Cockatrice/Magic-Spoiler
2024-04-13 16:11:36 (UTC)
https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/OTC.xml
OTC
Outlaws of Thunder Junction Commander (Spoiler)
Commander
2024-04-19
Academy Manufactor
If you would create a Clue, Food, or Treasure token, instead create one of each.
Artifact Creature — Assembly-Worker
Creature
3
3
1/3
OTC
2
Access Tunnel
{T}: Add {C}.
{3}, {T}: Target creature with power 3 or less can't be blocked this turn.
Land
Land
0
OTC
0
Aetherborn Marauder
Flying, lifelink
When Aetherborn Marauder enters the battlefield, move any number of +1/+1 counters from other permanents you control onto Aetherborn Marauder.
B
Creature — Aetherborn Rogue
Creature
4
3B
2/2
OTC
2
Ancient Greenwarden
Reach
You may play lands from your graveyard.
If a land entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
G
Creature — Elemental
Creature
6
4GG
5/7
OTC
2
Angel of Indemnity
Flying, lifelink
When Angel of Indemnity enters the battlefield, return target permanent card with mana value 4 or less from your graveyard to the battlefield.
Encore {6}{W}{W} ({6}{W}{W}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
W
Creature — Angel Warrior
Creature
6
5W
5/5
OTC
2
Angel of Indemnity
Flying, lifelink
When Angel of Indemnity enters the battlefield, return target permanent card with mana value 4 or less from your graveyard to the battlefield.
Encore {6}{W}{W} ({6}{W}{W}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
W
Creature — Angel Warrior
Creature
6
5W
5/5
OTC
2
Angel of the Ruins
Flying
When Angel of the Ruins enters the battlefield, exile up to two target artifacts and/or enchantments.
Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
W
Artifact Creature — Angel
Creature
7
5WW
5/7
OTC
2
Angelic Sell-Sword
Flying, vigilance
Whenever Angelic Sell-Sword or another nontoken creature enters the battlefield under your control, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Whenever Angelic Sell-Sword attacks, if its power is 6 or greater, draw a card.
W
Creature — Angel Mercenary
Creature
5
4W
4/4
OTC
2
Angelic Sell-Sword
Flying, vigilance
Whenever Angelic Sell-Sword or another nontoken creature enters the battlefield under your control, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Whenever Angelic Sell-Sword attacks, if its power is 6 or greater, draw a card.
W
Creature — Angel Mercenary
Creature
5
4W
4/4
OTC
2
Angrath's Marauders
If a source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
R
Creature — Human Pirate
Creature
7
5RR
4/4
OTC
2
Arcane Bombardment
Whenever you cast your first instant or sorcery spell each turn, exile an instant or sorcery card at random from your graveyard. Then copy each card exiled with Arcane Bombardment. You may cast any number of the copies without paying their mana costs.
R
Enchantment
Enchantment
6
4RR
OTC
1
Arcane Denial
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
U
Instant
Instant
2
1U
OTC
3
Arcane Heist
You may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost. If that spell would be put into their graveyard, exile it instead.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
U
Sorcery
Sorcery
4
2UU
OTC
3
Arcane Heist
You may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost. If that spell would be put into their graveyard, exile it instead.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
U
Sorcery
Sorcery
4
2UU
OTC
3
Arcane Signet
{T}: Add one mana of any color in your commander's color identity.
Artifact
Artifact
2
2
OTC
1
Archmage Emeritus
Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card.
U
Creature — Human Wizard
Creature
4
2UU
2/2
OTC
2
Avenger of Zendikar
When Avenger of Zendikar enters the battlefield, create a 0/1 green Plant creature token for each land you control.
Landfall — Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control.
G
Creature — Elemental
Creature
7
5GG
5/5
OTC
2
Back in Town
Return X target outlaw creature cards from your graveyard to the battlefield. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
B
Sorcery
Sorcery
3
X2B
OTC
3
Back in Town
Return X target outlaw creature cards from your graveyard to the battlefield. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
B
Sorcery
Sorcery
3
X2B
OTC
3
Baleful Mastery
You may pay {1}{B} rather than pay this spell's mana cost.
If the {1}{B} cost was paid, an opponent draws a card.
Exile target creature or planeswalker.
B
Instant
Instant
4
3B
OTC
3
Baleful Strix
Flying, deathtouch
When Baleful Strix enters the battlefield, draw a card.
BU
Artifact Creature — Bird
Creature
2
UB
1/1
OTC
2
Baral's Expertise
Return up to three target artifacts and/or creatures to their owners' hands.
You may cast a spell with mana value 4 or less from your hand without paying its mana cost.
U
Sorcery
Sorcery
5
3UU
OTC
3
Battlefield Forge
{T}: Add {C}.
{T}: Add {R} or {W}. Battlefield Forge deals 1 damage to you.
Land
Land
0
OTC
0
Big Score
As an additional cost to cast this spell, discard a card.
Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")
R
Instant
Instant
4
3R
OTC
3
Bitter Reunion
When Bitter Reunion enters the battlefield, you may discard a card. If you do, draw two cards.
{1}, Sacrifice Bitter Reunion: Creatures you control gain haste until end of turn.
R
Enchantment
Enchantment
2
1R
OTC
1
Blackcleave Cliffs
Blackcleave Cliffs enters the battlefield tapped unless you control two or fewer other lands.
{T}: Add {B} or {R}.
Land
Land
0
OTC
1
0
Bladegriff Prototype
Flying
Whenever Bladegriff Prototype deals combat damage to a player, destroy target nonland permanent of that player's choice that one of your opponents controls.
Artifact Creature — Griffin
Creature
5
5
3/2
OTC
2
Bloodthirsty Adversary
Haste
When Bloodthirsty Adversary enters the battlefield, you may pay {2}{R} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Bloodthirsty Adversary, then exile up to that many target instant and/or sorcery cards with mana value 3 or less from your graveyard and copy them. You may cast any number of the copies without paying their mana costs.
R
Creature — Vampire
Creature
2
1R
2/2
OTC
2
Bojuka Bog
Bojuka Bog enters the battlefield tapped.
When Bojuka Bog enters the battlefield, exile target player's graveyard.
{T}: Add {B}.
Land
Land
0
OTC
1
0
Bonders' Enclave
{T}: Add {C}.
{3}, {T}: Draw a card. Activate only if you control a creature with power 4 or greater.
Land
Land
0
OTC
0
Boros Charm
Choose one —
• Boros Charm deals 4 damage to target player or planeswalker.
• Permanents you control gain indestructible until end of turn.
• Target creature gains double strike until end of turn.
RW
Instant
Instant
2
RW
OTC
3
Bounty Board
{T}: Add one mana of any color.
{1}, {T}: Put a bounty counter on target creature. Activate only as a sorcery.
Whenever a creature with a bounty counter on it dies, each of its controller's opponents draws a card and gains 2 life.
Artifact
Artifact
3
3
OTC
1
Bounty Board
{T}: Add one mana of any color.
{1}, {T}: Put a bounty counter on target creature. Activate only as a sorcery.
Whenever a creature with a bounty counter on it dies, each of its controller's opponents draws a card and gains 2 life.
Artifact
Artifact
3
3
OTC
1
Brainstealer Dragon
Flying
At the beginning of your end step, exile the top card of each opponent's library. You may play those cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it.
Whenever a nonland permanent an opponent owns enters the battlefield under your control, they lose life equal to its mana value.
B
Creature — Dragon Horror
Creature
7
5BB
6/6
OTC
2
Breena, the Demagogue
Flying
Whenever a player attacks one of your opponents, if that opponent has more life than another of your opponents, that attacking player draws a card and you put two +1/+1 counters on a creature you control.
BW
Legendary Creature — Bird Warlock
Creature
3
1WB
1/3
OTC
2
Cactus Preserve
Cactus Preserve enters the battlefield tapped.
{T}: Add one mana of any type that a land you control could produce.
{3}: Until end of turn, Cactus Preserve becomes an X/X green Plant creature with reach, where X is the greatest mana value among your commanders. It's still a land.
Land — Desert
Land
0
OTC
1
0
Cactus Preserve
Cactus Preserve enters the battlefield tapped.
{T}: Add one mana of any type that a land you control could produce.
{3}: Until end of turn, Cactus Preserve becomes an X/X green Plant creature with reach, where X is the greatest mana value among your commanders. It's still a land.
Land — Desert
Land
0
OTC
1
0
Canyon Slough
({T}: Add {B} or {R}.)
Canyon Slough enters the battlefield tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Land — Swamp Mountain
Land
0
OTC
1
0
Captain Lannery Storm
Haste
Whenever Captain Lannery Storm attacks, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
Whenever you sacrifice a Treasure, Captain Lannery Storm gets +1/+0 until end of turn.
R
Legendary Creature — Human Pirate
Creature
3
2R
2/2
OTC
2
Captivating Crew
{3}{R}: Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate only as a sorcery.
R
Creature — Human Pirate
Creature
4
3R
4/3
OTC
2
Cascade Bluffs
{T}: Add {C}.
