Cockatrice/Magic-Spoiler
2024-04-16 08:12:28 (UTC)
https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/OTJ.xml
OTJ
Outlaws of Thunder Junction (Spoiler)
Expansion
2024-04-19
Abraded Bluffs
Abraded Bluffs enters the battlefield tapped.
When Abraded Bluffs enters the battlefield, it deals 1 damage to target opponent.
{T}: Add {R} or {W}.
Land — Desert
Land
0
OTJ
1
0
Akul the Unrepentant
Flying, trample
Sacrifice three other creatures: You may put a creature card from your hand onto the battlefield. Activate only as a sorcery and only once each turn.
BR
Legendary Creature — Scorpion Dragon Rogue
Creature
4
BBRR
5/5
OTJ
2
Akul the Unrepentant
Flying, trample
Sacrifice three other creatures: You may put a creature card from your hand onto the battlefield. Activate only as a sorcery and only once each turn.
BR
Legendary Creature — Scorpion Dragon Rogue
Creature
4
BBRR
5/5
OTJ
2
Aloe Alchemist
Trample
When Aloe Alchemist becomes plotted, target creature gets +3/+2 and gains trample until end of turn.
Plot {1}{G} (You may pay {1}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
G
Creature — Plant Warlock
Creature
2
1G
3/2
OTJ
2
Ambush Gigapede
Flash
When Ambush Gigapede enters the battlefield, target creature an opponent controls gets -2/-2 until end of turn.
B
Creature — Insect
Creature
6
4BB
6/2
OTJ
2
Ankle Biter
Deathtouch
G
Creature — Snake
Creature
1
G
1/1
OTJ
2
Annie Flash, the Veteran
Flash
When Annie Flash, the Veteran enters the battlefield, if you cast it, return target permanent card with mana value 3 or less from your graveyard to the battlefield tapped.
Whenever Annie Flash becomes tapped, exile the top two cards of your library. You may play those cards this turn.
GRW
Legendary Creature — Human Rogue
Creature
6
3RGW
4/5
OTJ
2
Annie Flash, the Veteran
Flash
When Annie Flash, the Veteran enters the battlefield, if you cast it, return target permanent card with mana value 3 or less from your graveyard to the battlefield tapped.
Whenever Annie Flash becomes tapped, exile the top two cards of your library. You may play those cards this turn.
GRW
Legendary Creature — Human Rogue
Creature
6
3RGW
4/5
OTJ
2
Annie Joins Up
When Annie Joins Up enters the battlefield, it deals 5 damage to target creature or planeswalker an opponent controls.
If a triggered ability of a legendary creature you control triggers, that ability triggers an additional time.
GRW
Legendary Enchantment
Enchantment
4
1RGW
OTJ
1
Annie Joins Up
When Annie Joins Up enters the battlefield, it deals 5 damage to target creature or planeswalker an opponent controls.
If a triggered ability of a legendary creature you control triggers, that ability triggers an additional time.
GRW
Legendary Enchantment
Enchantment
4
1RGW
OTJ
1
Another Round
Exile any number of creatures you control, then return them to the battlefield under their owner's control. Then repeat this process X more times.
W
Sorcery
Sorcery
3
XX2W
OTJ
3
Another Round
Exile any number of creatures you control, then return them to the battlefield under their owner's control. Then repeat this process X more times.
W
Sorcery
Sorcery
3
XX2W
OTJ
3
Archangel of Tithes
Flying
As long as Archangel of Tithes is untapped, creatures can't attack you or planeswalkers you control unless their controller pays {1} for each of those creatures.
As long as Archangel of Tithes is attacking, creatures can't block unless their controller pays {1} for each of those creatures.
W
Creature — Angel
Creature
4
1WWW
3/5
OTJ
2
Archangel of Tithes
Flying
As long as Archangel of Tithes is untapped, creatures can't attack you or planeswalkers you control unless their controller pays {1} for each of those creatures.
As long as Archangel of Tithes is attacking, creatures can't block unless their controller pays {1} for each of those creatures.
W
Creature — Angel
Creature
4
1WWW
3/5
OTJ
2
Archmage's Newt
Whenever Archmage's Newt deals combat damage to a player, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. That card gains flashback {0} until end of turn instead if Archmage's Newt is saddled. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Saddle 3
U
Creature — Salamander Mount
Creature
2
1U
2/2
OTJ
2
Archmage's Newt
Whenever Archmage's Newt deals combat damage to a player, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. That card gains flashback {0} until end of turn instead if Archmage's Newt is saddled. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Saddle 3
U
Creature — Salamander Mount
Creature
2
1U
2/2
OTJ
2
Arid Archway
Arid Archway enters the battlefield tapped.
When Arid Archway enters the battlefield, return a land you control to its owner's hand. If another Desert was returned this way, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
{T}: Add {C}{C}.
Land — Desert
Land
0
OTJ
1
0
Armored Armadillo
Ward {1} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)
{3}{W}: Armored Armadillo gets +X/+0 until end of turn, where X is its toughness.
W
Creature — Armadillo
Creature
1
W
0/4
OTJ
2
Assimilation Aegis
When Assimilation Aegis enters the battlefield, exile up to one target creature until Assimilation Aegis leaves the battlefield.
Whenever Assimilation Aegis becomes attached to a creature, for as long as Assimilation Aegis remains attached to it, that creature becomes a copy of a creature card exiled with Assimilation Aegis.
Equip {2}
UW
Artifact — Equipment
Artifact
3
1WU
OTJ
1
Assimilation Aegis
When Assimilation Aegis enters the battlefield, exile up to one target creature until Assimilation Aegis leaves the battlefield.
Whenever Assimilation Aegis becomes attached to a creature, for as long as Assimilation Aegis remains attached to it, that creature becomes a copy of a creature card exiled with Assimilation Aegis.
Equip {2}
UW
Artifact — Equipment
Artifact
3
1WU
OTJ
1
At Knifepoint
As long as it's your turn, outlaws you control have first strike. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
Whenever you commit a crime, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." This ability triggers only once each turn.
BR
Enchantment
Enchantment
3
1BR
OTJ
1
Aven Interrupter
Flash
Flying
When Aven Interrupter enters the battlefield, exile target spell. It becomes plotted. (Its owner may cast it as a sorcery on a later turn without paying its mana cost.)
Spells your opponents cast from graveyards or from exile cost {2} more to cast.
W
Creature — Bird Rogue
Creature
3
1WW
2/2
OTJ
2
Aven Interrupter
Flash
Flying
When Aven Interrupter enters the battlefield, exile target spell. It becomes plotted. (Its owner may cast it as a sorcery on a later turn without paying its mana cost.)
Spells your opponents cast from graveyards or from exile cost {2} more to cast.
W
Creature — Bird Rogue
Creature
3
1WW
2/2
OTJ
2
Badlands Revival
Return up to one target creature card from your graveyard to the battlefield. Return up to one target permanent card from your graveyard to your hand.
BG
Sorcery
Sorcery
5
3BG
OTJ
3
Bandit's Haul
Whenever you commit a crime, put a loot counter on Bandit's Haul. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
{T}: Add one mana of any color.
{2}, {T}, Remove two loot counters from Bandit's Haul: Draw a card.
Artifact
Artifact
3
3
OTJ
1
Baron Bertram Graywater
Whenever one or more tokens enter the battlefield under your control, create a 1/1 black Vampire Rogue creature token with lifelink. This ability triggers only once each turn.
{1}{B}, Sacrifice another creature or artifact: Draw a card.
BW
Legendary Creature — Vampire Noble
Creature
4
2WB
3/4
OTJ
2
Beastbond Outcaster
When Beastbond Outcaster enters the battlefield, if you control a creature with power 4 or greater, draw a card.
Plot {1}{G} (You may pay {1}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
G
Creature — Human Druid
Creature
3
2G
3/3
OTJ
2
Betrayal at the Vault
Target creature you control deals damage equal to its power to each of two other target creatures.
G
Instant
Instant
6
4GG
OTJ
3
Binding Negotiation
Target opponent reveals their hand. You may choose a nonland card from it. If you do, they discard it. Otherwise, you may put a face-up exiled card they own into their graveyard.
B
Sorcery
Sorcery
2
1B
OTJ
3
Blacksnag Buzzard
Flying
Blacksnag Buzzard enters the battlefield with a +1/+1 counter on it if a creature died this turn.
Plot {1}{B} (You may pay {1}{B} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
B
Creature — Bird
Creature
3
2B
2/1
OTJ
2
Blood Hustler
Whenever you commit a crime, put a +1/+1 counter on Blood Hustler. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
{3}{B}: Target opponent loses 1 life and you gain 1 life.
B
Creature — Vampire Rogue
Creature
2
1B
1/1
OTJ
2
Blooming Marsh
Blooming Marsh enters the battlefield tapped unless you control two or fewer other lands.
{T}: Add {B} or {G}.
Land
Land
0
OTJ
1
0
Blooming Marsh
Blooming Marsh enters the battlefield tapped unless you control two or fewer other lands.
{T}: Add {B} or {G}.
Land
Land
0
OTJ
1
0
Boneyard Desecrator
Menace
{1}{B}, Sacrifice another creature: Put a +1/+1 counter on Boneyard Desecrator. If an outlaw was sacrificed this way, create a Treasure token. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
B
Creature — Zombie Mercenary
Creature
4
3B
3/4
OTJ
2
Bonny Pall, Clearcutter
Reach
When Bonny Pall, Clearcutter enters the battlefield, create Beau, a legendary blue Ox creature token with "This creature's power and toughness are each equal to the number of lands you control."
Whenever you attack, draw a card, then you may put a land card from your hand or graveyard onto the battlefield.
GU
Legendary Creature — Giant Scout
Creature
6
3GUU
6/5
OTJ
2
Bonny Pall, Clearcutter
Reach
When Bonny Pall, Clearcutter enters the battlefield, create Beau, a legendary blue Ox creature token with "This creature's power and toughness are each equal to the number of lands you control."
Whenever you attack, draw a card, then you may put a land card from your hand or graveyard onto the battlefield.
GU
Legendary Creature — Giant Scout
Creature
6
3GUU
6/5
OTJ
2
Boom Box
{6}, {T}, Sacrifice Boom Box: Destroy up to one target artifact, up to one target creature, and up to one target land.
Artifact
Artifact
2
2
OTJ
1
Botanical Sanctum
Botanical Sanctum enters the battlefield tapped unless you control two or fewer other lands.
{T}: Add {G} or {U}.
Land
Land
0
OTJ
1
0
Botanical Sanctum
Botanical Sanctum enters the battlefield tapped unless you control two or fewer other lands.
{T}: Add {G} or {U}.
Land
Land
0
OTJ
1
0
Bounding Felidar
Whenever Bounding Felidar attacks while saddled, put a +1/+1 counter on each other creature you control. You gain 1 life for each of those creatures.
Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
W
Creature — Cat Beast Mount
Creature
6
5W
4/7
OTJ
2
Bovine Intervention
Destroy target artifact or creature. Its controller creates a 2/2 white Ox creature token.
W
Instant
Instant
2
1W
OTJ
3
Breeches, the Blastmaker
Menace
Whenever you cast your second spell each turn, you may sacrifice an artifact. If you do, flip a coin. When you win the flip, copy that spell. You may choose new targets for the copy. When you lose the flip, Breeches, the Blastmaker deals damage equal to that spell's mana value to any target.
RU
Legendary Creature — Goblin Pirate
Creature
3
1UR
3/3
OTJ
2
Breeches, the Blastmaker
Menace
Whenever you cast your second spell each turn, you may sacrifice an artifact. If you do, flip a coin. When you win the flip, copy that spell. You may choose new targets for the copy. When you lose the flip, Breeches, the Blastmaker deals damage equal to that spell's mana value to any target.
