CC2~ Commander Collection: Black From The Vault 2021-12-31 MID~ Innistrad: Midnight Hunt Expansion 2021-09-24 MIC~ Midnight Hunt Commander Commander 2021-09-24 Command Tower CC2~ 0.0 Land None 0 {T}: Add one mana of any color in your commander's color identity. Ghoulcaller Gisa CC2~ 3BB 5.0 B Legendary Creature - Human Wizard 3/4 None 2 {B}, {T}, Sacrifice another creature: Create X 2/2 black Zombie creature tokens, where X is the sacrificed creature's power. Liliana, Heretical Healer CC2~ 1BB 3.0 B Legendary Creature - Human Cleric 2/3 None 2 LifelinkWhenever another nontoken creature you control dies, exile Liliana, Heretical Healer, then return her to the battlefield transformed under her owner's control. If you do, create a 2/2 black Zombie creature token. Liliana, Defiant Necromancer CC2~ 3.0 B Legendary Planeswalker - Liliana 3 1 +2: Each player discards a card.−X: Return target nonlegendary creature card with mana value X from your graveyard to the battlefield.−8: You get an emblem with "Whenever a creature dies, return it to the battlefield under your control at the beginning of the next end step." Ophiomancer CC2~ 2B 3.0 B Creature - Human Shaman 2/2 None 2 At the beginning of each upkeep, if you control no Snakes, create a 1/1 black Snake creature token with deathtouch. Phyrexian Arena CC2~ 1BB 3.0 B Enchantment None 1 At the beginning of your upkeep, you draw a card and you lose 1 life. Reanimate CC2~ B 1.0 B Sorcery None 3 Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its mana value. Snake // Zombie CC2~ 0.0 Token Creature - Snake // Token Creature - Zombie None 2 Sol Ring CC2~ 1 1.0 Artifact None 1 {T}: Add {C}{C}. Toxic Deluge CC2~ 2B 3.0 B Sorcery None 3 As an additional cost to cast this spell, pay X life.All creatures get -X/-X until end of turn. Abandon the Post MID~ 1R 2.0 R Sorcery None 3 Up to two target creatures can't block this turn.Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Adeline, Resplendent Cathar MID~ 1WW 3.0 W Legendary Creature - Human Knight */4 None 2 VigilanceAdeline, Resplendent Cathar's power is equal to the number of creatures you control.Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control. Adeline, Resplendent Cathar MID~ 1WW 3.0 W Legendary Creature - Human Knight */4 None 2 VigilanceAdeline, Resplendent Cathar's power is equal to the number of creatures you control.Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control. Ambitious Farmhand MID~ 1W 2.0 W Creature - Human Peasant 1/1 None 2 When Ambitious Farmhand enters the battlefield, you may search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.Coven—{1}{W}{W}: Transform Ambitious Farmhand. Activate only if you control three or more creatures with different powers. Seasoned Cathar MID~ 2.0 W Creature - Human Knight 3/3 None 2 Lifelink Angelfire Ignition MID~ 1RW 3.0 R W Sorcery None 3 Put two +1/+1 counters on target creature. It gains vigilance, trample, lifelink, indestructible, and haste until end of turn.Flashback {2}{R}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Angelfire Ignition MID~ 1RW 3.0 R W Sorcery None 3 Put two +1/+1 counters on target creature. It gains vigilance, trample, lifelink, indestructible, and haste until end of turn.Flashback {2}{R}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Arcane Infusion MID~ UR 2.0 R U Instant None 3 Look at the top four cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.Flashback {3}{U}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Ardent Elementalist MID~ 3R 4.0 R Creature - Human Shaman 2/1 None 2 When Ardent Elementalist enters the battlefield, return target instant or sorcery card from your graveyard to your hand. Arlinn, the Pack's Hope MID~ 2RG 4.0 G R Legendary Planeswalker - Arlinn 4 1 Daybound (If a player casts no spells during their own turn, it becomes night next turn.)+1: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters the battlefield with an additional +1/+1 counter on it.−3: Create two 2/2 green Wolf creature tokens. Arlinn, the Moon's Fury MID~ 4.0 G R Legendary Planeswalker - Arlinn 4 1 Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)+2: Add {R}{G}.0: Until end of turn, Arlinn, the Moon's Fury becomes a 5/5 Werewolf creature with trample, indestructible, and haste. Arlinn, the Pack's Hope MID~ 2RG 4.0 G R Legendary Planeswalker - Arlinn 4 1 Daybound (If a player casts no spells during their own turn, it becomes night next turn.)+1: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters the battlefield with an additional +1/+1 counter on it.−3: Create two 2/2 green Wolf creature tokens. Arlinn, the Moon's Fury MID~ 4.0 G R Legendary Planeswalker - Arlinn 4 1 Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)+2: Add {R}{G}.0: Until end of turn, Arlinn, the Moon's Fury becomes a 5/5 Werewolf creature with trample, indestructible, and haste. Arlinn, the Pack's Hope MID~ 2RG 4.0 G R Legendary Planeswalker - Arlinn 4 1 Daybound (If a player casts no spells during their own turn, it becomes night next turn.)+1: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters the battlefield with an additional +1/+1 counter on it.−3: Create two 2/2 green Wolf creature tokens. Arlinn, the Moon's Fury MID~ 4.0 G R Legendary Planeswalker - Arlinn 4 1 Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)+2: Add {R}{G}.0: Until end of turn, Arlinn, the Moon's Fury becomes a 5/5 Werewolf creature with trample, indestructible, and haste. Arrogant Outlaw MID~ 2B 3.0 B Creature - Vampire Noble 3/2 None 2 When Arrogant Outlaw enters the battlefield, if an opponent lost life this turn, each opponent loses 2 life and you gain 2 life. Augur of Autumn MID~ 1GG 3.0 G Creature - Human Druid 2/3 None 2 You may look at the top card of your library any time.You may play lands from the top of your library.Coven — As long as you control three or more creatures with different powers, you may cast creature spells from the top of your library. Augur of Autumn MID~ 1GG 3.0 G Creature - Human Druid 2/3 None 2 You may look at the top card of your library any time.You may play lands from the top of your library.Coven — As long as you control three or more creatures with different powers, you may cast creature spells from the top of your library. Baithook Angler MID~ 1U 2.0 U Creature - Human Peasant 2/1 None 2 Disturb {1}{U} (You may cast this card from your graveyard transformed for its disturb cost.) Hook-Haunt Drifter MID~ 2.0 U Creature - Spirit 1/2 None 2 FlyingIf Hook-Haunt Drifter would be put into a graveyard from anywhere, exile it instead. Baneblade Scoundrel MID~ 3B 4.0 B Creature - Human Rogue Werewolf 4/3 None 2 Whenever Baneblade Scoundrel becomes blocked, each creature blocking it gets -1/-1 until end of turn.Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Baneclaw Marauder MID~ 4.0 B Creature - Werewolf 5/4 None 2 Whenever Baneclaw Marauder becomes blocked, each creature blocking it gets -1/-1 until end of turn.Whenever a creature blocking Baneclaw Marauder dies, its controller loses 1 life.Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) Baneblade Scoundrel MID~ 3B 4.0 B Creature - Human Rogue Werewolf 4/3 None 2 Whenever Baneblade Scoundrel becomes blocked, each creature blocking it gets -1/-1 until end of turn.Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Baneclaw Marauder MID~ 4.0 B Creature - Werewolf 5/4 None 2 Whenever Baneclaw Marauder becomes blocked, each creature blocking it gets -1/-1 until end of turn.Whenever a creature blocking Baneclaw Marauder dies, its controller loses 1 life.Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) Bat Whisperer MID~ 3B 4.0 B Creature - Vampire 4/2 None 2 When Bat Whisperer enters the battlefield, if an opponent lost life this turn, create a 1/1 black Bat creature token with flying. Beloved Beggar MID~ 1W 2.0 W Creature - Human Peasant 0/4 None 2 Disturb {4}{W}{W} (You may cast this card from your graveyard transformed for its disturb cost.) Generous Soul MID~ 2.0 W Creature - Spirit 4/4 None 2 Flying, vigilanceIf Generous Soul would be put into a graveyard from anywhere, exile it instead. Bereaved Survivor MID~ 2W 3.0 W Creature - Human Peasant 2/1 None 2 When another creature you control dies, transform Bereaved Survivor. Dauntless Avenger MID~ 3.0 W Creature - Human Soldier 3/2 None 2 Whenever Dauntless Avenger attacks, return target creature card with mana value 2 or less from your graveyard to the battlefield tapped and attacking. Bird Admirer MID~ 2G 3.0 G Creature - Human Archer Werewolf 1/4 None 2 ReachDaybound (If a player casts no spells during their own turn, it becomes night next turn.) Wing Shredder MID~ 3.0 G Creature - Human Werewolf 3/5 None 2 ReachNightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) Bird Admirer MID~ 2G 3.0 G Creature - Human Archer Werewolf 1/4 None 2 ReachDaybound (If a player casts no spells during their own turn, it becomes night next turn.) Wing Shredder MID~ 3.0 G Creature - Human Werewolf 3/5 None 2 ReachNightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) Bladebrand MID~ 1B 2.0 B Instant None 3 Target creature gains deathtouch until end of turn.Draw a card. Bladestitched Skaab MID~ UB 2.0 B U Creature - Zombie Soldier 2/3 None 2 Other Zombies you control get +1/+0. Blessed Defiance MID~ W 1.0 W Instant None 3 Target creature you control gets +2/+0 and gains lifelink until end of turn. When that creature dies this turn, create a 1/1 white Spirit creature token with flying. Blood Pact MID~ 2B 3.0 B Instant None 3 Target player draws two cards and loses 2 life. Bloodline Culling MID~ 1BB 3.0 B Instant None 3 Choose one —• Target creature gets -5/-5 until end of turn.• Creature tokens get -2/-2 until end of turn. Bloodline Culling MID~ 1BB 3.0 B Instant None 3 Choose one —• Target creature gets -5/-5 until end of turn.• Creature tokens get -2/-2 until end of turn. Bloodthirsty Adversary MID~ 1R 2.0 R Creature - Vampire 2/2 None 2 HasteWhen Bloodthirsty Adversary enters the battlefield, you may pay {2}{R} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Bloodthirsty Adversary, then exile up to that many target instant and/or sorcery cards with mana value 3 or less from your graveyard and copy them. You may cast any number of the copies without paying their mana costs. Bloodthirsty Adversary MID~ 1R 2.0 R Creature - Vampire 2/2 None 2 HasteWhen Bloodthirsty Adversary enters the battlefield, you may pay {2}{R} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Bloodthirsty Adversary, then exile up to that many target instant and/or sorcery cards with mana value 3 or less from your graveyard and copy them. You may cast any number of the copies without paying their mana costs. Bloodtithe Collector MID~ 4B 5.0 B Creature - Vampire Noble 3/4 None 2 FlyingWhen Bloodtithe Collector enters the battlefield, if an opponent lost life this turn, each opponent discards a card. Borrowed Time MID~ 2W 3.0 W Enchantment None 1 When Borrowed Time enters the battlefield, exile target nonland permanent an opponent controls until Borrowed Time leaves the battlefield. Bounding Wolf MID~ 2G 3.0 G Creature - Wolf 3/2 None 2 FlashReach Bramble Armor MID~ 1G 2.0 G Artifact - Equipment None 1 When Bramble Armor enters the battlefield, attach it to target creature you control.Equipped creature gets +2/+1.Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.) Briarbridge Tracker MID~ 2G 3.0 G Creature - Human Scout 2/3 None 2 VigilanceWhen Briarbridge Tracker enters the battlefield, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")As long as you control a token, Briarbridge Tracker gets +2/+0. Briarbridge Tracker MID~ 2G 3.0 G Creature - Human Scout 2/3 None 2 VigilanceWhen Briarbridge Tracker enters the battlefield, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")As long as you control a token, Briarbridge Tracker gets +2/+0. Brimstone Vandal MID~ 2R 3.0 R Creature - Devil 2/3 None 2 Menace (This creature can't be blocked except by two or more creatures.)If it's neither day nor night, it becomes day as Brimstone Vandal enters the battlefield.Whenever day becomes night or night becomes day, Brimstone Vandal deals 1 damage to each opponent. Brood Weaver MID~ 3G 4.0 G Creature - Spider 2/4 None 2 ReachWhen Brood Weaver dies, create a 1/2 green Spider creature token with reach. Brutal Cathar MID~ 2W 3.0 W Creature - Human Soldier Werewolf 2/2 None 2 When this creature enters the battlefield or transforms into Brutal Cathar, exile target creature an opponent controls until this creature leaves the battlefield.Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Moonrage Brute MID~ 3.0 R Creature - Werewolf 3/3 None 2 First strikeWard—Pay 3 life.Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) Brutal Cathar MID~ 2W 3.0 W Creature - Human Soldier Werewolf 2/2 None 2 When this creature enters the battlefield or transforms into Brutal Cathar, exile target creature an opponent controls until this creature leaves the battlefield.Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Moonrage Brute MID~ 3.0 R Creature - Werewolf 3/3 None 2 First strikeWard—Pay 3 life.Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) Burly Breaker MID~ 3GG 5.0 G Creature - Human Werewolf 6/5 None 2 Ward {1} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Dire-Strain Demolisher MID~ 5.0 G Creature - Werewolf 8/7 None 2 Ward {3} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) Burly Breaker MID~ 3GG 5.0 G Creature - Human Werewolf 6/5 None 2 Ward {1} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Dire-Strain Demolisher MID~ 5.0 G Creature - Werewolf 8/7 None 2 Ward {3} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) Burn Down the House MID~ 3RR 5.0 R Sorcery None 3 Choose one —• Burn Down the House deals 5 damage to each creature and each planeswalker.• Create three 1/1 red Devil creature tokens with "When this creature dies, it deals 1 damage to any target." They gain haste until end of turn. Burn Down the House MID~ 3RR 5.0 R Sorcery None 3 Choose one —• Burn Down the House deals 5 damage to each creature and each planeswalker.• Create three 1/1 red Devil creature tokens with "When this creature dies, it deals 1 damage to any target." They gain haste until end of turn. Burn the Accursed MID~ 4R 5.0 R Instant None 3 Burn the Accused deals 5 damage to target creature and 2 damage to that creature's controller. If that creature would die this turn, exile it instead. Can't Stay Away MID~ WB 2.0 B W Sorcery None 3 Return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains "If this creature would die, exile it instead."Flashback {3}{W}{B} Can't Stay Away MID~ WB 2.0 B W Sorcery None 3 Return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains "If this creature would die, exile it instead."Flashback {3}{W}{B} Candlegrove Witch MID~ 1W 2.0 W Creature - Human Warlock 2/2 None 2 Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Candlegrove Witch gains flying until end of turn. Candlegrove Witch MID~ 1W 2.0 W Creature - Human Warlock 2/2 None 2 Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Candlegrove Witch gains flying until end of turn. Candlelit Cavalry MID~ 4G 5.0 G Creature - Human Knight 5/5 None 2 Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Candlelit Cavalry gains trample until end of turn. Candletrap MID~ W 1.0 W Enchantment - Aura None 1 Enchant creatureEnchanted creature has defender.Prevent all combat damage that would be dealt by enchanted creature.Coven — {2}{W}, Sacrifice Candletrap: Exile enchanted creature. Activate only if you control three or more creatures with different powers. Cathar Commando MID~ 1W 2.0 W Creature - Human Soldier 3/1 None 2 Flash{1}, Sacrifice Cathar Commando: Destroy target artifact or enchantment. Cathar's Call MID~ 2W 3.0 W Enchantment - Aura None 1 Enchant creatureEnchanted creature has vigilance and "At the beginning of your end step, create a 1/1 white Human creature token." Cathartic Pyre MID~ 1R 2.0 R Instant None 3 Choose one —• Cathartic Pyre deals 3 damage to target creature or planeswalker.