Cockatrice/Magic-Spoiler
2025-11-09 08:15:43 (UTC)
https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml
TMC~
Teenage Mutant Ninja Turtles Eternal (Spoiler)
Eternal
2026-03-06
0
TMT~
Teenage Mutant Ninja Turtles (Spoiler)
Expansion
2026-03-06
10
ECL~
Lorwyn Eclipsed (Spoiler)
Expansion
2026-01-23
10
TLE~
Avatar: The Last Airbender Eternal (Spoiler)
Eternal
2025-11-21
0
TLA~
Avatar: The Last Airbender (Spoiler)
Expansion
2025-11-21
10
Dark Ritual
Add {B}{B}{B}.
B
Instant
Instant
1
B
TMC~
3
Donatello, Rad Scientist
Vigilance (Attacking doesn't cause this creature to tap.)
When Donatello enters, tap up to three target creatures your opponents control. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)
U
Legendary Creature — Mutant Ninja Turtle
Creature
6
5U
5/6
TMC~
2
Donatello, the Brains
If one or more tokens would be created under your control, those tokens plus a Mutagen token are created instead.
Partner—Character select (You can have two commanders if both have this ability.)
U
Legendary Creature — Mutant Ninja Turtle
Creature
3
2U
2/4
TMC~
2
Donnie & April, Adorkable Duo
When Donnie & April enter, choose one or both. Each mode must target a different player.
• Target player draws two cards.
• Target player returns an artifact, instant, or sorcery card from their graveyard to their hand.
U
Legendary Creature — Mutant Ninja Human Turtle
Creature
5
4U
3/3
TMC~
2
Heroes in a Half Shell
Vigilance, menace, trample, haste
Whenever one or more Mutants, Ninjas, and/or Turtles you control deal combat damage to a player, put a +1/+1 counter on each of those creatures and draw a card.
BGRUW
Legendary Creature — Mutant Ninja Turtle
Creature
5
WUBRG
5/5
TMC~
2
Leonardo, Worldly Warrior
This spell costs {1} less to cast for each creature you control.
Double strike (This creature deals both first-strike and regular combat damage.)
W
Legendary Creature — Mutant Ninja Turtle
Creature
8
7W
5/5
TMC~
2
Leonardo, the Balance
Whenever a token you control enters, you may put a +1/+1 counter on each creature you control. Do this only once each turn.
{W}{U}{B}{R}{G}: Creatures you control gain menace, trample, and lifelink until end of turn.
Partner—Character select (You can have two commanders if both have this ability.)
W
Legendary Creature — Mutant Ninja Turtle
Creature
4
3W
3/3
TMC~
2
Michelangelo, On the Scene
Trample (This creature can deal excess combat damage to the player it's attacking.)
Michelangelo enters with a +1/+1 counter on him for each land you control.
When Michelangelo dies, return this card to your hand.
G
Legendary Creature — Mutant Ninja Turtle
Creature
6
4GG
2/2
TMC~
2
Michelangelo, the Heart
Trample
Raid (the Fridge) — At the beginning of your second main phase, if you attacked this turn, put a +1/+1 counter on target creature and create a Food token.
Partner—Character select (You can have two commanders if both have this ability.)
G
Legendary Creature — Mutant Ninja Turtle
Creature
2
1G
2/1
TMC~
2
Raphael, Tag Team Tough
Menace (This creature can't be blocked except by two or more creatures.)
Whenever Raphael deals combat damage to a player for the first time each turn, untap all attacking creatures. After this combat phase, there is an additional combat phase.
R
Legendary Creature — Mutant Ninja Turtle
Creature
6
4RR
5/6
TMC~
2
Raphael, the Muscle
Double all damage that creatures you control with counters on them would deal.
When Raphael enters, create a Mutagen token.
Partner—Character select (You can have two commanders if both have this ability.)
R
Legendary Creature — Mutant Ninja Turtle
Creature
5
4R
4/4
TMC~
2
Splinter, the Mentor
Menace
Whenever Splinter or another nontoken creature you control leaves the battlefield, create a Mutagen token.
Partner—Character select (You can have two commanders if both have this ability.)
B
Legendary Creature — Mutant Ninja Rat
Creature
2
1B
2/2
TMC~
2
April O'Neil, Hacktivist
At the beginning of your end step, draw a card for each card type among spells you've cast this turn.
U
Legendary Creature — Human Scientist
Creature
4
3U
1/5
TMT~
2
Bebop & Rocksteady
Whenever Bebop & Rocksteady attack or block, sacrifice a permanent unless you discard a card.
BG
Legendary Creature — Boar Rhino Mutant
Creature
3
1B/GB/G
7/5
TMT~
2
Casey Jones, Jury-Rig Justiciar
Haste
When Casey Jones enters, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
R
Legendary Creature — Human Berserker
Creature
2
1R
2/1
TMT~
2
Forest
({T}: Add {G}.)
Basic Land — Forest
Land
0
TMT~
0
Forest
({T}: Add {G}.)
Basic Land — Forest
Land
0
TMT~
0
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
TMT~
0
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
TMT~
0
Krang, Master Mind
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
When Krang enters, if you have fewer than four cards in hand, draw cards equal to the difference.
Krang gets +1/+0 for each other artifact you control.
U
Legendary Artifact Creature — Utrom Warrior
Creature
8
6UU
1/4
TMT~
2
Leonardo, Sewer Samurai
Sneak {2}{W}{W}
Double strike
During your turn, you may cast creature spells with power or toughness 1 or less from your graveyard. If you cast a spell this way, that creature enters with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
W
Legendary Creature — Mutant Ninja Turtle Samurai
Creature
4
3W
3/3
TMT~
2
Leonardo, Sewer Samurai
Sneak {2}{W}{W}
Double strike
During your turn, you may cast creature spells with power or toughness 1 or less from your graveyard. If you cast a spell this way, that creature enters with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
W
Legendary Creature — Mutant Ninja Turtle Samurai
Creature
4
3W
3/3
TMT~
2
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
TMT~
0
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
TMT~
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
TMT~
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
TMT~
0
Raphael's Technique
Sneak {2}{R} (You may cast this spell for {2}{R} if you also return an unblocked attacker you control to hand during the declare blockers step.)
Each player may discard their hand and draw seven cards.
R
Instant
Instant
6
4RR
TMT~
3
Super Shredder
Menace
Whenever another permanent leaves the battlefield, put a +1/+1 counter on Super Shredder.
B
Legendary Creature — Mutant Ninja Human
Creature
2
1B
1/1
TMT~
2
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
TMT~
0
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
TMT~
0
Turtles Forever
Search your library and/or outside the game for exactly four legendary creature cards you own with different names, then reveal those cards. An opponent chooses two of them. Put the chosen cards into your hand and shuffle the rest into your library.
W
Instant
Instant
4
3W
TMT~
3
Turtles Forever
Search your library and/or outside the game for exactly four legendary creature cards you own with different names, then reveal those cards. An opponent chooses two of them. Put the chosen cards into your hand and shuffle the rest into your library.
W
Instant
Instant
4
3W
TMT~
3
Ashling's Command
Choose two —
• Create a token that's a copy of target Elemental you control.
• Target player draws two cards.
• Ashling's Command deals 2 damage to each creature target player controls.
• Target player creates two Treasure tokens.
RU
Kindred Instant — Elemental
Instant
5
3UR
ECL~
3
Ashling's Command
Choose two —
• Create a token that's a copy of target Elemental you control.
• Target player draws two cards.
• Ashling's Command deals 2 damage to each creature target player controls.
• Target player creates two Treasure tokens.
RU
Kindred Instant — Elemental
Instant
5
3UR
ECL~
3
Ashling, Rekindled
Whenever this creature enters or transforms into Ashling, Rekindled, you may discard a card. If you do, draw a card.
At the beginning of your first main phase, you may pay {U}. If you do, transform Ashling.
R
Legendary Creature — Elemental Sorcerer
Creature
2
1R
1/3
ECL~
2
Ashling, Rimebound
Whenever this creature transforms into Ashling, Rimebound and at the beginning of your first main phase, add two mana of any one color. Spend this mana only to cast spells with mana value 4 or greater.
At the beginning of your first main phase, you may pay {R}. If you do, transform Ashling.
U
Legendary Creature — Elemental Wizard
Creature
2
1/3
ECL~
2
Ashling, Rekindled
Whenever this creature enters or transforms into Ashling, Rekindled, you may discard a card. If you do, draw a card.
At the beginning of your first main phase, you may pay {U}. If you do, transform Ashling.
R
Legendary Creature — Elemental Sorcerer
Creature
2
1R
1/3
ECL~
2
Ashling, Rimebound
Whenever this creature transforms into Ashling, Rimebound and at the beginning of your first main phase, add two mana of any one color. Spend this mana only to cast spells with mana value 4 or greater.
At the beginning of your first main phase, you may pay {R}. If you do, transform Ashling.
U
Legendary Creature — Elemental Wizard
Creature
2
1/3
ECL~
2
Bitterbloom Bearer
Flash
Flying
At the beginning of your upkeep, you lose 1 life and create a 1/1 blue and black Faerie creature token with flying.
B
Creature — Faerie Rogue
Creature
2
BB
1/1
ECL~
2
Bitterbloom Bearer
Flash
Flying
At the beginning of your upkeep, you lose 1 life and create a 1/1 blue and black Faerie creature token with flying.
B
Creature — Faerie Rogue
Creature
2
BB
1/1
ECL~
2
Bitterbloom Bearer
Flash
Flying
At the beginning of your upkeep, you lose 1 life and create a 1/1 blue and black Faerie creature token with flying.
B
Creature — Faerie Rogue
Creature
2
BB
1/1
ECL~
2
Blood Crypt
({T}: Add {B} or {R}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land — Swamp Mountain
Land
0
ECL~
0
Blood Crypt
({T}: Add {B} or {R}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land — Swamp Mountain
Land
0
ECL~
0
Deceit
When this creature enters, if {U}{U} was spent to cast it, return up to one other target nonland permanent to its owner's hand.
When this creature enters, if {B}{B} was spent to cast it, target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
Evoke {U/B}{U/B}
BU
Creature — Elemental Incarnation
Creature
6
4U/BU/B
5/5
ECL~
2
Deceit
When this creature enters, if {U}{U} was spent to cast it, return up to one other target nonland permanent to its owner's hand.
When this creature enters, if {B}{B} was spent to cast it, target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
Evoke {U/B}{U/B}
BU
Creature — Elemental Incarnation
Creature
6
4U/BU/B
5/5
ECL~
2
Eirdu, Carrier of Dawn
Flying, lifelink
Creature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a creature spell pays for {1} or one mana of that creature's color.)
At the beginning of your first main phase, you may pay {B}. If you do, transform Eirdu.
W
Legendary Creature — Elemental God
Creature
5
3WW
5/5
ECL~
2
Isilu, Carrier of Twilight
Flying, lifelink
Each other nontoken creature you control has persist. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
At the beginning of your first main phase, you may pay {W}. If you do, transform Isilu.
B
Legendary Creature — Elemental God
Creature
5
5/5
ECL~
2
Eirdu, Carrier of Dawn
Flying, lifelink
Creature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a creature spell pays for {1} or one mana of that creature's color.)
At the beginning of your first main phase, you may pay {B}. If you do, transform Eirdu.
W
Legendary Creature — Elemental God
Creature
5
3WW
5/5
ECL~
2
Isilu, Carrier of Twilight
Flying, lifelink
Each other nontoken creature you control has persist. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
At the beginning of your first main phase, you may pay {W}. If you do, transform Isilu.
B
Legendary Creature — Elemental God
Creature
5
5/5
ECL~
2
Emptiness
When this creature enters, if {W}{W} was spent to cast it, return target creature card with mana value 3 or less from your graveyard to the battlefield.
When this creature enters, if {B}{B} was spent to cast it, put three -1/-1 counters on up to one target creature.
Evoke {W/B}{W/B}
BW
Creature — Elemental Incarnation
Creature
6
4W/BW/B
3/5
ECL~
2
Emptiness
When this creature enters, if {W}{W} was spent to cast it, return target creature card with mana value 3 or less from your graveyard to the battlefield.
When this creature enters, if {B}{B} was spent to cast it, put three -1/-1 counters on up to one target creature.
Evoke {W/B}{W/B}
BW
Creature — Elemental Incarnation
Creature
6
4W/BW/B
3/5
ECL~
2
Figure of Fable
{G/W}: This creature becomes a Kithkin Scout with base power and toughness 2/3.
{1}{G/W}{G/W}: If this creature is a Scout, it becomes a Kithkin Soldier with base power and toughness 4/5.
{3}{G/W}{G/W}{G/W}: If this creature is a Soldier, it becomes a Kithkin Avatar with base power and toughness 7/8 and protection from each of your opponents.
GW
Creature — Kithkin
Creature
1
G/W
1/1
ECL~
2
Figure of Fable
{G/W}: This creature becomes a Kithkin Scout with base power and toughness 2/3.
{1}{G/W}{G/W}: If this creature is a Scout, it becomes a Kithkin Soldier with base power and toughness 4/5.
{3}{G/W}{G/W}{G/W}: If this creature is a Soldier, it becomes a Kithkin Avatar with base power and toughness 7/8 and protection from each of your opponents.
GW
Creature — Kithkin
Creature
1
G/W
1/1
ECL~
2
Formidable Speaker
When this creature enters, you may discard a card. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle.
{1}, {T}: Untap another target permanent.
G
Creature — Elf Druid
Creature
3
2G
2/4
ECL~
2
Formidable Speaker
When this creature enters, you may discard a card. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle.
{1}, {T}: Untap another target permanent.
G
Creature — Elf Druid
Creature
3
2G
2/4
ECL~
2
Hallowed Fountain
({T}: Add {W} or {U}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land — Plains Island
Land
0
ECL~
0
Hallowed Fountain
({T}: Add {W} or {U}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land — Plains Island
Land
0
ECL~
0
Morningtide's Light
Exile any number of target creatures. At the beginning of the next end step, return those cards to the battlefield tapped under their owners' control.
Until your next turn, prevent all damage that would be dealt to you.
Exile Morningtide's Light.
W
Sorcery
Sorcery
4
3W
ECL~
3
Morningtide's Light
Exile any number of target creatures. At the beginning of the next end step, return those cards to the battlefield tapped under their owners' control.
Until your next turn, prevent all damage that would be dealt to you.
Exile Morningtide's Light.
W
Sorcery
Sorcery
4
3W
ECL~
3
Mutable Explorer
Changeling (This card is every creature type.)
When this creature enters, create a tapped Mutavault token. (It's a land with "{T}: Add {C}" and "{1}: This token becomes a 2/2 creature with all creature types until end of turn. It's still a land.")
G
Creature — Shapeshifter
Creature
3
2G
1/1
ECL~
2
Mutable Explorer
Changeling (This card is every creature type.)
When this creature enters, create a tapped Mutavault token. (It's a land with "{T}: Add {C}" and "{1}: This token becomes a 2/2 creature with all creature types until end of turn. It's still a land.")
G
Creature — Shapeshifter
Creature
3
2G
1/1
ECL~
2
Overgrown Tomb
({T}: Add {B} or {G}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land — Swamp Forest
Land
0
ECL~
0
Overgrown Tomb
({T}: Add {B} or {G}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land — Swamp Forest
Land
0
ECL~
0
Steam Vents
({T}: Add {U} or {R}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land — Island Mountain
Land
0
ECL~
0
Steam Vents
({T}: Add {U} or {R}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land — Island Mountain
Land
0
ECL~
0
Sygg, Wanderwine Wisdom
Sygg can't be blocked.
Whenever this creature enters or transforms into Sygg, Wanderwine Wisdom, target creature gains "Whenever this creature deals combat damage to a player or planeswalker, draw a card" until end of turn.
At the beginning of your first main phase, you may pay {W}. If you do, transform Sygg.
U
Legendary Creature — Merfolk Wizard
Creature
2
1U
2/2
ECL~
2
Sygg, Wanderbrine Shield
Sygg can't be blocked.
Whenever this creature transforms into Sygg, Wanderbrine Shield, target creature you control gains protection from each color until your next turn.
At the beginning of your first main phase, you may pay {U}. If you do, transform Sygg.
W
Legendary Creature — Merfolk Rogue
Creature
2
2/2
ECL~
2
Sygg, Wanderwine Wisdom
Sygg can't be blocked.
Whenever this creature enters or transforms into Sygg, Wanderwine Wisdom, target creature gains "Whenever this creature deals combat damage to a player or planeswalker, draw a card" until end of turn.
At the beginning of your first main phase, you may pay {W}. If you do, transform Sygg.
U
Legendary Creature — Merfolk Wizard
Creature
2
1U
2/2
ECL~
2
Sygg, Wanderbrine Shield
Sygg can't be blocked.
Whenever this creature transforms into Sygg, Wanderbrine Shield, target creature you control gains protection from each color until your next turn.
At the beginning of your first main phase, you may pay {U}. If you do, transform Sygg.
W
Legendary Creature — Merfolk Rogue
Creature
2
2/2
ECL~
2
Temple Garden
({T}: Add {G} or {W}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land — Forest Plains
Land
0
ECL~
0
Temple Garden
({T}: Add {G} or {W}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land — Forest Plains
Land
0
ECL~
0
Aang and Katara
Whenever Aang and Katara enter or attack, create X 1/1 white Ally creature tokens, where X is the number of tapped artifacts and/or creatures you control.
GUW
Legendary Creature — Human Avatar Ally
Creature
6
3GWU
5/5
TLE~
2
Aang's Defense
Target blocking creature you control gets +2/+2 until end of turn.
Draw a card.
W
Instant
Instant
1
W
TLE~
3
Aang's Defense
Target blocking creature you control gets +2/+2 until end of turn.
Draw a card.
W
Instant
Instant
1
W
TLE~
3
Aang, A Lot to Learn
Aang has vigilance as long as there's a Lesson card in your graveyard.
Whenever another creature you control dies, put a +1/+1 counter on Aang.
GW
Legendary Creature — Human Avatar Ally
Creature
3
2G/W
3/2
TLE~
2
Aang, Air Nomad
Flying (This creature can't be blocked except by creatures with flying or reach.)
Vigilance (Attacking doesn't cause this creature to tap.)
Other creatures you control have vigilance.
W
Legendary Creature — Human Avatar Ally
Creature
5
3WW
5/4
TLE~
2
Aang, Air Nomad
Flying (This creature can't be blocked except by creatures with flying or reach.)
Vigilance (Attacking doesn't cause this creature to tap.)
Other creatures you control have vigilance.
W
Legendary Creature — Human Avatar Ally
Creature
5
3WW
5/4
TLE~
2
Aang, Airbending Master
When Aang enters, airbend another target creature. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.)
Whenever one or more creatures you control leave the battlefield without dying, you get an experience counter.
At the beginning of your upkeep, create a 1/1 white Ally creature token for each experience counter you have.
W
Legendary Creature — Human Avatar Ally
Creature
5
4W
4/4
TLE~
2
Aang, Airbending Master
When Aang enters, airbend another target creature. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.)
Whenever one or more creatures you control leave the battlefield without dying, you get an experience counter.
At the beginning of your upkeep, create a 1/1 white Ally creature token for each experience counter you have.
W
Legendary Creature — Human Avatar Ally
Creature
5
4W
4/4
TLE~
2
Aardvark Sloth
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
W
Creature — Sloth Beast
Creature
4
3W
3/3
TLE~
2
Aardvark Sloth
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
W
Creature — Sloth Beast
Creature
4
3W
3/3
TLE~
2
Acrobatic Leap
Target creature gets +1/+3 and gains flying until end of turn. Untap it.
W
Instant
Instant
1
W
TLE~
3
Agent of Treachery
When this creature enters, gain control of target permanent.
At the beginning of your end step, if you control three or more permanents you don't own, draw three cards.
U
Creature — Human Rogue
Creature
7
5UU
2/3
TLE~
2
Air Nomad Student
Flying
At the beginning of your end step, if this creature didn't attack this turn, put a +1/+1 counter on it.
W
Creature — Human Monk
Creature
4
3W
2/2
TLE~
2
Allied Teamwork
When this enchantment enters, create a 1/1 white Ally creature token.
Allies you control get +1/+1.
W
Enchantment
Enchantment
3
2W
TLE~
1
Animal Attendant
{T}: Add one mana of any color. If that mana is spent to cast a non-Human creature spell, that creature enters with an additional +1/+1 counter on it.
G
Creature — Human Citizen
Creature
2
1G
2/2
TLE~
2
Appa, Aang's Companion
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Appa attacks, another target attacking creature without flying gains flying until end of turn.
W
Legendary Creature — Bison Ally
Creature
4
3W
2/4
TLE~
2
Appa, Aang's Companion
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Appa attacks, another target attacking creature without flying gains flying until end of turn.
W
Legendary Creature — Bison Ally
Creature
4
3W
2/4
TLE~
2
Appa, the Vigilant
Flying, vigilance
Whenever Appa or another Ally you control enters, creatures you control get +1/+1 and gain flying and vigilance until end of turn.
W
Legendary Creature — Bison Ally
Creature
7
5WW
6/6
TLE~
2
Arcane Signet
{T}: Add one mana of any color in your commander's color identity.
Artifact
Artifact
2
2
TLE~
1
Avatar Kyoshi, Earthbender
During your turn, Avatar Kyoshi has hexproof.
At the beginning of combat on your turn, earthbend 8, then untap that land. (Target land you control becomes a 0/0 creature with haste that's still a land. Put eight +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
G
Legendary Creature — Human Avatar
Creature
8
5GGG
6/6
TLE~
2
Avatar Kyoshi, Earthbender
During your turn, Avatar Kyoshi has hexproof.
At the beginning of combat on your turn, earthbend 8, then untap that land. (Target land you control becomes a 0/0 creature with haste that's still a land. Put eight +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
G
Legendary Creature — Human Avatar
Creature
8
5GGG
6/6
TLE~
2
Avatar Roku, Firebender
Whenever a player attacks, add six {R}. Until end of combat, you don't lose this mana as steps end.
{R}{R}{R}: Target creature gets +3/+0 until end of turn.
R
Legendary Creature — Human Avatar
Creature
6
3RRR
6/6
TLE~
2
Avatar Roku, Firebender
Whenever a player attacks, add six {R}. Until end of combat, you don't lose this mana as steps end.
