Cockatrice/Magic-Spoiler 2026-08-02 09:50:07 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/HOC.xml HOC The Hobbit Eternal (Spoiler) Eternal 2026-08-14 0 Andúril, Flame of the West Equipped creature gets +3/+1. Whenever equipped creature attacks, create two tapped 1/1 white Spirit creature tokens with flying. If that creature is legendary, instead create two of those tokens that are tapped and attacking. Equip {2} Legendary Artifact — Equipment Artifact 3 3 HOC 1 Andúril, Flame of the West Equipped creature gets +3/+1. Whenever equipped creature attacks, create two tapped 1/1 white Spirit creature tokens with flying. If that creature is legendary, instead create two of those tokens that are tapped and attacking. Equip {2} Legendary Artifact — Equipment Artifact 3 3 HOC 1 Andúril, Narsil Reforged Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Whenever equipped creature attacks, put a +1/+1 counter on each creature you control. If you have the city's blessing, put two +1/+1 counters on each creature you control instead. Equip {3} Legendary Artifact — Equipment Artifact 2 2 HOC 1 Andúril, Narsil Reforged Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Whenever equipped creature attacks, put a +1/+1 counter on each creature you control. If you have the city's blessing, put two +1/+1 counters on each creature you control instead. Equip {3} Legendary Artifact — Equipment Artifact 2 2 HOC 1 Aragorn and Arwen, Wed Vigilance Whenever Aragorn and Arwen enters or attacks, put a +1/+1 counter on each other creature you control. You gain 1 life for each other creature you control. GW Legendary Creature — Human Elf Noble Creature 6 4GW 3/6 HOC 2 Aragorn and Arwen, Wed Vigilance Whenever Aragorn and Arwen enters or attacks, put a +1/+1 counter on each other creature you control. You gain 1 life for each other creature you control. GW Legendary Creature — Human Elf Noble Creature 6 4GW 3/6 HOC 2 Aragorn, the Uniter Whenever you cast a white spell, create a 1/1 white Human Soldier creature token. Whenever you cast a blue spell, scry 2. Whenever you cast a red spell, Aragorn deals 3 damage to target opponent. Whenever you cast a green spell, target creature gets +4/+4 until end of turn. GRUW Legendary Creature — Human Noble Creature 4 RGWU 5/5 HOC 2 Aragorn, the Uniter Whenever you cast a white spell, create a 1/1 white Human Soldier creature token. Whenever you cast a blue spell, scry 2. Whenever you cast a red spell, Aragorn deals 3 damage to target opponent. Whenever you cast a green spell, target creature gets +4/+4 until end of turn. GRUW Legendary Creature — Human Noble Creature 4 RGWU 5/5 HOC 2 Arcane Signet {T}: Add one mana of any color in your commander's color identity. Artifact Artifact 2 2 HOC 1 Arwen, Mortal Queen Arwen enters with an indestructible counter on it. {1}, Remove an indestructible counter from Arwen: Another target creature gains indestructible until end of turn. Put a +1/+1 counter and a lifelink counter on that creature and a +1/+1 counter and a lifelink counter on Arwen. GW Legendary Creature — Elf Noble Creature 3 1GW 2/2 HOC 2 Arwen, Mortal Queen Arwen enters with an indestructible counter on it. {1}, Remove an indestructible counter from Arwen: Another target creature gains indestructible until end of turn. Put a +1/+1 counter and a lifelink counter on that creature and a +1/+1 counter and a lifelink counter on Arwen. GW Legendary Creature — Elf Noble Creature 3 1GW 2/2 HOC 2 Arwen, Weaver of Hope Each other creature you control enters with a number of additional +1/+1 counters on it equal to Arwen's toughness. G Legendary Creature — Elf Noble Creature 3 1GG 2/1 HOC 2 Arwen, Weaver of Hope Each other creature you control enters with a number of additional +1/+1 counters on it equal to Arwen's toughness. G Legendary Creature — Elf Noble Creature 3 1GG 2/1 HOC 2 Bag End Banquet When this artifact enters, create three Food tokens. {T}: Add {C} for each Food you control. Artifact Artifact 6 6 HOC 1 Banishing Light When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield. W Enchantment Enchantment 3 2W HOC 1 Bard, Heir of Girion Reach, vigilance Other creatures you control get +1/+1. Whenever you attack, draw a card. UW Legendary Creature — Human Archer Creature 4 2WU 4/4 HOC 2 Battle-Scarred Goblin Whenever this creature becomes blocked, it deals 1 damage to each creature blocking it. R Creature — Goblin Warrior Creature 2 1R 2/2 HOC 2 Bilbo's Burglaring For each opponent, gain control of up to one target artifact that player controls. U Sorcery Sorcery 6 4UU HOC 3 Bilbo's Ring During your turn, equipped creature has hexproof and can't be blocked. Whenever equipped creature attacks alone, you draw a card and you lose 1 life. Equip Halfling {1} ({1}: Attach to target Halfling you control. Equip only as a sorcery.) Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.) Legendary Artifact — Equipment Artifact 3 3 HOC 1 Bilbo's Ring During your turn, equipped creature has hexproof and can't be blocked. Whenever equipped creature attacks alone, you draw a card and you lose 1 life. Equip Halfling {1} ({1}: Attach to target Halfling you control. Equip only as a sorcery.) Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.) Legendary Artifact — Equipment Artifact 3 3 HOC 1 Bilbo, Fellow Conspirator If you would create a Food token, instead create a Food token and a Treasure token. G Legendary Creature — Halfling Citizen Creature 3 2G 2/3 HOC 2 Bilbo, Unexpected Adventurer Bilbo can't be blocked by creatures with power 3 or greater. Whenever Bilbo deals combat damage to a player or battle, put up to one target nonland permanent card with mana value 3 or less from a graveyard onto the battlefield under its owner's control. W Legendary Creature — Halfling Rogue Creature 4 3W 2/2 HOC 2 Bitter Downfall This spell costs {3} less to cast if it targets a creature that was dealt damage this turn. Destroy target creature. Its controller loses 2 life. B Instant Instant 4 3B HOC 3 Bolg, Erebor's Reckoning Trample At the beginning of each combat, other Goblins and Orcs you control get +2/+2 until end of turn. Creatures your opponents control get -1/-1 until end of turn. BR Legendary Creature — Goblin Soldier Creature 6 4BR 6/6 HOC 2 Call Forth the Tempest Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.) Call Forth the Tempest deals damage to each creature your opponents control equal to the total mana value of other spells you've cast this turn. R Sorcery Sorcery 8 5RRR HOC 3 Call Forth the Tempest Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.) Call Forth the Tempest deals damage to each creature your opponents control equal to the total mana value of other spells you've cast this turn. R Sorcery Sorcery 8 5RRR HOC 3 Captain of Umbar {1}, {T}: Draw a card, then discard a card. U Creature — Human Pirate Creature 3 2U 2/3 HOC 2 Cavern-Hoard Dragon This spell costs {X} less to cast, where X is the greatest number of artifacts an opponent controls. Flying, trample, haste Whenever this creature deals combat damage to a player, you create a Treasure token for each artifact that player controls. R Creature — Dragon Creature 9 7RR 6/6 HOC 2 Cavern-Hoard Dragon This spell costs {X} less to cast, where X is the greatest number of artifacts an opponent controls. Flying, trample, haste Whenever this creature deals combat damage to a player, you create a Treasure token for each artifact that player controls. R Creature — Dragon Creature 9 7RR 6/6 HOC 2 Celeborn the Wise Whenever you attack with one or more Elves, scry 1. Whenever you scry, Celeborn gets +1/+1 until end of turn for each card looked at while scrying this way. G Legendary Creature — Elf Noble Creature 4 3G 3/3 HOC 2 Chief of the Wilds Menace Whenever another Wolf you control enters, put two +1/+1 counters on Chief of the Wilds. If an ability of another Wolf or battle you control triggers, that ability triggers an additional time. BG Legendary Creature — Wolf Creature 4 2BG 4/4 HOC 2 Colossal Whale Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever this creature attacks, you may exile target creature defending player controls until this creature leaves the battlefield. (That creature returns under its owner's control.) U Creature — Whale Creature 7 5UU 5/5 HOC 2 Dawn of a New Age This enchantment enters with a hope counter on it for each creature you control. At the beginning of your end step, remove a hope counter from this enchantment. If you do, draw a card. Then if this enchantment has no hope counters on it, sacrifice it and you gain 4 life. W Enchantment Enchantment 2 1W HOC 1 Dawn of a New Age This enchantment enters with a hope counter on it for each creature you control. At the beginning of your end step, remove a hope counter from this enchantment. If you do, draw a card. Then if this enchantment has no hope counters on it, sacrifice