Cockatrice/Magic-Spoiler 2024-04-13 16:11:36 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/OTC.xml OTC Outlaws of Thunder Junction Commander (Spoiler) Commander 2024-04-19 Academy Manufactor If you would create a Clue, Food, or Treasure token, instead create one of each. Artifact Creature — Assembly-Worker Creature 3 3 1/3 OTC 2 Access Tunnel {T}: Add {C}. {3}, {T}: Target creature with power 3 or less can't be blocked this turn. Land Land 0 OTC 0 Aetherborn Marauder Flying, lifelink When Aetherborn Marauder enters the battlefield, move any number of +1/+1 counters from other permanents you control onto Aetherborn Marauder. B Creature — Aetherborn Rogue Creature 4 3B 2/2 OTC 2 Ancient Greenwarden Reach You may play lands from your graveyard. If a land entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. G Creature — Elemental Creature 6 4GG 5/7 OTC 2 Angel of Indemnity Flying, lifelink When Angel of Indemnity enters the battlefield, return target permanent card with mana value 4 or less from your graveyard to the battlefield. Encore {6}{W}{W} ({6}{W}{W}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) W Creature — Angel Warrior Creature 6 5W 5/5 OTC 2 Angel of Indemnity Flying, lifelink When Angel of Indemnity enters the battlefield, return target permanent card with mana value 4 or less from your graveyard to the battlefield. Encore {6}{W}{W} ({6}{W}{W}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) W Creature — Angel Warrior Creature 6 5W 5/5 OTC 2 Angel of the Ruins Flying When Angel of the Ruins enters the battlefield, exile up to two target artifacts and/or enchantments. Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.) W Artifact Creature — Angel Creature 7 5WW 5/7 OTC 2 Angelic Sell-Sword Flying, vigilance Whenever Angelic Sell-Sword or another nontoken creature enters the battlefield under your control, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." Whenever Angelic Sell-Sword attacks, if its power is 6 or greater, draw a card. W Creature — Angel Mercenary Creature 5 4W 4/4 OTC 2 Angelic Sell-Sword Flying, vigilance Whenever Angelic Sell-Sword or another nontoken creature enters the battlefield under your control, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." Whenever Angelic Sell-Sword attacks, if its power is 6 or greater, draw a card. W Creature — Angel Mercenary Creature 5 4W 4/4 OTC 2 Angrath's Marauders If a source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead. R Creature — Human Pirate Creature 7 5RR 4/4 OTC 2 Arcane Bombardment Whenever you cast your first instant or sorcery spell each turn, exile an instant or sorcery card at random from your graveyard. Then copy each card exiled with Arcane Bombardment. You may cast any number of the copies without paying their mana costs. R Enchantment Enchantment 6 4RR OTC 1 Arcane Denial Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep. U Instant Instant 2 1U OTC 3 Arcane Heist You may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost. If that spell would be put into their graveyard, exile it instead. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) U Sorcery Sorcery 4 2UU OTC 3 Arcane Heist You may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost. If that spell would be put into their graveyard, exile it instead. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) U Sorcery Sorcery 4 2UU OTC 3 Arcane Signet {T}: Add one mana of any color in your commander's color identity. Artifact Artifact 2 2 OTC 1 Archmage Emeritus Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card. U Creature — Human Wizard Creature 4 2UU 2/2 OTC 2 Avenger of Zendikar When Avenger of Zendikar enters the battlefield, create a 0/1 green Plant creature token for each land you control. Landfall — Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control. G Creature — Elemental Creature 7 5GG 5/5 OTC 2 Back in Town Return X target outlaw creature cards from your graveyard to the battlefield. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) B Sorcery Sorcery 3 X2B OTC 3 Back in Town Return X target outlaw creature cards from your graveyard to the battlefield. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) B Sorcery Sorcery 3 X2B OTC 3 Baleful Mastery You may pay {1}{B} rather than pay this spell's mana cost. If the {1}{B} cost was paid, an opponent draws a card. Exile target creature or planeswalker. B Instant Instant 4 3B OTC 3 Baleful Strix Flying, deathtouch When Baleful Strix enters the battlefield, draw a card. BU Artifact Creature — Bird Creature 2 UB 1/1 OTC 2 Baral's Expertise Return up to three target artifacts and/or creatures to their owners' hands. You may cast a spell with mana value 4 or less from your hand without paying its mana cost. U Sorcery Sorcery 5 3UU OTC 3 Battlefield Forge {T}: Add {C}. {T}: Add {R} or {W}. Battlefield Forge deals 1 damage to you. Land Land 0 OTC 0 Big Score As an additional cost to cast this spell, discard a card. Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.") R Instant Instant 4 3R OTC 3 Bitter Reunion When Bitter Reunion enters the battlefield, you may discard a card. If you do, draw two cards. {1}, Sacrifice Bitter Reunion: Creatures you control gain haste until end of turn. R Enchantment Enchantment 2 1R OTC 1 Blackcleave Cliffs Blackcleave Cliffs enters the battlefield tapped unless you control two or fewer other lands. {T}: Add {B} or {R}. Land Land 0 OTC 1 0 Bladegriff Prototype Flying Whenever Bladegriff Prototype deals combat damage to a player, destroy target nonland permanent of that player's choice that one of your opponents controls. Artifact Creature — Griffin Creature 5 5 3/2 OTC 2 Bloodthirsty Adversary Haste When Bloodthirsty Adversary enters the battlefield, you may pay {2}{R} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Bloodthirsty Adversary, then exile up to that many target instant and/or sorcery cards with mana value 3 or less from your graveyard and copy them. You may cast any number of the copies without paying their mana costs. R Creature — Vampire Creature 2 1R 2/2 OTC 2 Bojuka Bog Bojuka Bog enters the battlefield tapped. When Bojuka Bog enters the battlefield, exile target player's graveyard. {T}: Add {B}. Land Land 0 OTC 1 0 Bonders' Enclave {T}: Add {C}. {3}, {T}: Draw a card. Activate only if you control a creature with power 4 or greater. Land Land 0 OTC 0 Boros Charm Choose one — • Boros Charm deals 4 damage to target player or planeswalker. • Permanents you control gain indestructible until end of turn. • Target creature gains double strike until end of turn. RW Instant Instant 2 RW OTC 3 Bounty Board {T}: Add one mana of any color. {1}, {T}: Put a bounty counter on target creature. Activate only as a sorcery. Whenever a creature with a bounty counter on it dies, each of its controller's opponents draws a card and gains 2 life. Artifact Artifact 3 3 OTC 1 Bounty Board {T}: Add one mana of any color. {1}, {T}: Put a bounty counter on target creature. Activate only as a sorcery. Whenever a creature with a bounty counter on it dies, each of its controller's opponents draws a card and gains 2 life. Artifact Artifact 3 3 OTC 1 Brainstealer Dragon Flying At the beginning of your end step, exile the top card of each opponent's library. You may play those cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it. Whenever a nonland permanent an opponent owns enters the battlefield under your control, they lose life equal to its mana value. B Creature — Dragon Horror Creature 7 5BB 6/6 OTC 2 Breena, the Demagogue Flying Whenever a player attacks one of your opponents, if that opponent has more life than another of your opponents, that attacking player draws a card and you put two +1/+1 counters on a creature you control. BW Legendary Creature — Bird Warlock Creature 3 1WB 1/3 OTC 2 Cactus Preserve Cactus Preserve enters the battlefield tapped. {T}: Add one mana of any type that a land you control could produce. {3}: Until end of turn, Cactus Preserve becomes an X/X green Plant creature with reach, where X is the greatest mana value among your commanders. It's still a land. Land — Desert Land 0 OTC 1 0 Cactus Preserve Cactus Preserve enters the battlefield tapped. {T}: Add one mana of any type that a land you control could produce. {3}: Until end of turn, Cactus Preserve becomes an X/X green Plant creature with reach, where X is the greatest mana value among your commanders. It's still a land. Land — Desert Land 0 OTC 1 0 Canyon Slough ({T}: Add {B} or {R}.) Canyon Slough enters the battlefield tapped. Cycling {2} ({2}, Discard this card: Draw a card.) Land — Swamp Mountain Land 0 OTC 1 0 Captain Lannery Storm Haste Whenever Captain Lannery Storm attacks, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") Whenever you sacrifice a Treasure, Captain Lannery Storm gets +1/+0 until end of turn. R Legendary Creature — Human Pirate Creature 3 2R 2/2 OTC 2 Captivating Crew {3}{R}: Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate only as a sorcery. R Creature — Human Pirate Creature 4 3R 4/3 OTC 2 Cascade Bluffs {T}: Add {C}. {U/R}, {T}: Add {U}{U}, {U}{R}, or {R}{R}. Land Land 0 OTC 0 Cataclysmic Prospecting Cataclysmic Prospecting deals X damage to each creature. For each mana from a Desert spent to cast this spell, create a tapped Treasure token. R Sorcery Sorcery 2 XRR OTC 3 Cataclysmic Prospecting Cataclysmic Prospecting deals X damage to each creature. For each mana from a Desert spent to cast this spell, create a tapped Treasure token. R Sorcery Sorcery 2 XRR OTC 3 Caves of Koilos {T}: Add {C}. {T}: Add {W} or {B}. Caves of Koilos deals 1 damage to you. Land Land 0 OTC 0 Cazur, Ruthless Stalker Partner with Ukkima, Stalking Shadow (When this creature enters the battlefield, target player may put Ukkima into their hand from their library, then shuffle.) Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on that creature. G Legendary Creature — Human Warrior Creature 4 3G 3/3 OTC 2 Changeling Outcast Changeling (This card is every creature type.) Changeling Outcast can't block and can't be blocked. B Creature — Shapeshifter Creature 1 B 1/1 OTC 2 Chaos Wand {4}, {T}: Target opponent exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then put the exiled cards that weren't cast this way on the bottom of that library in a random order. Artifact Artifact 3 3 OTC 1 Chaos Warp The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield. R Instant Instant 3 2R OTC 3 Charred Graverobber When Charred Graverobber enters the battlefield, return target outlaw card from your graveyard to your hand. Escape—{3}{B}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) Charred Graverobber escapes with a +1/+1 counter on it. B Creature — Skeleton Mercenary Creature 3 2B 3/1 OTC 2 Charred Graverobber When Charred Graverobber enters the battlefield, return target outlaw card from your graveyard to your hand. Escape—{3}{B}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) Charred Graverobber escapes with a +1/+1 counter on it. B Creature — Skeleton Mercenary Creature 3 2B 3/1 OTC 2 Chromatic Lantern Lands you control have "{T}: Add one mana of any color." {T}: Add one mana of any color. Artifact Artifact 3 3 OTC 1 Clifftop Retreat Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains. {T}: Add {R} or {W}. Land Land 0 OTC 1 0 Cold-Eyed Selkie Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards. GU Creature — Merfolk Rogue Creature 3 1G/UG/U 1/1 OTC 2 Command Beacon {T}: Add {C}. {T}, Sacrifice Command Beacon: Put your commander into your hand from the command zone. Land Land 0 OTC 0 Command Tower {T}: Add one mana of any color in your commander's color identity. Land Land 0 OTC 0 Council's Judgment Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes. W Sorcery Sorcery 3 1WW OTC 3 Crackling Spellslinger Flash When Crackling Spellslinger enters the battlefield, if you cast it, the next instant or sorcery spell you cast this turn has storm. (When you cast that spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) R Creature — Human Wizard Creature 5 3RR 2/2 OTC 2 Crackling Spellslinger Flash When Crackling Spellslinger enters the battlefield, if you cast it, the next instant or sorcery spell you cast this turn has storm. (When you cast that spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) R Creature — Human Wizard Creature 5 3RR 2/2 OTC 2 Crawling Sensation At the beginning of your upkeep, you may mill two cards. Whenever one or more land cards are put into your graveyard from anywhere for the first time each turn, create a 1/1 green Insect creature token. G Enchantment Enchantment 3 2G OTC 1 Culling Ritual Destroy each nonland permanent with mana value 2 or less. Add {B} or {G} for each permanent destroyed this way. BG Sorcery Sorcery 4 2BG OTC 3 Cunning Rhetoric Whenever an opponent attacks you and/or one or more planeswalkers you control, exile the top card of that player's library. You may play that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast it. B Enchantment Enchantment 3 2B OTC 1 Curse of the Swine Exile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token. U Sorcery Sorcery 2 XUU OTC 3 Cursed Mirror {T}: Add {R}. As Cursed Mirror enters the battlefield, you may have it become a copy of any creature on the battlefield until end of turn, except it has haste. R Artifact Artifact 3 2R OTC 1 Curtains' Call Undaunted (This spell costs {1} less to cast for each opponent.) Destroy two target creatures. B Instant Instant 6 5B OTC 3 Darkslick Shores Darkslick Shores enters the battlefield tapped unless you control two or fewer other lands. {T}: Add {U} or {B}. Land Land 0 OTC 1 0 Darksteel Ingot Indestructible {T}: Add one mana of any color. Artifact Artifact 3 3 OTC 1 Darkwater Catacombs {1}, {T}: Add {U}{B}. Land Land 0 OTC 0 Dazzling Sphinx Flying Whenever Dazzling Sphinx deals combat damage to a player, that player exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then that player puts the exiled cards that weren't cast this way on the bottom of their library in a random order. U Creature — Sphinx Creature 5 3UU 4/5 OTC 2 Dead Before Sunrise Until end of turn, outlaw creatures you control get +1/+0 and gain "{T}: This creature deals damage equal to its power to target creature." (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) R Instant Instant 4 3R OTC 3 Dead Before Sunrise Until end of turn, outlaw creatures you control get +1/+0 and gain "{T}: This creature deals damage equal to its power to target creature." (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) R Instant Instant 4 3R OTC 3 Deadly Dispute As an additional cost to cast this spell, sacrifice an artifact or creature. Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") B Instant Instant 2 1B OTC 3 Decimate Destroy target artifact, target creature, target enchantment, and target land. (You can't cast this spell unless you have legal choices for all its targets.) GR Sorcery Sorcery 4 2RG OTC 3 Deep Analysis Target player draws two cards. Flashback—{1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.) U Sorcery Sorcery 4 3U OTC 3 Demolition Field {T}: Add {C}. {2}, {T}, Sacrifice Demolition Field: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle. Land Land 0 OTC 0 Descend upon the Sinful Exile all creatures. Delirium — Create a 4/4 white Angel creature token with flying if there are four or more card types among cards in your graveyard. W Sorcery Sorcery 6 4WW OTC 3 Desert of the Fervent Desert of the Fervent enters the battlefield tapped. {T}: Add {R}. Cycling {1}{R} ({1}{R}, Discard this card: Draw a card.) Land — Desert Land 0 OTC 1 0 Desert of the Indomitable Desert of the Indomitable enters the battlefield tapped. {T}: Add {G}. Cycling {1}{G} ({1}{G}, Discard this card: Draw a card.) Land — Desert Land 0 OTC 1 0 Desert of the True Desert of the True enters the battlefield tapped. {T}: Add {W}. Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.) Land — Desert Land 0 OTC 1 0 Desolate Mire {1}, {T}: Add {W}{B}. Land Land 0 OTC 0 Dig Through Time Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order. U Instant Instant 8 6UU OTC 3 Diluvian Primordial Flying When Diluvian Primordial enters the battlefield, for each opponent, you may cast up to one target instant or sorcery card from that player's graveyard without paying its mana cost. If a spell cast this way would be put into a graveyard, exile it instead. U Creature — Avatar Creature 7 5UU 5/5 OTC 2 Dimir Aqueduct Dimir Aqueduct enters the battlefield tapped. When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand. {T}: Add {U}{B}. Land Land 0 OTC 1 0 Dire Fleet Daredevil First strike When Dire Fleet Daredevil enters the battlefield, exile target instant or sorcery card from an opponent's graveyard. You may cast it this turn, and mana of any type can be spent to cast that spell. If that spell would be put into a graveyard, exile it instead. R Creature — Human Pirate Creature 2 1R 2/1 OTC 2 Dire Fleet Ravager Menace, deathtouch When Dire Fleet Ravager enters the battlefield, each player loses a third of their life, rounded up. B Creature — Orc Pirate Wizard Creature 5 3BB 4/4 OTC 2 Discreet Retreat Enchant land Enchanted land has "{T}: Add two mana of any one color. Spend this mana only to cast outlaw spells or activate abilities from outlaw sources." (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) Whenever you cast your first outlaw spell each turn, you draw a card and you lose 1 life. B Enchantment — Aura Enchantment 4 3B OTC 1 Discreet Retreat Enchant land Enchanted land has "{T}: Add two mana of any one color. Spend this mana only to cast outlaw spells or activate abilities from outlaw sources." (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) Whenever