CC2~
Commander Collection: Black
From The Vault
2021-12-31
MIC~
Midnight Hunt Commander
Commander
2021-09-24
MID~
Innistrad: Midnight Hunt
Expansion
2021-09-24
Command Tower
CC2~
0.0
Land
None
0
{T}: Add one mana of any color in your commander's color identity.
Ghoulcaller Gisa
CC2~
3BB
5.0
B
Legendary Creature - Human Wizard
3/4
None
2
{B}, {T}, Sacrifice another creature: Create X 2/2 black Zombie creature tokens, where X is the sacrificed creature's power.
Liliana, Heretical Healer
CC2~
1BB
3.0
B
Legendary Creature - Human Cleric
2/3
None
2
LifelinkWhenever another nontoken creature you control dies, exile Liliana, Heretical Healer, then return her to the battlefield transformed under her owner's control. If you do, create a 2/2 black Zombie creature token.
Liliana, Defiant Necromancer
CC2~
3.0
B
Legendary Planeswalker - Liliana
3
1
+2: Each player discards a card.−X: Return target nonlegendary creature card with mana value X from your graveyard to the battlefield.−8: You get an emblem with "Whenever a creature dies, return it to the battlefield under your control at the beginning of the next end step."
Ophiomancer
CC2~
2B
3.0
B
Creature - Human Shaman
2/2
None
2
At the beginning of each upkeep, if you control no Snakes, create a 1/1 black Snake creature token with deathtouch.
Phyrexian Arena
CC2~
1BB
3.0
B
Enchantment
None
1
At the beginning of your upkeep, you draw a card and you lose 1 life.
Reanimate
CC2~
B
1.0
B
Sorcery
None
3
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its mana value.
Snake // Zombie
CC2~
0.0
Token Creature - Snake // Token Creature - Zombie
None
2
Sol Ring
CC2~
1
1.0
Artifact
None
1
{T}: Add {C}{C}.
Toxic Deluge
CC2~
2B
3.0
B
Sorcery
None
3
As an additional cost to cast this spell, pay X life.All creatures get -X/-X until end of turn.
Avacyn's Memorial
MIC~
5WWW
8.0
W
Legendary Artifact
None
1
IndestructibleOther legendary permanents you control have indestructible.
Curse of Obsession
MIC~
4R
5.0
R
Enchantment - Aura Curse
None
1
Encahnt playerAt the beginning of enchanted player's draw step, that player draws two additional cards.At the beginning of enchanted player's end step, that player discards their hand.
Leinore, Autumn Sovereign
MIC~
2GW
4.0
G
W
Legendary Creature - Human Noble
0/4
None
2
Coven — At the beginning of combat ono your turn, put a +1/+1 counter on up to one target creature you control. Then if you control three or more creatures with different powers, draw a card.
Visions of Dominance
MIC~
2G
3.0
G
Sorcery
None
3
Put a +1/+1 counter on target creature, then double the number of +1/+1 counters on it.Flashback {8}{G}{G}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Visions of Dread
MIC~
2B
3.0
B
Sorcery
None
3
Target opponent puts a creature card of choice from their graveyard onto the battlefield under your control.Flashback {8}{B}{B}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Visions of Duplicity
MIC~
2U
3.0
U
Sorcery
None
3
Exchange control of two target creatures you don't control.Flashback {8}{U}{U}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Visions of Glory
MIC~
4W
5.0
W
Sorcery
None
3
Create a 1/1 white Human creature token for each creature you control.Flashback {8}{W}{W}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Visions of Ruin
MIC~
3R
4.0
R
Sorcery
None
3
Each opponent sacrifices an artifact. For each artifact sacrificed this way, you create a Treasure token.Flashback {8}{R}{R}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Wilhelt, the Rotcleaver
MIC~
2UB
4.0
B
U
Legendary Creature - Zombie Warrior
3/3
None
2
Whenever another zombie you control dies, if it didn't have decayed, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)At the beginning of your end step, you may sacrifice a Zombie. If you do, draw a card.
Wilhelt, the Rotcleaver
MIC~
2UB
4.0
B
U
Legendary Creature - Zombie Warrior
3/3
None
2
Whenever another zombie you control dies, if it didn't have decayed, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)At the beginning of your end step, you may sacrifice a Zombie. If you do, draw a card.
"Aerial Stunt Doubles"
MID~
XG
1.0
G
Creature - Human
0/0
None
2
"Aerial Stunt Doubles" enters the battlefield with X +1/+1 counters on it.Coven — At the beginning of your end step, if you control three or more creatures with different powers, put a +1/+1 counter on target creature you control.
"Geri the Cleaner"
MID~
2U
3.0
U
Creature - Human Wizard
2/3
None
2
Whenever you cast an instant or sorcery spell, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)At the beginning of your upkeep, if you control three or more creature tokens, you may transform "Geri the Cleaner".
