Cockatrice/Magic-Spoiler
2022-06-22 01:03:58 (UTC)
https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml
2X2
Double Masters 2022
Masters
2022-07-08
Abzan Ascendancy
When Abzan Ascendancy enters the battlefield, put a +1/+1 counter on each creature you control.Whenever a nontoken creature you control dies, create a 1/1 white Spirit creature token with flying.
B
G
W
Enchantment
3.0
WBG
2X2
1
Abzan Ascendancy
When Abzan Ascendancy enters the battlefield, put a +1/+1 counter on each creature you control.Whenever a nontoken creature you control dies, create a 1/1 white Spirit creature token with flying.
B
G
W
Enchantment
3.0
WBG
2X2
1
Abzan Charm
Choose one —• Exile target creature with power 3 or greater.• You draw two cards and you lose 2 life.• Distribute two +1/+1 counters among one or two target creatures.
B
G
W
Instant
3.0
WBG
2X2
3
Abzan Falconer
Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)Each creature you control with a +1/+1 counter on it has flying.
W
Creature - Human Soldier
3.0
2W
2/3
2X2
2
Advanced Stitchwing
Flying{2}{U}, Discard two cards: Return Advanced Stitchwing from your graveyard to the battlefield tapped.
U
Creature - Zombie Horror
5.0
3UU
3/4
2X2
2
Aethersnipe
When Aethersnipe enters the battlefield, return target nonland permanent to its owner's hand.Evoke {1}{U}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
U
Creature - Elemental
6.0
5U
4/4
2X2
2
Ainok Bond-Kin
Outlast {1}{W} ({1}{W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)Each creature you control with a +1/+1 counter on it has first strike.
W
Creature - Dog Soldier
2.0
1W
2/1
2X2
2
Allosaurus Shepherd
Allosaurus Shepherd can't be countered.Green spells you control can't be countered.{4}{G}{G}: Until end of turn, each Elf creature you control has base power and toughness 5/5 and becomes a Dinosaur in addition to its other creature types.
G
Creature - Elf Shaman
1.0
G
1/1
2X2
2
Allosaurus Shepherd
Allosaurus Shepherd can't be countered.Green spells you control can't be countered.{4}{G}{G}: Until end of turn, each Elf creature you control has base power and toughness 5/5 and becomes a Dinosaur in addition to its other creature types.
G
Creature - Elf Shaman
1.0
G
1/1
2X2
2
Allosaurus Shepherd
Allosaurus Shepherd can't be countered.Green spells you control can't be countered.{4}{G}{G}: Until end of turn, each Elf creature you control has base power and toughness 5/5 and becomes a Dinosaur in addition to its other creature types.
G
Creature - Elf Shaman
1.0
G
1/1
2X2
2
Aminatou, the Fateshifter
+1: Draw a card, then put a card from your hand on top of your library.−1: Exile another target permanent you own, then return it to the battlefield under your control.−6: Choose left or right. Each player gains control of all nonland permanents other than Aminatou, the Fateshifter controlled by the next player in the chosen direction.Aminatou, the Fateshifter can be your commander.
B
U
W
Legendary Planeswalker - Aminatou
3.0
WUB
3
2X2
1
Aminatou, the Fateshifter
+1: Draw a card, then put a card from your hand on top of your library.−1: Exile another target permanent you own, then return it to the battlefield under your control.−6: Choose left or right. Each player gains control of all nonland permanents other than Aminatou, the Fateshifter controlled by the next player in the chosen direction.Aminatou, the Fateshifter can be your commander.
B
U
W
Legendary Planeswalker - Aminatou
3.0
WUB
3
2X2
1
Anger of the Gods
Anger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.
R
Sorcery
3.0
1RR
2X2
3
Anger of the Gods
Anger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.
R
Sorcery
3.0
1RR
2X2
3
Anger of the Gods
Anger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.
R
Sorcery
3.0
1RR
2X2
3
Anguished Unmaking
Exile target nonland permanent. You lose 3 life.
B
W
Instant
3.0
1WB
2X2
3
Anguished Unmaking
Exile target nonland permanent. You lose 3 life.
B
W
Instant
3.0
1WB
2X2
3
Animar, Soul of Elements
Protection from white and from blackWhenever you cast a creature spell, put a +1/+1 counter on Animar, Soul of Elements.Creature spells you cast cost {1} less to cast for each +1/+1 counter on Animar.
G
R
U
Legendary Creature - Elemental
3.0
GUR
1/1
2X2
2
Animar, Soul of Elements
Protection from white and from blackWhenever you cast a creature spell, put a +1/+1 counter on Animar, Soul of Elements.Creature spells you cast cost {1} less to cast for each +1/+1 counter on Animar.
G
R
U
Legendary Creature - Elemental
3.0
GUR
1/1
2X2
2
Annoyed Altisaur
Reach, trampleCascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
G
Creature - Dinosaur
7.0
5GG
6/5
2X2
2
Arachnus Spinner
ReachTap an untapped Spider you control: Search your graveyard and/or library for a card named Arachnus Web and put it onto the battlefield attached to target creature. If you search your library this way, shuffle.
G
Creature - Spider
6.0
5G
5/7
2X2
2
Arachnus Web
Enchant creatureEnchanted creature can't attack or block, and its activated abilities can't be activated.At the beginning of the end step, if enchanted creature's power is 4 or greater, destroy Arachnus Web.
G
Enchantment - Aura
3.0
2G
2X2
1
Arjun, the Shifting Flame
FlyingWhenever you cast a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards.
R
U
Legendary Creature - Sphinx Wizard
6.0
4UR
5/5
2X2
2
Arjun, the Shifting Flame
FlyingWhenever you cast a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards.
R
U
Legendary Creature - Sphinx Wizard
6.0
4UR
5/5
2X2
2
As Foretold
At the beginning of your upkeep, put a time counter on As Foretold.Once each turn, you may pay {0} rather than pay the mana cost for a spell you cast with mana value X or less, where X is the number of time counters on As Foretold.
U
Enchantment
3.0
2U
2X2
1
As Foretold
At the beginning of your upkeep, put a time counter on As Foretold.Once each turn, you may pay {0} rather than pay the mana cost for a spell you cast with mana value X or less, where X is the number of time counters on As Foretold.
U
Enchantment
3.0
2U
2X2
1
Ashenmoor Liege
Other black creatures you control get +1/+1.Other red creatures you control get +1/+1.Whenever Ashenmoor Liege becomes the target of a spell or ability an opponent controls, that player loses 4 life.
B
R
Creature - Elemental Knight
4.0
1B/RB/RB/R
4/1
2X2
2
Ashenmoor Liege
Other black creatures you control get +1/+1.Other red creatures you control get +1/+1.Whenever Ashenmoor Liege becomes the target of a spell or ability an opponent controls, that player loses 4 life.
B
R
Creature - Elemental Knight
4.0
1B/RB/RB/R
4/1
2X2
2
Atarka's Command
Choose two —• Your opponents can't gain life this turn.• Atarka's Command deals 3 damage to each opponent.• You may put a land card from your hand onto the battlefield.• Creatures you control get +1/+1 and gain reach until end of turn.
G
R
Instant
2.0
RG
2X2
3
Atarka's Command
Choose two —• Your opponents can't gain life this turn.• Atarka's Command deals 3 damage to each opponent.• You may put a land card from your hand onto the battlefield.• Creatures you control get +1/+1 and gain reach until end of turn.
G
R
Instant
2.0
RG
2X2
3
Atla Palani, Nest Tender
{2}, {T}: Create a 0/1 green Egg creature token with defender.Whenever an Egg you control dies, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
G
R
W
Legendary Creature - Human Shaman
4.0
1RGW
2/3
2X2
2
Atla Palani, Nest Tender
{2}, {T}: Create a 0/1 green Egg creature token with defender.Whenever an Egg you control dies, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
G
R
W
Legendary Creature - Human Shaman
4.0
1RGW
2/3
2X2
2
Azorius Chancery
Azorius Chancery enters the battlefield tapped.When Azorius Chancery enters the battlefield, return a land you control to its owner's hand.{T}: Add {W}{U}.
Land
0.0
2X2
1
0
Azorius Chancery
Azorius Chancery enters the battlefield tapped.When Azorius Chancery enters the battlefield, return a land you control to its owner's hand.{T}: Add {W}{U}.
Land
0.0
2X2
1
0
Backdraft Hellkite
FlyingWhenever Backdraft Hellkite attacks, each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
R
Creature - Dragon
5.0
3RR
4/4
2X2
2
Backdraft Hellkite
FlyingWhenever Backdraft Hellkite attacks, each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
R
Creature - Dragon
5.0
3RR
4/4
2X2
2
Balustrade Spy
FlyingWhen Balustrade Spy enters the battlefield, target player reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
B
Creature - Vampire Rogue
4.0
3B
2/3
2X2
2
Bant Charm
Choose one —• Destroy target artifact.• Put target creature on the bottom of its owner's library.• Counter target instant spell.
G
U
W
Instant
3.0
GWU
2X2
3
Bear's Companion
When Bear's Companion enters the battlefield, create a 4/4 green Bear creature token.
