Cockatrice/Magic-Spoiler 2024-01-01 00:50:16 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/RVR.xml RVR Ravnica Remastered (Spoiler) Masters 2024-01-12 Act of Treason Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.) R Sorcery Sorcery 3 2R RVR 3 Aetherize Return all attacking creatures to their owner's hand. U Instant Instant 4 3U RVR 3 Aetherplasm Whenever Aetherplasm blocks a creature, you may return Aetherplasm to its owner's hand. If you do, you may put a creature card from your hand onto the battlefield blocking that creature. U Creature — Illusion Creature 4 2UU 1/1 RVR 2 Angelic Exaltation Whenever a creature you control attacks alone, it gets +X/+X until end of turn, where X is the number of creatures you control. W Enchantment Enchantment 4 3W RVR 1 Arboreal Grazer Reach When Arboreal Grazer enters the battlefield, you may put a land card from your hand onto the battlefield tapped. G Creature — Beast Creature 1 G 0/3 RVR 2 Arboreal Grazer Reach When Arboreal Grazer enters the battlefield, you may put a land card from your hand onto the battlefield tapped. G Creature — Beast Creature 1 G 0/3 RVR 2 Arclight Phoenix Flying, haste At the beginning of combat on your turn, if you've cast three or more instant and sorcery spells this turn, return Arclight Phoenix from your graveyard to the battlefield. R Creature — Phoenix Creature 4 3R 3/2 RVR 2 Arclight Phoenix Flying, haste At the beginning of combat on your turn, if you've cast three or more instant and sorcery spells this turn, return Arclight Phoenix from your graveyard to the battlefield. R Creature — Phoenix Creature 4 3R 3/2 RVR 2 Arclight Phoenix Flying, haste At the beginning of combat on your turn, if you've cast three or more instant and sorcery spells this turn, return Arclight Phoenix from your graveyard to the battlefield. R Creature — Phoenix Creature 4 3R 3/2 RVR 2 Armory Guard Armory Guard has vigilance as long as you control a Gate. W Creature — Giant Soldier Creature 4 3W 2/5 RVR 2 Arrester's Zeal Target creature gets +2/+2 until end of turn. Addendum — If you cast this spell during your main phase, that creature gains flying until end of turn. W Instant Instant 1 W RVR 3 Assemble the Legion At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then create a 1/1 red and white Soldier creature token with haste for each muster counter on Assemble the Legion. RW Enchantment Enchantment 5 3RW RVR 1 Assure Put a +1/+1 counter on target creature. That creature gains indestructible until end of turn. GW Instant Instant 8 G/WG/W RVR 3 Assemble Create three 2/2 green and white Elf Knight creature tokens with vigilance. GW Instant Instant 8 4GW RVR 3 Aurelia, Exemplar of Justice Flying Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) At the beginning of combat on your turn, choose up to one target creature you control. Until end of turn, that creature gets +2/+0, gains trample if it's red, and gains vigilance if it's white. RW Legendary Creature — Angel Creature 4 2RW 2/5 RVR 2 Aurelia, Exemplar of Justice Flying Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) At the beginning of combat on your turn, choose up to one target creature you control. Until end of turn, that creature gets +2/+0, gains trample if it's red, and gains vigilance if it's white. RW Legendary Creature — Angel Creature 4 2RW 2/5 RVR 2 Aurelia, Exemplar of Justice Flying Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) At the beginning of combat on your turn, choose up to one target creature you control. Until end of turn, that creature gets +2/+0, gains trample if it's red, and gains vigilance if it's white. RW Legendary Creature — Angel Creature 4 2RW 2/5 RVR 2 Azorius Arrester When Azorius Arrester enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) W Creature — Human Soldier Creature 2 1W 2/1 RVR 2 Azorius Guildgate Azorius Guildgate enters the battlefield tapped. {T}: Add {W} or {U}. Land — Gate Land 0 RVR 1 0 Azorius Guildgate Azorius Guildgate enters the battlefield tapped. {T}: Add {W} or {U}. Land — Gate Land 0 RVR 1 0 Azorius Guildmage {2}{W}: Tap target creature. {2}{U}: Counter target activated ability. (Mana abilities can't be targeted.) UW Creature — Vedalken Wizard Creature 2 W/UW/U 2/2 RVR 2 Azorius Justiciar When Azorius Justiciar enters the battlefield, detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.) W Creature — Human Wizard Creature 4 2WW 2/2 RVR 2 Azorius Signet {1}, {T}: Add {W}{U}. Artifact Artifact 2 2 RVR 1 Balustrade Spy Flying When Balustrade Spy enters the battlefield, target player reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard. B Creature — Vampire Rogue Creature 4 3B 2/3 RVR 2 Band Together Up to two target creatures you control each deal damage equal to their power to another target creature. G Instant Instant 3 2G RVR 3 Basilica Guards Defender Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) W Creature — Human Soldier Creature 3 2W 1/4 RVR 2 Bedeck Target creature gets +3/-3 until end of turn. BR Instant Instant 8 B/RB/R RVR 3 Bedazzle Destroy target nonbasic land. Bedazzle deals 2 damage to target opponent or planeswalker. BR Instant Instant 8 4BR RVR 3 Birds of Paradise Flying {T}: Add one mana of any color. G Creature — Bird Creature 1 G 0/1 RVR 2 Birds of Paradise Flying {T}: Add one mana of any color. G Creature — Bird Creature 1 G 0/1 RVR 2 Birds of Paradise Flying {T}: Add one mana of any color. G Creature — Bird Creature 1 G 0/1 RVR 2 Blade Juggler Spectacle {2}{B} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) When Blade Juggler enters the battlefield, it deals 1 damage to you and you draw a card. B Creature — Human Rogue Creature 5 4B 3/2 RVR 2 Bladebrand Target creature gains deathtouch until end of turn. Draw a card. B Instant Instant 2 1B RVR 3 Blazing Archon Flying