Cockatrice/Magic-Spoiler
2024-04-13 16:11:35 (UTC)
https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/BIG.xml
BIG
The Big Score (Spoiler)
Expansion
2024-04-19
Ancient Cornucopia
Whenever you cast a spell that's one or more colors, you may gain 1 life for each of that spell's colors. Do this only once each turn.
{T}: Add one mana of any color.
G
Artifact
Artifact
3
2G
BIG
1
Ancient Cornucopia
Whenever you cast a spell that's one or more colors, you may gain 1 life for each of that spell's colors. Do this only once each turn.
{T}: Add one mana of any color.
G
Artifact
Artifact
3
2G
BIG
1
Ancient Cornucopia
Whenever you cast a spell that's one or more colors, you may gain 1 life for each of that spell's colors. Do this only once each turn.
{T}: Add one mana of any color.
G
Artifact
Artifact
3
2G
BIG
1
Bristlebud Farmer
Trample
When Bristlebud Farmer enters the battlefield, create two Food tokens. (They're artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
Whenever Bristlebud Farmer attacks, you may sacrifice a Food. If you do, mill three cards. You may put a permanent card from among them into your hand.
G
Creature — Plant Druid
Creature
4
2GG
5/5
BIG
2
Bristlebud Farmer
Trample
When Bristlebud Farmer enters the battlefield, create two Food tokens. (They're artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
Whenever Bristlebud Farmer attacks, you may sacrifice a Food. If you do, mill three cards. You may put a permanent card from among them into your hand.
G
Creature — Plant Druid
Creature
4
2GG
5/5
BIG
2
Bristlebud Farmer
Trample
When Bristlebud Farmer enters the battlefield, create two Food tokens. (They're artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
Whenever Bristlebud Farmer attacks, you may sacrifice a Food. If you do, mill three cards. You may put a permanent card from among them into your hand.
G
Creature — Plant Druid
Creature
4
2GG
5/5
BIG
2
Collector's Cage
Hideaway 5 (When this artifact enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)
{1}, {T}: Put a +1/+1 counter on target creature you control. Then if you control three or more creatures with different powers, you may play the exiled card without paying its mana cost.
W
Artifact
Artifact
2
1W
BIG
1
Collector's Cage
Hideaway 5 (When this artifact enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)
{1}, {T}: Put a +1/+1 counter on target creature you control. Then if you control three or more creatures with different powers, you may play the exiled card without paying its mana cost.
W
Artifact
Artifact
2
1W
BIG
1
Collector's Cage
Hideaway 5 (When this artifact enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)
{1}, {T}: Put a +1/+1 counter on target creature you control. Then if you control three or more creatures with different powers, you may play the exiled card without paying its mana cost.
W
Artifact
Artifact
2
1W
BIG
1
Esoteric Duplicator
Whenever you sacrifice Esoteric Duplicator or another artifact, you may pay {2}. If you do, at the beginning of the next end step, create a token that's a copy of that artifact.
{2}, Sacrifice Esoteric Duplicator: Draw a card.
U
Artifact — Clue
Artifact
3
2U
BIG
1
Esoteric Duplicator
Whenever you sacrifice Esoteric Duplicator or another artifact, you may pay {2}. If you do, at the beginning of the next end step, create a token that's a copy of that artifact.
{2}, Sacrifice Esoteric Duplicator: Draw a card.
U
Artifact — Clue
Artifact
3
2U
BIG
1
Esoteric Duplicator
Whenever you sacrifice Esoteric Duplicator or another artifact, you may pay {2}. If you do, at the beginning of the next end step, create a token that's a copy of that artifact.
{2}, Sacrifice Esoteric Duplicator: Draw a card.
U
Artifact — Clue
Artifact
3
2U
BIG
1
Fomori Vault
{T}: Add {C}.
{3}, {T}, Discard a card: Look at the top X cards of your library, where X is the number of artifacts you control. Put one of those cards into your hand and the rest on the bottom of your library in a random order.
Land
Land
0
BIG
0
Fomori Vault
{T}: Add {C}.
{3}, {T}, Discard a card: Look at the top X cards of your library, where X is the number of artifacts you control. Put one of those cards into your hand and the rest on the bottom of your library in a random order.
