Cockatrice/Magic-Spoiler
2026-08-02 09:50:07 (UTC)
https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/HOC.xml
HOC
The Hobbit Eternal (Spoiler)
Eternal
2026-08-14
0
Andúril, Flame of the West
Equipped creature gets +3/+1.
Whenever equipped creature attacks, create two tapped 1/1 white Spirit creature tokens with flying. If that creature is legendary, instead create two of those tokens that are tapped and attacking.
Equip {2}
Legendary Artifact — Equipment
Artifact
3
3
HOC
1
Andúril, Flame of the West
Equipped creature gets +3/+1.
Whenever equipped creature attacks, create two tapped 1/1 white Spirit creature tokens with flying. If that creature is legendary, instead create two of those tokens that are tapped and attacking.
Equip {2}
Legendary Artifact — Equipment
Artifact
3
3
HOC
1
Andúril, Narsil Reforged
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Whenever equipped creature attacks, put a +1/+1 counter on each creature you control. If you have the city's blessing, put two +1/+1 counters on each creature you control instead.
Equip {3}
Legendary Artifact — Equipment
Artifact
2
2
HOC
1
Andúril, Narsil Reforged
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Whenever equipped creature attacks, put a +1/+1 counter on each creature you control. If you have the city's blessing, put two +1/+1 counters on each creature you control instead.
Equip {3}
Legendary Artifact — Equipment
Artifact
2
2
HOC
1
Aragorn and Arwen, Wed
Vigilance
Whenever Aragorn and Arwen enters or attacks, put a +1/+1 counter on each other creature you control. You gain 1 life for each other creature you control.
GW
Legendary Creature — Human Elf Noble
Creature
6
4GW
3/6
HOC
2
Aragorn and Arwen, Wed
Vigilance
Whenever Aragorn and Arwen enters or attacks, put a +1/+1 counter on each other creature you control. You gain 1 life for each other creature you control.
GW
Legendary Creature — Human Elf Noble
Creature
6
4GW
3/6
HOC
2
Aragorn, the Uniter
Whenever you cast a white spell, create a 1/1 white Human Soldier creature token.
Whenever you cast a blue spell, scry 2.
Whenever you cast a red spell, Aragorn deals 3 damage to target opponent.
Whenever you cast a green spell, target creature gets +4/+4 until end of turn.
GRUW
Legendary Creature — Human Noble
Creature
4
RGWU
5/5
HOC
2
Aragorn, the Uniter
Whenever you cast a white spell, create a 1/1 white Human Soldier creature token.
Whenever you cast a blue spell, scry 2.
Whenever you cast a red spell, Aragorn deals 3 damage to target opponent.
Whenever you cast a green spell, target creature gets +4/+4 until end of turn.
GRUW
Legendary Creature — Human Noble
Creature
4
RGWU
5/5
HOC
2
Arcane Signet
{T}: Add one mana of any color in your commander's color identity.
Artifact
Artifact
2
2
HOC
1
Arwen, Mortal Queen
Arwen enters with an indestructible counter on it.
{1}, Remove an indestructible counter from Arwen: Another target creature gains indestructible until end of turn. Put a +1/+1 counter and a lifelink counter on that creature and a +1/+1 counter and a lifelink counter on Arwen.
GW
Legendary Creature — Elf Noble
Creature
3
1GW
2/2
HOC
2
Arwen, Mortal Queen
Arwen enters with an indestructible counter on it.
{1}, Remove an indestructible counter from Arwen: Another target creature gains indestructible until end of turn. Put a +1/+1 counter and a lifelink counter on that creature and a +1/+1 counter and a lifelink counter on Arwen.
GW
Legendary Creature — Elf Noble
Creature
3
1GW
2/2
HOC
2
Arwen, Weaver of Hope
Each other creature you control enters with a number of additional +1/+1 counters on it equal to Arwen's toughness.
G
Legendary Creature — Elf Noble
Creature
3
1GG
2/1
HOC
2
Arwen, Weaver of Hope
Each other creature you control enters with a number of additional +1/+1 counters on it equal to Arwen's toughness.
G
Legendary Creature — Elf Noble
Creature
3
1GG
2/1
HOC
2
Bag End Banquet
When this artifact enters, create three Food tokens.
{T}: Add {C} for each Food you control.
Artifact
Artifact
6
6
HOC
1
Banishing Light
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
W
Enchantment
Enchantment
3
2W
HOC
1
Bard, Heir of Girion
Reach, vigilance
Other creatures you control get +1/+1.
Whenever you attack, draw a card.
UW
Legendary Creature — Human Archer
Creature
4
2WU
4/4
HOC
2
Battle-Scarred Goblin
Whenever this creature becomes blocked, it deals 1 damage to each creature blocking it.