Creatures can't attack you. W Creature — Archon Creature 9 6WWW 5/6 RVR 2 Blazing Archon Flying Creatures can't attack you. W Creature — Archon Creature 9 6WWW 5/6 RVR 2 Blind Hunter Flying Haunt (When this creature dies, exile it haunting target creature.) When Blind Hunter enters the battlefield or the creature it haunts dies, target player loses 2 life and you gain 2 life. BW Creature — Bat Creature 4 2WB 2/2 RVR 2 Blind Obedience Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) Artifacts and creatures your opponents control enter the battlefield tapped. W Enchantment Enchantment 2 1W RVR 1 Blind Obedience Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) Artifacts and creatures your opponents control enter the battlefield tapped. W Enchantment Enchantment 2 1W RVR 1 Blood Crypt ({T}: Add {B} or {R}.) As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Swamp Mountain Land 0 RVR 0 Blood Crypt ({T}: Add {B} or {R}.) As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Swamp Mountain Land 0 RVR 0 Blood Crypt ({T}: Add {B} or {R}.) As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Swamp Mountain Land 0 RVR 0 Bloodfray Giant Trample Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) R Creature — Giant Creature 4 2RR 4/3 RVR 2 Bomber Corps Battalion — Whenever Bomber Corps and at least two other creatures attack, Bomber Corps deals 1 damage to any target. R Creature — Human Soldier Creature 2 1R 1/2 RVR 2 Borborygmos Enraged Trample Whenever Borborygmos Enraged deals combat damage to a player, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard. Discard a land card: Borborygmos Enraged deals 3 damage to any target. GR Legendary Creature — Cyclops Creature 8 4RRGG 7/6 RVR 2 Borborygmos Enraged Trample Whenever Borborygmos Enraged deals combat damage to a player, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard. Discard a land card: Borborygmos Enraged deals 3 damage to any target. GR Legendary Creature — Cyclops Creature 8 4RRGG 7/6 RVR 2 Boros Elite Battalion — Whenever Boros Elite and at least two other creatures attack, Boros Elite gets +2/+2 until end of turn. W Creature — Human Soldier Creature 1 W 1/1 RVR 2 Boros Guildgate Boros Guildgate enters the battlefield tapped. {T}: Add {R} or {W}. Land — Gate Land 0 RVR 1 0 Boros Guildgate Boros Guildgate enters the battlefield tapped. {T}: Add {R} or {W}. Land — Gate Land 0 RVR 1 0 Boros Guildmage {1}{R}: Target creature gains haste until end of turn. {1}{W}: Target creature gains first strike until end of turn. RW Creature — Human Wizard Creature 2 R/WR/W 2/2 RVR 2 Boros Signet {1}, {T}: Add {R}{W}. Artifact Artifact 2 2 RVR 1 Bottled Cloister At the beginning of each opponent's upkeep, exile all cards from your hand face down. At the beginning of your upkeep, return all cards you own exiled with Bottled Cloister to your hand, then draw a card. Artifact Artifact 4 4 RVR 1 Bottled Cloister At the beginning of each opponent's upkeep, exile all cards from your hand face down. At the beginning of your upkeep, return all cards you own exiled with Bottled Cloister to your hand, then draw a card. Artifact Artifact 4 4 RVR 1 Breeding Pool ({T}: Add {G} or {U}.) As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Forest Island Land 0 RVR 0 Breeding Pool ({T}: Add {G} or {U}.) As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Forest Island Land 0 RVR 0 Breeding Pool ({T}: Add {G} or {U}.) As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Forest Island Land 0 RVR 0 Bruvac the Grandiloquent If an opponent would mill one or more cards, they mill twice that many cards instead. (To mill a card, a player puts the top card of their library into their graveyard.) U Legendary Creature — Human Advisor Creature 3 2U 1/4 RVR 2 Bruvac the Grandiloquent If an opponent would mill one or more cards, they mill twice that many cards instead. (To mill a card, a player puts the top card of their library into their graveyard.) U Legendary Creature — Human Advisor Creature 3 2U 1/4 RVR 2 Bruvac the Grandiloquent If an opponent would mill one or more cards, they mill twice that many cards instead. (To mill a card, a player puts the top card of their library into their graveyard.) U Legendary Creature — Human Advisor Creature 3 2U 1/4 RVR 2 Bulwark Giant When Bulwark Giant enters the battlefield, you gain 5 life. W Creature — Giant Soldier Creature 6 5W 3/6 RVR 2 Burglar Rat When Burglar Rat enters the battlefield, each opponent discards a card. B Creature — Rat Creature 2 1B 1/1 RVR 2 Burn Bright Creatures you control get +2/+0 until end of turn. R Instant Instant 3 2R RVR 3 Burning Prophet Whenever you cast a noncreature spell, Burning Prophet gets +1/+0 until end of turn, then scry 1. R Creature — Human Wizard Creature 2 1R 1/3 RVR 2 Burning-Tree Vandal Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) Whenever Burning-Tree Vandal attacks, you may discard a card. If you do, draw a card. R Creature — Human Rogue Creature 3 2R 2/1 RVR 2 Call of the Conclave Create a 3/3 green Centaur creature token. GW Sorcery Sorcery 2 GW RVR 3 Call of the Conclave Create a 3/3 green Centaur creature token. GW Sorcery Sorcery 2 GW RVR 3 Carom The next 1 damage that would be dealt to target creature this turn is dealt to another target creature instead. Draw a card. W Instant Instant 2 1W RVR 3 Cartel Aristocrat Sacrifice another creature: Cartel Aristocrat gains protection from the color of your choice until end of turn. BW Creature — Human Advisor Creature 2 WB 2/2 RVR 2 Cartel Aristocrat Sacrifice another creature: Cartel Aristocrat gains protection from the color of your choice until end of turn. BW Creature — Human Advisor Creature 2 WB 2/2 RVR 2 Cerulean Sphinx Flying {U}: Cerulean Sphinx's owner shuffles it into their library. U Creature — Sphinx Creature 6 4UU 5/5 