Land
Land
0
BIG
0
Fomori Vault
{T}: Add {C}.
{3}, {T}, Discard a card: Look at the top X cards of your library, where X is the number of artifacts you control. Put one of those cards into your hand and the rest on the bottom of your library in a random order.
Land
Land
0
BIG
0
Generous Plunderer
Menace
At the beginning of your upkeep, you may create a Treasure token. When you do, target opponent creates a tapped Treasure token.
Whenever Generous Plunderer attacks, it deals damage to defending player equal to the number of artifacts they control.
R
Creature — Human Rogue
Creature
2
1R
2/2
BIG
2
Generous Plunderer
Menace
At the beginning of your upkeep, you may create a Treasure token. When you do, target opponent creates a tapped Treasure token.
Whenever Generous Plunderer attacks, it deals damage to defending player equal to the number of artifacts they control.
R
Creature — Human Rogue
Creature
2
1R
2/2
BIG
2
Generous Plunderer
Menace
At the beginning of your upkeep, you may create a Treasure token. When you do, target opponent creates a tapped Treasure token.
Whenever Generous Plunderer attacks, it deals damage to defending player equal to the number of artifacts they control.
R
Creature — Human Rogue
Creature
2
1R
2/2
BIG
2
Grand Abolisher
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
W
Creature — Human Cleric
Creature
2
WW
2/2
BIG
2
Grand Abolisher
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
W
Creature — Human Cleric
Creature
2
WW
2/2
BIG
2
Grand Abolisher
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
W
Creature — Human Cleric
Creature
2
WW
2/2
BIG
2
Greed's Gambit
When Greed's Gambit enters the battlefield, you draw three cards, gain 6 life, and create three 2/1 black Bat creature tokens with flying.
At the beginning of your end step, you discard a card, lose 2 life, and sacrifice a creature.
When Greed's Gambit leaves the battlefield, you discard three cards, lose 6 life, and sacrifice three creatures.
B
Enchantment
Enchantment
4
3B
BIG
1
Greed's Gambit
When Greed's Gambit enters the battlefield, you draw three cards, gain 6 life, and create three 2/1 black Bat creature tokens with flying.
At the beginning of your end step, you discard a card, lose 2 life, and sacrifice a creature.
When Greed's Gambit leaves the battlefield, you discard three cards, lose 6 life, and sacrifice three creatures.
B
Enchantment
Enchantment
4
3B
BIG
1
Greed's Gambit
When Greed's Gambit enters the battlefield, you draw three cards, gain 6 life, and create three 2/1 black Bat creature tokens with flying.
At the beginning of your end step, you discard a card, lose 2 life, and sacrifice a creature.
When Greed's Gambit leaves the battlefield, you discard three cards, lose 6 life, and sacrifice three creatures.
B
Enchantment
Enchantment
4
3B
BIG
1
Harvester of Misery
Menace
When Harvester of Misery enters the battlefield, other creatures get -2/-2 until end of turn.
{1}{B}, Discard Harvester of Misery: Target creature gets -2/-2 until end of turn.
B
Creature — Spirit
Creature
5
3BB
5/4
BIG
2
Harvester of Misery
Menace
When Harvester of Misery enters the battlefield, other creatures get -2/-2 until end of turn.
{1}{B}, Discard Harvester of Misery: Target creature gets -2/-2 until end of turn.
B
Creature — Spirit
Creature
5
3BB
5/4
BIG
2
Harvester of Misery
Menace
When Harvester of Misery enters the battlefield, other creatures get -2/-2 until end of turn.
{1}{B}, Discard Harvester of Misery: Target creature gets -2/-2 until end of turn.
B
Creature — Spirit
Creature
5
3BB
5/4
BIG
2
Hostile Investigator
When Hostile Investigator enters the battlefield, target opponent discards a card.
Whenever one or more players discard one or more cards, investigate. This ability triggers only once each turn. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
B
Creature — Ogre Rogue Detective
Creature
4
3B
4/3
BIG
2
Hostile Investigator
When Hostile Investigator enters the battlefield, target opponent discards a card.
Whenever one or more players discard one or more cards, investigate. This ability triggers only once each turn. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
B
Creature — Ogre Rogue Detective
Creature
4
3B
4/3
BIG
2
Hostile Investigator
When Hostile Investigator enters the battlefield, target opponent discards a card.
