Cockatrice/Magic-Spoiler 2022-10-06 16:21:00 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml 40K Warhammer 40,000 Commander 2022-10-07 Abaddon the Despoiler TrampleMark of Chaos Ascendant — During your turn, spells you cast from your hand with mana value X or less have cascade, where X is the total amount of life your opponents have lost this turn. B R U Legendary Creature - Astartes Warrior 5.0 2UBR 5/5 40K 2 Abaddon the Despoiler TrampleMark of Chaos Ascendant — During your turn, spells you cast from your hand with mana value X or less have cascade, where X is the total amount of life your opponents have lost this turn. B R U Legendary Creature - Astartes Warrior 5.0 2UBR 5/5 40K 2 Abaddon the Despoiler TrampleMark of Chaos Ascendant — During your turn, spells you cast from your hand with mana value X or less have cascade, where X is the total amount of life your opponents have lost this turn. B R U Legendary Creature - Astartes Warrior 5.0 2UBR 5/5 40K 2 Abaddon the Despoiler TrampleMark of Chaos Ascendant — During your turn, spells you cast from your hand with mana value X or less have cascade, where X is the total amount of life your opponents have lost this turn. B R U Legendary Creature - Astartes Warrior 5.0 2UBR 5/5 40K 2 Aberrant Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)TrampleHeavy Power Hammer — Whenever Aberrant deals combat damage to a player, destroy target artifact or enchantment that player controls. G Creature - Tyranid Mutant 2.0 X1G 0/0 40K 2 Abundance If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order. G Enchantment 4.0 2GG 40K 1 Acolyte Hybrid Heavy Rock Cutter — Whenever Acolyte Hybrid attacks, destroy up to one target artifact. If an artifact is destroyed this way, its controller draws a card. R Creature - Tyranid Human 3.0 2R 2/2 40K 2 Aetherize Return all attacking creatures to their owner's hand. U Instant 4.0 3U 40K 3 And They Shall Know No Fear Choose a creature type. Creatures you control of the chosen type get +1/+0 and gain indestructible until end of turn. W Instant 2.0 1W 40K 3 Anrakyr the Traveller Lord of the Pyrrhian Legions — Whenever Anrakyr the Traveller attacks, you may cast an artifact spell from your hand or graveyard by paying life equal to its mana value rather than paying its mana cost. B Legendary Artifact Creature - Necron 5.0 4B 4/4 40K 2 Arcane Sanctum Arcane Sanctum enters the battlefield tapped.{T}: Add {W}, {U}, or {B}. Land 0.0 40K 1 0 Arcane Signet {T}: Add one mana of any color in your commander's color identity. Artifact 2.0 2 40K 1 Arcane Signet {T}: Add one mana of any color in your commander's color identity. Artifact 2.0 2 40K 1 Arcane Signet {T}: Add one mana of any color in your commander's color identity. Artifact 2.0 2 40K 1 Arco-Flagellant Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)Arco-Flagellant can't block.Endurant — Pay 3 life: Arco-Flagellant gains indestructible until end of turn. B Creature - Human 3.0 2B 3/1 40K 2 Ash Barrens {T}: Add {C}.Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) Land 0.0 40K 0 Aspiring Champion MenaceRuinous Ascension — When Aspiring Champion deals combat damage to a player, sacrifice it. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield, then shuffle the rest into your library. If that creature is a Demon, it deals damage equal to its power to each opponent. R Creature - Astartes Warrior 4.0 3R 3/3 40K 2 Assault Intercessor First strike, menaceChainsword — Whenever a creature an opponent controls dies, that player loses 2 life. B W Creature - Astartes Warrior 3.0 1WB 3/2 40K 2 Assault Suit Equipped creature gets +2/+2, has haste, can't attack you or planeswalkers you control, and can't be sacrificed.At the beginning of each opponent's upkeep, you may have that player gain control of equipped creature until end of turn. If you do, untap it.Equip {3} Artifact - Equipment 4.0 4 40K 1 Atalan Jackal Trample, hasteSkilled Outrider — Whenever Atalan Jackal deals combat damage to a player, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. G R Creature - Human Tyranid Scout 3.0 1RG 2/2 40K 2 Barren Moor Barren Moor enters the battlefield tapped.{T}: Add {B}.Cycling {B} ({B}, Discard this card: Draw a card.) Land 0.0 40K 1 0 Bastion Protector Commander creatures you control get +2/+2 and have indestructible. W Creature - Human Soldier 3.0 2W 3/3 40K 2 Be'lakor, the Dark Master FlyingPrince of Chaos — When Be'lakor, the Dark Master enters the battlefield, you draw X cards and you lose X life, where X is the number of Demons you control.Lord of Torment — Whenever another Demon enters the battlefield under your control, it deals damage equal to its power to any target. B R U Legendary Creature - Demon Noble 6.0 3UBR 6/5 40K 2 Be'lakor, the Dark Master FlyingPrince of Chaos — When Be'lakor, the Dark Master enters the battlefield, you draw X cards and you lose X life, where X is the number of Demons you control.Lord of Torment — Whenever another Demon enters the battlefield under your control, it deals damage equal to its power to any target. B R U Legendary Creature - Demon Noble 6.0 3UBR 6/5 40K 2 Beacon of Unrest Put target artifact or creature card from a graveyard onto the battlefield under your control. Shuffle Beacon of Unrest into its owner's library. B Sorcery 5.0 3BB 40K 3 Belisarius Cawl Ultima Founding — {T}, Tap two untapped artifacts you control: Create a 2/2 white Astartes Warrior creature token with vigilance.Master of Machines — {T}, Tap X untapped creatures you control: Look at the top X cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. U W Legendary Artifact Creature - Human 4.0 2WU 2/4 40K 2 Bile Blight Target creature and all other creatures with the same name as that creature get -3/-3 until end of turn. B Instant 2.0 BB 40K 3 Biophagus Genomic Enhancement — {T}: Add one mana of any color. If this mana is spent to cast a creature spell, that creature enters the battlefield with an additional +1/+1 counter on it. G Creature - Human Tyranid Wizard 2.0 1G 1/3 40K 2 Biotransference Creatures you control are artifacts in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.Whenever you cast an artifact spell, you lose 1 life and create a 2/2 black Necron Warrior artifact creature token. B Enchantment 4.0 2BB 40K 1 Birth of the Imperium (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — Create a 2/2 white Astartes Warrior creature token with vigilance for each opponent you have.II — Each opponent sacrifices a creature.III — Draw two cards for each opponent who controls fewer creatures than you. B U W Enchantment - Saga 5.0 2WUB 40K 1 Bituminous Blast Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)Bituminous Blast deals 4 damage to target creature. B R Instant 5.0 3BR 40K 3 Blasphemous Act This spell costs {1} less to cast for each creature on the battlefield.Blasphemous Act deals 13 damage to each creature. R Sorcery 9.0 8R 40K 3 Blight Grenade Destroy target creature.All creatures get -3/-3 until end of turn. B Sorcery 5.0 4B 40K 3 Blood for the Blood God! This spell costs {1} less to cast for each creature that died this turn.Discard your hand, then draw eight cards. Blood for the Blood God! deals 8 damage to each opponent. Exile Blood for the Blood God! B R Instant 11.0 8BBR 40K 3 Bloodcrusher of Khorne TrampleDevastating Charge — Other creatures you control have trample. R Creature - Demon Knight 4.0 3R 3/3 40K 2 Bloodthirster Flying, trampleWhenever Bloodthirster deals combat damage to a player, untap it. After this combat phase, there is an additional combat phase.Bloodthirster can't attack a player it has already attacked this turn. R Creature - Demon 6.0 5R 6/6 40K 2 Bone Sabres Whenever equipped creature attacks, put four +1/+1 counters on it.Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) G Artifact - Equipment 3.0 2G 40K 1 Brainstorm Draw three cards, then put two cards from your hand on top of your library in any order. U Instant 1.0 U 40K 3 Bred for the Hunt Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, you may draw a card. G U Enchantment 3.0 1GU 40K 1 Broodlord Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)Brood Telepathy — When Broodlord enters the battlefield, distribute X +1/+1 counters among any number of other target creatures you control. G Creature - Tyranid 4.0 X3G 3/3 40K 2 Caged Sun As Caged Sun enters the battlefield, choose a color.Creatures you control of the chosen color get +1/+1.Whenever a land's ability causes you to add one or more mana of the chosen color, add one additional mana of that color. Artifact 6.0 6 40K 1 Callidus Assassin FlashPolymorphine — You may have Callidus Assassin enter the battlefield tapped as a copy of any creature on the battlefield, except it has "When this creature enters the battlefield, destroy up to one other target creature with the same name as this creature." B U Creature - Human Shapeshifter Assassin 6.0 4UB 3/3 40K 2 Canoptek Scarab Swarm FlyingFeeder Mandibles — When Canoptek Scarab Swarm enters the battlefield, exile target player's graveyard. For each artifact or land card exiled this way, create a 1/1 colorless Insect artifact creature token with flying. Artifact Creature - Insect 4.0 4 1/1 40K 2 Canoptek Spyder FlyingFabricator Claw Array — Whenever another nontoken artifact creature or Vehicle enters the battlefield under your control, draw a card. Artifact Creature - Spider 5.0 5 4/4 40K 2 Canoptek Tomb Sentinel VigilanceExile Cannon — When Canoptek Tomb Sentinel enters the battlefield from a graveyard, exile up to one target nonland permanent.Unearth {7} ({7}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) Artifact Creature - Insect 4.0 4 4/3 40K 2 Canoptek Wraith Wraith Form — Canoptek Wraith can't be blocked.Transdimensional Scout — When Canoptek Wraith deals combat damage to a player, you may pay {3} and sacrifice it. If you do, choose a land you control. Then search your library for up to two basic land cards which have the same name as the chosen land, put them onto the battlefield tapped, then shuffle. Artifact Creature - Wraith 3.0 3 2/1 40K 2 Cave of Temptation {T}: Add {C}.{1}, {T}: Add one mana of any color.{4}, {T}, Sacrifice Cave of Temptation: Put two +1/+1 counters on target creature. Activate only as a sorcery. Land 0.0 40K 0 Celestine, the Living Saint Flying, lifelinkHealing Tears — At the beginning of your end step, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of life you gained this turn. W Legendary Creature - Human Warrior 5.0 4W 3/4 40K 2 Chaos Defiler TrampleBattle Cannon — When Chaos Defiler enters the battlefield or dies, for each opponent, choose a nonland permanent that player controls. Destroy one of them chosen at random. B R Artifact Creature - Demon Construct 5.0 3BR 5/4 40K 2 Chaos Mutation Exile any number of target creatures controlled by different players. For each creature exiled this way, its controller reveals cards from the top of their library until they reveal a creature card, puts that card onto the battlefield, then puts the rest on the bottom of their library in a random order. R U Instant 5.0 3UR 40K 3 Chaos Terminator Lord Lord of Chaos — At the beginning of combat on your turn, another target creature you control gains double strike until end of turn. R Creature - Astartes Warrior 4.0 3R 3/3 40K 2 Chaos Warp The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield. R Instant 3.0 2R 40K 3 Choked Estuary As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped.{T}: Add {U} or {B}. Land 0.0 40K 1 0 Chromatic Lantern Lands you control have "{T}: Add one mana of any color."{T}: Add one mana of any color. Artifact 3.0 3 40K 1 Chronomancer FlyingAtomic Transmutation — {1}, {T}, Sacrifice another artifact: Draw a card.Unearth {2}{B} ({2}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) B Artifact Creature - Necron Wizard 2.0 1B 1/1 40K 2 Cinder Glade ({T}: Add {R} or {G}.)Cinder Glade enters the battlefield tapped unless you control two or more basic lands. Land - Mountain Forest 0.0 40K 1 0 Clamavus Proclamator Hailer — Each creature you control gets +1/+1 for each +1/+1 counter on it. G Creature - Human Tyranid Artificer 5.0 4G 3/3 40K 2 Collective Effort Escalate—Tap an untapped creature you control. (Pay this cost for each mode chosen beyond the first.)Choose one or more —• Destroy target creature with power 4 or greater.• Destroy target enchantment.• Put a +1/+1 counter on each creature target player controls. W Sorcery 3.0 1WW 40K 3 Command Tower {T}: Add one mana of any color in your commander's color identity. Land 0.0 40K 0 Command Tower {T}: Add one mana of any color in your commander's color identity. Land 0.0 40K 0 Command Tower {T}: Add one mana of any color in your commander's color identity. Land 0.0 40K 0 Commander's Sphere {T}: Add one mana of any color in your commander's color identity.Sacrifice Commander's Sphere: Draw a card. Artifact 3.0 3 40K 1 Commander's Sphere {T}: Add one mana of any color in your commander's color identity.Sacrifice Commander's Sphere: Draw a card. Artifact 3.0 3 40K 1 Commander's Sphere {T}: Add one mana of any color in your commander's color identity.Sacrifice Commander's Sphere: Draw a card. Artifact 3.0 3 40K 1 Commissar Severina Raine Leading from the Front — Whenever Commissar Severina Raine attacks, each opponent loses X life, where X is the number of other attacking creatures.Summary Execution — {2}, Sacrifice another creature: You gain 2 life and draw a card. B W Legendary Creature - Human Soldier 3.0 1WB 2/2 40K 2 Company Commander Command Section — When Company Commander enters the battlefield, create a number of 1/1 white Soldier creature tokens equal to the number of opponents you have.Bring it Down! — Whenever Company Commander attacks, creatures you control gain deathtouch until end of turn. B W Creature - Human Soldier 4.0 2WB 2/4 40K 2 Convergence of Dominion Dynastic Command Node — As long as you control your commander, activated abilities of cards in your graveyard cost {2} less to activate. This effect can't reduce the mana in that ability's activation cost to less than one mana.Translocation Protocols — {3}, {T}: Mill three cards. Artifact 3.0 3 40K 1 Cranial Plating Equipped creature gets +1/+0 for each artifact you control.{B}{B}: Attach Cranial Plating to target creature you control.Equip {1} Artifact - Equipment 2.0 2 40K 1 Crumbling Necropolis Crumbling Necropolis enters the battlefield tapped.{T}: Add {U}, {B}, or {R}. Land 0.0 40K 1 0 Cryptek {1}{B}, {T}: Choose another target artifact creature you control. When that creature dies this turn, return it to the battlefield tapped under your control. B Artifact Creature - Necron Wizard 4.0 3B 3/3 40K 2 Cryptothrall Protector — Other artifact creatures you control have hexproof. Artifact Creature - Construct 4.0 4 3/3 40K 2 Cultivate Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. G Sorcery 3.0 2G 40K 3 Cybernetica Datasmith Protection from RobotsField Reprogramming — {U}, {T}: Target player draws a card. Another target player creates a 4/4 colorless Robot artifact creature token with "This creature can't block." B U Artifact Creature - Human Artificer 3.0 1UB 0/1 40K 2 Dark Apostle Gift of Chaos — {3}, {T}: The next noncreature spell you cast this turn has cascade. (When you cast that spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) R Creature - Astartes Warlock 4.0 3R 3/3 40K 2 Dark Ritual Add {B}{B}{B}. B Instant 1.0 B 40K 3 Darkness Prevent all combat damage that would be dealt this turn. B Instant 1.0 B 40K 3 Darkwater Catacombs {1}, {T}: Add {U}{B}. Land 0.0 40K 0 Death's Presence Whenever a creature you control dies, put X +1/+1 counters on target creature you control, where X is the power of the creature that died. G Enchantment 6.0 5G 40K 1 Deathleaper, Terror Weapon FlashHasteFlesh Hooks — Creatures you control that entered the battlefield this turn have double strike. G R Legendary Creature - Tyranid 4.0 2RG 3/3 40K 2 Decree of Pain Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way.Cycling {3}{B}{B} ({3}{B}{B}, Discard this card: Draw a card.)When you cycle Decree of Pain, all creatures get -2/-2 until end of turn. B Sorcery 8.0 6BB 40K 3 Defenders of Humanity When Defenders of Humanity enters the battlefield, create X 2/2 white Astartes Warrior creature tokens with vigilance.