{R}{R}{R}: Target creature gets +3/+0 until end of turn.
R
Legendary Creature — Human Avatar
Creature
6
3RRR
6/6
TLE~
2
Azula, Ruthless Firebender
Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)
Whenever Azula attacks, you may discard a card. Then you get an experience counter for each player who discarded a card this turn.
{2}{B}: Until end of turn, Azula gets +1/+1 for each experience counter you have and gains menace.
B
Legendary Creature — Human Noble
Creature
3
2B
3/3
TLE~
2
Azula, Ruthless Firebender
Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)
Whenever Azula attacks, you may discard a card. Then you get an experience counter for each player who discarded a card this turn.
{2}{B}: Until end of turn, Azula gets +1/+1 for each experience counter you have and gains menace.
B
Legendary Creature — Human Noble
Creature
3
2B
3/3
TLE~
2
Baboon Spirit
Whenever another nontoken Spirit you control enters, create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures."
{3}{U}: Exile another target creature you control. Return it to the battlefield under its owner's control at the beginning of the next end step.
U
Creature — Monkey Spirit
Creature
3
2U
2/4
TLE~
2
Baboon Spirit
Whenever another nontoken Spirit you control enters, create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures."
{3}{U}: Exile another target creature you control. Return it to the battlefield under its owner's control at the beginning of the next end step.
U
Creature — Monkey Spirit
Creature
3
2U
2/4
TLE~
2
Bastion of Remembrance
When this enchantment enters, create a 1/1 white Human Soldier creature token.
Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
B
Enchantment
Enchantment
3
2B
TLE~
1
Beastmaster Ascension
Whenever a creature you control attacks, you may put a quest counter on this enchantment.
As long as this enchantment has seven or more quest counters on it, creatures you control get +5/+5.
G
Enchantment
Enchantment
3
2G
TLE~
1
Bison Whistle
{1}, {T}: Look at the top card of your library. If it's a Bison card, you may put it onto the battlefield. If it's a creature card, you may reveal it and put it into your hand. Otherwise, you may put it into your graveyard.
G
Artifact
Artifact
2
1G
TLE~
1
Bison Whistle
{1}, {T}: Look at the top card of your library. If it's a Bison card, you may put it onto the battlefield. If it's a creature card, you may reveal it and put it into your hand. Otherwise, you may put it into your graveyard.
G
Artifact
Artifact
2
1G
TLE~
1
Black Sun's Zenith
Put X -1/-1 counters on each creature. Shuffle Black Sun's Zenith into its owner's library.
B
Sorcery
Sorcery
2
XBB
TLE~
3
Blasphemous Act
This spell costs {1} less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
R
Sorcery
Sorcery
9
8R
TLE~
3
Bloodchief Ascension
At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.)
Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
B
Enchantment
Enchantment
1
B
TLE~
1
Bolt Bend
This spell costs {3} less to cast if you control a creature with power 4 or greater.
Change the target of target spell or ability with a single target.
R
Instant
Instant
4
3R
TLE~
3
Bosco, Just a Bear
When Bosco enters, create a Food token for each legendary creature you control. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
{2}{G}, Sacrifice a Food: Put two +1/+1 counters on Bosco. He gains trample until end of turn.
G
Legendary Creature — Bear
Creature
5
4G
4/4
TLE~
2
Brainstorm
Draw three cards, then put two cards from your hand on top of your library in any order.
U
Instant
Instant
1
U
TLE~
3
Bribery
Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles.
U
Sorcery
Sorcery
5
3UU
TLE~
3
Brought Back
Choose up to two target permanent cards in your graveyard that were put there from the battlefield this turn. Return them to the battlefield tapped.
W
Instant
Instant
2
WW
TLE~
3
Bumi's Feast Lecture
Create a Food token. Then earthbend X, where X is twice the number of Foods you control. (A Food token is an artifact with "{2}, {T}, Sacrifice this token:You gain 3 life." To earthbend X, target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
G
Sorcery — Lesson
Sorcery
2
1G
TLE~
3
Bumi, Eclectic Earthbender
When Bumi enters, earthbend 1. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.)
Whenever Bumi attacks, put two +1/+1 counters on each land creature you control.
G
Legendary Creature — Human Noble Ally
Creature
5
3GG
4/4
TLE~
2
Capital Guard
R
Creature — Human Soldier
Creature
2
1R
2/2
TLE~
2
Capital Guard
R
Creature — Human Soldier
Creature
2
1R
2/2
TLE~
2
Captain Sisay
{T}: Search your library for a legendary card, reveal that card, put it into your hand, then shuffle.
GW
Legendary Creature — Human Soldier
Creature
4
2GW
2/2
TLE~
2
Cathartic Reunion
As an additional cost to cast this spell, discard two cards.
Draw three cards.
R
Sorcery
Sorcery
2
1R
TLE~
3
Chakra Meditation
When this enchantment enters, return up to one target instant or sorcery card from your graveyard to your hand.
Whenever you cast an instant or sorcery spell, draw a card. Then discard a card unless there are three or more Lesson cards in your graveyard.
U
Enchantment
Enchantment
3
2U
TLE~
1
Chakra Meditation
When this enchantment enters, return up to one target instant or sorcery card from your graveyard to your hand.
Whenever you cast an instant or sorcery spell, draw a card. Then discard a card unless there are three or more Lesson cards in your graveyard.
U
Enchantment
Enchantment
3
2U
TLE~
1
Chong and Lily, Nomads
Whenever one or more Bards you control attack, choose one —
• Put a lore counter on each of any number of target Sagas you control.
• Creatures you control get +1/+0 until end of turn for each lore counter among Sagas you control.
R
Legendary Creature — Human Bard Ally
Creature
4
3R
3/3
TLE~
2
Chong and Lily, Nomads
Whenever one or more Bards you control attack, choose one —
• Put a lore counter on each of any number of target Sagas you control.
• Creatures you control get +1/+0 until end of turn for each lore counter among Sagas you control.
R
Legendary Creature — Human Bard Ally
Creature
4
3R
3/3
TLE~
2
Cityscape Leveler
Trample
When you cast this spell and whenever this creature attacks, destroy up to one target nonland permanent. Its controller creates a tapped Powerstone token.
Unearth {8}
Artifact Creature — Construct
Creature
8
8
8/8
TLE~
2
Clone
You may have this creature enter as a copy of any creature on the battlefield.
U
Creature — Shapeshifter
Creature
4
3U
0/0
TLE~
2
Clone Legion
For each creature target player controls, create a token that's a copy of that creature.
U
Sorcery
Sorcery
9
7UU
TLE~
3
Cloudshift
Exile target creature you control, then return that card to the battlefield under your control.
W
Instant
Instant
1
W
TLE~
3
Coastal Piracy
Whenever a creature you control deals combat damage to an opponent, you may draw a card.
U
Enchantment
Enchantment
4
2UU
TLE~
1
Consider
Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Draw a card.
U
Instant
Instant
1
U
TLE~
3
Cracked Earth Technique
Earthbend 3, then earthbend 3. You gain 3 life. (To earthbend 3, target land you control becomes a 0/0 creature with haste that's still a land. Put three +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
G
Sorcery — Lesson
Sorcery
5
4G
TLE~
3
Creeping Crystal Coating
Flash
Enchant creature
Enchanted creature gets +0/+3 and has "Whenever this creature attacks, create a Food token." (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
G
Enchantment — Aura
Enchantment
3
2G
TLE~
1
Cruel Tutor
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
B
Sorcery
Sorcery
3
2B
TLE~
3
Crystalline Armor
Enchant creature
Enchanted creature gets +1/+1 for each land you control and has trample.
G
Enchantment — Aura
Enchantment
4
3G
TLE~
1
Crystalline Armor
Enchant creature
Enchanted creature gets +1/+1 for each land you control and has trample.
G
Enchantment — Aura
Enchantment
4
3G
TLE~
1
Dai Li Censor
{1}, Sacrifice another creature: This creature gets +2/+2 until end of turn. Activate only once each turn.
B
Creature — Human Soldier Advisor
Creature
2
1B
2/1
TLE~
2
Dark Deal
Each player discards all the cards in their hand, then draws that many cards minus one.
B
Sorcery
Sorcery
3
2B
TLE~
3
Dark Depths
Dark Depths enters with ten ice counters on it.
{3}: Remove an ice counter from Dark Depths.
When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
Legendary Snow Land
Land
0
TLE~
0
Deadly Rollick
If you control a commander, you may cast this spell without paying its mana cost.
Exile target creature.
B
Instant
Instant
4
3B
TLE~
3
Deer-Dog
First strike (This creature deals combat damage before creatures without first strike.)
R
Creature — Elk Dog
Creature
2
1R
1/3
TLE~
2
Deflecting Swat
If you control a commander, you may cast this spell without paying its mana cost.
You may choose new targets for target spell or ability.
R
Instant
Instant
3
2R
TLE~
3
Deny Entry
Counter target creature spell. Draw a card, then discard a card.
U
Instant
Instant
3
2U
TLE~
3
Descendants' Path
At the beginning of your upkeep, reveal the top card of your library. If it's a creature card that shares a creature type with a creature you control, you may cast it without paying its mana cost. If you don't cast it, put it on the bottom of your library.
G
Enchantment
Enchantment
3
2G
TLE~
1
Desperate Plea
As an additional cost to cast this spell, sacrifice a creature.
Choose one or both —
• Return target creature card from your graveyard to the battlefield if its power is less than or equal to the sacrificed creature's power.
• Destroy target creature.
B
Sorcery — Lesson
Sorcery
2
1B
TLE~
3
Desperate Plea
As an additional cost to cast this spell, sacrifice a creature.
Choose one or both —
• Return target creature card from your graveyard to the battlefield if its power is less than or equal to the sacrificed creature's power.
• Destroy target creature.
B
Sorcery — Lesson
Sorcery
2
1B
TLE~
3
Diaochan, Artful Beauty
{T}: Destroy target creature of your choice, then destroy target creature of an opponent's choice. Activate only during your turn, before attackers are declared.
R
Legendary Creature — Human Advisor
Creature
4
3R
1/1
TLE~
2
Diresight
Surveil 2, then draw two cards. You lose 2 life. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
B
Sorcery
Sorcery
3
2B
TLE~
3
Dockside Extortionist
When this creature enters, create X Treasure tokens, where X is the number of artifacts and enchantments your opponents control. (Treasure tokens are artifacts with "{T}, Sacrifice this token: Add one mana of any color.")
R
Creature — Goblin Pirate
Creature
2
1R
1/2
TLE~
2
Dragon Moose
Haste (This creature can attack and {T} as soon as it comes under your control.)
R
Creature — Dragon Elk
Creature
4
3R
3/3
TLE~
2
Dragon Moose
Haste (This creature can attack and {T} as soon as it comes under your control.)
R
Creature — Dragon Elk
Creature
4
3R
3/3
TLE~
2
Dramatic Reversal
Untap all nonland permanents you control.
U
Instant
Instant
2
1U
TLE~
3
Drannith Magistrate
Your opponents can't cast spells from anywhere other than their hands.
W
Creature — Human Wizard
Creature
2
1W
1/3
TLE~
2
Duelist's Heritage
Whenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn.
W
Enchantment
Enchantment
3
2W
TLE~
1
Dutiful Knowledge Seeker
Whenever one or more cards are put into a library from anywhere, put a +1/+1 counter on this creature.
{3}: Put target card from a graveyard on the bottom of its owner's library.
U
Creature — Fox Spirit
Creature
3
2U
2/2
TLE~
2
Earthbending Student
When this creature enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Land creatures you control have vigilance. (Attacking doesn't cause them to tap.)
G
Creature — Human Warrior Ally
Creature
3
2G
1/3
TLE~
2
Earthshape
Earthbend 3. Then each creature you control with power less than or equal to that land's power gains hexproof and indestructible until end of turn. You gain hexproof until end of turn.
W
Instant
Instant
3
2W
TLE~
3
Eel-Hounds
Trample (This creature can deal excess combat damage to the player it's attacking.)
Whenever this creature attacks, another target creature you control gets +2/+2 and gains trample until end of turn.
G
Creature — Fish Dog
Creature
4
3G
4/2
TLE~
2
Eladamri's Call
Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
GW
Instant
Instant
2
GW
TLE~
3
Elemental Bond
Whenever a creature you control with power 3 or greater enters, draw a card.
G
Enchantment
Enchantment
3
2G
TLE~
1
Elephant-Mandrill
Reach
When this creature enters, each player creates a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
At the beginning of combat on your turn, this creature gets +1/+1 until end of turn for each artifact your opponents control.
G
Creature — Elephant Monkey
Creature
3
2G
3/2
TLE~
2
Elephant-Rat
Menace (This creature can't be blocked except by two or more creatures.)
B
Creature — Elephant Rat
Creature
2
1B
1/3
TLE~
2
Empty City Ruse
Target opponent skips all combat phases of their next turn.
W
Sorcery
Sorcery
1
W
TLE~
3
Enlightened Tutor
Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
W
Instant
Instant
1
W
TLE~
3
Entomb
Search your library for a card, put that card into your graveyard, then shuffle.
B
Instant
Instant
1
B
TLE~
3
Explore
You may play an additional land this turn.
Draw a card.
G
Sorcery
Sorcery
2
1G
TLE~
3
Explosive Shot
Explosive Shot deals 4 damage to target creature.
R
Sorcery
Sorcery
2
1R
TLE~
3
Explosive Shot
Explosive Shot deals 4 damage to target creature.
R
Sorcery
Sorcery
2
1R
TLE~
3
Fabled Passage
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Land
Land
0
TLE~
0
Fang, Roku's Companion
Flying
Whenever Fang attacks, another target legendary creature you control gets +X/+0 until end of turn, where X is Fang's power.
When Fang dies, if he wasn't a Spirit, return this card to the battlefield under your control. He's a Spirit in addition to his other types.
R
Legendary Creature — Dragon
Creature
5
3RR
4/4
TLE~
2
Fang, Roku's Companion
Flying
Whenever Fang attacks, another target legendary creature you control gets +X/+0 until end of turn, where X is Fang's power.
When Fang dies, if he wasn't a Spirit, return this card to the battlefield under your control. He's a Spirit in addition to his other types.
R
Legendary Creature — Dragon
Creature
5
3RR
4/4
TLE~
2
Feed the Swarm
Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
B
Sorcery
Sorcery
2
1B
TLE~
3
Fervor
Creatures you control have haste. (They can attack and {T} as soon as they come under your control.)
R
Enchantment
Enchantment
3
2R
TLE~
1
Fevered Visions
At the beginning of each player's end step, that player draws a card. If the player is your opponent and has four or more cards in hand, this enchantment deals 2 damage to that player.
RU
Enchantment
Enchantment
3
1UR
TLE~
1
Fierce Guardianship
If you control a commander, you may cast this spell without paying its mana cost.
Counter target noncreature spell.
U
Instant
Instant
3
2U
TLE~
3
Fiery Confluence
Choose three. You may choose the same mode more than once.
• Fiery Confluence deals 1 damage to each creature.
• Fiery Confluence deals 2 damage to each opponent.
• Destroy target artifact.
R
Sorcery
Sorcery
4
2RR
TLE~
3
Fire Lord Ozai
Whenever Fire Lord Ozai attacks, you may sacrifice another creature. If you do, add an amount of {R} equal to the sacrificed creature's power. Until end of combat, you don't lose this mana as steps end.
{6}: Exile the top card of each opponent's library. Until end of turn, you may play one of those cards without paying its mana cost.
B
Legendary Creature — Human Noble
Creature
4
3B
4/4
TLE~
2
Fire Lord Ozai
Whenever Fire Lord Ozai attacks, you may sacrifice another creature. If you do, add an amount of {R} equal to the sacrificed creature's power. Until end of combat, you don't lose this mana as steps end.
{6}: Exile the top card of each opponent's library. Until end of turn, you may play one of those cards without paying its mana cost.
B
Legendary Creature — Human Noble
Creature
4
3B
4/4
TLE~
2
Fire Nation Ambushers
Flash (You may cast this spell any time you could cast an instant.)
B
Creature — Human Soldier
Creature
3
2B
3/2
TLE~
2
Fire Nation Archers
Reach (This creature can block creatures with flying.)
{5}: This creature deals 2 damage to each opponent. Create a 2/2 red Soldier creature token.
R
Creature — Human Archer
Creature
4
3R
3/4
TLE~
2
Fire Nation Occupation
When this enchantment enters, create a 2/2 red Soldier creature token with firebending 1. (Whenever it attacks, add {R}. This mana lasts until end of combat.)
Whenever you cast a spell during an opponent's turn, create a 2/2 red Soldier creature token with firebending 1.
B
Enchantment
Enchantment
3
2B
TLE~
1
Fire Nation Occupation
When this enchantment enters, create a 2/2 red Soldier creature token with firebending 1. (Whenever it attacks, add {R}. This mana lasts until end of combat.)
Whenever you cast a spell during an opponent's turn, create a 2/2 red Soldier creature token with firebending 1.
B
Enchantment
Enchantment
3
2B
TLE~
1
Fire Nation Salvagers
Menace
When this creature enters, put a +1/+1 counter on target creature or Vehicle you control.
Whenever one or more creatures you control with counters on them deal combat damage to a player, put target creature or Vehicle card from that player's graveyard onto the battlefield under your control.
B
Creature — Human Soldier
Creature
5
3BB
3/3
TLE~
2
Fire Nation Salvagers
Menace
When this creature enters, put a +1/+1 counter on target creature or Vehicle you control.
Whenever one or more creatures you control with counters on them deal combat damage to a player, put target creature or Vehicle card from that player's graveyard onto the battlefield under your control.
B
Creature — Human Soldier
Creature
5
3BB
3/3
TLE~
2
Fire Nation Sentinels
Whenever a nontoken creature an opponent controls dies, put a +1/+1 counter on each creature you control.
B
Creature — Human Soldier
Creature
5
3BB
4/4
TLE~
2
Fire Nation Soldier
Haste (This creature can attack and {T} as soon as it comes under your control.)
R
Creature — Human Soldier
Creature
3
2R
3/2
TLE~
2
Fire Nation Soldier
Haste (This creature can attack and {T} as soon as it comes under your control.)
R
Creature — Human Soldier
Creature
3
2R
3/2
TLE~
2
Fire Nation Turret
At the beginning of combat on your turn, up to one target creature gets +2/+0 and gains firebending 2 until end of turn.
{R}: Put a charge counter on this artifact.
Remove fifty charge counters from this artifact: It deals 50 damage to any target.
R
Artifact
Artifact
3
2R
TLE~
1
Fire Nation's Conquest
Creatures you control get +1/+0.
R
Enchantment
Enchantment
3
2R
TLE~
1
Fire Nation's Conquest
Creatures you control get +1/+0.
R
Enchantment
Enchantment
3
2R
TLE~
1
Fists of Flame
Draw a card. Until end of turn, target creature gains trample and gets +1/+0 for each card you've drawn this turn. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)
R
Instant
Instant
2
1R
TLE~
3
Flawless Maneuver
If you control a commander, you may cast this spell without paying its mana cost.
Creatures you control gain indestructible until end of turn.
W
Instant
Instant
3
2W
TLE~
3
Flying Dolphin-Fish
Flying (This creature can't be blocked except by creatures with flying or reach.)
U
Creature — Whale Fish
Creature
2
1U
1/3
TLE~
2
Force of Negation
If it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost.
Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
U
Instant
Instant
3
1UU
TLE~
3
Founding of Omashu
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create two 1/1 white Ally creature tokens.
II — You may discard a card. If you do,
draw a card.
III — Creatures you control get +1/+0 until end of turn.
R
Enchantment — Saga
Enchantment
3
2R
TLE~
1
Frantic Confrontation
Target creature you control gets +X/+0 and gains first strike and trample until end of turn.
R
Instant
Instant
1
XR
TLE~
3
Frantic Search
Draw two cards, then discard two cards. Untap up to three lands.
U
Instant
Instant
3
2U
TLE~
3
Freedom Fighter Recruit
Freedom Fighter Recruit's power is equal to the number of creatures you control.
R
Creature — Human Rebel Ally
Creature
2
1R
*/2
TLE~
2
Frog-Squirrels
Reach (This creature can block creatures with flying.)
G
Creature — Frog Squirrel
Creature
2
1G
2/2
TLE~
2
Gamble
Search your library for a card, put that card into your hand, discard a card at random, then shuffle.
R
Sorcery
Sorcery
1
R
TLE~
3
Giant Fly
Flying
Whenever you sacrifice another permanent, this creature gets +1/+0 until end of turn.
B
Creature — Insect
Creature
3
2B
2/2
TLE~
2
Gilacorn
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
B
Creature — Lizard
Creature
1
B
1/1
TLE~
2
Heartbeat of Spring
Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
G
Enchantment
Enchantment
3
2G
TLE~
1
Hei Bai, Forest Guardian
When Hei Bai enters, reveal cards from the top of your library until you reveal a Shrine card. You may put that card onto the battlefield. Then shuffle.
{W}{U}{B}{R}{G}, {T}: For each legendary enchantment you control, create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures."
G
Legendary Creature — Bear Spirit
Creature
4
3G
4/4
TLE~
2
Hei Bai, Forest Guardian
When Hei Bai enters, reveal cards from the top of your library until you reveal a Shrine card. You may put that card onto the battlefield. Then shuffle.
{W}{U}{B}{R}{G}, {T}: For each legendary enchantment you control, create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures."
G
Legendary Creature — Bear Spirit
Creature
4
3G
4/4
TLE~
2
Heroic Intervention
Permanents you control gain hexproof and indestructible until end of turn.
G
Instant
Instant
2
1G
TLE~
3
Hippo-Cows
Trample (This creature can deal excess combat damage to the player it's attacking.)
G
Creature — Hippo Ox
Creature
5
4G
5/4
TLE~
2
Hog-Monkey Rampage
Choose target creature you control and target creature an opponent controls. Put a +1/+1 counter on the creature you control if it has power 4 or greater. Then those creatures fight each other. (Each deals damage equal to its power to the other.)
GR
Instant
Instant
2
1R/G
TLE~
3
Hook Swords
When this Equipment enters, create a 1/1 white Ally creature token, then attach this Equipment to it.
During your turn, equipped creature gets +1/+1 and has first strike.