RU
Legendary Creature — Goblin Pirate
Creature
3
1UR
3/3
OTJ
2
Bridled Bighorn
Vigilance
Whenever Bridled Bighorn attacks while saddled, create a 1/1 white Sheep creature token.
Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
W
Creature — Sheep Mount
Creature
4
3W
3/4
OTJ
2
Brimstone Roundup
Whenever you cast your second spell each turn, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Plot {2}{R} (You may pay {2}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
R
Enchantment
Enchantment
2
1R
OTJ
1
Bristlepack Sentry
Defender
As long as you control a creature with power 4 or greater, Bristlepack Sentry can attack as though it didn't have defender.
G
Creature — Plant Wolf
Creature
2
1G
3/3
OTJ
2
Bristling Backwoods
Bristling Backwoods enters the battlefield tapped.
When Bristling Backwoods enters the battlefield, it deals 1 damage to target opponent.
{T}: Add {R} or {G}.
Land — Desert
Land
0
OTJ
1
0
Bristly Bill, Spine Sower
Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on target creature.
{3}{G}{G}: Double the number of +1/+1 counters on each creature you control.
G
Legendary Creature — Plant Druid
Creature
2
1G
2/2
OTJ
2
Bristly Bill, Spine Sower
Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on target creature.
{3}{G}{G}: Double the number of +1/+1 counters on each creature you control.
G
Legendary Creature — Plant Druid
Creature
2
1G
2/2
OTJ
2
Bruse Tarl, Roving Rancher
Oxen you control have double strike.
Whenever Bruse Tarl, Roving Rancher enters the battlefield or attacks, exile the top card of your library. If it's a land card, create a 2/2 white Ox creature token. Otherwise, you may cast it until the end of your next turn.
RW
Legendary Creature — Human Warrior
Creature
4
2RW
4/3
OTJ
2
Bruse Tarl, Roving Rancher
Oxen you control have double strike.
Whenever Bruse Tarl, Roving Rancher enters the battlefield or attacks, exile the top card of your library. If it's a land card, create a 2/2 white Ox creature token. Otherwise, you may cast it until the end of your next turn.
RW
Legendary Creature — Human Warrior
Creature
4
2RW
4/3
OTJ
2
Bucolic Ranch
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a Mount spell.
{3}, {T}: Look at the top card of your library. If it's a Mount card, you may reveal it and put it into your hand. If you don't put it into your hand, you may put it on the bottom of your library.
Land — Desert
Land
0
OTJ
0
Cactarantula
This spell costs {1} less to cast if you control a Desert.
Reach
Whenever Cactarantula becomes the target of a spell or ability an opponent controls, you may draw a card.
G
Creature — Plant Spider
Creature
6
4GG
6/5
OTJ
2
Cactusfolk Sureshot
Reach
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
At the beginning of combat on your turn, other creatures you control with power 4 or greater gain trample and haste until end of turn.
GR
Creature — Plant Mercenary
Creature
4
2RG
4/4
OTJ
2
Calamity, Galloping Inferno
Haste
Whenever Calamity, Galloping Inferno attacks while saddled, choose a nonlegendary creature that saddled it this turn and create a tapped and attacking token that's a copy of it. Sacrifice that token at the beginning of the next end step. Repeat this process once.
Saddle 1
R
Legendary Creature — Horse Mount
Creature
6
4RR
4/6
OTJ
2
Calamity, Galloping Inferno
Haste
Whenever Calamity, Galloping Inferno attacks while saddled, choose a nonlegendary creature that saddled it this turn and create a tapped and attacking token that's a copy of it. Sacrifice that token at the beginning of the next end step. Repeat this process once.
Saddle 1
R
Legendary Creature — Horse Mount
Creature
6
4RR
4/6
OTJ
2
Canyon Crab
{1}{U}: Canyon Crab gets +2/-2 until end of turn.
At the beginning of your end step, if you haven't cast a spell from your hand this turn, draw a card, then discard a card.
U
Creature — Crab
Creature
2
1U
0/5
OTJ
2
Caught in the Crossfire
Spree (Choose one or more additional costs.)
+ {1} — Caught in the Crossfire deals 2 damage to each outlaw creature. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
+ {1} — Caught in the Crossfire deals 2 damage to each non-outlaw creature.
R
Instant
Instant
2
RR
OTJ
3
Caustic Bronco
Whenever Caustic Bronco attacks, reveal the top card of your library and put it into your hand. You lose life equal to that card's mana value if Caustic Bronco isn't saddled. Otherwise, each opponent loses that much life.
Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
B
Creature — Snake Horse Mount
Creature
2
1B
2/2
OTJ
2
Caustic Bronco
Whenever Caustic Bronco attacks, reveal the top card of your library and put it into your hand. You lose life equal to that card's mana value if Caustic Bronco isn't saddled. Otherwise, each opponent loses that much life.
Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
B
Creature — Snake Horse Mount
Creature
2
1B
2/2
OTJ
2
Claim Jumper
Vigilance
When Claim Jumper enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card and put it onto the battlefield tapped. Then if an opponent controls more lands than you, repeat this process once. If you search your library this way, shuffle.
W
Creature — Rabbit Mercenary
Creature
3
2W
3/3
OTJ
2
Claim Jumper
Vigilance
When Claim Jumper enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card and put it onto the battlefield tapped. Then if an opponent controls more lands than you, repeat this process once. If you search your library this way, shuffle.
W
Creature — Rabbit Mercenary
Creature
3
2W
3/3
OTJ
2
Colossal Rattlewurm
Colossal Rattlewurm has flash as long as you control a Desert.
Trample
{1}{G}, Exile Colossal Rattlewurm from your graveyard: Search your library for a Desert card, put it onto the battlefield tapped, then shuffle.
G
Creature — Wurm
Creature
4
2GG
6/5
OTJ
2
Colossal Rattlewurm
Colossal Rattlewurm has flash as long as you control a Desert.
Trample
{1}{G}, Exile Colossal Rattlewurm from your graveyard: Search your library for a Desert card, put it onto the battlefield tapped, then shuffle.
G
Creature — Wurm
Creature
4
2GG
6/5
OTJ
2
Concealed Courtyard
Concealed Courtyard enters the battlefield tapped unless you control two or fewer other lands.
{T}: Add {W} or {B}.
Land
Land
0
OTJ
1
0
Concealed Courtyard
Concealed Courtyard enters the battlefield tapped unless you control two or fewer other lands.
{T}: Add {W} or {B}.
Land
Land
0
OTJ
1
0
Conduit Pylons
When Conduit Pylons enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
Land — Desert
Land
0
OTJ
0
Congregation Gryff
Flying, lifelink
Whenever Congregation Gryff attacks while saddled, it gets +X/+X until end of turn, where X is the number of Mounts you control.
Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
GW
Creature — Hippogriff Mount
Creature
3
1GW
1/4
OTJ
2
Consuming Ashes
Exile target creature. If it had mana value 3 or less, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
B
Instant
Instant
4
2BB
OTJ
3
Corrupted Conviction
As an additional cost to cast this spell, sacrifice a creature.
Draw two cards.
B
Instant
Instant
1
B
OTJ
3
Creosote Heath
Creosote Heath enters the battlefield tapped.
When Creosote Heath enters the battlefield, it deals 1 damage to target opponent.
{T}: Add {G} or {W}.
Land — Desert
Land
0
OTJ
1
0
Cunning Coyote
Haste
When Cunning Coyote enters the battlefield, another target creature you control gets +1/+1 and gains haste until end of turn.
Plot {1}{R} (You may pay {1}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
R
Creature — Coyote
Creature
2
1R
2/2
OTJ
2
Dance of the Tumbleweeds
Spree (Choose one or more additional costs.)
+ {1} — Search your library for a basic land card or a Desert card, put it onto the battlefield, then shuffle.
+ {3} — Create an X/X green Elemental creature token, where X is the number of lands you control.
G
Sorcery
Sorcery
2
1G
OTJ
3
Daring Thunder-Thief
Flash
Daring Thunder-Thief enters the battlefield tapped.
U
Creature — Turtle Rogue
Creature
4
3U
4/4
OTJ
1
2
Deadeye Duelist
Reach
{1}, {T}: Deadeye Duelist deals 1 damage to target opponent.
R
Creature — Human Assassin
Creature
2
1R
1/3
OTJ
2
Deepmuck Desperado
Whenever you commit a crime, each opponent mills three cards. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
U
Creature — Homarid Mercenary
Creature
3
2U
2/4
OTJ
2
Demonic Ruckus
Enchant creature
Enchanted creature gets +1/+1 and has menace and trample.
When Demonic Ruckus is put into a graveyard from the battlefield, draw a card.
Plot {R} (You may pay {R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
R
Enchantment — Aura
Enchantment
2
1R
OTJ
1
Desert's Due
Target creature gets -2/-2 until end of turn. It gets an additional -1/-1 until end of turn for each Desert you control.
B
Instant
Instant
2
1B
OTJ
3
Desperate Bloodseeker
Lifelink
When Desperate Bloodseeker enters the battlefield, target player mills two cards. (They put the top two cards of their library into their graveyard.)
B
Creature — Vampire
Creature
2
1B
2/2
OTJ
2
Discerning Peddler
When Discerning Peddler enters the battlefield, you may discard a card. If you do, draw a card.
R
Creature — Human Rogue
Creature
2
1R
2/2
OTJ
2
Djinn of Fool's Fall
Flying
Plot {3}{U} (You may pay {3}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
U
Creature — Djinn
Creature
5
4U
4/3
OTJ
2
Doc Aurlock, Grizzled Genius
Spells you cast from your graveyard or from exile cost {2} less to cast.
Plotting cards from your hand costs {2} less.
GU
Legendary Creature — Bear Druid
Creature
2
GU
2/3
OTJ
2
Double Down
Whenever you cast an outlaw spell, copy that spell. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. Copies of permanent spells become tokens.)
U
Enchantment
Enchantment
4
3U
OTJ
1
Double Down
Whenever you cast an outlaw spell, copy that spell. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. Copies of permanent spells become tokens.)
U
Enchantment
Enchantment
4
3U
OTJ
1
Drover Grizzly
Whenever Drover Grizzly attacks while saddled, creatures you control gain trample until end of turn.
Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
G
Creature — Bear Mount
Creature
3
2G
4/2
OTJ
2
Duelist of the Mind
Flying, vigilance
Duelist of the Mind's power is equal to the number of cards you've drawn this turn.
Whenever you commit a crime, you may draw a card. If you do, discard a card. This ability triggers only once each turn.
U
Creature — Human Advisor
Creature
2
1U
*/3
OTJ
2
Duelist of the Mind
Flying, vigilance
Duelist of the Mind's power is equal to the number of cards you've drawn this turn.
Whenever you commit a crime, you may draw a card. If you do, discard a card. This ability triggers only once each turn.
U
Creature — Human Advisor
Creature
2
1U
*/3
OTJ
2
Dust Animus
Flying
If you control five or more untapped lands, Dust Animus enters the battlefield with two +1/+1 counters and a lifelink counter on it.
Plot {1}{W} (You may pay {1}{W} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
W
Creature — Spirit
Creature
2
1W
2/3
OTJ
2
Dust Animus
Flying
If you control five or more untapped lands, Dust Animus enters the battlefield with two +1/+1 counters and a lifelink counter on it.
Plot {1}{W} (You may pay {1}{W} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
W
Creature — Spirit
Creature
2
1W
2/3
OTJ
2
Emergent Haunting
At the beginning of your end step, if you haven't cast a spell from your hand this turn and Emergent Haunting isn't a creature, it becomes a 3/3 Spirit creature with flying in addition to its other types.