G
R
U
Creature - Human Warrior
5.0
2GUR
2/2
2X2
2
Bedlam Reveler
This spell costs {1} less to cast for each instant and sorcery card in your graveyard.ProwessWhen Bedlam Reveler enters the battlefield, discard your hand, then draw three cards.
R
Creature - Devil Horror
8.0
6RR
3/4
2X2
2
Bedlam Reveler
This spell costs {1} less to cast for each instant and sorcery card in your graveyard.ProwessWhen Bedlam Reveler enters the battlefield, discard your hand, then draw three cards.
R
Creature - Devil Horror
8.0
6RR
3/4
2X2
2
Bitterblossom
At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying.
B
Tribal Enchantment - Faerie
2.0
1B
2X2
1
Bitterblossom
At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying.
B
Tribal Enchantment - Faerie
2.0
1B
2X2
1
Blazing Hellhound
{1}, Sacrifice another creature: Blazing Hellhound deals 1 damage to any target.
B
R
Creature - Elemental Dog
4.0
2BR
4/3
2X2
2
Bloodwater Entity
FlyingProwess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)When Bloodwater Entity enters the battlefield, you may put target instant or sorcery card from your graveyard on top of your library.
R
U
Creature - Elemental
3.0
1UR
2/2
2X2
2
Bloom Tender
{T}: For each color among permanents you control, add one mana of that color.
G
Creature - Elf Druid
2.0
1G
1/1
2X2
2
Bloom Tender
{T}: For each color among permanents you control, add one mana of that color.
G
Creature - Elf Druid
2.0
1G
1/1
2X2
2
Bloom Tender
{T}: For each color among permanents you control, add one mana of that color.
G
Creature - Elf Druid
2.0
1G
1/1
2X2
2
Boartusk Liege
TrampleOther red creatures you control get +1/+1.Other green creatures you control get +1/+1.
G
R
Creature - Goblin Knight
4.0
1R/GR/GR/G
3/4
2X2
2
Boartusk Liege
TrampleOther red creatures you control get +1/+1.Other green creatures you control get +1/+1.
G
R
Creature - Goblin Knight
4.0
1R/GR/GR/G
3/4
2X2
2
Body Double
You may have Body Double enter the battlefield as a copy of any creature card in a graveyard.
U
Creature - Shapeshifter
5.0
4U
0/0
2X2
2
Boros Garrison
Boros Garrison enters the battlefield tapped.When Boros Garrison enters the battlefield, return a land you control to its owner's hand.{T}: Add {R}{W}.
Land
0.0
2X2
1
0
Boros Garrison
Boros Garrison enters the battlefield tapped.When Boros Garrison enters the battlefield, return a land you control to its owner's hand.{T}: Add {R}{W}.
Land
0.0
2X2
1
0
Bounty of the Luxa
At the beginning of your precombat main phase, remove all flood counters from Bounty of the Luxa. If no counters were removed this way, put a flood counter on Bounty of the Luxa and draw a card. Otherwise, add {C}{G}{U}.
G
U
Enchantment
4.0
2GU
2X2
1
Brindle Shoat
When Brindle Shoat dies, create a 3/3 green Boar creature token.
G
Creature - Boar
2.0
1G
1/1
2X2
2
Bring to Light
Converge — Search your library for a creature, instant, or sorcery card with mana value less than or equal to the number of colors of mana spent to cast this spell, exile that card, then shuffle. You may cast that card without paying its mana cost.
G
U
Sorcery
5.0
3GU
2X2
3
Bring to Light
Converge — Search your library for a creature, instant, or sorcery card with mana value less than or equal to the number of colors of mana spent to cast this spell, exile that card, then shuffle. You may cast that card without paying its mana cost.
G
U
Sorcery
5.0
3GU
2X2
3
Bring to Light
Converge — Search your library for a creature, instant, or sorcery card with mana value less than or equal to the number of colors of mana spent to cast this spell, exile that card, then shuffle. You may cast that card without paying its mana cost.
G
U
Sorcery
5.0
3GU
2X2
3
Cartel Aristocrat
Sacrifice another creature: Cartel Aristocrat gains protection from the color of your choice until end of turn.
B
W
Creature - Human Advisor
2.0
WB
2/2
2X2
2
Cavern of Souls
As Cavern of Souls enters the battlefield, choose a creature type.{T}: Add {C}.{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
Land
0.0
2X2
0
Cavern of Souls
As Cavern of Souls enters the battlefield, choose a creature type.{T}: Add {C}.{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
Land
0.0
2X2
0
Cavern of Souls
As Cavern of Souls enters the battlefield, choose a creature type.{T}: Add {C}.{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
Land
0.0
2X2
0
Centaur Battlemaster
Heroic — Whenever you cast a spell that targets Centaur Battlemaster, put three +1/+1 counters on Centaur Battlemaster.
G
Creature - Centaur Warrior
5.0
3GG
3/3
2X2
2
Chaos Warp
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
R
Instant
3.0
2R
2X2
3
Chaos Warp
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
R
Instant
3.0
2R
2X2
3
Chaos Warp
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
R
Instant
3.0
2R
2X2
3
Child of Alara
TrampleWhen Child of Alara dies, destroy all nonland permanents. They can't be regenerated.
B
G
R
U
W
Legendary Creature - Avatar
5.0
WUBRG
6/6
2X2
2
Child of Alara
TrampleWhen Child of Alara dies, destroy all nonland permanents. They can't be regenerated.
B
G
R
U
W
Legendary Creature - Avatar
5.0
WUBRG
6/6
2X2
2
Chronicler of Heroes
When Chronicler of Heroes enters the battlefield, draw a card if you control a creature with a +1/+1 counter on it.
G
W
Creature - Centaur Wizard
3.0
1GW
3/3
2X2
2
Coldsteel Heart
Coldsteel Heart enters the battlefield tapped.As Coldsteel Heart enters the battlefield, choose a color.{T}: Add one mana of the chosen color.
Snow Artifact
2.0
2
2X2
1
1
Conclave Mentor
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on that creature instead.When Conclave Mentor dies, you gain life equal to its power.
G
W
Creature - Centaur Cleric
2.0
GW
2/2
2X2
2
Conqueror's Flail
Equipped creature gets +1/+1 for each color among permanents you control.As long as Conqueror's Flail is attached to a creature, your opponents can't cast spells during your turn.Equip {2}
Artifact - Equipment
2.0
2
2X2
1
Conqueror's Flail
Equipped creature gets +1/+1 for each color among permanents you control.As long as Conqueror's Flail is attached to a creature, your opponents can't cast spells during your turn.Equip {2}
Artifact - Equipment
2.0
2
2X2
1
Consecrated Sphinx
FlyingWhenever an opponent draws a card, you may draw two cards.
U
Creature - Sphinx
6.0
4UU
4/6
2X2
2
Consecrated Sphinx
FlyingWhenever an opponent draws a card, you may draw two cards.
U
Creature - Sphinx
6.0
4UU
4/6
2X2
2
Consecrated Sphinx
FlyingWhenever an opponent draws a card, you may draw two cards.
U
Creature - Sphinx
6.0
4UU
4/6
2X2
2
Crackling Doom
Crackling Doom deals 2 damage to each opponent. Each opponent sacrifices a creature with the greatest power among creatures that player controls.
B
R
W
Instant
3.0
RWB
2X2
3
Creakwood Liege
Other black creatures you control get +1/+1.Other green creatures you control get +1/+1.At the beginning of your upkeep, you may create a 1/1 black and green Worm creature token.
B
G
Creature - Horror
4.0
1B/GB/GB/G
2/2
2X2
2
Creakwood Liege
Other black creatures you control get +1/+1.Other green creatures you control get +1/+1.At the beginning of your upkeep, you may create a 1/1 black and green Worm creature token.
B
G
Creature - Horror
4.0
1B/GB/GB/G
2/2
2X2
2
Crucible of Worlds
You may play lands from your graveyard.
Artifact
3.0
3
2X2
1
Crucible of Worlds
You may play lands from your graveyard.
Artifact
3.0
3
2X2
1
Crucible of Worlds
You may play lands from your graveyard.
Artifact
3.0
3
2X2
1
Cryptic Spires
As you create your deck, circle two of the colors below.Cryptic Spires enters the battlefield tapped.{T}: Add one mana of either of the circled colors.
Land
0.0
2X2
1
0
Dack's Duplicate
You may have Dack's Duplicate enter the battlefield as a copy of any creature on the battlefield, except it has haste and dethrone. (Whenever it attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
R
U
Creature - Shapeshifter
4.0
2UR
0/0
2X2
2
Dack's Duplicate
You may have Dack's Duplicate enter the battlefield as a copy of any creature on the battlefield, except it has haste and dethrone. (Whenever it attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
R
U
Creature - Shapeshifter
4.0
2UR
0/0
2X2
2
Damnation
Destroy all creatures. They can't be regenerated.
B
Sorcery
4.0
2BB
2X2
3
Damnation
Destroy all creatures. They can't be regenerated.
B
Sorcery
4.0
2BB
2X2
3
Damnation
Destroy all creatures. They can't be regenerated.