R
Creature — Goblin Warrior
Creature
2
1R
2/2
HOC
2
Bilbo's Burglaring
For each opponent, gain control of up to one target artifact that player controls.
U
Sorcery
Sorcery
6
4UU
HOC
3
Bilbo's Ring
During your turn, equipped creature has hexproof and can't be blocked.
Whenever equipped creature attacks alone, you draw a card and you lose 1 life.
Equip Halfling {1} ({1}: Attach to target Halfling you control. Equip only as a sorcery.)
Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
Legendary Artifact — Equipment
Artifact
3
3
HOC
1
Bilbo's Ring
During your turn, equipped creature has hexproof and can't be blocked.
Whenever equipped creature attacks alone, you draw a card and you lose 1 life.
Equip Halfling {1} ({1}: Attach to target Halfling you control. Equip only as a sorcery.)
Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
Legendary Artifact — Equipment
Artifact
3
3
HOC
1
Bilbo, Fellow Conspirator
If you would create a Food token, instead create a Food token and a Treasure token.
G
Legendary Creature — Halfling Citizen
Creature
3
2G
2/3
HOC
2
Bilbo, Unexpected Adventurer
Bilbo can't be blocked by creatures with power 3 or greater.
Whenever Bilbo deals combat damage to a player or battle, put up to one target nonland permanent card with mana value 3 or less from a graveyard onto the battlefield under its owner's control.
W
Legendary Creature — Halfling Rogue
Creature
4
3W
2/2
HOC
2
Bitter Downfall
This spell costs {3} less to cast if it targets a creature that was dealt damage this turn.
Destroy target creature. Its controller loses 2 life.
B
Instant
Instant
4
3B
HOC
3
Bolg, Erebor's Reckoning
Trample
At the beginning of each combat, other Goblins and Orcs you control get +2/+2 until end of turn. Creatures your opponents control get -1/-1 until end of turn.
BR
Legendary Creature — Goblin Soldier
Creature
6
4BR
6/6
HOC
2
Call Forth the Tempest
Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.)
Call Forth the Tempest deals damage to each creature your opponents control equal to the total mana value of other spells you've cast this turn.
R
Sorcery
Sorcery
8
5RRR
HOC
3
Call Forth the Tempest
Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.)
Call Forth the Tempest deals damage to each creature your opponents control equal to the total mana value of other spells you've cast this turn.
R
Sorcery
Sorcery
8
5RRR
HOC
3
Captain of Umbar
{1}, {T}: Draw a card, then discard a card.
U
Creature — Human Pirate
Creature
3
2U
2/3
HOC
2
Cavern-Hoard Dragon
This spell costs {X} less to cast, where X is the greatest number of artifacts an opponent controls.
Flying, trample, haste
Whenever this creature deals combat damage to a player, you create a Treasure token for each artifact that player controls.
R
Creature — Dragon
Creature
9
7RR
6/6
HOC
2
Cavern-Hoard Dragon
This spell costs {X} less to cast, where X is the greatest number of artifacts an opponent controls.
Flying, trample, haste
Whenever this creature deals combat damage to a player, you create a Treasure token for each artifact that player controls.
R
Creature — Dragon
Creature
9
7RR
6/6
HOC
2
Celeborn the Wise
Whenever you attack with one or more Elves, scry 1.
Whenever you scry, Celeborn gets +1/+1 until end of turn for each card looked at while scrying this way.
G
Legendary Creature — Elf Noble
Creature
4
3G
3/3
HOC
2
Chief of the Wilds
Menace
Whenever another Wolf you control enters, put two +1/+1 counters on Chief of the Wilds.
If an ability of another Wolf or battle you control triggers, that ability triggers an additional time.
BG
Legendary Creature — Wolf
Creature
4
2BG
4/4
HOC
2
Colossal Whale
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Whenever this creature attacks, you may exile target creature defending player controls until this creature leaves the battlefield. (That creature returns under its owner's control.)
U
Creature — Whale
Creature
7
5UU
5/5
HOC
2
Dawn of a New Age
This enchantment enters with a hope counter on it for each creature you control.
At the beginning of your end step, remove a hope counter from this enchantment. If you do, draw a card. Then if this enchantment has no hope counters on it, sacrifice it and you gain 4 life.
W
Enchantment
Enchantment
2
1W
HOC
1
Dawn of a New Age
This enchantment enters with a hope counter on it for each creature you control.
At the beginning of your end step, remove a hope counter from this enchantment. If you do, draw a card. Then if this enchantment has no hope counters on it, sacrifice it and you gain 4 life.
W
Enchantment
Enchantment
2
1W
HOC
1
Dawn of a New Age
This enchantment enters with a hope counter on it for each creature you control.