RVR 2 Chord of Calling Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle. G Instant Instant 3 XGGG RVR 3 Chord of Calling Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle. G Instant Instant 3 XGGG RVR 3 Chromatic Lantern Lands you control have "{T}: Add one mana of any color." {T}: Add one mana of any color. Artifact Artifact 3 3 RVR 1 Chromatic Lantern Lands you control have "{T}: Add one mana of any color." {T}: Add one mana of any color. Artifact Artifact 3 3 RVR 1 Chromatic Lantern Lands you control have "{T}: Add one mana of any color." {T}: Add one mana of any color. Artifact Artifact 3 3 RVR 1 Cindervines Whenever an opponent casts a noncreature spell, Cindervines deals 1 damage to that player. {1}, Sacrifice Cindervines: Destroy target artifact or enchantment. Cindervines deals 2 damage to that permanent's controller. GR Enchantment Enchantment 2 RG RVR 1 Cindervines Whenever an opponent casts a noncreature spell, Cindervines deals 1 damage to that player. {1}, Sacrifice Cindervines: Destroy target artifact or enchantment. Cindervines deals 2 damage to that permanent's controller. GR Enchantment Enchantment 2 RG RVR 1 Civic Saber Equipped creature gets +1/+0 for each of its colors. Equip {1} Artifact — Equipment Artifact 1 1 RVR 1 Cloudfin Raptor Flying Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) U Creature — Bird Mutant Creature 1 U 0/1 RVR 2 Cloudfin Raptor Flying Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) U Creature — Bird Mutant Creature 1 U 0/1 RVR 2 Cloudstone Curio Whenever a nonartifact permanent enters the battlefield under your control, you may return another permanent you control that shares a permanent type with it to its owner's hand. Artifact Artifact 3 3 RVR 1 Cloudstone Curio Whenever a nonartifact permanent enters the battlefield under your control, you may return another permanent you control that shares a permanent type with it to its owner's hand. Artifact Artifact 3 3 RVR 1 Cloudstone Curio Whenever a nonartifact permanent enters the battlefield under your control, you may return another permanent you control that shares a permanent type with it to its owner's hand. Artifact Artifact 3 3 RVR 1 Coiling Oracle When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand. GU Creature — Snake Elf Druid Creature 2 GU 1/1 RVR 2 Coiling Oracle When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand. GU Creature — Snake Elf Druid Creature 2 GU 1/1 RVR 2 Compulsive Research Target player draws three cards. Then that player discards two cards unless they discard a land card. U Sorcery Sorcery 3 2U RVR 3 Compulsive Research Target player draws three cards. Then that player discards two cards unless they discard a land card. U Sorcery Sorcery 3 2U RVR 3 Conclave Cavalier Vigilance When Conclave Cavalier dies, create two 2/2 green and white Elf Knight creature tokens with vigilance. GW Creature — Centaur Knight Creature 4 GGWW 4/4 RVR 2 Conclave Equenaut Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Flying W Creature — Human Soldier Creature 6 4WW 3/3 RVR 2 Condemn Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness. W Instant Instant 1 W RVR 3 Condemn Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness. W Instant Instant 1 W RVR 3 Connive Gain control of target creature with power 2 or less. BU Sorcery Sorcery 9 2U/BU/B RVR 3 Concoct Surveil 3, then return a creature card from your graveyard to the battlefield. BU Sorcery Sorcery 9 3UB RVR 3 Copy Enchantment You may have Copy Enchantment enter the battlefield as a copy of any enchantment on the battlefield. U Enchantment Enchantment 3 2U RVR 1 Copy Enchantment You may have Copy Enchantment enter the battlefield as a copy of any enchantment on the battlefield. U Enchantment Enchantment 3 2U RVR 1 Crackling Drake Flying Crackling Drake's power is equal to the total number of instant and sorcery cards you own in exile and in your graveyard. When Crackling Drake enters the battlefield, draw a card. RU Creature — Drake Creature 4 UURR */4 RVR 2 Crackling Drake Flying Crackling Drake's power is equal to the total number of instant and sorcery cards you own in exile and in your graveyard. When Crackling Drake enters the battlefield, draw a card. RU Creature — Drake Creature 4 UURR */4 RVR 2 Creeping Chill Creeping Chill deals 3 damage to each opponent and you gain 3 life. When Creeping Chill is put into your graveyard from your library, you may exile it. If you do, Creeping Chill deals 3 damage to each opponent and you gain 3 life. B Sorcery Sorcery 4 3B RVR 3 Crocanura Reach (This creature can block creatures with flying.) Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) G Creature — Crocodile Frog Creature 3 2G 1/3 RVR 2 Crypt Ghast Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) Whenever you tap a Swamp for mana, add an additional {B}. B Creature — Spirit Creature 4 3B 2/2 RVR 2 Crypt Ghast Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) Whenever you tap a Swamp for mana, add an additional {B}. B Creature — Spirit Creature 4 3B 2/2 RVR 2 Crypt Ghast Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) Whenever you tap a Swamp for mana, add an additional {B}. B Creature — Spirit Creature 4 3B 2/2 RVR 2 Cyclonic Rift Return target nonland permanent you don't control to its owner's hand. Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.") U Instant Instant 2 1U RVR 3 Cyclonic Rift Return target nonland permanent you don't control to its owner's hand. Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.") U Instant Instant 2 1U RVR 3 Cyclonic Rift Return target nonland permanent you don't control to its owner's hand. Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.") U Instant Instant 2 1U RVR 3 Dark Confidant At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value. B Creature — Human Wizard Creature 2 1B 2/1 RVR 2 Dark Confidant At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value. B Creature — Human Wizard Creature 2 1B 2/1 RVR 2 Darkblast Target creature gets -1/-1 until end of turn. Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.) B Instant Instant 1 B RVR 3 Deathrite Shaman {T}: Exile target land card from a graveyard. Add one mana of any color. {B}, {T}: Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life. {G}, {T}: Exile target creature card from a graveyard. You gain 2 life. BG Creature — Elf Shaman Creature 1 B/G 1/2 RVR 2 Deathrite Shaman {T}: Exile target land card from a graveyard. Add one mana of any color. {B}, {T}: Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life. {G}, {T}: Exile target creature card from a graveyard. You gain 2 life. BG Creature — Elf Shaman Creature 1 B/G 1/2 RVR 2 Debt to the Deathless Each opponent loses two times X life. You gain life equal to the life lost this way. BW Sorcery Sorcery 4 XWWBB RVR 3 Debt to the Deathless Each opponent loses two times X life. You gain life equal to the life lost this way. BW Sorcery Sorcery 4 XWWBB RVR 3 Debtors' Transport Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.) B Creature — Thrull Creature 6 5B 5/3 RVR 2 Demolish Destroy target artifact or land. R Sorcery Sorcery 4 3R RVR 3 Demonfire Demonfire deals X damage to any target. If a creature dealt damage this way would die this turn, exile it instead. Hellbent — If you have no cards in hand, this spell can't be countered and the damage can't be prevented. R Sorcery Sorcery 1 XR RVR 3 Deputy of Acquittals Flash (You may cast this spell any time you could cast an instant.) When Deputy of Acquittals enters the battlefield, you may return another target creature you control to its owner's hand. UW Creature — Human Wizard Creature 2 WU 2/2 RVR 2 Devouring Light Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Exile target attacking or blocking creature. W Instant Instant 3 1WW RVR 3 Devouring Light Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Exile target attacking or blocking creature. W Instant Instant 3 1WW RVR 3 Dimir Guildgate Dimir Guildgate enters the battlefield tapped. {T}: Add {U} or {B}. Land — Gate Land 0 RVR 1 0 Dimir Guildgate Dimir Guildgate enters the battlefield tapped. {T}: Add {U} or {B}. Land — Gate Land 0 RVR 1 0 Dimir Guildmage ({U/B} can be paid with either {U} or {B}.) {3}{U}: Target player draws a card. Activate only as a sorcery. {3}{B}: Target player discards a card. Activate only as a sorcery. BU Creature — Human Wizard Creature 2 U/BU/B 2/2 RVR 2 Dimir House Guard Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Sacrifice a creature: Regenerate Dimir House Guard. Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.) B Creature — Skeleton Creature 4 3B 2/3 RVR 2 Dimir House Guard Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Sacrifice a creature: Regenerate Dimir House Guard. Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.) B Creature — Skeleton Creature 4 3B 2/3 RVR 2 Dimir Signet {1}, {T}: Add {U}{B}. Artifact Artifact 2 2 RVR 1 Disembowel Destroy target creature with mana value X. B Instant Instant 1 XB RVR 3 Divine Visitation If one or more creature tokens would be created under your control, that many 4/4 white Angel creature tokens with flying and vigilance are created instead. W Enchantment Enchantment 5 3WW RVR 1 Divine Visitation If one or more creature tokens would be created under your control, that many 4/4 white Angel creature tokens with flying and vigilance are created instead. W Enchantment Enchantment 5 3WW RVR 1 Divine Visitation If one or more creature tokens would be created under your control, that many 4/4 white Angel creature tokens with flying and vigilance are created instead. W Enchantment Enchantment 5 3WW RVR 1 Dogpile Dogpile deals damage to any target equal to the number of attacking creatures you control. R Instant Instant 4 3R RVR 3 Domri Rade +1: Look at the top card of your library. If it's a creature card, you may reveal it and put it into your hand. −2: Target creature you control fights another target creature. −7: You get an emblem with "Creatures you control have double strike, trample, hexproof, and haste." GR Legendary Planeswalker — Domri Planeswalker 3 1RG 3 RVR 1 Domri Rade +1: Look at the top card of your library. If it's a creature card, you may reveal it and put it into your hand. −2: Target creature you control fights another target creature. −7: You get an emblem with "Creatures you control have double strike, trample, hexproof, and haste." GR Legendary Planeswalker — Domri Planeswalker 3 1RG 3 RVR 1 Downsize Target creature you don't control gets -4/-0 until end of turn. Overload {2}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.") U Instant Instant 1 U RVR 3 Dreadbore Destroy target creature or planeswalker. BR Sorcery Sorcery 2 BR RVR 3 Dreadbore Destroy target creature or planeswalker. BR Sorcery Sorcery 2 BR RVR 3 Dreadmalkin Menace (This creature can't be blocked except by two or more creatures.) {2}{B}, Sacrifice another creature or planeswalker: Put two +1/+1 counters on Dreadmalkin. B Creature — Zombie Cat Creature 1 B 1/1 RVR 2 Drift of Phantasms Defender (This creature can't attack.) Flying Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.) U Creature — Spirit Creature 3 2U 0/5 RVR 2 Drift of Phantasms Defender (This creature can't attack.) Flying Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.) U Creature — Spirit Creature 3 2U 0/5 RVR 2 Drudge Beetle Scavenge {5}{G} ({5}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) G Creature — Insect Creature 2 1G 2/2 RVR 2 Enter the Infinite Draw cards equal to the number of cards in your library, then put a card from your hand on top of your library. You have