B
Sorcery
4.0
2BB
2X2
3
Dark-Dweller Oracle
{1}, Sacrifice a creature: Exile the top card of your library. You may play that card this turn. (You still pay its costs. You can play a land this way only if you have an available land play remaining.)
R
Creature - Goblin Shaman
2.0
1R
2/2
2X2
2
Darksteel Plate
IndestructibleEquipped creature has indestructible.Equip {2}
Artifact - Equipment
3.0
3
2X2
1
Darksteel Plate
IndestructibleEquipped creature has indestructible.Equip {2}
Artifact - Equipment
3.0
3
2X2
1
Dauntless Escort
Sacrifice Dauntless Escort: Creatures you control gain indestructible until end of turn.
G
W
Creature - Rhino Soldier
3.0
1GW
3/3
2X2
2
Deep Analysis
Target player draws two cards.Flashback—{1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
U
Sorcery
4.0
3U
2X2
3
Devoted Druid
{T}: Add {G}.Put a -1/-1 counter on Devoted Druid: Untap Devoted Druid.
G
Creature - Elf Druid
2.0
1G
0/2
2X2
2
Dimir Aqueduct
Dimir Aqueduct enters the battlefield tapped.When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand.{T}: Add {U}{B}.
Land
0.0
2X2
1
0
Dimir Aqueduct
Dimir Aqueduct enters the battlefield tapped.When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand.{T}: Add {U}{B}.
Land
0.0
2X2
1
0
Divine Visitation
If one or more creature tokens would be created under your control, that many 4/4 white Angel creature tokens with flying and vigilance are created instead.
W
Enchantment
5.0
3WW
2X2
1
Divine Visitation
If one or more creature tokens would be created under your control, that many 4/4 white Angel creature tokens with flying and vigilance are created instead.
W
Enchantment
5.0
3WW
2X2
1
Dockside Extortionist
When Dockside Extortionist enters the battlefield, create X Treasure tokens, where X is the number of artifacts and enchantments your opponents control. (Treasure tokens are artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")
R
Creature - Goblin Pirate
2.0
1R
1/2
2X2
2
Dockside Extortionist
When Dockside Extortionist enters the battlefield, create X Treasure tokens, where X is the number of artifacts and enchantments your opponents control. (Treasure tokens are artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")
R
Creature - Goblin Pirate
2.0
1R
1/2
2X2
2
Dockside Extortionist
When Dockside Extortionist enters the battlefield, create X Treasure tokens, where X is the number of artifacts and enchantments your opponents control. (Treasure tokens are artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")
R
Creature - Goblin Pirate
2.0
1R
1/2
2X2
2
Domestication
Enchant creatureYou control enchanted creature.At the beginning of your end step, if enchanted creature's power is 4 or greater, sacrifice Domestication.
U
Enchantment - Aura
4.0
2UU
2X2
1
Doomed Traveler
When Doomed Traveler dies, create a 1/1 white Spirit creature token with flying.
W
Creature - Human Soldier
1.0
W
1/1
2X2
2
Dragon Arch
{2}, {T}: You may put a multicolored creature card from your hand onto the battlefield.
Artifact
5.0
5
2X2
1
Dragonlord Dromoka
This spell can't be countered.Flying, lifelinkYour opponents can't cast spells during your turn.
G
W
Legendary Creature - Elder Dragon
6.0
4GW
5/7
2X2
2
Dragonlord Dromoka
This spell can't be countered.Flying, lifelinkYour opponents can't cast spells during your turn.
G
W
Legendary Creature - Elder Dragon
6.0
4GW
5/7
2X2
2
Dragonlord Dromoka
This spell can't be countered.Flying, lifelinkYour opponents can't cast spells during your turn.
G
W
Legendary Creature - Elder Dragon
6.0
4GW
5/7
2X2
2
Dreamshaper Shaman
At the beginning of your end step, you may pay {2}{R} and sacrifice a nonland permanent. If you do, reveal cards from the top of your library until you reveal a nonland permanent card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
R
Enchantment Creature - Minotaur Shaman
6.0
5R
5/4
2X2
2
Dreg Mangler
HasteScavenge {3}{B}{G} ({3}{B}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
B
G
Creature - Plant Zombie
3.0
1BG
3/3
2X2
2
Drogskol Reaver
Flying, double strike, lifelinkWhenever you gain life, draw a card.
U
W
Creature - Spirit
7.0
5WU
3/5
2X2
2
Dromoka's Command
Choose two —• Prevent all damage target instant or sorcery spell would deal this turn.• Target player sacrifices an enchantment.• Put a +1/+1 counter on target creature.• Target creature you control fights target creature you don't control.
G
W
Instant
2.0
GW
2X2
3
Dromoka's Command
Choose two —• Prevent all damage target instant or sorcery spell would deal this turn.• Target player sacrifices an enchantment.• Put a +1/+1 counter on target creature.• Target creature you control fights target creature you don't control.
G
W
Instant
2.0
GW
2X2
3
Elenda, the Dusk Rose
LifelinkWhenever another creature dies, put a +1/+1 counter on Elenda, the Dusk Rose.When Elenda dies, create X 1/1 white Vampire creature tokens with lifelink, where X is Elenda's power.
B
W
Legendary Creature - Vampire Knight
4.0
2WB
1/1
2X2
2
Elenda, the Dusk Rose
LifelinkWhenever another creature dies, put a +1/+1 counter on Elenda, the Dusk Rose.When Elenda dies, create X 1/1 white Vampire creature tokens with lifelink, where X is Elenda's power.
B
W
Legendary Creature - Vampire Knight
4.0
2WB
1/1
2X2
2
Elvish Rejuvenator
When Elvish Rejuvenator enters the battlefield, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.
G
Creature - Elf Druid
3.0
2G
1/1
2X2
2
Empyrial Archangel
FlyingShroud (This creature can't be the target of spells or abilities.)All damage that would be dealt to you is dealt to Empyrial Archangel instead.
G
U
W
Creature - Angel
8.0
4GWWU
5/8
2X2
2
Empyrial Archangel
FlyingShroud (This creature can't be the target of spells or abilities.)All damage that would be dealt to you is dealt to Empyrial Archangel instead.
G
U
W
Creature - Angel
8.0
4GWWU
5/8
2X2
2
Emrakul, the Aeons Torn
This spell can't be countered.When you cast this spell, take an extra turn after this one.Flying, protection from spells that are one or more colors, annihilator 6When Emrakul, the Aeons Torn is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
Legendary Creature - Eldrazi
15.0
15
15/15
2X2
2
Emrakul, the Aeons Torn
This spell can't be countered.When you cast this spell, take an extra turn after this one.Flying, protection from spells that are one or more colors, annihilator 6When Emrakul, the Aeons Torn is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
Legendary Creature - Eldrazi
15.0
15
15/15
2X2
2
Emrakul, the Aeons Torn
This spell can't be countered.When you cast this spell, take an extra turn after this one.Flying, protection from spells that are one or more colors, annihilator 6When Emrakul, the Aeons Torn is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
Legendary Creature - Eldrazi
15.0
15
15/15
2X2
2
Emrakul, the Aeons Torn
This spell can't be countered.When you cast this spell, take an extra turn after this one.Flying, protection from spells that are one or more colors, annihilator 6When Emrakul, the Aeons Torn is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
Legendary Creature - Eldrazi
15.0
15
15/15
2X2
2
Eternal Witness
When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.
G
Creature - Human Shaman
3.0
1GG
2/1
2X2
2
Eternal Witness
When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.
G
Creature - Human Shaman
3.0
1GG
2/1
2X2
2
Experiment One
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)Remove two +1/+1 counters from Experiment One: Regenerate Experiment One.
G
Creature - Human Ooze
1.0
G
1/1
2X2
2
Eyeblight's Ending
Destroy target non-Elf creature.
B
Tribal Instant - Elf
3.0
2B
2X2
3
Ezuri, Claw of Progress
Whenever a creature with power 2 or less enters the battlefield under your control, you get an experience counter.At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is the number of experience counters you have.
G
U
Legendary Creature - Phyrexian Elf Warrior
4.0
2GU
3/3
2X2
2
Ezuri, Claw of Progress
Whenever a creature with power 2 or less enters the battlefield under your control, you get an experience counter.At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is the number of experience counters you have.
G
U
Legendary Creature - Phyrexian Elf Warrior
4.0
2GU
3/3
2X2
2
Fiery Justice
Fiery Justice deals 5 damage divided as you choose among any number of targets. Target opponent gains 5 life.
G
R
W
Sorcery
3.0
RGW
2X2
3
Fiery Justice
Fiery Justice deals 5 damage divided as you choose among any number of targets. Target opponent gains 5 life.
G
R
W
Sorcery
3.0
RGW
2X2
3
Figure of Destiny
{R/W}: Figure of Destiny becomes a Kithkin Spirit with base power and toughness 2/2.{R/W}{R/W}{R/W}: If Figure of Destiny is a Spirit, it becomes a Kithkin Spirit Warrior with base power and toughness 4/4.{R/W}{R/W}{R/W}{R/W}{R/W}{R/W}: If Figure of Destiny is a Warrior, it becomes a Kithkin Spirit Warrior Avatar with base power and toughness 8/8, flying, and first strike.
