Cockatrice/Magic-Spoiler
2022-10-06 16:20:57 (UTC)
https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml
UNF
Unfinity
Funny
2022-10-07
"Brims" Barone, Midway Mobster
When "Brims" Barone, Midway Mobster enters the battlefield, put a +1/+1 counter on each other creature you control that has a hat."Brims" Barone, Midway Mobster has menace as long as you're wearing a hat.
B
W
Legendary Creature - Human Rogue
5.0
3WB
5/4
UNF
2
"Brims" Barone, Midway Mobster
When "Brims" Barone, Midway Mobster enters the battlefield, put a +1/+1 counter on each other creature you control that has a hat."Brims" Barone, Midway Mobster has menace as long as you're wearing a hat.
B
W
Legendary Creature - Human Rogue
5.0
3WB
5/4
UNF
2
"Brims" Barone, Midway Mobster
When "Brims" Barone, Midway Mobster enters the battlefield, put a +1/+1 counter on each other creature you control that has a hat."Brims" Barone, Midway Mobster has menace as long as you're wearing a hat.
B
W
Legendary Creature - Human Rogue
5.0
3WB
5/4
UNF
2
"Brims" Barone, Midway Mobster
When "Brims" Barone, Midway Mobster enters the battlefield, put a +1/+1 counter on each other creature you control that has a hat."Brims" Barone, Midway Mobster has menace as long as you're wearing a hat.
B
W
Legendary Creature - Human Rogue
5.0
3WB
5/4
UNF
2
"Lifetime" Pass Holder
"Lifetime" Pass Holder enters the battlefield tapped.When "Lifetime" Pass Holder dies, open an Attraction.Whenever you roll to visit your Attractions, if you roll a 6, you may return "Lifetime" Pass Holder from your graveyard to the battlefield.
B
Creature - Zombie Guest
1.0
B
2/1
UNF
1
2
"Lifetime" Pass Holder
"Lifetime" Pass Holder enters the battlefield tapped.When "Lifetime" Pass Holder dies, open an Attraction.Whenever you roll to visit your Attractions, if you roll a 6, you may return "Lifetime" Pass Holder from your graveyard to the battlefield.
B
Creature - Zombie Guest
1.0
B
2/1
UNF
1
2
A Good Day to Pie
Tap up to two target creatures.Whenever you put a name sticker on a creature, you may return A Good Day to Pie from your graveyard to your hand.
W
Instant
2.0
1W
UNF
3
A Good Day to Pie
Tap up to two target creatures.Whenever you put a name sticker on a creature, you may return A Good Day to Pie from your graveyard to your hand.
W
Instant
2.0
1W
UNF
3
A Real Handful
As long as one or more hands are touching A Real Handful, it gets +2/+2.As long as two or more hands are touching A Real Handful, it has menace.As long as three or more hands are touching A Real Handful, it has lifelink.
B
Creature - Alien Child Guest
4.0
3B
1/1
UNF
2
A Real Handful
As long as one or more hands are touching A Real Handful, it gets +2/+2.As long as two or more hands are touching A Real Handful, it has menace.As long as three or more hands are touching A Real Handful, it has lifelink.
B
Creature - Alien Child Guest
4.0
3B
1/1
UNF
2
Aardwolf's Advantage
Creatures you control get +2/+0 and gain alpha strike until end of turn. (A creature with alpha strike has first strike as long as it's blocking or being blocked by a creature that comes after it alphabetically.)
R
Sorcery
3.0
2R
UNF
3
Aardwolf's Advantage
Creatures you control get +2/+0 and gain alpha strike until end of turn. (A creature with alpha strike has first strike as long as it's blocking or being blocked by a creature that comes after it alphabetically.)
R
Sorcery
3.0
2R
UNF
3
Aerialephant
FlyingWhen Aerialephant enters the battlefield, you get {TK}, then you may put a sticker on a nonland permanent you own.
W
Creature - Elephant Performer
4.0
3W
3/2
UNF
2
Aerialephant
FlyingWhen Aerialephant enters the battlefield, you get {TK}, then you may put a sticker on a nonland permanent you own.
W
Creature - Elephant Performer
4.0
3W
3/2
UNF
2
Alpha Guard
When Alpha Guard enters the battlefield, choose a letter.{T}: Untap another target permanent whose name starts with the chosen letter.
G
Creature - Elf Employee
2.0
1G
1/2
UNF
2
Alpha Guard
When Alpha Guard enters the battlefield, choose a letter.{T}: Untap another target permanent whose name starts with the chosen letter.
G
Creature - Elf Employee
2.0
1G
1/2
UNF
2
Ambassador Blorpityblorpboop
When Ambassador Blorpityblorpboop enters the battlefield, you get {TK}{TK}{TK}, then you may put a sticker on a nonland permanent you own.At the beginning of each combat, you may have Ambassador Blorpityblorpboop's base power and toughness become equal to the total power and toughness of all stickers on permanents you control.
G
U
Legendary Creature - Alien Advisor Guest
5.0
3GU
3/3
UNF
2
Ambassador Blorpityblorpboop
When Ambassador Blorpityblorpboop enters the battlefield, you get {TK}{TK}{TK}, then you may put a sticker on a nonland permanent you own.At the beginning of each combat, you may have Ambassador Blorpityblorpboop's base power and toughness become equal to the total power and toughness of all stickers on permanents you control.
G
U
Legendary Creature - Alien Advisor Guest
5.0
3GU
3/3
UNF
2
Ambassador Blorpityblorpboop
When Ambassador Blorpityblorpboop enters the battlefield, you get {TK}{TK}{TK}, then you may put a sticker on a nonland permanent you own.At the beginning of each combat, you may have Ambassador Blorpityblorpboop's base power and toughness become equal to the total power and toughness of all stickers on permanents you control.
G
U
Legendary Creature - Alien Advisor Guest
5.0
3GU
3/3
UNF
2
Ambassador Blorpityblorpboop
When Ambassador Blorpityblorpboop enters the battlefield, you get {TK}{TK}{TK}, then you may put a sticker on a nonland permanent you own.At the beginning of each combat, you may have Ambassador Blorpityblorpboop's base power and toughness become equal to the total power and toughness of all stickers on permanents you control.
G
U
Legendary Creature - Alien Advisor Guest
5.0
3GU
3/3
UNF
2
Amped Up
This spell costs {1} less to cast for each electrical socket in a wall or floor you can see from your seat.Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gets +3/+0 and gains haste.
R
Sorcery
6.0
5R
UNF
3
Amped Up
This spell costs {1} less to cast for each electrical socket in a wall or floor you can see from your seat.Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gets +3/+0 and gains haste.
R
Sorcery
6.0
5R
UNF
3
An Incident Has Occurred
Choose one or both —• Destroy target creature with flying.• Destroy target Attraction. (It's put into its owner's junkyard.)You may apologize. If you do, you gain 3 life.
G
Sorcery
2.0
1G
UNF
3
An Incident Has Occurred
Choose one or both —• Destroy target creature with flying.• Destroy target Attraction. (It's put into its owner's junkyard.)You may apologize. If you do, you gain 3 life.
G
Sorcery
2.0
1G
UNF
3
Angelic Harold
FlyingWhen Angelic Harold enters the battlefield, you may put a name sticker on a nonland permanent you own.Each creature you control with three or more words in its name gets +1/+1.
U
W
Legendary Creature - Angel Performer
3.0
1WU
2/2
UNF
2
Angelic Harold
FlyingWhen Angelic Harold enters the battlefield, you may put a name sticker on a nonland permanent you own.Each creature you control with three or more words in its name gets +1/+1.
U
W
Legendary Creature - Angel Performer
3.0
1WU
2/2
UNF
2
Angelic Harold
FlyingWhen Angelic Harold enters the battlefield, you may put a name sticker on a nonland permanent you own.Each creature you control with three or more words in its name gets +1/+1.
U
W
Legendary Creature - Angel Performer
3.0
1WU
2/2
UNF
2
Angelic Harold
FlyingWhen Angelic Harold enters the battlefield, you may put a name sticker on a nonland permanent you own.Each creature you control with three or more words in its name gets +1/+1.
U
W
Legendary Creature - Angel Performer
3.0
1WU
2/2
UNF
2
Animate Graveyard
Enchant your graveyardEnchanted graveyard is a creature on the battlefield with base power and toughness each equal to the number of cards in it. It has the text boxes of all creature cards in it. It's still a graveyard.If enchanted graveyard would leave the battlefield, instead exile Animate Graveyard.
B
Enchantment - Aura
5.0
3BB
UNF
1
Animate Graveyard
Enchant your graveyardEnchanted graveyard is a creature on the battlefield with base power and toughness each equal to the number of cards in it. It has the text boxes of all creature cards in it. It's still a graveyard.If enchanted graveyard would leave the battlefield, instead exile Animate Graveyard.
B
Enchantment - Aura
5.0
3BB
UNF
1
Animate Object
You get seven {TK}. Choose an inanimate object you own from outside the game. Put a power and toughness sticker on it. You may also put a name sticker, an art sticker, and/or an ability sticker on it. Put it onto the battlefield as a creature.
U
Sorcery
5.0
4U
UNF
3
Animate Object
You get seven {TK}. Choose an inanimate object you own from outside the game. Put a power and toughness sticker on it. You may also put a name sticker, an art sticker, and/or an ability sticker on it. Put it onto the battlefield as a creature.
U
Sorcery
5.0
4U
UNF
3
Art Appreciation
Put an art sticker on a nonland permanent you own. Then ask a person outside the game to rate its new art on a scale from 1 to 5, where 5 is the best. When they rate the art, up to that many target creatures can't block this turn.
R
Sorcery
2.0
1R
UNF
3
Art Appreciation
Put an art sticker on a nonland permanent you own. Then ask a person outside the game to rate its new art on a scale from 1 to 5, where 5 is the best. When they rate the art, up to that many target creatures can't block this turn.
R
Sorcery
2.0
1R
UNF
3
Assembled Ensemble
VigilanceAssembled Ensemble's power is equal to the number of Robots you control.Whenever you cast a spell with an artifact creature in its art, create a 1/1 white Clown Robot artifact creature token.
W
Artifact Creature - Clown Robot Bard
5.0
4W
*/6
UNF
2
Assembled Ensemble
VigilanceAssembled Ensemble's power is equal to the number of Robots you control.Whenever you cast a spell with an artifact creature in its art, create a 1/1 white Clown Robot artifact creature token.
W
Artifact Creature - Clown Robot Bard
5.0
4W
*/6
UNF
2
Astroquarium
When Astroquarium enters the battlefield, you may put an art sticker on it.{1}, {T}: Until end of turn, target creature becomes a blue Shark with base power and toughness 4/4. If the cracks in Astroquarium's art are completely covered, that creature becomes a blue Octopus with base power and toughness 8/8 instead. Activate only as a sorcery.
U
Artifact
3.0
2U
UNF
1
Astroquarium
When Astroquarium enters the battlefield, you may put an art sticker on it.{1}, {T}: Until end of turn, target creature becomes a blue Shark with base power and toughness 4/4. If the cracks in Astroquarium's art are completely covered, that creature becomes a blue Octopus with base power and toughness 8/8 instead. Activate only as a sorcery.
U
Artifact
3.0
2U
UNF
1
Atomwheel Acrobats
Whenever you roll a 1 or 2, put that many +1/+1 counters on Atomwheel Acrobats.{2}{G}: Roll a six-sided die.
G
Creature - Elf Performer
4.0
3G
3/2
UNF
2
Atomwheel Acrobats
Whenever you roll a 1 or 2, put that many +1/+1 counters on Atomwheel Acrobats.{2}{G}: Roll a six-sided die.
G
Creature - Elf Performer
4.0
3G
3/2
UNF
2
Attempted Murder
Choose target creature. Roll X six-sided dice. For each even result, put two -1/-1 counters on that creature. For each odd result, create a 1/2 blue Bird creature token with flying named Storm Crow.
B
Sorcery
2.0
XBB
UNF
3
Attempted Murder
Choose target creature. Roll X six-sided dice. For each even result, put two -1/-1 counters on that creature. For each odd result, create a 1/2 blue Bird creature token with flying named Storm Crow.
B
Sorcery
2.0
XBB
UNF
3
Autograph Book
Autograph Book enters the battlefield with a page counter on it for each person who has signed it.{3}, {T}, Remove a page counter from Autograph Book: Draw a card.
Artifact
2.0
2
UNF
1
Autograph Book
Autograph Book enters the battlefield with a page counter on it for each person who has signed it.{3}, {T}, Remove a page counter from Autograph Book: Draw a card.
Artifact
2.0
2
UNF
1
Baaallerina
FlyingWhen Baaallerina enters the battlefield, you may put a name sticker on a nonland permanent you own.{2}{U}: Another target creature with a name sticker on it gains flying until end of turn.
U
Creature - Sheep Performer
4.0
3U
3/3
UNF
2
Baaallerina
FlyingWhen Baaallerina enters the battlefield, you may put a name sticker on a nonland permanent you own.{2}{U}: Another target creature with a name sticker on it gains flying until end of turn.
U
Creature - Sheep Performer
4.0
3U
3/3
UNF
2
Bag Check
Counter target spell, then as a person outside the game if that spell looks dangerous to them. If they say yes, draw a card, then discard a card.
U
Instant
3.0
1UU
UNF
3
Bag Check
Counter target spell, then as a person outside the game if that spell looks dangerous to them. If they say yes, draw a card, then discard a card.
U
Instant
3.0
1UU
UNF
3
Balloon Stand
Visit — Choose one.• Create a 1/1 red Balloon creature token with flying.• Sacrifice a Balloon. If you do, target creature gains flying until end of turn.
Artifact - Attraction
0.0
UNF
1
Balloon Stand
Visit — Choose one.• Create a 1/1 red Balloon creature token with flying.• Sacrifice a Balloon. If you do, target creature gains flying until end of turn.
Artifact - Attraction
0.0
UNF
1
Balloon Stand
Visit — Choose one.• Create a 1/1 red Balloon creature token with flying.• Sacrifice a Balloon. If you do, target creature gains flying until end of turn.
Artifact - Attraction
0.0
UNF
1
Balloon Stand
Visit — Choose one.• Create a 1/1 red Balloon creature token with flying.• Sacrifice a Balloon. If you do, target creature gains flying until end of turn.
Artifact - Attraction
0.0
UNF
1
Bamboozling Beeble
Protection from Robots{1}, {T}: The next time target player would roll one or more dice this turn, instead they roll that many dice plus one and you choose one to those rolls to ignore.
U
Creature - Beeble
1.0
U
1/1
UNF
2
Bamboozling Beeble
Protection from Robots{1}, {T}: The next time target player would roll one or more dice this turn, instead they roll that many dice plus one and you choose one to those rolls to ignore.
U
Creature - Beeble
1.0
U
1/1
UNF
2
Bar Entry
Choose one —• Destroy target creature with power 4 or greater.• Destroy target creature with any part of its head higher than the bar. (Align the tops of both cards to check.)
W
Instant
4.0
3W
UNF
3
Bar Entry
Choose one —• Destroy target creature with power 4 or greater.• Destroy target creature with any part of its head higher than the bar. (Align the tops of both cards to check.)
W
Instant
4.0
3W
UNF
3
Big Winner
Big Winner has trample as long as you control a stickered permanent.
R
Creature - Ogre Warrior Guest
4.0
3R
5/2
UNF
2
Big Winner
Big Winner has trample as long as you control a stickered permanent.
R
Creature - Ogre Warrior Guest
4.0
3R
5/2
UNF
2
Bioluminary
Whenever Bioluminary deals combat damage to a player, you get {TK}{TK}, then you may put a sticker on a nonland permanent you own.
U
Creature - Merfolk Performer
3.0
2U
1/3
UNF
2
Bioluminary
Whenever Bioluminary deals combat damage to a player, you get {TK}{TK}, then you may put a sticker on a nonland permanent you own.
U
Creature - Merfolk Performer
3.0
2U
1/3
UNF
2
Black Hole
Destroy target creature and up to X other target creatures, where X is the number of Attractions you've visited this turn.
B
Sorcery
4.0
3B
UNF
3
Black Hole
Destroy target creature and up to X other target creatures, where X is the number of Attractions you've visited this turn.
B
Sorcery
4.0
3B
UNF
3
Blood Crypt
({T}: Add {B} or {R}.)As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Land - Swamp Mountain
0.0
UNF
0
Blood Crypt
({T}: Add {B} or {R}.)As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Land - Swamp Mountain
0.0
UNF
0
Blorbian Buddy
Trample{G}, {T}: You get {TK} (a ticket counter).
G
Creature - Alien Guest
1.0
G
1/1
UNF
2
Blorbian Buddy
Trample{G}, {T}: You get {TK} (a ticket counter).
G
Creature - Alien Guest
1.0
G
1/1
UNF
2
Blue Ribbon
When Blue Ribbon enters the battlefield, ask a person outside the game which creature you control is most deserving of a blue ribbon. Attach Blue Ribbon to that creature.Equipped creature has best in show. (Whenever another creature becomes the target of a spell or ability you control, you may copy that spell or ability. If you do, the copy targets this creature.)Equip {3}
Artifact - Equipment
1.0
1
UNF
1
Blue Ribbon
When Blue Ribbon enters the battlefield, ask a person outside the game which creature you control is most deserving of a blue ribbon. Attach Blue Ribbon to that creature.Equipped creature has best in show. (Whenever another creature becomes the target of a spell or ability you control, you may copy that spell or ability. If you do, the copy targets this creature.)Equip {3}
Artifact - Equipment
1.0
1
UNF
1
Blufferfish
{3}{U}: An opponent tells you a statement about themselves and secretly notes whether it's true or not. You guess which it is. If you guessed correctly, Blufferfish gets +2/+0 and can't be blocked this turn.
U
Creature - Fish
6.0
4UU
3/6
UNF
2
Blufferfish
{3}{U}: An opponent tells you a statement about themselves and secretly notes whether it's true or not. You guess which it is. If you guessed correctly, Blufferfish gets +2/+0 and can't be blocked this turn.
U
Creature - Fish
6.0
4UU
3/6
UNF
2
Boing!
Return target creature to its owner's hand, then roll a six-sided die. If the result is 3 or less, scry a number of cards equal to the result.
U
Instant
2.0
1U
UNF
3
Boing!
Return target creature to its owner's hand, then roll a six-sided die. If the result is 3 or less, scry a number of cards equal to the result.
U
Instant
2.0
1U
UNF
3
Bounce Chamber
Visit — Return a creature you don't control with the lowest toughness among creatures you don't control to its owner's hand. (If multiple creatures are tied, choose any one of them.)
Artifact - Attraction
0.0
UNF
1
Bounce Chamber
Visit — Return a creature you don't control with the lowest toughness among creatures you don't control to its owner's hand. (If multiple creatures are tied, choose any one of them.)
Artifact - Attraction
0.0
UNF
1
Bounce Chamber
Visit — Return a creature you don't control with the lowest toughness among creatures you don't control to its owner's hand. (If multiple creatures are tied, choose any one of them.)
Artifact - Attraction
0.0
UNF
1
Bounce Chamber
Visit — Return a creature you don't control with the lowest toughness among creatures you don't control to its owner's hand. (If multiple creatures are tied, choose any one of them.)
Artifact - Attraction
0.0
UNF
1
Breeding Pool
({T}: Add {G} or {U}.)As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Land - Forest Island
0.0
UNF
0
Breeding Pool
({T}: Add {G} or {U}.)As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Land - Forest Island
0.0
UNF
0
Bumper Cars
Visit — Target creature must be blocked this turn if able.
Artifact - Attraction
0.0
UNF
1
Bumper Cars
Visit — Target creature must be blocked this turn if able.
Artifact - Attraction
0.0
UNF
1
Bumper Cars
Visit — Target creature must be blocked this turn if able.
Artifact - Attraction
0.0
UNF
1
Bumper Cars
Visit — Target creature must be blocked this turn if able.
Artifact - Attraction
0.0
UNF
1
Bumper Cars
Visit — Target creature must be blocked this turn if able.
Artifact - Attraction
0.0
UNF
1
Bumper Cars
Visit — Target creature must be blocked this turn if able.
Artifact - Attraction
0.0
UNF
1
Busted!
Counter target spell unless its controller pays {X}, where X is the number of words in the name with the most words among permanents you control.
U
Instant
2.0
1U
UNF
3
Busted!
Counter target spell unless its controller pays {X}, where X is the number of words in the name with the most words among permanents you control.