• Discard up to two cards, then draw that many cards. Celestus Sanctifier MID~ 2W 3.0 W Creature - Human Cleric 3/2 None 2 If it's neither day nor night, it becomes day as Celestus Sanctifier enters the battlefield.Whenever day becomes night or night becomes day, look at the top two cards of your library. Put one of them into your graveyard. Champion of the Perished MID~ B 1.0 B Creature - Zombie 1/1 None 2 Whenever another Zombie enters the battlefield under your control, put a +1/+1 counter on Champion of the Perished. Champion of the Perished MID~ B 1.0 B Creature - Zombie 1/1 None 2 Whenever another Zombie enters the battlefield under your control, put a +1/+1 counter on Champion of the Perished. Champion of the Perished MID~ B 1.0 B Creature - Zombie 1/1 None 2 Whenever another Zombie enters the battlefield under your control, put a +1/+1 counter on Champion of the Perished. Chaplain of Alms MID~ W 1.0 W Creature - Human Cleric 1/1 None 2 First strikeWard {1} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)Disturb {3}{W} (You may cast this card from your graveyard transformed for its disturb cost.) Chapel Shieldgeist MID~ 1.0 W Creature - Spirit Cleric 2/1 None 2 Flying, first strikeEach creature you control has ward {1}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)If Chapel Shieldgeist would be put into a graveyard from anywhere, exile it instead. Clarion Cathars MID~ 3W 4.0 W Creature - Human Knight 3/3 None 2 When Clarion Cathars enters the battlefield, create a 1/1 white Human creature token. Clear Shot MID~ 2G 3.0 G Instant None 3 Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control. Component Collector MID~ 2U 3.0 U Creature - Homunculus 1/4 None 2 If it's neither day nor night, it becomes day as Component Collector enters the battlefield.Whenever day becomes night or night becomes day, you may tap or untap target nonland permanent. Consider MID~ U 1.0 U Instant None 3 Look at the top card of your library. You may put that card into your graveyard.Draw a card. Consider MID~ U 1.0 U Instant None 3 Look at the top card of your library. You may put that card into your graveyard.Draw a card. Consuming Blob MID~ 3GG 5.0 G Creature - Ooze */*+1 None 2 Consuming Blob's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1.At the beginning of your end step, create a green Ooze creature token with "This creature's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1". Consuming Blob MID~ 3GG 5.0 G Creature - Ooze */*+1 None 2 Consuming Blob's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1.At the beginning of your end step, create a green Ooze creature token with "This creature's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1". Contortionist Troupe MID~ XG 1.0 G Creature - Human 0/0 None 2 Contortionist Troupe enters the battlefield with X +1/+1 counters on it.Coven — At the beginning of your end step, if you control three or more creatures with different powers, put a +1/+1 counter on target creature you control. Corpse Cobble MID~ UB 2.0 B U Instant None 3 As an additional cost to cast this spell, sacrifice any number of creatures.Create an X/X blue and black Zombie creature token with menace, where X is the total power of the sacrificed creatures.Flashback {3}{U}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Covert Cutpurse MID~ 2B 3.0 B Creature - Human Rogue 2/1 None 2 When Covert Cutpurse enters the battlefield, destroy target creature you don't control that was dealt damage this turn.Disturb {4}{B} (You may cast this card from your graveyard transformed for its disturb cost.) Covetous Geist MID~ 3.0 B Creature - Spirit Rogue 2/2 None 2 Flying, deathtouchIf Covetous Geist would be put into a graveyard from anywhere, exile it instead. Covetous Castaway MID~ 1U 2.0 U Creature - Human 1/3 None 2 When Covetous Castaway dies, mill three cards.Disturb {3}{U}{U} (You may cast this card from your graveyard transformed for its disturb cost.) Ghostly Castigator MID~ 2.0 U Creature - Spirit 3/4 None 2 FlyingWhen Ghostly Castigator enters the battlefield, shuffle up to three target cards from your graveyard into your library.If Ghostly Castigator would be put into a graveyard from anywhere, exile it instead. Crawl from the Cellar MID~ B 1.0 B Sorcery None 3 Return target creature card from your graveyard to your hand. Put a +1/+1 counter on up to one target Zombie you control.Flashback {3}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Croaking Counterpart MID~ 1GU 3.0 G U Sorcery None 3 Create a token that's a copy of target non-Frog creature, except it's a 1/1 green Frog.Flashback {3}{G}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Croaking Counterpart MID~ 1GU 3.0 G U Sorcery None 3 Create a token that's a copy of target non-Frog creature, except it's a 1/1 green Frog.Flashback {3}{G}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Crossroads Candleguide MID~ 4 4.0 Artifact Creature - Scarecrow 3/4 None 2 When Crossroads Candleguide enters the battlefield, exile up to one target card from a graveyard.{2}: Add one mana of any color. Curse of Leeches MID~ 2B 3.0 B Enchantment - Aura Curse None 1 Enchant playerAs this permanent transforms into Curse of Leeches, attach it to a player.At the beginning of enchanted player's upkeep, they lose 1 life and you gain 1 life.Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Leeching Lurker MID~ 3.0 B Creature - Leech Horror 4/4 None 2 LifelinkNightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) Curse of Leeches MID~ 2B 3.0 B Enchantment - Aura Curse None 1 Enchant playerAs this permanent transforms into Curse of Leeches, attach it to a player.At the beginning of enchanted player's upkeep, they lose 1 life and you gain 1 life.Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Leeching Lurker MID~ 3.0 B Creature - Leech Horror 4/4 None 2 LifelinkNightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) Curse of Shaken Faith MID~ 1R 2.0 R Enchantment - Aura Curse None 1 Enchant playerWhenever enchanted player casts a spell other than the first spell they cast each turn or copies a spell, Curse of Shaken Faith deals 2 damage to them. Curse of Shaken Faith MID~ 1R 2.0 R Enchantment - Aura Curse None 1 Enchant playerWhenever enchanted player casts a spell other than the first spell they cast each turn or copies a spell, Curse of Shaken Faith deals 2 damage to them. Curse of Silence MID~ W 1.0 W Enchantment - Aura Curse None 1 Enchant playerAs Curse of Silence enters the battlefield, choose a card name.Spells with the chosen name enchanted player casts cost {2} more to cast.Whenever enchanted player casts a spell with the chosen name, you may sacrifice Curse of Silence. If you do, draw a card. Curse of Silence MID~ W 1.0 W Enchantment - Aura Curse None 1 Enchant playerAs Curse of Silence enters the battlefield, choose a card name.Spells with the chosen name enchanted player casts cost {2} more to cast.Whenever enchanted player casts a spell with the chosen name, you may sacrifice Curse of Silence. If you do, draw a card. Curse of Surveillance MID~ 4U 5.0 U Enchantment - Aura Curse None 1 Enchant playerAt the beginning of enchanted player's upkeep, any number of target players other than that player each draw cards equal to the number of Curses attached to that player. Curse of Surveillance MID~ 4U 5.0 U Enchantment - Aura Curse None 1 Enchant playerAt the beginning of enchanted player's upkeep, any number of target players other than that player each draw cards equal to the number of Curses attached to that player. Dawnhart Mentor MID~ 2G 3.0 G Creature - Human Warlock 0/4 None 2 When Dawnhart Mentor enters the battlefield, create a 1/1 white Human creature token.Coven — {5}{G}: Target creature you control gets +3/+3 and gains trample until end of turn. Activate only if you control three or more creatures with different powers. Dawnhart Mentor MID~ 2G 3.0 G Creature - Human Warlock 0/4 None 2 When Dawnhart Mentor enters the battlefield, create a 1/1 white Human creature token.Coven — {5}{G}: Target creature you control gets +3/+3 and gains trample until end of turn. Activate only if you control three or more creatures with different powers. Dawnhart Rejuvenator MID~ 3G 4.0 G Creature - Human Warlock 2/4 None 2 When Dawnhart Rejuvenator enters the battlefield, you gain 3 life.{T}: Add one mana of any color. Dawnhart Rejuvenator MID~ 3G 4.0 G Creature - Human Warlock 2/4 None 2 When Dawnhart Rejuvenator enters the battlefield, you gain 3 life.{T}: Add one mana of any color. Dawnhart Wardens MID~ 1GW 3.0 G W Creature - Human Warlock 3/3 None 2 VigilanceCoven — At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control get +1/+0 until end of turn. Dawnhart Wardens MID~ 1GW 3.0 G W Creature - Human Warlock 3/3 None 2 VigilanceCoven — At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control get +1/+0 until end of turn. Deathbonnet Sprout MID~ G 1.0 G Creature - Fungus 1/1 None 2 At the beginning of your upkeep, mill a card. Then if there are three or more creature cards in your graveyard, transform Deathbonnet Sprout. (To mill a card, put the top card of your library into your graveyard.) Deathbonnet Hulk MID~ 1.0 G Creature - Fungus Horror 3/3 None 2 At the beginning of your upkeep, you may exile a card from a graveyard. If a creature card was exiled this way, put a +1/+1 counter on Deathbonnet Hulk. Defend the Celestus MID~ 2GG 4.0 G Instant None 3 Distribute three +1/+1 counters among one, two, or three target creatures you control. Defenestrate MID~ 2B 3.0 B Instant None 3 Destroy target creature without flying. Delver of Secrets MID~ U 1.0 U Creature - Human Wizard 1/1 None 2 At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If an instant or sorcery card is revealed this way, transform Delver of Secrets. Insectile Aberration MID~ 1.0 U Creature - Human Insect 3/2 None 2 Flying Dennick, Pious Apprentice MID~ WU 2.0 U W Legendary Creature - Human Soldier 2/3 None 2 LifelinkCards in graveyards can't be the targets of spells or abilities.Disturb {2}{W}{U} (You may cast this card from your graveyard transformed for its disturb cost.) Dennick, Pious Apparition MID~ 2.0 U W Legendary Creature - Spirit Soldier 3/2 None 2 FlyingWhenever one or more creature cards are put into graveyards from anywhere, investigate. This ability triggers only once each turn. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")If Dennick, Pious Apparition would be put into a graveyard from anywhere, exile it instead. Dennick, Pious Apprentice MID~ WU 2.0 U W Legendary Creature - Human Soldier 2/3 None 2 LifelinkCards in graveyards can't be the targets of spells or abilities.Disturb {2}{W}{U} (You may cast this card from your graveyard transformed for its disturb cost.) Dennick, Pious Apparition MID~ 2.0 U W Legendary Creature - Spirit Soldier 3/2 None 2 FlyingWhenever one or more creature cards are put into graveyards from anywhere, investigate. This ability triggers only once each turn. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")If Dennick, Pious Apparition would be put into a graveyard from anywhere, exile it instead. Deserted Beach MID~ 0.0 1 Land None 0 Deserted Beach enters the battlefield tapped unless you control two or more other lands.{T}: Add {W} or {U}. Deserted Beach MID~ 0.0 1 Land None 0 Deserted Beach enters the battlefield tapped unless you control two or more other lands.{T}: Add {W} or {U}. Devious Cover-Up MID~ 2UU 4.0 U Instant None 3 Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may shuffle up to four target cards from your graveyard into your library. Devoted Grafkeeper MID~ WU 2.0 U W Creature - Human Peasant 2/1 None 2 When Devoted Grafkeeper enters the battlefield, mill two cards.Whenever you cast a spell from your graveyard, tap target creature you don't control.Disturb {1}{W}{U} (You may cast this card from your graveyard transformed for its disturb cost.) Departed Soulkeeper MID~ 2.0 U W Creature - Spirit 3/1 None 2 FlyingDeparted Soulkeeper can block only creatures with flying.If Departed Soulkeeper would be put into a graveyard from anywhere, exile it instead. Dire-Strain Rampage MID~ 1RG 3.0 G R Sorcery None 3 Destroy target artifact, enchantment, or land. If a land was destroyed this way, its controller may search their library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Otherwise, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.Flashback {3}{R}{G} Dire-Strain Rampage MID~ 1RG 3.0 G R Sorcery None 3 Destroy target artifact, enchantment, or land. If a land was destroyed this way, its controller may search their library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Otherwise, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.Flashback {3}{R}{G} Diregraf Horde MID~ 4B 5.0 B Creature - Zombie 3/4 None 2 When Diregraf Horde enters the battlefield, create two 2/2 black Zombie creature tokens with decayed. When you do, exile up to two target cards from graveyards. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.) Diregraf Rebirth MID~ 3BG 5.0 B G Sorcery None 3 This spell costs {1} less to cast for each creature that died this turn.Return target creature card from your graveyard to the battlefield.Flashback {5}{B}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Dissipate MID~ 1UU 3.0 U Instant None 3 Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. Dreadhound MID~ 4BB 6.0 B Creature - Demon Dog 6/6 None 2 When Dreadhound enters the battlefield, mill three cards. (Put the top three cards of your library into your graveyard.)Whenever a creature dies or a creature card is put into a graveyard from a library, each opponent loses 1 life. Drownyard Amalgam MID~ 4U 5.0 U Creature - Zombie Horror 3/6 None 2 When Drownyard Amalgam enters the battlefield, target player mills three cards. (They put the top three cards of their library into their graveyard.){2}{U}: Drownyard Amalgam can't be blocked this turn. Dryad's Revival MID~ 2G 3.0 G Sorcery None 3 Return target card from your graveyard to your hand.Flashback {4}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Duel for Dominance MID~ 1G 2.0 G Instant None 3 Coven — Choose target creature you control and target creature you don't control. If you control three or more creatures with different powers, put a +1/+1 counter on the chosen creature you control. Then the chosen creatures fight each other. (They each deal damage equal to their power to the other.) Duelcraft Trainer MID~ 3W 4.0 W Creature - Human Soldier 3/3 None 2 First strikeCoven — At the beginning of combat on your turn, if you control three or more creatures with different powers, target creature you control gains double strike until end of turn. Duress MID~ B 1.0 B Sorcery None 3 Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card. Eaten Alive MID~ B 1.0 B Sorcery None 3 As an additional cost to cast this spell, sacrifice a creature or pay {3}{B}.Exile target creature or planeswalker. Eccentric Farmer MID~ 2G 3.0 G Creature - Human Peasant 2/3 None 2 When Eccentric Farmer enters the battlefield, mill three cards, then you may return a land card from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.) Ecstatic Awakener MID~ B 1.0 B Creature - Human Wizard 1/1 None 2 {2}{B}, Sacrifice another creature: Draw a card, then transform Ecstatic Awakener. Activate only once each turn. Awoken Demon MID~ 1.0 B Creature - Demon 4/4 None 2 Electric Revelation MID~ 2R 3.0 R Instant None 3 As an additional cost to cast this spell, discard a card.Draw two cards.Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.) Enduring Angel MID~ 2WWW 5.0 W Creature - Angel 3/3 None 2 Flying, double strikeYou have hexproof.If your life total would be reduced to 0 or less, instead transform Enduring Angel and your life total becomes 3. Then if Enduring Angel didn't transform this way, you lose the game. Angelic Enforcer MID~ 5.0 W Creature - Angel */* None 2 FlyingYou have hexproof.Angelic Enforcer's power and toughness are each equal to your life total.Whenever Angelic Enforcer attacks, double your life total. Enduring Angel MID~ 2WWW 5.0 W Creature - Angel 3/3 None 2 Flying, double strikeYou have hexproof.If your life total would be reduced to 0 or less, instead transform Enduring Angel and your life total becomes 3. Then if Enduring Angel didn't transform this way, you lose the game. Angelic Enforcer MID~ 5.0 W Creature - Angel */* None 2 FlyingYou have hexproof.Angelic Enforcer's power and toughness are each equal to your life total.Whenever Angelic Enforcer attacks, double your life total. Evolving Wilds MID~ 0.0 Land None 0 {T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Fading Hope MID~ U 1.0 U Instant None 3 Return target creature to its owner's hand. If its mana value was 3 or less, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) Faithful Mending MID~ WU 2.0 U W Instant None 3 You gain 2 life, draw two cards, then discard two cards.Flashback {1}{W}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Falcon Abomination MID~ 2U 3.0 U Creature - Zombie Bird 2/2 None 2 FlyingWhen Falcon Abomination enters the battlefield, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) Falkenrath Perforator MID~ 1R 2.0 R Creature - Vampire 2/1 None 2 Whenever Falkenrath Perforator attacks, it deals 1 damage to defending player. Falkenrath Pit Fighter MID~ R 1.0 R Creature - Vampire Warrior 2/1 None 2 {1}{R}, Discard a card, Sacrifice a Vampire: Draw two cards. Activate only if an opponent lost life this turn. Falkenrath Pit Fighter MID~ R 1.0 R Creature - Vampire Warrior 2/1 None 2 {1}{R}, Discard a card, Sacrifice a Vampire: Draw two cards. Activate only if an opponent lost life this turn. Famished Foragers MID~ 3R 4.0 R Creature - Vampire 4/3 None 2 When Famished Foragers enters the battlefield, if an opponent lost life this turn, add {R}{R}{R}.{2}{R}, Discard a card: Draw a card. Fangblade Brigand MID~ 3R 4.0 R Creature - Human Werewolf 3/4 None 2 {1}{R}: Fangblade Brigand gets +1/+0 and gains first strike until end of turn.Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Fangblade Eviscerator MID~ 4.0 R Creature - Werewolf 4/5 None 2 {1}{R}: Fangblade Eviscerator gets +1/+0 and gains first strike until end of turn.{4}{R}: Creatures you control get +2/+0 until end of turn.Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) Fangblade Brigand MID~ 3R 4.0 R Creature - Human Werewolf 3/4 None 2 {1}{R}: Fangblade Brigand gets +1/+0 and gains first strike until end of turn.Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Fangblade Eviscerator MID~ 4.0 R Creature - Werewolf 4/5 None 2 {1}{R}: Fangblade Eviscerator gets +1/+0 and gains first strike until end of turn.{4}{R}: Creatures you control get +2/+0 until end of turn.Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) Fateful Absence MID~ 1W 2.0 W Instant None 3 Destroy target creature or planeswalker. Its controller investigates. (They create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") Fateful Absence MID~ 1W 2.0 W Instant None 3 Destroy target creature or planeswalker. Its controller investigates. (They create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") Festival Crasher MID~ 1R 2.0 R Creature - Devil 1/3 None 2 Whenever you cast an instant or sorcery spell, Festival Crasher gets +2/+0 until end of turn. Field of Ruin MID~ 0.0 Land None 0 {T}: Add {C}.{2}, {T}, Sacrifice Field of Ruin: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles. Firmament Sage MID~ 3U 4.0 U Creature - Human Wizard 2/3 None 2 If it's neither day nor night, it becomes day as Firmament Sage enters the battlefield.Whenever day becomes night or night becomes day, draw a card. Flame Channeler MID~ 1R 2.0 R Creature - Human Wizard 2/2 None 2 When a spell you control deals damage, transform Flame Channeler. Embodiment of Flame MID~ 2.0 R Creature - Elemental Wizard 3/3 None 2 Whenever a spell you control deals damage, put a flame counter on Embodiment of Flame.