{2}{U}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
U
Enchantment
Enchantment
2
1U
OTJ
1
Eriette's Lullaby
Destroy target tapped creature. You gain 2 life.
W
Sorcery
Sorcery
2
1W
OTJ
3
Eriette, the Beguiler
Lifelink
Whenever an Aura you control becomes attached to a nonland permanent an opponent controls with mana value less than or equal to that Aura's mana value, gain control of that permanent for as long as that Aura is attached to it.
BUW
Legendary Creature — Human Warlock
Creature
4
1WUB
4/4
OTJ
2
Eriette, the Beguiler
Lifelink
Whenever an Aura you control becomes attached to a nonland permanent an opponent controls with mana value less than or equal to that Aura's mana value, gain control of that permanent for as long as that Aura is attached to it.
BUW
Legendary Creature — Human Warlock
Creature
4
1WUB
4/4
OTJ
2
Eroded Canyon
Eroded Canyon enters the battlefield tapped.
When Eroded Canyon enters the battlefield, it deals 1 damage to target opponent.
{T}: Add {U} or {R}.
Land — Desert
Land
0
OTJ
1
0
Ertha Jo, Frontier Mentor
When Ertha Jo, Frontier Mentor enters the battlefield, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Whenever you activate an ability that targets a creature or player, copy that ability. You may choose new targets for the copy.
RW
Legendary Creature — Kor Advisor
Creature
4
2RW
2/4
OTJ
2
Explosive Derailment
Spree (Choose one or more additional costs.)
+ {2} — Explosive Derailment deals 4 damage to target creature.
+ {2} — Destroy target artifact.
R
Instant
Instant
1
R
OTJ
3
Failed Fording
Return target nonland permanent to its owner's hand. If you control a Desert, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
U
Instant
Instant
2
1U
OTJ
3
Fake Your Own Death
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control and you create a Treasure token." (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
B
Instant
Instant
2
1B
OTJ
3
Fblthp, Lost on the Range
Ward {2}
You may look at the top card of your library any time.
The top card of your library has plot. The plot cost is equal to its mana cost.
You may plot nonland cards from the top of your library.
U
Legendary Creature — Homunculus
Creature
3
1UU
1/1
OTJ
2
Fblthp, Lost on the Range
Ward {2}
You may look at the top card of your library any time.
The top card of your library has plot. The plot cost is equal to its mana cost.
You may plot nonland cards from the top of your library.
U
Legendary Creature — Homunculus
Creature
3
1UU
1/1
OTJ
2
Ferocification
At the beginning of combat on your turn, choose one —
• Target creature you control gets +2/+0 until end of turn.
• Target creature you control gains menace and haste until end of turn.
R
Enchantment
Enchantment
3
2R
OTJ
1
Festering Gulch
Festering Gulch enters the battlefield tapped.
When Festering Gulch enters the battlefield, it deals 1 damage to target opponent.
{T}: Add {B} or {G}.
Land — Desert
Land
0
OTJ
1
0
Final Showdown
Spree (Choose one or more additional costs.)
+ {1} — All creatures lose all abilities until end of turn.
+ {1} — Choose a creature you control. It gains indestructible until end of turn.
+ {3}{W}{W} — Destroy all creatures.
W
Instant
Instant
1
W
OTJ
3
Final Showdown
Spree (Choose one or more additional costs.)
+ {1} — All creatures lose all abilities until end of turn.
+ {1} — Choose a creature you control. It gains indestructible until end of turn.
+ {3}{W}{W} — Destroy all creatures.
W
Instant
Instant
1
W
OTJ
3
Fleeting Reflection
Target creature you control gains hexproof until end of turn. Untap that creature. Until end of turn, it becomes a copy of up to one other target creature.
U
Instant
Instant
2
1U
OTJ
3
Forest
({T}: Add {G}.)
Basic Land — Forest
Land
0
OTJ
0
Forest
({T}: Add {G}.)
Basic Land — Forest
Land
0
OTJ
0
Forest
({T}: Add {G}.)
Basic Land — Forest
Land
0
OTJ
0
Forlorn Flats
Forlorn Flats enters the battlefield tapped.
When Forlorn Flats enters the battlefield, it deals 1 damage to target opponent.
{T}: Add {W} or {B}.
Land — Desert
Land
0
OTJ
1
0
Form a Posse
Create X 1/1 red Mercenary creature tokens with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
RW
Sorcery
Sorcery
2
XRW
OTJ
3
Forsaken Miner
Forsaken Miner can't block.
Whenever you commit a crime, you may pay {B}. If you do, return Forsaken Miner from your graveyard to the battlefield. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
B
Creature — Skeleton Rogue
Creature
1
B
2/2
OTJ
2
Fortune, Loyal Steed
When Fortune, Loyal Steed enters the battlefield, scry 2.
Whenever Fortune attacks while saddled, at end of combat, exile it and up to one creature that saddled it this turn, then return those cards to the battlefield under their owner's control.
Saddle 1
W
Legendary Creature — Beast Mount
Creature
3
2W
2/4
OTJ
2
Fortune, Loyal Steed
When Fortune, Loyal Steed enters the battlefield, scry 2.
Whenever Fortune attacks while saddled, at end of combat, exile it and up to one creature that saddled it this turn, then return those cards to the battlefield under their owner's control.
Saddle 1
W
Legendary Creature — Beast Mount
Creature
3
2W
2/4
OTJ
2
Freestrider Commando
Freestrider Commando enters the battlefield with two +1/+1 counters on it if it wasn't cast or no mana was spent to cast it.
Plot {3}{G} (You may pay {3}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
G
Creature — Centaur Mercenary
Creature
3
2G
3/3
OTJ
2
Freestrider Lookout
Reach
Whenever you commit a crime, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
G
Creature — Human Rogue
Creature
3
2G
3/3
OTJ
2
Freestrider Lookout
Reach
Whenever you commit a crime, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
G
Creature — Human Rogue
Creature
3
2G
3/3
OTJ
2
Frontier Seeker
When Frontier Seeker enters the battlefield, look at the top five cards of your library. You may reveal a Mount creature card or a Plains card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
W
Creature — Human Scout
Creature
2
1W
2/1
OTJ
2
Frontier Seeker
When Frontier Seeker enters the battlefield, look at the top five cards of your library. You may reveal a Mount creature card or a Plains card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
W
Creature — Human Scout
Creature
2
1W
2/1
OTJ
2
Full Steam Ahead
Until end of turn, each creature you control gets +2/+2 and gains trample and "This creature can't be blocked by more than one creature."
G
Sorcery
Sorcery
5
3GG
OTJ
3
Geralf, the Fleshwright
Whenever you cast a spell during your turn other than your first spell that turn, create a 2/2 blue and black Zombie Rogue creature token.
Whenever a Zombie enters the battlefield under your control, put a +1/+1 counter on it for each other Zombie that entered the battlefield under your control this turn.
U
Legendary Creature — Human Warlock
Creature
3
2U
2/3
OTJ
2
Geralf, the Fleshwright
Whenever you cast a spell during your turn other than your first spell that turn, create a 2/2 blue and black Zombie Rogue creature token.
Whenever a Zombie enters the battlefield under your control, put a +1/+1 counter on it for each other Zombie that entered the battlefield under your control this turn.
U
Legendary Creature — Human Warlock
Creature
3
2U
2/3
OTJ
2
Getaway Glamer
Spree (Choose one or more additional costs.)
+ {1} — Exile target nontoken creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
+ {2} — Destroy target creature if no other creature has greater power.
W
Instant
Instant
1
W
OTJ
3
Geyser Drake
Flying
As long as it's not your turn, spells you cast cost {1} less to cast.
U
Creature — Drake
Creature
3
2U
2/3
OTJ
2
Ghired, Mirror of the Wilds
Haste
Nontoken creatures you control have "{T}: Create a token that's a copy of target token you control that entered the battlefield this turn."
GRW
Legendary Creature — Human Shaman
Creature
3
RGW
3/3
OTJ
2
Ghired, Mirror of the Wilds
Haste
Nontoken creatures you control have "{T}: Create a token that's a copy of target token you control that entered the battlefield this turn."
GRW
Legendary Creature — Human Shaman
Creature
3
RGW
3/3
OTJ
2
Giant Beaver
Vigilance
Whenever Giant Beaver attacks while saddled, put a +1/+1 counter on target creature that saddled it this turn.
Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
G
Creature — Beaver Mount
Creature
4
3G
4/4
OTJ
2
Gila Courser
Whenever Gila Courser attacks while saddled, exile the top card of your library. Until the end of your next turn, you may play that card.
Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
R
Creature — Lizard Mount
Creature
3
2R
4/2
OTJ
2
Gisa, the Hellraiser
Ward—{2}, Pay 2 life.
Skeletons and Zombies you control get +1/+1 and have menace.
Whenever you commit a crime, create two tapped 2/2 blue and black Zombie Rogue creature tokens. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
B
Legendary Creature — Human Warlock
Creature
5
3BB
4/4
OTJ
2
Gisa, the Hellraiser
Ward—{2}, Pay 2 life.
Skeletons and Zombies you control get +1/+1 and have menace.
Whenever you commit a crime, create two tapped 2/2 blue and black Zombie Rogue creature tokens. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
B
Legendary Creature — Human Warlock
Creature
5
3BB
4/4
OTJ
2
Gold Pan
When Gold Pan enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
Equipped creature gets +1/+1.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Artifact — Equipment
Artifact
2
2
OTJ
1
Gold Rush
Create a Treasure token. Until end of turn, up to one target creature gets +2/+2 for each Treasure you control.
G
Instant
Instant
2
1G
OTJ
3
Goldvein Hydra
Vigilance, trample, haste
Goldvein Hydra enters the battlefield with X +1/+1 counters on it.
When Goldvein Hydra dies, create a number of tapped Treasure tokens equal to its power.
G
Creature — Hydra
Creature
1
XG
0/0
OTJ
2
Goldvein Hydra
Vigilance, trample, haste
Goldvein Hydra enters the battlefield with X +1/+1 counters on it.
When Goldvein Hydra dies, create a number of tapped Treasure tokens equal to its power.
G
Creature — Hydra
Creature
1
XG
0/0
OTJ
2
Great Train Heist
Spree (Choose one or more additional costs.)
+ {2}{R} — Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase.
+ {2} — Creatures you control get +1/+0 and gain first strike until end of turn.
+ {R} — Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token.
R
Instant
Instant
1
R
OTJ
3
Great Train Heist
Spree (Choose one or more additional costs.)
+ {2}{R} — Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase.
+ {2} — Creatures you control get +1/+0 and gain first strike until end of turn.
+ {R} — Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token.
R
Instant
Instant
1
R
OTJ
3
Hardbristle Bandit
{T}: Add one mana of any color.
Whenever you commit a crime, untap Hardbristle Bandit. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
G
Creature — Plant Rogue
Creature
2
1G
1/1
OTJ
2
Harrier Strix
Flying
When Harrier Strix enters the battlefield, tap target permanent.
{2}{U}: Draw a card, then discard a card.
U
Creature — Bird
Creature
1
U
1/1
OTJ
2
Hell to Pay
Hell to Pay deals X damage to target creature. Create a number of tapped Treasure tokens equal to the amount of excess damage dealt to that creature this way.
R
Sorcery
Sorcery
1
XR
OTJ
3
Hell to Pay
Hell to Pay deals X damage to target creature. Create a number of tapped Treasure tokens equal to the amount of excess damage dealt to that creature this way.
R
Sorcery
Sorcery
1
XR
OTJ
3
Hellspur Brute
Affinity for outlaws (This spell costs {1} less to cast for each Assassin, Mercenary, Pirate, Rogue, and/or Warlock you control.)