R
W
Creature - Kithkin
1.0
R/W
1/1
2X2
2
Fireblade Artist
HasteAt the beginning of your upkeep, you may sacrifice a creature. When you do, Fireblade Artist deals 2 damage to target opponent or planeswalker.
B
R
Creature - Human Shaman
2.0
BR
2/2
2X2
2
Firemind Vessel
Firemind Vessel enters the battlefield tapped.{T}: Add two mana of different colors.
Artifact
4.0
4
2X2
1
1
Forbidden Orchard
{T}: Add one mana of any color.Whenever you tap Forbidden Orchard for mana, target opponent creates a 1/1 colorless Spirit creature token.
Land
0.0
2X2
0
Forbidden Orchard
{T}: Add one mana of any color.Whenever you tap Forbidden Orchard for mana, target opponent creates a 1/1 colorless Spirit creature token.
Land
0.0
2X2
0
Forbidden Orchard
{T}: Add one mana of any color.Whenever you tap Forbidden Orchard for mana, target opponent creates a 1/1 colorless Spirit creature token.
Land
0.0
2X2
0
Force of Negation
If it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost.Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
U
Instant
3.0
1UU
2X2
3
Force of Negation
If it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost.Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
U
Instant
3.0
1UU
2X2
3
Force of Negation
If it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost.Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
U
Instant
3.0
1UU
2X2
3
Ghave, Guru of Spores
Ghave, Guru of Spores enters the battlefield with five +1/+1 counters on it.{1}, Remove a +1/+1 counter from a creature you control: Create a 1/1 green Saproling creature token.{1}, Sacrifice a creature: Put a +1/+1 counter on target creature.
B
G
W
Legendary Creature - Fungus Shaman
5.0
2WBG
0/0
2X2
2
Ghave, Guru of Spores
Ghave, Guru of Spores enters the battlefield with five +1/+1 counters on it.{1}, Remove a +1/+1 counter from a creature you control: Create a 1/1 green Saproling creature token.{1}, Sacrifice a creature: Put a +1/+1 counter on target creature.
B
G
W
Legendary Creature - Fungus Shaman
5.0
2WBG
0/0
2X2
2
Gifts Ungiven
Search your library for up to four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle.
U
Instant
4.0
3U
2X2
3
Gifts Ungiven
Search your library for up to four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle.
U
Instant
4.0
3U
2X2
3
Gifts Ungiven
Search your library for up to four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle.
U
Instant
4.0
3U
2X2
3
Glen Elendra Liege
FlyingOther blue creatures you control get +1/+1.Other black creatures you control get +1/+1.
B
U
Creature - Faerie Knight
4.0
1U/BU/BU/B
2/3
2X2
2
Glen Elendra Liege
FlyingOther blue creatures you control get +1/+1.Other black creatures you control get +1/+1.
B
U
Creature - Faerie Knight
4.0
1U/BU/BU/B
2/3
2X2
2
Glimpse the Unthinkable
Target player mills ten cards.
B
U
Sorcery
2.0
UB
2X2
3
Glimpse the Unthinkable
Target player mills ten cards.
B
U
Sorcery
2.0
UB
2X2
3
Glimpse the Unthinkable
Target player mills ten cards.
B
U
Sorcery
2.0
UB
2X2
3
Gloryscale Viashino
Whenever you cast a multicolored spell, Gloryscale Viashino gets +3/+3 until end of turn.
G
R
W
Creature - Viashino Soldier
4.0
1RGW
3/3
2X2
2
Gnarlback Rhino
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)Whenever you cast a spell that targets Gnarlback Rhino, draw a card.
G
Creature - Rhino
4.0
2GG
4/4
2X2
2
Go for the Throat
Destroy target nonartifact creature.
B
Instant
2.0
1B
2X2
3
Gods Willing
Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)Scry 1.
W
Instant
1.0
W
2X2
3
Golgari Rot Farm
Golgari Rot Farm enters the battlefield tapped.When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand.{T}: Add {B}{G}.
Land
0.0
2X2
1
0
Golgari Rot Farm
Golgari Rot Farm enters the battlefield tapped.When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand.{T}: Add {B}{G}.
Land
0.0
2X2
1
0
Grand Arbiter Augustin IV
White spells you cast cost {1} less to cast.Blue spells you cast cost {1} less to cast.Spells your opponents cast cost {1} more to cast.
U
W
Legendary Creature - Human Advisor
4.0
2WU
2/3
2X2
2
Grand Arbiter Augustin IV
White spells you cast cost {1} less to cast.Blue spells you cast cost {1} less to cast.Spells your opponents cast cost {1} more to cast.
U
W
Legendary Creature - Human Advisor
4.0
2WU
2/3
2X2
2
Grand Arbiter Augustin IV
White spells you cast cost {1} less to cast.Blue spells you cast cost {1} less to cast.Spells your opponents cast cost {1} more to cast.
U
W
Legendary Creature - Human Advisor
4.0
2WU
2/3
2X2
2
Greater Gargadon
Suspend 10—{R}Sacrifice an artifact, creature, or land: Remove a time counter from Greater Gargadon. Activate only if Greater Gargadon is suspended.
R
Creature - Beast
10.0
9R
9/7
2X2
2
Greater Gargadon
Suspend 10—{R}Sacrifice an artifact, creature, or land: Remove a time counter from Greater Gargadon. Activate only if Greater Gargadon is suspended.
R
Creature - Beast
10.0
9R
9/7
2X2
2
Green Sun's Zenith
Search your library for a green creature card with mana value X or less, put it onto the battlefield, then shuffle. Shuffle Green Sun's Zenith into its owner's library.
G
Sorcery
1.0
XG
2X2
3
Green Sun's Zenith
Search your library for a green creature card with mana value X or less, put it onto the battlefield, then shuffle. Shuffle Green Sun's Zenith into its owner's library.
G
Sorcery
1.0
XG
2X2
3
Gruul Turf
Gruul Turf enters the battlefield tapped.When Gruul Turf enters the battlefield, return a land you control to its owner's hand.{T}: Add {R}{G}.
Land
0.0
2X2
1
0
Gruul Turf
Gruul Turf enters the battlefield tapped.When Gruul Turf enters the battlefield, return a land you control to its owner's hand.{T}: Add {R}{G}.
Land
0.0
2X2
1
0
Guided Passage
Reveal the cards in your library. An opponent chooses from among them a creature card, a land card, and a noncreature, nonland card. You put the chosen cards into your hand. Then shuffle.
G
R
U
Sorcery
3.0
GUR
2X2
3
Hardened Scales
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
G
Enchantment
1.0
G
2X2
1
Hardened Scales
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
G
Enchantment
1.0
G
2X2
1
Hardened Scales
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
G
Enchantment
1.0
G
2X2
1
Hero of the Games
Whenever you cast a spell that targets Hero of the Games, creatures you control get +1/+0 until end of turn.
R
Creature - Human Soldier
3.0
2R
3/2
2X2
2
Heroic Reinforcements
Create two 1/1 white Soldier creature tokens. Until end of turn, creatures you control get +1/+1 and gain haste. (They can attack and {T} this turn.)
R
W
Sorcery
4.0
2RW
2X2
3
Hostage Taker
When Hostage Taker enters the battlefield, exile another target creature or artifact until Hostage Taker leaves the battlefield. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell.
B
U
Creature - Human Pirate
4.0
2UB
2/3
2X2
2
Hostage Taker
When Hostage Taker enters the battlefield, exile another target creature or artifact until Hostage Taker leaves the battlefield. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell.
B
U
Creature - Human Pirate
4.0
2UB
2/3
2X2
2
Hydroid Krasis
When you cast this spell, you gain half X life and draw half X cards. Round down each time.Flying, trampleHydroid Krasis enters the battlefield with X +1/+1 counters on it.
G
U
Creature - Jellyfish Hydra Beast
2.0
XGU
0/0
2X2
2
Hydroid Krasis
When you cast this spell, you gain half X life and draw half X cards. Round down each time.Flying, trampleHydroid Krasis enters the battlefield with X +1/+1 counters on it.
G
U
Creature - Jellyfish Hydra Beast
2.0
XGU
0/0
2X2
2
Imperial Seal
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
B
Sorcery
1.0
B
2X2
3
Imperial Seal
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
B
Sorcery
1.0
B
2X2
3
Imperial Seal
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
B
Sorcery
1.0
B
2X2
3
Ingenious Skaab
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.){U}: Ingenious Skaab gets +1/-1 until end of turn.
U
Creature - Zombie Horror
3.0
2U
2/3
2X2
2
Inquisition of Kozilek
Target player reveals their hand. You choose a nonland card from it with mana value 3 or less. That player discards that card.
B
Sorcery
1.0
B
2X2
3
Inquisition of Kozilek
Target player reveals their hand. You choose a nonland card from it with mana value 3 or less. That player discards that card.
B
Sorcery
1.0
B
2X2
3
Izzet Boilerworks
Izzet Boilerworks enters the battlefield tapped.When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand.{T}: Add {U}{R}.
Land
0.0
2X2
1
0
Izzet Boilerworks
Izzet Boilerworks enters the battlefield tapped.When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand.{T}: Add {U}{R}.