no maximum hand size until your next turn. U Sorcery Sorcery 12 8UUUU RVR 3 Expansion Copy target instant or sorcery spell with mana value 4 or less. You may choose new targets for the copy. RU Instant Instant 6 U/RU/R RVR 3 Explosion Explosion deals X damage to any target. Target player draws X cards. RU Instant Instant 6 XUURR RVR 3 Experiment One Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Remove two +1/+1 counters from Experiment One: Regenerate Experiment One. G Creature — Human Ooze Creature 1 G 1/1 RVR 2 Experiment One Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Remove two +1/+1 counters from Experiment One: Regenerate Experiment One. G Creature — Human Ooze Creature 1 G 1/1 RVR 2 Eyes Everywhere At the beginning of your upkeep, scry 1. {5}{U}: Exchange control of Eyes Everywhere and target nonland permanent. Activate only as a sorcery. U Enchantment Enchantment 3 2U RVR 1 Eyes in the Skies Create a 1/1 white Bird creature token with flying, then populate. (Create a token that's a copy of a creature token you control.) W Instant Instant 4 3W RVR 3 Faith's Fetters Enchant permanent When Faith's Fetters enters the battlefield, you gain 4 life. Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities. W Enchantment — Aura Enchantment 4 3W RVR 1 Faith's Fetters Enchant permanent When Faith's Fetters enters the battlefield, you gain 4 life. Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities. W Enchantment — Aura Enchantment 4 3W RVR 1 Farseek Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle. G Sorcery Sorcery 2 1G RVR 3 Farseek Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle. G Sorcery Sorcery 2 1G RVR 3 Fblthp, the Lost When Fblthp, the Lost enters the battlefield, draw a card. If it entered from your library or was cast from your library, draw two cards instead. When Fblthp becomes the target of a spell, shuffle Fblthp into its owner's library. U Legendary Creature — Homunculus Creature 2 1U 1/1 RVR 2 Fblthp, the Lost When Fblthp, the Lost enters the battlefield, draw a card. If it entered from your library or was cast from your library, draw two cards instead. When Fblthp becomes the target of a spell, shuffle Fblthp into its owner's library. U Legendary Creature — Homunculus Creature 2 1U 1/1 RVR 2 Find Return up to two target creature cards from your graveyard to your hand. BG Sorcery Sorcery 8 B/GB/G RVR 3 Finality You may put two +1/+1 counters on a creature you control. Then all creatures get -4/-4 until end of turn. BG Sorcery Sorcery 8 4BG RVR 3 Fists of Ironwood Enchant creature When Fists of Ironwood enters the battlefield, create two 1/1 green Saproling creature tokens. Enchanted creature has trample. G Enchantment — Aura Enchantment 2 1G RVR 1 Footlight Fiend When Footlight Fiend dies, it deals 1 damage to any target. BR Creature — Devil Creature 1 B/R 1/1 RVR 2 Forced Adaptation Enchant creature At the beginning of your upkeep, put a +1/+1 counter on enchanted creature. G Enchantment — Aura Enchantment 1 G RVR 1 Forced Landing Put target creature with flying on the bottom of its owner's library. G Instant Instant 2 1G RVR 3 Fresh-Faced Recruit As long as it's your turn, Fresh-Faced Recruit has first strike. RW Creature — Human Soldier Creature 2 1R/W 2/1 RVR 2 Frilled Mystic Flash When Frilled Mystic enters the battlefield, you may counter target spell. GU Creature — Elf Lizard Wizard Creature 4 GGUU 3/2 RVR 2 Frilled Mystic Flash When Frilled Mystic enters the battlefield, you may counter target spell. GU Creature — Elf Lizard Wizard Creature 4 GGUU 3/2 RVR 2 Fungal Rebirth Return target permanent card from your graveyard to your hand. If a creature died this turn, create two 1/1 green Saproling creature tokens. G Instant Instant 3 2G RVR 3 Gate Colossus This spell costs {1} less to cast for each Gate you control. Gate Colossus can't be blocked by creatures with power 2 or less. Whenever a Gate enters the battlefield under your control, you may put Gate Colossus from your graveyard on top of your library. Artifact Creature — Construct Creature 8 8 8/8 RVR 2 Gather Courage Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Target creature gets +2/+2 until end of turn. G Instant Instant 1 G RVR 3 Ghostway Exile each creature you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step. W Instant Instant 3 2W RVR 3 Ghostway Exile each creature you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step. W Instant Instant 3 2W RVR 3 Gideon Blackblade As long as it's your turn, Gideon Blackblade is a 4/4 Human Soldier creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to Gideon Blackblade during your turn. +1: Up to one other target creature you control gains your choice of vigilance, lifelink, or indestructible until end of turn. −6: Exile target nonland permanent. W Legendary Planeswalker — Gideon Planeswalker 3 1WW 4 RVR 1 Gigantoplasm You may have Gigantoplasm enter the battlefield as a copy of any creature on the battlefield, except it has "{X}: This creature has base power and toughness X/X." U Creature — Shapeshifter Creature 4 3U 0/0 RVR 2 Glowspore Shaman When Glowspore Shaman enters the battlefield, mill three cards. You may put a land card from your graveyard on top of your library. BG Creature — Elf Shaman Creature 2 BG 3/1 RVR 2 Gobhobbler Rats Hellbent — As long as you have no cards in hand, Gobhobbler Rats gets +1/+0 and has "{B}: Regenerate Gobhobbler Rats." BR Creature — Rat Creature 2 BR 2/2 RVR 2 Goblin Electromancer Instant and sorcery spells you cast cost {1} less to cast. RU Creature — Goblin Wizard Creature 2 UR 2/2 RVR 2 Goblin Electromancer Instant and sorcery spells you cast cost {1} less to cast. RU Creature — Goblin Wizard Creature 2 UR 2/2 RVR 2 Godless Shrine ({T}: Add {W} or {B}.) As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Plains