DOM Dominaria Expansion 2018-04-27 Academy Drake DOM 2U 3 U Creature — Drake 2/2 2 Kicker {4} (You may pay an additional {4} as you cast this spell.) Flying If Academy Drake was kicked, it enters the battlefield with two +1/+1 counters on it. Academy Journeymage DOM 4U 5 U Creature — Human Wizard 3/2 2 This spell costs {1} less to cast if you control a Wizard. When Academy Journeymage enters the battlefield, return target creature an opponent controls to its owner's hand. Adamant Will DOM 1W 2 W Instant 3 Target creature gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) Adeliz, the Cinder Wind DOM 1UR 3 U R Legendary Creature — Human Wizard 2/2 2 Flying, haste Whenever you cast an instant or sorcery spell, Wizards you control get +1/+1 until end of turn. Adventurous Impulse DOM G 1 G Sorcery 3 Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order. Aesthir Glider DOM 3 3 Artifact Creature — Bird Construct 2/1 2 Flying Aesthir Glider can't block. Amaranthine Wall DOM 4 4 Artifact Creature — Wall 0/6 2 Defender {2}: Amaranthine Wall gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) Ancient Animus DOM 1G 2 G Instant 3 Put a +1/+1 counter on target creature you control if it's legendary. Then it fights target creature an opponent controls. (Each deals damage equal to its power to the other.) Arbor Armament DOM G 1 G Instant 3 Put a +1/+1 counter on target creature. That creature gains reach until end of turn. Arcane Flight DOM U 1 U Enchantment — Aura 1 Enchant creature Enchanted creature gets +1/+1 and has flying. Artificer's Assistant DOM U 1 U Creature — Bird 1/1 2 Flying Whenever you cast a historic spell, scry 1. (Artifacts, legendaries, and Sagas are historic. To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) Arvad the Cursed DOM 3WB 5 W B Legendary Creature — Vampire Knight 3/3 2 Deathtouch, lifelink Other legendary creatures you control get +2/+2. Aryel, Knight of Windgrace DOM 2WB 4 W B Legendary Creature — Human Knight 4/4 2 Vigilance {2}{W}, {T}: Create a 2/2 white Knight creature token with vigilance. {B}, {T}, Tap X untapped Knights you control: Destroy target creature with power X or less. Aven Sentry DOM 3W 4 W Creature — Bird Soldier 3/2 2 Flying Baird, Steward of Argive DOM 2WW 4 W Legendary Creature — Human Soldier 2/4 2 Vigilance Creatures can't attack you or a planeswalker you control unless their controller pays {1} for each of those creatures. Baloth Gorger DOM 2GG 4 G Creature — Beast 4/4 2 Kicker {4} (You may pay an additional {4} as you cast this spell.) If Baloth Gorger was kicked, it enters the battlefield with three +1/+1 counters on it. Befuddle DOM 2U 3 U Instant 3 Target creature gets -4/-0 until end of turn. Draw a card. Benalish Honor Guard DOM 1W 2 W Creature — Human Knight 2/2 2 Benalish Honor Guard gets +1/+0 for each legendary creature you control. Benalish Marshal DOM WWW 3 W Creature — Human Knight 3/3 2 Other creatures you control get +1/+1. Blackblade Reforged DOM 2 2 Legendary Artifact — Equipment 1 Equipped creature gets +1/+1 for each land you control. Equip legendary creature {3} Equip {7} Blessed Light DOM 4W 5 W Instant 3 Exile target creature or enchantment. Blessing of Belzenlok DOM B 1 B Instant 3 Target creature gets +2/+1 until end of turn. If it's legendary, it also gains lifelink until end of turn. Blink of an Eye DOM 1U 2 U Instant 3 Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card. Bloodstone Goblin DOM 1R 2 R Creature — Goblin Warrior 2/2 2 Whenever you cast a spell, if that spell was kicked, Bloodstone Goblin gets +1/+1 and gains menace until end of turn. (It can't be blocked except by two or more creatures.) Bloodtallow Candle DOM 1 1 Artifact 1 {6}, {T}, Sacrifice Bloodtallow Candle: Target creature gets -5/-5 until end of turn. Board the Weatherlight DOM 1W 2 W Sorcery 3 Look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.) Broken Bond DOM 1G 2 G Sorcery 3 Destroy target artifact or enchantment. You may put a land card from your hand onto the battlefield. Cabal Evangel DOM 1B 2 B Creature — Human Cleric 2/2 2 Cabal Paladin DOM 3B 4 B Creature — Human Knight 4/2 2 Whenever you cast a historic spell, Cabal Paladin deals 2 damage to each opponent. (Artifacts, legendaries, and Sagas are historic.) Cabal Stronghold DOM 0 Land 0 {T}: Add {C}. {3}, {T}: Add {B} for each basic Swamp you control. Caligo Skin-Witch DOM 1B 2 B Creature — Human Wizard 1/3 2 Kicker {3}{B} (You may pay an additional {3}{B} as you cast this spell.) When Caligo Skin-Witch enters the battlefield, if it was kicked, each opponent discards two cards. Call the Cavalry DOM 3W 4 W Sorcery 3 Create two 2/2 white Knight creature tokens with vigilance. Cast Down DOM 1B 2 B Instant 3 Destroy target nonlegendary creature. Chainer's Torment DOM 3B 4 B Enchantment — Saga 1 (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II - Chainer's Torment deals 2 damage to each opponent and you gain 2 life. III - Create an X/X black Nightmare Horror creature token, where X is half your life total, rounded up. It deals X damage to you. Champion of the Flame DOM 1R 2 R Creature — Human Warrior 1/1 2 Trample Champion of the Flame gets +2/+2 for each Aura and Equipment attached to it. Chandra, Bold Pyromancer DOM 4RR 6 R Legendary Planeswalker — Chandra 5 1 +1: Add {R}{R}. Chandra, Bold Pyromancer deals 2 damage to target player. -3: Chandra, Bold Pyromancer deals 3 damage to target creature or planeswalker. -7: Chandra, Bold Pyromancer deals 10 damage to target player and each creature and planeswalker they control. Chandra's Outburst DOM 3RR 5 R Sorcery 3 Chandra's Outburst deals 4 damage to target player or planeswalker. Search your library and/or graveyard for a card named Chandra, Bold Pryomancer, reveal it, and put it into your hand. If you search your library this way, shuffle it. Charge DOM W 1 W Instant 3 Creatures you control get +1/+1 until end of turn. Clifftop Retreat DOM 0 1 Land 0 Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains. {T}: Add {R} or {W} to your mana pool. Cloudreader Sphinx DOM 4U 5 U Creature — Sphinx 