ELD
Throne of Eldraine
Expansion
2019-10-04
Acclaimed Contender
ELD
2W
3.0
W
Creature - Human Knight
3/3
None
2
When Acclaimed Contender enters the battlefield, if you control another Knight, look at the top five cards of your library. You may reveal a Knight, Aura, Equipment, or legendary artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Acclaimed Contender
ELD
2W
3.0
W
Creature - Human Knight
3/3
None
2
When Acclaimed Contender enters the battlefield, if you control another Knight, look at the top five cards of your library. You may reveal a Knight, Aura, Equipment, or legendary artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Alela, Artful Provocateur
ELD
1WUB
4.0
B
U
W
Legendary Creature - Faerie Warlock
2/3
None
2
Flying, deathtouch, lifelink
Other creatures you control with flying get +1/+0.
Whenever you cast an artifact or enchantment spell, create a 1/1 blue Faerie creature token with flying.
All That Glitters
ELD
1W
2.0
W
Enchantment - Aura
None
1
Enchant creature
Enchanted creature gets +1/+1 for each artifact and/or enchantment you control.
Animating Faerie // Bring to Life
ELD
2U // 2U
3.0
U
Creature - Faerie // Sorcery - Adventure
2/2
None
3
Animating Faerie // Bring to Life
ELD
2U // 2U
3.0
U
Creature - Faerie // Sorcery - Adventure
2/2
None
3
Arcane Signet
ELD
2
2.0
Artifact
None
1
{T}: Add one mana of any color in your commander's color identity.
Arcanist's Owl
ELD
W/UW/UW/UW/U
4.0
U
W
Artifact Creature - Bird
3/3
None
2
Flying
When Arcanist's Owl enters the battlefield, look at the top four cards of your library. You may reveal an artifact or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Archon of Absolution
ELD
3W
4.0
W
Creature - Archon
3/2
None
2
Flying
Protection from white (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything white.)
Creatures can't attack you or a planeswalker you control unless their controller pays {1} for each of those creatures.
Ardenvale Paladin
ELD
3W
4.0
W
Creature - Human Knight
2/5
None
2
Adamant — If at least three white mana was spent to cast this spell, Ardenvale Paladin enters the battlefield with a +1/+1 counter on it.
Ardenvale Tactician // Dizzying Swoop
ELD
1WW // 1W
3.0
W
Creature - Human Knight // Instant - Adventure
2/3
None
3
Ardenvale Tactician // Dizzying Swoop
ELD
1WW // 1W
3.0
W
Creature - Human Knight // Instant - Adventure
2/3
None
3
Ayara, First of Locthwain
ELD
BBB
3.0
B
Legendary Creature - Elf Noble
2/3
None
2
Whenever Ayara, First of Locthwain or another black creature enters the battlefield under your control, each opponent loses 1 life and you gain 1 life.
{T}, Sacrifice another black creature: Draw a card.
Ayara, First of Locthwain
ELD
BBB
3.0
B
Legendary Creature - Elf Noble
2/3
None
2
Whenever Ayara, First of Locthwain or another black creature enters the battlefield under your control, each opponent loses 1 life and you gain 1 life.
{T}, Sacrifice another black creature: Draw a card.
Bake into a Pie
ELD
2BB
4.0
B
Instant
None
3
Destroy target creature. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
Banish into Fable
ELD
4WU
6.0
U
W
Instant
None
3
When you cast this spell from your hand, copy it if you control an artifact, then copy it if you control an enchantment. You may choose new targets for the copies.
Return target nonland permanent to its owner's hand. You create a 2/2 white Knight creature token with vigilance.
Barge In
ELD
R
1.0
R
Instant
None
3
Target attacking creature gets +2/+2 until end of turn. Each attacking non-Human creature gains trample until end of turn.
Barrow Witches
ELD
4B
5.0
B
Creature - Human Warlock
3/4
None
2
When Barrow Witches enters the battlefield, return target Knight card from your graveyard to your hand.
Bartered Cow
ELD
3W
4.0
W
Creature - Ox
3/3
None
2
When Bartered Cow dies or when you discard it, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
Beanstalk Giant // Fertile Footsteps
ELD
6G // 2G
7.0
G
Creature - Giant // Sorcery - Adventure
*/*
None
3
Beanstalk Giant // Fertile Footsteps
ELD
6G // 2G
7.0
G
Creature - Giant // Sorcery - Adventure
*/*
None
3
Belle of the Brawl
ELD
2B
3.0
B
Creature - Human Knight
3/2
None
2
Menace (This creature can't be blocked except by two or more creatures.)
Whenever Belle of the Brawl attacks, other Knights you control get +1/+0 until end of turn.
Beloved Princess
ELD
W
1.0
W
Creature - Human Noble
1/1
None
2
Lifelink
Beloved Princess can't be blocked by creatures with power 3 or greater.
Blacklance Paragon
ELD
1B
2.0
B
Creature - Human Knight
3/1
None
2
Flash
When Blacklance Paragon enters the battlefield, target Knight gains deathtouch and lifelink until end of turn.
Blacklance Paragon
ELD
1B
2.0
B
Creature - Human Knight
3/1
None
2
Flash
When Blacklance Paragon enters the battlefield, target Knight gains deathtouch and lifelink until end of turn.
Bloodhaze Wolverine
ELD
1R
2.0
R
Creature - Wolverine
2/1
None
2
Whenever you draw your second card each turn, Bloodhaze Wolverine gets +1/+1 and gains first strike until end of turn.
Blow Your House Down
ELD
2R
3.0
R
Sorcery
None
3
Up to three target creatures can't block this turn. Destroy any of them that are Walls.
Bog Naughty
ELD
3BB
5.0
B
Creature - Faerie
3/3
None
2
Flying
{2}{B}, Sacrifice a Food: Target creature gets -3/-3 until end of turn.
Bonecrusher Giant // Stomp
ELD
2R // 1R
3.0
R
Creature - Giant // Instant - Adventure
4/3
None
3
Bonecrusher Giant // Stomp
ELD
2R // 1R
3.0
R
Creature - Giant // Instant - Adventure
4/3
None
3
Bramblefort Fink
ELD
1G
2.0
G
Creature - Ouphe
2/2
None
2
{8}: Bramblefort Fink has base power and toughness 10/10 until end of turn. Activate this ability only if you control an Oko planeswalker.
Brazen Borrower // Petty Theft
ELD
1UU // 1U
3.0
U
Creature - Faerie Rogue // Instant - Adventure
3/1
None
3
Brazen Borrower // Petty Theft
ELD
1UU // 1U
3.0
U
Creature - Faerie Rogue // Instant - Adventure
3/1
None
3
Brimstone Trebuchet
ELD
2R
3.0
R
Artifact Creature - Wall
1/3
None
2
Defender, reach
{T}: Brimstone Trebuchet deals 1 damage to each opponent.
Whenever a Knight enters the battlefield under your control, untap Brimstone Trebuchet.
Burning-Yard Trainer
ELD
4R
5.0
R
Creature - Human Knight
3/3
None
2
Trample, haste
When Burning-Yard Trainer enters the battlefield, another target Knight you control gets +2/+2 and gains trample and haste until end of turn.
Castle Ardenvale
ELD
0.0
1
Land
None
0
Castle Ardenvale enters the battlefield tapped unless you control a Plains.
{T}: Add {W}.
{2}{W}{W}, {T}: Create a 1/1 white Human creature token.
Castle Ardenvale
ELD
0.0
1
Land
None
0
Castle Ardenvale enters the battlefield tapped unless you control a Plains.
{T}: Add {W}.
{2}{W}{W}, {T}: Create a 1/1 white Human creature token.
Castle Embereth
ELD
0.0
1
Land
None
0
Castle Embereth enters the battlefield tapped unless you control a Mountain.
{T}: Add {R}.
{1}{R}{R}, {T}: Creatures you control get +1/+0 until end of turn.
Castle Embereth
ELD
0.0
1
Land
None
0
Castle Embereth enters the battlefield tapped unless you control a Mountain.
{T}: Add {R}.
{1}{R}{R}, {T}: Creatures you control get +1/+0 until end of turn.
Castle Garenbrig
ELD
0.0
1
Land
None
0
Castle Garenbrig enters the battlefield tapped unless you control a Forest.
{T}: Add {G}.
{2}{G}{G}, {T}: Add six {G}. Spend this mana only to cast creature spells or activate abilities of creatures.
Castle Garenbrig
ELD
0.0
1
Land
None
0
Castle Garenbrig enters the battlefield tapped unless you control a Forest.
{T}: Add {G}.
{2}{G}{G}, {T}: Add six {G}. Spend this mana only to cast creature spells or activate abilities of creatures.
Castle Locthwain
ELD
0.0
1
Land
None
0
Castle Locthwain enters the battlefield tapped unless you control a Swamp.
{T}: Add {B}.
{1}{B}{B}, {T}: Draw a card, then you lose life equal to the number of cards in your hand.
Castle Locthwain
ELD
0.0
1
Land
None
0
Castle Locthwain enters the battlefield tapped unless you control a Swamp.
{T}: Add {B}.
{1}{B}{B}, {T}: Draw a card, then you lose life equal to the number of cards in your hand.
Castle Vantress
ELD
0.0
1
Land
None
0
Castle Vantress enters the battlefield tapped unless you control an Island.
{T}: Add {U}.
{2}{U}{U}, {T}: Scry 2.
Castle Vantress
ELD
0.0
1
Land
None
0
Castle Vantress enters the battlefield tapped unless you control an Island.
{T}: Add {U}.
{2}{U}{U}, {T}: Scry 2.
Cauldron Familiar
ELD
B
1.0
B
Creature - Cat
1/1
None
2
When Cauldron Familiar enters the battlefield, each opponent loses 1 life and you gain 1 life.
Sacrifice a Food: Return Cauldron Familiar from your graveyard to the battlefield.
Cauldron's Gift
ELD
4B
5.0
B
Sorcery
None
3
Adamant — If at least three black mana was spent to cast this spell, put the top four cards of your library into your graveyard.
You may choose a creature card in your graveyard. If you do, return it to the battlefield with an additional +1/+1 counter on it.
Charmed Sleep
ELD
1UU
3.0
U
Enchantment - Aura
None
1
Enchant creature
When Charmed Sleep enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Charming Prince
ELD
1W
2.0
W
Creature - Human Noble
2/2
None
2
When Charming Prince enters the battlefield, choose one —
• Scry 2.
• You gain 3 life.
• Exile another target creature you own. Return it to the battlefield under your control at the beginning of the next end step.