U
Instant
2.0
1U
UNF
3
Captain Rex Nebula
At the beginning of combat on your turn, target nonland permanent you control becomes a Vehicle artifact until end of turn. Its base power and toughness are each equal to its mana value. It has crew 2 and "Crash Land — Whenever this Vehicle deals damage, roll a six-sided die. If the result is equal to this Vehicle's mana value, it deals that much damage to any target, then sacrifice this Vehicle."
R
W
Legendary Creature - Human Pilot Employee
3.0
1RW
2/2
UNF
2
Captain Rex Nebula
At the beginning of combat on your turn, target nonland permanent you control becomes a Vehicle artifact until end of turn. Its base power and toughness are each equal to its mana value. It has crew 2 and "Crash Land — Whenever this Vehicle deals damage, roll a six-sided die. If the result is equal to this Vehicle's mana value, it deals that much damage to any target, then sacrifice this Vehicle."
R
W
Legendary Creature - Human Pilot Employee
3.0
1RW
2/2
UNF
2
Captain Rex Nebula
At the beginning of combat on your turn, target nonland permanent you control becomes a Vehicle artifact until end of turn. Its base power and toughness are each equal to its mana value. It has crew 2 and "Crash Land — Whenever this Vehicle deals damage, roll a six-sided die. If the result is equal to this Vehicle's mana value, it deals that much damage to any target, then sacrifice this Vehicle."
R
W
Legendary Creature - Human Pilot Employee
3.0
1RW
2/2
UNF
2
Captain Rex Nebula
At the beginning of combat on your turn, target nonland permanent you control becomes a Vehicle artifact until end of turn. Its base power and toughness are each equal to its mana value. It has crew 2 and "Crash Land — Whenever this Vehicle deals damage, roll a six-sided die. If the result is equal to this Vehicle's mana value, it deals that much damage to any target, then sacrifice this Vehicle."
R
W
Legendary Creature - Human Pilot Employee
3.0
1RW
2/2
UNF
2
Carnival Barker
{T}: You have thirty seconds to laud a creature you control to any people outside the game. Until end of turn, that creature gains trample and haste and gets +X/+0, where X is the number of those people who appluaded. Activate only as a sorcery and only once.
R
Creature - Dog Employee
3.0
2R
3/3
UNF
2
Carnival Barker
{T}: You have thirty seconds to laud a creature you control to any people outside the game. Until end of turn, that creature gains trample and haste and gets +X/+0, where X is the number of those people who appluaded. Activate only as a sorcery and only once.
R
Creature - Dog Employee
3.0
2R
3/3
UNF
2
Carnival Carnivore
DeathtouchWhen Carnival Carnivore enters the battlefield, you get {TK}, then you may put a sticker on a nonland permanent you own.
B
Creature - Alien Crab Horror
6.0
5B
4/6
UNF
2
Carnival Carnivore
DeathtouchWhen Carnival Carnivore enters the battlefield, you get {TK}, then you may put a sticker on a nonland permanent you own.
B
Creature - Alien Crab Horror
6.0
5B
4/6
UNF
2
Celebr-8000
At the beginning of combat on your turn, roll two six-sided dice. For each result of 1, Celebr-8000 gets +1/+1 until end of turn. For each other result, it gains the indicated ability until end of turn. If you rolled doubles, it also gains double strike until end of turn.• 2 — menace• 3 — vigilance• 4 — lifelink• 5 — flying• 6 — indestructible
Artifact Creature - Clown Robot
5.0
5
3/3
UNF
2
Celebr-8000
At the beginning of combat on your turn, roll two six-sided dice. For each result of 1, Celebr-8000 gets +1/+1 until end of turn. For each other result, it gains the indicated ability until end of turn. If you rolled doubles, it also gains double strike until end of turn.• 2 — menace• 3 — vigilance• 4 — lifelink• 5 — flying• 6 — indestructible
Artifact Creature - Clown Robot
5.0
5
3/3
UNF
2
Centaur of Attention
When Centaur of Attention enters the battlefield, roll five six-sided dice and store those results on it.At the beginning of combat on your turn, you may reroll any number of Centaur of Attention's stored results.Centaur of Attention gets +X/+X, where X is the greatest number of stored results on it of the same value.
G
Creature - Centaur Performer
5.0
3GG
3/3
UNF
2
Centaur of Attention
When Centaur of Attention enters the battlefield, roll five six-sided dice and store those results on it.At the beginning of combat on your turn, you may reroll any number of Centaur of Attention's stored results.Centaur of Attention gets +X/+X, where X is the greatest number of stored results on it of the same value.
G
Creature - Centaur Performer
5.0
3GG
3/3
UNF
2
Centrifuge
Visit — Each player draws a card from the library of the player to their right. You create three Treasure tokens.
Artifact - Attraction
0.0
UNF
1
Centrifuge
Visit — Each player draws a card from the library of the player to their right. You create three Treasure tokens.
Artifact - Attraction
0.0
UNF
1
Chicken Troupe
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)When Chicken Troupe enters the battlefield, you get {TK}, then you may put a sticker on a nonland permanent you own.
G
Creature - Bird Performer
2.0
1G
2/2
UNF
2
Chicken Troupe
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)When Chicken Troupe enters the battlefield, you get {TK}, then you may put a sticker on a nonland permanent you own.
G
Creature - Bird Performer
2.0
1G
2/2
UNF
2
Circuits Act
Roll three six-sided dice. For each different result, create a 1/1 white Clown Robot artifact creature token.
R
Sorcery
3.0
2R
UNF
3
Circuits Act
Roll three six-sided dice. For each different result, create a 1/1 white Clown Robot artifact creature token.
R
Sorcery
3.0
2R
UNF
3
Claire D'Loon, Joy Sculptor
When Clare D'Loon, Joy Sculptor enters the battlefield, for the rest of the game, tokens you own become cards that are still tokens. (They continue to exist after they leave the battlefield.){1}{W}{U}, {T}: You may put a token from your graveyard or hand onto the battlefield.
U
W
Legendary Creature - Human Performer
2.0
WU
2/3
UNF
2
Claire D'Loon, Joy Sculptor
When Clare D'Loon, Joy Sculptor enters the battlefield, for the rest of the game, tokens you own become cards that are still tokens. (They continue to exist after they leave the battlefield.){1}{W}{U}, {T}: You may put a token from your graveyard or hand onto the battlefield.
U
W
Legendary Creature - Human Performer
2.0
WU
2/3
UNF
2
Claire D'Loon, Joy Sculptor
When Clare D'Loon, Joy Sculptor enters the battlefield, for the rest of the game, tokens you own become cards that are still tokens. (They continue to exist after they leave the battlefield.){1}{W}{U}, {T}: You may put a token from your graveyard or hand onto the battlefield.
U
W
Legendary Creature - Human Performer
2.0
WU
2/3
UNF
2
Claire D'Loon, Joy Sculptor
When Clare D'Loon, Joy Sculptor enters the battlefield, for the rest of the game, tokens you own become cards that are still tokens. (They continue to exist after they leave the battlefield.){1}{W}{U}, {T}: You may put a token from your graveyard or hand onto the battlefield.
U
W
Legendary Creature - Human Performer
2.0
WU
2/3
UNF
2
Clandestine Chameleon
When Clandestine Chameleon enters the battlefield, you get {TK}{TK}, then you may put a sticker on a nonland permanent you own.Clandestine Chameleon has all abilities of ability stickers on other permanents you own and cards in your graveyard.
G
Creature - Lizard Guest
4.0
3G
4/3
UNF
2
Clandestine Chameleon
When Clandestine Chameleon enters the battlefield, you get {TK}{TK}, then you may put a sticker on a nonland permanent you own.Clandestine Chameleon has all abilities of ability stickers on other permanents you own and cards in your graveyard.
G
Creature - Lizard Guest
4.0
3G
4/3
UNF
2
Clown Car
When Clown Car enters the battlefield, roll X six-sided dice. For each odd result, create a 1/1 white Clown Robot artifact creature token. For each even result, put a +1/+1 on Clown Car.Crew 2
Artifact - Vehicle
0.0
X
1/1
UNF
1
Clown Car
When Clown Car enters the battlefield, roll X six-sided dice. For each odd result, create a 1/1 white Clown Robot artifact creature token. For each even result, put a +1/+1 on Clown Car.Crew 2
Artifact - Vehicle
0.0
X
1/1
UNF
1
Clown Extruder
Visit — Create a 1/1 white Clown Robot artifact creature token.
Artifact - Attraction
0.0
UNF
1
Clown Extruder
Visit — Create a 1/1 white Clown Robot artifact creature token.
Artifact - Attraction
0.0
UNF
1
Clown Extruder
Visit — Create a 1/1 white Clown Robot artifact creature token.
Artifact - Attraction
0.0
UNF
1
Clown Extruder
Visit — Create a 1/1 white Clown Robot artifact creature token.
Artifact - Attraction
0.0
UNF
1
Clowning Around
Create two 1/1 white Clown Robot artifact creature tokens, then roll a six-sided die. If the result is equal to or less than the number of Robots you control, create a 1/1 white Clown Robot artifact creature tojen.
W
Sorcery
2.0
1W
UNF
3
Clowning Around
Create two 1/1 white Clown Robot artifact creature tokens, then roll a six-sided die. If the result is equal to or less than the number of Robots you control, create a 1/1 white Clown Robot artifact creature tojen.
W
Sorcery
2.0
1W
UNF
3
Comet, Stellar Pup
0: Roll a six-sided die.1 or 2 — +2, then create two 1/1 green Squirrel creature tokens. They gain haste until end of turn.3 — -1, then return a card with mana value 2 or less from your graveyard to your hand.4 or 5 — Comet, Stellar Pup deals damage equal to the number of loyalty counters on him to a creature or player, then -2.6 — +1, and you may activate Comet, Stellar Pup's loyalty ability two more times this turn.
R
W
Legendary Planeswalker - Comet
4.0
2RW
5
UNF
1
Comet, Stellar Pup
0: Roll a six-sided die.1 or 2 — +2, then create two 1/1 green Squirrel creature tokens. They gain haste until end of turn.3 — -1, then return a card with mana value 2 or less from your graveyard to your hand.4 or 5 — Comet, Stellar Pup deals damage equal to the number of loyalty counters on him to a creature or player, then -2.6 — +1, and you may activate Comet, Stellar Pup's loyalty ability two more times this turn.
R
W
Legendary Planeswalker - Comet
4.0
2RW
5
UNF
1
Comet, Stellar Pup
0: Roll a six-sided die.1 or 2 — +2, then create two 1/1 green Squirrel creature tokens. They gain haste until end of turn.3 — -1, then return a card with mana value 2 or less from your graveyard to your hand.4 or 5 — Comet, Stellar Pup deals damage equal to the number of loyalty counters on him to a creature or player, then -2.6 — +1, and you may activate Comet, Stellar Pup's loyalty ability two more times this turn.
R
W
Legendary Planeswalker - Comet
4.0
2RW
5
UNF
1
Comet, Stellar Pup
0: Roll a six-sided die.1 or 2 — +2, then create two 1/1 green Squirrel creature tokens. They gain haste until end of turn.3 — -1, then return a card with mana value 2 or less from your graveyard to your hand.4 or 5 — Comet, Stellar Pup deals damage equal to the number of loyalty counters on him to a creature or player, then -2.6 — +1, and you may activate Comet, Stellar Pup's loyalty ability two more times this turn.
R
W
Legendary Planeswalker - Comet
4.0
2RW
5
UNF
1
Coming Attraction
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
G
Sorcery
3.0
2G
UNF
3
Coming Attraction
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
G
Sorcery
3.0
2G
UNF
3
Command Performance
Choose two —• Open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)• Roll to visit your Attractions.• You get {TK}{TK}.• You may put a sticker on a nonland permanent you own.
U
Sorcery
2.0
1U
UNF
3
Command Performance
Choose two —• Open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)• Roll to visit your Attractions.• You get {TK}{TK}.• You may put a sticker on a nonland permanent you own.
U
Sorcery
2.0
1U
UNF
3
Complaints Clerk
When Complaints Clerk enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)Whenever you roll a 1, create a 1/1 white Clown Robot artifact creature token.
W
Creature - Beast Employee
4.0
3W
3/3
UNF
2
Complaints Clerk
When Complaints Clerk enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)Whenever you roll a 1, create a 1/1 white Clown Robot artifact creature token.
W
Creature - Beast Employee
4.0
3W
3/3
UNF
2
Concession Stand
Visit — Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
Artifact - Attraction
0.0
UNF
1
Concession Stand
Visit — Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
Artifact - Attraction
0.0
UNF
1
Concession Stand
Visit — Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
Artifact - Attraction
0.0
UNF
1
Concession Stand
Visit — Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
Artifact - Attraction
0.0
UNF
1
Costume Shop
Visit — You may put a sticker on a nonland permanent you own.
Artifact - Attraction
0.0
UNF
1
Costume Shop
Visit — You may put a sticker on a nonland permanent you own.
Artifact - Attraction
0.0
UNF
1
Costume Shop
Visit — You may put a sticker on a nonland permanent you own.
Artifact - Attraction
0.0
UNF
1
Costume Shop
Visit — You may put a sticker on a nonland permanent you own.
Artifact - Attraction
0.0
UNF
1
Costume Shop
Visit — You may put a sticker on a nonland permanent you own.
Artifact - Attraction
0.0
UNF
1
Costume Shop
Visit — You may put a sticker on a nonland permanent you own.
Artifact - Attraction
0.0
UNF
1
Cover the Spot
Visit — Drop three cards you own from outside the game one at a time onto the playing area from a height of at least one foot (about 0.3 meters). If those cards completely cover Cover the Spot, claim the prize!Prize — You get {TK}{TK}{TK}{TK}, then you may put a sticker on a nonland permanent you own. Sacrifice Cover the Spot, then open an Attraction.
Artifact - Attraction
0.0
UNF
1
Cover the Spot
Visit — Drop three cards you own from outside the game one at a time onto the playing area from a height of at least one foot (about 0.3 meters). If those cards completely cover Cover the Spot, claim the prize!Prize — You get {TK}{TK}{TK}{TK}, then you may put a sticker on a nonland permanent you own. Sacrifice Cover the Spot, then open an Attraction.
Artifact - Attraction
0.0
UNF
1
Cover the Spot
Visit — Drop three cards you own from outside the game one at a time onto the playing area from a height of at least one foot (about 0.3 meters). If those cards completely cover Cover the Spot, claim the prize!Prize — You get {TK}{TK}{TK}{TK}, then you may put a sticker on a nonland permanent you own. Sacrifice Cover the Spot, then open an Attraction.
Artifact - Attraction
0.0
UNF
1
Cover the Spot
Visit — Drop three cards you own from outside the game one at a time onto the playing area from a height of at least one foot (about 0.3 meters). If those cards completely cover Cover the Spot, claim the prize!Prize — You get {TK}{TK}{TK}{TK}, then you may put a sticker on a nonland permanent you own. Sacrifice Cover the Spot, then open an Attraction.
Artifact - Attraction
0.0
UNF
1
Croakid Amphibonaut
Croakid Amphibonaut has flying as long as you control a stickered permanent.
U
Creature - Frog Guest
5.0
4U
4/3
UNF
2
Croakid Amphibonaut
Croakid Amphibonaut has flying as long as you control a stickered permanent.
U
Creature - Frog Guest
5.0
4U
4/3
UNF
2
D00-DL, Caricaturist
When D00-DL, Caricaturist enters the battlefield, create a 4/4 colorless Sketch creature token, which you have fifteen seconds to draw. The token has flying if it has wings in its art. The same is true for first strike and a sword, vigilance and a shield, menace and mean eyes, trample and horns, deathtouch and claws, lifelink and fangs, and haste and footwear.
Legendary Artifact Creature - Robot
6.0
6
1/1
UNF
2
D00-DL, Caricaturist
When D00-DL, Caricaturist enters the battlefield, create a 4/4 colorless Sketch creature token, which you have fifteen seconds to draw. The token has flying if it has wings in its art. The same is true for first strike and a sword, vigilance and a shield, menace and mean eyes, trample and horns, deathtouch and claws, lifelink and fangs, and haste and footwear.
Legendary Artifact Creature - Robot
6.0
6
1/1
UNF
2
D00-DL, Caricaturist
When D00-DL, Caricaturist enters the battlefield, create a 4/4 colorless Sketch creature token, which you have fifteen seconds to draw. The token has flying if it has wings in its art. The same is true for first strike and a sword, vigilance and a shield, menace and mean eyes, trample and horns, deathtouch and claws, lifelink and fangs, and haste and footwear.
Legendary Artifact Creature - Robot
6.0
6
1/1
UNF
2
D00-DL, Caricaturist
When D00-DL, Caricaturist enters the battlefield, create a 4/4 colorless Sketch creature token, which you have fifteen seconds to draw. The token has flying if it has wings in its art. The same is true for first strike and a sword, vigilance and a shield, menace and mean eyes, trample and horns, deathtouch and claws, lifelink and fangs, and haste and footwear.
Legendary Artifact Creature - Robot
6.0
6
1/1
UNF
2
Dart Throw
Visit — Throw a card you own from outside the game onto the playing area from a distance of three feet (about one meter). If that card touches Dart Throw, claim the prize!Prize — Create two 2/2 pink Teddy Bear creature tokens. Sacrifice Dart Throw, then open an Attraction.
Artifact - Attraction
0.0
UNF
1
Dart Throw
Visit — Throw a card you own from outside the game onto the playing area from a distance of three feet (about one meter). If that card touches Dart Throw, claim the prize!Prize — Create two 2/2 pink Teddy Bear creature tokens. Sacrifice Dart Throw, then open an Attraction.
Artifact - Attraction
0.0
UNF
1
Dart Throw
Visit — Throw a card you own from outside the game onto the playing area from a distance of three feet (about one meter). If that card touches Dart Throw, claim the prize!Prize — Create two 2/2 pink Teddy Bear creature tokens. Sacrifice Dart Throw, then open an Attraction.
Artifact - Attraction
0.0
UNF
1
Dart Throw
Visit — Throw a card you own from outside the game onto the playing area from a distance of three feet (about one meter). If that card touches Dart Throw, claim the prize!Prize — Create two 2/2 pink Teddy Bear creature tokens. Sacrifice Dart Throw, then open an Attraction.
Artifact - Attraction
0.0
UNF
1
Deadbeat Attendant
When Deadbeat Attendant enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
B
Creature - Vampire Employee
2.0
1B
1/1
UNF
2
Deadbeat Attendant
When Deadbeat Attendant enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
B
Creature - Vampire Employee
2.0
1B
1/1
UNF
2
Decisions, Decisions
Reveal the top three cards of your library, then choose a consonant. (Y counts.) Put each card that has the chosen letter in the first word of its name from among them into your hand and the rest on the bottom of your library in any order.
U
Sorcery
4.0
3U
UNF
3
Decisions, Decisions
Reveal the top three cards of your library, then choose a consonant. (Y counts.) Put each card that has the chosen letter in the first word of its name from among them into your hand and the rest on the bottom of your library in any order.
U
Sorcery
4.0
3U
UNF
3
Dee Kay, Finder of the Lost
When Dee Kay, Finder of the Lost enters the battlefield, open an Attraction.Whenever you roll a 2, each opponent loses 1 life and you gain 1 life.Whenever you roll a 4, you may tap or untap target artifact or creature.Whenever you roll a 6, return target creature card from your graveyard to your hand.
B
U
Legendary Creature - Zombie Employee
3.0
1UB
1/4
UNF
2
Dee Kay, Finder of the Lost
When Dee Kay, Finder of the Lost enters the battlefield, open an Attraction.Whenever you roll a 2, each opponent loses 1 life and you gain 1 life.Whenever you roll a 4, you may tap or untap target artifact or creature.Whenever you roll a 6, return target creature card from your graveyard to your hand.
B
U
Legendary Creature - Zombie Employee
3.0
1UB
1/4
UNF
2
Dee Kay, Finder of the Lost
When Dee Kay, Finder of the Lost enters the battlefield, open an Attraction.Whenever you roll a 2, each opponent loses 1 life and you gain 1 life.Whenever you roll a 4, you may tap or untap target artifact or creature.Whenever you roll a 6, return target creature card from your graveyard to your hand.
B
U
Legendary Creature - Zombie Employee
3.0
1UB
1/4
UNF
2
Dee Kay, Finder of the Lost
When Dee Kay, Finder of the Lost enters the battlefield, open an Attraction.Whenever you roll a 2, each opponent loses 1 life and you gain 1 life.Whenever you roll a 4, you may tap or untap target artifact or creature.Whenever you roll a 6, return target creature card from your graveyard to your hand.