At the beginning of your end step, remove a hope counter from this enchantment. If you do, draw a card. Then if this enchantment has no hope counters on it, sacrifice it and you gain 4 life.
W
Enchantment
Enchantment
2
1W
HOC
1
Delighted Halfling
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered.
G
Creature — Halfling Citizen
Creature
1
G
1/2
HOC
2
Delighted Halfling
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered.
G
Creature — Halfling Citizen
Creature
1
G
1/2
HOC
2
Dragon's Desire
Add {R} for each artifact your opponents control.
R
Sorcery
Sorcery
4
2RR
HOC
3
Dragon-Cursed Halls
{T}: Add {C}.
{1}, {T}: Until end of turn, target creature gains "Whenever this creature deals combat damage to a player, create a Treasure token."
Land
Land
0
HOC
0
Dwarven Warriors
{T}: Target creature with power 2 or less can't be blocked this turn.
R
Creature — Dwarf Warrior
Creature
3
2R
1/1
HOC
2
Dáin of the Ancient Halls
Vigilance, haste
Whenever Dáin attacks, he deals damage equal to the number of Dwarves you control to each opponent.
RW
Legendary Creature — Dwarf Noble
Creature
5
3RW
4/5
HOC
2
Dúnedain Blade
Equipped creature gets +2/+1.
Equip Human {1}
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
W
Artifact — Equipment
Artifact
2
1W
HOC
1
Eagles of the North
Flying
When this creature enters, creatures you control get +1/+0 and gain first strike until end of turn.
Plainscycling {1} ({1}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
W
Creature — Bird Soldier
Creature
6
5W
3/3
HOC
2
Elven Chorus
You may look at the top card of your library any time.
You may cast creature spells from the top of your library.
Creatures you control have "{T}: Add one mana of any color."
G
Enchantment
Enchantment
4
3G
HOC
1
Elven Chorus
You may look at the top card of your library any time.
You may cast creature spells from the top of your library.
Creatures you control have "{T}: Add one mana of any color."
G
Enchantment
Enchantment
4
3G
HOC
1
Elvish Archdruid
Other Elf creatures you control get +1/+1.
{T}: Add {G} for each Elf you control.
G
Creature — Elf Druid
Creature
3
1GG
2/2
HOC
2
Elvish Mystic
{T}: Add {G}.
G
Creature — Elf Druid
Creature
1
G
1/1
HOC
2
Elvish Visionary
When this creature enters, draw a card.
G
Creature — Elf Shaman
Creature
2
1G
1/1
HOC
2
Errand-Rider of Gondor
When this creature enters, draw a card. Then if you don't control a legendary creature, put a card from your hand on the bottom of your library.
W
Creature — Human Soldier
Creature
3
2W
3/2
HOC
2
Esquire of the King
{4}{W}, {T}: Creatures you control get +1/+1 until end of turn. This ability costs {2} less to activate if you control a legendary creature.
W
Creature — Human Soldier
Creature
1
W
1/1
HOC
2
Fiend Hunter
When this creature enters, you may exile another target creature.
When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.
W
Creature — Human Cleric
Creature
3
1WW
1/3
HOC
2
Fire of Orthanc
Destroy target artifact or land. Creatures without flying can't block this turn.
R
Sorcery
Sorcery
4
3R
HOC
3
Flame of Anor
Choose one. If you control a Wizard as you cast this spell, you may choose two instead.
• Target player draws two cards.
• Destroy target artifact.
• Flame of Anor deals 5 damage to target creature.
RU
Instant
Instant
3
1UR
HOC
3
Flame of Anor
Choose one. If you control a Wizard as you cast this spell, you may choose two instead.
• Target player draws two cards.
• Destroy target artifact.
• Flame of Anor deals 5 damage to target creature.
RU
Instant
Instant
3
1UR
HOC
3
Flowering of the White Tree
Legendary creatures you control get +2/+1 and have ward {1}.
Nonlegendary creatures you control get +1/+1.
W
Legendary Enchantment
Enchantment
2
WW
HOC
1
Flowering of the White Tree
Legendary creatures you control get +2/+1 and have ward {1}.
Nonlegendary creatures you control get +1/+1.
W
Legendary Enchantment
Enchantment
2
WW
HOC
1
Fog on the Barrow-Downs
Enchant creature
Enchanted creature is a Spirit and can't attack or block. (It loses all other creature types.)
W
Enchantment — Aura
Enchantment
3
2W
HOC
1
Fíli and Kíli, Joyous
Haste
{T}: Add {R}{R}. Spend this mana only to cast Dwarf, Equipment, and Saga spells.
