ELD Throne of Eldraine Expansion 2019-10-04 Acclaimed Contender ELD 2W 3.0 W Creature - Human Knight 3/3 None 2 When Acclaimed Contender enters the battlefield, if you control another Knight, look at the top five cards of your library. You may reveal a Knight, Aura, Equipment, or legendary artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Acclaimed Contender ELD 2W 3.0 W Creature - Human Knight 3/3 None 2 When Acclaimed Contender enters the battlefield, if you control another Knight, look at the top five cards of your library. You may reveal a Knight, Aura, Equipment, or legendary artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Alela, Artful Provocateur ELD 1WUB 4.0 B U W Legendary Creature - Faerie Warlock 2/3 None 2 Flying, deathtouch, lifelink Other creatures you control with flying get +1/+0. Whenever you cast an artifact or enchantment spell, create a 1/1 blue Faerie creature token with flying. All That Glitters ELD 1W 2.0 W Enchantment - Aura None 1 Enchant creature Enchanted creature gets +1/+1 for each artifact and/or enchantment you control. Animating Faerie // Bring to Life ELD 2U // 2U 3.0 U Creature - Faerie // Sorcery - Adventure 2/2 None 3 Animating Faerie // Bring to Life ELD 2U // 2U 3.0 U Creature - Faerie // Sorcery - Adventure 2/2 None 3 Arcane Signet ELD 2 2.0 Artifact None 1 {T}: Add one mana of any color in your commander's color identity. Arcanist's Owl ELD W/UW/UW/UW/U 4.0 U W Artifact Creature - Bird 3/3 None 2 Flying When Arcanist's Owl enters the battlefield, look at the top four cards of your library. You may reveal an artifact or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Archon of Absolution ELD 3W 4.0 W Creature - Archon 3/2 None 2 Flying Protection from white (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything white.) Creatures can't attack you or a planeswalker you control unless their controller pays {1} for each of those creatures. Ardenvale Paladin ELD 3W 4.0 W Creature - Human Knight 2/5 None 2 Adamant — If at least three white mana was spent to cast this spell, Ardenvale Paladin enters the battlefield with a +1/+1 counter on it. Ardenvale Tactician // Dizzying Swoop ELD 1WW // 1W 3.0 W Creature - Human Knight // Instant - Adventure 2/3 None 3 Ardenvale Tactician // Dizzying Swoop ELD 1WW // 1W 3.0 W Creature - Human Knight // Instant - Adventure 2/3 None 3 Ayara, First of Locthwain ELD BBB 3.0 B Legendary Creature - Elf Noble 2/3 None 2 Whenever Ayara, First of Locthwain or another black creature enters the battlefield under your control, each opponent loses 1 life and you gain 1 life. {T}, Sacrifice another black creature: Draw a card. Ayara, First of Locthwain ELD BBB 3.0 B Legendary Creature - Elf Noble 2/3 None 2 Whenever Ayara, First of Locthwain or another black creature enters the battlefield under your control, each opponent loses 1 life and you gain 1 life. {T}, Sacrifice another black creature: Draw a card. Bake into a Pie ELD 2BB 4.0 B Instant None 3 Destroy target creature. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") Banish into Fable ELD 4WU 6.0 U W Instant None 3 When you cast this spell from your hand, copy it if you control an artifact, then copy it if you control an enchantment. You may choose new targets for the copies. Return target nonland permanent to its owner's hand. You create a 2/2 white Knight creature token with vigilance. Barge In ELD R 1.0 R Instant None 3 Target attacking creature gets +2/+2 until end of turn. Each attacking non-Human creature gains trample until end of turn. Barrow Witches ELD 4B 5.0 B Creature - Human Warlock 3/4 None 2 When Barrow Witches enters the battlefield, return target Knight card from your graveyard to your hand. Bartered Cow ELD 3W 4.0 W Creature - Ox 3/3 None 2 When Bartered Cow dies or when you discard it, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") Beanstalk Giant // Fertile Footsteps ELD 6G // 2G 7.0 G Creature - Giant // Sorcery - Adventure */* None 3 Beanstalk Giant // Fertile Footsteps ELD 6G // 2G 7.0 G Creature - Giant // Sorcery - Adventure */* None 3 Belle of the Brawl ELD 2B 3.0 B Creature - Human Knight 3/2 None 2 Menace (This creature can't be blocked except by two or more creatures.) Whenever Belle of the Brawl attacks, other Knights you control get +1/+0 until end of turn. Beloved Princess ELD W 1.0 W Creature - Human Noble 1/1 None 2 Lifelink Beloved Princess can't be blocked by creatures with power 3 or greater. Blacklance Paragon ELD 1B 2.0 B Creature - Human Knight 3/1 None 2 Flash When Blacklance Paragon enters the battlefield, target Knight gains deathtouch and lifelink until end of turn. Blacklance Paragon ELD 1B 2.0 B Creature - Human Knight 3/1 None 2 Flash When Blacklance Paragon enters the battlefield, target Knight gains deathtouch and lifelink until end of turn. Bloodhaze Wolverine ELD 1R 2.0 R Creature - Wolverine 2/1 None 2 Whenever you draw your second card each turn, Bloodhaze Wolverine gets +1/+1 and gains first strike until end of turn. Blow Your House Down ELD 2R 3.0 R Sorcery None 3 Up to three target creatures can't block this turn. Destroy any of them that are Walls. Bog Naughty ELD 3BB 5.0 B Creature - Faerie 3/3 None 2 Flying {2}{B}, Sacrifice a Food: Target creature gets -3/-3 until end of turn. Bonecrusher Giant // Stomp ELD 2R // 1R 3.0 R Creature - Giant // Instant - Adventure 4/3 None 3 Bonecrusher Giant // Stomp ELD 2R // 1R 3.0 R Creature - Giant // Instant - Adventure 4/3 None 3 Bramblefort Fink ELD 1G 2.0 G Creature - Ouphe 2/2 None 2 {8}: Bramblefort Fink has base power and toughness 10/10 until end of turn. Activate this ability only if you control an Oko planeswalker. Brazen Borrower // Petty Theft ELD 1UU // 1U 3.0 U Creature - Faerie Rogue // Instant - Adventure 3/1 None 3 Brazen Borrower // Petty Theft ELD 1UU // 1U 3.0 U Creature - Faerie Rogue // Instant - Adventure 3/1 None 3 Brimstone Trebuchet ELD 2R 3.0 R Artifact Creature - Wall 1/3 None 2 Defender, reach {T}: Brimstone Trebuchet deals 1 damage to each opponent. Whenever a Knight enters the battlefield under your control, untap Brimstone Trebuchet. Burning-Yard Trainer ELD 4R 5.0 R Creature - Human Knight 3/3 None 2 Trample, haste When Burning-Yard Trainer enters the battlefield, another target Knight you control gets +2/+2 and gains trample and haste until end of turn. Castle Ardenvale ELD 0.0 1 Land None 0 Castle Ardenvale enters the battlefield tapped unless you control a Plains. {T}: Add {W}. {2}{W}{W}, {T}: Create a 1/1 white Human creature token. Castle Ardenvale ELD 0.0 1 Land None 0 Castle Ardenvale enters the battlefield tapped unless you control a Plains. {T}: Add {W}. {2}{W}{W}, {T}: Create a 1/1 white Human creature token. Castle Embereth ELD 0.0 1 Land None 0 Castle Embereth enters the battlefield tapped unless you control a Mountain. {T}: Add {R}. {1}{R}{R}, {T}: Creatures you control get +1/+0 until end of turn. Castle Embereth ELD 0.0 1 Land None 0 Castle Embereth enters the battlefield tapped unless you control a Mountain. {T}: Add {R}. {1}{R}{R}, {T}: Creatures you control get +1/+0 until end of turn. Castle Garenbrig ELD 0.0 1 Land None 0 Castle Garenbrig enters the battlefield tapped unless you control a Forest. {T}: Add {G}. {2}{G}{G}, {T}: Add six {G}. Spend this mana only to cast creature spells or activate abilities of creatures. Castle Garenbrig ELD 0.0 1 Land None 0 Castle Garenbrig enters the battlefield tapped unless you control a Forest. {T}: Add {G}. {2}{G}{G}, {T}: Add six {G}. Spend this mana only to cast creature spells or activate abilities of creatures. Castle Locthwain ELD 0.0 1 Land None 0 Castle Locthwain enters the battlefield tapped unless you control a Swamp. {T}: Add {B}. {1}{B}{B}, {T}: Draw a card, then you lose life equal to the number of cards in your hand. Castle Locthwain ELD 0.0 1 Land None 0 Castle Locthwain enters the battlefield tapped unless you control a Swamp. {T}: Add {B}. {1}{B}{B}, {T}: Draw a card, then you lose life equal to the number of cards in your hand. Castle Vantress ELD 0.0 1 Land None 0 Castle Vantress enters the battlefield tapped unless you control an Island. {T}: Add {U}. {2}{U}{U}, {T}: Scry 2. Castle Vantress ELD 0.0 1 Land None 0 Castle Vantress enters the battlefield tapped unless you control an Island. {T}: Add {U}. {2}{U}{U}, {T}: Scry 2. Cauldron Familiar ELD B 1.0 B Creature - Cat 1/1 None 2 When Cauldron Familiar enters the battlefield, each opponent loses 1 life and you gain 1 life. Sacrifice a Food: Return Cauldron Familiar from your graveyard to the battlefield. Cauldron's Gift ELD 4B 5.0 B Sorcery None 3 Adamant — If at least three black mana was spent to cast this spell, put the top four cards of your library into your graveyard. You may choose a creature card in your graveyard. If you do, return it to the battlefield with an additional +1/+1 counter on it. Charmed Sleep ELD 1UU 3.0 U Enchantment - Aura None 1 Enchant creature When Charmed Sleep enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. Charming Prince ELD 1W 2.0 W Creature - Human Noble 2/2 None 2 When Charming Prince enters the battlefield, choose one — • Scry 2. • You gain 3 life. • Exile another target creature you own. Return it to the battlefield under your control at the beginning of the next end step. Charming Prince ELD 1W 2.0 W Creature - Human Noble 2/2 None 2 When Charming Prince enters the battlefield, choose one — • Scry 2. • You gain 3 life. • Exile another target creature you own. Return it to the battlefield under your