{X}{2}{W}, Exile Defenders of Humanity: Create X 2/2 white Astartes Warrior creature tokens with vigilance. Activate only if you control no creatures and only during your turn. W Enchantment 3.0 X2W 40K 1 Defile Target creature gets -1/-1 until end of turn for each Swamp you control. B Instant 1.0 B 40K 3 Deny Reality Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)Return target permanent to its owner's hand. B U Sorcery 5.0 3UB 40K 3 Deny the Witch Counter target spell, activated ability, or triggered ability. Its controller loses life equal to the number of creatures you control. B U W Instant 4.0 1WUB 40K 3 Deploy to the Front Create X 1/1 white Soldier creature tokens, where X is the number of creatures on the battlefield. W Sorcery 7.0 5WW 40K 3 Desert of the Glorified Desert of the Glorified enters the battlefield tapped.{T}: Add {B}.Cycling {1}{B} ({1}{B}, Discard this card: Draw a card.) Land - Desert 0.0 40K 1 0 Dismal Backwater Dismal Backwater enters the battlefield tapped.When Dismal Backwater enters the battlefield, you gain 1 life.{T}: Add {U} or {B}. Land 0.0 40K 1 0 Drach'Nyen Echo of the First Murder — When Drach'Nyen enters the battlefield, exile up to one target creature.Daemon Sword — Equipped creature has menace and gets +X/+0, where X is the exiled card's power.Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) B R Legendary Artifact - Equipment 6.0 4BR 40K 1 Dread Return Return target creature card from your graveyard to the battlefield.Flashback—Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.) B Sorcery 4.0 2BB 40K 3 Endless Atlas {2}, {T}: Draw a card. Activate only if you control three or more lands with the same name. Artifact 2.0 2 40K 1 Entrapment Maneuver Target player sacrifices an attacking creature. You create X 1/1 white Soldier creature tokens, where X is that creature's toughness. W Instant 4.0 3W 40K 3 Epistolary Librarian Veil of Time — Whenever Epistolary Librarian attacks, you may cast a spell with mana value X or less from your hand without paying its mana cost, where X is the number of attacking creatures. U W Creature - Astartes Wizard 4.0 2WU 3/4 40K 2 Everflowing Chalice Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.)Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked.{T}: Add {C} for each charge counter on Everflowing Chalice. Artifact 0.0 0 40K 1 Evolving Wilds {T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Land 0.0 40K 0 Exalted Flamer of Tzeentch Sorcerous Inspiration — At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand.Fire of Tzeentch — Whenever you cast an instant or sorcery spell, Exalted Flamer of Tzeentch deals 1 damage to each opponent. R U Creature - Demon 4.0 2UR 2/4 40K 2 Exocrine Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)Bio-plasmic Barrage — When Exocrine enters the battlefield, it deals X damage to each player and each other creature. R Creature - Tyranid 3.0 X2R 2/2 40K 2 Exotic Orchard {T}: Add one mana of any color that a land an opponent controls could produce. Land 0.0 40K 0 Explore You may play an additional land this turn.Draw a card. G Sorcery 2.0 1G 40K 3 Exterminatus Nonland permanents your opponents control lose indestructible until end of turn.Destroy all nonland permanents. B W Sorcery 7.0 5WB 40K 3 Fabricate Search your library for an artifact card, reveal it, put it into your hand, then shuffle. U Sorcery 3.0 2U 40K 3 Farseek Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle. G Sorcery 2.0 1G 40K 3 Fell the Mighty Destroy all creatures with power greater than target creature's power. W Sorcery 5.0 4W 40K 3 Flayed One LifelinkFlesh Flayer — When Flayed One enters the battlefield, mill three cards. B Artifact Creature - Necron 3.0 2B 4/1 40K 2 For the Emperor! Creatures you control get +2/+2 and gain vigilance and lifelink until end of turn. W Sorcery 4.0 3W 40K 3 Foreboding Ruins As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters the battlefield tapped.{T}: Add {B} or {R}. Land 0.0 40K 1 0 Forest ({T}: Add {G}.) Basic Land - Forest 0.0 40K 0 Forgotten Cave Forgotten Cave enters the battlefield tapped.{T}: Add {R}.Cycling {R} ({R}, Discard this card: Draw a card.) Land 0.0 40K 1 0 Frontier Bivouac Frontier Bivouac enters the battlefield tapped.{T}: Add {G}, {U}, or {R}. Land 0.0 40K 1 0 Game Trail As Game Trail enters the battlefield, you may reveal a Mountain or Forest card from your hand. If you don't, Game Trail enters the battlefield tapped.{T}: Add {R} or {G}. Land 0.0 40K 1 0 Gargoyle Flock FlyingSkyswarm — At the beginning of your end step, if a creature entered the battlefield under your control this turn, create a 1/1 blue Tyranid Gargoyle creature token with flying. G U Creature - Tyranid Gargoyle 4.0 2GU 2/2 40K 2 Genestealer Locus Neurotraumal Rod — Whenever a creature attacks you, it gets -1/-0 until end of turn.Whenever a creature attacks one of your opponents, it gets +0/+1 until end of turn. U Creature - Tyranid Human 4.0 3U 3/3 40K 2 Genestealer Patriarch Genestealer's Kiss — Whenever Genestealer Patriarch attacks, put an infection counter on target creature defending player controls.Children of the Cult — Whenever a creature with an infection counter on it dies, you create a token that's a copy of that creature, except it's a Tyranid in addition to its other types. U Creature - Tyranid 5.0 4U 4/4 40K 2 Ghost Ark FlyingRepair Barge — Whenever Ghost Ark becomes crewed, each artifact creature card in your graveyard gains unearth {3} until end of turn.Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) Artifact - Vehicle 4.0 4 3/3 40K 1 Ghyrson Starn, Kelermorph Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)Three Autostubs — Whenever another source you control deals exactly 1 damage to a permanent or player, Ghyrson Starn, Kelermorph deals 2 damage to that permanent or player. R U Legendary Creature - Tyranid Human 3.0 1UR 3/2 40K 2 Gilded Lotus {T}: Add three mana of any one color. Artifact 5.0 5 40K 1 Go for the Throat Destroy target nonartifact creature. B Instant 2.0 1B 40K 3 Goliath Truck Stowage — Whenever Goliath Truck attacks, put two +1/+1 counters on another target attacking creature.Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) Artifact - Vehicle 4.0 4 4/4 40K 1 Great Unclean One Reverberating Summons — At the beginning of your end step, each opponent loses 2 life. Then for each opponent who has less life than you, create a 1/3 black Demon creature token named Plaguebearer of Nurgle. B Creature - Demon 5.0 4B 4/5 40K 2 Grey Knight Paragon FlashRites of Banishment — When Grey Knight Paragon enters the battlefield, destroy target attacking creature. If that creature is a Demon, exile it instead. W Creature - Astartes Knight 5.0 4W 4/4 40K 2 Hardened Scales If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead. G Enchantment 1.0 G 40K 1 Harrow As an additional cost to cast this spell, sacrifice a land.Search your library for up to two basic land cards, put them onto the battlefield, then shuffle. G Instant 3.0 2G 40K 3 Haruspex Rapacious Hunger — Whenever another creature dies, put a +1/+1 counter on Haruspex.Devouring Monster — {T}, Remove X +1/+1 counters from Haruspex: Add X mana of any one color. G Creature - Tyranid 4.0 3G 2/2 40K 2 Hedron Archive {T}: Add {C}{C}.