B
U
Legendary Creature - Zombie Employee
3.0
1UB
1/4
UNF
2
Devil K. Nevil
HasteWhen Devil K. Nevil enters the battlefield, jump it over any number of creatures. If it clears those creatures, put that many +1/+1 counters on it. (You can see a jumping demonstration at DevilKNevil.com.)
R
Legendary Creature - Devil Performer
3.0
2R
2/1
UNF
2
Devil K. Nevil
HasteWhen Devil K. Nevil enters the battlefield, jump it over any number of creatures. If it clears those creatures, put that many +1/+1 counters on it. (You can see a jumping demonstration at DevilKNevil.com.)
R
Legendary Creature - Devil Performer
3.0
2R
2/1
UNF
2
Devil K. Nevil
HasteWhen Devil K. Nevil enters the battlefield, jump it over any number of creatures. If it clears those creatures, put that many +1/+1 counters on it. (You can see a jumping demonstration at DevilKNevil.com.)
R
Legendary Creature - Devil Performer
3.0
2R
2/1
UNF
2
Devil K. Nevil
HasteWhen Devil K. Nevil enters the battlefield, jump it over any number of creatures. If it clears those creatures, put that many +1/+1 counters on it. (You can see a jumping demonstration at DevilKNevil.com.)
R
Legendary Creature - Devil Performer
3.0
2R
2/1
UNF
2
Discourtesy Clerk
When Discourtesy Clerk enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)At the beginning of your end step, if you control three or more Attractions, you draw a card and you lose 1 life.
B
Creature - Vampire Employee
4.0
3B
3/2
UNF
2
Discourtesy Clerk
When Discourtesy Clerk enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)At the beginning of your end step, if you control three or more Attractions, you draw a card and you lose 1 life.
B
Creature - Vampire Employee
4.0
3B
3/2
UNF
2
Disemvowel
Destroy target creature. That creature's controller loses 1 life for each unique vowel in the creature's name. (The vowels are A, E, I, O, U, and Y.)
B
Sorcery
5.0
3BB
UNF
3
Disemvowel
Destroy target creature. That creature's controller loses 1 life for each unique vowel in the creature's name. (The vowels are A, E, I, O, U, and Y.)
B
Sorcery
5.0
3BB
UNF
3
Dissatisfied Customer
Flying, hasteWhen Dissatisfied Customer enters the battlefield, roll a six-sided die. If the result is 3 or less, you lose that much life.
B
Creature - Vampire Guest
3.0
2B
2/1
UNF
2
Dissatisfied Customer
Flying, hasteWhen Dissatisfied Customer enters the battlefield, roll a six-sided die. If the result is 3 or less, you lose that much life.
B
Creature - Vampire Guest
3.0
2B
2/1
UNF
2
Don't Try This at Home
If a hot source you control would deal damage, it deals that much damage plus 1 instead. (Something is hot if it has hot things in its art, like fire or explosions.){1}{R}, Sacrifice Don't Try This at Home: It deals damage equal to twice the number of hot cards in your graveyard to target creature or planeswalker.
R
Enchantment
2.0
1R
UNF
1
Don't Try This at Home
If a hot source you control would deal damage, it deals that much damage plus 1 instead. (Something is hot if it has hot things in its art, like fire or explosions.){1}{R}, Sacrifice Don't Try This at Home: It deals damage equal to twice the number of hot cards in your graveyard to target creature or planeswalker.
R
Enchantment
2.0
1R
UNF
1
Done for the Day
At the beginning of your end step, if you control an Employee, a Performer, or a Robot, you may get {TK} or create a Treasure token. If you control all three, you may put a sticker on a nonland permanent you own.
G
Enchantment
3.0
2G
UNF
1
Done for the Day
At the beginning of your end step, if you control an Employee, a Performer, or a Robot, you may get {TK} or create a Treasure token. If you control all three, you may put a sticker on a nonland permanent you own.
G
Enchantment
3.0
2G
UNF
1
Down for Repairs
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Destroy up to one target Attraction that player controls. (It's put into their junkyard.)
B
Sorcery
3.0
2B
UNF
3
Down for Repairs
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Destroy up to one target Attraction that player controls. (It's put into their junkyard.)
B
Sorcery
3.0
2B
UNF
3
Draconian Gate-Bot
When Draconian Gate-Bot enters the battlefield, choose one —• Open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)• Destroy target Attraction. (It's put into its owner's junkyard.)
Artifact Creature - Robot
5.0
5
4/2
UNF
2
Draconian Gate-Bot
When Draconian Gate-Bot enters the battlefield, choose one —• Open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)• Destroy target Attraction. (It's put into its owner's junkyard.)
Artifact Creature - Robot
5.0
5
4/2
UNF
2
Drop Tower
Visit — Target creature gains flying until end of turn, or until any player rolls a 1, whichever comes first.
Artifact - Attraction
0.0
UNF
1
Drop Tower
Visit — Target creature gains flying until end of turn, or until any player rolls a 1, whichever comes first.
Artifact - Attraction
0.0
UNF
1
Drop Tower
Visit — Target creature gains flying until end of turn, or until any player rolls a 1, whichever comes first.
Artifact - Attraction
0.0
UNF
1
Drop Tower
Visit — Target creature gains flying until end of turn, or until any player rolls a 1, whichever comes first.
Artifact - Attraction
0.0
UNF
1
Drop Tower
Visit — Target creature gains flying until end of turn, or until any player rolls a 1, whichever comes first.
Artifact - Attraction
0.0
UNF
1
Drop Tower
Visit — Target creature gains flying until end of turn, or until any player rolls a 1, whichever comes first.
Artifact - Attraction
0.0
UNF
1
Eelectrocute
Eelectrocute deals 2 damage to any target.You may cast Eelectrocute from your graveyard as long as you've rolled a 6 this turn. If you cast Eelectrocute this way and it would be put into your graveyard, exile it instead.
R
Instant
2.0
1R
UNF
3
Eelectrocute
Eelectrocute deals 2 damage to any target.You may cast Eelectrocute from your graveyard as long as you've rolled a 6 this turn. If you cast Eelectrocute this way and it would be put into your graveyard, exile it instead.
R
Instant
2.0
1R
UNF
3
Embiggen
Until end of turn, target non-Brushwagg creature gets +1/+1 for each supertype, card type, and subtype it has.
G
Instant
1.0
G
UNF
3
Embiggen
Until end of turn, target non-Brushwagg creature gets +1/+1 for each supertype, card type, and subtype it has.
G
Instant
1.0
G
UNF
3
Exchange of Words
When Exchange of Words enters the battlefield, choose two target creatures. For as long as Exchange of Words remains on the battlefield, exchange the text boxes of those creatures.
U
Enchantment
3.0
1UU
UNF
1
Exchange of Words
When Exchange of Words enters the battlefield, choose two target creatures. For as long as Exchange of Words remains on the battlefield, exchange the text boxes of those creatures.
U
Enchantment
3.0
1UU
UNF
1
Exit Through the Grift Shop
Yell "Who wants a souvenir?" and announce the name of a nonland card in your graveyard. Each player in an Un-game who can hear you may bid life. You start the bidding at 0. The high bidder loses life equal to the high bid. They copy the card and may cast the copy without paying its mana cost. If you didn't win the bid, you gain life equal to the high bid and create that many Treasure tokens.
B
Sorcery
3.0
2B
UNF
3
Exit Through the Grift Shop
Yell "Who wants a souvenir?" and announce the name of a nonland card in your graveyard. Each player in an Un-game who can hear you may bid life. You start the bidding at 0. The high bidder loses life equal to the high bid. They copy the card and may cast the copy without paying its mana cost. If you didn't win the bid, you gain life equal to the high bid and create that many Treasure tokens.
B
Sorcery
3.0
2B
UNF
3
Far Out
Rather than choose the indicated number of modes for spells and abilities you control, you may choose one or more modes. You can't choose any mode more than once.
W
Enchantment
3.0
2W
UNF
1
Far Out
Rather than choose the indicated number of modes for spells and abilities you control, you may choose one or more modes. You can't choose any mode more than once.
W
Enchantment
3.0
2W
UNF
1
Ferris Wheel
Visit — Choose target creature that hasn't been phased out with Ferris Wheel. That creature phases out until you roll a 3 or less while rolling to visit your Attractions.
Artifact - Attraction
0.0
UNF
1
Fight the _____ Fight
Enchant creature you controlWhen this Aura enters the battlefield, you may put a name sticker on it. When you do, enchanted creature fights up to one target creature you don't control.Enchanted creature gets +0/+2 for each name sticker on this Aura with eight or more letters.
G
Enchantment - Aura
2.0
1G
UNF
1
Fight the _____ Fight
Enchant creature you controlWhen this Aura enters the battlefield, you may put a name sticker on it. When you do, enchanted creature fights up to one target creature you don't control.Enchanted creature gets +0/+2 for each name sticker on this Aura with eight or more letters.
G
Enchantment - Aura
2.0
1G
UNF
1
Finishing Move
You get {TK}{TK}, then you may put a sticker on a nonland permanent you own. Target creature you control deals damage equal to its power to target creature you don't control.
G
Sorcery
3.0
2G
UNF
3
Finishing Move
You get {TK}{TK}, then you may put a sticker on a nonland permanent you own. Target creature you control deals damage equal to its power to target creature you don't control.
G
Sorcery
3.0
2G
UNF
3
Fluros of Myra's Marvels
As Fluros of Myra's Marvels enters the battlefield, choose a number greater than 0.Whenever you cast a spell with power, toughness, or loyalty equal to the chosen number, target artifact or creature becomes an artifact creature with base power and toughness X/X, where X is the chosen number.Partner
U
Legendary Creature - Merfolk Performer
4.0
2UU
3/4
UNF
2
Fluros of Myra's Marvels
As Fluros of Myra's Marvels enters the battlefield, choose a number greater than 0.Whenever you cast a spell with power, toughness, or loyalty equal to the chosen number, target artifact or creature becomes an artifact creature with base power and toughness X/X, where X is the chosen number.Partner
U
Legendary Creature - Merfolk Performer
4.0
2UU
3/4
UNF
2
Fluros of Myra's Marvels
As Fluros of Myra's Marvels enters the battlefield, choose a number greater than 0.Whenever you cast a spell with power, toughness, or loyalty equal to the chosen number, target artifact or creature becomes an artifact creature with base power and toughness X/X, where X is the chosen number.Partner
U
Legendary Creature - Merfolk Performer
4.0
2UU
3/4
UNF
2
Fluros of Myra's Marvels
As Fluros of Myra's Marvels enters the battlefield, choose a number greater than 0.Whenever you cast a spell with power, toughness, or loyalty equal to the chosen number, target artifact or creature becomes an artifact creature with base power and toughness X/X, where X is the chosen number.Partner
U
Legendary Creature - Merfolk Performer
4.0
2UU
3/4
UNF
2
Foam Weapons Kiosk
Visit — Put a +1/+1 counter on target creature you control. That creature gains vigilance until end of turn.
Artifact - Attraction
0.0
UNF
1
Foam Weapons Kiosk
Visit — Put a +1/+1 counter on target creature you control. That creature gains vigilance until end of turn.
Artifact - Attraction
0.0
UNF
1
Foam Weapons Kiosk
Visit — Put a +1/+1 counter on target creature you control. That creature gains vigilance until end of turn.
Artifact - Attraction
0.0
UNF
1
Foam Weapons Kiosk
Visit — Put a +1/+1 counter on target creature you control. That creature gains vigilance until end of turn.
Artifact - Attraction
0.0
UNF
1
Focused Funambulist
FlashAs Focused Funambulist enters the battlefield, you may put an art sticker on the empty side of the balancing pole. When you do, ask a person outside the game "Does this look balanced?" If they say yes, you may tap or untap target creature.
U
Creature - Human Performer
2.0
1U
2/1
UNF
2
Focused Funambulist
FlashAs Focused Funambulist enters the battlefield, you may put an art sticker on the empty side of the balancing pole. When you do, ask a person outside the game "Does this look balanced?" If they say yes, you may tap or untap target creature.
U
Creature - Human Performer
2.0
1U
2/1
UNF
2
Forest
({T}: Add {G}.)
Basic Land - Forest
0.0
UNF
0
Forest
({T}: Add {G}.)
Basic Land - Forest
0.0
UNF
0
Forest
({T}: Add {G}.)
Basic Land - Forest
0.0
UNF
0
Forest
({T}: Add {G}.)
Basic Land - Forest
0.0
UNF
0
Form of the Approach of the Second Sun
When this enchantment enters the battlefield, you gain 7 life. You become a card until you leave your library or that library is shuffled. Put yourself seventh from the top, balancing the cards on top of you on your head.When you draw yourself, you win the game.When one or more cards fall off your head, exile them and all cards on your head, then sacrifice this enchantment.
W
Enchantment
5.0
4W
UNF
1
Form of the Approach of the Second Sun
When this enchantment enters the battlefield, you gain 7 life. You become a card until you leave your library or that library is shuffled. Put yourself seventh from the top, balancing the cards on top of you on your head.When you draw yourself, you win the game.When one or more cards fall off your head, exile them and all cards on your head, then sacrifice this enchantment.
W
Enchantment
5.0
4W
UNF
1
Fortune Teller
Visit — Scry 1.
Artifact - Attraction
0.0
UNF
1
Fortune Teller
Visit — Scry 1.
Artifact - Attraction
0.0
UNF
1
Fortune Teller
Visit — Scry 1.
Artifact - Attraction
0.0
UNF
1
Fortune Teller
Visit — Scry 1.
Artifact - Attraction
0.0
UNF
1
Fortune Teller
Visit — Scry 1.
Artifact - Attraction
0.0
UNF
1
Fortune Teller
Visit — Scry 1.
Artifact - Attraction
0.0
UNF
1
Gallery of Legends
Visit — Exile cards from the top of your library until you exile a nonland card, then choose a legendary creature card name with the same mana value as that card. Create a token that's a copy of the card with the chosen name. That token gains haste. Exile it at the beginning of the next end step.
Artifact - Attraction
0.0
UNF
1
Gallery of Legends
Visit — Exile cards from the top of your library until you exile a nonland card, then choose a legendary creature card name with the same mana value as that card. Create a token that's a copy of the card with the chosen name. That token gains haste. Exile it at the beginning of the next end step.
Artifact - Attraction
0.0
UNF
1
Get Your Head in the Game
FlashWhen Get Your Head in the Game enters the battlefield, exile target nonland permanent until it (this card) leaves the battlefield, then touch it (this card) with your head. When it (this card) stops touching it (your head), sacrifice it (the card, not your head).
W
Enchantment
3.0
2W
UNF
1
Get Your Head in the Game
FlashWhen Get Your Head in the Game enters the battlefield, exile target nonland permanent until it (this card) leaves the battlefield, then touch it (this card) with your head. When it (this card) stops touching it (your head), sacrifice it (the card, not your head).
W
Enchantment
3.0
2W
UNF
1
Gift Shop
Visit — Choose one that hasn't been chosen.• Create a 1/1 red Balloon creature token with flying.• Create a 2/2 pink Teddy Bear creature token.• Create two Food tokens.• You get {TK}{TK}{TK}.• You may put a sticker on a nonland permanent you own.
Artifact - Attraction
0.0
UNF
1
Gift Shop
Visit — Choose one that hasn't been chosen.• Create a 1/1 red Balloon creature token with flying.• Create a 2/2 pink Teddy Bear creature token.• Create two Food tokens.• You get {TK}{TK}{TK}.• You may put a sticker on a nonland permanent you own.
Artifact - Attraction
0.0
UNF
1
Glitterflitter
FlyingWhen Glitterflitter enters the battlefield, you get {TK}, then you may put a sticker on a nonland permanent you own.
U
Creature - Faerie Performer
3.0
2U
2/2
UNF
2
Glitterflitter
FlyingWhen Glitterflitter enters the battlefield, you get {TK}, then you may put a sticker on a nonland permanent you own.
U
Creature - Faerie Performer
3.0
2U
2/2
UNF
2
Goblin Airbrusher
Whenever you place a sticker, create a Treasure token. If it's an art sticker, instead create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")
R
Creature - Goblin Employee
2.0
1R
2/1
UNF
2
Goblin Airbrusher
Whenever you place a sticker, create a Treasure token. If it's an art sticker, instead create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")
R
Creature - Goblin Employee
2.0
1R
2/1
UNF
2
Goblin Blastronauts
When Goblin Blastronauts enters the battlefield, open an Attraction.Whenever you roll a 6, you may copy the spell, ability, or Attraction visit that caused you to roll that die. You may choose new targets for the copy.
R
Creature - Goblin Employee
5.0
3RR
5/4
UNF
2
Goblin Blastronauts
When Goblin Blastronauts enters the battlefield, open an Attraction.Whenever you roll a 6, you may copy the spell, ability, or Attraction visit that caused you to roll that die. You may choose new targets for the copy.
R
Creature - Goblin Employee
5.0
3RR
5/4
UNF
2
Goblin Cruciverbalist
HasteWhen Goblin Cruciverbalist enters the battlefield, create a colorless artifact token named your choice of A, E, I, O, or U.Whenever Goblin Cruciverbalist attacks, using the first letters of names of permanents you control, spell a word you haven't spelled this game. It gets +1/+0 until end of turn for each letter in that word.
R
Creature - Goblin Wizard Guest
3.0
2R
1/4
UNF
2
Goblin Cruciverbalist
HasteWhen Goblin Cruciverbalist enters the battlefield, create a colorless artifact token named your choice of A, E, I, O, or U.Whenever Goblin Cruciverbalist attacks, using the first letters of names of permanents you control, spell a word you haven't spelled this game. It gets +1/+0 until end of turn for each letter in that word.
R
Creature - Goblin Wizard Guest
3.0
2R
1/4
UNF
2
Goblin Girder Gang
ReachWhenever you roll a result not stored on Goblin Girder Gang, you may store that result on it. When you do, Goblin Girder Gang deals 1 damage to any target without a hat.Goblin Girder Gang gets +1/+0 for each result stored on it.
R
Creature - Goblin Employee
4.0
3R
0/4
UNF
2
Goblin Girder Gang
ReachWhenever you roll a result not stored on Goblin Girder Gang, you may store that result on it. When you do, Goblin Girder Gang deals 1 damage to any target without a hat.Goblin Girder Gang gets +1/+0 for each result stored on it.
R
Creature - Goblin Employee
4.0
3R
0/4
UNF
2
Gobsmacked
Enchant nonland permanentAs Gobsmacked enters the battlefield, choose a person outside the game.As long as you can see the chosen person from your seat, Gobsmacked enchanted permanent can't attack or block, and it's activated abilities can't be activated.
W
Enchantment - Aura
2.0
1W
UNF
1
Gobsmacked
Enchant nonland permanentAs Gobsmacked enters the battlefield, choose a person outside the game.As long as you can see the chosen person from your seat, Gobsmacked enchanted permanent can't attack or block, and it's activated abilities can't be activated.
W
Enchantment - Aura
2.0
1W
UNF
1
Godless Shrine
({T}: Add {W} or {B}.)As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Land - Plains Swamp
0.0
UNF
0
Godless Shrine
({T}: Add {W} or {B}.)As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Land - Plains Swamp
0.0
UNF
0
Grabby Tabby
Grabby Tabby has vigilance as long as you control a stickered permanent.
G
Creature - Cat Guest
4.0
3G
4/3
UNF
2
Grabby Tabby
Grabby Tabby has vigilance as long as you control a stickered permanent.
G
Creature - Cat Guest
4.0
3G
4/3
UNF
2
Grand Marshal Macie
You may choose not to untap Grand Marshal Macie during your untap step. If you do, put a pause counter on it, then you lose 1 life for each pause counter on it.Whenever Macie becomes untapped, remove all pause counters from it.{2}, {T}: Choose an "until end of turn" or "this turn" effect. As long as Macie remains tapped, that effect doesn't end.
B
W
Legendary Creature - Human Performer
3.0
1WB
2/2
UNF
2
Grand Marshal Macie
You may choose not to untap Grand Marshal Macie during your untap step. If you do, put a pause counter on it, then you lose 1 life for each pause counter on it.Whenever Macie becomes untapped, remove all pause counters from it.{2}, {T}: Choose an "until end of turn" or "this turn" effect. As long as Macie remains tapped, that effect doesn't end.
B
W
Legendary Creature - Human Performer
3.0
1WB
2/2
UNF
2
Grand Marshal Macie
You may choose not to untap Grand Marshal Macie during your untap step. If you do, put a pause counter on it, then you lose 1 life for each pause counter on it.Whenever Macie becomes untapped, remove all pause counters from it.{2}, {T}: Choose an "until end of turn" or "this turn" effect. As long as Macie remains tapped, that effect doesn't end.