{1}, Remove a flame counter from Embodiment of Flame: Exile the top card of your library. You may play that card this turn. Flare of Faith MID~ 1W 2.0 W Instant None 3 Target creature gets +2/+2 until end of turn. If it is a Human, it gets +3/+3 and gains indestructible until end of turn instead. Fleshtaker MID~ WB 2.0 B W Creature - Human Assassin 2/2 None 2 Whenever you sacrifice another creature, you gain 1 life and scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.){1}, Sacrifice another creature: Fleshtaker gets +2/+2 until end of turn. Flip the Switch MID~ 2U 3.0 U Instant None 3 Counter target spell unless its controller pays {4}. Create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) Florian, Voldaren Scion MID~ 1BR 3.0 B R Legendary Creature - Vampire Noble 3/3 None 2 First strikeAt the beginning of your postcombat main phase, look at the top X cards of your library, where X is the total amount of life your opponents lost this turn. Exile one of those cards and put the rest on the bottom of your library in a random order. You may play the exiled card this turn. Florian, Voldaren Scion MID~ 1BR 3.0 B R Legendary Creature - Vampire Noble 3/3 None 2 First strikeAt the beginning of your postcombat main phase, look at the top X cards of your library, where X is the total amount of life your opponents lost this turn. Exile one of those cards and put the rest on the bottom of your library in a random order. You may play the exiled card this turn. Forest MID~ 0.0 Basic Land - Forest None 0 ({T}: Add {G}.) Forest MID~ 0.0 Basic Land - Forest None 0 ({T}: Add {G}.) Forest MID~ 0.0 Basic Land - Forest None 0 ({T}: Add {G}.) Foul Play MID~ 1B 2.0 B Sorcery None 3 Destroy target creature with power 2 or less. Investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") Galedrifter MID~ 3U 4.0 U Creature - Hippogriff 3/2 None 2 FlyingDisturb {4}{U} (You may cast this card from your graveyard transformed for its disturb cost.) Waildrifter MID~ 4.0 U Creature - Hippogriff Spirit 2/2 None 2 FlyingIf Waildrifter would be put into a graveyard from anywhere, exile it instead. Galvanic Iteration MID~ UR 2.0 R U Instant None 3 When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.Flashback {1}{U}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Galvanic Iteration MID~ UR 2.0 R U Instant None 3 When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.Flashback {1}{U}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Gavony Dawnguard MID~ 1WW 3.0 W Creature - Human Soldier 3/3 None 2 Ward {1}If it's neither day nor night, it becomes day as Gavony Dawnguard enters the battlefield.Whenever day becomes night or night becomes day, look at the top four cards of your library. You may reveal a creature card with mana value 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in any order. Gavony Dawnguard MID~ 1WW 3.0 W Creature - Human Soldier 3/3 None 2 Ward {1}If it's neither day nor night, it becomes day as Gavony Dawnguard enters the battlefield.Whenever day becomes night or night becomes day, look at the top four cards of your library. You may reveal a creature card with mana value 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in any order. Gavony Silversmith MID~ 3W 4.0 W Creature - Human Soldier 2/3 None 2 When Gavony Silversmith enters the battlefield, put a +1/+1 counter on each of up to two target creatures. Gavony Trapper MID~ W 1.0 W Creature - Human Soldier 0/2 None 2 {2}, {T}: Tap target creature. Geistflame Reservoir MID~ 2R 3.0 R Artifact None 1 Whenever you cast an instant or sorcery spell, put a charge counter on Geistflame Reservoir.{1}{R}, {T}, Remove any number of charge counters from Geistflame Reservoir: It deals that much damage to any target.{1}{R}, {T}: Exile the top card of your library. You may play that card this turn. Geistflame Reservoir MID~ 2R 3.0 R Artifact None 1 Whenever you cast an instant or sorcery spell, put a charge counter on Geistflame Reservoir.{1}{R}, {T}, Remove any number of charge counters from Geistflame Reservoir: It deals that much damage to any target.{1}{R}, {T}: Exile the top card of your library. You may play that card this turn. Geistwave MID~ 1U 2.0 U Instant None 3 Return target nonland permanent to its owner's hand. If you controlled that permanent, draw a card. Ghoulcaller's Harvest MID~ BG 2.0 B G Sorcery None 3 Create X 2/2 black Zombie creature tokens with decayed, where X is half the number of creature cards in your graveyard, rounded up. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)Flashback {3}{B}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Ghoulcaller's Harvest MID~ BG 2.0 B G Sorcery None 3 Create X 2/2 black Zombie creature tokens with decayed, where X is half the number of creature cards in your graveyard, rounded up. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)Flashback {3}{B}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Ghoulish Procession MID~ 1B 2.0 B Enchantment None 1 Whenever one or more nontoken creatures die, create a 2/2 black Zombie creature token with decayed. This ability triggers only once each turn. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.) Gisa, Glorious Resurrector MID~ 2BB 4.0 B Legendary Creature - Human Wizard 4/4 None 2 If a creature an opponent controls would die, exile it instead.At the beginning of your upkeep, put all creature cards exiled with Gisa, Glorious Resurrector onto the battlefield under your control. They gain decayed. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.) Gisa, Glorious Resurrector MID~ 2BB 4.0 B Legendary Creature - Human Wizard 4/4 None 2 If a creature an opponent controls would die, exile it instead.At the beginning of your upkeep, put all creature cards exiled with Gisa, Glorious Resurrector onto the battlefield under your control. They gain decayed. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.) Grafted Identity MID~ 2UU 4.0 U Enchantment - Aura None 1 As an additional cost to cast this spell, sacrifice a creature.Enchant creatureYou control enchanted creature.Enchanted creature gets +1/+1. Grafted Identity MID~ 2UU 4.0 U Enchantment - Aura None 1 As an additional cost to cast this spell, sacrifice a creature.Enchant creatureYou control enchanted creature.Enchanted creature gets +1/+1. Graveyard Trespasser MID~ 2B 3.0 B Creature - Human Werewolf 3/3 None 2 Ward—Discard a card.Whenever Graveyard Trespasser enters the battlefield or attacks, exile up to one target card from a graveyard. If a creature card was exiled this way, each opponent loses 1 life and you gain 1 life.Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Graveyard Glutton MID~ 3.0 B Creature - Werewolf 4/4 None 2 Ward—Discard a card.Whenever Graveyard Glutton enters the battlefield or attacks, exile up to two target cards from graveyards. For each creature card exiled this way, each opponent loses 1 life and you gain 1 life.Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) Graveyard Trespasser MID~ 2B 3.0 B Creature - Human Werewolf 3/3 None 2 Ward—Discard a card.Whenever Graveyard Trespasser enters the battlefield or attacks, exile up to one target card from a graveyard. If a creature card was exiled this way, each opponent loses 1 life and you gain 1 life.Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Graveyard Glutton MID~ 3.0 B Creature - Werewolf 4/4 None 2 Ward—Discard a card.Whenever Graveyard Glutton enters the battlefield or attacks, exile up to two target cards from graveyards. For each creature card exiled this way, each opponent loses 1 life and you gain 1 life.Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) Grizzly Ghoul MID~ 2BG 4.0 B G Creature - Zombie Bear 4/3 None 2 TrampleGrizzly Ghoul enters the battlefield with a +1/+1 counter on it for each creature that died this turn. Hallowed Respite MID~ WU 2.0 U W Sorcery None 3 Exile target nonlegendary creature, then return it to the battlefield under its owner's control. If it entered under your control, put a +1/+1 counter on it. Otherwise, tap it.Flashback {1}{W}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Hallowed Respite MID~ WU 2.0 U W Sorcery None 3 Exile target nonlegendary creature, then return it to the battlefield under its owner's control. If it entered under your control, put a +1/+1 counter on it. Otherwise, tap it.Flashback {1}{W}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Harvesttide Infiltrator MID~ 2R 3.0 R Creature - Human Werewolf 3/2 None 2 TrampleDaybound (If a player casts no spells during their own turn, it becomes night next turn.) Harvesttide Assailant MID~ 3.0 R Creature - Werewolf 4/4 None 2 TrampleNightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) Harvesttide Infiltrator MID~ 2R 3.0 R Creature - Human Werewolf 3/2 None 2 TrampleDaybound (If a player casts no spells during their own turn, it becomes night next turn.) Harvesttide Assailant MID~ 3.0 R Creature - Werewolf 4/4 None 2 TrampleNightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) Harvesttide Sentry MID~ 1G 2.0 G Creature - Human Warrior 3/1 None 2 Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Harvesttide Sentry can't be blocked by creatures with power 2 or less this turn. Haunted Ridge MID~ 0.0 1 Land None 0 Haunted Ridge enters the battlefield tapped unless you control two or more other lands.{T}: Add {B} or {R}. Haunted Ridge MID~ 0.0 1 Land None 0 Haunted Ridge enters the battlefield tapped unless you control two or more other lands.{T}: Add {B} or {R}. Hedgewitch's Mask MID~ W 1.0 W Artifact - Equipment None 1 Equipped creature gets +1/+1.Equipped creature can't be blocked by creatures with power 4 or greater.Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) Heirloom Mirror MID~ 1B 2.0 B Artifact None 1 {1}, {T}, Pay 1 life, Discard a card: Draw a card, mill a card, then put a ritual counter on Heirloom Mirror. Then if it has 3 or more ritual counters on it, remove them and transform it. Activate only as a sorcery. Inherited Fiend MID~ 2.0 B Creature - Demon 4/4 None 2 Flying{2}{B}: Exile target creature card from a graveyard. Put a +1/+1 counter on Inherited Fiend. Hobbling Zombie MID~ 2B 3.0 B Creature - Zombie 2/2 None 2 DeathtouchWhen Hobbling Zombie dies, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) Homestead Courage MID~ W 1.0 W Sorcery None 3 Put a +1/+1 counter on target creature you control. It gains vigilance until end of turn.Flashback {W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Hostile Hostel MID~ 0.0 Land None 0 {T}: Add {C}.{1}, {T}, Sacrifice a creature: Put a soul counter on Hostile Hostel. Then if there are three or more soul counters on it, remove those counters, transform it, then untap it. Activate only as a sorcery. Creeping Inn MID~ 0.0 B Artifact Creature - Horror Construct 3/7 None 2 Whenever Creeping Inn attacks, you may exile a creature card from your graveyard. If you do, each opponent loses X life and you gain X life, where X is the number of creature cards exiled with Creeping Inn.{4}: Creeping Inn phases out. Hostile Hostel MID~ 0.0 Land None 0 {T}: Add {C}.{1}, {T}, Sacrifice a creature: Put a soul counter on Hostile Hostel. Then if there are three or more soul counters on it, remove those counters, transform it, then untap it. Activate only as a sorcery. Creeping Inn MID~ 0.0 B Artifact Creature - Horror Construct 3/7 None 2 Whenever Creeping Inn attacks, you may exile a creature card from your graveyard. If you do, each opponent loses X life and you gain X life, where X is the number of creature cards exiled with Creeping Inn.{4}: Creeping Inn phases out. Hound Tamer MID~ 2G 3.0 G Creature - Human Werewolf 3/3 None 2 Trample{3}{G}: Put a +1/+1 counter on target creature.Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Untamed Pup MID~ 3.0 G Creature - Werewolf 4/4 None 2 TrampleOther Wolves and Werewolves you control have trample.{3}{G}: Put a +1/+1 counter on target creature.Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) Hound Tamer MID~ 2G 3.0 G Creature - Human Werewolf 3/3 None 2 Trample{3}{G}: Put a +1/+1 counter on target creature.Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Untamed Pup MID~ 3.0 G Creature - Werewolf 4/4 None 2 TrampleOther Wolves and Werewolves you control have trample.{3}{G}: Put a +1/+1 counter on target creature.Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) Howl of the Hunt MID~ 2G 3.0 G Enchantment - Aura None 1 FlashEnchant creatureWhen Howl of the Hunt enters the battlefield, if enchanted creature is a Wolf or Werewolf, untap that creature.Enchanted creature gets +2/+2 and has vigilance. Hungry for More MID~ BR 2.0 B R Sorcery None 3 Create a 3/1 black and red Vampire creature token with trample, lifelink, and haste. Sacrifice it at the beginning of the next end step.Flashback {1}{B}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Immolation MID~ R 1.0 R Enchantment - Aura None 1 Enchant creatureEnchanted creature gets +2/-2. Infernal Grasp MID~ 1B 2.0 B Instant None 3 Destroy target creature. You lose 2 life. Infernal Grasp MID~ 1B 2.0 B Instant None 3 Destroy target creature. You lose 2 life. Intrepid Adversary MID~ 1W 2.0 W Creature - Human Scout 3/1 None 2 LifelinkWhen Intrepid Adversary enters the battlefield, you may pay {1}{W} any number of times. When you pay this cost once or more times, put that many valor counters on Intrepid Adversary.Creatures you control get +1/+1 for each valor counter on Intrepid Adversary. Intrepid Adversary MID~ 1W 2.0 W Creature - Human Scout 3/1 None 2 LifelinkWhen Intrepid Adversary enters the battlefield, you may pay {1}{W} any number of times. When you pay this cost once or more times, put that many valor counters on Intrepid Adversary.Creatures you control get +1/+1 for each valor counter on Intrepid Adversary. Island MID~ 0.0 Basic Land - Island None 0 ({T}: Add {U}.) Island MID~ 0.0 Basic Land - Island None 0 ({T}: Add {U}.) Island MID~ 0.0 Basic Land - Island None 0 ({T}: Add {U}.) Jack-o'-Lantern MID~ 1 1.0 Artifact None 1 {1}, {T}, Sacrifice Jack-o'-Lantern: Exile up to one target card from a graveyard. Draw a card.{1}, Exile Jack-o'-Lantern from your graveyard: Add one mana of any color. Jadar, Ghoulcaller of Nephalia MID~ 1B 2.0 B Legendary Creature - Human Wizard 1/1 None 2 At the beginning of your end step, if you control no creatures with decayed, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) Jadar, Ghoulcaller of Nephalia MID~ 1B 2.0 B Legendary Creature - Human Wizard 1/1 None 2 At the beginning of your end step, if you control no creatures with decayed, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) Jerren, Corrupted Bishop MID~ 2B 3.0 B Legendary Creature - Human Cleric 2/3 None 2 Whenever Jerren, Corrupted Bishop enters the battlefield or another nontoken Human you control dies, you lose 1 life and create a 1/1 white Human creature token.{2}: Target Human you control gains lifelink until end of turn.At the beginning of your end step, if you have exactly 13 life, you may pay {4}{B}{B}. If you do, transform Jerren. Ormendahl, the Corrupter MID~ 3.0 B Legendary Creature - Demon 6/6 None 2 Flying, trample, lifelinkSacrifice another creature: Draw a card. Jerren, Corrupted Bishop MID~ 2B 3.0 B Legendary Creature - Human Cleric 2/3 None 2 Whenever Jerren, Corrupted Bishop enters the battlefield or another nontoken Human you control dies, you lose 1 life and create a 1/1 white Human creature token.{2}: Target Human you control gains lifelink until end of turn.At the beginning of your end step, if you have exactly 13 life, you may pay {4}{B}{B}. If you do, transform Jerren. Ormendahl, the Corrupter MID~ 3.0 B Legendary Creature - Demon 6/6 None 2 Flying, trample, lifelinkSacrifice another creature: Draw a card. Join the Dance MID~ GW 2.0 G W Sorcery None 3 Create two 1/1 white Human creature tokens.Flashback {3}{G}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Join the Dance MID~ GW 2.0 G W Sorcery None 3 Create two 1/1 white Human creature tokens.Flashback {3}{G}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Katilda, Dawnhart Prime MID~ GW 2.0 G W Legendary Creature - Human Warlock 1/1 None 2 Protection from WerewolvesHuman creatures you control have "{T}: Add one mana of any of this creature's colors."{4}{G}{W}, {T}: Put a +1/+1 counter on each creature you control. Katilda, Dawnhart Prime MID~ GW 2.0 G W Legendary Creature - Human Warlock 1/1 None 2 Protection from WerewolvesHuman creatures you control have "{T}: Add one mana of any of this creature's colors."{4}{G}{W}, {T}: Put a +1/+1 counter on each creature you control. Kessig Naturalist MID~ RG 2.0 G R Creature - Human Werewolf 2/2 None 2 Whenever Kessig Naturalist attacks, add {R} or {G}. Until end of turn, you don't lose this mana as steps and phases end.Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Lord of the Ulvenwald MID~ 2.0 G R Creature - Werewolf 3/3 None 2 Other Wolves and Werewolves you control get +1/+1.Whenever Lord of the Ulvenwald attacks, add {R} or {G}. Until end of turn, you don't lose this mana as steps and phases end.Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) Kessig Naturalist MID~ RG 2.0 G R Creature - Human Werewolf 2/2 None 2 Whenever Kessig Naturalist attacks, add {R} or {G}. Until end of turn, you don't lose this mana as steps and phases end.Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Lord of the Ulvenwald MID~ 2.0 G R Creature - Werewolf 3/3 None 2 Other Wolves and Werewolves you control get +1/+1.Whenever Lord of the Ulvenwald attacks, add {R} or {G}. Until end of turn, you don't lose this mana as steps and phases end.Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) Lambholt Harrier MID~ 1R 2.0 R Creature - Wolf 2/2 None 2 {3}{R}: Target creature can't block this turn. Larder Zombie MID~ U 1.0 U Creature - Zombie 1/3 None 2 DefenderTap three untapped creatures you control: Look at the top card of your library. You may put it into your graveyard. Lier, Disciple of the Drowned MID~ 3UU 5.0 U Legendary Creature - Human Wizard 3/4 None 2 Spells can't be countered.Each instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost. Lier, Disciple of the Drowned MID~ 3UU 5.0 U Legendary Creature - Human Wizard 3/4 None 2 Spells can't be countered.Each instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost. Liesa, Forgotten Archangel MID~ 2WWB 5.0 B W Legendary Creature - Angel 4/5 None 2 Flying, lifelinkWhenever another nontoken creature you control dies, return that card to its owner's hand at the beginning of the next end step.If a creature an opponent controls would die, exile it instead. Liesa, Forgotten Archangel MID~ 2WWB 5.0 B W Legendary Creature - Angel 4/5 None 2 Flying, lifelinkWhenever another nontoken creature you control dies, return that card to its owner's hand at the beginning of the next end step.If a creature an opponent controls would die, exile it instead. Light Up the Night MID~ XR 1.0 R Sorcery None 3 Light Up the Night deals X damage to any target. It deals X plus 1 damage instead if that target is a creature or planeswalker.Flashback—{3}{R}, Remove X loyalty counters from among planeswalkers you control. If you cast this spell this way, X can't be 0. (You may cast this card from your graveyard for its flashback cost. Then exile it.) Light Up the Night MID~ XR 1.0 R Sorcery None 3 Light Up the Night deals X damage to any target. It deals X plus 1 damage instead if that target is a creature or planeswalker.Flashback—{3}{R}, Remove X loyalty counters from among planeswalkers you control. If you cast this spell this way, X can't be 0. (You may cast this card from your graveyard for its flashback cost. Then exile it.) Locked in the Cemetery MID~ 1U 2.0 U Enchantment - Aura None 1 Enchant creatureWhen Locked in the Cemetery enters the battlefield, if there are five or more cards in your graveyard, tap enchanted creature.Enchanted creature doesn't untap during its controller's untap step. Lord of the Forsaken MID~ 4BB 6.0 B Creature - Demon 6/6 None 2 Flying, trample{B}, Sacrifice another creature: Target player mills three cards.Pay 1 life: Add {C}. Spend this mana only to cast a spell from your graveyard. Lord of the Forsaken MID~ 4BB 6.0 B Creature - Demon 6/6 None 2 Flying, trample{B}, Sacrifice another creature: Target player mills three cards.Pay 1 life: Add {C}. Spend this mana only to cast a spell from your graveyard. Loyal Gryff MID~ 2W 3.0 W Creature - Hippogriff 2/2 None 2 FlashFlyingWhen Loyal Gryff enters the battlefield, you may return another creature you control to its owner's hand. Ludevic, Necrogenius MID~ UB 2.0 B U Legendary Creature - Human Wizard 2/3 None 2 Whenever Ludevic, Necrogenius enters the battlefield or attacks, mill a card.{X}{U}{U}{B}{B}, Exile X creature cards from your graveyard: Transform Ludevic, Necrogenius. X can't be zero. Activate only as a sorcery. Olag, Ludevic's Hubris MID~ 2.0 B U Legendary Creature - Zombie 4/4 None 2 As this creature transforms in Olag, Ludevic's Hubris, it becomes a copy of a creature card exiled with it, except its name is Olag, Ludevic's Hubris, it's 4/4, and it's a legendary blue and black Zombie in addition to its other colors and types. Put a number of +1/+1 counters on Olag equal to the number of creature cards exiled with it. Ludevic, Necrogenius MID~ UB 2.0 B U Legendary Creature - Human Wizard 2/3 None 2 Whenever Ludevic, Necrogenius enters the battlefield or attacks, mill a card.{X}{U}{U}{B}{B}, Exile X creature cards from your graveyard: Transform Ludevic, Necrogenius. X can't be zero. Activate only as a sorcery. Olag, Ludevic's Hubris MID~ 2.0 B U Legendary Creature - Zombie 4/4 None 2 As this creature transforms in Olag, Ludevic's Hubris, it becomes a copy of a creature card exiled with it, except its name is Olag, Ludevic's Hubris, it's 4/4, and it's a legendary blue and black Zombie in addition to its other colors and types. Put a number of +1/+1 counters on Olag equal to the number of creature cards exiled with it. Lunar Frenzy MID~ XR 1.0 R Instant None 3 Target creature you control gets +X/+0 and gains first strike and trample until end of turn. Lunarch Veteran MID~ W 1.0 W Creature - Human Cleric 1/1 None 2 Whenever another creature enters the battlefield under your control, you gain 1 life.Disturb {1}{W} (You may cast this card from your graveyard transformed for its disturb cost.) Luminous Phantom MID~ 1.0 W Creature - Spirit Cleric 1/1 None 2 FlyingWhenever another creature you control leaves the battlefield, you gain 1 life.If Luminous Phantom would be put into a graveyard from anywhere, exile it instead. Malevolent Hermit MID~ 1U 2.0 U Creature - Human Wizard 2/1 None 2 {U}, Sacrifice Malevolent Hermit: Counter target noncreature spell unless its controller pays {3}.Disturb {2}{U} (You may cast this card from your graveyard transformed for its disturb cost.) Benevolent Geist MID~ 2.0 U Creature - Spirit Wizard 2/2 None 2 FlyingNoncreature spells you control can't be countered.If Benevolent Geist would be put into a graveyard from anywhere, exile it instead. Malevolent Hermit MID~ 1U 2.0 U Creature - Human Wizard 2/1 None 2 {U}, Sacrifice Malevolent Hermit: Counter target noncreature spell unless its controller pays {3}.Disturb {2}{U} (You may cast this card from your graveyard transformed for its disturb cost.) Benevolent Geist MID~ 2.0 U Creature - Spirit Wizard 2/2 None 2 FlyingNoncreature spells you control can't be countered.If Benevolent Geist would be put into a graveyard from anywhere, exile it instead. Mask of Griselbrand MID~ 1BB 3.0 B Legendary Artifact - Equipment None 1 Equipped creature has flying and lifelink.Whenever equipped creature dies, you may pay X life, where X is its power. If you do, draw X cards.Equip {3} Mask of Griselbrand MID~ 1BB 3.0 B Legendary Artifact - Equipment None 1 Equipped creature has flying and lifelink.Whenever equipped creature dies, you may pay X life, where X is its power. If you do, draw X cards.Equip {3} Memory Deluge MID~ 2UU 4.0 U Instant None 3 Look at the top X cards of your library, where X is the amount of mana spent to cast this spell. Put two of them into your hand and the rest on the bottom of your library in a random order.Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Memory Deluge MID~ 2UU 4.0 U Instant None 3 Look at the top X cards of your library, where X is the amount of mana spent to cast this spell. Put two of them into your hand and the rest on the bottom of your library in a random order.Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Might of the Old Ways MID~ 1G 2.0 G Instant None 3 Target creature gets +2/+2 until end of turn.Coven — Then if you control three or more creatures with different powers, draw a card. Moonrager's Slash MID~ 2R 3.0 R Instant None 3 This spell costs {2} less to cast if it's night.Moonrager's Slash deals 3 damage to any target. Moonsilver Key MID~ 2 2.0 Artifact None 1 {1}, {T}, Sacrifice Moonsilver Key: Search your library for an artifact card with a mana ability or a basic land card, reveal it, put it into your hand, then shuffle. Moonveil Regent MID~ 3R 4.0 R Creature - Dragon 4/4 None 2 FlyingWhenever you cast a spell, you may discard your hand. If you do, draw a card for each of that spell's colors.When Moonveil Regent dies, it deals X damage to any target, where X is the number of colors among permanents you control. Moonveil Regent MID~ 3R 4.0 R Creature - Dragon 4/4 None 2 FlyingWhenever you cast a spell, you may discard your hand. If you do, draw a card for each of that spell's colors.When Moonveil Regent dies, it deals X damage to any target, where X is the number of colors among permanents you control. Morbid Opportunist MID~ 2B 3.0 B Creature - Human Rogue 1/3 None 2 Whenever one or more other creatures die, draw a card. This ability triggers only once each turn. Morkrut Behemoth MID~ 4B 5.0 B Creature - Zombie Giant 7/6 None 2 As an additional cost to cast this spell, sacrifice a creature or pay {1}{B}.Menace (This creature can't be blocked except by two or more creatures.) Mountain MID~ 0.0 Basic Land - Mountain None 0 ({T}: Add {R}.) Mountain MID~ 0.0 Basic Land - Mountain None 0 ({T}: Add {R}.) Mountain MID~ 0.0 Basic Land - Mountain None 0 ({T}: Add {R}.) Mounted Dreadknight MID~ 4R 5.0 R Creature - Vampire Knight 5/4 None 2 TrampleMounted Dreadknight enters the battlefield with a +1/+1 counter on it if an opponent lost life this turn. Mourning Patrol MID~ 2W 3.0 W Creature - Human Soldier 2/3 None 2 VigilanceDisturb {3}{W} (You may cast this card from your graveyard transformed for its disturb cost.) Morning Apparition MID~ 3.0 W Creature - Spirit Soldier 2/1 None 2 Flying, vigilanceIf Morning Apparition would be put into a graveyard from anywhere, exile it instead. Mysterious Tome MID~ 2U 3.0 U Artifact None 1 {2}, {T}: Draw a card. Transform Mysterious Tome. Chilling Chronicle MID~ 3.0 U Artifact None 1 {1}, {T}: Tap target nonland permanent. Transform Chilling Chronicle. Mystic Skull MID~ 2 2.0 Artifact None 1 {1}, {T}: Add one mana of any color.{5}, {T}: Transform Mystic Skull. Mystic Monstrosity MID~ 2.0 Artifact Creature - Construct 5/6 None 2 Lands you control have "{T}: Add one mana of any color." Nebelgast Intruder MID~ 2U 3.0 U Creature - Spirit 2/1 None 2 FlashFlyingWhen Nebelgast Intruder enters the battlefield, up to one target creature an opponent controls gets -2/-0 until end of turn. Necrosynthesis MID~ 1B 2.0 B Enchantment - Aura None 1 Enchant creatureEnchanted creature has "Whenever another creature dies, put a +1/+1 counter on this creature."When enchanted creature dies, look at the top X cards of your library, where X is its power. Put one of those cards into your hand and the rest on the bottom of your library in a random order. Neonate's Rush MID~ 2R 3.0 R Instant None 3 This spell costs {1} less to cast if you control a Vampire.Neonate's Rush deals 1 damage to target creature and 1 damage to its controller. Draw a card. No Way Out MID~ 2B 3.0 B Sorcery None 3 Target opponent discards two cards. You create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) Novice Occultist MID~ 1B 2.0 B Creature - Human Wizard 1/2 None 2 When Novice Occultist dies, you draw a card and you lose 1 life. Obsessive Astronomer MID~ 1R 2.0 R Creature - Human Wizard 2/2 None 2 If it's neither day nor night, it becomes day as Obsessive Astronomer enters the battlefield.Whenever day becomes night or night becomes day, discard up to two cards, then draw that many cards. Odric's Outrider MID~ 3W 4.0 W Creature - Human Knight 2/4 None 2 Whenever Odric's Outrider or another creature you control dies, put a +1/+1 counter on target creature you control. Old Stickfingers MID~ XBG 2.0 B G Legendary Creature - Horror */* None 2 When you cast this spell, reveal cards from the top of your library until you reveal X creature cards. Put all the creature cards revealed this way into your graveyard and the rest on the bottom of your library in a random order.Old Stickfingers' power and toughness are each equal to the number of creature cards in your graveyard. Old Stickfingers MID~ XBG 2.0 B G Legendary Creature - Horror */* None 2 When you cast this spell, reveal cards from the top of your library until you reveal X creature cards. Put all the creature cards revealed this way into your graveyard and the rest on the bottom of your library in a random order.Old Stickfingers' power and toughness are each equal to the number of creature cards in your graveyard. Olivia's Midnight Ambush MID~ 1B 2.0 B Instant None 3 Target creature gets -2/-2 until end of turn. If it's night, that creature gets -13/-13 until end of turn instead. Ominous Roost MID~ 2U 3.0 U Enchantment None 1 When Ominous Roost enters the battlefield or whenever you cast a spell from your graveyard, create a 1/1 blue Bird creature token with flying and "This creature can block only creatures with flying." Organ Hoarder MID~ 3U 4.0 U Creature - Zombie 3/2 None 2 When Organ Hoarder enters the battlefield, look at the top three cards of your library, then put one of them into your hand and the rest into you graveyard. Otherworldly Gaze MID~ U 1.0 U Instant None 3 Look at the top three cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order.Flashback {1}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Outland Liberator MID~ 1G 2.0 G Creature - Human Werewolf 2/2 None 2 {1}, Sacrifice Outland Liberator: Destroy target artifact or enchantment.Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Frenzied Trapbreaker MID~ 2.0 G Creature - Werewolf 3/3 None 2 {1}, Sacrifice Frenzied Trapbreaker: Destroy target artifact or enchantment.Whenever Frenzied Trapbreaker attacks, destroy target artifact or enchantment defending player controls.Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) Outland Liberator MID~ 1G 2.0 G Creature - Human Werewolf 2/2 None 2 {1}, Sacrifice Outland Liberator: Destroy target artifact or enchantment.Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Frenzied Trapbreaker MID~ 2.0 G Creature - Werewolf 3/3 None 2 {1}, Sacrifice Frenzied Trapbreaker: Destroy target artifact or enchantment.Whenever Frenzied Trapbreaker attacks, destroy target artifact or enchantment defending player controls.Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) Overgrown Farmland MID~ 0.0 1 Land None 0 Overgrown Farmland enters the battlefield tapped unless you control two or more other lands.{T}: Add {G} or {W}. Overgrown Farmland MID~ 0.0 1 Land None 0 Overgrown Farmland enters the battlefield tapped unless you control two or more other lands.{T}: Add {G} or {W}. Overwhelmed Archivist MID~ 2U 3.0 U Creature - Human Wizard 3/2 None 2 When Overwhelmed Archivist enters the battlefield, draw a card, then discard a card.Disturb {3}{U} (You may cast this card from your graveyard transformed for its disturb cost.) Archive Haunt MID~ 3.0 U Creature - Spirit Wizard 2/1 None 2 FlyingWhenever Archive Haunt attacks, draw a card, then discard a card.If Archive Haunt would be put into a graveyard from anywhere, exile it instead. Pack's Betrayal MID~ 2R 3.0 R Sorcery None 3 Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If you control a Wolf or Werewolf, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) Path to the Festival MID~ 2G 3.0 G Sorcery None 3 Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Then if there are three or more basic land types among lands you control, scry 1. (Lok at the top card of your library. You may put that card on the bottom of your library.)Flashback {4}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Patrician Geist MID~ 2U 3.0 U Creature - Spirit Knight 2/2 None 2 FlyingOther Spirits you control get +1/+1.Spells you cast from your graveyard cost {1} less to cast. Patrician Geist MID~ 2U 3.0 U Creature - Spirit Knight 2/2 None 2 FlyingOther Spirits you control get +1/+1.Spells you cast from your graveyard cost {1} less to cast. Pestilent Wolf MID~ 1G 2.0 G Creature - Wolf 2/2 None 2 {2}{G}: Pestilent Wolf gains deathtouch until end of turn. Phantom Carriage MID~ 4UU 6.0 U Creature - Spirit 4/4 None 2 FlyingWhen Phantom Carriage enters the battlefield, you may search your library for a card with flashback or disturb, put it into your graveyard, then shuffle. Pithing Needle MID~ 1 1.0 Artifact None 1 As Pithing Needle enters the battlefield, choose a card name.Activated abilities of sources with the chosen name can't be activated unless they're mana abilities. Pithing Needle MID~ 1 1.0 Artifact None 1 As Pithing Needle enters the battlefield, choose a card name.Activated abilities of sources with the chosen name can't be activated unless they're mana abilities. Plains MID~ 0.0 Basic Land - Plains None 0 ({T}: Add {W}.) Plains MID~ 0.0 Basic Land - Plains None 0 ({T}: Add {W}.) Plains MID~ 0.0 Basic Land - Plains None 0 ({T}: Add {W}.) Play with Fire MID~ R 1.0 R Instant None 3 Play with Fire deals 2 damage to any target. If a player is dealt damage this way, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) Play with Fire MID~ R 1.0 R Instant None 3 Play with Fire deals 2 damage to any target. If a player is dealt damage this way, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) Plummet MID~ 1G 2.0 G Instant None 3 Destroy target creature with flying. Poppet Stitcher MID~ 2U 3.0 U Creature - Human Wizard 2/3 None 2 Whenever you cast an instant or sorcery spell, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)At the beginning of your upkeep, if you control three or more creature tokens, you may transform Poppet Sticher. Poppet Factory MID~ 3.0 U Artifact None 1 Creature tokens you control lose all abilities and have base power and toughness 3/3.At the beginning of your upkeep, you may transform Poppet Factory. Poppet Stitcher MID~ 2U 3.0 U Creature - Human Wizard 2/3 None 2 Whenever you cast an instant or sorcery spell, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)At the beginning of your upkeep, if you control three or more creature tokens, you may transform Poppet Sticher. Poppet Factory MID~ 3.0 U Artifact None 1 Creature tokens you control lose all abilities and have base power and toughness 3/3.At the beginning of your upkeep, you may transform Poppet Factory. Primal Adversary MID~ 2G 3.0 G Creature - Wolf 4/3 None 2 TrampleWhen Primal Adversary enters the battlefield, you may pay {1}{G} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Primal Adversary, then up to that many target lands you control become 3/3 Wolf creatures with haste that are still lands. Primal Adversary MID~ 2G 3.0 G Creature - Wolf 4/3 None 2 TrampleWhen Primal Adversary enters the battlefield, you may pay {1}{G} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Primal Adversary, then up to that many target lands you control become 3/3 Wolf creatures with haste that are still lands. Purifying Dragon MID~ 3RR 5.0 R Creature - Dragon 4/3 None 2 FlyingWhenever Purifying Dragon attacks, it deals 1 damage to target creature defending player controls. If that creature is a Zombie, Purifying Dragon deals 2 damage to that creature instead. Raze the Effigy MID~ R 1.0 R Instant None 3 Choose one—• Destroy target artifact.