Cockatrice/Magic-Spoiler
2026-08-02 16:51:44 (UTC)
https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/HOB.xml
HOB
The Hobbit (Spoiler)
Expansion
2026-08-14
10
Along the Crooked Way
When this enchantment enters, return target creature card from your graveyard to your hand.
Whenever a creature card leaves your graveyard, amass Goblins 1.
{1}{B}: Goblins and Orcs you control gain menace until end of turn.
B
Enchantment
Enchantment
3
2B
HOB
1
Along the Crooked Way
When this enchantment enters, return target creature card from your graveyard to your hand.
Whenever a creature card leaves your graveyard, amass Goblins 1.
{1}{B}: Goblins and Orcs you control gain menace until end of turn.
B
Enchantment
Enchantment
3
2B
HOB
1
An Unexpected Party // At the Door
W
Enchantment // Sorcery — Adventure
Sorcery
4
2WW // X2W
HOB
3
An Unexpected Party // At the Door
W
Enchantment // Sorcery — Adventure
Sorcery
4
2WW // X2W
HOB
3
Attercop
Reach, deathtouch
Landfall — Whenever a land you control enters, this creature gets +1/+1 until end of turn.
G
Creature — Spider
Creature
2
1G
2/1
HOB
2
Azog, Moria's Ruin
When Azog enters, destroy up to one other target creature. Its controller amasses Goblins X, where X is that creature's power. If you controlled that creature, draw a card. (To amass Goblins X, that player puts X +1/+1 counters on an Army they control. It's also a Goblin. If they don't control an Army, they create a 0/0 black Goblin Army creature token first.)
B
Legendary Creature — Goblin Soldier
Creature
3
2B
1/3
HOB
2
Azog, Moria's Ruin
When Azog enters, destroy up to one other target creature. Its controller amasses Goblins X, where X is that creature's power. If you controlled that creature, draw a card. (To amass Goblins X, that player puts X +1/+1 counters on an Army they control. It's also a Goblin. If they don't control an Army, they create a 0/0 black Goblin Army creature token first.)
B
Legendary Creature — Goblin Soldier
Creature
3
2B
1/3
HOB
2
Azog, Moria's Ruin
When Azog enters, destroy up to one other target creature. Its controller amasses Goblins X, where X is that creature's power. If you controlled that creature, draw a card. (To amass Goblins X, that player puts X +1/+1 counters on an Army they control. It's also a Goblin. If they don't control an Army, they create a 0/0 black Goblin Army creature token first.)
B
Legendary Creature — Goblin Soldier
Creature
3
2B
1/3
HOB
2
Balin, Loremaster
Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.)
Whenever Balin or another Dwarf you control enters, you may discard your hand. Draw X cards, where X is the number of cards discarded this way. If you have an enduring story, Balin deals X damage to each opponent.
R
Legendary Creature — Dwarf Bard
Creature
5
3RR
4/4
HOB
2
Balin, Loremaster
Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.)
Whenever Balin or another Dwarf you control enters, you may discard your hand. Draw X cards, where X is the number of cards discarded this way. If you have an enduring story, Balin deals X damage to each opponent.
R
Legendary Creature — Dwarf Bard
Creature
5
3RR
4/4
HOB
2
Bard the Bowman
Reach
Whenever you draw your second card each turn, put a +1/+1 counter on target creature. It gains lifelink until end of turn.
UW
Legendary Creature — Human Archer
Creature
3
1WU
1/3
HOB
2
Bard's Company
You may cast this spell as though it had flash if you control a Human.
Other creatures you control get +1/+1.
Whenever this creature enters or attacks, recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.)
UW
Creature — Human Citizen
Creature
4
2WU
2/3
HOB
2
Bard's Company
You may cast this spell as though it had flash if you control a Human.
Other creatures you control get +1/+1.
Whenever this creature enters or attacks, recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.)
UW
Creature — Human Citizen
Creature
4
2WU
2/3
HOB
2
Bard, King of Dale
Reach, vigilance
If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
UW
Legendary Creature — Human Noble Archer
Creature
6
4WU
3/5
HOB
2
Bard, King of Dale
Reach, vigilance
If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
UW
Legendary Creature — Human Noble Archer
Creature
6
4WU
3/5
HOB
2
Bard, King of Dale
Reach, vigilance
If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
UW
Legendary Creature — Human Noble Archer
Creature
6
4WU
3/5
HOB
2
Bejeweled Warg
Trample
Whenever this creature deals combat damage to a player, choose one —
• Put a +1/+1 counter on target Wolf you control.
• Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
G
Creature — Wolf
Creature
2
1G
3/2
HOB
2
Bejeweled Warg
Trample
Whenever this creature deals combat damage to a player, choose one —
• Put a +1/+1 counter on target Wolf you control.
• Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
G
Creature — Wolf
Creature
2
1G
3/2
HOB
2
Belladonna Took
Whenever a token you control enters, you gain 1 life if this is the first time this ability has resolved this turn. If it's the second time, draw a card. If it's the third time, put a +1/+1 counter on each creature you control.
W
Legendary Creature — Halfling Citizen
Creature
2
1W
2/2
HOB
2
Belladonna Took
Whenever a token you control enters, you gain 1 life if this is the first time this ability has resolved this turn. If it's the second time, draw a card. If it's the third time, put a +1/+1 counter on each creature you control.
W
Legendary Creature — Halfling Citizen
Creature
2
1W
2/2
HOB
2
Belladonna Took
Whenever a token you control enters, you gain 1 life if this is the first time this ability has resolved this turn. If it's the second time, draw a card. If it's the third time, put a +1/+1 counter on each creature you control.
W
Legendary Creature — Halfling Citizen
Creature
2
1W
2/2
HOB
2
Beorn the Fierce
Trample
Other Bears you control get +2/+2.
At the beginning of combat on your turn, put a trample counter on up to one target creature you control. It becomes a Bear in addition to its other types. Then if you control three or more Bears, draw two cards.
G
Legendary Creature — Bear Shapeshifter Warrior
Creature
5
3GG
6/6
HOB
2
Beorn the Fierce
Trample
Other Bears you control get +2/+2.
At the beginning of combat on your turn, put a trample counter on up to one target creature you control. It becomes a Bear in addition to its other types. Then if you control three or more Bears, draw two cards.
G
Legendary Creature — Bear Shapeshifter Warrior
Creature
5
3GG
6/6
HOB
2
Beorn the Fierce
Trample
Other Bears you control get +2/+2.
At the beginning of combat on your turn, put a trample counter on up to one target creature you control. It becomes a Bear in addition to its other types. Then if you control three or more Bears, draw two cards.
G
Legendary Creature — Bear Shapeshifter Warrior
Creature
5
3GG
6/6
HOB
2
Beorn's Hospitality
Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature you control.
{5}{G}{G}: This enchantment becomes a Bear creature in addition to its other types and gains "This creature's power and toughness are each equal to the number of lands you control." (This effect doesn't end.)
G
Enchantment
Enchantment
2
1G
HOB
1
Beorn, Reluctant Host // Till and Tend
G
Legendary Creature — Human Bear Shapeshifter // Sorcery — Adventure
Creature
5
4G // 1G
5/5
HOB
3
Bifur, Melodic Rider
Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.)
Whenever Bifur enters or attacks, put a +1/+1 counter on target creature.
As long as you have an enduring story, if an ability of a Dwarf you control triggers, that ability triggers an additional time.
RW
Legendary Creature — Dwarf Bard
Creature
6
4R/WR/W
4/5
HOB
2
Bilbo Baggins, Burglar // Take a Glance
U
Legendary Creature — Halfling Rogue // Sorcery — Adventure
Creature
3
2U // U
2/1
HOB
3
Bilbo's Deadly Slice
Destroy target creature.
B
Instant
Instant
3
1BB
HOB
3
Bilbo's Gambit
Gift a Treasure (You may promise an opponent a gift as you cast this spell. If you do, they create a Treasure token before its other effects. It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Return target spell to its owner's hand. If the gift was promised, players can't cast spells this turn.
W
Instant
Instant
2
1W
HOB
3
Bilbo's Gambit
Gift a Treasure (You may promise an opponent a gift as you cast this spell. If you do, they create a Treasure token before its other effects. It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Return target spell to its owner's hand. If the gift was promised, players can't cast spells this turn.
W
Instant
Instant
2
1W
HOB
3
Bilbo, Luckwearer // Burglar's Plot
U
Legendary Creature — Halfling Rogue // Sorcery — Adventure
Creature
2
1U // 4U
1/1
HOB
3
Bilbo, Luckwearer // Burglar's Plot
U
Legendary Creature — Halfling Rogue // Sorcery — Adventure
Creature
2
1U // 4U
1/1
HOB
3
Bilbo, Luckwearer // Burglar's Plot
U
Legendary Creature — Halfling Rogue // Sorcery — Adventure
Creature
2
1U // 4U
1/1
HOB
3
Bilbo, Thief in the Night
Spells you cast from anywhere other than your hand cost {1} less to cast.