Whenever one or more players discard one or more cards, investigate. This ability triggers only once each turn. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
B
Creature — Ogre Rogue Detective
Creature
4
3B
4/3
BIG
2
Legion Extruder
When Legion Extruder enters the battlefield, it deals 2 damage to any target.
{2}, {T}, Sacrifice another artifact: Create a 3/3 colorless Golem artifact creature token.
R
Artifact
Artifact
2
1R
BIG
1
Legion Extruder
When Legion Extruder enters the battlefield, it deals 2 damage to any target.
{2}, {T}, Sacrifice another artifact: Create a 3/3 colorless Golem artifact creature token.
R
Artifact
Artifact
2
1R
BIG
1
Legion Extruder
When Legion Extruder enters the battlefield, it deals 2 damage to any target.
{2}, {T}, Sacrifice another artifact: Create a 3/3 colorless Golem artifact creature token.
R
Artifact
Artifact
2
1R
BIG
1
Loot, the Key to Everything
Ward {1}
At the beginning of your upkeep, exile the top X cards of your library, where X is the number of card types among other nonland permanents you control. You may play those cards this turn.
GRU
Legendary Creature — Beast Noble
Creature
3
GUR
1/2
BIG
2
Loot, the Key to Everything
Ward {1}
At the beginning of your upkeep, exile the top X cards of your library, where X is the number of card types among other nonland permanents you control. You may play those cards this turn.
GRU
Legendary Creature — Beast Noble
Creature
3
GUR
1/2
BIG
2
Loot, the Key to Everything
Ward {1}
At the beginning of your upkeep, exile the top X cards of your library, where X is the number of card types among other nonland permanents you control. You may play those cards this turn.
GRU
Legendary Creature — Beast Noble
Creature
3
GUR
1/2
BIG
2
Loot, the Key to Everything
Ward {1}
At the beginning of your upkeep, exile the top X cards of your library, where X is the number of card types among other nonland permanents you control. You may play those cards this turn.
GRU
Legendary Creature — Beast Noble
Creature
3
GUR
1/2
BIG
2
Lost Jitte
Whenever equipped creature deals combat damage, put a charge counter on Lost Jitte.
Remove a charge counter from Lost Jitte: Choose one —
• Untap target land.
• Target creature can't block this turn.
• Put a +1/+1 counter on equipped creature.
Equip {1}
Legendary Artifact — Equipment
Artifact
1
1
BIG
1
Lost Jitte
Whenever equipped creature deals combat damage, put a charge counter on Lost Jitte.
Remove a charge counter from Lost Jitte: Choose one —
• Untap target land.
• Target creature can't block this turn.
• Put a +1/+1 counter on equipped creature.
Equip {1}
Legendary Artifact — Equipment
Artifact
1
1
BIG
1
Lost Jitte
Whenever equipped creature deals combat damage, put a charge counter on Lost Jitte.
Remove a charge counter from Lost Jitte: Choose one —
• Untap target land.
• Target creature can't block this turn.
• Put a +1/+1 counter on equipped creature.
Equip {1}
Legendary Artifact — Equipment
Artifact
1
1
BIG
1
Lotus Ring
Indestructible
Equipped creature gets +3/+3 and has vigilance and "{T}, Sacrifice this creature: Add three mana of any one color."
Equip {3}
Artifact — Equipment
Artifact
3
3
BIG
1
Lotus Ring
Indestructible
Equipped creature gets +3/+3 and has vigilance and "{T}, Sacrifice this creature: Add three mana of any one color."
Equip {3}
Artifact — Equipment
Artifact
3
3
BIG
1
Lotus Ring
Indestructible
Equipped creature gets +3/+3 and has vigilance and "{T}, Sacrifice this creature: Add three mana of any one color."
Equip {3}
Artifact — Equipment
Artifact
3
3
BIG
1
Lotus Ring
Indestructible
Equipped creature gets +3/+3 and has vigilance and "{T}, Sacrifice this creature: Add three mana of any one color."
Equip {3}
Artifact — Equipment
Artifact
3
3
BIG
1
Memory Vessel
{T}, Exile Memory Vessel: Each player exiles the top seven cards of their library. Until your next turn, players may play cards they exiled from their library this way, and they can't play cards from their hand. Activate only as a sorcery.