it and you gain 4 life. W Enchantment Enchantment 2 1W HOC 1 Dawn of a New Age This enchantment enters with a hope counter on it for each creature you control. At the beginning of your end step, remove a hope counter from this enchantment. If you do, draw a card. Then if this enchantment has no hope counters on it, sacrifice it and you gain 4 life. W Enchantment Enchantment 2 1W HOC 1 Delighted Halfling {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered. G Creature — Halfling Citizen Creature 1 G 1/2 HOC 2 Delighted Halfling {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered. G Creature — Halfling Citizen Creature 1 G 1/2 HOC 2 Dragon's Desire Add {R} for each artifact your opponents control. R Sorcery Sorcery 4 2RR HOC 3 Dragon-Cursed Halls {T}: Add {C}. {1}, {T}: Until end of turn, target creature gains "Whenever this creature deals combat damage to a player, create a Treasure token." Land Land 0 HOC 0 Dwarven Warriors {T}: Target creature with power 2 or less can't be blocked this turn. R Creature — Dwarf Warrior Creature 3 2R 1/1 HOC 2 Dáin of the Ancient Halls Vigilance, haste Whenever Dáin attacks, he deals damage equal to the number of Dwarves you control to each opponent. RW Legendary Creature — Dwarf Noble Creature 5 3RW 4/5 HOC 2 Dúnedain Blade Equipped creature gets +2/+1. Equip Human {1} Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) W Artifact — Equipment Artifact 2 1W HOC 1 Eagles of the North Flying When this creature enters, creatures you control get +1/+0 and gain first strike until end of turn. Plainscycling {1} ({1}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.) W Creature — Bird Soldier Creature 6 5W 3/3 HOC 2 Elven Chorus You may look at the top card of your library any time. You may cast creature spells from the top of your library. Creatures you control have "{T}: Add one mana of any color." G Enchantment Enchantment 4 3G HOC 1 Elven Chorus You may look at the top card of your library any time. You may cast creature spells from the top of your library. Creatures you control have "{T}: Add one mana of any color." G Enchantment Enchantment 4 3G HOC 1 Elvish Archdruid Other Elf creatures you control get +1/+1. {T}: Add {G} for each Elf you control. G Creature — Elf Druid Creature 3 1GG 2/2 HOC 2 Elvish Mystic {T}: Add {G}. G Creature — Elf Druid Creature 1 G 1/1 HOC 2 Elvish Visionary When this creature enters, draw a card. G Creature — Elf Shaman Creature 2 1G 1/1 HOC 2 Errand-Rider of Gondor When this creature enters, draw a card. Then if you don't control a legendary creature, put a card from your hand on the bottom of your library. W Creature — Human Soldier Creature 3 2W 3/2 HOC 2 Esquire of the King {4}{W}, {T}: Creatures you control get +1/+1 until end of turn. This ability costs {2} less to activate if you control a legendary creature. W Creature — Human Soldier Creature 1 W 1/1 HOC 2 Fiend Hunter When this creature enters, you may exile another target creature. When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control. W Creature — Human Cleric Creature 3 1WW 1/3 HOC 2 Fire of Orthanc Destroy target artifact or land. Creatures without flying can't block this turn. R Sorcery Sorcery 4 3R HOC 3 Flame of Anor Choose one. If you control a Wizard as you cast this spell, you may choose two instead. • Target player draws two cards. • Destroy target artifact. • Flame of Anor deals 5 damage to target creature. RU Instant Instant 3 1UR HOC 3 Flame of Anor Choose one. If you control a Wizard as you cast this spell, you may choose two instead. • Target player draws two cards. • Destroy target artifact. • Flame of Anor deals 5 damage to target creature. RU Instant Instant 3 1UR HOC 3 Flowering of the White Tree Legendary creatures you control get +2/+1 and have ward {1}. Nonlegendary creatures you control get +1/+1. W Legendary Enchantment Enchantment 2 WW HOC 1 Flowering of the White Tree Legendary creatures you control get +2/+1 and have ward {1}. Nonlegendary creatures you control get +1/+1. W Legendary Enchantment Enchantment 2 WW HOC 1 Fog on the Barrow-Downs Enchant creature Enchanted creature is a Spirit and can't attack or block. (It loses all other creature types.) W Enchantment — Aura Enchantment 3 2W HOC 1 Fíli and Kíli, Joyous Haste {T}: Add {R}{R}. Spend this mana only to cast Dwarf, Equipment, and Saga spells. R Legendary Creature — Dwarf Bard Creature 3 2R 3/3 HOC 2 Galadhrim Guide When this