{2}, {T}, Sacrifice Hedron Archive: Draw two cards. Artifact 4.0 4 40K 1 Helbrute HasteSarcophagus — You may cast Helbrute from your graveyard by exiling another creature card from your graveyard in addition to paying its other costs. B R Artifact Creature - Astartes Dreadnought 5.0 3BR 5/4 40K 2 Herald of Slaanesh Locus of Slaanesh — Demon spells you cast cost {2} less to cast.Other Demons you control have haste. R Creature - Demon 3.0 2R 2/2 40K 2 Herald's Horn As Herald's Horn enters the battlefield, choose a creature type.Creature spells you cast of the chosen type cost {1} less to cast.At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand. Artifact 3.0 3 40K 1 Heralds of Tzeentch FlyingCascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) U Creature - Demon 5.0 4U 3/3 40K 2 Hexmark Destroyer Multi-threat Eliminator — Hexmark Destroyer can't be blocked except by six or more creatures.Unearth {4}{B}{B} ({4}{B}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) B Artifact Creature - Necron 6.0 4BB 6/6 40K 2 Hierophant Bio-Titan Frenzied Metabolism — As an additional cost to cast this spell, you may remove any number of +1/+1 counters from among creatures you control. This spell costs {2} less to cast for each counter removed this way.Vigilance, reach, ward {2}Titanic — Hierophant Bio-Titan can't be blocked by creatures with power 2 or less. G Creature - Tyranid 12.0 10GG 12/12 40K 2 Hormagaunt Horde Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)Endless Swarm — Whenever a land enters the battlefield under your control, you may pay {2}{G}. If you do, return Hormagaunt Horde from your graveyard to your hand. G Creature - Tyranid 1.0 XG 1/1 40K 2 Hour of Reckoning Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)Destroy all nontoken creatures. W Sorcery 7.0 4WWW 40K 3 Hull Breach Choose one —• Destroy target artifact.• Destroy target enchantment.• Destroy target artifact and target enchantment. G R Sorcery 2.0 RG 40K 3 Icon of Ancestry As Icon of Ancestry enters the battlefield, choose a creature type.Creatures you control of the chosen type get +1/+1.{3}, {T}: Look at the top three cards of your library. You may reveal a creature card of the chosen type from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Artifact 3.0 3 40K 1 Illuminor Szeras Secrets of the Soul — {T}, Sacrifice another creature: Add an amount of {B} equal to the sacrificed creature's mana value. B Legendary Artifact Creature - Necron 3.0 2B 3/3 40K 2 Imotekh the Stormlord Phaeron — Whenever one or more artifact cards leave your graveyard, create two 2/2 black Necron Warrior artifact creature token.Grand Strategist — At the beginning of combat on your turn, another target artifact creature you control gets +2/+2 and gains menace until end of turn. B Legendary Artifact Creature - Necron 4.0 2BB 3/3 40K 2 Imotekh the Stormlord Phaeron — Whenever one or more artifact cards leave your graveyard, create two 2/2 black Necron Warrior artifact creature token.Grand Strategist — At the beginning of combat on your turn, another target artifact creature you control gets +2/+2 and gains menace until end of turn. B Legendary Artifact Creature - Necron 4.0 2BB 3/3 40K 2 Inquisitor Eisenhorn You may reveal the first card you draw each turn as you draw it. Whenever you reveal an instant or sorcery card this way, create Cherubael, a legendary 4/4 black Demon creature token with flying.Whenever Inquisitor Eisenhorn deals combat damage to a player, investigate that many times. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") B U Legendary Creature - Human Inquisitor 4.0 2UB 2/3 40K 2 Inquisitor Greyfax VigilanceUnquestionable Wisdom — Other creatures you control get +1/+0 and have vigilance.Hunt for Heresy — {1}, {T}: Tap target creature an opponent controls. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") B U W Legendary Creature - Human Inquisitor 4.0 1WUB 3/3 40K 2 Inquisitor Greyfax VigilanceUnquestionable Wisdom — Other creatures you control get +1/+0 and have vigilance.Hunt for Heresy — {1}, {T}: Tap target creature an opponent controls. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") B U W Legendary Creature - Human Inquisitor 4.0 1WUB 3/3 40K 2 Inquisitor Greyfax VigilanceUnquestionable Wisdom — Other creatures you control get +1/+0 and have vigilance.Hunt for Heresy — {1}, {T}: Tap target creature an opponent controls. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") B U W Legendary Creature - Human Inquisitor 4.0 1WUB 3/3 40K 2 Inquisitor Greyfax VigilanceUnquestionable Wisdom — Other creatures you control get +1/+0 and have vigilance.Hunt for Heresy — {1}, {T}: Tap target creature an opponent controls. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") B U W Legendary Creature - Human Inquisitor 4.0 1WUB 3/3 40K 2 Inquisitorial Rosette Inquisition Agents — Whenever equipped creature attacks, create a 2/2 white Astartes Warrior creature token with vigilance that's attacking. Then attacking creatures gain menace until end of turn.Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) Artifact - Equipment 2.0 2 40K 1 Inspiring Call Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. G Instant 3.0 2G 40K 3 Island ({T}: Add {U}.) Basic Land - Island 0.0 40K 0 Island ({T}: Add {U}.) Basic Land - Island 0.0 40K 0 Island ({T}: Add {U}.) Basic Land - Island 0.0 40K 0 Keeper of Secrets First strike, hasteSymphony of Pain — Whenever you cast a spell from anywhere other than your hand, Keeper of Secrets deals damage equal to that spell's mana value to target opponent. R Creature - Demon 6.0 5R 6/4 40K 2 Khârn the Betrayer Berzerker — Khârn the Betrayer attacks or blocks each combat if able.Sigil of Corruption — When you lose control of Khârn the Betrayer, draw two cards.The Betrayer — If damage would be dealt to Khârn the Betrayer, prevent that damage and an opponent of your choice gains control of it. R Legendary Creature - Astartes Berserker 4.0 3R 5/1 40K 2 Kill! Maim! Burn! Choose one or more —• Destroy target artifact.• Destroy target creature.• Kill! Maim! Burn! deals 3 damage to target player. B R Instant 5.0 3BR 40K 3 Knight Paladin TrampleRapid-fire Battle Cannon — When Knight Paladin enters the battlefield, it deals 4 damage to each opponent.Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) Artifact - Vehicle 5.0 5 6/6 40K 1 Knight Rampager TrampleFrenzied Rampage — At the beginning of combat on your turn, choose an opponent at random. Knight Rampager attacks that player this combat if able.When Knight Rampager dies, it deals 4 damage to target opponent chosen at random. R Artifact Creature - Knight 5.0 4R 6/5 40K 2 Launch the Fleet Strive — This spell costs {1} more to cast for each target beyond the first.Until end of turn, any number of target creatures each gain "Whenever this creature attacks, create a 1/1 white Soldier creature token that's tapped and attacking." W Sorcery 1.0 W 40K 3 Let the Galaxy Burn Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)Let the Galaxy Burn deals X plus 2 damage to each creature that didn't enter the battlefield this turn. R Sorcery 6.0 X5R 40K 3 Lictor FlashPheromone Trail — When Lictor enters the battlefield, if a creature entered the battlefield under an opponent's control this turn, create a 3/3 green Tyranid Warrior creature token with trample. G Creature - Tyranid 4.0 3G 3/3 40K 2 Living Death Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield. B Sorcery 5.0 3BB 40K 3 Lokhust Heavy Destroyer FlyingEnmitic Exterminator — When Lokhust Heavy Destroyer enters the battlefield, each player sacrifices a creature.Unearth {5}{B}{B}{B} ({5}{B}{B}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) B Artifact Creature - Necron 4.0 1BBB 3/2 40K 2 Lord of Change Flying, ward {3}Architect of Deception — When Lord of Change enters the battlefield, draw three cards. U Creature - Demon 7.0 6U 6/6 40K 2 Lucius the Eternal HasteArmor of Shrieking Souls — When Lucius the Eternal dies, exile it and choose target creature an opponent controls. When that creature leaves the battlefield, return Lucius the Eternal from exile to the battlefield under its owner's control. B R Legendary Creature - Astartes Warrior 5.0 3BR 5/3 40K 2 Lychguard Guardian Patrols — {3}{B}, Sacrifice Lychguard: Return all legendary creature cards from your graveyard to your hand. B Artifact Creature - Necron 3.0 2B 2/3 40K 2 Magnus the Red FlyingUnearthly Power — Instant and sorcery spells you cast cost {1} less to cast for each creature token you control.Blade of Magnus — Whenever Magnus the Red deals combat damage to a player, create a 3/3 red Spawn creature token. R U Legendary Creature - Demon Primarch 5.0 3UR 4/5 40K 2 Magus Lucea Kane Spiritual Leader — At the beginning of combat on your turn, put a +1/+1 counter on target creature.Psychic Stimulus — {T}: Add {C}{C}. When you next cast a spell with {X} in its mana cost or activate an ability with {X} in its activation cost this turn, copy that spell or ability. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.) G R U Legendary Creature - Human Tyranid Wizard 4.0 1GUR 1/1 40K 2 Magus Lucea Kane Spiritual Leader — At the beginning of combat on your turn, put a +1/+1 counter on target creature.Psychic Stimulus — {T}: Add {C}{C}. When you next cast a spell with {X} in its mana cost or activate an ability with {X} in its activation cost this turn, copy that spell or ability. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.) G R U Legendary Creature - Human Tyranid Wizard 4.0 1GUR 1/1 40K 2 Malanthrope FlyingScavenge the Dead — When Malanthrope enters the battlefield, exile target player's graveyard. Put a +1/+1 counter on Malanthrope for each creature card exiled this way. G U Creature - Tyranid 3.0 1GU 2/2 40K 2 Mandate of Abaddon Choose target creature you control. Destroy all creatures with power less than that creature's power. B Sorcery 4.0 3B 40K 3 Marneus Calgar Double strikeMaster Tactician — Whenever one or more tokens enter the battlefield under your control, draw a card.Chapter Master — {6}: Create two 2/2 white Astartes Warrior creature tokens with vigilance. B U W Legendary Creature - Astartes Warrior 5.0 2WUB 3/5 40K 2 Marneus Calgar Double strikeMaster Tactician — Whenever one or more tokens enter the battlefield under your control, draw a card.Chapter Master — {6}: Create two 2/2 white Astartes Warrior creature tokens with vigilance. B U W Legendary Creature - Astartes Warrior 5.0 2WUB 3/5 40K 2 Martial Coup Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures. W Sorcery 2.0 XWW 40K 3 Mask of Memory Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card.Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) Artifact - Equipment 2.0 2 40K 1 Mawloc Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)Terror from the Deep — When Mawloc enters the battlefield, it fights up to one target creature an opponent controls. If that creature would die this turn, exile it instead. G R Creature - Tyranid 2.0 XRG 2/2 40K 2 Memorial to Glory Memorial to Glory enters the battlefield tapped.{T}: Add {W}.{3}{W}, {T}, Sacrifice Memorial to Glory: Create two 1/1 white Soldier creature tokens. Land 0.0 40K 1 0 Mind Stone {T}: Add {C}.{1}, {T}, Sacrifice Mind Stone: Draw a card. Artifact 2.0 2 40K 1 Mind Stone {T}: Add {C}.{1}, {T}, Sacrifice Mind Stone: Draw a card. Artifact 2.0 2 40K 1 Molten Slagheap {T}: Add {C}.{1}, {T}: Put a storage counter on Molten Slagheap.{1}, Remove X storage counters from Molten Slagheap: Add X mana in any combination of {B} and/or {R}. Land 0.0 40K 0 Mortarion, Daemon Primarch FlyingPrimarch of the Death Guard — At the beginning of your end step, you may pay {X}. If you do, create X 2/2 black Astartes Warrior creature tokens with menace. X can't be greater than the amount of life you lost this turn. B Legendary Creature - Demon Primarch 6.0 5B 5/6 40K 2 Mortify Destroy target creature or enchantment. B W Instant 3.0 1WB 40K 3 Mountain ({T}: Add {R}.) Basic Land - Mountain 0.0 40K 0 Mountain ({T}: Add {R}.) Basic Land - Mountain 0.0 40K 0 Mutalith Vortex Beast TrampleWarp Vortex — When Mutalith Vortex Beast enters the battlefield, flip a coin for each opponent you have. For each flip you win, draw a card. For each flip you lose, Mutalith Vortex Beast deals 3 damage to that player. R U Creature - Mutant Beast 6.0 4UR 6/6 40K 2 Mutilate All creatures get -1/-1 until end of turn for each Swamp you control. B Sorcery 4.0 2BB 40K 3 Myriad Landscape Myriad Landscape enters the battlefield tapped.{T}: Add {C}.{2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle. Land 0.0 40K 1 0 Mystic Forge You may look at the top card of your library any time.You may cast artifact spells and colorless spells from the top of your library.{T}, Pay 1 life: Exile the top card of your library. Artifact 4.0 4 40K 1 Necron Deathmark FlashSynaptic Disintegrator — When Necron Deathmark enters the battlefield, destroy up to one target creature and target player mills three cards. B Artifact Creature - Necron 5.0 3BB 5/3 40K 2 Necron Monolith Flying, indestructibleEternity Gate — Whenever Necron Monolith attacks, mill three cards. For each creature card milled this way, create a 2/2 black Necron Warrior artifact creature token.Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.) Artifact - Vehicle 7.0 7 7/7 40K 1 Necron Overlord Relentless Mind — {X}, {T}, Tap X untapped artifacts you control: Target opponent loses X life. B Artifact Creature - Necron Noble 4.0 2BB 2/5 40K 2 New Horizons Enchant landWhen New Horizons enters the battlefield, put a +1/+1 counter on target creature you control.Enchanted land has "{T}: Add two mana of any one color." G Enchantment - Aura 3.0 2G 40K 1 Nexos Strategic Coordinator — Basic lands you control have "{T}: Add {C}{C}. Spend this mana only on costs that contain {X}." G Creature - Human Tyranid Advisor 2.0 1G 2/2 40K 2 Neyam Shai Murad Rogue Trader — Whenever Neyam Shai Murad deals combat damage to a player, you may have that player return target permanent card from their graveyard to their hand. If you do, that player choses a permanent card in your graveyard, then you put it onto the battlefield under your control. B W Legendary Creature - Human Rogue 4.0 2WB 3/3 40K 2 Night Scythe FlyingInvasion Beams — When Night Scythe enters the battlefield, create a 2/2 black Necron Warrior artifact creature token.Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) Artifact - Vehicle 3.0 3 3/1 40K 1 Noise Marine Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)Sonic Blaster — When Noise Marine enters the battlefield, it deals damage equal to the number of spells you've cast this turn to any target. R Creature - Astartes Warrior 5.0 4R 3/2 40K 2 Nurgle's Conscription Put target creature card from an opponent's graveyard onto the battlefield tapped under your control, then exile that player's graveyard. B Instant 5.0 4B 40K 3 Nurgle's Rot Enchant creature an opponent controlsWhen enchanted creature dies, return Nurgle's Rot to its owner's hand and you create a 1/3 black Demon creature token named Plaguebearer of Nurgle. B Enchantment - Aura 1.0 B 40K 1 Old One Eye TrampleOther creatures you control have trample.When Old One Eye enters the battlefield, create a 5/5 green Tyranid creature token.Fast Healing — At the beginning of your precombat main phase, you may discard two cards. If you do, return Old One Eye from your graveyard to your hand. G Legendary Creature - Tyranid 6.0 5G 6/6 40K 2 Opal Palace {T}: Add {C}.{1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game. Land 0.0 40K 0 Out of the Tombs At the beginning of your upkeep, put two eon counters on Out of the Tombs, then mill cards equal to the number of eon counters on it.If you would draw a card while your library has no cards in it, instead return a creature card from your graveyard to the battlefield. If you can't, you lose the game. B Enchantment 3.0 2B 40K 1 Overgrowth Enchant landWhenever enchanted land is tapped for mana, its controller adds an additional {G}{G}. G Enchantment - Aura 3.0 2G 40K 1 Past in Flames Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.Flashback {4}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) R Sorcery 4.0 3R 40K 3 Path of Ancestry Path of Ancestry enters the battlefield tapped.