3/4 2 Flying When Cloudreader Sphinx enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) Cold-Water Snapper DOM 5U 6 U Creature — Turtle 4/5 2 Hexproof (This creature can't be the target of spells or abilities your opponents control.) Corrosive Ooze DOM 1G 2 G Creature — Ooze 2/2 2 Whenever Corrosive Ooze blocks or becomes blocked by an equipped creature, destroy all Equipment attached to that creature at end of combat. Curator's Ward DOM 2U 3 U Enchantment — Aura 1 Enchant permanent Enchanted permanent has hexproof. When enchanted permanent leaves the battlefield, if it was historic, draw two cards. (Artifacts, legendaries, and Sagas are historic.) Damping Sphere DOM 2 2 Artifact 1 If a land is tapped for two or more mana, it produces {C} instead of any other type and amount. Each spell a player casts costs {1} more to cast for each other spell that player has cast this turn. Danitha Capashen, Paragon DOM 2W 3 W Legendary Creature — Human Knight 2/2 2 First strike, vigilance, lifelink Aura and Equipment spells you cast cost {1} less to cast. Darigaaz Reincarnated DOM 4BRG 7 B R G Legendary Creature — Dragon 7/7 2 Flying, trample, haste If Darigaaz Reincarnated would die, instead exile it with three egg counters on it. At the beginning of your upkeep, if Darigaaz is exiled with an egg counter on it, remove an egg counter from it. Then if Darigaaz has no egg counters on it, return it to the battlefield. Daring Archaeologist DOM 3W 4 W Creature — Human Artificer 3/3 2 When Daring Archaeologist enters the battlefield, you may return target artifact card from your graveyard to your hand. Whenever you cast a historic spell, put a +1/+1 counter on Daring Archaeologist. (Artifacts, legendaries and Sagas are historic). Dark Bargain DOM 3B 4 B Instant 3 Look at the top three cards of your library. Put two of them into your hand and the other into your graveyard. Dark Bargain deals 2 damage to you. Dauntless Bodyguard DOM W 1 W Creature — Human Knight 2/1 2 As Dauntless Bodyguard enters the battlefield, choose another creature you control. Sacrifice Dauntless Bodyguard: The chosen creature gains indestructible until end of turn. D'Avenant Trapper DOM 2W 3 W Creature — Human Archer 3/2 2 Whenever you cast a historic spell, tap target creature an opponent controls. (Artifacts, legendaries, and Sagas are historic.) Deathbloom Thallid DOM 2B 3 B Creature — Fungus 3/2 2 When Deathbloom Thallid dies, create a 1/1 green Saproling creature token. Deep Freeze DOM 2U 3 U Enchantment — Aura 1 Enchant creature Enchanted creature has base power and toughness 0/4, has defender, loses all other abilities, and is a blue Wall in addition to its other colors and types. Demonic Vigor DOM B 1 B Enchantment — Aura 1 Enchant creature Enchanted creature gets +1/+1. When enchanted creature dies, return that card to its owner's hand. Demonlord Belzenlok DOM 4BB 6 B Legendary Creature — Elder Demon 6/6 2 Flying, trample When Demonlord Belzenlok enters the battlefield, exile cards from the top of your library until you exile a nonland card, then put that card into your hand. If the card's converted mana cost is 4 or greater, repeat this process. Demonlord Belzenlok deals 1 damage to you for each card put into your hand this way. Diligent Excavator DOM 1U 2 U Creature — Human Artificer 1/3 2 Whenever you cast a historic spell, target player puts the top two cards of their library into their graveyard. (Artifacts, legendaries, and Sagas are historic.) Divest DOM B 1 B Sorcery 3 Target player reveals their hand. You choose an artifact or creature card from it. That player discards that card. Divination DOM 2U 3 U Sorcery 3 Draw two cards. Dread Shade DOM BBB 3 B Creature — Shade 3/3 2 {B}: Dread Shade gets +1/+1 until end of turn. Drudge Sentinel DOM 2B 3 B Creature — Skeleton Warrior 2/1 2 {3}: Tap Drudge Sentinel. It gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) Dub DOM 2W 3 W Enchantment — Aura 1 Enchant creature Enchanted creature gets +2/+2, has first strike, and is a Knight in addition to its other types. Elfhame Druid DOM 1G 2 G Creature — Elf Druid 0/2 2 {T}: Add {G}. {T}: Add {G}{G}. Spend this mana only to cast kicked spells. Eviscerate DOM 3B 4 B Sorcery 3 Destroy target creature. Evra, Halcyon Witness DOM 4WW 6 W Legendary Creature — Avatar 4/4 2 Lifelink {4}: Exchange your life total with Evra, Halcyon Witness's power. Excavation Elephant DOM 4W 5 W Creature — Elephant 3/5 2 Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.) When Excavation Elephant enters the battlefield, if it was kicked, return target artifact card from your graveyard to your hand. Fall of the Thran DOM 5W 6 W Enchantment — Saga 1 (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Destroy all lands. II, III - Each player returns two land cards from their graveyard to the battlefield. Feral Abomination DOM 5B 6 B Creature — Thrull 5/5 2 Deathtouch Fervent Strike DOM R 1 R Instant 3 Target creature gets +1/+0 and gains first strike and haste until end of turn. Fiery Intervention DOM 4R 5 R Sorcery 3 Choose one - • Fiery Intervention deals 5 damage to target creature. • Destroy target artifact. Fight with Fire DOM 2R 3 R Sorcery 3 Kicker {5}{R} (You may pay an additional {5}{R} as you cast this spell.) Fight with Fire deals 5 damage to target creature. If this spell was kicked, it deals 10 damage divided as you choose among any number of targets instead. (Those targets can include players and planeswalkers.) Final Parting DOM 3BB 5 B Sorcery 3 Search your library for two cards. Put one into your hand and the other into your graveyard. Then shuffle your library. Fire Elemental DOM 3RR 5 R Creature — Elemental 5/4 2 Firefist Adept DOM 4R 5 R Creature — Human Wizard 3/3 2 When Firefist Adept enters the battlefield, it deals X damage to target creature an opponent controls, where X is the number of Wizards you control. Firesong and Sunspeaker DOM 4WR 6 W R Legendary Creature — Minotaur Cleric 4/6 2 Red instant and sorcery spells you control have lifelink. Whenever a white instant or sorcery spell causes you to