creature enters, scry 2. G Creature — Elf Scout Creature 4 3G 3/4 HOC 2 Galadriel's Dismissal Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.) Target creature phases out. If this spell was kicked, each creature target player controls phases out instead. (Treat phased-out creatures and anything attached to them as though they don't exist until their controller's next turn.) W Instant Instant 1 W HOC 3 Galadriel's Dismissal Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.) Target creature phases out. If this spell was kicked, each creature target player controls phases out instead. (Treat phased-out creatures and anything attached to them as though they don't exist until their controller's next turn.) W Instant Instant 1 W HOC 3 Galadriel, Light of Valinor Alliance — Whenever another creature you control enters, choose one that hasn't been chosen this turn — • Add {G}{G}{G}. • Put a +1/+1 counter on each creature you control. • Scry 2, then draw a card. GUW Legendary Creature — Elf Noble Creature 5 2GWU 3/3 HOC 2 Galadriel, Light of Valinor Alliance — Whenever another creature you control enters, choose one that hasn't been chosen this turn — • Add {G}{G}{G}. • Put a +1/+1 counter on each creature you control. • Scry 2, then draw a card. GUW Legendary Creature — Elf Noble Creature 5 2GWU 3/3 HOC 2 Gandalf, Party Guest At the beginning of combat on your turn, you may cast an instant or sorcery spell with mana value X or less from your hand without paying its mana cost, where X is twice the number of legendary Wizards you control. RUW Legendary Creature — Avatar Wizard Creature 4 1URW 3/4 HOC 2 Gandalf, Shadow's Foe Vigilance When Gandalf enters, exile up to three target lands you control, then return them to the battlefield tapped under their owner's control. Landfall — Whenever a land you control enters, draw a card and put a +1/+1 counter on Gandalf. U Legendary Creature — Avatar Wizard Creature 7 5UU 3/4 HOC 2 Gift of Strands Flash Enchant creature When this Aura enters, scry 2. Enchanted creature gets +3/+3. G Enchantment — Aura Enchantment 4 3G HOC 1 Glamdring Equipped creature has first strike and gets +1/+0 for each instant and sorcery card in your graveyard. Whenever equipped creature deals combat damage to a player, you may cast an instant or sorcery spell from your hand with mana value less than or equal to that damage without paying its mana cost. Equip {3} Legendary Artifact — Equipment Artifact 2 2 HOC 1 Glamdring Equipped creature has first strike and gets +1/+0 for each instant and sorcery card in your graveyard. Whenever equipped creature deals combat damage to a player, you may cast an instant or sorcery spell from your hand with mana value less than or equal to that damage without paying its mana cost. Equip {3} Legendary Artifact — Equipment Artifact 2 2 HOC 1 Goblin Cratermaker {1}, Sacrifice this creature: Choose one — • This creature deals 2 damage to target creature. • Destroy target colorless nonland permanent. R Creature — Goblin Warrior Creature 2 1R 2/2 HOC 2 Goblin Fireleaper {1}{R}: This creature gets +1/+0 until end of turn. When this creature dies, it deals damage equal to its power to target creature an opponent controls. R Creature — Goblin Warrior Creature 2 1R 1/1 HOC 2 Great Goblin, Foul-Hearted Whenever Great Goblin enters or attacks, amass Goblins 3. Armies you control have trample. BR Legendary Creature — Goblin Noble Creature 5 3BR 3/3 HOC 2 Grey Havens Navigator Flash When this creature enters, scry 1. U Creature — Elf Pilot Creature 3 2U 3/2 HOC 2 Gríma, Saruman's Footman Gríma can't be blocked. Whenever Gríma deals combat damage to a player, that player exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then that player puts the exiled cards that weren't cast this way on the bottom of their library in a random order. BU Legendary Creature — Human Advisor Creature 4 2UB 1/4 HOC 2 Gríma, Saruman's Footman Gríma can't be blocked. Whenever Gríma deals combat damage to a player, that player exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then that player puts the exiled cards that weren't cast this way on the bottom of their library in a random order. BU Legendary Creature — Human Advisor Creature 4 2UB 1/4 HOC 2 Guttersnipe Whenever you cast an instant or sorcery spell, this creature deals 2 damage to each opponent. R Creature — Goblin Shaman Creature 3 2R 2/2 HOC 2 Haunt of the Dead Marshes When this creature