Equip {3}
RW
Artifact — Equipment
Artifact
3
2R/W
TLE~
1
Humble Defector
{T}: Draw two cards. Target opponent gains control of this creature. Activate only during your turn.
R
Creature — Human Rogue
Creature
2
1R
2/1
TLE~
2
Imprisoned in the Moon
Enchant creature, land, or planeswalker
Enchanted permanent is a colorless land with "{T}: Add {C}" and loses all other card types and abilities.
U
Enchantment — Aura
Enchantment
3
2U
TLE~
1
Inspired Insurgent
{1}, Sacrifice this creature: Destroy target artifact or enchantment.
W
Creature — Human Peasant Ally
Creature
2
1W
2/2
TLE~
2
Inspiring Call
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
G
Instant
Instant
3
2G
TLE~
3
Insurrection
Untap all creatures and gain control of them until end of turn. They gain haste until end of turn.
R
Sorcery
Sorcery
8
5RRR
TLE~
3
Intruder Alarm
Creatures don't untap during their controllers' untap steps.
Whenever a creature enters, untap all creatures.
U
Enchantment
Enchantment
3
2U
TLE~
1
Iroh, Dragon of the West
Haste
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
At the beginning of combat on your turn, each creature you control with a counter on it gains firebending 2 until end of turn. (Whenever it attacks, add {R}{R}. This mana lasts until end of combat.)
R
Legendary Creature — Human Noble Ally
Creature
4
2RR
4/4
TLE~
2
Iroh, Dragon of the West
Haste
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
At the beginning of combat on your turn, each creature you control with a counter on it gains firebending 2 until end of turn. (Whenever it attacks, add {R}{R}. This mana lasts until end of combat.)
R
Legendary Creature — Human Noble Ally
Creature
4
2RR
4/4
TLE~
2
Iroh, Firebending Instructor
Whenever Iroh attacks, attacking creatures get +1/+1 until end of turn.
R
Legendary Creature — Human Noble Ally
Creature
3
2R
2/2
TLE~
2
Iroh, Firebending Instructor
Whenever Iroh attacks, attacking creatures get +1/+1 until end of turn.
R
Legendary Creature — Human Noble Ally
Creature
3
2R
2/2
TLE~
2
Jet, Rebel Leader
Whenever Jet attacks, look at the top five cards of your library. You may put a creature card with mana value 3 or less from among them onto the battlefield tapped and attacking. Put the rest on the bottom of your library in a random order.
W
Legendary Creature — Human Rebel Ally
Creature
4
3W
3/4
TLE~
2
Jet, Rebel Leader
Whenever Jet attacks, look at the top five cards of your library. You may put a creature card with mana value 3 or less from among them onto the battlefield tapped and attacking. Put the rest on the bottom of your library in a random order.
W
Legendary Creature — Human Rebel Ally
Creature
4
3W
3/4
TLE~
2
Join the Dance
Create two 1/1 white Human creature tokens.
Flashback {3}{G}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
GW
Sorcery
Sorcery
2
GW
TLE~
3
Katara's Reversal
Counter up to four target spells and/or abilities.
Untap up to four target artifacts and/or creatures.
U
Instant
Instant
4
2UU
TLE~
3
Katara, Heroic Healer
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
When Katara enters, put a +1/+1 counter on each other creature you control.
W
Legendary Creature — Human Warrior Ally
Creature
5
4W
2/3
TLE~
2
Katara, Heroic Healer
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
When Katara enters, put a +1/+1 counter on each other creature you control.
W
Legendary Creature — Human Warrior Ally
Creature
5
4W
2/3
TLE~
2
Katara, Seeking Revenge
As an additional cost to cast this spell, you may waterbend {2}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
When Katara enters, draw a card, then discard a card unless her additional cost was paid.
Katara gets +1/+1 for each Lesson card in your graveyard.
BU
Legendary Creature — Human Warrior Ally
Creature
4
3U/B
3/3
TLE~
2
Katara, Waterbending Master
Whenever you cast a spell during an opponent's turn, you get an experience counter.
Whenever Katara attacks, you may draw a card for each experience counter you have. If you do, discard a card.
U
Legendary Creature — Human Warrior Ally
Creature
2
1U
1/3
TLE~
2
Katara, Waterbending Master
Whenever you cast a spell during an opponent's turn, you get an experience counter.
Whenever Katara attacks, you may draw a card for each experience counter you have. If you do, discard a card.
U
Legendary Creature — Human Warrior Ally
Creature
2
1U
1/3
TLE~
2
Kindly Customer
When this creature enters, draw a card.
W
Creature — Human Citizen
Creature
2
1W
1/1
TLE~
2
Koala-Sheep
When this creature enters, you gain 3 life.
W
Creature — Bear Sheep
Creature
3
2W
3/2
TLE~
2
Koma, Cosmos Serpent
This spell can't be countered.
At the beginning of each upkeep, create a 3/3 blue Serpent creature token named Koma's Coil.
Sacrifice another Serpent: Choose one —
• Tap target permanent. Its activated abilities can't be activated this turn.
• Koma gains indestructible until end of turn.
GU
Legendary Creature — Serpent
Creature
7
3GGUU
6/6
TLE~
2
Komodo Rhino
Trample (This creature can deal excess combat damage to the player it's attacking.)
R
Creature — Lizard Rhino
Creature
4
3R
5/2
TLE~
2
Komodo Rhino
Trample (This creature can deal excess combat damage to the player it's attacking.)
R
Creature — Lizard Rhino
Creature
4
3R
5/2
TLE~
2
Kyoshi Warrior Exemplars
Whenever this creature attacks, if you control eight or more lands, creatures you control get +2/+2 until end of turn.
G
Creature — Human Warrior Ally
Creature
4
3G
4/3
TLE~
2
Kyoshi Warrior Guard
W
Creature — Human Warrior Ally
Creature
2
1W
2/3
TLE~
2
Lightning Bolt
Lightning Bolt deals 3 damage to any target.
R
Instant
Instant
1
R
TLE~
3
Lion Vulture
Flying (This creature can't be blocked except by creatures with flying or reach.)
At the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on this creature and draw a card. (Damage causes loss of life.)
B
Creature — Cat Bird
Creature
4
3B
2/2
TLE~
2
Lita, Mechanical Engineer
Vigilance
At the beginning of your end step, untap each other artifact creature you control.
{3}{W}, {T}: Create a 5/5 colorless Vehicle artifact token named Zeppelin with flying and crew 3. (It has "Tap any number of creatures you control with total power 3 or more: This token becomes an artifact creature until end of turn.")
W
Legendary Artifact Creature — Artificer
Creature
3
2W
3/3
TLE~
2
Lo and Li, Royal Advisors
Whenever an opponent discards a card or mills one or more cards, put a +1/+1 counter on each Advisor you control.
{2}{U/B}: Target player mills four cards. (They put the top four cards of their library into their graveyard.)
B
Legendary Creature — Human Advisor
Creature
4
2BB
3/3
TLE~
2
Lo and Li, Royal Advisors
Whenever an opponent discards a card or mills one or more cards, put a +1/+1 counter on each Advisor you control.
{2}{U/B}: Target player mills four cards. (They put the top four cards of their library into their graveyard.)
B
Legendary Creature — Human Advisor
Creature
4
2BB
3/3
TLE~
2
Longshot, Rebel Bowman
Reach (This creature can block creatures with flying.)
Noncreature spells you cast cost {1} less to cast.
Whenever you cast a noncreature spell, Longshot deals 2 damage to each opponent.
R
Legendary Creature — Human Rebel Ally
Creature
4
3R
3/3
TLE~
2
Lost in Memories
Flash
Enchant creature you control
Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost." (You may cast that card from your graveyard for its flashback cost. Then exile it.)
R
Enchantment — Aura
Enchantment
2
1R
TLE~
1
Lost in Memories
Flash
Enchant creature you control
Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost." (You may cast that card from your graveyard for its flashback cost. Then exile it.)
R
Enchantment — Aura
Enchantment
2
1R
TLE~
1
Lost in the Spirit World
Return up to one target creature to its owner's hand. Create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures."
U
Sorcery
Sorcery
3
2U
TLE~
3
Loyal Fire Sage
Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)
{5}: Create a 1/1 white Ally creature token.
R
Creature — Human Cleric Ally
Creature
3
2R
3/3
TLE~
2
Mai and Zuko
Firebending 3
You may cast Ally spells and artifact spells as though they had flash.
BRU
Legendary Creature — Human Noble Ally
Creature
4
1UBR
3/5
TLE~
2
Many Partings
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
G
Sorcery
Sorcery
1
G
TLE~
3
Master's Guidance
Whenever you attack with two or more legendary creatures, put a +1/+1 counter on each of up to two target attacking creatures.
At the beginning of your end step, if you control a creature with power 4 or greater, draw a card.
G
Enchantment
Enchantment
3
2G
TLE~
1
Master's Guidance
Whenever you attack with two or more legendary creatures, put a +1/+1 counter on each of up to two target attacking creatures.
At the beginning of your end step, if you control a creature with power 4 or greater, draw a card.
G
Enchantment
Enchantment
3
2G
TLE~
1
Match the Odds
Create a 1/1 white Ally creature token. Put a +1/+1 counter on it for each creature your opponents control.
G
Sorcery — Lesson
Sorcery
3
2G
TLE~
3
Mechanical Glider
When this Equipment enters, attach it to target creature you control.
Equipped creature has flying. (It can't be blocked except by creatures with flying or reach.)
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Artifact — Equipment
Artifact
1
1
TLE~
1
Meteorite
When this artifact enters, it deals 2 damage to any target.
{T}: Add one mana of any color.
Artifact
Artifact
5
5
TLE~
1
Mirrorwing Dragon
Flying
Whenever a player casts an instant or sorcery spell that targets only this creature, that player copies that spell for each other creature they control that the spell could target. Each copy targets a different one of those creatures.
R
Creature — Dragon
Creature
5
3RR
4/5
TLE~
2
Moku, Meandering Drummer
Whenever you cast a noncreature spell, you may pay {1}. If you do, Moku gets +2/+1 and creatures you control gain haste until end of turn.
R
Legendary Creature — Human Bard Ally
Creature
2
1R
2/2
TLE~
2
Momo's Heist
Gain control of target artifact. Untap it. It gains haste. At the beginning of the next end step, sacrifice it.
R
Sorcery
Sorcery
3
2R
TLE~
3
Momo, Rambunctious Rascal
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Momo enters, he deals 4 damage to target tapped creature an opponent controls.
W
Legendary Creature — Lemur Bat Ally
Creature
3
2W
1/1
TLE~
2
Momo, Rambunctious Rascal
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Momo enters, he deals 4 damage to target tapped creature an opponent controls.
W
Legendary Creature — Lemur Bat Ally
Creature
3
2W
1/1
TLE~
2
Monk Gyatso
Whenever another creature you control becomes the target of a spell or ability, you may airbend that creature. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.)
W
Legendary Creature — Human Monk
Creature
4
3W
3/3
TLE~
2
Monk Gyatso
Whenever another creature you control becomes the target of a spell or ability, you may airbend that creature. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.)
W
Legendary Creature — Human Monk
Creature
4
3W
3/3
TLE~
2
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
TLE~
0
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
TLE~
0
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
TLE~
0
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
TLE~
0
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
TLE~
0
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
TLE~
0
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
TLE~
0
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
TLE~
0
Mystic Remora
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays {4}.
U
Enchantment
Enchantment
1
U
TLE~
1
Mystical Tutor
Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.
U
Instant
Instant
1
U
TLE~
3
Nightmares and Daydreams
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II, III — Until your next turn, whenever you cast an instant or sorcery spell, target player mills cards equal to that spell's mana value.
IV — Draw a card. If a graveyard has twenty or more cards in it, draw three cards instead.
U
Enchantment — Saga
Enchantment
3
2U
TLE~
1
Noxious Gearhulk
Menace
When this creature enters, you may destroy another target creature. If a creature is destroyed this way, you gain life equal to its toughness.
B
Artifact Creature — Construct
Creature
6
4BB
5/4
TLE~
2
Nyla, Shirshu Sleuth
When Nyla enters, exile up to one target creature card from your graveyard. If you do, you lose X life and create X Clue tokens, where X is that card's mana value. (A Clue token is an artifact with "{2}, Sacrifice this token: Draw a card.")
At the beginning of your end step, if you control no Clues, return target card exiled with Nyla to its owner's hand.
B
Legendary Creature — Mole Beast
Creature
5
4B
4/5
TLE~
2
Nyla, Shirshu Sleuth
When Nyla enters, exile up to one target creature card from your graveyard. If you do, you lose X life and create X Clue tokens, where X is that card's mana value. (A Clue token is an artifact with "{2}, Sacrifice this token: Draw a card.")
At the beginning of your end step, if you control no Clues, return target card exiled with Nyla to its owner's hand.
B
Legendary Creature — Mole Beast
Creature
5
4B
4/5
TLE~
2
Obscuring Haze
If you control a commander, you may cast this spell without paying its mana cost.
Prevent all damage that would be dealt this turn by creatures your opponents control.
G
Instant
Instant
3
2G
TLE~
3
Overwhelming Victory
Overwhelming Victory deals 5 damage to target creature. Each creature you control gains trample and gets +X/+0 until end of turn, where X is the amount of excess damage dealt this way.
R
Instant — Lesson
Instant
5
4R
TLE~
3
Overwhelming Victory
Overwhelming Victory deals 5 damage to target creature. Each creature you control gains trample and gets +X/+0 until end of turn, where X is the amount of excess damage dealt this way.
R
Instant — Lesson
Instant
5
4R
TLE~
3
Path to Redemption
Enchant creature
Enchanted creature can't attack or block.
{5}, Sacrifice this Aura: Exile enchanted creature. Create a 1/1 white Ally creature token. Activate only during your turn.
W
Enchantment — Aura
Enchantment
2
1W
TLE~
1
Pipsqueak, Rebel Strongarm
Pipsqueak can't attack alone unless he has a +1/+1 counter on him.
W
Legendary Creature — Human Rebel Ally
Creature
3
2W
4/4
TLE~
2
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
TLE~
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
TLE~
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
TLE~
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
TLE~
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
TLE~
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
TLE~
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
TLE~
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
TLE~
0
Princess Yue
When Princess Yue dies, if she was a nonland creature, return this card to the battlefield tapped under your control. She's a land named Moon. She gains "{T}: Add {C}." (She's still legendary.)
{T}: Scry 2.
U
Legendary Creature — Human Noble Ally
Creature
3
2U
3/2
TLE~
2
Prosperity
Each player draws X cards.
U
Sorcery
Sorcery
1
XU
TLE~
3
Purple Pentapus
When this creature enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
{2}{B}, Tap an untapped creature you control: Return this card from your graveyard to the battlefield tapped.
B
Creature — Octopus Starfish
Creature
1
B
1/1
TLE~
2
Razor Rings
Razor Rings deals 4 damage to target attacking or blocking creature. You gain life equal to the excess damage dealt this way.
W
Instant
Instant
2
1W
TLE~
3
Reckless Blaze
Reckless Blaze deals 5 damage to each creature. Whenever a creature you control dealt damage this way dies this turn, add {R}.
R
Sorcery — Lesson
Sorcery
5
3RR
TLE~
3
Reckless Blaze
Reckless Blaze deals 5 damage to each creature. Whenever a creature you control dealt damage this way dies this turn, add {R}.
R
Sorcery — Lesson
Sorcery
5
3RR
TLE~
3
Release to Memory
Exile target opponent's graveyard. For each creature card exiled this way, create a 1/1 colorless Spirit creature token.
W
Instant
Instant
4
3W
TLE~
3
Rending Volley
This spell can't be countered.
Rending Volley deals 4 damage to target white or blue creature.
R
Instant
Instant
1
R
TLE~
3
Return of the Wildspeaker
Choose one —
• Draw cards equal to the greatest power among non-Human creatures you control.
• Non-Human creatures you control get +3/+3 until end of turn.
G
Instant
Instant
5
4G
TLE~
3
Rhys the Redeemed
{2}{G/W}, {T}: Create a 1/1 green and white Elf Warrior creature token.
{4}{G/W}{G/W}, {T}: For each creature token you control, create a token that's a copy of that creature.
GW
Legendary Creature — Elf Warrior
Creature
1
G/W
1/1
TLE~
2
Rites of Flourishing
At the beginning of each player's draw step, that player draws an additional card.
Each player may play an additional land on each of their turns.
G
Enchantment
Enchantment
3
2G
TLE~
1
Roku's Mastery
Roku's Mastery deals X damage to target creature. If X is 4 or greater, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
R
Instant
Instant
2
XRR
TLE~
3
Run Amok
Target attacking creature gets +3/+3 and gains trample until end of turn.
R
Instant
Instant
2
1R
TLE~
3
Run Amok
Target attacking creature gets +3/+3 and gains trample until end of turn.
R
Instant
Instant
2
1R
TLE~
3
Ruthless Waterbender
Waterbend {2}: This creature gets +1/+1 until end of turn. Activate only during your turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
B
Creature — Human Soldier Ally
Creature
2
1B
1/3
TLE~
2
Sakashima of a Thousand Faces
You may have Sakashima enter as a copy of another creature you control, except it has Sakashima's other abilities.
The "legend rule" doesn't apply to permanents you control.
Partner (You can have two commanders if both have partner.)
U
Legendary Creature — Human Rogue
Creature
4
3U
3/1
TLE~
2
Scarring Memories
You may cast this spell as though it had flash if you control an attacking legendary creature.
Target opponent sacrifices a creature of their choice, discards a card, and loses 3 life.
B
Sorcery — Lesson
Sorcery
4
3B
TLE~
3
Scout's Warning
The next creature card you play this turn can be played as though it had flash.
Draw a card.
W
Instant
Instant
1
W
TLE~
3
Searing Blood
Searing Blood deals 2 damage to target creature. When that creature dies this turn, Searing Blood deals 3 damage to the creature's controller.
R
Instant
Instant
2
RR
TLE~
3
Seismic Tutelage
Enchant creature
When this Aura enters, put a +1/+1 counter on enchanted creature.
Whenever enchanted creature attacks, double the number of +1/+1 counters on it.
G
Enchantment — Aura
Enchantment
4
3G
TLE~
1
Shattering Spree
Replicate {R} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Destroy target artifact.
R
Sorcery
Sorcery
1
R
TLE~
3
Sledding Otter-Penguin
{3}: Put a +1/+1 counter on this creature.
W
Creature — Otter Bird
Creature
3
2W
2/3
TLE~
2
Sledding Otter-Penguin
{3}: Put a +1/+1 counter on this creature.
W
Creature — Otter Bird
Creature
3
2W
2/3
TLE~
2
Smellerbee, Rebel Fighter
First strike
Other creatures you control have haste.
Whenever Smellerbee attacks, you may discard your hand. If you do, draw cards equal to the number of attacking creatures.
R
Legendary Creature — Human Rebel Ally
Creature
4
3R
3/3
TLE~
2
Smellerbee, Rebel Fighter
First strike
Other creatures you control have haste.
Whenever Smellerbee attacks, you may discard your hand. If you do, draw cards equal to the number of attacking creatures.
R
Legendary Creature — Human Rebel Ally
Creature
4
3R
3/3
TLE~
2
Sokka and Suki
Whenever Sokka and Suki or another Ally you control enters, attach up to one target Equipment you control to that creature.
Whenever an Equipment you control enters, create a 1/1 white Ally creature token.
RUW
Legendary Creature — Human Warrior Ally
Creature
3
URW
3/3
TLE~
2
Sokka's Charge
During your turn, Allies you control have double strike and lifelink.
W
Enchantment
Enchantment
4
3W
TLE~
1
Sokka's Sword Training
Target creature gets +2/+2 until end of turn.
Create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")
W
Instant — Lesson
Instant
2
1W
TLE~
3
Sokka, Swordmaster
Vigilance
Equipment spells you cast cost {1} less to cast for each Ally you control.
At the beginning of combat on your turn, attach up to one target Equipment you control to Sokka.
W
Legendary Creature — Human Warrior Ally
Creature
3
2W
3/3
TLE~
2
Sokka, Swordmaster
Vigilance
Equipment spells you cast cost {1} less to cast for each Ally you control.
At the beginning of combat on your turn, attach up to one target Equipment you control to Sokka.
W
Legendary Creature — Human Warrior Ally
Creature
3
2W
3/3
TLE~
2
Sokka, Wolf Cove's Protector
Vigilance (Attacking doesn't cause this creature to tap.)
W
Legendary Creature — Human Warrior Ally
Creature
3
2W
3/3
TLE~
2
Sokka, Wolf Cove's Protector
Vigilance (Attacking doesn't cause this creature to tap.)
W
Legendary Creature — Human Warrior Ally
Creature
3
2W
3/3
TLE~
2
Sol Ring
{T}: Add {C}{C}.
Artifact
Artifact
1
1
TLE~
1
Solid Ground
When this enchantment enters, earthbend 3. (Target land you control becomes a 0/0 creature with haste that's still a land. Put three +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
If one or more +1/+1 counters would be put on a permanent you control, that many plus one +1/+1 counters are put on it instead.
G
Enchantment
Enchantment
4
3G
TLE~
1
Stand United
Target creature gets +2/+2 until end of turn. If it's an Ally, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
GW
Instant
Instant
2
1G/W
TLE~
3
Standstill
When a player casts a spell, sacrifice this enchantment. If you do, each of that player's opponents draws three cards.
U
Enchantment
Enchantment
2
1U
TLE~
1
Storm of Memories
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Exile an instant or sorcery card with mana value 3 or less from your graveyard at random. You may cast it without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
R
Sorcery
Sorcery
5
2RRR
TLE~
3
Storm of Memories
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Exile an instant or sorcery card with mana value 3 or less from your graveyard at random. You may cast it without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
R
Sorcery
Sorcery
5
2RRR
TLE~
3
Suki, Kyoshi Captain
Other Warriors you control get +1/+1.
{3}{W}: Attacking Warriors you control gain double strike until end of turn.
W
Legendary Creature — Human Warrior Ally
Creature
3
2W
3/3
TLE~
2
Suki, Kyoshi Captain
Other Warriors you control get +1/+1.
{3}{W}: Attacking Warriors you control gain double strike until end of turn.