control at the beginning of the next end step. Chittering Witch ELD 3B 4.0 B Creature - Human Warlock 2/2 None 2 When Chittering Witch enters the battlefield, create a number of 1/1 black Rat creature tokens equal to the number of opponents you have. {1}{B}, Sacrifice a creature: Target creature gets -2/-2 until end of turn. Chulane, Teller of Tales ELD 2GWU 5.0 G U W Legendary Creature - Human Druid 2/4 None 2 Vigilance Whenever you cast a creature spell, draw a card, then you may put a land card from your hand onto the battlefield. {3}, {T}: Return target creature you control to its owner's hand. Clackbridge Troll ELD 3BB 5.0 B Creature - Troll 8/8 None 2 Trample, haste When Clackbridge Troll enters the battlefield, target opponent creates three 0/1 white Goat creature tokens. At the beginning of combat on your turn, any opponent may sacrifice a creature. If a player does, tap Clackbridge Troll, you gain 3 life, and you draw a card. Clackbridge Troll ELD 3BB 5.0 B Creature - Troll 8/8 None 2 Trample, haste When Clackbridge Troll enters the battlefield, target opponent creates three 0/1 white Goat creature tokens. At the beginning of combat on your turn, any opponent may sacrifice a creature. If a player does, tap Clackbridge Troll, you gain 3 life, and you draw a card. Claim the Firstborn ELD R 1.0 R Sorcery None 3 Gain control of target creature with converted mana cost 3 or less until end of turn. Untap that creature. It gains haste until end of turn. Clockwork Servant ELD 3 3.0 Artifact Creature - Gnome 2/3 None 2 Adamant — When Clockwork Servant enters the battlefield, if at least three mana of the same color was spent to cast it, draw a card. Command Tower ELD 0.0 Land None 0 {T}: Add one mana of any color in your commander's color identity. Corridor Monitor ELD 1U 2.0 U Artifact Creature - Construct 1/4 None 2 When Corridor Monitor enters the battlefield, untap target artifact or creature you control. Covetous Urge ELD U/BU/BU/BU/B 4.0 B U Sorcery None 3 Target opponent reveals their hand. You choose a nonland card from that player's graveyard or hand and exile it. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell. Crashing Drawbridge ELD 2 2.0 Artifact Creature - Wall 0/4 None 2 Defender {T}: Creatures you control gain haste until end of turn. Crystal Slipper ELD 1R 2.0 R Artifact - Equipment None 1 Equipped creature gets +1/+0 and has haste. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) Curious Pair // Treats to Share ELD 1G // G 2.0 G Creature - Human Peasant // Sorcery - Adventure 1/3 None 3 Curious Pair // Treats to Share ELD 1G // G 2.0 G Creature - Human Peasant // Sorcery - Adventure 1/3 None 3 Dance of the Manse ELD XWU 2.0 U W Sorcery None 3 Return up to X target artifact and/or non-Aura enchantment cards each with converted mana cost X or less from your graveyard to the battlefield. If X is 6 or more, those permanents are 4/4 creatures in addition to their other types. Dance of the Manse ELD XWU 2.0 U W Sorcery None 3 Return up to X target artifact and/or non-Aura enchantment cards each with converted mana cost X or less from your graveyard to the battlefield. If X is 6 or more, those permanents are 4/4 creatures in addition to their other types. Deafening Silence ELD W 1.0 W Enchantment None 1 Each player can't cast more than one noncreature spell each turn. Deathless Knight ELD B/GB/GB/GB/G 4.0 B G Creature - Skeleton Knight 4/2 None 2 Haste When you gain life for the first time each turn, return Deathless Knight from your graveyard to your hand. Didn't Say Please ELD 1UU 3.0 U Instant None 3 Counter target spell. Its controller puts the top three cards of their library into their graveyard. Doom Foretold ELD 2WB 4.0 B W Enchantment None 1 At the beginning of each player's upkeep, that player sacrifices a nonland, nontoken permanent. If that player can't, they discard a card, they lose 2 life, you draw a card, you gain 2 life, you create a 2/2 white Knight creature token with vigilance, then you sacrifice Doom Foretold. Doom Foretold ELD 2WB 4.0 B W Enchantment None 1 At the beginning of each player's upkeep, that player sacrifices a nonland, nontoken permanent. If that player can't, they discard a card, they lose 2 life, you draw a card, you gain 2 life, you create a 2/2 white Knight creature token with vigilance, then you sacrifice Doom Foretold. Drown in the Loch ELD UB 2.0 B U Instant None 3 Choose one — • Counter target spell with converted mana cost less than or equal to the number of cards in its controller's graveyard. • Destroy target creature with converted mana cost less than or equal to the number of cards in its controller's graveyard. Dwarven Mine ELD 0.0 1 Land - Mountain None 0 ({T}: Add {R}.) Dwarven Mine enters the battlefield tapped unless you control three or more other Mountains. When Dwarven Mine enters the battlefield untapped, create a 1/1 red Dwarf creature token. Edgewall Innkeeper ELD G 1.0 G Creature - Human Peasant 1/1 None 2 Whenever you cast a creature spell that has an Adventure, draw a card. (It doesn't need to have gone on the adventure first.) Elite Headhunter ELD B/RB/RB/RB/R 4.0 B R Creature - Human Knight 2/3 None 2 Menace (This creature can't be blocked except by two or more creatures.) {B/R}{B/R}{B/R}, Sacrifice another creature or an artifact: Elite Headhunter deals 2 damage to target creature or planeswalker. Embercleave ELD 4RR 6.0 R Legendary Artifact - Equipment None 1 Flash This spell costs {1} less to cast for each attacking creature you control. When Embercleave enters the battlefield, attach it to target creature you control. Equipped creature gets +1/+1 and has double strike and trample. Equip {3} Embercleave ELD 4RR 6.0 R Legendary Artifact - Equipment None 1 Flash This spell costs {1} less to cast for each attacking creature you control. When Embercleave enters the battlefield, attach it to target creature you control. Equipped creature gets +1/+1 and has double strike and trample. Equip {3} Embereth Paladin ELD 3R 4.0 R Creature - Human Knight 4/1 None 2 Haste Adamant — If at least three red mana was spent to cast this spell, Embereth Paladin enters the battlefield with a +1/+1 counter on it. Embereth Shieldbreaker // Battle Display ELD 1R // R 2.0 R Creature - Human Knight // Sorcery - Adventure 2/1 None 3 Embereth Shieldbreaker // Battle Display ELD 1R // R 2.0 R Creature - Human Knight // Sorcery - Adventure 2/1 None 3 Embereth Skyblazer ELD 3R 4.0 R Creature - Human Knight 4/3 None 2 As long as it's your turn, Embereth Skyblazer has flying. Whenever Embereth Skyblazer attacks, you may pay {2}{R}. If you do, creatures you control get +X/+0 until end of turn, where X is the number of opponents you have. Emry, Lurker of the Loch ELD 2U 3.0 U Legendary Creature - Merfolk Wizard 1/2 None 2 This spell costs {1} less to cast for each artifact you control. When Emry, Lurker of the Loch enters the battlefield, put the top four cards of your library into your graveyard. {T}: Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.) Emry, Lurker of the Loch ELD 2U 3.0 U Legendary Creature - Merfolk Wizard 1/2 None 2 This spell costs {1} less to cast for each artifact you control. When Emry, Lurker of the Loch enters the battlefield, put the top four cards of your library into your graveyard. {T}: Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.) Enchanted Carriage ELD 5 5.0 Artifact - Vehicle 4/4 None 1 When Enchanted Carriage enters the battlefield, create two 1/1 white Mouse creature tokens. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) Epic Downfall ELD 1B 2.0 B Sorcery None 3 Exile target creature with converted mana cost 3 or greater. Escape to the Wilds ELD 3RG 5.0 G R Sorcery None 3 Exile the top five cards of your library. You may play cards exiled this way until the end of your next turn. You may play an additional land this turn. Escape to the Wilds ELD 3RG 5.0 G R Sorcery None 3 Exile the top five cards of your library. You may play cards exiled this way until the end of your next turn. You may play an additional land this turn. Eye Collector ELD B 1.0 B Creature - Faerie 1/1 None 2 Flying Whenever Eye Collector deals combat damage to a player, each player puts the top card of their library into their graveyard. Fabled Passage ELD 0.0 Land None 0 {T}, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. Then if you control four or more lands, untap that land. Fabled Passage ELD 0.0 Land None 0 {T}, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. Then if you control four or more lands, untap that land. Fae of Wishes // Granted ELD 1U // 3U 2.0 U Creature - Faerie Wizard // Sorcery - Adventure 1/4 None 3 Fae of Wishes // Granted ELD 1U // 3U 2.0 U Creature - Faerie Wizard // Sorcery - Adventure 1/4 None 3 Faeburrow Elder ELD 1GW 3.0 G W Creature - Treefolk Druid 0/0 None 2 Vigilance Faeburrow Elder gets +1/+1 for each color among permanents you control. {T}: For each color among permanents you control, add one mana of that color. Faeburrow Elder ELD 1GW 3.0 G W Creature - Treefolk Druid 0/0 None 2 Vigilance Faeburrow Elder gets +1/+1 for each color among permanents you control. {T}: For each color among permanents you control, add one mana of that color. Faerie Formation ELD 4U 5.0 U Creature - Faerie 5/4 None 2 Flying {3}{U}: Create a 1/1 blue Faerie creature token with flying. Draw a card. Faerie Guidemother // Gift of the Fae ELD W // 1W 1.0 W Creature - Faerie // Sorcery - Adventure 1/1 None 3 Faerie Guidemother // Gift of the Fae ELD W // 1W 1.0 W Creature - Faerie // Sorcery - Adventure 1/1 None 3 Faerie Vandal ELD 1U 2.0 U Creature - Faerie Rogue 1/2 None 2 Flash Flying Whenever you draw your second card each turn, put a +1/+1 counter on Faerie Vandal. Feasting Troll King ELD 2GGGG 6.0 G Creature - Troll Noble 7/6 None 2 Vigilance, trample When Feasting Troll King enters the battlefield, if you cast it from your hand, create three Food tokens. Sacrifice three Foods: Return Feasting Troll King from your graveyard to the battlefield. Activate this ability only during your turn. Feasting Troll King ELD 2GGGG 6.0 G Creature - Troll Noble 7/6 None 2 Vigilance, trample When Feasting Troll King enters the battlefield, if you cast it from your hand, create three Food tokens. Sacrifice three Foods: Return Feasting Troll King from your graveyard to the battlefield. Activate this ability only during your turn. Fell the Pheasant ELD 1G 2.0 G Instant None 3 Fell the Pheasant deals 5 damage to target creature with flying. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") Ferocity of the Wilds ELD 2R 3.0 R Enchantment None 1 Attacking non-Human creatures you control get +1/+0 and have trample. Fervent Champion ELD R 1.0 R Creature - Human Knight 1/1 None 2 First strike, haste Whenever Fervent Champion attacks, another target attacking Knight you control gets +1/+0 until end of turn. Equip abilities you activate that target Fervent Champion cost {3} less to activate. Fervent Champion ELD R 1.0 R Creature - Human Knight 1/1 None 2 First strike, haste Whenever Fervent Champion attacks, another target attacking Knight you control gets +1/+0 until end of turn. Equip abilities you activate that target Fervent Champion cost {3} less to activate. Festive Funeral ELD 4B 5.0 B Instant None 3 Target creature gets -X/-X until end of turn, where X is the number of cards in your graveyard. Fierce Witchstalker ELD 2GG 4.0 G Creature - Wolf 4/4 None 2 Trample When Fierce Witchstalker enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") Fireborn Knight ELD R/WR/WR/WR/W 4.0 R W Creature - Human Knight 2/3 None 2 Double strike {R/W}{R/W}{R/W}{R/W}: Fireborn Knight gets +1/+1 until end of turn. Fires of Invention ELD 3R 4.0 R Enchantment None 1 You can cast spells only during your turn and you can cast no more than two spells each turn. You may cast spells with converted mana cost less than or equal to the number of lands you control without paying their mana costs. Fires of Invention ELD 3R 4.0 R Enchantment None 1 You can cast spells only during your turn and you can cast no more than two spells each turn. You may cast spells with converted mana cost less than or equal to the number of lands you control without paying their mana costs. Flaxen Intruder // Welcome Home ELD G // 5GG 1.0 G Creature - Human Berserker // Sorcery - Adventure 1/2 None 3 Flaxen Intruder // Welcome Home ELD G // 5GG 1.0 G Creature - Human Berserker // Sorcery - Adventure 1/2 None 3 Fling ELD 1R 2.0 R Instant None 3 As an additional cost to cast this spell, sacrifice a creature. Fling deals damage equal to the sacrificed creature's power to any target. Flutterfox ELD 1W 2.0 W Creature - Fox 2/2 None 2 As long as you control an artifact or enchantment, Flutterfox has flying. Folio of Fancies ELD 1U 2.0 U Artifact None 1 Players have no maximum hand size. {X}{X}, {T}: Each player draws X cards. {2}{U}, {T}: Each opponent puts a number of cards equal to the number of cards in their hand from the top of their library into their graveyard. Folio of Fancies ELD 1U 2.0 U Artifact None 1 Players have no maximum hand size. {X}{X}, {T}: Each player draws X cards. {2}{U}, {T}: Each opponent puts a number of cards equal to the number of cards in their hand from the top of their library into their graveyard. Foreboding Fruit ELD 2B 3.0 B Sorcery None 3 Target player draws two cards and loses 2 life. Adamant — If at least three black mana was spent to cast this spell, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 2 life.") Forest ELD 0.0 Basic Land - Forest None 0 ({T}: Add {G}.) Forest ELD 0.0 Basic Land - Forest None 0 ({T}: Add {G}.) Forest ELD 0.0 Basic Land - Forest None 0 ({T}: Add {G}.) Forest ELD 0.0 Basic Land - Forest None 0 ({T}: Add {G}.) Forever Young ELD 1B 2.0 B Sorcery None 3 Put any number of target creature cards from your graveyard on top of your library. Draw a card. Fortifying Provisions ELD 2W 3.0 W Enchantment None 1 Creatures you control get +0/+1. When Fortifying Provisions enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") Foulmire Knight // Profane Insight ELD B // 2B 1.0 B Creature - Zombie Knight // Instant - Adventure 1/1 None 3 Foulmire Knight // Profane Insight ELD B // 2B 1.0 B Creature - Zombie Knight // Instant - Adventure 1/1 None 3 Frogify ELD 1U 2.0 U Enchantment - Aura None 1 Enchant creature Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1. (It loses all other card types and creature types.) Gadwick, the Wizened ELD XUUU 3.0 U Legendary Creature - Human Wizard 3/3 None 2 When Gadwick, the Wizened enters the battlefield, draw X cards. Whenever you cast a blue spell, tap target nonland permanent an opponent controls. Gadwick, the Wizened ELD XUUU 3.0 U Legendary Creature - Human Wizard 3/3 None 2 When Gadwick, the Wizened enters the battlefield, draw X cards. Whenever you cast a blue spell, tap target nonland permanent an opponent controls. Garenbrig Carver // Shield's Might ELD 3G // 1G 4.0 G Creature - Human Warrior // Instant - Adventure 3/2 None 3 Garenbrig Carver // Shield's Might ELD 3G // 1G 4.0 G Creature - Human Warrior // Instant - Adventure 3/2 None 3 Garenbrig Paladin ELD 4G 5.0 G Creature - Giant Knight 4/4 None 2 Adamant — If at least three green mana was spent to cast this spell, Garenbrig Paladin enters the battlefield with a +1/+1 counter on it. Garenbrig Paladin can't be blocked by creatures with power 2 or less. Garenbrig Squire ELD 1G 2.0 G Creature - Human Soldier 2/2 None 2 Whenever you cast a creature spell that has an Adventure, Garenbrig Squire gets +1/+1 until end of turn. (It doesn't need to have gone on the adventure first.) Garrison Griffin ELD 2W 3.0 W Creature - Griffin 2/2 None 2 Flying Whenever Garrison Griffin attacks, target Knight you control gains flying until end of turn. Garruk, Cursed Huntsman ELD 4BG 6.0 B G Legendary Planeswalker - Garruk 5 1 0: Create two 2/2 black and green Wolf creature tokens with "When this creature dies, put a loyalty counter on each Garruk you control." −3: Destroy target creature. Draw a card. −6: You get an emblem with "Creatures you control get +3/+3 and have trample." Garruk, Cursed Huntsman ELD 4BG 6.0 B G Legendary Planeswalker - Garruk 5 1 0: Create two 2/2 black and green Wolf creature tokens with "When this creature dies, put a loyalty counter on each Garruk you control." −3: Destroy target creature. Draw a card. −6: You get an emblem with "Creatures you control get +3/+3 and have trample." Giant Killer // Chop Down ELD W // 2W 1.0 W Creature - Human Peasant // Instant - Adventure 1/2 None 3 Giant Killer // Chop Down ELD W // 2W 1.0 W Creature - Human Peasant // Instant - Adventure 1/2 None 3 Giant Opportunity ELD 2G 3.0 G Sorcery None 3 You may sacrifice two Foods. If you do, create a 7/7 green Giant creature token. Otherwise, create three Food tokens. (They're artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") Giant's Skewer ELD 1B 2.0 B Artifact - Equipment None 1 Equipped creature gets +2/+1. Whenever equipped creature deals combat damage to a creature, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) Gilded Goose ELD G 1.0 G Creature - Bird 0/2 None 2 Flying When Gilded Goose enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") {1}{G}, {T}: Create a Food token. {T}, Sacrifice a Food: Add one mana of any color. Gilded Goose ELD G 1.0 G Creature - Bird 0/2 None 2 Flying When Gilded Goose enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") {1}{G}, {T}: Create a Food token. {T}, Sacrifice a Food: Add one mana of any color. Gingerbread Cabin ELD 0.0 1 Land - Forest None 0 ({T}: Add {G}.) Gingerbread Cabin enters the battlefield tapped unless you control three or more other Forests. When Gingerbread Cabin enters the battlefield untapped, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") Gingerbrute ELD 1 1.0 Artifact Creature - Food Golem 1/1 None 2 Haste {1}: Gingerbrute can't be blocked this turn except by creatures with haste. {2}, {T}, Sacrifice Gingerbrute: You gain 3 life. Glass Casket ELD 1W 2.0 W Artifact None 1 When Glass Casket enters the battlefield, exile target creature an opponent controls with converted mana cost 3 or less until Glass Casket leaves the battlefield. Gluttonous Troll ELD 2BG 4.0 B G Creature - Troll 3/3 None 2 Trample When Gluttonous Troll enters the battlefield, create a number of Food tokens equal to the number of opponents you have. (Food tokens are artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") {1}{G}, Sacrifice another nonland permanent: Gluttonous Troll gets +2/+2 until end of turn. Golden Egg ELD 2 2.0 Artifact - Food None 1 When Golden Egg enters the battlefield, draw a card. {1}, {T}, Sacrifice Golden Egg: Add one mana of any color. {2}, {T}, Sacrifice Golden Egg: You gain 3 life. Grumgully, the Generous ELD 1RG 3.0 G R Legendary Creature - Goblin Shaman 3/3 None 2 Each other non-Human creature you controls enters the battlefield with an additional +1/+1 counter on it. Happily Ever After ELD 2W 3.0 W Enchantment None 1 When Happily