Swamp Land 0 RVR 0 Godless Shrine ({T}: Add {W} or {B}.) As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Plains Swamp Land 0 RVR 0 Godless Shrine ({T}: Add {W} or {B}.) As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Plains Swamp Land 0 RVR 0 Golgari Findbroker When Golgari Findbroker enters the battlefield, return target permanent card from your graveyard to your hand. BG Creature — Elf Shaman Creature 4 BBGG 3/4 RVR 2 Golgari Grave-Troll Golgari Grave-Troll enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard. {1}, Remove a +1/+1 counter from Golgari Grave-Troll: Regenerate Golgari Grave-Troll. Dredge 6 (If you would draw a card, you may mill six cards instead. If you do, return this card from your graveyard to your hand.) G Creature — Troll Skeleton Creature 5 4G 0/0 RVR 2 Golgari Grave-Troll Golgari Grave-Troll enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard. {1}, Remove a +1/+1 counter from Golgari Grave-Troll: Regenerate Golgari Grave-Troll. Dredge 6 (If you would draw a card, you may mill six cards instead. If you do, return this card from your graveyard to your hand.) G Creature — Troll Skeleton Creature 5 4G 0/0 RVR 2 Golgari Guildgate Golgari Guildgate enters the battlefield tapped. {T}: Add {B} or {G}. Land — Gate Land 0 RVR 1 0 Golgari Guildgate Golgari Guildgate enters the battlefield tapped. {T}: Add {B} or {G}. Land — Gate Land 0 RVR 1 0 Golgari Guildmage {4}{B}, Sacrifice a creature: Return target creature card from your graveyard to your hand. {4}{G}: Put a +1/+1 counter on target creature. BG Creature — Elf Shaman Creature 2 B/GB/G 2/2 RVR 2 Golgari Signet {1}, {T}: Add {B}{G}. Artifact Artifact 2 2 RVR 1 Golgari Thug When Golgari Thug dies, put target creature card from your graveyard on top of your library. Dredge 4 (If you would draw a card, you may mill four cards instead. If you do, return this card from your graveyard to your hand.) B Creature — Human Warrior Creature 2 1B 1/1 RVR 2 Golgari Thug When Golgari Thug dies, put target creature card from your graveyard on top of your library. Dredge 4 (If you would draw a card, you may mill four cards instead. If you do, return this card from your graveyard to your hand.) B Creature — Human Warrior Creature 2 1B 1/1 RVR 2 Greater Forgeling {1}{R}: Greater Forgeling gets +3/-3 until end of turn. R Creature — Elemental Creature 5 3RR 3/4 RVR 2 Greater Mossdog Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.) G Creature — Plant Dog Creature 4 3G 3/3 RVR 2 Gruul Guildgate Gruul Guildgate enters the battlefield tapped. {T}: Add {R} or {G}. Land — Gate Land 0 RVR 1 0 Gruul Guildgate Gruul Guildgate enters the battlefield tapped. {T}: Add {R} or {G}. Land — Gate Land 0 RVR 1 0 Gruul Guildmage ({R/G} can be paid with either {R} or {G}.) {3}{R}, Sacrifice a land: Gruul Guildmage deals 2 damage to target player or planeswalker. {3}{G}: Target creature gets +2/+2 until end of turn. GR Creature — Human Shaman Creature 2 R/GR/G 2/2 RVR 2 Gruul Signet {1}, {T}: Add {R}{G}. Artifact Artifact 2 2 RVR 1 Guardian Project Whenever a nontoken creature enters the battlefield under your control, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card. G Enchantment Enchantment 4 3G RVR 1 Guardian Project Whenever a nontoken creature enters the battlefield under your control, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card. G Enchantment Enchantment 4 3G RVR 1 Guardian Project Whenever a nontoken creature enters the battlefield under your control, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card. G Enchantment Enchantment 4 3G RVR 1 Guttersnipe Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent. R Creature — Goblin Shaman Creature 3 2R 2/2 RVR 2 Guttersnipe Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent. R Creature — Goblin Shaman Creature 3 2R 2/2 RVR 2 Hallowed Fountain ({T}: Add {W} or {U}.) As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Plains Island Land 0 RVR 0 Hallowed Fountain ({T}: Add {W} or {U}.) As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Plains Island Land 0 RVR 0 Hallowed Fountain ({T}: Add {W} or {U}.) As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Plains Island Land 0 RVR 0 Helium Squirter Graft 3 (This creature enters the battlefield with three +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) {1}: Target creature with a +1/+1 counter on it gains flying until end of turn. U Creature — Beast Mutant Creature 5 4U 0/0 RVR 2 Hellkite Tyrant Flying, trample Whenever Hellkite Tyrant deals combat damage to a player, gain control of all artifacts that player controls. At the beginning of your upkeep, if you control twenty or more artifacts, you win the game. R Creature — Dragon Creature 6 4RR 6/5 RVR 2 Hellkite Tyrant Flying, trample Whenever Hellkite Tyrant deals combat damage to a player, gain control of all artifacts that player controls. At the beginning of your upkeep, if you control twenty or more artifacts, you win the game. R Creature — Dragon Creature 6 4RR 6/5 RVR 2 Hellkite Tyrant Flying, trample Whenever Hellkite Tyrant deals combat damage to a player, gain control of all artifacts that player controls. At the beginning of your upkeep, if you control twenty or more artifacts, you win the game. R Creature — Dragon Creature 6 4RR 6/5 RVR 2 Homing Lightning Homing Lightning deals 4 damage to target creature and each other creature with the same name as that creature. R Instant Instant 4 2RR RVR 3 Horncaller's Chant Create a 4/4 green Rhino creature token with trample, then populate. (Create a token that's a copy of a creature token you control.) G Sorcery Sorcery 8 7G RVR 3 Ilharg, the Raze-Boar Trample Whenever Ilharg, the Raze-Boar attacks, you may put a creature card from your hand onto the battlefield tapped and attacking. Return that