Cockatrice/Magic-Spoiler 2024-04-16 08:12:28 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/OTJ.xml OTJ Outlaws of Thunder Junction (Spoiler) Expansion 2024-04-19 Abraded Bluffs Abraded Bluffs enters the battlefield tapped. When Abraded Bluffs enters the battlefield, it deals 1 damage to target opponent. {T}: Add {R} or {W}. Land — Desert Land 0 OTJ 1 0 Akul the Unrepentant Flying, trample Sacrifice three other creatures: You may put a creature card from your hand onto the battlefield. Activate only as a sorcery and only once each turn. BR Legendary Creature — Scorpion Dragon Rogue Creature 4 BBRR 5/5 OTJ 2 Akul the Unrepentant Flying, trample Sacrifice three other creatures: You may put a creature card from your hand onto the battlefield. Activate only as a sorcery and only once each turn. BR Legendary Creature — Scorpion Dragon Rogue Creature 4 BBRR 5/5 OTJ 2 Aloe Alchemist Trample When Aloe Alchemist becomes plotted, target creature gets +3/+2 and gains trample until end of turn. Plot {1}{G} (You may pay {1}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) G Creature — Plant Warlock Creature 2 1G 3/2 OTJ 2 Ambush Gigapede Flash When Ambush Gigapede enters the battlefield, target creature an opponent controls gets -2/-2 until end of turn. B Creature — Insect Creature 6 4BB 6/2 OTJ 2 Ankle Biter Deathtouch G Creature — Snake Creature 1 G 1/1 OTJ 2 Annie Flash, the Veteran Flash When Annie Flash, the Veteran enters the battlefield, if you cast it, return target permanent card with mana value 3 or less from your graveyard to the battlefield tapped. Whenever Annie Flash becomes tapped, exile the top two cards of your library. You may play those cards this turn. GRW Legendary Creature — Human Rogue Creature 6 3RGW 4/5 OTJ 2 Annie Flash, the Veteran Flash When Annie Flash, the Veteran enters the battlefield, if you cast it, return target permanent card with mana value 3 or less from your graveyard to the battlefield tapped. Whenever Annie Flash becomes tapped, exile the top two cards of your library. You may play those cards this turn. GRW Legendary Creature — Human Rogue Creature 6 3RGW 4/5 OTJ 2 Annie Joins Up When Annie Joins Up enters the battlefield, it deals 5 damage to target creature or planeswalker an opponent controls. If a triggered ability of a legendary creature you control triggers, that ability triggers an additional time. GRW Legendary Enchantment Enchantment 4 1RGW OTJ 1 Annie Joins Up When Annie Joins Up enters the battlefield, it deals 5 damage to target creature or planeswalker an opponent controls. If a triggered ability of a legendary creature you control triggers, that ability triggers an additional time. GRW Legendary Enchantment Enchantment 4 1RGW OTJ 1 Another Round Exile any number of creatures you control, then return them to the battlefield under their owner's control. Then repeat this process X more times. W Sorcery Sorcery 3 XX2W OTJ 3 Another Round Exile any number of creatures you control, then return them to the battlefield under their owner's control. Then repeat this process X more times. W Sorcery Sorcery 3 XX2W OTJ 3 Archangel of Tithes Flying As long as Archangel of Tithes is untapped, creatures can't attack you or planeswalkers you control unless their controller pays {1} for each of those creatures. As long as Archangel of Tithes is attacking, creatures can't block unless their controller pays {1} for each of those creatures. W Creature — Angel Creature 4 1WWW 3/5 OTJ 2 Archangel of Tithes Flying As long as Archangel of Tithes is untapped, creatures can't attack you or planeswalkers you control unless their controller pays {1} for each of those creatures. As long as Archangel of Tithes is attacking, creatures can't block unless their controller pays {1} for each of those creatures. W Creature — Angel Creature 4 1WWW 3/5 OTJ 2 Archmage's Newt Whenever Archmage's Newt deals combat damage to a player, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. That card gains flashback {0} until end of turn instead if Archmage's Newt is saddled. (You may cast that card from your graveyard for its flashback cost. Then exile it.) Saddle 3 U Creature — Salamander Mount Creature 2 1U 2/2 OTJ 2 Archmage's Newt Whenever Archmage's Newt deals combat damage to a player, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. That card gains flashback {0} until end of turn instead if Archmage's Newt is saddled. (You may cast that card from your graveyard for its flashback cost. Then exile it.) Saddle 3 U Creature — Salamander Mount Creature 2 1U 2/2 OTJ 2 Arid Archway Arid Archway enters the battlefield tapped. When Arid Archway enters the battlefield, return a land you control to its owner's hand. If another Desert was returned this way, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) {T}: Add {C}{C}. Land — Desert Land 0 OTJ 1 0 Armored Armadillo Ward {1} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) {3}{W}: Armored Armadillo gets +X/+0 until end of turn, where X is its toughness. W Creature — Armadillo Creature 1 W 0/4 OTJ 2 Assimilation Aegis When Assimilation Aegis enters the battlefield, exile up to one target creature until Assimilation Aegis leaves the battlefield. Whenever Assimilation Aegis becomes attached to a creature, for as long as Assimilation Aegis remains attached to it, that creature becomes a copy of a creature card exiled with Assimilation Aegis. Equip {2} UW Artifact — Equipment Artifact 3 1WU OTJ 1 Assimilation Aegis When Assimilation Aegis enters the battlefield, exile up to one target creature until Assimilation Aegis leaves the battlefield. Whenever Assimilation Aegis becomes attached to a creature, for as long as Assimilation Aegis remains attached to it, that creature becomes a copy of a creature card exiled with Assimilation Aegis. Equip {2} UW Artifact — Equipment Artifact 3 1WU OTJ 1 At Knifepoint As long as it's your turn, outlaws you control have first strike. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) Whenever you commit a crime, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." This ability triggers only once each turn. BR Enchantment Enchantment 3 1BR OTJ 1 Aven Interrupter Flash Flying When Aven Interrupter enters the battlefield, exile target spell. It becomes plotted. (Its owner may cast it as a sorcery on a later turn without paying its mana cost.) Spells your opponents cast from graveyards or from exile cost {2} more to cast. W Creature — Bird Rogue Creature 3 1WW 2/2 OTJ 2 Aven Interrupter Flash Flying When Aven Interrupter enters the battlefield, exile target spell. It becomes plotted. (Its owner may cast it as a sorcery on a later turn without paying its mana cost.) Spells your opponents cast from graveyards or from exile cost {2} more to cast. W Creature — Bird Rogue Creature 3 1WW 2/2 OTJ 2 Badlands Revival Return up to one target creature card from your graveyard to the battlefield. Return up to one target permanent card from your graveyard to your hand. BG Sorcery Sorcery 5 3BG OTJ 3 Bandit's Haul Whenever you commit a crime, put a loot counter on Bandit's Haul. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) {T}: Add one mana of any color. {2}, {T}, Remove two loot counters from Bandit's Haul: Draw a card. Artifact Artifact 3 3 OTJ 1 Baron Bertram Graywater Whenever one or more tokens enter the battlefield under your control, create a 1/1 black Vampire Rogue creature token with lifelink. This ability triggers only once each turn. {1}{B}, Sacrifice another creature or artifact: Draw a card. BW Legendary Creature — Vampire Noble Creature 4 2WB 3/4 OTJ 2 Beastbond Outcaster When Beastbond Outcaster enters the battlefield, if you control a creature with power 4 or greater, draw a card. Plot {1}{G} (You may pay {1}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) G Creature — Human Druid Creature 3 2G 3/3 OTJ 2 Betrayal at the Vault Target creature you control deals damage equal to its power to each of two other target creatures. G Instant Instant 6 4GG OTJ 3 Binding Negotiation Target opponent reveals their hand. You may choose a nonland card from it. If you do, they discard it. Otherwise, you may put a face-up exiled card they own into their graveyard. B Sorcery Sorcery 2 1B OTJ 3 Blacksnag Buzzard Flying Blacksnag Buzzard enters the battlefield with a +1/+1 counter on it if a creature died this turn. Plot {1}{B} (You may pay {1}{B} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) B Creature — Bird Creature 3 2B 2/1 OTJ 2 Blood Hustler Whenever you commit a crime, put a +1/+1 counter on Blood Hustler. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) {3}{B}: Target opponent loses 1 life and you gain 1 life. B Creature — Vampire Rogue Creature 2 1B 1/1 OTJ 2 Blooming Marsh Blooming Marsh enters the battlefield tapped unless you control two or fewer other lands. {T}: Add {B} or {G}. Land Land 0 OTJ 1 0 Blooming Marsh Blooming Marsh enters the battlefield tapped unless you control two or fewer other lands. {T}: Add {B} or {G}. Land Land 0 OTJ 1 0 Boneyard Desecrator Menace {1}{B}, Sacrifice another creature: Put a +1/+1 counter on Boneyard Desecrator. If an outlaw was sacrificed this way, create a Treasure token. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) B Creature — Zombie Mercenary Creature 4 3B 3/4 OTJ 2 Bonny Pall, Clearcutter Reach When Bonny Pall, Clearcutter enters the battlefield, create Beau, a legendary blue Ox creature token with "This creature's power and toughness are each equal to the number of lands you control." Whenever you attack, draw a card, then you may put a land card from your hand or graveyard onto the battlefield. GU Legendary Creature — Giant Scout Creature 6 3GUU 6/5 OTJ 2 Bonny Pall, Clearcutter Reach When Bonny Pall, Clearcutter enters the battlefield, create Beau, a legendary blue Ox creature token with "This creature's power and toughness are each equal to the number of lands you control." Whenever you attack, draw a card, then you may put a land card from your hand or graveyard onto the battlefield. GU Legendary Creature — Giant Scout Creature 6 3GUU 6/5 OTJ 2 Boom Box {6}, {T}, Sacrifice Boom Box: Destroy up to one target artifact, up to one target creature, and up to one target land. Artifact Artifact 2 2 OTJ 1 Botanical Sanctum Botanical Sanctum enters the battlefield tapped unless you control two or fewer other lands. {T}: Add {G} or {U}. Land Land 0 OTJ 1 0 Botanical Sanctum Botanical Sanctum enters the battlefield tapped unless you control two or fewer other lands. {T}: Add {G} or {U}. Land Land 0 OTJ 1 0 Bounding Felidar Whenever Bounding Felidar attacks while saddled, put a +1/+1 counter on each other creature you control. You gain 1 life for each of those creatures. Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) W Creature — Cat Beast Mount Creature 6 5W 4/7 OTJ 2 Bovine Intervention Destroy target artifact or creature. Its controller creates a 2/2 white Ox creature token. W Instant Instant 2 1W OTJ 3 Breeches, the Blastmaker Menace Whenever you cast your second spell each turn, you may sacrifice an artifact. If you do, flip a coin. When you win the flip, copy that spell. You may choose new targets for the copy. When you lose the flip, Breeches, the Blastmaker deals damage equal to that spell's mana value to any target. RU Legendary Creature — Goblin Pirate Creature 3 1UR 3/3 OTJ 2 Breeches, the Blastmaker Menace Whenever you cast your second spell each turn, you may sacrifice an artifact. If you do, flip a coin. When you win the flip, copy that spell. You may choose new targets for the copy. When you lose the flip, Breeches, the Blastmaker deals damage equal to that spell's mana value to any target. RU Legendary Creature — Goblin Pirate Creature 3 1UR 3/3 OTJ 2 Bridled Bighorn Vigilance Whenever Bridled Bighorn attacks while saddled, create a 1/1 white Sheep creature token. Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) W Creature — Sheep Mount Creature 4 3W 3/4 OTJ 2 Brimstone Roundup Whenever you cast your second spell each turn, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." Plot {2}{R} (You may pay {2}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) R Enchantment Enchantment 2 1R OTJ 1 Bristlepack Sentry Defender As long as you control a creature with power 4 or greater, Bristlepack Sentry can attack as though it didn't have defender. G Creature — Plant Wolf Creature 2 1G 3/3 OTJ 2 Bristling Backwoods Bristling Backwoods enters the battlefield tapped. When Bristling Backwoods enters the battlefield, it deals 1 damage to target opponent. {T}: Add {R} or {G}. Land — Desert Land 0 OTJ 1 0 Bristly Bill, Spine Sower Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on target creature. {3}{G}{G}: Double the number of +1/+1 counters on each creature you control. G Legendary Creature — Plant Druid Creature 2 1G 2/2 OTJ 2 Bristly Bill, Spine Sower Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on target creature. {3}{G}{G}: Double the number of +1/+1 counters on each creature you control. G Legendary Creature — Plant Druid Creature 2 1G 2/2 OTJ 2 Bruse Tarl, Roving Rancher Oxen you control have double strike. Whenever Bruse Tarl, Roving Rancher enters the battlefield or attacks, exile the top card of your library. If it's a land card, create a 2/2 white Ox creature token. Otherwise, you may cast it until the end of your next turn. RW Legendary Creature — Human Warrior Creature 4 2RW 4/3 OTJ 2 Bruse Tarl, Roving Rancher Oxen you control have double strike. Whenever Bruse Tarl, Roving Rancher enters the battlefield or attacks, exile the top card of your library. If it's a land card, create a 2/2 white Ox creature token. Otherwise, you may cast it until the end of your next turn. RW Legendary Creature — Human Warrior Creature 4 2RW 4/3 OTJ 2 Bucolic Ranch {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a Mount spell. {3}, {T}: Look at the top card of your library. If it's a Mount card, you may reveal it and put it into your hand. If you don't put it into your hand, you may put it on the bottom of your library. Land — Desert Land 0 OTJ 0 Cactarantula This spell costs {1} less to cast if you control a Desert. Reach Whenever Cactarantula becomes the target of a spell or ability an opponent controls, you may draw a card. G Creature — Plant Spider Creature 6 4GG 6/5 OTJ 2 Cactusfolk Sureshot Reach Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) At the beginning of combat on your turn, other creatures you control with power 4 or greater gain trample and haste until end of turn. GR Creature — Plant Mercenary Creature 4 2RG 4/4 OTJ 2 Calamity, Galloping Inferno Haste Whenever Calamity, Galloping Inferno attacks while saddled, choose a nonlegendary creature that saddled it this turn and create a tapped and attacking token that's a copy of it. Sacrifice that token at the beginning of the next end step. Repeat this process once. Saddle 1 R Legendary Creature — Horse Mount Creature 6 4RR 4/6 OTJ 2 Calamity, Galloping Inferno Haste Whenever Calamity, Galloping Inferno attacks while saddled, choose a nonlegendary creature that saddled it this turn and create a tapped and attacking token that's a copy of it. Sacrifice that token at the beginning of the next end step. Repeat this process once. Saddle 1 R Legendary Creature — Horse Mount Creature 6 4RR 4/6 OTJ 2 Canyon Crab {1}{U}: Canyon Crab gets +2/-2 until end of turn. At the beginning of your end step, if you haven't cast a spell from your hand this turn, draw a card, then discard a card. U Creature — Crab Creature 2 1U 0/5 OTJ 2 Caught in the Crossfire Spree (Choose one or more additional costs.) + {1} — Caught in the Crossfire deals 2 damage to each outlaw creature. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) + {1} — Caught in the Crossfire deals 2 damage to each non-outlaw creature. R Instant Instant 2 RR OTJ 3 Caustic Bronco Whenever Caustic Bronco attacks, reveal the top card of your library and put it into your hand. You lose life equal to that card's mana value if Caustic Bronco isn't saddled. Otherwise, each opponent loses that much life. Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) B Creature — Snake Horse Mount Creature 2 1B 2/2 OTJ 2 Caustic Bronco Whenever Caustic Bronco attacks, reveal the top card of your library and put it into your hand. You lose life equal to that card's mana value if Caustic Bronco isn't saddled. Otherwise, each opponent loses that much life. Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) B Creature — Snake Horse Mount Creature 2 1B 2/2 OTJ 2 Claim Jumper Vigilance When Claim Jumper enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card and put it onto the battlefield tapped. Then if an opponent controls more lands than you, repeat this process once. If you search your library this way, shuffle. W Creature — Rabbit Mercenary Creature 3 2W 3/3 OTJ 2 Claim Jumper Vigilance When Claim Jumper enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card and put it onto the battlefield tapped. Then if an opponent controls more lands than you, repeat this process once. If you search your library this way, shuffle. W Creature — Rabbit Mercenary Creature 3 2W 3/3 OTJ 2 Colossal Rattlewurm Colossal Rattlewurm has flash as long as you control a Desert. Trample {1}{G}, Exile Colossal Rattlewurm from your graveyard: Search your library for a Desert card, put it onto the battlefield tapped, then shuffle. G Creature — Wurm Creature 4 2GG 6/5 OTJ 2 Colossal Rattlewurm Colossal Rattlewurm has flash as long as you control a Desert. Trample {1}{G}, Exile Colossal Rattlewurm from your graveyard: Search your library for a Desert card, put it onto the battlefield tapped, then shuffle. G Creature — Wurm Creature 4 2GG 6/5 OTJ 2 Concealed Courtyard Concealed Courtyard enters the battlefield tapped unless you control two or fewer other lands. {T}: Add {W} or {B}. Land Land 0 OTJ 1 0 Concealed Courtyard Concealed Courtyard enters the battlefield tapped unless you control two or fewer other lands. {T}: Add {W} or {B}. Land Land 0 OTJ 1 0 Conduit Pylons When Conduit Pylons enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) {T}: Add {C}. {1}, {T}: Add one mana of any color. Land — Desert Land 0 OTJ 0 Congregation Gryff Flying, lifelink Whenever Congregation Gryff attacks while saddled, it gets +X/+X until end of turn, where X is the number of Mounts you control. Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) GW Creature — Hippogriff Mount Creature 3 1GW 1/4 OTJ 2 Consuming Ashes Exile target creature. If it had mana value 3 or less, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) B Instant Instant 4 2BB OTJ 3 Corrupted Conviction As an additional cost to cast this spell, sacrifice a creature. Draw two cards. B Instant Instant 1 B OTJ 3 Creosote Heath Creosote Heath enters the battlefield tapped. When Creosote Heath enters the battlefield, it deals 1 damage to target opponent. {T}: Add {G} or {W}. Land — Desert Land 0 OTJ 1 0 Cunning Coyote Haste When Cunning Coyote enters the battlefield, another target creature you control gets +1/+1 and gains haste until end of turn. Plot {1}{R} (You may pay {1}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) R Creature — Coyote Creature 2 1R 2/2 OTJ 2 Dance of the Tumbleweeds Spree (Choose one or more additional costs.) + {1} — Search your library for a basic land card or a Desert card, put it onto the battlefield, then shuffle. + {3} — Create an X/X green Elemental creature token, where X is the number of lands you control. G Sorcery Sorcery 2 1G OTJ 3 Daring Thunder-Thief Flash Daring Thunder-Thief enters the battlefield tapped. U Creature — Turtle Rogue Creature 4 3U 4/4 OTJ 1 2 Deadeye Duelist Reach {1}, {T}: Deadeye Duelist deals 1 damage to target opponent. R Creature — Human Assassin Creature 2 1R 1/3 OTJ 2 Deepmuck Desperado Whenever you commit a crime, each opponent mills three cards. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) U Creature — Homarid Mercenary Creature 3 2U 2/4 OTJ 2 Demonic Ruckus Enchant creature Enchanted creature gets +1/+1 and has menace and trample. When Demonic Ruckus is put into a graveyard from the battlefield, draw a card. Plot {R} (You may pay {R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) R Enchantment — Aura Enchantment 2 1R OTJ 1 Desert's Due Target creature gets -2/-2 until end of turn. It gets an additional -1/-1 until end of turn for each Desert you control. B Instant Instant 2 1B OTJ 3 Desperate Bloodseeker Lifelink When Desperate Bloodseeker enters the battlefield, target player mills two cards. (They put the top two cards of their library into their graveyard.) B Creature — Vampire Creature 2 1B 2/2 OTJ 2 Discerning Peddler When Discerning Peddler enters the battlefield, you may discard a card. If you do, draw a card. R Creature — Human Rogue Creature 2 1R 2/2 OTJ 2 Djinn of Fool's Fall Flying Plot {3}{U} (You may pay {3}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) U Creature — Djinn Creature 5 4U 4/3 OTJ 2 Doc Aurlock, Grizzled Genius Spells you cast from your graveyard or from exile cost {2} less to cast. Plotting cards from your hand costs {2} less. GU Legendary Creature — Bear Druid Creature 2 GU 2/3 OTJ 2 Double Down Whenever you cast an outlaw spell, copy that spell. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. Copies of permanent spells become tokens.) U Enchantment Enchantment 4 3U OTJ 1 Double Down Whenever you cast an outlaw spell, copy that spell. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. Copies of permanent spells become tokens.) U Enchantment Enchantment 4 3U OTJ 1 Drover Grizzly Whenever Drover Grizzly attacks while saddled, creatures you control gain trample until end of turn. Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) G Creature — Bear Mount Creature 3 2G 4/2 OTJ 2 Duelist of the Mind Flying, vigilance Duelist of the Mind's power is equal to the number of cards you've drawn this turn. Whenever you commit a crime, you may draw a card. If you do, discard a card. This ability triggers only once each turn. U Creature — Human Advisor Creature 2 1U */3 OTJ 2 Duelist of the Mind Flying, vigilance Duelist of the Mind's power is equal to the number of cards you've drawn this turn. Whenever you commit a crime, you may draw a card. If you do, discard a card. This ability triggers only once each turn. U Creature — Human Advisor Creature 2 1U */3 OTJ 2 Dust Animus Flying If you control five or more untapped lands, Dust Animus enters the battlefield with two +1/+1 counters and a lifelink counter on it. Plot {1}{W} (You may pay {1}{W} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) W Creature — Spirit Creature 2 1W 2/3 OTJ 2 Dust Animus Flying If you control five or more untapped lands, Dust Animus enters the battlefield with two +1/+1 counters and a lifelink counter on it. Plot {1}{W} (You may pay {1}{W} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) W Creature — Spirit Creature 2 1W 2/3 OTJ 2 Emergent Haunting At the beginning of your end step, if you haven't cast a spell from your hand this turn and Emergent Haunting isn't a creature, it becomes a 3/3 Spirit creature with flying in addition to its other types. {2}{U}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) U Enchantment Enchantment 2 1U OTJ 1 Eriette's Lullaby Destroy target tapped creature. You gain 2 life. W Sorcery Sorcery 2 1W OTJ 3 Eriette, the Beguiler Lifelink Whenever an Aura you control becomes attached to a nonland permanent an opponent controls with mana value less than or equal to that Aura's mana value, gain control of that permanent for as long as that Aura is attached to it. BUW Legendary Creature — Human Warlock Creature 4 1WUB 4/4 OTJ 2 Eriette, the Beguiler Lifelink Whenever an Aura you control becomes attached to a nonland permanent an opponent controls with mana value less than or equal to that Aura's mana value, gain control of that permanent for as long as that Aura is attached to it. BUW Legendary Creature — Human Warlock Creature 4 1WUB 4/4 OTJ 2 Eroded Canyon Eroded Canyon enters the battlefield tapped. When Eroded Canyon enters the battlefield, it deals 1 damage to target opponent. {T}: Add {U} or {R}. Land — Desert Land 0 OTJ 1 0 Ertha Jo, Frontier Mentor When Ertha Jo, Frontier Mentor enters the battlefield, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." Whenever you activate an ability that targets a creature or player, copy that ability. You may choose new targets for the copy. RW Legendary Creature — Kor Advisor Creature 4 2RW 2/4 OTJ 2 Explosive Derailment Spree (Choose one or more additional costs.) + {2} — Explosive Derailment deals 4 damage to target creature. + {2} — Destroy target artifact. R Instant Instant 1 R OTJ 3 Failed Fording Return target nonland permanent to its owner's hand. If you control a Desert, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) U Instant Instant 2 1U OTJ 3 Fake Your Own Death Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control and you create a Treasure token." (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") B Instant Instant 2 1B OTJ 3 Fblthp, Lost on the Range Ward {2} You may look at the top card of your library any time. The top card of your library has plot. The plot cost is equal to its mana cost. You may plot nonland cards from the top of your library. U Legendary Creature — Homunculus Creature 3 1UU 1/1 OTJ 2 Fblthp, Lost on the Range Ward {2} You may look at the top card of your library any time. The top card of your library has plot. The plot cost is equal to its mana cost. You may plot nonland cards from the top of your library. U Legendary Creature — Homunculus Creature 3 1UU 1/1 OTJ 2 Ferocification At the beginning of combat on your turn, choose one — • Target creature you control gets +2/+0 until end of turn. • Target creature you control gains menace and haste until end of turn. R Enchantment Enchantment 3 2R OTJ 1 Festering Gulch Festering Gulch enters the battlefield tapped. When Festering Gulch enters the battlefield, it deals 1 damage to target opponent. {T}: Add {B} or {G}. Land — Desert Land 0 OTJ 1 0 Final Showdown Spree (Choose one or more additional costs.) + {1} — All creatures lose all abilities until end of turn. + {1} — Choose a creature you control. It gains indestructible until end of turn. + {3}{W}{W} — Destroy all creatures. W Instant Instant 1 W OTJ 3 Final Showdown Spree (Choose one or more additional costs.) + {1} — All creatures lose all abilities until end of turn. + {1} — Choose a creature you control. It gains indestructible until end of turn. + {3}{W}{W} — Destroy all creatures. W Instant Instant 1 W OTJ 3 Fleeting Reflection Target creature you control gains hexproof until end of turn. Untap that creature. Until end of turn, it becomes a copy of up to one other target creature. U Instant Instant 2 1U OTJ 3 Forest ({T}: Add {G}.) Basic Land — Forest Land 0 OTJ 0 Forest ({T}: Add {G}.) Basic Land — Forest Land 0 OTJ 0 Forest ({T}: Add {G}.) Basic Land — Forest Land 0 OTJ 0 Forlorn Flats Forlorn Flats enters the battlefield tapped. When Forlorn Flats enters the battlefield, it deals 1 damage to target opponent. {T}: Add {W} or {B}. Land — Desert Land 0 OTJ 1 0 Form a Posse Create X 1/1 red Mercenary creature tokens with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." RW Sorcery Sorcery 2 XRW OTJ 3 Forsaken Miner Forsaken Miner can't block. Whenever you commit a crime, you may pay {B}. If you do, return Forsaken Miner from your graveyard to the battlefield. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) B Creature — Skeleton Rogue Creature 1 B 2/2 OTJ 2 Fortune, Loyal Steed When Fortune, Loyal Steed enters the battlefield, scry 2. Whenever Fortune attacks while saddled, at end of combat, exile it and up to one creature that saddled it this turn, then return those cards to the battlefield under their owner's control. Saddle 1 W Legendary Creature — Beast Mount Creature 3 2W 2/4 OTJ 2 Fortune, Loyal Steed When Fortune, Loyal Steed enters the battlefield, scry 2. Whenever Fortune attacks while saddled, at end of combat, exile it and up to one creature that saddled it this turn, then return those cards to the battlefield under their owner's control. Saddle 1 W Legendary Creature — Beast Mount Creature 3 2W 2/4 OTJ 2 Freestrider Commando Freestrider Commando enters the battlefield with two +1/+1 counters on it if it wasn't cast or no mana was spent to cast it. Plot {3}{G} (You may pay {3}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) G Creature — Centaur Mercenary Creature 3 2G 3/3 OTJ 2 Freestrider Lookout Reach Whenever you commit a crime, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) G Creature — Human Rogue Creature 3 2G 3/3 OTJ 2 Freestrider Lookout Reach Whenever you commit a crime, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) G Creature — Human Rogue Creature 3 2G 3/3 OTJ 2 Frontier Seeker When Frontier Seeker enters the battlefield, look at the top five cards of your library. You may reveal a Mount creature card or a Plains card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. W Creature — Human Scout Creature 2 1W 2/1 OTJ 2 Frontier Seeker When Frontier Seeker enters the battlefield, look at the top five cards of your library. You may reveal a Mount creature card or a Plains card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. W Creature — Human Scout Creature 2 1W 2/1 OTJ 2 Full Steam Ahead Until end of turn, each creature you control gets +2/+2 and gains trample and "This creature can't be blocked by more than one creature." G Sorcery Sorcery 5 3GG OTJ 3 Geralf, the Fleshwright Whenever you cast a spell during your turn other than your first spell that turn, create a 2/2 blue and black Zombie Rogue creature token. Whenever a Zombie enters the battlefield under your control, put a +1/+1 counter on it for each other Zombie that entered the battlefield under your control this turn. U Legendary Creature — Human Warlock Creature 3 2U 2/3 OTJ 2 Geralf, the Fleshwright Whenever you cast a spell during your turn other than your first spell that turn, create a 2/2 blue and black Zombie Rogue creature token. Whenever a Zombie enters the battlefield under your control, put a +1/+1 counter on it for each other Zombie that entered the battlefield under your control this turn. U Legendary Creature — Human Warlock Creature 3 2U 2/3 OTJ 2 Getaway Glamer Spree (Choose one or more additional costs.) + {1} — Exile target nontoken creature. Return it to the battlefield under its owner's control at the beginning of the next end step. + {2} — Destroy target creature if no other creature has greater power. W Instant Instant 1 W OTJ 3 Geyser Drake Flying As long as it's not your turn, spells you cast cost {1} less to cast. U Creature — Drake Creature 3 2U 2/3 OTJ 2 Ghired, Mirror of the Wilds Haste Nontoken creatures you control have "{T}: Create a token that's a copy of target token you control that entered the battlefield this turn." GRW Legendary Creature — Human Shaman Creature 3 RGW 3/3 OTJ 2 Ghired, Mirror of the Wilds Haste Nontoken creatures you control have "{T}: Create a token that's a copy of target token you control that entered the battlefield this turn." GRW Legendary Creature — Human Shaman Creature 3 RGW 3/3 OTJ 2 Giant Beaver Vigilance Whenever Giant Beaver attacks while saddled, put a +1/+1 counter on target creature that saddled it this turn. Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) G Creature — Beaver Mount Creature 4 3G 4/4 OTJ 2 Gila Courser Whenever Gila Courser attacks while saddled, exile the top card of your library. Until the end of your next turn, you may play that card. Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) R Creature — Lizard Mount Creature 3 2R 4/2 OTJ 2 Gisa, the Hellraiser Ward—{2}, Pay 2 life. Skeletons and Zombies you control get +1/+1 and have menace. Whenever you commit a crime, create two tapped 2/2 blue and black Zombie Rogue creature tokens. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) B Legendary Creature — Human Warlock Creature 5 3BB 4/4 OTJ 2 Gisa, the Hellraiser Ward—{2}, Pay 2 life. Skeletons and Zombies you control get +1/+1 and have menace. Whenever you commit a crime, create two tapped 2/2 blue and black Zombie Rogue creature tokens. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) B Legendary Creature — Human Warlock Creature 5 3BB 4/4 OTJ 2 Gold Pan When Gold Pan enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") Equipped creature gets +1/+1. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) Artifact — Equipment Artifact 2 2 OTJ 1 Gold Rush Create a Treasure token. Until end of turn, up to one target creature gets +2/+2 for each Treasure you control. G Instant Instant 2 1G OTJ 3 Goldvein Hydra Vigilance, trample, haste Goldvein Hydra enters the battlefield with X +1/+1 counters on it. When Goldvein Hydra dies, create a number of tapped Treasure tokens equal to its power. G Creature — Hydra Creature 1 XG 0/0 OTJ 2 Goldvein Hydra Vigilance, trample, haste Goldvein Hydra enters the battlefield with X +1/+1 counters on it. When Goldvein Hydra dies, create a number of tapped Treasure tokens equal to its power. G Creature — Hydra Creature 1 XG 0/0 OTJ 2 Great Train Heist Spree (Choose one or more additional costs.) + {2}{R} — Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase. + {2} — Creatures you control get +1/+0 and gain first strike until end of turn. + {R} — Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token. R Instant Instant 1 R OTJ 3 Great Train Heist Spree (Choose one or more additional costs.) + {2}{R} — Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase. + {2} — Creatures you control get +1/+0 and gain first strike until end of turn. + {R} — Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token. R Instant Instant 1 R OTJ 3 Hardbristle Bandit {T}: Add one mana of any color. Whenever you commit a crime, untap Hardbristle Bandit. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) G Creature — Plant Rogue Creature 2 1G 1/1 OTJ 2 Harrier Strix Flying When Harrier Strix enters the battlefield, tap target permanent. {2}{U}: Draw a card, then discard a card. U Creature — Bird Creature 1 U 1/1 OTJ 2 Hell to Pay Hell to Pay deals X damage to target creature. Create a number of tapped Treasure tokens equal to the amount of excess damage dealt to that creature this way. R Sorcery Sorcery 1 XR OTJ 3 Hell to Pay Hell to Pay deals X damage to target creature. Create a number of tapped Treasure tokens equal to the amount of excess damage dealt to that creature this way. R Sorcery Sorcery 1 XR OTJ 3 Hellspur Brute Affinity for outlaws (This spell costs {1} less to cast for each Assassin, Mercenary, Pirate, Rogue, and/or Warlock you control.) Trample R Creature — Minotaur Mercenary Creature 5 4R 5/4 OTJ 2 Hellspur Posse Boss Other outlaws you control have haste. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) When Hellspur Posse Boss enters the battlefield, create two 1/1 red Mercenary creature tokens with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." R Creature — Lizard Rogue Creature 4 2RR 2/4 OTJ 2 Hellspur Posse Boss Other outlaws you control have haste. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) When Hellspur Posse Boss enters the battlefield, create two 1/1 red Mercenary creature tokens with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." R Creature — Lizard Rogue Creature 4 2RR 2/4 OTJ 2 High Noon Each player can't cast more than one spell each turn. {4}{R}, Sacrifice High Noon: It deals 5 damage to any target. W Enchantment Enchantment 2 1W OTJ 1 High Noon Each player can't cast more than one spell each turn. {4}{R}, Sacrifice High Noon: It deals 5 damage to any target. W Enchantment Enchantment 2 1W OTJ 1 Highway Robbery You may discard a card or sacrifice a land. If you do, draw two cards. Plot {1}{R} (You may pay {1}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) R Sorcery Sorcery 2 1R OTJ 3 Hollow Marauder This spell costs {1} less to cast for each creature card in your graveyard. Flying When Hollow Marauder enters the battlefield, any number of target opponents each discard a card. For each of those opponents who didn't discard a card with mana value 4 or greater, draw a card. B Creature — Specter Rogue Creature 7 6B 4/2 OTJ 2 Holy Cow Flash Flying When Holy Cow enters the battlefield, you gain 2 life and scry 1. (Look at the top card of your library. You may put that card on the bottom.) W Creature — Ox Angel Creature 3 2W 2/2 OTJ 2 Honest Rutstein When Honest Rutstein enters the battlefield, return target creature card from your graveyard to your hand. Creature spells you cast cost {1} less to cast. BG Legendary Creature — Human Warlock Creature 3 1BG 3/2 OTJ 2 Honest Rutstein When Honest Rutstein enters the battlefield, return target creature card from your graveyard to your hand. Creature spells you cast cost {1} less to cast. BG Legendary Creature — Human Warlock Creature 3 1BG 3/2 OTJ 2 Insatiable Avarice Spree (Choose one or more additional costs.) + {2} — Search your library for a card, then shuffle and put that card on top. + {B}{B} — Target player draws three cards and loses 3 life. B Sorcery Sorcery 1 B OTJ 3 Insatiable Avarice Spree (Choose one or more additional costs.) + {2} — Search your library for a card, then shuffle and put that card on top. + {B}{B} — Target player draws three cards and loses 3 life. B Sorcery Sorcery 1 B OTJ 3 Inspiring Vantage Inspiring Vantage enters the battlefield tapped unless you control two or fewer other lands. {T}: Add {R} or {W}. Land Land 0 OTJ 1 0 Inspiring Vantage Inspiring Vantage enters the battlefield tapped unless you control two or fewer other lands. {T}: Add {R} or {W}. Land Land 0 OTJ 1 0 Intimidation Campaign When Intimidation Campaign enters the battlefield, each opponent loses 1 life, you gain 1 life, and you draw a card. Whenever you commit a crime, you may return Intimidation Campaign to its owner's hand. (It returns only from the battlefield. Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) BU Enchantment Enchantment 3 1UB OTJ 1 Intrepid Stablemaster Reach {T}: Add {G}. {T}: Add two mana of any one color. Spend this mana only to cast Mount or Vehicle spells. G Creature — Human Scout Creature 2 1G 2/2 OTJ 2 Inventive Wingsmith At the beginning of your end step, if you haven't cast a spell from your hand this turn and Inventive Wingsmith doesn't have a flying counter on it, put a flying counter on it. W Creature — Dwarf Artificer Creature 3 2W 2/4 OTJ 2 Irascible Wolverine When Irascible Wolverine enters the battlefield, exile the top card of your library. Until end of turn, you may play that card. Plot {2}{R} (You may pay {2}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) R Creature — Wolverine Creature 3 2R 3/2 OTJ 2 Iron-Fist Pulverizer Reach Whenever you cast your second spell each turn, Iron-Fist Pulverizer deals 2 damage to target opponent. Scry 1. (Look at the top card of your library. You may put that card on the bottom.) R Creature — Giant Warrior Creature 5 4R 4/5 OTJ 2 Island ({T}: Add {U}.) Basic Land — Island Land 0 OTJ 0 Island ({T}: Add {U}.) Basic Land — Island Land 0 OTJ 0 Island ({T}: Add {U}.) Basic Land — Island Land 0 OTJ 0 Jace Reawakened You can't cast this spell during your first, second, or third turns of the game. +1: Draw a card, then discard a card. +1: You may exile a nonland card with mana value 3 or less from your hand. If you do, it becomes plotted. −6: Until end of turn, whenever you cast a spell, copy it. You may choose new targets for the copy. U Legendary Planeswalker — Jace Planeswalker 2 UU 3 OTJ 1 Jace Reawakened You can't cast this spell during your first, second, or third turns of the game. +1: Draw a card, then discard a card. +1: You may exile a nonland card with mana value 3 or less from your hand. If you do, it becomes plotted. −6: Until end of turn, whenever you cast a spell, copy it. You may choose new targets for the copy. U Legendary Planeswalker — Jace Planeswalker 2 UU 3 OTJ 1 Jagged Barrens Jagged Barrens enters the battlefield tapped. When Jagged Barrens enters the battlefield, it deals 1 damage to target opponent. {T}: Add {B} or {R}. Land — Desert Land 0 OTJ 1 0 Jailbreak Scheme Spree (Choose one or more additional costs.) + {3} — Put a +1/+1 counter on target creature. It can't be blocked this turn. + {2} — Target artifact or creature's owner puts it on the top or bottom of their library. U Sorcery Sorcery 1 U OTJ 3 Jem Lightfoote, Sky Explorer Flying, vigilance At the beginning of your end step, if you haven't cast a spell from your hand this turn, draw a card. UW Legendary Creature — Human Scout Creature 4 2WU 3/3 OTJ 2 Jolene, Plundering Pugilist Whenever you attack with one or more creatures with power 4 or greater, create a Treasure token. {1}{R}, Sacrifice a Treasure: Jolene, Plundering Pugilist deals 1 damage to any target. GR Legendary Creature — Human Mercenary Creature 3 1RG 4/2 OTJ 2 Kaervek, the Punisher Whenever you commit a crime, exile up to one target black card from your graveyard and copy it. You may cast the copy. If you do, you lose 2 life. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime. Copies of permanent spells become tokens.) B Legendary Creature — Human Warlock Creature 3 1BB 3/3 OTJ 2 Kaervek, the Punisher Whenever you commit a crime, exile up to one target black card from your graveyard and copy it. You may cast the copy. If you do, you lose 2 life. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime. Copies of permanent spells become tokens.) B Legendary Creature — Human Warlock Creature 3 1BB 3/3 OTJ 2 Kambal, Profiteering Mayor Whenever one or more tokens enter the battlefield under your opponents' control, for each of them, create a tapped token that's a copy of it. This ability triggers only once each turn. Whenever one or more tokens enter the battlefield under your control, each opponent loses 1 life and you gain 1 life. BW Legendary Creature — Human Advisor Creature 3 1WB 2/4 OTJ 2 Kambal, Profiteering Mayor Whenever one or more tokens enter the battlefield under your opponents' control, for each of them, create a tapped token that's a copy of it. This ability triggers only once each turn. Whenever one or more tokens enter the battlefield under your control, each opponent loses 1 life and you gain 1 life. BW Legendary Creature — Human Advisor Creature 3 1WB 2/4 OTJ 2 Kellan Joins Up When Kellan Joins Up enters the battlefield, you may exile a nonland card with mana value 3 or less from your hand. If you do, it becomes plotted. (You may cast it as a sorcery on a later turn without paying its mana cost.) Whenever a legendary creature enters the battlefield under your control, put a +1/+1 counter on each creature you control. GUW Legendary Enchantment Enchantment 3 GWU OTJ 1 Kellan Joins Up When Kellan Joins Up enters the battlefield, you may exile a nonland card with mana value 3 or less from your hand. If you do, it becomes plotted. (You may cast it as a sorcery on a later turn without paying its mana cost.) Whenever a legendary creature enters the battlefield under your control, put a +1/+1 counter on each creature you control. GUW Legendary Enchantment Enchantment 3 GWU OTJ 1 Kellan, the Kid Flying, lifelink Whenever you cast a spell from anywhere other than your hand, you may cast a permanent spell with equal or lesser mana value from your hand without paying its mana cost. If you don't, you may put a land card from your hand onto the battlefield. GUW Legendary Creature — Human Faerie Rogue Creature 3 GWU 3/3 OTJ 2 Kellan, the Kid Flying, lifelink Whenever you cast a spell from anywhere other than your hand, you may cast a permanent spell with equal or lesser mana value from your hand without paying its mana cost. If you don't, you may put a land card from your hand onto the battlefield. GUW Legendary Creature — Human Faerie Rogue Creature 3 GWU 3/3 OTJ 2 Kraum, Violent Cacophony Flying Whenever you cast your second spell each turn, put a +1/+1 counter on Kraum, Violent Cacophony and draw a card. RU Legendary Creature — Zombie Horror Creature 4 2UR 2/3 OTJ 2 Lassoed by the Law When Lassoed by the Law enters the battlefield, exile target nonland permanent an opponent controls until Lassoed by the Law leaves the battlefield. When Lassoed by the Law enters the battlefield, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." W Enchantment Enchantment 4 3W OTJ 1 Laughing Jasper Flint Creatures you control but don't own are Mercenaries in addition to their other types. At the beginning of your upkeep, exile the top X cards of target opponent's library, where X is the number of outlaws you control. Until end of turn, you may cast spells from among those cards, and mana of any type can be spent to cast those spells. BR Legendary Creature — Lizard Rogue Creature 3 1BR 4/3 OTJ 2 Laughing Jasper Flint Creatures you control but don't own are Mercenaries in addition to their other types. At the beginning of your upkeep, exile the top X cards of target opponent's library, where X is the number of outlaws you control. Until end of turn, you may cast spells from among those cards, and mana of any type can be spent to cast those spells. BR Legendary Creature — Lizard Rogue Creature 3 1BR 4/3 OTJ 2 Lavaspur Boots Equipped creature gets +1/+0 and has haste and ward {1}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) Equip {1} Artifact — Equipment Artifact 1 1 OTJ 1 Lazav, Familiar Stranger Whenever you commit a crime, put a +1/+1 counter on Lazav, Familiar Stranger. Then you may exile a card from a graveyard. If a creature card was exiled this way, you may have Lazav become a copy of that card until end of turn. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) BU Legendary Creature — Shapeshifter Creature 3 1UB 1/4 OTJ 2 Lilah, Undefeated Slickshot Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast a multicolored instant or sorcery spell from your hand, exile that spell instead of putting it into your graveyard as it resolves. If you do, it becomes plotted. (You may cast it as a sorcery on a later turn without paying its mana cost.) RU Legendary Creature — Human Rogue Creature 3 1UR 3/3 OTJ 2 Lilah, Undefeated Slickshot Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast a multicolored instant or sorcery spell from your hand, exile that spell instead of putting it into your graveyard as it resolves. If you do, it becomes plotted. (You may cast it as a sorcery on a later turn without paying its mana cost.) RU Legendary Creature — Human Rogue Creature 3 1UR 3/3 OTJ 2 Lively Dirge Spree (Choose one or more additional costs.) + {1} — Search your library for a card, put it into your graveyard, then shuffle. + {2} — Return up to two creature cards with total mana value 4 or less from your graveyard to the battlefield. B Sorcery Sorcery 2 1B OTJ 3 Loan Shark When Loan Shark enters the battlefield, if you've cast two or more spells this turn, draw a card. Plot {3}{U} (You may pay {3}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) U Creature — Shark Rogue Creature 4 3U 3/4 OTJ 2 Lonely Arroyo Lonely Arroyo enters the battlefield tapped. When Lonely Arroyo enters the battlefield, it deals 1 damage to target opponent. {T}: Add {W} or {U}. Land — Desert Land 0 OTJ 1 0 Longhorn Sharpshooter Reach When Longhorn Sharpshooter becomes plotted, it deals 2 damage to any target. Plot {3}{R} (You may pay {3}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) R Creature — Minotaur Rogue Creature 3 2R 3/3 OTJ 2 Lush Oasis Lush Oasis enters the battlefield tapped. When Lush Oasis enters the battlefield, it deals 1 damage to target opponent. {T}: Add {G} or {U}. Land — Desert Land 0 OTJ 1 0 Luxurious Locomotive Whenever Luxurious Locomotive attacks, create a Treasure token for each creature that crewed it this turn. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.") Crew 1. Activate only once each turn. (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) Artifact — Vehicle Artifact 5 5 6/5 OTJ 1 Magda, the Hoardmaster Whenever you commit a crime, create a tapped Treasure token. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) Sacrifice three Treasures: Create a 4/4 red Scorpion Dragon creature token with flying and haste. Activate only as a sorcery. R Legendary Creature — Dwarf Berserker Creature 2 1R 2/2 OTJ 2 Magda, the Hoardmaster Whenever you commit a crime, create a tapped Treasure token. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) Sacrifice three Treasures: Create a 4/4 red Scorpion Dragon creature token with flying and haste. Activate only as a sorcery. R Legendary Creature — Dwarf Berserker Creature 2 1R 2/2 OTJ 2 Magda, the Hoardmaster Whenever you commit a crime, create a tapped Treasure token. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) Sacrifice three Treasures: Create a 4/4 red Scorpion Dragon creature token with flying and haste. Activate only as a sorcery. R Legendary Creature — Dwarf Berserker Creature 2 1R 2/2 OTJ 2 Magebane Lizard Whenever a player casts a noncreature spell, Magebane Lizard deals damage to that player equal to the number of noncreature spells they've cast this turn. R Creature — Lizard Creature 2 1R 1/4 OTJ 2 Make Your Own Luck Look at the top three cards of your library. You may exile a nonland card from among them. If you do, it becomes plotted. Put the rest into your hand. (You may cast it as a sorcery on a later turn without paying its mana cost.) GU Sorcery Sorcery 5 3GU OTJ 3 Make Your Own Luck Look at the top three cards of your library. You may exile a nonland card from among them. If you do, it becomes plotted. Put the rest into your hand. (You may cast it as a sorcery on a later turn without paying its mana cost.) GU Sorcery Sorcery 5 3GU OTJ 3 Malcolm, the Eyes Flying, haste Whenever you cast your second spell each turn, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") RU Legendary Creature — Siren Pirate Creature 2 UR 2/2 OTJ 2 Malcolm, the Eyes Flying, haste Whenever you cast your second spell each turn, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") RU Legendary Creature — Siren Pirate Creature 2 UR 2/2 OTJ 2 Map the Frontier Search your library for up to two basic land cards and/or Desert cards, put them onto the battlefield tapped, then shuffle. G Sorcery Sorcery 4 3G OTJ 3 Marauding Sphinx Flying, vigilance, ward {2} Whenever you commit a crime, surveil 2. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) U Creature — Sphinx Rogue Creature 5 3UU 3/5 OTJ 2 Marchesa, Dealer of Death Whenever you commit a crime, you may pay {1}. If you do, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) BRU Legendary Creature — Human Rogue Creature 3 UBR 3/4 OTJ 2 Marchesa, Dealer of Death Whenever you commit a crime, you may pay {1}. If you do, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) BRU Legendary Creature — Human Rogue Creature 3 UBR 3/4 OTJ 2 Metamorphic Blast Spree (Choose one or more additional costs.) + {1} — Until end of turn, target creature becomes a white Rabbit with base power and toughness 0/1. + {3} — Target player draws two cards. U Instant Instant 1 U OTJ 3 Mine Raider Trample When Mine Raider enters the battlefield, if you control another outlaw, create a Treasure token. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. A Treasure token is an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") R Creature — Human Rogue Creature 3 2R 3/2 OTJ 2 Mirage Mesa Mirage Mesa enters the battlefield tapped. As it enters, choose a color. {T}: Add one mana of the chosen color. Land — Desert Land 0 OTJ 1 0 Miriam, Herd Whisperer As long as it's your turn, Mounts and Vehicles you control have hexproof. Whenever a Mount or Vehicle you control attacks, put a +1/+1 counter on it. GW Legendary Creature — Human Druid Creature 2 GW 3/2 OTJ 2 Mobile Homestead Mobile Homestead has haste as long as you control a Mount. Whenever Mobile Homestead attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) Artifact — Vehicle Artifact 2 2 3/3 OTJ 1 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 OTJ 0 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 OTJ 0 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 OTJ 0 Mourner's Surprise Return up to one target creature card from your graveyard to your hand. Create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." B Sorcery Sorcery 2 1B OTJ 3 Mystical Tether You may cast Mystical Tether as though it had flash if you pay {2} more to cast it. When Mystical Tether enters the battlefield, exile target artifact or creature an opponent controls until Mystical Tether leaves the battlefield. W Enchantment Enchantment 3 2W OTJ 1 Neutralize the Guards Creatures target opponent controls get -1/-1 until end of turn. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) B Instant Instant 3 2B OTJ 3 Nezumi Linkbreaker When Nezumi Linkbreaker dies, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." B Creature — Rat Warlock Creature 1 B 1/1 OTJ 2 Nimble Brigand Nimble Brigand can't be blocked if you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) Whenever Nimble Brigand deals combat damage to a player, draw a card. U Creature — Human Rogue Creature 3 2U 1/3 OTJ 2 Nurturing Pixie Flying When Nurturing Pixie enters the battlefield, return up to one target non-Faerie, nonland permanent you control to its owner's hand. If a permanent was returned this way, put a +1/+1 counter on Nurturing Pixie. W Creature — Faerie Rogue Creature 1 W 1/1 OTJ 2 Oasis Gardener When Oasis Gardener enters the battlefield, you gain 2 life. {T}: Add one mana of any color. Artifact Creature — Scarecrow Creature 3 3 2/2 OTJ 2 Obeka, Splitter of Seconds Menace Whenever Obeka, Splitter of Seconds deals combat damage to a player, you get that many additional upkeep steps after this phase. BRU Legendary Creature — Ogre Warlock Creature 4 1UBR 2/5 OTJ 2 Obeka, Splitter of Seconds Menace Whenever Obeka, Splitter of Seconds deals combat damage to a player, you get that many additional upkeep steps after this phase. BRU Legendary Creature — Ogre Warlock Creature 4 1UBR 2/5 OTJ 2 Oko, the Ringleader At the beginning of combat on your turn, Oko, the Ringleader becomes a copy of up to one target creature you control until end of turn, except he has hexproof. +1: Draw two cards. If you've committed a crime this turn, discard a card. Otherwise, discard two cards. −1: Create a 3/3 green Elk creature token. −5: For each other nonland permanent you control, create a token that's a copy of that permanent. GU Legendary Planeswalker — Oko Planeswalker 4 2GU 3 OTJ 1 Oko, the Ringleader At the beginning of combat on your turn, Oko, the Ringleader becomes a copy of up to one target creature you control until end of turn, except he has hexproof. +1: Draw two cards. If you've committed a crime this turn, discard a card. Otherwise, discard two cards. −1: Create a 3/3 green Elk creature token. −5: For each other nonland permanent you control, create a token that's a copy of that permanent. GU Legendary Planeswalker — Oko Planeswalker 4 2GU 3 OTJ 1 Oko, the Ringleader At the beginning of combat on your turn, Oko, the Ringleader becomes a copy of up to one target creature you control until end of turn, except he has hexproof. +1: Draw two cards. If you've committed a crime this turn, discard a card. Otherwise, discard two cards. −1: Create a 3/3 green Elk creature token. −5: For each other nonland permanent you control, create a token that's a copy of that permanent. GU Legendary Planeswalker — Oko Planeswalker 4 2GU 3 OTJ 1 Omenport Vigilante Omenport Vigilante has double strike as long as you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) W Creature — Human Mercenary Creature 2 1W 2/2 OTJ 2 One Last Job Spree (Choose one or more additional costs.) + {2} — Return target creature card from your graveyard to the battlefield. + {1} — Return target Mount or Vehicle card from your graveyard to the battlefield. + {1} — Return target Aura or Equipment card from your graveyard to the battlefield attached to a creature you control. W Sorcery Sorcery 3 2W OTJ 3 One Last Job Spree (Choose one or more additional costs.) + {2} — Return target creature card from your graveyard to the battlefield. + {1} — Return target Mount or Vehicle card from your graveyard to the battlefield. + {1} — Return target Aura or Equipment card from your graveyard to the battlefield attached to a creature you control. W Sorcery Sorcery 3 2W OTJ 3 Ornery Tumblewagg At the beginning of combat on your turn, put a +1/+1 counter on target creature. Whenever Ornery Tumblewagg attacks while saddled, double the number of +1/+1 counters on target creature. Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) G Creature — Brushwagg Mount Creature 3 2G 2/2 OTJ 2 Ornery Tumblewagg At the beginning of combat on your turn, put a +1/+1 counter on target creature. Whenever Ornery Tumblewagg attacks while saddled, double the number of +1/+1 counters on target creature. Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) G Creature — Brushwagg Mount Creature 3 2G 2/2 OTJ 2 Outcaster Greenblade When Outcaster Greenblade enters the battlefield, search your library for a basic land card or a Desert card, reveal it, put it into your hand, then shuffle. Outcaster Greenblade gets +1/+1 for each Desert you control. G Creature — Human Mercenary Creature 3 2G 1/2 OTJ 2 Outcaster Trailblazer When Outcaster Trailblazer enters the battlefield, add one mana of any color. Whenever another creature with power 4 or greater enters the battlefield under your control, draw a card. Plot {2}{G} (You may pay {2}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) G Creature — Human Druid Creature 3 2G 4/2 OTJ 2 Outcaster Trailblazer When Outcaster Trailblazer enters the battlefield, add one mana of any color. Whenever another creature with power 4 or greater enters the battlefield under your control, draw a card. Plot {2}{G} (You may pay {2}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) G Creature — Human Druid Creature 3 2G 4/2 OTJ 2 Outlaw Medic Lifelink When Outlaw Medic dies, draw a card. W Creature — Human Rogue Creature 2 1W 1/3 OTJ 2 Outlaw Stitcher When Outlaw Stitcher enters the battlefield, create a 2/2 blue and black Zombie Rogue creature token, then put two +1/+1 counters on that token for each spell you've cast this turn other than the first. Plot {4}{U} (You may pay {4}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) U Creature — Human Warlock Creature 4 3U 1/4 OTJ 2 Outlaws' Fury Creatures you control get +2/+0 until end of turn. If you control an outlaw, exile the top card of your library. Until the end of your next turn, you may play that card. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) R Instant Instant 3 2R OTJ 3 Overzealous Muscle Whenever you commit a crime during your turn, Overzealous Muscle gains indestructible until end of turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime. Damage and effects that say "destroy" don't destroy a creature with indestructible.) B Creature — Ogre Mercenary Creature 5 4B 5/4 OTJ 2 Patient Naturalist When Patient Naturalist enters the battlefield, mill three cards. Put a land card from among the milled cards into your hand. If you can't, create a Treasure token. (To mill three cards, put the top three cards of your library into your graveyard.) G Creature — Human Scout Creature 3 2G 2/3 OTJ 2 Peerless Ropemaster When Peerless Ropemaster enters the battlefield, return up to one target tapped creature to its owner's hand. U Creature — Human Rogue Creature 5 4U 4/4 OTJ 2 Phantom Interference Spree (Choose one or more additional costs.) + {3} — Create a 2/2 white Spirit creature token with flying. + {1} — Counter target spell unless its controller pays {2}. U Instant Instant 1 U OTJ 3 Pillage the Bog Look at the top X cards of your library, where X is twice the number of lands you control. Put one of them into your hand and the rest on the bottom of your library in a random order. Plot {1}{B}{G} (You may pay {1}{B}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) BG Sorcery Sorcery 2 BG OTJ 3 Pillage the Bog Look at the top X cards of your library, where X is twice the number of lands you control. Put one of them into your hand and the rest on the bottom of your library in a random order. Plot {1}{B}{G} (You may pay {1}{B}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) BG Sorcery Sorcery 2 BG OTJ 3 Pitiless Carnage Sacrifice any number of permanents you control, then draw that many cards. Plot {1}{B}{B} (You may pay {1}{B}{B} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) B Sorcery Sorcery 4 3B OTJ 3 Pitiless Carnage Sacrifice any number of permanents you control, then draw that many cards. Plot {1}{B}{B} (You may pay {1}{B}{B} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) B Sorcery Sorcery 4 3B OTJ 3 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 OTJ 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 OTJ 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 OTJ 0 Plan the Heist Surveil 3 if you have no cards in hand. Then draw three cards. (To surveil 3, look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Plot {3}{U} (You may pay {3}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) U Sorcery Sorcery 4 2UU OTJ 3 Prairie Dog Lifelink At the beginning of your end step, if you haven't cast a spell from your hand this turn, put a +1/+1 counter on Prairie Dog. {4}{W}: Until end of turn, if you would put one or more +1/+1 counters on a creature you control, put that many plus one +1/+1 counters on it instead. W Creature — Squirrel Creature 2 1W 2/2 OTJ 2 Prickly Pair When Prickly Pair enters the battlefield, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." R Creature — Plant Mercenary Creature 3 2R 2/2 OTJ 2 Prosperity Tycoon When Prosperity Tycoon enters the battlefield, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." {2}, Sacrifice a token: Prosperity Tycoon gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it.) W Creature — Human Noble Creature 4 3W 4/2 OTJ 2 Quick Draw Target creature you control gets +1/+1 and gains first strike until end of turn. Creatures target opponent controls lose first strike and double strike until end of turn. R Instant Instant 1 R OTJ 3 Quilled Charger Whenever Quilled Charger attacks while saddled, it gets +1/+2 and gains menace until end of turn. (It can't be blocked except by two or more creatures.) Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) R Creature — Porcupine Mount Creature 4 3R 4/3 OTJ 2 Railway Brawler Reach, trample Whenever another creature enters the battlefield under your control, put X +1/+1 counters on it, where X is its power. Plot {3}{G} (You may pay {3}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) G Creature — Rhino Warrior Creature 5 3GG 5/5 OTJ 2 Railway Brawler Reach, trample Whenever another creature enters the battlefield under your control, put X +1/+1 counters on it, where X is its power. Plot {3}{G} (You may pay {3}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) G Creature — Rhino Warrior Creature 5 3GG 5/5 OTJ 2 Rakdos Joins Up When Rakdos Joins Up enters the battlefield, return target creature card from your graveyard to the battlefield with two additional +1/+1 counters on it. Whenever a legendary creature you control dies, Rakdos Joins Up deals damage equal to that creature's power to target opponent. BR Legendary Enchantment Enchantment 5 3BR OTJ 1 Rakdos Joins Up When Rakdos Joins Up enters the battlefield, return target creature card from your graveyard to the battlefield with two additional +1/+1 counters on it. Whenever a legendary creature you control dies, Rakdos Joins Up deals damage equal to that creature's power to target opponent. BR Legendary Enchantment Enchantment 5 3BR OTJ 1 Rakdos, the Muscle Flying, trample Whenever you sacrifice another creature, exile cards equal to its mana value from the top of target player's library. Until your next end step, you may play those cards, and mana of any type can be spent to cast those spells. Sacrifice another creature: Rakdos, the Muscle gains indestructible until end of turn. Tap it. Activate only once each turn. BR Legendary Creature — Demon Mercenary Creature 5 2BBR 6/5 OTJ 2 Rakdos, the Muscle Flying, trample Whenever you sacrifice another creature, exile cards equal to its mana value from the top of target player's library. Until your next end step, you may play those cards, and mana of any type can be spent to cast those spells. Sacrifice another creature: Rakdos, the Muscle gains indestructible until end of turn. Tap it. Activate only once each turn. BR Legendary Creature — Demon Mercenary Creature 5 2BBR 6/5 OTJ 2 Rakish Crew When Rakish Crew enters the battlefield, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." Whenever an outlaw you control dies, each opponent loses 1 life and you gain 1 life. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) B Enchantment Enchantment 3 2B OTJ 1 Rambling Possum Whenever Rambling Possum attacks while saddled, it gets +1/+2 until end of turn. Then you may return any number of creatures that saddled it this turn to their owner's hand. Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) G Creature — Possum Mount Creature 3 2G 3/3 OTJ 2 Rattleback Apothecary Deathtouch Whenever you commit a crime, target creature you control gains your choice of menace or lifelink until end of turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) B Creature — Gorgon Warlock Creature 3 2B 3/2 OTJ 2 Raucous Entertainer {1}, {T}: Put a +1/+1 counter on each creature you control that entered the battlefield this turn. G Creature — Plant Bard Creature 2 1G 2/2 OTJ 2 Raven of Fell Omens Flying Whenever you commit a crime, each opponent loses 1 life and you gain 1 life. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) B Creature — Bird Creature 2 1B 1/2 OTJ 2 Razzle-Dazzler Whenever you cast your second spell each turn, put a +1/+1 counter on Razzle-Dazzler. It can't be blocked this turn. U Creature — Human Wizard Creature 2 1U 1/2 OTJ 2 Reach for the Sky Flash Enchant creature Enchanted creature gets +3/+2 and has reach. When Reach for the Sky is put into a graveyard from the battlefield, draw a card. G Enchantment — Aura Enchantment 4 3G OTJ 1 Reckless Lackey First strike, haste {2}{R}, Sacrifice Reckless Lackey: Draw a card and create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") R Creature — Goblin Pirate Creature 1 R 1/2 OTJ 2 Redrock Sentinel Defender {2}, {T}, Sacrifice a land: Draw a card and create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") Artifact Creature — Golem Creature 3 3 2/4 OTJ 2 Requisition Raid Spree (Choose one or more additional costs.) + {1} — Destroy target artifact. + {1} — Destroy target enchantment. + {1} — Put a +1/+1 counter on each creature target player controls. W Sorcery Sorcery 1 W OTJ 3 Resilient Roadrunner Haste, protection from Coyotes {3}: Resilient Roadrunner can't be blocked this turn except by creatures with haste. R Creature — Bird Creature 2 1R 2/2 OTJ 2 Return the Favor Spree (Choose one or more additional costs.) + {1} — Copy target instant spell, sorcery spell, activated ability, or triggered ability. You may choose new targets for the copy. + {1} — Change the target of target spell or ability with a single target. R Instant Instant 2 RR OTJ 3 Rictus Robber When Rictus Robber enters the battlefield, if a creature died this turn, create a 2/2 blue and black Zombie Rogue creature token. Plot {2}{B} (You may pay {2}{B} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) B Creature — Zombie Rogue Creature 4 3B 4/3 OTJ 2 Riku of Many Paths Whenever you cast a modal spell, choose up to X, where X is the number of times you chose a mode for that spell — • Exile the top card of your library. Until the end of your next turn, you may play it. • Put a +1/+1 counter on Riku of Many Paths. It gains trample until end of turn. • Create a 1/1 blue Bird creature token with flying. GRU Legendary Creature — Human Wizard Creature 3 GUR 3/3 OTJ 2 Riku of Many Paths Whenever you cast a modal spell, choose up to X, where X is the number of times you chose a mode for that spell — • Exile the top card of your library. Until the end of your next turn, you may play it. • Put a +1/+1 counter on Riku of Many Paths. It gains trample until end of turn. • Create a 1/1 blue Bird creature token with flying. GRU Legendary Creature — Human Wizard Creature 3 GUR 3/3 OTJ 2 Rise of the Varmints Create X 2/1 green Varmint creature tokens, where X is the number of creature cards in your graveyard. Plot {2}{G} (You may pay {2}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) G Sorcery Sorcery 4 3G OTJ 3 Rodeo Pyromancers Whenever you cast your first spell each turn, add {R}{R}. R Creature — Human Mercenary Creature 4 3R 3/4 OTJ 2 Rooftop Assassin Flash Flying, lifelink When Rooftop Assassin enters the battlefield, destroy target creature an opponent controls that was dealt damage this turn. B Creature — Vampire Assassin Creature 4 3B 2/2 OTJ 2 Roxanne, Starfall Savant Whenever Roxanne, Starfall Savant enters the battlefield or attacks, create a tapped colorless artifact token named Meteorite with "When Meteorite enters the battlefield, it deals 2 damage to any target" and "{T}: Add one mana of any color." Whenever you tap an artifact token for mana, add one mana of any type that artifact token produced. GR Legendary Creature — Cat Druid Creature 5 3RG 4/3 OTJ 2 Roxanne, Starfall Savant Whenever Roxanne, Starfall Savant enters the battlefield or attacks, create a tapped colorless artifact token named Meteorite with "When Meteorite enters the battlefield, it deals 2 damage to any target" and "{T}: Add one mana of any color." Whenever you tap an artifact token for mana, add one mana of any type that artifact token produced. GR Legendary