gain life, Firesong and Sunspeaker deals 3 damage to target creature or player. Forebear's Blade DOM 3 3 Artifact — Equipment 1 Equipped creature gets +3/+0 and has vigilance and trample. Whenever equipped creature dies, attach Forebear's Blade to target creature you control. Equip {3} Forest DOM 0 Basic Land — Forest 0 ({T}: Add {G} to your mana pool.) Frenzied Rage DOM 1R 2 R Enchantment — Aura 1 Enchant creature Enchanted creature gets +2/+1 and has menace. (It can't be blocked except by two or more creatures.) Fungal Infection DOM B 1 B Instant 3 Target creature gets -1/-1 until end of turn. Create a 1/1 green Saproling creature token. Fungal Plots DOM 1G 2 G Enchantment 1 {1}{G}, Exile a creature card from your graveyard: Create a 1/1 green Saproling creature token. Sacrifice two Saprolings: You gain 2 life and draw a card. Gaea's Blessing DOM 1G 2 G Sorcery 3 Target player shuffles up to three target cards from his or her graveyard into his or her library. Draw a card. When Gaea's Blessing is put into your graveyard from your library, shuffle your graveyard into your library. Gaea's Protector DOM 3G 4 G Creature — Elemental Warrior 4/2 2 Gaea's Protector must be blocked if able. Garna, the Bloodflame DOM 3BR 5 B R Legendary Creature — Human Warrior 3/3 2 Flash When Garna, the Bloodflame enters the battlefield, return to your hand all creature cards in your graveyard that were put there from anywhere this turn. Other creatures you control have haste. Ghitu Chronicler DOM 1R 2 R Creature — Human Wizard 1/3 2 Kicker {3}{R} (You may pay an additional {3}{R} as you cast this spell.) When Ghitu Chronicler enters the battlefield, if it was kicked, return target instant or sorcery card from your graveyard to your hand. Ghitu Journeymage DOM 2R 3 R Creature — Human Wizard 3/2 2 When Ghitu Journeymage enters the battlefield, if you control another Wizard, Ghitu Journeymage deals 2 damage to each opponent. Ghitu Lavarunner DOM R 1 R Creature — Human Wizard 1/2 2 As long as there are two or more instant and/or sorcery cards in your graveyard, Ghitu Lavarunner gets +1/+0 and has haste. Gideon's Reproach DOM 1W 2 W Instant 3 Gideon's Reproach deals 4 damage to target attacking or blocking creature. Gift of Growth DOM 1G 2 G Instant 3 Kicker {2} (You may pay an additional {2} as you cast this spell.) Untap target creature. It gets +2/+2 until end of turn. If this spell was kicked, that creature gets +4/+4 until end of turn instead. Gilded Lotus DOM 5 5 Artifact 1 {T}: Add three mana of any one color to your mana pool. Goblin Barrage DOM 3R 4 R Sorcery 3 Kicker-Sacrifice an artifact or Goblin. (You may sacrifice an artifact or Goblin in addition to any other costs as you cast this spell.) Goblin Barrage deals 4 damage to target creature. If this spell was kicked, it also deals 4 damage to target player or planeswalker. Goblin Chainwhirler DOM RRR 3 R Creature — Goblin Warrior 3/3 2 First strike When Goblin Chainwhirler enters the battlefield, it deals 1 damage to each opponent and each creature and planeswalker they control. Goblin Warchief DOM 1RR 3 R Creature — Goblin Warrior 2/2 2 Goblin spells you cast cost {1} less to cast. Goblin creatures you control have haste. Grand Warlord Radha DOM 2RG 4 R G Legendary Creature — Elf Warrior 3/4 2 Haste Whenever one or more creatures you control attack, add that much mana in any combination of {R} and/or {G}. Until end of turn, you don't lose this mana as steps and phases end. Grow from the Ashes DOM 2G 3 G Sorcery 3 Kicker {2} (You may pay an additional {2} as you cast this spell.) Search your library for a basic land card, put it onto the battlefield, then shuffle your library. If this spell was kicked, instead search your library for two basic land cards, put them onto the battlefield, then shuffle your library. Grunn, the Lonely King DOM 4GG 6 G Legendary Creature — Ape Warrior 5/5 2 Kicker {3} (You may pay an additional {3} as you cast this spell.) If Grunn, the Lonely King was kicked, it enters the battlefield with five +1/+1 counters on it. Whenever Grunn attacks alone, double its power and toughness until end of turn. Guardians of Koilos DOM 5 5 Artifact Creature — Construct 4/4 2 When Guardians of Koilos enters the battlefield, you may return another target historic permanent you control to its owner's hand. (Artifacts, legendaries, and Sagas are historic.) Hallar, the Firefletcher DOM 1RG 3 R G Legendary Creature — Elf Archer 3/3 2 Trample Whenever you cast a spell, if that spell was kicked, put a +1/+1 counter on Hallar, the Firefletcher, then Hallar deals damage equal to the number of +1/+1 counters on it to each opponent. Haphazard Bombardment DOM 5R 6 R Enchantment 1 When Haphazard Bombardment enters the battlefield, choose four nonenchantment permanents you don't control and put an aim counter on each of them. At the beginning of your end step, if two or more permanents you don't control have an aim counter on them, destroy one of those permanents at random. Healing Grace DOM W 1 W Instant 3 Prevent the next 3 damage that would be dealt to any target this turn by a source of your choice. You gain 3 life. Helm of the Host DOM 4 4 Legendary Artifact — Equipment 1 At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary if equipped creature is legendary. That token gains haste. Equip {5} Hinterland Harbor DOM 0 1 Land 0 Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island. {T}: Add {G} or {U} to your mana pool. History of Benalia DOM 1WW 3 W Enchantment — Saga 1 (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II - Create a 2/2 white Knight creature token with vigilance. III - Knights you control get +2/+1 until end of turn. Homarid Explorer DOM 3U 4 U Creature — Homarid Scout 3/3 2 When Homarid Explorer enters the battlefield, target player puts the top four cards of their library into their graveyard. Howling Golem DOM 3 3 Artifact Creature — Golem 2/3 2 Whenever Howling Golem attacks or blocks, each player draws a card. Icy Manipulator DOM 4 4 Artifact 1 {1}, {T}: Tap target artifact, creature, or land. In Bolas's