R
Legendary Creature — Dwarf Bard
Creature
3
2R
3/3
HOC
2
Galadhrim Guide
When this creature enters, scry 2.
G
Creature — Elf Scout
Creature
4
3G
3/4
HOC
2
Galadriel's Dismissal
Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.)
Target creature phases out. If this spell was kicked, each creature target player controls phases out instead. (Treat phased-out creatures and anything attached to them as though they don't exist until their controller's next turn.)
W
Instant
Instant
1
W
HOC
3
Galadriel's Dismissal
Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.)
Target creature phases out. If this spell was kicked, each creature target player controls phases out instead. (Treat phased-out creatures and anything attached to them as though they don't exist until their controller's next turn.)
W
Instant
Instant
1
W
HOC
3
Galadriel, Light of Valinor
Alliance — Whenever another creature you control enters, choose one that hasn't been chosen this turn —
• Add {G}{G}{G}.
• Put a +1/+1 counter on each creature you control.
• Scry 2, then draw a card.
GUW
Legendary Creature — Elf Noble
Creature
5
2GWU
3/3
HOC
2
Galadriel, Light of Valinor
Alliance — Whenever another creature you control enters, choose one that hasn't been chosen this turn —
• Add {G}{G}{G}.
• Put a +1/+1 counter on each creature you control.
• Scry 2, then draw a card.
GUW
Legendary Creature — Elf Noble
Creature
5
2GWU
3/3
HOC
2
Gandalf, Party Guest
At the beginning of combat on your turn, you may cast an instant or sorcery spell with mana value X or less from your hand without paying its mana cost, where X is twice the number of legendary Wizards you control.
RUW
Legendary Creature — Avatar Wizard
Creature
4
1URW
3/4
HOC
2
Gandalf, Shadow's Foe
Vigilance
When Gandalf enters, exile up to three target lands you control, then return them to the battlefield tapped under their owner's control.
Landfall — Whenever a land you control enters, draw a card and put a +1/+1 counter on Gandalf.
U
Legendary Creature — Avatar Wizard
Creature
7
5UU
3/4
HOC
2
Gift of Strands
Flash
Enchant creature
When this Aura enters, scry 2.
Enchanted creature gets +3/+3.
G
Enchantment — Aura
Enchantment
4
3G
HOC
1
Glamdring
Equipped creature has first strike and gets +1/+0 for each instant and sorcery card in your graveyard.
Whenever equipped creature deals combat damage to a player, you may cast an instant or sorcery spell from your hand with mana value less than or equal to that damage without paying its mana cost.
Equip {3}
Legendary Artifact — Equipment
Artifact
2
2
HOC
1
Glamdring
Equipped creature has first strike and gets +1/+0 for each instant and sorcery card in your graveyard.
Whenever equipped creature deals combat damage to a player, you may cast an instant or sorcery spell from your hand with mana value less than or equal to that damage without paying its mana cost.
Equip {3}
Legendary Artifact — Equipment
Artifact
2
2
HOC
1
Goblin Cratermaker
{1}, Sacrifice this creature: Choose one —
• This creature deals 2 damage to target creature.
• Destroy target colorless nonland permanent.
R
Creature — Goblin Warrior
Creature
2
1R
2/2
HOC
2
Goblin Fireleaper
{1}{R}: This creature gets +1/+0 until end of turn.
When this creature dies, it deals damage equal to its power to target creature an opponent controls.
R
Creature — Goblin Warrior
Creature
2
1R
1/1
HOC
2
Great Goblin, Foul-Hearted
Whenever Great Goblin enters or attacks, amass Goblins 3.
Armies you control have trample.
BR
Legendary Creature — Goblin Noble
Creature
5
3BR
3/3
HOC
2
Grey Havens Navigator
Flash
When this creature enters, scry 1.
U
Creature — Elf Pilot
Creature
3
2U
3/2
HOC
2
Gríma, Saruman's Footman
Gríma can't be blocked.
Whenever Gríma deals combat damage to a player, that player exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then that player puts the exiled cards that weren't cast this way on the bottom of their library in a random order.
BU
Legendary Creature — Human Advisor
Creature
4
2UB
1/4
HOC
2
Gríma, Saruman's Footman
Gríma can't be blocked.
Whenever Gríma deals combat damage to a player, that player exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then that player puts the exiled cards that weren't cast this way on the bottom of their library in a random order.
BU
Legendary Creature — Human Advisor
Creature
4
2UB
1/4
HOC
2
Guttersnipe
Whenever you cast an instant or sorcery spell, this creature deals 2 damage to each opponent.
R
Creature — Goblin Shaman
Creature
3
2R
2/2
HOC
2
Haunt of the Dead Marshes
When this creature enters, scry 1.