B
W
Legendary Creature - Human Performer
3.0
1WB
2/2
UNF
2
Grand Marshal Macie
You may choose not to untap Grand Marshal Macie during your untap step. If you do, put a pause counter on it, then you lose 1 life for each pause counter on it.Whenever Macie becomes untapped, remove all pause counters from it.{2}, {T}: Choose an "until end of turn" or "this turn" effect. As long as Macie remains tapped, that effect doesn't end.
B
W
Legendary Creature - Human Performer
3.0
1WB
2/2
UNF
2
Gray Merchant of Alphabet
When Gray Merchant of Alphabet enters the battlefield, choose a letter. For each creature you control that has the chosen letter in its name, you gain 1 life and each opponent loses 1 life.
B
Creature - Zombie Performer
5.0
3BB
2/4
UNF
2
Gray Merchant of Alphabet
When Gray Merchant of Alphabet enters the battlefield, choose a letter. For each creature you control that has the chosen letter in its name, you gain 1 life and each opponent loses 1 life.
B
Creature - Zombie Performer
5.0
3BB
2/4
UNF
2
Greatest Show in the Multiverse
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)As an additional cost to cast this spell, exile five instant and/or sorcery cards you own with the same artist and different names from outside the game.I, II, III — Choose one of the exiled cards at random. You may cast it without paying its mana cost.
Artifact Enchantment - Saga
7.0
7
UNF
1
Greatest Show in the Multiverse
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)As an additional cost to cast this spell, exile five instant and/or sorcery cards you own with the same artist and different names from outside the game.I, II, III — Choose one of the exiled cards at random. You may cast it without paying its mana cost.
Artifact Enchantment - Saga
7.0
7
UNF
1
Guess Your Fate
Visit — Look at the bottom of your library, then give a person outside the game a one-word clue not on that card. They guess a word. If their guess appears in that card's name, claim the prize!Prize — Reveal the card, put it into your hand, then sacrifice Guess Your Fate and open an Attraction.
Artifact - Attraction
0.0
UNF
1
Guess Your Fate
Visit — Look at the bottom of your library, then give a person outside the game a one-word clue not on that card. They guess a word. If their guess appears in that card's name, claim the prize!Prize — Reveal the card, put it into your hand, then sacrifice Guess Your Fate and open an Attraction.
Artifact - Attraction
0.0
UNF
1
Guess Your Fate
Visit — Look at the bottom of your library, then give a person outside the game a one-word clue not on that card. They guess a word. If their guess appears in that card's name, claim the prize!Prize — Reveal the card, put it into your hand, then sacrifice Guess Your Fate and open an Attraction.
Artifact - Attraction
0.0
UNF
1
Guess Your Fate
Visit — Look at the bottom of your library, then give a person outside the game a one-word clue not on that card. They guess a word. If their guess appears in that card's name, claim the prize!Prize — Reveal the card, put it into your hand, then sacrifice Guess Your Fate and open an Attraction.
Artifact - Attraction
0.0
UNF
1
Haberthrasher
DeathtouchWhenever another creature that has a hat enters the battlefield under your control or a hat sticker is put on a creature you control, each opponent loses 1 life.
B
Creature - Human Hatificer Assassin
2.0
1B
2/2
UNF
2
Haberthrasher
DeathtouchWhenever another creature that has a hat enters the battlefield under your control or a hat sticker is put on a creature you control, each opponent loses 1 life.
B
Creature - Human Hatificer Assassin
2.0
1B
2/2
UNF
2
Hall of Mirrors
Visit — Choose target creature you control. Each other creature you control becomes a copy of that creature until end of turn, except it isn't legendary if the chosen creature is legendary.
Artifact - Attraction
0.0
UNF
1
Hall of Mirrors
Visit — Choose target creature you control. Each other creature you control becomes a copy of that creature until end of turn, except it isn't legendary if the chosen creature is legendary.
Artifact - Attraction
0.0
UNF
1
Hallowed Fountain
({T}: Add {W} or {U}.)As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Land - Plains Island
0.0
UNF
0
Hallowed Fountain
({T}: Add {W} or {U}.)As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Land - Plains Island
0.0
UNF
0
Hardy of Myra's Marvels
As Hardy of Myra's Marvels enters the battlefield, choose a number.Whenever you cast a spell with the chosen number of lines of flavor text, put that many +1/+1 counters on target creature.Partner (You can have two commanders if both have partner.)
G
Legendary Creature - Elf Performer
4.0
2GG
4/4
UNF
2
Hardy of Myra's Marvels
As Hardy of Myra's Marvels enters the battlefield, choose a number.Whenever you cast a spell with the chosen number of lines of flavor text, put that many +1/+1 counters on target creature.Partner (You can have two commanders if both have partner.)
G
Legendary Creature - Elf Performer
4.0
2GG
4/4
UNF
2
Hardy of Myra's Marvels
As Hardy of Myra's Marvels enters the battlefield, choose a number.Whenever you cast a spell with the chosen number of lines of flavor text, put that many +1/+1 counters on target creature.Partner (You can have two commanders if both have partner.)
G
Legendary Creature - Elf Performer
4.0
2GG
4/4
UNF
2
Hardy of Myra's Marvels
As Hardy of Myra's Marvels enters the battlefield, choose a number.Whenever you cast a spell with the chosen number of lines of flavor text, put that many +1/+1 counters on target creature.Partner (You can have two commanders if both have partner.)
G
Legendary Creature - Elf Performer
4.0
2GG
4/4
UNF
2
Hat Trick
Target blocking or blocked creature you control get +1/+1 and gains first strike until end of turn. If it has a hat, it gains double strike until end of turn. If you and that creature each have a hat, the creature gains triple strike until end of turn.
W
Instant
2.0
1W
UNF
3
Hat Trick
Target blocking or blocked creature you control get +1/+1 and gains first strike until end of turn. If it has a hat, it gains double strike until end of turn. If you and that creature each have a hat, the creature gains triple strike until end of turn.
W
Instant
2.0
1W
UNF
3
Haunted House
Visit — Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of your next end step.
Artifact - Attraction
0.0
UNF
1
Haunted House
Visit — Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of your next end step.
Artifact - Attraction
0.0
UNF
1
How Is This a Par Three?!
Whenever you cast a spell, you may have target player mill X cards, where X is the number of words in that spell's name.
U
Enchantment
4.0
2UU
UNF
1
How Is This a Par Three?!
Whenever you cast a spell, you may have target player mill X cards, where X is the number of words in that spell's name.
U
Enchantment
4.0
2UU
UNF
1
Icing Manipulator
Each +1/+1 counter on a creature you control is also a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life."){3}{G}, {T}: Roll two six-sided dice. For each odd result, put a +1/+1 counter on a creature of your choice. Activate only as a sorcery.
G
Creature - Human Employee
2.0
1G
1/3
UNF
2
Icing Manipulator
Each +1/+1 counter on a creature you control is also a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life."){3}{G}, {T}: Roll two six-sided dice. For each odd result, put a +1/+1 counter on a creature of your choice. Activate only as a sorcery.
G
Creature - Human Employee
2.0
1G
1/3
UNF
2
Ignacio of Myra's Marvels
As Ignacio of Myra's Marvels enters the battlefield, choose armor, blood, book, bottle, fang, fire, scroll, spear, sword, or water.Whenever you cast a spell with the chosen object in its art, create two Treasure tokens.Partner (You can have two commanders if both have partner.)
R
Legendary Creature - Lizard Performer
4.0
2RR
4/3
UNF
2
Ignacio of Myra's Marvels
As Ignacio of Myra's Marvels enters the battlefield, choose armor, blood, book, bottle, fang, fire, scroll, spear, sword, or water.Whenever you cast a spell with the chosen object in its art, create two Treasure tokens.Partner (You can have two commanders if both have partner.)
R
Legendary Creature - Lizard Performer
4.0
2RR
4/3
UNF
2
Ignacio of Myra's Marvels
As Ignacio of Myra's Marvels enters the battlefield, choose armor, blood, book, bottle, fang, fire, scroll, spear, sword, or water.Whenever you cast a spell with the chosen object in its art, create two Treasure tokens.Partner (You can have two commanders if both have partner.)
R
Legendary Creature - Lizard Performer
4.0
2RR
4/3
UNF
2
Ignacio of Myra's Marvels
As Ignacio of Myra's Marvels enters the battlefield, choose armor, blood, book, bottle, fang, fire, scroll, spear, sword, or water.Whenever you cast a spell with the chosen object in its art, create two Treasure tokens.Partner (You can have two commanders if both have partner.)
R
Legendary Creature - Lizard Performer
4.0
2RR
4/3
UNF
2
Impounding Lot-Bot
When Impounding Lot-Bot enters the battlefield, you may say "INCARCERATE!" in a robot voice. If you do, exile another target artifact or enchantment until Impounding Lot-Bot leaves the battlefield.
W
Artifact Creature - Robot
4.0
3W
3/4
UNF
2
Impounding Lot-Bot
When Impounding Lot-Bot enters the battlefield, you may say "INCARCERATE!" in a robot voice. If you do, exile another target artifact or enchantment until Impounding Lot-Bot leaves the battlefield.
W
Artifact Creature - Robot
4.0
3W
3/4
UNF
2
Information Booth
Visit — Draw a card.
Artifact - Attraction
0.0
UNF
1
Information Booth
Visit — Draw a card.
Artifact - Attraction
0.0
UNF
1
Information Booth
Visit — Draw a card.
Artifact - Attraction
0.0
UNF
1
Information Booth
Visit — Draw a card.
Artifact - Attraction
0.0
UNF
1
Island
({T}: Add {U}.)
Basic Land - Island
0.0
UNF
0
Island
({T}: Add {U}.)
Basic Land - Island
0.0
UNF
0
Island
({T}: Add {U}.)
Basic Land - Island
0.0
UNF
0
Island
({T}: Add {U}.)
Basic Land - Island
0.0
UNF
0
It Came from Planet Glurg
You may have It Came from Planet Glurg enter the battlefield as a copy of X different creatures on the battlefield. (It has their total power, total toughness, combined mana costs, all text boxes, names, art, and so on.)
G
U
Legendary Creature - Alien Ooze
2.0
XXGU
0/0
UNF
2
It Came from Planet Glurg
You may have It Came from Planet Glurg enter the battlefield as a copy of X different creatures on the battlefield. (It has their total power, total toughness, combined mana costs, all text boxes, names, art, and so on.)
G
U
Legendary Creature - Alien Ooze
2.0
XXGU
0/0
UNF
2
It Came from Planet Glurg
You may have It Came from Planet Glurg enter the battlefield as a copy of X different creatures on the battlefield. (It has their total power, total toughness, combined mana costs, all text boxes, names, art, and so on.)
G
U
Legendary Creature - Alien Ooze
2.0
XXGU
0/0
UNF
2
It Came from Planet Glurg
You may have It Came from Planet Glurg enter the battlefield as a copy of X different creatures on the battlefield. (It has their total power, total toughness, combined mana costs, all text boxes, names, art, and so on.)
G
U
Legendary Creature - Alien Ooze
2.0
XXGU
0/0
UNF
2
Jermane, Pride of the Circus
{G}, {T}: Put two +1/+1 counters on target creature with four or more legs.{1}{G}{G}, {T}: Until end of turn, all creatures able to block target creature with four or more legs do so.
G
Legendary Creature - Cat Performer
2.0
GG
2/3
UNF
2
Jermane, Pride of the Circus
{G}, {T}: Put two +1/+1 counters on target creature with four or more legs.{1}{G}{G}, {T}: Until end of turn, all creatures able to block target creature with four or more legs do so.
G
Legendary Creature - Cat Performer
2.0
GG
2/3
UNF
2
Jermane, Pride of the Circus
{G}, {T}: Put two +1/+1 counters on target creature with four or more legs.{1}{G}{G}, {T}: Until end of turn, all creatures able to block target creature with four or more legs do so.
G
Legendary Creature - Cat Performer
2.0
GG
2/3
UNF
2
Jermane, Pride of the Circus
{G}, {T}: Put two +1/+1 counters on target creature with four or more legs.{1}{G}{G}, {T}: Until end of turn, all creatures able to block target creature with four or more legs do so.
G
Legendary Creature - Cat Performer
2.0
GG
2/3
UNF
2
Jetpack Janitor
Alpha strike (This creature has first strike as long as it's blocking or being blocked by a creature that comes after it alphabetically.)
W
Creature - Human Employee
3.0
2W
3/2
UNF
2
Jetpack Janitor
Alpha strike (This creature has first strike as long as it's blocking or being blocked by a creature that comes after it alphabetically.)
W
Creature - Human Employee
3.0
2W
3/2
UNF
2
Juggletron
TrampleWhenever Juggletron attacks, you may put an art sticker on it.Juggletron gets +3/+0 for each item in its art that's not touching Juggletron, another item, or the card frame.
R
Artifact Creature - Clown Robot
3.0
2R
0/4
UNF
2
Juggletron
TrampleWhenever Juggletron attacks, you may put an art sticker on it.Juggletron gets +3/+0 for each item in its art that's not touching Juggletron, another item, or the card frame.
R
Artifact Creature - Clown Robot
3.0
2R
0/4
UNF
2
Katerina of Myra's Marvels
As Katerina of Myra's Marvels enters the battlefield, choose a letter.Whenever you cast a spell whose name begins with the chosen letter, create a white 2/2 Cat creature token with flying.Partner (You can have two commanders if they both have partner.)
W
Legendary Creature - Human Performer
4.0
2WW
3/3
UNF
2
Katerina of Myra's Marvels
As Katerina of Myra's Marvels enters the battlefield, choose a letter.Whenever you cast a spell whose name begins with the chosen letter, create a white 2/2 Cat creature token with flying.Partner (You can have two commanders if they both have partner.)
W
Legendary Creature - Human Performer
4.0
2WW
3/3
UNF
2
Katerina of Myra's Marvels
As Katerina of Myra's Marvels enters the battlefield, choose a letter.Whenever you cast a spell whose name begins with the chosen letter, create a white 2/2 Cat creature token with flying.Partner (You can have two commanders if they both have partner.)
W
Legendary Creature - Human Performer
4.0
2WW
3/3
UNF
2
Katerina of Myra's Marvels
As Katerina of Myra's Marvels enters the battlefield, choose a letter.Whenever you cast a spell whose name begins with the chosen letter, create a white 2/2 Cat creature token with flying.Partner (You can have two commanders if they both have partner.)
W
Legendary Creature - Human Performer
4.0
2WW
3/3
UNF
2
Kiddie Coaster
Visit — Creatures you control get +1/+0 until end of turn.
Artifact - Attraction
0.0
UNF
1
Kiddie Coaster
Visit — Creatures you control get +1/+0 until end of turn.
Artifact - Attraction
0.0
UNF
1
Kiddie Coaster
Visit — Creatures you control get +1/+0 until end of turn.
Artifact - Attraction
0.0
UNF
1
Kiddie Coaster
Visit — Creatures you control get +1/+0 until end of turn.
Artifact - Attraction
0.0
UNF
1
Kiddie Coaster
Visit — Creatures you control get +1/+0 until end of turn.
Artifact - Attraction
0.0
UNF
1
Kiddie Coaster
Visit — Creatures you control get +1/+0 until end of turn.
Artifact - Attraction
0.0
UNF
1
Killer Cosplay
Whenever Killer Cosplay becomes attached to a creature, choose a creature card name with an identical mana cost. That creature becomes a copy of the card with the chosen name until Killer Cosplay becomes unattached from it.Equip {3}
G
Artifact - Equipment
1.0
G
UNF
1
Killer Cosplay
Whenever Killer Cosplay becomes attached to a creature, choose a creature card name with an identical mana cost. That creature becomes a copy of the card with the chosen name until Killer Cosplay becomes unattached from it.Equip {3}
G
Artifact - Equipment
1.0
G
UNF
1
Knife and Death
Just a second (As long as this spell is on the stack, players can't move permanents.)One at a time, throw ten cards you own from outside the game onto the playing area from a distance of at least three feet (about one meter). For each of those cards, Knife and Death deals 1 damage to each creature or planeswalker you don't control that card is touching. You gain life equal to the damage dealt this way.
B
Sorcery
4.0
2BB
UNF
3
Knife and Death
Just a second (As long as this spell is on the stack, players can't move permanents.)One at a time, throw ten cards you own from outside the game onto the playing area from a distance of at least three feet (about one meter). For each of those cards, Knife and Death deals 1 damage to each creature or planeswalker you don't control that card is touching. You gain life equal to the damage dealt this way.
B
Sorcery
4.0
2BB
UNF
3
Knight in _____ Armor
First strikeAs this creature enters the battlefield, you may put a name sticker on it.This creature has protection from names that start with the same letter as a name sticker on it.
W
Creature - Human Knight Performer
2.0
1W
2/1
UNF
2
Knight in _____ Armor
First strikeAs this creature enters the battlefield, you may put a name sticker on it.This creature has protection from names that start with the same letter as a name sticker on it.
W
Creature - Human Knight Performer
2.0
1W
2/1
UNF
2
Last Voyage of the _____
When this enchantment enters the battlefield, you may put a name sticker on it, then it becomes an Aura with enchant creature. Return a creature card from your graveyard to the battlefield and attach this Aura to it.Enchanted creature gets +2/+0 for each name sticker on this Aura with seven or fewer letters.When this Aura leaves the battlefield, sacrifice enchanted creature.
B
Enchantment
4.0
3B
UNF
1
Last Voyage of the _____
When this enchantment enters the battlefield, you may put a name sticker on it, then it becomes an Aura with enchant creature. Return a creature card from your graveyard to the battlefield and attach this Aura to it.Enchanted creature gets +2/+0 for each name sticker on this Aura with seven or fewer letters.When this Aura leaves the battlefield, sacrifice enchanted creature.
B
Enchantment
4.0
3B
UNF
1
Leading Performance
Choose two letters. Put a +1/+1 counter on each creature you control whose name begins with the either of the chosen letters.
W
Sorcery
2.0
1W
UNF
3
Leading Performance
Choose two letters. Put a +1/+1 counter on each creature you control whose name begins with the either of the chosen letters.
W
Sorcery
2.0
1W
UNF
3
Lila, Hospitality Hostess
You may look at the top card of your library any time.You may cast common spells from the top of your library.Guests you control get +1/+1.
G
W
Legendary Creature - Elf Employee
4.0
2GW
3/3
UNF
2
Lila, Hospitality Hostess
You may look at the top card of your library any time.You may cast common spells from the top of your library.Guests you control get +1/+1.
G
W
Legendary Creature - Elf Employee
4.0
2GW
3/3
UNF
2
Lila, Hospitality Hostess
You may look at the top card of your library any time.You may cast common spells from the top of your library.Guests you control get +1/+1.
G
W
Legendary Creature - Elf Employee
4.0
2GW
3/3
UNF
2
Lila, Hospitality Hostess
You may look at the top card of your library any time.You may cast common spells from the top of your library.Guests you control get +1/+1.
G
W
Legendary Creature - Elf Employee
4.0
2GW
3/3
UNF
2
Line Cutter
When Line Cutter enters the battlefield, roll to visit your Attractions.
B
Creature - Human Rogue Guest
4.0
3B
3/4
UNF
2
Line Cutter
When Line Cutter enters the battlefield, roll to visit your Attractions.
B
Creature - Human Rogue Guest
4.0
3B
3/4
UNF
2
Lineprancers
When Lineprancers enters the battlefield, you get {TK}{TK}, then you may put a power and toughness sticker on a creature you own.{3}{G}: Target creature you don't control blocks target creature you control with a power and toughness sticker on it other than Lineprancers this turn if able.
G
Creature - Centaur Performer
2.0
1G
2/2
UNF
2
Lineprancers
When Lineprancers enters the battlefield, you get {TK}{TK}, then you may put a power and toughness sticker on a creature you own.{3}{G}: Target creature you don't control blocks target creature you control with a power and toughness sticker on it other than Lineprancers this turn if able.
G
Creature - Centaur Performer
2.0
1G
2/2
UNF
2
Log Flume
Visit — Choose up to four creatures you control. Those creatures jump in a log until end of turn. (Creatures in a log together can't be blocked unless they're all blocked. If a spell or ability you control targets one of them, it targets all of them.)
Artifact - Attraction
0.0
UNF
1
Log Flume
Visit — Choose up to four creatures you control. Those creatures jump in a log until end of turn. (Creatures in a log together can't be blocked unless they're all blocked. If a spell or ability you control targets one of them, it targets all of them.)