Clutches DOM 4UU 6 U Legendary Enchantment — Aura 1 Enchant permanent You control enchanted permanent. Enchanted permanent is legendary. Invoke the Divine DOM 2W 3 W Instant 3 Destroy target artifact or enchantment. You gain 4 life. Island DOM 0 Basic Land — Island 0 ({T}: Add {U} to your mana pool.) Isolated Chapel DOM 0 1 Land 0 Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp. {T}: Add {W} or {B} to your mana pool. Jaya Ballard DOM 2RRR 5 R Legendary Planeswalker — Jaya 5 1 +1: Add {R}{R}{R}. Spend this mana only to cast instant or sorcery spells. +1: Discard up to three cards, then draw that many cards. -8: You get an emblem with "You may cast instant and sorcery cards from your graveyard. If a card cast this way would be put into your graveyard, exile it instead." Jaya's Immolating Inferno DOM XRR 2 R Legendary Sorcery 3 (You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Jaya's Immolating Inferno deals X damage to each of up to three targets. Jhoira's Familiar DOM 4 4 Artifact Creature — Bird 2/2 2 Flying Historic spells you cast cost {1} less to cast. (Artifacts, legendaries, and Sagas are historic.) Jhoira, Weatherlight Captain DOM 2UR 4 U R Legendary Creature — Human Artificer 3/3 2 Whenever you cast a historic spell, draw a card. (Artifacts, legendaries, and Sagas are historic.) Jodah, Archmage Eternal DOM 1WUR 4 W U R Legendary Creature — Human Wizard 4/3 2 Flying You may pay {W}{U}{B}{R}{G} rather than pay the mana cost for spells that you cast. Josu Vess, Lich Knight DOM 2BB 4 B Legendary Creature — Zombie Knight 4/5 2 Kicker {5}{B} (You may pay an additional {5}{B} as you cast this spell.) Menace When Josu Vess, Lich Knight enters the battlefield, if it was kicked, create eight 2/2 black Zombie Knight creature tokens with menace. Jousting Lance DOM 2 2 Artifact — Equipment 1 Equipped creature gets +2/+0. As long as it's your turn, equipped creature has first strike. Equip {3} ({3}: Attack to target creature you control. Equip only as a sorcery.) Juggernaut DOM 4 4 Artifact Creature — Juggernaut 5/3 2 Juggernaut attacks each combat if able. Juggernaut can't be blocked by Walls. Kamahl's Druidic Vow DOM XGG 2 G Legendary Sorcery 3 (You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Look at the top X cards of your library. You may put any number of land and/or legendary permanent cards with converted mana cost X or less from among them onto the battlefield. Put the rest into your graveyard. Karn, Scion of Urza DOM 4 4 Legendary Planeswalker — Karn 5 1 +1: Reveal the top two cards of your library. An opponent chooses one of them. Put that card into your hand and exile the other with a silver counter on it. -1: Put a card you own with a silver counter on it from exile into your hand. -2: Create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control." Karn's Temporal Sundering DOM 4UU 6 U Legendary Sorcery 3 (You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Target player takes an extra turn after this one. Return up to one target nonland permanent to its owner's hand. Exile Karn's Temporal Sundering. Karplusan Hound DOM 3R 4 R Creature — Hound 3/3 2 Whenever Karplusan Hound attacks, if you control a Chandra planeswalker, this creature deals 2 damage to any target. Kazarov, Sengir Pureblood DOM 5BB 7 B Legendary Creature — Vampire 4/4 2 Flying Whenever a creature an opponent controls is dealt damage, put a +1/+1 counter on Kazarov, Sengir Pureblood. {3}{R}: Kazarov deals 2 damage to target creature. Keldon Overseer DOM 2R 3 R Creature — Human Warrior 3/1 2 Kicker {3}{R} (You may pay an additional {3}{R} as you cast this spell.) Haste When Keldon Overseer enters the battlefield, if it was kicked, gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Keldon Raider DOM 2RR 4 R Creature — Human Warrior 4/3 2 When Keldon Raider enters the battlefield, you may discard a card. If you do, draw a card. Keldon Warcaller DOM 1R 2 R Creature — Human Warrior 2/2 2 Whenever Keldon Warcaller attacks, put a lore counter on target Saga you control. Knight of Grace DOM 1W 2 W Creature — Human Knight 2/2 2 First strike Hexproof from black (This creature can't be the target of black spells or abilities your opponents control.) Knight of Grace gets +1/+0 as long as any player controls a black permanent. Knight of Malice DOM 1B 2 B Creature — Human Knight 2/2 2 First strike Hexproof from white (This creature can't be the target of white spells or abilities your opponents control.) Knight of Malice gets +1/+0 as long as any player controls a white permanent. Knight of New Benalia DOM 1W 2 W Creature — Human Knight 3/1 2 Krosan Druid DOM 2G 3 G Creature — Centaur Druid 2/3 2 Kicker {4}{G} (You may pay an additional {4}{G} as you cast this spell.) When Krosan Druid enters the battlefield, if it was kicked, you gain 10 life. Kwende, Pride of Femeref DOM 3W 4 W Legendary Creature — Human Knight 2/2 2 Double strike Creatures you control with first strike have double strike. Lich's Mastery DOM 3BBB 6 B Legendary Enchantment 1 Hexproof You can't lose the game. Whenever you gain life, draw that many cards. Whenever you lose life, for each 1 life you lost, exile a permanent you control or a card from your hand or graveyard. When Lich's Mastery leaves the battlefield, you lose the game. Lingering Phantom DOM 5B 6 B Creature — Spirit 5/4 2 Whenever you cast a historic spell, you may pay {B}. If you do, return Lingering Phantom from your graveyard to your hand. (Artifacts, legendaries, and Sagas are historic.) Llanowar Elves DOM G 1 G Creature — Elf Druid 1/1 2 {T}: Add {G} to your mana pool. Llanowar Envoy DOM 2G 3 G Creature — Elf Scout 3/2 2 {1}{G}: Add one mana of any color. Llanowar Scout DOM 1G 2 G Creature — Elf Scout 1/3 2 {T}: You may put a land card from your hand onto the battlefield. Lyra Dawnbringer DOM 3WW 5 W Legendary Creature — Angel 5/5 2 Flying, first strike, lifelink Other Angels you control get +1/+1 and have lifelink. Mammoth Spider DOM 4G 5 G Creature — Spider 3/5 2 Reach Marwyn, the Nurturer DOM 2G 3 G Legendary Creature — Elf Druid 1/1 2 Whenever