{2}{B}: Return this card from your graveyard to the battlefield tapped. Activate only if you control a legendary creature.
B
Creature — Nightmare Elf
Creature
1
B
1/1
HOC
2
Hithlain Knots
Tap target creature. Scry 1.
Draw a card.
U
Instant
Instant
2
1U
HOC
3
Improvised Club
As an additional cost to cast this spell, sacrifice an artifact or creature.
Improvised Club deals 4 damage to any target.
R
Instant
Instant
2
1R
HOC
3
Inferno Titan
{R}: This creature gets +1/+0 until end of turn.
Whenever this creature enters or attacks, it deals 3 damage divided as you choose among one, two, or three targets.
R
Creature — Giant
Creature
6
4RR
6/6
HOC
2
Ithilien Kingfisher
Flying
When this creature dies, draw a card.
U
Creature — Bird
Creature
3
2U
2/1
HOC
2
Knights of Dol Amroth
Whenever you draw your second card each turn, put a +1/+1 counter on this creature.
U
Creature — Human Knight
Creature
4
3U
3/3
HOC
2
Landroval, Horizon Witness
Flying
Whenever two or more creatures you control attack a player, target attacking creature without flying gains flying until end of turn.
W
Legendary Creature — Bird Noble
Creature
5
4W
3/4
HOC
2
Languish
All creatures get -4/-4 until end of turn.
B
Sorcery
Sorcery
4
2BB
HOC
3
Last March of the Ents
This spell can't be countered.
Draw cards equal to the greatest toughness among creatures you control, then put any number of creature cards from your hand onto the battlefield.
G
Sorcery
Sorcery
8
6GG
HOC
3
Last March of the Ents
This spell can't be countered.
Draw cards equal to the greatest toughness among creatures you control, then put any number of creature cards from your hand onto the battlefield.
G
Sorcery
Sorcery
8
6GG
HOC
3
Long-Lost Lances
Equipped creature gets +2/+0.
During your turn, creatures you control that are equipped have first strike and vigilance.
Equip {2}
Artifact — Equipment
Artifact
2
2
HOC
1
Lothlórien Lookout
Whenever this creature attacks, scry 1.
G
Creature — Elf Scout
Creature
2
1G
1/3
HOC
2
Lotho, Corrupt Shirriff
Whenever a player casts their second spell each turn, you lose 1 life and create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
BW
Legendary Creature — Halfling Rogue
Creature
2
WB
2/1
HOC
2
Lotho, Corrupt Shirriff
Whenever a player casts their second spell each turn, you lose 1 life and create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
BW
Legendary Creature — Halfling Rogue
Creature
2
WB
2/1
HOC
2
Lórien Revealed
Draw three cards.
Islandcycling {1} ({1}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
U
Sorcery
Sorcery
5
3UU
HOC
3
Mentor of the Meek
Whenever another creature you control with power 2 or less enters, you may pay {1}. If you do, draw a card.
W
Creature — Human Soldier
Creature
3
2W
2/2
HOC
2
Merciless Executioner
When this creature enters, each player sacrifices a creature of their choice.
B
Creature — Orc Warrior
Creature
3
2B
3/1
HOC
2
Minas Morgul, Dark Fortress
Minas Morgul enters tapped.
{T}: Add {B}.
{3}{B}, {T}: Put a shadow counter on target creature. For as long as that creature has a shadow counter on it, it's a Wraith in addition to its other types. (A creature with shadow can block or be blocked by only creatures with shadow.)
Legendary Land
Land
0
HOC
0
Minas Morgul, Dark Fortress
Minas Morgul enters tapped.
{T}: Add {B}.
{3}{B}, {T}: Put a shadow counter on target creature. For as long as that creature has a shadow counter on it, it's a Wraith in addition to its other types. (A creature with shadow can block or be blocked by only creatures with shadow.)
Legendary Land
Land
0
HOC
0
Minas Tirith
Minas Tirith enters tapped unless you control a legendary creature.
{T}: Add {W}.
{1}{W}, {T}: Draw a card. Activate only if you attacked with two or more creatures this turn.
Legendary Land
Land
0
HOC
0
Minas Tirith
Minas Tirith enters tapped unless you control a legendary creature.
{T}: Add {W}.
{1}{W}, {T}: Draw a card. Activate only if you attacked with two or more creatures this turn.
Legendary Land
Land
0
HOC
0
Minas Tirith Garrison
Minas Tirith Garrison's power is equal to the number of cards in your hand.
Whenever this creature attacks, you may tap any number of untapped Humans you control. Draw a card for each Human tapped this way.
U
Creature — Human Soldier
Creature
4
3U
*/5
HOC
2
Mirkwood Elk
Trample
Whenever this creature enters or attacks, return target Elf card from your graveyard to your hand. You gain life equal to that card's power.