Artifact - Attraction
0.0
UNF
1
Magar of the Magic Strings
{1}{B}{R}: Note the name of target instant or sorcery card in your graveyard and put it onto the battlefield face down. It's a 3/3 creature with "Whenever this creature deals combat damage to a player, you may create a copy of the card with the noted name. You may cast the copy without paying its mana cost" and "If this creature would leave the battlefield, exile it instead of putting it anywhere else."
B
R
Legendary Creature - Minotaur Performer
3.0
1BR
3/3
UNF
2
Magar of the Magic Strings
{1}{B}{R}: Note the name of target instant or sorcery card in your graveyard and put it onto the battlefield face down. It's a 3/3 creature with "Whenever this creature deals combat damage to a player, you may create a copy of the card with the noted name. You may cast the copy without paying its mana cost" and "If this creature would leave the battlefield, exile it instead of putting it anywhere else."
B
R
Legendary Creature - Minotaur Performer
3.0
1BR
3/3
UNF
2
Magar of the Magic Strings
{1}{B}{R}: Note the name of target instant or sorcery card in your graveyard and put it onto the battlefield face down. It's a 3/3 creature with "Whenever this creature deals combat damage to a player, you may create a copy of the card with the noted name. You may cast the copy without paying its mana cost" and "If this creature would leave the battlefield, exile it instead of putting it anywhere else."
B
R
Legendary Creature - Minotaur Performer
3.0
1BR
3/3
UNF
2
Magar of the Magic Strings
{1}{B}{R}: Note the name of target instant or sorcery card in your graveyard and put it onto the battlefield face down. It's a 3/3 creature with "Whenever this creature deals combat damage to a player, you may create a copy of the card with the noted name. You may cast the copy without paying its mana cost" and "If this creature would leave the battlefield, exile it instead of putting it anywhere else."
B
R
Legendary Creature - Minotaur Performer
3.0
1BR
3/3
UNF
2
Main Event Horizon
As an additional cost to cast this spell, choose A through M or N through Z.Destroy each creature whose name begins with a letter in the chosen range.
W
Sorcery
5.0
3WW
UNF
3
Main Event Horizon
As an additional cost to cast this spell, choose A through M or N through Z.Destroy each creature whose name begins with a letter in the chosen range.
W
Sorcery
5.0
3WW
UNF
3
Make a _____ Splash
FlashWhen this enchantment enters the battlefield, you may put a name sticker on it.Whenever you put a sticker on this enchantment, tap up to X target creatures, where X is the number of u's in name stickers on this enchantment.
U
Enchantment
3.0
2U
UNF
1
Make a _____ Splash
FlashWhen this enchantment enters the battlefield, you may put a name sticker on it.Whenever you put a sticker on this enchantment, tap up to X target creatures, where X is the number of u's in name stickers on this enchantment.
U
Enchantment
3.0
2U
UNF
1
Meet and Greet "Sisay"
Whenever you cast a spell, choose one —• Flavor — Meet and Greet "Sisay" gets +1/+1 until end of turn for each line of flavor text that spell has.• History — Create a Treasure token if that spell doesn't share an expansion symbol with a permanent you control or a card in your graveyard.
G
R
Legendary Creature - Elf Performer
2.0
RG
1/1
UNF
2
Meet and Greet "Sisay"
Whenever you cast a spell, choose one —• Flavor — Meet and Greet "Sisay" gets +1/+1 until end of turn for each line of flavor text that spell has.• History — Create a Treasure token if that spell doesn't share an expansion symbol with a permanent you control or a card in your graveyard.
G
R
Legendary Creature - Elf Performer
2.0
RG
1/1
UNF
2
Meet and Greet "Sisay"
Whenever you cast a spell, choose one —• Flavor — Meet and Greet "Sisay" gets +1/+1 until end of turn for each line of flavor text that spell has.• History — Create a Treasure token if that spell doesn't share an expansion symbol with a permanent you control or a card in your graveyard.
G
R
Legendary Creature - Elf Performer
2.0
RG
1/1
UNF
2
Meet and Greet "Sisay"
Whenever you cast a spell, choose one —• Flavor — Meet and Greet "Sisay" gets +1/+1 until end of turn for each line of flavor text that spell has.• History — Create a Treasure token if that spell doesn't share an expansion symbol with a permanent you control or a card in your graveyard.
G
R
Legendary Creature - Elf Performer
2.0
RG
1/1
UNF
2
Memory Test
When Memory Test enters the battlefield, target opponent exiles cards from the bottom of their library until they exile five nonland cards, then turn those nonland cards face down.Visit — Name the exiled face-down cards, then look at them. If you named them correctly, turn them face up, then claim the prize!Prize — Create three 1/1 red Balloon creature tokens with flying, then sacrifice Memory Test and open an Attraction.
Artifact - Attraction
0.0
UNF
1
Memory Test
When Memory Test enters the battlefield, target opponent exiles cards from the bottom of their library until they exile five nonland cards, then turn those nonland cards face down.Visit — Name the exiled face-down cards, then look at them. If you named them correctly, turn them face up, then claim the prize!Prize — Create three 1/1 red Balloon creature tokens with flying, then sacrifice Memory Test and open an Attraction.
Artifact - Attraction
0.0
UNF
1
Merry-Go-Round
Visit — Creatures you control with power 2 or less gain horsemanship until end of turn. (They can't be blocked except by creatures with horsemanship.)
Artifact - Attraction
0.0
UNF
1
Merry-Go-Round
Visit — Creatures you control with power 2 or less gain horsemanship until end of turn. (They can't be blocked except by creatures with horsemanship.)
Artifact - Attraction
0.0
UNF
1
Minotaur de Force
HasteWhen Minotaur de Force enters the battlefield, you get {TK}, then you may put a sticker on a nonland permanent you own.
R
Creature - Minotaur Performer
2.0
1R
2/1
UNF
2
Minotaur de Force
HasteWhen Minotaur de Force enters the battlefield, you get {TK}, then you may put a sticker on a nonland permanent you own.
R
Creature - Minotaur Performer
2.0
1R
2/1
UNF
2
Mistakes Were Made
Destroy target artifact or enchantment. Create a 1/1 green Squirrel creature token for each fire extinguisher you can see from your seat.
G
Instant
2.0
1G
UNF
3
Mistakes Were Made
Destroy target artifact or enchantment. Create a 1/1 green Squirrel creature token for each fire extinguisher you can see from your seat.
G
Instant
2.0
1G
UNF
3
Mobile Clone
Using a mobile device, take a picture of target creature. That device enters the battlefield as a token that's a photocopy of the pictured creature. (Photocopies include Auras, Equipment, counters, and stickers in the shot. Don't touch other people's phones without permission and be careful if you do.)
U
Sorcery
4.0
2UU
UNF
3
Mobile Clone
Using a mobile device, take a picture of target creature. That device enters the battlefield as a token that's a photocopy of the pictured creature. (Photocopies include Auras, Equipment, counters, and stickers in the shot. Don't touch other people's phones without permission and be careful if you do.)
U
Sorcery
4.0
2UU
UNF
3
Monitor Monitor
When Monitor Monitor enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)Once each turn, you may pay {1} to reroll one or more dice you rolled.
U
Creature - Human Employee
4.0
2UU
2/5
UNF
2
Monitor Monitor
When Monitor Monitor enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)Once each turn, you may pay {1} to reroll one or more dice you rolled.
U
Creature - Human Employee
4.0
2UU
2/5
UNF
2
Monoxa, Midway Manager
Whenever you roll a 3 or higher, Monoxa, Midway Manager gains first strike until end of turn. If the roll was 4 or higher, it gains menace until end of turn. If the roll was 5 or higher, it gains lifelink until end of turn.{6}: Roll a six-sided die.
B
R
Legendary Creature - Vampire Employee
4.0
2BR
3/3
UNF
2
Monoxa, Midway Manager
Whenever you roll a 3 or higher, Monoxa, Midway Manager gains first strike until end of turn. If the roll was 4 or higher, it gains menace until end of turn. If the roll was 5 or higher, it gains lifelink until end of turn.{6}: Roll a six-sided die.
B
R
Legendary Creature - Vampire Employee
4.0
2BR
3/3
UNF
2
Monoxa, Midway Manager
Whenever you roll a 3 or higher, Monoxa, Midway Manager gains first strike until end of turn. If the roll was 4 or higher, it gains menace until end of turn. If the roll was 5 or higher, it gains lifelink until end of turn.{6}: Roll a six-sided die.
B
R
Legendary Creature - Vampire Employee
4.0
2BR
3/3
UNF
2
Monoxa, Midway Manager
Whenever you roll a 3 or higher, Monoxa, Midway Manager gains first strike until end of turn. If the roll was 4 or higher, it gains menace until end of turn. If the roll was 5 or higher, it gains lifelink until end of turn.{6}: Roll a six-sided die.
B
R
Legendary Creature - Vampire Employee
4.0
2BR
3/3
UNF
2
Motion Sickness
Enchant creatureWhen Motion Sickness enters the battlefield, tap enchanted creature.Enchanted creature doesn't untap during its controller's untap step.Whenever you visit an Attraction, you may attach Motion Sickness to target tapped creature.
U
Enchantment - Aura
4.0
3U
UNF
1
Motion Sickness
Enchant creatureWhen Motion Sickness enters the battlefield, tap enchanted creature.Enchanted creature doesn't untap during its controller's untap step.Whenever you visit an Attraction, you may attach Motion Sickness to target tapped creature.
U
Enchantment - Aura
4.0
3U
UNF
1
Mountain
({T}: Add {R}.)
Basic Land - Mountain
0.0
UNF
0
Mountain
({T}: Add {R}.)
Basic Land - Mountain
0.0
UNF
0
Mountain
({T}: Add {R}.)
Basic Land - Mountain
0.0
UNF
0
Mountain
({T}: Add {R}.)
Basic Land - Mountain
0.0
UNF
0
Myra the Magnificent
Whenever you cast an instant or sorcery spell from your hand, open an Attraction.{X}, {T}: Exile target instant or sorcery card with mana value X from your graveyard and choose an Attraction you control that doesn't have a midway counter on it. Put a midway counter on it. Whenever you visit that attraction, copy the exiled card. You may cast the copy without paying its mana cost.
R
U
Legendary Creature - Human Performer
4.0
2UR
2/4
UNF
2
Myra the Magnificent
Whenever you cast an instant or sorcery spell from your hand, open an Attraction.{X}, {T}: Exile target instant or sorcery card with mana value X from your graveyard and choose an Attraction you control that doesn't have a midway counter on it. Put a midway counter on it. Whenever you visit that attraction, copy the exiled card. You may cast the copy without paying its mana cost.
R
U
Legendary Creature - Human Performer
4.0
2UR
2/4
UNF
2
Myra the Magnificent
Whenever you cast an instant or sorcery spell from your hand, open an Attraction.{X}, {T}: Exile target instant or sorcery card with mana value X from your graveyard and choose an Attraction you control that doesn't have a midway counter on it. Put a midway counter on it. Whenever you visit that attraction, copy the exiled card. You may cast the copy without paying its mana cost.
R
U
Legendary Creature - Human Performer
4.0
2UR
2/4
UNF
2
Myra the Magnificent
Whenever you cast an instant or sorcery spell from your hand, open an Attraction.{X}, {T}: Exile target instant or sorcery card with mana value X from your graveyard and choose an Attraction you control that doesn't have a midway counter on it. Put a midway counter on it. Whenever you visit that attraction, copy the exiled card. You may cast the copy without paying its mana cost.
R
U
Legendary Creature - Human Performer
4.0
2UR
2/4
UNF
2
Nearby Planet
Rangeling (This card is every land type, including Plains, Island, Swamp, Mountain, Forest, Desert, Gate, Lair, Locus, and all those Urza's ones.)Nearby Planet enters the battlefield tapped.When Nearby Planet enters the battlefield, sacrifice it unless you pay {1}.
Land
0.0
UNF
1
0
Nearby Planet
Rangeling (This card is every land type, including Plains, Island, Swamp, Mountain, Forest, Desert, Gate, Lair, Locus, and all those Urza's ones.)Nearby Planet enters the battlefield tapped.When Nearby Planet enters the battlefield, sacrifice it unless you pay {1}.
Land
0.0
UNF
1
0
Night Shift of the Living Dead
After you roll a die, you may pay 1 life. If you do, increase or decrease the result by 1. Do this only once each turn.Whenever you roll a 6, create a 2/2 black Zombie Employee creature token.
B
Enchantment
4.0
3B
UNF
1
Night Shift of the Living Dead
After you roll a die, you may pay 1 life. If you do, increase or decrease the result by 1. Do this only once each turn.Whenever you roll a 6, create a 2/2 black Zombie Employee creature token.
B
Enchantment
4.0
3B
UNF
1
Nocturno of Myra's Marvels
As Nocturno of Myra's Marvels enters the battlefield, choose a word with five or more letters.Whenever you cast a spell with the chosen word in its rules text, you draw a card and you lose 2 life.Partner (You can have two commanders if both have partner.)
B
Legendary Creature - Vampire Performer
4.0
2BB
2/2
UNF
2
Nocturno of Myra's Marvels
As Nocturno of Myra's Marvels enters the battlefield, choose a word with five or more letters.Whenever you cast a spell with the chosen word in its rules text, you draw a card and you lose 2 life.Partner (You can have two commanders if both have partner.)
B
Legendary Creature - Vampire Performer
4.0
2BB
2/2
UNF
2
Nocturno of Myra's Marvels
As Nocturno of Myra's Marvels enters the battlefield, choose a word with five or more letters.Whenever you cast a spell with the chosen word in its rules text, you draw a card and you lose 2 life.Partner (You can have two commanders if both have partner.)
B
Legendary Creature - Vampire Performer
4.0
2BB
2/2
UNF
2
Nocturno of Myra's Marvels
As Nocturno of Myra's Marvels enters the battlefield, choose a word with five or more letters.Whenever you cast a spell with the chosen word in its rules text, you draw a card and you lose 2 life.Partner (You can have two commanders if both have partner.)
B
Legendary Creature - Vampire Performer
4.0
2BB
2/2
UNF
2
Non-Human Cannonball
When Non-Human Cannonball dies, roll a six-sided die. If the result is 4 or less, Non-Human Cannonball deals that much damage to you.
R
Artifact Creature - Clown Robot
3.0
2R
4/3
UNF
2
Non-Human Cannonball
When Non-Human Cannonball dies, roll a six-sided die. If the result is 4 or less, Non-Human Cannonball deals that much damage to you.
R
Artifact Creature - Clown Robot
3.0
2R
4/3
UNF
2
Now You See Me . . .
Exile target creature you control, then return it to the battlefield under its owner's control with X +1/+1 counters on it, where X is the number of mirrors on walls you can see from your seat.
W
Instant
1.0
W
UNF
3
Now You See Me . . .
Exile target creature you control, then return it to the battlefield under its owner's control with X +1/+1 counters on it, where X is the number of mirrors on walls you can see from your seat.
W
Instant
1.0
W
UNF
3
Octo Opus
When Octo Opus enters the battlefield, create a 4/4 blue Octopus Performer token named Contortionist with "At the beginning of your upkeep, you may fold this token in half." (It becomes 2/2, then 1/1, ½/½, and so on.)Sacrifice Octo Opus: Draw a card and an additional card for each of Contortionist's folds.
U
Enchantment
5.0
3UU
UNF
1
Octo Opus
When Octo Opus enters the battlefield, create a 4/4 blue Octopus Performer token named Contortionist with "At the beginning of your upkeep, you may fold this token in half." (It becomes 2/2, then 1/1, ½/½, and so on.)Sacrifice Octo Opus: Draw a card and an additional card for each of Contortionist's folds.
U
Enchantment
5.0
3UU
UNF
1
Omniclown Colossus // Pie-roclasm
R
Artifact Creature - Clown Robot // Sorcery - Adventure
10.0
8RR // 3RR
7/7
UNF
3
Omniclown Colossus // Pie-roclasm
R
Artifact Creature - Clown Robot // Sorcery - Adventure
10.0
8RR // 3RR
7/7
UNF
3
One-Clown Band
{2}{R}: Target Robot gets +2/+0 until end of turn.
R
Artifact Creature - Clown Robot Bard
2.0
1R
1/3
UNF
2
One-Clown Band
{2}{R}: Target Robot gets +2/+0 until end of turn.
R
Artifact Creature - Clown Robot Bard
2.0
1R
1/3
UNF
2
Opening Ceremony
Add {W}{U}{B}{R}{G}{C}. You may open a sealed Magic booster pack. Until end of turn, you may cast spells from among the cards in that booster pack.
R
Sorcery
6.0
4RR
UNF
3
Opening Ceremony
Add {W}{U}{B}{R}{G}{C}. You may open a sealed Magic booster pack. Until end of turn, you may cast spells from among the cards in that booster pack.
R
Sorcery
6.0
4RR
UNF
3
Overgrown Tomb
({T}: Add {B} or {G}.)As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Land - Swamp Forest
0.0
UNF
0
Overgrown Tomb
({T}: Add {B} or {G}.)As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Land - Swamp Forest
0.0
UNF
0
Pair o' Dice Lost
Roll two six-sided dice. Return any number of cards with total mana value X or less from your graveyard to your hand, where X is the total of those results. Exile Pair o' Dice Lost.
G
Instant
5.0
3GG
UNF
3
Pair o' Dice Lost
Roll two six-sided dice. Return any number of cards with total mana value X or less from your graveyard to your hand, where X is the total of those results. Exile Pair o' Dice Lost.
G
Instant
5.0
3GG
UNF
3
Park Bleater
Whenever another creature you own enters the battlefield, you get {TK}.{W}, {T}: You may put a sticker on a creature you own that entered the battlefield this turn.
W
Creature - Goat Employee
3.0
2W
2/2
UNF
2
Park Bleater
Whenever another creature you own enters the battlefield, you get {TK}.{W}, {T}: You may put a sticker on a creature you own that entered the battlefield this turn.
W
Creature - Goat Employee
3.0
2W
2/2
UNF
2
Park Map
{1}, Sacrifice Park Map: Search your library for a land card that doesn't have the same art as a permanent you control, reveal it, put it into your hand, then shuffle.
Artifact
1.0
1
UNF
1
Park Map
{1}, Sacrifice Park Map: Search your library for a land card that doesn't have the same art as a permanent you control, reveal it, put it into your hand, then shuffle.
Artifact
1.0
1
UNF
1
Park Re-Entry
Return up to two target creature cards that each have a hat and/or mana value 3 or less from your graveyard to the battlefield.
W
Sorcery
5.0
3WW
UNF
3
Park Re-Entry
Return up to two target creature cards that each have a hat and/or mana value 3 or less from your graveyard to the battlefield.
W
Sorcery
5.0
3WW
UNF
3
Petting Zookeeper
ReachWhen Petting Zookeeper enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
G
Creature - Elf Employee
3.0
2G
0/4
UNF
2
Petting Zookeeper
ReachWhen Petting Zookeeper enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
G
Creature - Elf Employee
3.0
2G
0/4
UNF
2
Phone a Friend
Call someone and ask them to choose one. If they don't answer, an opponent choses one. (Don't explain anything else. You choose targets.)• A — Gain control of target creature you don't control.• B — Choose target creature you control. Create two tokens that are each copies of it.• C — Take an extra turn after this one.• D — Draw seven cards.
U
Sorcery
5.0
3UU
UNF
3
Phone a Friend
Call someone and ask them to choose one. If they don't answer, an opponent choses one. (Don't explain anything else. You choose targets.)• A — Gain control of target creature you don't control.• B — Choose target creature you control. Create two tokens that are each copies of it.• C — Take an extra turn after this one.• D — Draw seven cards.
U
Sorcery
5.0
3UU
UNF
3
Photo Op
Before the game begins, you may post a picture of yourself posing like the art of any Magic card with #GuessThatMagicCard and no other text.You may reveal a reply posted today with a guess and a card you own from outside the game with the same name as that guess. Put that card into your hand. Exile Photo Op.
B
Sorcery
1.0
B
UNF
3
Photo Op
Before the game begins, you may post a picture of yourself posing like the art of any Magic card with #GuessThatMagicCard and no other text.You may reveal a reply posted today with a guess and a card you own from outside the game with the same name as that guess. Put that card into your hand. Exile Photo Op.
B
Sorcery
1.0
B
UNF
3
Pick-a-Beeble
Visit — Roll a six-sided die. Put a number of luck counters on Pick-a-Beeble equal to the result and create a Treasure token. Then if there are six or more luck counters on Pick-a-Beeble, claim the prize!Prize — Create two Treasure tokens, then sacrifice Pick-a-Beeble and open an Attraction.