R
Artifact
Artifact
5
3RR
BIG
1
Memory Vessel
{T}, Exile Memory Vessel: Each player exiles the top seven cards of their library. Until your next turn, players may play cards they exiled from their library this way, and they can't play cards from their hand. Activate only as a sorcery.
R
Artifact
Artifact
5
3RR
BIG
1
Memory Vessel
{T}, Exile Memory Vessel: Each player exiles the top seven cards of their library. Until your next turn, players may play cards they exiled from their library this way, and they can't play cards from their hand. Activate only as a sorcery.
R
Artifact
Artifact
5
3RR
BIG
1
Molten Duplication
Create a token that's a copy of target artifact or creature you control, except it's an artifact in addition to its other types. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.
R
Sorcery
Sorcery
2
1R
BIG
3
Molten Duplication
Create a token that's a copy of target artifact or creature you control, except it's an artifact in addition to its other types. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.
R
Sorcery
Sorcery
2
1R
BIG
3
Molten Duplication
Create a token that's a copy of target artifact or creature you control, except it's an artifact in addition to its other types. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.
R
Sorcery
Sorcery
2
1R
BIG
3
Nexus of Becoming
At the beginning of combat on your turn, draw a card. Then you may exile an artifact or creature card from your hand. If you do, create a token that's a copy of the exiled card, except it's a 3/3 Golem artifact creature in addition to its other types.
Artifact
Artifact
6
6
BIG
1
Nexus of Becoming
At the beginning of combat on your turn, draw a card. Then you may exile an artifact or creature card from your hand. If you do, create a token that's a copy of the exiled card, except it's a 3/3 Golem artifact creature in addition to its other types.
Artifact
Artifact
6
6
BIG
1
Nexus of Becoming
At the beginning of combat on your turn, draw a card. Then you may exile an artifact or creature card from your hand. If you do, create a token that's a copy of the exiled card, except it's a 3/3 Golem artifact creature in addition to its other types.
Artifact
Artifact
6
6
BIG
1
Oltec Matterweaver
Whenever you cast a creature spell, choose one —
• Create a 1/1 colorless Gnome artifact creature token.
• Create a token that's a copy of target artifact token you control.
W
Creature — Human Artificer
Creature
3
2W
2/4
BIG
2
Oltec Matterweaver
Whenever you cast a creature spell, choose one —
• Create a 1/1 colorless Gnome artifact creature token.
• Create a token that's a copy of target artifact token you control.
W
Creature — Human Artificer
Creature
3
2W
2/4
BIG
2
Oltec Matterweaver
Whenever you cast a creature spell, choose one —
• Create a 1/1 colorless Gnome artifact creature token.
• Create a token that's a copy of target artifact token you control.
W
Creature — Human Artificer
Creature
3
2W
2/4
BIG
2
Omenpath Journey
When Omenpath Journey enters the battlefield, search your library for up to five land cards that have different names, exile them, then shuffle.
At the beginning of your end step, choose a card at random exiled with Omenpath Journey and put it onto the battlefield tapped.
G
Enchantment
Enchantment
4
3G
BIG
1
Omenpath Journey
When Omenpath Journey enters the battlefield, search your library for up to five land cards that have different names, exile them, then shuffle.
At the beginning of your end step, choose a card at random exiled with Omenpath Journey and put it onto the battlefield tapped.
G
Enchantment
Enchantment
4
3G
BIG
1
Omenpath Journey
When Omenpath Journey enters the battlefield, search your library for up to five land cards that have different names, exile them, then shuffle.
At the beginning of your end step, choose a card at random exiled with Omenpath Journey and put it onto the battlefield tapped.
G
Enchantment
Enchantment
4
3G
BIG
1
Pest Control
Destroy all nonland permanents with mana value 1 or less.
Cycling {2} ({2}, Discard this card: Draw a card.)
BW
Sorcery
Sorcery
2
WB
BIG
3
Pest Control
Destroy all nonland permanents with mana value 1 or less.
Cycling {2} ({2}, Discard this card: Draw a card.)
BW
Sorcery
Sorcery
2
WB
BIG
3
Pest Control
Destroy all nonland permanents with mana value 1 or less.
