BBD Battlebond ? 2018-06-08 Angelic Chorus BBD W 3WW 5 Enchantment 1 Whenever a creature enters the battlefield under your control, you gain life equal to its toughness. Archfiend of Despair BBD B 6BB 8 Creature — Demon 6/6 2 Flying Your opponents can't gain life. At the beginning of each end step, each opponent loses life equal to the life that player lost this turn. (Damage causes loss of life.) Arena Rector BBD W 3W 4 Creature — Human Cleric 1/2 2 When Arena Rector dies, you may exile it. If you do, search your library for a planeswalker card, put it onto the battlefield, then shuffle your library. Auger Spree BBD B R 1BR 3 Instant 3 Target creature gets +4/-4 until end of turn. Beast Within BBD G 2G 3 Instant 3 Destroy target permanent. Its controller creates a 3/3 green Beast creature token. Blaring Captain BBD B 3B 4 Creature — Azra Warrior 2/2 2 Partner with Blaring Recruiter (When this creature enters the battlefield, target player may put Blaring Recruiter into their hand from their library, then shuffle.) Whenever Blaring Captain attacks, attacking Warriors get +1/+1 until end of turn. Blaring Recruiter BBD W 3W 4 Creature — Elf Warrior 2/2 2 Partner with Blaring Captain (When this creature enters the battlefield, target player may put Blaring Captain into their hand from their library, then shuffle.) {2}{W}: Create a 1/1 white Warrior creature token. Boldwyr Intimidator BBD R 5RR 7 Creature — Giant Warrior 5/5 2 Cowards can't block Warriors. {R}: Target creature becomes a Coward until end of turn. {2}{R}: Target creature becomes a Warrior until end of turn. Bountiful Promenade BBD 0 Land 0 Bountiful Promenade enters the battlefield tapped unless you have two or more opponents. {T}: Add {G} or {W}. 1 Bramble Sovereign BBD G 2GG 4 Creature — Dryad 4/4 2 Whenever another nontoken creature enters the battlefield, you may pay {1}{G}. If you do, that creature's controller creates a token that's a copy of that creature. Centaur Healer BBD W G 1GW 3 Creature — Centaur Cleric 3/3 2 When Centaur Healer enters the battlefield, you gain 3 life. Chain Lightning BBD R R 1 Sorcery 3 Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay {R}{R}. If the player does, they may copy this spell and may choose a new target for that copy. Chakram Retriever BBD U 4U 5 Creature — Elemental Hound 2/4 2 Partner with Chakram Slinger (When this creature enters the battlefield, target player may put Chakram Slinger into their hand from their library, then shuffle.) Whenever you cast a spell during your turn, untap target creature. Chakram Slinger BBD R 4R 5 Creature — Human Warrior 2/4 2 Partner with Chakram Retriever (When this creature enters the battlefield, target player may put Chakram Retriever into their hand from their library, then shuffle.) {R}, {T}: Chakram Slinger deals 2 damage to target player or planeswalker. Charging Binox BBD G 7G 8 Creature — Beast 7/5 2 Assist (Another player can pay up to {7} of this spell's cost.) Trample Cheering Fanatic BBD R 1R 2 Creature — Goblin 2/2 2 Whenever Cheering Fanatic attacks, choose a card name. Spells with the chosen name cost {1} less to cast this turn. Daggerdrome Imp BBD B 1B 2 Creature — Imp 1/1 2 Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.) Diabolic Intent BBD B 1B 2 Sorcery 3 As an additional cost to cast this spell, sacrifice a creature. Search your library for a card and put that card into your hand. Then shuffle your library. Doomed Dissenter BBD B 1B 2 Creature — Human 1/1 2 When Doomed Dissenter dies, create a 2/2 black Zombie creature token. Doomed Traveler BBD W W 1 Creature — Human Soldier 1/1 2 When Doomed Traveler dies, create a 1/1 white Spirit creature token with flying. Doubling Season BBD G 4G 5 Enchantment 1 If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead. Dwarven Lightsmith BBD W 5W 6 Creature — Dwarf Cleric 3/4 2 Assist (Another player can pay up to {5} of this spell's cost.) When Dwarven Lightsmith enters the battlefield, creatures your team controls get +1/+1 until end of turn. Eager Construct BBD 2 2 Artifact Creature — Construct 2/2 2 When Eager Construct enters the battlefield, each player may scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) Expedition Raptor BBD W 3WW 5 Creature — Bird 2/2 2 Flying When Expedition Raptor enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.) Fan Favorite BBD B 3B 4 Creature — Human Rogue 2/2 2 Assist (Another player can pay up to {3} of this spell's cost.) {2}: Fan Favorite gets +1/+1 until end of turn. Any player may activate this ability. Fertile Ground BBD G 1G 2 Enchantment — Aura 1 Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color. Forest BBD 0 Basic Land — Forest 0 ({T}: Add {G}.) Fumble BBD U 1U 2 Instant 3 Return target creature to its owner's hand. Gain control of all Auras and Equipment that were attached to it, then attach them to another creature. Game Plan BBD U 5U 6 Sorcery 3 Assist (Another player can pay up to {5} of this spell's cost.) Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Game Plan. Gang Up BBD B XB 1 Instant 3 Assist (Another player can pay up to {X} of this spell's cost. You choose the value of X.) Destroy target creature with power X or less. Generous Patron BBD G 2G 3 Creature — Elf Advisor 1/4 2 When Generous Patron enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.) Whenever you put one or more counters on a creature you don't control, draw a card. Gorm the Great BBD G 3G 4 Legendary Creature — Giant Warrior 2/7 2 Partner with Virtus the Veiled (When this creature enters the battlefield, target player may put Virtus into their hand from their library, then shuffle.) Vigilance Gorm the Great must be blocked if able, and Gorm must be blocked by two or more creatures if able. Greater Good BBD G 2GG 4 Enchantment 1 Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards. Grothama, All-Devouring BBD G 3GG 5 Legendary Creature — Wurm 10/8 2 Other creatures have "Whenever this creature attacks, you may have it fight Grothama, All-Devouring." When Grothama leaves the battlefield, each player draws cards equal to the amount of damage dealt to Grothama this turn by sources they controlled. Huddle Up BBD U 2U 3 Sorcery 3 Assist (Another player can pay up to {2} of this spell's cost.) Two target players each draw a card. Impetuous Protege BBD R 2R 3 Creature — Human Warrior 0/4 2 Partner with Proud Mentor (When this creature enters the battlefield, target player may put Proud Mentor into their hand from their library, then shuffle.) Whenever Impetuous Protege attacks, it gets +X/+0 until end of turn, where X is the greatest power among tapped creatures your opponents control. Impulse BBD U 1U 2 Instant 3 Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. Inner Demon BBD B 2BB 4 Enchantment — Aura 1 Enchant creature Enchanted creature gets +2/+2, has flying, and is a Demon in addition to its other types. When Inner Demon enters the battlefield, all non-Demon creatures get -2/-2 until end of turn. Island BBD 0 Basic Land — Island 0 ({T}: Add {U}.) Jubilant Mascot BBD W 2W 3 Creature — Homunculus 1/1 2 At the beginning of combat on your turn, you may pay {3}{W}. If you do, support 2. (Put a +1/+1 counter on each of up to two other target creatures.) Jungle Wayfinder BBD G 2G 3 Creature — Elf Warrior 3/3 2 When Jungle Wayfinder enters the battlefield, each player may search their library for a basic land card, reveal it, put it into their hand, then shuffle their library. Khorvath Brightflame BBD R 5R 6 Legendary Creature — Dragon 3/4 2 Partner with Sylvia Brightspear (When this creature enters the battlefield, target player may put Sylvia into their hand from their library, then shuffle.) Flying, haste Knights your team controls have flying and haste. Khorvath's Fury BBD R 4R 5 Sorcery 3 For each player, choose friend or foe. Each friend discards all cards from their hand, then draws that many cards plus one. Khorvath's Fury deals damage to each foe equal to the number of cards in their hand. Kor Spiritdancer BBD W 1W 2 Creature — Kor Wizard 0/2 2 Kor Spiritdancer gets +2/+2 for each Aura attached to it. Whenever you cast