W
Legendary Creature — Human Warrior Ally
Creature
3
2W
3/3
TLE~
2
Sunbaked Canyon
{T}, Pay 1 life: Add {R} or {W}.
{1}, {T}, Sacrifice this land: Draw a card.
Land
Land
0
TLE~
0
Sundial of the Infinite
{1}, {T}: End the turn. Activate only during your turn. (Exile all spells and abilities from the stack. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
Artifact
Artifact
2
2
TLE~
1
Suspicious Bookcase
Defender
{3}, {T}: Target creature can't be blocked this turn.
Artifact Creature — Wall
Creature
2
2
0/4
TLE~
2
Swampbenders
Swampbenders's power and toughness are each equal to the number of Swamps on the battlefield. Lands you control are Swamps in addition to their other types.
G
Creature — Human Druid Ally
Creature
6
4GG
*/*
TLE~
2
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and {T} no matter when it came under your control.)
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Artifact — Equipment
Artifact
2
2
TLE~
1
Tale of Katara and Toph
Creatures you control have "Whenever this creature becomes tapped for the first time during each of your turns, put a +1/+1 counter on it."
G
Enchantment
Enchantment
3
2G
TLE~
1
Tale of Katara and Toph
Creatures you control have "Whenever this creature becomes tapped for the first time during each of your turns, put a +1/+1 counter on it."
G
Enchantment
Enchantment
3
2G
TLE~
1
Tale of Momo
This spell costs {2} less to cast if a creature left the battlefield under your control this turn.
Search your library and/or graveyard for an Ally creature card, reveal it, and put it into your hand. If you search your library this way, shuffle.
W
Sorcery
Sorcery
3
2W
TLE~
3
Tale of Momo
This spell costs {2} less to cast if a creature left the battlefield under your control this turn.
Search your library and/or graveyard for an Ally creature card, reveal it, and put it into your hand. If you search your library this way, shuffle.
W
Sorcery
Sorcery
3
2W
TLE~
3
Tarnished Citadel
{T}: Add {C}.
{T}: Add one mana of any color. This land deals 3 damage to you.
Land
Land
0
TLE~
0
Taunting Challenge
All creatures able to block target creature this turn do so.
G
Sorcery
Sorcery
3
1GG
TLE~
3
Tectonic Split
As an additional cost to cast this spell, sacrifice half the lands you control, rounded up.
Hexproof
Lands you control have "{T}: Add three mana of any one color."
G
Enchantment
Enchantment
6
4GG
TLE~
1
Tectonic Split
As an additional cost to cast this spell, sacrifice half the lands you control, rounded up.
Hexproof
Lands you control have "{T}: Add three mana of any one color."
G
Enchantment
Enchantment
6
4GG
TLE~
1
Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
W
Instant
Instant
3
2W
TLE~
3
That's Rough Buddy
Put a +1/+1 counter on target creature. Put two +1/+1 counters on that creature instead if a creature left the battlefield under your control this turn.
Draw a card.
W
Instant — Lesson
Instant
2
1W
TLE~
3
The Art of Tea
Put a +1/+1 counter on up to one target creature you control. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
G
Instant — Lesson
Instant
2
1G
TLE~
3
The Blue Spirit
You may cast the first creature spell you cast each turn as though it had flash.
Whenever a nontoken creature you control enters during combat, draw a card.
U
Legendary Creature — Human Rogue Ally
Creature
4
3U
2/4
TLE~
2
The Blue Spirit
You may cast the first creature spell you cast each turn as though it had flash.
Whenever a nontoken creature you control enters during combat, draw a card.
U
Legendary Creature — Human Rogue Ally
Creature
4
3U
2/4
TLE~
2
The Cabbage Merchant
Whenever an opponent casts a noncreature spell, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Whenever a creature deals combat damage to you, sacrifice a Food token.
Tap two untapped Foods you control: Add one mana of any color.
G
Legendary Creature — Human Citizen
Creature
3
2G
2/2
TLE~
2
The Cabbage Merchant
Whenever an opponent casts a noncreature spell, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Whenever a creature deals combat damage to you, sacrifice a Food token.
Tap two untapped Foods you control: Add one mana of any color.
G
Legendary Creature — Human Citizen
Creature
3
2G
2/2
TLE~
2
The Duke, Rebel Sentry
The Duke enters with a +1/+1 counter on him.
{T}, Remove a counter from The Duke: Put a +1/+1 counter on another target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
W
Legendary Creature — Human Rebel Ally
Creature
1
W
0/1
TLE~
2
The Great Henge
This spell costs {X} less to cast, where X is the greatest power among creatures you control.
{T}: Add {G}{G}. You gain 2 life.
Whenever a nontoken creature you control enters, put a +1/+1 counter on it and draw a card.
G
Legendary Artifact
Artifact
9
7GG
TLE~
1
The Terror of Serpent's Pass
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
U
Legendary Creature — Serpent
Creature
7
5UU
8/8
TLE~
2
Three Dreams
Search your library for up to three Aura cards with different names, reveal them, put them into your hand, then shuffle.
W
Sorcery
Sorcery
5
4W
TLE~
3
Thriving Bluff
This land enters tapped. As it enters, choose a color other than red.
{T}: Add {R} or one mana of the chosen color.
Land
Land
0
TLE~
0
Thriving Grove
This land enters tapped. As it enters, choose a color other than green.
{T}: Add {G} or one mana of the chosen color.
Land
Land
0
TLE~
0
Thriving Heath
This land enters tapped. As it enters, choose a color other than white.
{T}: Add {W} or one mana of the chosen color.
Land
Land
0
TLE~
0
Thriving Isle
This land enters tapped. As it enters, choose a color other than blue.
{T}: Add {U} or one mana of the chosen color.
Land
Land
0
TLE~
0
Thriving Moor
This land enters tapped. As it enters, choose a color other than black.
{T}: Add {B} or one mana of the chosen color.
Land
Land
0
TLE~
0
Toph, Earthbending Master
Landfall — Whenever a land you control enters, you get an experience counter.
Whenever you attack, earthbend X, where X is the number of experience counters you have. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
G
Legendary Creature — Human Warrior Ally
Creature
4
3G
2/4
TLE~
2
Toph, Earthbending Master
Landfall — Whenever a land you control enters, you get an experience counter.
Whenever you attack, earthbend X, where X is the number of experience counters you have. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
G
Legendary Creature — Human Warrior Ally
Creature
4
3G
2/4
TLE~
2
Toph, Greatest Earthbender
When Toph enters, earthbend X, where X is the amount of mana spent to cast her.
Land creatures you control have double strike.
GR
Legendary Creature — Human Warrior Ally
Creature
4
2RG
3/3
TLE~
2
Toucan-Puffin
Flying
When this creature enters, target creature you control gets +2/+0 until end of turn.
W
Creature — Bird
Creature
3
2W
2/2
TLE~
2
Training Grounds
Activated abilities of creatures you control cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana.
U
Enchantment
Enchantment
1
U
TLE~
1
Treetop Village
This land enters tapped.
{T}: Add {G}.
{1}{G}: This land becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Land
Land
0
TLE~
0
Tui and La, Moon and Ocean
Whenever Tui and La become tapped, draw a card.
Whenever Tui and La become untapped, put a +1/+1 counter on them.
U
Legendary Creature — Fish Spirit
Creature
4
3U
3/3
TLE~
2
Tui and La, Moon and Ocean
Whenever Tui and La become tapped, draw a card.
Whenever Tui and La become untapped, put a +1/+1 counter on them.
U
Legendary Creature — Fish Spirit
Creature
4
3U
3/3
TLE~
2
Tundra Wall
Defender (This creature can't attack.)
W
Creature — Wall
Creature
2
1W
0/4
TLE~
2
Tundra Wall
Defender (This creature can't attack.)
W
Creature — Wall
Creature
2
1W
0/4
TLE~
2
Turtle-Seals
Vigilance (Attacking doesn't cause this creature to tap.)
U
Creature — Turtle Seal
Creature
4
3U
2/4
TLE~
2
Unagi's Spray
Target creature gets -4/-0 until end of turn. If you control a Fish, Octopus, Otter, Seal, Serpent, or Whale, draw a card.
U
Instant
Instant
1
U
TLE~
3
Uncle's Musings
Converge — Return up to X permanent cards from your graveyard to your hand, where X is the number of colors of mana spent to cast this spell.
Exile Uncle's Musings.
G
Sorcery
Sorcery
4
2GG
TLE~
3
Valakut, the Molten Pinnacle
This land enters tapped.
Whenever a Mountain you control enters, if you control at least five other Mountains, you may have this land deal 3 damage to any target.
{T}: Add {R}.
Land
Land
0
TLE~
0
Valorous Stance
Choose one —
• Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
• Destroy target creature with toughness 4 or greater.
W
Instant
Instant
2
1W
TLE~
3
Visions of Beyond
Draw a card. If a graveyard has twenty or more cards in it, draw three cards instead.
U
Instant
Instant
1
U
TLE~
3
Volcanic Torrent
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Volcanic Torrent deals X damage to each creature and planeswalker your opponents control, where X is the number of spells you've cast this turn.
R
Sorcery
Sorcery
5
4R
TLE~
3
Wan Shi Tong, All-Knowing
Flying
When Wan Shi Tong enters, target nonland permanent's owner puts it into their library second from the top or on the bottom.
Whenever one or more cards are put into a library from anywhere, create two 1/1 colorless Spirit creature tokens with "This token can't block or be blocked by non-Spirit creatures."
U
Legendary Creature — Bird Spirit
Creature
5
3UU
4/4
TLE~
2
Wan Shi Tong, All-Knowing
Flying
When Wan Shi Tong enters, target nonland permanent's owner puts it into their library second from the top or on the bottom.
Whenever one or more cards are put into a library from anywhere, create two 1/1 colorless Spirit creature tokens with "This token can't block or be blocked by non-Spirit creatures."
U
Legendary Creature — Bird Spirit
Creature
5
3UU
4/4
TLE~
2
Warship Scout
R
Creature — Human Scout
Creature
1
R
2/1
TLE~
2
Warship Scout
R
Creature — Human Scout
Creature
1
R
2/1
TLE~
2
Warstorm Surge
Whenever a creature you control enters, it deals damage equal to its power to any target.
R
Enchantment
Enchantment
6
5R
TLE~
1
Water Whip
As an additional cost to cast this spell, waterbend {5}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
Return up to two target creatures to their owners' hands. Draw two cards.
U
Sorcery — Lesson
Sorcery
2
UU
TLE~
3
Waterbender's Restoration
As an additional cost to cast this spell, waterbend {X}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
Exile X target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
U
Instant — Lesson
Instant
2
UU
TLE~
3
Waterbender's Restoration
As an additional cost to cast this spell, waterbend {X}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
Exile X target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
U
Instant — Lesson
Instant
2
UU
TLE~
3
Whirlwind Technique
Target player draws two cards, then discards a card.
Airbend up to two target creatures. (To airbend a creature, exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.)
U
Instant — Lesson
Instant
6
4UU
TLE~
3
Wolf Cove Villager
This creature enters tapped.
W
Creature — Human Peasant
Creature
1
W
2/2
TLE~
2
Wolf Cove Villager
This creature enters tapped.
W
Creature — Human Peasant
Creature
1
W
2/2
TLE~
2
Worldly Tutor
Search your library for a creature card, reveal it, then shuffle and put the card on top.
G
Instant
Instant
1
G
TLE~
3
Zhao, the Seething Flame
Menace (This creature can't be blocked except by two or more creatures.)
R
Legendary Creature — Human Soldier
Creature
5
4R
5/5
TLE~
2
Zhao, the Seething Flame
Menace (This creature can't be blocked except by two or more creatures.)
R
Legendary Creature — Human Soldier
Creature
5
4R
5/5
TLE~
2
Zuko's Offense
Zuko's Offense deals 2 damage to any target.
R
Sorcery
Sorcery
1
R
TLE~
3
Zuko's Offense
Zuko's Offense deals 2 damage to any target.
R
Sorcery
Sorcery
1
R
TLE~
3
Zuko, Avatar Hunter
Reach (This creature can block creatures with flying.)
Whenever you cast a red spell, create a 2/2 red Soldier creature token.
R
Legendary Creature — Human Noble
Creature
5
3RR
4/5
TLE~
2
Zuko, Avatar Hunter
Reach (This creature can block creatures with flying.)
Whenever you cast a red spell, create a 2/2 red Soldier creature token.
R
Legendary Creature — Human Noble
Creature
5
3RR
4/5
TLE~
2
Zuko, Firebending Master
First strike
Firebending X, where X is the number of experience counters you have. (Whenever this creature attacks, add X {R}. This mana lasts until end of combat.)
Whenever you cast a spell during combat, you get an experience counter.
R
Legendary Creature — Human Noble Ally
Creature
2
1R
2/2
TLE~
2
Zuko, Firebending Master
First strike
Firebending X, where X is the number of experience counters you have. (Whenever this creature attacks, add X {R}. This mana lasts until end of combat.)
Whenever you cast a spell during combat, you get an experience counter.
R
Legendary Creature — Human Noble Ally
Creature
2
1R
2/2
TLE~
2
Zuko, Seeking Honor
Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)
Whenever you cast a noncreature spell, Zuko gains first strike until end of turn.
Whenever Zuko deals combat damage to a player, put a +1/+1 counter on him.
BR
Legendary Creature — Human Noble
Creature
3
2B/R
2/2
TLE~
2
Aang's Iceberg
Flash
When this enchantment enters, exile up to one other target nonland permanent until this enchantment leaves the battlefield.
Waterbend {3}: Sacrifice this enchantment. If you do, scry 2. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
W
Enchantment
Enchantment
3
2W
TLA~
1
Aang's Iceberg
Flash
When this enchantment enters, exile up to one other target nonland permanent until this enchantment leaves the battlefield.
Waterbend {3}: Sacrifice this enchantment. If you do, scry 2. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
W
Enchantment
Enchantment
3
2W
TLA~
1
Aang's Journey
Kicker {2} (You may pay an additional {2} as you cast this spell.)
Search your library for a basic land card. If this spell was kicked, instead search your library for a basic land card and a Shrine card. Reveal those cards, put them into your hand, then shuffle.
You gain 2 life.
Sorcery — Lesson
Sorcery
2
2
TLA~
3
Aang, Swift Savior
Flash
Flying
When Aang enters, airbend up to one other target creature or spell. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.)
Waterbend {8}: Transform Aang.
UW
Legendary Creature — Human Avatar Ally
Creature
3
1WU
2/3
TLA~
2
Aang and La, Ocean's Fury
Reach, trample
Whenever Aang and La attack, put a +1/+1 counter on each tapped creature you control.
Legendary Creature — Avatar Spirit Ally
Creature
3
5/5
TLA~
2
Aang, Swift Savior
Flash
Flying
When Aang enters, airbend up to one other target creature or spell. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.)
Waterbend {8}: Transform Aang.
UW
Legendary Creature — Human Avatar Ally
Creature
3
1WU
2/3
TLA~
2
Aang and La, Ocean's Fury
Reach, trample
Whenever Aang and La attack, put a +1/+1 counter on each tapped creature you control.
Legendary Creature — Avatar Spirit Ally
Creature
3
5/5
TLA~
2
Aang, Swift Savior
Flash
Flying
When Aang enters, airbend up to one other target creature or spell. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.)
Waterbend {8}: Transform Aang.
UW
Legendary Creature — Human Avatar Ally
Creature
3
1WU
2/3
TLA~
2
Aang and La, Ocean's Fury
Reach, trample
Whenever Aang and La attack, put a +1/+1 counter on each tapped creature you control.
Legendary Creature — Avatar Spirit Ally
Creature
3
5/5
TLA~
2
Aang, Swift Savior
Flash
Flying
When Aang enters, airbend up to one other target creature or spell. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.)
Waterbend {8}: Transform Aang.
UW
Legendary Creature — Human Avatar Ally
Creature
3
1WU
2/3
TLA~
2
Aang and La, Ocean's Fury
Reach, trample
Whenever Aang and La attack, put a +1/+1 counter on each tapped creature you control.
Legendary Creature — Avatar Spirit Ally
Creature
3
5/5
TLA~
2
Aang, at the Crossroads
Flying
When Aang enters, look at the top five cards of your library. You may put a creature card with mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
When another creature you control leaves the battlefield, transform Aang at the beginning of the next upkeep.
GUW
Legendary Creature — Human Avatar Ally
Creature
5
2GWU
3/3
TLA~
2
Aang, Destined Savior
Flying
Land creatures you control have vigilance.
At the beginning of combat on your turn, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Legendary Creature — Avatar Ally
Creature
5
4/4
TLA~
2
Aang, at the Crossroads
Flying
When Aang enters, look at the top five cards of your library. You may put a creature card with mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
When another creature you control leaves the battlefield, transform Aang at the beginning of the next upkeep.
GUW
Legendary Creature — Human Avatar Ally
Creature
5
2GWU
3/3
TLA~
2
Aang, Destined Savior
Flying
Land creatures you control have vigilance.
At the beginning of combat on your turn, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Legendary Creature — Avatar Ally
Creature
5
4/4
TLA~
2
Aang, at the Crossroads
Flying
When Aang enters, look at the top five cards of your library. You may put a creature card with mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
When another creature you control leaves the battlefield, transform Aang at the beginning of the next upkeep.
GUW
Legendary Creature — Human Avatar Ally
Creature
5
2GWU
3/3
TLA~
2
Aang, Destined Savior
Flying
Land creatures you control have vigilance.
At the beginning of combat on your turn, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Legendary Creature — Avatar Ally
Creature
5
4/4
TLA~
2
Aang, the Last Airbender
Flying
When Aang enters, airbend up to one other target nonland permanent. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.)
Whenever you cast a Lesson spell, Aang gains lifelink until end of turn.
W
Legendary Creature — Human Avatar Ally
Creature
4
3W
3/2
TLA~
2
Abandon Attachments
You may discard a card. If you do, draw two cards.
RU
Instant — Lesson
Instant
2
1U/R
TLA~
3
Abandoned Air Temple
This land enters tapped unless you control a basic land.
{T}: Add {W}.
{3}{W}, {T}: Put a +1/+1 counter on each creature you control.
Land
Land
0
TLA~
0
Abandoned Air Temple
This land enters tapped unless you control a basic land.
{T}: Add {W}.
{3}{W}, {T}: Put a +1/+1 counter on each creature you control.
Land
Land
0
TLA~
0
Accumulate Wisdom
Look at the top three cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order. Put each of those cards into your hand instead if there are three or more Lesson cards in your graveyard.
U
Instant — Lesson
Instant
2
1U
TLA~
3
Agna Qel'a
This land enters tapped unless you control a basic land.
{T}: Add {U}.
{2}{U}, {T}: Draw a card, then discard a card.
Land
Land
0
TLA~
0
Agna Qel'a
This land enters tapped unless you control a basic land.
{T}: Add {U}.
{2}{U}, {T}: Draw a card, then discard a card.
Land
Land
0
TLA~
0
Air Nomad Legacy
When this enchantment enters, create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Creatures you control with flying get +1/+1.
UW
Enchantment
Enchantment
2
WU
TLA~
1
Airbender Ascension
When this enchantment enters, airbend up to one target creature.
Whenever a creature you control enters, put a quest counter on this enchantment.
At the beginning of your end step, if this enchantment has four or more quest counters on it, exile up to one target creature you control, then return it to the battlefield under its owner's control.
W
Enchantment
Enchantment
2
1W
TLA~
1
Airbender Ascension
When this enchantment enters, airbend up to one target creature.
Whenever a creature you control enters, put a quest counter on this enchantment.
At the beginning of your end step, if this enchantment has four or more quest counters on it, exile up to one target creature you control, then return it to the battlefield under its owner's control.
W
Enchantment
Enchantment
2
1W
TLA~
1
Airbender's Reversal
Choose one —
• Destroy target attacking creature.
• Airbend target creature you control. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.)
W
Instant — Lesson
Instant
2
1W
TLA~
3
Airbending Lesson
Airbend target nonland permanent. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.)
Draw a card.
W
Instant — Lesson
Instant
3
2W
TLA~
3
Airship Engine Room
This land enters tapped.
{T}: Add {U} or {R}.
{4}, {T}, Sacrifice this land: Draw a card.
Land
Land
0
TLA~
0
Allies at Last
Affinity for Allies (This spell costs {1} less to cast for each Ally you control.)
Up to two target creatures you control each deal damage equal to their power to target creature an opponent controls.
G
Instant
Instant
3
2G
TLA~
3
Appa, Loyal Sky Bison
Flying
Whenever Appa enters or attacks, choose one —
• Target creature you control gains flying until end of turn.
• Airbend another target nonland permanent you control. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.)
W
Legendary Creature — Bison Ally
Creature
6
4WW
4/4
TLA~
2
Appa, Steadfast Guardian
Flash
Flying
When Appa enters, airbend any number of other target nonland permanents you control. (Exile them. While each one is exiled, its owner may cast it for {2} rather than its mana cost.)
Whenever you cast a spell from exile, create a 1/1 white Ally creature token.
W
Legendary Creature — Bison Ally
Creature
4
2WW
3/4
TLA~
2
Appa, Steadfast Guardian
Flash
Flying
When Appa enters, airbend any number of other target nonland permanents you control. (Exile them. While each one is exiled, its owner may cast it for {2} rather than its mana cost.)
Whenever you cast a spell from exile, create a 1/1 white Ally creature token.
W
Legendary Creature — Bison Ally
Creature
4
2WW
3/4
TLA~
2
Avatar Aang
Flying, firebending 2
Whenever you waterbend, earthbend, firebend, or airbend, draw a card. Then if you've done all four this turn, transform Avatar Aang.
GRUW
Legendary Creature — Human Avatar Ally
Creature
4
RGWU
4/4
TLA~
2
Aang, Master of Elements
Flying
Spells you cast cost {W}{U}{B}{R}{G} less to cast.
At the beginning of each upkeep, you may transform Aang, Master of Elements. If you do, you gain 4 life, draw four cards, put four +1/+1 counters on him, and he deals 4 damage to each opponent.
Legendary Creature — Avatar Ally
Creature
4
6/6
TLA~
2
Avatar Aang
Flying, firebending 2
Whenever you waterbend, earthbend, firebend, or airbend, draw a card. Then if you've done all four this turn, transform Avatar Aang.