Charming Prince
ELD
1W
2.0
W
Creature - Human Noble
2/2
None
2
When Charming Prince enters the battlefield, choose one —
• Scry 2.
• You gain 3 life.
• Exile another target creature you own. Return it to the battlefield under your control at the beginning of the next end step.
Chittering Witch
ELD
3B
4.0
B
Creature - Human Warlock
2/2
None
2
When Chittering Witch enters the battlefield, create a number of 1/1 black Rat creature tokens equal to the number of opponents you have.
{1}{B}, Sacrifice a creature: Target creature gets -2/-2 until end of turn.
Chulane, Teller of Tales
ELD
2GWU
5.0
G
U
W
Legendary Creature - Human Druid
2/4
None
2
Vigilance
Whenever you cast a creature spell, draw a card, then you may put a land card from your hand onto the battlefield.
{3}, {T}: Return target creature you control to its owner's hand.
Clackbridge Troll
ELD
3BB
5.0
B
Creature - Troll
8/8
None
2
Trample, haste
When Clackbridge Troll enters the battlefield, target opponent creates three 0/1 white Goat creature tokens.
At the beginning of combat on your turn, any opponent may sacrifice a creature. If a player does, tap Clackbridge Troll, you gain 3 life, and you draw a card.
Clackbridge Troll
ELD
3BB
5.0
B
Creature - Troll
8/8
None
2
Trample, haste
When Clackbridge Troll enters the battlefield, target opponent creates three 0/1 white Goat creature tokens.
At the beginning of combat on your turn, any opponent may sacrifice a creature. If a player does, tap Clackbridge Troll, you gain 3 life, and you draw a card.
Claim the Firstborn
ELD
R
1.0
R
Sorcery
None
3
Gain control of target creature with converted mana cost 3 or less until end of turn. Untap that creature. It gains haste until end of turn.
Clockwork Servant
ELD
3
3.0
Artifact Creature - Gnome
2/3
None
2
Adamant — When Clockwork Servant enters the battlefield, if at least three mana of the same color was spent to cast it, draw a card.
Command Tower
ELD
0.0
Land
None
0
{T}: Add one mana of any color in your commander's color identity.
Corridor Monitor
ELD
1U
2.0
U
Artifact Creature - Construct
1/4
None
2
When Corridor Monitor enters the battlefield, untap target artifact or creature you control.
Covetous Urge
ELD
U/BU/BU/BU/B
4.0
B
U
Sorcery
None
3
Target opponent reveals their hand. You choose a nonland card from that player's graveyard or hand and exile it. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.
Crashing Drawbridge
ELD
2
2.0
Artifact Creature - Wall
0/4
None
2
Defender
{T}: Creatures you control gain haste until end of turn.
Crystal Slipper
ELD
1R
2.0
R
Artifact - Equipment
None
1
Equipped creature gets +1/+0 and has haste.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Curious Pair // Treats to Share
ELD
1G // G
2.0
G
Creature - Human Peasant // Sorcery - Adventure
1/3
None
3
Curious Pair // Treats to Share
ELD
1G // G
2.0
G
Creature - Human Peasant // Sorcery - Adventure
1/3
None
3
Dance of the Manse
ELD
XWU
2.0
U
W
Sorcery
None
3
Return up to X target artifact and/or non-Aura enchantment cards each with converted mana cost X or less from your graveyard to the battlefield. If X is 6 or more, those permanents are 4/4 creatures in addition to their other types.
Dance of the Manse
ELD
XWU
2.0
U
W
Sorcery
None
3
Return up to X target artifact and/or non-Aura enchantment cards each with converted mana cost X or less from your graveyard to the battlefield. If X is 6 or more, those permanents are 4/4 creatures in addition to their other types.
Deafening Silence
ELD
W
1.0
W
Enchantment
None
1
Each player can't cast more than one noncreature spell each turn.
Deathless Knight
ELD
B/GB/GB/GB/G
4.0
B
G
Creature - Skeleton Knight
4/2
None
2
Haste
When you gain life for the first time each turn, return Deathless Knight from your graveyard to your hand.
Didn't Say Please
ELD
1UU
3.0
U
Instant
None
3
Counter target spell. Its controller puts the top three cards of their library into their graveyard.
Doom Foretold
ELD
2WB
4.0
B
W
Enchantment
None
1
At the beginning of each player's upkeep, that player sacrifices a nonland, nontoken permanent. If that player can't, they discard a card, they lose 2 life, you draw a card, you gain 2 life, you create a 2/2 white Knight creature token with vigilance, then you sacrifice Doom Foretold.
Doom Foretold
ELD
2WB
4.0
B
W
Enchantment
None
1
At the beginning of each player's upkeep, that player sacrifices a nonland, nontoken permanent. If that player can't, they discard a card, they lose 2 life, you draw a card, you gain 2 life, you create a 2/2 white Knight creature token with vigilance, then you sacrifice Doom Foretold.
Drown in the Loch
ELD
UB
2.0
B
U
Instant
None
3
Choose one —
• Counter target spell with converted mana cost less than or equal to the number of cards in its controller's graveyard.
• Destroy target creature with converted mana cost less than or equal to the number of cards in its controller's graveyard.
Dwarven Mine
ELD
0.0
1
Land - Mountain
None
0
({T}: Add {R}.)
Dwarven Mine enters the battlefield tapped unless you control three or more other Mountains.
When Dwarven Mine enters the battlefield untapped, create a 1/1 red Dwarf creature token.
Edgewall Innkeeper
ELD
G
1.0
G
Creature - Human Peasant
1/1
None
2
Whenever you cast a creature spell that has an Adventure, draw a card. (It doesn't need to have gone on the adventure first.)
Elite Headhunter
ELD
B/RB/RB/RB/R
4.0
B
R
Creature - Human Knight
2/3
None
2
Menace (This creature can't be blocked except by two or more creatures.)
{B/R}{B/R}{B/R}, Sacrifice another creature or an artifact: Elite Headhunter deals 2 damage to target creature or planeswalker.
Embercleave
ELD
4RR
6.0
R
Legendary Artifact - Equipment
None
1
Flash
This spell costs {1} less to cast for each attacking creature you control.
When Embercleave enters the battlefield, attach it to target creature you control.
Equipped creature gets +1/+1 and has double strike and trample.
Equip {3}
Embercleave
ELD
4RR
6.0
R
Legendary Artifact - Equipment
None
1
Flash
This spell costs {1} less to cast for each attacking creature you control.
When Embercleave enters the battlefield, attach it to target creature you control.
Equipped creature gets +1/+1 and has double strike and trample.
Equip {3}
Embereth Paladin
ELD
3R
4.0
R
Creature - Human Knight
4/1
None
2
Haste
Adamant — If at least three red mana was spent to cast this spell, Embereth Paladin enters the battlefield with a +1/+1 counter on it.
Embereth Shieldbreaker // Battle Display
ELD
1R // R
2.0
R
Creature - Human Knight // Sorcery - Adventure
2/1
None
3
Embereth Shieldbreaker // Battle Display
ELD
1R // R
2.0
R
Creature - Human Knight // Sorcery - Adventure
2/1
None
3
Embereth Skyblazer
ELD
3R
4.0
R
Creature - Human Knight
4/3
None
2
As long as it's your turn, Embereth Skyblazer has flying.
Whenever Embereth Skyblazer attacks, you may pay {2}{R}. If you do, creatures you control get +X/+0 until end of turn, where X is the number of opponents you have.
Emry, Lurker of the Loch
ELD
2U
3.0
U
Legendary Creature - Merfolk Wizard
1/2
None
2
This spell costs {1} less to cast for each artifact you control.
When Emry, Lurker of the Loch enters the battlefield, put the top four cards of your library into your graveyard.
{T}: Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.)
Emry, Lurker of the Loch
ELD
2U
3.0
U
Legendary Creature - Merfolk Wizard
1/2
None
2
This spell costs {1} less to cast for each artifact you control.
When Emry, Lurker of the Loch enters the battlefield, put the top four cards of your library into your graveyard.
{T}: Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.)
Enchanted Carriage
ELD
5
5.0
Artifact - Vehicle
4/4
None
1
When Enchanted Carriage enters the battlefield, create two 1/1 white Mouse creature tokens.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Epic Downfall
ELD
1B
2.0
B
Sorcery
None
3
Exile target creature with converted mana cost 3 or greater.
Escape to the Wilds
ELD
3RG
5.0
G
R
Sorcery
None
3
Exile the top five cards of your library. You may play cards exiled this way until the end of your next turn.
You may play an additional land this turn.
Escape to the Wilds
ELD
3RG
5.0
G
R
Sorcery
None
3
Exile the top five cards of your library. You may play cards exiled this way until the end of your next turn.
You may play an additional land this turn.
Eye Collector
ELD
B
1.0
B
Creature - Faerie
1/1
None
2
Flying
Whenever Eye Collector deals combat damage to a player, each player puts the top card of their library into their graveyard.
Fabled Passage
ELD
0.0
Land
None
0
{T}, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. Then if you control four or more lands, untap that land.
Fabled Passage
ELD
0.0
Land
None
0
{T}, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. Then if you control four or more lands, untap that land.
Fae of Wishes // Granted
ELD
1U // 3U
2.0
U
Creature - Faerie Wizard // Sorcery - Adventure
1/4
None
3
Fae of Wishes // Granted
ELD
1U // 3U
2.0
U
Creature - Faerie Wizard // Sorcery - Adventure
1/4
None
3
Faeburrow Elder
ELD
1GW
3.0
G
W
Creature - Treefolk Druid
0/0
None
2
Vigilance
Faeburrow Elder gets +1/+1 for each color among permanents you control.
{T}: For each color among permanents you control, add one mana of that color.
Faeburrow Elder
ELD
1GW
3.0
G
W
Creature - Treefolk Druid
0/0
None
2
Vigilance
Faeburrow Elder gets +1/+1 for each color among permanents you control.
{T}: For each color among permanents you control, add one mana of that color.
Faerie Formation
ELD
4U
5.0
U
Creature - Faerie
5/4
None
2
Flying
{3}{U}: Create a 1/1 blue Faerie creature token with flying. Draw a card.
Faerie Guidemother // Gift of the Fae
ELD
W // 1W
1.0
W
Creature - Faerie // Sorcery - Adventure
1/1
None
3
Faerie Guidemother // Gift of the Fae
ELD
W // 1W
1.0
W
Creature - Faerie // Sorcery - Adventure
1/1
None
3
Faerie Vandal
ELD
1U
2.0
U
Creature - Faerie Rogue
1/2
None
2
Flash
Flying
Whenever you draw your second card each turn, put a +1/+1 counter on Faerie Vandal.