• Target attacking creature gets +2/+2 until end of turn. Reckless Stormseeker MID~ 2R 3.0 R Creature - Human Werewolf 2/3 None 2 At the beginning of combat on your turn, target creature you control gets +1/+0 and gains haste until end of turn.Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Storm-Charged Slasher MID~ 3.0 R Creature - Werewolf 3/4 None 2 At the beginning of combat on your turn, target creature you control gets +2/+0 and gains trample and haste until end of turn.Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) Reckless Stormseeker MID~ 2R 3.0 R Creature - Human Werewolf 2/3 None 2 At the beginning of combat on your turn, target creature you control gets +1/+0 and gains haste until end of turn.Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Storm-Charged Slasher MID~ 3.0 R Creature - Werewolf 3/4 None 2 At the beginning of combat on your turn, target creature you control gets +2/+0 and gains trample and haste until end of turn.Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) Rem Karolus, Stalwart Slayer MID~ 1RW 3.0 R W Legendary Creature - Human Knight 2/3 None 2 Flying, hasteIf a spell would deal damage to you or another permanent you control, prevent that damage.If a spell would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead. Rem Karolus, Stalwart Slayer MID~ 1RW 3.0 R W Legendary Creature - Human Knight 2/3 None 2 Flying, hasteIf a spell would deal damage to you or another permanent you control, prevent that damage.If a spell would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead. Return to Nature MID~ 1G 2.0 G Instant None 3 Choose one —• Destroy target artifact.• Destroy target enchantment.• Exile target card from a graveyard. Revenge of the Drowned MID~ 3U 4.0 U Instant None 3 Target creature's owner puts it on the top or bottom of their library. You create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) Rise of the Ants MID~ 4GG 6.0 G Sorcery None 3 Create two 3/3 green Insect creature tokens. You gain 2 life.Flashback {6}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Rite of Harmony MID~ GW 2.0 G W Instant None 3 Whenever a creature or enchantment enters the battlefield under your control this turn, draw a card.Flashback {2}{G}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Rite of Harmony MID~ GW 2.0 G W Instant None 3 Whenever a creature or enchantment enters the battlefield under your control this turn, draw a card.Flashback {2}{G}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Rite of Oblivion MID~ WB 2.0 B W Sorcery None 3 As an additional cost to cast this spell, sacrifice a nonland permanent.Exile target nonland permanentFlashback {2}{W}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Ritual Guardian MID~ 2W 3.0 W Creature - Human Soldier 3/2 None 2 Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Ritual Guardian gains lifelink until end of turn. Ritual of Hope MID~ 1W 2.0 W Instant None 3 Creatures you control get +1/+1 until end of turn.Coven — If you control three or more creatures with different powers, creatures you control get +2/+1 until end of turn instead. Rockfall Vale MID~ 0.0 1 Land None 0 Rockfall Vale enters the battlefield tapped unless you control two or more other lands.{T}: Add {R} or {G}. Rockfall Vale MID~ 0.0 1 Land None 0 Rockfall Vale enters the battlefield tapped unless you control two or more other lands.{T}: Add {R} or {G}. Rootcoil Creeper MID~ GU 2.0 G U Creature - Plant Horror 2/2 None 2 {T}: Add one mana of any color.{T}: Add two mana of any one color. Spend this mana only to cast spells from your graveyard.{G}{U}, {T}, Exile Rootcoil Creeper: Return target card with flashback you own in exile to your hand. Rotten Reunion MID~ B 1.0 B Instant None 3 Exile up to one target card from a graveyard. Create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)Flashback {1}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Sacred Fire MID~ RW 2.0 R W Instant None 3 Sacred Fire deals 2 damage to any target and you gain 2 life.Flashback {4}{R}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Saryth, the Viper's Fang MID~ 2GG 4.0 G Legendary Creature - Human Warlock 3/4 None 2 Other tapped creatures you control have deathtouch.Other untapped creatures you control have hexproof.{1}, {T}: Untap another target creature or land you control. Saryth, the Viper's Fang MID~ 2GG 4.0 G Legendary Creature - Human Warlock 3/4 None 2 Other tapped creatures you control have deathtouch.Other untapped creatures you control have hexproof.{1}, {T}: Untap another target creature or land you control. Search Party Captain MID~ 3W 4.0 W Creature - Human Soldier 2/2 None 2 This spell costs {1} less to cast for each creature you attacked with this turn.When Search Party Captain enters the battlefield, draw a card. Secrets of the Key MID~ U 1.0 U Instant None 3 Investigate. If this spell was cast from a graveyard, investigate twice instead. (To investigate, create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")Flashback {3}{U} Seize the Storm MID~ 4R 5.0 R Sorcery None 3 Create a red Elemental creature token with trample and "This creature's power and toughness are each equal to the number of instant and sorcery cards in your graveyard, plus the number of cards with flashback you own in exile."Flashback {6}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Shadowbeast Sighting MID~ 3G 4.0 G Sorcery None 3 Create a 4/4 green Beast creature token.Flashback {6}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Shady Traveler MID~ 2B 3.0 B Creature - Human Werewolf 2/3 None 2 Menace (This creature can't be blocked except by two or more creatures.)Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Stalking Predator MID~ 3.0 B Creature - Werewolf 4/4 None 2 Menace (This creature can't be blocked except by two or more creatures.)Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) Shady Traveler MID~ 2B 3.0 B Creature - Human Werewolf 2/3 None 2 Menace (This creature can't be blocked except by two or more creatures.)Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Stalking Predator MID~ 3.0 B Creature - Werewolf 4/4 None 2 Menace (This creature can't be blocked except by two or more creatures.)Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) Shipwreck Marsh MID~ 0.0 1 Land None 0 Shipwreck Marsh enters the battlefield tapped unless you control two or more other lands.{T}: Add {U} or {B}. Shipwreck Marsh MID~ 0.0 1 Land None 0 Shipwreck Marsh enters the battlefield tapped unless you control two or more other lands.{T}: Add {U} or {B}. Shipwreck Sifters MID~ 1U 2.0 U Creature - Spirit 1/2 None 2 When Shipwreck Sifters enters the battlefield, draw a card, then discard a card.Whenever you discard a Spirit card or a card with disturb, put a +1/+1 counter on Shipwreck Sifters. Siege Zombie MID~ 1B 2.0 B Creature - Zombie 2/2 None 2 Tap three untapped creatures you control: Each opponent loses 1 life. Sigarda's Splendor MID~ 2WW 4.0 W Enchantment None 1 As Sigarda's Splendor enters the battlefield, note your life total.At the beginning of your upkeep, draw a card if your life total is greater than or equal to the last noted life total for Sigarda's Splendor. Then note your life total.Whenever you cast a white spell, you gain 1 life. Sigarda's Splendor MID~ 2WW 4.0 W Enchantment None 1 As Sigarda's Splendor enters the battlefield, note your life total.At the beginning of your upkeep, draw a card if your life total is greater than or equal to the last noted life total for Sigarda's Splendor. Then note your life total.Whenever you cast a white spell, you gain 1 life. Sigarda, Champion of Light MID~ 1GWW 4.0 G W Legendary Creature - Angel 4/4 None 2 Flying, trampleHumans you control get +1/+1.Coven — Whenever Sigarda attacks, if you control three or more creatures with different powers, look at the top five cards of your library. You may reveal a Human creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Sigarda, Champion of Light MID~ 1GWW 4.0 G W Legendary Creature - Angel 4/4 None 2 Flying, trampleHumans you control get +1/+1.Coven — Whenever Sigarda attacks, if you control three or more creatures with different powers, look at the top five cards of your library. You may reveal a Human creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Sigardian Savior MID~ 3WW 5.0 W Creature - Angel 3/3 None 2 FlyingWhen Sigardian Savior enters the battlefield, if you cast it, return up to two target creature cards with mana value 2 or less from your graveyard to the battlefield. Sigardian Savior MID~ 3WW 5.0 W Creature - Angel 3/3 None 2 FlyingWhen Sigardian Savior enters the battlefield, if you cast it, return up to two target creature cards with mana value 2 or less from your graveyard to the battlefield. Silver Bolt MID~ 1 1.0 Artifact None 1 {3}, {T}, Sacrifice Silver Bolt: It deals 3 damage to target creature. If a Werewolf is dealt damage this way, destroy it. Siphon Insight MID~ UB 2.0 B U Instant None 3 Look at the top two cards of target opponent's library. Exile one of them face down and put the other on the bottom of that library. You may look at and play the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.Flashback {1}{U}{B} Siphon Insight MID~ UB 2.0 B U Instant None 3 Look at the top two cards of target opponent's library. Exile one of them face down and put the other on the bottom of that library. You may look at and play the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.Flashback {1}{U}{B} Skaab Wrangler MID~ 1U 2.0 U Creature - Human Wizard 2/1 None 2 Tap three untapped creatures you control: Tap target creature. Slaughter Specialist MID~ 1B 2.0 B Creature - Vampire Warrior 3/3 None 2 When Slaughter Specialist enters the battlefield, each opponent creates a 1/1 white Human creature token.Whenever a creature an opponent controls dies, put a +1/+1 counter on Slaughter Specialist. Slaughter Specialist MID~ 1B 2.0 B Creature - Vampire Warrior 3/3 None 2 When Slaughter Specialist enters the battlefield, each opponent creates a 1/1 white Human creature token.Whenever a creature an opponent controls dies, put a +1/+1 counter on Slaughter Specialist. Slogurk, the Overslime MID~ 1GU 3.0 G U Legendary Creature - Ooze 3/3 None 2 TrampleWhenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Slogurk, the Overslime.Remove three +1/+1 counters from Slogurk: Return it to its owner's hand.When Slogurk leaves the battlefield, return up to three target land cards from your graveyard to your hand. Slogurk, the Overslime MID~ 1GU 3.0 G U Legendary Creature - Ooze 3/3 None 2 TrampleWhenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Slogurk, the Overslime.Remove three +1/+1 counters from Slogurk: Return it to its owner's hand.When Slogurk leaves the battlefield, return up to three target land cards from your graveyard to your hand. Sludge Monster MID~ 3UU 5.0 U Creature - Horror 5/5 None 2 Whenever Sludge Monster enters the battlefield or attacks, put a slime counter on up to one other target creature.Non-Horror creatures with slime counters on them lose all abilities and have base power and toughness 2/2. Sludge Monster MID~ 3UU 5.0 U Creature - Horror 5/5 None 2 Whenever Sludge Monster enters the battlefield or attacks, put a slime counter on up to one other target creature.Non-Horror creatures with slime counters on them lose all abilities and have base power and toughness 2/2. Smoldering Egg MID~ 1R 2.0 R Creature - Dragon Egg 0/4 None 2 DefenderWhenever you cast an instant or sorcery spell, put a number of ember counters on Smoldering Egg equal to the amount of mana spent to cast that spell. Then if Smoldering Egg has seven or more ember counters on it, remove them and transform Smoldering Egg. Ashmouth Dragon MID~ 2.0 R Creature - Dragon 4/4 None 2 FlyingWhenever you cast an instant or sorcery spell, Ashmouth Dragon deals 2 damage to any target. Smoldering Egg MID~ 1R 2.0 R Creature - Dragon Egg 0/4 None 2 DefenderWhenever you cast an instant or sorcery spell, put a number of ember counters on Smoldering Egg equal to the amount of mana spent to cast that spell. Then if Smoldering Egg has seven or more ember counters on it, remove them and transform Smoldering Egg. Ashmouth Dragon MID~ 2.0 R Creature - Dragon 4/4 None 2 FlyingWhenever you cast an instant or sorcery spell, Ashmouth Dragon deals 2 damage to any target. Snarling Wolf MID~ G 1.0 G Creature - Wolf 1/1 None 2 {1}{G}: Snarling Wolf gets +2/+2 until end of turn. Activate only once each turn. Soul-Guide Gryff MID~ 4W 5.0 W Creature - Hippogriff Spirit 3/4 None 2 FlyingWhen Soul-Guide Gryff enters the battlefield, exile up to one target card from a graveyard. Spectral Adversary MID~ 1U 2.0 U Creature - Spirit 2/1 None 2 FlashFlyingWhen Spectral Adversary enters the battlefield, you may pay {1}{U} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Spectral Adversary, then up to that many other target artifacts, creatures, and/or enchantments phase out. Spectral Adversary MID~ 1U 2.0 U Creature - Spirit 2/1 None 2 FlashFlyingWhen Spectral Adversary enters the battlefield, you may pay {1}{U} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Spectral Adversary, then up to that many other target artifacts, creatures, and/or enchantments phase out. Spellrune Painter MID~ 2R 3.0 R Creature - Human Shaman Werewolf 2/3 None 2 Whenever you cast an instant or sorcery spell, Spellrune Painter gets +1/+1 until end of turn.Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Spellrune Howler MID~ 3.0 R Creature - Werewolf 3/4 None 2 Whenever you cast an instant or sorcery spell, Spellrune Howler gets +2/+2 until end of turn.Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) Spellrune Painter MID~ 2R 3.0 R Creature - Human Shaman Werewolf 2/3 None 2 Whenever you cast an instant or sorcery spell, Spellrune Painter gets +1/+1 until end of turn.Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Spellrune Howler MID~ 3.0 R Creature - Werewolf 3/4 None 2 Whenever you cast an instant or sorcery spell, Spellrune Howler gets +2/+2 until end of turn.Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) Startle MID~ 1U 2.0 U Instant None 3 Target creature gets -2/-0 until end of turn. Create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)Draw a card. Stolen Vitality MID~ 1R 2.0 R Instant None 3 Target creature gets +3/+1 until end of turn. If it's your turn, that creature gains trample until end of turn. Otherwise, it gains first strike until end of turn. Storm Skreelix MID~ 3UR 5.0 R U Creature - Drake Horror 2/4 None 2 FlyingInstant and sorcery spells you cast cost {1} less to cast.Whenever you cast an instant or sorcery spell, Storm Skreelix gets +2/+0 until end of turn. Storm the Festival MID~ 3GGG 6.0 G Sorcery None 3 Look at the top five cards of your library. Put up to two permanent cards with mana value 5 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.Flashback {7}{G}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Storm the Festival MID~ 3GGG 6.0 G Sorcery None 3 Look at the top five cards of your library. Put up to two permanent cards with mana value 5 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.Flashback {7}{G}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Stormrider Spirit MID~ 4U 5.0 U Creature - Spirit 3/3 None 2 Flash (You may cast this spell any time you could cast an instant.)Flying Stromkirk Bloodthief MID~ 2B 3.0 B Creature - Vampire Rogue 2/2 None 2 At the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on target Vampire you control. Stuffed Bear MID~ 2 2.0 Artifact None 1 {2}: Stuffed Bear becomes a 4/4 green Bear artifact creature until end of turn. Sungold Barrage MID~ 2W 3.0 W Instant None 3 Destroy target creature with toughness 4 or greater. Sungold Sentinel MID~ 1W 2.0 W Creature - Human Soldier 3/2 None 2 Whenever Sungold Sentinel enters the battlefield or attacks, exile up to one target card from a graveyard.Coven — {1}{W}: Choose a color. Sungold Sentinel gains hexproof from that color until end of turn and can't be blocked by creatures of that color this turn. Activate only if you control three or more creatures with different powers. Sungold Sentinel MID~ 1W 2.0 W Creature - Human Soldier 3/2 None 2 Whenever Sungold Sentinel enters the battlefield or attacks, exile up to one target card from a graveyard.Coven — {1}{W}: Choose a color. Sungold Sentinel gains hexproof from that color until end of turn and can't be blocked by creatures of that color this turn. Activate only if you control three or more creatures with different powers. Sunrise Cavalier MID~ 1RW 3.0 R W Creature - Human Knight 3/3 None 2 Trample, hasteIf it's neither day nor night, it becomes day as Sunrise Cavalier enters the battlefield.Whenever day becomes night or night becomes day, put a +1/+1 counter on target creature you control. Sunset Revelry MID~ 1W 2.0 W Sorcery None 3 If an opponent has more life than you, you gain 4 life.If an opponent controls more creatures than you, create two 1/1 white Human creature tokens.If an opponent has more cards in hand than you, draw a card. Sunstreak Phoenix MID~ 2RR 4.0 R Creature - Phoenix 4/2 None 2 FlyingIf it's neither day nor night, it becomes day as Sunstreak Phoenix enters the battlefield.When day becomes night or night becomes day, you may pay {1}{R}. If you do, return Sunstreak Phoenix from your graveyard to the battlefield tapped. Sunstreak Phoenix MID~ 2RR 4.0 R Creature - Phoenix 4/2 None 2 FlyingIf it's neither day nor night, it becomes day as Sunstreak Phoenix enters the battlefield.When day becomes night or night becomes day, you may pay {1}{R}. If you do, return Sunstreak Phoenix from your graveyard to the battlefield tapped. Suspicious Stowaway MID~ 1U 2.0 U Creature - Human Rogue Werewolf 1/1 None 2 Suspicious Stowaway can't be blocked.Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card.Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Seafaring Werewolf MID~ 2.0 G Creature - Werewolf 2/1 None 2 Seafaring Werewolf can't be blocked.Whenever Seafaring Werewolf deals combat damage to a player, draw a card.Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) Suspicious Stowaway MID~ 1U 2.0 U Creature - Human Rogue Werewolf 1/1 None 2 Suspicious Stowaway can't be blocked.Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card.Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Seafaring Werewolf MID~ 2.0 G Creature - Werewolf 2/1 None 2 Seafaring Werewolf can't be blocked.Whenever Seafaring Werewolf deals combat damage to a player, draw a card.Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) Swamp MID~ 0.0 Basic Land - Swamp None 0 ({T}: Add {B}.) Swamp MID~ 0.0 Basic Land - Swamp None 0 ({T}: Add {B}.) Swamp MID~ 0.0 Basic Land - Swamp None 0 ({T}: Add {B}.) Tainted Adversary MID~ 1B 2.0 B Creature - Zombie 2/3 None 2 DeathtouchWhen Tainted Adversary enters the battlefield, you may pay {2}{B} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Tainted Adversary, then create twice that many black 2/2 Zombie creature tokens with decayed. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.) Tainted Adversary MID~ 1B 2.0 B Creature - Zombie 2/3 None 2 DeathtouchWhen Tainted Adversary enters the battlefield, you may pay {2}{B} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Tainted Adversary, then create twice that many black 2/2 Zombie creature tokens with decayed. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.) Tapping at the Window MID~ 1G 2.0 G Sorcery None 3 Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest into your graveyard.Flashback {2}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Tavern Ruffian MID~ 3R 4.0 R Creature - Human Warrior Werewolf 2/5 None 2 Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Tavern Smasher MID~ 4.0 R Creature - Werewolf 6/5 None 2 Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) Tavern Ruffian MID~ 3R 4.0 R Creature - Human Warrior Werewolf 2/5 None 2 Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Tavern Smasher MID~ 4.0 R Creature - Werewolf 6/5 None 2 Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) Teferi, Who Slows the Sunset MID~ 2WU 4.0 U W Legendary Planeswalker - Teferi 4 1 +1: Choose up to one target artifact, up to one target creature, and up to one target land. Untap the chosen permanents you control. Tap the chosen permanents you don't control. You gain 2 life.−2: Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.−7: You get an emblem with "Untap all permanents you control during each opponent's untap step" and "You draw a card during each opponent's draw step." Teferi, Who Slows the Sunset MID~ 2WU 4.0 U W Legendary Planeswalker - Teferi 4 1 +1: Choose up to one target artifact, up to one target creature, and up to one target land. Untap the chosen permanents you control. Tap the chosen permanents you don't control. You gain 2 life.−2: Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.−7: You get an emblem with "Untap all permanents you control during each opponent's untap step" and "You draw a card during each opponent's draw step." The Celestus MID~ 3 3.0 Legendary Artifact None 1 If it's neither day nor night, it becomes day as The Celestus enters the battlefield.{T}: Add one mana of any color.{3}, {T}: If it's night, it becomes day. Otherwise, it becomes night. Activate only as a sorcery.Whenever day becomes night or night becomes day, you gain 1 life. You may draw a card. If you do, discard a card. The Celestus MID~ 3 3.0 Legendary Artifact None 1 If it's neither day nor night, it becomes day as The Celestus enters the battlefield.{T}: Add one mana of any color.{3}, {T}: If it's night, it becomes day. Otherwise, it becomes night. Activate only as a sorcery.Whenever day becomes night or night becomes day, you gain 1 life. You may draw a card. If you do, discard a card. The Meathook Massacre MID~ XBB 2.0 B Legendary Enchantment None 1 When The Meathook Massacre enters the battlefield, each creature gets -X/-X until end of turn.Whenever a creature you control dies, each opponent loses 1 life.Whenever a creature an opponent controls dies, you gain 1 life. The Meathook Massacre MID~ XBB 2.0 B Legendary Enchantment None 1 When The Meathook Massacre enters the battlefield, each creature gets -X/-X until end of turn.Whenever a creature you control dies, each opponent loses 1 life.Whenever a creature an opponent controls dies, you gain 1 life. Thermo-Alchemist MID~ 1R 2.0 R Creature - Human Shaman 0/3 None 2 Defender{T}: Thermo-Alchemist deals 1 damage to each opponent.Whenever you cast an instant or sorcery spell, untap Thermo-Alchemist. Thraben Exorcism MID~ 1W 2.0 W Instant None 3 Exile target Spirit, creature with disturb, or enchantment. Timberland Guide MID~ 1G 2.0 G Creature - Human Scout 1/1 None 2 When Timberland Guide enters the battlefield, put a +1/+1 counter on target creature. Tireless Hauler MID~ 4G 5.0 G Creature - Human Werewolf 4/5 None 2 VigilanceDaybound (If a player casts no spells during their own turn, it becomes night next turn.) Dire-Strain Brawler MID~ 5.0 G Creature - Werewolf 6/6 None 2 VigilanceNightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) Tireless Hauler MID~ 4G 5.0 G Creature - Human Werewolf 4/5 None 2 VigilanceDaybound (If a player casts no spells during their own turn, it becomes night next turn.) Dire-Strain Brawler MID~ 5.0 G Creature - Werewolf 6/6 None 2 VigilanceNightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) Tovolar's Huntmaster MID~ 4GG 6.0 G Creature - Human Werewolf 6/6 None 2 Whenever Tovolar's Huntmaster enters the battlefield, create two 2/2 green Wolf creature tokens.Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Tovolar's Packleader MID~ 6.0 G Creature - Werewolf 7/7 None 2 Whenever Tovolar's Packleader enters the battlefield or attacks, create two 2/2 green Wolf creature tokens.{2}{G}{G}: Another target Wolf or Werewolf you control fights target creature you don't control.Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) Tovolar's Huntmaster MID~ 4GG 6.0 G Creature - Human Werewolf 6/6 None 2 Whenever Tovolar's Huntmaster enters the battlefield, create two 2/2 green Wolf creature tokens.Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Tovolar's Packleader MID~ 6.0 G Creature - Werewolf 7/7 None 2 Whenever Tovolar's Packleader enters the battlefield or attacks, create two 2/2 green Wolf creature tokens.{2}{G}{G}: Another target Wolf or Werewolf you control fights target creature you don't control.Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) Tovolar, Dire Overlord MID~ 1RG 3.0 G R Legendary Creature - Human Werewolf 3/3 None 2 Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.At the beginning of your upkeep, if you control three or more Wolves and/or Werewolves, it becomes night. Then transform any number of Human Werewolves you control.Daybound Tovolar, the Midnight Scourge MID~ 3.0 G R Legendary Creature - Werewolf 4/4 None 2 Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.{X}{R}{G}: Target Wolf or Werewolf you control gets +X/+0 and gains trample until end of turn.Nightbound Tovolar, Dire Overlord MID~ 1RG 3.0 G R Legendary Creature - Human Werewolf 3/3 None 2 Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.At the beginning of your upkeep, if you control three or more Wolves and/or Werewolves, it becomes night. Then transform any number of Human Werewolves you control.Daybound Tovolar, the Midnight Scourge MID~ 3.0 G R Legendary Creature - Werewolf 4/4 None 2 Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.{X}{R}{G}: Target Wolf or Werewolf you control gets +X/+0 and gains trample until end of turn.Nightbound Triskaidekaphile MID~ 1U 2.0 U Creature - Human Wizard 1/3 None 2 You have no maximum hand size.At the beginning of your upkeep, if you have exactly thirteen cards in your hand, you win the game.{3}{U}: Draw a card. Triskaidekaphile MID~ 1U 2.0 U Creature - Human Wizard 1/3 None 2 You have no maximum hand size.At the beginning of your upkeep, if you have exactly thirteen cards in your hand, you win the game.{3}{U}: Draw a card. Triskaidekaphile MID~ 1U 2.0 U Creature - Human Wizard 1/3 None 2 You have no maximum hand size.At the beginning of your upkeep, if you have exactly thirteen cards in your hand, you win the game.{3}{U}: Draw a card. Turn the Earth MID~ G 1.0 G Instant None 3 Choose up to three target cards in graveyards. The owners of those cards shuffle them into their libraries. You gain 2 life.Flashback {1}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Unblinking Observer MID~ 1U 2.0 U Creature - Homunculus 2/1 None 2 {T}: Add {U}. Spend this mana only to pay a disturb cost or cast an instant or sorcery spell. Unnatural Growth MID~ 1GGGG 5.0 G Enchantment None 1 At the beginning of each combat, double the power and toughness of each creature you control until end of turn. Unnatural Growth MID~ 1GGGG 5.0 G Enchantment None 1 At the beginning of each combat, double the power and toughness of each creature you control until end of turn. Unnatural Moonrise MID~ RG 2.0 G R Sorcery None 3 It becomes night. Until end of turn, target creature gets +1/+0 and gains trample and has "Whenever this creature deals combat damage to a player, draw a card."Flashback {2}{R}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Unruly Mob MID~ 1W 2.0 W Creature - Human 1/1 None 2 Whenever another creature you control dies, put a +1/+1 counter on Unruly Mob. Vadrik, Astral Archmage MID~ 1UR 3.0 R U Legendary Creature - Human Wizard 1/2 None 2 If it's neither day nor night, it becomes day as Vadrik, Astral Archmage enters the battlefield.Instant and sorcery spells you cast cost {X} less to cast, where X is Vadrik's power.Whenever day becomes night or night becomes day, put a +1/+1 counter on Vadrik. Vadrik, Astral Archmage MID~ 1UR 3.0 R U Legendary Creature - Human Wizard 1/2 None 2 If it's neither day nor night, it becomes day as Vadrik, Astral Archmage enters the battlefield.Instant and sorcery spells you cast cost {X} less to cast, where X is Vadrik's power.Whenever day becomes night or night becomes day, put a +1/+1 counter on Vadrik. Vampire Interloper MID~ 1B 2.0 B Creature - Vampire Scout 2/1 None 2 FlyingVampire Interloper can't block. Vampire Socialite MID~ BR 2.0 B R Creature - Vampire Noble 2/2 None 2 Menace (This creature can't be blocked except by two or more creatures.)When Vampire Socialite enters the battlefield, if an opponent lost life this turn, put a +1/+1 counter on each other Vampire you control.As long as an opponent lost life this turn, each other Vampire you control enters the battlefield with an additional +1/+1 counter on it. Vanquish the Horde MID~ 6WW 8.0 W Sorcery None 3 This spell costs {1} less to cast for each creature on the battlefield.Destroy all creatures. Vanquish the Horde MID~ 6WW 8.0 W Sorcery None 3 This spell costs {1} less to cast for each creature on the battlefield.Destroy all creatures. Vengeful Strangler MID~ 1B 2.0 B Creature - Human Rogue 2/1 None 2 Vengeful Strangler can't block.When Vengeful Strangler dies, return it to the battlefield transformed under your control attached to target creature or planeswalker an opponent controls. Strangling Grasp MID~ 2.0 B Enchantment - Aura None 1 Enchant creature or planeswalker an opponent controlsAt the beginning of your upkeep, enchanted permanent's controller sacrifices a nonland permanent and loses 1 life. Village Watch MID~ 4R 5.0 R Creature - Human Werewolf 4/3 None 2 HasteDaybound (If a player casts no spells during their own turn, it becomes night next turn.) Village Reavers MID~ 5.0 R Creature - Werewolf 5/4 None 2 Wolves and Werewolves you control have haste.Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) Village Watch MID~ 4R 5.0 R Creature - Human Werewolf 4/3 None 2 HasteDaybound (If a player casts no spells during their own turn, it becomes night next turn.) Village Reavers MID~ 5.0 R Creature - Werewolf 5/4 None 2 Wolves and Werewolves you control have haste.Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) Vivisection MID~ 3U 4.0 U Sorcery None 3 As an additional cost to cast this spell, sacrifice a creature.Draw three cards. Voldaren Ambusher MID~ 2R 3.0 R Creature - Vampire Archer 2/2 None 2 When Voldaren Ambusher enters the battlefield, if an opponent lost life this turn, it deals X damage to up to one target creature or planeswalker, where X is the number of Vampires you control. Voldaren Stinger MID~ R 1.0 R Creature - Vampire Warrior 1/1 None 2 Voldaren Stinger has first strike as long as it's attacking.{2}{R}: Voldaren Stinger gets +2/+0 until end of turn. Wake to Slaughter MID~ 3BR 5.0 B R Sorcery None 3 Choose up to two target creature cards in your graveyard. An opponent chooses one of them. Return that card to your hand. Return the other to the battlefield under your control. It gains haste. Exile it at the beginning of the next end step.Flashback {4}{B}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Wake to Slaughter MID~ 3BR 5.0 B R Sorcery None 3 Choose up to two target creature cards in your graveyard. An opponent chooses one of them. Return that card to your hand. Return the other to the battlefield under your control. It gains haste. Exile it at the beginning of the next end step.Flashback {4}{B}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Willow Geist MID~ G 1.0 G Creature - Treefolk Spirit 1/1 None 2 TrampleWhenever one or more cards leave your graveyard, put a +1/+1 counter on Willow Geist.When Willow Geist dies, you gain life equal to its power. Willow Geist MID~ G 1.0 G Creature - Treefolk Spirit 1/1 None 2 TrampleWhenever one or more cards leave your graveyard, put a +1/+1 counter on Willow Geist.When Willow Geist dies, you gain life equal to its power. Winterthorn Blessing MID~ GU 2.0 G U Sorcery None 3 Put a +1/+1 counter on up to one target creature you control. Tap up to one target creature you don't control, and that creature doesn't untap during its controller's next untap step.Flashback {1}{G}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Wrenn and Seven MID~ 3GG 5.0 G Legendary Planeswalker - Wrenn 5 1 +1: Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.0: Put any number of land cards from your hand onto the battlefield tapped.−3: Create a green Treefolk creature token with reach and "This creature's power and toughness are each equal to the number of lands you control."−8: Return all permanent cards from your graveyard to your hand. You get an emblem with "You have no maximum hand size." Wrenn and Seven MID~ 3GG 5.0 G Legendary Planeswalker - Wrenn 5 1 +1: Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.0: Put any number of land cards from your hand onto the battlefield tapped.−3: Create a green Treefolk creature token with reach and "This creature's power and toughness are each equal to the number of lands you control."−8: Return all permanent cards from your graveyard to your hand. You get an emblem with "You have no maximum hand size." Abzan Falconer MIC~ 2W 3.0 W Creature - Human Soldier 2/3 None 2 Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)Each creature you control with a +1/+1 counter on it has flying. Aetherspouts MIC~ 3UU 5.0 U Instant None 3 For each attacking creature, its owner puts it on the top or bottom of their library. Ainok Bond-Kin MIC~ 1W 2.0 W Creature - Dog Soldier 2/1 None 2 Outlast {1}{W} ({1}{W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)Each creature you control with a +1/+1 counter on it has first strike. Angel of Glory's Rise MIC~ 5WW 7.0 W Creature - Angel 4/6 None 2 FlyingWhen Angel of Glory's Rise enters the battlefield, exile all Zombies, then return all Human creature cards from your graveyard to the battlefield. Arcane Signet MIC~ 2 2.0 Artifact None 1 {T}: Add one mana of any color in your commander's color identity. Army of the Damned MIC~ 5BBB 8.0 B Sorcery None 3 Create thirteen tapped 2/2 black Zombie creature tokens.Flashback {7}{B}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Avacyn's Memorial MIC~ 5WWW 8.0 W Legendary Artifact None 1 IndestructibleOther legendary permanents you control have indestructible. Avacyn's Memorial MIC~ 5WWW 8.0 W Legendary Artifact None 1 IndestructibleOther legendary permanents you control have indestructible. Avacyn's Pilgrim MIC~ G 1.0 G Creature - Human Monk 1/1 None 2 {T}: Add {W}. Bastion Protector MIC~ 2W 3.0 W Creature - Human Soldier 3/3 None 2 Commander creatures you control get +2/+2 and have indestructible. Beast Within MIC~ 2G 3.0 G Instant None 3 Destroy target permanent. Its controller creates a 3/3 green Beast creature token. Bestial Menace MIC~ 3GG 5.0 G Sorcery None 3 Create a 1/1 green Snake creature token, a 2/2 green Wolf creature token, and a 3/3 green Elephant creature token. Biogenic Upgrade MIC~ 4GG 6.0 G Sorcery None 3 Distribute three +1/+1 counters among one, two, or three target creatures, then double the number of +1/+1 counters on each of those creatures. Blighted Woodland MIC~ 0.0 Land None 0 {T}: Add {C}.{3}{G}, {T}, Sacrifice Blighted Woodland: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Bojuka Bog MIC~ 0.0 1 Land None 0 Bojuka Bog enters the battlefield tapped.When Bojuka Bog enters the battlefield, exile all cards from target player's graveyard.{T}: Add {B}. Butcher of Malakir MIC~ 5BB 7.0 B Creature - Vampire Warrior 5/4 None 2 FlyingWhenever Butcher of Malakir or another creature you control dies, each opponent sacrifices a creature. Canopy Vista MIC~ 0.0 1 Land - Forest Plains None 0 ({T}: Add {G} or {W}.)Canopy Vista enters the battlefield tapped unless you control two or more basic lands. Celebrate the Harvest MIC~ 3G 4.0 G Sorcery None 3 Search your library for up to X basic land cards, where X is the number of different powers among creatures you control. Put those cards onto the battlefield tapped, then shuffle. Celebrate the Harvest MIC~ 3G 4.0 G Sorcery None 3 Search your library for up to X basic land cards, where X is the number of different powers among creatures you control. Put those cards onto the battlefield tapped, then shuffle. Celestial Judgment MIC~ 4WW 6.0 W Sorcery None 3 For each different power among creatures on the battlefield, choose a creature with that power. Destroy each creature not chosen this way. Celestial Judgment MIC~ 4WW 6.0 W Sorcery None 3 For each different power among creatures on the battlefield, choose a creature with that power. Destroy each creature not chosen this way. Cemetery Reaper MIC~ 1BB 3.0 B Creature - Zombie 2/2 None 2 Other Zombie creatures you control get +1/+1.