DOM
Dominaria
Expansion
2018-04-27
Academy Drake
DOM
2U
3
U
Creature — Drake
2/2
2
Kicker {4} (You may pay an additional {4} as you cast this spell.)
Flying
If Academy Drake was kicked, it enters the battlefield with two +1/+1 counters on it.
Academy Journeymage
DOM
4U
5
U
Creature — Human Wizard
3/2
2
This spell costs {1} less to cast if you control a Wizard.
When Academy Journeymage enters the battlefield, return target creature an opponent controls to its owner's hand.
Adamant Will
DOM
1W
2
W
Instant
3
Target creature gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Adeliz, the Cinder Wind
DOM
1UR
3
U
R
Legendary Creature — Human Wizard
2/2
2
Flying, haste
Whenever you cast an instant or sorcery spell, Wizards you control get +1/+1 until end of turn.
Adventurous Impulse
DOM
G
1
G
Sorcery
3
Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Aesthir Glider
DOM
3
3
Artifact Creature — Bird Construct
2/1
2
Flying
Aesthir Glider can't block.
Amaranthine Wall
DOM
4
4
Artifact Creature — Wall
0/6
2
Defender
{2}: Amaranthine Wall gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Ancient Animus
DOM
1G
2
G
Instant
3
Put a +1/+1 counter on target creature you control if it's legendary. Then it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
Arbor Armament
DOM
G
1
G
Instant
3
Put a +1/+1 counter on target creature. That creature gains reach until end of turn.
Arcane Flight
DOM
U
1
U
Enchantment — Aura
1
Enchant creature
Enchanted creature gets +1/+1 and has flying.
Artificer's Assistant
DOM
U
1
U
Creature — Bird
1/1
2
Flying
Whenever you cast a historic spell, scry 1. (Artifacts, legendaries, and Sagas are historic. To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)
Arvad the Cursed
DOM
3WB
5
W
B
Legendary Creature — Vampire Knight
3/3
2
Deathtouch, lifelink
Other legendary creatures you control get +2/+2.
Aryel, Knight of Windgrace
DOM
2WB
4
W
B
Legendary Creature — Human Knight
4/4
2
Vigilance
{2}{W}, {T}: Create a 2/2 white Knight creature token with vigilance.
{B}, {T}, Tap X untapped Knights you control: Destroy target creature with power X or less.
Aven Sentry
DOM
3W
4
W
Creature — Bird Soldier
3/2
2
Flying
Baird, Steward of Argive
DOM
2WW
4
W
Legendary Creature — Human Soldier
2/4
2
Vigilance
Creatures can't attack you or a planeswalker you control unless their controller pays {1} for each of those creatures.
Baloth Gorger
DOM
2GG
4
G
Creature — Beast
4/4
2
Kicker {4} (You may pay an additional {4} as you cast this spell.)
If Baloth Gorger was kicked, it enters the battlefield with three +1/+1 counters on it.
Befuddle
DOM
2U
3
U
Instant
3
Target creature gets -4/-0 until end of turn.
Draw a card.
Benalish Honor Guard
DOM
1W
2
W
Creature — Human Knight
2/2
2
Benalish Honor Guard gets +1/+0 for each legendary creature you control.
Benalish Marshal
DOM
WWW
3
W
Creature — Human Knight
3/3
2
Other creatures you control get +1/+1.
Blackblade Reforged
DOM
2
2
Legendary Artifact — Equipment
1
Equipped creature gets +1/+1 for each land you control.
Equip legendary creature {3}
Equip {7}
Blessed Light
DOM
4W
5
W
Instant
3
Exile target creature or enchantment.
Blessing of Belzenlok
DOM
B
1
B
Instant
3
Target creature gets +2/+1 until end of turn. If it's legendary, it also gains lifelink until end of turn.
Blink of an Eye
DOM
1U
2
U
Instant
3
Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)
Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.
Bloodstone Goblin
DOM
1R
2
R
Creature — Goblin Warrior
2/2
2
Whenever you cast a spell, if that spell was kicked, Bloodstone Goblin gets +1/+1 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)
Bloodtallow Candle
DOM
1
1
Artifact
1
{6}, {T}, Sacrifice Bloodtallow Candle: Target creature gets -5/-5 until end of turn.
Board the Weatherlight
DOM
1W
2
W
Sorcery
3
Look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)
Broken Bond
DOM
1G
2
G
Sorcery
3
Destroy target artifact or enchantment. You may put a land card from your hand onto the battlefield.
Cabal Evangel
DOM
1B
2
B
Creature — Human Cleric
2/2
2
Cabal Paladin
DOM
3B
4
B
Creature — Human Knight
4/2
2
Whenever you cast a historic spell, Cabal Paladin deals 2 damage to each opponent. (Artifacts, legendaries, and Sagas are historic.)
Cabal Stronghold
DOM
0
Land
0
{T}: Add {C}.
{3}, {T}: Add {B} for each basic Swamp you control.
Caligo Skin-Witch
DOM
1B
2
B
Creature — Human Wizard
1/3
2
Kicker {3}{B} (You may pay an additional {3}{B} as you cast this spell.)
When Caligo Skin-Witch enters the battlefield, if it was kicked, each opponent discards two cards.
Call the Cavalry
DOM
3W
4
W
Sorcery
3
Create two 2/2 white Knight creature tokens with vigilance.
Cast Down
DOM
1B
2
B
Instant
3
Destroy target nonlegendary creature.
Chainer's Torment
DOM
3B
4
B
Enchantment — Saga
1
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II - Chainer's Torment deals 2 damage to each opponent and you gain 2 life.
III - Create an X/X black Nightmare Horror creature token, where X is half your life total, rounded up. It deals X damage to you.
Champion of the Flame
DOM
1R
2
R
Creature — Human Warrior
1/1
2
Trample
Champion of the Flame gets +2/+2 for each Aura and Equipment attached to it.
Chandra, Bold Pyromancer
DOM
4RR
6
R
Legendary Planeswalker — Chandra
5
1
+1: Add {R}{R}. Chandra, Bold Pyromancer deals 2 damage to target player.
-3: Chandra, Bold Pyromancer deals 3 damage to target creature or planeswalker.
-7: Chandra, Bold Pyromancer deals 10 damage to target player and each creature and planeswalker they control.
Chandra's Outburst
DOM
3RR
5
R
Sorcery
3
Chandra's Outburst deals 4 damage to target player or planeswalker.
Search your library and/or graveyard for a card named Chandra, Bold Pryomancer, reveal it, and put it into your hand. If you search your library this way, shuffle it.
Charge
DOM
W
1
W
Instant
3
Creatures you control get +1/+1 until end of turn.
