Cockatrice/Magic-Spoiler 2026-08-02 16:51:44 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/HOB.xml HOB The Hobbit (Spoiler) Expansion 2026-08-14 10 Along the Crooked Way When this enchantment enters, return target creature card from your graveyard to your hand. Whenever a creature card leaves your graveyard, amass Goblins 1. {1}{B}: Goblins and Orcs you control gain menace until end of turn. B Enchantment Enchantment 3 2B HOB 1 Along the Crooked Way When this enchantment enters, return target creature card from your graveyard to your hand. Whenever a creature card leaves your graveyard, amass Goblins 1. {1}{B}: Goblins and Orcs you control gain menace until end of turn. B Enchantment Enchantment 3 2B HOB 1 An Unexpected Party // At the Door W Enchantment // Sorcery — Adventure Sorcery 4 2WW // X2W HOB 3 An Unexpected Party // At the Door W Enchantment // Sorcery — Adventure Sorcery 4 2WW // X2W HOB 3 Attercop Reach, deathtouch Landfall — Whenever a land you control enters, this creature gets +1/+1 until end of turn. G Creature — Spider Creature 2 1G 2/1 HOB 2 Azog, Moria's Ruin When Azog enters, destroy up to one other target creature. Its controller amasses Goblins X, where X is that creature's power. If you controlled that creature, draw a card. (To amass Goblins X, that player puts X +1/+1 counters on an Army they control. It's also a Goblin. If they don't control an Army, they create a 0/0 black Goblin Army creature token first.) B Legendary Creature — Goblin Soldier Creature 3 2B 1/3 HOB 2 Azog, Moria's Ruin When Azog enters, destroy up to one other target creature. Its controller amasses Goblins X, where X is that creature's power. If you controlled that creature, draw a card. (To amass Goblins X, that player puts X +1/+1 counters on an Army they control. It's also a Goblin. If they don't control an Army, they create a 0/0 black Goblin Army creature token first.) B Legendary Creature — Goblin Soldier Creature 3 2B 1/3 HOB 2 Azog, Moria's Ruin When Azog enters, destroy up to one other target creature. Its controller amasses Goblins X, where X is that creature's power. If you controlled that creature, draw a card. (To amass Goblins X, that player puts X +1/+1 counters on an Army they control. It's also a Goblin. If they don't control an Army, they create a 0/0 black Goblin Army creature token first.) B Legendary Creature — Goblin Soldier Creature 3 2B 1/3 HOB 2 Balin, Loremaster Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.) Whenever Balin or another Dwarf you control enters, you may discard your hand. Draw X cards, where X is the number of cards discarded this way. If you have an enduring story, Balin deals X damage to each opponent. R Legendary Creature — Dwarf Bard Creature 5 3RR 4/4 HOB 2 Balin, Loremaster Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.) Whenever Balin or another Dwarf you control enters, you may discard your hand. Draw X cards, where X is the number of cards discarded this way. If you have an enduring story, Balin deals X damage to each opponent. R Legendary Creature — Dwarf Bard Creature 5 3RR 4/4 HOB 2 Bard the Bowman Reach Whenever you draw your second card each turn, put a +1/+1 counter on target creature. It gains lifelink until end of turn. UW Legendary Creature — Human Archer Creature 3 1WU 1/3 HOB 2 Bard's Company You may cast this spell as though it had flash if you control a Human. Other creatures you control get +1/+1. Whenever this creature enters or attacks, recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.) UW Creature — Human Citizen Creature 4 2WU 2/3 HOB 2 Bard's Company You may cast this spell as though it had flash if you control a Human. Other creatures you control get +1/+1. Whenever this creature enters or attacks, recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.) UW Creature — Human Citizen Creature 4 2WU 2/3 HOB 2 Bard, King of Dale Reach, vigilance If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead. If one or more tokens would be created under your control, twice that many of those tokens are created instead. UW Legendary Creature — Human Noble Archer Creature 6 4WU 3/5 HOB 2 Bard, King of Dale Reach, vigilance If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead. If one or more tokens would be created under your control, twice that many of those tokens are created instead. UW Legendary Creature — Human Noble Archer Creature 6 4WU 3/5 HOB 2 Bard, King of Dale Reach, vigilance If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead. If one or more tokens would be created under your control, twice that many of those tokens are created instead. UW Legendary Creature — Human Noble Archer Creature 6 4WU 3/5 HOB 2 Bejeweled Warg Trample Whenever this creature deals combat damage to a player, choose one — • Put a +1/+1 counter on target Wolf you control. • Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") G Creature — Wolf Creature 2 1G 3/2 HOB 2 Bejeweled Warg Trample Whenever this creature deals combat damage to a player, choose one — • Put a +1/+1 counter on target Wolf you control. • Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") G Creature — Wolf Creature 2 1G 3/2 HOB 2 Belladonna Took Whenever a token you control enters, you gain 1 life if this is the first time this ability has resolved this turn. If it's the second time, draw a card. If it's the third time, put a +1/+1 counter on each creature you control. W Legendary Creature — Halfling Citizen Creature 2 1W 2/2 HOB 2 Belladonna Took Whenever a token you control enters, you gain 1 life if this is the first time this ability has resolved this turn. If it's the second time, draw a card. If it's the third time, put a +1/+1 counter on each creature you control. W Legendary Creature — Halfling Citizen Creature 2 1W 2/2 HOB 2 Belladonna Took Whenever a token you control enters, you gain 1 life if this is the first time this ability has resolved this turn. If it's the second time, draw a card. If it's the third time, put a +1/+1 counter on each creature you control. W Legendary Creature — Halfling Citizen Creature 2 1W 2/2 HOB 2 Beorn the Fierce Trample Other Bears you control get +2/+2. At the beginning of combat on your turn, put a trample counter on up to one target creature you control. It becomes a Bear in addition to its other types. Then if you control three or more Bears, draw two cards. G Legendary Creature — Bear Shapeshifter Warrior Creature 5 3GG 6/6 HOB 2 Beorn the Fierce Trample Other Bears you control get +2/+2. At the beginning of combat on your turn, put a trample counter on up to one target creature you control. It becomes a Bear in addition to its other types. Then if you control three or more Bears, draw two cards. G Legendary Creature — Bear Shapeshifter Warrior Creature 5 3GG 6/6 HOB 2 Beorn the Fierce Trample Other Bears you control get +2/+2. At the beginning of combat on your turn, put a trample counter on up to one target creature you control. It becomes a Bear in addition to its other types. Then if you control three or more Bears, draw two cards. G Legendary Creature — Bear Shapeshifter Warrior Creature 5 3GG 6/6 HOB 2 Beorn's Hospitality Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature you control. {5}{G}{G}: This enchantment becomes a Bear creature in addition to its other types and gains "This creature's power and toughness are each equal to the number of lands you control." (This effect doesn't end.) G Enchantment Enchantment 2 1G HOB 1 Beorn, Reluctant Host // Till and Tend G Legendary Creature — Human Bear Shapeshifter // Sorcery — Adventure Creature 5 4G // 1G 5/5 HOB 3 Bifur, Melodic Rider Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.) Whenever Bifur enters or attacks, put a +1/+1 counter on target creature. As long as you have an enduring story, if an ability of a Dwarf you control triggers, that ability triggers an additional time. RW Legendary Creature — Dwarf Bard Creature 6 4R/WR/W 4/5 HOB 2 Bilbo Baggins, Burglar // Take a Glance U Legendary Creature — Halfling Rogue // Sorcery — Adventure Creature 3 2U // U 2/1 HOB 3 Bilbo's Deadly Slice Destroy target creature. B Instant Instant 3 1BB HOB 3 Bilbo's Gambit Gift a Treasure (You may promise an opponent a gift as you cast this spell. If you do, they create a Treasure token before its other effects. It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Return target spell to its owner's hand. If the gift was promised, players can't cast spells this turn. W Instant Instant 2 1W HOB 3 Bilbo's Gambit Gift a Treasure (You may promise an opponent a gift as you cast this spell. If you do, they create a Treasure token before its other effects. It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Return target spell to its owner's hand. If the gift was promised, players can't cast spells this turn. W Instant Instant 2 1W HOB 3 Bilbo, Luckwearer // Burglar's Plot U Legendary Creature — Halfling Rogue // Sorcery — Adventure Creature 2 1U // 4U 1/1 HOB 3 Bilbo, Luckwearer // Burglar's Plot U Legendary Creature — Halfling Rogue // Sorcery — Adventure Creature 2 1U // 4U 1/1 HOB 3 Bilbo, Luckwearer // Burglar's Plot U Legendary Creature — Halfling Rogue // Sorcery — Adventure Creature 2 1U // 4U 1/1 HOB 3 Bilbo, Thief in the Night Spells you cast from anywhere other than your hand cost {1} less to cast. Whenever Bilbo attacks, you may cast an artifact, instant, or sorcery spell from your graveyard. If an instant or sorcery spell cast this way would be put into your graveyard, exile it instead. U Legendary Creature — Halfling Rogue Creature 2 1U 2/2 HOB 2 Bilbo, Thief in the Night Spells you cast from anywhere other than your hand cost {1} less to cast. Whenever Bilbo attacks, you may cast an artifact, instant, or sorcery spell from your graveyard. If an instant or sorcery spell cast this way would be put into your graveyard, exile it instead. U Legendary Creature — Halfling Rogue Creature 2 1U 2/2 HOB 2 Bilbo, Thief in the Night Spells you cast from anywhere other than your hand cost {1} less to cast. Whenever Bilbo attacks, you may cast an artifact, instant, or sorcery spell from your graveyard. If an instant or sorcery spell cast this way would be put into your graveyard, exile it instead. U Legendary Creature — Halfling Rogue Creature 2 1U 2/2 HOB 2 Bofur, Reliable Guardian // Concerted Care W Legendary Creature — Dwarf Scout // Instant — Adventure Creature 1 W // 1W 1/1 HOB 3 Bofur, Reliable Guardian // Concerted Care W Legendary Creature — Dwarf Scout // Instant — Adventure Creature 1 W // 1W 1/1 HOB 3 Bofur, Reliable Guardian // Concerted Care W Legendary Creature — Dwarf Scout // Instant — Adventure Creature 1 W // 1W 1/1 HOB 3 Bolg of the North When Bolg enters, you may sacrifice another creature. When you do, Bolg deals damage equal to that creature's power to another target creature. If excess damage was dealt this way, amass Goblins X, where X is that excess damage. (Put X +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.) BR Legendary Creature — Goblin Soldier Creature 5 3BR 5/5 HOB 2 Bolg's Company This creature has haste as long as you control another Goblin. {T}, Sacrifice another Goblin: Add {B}{R}. BR Creature — Goblin Soldier Creature 2 BR 2/2 HOB 2 Bolg's Company This creature has haste as long as you control another Goblin. {T}, Sacrifice another Goblin: Add {B}{R}. BR Creature — Goblin Soldier Creature 2 BR 2/2 HOB 2 Bombur, Gentle Dreamer Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.) Bombur doesn't untap during your untap step unless you have an enduring story. R Legendary Creature — Dwarf Bard Creature 3 2R 5/3 HOB 2 Bothersome Noisemaker Whenever you cast a noncreature spell, amass Goblins 1. (Put a +1/+1 counter on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.) R Creature — Goblin Bard Creature 2 1R 2/2 HOB 2 Boughside Wanderers When this creature enters, look at the top four cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn. G Creature — Elf Scout Creature 6 4GG 4/4 HOB 2 Burn, Burn, Tree and Fern (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — This Saga deals 6 damage to target creature an opponent controls. II — Destroy target artifact an opponent controls. III, IV — Add {R}. R Enchantment — Saga Enchantment 4 3R HOB 1 Cantankerous Keepers Affinity for Elves (This spell costs {1} less to cast for each Elf you control.) When this creature enters, mill four cards, then put all Elf cards from among them into your hand. G Creature — Elf Soldier Creature 6 5G 4/3 HOB 2 Cantankerous Keepers Affinity for Elves (This spell costs {1} less to cast for each Elf you control.) When this creature enters, mill four cards, then put all Elf cards from among them into your hand. G Creature — Elf Soldier Creature 6 5G 4/3 HOB 2 Celebrate the Mountain-king When this enchantment enters, for each opponent, exile up to one target nonland permanent that player controls until this enchantment leaves the battlefield. When this enchantment enters, recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.) W Enchantment Enchantment 4 3W HOB 1 Chief Warg's Company Trample This creature can't attack unless you control two or more other Wolves. At the beginning of your upkeep, create a 2/2 green Wolf creature token. BG Creature — Wolf Creature 3 1BG 5/3 HOB 2 Chief Warg's Company Trample This creature can't attack unless you control two or more other Wolves. At the beginning of your upkeep, create a 2/2 green Wolf creature token. BG Creature — Wolf Creature 3 1BG 5/3 HOB 2 Confusticate and Bebother Choose one — • Counter target spell unless its controller pays {4}. • Draw two cards, then discard a card. U Instant Instant 3 2U HOB 3 Crude Bent Blade When this Equipment enters, target opponent sacrifices a creature of their choice. Equipped creature gets +2/+1. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) B Artifact — Equipment Artifact 3 2B HOB 1 Dancing from Dark to Dawn Whenever you cast a creature spell, put X +1/+1 counters on target creature you control, where X is that spell's mana value. Landfall — Whenever a land you control enters, create a 2/2 green Bear creature token. G Enchantment Enchantment 5 3GG HOB 1 Dancing from Dark to Dawn Whenever you cast a creature spell, put X +1/+1 counters on target creature you control, where X is that spell's mana value. Landfall — Whenever a land you control enters, create a 2/2 green Bear creature token. G Enchantment Enchantment 5 3GG HOB 1 Dancing from Dark to Dawn Whenever you cast a creature spell, put X +1/+1 counters on target creature you control, where X is that spell's mana value. Landfall — Whenever a land you control enters, create a 2/2 green Bear creature token. G Enchantment Enchantment 5 3GG HOB 1 Desert Were-Worm This creature gets +2/+0 for each Mountain you control. Whenever you attack with creatures with total power 12 or greater for the first time each turn, untap all attacking creatures. After this phase, there is an additional combat phase. R Creature — Dragon Wurm Creature 6 4RR 0/5 HOB 2 Desert Were-Worm This creature gets +2/+0 for each Mountain you control. Whenever you attack with creatures with total power 12 or greater for the first time each turn, untap all attacking creatures. After this phase, there is an additional combat phase. R Creature — Dragon Wurm Creature 6 4RR 0/5 HOB 2 Desert Were-Worm This creature gets +2/+0 for each Mountain you control. Whenever you attack with creatures with total power 12 or greater for the first time each turn, untap all attacking creatures. After this phase, there is an additional combat phase. R Creature — Dragon Wurm Creature 6 4RR 0/5 HOB 2 Desolation Prowler Pay 2 life: This creature gets +2/+2 until end of turn. Activate only once each turn. B Creature — Wolf Creature 2 1B 2/2 HOB 2 Desolation of Smaug Desolation of Smaug deals 3 damage to each non-Dragon creature. Add four mana in any combination of colors. Spend this mana only to cast Dragon spells. R Sorcery Sorcery 4 2RR HOB 3 Desolation of Smaug Desolation of Smaug deals 3 damage to each non-Dragon creature. Add four mana in any combination of colors. Spend this mana only to cast Dragon spells. R Sorcery Sorcery 4 2RR HOB 3 Desolation of Smaug Desolation of Smaug deals 3 damage to each non-Dragon creature. Add four mana in any combination of colors. Spend this mana only to cast Dragon spells. R Sorcery Sorcery 4 2RR HOB 3 Dori, Bearer of Friends Trample When Dori enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") R Legendary Creature — Dwarf Warrior Creature 3 2R 3/2 HOB 2 Down in the Valley (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Search your library for a basic land card, reveal it, put it into your hand, then shuffle. II — This Saga gains "Landfall — Whenever a land you control enters, create a 1/1 green Elf creature token." III, IV — Elves you control get +1/+0 and gain vigilance until end of turn. G Enchantment — Saga Enchantment 3 2G HOB 1 Down, Down to Goblin-town (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. II — Amass Goblins 1. (Put a +1/+1 counter on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.) III, IV — Target opponent loses 1 life and you gain 1 life. B Enchantment — Saga Enchantment 3 2B HOB 1 Dreaded Bat-Cloud This spell costs {3} less to cast if a creature died this turn. Flying, deathtouch B Creature — Bat Creature 5 4B 4/2 HOB 2 Dreaded Bat-Cloud This spell costs {3} less to cast if a creature died this turn. Flying, deathtouch B Creature — Bat Creature 5 4B 4/2 HOB 2 Duskwatch Hunter This creature can't be blocked by tokens. When this creature enters, put a +1/+1 counter on target creature. BG Creature — Wolf Creature 3 2B/G 3/1 HOB 2 Dwalin, Weaponmaster First strike Whenever Dwalin enters or attacks, put a hone counter on each Equipment you control. (Each hone counter on an Equipment grants +1/+0 to equipped creature.) RW Legendary Creature — Dwarf Warrior Creature 2 1R/W 2/1 HOB 2 Dwalin, Weaponmaster First strike Whenever Dwalin enters or attacks, put a hone counter on each Equipment you control. (Each hone counter on an Equipment grants +1/+0 to equipped creature.) RW Legendary Creature — Dwarf Warrior Creature 2 1R/W 2/1 HOB 2 Dwarven Mattock When this Equipment enters, attach it to target Dwarf you control. Equipped creature gets +2/+2 and has ward {1}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) Artifact — Equipment Artifact 2 2 HOB 1 Dwarven Mauler Equip abilities you activate that target this creature cost {2} less to activate. R Creature — Dwarf Warrior Creature 1 R 2/1 HOB 2 Dwarven Provisioner {3}{W}: Creatures you control get +1/+1 until end of turn. W Creature — Dwarf Citizen Creature 2 1W 2/2 HOB 2 Dwarven Shortsword When this Equipment enters, create a 2/2 red Dwarf creature token, then attach this Equipment to it. Equipped creature gets +1/+2. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) W Artifact — Equipment Artifact 4 3W HOB 1 Dáin Ironfoot When Dáin enters, create a colorless Equipment artifact token named Axe with "Equipped creature gets +1/+0" and equip {2}. When you do, attach it to target creature you control. Whenever Dáin attacks, each equipped attacking creature gains double strike until end of turn. R Legendary Creature — Dwarf Warrior Creature 3 2R 1/4 HOB 2 Dáin Ironfoot When Dáin enters, create a colorless Equipment artifact token named Axe with "Equipped creature gets +1/+0" and equip {2}. When you do, attach it to target creature you control. Whenever Dáin attacks, each equipped attacking creature gains double strike until end of turn. R Legendary Creature — Dwarf Warrior Creature 3 2R 1/4 HOB 2 Dáin's Company This creature has lifelink as long as you control another Dwarf. When this creature enters, look at the top four cards of your library. You may reveal a Dwarf or Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. RW Creature — Dwarf Warrior Creature 2 RW 2/2 HOB 2 Dáin's Company This creature has lifelink as long as you control another Dwarf. When this creature enters, look at the top four cards of your library. You may reveal a Dwarf or Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. RW Creature — Dwarf Warrior Creature 2 RW 2/2 HOB 2 Dáin, Lord of the Iron Hills Vigilance Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.) As long as you have an enduring story, creatures can't attack you unless their controller pays {1} for each of those creatures. W Legendary Creature — Dwarf Noble Creature 2 1W 2/2 HOB 2 Eagle of the Great Shelf Flying Whenever this creature attacks, it gets +1/+1 until end of turn for each other creature you control. W Creature — Bird Soldier Creature 5 4W 2/5 HOB 2 Eagle's Rescue Enchant creature Enchanted creature gets +2/+2 and has flying. {2}{W/U}{W/U}: Return this card from your graveyard to the battlefield attached to target creature you control with power 1 or less. Activate only as a sorcery. UW Enchantment — Aura Enchantment 4 2W/UW/U HOB 1 Elrond, Moon-Reader Whenever you activate an ability of a creature, draw a card. This ability triggers only once each turn. {5}{U}{U}: Exile up to two other target nonland permanents you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step. U Legendary Creature — Elf Noble Creature 3 2U 3/3 HOB 2 Elrond, Moon-Reader Whenever you activate an ability of a creature, draw a card. This ability triggers only once each turn. {5}{U}{U}: Exile up to two other target nonland permanents you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step. U Legendary Creature — Elf Noble Creature 3 2U 3/3 HOB 2 Elven Passage {T}, Pay 1 life, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. You may behold an Elf. If you do, untap that land. (To behold an Elf, choose an Elf you control or reveal an Elf card from your hand.) Land Land 0 HOB 0 Elven Passage {T}, Pay 1 life, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. You may behold an Elf. If you do, untap that land. (To behold an Elf, choose an Elf you control or reveal an Elf card from your hand.) Land Land 0 HOB 0 Elven Passage {T}, Pay 1 life, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. You may behold an Elf. If you do, untap that land. (To behold an Elf, choose an Elf you control or reveal an Elf card from your hand.) Land Land 0 HOB 0 Elven Raft-Steerer Landfall — Whenever a land you control enters, choose one — • Tap target creature an opponent controls. • Untap target creature you control. U Creature — Elf Pilot Creature 3 2U 3/2 HOB 2 Elvenking's Halls This land enters tapped. {T}: Add {G} or {U}. {2}{G}{U}, {T}, Sacrifice this land: Put two +1/+1 counters on target Elf you control. Activate only as a sorcery. Land Land 0 HOB 0 Elvenking's Harper {4}{U}: Target creature can't be blocked this turn. U Creature — Elf Bard Creature 2 1U 2/2 HOB 2 Enchanted River's Grasp Enchant creature When this Aura enters, tap enchanted creature and remove all counters from it. Enchanted creature loses all abilities and doesn't untap during its controller's untap step. U Enchantment — Aura Enchantment 3 2U HOB 1 Esgaroth Garrison Esgaroth Garrison's power is equal to the number of creatures you control. When this creature enters, recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.) W Creature — Human Soldier Creature 5 4W */5 HOB 2 Fateful Discovery Whenever an artifact you control enters, draw a card. U Enchantment Enchantment 5 3UU HOB 1 Fateful Discovery Whenever an artifact you control enters, draw a card. U Enchantment Enchantment 5 3UU HOB 1 Fateful Discovery Whenever an artifact you control enters, draw a card. U Enchantment Enchantment 5 3UU HOB 1 Fearsome Goblin Pair When this creature dies, amass Goblins 4. (Put four +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.) BR Creature — Goblin Soldier Creature 3 2B/R 1/1 HOB 2 Forest ({T}: Add {G}.) Basic Land — Forest Land 0 HOB 0 Forest ({T}: Add {G}.) Basic Land — Forest Land 0 HOB 0 Front Porch Sentries When this creature dies, target creature an opponent controls gets -1/-1 until end of turn. B Creature — Goblin Soldier Creature 2 1B 2/2 HOB 2 Fíli the Pathfinder Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.) As long as you have an enduring story, creatures you control get +1/+1. Whenever Fíli or another nontoken Dwarf you control enters, create a 2/2 red Dwarf creature token. W Legendary Creature — Dwarf Scout Creature 4 3W 2/2 HOB 2 Fíli the Pathfinder Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.) As long as you have an enduring story, creatures you control get +1/+1. Whenever Fíli or another nontoken Dwarf you control enters, create a 2/2 red Dwarf creature token. W Legendary Creature — Dwarf Scout Creature 4 3W 2/2 HOB 2 Galion, Elvenking's Butler Whenever Galion attacks, choose up to one other target creature you control. Its base power and toughness become equal to Galion's power and toughness until end of turn. G Legendary Creature — Elf Advisor Creature 4 2GG 4/4 HOB 2 Gandalf, Goblins' Bane // Flameshape R Legendary Creature — Avatar Wizard // Sorcery — Adventure Creature 3 2R // 1R 2/3 HOB 3 Gandalf, Goblins' Bane // Flameshape R Legendary Creature — Avatar Wizard // Sorcery — Adventure Creature 3 2R // 1R 2/3 HOB 3 Gandalf, Goblins' Bane // Flameshape R Legendary Creature — Avatar Wizard // Sorcery — Adventure Creature 3 2R // 1R 2/3 HOB 3 Gandalf, Spark Starter Reach When Gandalf enters, he deals 3 damage divided as you choose among one, two, or three targets. R Legendary Creature — Avatar Wizard Creature 6 4RR 4/3 HOB 2 Gandalf, Spark Starter Reach When Gandalf enters, he deals 3 damage divided as you choose among one, two, or three targets. R Legendary Creature — Avatar Wizard Creature 6 4RR 4/3 HOB 2 Gandalf, Wandering Wizard Ward {3} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.) {6}: Gandalf's owner shuffles him into their library and draws three cards. U Legendary Creature — Avatar Wizard Creature 5 4U 4/5 HOB 2 Gathering of Darkness Return up to one target creature card from your graveyard to your hand. Amass Goblins 3. (Put three +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.) B Sorcery Sorcery 4 3B HOB 3 Getaway Barrel When this artifact is put into a graveyard from the battlefield, reveal the top thirteen cards of your library. Put a random creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order. R Artifact Artifact 4 3R HOB 1 Getaway Barrel When this artifact is put into a graveyard from the battlefield, reveal the top thirteen cards of your library. Put a random creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order. R Artifact Artifact 4 3R HOB 1 Giant's Boulder When this artifact enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) {1}, {T}: Add one mana of any color. {7}, {T}, Sacrifice this artifact: Destroy target