Land
0.0
2X2
1
0
Kaervek the Merciless
Whenever an opponent casts a spell, Kaervek the Merciless deals damage equal to that spell's mana value to any target.
B
R
Legendary Creature - Human Shaman
7.0
5BR
5/4
2X2
2
Kaervek the Merciless
Whenever an opponent casts a spell, Kaervek the Merciless deals damage equal to that spell's mana value to any target.
B
R
Legendary Creature - Human Shaman
7.0
5BR
5/4
2X2
2
Karador, Ghost Chieftain
This spell costs {1} less to cast for each creature card in your graveyard.During each of your turns, you may cast a creature spell from your graveyard.
B
G
W
Legendary Creature - Centaur Spirit
8.0
5WBG
3/4
2X2
2
Kederekt Leviathan
When Kederekt Leviathan enters the battlefield, return all other nonland permanents to their owners' hands.Unearth {6}{U} ({6}{U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
U
Creature - Leviathan
8.0
6UU
5/5
2X2
2
Kederekt Leviathan
When Kederekt Leviathan enters the battlefield, return all other nonland permanents to their owners' hands.Unearth {6}{U} ({6}{U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
U
Creature - Leviathan
8.0
6UU
5/5
2X2
2
Kozilek, Butcher of Truth
When you cast this spell, draw four cards.Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.)When Kozilek, Butcher of Truth is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
Legendary Creature - Eldrazi
10.0
10
12/12
2X2
2
Kozilek, Butcher of Truth
When you cast this spell, draw four cards.Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.)When Kozilek, Butcher of Truth is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
Legendary Creature - Eldrazi
10.0
10
12/12
2X2
2
Kozilek, Butcher of Truth
When you cast this spell, draw four cards.Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.)When Kozilek, Butcher of Truth is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
Legendary Creature - Eldrazi
10.0
10
12/12
2X2
2
Kozilek, Butcher of Truth
When you cast this spell, draw four cards.Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.)When Kozilek, Butcher of Truth is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
Legendary Creature - Eldrazi
10.0
10
12/12
2X2
2
Labyrinth Champion
Heroic — Whenever you cast a spell that targets Labyrinth Champion, Labyrinth Champion deals 2 damage to any target.
R
Creature - Human Warrior
4.0
3R
2/2
2X2
2
Lavalanche
Lavalanche deals X damage to target player or planeswalker and each creature that player or that planeswalker's controller controls.
B
G
R
Sorcery
3.0
XBRG
2X2
3
Lavalanche
Lavalanche deals X damage to target player or planeswalker and each creature that player or that planeswalker's controller controls.
B
G
R
Sorcery
3.0
XBRG
2X2
3
Lightning Bolt
Lightning Bolt deals 3 damage to any target.
R
Instant
1.0
R
2X2
3
Lightning Bolt
Lightning Bolt deals 3 damage to any target.
R
Instant
1.0
R
2X2
3
Liliana, the Last Hope
+1: Up to one target creature gets -2/-1 until your next turn.−2: Mill two cards, then you may return a creature card from your graveyard to your hand.−7: You get an emblem with "At the beginning of your end step, create X 2/2 black Zombie creature tokens, where X is two plus the number of Zombies you control."
B
Legendary Planeswalker - Liliana
3.0
1BB
3
2X2
1
Liliana, the Last Hope
+1: Up to one target creature gets -2/-1 until your next turn.−2: Mill two cards, then you may return a creature card from your graveyard to your hand.−7: You get an emblem with "At the beginning of your end step, create X 2/2 black Zombie creature tokens, where X is two plus the number of Zombies you control."
B
Legendary Planeswalker - Liliana
3.0
1BB
3
2X2
1
Liliana, the Last Hope
+1: Up to one target creature gets -2/-1 until your next turn.−2: Mill two cards, then you may return a creature card from your graveyard to your hand.−7: You get an emblem with "At the beginning of your end step, create X 2/2 black Zombie creature tokens, where X is two plus the number of Zombies you control."
B
Legendary Planeswalker - Liliana
3.0
1BB
3
2X2
1
Liliana, the Last Hope
+1: Up to one target creature gets -2/-1 until your next turn.−2: Mill two cards, then you may return a creature card from your graveyard to your hand.−7: You get an emblem with "At the beginning of your end step, create X 2/2 black Zombie creature tokens, where X is two plus the number of Zombies you control."
B
Legendary Planeswalker - Liliana
3.0
1BB
3
2X2
1
Lord of Extinction
Lord of Extinction's power and toughness are each equal to the number of cards in all graveyards.
B
G
Creature - Elemental
5.0
3BG
*/*
2X2
2
Lord of Extinction
Lord of Extinction's power and toughness are each equal to the number of cards in all graveyards.
B
G
Creature - Elemental
5.0
3BG
*/*
2X2
2
Magister Sphinx
FlyingWhen Magister Sphinx enters the battlefield, target player's life total becomes 10.
B
U
W
Artifact Creature - Sphinx
7.0
4WUB
5/5
2X2
2
Magister Sphinx
FlyingWhen Magister Sphinx enters the battlefield, target player's life total becomes 10.
B
U
W
Artifact Creature - Sphinx
7.0
4WUB
5/5
2X2
2
Mana Drain
Counter target spell. At the beginning of your next main phase, add an amount of {C} equal to that spell's mana value.
U
Instant
2.0
UU
2X2
3
Mana Drain
Counter target spell. At the beginning of your next main phase, add an amount of {C} equal to that spell's mana value.
U
Instant
2.0
UU
2X2
3
Mana Drain
Counter target spell. At the beginning of your next main phase, add an amount of {C} equal to that spell's mana value.
U
Instant
2.0
UU
2X2
3
Mana Vault
Mana Vault doesn't untap during your untap step.At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault.At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you.{T}: Add {C}{C}{C}.
Artifact
1.0
1
2X2
1
Mana Vault
Mana Vault doesn't untap during your untap step.At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault.At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you.{T}: Add {C}{C}{C}.
Artifact
1.0
1
2X2
1
Mana Vault
Mana Vault doesn't untap during your untap step.At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault.At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you.{T}: Add {C}{C}{C}.
Artifact
1.0
1
2X2
1
Martial Glory
Target creature gets +3/+0 until end of turn.Target creature gets +0/+3 until end of turn.
R
W
Instant
2.0
RW
2X2
3
Master Biomancer
Each other creature you control enters the battlefield with a number of additional +1/+1 counters on it equal to Master Biomancer's power and as a Mutant in addition to its other types.
G
U
Creature - Elf Wizard
4.0
2GU
2/4
2X2
2
Master Biomancer
Each other creature you control enters the battlefield with a number of additional +1/+1 counters on it equal to Master Biomancer's power and as a Mutant in addition to its other types.
G
U
Creature - Elf Wizard
4.0
2GU
2/4
2X2
2
Mikaeus, the Lunarch
Mikaeus, the Lunarch enters the battlefield with X +1/+1 counters on it.{T}: Put a +1/+1 counter on Mikaeus.{T}, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control.
W
Legendary Creature - Human Cleric
1.0
XW
0/0
2X2
2
Mikaeus, the Lunarch
Mikaeus, the Lunarch enters the battlefield with X +1/+1 counters on it.{T}: Put a +1/+1 counter on Mikaeus.{T}, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control.
W
Legendary Creature - Human Cleric
1.0
XW
0/0
2X2
2
Mindwrack Liege
Other blue creatures you control get +1/+1.Other red creatures you control get +1/+1.{U/R}{U/R}{U/R}{U/R}: You may put a blue or red creature card from your hand onto the battlefield.
R
U
Creature - Horror
6.0
3U/RU/RU/R
4/4
2X2
2
Mindwrack Liege
Other blue creatures you control get +1/+1.Other red creatures you control get +1/+1.{U/R}{U/R}{U/R}{U/R}: You may put a blue or red creature card from your hand onto the battlefield.
R
U
Creature - Horror
6.0
3U/RU/RU/R
4/4
2X2
2
Mistfire Adept
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)Whenever you cast a noncreature spell, target creature gains flying until end of turn.
U
Creature - Human Monk
4.0
3U
3/3
2X2
2
Mizzix of the Izmagnus
Whenever you cast an instant or sorcery spell with mana value greater than the number of experience counters you have, you get an experience counter.Instant and sorcery spells you cast cost {1} less to cast for each experience counter you have.
R
U
Legendary Creature - Goblin Wizard
4.0
2UR
2/2
2X2
2
Mizzix of the Izmagnus
Whenever you cast an instant or sorcery spell with mana value greater than the number of experience counters you have, you get an experience counter.Instant and sorcery spells you cast cost {1} less to cast for each experience counter you have.
R
U
Legendary Creature - Goblin Wizard
4.0
2UR
2/2
2X2
2
Momentary Blink
Exile target creature you control, then return it to the battlefield under its owner's control.Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
W
Instant
2.0
1W
2X2
3
Muldrotha, the Gravetide
During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.)
B
G
U
Legendary Creature - Elemental Avatar
6.0
3BGU
6/6
2X2
2
Muldrotha, the Gravetide
During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.)
B
G
U
Legendary Creature - Elemental Avatar
6.0
3BGU
6/6
2X2
2
Muldrotha, the Gravetide
During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.)