{U/R}, {T}: Add {U}{U}, {U}{R}, or {R}{R}.
Land
Land
0
OTC
0
Cataclysmic Prospecting
Cataclysmic Prospecting deals X damage to each creature. For each mana from a Desert spent to cast this spell, create a tapped Treasure token.
R
Sorcery
Sorcery
2
XRR
OTC
3
Cataclysmic Prospecting
Cataclysmic Prospecting deals X damage to each creature. For each mana from a Desert spent to cast this spell, create a tapped Treasure token.
R
Sorcery
Sorcery
2
XRR
OTC
3
Caves of Koilos
{T}: Add {C}.
{T}: Add {W} or {B}. Caves of Koilos deals 1 damage to you.
Land
Land
0
OTC
0
Cazur, Ruthless Stalker
Partner with Ukkima, Stalking Shadow (When this creature enters the battlefield, target player may put Ukkima into their hand from their library, then shuffle.)
Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on that creature.
G
Legendary Creature — Human Warrior
Creature
4
3G
3/3
OTC
2
Changeling Outcast
Changeling (This card is every creature type.)
Changeling Outcast can't block and can't be blocked.
B
Creature — Shapeshifter
Creature
1
B
1/1
OTC
2
Chaos Wand
{4}, {T}: Target opponent exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then put the exiled cards that weren't cast this way on the bottom of that library in a random order.
Artifact
Artifact
3
3
OTC
1
Chaos Warp
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
R
Instant
Instant
3
2R
OTC
3
Charred Graverobber
When Charred Graverobber enters the battlefield, return target outlaw card from your graveyard to your hand.
Escape—{3}{B}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Charred Graverobber escapes with a +1/+1 counter on it.
B
Creature — Skeleton Mercenary
Creature
3
2B
3/1
OTC
2
Charred Graverobber
When Charred Graverobber enters the battlefield, return target outlaw card from your graveyard to your hand.
Escape—{3}{B}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Charred Graverobber escapes with a +1/+1 counter on it.
B
Creature — Skeleton Mercenary
Creature
3
2B
3/1
OTC
2
Chromatic Lantern
Lands you control have "{T}: Add one mana of any color."
{T}: Add one mana of any color.
Artifact
Artifact
3
3
OTC
1
Clifftop Retreat
Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains.
{T}: Add {R} or {W}.
Land
Land
0
OTC
1
0
Cold-Eyed Selkie
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards.
GU
Creature — Merfolk Rogue
Creature
3
1G/UG/U
1/1
OTC
2
Command Beacon
{T}: Add {C}.
{T}, Sacrifice Command Beacon: Put your commander into your hand from the command zone.
Land
Land
0
OTC
0
Command Tower
{T}: Add one mana of any color in your commander's color identity.
Land
Land
0
OTC
0
Council's Judgment
Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.
W
Sorcery
Sorcery
3
1WW
OTC
3
Crackling Spellslinger
Flash
When Crackling Spellslinger enters the battlefield, if you cast it, the next instant or sorcery spell you cast this turn has storm. (When you cast that spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
R
Creature — Human Wizard
Creature
5
3RR
2/2
OTC
2
Crackling Spellslinger
Flash
When Crackling Spellslinger enters the battlefield, if you cast it, the next instant or sorcery spell you cast this turn has storm. (When you cast that spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
R
Creature — Human Wizard
Creature
5
3RR
2/2
OTC
2
Crawling Sensation
At the beginning of your upkeep, you may mill two cards.
Whenever one or more land cards are put into your graveyard from anywhere for the first time each turn, create a 1/1 green Insect creature token.
G
Enchantment
Enchantment
3
2G
OTC
1
Culling Ritual
Destroy each nonland permanent with mana value 2 or less. Add {B} or {G} for each permanent destroyed this way.
BG
Sorcery
Sorcery
4
2BG
OTC
3
Cunning Rhetoric
Whenever an opponent attacks you and/or one or more planeswalkers you control, exile the top card of that player's library. You may play that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast it.
B
Enchantment
Enchantment
3
2B
OTC
1
Curse of the Swine
Exile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token.
U
Sorcery
Sorcery
2
XUU
OTC
3
Cursed Mirror
{T}: Add {R}.
As Cursed Mirror enters the battlefield, you may have it become a copy of any creature on the battlefield until end of turn, except it has haste.
R
Artifact
Artifact
3
2R
OTC
1
Curtains' Call
Undaunted (This spell costs {1} less to cast for each opponent.)
Destroy two target creatures.
B
Instant
Instant
6
5B
OTC
3
Darkslick Shores
Darkslick Shores enters the battlefield tapped unless you control two or fewer other lands.
{T}: Add {U} or {B}.
Land
Land
0
OTC
1
0
Darksteel Ingot
Indestructible
{T}: Add one mana of any color.
Artifact
Artifact
3
3
OTC
1
Darkwater Catacombs
{1}, {T}: Add {U}{B}.
Land
Land
0
OTC
0
Dazzling Sphinx
Flying
Whenever Dazzling Sphinx deals combat damage to a player, that player exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then that player puts the exiled cards that weren't cast this way on the bottom of their library in a random order.
U
Creature — Sphinx
Creature
5
3UU
4/5
OTC
2
Dead Before Sunrise
Until end of turn, outlaw creatures you control get +1/+0 and gain "{T}: This creature deals damage equal to its power to target creature." (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
R
Instant
Instant
4
3R
OTC
3
Dead Before Sunrise
Until end of turn, outlaw creatures you control get +1/+0 and gain "{T}: This creature deals damage equal to its power to target creature." (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
R
Instant
Instant
4
3R
OTC
3
Deadly Dispute
As an additional cost to cast this spell, sacrifice an artifact or creature.
Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
B
Instant
Instant
2
1B
OTC
3
Decimate
Destroy target artifact, target creature, target enchantment, and target land. (You can't cast this spell unless you have legal choices for all its targets.)
GR
Sorcery
Sorcery
4
2RG
OTC
3
Deep Analysis
Target player draws two cards.
Flashback—{1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
U
Sorcery
Sorcery
4
3U
OTC
3
Demolition Field
{T}: Add {C}.
{2}, {T}, Sacrifice Demolition Field: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
Land
Land
0
OTC
0
Descend upon the Sinful
Exile all creatures.
Delirium — Create a 4/4 white Angel creature token with flying if there are four or more card types among cards in your graveyard.
W
Sorcery
Sorcery
6
4WW
OTC
3
Desert of the Fervent
Desert of the Fervent enters the battlefield tapped.
{T}: Add {R}.
Cycling {1}{R} ({1}{R}, Discard this card: Draw a card.)
Land — Desert
Land
0
OTC
1
0
Desert of the Indomitable
Desert of the Indomitable enters the battlefield tapped.
{T}: Add {G}.
Cycling {1}{G} ({1}{G}, Discard this card: Draw a card.)
Land — Desert
Land
0
OTC
1
0
Desert of the True
Desert of the True enters the battlefield tapped.
{T}: Add {W}.
Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.)
Land — Desert
Land
0
OTC
1
0
Desolate Mire
{1}, {T}: Add {W}{B}.
Land
Land
0
OTC
0
Dig Through Time
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
U
Instant
Instant
8
6UU
OTC
3
Diluvian Primordial
Flying
When Diluvian Primordial enters the battlefield, for each opponent, you may cast up to one target instant or sorcery card from that player's graveyard without paying its mana cost. If a spell cast this way would be put into a graveyard, exile it instead.
U
Creature — Avatar
Creature
7
5UU
5/5
OTC
2
Dimir Aqueduct
Dimir Aqueduct enters the battlefield tapped.
When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand.
{T}: Add {U}{B}.
Land
Land
0
OTC
1
0
Dire Fleet Daredevil
First strike
When Dire Fleet Daredevil enters the battlefield, exile target instant or sorcery card from an opponent's graveyard. You may cast it this turn, and mana of any type can be spent to cast that spell. If that spell would be put into a graveyard, exile it instead.
R
Creature — Human Pirate
Creature
2
1R
2/1
OTC
2
Dire Fleet Ravager
Menace, deathtouch
When Dire Fleet Ravager enters the battlefield, each player loses a third of their life, rounded up.
B
Creature — Orc Pirate Wizard
Creature
5
3BB
4/4
OTC
2
Discreet Retreat
Enchant land
Enchanted land has "{T}: Add two mana of any one color. Spend this mana only to cast outlaw spells or activate abilities from outlaw sources." (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
Whenever you cast your first outlaw spell each turn, you draw a card and you lose 1 life.
B
Enchantment — Aura
Enchantment
4
3B
OTC
1
Discreet Retreat
Enchant land
Enchanted land has "{T}: Add two mana of any one color. Spend this mana only to cast outlaw spells or activate abilities from outlaw sources." (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
Whenever you cast your first outlaw spell each turn, you draw a card and you lose 1 life.
B
Enchantment — Aura
Enchantment
4
3B
OTC
1
Dragonskull Summit
Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.
{T}: Add {B} or {R}.