{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) Land 0.0 40K 1 0 Pink Horror Coruscating Flames — Whenever you cast an instant or sorcery spell, Pink Horror deals 2 damage to any target.Split — When Pink Horror dies, create two 2/2 blue and red Demon Horror creature tokens named Blue Horror with "Whenever you cast an instant or sorcery spell, this creature deals 1 damage to any target." R U Creature - Demon Horror 5.0 3UR 4/4 40K 2 Plague Drone FlyingRot Fly — If an opponent would gain life, that player loses that much life instead. B Creature - Demon 4.0 3B 3/3 40K 2 Plains ({T}: Add {W}.) Basic Land - Plains 0.0 40K 0 Plasmancer FlyingDynastic Advisor — When Plasmancer enters the battlefield, search your library for a basic Swamp card, reveal it, put it into your hand, then shuffle. B Artifact Creature - Necron Wizard 4.0 2BB 3/3 40K 2 Polluted Mire Polluted Mire enters the battlefield tapped.{T}: Add {B}.Cycling {2} ({2}, Discard this card: Draw a card.) Land 0.0 40K 1 0 Port Town As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped.{T}: Add {W} or {U}. Land 0.0 40K 1 0 Poxwalkers DeathtouchCurse of the Walking Pox — Whenever you cast a spell from anywhere other than your hand, return Poxwalkers from your graveyard to the battlefield tapped. B Creature - Zombie 3.0 2B 3/1 40K 2 Prairie Stream ({T}: Add {W} or {U}.)Prairie Stream enters the battlefield tapped unless you control two or more basic lands. Land - Plains Island 0.0 40K 1 0 Primaris Chaplain Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)Rosarius — Whenever Primaris Chaplain attacks, it gains indestructible until end of turn. B W Creature - Astartes Cleric 4.0 2WB 3/3 40K 2 Primaris Eliminator When Primaris Eliminator enters the battlefield, choose one —• Executioner Round — Destroy target creature.• Hyperfang Round — Creatures target player controls get -2/-2 until end of turn. B Creature - Astartes Warrior 5.0 4B 3/2 40K 2 Psychomancer FlyingHarbinger of Despair — Whenever Psychomancer or another nontoken artifact you control is put into a graveyard from the battlefield or is put into exile from the battlefield, target opponent loses 1 life and you gain 1 life. B Artifact Creature - Necron Wizard 2.0 1B 1/1 40K 2 Purestrain Genestealer Purestrain Genestealer enters the battlefield with two +1/+1 counters on it.Vanguard Species — Whenever Purestrain Genestealer attacks, you may remove a +1/+1 counter from it. If you do, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. G Creature - Tyranid 3.0 2G 1/1 40K 2 Rampant Growth Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. G Sorcery 2.0 1G 40K 3 Ravener FlashRavenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)When Ravener enters the battlefield, target creature attacks target opponent this turn if able. G U Creature - Tyranid 2.0 XGU 0/0 40K 2 Reaver Titan Void Shields — Protection from mana value 3 or less.Gatling Blaster — Whenever Reaver Titan attacks, it deals 5 damage to each opponent.Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.) Artifact - Vehicle 7.0 7 10/10 40K 1 Reconnaissance Mission Whenever a creature you control deals combat damage to a player, you may draw a card.Cycling {2} ({2}, Discard this card: Draw a card.) U Enchantment 4.0 2UU 40K 1 Redemptor Dreadnought Fallen Warrior — As an additional cost to cast this spell, you may exile a creature card from your graveyard.TramplePlasma Incinerator — Whenever Redemptor Dreadnought attacks, if a card is exiled with it, it gets +X/+X until end of turn, where X is the power of the exiled card. Artifact Creature - Astartes Dreadnought 5.0 5 4/4 40K 2 Reliquary Tower You have no maximum hand size.{T}: Add {C}. Land 0.0 40K 0 Resurrection Orb Equipped creature has lifelink.Whenever equipped creature dies, return that card to the battlefield under its owner's control at the beginning of the next end step.Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.) Artifact - Equipment 2.0 2 40K 1 Reverberate Copy target instant or sorcery spell. You may choose new targets for the copy. R Instant 2.0 RR 40K 3 Royal Warden Phalanx Commander — When Royal Warden enters the battlefield, create two tapped 2/2 black Necron Warrior artifact creature tokens.Unearth {3}{B} ({3}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) B Artifact Creature - Necron 5.0 3BB 3/2 40K 2 Rugged Highlands Rugged Highlands enters the battlefield tapped.When Rugged Highlands enters the battlefield, you gain 1 life.{T}: Add {R} or {G}. Land 0.0 40K 1 0 Sanguinary Priest LifelinkBlood Chalice — Whenever another creature you control dies, Sanguinary Priest deals 1 damage to any target. B Creature - Astartes Cleric 4.0 3B 2/4 40K 2 Sautekh Immortal FlashElite Troops — Sautekh Immortal enters the battlefield with a +1/+1 counter on it for each creature that died this turn. B Artifact Creature - Necron 3.0 2B 2/2 40K 2 Sceptre of Eternal Glory {T}: Add one mana of any color.{T}: Add three mana of any one color. Activate only if you control three or more lands with the same name. Legendary Artifact 4.0 4 40K 1 Scoured Barrens Scoured Barrens enters the battlefield tapped.When Scoured Barrens enters the battlefield, you gain 1 life.{T}: Add {W} or {B}. Land 0.0 40K 1 0 Screamer-Killer TrampleBio-Plasmic Scream — Whenever you cast a creature spell with mana value 5 or greater, Screamer-Killer deals 5 damage to any target. R Creature - Tyranid 5.0 4R 5/5 40K 2 Sculpting Steel You may have Sculpting Steel enter the battlefield as a copy of any artifact on the battlefield. Artifact 3.0 3 40K 1 Seeker of Slaanesh HasteAllure of Slaanesh — Each opponent must attack with at least one creature each combat if able. R Creature - Demon 4.0 3R 3/3 40K 2 Shadow in the Warp The first creature spell you cast each turn costs {2} less to cast.Whenever an opponent casts their first noncreature spell each turn, Shadow in the Warp deals 2 damage to that player. G R Enchantment 3.0 1RG 40K 1 Shard of the Nightbringer FlyingDrain Life — When Shard of the Nightbringer enters the battlefield, if you cast it, target opponent loses half their life, rounded up. You gain life equal to the life lost this way. B Creature - C'tan 8.0 5BBB 8/8 40K 2 Shard of the Void Dragon FlyingSphere of the Void Dragon — Whenever Shard of the Void Dragon attacks, each opponent sacrifices a nonland permanent.Matter Absorption — Whenever an artifact is put into a graveyard from the battlefield or is put into exile from the battlefield, put two +1/+1 counters on Shard of the Void Dragon. B Creature - C'tan 7.0 4BBB 7/7 40K 2 Sicarian Infiltrator FlashSquad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)Benediction of the Omnissiah — When Sicarian Infiltrator enters the battlefield, draw a card. U Artifact Creature - Human Soldier 3.0 2U 1/2 40K 2 Sister Hospitaller Medicus Ministorum — When Sister Hospitaller enters the battlefield, return target creature card from your graveyard to the battlefield. You gain life equal to its mana value. B W Creature - Human Cleric 6.0 4WB 3/2 40K 2 Sister Repentia Martyrdom — When Sister Repentia dies, you gain 2 life and draw two cards.Miracle {W}{B} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) B W Creature - Human Warrior 5.0 3WB 5/1 40K 2 Sister of Silence FlashPsychic Abomination — When Sister of Silence enters the battlefield, counter target instant spell, sorcery spell, activated ability, or triggered ability. U Creature - Human Knight 5.0 4U 3/3 40K 2 Skorpekh Destroyer DeathtouchHyperphase Threshers — Whenever an artifact enters the battlefield under your control, Skorpekh Destroyer gains first strike until end of turn. B Artifact Creature - Necron 4.0 2BB 4/2 40K 2 Skorpekh Lord MenaceCommand Protocols — Other artifact creatures you control get +1/+0 and have menace.Unearth {2}{B} ({2}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) B Artifact Creature - Necron Noble 3.0 2B 3/2 40K 2 