G
Creature — Elk
Creature
6
5G
6/6
HOC
2
Mithril Coat
Flash
Indestructible
When Mithril Coat enters, attach it to target legendary creature you control.
Equipped creature has indestructible.
Equip {3}
Legendary Artifact — Equipment
Artifact
3
3
HOC
1
Mithril Coat
Flash
Indestructible
When Mithril Coat enters, attach it to target legendary creature you control.
Equipped creature has indestructible.
Equip {3}
Legendary Artifact — Equipment
Artifact
3
3
HOC
1
Mount Doom
{T}, Pay 1 life: Add {B} or {R}.
{1}{B}{R}, {T}: Mount Doom deals 1 damage to each opponent.
{5}{B}{R}, {T}, Sacrifice Mount Doom and a legendary artifact: Choose up to two creatures, then destroy the rest. Activate only as a sorcery.
Legendary Land
Land
0
HOC
0
Mount Doom
{T}, Pay 1 life: Add {B} or {R}.
{1}{B}{R}, {T}: Mount Doom deals 1 damage to each opponent.
{5}{B}{R}, {T}, Sacrifice Mount Doom and a legendary artifact: Choose up to two creatures, then destroy the rest. Activate only as a sorcery.
Legendary Land
Land
0
HOC
0
Mox Amber
{T}: Add one mana of any color among legendary creatures and planeswalkers you control.
Legendary Artifact
Artifact
0
0
HOC
1
Necklace of Girion
Whenever you cast a green spell and whenever a Forest you control enters, put a +1/+1 counter on target creature you control.
{T}: Add {G}.
G
Legendary Artifact
Artifact
3
2G
HOC
1
Night's Whisper
You draw two cards and lose 2 life.
B
Sorcery
Sorcery
2
1B
HOC
3
Nimrodel Watcher
Whenever you scry, this creature gets +1/+0 until end of turn and can't be blocked this turn. This ability triggers only once each turn.
U
Creature — Elf Scout
Creature
2
1U
2/1
HOC
2
Oliphaunt
Trample
Whenever this creature attacks, another target creature you control gets +2/+0 and gains trample until end of turn.
Mountaincycling {1} ({1}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)
R
Creature — Elephant
Creature
6
5R
6/4
HOC
2
Olog-hai Crusher
Trample
This creature can't block unless you control a Goblin or Orc.
R
Creature — Troll Soldier
Creature
4
3R
4/4
HOC
2
Orcish Bowmasters
Flash
When this creature enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, this creature deals 1 damage to any target. Then amass Orcs 1.
B
Creature — Orc Archer
Creature
2
1B
1/1
HOC
2
Orcish Bowmasters
Flash
When this creature enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, this creature deals 1 damage to any target. Then amass Orcs 1.
B
Creature — Orc Archer
Creature
2
1B
1/1
HOC
2
Orcish Siegemaster
Trample
Other Orcs and Goblins you control have trample.
Whenever this creature attacks, it gets +X/+0 until end of turn, where X is the greatest power among creatures you control.
R
Creature — Orc Soldier
Creature
3
2R
0/5
HOC
2
Ori, Plate Stacker
When Ori enters, destroy all artifacts and enchantments your opponents control. You gain 1 life for each permanent destroyed this way.
W
Legendary Creature — Dwarf Bard
Creature
7
5WW
3/3
HOC
2
Palantír of Orthanc
At the beginning of your end step, put an influence counter on Palantír of Orthanc and scry 2. Then target opponent may have you draw a card. If that player doesn't, you mill X cards, where X is the number of influence counters on Palantír of Orthanc, and that player loses life equal to the total mana value of those cards.
Legendary Artifact
Artifact
3
3
HOC
1
Palantír of Orthanc
At the beginning of your end step, put an influence counter on Palantír of Orthanc and scry 2. Then target opponent may have you draw a card. If that player doesn't, you mill X cards, where X is the number of influence counters on Palantír of Orthanc, and that player loses life equal to the total mana value of those cards.
Legendary Artifact
Artifact
3
3
HOC
1
Pelargir Survivor
{T}: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell.
{5}{U}, {T}: Target player mills three cards. (They put the top three cards of their library into their graveyard.)
U
Creature — Human Peasant
Creature
2
1U
1/3
HOC
2
Raise the Palisade
Choose a creature type. Return all creatures that aren't of the chosen type to their owners' hands.
U
Sorcery
Sorcery
5
4U
HOC
3
Raise the Palisade
Choose a creature type. Return all creatures that aren't of the chosen type to their owners' hands.
U
Sorcery
Sorcery
5
4U
HOC
3
Relic of Sauron
{T}: Add two mana in any combination of {U}, {B}, and/or {R}.