Trample
R
Creature — Minotaur Mercenary
Creature
5
4R
5/4
OTJ
2
Hellspur Posse Boss
Other outlaws you control have haste. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
When Hellspur Posse Boss enters the battlefield, create two 1/1 red Mercenary creature tokens with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
R
Creature — Lizard Rogue
Creature
4
2RR
2/4
OTJ
2
Hellspur Posse Boss
Other outlaws you control have haste. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
When Hellspur Posse Boss enters the battlefield, create two 1/1 red Mercenary creature tokens with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
R
Creature — Lizard Rogue
Creature
4
2RR
2/4
OTJ
2
High Noon
Each player can't cast more than one spell each turn.
{4}{R}, Sacrifice High Noon: It deals 5 damage to any target.
W
Enchantment
Enchantment
2
1W
OTJ
1
High Noon
Each player can't cast more than one spell each turn.
{4}{R}, Sacrifice High Noon: It deals 5 damage to any target.
W
Enchantment
Enchantment
2
1W
OTJ
1
Highway Robbery
You may discard a card or sacrifice a land. If you do, draw two cards.
Plot {1}{R} (You may pay {1}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
R
Sorcery
Sorcery
2
1R
OTJ
3
Hollow Marauder
This spell costs {1} less to cast for each creature card in your graveyard.
Flying
When Hollow Marauder enters the battlefield, any number of target opponents each discard a card. For each of those opponents who didn't discard a card with mana value 4 or greater, draw a card.
B
Creature — Specter Rogue
Creature
7
6B
4/2
OTJ
2
Holy Cow
Flash
Flying
When Holy Cow enters the battlefield, you gain 2 life and scry 1. (Look at the top card of your library. You may put that card on the bottom.)
W
Creature — Ox Angel
Creature
3
2W
2/2
OTJ
2
Honest Rutstein
When Honest Rutstein enters the battlefield, return target creature card from your graveyard to your hand.
Creature spells you cast cost {1} less to cast.
BG
Legendary Creature — Human Warlock
Creature
3
1BG
3/2
OTJ
2
Honest Rutstein
When Honest Rutstein enters the battlefield, return target creature card from your graveyard to your hand.
Creature spells you cast cost {1} less to cast.
BG
Legendary Creature — Human Warlock
Creature
3
1BG
3/2
OTJ
2
Insatiable Avarice
Spree (Choose one or more additional costs.)
+ {2} — Search your library for a card, then shuffle and put that card on top.
+ {B}{B} — Target player draws three cards and loses 3 life.
B
Sorcery
Sorcery
1
B
OTJ
3
Insatiable Avarice
Spree (Choose one or more additional costs.)
+ {2} — Search your library for a card, then shuffle and put that card on top.
+ {B}{B} — Target player draws three cards and loses 3 life.
B
Sorcery
Sorcery
1
B
OTJ
3
Inspiring Vantage
Inspiring Vantage enters the battlefield tapped unless you control two or fewer other lands.
{T}: Add {R} or {W}.
Land
Land
0
OTJ
1
0
Inspiring Vantage
Inspiring Vantage enters the battlefield tapped unless you control two or fewer other lands.
{T}: Add {R} or {W}.
Land
Land
0
OTJ
1
0
Intimidation Campaign
When Intimidation Campaign enters the battlefield, each opponent loses 1 life, you gain 1 life, and you draw a card.
Whenever you commit a crime, you may return Intimidation Campaign to its owner's hand. (It returns only from the battlefield. Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
BU
Enchantment
Enchantment
3
1UB
OTJ
1
Intrepid Stablemaster
Reach
{T}: Add {G}.
{T}: Add two mana of any one color. Spend this mana only to cast Mount or Vehicle spells.
G
Creature — Human Scout
Creature
2
1G
2/2
OTJ
2
Inventive Wingsmith
At the beginning of your end step, if you haven't cast a spell from your hand this turn and Inventive Wingsmith doesn't have a flying counter on it, put a flying counter on it.
W
Creature — Dwarf Artificer
Creature
3
2W
2/4
OTJ
2
Irascible Wolverine
When Irascible Wolverine enters the battlefield, exile the top card of your library. Until end of turn, you may play that card.
Plot {2}{R} (You may pay {2}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
R
Creature — Wolverine
Creature
3
2R
3/2
OTJ
2
Iron-Fist Pulverizer
Reach
Whenever you cast your second spell each turn, Iron-Fist Pulverizer deals 2 damage to target opponent. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
R
Creature — Giant Warrior
Creature
5
4R
4/5
OTJ
2
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
OTJ
0
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
OTJ
0
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
OTJ
0
Jace Reawakened
You can't cast this spell during your first, second, or third turns of the game.
+1: Draw a card, then discard a card.
+1: You may exile a nonland card with mana value 3 or less from your hand. If you do, it becomes plotted.
−6: Until end of turn, whenever you cast a spell, copy it. You may choose new targets for the copy.
U
Legendary Planeswalker — Jace
Planeswalker
2
UU
3
OTJ
1
Jace Reawakened
You can't cast this spell during your first, second, or third turns of the game.
+1: Draw a card, then discard a card.
+1: You may exile a nonland card with mana value 3 or less from your hand. If you do, it becomes plotted.
−6: Until end of turn, whenever you cast a spell, copy it. You may choose new targets for the copy.
U
Legendary Planeswalker — Jace
Planeswalker
2
UU
3
OTJ
1
Jagged Barrens
Jagged Barrens enters the battlefield tapped.
When Jagged Barrens enters the battlefield, it deals 1 damage to target opponent.
{T}: Add {B} or {R}.
Land — Desert
Land
0
OTJ
1
0
Jailbreak Scheme
Spree (Choose one or more additional costs.)
+ {3} — Put a +1/+1 counter on target creature. It can't be blocked this turn.
+ {2} — Target artifact or creature's owner puts it on the top or bottom of their library.
U
Sorcery
Sorcery
1
U
OTJ
3
Jem Lightfoote, Sky Explorer
Flying, vigilance
At the beginning of your end step, if you haven't cast a spell from your hand this turn, draw a card.
UW
Legendary Creature — Human Scout
Creature
4
2WU
3/3
OTJ
2
Jolene, Plundering Pugilist
Whenever you attack with one or more creatures with power 4 or greater, create a Treasure token.
{1}{R}, Sacrifice a Treasure: Jolene, Plundering Pugilist deals 1 damage to any target.
GR
Legendary Creature — Human Mercenary
Creature
3
1RG
4/2
OTJ
2
Kaervek, the Punisher
Whenever you commit a crime, exile up to one target black card from your graveyard and copy it. You may cast the copy. If you do, you lose 2 life. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime. Copies of permanent spells become tokens.)
B
Legendary Creature — Human Warlock
Creature
3
1BB
3/3
OTJ
2
Kaervek, the Punisher
Whenever you commit a crime, exile up to one target black card from your graveyard and copy it. You may cast the copy. If you do, you lose 2 life. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime. Copies of permanent spells become tokens.)
B
Legendary Creature — Human Warlock
Creature
3
1BB
3/3
OTJ
2
Kambal, Profiteering Mayor
Whenever one or more tokens enter the battlefield under your opponents' control, for each of them, create a tapped token that's a copy of it. This ability triggers only once each turn.
Whenever one or more tokens enter the battlefield under your control, each opponent loses 1 life and you gain 1 life.
BW
Legendary Creature — Human Advisor
Creature
3
1WB
2/4
OTJ
2
Kambal, Profiteering Mayor
Whenever one or more tokens enter the battlefield under your opponents' control, for each of them, create a tapped token that's a copy of it. This ability triggers only once each turn.
Whenever one or more tokens enter the battlefield under your control, each opponent loses 1 life and you gain 1 life.
BW
Legendary Creature — Human Advisor
Creature
3
1WB
2/4
OTJ
2
Kellan Joins Up
When Kellan Joins Up enters the battlefield, you may exile a nonland card with mana value 3 or less from your hand. If you do, it becomes plotted. (You may cast it as a sorcery on a later turn without paying its mana cost.)
Whenever a legendary creature enters the battlefield under your control, put a +1/+1 counter on each creature you control.
GUW
Legendary Enchantment
Enchantment
3
GWU
OTJ
1
Kellan Joins Up
When Kellan Joins Up enters the battlefield, you may exile a nonland card with mana value 3 or less from your hand. If you do, it becomes plotted. (You may cast it as a sorcery on a later turn without paying its mana cost.)
Whenever a legendary creature enters the battlefield under your control, put a +1/+1 counter on each creature you control.
GUW
Legendary Enchantment
Enchantment
3
GWU
OTJ
1
Kellan, the Kid
Flying, lifelink
Whenever you cast a spell from anywhere other than your hand, you may cast a permanent spell with equal or lesser mana value from your hand without paying its mana cost. If you don't, you may put a land card from your hand onto the battlefield.
GUW
Legendary Creature — Human Faerie Rogue
Creature
3
GWU
3/3
OTJ
2
Kellan, the Kid
Flying, lifelink
Whenever you cast a spell from anywhere other than your hand, you may cast a permanent spell with equal or lesser mana value from your hand without paying its mana cost. If you don't, you may put a land card from your hand onto the battlefield.
GUW
Legendary Creature — Human Faerie Rogue
Creature
3
GWU
3/3
OTJ
2
Kraum, Violent Cacophony
Flying
Whenever you cast your second spell each turn, put a +1/+1 counter on Kraum, Violent Cacophony and draw a card.
RU
Legendary Creature — Zombie Horror
Creature
4
2UR
2/3
OTJ
2
Lassoed by the Law
When Lassoed by the Law enters the battlefield, exile target nonland permanent an opponent controls until Lassoed by the Law leaves the battlefield.
When Lassoed by the Law enters the battlefield, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
W
Enchantment
Enchantment
4
3W
OTJ
1
Laughing Jasper Flint
Creatures you control but don't own are Mercenaries in addition to their other types.
At the beginning of your upkeep, exile the top X cards of target opponent's library, where X is the number of outlaws you control. Until end of turn, you may cast spells from among those cards, and mana of any type can be spent to cast those spells.
BR
Legendary Creature — Lizard Rogue
Creature
3
1BR
4/3
OTJ
2
Laughing Jasper Flint
Creatures you control but don't own are Mercenaries in addition to their other types.
At the beginning of your upkeep, exile the top X cards of target opponent's library, where X is the number of outlaws you control. Until end of turn, you may cast spells from among those cards, and mana of any type can be spent to cast those spells.
BR
Legendary Creature — Lizard Rogue
Creature
3
1BR
4/3
OTJ
2
Lavaspur Boots
Equipped creature gets +1/+0 and has haste and ward {1}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)
Equip {1}
Artifact — Equipment
Artifact
1
1
OTJ
1
Lazav, Familiar Stranger
Whenever you commit a crime, put a +1/+1 counter on Lazav, Familiar Stranger. Then you may exile a card from a graveyard. If a creature card was exiled this way, you may have Lazav become a copy of that card until end of turn. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
BU
Legendary Creature — Shapeshifter
Creature
3
1UB
1/4
OTJ
2
Lilah, Undefeated Slickshot
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you cast a multicolored instant or sorcery spell from your hand, exile that spell instead of putting it into your graveyard as it resolves. If you do, it becomes plotted. (You may cast it as a sorcery on a later turn without paying its mana cost.)
RU
Legendary Creature — Human Rogue
Creature
3
1UR
3/3
OTJ
2
Lilah, Undefeated Slickshot
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you cast a multicolored instant or sorcery spell from your hand, exile that spell instead of putting it into your graveyard as it resolves. If you do, it becomes plotted. (You may cast it as a sorcery on a later turn without paying its mana cost.)