Whenever Bilbo attacks, you may cast an artifact, instant, or sorcery spell from your graveyard. If an instant or sorcery spell cast this way would be put into your graveyard, exile it instead.
U
Legendary Creature — Halfling Rogue
Creature
2
1U
2/2
HOB
2
Bilbo, Thief in the Night
Spells you cast from anywhere other than your hand cost {1} less to cast.
Whenever Bilbo attacks, you may cast an artifact, instant, or sorcery spell from your graveyard. If an instant or sorcery spell cast this way would be put into your graveyard, exile it instead.
U
Legendary Creature — Halfling Rogue
Creature
2
1U
2/2
HOB
2
Bilbo, Thief in the Night
Spells you cast from anywhere other than your hand cost {1} less to cast.
Whenever Bilbo attacks, you may cast an artifact, instant, or sorcery spell from your graveyard. If an instant or sorcery spell cast this way would be put into your graveyard, exile it instead.
U
Legendary Creature — Halfling Rogue
Creature
2
1U
2/2
HOB
2
Bofur, Reliable Guardian // Concerted Care
W
Legendary Creature — Dwarf Scout // Instant — Adventure
Creature
1
W // 1W
1/1
HOB
3
Bofur, Reliable Guardian // Concerted Care
W
Legendary Creature — Dwarf Scout // Instant — Adventure
Creature
1
W // 1W
1/1
HOB
3
Bofur, Reliable Guardian // Concerted Care
W
Legendary Creature — Dwarf Scout // Instant — Adventure
Creature
1
W // 1W
1/1
HOB
3
Bolg of the North
When Bolg enters, you may sacrifice another creature. When you do, Bolg deals damage equal to that creature's power to another target creature. If excess damage was dealt this way, amass Goblins X, where X is that excess damage. (Put X +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.)
BR
Legendary Creature — Goblin Soldier
Creature
5
3BR
5/5
HOB
2
Bolg's Company
This creature has haste as long as you control another Goblin.
{T}, Sacrifice another Goblin: Add {B}{R}.
BR
Creature — Goblin Soldier
Creature
2
BR
2/2
HOB
2
Bolg's Company
This creature has haste as long as you control another Goblin.
{T}, Sacrifice another Goblin: Add {B}{R}.
BR
Creature — Goblin Soldier
Creature
2
BR
2/2
HOB
2
Bombur, Gentle Dreamer
Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.)
Bombur doesn't untap during your untap step unless you have an enduring story.
R
Legendary Creature — Dwarf Bard
Creature
3
2R
5/3
HOB
2
Bothersome Noisemaker
Whenever you cast a noncreature spell, amass Goblins 1. (Put a +1/+1 counter on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.)
R
Creature — Goblin Bard
Creature
2
1R
2/2
HOB
2
Boughside Wanderers
When this creature enters, look at the top four cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
G
Creature — Elf Scout
Creature
6
4GG
4/4
HOB
2
Burn, Burn, Tree and Fern
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — This Saga deals 6 damage to target creature an opponent controls.
II — Destroy target artifact an opponent controls.
III, IV — Add {R}.
R
Enchantment — Saga
Enchantment
4
3R
HOB
1
Cantankerous Keepers
Affinity for Elves (This spell costs {1} less to cast for each Elf you control.)
When this creature enters, mill four cards, then put all Elf cards from among them into your hand.
G
Creature — Elf Soldier
Creature
6
5G
4/3
HOB
2
Cantankerous Keepers
Affinity for Elves (This spell costs {1} less to cast for each Elf you control.)
When this creature enters, mill four cards, then put all Elf cards from among them into your hand.
G
Creature — Elf Soldier
Creature
6
5G
4/3
HOB
2
Celebrate the Mountain-king
When this enchantment enters, for each opponent, exile up to one target nonland permanent that player controls until this enchantment leaves the battlefield.
When this enchantment enters, recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.)
W
Enchantment
Enchantment
4
3W
HOB
1
Chief Warg's Company
Trample
This creature can't attack unless you control two or more other Wolves.
At the beginning of your upkeep, create a 2/2 green Wolf creature token.
BG
Creature — Wolf
Creature
3
1BG
5/3
HOB
2
Chief Warg's Company
Trample
This creature can't attack unless you control two or more other Wolves.
At the beginning of your upkeep, create a 2/2 green Wolf creature token.
BG
Creature — Wolf
Creature
3
1BG
5/3
HOB
2
Confusticate and Bebother
Choose one —
• Counter target spell unless its controller pays {4}.
• Draw two cards, then discard a card.
U
Instant
Instant
3
2U
HOB
3
Crude Bent Blade
When this Equipment enters, target opponent sacrifices a creature of their choice.
Equipped creature gets +2/+1.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
B
Artifact — Equipment
Artifact
3
2B
HOB
1
Dancing from Dark to Dawn
Whenever you cast a creature spell, put X +1/+1 counters on target creature you control, where X is that spell's mana value.
Landfall — Whenever a land you control enters, create a 2/2 green Bear creature token.
G
Enchantment
Enchantment
5
3GG
HOB
1
Dancing from Dark to Dawn
Whenever you cast a creature spell, put X +1/+1 counters on target creature you control, where X is that spell's mana value.
Landfall — Whenever a land you control enters, create a 2/2 green Bear creature token.
G
Enchantment
Enchantment
5
3GG
HOB
1
Dancing from Dark to Dawn
Whenever you cast a creature spell, put X +1/+1 counters on target creature you control, where X is that spell's mana value.
Landfall — Whenever a land you control enters, create a 2/2 green Bear creature token.
G
Enchantment
Enchantment
5
3GG
HOB
1
Desert Were-Worm
This creature gets +2/+0 for each Mountain you control.
Whenever you attack with creatures with total power 12 or greater for the first time each turn, untap all attacking creatures. After this phase, there is an additional combat phase.
R
Creature — Dragon Wurm
Creature
6
4RR
0/5
HOB
2
Desert Were-Worm
This creature gets +2/+0 for each Mountain you control.
Whenever you attack with creatures with total power 12 or greater for the first time each turn, untap all attacking creatures. After this phase, there is an additional combat phase.
R
Creature — Dragon Wurm
Creature
6
4RR
0/5
HOB
2
Desert Were-Worm
This creature gets +2/+0 for each Mountain you control.
Whenever you attack with creatures with total power 12 or greater for the first time each turn, untap all attacking creatures. After this phase, there is an additional combat phase.
R
Creature — Dragon Wurm
Creature
6
4RR
0/5
HOB
2
Desolation Prowler
Pay 2 life: This creature gets +2/+2 until end of turn. Activate only once each turn.
B
Creature — Wolf
Creature
2
1B
2/2
HOB
2
Desolation of Smaug
Desolation of Smaug deals 3 damage to each non-Dragon creature.
Add four mana in any combination of colors. Spend this mana only to cast Dragon spells.
R
Sorcery
Sorcery
4
2RR
HOB
3
Desolation of Smaug
Desolation of Smaug deals 3 damage to each non-Dragon creature.
Add four mana in any combination of colors. Spend this mana only to cast Dragon spells.
R
Sorcery
Sorcery
4
2RR
HOB
3
Desolation of Smaug
Desolation of Smaug deals 3 damage to each non-Dragon creature.
Add four mana in any combination of colors. Spend this mana only to cast Dragon spells.
R
Sorcery
Sorcery
4
2RR
HOB
3
Dori, Bearer of Friends
Trample
When Dori enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
R
Legendary Creature — Dwarf Warrior
Creature
3
2R
3/2
HOB
2
Down in the Valley
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
II — This Saga gains "Landfall — Whenever a land you control enters, create a 1/1 green Elf creature token."
III, IV — Elves you control get +1/+0 and gain vigilance until end of turn.
G
Enchantment — Saga
Enchantment
3
2G
HOB
1
Down, Down to Goblin-town
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
II — Amass Goblins 1. (Put a +1/+1 counter on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.)
III, IV — Target opponent loses 1 life and you gain 1 life.
B
Enchantment — Saga
Enchantment
3
2B
HOB
1
Dreaded Bat-Cloud
This spell costs {3} less to cast if a creature died this turn.
Flying, deathtouch
B
Creature — Bat
Creature
5
4B
4/2
HOB
2
Dreaded Bat-Cloud
This spell costs {3} less to cast if a creature died this turn.
Flying, deathtouch
B
Creature — Bat
Creature
5
4B
4/2
HOB
2
Duskwatch Hunter
This creature can't be blocked by tokens.
When this creature enters, put a +1/+1 counter on target creature.
BG
Creature — Wolf
Creature
3
2B/G
3/1
HOB
2
Dwalin, Weaponmaster
First strike
Whenever Dwalin enters or attacks, put a hone counter on each Equipment you control. (Each hone counter on an Equipment grants +1/+0 to equipped creature.)
RW
Legendary Creature — Dwarf Warrior
Creature
2
1R/W
2/1
HOB
2
Dwalin, Weaponmaster
First strike
Whenever Dwalin enters or attacks, put a hone counter on each Equipment you control. (Each hone counter on an Equipment grants +1/+0 to equipped creature.)
