AFR
Adventures in the Forgotten Realms
Expansion
2021-07-23
Bruenor Battlehammer
AFR
2RW
4.0
R
W
Legendary Creature - Dwarf Warrior
5/3
None
2
Each creature you control gets +2/+0 for each Equipment attached to it.You may pay {0} rather than pay the equip cost of the first equip ability you activate each turn.
Bruenor Battlehammer
AFR
2RW
4.0
R
W
Legendary Creature - Dwarf Warrior
5/3
None
2
Each creature you control gets +2/+0 for each Equipment attached to it.You may pay {0} rather than pay the equip cost of the first equip ability you activate each turn.
Cloister Gargoyle
AFR
2W
3.0
W
Artifact Creature - Gargoyle
0/4
None
2
When Cloister Gargoyle enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.)As long as you've completed a dungeon, Cloister Gargoyle gets +3/+0 and has flying.
Cloister Gargoyle
AFR
2W
3.0
W
Artifact Creature - Gargoyle
0/4
None
2
When Cloister Gargoyle enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.)As long as you've completed a dungeon, Cloister Gargoyle gets +3/+0 and has flying.
Drizzt Do'Urden
AFR
3GW
5.0
G
W
Legendary Creature - Elf Ranger
3/3
None
2
Double strikeWhen Drizzt Do'Urden enters the battlefield, create Guenhwyvar, a legendary 4/1 green Cat creature token with trample.Whenever a creature dies, if it had power greater than Drizzt's power, put a number of +1/+1 counters on Drizzt equal to the difference.
Drizzt Do'Urden
AFR
3GW
5.0
G
W
Legendary Creature - Elf Ranger
3/3
None
2
Double strikeWhen Drizzt Do'Urden enters the battlefield, create Guenhwyvar, a legendary 4/1 green Cat creature token with trample.Whenever a creature dies, if it had power greater than Drizzt's power, put a number of +1/+1 counters on Drizzt equal to the difference.
Dungeon Crawler
AFR
B
1.0
B
1
Creature - Zombie
2/1
None
2
Dungeon Crawler enters the battlefield tapped.Whenever you complete a dungeon, you may return Dungeon Crawler from your graveyard to your hand.
Ellywick Tumblestrum
AFR
2GG
4.0
G
Legendary Planeswalker - Ellywick
4
1
+1: Venture into the dungeon. (Enter the first room or advance to the next room.)−2: Look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. If it's legendary, you gain 3 life. Put the rest on the bottom of your library in a random order.−7: You get an emblem with "Creatures you control have trample and haste and get +2/+2 for each differently named dungeon you've completed."
Ellywick Tumblestrum
AFR
2GG
4.0
G
Legendary Planeswalker - Ellywick
4
1
+1: Venture into the dungeon. (Enter the first room or advance to the next room.)−2: Look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. If it's legendary, you gain 3 life. Put the rest on the bottom of your library in a random order.−7: You get an emblem with "Creatures you control have trample and haste and get +2/+2 for each differently named dungeon you've completed."
Evolving Wilds
AFR
0.0
Land
None
0
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Evolving Wilds
AFR
0.0
Land
None
0
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Flumph
AFR
1W
2.0
W
Creature - Jellyfish
0/4
None
2
Defender, flyingWhenever Flumph is dealt damage, you and target opponent each draw a card.
Flumph
AFR
1W
2.0
W
Creature - Jellyfish
0/4
None
2
Defender, flyingWhenever Flumph is dealt damage, you and target opponent each draw a card.
Forest
AFR
0.0
Basic Land - Forest
None
0
({T}: Add {G}.)
Forest
AFR
0.0
Basic Land - Forest
None
0
({T}: Add {G}.)
Forest
AFR
0.0
Basic Land - Forest
None
0
({T}: Add {G}.)
Forest
AFR
0.0
Basic Land - Forest
None
0
({T}: Add {G}.)
Gloom Stalker
AFR
2W
3.0
W
Creature - Dwarf Ranger
2/3
None
2
As long as you've completed a dungeon, Gloom Stalker has double strike.
Island
AFR
0.0
Basic Land - Island
None
0
({T}: Add {U}.)
Island
AFR
0.0
Basic Land - Island
None
0
({T}: Add {U}.)
Island
AFR
0.0
Basic Land - Island
None
0
({T}: Add {U}.)
Island
AFR
0.0
Basic Land - Island
None
0
({T}: Add {U}.)
Lolth, Spider Queen
AFR
3BB
5.0
B
Legendary Planeswalker - Lolth
4
1
Whenever a creature you control dies, put a loyalty counter on Lolth, Spider Queen.0: You draw a card and you lose 1 life.−3: Create two 2/1 black Spider creature tokens with menace and reach.−8: You get an emblem with "Whenever an opponent is dealt combat damage by one or more creatures you control, if that player lost less than 8 life this turn, they lose life equal to the difference."
Lolth, Spider Queen
AFR
3BB
5.0
B
Legendary Planeswalker - Lolth
4
1
Whenever a creature you control dies, put a loyalty counter on Lolth, Spider Queen.0: You draw a card and you lose 1 life.−3: Create two 2/1 black Spider creature tokens with menace and reach.−8: You get an emblem with "Whenever an opponent is dealt combat damage by one or more creatures you control, if that player lost less than 8 life this turn, they lose life equal to the difference."
Mountain
AFR
0.0
Basic Land - Mountain
None
0
({T}: Add {R}.)