Land
Land
0
OTC
1
0
Dream-Thief's Bandana
Whenever equipped creature deals combat damage to a player, look at the top card of their library, then exile it face down. For as long as it remains exiled, you may play it, and mana of any type can be spent to cast that spell.
Equip {1}
Artifact — Equipment
Artifact
2
2
OTC
1
Dream-Thief's Bandana
Whenever equipped creature deals combat damage to a player, look at the top card of their library, then exile it face down. For as long as it remains exiled, you may play it, and mana of any type can be spent to cast that spell.
Equip {1}
Artifact — Equipment
Artifact
2
2
OTC
1
Drowned Catacomb
Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.
{T}: Add {U} or {B}.
Land
Land
0
OTC
1
0
Dune Chanter
Reach
Lands you control and land cards you own that aren't on the battlefield are Deserts in addition to their other types.
Lands you control have "{T}: Add one mana of any color."
{T}: Mill two cards. You gain 1 life for each land card milled this way.
G
Creature — Plant Druid
Creature
3
2G
2/3
OTC
2
Dune Chanter
Reach
Lands you control and land cards you own that aren't on the battlefield are Deserts in addition to their other types.
Lands you control have "{T}: Add one mana of any color."
{T}: Mill two cards. You gain 1 life for each land card milled this way.
G
Creature — Plant Druid
Creature
3
2G
2/3
OTC
2
Dunes of the Dead
{T}: Add {C}.
When Dunes of the Dead is put into a graveyard from the battlefield, create a 2/2 black Zombie creature token.
Land — Desert
Land
0
OTC
0
Eccentric Farmer
When Eccentric Farmer enters the battlefield, mill three cards, then you may return a land card from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.)
G
Creature — Human Peasant
Creature
3
2G
2/3
OTC
2
Edric, Spymaster of Trest
Whenever a creature deals combat damage to one of your opponents, its controller may draw a card.
GU
Legendary Creature — Elf Rogue
Creature
3
1GU
2/2
OTC
2
Electric Revelation
As an additional cost to cast this spell, discard a card.
Draw two cards.
Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)
R
Instant
Instant
3
2R
OTC
3
Electrostatic Field
Defender
Whenever you cast an instant or sorcery spell, Electrostatic Field deals 1 damage to each opponent.
R
Creature — Wall
Creature
2
1R
0/4
OTC
2
Elemental Eruption
Create a 4/4 red Dragon Elemental creature token with flying and prowess.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
R
Sorcery
Sorcery
6
4RR
OTC
3
Elemental Eruption
Create a 4/4 red Dragon Elemental creature token with flying and prowess.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
R
Sorcery
Sorcery
6
4RR
OTC
3
Elvish Rejuvenator
When Elvish Rejuvenator enters the battlefield, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.
G
Creature — Elf Druid
Creature
3
2G
1/1
OTC
2
Embrace the Unknown
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
R
Sorcery
Sorcery
3
2R
OTC
3
Embrace the Unknown
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
R
Sorcery
Sorcery
3
2R
OTC
3
Epic Experiment
Exile the top X cards of your library. You may cast instant and sorcery spells with mana value X or less from among them without paying their mana costs. Then put all cards exiled this way that weren't cast into your graveyard.
RU
Sorcery
Sorcery
2
XUR
OTC
3
Eris, Roar of the Storm
This spell costs {2} less to cast for each different mana value among instant and sorcery cards in your graveyard.
Flying, prowess
Whenever you cast your second spell each turn, create a 4/4 red Dragon Elemental creature token with flying and prowess.
RU
Legendary Creature — Elemental Warlock
Creature
10
8UR
4/4
OTC
2
Eris, Roar of the Storm
This spell costs {2} less to cast for each different mana value among instant and sorcery cards in your graveyard.
Flying, prowess
Whenever you cast your second spell each turn, create a 4/4 red Dragon Elemental creature token with flying and prowess.
RU
Legendary Creature — Elemental Warlock
Creature
10
8UR
4/4
OTC
2
Escape to the Wilds
Exile the top five cards of your library. You may play cards exiled this way until the end of your next turn.
You may play an additional land this turn.
GR
Sorcery
Sorcery
5
3RG
OTC
3
Evolving Wilds
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Land
0
OTC
0
Exotic Orchard
{T}: Add one mana of any color that a land an opponent controls could produce.
Land
Land
0
OTC
0
Explore
You may play an additional land this turn.
Draw a card.
G
Sorcery
Sorcery
2
1G
OTC
3
Expressive Iteration
Look at the top three cards of your library. Put one of them into your hand, put one of them on the bottom of your library, and exile one of them. You may play the exiled card this turn.
RU
Sorcery
Sorcery
2
UR
OTC
3
Extract Brain
Target opponent chooses X cards from their hand. Look at those cards. You may cast a spell from among them without paying its mana cost.
BU
Sorcery
Sorcery
2
XUB
OTC
3
Fain, the Broker
{T}, Sacrifice a creature: Put two +1/+1 counters on target creature.
{T}, Remove a counter from a creature you control: Create a Treasure token.
{T}, Sacrifice an artifact: Create a 2/1 white and black Inkling creature token with flying.
{3}{B}: Untap Fain, the Broker.
B
Legendary Creature — Human Warlock
Creature
3
2B
3/3
OTC
2
Faithless Looting
Draw two cards, then discard two cards.
Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
R
Sorcery
Sorcery
1
R
OTC
3
Fallen Shinobi
Ninjutsu {2}{U}{B} ({2}{U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Fallen Shinobi deals combat damage to a player, that player exiles the top two cards of their library. Until end of turn, you may play those cards without paying their mana costs.
BU
Creature — Zombie Ninja
Creature
5
3UB
5/4
OTC
2
Feed the Swarm
Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
B
Sorcery
Sorcery
2
1B
OTC
3
Felix Five-Boots
Menace, ward {2}
If a creature you control dealing combat damage to a player causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
BGU
Legendary Creature — Ooze Rogue
Creature
5
2BGU
5/4
OTC
2
Felix Five-Boots
Menace, ward {2}
If a creature you control dealing combat damage to a player causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
BGU
Legendary Creature — Ooze Rogue
Creature
5
2BGU
5/4
OTC
2
Fellwar Stone
{T}: Add one mana of any color that a land an opponent controls could produce.
Artifact
Artifact
2
2
OTC
1
Ferrous Lake
{1}, {T}: Add {U}{R}.
Land
Land
0
OTC
0
Fetid Heath
{T}: Add {C}.
{W/B}, {T}: Add {W}{W}, {W}{B}, or {B}{B}.
Land
Land
0
OTC
0
Fetid Pools
({T}: Add {U} or {B}.)
Fetid Pools enters the battlefield tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Land — Island Swamp
Land
0
OTC
1
0
Finale of Promise
You may cast up to one target instant card and/or up to one target sorcery card from your graveyard each with mana value X or less without paying their mana costs. If a spell cast this way would be put into your graveyard, exile it instead. If X is 10 or more, copy each of those spells twice. You may choose new targets for the copies.
R
Sorcery
Sorcery
2
XRR
OTC
3
Finale of Revelation
Draw X cards. If X is 10 or more, instead shuffle your graveyard into your library, draw X cards, untap up to five lands, and you have no maximum hand size for the rest of the game.
Exile Finale of Revelation.
U
Sorcery
Sorcery
2
XUU
OTC
3
Flooded Grove
{T}: Add {C}.
{G/U}, {T}: Add {G}{G}, {G}{U}, or {U}{U}.
Land
Land
0
OTC
0
Forger's Foundry
{T}: Add {U}. When you spend this mana to cast an instant or sorcery spell with mana value 3 or less, you may exile that spell instead of putting it into its owner's graveyard as it resolves.
{3}{U}{U}, {T}: You may cast any number of spells from among cards exiled with Forger's Foundry without paying their mana costs. Activate only as a sorcery.
U
Artifact
Artifact
3
2U
OTC
1
Forger's Foundry
{T}: Add {U}. When you spend this mana to cast an instant or sorcery spell with mana value 3 or less, you may exile that spell instead of putting it into its owner's graveyard as it resolves.
{3}{U}{U}, {T}: You may cast any number of spells from among cards exiled with Forger's Foundry without paying their mana costs. Activate only as a sorcery.
U
Artifact
Artifact
3
2U
OTC
1
Frostboil Snarl
As Frostboil Snarl enters the battlefield, you may reveal an Island or Mountain card from your hand. If you don't, Frostboil Snarl enters the battlefield tapped.
{T}: Add {U} or {R}.
Land
Land
0
OTC
1
0
Galvanic Iteration
When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Flashback {1}{U}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
RU
Instant
Instant
2
UR
OTC
3
Genesis Hydra
When you cast this spell, reveal the top X cards of your library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield. Then shuffle the rest into your library.
Genesis Hydra enters the battlefield with X +1/+1 counters on it.
G
Creature — Plant Hydra
Creature
2
XGG
0/0
OTC
2
Ghostly Pilferer
Whenever Ghostly Pilferer becomes untapped, you may pay {2}. If you do, draw a card.