Cycling {2} ({2}, Discard this card: Draw a card.)
BW
Sorcery
Sorcery
2
WB
BIG
3
Rest in Peace
When Rest in Peace enters the battlefield, exile all graveyards.
If a card or token would be put into a graveyard from anywhere, exile it instead.
W
Enchantment
Enchantment
2
1W
BIG
1
Rest in Peace
When Rest in Peace enters the battlefield, exile all graveyards.
If a card or token would be put into a graveyard from anywhere, exile it instead.
W
Enchantment
Enchantment
2
1W
BIG
1
Rest in Peace
When Rest in Peace enters the battlefield, exile all graveyards.
If a card or token would be put into a graveyard from anywhere, exile it instead.
W
Enchantment
Enchantment
2
1W
BIG
1
Sandstorm Salvager
When Sandstorm Salvager enters the battlefield, create a 3/3 colorless Golem artifact creature token.
{2}, {T}: Put a +1/+1 counter on each creature token you control. They gain trample until end of turn.
G
Creature — Human Artificer
Creature
3
2G
1/1
BIG
2
Sandstorm Salvager
When Sandstorm Salvager enters the battlefield, create a 3/3 colorless Golem artifact creature token.
{2}, {T}: Put a +1/+1 counter on each creature token you control. They gain trample until end of turn.
G
Creature — Human Artificer
Creature
3
2G
1/1
BIG
2
Sandstorm Salvager
When Sandstorm Salvager enters the battlefield, create a 3/3 colorless Golem artifact creature token.
{2}, {T}: Put a +1/+1 counter on each creature token you control. They gain trample until end of turn.
G
Creature — Human Artificer
Creature
3
2G
1/1
BIG
2
Simulacrum Synthesizer
When Simulacrum Synthesizer enters the battlefield, scry 2.
Whenever another artifact with mana value 3 or greater enters the battlefield under your control, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."
U
Artifact
Artifact
3
2U
BIG
1
Simulacrum Synthesizer
When Simulacrum Synthesizer enters the battlefield, scry 2.
Whenever another artifact with mana value 3 or greater enters the battlefield under your control, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."
U
Artifact
Artifact
3
2U
BIG
1
Simulacrum Synthesizer
When Simulacrum Synthesizer enters the battlefield, scry 2.
Whenever another artifact with mana value 3 or greater enters the battlefield under your control, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."
U
Artifact
Artifact
3
2U
BIG
1
Sword of Wealth and Power
Equipped creature gets +2/+2 and has protection from instants and from sorceries.
Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Equip {2}
Artifact — Equipment
Artifact
3
3
BIG
1
Sword of Wealth and Power
Equipped creature gets +2/+2 and has protection from instants and from sorceries.
Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Equip {2}
Artifact — Equipment
Artifact
3
3
BIG
1
Sword of Wealth and Power
Equipped creature gets +2/+2 and has protection from instants and from sorceries.
Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Equip {2}
Artifact — Equipment
Artifact
3
3
BIG
1
Sword of Wealth and Power
Equipped creature gets +2/+2 and has protection from instants and from sorceries.
Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Equip {2}
Artifact — Equipment
Artifact
3
3
BIG
1
Tarnation Vista
Tarnation Vista enters the battlefield tapped. As it enters, choose a color.
{T}: Add one mana of the chosen color.
{1}, {T}: For each color among monocolored permanents you control, add one mana of that color.
Land
Land
0
BIG
1
0
Tarnation Vista
Tarnation Vista enters the battlefield tapped. As it enters, choose a color.
{T}: Add one mana of the chosen color.
{1}, {T}: For each color among monocolored permanents you control, add one mana of that color.
Land
Land
0
BIG
1
0
Tarnation Vista
Tarnation Vista enters the battlefield tapped. As it enters, choose a color.
{T}: Add one mana of the chosen color.
{1}, {T}: For each color among monocolored permanents you control, add one mana of that color.
Land
Land
0
BIG
1
0
Tarnation Vista
Tarnation Vista enters the battlefield tapped. As it enters, choose a color.
{T}: Add one mana of the chosen color.
{1}, {T}: For each color among monocolored permanents you control, add one mana of that color.