RW
Legendary Creature — Dwarf Warrior
Creature
2
1R/W
2/1
HOB
2
Dwarven Mattock
When this Equipment enters, attach it to target Dwarf you control.
Equipped creature gets +2/+2 and has ward {1}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Artifact — Equipment
Artifact
2
2
HOB
1
Dwarven Mauler
Equip abilities you activate that target this creature cost {2} less to activate.
R
Creature — Dwarf Warrior
Creature
1
R
2/1
HOB
2
Dwarven Provisioner
{3}{W}: Creatures you control get +1/+1 until end of turn.
W
Creature — Dwarf Citizen
Creature
2
1W
2/2
HOB
2
Dwarven Shortsword
When this Equipment enters, create a 2/2 red Dwarf creature token, then attach this Equipment to it.
Equipped creature gets +1/+2.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
W
Artifact — Equipment
Artifact
4
3W
HOB
1
Dáin Ironfoot
When Dáin enters, create a colorless Equipment artifact token named Axe with "Equipped creature gets +1/+0" and equip {2}. When you do, attach it to target creature you control.
Whenever Dáin attacks, each equipped attacking creature gains double strike until end of turn.
R
Legendary Creature — Dwarf Warrior
Creature
3
2R
1/4
HOB
2
Dáin Ironfoot
When Dáin enters, create a colorless Equipment artifact token named Axe with "Equipped creature gets +1/+0" and equip {2}. When you do, attach it to target creature you control.
Whenever Dáin attacks, each equipped attacking creature gains double strike until end of turn.
R
Legendary Creature — Dwarf Warrior
Creature
3
2R
1/4
HOB
2
Dáin's Company
This creature has lifelink as long as you control another Dwarf.
When this creature enters, look at the top four cards of your library. You may reveal a Dwarf or Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
RW
Creature — Dwarf Warrior
Creature
2
RW
2/2
HOB
2
Dáin's Company
This creature has lifelink as long as you control another Dwarf.
When this creature enters, look at the top four cards of your library. You may reveal a Dwarf or Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
RW
Creature — Dwarf Warrior
Creature
2
RW
2/2
HOB
2
Dáin, Lord of the Iron Hills
Vigilance
Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.)
As long as you have an enduring story, creatures can't attack you unless their controller pays {1} for each of those creatures.
W
Legendary Creature — Dwarf Noble
Creature
2
1W
2/2
HOB
2
Eagle of the Great Shelf
Flying
Whenever this creature attacks, it gets +1/+1 until end of turn for each other creature you control.
W
Creature — Bird Soldier
Creature
5
4W
2/5
HOB
2
Eagle's Rescue
Enchant creature
Enchanted creature gets +2/+2 and has flying.
{2}{W/U}{W/U}: Return this card from your graveyard to the battlefield attached to target creature you control with power 1 or less. Activate only as a sorcery.
UW
Enchantment — Aura
Enchantment
4
2W/UW/U
HOB
1
Elrond, Moon-Reader
Whenever you activate an ability of a creature, draw a card. This ability triggers only once each turn.
{5}{U}{U}: Exile up to two other target nonland permanents you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
U
Legendary Creature — Elf Noble
Creature
3
2U
3/3
HOB
2
Elrond, Moon-Reader
Whenever you activate an ability of a creature, draw a card. This ability triggers only once each turn.
{5}{U}{U}: Exile up to two other target nonland permanents you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
U
Legendary Creature — Elf Noble
Creature
3
2U
3/3
HOB
2
Elven Passage
{T}, Pay 1 life, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. You may behold an Elf. If you do, untap that land. (To behold an Elf, choose an Elf you control or reveal an Elf card from your hand.)
Land
Land
0
HOB
0
Elven Passage
{T}, Pay 1 life, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. You may behold an Elf. If you do, untap that land. (To behold an Elf, choose an Elf you control or reveal an Elf card from your hand.)
Land
Land
0
HOB
0
Elven Passage
{T}, Pay 1 life, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. You may behold an Elf. If you do, untap that land. (To behold an Elf, choose an Elf you control or reveal an Elf card from your hand.)
Land
Land
0
HOB
0
Elven Raft-Steerer
Landfall — Whenever a land you control enters, choose one —
• Tap target creature an opponent controls.
• Untap target creature you control.
U
Creature — Elf Pilot
Creature
3
2U
3/2
HOB
2
Elvenking's Halls
This land enters tapped.
{T}: Add {G} or {U}.
{2}{G}{U}, {T}, Sacrifice this land: Put two +1/+1 counters on target Elf you control. Activate only as a sorcery.
Land
Land
0
HOB
0
Elvenking's Harper
{4}{U}: Target creature can't be blocked this turn.
U
Creature — Elf Bard
Creature
2
1U
2/2
HOB
2
Enchanted River's Grasp
Enchant creature
When this Aura enters, tap enchanted creature and remove all counters from it.
Enchanted creature loses all abilities and doesn't untap during its controller's untap step.
U
Enchantment — Aura
Enchantment
3
2U
HOB
1
Esgaroth Garrison
Esgaroth Garrison's power is equal to the number of creatures you control.
When this creature enters, recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.)
W
Creature — Human Soldier
Creature
5
4W
*/5
HOB
2
Fateful Discovery
Whenever an artifact you control enters, draw a card.
U
Enchantment
Enchantment
5
3UU
HOB
1
Fateful Discovery
Whenever an artifact you control enters, draw a card.
U
Enchantment
Enchantment
5
3UU
HOB
1
Fateful Discovery
Whenever an artifact you control enters, draw a card.
U
Enchantment
Enchantment
5
3UU
HOB
1
Fearsome Goblin Pair
When this creature dies, amass Goblins 4. (Put four +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.)
BR
Creature — Goblin Soldier
Creature
3
2B/R
1/1
HOB
2
Forest
({T}: Add {G}.)
Basic Land — Forest
Land
0
HOB
0
Forest
({T}: Add {G}.)
Basic Land — Forest
Land
0
HOB
0
Front Porch Sentries
When this creature dies, target creature an opponent controls gets -1/-1 until end of turn.
B
Creature — Goblin Soldier
Creature
2
1B
2/2
HOB
2
Fíli the Pathfinder
Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.)
As long as you have an enduring story, creatures you control get +1/+1.
Whenever Fíli or another nontoken Dwarf you control enters, create a 2/2 red Dwarf creature token.
W
Legendary Creature — Dwarf Scout
Creature
4
3W
2/2
HOB
2
Fíli the Pathfinder
Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.)
As long as you have an enduring story, creatures you control get +1/+1.
Whenever Fíli or another nontoken Dwarf you control enters, create a 2/2 red Dwarf creature token.
W
Legendary Creature — Dwarf Scout
Creature
4
3W
2/2
HOB
2
Galion, Elvenking's Butler
Whenever Galion attacks, choose up to one other target creature you control. Its base power and toughness become equal to Galion's power and toughness until end of turn.
G
Legendary Creature — Elf Advisor
Creature
4
2GG
4/4
HOB
2
Gandalf, Goblins' Bane // Flameshape
R
Legendary Creature — Avatar Wizard // Sorcery — Adventure
Creature
3
2R // 1R
2/3
HOB
3
Gandalf, Goblins' Bane // Flameshape
R
Legendary Creature — Avatar Wizard // Sorcery — Adventure
Creature
3
2R // 1R
2/3
HOB
3
Gandalf, Goblins' Bane // Flameshape
R
Legendary Creature — Avatar Wizard // Sorcery — Adventure
Creature
3
2R // 1R
2/3
HOB
3
Gandalf, Spark Starter
Reach
When Gandalf enters, he deals 3 damage divided as you choose among one, two, or three targets.
R
Legendary Creature — Avatar Wizard
Creature
6
4RR
4/3
HOB
2
Gandalf, Spark Starter
Reach
When Gandalf enters, he deals 3 damage divided as you choose among one, two, or three targets.
R
Legendary Creature — Avatar Wizard
Creature
6
4RR
4/3
HOB
2
Gandalf, Wandering Wizard
Ward {3} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)
{6}: Gandalf's owner shuffles him into their library and draws three cards.
U
Legendary Creature — Avatar Wizard
Creature
5
4U
4/5
HOB
2
Gathering of Darkness
Return up to one target creature card from your graveyard to your hand.
Amass Goblins 3. (Put three +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.)
B
Sorcery
Sorcery
4
3B
HOB
3
Getaway Barrel
When this artifact is put into a graveyard from the battlefield, reveal the top thirteen cards of your library. Put a random creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
R
Artifact
Artifact
4
3R
HOB
1
Getaway Barrel
When this artifact is put into a graveyard from the battlefield, reveal the top thirteen cards of your library. Put a random creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
R
Artifact
Artifact
4
3R
HOB
1
Giant's Boulder
When this artifact enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
{1}, {T}: Add one mana of any color.
{7}, {T}, Sacrifice this artifact: Destroy target permanent.
Artifact
Artifact
1
1
HOB
1
Gigantic Big Bear
This spell can't be countered.