"Al's Toy Barn"
MID~
3.0
U
Artifact
None
1
Creature tokens you control loses all abilities and have base power and toughness 3/3.At the beginning of your upkeep, you may transform "Al's Toy Barn".
Arlinn, the Pack's Hope
MID~
2RG
4.0
G
R
Legendary Planeswalker - Arlinn
4
1
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)+1: Until your next turn, you may cast creature cards as though they had flash, and each creature you control enters the battlefield with an additional +1/+1 counter on it.−3: Create two 2/2 green Wolf creature tokens.
Arlinn, the Moon's Fury
MID~
4.0
G
R
Legendary Planeswalker - Arlinn
4
1
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn)+2: Add {R}{G}.0: Until end of turn, Arlinn, the Moon's Fury becomes a 5/5 Werewolf creature with trample, indestructible, and haste.
Arlinn, the Pack's Hope
MID~
2RG
4.0
G
R
Legendary Planeswalker - Arlinn
4
1
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)+1: Until your next turn, you may cast creature cards as though they had flash, and each creature you control enters the battlefield with an additional +1/+1 counter on it.−3: Create two 2/2 green Wolf creature tokens.
Arlinn, the Moon's Fury
MID~
4.0
G
R
Legendary Planeswalker - Arlinn
4
1
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn)+2: Add {R}{G}.0: Until end of turn, Arlinn, the Moon's Fury becomes a 5/5 Werewolf creature with trample, indestructible, and haste.
Baithook Angler
MID~
1U
2.0
U
Creature - Human Peasant
2/1
None
2
Disturb {1}{U} (You may cast this card from your graveyard transformed for its disturb cost.)
Hook-Haunt Drifter
MID~
2.0
U
Creature - Spirit
1/2
None
2
FlyingIf Hook-Haunt Drifter would be put into a graveyard from anywhere, exile it instead.
Beloved Beggar
MID~
1W
2.0
W
Creature - Human Peasant
0/4
None
2
Disturb {4}{W}{W} (You may cast this card from your graveyard transformed for its disturb cost.)
Generous Soul
MID~
2.0
W
Creature - Spirit
4/4
None
2
Flying, vigilanceIf Generous Soul would be put into a graveyard from anywhere, exile it instead.
Brutal Cathar
MID~
2W
3.0
W
Creature - Human Soldier Werewolf
2/2
None
2
When this creature enters the battlefield or transforms into Brutal Cathar, exile target creature an opponent controls until this creature leaves the battlefield.Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Moonrage Brute
MID~
3.0
R
Creature - Werewolf
3/3
None
2
First strikeWard—Pay 3 life.Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn)
Candlelit Cavalry
MID~
4G
5.0
G
Creature - Human Knight
5/5
None
2
Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Candlelit Cavalry gains trample until end of turn.
Candletrap
MID~
W
1.0
W
Enchantment - Aura
None
1
Enchant creatureEnchanted creature has defender.Prevent all combat damage that would be dealt by enchanted creature.Coven — {2}{W}, Sacrifice Candletrap: Exile enchanted creature. Activate only if you control three or more creatures with different powers.
Champion of the Perished
MID~
B
1.0
B
Creature - Zombie
1/1
None
2
Whenever another Zombie enters the battlefield under your control, put a +1/+1 counter on Champion of the Perished.
Champion of the Perished
MID~
B
1.0
B
Creature - Zombie
1/1
None
2
Whenever another Zombie enters the battlefield under your control, put a +1/+1 counter on Champion of the Perished.
Consider
MID~
U
1.0
U
Instant
None
3
Look at the top card of your library. You may put that card into your graveyard.Draw a card.
Consider
MID~
U
1.0
U
Instant
None
3
Look at the top card of your library. You may put that card into your graveyard.Draw a card.
Deserted Beach
MID~
0.0
1
Land
None
0
Deserted Beach enters the battlefield tapped unless you control two or more other lands.{T}: Add {W} or {U}.
Deserted Beach
MID~
0.0
1
Land
None
0
Deserted Beach enters the battlefield tapped unless you control two or more other lands.{T}: Add {W} or {U}.
Enduring Angel
MID~
2WWW
5.0
W
Creature - Angel
3/3
None
2
Flying, double strikeYou have hexproof.If your life total would be reduced to 0 or less, instead transform Enduring Angel and your life total becomes 3. Then if Enduring Angel didn't transform this way, you lose the game.
Angelic Enforcer
MID~
5.0
W
Creature - Angel
*/*
None
2
FlyingYou have hexproof.Angelic Enforcer's power and toughness are each equal to your life total.Whenever Angelic Enforcer attacks, double your life total.