B
G
U
Legendary Creature - Elemental Avatar
6.0
3BGU
6/6
2X2
2
Mulldrifter
FlyingWhen Mulldrifter enters the battlefield, draw two cards.Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
U
Creature - Elemental
5.0
4U
2/2
2X2
2
Mulldrifter
FlyingWhen Mulldrifter enters the battlefield, draw two cards.Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
U
Creature - Elemental
5.0
4U
2/2
2X2
2
Murkfiend Liege
Other green creatures you control get +1/+1.Other blue creatures you control get +1/+1.Untap all green and/or blue creatures you control during each other player's untap step.
G
U
Creature - Horror
5.0
2G/UG/UG/U
4/4
2X2
2
Murkfiend Liege
Other green creatures you control get +1/+1.Other blue creatures you control get +1/+1.Untap all green and/or blue creatures you control during each other player's untap step.
G
U
Creature - Horror
5.0
2G/UG/UG/U
4/4
2X2
2
Myth Realized
Whenever you cast a noncreature spell, put a lore counter on Myth Realized.{2}{W}: Put a lore counter on Myth Realized.{W}: Until end of turn, Myth Realized becomes a Monk Avatar creature in addition to its other types and gains "This creature's power and toughness are each equal to the number of lore counters on it."
W
Enchantment
1.0
W
2X2
1
Necrotic Ooze
As long as Necrotic Ooze is on the battlefield, it has all activated abilities of all creature cards in all graveyards.
B
Creature - Ooze
4.0
2BB
4/3
2X2
2
Necrotic Ooze
As long as Necrotic Ooze is on the battlefield, it has all activated abilities of all creature cards in all graveyards.
B
Creature - Ooze
4.0
2BB
4/3
2X2
2
Nicol Bolas, God-Pharaoh
+2: Target opponent exiles cards from the top of their library until they exile a nonland card. Until end of turn, you may cast that card without paying its mana cost.+1: Each opponent exiles two cards from their hand.−4: Nicol Bolas, God-Pharaoh deals 7 damage to target opponent, creature an opponent controls, or planeswalker an opponent controls.−12: Exile each nonland permanent your opponents control.
B
R
U
Legendary Planeswalker - Bolas
7.0
4UBR
7
2X2
1
Nicol Bolas, God-Pharaoh
+2: Target opponent exiles cards from the top of their library until they exile a nonland card. Until end of turn, you may cast that card without paying its mana cost.+1: Each opponent exiles two cards from their hand.−4: Nicol Bolas, God-Pharaoh deals 7 damage to target opponent, creature an opponent controls, or planeswalker an opponent controls.−12: Exile each nonland permanent your opponents control.
B
R
U
Legendary Planeswalker - Bolas
7.0
4UBR
7
2X2
1
Oona's Prowler
FlyingDiscard a card: Oona's Prowler gets -2/-0 until end of turn. Any player may activate this ability.
B
Creature - Faerie Rogue
2.0
1B
3/1
2X2
2
Oona's Prowler
FlyingDiscard a card: Oona's Prowler gets -2/-0 until end of turn. Any player may activate this ability.
B
Creature - Faerie Rogue
2.0
1B
3/1
2X2
2
Oracle of Mul Daya
You may play an additional land on each of your turns.Play with the top card of your library revealed.You may play lands from the top of your library.
G
Creature - Elf Shaman
4.0
3G
2/2
2X2
2
Oracle of Mul Daya
You may play an additional land on each of your turns.Play with the top card of your library revealed.You may play lands from the top of your library.
G
Creature - Elf Shaman
4.0
3G
2/2
2X2
2
Oracle of Mul Daya
You may play an additional land on each of your turns.Play with the top card of your library revealed.You may play lands from the top of your library.
G
Creature - Elf Shaman
4.0
3G
2/2
2X2
2
Orzhov Basilica
Orzhov Basilica enters the battlefield tapped.When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand.{T}: Add {W}{B}.
Land
0.0
2X2
1
0
Orzhov Basilica
Orzhov Basilica enters the battlefield tapped.When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand.{T}: Add {W}{B}.
Land
0.0
2X2
1
0
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
W
Instant
1.0
W
2X2
3
Phyrexian Altar
Sacrifice a creature: Add one mana of any color.
Artifact
3.0
3
2X2
1
Phyrexian Altar
Sacrifice a creature: Add one mana of any color.
Artifact
3.0
3
2X2
1
Phyrexian Altar
Sacrifice a creature: Add one mana of any color.
Artifact
3.0
3
2X2
1
Phyrexian Tyranny
Whenever a player draws a card, that player loses 2 life unless they pay {2}.
B
R
U
Enchantment
3.0
UBR
2X2
1
Phyrexian Tyranny
Whenever a player draws a card, that player loses 2 life unless they pay {2}.
B
R
U
Enchantment
3.0
UBR
2X2
1
Pillar of the Paruns
{T}: Add one mana of any color. Spend this mana only to cast a multicolored spell.
Land
0.0
2X2
0
Pirate's Pillage
As an additional cost to cast this spell, discard a card.Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")
R
Sorcery
4.0
3R
2X2
3
Pithing Needle
As Pithing Needle enters the battlefield, choose a card name.Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
Artifact
1.0
1
2X2
1
Pithing Needle
As Pithing Needle enters the battlefield, choose a card name.Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
Artifact
1.0
1
2X2
1
Pithing Needle
As Pithing Needle enters the battlefield, choose a card name.Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
Artifact
1.0
1
2X2
1
Planar Bridge
{8}, {T}: Search your library for a permanent card, put it onto the battlefield, then shuffle.
Legendary Artifact
6.0
6
2X2
1
Prized Amalgam
Whenever a creature enters the battlefield, if it entered from your graveyard or you cast it from your graveyard, return Prized Amalgam from your graveyard to the battlefield tapped at the beginning of the next end step.
B
U
Creature - Zombie
3.0
1UB
3/3
2X2
2
Prized Amalgam
Whenever a creature enters the battlefield, if it entered from your graveyard or you cast it from your graveyard, return Prized Amalgam from your graveyard to the battlefield tapped at the beginning of the next end step.
B
U
Creature - Zombie
3.0
1UB
3/3
2X2
2
Psychic Symbiont
FlyingWhen Psychic Symbiont enters the battlefield, target opponent discards a card and you draw a card.
B
U
Creature - Nightmare Horror
6.0
4UB
3/3
2X2
2
Pull from Tomorrow
Draw X cards, then discard a card.
U
Instant
2.0
XUU
2X2
3
Pull from Tomorrow
Draw X cards, then discard a card.
U
Instant
2.0
XUU
2X2
3
Rafiq of the Many
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)Whenever a creature you control attacks alone, it gains double strike until end of turn.
G
U
W
Legendary Creature - Human Knight
4.0
1GWU
3/3
2X2
2
Rafiq of the Many
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)Whenever a creature you control attacks alone, it gains double strike until end of turn.
G
U
W
Legendary Creature - Human Knight
4.0
1GWU
3/3
2X2
2
Rakdos Carnarium
Rakdos Carnarium enters the battlefield tapped.When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand.{T}: Add {B}{R}.
Land
0.0
2X2
1
0
Rakdos Carnarium
Rakdos Carnarium enters the battlefield tapped.When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand.{T}: Add {B}{R}.
Land
0.0
2X2
1
0
Rampant Growth
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
G
Sorcery
2.0
1G
2X2
3
Rampant Growth
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
G
Sorcery
2.0
1G
2X2
3
Rift Bolt
Rift Bolt deals 3 damage to any target.Suspend 1—{R} (Rather than cast this card from your hand, you may pay {R} and exile it with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
R
Sorcery
3.0
2R
2X2
3
Rishkar, Peema Renegade
When Rishkar, Peema Renegade enters the battlefield, put a +1/+1 counter on each of up to two target creatures.Each creature you control with a counter on it has "{T}: Add {G}."
G
Legendary Creature - Elf Druid
3.0
2G
2/2
2X2
2
Rishkar, Peema Renegade
When Rishkar, Peema Renegade enters the battlefield, put a +1/+1 counter on each of up to two target creatures.Each creature you control with a counter on it has "{T}: Add {G}."
G
Legendary Creature - Elf Druid
3.0
2G
2/2
2X2
2
River Hoopoe
Flying{3}{G}{U}: You gain 2 life and draw a card.
G
U
Creature - Bird
2.0
GU
1/3
2X2
2
Roon of the Hidden Realm
Vigilance, trample{2}, {T}: Exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
G
U
W
Legendary Creature - Rhino Soldier
5.0
2GWU
4/4
2X2
2
Roon of the Hidden Realm
Vigilance, trample{2}, {T}: Exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
G
U
W
Legendary Creature - Rhino Soldier
5.0
2GWU
4/4
2X2
2
Ruric Thar, the Unbowed
Vigilance, reachRuric Thar, the Unbowed attacks each combat if able.Whenever a player casts a noncreature spell, Ruric Thar deals 6 damage to that player.
G
R
Legendary Creature - Ogre Warrior
6.0
4RG
6/6
2X2
2
Ruric Thar, the Unbowed
Vigilance, reachRuric Thar, the Unbowed attacks each combat if able.Whenever a player casts a noncreature spell, Ruric Thar deals 6 damage to that player.