Feasting Troll King
ELD
2GGGG
6.0
G
Creature - Troll Noble
7/6
None
2
Vigilance, trample
When Feasting Troll King enters the battlefield, if you cast it from your hand, create three Food tokens.
Sacrifice three Foods: Return Feasting Troll King from your graveyard to the battlefield. Activate this ability only during your turn.
Feasting Troll King
ELD
2GGGG
6.0
G
Creature - Troll Noble
7/6
None
2
Vigilance, trample
When Feasting Troll King enters the battlefield, if you cast it from your hand, create three Food tokens.
Sacrifice three Foods: Return Feasting Troll King from your graveyard to the battlefield. Activate this ability only during your turn.
Fell the Pheasant
ELD
1G
2.0
G
Instant
None
3
Fell the Pheasant deals 5 damage to target creature with flying. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
Ferocity of the Wilds
ELD
2R
3.0
R
Enchantment
None
1
Attacking non-Human creatures you control get +1/+0 and have trample.
Fervent Champion
ELD
R
1.0
R
Creature - Human Knight
1/1
None
2
First strike, haste
Whenever Fervent Champion attacks, another target attacking Knight you control gets +1/+0 until end of turn.
Equip abilities you activate that target Fervent Champion cost {3} less to activate.
Fervent Champion
ELD
R
1.0
R
Creature - Human Knight
1/1
None
2
First strike, haste
Whenever Fervent Champion attacks, another target attacking Knight you control gets +1/+0 until end of turn.
Equip abilities you activate that target Fervent Champion cost {3} less to activate.
Festive Funeral
ELD
4B
5.0
B
Instant
None
3
Target creature gets -X/-X until end of turn, where X is the number of cards in your graveyard.
Fierce Witchstalker
ELD
2GG
4.0
G
Creature - Wolf
4/4
None
2
Trample
When Fierce Witchstalker enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
Fireborn Knight
ELD
R/WR/WR/WR/W
4.0
R
W
Creature - Human Knight
2/3
None
2
Double strike
{R/W}{R/W}{R/W}{R/W}: Fireborn Knight gets +1/+1 until end of turn.
Fires of Invention
ELD
3R
4.0
R
Enchantment
None
1
You can cast spells only during your turn and you can cast no more than two spells each turn.
You may cast spells with converted mana cost less than or equal to the number of lands you control without paying their mana costs.
Fires of Invention
ELD
3R
4.0
R
Enchantment
None
1
You can cast spells only during your turn and you can cast no more than two spells each turn.
You may cast spells with converted mana cost less than or equal to the number of lands you control without paying their mana costs.
Flaxen Intruder // Welcome Home
ELD
G // 5GG
1.0
G
Creature - Human Berserker // Sorcery - Adventure
1/2
None
3
Flaxen Intruder // Welcome Home
ELD
G // 5GG
1.0
G
Creature - Human Berserker // Sorcery - Adventure
1/2
None
3
Fling
ELD
1R
2.0
R
Instant
None
3
As an additional cost to cast this spell, sacrifice a creature.
Fling deals damage equal to the sacrificed creature's power to any target.
Flutterfox
ELD
1W
2.0
W
Creature - Fox
2/2
None
2
As long as you control an artifact or enchantment, Flutterfox has flying.
Folio of Fancies
ELD
1U
2.0
U
Artifact
None
1
Players have no maximum hand size.
{X}{X}, {T}: Each player draws X cards.
{2}{U}, {T}: Each opponent puts a number of cards equal to the number of cards in their hand from the top of their library into their graveyard.
Folio of Fancies
ELD
1U
2.0
U
Artifact
None
1
Players have no maximum hand size.
{X}{X}, {T}: Each player draws X cards.
{2}{U}, {T}: Each opponent puts a number of cards equal to the number of cards in their hand from the top of their library into their graveyard.
Foreboding Fruit
ELD
2B
3.0
B
Sorcery
None
3
Target player draws two cards and loses 2 life.
Adamant — If at least three black mana was spent to cast this spell, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 2 life.")
Forest
ELD
0.0
Basic Land - Forest
None
0
({T}: Add {G}.)
Forest
ELD
0.0
Basic Land - Forest
None
0
({T}: Add {G}.)
Forest
ELD
0.0
Basic Land - Forest
None
0
({T}: Add {G}.)
Forest
ELD
0.0
Basic Land - Forest
None
0
({T}: Add {G}.)
Forever Young
ELD
1B
2.0
B
Sorcery
None
3
Put any number of target creature cards from your graveyard on top of your library.
Draw a card.
Fortifying Provisions
ELD
2W
3.0
W
Enchantment
None
1
Creatures you control get +0/+1.
When Fortifying Provisions enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
Foulmire Knight // Profane Insight
ELD
B // 2B
1.0
B
Creature - Zombie Knight // Instant - Adventure
1/1
None
3
Foulmire Knight // Profane Insight
ELD
B // 2B
1.0
B
Creature - Zombie Knight // Instant - Adventure
1/1
None
3
Frogify
ELD
1U
2.0
U
Enchantment - Aura
None
1
Enchant creature
Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1. (It loses all other card types and creature types.)
Gadwick, the Wizened
ELD
XUUU
3.0
U
Legendary Creature - Human Wizard
3/3
None
2
When Gadwick, the Wizened enters the battlefield, draw X cards.
Whenever you cast a blue spell, tap target nonland permanent an opponent controls.
Gadwick, the Wizened
ELD
XUUU
3.0
U
Legendary Creature - Human Wizard
3/3
None
2
When Gadwick, the Wizened enters the battlefield, draw X cards.
Whenever you cast a blue spell, tap target nonland permanent an opponent controls.
Garenbrig Carver // Shield's Might
ELD
3G // 1G
4.0
G
Creature - Human Warrior // Instant - Adventure
3/2
None
3
Garenbrig Carver // Shield's Might
ELD
3G // 1G
4.0
G
Creature - Human Warrior // Instant - Adventure
3/2
None
3
Garenbrig Paladin
ELD
4G
5.0
G
Creature - Giant Knight
4/4
None
2
Adamant — If at least three green mana was spent to cast this spell, Garenbrig Paladin enters the battlefield with a +1/+1 counter on it.
Garenbrig Paladin can't be blocked by creatures with power 2 or less.
Garenbrig Squire
ELD
1G
2.0
G
Creature - Human Soldier
2/2
None
2
Whenever you cast a creature spell that has an Adventure, Garenbrig Squire gets +1/+1 until end of turn. (It doesn't need to have gone on the adventure first.)
Garrison Griffin
ELD
2W
3.0
W
Creature - Griffin
2/2
None
2
Flying
Whenever Garrison Griffin attacks, target Knight you control gains flying until end of turn.
Garruk, Cursed Huntsman
ELD
4BG
6.0
B
G
Legendary Planeswalker - Garruk
5
1
0: Create two 2/2 black and green Wolf creature tokens with "When this creature dies, put a loyalty counter on each Garruk you control."
−3: Destroy target creature. Draw a card.
−6: You get an emblem with "Creatures you control get +3/+3 and have trample."
Garruk, Cursed Huntsman
ELD
4BG
6.0
B
G
Legendary Planeswalker - Garruk
5
1
0: Create two 2/2 black and green Wolf creature tokens with "When this creature dies, put a loyalty counter on each Garruk you control."
−3: Destroy target creature. Draw a card.
−6: You get an emblem with "Creatures you control get +3/+3 and have trample."
Giant Killer // Chop Down
ELD
W // 2W
1.0
W
Creature - Human Peasant // Instant - Adventure
1/2
None
3
Giant Killer // Chop Down
ELD
W // 2W
1.0
W
Creature - Human Peasant // Instant - Adventure
1/2
None
3
Giant Opportunity
ELD
2G
3.0
G
Sorcery
None
3
You may sacrifice two Foods. If you do, create a 7/7 green Giant creature token. Otherwise, create three Food tokens. (They're artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
Giant's Skewer
ELD
1B
2.0
B
Artifact - Equipment
None
1
Equipped creature gets +2/+1.
Whenever equipped creature deals combat damage to a creature, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Gilded Goose
ELD
G
1.0
G
Creature - Bird
0/2
None
2
Flying
When Gilded Goose enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
{1}{G}, {T}: Create a Food token.
{T}, Sacrifice a Food: Add one mana of any color.
Gilded Goose
ELD
G
1.0
G
Creature - Bird
0/2
None
2
Flying
When Gilded Goose enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
{1}{G}, {T}: Create a Food token.
{T}, Sacrifice a Food: Add one mana of any color.
Gingerbread Cabin
ELD
0.0
1
Land - Forest
None
0
({T}: Add {G}.)
Gingerbread Cabin enters the battlefield tapped unless you control three or more other Forests.
When Gingerbread Cabin enters the battlefield untapped, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
Gingerbrute
ELD
1
1.0
Artifact Creature - Food Golem
1/1
None
2
Haste
{1}: Gingerbrute can't be blocked this turn except by creatures with haste.
{2}, {T}, Sacrifice Gingerbrute: You gain 3 life.
Glass Casket
ELD
1W
2.0
W
Artifact
None
1
When Glass Casket enters the battlefield, exile target creature an opponent controls with converted mana cost 3 or less until Glass Casket leaves the battlefield.
Gluttonous Troll
ELD
2BG
4.0
B
G
Creature - Troll
3/3
None
2
Trample
When Gluttonous Troll enters the battlefield, create a number of Food tokens equal to the number of opponents you have. (Food tokens are artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
{1}{G}, Sacrifice another nonland permanent: Gluttonous Troll gets +2/+2 until end of turn.
Golden Egg
ELD
2
2.0
Artifact - Food
None
1
When Golden Egg enters the battlefield, draw a card.
{1}, {T}, Sacrifice Golden Egg: Add one mana of any color.
{2}, {T}, Sacrifice Golden Egg: You gain 3 life.
Grumgully, the Generous
ELD
1RG
3.0
G
R
Legendary Creature - Goblin Shaman
3/3
None
2
Each other non-Human creature you controls enters the battlefield with an additional +1/+1 counter on it.
Happily Ever After
ELD
2W
3.0
W
Enchantment
None
1
When Happily Ever After enters the battlefield, each player gains 5 life and draws a card.
At the beginning of your upkeep, if there are five colors among permanents you control, there are six or more card types among permanents you control and/or cards in your graveyard, and your life total is greater than or equal to your starting life total, you win the game.