creature to your hand at the beginning of the next end step. When Ilharg, the Raze-Boar dies or is put into exile from the battlefield, you may put it into its owner's library third from the top. R Legendary Creature — Boar God Creature 5 3RR 6/6 RVR 2 Ilharg, the Raze-Boar Trample Whenever Ilharg, the Raze-Boar attacks, you may put a creature card from your hand onto the battlefield tapped and attacking. Return that creature to your hand at the beginning of the next end step. When Ilharg, the Raze-Boar dies or is put into exile from the battlefield, you may put it into its owner's library third from the top. R Legendary Creature — Boar God Creature 5 3RR 6/6 RVR 2 Ilharg, the Raze-Boar Trample Whenever Ilharg, the Raze-Boar attacks, you may put a creature card from your hand onto the battlefield tapped and attacking. Return that creature to your hand at the beginning of the next end step. When Ilharg, the Raze-Boar dies or is put into exile from the battlefield, you may put it into its owner's library third from the top. R Legendary Creature — Boar God Creature 5 3RR 6/6 RVR 2 Ill-Gotten Inheritance At the beginning of your upkeep, Ill-Gotten Inheritance deals 1 damage to each opponent and you gain 1 life. {5}{B}, Sacrifice Ill-Gotten Inheritance: It deals 4 damage to target opponent and you gain 4 life. B Enchantment Enchantment 4 3B RVR 1 Illusionist's Bracers Whenever an ability of equipped creature is activated, if it isn't a mana ability, copy that ability. You may choose new targets for the copy. Equip {3} Artifact — Equipment Artifact 2 2 RVR 1 Illusionist's Bracers Whenever an ability of equipped creature is activated, if it isn't a mana ability, copy that ability. You may choose new targets for the copy. Equip {3} Artifact — Equipment Artifact 2 2 RVR 1 Infernal Tutor Reveal a card from your hand. Search your library for a card with the same name as that card, reveal it, put it into your hand, then shuffle. Hellbent — If you have no cards in hand, instead search your library for a card, put it into your hand, then shuffle. B Sorcery Sorcery 2 1B RVR 3 Infernal Tutor Reveal a card from your hand. Search your library for a card with the same name as that card, reveal it, put it into your hand, then shuffle. Hellbent — If you have no cards in hand, instead search your library for a card, put it into your hand, then shuffle. B Sorcery Sorcery 2 1B RVR 3 Izzet Charm Choose one — • Counter target noncreature spell unless its controller pays {2}. • Izzet Charm deals 2 damage to target creature. • Draw two cards, then discard two cards. RU Instant Instant 2 UR RVR 3 Izzet Charm Choose one — • Counter target noncreature spell unless its controller pays {2}. • Izzet Charm deals 2 damage to target creature. • Draw two cards, then discard two cards. RU Instant Instant 2 UR RVR 3 Izzet Guildgate Izzet Guildgate enters the battlefield tapped. {T}: Add {U} or {R}. Land — Gate Land 0 RVR 1 0 Izzet Guildgate Izzet Guildgate enters the battlefield tapped. {T}: Add {U} or {R}. Land — Gate Land 0 RVR 1 0 Izzet Guildmage ({U/R} can be paid with either {U} or {R}.) {2}{U}: Copy target instant spell you control with mana value 2 or less. You may choose new targets for the copy. {2}{R}: Copy target sorcery spell you control with mana value 2 or less. You may choose new targets for the copy. RU Creature — Human Wizard Creature 2 U/RU/R 2/2 RVR 2 Izzet Signet {1}, {T}: Add {U}{R}. Artifact Artifact 2 2 RVR 1 Judge's Familiar Flying Sacrifice Judge's Familiar: Counter target instant or sorcery spell unless its controller pays {1}. UW Creature — Bird Creature 1 W/U 1/1 RVR 2 Junktroller Defender {T}: Put target card from a graveyard on the bottom of its owner's library. Artifact Creature — Golem Creature 4 4 0/6 RVR 2 Karlov of the Ghost Council Whenever you gain life, put two +1/+1 counters on Karlov of the Ghost Council. {W}{B}, Remove six +1/+1 counters from Karlov of the Ghost Council: Exile target creature. BW Legendary Creature — Spirit Advisor Creature 2 WB 2/2 RVR 2 Karlov of the Ghost Council Whenever you gain life, put two +1/+1 counters on Karlov of the Ghost Council. {W}{B}, Remove six +1/+1 counters from Karlov of the Ghost Council: Exile target creature. BW Legendary Creature — Spirit Advisor Creature 2 WB 2/2 RVR 2 Karlov of the Ghost Council Whenever you gain life, put two +1/+1 counters on Karlov of the Ghost Council. {W}{B}, Remove six +1/+1 counters from Karlov of the Ghost Council: Exile target creature. BW Legendary Creature — Spirit Advisor Creature 2 WB 2/2 RVR 2 Karn's Bastion {T}: Add {C}. {4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Land Land 0 RVR 0 Karn, the Great Creator Activated abilities of artifacts your opponents control can't be activated. +1: Until your next turn, up to one target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value. −2: You may reveal an artifact card you own from outside the game or choose a face-up artifact card you own in exile. Put that card into your hand. Legendary Planeswalker — Karn Planeswalker 4 4 5 RVR 1 Kasmina's Transmutation Enchant creature Enchanted creature loses all abilities and has base power and toughness 1/1. U Enchantment — Aura Enchantment 2 1U RVR 1 Kaya, Orzhov Usurper +1: Exile up to two target cards from a single graveyard. You gain 2 life if at least one creature card was exiled this way. −1: Exile target nonland permanent with mana value 1 or less. −5: Kaya, Orzhov Usurper deals damage to target player equal to the number of cards that player owns in exile and you gain that much life. BW Legendary Planeswalker — Kaya Planeswalker 3 1WB 3 RVR 1 Keening Apparition Sacrifice Keening Apparition: Destroy target enchantment. W Creature — Spirit Creature 2 1W 2/2 RVR 2 Keymaster Rogue Keymaster Rogue can't be blocked. When Keymaster Rogue enters