Clifftop Retreat
DOM
0
1
Land
0
Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains.
{T}: Add {R} or {W} to your mana pool.
Cloudreader Sphinx
DOM
4U
5
U
Creature — Sphinx
3/4
2
Flying
When Cloudreader Sphinx enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Cold-Water Snapper
DOM
5U
6
U
Creature — Turtle
4/5
2
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Corrosive Ooze
DOM
1G
2
G
Creature — Ooze
2/2
2
Whenever Corrosive Ooze blocks or becomes blocked by an equipped creature, destroy all Equipment attached to that creature at end of combat.
Curator's Ward
DOM
2U
3
U
Enchantment — Aura
1
Enchant permanent
Enchanted permanent has hexproof.
When enchanted permanent leaves the battlefield, if it was historic, draw two cards. (Artifacts, legendaries, and Sagas are historic.)
Damping Sphere
DOM
2
2
Artifact
1
If a land is tapped for two or more mana, it produces {C} instead of any other type and amount.
Each spell a player casts costs {1} more to cast for each other spell that player has cast this turn.
Danitha Capashen, Paragon
DOM
2W
3
W
Legendary Creature — Human Knight
2/2
2
First strike, vigilance, lifelink
Aura and Equipment spells you cast cost {1} less to cast.
Darigaaz Reincarnated
DOM
4BRG
7
B
R
G
Legendary Creature — Dragon
7/7
2
Flying, trample, haste
If Darigaaz Reincarnated would die, instead exile it with three egg counters on it.
At the beginning of your upkeep, if Darigaaz is exiled with an egg counter on it, remove an egg counter from it. Then if Darigaaz has no egg counters on it, return it to the battlefield.
Daring Archaeologist
DOM
3W
4
W
Creature — Human Artificer
3/3
2
When Daring Archaeologist enters the battlefield, you may return target artifact card from your graveyard to your hand.
Whenever you cast a historic spell, put a +1/+1 counter on Daring Archaeologist. (Artifacts, legendaries and Sagas are historic).
Dark Bargain
DOM
3B
4
B
Instant
3
Look at the top three cards of your library. Put two of them into your hand and the other into your graveyard. Dark Bargain deals 2 damage to you.
Dauntless Bodyguard
DOM
W
1
W
Creature — Human Knight
2/1
2
As Dauntless Bodyguard enters the battlefield, choose another creature you control.
Sacrifice Dauntless Bodyguard: The chosen creature gains indestructible until end of turn.
D'Avenant Trapper
DOM
2W
3
W
Creature — Human Archer
3/2
2
Whenever you cast a historic spell, tap target creature an opponent controls. (Artifacts, legendaries, and Sagas are historic.)
Deathbloom Thallid
DOM
2B
3
B
Creature — Fungus
3/2
2
When Deathbloom Thallid dies, create a 1/1 green Saproling creature token.
Deep Freeze
DOM
2U
3
U
Enchantment — Aura
1
Enchant creature
Enchanted creature has base power and toughness 0/4, has defender, loses all other abilities, and is a blue Wall in addition to its other colors and types.
Demonic Vigor
DOM
B
1
B
Enchantment — Aura
1
Enchant creature
Enchanted creature gets +1/+1.
When enchanted creature dies, return that card to its owner's hand.
Demonlord Belzenlok
DOM
4BB
6
B
Legendary Creature — Elder Demon
6/6
2
Flying, trample
When Demonlord Belzenlok enters the battlefield, exile cards from the top of your library until you exile a nonland card, then put that card into your hand. If the card's converted mana cost is 4 or greater, repeat this process. Demonlord Belzenlok deals 1 damage to you for each card put into your hand this way.
Diligent Excavator
DOM
1U
2
U
Creature — Human Artificer
1/3
2
Whenever you cast a historic spell, target player puts the top two cards of their library into their graveyard. (Artifacts, legendaries, and Sagas are historic.)
Divest
DOM
B
1
B
Sorcery
3
Target player reveals their hand. You choose an artifact or creature card from it. That player discards that card.
Divination
DOM
2U
3
U
Sorcery
3
Draw two cards.
Dread Shade
DOM
BBB
3
B
Creature — Shade
3/3
2
{B}: Dread Shade gets +1/+1 until end of turn.
Drudge Sentinel
DOM
2B
3
B
Creature — Skeleton Warrior
2/1
2
{3}: Tap Drudge Sentinel. It gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Dub
DOM
2W
3
W
Enchantment — Aura
1
Enchant creature
Enchanted creature gets +2/+2, has first strike, and is a Knight in addition to its other types.
Elfhame Druid
DOM
1G
2
G
Creature — Elf Druid
0/2
2
{T}: Add {G}.
{T}: Add {G}{G}. Spend this mana only to cast kicked spells.
Eviscerate
DOM
3B
4
B
Sorcery
3
Destroy target creature.
Evra, Halcyon Witness
DOM
4WW
6
W
Legendary Creature — Avatar
4/4
2
Lifelink
{4}: Exchange your life total with Evra, Halcyon Witness's power.
Excavation Elephant
DOM
4W
5
W
Creature — Elephant
3/5
2
Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.)
When Excavation Elephant enters the battlefield, if it was kicked, return target artifact card from your graveyard to your hand.
Fall of the Thran
DOM
5W
6
W
Enchantment — Saga
1
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I - Destroy all lands.
II, III - Each player returns two land cards from their graveyard to the battlefield.
Feral Abomination
DOM
5B
6
B
Creature — Thrull
5/5
2
Deathtouch
Fervent Strike
DOM
R
1
R
Instant
3
Target creature gets +1/+0 and gains first strike and haste until end of turn.
Fiery Intervention
DOM
4R
5
R
Sorcery
3
Choose one -
• Fiery Intervention deals 5 damage to target creature.
• Destroy target artifact.
Fight with Fire
DOM
2R
3
R
Sorcery
3
Kicker {5}{R} (You may pay an additional {5}{R} as you cast this spell.)
Fight with Fire deals 5 damage to target creature. If this spell was kicked, it deals 10 damage divided as you choose among any number of targets instead. (Those targets can include players and planeswalkers.)
Final Parting
DOM
3BB
5
B
Sorcery
3
Search your library for two cards. Put one into your hand and the other into your graveyard. Then shuffle your library.
Fire Elemental
DOM
3RR
5
R
Creature — Elemental
5/4
2
Firefist Adept
DOM
4R
5
R
Creature — Human Wizard
3/3
2
When Firefist Adept enters the battlefield, it deals X damage to target creature an opponent controls, where X is the number of Wizards you control.