an Aura spell, you may draw a card. Kraken Hatchling BBD U U 1 Creature — Kraken 0/4 2 Krav, the Unredeemed BBD B 4B 5 Legendary Creature — Demon 3/3 2 Partner with Regna, the Redeemer (When this creature enters the battlefield, target player may put Regna into their hand from their library, then shuffle.) {B}, Sacrifice X creatures: Target player draws X cards and gains X life. Put X +1/+1 counters on Krav, the Unredeemed. Land Tax BBD W W 1 Enchantment 1 At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, and put them into your hand. If you do, shuffle your library. Last One Standing BBD B R 1BR 3 Sorcery 3 Choose a creature at random, then destroy the rest. Lava-Field Overlord BBD R 7RR 9 Creature — Dragon 5/4 2 Assist (Another player can pay up to {7} of this spell's cost.) Flying When Lava-Field Overlord enters the battlefield, it deals 4 damage to target creature an opponent controls. Ley Weaver BBD G 3G 4 Creature — Human Druid 2/2 2 Partner with Lore Weaver (When this creature enters the battlefield, target player may put Lore Weaver into their hand from their library, then shuffle.) {T}: Untap two target lands. Lore Weaver BBD U 3U 4 Creature — Human Wizard 2/2 2 Partner with Ley Weaver (When this creature enters the battlefield, target player may put Ley Weaver into their hand from their library, then shuffle.) {5}{U}{U}: Target player draws two cards. Luxury Suite BBD 0 Land 0 Luxury Suite enters the battlefield tapped unless you have two or more opponents. {T}: Add {B} or {R}. 1 Magus of the Candelabra BBD G G 1 Creature — Human Wizard 1/2 2 {X}, {T}: Untap X target lands. Mindblade Render BBD B 1B 2 Creature — Azra Warrior 1/3 2 Whenever your opponents are dealt combat damage, if any of that damage was dealt by a Warrior, you draw a card and you lose 1 life. Morphic Pool BBD 0 Land 0 Morphic Pool enters the battlefield tapped unless you have two or more opponents. {T}: Add {U} or {B}. 1 Mountain BBD 0 Basic Land — Mountain 0 ({T}: Add {R}.) Nirkana Revenant BBD B 4BB 6 Creature — Vampire Shade 4/4 2 Whenever you tap a Swamp for mana, add an additional {B}. {B}: Nirkana Revenant gets +1/+1 until end of turn. Okaun, Eye of Chaos BBD R 4R 5 Legendary Creature — Cyclops Berserker 3/3 2 Partner with Zndrsplt, Eye of Wisdom (When this creature enters the battlefield, target player may put Zndrsplt into their hand from their library, then shuffle.) At the beginning of combat on your turn, flip a coin until you lose a flip. Whenever a player wins a coin flip, double Okaun's power and toughness until end of turn. Out of Bounds BBD U 3U 4 Instant 3 Assist (Another player can pay up to {3} of this spell's cost.) Counter target spell. Peregrine Drake BBD U 4U 5 Creature — Drake 2/3 2 Flying When Peregrine Drake enters the battlefield, untap up to five lands. Pir, Imaginative Rascal BBD G 2G 3 Legendary Creature — Human 1/1 2 Partner with Toothy, Imaginary Friend (When this creature enters the battlefield, target player may put Toothy into their hand from their library, then shuffle.) If one or more counters would be put on a permanent your team controls, that many plus one of each of those kinds of counters are put on that permanent instead. Pir's Whim BBD G 3G 4 Sorcery 3 For each player, choose friend or foe. Each friend searches their library for a land card, puts it on the battlefield tapped, then shuffles their library. Each foe sacrifices an artifact or enchantment they control. Plains BBD 0 Basic Land — Plains 0 ({T}: Add {W}.) Play of the Game BBD W 6WW 8 Sorcery 3 Assist (Another player can pay up to {6} of this spell's cost.) Exile all nonland permanents. Proud Mentor BBD W 2W 3 Creature — Human Warrior 1/1 2 Partner with Impetuous Protege (When this creature enters the battlefield, target player may put Impetuous Protege into their hand from their library, then shuffle.) {W}, {T}: Tap target creature. Regna's Sanction BBD W 3W 4 Sorcery 3 For each player, choose friend or foe. Each friend puts a +1/+1 counter on each creature they control. Each foe chooses one untapped creature they