Whenever an opponent casts a spell from anywhere other than their hand, draw a card.
Discard a card: Ghostly Pilferer can't be blocked this turn.
U
Creature — Spirit Rogue
Creature
2
1U
2/1
OTC
2
Glittering Stockpile
{T}: Add {R}. Put a stash counter on Glittering Stockpile.
{T}, Sacrifice Glittering Stockpile: Add X mana of any one color, where X is the number of stash counters on Glittering Stockpile.
R
Artifact — Treasure
Artifact
3
2R
OTC
1
Goblin Electromancer
Instant and sorcery spells you cast cost {1} less to cast.
RU
Creature — Goblin Wizard
Creature
2
UR
2/2
OTC
2
Gonti, Canny Acquisitor
Spells you cast but don't own cost {1} less to cast.
Whenever one or more creatures you control deal combat damage to a player, look at the top card of that player's library, then exile it face down. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.
BGU
Legendary Creature — Aetherborn Rogue
Creature
5
2BGU
5/5
OTC
2
Gonti, Lord of Luxury
Deathtouch
When Gonti, Lord of Luxury enters the battlefield, look at the top four cards of target opponent's library, exile one of them face down, then put the rest on the bottom of that library in a random order. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast it.
B
Legendary Creature — Aetherborn Rogue
Creature
4
2BB
2/3
OTC
2
Graywater's Fixer
Each outlaw creature card in your graveyard has encore {X}, where X is its mana value. (Exile it and pay its encore cost: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
BR
Creature — Lizard Mercenary
Creature
4
2BR
4/4
OTC
2
Graywater's Fixer
Each outlaw creature card in your graveyard has encore {X}, where X is its mana value. (Exile it and pay its encore cost: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
BR
Creature — Lizard Mercenary
Creature
4
2BR
4/4
OTC
2
Grenzo, Havoc Raiser
Whenever a creature you control deals combat damage to a player, choose one —
• Goad target creature that player controls.
• Exile the top card of that player's library. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
R
Legendary Creature — Goblin Rogue
Creature
2
RR
2/2
OTC
2
Guttersnipe
Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent.
R
Creature — Goblin Shaman
Creature
3
2R
2/2
OTC
2
Harrow
As an additional cost to cast this spell, sacrifice a land.
Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
G
Instant
Instant
3
2G
OTC
3
Hashep Oasis
{T}: Add {C}.
{T}, Pay 1 life: Add {G}.
{1}{G}{G}, {T}, Sacrifice a Desert: Target creature gets +3/+3 until end of turn. Activate only as a sorcery.
Land — Desert
Land
0
OTC
0
Haughty Djinn
Flying
Haughty Djinn's power is equal to the number of instant and sorcery cards in your graveyard.
Instant and sorcery spells you cast cost {1} less to cast.
U
Creature — Djinn
Creature
3
1UU
*/4
OTC
2
Hazezon, Shaper of Sand
Desertwalk (This creature can't be blocked as long as defending player controls a Desert.)
You may play Desert lands from your graveyard.
Whenever a Desert enters the battlefield under your control, create two 1/1 red, green, and white Sand Warrior creature tokens.
GRW
Legendary Creature — Human Warrior
Creature
3
RGW
3/3
OTC
2
Heartless Conscription
Exile all creatures. For each card exiled this way, you may play that card for as long as it remains exiled, and mana of any type can be spent to cast that spell. Exile Heartless Conscription.
B
Sorcery
Sorcery
8
6BB
OTC
3
Heartless Conscription
Exile all creatures. For each card exiled this way, you may play that card for as long as it remains exiled, and mana of any type can be spent to cast that spell. Exile Heartless Conscription.
B
Sorcery
Sorcery
8
6BB
OTC
3
Heaven
Heaven deals X damage to each creature with flying.
GR
Instant
Instant
3
XG
OTC
3
Earth
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Earth deals X damage to each creature without flying.
GR
Sorcery
Sorcery
3
XRR
OTC
3
Heliod's Intervention
Choose one —
• Destroy X target artifacts and/or enchantments.
• Target player gains twice X life.
W
Instant
Instant
2
XWW
OTC
3
Hex
Destroy six target creatures.
B
Sorcery
Sorcery
6
4BB
OTC
3
Hinterland Harbor
Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island.
{T}: Add {G} or {U}.
Land
Land
0
OTC
1
0
Hostage Taker
When Hostage Taker enters the battlefield, exile another target creature or artifact until Hostage Taker leaves the battlefield. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.
BU
Creature — Human Pirate
Creature
4
2UB
2/3
OTC
2
Hour of Promise
Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle. Then if you control three or more Deserts, create two 2/2 black Zombie creature tokens.
G
Sorcery
Sorcery
5
4G
OTC
3
Humble Defector
{T}: Draw two cards. Target opponent gains control of Humble Defector. Activate only during your turn.
R
Creature — Human Rogue
Creature
2
1R
2/1
OTC
2
Idol of Oblivion
{T}: Draw a card. Activate only if you created a token this turn.
{8}, {T}, Sacrifice Idol of Oblivion: Create a 10/10 colorless Eldrazi creature token.
Artifact
Artifact
2
2
OTC
1
Impulsive Pilferer
When Impulsive Pilferer dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
Encore {3}{R} ({3}{R}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
R
Creature — Goblin Pirate
Creature
1
R
1/1
OTC
2
Isolated Chapel
Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp.
{T}: Add {W} or {B}.
Land
Land
0
OTC
1
0
Izzet Boilerworks
Izzet Boilerworks enters the battlefield tapped.
When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand.
{T}: Add {U}{R}.
Land
Land
0
OTC
1
0
Izzet Signet
{1}, {T}: Add {U}{R}.
Artifact
Artifact
2
2
OTC
1
Jungle Shrine
Jungle Shrine enters the battlefield tapped.
{T}: Add {R}, {G}, or {W}.
Land
Land
0
OTC
1
0
Kamber, the Plunderer
Partner with Laurine, the Diversion (When this creature enters the battlefield, target player may put Laurine into their hand from their library, then shuffle.)
Lifelink
Whenever a creature an opponent controls dies, you gain 1 life and create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
B
Legendary Creature — Vampire Rogue
Creature
4
3B
3/4
OTC
2
Kaza, Roil Chaser
Flying, haste
{T}: The next instant or sorcery spell you cast this turn costs {X} less to cast, where X is the number of Wizards you control as this ability resolves.
RU
Legendary Creature — Human Wizard
Creature
2
UR
1/2
OTC
2
Kirri, Talented Sprout
Other Plants and Treefolk you control get +2/+0.
At the beginning of your postcombat main phase, return target Plant, Treefolk, or land card from your graveyard to your hand.
GRW
Legendary Creature — Plant Druid
Creature
4
1RGW
0/3
OTC
2
Kirri, Talented Sprout
Other Plants and Treefolk you control get +2/+0.
At the beginning of your postcombat main phase, return target Plant, Treefolk, or land card from your graveyard to your hand.
GRW
Legendary Creature — Plant Druid
Creature
4
1RGW
0/3
OTC
2
Kodama's Reach
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
G
Sorcery — Arcane
Sorcery
3
2G
OTC
3
Krosan Verge
Krosan Verge enters the battlefield tapped.
{T}: Add {C}.
{2}, {T}, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle.
Land
Land
0
OTC
1
0
Laurine, the Diversion
Partner with Kamber, the Plunderer (When this creature enters the battlefield, target player may put Kamber into their hand from their library, then shuffle.)
First strike
{2}, Sacrifice an artifact or creature: Goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
R
Legendary Creature — Human Rogue
Creature
3
2R
3/3
OTC
2
Leyline Dowser
{1}, {T}: Mill a card. You may put an instant or sorcery card milled this way into your hand.
Tap an untapped legendary creature you control: Untap Leyline Dowser.
Artifact
Artifact
2
2
OTC
1
Leyline Dowser
{1}, {T}: Mill a card. You may put an instant or sorcery card milled this way into your hand.
Tap an untapped legendary creature you control: Untap Leyline Dowser.
Artifact
Artifact
2
2
OTC
1
Life Insurance
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
Whenever a nontoken creature dies, you lose 1 life and create a Treasure token.
BW
Enchantment
Enchantment
5
3WB
OTC
1
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip {0}
Artifact — Equipment
Artifact
2
2
OTC
1
Llanowar Wastes
{T}: Add {C}.
{T}: Add {B} or {G}. Llanowar Wastes deals 1 damage to you.
Land
Land
0
OTC
0
Lock and Load
Draw a card, then draw a card for each other instant and sorcery spell you've cast this turn.
Plot {3}{U} (You may pay {3}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
U
Sorcery
Sorcery
3
2U
OTC
3
Lock and Load
Draw a card, then draw a card for each other instant and sorcery spell you've cast this turn.
Plot {3}{U} (You may pay {3}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
U
Sorcery
Sorcery
3
2U
OTC
3
Magmatic Insight
As an additional cost to cast this spell, discard a land card.