Artifact - Attraction
0.0
UNF
1
Pick-a-Beeble
Visit — Roll a six-sided die. Put a number of luck counters on Pick-a-Beeble equal to the result and create a Treasure token. Then if there are six or more luck counters on Pick-a-Beeble, claim the prize!Prize — Create two Treasure tokens, then sacrifice Pick-a-Beeble and open an Attraction.
Artifact - Attraction
0.0
UNF
1
Pick-a-Beeble
Visit — Roll a six-sided die. Put a number of luck counters on Pick-a-Beeble equal to the result and create a Treasure token. Then if there are six or more luck counters on Pick-a-Beeble, claim the prize!Prize — Create two Treasure tokens, then sacrifice Pick-a-Beeble and open an Attraction.
Artifact - Attraction
0.0
UNF
1
Pick-a-Beeble
Visit — Roll a six-sided die. Put a number of luck counters on Pick-a-Beeble equal to the result and create a Treasure token. Then if there are six or more luck counters on Pick-a-Beeble, claim the prize!Prize — Create two Treasure tokens, then sacrifice Pick-a-Beeble and open an Attraction.
Artifact - Attraction
0.0
UNF
1
Pick-a-Beeble
Visit — Roll a six-sided die. Put a number of luck counters on Pick-a-Beeble equal to the result and create a Treasure token. Then if there are six or more luck counters on Pick-a-Beeble, claim the prize!Prize — Create two Treasure tokens, then sacrifice Pick-a-Beeble and open an Attraction.
Artifact - Attraction
0.0
UNF
1
Pick-a-Beeble
Visit — Roll a six-sided die. Put a number of luck counters on Pick-a-Beeble equal to the result and create a Treasure token. Then if there are six or more luck counters on Pick-a-Beeble, claim the prize!Prize — Create two Treasure tokens, then sacrifice Pick-a-Beeble and open an Attraction.
Artifact - Attraction
0.0
UNF
1
Pie-Eating Contest
As an additional cost to cast this spell, gobble X. (Each time you gobble, take a bite of food or sacrifice a Food token.)X target creatures you control each get +2/+2 and gain trample until end of turn.
G
Sorcery
5.0
4G
UNF
3
Pie-Eating Contest
As an additional cost to cast this spell, gobble X. (Each time you gobble, take a bite of food or sacrifice a Food token.)X target creatures you control each get +2/+2 and gain trample until end of turn.
G
Sorcery
5.0
4G
UNF
3
Pietra, Crafter of Clowns
HasteRobots you control get +1/+1.{R}{W}, {T}, Tell a joke you haven't told this game to someone outside the game: Create a 1/1 white Clown Robot artifact creature token. If that person laughed, the token gains haste until end of turn.
R
W
Legendary Creature - Human Clown Artificer
3.0
1RW
3/2
UNF
2
Pietra, Crafter of Clowns
HasteRobots you control get +1/+1.{R}{W}, {T}, Tell a joke you haven't told this game to someone outside the game: Create a 1/1 white Clown Robot artifact creature token. If that person laughed, the token gains haste until end of turn.
R
W
Legendary Creature - Human Clown Artificer
3.0
1RW
3/2
UNF
2
Pietra, Crafter of Clowns
HasteRobots you control get +1/+1.{R}{W}, {T}, Tell a joke you haven't told this game to someone outside the game: Create a 1/1 white Clown Robot artifact creature token. If that person laughed, the token gains haste until end of turn.
R
W
Legendary Creature - Human Clown Artificer
3.0
1RW
3/2
UNF
2
Pietra, Crafter of Clowns
HasteRobots you control get +1/+1.{R}{W}, {T}, Tell a joke you haven't told this game to someone outside the game: Create a 1/1 white Clown Robot artifact creature token. If that person laughed, the token gains haste until end of turn.
R
W
Legendary Creature - Human Clown Artificer
3.0
1RW
3/2
UNF
2
Pin Collection
When Pin Collection enters the battlefield, you may put an ability sticker with ticket cost X or less on it without paying that sticker's ticket cost.Equipped creature gets +1/+1 and has all abilities of ability stickers on Pin Collection.Equip {2}
W
Artifact - Equipment
1.0
XW
UNF
1
Pin Collection
When Pin Collection enters the battlefield, you may put an ability sticker with ticket cost X or less on it without paying that sticker's ticket cost.Equipped creature gets +1/+1 and has all abilities of ability stickers on Pin Collection.Equip {2}
W
Artifact - Equipment
1.0
XW
UNF
1
Plains
({T}: Add {W}.)
Basic Land - Plains
0.0
UNF
0
Plains
({T}: Add {W}.)
Basic Land - Plains
0.0
UNF
0
Plains
({T}: Add {W}.)
Basic Land - Plains
0.0
UNF
0
Plains
({T}: Add {W}.)
Basic Land - Plains
0.0
UNF
0
Plate Spinning
Whenever you cast a spell, copy it and you may choose new targets for the copy. Then balance a card from outside the game on one of your fingertips. When that card falls or touches another card, sacrifice Plate Spinning.
U
Enchantment
5.0
3UU
UNF
1
Plate Spinning
Whenever you cast a spell, copy it and you may choose new targets for the copy. Then balance a card from outside the game on one of your fingertips. When that card falls or touches another card, sacrifice Plate Spinning.
U
Enchantment
5.0
3UU
UNF
1
Plot Armor
Enchant creatureEnchanted creature gets +2/+2 and can't be blocked except by creatures with flavor text.
G
Enchantment - Aura
3.0
2G
UNF
1
Plot Armor
Enchant creatureEnchanted creature gets +2/+2 and can't be blocked except by creatures with flavor text.
G
Enchantment - Aura
3.0
2G
UNF
1
Priority Boarding
Whenever you roll a die, you may reveal the top card of your library. Do this only once each turn. Whenever you reveal a card with mana value less than the result this way, you may exile it. If you do, you may play it this turn.
R
Enchantment
3.0
2R
UNF
1
Priority Boarding
Whenever you roll a die, you may reveal the top card of your library. Do this only once each turn. Whenever you reveal a card with mana value less than the result this way, you may exile it. If you do, you may play it this turn.
R
Enchantment
3.0
2R
UNF
1
Prize Wall
Defender{U}, {T}: You get {TK}.{4}{U}, {T}: You may put a sticker on a nonland permanent you own. Activate only as a sorcery.
U
Creature - Wall
2.0
1U
0/4
UNF
2
Prize Wall
Defender{U}, {T}: You get {TK}.{4}{U}, {T}: You may put a sticker on a nonland permanent you own. Activate only as a sorcery.
U
Creature - Wall
2.0
1U
0/4
UNF
2
Proficient Pyrodancer
When Proficient Pyrodancer enters the battlefield, you may put an art sticker on a nonland permanent you own.{2}{R}: Another target creature with an art sticker on it gets +2/+0 and gains menace until end of turn.
R
Creature - Human Performer
3.0
2R
2/3
UNF
2
Proficient Pyrodancer
When Proficient Pyrodancer enters the battlefield, you may put an art sticker on a nonland permanent you own.{2}{R}: Another target creature with an art sticker on it gets +2/+0 and gains menace until end of turn.
R
Creature - Human Performer
3.0
2R
2/3
UNF
2
Push Your Luck
Visit — Reveal cards from the top of your library until you decide to stop. If the total mana value of the cards revealed this way is 7 or less, create a 2/2 pink Teddy Bear creature token. If the total is exactly 7, claim the prize! Shuffle the revealed cards into your library.Prize — Put five +1/+1 counters on a Teddy Bear you control. It gains haste. Sacrifice Push Your Luck and open an attraction.
Artifact - Attraction
0.0
UNF
1
Push Your Luck
Visit — Reveal cards from the top of your library until you decide to stop. If the total mana value of the cards revealed this way is 7 or less, create a 2/2 pink Teddy Bear creature token. If the total is exactly 7, claim the prize! Shuffle the revealed cards into your library.Prize — Put five +1/+1 counters on a Teddy Bear you control. It gains haste. Sacrifice Push Your Luck and open an attraction.
Artifact - Attraction
0.0
UNF
1
Questionable Cuisine
Return up to two target creature cards from your graveyard to your hand. Create a Food token for each trash can you can see from your seat. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
B
Sorcery
4.0
3B
UNF
3
Questionable Cuisine
Return up to two target creature cards from your graveyard to your hand. Create a Food token for each trash can you can see from your seat. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
B
Sorcery
4.0
3B
UNF
3
Quick Fixer
MenaceWhenever Quick Fixer deals combat damage to a player, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
B
Creature - Azra Employee
3.0
2B
2/3
UNF
2
Quick Fixer
MenaceWhenever Quick Fixer deals combat damage to a player, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
B
Creature - Azra Employee
3.0
2B
2/3
UNF
2
Rad Rascal
When Rad Rascal enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
R
Creature - Devil Employee
4.0
3R
3/3
UNF
2
Rad Rascal
When Rad Rascal enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
R
Creature - Devil Employee
4.0
3R
3/3
UNF
2
Rat in the Hat
{T}, Sacrifice Rat in the Hat: Until end of turn, you may cast target creature card that has a hat from your graveyard.
B
Creature - Rat Rogue
1.0
B
1/2
UNF
2
Rat in the Hat
{T}, Sacrifice Rat in the Hat: Until end of turn, you may cast target creature card that has a hat from your graveyard.
B
Creature - Rat Rogue
1.0
B
1/2
UNF
2
Resolute Veggiesaur
TrampleWhenever you roll your third die each turn, put a +1/+1 counter on Resolute Veggiesaur.
G
Creature - Dinosaur Employee
3.0
2G
3/3
UNF
2
Resolute Veggiesaur
TrampleWhenever you roll your third die each turn, put a +1/+1 counter on Resolute Veggiesaur.
G
Creature - Dinosaur Employee
3.0
2G
3/3
UNF
2
Ride Guide
When Ride Guide enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
W
Creature - Human Employee
5.0
4W
4/4
UNF
2
Ride Guide
When Ride Guide enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
W
Creature - Human Employee
5.0
4W
4/4
UNF
2
Robo-Piñata
When Robo-Piñata dies, choose one —• You get {TK}{TK}.• You may put a sticker on a nonland permanent you own.
W
Artifact Creature - Clown Robot
3.0
2W
2/1
UNF
2
Robo-Piñata
When Robo-Piñata dies, choose one —• You get {TK}{TK}.• You may put a sticker on a nonland permanent you own.
W
Artifact Creature - Clown Robot
3.0
2W
2/1
UNF
2
Rock Star
ReachWhen Rock Star enters the battlefield, you may discard a card. If you do, reveal the top five cards of your library. Ask a person outside the game to choose which of them is most like a rock band. Put that card into your hand and the rest on the bottom of your library in a random order.
R
Creature - Elemental Performer
5.0
4R
4/5
UNF
2
Rock Star
ReachWhen Rock Star enters the battlefield, you may discard a card. If you do, reveal the top five cards of your library. Ask a person outside the game to choose which of them is most like a rock band. Put that card into your hand and the rest on the bottom of your library in a random order.
R
Creature - Elemental Performer
5.0
4R
4/5
UNF
2
Roller Coaster
Visit — Creatures you control get +2/+0 until end of turn.
Artifact - Attraction
0.0
UNF
1
Roller Coaster
Visit — Creatures you control get +2/+0 until end of turn.
Artifact - Attraction
0.0
UNF
1
Roller Coaster
Visit — Creatures you control get +2/+0 until end of turn.
Artifact - Attraction
0.0
UNF
1
Roller Coaster
Visit — Creatures you control get +2/+0 until end of turn.
Artifact - Attraction
0.0
UNF
1
Roxi, Publicist to the Stars
FlyingRoxi, Publicist to the Stars's power is equal to the number of permanents you control with an art sticker plus the number of cards in your graveyard with an art sticker.When Roxi enters the battlefield, distribute up to two art stickers among one or two nonland permanents you own.
R
U
Legendary Creature - Human Employee
4.0
2UR
*/4
UNF
2
Roxi, Publicist to the Stars
FlyingRoxi, Publicist to the Stars's power is equal to the number of permanents you control with an art sticker plus the number of cards in your graveyard with an art sticker.When Roxi enters the battlefield, distribute up to two art stickers among one or two nonland permanents you own.
R
U
Legendary Creature - Human Employee
4.0
2UR
*/4
UNF
2
Roxi, Publicist to the Stars
FlyingRoxi, Publicist to the Stars's power is equal to the number of permanents you control with an art sticker plus the number of cards in your graveyard with an art sticker.When Roxi enters the battlefield, distribute up to two art stickers among one or two nonland permanents you own.
R
U
Legendary Creature - Human Employee
4.0
2UR
*/4
UNF
2
Roxi, Publicist to the Stars
FlyingRoxi, Publicist to the Stars's power is equal to the number of permanents you control with an art sticker plus the number of cards in your graveyard with an art sticker.When Roxi enters the battlefield, distribute up to two art stickers among one or two nonland permanents you own.
R
U
Legendary Creature - Human Employee
4.0
2UR
*/4
UNF
2
Sacred Foundry
({T}: Add {R} or {W}.)As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Land - Mountain Plains
0.0
UNF
0
Sacred Foundry
({T}: Add {R} or {W}.)As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Land - Mountain Plains
0.0
UNF
0
Sanguine Sipper
Sanguine Sipper has lifelink as long as you control a stickered permanent.
W
Creature - Vampire Guest
2.0
1W
3/1
UNF
2
Sanguine Sipper
Sanguine Sipper has lifelink as long as you control a stickered permanent.
W
Creature - Vampire Guest
2.0
1W
3/1
UNF
2
Saw in Half
Destroy target creature. If that creature dies this way, its controller creates two tokens that are copies of that creature, except their base power is half that creature's power and their base toughness is half that creature's toughness. Round up each time.
B
Instant
3.0
2B
UNF
3
Saw in Half
Destroy target creature. If that creature dies this way, its controller creates two tokens that are copies of that creature, except their base power is half that creature's power and their base toughness is half that creature's toughness. Round up each time.
B
Instant
3.0
2B
UNF
3
Scampire
When Scampire enters the battlefield, you get {TK}, then you may put a sticker on a creature card in your graveyard.{3}{B}: Return target creature card with a sticker on it from your graveyard to the battlefield. That creature gains haste. Exile it at the beginning of the next end step. Activate only as a sorcery.
B
Creature - Vampire Employee
3.0
2B
1/3
UNF
2
Scampire
When Scampire enters the battlefield, you get {TK}, then you may put a sticker on a creature card in your graveyard.{3}{B}: Return target creature card with a sticker on it from your graveyard to the battlefield. That creature gains haste. Exile it at the beginning of the next end step. Activate only as a sorcery.
B
Creature - Vampire Employee
3.0
2B
1/3
UNF
2
Scared Stiff
Scared Stiff has menace as long as you control a stickered permanent.
B
Creature - Zombie Coward Guest
3.0
2B
3/2
UNF
2
Scared Stiff
Scared Stiff has menace as long as you control a stickered permanent.
B
Creature - Zombie Coward Guest
3.0
2B
3/2
UNF
2
Scavenger Hunt
Visit — Choose "a humanoid animal or alien," "food," or "horns and tusks" at random. You have ten seconds to search your library and reveal a card with the chosen item in its art. If you do, claim the prize! Then shuffle.Prize — You get {TK}{TK}, then you may put a sticker on a nonland permanent you own. Sacrifice Scavenger Hunt and open an Attraction.
Artifact - Attraction
0.0
UNF
1
Scavenger Hunt
Visit — Choose "an elf or goblin," "a tail", or "a flying creature or flying vehicle" at random. You have ten seconds to search your library and reveal a card with the chosen item in its art. If you do, claim the prize! Then shuffle.Prize — You get {TK}{TK}, then you may put a sticker on a nonland permanent you own. Sacrifice Scavenger Hunt and open an Attraction.
Artifact - Attraction
0.0
UNF
1
Scavenger Hunt
Visit — Choose "a creature wearing a hat," "a book or scroll", or "teeth" at random. You have ten seconds to search your library and reveal a card with the chosen item in its art. If you do, claim the prize! Then shuffle.Prize — You get {TK}{TK}, then you may put a sticker on a nonland permanent you own. Sacrifice Scavenger Hunt and open an Attraction.
Artifact - Attraction
0.0
UNF
1
Scavenger Hunt
Visit — Choose "a weapon," "five or more creatures", or "words or numbers" at random. You have ten seconds to search your library and reveal a card with the chosen item in its art. If you do, claim the prize! Then shuffle.Prize — You get {TK}{TK}, then you may put a sticker on a nonland permanent you own. Sacrifice Scavenger Hunt and open an Attraction.
Artifact - Attraction
0.0
UNF
1
Scavenger Hunt
Visit — Choose "a vampire or zombie," "fire, lightning, or an explosion", or "a metallic creature" at random. You have ten seconds to search your library and reveal a card with the chosen item in its art. If you do, claim the prize! Then shuffle.Prize — You get {TK}{TK}, then you may put a sticker on a nonland permanent you own. Sacrifice Scavenger Hunt and open an Attraction.
Artifact - Attraction
0.0
UNF
1
Scavenger Hunt
Visit — Choose "a four-legged creature," "a liquid other than water", or "a door" at random. You have ten seconds to search your library and reveal a card with the chosen item in its art. If you do, claim the prize! Then shuffle.Prize — You get {TK}{TK}, then you may put a sticker on a nonland permanent you own. Sacrifice Scavenger Hunt and open an Attraction.
Artifact - Attraction
0.0
UNF
1
Scooch
Add or subtract 1 from target creature's power, target player's life total, or target die roll's result.Draw a card.
B
Instant
2.0
1B
UNF
3
Scooch
Add or subtract 1 from target creature's power, target player's life total, or target die roll's result.Draw a card.
B
Instant
2.0
1B
UNF
3
Seasoned Buttoneer
When Seasoned Buttoneer enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
U
Creature - Vedalken Employee
3.0
2U
2/2
UNF
2
Seasoned Buttoneer
When Seasoned Buttoneer enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
U
Creature - Vedalken Employee
3.0
2U
2/2
UNF
2
Six-Sided Die
Choose target creature. Roll a six-sided die.1 — It has base toughness 1 until end of turn.2 — Put two -1/-1 counters on it.3 — Six-Sided Die deals 3 damage to it and you gain 3 life.4 — It gets -4/-4 until end of turn.5 — Destroy it.6 — Exile it.
B
Instant
3.0
2B
UNF
3
Six-Sided Die
Choose target creature. Roll a six-sided die.1 — It has base toughness 1 until end of turn.2 — Put two -1/-1 counters on it.3 — Six-Sided Die deals 3 damage to it and you gain 3 life.4 — It gets -4/-4 until end of turn.5 — Destroy it.6 — Exile it.
B
Instant
3.0
2B
UNF
3
Slight Malfunction
Choose one —• Destroy target artifact.• Roll a six-sided die. When you do, Slight Malfunction deals 1 damage to each of up to X target creatures, where X is the result.
R
Sorcery
2.0
1R
UNF
3
Slight Malfunction
Choose one —• Destroy target artifact.• Roll a six-sided die. When you do, Slight Malfunction deals 1 damage to each of up to X target creatures, where X is the result.
R
Sorcery
2.0
1R
UNF
3
Solaflora, Intergalactic Icon
Auras and Equipment you control attached to Solaflora, Intergalactic Icon affect other creatures you control as though those Auras and Equipment were attached to them.Counters and stickers on Solaflora affect other creatures you control as though those counters and stickers were on them.
W
Legendary Creature - Human Guest
5.0
3WW
3/3
UNF
2
Solaflora, Intergalactic Icon
Auras and Equipment you control attached to Solaflora, Intergalactic Icon affect other creatures you control as though those Auras and Equipment were attached to them.Counters and stickers on Solaflora affect other creatures you control as though those counters and stickers were on them.
W
Legendary Creature - Human Guest
5.0
3WW
3/3
UNF
2
Solaflora, Intergalactic Icon
Auras and Equipment you control attached to Solaflora, Intergalactic Icon affect other creatures you control as though those Auras and Equipment were attached to them.Counters and stickers on Solaflora affect other creatures you control as though those counters and stickers were on them.
W
Legendary Creature - Human Guest
5.0
3WW
3/3
UNF
2
Solaflora, Intergalactic Icon
Auras and Equipment you control attached to Solaflora, Intergalactic Icon affect other creatures you control as though those Auras and Equipment were attached to them.Counters and stickers on Solaflora affect other creatures you control as though those counters and stickers were on them.
