Cockatrice/Magic-Spoiler 2026-07-03 10:28:32 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml TRC~ Star Trek Commander (Spoiler) Commander 2026-11-20 20 FRA~ Reality Fracture (Spoiler) Expansion 2026-10-02 10 HOB~ The Hobbit (Spoiler) Expansion 2026-08-14 10 HOC~ The Hobbit Commander (Spoiler) Commander 2026-08-14 20 Captain Kirk, Boldly Going Vigilance Spacecraft creatures you control get +3/+3. Whenever Captain Kirk enters or attacks, search your library and/or graveyard for a basic land card or a card named Starship Enterprise, reveal it, and put it into your hand. If you search your library this way, shuffle. GUW Legendary Creature — Human Officer Creature 4 1GWU 3/4 TRC~ 2 Bloodline Recollector // Ancestral Craving B Creature — Vampire Warlock // Instant Creature 2 1B // B 2/2 FRA~ 3 Bloodline Recollector // Ancestral Craving B Creature — Vampire Warlock // Instant Creature 2 1B // B 2/2 FRA~ 3 Bloodline Recollector // Ancestral Craving B Creature — Vampire Warlock // Instant Creature 2 1B // B 2/2 FRA~ 3 Chandra, Chill of Compliance +1: Surveil 1. If you put a noncreature, nonland card into your graveyard this way, put that card into your hand. +1: Add {U}. Spend this mana only to cast a noncreature spell. −X: Tap target artifact or creature. Put X stun counters on it. −6: You get an emblem with "Whenever you cast a spell, draw a card." U Legendary Planeswalker — Chandra Planeswalker 3 1UU 3 FRA~ 1 Chandra, Torch of Defiance +1: Exile the top card of your library. You may cast that card. If you don't, Chandra deals 2 damage to each opponent. +1: Add {R}{R}. −3: Chandra deals 4 damage to target creature. −7: You get an emblem with "Whenever you cast a spell, this emblem deals 5 damage to any target." R Legendary Planeswalker — Chandra Planeswalker 4 2RR 4 FRA~ 1 Stingcaster Mage Haste When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. R Creature — Human Wizard Creature 2 1R 2/1 FRA~ 2 Stingcaster Mage Haste When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. R Creature — Human Wizard Creature 2 1R 2/1 FRA~ 2 An Unexpected Party // At the Door W Enchantment // Sorcery — Adventure Sorcery 4 2WW // X2W HOB~ 3 An Unexpected Party // At the Door W Enchantment // Sorcery — Adventure Sorcery 4 2WW // X2W HOB~ 3 Bilbo, Luckwearer // Burglar's Plot U Legendary Creature — Halfling Rogue // Sorcery — Adventure Creature 2 1U // 4U 1/1 HOB~ 3 Bilbo, Thief in the Night Spells you cast from anywhere other than your hand cost {1} less to cast. Whenever Bilbo attacks, you may cast an artifact, instant, or sorcery spell from your graveyard. If an instant or sorcery spell cast this way would be put into your graveyard, exile it instead. U Legendary Creature — Halfling Rogue Creature 2 1U 2/2 HOB~ 2 Bilbo, Thief in the Night Spells you cast from anywhere other than your hand cost {1} less to cast. Whenever Bilbo attacks, you may cast an artifact, instant, or sorcery spell from your graveyard. If an instant or sorcery spell cast this way would be put into your graveyard, exile it instead. U Legendary Creature — Halfling Rogue Creature 2 1U 2/2 HOB~ 2 Bilbo, Thief in the Night Spells you cast from anywhere other than your hand cost {1} less to cast. Whenever Bilbo attacks, you may cast an artifact, instant, or sorcery spell from your graveyard. If an instant or sorcery spell cast this way would be put into your graveyard, exile it instead. U Legendary Creature — Halfling Rogue Creature 2 1U 2/2 HOB~ 2 Forest ({T}: Add {G}.) Basic Land — Forest Land 0 HOB~ 0 Island ({T}: Add {U}.) Basic Land — Island Land 0 HOB~ 0 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 HOB~ 0 My Precious // Allure of Power Legendary Artifact — Equipment // Instant — Adventure Instant 3 3 // 1B HOB~ 3 My Precious // Allure of Power Legendary Artifact — Equipment // Instant — Adventure Instant 3 3 // 1B HOB~ 3 My Precious // Allure of Power Legendary Artifact — Equipment // Instant — Adventure Instant 3 3 // 1B HOB~ 3 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 HOB~ 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 HOB~ 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 HOB~ 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 HOB~ 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 HOB~ 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 HOB~ 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 HOB~ 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 HOB~ 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 HOB~ 0 Riddles in the Dark Look at the top four cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one of the piles. Put that pile into your hand and the other into your graveyard. U Instant Instant 3 2U HOB~ 3 Riddles in the Dark Look at the top four cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one of the piles. Put that pile into your hand and the other into your graveyard. U Instant Instant 3 2U HOB~ 3 Smaug the Magnificent Flying, haste Whenever Smaug attacks, he deals damage equal to the number of Treasures you