control, then taps the rest. Regna, the Redeemer BBD W 5W 6 Legendary Creature — Angel 4/4 2 Partner with Krav, the Unredeemed (When this creature enters the battlefield, target player may put Krav into their hand from their library, then shuffle.) Flying At the beginning of each end step, if your team gained life this turn, create two 1/1 white Warrior creature tokens. Rowan Kenrith BBD R 4RR 6 Legendary Planeswalker — Rowan 1 +2: During target player's next turn, each creature that player controls attacks if able. -2: Rowan Kenrith deals 3 damage to each tapped creature target player controls. -8: Target player gets an emblem with "Whenever you activate an ability that isn't a mana ability, copy it. You may choose new targets for the copy." Partner with Will Kenrith Rowan Kenrith can be your commander. 4 Rushblade Commander BBD B R BR 2 Creature — Azra Warrior 2/2 2 Warriors your team controls have haste. Saltwater Stalwart BBD U 3U 4 Creature — Merfolk Warrior 2/4 2 Whenever Saltwater Stalwart deals damage to an opponent, target player draws a card. Sea of Clouds BBD 0 Land 0 Sea of Clouds enters the battlefield tapped unless you have two or more opponents. {T}: Add {W} or {U}. 1 Seedborn Muse BBD G 3GG 5 Creature — Spirit 2/4 2 Untap all permanents you control during each other player's untap step. Sentinel Tower BBD 4 4 Artifact 1 Whenever an instant or sorcery spell is cast during your turn, Sentinel Tower deals 1 damage to any target equal to 1 plus the number of instant and sorcery spells cast before that spell this turn. Shoulder to Shoulder BBD W 2W 3 Sorcery 3 Support 2. (Put a +1/+1 counter on each of up to two target creatures.) Draw a card. Sickle Dancer BBD B 2B 3 Creature — Human Warrior 3/2 2 Whenever Sickle Dancer attacks, if your team controls another Warrior, Sickle Dancer gets +1/+1 until end of turn. Skyshroud Claim BBD G 3G 4 Sorcery 3 Search your library for up to two Forest cards and put them onto the battlefield. Then shuffle your library. Skystreamer BBD W 4W 5 Creature — Griffin 3/2 2 Assist (Another player can pay up to {4} of this spell's cost.) Flying When Skystreamer enters the battlefield, target player gains 4 life. Soaring Show-Off BBD U 2U 3 Creature — Bird Warrior 2/2 2 Flying When Soaring Show-Off enters the battlefield, each player draws a card. Soulblade Corrupter BBD B 4B 5 Creature — Human Warrior 3/3 2 Partner with Soulblade Renewer (When this creature enters the battlefield, target player may put Soulblade Renewer into their hand from their library, then shuffle.) Deathtouch Whenever a creature with a +1/+1 counter on it attacks one of your opponents, that creature gains deathtouch until end of turn. Soulblade Renewer BBD G 4G 5 Creature — Elf Warrior 2/2 2 Partner with Soulblade Corrupter (When this creature enters the battlefield, target player may put Soulblade Corrupter into their hand from their library, then shuffle.) When Soulblade Renewer enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.) Sower of Temptation BBD U 2UU 4 Creature — Faerie Wizard 2/2 2 Flying When Sower of Temptation enters the battlefield, gain control of target creature for as long as Sower of Temptation remains on the battlefield. Spellseeker BBD U 2U 3 Creature — Human Wizard 1/1 2 When Spellseeker enters the battlefield, you may search your library for an instant or sorcery card with converted mana cost 2 or less, reveal it, put it into your hand, then shuffle your library. Spell Snare BBD U U 1 Instant 3 Counter target spell with converted mana cost 2. Spire Garden BBD 0 Land 0 Spire Garden enters the battlefield tapped unless you have two or more opponents. {T}: Add {R} or {G}. 