Festival Crasher
MID~
1R
2.0
R
Creature - Devil
1/3
None
2
Whenever you cast an instant or sorcery spell, Festival Crasher gets +2/+0 until end of turn.
Forest
MID~
0.0
Basic Land - Forest
None
0
({T}: Add {G}.)
Forest
MID~
0.0
Basic Land - Forest
None
0
({T}: Add {G}.)
Forest
MID~
0.0
Basic Land - Forest
None
0
({T}: Add {G}.)
Galvanic Iteration
MID~
UR
2.0
R
U
Instant
None
3
When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.Flashback {1}{U}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Galvanic Iteration
MID~
UR
2.0
R
U
Instant
None
3
When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.Flashback {1}{U}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Haunted Ridge
MID~
0.0
1
Land
None
0
Haunted Ridge enters the battlefield tapped unless you control two or more other lands.{T}: Add {B} or {R}.
Haunted Ridge
MID~
0.0
1
Land
None
0
Haunted Ridge enters the battlefield tapped unless you control two or more other lands.{T}: Add {B} or {R}.
Howl of the Hunt
MID~
2G
3.0
G
Enchantment - Aura
None
1
FlashEnchant creatureWhen Howl of the Hunt enters the battlefield, if enchanted creature is a Wolf or Werewolf, untap that creature.Enchanted creature gets +2/+2 and has vigilance.
Infernal Grasp
MID~
1B
2.0
B
Instant
None
3
Destroy target creature. You lose 2 life.
Infernal Grasp
MID~
1B
2.0
B
Instant
None
3
Destroy target creature. You lose 2 life.
Island
MID~
0.0
Basic Land - Island
None
0
({T}: Add {U}.)
Island
MID~
0.0
Basic Land - Island
None
0
({T}: Add {U}.)
Island
MID~
0.0
Basic Land - Island
None
0
({T}: Add {U}.)
Jadar, Ghoulcaller of Nephalia
MID~
1B
2.0
B
Legendary Creature - Human Wizard
1/1
None
2
At the beginning of your end step, if you control no creatures with decayed, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
Join the Dance
MID~
GW
2.0
G
W
Sorcery
None
3
Create two 1/1 white Human creature tokens.Flashback {3}{G}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Join the Dance
MID~
GW
2.0
G
W
Sorcery
None
3
Create two 1/1 white Human creature tokens.Flashback {3}{G}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Light Up the Night
MID~
XR
1.0
R
Sorcery
None
3
Light Up the Night deals X damage to any target. It deals X plus 1 damage instead if that target is a creature or planeswalker.Flashback—{3}{R}, Remove X loyalty counters from among planeswalkers you control. If you cast this spell this way, X can't be 0. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Light Up the Night
MID~
XR
1.0
R
Sorcery
None
3
Light Up the Night deals X damage to any target. It deals X plus 1 damage instead if that target is a creature or planeswalker.Flashback—{3}{R}, Remove X loyalty counters from among planeswalkers you control. If you cast this spell this way, X can't be 0. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Might of the Old Ways
MID~
1G
2.0
G
Instant
None
3
Target creature gets +2/+2 until end of turn.Coven — Then if you control three or more creatures with different powers, draw a card.
Mountain
MID~
0.0
Basic Land - Mountain
None
0
({T}: Add {R}.)
Mountain
MID~
0.0
Basic Land - Mountain
None
0
({T}: Add {R}.)
Mountain
MID~
0.0
Basic Land - Mountain
None
0
({T}: Add {R}.)
Overgrown Farmland
MID~
0.0
1
Land
None
0
Overgrown Farmland enters the battlefield tapped unless you control two or more other lands.{T}: Add {G} or {W}.
Overgrown Farmland
MID~
0.0
1
Land
None
0
Overgrown Farmland enters the battlefield tapped unless you control two or more other lands.{T}: Add {G} or {W}.
Pestilent Wolf
MID~
1G
2.0
G
Creature - Wolf
2/2
None
2
{2}{G}: Pestilent Wolf gains deathtouch until end of turn.
Plains
MID~
0.0
Basic Land - Plains
None
0
({T}: Add {W}.)
Plains
MID~
0.0
Basic Land - Plains
None
0
({T}: Add {W}.)
Plains
MID~
0.0
Basic Land - Plains
None
0
({T}: Add {W}.)
Play with Fire
MID~
R
1.0
R
Instant
None
3
Play with Fire deals 2 damage to any target. If a player is dealt damage this way, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Play with Fire
MID~
R
1.0
R
Instant
None
3
Play with Fire deals 2 damage to any target. If a player is dealt damage this way, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Rockfall Vale
MID~
0.0
1
Land
None
0
Rockfall Vale enters the battlefield tapped unless you control two or more other lands.{T}: Add {R} or {G}.