{3}, {T}: Draw two cards, then discard a card.
Artifact
Artifact
4
4
HOC
1
Relic of Sauron
{T}: Add two mana in any combination of {U}, {B}, and/or {R}.
{3}, {T}: Draw two cards, then discard a card.
Artifact
Artifact
4
4
HOC
1
Reprieve
Return target spell to its owner's hand.
Draw a card.
W
Instant
Instant
2
1W
HOC
3
Reprieve
Return target spell to its owner's hand.
Draw a card.
W
Instant
Instant
2
1W
HOC
3
Rivendell
Rivendell enters tapped unless you control a legendary creature.
{T}: Add {U}.
{1}{U}, {T}: Scry 2. Activate only if you control a legendary creature.
Legendary Land
Land
0
HOC
0
Rivendell
Rivendell enters tapped unless you control a legendary creature.
{T}: Add {U}.
{1}{U}, {T}: Scry 2. Activate only if you control a legendary creature.
Legendary Land
Land
0
HOC
0
Rogue's Passage
{T}: Add {C}.
{4}, {T}: Target creature can't be blocked this turn.
Land
Land
0
HOC
0
Saruman of Many Colors
Ward—Discard an enchantment, instant, or sorcery card.
Whenever you cast your second spell each turn, each opponent mills two cards. When one or more cards are milled this way, exile target enchantment, instant, or sorcery card with equal or lesser mana value than that spell from an opponent's graveyard. Copy the exiled card. You may cast the copy without paying its mana cost.
BUW
Legendary Creature — Avatar Wizard
Creature
6
3WUB
5/4
HOC
2
Saruman of Many Colors
Ward—Discard an enchantment, instant, or sorcery card.
Whenever you cast your second spell each turn, each opponent mills two cards. When one or more cards are milled this way, exile target enchantment, instant, or sorcery card with equal or lesser mana value than that spell from an opponent's graveyard. Copy the exiled card. You may cast the copy without paying its mana cost.
BUW
Legendary Creature — Avatar Wizard
Creature
6
3WUB
5/4
HOC
2
Sauron, the Dark Lord
Ward—Sacrifice a legendary artifact or legendary creature.
Whenever an opponent casts a spell, amass Orcs 1.
Whenever an Army you control deals combat damage to a player, the Ring tempts you.
Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards.
BRU
Legendary Creature — Avatar Horror
Creature
6
3UBR
7/6
HOC
2
Sauron, the Dark Lord
Ward—Sacrifice a legendary artifact or legendary creature.
Whenever an opponent casts a spell, amass Orcs 1.
Whenever an Army you control deals combat damage to a player, the Ring tempts you.
Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards.
BRU
Legendary Creature — Avatar Horror
Creature
6
3UBR
7/6
HOC
2
Sauron, the Lidless Eye
When Sauron enters, gain control of target creature an opponent controls until end of turn. Untap it. It gains haste until end of turn.
{1}{B}{R}: Creatures you control get +2/+0 until end of turn. Each opponent loses 2 life.
BR
Legendary Creature — Avatar Horror
Creature
5
3BR
4/4
HOC
2
Sauron, the Lidless Eye
When Sauron enters, gain control of target creature an opponent controls until end of turn. Untap it. It gains haste until end of turn.
{1}{B}{R}: Creatures you control get +2/+0 until end of turn. Each opponent loses 2 life.
BR
Legendary Creature — Avatar Horror
Creature
5
3BR
4/4
HOC
2
Shadow of the Enemy
Exile all creature cards from target player's graveyard. You may cast spells from among those cards for as long as they remain exiled, and mana of any type can be spent to cast them.
B
Sorcery
Sorcery
6
3BBB
HOC
3
Smaug the Impenetrable
Flying, indestructible, haste
Whenever Smaug is dealt noncombat damage, create that many Treasure tokens.
BR
Legendary Creature — Dragon
Creature
7
5BR
8/7
HOC
2
Smite the Deathless
Smite the Deathless deals 3 damage to target creature. That creature loses indestructible until end of turn. If that creature would die this turn, exile it instead.
R
Instant
Instant
2
1R
HOC
3
Soldier of the Grey Host
Flash
Flying
When this creature enters, target creature gets +2/+0 until end of turn.
W
Creature — Spirit Soldier
Creature
4
3W
2/2
HOC
2
Stern Scolding
Counter target creature spell with power or toughness 2 or less.
U
Instant
Instant
1
U
HOC
3
The Black Gate
As The Black Gate enters, you may pay 3 life. If you don't, it enters tapped.
{T}: Add {B}.
{1}{B}, {T}: Choose a player with the most life or tied for most life. Target creature can't be blocked by creatures that player controls this turn.