another Elf enters the battlefield under your control, put a +1/+1 counter on Marwyn, the Nurturer. {T}: Add an amount of {G} equal to Marwyn's power. Meandering River DOM 0 1 Land 0 Meandering River enters the battlefield tapped. {T}: Add {W} or {U} to your mana pool. Memorial to Folly DOM 0 1 Land 0 Memorial to Folly enters the battlefield tapped. {T}: Add {B}. {2}{B}, {T}, Sacrifice Memorial to Folly: Return target creature card from your graveyard to your hand. Memorial to Genius DOM 0 1 Land 0 Memorial to Genius enters the battlefield tapped. {T}: Add {U}. {4}{U}, {T}, Sacrifice Memorial to Genius: Draw two cards. Memorial to Glory DOM 0 1 Land 0 Memorial to Glory enters the battlefield tapped. {T}: Add {W}. {3}{W}, {T}, Sacrifice Memorial to Glory: Create two 1/1 white Soldier creature tokens. Memorial to Unity DOM 0 1 Land 0 Memorial to Unity enters the battlefield tapped. {T}: Add {G}. {2}{G}, {T}, Sacrifice Memorial to Unity: Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Then put the rest on the bottom of your library in a random order. Memorial to War DOM 0 1 Land 0 Memorial to War enters the battlefield tapped. {T}: Add {R}. {4}{R}, {T}, Sacrifice Memorial to War: Destroy target land. Merfolk Trickster DOM UU 2 U Creature — Merfolk Wizard 2/2 2 Flash When Merfolk Trickster enters the battlefield, tap target creature an opponent controls. It loses all abilities until end of turn. Mesa Unicorn DOM 1W 2 W Creature — Unicorn 2/2 2 Lifelink Mishra's Self-Replicator DOM 5 5 Artifact Creature — Assembly—Worker 2/2 2 Whenever you cast a historic spell, you may pay {1}. If you do, create a token that's a copy of Mishra's Self-Replicator. (Artifacts, legendaries, and Sagas are historic.) Mountain DOM 0 Basic Land — Mountain 0 ({T}: Add {R} to your mana pool.) Mox Amber DOM 0 Legendary Artifact 1 {T}: Add one mana of any color among legendary creatures and planeswalkers you control. Muldrotha, the Gravetide DOM 3UBG 6 U B G Legendary Creature — Elemental Avatar 6/6 2 During each of your turns, you may play up to one permanent card of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.) Multani, Yavimaya's Avatar DOM 4GG 6 G Legendary Creature — Elemental Avatar 0/0 2 Reach, trample Multani, Yavimaya's Avatar gets +1/+1 for each land you control and each land card in your graveyard. {1}{G}, Return two lands you control to their owner's hand: Return Multani from your graveyard to your hand. Naban, Dean of Iteration DOM 1U 2 U Legendary Creature — Human Wizard 2/1 2 If a Wizard entering the battlefield under your control causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. Naru Meha, Master Wizard DOM 2UU 4 U Legendary Creature — Human Wizard 3/3 2 Flash When Naru Meha, Master Wizard enters the battlefield, copy target instant or sorcery spell you control. You may choose new targets for the copy. Other Wizards you control get +1/+1. Nature's Spiral DOM 1G 2 G Sorcery 3 Return target permanent card from your graveyard to your hand. (A permanent card is an artifact, creature, enchantment, land, or planeswalker card.) Navigator's Compass DOM 1 1 Artifact 1 When Navigator's Compass enters the battlefield, you gain 3 life. {T}: Until end of turn, target land you control becomes the basic land type of your choice in addition to its other types. Niambi, Faithful Healer DOM 1WU 3 W U Legendary Creature — Human Cleric 2/2 2 When Niambi, Faithful Healer enters the battlefield, you may search your library for a card named Teferi, Timebender, reveal it, and put it into your hand. If you search your library this way, shuffle it. Oath of Teferi DOM 3WU 5 W U Legendary Enchantment 1 When Oath of Teferi enters the battlefield, exile another target permanent you control. Return it to the battlefield under its owner's control at the beginning of the next end step. You may activate the loyalty abilities of planeswalkers you control twice each turn rather than only once. On Serra's Wings DOM 3W 4 W Legendary Enchantment — Aura 1 Enchant creature Enchanted creature is legendary, gets +1/+1, and has flying, vigilance, and lifelink. Opt DOM U 1 U Instant 3 Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) Draw a card. Orcish Vandal DOM 1R 2 R Creature — Orc Warrior 1/1 2 {T}, Sacrifice an artifact: Orcish Vandal deals 2 damage to any target. Pardic Wanderer DOM 6 6 Artifact Creature — Golem 5/5 2 Trample Pegasus Courser DOM 2W 3 W Creature — Pegasus 1/3 2 Flying Whenever Pegasus Courser attacks, another target creature gains flying until end of turn. Phyrexian Scriptures DOM 2BB 4 B Enchantment — Saga 1 (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Put a +1/+1 counter on up to one target creature. That creature becomes an artifact in addition to its other types. II - Destroy all nonartifact creatures. III - Exile all cards from all opponents' graveyards. Pierce the Sky DOM 1G 2 G Instant 3 Pierce the Sky deals 7 damage to target creature with flying. Plains DOM 0 Basic Land — Plains 0 ({T}: Add {W} to your mana pool.) Powerstone Shard DOM 3 3 Artifact 1 {T}: Add {C} for each artifact you control named Powerstone Shard. Precognition Field DOM 3U 4 U Enchantment 1 You may look at the top card of your library. (You may do this at any time.) You may cast the top card of your library if it's an instant or sorcery card. {3}: Exile the top card of your library. Primevals' Glorious Rebirth DOM 5WB 7 W B Legendary Sorcery 3 (You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Return all legendary permanent cards from your graveyard to the battlefield. Primordial Wurm DOM 4GG 6 G Creature — Wurm 7/6 2 Pyromantic Pilgrim DOM 2R 3 R Creature — Human Wizard 3/1 2 Haste (This creature can attack and {T} as soon as it comes under your control.) Radiating Lightning DOM 3R 4 R Instant 3 Radiating Lightning deals 3 damage to target player and 1 damage to each creature that player controls. Raff Capashen, Ship's Mage DOM 2WU 4 W U Legendary Creature — Human Wizard 3/3 2 Flash Flying You may cast historic spells as though they had flash. (Artifacts, legendaries, and Sagas are historic.) Rampaging