W
Legendary Creature - Human Guest
5.0
3WW
3/3
UNF
2
Sole Performer
{T}: Add {T}{T}. Activate only once each turn. (While activating an ability, use {T} rather than tapping the permanent to pay for {T}.)
G
Creature - Elf Performer
4.0
2GG
2/2
UNF
2
Sole Performer
{T}: Add {T}{T}. Activate only once each turn. (While activating an ability, use {T} rather than tapping the permanent to pay for {T}.)
G
Creature - Elf Performer
4.0
2GG
2/2
UNF
2
Soul Swindler
As long as you've visited an attraction this turn, Soul Swindler has indestructible. (Damage and effects that say "destroy" don't destroy it.)When Soul Swindler enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
B
Creature - Demon Employee
5.0
4B
5/3
UNF
2
Soul Swindler
As long as you've visited an attraction this turn, Soul Swindler has indestructible. (Damage and effects that say "destroy" don't destroy it.)When Soul Swindler enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
B
Creature - Demon Employee
5.0
4B
5/3
UNF
2
Souvenir T-Shirt
Gear Up, sponsored by Wizards of the Coast — As Souvenir T-Shirt enters the battlefield, roll two six-sided dice. For each Magic-branded item you're wearing, roll an additional six-sided die. Choose two of those results.Equipped creature gets +X/+Y, where X is the first chosen result and Y is the second.Equip {4}
Artifact - Equipment
3.0
3
UNF
1
Souvenir T-Shirt
Gear Up, sponsored by Wizards of the Coast — As Souvenir T-Shirt enters the battlefield, roll two six-sided dice. For each Magic-branded item you're wearing, roll an additional six-sided die. Choose two of those results.Equipped creature gets +X/+Y, where X is the first chosen result and Y is the second.Equip {4}
Artifact - Equipment
3.0
3
UNF
1
Space Beleren
Space sculptor (Space Beleren divides the battlefield into alpha, beta, and gamma sectors. If a creature isn't assigned to a sector, its controller assigns it to one. Opponents assign first.)+1: Creatures in each sector can be blocked this turn only by creatures in the same sector.−1: Put a +1/+1 counter on each creature in the sector of your choice.−5: Destroy all creatures in the sector of your choice.
U
W
Legendary Planeswalker - Jace
4.0
2WU
3
UNF
1
Space Beleren
Space sculptor (Space Beleren divides the battlefield into alpha, beta, and gamma sectors. If a creature isn't assigned to a sector, its controller assigns it to one. Opponents assign first.)+1: Creatures in each sector can be blocked this turn only by creatures in the same sector.−1: Put a +1/+1 counter on each creature in the sector of your choice.−5: Destroy all creatures in the sector of your choice.
U
W
Legendary Planeswalker - Jace
4.0
2WU
3
UNF
1
Space Beleren
Space sculptor (Space Beleren divides the battlefield into alpha, beta, and gamma sectors. If a creature isn't assigned to a sector, its controller assigns it to one. Opponents assign first.)+1: Creatures in each sector can be blocked this turn only by creatures in the same sector.−1: Put a +1/+1 counter on each creature in the sector of your choice.−5: Destroy all creatures in the sector of your choice.
U
W
Legendary Planeswalker - Jace
4.0
2WU
3
UNF
1
Space Beleren
Space sculptor (Space Beleren divides the battlefield into alpha, beta, and gamma sectors. If a creature isn't assigned to a sector, its controller assigns it to one. Opponents assign first.)+1: Creatures in each sector can be blocked this turn only by creatures in the same sector.−1: Put a +1/+1 counter on each creature in the sector of your choice.−5: Destroy all creatures in the sector of your choice.
U
W
Legendary Planeswalker - Jace
4.0
2WU
3
UNF
1
Spelling Bee
Flying, deathtouchWhenever Spelling Bee deals combat damage to a player, that player looks at the top card of your library and chooses a word on that card. You spell that word. If you spell it correctly, draw a card. Otherwise, scry 1.
G
Creature - Alien Insect
3.0
2G
1/1
UNF
2
Spelling Bee
Flying, deathtouchWhenever Spelling Bee deals combat damage to a player, that player looks at the top card of your library and chooses a word on that card. You spell that word. If you spell it correctly, draw a card. Otherwise, scry 1.
G
Creature - Alien Insect
3.0
2G
1/1
UNF
2
Spinnerette, Arachnobat
ReachWhen Spinnerette, Arachnobat enters the battlefield, open an Attraction.As long as you control three or more Attractions, Spinnerette gets +2/+0 and has menace.
B
G
Legendary Creature - Spider Performer
5.0
3BG
2/4
UNF
2
Spinnerette, Arachnobat
ReachWhen Spinnerette, Arachnobat enters the battlefield, open an Attraction.As long as you control three or more Attractions, Spinnerette gets +2/+0 and has menace.
B
G
Legendary Creature - Spider Performer
5.0
3BG
2/4
UNF
2
Spinnerette, Arachnobat
ReachWhen Spinnerette, Arachnobat enters the battlefield, open an Attraction.As long as you control three or more Attractions, Spinnerette gets +2/+0 and has menace.
B
G
Legendary Creature - Spider Performer
5.0
3BG
2/4
UNF
2
Spinnerette, Arachnobat
ReachWhen Spinnerette, Arachnobat enters the battlefield, open an Attraction.As long as you control three or more Attractions, Spinnerette gets +2/+0 and has menace.
B
G
Legendary Creature - Spider Performer
5.0
3BG
2/4
UNF
2
Spinny Ride
Visit — Tap target creature an opponent controls.
Artifact - Attraction
0.0
UNF
1
Spinny Ride
Visit — Tap target creature an opponent controls.
Artifact - Attraction
0.0
UNF
1
Spinny Ride
Visit — Tap target creature an opponent controls.
Artifact - Attraction
0.0
UNF
1
Spinny Ride
Visit — Tap target creature an opponent controls.
Artifact - Attraction
0.0
UNF
1
Spinny Ride
Visit — Tap target creature an opponent controls.
Artifact - Attraction
0.0
UNF
1
Spinny Ride
Visit — Tap target creature an opponent controls.
Artifact - Attraction
0.0
UNF
1
Squirrel Squatters
When Squirrel Squatters enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)Whenever Squirrel Squatters attacks, create a 1/1 green Squirrel creature token that's tapped and attacking for each Attraction you've visited this turn.
G
Creature - Squirrel
5.0
3GG
4/4
UNF
2
Squirrel Squatters
When Squirrel Squatters enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)Whenever Squirrel Squatters attacks, create a 1/1 green Squirrel creature token that's tapped and attacking for each Attraction you've visited this turn.
G
Creature - Squirrel
5.0
3GG
4/4
UNF
2
Squirrel Stack
Visit — You have five seconds to stack dice on top of one another. If you stack at least five dice, claim the prize!Prize — Create a 1/1 green Squirrel creature token for each die you stack above the fourth, then sacrifice Squirrel Stack and open an Attraction.
Artifact - Attraction
0.0
UNF
1
Squirrel Stack
Visit — You have five seconds to stack dice on top of one another. If you stack at least five dice, claim the prize!Prize — Create a 1/1 green Squirrel creature token for each die you stack above the fourth, then sacrifice Squirrel Stack and open an Attraction.
Artifact - Attraction
0.0
UNF
1
Squirrel Stack
Visit — You have five seconds to stack dice on top of one another. If you stack at least five dice, claim the prize!Prize — Create a 1/1 green Squirrel creature token for each die you stack above the fourth, then sacrifice Squirrel Stack and open an Attraction.
Artifact - Attraction
0.0
UNF
1
Squirrel Stack
Visit — You have five seconds to stack dice on top of one another. If you stack at least five dice, claim the prize!Prize — Create a 1/1 green Squirrel creature token for each die you stack above the fourth, then sacrifice Squirrel Stack and open an Attraction.
Artifact - Attraction
0.0
UNF
1
Squirrel Stack
Visit — You have five seconds to stack dice on top of one another. If you stack at least five dice, claim the prize!Prize — Create a 1/1 green Squirrel creature token for each die you stack above the fourth, then sacrifice Squirrel Stack and open an Attraction.
Artifact - Attraction
0.0
UNF
1
Squirrel Stack
Visit — You have five seconds to stack dice on top of one another. If you stack at least five dice, claim the prize!Prize — Create a 1/1 green Squirrel creature token for each die you stack above the fourth, then sacrifice Squirrel Stack and open an Attraction.
Artifact - Attraction
0.0
UNF
1
Standard Procedure
{1}, Reveal Standard Procedure from your hand: Choose an instant or sorcery card with mana value 3 or less currently legal in the Standard format. Standard Procedure becomes that card until end of turn.
Instant
0.0
UNF
3
Standard Procedure
{1}, Reveal Standard Procedure from your hand: Choose an instant or sorcery card with mana value 3 or less currently legal in the Standard format. Standard Procedure becomes that card until end of turn.
Instant
0.0
UNF
3
Starlight Spectacular
Parade! — At the beginning of combat on your turn, choose creatures you control one at a time until each creature you control has been chosen. Each of those creatures gets +1/+1 until end of turn for each creature chosen before it. (Places everyone! The first creature in line gets +0/+0.)
W
Enchantment
4.0
2WW
UNF
1
Starlight Spectacular
Parade! — At the beginning of combat on your turn, choose creatures you control one at a time until each creature you control has been chosen. Each of those creatures gets +1/+1 until end of turn for each creature chosen before it. (Places everyone! The first creature in line gets +0/+0.)
W
Enchantment
4.0
2WW
UNF
1
Steam Vents
({T}: Add {U} or {R}.)As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Land - Island Mountain
0.0
UNF
0
Steam Vents
({T}: Add {U} or {R}.)As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Land - Island Mountain
0.0
UNF
0
Step Right Up
Open two Attractions. (Put the top two cards of your Attraction deck onto the battlefield.)
B
Sorcery
4.0
3B
UNF
3
Step Right Up
Open two Attractions. (Put the top two cards of your Attraction deck onto the battlefield.)
B
Sorcery
4.0
3B
UNF
3
Stiltstrider
ReachWhen Stiltstrider enters the battlefield, you get {TK}{TK}, then you may put a sticker on a nonland permanent you own.
G
Creature - Rhino Performer
5.0
3GG
5/4
UNF
2
Stiltstrider
ReachWhen Stiltstrider enters the battlefield, you get {TK}{TK}, then you may put a sticker on a nonland permanent you own.
G
Creature - Rhino Performer
5.0
3GG
5/4
UNF
2
Stomping Ground
({T}: Add {R} or {G}.)As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Land - Mountain Forest
0.0
UNF
0
Stomping Ground
({T}: Add {R} or {G}.)As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Land - Mountain Forest
0.0
UNF
0
Storybook Ride
Visit — Exile the top X cards of your library, where X is the number of Attractions you've visited this turn (including this one). You may play those cards this turn. At the beginning of the next end step, if any of those cards remain exiled, put them on the bottom of your library in any order.
Artifact - Attraction
0.0
UNF
1
Storybook Ride
Visit — Exile the top X cards of your library, where X is the number of Attractions you've visited this turn (including this one). You may play those cards this turn. At the beginning of the next end step, if any of those cards remain exiled, put them on the bottom of your library in any order.
Artifact - Attraction
0.0
UNF
1
Strength-Testing Hammer
Whenever equipped creature attacks, roll a six-sided die. That creature gets +X/+0 until end of turn, where X is the result. Then if it has the greatest power or is tied for greatest power among creatures on the battlefield, draw a card.Equip {3}
Artifact - Equipment
1.0
1
UNF
1
Strength-Testing Hammer
Whenever equipped creature attacks, roll a six-sided die. That creature gets +X/+0 until end of turn, where X is the result. Then if it has the greatest power or is tied for greatest power among creatures on the battlefield, draw a card.Equip {3}
Artifact - Equipment
1.0
1
UNF
1
Super-Duper Lost
Put target creature into its owner's library just beneath the top X cards of that library, where X is the number of doors you can see from your seat.
U
Instant
5.0
4U
UNF
3
Super-Duper Lost
Put target creature into its owner's library just beneath the top X cards of that library, where X is the number of doors you can see from your seat.
U
Instant
5.0
4U
UNF
3
Surprise Party
When Surprise Party enters the battlefield, yell "Surprise!" and put onto the battlefield any number of printed Clown Robot tokens that aren't touching each other, that you hid on the battlefield before you cast Surprise Party, and that weren't spotted by an opponent before you cast Surprise Party.Robots you control get +1/+0 and have vigilance.
W
Enchantment
3.0
2W
UNF
1
Surprise Party
When Surprise Party enters the battlefield, yell "Surprise!" and put onto the battlefield any number of printed Clown Robot tokens that aren't touching each other, that you hid on the battlefield before you cast Surprise Party, and that weren't spotted by an opponent before you cast Surprise Party.Robots you control get +1/+0 and have vigilance.
W
Enchantment
3.0
2W
UNF
1
Swamp
({T}: Add {B}.)
Basic Land - Swamp
0.0
UNF
0
Swamp
({T}: Add {B}.)
Basic Land - Swamp
0.0
UNF
0
Swamp
({T}: Add {B}.)
Basic Land - Swamp
0.0
UNF
0
Swamp
({T}: Add {B}.)
Basic Land - Swamp
0.0
UNF
0
Swinging Ship
Visit — After the first combat phase this turn, there's an additional combat phase. At the beginning of that combat, untap all creatures that attacked this turn.
Artifact - Attraction
0.0
UNF
1
Swinging Ship
Visit — After the first combat phase this turn, there's an additional combat phase. At the beginning of that combat, untap all creatures that attacked this turn.
Artifact - Attraction
0.0
UNF
1
Sword-Swallowing Seraph
Flying, vigilanceWhen Sword-Swallowing Seraph enters the battlefield, you may put a name sticker on a nonland permanent you own.{1}{W}, {T}: Put a +1/+1 counter on another target creature with a name sticker on it. Activate only as a sorcery.
W
Creature - Angel Performer
6.0
4WW
4/4
UNF
2
Sword-Swallowing Seraph
Flying, vigilanceWhen Sword-Swallowing Seraph enters the battlefield, you may put a name sticker on a nonland permanent you own.{1}{W}, {T}: Put a +1/+1 counter on another target creature with a name sticker on it. Activate only as a sorcery.
W
Creature - Angel Performer
6.0
4WW
4/4
UNF
2
T.A.P.P.E.R.
{T}, Tap an untapped creature you control that has a hat: Tap target creature.
W
Artifact Creature - Clown Robot
1.0
W
1/2
UNF
2
T.A.P.P.E.R.
{T}, Tap an untapped creature you control that has a hat: Tap target creature.
W
Artifact Creature - Clown Robot
1.0
W
1/2
UNF
2
Tchotchke Elemental
Whenever you create a token or put a counter or a sticker on another permanent, put a knickknack counter on Tchotchke Elemental. Use a unique item that completely fits on Tchotchke Elemental for each knickknack counter.Tchotchke Elemental gets +1/+1 for each knickknack counter on it.
G
Creature - Elemental
1.0
G
1/1
UNF
2
Tchotchke Elemental
Whenever you create a token or put a counter or a sticker on another permanent, put a knickknack counter on Tchotchke Elemental. Use a unique item that completely fits on Tchotchke Elemental for each knickknack counter.Tchotchke Elemental gets +1/+1 for each knickknack counter on it.
G
Creature - Elemental
1.0
G
1/1
UNF
2
Temple Garden
({T}: Add {G} or {W}.)As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Land - Forest Plains
0.0
UNF
0
Temple Garden
({T}: Add {G} or {W}.)As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Land - Forest Plains
0.0
UNF
0
The Big Top
{T}: Add one mana of any color that appears on your top. (A top is an outerwear garment worn on the upper body.)
Land
0.0
UNF
0
The Big Top
{T}: Add one mana of any color that appears on your top. (A top is an outerwear garment worn on the upper body.)
Land
0.0
UNF
0
The Most Dangerous Gamer
DeathtouchWhenever The Most Dangerous Gamer enters the battlefield or attacks, open an Attraction.Whenever you open an Attraction, put a +1/+1 counter on The Most Dangerous Gamer.Whenever you claim the prize of an Attraction, destroy target permanent.
B
G
Legendary Creature - Human Gamer Guest
4.0
2BG
2/2
UNF
2
The Most Dangerous Gamer
DeathtouchWhenever The Most Dangerous Gamer enters the battlefield or attacks, open an Attraction.Whenever you open an Attraction, put a +1/+1 counter on The Most Dangerous Gamer.Whenever you claim the prize of an Attraction, destroy target permanent.
B
G
Legendary Creature - Human Gamer Guest
4.0
2BG
2/2
UNF
2
The Most Dangerous Gamer
DeathtouchWhenever The Most Dangerous Gamer enters the battlefield or attacks, open an Attraction.Whenever you open an Attraction, put a +1/+1 counter on The Most Dangerous Gamer.Whenever you claim the prize of an Attraction, destroy target permanent.
B
G
Legendary Creature - Human Gamer Guest
4.0
2BG
2/2
UNF
2
The Most Dangerous Gamer
DeathtouchWhenever The Most Dangerous Gamer enters the battlefield or attacks, open an Attraction.Whenever you open an Attraction, put a +1/+1 counter on The Most Dangerous Gamer.Whenever you claim the prize of an Attraction, destroy target permanent.
B
G
Legendary Creature - Human Gamer Guest
4.0
2BG
2/2
UNF
2
The Space Family Goblinson
The Space Family Goblinson has trample as long as you've rolled three or more dice this turn.Whenever you roll a die, put a +1/+1 counter on The Space Family Goblinson.
G
R
Legendary Creature - Goblin Guest
4.0
2RG
1/1
UNF
2
The Space Family Goblinson
The Space Family Goblinson has trample as long as you've rolled three or more dice this turn.Whenever you roll a die, put a +1/+1 counter on The Space Family Goblinson.
G
R
Legendary Creature - Goblin Guest
4.0
2RG
1/1
UNF
2
The Space Family Goblinson
The Space Family Goblinson has trample as long as you've rolled three or more dice this turn.Whenever you roll a die, put a +1/+1 counter on The Space Family Goblinson.
G
R
Legendary Creature - Goblin Guest
4.0
2RG
1/1
UNF
2
The Space Family Goblinson
The Space Family Goblinson has trample as long as you've rolled three or more dice this turn.Whenever you roll a die, put a +1/+1 counter on The Space Family Goblinson.
G
R
Legendary Creature - Goblin Guest
4.0
2RG
1/1
UNF
2
The Superlatorium
Visit — An opponent chooses "the fastest," "the scariest," or "the weakest." You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, claim the prize!Prize — Create two 1/1 red Balloon creature tokens with flying, then sacrifice The Superlatorium and open an Attraction.
Artifact - Attraction
0.0
UNF
1
The Superlatorium
Visit — An opponent chooses "the cutest," "the loudest," or "the strongest." You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, claim the prize!Prize — Create two 1/1 red Balloon creature tokens with flying, then sacrifice The Superlatorium and open an Attraction.
Artifact - Attraction
0.0
UNF
1
The Superlatorium
Visit — An opponent chooses "the quietest," "the slowest," or "the ugliest." You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, claim the prize!Prize — Create two 1/1 red Balloon creature tokens with flying, then sacrifice The Superlatorium and open an Attraction.
Artifact - Attraction
0.0
UNF
1
The Superlatorium
Visit — An opponent chooses "the cleanest," "the hungriest," or "the strangest." You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, claim the prize!Prize — Create two 1/1 red Balloon creature tokens with flying, then sacrifice The Superlatorium and open an Attraction.
Artifact - Attraction
0.0
UNF
1
The Superlatorium
Visit — An opponent chooses "the friendliest," "the smartest," or "the wildest." You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, claim the prize!Prize — Create two 1/1 red Balloon creature tokens with flying, then sacrifice The Superlatorium and open an Attraction.
Artifact - Attraction
0.0
UNF
1
The Superlatorium
Visit — An opponent chooses "the funniest," "the smelliest," or "the sturdiest." You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, claim the prize!Prize — Create two 1/1 red Balloon creature tokens with flying, then sacrifice The Superlatorium and open an Attraction.
Artifact - Attraction
0.0
UNF
1
Ticket Turbotubes
{T}: Add one mana of any color.{3}, {T}: You get {TK} (a ticket counter).
Artifact
3.0
3
UNF
1
Ticket Turbotubes
{T}: Add one mana of any color.{3}, {T}: You get {TK} (a ticket counter).