Draw two cards.
R
Sorcery
Sorcery
1
R
OTC
3
Mari, the Killing Quill
Whenever a creature an opponent controls dies, exile it with a hit counter on it.
Assassins, Mercenaries, and Rogues you control have deathtouch and "Whenever this creature deals combat damage to a player, you may remove a hit counter from a card that player owns in exile. If you do, draw a card and create two Treasure tokens."
B
Legendary Creature — Vampire Assassin
Creature
3
1BB
3/2
OTC
2
Marshal's Anthem
Multikicker {1}{W} (You may pay an additional {1}{W} any number of times as you cast this spell.)
Creatures you control get +1/+1.
When Marshal's Anthem enters the battlefield, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times Marshal's Anthem was kicked.
W
Enchantment
Enchantment
4
2WW
OTC
1
Marshland Bloodcaster
Flying
{1}{B}, {T}: Rather than pay the mana cost of the next spell you cast this turn, you may pay life equal to that spell's mana value.
B
Creature — Vampire Warlock
Creature
5
4B
3/5
OTC
2
Mass Mutiny
For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn.
R
Sorcery
Sorcery
5
3RR
OTC
3
Massacre Girl
Menace
When Massacre Girl enters the battlefield, each other creature gets -1/-1 until end of turn. Whenever a creature dies this turn, each creature other than Massacre Girl gets -1/-1 until end of turn.
B
Legendary Creature — Human Assassin
Creature
5
3BB
4/4
OTC
2
Midnight Clock
{T}: Add {U}.
{2}{U}: Put an hour counter on Midnight Clock.
At the beginning of each upkeep, put an hour counter on Midnight Clock.
When the twelfth hour counter is put on Midnight Clock, shuffle your hand and graveyard into your library, then draw seven cards. Exile Midnight Clock.
U
Artifact
Artifact
3
2U
OTC
1
Mind's Dilation
Whenever an opponent casts their first spell each turn, that player exiles the top card of their library. If it's a nonland card, you may cast it without paying its mana cost.
U
Enchantment
Enchantment
7
5UU
OTC
1
Mirror Entity
Changeling (This card is every creature type.)
{X}: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types.
W
Creature — Shapeshifter
Creature
3
2W
1/1
OTC
2
Misfortune Teller
Deathtouch
Whenever Misfortune Teller enters the battlefield or deals combat damage to a player, exile target card from a graveyard. If it was a creature card, create a 2/2 black Rogue creature token. If it was a land card, create a Treasure token. Otherwise, you gain 3 life.
B
Creature — Human Warlock
Creature
4
3B
3/1
OTC
2
Mistmeadow Skulk
Lifelink, protection from mana value 3 or greater
W
Creature — Kithkin Rogue
Creature
2
1W
1/1
OTC
2
Mizzix's Mastery
Exile target card that's an instant or sorcery from your graveyard. For each card exiled this way, copy it, and you may cast the copy without paying its mana cost. Exile Mizzix's Mastery.
Overload {5}{R}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
R
Sorcery
Sorcery
4
3R
OTC
3
Morbid Opportunist
Whenever one or more other creatures die, draw a card. This ability triggers only once each turn.
B
Creature — Human Rogue
Creature
3
2B
1/3
OTC
2
Murmuring Mystic
Whenever you cast an instant or sorcery spell, create a 1/1 blue Bird Illusion creature token with flying.
U
Creature — Human Wizard
Creature
4
3U
1/5
OTC
2
Nantuko Cultivator
When Nantuko Cultivator enters the battlefield, you may discard any number of land cards. Put that many +1/+1 counters on Nantuko Cultivator and draw that many cards.
G
Creature — Insect Druid
Creature
4
3G
2/2
OTC
2
Nashi, Moon Sage's Scion
Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Nashi, Moon Sage's Scion deals combat damage to a player, exile the top card of each player's library. Until end of turn, you may play one of those cards. If you cast a spell this way, pay life equal to its mana value rather than paying its mana cost.
B
Legendary Creature — Rat Ninja
Creature
3
1BB
3/2
OTC
2
Nesting Dragon
Flying
Landfall — Whenever a land enters the battlefield under your control, create a 0/2 red Dragon Egg creature token with defender and "When this creature dies, create a 2/2 red Dragon creature token with flying and '{R}: This creature gets +1/+0 until end of turn.'"
R
Creature — Dragon
Creature
5
3RR
5/4
OTC
2
Nighthawk Scavenger
Flying, deathtouch, lifelink
Nighthawk Scavenger's power is equal to 1 plus the number of card types among cards in your opponents' graveyards.
B
Creature — Vampire Rogue
Creature
3
1BB
1+*/3
OTC
2
Niv-Mizzet, Parun
This spell can't be countered.
Flying
Whenever you draw a card, Niv-Mizzet, Parun deals 1 damage to any target.
Whenever a player casts an instant or sorcery spell, you draw a card.
RU
Legendary Creature — Dragon Wizard
Creature
6
UUURRR
5/5
OTC
2
Nomad Outpost
Nomad Outpost enters the battlefield tapped.
{T}: Add {R}, {W}, or {B}.
Land
Land
0
OTC
1
0
Oblivion Sower
When you cast this spell, target opponent exiles the top four cards of their library, then you may put any number of land cards that player owns from exile onto the battlefield under your control.
Creature — Eldrazi
Creature
6
6
5/8
OTC
2
Octavia, Living Thesis
This spell costs {8} less to cast if you have eight or more instant and/or sorcery cards in your graveyard.
Ward {8}
Magecraft — Whenever you cast or copy an instant or sorcery spell, target creature has base power and toughness 8/8 until end of turn.
U
Legendary Creature — Elemental Octopus
Creature
10
8UU
8/8
OTC
2
Ogre Slumlord
Whenever another nontoken creature dies, you may create a 1/1 black Rat creature token.
Rats you control have deathtouch.
B
Creature — Ogre Rogue
Creature
5
3BB
3/3
OTC
2
Ohran Frostfang
Attacking creatures you control have deathtouch.
Whenever a creature you control deals combat damage to a player, draw a card.
G
Snow Creature — Snake
Creature
5
3GG
2/6
OTC
2
Olivia, Opulent Outlaw
Flying, lifelink
Whenever one or more outlaws you control deal combat damage to a player, create a Treasure token. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
{3}, Sacrifice two Treasures: Put two +1/+1 counters on each creature you control. Activate only as a sorcery.
BRW
Legendary Creature — Vampire Assassin
Creature
4
1RWB
3/3
OTC
2
Omnath, Locus of Rage
Landfall — Whenever a land enters the battlefield under your control, create a 5/5 red and green Elemental creature token.
Whenever Omnath, Locus of Rage or another Elemental you control dies, Omnath deals 3 damage to any target.
GR
Legendary Creature — Elemental
Creature
7
3RRGG
5/5
OTC
2
Opt
Scry 1.
Draw a card.
U
Instant
Instant
1
U
OTC
3
Opulent Palace
Opulent Palace enters the battlefield tapped.
{T}: Add {B}, {G}, or {U}.
Land
Land
0
OTC
1
0
Oracle of Mul Daya
You may play an additional land on each of your turns.
Play with the top card of your library revealed.
You may play lands from the top of your library.
G
Creature — Elf Shaman
Creature
4
3G
2/2
OTC
2
Orochi Soul-Reaver
Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token and manifest the top card of that player's library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
B
Creature — Snake Ninja Rogue
Creature
6
5B
5/4
OTC
2
Orochi Soul-Reaver
Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token and manifest the top card of that player's library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
B
Creature — Snake Ninja Rogue
Creature
6
5B
5/4
OTC
2
Orzhov Signet
{1}, {T}: Add {W}{B}.
Artifact
Artifact
2
2
OTC
1
Overflowing Basin
{1}, {T}: Add {G}{U}.
Land
Land
0
OTC
0
Painful Truths
Converge — You draw X cards and you lose X life, where X is the number of colors of mana spent to cast this spell.
B
Sorcery
Sorcery
3
2B
OTC
3
Painted Bluffs
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
Land — Desert
Land
0
OTC
0
Path of Ancestry
Path of Ancestry enters the battlefield tapped.
{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Land
0
OTC
1
0
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
W
Instant
Instant
1
W
OTC
3
Perennial Behemoth
You may play lands from your graveyard.
Unearth {G}{G} ({G}{G}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Artifact Creature — Beast
Creature
5
5
2/7
OTC
2
Perpetual Timepiece
{T}: Mill two cards.
{2}, Exile Perpetual Timepiece: Shuffle any number of target cards from your graveyard into your library.
Artifact
Artifact
2
2
OTC
1
Plasm Capture
Counter target spell. At the beginning of your next precombat main phase, add X mana in any combination of colors, where X is that spell's mana value.
GU
Instant
Instant
4
GGUU
OTC
3
Ponder
Look at the top three cards of your library, then put them back in any order. You may shuffle.
Draw a card.
U
Sorcery
Sorcery
1
U
OTC
3
Pongify
Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token.