Happily Ever After
ELD
2W
3.0
W
Enchantment
None
1
When Happily Ever After enters the battlefield, each player gains 5 life and draws a card.
At the beginning of your upkeep, if there are five colors among permanents you control, there are six or more card types among permanents you control and/or cards in your graveyard, and your life total is greater than or equal to your starting life total, you win the game.
Harmonious Archon
ELD
4WW
6.0
W
Creature - Archon
4/5
None
2
Flying
Non-Archon creatures have base power and toughness 3/3.
When Harmonious Archon enters the battlefield, create two 1/1 white Human creature tokens.
Harmonious Archon
ELD
4WW
6.0
W
Creature - Archon
4/5
None
2
Flying
Non-Archon creatures have base power and toughness 3/3.
When Harmonious Archon enters the battlefield, create two 1/1 white Human creature tokens.
Henge Walker
ELD
3
3.0
Artifact Creature - Golem
2/2
None
2
Adamant — If at least three mana of the same color was spent to cast this spell, Henge Walker enters the battlefield with a +1/+1 counter on it.
Heraldic Banner
ELD
3
3.0
Artifact
None
1
As Heraldic Banner enters the battlefield, choose a color.
Creatures you control of the chosen color get +1/+0.
{T}: Add one mana of the chosen color.
Hushbringer
ELD
1W
2.0
W
Creature - Faerie
1/2
None
2
Flying, lifelink
Creatures entering the battlefield or dying don't cause abilities to trigger.
Hushbringer
ELD
1W
2.0
W
Creature - Faerie
1/2
None
2
Flying, lifelink
Creatures entering the battlefield or dying don't cause abilities to trigger.
Hypnotic Sprite // Mesmeric Glare
ELD
UU // 2U
2.0
U
Creature - Faerie // Instant - Adventure
2/1
None
3
Hypnotic Sprite // Mesmeric Glare
ELD
UU // 2U
2.0
U
Creature - Faerie // Instant - Adventure
2/1
None
3
Idyllic Grange
ELD
0.0
1
Land - Plains
None
0
({T}: Add {W}.)
Idyllic Grange enters the battlefield tapped unless you control three or more other Plains.
When Idyllic Grange enters the battlefield untapped, put a +1/+1 counter on target creature you control.
Improbable Alliance
ELD
UR
2.0
R
U
Enchantment
None
1
Whenever you draw your second card each turn, create a 1/1 blue Faerie creature token with flying.
{4}{U}{R}: Draw a card, then discard a card.
Inquisitive Puppet
ELD
1
1.0
Artifact Creature - Construct
0/2
None
2
When Inquisitive Puppet enters the battlefield, scry 1.
Exile Inquisitive Puppet: Create a 1/1 white Human creature token.
Insatiable Appetite
ELD
1G
2.0
G
Instant
None
3
You may sacrifice a Food. If you do, target creature gets +5/+5 until end of turn. Otherwise, that creature gets +3/+3 until end of turn.
Inspiring Veteran
ELD
RW
2.0
R
W
Creature - Human Knight
2/2
None
2
Other Knights you control get +1/+1.
Into the Story
ELD
5UU
7.0
U
Instant
None
3
This spell costs {3} less to cast if an opponent has seven or more cards in their graveyard.
Draw four cards.
Irencrag Feat
ELD
1RRR
4.0
R
Sorcery
None
3
Add seven {R}. You can cast only one more spell this turn.
Irencrag Feat
ELD
1RRR
4.0
R
Sorcery
None
3
Add seven {R}. You can cast only one more spell this turn.
Irencrag Pyromancer
ELD
2R
3.0
R
Creature - Human Wizard
0/4
None
2
Whenever you draw your second card each turn, Irencrag Pyromancer deals 3 damage to any target.
Irencrag Pyromancer
ELD
2R
3.0
R
Creature - Human Wizard
0/4
None
2
Whenever you draw your second card each turn, Irencrag Pyromancer deals 3 damage to any target.
Island
ELD
0.0
Basic Land - Island
None
0
({T}: Add {U}.)
Island
ELD
0.0
Basic Land - Island
None
0
({T}: Add {U}.)
Island
ELD
0.0
Basic Land - Island
None
0
({T}: Add {U}.)
Island
ELD
0.0
Basic Land - Island
None
0
({T}: Add {U}.)
Joust
ELD
1R
2.0
R
Sorcery
None
3
Choose target creature you control and target creature you don't control. The creature you control gets +2/+1 until end of turn if it's a Knight. Then those creatures fight each other. (Each deals damage equal to its power to the other.)
Jousting Dummy
ELD
2
2.0
Artifact Creature - Scarecrow Knight
2/1
None
2
{3}: Jousting Dummy gets +1/+0 until end of turn.
Keeper of Fables
ELD
3GG
5.0
G
Creature - Cat
4/5
None
2
Whenever one or more non-Human creatures you control deal combat damage to a player, draw a card.
Kenrith's Transformation
ELD
1G
2.0
G
Enchantment - Aura
None
1
Enchant creature
When Kenrith's Transformation enters the battlefield, draw a card.
Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3. (It loses all other card types and creature types.)
Kenrith, the Returned King
ELD
4W
5.0
W
Legendary Creature - Human Noble
5/5
None
2
{R}: All creatures gain trample and haste until end of turn.
{1}{G}: Put a +1/+1 counter on target creature.
{2}{W}: Target player gains 5 life.
{3}{U}: Target player draws a card.
{4}{B}: Put target creature card from a graveyard onto the battlefield under its owner's control.
Knight of the Keep
ELD
2W
3.0
W
Creature - Human Knight
3/2
None
2
Knights' Charge
ELD
1WB
3.0
B
W
Enchantment
None
1
Whenever a Knight you control attacks, each opponent loses 1 life and you gain 1 life.
{6}{W}{B}, Sacrifice Knights' Charge: Return all Knight creature cards from your graveyard to the battlefield.
Korvold, Fae-Cursed King
ELD
2BRG
5.0
B
G
R
Legendary Creature - Dragon Noble
4/4
None
2
Flying
Whenever Korvold, Fae-Cursed King enters the battlefield or attacks, sacrifice another permanent.
Whenever you sacrifice a permanent, put a +1/+1 counter on Korvold and draw a card.
Lash of Thorns
ELD
B
1.0
B
Instant
None
3
Target creature gets +2/+1 and gains deathtouch until end of turn.
Linden, the Steadfast Queen
ELD
WWW
3.0
W
Legendary Creature - Human Noble
3/3
None
2
Vigilance
Whenever a white creature you control attacks, you gain 1 life.
Linden, the Steadfast Queen
ELD
WWW
3.0
W
Legendary Creature - Human Noble
3/3
None
2
Vigilance
Whenever a white creature you control attacks, you gain 1 life.
Loch Dragon
ELD
U/RU/RU/RU/R
4.0
R
U
Creature - Dragon
3/2
None
2
Flying
Whenever Loch Dragon enters the battlefield or attacks, you may discard a card. If you do, draw a card.
Lochmere Serpent
ELD
4UB
6.0
B
U
Creature - Serpent
7/7
None
2
Flash
{U}, Sacrifice an Island: Lochmere Serpent can't be blocked this turn.
{B}, Sacrifice a Swamp: You gain 1 life and draw a card.
{U}{B}: Exile five target cards from an opponent's graveyard. Return Lochmere Serpent from your graveyard to your hand. Activate this ability only any time you could cast a sorcery.
Lochmere Serpent
ELD
4UB
6.0
B
U
Creature - Serpent
7/7
None
2
Flash
{U}, Sacrifice an Island: Lochmere Serpent can't be blocked this turn.
{B}, Sacrifice a Swamp: You gain 1 life and draw a card.
{U}{B}: Exile five target cards from an opponent's graveyard. Return Lochmere Serpent from your graveyard to your hand. Activate this ability only any time you could cast a sorcery.
Locthwain Gargoyle
ELD
1
1.0
Artifact Creature - Gargoyle
0/3
None
2
{4}: Locthwain Gargoyle gets +2/+0 and gains flying until end of turn.
Locthwain Paladin
ELD
3B
4.0
B
Creature - Human Knight
3/2
None
2
Menace (This creature can't be blocked except by two or more creatures.)
Adamant — If at least three black mana was spent to cast this spell, Locthwain Paladin enters the battlefield with a +1/+1 counter on it.
Lonesome Unicorn // Rider in Need
ELD
4W // 2W
5.0
W
Creature - Unicorn // Sorcery - Adventure
3/3
None
3
Lonesome Unicorn // Rider in Need
ELD
4W // 2W
5.0
W
Creature - Unicorn // Sorcery - Adventure
3/3
None
3
Lost Legion
ELD
1BB
3.0
B
Creature - Spirit Knight
2/3
None
2
When Lost Legion enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Lovestruck Beast // Heart's Desire
ELD
2G // G
3.0
G
Creature - Beast Noble // Sorcery - Adventure
5/5
None
3
Lovestruck Beast // Heart's Desire
ELD
2G // G
3.0
G
Creature - Beast Noble // Sorcery - Adventure
5/5
None
3
Lucky Clover
ELD
2
2.0
Artifact
None
1
Whenever you cast an Adventure instant or sorcery spell, copy it. You may choose new targets for the copy.
Mace of the Valiant
ELD
2W
3.0
W
Artifact - Equipment
None
1
Equipped creature gets +1/+1 for each charge counter on Mace of the Valiant and has vigilance.
Whenever a creature enters the battlefield under your control, put a charge counter on Mace of the Valiant.
Equip {3}
Mad Ratter
ELD
3R
4.0
R
Creature - Goblin
1/2
None
2
Whenever you draw your second card each turn, create two 1/1 black Rat creature tokens.
Malevolent Noble
ELD
1B
2.0
B
Creature - Human Noble
2/2
None
2
{2}, Sacrifice an artifact or another creature: Put a +1/+1 counter on Malevolent Noble.
Mantle of Tides
ELD
U
1.0
U
Artifact - Equipment
None
1
Equipped creature gets +1/+2.
Whenever you draw your second card each turn, attach Mantle of Tides to target creature you control.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Maraleaf Pixie
ELD
GU
2.0
G
U
Creature - Faerie
2/2
None
2
Flying
{T}: Add {G} or {U}.
Maraleaf Rider
ELD
1G
2.0
G
Creature - Elf Knight
3/1
None
2
Sacrifice a Food: Target creature blocks Maraleaf Rider this turn if able.
Memory Theft
ELD
2B
3.0
B
Sorcery
None
3
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. You may put a card that has an Adventure that player owns from exile into that player's graveyard.