Firesong and Sunspeaker
DOM
4WR
6
W
R
Legendary Creature — Minotaur Cleric
4/6
2
Red instant and sorcery spells you control have lifelink.
Whenever a white instant or sorcery spell causes you to gain life, Firesong and Sunspeaker deals 3 damage to target creature or player.
Forebear's Blade
DOM
3
3
Artifact — Equipment
1
Equipped creature gets +3/+0 and has vigilance and trample.
Whenever equipped creature dies, attach Forebear's Blade to target creature you control.
Equip {3}
Forest
DOM
0
Basic Land — Forest
0
({T}: Add {G} to your mana pool.)
Frenzied Rage
DOM
1R
2
R
Enchantment — Aura
1
Enchant creature
Enchanted creature gets +2/+1 and has menace. (It can't be blocked except by two or more creatures.)
Fungal Infection
DOM
B
1
B
Instant
3
Target creature gets -1/-1 until end of turn. Create a 1/1 green Saproling creature token.
Fungal Plots
DOM
1G
2
G
Enchantment
1
{1}{G}, Exile a creature card from your graveyard: Create a 1/1 green Saproling creature token.
Sacrifice two Saprolings: You gain 2 life and draw a card.
Gaea's Blessing
DOM
1G
2
G
Sorcery
3
Target player shuffles up to three target cards from his or her graveyard into his or her library.
Draw a card.
When Gaea's Blessing is put into your graveyard from your library, shuffle your graveyard into your library.
Gaea's Protector
DOM
3G
4
G
Creature — Elemental Warrior
4/2
2
Gaea's Protector must be blocked if able.
Garna, the Bloodflame
DOM
3BR
5
B
R
Legendary Creature — Human Warrior
3/3
2
Flash
When Garna, the Bloodflame enters the battlefield, return to your hand all creature cards in your graveyard that were put there from anywhere this turn.
Other creatures you control have haste.
Ghitu Chronicler
DOM
1R
2
R
Creature — Human Wizard
1/3
2
Kicker {3}{R} (You may pay an additional {3}{R} as you cast this spell.)
When Ghitu Chronicler enters the battlefield, if it was kicked, return target instant or sorcery card from your graveyard to your hand.
Ghitu Journeymage
DOM
2R
3
R
Creature — Human Wizard
3/2
2
When Ghitu Journeymage enters the battlefield, if you control another Wizard, Ghitu Journeymage deals 2 damage to each opponent.
Ghitu Lavarunner
DOM
R
1
R
Creature — Human Wizard
1/2
2
As long as there are two or more instant and/or sorcery cards in your graveyard, Ghitu Lavarunner gets +1/+0 and has haste.
Gideon's Reproach
DOM
1W
2
W
Instant
3
Gideon's Reproach deals 4 damage to target attacking or blocking creature.
Gift of Growth
DOM
1G
2
G
Instant
3
Kicker {2} (You may pay an additional {2} as you cast this spell.)
Untap target creature. It gets +2/+2 until end of turn. If this spell was kicked, that creature gets +4/+4 until end of turn instead.
Gilded Lotus
DOM
5
5
Artifact
1
{T}: Add three mana of any one color to your mana pool.
Goblin Barrage
DOM
3R
4
R
Sorcery
3
Kicker-Sacrifice an artifact or Goblin. (You may sacrifice an artifact or Goblin in addition to any other costs as you cast this spell.)
Goblin Barrage deals 4 damage to target creature. If this spell was kicked, it also deals 4 damage to target player or planeswalker.
Goblin Chainwhirler
DOM
RRR
3
R
Creature — Goblin Warrior
3/3
2
First strike
When Goblin Chainwhirler enters the battlefield, it deals 1 damage to each opponent and each creature and planeswalker they control.
Goblin Warchief
DOM
1RR
3
R
Creature — Goblin Warrior
2/2
2
Goblin spells you cast cost {1} less to cast.
Goblin creatures you control have haste.
Grand Warlord Radha
DOM
2RG
4
R
G
Legendary Creature — Elf Warrior
3/4
2
Haste
Whenever one or more creatures you control attack, add that much mana in any combination of {R} and/or {G}. Until end of turn, you don't lose this mana as steps and phases end.
Grow from the Ashes
DOM
2G
3
G
Sorcery
3
Kicker {2} (You may pay an additional {2} as you cast this spell.)
Search your library for a basic land card, put it onto the battlefield, then shuffle your library. If this spell was kicked, instead search your library for two basic land cards, put them onto the battlefield, then shuffle your library.
Grunn, the Lonely King
DOM
4GG
6
G
Legendary Creature — Ape Warrior
5/5
2
Kicker {3} (You may pay an additional {3} as you cast this spell.)
If Grunn, the Lonely King was kicked, it enters the battlefield with five +1/+1 counters on it.
Whenever Grunn attacks alone, double its power and toughness until end of turn.
Guardians of Koilos
DOM
5
5
Artifact Creature — Construct
4/4
2
When Guardians of Koilos enters the battlefield, you may return another target historic permanent you control to its owner's hand. (Artifacts, legendaries, and Sagas are historic.)
Hallar, the Firefletcher
DOM
1RG
3
R
G
Legendary Creature — Elf Archer
3/3
2
Trample
Whenever you cast a spell, if that spell was kicked, put a +1/+1 counter on Hallar, the Firefletcher, then Hallar deals damage equal to the number of +1/+1 counters on it to each opponent.
Haphazard Bombardment
DOM
5R
6
R
Enchantment
1
When Haphazard Bombardment enters the battlefield, choose four nonenchantment permanents you don't control and put an aim counter on each of them.
At the beginning of your end step, if two or more permanents you don't control have an aim counter on them, destroy one of those permanents at random.
Healing Grace
DOM
W
1
W
Instant
3
Prevent the next 3 damage that would be dealt to any target this turn by a source of your choice. You gain 3 life.
Helm of the Host
DOM
4
4
Legendary Artifact — Equipment
1
At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary if equipped creature is legendary. That token gains haste.
Equip {5}
Hinterland Harbor
DOM
0
1
Land
0
Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island.
{T}: Add {G} or {U} to your mana pool.
History of Benalia
DOM
1WW
3
W
Enchantment — Saga
1
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II - Create a 2/2 white Knight creature token with vigilance.
III - Knights you control get +2/+1 until end of turn.
Homarid Explorer
DOM
3U
4
U
Creature — Homarid Scout
3/3
2
When Homarid Explorer enters the battlefield, target player puts the top four cards of their library into their graveyard.
Howling Golem
DOM
3
3
Artifact Creature — Golem
2/3
2
Whenever Howling Golem attacks or blocks, each player draws a card.