you cast your first outlaw spell each turn, you draw a card and you lose 1 life. B Enchantment — Aura Enchantment 4 3B OTC 1 Dragonskull Summit Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain. {T}: Add {B} or {R}. Land Land 0 OTC 1 0 Dream-Thief's Bandana Whenever equipped creature deals combat damage to a player, look at the top card of their library, then exile it face down. For as long as it remains exiled, you may play it, and mana of any type can be spent to cast that spell. Equip {1} Artifact — Equipment Artifact 2 2 OTC 1 Dream-Thief's Bandana Whenever equipped creature deals combat damage to a player, look at the top card of their library, then exile it face down. For as long as it remains exiled, you may play it, and mana of any type can be spent to cast that spell. Equip {1} Artifact — Equipment Artifact 2 2 OTC 1 Drowned Catacomb Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp. {T}: Add {U} or {B}. Land Land 0 OTC 1 0 Dune Chanter Reach Lands you control and land cards you own that aren't on the battlefield are Deserts in addition to their other types. Lands you control have "{T}: Add one mana of any color." {T}: Mill two cards. You gain 1 life for each land card milled this way. G Creature — Plant Druid Creature 3 2G 2/3 OTC 2 Dune Chanter Reach Lands you control and land cards you own that aren't on the battlefield are Deserts in addition to their other types. Lands you control have "{T}: Add one mana of any color." {T}: Mill two cards. You gain 1 life for each land card milled this way. G Creature — Plant Druid Creature 3 2G 2/3 OTC 2 Dunes of the Dead {T}: Add {C}. When Dunes of the Dead is put into a graveyard from the battlefield, create a 2/2 black Zombie creature token. Land — Desert Land 0 OTC 0 Eccentric Farmer When Eccentric Farmer enters the battlefield, mill three cards, then you may return a land card from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.) G Creature — Human Peasant Creature 3 2G 2/3 OTC 2 Edric, Spymaster of Trest Whenever a creature deals combat damage to one of your opponents, its controller may draw a card. GU Legendary Creature — Elf Rogue Creature 3 1GU 2/2 OTC 2 Electric Revelation As an additional cost to cast this spell, discard a card. Draw two cards. Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.) R Instant Instant 3 2R OTC 3 Electrostatic Field Defender Whenever you cast an instant or sorcery spell, Electrostatic Field deals 1 damage to each opponent. R Creature — Wall Creature 2 1R 0/4 OTC 2 Elemental Eruption Create a 4/4 red Dragon Elemental creature token with flying and prowess. Storm (When you cast this spell, copy it for each spell cast before it this turn.) R Sorcery Sorcery 6 4RR OTC 3 Elemental Eruption Create a 4/4 red Dragon Elemental creature token with flying and prowess. Storm (When you cast this spell, copy it for each spell cast before it this turn.) R Sorcery Sorcery 6 4RR OTC 3 Elvish Rejuvenator When Elvish Rejuvenator enters the battlefield, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. G Creature — Elf Druid Creature 3 2G 1/1 OTC 2 Embrace the Unknown Exile the top two cards of your library. Until the end of your next turn, you may play those cards. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) R Sorcery Sorcery 3 2R OTC 3 Embrace the Unknown Exile the top two cards of your library. Until the end of your next turn, you may play those cards. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) R Sorcery Sorcery 3 2R OTC 3 Epic Experiment Exile the top X cards of your library. You may cast instant and sorcery spells with mana value X or less from among them without paying their mana costs. Then put all cards exiled this way that weren't cast into your graveyard. RU Sorcery Sorcery 2 XUR OTC 3 Eris, Roar of the Storm This spell costs {2} less to cast for each different mana value among instant and sorcery cards in your graveyard. Flying, prowess Whenever you cast your second spell each turn, create a 4/4 red Dragon Elemental creature token with flying and prowess. RU Legendary Creature — Elemental Warlock Creature 10 8UR 4/4 OTC 2 Eris, Roar of the Storm This spell costs {2} less to cast for each different mana value among instant and sorcery cards in your graveyard. Flying, prowess Whenever you cast your second spell each turn, create a 4/4 red Dragon Elemental creature token with flying and prowess. RU Legendary Creature — Elemental Warlock Creature 10 8UR 4/4 OTC 2 Escape to the Wilds Exile the top five cards of your library. You may play cards exiled this way until the end of your next turn. You may play an additional land this turn. GR Sorcery Sorcery 5 3RG OTC 3 Evolving Wilds {T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Land Land 0 OTC 0 Exotic Orchard {T}: Add one mana of any color that a land an opponent controls could produce. Land Land 0 OTC 0 Explore You may play an additional land this turn. Draw a card. G Sorcery Sorcery 2 1G OTC 3 Expressive Iteration Look at the top three cards of your library. Put one of them into your hand, put one of them on the bottom of your library, and exile one of them. You may play the exiled card this turn. RU Sorcery Sorcery 2 UR OTC 3 Extract Brain Target opponent chooses X cards from their hand. Look at those cards. You may cast a spell from among them without paying its mana cost. BU Sorcery Sorcery 2 XUB OTC 3 Fain, the Broker {T}, Sacrifice a creature: Put two +1/+1 counters on target creature. {T}, Remove a counter from a creature you control: Create a Treasure token. {T}, Sacrifice an artifact: Create a 2/1 white and black Inkling creature token with flying. {3}{B}: Untap Fain, the Broker. B Legendary Creature — Human Warlock Creature 3 2B 3/3 OTC 2 Faithless Looting Draw two cards, then discard two cards. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) R Sorcery Sorcery 1 R OTC 3 Fallen Shinobi Ninjutsu {2}{U}{B} ({2}{U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Fallen Shinobi deals combat damage to a player, that player exiles the top two cards of their library. Until end of turn, you may play those cards without paying their mana costs. BU Creature — Zombie Ninja Creature 5 3UB 5/4 OTC 2 Feed the Swarm Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value. B Sorcery Sorcery 2 1B OTC 3 Felix Five-Boots Menace, ward {2} If a creature you control dealing combat damage to a player causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. BGU Legendary Creature — Ooze Rogue Creature 5 2BGU 5/4 OTC 2 Felix Five-Boots Menace, ward {2} If a creature you control dealing combat damage to a player causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. BGU Legendary Creature — Ooze Rogue Creature 5 2BGU 5/4 OTC 2 Fellwar Stone {T}: Add one mana of any color that a land an opponent controls could produce. Artifact Artifact 2 2 OTC 1 Ferrous Lake {1}, {T}: Add {U}{R}. Land Land 0 OTC 0 Fetid Heath {T}: Add {C}. {W/B}, {T}: Add {W}{W}, {W}{B}, or {B}{B}. Land Land 0 OTC 0 Fetid Pools ({T}: Add {U} or {B}.) Fetid Pools enters the battlefield tapped. Cycling {2} ({2}, Discard this card: Draw a card.) Land — Island Swamp Land 0 OTC 1 0 Finale of Promise You may cast up to one target instant card and/or up to one target sorcery card from your graveyard each with mana value X or less without paying their mana costs. If a spell cast this way would be put into your graveyard, exile it instead. If X is 10 or more, copy each of those spells twice. You may choose new targets for the copies. R Sorcery Sorcery 2 XRR OTC 3 Finale of Revelation Draw X cards. If X is 10 or more, instead shuffle your graveyard into your library, draw X cards, untap up to five lands, and you have no maximum hand size for the rest of the game. Exile Finale of Revelation. U Sorcery Sorcery 2 XUU OTC 3 Flooded Grove {T}: Add {C}. {G/U}, {T}: Add {G}{G}, {G}{U}, or {U}{U}. Land Land 0 OTC 0 Forger's Foundry {T}: Add {U}. When you spend this mana to cast an instant or sorcery spell with mana value 3 or less, you may exile that spell instead of putting it into its owner's graveyard as it resolves. {3}{U}{U}, {T}: You may cast any number of spells from among cards exiled with Forger's Foundry without paying their mana costs. Activate only as a sorcery. U Artifact Artifact 3 2U OTC 1 Forger's Foundry {T}: Add {U}. When you spend this mana to cast an instant or sorcery spell with mana value 3 or less, you may exile that spell instead of putting it into its owner's graveyard as it resolves. {3}{U}{U}, {T}: You may cast any number of spells from among cards exiled with Forger's Foundry without paying their mana costs. Activate only as a sorcery. U Artifact Artifact 3 2U OTC 1 Frostboil Snarl As Frostboil Snarl enters the battlefield, you may reveal an Island or Mountain card from your hand. If you don't, Frostboil Snarl enters the battlefield tapped. {T}: Add {U} or {R}. Land Land 0 OTC 