Cyclops DOM 3R 4 R Creature — Cyclops 4/4 2 Rampaging Cyclops gets -2/-0 as long as two or more creatures are blocking it. Rat Colony DOM 1B 2 B Creature — Rat 2/1 2 Rat Colony gets +1/+0 for each other Rat you control. A deck can have any number of cards named Rat Colony. Relic Runner DOM 1U 2 U Creature — Human Rogue 2/1 2 Relic Runner can't be blocked if you've cast a historic spell this turn. (Artifacts, legendaries, and Sagas are historic.) Rescue DOM U 1 U Instant 3 Return target permanent you control to its owner's hand. Rite of Belzenlok DOM 2BB 4 B Enchantment — Saga 1 (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II - Create two 0/1 black Cleric creature tokens. III - Create a 6/6 black Demon creature token with flying, trample, and "At the beginning of your upkeep, sacrifice another creature. If you cant't, this creature deals 6 damage to you." Rona, Disciple of Gix DOM 1UB 3 U B Legendary Creature — Human Artificer 2/2 2 When Rona, Disciple of Gix enters the battlefield, you may exile target historic card from your graveyard. (Artifacts, legendaries, and Sagas are historic.) You may cast nonland cards exiled with Rona. {4}, {T}: Exile the top card of your library. Run Amok DOM 1R 2 R Instant 3 Target attacking creature gets +3/+3 and gains trample until end of turn. Sage of Lat-Nam DOM 1U 2 U Creature — Human Artificer 1/2 2 {T}, Sacrifice an artifact: Draw a card. Sanctum Spirit DOM 3W 4 W Creature — Spirit 3/2 2 Lifelink Discard a historic card: Sanctum Spirit gains indestructible until end of turn. (Artifacts, legendaries, and Sagas are historic.) Saproling Migration DOM 1G 2 G Sorcery 3 Kicker {4} (You may pay an additional {4} as you cast this spell.) Create two 1/1 green Saproling creature tokens. If this spell was kicked, create four of those tokens instead. Seal Away DOM 1W 2 W Enchantment 1 Flash When Seal Away enters the battlefield, exile target tapped creature an opponent controls until Seal Away leaves the battlefield. Seismic Shift DOM 3R 4 R Sorcery 3 Destroy target land. Up to two target creatures can't block this turn. Sentinel of the Pearl Trident DOM 4U 5 U Creature — Merfolk Soldier 3/3 2 Flash When Sentinel of the Pearl Trident enters the battlefield, you may exile target historic permanent you control. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step. (Artifacts, legendaries, and Sagas are historic.) Sergeant-at-Arms DOM 2W 3 W Creature — Human Soldier 2/3 2 Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.) When Sergeant-at-Arms enters the battlefield, if it was kicked, create two 1/1 white Soldier creature tokens. Serra Angel DOM 3WW 5 W Creature — Angel 4/4 2 Flying (This creature can't be blocked except by creatures with flying or reach.) Vigilance (Attacking doesn't cause this creature to tap.) Serra Disciple DOM 1W 2 W Creature — Bird Cleric 1/1 2 Flying, first strike Whenever you cast a historic spell, Serra Disciple gets +1/+1 until end of turn. (Artifacts, legendaries, and Sagas are historic.) Settle the Score DOM 2BB 4 B Sorcery 3 Exile target creature. Put two loyalty counters on a planeswalker you control. Shalai, Voice of Plenty DOM 3W 4 W Legendary Creature — Angel 3/4 2 Flying You, planeswalkers you control, and other creatures you control have hexproof. {4}{G}{G}: Put a +1/+1 counter on each creature you control. Shanna, Sisay's Legacy DOM WG 2 W G Legendary Creature — Human Warrior 0/0 2 Shanna, Sisay's Legacy can't be the target of abilities your opponents control. Shanna gets +1/+1 for each creature you control. Shield of the Realm DOM 2 2 Artifact — Equipment 1 If a source would deal damage to equipped creature, prevent 2 of that damage. Equip {1} Shivan Fire DOM R 1 R Instant 3 Kicker {4} (You may pay an additional {4} as you cast this spell.) Shivan Fire deals 2 damage to target creature. If this spell was kicked, it deals 4 damage to that creature instead. Short Sword DOM 1 1 Artifact — Equipment 1 Equipped creature gets +1/+1. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) Siege-Gang Commander DOM 3RR 5 R Creature — Goblin 2/2 2 When Siege-Gang Commander enters the battlefield, create three 1/1 red Goblin creature tokens. {1}{R}, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to target creature or player. Skirk Prospector DOM R 1 R Creature — Goblin 1/1 2 Sacrifice a Goblin: Add {R} to your mana pool. Skittering Surveyor DOM 3 3 Artifact Creature — Construct 1/2 2 When Skittering Surveyor enters the battlefield, you may search your library for a basic land card, reveal it, put it in your hand, then shuffle your library. Skizzik DOM 3R 4 R Creature — Elemental 5/3 2 Kicker {R} (You may pay an additional {R} as you cast this spell.) Trample, haste At the beginning of the end step, sacrifice Skizzik unless it was kicked. Slimefoot, the Stowaway DOM 1BG 3 B G Legendary Creature — Fungus 2/3 2 Whenever a Saproling you control dies, Slimefoot, the Stowaway deals 1 damage to each opponent and you gain 1 life. {4}: Create a 1/1 green Saproling creature token. Slinn Voda, the Rising Deep DOM 6UU 8 U Legendary Creature — Leviathan 8/8 2 Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) When Slinn Voda, the Rising Deep enters the battlefield, if it was kicked, return all creatures to their owners' hands except for Merfolk, Krakens, Leviathans, Octopuses, and Serpents. Song of Freyalise DOM 1G 2 G Enchantment — Saga 1 (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II - Until your next turn, creatures you control gain "{T}: Add one mana of any color." III - Put a +1/+1 counter on each creature you control. Those creatures gain vigilance, trample, and indestructible until end of turn. Sorcerer's Wand DOM 1 1 Artifact — Equipment 1 Equipped creature has "{T}: This creature deals 1 damage to target player or planeswalker. If this creature is a Wizard, it deals 2 damage to that player or planeswalker instead." Equip {3} Soul Salvage DOM 2B 3 B Sorcery 3 Return up to two target creature cards from your graveyard to your hand. Sparring Construct DOM 1 1 Artifact Creature — Construct 