Icy Manipulator
DOM
4
4
Artifact
1
{1}, {T}: Tap target artifact, creature, or land.
In Bolas's Clutches
DOM
4UU
6
U
Legendary Enchantment — Aura
1
Enchant permanent
You control enchanted permanent.
Enchanted permanent is legendary.
Invoke the Divine
DOM
2W
3
W
Instant
3
Destroy target artifact or enchantment. You gain 4 life.
Island
DOM
0
Basic Land — Island
0
({T}: Add {U} to your mana pool.)
Isolated Chapel
DOM
0
1
Land
0
Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp.
{T}: Add {W} or {B} to your mana pool.
Jaya Ballard
DOM
2RRR
5
R
Legendary Planeswalker — Jaya
5
1
+1: Add {R}{R}{R}. Spend this mana only to cast instant or sorcery spells.
+1: Discard up to three cards, then draw that many cards.
-8: You get an emblem with "You may cast instant and sorcery cards from your graveyard. If a card cast this way would be put into your graveyard, exile it instead."
Jaya's Immolating Inferno
DOM
XRR
2
R
Legendary Sorcery
3
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)
Jaya's Immolating Inferno deals X damage to each of up to three targets.
Jhoira's Familiar
DOM
4
4
Artifact Creature — Bird
2/2
2
Flying
Historic spells you cast cost {1} less to cast. (Artifacts, legendaries, and Sagas are historic.)
Jhoira, Weatherlight Captain
DOM
2UR
4
U
R
Legendary Creature — Human Artificer
3/3
2
Whenever you cast a historic spell, draw a card. (Artifacts, legendaries, and Sagas are historic.)
Jodah, Archmage Eternal
DOM
1WUR
4
W
U
R
Legendary Creature — Human Wizard
4/3
2
Flying
You may pay {W}{U}{B}{R}{G} rather than pay the mana cost for spells that you cast.
Josu Vess, Lich Knight
DOM
2BB
4
B
Legendary Creature — Zombie Knight
4/5
2
Kicker {5}{B} (You may pay an additional {5}{B} as you cast this spell.)
Menace
When Josu Vess, Lich Knight enters the battlefield, if it was kicked, create eight 2/2 black Zombie Knight creature tokens with menace.
Jousting Lance
DOM
2
2
Artifact — Equipment
1
Equipped creature gets +2/+0.
As long as it's your turn, equipped creature has first strike.
Equip {3} ({3}: Attack to target creature you control. Equip only as a sorcery.)
Juggernaut
DOM
4
4
Artifact Creature — Juggernaut
5/3
2
Juggernaut attacks each combat if able.
Juggernaut can't be blocked by Walls.
Kamahl's Druidic Vow
DOM
XGG
2
G
Legendary Sorcery
3
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)
Look at the top X cards of your library. You may put any number of land and/or legendary permanent cards with converted mana cost X or less from among them onto the battlefield. Put the rest into your graveyard.
Karn, Scion of Urza
DOM
4
4
Legendary Planeswalker — Karn
5
1
+1: Reveal the top two cards of your library. An opponent chooses one of them. Put that card into your hand and exile the other with a silver counter on it.
-1: Put a card you own with a silver counter on it from exile into your hand.
-2: Create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."
Karn's Temporal Sundering
DOM
4UU
6
U
Legendary Sorcery
3
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)
Target player takes an extra turn after this one. Return up to one target nonland permanent to its owner's hand. Exile Karn's Temporal Sundering.
Karplusan Hound
DOM
3R
4
R
Creature — Hound
3/3
2
Whenever Karplusan Hound attacks, if you control a Chandra planeswalker, this creature deals 2 damage to any target.
Kazarov, Sengir Pureblood
DOM
5BB
7
B
Legendary Creature — Vampire
4/4
2
Flying
Whenever a creature an opponent controls is dealt damage, put a +1/+1 counter on Kazarov, Sengir Pureblood.
{3}{R}: Kazarov deals 2 damage to target creature.
Keldon Overseer
DOM
2R
3
R
Creature — Human Warrior
3/1
2
Kicker {3}{R} (You may pay an additional {3}{R} as you cast this spell.)
Haste
When Keldon Overseer enters the battlefield, if it was kicked, gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Keldon Raider
DOM
2RR
4
R
Creature — Human Warrior
4/3
2
When Keldon Raider enters the battlefield, you may discard a card. If you do, draw a card.
Keldon Warcaller
DOM
1R
2
R
Creature — Human Warrior
2/2
2
Whenever Keldon Warcaller attacks, put a lore counter on target Saga you control.
Knight of Grace
DOM
1W
2
W
Creature — Human Knight
2/2
2
First strike
Hexproof from black (This creature can't be the target of black spells or abilities your opponents control.)
Knight of Grace gets +1/+0 as long as any player controls a black permanent.
Knight of Malice
DOM
1B
2
B
Creature — Human Knight
2/2
2
First strike
Hexproof from white (This creature can't be the target of white spells or abilities your opponents control.)
Knight of Malice gets +1/+0 as long as any player controls a white permanent.
Knight of New Benalia
DOM
1W
2
W
Creature — Human Knight
3/1
2
Krosan Druid
DOM
2G
3
G
Creature — Centaur Druid
2/3
2
Kicker {4}{G} (You may pay an additional {4}{G} as you cast this spell.)
When Krosan Druid enters the battlefield, if it was kicked, you gain 10 life.
Kwende, Pride of Femeref
DOM
3W
4
W
Legendary Creature — Human Knight
2/2
2
Double strike
Creatures you control with first strike have double strike.
Lich's Mastery
DOM
3BBB
6
B
Legendary Enchantment
1
Hexproof
You can't lose the game.
Whenever you gain life, draw that many cards.
Whenever you lose life, for each 1 life you lost, exile a permanent you control or a card from your hand or graveyard.
When Lich's Mastery leaves the battlefield, you lose the game.
Lingering Phantom
DOM
5B
6
B
Creature — Spirit
5/4
2
Whenever you cast a historic spell, you may pay {B}. If you do, return Lingering Phantom from your graveyard to your hand. (Artifacts, legendaries, and Sagas are historic.)
Llanowar Elves
DOM
G
1
G
Creature — Elf Druid
1/1
2
{T}: Add {G} to your mana pool.
Llanowar Envoy
DOM
2G
3
G
Creature — Elf Scout
3/2
2
{1}{G}: Add one mana of any color.
Llanowar Scout
DOM
1G
2
G
Creature — Elf Scout
1/3
2
{T}: You may put a land card from your hand onto the battlefield.
Lyra Dawnbringer
DOM
3WW
5
W
Legendary Creature — Angel
5/5
2
Flying, first strike, lifelink
Other Angels you control get +1/+1 and have lifelink.