RU
Legendary Creature — Human Rogue
Creature
3
1UR
3/3
OTJ
2
Lively Dirge
Spree (Choose one or more additional costs.)
+ {1} — Search your library for a card, put it into your graveyard, then shuffle.
+ {2} — Return up to two creature cards with total mana value 4 or less from your graveyard to the battlefield.
B
Sorcery
Sorcery
2
1B
OTJ
3
Loan Shark
When Loan Shark enters the battlefield, if you've cast two or more spells this turn, draw a card.
Plot {3}{U} (You may pay {3}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
U
Creature — Shark Rogue
Creature
4
3U
3/4
OTJ
2
Lonely Arroyo
Lonely Arroyo enters the battlefield tapped.
When Lonely Arroyo enters the battlefield, it deals 1 damage to target opponent.
{T}: Add {W} or {U}.
Land — Desert
Land
0
OTJ
1
0
Longhorn Sharpshooter
Reach
When Longhorn Sharpshooter becomes plotted, it deals 2 damage to any target.
Plot {3}{R} (You may pay {3}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
R
Creature — Minotaur Rogue
Creature
3
2R
3/3
OTJ
2
Lush Oasis
Lush Oasis enters the battlefield tapped.
When Lush Oasis enters the battlefield, it deals 1 damage to target opponent.
{T}: Add {G} or {U}.
Land — Desert
Land
0
OTJ
1
0
Luxurious Locomotive
Whenever Luxurious Locomotive attacks, create a Treasure token for each creature that crewed it this turn. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")
Crew 1. Activate only once each turn. (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact — Vehicle
Artifact
5
5
6/5
OTJ
1
Magda, the Hoardmaster
Whenever you commit a crime, create a tapped Treasure token. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Sacrifice three Treasures: Create a 4/4 red Scorpion Dragon creature token with flying and haste. Activate only as a sorcery.
R
Legendary Creature — Dwarf Berserker
Creature
2
1R
2/2
OTJ
2
Magda, the Hoardmaster
Whenever you commit a crime, create a tapped Treasure token. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Sacrifice three Treasures: Create a 4/4 red Scorpion Dragon creature token with flying and haste. Activate only as a sorcery.
R
Legendary Creature — Dwarf Berserker
Creature
2
1R
2/2
OTJ
2
Magda, the Hoardmaster
Whenever you commit a crime, create a tapped Treasure token. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Sacrifice three Treasures: Create a 4/4 red Scorpion Dragon creature token with flying and haste. Activate only as a sorcery.
R
Legendary Creature — Dwarf Berserker
Creature
2
1R
2/2
OTJ
2
Magebane Lizard
Whenever a player casts a noncreature spell, Magebane Lizard deals damage to that player equal to the number of noncreature spells they've cast this turn.
R
Creature — Lizard
Creature
2
1R
1/4
OTJ
2
Make Your Own Luck
Look at the top three cards of your library. You may exile a nonland card from among them. If you do, it becomes plotted. Put the rest into your hand. (You may cast it as a sorcery on a later turn without paying its mana cost.)
GU
Sorcery
Sorcery
5
3GU
OTJ
3
Make Your Own Luck
Look at the top three cards of your library. You may exile a nonland card from among them. If you do, it becomes plotted. Put the rest into your hand. (You may cast it as a sorcery on a later turn without paying its mana cost.)
GU
Sorcery
Sorcery
5
3GU
OTJ
3
Malcolm, the Eyes
Flying, haste
Whenever you cast your second spell each turn, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
RU
Legendary Creature — Siren Pirate
Creature
2
UR
2/2
OTJ
2
Malcolm, the Eyes
Flying, haste
Whenever you cast your second spell each turn, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
RU
Legendary Creature — Siren Pirate
Creature
2
UR
2/2
OTJ
2
Map the Frontier
Search your library for up to two basic land cards and/or Desert cards, put them onto the battlefield tapped, then shuffle.
G
Sorcery
Sorcery
4
3G
OTJ
3
Marauding Sphinx
Flying, vigilance, ward {2}
Whenever you commit a crime, surveil 2. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
U
Creature — Sphinx Rogue
Creature
5
3UU
3/5
OTJ
2
Marchesa, Dealer of Death
Whenever you commit a crime, you may pay {1}. If you do, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
BRU
Legendary Creature — Human Rogue
Creature
3
UBR
3/4
OTJ
2
Marchesa, Dealer of Death
Whenever you commit a crime, you may pay {1}. If you do, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
BRU
Legendary Creature — Human Rogue
Creature
3
UBR
3/4
OTJ
2
Metamorphic Blast
Spree (Choose one or more additional costs.)
+ {1} — Until end of turn, target creature becomes a white Rabbit with base power and toughness 0/1.
+ {3} — Target player draws two cards.
U
Instant
Instant
1
U
OTJ
3
Mine Raider
Trample
When Mine Raider enters the battlefield, if you control another outlaw, create a Treasure token. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. A Treasure token is an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
R
Creature — Human Rogue
Creature
3
2R
3/2
OTJ
2
Mirage Mesa
Mirage Mesa enters the battlefield tapped. As it enters, choose a color.
{T}: Add one mana of the chosen color.
Land — Desert
Land
0
OTJ
1
0
Miriam, Herd Whisperer
As long as it's your turn, Mounts and Vehicles you control have hexproof.
Whenever a Mount or Vehicle you control attacks, put a +1/+1 counter on it.
GW
Legendary Creature — Human Druid
Creature
2
GW
3/2
OTJ
2
Mobile Homestead
Mobile Homestead has haste as long as you control a Mount.
Whenever Mobile Homestead attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact — Vehicle
Artifact
2
2
3/3
OTJ
1
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
OTJ
0
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
OTJ
0
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
OTJ
0
Mourner's Surprise
Return up to one target creature card from your graveyard to your hand. Create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
B
Sorcery
Sorcery
2
1B
OTJ
3
Mystical Tether
You may cast Mystical Tether as though it had flash if you pay {2} more to cast it.
When Mystical Tether enters the battlefield, exile target artifact or creature an opponent controls until Mystical Tether leaves the battlefield.
W
Enchantment
Enchantment
3
2W
OTJ
1
Neutralize the Guards
Creatures target opponent controls get -1/-1 until end of turn. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
B
Instant
Instant
3
2B
OTJ
3
Nezumi Linkbreaker
When Nezumi Linkbreaker dies, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
B
Creature — Rat Warlock
Creature
1
B
1/1
OTJ
2
Nimble Brigand
Nimble Brigand can't be blocked if you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Whenever Nimble Brigand deals combat damage to a player, draw a card.
U
Creature — Human Rogue
Creature
3
2U
1/3
OTJ
2
Nurturing Pixie
Flying
When Nurturing Pixie enters the battlefield, return up to one target non-Faerie, nonland permanent you control to its owner's hand. If a permanent was returned this way, put a +1/+1 counter on Nurturing Pixie.
W
Creature — Faerie Rogue
Creature
1
W
1/1
OTJ
2
Oasis Gardener
When Oasis Gardener enters the battlefield, you gain 2 life.
{T}: Add one mana of any color.
Artifact Creature — Scarecrow
Creature
3
3
2/2
OTJ
2
Obeka, Splitter of Seconds
Menace
Whenever Obeka, Splitter of Seconds deals combat damage to a player, you get that many additional upkeep steps after this phase.
BRU
Legendary Creature — Ogre Warlock
Creature
4
1UBR
2/5
OTJ
2
Obeka, Splitter of Seconds
Menace
Whenever Obeka, Splitter of Seconds deals combat damage to a player, you get that many additional upkeep steps after this phase.
BRU
Legendary Creature — Ogre Warlock
Creature
4
1UBR
2/5
OTJ
2
Oko, the Ringleader
At the beginning of combat on your turn, Oko, the Ringleader becomes a copy of up to one target creature you control until end of turn, except he has hexproof.
+1: Draw two cards. If you've committed a crime this turn, discard a card. Otherwise, discard two cards.
−1: Create a 3/3 green Elk creature token.
−5: For each other nonland permanent you control, create a token that's a copy of that permanent.
GU
Legendary Planeswalker — Oko
Planeswalker
4
2GU
3
OTJ
1
Oko, the Ringleader
At the beginning of combat on your turn, Oko, the Ringleader becomes a copy of up to one target creature you control until end of turn, except he has hexproof.
+1: Draw two cards. If you've committed a crime this turn, discard a card. Otherwise, discard two cards.
−1: Create a 3/3 green Elk creature token.
−5: For each other nonland permanent you control, create a token that's a copy of that permanent.
GU
Legendary Planeswalker — Oko
Planeswalker
4
2GU
3
OTJ
1
Oko, the Ringleader
At the beginning of combat on your turn, Oko, the Ringleader becomes a copy of up to one target creature you control until end of turn, except he has hexproof.
+1: Draw two cards. If you've committed a crime this turn, discard a card. Otherwise, discard two cards.
−1: Create a 3/3 green Elk creature token.
−5: For each other nonland permanent you control, create a token that's a copy of that permanent.
GU
Legendary Planeswalker — Oko
Planeswalker
4
2GU
3
OTJ
1
Omenport Vigilante
Omenport Vigilante has double strike as long as you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
W
Creature — Human Mercenary
Creature
2
1W
2/2
OTJ
2
One Last Job
Spree (Choose one or more additional costs.)
+ {2} — Return target creature card from your graveyard to the battlefield.
+ {1} — Return target Mount or Vehicle card from your graveyard to the battlefield.
+ {1} — Return target Aura or Equipment card from your graveyard to the battlefield attached to a creature you control.
W
Sorcery
Sorcery
3
2W
OTJ
3
One Last Job
Spree (Choose one or more additional costs.)
+ {2} — Return target creature card from your graveyard to the battlefield.
+ {1} — Return target Mount or Vehicle card from your graveyard to the battlefield.
+ {1} — Return target Aura or Equipment card from your graveyard to the battlefield attached to a creature you control.
W
Sorcery
Sorcery
3
2W
OTJ
3
Ornery Tumblewagg
At the beginning of combat on your turn, put a +1/+1 counter on target creature.
Whenever Ornery Tumblewagg attacks while saddled, double the number of +1/+1 counters on target creature.
Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
G
Creature — Brushwagg Mount
Creature
3
2G
2/2
OTJ
2
Ornery Tumblewagg
At the beginning of combat on your turn, put a +1/+1 counter on target creature.
Whenever Ornery Tumblewagg attacks while saddled, double the number of +1/+1 counters on target creature.
Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
G
Creature — Brushwagg Mount
Creature
3
2G
2/2
OTJ
2
Outcaster Greenblade
When Outcaster Greenblade enters the battlefield, search your library for a basic land card or a Desert card, reveal it, put it into your hand, then shuffle.
Outcaster Greenblade gets +1/+1 for each Desert you control.
G
Creature — Human Mercenary
Creature
3
2G
1/2
OTJ
2
Outcaster Trailblazer
When Outcaster Trailblazer enters the battlefield, add one mana of any color.
Whenever another creature with power 4 or greater enters the battlefield under your control, draw a card.
Plot {2}{G} (You may pay {2}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
G
Creature — Human Druid
Creature
3
2G
4/2
OTJ
2
Outcaster Trailblazer
When Outcaster Trailblazer enters the battlefield, add one mana of any color.
Whenever another creature with power 4 or greater enters the battlefield under your control, draw a card.
Plot {2}{G} (You may pay {2}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
G
Creature — Human Druid
Creature
3
2G
4/2
OTJ
2
Outlaw Medic
Lifelink
When Outlaw Medic dies, draw a card.