1/1 2 When Sparring Construct dies, put a +1/+1 counter on target creature you control. Sporecrown Thallid DOM 1G 2 G Creature — Fungus 2/2 2 Each other creature you control that's a Fungus or Saproling gets +1/+1. Spore Swarm DOM 3G 4 G Instant 3 Create three 1/1 green Saproling creature tokens. Squee, the Immortal DOM 1RR 3 R Legendary Creature — Goblin 2/1 2 You may cast Squee, the Immortal from your graveyard or from exile. Steel Leaf Champion DOM GGG 3 G Creature — Elf Knight 5/4 2 Steel Leaf Champion can't be blocked by creatures with power 2 or less. Stronghold Confessor DOM B 1 B Creature — Human Cleric 1/1 2 Kicker {3} (You may pay an additional {3} as you cast this spell.) Menace (This creature can't be blocked except by two or more creatures.) If Stronghold Confessor was kicked, it enters the battlefield with two +1/+1 counters on it. Sulfur Falls DOM 0 1 Land 0 Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain. {T}: Add {U} or {R} to your mana pool. Swamp DOM 0 Basic Land — Swamp 0 ({T}: Add {B} to your mana pool.) Sylvan Awakening DOM 2G 3 G Sorcery 3 Until your next turn, all lands you control become 2/2 Elemental creatures with reach, indestructible, and haste. They're still lands. Syncopate DOM XU 1 U Instant 3 Counter target spell unless its controller pays {X}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. Tatyova, Benthic Druid DOM 3UG 5 U G Legendary Creature — Merfolk Druid 3/3 2 Whenever a land enters the battlefield under your control, you gain 1 life and draw a card. Teferi, Hero of Dominaria DOM 3WU 5 W U Legendary Planeswalker — Teferi 4 1 +1: Draw a card. At the beginning of the next end step, untap two lands. -3: Put target nonland permanent into its owner's library third from the top. -8: You get an emblem with "Whenever you draw a card, exile target permanent an opponent controls." Teferi's Sentinel DOM 5 5 Artifact Creature — Golem 2/6 2 As long as you control a Teferi planeswalker, Teferi's Sentinel gets +4/+0 Teferi, Timebender DOM 4WU 6 W U Legendary Planeswalker — Teferi 5 1 +2: Untap up to one target artifact or creature. -3: You gain 2 life and draw two cards. -9: Take an extra turn after this one. Tempest Djinn DOM UUU 3 U Creature — Djinn 0/4 2 Flying Tempest Djinn gets +1/+0 for each basic Island you control. Temporal Machinations DOM 2U 3 U Sorcery 3 Return target creature to its owner's hand. If you control an artifact, draw a card. Territorial Allosaurus DOM 2GG 4 G Creature — Dinosaur 5/5 2 Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.) When Territorial Allosaurus enters the battlefield, if it was kicked, it fights another target creature. Teshar, Ancestor's Apostle DOM 3W 4 W Legendary Creature — Bird Cleric 2/2 2 Flying Whenever you cast a historic spell, return target creature card with converted mana cost 3 or less from your graveyard to the battlefield. (Artifacts, legendaries, and Sagas are historic.) Tetsuko Umezawa, Fugitive DOM 1U 2 U Legendary Creature — Human Rogue 1/3 2 Creatures you control with power or toughness 1 or less can't be blocked. Thallid Omnivore DOM 3B 4 B Creature — Fungus 3/3 2 {1}, Sacrifice another creature: Thallid Omnivore gets +2/+2 until end of turn. If a Saproling was sacrificed this way, you gain 2 life. Thallid Soothsayer DOM 3B 4 B Creature — Fungus 2/3 2 {2}, Sacrifice a creature: Draw a card. The Antiquities War DOM 3U 4 U Enchantment — Saga 1 (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II - Look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. III - Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn. The Eldest Reborn DOM 4B 5 B Enchantment — Saga 1 (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Each opponent sacrifices a creature or planeswalker. II - Each opponent discards a card. III - Put target creature or planeswalker card from a graveyard onto the battlefield under your control. The First Eruption DOM 2R 3 R Enchantment — Saga 1 (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - The First Eruption deals 1 damage to each creature without flying. II - Add {R}{R}. III - Sacrifice a Mountain. If you do, The First Eruption deals 3 damage to each creature. The Flame of Keld DOM 1R 2 R Enchantment — Saga 1 (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Discard your hand. II - Draw two cards. III - If a red source you control would deal damage to a permanent or player this turn, it deals that much damage plus 2 to that permanent or player instead. The Mending of Dominaria DOM 3GG 5 G Enchantment — Saga 1 (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II - Put the top two cards of your library into your graveyard, then you may return a creature card from your graveyard to your hand. III - Return all land cards from your graveyard to the battlefield, then shuffle your graveyard into your library. The Mirari Conjecture DOM 4U 5 U Enchantment — Saga 1 (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Return target instant card from your graveyard to your hand. II - Return target sorcery card from your graveyard to your hand. III - Until end of turn, whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy. Thorn Elemental DOM 5GG 7 G Creature — Elemental 7/7 2 You may have Thorn Elemental assign its combat damage as though it weren't blocked. Thran Temporal Gateway DOM 4 4 Legendary Artifact 1 {4}, {T}: You may put a historic permanent card from your hand onto the battlefield. (Artifacts, legendaries, and Sagas are historic.) Tiana, Ship's Caretaker DOM 3WR 5 W R Legendary Creature — Angel Artificer 3/3 2 Flying, first strike Whenever an Aura or Equipment you control is put into a graveyard from the battlefield, you may return that card to its owner's hand at the beginning of the next end step. Timber Gorge DOM 0 1 Land 0 Timber Gorge enters the battlefield tapped. {T}: Add {R} or {G} to your mana pool. Time of Ice DOM 3U 4 U Enchantment — Saga 1 (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II - Tap target creature an opponent controls. It doesn't untap during its controller's untap step for as long as you control