Mammoth Spider
DOM
4G
5
G
Creature — Spider
3/5
2
Reach
Marwyn, the Nurturer
DOM
2G
3
G
Legendary Creature — Elf Druid
1/1
2
Whenever another Elf enters the battlefield under your control, put a +1/+1 counter on Marwyn, the Nurturer.
{T}: Add an amount of {G} equal to Marwyn's power.
Meandering River
DOM
0
1
Land
0
Meandering River enters the battlefield tapped.
{T}: Add {W} or {U} to your mana pool.
Memorial to Folly
DOM
0
1
Land
0
Memorial to Folly enters the battlefield tapped.
{T}: Add {B}.
{2}{B}, {T}, Sacrifice Memorial to Folly: Return target creature card from your graveyard to your hand.
Memorial to Genius
DOM
0
1
Land
0
Memorial to Genius enters the battlefield tapped.
{T}: Add {U}.
{4}{U}, {T}, Sacrifice Memorial to Genius: Draw two cards.
Memorial to Glory
DOM
0
1
Land
0
Memorial to Glory enters the battlefield tapped.
{T}: Add {W}.
{3}{W}, {T}, Sacrifice Memorial to Glory: Create two 1/1 white Soldier creature tokens.
Memorial to Unity
DOM
0
1
Land
0
Memorial to Unity enters the battlefield tapped.
{T}: Add {G}.
{2}{G}, {T}, Sacrifice Memorial to Unity: Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Then put the rest on the bottom of your library in a random order.
Memorial to War
DOM
0
1
Land
0
Memorial to War enters the battlefield tapped.
{T}: Add {R}.
{4}{R}, {T}, Sacrifice Memorial to War: Destroy target land.
Merfolk Trickster
DOM
UU
2
U
Creature — Merfolk Wizard
2/2
2
Flash
When Merfolk Trickster enters the battlefield, tap target creature an opponent controls. It loses all abilities until end of turn.
Mesa Unicorn
DOM
1W
2
W
Creature — Unicorn
2/2
2
Lifelink
Mishra's Self-Replicator
DOM
5
5
Artifact Creature — Assembly—Worker
2/2
2
Whenever you cast a historic spell, you may pay {1}. If you do, create a token that's a copy of Mishra's Self-Replicator. (Artifacts, legendaries, and Sagas are historic.)
Mountain
DOM
0
Basic Land — Mountain
0
({T}: Add {R} to your mana pool.)
Mox Amber
DOM
0
Legendary Artifact
1
{T}: Add one mana of any color among legendary creatures and planeswalkers you control.
Muldrotha, the Gravetide
DOM
3UBG
6
U
B
G
Legendary Creature — Elemental Avatar
6/6
2
During each of your turns, you may play up to one permanent card of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.)
Multani, Yavimaya's Avatar
DOM
4GG
6
G
Legendary Creature — Elemental Avatar
0/0
2
Reach, trample
Multani, Yavimaya's Avatar gets +1/+1 for each land you control and each land card in your graveyard.
{1}{G}, Return two lands you control to their owner's hand: Return Multani from your graveyard to your hand.
Naban, Dean of Iteration
DOM
1U
2
U
Legendary Creature — Human Wizard
2/1
2
If a Wizard entering the battlefield under your control causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Naru Meha, Master Wizard
DOM
2UU
4
U
Legendary Creature — Human Wizard
3/3
2
Flash
When Naru Meha, Master Wizard enters the battlefield, copy target instant or sorcery spell you control. You may choose new targets for the copy.
Other Wizards you control get +1/+1.
Nature's Spiral
DOM
1G
2
G
Sorcery
3
Return target permanent card from your graveyard to your hand. (A permanent card is an artifact, creature, enchantment, land, or planeswalker card.)
Navigator's Compass
DOM
1
1
Artifact
1
When Navigator's Compass enters the battlefield, you gain 3 life.
{T}: Until end of turn, target land you control becomes the basic land type of your choice in addition to its other types.
Niambi, Faithful Healer
DOM
1WU
3
W
U
Legendary Creature — Human Cleric
2/2
2
When Niambi, Faithful Healer enters the battlefield, you may search your library for a card named Teferi, Timebender, reveal it, and put it into your hand. If you search your library this way, shuffle it.
Oath of Teferi
DOM
3WU
5
W
U
Legendary Enchantment
1
When Oath of Teferi enters the battlefield, exile another target permanent you control. Return it to the battlefield under its owner's control at the beginning of the next end step.
You may activate the loyalty abilities of planeswalkers you control twice each turn rather than only once.
On Serra's Wings
DOM
3W
4
W
Legendary Enchantment — Aura
1
Enchant creature
Enchanted creature is legendary, gets +1/+1, and has flying, vigilance, and lifelink.
Opt
DOM
U
1
U
Instant
3
Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Draw a card.
Orcish Vandal
DOM
1R
2
R
Creature — Orc Warrior
1/1
2
{T}, Sacrifice an artifact: Orcish Vandal deals 2 damage to any target.
Pardic Wanderer
DOM
6
6
Artifact Creature — Golem
5/5
2
Trample
Pegasus Courser
DOM
2W
3
W
Creature — Pegasus
1/3
2
Flying
Whenever Pegasus Courser attacks, another target creature gains flying until end of turn.
Phyrexian Scriptures
DOM
2BB
4
B
Enchantment — Saga
1
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I - Put a +1/+1 counter on up to one target creature. That creature becomes an artifact in addition to its other types.
II - Destroy all nonartifact creatures.
III - Exile all cards from all opponents' graveyards.
Pierce the Sky
DOM
1G
2
G
Instant
3
Pierce the Sky deals 7 damage to target creature with flying.
Plains
DOM
0
Basic Land — Plains
0
({T}: Add {W} to your mana pool.)
Powerstone Shard
DOM
3
3
Artifact
1
{T}: Add {C} for each artifact you control named Powerstone Shard.
Precognition Field
DOM
3U
4
U
Enchantment
1
You may look at the top card of your library. (You may do this at any time.)
You may cast the top card of your library if it's an instant or sorcery card.
{3}: Exile the top card of your library.
Primevals' Glorious Rebirth
DOM
5WB
7
W
B
Legendary Sorcery
3
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)
Return all legendary permanent cards from your graveyard to the battlefield.
Primordial Wurm
DOM
4GG
6
G
Creature — Wurm
7/6
2
Pyromantic Pilgrim
DOM
2R
3
R
Creature — Human Wizard
3/1
2
Haste (This creature can attack and {T} as soon as it comes under your control.)