Ever After enters the battlefield, each player gains 5 life and draws a card. At the beginning of your upkeep, if there are five colors among permanents you control, there are six or more card types among permanents you control and/or cards in your graveyard, and your life total is greater than or equal to your starting life total, you win the game. Happily Ever After ELD 2W 3.0 W Enchantment None 1 When Happily Ever After enters the battlefield, each player gains 5 life and draws a card. At the beginning of your upkeep, if there are five colors among permanents you control, there are six or more card types among permanents you control and/or cards in your graveyard, and your life total is greater than or equal to your starting life total, you win the game. Harmonious Archon ELD 4WW 6.0 W Creature - Archon 4/5 None 2 Flying Non-Archon creatures have base power and toughness 3/3. When Harmonious Archon enters the battlefield, create two 1/1 white Human creature tokens. Harmonious Archon ELD 4WW 6.0 W Creature - Archon 4/5 None 2 Flying Non-Archon creatures have base power and toughness 3/3. When Harmonious Archon enters the battlefield, create two 1/1 white Human creature tokens. Henge Walker ELD 3 3.0 Artifact Creature - Golem 2/2 None 2 Adamant — If at least three mana of the same color was spent to cast this spell, Henge Walker enters the battlefield with a +1/+1 counter on it. Heraldic Banner ELD 3 3.0 Artifact None 1 As Heraldic Banner enters the battlefield, choose a color. Creatures you control of the chosen color get +1/+0. {T}: Add one mana of the chosen color. Hushbringer ELD 1W 2.0 W Creature - Faerie 1/2 None 2 Flying, lifelink Creatures entering the battlefield or dying don't cause abilities to trigger. Hushbringer ELD 1W 2.0 W Creature - Faerie 1/2 None 2 Flying, lifelink Creatures entering the battlefield or dying don't cause abilities to trigger. Hypnotic Sprite // Mesmeric Glare ELD UU // 2U 2.0 U Creature - Faerie // Instant - Adventure 2/1 None 3 Hypnotic Sprite // Mesmeric Glare ELD UU // 2U 2.0 U Creature - Faerie // Instant - Adventure 2/1 None 3 Idyllic Grange ELD 0.0 1 Land - Plains None 0 ({T}: Add {W}.) Idyllic Grange enters the battlefield tapped unless you control three or more other Plains. When Idyllic Grange enters the battlefield untapped, put a +1/+1 counter on target creature you control. Improbable Alliance ELD UR 2.0 R U Enchantment None 1 Whenever you draw your second card each turn, create a 1/1 blue Faerie creature token with flying. {4}{U}{R}: Draw a card, then discard a card. Inquisitive Puppet ELD 1 1.0 Artifact Creature - Construct 0/2 None 2 When Inquisitive Puppet enters the battlefield, scry 1. Exile Inquisitive Puppet: Create a 1/1 white Human creature token. Insatiable Appetite ELD 1G 2.0 G Instant None 3 You may sacrifice a Food. If you do, target creature gets +5/+5 until end of turn. Otherwise, that creature gets +3/+3 until end of turn. Inspiring Veteran ELD RW 2.0 R W Creature - Human Knight 2/2 None 2 Other Knights you control get +1/+1. Into the Story ELD 5UU 7.0 U Instant None 3 This spell costs {3} less to cast if an opponent has seven or more cards in their graveyard. Draw four cards. Irencrag Feat ELD 1RRR 4.0 R Sorcery None 3 Add seven {R}. You can cast only one more spell this turn. Irencrag Feat ELD 1RRR 4.0 R Sorcery None 3 Add seven {R}. You can cast only one more spell this turn. Irencrag Pyromancer ELD 2R 3.0 R Creature - Human Wizard 0/4 None 2 Whenever you draw your second card each turn, Irencrag Pyromancer deals 3 damage to any target. Irencrag Pyromancer ELD 2R 3.0 R Creature - Human Wizard 0/4 None 2 Whenever you draw your second card each turn, Irencrag Pyromancer deals 3 damage to any target. Island ELD 0.0 Basic Land - Island None 0 ({T}: Add {U}.) Island ELD 0.0 Basic Land - Island None 0 ({T}: Add {U}.) Island ELD 0.0 Basic Land - Island None 0 ({T}: Add {U}.) Island ELD 0.0 Basic Land - Island None 0 ({T}: Add {U}.) Joust ELD 1R 2.0 R Sorcery None 3 Choose target creature you control and target creature you don't control. The creature you control gets +2/+1 until end of turn if it's a Knight. Then those creatures fight each other. (Each deals damage equal to its power to the other.) Jousting Dummy ELD 2 2.0 Artifact Creature - Scarecrow Knight 2/1 None 2 {3}: Jousting Dummy gets +1/+0 until end of turn. Keeper of Fables ELD 3GG 5.0 G Creature - Cat 4/5 None 2 Whenever one or more non-Human creatures you control deal combat damage to a player, draw a card. Kenrith's Transformation ELD 1G 2.0 G Enchantment - Aura None 1 Enchant creature When Kenrith's Transformation enters the battlefield, draw a card. Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3. (It loses all other card types and creature types.) Kenrith, the Returned King ELD 4W 5.0 W Legendary Creature - Human Noble 5/5 None 2 {R}: All creatures gain trample and haste until end of turn. {1}{G}: Put a +1/+1 counter on target creature. {2}{W}: Target player gains 5 life. {3}{U}: Target player draws a card. {4}{B}: Put target creature card from a graveyard onto the battlefield under its owner's control. Knight of the Keep ELD 2W 3.0 W Creature - Human Knight 3/2 None 2 Knights' Charge ELD 1WB 3.0 B W Enchantment None 1 Whenever a Knight you control attacks, each opponent loses 1 life and you gain 1 life. {6}{W}{B}, Sacrifice Knights' Charge: Return all Knight creature cards from your graveyard to the battlefield. Korvold, Fae-Cursed King ELD 2BRG 5.0 B G R Legendary Creature - Dragon Noble 4/4 None 2 Flying Whenever Korvold, Fae-Cursed King enters the battlefield or attacks, sacrifice another permanent. Whenever you sacrifice a permanent, put a +1/+1 counter on Korvold and draw a card. Lash of Thorns ELD B 1.0 B Instant None 3 Target creature gets +2/+1 and gains deathtouch until end of turn. Linden, the Steadfast Queen ELD WWW 3.0 W Legendary Creature - Human Noble 3/3 None 2 Vigilance Whenever a white creature you control attacks, you gain 1 life. Linden, the Steadfast Queen ELD WWW 3.0 W Legendary Creature - Human Noble 3/3 None 2 Vigilance Whenever a white creature you control attacks, you gain 1 life. Loch Dragon ELD U/RU/RU/RU/R 4.0 R U Creature - Dragon 3/2 None 2 Flying Whenever Loch Dragon enters the battlefield or attacks, you may discard a card. If you do, draw a card. Lochmere Serpent ELD 4UB 6.0 B U Creature - Serpent 7/7 None 2 Flash {U}, Sacrifice an Island: Lochmere Serpent can't be blocked this turn. {B}, Sacrifice a Swamp: You gain 1 life and draw a card. {U}{B}: Exile five target cards from an opponent's graveyard. Return Lochmere Serpent from your graveyard to your hand. Activate this ability only any time you could cast a sorcery. Lochmere Serpent ELD 4UB 6.0 B U Creature - Serpent 7/7 None 2 Flash {U}, Sacrifice an Island: Lochmere Serpent can't be blocked this turn. {B}, Sacrifice a Swamp: You gain 1 life and draw a card. {U}{B}: Exile five target cards from an opponent's graveyard. Return Lochmere Serpent from your graveyard to your hand. Activate this ability only any time you could cast a sorcery. Locthwain Gargoyle ELD 1 1.0 Artifact Creature - Gargoyle 0/3 None 2 {4}: Locthwain Gargoyle gets +2/+0 and gains flying until end of turn. Locthwain Paladin ELD 3B 4.0 B Creature - Human Knight 3/2 None 2 Menace (This creature can't be blocked except by two or more creatures.) Adamant — If at least three black mana was spent to cast this spell, Locthwain Paladin enters the battlefield with a +1/+1 counter on it. Lonesome Unicorn // Rider in Need ELD 4W // 2W 5.0 W Creature - Unicorn // Sorcery - Adventure 3/3 None 3 Lonesome Unicorn // Rider in Need ELD 4W // 2W 5.0 W Creature - Unicorn // Sorcery - Adventure 3/3 None 3 Lost Legion ELD 1BB 3.0 B Creature - Spirit Knight 2/3 None 2 When Lost Legion enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) Lovestruck Beast // Heart's Desire ELD 2G // G 3.0 G Creature - Beast Noble // Sorcery - Adventure 5/5 None 3 Lovestruck Beast // Heart's Desire ELD 2G // G 3.0 G Creature - Beast Noble // Sorcery - Adventure 5/5 None 3 Lucky Clover ELD 2 2.0 Artifact None 1 Whenever you cast an Adventure instant or sorcery spell, copy it. You may choose new targets for the copy. Mace of the Valiant ELD 2W 3.0 W Artifact - Equipment None 1 Equipped creature gets +1/+1 for each charge counter on Mace of the Valiant and has vigilance. Whenever a creature enters the battlefield under your control, put a charge counter on Mace of the Valiant. Equip {3} Mad Ratter ELD 3R 4.0 R Creature - Goblin 1/2 None 2 Whenever you draw your second card each turn, create two 1/1 black Rat creature tokens. Malevolent Noble ELD 1B 2.0 B Creature - Human Noble 2/2 None 2 {2}, Sacrifice an artifact or another creature: Put a +1/+1 counter on Malevolent Noble. Mantle of Tides ELD U 1.0 U Artifact - Equipment None 1 Equipped creature gets +1/+2. Whenever you draw your second card each turn, attach Mantle of Tides to target creature you control. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) Maraleaf Pixie ELD GU 2.0 G U Creature - Faerie 2/2 None 2 Flying {T}: Add {G} or {U}. Maraleaf Rider ELD 1G 2.0 G Creature - Elf Knight 3/1 None 2 Sacrifice a Food: Target creature blocks Maraleaf Rider this turn if able. Memory Theft ELD 2B 3.0 B Sorcery None 3 Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. You may put a card that has an Adventure that player owns from exile into that player's graveyard. Merchant of the Vale // Haggle ELD 2R // R 3.0 R Creature - Human Peasant // Instant - Adventure 2/3 None 3 Merchant of the Vale // Haggle ELD 2R // R 3.0 R Creature - Human Peasant // Instant - Adventure 2/3 None 3 Merfolk Secretkeeper // Venture Deeper ELD U // U 1.0 U Creature - Merfolk Wizard // Sorcery - Adventure 0/4 None 3 Merfolk Secretkeeper // Venture Deeper ELD U // U 1.0 U Creature - Merfolk Wizard // Sorcery - Adventure 0/4 None 3 Midnight Clock ELD 2U 3.0 U Artifact None 1 {T}: Add {U}. {2}{U}: Put an hour counter on Midnight Clock. At the beginning of each upkeep, put an hour counter on Midnight Clock. When the twelfth hour counter is put on Midnight Clock, shuffle your hand and graveyard into your library, then draw seven cards. Exile Midnight Clock. Midnight Clock ELD 2U 3.0 U Artifact None 1 {T}: Add {U}. {2}{U}: Put an hour counter on Midnight Clock. At the beginning of each upkeep, put an hour counter on Midnight Clock. When the twelfth hour counter is put on Midnight Clock, shuffle your hand and graveyard into your library, then draw seven cards. Exile Midnight Clock. Mirrormade ELD 1UU 3.0 U Enchantment None 1 You may have Mirrormade enter the battlefield as a copy of any artifact or enchantment on the battlefield. Mirrormade ELD 1UU 3.0 U Enchantment None 1 You may have Mirrormade enter the battlefield as a copy of any artifact or enchantment on the battlefield. Mistford River Turtle ELD 3U 4.0 U Creature - Turtle 1/5 None 2 Whenever Mistford River Turtle attacks, another target attacking non-Human creature can't be blocked this turn. Moonlit Scavengers ELD 5U 6.0 U Creature - Merfolk Rogue 4/5 None 2 When Moonlit Scavengers enters the battlefield, if you control an artifact or enchantment, return target creature an opponent controls to its owner's hand. Mountain ELD 0.0 Basic Land - Mountain None 0 ({T}: Add {R}.) Mountain ELD 0.0 Basic Land - Mountain None 0 ({T}: Add {R}.) Mountain ELD 0.0 Basic Land - Mountain None 0 ({T}: Add {R}.) Mountain ELD 0.0 Basic Land - Mountain None 0 ({T}: Add {R}.) Murderous Rider // Swift End ELD 1BB // 1BB 3.0 B Creature - Zombie Knight // Instant - Adventure 2/3 None 3 Murderous Rider // Swift End ELD 1BB // 1BB 3.0 B Creature - Zombie Knight // Instant - Adventure 2/3 None 3 Mysterious Pathlighter ELD 2W 3.0 W Creature - Faerie 2/2 None 2 Flying Each creature you control that has an Adventure enters the battlefield with an additional +1/+1 counter on it. (It doesn't need to have gone on the adventure first.) Mystic Sanctuary ELD 0.0 1 Land - Island None 0 ({T}: Add {U}.) Mystic Sanctuary enters the battlefield tapped unless you control three or more other Islands. When Mystic Sanctuary enters the battlefield untapped, you may put target instant or sorcery card from your graveyard on top of your library. Mystical Dispute ELD 2U 3.0 U Instant None 3 This spell costs {2} less to cast if it targets a blue spell. Counter target spell unless its controller pays {3}. Oakhame Adversary ELD 3G 4.0 G Creature - Elf Warrior 2/3 None 2 This spell costs {2} less to cast if your opponent controls a green permanent. Deathtouch Whenever Oakhame Adversary deals combat damage to a player, draw a card. Oakhame Ranger // Bring Back ELD G/WG/WG/WG/W // G/WG/WG/WG/W 4.0 G W Creature - Elf Knight // Sorcery - Adventure 2/2 None 3 Oakhame Ranger // Bring Back ELD G/WG/WG/WG/W // G/WG/WG/WG/W 4.0 G W Creature - Elf Knight // Sorcery - Adventure 2/2 None 3 Oathsworn Knight ELD 1BB 3.0 B Creature - Human Knight 0/0 None 2 Oathsworn Knight enters the battlefield with four +1/+1 counters on it. Oathsworn Knight attacks each combat if able. If damage would be dealt to Oathsworn Knight while it has a +1/+1 counter on it, prevent that damage and remove a +1/+1 counter from it. Oathsworn Knight ELD 1BB 3.0 B Creature - Human Knight 0/0 None 2 Oathsworn Knight enters the battlefield with four +1/+1 counters on it. Oathsworn Knight attacks each combat if able. If damage would be dealt to Oathsworn Knight while it has a +1/+1 counter on it, prevent that damage and remove a +1/+1 counter from it. Ogre Errant ELD 3R 4.0 R Creature - Ogre Knight 3/4 None 2 Whenever Ogre Errant attacks, another target attacking Knight gains menace until end of turn. (It can't be blocked except by two or more creatures.) Oko's Accomplices ELD 2U 3.0 U Creature - Faerie 2/3 None 2 Flying Oko's Hospitality ELD 3GU 5.0 G U Instant None 3 Creatures you control have base power and toughness 3/3 until end of turn. You may search your library and/or graveyard for a card named Oko, the Trickster, reveal it, and put it into your hand. If you search your library this way, shuffle it. Oko, Thief of Crowns ELD 1GU 3.0 G U Legendary Planeswalker - Oko 4 1 +2: Create a Food token. +1: Target artifact or creature loses all abilities and becomes a green Elk creature with base power and toughness 3/3. −5: Exchange control of target artifact or creature you control and target creature an opponent controls with power 3 or less. Oko, Thief of Crowns ELD 1GU 3.0 G U Legendary Planeswalker - Oko 4 1 +2: Create a Food token. +1: Target artifact or creature loses all abilities and becomes a green Elk creature with base power and toughness 3/3. −5: Exchange control of target artifact or creature you control and target creature an opponent controls with power 3 or less. Oko, the Trickster ELD 4GU 6.0 G U Legendary Planeswalker - Oko 4 1 +1: Put two +1/+1 counters on up to one target creature you control. 0: Until end of turn, Oko, the Trickster becomes a copy of target creature you control. Prevent all damage that would be dealt to him this turn. −7: Until end of turn, each creature you control has base power and toughness 10/10 and gains trample. Once Upon a Time ELD 1G 2.0 G Instant None 3 If this spell is the first spell you've cast this game, you may cast it without paying its mana cost. Look at the top five cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Once Upon a Time ELD 1G 2.0 G Instant None 3 If this spell is the first spell you've cast this game, you may cast it without paying its mana cost. Look at the top five cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Once and Future ELD 3G 4.0 G Instant None 3 Return target card from your graveyard to your hand. Put up to one other target card from your graveyard on top of your library. Exile Once and Future. Adamant — If at least three green mana was spent to cast this spell, instead return those cards to your hand and exile Once and Future. Opportunistic Dragon ELD 2RR 4.0 R Creature - Dragon 4/3 None 2 Flying When Opportunistic Dragon enters the battlefield, choose target Human or artifact an opponent controls. For as long as Opportunistic Dragon remains on the battlefield, gain control of that permanent, it loses all abilities, and it can't attack or block. Opportunistic Dragon ELD 2RR 4.0 R Creature - Dragon 4/3 None 2 Flying When Opportunistic Dragon enters the battlefield, choose target Human or artifact an opponent controls. For as long as Opportunistic Dragon remains on the battlefield, gain control of that permanent, it loses all abilities, and it can't attack or block. Opt ELD U 1.0 U Instant None 3 Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) Draw a card. Order of Midnight // Alter Fate ELD 1B // 1B 2.0 B Creature - Human Knight // Sorcery - Adventure 2/2 None 3 Order of Midnight // Alter Fate ELD 1B // 1B 2.0 B Creature - Human Knight // Sorcery - Adventure 2/2 None 3 Outflank ELD W 1.0 W Instant None 3 Outflank deals damage to target attacking or blocking creature equal to the number of creatures you control. Outlaws' Merriment ELD 1RWW 4.0 R W Enchantment None 1 At the beginning of your upkeep, choose one at random. Create a red and white creature token with those characteristics. • 3/1 Human Warrior with trample and haste. • 2/1 Human Cleric with lifelink and haste. • 1/2 Human Rogue with haste and "When this creature enters the battlefield, it deals 1 damage to any target." Outlaws' Merriment ELD 1RWW 4.0 R W Enchantment None 1 At the beginning of your upkeep, choose one at random. Create a red and white creature token with those characteristics. • 3/1 Human Warrior with trample and haste. • 2/1 Human Cleric with lifelink and haste. • 1/2 Human Rogue with haste and "When this creature enters the battlefield, it deals 1 damage to any target." Outmuscle ELD 3G 4.0 G Sorcery None 3 Put a +1/+1 counter on target creature you control, then it fights target creature you don't control. (Each deals damage equal to its power to the other.) Adamant — If at least three green mana was spent to cast this spell, the creature you control gains indestructible until end of turn. Overwhelmed Apprentice ELD U 1.0 U Creature - Human Wizard 1/2 None 2 When Overwhelmed Apprentice enters the battlefield, each opponent puts the top two cards of their library into their graveyard. Then you scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) Piper of the Swarm ELD 1B 2.0 B Creature - Human Warlock 1/3 None 2 Rats you control have menace. {1}{B}, {T}: Create a 1/1 black Rat creature token. {2}{B}{B}, {T}, Sacrifice three Rats: Gain control of target creature. Piper of the Swarm ELD 1B 2.0 B Creature - Human Warlock 1/3 None 2 Rats you control have menace. {1}{B}, {T}: Create a 1/1 black Rat creature token. {2}{B}{B}, {T}, Sacrifice three Rats: Gain control of target creature. Plains ELD 0.0 Basic Land - Plains None 0 ({T}: Add {W}.) Plains ELD 0.0 Basic Land - Plains None 0 ({T}: Add {W}.) Plains ELD 0.0 Basic Land - Plains None 0 ({T}: Add {W}.) Plains ELD 0.0 Basic