Merchant of the Vale // Haggle
ELD
2R // R
3.0
R
Creature - Human Peasant // Instant - Adventure
2/3
None
3
Merchant of the Vale // Haggle
ELD
2R // R
3.0
R
Creature - Human Peasant // Instant - Adventure
2/3
None
3
Merfolk Secretkeeper // Venture Deeper
ELD
U // U
1.0
U
Creature - Merfolk Wizard // Sorcery - Adventure
0/4
None
3
Merfolk Secretkeeper // Venture Deeper
ELD
U // U
1.0
U
Creature - Merfolk Wizard // Sorcery - Adventure
0/4
None
3
Midnight Clock
ELD
2U
3.0
U
Artifact
None
1
{T}: Add {U}.
{2}{U}: Put an hour counter on Midnight Clock.
At the beginning of each upkeep, put an hour counter on Midnight Clock.
When the twelfth hour counter is put on Midnight Clock, shuffle your hand and graveyard into your library, then draw seven cards. Exile Midnight Clock.
Midnight Clock
ELD
2U
3.0
U
Artifact
None
1
{T}: Add {U}.
{2}{U}: Put an hour counter on Midnight Clock.
At the beginning of each upkeep, put an hour counter on Midnight Clock.
When the twelfth hour counter is put on Midnight Clock, shuffle your hand and graveyard into your library, then draw seven cards. Exile Midnight Clock.
Mirrormade
ELD
1UU
3.0
U
Enchantment
None
1
You may have Mirrormade enter the battlefield as a copy of any artifact or enchantment on the battlefield.
Mirrormade
ELD
1UU
3.0
U
Enchantment
None
1
You may have Mirrormade enter the battlefield as a copy of any artifact or enchantment on the battlefield.
Mistford River Turtle
ELD
3U
4.0
U
Creature - Turtle
1/5
None
2
Whenever Mistford River Turtle attacks, another target attacking non-Human creature can't be blocked this turn.
Moonlit Scavengers
ELD
5U
6.0
U
Creature - Merfolk Rogue
4/5
None
2
When Moonlit Scavengers enters the battlefield, if you control an artifact or enchantment, return target creature an opponent controls to its owner's hand.
Mountain
ELD
0.0
Basic Land - Mountain
None
0
({T}: Add {R}.)
Mountain
ELD
0.0
Basic Land - Mountain
None
0
({T}: Add {R}.)
Mountain
ELD
0.0
Basic Land - Mountain
None
0
({T}: Add {R}.)
Mountain
ELD
0.0
Basic Land - Mountain
None
0
({T}: Add {R}.)
Murderous Rider // Swift End
ELD
1BB // 1BB
3.0
B
Creature - Zombie Knight // Instant - Adventure
2/3
None
3
Murderous Rider // Swift End
ELD
1BB // 1BB
3.0
B
Creature - Zombie Knight // Instant - Adventure
2/3
None
3
Mysterious Pathlighter
ELD
2W
3.0
W
Creature - Faerie
2/2
None
2
Flying
Each creature you control that has an Adventure enters the battlefield with an additional +1/+1 counter on it. (It doesn't need to have gone on the adventure first.)
Mystic Sanctuary
ELD
0.0
1
Land - Island
None
0
({T}: Add {U}.)
Mystic Sanctuary enters the battlefield tapped unless you control three or more other Islands.
When Mystic Sanctuary enters the battlefield untapped, you may put target instant or sorcery card from your graveyard on top of your library.
Mystical Dispute
ELD
2U
3.0
U
Instant
None
3
This spell costs {2} less to cast if it targets a blue spell.
Counter target spell unless its controller pays {3}.
Oakhame Adversary
ELD
3G
4.0
G
Creature - Elf Warrior
2/3
None
2
This spell costs {2} less to cast if your opponent controls a green permanent.
Deathtouch
Whenever Oakhame Adversary deals combat damage to a player, draw a card.
Oakhame Ranger // Bring Back
ELD
G/WG/WG/WG/W // G/WG/WG/WG/W
4.0
G
W
Creature - Elf Knight // Sorcery - Adventure
2/2
None
3
Oakhame Ranger // Bring Back
ELD
G/WG/WG/WG/W // G/WG/WG/WG/W
4.0
G
W
Creature - Elf Knight // Sorcery - Adventure
2/2
None
3
Oathsworn Knight
ELD
1BB
3.0
B
Creature - Human Knight
0/0
None
2
Oathsworn Knight enters the battlefield with four +1/+1 counters on it.
Oathsworn Knight attacks each combat if able.
If damage would be dealt to Oathsworn Knight while it has a +1/+1 counter on it, prevent that damage and remove a +1/+1 counter from it.
Oathsworn Knight
ELD
1BB
3.0
B
Creature - Human Knight
0/0
None
2
Oathsworn Knight enters the battlefield with four +1/+1 counters on it.
Oathsworn Knight attacks each combat if able.
If damage would be dealt to Oathsworn Knight while it has a +1/+1 counter on it, prevent that damage and remove a +1/+1 counter from it.
Ogre Errant
ELD
3R
4.0
R
Creature - Ogre Knight
3/4
None
2
Whenever Ogre Errant attacks, another target attacking Knight gains menace until end of turn. (It can't be blocked except by two or more creatures.)
Oko's Accomplices
ELD
2U
3.0
U
Creature - Faerie
2/3
None
2
Flying
Oko's Hospitality
ELD
3GU
5.0
G
U
Instant
None
3
Creatures you control have base power and toughness 3/3 until end of turn. You may search your library and/or graveyard for a card named Oko, the Trickster, reveal it, and put it into your hand. If you search your library this way, shuffle it.
Oko, Thief of Crowns
ELD
1GU
3.0
G
U
Legendary Planeswalker - Oko
4
1
+2: Create a Food token.
+1: Target artifact or creature loses all abilities and becomes a green Elk creature with base power and toughness 3/3.
−5: Exchange control of target artifact or creature you control and target creature an opponent controls with power 3 or less.
Oko, Thief of Crowns
ELD
1GU
3.0
G
U
Legendary Planeswalker - Oko
4
1
+2: Create a Food token.
+1: Target artifact or creature loses all abilities and becomes a green Elk creature with base power and toughness 3/3.
−5: Exchange control of target artifact or creature you control and target creature an opponent controls with power 3 or less.
Oko, the Trickster
ELD
4GU
6.0
G
U
Legendary Planeswalker - Oko
4
1
+1: Put two +1/+1 counters on up to one target creature you control.
0: Until end of turn, Oko, the Trickster becomes a copy of target creature you control. Prevent all damage that would be dealt to him this turn.
−7: Until end of turn, each creature you control has base power and toughness 10/10 and gains trample.
Once Upon a Time
ELD
1G
2.0
G
Instant
None
3
If this spell is the first spell you've cast this game, you may cast it without paying its mana cost.
Look at the top five cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Once Upon a Time
ELD
1G
2.0
G
Instant
None
3
If this spell is the first spell you've cast this game, you may cast it without paying its mana cost.
Look at the top five cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Once and Future
ELD
3G
4.0
G
Instant
None
3
Return target card from your graveyard to your hand. Put up to one other target card from your graveyard on top of your library. Exile Once and Future.
Adamant — If at least three green mana was spent to cast this spell, instead return those cards to your hand and exile Once and Future.
Opportunistic Dragon
ELD
2RR
4.0
R
Creature - Dragon
4/3
None
2
Flying
When Opportunistic Dragon enters the battlefield, choose target Human or artifact an opponent controls. For as long as Opportunistic Dragon remains on the battlefield, gain control of that permanent, it loses all abilities, and it can't attack or block.
Opportunistic Dragon
ELD
2RR
4.0
R
Creature - Dragon
4/3
None
2
Flying
When Opportunistic Dragon enters the battlefield, choose target Human or artifact an opponent controls. For as long as Opportunistic Dragon remains on the battlefield, gain control of that permanent, it loses all abilities, and it can't attack or block.
Opt
ELD
U
1.0
U
Instant
None
3
Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Draw a card.
Order of Midnight // Alter Fate
ELD
1B // 1B
2.0
B
Creature - Human Knight // Sorcery - Adventure
2/2
None
3
Order of Midnight // Alter Fate
ELD
1B // 1B
2.0
B
Creature - Human Knight // Sorcery - Adventure
2/2
None
3
Outflank
ELD
W
1.0
W
Instant
None
3
Outflank deals damage to target attacking or blocking creature equal to the number of creatures you control.
Outlaws' Merriment
ELD
1RWW
4.0
R
W
Enchantment
None
1
At the beginning of your upkeep, choose one at random. Create a red and white creature token with those characteristics.
• 3/1 Human Warrior with trample and haste.
• 2/1 Human Cleric with lifelink and haste.
• 1/2 Human Rogue with haste and "When this creature enters the battlefield, it deals 1 damage to any target."
Outlaws' Merriment
ELD
1RWW
4.0
R
W
Enchantment
None
1
At the beginning of your upkeep, choose one at random. Create a red and white creature token with those characteristics.
• 3/1 Human Warrior with trample and haste.
• 2/1 Human Cleric with lifelink and haste.
• 1/2 Human Rogue with haste and "When this creature enters the battlefield, it deals 1 damage to any target."
Outmuscle
ELD
3G
4.0
G
Sorcery
None
3
Put a +1/+1 counter on target creature you control, then it fights target creature you don't control. (Each deals damage equal to its power to the other.)
Adamant — If at least three green mana was spent to cast this spell, the creature you control gains indestructible until end of turn.
Overwhelmed Apprentice
ELD
U
1.0
U
Creature - Human Wizard
1/2
None
2
When Overwhelmed Apprentice enters the battlefield, each opponent puts the top two cards of their library into their graveyard. Then you scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Piper of the Swarm
ELD
1B
2.0
B
Creature - Human Warlock
1/3
None
2
Rats you control have menace.
{1}{B}, {T}: Create a 1/1 black Rat creature token.
{2}{B}{B}, {T}, Sacrifice three Rats: Gain control of target creature.
Piper of the Swarm
ELD
1B
2.0
B
Creature - Human Warlock
1/3
None
2
Rats you control have menace.
{1}{B}, {T}: Create a 1/1 black Rat creature token.
{2}{B}{B}, {T}, Sacrifice three Rats: Gain control of target creature.
Plains
ELD
0.0
Basic Land - Plains
None
0
({T}: Add {W}.)
Plains
ELD
0.0
Basic Land - Plains
None
0
({T}: Add {W}.)
Plains
ELD
0.0
Basic Land - Plains
None
0
({T}: Add {W}.)