Hexproof, haste
G
Creature — Bear
Creature
7
5GG
10/7
HOB
2
Gigantic Big Bear
This spell can't be countered.
Hexproof, haste
G
Creature — Bear
Creature
7
5GG
10/7
HOB
2
Glamdring, Foe-hammer // Gleam of Death
Legendary Artifact — Equipment // Sorcery — Adventure
Sorcery
2
2 // 3U
HOB
3
Glamdring, Foe-hammer // Gleam of Death
Legendary Artifact — Equipment // Sorcery — Adventure
Sorcery
2
2 // 3U
HOB
3
Gleaming Splendor
Whenever an opponent draws their second card each turn, you create a Treasure token.
{2}{W}: Two target players each draw a card.
W
Enchantment
Enchantment
2
1W
HOB
1
Gleaming Splendor
Whenever an opponent draws their second card each turn, you create a Treasure token.
{2}{W}: Two target players each draw a card.
W
Enchantment
Enchantment
2
1W
HOB
1
Gleaming Splendor
Whenever an opponent draws their second card each turn, you create a Treasure token.
{2}{W}: Two target players each draw a card.
W
Enchantment
Enchantment
2
1W
HOB
1
Glóin the Mighty // Easy Pickings
R
Legendary Creature — Dwarf Warrior // Sorcery — Adventure
Creature
4
3R // 2R
4/3
HOB
3
Glóin the Mighty // Easy Pickings
R
Legendary Creature — Dwarf Warrior // Sorcery — Adventure
Creature
4
3R // 2R
4/3
HOB
3
Glóin the Mighty // Easy Pickings
R
Legendary Creature — Dwarf Warrior // Sorcery — Adventure
Creature
4
3R // 2R
4/3
HOB
3
Gnashing of Teeth
Choose one —
• Target creature gets -5/-5 until end of turn. If that creature would die this turn, exile it instead.
• Creatures target player controls get -1/-1 until end of turn.
B
Sorcery
Sorcery
3
1BB
HOB
3
Goblin Plate Mail
When this Equipment enters, amass Goblins 1, then attach this Equipment to the amassed Army. (To amass Goblins 1, put a +1/+1 counter on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.)
Equipped creature gets +1/+0 and has menace.
Equip {4}
BR
Artifact — Equipment
Artifact
2
1B/R
HOB
1
Goblin-town
This land enters tapped.
{T}: Add {B} or {R}.
{2}{B}{R}, {T}, Sacrifice this land: Put two +1/+1 counters on target Goblin or Orc you control. Activate only as a sorcery.
Land
Land
0
HOB
0
Goblin-town Flunkies
Haste
When this creature enters, amass Goblins 1. (Put a +1/+1 counter on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.)
R
Creature — Goblin Soldier
Creature
2
1R
1/1
HOB
2
Gollum the Abandoned
Gollum can't block.
When Gollum enters, exile up to one target card from an opponent's graveyard. Each opponent loses 2 life.
{2}, Sacrifice an artifact or creature: Return this card from your graveyard to your hand. Activate only as a sorcery.
B
Legendary Creature — Halfling Horror
Creature
2
1B
2/2
HOB
2
Gollum, Riddle Master
As Gollum enters, choose odd or even. (Zero is even.)
Whenever an opponent casts a spell with mana value of the chosen quality, choose one that hasn't been chosen —
• Put a +1/+1 counter on Gollum.
• Each opponent loses 2 life and you gain 2 life.
• Draw a card.
B
Legendary Creature — Halfling Horror
Creature
2
1B
3/1
HOB
2
Gollum, Riddle Master
As Gollum enters, choose odd or even. (Zero is even.)
Whenever an opponent casts a spell with mana value of the chosen quality, choose one that hasn't been chosen —
• Put a +1/+1 counter on Gollum.
• Each opponent loses 2 life and you gain 2 life.
• Draw a card.
B
Legendary Creature — Halfling Horror
Creature
2
1B
3/1
HOB
2
Gollum, Riddle Master
As Gollum enters, choose odd or even. (Zero is even.)
Whenever an opponent casts a spell with mana value of the chosen quality, choose one that hasn't been chosen —
• Put a +1/+1 counter on Gollum.
• Each opponent loses 2 life and you gain 2 life.
• Draw a card.
B
Legendary Creature — Halfling Horror
Creature
2
1B
3/1
HOB
2
Gollum, Silent Slinker // Meager Meal
B
Legendary Creature — Halfling Horror // Sorcery — Adventure
Creature
4
3B // B
4/3
HOB
3
Great Fierce Bee
Flying
Whenever one or more other creatures die, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
B
Creature — Insect
Creature
3
2B
2/2
HOB
2
Great Gilded Boat
Whenever you attack, recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.)
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
U
Artifact — Vehicle
Artifact
3
2U
4/4
HOB
1
Great Gilded Boat
Whenever you attack, recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.)
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
U
Artifact — Vehicle
Artifact
3
2U
4/4
HOB
1
Great Ugly-Looking Goblin // Clap! Snap!
B
Creature — Goblin Soldier // Sorcery — Adventure
Creature
6
5B // 1B
4/4
HOB
3
Great Ugly-Looking Goblin // Clap! Snap!
B
Creature — Goblin Soldier // Sorcery — Adventure
Creature
6
5B // 1B
4/4
HOB
3
Great Ugly-Looking Goblin // Clap! Snap!
B
Creature — Goblin Soldier // Sorcery — Adventure
Creature
6
5B // 1B
4/4
HOB
3
Guardian of the Halls
Trample
{5}{G}{G}: Put three +1/+1 counters on this creature.
G
Creature — Elf Soldier
Creature
2
1G
2/2
HOB
2
Gundabad Opportunist
When this creature enters, exile the top card of your library. Until the end of your next turn, you may play that card.
R
Creature — Goblin Rogue
Creature
4
3R
4/2
HOB
2
Head of the Hunt
Flash
If a creature an opponent controls would die, exile it instead. When you do, create a 2/2 green Wolf creature token.
B
Creature — Wolf
Creature
4
2BB
4/3
HOB
2
Head of the Hunt
Flash
If a creature an opponent controls would die, exile it instead. When you do, create a 2/2 green Wolf creature token.
B
Creature — Wolf
Creature
4
2BB
4/3
HOB
2
Head of the Hunt
Flash
If a creature an opponent controls would die, exile it instead. When you do, create a 2/2 green Wolf creature token.
B
Creature — Wolf
Creature
4
2BB
4/3
HOB
2
Hobbit Hole
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Halflingcycling {4} ({4}, Discard this card: Search your library for a Halfling card, reveal it, put it into your hand, then shuffle.)
Land
Land
0
HOB
0
Inside Information
Exile the top X cards of target opponent's library. You may play those cards this turn. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
B
Sorcery
Sorcery
2
XBB
HOB
3
Inside Information
Exile the top X cards of target opponent's library. You may play those cards this turn. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
B
Sorcery
Sorcery
2
XBB
HOB
3
Iron Hills
This land enters tapped.
{T}: Add {R} or {W}.
{2}{R}{W}, {T}, Sacrifice this land: Put two +1/+1 counters on target Dwarf you control. Activate only as a sorcery.
Land
Land
0
HOB
0
Iron Hills Blacksmith
Double strike
When this creature enters, create a colorless Equipment artifact token named Axe with "Equipped creature gets +1/+0" and equip {2}.
W
Creature — Dwarf Artificer
Creature
2
1W
1/1
HOB
2
Iron Hills Blacksmith
Double strike
When this creature enters, create a colorless Equipment artifact token named Axe with "Equipped creature gets +1/+0" and equip {2}.
W
Creature — Dwarf Artificer
Creature
2
1W
1/1
HOB
2
Iron Hills Blacksmith
Double strike
When this creature enters, create a colorless Equipment artifact token named Axe with "Equipped creature gets +1/+0" and equip {2}.
W
Creature — Dwarf Artificer
Creature
2
1W
1/1
HOB
2
Iron Hills Stalwart
Reach, trample
When this creature enters, attach target Equipment you control to up to one target creature you control.
R
Creature — Dwarf Warrior
Creature
5
4R
4/5
HOB
2
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
HOB
0
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
HOB
0
Key to the Side-Door
{2}, {T}: Target creature can't be blocked this turn.
{1}, {T}, Discard a legendary card with the same name as a legendary permanent you control: Draw two cards.
Artifact
Artifact
1
1
HOB
1
Kíli the Resourceful
Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.)
As long as you have an enduring story, you may pay {0} rather than pay the equip cost of the first equip ability you activate each turn.
Whenever another Dwarf or Equipment you control enters, draw a card. This ability triggers only once each turn.
W
Legendary Creature — Dwarf Scout
Creature
2
1W
1/2
HOB
2
Kíli the Resourceful
Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.)
As long as you have an enduring story, you may pay {0} rather than pay the equip cost of the first equip ability you activate each turn.
Whenever another Dwarf or Equipment you control enters, draw a card. This ability triggers only once each turn.