Land
Land
0
BIG
1
0
Territory Forge
When Territory Forge enters the battlefield, if you cast it, exile target artifact or land.
Territory Forge has all activated abilities of the exiled card.
R
Artifact
Artifact
5
4R
BIG
1
Territory Forge
When Territory Forge enters the battlefield, if you cast it, exile target artifact or land.
Territory Forge has all activated abilities of the exiled card.
R
Artifact
Artifact
5
4R
BIG
1
Territory Forge
When Territory Forge enters the battlefield, if you cast it, exile target artifact or land.
Territory Forge has all activated abilities of the exiled card.
R
Artifact
Artifact
5
4R
BIG
1
Torpor Orb
Creatures entering the battlefield don't cause abilities to trigger.
Artifact
Artifact
2
2
BIG
1
Torpor Orb
Creatures entering the battlefield don't cause abilities to trigger.
Artifact
Artifact
2
2
BIG
1
Torpor Orb
Creatures entering the battlefield don't cause abilities to trigger.
Artifact
Artifact
2
2
BIG
1
Transmutation Font
{T}: Create your choice of a Blood token, a Clue token, or a Food token.
{3}, {T}, Sacrifice three artifact tokens with different names: Search your library for an artifact card, put it onto the battlefield, then shuffle. Activate only as a sorcery.
Artifact
Artifact
5
5
BIG
1
Transmutation Font
{T}: Create your choice of a Blood token, a Clue token, or a Food token.
{3}, {T}, Sacrifice three artifact tokens with different names: Search your library for an artifact card, put it onto the battlefield, then shuffle. Activate only as a sorcery.
Artifact
Artifact
5
5
BIG
1
Transmutation Font
{T}: Create your choice of a Blood token, a Clue token, or a Food token.
{3}, {T}, Sacrifice three artifact tokens with different names: Search your library for an artifact card, put it onto the battlefield, then shuffle. Activate only as a sorcery.
Artifact
Artifact
5
5
BIG
1
Vaultborn Tyrant
Trample
Whenever Vaultborn Tyrant or another creature with power 4 or greater enters the battlefield under your control, you gain 3 life and draw a card.
When Vaultborn Tyrant dies, if it's not a token, create a token that's a copy of it, except it's an artifact in addition to its other types.
G
Creature — Dinosaur
Creature
7
5GG
6/6
BIG
2
Vaultborn Tyrant
Trample
Whenever Vaultborn Tyrant or another creature with power 4 or greater enters the battlefield under your control, you gain 3 life and draw a card.
When Vaultborn Tyrant dies, if it's not a token, create a token that's a copy of it, except it's an artifact in addition to its other types.
G
Creature — Dinosaur
Creature
7
5GG
6/6
BIG
2
Vaultborn Tyrant
Trample
Whenever Vaultborn Tyrant or another creature with power 4 or greater enters the battlefield under your control, you gain 3 life and draw a card.
When Vaultborn Tyrant dies, if it's not a token, create a token that's a copy of it, except it's an artifact in addition to its other types.
G
Creature — Dinosaur
Creature
7
5GG
6/6
BIG
2
Vaultborn Tyrant
Trample
Whenever Vaultborn Tyrant or another creature with power 4 or greater enters the battlefield under your control, you gain 3 life and draw a card.
When Vaultborn Tyrant dies, if it's not a token, create a token that's a copy of it, except it's an artifact in addition to its other types.
G
Creature — Dinosaur
Creature
7
5GG
6/6
BIG
2
Worldwalker Helm
If you would create one or more artifact tokens, instead create those tokens plus an additional Map token. (It's an artifact with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")
{1}{U}, {T}: Create a token that's a copy of target artifact token you control.
U
Artifact
Artifact
3
2U
BIG
1
Worldwalker Helm
If you would create one or more artifact tokens, instead create those tokens plus an additional Map token. (It's an artifact with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")
{1}{U}, {T}: Create a token that's a copy of target artifact token you control.
U
Artifact
Artifact
3
2U
BIG
1
Worldwalker Helm
If you would create one or more artifact tokens, instead create those tokens plus an additional Map token. (It's an artifact with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")
{1}{U}, {T}: Create a token that's a copy of target artifact token you control.
U
Artifact
Artifact
3
2U
BIG
1