U
Instant
Instant
1
U
OTC
3
Predators' Hour
Until end of turn, creatures you control gain menace and "Whenever this creature deals combat damage to a player, exile the top card of that player's library face down. You may look at and play that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell."
B
Sorcery
Sorcery
2
1B
OTC
3
Preordain
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
U
Sorcery
Sorcery
1
U
OTC
3
Prismatic Lens
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
Artifact
Artifact
2
2
OTC
1
Propaganda
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
U
Enchantment
Enchantment
3
2U
OTC
1
Pteramander
Flying
{7}{U}: Adapt 4. This ability costs {1} less to activate for each instant and sorcery card in your graveyard. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)
U
Creature — Salamander Drake
Creature
1
U
1/1
OTC
2
Putrefy
Destroy target artifact or creature. It can't be regenerated.
BG
Instant
Instant
3
1BG
OTC
3
Pyretic Charge
Discard your hand, then draw four cards. For each card discarded this way, creatures you control get +1/+0 until end of turn.
Plot {3}{R} (You may pay {3}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
R
Sorcery
Sorcery
5
4R
OTC
3
Pyretic Charge
Discard your hand, then draw four cards. For each card discarded this way, creatures you control get +1/+0 until end of turn.
Plot {3}{R} (You may pay {3}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
R
Sorcery
Sorcery
5
4R
OTC
3
Queen Marchesa
Deathtouch, haste
When Queen Marchesa enters the battlefield, you become the monarch.
At the beginning of your upkeep, if an opponent is the monarch, create a 1/1 black Assassin creature token with deathtouch and haste.
BRW
Legendary Creature — Human Assassin
Creature
4
1RWB
3/3
OTC
2
Radical Idea
Draw a card.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
U
Instant
Instant
2
1U
OTC
3
Rain of Riches
When Rain of Riches enters the battlefield, create two Treasure tokens.
The first spell you cast each turn that mana from a Treasure was spent to cast has cascade. (When you cast the spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
R
Enchantment
Enchantment
5
3RR
OTC
1
Rakdos Signet
{1}, {T}: Add {B}{R}.
Artifact
Artifact
2
2
OTC
1
Rampant Growth
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
G
Sorcery
Sorcery
2
1G
OTC
3
Ramunap Excavator
You may play lands from your graveyard.
G
Creature — Naga Cleric
Creature
3
2G
2/3
OTC
2
Ramunap Ruins
{T}: Add {C}.
{T}, Pay 1 life: Add {R}.
{2}{R}{R}, {T}, Sacrifice a Desert: Ramunap Ruins deals 2 damage to each opponent.
Land — Desert
Land
0
OTC
0
Rankle, Master of Pranks
Flying, haste
Whenever Rankle, Master of Pranks deals combat damage to a player, choose any number —
• Each player discards a card.
• Each player loses 1 life and draws a card.
• Each player sacrifices a creature.
B
Legendary Creature — Faerie Rogue
Creature
4
2BB
3/3
OTC
2
Reliquary Tower
You have no maximum hand size.
{T}: Add {C}.
Land
Land
0
OTC
0
Return of the Wildspeaker
Choose one —
• Draw cards equal to the greatest power among non-Human creatures you control.
• Non-Human creatures you control get +3/+3 until end of turn.
G
Instant
Instant
5
4G
OTC
3
Rogue's Passage
{T}: Add {C}.
{4}, {T}: Target creature can't be blocked this turn.
Land
Land
0
OTC
0
Rousing Refrain
Add {R} for each card in target opponent's hand. Until end of turn, you don't lose this mana as steps and phases end. Exile Rousing Refrain with three time counters on it.
Suspend 3—{1}{R} (Rather than cast this card from your hand, you may pay {1}{R} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
R
Sorcery
Sorcery
5
3RR
OTC
3
Rugged Prairie
{T}: Add {C}.
{R/W}, {T}: Add {R}{R}, {R}{W}, or {W}{W}.
Land
Land
0
OTC
0
Rumbleweed
This spell costs {1} less to cast for each land card in your graveyard.
Vigilance, reach, trample
When Rumbleweed enters the battlefield, other creatures you control get +3/+3 and gain trample until end of turn.
G
Creature — Plant Elemental
Creature
11
10G
8/8
OTC
2
Rumbleweed
This spell costs {1} less to cast for each land card in your graveyard.
Vigilance, reach, trample
When Rumbleweed enters the battlefield, other creatures you control get +3/+3 and gain trample until end of turn.
G
Creature — Plant Elemental
Creature
11
10G
8/8
OTC
2
Sage of the Beyond
Flying
Spells you cast from anywhere other than your hand cost {2} less to cast.
Foretell {4}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
U
Creature — Spirit Giant
Creature
7
5UU
5/5
OTC
2
Sand Scout
When Sand Scout enters the battlefield, if an opponent controls more lands than you, search your library for a Desert card, put it onto the battlefield tapped, then shuffle.
Whenever one or more land cards are put into your graveyard from anywhere, create a 1/1 red, green, and white Sand Warrior creature token. This ability triggers only once each turn.
W
Creature — Human Scout
Creature
2
1W
2/2
OTC
2
Sand Scout
When Sand Scout enters the battlefield, if an opponent controls more lands than you, search your library for a Desert card, put it onto the battlefield tapped, then shuffle.
Whenever one or more land cards are put into your graveyard from anywhere, create a 1/1 red, green, and white Sand Warrior creature token. This ability triggers only once each turn.
W
Creature — Human Scout
Creature
2
1W
2/2
OTC
2
Satyr Wayfinder
When Satyr Wayfinder enters the battlefield, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.
G
Creature — Satyr
Creature
2
1G
1/1
OTC
2
Savvy Trader
When Savvy Trader enters the battlefield, exile target permanent card from your graveyard. You may play that card for as long as it remains exiled.
Spells you cast from anywhere other than your hand cost {1} less to cast.
G
Creature — Human Citizen
Creature
4
3G
3/3
OTC
2
Savvy Trader
When Savvy Trader enters the battlefield, exile target permanent card from your graveyard. You may play that card for as long as it remains exiled.
Spells you cast from anywhere other than your hand cost {1} less to cast.
G
Creature — Human Citizen
Creature
4
3G
3/3
OTC
2
Scaretiller
Whenever Scaretiller becomes tapped, choose one —
• You may put a land card from your hand onto the battlefield tapped.
• Return target land card from your graveyard to the battlefield tapped.
Artifact Creature — Scarecrow
Creature
4
4
1/4
OTC
2
Scattered Groves
({T}: Add {G} or {W}.)
Scattered Groves enters the battlefield tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Land — Forest Plains
Land
0
OTC
1
0
Scavenger Grounds
{T}: Add {C}.
{2}, {T}, Sacrifice a Desert: Exile all graveyards.
Land — Desert
Land
0
OTC
0
Scute Swarm
Landfall — Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead.
G
Creature — Insect
Creature
3
2G
1/1
OTC
2
Seize the Spotlight
Each opponent chooses fame or fortune. For each player who chose fame, gain control of a creature that player controls until end of turn. Untap those creatures and they gain haste until end of turn. For each player who chose fortune, you draw a card and create a Treasure token.
R
Sorcery
Sorcery
3
2R
OTC
3
Serum Visions
Draw a card. Scry 2.
U
Sorcery
Sorcery
1
U
OTC
3
Sevinne's Reclamation
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback {4}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
W
Sorcery
Sorcery
3
2W
OTC
3
Shadowblood Ridge
{1}, {T}: Add {B}{R}.
Land
Land
0
OTC
0
Shadowmage Infiltrator
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Whenever Shadowmage Infiltrator deals combat damage to a player, you may draw a card.
BU
Creature — Human Wizard
Creature
3
1UB
1/3
OTC
2
Shark Typhoon
Whenever you cast a noncreature spell, create an X/X blue Shark creature token with flying, where X is that spell's mana value.
Cycling {X}{1}{U} ({X}{1}{U}, Discard this card: Draw a card.)
When you cycle Shark Typhoon, create an X/X blue Shark creature token with flying.
U
Enchantment
Enchantment
6
5U
OTC
1
Shefet Dunes
{T}: Add {C}.
{T}, Pay 1 life: Add {W}.
{2}{W}{W}, {T}, Sacrifice a Desert: Creatures you control get +1/+1 until end of turn. Activate only as a sorcery.
Land — Desert
Land
0
OTC
0
Sheltered Thicket
({T}: Add {R} or {G}.)
Sheltered Thicket enters the battlefield tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Land — Mountain Forest
Land
0
OTC
1
0
Shiny Impetus
Enchant creature
Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
R
Enchantment — Aura
Enchantment
3
2R
OTC
1
Shivan Reef
{T}: Add {C}.
{T}: Add {U} or {R}. Shivan Reef deals 1 damage to you.
Land
Land
0
OTC
0
Silent-Blade Oni
Ninjutsu {4}{U}{B} ({4}{U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Silent-Blade Oni deals combat damage to a player, look at that player's hand. You may cast a spell from among those cards without paying its mana cost.