GRUW
Legendary Creature — Human Avatar Ally
Creature
4
RGWU
4/4
TLA~
2
Aang, Master of Elements
Flying
Spells you cast cost {W}{U}{B}{R}{G} less to cast.
At the beginning of each upkeep, you may transform Aang, Master of Elements. If you do, you gain 4 life, draw four cards, put four +1/+1 counters on him, and he deals 4 damage to each opponent.
Legendary Creature — Avatar Ally
Creature
4
6/6
TLA~
2
Avatar Aang
Flying, firebending 2
Whenever you waterbend, earthbend, firebend, or airbend, draw a card. Then if you've done all four this turn, transform Avatar Aang.
GRUW
Legendary Creature — Human Avatar Ally
Creature
4
RGWU
4/4
TLA~
2
Aang, Master of Elements
Flying
Spells you cast cost {W}{U}{B}{R}{G} less to cast.
At the beginning of each upkeep, you may transform Aang, Master of Elements. If you do, you gain 4 life, draw four cards, put four +1/+1 counters on him, and he deals 4 damage to each opponent.
Legendary Creature — Avatar Ally
Creature
4
6/6
TLA~
2
Avatar Destiny
Enchant creature you control
Enchanted creature gets +1/+1 for each creature card in your graveyard and is an Avatar in addition to its other types.
When enchanted creature dies, mill cards equal to its power. Return this card to its owner's hand and up to one creature card milled this way to the battlefield under your control.
G
Enchantment — Aura
Enchantment
4
2GG
TLA~
1
Avatar Destiny
Enchant creature you control
Enchanted creature gets +1/+1 for each creature card in your graveyard and is an Avatar in addition to its other types.
When enchanted creature dies, mill cards equal to its power. Return this card to its owner's hand and up to one creature card milled this way to the battlefield under your control.
G
Enchantment — Aura
Enchantment
4
2GG
TLA~
1
Avatar Enthusiasts
Whenever another Ally you control enters, put a +1/+1 counter on this creature.
W
Creature — Human Peasant Ally
Creature
3
2W
2/2
TLA~
2
Avatar's Wrath
Choose up to one target creature, then airbend all other creatures. (Exile them. While each one is exiled, its owner may cast it for {2} rather than its mana cost.)
Until your next turn, your opponents can't cast spells from anywhere other than their hand.
Exile Avatar's Wrath.
W
Sorcery
Sorcery
4
2WW
TLA~
3
Avatar's Wrath
Choose up to one target creature, then airbend all other creatures. (Exile them. While each one is exiled, its owner may cast it for {2} rather than its mana cost.)
Until your next turn, your opponents can't cast spells from anywhere other than their hand.
Exile Avatar's Wrath.
W
Sorcery
Sorcery
4
2WW
TLA~
3
Azula Always Lies
Choose one or both —
• Target creature gets -1/-1 until end of turn.
• Put a +1/+1 counter on target creature.
B
Instant — Lesson
Instant
2
1B
TLA~
3
Azula, Cunning Usurper
Firebending 2 (Whenever this creature attacks, add {R}{R}. This mana lasts until end of combat.)
When Azula enters, target opponent exiles a nontoken creature they control, then they exile a nonland card from their graveyard.
During your turn, you may cast cards exiled with Azula and you may cast them as though they had flash. Mana of any type can be spent to cast those spells.
BU
Legendary Creature — Human Noble Rogue
Creature
5
2UBB
4/4
TLA~
2
Azula, Cunning Usurper
Firebending 2 (Whenever this creature attacks, add {R}{R}. This mana lasts until end of combat.)
When Azula enters, target opponent exiles a nontoken creature they control, then they exile a nonland card from their graveyard.
During your turn, you may cast cards exiled with Azula and you may cast them as though they had flash. Mana of any type can be spent to cast those spells.
BU
Legendary Creature — Human Noble Rogue
Creature
5
2UBB
4/4
TLA~
2
Azula, On the Hunt
Firebending 2 (Whenever this creature attacks, add {R}{R}. This mana lasts until end of combat.)
Whenever Azula attacks, you lose 1 life and create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")
B
Legendary Creature — Human Noble
Creature
4
3B
4/3
TLA~
2
Ba Sing Se
This land enters tapped unless you control a basic land.
{T}: Add {G}.
{2}{G}, {T}: Earthbend 2. Activate only as a sorcery. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Land
Land
0
TLA~
0
Ba Sing Se
This land enters tapped unless you control a basic land.
{T}: Add {G}.
{2}{G}, {T}: Earthbend 2. Activate only as a sorcery. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Land
Land
0
TLA~
0
Badgermole
When this creature enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Creatures you control with +1/+1 counters on them have trample.
G
Creature — Badger Mole
Creature
5
4G
4/4
TLA~
2
Badgermole Cub
When this creature enters, earthbend 1. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.)
Whenever you tap a creature for mana, add an additional {G}.
G
Creature — Badger Mole
Creature
2
1G
2/2
TLA~
2
Badgermole Cub
When this creature enters, earthbend 1. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.)
Whenever you tap a creature for mana, add an additional {G}.
G
Creature — Badger Mole
Creature
2
1G
2/2
TLA~
2
Barrels of Blasting Jelly
{1}: Add one mana of any color. Activate only once each turn.
{5}, {T}, Sacrifice this artifact: It deals 5 damage to target creature.
Artifact
Artifact
1
1
TLA~
1
Beetle-Headed Merchants
Whenever this creature attacks, you may sacrifice another creature or artifact. If you do, draw a card and put a +1/+1 counter on this creature.
B
Creature — Human Citizen
Creature
5
4B
5/4
TLA~
2
Beifong's Bounty Hunters
Whenever a nonland creature you control dies, earthbend X, where X is that creature's power. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
BG
Creature — Human Mercenary
Creature
4
2BG
4/4
TLA~
2
Beifong's Bounty Hunters
Whenever a nonland creature you control dies, earthbend X, where X is that creature's power. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
BG
Creature — Human Mercenary
Creature
4
2BG
4/4
TLA~
2
Bender's Waterskin
Untap this artifact during each other player's untap step.
{T}: Add one mana of any color.
Artifact
Artifact
3
3
TLA~
1
Benevolent River Spirit
As an additional cost to cast this spell, waterbend {5}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
Flying, ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
When this creature enters, scry 2.
U
Creature — Spirit
Creature
2
UU
4/5
TLA~
2
Bitter Work
Whenever you attack a player with one or more creatures with power 4 or greater, draw a card.
Exhaust — {4}: Earthbend 4. Activate only during your turn. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped. Activate each exhaust ability only once.)
GR
Enchantment
Enchantment
3
1RG
TLA~
1
Boar-q-pine
Whenever you cast a noncreature spell, put a +1/+1 counter on this creature.
R
Creature — Boar Porcupine
Creature
3
2R
2/2
TLA~
2
Boiling Rock Prison
This land enters tapped.
{T}: Add {B} or {R}.
{4}, {T}, Sacrifice this land: Draw a card.
Land
Land
0
TLA~
0
Boiling Rock Rioter
Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)
Tap an untapped Ally you control: Exile target card from a graveyard.
Whenever this creature attacks, you may cast an Ally spell from among cards you own exiled with this creature.
B
Creature — Human Rogue Ally
Creature
3
2B
3/3
TLA~
2
Boiling Rock Rioter
Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)
Tap an untapped Ally you control: Exile target card from a graveyard.
Whenever this creature attacks, you may cast an Ally spell from among cards you own exiled with this creature.
B
Creature — Human Rogue Ally
Creature
3
2B
3/3
TLA~
2
Boomerang Basics
Return target nonland permanent to its owner's hand. If you controlled that permanent, draw a card.
U
Sorcery — Lesson
Sorcery
1
U
TLA~
3
Bumi Bash
Choose one —
• Bumi Bash deals damage equal to the number of lands you control to target creature.
• Destroy target land creature or nonbasic land.
R
Sorcery
Sorcery
4
3R
TLA~
3
Bumi, King of Three Trials
When Bumi enters, choose up to X, where X is the number of Lesson cards in your graveyard —
• Put three +1/+1 counters on Bumi.
• Target player scries 3.
• Earthbend 3. (Target land you control becomes a 0/0 creature with haste that's still a land. Put three +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
G
Legendary Creature — Human Noble Ally
Creature
6
5G
4/4
TLA~
2
Bumi, Unleashed
Trample
When Bumi enters, earthbend 4.
Whenever Bumi deals combat damage to a player, untap all lands you control. After this phase, there is an additional combat phase. Only land creatures can attack during that combat phase.
GR
Legendary Creature — Human Noble Ally
Creature
5
3RG
5/4
TLA~
2
Bumi, Unleashed
Trample
When Bumi enters, earthbend 4.
Whenever Bumi deals combat damage to a player, untap all lands you control. After this phase, there is an additional combat phase. Only land creatures can attack during that combat phase.
GR
Legendary Creature — Human Noble Ally
Creature
5
3RG
5/4
TLA~
2
Buzzard-Wasp Colony
Flying
When this creature enters, you may sacrifice an artifact or creature. If you do, draw a card.
Whenever another creature you control dies, if it had counters on it, put its counters on this creature.
B
Creature — Bird Insect
Creature
4
3B
2/2
TLA~
2
Callous Inspector
Menace (This creature can't be blocked except by two or more creatures.)
When this creature dies, it deals 1 damage to you. Create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")
B
Creature — Human Soldier
Creature
1
B
1/1
TLA~
2
Canyon Crawler
Deathtouch
When this creature enters, create a Food token. (It's an artifact with {2}, {T}, Sacrifice this token:You gain 3 life.")
Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
B
Creature — Spider Beast
Creature
6
4BB
6/6
TLA~
2
Cat-Gator
Lifelink
When this creature enters, it deals damage equal to the number of Swamps you control to any target.
B
Creature — Fish Crocodile
Creature
7
6B
3/2
TLA~
2
Cat-Owl
Flying
Whenever this creature attacks, untap target artifact or creature.
UW
Creature — Cat Bird
Creature
4
3W/U
3/3
TLA~
2
Combustion Man
Whenever Combustion Man attacks, destroy target permanent unless its controller has Combustion Man deal damage to them equal to his power.
R
Legendary Creature — Human Assassin
Creature
5
3RR
4/6
TLA~
2
Combustion Technique
Combustion Technique deals damage equal to 2 plus the number of Lesson cards in your graveyard to target creature. If that creature would die this turn, exile it instead.
R
Instant — Lesson
Instant
2
1R
TLA~
3
Combustion Technique
Combustion Technique deals damage equal to 2 plus the number of Lesson cards in your graveyard to target creature. If that creature would die this turn, exile it instead.
R
Instant — Lesson
Instant
2
1R
TLA~
3
Compassionate Healer
Whenever this creature becomes tapped, you gain 1 life and scry 1. (Look at the top card of your library. You may put it on the bottom.)
W
Creature — Human Cleric Ally
Creature
2
1W
2/2
TLA~
2
Corrupt Court Official
When this creature enters, target opponent discards a card.
B
Creature — Human Advisor
Creature
2
1B
1/1
TLA~
2
Crashing Wave
As an additional cost to cast this spell, waterbend {X}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
Tap up to X target creatures, then distribute three stun counters among tapped creatures your opponents control. (If a permanent with a stun counter would become untapped, remove one from it instead.)
U
Sorcery
Sorcery
2
UU
TLA~
3
Crashing Wave
As an additional cost to cast this spell, waterbend {X}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
Tap up to X target creatures, then distribute three stun counters among tapped creatures your opponents control. (If a permanent with a stun counter would become untapped, remove one from it instead.)
U
Sorcery
Sorcery
2
UU
TLA~
3
Crescent Island Temple
When Crescent Island Temple enters, for each Shrine you control, create a 1/1 red Monk creature token with prowess. (Whenever you cast a noncreature spell, it gets +1/+1 until end of turn.)
Whenever another Shrine you control enters, create a 1/1 red Monk creature token with prowess.
R
Legendary Enchantment — Shrine
Enchantment
4
3R
TLA~
1
Cruel Administrator
Raid — This creature enters with a +1/+1 counter on it if you attacked this turn.
Whenever this creature attacks, create a 2/2 red Soldier creature token with firebending 1. (Whenever it attacks, add {R}. This mana lasts until end of combat.)
BR
Creature — Human Soldier
Creature
5
3BR
5/4
TLA~
2
Cunning Maneuver
Target creature gets +3/+1 until end of turn.
Create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")
R
Instant
Instant
2
1R
TLA~
3
Curious Farm Animals
When this creature dies, you gain 3 life.
{2}, Sacrifice this creature: Destroy up to one target artifact or enchantment.
W
Creature — Boar Elk Bird Ox
Creature
1
W
1/1
TLA~
2
Cycle of Renewal
Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
G
Instant — Lesson
Instant
3
2G
TLA~
3
Dai Li Agents
When this creature enters, earthbend 1, then earthbend 1. (To earthbend 1, target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.)
Whenever this creature attacks, each opponent loses X life and you gain X life, where X is the number of creatures you control with +1/+1 counters on them.
BG
Creature — Human Soldier
Creature
5
3BG
3/4
TLA~
2
Dai Li Agents
When this creature enters, earthbend 1, then earthbend 1. (To earthbend 1, target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.)
Whenever this creature attacks, each opponent loses X life and you gain X life, where X is the number of creatures you control with +1/+1 counters on them.
BG
Creature — Human Soldier
Creature
5
3BG
3/4
TLA~
2
Dai Li Indoctrination
Choose one —
• Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.
• Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
B
Sorcery — Lesson
Sorcery
2
1B
TLA~
3
Day of Black Sun
Each creature with mana value X or less loses all abilities until end of turn. Destroy those creatures.
B
Sorcery
Sorcery
2
XBB
TLA~
3
Day of Black Sun
Each creature with mana value X or less loses all abilities until end of turn. Destroy those creatures.
B
Sorcery
Sorcery
2
XBB
TLA~
3
Deadly Precision
As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.
Destroy target creature.
B
Sorcery
Sorcery
1
B
TLA~
3
Deserter's Disciple
{T}: Another target creature you control with power 2 or less can't be blocked this turn.
R
Creature — Human Rebel Ally
Creature
2
1R
2/2
TLA~
2
Destined Confrontation
Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control.
W
Sorcery
Sorcery
4
2WW
TLA~
3
Diligent Zookeeper
Each non-Human creature you control gets +1/+1 for each of its creature types, to a maximum of 10.
G
Creature — Human Citizen Ally
Creature
4
3G
4/4
TLA~
2
Diligent Zookeeper
Each non-Human creature you control gets +1/+1 for each of its creature types, to a maximum of 10.
G
Creature — Human Citizen Ally
Creature
4
3G
4/4
TLA~
2
Dragonfly Swarm
Flying, ward {1} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)
This creature's power is equal to the number of noncreature, nonland cards in your graveyard.
When this creature dies, if there's a Lesson card in your graveyard, draw a card.
RU
Creature — Dragon Insect
Creature
3
1UR
*/3
TLA~
2
Earth King's Lieutenant
Trample
When this creature enters, put a +1/+1 counter on each other Ally creature you control.
Whenever another Ally you control enters, put a +1/+1 counter on this creature.
GW
Creature — Human Soldier Ally
Creature
2
GW
1/1
TLA~
2
Earth King's Lieutenant
Trample
When this creature enters, put a +1/+1 counter on each other Ally creature you control.
Whenever another Ally you control enters, put a +1/+1 counter on this creature.
GW
Creature — Human Soldier Ally
Creature
2
GW
1/1
TLA~
2
Earth Kingdom General
When this creature enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Whenever you put one or more +1/+1 counters on a creature, you may gain that much life. Do this only once each turn.
G
Creature — Human Soldier Ally
Creature
4
3G
2/2
TLA~
2
Earth Kingdom Jailer
When this creature enters, exile up to one target artifact, creature, or enchantment an opponent controls with mana value 3 or greater until this creature leaves the battlefield.
W
Creature — Human Soldier Ally
Creature
3
2W
3/3
TLA~
2
Earth Kingdom Protectors
Vigilance
Sacrifice this creature: Another target Ally you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
W
Creature — Human Soldier Ally
Creature
1
W
1/1
TLA~
2
Earth Kingdom Soldier
Vigilance
When this creature enters, put a +1/+1 counter on each of up to two target creatures you control.
GW
Creature — Human Soldier
Creature
5
4G/W
3/4
TLA~
2
Earth Rumble
Earthbend 2. When you do, up to one target creature you control fights target creature an opponent controls. (To earthbend 2, target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped. Creatures that fight each deal damage equal to their power to the other.)
G
Sorcery
Sorcery
4
3G
TLA~
3
Earth Rumble Wrestlers
Reach
This creature gets +1/+0 and has trample as long as you control a land creature or a land entered the battlefield under your control this turn.
GR
Creature — Human Warrior Performer
Creature
4
3R/G
3/4
TLA~
2
Earth Village Ruffians
When this creature dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
BG
Creature — Human Soldier Rogue
Creature
3
2B/G
3/1
TLA~
2
Earthbender Ascension
When this enchantment enters, earthbend 2. Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Landfall — Whenever a land you control enters, put a quest counter on this enchantment. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn.
G
Enchantment
Enchantment
3
2G
TLA~
1
Earthbender Ascension
When this enchantment enters, earthbend 2. Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Landfall — Whenever a land you control enters, put a quest counter on this enchantment. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn.
G
Enchantment
Enchantment
3
2G
TLA~
1
Earthbending Lesson
Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
G
Sorcery — Lesson
Sorcery
4
3G
TLA~
3
Earthen Ally
This creature gets +1/+0 for each color among Allies you control.
{2}{W}{U}{B}{R}{G}: Earthbend 5. (Target land you control becomes a 0/0 creature with haste that's still a land. Put five +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
G
Creature — Human Soldier Ally
Creature
1
G
0/2
TLA~
2
Earthen Ally
This creature gets +1/+0 for each color among Allies you control.
{2}{W}{U}{B}{R}{G}: Earthbend 5. (Target land you control becomes a 0/0 creature with haste that's still a land. Put five +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
G
Creature — Human Soldier Ally
Creature
1
G
0/2
TLA~
2
Elemental Teachings
Search your library for up to four land cards with different names and reveal them. An opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest onto the battlefield tapped, then shuffle.
G
Instant — Lesson
Instant
5
4G
TLA~
3
Elemental Teachings
Search your library for up to four land cards with different names and reveal them. An opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest onto the battlefield tapped, then shuffle.
G
Instant — Lesson
Instant
5
4G
TLA~
3
Ember Island Production
Choose one—
• Create a token that's a copy of target creature you control, except it's not legendary and it's a 4/4 Hero in addition to its other types.
• Create a token that's a copy of target creature an opponent controls, except it's not legendary and it's a 2/2 Coward in addition to its other types.
U
Sorcery
Sorcery
5
3UU
TLA~
3
Energybending
Lands you control gain all basic land types until end of turn.
Draw a card.
Instant — Lesson
Instant
2
2
TLA~
3
Enter the Avatar State
Until end of turn, target creature you control becomes an Avatar in addition to its other types and gains flying, first strike, lifelink, and hexproof. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
W
Instant — Lesson
Instant
1
W
TLA~
3
Epic Downfall
Exile target creature with mana value 3 or greater.
B
Sorcery
Sorcery
2
1B
TLA~
3
Fancy Footwork
Untap one or two target creatures. They each get +2/+2 until end of turn.
W
Instant — Lesson
Instant
3
2W
TLA~
3
Fatal Fissure
Choose target creature. When that creature dies this turn, you earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
B
Instant
Instant
2
1B
TLA~
3
Fated Firepower
Flash
This enchantment enters with X fire counters on it.
If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus an amount of damage equal to the number of fire counters on this enchantment instead.
R
Enchantment
Enchantment
3
XRRR
TLA~
1
Fated Firepower
Flash
This enchantment enters with X fire counters on it.
If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus an amount of damage equal to the number of fire counters on this enchantment instead.
R
Enchantment
Enchantment
3
XRRR
TLA~
1
Fated Firepower
Flash
This enchantment enters with X fire counters on it.
If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus an amount of damage equal to the number of fire counters on this enchantment instead.
R
Enchantment
Enchantment
3
XRRR
TLA~
1
Fire Lord Azula
Firebending 2 (Whenever this creature attacks, add {R}{R}. This mana lasts until end of combat.)
Whenever you cast a spell while Fire Lord Azula is attacking, copy that spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
BRU
Legendary Creature — Human Noble
Creature
4
1UBR
4/4
TLA~
2
Fire Lord Azula
Firebending 2 (Whenever this creature attacks, add {R}{R}. This mana lasts until end of combat.)
Whenever you cast a spell while Fire Lord Azula is attacking, copy that spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
BRU
Legendary Creature — Human Noble
Creature
4
1UBR
4/4
TLA~
2
Fire Lord Azula
Firebending 2 (Whenever this creature attacks, add {R}{R}. This mana lasts until end of combat.)
Whenever you cast a spell while Fire Lord Azula is attacking, copy that spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
BRU
Legendary Creature — Human Noble
Creature
4
1UBR
4/4
TLA~
2
Fire Lord Zuko
Firebending X, where X is Fire Lord Zuko's power. (Whenever this creature attacks, add X {R}. This mana lasts until end of combat.)
Whenever you cast a spell from exile and whenever a permanent you control enters from exile, put a +1/+1 counter on each creature you control.
BRW
Legendary Creature — Human Noble Ally
Creature
3
RWB
2/4
TLA~
2
Fire Lord Zuko
Firebending X, where X is Fire Lord Zuko's power. (Whenever this creature attacks, add X {R}. This mana lasts until end of combat.)
Whenever you cast a spell from exile and whenever a permanent you control enters from exile, put a +1/+1 counter on each creature you control.
BRW
Legendary Creature — Human Noble Ally
Creature
3
RWB
2/4
TLA~
2
Fire Lord Zuko
Firebending X, where X is Fire Lord Zuko's power. (Whenever this creature attacks, add X {R}. This mana lasts until end of combat.)
Whenever you cast a spell from exile and whenever a permanent you control enters from exile, put a +1/+1 counter on each creature you control.
BRW
Legendary Creature — Human Noble Ally
Creature
3
RWB
2/4
TLA~
2
Fire Nation Attacks
Create two 2/2 red Soldier creature tokens with firebending 1. (Whenever a creature with firebending 1 attacks, add {R}. This mana lasts until end of combat.)