W
Legendary Creature — Dwarf Scout
Creature
2
1W
1/2
HOB
2
Lake-town
This land enters tapped.
{T}: Add {W} or {U}.
{2}{W}{U}, {T}, Sacrifice this land: Put two +1/+1 counters on target Human you control. Activate only as a sorcery.
Land
Land
0
HOB
0
Lake-town Lookout
When this creature dies, recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.)
W
Creature — Human Scout
Creature
1
W
1/1
HOB
2
Lake-town Mariners // Gone Fishing
U
Creature — Human Citizen // Instant — Adventure
Creature
6
4UU // 3U
6/5
HOB
3
Lake-town Toymaker
At the beginning of combat on your turn, if you've drawn two or more cards this turn, another target creature you control gets +3/+0 and gains first strike until end of turn.
W
Creature — Human Artificer
Creature
4
3W
3/4
HOB
2
Lakeshore Apothecary
Vigilance
Whenever you draw your second card each turn, put a +1/+1 counter on this creature.
U
Creature — Human Cleric
Creature
2
1U
1/2
HOB
2
Large Bear
Reach, trample, haste
BG
Creature — Bear
Creature
5
3B/GB/G
5/5
HOB
2
Last Light of Durin's Day
Whenever a Mountain you control enters, put a quest counter on this enchantment. If it has six or more quest counters on it, sacrifice it. If you do, search your hand and/or library for a Dragon card and put it onto the battlefield. If you search your library this way, shuffle.
Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)
R
Enchantment
Enchantment
2
1R
HOB
1
Last Light of Durin's Day
Whenever a Mountain you control enters, put a quest counter on this enchantment. If it has six or more quest counters on it, sacrifice it. If you do, search your hand and/or library for a Dragon card and put it onto the battlefield. If you search your library this way, shuffle.
Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)
R
Enchantment
Enchantment
2
1R
HOB
1
Last Light of Durin's Day
Whenever a Mountain you control enters, put a quest counter on this enchantment. If it has six or more quest counters on it, sacrifice it. If you do, search your hand and/or library for a Dragon card and put it onto the battlefield. If you search your library this way, shuffle.
Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)
R
Enchantment
Enchantment
2
1R
HOB
1
Little Bear
Flash
When this creature enters, untap another target creature you control. If that creature is a Bear, put a +1/+1 counter on it.
G
Creature — Bear
Creature
3
2G
3/2
HOB
2
Long Lake Nuisance
Flying
When this creature enters, recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.)
U
Creature — Bird
Creature
4
3U
3/1
HOB
2
Long-Bodied Grey Dog
Flash
Reach
When this creature enters, create a tapped Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Creature — Dog
Creature
3
3
2/2
HOB
2
Magnificent End
This spell costs {3} less to cast if it targets a tapped creature.
Magnificent End deals 5 damage to target creature.
W
Instant
Instant
5
4W
HOB
3
Master's Councillors
Vigilance
This creature gets +2/+0 for each graveyard with seven or more cards in it.
Whenever you draw your second card each turn, target player mills three cards. (They put the top three cards of their library into their graveyard.)
U
Creature — Human Advisor
Creature
2
1U
1/3
HOB
2
Mirkwood
This land enters tapped.
{T}: Add {B} or {G}.
{2}{B}{G}, {T}, Sacrifice this land: Put two +1/+1 counters on target Bear, Spider, or Wolf you control. Activate only as a sorcery.
Land
Land
0
HOB
0
Mirkwood Meditator
Landfall — Whenever a land you control enters, you may have this creature's base power and toughness become 4/2 until end of turn.
U
Creature — Elf Druid
Creature
3
2U
2/4
HOB
2
Mirkwood Nurturer
When this creature enters, return up to one other target permanent you control to its owner's hand. If you do, put a +1/+1 counter on this creature.
GU
Creature — Elf Ranger
Creature
3
2G/U
3/2
HOB
2
Mirkwood Pathmaker
Mirkwood Pathmaker's power and toughness are each equal to the number of lands you control.
G
Creature — Elf Ranger
Creature
3
2G
*/*
HOB
2
Misty Mountains Raider
Whenever you attack, amass Goblins 2. (Put two +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.)
R
Creature — Goblin Soldier
Creature
5
4R
4/4
HOB
2
Moment of Glory
Put a +1/+1 counter on target creature you control. If this spell was cast from a graveyard, also put a +1/+1 counter on each other creature you control.
Flashback {4}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
W
Sorcery
Sorcery
1
W
HOB
3
Most Decrepit Old Bird // Speak Secrets
U
Creature — Bird // Sorcery — Adventure
Creature
1
U // 1U
1/1
HOB
3
Most Decrepit Old Bird // Speak Secrets
U
Creature — Bird // Sorcery — Adventure
Creature
1
U // 1U
1/1
HOB
3
Most Decrepit Old Bird // Speak Secrets
U
Creature — Bird // Sorcery — Adventure
Creature
1
U // 1U
1/1
HOB
3
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
HOB
0
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
HOB
0
My Precious // Allure of Power
Legendary Artifact — Equipment // Instant — Adventure
Instant
3
3 // 1B
HOB
3
My Precious // Allure of Power
Legendary Artifact — Equipment // Instant — Adventure
Instant
3
3 // 1B
HOB
3
My Precious // Allure of Power
Legendary Artifact — Equipment // Instant — Adventure
Instant
3
3 // 1B
HOB
3
Nasty Little Rabbit
Ferocious — At the beginning of combat on your turn, if you control a creature with power 4 or greater, put a +1/+1 counter on this creature.
G
Creature — Rabbit
Creature
1
G
1/2
HOB
2
Nighthowl Pursuer
Menace (This creature can't be blocked except by two or more creatures.)
Ferocious — Whenever this creature attacks while you control a creature with power 4 or greater, this creature gets +2/+2 until end of turn.
B
Creature — Wolf
Creature
1
B
1/1
HOB
2
Nori, Teller of Tales
Whenever Nori attacks, target attacking creature gains first strike until end of turn.
RW
Legendary Creature — Dwarf Bard
Creature
2
1R/W
2/2
HOB
2
Old Fat Spider
Reach
This creature can't be blocked by creatures with power 2 or less.
Whenever this creature becomes the target of a spell or ability an opponent controls, draw a card.
G
Creature — Spider
Creature
6
4GG
6/7
HOB
2
Old Fat Spider Can't See Me
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Target creature you control gains hexproof for as long as this Saga remains on the battlefield.
II — Prevent all damage that would be dealt by up to one target creature for as long as this Saga remains on the battlefield.
III, IV — Draw a card.
U
Enchantment — Saga
Enchantment
3
2U
HOB
1
Old Thrush
Flying
When this creature enters, you gain 2 life. You may search your library for a basic land card, reveal it, then shuffle and put that card on top.
Creature — Bird
Creature
2
2
1/2
HOB
2
Orcrist, Goblin-cleaver
Equipped creature gets +2/+2 and has trample.
Whenever equipped creature deals combat damage to a player, choose a creature type. Create a Treasure token for each creature you control of that type.
Equip {3}
Legendary Artifact — Equipment
Artifact
3
3
HOB
1
Orcrist, Goblin-cleaver
Equipped creature gets +2/+2 and has trample.
Whenever equipped creature deals combat damage to a player, choose a creature type. Create a Treasure token for each creature you control of that type.
Equip {3}
Legendary Artifact — Equipment
Artifact
3
3
HOB
1
Orcrist, Goblin-cleaver
Equipped creature gets +2/+2 and has trample.
Whenever equipped creature deals combat damage to a player, choose a creature type. Create a Treasure token for each creature you control of that type.
Equip {3}
Legendary Artifact — Equipment
Artifact
3
3
HOB
1
Ordinary Bear
G
Creature — Bear
Creature
4
3G
4/5
HOB
2
Ori, Keeper of Songs
Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.)
As long as you have an enduring story, Ori gets +1/+0 and has vigilance.
W
Legendary Creature — Dwarf Bard
Creature
3
2W
3/3
HOB
2
Part in Friendship
Whenever a nontoken creature you control dies, reveal cards from the top of your library until you reveal a creature card. If its mana value is less than or equal to the number of lands you control, put it onto the battlefield. Otherwise, put it into your hand. Put the rest on the bottom of your library in a random order. This ability triggers only once each turn.
G
Enchantment
Enchantment
5
4G
HOB
1
Part in Friendship
Whenever a nontoken creature you control dies, reveal cards from the top of your library until you reveal a creature card. If its mana value is less than or equal to the number of lands you control, put it onto the battlefield. Otherwise, put it into your hand. Put the rest on the bottom of your library in a random order. This ability triggers only once each turn.
G
Enchantment
Enchantment
5
4G
HOB
1
Patient Instructor
Vigilance
When this creature enters, recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.)
UW
Creature — Human Citizen
Creature
3
2W/U
2/2
HOB
2
Pinecone Strike
Choose one or both —
• Pinecone Strike deals 3 damage to target creature. If that creature would die this turn, exile it instead.
• Destroy target artifact token.