BU
Creature — Demon Ninja
Creature
7
3UUBB
6/5
OTC
2
Silhana Ledgewalker
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Silhana Ledgewalker can't be blocked except by creatures with flying.
G
Creature — Elf Rogue
Creature
2
1G
1/1
OTC
2
Siphon Insight
Look at the top two cards of target opponent's library. Exile one of them face down and put the other on the bottom of that library. You may look at and play the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.
Flashback {1}{U}{B}
BU
Instant
Instant
2
UB
OTC
3
Skullwinder
Deathtouch
When Skullwinder enters the battlefield, return target card from your graveyard to your hand, then choose an opponent. That player returns a card from their graveyard to their hand.
G
Creature — Snake
Creature
3
2G
1/3
OTC
2
Slither Blade
Slither Blade can't be blocked.
U
Creature — Naga Rogue
Creature
1
U
1/2
OTC
2
Smirking Spelljacker
Flash
Flying
When Smirking Spelljacker enters the battlefield, exile target spell an opponent controls.
Whenever Smirking Spelljacker attacks, if a card is exiled with it, you may cast the exiled card without paying its mana cost.
U
Creature — Djinn Wizard Rogue
Creature
5
4U
3/3
OTC
2
Smirking Spelljacker
Flash
Flying
When Smirking Spelljacker enters the battlefield, exile target spell an opponent controls.
Whenever Smirking Spelljacker attacks, if a card is exiled with it, you may cast the exiled card without paying its mana cost.
U
Creature — Djinn Wizard Rogue
Creature
5
4U
3/3
OTC
2
Smoldering Marsh
({T}: Add {B} or {R}.)
Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.
Land — Swamp Mountain
Land
0
OTC
1
0
Smoldering Stagecoach
Smoldering Stagecoach's power is equal to the number of instant and sorcery cards in your graveyard.
Whenever Smoldering Stagecoach attacks, the next instant spell and the next sorcery spell you cast this turn each have cascade.
Crew 2
R
Artifact — Vehicle
Artifact
4
3R
*/5
OTC
1
Smoldering Stagecoach
Smoldering Stagecoach's power is equal to the number of instant and sorcery cards in your graveyard.
Whenever Smoldering Stagecoach attacks, the next instant spell and the next sorcery spell you cast this turn each have cascade.
Crew 2
R
Artifact — Vehicle
Artifact
4
3R
*/5
OTC
1
Sol Ring
{T}: Add {C}{C}.
Artifact
Artifact
1
1
OTC
1
Springbloom Druid
When Springbloom Druid enters the battlefield, you may sacrifice a land. If you do, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
G
Creature — Elf Druid
Creature
3
2G
1/1
OTC
2
Stella Lee, Wild Card
Whenever you cast your second spell each turn, exile the top card of your library. Until the end of your next turn, you may play that card.
{T}: Copy target instant or sorcery spell you control. You may choose new targets for the copy. Activate only if you've cast three or more spells this turn.
RU
Legendary Creature — Human Rogue
Creature
3
1UR
2/4
OTC
2
Stolen Goods
Target opponent exiles cards from the top of their library until they exile a nonland card. Until end of turn, you may cast that card without paying its mana cost.
U
Sorcery
Sorcery
4
3U
OTC
3
Storm-Kiln Artist
Storm-Kiln Artist gets +1/+0 for each artifact you control.
Magecraft — Whenever you cast or copy an instant or sorcery spell, create a Treasure token.
R
Creature — Dwarf Shaman
Creature
4
3R
2/2
OTC
2
Sulfur Falls
Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain.
{T}: Add {U} or {R}.
Land
Land
0
OTC
1
0
Sulfurous Springs
{T}: Add {C}.
{T}: Add {B} or {R}. Sulfurous Springs deals 1 damage to you.
Land
Land
0
OTC
0
Sun Titan
Vigilance
Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
W
Creature — Giant
Creature
6
4WW
6/6
OTC
2
Sunhome, Fortress of the Legion
{T}: Add {C}.
{2}{R}{W}, {T}: Target creature gains double strike until end of turn.
Land
Land
0
OTC
0
Sunken Hollow
({T}: Add {U} or {B}.)
Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.
Land — Island Swamp
Land
0
OTC
1
0
Sunscorched Divide
{1}, {T}: Add {R}{W}.
Land
Land
0
OTC
0
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.)
Equip {1}
Artifact — Equipment
Artifact
2
2
OTC
1
Tainted Peak
{T}: Add {C}.
{T}: Add {B} or {R}. Activate only if you control a Swamp.
Land
Land
0
OTC
0
Talrand, Sky Summoner
Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying.
U
Legendary Creature — Merfolk Wizard
Creature
4
2UU
2/2
OTC
2
Temple of Deceit
Temple of Deceit enters the battlefield tapped.
When Temple of Deceit enters the battlefield, scry 1.
{T}: Add {U} or {B}.
Land
Land
0
OTC
1
0
Temple of Epiphany
Temple of Epiphany enters the battlefield tapped.
When Temple of Epiphany enters the battlefield, scry 1.
{T}: Add {U} or {R}.
Land
Land
0
OTC
1
0
Temple of Malady
Temple of Malady enters the battlefield tapped.
When Temple of Malady enters the battlefield, scry 1.
{T}: Add {B} or {G}.
Land
Land
0
OTC
1
0
Temple of Malice
Temple of Malice enters the battlefield tapped.
When Temple of Malice enters the battlefield, scry 1.
{T}: Add {B} or {R}.
Land
Land
0
OTC
1
0
Temple of Mystery
Temple of Mystery enters the battlefield tapped.
When Temple of Mystery enters the battlefield, scry 1.
{T}: Add {G} or {U}.
Land
Land
0
OTC
1
0
Temple of Silence
Temple of Silence enters the battlefield tapped.
When Temple of Silence enters the battlefield, scry 1.
{T}: Add {W} or {B}.
Land
Land
0
OTC
1
0
Temple of Triumph
Temple of Triumph enters the battlefield tapped.
When Temple of Triumph enters the battlefield, scry 1.
{T}: Add {R} or {W}.
Land
Land
0
OTC
1
0
Temple of the False God
{T}: Add {C}{C}. Activate only if you control five or more lands.
Land
Land
0
OTC
0
Tenured Inkcaster
When Tenured Inkcaster enters the battlefield, put a +1/+1 counter on target creature.
Whenever a creature you control with a +1/+1 counter on it attacks, each opponent loses 1 life and you gain 1 life.
B
Creature — Vampire Warlock
Creature
5
4B
2/2
OTC
2
Terramorphic Expanse
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Land
0
OTC
0
Tezzeret's Gambit
({U/P} can be paid with either {U} or 2 life.)
Draw two cards, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
U
Sorcery
Sorcery
4
3U/P
OTC
3
The Mending of Dominaria
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Mill two cards, then you may return a creature card from your graveyard to your hand.
III — Return all land cards from your graveyard to the battlefield, then shuffle your graveyard into your library.
G
Enchantment — Saga
Enchantment
5
3GG
OTC
1
The Mimeoplasm
As The Mimeoplasm enters the battlefield, you may exile two creature cards from graveyards. If you do, it enters the battlefield as a copy of one of those cards with a number of additional +1/+1 counters on it equal to the power of the other card.
BGU
Legendary Creature — Ooze
Creature
5
2BGU
0/0
OTC
2
Thief of Sanity
Flying
Whenever Thief of Sanity deals combat damage to a player, look at the top three cards of that player's library, exile one of them face down, then put the rest into their graveyard. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast it.
BU
Creature — Specter
Creature
3
1UB
2/2
OTC
2
Thieving Amalgam
At the beginning of each opponent's upkeep, you manifest the top card of that player's library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Whenever a creature you control but don't own dies, its owner loses 2 life and you gain 2 life.
B
Creature — Ape Snake
Creature
7
5BB
6/7
OTC
2
Thieving Skydiver
Kicker {X}. X can't be 0. (You may pay an additional {X} as you cast this spell.)
Flying
When Thieving Skydiver enters the battlefield, if it was kicked, gain control of target artifact with mana value X or less. If that artifact is an Equipment, attach it to Thieving Skydiver.
U
Creature — Merfolk Rogue
Creature
2
1U
2/1
OTC
2
Thieving Varmint
Deathtouch, lifelink
{T}, Pay 1 life: Add two mana of any one color. Spend this mana only to cast spells you don't own.
B
Creature — Varmint
Creature
2
1B
2/1
OTC
2
Thieving Varmint
Deathtouch, lifelink
{T}, Pay 1 life: Add two mana of any one color. Spend this mana only to cast spells you don't own.
B
Creature — Varmint
Creature
2
1B
2/1
OTC
2
Think Twice
Draw a card.
Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
U
Instant
Instant
2
1U
OTC
3
Third Path Iconoclast
Whenever you cast a noncreature spell, create a 1/1 colorless Soldier artifact creature token.
RU
Creature — Human Monk
Creature
2
UR
2/1
OTC
2
Three Visits
Search your library for a Forest card, put it onto the battlefield, then shuffle.