Flashback {8}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
R
Instant
Instant
5
4R
TLA~
3
Fire Nation Attacks
Create two 2/2 red Soldier creature tokens with firebending 1. (Whenever a creature with firebending 1 attacks, add {R}. This mana lasts until end of combat.)
Flashback {8}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
R
Instant
Instant
5
4R
TLA~
3
Fire Nation Cadets
This creature has firebending 2 as long as there's a Lesson card in your graveyard. (Whenever this creature attacks, add {R}{R}. This mana lasts until end of combat.)
{2}: This creature gets +1/+0 until end of turn.
R
Creature — Human Soldier
Creature
1
R
1/2
TLA~
2
Fire Nation Engineer
Raid — At the beginning of your end step, if you attacked this turn, put a +1/+1 counter on another target creature or Vehicle you control.
B
Creature — Human Artificer
Creature
3
2B
2/3
TLA~
2
Fire Nation Palace
This land enters tapped unless you control a basic land.
{T}: Add {R}.
{1}{R}, {T}: Target creature you control gains firebending 4 until end of turn. (Whenever it attacks, add {R}{R}{R}{R}. This mana lasts until end of combat.)
Land
Land
0
TLA~
0
Fire Nation Palace
This land enters tapped unless you control a basic land.
{T}: Add {R}.
{1}{R}, {T}: Target creature you control gains firebending 4 until end of turn. (Whenever it attacks, add {R}{R}{R}{R}. This mana lasts until end of combat.)
Land
Land
0
TLA~
0
Fire Nation Raider
Raid — When this creature enters, if you attacked this turn, create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")
R
Creature — Human Soldier
Creature
4
3R
4/2
TLA~
2
Fire Nation Warship
Reach
When this Vehicle dies, create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact — Vehicle
Artifact
3
3
4/4
TLA~
1
Fire Navy Trebuchet
Defender, reach
Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step.
B
Artifact Creature — Wall
Creature
3
2B
0/4
TLA~
2
Fire Sages
Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)
{1}{R}{R}: Put a +1/+1 counter on this creature.
R
Creature — Human Cleric
Creature
2
1R
2/2
TLA~
2
Firebender Ascension
When this enchantment enters, create a 2/2 red Soldier creature token with firebending 1.
Whenever a creature you control attacking causes a triggered ability of that creature to trigger, put a quest counter on this enchantment. Then if it has four or more quest counters on it, you may copy that ability. You may choose new targets for the copy.
R
Enchantment
Enchantment
2
1R
TLA~
1
Firebender Ascension
When this enchantment enters, create a 2/2 red Soldier creature token with firebending 1.
Whenever a creature you control attacking causes a triggered ability of that creature to trigger, put a quest counter on this enchantment. Then if it has four or more quest counters on it, you may copy that ability. You may choose new targets for the copy.
R
Enchantment
Enchantment
2
1R
TLA~
1
Firebending Lesson
Kicker {4} (You may pay an additional {4} as you cast this spell.)
Firebending Lesson deals 2 damage to target creature. If this spell was kicked, it deals 5 damage to that creature instead.
R
Instant — Lesson
Instant
1
R
TLA~
3
Firebending Student
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Firebending X, where X is this creature's power. (Whenever this creature attacks, add X {R}. This mana lasts until end of combat.)
R
Creature — Human Monk
Creature
2
1R
1/2
TLA~
2
Firebending Student
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Firebending X, where X is this creature's power. (Whenever this creature attacks, add X {R}. This mana lasts until end of combat.)
R
Creature — Human Monk
Creature
2
1R
1/2
TLA~
2
Firebending Student
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Firebending X, where X is this creature's power. (Whenever this creature attacks, add X {R}. This mana lasts until end of combat.)
R
Creature — Human Monk
Creature
2
1R
1/2
TLA~
2
First-Time Flyer
Flying
This creature gets +1/+1 as long as there's a Lesson card in your graveyard.
U
Creature — Human Pilot Ally
Creature
2
1U
1/2
TLA~
2
Flexible Waterbender
Vigilance
Waterbend {3}: This creature has base power and toughness 5/2 until end of turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
U
Creature — Human Warrior Ally
Creature
4
3U
2/5
TLA~
2
Flopsie, Bumi's Buddy
When Flopsie enters, put a +1/+1 counter on each creature you control.
Each creature you control with power 4 or greater can't be blocked by more than one creature.
G
Legendary Creature — Ape Goat
Creature
6
4GG
4/4
TLA~
2
Foggy Bottom Swamp
This land enters tapped.
{T}: Add {B} or {G}.
{4}, {T}, Sacrifice this land: Draw a card.
Land
Land
0
TLA~
0
Foggy Swamp Hunters
As long as you've drawn two or more cards this turn, this creature has lifelink and menace. (It can't be blocked except by two or more creatures.)
B
Creature — Human Ranger Ally
Creature
4
3B
3/4
TLA~
2
Foggy Swamp Spirit Keeper
Lifelink
Whenever you draw your second card each turn, create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures."
BU
Creature — Human Druid Ally
Creature
3
1UB
2/4
TLA~
2
Foggy Swamp Vinebender
This creature can't be blocked by creatures with power 2 or less.
Waterbend {5}: Put a +1/+1 counter on this creature. Activate only during your turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
G
Creature — Human Plant Ally
Creature
4
3G
4/3
TLA~
2
Foggy Swamp Visions
As an additional cost to cast this spell, waterbend {X}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
Exile X target creature cards from graveyards. For each creature card exiled this way, create a token that's a copy of it. At the beginning of your next end step, sacrifice those tokens.
B
Sorcery
Sorcery
3
1BB
TLA~
3
Foggy Swamp Visions
As an additional cost to cast this spell, waterbend {X}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
Exile X target creature cards from graveyards. For each creature card exiled this way, create a token that's a copy of it. At the beginning of your next end step, sacrifice those tokens.
B
Sorcery
Sorcery
3
1BB
TLA~
3
Forecasting Fortune Teller
When this creature enters, create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")
U
Creature — Human Advisor Ally
Creature
2
1U
1/3
TLA~
2
Forest
({T}: Add {G}.)
Basic Land — Forest
Land
0
TLA~
0
Forest
({T}: Add {G}.)
Basic Land — Forest
Land
0
TLA~
0
Forest
({T}: Add {G}.)
Basic Land — Forest
Land
0
TLA~
0
Gather the White Lotus
Create a 1/1 white Ally creature token for each Plains you control. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
W
Sorcery
Sorcery
5
4W
TLA~
3
Geyser Leaper
Flying
Waterbend {4}: Draw a card, then discard a card. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
U
Creature — Human Warrior Ally
Creature
5
4U
4/3
TLA~
2
Giant Koi
Waterbend {3}: This creature can't be blocked this turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
U
Creature — Fish
Creature
6
4UU
5/7
TLA~
2
Glider Kids
Flying
When this creature enters, scry 1. (Look at the top card of your library. You may put it on the bottom.)
W
Creature — Human Pilot Ally
Creature
3
2W
2/3
TLA~
2
Glider Staff
When this Equipment enters, airbend up to one target creature. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.)
Equipped creature gets +1/+1 and has flying.
Equip {2}
W
Artifact — Equipment
Artifact
3
2W
TLA~
1
Gran-Gran
Whenever Gran-Gran becomes tapped, draw a card, then discard a card.
Noncreature spells you cast cost {1} less to cast as long as there are three or more Lesson cards in your graveyard.
U
Legendary Creature — Human Peasant Ally
Creature
1
U
1/2
TLA~
2
Great Divide Guide
Each land and Ally you control has "{T}: Add one mana of any color."
G
Creature — Human Scout Ally
Creature
2
1G
2/3
TLA~
2
Great Divide Guide
Each land and Ally you control has "{T}: Add one mana of any color."
G
Creature — Human Scout Ally
Creature
2
1G
2/3
TLA~
2
Guru Pathik
When Guru Pathik enters, look at the top five cards of your library. You may reveal a Lesson, Saga, or Shrine card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Whenever you cast a Lesson, Saga, or Shrine spell, put a +1/+1 counter on another target creature you control.
GU
Legendary Creature — Human Monk Ally
Creature
4
2G/UG/U
2/4
TLA~
2
Hakoda, Selfless Commander
Vigilance
You may look at the top card of your library any time.
You may cast Ally spells from the top of your library.
Sacrifice Hakoda: Creatures you control get +0/+5 and gain indestructible until end of turn.
W
Legendary Creature — Human Warrior Ally
Creature
4
3W
3/5
TLA~
2
Hakoda, Selfless Commander
Vigilance
You may look at the top card of your library any time.
You may cast Ally spells from the top of your library.
Sacrifice Hakoda: Creatures you control get +0/+5 and gain indestructible until end of turn.
W
Legendary Creature — Human Warrior Ally
Creature
4
3W
3/5
TLA~
2
Hama, the Bloodbender
When Hama enters, target opponent mills three cards. Exile up to one noncreature, nonland card from that player's graveyard. For as long as you control Hama, you may cast the exiled card during your turn by waterbending {X} rather than paying its mana cost, where X is its mana value. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
BU
Legendary Creature — Human Warlock
Creature
5
2U/BU/BU/B
3/3
TLA~
2
Haru, Hidden Talent
Whenever another Ally you control enters, earthbend 1. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.)
G
Legendary Creature — Human Peasant Ally
Creature
2
1G
1/1
TLA~
2
Heartless Act
Choose one —
• Destroy target creature with no counters on it.
• Remove up to three counters from target creature.
B
Instant
Instant
2
1B
TLA~
3
Hei Bai, Spirit of Balance
Whenever Hei Bai enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on Hei Bai.
When Hei Bai leaves the battlefield, put its counters on target creature you control.
BW
Legendary Creature — Bear Spirit
Creature
4
2W/BW/B
3/3
TLA~
2
Hermitic Herbalist
{T}: Add one mana of any color.
{T}: Add two mana in any combination of colors. Spend this mana only to cast Lesson spells.
GU
Creature — Human Druid Ally
Creature
2
GU
2/3
TLA~
2
Hog-Monkey
At the beginning of combat on your turn, target creature you control with a +1/+1 counter on it gains menace until end of turn. (It can't be blocked except by two or more creatures.)
Exhaust — {5}: Put two +1/+1 counters on this creature. (Activate each exhaust ability only once.)
B
Creature — Boar Monkey
Creature
3
2B
3/2
TLA~
2
Honest Work
Enchant creature an opponent controls
When this Aura enters, tap enchanted creature and remove all counters from it.
Enchanted creature loses all abilities and is a Citizen with base power and toughness 1/1 and "{T}: Add {C}" named Humble Merchant. (It loses all other creature types and names.)
U
Enchantment — Aura
Enchantment
1
U
TLA~
1
How to Start a Riot
Target creature gains menace until end of turn. (It can't be blocked except by two or more creatures.)
Creatures target player controls get +2/+0 until end of turn.
R
Instant — Lesson
Instant
3
2R
TLA~
3
Iguana Parrot
Flying, vigilance
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
U
Creature — Lizard Bird Pirate
Creature
3
2U
2/2
TLA~
2
Invasion Reinforcements
Flash
When this creature enters, create a 1/1 white Ally creature token.
W
Creature — Human Warrior Ally
Creature
2
1W
1/1
TLA~
2
Invasion Submersible
When this Vehicle enters, return up to one other target nonland permanent to its owner's hand.
Exhaust — Waterbend {3}: This Vehicle becomes an artifact creature. Put three +1/+1 counters on it. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}. Activate each exhaust ability only once.)
U
Artifact — Vehicle
Artifact
3
2U
0/0
TLA~
1
Invasion Tactics
When this enchantment enters, creatures you control get +2/+2 until end of turn.
Whenever one or more Allies you control deal combat damage to a player, draw a card.
G
Enchantment
Enchantment
5
4G
TLA~
1
Iroh's Demonstration
Choose one —
• Iroh's Demonstration deals 1 damage to each creature your opponents control.
• Iroh's Demonstration deals 4 damage to target creature.
R
Sorcery — Lesson
Sorcery
2
1R
TLA~
3
Iroh, Grand Lotus
Firebending 2
During your turn, each non-Lesson instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost. (You may cast a card from your graveyard for its flashback cost. Then exile it.)
During your turn, each Lesson card in your graveyard has flashback {1}.
GRU
Legendary Creature — Human Noble Ally
Creature
6
3GUR
5/5
TLA~
2
Iroh, Grand Lotus
Firebending 2
During your turn, each non-Lesson instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost. (You may cast a card from your graveyard for its flashback cost. Then exile it.)
During your turn, each Lesson card in your graveyard has flashback {1}.
GRU
Legendary Creature — Human Noble Ally
Creature
6
3GUR
5/5
TLA~
2
Iroh, Tea Master
When Iroh enters, create a Food token.
At the beginning of combat on your turn, you may have target opponent gain control of target permanent you control. When you do, create a 1/1 white Ally creature token. Put a +1/+1 counter on that token for each permanent you own that your opponents control.
RW
Legendary Creature — Human Citizen Ally
Creature
3
1RW
2/2
TLA~
2
Iroh, Tea Master
When Iroh enters, create a Food token.
At the beginning of combat on your turn, you may have target opponent gain control of target permanent you control. When you do, create a 1/1 white Ally creature token. Put a +1/+1 counter on that token for each permanent you own that your opponents control.
RW
Legendary Creature — Human Citizen Ally
Creature
3
1RW
2/2
TLA~
2
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
TLA~
0
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
TLA~
0
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
TLA~
0
It'll Quench Ya!
Counter target spell unless its controller pays {2}.
U
Instant — Lesson
Instant
2
1U
TLA~
3
Jasmine Dragon Tea Shop
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast an Ally spell or activate an ability of an Ally source.
{5}, {T}: Create a 1/1 white Ally creature token.
Land
Land
0
TLA~
0
Jasmine Dragon Tea Shop
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast an Ally spell or activate an ability of an Ally source.
{5}, {T}: Create a 1/1 white Ally creature token.
Land
Land
0
TLA~
0
Jeong Jeong's Deserters
When this creature enters, put a +1/+1 counter on target creature.
W
Creature — Human Rebel Ally
Creature
2
1W
1/2
TLA~
2
Jeong Jeong, the Deserter
Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)
Exhaust — {3}: Put a +1/+1 counter on Jeong Jeong. When you next cast a Lesson spell this turn, copy it and you may choose new targets for the copy.
R
Legendary Creature — Human Rebel Ally
Creature
3
2R
2/3
TLA~
2
Jet's Brainwashing
Kicker {3} (You may pay an additional {3} as you cast this spell.)
Target creature can't block this turn. If this spell was kicked, gain control of that creature until end of turn, untap it, and it gains haste until end of turn.
Create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")
R
Sorcery
Sorcery
1
R
TLA~
3
Jet, Freedom Fighter
When Jet enters, he deals damage equal to the number of creatures you control to target creature an opponent controls.
When Jet dies, put a +1/+1 counter on each of up to two target creatures.
RW
Legendary Creature — Human Rebel Ally
Creature
5
2R/WR/WR/W
3/1
TLA~
2
Joo Dee, One of Many
{B}, {T}: Surveil 1. Create a token that's a copy of this creature, then sacrifice an artifact or creature. Activate only as a sorcery. (To surveil 1, look at the top card of your library. You may put it into your graveyard.)
B
Creature — Human Advisor
Creature
2
1B
2/2
TLA~
2
June, Bounty Hunter
June can't be blocked as long as you've drawn two or more cards this turn.
{1}, Sacrifice another creature: Create a Clue token. Activate only during your turn. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")
B
Legendary Creature — Human Mercenary
Creature
2
1B
2/2
TLA~
2
Katara, Bending Prodigy
At the beginning of your end step, if Katara is tapped, put a +1/+1 counter on her.
Waterbend {6}: Draw a card. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
U
Legendary Creature — Human Warrior Ally
Creature
3
2U
2/3
TLA~
2
Katara, Water Tribe's Hope
Vigilance
When Katara enters, create a 1/1 white Ally creature token.
Waterbend {X}: Creatures you control have base power and toughness X/X until end of turn. X can't be 0. Activate only during your turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
UW
Legendary Creature — Human Warrior Ally
Creature
5
2WUU
3/3
TLA~
2
Katara, Water Tribe's Hope
Vigilance
When Katara enters, create a 1/1 white Ally creature token.
Waterbend {X}: Creatures you control have base power and toughness X/X until end of turn. X can't be 0. Activate only during your turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
UW
Legendary Creature — Human Warrior Ally
Creature
5
2WUU
3/3
TLA~
2
Katara, the Fearless
If a triggered ability of an Ally you control triggers, that ability triggers an additional time.
GUW
Legendary Creature — Human Warrior Ally
Creature
3
GWU
3/3
TLA~
2
Katara, the Fearless
If a triggered ability of an Ally you control triggers, that ability triggers an additional time.
GUW
Legendary Creature — Human Warrior Ally
Creature
3
GWU
3/3
TLA~
2
Katara, the Fearless
If a triggered ability of an Ally you control triggers, that ability triggers an additional time.
GUW
Legendary Creature — Human Warrior Ally
Creature
3
GWU
3/3
TLA~
2
Katara, the Fearless
If a triggered ability of an Ally you control triggers, that ability triggers an additional time.
GUW
Legendary Creature — Human Warrior Ally
Creature
3
GWU
3/3
TLA~
2
Knowledge Seeker
Vigilance
Whenever you draw your second card each turn, put a +1/+1 counter on this creature.
When this creature dies, create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")
U
Creature — Fox Spirit
Creature
2
1U
2/1
TLA~
2
Koh, the Face Stealer
When Koh enters, exile up to one other target creature.
Whenever another nontoken creature dies, you may exile it.
Pay 1 life: Choose a creature card exiled with Koh.
Koh has all activated and triggered abilities of the last chosen card.
B
Legendary Creature — Shapeshifter Spirit
Creature
6
4BB
6/6
TLA~
2
Koh, the Face Stealer
When Koh enters, exile up to one other target creature.
Whenever another nontoken creature dies, you may exile it.
Pay 1 life: Choose a creature card exiled with Koh.
Koh has all activated and triggered abilities of the last chosen card.
B
Legendary Creature — Shapeshifter Spirit
Creature
6
4BB
6/6
TLA~
2
Kyoshi Battle Fan
When this Equipment enters, create a 1/1 white Ally creature token, then attach this Equipment to it.
Equipped creature gets +1/+0.
Equip {2} ({2}:Attach to target creature you control. Equip only as a sorcery.)
Artifact — Equipment
Artifact
2
2
TLA~
1
Kyoshi Island Plaza
When Kyoshi Island Plaza enters, search your library for up to X basic land cards, where X is the number of Shrines you control. Put those cards onto the battlefield tapped, then shuffle.
Whenever another Shrine you control enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
G
Legendary Enchantment — Shrine
Enchantment
4
3G
TLA~
1
Kyoshi Village
This land enters tapped.
{T}: Add {G} or {W}.
{4}, {T}, Sacrifice this land: Draw a card.
Land
Land
0
TLA~
0
Kyoshi Warriors
When this creature enters, create a 1/1 white Ally creature token.
W
Creature — Human Warrior Ally
Creature
4
3W
3/3
TLA~
2
Leaves from the Vine
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Mill three cards, then create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
II — Put a +1/+1 counter on each of up to two target creatures you control.
III — Draw a card if there's a creature or Lesson card in your graveyard.
G
Enchantment — Saga
Enchantment
2
1G
TLA~
1
Lightning Strike
Lightning Strike deals 3 damage to any target.
R
Instant
Instant
2
1R
TLA~
3
Lo and Li, Twin Tutors
When Lo and Li enter, search your library for a Lesson or Noble card, reveal it, put it into your hand, then shuffle.
Noble creatures you control and Lesson spells you control have lifelink.
B
Legendary Creature — Human Advisor
Creature
5
4B
2/2
TLA~
2
Long Feng, Grand Secretariat
Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control.
BG
Legendary Creature — Human Advisor
Creature
3
1B/GB/G
2/3
TLA~
2
Lost Days
The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")
U
Instant — Lesson
Instant
5
4U
TLA~
3
Mai, Jaded Edge
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Exhaust — {3}: Put a double strike counter on Mai. (Activate each exhaust ability only once.)
R
Legendary Creature — Human Noble
Creature
2
1R
1/3
TLA~
2
Mai, Scornful Striker
First strike
Whenever a player casts a noncreature spell, they lose 2 life.
B
Legendary Creature — Human Noble Ally
Creature
2
1B
2/2
TLA~
2
Mai, Scornful Striker
First strike
Whenever a player casts a noncreature spell, they lose 2 life.
B
Legendary Creature — Human Noble Ally
Creature
2
1B
2/2
TLA~
2
Master Pakku
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever Master Pakku becomes tapped, target player mills X cards, where X is the number of Lesson cards in your graveyard. (They put the top X cards of their library into their graveyard.)
U
Legendary Creature — Human Advisor Ally
Creature
2
1U
1/3
TLA~
2
Master Piandao
First strike
Whenever Master Piandao attacks, look at the top four cards of your library. You may reveal an Ally, Equipment, or Lesson card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
W
Legendary Creature — Human Warrior Ally
Creature
5
4W
4/4
TLA~
2
Meditation Pools
This land enters tapped.
{T}: Add {G} or {U}.
{4}, {T}, Sacrifice this land: Draw a card.
Land
Land
0
TLA~
0
Merchant of Many Hats
{2}{B}: Return this card from your graveyard to your hand.
B
Creature — Human Peasant Ally
Creature
2
1B
2/2
TLA~
2
Messenger Hawk
Flying
When this creature enters, create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")
This creature gets +2/+0 as long as you've drawn two or more cards this turn.
BU
Creature — Bird Scout
Creature
3
2U/B
1/2
TLA~
2
Meteor Sword
When this Equipment enters, destroy target permanent.
Equipped creature gets +3/+3.
Equip {3} ({3}:Attach to target creature you control. Equip only as a sorcery.)
Artifact — Equipment
Artifact
7
7
TLA~
1
Misty Palms Oasis
This land enters tapped.
{T}: Add {W} or {B}.
{4}, {T}, Sacrifice this land: Draw a card.
