Cockatrice/Magic-Spoiler
2026-07-03 10:28:32 (UTC)
https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml
TRC~
Star Trek Commander (Spoiler)
Commander
2026-11-20
20
FRA~
Reality Fracture (Spoiler)
Expansion
2026-10-02
10
HOB~
The Hobbit (Spoiler)
Expansion
2026-08-14
10
HOC~
The Hobbit Commander (Spoiler)
Commander
2026-08-14
20
Captain Kirk, Boldly Going
Vigilance
Spacecraft creatures you control get +3/+3.
Whenever Captain Kirk enters or attacks, search your library and/or graveyard for a basic land card or a card named Starship Enterprise, reveal it, and put it into your hand. If you search your library this way, shuffle.
GUW
Legendary Creature — Human Officer
Creature
4
1GWU
3/4
TRC~
2
Bloodline Recollector // Ancestral Craving
B
Creature — Vampire Warlock // Instant
Creature
2
1B // B
2/2
FRA~
3
Bloodline Recollector // Ancestral Craving
B
Creature — Vampire Warlock // Instant
Creature
2
1B // B
2/2
FRA~
3
Bloodline Recollector // Ancestral Craving
B
Creature — Vampire Warlock // Instant
Creature
2
1B // B
2/2
FRA~
3
Chandra, Chill of Compliance
+1: Surveil 1. If you put a noncreature, nonland card into your graveyard this way, put that card into your hand.
+1: Add {U}. Spend this mana only to cast a noncreature spell.
−X: Tap target artifact or creature. Put X stun counters on it.
−6: You get an emblem with "Whenever you cast a spell, draw a card."
U
Legendary Planeswalker — Chandra
Planeswalker
3
1UU
3
FRA~
1
Chandra, Torch of Defiance
+1: Exile the top card of your library. You may cast that card. If you don't, Chandra deals 2 damage to each opponent.
+1: Add {R}{R}.
−3: Chandra deals 4 damage to target creature.
−7: You get an emblem with "Whenever you cast a spell, this emblem deals 5 damage to any target."
R
Legendary Planeswalker — Chandra
Planeswalker
4
2RR
4
FRA~
1
Stingcaster Mage
Haste
When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
R
Creature — Human Wizard
Creature
2
1R
2/1
FRA~
2
Stingcaster Mage
Haste
When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
R
Creature — Human Wizard
Creature
2
1R
2/1
FRA~
2
An Unexpected Party // At the Door
W
Enchantment // Sorcery — Adventure
Sorcery
4
2WW // X2W
HOB~
3
An Unexpected Party // At the Door
W
Enchantment // Sorcery — Adventure
Sorcery
4
2WW // X2W
HOB~
3
Bilbo, Luckwearer // Burglar's Plot
U
Legendary Creature — Halfling Rogue // Sorcery — Adventure
Creature
2
1U // 4U
1/1
HOB~
3
Bilbo, Thief in the Night
Spells you cast from anywhere other than your hand cost {1} less to cast.
Whenever Bilbo attacks, you may cast an artifact, instant, or sorcery spell from your graveyard. If an instant or sorcery spell cast this way would be put into your graveyard, exile it instead.
U
Legendary Creature — Halfling Rogue
Creature
2
1U
2/2
HOB~
2
Bilbo, Thief in the Night
Spells you cast from anywhere other than your hand cost {1} less to cast.
Whenever Bilbo attacks, you may cast an artifact, instant, or sorcery spell from your graveyard. If an instant or sorcery spell cast this way would be put into your graveyard, exile it instead.
U
Legendary Creature — Halfling Rogue
Creature
2
1U
2/2
HOB~
2
Bilbo, Thief in the Night
Spells you cast from anywhere other than your hand cost {1} less to cast.
Whenever Bilbo attacks, you may cast an artifact, instant, or sorcery spell from your graveyard. If an instant or sorcery spell cast this way would be put into your graveyard, exile it instead.
U
Legendary Creature — Halfling Rogue
Creature
2
1U
2/2
HOB~
2
Forest
({T}: Add {G}.)
Basic Land — Forest
Land
0
HOB~
0
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
HOB~
0
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
HOB~
0
My Precious // Allure of Power
Legendary Artifact — Equipment // Instant — Adventure
Instant
3
3 // 1B
HOB~
3
My Precious // Allure of Power
Legendary Artifact — Equipment // Instant — Adventure
Instant
3
3 // 1B
HOB~
3
My Precious // Allure of Power
Legendary Artifact — Equipment // Instant — Adventure
Instant
3
3 // 1B
HOB~
3
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
HOB~
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
HOB~
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
HOB~
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
HOB~
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
HOB~
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
HOB~
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
HOB~
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
HOB~
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
HOB~
0
Riddles in the Dark
Look at the top four cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one of the piles. Put that pile into your hand and the other into your graveyard.
U
Instant
Instant
3
2U
HOB~
3
Riddles in the Dark
Look at the top four cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one of the piles. Put that pile into your hand and the other into your graveyard.