W
Creature — Human Rogue
Creature
2
1W
1/3
OTJ
2
Outlaw Stitcher
When Outlaw Stitcher enters the battlefield, create a 2/2 blue and black Zombie Rogue creature token, then put two +1/+1 counters on that token for each spell you've cast this turn other than the first.
Plot {4}{U} (You may pay {4}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
U
Creature — Human Warlock
Creature
4
3U
1/4
OTJ
2
Outlaws' Fury
Creatures you control get +2/+0 until end of turn. If you control an outlaw, exile the top card of your library. Until the end of your next turn, you may play that card. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
R
Instant
Instant
3
2R
OTJ
3
Overzealous Muscle
Whenever you commit a crime during your turn, Overzealous Muscle gains indestructible until end of turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime. Damage and effects that say "destroy" don't destroy a creature with indestructible.)
B
Creature — Ogre Mercenary
Creature
5
4B
5/4
OTJ
2
Patient Naturalist
When Patient Naturalist enters the battlefield, mill three cards. Put a land card from among the milled cards into your hand. If you can't, create a Treasure token. (To mill three cards, put the top three cards of your library into your graveyard.)
G
Creature — Human Scout
Creature
3
2G
2/3
OTJ
2
Peerless Ropemaster
When Peerless Ropemaster enters the battlefield, return up to one target tapped creature to its owner's hand.
U
Creature — Human Rogue
Creature
5
4U
4/4
OTJ
2
Phantom Interference
Spree (Choose one or more additional costs.)
+ {3} — Create a 2/2 white Spirit creature token with flying.
+ {1} — Counter target spell unless its controller pays {2}.
U
Instant
Instant
1
U
OTJ
3
Pillage the Bog
Look at the top X cards of your library, where X is twice the number of lands you control. Put one of them into your hand and the rest on the bottom of your library in a random order.
Plot {1}{B}{G} (You may pay {1}{B}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
BG
Sorcery
Sorcery
2
BG
OTJ
3
Pillage the Bog
Look at the top X cards of your library, where X is twice the number of lands you control. Put one of them into your hand and the rest on the bottom of your library in a random order.
Plot {1}{B}{G} (You may pay {1}{B}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
BG
Sorcery
Sorcery
2
BG
OTJ
3
Pitiless Carnage
Sacrifice any number of permanents you control, then draw that many cards.
Plot {1}{B}{B} (You may pay {1}{B}{B} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
B
Sorcery
Sorcery
4
3B
OTJ
3
Pitiless Carnage
Sacrifice any number of permanents you control, then draw that many cards.
Plot {1}{B}{B} (You may pay {1}{B}{B} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
B
Sorcery
Sorcery
4
3B
OTJ
3
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
OTJ
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
OTJ
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
OTJ
0
Plan the Heist
Surveil 3 if you have no cards in hand. Then draw three cards. (To surveil 3, look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Plot {3}{U} (You may pay {3}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
U
Sorcery
Sorcery
4
2UU
OTJ
3
Prairie Dog
Lifelink
At the beginning of your end step, if you haven't cast a spell from your hand this turn, put a +1/+1 counter on Prairie Dog.
{4}{W}: Until end of turn, if you would put one or more +1/+1 counters on a creature you control, put that many plus one +1/+1 counters on it instead.
W
Creature — Squirrel
Creature
2
1W
2/2
OTJ
2
Prickly Pair
When Prickly Pair enters the battlefield, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
R
Creature — Plant Mercenary
Creature
3
2R
2/2
OTJ
2
Prosperity Tycoon
When Prosperity Tycoon enters the battlefield, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
{2}, Sacrifice a token: Prosperity Tycoon gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it.)
W
Creature — Human Noble
Creature
4
3W
4/2
OTJ
2
Quick Draw
Target creature you control gets +1/+1 and gains first strike until end of turn. Creatures target opponent controls lose first strike and double strike until end of turn.
R
Instant
Instant
1
R
OTJ
3
Quilled Charger
Whenever Quilled Charger attacks while saddled, it gets +1/+2 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)
Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
R
Creature — Porcupine Mount
Creature
4
3R
4/3
OTJ
2
Railway Brawler
Reach, trample
Whenever another creature enters the battlefield under your control, put X +1/+1 counters on it, where X is its power.
Plot {3}{G} (You may pay {3}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
G
Creature — Rhino Warrior
Creature
5
3GG
5/5
OTJ
2
Railway Brawler
Reach, trample
Whenever another creature enters the battlefield under your control, put X +1/+1 counters on it, where X is its power.
Plot {3}{G} (You may pay {3}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
G
Creature — Rhino Warrior
Creature
5
3GG
5/5
OTJ
2
Rakdos Joins Up
When Rakdos Joins Up enters the battlefield, return target creature card from your graveyard to the battlefield with two additional +1/+1 counters on it.
Whenever a legendary creature you control dies, Rakdos Joins Up deals damage equal to that creature's power to target opponent.
BR
Legendary Enchantment
Enchantment
5
3BR
OTJ
1
Rakdos Joins Up
When Rakdos Joins Up enters the battlefield, return target creature card from your graveyard to the battlefield with two additional +1/+1 counters on it.
Whenever a legendary creature you control dies, Rakdos Joins Up deals damage equal to that creature's power to target opponent.
BR
Legendary Enchantment
Enchantment
5
3BR
OTJ
1
Rakdos, the Muscle
Flying, trample
Whenever you sacrifice another creature, exile cards equal to its mana value from the top of target player's library. Until your next end step, you may play those cards, and mana of any type can be spent to cast those spells.
Sacrifice another creature: Rakdos, the Muscle gains indestructible until end of turn. Tap it. Activate only once each turn.
BR
Legendary Creature — Demon Mercenary
Creature
5
2BBR
6/5
OTJ
2
Rakdos, the Muscle
Flying, trample
Whenever you sacrifice another creature, exile cards equal to its mana value from the top of target player's library. Until your next end step, you may play those cards, and mana of any type can be spent to cast those spells.
Sacrifice another creature: Rakdos, the Muscle gains indestructible until end of turn. Tap it. Activate only once each turn.
BR
Legendary Creature — Demon Mercenary
Creature
5
2BBR
6/5
OTJ
2
Rakish Crew
When Rakish Crew enters the battlefield, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Whenever an outlaw you control dies, each opponent loses 1 life and you gain 1 life. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
B
Enchantment
Enchantment
3
2B
OTJ
1
Rambling Possum
Whenever Rambling Possum attacks while saddled, it gets +1/+2 until end of turn. Then you may return any number of creatures that saddled it this turn to their owner's hand.
Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
G
Creature — Possum Mount
Creature
3
2G
3/3
OTJ
2
Rattleback Apothecary
Deathtouch
Whenever you commit a crime, target creature you control gains your choice of menace or lifelink until end of turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
B
Creature — Gorgon Warlock
Creature
3
2B
3/2
OTJ
2
Raucous Entertainer
{1}, {T}: Put a +1/+1 counter on each creature you control that entered the battlefield this turn.
G
Creature — Plant Bard
Creature
2
1G
2/2
OTJ
2
Raven of Fell Omens
Flying
Whenever you commit a crime, each opponent loses 1 life and you gain 1 life. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
B
Creature — Bird
Creature
2
1B
1/2
OTJ
2
Razzle-Dazzler
Whenever you cast your second spell each turn, put a +1/+1 counter on Razzle-Dazzler. It can't be blocked this turn.
U
Creature — Human Wizard
Creature
2
1U
1/2
OTJ
2
Reach for the Sky
Flash
Enchant creature
Enchanted creature gets +3/+2 and has reach.
When Reach for the Sky is put into a graveyard from the battlefield, draw a card.
G
Enchantment — Aura
Enchantment
4
3G
OTJ
1
Reckless Lackey
First strike, haste
{2}{R}, Sacrifice Reckless Lackey: Draw a card and create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
R
Creature — Goblin Pirate
Creature
1
R
1/2
OTJ
2
Redrock Sentinel
Defender
{2}, {T}, Sacrifice a land: Draw a card and create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
Artifact Creature — Golem
Creature
3
3
2/4
OTJ
2
Requisition Raid
Spree (Choose one or more additional costs.)
+ {1} — Destroy target artifact.
+ {1} — Destroy target enchantment.
+ {1} — Put a +1/+1 counter on each creature target player controls.
W
Sorcery
Sorcery
1
W
OTJ
3
Resilient Roadrunner
Haste, protection from Coyotes
{3}: Resilient Roadrunner can't be blocked this turn except by creatures with haste.
R
Creature — Bird
Creature
2
1R
2/2
OTJ
2
Return the Favor
Spree (Choose one or more additional costs.)
+ {1} — Copy target instant spell, sorcery spell, activated ability, or triggered ability. You may choose new targets for the copy.
+ {1} — Change the target of target spell or ability with a single target.
R
Instant
Instant
2
RR
OTJ
3
Rictus Robber
When Rictus Robber enters the battlefield, if a creature died this turn, create a 2/2 blue and black Zombie Rogue creature token.
Plot {2}{B} (You may pay {2}{B} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
B
Creature — Zombie Rogue
Creature
4
3B
4/3
OTJ
2
Riku of Many Paths
Whenever you cast a modal spell, choose up to X, where X is the number of times you chose a mode for that spell —
• Exile the top card of your library. Until the end of your next turn, you may play it.
• Put a +1/+1 counter on Riku of Many Paths. It gains trample until end of turn.
• Create a 1/1 blue Bird creature token with flying.
GRU
Legendary Creature — Human Wizard
Creature
3
GUR
3/3
OTJ
2
Riku of Many Paths
Whenever you cast a modal spell, choose up to X, where X is the number of times you chose a mode for that spell —
• Exile the top card of your library. Until the end of your next turn, you may play it.
• Put a +1/+1 counter on Riku of Many Paths. It gains trample until end of turn.
• Create a 1/1 blue Bird creature token with flying.
GRU
Legendary Creature — Human Wizard
Creature
3
GUR
3/3
OTJ
2
Rise of the Varmints
Create X 2/1 green Varmint creature tokens, where X is the number of creature cards in your graveyard.
Plot {2}{G} (You may pay {2}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
G
Sorcery
Sorcery
4
3G
OTJ
3
Rodeo Pyromancers
Whenever you cast your first spell each turn, add {R}{R}.
R
Creature — Human Mercenary
Creature
4
3R
3/4
OTJ
2
Rooftop Assassin
Flash
Flying, lifelink
When Rooftop Assassin enters the battlefield, destroy target creature an opponent controls that was dealt damage this turn.
B
Creature — Vampire Assassin
Creature
4
3B
2/2
OTJ
2
Roxanne, Starfall Savant
Whenever Roxanne, Starfall Savant enters the battlefield or attacks, create a tapped colorless artifact token named Meteorite with "When Meteorite enters the battlefield, it deals 2 damage to any target" and "{T}: Add one mana of any color."
Whenever you tap an artifact token for mana, add one mana of any type that artifact token produced.
GR
Legendary Creature — Cat Druid
Creature
5
3RG
4/3
OTJ
2
Roxanne, Starfall Savant
Whenever Roxanne, Starfall Savant enters the battlefield or attacks, create a tapped colorless artifact token named Meteorite with "When Meteorite enters the battlefield, it deals 2 damage to any target" and "{T}: Add one mana of any color."
Whenever you tap an artifact token for mana, add one mana of any type that artifact token produced.
GR
Legendary Creature — Cat Druid
Creature
5
3RG
4/3
OTJ
2
Rush of Dread
Spree (Choose one or more additional costs.)
+ {1} — Target opponent sacrifices half the creatures they control, rounded up.
+ {2} — Target opponent discards half the cards in their hand, rounded up.
+ {2} — Target opponent loses half their life, rounded up.