Land
Land
0
TLA~
0
Momo, Friendly Flier
Flying
The first non-Lemur creature spell with flying you cast during each of your turns costs {1} less to cast.
Whenever another creature you control with flying enters, Momo gets +1/+1 until end of turn.
W
Legendary Creature — Lemur Bat Ally
Creature
1
W
1/1
TLA~
2
Momo, Friendly Flier
Flying
The first non-Lemur creature spell with flying you cast during each of your turns costs {1} less to cast.
Whenever another creature you control with flying enters, Momo gets +1/+1 until end of turn.
W
Legendary Creature — Lemur Bat Ally
Creature
1
W
1/1
TLA~
2
Momo, Friendly Flier
Flying
The first non-Lemur creature spell with flying you cast during each of your turns costs {1} less to cast.
Whenever another creature you control with flying enters, Momo gets +1/+1 until end of turn.
W
Legendary Creature — Lemur Bat Ally
Creature
1
W
1/1
TLA~
2
Momo, Playful Pet
Flying, vigilance
When Momo leaves the battlefield, choose one —
• Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
• Put a +1/+1 counter on target creature you control.
• Scry 2.
W
Legendary Creature — Lemur Bat Ally
Creature
1
W
1/1
TLA~
2
Mongoose Lizard
Menace (This creature can't be blocked except by two or more creatures.)
When this creature enters, it deals 1 damage to any target.
Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)
R
Creature — Mongoose Lizard
Creature
6
4RR
5/6
TLA~
2
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
TLA~
0
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
TLA~
0
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
TLA~
0
North Pole Gates
This land enters tapped.
{T}: Add {W} or {U}.
{4}, {T}, Sacrifice this land: Draw a card.
Land
Land
0
TLA~
0
North Pole Patrol
{T}: Untap another target permanent you control.
Waterbend {3}, {T}: Tap target creature an opponent controls. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
U
Creature — Human Soldier Ally
Creature
3
2U
2/3
TLA~
2
Northern Air Temple
When Northern Air Temple enters, each opponent loses X life and you gain X life, where X is the number of Shrines you control.
Whenever another Shrine you control enters, each opponent loses 1 life and you gain 1 life.
B
Legendary Enchantment — Shrine
Enchantment
1
B
TLA~
1
Obsessive Pursuit
When this enchantment enters and at the beginning of your upkeep, you lose 1 life and create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Whenever you attack, put X +1/+1 counters on target attacking creature, where X is the number of permanents you've sacrificed this turn. If X is three or greater, that creature gains lifelink until end of turn.
B
Enchantment
Enchantment
2
1B
TLA~
1
Obsessive Pursuit
When this enchantment enters and at the beginning of your upkeep, you lose 1 life and create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Whenever you attack, put X +1/+1 counters on target attacking creature, where X is the number of permanents you've sacrificed this turn. If X is three or greater, that creature gains lifelink until end of turn.
B
Enchantment
Enchantment
2
1B
TLA~
1
Octopus Form
Target creature you control gets +1/+1 and gains hexproof until end of turn. Untap it. (It can't be the target of spells or abilities your opponents control.)
U
Instant — Lesson
Instant
1
U
TLA~
3
Omashu City
This land enters tapped.
{T}: Add {R} or {G}.
{4}, {T}, Sacrifice this land: Draw a card.
Land
Land
0
TLA~
0
Origin of Metalbending
Choose one —
• Destroy target artifact or enchantment.
• Put a +1/+1 counter on target creature you control. It gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
G
Instant — Lesson
Instant
2
1G
TLA~
3
Ostrich-Horse
When this creature enters, mill three cards. You may put a land card from among them into your hand. If you don't, put a +1/+1 counter on this creature. (To mill three cards, put the top three cards of your library into your graveyard.)
G
Creature — Bird Horse
Creature
3
2G
3/1
TLA~
2
Otter-Penguin
Whenever you draw your second card each turn, this creature gets +1/+2 until end of turn and can't be blocked this turn.
U
Creature — Otter Bird
Creature
2
1U
2/1
TLA~
2
Ozai's Cruelty
Ozai's Cruelty deals 2 damage to target player. That player discards two cards.
B
Sorcery — Lesson
Sorcery
3
2B
TLA~
3
Ozai, the Phoenix King
Trample, firebending 4, haste
If you would lose unspent mana, that mana becomes red instead.
Ozai has flying and indestructible as long as you have six or more unspent mana.
BR
Legendary Creature — Human Noble
Creature
6
2BBRR
7/7
TLA~
2
Ozai, the Phoenix King
Trample, firebending 4, haste
If you would lose unspent mana, that mana becomes red instead.
Ozai has flying and indestructible as long as you have six or more unspent mana.
BR
Legendary Creature — Human Noble
Creature
6
2BBRR
7/7
TLA~
2
Ozai, the Phoenix King
Trample, firebending 4, haste
If you would lose unspent mana, that mana becomes red instead.
Ozai has flying and indestructible as long as you have six or more unspent mana.
BR
Legendary Creature — Human Noble
Creature
6
2BBRR
7/7
TLA~
2
Path to Redemption
Enchant creature
Enchanted creature can't attack or block.
{5}, Sacrifice this Aura: Exile enchanted creature. Create a 1/1 white Ally creature token. Activate only during your turn.
W
Enchantment — Aura
Enchantment
2
1W
TLA~
1
Phoenix Fleet Airship
Flying
At the beginning of your end step, if you sacrificed a permanent this turn, create a token that's a copy of this Vehicle.
As long as you control eight or more permanents named Phoenix Fleet Airship, this Vehicle is an artifact creature.
Crew 1
B
Artifact — Vehicle
Artifact
4
2BB
4/4
TLA~
1
Phoenix Fleet Airship
Flying
At the beginning of your end step, if you sacrificed a permanent this turn, create a token that's a copy of this Vehicle.
As long as you control eight or more permanents named Phoenix Fleet Airship, this Vehicle is an artifact creature.
Crew 1
B
Artifact — Vehicle
Artifact
4
2BB
4/4
TLA~
1
Pillar Launch
Target creature gets +2/+2 and gains reach until end of turn. Untap it.
G
Instant
Instant
1
G
TLA~
3
Pirate Peddlers
Deathtouch
Whenever you sacrifice another permanent, put a +1/+1 counter on this creature.
B
Creature — Human Pirate
Creature
3
2B
2/2
TLA~
2
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
TLA~
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
TLA~
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
TLA~
0
Planetarium of Wan Shi Tong
{1}, {T}: Scry 2.
Whenever you scry or surveil, look at the top card of your library. You may cast that card without paying its mana cost. Do this only once each turn. (Look at the card after you scry or surveil.)
Legendary Artifact
Artifact
6
6
TLA~
1
Planetarium of Wan Shi Tong
{1}, {T}: Scry 2.
Whenever you scry or surveil, look at the top card of your library. You may cast that card without paying its mana cost. Do this only once each turn. (Look at the card after you scry or surveil.)
Legendary Artifact
Artifact
6
6
TLA~
1
Platypus-Bear
Defender
When this creature enters, mill two cards. (Put the top two cards of your library into your graveyard.)
As long as there is a Lesson card in your graveyard, this creature can attack as though it didn't have defender.
GU
Creature — Platypus Bear
Creature
2
1G/U
2/3
TLA~
2
Pretending Poxbearers
When this creature dies, create a 1/1 white Ally creature token.
BW
Creature — Human Citizen Ally
Creature
2
1W/B
2/1
TLA~
2
Price of Freedom
Destroy target artifact or land an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
Draw a card.
R
Sorcery — Lesson
Sorcery
2
1R
TLA~
3
Professor Zei, Anthropologist
{T}, Discard a card: Draw a card.
{1}, {T}, Sacrifice Professor Zei: Return target instant or sorcery card from your graveyard to your hand. Activate only during your turn.
RU
Legendary Creature — Human Advisor Ally
Creature
2
U/RU/R
0/3
TLA~
2
Rabaroo Troop
Landfall — Whenever a land you control enters, this creature gains flying until end of turn and you gain 1 life.
Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
W
Creature — Rabbit Kangaroo
Creature
5
3WW
3/5
TLA~
2
Ran and Shaw
Flying, firebending 2
When Ran and Shaw enter, if you cast them and there are three or more Dragon and/or Lesson cards in your graveyard, create a token that's a copy of Ran and Shaw, except it's not legendary.
{3}{R}: Dragons you control get +2/+0 until end of turn.
R
Legendary Creature — Dragon
Creature
5
3RR
4/4
TLA~
2
Ran and Shaw
Flying, firebending 2
When Ran and Shaw enter, if you cast them and there are three or more Dragon and/or Lesson cards in your graveyard, create a token that's a copy of Ran and Shaw, except it's not legendary.
{3}{R}: Dragons you control get +2/+0 until end of turn.
R
Legendary Creature — Dragon
Creature
5
3RR
4/4
TLA~
2
Raucous Audience
{T}: Add {G}. If you control a creature with power 4 or greater, add {G}{G} instead.
G
Creature — Human Citizen
Creature
2
1G
2/1
TLA~
2
Raven Eagle
Flying
Whenever this creature enters or attacks, exile up to one target card from a graveyard. If a creature card is exiled this way, create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Whenever you draw your second card each turn, each opponent loses 1 life and you gain 1 life.
B
Creature — Bird Assassin
Creature
3
2B
2/3
TLA~
2
Raven Eagle
Flying
Whenever this creature enters or attacks, exile up to one target card from a graveyard. If a creature card is exiled this way, create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Whenever you draw your second card each turn, each opponent loses 1 life and you gain 1 life.
B
Creature — Bird Assassin
Creature
3
2B
2/3
TLA~
2
Razor Rings
Razor Rings deals 4 damage to target attacking or blocking creature. You gain life equal to the excess damage dealt this way.
W
Instant
Instant
2
1W
TLA~
3
Realm of Koh
This land enters tapped unless you control a basic land.
{T}: Add {B}.
{3}{B}, {T}: Create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures."
Land
Land
0
TLA~
0
Realm of Koh
This land enters tapped unless you control a basic land.
{T}: Add {B}.
{3}{B}, {T}: Create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures."
Land
Land
0
TLA~
0
Rebellious Captives
Exhaust — {6}: Put two +1/+1 counters on this creature, then earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped. Activate each exhaust ability only once.)
G
Creature — Human Peasant Ally
Creature
2
1G
2/2
TLA~
2
Redirect Lightning
As an additional cost to cast this spell, pay 5 life or pay {2}.
Change the target of target spell or ability with a single target.
R
Instant — Lesson
Instant
1
R
TLA~
3
Redirect Lightning
As an additional cost to cast this spell, pay 5 life or pay {2}.
Change the target of target spell or ability with a single target.
R
Instant — Lesson
Instant
1
R
TLA~
3
Rockalanche
Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
G
Sorcery — Lesson
Sorcery
3
2G
TLA~
3
Rocky Rebuke
Target creature you control deals damage equal to its power to target creature an opponent controls.
G
Instant
Instant
2
1G
TLA~
3
Rough Rhino Cavalry
Firebending 2 (Whenever this creature attacks, add {R}{R}. This mana lasts until end of combat.)
Exhaust — {8}: Put two +1/+1 counters on this creature. It gains trample until end of turn. (Activate each exhaust ability only once.)
R
Creature — Human Mercenary
Creature
5
4R
5/5
TLA~
2
Rowdy Snowballers
When this creature enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
U
Creature — Human Peasant Ally
Creature
3
2U
2/2
TLA~
2
Ruinous Waterbending
As an additional cost to cast this spell, you may waterbend {4}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
All creatures get -2/-2 until end of turn. If this spell's additional cost was paid, whenever a creature dies this turn, you gain 1 life.
B
Sorcery — Lesson
Sorcery
3
1BB
TLA~
3
Rumble Arena
Vigilance
When this land enters, scry 1. (Look at the top card of your library. You may put it on the bottom.)
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
Land
Land
0
TLA~
0
Saber-Tooth Moose-Lion
Reach
Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)
G
Creature — Elk Cat
Creature
6
4GG
7/7
TLA~
2
Sandbender Scavengers
Whenever you sacrifice another permanent, put a +1/+1 counter on this creature.
When this creature dies, you may exile it. When you do, return target creature card with mana value less than or equal to this creature's power from your graveyard to the battlefield.
BW
Creature — Human Rogue
Creature
2
WB
1/1
TLA~
2
Sandbender Scavengers
Whenever you sacrifice another permanent, put a +1/+1 counter on this creature.
When this creature dies, you may exile it. When you do, return target creature card with mana value less than or equal to this creature's power from your graveyard to the battlefield.
BW
Creature — Human Rogue
Creature
2
WB
1/1
TLA~
2
Sandbenders' Storm
Choose one—
• Destroy target creature with power 4 or greater.
• Earthbend 3. (Target land you control becomes a 0/0 creature with haste that's still a land. Put three +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
W
Instant
Instant
4
3W
TLA~
3
Secret Tunnel
This land can't be blocked.
{T}: Add {C}.
{4}, {T}: Two target creatures you control that share a creature type can't be blocked this turn.
Land — Cave
Land
0
TLA~
0
Secret Tunnel
This land can't be blocked.
{T}: Add {C}.
{4}, {T}: Two target creatures you control that share a creature type can't be blocked this turn.
Land — Cave
Land
0
TLA~
0
Secret of Bloodbending
As an additional cost to cast this spell, you may waterbend {10}.
You control target opponent during their next combat phase. If this spell's additional cost was paid, you control that player during their next turn instead. (You see all cards that player could see and make all decisions for them.)
Exile Secret of Bloodbending.
U
Sorcery — Lesson
Sorcery
4
UUUU
TLA~
3
Secret of Bloodbending
As an additional cost to cast this spell, you may waterbend {10}.
You control target opponent during their next combat phase. If this spell's additional cost was paid, you control that player during their next turn instead. (You see all cards that player could see and make all decisions for them.)
Exile Secret of Bloodbending.
U
Sorcery — Lesson
Sorcery
4
UUUU
TLA~
3
Seismic Sense
Look at the top X cards of your library, where X is the number of lands you control. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
G
Sorcery — Lesson
Sorcery
1
G
TLA~
3
Serpent of the Pass
If there are three or more Lesson cards in your graveyard, you may cast this spell as though it had flash.
This spell costs {1} less to cast for each noncreature, nonland card in your graveyard.
U
Creature — Serpent
Creature
7
5UU
6/5
TLA~
2
Serpent's Pass
This land enters tapped.
{T}: Add {U} or {B}.
{4}, {T}, Sacrifice this land: Draw a card.
Land
Land
0
TLA~
0
Shared Roots
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
G
Sorcery — Lesson
Sorcery
2
1G
TLA~
3
Sokka's Haiku
Counter target spell.
Draw a card, then mill three cards.
Untap target land.
U
Instant — Lesson
Instant
5
3UU
TLA~
3
Sokka, Bold Boomeranger
When Sokka enters, discard up to two cards, then draw that many cards.
Whenever you cast an artifact or Lesson spell, put a +1/+1 counter on Sokka.
RU
Legendary Creature — Human Warrior Ally
Creature
2
UR
1/1
TLA~
2
Sokka, Bold Boomeranger
When Sokka enters, discard up to two cards, then draw that many cards.
Whenever you cast an artifact or Lesson spell, put a +1/+1 counter on Sokka.
RU
Legendary Creature — Human Warrior Ally
Creature
2
UR
1/1
TLA~
2
Sokka, Lateral Strategist
Vigilance
Whenever Sokka and at least one other creature attack, draw a card.
UW
Legendary Creature — Human Warrior Ally
Creature
3
1W/UW/U
2/4
TLA~
2
Sokka, Tenacious Tactician
Menace, prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Other Allies you control have menace and prowess.
Whenever you cast a noncreature spell, create a 1/1 white Ally creature token.
RUW
Legendary Creature — Human Warrior Ally
Creature
4
1URW
3/3
TLA~
2
Sokka, Tenacious Tactician
Menace, prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Other Allies you control have menace and prowess.
Whenever you cast a noncreature spell, create a 1/1 white Ally creature token.
RUW
Legendary Creature — Human Warrior Ally
Creature
4
1URW
3/3
TLA~
2
Sold Out
Exile target creature. If it was dealt damage this turn, create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")
B
Instant
Instant
4
3B
TLA~
3
Solstice Revelations
Exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost if the spell's mana value is less than the number of Mountains you control. If you don't cast that card this way, put it into your hand.
Flashback {6}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
R
Instant — Lesson
Instant
3
2R
TLA~
3
South Pole Voyager
Whenever this creature or another Ally you control enters, you gain 1 life. If this is the second time this ability has resolved this turn, draw a card.
W
Creature — Human Scout Ally
Creature
2
1W
2/2
TLA~
2
South Pole Voyager
Whenever this creature or another Ally you control enters, you gain 1 life. If this is the second time this ability has resolved this turn, draw a card.
W
Creature — Human Scout Ally
Creature
2
1W
2/2
TLA~
2
Southern Air Temple
When Southern Air Temple enters, put X +1/+1 counters on each creature you control, where X is the number of Shrines you control.
Whenever another Shrine you control enters, put a +1/+1 counter on each creature you control.
W
Legendary Enchantment — Shrine
Enchantment
4
3W
TLA~
1
Sozin's Comet
Each creature you control gains firebending 5 until end of turn. (Whenever it attacks, add {R}{R}{R}{R}{R}. This mana lasts until end of combat.)
Foretell {2}{R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
R
Sorcery
Sorcery
5
3RR
TLA~
3
Sozin's Comet
Each creature you control gains firebending 5 until end of turn. (Whenever it attacks, add {R}{R}{R}{R}{R}. This mana lasts until end of combat.)
Foretell {2}{R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
R
Sorcery
Sorcery
5
3RR
TLA~
3
Sozin's Comet
Each creature you control gains firebending 5 until end of turn. (Whenever it attacks, add {R}{R}{R}{R}{R}. This mana lasts until end of combat.)
Foretell {2}{R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
R
Sorcery
Sorcery
5
3RR
TLA~
3
Sparring Dummy
Defender
{T}: Mill a card. You may put a land card milled this way into your hand. You gain 2 life if a Lesson card is milled this way. (Το mill a card, put the top card of your library into your graveyard.)
G
Artifact Creature — Scarecrow
Creature
2
1G
1/3
TLA~
2
Spirit Water Revival
As an additional cost to cast this spell, you may waterbend {6}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
Draw two cards. If this spell's additional cost was paid, instead shuffle your graveyard into your library, draw seven cards, and you have no maximum hand size for the rest of the game.
Exile Spirit Water Revival.
U
Sorcery
Sorcery
3
1UU
TLA~
3
Spirit Water Revival
As an additional cost to cast this spell, you may waterbend {6}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
Draw two cards. If this spell's additional cost was paid, instead shuffle your graveyard into your library, draw seven cards, and you have no maximum hand size for the rest of the game.
Exile Spirit Water Revival.
U
Sorcery
Sorcery
3
1UU
TLA~
3
Suki, Courageous Rescuer
Other creatures you control get +1/+0.
Whenever another permanent you control leaves the battlefield during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn.
W
Legendary Creature — Human Warrior Ally
Creature
3
1WW
2/4
TLA~
2
Suki, Courageous Rescuer
Other creatures you control get +1/+0.
Whenever another permanent you control leaves the battlefield during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn.
W
Legendary Creature — Human Warrior Ally
Creature
3
1WW
2/4
TLA~
2
Suki, Kyoshi Warrior
Suki's power is equal to the number of creatures you control.
Whenever Suki attacks, create a 1/1 white Ally creature token that's tapped and attacking.
GW
Legendary Creature — Human Warrior Ally
Creature
4
2G/WG/W
*/4
TLA~
2
Sun Warriors
Firebending X, where X is the number of creatures you control. (Whenever this creature attacks, add X {R}. This mana lasts until end of combat.)
{5}: Create a 1/1 white Ally creature token.
RW
Creature — Human Warrior Ally
Creature
4
2RW
3/5
TLA~
2
Sun-Blessed Peak
This land enters tapped.
{T}: Add {R} or {W}.
{4}, {T}, Sacrifice this land: Draw a card.
Land
Land
0
TLA~
0
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
TLA~
0
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
TLA~
0
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
TLA~
0
Swampsnare Trap
This spell costs {1} less to cast if it targets a creature with flying.
Enchant creature
Enchanted creature gets -5/-3.
B
Enchantment — Aura
Enchantment
3
2B
TLA~
1
Team Avatar
Whenever a creature you control attacks alone, it gets +X/+X until end of turn, where X is the number of creatures you control.
{2}{W}, Discard this card: It deals damage equal to the number of creatures you control to target creature.
W
Enchantment
Enchantment
3
2W
TLA~
1
Teo, Spirited Glider
Flying
Whenever one or more creatures you control with flying attack, draw a card, then discard a card. When you discard a nonland card this way, put a +1/+1 counter on target creature you control.
U
Legendary Creature — Human Pilot Ally
Creature
4
3U
1/4
TLA~
2
The Boulder, Ready to Rumble
Whenever The Boulder attacks, earthbend X, where X is the number of creatures you control with power 4 or greater. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
G
Legendary Creature — Human Warrior Performer
Creature
4
3G
4/4
TLA~
2
The Cave of Two Lovers
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create two 1/1 white Ally creature tokens.
II — Search your library for a Mountain or Cave card, reveal it, put it into your hand,
then shuffle.
III — Earthbend 3. (Target
land you control
becomes a 0/0 creature
with haste that's still a
land. Put three +1/+1
counters on it. When it
dies or is exiled, return
it to the battlefield
tapped.)
R
Enchantment — Saga
Enchantment
4
3R
TLA~
1
The Earth King
When The Earth King enters, create a 4/4 green Bear creature token.
Whenever one or more creatures you control with power 4 or greater attack, search your library for up to that many basic land cards, put them onto the battlefield tapped, then shuffle.
G
Legendary Creature — Human Noble Ally
Creature
4
3G
2/2
TLA~
2
The Earth King
When The Earth King enters, create a 4/4 green Bear creature token.
Whenever one or more creatures you control with power 4 or greater attack, search your library for up to that many basic land cards, put them onto the battlefield tapped, then shuffle.
G
Legendary Creature — Human Noble Ally
Creature
4
3G
2/2
TLA~
2
The Fire Nation Drill
Trample
When The Fire Nation Drill enters, you may tap it. When you do, destroy target creature with power 4 or less.