1 Stadium Vendors BBD R 3R 4 Creature — Goblin 3/3 2 When Stadium Vendors enters the battlefield, choose a player. That player adds two mana of any one color they choose. Stolen Strategy BBD R 4R 5 Enchantment 1 At the beginning of your upkeep, exile the top card of each opponent's library. Until end of turn, you may cast nonland cards from among those exiled cards, and you may spend mana as though it were mana of any color to cast those spells. Stunning Reversal BBD B 3B 4 Instant 3 The next time you would lose the game this turn, instead draw seven cards and your life total becomes 1. Exile Stunning Reversal. Swamp BBD 0 Basic Land — Swamp 0 ({T}: Add {B}.) Swords to Plowshares BBD W W 1 Instant 3 Exile target creature. Its controller gains life equal to its power. Sylvia Brightspear BBD W 2W 3 Legendary Creature — Human Knight 2/2 2 Partner with Khorvath Brightflame (When this creature enters the battlefield, target player may put Khorvath into their hand from their library, then shuffle.) Double strike Dragons your team controls have double strike. The Crowd Goes Wild BBD G XG 1 Sorcery 3 Assist (Another player can pay up to {X} of this spell's cost. You choose the value of X.) Support X. (Put a +1/+1 counter on each of up to X target creatures.) Each creature with a +1/+1 counter on it gains trample until end of turn. Thrasher Brute BBD B 3B 4 Creature — Orc Warrior 4/3 2 Whenever Thrasher Brute or another Warrior enters the battlefield under your team's control, target opponent loses 1 life and you gain 1 life. Tidespout Tyrant BBD U 5UUU 8 Creature — Djinn 5/5 2 Flying Whenever you cast a spell, return target permanent to its owner's hand. Together Forever BBD W WW 2 Enchantment 1 When Together Forever enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.) {1}: Choose target creature with a counter on it. When that creature dies this turn, return that card to its owner's hand. Toothy, Imaginary Friend BBD U 3U 4 Legendary Creature — Illusion 1/1 2 Partner with Pir, Imaginative Rascal (When this creature enters the battlefield, target player may put Pir into their hand from their library, then shuffle.) Whenever you draw a card, put a +1/+1 counter on Toothy, Imaginary Friend. When Toothy leaves the battlefield, draw a card for each +1/+1 counter on it. True-Name Nemesis BBD U 1UU 3 Creature — Merfolk Rogue 3/1 2 As True-Name Nemesis enters the battlefield, choose a player. True-Name Nemesis has protection from the chosen player. (This creature can't be blocked, targeted, dealt damage, or enchanted by anything controlled by that player.) Veteran Explorer BBD G G 1 Creature — Human Soldier Scout 1/1 2 When Veteran Explorer dies, each player may search their library for up to two basic land cards and put them onto the battlefield. Then each player who searched their library this way shuffles it. Vigor BBD G 3GGG 6 Creature — Elemental Incarnation 6/6 2 Trample If damage would be dealt to a creature you control other than Vigor, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way. When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library. Virtus's Maneuver BBD B 2B 3 Sorcery 3 For each player, choose friend or foe. Each friend returns a creature card from their graveyard to their hand. Each foe sacrifices a creature they control. Virtus the Veiled BBD B 2B 3 Legendary Creature — Azra Assassin 1/1 2 Partner with Gorm the Great (When this creature enters the battlefield, target player may put Gorm into their hand from their library, then shuffle.) Deathtouch Whenever Virtus the Veiled deals combat damage to a player, that player loses half their life, rounded up. Will Kenrith BBD U 4UU 6 Legendary Planeswalker — Will 1 +2: Until your next turn, up to two target creatures each have base power and toughness 0/3 and lose all abilities. -2: Target player draws two cards. Until your next turn, instant, sorcery, and planeswalker spells that player casts cost {2} less to cast. -8: Target player gets an emblem with "Whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy." Partner with Rowan Kenrith Will Kenrith can be your commander. 4 Zndrsplt, Eye of Wisdom BBD U 4U 5 Legendary Creature — Homunculus 1/4 2 Partner with Okaun, Eye of Chaos (When this creature enters the battlefield, target player may put Okaun into their hand from their library, then shuffle.) At the beginning of combat on your turn, flip a coin until you lose a flip. Whenever a player wins a coin flip, draw a card.