Artifact
3.0
3
UNF
1
Ticketomaton
When Ticketomaton enters the battlefield, you get {TK}, then you may put a sticker on a nonland permanent you own.
Artifact Creature - Robot
3.0
3
2/2
UNF
2
Ticketomaton
When Ticketomaton enters the battlefield, you get {TK}, then you may put a sticker on a nonland permanent you own.
Artifact Creature - Robot
3.0
3
2/2
UNF
2
Ticking Mime Bomb
When Ticking Mime Bomb enters the battlefield, without speaking or indicating any specific creature, pantomime to a person outside the game, then they choose a creature you don't control. Ticking Mime Bomb deals damage equal to twice the number of Robots you control to the chosen creature.
R
Artifact Creature - Clown Robot Mime
4.0
3R
2/2
UNF
2
Ticking Mime Bomb
When Ticking Mime Bomb enters the battlefield, without speaking or indicating any specific creature, pantomime to a person outside the game, then they choose a creature you don't control. Ticking Mime Bomb deals damage equal to twice the number of Robots you control to the chosen creature.
R
Artifact Creature - Clown Robot Mime
4.0
3R
2/2
UNF
2
Trapeze Artist
FlyingTrapeze Artist enters the battlefield by being flipped from a height of at least one foot (about 0.3 meters). If it lands face down or didn't turn over completely at least once during the flip, return it to its owner's hand.
W
Creature - Human Performer
1.0
W
2/1
UNF
2
Trapeze Artist
FlyingTrapeze Artist enters the battlefield by being flipped from a height of at least one foot (about 0.3 meters). If it lands face down or didn't turn over completely at least once during the flip, return it to its owner's hand.
W
Creature - Human Performer
1.0
W
2/1
UNF
2
Trash Bin
Visit — Mill two cards, then return a card at random from your graveyard to your hand. (To mill a card, a player puts the top card of their library into their graveyard.)
Artifact - Attraction
0.0
UNF
1
Trash Bin
Visit — Mill two cards, then return a card at random from your graveyard to your hand. (To mill a card, a player puts the top card of their library into their graveyard.)
Artifact - Attraction
0.0
UNF
1
Trash Bin
Visit — Mill two cards, then return a card at random from your graveyard to your hand. (To mill a card, a player puts the top card of their library into their graveyard.)
Artifact - Attraction
0.0
UNF
1
Trash Bin
Visit — Mill two cards, then return a card at random from your graveyard to your hand. (To mill a card, a player puts the top card of their library into their graveyard.)
Artifact - Attraction
0.0
UNF
1
Treacherous Trapezist
FlyingWhenever you cast an alliterative spell, scry 2. (Anything with two or more capitalized words in its name that begin with the same letter is alliterative.)Other alliterative creatures you control have flying.
U
Creature - Porcupine Performer
3.0
1UU
2/3
UNF
2
Treacherous Trapezist
FlyingWhenever you cast an alliterative spell, scry 2. (Anything with two or more capitalized words in its name that begin with the same letter is alliterative.)Other alliterative creatures you control have flying.
U
Creature - Porcupine Performer
3.0
1UU
2/3
UNF
2
Trigger Happy
Choose a triggered ability of target permanent. It triggers. You control that ability.
R
Instant
2.0
1R
UNF
3
Trigger Happy
Choose a triggered ability of target permanent. It triggers. You control that ability.
R
Instant
2.0
1R
UNF
3
Trivia Contest
Visit — An opponent chooses white card, land card, or planeswalker card, then mills a card. You have ten seconds to name something from the chosen category that starts with the same letter as the milled card. If you do, claim the prize!Prize — You get {TK}{TK}{TK}, then you may put a sticker on a nonland permanent you own. Sacrifice Trivia Contest and open an Attraction.
Artifact - Attraction
0.0
UNF
1
Trivia Contest
Visit — An opponent chooses blue card, enchantment card, or creature type, then mills a card. You have ten seconds to name something from the chosen category that starts with the same letter as the milled card. If you do, claim the prize!Prize — You get {TK}{TK}{TK}, then you may put a sticker on a nonland permanent you own. Sacrifice Trivia Contest and open an Attraction.
Artifact - Attraction
0.0
UNF
1
Trivia Contest
Visit — An opponent chooses black card, artifact card, or expansion, then mills a card. You have ten seconds to name something from the chosen category that starts with the same letter as the milled card. If you do, claim the prize!Prize — You get {TK}{TK}{TK}, then you may put a sticker on a nonland permanent you own. Sacrifice Trivia Contest and open an Attraction.
Artifact - Attraction
0.0
UNF
1
Trivia Contest
Visit — An opponent choses red card, sorcery card, or legendary card, then mills a card. You have ten seconds to name something from the chosen category that starts with the same letter as the milled card. If you do, claim the prize!Prize — You get {TK}{TK}{TK}, then you may put a sticker on a nonland permanent you own. Sacrifice Trivia Contest and open an Attraction.
Artifact - Attraction
0.0
UNF
1
Trivia Contest
Visit — An opponent choses green card, instant card, or named mechanic, then mills a card. You have ten seconds to name something from the chosen category that starts with the same letter as the milled card. If you do, claim the prize!Prize — You get {TK}{TK}{TK}, then you may put a sticker on a nonland permanent you own. Sacrifice Trivia Contest and open an Attraction.
Artifact - Attraction
0.0
UNF
1
Trivia Contest
Visit — An opponent choses colorless card, creature card, or plane, then mills a card. You have ten seconds to name something from the chosen category that starts with the same letter as the milled card. If you do, claim the prize!Prize — You get {TK}{TK}{TK}, then you may put a sticker on a nonland permanent you own. Sacrifice Trivia Contest and open an Attraction.
Artifact - Attraction
0.0
UNF
1
Truss, Chief Engineer
Whenever Truss, Chief Engineer enters the battlefield or another creature dies, put a hack counter on Truss.{2}, {T}, Remove X hack counters from Truss: Add or subtract X from a number or number word on target spell or permanent until end of turn. This effect can't reduce a number below 1 or a number word below one.
B
U
Legendary Creature - Vedalken Rogue Employee
2.0
UB
1/3
UNF
2
Truss, Chief Engineer
Whenever Truss, Chief Engineer enters the battlefield or another creature dies, put a hack counter on Truss.{2}, {T}, Remove X hack counters from Truss: Add or subtract X from a number or number word on target spell or permanent until end of turn. This effect can't reduce a number below 1 or a number word below one.
B
U
Legendary Creature - Vedalken Rogue Employee
2.0
UB
1/3
UNF
2
Truss, Chief Engineer
Whenever Truss, Chief Engineer enters the battlefield or another creature dies, put a hack counter on Truss.{2}, {T}, Remove X hack counters from Truss: Add or subtract X from a number or number word on target spell or permanent until end of turn. This effect can't reduce a number below 1 or a number word below one.
B
U
Legendary Creature - Vedalken Rogue Employee
2.0
UB
1/3
UNF
2
Truss, Chief Engineer
Whenever Truss, Chief Engineer enters the battlefield or another creature dies, put a hack counter on Truss.{2}, {T}, Remove X hack counters from Truss: Add or subtract X from a number or number word on target spell or permanent until end of turn. This effect can't reduce a number below 1 or a number word below one.
B
U
Legendary Creature - Vedalken Rogue Employee
2.0
UB
1/3
UNF
2
Tug of War
Players play a subgame starting at 5 life and with up to three permanent cards with different names from their main-game library on the battlefield. As the subgame ends, the winner chooses one of the cards they put onto the battlefield as the subgame began and puts it onto the battlefield rather than shuffling it into their library.
G
Sorcery
5.0
4G
UNF
3
Tug of War
Players play a subgame starting at 5 life and with up to three permanent cards with different names from their main-game library on the battlefield. As the subgame ends, the winner chooses one of the cards they put onto the battlefield as the subgame began and puts it onto the battlefield rather than shuffling it into their library.
G
Sorcery
5.0
4G
UNF
3
Tunnel of Love
Visit — Choose an opponent. They choose a creature you control, then you choose a creature they control. You may exile the chosen creatures. If you do, return them to the battlefield under their owners' control at the beginning of the next end step. Otherwise, the chosen creatures fight each other.
Artifact - Attraction
0.0
UNF
1
Tunnel of Love
Visit — Choose an opponent. They choose a creature you control, then you choose a creature they control. You may exile the chosen creatures. If you do, return them to the battlefield under their owners' control at the beginning of the next end step. Otherwise, the chosen creatures fight each other.
Artifact - Attraction
0.0
UNF
1
Tusk and Whiskers
Whenever you put an ability sticker on a creature, put a +1/+1 counter on that creature.{2}{G}{W}, {T}: You get {TK}. You may put a sticker on a nonland permanent you own.
G
W
Legendary Creature - Elephant Mouse Performer
5.0
3GW
4/4
UNF
2
Tusk and Whiskers
Whenever you put an ability sticker on a creature, put a +1/+1 counter on that creature.{2}{G}{W}, {T}: You get {TK}. You may put a sticker on a nonland permanent you own.
G
W
Legendary Creature - Elephant Mouse Performer
5.0
3GW
4/4
UNF
2
Tusk and Whiskers
Whenever you put an ability sticker on a creature, put a +1/+1 counter on that creature.{2}{G}{W}, {T}: You get {TK}. You may put a sticker on a nonland permanent you own.
G
W
Legendary Creature - Elephant Mouse Performer
5.0
3GW
4/4
UNF
2
Tusk and Whiskers
Whenever you put an ability sticker on a creature, put a +1/+1 counter on that creature.{2}{G}{W}, {T}: You get {TK}. You may put a sticker on a nonland permanent you own.
G
W
Legendary Creature - Elephant Mouse Performer
5.0
3GW
4/4
UNF
2
Unlawful Entry
Target creature gets +1/+0 and gains flying until end of turn.Whenever you put an art sticker on a creature, you may return Unlawful Entry from your graveyard to your hand.
U
Instant
2.0
1U
UNF
3
Unlawful Entry
Target creature gets +1/+0 and gains flying until end of turn.Whenever you put an art sticker on a creature, you may return Unlawful Entry from your graveyard to your hand.
U
Instant
2.0
1U
UNF
3
Urza's Fun House
{T}: Add {C}.{T}: Add {∞}. Activate only once and only if you control an Urza's Mine, an Urza's Power-Plant, and an Urza's Tower.{7}, {T}: Head to AskUrza.com and click Urza's Fun House.
Land - Urza’s
0.0
UNF
0
Urza's Fun House
{T}: Add {C}.{T}: Add {∞}. Activate only once and only if you control an Urza's Mine, an Urza's Power-Plant, and an Urza's Tower.{7}, {T}: Head to AskUrza.com and click Urza's Fun House.
Land - Urza’s
0.0
UNF
0
Vedalken Squirrel-Whacker
As Vedalken Squirrel-Whacker enters the battlefield, roll a six-sided die twice. Its base power becomes the first result and its base toughness becomes the second result.If you would roll one or more six-sided dice, instead roll them and you may exchange one result with Vedalken Squirrel-Whacker's base power or base toughness.
U
Creature - Vedalken Guest
4.0
3U
*/*
UNF
2
Vedalken Squirrel-Whacker
As Vedalken Squirrel-Whacker enters the battlefield, roll a six-sided die twice. Its base power becomes the first result and its base toughness becomes the second result.If you would roll one or more six-sided dice, instead roll them and you may exchange one result with Vedalken Squirrel-Whacker's base power or base toughness.
U
Creature - Vedalken Guest
4.0
3U
*/*
UNF
2
Vegetation Abomination
Deathtouch{T}, Sacrifice Vegetation Abomination: Roll a six-sided die. You gain life equal to the result.
G
Artifact Creature - Plant Mutant Food
3.0
2G
2/2
UNF
2
Vegetation Abomination
Deathtouch{T}, Sacrifice Vegetation Abomination: Roll a six-sided die. You gain life equal to the result.
G
Artifact Creature - Plant Mutant Food
3.0
2G
2/2
UNF
2
Vorthos, Steward of Myth
As Vorthos, Steward of Myth enters the battlefield, choose a named Magic character.Each spell you cast with the chosen character in its name, flavor text, or art costs {W}{U}{B}{R}{G} less to cast. This effect reduces only the amount of colored mana you pay.
R
Legendary Creature - Human Gamer
2.0
1R
1/3
UNF
2
Vorthos, Steward of Myth
As Vorthos, Steward of Myth enters the battlefield, choose a named Magic character.Each spell you cast with the chosen character in its name, flavor text, or art costs {W}{U}{B}{R}{G} less to cast. This effect reduces only the amount of colored mana you pay.
R
Legendary Creature - Human Gamer
2.0
1R
1/3
UNF
2
Vorthos, Steward of Myth
As Vorthos, Steward of Myth enters the battlefield, choose a named Magic character.Each spell you cast with the chosen character in its name, flavor text, or art costs {W}{U}{B}{R}{G} less to cast. This effect reduces only the amount of colored mana you pay.
R
Legendary Creature - Human Gamer
2.0
1R
1/3
UNF
2
Vorthos, Steward of Myth
As Vorthos, Steward of Myth enters the battlefield, choose a named Magic character.Each spell you cast with the chosen character in its name, flavor text, or art costs {W}{U}{B}{R}{G} less to cast. This effect reduces only the amount of colored mana you pay.
R
Legendary Creature - Human Gamer
2.0
1R
1/3
UNF
2
Water Gun Balloon Game
As Water Gun Balloon Game enters the battlefield, each player puts a pop! counter on "0."Whenever a player casts a spell, move that player's pop! counter up one.Whenever a player's pop! counter hits "5," that player creates a 5/5 pink Giant Teddy Bear creature token and resets all pop! counters to "0."
Artifact
2.0
2
UNF
1
Watery Grave
({T}: Add {U} or {B}.)As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Land - Island Swamp
0.0
UNF
0
Watery Grave
({T}: Add {U} or {B}.)As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Land - Island Swamp
0.0
UNF
0
Wee Champion
Whenever you place a sticker, Wee Champion gets +1/+1 until end of turn. If it's an art sticker, instead put a +1/+1 counter on Wee Champion.
R
Creature - Minotaur Child Guest
1.0
R
0/1
UNF
2
Wee Champion
Whenever you place a sticker, Wee Champion gets +1/+1 until end of turn. If it's an art sticker, instead put a +1/+1 counter on Wee Champion.
R
Creature - Minotaur Child Guest
1.0
R
0/1
UNF
2
Well Done
Well Done deals 5 damage to target creature. If that creature is rare or mythic rare, Well Done deals 3 damage to that creature's controller.
R
Sorcery
4.0
2RR
UNF
3
Well Done
Well Done deals 5 damage to target creature. If that creature is rare or mythic rare, Well Done deals 3 damage to that creature's controller.
R
Sorcery
4.0
2RR
UNF
3
Wicker Picker
Creature spells you cast have sticker kicker {1}. (You may pay an additional {1} as you cast a creature spell. If you do, you get {TK}, then you may put a sticker on it.)
Artifact Creature - Scarecrow Guest
3.0
3
2/3
UNF
2
Wicker Picker
Creature spells you cast have sticker kicker {1}. (You may pay an additional {1} as you cast a creature spell. If you do, you get {TK}, then you may put a sticker on it.)
Artifact Creature - Scarecrow Guest
3.0
3
2/3
UNF
2
Wizards of the _____
When this creature enters the battlefield, you may put a name sticker on it, then look at the top X cards of your library, where X is the number of unique vowels on that sticker. Put one of those cards into your hand and the rest on the bottom of your library in any order. (The vowels are A, E, I, O, U, and Y.)
U
Creature - Human Wizard Performer
4.0
2UU
3/1
UNF
2
Wizards of the _____
When this creature enters the battlefield, you may put a name sticker on it, then look at the top X cards of your library, where X is the number of unique vowels on that sticker. Put one of those cards into your hand and the rest on the bottom of your library in any order. (The vowels are A, E, I, O, U, and Y.)
U
Creature - Human Wizard Performer
4.0
2UU
3/1
UNF
2
Wolf in _____ Clothing
When this creature enters the battlefield, you may put a name sticker on it. When you do, up to X target creatures each get -1/-1 until end of turn, where X is the number of unique vowels on that sticker. (The vowels are A, E, I, O, U, and Y.)
B
Creature - Wolf Guest
4.0
3B
2/3
UNF
2
Wolf in _____ Clothing
When this creature enters the battlefield, you may put a name sticker on it. When you do, up to X target creatures each get -1/-1 until end of turn, where X is the number of unique vowels on that sticker. (The vowels are A, E, I, O, U, and Y.)
B
Creature - Wolf Guest
4.0
3B
2/3
UNF
2
Xenosquirrels
Xenosquirrels enters the battlefield with two +1/+1 counters on it.After you roll a die, you may remove a +1/+1 from Xenosquirrels. If you do, increase or decrease the result by 1.
B
Creature - Alien Squirrel
2.0
1B
0/0
UNF
2
Xenosquirrels
Xenosquirrels enters the battlefield with two +1/+1 counters on it.After you roll a die, you may remove a +1/+1 from Xenosquirrels. If you do, increase or decrease the result by 1.
B
Creature - Alien Squirrel
2.0
1B
0/0
UNF
2
_____ Balls of Fire
When this enchantment enters the battlefield, you may put a name sticker on it.Whenever you put a sticker on this enchantment, it deals damage equal to the number of o's in name stickers on this enchantment to any target.
R
Enchantment
4.0
3R
UNF
1
_____ Balls of Fire
When this enchantment enters the battlefield, you may put a name sticker on it.Whenever you put a sticker on this enchantment, it deals damage equal to the number of o's in name stickers on this enchantment to any target.
R
Enchantment
4.0
3R
UNF
1
_____ Bird Gets the Worm
FlyingWhen this creature enters the battlefield, you may put a name sticker on it. You gain X life, where X is the number of unique vowels on that sticker. (The vowers are A, E, I, O, U, and Y.)
W
Creature - Bird Guest
5.0
3WW
2/4
UNF
2
_____ Bird Gets the Worm
FlyingWhen this creature enters the battlefield, you may put a name sticker on it. You gain X life, where X is the number of unique vowels on that sticker. (The vowers are A, E, I, O, U, and Y.)
W
Creature - Bird Guest
5.0
3WW
2/4
UNF
2
_____ Goblin
When this creature enters the battlefield, you may put a name sticker on it. Add {R} for each unique vowel on that sticker. (The vowels are A, E, I, O, U, and Y.)
R
Creature - Goblin Guest
3.0
2R
2/2
UNF
2
_____ Goblin
When this creature enters the battlefield, you may put a name sticker on it. Add {R} for each unique vowel on that sticker. (The vowels are A, E, I, O, U, and Y.)
R
Creature - Goblin Guest
3.0
2R
2/2
UNF
2
_____ _____ Rocketship
FlyingWhen this Vehicle enters the battlefield, you may put up to two name stickers on it.Whenever this Vehicle attacks, choose a letter. This Vehicle gets +1/+1 until end of turn for each name sticker on it that begins with the chosen letter.Crew 2
Artifact - Vehicle
4.0
4
2/3
UNF
1
_____ _____ Rocketship
FlyingWhen this Vehicle enters the battlefield, you may put up to two name stickers on it.Whenever this Vehicle attacks, choose a letter. This Vehicle gets +1/+1 until end of turn for each name sticker on it that begins with the chosen letter.Crew 2
Artifact - Vehicle
4.0
4
2/3
UNF
1
_____ _____ _____ Trespasser
When this creature enters the battlefield, you may put a name sticker on it.{3}{U}: This creature gets +1/+0 until end of turn for each name sticker on it. It can't be blocked this turn.
U
Creature - Human Rogue Guest
2.0
1U
2/1
UNF
2
_____ _____ _____ Trespasser
When this creature enters the battlefield, you may put a name sticker on it.{3}{U}: This creature gets +1/+0 until end of turn for each name sticker on it. It can't be blocked this turn.
U
Creature - Human Rogue Guest
2.0
1U
2/1
UNF
2
_____-o-saurus
TrampleWhen this creature enters the battlefield, you may put a name sticker on it. Put a +1/+1 counter on it for each unique vowel on that sticker. (The vowels are A, E, I, O, U, and Y.)
G
Creature - Alien Dinosaur
6.0
4GG
3/3
UNF
2
_____-o-saurus
TrampleWhen this creature enters the battlefield, you may put a name sticker on it. Put a +1/+1 counter on it for each unique vowel on that sticker. (The vowels are A, E, I, O, U, and Y.)
G
Creature - Alien Dinosaur
6.0
4GG
3/3
UNF
2