1 0 Galvanic Iteration When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. Flashback {1}{U}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) RU Instant Instant 2 UR OTC 3 Genesis Hydra When you cast this spell, reveal the top X cards of your library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield. Then shuffle the rest into your library. Genesis Hydra enters the battlefield with X +1/+1 counters on it. G Creature — Plant Hydra Creature 2 XGG 0/0 OTC 2 Ghostly Pilferer Whenever Ghostly Pilferer becomes untapped, you may pay {2}. If you do, draw a card. Whenever an opponent casts a spell from anywhere other than their hand, draw a card. Discard a card: Ghostly Pilferer can't be blocked this turn. U Creature — Spirit Rogue Creature 2 1U 2/1 OTC 2 Glittering Stockpile {T}: Add {R}. Put a stash counter on Glittering Stockpile. {T}, Sacrifice Glittering Stockpile: Add X mana of any one color, where X is the number of stash counters on Glittering Stockpile. R Artifact — Treasure Artifact 3 2R OTC 1 Goblin Electromancer Instant and sorcery spells you cast cost {1} less to cast. RU Creature — Goblin Wizard Creature 2 UR 2/2 OTC 2 Gonti, Canny Acquisitor Spells you cast but don't own cost {1} less to cast. Whenever one or more creatures you control deal combat damage to a player, look at the top card of that player's library, then exile it face down. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast that spell. BGU Legendary Creature — Aetherborn Rogue Creature 5 2BGU 5/5 OTC 2 Gonti, Lord of Luxury Deathtouch When Gonti, Lord of Luxury enters the battlefield, look at the top four cards of target opponent's library, exile one of them face down, then put the rest on the bottom of that library in a random order. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast it. B Legendary Creature — Aetherborn Rogue Creature 4 2BB 2/3 OTC 2 Graywater's Fixer Each outlaw creature card in your graveyard has encore {X}, where X is its mana value. (Exile it and pay its encore cost: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) BR Creature — Lizard Mercenary Creature 4 2BR 4/4 OTC 2 Graywater's Fixer Each outlaw creature card in your graveyard has encore {X}, where X is its mana value. (Exile it and pay its encore cost: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) BR Creature — Lizard Mercenary Creature 4 2BR 4/4 OTC 2 Grenzo, Havoc Raiser Whenever a creature you control deals combat damage to a player, choose one — • Goad target creature that player controls. • Exile the top card of that player's library. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell. R Legendary Creature — Goblin Rogue Creature 2 RR 2/2 OTC 2 Guttersnipe Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent. R Creature — Goblin Shaman Creature 3 2R 2/2 OTC 2 Harrow As an additional cost to cast this spell, sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield, then shuffle. G Instant Instant 3 2G OTC 3 Hashep Oasis {T}: Add {C}. {T}, Pay 1 life: Add {G}. {1}{G}{G}, {T}, Sacrifice a Desert: Target creature gets +3/+3 until end of turn. Activate only as a sorcery. Land — Desert Land 0 OTC 0 Haughty Djinn Flying Haughty Djinn's power is equal to the number of instant and sorcery cards in your graveyard. Instant and sorcery spells you cast cost {1} less to cast. U Creature — Djinn Creature 3 1UU */4 OTC 2 Hazezon, Shaper of Sand Desertwalk (This creature can't be blocked as long as defending player controls a Desert.) You may play Desert lands from your graveyard. Whenever a Desert enters the battlefield under your control, create two 1/1 red, green, and white Sand Warrior creature tokens. GRW Legendary Creature — Human Warrior Creature 3 RGW 3/3 OTC 2 Heartless Conscription Exile all creatures. For each card exiled this way, you may play that card for as long as it remains exiled, and mana of any type can be spent to cast that spell. Exile Heartless Conscription. B Sorcery Sorcery 8 6BB OTC 3 Heartless Conscription Exile all creatures. For each card exiled this way, you may play that card for as long as it remains exiled, and mana of any type can be spent to cast that spell. Exile Heartless Conscription. B Sorcery Sorcery 8 6BB OTC 3 Heaven Heaven deals X damage to each creature with flying. GR Instant Instant 3 XG OTC 3 Earth Aftermath (Cast this spell only from your graveyard. Then exile it.) Earth deals X damage to each creature without flying. GR Sorcery Sorcery 3 XRR OTC 3 Heliod's Intervention Choose one — • Destroy X target artifacts and/or enchantments. • Target player gains twice X life. W Instant Instant 2 XWW OTC 3 Hex Destroy six target creatures. B Sorcery Sorcery 6 4BB OTC 3 Hinterland Harbor Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island. {T}: Add {G} or {U}. Land Land 0 OTC 1 0 Hostage Taker When Hostage Taker enters the battlefield, exile another target creature or artifact until Hostage Taker leaves the battlefield. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell. BU Creature — Human Pirate Creature 4 2UB 2/3 OTC 2 Hour of Promise Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle. Then if you control three or more Deserts, create two 2/2 black Zombie creature tokens. G Sorcery Sorcery 5 4G OTC 3 Humble Defector {T}: Draw two cards. Target opponent gains control of Humble Defector. Activate only during your turn. R Creature — Human Rogue Creature 2 1R 2/1 OTC 2 Idol of Oblivion {T}: Draw a card. Activate only if you created a token this turn. {8}, {T}, Sacrifice Idol of Oblivion: Create a 10/10 colorless Eldrazi creature token. Artifact Artifact 2 2 OTC 1 Impulsive Pilferer When Impulsive Pilferer dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") Encore {3}{R} ({3}{R}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) R Creature — Goblin Pirate Creature 1 R 1/1 OTC 2 Isolated Chapel Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp. {T}: Add {W} or {B}. Land Land 0 OTC 1 0 Izzet Boilerworks Izzet Boilerworks enters the battlefield tapped. When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand. {T}: Add {U}{R}. Land Land 0 OTC 1 0 Izzet Signet {1}, {T}: Add {U}{R}. Artifact Artifact 2 2 OTC 1 Jungle Shrine Jungle Shrine enters the battlefield tapped. {T}: Add {R}, {G}, or {W}. Land Land 0 OTC 1 0 Kamber, the Plunderer Partner with Laurine, the Diversion (When this creature enters the battlefield, target player may put Laurine into their hand from their library, then shuffle.) Lifelink Whenever a creature an opponent controls dies, you gain 1 life and create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") B Legendary Creature — Vampire Rogue Creature 4 3B 3/4 OTC 2 Kaza, Roil Chaser Flying, haste {T}: The next instant or sorcery spell you cast this turn costs {X} less to cast, where X is the number of Wizards you control as this ability resolves. RU Legendary Creature — Human Wizard Creature 2 UR 1/2 OTC 2 Kirri, Talented Sprout Other Plants and Treefolk you control get +2/+0. At the beginning of your postcombat main phase, return target Plant, Treefolk, or land card from your graveyard to your hand. GRW Legendary Creature — Plant Druid Creature 4 1RGW 0/3 OTC 2 Kirri, Talented Sprout Other Plants and Treefolk you control get +2/+0. At the beginning of your postcombat main phase, return target Plant, Treefolk, or land card from your graveyard to your hand. GRW Legendary Creature — Plant Druid Creature 4 1RGW 0/3 OTC 2 Kodama's Reach Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. G Sorcery — Arcane Sorcery 3 2G OTC 3 Krosan Verge Krosan Verge enters the battlefield tapped. {T}: Add {C}. {2}, {T}, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle. Land Land 0 OTC 1 0 Laurine, the Diversion Partner with Kamber, the Plunderer (When this creature enters the battlefield, target player may put Kamber into their hand from their library, then shuffle.) First strike {2}, Sacrifice an artifact or creature: Goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) R Legendary Creature — Human Rogue Creature 3 2R 3/3 OTC 2 Leyline Dowser {1}, {T}: Mill a card. You may put an instant or sorcery card milled this way into your hand. Tap an untapped legendary creature you control: Untap Leyline Dowser. Artifact Artifact 2 2 OTC 1 Leyline Dowser {1}, {T}: Mill a card. You may put an instant or sorcery card milled this way into your hand. Tap an untapped legendary creature you control: Untap Leyline Dowser. Artifact Artifact 2 2 OTC 1 Life Insurance Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) Whenever a nontoken creature dies, you lose 1 life and create a Treasure token. BW Enchantment Enchantment 5 3WB OTC 1 Lightning Greaves Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0} Artifact — Equipment Artifact 2 2 OTC 1 Llanowar Wastes {T}: Add {C}. {T}: Add {B} or {G}. Llanowar Wastes deals 1 damage to you. Land Land 0 OTC 0 Lock and Load Draw a card, then