Radiating Lightning
DOM
3R
4
R
Instant
3
Radiating Lightning deals 3 damage to target player and 1 damage to each creature that player controls.
Raff Capashen, Ship's Mage
DOM
2WU
4
W
U
Legendary Creature — Human Wizard
3/3
2
Flash
Flying
You may cast historic spells as though they had flash. (Artifacts, legendaries, and Sagas are historic.)
Rampaging Cyclops
DOM
3R
4
R
Creature — Cyclops
4/4
2
Rampaging Cyclops gets -2/-0 as long as two or more creatures are blocking it.
Rat Colony
DOM
1B
2
B
Creature — Rat
2/1
2
Rat Colony gets +1/+0 for each other Rat you control.
A deck can have any number of cards named Rat Colony.
Relic Runner
DOM
1U
2
U
Creature — Human Rogue
2/1
2
Relic Runner can't be blocked if you've cast a historic spell this turn. (Artifacts, legendaries, and Sagas are historic.)
Rescue
DOM
U
1
U
Instant
3
Return target permanent you control to its owner's hand.
Rite of Belzenlok
DOM
2BB
4
B
Enchantment — Saga
1
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II - Create two 0/1 black Cleric creature tokens.
III - Create a 6/6 black Demon creature token with flying, trample, and "At the beginning of your upkeep, sacrifice another creature. If you cant't, this creature deals 6 damage to you."
Rona, Disciple of Gix
DOM
1UB
3
U
B
Legendary Creature — Human Artificer
2/2
2
When Rona, Disciple of Gix enters the battlefield, you may exile target historic card from your graveyard. (Artifacts, legendaries, and Sagas are historic.)
You may cast nonland cards exiled with Rona.
{4}, {T}: Exile the top card of your library.
Run Amok
DOM
1R
2
R
Instant
3
Target attacking creature gets +3/+3 and gains trample until end of turn.
Sage of Lat-Nam
DOM
1U
2
U
Creature — Human Artificer
1/2
2
{T}, Sacrifice an artifact: Draw a card.
Sanctum Spirit
DOM
3W
4
W
Creature — Spirit
3/2
2
Lifelink
Discard a historic card: Sanctum Spirit gains indestructible until end of turn. (Artifacts, legendaries, and Sagas are historic.)
Saproling Migration
DOM
1G
2
G
Sorcery
3
Kicker {4} (You may pay an additional {4} as you cast this spell.)
Create two 1/1 green Saproling creature tokens. If this spell was kicked, create four of those tokens instead.
Seal Away
DOM
1W
2
W
Enchantment
1
Flash
When Seal Away enters the battlefield, exile target tapped creature an opponent controls until Seal Away leaves the battlefield.
Seismic Shift
DOM
3R
4
R
Sorcery
3
Destroy target land. Up to two target creatures can't block this turn.
Sentinel of the Pearl Trident
DOM
4U
5
U
Creature — Merfolk Soldier
3/3
2
Flash
When Sentinel of the Pearl Trident enters the battlefield, you may exile target historic permanent you control. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step. (Artifacts, legendaries, and Sagas are historic.)
Sergeant-at-Arms
DOM
2W
3
W
Creature — Human Soldier
2/3
2
Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.)
When Sergeant-at-Arms enters the battlefield, if it was kicked, create two 1/1 white Soldier creature tokens.
Serra Angel
DOM
3WW
5
W
Creature — Angel
4/4
2
Flying (This creature can't be blocked except by creatures with flying or reach.)
Vigilance (Attacking doesn't cause this creature to tap.)
Serra Disciple
DOM
1W
2
W
Creature — Bird Cleric
1/1
2
Flying, first strike
Whenever you cast a historic spell, Serra Disciple gets +1/+1 until end of turn. (Artifacts, legendaries, and Sagas are historic.)
Settle the Score
DOM
2BB
4
B
Sorcery
3
Exile target creature. Put two loyalty counters on a planeswalker you control.
Shalai, Voice of Plenty
DOM
3W
4
W
Legendary Creature — Angel
3/4
2
Flying
You, planeswalkers you control, and other creatures you control have hexproof.
{4}{G}{G}: Put a +1/+1 counter on each creature you control.
Shanna, Sisay's Legacy
DOM
WG
2
W
G
Legendary Creature — Human Warrior
0/0
2
Shanna, Sisay's Legacy can't be the target of abilities your opponents control.
Shanna gets +1/+1 for each creature you control.
Shield of the Realm
DOM
2
2
Artifact — Equipment
1
If a source would deal damage to equipped creature, prevent 2 of that damage.
Equip {1}
Shivan Fire
DOM
R
1
R
Instant
3
Kicker {4} (You may pay an additional {4} as you cast this spell.)
Shivan Fire deals 2 damage to target creature. If this spell was kicked, it deals 4 damage to that creature instead.
Short Sword
DOM
1
1
Artifact — Equipment
1
Equipped creature gets +1/+1.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Siege-Gang Commander
DOM
3RR
5
R
Creature — Goblin
2/2
2
When Siege-Gang Commander enters the battlefield, create three 1/1 red Goblin creature tokens.
{1}{R}, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to target creature or player.
Skirk Prospector
DOM
R
1
R
Creature — Goblin
1/1
2
Sacrifice a Goblin: Add {R} to your mana pool.
Skittering Surveyor
DOM
3
3
Artifact Creature — Construct
1/2
2
When Skittering Surveyor enters the battlefield, you may search your library for a basic land card, reveal it, put it in your hand, then shuffle your library.
Skizzik
DOM
3R
4
R
Creature — Elemental
5/3
2
Kicker {R} (You may pay an additional {R} as you cast this spell.)
Trample, haste
At the beginning of the end step, sacrifice Skizzik unless it was kicked.
Slimefoot, the Stowaway
DOM
1BG
3
B
G
Legendary Creature — Fungus
2/3
2
Whenever a Saproling you control dies, Slimefoot, the Stowaway deals 1 damage to each opponent and you gain 1 life.
{4}: Create a 1/1 green Saproling creature token.
Slinn Voda, the Rising Deep
DOM
6UU
8
U
Legendary Creature — Leviathan
8/8
2
Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)
When Slinn Voda, the Rising Deep enters the battlefield, if it was kicked, return all creatures to their owners' hands except for Merfolk, Krakens, Leviathans, Octopuses, and Serpents.
Song of Freyalise
DOM
1G
2
G
Enchantment — Saga
1
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II - Until your next turn, creatures you control gain "{T}: Add one mana of any color."
III - Put a +1/+1 counter on each creature you control. Those creatures gain vigilance, trample, and indestructible until end of turn.