enters, scry 1. {2}{B}: Return this card from your graveyard to the battlefield tapped. Activate only if you control a legendary creature. B Creature — Nightmare Elf Creature 1 B 1/1 HOC 2 Hithlain Knots Tap target creature. Scry 1. Draw a card. U Instant Instant 2 1U HOC 3 Improvised Club As an additional cost to cast this spell, sacrifice an artifact or creature. Improvised Club deals 4 damage to any target. R Instant Instant 2 1R HOC 3 Inferno Titan {R}: This creature gets +1/+0 until end of turn. Whenever this creature enters or attacks, it deals 3 damage divided as you choose among one, two, or three targets. R Creature — Giant Creature 6 4RR 6/6 HOC 2 Ithilien Kingfisher Flying When this creature dies, draw a card. U Creature — Bird Creature 3 2U 2/1 HOC 2 Knights of Dol Amroth Whenever you draw your second card each turn, put a +1/+1 counter on this creature. U Creature — Human Knight Creature 4 3U 3/3 HOC 2 Landroval, Horizon Witness Flying Whenever two or more creatures you control attack a player, target attacking creature without flying gains flying until end of turn. W Legendary Creature — Bird Noble Creature 5 4W 3/4 HOC 2 Languish All creatures get -4/-4 until end of turn. B Sorcery Sorcery 4 2BB HOC 3 Last March of the Ents This spell can't be countered. Draw cards equal to the greatest toughness among creatures you control, then put any number of creature cards from your hand onto the battlefield. G Sorcery Sorcery 8 6GG HOC 3 Last March of the Ents This spell can't be countered. Draw cards equal to the greatest toughness among creatures you control, then put any number of creature cards from your hand onto the battlefield. G Sorcery Sorcery 8 6GG HOC 3 Long-Lost Lances Equipped creature gets +2/+0. During your turn, creatures you control that are equipped have first strike and vigilance. Equip {2} Artifact — Equipment Artifact 2 2 HOC 1 Lothlórien Lookout Whenever this creature attacks, scry 1. G Creature — Elf Scout Creature 2 1G 1/3 HOC 2 Lotho, Corrupt Shirriff Whenever a player casts their second spell each turn, you lose 1 life and create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") BW Legendary Creature — Halfling Rogue Creature 2 WB 2/1 HOC 2 Lotho, Corrupt Shirriff Whenever a player casts their second spell each turn, you lose 1 life and create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") BW Legendary Creature — Halfling Rogue Creature 2 WB 2/1 HOC 2 Lórien Revealed Draw three cards. Islandcycling {1} ({1}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.) U Sorcery Sorcery 5 3UU HOC 3 Mentor of the Meek Whenever another creature you control with power 2 or less enters, you may pay {1}. If you do, draw a card. W Creature — Human Soldier Creature 3 2W 2/2 HOC 2 Merciless Executioner When this creature enters, each player sacrifices a creature of their choice. B Creature — Orc Warrior Creature 3 2B 3/1 HOC 2 Minas Morgul, Dark Fortress Minas Morgul enters tapped. {T}: Add {B}. {3}{B}, {T}: Put a shadow counter on target creature. For as long as that creature has a shadow counter on it, it's a Wraith in addition to its other types. (A creature with shadow can block or be blocked by only creatures with shadow.) Legendary Land Land 0 HOC 0 Minas Morgul, Dark Fortress Minas Morgul enters tapped. {T}: Add {B}. {3}{B}, {T}: Put a shadow counter on target creature. For as long as that creature has a shadow counter on it, it's a Wraith in addition to its other types. (A creature with shadow can block or be blocked by only creatures with shadow.) Legendary Land Land 0 HOC 0 Minas Tirith Minas Tirith enters tapped unless you control a legendary creature. {T}: Add {W}. {1}{W}, {T}: Draw a card. Activate only if you attacked with two or more creatures this turn. Legendary Land Land 0 HOC 0 Minas Tirith Minas Tirith enters tapped unless you control a legendary creature. {T}: Add {W}. {1}{W}, {T}: Draw a card. Activate only if you attacked with two or more creatures this turn. Legendary Land Land 0 HOC 0 Minas Tirith Garrison Minas Tirith Garrison's power is equal to the number of cards in your hand. Whenever this creature attacks, you may tap any number of untapped Humans you control. Draw a card for each Human tapped this way. U Creature — Human Soldier Creature 4 3U */5 HOC 2 Mirkwood Elk Trample Whenever this creature enters or attacks, return target Elf card from your graveyard to your hand. You gain life equal to that card's