Plains
ELD
0.0
Basic Land - Plains
None
0
({T}: Add {W}.)
Prized Griffin
ELD
4W
5.0
W
Creature - Griffin
3/4
None
2
Flying
Prophet of the Peak
ELD
6
6.0
Artifact Creature - Cat
5/5
None
2
When Prophet of the Peak enters the battlefield, scry 2.
Queen of Ice // Rage of Winter
ELD
2U // 1U
3.0
U
Creature - Human Noble Wizard // Sorcery - Adventure
2/3
None
3
Queen of Ice // Rage of Winter
ELD
2U // 1U
3.0
U
Creature - Human Noble Wizard // Sorcery - Adventure
2/3
None
3
Questing Beast
ELD
2GG
4.0
G
Legendary Creature - Beast
4/4
None
2
Vigilance, deathtouch, haste
Questing Beast can't be blocked by creatures with power 2 or less.
Combat damage that would be dealt by creatures you control can't be prevented.
Whenever Questing Beast deals combat damage to an opponent, it deals that much damage to target planeswalker that player controls.
Questing Beast
ELD
2GG
4.0
G
Legendary Creature - Beast
4/4
None
2
Vigilance, deathtouch, haste
Questing Beast can't be blocked by creatures with power 2 or less.
Combat damage that would be dealt by creatures you control can't be prevented.
Whenever Questing Beast deals combat damage to an opponent, it deals that much damage to target planeswalker that player controls.
Raging Redcap
ELD
2R
3.0
R
Creature - Goblin Knight
1/2
None
2
Double strike
Rally for the Throne
ELD
2W
3.0
W
Instant
None
3
Create two 1/1 white Human creature tokens.
Adamant — If at least three white mana was spent to cast this spell, you gain 1 life for each creature you control.
Rampart Smasher
ELD
R/GR/GR/GR/G
4.0
G
R
Creature - Giant
5/5
None
2
Rampart Smasher can't be blocked by Knights or Walls.
Rankle, Master of Pranks
ELD
2BB
4.0
B
Legendary Creature - Faerie Rogue
3/3
None
2
Flying, haste
Whenever Rankle, Master of Pranks deals combat damage to a player, choose any number —
• Each player discards a card.
• Each player loses 1 life and draws a card.
• Each player sacrifices a creature.
Rankle, Master of Pranks
ELD
2BB
4.0
B
Legendary Creature - Faerie Rogue
3/3
None
2
Flying, haste
Whenever Rankle, Master of Pranks deals combat damage to a player, choose any number —
• Each player discards a card.
• Each player loses 1 life and draws a card.
• Each player sacrifices a creature.
Realm-Cloaked Giant // Cast Off
ELD
5WW // 3WW
7.0
W
Creature - Giant // Sorcery - Adventure
7/7
None
3
Realm-Cloaked Giant // Cast Off
ELD
5WW // 3WW
7.0
W
Creature - Giant // Sorcery - Adventure
7/7
None
3
Reaper of Night // Harvest Fear
ELD
5BB // 3B
7.0
B
Creature - Specter // Sorcery - Adventure
4/5
None
3
Reaper of Night // Harvest Fear
ELD
5BB // 3B
7.0
B
Creature - Specter // Sorcery - Adventure
4/5
None
3
Reave Soul
ELD
1B
2.0
B
Sorcery
None
3
Destroy target creature with power 3 or less.
Redcap Melee
ELD
R
1.0
R
Instant
None
3
Redcap Melee deals 4 damage to target creature or planeswalker. If a nonred permanent is dealt damage this way, you sacrifice a land.
Redcap Raiders
ELD
2R
3.0
R
Creature - Goblin Warrior
3/2
None
2
Whenever Redcap Raiders attacks, you may tap an untapped non-Human creature you control. If you do, Redcap Raiders gets +1/+1 and gains trample until end of turn.
Resolute Rider
ELD
W/BW/BW/BW/B
4.0
B
W
Creature - Human Knight
4/2
None
2
{W/B}{W/B}: Resolute Rider gains lifelink until end of turn.
{W/B}{W/B}{W/B}: Resolute Rider gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Return of the Wildspeaker
ELD
4G
5.0
G
Instant
None
3
Choose one —
• Draw cards equal to the greatest power among non-Human creatures you control.
• Non-Human creatures you control get +3/+3 until end of turn.
Return of the Wildspeaker
ELD
4G
5.0
G
Instant
None
3
Choose one —
• Draw cards equal to the greatest power among non-Human creatures you control.
• Non-Human creatures you control get +3/+3 until end of turn.
Return to Nature
ELD
1G
2.0
G
Instant
None
3
Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Exile target card from a graveyard.
Revenge of Ravens
ELD
3B
4.0
B
Enchantment
None
1
Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life and you gain 1 life.
Righteousness
ELD
W
1.0
W
Instant
None
3
Target blocking creature gets +7/+7 until end of turn.
Rimrock Knight // Boulder Rush
ELD
1R // R
2.0
R
Creature - Dwarf Knight // Instant - Adventure
3/1
None
3
Rimrock Knight // Boulder Rush
ELD
1R // R
2.0
R
Creature - Dwarf Knight // Instant - Adventure
3/1
None
3
Robber of the Rich
ELD
1R
2.0
R
Creature - Human Archer Rogue
2/2
None
2
Reach, haste
Whenever Robber of the Rich attacks, if defending player has more cards in hand than you, exile the top card of their library. During any turn you attacked with a Rogue, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
Robber of the Rich
ELD
1R
2.0
R
Creature - Human Archer Rogue
2/2
None
2
Reach, haste
Whenever Robber of the Rich attacks, if defending player has more cards in hand than you, exile the top card of their library. During any turn you attacked with a Rogue, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
Rosethorn Acolyte // Seasonal Ritual
ELD
2G // G
3.0
G
Creature - Elf Druid // Sorcery - Adventure
2/3
None
3
Rosethorn Acolyte // Seasonal Ritual
ELD
2G // G
3.0
G
Creature - Elf Druid // Sorcery - Adventure
2/3
None
3
Rosethorn Halberd
ELD
G
1.0
G
Artifact - Equipment
None
1
When Rosethorn Halberd enters the battlefield, attach it to target non-Human creature you control.
Equipped creature gets +2/+1.
Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery.)
Roving Keep
ELD
7
7.0
Artifact Creature - Wall
5/7
None
2
Defender
{7}: Roving Keep gets +2/+0 and gains trample until end of turn. It can attack this turn as though it didn't have defender.
Rowan's Battleguard
ELD
3R
4.0
R
Creature - Human Knight
3/3
None
2
First strike
As long as you control a Rowan planeswalker, Rowan's Battleguard gets +3/+0.
Rowan's Stalwarts
ELD
4R
5.0
R
Creature - Human Knight
5/2
None
2
When Rowan's Stalwarts enters the battlefield, you may search your library and/or graveyard for a card named Rowan, Fearless Sparkmage, reveal it, and put it into your hand. If you search your library this way, shuffle it.
Rowan, Fearless Sparkmage
ELD
3RR
5.0
R
Legendary Planeswalker - Rowan
5
1
+1: Up to one target creature gets +3/+0 and gains first strike until end of turn.
−2: Rowan, Fearless Sparkmage deals 1 damage to each of up to two target creatures. Those creatures can't block this turn.
−9: Gain control of all creatures until end of turn. Untap them. They gain haste until end of turn.
Run Away Together
ELD
1U
2.0
U
Instant
None
3
Choose two target creatures controlled by different players. Return those creatures to their owners' hands.
Sage of the Falls
ELD
4U
5.0
U
Creature - Merfolk Wizard
2/5
None
2
Whenever Sage of the Falls or another non-Human creature enters the battlefield under you control, you may draw a card. If you do, discard a card.
Savvy Hunter
ELD
1BG
3.0
B
G
Creature - Human Warrior
3/3
None
2
Whenever Savvy Hunter attacks or blocks, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
Sacrifice two Foods: Draw a card.
Scalding Cauldron
ELD
1
1.0
Artifact
None
1
{3}, {T}, Sacrifice Scalding Cauldron: It deals 3 damage to target creature.
Scorching Dragonfire
ELD
1R
2.0
R
Instant
None
3
Scorching Dragonfire deals 3 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.
Searing Barrage
ELD
4R
5.0
R
Instant
None
3
Searing Barrage deals 5 damage to target creature.
Adamant — If at least three red mana was spent to cast this spell, Searing Barrage deals 3 damage to that creature's controller.
Seven Dwarves
ELD
1R
2.0
R
Creature - Dwarf
2/2
None
2
Seven Dwarves gets +1/+1 for each other creature named Seven Dwarves you control.
A deck can have up to seven cards named Seven Dwarves.
Shambling Suit
ELD
3
3.0
Artifact Creature - Construct
*/3
None
2
Shambling Suit's power is equal to the number of artifacts and/or enchantments you control.
Shepherd of the Flock // Usher to Safety
ELD
1W // W
2.0
W
Creature - Human Peasant // Instant - Adventure
3/1
None
3
Shepherd of the Flock // Usher to Safety
ELD
1W // W
2.0
W
Creature - Human Peasant // Instant - Adventure
3/1
None
3
Shimmer Dragon
ELD
4UU
6.0
U
Creature - Dragon
5/6
None
2
Flying
As long as you control four or more artifacts, Shimmer Dragon has hexproof.
Tap two untapped artifacts you control: Draw a card.
Shinechaser
ELD
1WU
3.0
U
W
Creature - Faerie
1/1
None
2
Flying, vigilance
Shinechaser gets +1/+1 as long as you control an artifact.
Shinechaser gets +1/+1 as long as you control an enchantment.
Shining Armor
ELD
1W
2.0
W
Artifact - Equipment
None
1
Flash
When Shining Armor enters the battlefield, attach it to target Knight you control.
Equipped creature gets +0/+2 and has vigilance.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Signpost Scarecrow
ELD
4
4.0
Artifact Creature - Scarecrow
2/4
None
2
Vigilance
{2}: Add one mana of any color.
Silverflame Ritual
ELD
3W
4.0
W
Sorcery
None
3
Put a +1/+1 counter on each creature you control.
Adamant — If at least three white mana was spent to cast this spell, creatures you control gain vigilance until end of turn.
Silverflame Squire // On Alert
ELD
1W // 2W
2.0
W
Creature - Human Soldier // Instant - Adventure
2/1
None
3
Silverflame Squire // On Alert
ELD
1W // 2W
2.0
W
Creature - Human Soldier // Instant - Adventure
2/1
None
3
Silverwing Squadron
ELD
5W
6.0
W
Creature - Human Knight
*/*
None
2
Flying, vigilance
Silverwing Squadron's power and toughness are each equal to the number of creatures you control.