Sorcerer's Wand
DOM
1
1
Artifact — Equipment
1
Equipped creature has "{T}: This creature deals 1 damage to target player or planeswalker. If this creature is a Wizard, it deals 2 damage to that player or planeswalker instead."
Equip {3}
Soul Salvage
DOM
2B
3
B
Sorcery
3
Return up to two target creature cards from your graveyard to your hand.
Sparring Construct
DOM
1
1
Artifact Creature — Construct
1/1
2
When Sparring Construct dies, put a +1/+1 counter on target creature you control.
Sporecrown Thallid
DOM
1G
2
G
Creature — Fungus
2/2
2
Each other creature you control that's a Fungus or Saproling gets +1/+1.
Spore Swarm
DOM
3G
4
G
Instant
3
Create three 1/1 green Saproling creature tokens.
Squee, the Immortal
DOM
1RR
3
R
Legendary Creature — Goblin
2/1
2
You may cast Squee, the Immortal from your graveyard or from exile.
Steel Leaf Champion
DOM
GGG
3
G
Creature — Elf Knight
5/4
2
Steel Leaf Champion can't be blocked by creatures with power 2 or less.
Stronghold Confessor
DOM
B
1
B
Creature — Human Cleric
1/1
2
Kicker {3} (You may pay an additional {3} as you cast this spell.)
Menace (This creature can't be blocked except by two or more creatures.)
If Stronghold Confessor was kicked, it enters the battlefield with two +1/+1 counters on it.
Sulfur Falls
DOM
0
1
Land
0
Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain.
{T}: Add {U} or {R} to your mana pool.
Swamp
DOM
0
Basic Land — Swamp
0
({T}: Add {B} to your mana pool.)
Sylvan Awakening
DOM
2G
3
G
Sorcery
3
Until your next turn, all lands you control become 2/2 Elemental creatures with reach, indestructible, and haste. They're still lands.
Syncopate
DOM
XU
1
U
Instant
3
Counter target spell unless its controller pays {X}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Tatyova, Benthic Druid
DOM
3UG
5
U
G
Legendary Creature — Merfolk Druid
3/3
2
Whenever a land enters the battlefield under your control, you gain 1 life and draw a card.
Teferi, Hero of Dominaria
DOM
3WU
5
W
U
Legendary Planeswalker — Teferi
4
1
+1: Draw a card. At the beginning of the next end step, untap two lands.
-3: Put target nonland permanent into its owner's library third from the top.
-8: You get an emblem with "Whenever you draw a card, exile target permanent an opponent controls."
Teferi's Sentinel
DOM
5
5
Artifact Creature — Golem
2/6
2
As long as you control a Teferi planeswalker, Teferi's Sentinel gets +4/+0
Teferi, Timebender
DOM
4WU
6
W
U
Legendary Planeswalker — Teferi
5
1
+2: Untap up to one target artifact or creature.
-3: You gain 2 life and draw two cards.
-9: Take an extra turn after this one.
Tempest Djinn
DOM
UUU
3
U
Creature — Djinn
0/4
2
Flying
Tempest Djinn gets +1/+0 for each basic Island you control.
Temporal Machinations
DOM
2U
3
U
Sorcery
3
Return target creature to its owner's hand. If you control an artifact, draw a card.
Territorial Allosaurus
DOM
2GG
4
G
Creature — Dinosaur
5/5
2
Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.)
When Territorial Allosaurus enters the battlefield, if it was kicked, it fights another target creature.
Teshar, Ancestor's Apostle
DOM
3W
4
W
Legendary Creature — Bird Cleric
2/2
2
Flying
Whenever you cast a historic spell, return target creature card with converted mana cost 3 or less from your graveyard to the battlefield. (Artifacts, legendaries, and Sagas are historic.)
Tetsuko Umezawa, Fugitive
DOM
1U
2
U
Legendary Creature — Human Rogue
1/3
2
Creatures you control with power or toughness 1 or less can't be blocked.
Thallid Omnivore
DOM
3B
4
B
Creature — Fungus
3/3
2
{1}, Sacrifice another creature: Thallid Omnivore gets +2/+2 until end of turn. If a Saproling was sacrificed this way, you gain 2 life.
Thallid Soothsayer
DOM
3B
4
B
Creature — Fungus
2/3
2
{2}, Sacrifice a creature: Draw a card.
The Antiquities War
DOM
3U
4
U
Enchantment — Saga
1
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II - Look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
III - Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.
The Eldest Reborn
DOM
4B
5
B
Enchantment — Saga
1
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I - Each opponent sacrifices a creature or planeswalker.
II - Each opponent discards a card.
III - Put target creature or planeswalker card from a graveyard onto the battlefield under your control.
The First Eruption
DOM
2R
3
R
Enchantment — Saga
1
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I - The First Eruption deals 1 damage to each creature without flying.
II - Add {R}{R}.
III - Sacrifice a Mountain. If you do, The First Eruption deals 3 damage to each creature.
The Flame of Keld
DOM
1R
2
R
Enchantment — Saga
1
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I - Discard your hand.
II - Draw two cards.
III - If a red source you control would deal damage to a permanent or player this turn, it deals that much damage plus 2 to that permanent or player instead.
The Mending of Dominaria
DOM
3GG
5
G
Enchantment — Saga
1
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II - Put the top two cards of your library into your graveyard, then you may return a creature card from your graveyard to your hand.
III - Return all land cards from your graveyard to the battlefield, then shuffle your graveyard into your library.
The Mirari Conjecture
DOM
4U
5
U
Enchantment — Saga
1
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I - Return target instant card from your graveyard to your hand.
II - Return target sorcery card from your graveyard to your hand.
III - Until end of turn, whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy.
Thorn Elemental
DOM
5GG
7
G
Creature — Elemental
7/7
2
You may have Thorn Elemental assign its combat damage as though it weren't blocked.
Thran Temporal Gateway
DOM
4
4
Legendary Artifact
1
{4}, {T}: You may put a historic permanent card from your hand onto the battlefield. (Artifacts, legendaries, and Sagas are historic.)
Tiana, Ship's Caretaker
DOM
3WR
5
W
R
Legendary Creature — Angel Artificer
3/3
2
Flying, first strike
Whenever an Aura or Equipment you control is put into a graveyard from the battlefield, you may return that card to its owner's hand at the beginning of the next end step.
Timber Gorge
DOM
0
1
Land
0
Timber Gorge enters the battlefield tapped.
{T}: Add {R} or {G} to your mana pool.
Time of Ice
DOM
3U
4
U
Enchantment — Saga
1
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II - Tap target creature an opponent controls. It doesn't untap during its controller's untap step for as long as you control Time of Ice.