G
Sorcery
Sorcery
2
1G
OTC
3
Thrilling Discovery
You gain 2 life. Then you may discard two cards. If you do, draw three cards.
RW
Sorcery
Sorcery
2
RW
OTC
3
Thunderclap Drake
Flying
Instant and sorcery spells you cast cost {1} less to cast.
{2}{U}, Sacrifice Thunderclap Drake: When you cast your next instant or sorcery spell this turn, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies.
U
Creature — Drake
Creature
2
1U
2/1
OTC
2
Thunderclap Drake
Flying
Instant and sorcery spells you cast cost {1} less to cast.
{2}{U}, Sacrifice Thunderclap Drake: When you cast your next instant or sorcery spell this turn, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies.
U
Creature — Drake
Creature
2
1U
2/1
OTC
2
Titania, Protector of Argoth
When Titania, Protector of Argoth enters the battlefield, return target land card from your graveyard to the battlefield.
Whenever a land you control is put into a graveyard from the battlefield, create a 5/3 green Elemental creature token.
G
Legendary Creature — Elemental
Creature
5
3GG
5/3
OTC
2
Tower Winder
Reach, deathtouch
When Tower Winder enters the battlefield, search your library and/or graveyard for a card named Command Tower, reveal it, and put it into your hand. If you search your library this way, shuffle.
G
Creature — Snake
Creature
2
1G
1/1
OTC
2
Tower Winder
Reach, deathtouch
When Tower Winder enters the battlefield, search your library and/or graveyard for a card named Command Tower, reveal it, and put it into your hand. If you search your library this way, shuffle.
G
Creature — Snake
Creature
2
1G
1/1
OTC
2
Trailblazer's Boots
Equipped creature has nonbasic landwalk. (It can't be blocked as long as defending player controls a nonbasic land.)
Equip {2}
Artifact — Equipment
Artifact
2
2
OTC
1
Treasure Cruise
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Draw three cards.
U
Sorcery
Sorcery
8
7U
OTC
3
Triton Shorestalker
Triton Shorestalker can't be blocked.
U
Creature — Merfolk Rogue
Creature
1
U
1/1
OTC
2
Trygon Predator
Flying
Whenever Trygon Predator deals combat damage to a player, you may destroy target artifact or enchantment that player controls.
GU
Creature — Beast
Creature
3
1GU
2/3
OTC
2
Turntimber Sower
Whenever one or more land cards are put into your graveyard from anywhere, create a 0/1 green Plant creature token.
{G}, Sacrifice three creatures: Return target land card from your graveyard to your hand.
G
Creature — Elf Druid
Creature
3
2G
3/3
OTC
2
Twilight Mire
{T}: Add {C}.
{B/G}, {T}: Add {B}{B}, {B}{G}, or {G}{G}.
Land
Land
0
OTC
0
Ukkima, Stalking Shadow
Partner with Cazur, Ruthless Stalker (When this creature enters the battlefield, target player may put Cazur into their hand from their library, then shuffle.)
Ukkima, Stalking Shadow can't be blocked.
When Ukkima leaves the battlefield, it deals X damage to target player and you gain X life, where X is its power.
BU
Legendary Creature — Whale Wolf
Creature
3
1UB
2/2
OTC
2
Underground River
{T}: Add {C}.
{T}: Add {U} or {B}. Underground River deals 1 damage to you.
Land
Land
0
OTC
0
Unholy Heat
Unholy Heat deals 2 damage to target creature or planeswalker.
Delirium — Unholy Heat deals 6 damage instead if there are four or more card types among cards in your graveyard.
R
Instant
Instant
1
R
OTC
3
Valorous Stance
Choose one —
• Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
• Destroy target creature with toughness 4 or greater.
W
Instant
Instant
2
1W
OTC
3
Vandalblast
Destroy target artifact you don't control.
Overload {4}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
R
Sorcery
Sorcery
1
R
OTC
3
Vault of the Archangel
{T}: Add {C}.
{2}{W}{B}, {T}: Creatures you control gain deathtouch and lifelink until end of turn.
Land
Land
0
OTC
0
Veinwitch Coven
Menace
Whenever you gain life, you may pay {B}. If you do, return target creature card from your graveyard to your hand.
B
Creature — Vampire Warlock
Creature
3
2B
3/3
OTC
2
Vengeful Regrowth
Return up to three target land cards from your graveyard to the battlefield tapped. Create that many 4/2 green Plant Warrior creature tokens with reach.
Flashback {6}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
G
Sorcery
Sorcery
6
4GG
OTC
3
Vengeful Regrowth
Return up to three target land cards from your graveyard to the battlefield tapped. Create that many 4/2 green Plant Warrior creature tokens with reach.
Flashback {6}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
G
Sorcery
Sorcery
6
4GG
OTC
3
Veyran, Voice of Duality
Magecraft — Whenever you cast or copy an instant or sorcery spell, Veyran, Voice of Duality gets +1/+1 until end of turn.
If you casting or copying an instant or sorcery spell causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
RU
Legendary Creature — Efreet Wizard
Creature
3
1UR
2/2
OTC
2
Vihaan, Goldwaker
Other outlaws you control have vigilance and haste. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
At the beginning of combat on your turn, you may have Treasures you control become 3/3 Construct Assassin artifact creatures in addition to their other types until end of turn.
BRW
Legendary Creature — Dwarf Warlock
Creature
3
RWB
3/3
OTC
2
Vihaan, Goldwaker
Other outlaws you control have vigilance and haste. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
At the beginning of combat on your turn, you may have Treasures you control become 3/3 Construct Assassin artifact creatures in addition to their other types until end of turn.
BRW
Legendary Creature — Dwarf Warlock
Creature
3
RWB
3/3
OTC
2
Villainous Wealth
Target opponent exiles the top X cards of their library. You may cast any number of spells with mana value X or less from among them without paying their mana costs.
BGU
Sorcery
Sorcery
3
XBGU
OTC
3
Viridescent Bog
{1}, {T}: Add {B}{G}.
Land
Land
0
OTC
0
Void Attendant
Devoid (This card has no color.)
{1}{G}, Put a card an opponent owns from exile into that player's graveyard: Create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C}."
Creature — Eldrazi Processor
Creature
3
2G
2/3
OTC
2
Volcanic Torrent
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
Volcanic Torrent deals X damage to each creature and planeswalker your opponents control, where X is the number of spells you've cast this turn.
R
Sorcery
Sorcery
5
4R
OTC
3
We Ride at Dawn
Legendary creature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a legendary creature spell pays for {1} or one mana of that creature's color.)
Whenever your commander attacks, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
W
Enchantment
Enchantment
3
2W
OTC
1
We Ride at Dawn
Legendary creature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a legendary creature spell pays for {1} or one mana of that creature's color.)
Whenever your commander attacks, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
W
Enchantment
Enchantment
3
2W
OTC
1
Whirler Rogue
When Whirler Rogue enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying.
Tap two untapped artifacts you control: Target creature can't be blocked this turn.
U
Creature — Human Rogue Artificer
Creature
4
2UU
2/2
OTC
2
Windfall
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
U
Sorcery
Sorcery
3
2U
OTC
3
Winding Way
Choose creature or land. Reveal the top four cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest into your graveyard.
G
Sorcery
Sorcery
2
1G
OTC
3
Winged Boots
Equipped creature has flying and ward {4}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {4}.)
Equip {1}
U
Artifact — Equipment
Artifact
2
1U
OTC
1
Witch of the Moors
Deathtouch
At the beginning of your end step, if you gained life this turn, each opponent sacrifices a creature and you return up to one target creature card from your graveyard to your hand.
B
Creature — Human Warlock
Creature
5
3BB
4/4
OTC
2
Woodland Cemetery
Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest.
{T}: Add {B} or {G}.
Land
Land
0
OTC
1
0
World Shaper
Whenever World Shaper attacks, you may mill three cards.
When World Shaper dies, return all land cards from your graveyard to the battlefield tapped.
G
Creature — Merfolk Shaman
Creature
4
3G
3/3
OTC
2
Wreck and Rebuild
Choose one —
• Destroy target artifact or enchantment.
• Mill five cards, then you may put a land card from your graveyard onto the battlefield tapped.
Flashback {3}{R}{G}
GR
Sorcery
Sorcery
3
1RG
OTC
3
Yavimaya Coast
{T}: Add {C}.
{T}: Add {G} or {U}. Yavimaya Coast deals 1 damage to you.
Land
Land
0
OTC
0
Young Pyromancer
Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token.
R
Creature — Human Shaman
Creature
2
1R
2/1
OTC
2
Yuma, Proud Protector
This spell costs {1} less to cast for each land card in your graveyard.
Whenever Yuma, Proud Protector enters the battlefield or attacks, you may sacrifice a land. If you do, draw a card.
Whenever a Desert card is put into your graveyard from anywhere, create a 4/2 green Plant Warrior creature token with reach.
GRW
Legendary Creature — Human Ranger
Creature
8
5RGW
6/6
OTC
2