Land - Plains None 0 ({T}: Add {W}.) Prized Griffin ELD 4W 5.0 W Creature - Griffin 3/4 None 2 Flying Prophet of the Peak ELD 6 6.0 Artifact Creature - Cat 5/5 None 2 When Prophet of the Peak enters the battlefield, scry 2. Queen of Ice // Rage of Winter ELD 2U // 1U 3.0 U Creature - Human Noble Wizard // Sorcery - Adventure 2/3 None 3 Queen of Ice // Rage of Winter ELD 2U // 1U 3.0 U Creature - Human Noble Wizard // Sorcery - Adventure 2/3 None 3 Questing Beast ELD 2GG 4.0 G Legendary Creature - Beast 4/4 None 2 Vigilance, deathtouch, haste Questing Beast can't be blocked by creatures with power 2 or less. Combat damage that would be dealt by creatures you control can't be prevented. Whenever Questing Beast deals combat damage to an opponent, it deals that much damage to target planeswalker that player controls. Questing Beast ELD 2GG 4.0 G Legendary Creature - Beast 4/4 None 2 Vigilance, deathtouch, haste Questing Beast can't be blocked by creatures with power 2 or less. Combat damage that would be dealt by creatures you control can't be prevented. Whenever Questing Beast deals combat damage to an opponent, it deals that much damage to target planeswalker that player controls. Raging Redcap ELD 2R 3.0 R Creature - Goblin Knight 1/2 None 2 Double strike Rally for the Throne ELD 2W 3.0 W Instant None 3 Create two 1/1 white Human creature tokens. Adamant — If at least three white mana was spent to cast this spell, you gain 1 life for each creature you control. Rampart Smasher ELD R/GR/GR/GR/G 4.0 G R Creature - Giant 5/5 None 2 Rampart Smasher can't be blocked by Knights or Walls. Rankle, Master of Pranks ELD 2BB 4.0 B Legendary Creature - Faerie Rogue 3/3 None 2 Flying, haste Whenever Rankle, Master of Pranks deals combat damage to a player, choose any number — • Each player discards a card. • Each player loses 1 life and draws a card. • Each player sacrifices a creature. Rankle, Master of Pranks ELD 2BB 4.0 B Legendary Creature - Faerie Rogue 3/3 None 2 Flying, haste Whenever Rankle, Master of Pranks deals combat damage to a player, choose any number — • Each player discards a card. • Each player loses 1 life and draws a card. • Each player sacrifices a creature. Realm-Cloaked Giant // Cast Off ELD 5WW // 3WW 7.0 W Creature - Giant // Sorcery - Adventure 7/7 None 3 Realm-Cloaked Giant // Cast Off ELD 5WW // 3WW 7.0 W Creature - Giant // Sorcery - Adventure 7/7 None 3 Reaper of Night // Harvest Fear ELD 5BB // 3B 7.0 B Creature - Specter // Sorcery - Adventure 4/5 None 3 Reaper of Night // Harvest Fear ELD 5BB // 3B 7.0 B Creature - Specter // Sorcery - Adventure 4/5 None 3 Reave Soul ELD 1B 2.0 B Sorcery None 3 Destroy target creature with power 3 or less. Redcap Melee ELD R 1.0 R Instant None 3 Redcap Melee deals 4 damage to target creature or planeswalker. If a nonred permanent is dealt damage this way, you sacrifice a land. Redcap Raiders ELD 2R 3.0 R Creature - Goblin Warrior 3/2 None 2 Whenever Redcap Raiders attacks, you may tap an untapped non-Human creature you control. If you do, Redcap Raiders gets +1/+1 and gains trample until end of turn. Resolute Rider ELD W/BW/BW/BW/B 4.0 B W Creature - Human Knight 4/2 None 2 {W/B}{W/B}: Resolute Rider gains lifelink until end of turn. {W/B}{W/B}{W/B}: Resolute Rider gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) Return of the Wildspeaker ELD 4G 5.0 G Instant None 3 Choose one — • Draw cards equal to the greatest power among non-Human creatures you control. • Non-Human creatures you control get +3/+3 until end of turn. Return of the Wildspeaker ELD 4G 5.0 G Instant None 3 Choose one — • Draw cards equal to the greatest power among non-Human creatures you control. • Non-Human creatures you control get +3/+3 until end of turn. Return to Nature ELD 1G 2.0 G Instant None 3 Choose one — • Destroy target artifact. • Destroy target enchantment. • Exile target card from a graveyard. Revenge of Ravens ELD 3B 4.0 B Enchantment None 1 Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life and you gain 1 life. Righteousness ELD W 1.0 W Instant None 3 Target blocking creature gets +7/+7 until end of turn. Rimrock Knight // Boulder Rush ELD 1R // R 2.0 R Creature - Dwarf Knight // Instant - Adventure 3/1 None 3 Rimrock Knight // Boulder Rush ELD 1R // R 2.0 R Creature - Dwarf Knight // Instant - Adventure 3/1 None 3 Robber of the Rich ELD 1R 2.0 R Creature - Human Archer Rogue 2/2 None 2 Reach, haste Whenever Robber of the Rich attacks, if defending player has more cards in hand than you, exile the top card of their library. During any turn you attacked with a Rogue, you may cast that card and you may spend mana as though it were mana of any color to cast that spell. Robber of the Rich ELD 1R 2.0 R Creature - Human Archer Rogue 2/2 None 2 Reach, haste Whenever Robber of the Rich attacks, if defending player has more cards in hand than you, exile the top card of their library. During any turn you attacked with a Rogue, you may cast that card and you may spend mana as though it were mana of any color to cast that spell. Rosethorn Acolyte // Seasonal Ritual ELD 2G // G 3.0 G Creature - Elf Druid // Sorcery - Adventure 2/3 None 3 Rosethorn Acolyte // Seasonal Ritual ELD 2G // G 3.0 G Creature - Elf Druid // Sorcery - Adventure 2/3 None 3 Rosethorn Halberd ELD G 1.0 G Artifact - Equipment None 1 When Rosethorn Halberd enters the battlefield, attach it to target non-Human creature you control. Equipped creature gets +2/+1. Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery.) Roving Keep ELD 7 7.0 Artifact Creature - Wall 5/7 None 2 Defender {7}: Roving Keep gets +2/+0 and gains trample until end of turn. It can attack this turn as though it didn't have defender. Rowan's Battleguard ELD 3R 4.0 R Creature - Human Knight 3/3 None 2 First strike As long as you control a Rowan planeswalker, Rowan's Battleguard gets +3/+0. Rowan's Stalwarts ELD 4R 5.0 R Creature - Human Knight 5/2 None 2 When Rowan's Stalwarts enters the battlefield, you may search your library and/or graveyard for a card named Rowan, Fearless Sparkmage, reveal it, and put it into your hand. If you search your library this way, shuffle it. Rowan, Fearless Sparkmage ELD 3RR 5.0 R Legendary Planeswalker - Rowan 5 1 +1: Up to one target creature gets +3/+0 and gains first strike until end of turn. −2: Rowan, Fearless Sparkmage deals 1 damage to each of up to two target creatures. Those creatures can't block this turn. −9: Gain control of all creatures until end of turn. Untap them. They gain haste until end of turn. Run Away Together ELD 1U 2.0 U Instant None 3 Choose two target creatures controlled by different players. Return those creatures to their owners' hands. Sage of the Falls ELD 4U 5.0 U Creature - Merfolk Wizard 2/5 None 2 Whenever Sage of the Falls or another non-Human creature enters the battlefield under you control, you may draw a card. If you do, discard a card. Savvy Hunter ELD 1BG 3.0 B G Creature - Human Warrior 3/3 None 2 Whenever Savvy Hunter attacks or blocks, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") Sacrifice two Foods: Draw a card. Scalding Cauldron ELD 1 1.0 Artifact None 1 {3}, {T}, Sacrifice Scalding Cauldron: It deals 3 damage to target creature. Scorching Dragonfire ELD 1R 2.0 R Instant None 3 Scorching Dragonfire deals 3 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead. Searing Barrage ELD 4R 5.0 R Instant None 3 Searing Barrage deals 5 damage to target creature. Adamant — If at least three red mana was spent to cast this spell, Searing Barrage deals 3 damage to that creature's controller. Seven Dwarves ELD 1R 2.0 R Creature - Dwarf 2/2 None 2 Seven Dwarves gets +1/+1 for each other creature named Seven Dwarves you control. A deck can have up to seven cards named Seven Dwarves. Shambling Suit ELD 3 3.0 Artifact Creature - Construct */3 None 2 Shambling Suit's power is equal to the number of artifacts and/or enchantments you control. Shepherd of the Flock // Usher to Safety ELD 1W // W 2.0 W Creature - Human Peasant // Instant - Adventure 3/1 None 3 Shepherd of the Flock // Usher to Safety ELD 1W // W 2.0 W Creature - Human Peasant // Instant - Adventure 3/1 None 3 Shimmer Dragon ELD 4UU 6.0 U Creature - Dragon 5/6 None 2 Flying As long as you control four or more artifacts, Shimmer Dragon has hexproof. Tap two untapped artifacts you control: Draw a card. Shinechaser ELD 1WU 3.0 U W Creature - Faerie 1/1 None 2 Flying, vigilance Shinechaser gets +1/+1 as long as you control an artifact. Shinechaser gets +1/+1 as long as you control an enchantment. Shining Armor ELD 1W 2.0 W Artifact - Equipment None 1 Flash When Shining Armor enters the battlefield, attach it to target Knight you control. Equipped creature gets +0/+2 and has vigilance. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) Signpost Scarecrow ELD 4 4.0 Artifact Creature - Scarecrow 2/4 None 2 Vigilance {2}: Add one mana of any color. Silverflame Ritual ELD 3W 4.0 W Sorcery None 3 Put a +1/+1 counter on each creature you control. Adamant — If at least three white mana was spent to cast this spell, creatures you control gain vigilance until end of turn. Silverflame Squire // On Alert ELD 1W // 2W 2.0 W Creature - Human Soldier // Instant - Adventure 2/1 None 3 Silverflame Squire // On Alert ELD 1W // 2W 2.0 W Creature - Human Soldier // Instant - Adventure 2/1 None 3 Silverwing Squadron ELD 5W 6.0 W Creature - Human Knight */* None 2 Flying, vigilance Silverwing Squadron's power and toughness are each equal to the number of creatures you control. Whenever Silverwing Squadron attacks, create a number of 2/2 white Knight creature tokens with vigilance equal to the number of opponents you have. Skullknocker Ogre ELD 3R 4.0 R Creature - Ogre 4/3 None 2 Whenever Skullknocker Ogre deals damage to an opponent, that player discards a card at random. If the player does, they draw a card. Slaying Fire ELD 2R 3.0 R Instant None 3 Slaying Fire deals 3 damage to any target. Adamant — If at least three red mana was spent to cast this spell, it deals 4 damage instead. Smitten Swordmaster // Curry Favor ELD 1B // B 2.0 B Creature - Human Knight // Sorcery - Adventure 2/1 None 3 Smitten Swordmaster // Curry Favor ELD 1B // B 2.0 B Creature - Human Knight // Sorcery - Adventure 2/1 None 3 So Tiny ELD U 1.0 U Enchantment - Aura None 1 Flash Enchant creature Enchanted creature gets -2/-0. It gets -6/-0 instead as long as its controller has seven or more cards in their graveyard. Sorcerer's Broom ELD 2 2.0 Artifact Creature - Spirit 2/1 None 2 Whenever you sacrifice another permanent, you may pay {3}. If you do, create a token that's a copy of Sorcerer's Broom. Sorcerous Spyglass ELD 2 2.0 Artifact None 1 As Sorcerous Spyglass enters the battlefield, look at an opponent's hand, then choose any card name. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities. Sorcerous Spyglass ELD 2 2.0 Artifact None 1 As Sorcerous Spyglass enters the battlefield, look at an opponent's hand, then choose any card name. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities. Specter's Shriek ELD B 1.0 B Sorcery None 3 Target opponent reveals their hand. You may choose a nonland card from it. If you do, that player exiles that card. If a nonblack card is exiled this way, exile a card from your hand. Spinning Wheel ELD 3 3.0 Artifact None 1 {T}: Add one mana of any color. {5}, {T}: Tap target creature. Sporecap Spider ELD 2G 3.0 G Creature - Spider 1/5 None 2 Reach (This creature can block creatures with flying.) Steelbane Hydra ELD XGG 2.0 G Creature - Turtle Hydra None 2 Steelbane Hydra enters the battlefield with X +1/+1 counters on it. {2}{G}, Remove a +1/+1 counter from Steelbane Hydra: Destroy target artifact or enchantment. Steelclaw Lance ELD BR 2.0 B R Artifact - Equipment None 1 Equipped creature gets +2/+2. Equip Knight {1} ({1}: Attach to target Knight creature you control. Equip only as a sorcery.) Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) Steelgaze Griffin ELD 4U 5.0 U Creature - Griffin 2/4 None 2 Flying When you draw your second card each turn, Steelgaze Griffin gets +2/+0 until end of turn. Stolen by the Fae ELD XUU 2.0 U Sorcery None 3 Return target creature with converted mana cost X to its owner's hand. You create X 1/1 blue Faerie creature tokens with flying. Stolen by the Fae ELD XUU 2.0 U Sorcery None 3 Return target creature with converted mana cost X to its owner's hand. You create X 1/1 blue Faerie creature tokens with flying. Stonecoil Serpent ELD X 0.0 Artifact Creature - Snake 0/0 None 2 Reach, trample, protection from multicolored Stonecoil Serpent enters the battlefield with X +1/+1 counters on it. Stonecoil Serpent ELD X 0.0 Artifact Creature - Snake 0/0 None 2 Reach, trample, protection from multicolored Stonecoil Serpent enters the battlefield with X +1/+1 counters on it. Stormfist Crusader ELD BR 2.0 B R Creature - Human Knight 2/2 None 2 Menace At the beginning of your upkeep, each player draws a card and loses 1 life. Stormfist Crusader ELD BR 2.0 B R Creature - Human Knight 2/2 None 2 Menace At the beginning of your upkeep, each player draws a card and loses 1 life. Sundering Stroke ELD 6R 7.0 R Sorcery None 3 Sundering Stroke deals 7 damage divided as you choose among one, two, or three targets. If at least seven red mana was spent to cast this spell, instead Sundering Stroke deals 7 damage to each of those permanents and/or players. Sundering Stroke ELD 6R 7.0 R Sorcery None 3 Sundering Stroke deals 7 damage divided as you choose among one, two, or three targets. If at least seven red mana was spent to cast this spell, instead Sundering Stroke deals 7 damage to each of those permanents and/or players. Swamp ELD 0.0 Basic Land - Swamp None 0 ({T}: Add {B}.) Swamp ELD 0.0 Basic Land - Swamp None 0 ({T}: Add {B}.) Swamp ELD 0.0 Basic Land - Swamp None 0 ({T}: Add {B}.) Swamp ELD 0.0 Basic Land - Swamp None 0 ({T}: Add {B}.) Syr Alin, the Lion's Claw ELD 3WW 5.0 W Legendary Creature - Human Knight 4/4 None 2 First strike Whenever Syr Alin, the Lion's Claw attacks, other creatures you control get +1/+1 until end of turn. Syr Carah, the Bold ELD 3RR 5.0 R Legendary Creature - Human Knight 3/3 None 2 When Syr Carah, the Bold or an instant or sorcery spell you control deals damage to a player, exile the top card of your library. You may play that card this turn. {T}: Syr Carah deals 1 damage to any target. Syr Elenora, the Discerning ELD 3UU 5.0 U Legendary Creature - Human Knight */4 None 2 Syr Elenora, the Discerning's power is equal to the number of cards in your hand. When Syr Elenora enters the battlefield, draw a card. Spells your opponents cast that target Syr Elenora cost {2} more to cast. Syr Faren, the Hengehammer ELD GG 2.0 G Legendary Creature - Human Knight 2/2 None 2 Whenever Syr Faren, the Hengehammer attacks, another target attacking creature gets +X/+X until end of turn, where X is Syr Faren's power. Syr Gwyn, Hero of Ashvale ELD 3RWB 6.0 B R W Legendary Creature - Human Knight 5/5 None 2 Vigilance, menace Whenever an equipped creature you control attacks, you draw a card and you lose 1 life. Equipment you control have equip Knight {0}. Syr Konrad, the Grim ELD 3BB 5.0 B Legendary Creature - Human Knight 5/4 None 2 Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad, the Grim deals 1 damage to each opponent. {1}{B}: Each player puts the top card of their library into their graveyard. Tall as a Beanstalk ELD 3G 4.0 G Enchantment - Aura None 1 Enchant creature Enchanted creature gets +3/+3, has reach, and is a Giant in addition to its other types. Taste of Death ELD 4BB 6.0 B Sorcery None 3 Each player sacrifices three creatures. You create three Food tokens. Tempting Witch ELD 2B 3.0 B Creature - Human Warlock 1/3 None 2 When Tempting Witch enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") {2}, {T}, Sacrifice a Food: Target player loses 3 life. The Cauldron of Eternity ELD 10BB 12.0 B Legendary Artifact None 1 This spell costs {2} less to cast for each creature card in your graveyard. Whenever a creature you control dies, put it on the bottom of its owner's library. {2}{B}, {T}, Pay 2 life: Return target creature card from your graveyard to the battlefield. Activate this ability only any time you could cast a sorcery. The Cauldron of Eternity ELD 10BB 12.0 B Legendary Artifact None 1 This spell costs {2} less to cast for each creature card in your graveyard. Whenever a creature you control dies, put it on the bottom of its owner's library. {2}{B}, {T}, Pay 2 life: Return target creature card from your graveyard to the battlefield. Activate this ability only any time you could cast a sorcery. The Circle of Loyalty ELD 4WW 6.0 W Legendary Artifact None 1 This spell costs {1} less to cast for each Knight you control. Creatures you control get +1/+1. Whenever you cast a legendary spell, create a 2/2 white Knight creature token with vigilance. {3}{W}, {T}: Create a 2/2 white Knight creature token with vigilance. The Circle of Loyalty ELD 4WW 6.0 W Legendary Artifact None 1 This spell costs {1} less to cast for each Knight you control. Creatures you control get +1/+1. Whenever you cast a legendary spell, create a 2/2 white Knight creature token with vigilance. {3}{W}, {T}: Create a 2/2 white Knight creature token with vigilance. The Great Henge ELD 7GG 9.0 G Legendary Artifact None 1 This spell costs {X} less to cast, where X is the greatest power among creatures you control. {T}: Add {G}{G}. You gain 2 life. Whenever a nontoken creature enters the battlefield under your control, put a +1/+1 counter on it and draw a card. The Great Henge ELD 7GG 9.0 G Legendary Artifact None 1 This spell costs {X} less to cast, where X is the greatest power among creatures you control. {T}: Add {G}{G}. You gain 2 life. Whenever a nontoken creature enters the battlefield under your control, put a +1/+1 counter on it and draw a card. The Magic Mirror ELD 6UUU 9.0 U Legendary Artifact None 1 This spell costs {1} less to cast for each instant and sorcery card in your graveyard. You have no maximum hand size. At the beginning of your upkeep, put a knowledge counter on The Magic Mirror, then draw a card for each knowledge counter on The Magic Mirror. The Magic Mirror ELD 6UUU 9.0 U Legendary Artifact None 1 This spell costs {1} less to cast for each instant and sorcery card in your graveyard. You have no maximum hand size. At the beginning of your upkeep, put a knowledge counter on The Magic Mirror, then draw a card for each knowledge counter on The Magic Mirror. The Royal Scions ELD 1UR 3.0 R U Legendary Planeswalker - Will Rowan 5 1 +1: Draw a card, then discard a card. +1: Target creature gets +2/+0 and gains first strike and trample until end of turn. −8: Draw four cards. When you do, The Royal Scions deals damage to any target equal to the number of cards in your hand. The Royal Scions ELD 1UR 3.0 R U Legendary Planeswalker - Will Rowan 5 1 +1: Draw a card, then discard a card. +1: Target creature gets +2/+0 and gains first strike and trample until end of