Time of Ice. III - Return all tapped creatures to their owners' hands. Tolarian Scholar DOM 2U 3 U Creature — Human Wizard 2/3 2 Torgaar, Famine Incarnate DOM 6BB 8 B Legendary Creature — Avatar 7/6 2 As an additional cost to cast this spell, you may sacrifice any number of creatures. This spell costs {2} less to cast for each creature sacrificed this way. When Torgaar, Famine Incarnate enters the battlefield, up to one target player's life total becomes half their starting life total, rounded down. Tragic Poet DOM W 1 W Creature — Human 1/1 2 {T}, Sacrifice Tragic Poet: Return target enchantment card from your graveyard to your hand. Traxos, Scourge of Kroog DOM 4 4 1 Legendary Artifact Creature — Construct 7/7 2 Trample Traxos, Scourge of Kroog enters the battlefield tapped and doesn't untap during your untap step. Whenever you cast a historic spell, untap Traxos. (Artifacts, legendaries, and Sagas are historic.) Triumph of Gerrard DOM 1W 2 W Enchantment — Saga 1 (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II - Put a +1/+1 counter on target creature you control with the greatest power. III - Target creature you control with the greatest power gains flying, first strike, and lifelink until end of turn. Two-Headed Giant DOM 2RR 4 R Creature — Giant Warrior 4/4 2 Whenever Two-Headed Giant attacks, flip two coins. If both come up heads, Two-Headed Giant gains double strike until end of turn. If both come up tails, Two-Headed Giant gains menace until end of turn. Untamed Kavu DOM 1G 2 G Creature — Kavu 2/2 2 Kicker {3} (You may pay an additional {3} as you cast this spell.) Vigilance, trample If Untamed Kavu was kicked, it enters the battlefield with three +1/+1 counters on it. Unwind DOM 2U 3 U Instant 3 Counter target noncreature spell. Untap up to three lands. Urgoros, the Empty One DOM 4BB 6 B Legendary Creature — Specter 4/3 2 Flying Whenever Urgoros, the Empty One deals combat damage to a player, that player discards a card at random. If the player can't, you draw a card. Urza's Ruinous Blast DOM 4W 5 W Legendary Sorcery 3 (You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Exile all nonland permanents that aren't legendary. Urza's Tome DOM 2 2 Artifact 1 {3}, {T}: Draw a card. Then discard a card unless you exile a historic card from your graveyard. (Artifacts, legendaries, and Sagas are historic.) Valduk, Keeper of the Flame DOM 2R 3 R Legendary Creature — Human Shaman 3/2 2 At the beginning of combat on your turn, for each Aura and Equipment attached to Valduk, Keeper of the Flame, create a 3/1 red Elemental creature token with trample and haste. Exile those tokens at the beginning of the next end step. Verdant Force DOM 5GGG 8 G Creature — Elemental 7/7 2 At the beginning of each upkeep, create a 1/1 green Saproling creature token. Verix Bladewing DOM 2RR 4 R Legendary Creature — Dragon 4/4 2 Kicker {3} (You may pay an additional {3} as you cast this spell.) Flying When Verix Bladewing enters the battlefield, if it was kicked, create Karox Bladewing, a legendary 4/4 red Dragon creature token with flying. Vicious Offering DOM 1B 2 B Instant 3 Kicker-Sacrifice a creature. (You may sacrifice a creature in addition to any other costs as you cast this spell.) Target creature gets -2/-2 until end of turn. If this spell was kicked, that creature gets -5/-5 until end of turn instead. Vodalian Arcanist DOM 1U 2 U Creature — Merfolk Wizard 1/3 2 {T}: Add {C}. Spend this mana only to cast an instant or sorcery spell. Voltaic Servant DOM 2 2 Artifact Creature — Construct 1/3 2 At the beginning of your end step, untap target artifact. Warcry Phoenix DOM 3R 4 R Creature — Phoenix 2/2 2 Flying, haste Whenever you attack with three or more creatures, you may pay {2}{R}. If you do, return Warcry Phoenix from your graveyard to the battlefield tapped and attacking. Warlord's Fury DOM R 1 R Sorcery 3 Creatures you control gain first strike until end of turn. Draw a card. Weatherlight DOM 4 4 Legendary Artifact — Vehicle 4/5 1 Flying Whenever Weatherlight deals combat damage to a player, look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.) Crew 3 Weight of Memory DOM 3UU 5 U Sorcery 3 Draw three cards. Target player puts the top three cards of their library into their graveyard. Whisper, Blood Liturgist DOM 3B 4 B Legendary Creature — Human Cleric 2/2 2 {T}, Sacrifice two creatures: Return target creature card from your graveyard to the battlefield. Wild Onslaught DOM 3G 4 G Instant 3 Kicker {4} (You may pay an additional {4} as you cast this spell.) Put a +1/+1 counter on each creature you control. If this spell was kicked, put two +1/+1 counters on each creature you control instead. Windgrace Acolyte DOM 4B 5 B Creature — Cat Warrior 3/2 2 Flying When Windgrace Acolyte enters the battlefield, put the top three cards of your library into your graveyard and you gain three life. Wizard's Lightning DOM 2R 3 R Instant 3 This spell costs {2} less to cast if you control a Wizard. Wizard's Lightning deals 3 damage to any target. Wizard's Retort DOM 1UU 3 U Instant 3 This spell costs {1} less to cast if you control a Wizard. Counter target spell. Woodland Cemetery DOM 0 1 Land 0 Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest. {T}: Add {B} or {G} to your mana pool. Yargle, Glutton of Urborg DOM 4B 5 B Legendary Creature — Frog Spirit 9/3 2 Yavimaya Sapherd DOM 2G 3 G Creature — Fungus 2/2 2 When Yavimaya Sapherd enters the battlefield, create a 1/1 green Saproling creature token. Yawgmoth's Vile Offering DOM 4B 5 B Legendary Sorcery 3 (You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Put up to one target creature or planeswalker from a graveyard onto the battlefield under your control. Destroy up to one target creature or planeswalker. Exile Yawgmoth's Vile Offering. Zahid, Djinn of the Lamp DOM 4UU 6 U Legendary Creature — Djinn 5/6 2 You may pay {3}{U} and tap an untapped artifact you control rather than pay this spell's mana cost. Flying Zhalfirin Void DOM 0 Land 0 When Zhalfirin Void enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) {T}: Add {C}.