Rockfall Vale
MID~
0.0
1
Land
None
0
Rockfall Vale enters the battlefield tapped unless you control two or more other lands.{T}: Add {R} or {G}.
Secrets of the Key
MID~
U
1.0
U
Instant
None
3
Investigate. If this spell was cast from a graveyard, investigate twice instead. (To investigate, create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")Flashback {3}{U}
Shipwreck Marsh
MID~
0.0
1
Land
None
0
Shipwreck Marsh enters the battlefield tapped unless you control two or more other lands.{T}: Add {U} or {B}.
Shipwreck Marsh
MID~
0.0
1
Land
None
0
Shipwreck Marsh enters the battlefield tapped unless you control two or more other lands.{T}: Add {U} or {B}.
Sigarda, Champion of Light
MID~
1GWW
4.0
G
W
Legendary Creature - Angel
4/4
None
2
Flying, trampleHumans you control get +1/+1.Coven — Whenever Sigarda attacks, if you control three or more creatures with different powers, look at the top five cards of your library. You may reveal a Human creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Sigarda, Champion of Light
MID~
1GWW
4.0
G
W
Legendary Creature - Angel
4/4
None
2
Flying, trampleHumans you control get +1/+1.Coven — Whenever Sigarda attacks, if you control three or more creatures with different powers, look at the top five cards of your library. You may reveal a Human creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Snarling Wolf
MID~
G
1.0
G
Creature - Wolf
1/1
None
2
{1}{G}: Snarling Wolf gets +2/+2 until end of turn. Activate only once each turn.
Swamp
MID~
0.0
Basic Land - Swamp
None
0
({T}: Add {B}.)
Swamp
MID~
0.0
Basic Land - Swamp
None
0
({T}: Add {B}.)
Swamp
MID~
0.0
Basic Land - Swamp
None
0
({T}: Add {B}.)
Tavern Ruffian
MID~
3R
4.0
R
Creature - Human Warrior Werewolf
2/5
None
2
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Tavern Smasher
MID~
4.0
R
Creature - Werewolf
6/5
None
2
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn)
Tavern Ruffian
MID~
3R
4.0
R
Creature - Human Warrior Werewolf
2/5
None
2
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Tavern Smasher
MID~
4.0
R
Creature - Werewolf
6/5
None
2
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn)
Torvar, Dire Overlord
MID~
1RG
3.0
G
R
Legendary Creature - Human Werewolf
4/4
None
2
Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.At the beginning of your upkeep, if you control three or more Wolves and/or Werewolves, it becomes night. Then transform any number of Human Werewolves you control.Daybound
Tovolar, the Midnight Scourge
MID~
3.0
RG
Legendary Creature - Werewolf
4/4
None
2
Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.{X}{R}{G}: Target Wolf or Werewolf you control gets +X/+0 and gains trample until end of turn.Nightbound
Torvar, Dire Overlord
MID~
1RG
3.0
G
R
Legendary Creature - Human Werewolf
4/4
None
2
Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.At the beginning of your upkeep, if you control three or more Wolves and/or Werewolves, it becomes night. Then transform any number of Human Werewolves you control.Daybound
Tovolar, the Midnight Scourge
MID~
3.0
RG
Legendary Creature - Werewolf
4/4
None
2
Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.{X}{R}{G}: Target Wolf or Werewolf you control gets +X/+0 and gains trample until end of turn.Nightbound
Triskaidekaphile
MID~
1U
2.0
U
Creature - Human Wizard
1/3
None
2
You have no maximum hand size.At the beginning of your upkeep, if you have exactly thirteen cards in your hand, you win the game.{3}{U}: Draw a card.
Triskaidekaphile
MID~
1U
2.0
U
Creature - Human Wizard
1/3
None
2
You have no maximum hand size.At the beginning of your upkeep, if you have exactly thirteen cards in your hand, you win the game.{3}{U}: Draw a card.
Unruly Mob
MID~
1W
2.0
W
Creature - Human
1/1
None
2
Whenever another creature you control dies, put a +1/+1 counter on Unruly Mob.
Wrenn and Seven
MID~
3GG
5.0
G
Legendary Planeswalker - Wrenn
5
1
+1: Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.0: Put any number of land cards from your hand onto the battlefield tapped.−3: Create a green Treefolk creature token with reach and "This creature's power and toughness are each equal to the number of lands you control."−8: Return all permanent cards from your graveyard to your hand. You get an emblem with "You have no maximum hand size."
Wrenn and Seven
MID~
3GG
5.0
G
Legendary Planeswalker - Wrenn
5
1
+1: Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.0: Put any number of land cards from your hand onto the battlefield tapped.−3: Create a green Treefolk creature token with reach and "This creature's power and toughness are each equal to the number of lands you control."−8: Return all permanent cards from your graveyard to your hand. You get an emblem with "You have no maximum hand size."