R
Instant
Instant
2
1R
HOB
3
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
HOB
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
HOB
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
HOB
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
HOB
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
HOB
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
HOB
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
HOB
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
HOB
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
HOB
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
HOB
0
Plunder the Trollshaws
Draw a card. If this spell was cast from a graveyard, draw two cards instead.
Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
U
Instant
Instant
2
1U
HOB
3
Quarrel
Target creature you control deals damage equal to its power to target creature an opponent controls.
G
Instant
Instant
2
1G
HOB
3
Radagast of Rhosgobel
The first creature spell you cast each turn costs {2} less to cast and can be cast as though it had flash.
G
Legendary Creature — Avatar Wizard
Creature
4
2GG
2/5
HOB
2
Radagast of Rhosgobel
The first creature spell you cast each turn costs {2} less to cast and can be cast as though it had flash.
G
Legendary Creature — Avatar Wizard
Creature
4
2GG
2/5
HOB
2
Rage into the Valley
You draw a card and lose 1 life.
Amass Goblins 2. (Put two +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.)
B
Sorcery
Sorcery
3
2B
HOB
3
Rage into the Valley
You draw a card and lose 1 life.
Amass Goblins 2. (Put two +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.)
B
Sorcery
Sorcery
3
2B
HOB
3
Ragged Short Spear
When this Equipment enters, you may discard a card. If you do, draw two cards.
Equipped creature gets +2/+0.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
R
Artifact — Equipment
Artifact
2
1R
HOB
1
Ravenhill Flock
Flying
Whenever you draw a card, put a +1/+1 counter on this creature.
U
Creature — Bird
Creature
4
3U
1/2
HOB
2
Ravening Warg
Deathtouch
Ferocious — Whenever this creature attacks while you control a creature with power 4 or greater, you gain 2 life.
B
Creature — Wolf
Creature
2
1B
2/2
HOB
2
Reverent Howl
Choose one —
• Target player draws two cards and loses 2 life.
• Target creature gets +2/+2 and gains lifelink until end of turn.
B
Instant
Instant
3
2B
HOB
3
Rhovanion Rampager
Whenever this creature attacks, you may sacrifice another creature. If you do, put a number of +1/+1 counters on this creature equal to the sacrificed creature's power.
When this creature dies, amass Goblins X, where X is this creature's power. (Put X +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.)
B
Creature — Wolf
Creature
3
2B
3/2
HOB
2
Rhovanion Rampager
Whenever this creature attacks, you may sacrifice another creature. If you do, put a number of +1/+1 counters on this creature equal to the sacrificed creature's power.
When this creature dies, amass Goblins X, where X is this creature's power. (Put X +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.)
B
Creature — Wolf
Creature
3
2B
3/2
HOB
2
Riddles in the Dark
Look at the top four cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one of the piles. Put that pile into your hand and the other into your graveyard.
U
Instant
Instant
3
2U
HOB
3
Riddles in the Dark
Look at the top four cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one of the piles. Put that pile into your hand and the other into your graveyard.
U
Instant
Instant
3
2U
HOB
3
Roads Go Ever, Ever On
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Search your library for up to two basic Plains cards, exile them, then shuffle. You gain 2 life.
II, III — Put a card exiled with this Saga into its owner's hand.
IV — Whenever you attack this turn, target creature you control gets +1/+1 until end of turn for each Plains you control.
W
Enchantment — Saga
Enchantment
2
1W
HOB
1
Roll-Roll-Roll-Roll
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II, III, IV — Exile up to one target creature or land you control. If you do, return it to the battlefield under its owner's control at the beginning of the next end step.
U
Enchantment — Saga
Enchantment
3
2U
HOB
1
Settle the Wreckage
Exile all attacking creatures target player controls. That player may search their library for that many basic land cards, put those cards onto the battlefield tapped, then shuffle.
W
Instant
Instant
4
2WW
HOB
3
Settle the Wreckage
Exile all attacking creatures target player controls. That player may search their library for that many basic land cards, put those cards onto the battlefield tapped, then shuffle.
W
Instant
Instant
4
2WW
HOB
3
Silvan Reveler
When this creature enters, draw a card, then discard a card. If you discard a land card this way, put it from your graveyard onto the battlefield tapped.
Landfall — Whenever a land you control enters, you may pay {1}{G}{U}. If you do, return this card from your graveyard to your hand.
GU
Creature — Elf Citizen
Creature
4
2GU
3/2
HOB
2
Smaug the Magnificent
Flying, haste
Whenever Smaug attacks, he deals damage equal to the number of Treasures you control to any target.
At the beginning of your upkeep, create a Treasure token.
R
Legendary Creature — Dragon
Creature
4
2RR
4/3
HOB
2
Smaug the Magnificent
Flying, haste
Whenever Smaug attacks, he deals damage equal to the number of Treasures you control to any target.
At the beginning of your upkeep, create a Treasure token.
R
Legendary Creature — Dragon
Creature
4
2RR
4/3
HOB
2
Smaug the Magnificent
Flying, haste
Whenever Smaug attacks, he deals damage equal to the number of Treasures you control to any target.
At the beginning of your upkeep, create a Treasure token.
R
Legendary Creature — Dragon
Creature
4
2RR
4/3
HOB
2
Smaug the Magnificent
Flying, haste
Whenever Smaug attacks, he deals damage equal to the number of Treasures you control to any target.
At the beginning of your upkeep, create a Treasure token.
R
Legendary Creature — Dragon
Creature
4
2RR
4/3
HOB
2
Smaug's Fury
Target creature gets +3/+0 and gains reach and first strike until end of turn.
R
Instant
Instant
2
1R
HOB
3
Smaug, Wicked Worm
Flying
When Smaug enters, create X tapped Treasure tokens, where X is the number of artifacts your opponents control.
Whenever you cast a spell, if mana from a Treasure was spent to cast it, you draw a card and lose 1 life.
BR
Legendary Creature — Dragon
Creature
5
3BR
5/5
HOB
2
Smaug, Wicked Worm
Flying
When Smaug enters, create X tapped Treasure tokens, where X is the number of artifacts your opponents control.
Whenever you cast a spell, if mana from a Treasure was spent to cast it, you draw a card and lose 1 life.
BR
Legendary Creature — Dragon
Creature
5
3BR
5/5
HOB
2
Smaug, Wicked Worm
Flying
When Smaug enters, create X tapped Treasure tokens, where X is the number of artifacts your opponents control.
Whenever you cast a spell, if mana from a Treasure was spent to cast it, you draw a card and lose 1 life.
BR
Legendary Creature — Dragon
Creature
5
3BR
5/5
HOB
2
Smaug, the Great Calamity // Spew Flame
R
Legendary Creature — Dragon // Sorcery — Adventure
Creature
7
5RR // 4R
5/5
HOB
3
Snowslope Hunter
Sacrifice another creature or artifact: Exile the top card of your library. You may play it until the end of your next turn. Activate only during your turn and only once each turn.
R
Creature — Goblin Ranger
Creature
3
2R
2/3
HOB
2
Sound the Trumpets
Counter target spell. If that spell's mana value was 2 or less, recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.)
U
Instant
Instant
3
1UU
HOB
3
Sting, Bilbo's Sword
Flash
When Sting enters, put a hone counter on Sting for each creature target opponent controls. Attach Sting to up to one target creature you control. (Each hone counter on an Equipment grants +1/+0 to equipped creature.)
Equip {3}
Legendary Artifact — Equipment
Artifact
2
2
HOB
1
Sting, Bilbo's Sword
Flash
When Sting enters, put a hone counter on Sting for each creature target opponent controls. Attach Sting to up to one target creature you control. (Each hone counter on an Equipment grants +1/+0 to equipped creature.)
Equip {3}
Legendary Artifact — Equipment
Artifact
2
2
HOB
1
Sting, Bilbo's Sword
Flash
When Sting enters, put a hone counter on Sting for each creature target opponent controls. Attach Sting to up to one target creature you control. (Each hone counter on an Equipment grants +1/+0 to equipped creature.)
Equip {3}
Legendary Artifact — Equipment
Artifact
2
2
HOB
1
Stir Up Trouble
As an additional cost to cast this spell, sacrifice an artifact or creature or pay {4}.
Destroy target creature.
B
Sorcery
Sorcery
1
B
HOB
3
Stone by Sunlight
Choose one —
• Destroy target creature with power 4 or greater.
• Until end of turn, target creature becomes an artifact in addition to its other types and gains indestructible. (Damage and effects that say "destroy" don't destroy it.)
W
Instant
Instant
2
1W
HOB
3
Stone-Giant of High Pass
Whenever this creature enters or attacks, create a 3/1 colorless Wall artifact creature token with defender named Stone Boulder.
{2}{R}, Sacrifice an artifact: This creature deals 4 damage to any target.
R
Creature — Giant
Creature
7
5RR
7/7
HOB
2
Stone-Giant of High Pass
Whenever this creature enters or attacks, create a 3/1 colorless Wall artifact creature token with defender named Stone Boulder.
{2}{R}, Sacrifice an artifact: This creature deals 4 damage to any target.