draw a card for each other instant and sorcery spell you've cast this turn. Plot {3}{U} (You may pay {3}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) U Sorcery Sorcery 3 2U OTC 3 Lock and Load Draw a card, then draw a card for each other instant and sorcery spell you've cast this turn. Plot {3}{U} (You may pay {3}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) U Sorcery Sorcery 3 2U OTC 3 Magmatic Insight As an additional cost to cast this spell, discard a land card. Draw two cards. R Sorcery Sorcery 1 R OTC 3 Mari, the Killing Quill Whenever a creature an opponent controls dies, exile it with a hit counter on it. Assassins, Mercenaries, and Rogues you control have deathtouch and "Whenever this creature deals combat damage to a player, you may remove a hit counter from a card that player owns in exile. If you do, draw a card and create two Treasure tokens." B Legendary Creature — Vampire Assassin Creature 3 1BB 3/2 OTC 2 Marshal's Anthem Multikicker {1}{W} (You may pay an additional {1}{W} any number of times as you cast this spell.) Creatures you control get +1/+1. When Marshal's Anthem enters the battlefield, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times Marshal's Anthem was kicked. W Enchantment Enchantment 4 2WW OTC 1 Marshland Bloodcaster Flying {1}{B}, {T}: Rather than pay the mana cost of the next spell you cast this turn, you may pay life equal to that spell's mana value. B Creature — Vampire Warlock Creature 5 4B 3/5 OTC 2 Mass Mutiny For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn. R Sorcery Sorcery 5 3RR OTC 3 Massacre Girl Menace When Massacre Girl enters the battlefield, each other creature gets -1/-1 until end of turn. Whenever a creature dies this turn, each creature other than Massacre Girl gets -1/-1 until end of turn. B Legendary Creature — Human Assassin Creature 5 3BB 4/4 OTC 2 Midnight Clock {T}: Add {U}. {2}{U}: Put an hour counter on Midnight Clock. At the beginning of each upkeep, put an hour counter on Midnight Clock. When the twelfth hour counter is put on Midnight Clock, shuffle your hand and graveyard into your library, then draw seven cards. Exile Midnight Clock. U Artifact Artifact 3 2U OTC 1 Mind's Dilation Whenever an opponent casts their first spell each turn, that player exiles the top card of their library. If it's a nonland card, you may cast it without paying its mana cost. U Enchantment Enchantment 7 5UU OTC 1 Mirror Entity Changeling (This card is every creature type.) {X}: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types. W Creature — Shapeshifter Creature 3 2W 1/1 OTC 2 Misfortune Teller Deathtouch Whenever Misfortune Teller enters the battlefield or deals combat damage to a player, exile target card from a graveyard. If it was a creature card, create a 2/2 black Rogue creature token. If it was a land card, create a Treasure token. Otherwise, you gain 3 life. B Creature — Human Warlock Creature 4 3B 3/1 OTC 2 Mistmeadow Skulk Lifelink, protection from mana value 3 or greater W Creature — Kithkin Rogue Creature 2 1W 1/1 OTC 2 Mizzix's Mastery Exile target card that's an instant or sorcery from your graveyard. For each card exiled this way, copy it, and you may cast the copy without paying its mana cost. Exile Mizzix's Mastery. Overload {5}{R}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.") R Sorcery Sorcery 4 3R OTC 3 Morbid Opportunist Whenever one or more other creatures die, draw a card. This ability triggers only once each turn. B Creature — Human Rogue Creature 3 2B 1/3 OTC 2 Murmuring Mystic Whenever you cast an instant or sorcery spell, create a 1/1 blue Bird Illusion creature token with flying. U Creature — Human Wizard Creature 4 3U 1/5 OTC 2 Nantuko Cultivator When Nantuko Cultivator enters the battlefield, you may discard any number of land cards. Put that many +1/+1 counters on Nantuko Cultivator and draw that many cards. G Creature — Insect Druid Creature 4 3G 2/2 OTC 2 Nashi, Moon Sage's Scion Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Nashi, Moon Sage's Scion deals combat damage to a player, exile the top card of each player's library. Until end of turn, you may play one of those cards. If you cast a spell this way, pay life equal to its mana value rather than paying its mana cost. B Legendary Creature — Rat Ninja Creature 3 1BB 3/2 OTC 2 Nesting Dragon Flying Landfall — Whenever a land enters the battlefield under your control, create a 0/2 red Dragon Egg creature token with defender and "When this creature dies, create a 2/2 red Dragon creature token with flying and '{R}: This creature gets +1/+0 until end of turn.'" R Creature — Dragon Creature 5 3RR 5/4 OTC 2 Nighthawk Scavenger Flying, deathtouch, lifelink Nighthawk Scavenger's power is equal to 1 plus the number of card types among cards in your opponents' graveyards. B Creature — Vampire Rogue Creature 3 1BB 1+*/3 OTC 2 Niv-Mizzet, Parun This spell can't be countered. Flying Whenever you draw a card, Niv-Mizzet, Parun deals 1 damage to any target. Whenever a player casts an instant or sorcery spell, you draw a card. RU Legendary Creature — Dragon Wizard Creature 6 UUURRR 5/5 OTC 2 Nomad Outpost Nomad Outpost enters the battlefield tapped. {T}: Add {R}, {W}, or {B}. Land Land 0 OTC 1 0 Oblivion Sower When you cast this spell, target opponent exiles the top four cards of their library, then you may put any number of land cards that player owns from exile onto the battlefield under your control. Creature — Eldrazi Creature 6 6 5/8 OTC 2 Octavia, Living Thesis This spell costs {8} less to cast if you have eight or more instant and/or sorcery cards in your graveyard. Ward {8} Magecraft — Whenever you cast or copy an instant or sorcery spell, target creature has base power and toughness 8/8 until end of turn. U Legendary Creature — Elemental Octopus Creature 10 8UU 8/8 OTC 2 Ogre Slumlord Whenever another nontoken creature dies, you may create a 1/1 black Rat creature token. Rats you control have deathtouch. B Creature — Ogre Rogue Creature 5 3BB 3/3 OTC 2 Ohran Frostfang Attacking creatures you control have deathtouch. Whenever a creature you control deals combat damage to a player, draw a card. G Snow Creature — Snake Creature 5 3GG 2/6 OTC 2 Olivia, Opulent Outlaw Flying, lifelink Whenever one or more outlaws you control deal combat damage to a player, create a Treasure token. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) {3}, Sacrifice two Treasures: Put two +1/+1 counters on each creature you control. Activate only as a sorcery. BRW Legendary Creature — Vampire Assassin Creature 4 1RWB 3/3 OTC 2 Omnath, Locus of Rage Landfall — Whenever a land enters the battlefield under your control, create a 5/5 red and green Elemental creature token. Whenever Omnath, Locus of Rage or another Elemental you control dies, Omnath deals 3 damage to any target. GR Legendary Creature — Elemental Creature 7 3RRGG 5/5 OTC 2 Opt Scry 1. Draw a card. U Instant Instant 1 U OTC 3 Opulent Palace Opulent Palace enters the battlefield tapped. {T}: Add {B}, {G}, or {U}. Land Land 0 OTC 1 0 Oracle of Mul Daya You may play an additional land on each of your turns. Play with the top card of your library revealed. You may play lands from the top of your library. G Creature — Elf Shaman Creature 4 3G 2/2 OTC 2 Orochi Soul-Reaver Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever one or more creatures you control deal combat damage to a player, create a Treasure token and manifest the top card of that player's library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) B Creature — Snake Ninja Rogue Creature 6 5B 5/4 OTC 2 Orochi Soul-Reaver Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever one or more creatures you control deal combat damage to a player, create a Treasure token and manifest the top card of that player's library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) B Creature — Snake Ninja Rogue Creature 6 5B 5/4 OTC 2 Orzhov Signet {1}, {T}: Add {W}{B}. Artifact Artifact 2 2 OTC 1 Overflowing Basin {1}, {T}: Add {G}{U}. Land Land 0 OTC 0 Painful Truths Converge — You draw X cards and you lose X life, where X is the number of colors of mana spent to cast this spell. B Sorcery Sorcery 3 2B OTC 3 Painted Bluffs {T}: Add {C}. {1}, {T}: Add one mana of any color. Land — Desert Land 0 OTC 0 Path of Ancestry Path of Ancestry enters the battlefield tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.) Land Land 0 OTC 1 0 Path to Exile Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle. W Instant Instant 1 W OTC 3 Perennial Behemoth You may play lands from your graveyard. Unearth {G}{G} ({G}{G}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) Artifact Creature — Beast Creature 5 5 2/7 OTC 2 Perpetual Timepiece {T}: Mill two cards. {2}, Exile Perpetual Timepiece: Shuffle any number of target cards from your graveyard into your library. Artifact Artifact 2 2 OTC 1 Plasm Capture Counter target spell. At the beginning of your next precombat main phase, add X mana in any combination of colors, where X is that spell's mana value. GU Instant Instant 4 GGUU OTC 3 Ponder Look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card. U Sorcery Sorcery 1 U OTC 3 Pongify Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token. U Instant Instant 1 U OTC 3 Predators' Hour Until end of turn, creatures you control gain menace and "Whenever this creature deals combat damage to a player, exile the top card of that player's library face down. You may look at and play that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell." B Sorcery Sorcery 2 1B OTC 3 Preordain Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) U Sorcery Sorcery 1 U OTC 3 Prismatic Lens {T}: Add {C}. {1}, {T}: Add one mana of any color. Artifact Artifact 2 2 OTC 1 Propaganda Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you. U Enchantment Enchantment 3 2U OTC 1 Pteramander Flying {7}{U}: Adapt 4. This ability costs {1} less to activate for each instant and sorcery card in your graveyard. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.) U Creature — Salamander Drake Creature 1 U 1/1 OTC 2 Putrefy Destroy target artifact or creature. It can't be regenerated. BG Instant Instant 3 1BG OTC 3 Pyretic Charge Discard your hand, then draw four cards. For each card discarded this way, creatures you control get +1/+0 until end of turn. Plot {3}{R} (You may pay {3}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) R Sorcery Sorcery 5 4R OTC 3 Pyretic Charge Discard your hand, then draw four cards. For each card discarded this way, creatures you control get +1/+0 until end of turn. Plot {3}{R} (You may pay {3}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) R Sorcery Sorcery 5 4R OTC 3 Queen Marchesa Deathtouch, haste When Queen Marchesa enters the battlefield, you become the monarch. At the beginning of your upkeep, if an opponent is the monarch, create a 1/1 black Assassin creature token with deathtouch and haste. BRW Legendary Creature — Human Assassin Creature 4 1RWB 3/3 OTC 2 Radical Idea Draw a card. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.) U Instant Instant 2 1U OTC 3 Rain of Riches When Rain of Riches enters the battlefield, create two Treasure tokens. The first spell you cast each turn that mana from a Treasure was spent to cast has cascade. (When you cast the spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) R Enchantment Enchantment 5 3RR OTC 1 Rakdos Signet {1}, {T}: Add {B}{R}. Artifact Artifact 2 2 OTC 1 Rampant Growth Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. G Sorcery Sorcery 2 1G OTC 3 Ramunap Excavator You may play lands from your graveyard. G Creature — Naga Cleric Creature 3 2G 2/3 OTC 2 Ramunap Ruins {T}: Add {C}. {T}, Pay 1 life: Add {R}. {2}{R}{R}, {T}, Sacrifice a Desert: Ramunap Ruins deals 2 damage to each opponent. Land — Desert Land 0 OTC 0 Rankle, Master of Pranks Flying, haste Whenever Rankle, Master of Pranks deals combat damage to a player, choose any number — • Each player discards a card. • Each player loses 1 life and draws a card. • Each player sacrifices a creature. B Legendary Creature — Faerie Rogue Creature 4 2BB 3/3 OTC 2 Reliquary Tower You have no maximum hand size. {T}: Add {C}. Land Land 0 OTC 0 Return of the Wildspeaker Choose one — • Draw cards equal to the greatest power among non-Human creatures you control. • Non-Human creatures you control get +3/+3 until end of turn. G Instant Instant 5 4G OTC 3 Rogue's Passage {T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn. Land Land 0 OTC 0 Rousing Refrain Add {R} for each card in target opponent's hand. Until end of turn, you don't lose this mana as steps and phases end. Exile Rousing Refrain with three time counters on it. Suspend 3—{1}{R} (Rather than cast this card from your hand, you may pay {1}{R} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) R Sorcery Sorcery 5 3RR OTC 3 Rugged Prairie {T}: Add {C}. {R/W}, {T}: Add {R}{R}, {R}{W}, or {W}{W}. Land Land 0 OTC 0 Rumbleweed This spell costs {1} less to cast for each land card in your graveyard. Vigilance, reach, trample When Rumbleweed enters the battlefield, other creatures you control get +3/+3 and gain trample until end of turn. G Creature — Plant Elemental Creature 11 10G 8/8 OTC 2 Rumbleweed This spell costs {1} less to cast for each land card in your graveyard. Vigilance, reach, trample When Rumbleweed enters the battlefield, other creatures you control get +3/+3 and gain trample until end of turn. G Creature — Plant Elemental Creature 11 10G 8/8 OTC 2 Sage of the Beyond Flying Spells you cast from anywhere other than your hand cost {2} less to cast. Foretell {4}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) U Creature — Spirit Giant Creature 7 5UU 5/5 OTC 2 Sand Scout When Sand Scout enters the battlefield, if an opponent controls more lands than you, search your library for a Desert card, put it onto the battlefield tapped, then shuffle. Whenever one or more land cards are put into your graveyard from anywhere, create a 1/1 red, green, and white Sand Warrior creature token. This ability triggers only once each turn. W Creature — Human Scout Creature 2 1W 2/2 OTC 2 Sand Scout When Sand Scout enters the battlefield, if an opponent controls more lands than you, search your library for a Desert card, put it onto the battlefield tapped, then shuffle. Whenever one or more land cards are put into your graveyard from anywhere, create a 1/1 red, green, and white Sand Warrior creature token. This ability triggers only once each turn. W Creature — Human Scout Creature 2 1W 2/2 OTC 2 Satyr Wayfinder When Satyr Wayfinder enters the battlefield, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard. G Creature — Satyr Creature 2 1G 1/1 OTC 2 Savvy Trader When Savvy Trader enters the battlefield, exile target permanent card from your graveyard. You may play that card for as long as it remains exiled. Spells you cast from anywhere other than your hand cost {1} less to cast. G Creature — Human Citizen Creature 4 3G 3/3 OTC 2 Savvy Trader When Savvy Trader enters the battlefield, exile target permanent card from your graveyard. You may play that card for as long as it remains exiled. Spells you cast from anywhere other than your hand cost {1} less to cast. G Creature — Human Citizen Creature 4 3G 3/3 OTC 2 Scaretiller Whenever Scaretiller becomes tapped, choose one — • You may put a land card from your hand onto the battlefield tapped. • Return target land card from your graveyard to the battlefield tapped. Artifact Creature — Scarecrow Creature 4 4 1/4 OTC 2 Scattered Groves ({T}: Add {G} or {W}.) Scattered Groves enters the battlefield tapped. Cycling {2} ({2}, Discard this card: Draw a card.) Land — Forest Plains Land 0 OTC 1 0 Scavenger Grounds {T}: Add {C}. {2}, {T}, Sacrifice a Desert: Exile all graveyards. Land — Desert Land 0 OTC 0 Scute Swarm Landfall — Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead. G Creature — Insect Creature 3 2G 1/1 OTC 2 Seize the Spotlight Each opponent chooses fame or fortune. For each player who chose fame, gain control of a creature that player controls until end of turn. Untap those creatures and they gain haste until end of turn. For each player who chose fortune, you draw a card and create a Treasure token. R Sorcery Sorcery 3 2R OTC 3 Serum Visions Draw a card. Scry 2. U Sorcery Sorcery 1 U OTC 3 Sevinne's Reclamation Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy. Flashback {4}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) W Sorcery Sorcery 3 2W OTC 3 Shadowblood Ridge {1}, {T}: Add {B}{R}. Land Land 0 OTC 0 Shadowmage Infiltrator Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Whenever Shadowmage Infiltrator deals combat damage to a player, you may draw a card. BU Creature — Human Wizard Creature 3 1UB 1/3 OTC 2 Shark Typhoon Whenever you cast a noncreature spell, create an X/X blue Shark creature token with flying, where X is that spell's mana value. Cycling {X}{1}{U} ({X}{1}{U}, Discard this card: Draw a card.) When you cycle Shark Typhoon, create an X/X blue Shark creature token with flying. U Enchantment Enchantment 6 5U OTC 1 Shefet Dunes {T}: Add {C}. {T}, Pay 1 life: Add {W}. {2}{W}{W}, {T}, Sacrifice a Desert: Creatures you control get +1/+1 until end of turn. Activate only as a sorcery. Land — Desert Land 0 OTC 0 Sheltered Thicket ({T}: Add {R} or {G}.) Sheltered Thicket enters the battlefield tapped. Cycling {2} ({2}, Discard this card: Draw a card.) Land — Mountain Forest Land 0 OTC 1 0 Shiny Impetus Enchant creature Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) Whenever enchanted creature attacks, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") R Enchantment — Aura Enchantment 3 2R OTC 1 Shivan Reef {T}: Add {C}. {T}: Add {U} or {R}. Shivan Reef deals 1 damage to you. Land Land 0 OTC 0 Silent-Blade Oni Ninjutsu {4}{U}{B} ({4}{U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Silent-Blade Oni deals combat damage to a player, look at that player's hand. You may cast a spell from among those cards without paying its mana cost. BU Creature — Demon Ninja Creature 7 3UUBB 6/5 OTC 2 Silhana Ledgewalker Hexproof (This creature can't be the target of spells or abilities your opponents control.) Silhana Ledgewalker can't be blocked except by creatures with flying. G Creature — Elf Rogue Creature 2 1G 1/1 OTC 2 Siphon Insight Look at the top two cards of target opponent's library. Exile one of them face down and put the other on the bottom of that library. You may look at and play the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell. Flashback {1}{U}{B} BU Instant Instant 2 UB OTC 3 Skullwinder Deathtouch When Skullwinder enters the battlefield, return target card from your graveyard to your hand, then choose an opponent. That player returns a card from their graveyard to their hand. G Creature — Snake Creature 3 2G 1/3 OTC 2 Slither Blade Slither Blade can't be blocked. U Creature — Naga Rogue Creature 1 U 1/2 OTC 2 Smirking Spelljacker Flash Flying When Smirking Spelljacker enters the battlefield, exile target spell an opponent controls. Whenever Smirking Spelljacker attacks, if a card is exiled with it, you may cast the exiled card without paying its mana cost. U Creature — Djinn Wizard Rogue Creature 5 4U 3/3 OTC 2 Smirking Spelljacker Flash Flying When Smirking Spelljacker enters the battlefield, exile target spell an opponent controls. Whenever Smirking Spelljacker attacks, if a card is exiled with it, you may cast the exiled card without paying its mana cost. U Creature — Djinn Wizard Rogue Creature 5 4U 3/3 OTC 2 Smoldering Marsh ({T}: Add {B} or {R}.) Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands. Land — Swamp Mountain Land 0 OTC 1 0 Smoldering Stagecoach Smoldering Stagecoach's power is equal to the number of instant and sorcery cards in your graveyard. Whenever Smoldering Stagecoach attacks, the next instant spell and the next sorcery spell you cast this turn each have cascade. Crew 2 R Artifact — Vehicle Artifact 4 3R */5 OTC 1 Smoldering Stagecoach Smoldering Stagecoach's power is equal to the number of instant and sorcery cards in your graveyard. Whenever Smoldering Stagecoach attacks, the next instant spell and the next sorcery spell you cast this turn each have cascade. Crew 2 R Artifact — Vehicle Artifact 4 3R */5 OTC 1 Sol Ring {T}: Add {C}{C}. Artifact Artifact 1 1 OTC 1 Springbloom Druid When Springbloom Druid enters the battlefield, you may sacrifice a land. If you do, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. G Creature — Elf Druid Creature 3 2G 1/1 OTC 2 Stella Lee, Wild Card Whenever you cast your second spell each turn, exile the top card of your library. Until the end of your next turn, you may play that card. {T}: Copy target instant or sorcery spell you control. You may choose new targets for the copy. Activate only if you've cast three or more spells this turn. RU Legendary Creature — Human Rogue Creature 3 1UR 2/4 OTC 2 Stolen Goods Target opponent exiles cards from the top of their library until they exile a nonland card. Until end of turn, you may cast that card without paying its mana cost. U Sorcery Sorcery 4 3U OTC 3 Storm-Kiln Artist Storm-Kiln Artist gets +1/+0 for each artifact you control. Magecraft — Whenever you cast or copy an instant or sorcery spell, create a Treasure token. R Creature — Dwarf Shaman Creature 4 3R 2/2 OTC 2 Sulfur Falls Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain. {T}: Add {U} or {R}. Land Land 0 OTC 1 0 Sulfurous Springs {T}: Add {C}. {T}: Add {B} or {R}. Sulfurous Springs deals 1 damage to you. Land Land 0 OTC 0 Sun Titan Vigilance Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield. W Creature — Giant Creature 6 4WW 6/6 OTC 2 Sunhome, Fortress of the Legion {T}: Add {C}. {2}{R}{W}, {T}: Target creature gains double strike until end of turn. Land Land 0 OTC 0 Sunken Hollow ({T}: Add {U} or {B}.) Sunken Hollow enters the battlefield tapped unless you control two or more basic lands. Land — Island Swamp Land 0 OTC 1 0 Sunscorched Divide {1}, {T}: Add {R}{W}. Land Land 0 OTC 0 Swiftfoot Boots Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.) Equip {1} Artifact — Equipment Artifact 2 2 OTC 1 Tainted Peak {T}: Add {C}. {T}: Add {B} or {R}. Activate only if you control a Swamp. Land Land 0 OTC 0 Talrand, Sky Summoner Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying. U Legendary Creature — Merfolk Wizard Creature 4 2UU 2/2 OTC 2 Temple of Deceit Temple of Deceit enters the battlefield tapped. When Temple of Deceit enters the battlefield, scry 1. {T}: Add {U} or {B}. Land Land 0 OTC 1 0 Temple of Epiphany Temple of Epiphany enters the battlefield tapped. When Temple of Epiphany enters the battlefield, scry 1. {T}: Add {U} or {R}. Land Land 0 OTC 1 0 Temple of Malady Temple of Malady enters the battlefield tapped. When Temple of Malady enters the battlefield, scry 1. {T}: Add {B} or {G}. Land Land 0 OTC 1 0 Temple of Malice Temple of Malice enters the battlefield tapped. When Temple of Malice enters the battlefield, scry 1. {T}: Add {B} or {R}. Land Land 0 OTC 1 0 Temple of Mystery Temple of Mystery enters the battlefield tapped. When Temple of Mystery enters the battlefield, scry 1. {T}: Add {G} or {U}. Land Land 0 OTC 1 0 Temple of Silence Temple of Silence enters the battlefield tapped. When Temple of Silence enters the battlefield, scry 1. {T}: Add {W} or {B}. Land Land 0 OTC 1 0 Temple of Triumph Temple of Triumph enters the battlefield tapped. When Temple of Triumph enters the battlefield, scry 1. {T}: Add {R} or {W}. Land Land 0 OTC 1 0 Temple of the False God {T}: Add {C}{C}. Activate only if you control five or more lands. Land Land 0 OTC 0 Tenured Inkcaster When Tenured Inkcaster enters the battlefield, put a +1/+1 counter on target creature. Whenever a creature you control with a +1/+1 counter on it attacks, each opponent loses 1 life and you gain 1 life. B Creature — Vampire Warlock Creature 5 4B 2/2 OTC 2 Terramorphic Expanse {T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Land Land 0 OTC 0 Tezzeret's Gambit ({U/P} can be paid with either {U} or 2 life.) Draw two cards, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) U Sorcery Sorcery 4 3U/P OTC 3 The Mending of Dominaria (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Mill two cards, then you may return a creature card from your graveyard to your hand. III — Return all land cards from your graveyard to the battlefield, then shuffle your graveyard into your library. G Enchantment — Saga Enchantment 5 3GG OTC 1 The Mimeoplasm As The Mimeoplasm enters the battlefield, you may exile two creature cards from graveyards. If you do, it enters the battlefield as a copy of one of those cards with a number of additional +1/+1 counters on it equal to the power of the other card. BGU Legendary Creature — Ooze Creature 5 2BGU 0/0 OTC 2 Thief of Sanity Flying Whenever Thief of Sanity deals combat damage to a player, look at the top three cards of that player's library, exile one of them face down, then put the rest into their graveyard. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast it. BU Creature — Specter Creature 3 1UB 2/2 OTC 2 Thieving Amalgam At the beginning of each opponent's upkeep, you manifest the top card of that player's library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Whenever a creature you control but don't own dies, its owner loses 2 life and you gain 2 life. B Creature — Ape Snake Creature 7 5BB 6/7 OTC 2 Thieving Skydiver Kicker {X}. X can't be 0. (You may pay an additional {X} as you cast this spell.) Flying When Thieving Skydiver enters the battlefield, if it was kicked, gain control of target artifact with mana value X or less. If that artifact is an Equipment, attach it to Thieving Skydiver. U Creature — Merfolk Rogue Creature 2 1U 2/1 OTC 2 Thieving Varmint Deathtouch, lifelink {T}, Pay 1 life: Add two mana of any one color. Spend this mana only to cast spells you don't own. B Creature — Varmint Creature 2 1B 2/1 OTC 2 Thieving Varmint Deathtouch, lifelink {T}, Pay 1 life: Add two mana of any one color. Spend this mana only to cast spells you don't own. B Creature — Varmint Creature 2 1B 2/1 OTC 2 Think Twice Draw a card. Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) U Instant Instant 2 1U OTC 3 Third Path Iconoclast Whenever you cast a noncreature spell, create a 1/1 colorless Soldier artifact creature token. RU Creature — Human Monk Creature 2 UR 2/1 OTC 2 Three Visits Search your library for a Forest card, put it onto the battlefield, then shuffle. G Sorcery Sorcery 2 1G OTC 3 Thrilling Discovery You gain 2 life. Then you may discard two cards. If you do, draw three cards. RW Sorcery Sorcery 2 RW OTC 3 Thunderclap Drake Flying Instant and sorcery spells you cast cost {1} less to cast. {2}{U}, Sacrifice Thunderclap Drake: When you cast your next instant or sorcery spell this turn, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies. U Creature — Drake Creature 2 1U 2/1 OTC 2 Thunderclap Drake Flying Instant and sorcery spells you cast cost {1} less to cast. {2}{U}, Sacrifice Thunderclap Drake: When you cast your next instant or sorcery spell this turn, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies. U Creature — Drake Creature 2 1U 2/1 OTC 2 Titania, Protector of Argoth When Titania, Protector of Argoth enters the battlefield, return target land card from your graveyard to the battlefield. Whenever a land you control is put into a graveyard from the battlefield, create a 5/3 green Elemental creature token. G Legendary Creature — Elemental Creature 5 3GG 5/3 OTC 2 Tower Winder Reach, deathtouch When Tower Winder enters the battlefield, search your library and/or graveyard for a card named Command Tower, reveal it, and put it into your hand. If you search your library this way, shuffle. G Creature — Snake Creature 2 1G 1/1 OTC 2 Tower Winder Reach, deathtouch When Tower Winder enters the battlefield, search your library and/or graveyard for a card named Command Tower, reveal it, and put it into your hand. If you search your library this way, shuffle. G Creature — Snake Creature 2 1G 1/1 OTC 2 Trailblazer's Boots Equipped creature has nonbasic landwalk. (It can't be blocked as long as defending player controls a nonbasic land.) Equip {2} Artifact — Equipment Artifact 2 2 OTC 1 Treasure Cruise Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Draw three cards. U Sorcery Sorcery 8 7U OTC 3 Triton Shorestalker Triton Shorestalker can't be blocked. U Creature — Merfolk Rogue Creature 1 U 1/1 OTC 2 Trygon Predator Flying Whenever Trygon Predator deals combat damage to a player, you may destroy target artifact or enchantment that player controls. GU Creature — Beast Creature 3 1GU 2/3 OTC 2 Turntimber Sower Whenever one or more land cards are put into your graveyard from anywhere, create a 0/1 green Plant creature token. {G}, Sacrifice three creatures: Return target land card from your graveyard to your hand. G Creature — Elf Druid Creature 3 2G 3/3 OTC 2 Twilight Mire {T}: Add {C}. {B/G}, {T}: Add {B}{B}, {B}{G}, or {G}{G}. Land Land 0 OTC 0 Ukkima, Stalking Shadow Partner with Cazur, Ruthless Stalker (When this creature enters the battlefield, target player may put Cazur into their hand from their library, then shuffle.) Ukkima, Stalking Shadow can't be blocked. When Ukkima leaves the battlefield, it deals X damage to target player and you gain X life, where X is its power. BU Legendary Creature — Whale Wolf Creature 3 1UB 2/2 OTC 2 Underground River {T}: Add {C}. {T}: Add {U} or {B}. Underground River deals 1 damage to you. Land Land 0 OTC 0 Unholy Heat Unholy Heat deals 2 damage to target creature or planeswalker. Delirium — Unholy Heat deals 6 damage instead if there are four or more card types among cards in your graveyard. R Instant Instant 1 R OTC 3 Valorous Stance Choose one — • Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) • Destroy target creature with toughness 4 or greater. W Instant Instant 2 1W OTC 3 Vandalblast Destroy target artifact you don't control. Overload {4}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.") R Sorcery Sorcery 1 R OTC 3 Vault of the Archangel {T}: Add {C}. {2}{W}{B}, {T}: Creatures you control gain deathtouch and lifelink until end of turn. Land Land 0 OTC 0 Veinwitch Coven Menace Whenever you gain life, you may pay {B}. If you do, return target creature card from your graveyard to your hand. B Creature — Vampire Warlock Creature 3 2B 3/3 OTC 2 Vengeful Regrowth Return up to three target land cards from your graveyard to the battlefield tapped. Create that many 4/2 green Plant Warrior creature tokens with reach. Flashback {6}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) G Sorcery Sorcery 6 4GG OTC 3 Vengeful Regrowth Return up to three target land cards from your graveyard to the battlefield tapped. Create that many 4/2 green Plant Warrior creature tokens with reach. Flashback {6}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) G Sorcery Sorcery 6 4GG OTC 3 Veyran, Voice of Duality Magecraft — Whenever you cast or copy an instant or sorcery spell, Veyran, Voice of Duality gets +1/+1 until end of turn. If you casting or copying an instant or sorcery spell causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. RU Legendary Creature — Efreet Wizard Creature 3 1UR 2/2 OTC 2 Vihaan, Goldwaker Other outlaws you control have vigilance and haste. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) At the beginning of combat on your turn, you may have Treasures you control become 3/3 Construct Assassin artifact creatures in addition to their other types until end of turn. BRW Legendary Creature — Dwarf Warlock Creature 3 RWB 3/3 OTC 2 Vihaan, Goldwaker Other outlaws you control have vigilance and haste. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) At the beginning of combat on your turn, you may have Treasures you control become 3/3 Construct Assassin artifact creatures in addition to their other types until end of turn. BRW Legendary Creature — Dwarf Warlock Creature 3 RWB 3/3 OTC 2 Villainous Wealth Target opponent exiles the top X cards of their library. You may cast any number of spells with mana value X or less from among them without paying their mana costs. BGU Sorcery Sorcery 3 XBGU OTC 3 Viridescent Bog {1}, {T}: Add {B}{G}. Land Land 0 OTC 0 Void Attendant Devoid (This card has no color.) {1}{G}, Put a card an opponent owns from exile into that player's graveyard: Create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C}." Creature — Eldrazi Processor Creature 3 2G 2/3 OTC 2 Volcanic Torrent Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) Volcanic Torrent deals X damage to each creature and planeswalker your opponents control, where X is the number of spells you've cast this turn. R Sorcery Sorcery 5 4R OTC 3 We Ride at Dawn Legendary creature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a legendary creature spell pays for {1} or one mana of that creature's color.) Whenever your commander attacks, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." W Enchantment Enchantment 3 2W OTC 1 We Ride at Dawn Legendary creature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a legendary creature spell pays for {1} or one mana of that creature's color.) Whenever your commander attacks, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." W Enchantment Enchantment 3 2W OTC 1 Whirler Rogue When Whirler Rogue enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying. Tap two untapped artifacts you control: Target creature can't be blocked this turn. U Creature — Human Rogue Artificer Creature 4 2UU 2/2 OTC 2 Windfall Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way. U Sorcery Sorcery 3 2U OTC 3 Winding Way Choose creature or land. Reveal the top four cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest into your graveyard. G Sorcery Sorcery 2 1G OTC 3 Winged Boots Equipped creature has flying and ward {4}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {4}.) Equip {1} U Artifact — Equipment Artifact 2 1U OTC 1 Witch of the Moors Deathtouch At the beginning of your end step, if you gained life this turn, each opponent sacrifices a creature and you return up to one target creature card from your graveyard to your hand. B Creature — Human Warlock Creature 5 3BB 4/4 OTC 2 Woodland Cemetery Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest. {T}: Add {B} or {G}. Land Land 0 OTC 1 0 World Shaper Whenever World Shaper attacks, you may mill three cards. When World Shaper dies, return all land cards from your graveyard to the battlefield tapped. G Creature — Merfolk Shaman Creature 4 3G 3/3 OTC 2 Wreck and Rebuild Choose one — • Destroy target artifact or enchantment. • Mill five cards, then you may put a land card from your graveyard onto the battlefield tapped. Flashback {3}{R}{G} GR Sorcery Sorcery 3 1RG OTC 3 Yavimaya Coast {T}: Add {C}. {T}: Add {G} or {U}. Yavimaya Coast deals 1 damage to you. Land Land 0 OTC 0 Young Pyromancer Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token. R Creature — Human Shaman Creature 2 1R 2/1 OTC 2 Yuma, Proud Protector This spell costs {1} less to cast for each land card in your graveyard. Whenever Yuma, Proud Protector enters the battlefield or attacks, you may sacrifice a land. If you do, draw a card. Whenever a Desert card is put into your graveyard from anywhere, create a 4/2 green Plant Warrior creature token with reach. GRW Legendary Creature — Human Ranger Creature 8 5RGW 6/6 OTC 2