permanent. Artifact Artifact 1 1 HOB 1 Gigantic Big Bear This spell can't be countered. Hexproof, haste G Creature — Bear Creature 7 5GG 10/7 HOB 2 Gigantic Big Bear This spell can't be countered. Hexproof, haste G Creature — Bear Creature 7 5GG 10/7 HOB 2 Glamdring, Foe-hammer // Gleam of Death Legendary Artifact — Equipment // Sorcery — Adventure Sorcery 2 2 // 3U HOB 3 Glamdring, Foe-hammer // Gleam of Death Legendary Artifact — Equipment // Sorcery — Adventure Sorcery 2 2 // 3U HOB 3 Gleaming Splendor Whenever an opponent draws their second card each turn, you create a Treasure token. {2}{W}: Two target players each draw a card. W Enchantment Enchantment 2 1W HOB 1 Gleaming Splendor Whenever an opponent draws their second card each turn, you create a Treasure token. {2}{W}: Two target players each draw a card. W Enchantment Enchantment 2 1W HOB 1 Gleaming Splendor Whenever an opponent draws their second card each turn, you create a Treasure token. {2}{W}: Two target players each draw a card. W Enchantment Enchantment 2 1W HOB 1 Glóin the Mighty // Easy Pickings R Legendary Creature — Dwarf Warrior // Sorcery — Adventure Creature 4 3R // 2R 4/3 HOB 3 Glóin the Mighty // Easy Pickings R Legendary Creature — Dwarf Warrior // Sorcery — Adventure Creature 4 3R // 2R 4/3 HOB 3 Glóin the Mighty // Easy Pickings R Legendary Creature — Dwarf Warrior // Sorcery — Adventure Creature 4 3R // 2R 4/3 HOB 3 Gnashing of Teeth Choose one — • Target creature gets -5/-5 until end of turn. If that creature would die this turn, exile it instead. • Creatures target player controls get -1/-1 until end of turn. B Sorcery Sorcery 3 1BB HOB 3 Goblin Plate Mail When this Equipment enters, amass Goblins 1, then attach this Equipment to the amassed Army. (To amass Goblins 1, put a +1/+1 counter on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.) Equipped creature gets +1/+0 and has menace. Equip {4} BR Artifact — Equipment Artifact 2 1B/R HOB 1 Goblin-town This land enters tapped. {T}: Add {B} or {R}. {2}{B}{R}, {T}, Sacrifice this land: Put two +1/+1 counters on target Goblin or Orc you control. Activate only as a sorcery. Land Land 0 HOB 0 Goblin-town Flunkies Haste When this creature enters, amass Goblins 1. (Put a +1/+1 counter on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.) R Creature — Goblin Soldier Creature 2 1R 1/1 HOB 2 Gollum the Abandoned Gollum can't block. When Gollum enters, exile up to one target card from an opponent's graveyard. Each opponent loses 2 life. {2}, Sacrifice an artifact or creature: Return this card from your graveyard to your hand. Activate only as a sorcery. B Legendary Creature — Halfling Horror Creature 2 1B 2/2 HOB 2 Gollum, Riddle Master As Gollum enters, choose odd or even. (Zero is even.) Whenever an opponent casts a spell with mana value of the chosen quality, choose one that hasn't been chosen — • Put a +1/+1 counter on Gollum. • Each opponent loses 2 life and you gain 2 life. • Draw a card. B Legendary Creature — Halfling Horror Creature 2 1B 3/1 HOB 2 Gollum, Riddle Master As Gollum enters, choose odd or even. (Zero is even.) Whenever an opponent casts a spell with mana value of the chosen quality, choose one that hasn't been chosen — • Put a +1/+1 counter on Gollum. • Each opponent loses 2 life and you gain 2 life. • Draw a card. B Legendary Creature — Halfling Horror Creature 2 1B 3/1 HOB 2 Gollum, Riddle Master As Gollum enters, choose odd or even. (Zero is even.) Whenever an opponent casts a spell with mana value of the chosen quality, choose one that hasn't been chosen — • Put a +1/+1 counter on Gollum. • Each opponent loses 2 life and you gain 2 life. • Draw a card. B Legendary Creature — Halfling Horror Creature 2 1B 3/1 HOB 2 Gollum, Silent Slinker // Meager Meal B Legendary Creature — Halfling Horror // Sorcery — Adventure Creature 4 3B // B 4/3 HOB 3 Great Fierce Bee Flying Whenever one or more other creatures die, scry 1. (Look at the top card of your library. You may put that card on the bottom.) B Creature — Insect Creature 3 2B 2/2 HOB 2 Great Gilded Boat Whenever you attack, recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.) Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) U Artifact — Vehicle Artifact 3 2U 4/4 HOB 1 Great Gilded Boat Whenever you attack, recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.) Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) U Artifact — Vehicle Artifact 3 2U 4/4 HOB 1 Great Ugly-Looking Goblin // Clap! Snap! B Creature — Goblin Soldier // Sorcery — Adventure Creature 6 5B // 1B 4/4 HOB 3 Great Ugly-Looking Goblin // Clap! Snap! B Creature — Goblin Soldier // Sorcery — Adventure Creature 6 5B // 1B 4/4 HOB 3 Great Ugly-Looking Goblin // Clap! Snap! B Creature — Goblin Soldier // Sorcery — Adventure Creature 6 5B // 1B 4/4 HOB 3 Guardian of the Halls Trample {5}{G}{G}: Put three +1/+1 counters on this creature. G Creature — Elf Soldier Creature 2 1G 2/2 HOB 2 Gundabad Opportunist When this creature enters, exile the top card of your library. Until the end of your next turn, you may play that card. R Creature — Goblin Rogue Creature 4 3R 4/2 HOB 2 Head of the Hunt Flash If a creature an opponent controls would die, exile it instead. When you do, create a 2/2 green Wolf creature token. B Creature — Wolf Creature 4 2BB 4/3 HOB 2 Head of the Hunt Flash If a creature an opponent controls would die, exile it instead. When you do, create a 2/2 green Wolf creature token. B Creature — Wolf Creature 4 2BB 4/3 HOB 2 Head of the Hunt Flash If a creature an opponent controls would die, exile it instead. When you do, create a 2/2 green Wolf creature token. B Creature — Wolf Creature 4 2BB 4/3 HOB 2 Hobbit Hole {T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Halflingcycling {4} ({4}, Discard this card: Search your library for a Halfling card, reveal it, put it into your hand, then shuffle.) Land Land 0 HOB 0 Inside Information Exile the top X cards of target opponent's library. You may play those cards this turn. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost. B Sorcery Sorcery 2 XBB HOB 3 Inside Information Exile the top X cards of target opponent's library. You may play those cards this turn. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost. B Sorcery Sorcery 2 XBB HOB 3 Iron Hills This land enters tapped. {T}: Add {R} or {W}. {2}{R}{W}, {T}, Sacrifice this land: Put two +1/+1 counters on target Dwarf you control. Activate only as a sorcery. Land Land 0 HOB 0 Iron Hills Blacksmith Double strike When this creature enters, create a colorless Equipment artifact token named Axe with "Equipped creature gets +1/+0" and equip {2}. W Creature — Dwarf Artificer Creature 2 1W 1/1 HOB 2 Iron Hills Blacksmith Double strike When this creature enters, create a colorless Equipment artifact token named Axe with "Equipped creature gets +1/+0" and equip {2}. W Creature — Dwarf Artificer Creature 2 1W 1/1 HOB 2 Iron Hills Blacksmith Double strike When this creature enters, create a colorless Equipment artifact token named Axe with "Equipped creature gets +1/+0" and equip {2}. W Creature — Dwarf Artificer Creature 2 1W 1/1 HOB 2 Iron Hills Stalwart Reach, trample When this creature enters, attach target Equipment you control to up to one target creature you control. R Creature — Dwarf Warrior Creature 5 4R 4/5 HOB 2 Island ({T}: Add {U}.) Basic Land — Island Land 0 HOB 0 Island ({T}: Add {U}.) Basic Land — Island Land 0 HOB 0 Key to the Side-Door {2}, {T}: Target creature can't be blocked this turn. {1}, {T}, Discard a legendary card with the same name as a legendary permanent you control: Draw two cards. Artifact Artifact 1 1 HOB 1 Kíli the Resourceful Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.) As long as you have an enduring story, you may pay {0} rather than pay the equip cost of the first equip ability you activate each turn. Whenever another Dwarf or Equipment you control enters, draw a card. This ability triggers only once each turn. W Legendary Creature — Dwarf Scout Creature 2 1W 1/2 HOB 2 Kíli the Resourceful Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.) As long as you have an enduring story, you may pay {0} rather than pay the equip cost of the first equip ability you activate each turn. Whenever another Dwarf or Equipment you control enters, draw a card. This ability triggers only once each turn. W Legendary Creature — Dwarf Scout Creature 2 1W 1/2 HOB 2 Lake-town This land enters tapped. {T}: Add {W} or {U}. {2}{W}{U}, {T}, Sacrifice this land: Put two +1/+1 counters on target Human you control. Activate only as a sorcery. Land Land 0 HOB 0 Lake-town Lookout When this creature dies, recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.) W Creature — Human Scout Creature 1 W 1/1 HOB 2 Lake-town Mariners // Gone Fishing U Creature — Human Citizen // Instant — Adventure Creature 6 4UU // 3U 6/5 HOB 3 Lake-town Toymaker At the beginning of combat on your turn, if you've drawn two or more cards this turn, another target creature you control gets +3/+0 and gains first strike until end of turn. W Creature — Human Artificer Creature 4 3W 3/4 HOB 2 Lakeshore Apothecary Vigilance Whenever you draw your second card each turn, put a +1/+1 counter on this creature. U Creature — Human Cleric Creature 2 1U 1/2 HOB 2 Large Bear Reach, trample, haste BG Creature — Bear Creature 5 3B/GB/G 5/5 HOB 2 Last Light of Durin's Day Whenever a Mountain you control enters, put a quest counter on this enchantment. If it has six or more quest counters on it, sacrifice it. If you do, search your hand and/or library for a Dragon card and put it onto the battlefield. If you search your library this way, shuffle. Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.) R Enchantment Enchantment 2 1R HOB 1 Last Light of Durin's Day Whenever a Mountain you control enters, put a quest counter on this enchantment. If it has six or more quest counters on it, sacrifice it. If you do, search your hand and/or library for a Dragon card and put it onto the battlefield. If you search your library this way, shuffle. Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.) R Enchantment Enchantment 2 1R HOB 1 Last Light of Durin's Day Whenever a Mountain you control enters, put a quest counter on this enchantment. If it has six or more quest counters on it, sacrifice it. If you do, search your hand and/or library for a Dragon card and put it onto the battlefield. If you search your library this way, shuffle. Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.) R Enchantment Enchantment 2 1R HOB 1 Little Bear Flash When this creature enters, untap another target creature you control. If that creature is a Bear, put a +1/+1 counter on it. G Creature — Bear Creature 3 2G 3/2 HOB 2 Long Lake Nuisance Flying When this creature enters, recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.) U Creature — Bird Creature 4 3U 3/1 HOB 2 Long-Bodied Grey Dog Flash Reach When this creature enters, create a tapped Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Creature — Dog Creature 3 3 2/2 HOB 2 Magnificent End This spell costs {3} less to cast if it targets a tapped creature. Magnificent End deals 5 damage to target creature. W Instant Instant 5 4W HOB 3 Master's Councillors Vigilance This creature gets +2/+0 for each graveyard with seven or more cards in it. Whenever you draw your second card each turn, target player mills three cards. (They put the top three cards of their library into their graveyard.) U Creature — Human Advisor Creature 2 1U 1/3 HOB 2 Mirkwood This land enters tapped. {T}: Add {B} or {G}. {2}{B}{G}, {T}, Sacrifice this land: Put two +1/+1 counters on target Bear, Spider, or Wolf you control. Activate only as a sorcery. Land Land 0 HOB 0 Mirkwood Meditator Landfall — Whenever a land you control enters, you may have this creature's base power and toughness become 4/2 until end of turn. U Creature — Elf Druid Creature 3 2U 2/4 HOB 2 Mirkwood Nurturer When this creature enters, return up to one other target permanent you control to its owner's hand. If you do, put a +1/+1 counter on this creature. GU Creature — Elf Ranger Creature 3 2G/U 3/2 HOB 2 Mirkwood Pathmaker Mirkwood Pathmaker's power and toughness are each equal to the number of lands you control. G Creature — Elf Ranger Creature 3 2G */* HOB 2 Misty Mountains Raider Whenever you attack, amass Goblins 2. (Put two +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.) R Creature — Goblin Soldier Creature 5 4R 4/4 HOB 2 Moment of Glory Put a +1/+1 counter on target creature you control. If this spell was cast from a graveyard, also put a +1/+1 counter on each other creature you control. Flashback {4}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) W Sorcery Sorcery 1 W HOB 3 Most Decrepit Old Bird // Speak Secrets U Creature — Bird // Sorcery — Adventure Creature 1 U // 1U 1/1 HOB 3 Most Decrepit Old Bird // Speak Secrets U Creature — Bird // Sorcery — Adventure Creature 1 U // 1U 1/1 HOB 3 Most Decrepit Old Bird // Speak Secrets U Creature — Bird // Sorcery — Adventure Creature 1 U // 1U 1/1 HOB 3 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 HOB 0 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 HOB 0 My Precious // Allure of Power Legendary Artifact — Equipment // Instant — Adventure Instant 3 3 // 1B HOB 3 My Precious // Allure of Power Legendary Artifact — Equipment // Instant — Adventure Instant 3 3 // 1B HOB 3 My Precious // Allure of Power Legendary Artifact — Equipment // Instant — Adventure Instant 3 3 // 1B HOB 3 Nasty Little Rabbit Ferocious — At the beginning of combat on your turn, if you control a creature with power 4 or greater, put a +1/+1 counter on this creature. G Creature — Rabbit Creature 1 G 1/2 HOB 2 Nighthowl Pursuer Menace (This creature can't be blocked except by two or more creatures.) Ferocious — Whenever this creature attacks while you control a creature with power 4 or greater, this creature gets +2/+2 until end of turn. B Creature — Wolf Creature 1 B 1/1 HOB 2 Nori, Teller of Tales Whenever Nori attacks, target attacking creature gains first strike until end of turn. RW Legendary Creature — Dwarf Bard Creature 2 1R/W 2/2 HOB 2 Old Fat Spider Reach This creature can't be blocked by creatures with power 2 or less. Whenever this creature becomes the target of a spell or ability an opponent controls, draw a card. G Creature — Spider Creature 6 4GG 6/7 HOB 2 Old Fat Spider Can't See Me (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Target creature you control gains hexproof for as long as this Saga remains on the battlefield. II — Prevent all damage that would be dealt by up to one target creature for as long as this Saga remains on the battlefield. III, IV — Draw a card. U Enchantment — Saga Enchantment 3 2U HOB 1 Old Thrush Flying When this creature enters, you gain 2 life. You may search your library for a basic land card, reveal it, then shuffle and put that card on top. Creature — Bird Creature 2 2 1/2 HOB 2 Orcrist, Goblin-cleaver Equipped creature gets +2/+2 and has trample. Whenever equipped creature deals combat damage to a player, choose a creature type. Create a Treasure token for each creature you control of that type. Equip {3} Legendary Artifact — Equipment Artifact 3 3 HOB 1 Orcrist, Goblin-cleaver Equipped creature gets +2/+2 and has trample. Whenever equipped creature deals combat damage to a player, choose a creature type. Create a Treasure token for each creature you control of that type. Equip {3} Legendary Artifact — Equipment Artifact 3 3 HOB 1 Orcrist, Goblin-cleaver Equipped creature gets +2/+2 and has trample. Whenever equipped creature deals combat damage to a player, choose a creature type. Create a Treasure token for each creature you control of that type. Equip {3} Legendary Artifact — Equipment Artifact 3 3 HOB 1 Ordinary Bear G Creature — Bear Creature 4 3G 4/5 HOB 2 Ori, Keeper of Songs Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.) As long as you have an enduring story, Ori gets +1/+0 and has vigilance. W Legendary Creature — Dwarf Bard Creature 3 2W 3/3 HOB 2 Part in Friendship Whenever a nontoken creature you control dies, reveal cards from the top of your library until you reveal a creature card. If its mana value is less than or equal to the number of lands you control, put it onto the battlefield. Otherwise, put it into your hand. Put the rest on the bottom of your library in a random order. This ability triggers only once each turn. G Enchantment Enchantment 5 4G HOB 1 Part in Friendship Whenever a nontoken creature you control dies, reveal cards from the top of your library until you reveal a creature card. If its mana value is less than or equal to the number of lands you control, put it onto the battlefield. Otherwise, put it into your hand. Put the rest on the bottom of your library in a random order. This ability triggers only once each turn. G Enchantment Enchantment 5 4G HOB 1 Patient Instructor Vigilance When this creature enters, recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.) UW Creature — Human Citizen Creature 3 2W/U 2/2 HOB 2 Pinecone Strike Choose one or both — • Pinecone Strike deals 3 damage to target creature. If that creature would die this turn, exile it instead. • Destroy target artifact token. R Instant Instant 2 1R HOB 3 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 HOB 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 HOB 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 HOB 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 HOB 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 HOB 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 HOB 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 HOB 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 HOB 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 HOB 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 HOB 0 Plunder the Trollshaws Draw a card. If this spell was cast from a graveyard, draw two cards instead. Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) U Instant Instant 2 1U HOB 3 Quarrel Target creature you control deals damage equal to its power to target creature an opponent controls. G Instant Instant 2 1G HOB 3 Radagast of Rhosgobel The first creature spell you cast each turn costs {2} less to cast and can be cast as though it had flash. G Legendary Creature — Avatar Wizard Creature 4 2GG 2/5 HOB 2 Radagast of Rhosgobel The first creature spell you cast each turn costs {2} less to cast and can be cast as though it had flash. G Legendary Creature — Avatar Wizard Creature 4 2GG 2/5 HOB 2 Rage into the Valley You draw a card and lose 1 life. Amass Goblins 2. (Put two +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.) B Sorcery Sorcery 3 2B HOB 3 Rage into the Valley You draw a card and lose 1 life. Amass Goblins 2. (Put two +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.) B Sorcery Sorcery 3 2B HOB 3 Ragged Short Spear When this Equipment enters, you may discard a card. If you do, draw two cards. Equipped creature gets +2/+0. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) R Artifact — Equipment Artifact 2 1R HOB 1 Ravenhill Flock Flying Whenever you draw a card, put a +1/+1 counter on this creature. U Creature — Bird Creature 4 3U 1/2 HOB 2 Ravening Warg Deathtouch Ferocious — Whenever this creature attacks while you control a creature with power 4 or greater, you gain 2 life. B Creature — Wolf Creature 2 1B 2/2 HOB 2 Reverent Howl Choose one — • Target player draws two cards and loses 2 life. • Target creature gets +2/+2 and gains lifelink until end of turn. B Instant Instant 3 2B HOB 3 Rhovanion Rampager Whenever this creature attacks, you may sacrifice another creature. If you do, put a number of +1/+1 counters on this creature equal to the sacrificed creature's power. When this creature dies, amass Goblins X, where X is this creature's power. (Put X +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.) B Creature — Wolf Creature 3 2B 3/2 HOB 2 Rhovanion Rampager Whenever this creature attacks, you may sacrifice another creature. If you do, put a number of +1/+1 counters on this creature equal to the sacrificed creature's power. When this creature dies, amass Goblins X, where X is this creature's power. (Put X +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.) B Creature — Wolf Creature 3 2B 3/2 HOB 2 Riddles in the Dark Look at the top four cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one of the piles. Put that pile into your hand and the other into your graveyard. U Instant Instant 3 2U HOB 3 Riddles in the Dark Look at the top four cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one of the piles. Put that pile into your hand and the other into your graveyard. U Instant Instant 3 2U HOB 3 Roads Go Ever, Ever On (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Search your library for up to two basic Plains cards, exile them, then shuffle. You gain 2 life. II, III — Put a card exiled with this Saga into its owner's hand. IV — Whenever you attack this turn, target creature you control gets +1/+1 until end of turn for each Plains you control. W Enchantment — Saga Enchantment 2 1W HOB 1 Roll-Roll-Roll-Roll (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III, IV — Exile up to one target creature or land you control. If you do, return it to the battlefield under its owner's control at the beginning of the next end step. U Enchantment — Saga Enchantment 3 2U HOB 1 Settle the Wreckage Exile all attacking creatures target player controls. That player may search their library for that many basic land cards, put those cards onto the battlefield tapped, then shuffle. W Instant Instant 4 2WW HOB 3 Settle the Wreckage Exile all attacking creatures target player controls. That player may search their library for that many basic land cards, put those cards onto the battlefield tapped, then shuffle. W Instant Instant 4 2WW HOB 3 Silvan Reveler When this creature enters, draw a card, then discard a card. If you discard a land card this way, put it from your graveyard onto the battlefield tapped. Landfall — Whenever a land you control enters, you may pay {1}{G}{U}. If you do, return this card from your graveyard to your hand. GU Creature — Elf Citizen Creature 4 2GU 3/2 HOB 2 Smaug the Magnificent Flying, haste Whenever Smaug attacks, he deals damage equal to the number of Treasures you control to any target. At the beginning of your upkeep, create a Treasure token. R Legendary Creature — Dragon Creature 4 2RR 4/3 HOB 2 Smaug the Magnificent Flying, haste Whenever Smaug attacks, he deals damage equal to the number of Treasures you control to any target. At the beginning of your upkeep, create a Treasure token. R Legendary Creature — Dragon Creature 4 2RR 4/3 HOB 2 Smaug the Magnificent Flying, haste Whenever Smaug attacks, he deals damage equal to the number of Treasures you control to any target. At the beginning of your upkeep, create a Treasure token. R Legendary Creature — Dragon Creature 4 2RR 4/3 HOB 2 Smaug the Magnificent Flying, haste Whenever Smaug attacks, he deals damage equal to the number of Treasures you control to any target. At the beginning of your upkeep, create a Treasure token. R Legendary Creature — Dragon Creature 4 2RR 4/3 HOB 2 Smaug's Fury Target creature gets +3/+0 and gains reach and first strike until end of turn. R Instant Instant 2 1R HOB 3 Smaug, Wicked Worm Flying When Smaug enters, create X tapped Treasure tokens, where X is the number of artifacts your opponents control. Whenever you cast a spell, if mana from a Treasure was spent to cast it, you draw a card and lose 1 life. BR Legendary Creature — Dragon Creature 5 3BR 5/5 HOB 2 Smaug, Wicked Worm Flying When Smaug enters, create X tapped Treasure tokens, where X is the number of artifacts your opponents control. Whenever you cast a spell, if mana from a Treasure was spent to cast it, you draw a card and lose 1 life. BR Legendary Creature — Dragon Creature 5 3BR 5/5 HOB 2 Smaug, Wicked Worm Flying When Smaug enters, create X tapped Treasure tokens, where X is the number of artifacts your opponents control. Whenever you cast a spell, if mana from a Treasure was spent to cast it, you draw a card and lose 1 life. BR Legendary Creature — Dragon Creature 5 3BR 5/5 HOB 2 Smaug, the Great Calamity // Spew Flame R Legendary Creature — Dragon // Sorcery — Adventure Creature 7 5RR // 4R 5/5 HOB 3 Snowslope Hunter Sacrifice another creature or artifact: Exile the top card of your library. You may play it until the end of your next turn. Activate only during your turn and only once each turn. R Creature — Goblin Ranger Creature 3 2R 2/3 HOB 2 Sound the Trumpets Counter target spell. If that spell's mana value was 2 or less, recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.) U Instant Instant 3 1UU HOB 3 Sting, Bilbo's Sword Flash When Sting enters, put a hone counter on Sting for each creature target opponent controls. Attach Sting to up to one target creature you control. (Each hone counter on an Equipment grants +1/+0 to equipped creature.) Equip {3} Legendary Artifact — Equipment Artifact 2 2 HOB 1 Sting, Bilbo's Sword Flash When Sting enters, put a hone counter on Sting for each creature target opponent controls. Attach Sting to up to one target creature you control. (Each hone counter on an Equipment grants +1/+0 to equipped creature.) Equip {3} Legendary Artifact — Equipment Artifact 2 2 HOB 1 Sting, Bilbo's Sword Flash When Sting enters, put a hone counter on Sting for each creature target opponent controls. Attach Sting to up to one target creature you control. (Each hone counter on an Equipment grants +1/+0 to equipped creature.) Equip {3} Legendary Artifact — Equipment Artifact 2 2 HOB 1 Stir Up Trouble As an additional cost to cast this spell, sacrifice an artifact or creature or pay {4}. Destroy target creature. B Sorcery Sorcery 1 B HOB 3 Stone by Sunlight Choose one — • Destroy target creature with power 4 or greater. • Until end of turn, target creature becomes an artifact in addition to its other types and gains indestructible. (Damage and effects that say "destroy" don't destroy it.) W Instant Instant 2 1W HOB 3 Stone-Giant of High Pass Whenever this creature enters or attacks, create a 3/1 colorless Wall artifact creature token with defender named Stone Boulder. {2}{R}, Sacrifice an artifact: This creature deals 4 damage to any target. R Creature — Giant Creature 7 5RR 7/7 HOB 2 Stone-Giant of High Pass Whenever this creature enters or attacks, create a 3/1 colorless Wall artifact creature token with defender named Stone Boulder. {2}{R}, Sacrifice an artifact: This creature deals 4 damage to any target. R Creature — Giant Creature 7 5RR 7/7 HOB 2 Stony-Voiced