Legendary Land — Gate
Land
0
HOC
0
The Black Gate
As The Black Gate enters, you may pay 3 life. If you don't, it enters tapped.
{T}: Add {B}.
{1}{B}, {T}: Choose a player with the most life or tied for most life. Target creature can't be blocked by creatures that player controls this turn.
Legendary Land — Gate
Land
0
HOC
0
The Gaffer
At the beginning of each end step, if you gained 3 or more life this turn, draw a card.
W
Legendary Creature — Halfling Peasant
Creature
3
2W
2/3
HOC
2
The Gaffer
At the beginning of each end step, if you gained 3 or more life this turn, draw a card.
W
Legendary Creature — Halfling Peasant
Creature
3
2W
2/3
HOC
2
The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
{T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact
Artifact
4
4
HOC
1
The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
{T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact
Artifact
4
4
HOC
1
The Reaver Cleaver
Equipped creature gets +1/+1 and has trample and "Whenever this creature deals combat damage to a player or planeswalker, create that many Treasure tokens."
Equip {3}
R
Legendary Artifact — Equipment
Artifact
3
2R
HOC
1
The Shire
The Shire enters tapped unless you control a legendary creature.
{T}: Add {G}.
{1}{G}, {T}, Tap an untapped creature you control: Create a Food token.
Legendary Land
Land
0
HOC
0
The Shire
The Shire enters tapped unless you control a legendary creature.
{T}: Add {G}.
{1}{G}, {T}, Tap an untapped creature you control: Create a Food token.
Legendary Land
Land
0
HOC
0
Thorin, Company's Leader
Whenever a Dwarf you control deals combat damage to a player or battle, create two Treasure tokens.
{10}: Creatures you control gain double strike until end of turn.
R
Legendary Creature — Dwarf Warrior
Creature
5
4R
4/5
HOC
2
Thorin, King of Durin's Folk
Whenever Thorin or another Dwarf you control enters, create a Treasure token.
Other Dwarves you control get +1/+0 for each artifact token you control.
RW
Legendary Creature — Dwarf Noble
Creature
5
3RW
4/4
HOC
2
Thranduil the Strategist
Other Elves you control have "{T}: Add {G} or {U}."
Landfall — Whenever a land you control enters, create a 1/1 green Elf creature token.
GU
Legendary Creature — Elf Noble
Creature
5
3GU
4/4
HOC
2
Tom Bombadil
As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible.
Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn.
BGRUW
Legendary Creature — God Bard
Creature
5
WUBRG
4/4
HOC
2
Tom Bombadil
As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible.
Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn.
BGRUW
Legendary Creature — God Bard
Creature
5
WUBRG
4/4
HOC
2
Treasure Vault
{T}: Add {C}.
{X}{X}, {T}, Sacrifice this land: Create X Treasure tokens.
Artifact Land
Land
0
HOC
0
Troll of Khazad-dûm
This creature can't be blocked except by three or more creatures.
Swampcycling {1} ({1}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
B
Creature — Troll
Creature
6
5B
6/5
HOC
2
Wayfarer's Bauble
{2}, {T}, Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Artifact
Artifact
1
1
HOC
1
Westfold Rider
Sacrifice this creature: Destroy target artifact or enchantment. Activate only as a sorcery.
W
Creature — Human Knight
Creature
2
1W
3/1
HOC
2
Willow-Wind
Flying
When this creature enters, scry 2.
U
Creature — Elemental
Creature
5
4U
3/4
HOC
2
Witch-king of Angmar
Flying
Whenever one or more creatures deal combat damage to you, each opponent sacrifices a creature of their choice that dealt combat damage to you this turn. The Ring tempts you.
Discard a card: Witch-king of Angmar gains indestructible until end of turn. Tap it.
B
Legendary Creature — Wraith Noble
Creature
5
3BB
5/3
HOC
2
Witch-king of Angmar
Flying
Whenever one or more creatures deal combat damage to you, each opponent sacrifices a creature of their choice that dealt combat damage to you this turn. The Ring tempts you.
Discard a card: Witch-king of Angmar gains indestructible until end of turn. Tap it.
B
Legendary Creature — Wraith Noble
Creature
5
3BB
5/3
HOC
2
Witch-king, Bringer of Ruin
Flying
Whenever Witch-king attacks, defending player sacrifices a creature with the least power among creatures they control.
B
Legendary Creature — Wraith Noble
Creature
6
4BB
5/3
HOC
2
Witch-king, Bringer of Ruin
Flying
Whenever Witch-king attacks, defending player sacrifices a creature with the least power among creatures they control.
B
Legendary Creature — Wraith Noble
Creature
6
4BB
5/3
HOC
2