power. G Creature — Elk Creature 6 5G 6/6 HOC 2 Mithril Coat Flash Indestructible When Mithril Coat enters, attach it to target legendary creature you control. Equipped creature has indestructible. Equip {3} Legendary Artifact — Equipment Artifact 3 3 HOC 1 Mithril Coat Flash Indestructible When Mithril Coat enters, attach it to target legendary creature you control. Equipped creature has indestructible. Equip {3} Legendary Artifact — Equipment Artifact 3 3 HOC 1 Mount Doom {T}, Pay 1 life: Add {B} or {R}. {1}{B}{R}, {T}: Mount Doom deals 1 damage to each opponent. {5}{B}{R}, {T}, Sacrifice Mount Doom and a legendary artifact: Choose up to two creatures, then destroy the rest. Activate only as a sorcery. Legendary Land Land 0 HOC 0 Mount Doom {T}, Pay 1 life: Add {B} or {R}. {1}{B}{R}, {T}: Mount Doom deals 1 damage to each opponent. {5}{B}{R}, {T}, Sacrifice Mount Doom and a legendary artifact: Choose up to two creatures, then destroy the rest. Activate only as a sorcery. Legendary Land Land 0 HOC 0 Mox Amber {T}: Add one mana of any color among legendary creatures and planeswalkers you control. Legendary Artifact Artifact 0 0 HOC 1 Necklace of Girion Whenever you cast a green spell and whenever a Forest you control enters, put a +1/+1 counter on target creature you control. {T}: Add {G}. G Legendary Artifact Artifact 3 2G HOC 1 Night's Whisper You draw two cards and lose 2 life. B Sorcery Sorcery 2 1B HOC 3 Nimrodel Watcher Whenever you scry, this creature gets +1/+0 until end of turn and can't be blocked this turn. This ability triggers only once each turn. U Creature — Elf Scout Creature 2 1U 2/1 HOC 2 Oliphaunt Trample Whenever this creature attacks, another target creature you control gets +2/+0 and gains trample until end of turn. Mountaincycling {1} ({1}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.) R Creature — Elephant Creature 6 5R 6/4 HOC 2 Olog-hai Crusher Trample This creature can't block unless you control a Goblin or Orc. R Creature — Troll Soldier Creature 4 3R 4/4 HOC 2 Orcish Bowmasters Flash When this creature enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, this creature deals 1 damage to any target. Then amass Orcs 1. B Creature — Orc Archer Creature 2 1B 1/1 HOC 2 Orcish Bowmasters Flash When this creature enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, this creature deals 1 damage to any target. Then amass Orcs 1. B Creature — Orc Archer Creature 2 1B 1/1 HOC 2 Orcish Siegemaster Trample Other Orcs and Goblins you control have trample. Whenever this creature attacks, it gets +X/+0 until end of turn, where X is the greatest power among creatures you control. R Creature — Orc Soldier Creature 3 2R 0/5 HOC 2 Ori, Plate Stacker When Ori enters, destroy all artifacts and enchantments your opponents control. You gain 1 life for each permanent destroyed this way. W Legendary Creature — Dwarf Bard Creature 7 5WW 3/3 HOC 2 Palantír of Orthanc At the beginning of your end step, put an influence counter on Palantír of Orthanc and scry 2. Then target opponent may have you draw a card. If that player doesn't, you mill X cards, where X is the number of influence counters on Palantír of Orthanc, and that player loses life equal to the total mana value of those cards. Legendary Artifact Artifact 3 3 HOC 1 Palantír of Orthanc At the beginning of your end step, put an influence counter on Palantír of Orthanc and scry 2. Then target opponent may have you draw a card. If that player doesn't, you mill X cards, where X is the number of influence counters on Palantír of Orthanc, and that player loses life equal to the total mana value of those cards. Legendary Artifact Artifact 3 3 HOC 1 Pelargir Survivor {T}: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell. {5}{U}, {T}: Target player mills three cards. (They put the top three cards of their library into their graveyard.) U Creature — Human Peasant Creature 2 1U 1/3 HOC 2 Raise the Palisade Choose a creature type. Return all creatures that aren't of the chosen type to their owners' hands. U Sorcery Sorcery 5 4U HOC 3 Raise the Palisade Choose a creature type. Return all creatures that aren't of the chosen type to their owners' hands. U Sorcery Sorcery 5 4U HOC 3 Relic of Sauron {T}: Add two mana in any combination of {U}, {B}, and/or {R}. {3}, {T}: Draw two cards, then discard a card. Artifact Artifact 4 4 HOC 1 Relic of Sauron {T}: Add two mana in any combination of {U}, {B}, and/or {R}. {3}, {T}: Draw two cards, then discard a card. Artifact Artifact 4 4 HOC 1 Reprieve Return target spell to its owner's hand. Draw a card. W Instant Instant 2 1W HOC 3 Reprieve Return target spell to its owner's hand. Draw a card. W Instant Instant 2 1W HOC 3 Rivendell Rivendell enters tapped unless you control a legendary creature. {T}: Add {U}. {1}{U}, {T}: Scry 2. Activate only if you control a legendary creature. Legendary Land Land 0 HOC 0 Rivendell Rivendell enters tapped unless you control a legendary creature. {T}: Add {U}. {1}{U}, {T}: Scry 2. Activate only if you control a legendary creature. Legendary Land Land 0 HOC 0 Rogue's Passage {T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn. Land Land 0 HOC 0 Saruman of Many Colors Ward—Discard an enchantment, instant, or sorcery card. Whenever you cast your second spell each turn, each opponent mills two cards. When one or more cards are milled this way, exile target enchantment, instant, or sorcery card with equal or lesser mana value than that spell from an opponent's graveyard. Copy the exiled card. You may cast the copy without paying its mana cost. BUW Legendary Creature — Avatar Wizard Creature 6 3WUB 5/4 HOC 2 Saruman of Many Colors Ward—Discard an enchantment, instant, or sorcery card. Whenever you cast your second spell each turn, each opponent mills two cards. When one or more cards are milled this way, exile target enchantment, instant, or sorcery card with equal or lesser mana value than that spell from an opponent's graveyard. Copy the exiled card. You may cast the copy without paying its mana cost. BUW Legendary Creature — Avatar Wizard Creature 6 3WUB 5/4 HOC 2 Sauron, the Dark Lord Ward—Sacrifice a legendary artifact or legendary creature. Whenever an opponent casts a spell, amass Orcs 1. Whenever an Army you control deals combat damage to a player, the Ring tempts you. Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards. BRU Legendary Creature — Avatar Horror Creature 6 3UBR 7/6 HOC 2 Sauron, the Dark Lord Ward—Sacrifice a legendary artifact or legendary creature. Whenever an opponent casts a spell, amass Orcs 1. Whenever an Army you control deals combat damage to a player, the Ring tempts you. Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards. BRU Legendary Creature — Avatar Horror Creature 6 3UBR 7/6 HOC 2 Sauron, the Lidless Eye When Sauron enters, gain control of target creature an opponent controls until end of turn. Untap it. It gains haste until end of turn. {1}{B}{R}: Creatures you control get +2/+0 until end of turn. Each opponent loses 2 life. BR Legendary Creature — Avatar Horror Creature 5 3BR 4/4 HOC 2 Sauron, the Lidless Eye When Sauron enters, gain control of target creature an opponent controls until end of turn. Untap it. It gains haste until end of turn. {1}{B}{R}: Creatures you control get +2/+0 until end of turn. Each opponent loses 2 life. BR Legendary Creature — Avatar Horror Creature 5 3BR 4/4 HOC 2 Shadow of the Enemy Exile all creature cards from target player's graveyard. You may cast spells from among those cards for as long as they remain exiled, and mana of any type can be spent to cast them. B Sorcery Sorcery 6 3BBB HOC 3 Smaug the Impenetrable Flying, indestructible, haste Whenever Smaug is dealt noncombat damage, create that many Treasure tokens. BR Legendary Creature — Dragon Creature 7 5BR 8/7 HOC 2 Smite the Deathless Smite the Deathless deals 3 damage to target creature. That creature loses indestructible until end of turn. If that creature would die this turn, exile it instead. R Instant Instant 2 1R HOC 3 Soldier of the Grey Host Flash Flying When this creature enters, target creature gets +2/+0 until end of turn. W Creature — Spirit Soldier Creature 4 3W 2/2 HOC 2 Stern Scolding Counter target creature spell with power or toughness 2 or less. U Instant Instant 1 U HOC 3 The Black Gate As The Black Gate enters, you may pay 3 life. If you don't, it enters tapped. {T}: Add {B}. {1}{B}, {T}: Choose a player with the most life or tied for most life. Target creature can't be blocked by creatures that player controls this turn. Legendary Land — Gate Land 0 HOC 0 The Black Gate As The Black Gate enters, you may pay 3 life. If you don't, it enters tapped. {T}: Add {B}. {1}{B}, {T}: Choose a player with the most life or tied for most life. Target creature can't be blocked by creatures that player controls this turn. Legendary Land — Gate