{2}{B}, {T}: Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token. Champion of Lambholt MIC~ 1GG 3.0 G Creature - Human Warrior 1/1 None 2 Creatures with power less than Champion of Lambholt's power can't block creatures you control.Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of Lambholt. Charcoal Diamond MIC~ 2 2.0 1 Artifact None 1 Charcoal Diamond enters the battlefield tapped.{T}: Add {B}. Choked Estuary MIC~ 0.0 1 Land None 0 As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped.{T}: Add {U} or {B}. Citadel Siege MIC~ 2WW 4.0 W Enchantment None 1 As Citadel Siege enters the battlefield, choose Khans or Dragons.• Khans — At the beginning of combat on your turn, put two +1/+1 counters on target creature you control.• Dragons — At the beginning of combat on each opponent's turn, tap target creature that player controls. Cleansing Nova MIC~ 3WW 5.0 W Sorcery None 3 Choose one —• Destroy all creatures.• Destroy all artifacts and enchantments. Cleaver Skaab MIC~ 3U 4.0 U Creature - Zombie Horror 2/4 None 2 {3}, {T}, Sacrifice another Zombie: Create two tokens that are copies of the sacrificed creature. Cleaver Skaab MIC~ 3U 4.0 U Creature - Zombie Horror 2/4 None 2 {3}, {T}, Sacrifice another Zombie: Create two tokens that are copies of the sacrificed creature. Command Tower MIC~ 0.0 Land None 0 {T}: Add one mana of any color in your commander's color identity. Commander's Sphere MIC~ 3 3.0 Artifact None 1 {T}: Add one mana of any color in your commander's color identity.Sacrifice Commander's Sphere: Draw a card. Corpse Augur MIC~ 3B 4.0 B Creature - Zombie Wizard 4/2 None 2 When Corpse Augur dies, you draw X cards and you lose X life, where X is the number of creature cards in target player's graveyard. Crowded Crypt MIC~ 2B 3.0 B Artifact None 1 {T}: Add {B}.Whenever a creature you control dies, put a corpse counter on Crowded Crypt.{4}{B}{B}, {T}, Sacrifice Crowded Crypt: Create a 2/2 black Zombie creature token with decayed for each corpse counter on Crowded Crypt. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.) Crowded Crypt MIC~ 2B 3.0 B Artifact None 1 {T}: Add {B}.Whenever a creature you control dies, put a corpse counter on Crowded Crypt.{4}{B}{B}, {T}, Sacrifice Crowded Crypt: Create a 2/2 black Zombie creature token with decayed for each corpse counter on Crowded Crypt. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.) Curse of Clinging Webs MIC~ 2G 3.0 G Enchantment - Aura Curse None 1 Enchant playerWhenever a nontoken creature enchanted player controls dies, exile it and you create a 1/2 green Spider creature token with reach. Curse of Clinging Webs MIC~ 2G 3.0 G Enchantment - Aura Curse None 1 Enchant playerWhenever a nontoken creature enchanted player controls dies, exile it and you create a 1/2 green Spider creature token with reach. Curse of Conformity MIC~ 4W 5.0 W Enchantment - Aura Curse None 1 Enchant playerNonlegendary creatures enchanted player controls have base power and toughness 3/3 and lose all creature types. Curse of Conformity MIC~ 4W 5.0 W Enchantment - Aura Curse None 1 Enchant playerNonlegendary creatures enchanted player controls have base power and toughness 3/3 and lose all creature types. Curse of Obsession MIC~ 4R 5.0 R Enchantment - Aura Curse None 1 Enchant playerAt the beginning of enchanted player's draw step, that player draws two additional cards.At the beginning of enchanted player's end step, that player discards their hand. Curse of Obsession MIC~ 4R 5.0 R Enchantment - Aura Curse None 1 Enchant playerAt the beginning of enchanted player's draw step, that player draws two additional cards.At the beginning of enchanted player's end step, that player discards their hand. Curse of Unbinding MIC~ 6U 7.0 U Enchantment - Aura Curse None 1 Enchant playerAt the beginning of enchanted player's upkeep, that player reveals cards from the top of their library until they reveal a creature card. Put that card onto the battlefield under your control. That player puts the rest of the revealed cards into their graveyard. Curse of Unbinding MIC~ 6U 7.0 U Enchantment - Aura Curse None 1 Enchant playerAt the beginning of enchanted player's upkeep, that player reveals cards from the top of their library until they reveal a creature card. Put that card onto the battlefield under your control. That player puts the rest of the revealed cards into their graveyard. Curse of the Restless Dead MIC~ 2B 3.0 B Enchantment - Aura Curse None 1 Enchant playerWhenever a land enters the battlefield under enchanted player's control, you create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) Curse of the Restless Dead MIC~ 2B 3.0 B Enchantment - Aura Curse None 1 Enchant playerWhenever a land enters the battlefield under enchanted player's control, you create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) Custodi Soulbinders MIC~ 3W 4.0 W Creature - Human Cleric 0/0 None 2 Custodi Soulbinders enters the battlefield with X +1/+1 counters on it, where X is the number of other creatures on the battlefield.{2}{W}, Remove a +1/+1 counter from Custodi Soulbinders: Create a 1/1 white Spirit creature token with flying. Dark Salvation MIC~ XXB 1.0 B Sorcery None 3 Target player creates X 2/2 black Zombie creature tokens, then up to one target creature gets -1/-1 until end of turn for each Zombie that player controls. Darkwater Catacombs MIC~ 0.0 Land None 0 {1}, {T}: Add {U}{B}. Dearly Departed MIC~ 4WW 6.0 W Creature - Spirit 5/5 None 2 FlyingAs long as Dearly Departed is in your graveyard, each Human creature you control enters the battlefield with an additional +1/+1 counter on it. Death Baron MIC~ 1BB 3.0 B Creature - Zombie Wizard 2/2 None 2 Skeletons you control and other Zombies you control get +1/+1 and have deathtouch. Death's Presence MIC~ 5G 6.0 G Enchantment None 1 Whenever a creature you control dies, put X +1/+1 counters on target creature you control, where X is the power of the creature that died. Dimir Aqueduct MIC~ 0.0 1 Land None 0 Dimir Aqueduct enters the battlefield tapped.When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand.{T}: Add {U}{B}. Diregraf Captain MIC~ 1UB 3.0 B U Creature - Zombie Soldier 2/2 None 2 DeathtouchOther Zombie creatures you control get +1/+1.Whenever another Zombie you control dies, target opponent loses 1 life. Diregraf Colossus MIC~ 2B 3.0 B Creature - Zombie Giant 2/2 None 2 Diregraf Colossus enters the battlefield with a +1/+1 counter on it for each Zombie card in your graveyard.Whenever you cast a Zombie spell, create a tapped 2/2 black Zombie creature token. Distant Melody MIC~ 3U 4.0 U Sorcery None 3 Choose a creature type. Draw a card for each permanent you control of that type. Dread Summons MIC~ XBB 2.0 B Sorcery None 3 Each player mills X cards. For each creature card put into a graveyard this way, you create a tapped 2/2 black Zombie creature token. Dreadhorde Invasion MIC~ 1B 2.0 B Enchantment None 1 At the beginning of your upkeep, you lose 1 life and amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn. Drown in Dreams MIC~ X2U 3.0 U Instant None 3 Choose one. If you control a commander as you cast this spell, you may choose both.• Target player draws X cards.• Target player mills twice X cards. Drown in Dreams MIC~ X2U 3.0 U Instant None 3 Choose one. If you control a commander as you cast this spell, you may choose both.• Target player draws X cards.• Target player mills twice X cards. Eater of Hope MIC~ 5BB 7.0 B Creature - Demon 6/4 None 2 Flying{B}, Sacrifice another creature: Regenerate Eater of Hope.{2}{B}, Sacrifice two other creatures: Destroy target creature. Elite Scaleguard MIC~ 4W 5.0 W Creature - Human Soldier 2/3 None 2 When Elite Scaleguard enters the battlefield, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)Whenever a creature you control with a +1/+1 counter on it attacks, tap target creature defending player controls. Eloise, Nephalia Sleuth MIC~ 3UB 5.0 B U Legendary Creature - Human Rogue 4/4 None 2 Whenever another creature you control dies, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")Whenever you sacrifice a token, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) Eloise, Nephalia Sleuth MIC~ 3UB 5.0 B U Legendary Creature - Human Rogue 4/4 None 2 Whenever another creature you control dies, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")Whenever you sacrifice a token, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) Empty the Laboratory MIC~ XUU 2.0 U Sorcery None 3 Sacrifice X Zombies, then reveal cards from the top of your library until you reveal a number of Zombie creature cards equal to the number of Zombies sacrificed this way. Put those cards onto the battlefield and the rest on the bottom of your library in a random order. Empty the Laboratory MIC~ XUU 2.0 U Sorcery None 3 Sacrifice X Zombies, then reveal cards from the top of your library until you reveal a number of Zombie creature cards equal to the number of Zombies sacrificed this way. Put those cards onto the battlefield and the rest on the bottom of your library in a random order. Endless Ranks of the Dead MIC~ 2BB 4.0 B Enchantment None 1 At the beginning of your upkeep, create X 2/2 black Zombie creature tokens, where X is half the number of Zombies you control, rounded down. Enduring Scalelord MIC~ 4GW 6.0 G W Creature - Dragon 4/4 None 2 FlyingWhenever one or more +1/+1 counters are put on another creature you control, you may put a +1/+1 counter on Enduring Scalelord. Eternal Skylord MIC~ 4U 5.0 U Creature - Zombie Wizard 3/3 None 2 When Eternal Skylord enters the battlefield, amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)Zombie tokens you control have flying. Eternal Witness MIC~ 1GG 3.0 G Creature - Human Shaman 2/1 None 2 When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand. Exotic Orchard MIC~ 0.0 Land None 0 {T}: Add one mana of any color that a land an opponent controls could produce. Feed the Swarm MIC~ 1B 2.0 B Sorcery None 3 Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value. Fleshbag Marauder MIC~ 2B 3.0 B Creature - Zombie Warrior 3/1 None 2 When Fleshbag Marauder enters the battlefield, each player sacrifices a creature. Forgotten Creation MIC~ 3U 4.0 U Creature - Zombie Horror 3/3 None 2 Skulk (This creature can't be blocked by creatures with greater power.)At the beginning of your upkeep, you may discard all the cards in your hand. If you do, draw that many cards. Fortified Village MIC~ 0.0 1 Land None 0 As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters the battlefield tapped.{T}: Add {G} or {W}. Ghouls' Night Out MIC~ 3BB 5.0 B Sorcery None 3 For each player, choose a creature card in that player's graveyard. Put those cards onto the battlefield under your control. They're black Zombies in addition to their other colors and types and they gain decayed. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.) Ghouls' Night Out MIC~ 3BB 5.0 B Sorcery None 3 For each player, choose a creature card in that player's graveyard. Put those cards onto the battlefield under your control. They're black Zombies in addition to their other colors and types and they gain decayed. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.) Gisa and Geralf MIC~ 2UB 4.0 B U Legendary Creature - Human Wizard 4/4 None 2 When Gisa and Geralf enters the battlefield, mill four cards.During each of your turns, you may cast a Zombie creature spell from your graveyard. Gleaming Overseer MIC~ 1UB 3.0 B U Creature - Zombie Wizard 1/4 None 2 When Gleaming Overseer enters the battlefield, amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)Zombie tokens you control have hexproof and menace. Go for the Throat MIC~ 1B 2.0 B Instant None 3 Destroy target nonartifact creature. Gorex, the Tombshell MIC~ 6BB 8.0 B Legendary Creature - Zombie Turtle 4/4 None 2 As an additional cost to cast this spell, you may exile a number of creature cards from your graveyard. This spell costs {2} less to cast for each card exiled this way.DeathtouchWhenever Gorex, the Tombshell attacks or dies, choose a card at random exiled with Gorex and put that card into its owner's hand. Gorex, the Tombshell MIC~ 6BB 8.0 B Legendary Creature - Zombie Turtle 4/4 None 2 As an additional cost to cast this spell, you may exile a number of creature cards from your graveyard. This spell costs {2} less to cast for each card exiled this way.DeathtouchWhenever Gorex, the Tombshell attacks or dies, choose a card at random exiled with Gorex and put that card into its owner's hand. Gravespawn Sovereign MIC~ 4BB 6.0 B Creature - Zombie 3/3 None 2 Tap five untapped Zombies you control: Put target creature card from a graveyard onto the battlefield under your control. Growth Spasm MIC~ 2G 3.0 G Sorcery None 3 Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this creature: Add {C}." Gyre Sage MIC~ 1G 2.0 G Creature - Elf Druid 1/2 None 2 Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.){T}: Add {G} for each +1/+1 counter on Gyre Sage. Havengul Runebinder MIC~ 2UU 4.0 U Creature - Human Wizard 2/2 None 2 {2}{U}, {T}, Exile a creature card from your graveyard: Create a 2/2 black Zombie creature token, then put a +1/+1 counter on each Zombie creature you control. Herald of War MIC~ 3WW 5.0 W Creature - Angel 3/3 None 2 FlyingWhenever Herald of War attacks, put a +1/+1 counter on it.Angel spells and Human spells you cast cost {1} less to cast for each +1/+1 counter on Herald of War. Heron's Grace Champion MIC~ 2GW 4.0 G W Creature - Human Knight 3/3 None 2 FlashLifelinkWhen Heron's Grace Champion enters the battlefield, other Humans you control get +1/+1 and gain lifelink until end of turn. Heronblade Elite MIC~ 2G 3.0 G Creature - Human Warrior 1/1 None 2 VigilanceWhenever another Human enters the battlefield under your control, put a +1/+1 counter on Heronblade Elite.{T}: Add X mana of any one color, where X is Heronblade Elite's power. Heronblade Elite MIC~ 2G 3.0 G Creature - Human Warrior 1/1 None 2 VigilanceWhenever another Human enters the battlefield under your control, put a +1/+1 counter on Heronblade Elite.{T}: Add X mana of any one color, where X is Heronblade Elite's power. Hordewing Skaab MIC~ 4U 5.0 U Creature - Zombie Horror 3/3 None 2 FlyingOther Zombies you control have flying.Whenever one or more Zombies you control deal combat damage to one or more of your opponents, you may draw cards equal to the number of opponents dealt damage this way. If you do, discard that many cards. Hordewing Skaab MIC~ 4U 5.0 U Creature - Zombie Horror 3/3 None 2 FlyingOther Zombies you control have flying.Whenever one or more Zombies you control deal combat damage to one or more of your opponents, you may draw cards equal to the number of opponents dealt damage this way. If you do, discard that many cards. Hour of Eternity MIC~ XXUUU 3.0 U Sorcery None 3 Exile X target creature cards from your graveyard. For each card exiled this way, create a token that's a copy of that card, except it's a 4/4 black Zombie. Hour of Reckoning MIC~ 4WWW 7.0 W Sorcery None 3 Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)Destroy all nontoken creatures. Inspiring Call MIC~ 2G 3.0 G Instant None 3 Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. Juniper Order Ranger MIC~ 3GW 5.0 G W Creature - Human Knight Ranger 2/4 None 2 Whenever another creature enters the battlefield under your control, put a +1/+1 counter on that creature and a +1/+1 counter on Juniper Order Ranger. Kessig Cagebreakers MIC~ 4G 5.0 G Creature - Human Rogue 3/4 None 2 Whenever Kessig Cagebreakers attacks, create a 2/2 green Wolf creature token that's tapped and attacking for each creature card in your graveyard. Knight of the White Orchid MIC~ WW 2.0 W Creature - Human Knight 2/2 None 2 First strikeWhen Knight of the White Orchid enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle. Krosan Verge MIC~ 0.0 1 Land None 0 Krosan Verge enters the battlefield tapped.{T}: Add {C}.{2}, {T}, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle. Kurbis, Harvest Celebrant MIC~ XGG 2.0 G Legendary Creature - Treefolk 0/0 None 2 Kurbis, Harvest Celebrant enters the battlefield with a number of +1/+1 counters on it equal to the amount of mana spent to cast it.Remove a +1/+1 counter from Kurbis: Prevent all damage that would be dealt this turn to another target creature with a +1/+1 counter on it. Kurbis, Harvest Celebrant MIC~ XGG 2.0 G Legendary Creature - Treefolk 0/0 None 2 Kurbis, Harvest Celebrant enters the battlefield with a number of +1/+1 counters on it equal to the amount of mana spent to cast it.Remove a +1/+1 counter from Kurbis: Prevent all damage that would be dealt this turn to another target creature with a +1/+1 counter on it. Kyler, Sigardian Emissary MIC~ 3GW 5.0 G W Legendary Creature - Human Cleric 2/2 None 2 Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Kyler, Sigardian Emissary.Other Humans you control get +1/+1 for each counter on Kyler, Sigardian Emissary. Kyler, Sigardian Emissary MIC~ 3GW 5.0 G W Legendary Creature - Human Cleric 2/2 None 2 Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Kyler, Sigardian Emissary.Other Humans you control get +1/+1 for each counter on Kyler, Sigardian Emissary. Leinore, Autumn Sovereign MIC~ 2GW 4.0 G W Legendary Creature - Human Noble 0/4 None 2 Coven — At the beginning of combat on your turn, put a +1/+1 counter on up to one target creature you control. Then if you control three or more creatures with different powers, draw a card. Leinore, Autumn Sovereign MIC~ 2GW 4.0 G W Legendary Creature - Human Noble 0/4 None 2 Coven — At the beginning of combat on your turn, put a +1/+1 counter on up to one target creature you control. Then if you control three or more creatures with different powers, draw a card. Lifecrafter's Bestiary MIC~ 3 3.0 Artifact None 1 At the beginning of your upkeep, scry 1.Whenever you cast a creature spell, you may pay {G}. If you do, draw a card. Liliana's Devotee MIC~ 2B 3.0 B Creature - Human Warlock 2/3 None 2 Zombies you control get +1/+0.At the beginning of your end step, if a creature died this turn, you may pay {1}{B}. If you do, create a 2/2 black Zombie creature token. Liliana's Mastery MIC~ 3BB 5.0 B Enchantment None 1 Zombies you control get +1/+1.When Liliana's Mastery enters the battlefield, create two 2/2 black Zombie creature tokens. Liliana, Death's Majesty MIC~ 3BB 5.0 B Legendary Planeswalker - Liliana 5 1 +1: Create a 2/2 black Zombie creature token. Mill two cards.