R
Creature — Giant
Creature
7
5RR
7/7
HOB
2
Stony-Voiced Goblins
When this creature enters, each opponent discards a card.
B
Creature — Goblin Bard
Creature
2
1B
1/1
HOB
2
Supper for Spiders
Put onto the battlefield under your control all creature cards in your opponents' graveyards that were put there from the battlefield this turn. They are Food artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life." (They lose all other types and subtypes.)
B
Instant
Instant
2
1B
HOB
3
Supper for Spiders
Put onto the battlefield under your control all creature cards in your opponents' graveyards that were put there from the battlefield this turn. They are Food artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life." (They lose all other types and subtypes.)
B
Instant
Instant
2
1B
HOB
3
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
HOB
0
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
HOB
0
The Arkenstone // Seek the Heart
Legendary Artifact // Sorcery — Adventure
Sorcery
5
5 // 2W
HOB
3
The Arkenstone // Seek the Heart
Legendary Artifact // Sorcery — Adventure
Sorcery
5
5 // 2W
HOB
3
The Arkenstone // Seek the Heart
Legendary Artifact // Sorcery — Adventure
Sorcery
5
5 // 2W
HOB
3
The Arkenstone // Seek the Heart
Legendary Artifact // Sorcery — Adventure
Sorcery
5
5 // 2W
HOB
3
The Arkenstone // Seek the Heart
Legendary Artifact // Sorcery — Adventure
Sorcery
5
5 // 2W
HOB
3
The Black Arrow
Flash
When The Black Arrow enters, it deals 1 damage to any target. If a Dragon is dealt damage this way, destroy it.
Equipped creature gets +1/+1 and has reach.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Legendary Artifact — Equipment
Artifact
3
3
HOB
1
The Chief Warg
Menace (This creature can't be blocked except by two or more creatures.)
Ferocious — Whenever you attack while you control a creature with power 4 or greater, you draw a card and lose 1 life.
BG
Legendary Creature — Wolf
Creature
4
2BG
3/3
HOB
2
The Eagles Are Coming!
Kicker {2}{W}{W} (You may pay an additional {2}{W}{W} as you cast this spell.)
Choose target creature you own. If this spell was kicked, instead choose any number of target creatures you own. Return each chosen creature to your hand. At the beginning of the next upkeep, create a 4/4 white Bird Soldier creature token with flying for each creature returned to your hand this way.
W
Instant
Instant
2
1W
HOB
3
The Eagles Are Coming!
Kicker {2}{W}{W} (You may pay an additional {2}{W}{W} as you cast this spell.)
Choose target creature you own. If this spell was kicked, instead choose any number of target creatures you own. Return each chosen creature to your hand. At the beginning of the next upkeep, create a 4/4 white Bird Soldier creature token with flying for each creature returned to your hand this way.
W
Instant
Instant
2
1W
HOB
3
The Great Goblin
Whenever you put one or more counters on a Goblin, Orc, or Army you control, The Great Goblin deals 2 damage to target opponent.
Whenever another Goblin, Orc, or Army you control dies, exile the top card of your library. You may play it until the end of your next turn.
BR
Legendary Creature — Goblin Noble
Creature
3
1B/RB/R
3/2
HOB
2
The Great Goblin
Whenever you put one or more counters on a Goblin, Orc, or Army you control, The Great Goblin deals 2 damage to target opponent.
Whenever another Goblin, Orc, or Army you control dies, exile the top card of your library. You may play it until the end of your next turn.
BR
Legendary Creature — Goblin Noble
Creature
3
1B/RB/R
3/2
HOB
2
The Lonely Mountain
({T}: Add {R}.)
This land enters tapped unless you control an Equipment.
{4}{R}, {T}: Create a 2/2 red Dwarf creature token. This ability costs {1} less to activate for each Equipment you control. Activate only as a sorcery.
Land — Mountain
Land
0
HOB
0
The Lonely Mountain
({T}: Add {R}.)
This land enters tapped unless you control an Equipment.
{4}{R}, {T}: Create a 2/2 red Dwarf creature token. This ability costs {1} less to activate for each Equipment you control. Activate only as a sorcery.
Land — Mountain
Land
0
HOB
0
The Lonely Mountain
({T}: Add {R}.)
This land enters tapped unless you control an Equipment.
{4}{R}, {T}: Create a 2/2 red Dwarf creature token. This ability costs {1} less to activate for each Equipment you control. Activate only as a sorcery.
Land — Mountain
Land
0
HOB
0
The Lonely Mountain
({T}: Add {R}.)
This land enters tapped unless you control an Equipment.
{4}{R}, {T}: Create a 2/2 red Dwarf creature token. This ability costs {1} less to activate for each Equipment you control. Activate only as a sorcery.
Land — Mountain
Land
0
HOB
0
The Lord of the Eagles
Flash
This spell costs {X} less to cast, where X is the total power of creatures you control with flying.
Flying
U
Legendary Creature — Bird Noble
Creature
9
7UU
8/8
HOB
2
The Lord of the Eagles
Flash
This spell costs {X} less to cast, where X is the total power of creatures you control with flying.
Flying
U
Legendary Creature — Bird Noble
Creature
9
7UU
8/8
HOB
2
The Lord of the Eagles
Flash
This spell costs {X} less to cast, where X is the total power of creatures you control with flying.
Flying
U
Legendary Creature — Bird Noble
Creature
9
7UU
8/8
HOB
2
The Master of Lake-town
Deathtouch
Whenever a player loses life, that player mills that many cards. (Damage causes loss of life.)
When The Master of Lake-town dies, draw a card for each graveyard with seven or more cards in it.
B
Legendary Creature — Human Advisor
Creature
3
1BB
3/2
HOB
2
The Master of Lake-town
Deathtouch
Whenever a player loses life, that player mills that many cards. (Damage causes loss of life.)
When The Master of Lake-town dies, draw a card for each graveyard with seven or more cards in it.
B
Legendary Creature — Human Advisor
Creature
3
1BB
3/2
HOB
2
The Misty Mountains Cold
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II, III, IV — Create a Treasure token. Then if you control four or more Treasures, sacrifice this Saga. If you do, create a 6/6 red Dragon creature token with flying. (A Treasure token is an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
R
Enchantment — Saga
Enchantment
3
2R
HOB
1
The Misty Mountains Cold
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II, III, IV — Create a Treasure token. Then if you control four or more Treasures, sacrifice this Saga. If you do, create a 6/6 red Dragon creature token with flying. (A Treasure token is an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
R
Enchantment — Saga
Enchantment
3
2R
HOB
1
The Mountain-king's Return
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.)
II — Return target creature card with mana value 3 or less from your graveyard to the battlefield.
III — Put a +1/+1 counter on up to one target creature.
W
Enchantment — Saga
Enchantment
3
2W
HOB
1
The Notary Hobbits
When The Notary Hobbits enter, if they're not a token, create two tokens that are copies of them, except the tokens aren't legendary.
{T}: Add {C} for each Halfling you control.
G
Legendary Creature — Halfling Advisor
Creature
5
3GG
1/1
HOB
2
The Notary Hobbits
When The Notary Hobbits enter, if they're not a token, create two tokens that are copies of them, except the tokens aren't legendary.
{T}: Add {C} for each Halfling you control.
G
Legendary Creature — Halfling Advisor
Creature
5
3GG
1/1
HOB
2
The Notary Hobbits
When The Notary Hobbits enter, if they're not a token, create two tokens that are copies of them, except the tokens aren't legendary.
{T}: Add {C} for each Halfling you control.
G
Legendary Creature — Halfling Advisor
Creature
5
3GG
1/1
HOB
2
The Queen of Dale
Whenever an opponent casts their first noncreature spell each turn, you recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.)
W
Legendary Creature — Human Noble
Creature
2
1W
2/1
HOB
2
The Queen of Dale
Whenever an opponent casts their first noncreature spell each turn, you recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.)
W
Legendary Creature — Human Noble
Creature
2
1W
2/1
HOB
2
The Queen of Dale
Whenever an opponent casts their first noncreature spell each turn, you recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.)
W
Legendary Creature — Human Noble
Creature
2
1W
2/1
HOB
2
The Sackville-Bagginses
When The Sackville-Bagginses enter, you may sacrifice another creature or artifact. If you do, draw a card and create a Treasure token.
Whenever you sacrifice a token, target opponent loses 1 life.
B
Legendary Creature — Halfling Citizen
Creature
2
1B
2/2
HOB
2
The Sackville-Bagginses
When The Sackville-Bagginses enter, you may sacrifice another creature or artifact. If you do, draw a card and create a Treasure token.
Whenever you sacrifice a token, target opponent loses 1 life.
B
Legendary Creature — Halfling Citizen
Creature
2
1B
2/2
HOB
2
Thorin Oakenshield
Trample
Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.)
As long as you have an enduring story, artifacts and creatures you control have ward {1}.
RW
Legendary Creature — Dwarf Noble
Creature
2
RW
3/2
HOB
2
Thorin Oakenshield
Trample
Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.)