turn. −8: Draw four cards. When you do, The Royal Scions deals damage to any target equal to the number of cards in your hand. Thorn Mammoth ELD 5GG 7.0 G Creature - Elephant 6/6 None 2 Trample Whenever Thorn Mammoth or another creature enters the battlefield under your control, Thorn Mammoth fights up to one target creature you don't control. Thornwood Falls ELD 0.0 1 Land None 0 Thornwood Falls enters the battlefield tapped. When Thornwood Falls enters the battlefield, you gain 1 life. {T}: Add {G} or {U}. Thrill of Possibility ELD 1R 2.0 R Instant None 3 As an additional cost to cast this spell, discard a card. Draw two cards. Thunderous Snapper ELD G/UG/UG/UG/U 4.0 G U Creature - Turtle Hydra 4/4 None 2 Whenever you cast a spell with converted mana cost 5 or greater, draw a card. Tome Raider ELD 2U 3.0 U Creature - Faerie 1/1 None 2 Flying When Tome Raider enters the battlefield, draw a card. Tome of Legends ELD 2 2.0 Artifact None 1 Tome of Legends enters the battlefield with a page counter on it. Whenever your commander enters the battlefield or attacks, put a page counter on Tome of Legends. {1}, {T}, Remove a page counter from Tome of Legends: Draw a card. Torbran, Thane of Red Fell ELD 1RRR 4.0 R Legendary Creature - Dwarf Noble 2/4 None 2 If a red source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead. Torbran, Thane of Red Fell ELD 1RRR 4.0 R Legendary Creature - Dwarf Noble 2/4 None 2 If a red source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead. Tournament Grounds ELD 0.0 Land None 0 {T}: Add {C}. {T}: Add {R}, {W}, or {B}. Spend this mana only to cast a Knight or Equipment spell. Trail of Crumbs ELD 1G 2.0 G Enchantment None 1 When Trail of Crumbs enters the battlefield, create a Food token. Whenever you sacrifice a Food, you may pay {1}. If you do, look at the top two cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in any order. Trapped in the Tower ELD 1W 2.0 W Enchantment - Aura None 1 Enchant creature without flying Enchanted creature can't attack or block, and its activated abilities can't be activated. True Love's Kiss ELD 2WW 4.0 W Instant None 3 Exile target artifact or enchantment. Draw a card Tuinvale Treefolk // Oaken Boon ELD 5G // 3G 6.0 G Creature - Treefolk Druid // Sorcery - Adventure 6/5 None 3 Tuinvale Treefolk // Oaken Boon ELD 5G // 3G 6.0 G Creature - Treefolk Druid // Sorcery - Adventure 6/5 None 3 Turn into a Pumpkin ELD 3U 4.0 U Instant None 3 Return target nonland permanent to its owner's hand. Draw a card. Adamant — If at least three blue mana was spent to cast this spell, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") Unexplained Vision ELD 4U 5.0 U Sorcery None 3 Draw three cards. Adamant — If at least three blue mana was spent to cast this spell, scry 3. Vantress Gargoyle ELD 1U 2.0 U Artifact Creature - Gargoyle 5/4 None 2 Flying Vantress Gargoyle can't attack unless defending player has seven or more cards in their graveyard. Vantress Gargoyle can't block unless you have four or more cards in hand. {T}: Each player puts the top card of their library into their graveyard. Vantress Gargoyle ELD 1U 2.0 U Artifact Creature - Gargoyle 5/4 None 2 Flying Vantress Gargoyle can't attack unless defending player has seven or more cards in their graveyard. Vantress Gargoyle can't block unless you have four or more cards in hand. {T}: Each player puts the top card of their library into their graveyard. Vantress Paladin ELD 3U 4.0 U Creature - Human Knight 2/2 None 2 Flying Adamant — If at least three blue mana was spent to cast this spell, Vantress Paladin enters the battlefield with an additional +1/+1 counter on it. Venerable Knight ELD W 1.0 W Creature - Human Knight 2/1 None 2 When Venerable Knight dies, put a +1/+1 counter on target Knight you control. Wandermare ELD 1GW 3.0 G W Creature - Horse 3/3 None 2 Whenever you cast a creature spell that has an Adventure, put a +1/+1 counter on Wandermare. (It doesn't need to have gone on the adventure first.) Weapon Rack ELD 4 4.0 Artifact None 1 Weapon Rack enters the battlefield with three +1/+1 counters on it. {T}: Move a +1/+1 counter from Weapon Rack onto target creature. Activate this ability only any time you could cast a sorcery. Weaselback Redcap ELD R 1.0 R Creature - Goblin Knight 1/1 None 2 {1}{R}: Weaselback Redcap gets +2/+0 until end of turn. Wicked Guardian ELD 3B 4.0 B Creature - Human Noble 4/2 None 2 When Wicked Guardian enters the battlefield, you may have it deal 2 damage to another creature you control. If you do, draw a card. Wicked Wolf ELD 2GG 4.0 G Creature - Wolf 3/3 None 2 When Wicked Wolf enters the battlefield, it fights up to one target creature you don't control. Sacrifice a Food: Put a +1/+1 counter on Wicked Wolf. It gains indestructible until end of turn. Tap it. Wicked Wolf ELD 2GG 4.0 G Creature - Wolf 3/3 None 2 When Wicked Wolf enters the battlefield, it fights up to one target creature you don't control. Sacrifice a Food: Put a +1/+1 counter on Wicked Wolf. It gains indestructible until end of turn. Tap it. Wildborn Preserver ELD 1G 2.0 G Creature - Elf Archer 2/2 None 2 Flash Reach Whenever another non-Human creature enters the battlefield under your control, you may pay {X}. When you do, put X +1/+1 counters on Wildborn Preserver. Wildborn Preserver ELD 1G 2.0 G Creature - Elf Archer 2/2 None 2 Flash Reach Whenever another non-Human creature enters the battlefield under your control, you may pay {X}. When you do, put X +1/+1 counters on Wildborn Preserver. Wildwood Tracker ELD G 1.0 G Creature - Elf Warrior 1/1 None 2 Whenever Wildwood Tracker attacks or blocks, if you control another non-Human creature, Wildwood Tracker gets +1/+1 until end of turn. Wind-Scarred Crag ELD 0.0 1 Land None 0 Wind-Scarred Crag enters the battlefield tapped. When Wind-Scarred Crag enters the battlefield, you gain 1 life. {T}: Add {R} or {W}. Wintermoor Commander ELD WB 2.0 B W Creature - Human Knight 2/* None 2 Deathtouch Wintermoor Commander's toughness is equal to the number of Knights you control. Whenever Wintermoor Commander attacks, another target Knight you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) Wishclaw Talisman ELD 1B 2.0 B Artifact None 1 Wishclaw Talisman enters the battlefield with three wish counters on it. {1}, {T}, Remove a wish counter from Wishclaw Talisman: Search your library for a card, put it into your hand, then shuffle your library. An opponent gains control of Wishclaw Talisman. Activate this ability only during your turn. Wishclaw Talisman ELD 1B 2.0 B Artifact None 1 Wishclaw Talisman enters the battlefield with three wish counters on it. {1}, {T}, Remove a wish counter from Wishclaw Talisman: Search your library for a card, put it into your hand, then shuffle your library. An opponent gains control of Wishclaw Talisman. Activate this ability only during your turn. Wishful Merfolk ELD 1U 2.0 U Creature - Merfolk 3/2 None 2 Defender {1}{U}: Wishful Merfolk loses defender and becomes a Human until end of turn. Witch's Cottage ELD 0.0 1 Land - Swamp None 0 ({T}: Add {B}.) Witch's Cottage enters the battlefield tapped unless you control three or more other Swamps. When Witch's Cottage enters the battlefield untapped, you may put target creature card from your graveyard on top of your library. Witch's Oven ELD 1 1.0 Artifact None 1 {T}, Sacrifice a creature: Create a Food token. If the sacrificed creature's toughness was 4 or greater, create two Food tokens instead. (They're artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") Witch's Vengeance ELD 1BB 3.0 B Sorcery None 3 Creatures of the creature type of your choice get -3/-3 until end of turn. Witch's Vengeance ELD 1BB 3.0 B Sorcery None 3 Creatures of the creature type of your choice get -3/-3 until end of turn. Witching Well ELD U 1.0 U Artifact None 1 When Witching Well enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) {3}{U}, Sacrifice Witching Well: Draw two cards. Wolf's Quarry ELD 4GG 6.0 G Sorcery None 3 Create three 1/1 green Boar creature tokens with "When this creature dies, create a Food token." (A Food token is an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") Workshop Elders ELD 6U 7.0 U Creature - Human Artificer 4/4 None 2 Artifact creatures you control have flying. At the beginning of combat on your turn, you may have target noncreature artifact you control become a 0/0 artifact creature. If you do, put four +1/+1 counters on it. Worthy Knight ELD 1W 2.0 W Creature - Human Knight 2/2 None 2 Whenever you cast a Knight spell, create a 1/1 white Human creature token. Worthy Knight ELD 1W 2.0 W Creature - Human Knight 2/2 None 2 Whenever you cast a Knight spell, create a 1/1 white Human creature token. Yorvo, Lord of Garenbrig ELD GGG 3.0 G Legendary Creature - Giant Noble 0/0 None 2 Yorvo, Lord of Garenbrig enters the battlefield with four +1/+1 counters on it. Whenever another green creature enters the battlefield under your control, put a +1/+1 counter on Yorvo. Then if that creature's power is greater than Yorvo's power, put another +1/+1 counter on Yorvo. Yorvo, Lord of Garenbrig ELD GGG 3.0 G Legendary Creature - Giant Noble 0/0 None 2 Yorvo, Lord of Garenbrig enters the battlefield with four +1/+1 counters on it. Whenever another green creature enters the battlefield under your control, put a +1/+1 counter on Yorvo. Then if that creature's power is greater than Yorvo's power, put another +1/+1 counter on Yorvo. Youthful Knight ELD 1W 2.0 W Creature - Human Knight 2/1 None 2 First strike