B
Sorcery
Sorcery
3
1BB
OTJ
3
Rush of Dread
Spree (Choose one or more additional costs.)
+ {1} — Target opponent sacrifices half the creatures they control, rounded up.
+ {2} — Target opponent discards half the cards in their hand, rounded up.
+ {2} — Target opponent loses half their life, rounded up.
B
Sorcery
Sorcery
3
1BB
OTJ
3
Rustler Rampage
Spree (Choose one or more additional costs.)
+ {1} — Untap all creatures target player controls.
+ {1} — Target creature gains double strike until end of turn.
W
Instant
Instant
1
W
OTJ
3
Ruthless Lawbringer
When Ruthless Lawbringer enters the battlefield, you may sacrifice another creature. When you do, destroy target nonland permanent.
BW
Creature — Vampire Assassin
Creature
3
1WB
3/2
OTJ
2
Ruthless Lawbringer
When Ruthless Lawbringer enters the battlefield, you may sacrifice another creature. When you do, destroy target nonland permanent.
BW
Creature — Vampire Assassin
Creature
3
1WB
3/2
OTJ
2
Sandstorm Verge
{T}: Add {C}.
{3}, {T}: Target creature can't block this turn. Activate only as a sorcery.
Land — Desert
Land
0
OTJ
0
Satoru, the Infiltrator
Menace
Whenever Satoru, the Infiltrator and/or one or more other nontoken creatures enter the battlefield under your control, if none of them were cast or no mana was spent to cast them, draw a card.
BU
Legendary Creature — Human Ninja Rogue
Creature
2
UB
2/3
OTJ
2
Satoru, the Infiltrator
Menace
Whenever Satoru, the Infiltrator and/or one or more other nontoken creatures enter the battlefield under your control, if none of them were cast or no mana was spent to cast them, draw a card.
BU
Legendary Creature — Human Ninja Rogue
Creature
2
UB
2/3
OTJ
2
Scalestorm Summoner
Whenever Scalestorm Summoner attacks, create a 3/1 red Dinosaur creature token if you control a creature with power 4 or greater.
R
Creature — Human Warlock
Creature
3
2R
3/3
OTJ
2
Scorching Shot
Scorching Shot deals 5 damage to target creature.
R
Sorcery
Sorcery
2
RR
OTJ
3
Scorching Shot
Scorching Shot deals 5 damage to target creature.
R
Sorcery
Sorcery
2
RR
OTJ
3
Seize the Secrets
This spell costs {1} less to cast if you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Draw two cards.
U
Sorcery
Sorcery
3
2U
OTJ
3
Selvala, Eager Trailblazer
Vigilance
Whenever you cast a creature spell, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
{T}: Choose a color. Add one mana of that color for each different power among creatures you control.
GW
Legendary Creature — Elf Scout
Creature
4
2GW
4/5
OTJ
2
Selvala, Eager Trailblazer
Vigilance
Whenever you cast a creature spell, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
{T}: Choose a color. Add one mana of that color for each different power among creatures you control.
GW
Legendary Creature — Elf Scout
Creature
4
2GW
4/5
OTJ
2
Seraphic Steed
First strike, lifelink
Whenever Seraphic Steed attacks while saddled, create a 3/3 white Angel creature token with flying.
Saddle 4 (Tap any number of other creatures you control with total power 4 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
GW
Creature — Unicorn Mount
Creature
2
GW
2/2
OTJ
2
Seraphic Steed
First strike, lifelink
Whenever Seraphic Steed attacks while saddled, create a 3/3 white Angel creature token with flying.
Saddle 4 (Tap any number of other creatures you control with total power 4 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
GW
Creature — Unicorn Mount
Creature
2
GW
2/2
OTJ
2
Servant of the Stinger
Deathtouch
Whenever Servant of the Stinger deals combat damage to a player, if you've committed a crime this turn, you may sacrifice Servant of the Stinger. If you do, search your library for a card, put it into your hand, then shuffle. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
B
Creature — Human Warlock
Creature
2
1B
1/3
OTJ
2
Shackle Slinger
Whenever you cast your second spell each turn, choose target creature an opponent controls. If it's tapped, put a stun counter on it. Otherwise, tap it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
U
Creature — Human Soldier
Creature
3
2U
3/2
OTJ
2
Shepherd of the Clouds
Flying, vigilance
When Shepherd of the Clouds enters the battlefield, return target permanent card with mana value 3 or less from your graveyard to your hand. Return that card to the battlefield instead if you control a Mount.
W
Creature — Pegasus
Creature
5
4W
4/3
OTJ
2
Sheriff of Safe Passage
Sheriff of Safe Passage enters the battlefield with a +1/+1 counter on it plus an additional +1/+1 counter on it for each other creature you control.
Plot {1}{W} (You may pay {1}{W} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
W
Creature — Human Knight
Creature
3
2W
0/0
OTJ
2
Shifting Grift
Spree (Choose one or more additional costs.)
+ {2} — Exchange control of two target creatures.
+ {1} — Exchange control of two target artifacts.
+ {1} — Exchange control of two target enchantments.
U
Sorcery
Sorcery
2
UU
OTJ
3
Shoot the Sheriff
Destroy target non-outlaw creature. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. Everyone else is fair game.)
B
Instant
Instant
2
1B
OTJ
3
Silver Deputy
When Silver Deputy enters the battlefield, you may search your library for a basic land card or a Desert card, reveal it, then shuffle and put it on top.
{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery.
Artifact Creature — Mercenary
Creature
2
2
1/2
OTJ
2
Skulduggery
Until end of turn, target creature you control gets +1/+1 and target creature an opponent controls gets -1/-1.
B
Instant
Instant
1
B
OTJ
3
Slick Sequence
Slick Sequence deals 2 damage to any target. If you've cast another spell this turn, draw a card.
RU
Instant
Instant
2
UR
OTJ
3
Slickshot Lockpicker
When Slickshot Lockpicker enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Plot {2}{U} (You may pay {2}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
U
Creature — Human Rogue
Creature
3
2U
2/3
OTJ
2
Slickshot Show-Off
Flying, haste
Whenever you cast a noncreature spell, Slickshot Show-Off gets +2/+0 until end of turn.
Plot {1}{R} (You may pay {1}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
R
Creature — Bird Wizard
Creature
2
1R
1/2
OTJ
2
Slickshot Show-Off
Flying, haste
Whenever you cast a noncreature spell, Slickshot Show-Off gets +2/+0 until end of turn.
Plot {1}{R} (You may pay {1}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
R
Creature — Bird Wizard
Creature
2
1R
1/2
OTJ
2
Slickshot Vault-Buster
Vigilance
Slickshot Vault-Buster gets +2/+0 as long as you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
U
Creature — Human Rogue
Creature
3
2U
1/4
OTJ
2
Smuggler's Surprise
Spree (Choose one or more additional costs.)
+ {2} — Mill four cards. You may put up to two creature and/or land cards from among the milled cards into your hand.
+ {4}{G} — You may put up to two creature cards from your hand onto the battlefield.
+ {1} — Creatures you control with power 4 or greater gain hexproof and indestructible until end of turn.
G
Instant
Instant
1
G
OTJ
3
Smuggler's Surprise
Spree (Choose one or more additional costs.)
+ {2} — Mill four cards. You may put up to two creature and/or land cards from among the milled cards into your hand.
+ {4}{G} — You may put up to two creature cards from your hand onto the battlefield.
+ {1} — Creatures you control with power 4 or greater gain hexproof and indestructible until end of turn.
G
Instant
Instant
1
G
OTJ
3
Snakeskin Veil
Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
G
Instant
Instant
1
G
OTJ
3
Soured Springs
Soured Springs enters the battlefield tapped.
When Soured Springs enters the battlefield, it deals 1 damage to target opponent.
{T}: Add {U} or {B}.
Land — Desert
Land
0
OTJ
1
0
Spinewoods Armadillo
Reach
Ward {3} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)
{1}{G}, Discard Spinewoods Armadillo: Search your library for a basic land card or a Desert card, reveal it, put it into your hand, then shuffle. You gain 3 life.
G
Creature — Armadillo
Creature
6
4GG
7/7
OTJ
2
Spinewoods Paladin
Trample
When Spinewoods Paladin enters the battlefield, you gain 3 life.
Plot {3}{G} (You may pay {3}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
G
Creature — Human Knight
Creature
5
4G
5/4
OTJ
2
Spirebluff Canal
Spirebluff Canal enters the battlefield tapped unless you control two or fewer other lands.
{T}: Add {U} or {R}.
Land
Land
0
OTJ
1
0
Spirebluff Canal
Spirebluff Canal enters the battlefield tapped unless you control two or fewer other lands.
{T}: Add {U} or {R}.
Land
Land
0
OTJ
1
0
Spring Splasher
Whenever Spring Splasher attacks, target creature defending player controls gets -3/-0 until end of turn.
U
Creature — Frog Beast
Creature
2
1U
2/1
OTJ
2
Stagecoach Security
When Stagecoach Security enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn.
Plot {3}{W} (You may pay {3}{W} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
W
Creature — Human Soldier
Creature
5
4W
4/5
OTJ
2
Steer Clear
Steer Clear deals 2 damage to target attacking or blocking creature. Steer Clear deals 4 damage to that creature instead if you controlled a Mount as you cast this spell.
W
Instant
Instant
1
W
OTJ
3
Step Between Worlds
Each player may shuffle their hand and graveyard into their library. Each player who does draws seven cards. Exile Step Between Worlds.
Plot {4}{U}{U} (You may pay {4}{U}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
U
Sorcery
Sorcery
5
3UU
OTJ
3
Step Between Worlds
Each player may shuffle their hand and graveyard into their library. Each player who does draws seven cards. Exile Step Between Worlds.
Plot {4}{U}{U} (You may pay {4}{U}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
U
Sorcery
Sorcery
5
3UU
OTJ
3
Sterling Hound
When Sterling Hound enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Artifact Creature — Dog
Creature
3
3
3/2
OTJ
2
Sterling Keykeeper
{2}, {T}: Tap target non-Mount creature.
W
Creature — Human Mercenary
Creature
2
1W
2/2
OTJ
2
Sterling Supplier
Flying
When Sterling Supplier enters the battlefield, put a +1/+1 counter on another target creature you control.
W
Creature — Bird Soldier
Creature
5
4W
3/4
OTJ
2
Stingerback Terror
Flying, trample
Stingerback Terror gets -1/-1 for each card in your hand.
Plot {2}{R} (You may pay {2}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
R
Creature — Scorpion Dragon
Creature
4
2RR
7/7
OTJ
2
Stingerback Terror
Flying, trample
Stingerback Terror gets -1/-1 for each card in your hand.
Plot {2}{R} (You may pay {2}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
R
Creature — Scorpion Dragon
Creature
4
2RR
7/7
OTJ
2
Stoic Sphinx
Flash
Flying
Stoic Sphinx has hexproof as long as you haven't cast a spell this turn.
U
Creature — Sphinx
Creature
4
2UU
5/3
OTJ
2
Stoic Sphinx
Flash
Flying
Stoic Sphinx has hexproof as long as you haven't cast a spell this turn.
U
Creature — Sphinx
Creature
4
2UU
5/3
OTJ
2
Stop Cold
Flash
Enchant artifact or creature
When Stop Cold enters the battlefield, tap enchanted permanent.
Enchanted permanent loses all abilities and doesn't untap during its controller's untap step.
U
Enchantment — Aura
Enchantment
4
3U
OTJ
1
Stubborn Burrowfiend
Whenever Stubborn Burrowfiend becomes saddled for the first time each turn, mill two cards, then Stubborn Burrowfiend gets +X/+X until end of turn, where X is the number of creature cards in your graveyard.
