RMH1 Modern Horizons 1 Timeshifts Draft Innovation 2021-06-18 Archmage's Charm RMH1 UUU 3.0 U Instant None 3 Choose one —• Counter target spell.• Target player draws two cards.• Gain control of target nonland permanent with mana value 1 or less. Ayula, Queen Among Bears RMH1 1G 2.0 G Legendary Creature - Bear 2/2 None 2 Whenever another Bear enters the battlefield under your control, choose one —• Put two +1/+1 counters on target Bear.• Target Bear you control fights target creature you don't control. Deep Forest Hermit RMH1 3GG 5.0 G Creature - Elf Druid 1/1 None 2 Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)When Deep Forest Hermit enters the battlefield, create four 1/1 green Squirrel creature tokens.Squirrels you control get +1/+1. Defile RMH1 B 1.0 B Instant None 3 Target creature gets -1/-1 until end of turn for each Swamp you control. Ephemerate RMH1 W 1.0 W Instant None 3 Exile target creature you control, then return it to the battlefield under its owner's control.Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) Faerie Seer RMH1 U 1.0 U Creature - Faerie Wizard 1/1 None 2 FlyingWhen Faerie Seer enters the battlefield, scry 2. Force of Negation RMH1 1UU 3.0 U Instant None 3 If it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost.Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. Giver of Runes RMH1 W 1.0 W Creature - Kor Cleric 1/2 None 2 {T}: Another target creature you control gains protection from colorless or from the color of your choice until end of turn. Hall of Heliod's Generosity RMH1 0.0 Legendary Land None 0 {T}: Add {C}.{1}{W}, {T}: Put target enchantment card from your graveyard on top of your library. Ice-Fang Coatl RMH1 GU 2.0 G U Snow Creature - Snake 1/1 None 2 FlashFlyingWhen Ice-Fang Coatl enters the battlefield, draw a card.Ice-Fang Coatl has deathtouch as long as you control at least three other snow permanents. Ingenious Infiltrator RMH1 2UB 4.0 B U Creature - Vedalken Ninja 2/3 None 2 Ninjutsu {U}{B} ({U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)Whenever a Ninja you control deals combat damage to a player, draw a card. King of the Pride RMH1 2W 3.0 W Creature - Cat 2/1 None 2 Other Cats you control get +2/+1. Llanowar Tribe RMH1 GGG 3.0 G Creature - Elf Druid 3/3 None 2 {T}: Add {G}{G}{G}. Prismatic Vista RMH1 0.0 Land None 0 {T}, Pay 1 life, Sacrifice Prismatic Vista: Search your library for a basic land card, put it onto the battlefield, then shuffle. Ranger-Captain of Eos RMH1 1WW 3.0 W Creature - Human Soldier 3/3 None 2 When Ranger-Captain of Eos enters the battlefield, you may search your library for a creature card with mana value 1 or less, reveal it, put it into your hand, then shuffle.Sacrifice Ranger-Captain of Eos: Your opponents can't cast noncreature spells this turn. Scale Up RMH1 G 1.0 G Sorcery None 3 Until end of turn, target creature you control becomes a green Wurm with base power and toughness 6/4.Overload {4}{G}{G} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") Shenanigans RMH1 1R 2.0 R Sorcery None 3 Destroy target artifact.Dredge 1 (If you would draw a card, you may mill a card instead. If you do, return this card from your graveyard to your hand.) Soulherder RMH1 1WU 3.0 U W Creature - Spirit 1/1 None 2 Whenever a creature is exiled from the battlefield, put a +1/+1 counter on Soulherder.At the beginning of your end step, you may exile another target creature you control, then return that card to the battlefield under its owner's control. Sword of Truth and Justice RMH1 3 3.0 Artifact - Equipment None 1 Equipped creature gets +2/+2 and has protection from white and from blue.Whenever equipped creature deals combat damage to a player, put a +1/+1 counter on a creature you control, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)Equip {2} Talisman of Conviction RMH1 2 2.0 Artifact None 1 {T}: Add {C}.{T}: Add {R} or {W}. Talisman of Conviction deals 1 damage to you. Talisman of Creativity RMH1 2 2.0 Artifact None 1 {T}: Add {C}.{T}: Add {U} or {R}. Talisman of Creativity deals 1 damage to you. Talisman of Curiosity RMH1 2 2.0 Artifact None 1 {T}: Add {C}.{T}: Add {G} or {U}. Talisman of Curiosity deals 1 damage to you. Talisman of Hierarchy RMH1 2 2.0 Artifact None 1 {T}: Add {C}.{T}: Add {W} or {B}. Talisman of Hierarchy deals 1 damage to you. Talisman of Resilience RMH1 2 2.0 Artifact None 1 {T}: Add {C}.{T}: Add {B} or {G}. Talisman of Resilience deals 1 damage to you. The First Sliver RMH1 WUBRG 5.0 B G R U W Legendary Creature - Sliver 7/7 None 2 Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)Sliver spells you cast have cascade. Tribute Mage RMH1 2U 3.0 U Creature - Human Wizard 2/2 None 2 When Tribute Mage enters the battlefield, you may search your library for an artifact card with mana value 2, reveal that card, put it into your hand, then shuffle. Undead Augur RMH1 BB 2.0 B Creature - Zombie Wizard 2/2 None 2 Whenever Undead Augur or another Zombie you control dies, you draw a card and you lose 1 life. Universal Automaton RMH1 1 1.0 Artifact Creature - Shapeshifter 1/1 None 2 Changeling (This card is every creature type.) Urza, Lord High Artificer RMH1 2UU 4.0 U Legendary Creature - Human Artificer 1/4 None 2 When Urza, Lord High Artificer enters the battlefield, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."Tap an untapped artifact you control: Add {U}.{5}: Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost. Weather the Storm RMH1 1G 2.0 G Instant None 3 You gain 3 life.Storm (When you cast this spell, copy it for each spell cast before it this turn.)