U
Instant
Instant
3
2U
HOB~
3
Smaug the Magnificent
Flying, haste
Whenever Smaug attacks, he deals damage equal to the number of Treasures you control to any target.
At the beginning of your upkeep, create a Treasure token.
R
Legendary Creature — Dragon
Creature
4
2RR
4/3
HOB~
2
Smaug the Magnificent
Flying, haste
Whenever Smaug attacks, he deals damage equal to the number of Treasures you control to any target.
At the beginning of your upkeep, create a Treasure token.
R
Legendary Creature — Dragon
Creature
4
2RR
4/3
HOB~
2
Smaug the Magnificent
Flying, haste
Whenever Smaug attacks, he deals damage equal to the number of Treasures you control to any target.
At the beginning of your upkeep, create a Treasure token.
R
Legendary Creature — Dragon
Creature
4
2RR
4/3
HOB~
2
Smaug the Magnificent
Flying, haste
Whenever Smaug attacks, he deals damage equal to the number of Treasures you control to any target.
At the beginning of your upkeep, create a Treasure token.
R
Legendary Creature — Dragon
Creature
4
2RR
4/3
HOB~
2
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
HOB~
0
The Arkenstone // Seek the Heart
Legendary Artifact // Sorcery — Adventure
Sorcery
5
5 // 2W
HOB~
3
The Arkenstone // Seek the Heart
Legendary Artifact // Sorcery — Adventure
Sorcery
5
5 // 2W
HOB~
3
The Arkenstone // Seek the Heart
Legendary Artifact // Sorcery — Adventure
Sorcery
5
5 // 2W
HOB~
3
The Arkenstone // Seek the Heart
Legendary Artifact // Sorcery — Adventure
Sorcery
5
5 // 2W
HOB~
3
The Arkenstone // Seek the Heart
Legendary Artifact // Sorcery — Adventure
Sorcery
5
5 // 2W
HOB~
3
Thorin, Mountain-king
Trample
When Thorin enters, attach any number of target Equipment you control to target creature you control. When one or more Equipment become attached to that creature this way, that creature deals damage equal to its power to up to one target creature.
R
Legendary Creature — Dwarf Noble
Creature
4
3R
3/4
HOB~
2
Thorin, Mountain-king
Trample
When Thorin enters, attach any number of target Equipment you control to target creature you control. When one or more Equipment become attached to that creature this way, that creature deals damage equal to its power to up to one target creature.
R
Legendary Creature — Dwarf Noble
Creature
4
3R
3/4
HOB~
2
Thorin, Mountain-king
Trample
When Thorin enters, attach any number of target Equipment you control to target creature you control. When one or more Equipment become attached to that creature this way, that creature deals damage equal to its power to up to one target creature.
R
Legendary Creature — Dwarf Noble
Creature
4
3R
3/4
HOB~
2
Tom, Bert, and William
{1}, Sacrifice another creature: Draw cards equal to the sacrificed creature's power, then discard a card.
When Tom, Bert, and William die, if they were a creature, return them to the battlefield. They're an artifact. (They're no longer a creature.)
BG
Legendary Creature — Troll
Creature
5
3BG
5/5
HOB~
2
Tom, Bert, and William
{1}, Sacrifice another creature: Draw cards equal to the sacrificed creature's power, then discard a card.
When Tom, Bert, and William die, if they were a creature, return them to the battlefield. They're an artifact. (They're no longer a creature.)
BG
Legendary Creature — Troll
Creature
5
3BG
5/5
HOB~
2
Wood Elves
When this creature enters, search your library for a Forest card, put that card onto the battlefield, then shuffle.
G
Creature — Elf Scout
Creature
3
2G
1/1
HOB~
2
Arcane Signet
{T}: Add one mana of any color in your commander's color identity.
Artifact
Artifact
2
2
HOC~
1
Sauron, the Dark Lord
Ward—Sacrifice a legendary artifact or legendary creature.
Whenever an opponent casts a spell, amass Orcs 1.
Whenever an Army you control deals combat damage to a player, the Ring tempts you.
Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards.
BRU
Legendary Creature — Avatar Horror
Creature
6
3UBR
7/6
HOC~
2
Sauron, the Dark Lord
Ward—Sacrifice a legendary artifact or legendary creature.
Whenever an opponent casts a spell, amass Orcs 1.
Whenever an Army you control deals combat damage to a player, the Ring tempts you.
Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards.
BRU
Legendary Creature — Avatar Horror
Creature
6
3UBR
7/6
HOC~
2
The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
{T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact
Artifact
4
4
HOC~
1
The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
{T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact
Artifact
4
4
HOC~
1
Tom Bombadil
As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible.
Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn.
BGRUW
Legendary Creature — God Bard
Creature
5
WUBRG
4/4
HOC~
2
Tom Bombadil
As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible.
Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn.
BGRUW
Legendary Creature — God Bard
Creature
5
WUBRG
4/4
HOC~
2