As long as you have an enduring story, artifacts and creatures you control have ward {1}.
RW
Legendary Creature — Dwarf Noble
Creature
2
RW
3/2
HOB
2
Thorin's Last Stand
Choose one —
• Creatures you control get +2/+1 until end of turn.
• Destroy target artifact or enchantment. You gain 2 life.
W
Instant
Instant
4
2WW
HOB
3
Thorin's Last Stand
Choose one —
• Creatures you control get +2/+1 until end of turn.
• Destroy target artifact or enchantment. You gain 2 life.
W
Instant
Instant
4
2WW
HOB
3
Thorin, Mountain-king
Trample
When Thorin enters, attach any number of target Equipment you control to target creature you control. When one or more Equipment become attached to that creature this way, that creature deals damage equal to its power to up to one target creature.
R
Legendary Creature — Dwarf Noble
Creature
4
3R
3/4
HOB
2
Thorin, Mountain-king
Trample
When Thorin enters, attach any number of target Equipment you control to target creature you control. When one or more Equipment become attached to that creature this way, that creature deals damage equal to its power to up to one target creature.
R
Legendary Creature — Dwarf Noble
Creature
4
3R
3/4
HOB
2
Thorin, Mountain-king
Trample
When Thorin enters, attach any number of target Equipment you control to target creature you control. When one or more Equipment become attached to that creature this way, that creature deals damage equal to its power to up to one target creature.
R
Legendary Creature — Dwarf Noble
Creature
4
3R
3/4
HOB
2
Thranduil's Company
As long as you control another Elf, you may play an additional land on each of your turns.
Landfall — Whenever a land you control enters, put two +1/+1 counters on target creature you control. It gains vigilance until end of turn.
GU
Creature — Elf Soldier
Creature
4
2GU
3/4
HOB
2
Thranduil's Company
As long as you control another Elf, you may play an additional land on each of your turns.
Landfall — Whenever a land you control enters, put two +1/+1 counters on target creature you control. It gains vigilance until end of turn.
GU
Creature — Elf Soldier
Creature
4
2GU
3/4
HOB
2
Thranduil's Decree
Counter target spell. If a permanent spell is countered this way, exile it instead of putting it into its owner's graveyard. You may cast that card without paying its mana cost for as long as it remains exiled.
U
Instant
Instant
6
4UU
HOB
3
Thranduil, Sindarin Liege // Silvan Rally
GU
Legendary Creature — Elf Noble // Sorcery — Adventure
Creature
4
2G/UG/U // 1G/UG/U
2/3
HOB
3
Thranduil, Sindarin Liege // Silvan Rally
GU
Legendary Creature — Elf Noble // Sorcery — Adventure
Creature
4
2G/UG/U // 1G/UG/U
2/3
HOB
3
Thranduil, Sindarin Liege // Silvan Rally
GU
Legendary Creature — Elf Noble // Sorcery — Adventure
Creature
4
2G/UG/U // 1G/UG/U
2/3
HOB
3
Thranduil, the Elvenking
Thranduil has all activated abilities of all Elf cards in your graveyard.
Whenever another legendary Elf you control enters, draw two cards, then discard a card.
BGU
Legendary Creature — Elf Noble
Creature
5
2BGU
5/6
HOB
2
Thranduil, the Elvenking
Thranduil has all activated abilities of all Elf cards in your graveyard.
Whenever another legendary Elf you control enters, draw two cards, then discard a card.
BGU
Legendary Creature — Elf Noble
Creature
5
2BGU
5/6
HOB
2
Thranduil, the Elvenking
Thranduil has all activated abilities of all Elf cards in your graveyard.
Whenever another legendary Elf you control enters, draw two cards, then discard a card.
BGU
Legendary Creature — Elf Noble
Creature
5
2BGU
5/6
HOB
2
Through the Forest Gate
Look at the top twenty cards of your library, put any number of land cards from among them onto the battlefield tapped, then shuffle. You gain 8 life.
G
Sorcery
Sorcery
8
6GG
HOB
3
Through the Forest Gate
Look at the top twenty cards of your library, put any number of land cards from among them onto the battlefield tapped, then shuffle. You gain 8 life.
G
Sorcery
Sorcery
8
6GG
HOB
3
Thrór's Map
When Thrór's Map enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
{2}, {T}: Draw a card, then discard a card.
Legendary Artifact
Artifact
2
2
HOB
1
Tidings of War
Amass Goblins 1. If this spell was cast from a graveyard, amass Goblins 3 instead. (To amass Goblins X, put X +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.)
Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
R
Sorcery
Sorcery
1
R
HOB
3
Tom, Bert, and William
{1}, Sacrifice another creature: Draw cards equal to the sacrificed creature's power, then discard a card.
When Tom, Bert, and William die, if they were a creature, return them to the battlefield. They're an artifact. (They're no longer a creature.)
BG
Legendary Creature — Troll
Creature
5
3BG
5/5
HOB
2
Tom, Bert, and William
{1}, Sacrifice another creature: Draw cards equal to the sacrificed creature's power, then discard a card.
When Tom, Bert, and William die, if they were a creature, return them to the battlefield. They're an artifact. (They're no longer a creature.)
BG
Legendary Creature — Troll
Creature
5
3BG
5/5
HOB
2
Troll Negotiations
Put two +1/+1 counters on target creature you control. Then it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
G
Sorcery
Sorcery
4
2GG
HOB
3
Troop of Ponies
{2}, {T}, Sacrifice this creature: Search your library for up to two basic land cards, reveal them, put one onto the battlefield tapped and the other into your hand, then shuffle.
Creature — Horse
Creature
2
2
2/1
HOB
2
Troop of Ponies
{2}, {T}, Sacrifice this creature: Search your library for up to two basic land cards, reveal them, put one onto the battlefield tapped and the other into your hand, then shuffle.
Creature — Horse
Creature
2
2
2/1
HOB
2
Uncover the Moon-Letters
Whenever you cast a noncreature spell, you may draw X cards, where X is the amount of mana spent to cast that spell. If you do, discard two cards.
U
Enchantment
Enchantment
4
3U
HOB
1
Uncover the Moon-Letters
Whenever you cast a noncreature spell, you may draw X cards, where X is the amount of mana spent to cast that spell. If you do, discard two cards.
U
Enchantment
Enchantment
4
3U
HOB
1
Uneasy Partings
This spell costs {1} less to cast if it targets an attacking nontoken creature.
Target creature's owner puts it on their choice of the top or bottom of their library.
U
Instant
Instant
4
3U
HOB
3
Velvetwing Butterflies // Gaze in Wonder
W
Creature — Insect // Instant — Adventure
Creature
3
2W // 1W
2/2
HOB
3
Vow to Erebor
Untap target creature you control. It gets +2/+2 until end of turn. If it's a Dwarf, you may attach an Equipment you control to it.
W
Instant
Instant
2
1W
HOB
3
Warg Tactics
Choose one —
• Destroy target creature with flying.
• Put a +1/+1 counter on target creature you control. It gains trample and hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
G
Instant
Instant
2
1G
HOB
3
Wargling
Ferocious — Whenever this creature attacks while you control a creature with power 4 or greater, until end of turn, this creature gets +1/+0 and creatures you control gain trample.
G
Creature — Wolf
Creature
2
1G
2/2
HOB
2
Well-Worn Spatula
When this Equipment enters, you gain 2 life.
Equipped creature gets +1/+1.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Artifact — Equipment
Artifact
1
1
HOB
1
Wilderland Scrounger
Ferocious — Whenever this creature attacks while you control a creature with power 4 or greater, put a +1/+1 counter on each creature you control.
G
Creature — Wolf
Creature
5
4G
3/6
HOB
2
Wizard's Staff
Equipped creature has prowess. (Whenever its controller casts a noncreature spell, that creature gets +1/+1 until end of turn.)
If an ability of equipped creature triggers, that ability triggers an additional time.
Equip Wizard {1}
Equip {3}
U
Artifact — Equipment
Artifact
2
1U
HOB
1
Wizard's Staff
Equipped creature has prowess. (Whenever its controller casts a noncreature spell, that creature gets +1/+1 until end of turn.)
If an ability of equipped creature triggers, that ability triggers an additional time.
Equip Wizard {1}
Equip {3}
U
Artifact — Equipment
Artifact
2
1U
HOB
1
Wood Elves
When this creature enters, search your library for a Forest card, put that card onto the battlefield, then shuffle.
G
Creature — Elf Scout
Creature
3
2G
1/1
HOB
2
Woodland Weavemaster
Vigilance
Whenever another Elf you control enters, this creature gets +1/+1 until end of turn.
{T}: Add X mana of any one color, where X is this creature's power. Spend this mana only to cast Elf spells and activate abilities of Elf sources.
G
Creature — Elf Druid
Creature
2
1G
1/2
HOB
2
Óin the Brave
Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.)
As long as you have an enduring story, Óin gets +1/+0 and has haste.
{1}, {T}, Discard a card: Draw a card.
R
Legendary Creature — Dwarf Warrior
Creature
2
1R
1/3
HOB
2