III - Return all tapped creatures to their owners' hands.
Tolarian Scholar
DOM
2U
3
U
Creature — Human Wizard
2/3
2
Torgaar, Famine Incarnate
DOM
6BB
8
B
Legendary Creature — Avatar
7/6
2
As an additional cost to cast this spell, you may sacrifice any number of creatures. This spell costs {2} less to cast for each creature sacrificed this way.
When Torgaar, Famine Incarnate enters the battlefield, up to one target player's life total becomes half their starting life total, rounded down.
Tragic Poet
DOM
W
1
W
Creature — Human
1/1
2
{T}, Sacrifice Tragic Poet: Return target enchantment card from your graveyard to your hand.
Traxos, Scourge of Kroog
DOM
4
4
1
Legendary Artifact Creature — Construct
7/7
2
Trample
Traxos, Scourge of Kroog enters the battlefield tapped and doesn't untap during your untap step.
Whenever you cast a historic spell, untap Traxos. (Artifacts, legendaries, and Sagas are historic.)
Triumph of Gerrard
DOM
1W
2
W
Enchantment — Saga
1
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II - Put a +1/+1 counter on target creature you control with the greatest power.
III - Target creature you control with the greatest power gains flying, first strike, and lifelink until end of turn.
Two-Headed Giant
DOM
2RR
4
R
Creature — Giant Warrior
4/4
2
Whenever Two-Headed Giant attacks, flip two coins. If both come up heads, Two-Headed Giant gains double strike until end of turn. If both come up tails, Two-Headed Giant gains menace until end of turn.
Untamed Kavu
DOM
1G
2
G
Creature — Kavu
2/2
2
Kicker {3} (You may pay an additional {3} as you cast this spell.)
Vigilance, trample
If Untamed Kavu was kicked, it enters the battlefield with three +1/+1 counters on it.
Unwind
DOM
2U
3
U
Instant
3
Counter target noncreature spell. Untap up to three lands.
Urgoros, the Empty One
DOM
4BB
6
B
Legendary Creature — Specter
4/3
2
Flying
Whenever Urgoros, the Empty One deals combat damage to a player, that player discards a card at random. If the player can't, you draw a card.
Urza's Ruinous Blast
DOM
4W
5
W
Legendary Sorcery
3
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)
Exile all nonland permanents that aren't legendary.
Urza's Tome
DOM
2
2
Artifact
1
{3}, {T}: Draw a card. Then discard a card unless you exile a historic card from your graveyard. (Artifacts, legendaries, and Sagas are historic.)
Valduk, Keeper of the Flame
DOM
2R
3
R
Legendary Creature — Human Shaman
3/2
2
At the beginning of combat on your turn, for each Aura and Equipment attached to Valduk, Keeper of the Flame, create a 3/1 red Elemental creature token with trample and haste. Exile those tokens at the beginning of the next end step.
Verdant Force
DOM
5GGG
8
G
Creature — Elemental
7/7
2
At the beginning of each upkeep, create a 1/1 green Saproling creature token.
Verix Bladewing
DOM
2RR
4
R
Legendary Creature — Dragon
4/4
2
Kicker {3} (You may pay an additional {3} as you cast this spell.)
Flying
When Verix Bladewing enters the battlefield, if it was kicked, create Karox Bladewing, a legendary 4/4 red Dragon creature token with flying.
Vicious Offering
DOM
1B
2
B
Instant
3
Kicker-Sacrifice a creature. (You may sacrifice a creature in addition to any other costs as you cast this spell.)
Target creature gets -2/-2 until end of turn. If this spell was kicked, that creature gets -5/-5 until end of turn instead.
Vodalian Arcanist
DOM
1U
2
U
Creature — Merfolk Wizard
1/3
2
{T}: Add {C}. Spend this mana only to cast an instant or sorcery spell.
Voltaic Servant
DOM
2
2
Artifact Creature — Construct
1/3
2
At the beginning of your end step, untap target artifact.
Warcry Phoenix
DOM
3R
4
R
Creature — Phoenix
2/2
2
Flying, haste
Whenever you attack with three or more creatures, you may pay {2}{R}. If you do, return Warcry Phoenix from your graveyard to the battlefield tapped and attacking.
Warlord's Fury
DOM
R
1
R
Sorcery
3
Creatures you control gain first strike until end of turn.
Draw a card.
Weatherlight
DOM
4
4
Legendary Artifact — Vehicle
4/5
1
Flying
Whenever Weatherlight deals combat damage to a player, look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)
Crew 3
Weight of Memory
DOM
3UU
5
U
Sorcery
3
Draw three cards. Target player puts the top three cards of their library into their graveyard.
Whisper, Blood Liturgist
DOM
3B
4
B
Legendary Creature — Human Cleric
2/2
2
{T}, Sacrifice two creatures: Return target creature card from your graveyard to the battlefield.
Wild Onslaught
DOM
3G
4
G
Instant
3
Kicker {4} (You may pay an additional {4} as you cast this spell.)
Put a +1/+1 counter on each creature you control. If this spell was kicked, put two +1/+1 counters on each creature you control instead.
Windgrace Acolyte
DOM
4B
5
B
Creature — Cat Warrior
3/2
2
Flying
When Windgrace Acolyte enters the battlefield, put the top three cards of your library into your graveyard and you gain three life.
Wizard's Lightning
DOM
2R
3
R
Instant
3
This spell costs {2} less to cast if you control a Wizard.
Wizard's Lightning deals 3 damage to any target.
Wizard's Retort
DOM
1UU
3
U
Instant
3
This spell costs {1} less to cast if you control a Wizard.
Counter target spell.
Woodland Cemetery
DOM
0
1
Land
0
Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest.
{T}: Add {B} or {G} to your mana pool.
Yargle, Glutton of Urborg
DOM
4B
5
B
Legendary Creature — Frog Spirit
9/3
2
Yavimaya Sapherd
DOM
2G
3
G
Creature — Fungus
2/2
2
When Yavimaya Sapherd enters the battlefield, create a 1/1 green Saproling creature token.
Yawgmoth's Vile Offering
DOM
4B
5
B
Legendary Sorcery
3
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)
Put up to one target creature or planeswalker from a graveyard onto the battlefield under your control. Destroy up to one target creature or planeswalker. Exile Yawgmoth's Vile Offering.
Zahid, Djinn of the Lamp
DOM
4UU
6
U
Legendary Creature — Djinn
5/6
2
You may pay {3}{U} and tap an untapped artifact you control rather than pay this spell's mana cost.
Flying
Zhalfirin Void
DOM
0
Land
0
When Zhalfirin Void enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{T}: Add {C}.