Skullclamp Equipped creature gets +1/-1.Whenever equipped creature dies, draw two cards.Equip {1} Artifact - Equipment 1.0 1 40K 1 Skycloud Expanse {1}, {T}: Add {W}{U}. Land 0.0 40K 0 Sloppity Bilepiper Jolly Gutpipes — {2}, {T}, Sacrifice a creature: The next creature spell you cast this turn has cascade. (When you cast your next creature spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) B Creature - Demon 4.0 3B 3/3 40K 2 Sol Ring {T}: Add {C}{C}. Artifact 1.0 1 40K 1 Sol Ring {T}: Add {C}{C}. Artifact 1.0 1 40K 1 Sol Ring {T}: Add {C}{C}. Artifact 1.0 1 40K 1 Sol Ring {T}: Add {C}{C}. Artifact 1.0 1 40K 1 Space Marine Devastator Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)Grav-cannon — When Space Marine Devastator enters the battlefield, destroy up to one target artifact or enchantment. W Creature - Astartes Warrior 4.0 3W 3/3 40K 2 Space Marine Scout First strike, vigilanceConcealed Position — When Space Marine Scout enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle. W Creature - Astartes Scout 3.0 2W 2/1 40K 2 Sporocyst Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)DefenderSpore Chimney — When Sporocyst enters the battlefield, search your library for up to X basic land cards, put them onto the battlefield tapped, then shuffle. G Creature - Tyranid 1.0 XXG 0/0 40K 2 Starstorm Starstorm deals X damage to each creature.Cycling {3} ({3}, Discard this card: Draw a card.) R Instant 2.0 XRR 40K 3 Sunken Hollow ({T}: Add {U} or {B}.)Sunken Hollow enters the battlefield tapped unless you control two or more basic lands. Land - Island Swamp 0.0 40K 1 0 Swamp ({T}: Add {B}.) Basic Land - Swamp 0.0 40K 0 Swamp ({T}: Add {B}.) Basic Land - Swamp 0.0 40K 0 Swamp ({T}: Add {B}.) Basic Land - Swamp 0.0 40K 0 Swamp ({T}: Add {B}.) Basic Land - Swamp 0.0 40K 0 Swamp ({T}: Add {B}.) Basic Land - Swamp 0.0 40K 0 Swiftwater Cliffs Swiftwater Cliffs enters the battlefield tapped.When Swiftwater Cliffs enters the battlefield, you gain 1 life.{T}: Add {U} or {R}. Land 0.0 40K 1 0 Swords to Plowshares Exile target creature. Its controller gains life equal to its power. W Instant 1.0 W 40K 3 Szarekh, the Silent King FlyingMy Will Be Done — Whenever Szarekh, the Silent King attacks, mill three cards. You may put an artifact creature card or Vehicle card from among the cards milled this way into your hand. B Legendary Artifact Creature - Necron 4.0 1BBB 3/4 40K 2 Szarekh, the Silent King FlyingMy Will Be Done — Whenever Szarekh, the Silent King attacks, mill three cards. You may put an artifact creature card or Vehicle card from among the cards milled this way into your hand. B Legendary Artifact Creature - Necron 4.0 1BBB 3/4 40K 2 Szarekh, the Silent King FlyingMy Will Be Done — Whenever Szarekh, the Silent King attacks, mill three cards. You may put an artifact creature card or Vehicle card from among the cards milled this way into your hand. B Legendary Artifact Creature - Necron 4.0 1BBB 3/4 40K 2 Szarekh, the Silent King FlyingMy Will Be Done — Whenever Szarekh, the Silent King attacks, mill three cards. You may put an artifact creature card or Vehicle card from among the cards milled this way into your hand. B Legendary Artifact Creature - Necron 4.0 1BBB 3/4 40K 2 Talisman of Creativity {T}: Add {C}.{T}: Add {U} or {R}. Talisman of Creativity deals 1 damage to you. Artifact 2.0 2 40K 1 Talisman of Dominance {T}: Add {C}.{T}: Add {U} or {B}. Talisman of Dominance deals 1 damage to you. Artifact 2.0 2 40K 1 Talisman of Dominance {T}: Add {C}.{T}: Add {U} or {B}. Talisman of Dominance deals 1 damage to you. Artifact 2.0 2 40K 1 Talisman of Hierarchy {T}: Add {C}.{T}: Add {W} or {B}. Talisman of Hierarchy deals 1 damage to you. Artifact 2.0 2 40K 1 Talisman of Indulgence {T}: Add {C}.{T}: Add {B} or {R}. Talisman of Indulgence deals 1 damage to you. Artifact 2.0 2 40K 1 Talisman of Progress {T}: Add {C}.{T}: Add {W} or {U}. Talisman of Progress deals 1 damage to you. Artifact 2.0 2 40K 1 Tallyman of Nurgle LifelinkThe Seven-fold Chant — At the beginning of your end step, if a creature died this turn, you draw a card and you lose 1 life. If seven or more creatures died this turn, instead you draw seven cards and you lose 7 life. B Creature - Astartes Warrior 3.0 2B 2/3 40K 2 Technomancer When Technomancer enters the battlefield, mill three cards, then return any number of artifact creature cards with total mana value 6 or less from your graveyard to the battlefield. B Artifact Creature - Necron Wizard 7.0 5BB 5/1 40K 2 Temple of Abandon Temple of Abandon enters the battlefield tapped.When Temple of Abandon enters the battlefield, scry 1.{T}: Add {R} or {G}. Land 0.0 40K 1 0 Temple of Epiphany Temple of Epiphany enters the battlefield tapped.When Temple of Epiphany enters the battlefield, scry 1.{T}: Add {U} or {R}. Land 0.0 40K 1 0 Temple of Mystery Temple of Mystery enters the battlefield tapped.When Temple of Mystery enters the battlefield, scry 1.{T}: Add {G} or {U}. Land 0.0 40K 1 0 Temple of the False God {T}: Add {C}{C}. Activate only if you control five or more lands. Land 0.0 40K 0 Termagant Swarm Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)Death Frenzy — When Termagant Swarm dies, create a number of 1/1 green Tyranid creature tokens equal to Termagant Swarm's power. G Creature - Tyranid 1.0 XG 0/0 40K 2 Terramorphic Expanse {T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Land 0.0 40K 0 Tervigon Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)TrampleSpawn Termagants — Whenever Tervigon deals combat damage to a player, create that many 1/1 green Tyranid creature tokens. G Creature - Tyranid 2.0 X1G 0/0 40K 2 The First Tyrannic War (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — You may put a creature card from your hand onto the battlefield. If its mana cost contains {X}, it enters the battlefield with a number of +1/+1 counters on it equal to the number of lands you control.II, III — Double the number of each kind of counter on target creature you control. G R U Enchantment - Saga 5.0 2GUR 40K 1 The Flesh Is Weak When The Flesh Is Weak enters the battlefield, put a +1/+1 counter on each creature you control.Creatures you control with +1/+1 counters on them are artifacts in addition to their other types.Nonartifact creatures get -1/-1. B U W Enchantment 5.0 2WUB 40K 1 The Golden Throne Arcane Life-support — If you would lose the game, instead exile The Golden Throne and your life total becomes 1.A Thousand Souls Die Every Day — {T}, Sacrifice a creature: Add three mana in any combination of colors. Legendary Artifact 4.0 4 40K 1 The Horus Heresy (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — For each opponent, gain control of up to one target nonlegendary creature that player controls for as long as The Horus Heresy remains on the battlefield.II — Draw a card for each creature you control but don't own.III — Starting with you, each player chooses a creature. Destroy each creature chosen this way. B R U Enchantment - Saga 6.0 3UBR 40K 1 The Lost and the Damned Whenever a land enters the battlefield under your control from anywhere other than your hand or you cast a spell from anywhere other than your hand, create 3/3 red Spawn creature token. R U Enchantment 3.0 1UR 40K 1 The Red Terror Advanced Species — Whenever a red source you control deals damage to one or more permanents and/or players, put a +1/+1 counter on The Red Terror. R Legendary Creature - Tyranid 4.0 3R 4/3 40K 2 The Ruinous Powers At the beginning of your upkeep, choose an opponent at random. Exile the top card of that player's library. Until end of turn, you may play that card and you may spend mana as though it were mana of any color to cast it. When you cast a spell this way, its owner loses life equal to its mana value. B R Enchantment 4.0 2BR 40K 1 The Swarmlord Rapid Regeneration — The Swarmlord enters the battlefield with two +1/+1 counters on it for each time you've cast your commander from the command zone