control to any target. At the beginning of your upkeep, create a Treasure token. R Legendary Creature — Dragon Creature 4 2RR 4/3 HOB~ 2 Smaug the Magnificent Flying, haste Whenever Smaug attacks, he deals damage equal to the number of Treasures you control to any target. At the beginning of your upkeep, create a Treasure token. R Legendary Creature — Dragon Creature 4 2RR 4/3 HOB~ 2 Smaug the Magnificent Flying, haste Whenever Smaug attacks, he deals damage equal to the number of Treasures you control to any target. At the beginning of your upkeep, create a Treasure token. R Legendary Creature — Dragon Creature 4 2RR 4/3 HOB~ 2 Smaug the Magnificent Flying, haste Whenever Smaug attacks, he deals damage equal to the number of Treasures you control to any target. At the beginning of your upkeep, create a Treasure token. R Legendary Creature — Dragon Creature 4 2RR 4/3 HOB~ 2 Swamp ({T}: Add {B}.) Basic Land — Swamp Land 0 HOB~ 0 The Arkenstone // Seek the Heart Legendary Artifact // Sorcery — Adventure Sorcery 5 5 // 2W HOB~ 3 The Arkenstone // Seek the Heart Legendary Artifact // Sorcery — Adventure Sorcery 5 5 // 2W HOB~ 3 The Arkenstone // Seek the Heart Legendary Artifact // Sorcery — Adventure Sorcery 5 5 // 2W HOB~ 3 The Arkenstone // Seek the Heart Legendary Artifact // Sorcery — Adventure Sorcery 5 5 // 2W HOB~ 3 The Arkenstone // Seek the Heart Legendary Artifact // Sorcery — Adventure Sorcery 5 5 // 2W HOB~ 3 Thorin, Mountain-king Trample When Thorin enters, attach any number of target Equipment you control to target creature you control. When one or more Equipment become attached to that creature this way, that creature deals damage equal to its power to up to one target creature. R Legendary Creature — Dwarf Noble Creature 4 3R 3/4 HOB~ 2 Thorin, Mountain-king Trample When Thorin enters, attach any number of target Equipment you control to target creature you control. When one or more Equipment become attached to that creature this way, that creature deals damage equal to its power to up to one target creature. R Legendary Creature — Dwarf Noble Creature 4 3R 3/4 HOB~ 2 Thorin, Mountain-king Trample When Thorin enters, attach any number of target Equipment you control to target creature you control. When one or more Equipment become attached to that creature this way, that creature deals damage equal to its power to up to one target creature. R Legendary Creature — Dwarf Noble Creature 4 3R 3/4 HOB~ 2 Tom, Bert, and William {1}, Sacrifice another creature: Draw cards equal to the sacrificed creature's power, then discard a card. When Tom, Bert, and William die, if they were a creature, return them to the battlefield. They're an artifact. (They're no longer a creature.) BG Legendary Creature — Troll Creature 5 3BG 5/5 HOB~ 2 Tom, Bert, and William {1}, Sacrifice another creature: Draw cards equal to the sacrificed creature's power, then discard a card. When Tom, Bert, and William die, if they were a creature, return them to the battlefield. They're an artifact. (They're no longer a creature.) BG Legendary Creature — Troll Creature 5 3BG 5/5 HOB~ 2 Wood Elves When this creature enters, search your library for a Forest card, put that card onto the battlefield, then shuffle. G Creature — Elf Scout Creature 3 2G 1/1 HOB~ 2 Arcane Signet {T}: Add one mana of any color in your commander's color identity. Artifact Artifact 2 2 HOC~ 1 Sauron, the Dark Lord Ward—Sacrifice a legendary artifact or legendary creature. Whenever an opponent casts a spell, amass Orcs 1. Whenever an Army you control deals combat damage to a player, the Ring tempts you. Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards. BRU Legendary Creature — Avatar Horror Creature 6 3UBR 7/6 HOC~ 2 Sauron, the Dark Lord Ward—Sacrifice a legendary artifact or legendary creature. Whenever an opponent casts a spell, amass Orcs 1. Whenever an Army you control deals combat damage to a player, the Ring tempts you. Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards. BRU Legendary Creature — Avatar Horror Creature 6 3UBR 7/6 HOC~ 2 The One Ring Indestructible When The One Ring enters, if you cast it, you gain protection from everything until your next turn. At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring. {T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring. Legendary Artifact Artifact 4 4 HOC~ 1 The One Ring Indestructible When The One Ring enters, if you cast it, you gain protection from everything until your next turn. At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring. {T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring. Legendary Artifact Artifact 4 4 HOC~ 1 Tom Bombadil As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible. Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn. BGRUW Legendary Creature — God Bard Creature 5 WUBRG 4/4 HOC~ 2 Tom Bombadil As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible. Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn. BGRUW Legendary Creature — God Bard Creature 5 WUBRG 4/4 HOC~ 2