G
R
Legendary Creature - Ogre Warrior
6.0
4RG
6/6
2X2
2
Scab-Clan Giant
When Scab-Clan Giant enters the battlefield, it fights target creature an opponent controls chosen at random.
G
R
Creature - Giant Warrior
6.0
4RG
4/5
2X2
2
Seasoned Pyromancer
When Seasoned Pyromancer enters the battlefield, discard two cards, then draw two cards. For each nonland card discarded this way, create a 1/1 red Elemental creature token.{3}{R}{R}, Exile Seasoned Pyromancer from your graveyard: Create two 1/1 red Elemental creature tokens.
R
Creature - Human Shaman
3.0
1RR
2/2
2X2
2
Seasoned Pyromancer
When Seasoned Pyromancer enters the battlefield, discard two cards, then draw two cards. For each nonland card discarded this way, create a 1/1 red Elemental creature token.{3}{R}{R}, Exile Seasoned Pyromancer from your graveyard: Create two 1/1 red Elemental creature tokens.
R
Creature - Human Shaman
3.0
1RR
2/2
2X2
2
Seasoned Pyromancer
When Seasoned Pyromancer enters the battlefield, discard two cards, then draw two cards. For each nonland card discarded this way, create a 1/1 red Elemental creature token.{3}{R}{R}, Exile Seasoned Pyromancer from your graveyard: Create two 1/1 red Elemental creature tokens.
R
Creature - Human Shaman
3.0
1RR
2/2
2X2
2
Sedraxis Specter
FlyingWhenever Sedraxis Specter deals combat damage to a player, that player discards a card.Unearth {1}{B} ({1}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
B
R
U
Creature - Specter
3.0
UBR
3/2
2X2
2
Sedris, the Traitor King
Each creature card in your graveyard has unearth {2}{B}. ({2}{B}: Return the card to the battlefield. The creature gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
B
R
U
Legendary Creature - Zombie Warrior
6.0
3UBR
5/5
2X2
2
Sedris, the Traitor King
Each creature card in your graveyard has unearth {2}{B}. ({2}{B}: Return the card to the battlefield. The creature gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
B
R
U
Legendary Creature - Zombie Warrior
6.0
3UBR
5/5
2X2
2
Sedris, the Traitor King
Each creature card in your graveyard has unearth {2}{B}. ({2}{B}: Return the card to the battlefield. The creature gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
B
R
U
Legendary Creature - Zombie Warrior
6.0
3UBR
5/5
2X2
2
Seeker of the Way
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)Whenever you cast a noncreature spell, Seeker of the Way gains lifelink until end of turn.
W
Creature - Human Warrior
2.0
1W
2/2
2X2
2
Seeker of the Way
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)Whenever you cast a noncreature spell, Seeker of the Way gains lifelink until end of turn.
W
Creature - Human Warrior
2.0
1W
2/2
2X2
2
Seekers' Squire
When Seekers' Squire enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
B
Creature - Human Scout
2.0
1B
1/2
2X2
2
Selesnya Sanctuary
Selesnya Sanctuary enters the battlefield tapped.When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand.{T}: Add {G}{W}.
Land
0.0
2X2
1
0
Selesnya Sanctuary
Selesnya Sanctuary enters the battlefield tapped.When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand.{T}: Add {G}{W}.
Land
0.0
2X2
1
0
Sensei's Divining Top
{1}: Look at the top three cards of your library, then put them back in any order.{T}: Draw a card, then put Sensei's Divining Top on top of its owner's library.
Artifact
1.0
1
2X2
1
Sensei's Divining Top
{1}: Look at the top three cards of your library, then put them back in any order.{T}: Draw a card, then put Sensei's Divining Top on top of its owner's library.
Artifact
1.0
1
2X2
1
Sensei's Divining Top
{1}: Look at the top three cards of your library, then put them back in any order.{T}: Draw a card, then put Sensei's Divining Top on top of its owner's library.
Artifact
1.0
1
2X2
1
Settle Beyond Reality
Choose one or both —• Exile target creature you don't control.• Exile target creature you control, then return it to the battlefield under its owner's control.
W
Sorcery
5.0
4W
2X2
3
Shattergang Brothers
{2}{B}, Sacrifice a creature: Each other player sacrifices a creature.{2}{R}, Sacrifice an artifact: Each other player sacrifices an artifact.{2}{G}, Sacrifice an enchantment: Each other player sacrifices an enchantment.
B
G
R
Legendary Creature - Goblin Artificer
4.0
1BRG
3/3
2X2
2
Shattergang Brothers
{2}{B}, Sacrifice a creature: Each other player sacrifices a creature.{2}{R}, Sacrifice an artifact: Each other player sacrifices an artifact.{2}{G}, Sacrifice an enchantment: Each other player sacrifices an enchantment.
B
G
R
Legendary Creature - Goblin Artificer
4.0
1BRG
3/3
2X2
2
Simic Growth Chamber
Simic Growth Chamber enters the battlefield tapped.When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand.{T}: Add {G}{U}.
Land
0.0
2X2
1
0
Simic Growth Chamber
Simic Growth Chamber enters the battlefield tapped.When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand.{T}: Add {G}{U}.
Land
0.0
2X2
1
0
Spider Spawning
Create a 1/2 green Spider creature token with reach for each creature card in your graveyard.Flashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
G
Sorcery
5.0
4G
2X2
3
Splinterfright
TrampleSplinterfright's power and toughness are each equal to the number of creature cards in your graveyard.At the beginning of your upkeep, mill two cards.
G
Creature - Elemental
3.0
2G
*/*
2X2
2
Splinterfright
TrampleSplinterfright's power and toughness are each equal to the number of creature cards in your graveyard.At the beginning of your upkeep, mill two cards.
G
Creature - Elemental
3.0
2G
*/*
2X2
2
Sprouting Thrinax
When Sprouting Thrinax dies, create three 1/1 green Saproling creature tokens.
B
G
R
Creature - Lizard
3.0
BRG
3/3
2X2
2
Storm Fleet Pyromancer
Raid — When Storm Fleet Pyromancer enters the battlefield, if you attacked this turn, Storm Fleet Pyromancer deals 2 damage to any target.
R
Creature - Human Pirate Wizard
5.0
4R
3/2
2X2
2
Supreme Verdict
This spell can't be countered.Destroy all creatures.
U
W
Sorcery
4.0
1WWU
2X2
3
Supreme Verdict
This spell can't be countered.Destroy all creatures.
U
W
Sorcery
4.0
1WWU
2X2
3
Supreme Verdict
This spell can't be countered.Destroy all creatures.
U
W
Sorcery
4.0
1WWU
2X2
3
Surreal Memoir
Return an instant card at random from your graveyard to your hand.Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
R
Sorcery
4.0
3R
2X2
3
Tariel, Reckoner of Souls
Flying, vigilance{T}: Choose a creature card at random from target opponent's graveyard. Put that card onto the battlefield under your control.
B
R
W
Legendary Creature - Angel
7.0
4RWB
4/7
2X2
2
Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)Exile Teferi's Protection.
W
Instant
3.0
2W
2X2
3
Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)Exile Teferi's Protection.
W
Instant
3.0
2W
2X2
3
Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)Exile Teferi's Protection.
W
Instant
3.0
2W
2X2
3
Teneb, the Harvester
FlyingWhenever Teneb, the Harvester deals combat damage to a player, you may pay {2}{B}. If you do, put target creature card from a graveyard onto the battlefield under your control.
B
G
W
Legendary Creature - Dragon
6.0
3WBG
6/6
2X2
2
Teneb, the Harvester
FlyingWhenever Teneb, the Harvester deals combat damage to a player, you may pay {2}{B}. If you do, put target creature card from a graveyard onto the battlefield under your control.
B
G
W
Legendary Creature - Dragon
6.0
3WBG
6/6
2X2
2
Tenth District Legionnaire
HasteWhenever you cast a spell that targets Tenth District Legionnaire, put a +1/+1 counter on Tenth District Legionnaire, then scry 1.
R
W
Creature - Human Soldier
2.0
RW
2/2
2X2
2
Terminate
Destroy target creature. It can't be regenerated.
B
R
Instant
2.0
BR
2X2
3
Terminate
Destroy target creature. It can't be regenerated.
B
R
Instant
2.0
BR
2X2
3
The Mimeoplasm
As The Mimeoplasm enters the battlefield, you may exile two creature cards from graveyards. If you do, it enters the battlefield as a copy of one of those cards with a number of additional +1/+1 counters on it equal to the power of the other card.
B
G
U
Legendary Creature - Ooze
5.0
2BGU
0/0
2X2
2
The Mimeoplasm
As The Mimeoplasm enters the battlefield, you may exile two creature cards from graveyards. If you do, it enters the battlefield as a copy of one of those cards with a number of additional +1/+1 counters on it equal to the power of the other card.
B
G
U
Legendary Creature - Ooze
5.0
2BGU
0/0
2X2
2
The Mimeoplasm
As The Mimeoplasm enters the battlefield, you may exile two creature cards from graveyards. If you do, it enters the battlefield as a copy of one of those cards with a number of additional +1/+1 counters on it equal to the power of the other card.