Whenever Silverwing Squadron attacks, create a number of 2/2 white Knight creature tokens with vigilance equal to the number of opponents you have.
Skullknocker Ogre
ELD
3R
4.0
R
Creature - Ogre
4/3
None
2
Whenever Skullknocker Ogre deals damage to an opponent, that player discards a card at random. If the player does, they draw a card.
Slaying Fire
ELD
2R
3.0
R
Instant
None
3
Slaying Fire deals 3 damage to any target.
Adamant — If at least three red mana was spent to cast this spell, it deals 4 damage instead.
Smitten Swordmaster // Curry Favor
ELD
1B // B
2.0
B
Creature - Human Knight // Sorcery - Adventure
2/1
None
3
Smitten Swordmaster // Curry Favor
ELD
1B // B
2.0
B
Creature - Human Knight // Sorcery - Adventure
2/1
None
3
So Tiny
ELD
U
1.0
U
Enchantment - Aura
None
1
Flash
Enchant creature
Enchanted creature gets -2/-0. It gets -6/-0 instead as long as its controller has seven or more cards in their graveyard.
Sorcerer's Broom
ELD
2
2.0
Artifact Creature - Spirit
2/1
None
2
Whenever you sacrifice another permanent, you may pay {3}. If you do, create a token that's a copy of Sorcerer's Broom.
Sorcerous Spyglass
ELD
2
2.0
Artifact
None
1
As Sorcerous Spyglass enters the battlefield, look at an opponent's hand, then choose any card name.
Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
Sorcerous Spyglass
ELD
2
2.0
Artifact
None
1
As Sorcerous Spyglass enters the battlefield, look at an opponent's hand, then choose any card name.
Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
Specter's Shriek
ELD
B
1.0
B
Sorcery
None
3
Target opponent reveals their hand. You may choose a nonland card from it. If you do, that player exiles that card. If a nonblack card is exiled this way, exile a card from your hand.
Spinning Wheel
ELD
3
3.0
Artifact
None
1
{T}: Add one mana of any color.
{5}, {T}: Tap target creature.
Sporecap Spider
ELD
2G
3.0
G
Creature - Spider
1/5
None
2
Reach (This creature can block creatures with flying.)
Steelbane Hydra
ELD
XGG
2.0
G
Creature - Turtle Hydra
None
2
Steelbane Hydra enters the battlefield with X +1/+1 counters on it.
{2}{G}, Remove a +1/+1 counter from Steelbane Hydra: Destroy target artifact or enchantment.
Steelclaw Lance
ELD
BR
2.0
B
R
Artifact - Equipment
None
1
Equipped creature gets +2/+2.
Equip Knight {1} ({1}: Attach to target Knight creature you control. Equip only as a sorcery.)
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Steelgaze Griffin
ELD
4U
5.0
U
Creature - Griffin
2/4
None
2
Flying
When you draw your second card each turn, Steelgaze Griffin gets +2/+0 until end of turn.
Stolen by the Fae
ELD
XUU
2.0
U
Sorcery
None
3
Return target creature with converted mana cost X to its owner's hand. You create X 1/1 blue Faerie creature tokens with flying.
Stolen by the Fae
ELD
XUU
2.0
U
Sorcery
None
3
Return target creature with converted mana cost X to its owner's hand. You create X 1/1 blue Faerie creature tokens with flying.
Stonecoil Serpent
ELD
X
0.0
Artifact Creature - Snake
0/0
None
2
Reach, trample, protection from multicolored
Stonecoil Serpent enters the battlefield with X +1/+1 counters on it.
Stonecoil Serpent
ELD
X
0.0
Artifact Creature - Snake
0/0
None
2
Reach, trample, protection from multicolored
Stonecoil Serpent enters the battlefield with X +1/+1 counters on it.
Stormfist Crusader
ELD
BR
2.0
B
R
Creature - Human Knight
2/2
None
2
Menace
At the beginning of your upkeep, each player draws a card and loses 1 life.
Stormfist Crusader
ELD
BR
2.0
B
R
Creature - Human Knight
2/2
None
2
Menace
At the beginning of your upkeep, each player draws a card and loses 1 life.
Sundering Stroke
ELD
6R
7.0
R
Sorcery
None
3
Sundering Stroke deals 7 damage divided as you choose among one, two, or three targets. If at least seven red mana was spent to cast this spell, instead Sundering Stroke deals 7 damage to each of those permanents and/or players.
Sundering Stroke
ELD
6R
7.0
R
Sorcery
None
3
Sundering Stroke deals 7 damage divided as you choose among one, two, or three targets. If at least seven red mana was spent to cast this spell, instead Sundering Stroke deals 7 damage to each of those permanents and/or players.
Swamp
ELD
0.0
Basic Land - Swamp
None
0
({T}: Add {B}.)
Swamp
ELD
0.0
Basic Land - Swamp
None
0
({T}: Add {B}.)
Swamp
ELD
0.0
Basic Land - Swamp
None
0
({T}: Add {B}.)
Swamp
ELD
0.0
Basic Land - Swamp
None
0
({T}: Add {B}.)
Syr Alin, the Lion's Claw
ELD
3WW
5.0
W
Legendary Creature - Human Knight
4/4
None
2
First strike
Whenever Syr Alin, the Lion's Claw attacks, other creatures you control get +1/+1 until end of turn.
Syr Carah, the Bold
ELD
3RR
5.0
R
Legendary Creature - Human Knight
3/3
None
2
When Syr Carah, the Bold or an instant or sorcery spell you control deals damage to a player, exile the top card of your library. You may play that card this turn.
{T}: Syr Carah deals 1 damage to any target.
Syr Elenora, the Discerning
ELD
3UU
5.0
U
Legendary Creature - Human Knight
*/4
None
2
Syr Elenora, the Discerning's power is equal to the number of cards in your hand.
When Syr Elenora enters the battlefield, draw a card.
Spells your opponents cast that target Syr Elenora cost {2} more to cast.
Syr Faren, the Hengehammer
ELD
GG
2.0
G
Legendary Creature - Human Knight
2/2
None
2
Whenever Syr Faren, the Hengehammer attacks, another target attacking creature gets +X/+X until end of turn, where X is Syr Faren's power.
Syr Gwyn, Hero of Ashvale
ELD
3RWB
6.0
B
R
W
Legendary Creature - Human Knight
5/5
None
2
Vigilance, menace
Whenever an equipped creature you control attacks, you draw a card and you lose 1 life.
Equipment you control have equip Knight {0}.
Syr Konrad, the Grim
ELD
3BB
5.0
B
Legendary Creature - Human Knight
5/4
None
2
Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad, the Grim deals 1 damage to each opponent.
{1}{B}: Each player puts the top card of their library into their graveyard.
Tall as a Beanstalk
ELD
3G
4.0
G
Enchantment - Aura
None
1
Enchant creature
Enchanted creature gets +3/+3, has reach, and is a Giant in addition to its other types.
Taste of Death
ELD
4BB
6.0
B
Sorcery
None
3
Each player sacrifices three creatures. You create three Food tokens.
Tempting Witch
ELD
2B
3.0
B
Creature - Human Warlock
1/3
None
2
When Tempting Witch enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
{2}, {T}, Sacrifice a Food: Target player loses 3 life.
The Cauldron of Eternity
ELD
10BB
12.0
B
Legendary Artifact
None
1
This spell costs {2} less to cast for each creature card in your graveyard.
Whenever a creature you control dies, put it on the bottom of its owner's library.
{2}{B}, {T}, Pay 2 life: Return target creature card from your graveyard to the battlefield. Activate this ability only any time you could cast a sorcery.
The Cauldron of Eternity
ELD
10BB
12.0
B
Legendary Artifact
None
1
This spell costs {2} less to cast for each creature card in your graveyard.
Whenever a creature you control dies, put it on the bottom of its owner's library.
{2}{B}, {T}, Pay 2 life: Return target creature card from your graveyard to the battlefield. Activate this ability only any time you could cast a sorcery.
The Circle of Loyalty
ELD
4WW
6.0
W
Legendary Artifact
None
1
This spell costs {1} less to cast for each Knight you control.
Creatures you control get +1/+1.
Whenever you cast a legendary spell, create a 2/2 white Knight creature token with vigilance.
{3}{W}, {T}: Create a 2/2 white Knight creature token with vigilance.
The Circle of Loyalty
ELD
4WW
6.0
W
Legendary Artifact
None
1
This spell costs {1} less to cast for each Knight you control.
Creatures you control get +1/+1.
Whenever you cast a legendary spell, create a 2/2 white Knight creature token with vigilance.
{3}{W}, {T}: Create a 2/2 white Knight creature token with vigilance.
The Great Henge
ELD
7GG
9.0
G
Legendary Artifact
None
1
This spell costs {X} less to cast, where X is the greatest power among creatures you control.
{T}: Add {G}{G}. You gain 2 life.
Whenever a nontoken creature enters the battlefield under your control, put a +1/+1 counter on it and draw a card.
The Great Henge
ELD
7GG
9.0
G
Legendary Artifact
None
1
This spell costs {X} less to cast, where X is the greatest power among creatures you control.
{T}: Add {G}{G}. You gain 2 life.
Whenever a nontoken creature enters the battlefield under your control, put a +1/+1 counter on it and draw a card.
The Magic Mirror
ELD
6UUU
9.0
U
Legendary Artifact
None
1
This spell costs {1} less to cast for each instant and sorcery card in your graveyard.
You have no maximum hand size.
At the beginning of your upkeep, put a knowledge counter on The Magic Mirror, then draw a card for each knowledge counter on The Magic Mirror.
The Magic Mirror
ELD
6UUU
9.0
U
Legendary Artifact
None
1
This spell costs {1} less to cast for each instant and sorcery card in your graveyard.
You have no maximum hand size.
At the beginning of your upkeep, put a knowledge counter on The Magic Mirror, then draw a card for each knowledge counter on The Magic Mirror.
The Royal Scions
ELD
1UR
3.0
R
U
Legendary Planeswalker - Will Rowan
5
1
+1: Draw a card, then discard a card.
+1: Target creature gets +2/+0 and gains first strike and trample until end of turn.
−8: Draw four cards. When you do, The Royal Scions deals damage to any target equal to the number of cards in your hand.
The Royal Scions
ELD
1UR
3.0
R
U
Legendary Planeswalker - Will Rowan
5
1
+1: Draw a card, then discard a card.