{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.
Crew 2
B
Legendary Artifact — Vehicle
Artifact
4
2BB
6/3
TLA~
1
The Fire Nation Drill
Trample
When The Fire Nation Drill enters, you may tap it. When you do, destroy target creature with power 4 or less.
{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.
Crew 2
B
Legendary Artifact — Vehicle
Artifact
4
2BB
6/3
TLA~
1
The Last Agni Kai
Target creature you control fights target creature an opponent controls. If the creature the opponent controls is dealt excess damage this way, add that much {R}.
Until end of turn, you don't lose unspent red mana as steps and phases end.
R
Instant
Instant
2
1R
TLA~
3
The Last Agni Kai
Target creature you control fights target creature an opponent controls. If the creature the opponent controls is dealt excess damage this way, add that much {R}.
Until end of turn, you don't lose unspent red mana as steps and phases end.
R
Instant
Instant
2
1R
TLA~
3
The Legend of Kuruk
(As this Saga enters and after your draw step, add a lore counter.)
I, II — Scry 2, then draw a card.
III — Exile this Saga, then return it to the battlefield
transformed under your control.
U
Enchantment — Saga
Enchantment
4
2UU
TLA~
1
Avatar Kuruk
Whenever you cast a spell, create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures."
Exhaust — Waterbend {20}: Take an extra turn after this one. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}. Activate each exhaust ability only once.)
Legendary Creature — Avatar
Creature
4
4/3
TLA~
2
The Legend of Kuruk
(As this Saga enters and after your draw step, add a lore counter.)
I, II — Scry 2, then draw a card.
III — Exile this Saga, then return it to the battlefield
transformed under your control.
U
Enchantment — Saga
Enchantment
4
2UU
TLA~
1
Avatar Kuruk
Whenever you cast a spell, create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures."
Exhaust — Waterbend {20}: Take an extra turn after this one. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}. Activate each exhaust ability only once.)
Legendary Creature — Avatar
Creature
4
4/3
TLA~
2
The Legend of Kyoshi
(As this Saga enters and after your draw
step, add a lore counter.)
I — Draw cards equal to the greatest power among creatures you control.
II — Earthbend X, where X is the number of cards in your hand. That land becomes an Island in addition to its other types.
III — Exile this Saga, then return it to the battlefield transformed under your control.
G
Enchantment — Saga
Enchantment
6
4GG
TLA~
1
Avatar Kyoshi
Lands you control have trample and hexproof.
{T}: Add X mana of any one color, where X is the greatest power among creatures you control.
Legendary Creature — Avatar
Creature
6
5/4
TLA~
2
The Legend of Kyoshi
(As this Saga enters and after your draw
step, add a lore counter.)
I — Draw cards equal to the greatest power among creatures you control.
II — Earthbend X, where X is the number of cards in your hand. That land becomes an Island in addition to its other types.
III — Exile this Saga, then return it to the battlefield transformed under your control.
G
Enchantment — Saga
Enchantment
6
4GG
TLA~
1
Avatar Kyoshi
Lands you control have trample and hexproof.
{T}: Add X mana of any one color, where X is the greatest power among creatures you control.
Legendary Creature — Avatar
Creature
6
5/4
TLA~
2
The Legend of Roku
(As this Saga enters and after your draw
step, add a lore counter.)
I — Exile the top three cards of your library. Until the end of your next turn, you may play those cards.
II — Add one mana of any color.
III — Exile this Saga, then return it to the battlefield transformed under your control.
R
Enchantment — Saga
Enchantment
4
2RR
TLA~
1
Avatar Roku
Firebending 4 (Whenever this creature attacks, add {R}{R}{R}{R}. This mana lasts until end of combat.)
{8}: Create a 4/4 red Dragon creature token with flying and firebending 4.
Legendary Creature — Avatar
Creature
4
4/4
TLA~
2
The Legend of Roku
(As this Saga enters and after your draw
step, add a lore counter.)
I — Exile the top three cards of your library. Until the end of your next turn, you may play those cards.
II — Add one mana of any color.
III — Exile this Saga, then return it to the battlefield transformed under your control.
R
Enchantment — Saga
Enchantment
4
2RR
TLA~
1
Avatar Roku
Firebending 4 (Whenever this creature attacks, add {R}{R}{R}{R}. This mana lasts until end of combat.)
{8}: Create a 4/4 red Dragon creature token with flying and firebending 4.
Legendary Creature — Avatar
Creature
4
4/4
TLA~
2
The Legend of Yangchen
(As this Saga enters and after your draw step, add a lore counter.)
I — Starting with you, each player chooses up to one permanent with mana value 3 or greater from among permanents your opponents control. Exile those permanents.
II — You may have target opponent draw three cards. If you do, draw three cards.
III — Exile this Saga, then return it to the battlefield transformed under your control.
W
Enchantment — Saga
Enchantment
5
3WW
TLA~
1
Avatar Yangchen
Flying
Whenever you cast your second spell each turn, airbend up to one other target nonland permanent. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.)
Legendary Creature — Avatar
Creature
5
4/5
TLA~
2
The Legend of Yangchen
(As this Saga enters and after your draw step, add a lore counter.)
I — Starting with you, each player chooses up to one permanent with mana value 3 or greater from among permanents your opponents control. Exile those permanents.
II — You may have target opponent draw three cards. If you do, draw three cards.
III — Exile this Saga, then return it to the battlefield transformed under your control.
W
Enchantment — Saga
Enchantment
5
3WW
TLA~
1
Avatar Yangchen
Flying
Whenever you cast your second spell each turn, airbend up to one other target nonland permanent. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.)
Legendary Creature — Avatar
Creature
5
4/5
TLA~
2
The Lion-Turtle
Vigilance, reach
When The Lion-Turtle enters, you gain 3 life.
The Lion-Turtle can't attack or block unless there are three or more Lesson cards in your graveyard.
{T}: Add one mana of any color.
GU
Legendary Creature — Elder Cat Turtle
Creature
3
1GU
3/6
TLA~
2
The Lion-Turtle
Vigilance, reach
When The Lion-Turtle enters, you gain 3 life.
The Lion-Turtle can't attack or block unless there are three or more Lesson cards in your graveyard.
{T}: Add one mana of any color.
GU
Legendary Creature — Elder Cat Turtle
Creature
3
1GU
3/6
TLA~
2
The Mechanist, Aerial Artisan
Whenever you cast a noncreature spell, create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")
{T}: Until end of turn, target artifact token you control becomes a 3/1 Construct artifact creature with flying.
U
Legendary Creature — Human Artificer Ally
Creature
3
2U
1/3
TLA~
2
The Mechanist, Aerial Artisan
Whenever you cast a noncreature spell, create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")
{T}: Until end of turn, target artifact token you control becomes a 3/1 Construct artifact creature with flying.
U
Legendary Creature — Human Artificer Ally
Creature
3
2U
1/3
TLA~
2
The Rise of Sozin
(As this Saga enters and after your draw step, add a lore counter.)
I — Destroy all creatures.
II — Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. Then that player shuffles.
III — Exile this Saga, then return it to the battlefield transformed under your control.
B
Enchantment — Saga
Enchantment
6
4BB
TLA~
1
Fire Lord Sozin
Menace, firebending 3 (Whenever this creature attacks, add {R}{R}{R}. This mana lasts until end of combat.)
Whenever Fire Lord Sozin deals combat damage to a player, you may pay {X}. When you do, put any number of target creature cards with total mana value X or less from that player's graveyard onto the battlefield under your control.
B
Legendary Creature — Human Noble
Creature
6
5/5
TLA~
2
The Rise of Sozin
(As this Saga enters and after your draw step, add a lore counter.)
I — Destroy all creatures.
II — Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. Then that player shuffles.
III — Exile this Saga, then return it to the battlefield transformed under your control.
B
Enchantment — Saga
Enchantment
6
4BB
TLA~
1
Fire Lord Sozin
Menace, firebending 3 (Whenever this creature attacks, add {R}{R}{R}. This mana lasts until end of combat.)
Whenever Fire Lord Sozin deals combat damage to a player, you may pay {X}. When you do, put any number of target creature cards with total mana value X or less from that player's graveyard onto the battlefield under your control.
B
Legendary Creature — Human Noble
Creature
6
5/5
TLA~
2
The Spirit Oasis
When The Spirit Oasis enters, draw a card for each Shrine you control.
Whenever another Shrine you control enters, draw a card.
U
Legendary Enchantment — Shrine
Enchantment
3
2U
TLA~
1
The Unagi of Kyoshi Island
Flash
Ward—Waterbend {4} (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
Whenever an opponent draws their second card each turn, draw two cards.
U
Legendary Creature — Serpent
Creature
5
3UU
5/5
TLA~
2
The Unagi of Kyoshi Island
Flash
Ward—Waterbend {4} (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
Whenever an opponent draws their second card each turn, draw two cards.
U
Legendary Creature — Serpent
Creature
5
3UU
5/5
TLA~
2
The Walls of Ba Sing Se
Defender
Other permanents you control have indestructible.
Legendary Artifact Creature — Wall
Creature
8
8
0/30
TLA~
2
The Walls of Ba Sing Se
Defender
Other permanents you control have indestructible.
Legendary Artifact Creature — Wall
Creature
8
8
0/30
TLA~
2
Tiger-Dillo
This creature can't attack or block unless you control another creature with power 4 or greater.
R
Creature — Cat Armadillo
Creature
2
1R
4/3
TLA~
2
Tiger-Seal
Vigilance
At the beginning of your upkeep, tap this creature.
Whenever you draw your second card each turn, untap this creature.
U
Creature — Cat Seal
Creature
1
U
3/3
TLA~
2
Tiger-Seal
Vigilance
At the beginning of your upkeep, tap this creature.
Whenever you draw your second card each turn, untap this creature.
U
Creature — Cat Seal
Creature
1
U
3/3
TLA~
2
Tolls of War
When this enchantment enters, create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn.
BW
Enchantment
Enchantment
2
WB
TLA~
1
Toph, Hardheaded Teacher
When Toph enters, you may discard a card. If you do, return target instant or sorcery card from your graveyard to your hand.
Whenever you cast a spell, earthbend 1. If that spell is a Lesson, put an additional +1/+1 counter on that land. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.)
GR
Legendary Creature — Human Warrior Ally
Creature
4
2RG
3/4
TLA~
2
Toph, Hardheaded Teacher
When Toph enters, you may discard a card. If you do, return target instant or sorcery card from your graveyard to your hand.
Whenever you cast a spell, earthbend 1. If that spell is a Lesson, put an additional +1/+1 counter on that land. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.)
GR
Legendary Creature — Human Warrior Ally
Creature
4
2RG
3/4
TLA~
2
Toph, the Blind Bandit
When Toph enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Toph's power is equal to the number of +1/+1 counters on lands you control.
G
Legendary Creature — Human Warrior Ally
Creature
3
2G
*/3
TLA~
2
Toph, the First Metalbender
Nontoken artifacts you control are lands in addition to their other types. (They don't gain the ability to {T} for mana.)
At the beginning of your end step, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
GRW
Legendary Creature — Human Warrior Ally
Creature
4
1RGW
3/3
TLA~
2
Toph, the First Metalbender
Nontoken artifacts you control are lands in addition to their other types. (They don't gain the ability to {T} for mana.)
At the beginning of your end step, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
GRW
Legendary Creature — Human Warrior Ally
Creature
4
1RGW
3/3
TLA~
2
Toph, the First Metalbender
Nontoken artifacts you control are lands in addition to their other types. (They don't gain the ability to {T} for mana.)
At the beginning of your end step, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
GRW
Legendary Creature — Human Warrior Ally
Creature
4
1RGW
3/3
TLA~
2
Treetop Freedom Fighters
Haste
When this creature enters, create a 1/1 white Ally creature token.
R
Creature — Human Rebel Ally
Creature
3
2R
2/1
TLA~
2
True Ancestry
Return up to one target permanent card from your graveyard to your hand.
Create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")
G
Sorcery — Lesson
Sorcery
2
1G
TLA~
3
Trusty Boomerang
Equipped creature has "{1}, {T}: Tap target creature. Return Trusty Boomerang to its owner's hand."
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Artifact — Equipment
Artifact
1
1
TLA~
1
Tundra Tank
Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)
When this Vehicle enters, target creature you control gains indestructible until end of turn.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
B
Artifact — Vehicle
Artifact
3
2B
4/4
TLA~
1
Turtle-Duck
{3}: Until end of turn, this creature has base power 4 and gains trample.
G
Creature — Turtle Bird
Creature
1
G
0/4
TLA~
2
Twin Blades
Flash
When this Equipment enters, attach it to target creature you control. That creature gains double strike until end of turn.
Equipped creature gets +1/+1.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
R
Artifact — Equipment
Artifact
3
2R
TLA~
1
Ty Lee, Artful Acrobat
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever Ty Lee attacks, you may pay {1}. When you do, target creature can't block this turn.
R
Legendary Creature — Human Performer
Creature
3
2R
3/2
TLA~
2
Ty Lee, Chi Blocker
Flash
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Ty Lee enters, tap up to one target creature. It doesn't untap during its controller's untap step for as long as you control Ty Lee.
U
Legendary Creature — Human Performer Ally
Creature
3
2U
2/1
TLA~
2
Ty Lee, Chi Blocker
Flash
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Ty Lee enters, tap up to one target creature. It doesn't untap during its controller's untap step for as long as you control Ty Lee.
U
Legendary Creature — Human Performer Ally
Creature
3
2U
2/1
TLA~
2
Uncle Iroh
Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)
Lesson spells you cast cost {1} less to cast.
GR
Legendary Creature — Human Noble Ally
Creature
3
1R/GR/G
4/2
TLA~
2
United Front
Create X 1/1 white Ally creature tokens, then put a +1/+1 counter on each creature you control.
W
Sorcery
Sorcery
2
XWW
TLA~
3
United Front
Create X 1/1 white Ally creature tokens, then put a +1/+1 counter on each creature you control.
W
Sorcery
Sorcery
2
XWW
TLA~
3
Unlucky Cabbage Merchant
When this creature enters, create a Food token.
Whenever you sacrifice a Food, you may search your library for a basic land card and put it onto the battlefield tapped. If you search your library this way, put this creature on the bottom of its owner's library, then shuffle.
G
Creature — Human Citizen
Creature
2
1G
2/2
TLA~
2
Vengeful Villagers
Whenever this creature attacks, choose target creature an opponent controls. Tap it, then you may sacrifice an artifact or creature. If you do, put a stun counter on the chosen creature. (If a permanent with a stun counter would become untapped, remove one from it instead.)
W
Creature — Human Citizen
Creature
4
3W
3/3
TLA~
2
Vindictive Warden
Menace (This creature can't be blocked except by two or more creatures.)
Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)
{3}: This creature deals 1 damage to each opponent.
BR
Creature — Human Soldier
Creature
3
2B/R
2/3
TLA~
2
Walltop Sentries
Reach, deathtouch
When this creature dies, if there's a Lesson card in your graveyard, you gain 2 life.
G
Creature — Human Soldier Ally
Creature
3
2G
2/3
TLA~
2
Wan Shi Tong, Librarian
Flash
Flying, vigilance
When Wan Shi Tong enters, put X +1/+1 counters on him. Then draw half X cards, rounded down.
Whenever an opponent searches their library, put a +1/+1 counter on Wan Shi Tong and draw a card.
U
Legendary Creature — Bird Spirit
Creature
2
XUU
1/1
TLA~
2
Wan Shi Tong, Librarian
Flash
Flying, vigilance
When Wan Shi Tong enters, put X +1/+1 counters on him. Then draw half X cards, rounded down.
Whenever an opponent searches their library, put a +1/+1 counter on Wan Shi Tong and draw a card.
U
Legendary Creature — Bird Spirit
Creature
2
XUU
1/1
TLA~
2
Wandering Musicians
Whenever this creature attacks, creatures you control get +1/+0 until end of turn.
RW
Creature — Human Bard Ally
Creature
4
3R/W
2/5
TLA~
2
War Balloon
Flying
{1}: Put a fire counter on this Vehicle.
As long as this Vehicle has three or more fire counters on it, it's an artifact creature.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
R
Artifact — Vehicle
Artifact
3
2R
4/3
TLA~
1
Wartime Protestors
Haste
Whenever another Ally you control enters, put a +1/+1 counter on that creature and it gains haste until end of turn.
R
Creature — Human Rebel Ally
Creature
4
3R
4/4
TLA~
2
Wartime Protestors
Haste
Whenever another Ally you control enters, put a +1/+1 counter on that creature and it gains haste until end of turn.
R
Creature — Human Rebel Ally
Creature
4
3R
4/4
TLA~
2
Water Tribe Captain
{5}: Creatures you control get +1/+1 until end of turn.
W
Creature — Human Soldier Ally
Creature
3
2W
3/3
TLA~
2
Water Tribe Rallier
Waterbend {5}: Look at the top four cards of your library. You may reveal a creature card with power 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
W
Creature — Human Soldier Ally
Creature
2
1W
2/2
TLA~
2
Waterbender Ascension
Whenever a creature you control deals combat damage to a player, put a quest counter on this enchantment. Then if it has four or more quest counters on it, draw a card.
Waterbend {4}: Target creature can't be blocked this turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
U
Enchantment
Enchantment
2
1U
TLA~
1
Waterbender Ascension
Whenever a creature you control deals combat damage to a player, put a quest counter on this enchantment. Then if it has four or more quest counters on it, draw a card.
Waterbend {4}: Target creature can't be blocked this turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
U
Enchantment
Enchantment
2
1U
TLA~
1
Waterbending Lesson
Draw three cards. Then discard a card unless you waterbend {2}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
U
Sorcery — Lesson
Sorcery
4
3U
TLA~
3
Waterbending Scroll
{6}, {T}: Draw a card. This ability costs {1} less to activate for each Island you control.
U
Artifact
Artifact
2
1U
TLA~
1
Watery Grasp
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
Waterbend {5}: Enchanted creature's owner shuffles it into their library. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
U
Enchantment — Aura
Enchantment
1
U
TLA~
1
White Lotus Hideout
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a Lesson or Shrine spell.
{1}, {T}: Add one mana of any color.
Land
Land
0
TLA~
0
White Lotus Reinforcements
Vigilance
Other Allies you control get +1/+1.
GW
Creature — Human Soldier Ally
Creature
3
1GW
2/3
TLA~
2
White Lotus Tile
This artifact enters tapped.
{T}: Add X mana of any one color, where X is the greatest number of creatures you control that have a creature type in common.
Artifact
Artifact
4
4
TLA~
1
White Lotus Tile
This artifact enters tapped.
{T}: Add X mana of any one color, where X is the greatest number of creatures you control that have a creature type in common.
Artifact
Artifact
4
4
TLA~
1
Wolfbat
Flying
Whenever you draw your second card each turn, you may pay {B}. If you do, return this card from your graveyard to the battlefield with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
B
Creature — Wolf Bat
Creature
3
2B
2/2
TLA~
2
Yip Yip!
Target creature you control gets +2/+2 until end of turn. If that creature is an Ally, it also gains flying until end of turn.
W
Instant — Lesson
Instant
1
W
TLA~
3
Yue, the Moon Spirit
Flying, vigilance
Waterbend {5}, {T}: You may cast a noncreature spell from your hand without paying its mana cost.
U
Legendary Creature — Spirit Ally
Creature
4
3U
3/3
TLA~
2
Yue, the Moon Spirit
Flying, vigilance
Waterbend {5}, {T}: You may cast a noncreature spell from your hand without paying its mana cost.
U
Legendary Creature — Spirit Ally
Creature
4
3U
3/3
TLA~
2
Yuyan Archers
Reach
When this creature enters, you may discard a card. If you do, draw a card.
R
Creature — Human Archer
Creature
2
1R
3/1
TLA~
2
Zhao, Ruthless Admiral
Firebending 2 (Whenever this creature attacks, add {R}{R}. This mana lasts until end of combat.)
Whenever you sacrifice another permanent, creatures you control get +1/+0 until end of turn.
BR
Legendary Creature — Human Soldier
Creature
4
2B/RB/R
3/4
TLA~
2
Zhao, the Moon Slayer
Menace
Nonbasic lands enter tapped.
{7}: Put a conqueror counter on Zhao.
As long as Zhao has a conqueror counter on him, nonbasic lands are Mountains. (They lose all other land types and abilities and have "{T}: Add {R}.")
R
Legendary Creature — Human Soldier
Creature
2
1R
2/2
TLA~
2
Zhao, the Moon Slayer
Menace
Nonbasic lands enter tapped.
{7}: Put a conqueror counter on Zhao.
As long as Zhao has a conqueror counter on him, nonbasic lands are Mountains. (They lose all other land types and abilities and have "{T}: Add {R}.")
R
Legendary Creature — Human Soldier
Creature
2
1R
2/2
TLA~
2
Zuko's Conviction
Kicker {4} (You may pay an additional {4} as you cast this spell.)
Return target creature card from your graveyard to your hand. If this spell was kicked, instead put that card onto the battlefield tapped.
B
Instant
Instant
1
B
TLA~
3
Zuko's Exile
Exile target artifact, creature, or enchantment. Its controller creates a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Instant — Lesson
Instant
5
5
TLA~
3
Zuko, Conflicted
At the beginning of your first main phase, choose one that hasn't been chosen and you lose 2 life —
• Draw a card.
• Put a +1/+1 counter on Zuko.
• Add {R}.
• Exile Zuko, then return him to the battlefield under an opponent's control.
BR
Legendary Creature — Human Rogue
Creature
2
BR
2/3
TLA~
2
Zuko, Conflicted
At the beginning of your first main phase, choose one that hasn't been chosen and you lose 2 life —
• Draw a card.
• Put a +1/+1 counter on Zuko.
• Add {R}.
• Exile Zuko, then return him to the battlefield under an opponent's control.
BR
Legendary Creature — Human Rogue
Creature
2
BR
2/3
TLA~
2
Zuko, Exiled Prince
Firebending 3 (Whenever this creature attacks, add {R}{R}{R}. This mana lasts until end of combat.)
{3}: Exile the top card of your library. You may play that card this turn.
R
Legendary Creature — Human Noble
Creature
4
3R
4/3
TLA~
2