B
G
U
Legendary Creature - Ooze
5.0
2BGU
0/0
2X2
2
Thistledown Liege
FlashOther white creatures you control get +1/+1.Other blue creatures you control get +1/+1.
U
W
Creature - Kithkin Knight
4.0
1W/UW/UW/U
1/3
2X2
2
Thistledown Liege
FlashOther white creatures you control get +1/+1.Other blue creatures you control get +1/+1.
U
W
Creature - Kithkin Knight
4.0
1W/UW/UW/U
1/3
2X2
2
Thought Scour
Target player mills two cards.Draw a card.
U
Instant
1.0
U
2X2
3
Thought Scour
Target player mills two cards.Draw a card.
U
Instant
1.0
U
2X2
3
Thousand-Year Storm
Whenever you cast an instant or sorcery spell, copy it for each other instant and sorcery spell you've cast before it this turn. You may choose new targets for the copies.
R
U
Enchantment
6.0
4UR
2X2
1
Thousand-Year Storm
Whenever you cast an instant or sorcery spell, copy it for each other instant and sorcery spell you've cast before it this turn. You may choose new targets for the copies.
R
U
Enchantment
6.0
4UR
2X2
1
Thousand-Year Storm
Whenever you cast an instant or sorcery spell, copy it for each other instant and sorcery spell you've cast before it this turn. You may choose new targets for the copies.
R
U
Enchantment
6.0
4UR
2X2
1
Thrive
Put a +1/+1 counter on each of X target creatures.
G
Sorcery
1.0
XG
2X2
3
Thrumming Stone
Spells you cast have ripple 4. (Whenever you cast a spell, you may reveal the top four cards of your library. You may cast spells with the same name as that spell from among the revealed cards without paying their mana costs. Put the rest on the bottom of your library.)
Legendary Artifact
5.0
5
2X2
1
Thrumming Stone
Spells you cast have ripple 4. (Whenever you cast a spell, you may reveal the top four cards of your library. You may cast spells with the same name as that spell from among the revealed cards without paying their mana costs. Put the rest on the bottom of your library.)
Legendary Artifact
5.0
5
2X2
1
Tower Gargoyle
Flying
B
U
W
Artifact Creature - Gargoyle
4.0
1WUB
4/4
2X2
2
Travel Preparations
Put a +1/+1 counter on each of up to two target creatures.Flashback {1}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
G
Sorcery
2.0
1G
2X2
3
Tuskguard Captain
Outlast {G} ({G}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)Each creature you control with a +1/+1 counter on it has trample.
G
Creature - Human Warrior
3.0
2G
2/3
2X2
2
Ulamog, the Infinite Gyre
When you cast this spell, destroy target permanent.IndestructibleAnnihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.)When Ulamog, the Infinite Gyre is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
Legendary Creature - Eldrazi
11.0
11
10/10
2X2
2
Ulamog, the Infinite Gyre
When you cast this spell, destroy target permanent.IndestructibleAnnihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.)When Ulamog, the Infinite Gyre is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
Legendary Creature - Eldrazi
11.0
11
10/10
2X2
2
Ulamog, the Infinite Gyre
When you cast this spell, destroy target permanent.IndestructibleAnnihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.)When Ulamog, the Infinite Gyre is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
Legendary Creature - Eldrazi
11.0
11
10/10
2X2
2
Ulamog, the Infinite Gyre
When you cast this spell, destroy target permanent.IndestructibleAnnihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.)When Ulamog, the Infinite Gyre is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
Legendary Creature - Eldrazi
11.0
11
10/10
2X2
2
Unearth
Return target creature card with mana value 3 or less from your graveyard to the battlefield.Cycling {2} ({2}, Discard this card: Draw a card.)
B
Sorcery
1.0
B
2X2
3
Unearth
Return target creature card with mana value 3 or less from your graveyard to the battlefield.Cycling {2} ({2}, Discard this card: Draw a card.)
B
Sorcery
1.0
B
2X2
3
Vampire Sovereign
FlyingWhen Vampire Sovereign enters the battlefield, target opponent loses 3 life and you gain 3 life.
B
Creature - Vampire Noble
5.0
3BB
3/4
2X2
2
Vedalken Orrery
You may cast spells as though they had flash.
Artifact
4.0
4
2X2
1
Vedalken Orrery
You may cast spells as though they had flash.
Artifact
4.0
4
2X2
1
Vedalken Orrery
You may cast spells as though they had flash.
Artifact
4.0
4
2X2
1
Venser, Shaper Savant
FlashWhen Venser, Shaper Savant enters the battlefield, return target spell or permanent to its owner's hand.
U
Legendary Creature - Human Wizard
4.0
2UU
2/2
2X2
2
Venser, Shaper Savant
FlashWhen Venser, Shaper Savant enters the battlefield, return target spell or permanent to its owner's hand.
U
Legendary Creature - Human Wizard
4.0
2UU
2/2
2X2
2
Villainous Wealth
Target opponent exiles the top X cards of their library. You may cast any number of spells with mana value X or less from among them without paying their mana costs.
B
G
U
Sorcery
3.0
XBGU
2X2
3
Wash Out
Return all permanents of the color of your choice to their owners' hands.
U
Sorcery
4.0
3U
2X2
3
Weathered Wayfarer
{W}, {T}: Search your library for a land card, reveal it, put it into your hand, then shuffle. Activate only if an opponent controls more lands than you.
W
Creature - Human Nomad Cleric
1.0
W
1/1
2X2
2
Weathered Wayfarer
{W}, {T}: Search your library for a land card, reveal it, put it into your hand, then shuffle. Activate only if an opponent controls more lands than you.
W
Creature - Human Nomad Cleric
1.0
W
1/1
2X2
2
Weathered Wayfarer
{W}, {T}: Search your library for a land card, reveal it, put it into your hand, then shuffle. Activate only if an opponent controls more lands than you.
W
Creature - Human Nomad Cleric
1.0
W
1/1
2X2
2
Webweaver Changeling
Changeling (This card is every creature type.)ReachWhen Webweaver Changeling enters the battlefield, if there are three or more creature cards in your graveyard, you gain 5 life.
G
Creature - Shapeshifter
5.0
3GG
3/5
2X2
2
Wingsteed Rider
FlyingHeroic — Whenever you cast a spell that targets Wingsteed Rider, put a +1/+1 counter on Wingsteed Rider.
W
Creature - Human Knight
3.0
1WW
2/2
2X2
2
Wrenn and Six
+1: Return up to one target land card from your graveyard to your hand.−1: Wrenn and Six deals 1 damage to any target.−7: You get an emblem with "Instant and sorcery cards in your graveyard have retrace." (You may cast instant and sorcery cards from your graveyard by discarding a land card in addition to paying their other costs.)
G
R
Legendary Planeswalker - Wrenn
2.0
RG
3
2X2
1
Wrenn and Six
+1: Return up to one target land card from your graveyard to your hand.−1: Wrenn and Six deals 1 damage to any target.−7: You get an emblem with "Instant and sorcery cards in your graveyard have retrace." (You may cast instant and sorcery cards from your graveyard by discarding a land card in addition to paying their other costs.)
G
R
Legendary Planeswalker - Wrenn
2.0
RG
3
2X2
1
Wrenn and Six
+1: Return up to one target land card from your graveyard to your hand.−1: Wrenn and Six deals 1 damage to any target.−7: You get an emblem with "Instant and sorcery cards in your graveyard have retrace." (You may cast instant and sorcery cards from your graveyard by discarding a land card in addition to paying their other costs.)
G
R
Legendary Planeswalker - Wrenn
2.0
RG
3
2X2
1
Wrenn and Six
+1: Return up to one target land card from your graveyard to your hand.−1: Wrenn and Six deals 1 damage to any target.−7: You get an emblem with "Instant and sorcery cards in your graveyard have retrace." (You may cast instant and sorcery cards from your graveyard by discarding a land card in addition to paying their other costs.)
G
R
Legendary Planeswalker - Wrenn
2.0
RG
3
2X2
1
Yahenni, Undying Partisan
HasteWhenever a creature an opponent controls dies, put a +1/+1 counter on Yahenni, Undying Partisan.Sacrifice another creature: Yahenni gains indestructible until end of turn.
B
Legendary Creature - Aetherborn Vampire
3.0
2B
2/2
2X2
2
Yahenni, Undying Partisan
HasteWhenever a creature an opponent controls dies, put a +1/+1 counter on Yahenni, Undying Partisan.Sacrifice another creature: Yahenni gains indestructible until end of turn.
B
Legendary Creature - Aetherborn Vampire
3.0
2B
2/2
2X2
2
Zur the Enchanter
FlyingWhenever Zur the Enchanter attacks, you may search your library for an enchantment card with mana value 3 or less, put it onto the battlefield, then shuffle.
B
U
W
Legendary Creature - Human Wizard
4.0
1WUB
1/4
2X2
2
Zur the Enchanter
FlyingWhenever Zur the Enchanter attacks, you may search your library for an enchantment card with mana value 3 or less, put it onto the battlefield, then shuffle.
B
U
W
Legendary Creature - Human Wizard
4.0
1WUB
1/4
2X2
2