−3: Return target creature card from your graveyard to the battlefield. That creature is a black Zombie in addition to its other colors and types.−7: Destroy all non-Zombie creatures. Lord of the Accursed MIC~ 2B 3.0 B Creature - Zombie 2/3 None 2 Other Zombies you control get +1/+1.{1}{B}, {T}: All Zombies gain menace until end of turn. Lynde, Cheerful Tormentor MIC~ 1UBR 4.0 B R U Legendary Creature - Human Warlock 2/4 None 2 DeathtouchWhenever a Curse is put into your graveyard from the battlefield, return it to the battlefield attached to you at the beginning of the next end step.At the beginning of your upkeep, you may attach a Curse attached to you to one of your opponents. If you do, draw two cards. Lynde, Cheerful Tormentor MIC~ 1UBR 4.0 B R U Legendary Creature - Human Warlock 2/4 None 2 DeathtouchWhenever a Curse is put into your graveyard from the battlefield, return it to the battlefield attached to you at the beginning of the next end step.At the beginning of your upkeep, you may attach a Curse attached to you to one of your opponents. If you do, draw two cards. Midnight Reaper MIC~ 2B 3.0 B Creature - Zombie Knight 3/2 None 2 Whenever a nontoken creature you control dies, Midnight Reaper deals 1 damage to you and you draw a card. Mikaeus, the Lunarch MIC~ XW 1.0 W Legendary Creature - Human Cleric 0/0 None 2 Mikaeus, the Lunarch enters the battlefield with X +1/+1 counters on it.{T}: Put a +1/+1 counter on Mikaeus.{T}, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control. Moorland Rescuer MIC~ 5W 6.0 W Creature - Human Knight 4/4 None 2 When Moorland Rescuer dies, return any number of other creature cards with total power X or less from your graveyard to the battlefield, where X is Moorland Rescuer's power. Exile Moorland Rescuer. Moorland Rescuer MIC~ 5W 6.0 W Creature - Human Knight 4/4 None 2 When Moorland Rescuer dies, return any number of other creature cards with total power X or less from your graveyard to the battlefield, where X is Moorland Rescuer's power. Exile Moorland Rescuer. Mortuary Mire MIC~ 0.0 1 Land None 0 Mortuary Mire enters the battlefield tapped.When Mortuary Mire enters the battlefield, you may put target creature card from your graveyard on top of your library.{T}: Add {B}. Myriad Landscape MIC~ 0.0 1 Land None 0 Myriad Landscape enters the battlefield tapped.{T}: Add {C}.{2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle. Odric, Master Tactician MIC~ 2WW 4.0 W Legendary Creature - Human Soldier 3/4 None 2 First strike (This creature deals combat damage before creatures without first strike.)Whenever Odric, Master Tactician and at least three other creatures attack, you choose which creatures block this combat and how those creatures block. Open the Graves MIC~ 3BB 5.0 B Enchantment None 1 Whenever a nontoken creature you control dies, create a 2/2 black Zombie creature token. Orzhov Advokist MIC~ 2W 3.0 W Creature - Human Advisor 1/4 None 2 At the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. If a player does, creatures that player controls can't attack you or planeswalkers you control until your next turn. Overseer of the Damned MIC~ 5BB 7.0 B Creature - Demon 5/5 None 2 FlyingWhen Overseer of the Damned enters the battlefield, you may destroy target creature.Whenever a nontoken creature an opponent controls dies, create a tapped 2/2 black Zombie creature token. Path of Ancestry MIC~ 0.0 1 Land None 0 Path of Ancestry enters the battlefield tapped.{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) Prowling Geistcatcher MIC~ 3B 4.0 B Creature - Human Rogue 2/4 None 2 Whenever you sacrifice another creature, exile it. If that creature was a token, put a +1/+1 counter on Prowling Geistcatcher.When Prowling Geistcatcher leaves the battlefield, return each card exiled with it to the battlefield under your control. Prowling Geistcatcher MIC~ 3B 4.0 B Creature - Human Rogue 2/4 None 2 Whenever you sacrifice another creature, exile it. If that creature was a token, put a +1/+1 counter on Prowling Geistcatcher.When Prowling Geistcatcher leaves the battlefield, return each card exiled with it to the battlefield under your control. Ravenous Rotbelly MIC~ 4B 5.0 B Creature - Zombie Horror 4/5 None 2 When Ravenous Rotbelly enters the battlefield, you may sacrifice up to three Zombies. When you sacrifice one or more Zombies this way, each opponent sacrifices that many creatures. Ravenous Rotbelly MIC~ 4B 5.0 B Creature - Zombie Horror 4/5 None 2 When Ravenous Rotbelly enters the battlefield, you may sacrifice up to three Zombies. When you sacrifice one or more Zombies this way, each opponent sacrifices that many creatures. Return to Dust MIC~ 2WW 4.0 W Instant None 3 Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment. Riders of Gavony MIC~ 2WW 4.0 W Creature - Human Knight 3/3 None 2 VigilanceAs Riders of Gavony enters the battlefield, choose a creature type.Human creatures you control have protection from creatures of the chosen type. Rogue's Passage MIC~ 0.0 Land None 0 {T}: Add {C}.{4}, {T}: Target creature can't be blocked this turn. Rooftop Storm MIC~ 5U 6.0 U Enchantment None 1 You may pay {0} rather than pay the mana cost for Zombie creature spells you cast. Ruinous Intrusion MIC~ 3G 4.0 G Instant None 3 Exile target artifact or enchantment. Put X +1/+1 counters on target creature you control, where X is the mana value of the permanent exiled this way. Ruinous Intrusion MIC~ 3G 4.0 G Instant None 3 Exile target artifact or enchantment. Put X +1/+1 counters on target creature you control, where X is the mana value of the permanent exiled this way. Ruthless Deathfang MIC~ 4UB 6.0 B U Creature - Dragon 4/4 None 2 FlyingWhenever you sacrifice a creature, target opponent sacrifices a creature. Selesnya Sanctuary MIC~ 0.0 1 Land None 0 Selesnya Sanctuary enters the battlefield tapped.When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand.{T}: Add {G}{W}. Shadow Kin MIC~ 3U 4.0 U Creature - Shapeshifter 2/2 None 2 FlashAt the beginning of your upkeep, each player mills three cards. You may exile a creature card from among the cards milled this way. If you do, Shadow Kin becomes a copy of that card, except it has this ability. Shadow Kin MIC~ 3U 4.0 U Creature - Shapeshifter 2/2 None 2 FlashAt the beginning of your upkeep, each player mills three cards. You may exile a creature card from among the cards milled this way. If you do, Shadow Kin becomes a copy of that card, except it has this ability. Shamanic Revelation MIC~ 3GG 5.0 G Sorcery None 3 Draw a card for each creature you control.Ferocious — You gain 4 life for each creature you control with power 4 or greater. Sigarda's Vanguard MIC~ 4W 5.0 W Creature - Angel 3/3 None 2 FlashFlyingWhenever Sigarda's Vanguard enters the battlefield or attacks, choose any number of creatures with different powers. Those creatures gain double strike until end of turn. Sigarda's Vanguard MIC~ 4W 5.0 W Creature - Angel 3/3 None 2 FlashFlyingWhenever Sigarda's Vanguard enters the battlefield or attacks, choose any number of creatures with different powers. Those creatures gain double strike until end of turn. Sigarda, Heron's Grace MIC~ 3GW 5.0 G W Legendary Creature - Angel 4/5 None 2 FlyingYou and Humans you control have hexproof.{2}, Exile a card from your graveyard: Create a 1/1 white Human Soldier creature token. Sigardian Zealot MIC~ 4G 5.0 G Creature - Human Cleric 3/3 None 2 At the beginning of combat on your turn, choose any number of creatures with different powers. Each of them gets +X/+X and gains vigilance until end of turn, where X is Sigardian Zealot's power. Sigardian Zealot MIC~ 4G 5.0 G Creature - Human Cleric 3/3 None 2 At the beginning of combat on your turn, choose any number of creatures with different powers. Each of them gets +X/+X and gains vigilance until end of turn, where X is Sigardian Zealot's power. Sky Diamond MIC~ 2 2.0 1 Artifact None 1 Sky Diamond enters the battlefield tapped.{T}: Add {U}. Sol Ring MIC~ 1 1.0 Artifact None 1 {T}: Add {C}{C}. Somberwald Beastmaster MIC~ 6G 7.0 G Creature - Human Ranger 1/1 None 2 When Somberwald Beastmaster enters the battlefield, create a 2/2 green Wolf creature token, a 3/3 green Beast creature token, and a 4/4 green Beast creature token.Creature tokens you control have deathtouch. Somberwald Beastmaster MIC~ 6G 7.0 G Creature - Human Ranger 1/1 None 2 When Somberwald Beastmaster enters the battlefield, create a 2/2 green Wolf creature token, a 3/3 green Beast creature token, and a 4/4 green Beast creature token.Creature tokens you control have deathtouch. Somberwald Sage MIC~ 2G 3.0 G Creature - Human Druid 0/1 None 2 {T}: Add three mana of any one color. Spend this mana only to cast creature spells. Spark Reaper MIC~ 2B 3.0 B Creature - Zombie 2/3 None 2 {3}, Sacrifice a creature or planeswalker: You gain 1 life and draw a card. Stalwart Pathlighter MIC~ 2W 3.0 W Creature - Human Soldier 3/1 None 2 VigilanceCoven — At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control gain indestructible until end of turn. Stalwart Pathlighter MIC~ 2W 3.0 W Creature - Human Soldier 3/1 None 2 VigilanceCoven — At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control gain indestructible until end of turn. Stitcher Geralf MIC~ 3UU 5.0 U Legendary Creature - Human Wizard 3/4 None 2 {2}{U}, {T}: Each player mills three cards. Exile up to two creature cards put into graveyards this way. Create an X/X blue Zombie creature token, where X is the total power of the cards exiled this way. Sungrass Prairie MIC~ 0.0 Land None 0 {1}, {T}: Add {G}{W}. Sunken Hollow MIC~ 0.0 1 Land - Island Swamp None 0 ({T}: Add {U} or {B}.)Sunken Hollow enters the battlefield tapped unless you control two or more basic lands. Swiftfoot Boots MIC~ 2 2.0 Artifact - Equipment None 1 Equipped creature has hexproof and haste.Equip {1} Swords to Plowshares MIC~ W 1.0 W Instant None 3 Exile target creature. Its controller gains life equal to its power. Syphon Flesh MIC~ 4B 5.0 B Sorcery None 3 Each other player sacrifices a creature. You create a 2/2 black Zombie creature token for each creature sacrificed this way. Tainted Isle MIC~ 0.0 Land None 0 {T}: Add {C}.{T}: Add {U} or {B}. Activate only if you control a Swamp. Talisman of Dominance MIC~ 2 2.0 Artifact None 1 {T}: Add {C}.{T}: Add {U} or {B}. Talisman of Dominance deals 1 damage to you. Talisman of Unity MIC~ 2 2.0 Artifact None 1 {T}: Add {C}.{T}: Add {G} or {W}. Talisman of Unity deals 1 damage to you. Temple of Deceit MIC~ 0.0 1 Land None 0 Temple of Deceit enters the battlefield tapped.When Temple of Deceit enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.){T}: Add {U} or {B}. Temple of Plenty MIC~ 0.0 1 Land None 0 Temple of Plenty enters the battlefield tapped.When Temple of Plenty enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.){T}: Add {G} or {W}. Temple of the False God MIC~ 0.0 Land None 0 {T}: Add {C}{C}. Activate only if you control five or more lands. Tomb Tyrant MIC~ 3B 4.0 B Creature - Zombie Noble 3/3 None 2 Other Zombies you control get +1/+1.{2}{B}, {T}, Sacrifice a creature: Return a Zombie creature card at random from your graveyard to the battlefield. Activate only during your turn and only if there are at least three Zombie creature cards in your graveyard. Tomb Tyrant MIC~ 3B 4.0 B Creature - Zombie Noble 3/3 None 2 Other Zombies you control get +1/+1.{2}{B}, {T}, Sacrifice a creature: Return a Zombie creature card at random from your graveyard to the battlefield. Activate only during your turn and only if there are at least three Zombie creature cards in your graveyard. Trostani's Summoner MIC~ 5GW 7.0 G W Creature - Elf Shaman 1/1 None 2 When Trostani's Summoner enters the battlefield, create a 2/2 white Knight creature token with vigilance, a 3/3 green Centaur creature token, and a 4/4 green Rhino creature token with trample. Unbreakable Formation MIC~ 2W 3.0 W Instant None 3 Creatures you control gain indestructible until end of turn.Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn. Unclaimed Territory MIC~ 0.0 Land None 0 As Unclaimed Territory enters the battlefield, choose a creature type.{T}: Add {C}.{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type. Undead Alchemist MIC~ 3U 4.0 U Creature - Zombie 4/2 None 2 If a Zombie you control would deal combat damage to a player, instead that player mills that many cards.Whenever a creature card is put into an opponent's graveyard from their library, exile that card and create a 2/2 black Zombie creature token. Undead Augur MIC~ BB 2.0 B Creature - Zombie Wizard 2/2 None 2 Whenever Undead Augur or another Zombie you control dies, you draw a card and you lose 1 life. Verdurous Gearhulk MIC~ 3GG 5.0 G Artifact Creature - Construct 4/4 None 2 TrampleWhen Verdurous Gearhulk enters the battlefield, distribute four +1/+1 counters among any number of target creatures you control. Victory's Envoy MIC~ 3WW 5.0 W Creature - Human Cleric 3/3 None 2 At the beginning of your upkeep, put a +1/+1 counter on each other creature you control. Visions of Dominance MIC~ 2G 3.0 G Sorcery None 3 Put a +1/+1 counter on target creature, then double the number of +1/+1 counters on it.Flashback {8}{G}{G}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.) Visions of Dominance MIC~ 2G 3.0 G Sorcery None 3 Put a +1/+1 counter on target creature, then double the number of +1/+1 counters on it.Flashback {8}{G}{G}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.) Visions of Dread MIC~ 2B 3.0 B Sorcery None 3 Target opponent puts a creature card of their choice from their graveyard onto the battlefield under your control.Flashback {8}{B}{B}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.) Visions of Dread MIC~ 2B 3.0 B Sorcery None 3 Target opponent puts a creature card of their choice from their graveyard onto the battlefield under your control.Flashback {8}{B}{B}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.) Visions of Duplicity MIC~ 2U 3.0 U Sorcery None 3 Exchange control of two target creatures you don't control.Flashback {8}{U}{U}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.) Visions of Duplicity MIC~ 2U 3.0 U Sorcery None 3 Exchange control of two target creatures you don't control.Flashback {8}{U}{U}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.) Visions of Glory MIC~ 4W 5.0 W Sorcery None 3 Create a 1/1 white Human creature token for each creature you control.Flashback {8}{W}{W}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.) Visions of Glory MIC~ 4W 5.0 W Sorcery None 3 Create a 1/1 white Human creature token for each creature you control.Flashback {8}{W}{W}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.) Visions of Ruin MIC~ 3R 4.0 R Sorcery None 3 Each opponent sacrifices an artifact. For each artifact sacrificed this way, you create a Treasure token.Flashback {8}{R}{R}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.) Visions of Ruin MIC~ 3R 4.0 R Sorcery None 3 Each opponent sacrifices an artifact. For each artifact sacrificed this way, you create a Treasure token.Flashback {8}{R}{R}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.) Wall of Mourning MIC~ 1W 2.0 W Creature - Wall 0/4 None 2 DefenderWhen Wall of Mourning enters the battlefield, exile a card from the top of your library face down for each opponent you have.Coven — At the beginning of your end step, if you control three or more creatures with different powers, put a card exiled with Wall of Mourning into its owner's hand. Wall of Mourning MIC~ 1W 2.0 W Creature - Wall 0/4 None 2 DefenderWhen Wall of Mourning enters the battlefield, exile a card from the top of your library face down for each opponent you have.Coven — At the beginning of your end step, if you control three or more creatures with different powers, put a card exiled with Wall of Mourning into its owner's hand. Wild Beastmaster MIC~ 2G 3.0 G Creature - Human Shaman 1/1 None 2 Whenever Wild Beastmaster attacks, each other creature you control gets +X/+X until end of turn, where X is Wild Beastmaster's power. Wilhelt, the Rotcleaver MIC~ 2UB 4.0 B U Legendary Creature - Zombie Warrior 3/3 None 2 Whenever another Zombie you control dies, if it didn't have decayed, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)At the beginning of your end step, you may sacrifice a Zombie. If you do, draw a card. Wilhelt, the Rotcleaver MIC~ 2UB 4.0 B U Legendary Creature - Zombie Warrior 3/3 None 2 Whenever another Zombie you control dies, if it didn't have decayed, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)At the beginning of your end step, you may sacrifice a Zombie. If you do, draw a card. Yavimaya Elder MIC~ 1GG 3.0 G Creature - Human Druid 2/1 None 2 When Yavimaya Elder dies, you may search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.{2}, Sacrifice Yavimaya Elder: Draw a card. Zombie Apocalypse MIC~ 3BBB 6.0 B Sorcery None 3 Return all Zombie creature cards from your graveyard to the battlefield tapped, then destroy all Humans.