+1: Target creature gets +2/+0 and gains first strike and trample until end of turn.
−8: Draw four cards. When you do, The Royal Scions deals damage to any target equal to the number of cards in your hand.
Thorn Mammoth
ELD
5GG
7.0
G
Creature - Elephant
6/6
None
2
Trample
Whenever Thorn Mammoth or another creature enters the battlefield under your control, Thorn Mammoth fights up to one target creature you don't control.
Thornwood Falls
ELD
0.0
1
Land
None
0
Thornwood Falls enters the battlefield tapped.
When Thornwood Falls enters the battlefield, you gain 1 life.
{T}: Add {G} or {U}.
Thrill of Possibility
ELD
1R
2.0
R
Instant
None
3
As an additional cost to cast this spell, discard a card.
Draw two cards.
Thunderous Snapper
ELD
G/UG/UG/UG/U
4.0
G
U
Creature - Turtle Hydra
4/4
None
2
Whenever you cast a spell with converted mana cost 5 or greater, draw a card.
Tome Raider
ELD
2U
3.0
U
Creature - Faerie
1/1
None
2
Flying
When Tome Raider enters the battlefield, draw a card.
Tome of Legends
ELD
2
2.0
Artifact
None
1
Tome of Legends enters the battlefield with a page counter on it.
Whenever your commander enters the battlefield or attacks, put a page counter on Tome of Legends.
{1}, {T}, Remove a page counter from Tome of Legends: Draw a card.
Torbran, Thane of Red Fell
ELD
1RRR
4.0
R
Legendary Creature - Dwarf Noble
2/4
None
2
If a red source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.
Torbran, Thane of Red Fell
ELD
1RRR
4.0
R
Legendary Creature - Dwarf Noble
2/4
None
2
If a red source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.
Tournament Grounds
ELD
0.0
Land
None
0
{T}: Add {C}.
{T}: Add {R}, {W}, or {B}. Spend this mana only to cast a Knight or Equipment spell.
Trail of Crumbs
ELD
1G
2.0
G
Enchantment
None
1
When Trail of Crumbs enters the battlefield, create a Food token.
Whenever you sacrifice a Food, you may pay {1}. If you do, look at the top two cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Trapped in the Tower
ELD
1W
2.0
W
Enchantment - Aura
None
1
Enchant creature without flying
Enchanted creature can't attack or block, and its activated abilities can't be activated.
True Love's Kiss
ELD
2WW
4.0
W
Instant
None
3
Exile target artifact or enchantment.
Draw a card
Tuinvale Treefolk // Oaken Boon
ELD
5G // 3G
6.0
G
Creature - Treefolk Druid // Sorcery - Adventure
6/5
None
3
Tuinvale Treefolk // Oaken Boon
ELD
5G // 3G
6.0
G
Creature - Treefolk Druid // Sorcery - Adventure
6/5
None
3
Turn into a Pumpkin
ELD
3U
4.0
U
Instant
None
3
Return target nonland permanent to its owner's hand. Draw a card.
Adamant — If at least three blue mana was spent to cast this spell, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
Unexplained Vision
ELD
4U
5.0
U
Sorcery
None
3
Draw three cards.
Adamant — If at least three blue mana was spent to cast this spell, scry 3.
Vantress Gargoyle
ELD
1U
2.0
U
Artifact Creature - Gargoyle
5/4
None
2
Flying
Vantress Gargoyle can't attack unless defending player has seven or more cards in their graveyard.
Vantress Gargoyle can't block unless you have four or more cards in hand.
{T}: Each player puts the top card of their library into their graveyard.
Vantress Gargoyle
ELD
1U
2.0
U
Artifact Creature - Gargoyle
5/4
None
2
Flying
Vantress Gargoyle can't attack unless defending player has seven or more cards in their graveyard.
Vantress Gargoyle can't block unless you have four or more cards in hand.
{T}: Each player puts the top card of their library into their graveyard.
Vantress Paladin
ELD
3U
4.0
U
Creature - Human Knight
2/2
None
2
Flying
Adamant — If at least three blue mana was spent to cast this spell, Vantress Paladin enters the battlefield with an additional +1/+1 counter on it.
Venerable Knight
ELD
W
1.0
W
Creature - Human Knight
2/1
None
2
When Venerable Knight dies, put a +1/+1 counter on target Knight you control.
Wandermare
ELD
1GW
3.0
G
W
Creature - Horse
3/3
None
2
Whenever you cast a creature spell that has an Adventure, put a +1/+1 counter on Wandermare. (It doesn't need to have gone on the adventure first.)
Weapon Rack
ELD
4
4.0
Artifact
None
1
Weapon Rack enters the battlefield with three +1/+1 counters on it.
{T}: Move a +1/+1 counter from Weapon Rack onto target creature. Activate this ability only any time you could cast a sorcery.
Weaselback Redcap
ELD
R
1.0
R
Creature - Goblin Knight
1/1
None
2
{1}{R}: Weaselback Redcap gets +2/+0 until end of turn.
Wicked Guardian
ELD
3B
4.0
B
Creature - Human Noble
4/2
None
2
When Wicked Guardian enters the battlefield, you may have it deal 2 damage to another creature you control. If you do, draw a card.
Wicked Wolf
ELD
2GG
4.0
G
Creature - Wolf
3/3
None
2
When Wicked Wolf enters the battlefield, it fights up to one target creature you don't control.
Sacrifice a Food: Put a +1/+1 counter on Wicked Wolf. It gains indestructible until end of turn. Tap it.
Wicked Wolf
ELD
2GG
4.0
G
Creature - Wolf
3/3
None
2
When Wicked Wolf enters the battlefield, it fights up to one target creature you don't control.
Sacrifice a Food: Put a +1/+1 counter on Wicked Wolf. It gains indestructible until end of turn. Tap it.
Wildborn Preserver
ELD
1G
2.0
G
Creature - Elf Archer
2/2
None
2
Flash
Reach
Whenever another non-Human creature enters the battlefield under your control, you may pay {X}. When you do, put X +1/+1 counters on Wildborn Preserver.
Wildborn Preserver
ELD
1G
2.0
G
Creature - Elf Archer
2/2
None
2
Flash
Reach
Whenever another non-Human creature enters the battlefield under your control, you may pay {X}. When you do, put X +1/+1 counters on Wildborn Preserver.
Wildwood Tracker
ELD
G
1.0
G
Creature - Elf Warrior
1/1
None
2
Whenever Wildwood Tracker attacks or blocks, if you control another non-Human creature, Wildwood Tracker gets +1/+1 until end of turn.
Wind-Scarred Crag
ELD
0.0
1
Land
None
0
Wind-Scarred Crag enters the battlefield tapped.
When Wind-Scarred Crag enters the battlefield, you gain 1 life.
{T}: Add {R} or {W}.
Wintermoor Commander
ELD
WB
2.0
B
W
Creature - Human Knight
2/*
None
2
Deathtouch
Wintermoor Commander's toughness is equal to the number of Knights you control.
Whenever Wintermoor Commander attacks, another target Knight you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Wishclaw Talisman
ELD
1B
2.0
B
Artifact
None
1
Wishclaw Talisman enters the battlefield with three wish counters on it.
{1}, {T}, Remove a wish counter from Wishclaw Talisman: Search your library for a card, put it into your hand, then shuffle your library. An opponent gains control of Wishclaw Talisman. Activate this ability only during your turn.
Wishclaw Talisman
ELD
1B
2.0
B
Artifact
None
1
Wishclaw Talisman enters the battlefield with three wish counters on it.
{1}, {T}, Remove a wish counter from Wishclaw Talisman: Search your library for a card, put it into your hand, then shuffle your library. An opponent gains control of Wishclaw Talisman. Activate this ability only during your turn.
Wishful Merfolk
ELD
1U
2.0
U
Creature - Merfolk
3/2
None
2
Defender
{1}{U}: Wishful Merfolk loses defender and becomes a Human until end of turn.
Witch's Cottage
ELD
0.0
1
Land - Swamp
None
0
({T}: Add {B}.)
Witch's Cottage enters the battlefield tapped unless you control three or more other Swamps.
When Witch's Cottage enters the battlefield untapped, you may put target creature card from your graveyard on top of your library.
Witch's Oven
ELD
1
1.0
Artifact
None
1
{T}, Sacrifice a creature: Create a Food token. If the sacrificed creature's toughness was 4 or greater, create two Food tokens instead. (They're artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
Witch's Vengeance
ELD
1BB
3.0
B
Sorcery
None
3
Creatures of the creature type of your choice get -3/-3 until end of turn.
Witch's Vengeance
ELD
1BB
3.0
B
Sorcery
None
3
Creatures of the creature type of your choice get -3/-3 until end of turn.
Witching Well
ELD
U
1.0
U
Artifact
None
1
When Witching Well enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
{3}{U}, Sacrifice Witching Well: Draw two cards.
Wolf's Quarry
ELD
4GG
6.0
G
Sorcery
None
3
Create three 1/1 green Boar creature tokens with "When this creature dies, create a Food token." (A Food token is an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
Workshop Elders
ELD
6U
7.0
U
Creature - Human Artificer
4/4
None
2
Artifact creatures you control have flying.
At the beginning of combat on your turn, you may have target noncreature artifact you control become a 0/0 artifact creature. If you do, put four +1/+1 counters on it.
Worthy Knight
ELD
1W
2.0
W
Creature - Human Knight
2/2
None
2
Whenever you cast a Knight spell, create a 1/1 white Human creature token.
Worthy Knight
ELD
1W
2.0
W
Creature - Human Knight
2/2
None
2
Whenever you cast a Knight spell, create a 1/1 white Human creature token.
Yorvo, Lord of Garenbrig
ELD
GGG
3.0
G
Legendary Creature - Giant Noble
0/0
None
2
Yorvo, Lord of Garenbrig enters the battlefield with four +1/+1 counters on it.
Whenever another green creature enters the battlefield under your control, put a +1/+1 counter on Yorvo. Then if that creature's power is greater than Yorvo's power, put another +1/+1 counter on Yorvo.
Yorvo, Lord of Garenbrig
ELD
GGG
3.0
G
Legendary Creature - Giant Noble
0/0
None
2
Yorvo, Lord of Garenbrig enters the battlefield with four +1/+1 counters on it.
Whenever another green creature enters the battlefield under your control, put a +1/+1 counter on Yorvo. Then if that creature's power is greater than Yorvo's power, put another +1/+1 counter on Yorvo.
Youthful Knight
ELD
1W
2.0
W
Creature - Human Knight
2/1
None
2
First strike