Creature — Cat Druid Creature 5 3RG 4/3 OTJ 2 Rush of Dread Spree (Choose one or more additional costs.) + {1} — Target opponent sacrifices half the creatures they control, rounded up. + {2} — Target opponent discards half the cards in their hand, rounded up. + {2} — Target opponent loses half their life, rounded up. B Sorcery Sorcery 3 1BB OTJ 3 Rush of Dread Spree (Choose one or more additional costs.) + {1} — Target opponent sacrifices half the creatures they control, rounded up. + {2} — Target opponent discards half the cards in their hand, rounded up. + {2} — Target opponent loses half their life, rounded up. B Sorcery Sorcery 3 1BB OTJ 3 Rustler Rampage Spree (Choose one or more additional costs.) + {1} — Untap all creatures target player controls. + {1} — Target creature gains double strike until end of turn. W Instant Instant 1 W OTJ 3 Ruthless Lawbringer When Ruthless Lawbringer enters the battlefield, you may sacrifice another creature. When you do, destroy target nonland permanent. BW Creature — Vampire Assassin Creature 3 1WB 3/2 OTJ 2 Ruthless Lawbringer When Ruthless Lawbringer enters the battlefield, you may sacrifice another creature. When you do, destroy target nonland permanent. BW Creature — Vampire Assassin Creature 3 1WB 3/2 OTJ 2 Sandstorm Verge {T}: Add {C}. {3}, {T}: Target creature can't block this turn. Activate only as a sorcery. Land — Desert Land 0 OTJ 0 Satoru, the Infiltrator Menace Whenever Satoru, the Infiltrator and/or one or more other nontoken creatures enter the battlefield under your control, if none of them were cast or no mana was spent to cast them, draw a card. BU Legendary Creature — Human Ninja Rogue Creature 2 UB 2/3 OTJ 2 Satoru, the Infiltrator Menace Whenever Satoru, the Infiltrator and/or one or more other nontoken creatures enter the battlefield under your control, if none of them were cast or no mana was spent to cast them, draw a card. BU Legendary Creature — Human Ninja Rogue Creature 2 UB 2/3 OTJ 2 Scalestorm Summoner Whenever Scalestorm Summoner attacks, create a 3/1 red Dinosaur creature token if you control a creature with power 4 or greater. R Creature — Human Warlock Creature 3 2R 3/3 OTJ 2 Scorching Shot Scorching Shot deals 5 damage to target creature. R Sorcery Sorcery 2 RR OTJ 3 Scorching Shot Scorching Shot deals 5 damage to target creature. R Sorcery Sorcery 2 RR OTJ 3 Seize the Secrets This spell costs {1} less to cast if you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) Draw two cards. U Sorcery Sorcery 3 2U OTJ 3 Selvala, Eager Trailblazer Vigilance Whenever you cast a creature spell, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." {T}: Choose a color. Add one mana of that color for each different power among creatures you control. GW Legendary Creature — Elf Scout Creature 4 2GW 4/5 OTJ 2 Selvala, Eager Trailblazer Vigilance Whenever you cast a creature spell, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." {T}: Choose a color. Add one mana of that color for each different power among creatures you control. GW Legendary Creature — Elf Scout Creature 4 2GW 4/5 OTJ 2 Seraphic Steed First strike, lifelink Whenever Seraphic Steed attacks while saddled, create a 3/3 white Angel creature token with flying. Saddle 4 (Tap any number of other creatures you control with total power 4 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) GW Creature — Unicorn Mount Creature 2 GW 2/2 OTJ 2 Seraphic Steed First strike, lifelink Whenever Seraphic Steed attacks while saddled, create a 3/3 white Angel creature token with flying. Saddle 4 (Tap any number of other creatures you control with total power 4 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) GW Creature — Unicorn Mount Creature 2 GW 2/2 OTJ 2 Servant of the Stinger Deathtouch Whenever Servant of the Stinger deals combat damage to a player, if you've committed a crime this turn, you may sacrifice Servant of the Stinger. If you do, search your library for a card, put it into your hand, then shuffle. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) B Creature — Human Warlock Creature 2 1B 1/3 OTJ 2 Shackle Slinger Whenever you cast your second spell each turn, choose target creature an opponent controls. If it's tapped, put a stun counter on it. Otherwise, tap it. (If a permanent with a stun counter would become untapped, remove one from it instead.) U Creature — Human Soldier Creature 3 2U 3/2 OTJ 2 Shepherd of the Clouds Flying, vigilance When Shepherd of the Clouds enters the battlefield, return target permanent card with mana value 3 or less from your graveyard to your hand. Return that card to the battlefield instead if you control a Mount. W Creature — Pegasus Creature 5 4W 4/3 OTJ 2 Sheriff of Safe Passage Sheriff of Safe Passage enters the battlefield with a +1/+1 counter on it plus an additional +1/+1 counter on it for each other creature you control. Plot {1}{W} (You may pay {1}{W} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) W Creature — Human Knight Creature 3 2W 0/0 OTJ 2 Shifting Grift Spree (Choose one or more additional costs.) + {2} — Exchange control of two target creatures. + {1} — Exchange control of two target artifacts. + {1} — Exchange control of two target enchantments. U Sorcery Sorcery 2 UU OTJ 3 Shoot the Sheriff Destroy target non-outlaw creature. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. Everyone else is fair game.) B Instant Instant 2 1B OTJ 3 Silver Deputy When Silver Deputy enters the battlefield, you may search your library for a basic land card or a Desert card, reveal it, then shuffle and put it on top. {T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery. Artifact Creature — Mercenary Creature 2 2 1/2 OTJ 2 Skulduggery Until end of turn, target creature you control gets +1/+1 and target creature an opponent controls gets -1/-1. B Instant Instant 1 B OTJ 3 Slick Sequence Slick Sequence deals 2 damage to any target. If you've cast another spell this turn, draw a card. RU Instant Instant 2 UR OTJ 3 Slickshot Lockpicker When Slickshot Lockpicker enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.) Plot {2}{U} (You may pay {2}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) U Creature — Human Rogue Creature 3 2U 2/3 OTJ 2 Slickshot Show-Off Flying, haste Whenever you cast a noncreature spell, Slickshot Show-Off gets +2/+0 until end of turn. Plot {1}{R} (You may pay {1}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) R Creature — Bird Wizard Creature 2 1R 1/2 OTJ 2 Slickshot Show-Off Flying, haste Whenever you cast a noncreature spell, Slickshot Show-Off gets +2/+0 until end of turn. Plot {1}{R} (You may pay {1}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) R Creature — Bird Wizard Creature 2 1R 1/2 OTJ 2 Slickshot Vault-Buster Vigilance Slickshot Vault-Buster gets +2/+0 as long as you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) U Creature — Human Rogue Creature 3 2U 1/4 OTJ 2 Smuggler's Surprise Spree (Choose one or more additional costs.) + {2} — Mill four cards. You may put up to two creature and/or land cards from among the milled cards into your hand. + {4}{G} — You may put up to two creature cards from your hand onto the battlefield. + {1} — Creatures you control with power 4 or greater gain hexproof and indestructible until end of turn. G Instant Instant 1 G OTJ 3 Smuggler's Surprise Spree (Choose one or more additional costs.) + {2} — Mill four cards. You may put up to two creature and/or land cards from among the milled cards into your hand. + {4}{G} — You may put up to two creature cards from your hand onto the battlefield. + {1} — Creatures you control with power 4 or greater gain hexproof and indestructible until end of turn. G Instant Instant 1 G OTJ 3 Snakeskin Veil Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) G Instant Instant 1 G OTJ 3 Soured Springs Soured Springs enters the battlefield tapped. When Soured Springs enters the battlefield, it deals 1 damage to target opponent. {T}: Add {U} or {B}. Land — Desert Land 0 OTJ 1 0 Spinewoods Armadillo Reach Ward {3} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.) {1}{G}, Discard Spinewoods Armadillo: Search your library for a basic land card or a Desert card, reveal it, put it into your hand, then shuffle. You gain 3 life. G Creature — Armadillo Creature 6 4GG 7/7 OTJ 2 Spinewoods Paladin Trample When Spinewoods Paladin enters the battlefield, you gain 3 life. Plot {3}{G} (You may pay {3}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) G Creature — Human Knight Creature 5 4G 5/4 OTJ 2 Spirebluff Canal Spirebluff Canal enters the battlefield tapped unless you control two or fewer other lands. {T}: Add {U} or {R}. Land Land 0 OTJ 1 0 Spirebluff Canal Spirebluff Canal enters the battlefield tapped unless you control two or fewer other lands. {T}: Add {U} or {R}. Land Land 0 OTJ 1 0 Spring Splasher Whenever Spring Splasher attacks, target creature defending player controls gets -3/-0 until end of turn. U Creature — Frog Beast Creature 2 1U 2/1 OTJ 2 Stagecoach Security When Stagecoach Security enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn. Plot {3}{W} (You may pay {3}{W} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) W Creature — Human Soldier Creature 5 4W 4/5 OTJ 2 Steer Clear Steer Clear deals 2 damage to target attacking or blocking creature. Steer Clear deals 4 damage to that creature instead if you controlled a Mount as you cast this spell. W Instant Instant 1 W OTJ 3 Step Between Worlds Each player may shuffle their hand and graveyard into their library. Each player who does draws seven cards. Exile Step Between Worlds. Plot {4}{U}{U} (You may pay {4}{U}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) U Sorcery Sorcery 5 3UU OTJ 3 Step Between Worlds Each player may shuffle their hand and graveyard into their library. Each player who does draws seven cards. Exile Step Between Worlds. Plot {4}{U}{U} (You may pay {4}{U}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) U Sorcery Sorcery 5 3UU OTJ 3 Sterling Hound When Sterling Hound enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Artifact Creature — Dog Creature 3 3 3/2 OTJ 2 Sterling Keykeeper {2}, {T}: Tap target non-Mount creature. W Creature — Human Mercenary Creature 2 1W 2/2 OTJ 2 Sterling Supplier Flying When Sterling Supplier enters the battlefield, put a +1/+1 counter on another target creature you control. W Creature — Bird Soldier Creature 5 4W 3/4 OTJ 2 Stingerback Terror Flying, trample Stingerback Terror gets -1/-1 for each card in your hand. Plot {2}{R} (You may pay {2}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) R Creature — Scorpion Dragon Creature 4 2RR 7/7 OTJ 2 Stingerback Terror Flying, trample Stingerback Terror gets -1/-1 for each card in your hand. Plot {2}{R} (You may pay {2}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) R Creature — Scorpion Dragon Creature 4 2RR 7/7 OTJ 2 Stoic Sphinx Flash Flying Stoic Sphinx has hexproof as long as you haven't cast a spell this turn. U Creature — Sphinx Creature 4 2UU 5/3 OTJ 2 Stoic Sphinx Flash Flying Stoic Sphinx has hexproof as long as you haven't cast a spell this turn. U Creature — Sphinx Creature 4 2UU 5/3 OTJ 2 Stop Cold Flash Enchant artifact or creature When Stop Cold enters the battlefield, tap enchanted permanent. Enchanted permanent loses all abilities and doesn't untap during its controller's untap step. U Enchantment — Aura Enchantment 4 3U OTJ 1 Stubborn Burrowfiend Whenever Stubborn Burrowfiend becomes saddled for the first time each turn, mill two cards, then Stubborn Burrowfiend gets +X/+X until end of turn, where X is the number of creature cards in your graveyard. Saddle 2 (Tap any number of other creatures yo control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) G Creature — Badger Beast Mount Creature 2 1G 2/2 OTJ 2 Swamp ({T}: Add {B}.) Basic Land — Swamp Land 0 OTJ 0 Swamp ({T}: Add {B}.) Basic Land — Swamp Land 0 OTJ 0 Swamp ({T}: Add {B}.) Basic Land — Swamp Land 0 OTJ 0 Taii Wakeen, Perfect Shot Whenever a source you control deals noncombat damage to a creature equal to that creature's toughness, draw a card. {X}, {T}: If a source you control would deal noncombat damage to a permanent or player this turn, it deals that much damage plus X instead. RW Legendary Creature — Human Mercenary Creature 2 RW 2/3 OTJ 2 Taii Wakeen, Perfect Shot Whenever a source you control deals noncombat damage to a creature equal to that creature's toughness, draw a card. {X}, {T}: If a source you control would deal noncombat damage to a permanent or player this turn, it deals that much damage plus X instead. RW Legendary Creature — Human Mercenary Creature 2 RW 2/3 OTJ 2 Take Up the Shield Put a +1/+1 counter on target creature. It gains lifelink and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) W Instant Instant 2 1W OTJ 3 Take for a Ride Take for a Ride has flash as long as you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. R Sorcery Sorcery 3 2R OTJ 3 Take the Fall Target creature gets -1/-0 until end of turn. It gets -4/-0 until end of turn instead if you control an outlaw. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) Draw a card. U Instant Instant 1 U OTJ 3 Terror of the Peaks Flying Spells your opponents cast that target Terror of the Peaks cost an additional 3 life to cast. Whenever another creature enters the battlefield under your control, Terror of the Peaks deals damage equal to that creature's power to any target. R Creature — Dragon Creature 5 3RR 5/4 OTJ 2 Terror of the Peaks Flying Spells your opponents cast that target Terror of the Peaks cost an additional 3 life to cast. Whenever another creature enters the battlefield under your control, Terror of the Peaks deals damage equal to that creature's power to any target. R Creature — Dragon Creature 5 3RR 5/4 OTJ 2 The Gitrog, Ravenous Ride Trample, haste Whenever The Gitrog, Ravenous Ride deals combat damage to a player, you may sacrifice a creature that saddled it this turn. If you do, draw X cards, then put up to X land cards from your hand onto the battlefield tapped, where X is the sacrificed creature's power. Saddle 1 BG Legendary Creature — Frog Horror Mount Creature 5 3BG 6/5 OTJ 2 The Gitrog, Ravenous Ride Trample, haste Whenever The Gitrog, Ravenous Ride deals combat damage to a player, you may sacrifice a creature that saddled it this turn. If you do, draw X cards, then put up to X land cards from your hand onto the battlefield tapped, where X is the sacrificed creature's power. Saddle 1 BG Legendary Creature — Frog Horror Mount Creature 5 3BG 6/5 OTJ 2 The Key to the Vault Whenever equipped creature deals combat damage to a player, look at that many cards from the top of your library. You may exile a nonland card from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost. Equip {2}{U} U Legendary Artifact — Equipment Artifact 2 1U OTJ 1 The Key to the Vault Whenever equipped creature deals combat damage to a player, look at that many cards from the top of your library. You may exile a nonland card from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost. Equip {2}{U} U Legendary Artifact — Equipment Artifact 2 1U OTJ 1 The Key to the Vault Whenever equipped creature deals combat damage to a player, look at that many cards from the top of your library. You may exile a nonland card from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost. Equip {2}{U} U Legendary Artifact — Equipment Artifact 2 1U OTJ 1 This Town Ain't Big Enough This spell costs {3} less to cast if it targets a permanent you control. Return up to two target nonland permanents to their owners' hands. U Instant Instant 5 4U OTJ 3 Three Steps Ahead Spree (Choose one or more additional costs.) + {1}{U} — Counter target spell. + {3} — Create a token that's a copy of target artifact or creature you control. + {2} — Draw two cards, then discard a card. U Instant Instant 1 U OTJ 3 Three Steps Ahead Spree (Choose one or more additional costs.) + {1}{U} — Counter target spell. + {3} — Create a token that's a copy of target artifact or creature you control. + {2} — Draw two cards, then discard a card. U Instant Instant 1 U OTJ 3 Throw from the Saddle Target creature you control gets +1/+1 until end of turn. Put a +1/+1 counter on it instead if it's a Mount. Then it deals damage equal to its power to target creature you don't control. G Sorcery Sorcery 2 1G OTJ 3 Thunder Lasso When Thunder Lasso enters the battlefield, attach it to target creature you control. Equipped creature gets +1/+1. Whenever equipped creature attacks, tap target creature defending player controls. Equip {2} W Artifact — Equipment Artifact 3 2W OTJ 1 Thunder Salvo Thunder Salvo deals X damage to target creature, where X is 2 plus the number of other spells you've cast this turn. R Instant Instant 2 1R OTJ 3 Tinybones Joins Up When Tinybones Joins Up enters the battlefield, any number of target players each discard a card. Whenever a legendary creature enters the battlefield under your control, any number of target players each mill a card and lose 1 life. B Legendary Enchantment Enchantment 1 B OTJ 1 Tinybones Joins Up When Tinybones Joins Up enters the battlefield, any number of target players each discard a card. Whenever a legendary creature enters the battlefield under your control, any number of target players each mill a card and lose 1 life. B Legendary Enchantment Enchantment 1 B OTJ 1 Tinybones, the Pickpocket Deathtouch Whenever Tinybones, the Pickpocket deals combat damage to a player, you may cast target nonland permanent card from that player's graveyard, and mana of any type can be spent to cast that spell. B Legendary Creature — Skeleton Rogue Creature 1 B 1/1 OTJ 2 Tinybones, the Pickpocket Deathtouch Whenever Tinybones, the Pickpocket deals combat damage to a player, you may cast target nonland permanent card from that player's graveyard, and mana of any type can be spent to cast that spell. B Legendary Creature — Skeleton Rogue Creature 1 B 1/1 OTJ 2 Tomb Trawler {2}: Put target card from your graveyard on the bottom of your library. Artifact Creature — Golem Creature 2 2 0/4 OTJ 2 Trained Arynx Whenever Trained Arynx attacks while saddled, it gains first strike until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.) Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) W Creature — Cat Beast Mount Creature 2 1W 3/1 OTJ 2 Trash the Town Spree (Choose one or more additional costs.) + {2} — Put two +1/+1 counters on target creature. + {1} — Target creature gains trample until end of turn. + {1} — Until end of turn, target creature gains "Whenever this creature deals combat damage to a player, draw two cards." G Instant Instant 1 G OTJ 3 Treasure Dredger {1}, {T}, Pay 1 life: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") B Creature — Human Rogue Creature 2 1B 2/2 OTJ 2 Trick Shot Trick Shot deals 6 damage to target creature and 2 damage to up to one other target creature token. R Instant Instant 5 4R OTJ 3 Tumbleweed Rising Create an X/X green Elemental creature token, where X is the greatest power among creatures you control. Plot {2}{G} (You may pay {2}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) G Sorcery Sorcery 2 1G OTJ 3 Unfortunate Accident Spree (Choose one or more additional costs.) + {2}{B} — Destroy target creature. + {1} — Create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." B Instant Instant 1 B OTJ 3 Unscrupulous Contractor When Unscrupulous Contractor enters the battlefield, you may sacrifice a creature. When you do, target player draws two cards and loses 2 life. Plot {2}{B} (You may pay {2}{B} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) B Creature — Human Assassin Creature 3 2B 3/2 OTJ 2 Vadmir, New Blood Whenever you commit a crime, put a +1/+1 counter on Vadmir, New Blood. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) As long as Vadmir has four or more +1/+1 counters on it, it has menace and lifelink. B Legendary Creature — Vampire Rogue Creature 2 1B 2/2 OTJ 2 Vadmir, New Blood Whenever you commit a crime, put a +1/+1 counter on Vadmir, New Blood. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) As long as Vadmir has four or more +1/+1 counters on it, it has menace and lifelink. B Legendary Creature — Vampire Rogue Creature 2 1B 2/2 OTJ 2 Vault Plunderer When Vault Plunderer enters the battlefield, target player draws a card and loses 1 life. B Creature — Human Rogue Creature 3 2B 3/1 OTJ 2 Vengeful Townsfolk Whenever one or more other creatures you control die, put a +1/+1 counter on Vengeful Townsfolk. W Creature — Human Citizen Creature 3 2W 3/3 OTJ 2 Vial Smasher, Gleeful Grenadier Whenever another outlaw enters the battlefield under your control, Vial Smasher, Gleeful Grenadier deals 1 damage to target opponent. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) BR Legendary Creature — Goblin Mercenary Creature 2 BR 3/2 OTJ 2 Visage Bandit You may have Visage Bandit enter the battlefield as a copy of a creature you control, except it's a Shapeshifter Rogue in addition to its other types. Plot {2}{U} (You may pay {2}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) U Creature — Shapeshifter Rogue Creature 4 3U 2/2 OTJ 2 Voracious Varmint Vigilance {1}, Sacrifice Voracious Varmint: Destroy target artifact or enchantment. G Creature — Varmint Creature 2 1G 2/2 OTJ 2 Vraska Joins Up When Vraska Joins Up enters the battlefield, put a deathtouch counter on each creature you control. Whenever a legendary creature you control deals combat damage to a player, draw a card. BG Legendary Enchantment Enchantment 2 BG OTJ 1 Vraska Joins Up When Vraska Joins Up enters the battlefield, put a deathtouch counter on each creature you control. Whenever a legendary creature you control deals combat damage to a player, draw a card. BG Legendary Enchantment Enchantment 2 BG OTJ 1 Vraska, the Silencer Deathtouch Whenever a nontoken creature an opponent controls dies, you may pay {1}. If you do, return that card to the battlefield tapped under your control. It's a Treasure artifact with "{T}, Sacrifice this artifact: Add one mana of any color," and it loses all other card types. BG Legendary Creature — Gorgon Assassin Creature 3 1BG 3/3 OTJ 2 Vraska, the Silencer Deathtouch Whenever a nontoken creature an opponent controls dies, you may pay {1}. If you do, return that card to the battlefield tapped under your control. It's a Treasure artifact with "{T}, Sacrifice this artifact: Add one mana of any color," and it loses all other card types. BG Legendary Creature — Gorgon Assassin Creature 3 1BG 3/3 OTJ 2 Wanted Griffin Flying When Wanted Griffin dies, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." W Creature — Griffin Creature 4 3W 3/2 OTJ 2 Wrangler of the Damned Flash At the beginning of your end step, if you haven't cast a spell from your hand this turn, create a 2/2 white Spirit creature token with flying. UW Creature — Human Soldier Creature 5 3WU 1/4 OTJ 2 Wylie Duke, Atiin Hero Vigilance Whenever Wylie Duke, Atiin Hero becomes tapped, you gain 1 life and draw a card. GW Legendary Creature — Human Ranger Creature 3 1GW 4/2 OTJ 2 Wylie Duke, Atiin Hero Vigilance Whenever Wylie Duke, Atiin Hero becomes tapped, you gain 1 life and draw a card. GW Legendary Creature — Human Ranger Creature 3 1GW 4/2 OTJ 2