this game.Xenos Cunning — Whenever a creature you control with a counter on it dies, draw a card. G R U Legendary Creature - Tyranid 6.0 3GUR 5/5 40K 2 The Swarmlord Rapid Regeneration — The Swarmlord enters the battlefield with two +1/+1 counters on it for each time you've cast your commander from the command zone this game.Xenos Cunning — Whenever a creature you control with a counter on it dies, draw a card. G R U Legendary Creature - Tyranid 6.0 3GUR 5/5 40K 2 The Swarmlord Rapid Regeneration — The Swarmlord enters the battlefield with two +1/+1 counters on it for each time you've cast your commander from the command zone this game.Xenos Cunning — Whenever a creature you control with a counter on it dies, draw a card. G R U Legendary Creature - Tyranid 6.0 3GUR 5/5 40K 2 The Swarmlord Rapid Regeneration — The Swarmlord enters the battlefield with two +1/+1 counters on it for each time you've cast your commander from the command zone this game.Xenos Cunning — Whenever a creature you control with a counter on it dies, draw a card. G R U Legendary Creature - Tyranid 6.0 3GUR 5/5 40K 2 The War in Heaven (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — You draw three cards and you lose 3 life.II — Mill three cards.III — Choose up to three target creature cards with total mana value 8 or less in your graveyard. Return each of them to the battlefield with a necrodermis counter on it. They're artifacts in addition to their other types. B Enchantment - Saga 6.0 3BBB 40K 1 Their Name Is Death Destroy all nonartifact creatures. B Sorcery 6.0 3BBB 40K 3 Their Number Is Legion Create X tapped 2/2 black Necron Warrior artifact creature tokens, then you gain life equal to the number of artifacts you control. Exile Their Number Is Legion.You may cast Their Number Is Legion from your graveyard. B Sorcery 4.0 XBBBB 40K 3 Thornwood Falls Thornwood Falls enters the battlefield tapped.When Thornwood Falls enters the battlefield, you gain 1 life.{T}: Add {G} or {U}. Land 0.0 40K 1 0 Thought Vessel You have no maximum hand size.{T}: Add {C}. Artifact 2.0 2 40K 1 Thunderhawk Gunship FlyingWhen Thunderhawk Gunship enters the battlefield, create two 2/2 white Astartes Warrior creature tokens with vigilance.Whenever Thunderhawk Gunship attacks, attacking creatures you control gain flying until end of turn.Crew 2 Artifact - Vehicle 6.0 6 6/6 40K 1 Thunderwolf Cavalry First strikeCrushing Teeth — Whenever Thunderwolf Cavalry deals combat damage to a player, put a +1/+1 counter on each other creature you control. W Creature - Astartes Warrior 5.0 4W 4/4 40K 2 Tomb Blade FlyingWhenever Tomb Blade deals combat damage to a player, that player loses life equal to the number of creatures they control unless they sacrifice a creature.Unearth {6}{B}{B} B Artifact Creature - Necron 6.0 4BB 5/4 40K 2 Tomb Fortress Tomb Fortress enters the battlefield tapped.{T}: Add {B}.{2}{B}{B}{B}, {T}, Exile Tomb Fortress: Mill four cards, then return a creature card from your graveyard to the battlefield. Activate only as a sorcery. Land 0.0 40K 1 0 Toxicrene Reach, deathtouchHypertoxic Miasma — All lands have "{T}: Add one mana of any color" and lose all other abilities. G Creature - Tyranid 4.0 3G 2/4 40K 2 Tranquil Cove Tranquil Cove enters the battlefield tapped.When Tranquil Cove enters the battlefield, you gain 1 life.{T}: Add {W} or {U}. Land 0.0 40K 1 0 Trazyn the Infinite DeathtouchPrismatic Gallery — As long as Trazyn the Infinite is on the battlefield, it has all activated abilities of all artifact cards in your graveyard. B Legendary Artifact Creature - Necron 6.0 4BB 4/6 40K 2 Triarch Praetorian FlyingDynastic Codes — When Triarch Praetorian enters the battlefield from a graveyard, you draw two cards and you lose 2 life.Unearth {4}{B} ({4}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) B Artifact Creature - Necron 2.0 1B 2/1 40K 2 Triarch Stalker Targeting Relay — At the beginning of combat on your turn, choose an opponent.Creatures attacking the last chosen player have menace. B Artifact Creature - Necron 5.0 3BB 4/5 40K 2 Triumph of Saint Katherine LifelinkPraesidium Protectiva — When Triumph of Saint Katherine dies, exile it and the top six cards of your library in a face-down pile. If you do, shuffle that pile and put it back on top of your library.Miracle {1}{W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) W Creature - Human Warrior 5.0 4W 5/5 40K 2 Trygon Prime Subterranean Assault — Whenever Trygon Prime attacks, put a +1/+1 counter on it and a +1/+1 counter on up to one other target attacking creature. That creature can't be blocked this turn. G U Creature - Tyranid 4.0 2GU 4/4 40K 2 Tyranid Harridan Flying, ward {4}Shrieking Gargoyles — Whenever Tyranid Harridan or another Tyranid you control deals combat damage to a player, create a 1/1 blue Tyranid Gargoyle creature token with flying. G U Creature - Tyranid 6.0 4GU 4/4 40K 2 Tyranid Invasion Create a number of 3/3 green Tyranid Warrior creature tokens with trample equal to the number of opponents you have. G Sorcery 4.0 3G 40K 3 Tyranid Prime Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)Synapse Creature — Other creatures you control have evolve. G U Creature - Tyranid 3.0 1GU 0/4 40K 2 Tyrant Guard Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)Shieldwall — Sacrifice Tyrant Guard: Creatures you control with counters on them gain hexproof and indestructible until end of turn. G Creature - Tyranid 3.0 X2G 3/3 40K 2 Tzaangor Shaman FlyingSorcerous Elixir — Whenever Tzaangor Shaman deals combat damage to a player, copy the next instant or sorcery spell you cast this turn when you cast it. You may choose new targets for the copy. R U Creature - Mutant Shaman 4.0 2UR 3/3 40K 2 Ultramarines Honour Guard Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)Other creatures you control get +1/+1. W Creature - Astartes Warrior 4.0 3W 2/2 40K 2 Unclaimed Territory As Unclaimed Territory enters the battlefield, choose a creature type.{T}: Add {C}.{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type. Land 0.0 40K 0 Unstable Obelisk {T}: Add {C}.{7}, {T}, Sacrifice Unstable Obelisk: Destroy target permanent. Artifact 3.0 3 40K 1 Utter End Exile target nonland permanent. B W Instant 4.0 2WB 40K 3 Vanguard Suppressor Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)FlyingSuppressing Fire — Whenever Vanguard Suppressor deals combat damage to a player, draw a card. U Creature - Astartes Warrior 4.0 3U 3/2 40K 2 Vault of Whispers (Vault of Whispers isn't a spell.){T}: Add {B}. Artifact Land 0.0 40K 0 Venomcrawler LifelinkDevourer of Souls — Whenever another creature dies, put a +1/+1 counter on Venomcrawler. B Artifact Creature - Demon 4.0 3B 2/2 40K 2 Venomthrope Flying, deathtouch, hexproof G U Creature - Tyranid 3.0 1GU 2/2 40K 2 Vexilus Praetor FlashVigilanceAegis of the Emperor — Commanders you control have protection from everything. W Creature - Custodes Warrior 4.0 3W 3/4 40K 2 Warstorm Surge Whenever a creature enters the battlefield under your control, it deals damage equal to its power to any target. R Enchantment 6.0 5R 40K 1 Wayfarer's Bauble {2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Artifact 1.0 1 40K 1 Wayfarer's Bauble {2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Artifact 1.0 1 40K 1 Winged Hive Tyrant Flying, hasteThe Will of the Hive Mind — Other creatures you control with counters on them have flying and haste. R U Creature - Tyranid 5.0 3UR 4/4 40K 2 Worn Powerstone Worn Powerstone enters the battlefield tapped.{T}: Add {C}{C}. Artifact 3.0 3 40K 1 1 Zephyrim Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)Flying, vigilanceMiracle {1}{W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) W Creature - Human Warrior 4.0 3W 3/3 40K 2 Zoanthrope Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)Flying, ward {2}Warp Blast — When Zoanthrope enters the battlefield, it deals X damage to any target. R U Creature - Tyranid 2.0 XUR 0/0 40K 2