Land 0 HOC 0 The Gaffer At the beginning of each end step, if you gained 3 or more life this turn, draw a card. W Legendary Creature — Halfling Peasant Creature 3 2W 2/3 HOC 2 The Gaffer At the beginning of each end step, if you gained 3 or more life this turn, draw a card. W Legendary Creature — Halfling Peasant Creature 3 2W 2/3 HOC 2 The One Ring Indestructible When The One Ring enters, if you cast it, you gain protection from everything until your next turn. At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring. {T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring. Legendary Artifact Artifact 4 4 HOC 1 The One Ring Indestructible When The One Ring enters, if you cast it, you gain protection from everything until your next turn. At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring. {T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring. Legendary Artifact Artifact 4 4 HOC 1 The Reaver Cleaver Equipped creature gets +1/+1 and has trample and "Whenever this creature deals combat damage to a player or planeswalker, create that many Treasure tokens." Equip {3} R Legendary Artifact — Equipment Artifact 3 2R HOC 1 The Shire The Shire enters tapped unless you control a legendary creature. {T}: Add {G}. {1}{G}, {T}, Tap an untapped creature you control: Create a Food token. Legendary Land Land 0 HOC 0 The Shire The Shire enters tapped unless you control a legendary creature. {T}: Add {G}. {1}{G}, {T}, Tap an untapped creature you control: Create a Food token. Legendary Land Land 0 HOC 0 Thorin, Company's Leader Whenever a Dwarf you control deals combat damage to a player or battle, create two Treasure tokens. {10}: Creatures you control gain double strike until end of turn. R Legendary Creature — Dwarf Warrior Creature 5 4R 4/5 HOC 2 Thorin, King of Durin's Folk Whenever Thorin or another Dwarf you control enters, create a Treasure token. Other Dwarves you control get +1/+0 for each artifact token you control. RW Legendary Creature — Dwarf Noble Creature 5 3RW 4/4 HOC 2 Thranduil the Strategist Other Elves you control have "{T}: Add {G} or {U}." Landfall — Whenever a land you control enters, create a 1/1 green Elf creature token. GU Legendary Creature — Elf Noble Creature 5 3GU 4/4 HOC 2 Tom Bombadil As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible. Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn. BGRUW Legendary Creature — God Bard Creature 5 WUBRG 4/4 HOC 2 Tom Bombadil As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible. Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn. BGRUW Legendary Creature — God Bard Creature 5 WUBRG 4/4 HOC 2 Treasure Vault {T}: Add {C}. {X}{X}, {T}, Sacrifice this land: Create X Treasure tokens. Artifact Land Land 0 HOC 0 Troll of Khazad-dûm This creature can't be blocked except by three or more creatures. Swampcycling {1} ({1}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.) B Creature — Troll Creature 6 5B 6/5 HOC 2 Wayfarer's Bauble {2}, {T}, Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Artifact Artifact 1 1 HOC 1 Westfold Rider Sacrifice this creature: Destroy target artifact or enchantment. Activate only as a sorcery. W Creature — Human Knight Creature 2 1W 3/1 HOC 2 Willow-Wind Flying When this creature enters, scry 2. U Creature — Elemental Creature 5 4U 3/4 HOC 2 Witch-king of Angmar Flying Whenever one or more creatures deal combat damage to you, each opponent sacrifices a creature of their choice that dealt combat damage to you this turn. The Ring tempts you. Discard a card: Witch-king of Angmar gains indestructible until end of turn. Tap it. B Legendary Creature — Wraith Noble Creature 5 3BB 5/3 HOC 2 Witch-king of Angmar Flying Whenever one or more creatures deal combat damage to you, each opponent sacrifices a creature of their choice that dealt combat damage to you this turn. The Ring tempts you. Discard a card: Witch-king of Angmar gains indestructible until end of turn. Tap it. B Legendary Creature — Wraith Noble Creature 5 3BB 5/3 HOC 2 Witch-king, Bringer of Ruin Flying Whenever Witch-king attacks, defending player sacrifices a creature with the least power among creatures they control. B Legendary Creature — Wraith Noble Creature 6 4BB 5/3 HOC 2 Witch-king, Bringer of Ruin Flying Whenever Witch-king attacks, defending player sacrifices a creature with the least power among creatures they control. B Legendary Creature — Wraith Noble Creature 6 4BB 5/3 HOC 2