Mountain
AFR
0.0
Basic Land - Mountain
None
0
({T}: Add {R}.)
Mountain
AFR
0.0
Basic Land - Mountain
None
0
({T}: Add {R}.)
Mountain
AFR
0.0
Basic Land - Mountain
None
0
({T}: Add {R}.)
Nadaar, Selfless Paladin
AFR
2W
3.0
W
Legendary Creature - Dragon Knight
3/3
None
2
VigilanceWhenever Nadaar, Selfless Paladin enters the battlefield or attacks, venture into the dungeon. (Enter the first room or advance to the next room.)Other creatures you control get +1/+1 as long as you've completed a dungeon.
Nadaar, Selfless Paladin
AFR
2W
3.0
W
Legendary Creature - Dragon Knight
3/3
None
2
VigilanceWhenever Nadaar, Selfless Paladin enters the battlefield or attacks, venture into the dungeon. (Enter the first room or advance to the next room.)Other creatures you control get +1/+1 as long as you've completed a dungeon.
Plains
AFR
0.0
Basic Land - Plains
None
0
({T}: Add {W}.)
Plains
AFR
0.0
Basic Land - Plains
None
0
({T}: Add {W}.)
Plains
AFR
0.0
Basic Land - Plains
None
0
({T}: Add {W}.)
Plains
AFR
0.0
Basic Land - Plains
None
0
({T}: Add {W}.)
Portable Hole
AFR
W
1.0
W
Artifact
None
1
When Portable Hole enters the battlefield, exile target nonland permanent an opponent controls with mana value 2 or less until Portable Hole leaves the battlefield.
Portable Hole
AFR
W
1.0
W
Artifact
None
1
When Portable Hole enters the battlefield, exile target nonland permanent an opponent controls with mana value 2 or less until Portable Hole leaves the battlefield.
Power Word Kill
AFR
1B
2.0
B
Instant
None
3
Destroy target non-Angel, non-Demon, non-Devil, non-Dragon creature.
Power Word Kill
AFR
1B
2.0
B
Instant
None
3
Destroy target non-Angel, non-Demon, non-Devil, non-Dragon creature.
Prosperous Innkeeper
AFR
1G
2.0
G
Creature - Halfling Citizen
1/1
None
2
When Prosperous Innkeeper enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")Whenever another creature enters the battlefield under your control, you gain 1 life.
Prosperous Innkeeper
AFR
1G
2.0
G
Creature - Halfling Citizen
1/1
None
2
When Prosperous Innkeeper enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")Whenever another creature enters the battlefield under your control, you gain 1 life.
Shortcut Seeker
AFR
3U
4.0
U
Creature - Human Rogue
2/5
None
2
Whenever Shortcut Seeker deals combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.)
Swamp
AFR
0.0
Basic Land - Swamp
None
0
({T}: Add {B}.)
Swamp
AFR
0.0
Basic Land - Swamp
None
0
({T}: Add {B}.)
Swamp
AFR
0.0
Basic Land - Swamp
None
0
({T}: Add {B}.)
Swamp
AFR
0.0
Basic Land - Swamp
None
0
({T}: Add {B}.)
Tasha's Hideous Laughter
AFR
1UU
3.0
U
Sorcery
None
3
Each opponent exiles cards from the top of their library until that player has exiled cards with total mana value 20 or more.
Tasha's Hideous Laughter
AFR
1UU
3.0
U
Sorcery
None
3
Each opponent exiles cards from the top of their library until that player has exiled cards with total mana value 20 or more.
Tiamat
AFR
2WUBRG
7.0
B
G
R
U
W
Legendary Creature - Dragon God
7/7
None
2
FlyingWhen Tiamat enters the battlefield, if you cast it, search your library for up to five Dragon cards not named Tiamat that each have different names, reveal them, put them into your hand, then shuffle.
Tiamat
AFR
2WUBRG
7.0
B
G
R
U
W
Legendary Creature - Dragon God
7/7
None
2
FlyingWhen Tiamat enters the battlefield, if you cast it, search your library for up to five Dragon cards not named Tiamat that each have different names, reveal them, put them into your hand, then shuffle.
Tiamat
AFR
2WUBRG
7.0
B
G
R
U
W
Legendary Creature - Dragon God
7/7
None
2
FlyingWhen Tiamat enters the battlefield, if you cast it, search your library for up to five Dragon cards not named Tiamat that each have different names, reveal them, put them into your hand, then shuffle.
Vorpal Sword
AFR
B
1.0
B
Artifact - Equipment
None
1
Equipped creature gets +2/+0 and has deathtouch.{5}{B}{B}{B}: Until end of turn, Vorpal Sword gains "Whenever equipped creature deals combat damage to a player, that player loses the game."Equip {B}{B}
Vorpal Sword
AFR
B
1.0
B
Artifact - Equipment
None
1
Equipped creature gets +2/+0 and has deathtouch.{5}{B}{B}{B}: Until end of turn, Vorpal Sword gains "Whenever equipped creature deals combat damage to a player, that player loses the game."Equip {B}{B}
Vorpal Sword
AFR
B
1.0
B
Artifact - Equipment
None
1
Equipped creature gets +2/+0 and has deathtouch.{5}{B}{B}{B}: Until end of turn, Vorpal Sword gains "Whenever equipped creature deals combat damage to a player, that player loses the game."Equip {B}{B}