Goblins When this creature enters, each opponent discards a card. B Creature — Goblin Bard Creature 2 1B 1/1 HOB 2 Supper for Spiders Put onto the battlefield under your control all creature cards in your opponents' graveyards that were put there from the battlefield this turn. They are Food artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life." (They lose all other types and subtypes.) B Instant Instant 2 1B HOB 3 Supper for Spiders Put onto the battlefield under your control all creature cards in your opponents' graveyards that were put there from the battlefield this turn. They are Food artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life." (They lose all other types and subtypes.) B Instant Instant 2 1B HOB 3 Swamp ({T}: Add {B}.) Basic Land — Swamp Land 0 HOB 0 Swamp ({T}: Add {B}.) Basic Land — Swamp Land 0 HOB 0 The Arkenstone // Seek the Heart Legendary Artifact // Sorcery — Adventure Sorcery 5 5 // 2W HOB 3 The Arkenstone // Seek the Heart Legendary Artifact // Sorcery — Adventure Sorcery 5 5 // 2W HOB 3 The Arkenstone // Seek the Heart Legendary Artifact // Sorcery — Adventure Sorcery 5 5 // 2W HOB 3 The Arkenstone // Seek the Heart Legendary Artifact // Sorcery — Adventure Sorcery 5 5 // 2W HOB 3 The Arkenstone // Seek the Heart Legendary Artifact // Sorcery — Adventure Sorcery 5 5 // 2W HOB 3 The Black Arrow Flash When The Black Arrow enters, it deals 1 damage to any target. If a Dragon is dealt damage this way, destroy it. Equipped creature gets +1/+1 and has reach. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) Legendary Artifact — Equipment Artifact 3 3 HOB 1 The Chief Warg Menace (This creature can't be blocked except by two or more creatures.) Ferocious — Whenever you attack while you control a creature with power 4 or greater, you draw a card and lose 1 life. BG Legendary Creature — Wolf Creature 4 2BG 3/3 HOB 2 The Eagles Are Coming! Kicker {2}{W}{W} (You may pay an additional {2}{W}{W} as you cast this spell.) Choose target creature you own. If this spell was kicked, instead choose any number of target creatures you own. Return each chosen creature to your hand. At the beginning of the next upkeep, create a 4/4 white Bird Soldier creature token with flying for each creature returned to your hand this way. W Instant Instant 2 1W HOB 3 The Eagles Are Coming! Kicker {2}{W}{W} (You may pay an additional {2}{W}{W} as you cast this spell.) Choose target creature you own. If this spell was kicked, instead choose any number of target creatures you own. Return each chosen creature to your hand. At the beginning of the next upkeep, create a 4/4 white Bird Soldier creature token with flying for each creature returned to your hand this way. W Instant Instant 2 1W HOB 3 The Great Goblin Whenever you put one or more counters on a Goblin, Orc, or Army you control, The Great Goblin deals 2 damage to target opponent. Whenever another Goblin, Orc, or Army you control dies, exile the top card of your library. You may play it until the end of your next turn. BR Legendary Creature — Goblin Noble Creature 3 1B/RB/R 3/2 HOB 2 The Great Goblin Whenever you put one or more counters on a Goblin, Orc, or Army you control, The Great Goblin deals 2 damage to target opponent. Whenever another Goblin, Orc, or Army you control dies, exile the top card of your library. You may play it until the end of your next turn. BR Legendary Creature — Goblin Noble Creature 3 1B/RB/R 3/2 HOB 2 The Lonely Mountain ({T}: Add {R}.) This land enters tapped unless you control an Equipment. {4}{R}, {T}: Create a 2/2 red Dwarf creature token. This ability costs {1} less to activate for each Equipment you control. Activate only as a sorcery. Land — Mountain Land 0 HOB 0 The Lonely Mountain ({T}: Add {R}.) This land enters tapped unless you control an Equipment. {4}{R}, {T}: Create a 2/2 red Dwarf creature token. This ability costs {1} less to activate for each Equipment you control. Activate only as a sorcery. Land — Mountain Land 0 HOB 0 The Lonely Mountain ({T}: Add {R}.) This land enters tapped unless you control an Equipment. {4}{R}, {T}: Create a 2/2 red Dwarf creature token. This ability costs {1} less to activate for each Equipment you control. Activate only as a sorcery. Land — Mountain Land 0 HOB 0 The Lonely Mountain ({T}: Add {R}.) This land enters tapped unless you control an Equipment. {4}{R}, {T}: Create a 2/2 red Dwarf creature token. This ability costs {1} less to activate for each Equipment you control. Activate only as a sorcery. Land — Mountain Land 0 HOB 0 The Lord of the Eagles Flash This spell costs {X} less to cast, where X is the total power of creatures you control with flying. Flying U Legendary Creature — Bird Noble Creature 9 7UU 8/8 HOB 2 The Lord of the Eagles Flash This spell costs {X} less to cast, where X is the total power of creatures you control with flying. Flying U Legendary Creature — Bird Noble Creature 9 7UU 8/8 HOB 2 The Lord of the Eagles Flash This spell costs {X} less to cast, where X is the total power of creatures you control with flying. Flying U Legendary Creature — Bird Noble Creature 9 7UU 8/8 HOB 2 The Master of Lake-town Deathtouch Whenever a player loses life, that player mills that many cards. (Damage causes loss of life.) When The Master of Lake-town dies, draw a card for each graveyard with seven or more cards in it. B Legendary Creature — Human Advisor Creature 3 1BB 3/2 HOB 2 The Master of Lake-town Deathtouch Whenever a player loses life, that player mills that many cards. (Damage causes loss of life.) When The Master of Lake-town dies, draw a card for each graveyard with seven or more cards in it. B Legendary Creature — Human Advisor Creature 3 1BB 3/2 HOB 2 The Misty Mountains Cold (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III, IV — Create a Treasure token. Then if you control four or more Treasures, sacrifice this Saga. If you do, create a 6/6 red Dragon creature token with flying. (A Treasure token is an artifact with "{T}, Sacrifice this token: Add one mana of any color.") R Enchantment — Saga Enchantment 3 2R HOB 1 The Misty Mountains Cold (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III, IV — Create a Treasure token. Then if you control four or more Treasures, sacrifice this Saga. If you do, create a 6/6 red Dragon creature token with flying. (A Treasure token is an artifact with "{T}, Sacrifice this token: Add one mana of any color.") R Enchantment — Saga Enchantment 3 2R HOB 1 The Mountain-king's Return (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.) II — Return target creature card with mana value 3 or less from your graveyard to the battlefield. III — Put a +1/+1 counter on up to one target creature. W Enchantment — Saga Enchantment 3 2W HOB 1 The Notary Hobbits When The Notary Hobbits enter, if they're not a token, create two tokens that are copies of them, except the tokens aren't legendary. {T}: Add {C} for each Halfling you control. G Legendary Creature — Halfling Advisor Creature 5 3GG 1/1 HOB 2 The Notary Hobbits When The Notary Hobbits enter, if they're not a token, create two tokens that are copies of them, except the tokens aren't legendary. {T}: Add {C} for each Halfling you control. G Legendary Creature — Halfling Advisor Creature 5 3GG 1/1 HOB 2 The Notary Hobbits When The Notary Hobbits enter, if they're not a token, create two tokens that are copies of them, except the tokens aren't legendary. {T}: Add {C} for each Halfling you control. G Legendary Creature — Halfling Advisor Creature 5 3GG 1/1 HOB 2 The Queen of Dale Whenever an opponent casts their first noncreature spell each turn, you recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.) W Legendary Creature — Human Noble Creature 2 1W 2/1 HOB 2 The Queen of Dale Whenever an opponent casts their first noncreature spell each turn, you recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.) W Legendary Creature — Human Noble Creature 2 1W 2/1 HOB 2 The Queen of Dale Whenever an opponent casts their first noncreature spell each turn, you recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.) W Legendary Creature — Human Noble Creature 2 1W 2/1 HOB 2 The Sackville-Bagginses When The Sackville-Bagginses enter, you may sacrifice another creature or artifact. If you do, draw a card and create a Treasure token. Whenever you sacrifice a token, target opponent loses 1 life. B Legendary Creature — Halfling Citizen Creature 2 1B 2/2 HOB 2 The Sackville-Bagginses When The Sackville-Bagginses enter, you may sacrifice another creature or artifact. If you do, draw a card and create a Treasure token. Whenever you sacrifice a token, target opponent loses 1 life. B Legendary Creature — Halfling Citizen Creature 2 1B 2/2 HOB 2 Thorin Oakenshield Trample Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.) As long as you have an enduring story, artifacts and creatures you control have ward {1}. RW Legendary Creature — Dwarf Noble Creature 2 RW 3/2 HOB 2 Thorin Oakenshield Trample Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.) As long as you have an enduring story, artifacts and creatures you control have ward {1}. RW Legendary Creature — Dwarf Noble Creature 2 RW 3/2 HOB 2 Thorin's Last Stand Choose one — • Creatures you control get +2/+1 until end of turn. • Destroy target artifact or enchantment. You gain 2 life. W Instant Instant 4 2WW HOB 3 Thorin's Last Stand Choose one — • Creatures you control get +2/+1 until end of turn. • Destroy target artifact or enchantment. You gain 2 life. W Instant Instant 4 2WW HOB 3 Thorin, Mountain-king Trample When Thorin enters, attach any number of target Equipment you control to target creature you control. When one or more Equipment become attached to that creature this way, that creature deals damage equal to its power to up to one target creature. R Legendary Creature — Dwarf Noble Creature 4 3R 3/4 HOB 2 Thorin, Mountain-king Trample When Thorin enters, attach any number of target Equipment you control to target creature you control. When one or more Equipment become attached to that creature this way, that creature deals damage equal to its power to up to one target creature. R Legendary Creature — Dwarf Noble Creature 4 3R 3/4 HOB 2 Thorin, Mountain-king Trample When Thorin enters, attach any number of target Equipment you control to target creature you control. When one or more Equipment become attached to that creature this way, that creature deals damage equal to its power to up to one target creature. R Legendary Creature — Dwarf Noble Creature 4 3R 3/4 HOB 2 Thranduil's Company As long as you control another Elf, you may play an additional land on each of your turns. Landfall — Whenever a land you control enters, put two +1/+1 counters on target creature you control. It gains vigilance until end of turn. GU Creature — Elf Soldier Creature 4 2GU 3/4 HOB 2 Thranduil's Company As long as you control another Elf, you may play an additional land on each of your turns. Landfall — Whenever a land you control enters, put two +1/+1 counters on target creature you control. It gains vigilance until end of turn. GU Creature — Elf Soldier Creature 4 2GU 3/4 HOB 2 Thranduil's Decree Counter target spell. If a permanent spell is countered this way, exile it instead of putting it into its owner's graveyard. You may cast that card without paying its mana cost for as long as it remains exiled. U Instant Instant 6 4UU HOB 3 Thranduil, Sindarin Liege // Silvan Rally GU Legendary Creature — Elf Noble // Sorcery — Adventure Creature 4 2G/UG/U // 1G/UG/U 2/3 HOB 3 Thranduil, Sindarin Liege // Silvan Rally GU Legendary Creature — Elf Noble // Sorcery — Adventure Creature 4 2G/UG/U // 1G/UG/U 2/3 HOB 3 Thranduil, Sindarin Liege // Silvan Rally GU Legendary Creature — Elf Noble // Sorcery — Adventure Creature 4 2G/UG/U // 1G/UG/U 2/3 HOB 3 Thranduil, the Elvenking Thranduil has all activated abilities of all Elf cards in your graveyard. Whenever another legendary Elf you control enters, draw two cards, then discard a card. BGU Legendary Creature — Elf Noble Creature 5 2BGU 5/6 HOB 2 Thranduil, the Elvenking Thranduil has all activated abilities of all Elf cards in your graveyard. Whenever another legendary Elf you control enters, draw two cards, then discard a card. BGU Legendary Creature — Elf Noble Creature 5 2BGU 5/6 HOB 2 Thranduil, the Elvenking Thranduil has all activated abilities of all Elf cards in your graveyard. Whenever another legendary Elf you control enters, draw two cards, then discard a card. BGU Legendary Creature — Elf Noble Creature 5 2BGU 5/6 HOB 2 Through the Forest Gate Look at the top twenty cards of your library, put any number of land cards from among them onto the battlefield tapped, then shuffle. You gain 8 life. G Sorcery Sorcery 8 6GG HOB 3 Through the Forest Gate Look at the top twenty cards of your library, put any number of land cards from among them onto the battlefield tapped, then shuffle. You gain 8 life. G Sorcery Sorcery 8 6GG HOB 3 Thrór's Map When Thrór's Map enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle. {2}, {T}: Draw a card, then discard a card. Legendary Artifact Artifact 2 2 HOB 1 Tidings of War Amass Goblins 1. If this spell was cast from a graveyard, amass Goblins 3 instead. (To amass Goblins X, put X +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.) Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) R Sorcery Sorcery 1 R HOB 3 Tom, Bert, and William {1}, Sacrifice another creature: Draw cards equal to the sacrificed creature's power, then discard a card. When Tom, Bert, and William die, if they were a creature, return them to the battlefield. They're an artifact. (They're no longer a creature.) BG Legendary Creature — Troll Creature 5 3BG 5/5 HOB 2 Tom, Bert, and William {1}, Sacrifice another creature: Draw cards equal to the sacrificed creature's power, then discard a card. When Tom, Bert, and William die, if they were a creature, return them to the battlefield. They're an artifact. (They're no longer a creature.) BG Legendary Creature — Troll Creature 5 3BG 5/5 HOB 2 Troll Negotiations Put two +1/+1 counters on target creature you control. Then it fights target creature an opponent controls. (Each deals damage equal to its power to the other.) G Sorcery Sorcery 4 2GG HOB 3 Troop of Ponies {2}, {T}, Sacrifice this creature: Search your library for up to two basic land cards, reveal them, put one onto the battlefield tapped and the other into your hand, then shuffle. Creature — Horse Creature 2 2 2/1 HOB 2 Troop of Ponies {2}, {T}, Sacrifice this creature: Search your library for up to two basic land cards, reveal them, put one onto the battlefield tapped and the other into your hand, then shuffle. Creature — Horse Creature 2 2 2/1 HOB 2 Uncover the Moon-Letters Whenever you cast a noncreature spell, you may draw X cards, where X is the amount of mana spent to cast that spell. If you do, discard two cards. U Enchantment Enchantment 4 3U HOB 1 Uncover the Moon-Letters Whenever you cast a noncreature spell, you may draw X cards, where X is the amount of mana spent to cast that spell. If you do, discard two cards. U Enchantment Enchantment 4 3U HOB 1 Uneasy Partings This spell costs {1} less to cast if it targets an attacking nontoken creature. Target creature's owner puts it on their choice of the top or bottom of their library. U Instant Instant 4 3U HOB 3 Velvetwing Butterflies // Gaze in Wonder W Creature — Insect // Instant — Adventure Creature 3 2W // 1W 2/2 HOB 3 Vow to Erebor Untap target creature you control. It gets +2/+2 until end of turn. If it's a Dwarf, you may attach an Equipment you control to it. W Instant Instant 2 1W HOB 3 Warg Tactics Choose one — • Destroy target creature with flying. • Put a +1/+1 counter on target creature you control. It gains trample and hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) G Instant Instant 2 1G HOB 3 Wargling Ferocious — Whenever this creature attacks while you control a creature with power 4 or greater, until end of turn, this creature gets +1/+0 and creatures you control gain trample. G Creature — Wolf Creature 2 1G 2/2 HOB 2 Well-Worn Spatula When this Equipment enters, you gain 2 life. Equipped creature gets +1/+1. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) Artifact — Equipment Artifact 1 1 HOB 1 Wilderland Scrounger Ferocious — Whenever this creature attacks while you control a creature with power 4 or greater, put a +1/+1 counter on each creature you control. G Creature — Wolf Creature 5 4G 3/6 HOB 2 Wizard's Staff Equipped creature has prowess. (Whenever its controller casts a noncreature spell, that creature gets +1/+1 until end of turn.) If an ability of equipped creature triggers, that ability triggers an additional time. Equip Wizard {1} Equip {3} U Artifact — Equipment Artifact 2 1U HOB 1 Wizard's Staff Equipped creature has prowess. (Whenever its controller casts a noncreature spell, that creature gets +1/+1 until end of turn.) If an ability of equipped creature triggers, that ability triggers an additional time. Equip Wizard {1} Equip {3} U Artifact — Equipment Artifact 2 1U HOB 1 Wood Elves When this creature enters, search your library for a Forest card, put that card onto the battlefield, then shuffle. G Creature — Elf Scout Creature 3 2G 1/1 HOB 2 Woodland Weavemaster Vigilance Whenever another Elf you control enters, this creature gets +1/+1 until end of turn. {T}: Add X mana of any one color, where X is this creature's power. Spend this mana only to cast Elf spells and activate abilities of Elf sources. G Creature — Elf Druid Creature 2 1G 1/2 HOB 2 Óin the Brave Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.) As long as you have an enduring story, Óin gets +1/+0 and has haste. {1}, {T}, Discard a card: Draw a card. R Legendary Creature — Dwarf Warrior Creature 2 1R 1/3 HOB 2