Saddle 2 (Tap any number of other creatures yo control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
G
Creature — Badger Beast Mount
Creature
2
1G
2/2
OTJ
2
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
OTJ
0
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
OTJ
0
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
OTJ
0
Taii Wakeen, Perfect Shot
Whenever a source you control deals noncombat damage to a creature equal to that creature's toughness, draw a card.
{X}, {T}: If a source you control would deal noncombat damage to a permanent or player this turn, it deals that much damage plus X instead.
RW
Legendary Creature — Human Mercenary
Creature
2
RW
2/3
OTJ
2
Taii Wakeen, Perfect Shot
Whenever a source you control deals noncombat damage to a creature equal to that creature's toughness, draw a card.
{X}, {T}: If a source you control would deal noncombat damage to a permanent or player this turn, it deals that much damage plus X instead.
RW
Legendary Creature — Human Mercenary
Creature
2
RW
2/3
OTJ
2
Take Up the Shield
Put a +1/+1 counter on target creature. It gains lifelink and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
W
Instant
Instant
2
1W
OTJ
3
Take for a Ride
Take for a Ride has flash as long as you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
R
Sorcery
Sorcery
3
2R
OTJ
3
Take the Fall
Target creature gets -1/-0 until end of turn. It gets -4/-0 until end of turn instead if you control an outlaw. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
Draw a card.
U
Instant
Instant
1
U
OTJ
3
Terror of the Peaks
Flying
Spells your opponents cast that target Terror of the Peaks cost an additional 3 life to cast.
Whenever another creature enters the battlefield under your control, Terror of the Peaks deals damage equal to that creature's power to any target.
R
Creature — Dragon
Creature
5
3RR
5/4
OTJ
2
Terror of the Peaks
Flying
Spells your opponents cast that target Terror of the Peaks cost an additional 3 life to cast.
Whenever another creature enters the battlefield under your control, Terror of the Peaks deals damage equal to that creature's power to any target.
R
Creature — Dragon
Creature
5
3RR
5/4
OTJ
2
The Gitrog, Ravenous Ride
Trample, haste
Whenever The Gitrog, Ravenous Ride deals combat damage to a player, you may sacrifice a creature that saddled it this turn. If you do, draw X cards, then put up to X land cards from your hand onto the battlefield tapped, where X is the sacrificed creature's power.
Saddle 1
BG
Legendary Creature — Frog Horror Mount
Creature
5
3BG
6/5
OTJ
2
The Gitrog, Ravenous Ride
Trample, haste
Whenever The Gitrog, Ravenous Ride deals combat damage to a player, you may sacrifice a creature that saddled it this turn. If you do, draw X cards, then put up to X land cards from your hand onto the battlefield tapped, where X is the sacrificed creature's power.
Saddle 1
BG
Legendary Creature — Frog Horror Mount
Creature
5
3BG
6/5
OTJ
2
The Key to the Vault
Whenever equipped creature deals combat damage to a player, look at that many cards from the top of your library. You may exile a nonland card from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost.
Equip {2}{U}
U
Legendary Artifact — Equipment
Artifact
2
1U
OTJ
1
The Key to the Vault
Whenever equipped creature deals combat damage to a player, look at that many cards from the top of your library. You may exile a nonland card from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost.
Equip {2}{U}
U
Legendary Artifact — Equipment
Artifact
2
1U
OTJ
1
The Key to the Vault
Whenever equipped creature deals combat damage to a player, look at that many cards from the top of your library. You may exile a nonland card from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost.
Equip {2}{U}
U
Legendary Artifact — Equipment
Artifact
2
1U
OTJ
1
This Town Ain't Big Enough
This spell costs {3} less to cast if it targets a permanent you control.
Return up to two target nonland permanents to their owners' hands.
U
Instant
Instant
5
4U
OTJ
3
Three Steps Ahead
Spree (Choose one or more additional costs.)
+ {1}{U} — Counter target spell.
+ {3} — Create a token that's a copy of target artifact or creature you control.
+ {2} — Draw two cards, then discard a card.
U
Instant
Instant
1
U
OTJ
3
Three Steps Ahead
Spree (Choose one or more additional costs.)
+ {1}{U} — Counter target spell.
+ {3} — Create a token that's a copy of target artifact or creature you control.
+ {2} — Draw two cards, then discard a card.
U
Instant
Instant
1
U
OTJ
3
Throw from the Saddle
Target creature you control gets +1/+1 until end of turn. Put a +1/+1 counter on it instead if it's a Mount. Then it deals damage equal to its power to target creature you don't control.
G
Sorcery
Sorcery
2
1G
OTJ
3
Thunder Lasso
When Thunder Lasso enters the battlefield, attach it to target creature you control.
Equipped creature gets +1/+1.
Whenever equipped creature attacks, tap target creature defending player controls.
Equip {2}
W
Artifact — Equipment
Artifact
3
2W
OTJ
1
Thunder Salvo
Thunder Salvo deals X damage to target creature, where X is 2 plus the number of other spells you've cast this turn.
R
Instant
Instant
2
1R
OTJ
3
Tinybones Joins Up
When Tinybones Joins Up enters the battlefield, any number of target players each discard a card.
Whenever a legendary creature enters the battlefield under your control, any number of target players each mill a card and lose 1 life.
B
Legendary Enchantment
Enchantment
1
B
OTJ
1
Tinybones Joins Up
When Tinybones Joins Up enters the battlefield, any number of target players each discard a card.
Whenever a legendary creature enters the battlefield under your control, any number of target players each mill a card and lose 1 life.
B
Legendary Enchantment
Enchantment
1
B
OTJ
1
Tinybones, the Pickpocket
Deathtouch
Whenever Tinybones, the Pickpocket deals combat damage to a player, you may cast target nonland permanent card from that player's graveyard, and mana of any type can be spent to cast that spell.
B
Legendary Creature — Skeleton Rogue
Creature
1
B
1/1
OTJ
2
Tinybones, the Pickpocket
Deathtouch
Whenever Tinybones, the Pickpocket deals combat damage to a player, you may cast target nonland permanent card from that player's graveyard, and mana of any type can be spent to cast that spell.
B
Legendary Creature — Skeleton Rogue
Creature
1
B
1/1
OTJ
2
Tomb Trawler
{2}: Put target card from your graveyard on the bottom of your library.
Artifact Creature — Golem
Creature
2
2
0/4
OTJ
2
Trained Arynx
Whenever Trained Arynx attacks while saddled, it gains first strike until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
W
Creature — Cat Beast Mount
Creature
2
1W
3/1
OTJ
2
Trash the Town
Spree (Choose one or more additional costs.)
+ {2} — Put two +1/+1 counters on target creature.
+ {1} — Target creature gains trample until end of turn.
+ {1} — Until end of turn, target creature gains "Whenever this creature deals combat damage to a player, draw two cards."
G
Instant
Instant
1
G
OTJ
3
Treasure Dredger
{1}, {T}, Pay 1 life: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
B
Creature — Human Rogue
Creature
2
1B
2/2
OTJ
2
Trick Shot
Trick Shot deals 6 damage to target creature and 2 damage to up to one other target creature token.
R
Instant
Instant
5
4R
OTJ
3
Tumbleweed Rising
Create an X/X green Elemental creature token, where X is the greatest power among creatures you control.
Plot {2}{G} (You may pay {2}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
G
Sorcery
Sorcery
2
1G
OTJ
3
Unfortunate Accident
Spree (Choose one or more additional costs.)
+ {2}{B} — Destroy target creature.
+ {1} — Create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
B
Instant
Instant
1
B
OTJ
3
Unscrupulous Contractor
When Unscrupulous Contractor enters the battlefield, you may sacrifice a creature. When you do, target player draws two cards and loses 2 life.
Plot {2}{B} (You may pay {2}{B} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
B
Creature — Human Assassin
Creature
3
2B
3/2
OTJ
2
Vadmir, New Blood
Whenever you commit a crime, put a +1/+1 counter on Vadmir, New Blood. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
As long as Vadmir has four or more +1/+1 counters on it, it has menace and lifelink.
B
Legendary Creature — Vampire Rogue
Creature
2
1B
2/2
OTJ
2
Vadmir, New Blood
Whenever you commit a crime, put a +1/+1 counter on Vadmir, New Blood. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
As long as Vadmir has four or more +1/+1 counters on it, it has menace and lifelink.
B
Legendary Creature — Vampire Rogue
Creature
2
1B
2/2
OTJ
2
Vault Plunderer
When Vault Plunderer enters the battlefield, target player draws a card and loses 1 life.
B
Creature — Human Rogue
Creature
3
2B
3/1
OTJ
2
Vengeful Townsfolk
Whenever one or more other creatures you control die, put a +1/+1 counter on Vengeful Townsfolk.
W
Creature — Human Citizen
Creature
3
2W
3/3
OTJ
2
Vial Smasher, Gleeful Grenadier
Whenever another outlaw enters the battlefield under your control, Vial Smasher, Gleeful Grenadier deals 1 damage to target opponent. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
BR
Legendary Creature — Goblin Mercenary
Creature
2
BR
3/2
OTJ
2
Visage Bandit
You may have Visage Bandit enter the battlefield as a copy of a creature you control, except it's a Shapeshifter Rogue in addition to its other types.
Plot {2}{U} (You may pay {2}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
U
Creature — Shapeshifter Rogue
Creature
4
3U
2/2
OTJ
2
Voracious Varmint
Vigilance
{1}, Sacrifice Voracious Varmint: Destroy target artifact or enchantment.
G
Creature — Varmint
Creature
2
1G
2/2
OTJ
2
Vraska Joins Up
When Vraska Joins Up enters the battlefield, put a deathtouch counter on each creature you control.
Whenever a legendary creature you control deals combat damage to a player, draw a card.
BG
Legendary Enchantment
Enchantment
2
BG
OTJ
1
Vraska Joins Up
When Vraska Joins Up enters the battlefield, put a deathtouch counter on each creature you control.
Whenever a legendary creature you control deals combat damage to a player, draw a card.
BG
Legendary Enchantment
Enchantment
2
BG
OTJ
1
Vraska, the Silencer
Deathtouch
Whenever a nontoken creature an opponent controls dies, you may pay {1}. If you do, return that card to the battlefield tapped under your control. It's a Treasure artifact with "{T}, Sacrifice this artifact: Add one mana of any color," and it loses all other card types.
BG
Legendary Creature — Gorgon Assassin
Creature
3
1BG
3/3
OTJ
2
Vraska, the Silencer
Deathtouch
Whenever a nontoken creature an opponent controls dies, you may pay {1}. If you do, return that card to the battlefield tapped under your control. It's a Treasure artifact with "{T}, Sacrifice this artifact: Add one mana of any color," and it loses all other card types.
BG
Legendary Creature — Gorgon Assassin
Creature
3
1BG
3/3
OTJ
2
Wanted Griffin
Flying
When Wanted Griffin dies, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
W
Creature — Griffin
Creature
4
3W
3/2
OTJ
2
Wrangler of the Damned
Flash
At the beginning of your end step, if you haven't cast a spell from your hand this turn, create a 2/2 white Spirit creature token with flying.
UW
Creature — Human Soldier
Creature
5
3WU
1/4
OTJ
2
Wylie Duke, Atiin Hero
Vigilance
Whenever Wylie Duke, Atiin Hero becomes tapped, you gain 1 life and draw a card.
GW
Legendary Creature — Human Ranger
Creature
3
1GW
4/2
OTJ
2
Wylie Duke, Atiin Hero
Vigilance
Whenever Wylie Duke, Atiin Hero becomes tapped, you gain 1 life and draw a card.
GW
Legendary Creature — Human Ranger
Creature
3
1GW
4/2
OTJ
2