the battlefield, return a creature you control to its owner's hand. U Creature — Human Rogue Creature 4 3U 3/2 RVR 2 Kiora's Dambreaker When Kiora's Dambreaker enters the battlefield, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) U Creature — Leviathan Creature 6 5U 5/6 RVR 2 Krenko's Command Create two 1/1 red Goblin creature tokens. R Sorcery Sorcery 2 1R RVR 3 Krenko's Command Create two 1/1 red Goblin creature tokens. R Sorcery Sorcery 2 1R RVR 3 Krenko, Mob Boss {T}: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control. R Legendary Creature — Goblin Warrior Creature 4 2RR 3/3 RVR 2 Krenko, Mob Boss {T}: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control. R Legendary Creature — Goblin Warrior Creature 4 2RR 3/3 RVR 2 Krenko, Mob Boss {T}: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control. R Legendary Creature — Goblin Warrior Creature 4 2RR 3/3 RVR 2 Last Gasp Target creature gets -3/-3 until end of turn. B Instant Instant 2 1B RVR 3 Lavinia, Azorius Renegade Each opponent can't cast noncreature spells with mana value greater than the number of lands that player controls. Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell. UW Legendary Creature — Human Soldier Creature 2 WU 2/2 RVR 2 Lavinia, Azorius Renegade Each opponent can't cast noncreature spells with mana value greater than the number of lands that player controls. Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell. UW Legendary Creature — Human Soldier Creature 2 WU 2/2 RVR 2 Lazav, the Multifarious When Lazav, the Multifarious enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) {X}: Lazav, the Multifarious becomes a copy of target creature card in your graveyard with mana value X, except its name is Lazav, the Multifarious, it's legendary in addition to its other types, and it has this ability. BU Legendary Creature — Shapeshifter Creature 2 UB 1/3 RVR 2 Lazav, the Multifarious When Lazav, the Multifarious enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) {X}: Lazav, the Multifarious becomes a copy of target creature card in your graveyard with mana value X, except its name is Lazav, the Multifarious, it's legendary in addition to its other types, and it has this ability. BU Legendary Creature — Shapeshifter Creature 2 UB 1/3 RVR 2 Leapfrog Leapfrog has flying as long as you've cast an instant or sorcery spell this turn. U Creature — Frog Creature 3 2U 3/1 RVR 2 Legion Warboss Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token gains haste until end of turn and attacks this combat if able. R Creature — Goblin Soldier Creature 3 2R 2/2 RVR 2 Legion Warboss Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token gains haste until end of turn and attacks this combat if able. R Creature — Goblin Soldier Creature 3 2R 2/2 RVR 2 Life from the Loam Return up to three target land cards from your graveyard to your hand. Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.) G Sorcery Sorcery 2 1G RVR 3 Life from the Loam Return up to three target land cards from your graveyard to your hand. Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.) G Sorcery Sorcery 2 1G RVR 3 Life from the Loam Return up to three target land cards from your graveyard to your hand. Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.) G Sorcery Sorcery 2 1G RVR 3 Light Up the Stage Spectacle {R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) Exile the top two cards of your library. Until the end of your next turn, you may play those cards. R Sorcery Sorcery 3 2R RVR 3 Light Up the Stage Spectacle {R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) Exile the top two cards of your library. Until the end of your next turn, you may play those cards. R Sorcery Sorcery 3 2R RVR 3 Lightning Helix Lightning Helix deals 3 damage to any target and you gain 3 life. RW Instant Instant 2 RW RVR 3 Lightning Helix Lightning Helix deals 3 damage to any target and you gain 3 life. RW Instant Instant 2 RW RVR 3 Liliana, Dreadhorde General Whenever a creature you control dies, draw a card. +1: Create a 2/2 black Zombie creature token. −4: Each player sacrifices two creatures. −9: Each opponent chooses a permanent they control of each permanent type and sacrifices the rest. B Legendary Planeswalker — Liliana Planeswalker 6 4BB 6 RVR 1 Loaming Shaman When Loaming Shaman enters the battlefield, target player shuffles any number of target cards from their graveyard into their library. G Creature — Centaur Shaman Creature 3 2G 3/2 RVR 2 Loaming Shaman When Loaming Shaman enters the battlefield, target player shuffles any number of target cards from their graveyard into their library. G Creature — Centaur Shaman Creature 3 2G 3/2 RVR 2 Lord of the Void Flying Whenever Lord of the Void deals combat damage to a player, exile the top seven cards of that player's library, then put a creature card from among them onto the battlefield under your control. B Creature — Demon Creature 7 4BBB 7/7 RVR 2 Lord of the Void Flying Whenever Lord of the Void deals combat damage to a player, exile the top seven cards of that player's library, then put a creature card from among them onto the battlefield under your control. B Creature — Demon Creature 7 4BBB 7/7 RVR 2 Lord of the Void Flying Whenever Lord of the Void deals combat damage to a player, exile the top seven cards of that player's library, then put a creature card from among them onto the battlefield under your control. B Creature — Demon Creature 7 4BBB 7/7 RVR 2 Macabre Waltz Return up to two target creature cards from your graveyard to your hand, then discard a card. B Sorcery Sorcery 2 1B RVR 3 Magewright's Stone {1}, {T}: Untap target creature that has an activated ability with {T} in its cost. Artifact Artifact 2 2 RVR 1 Makeshift Battalion Whenever Makeshift Battalion and at least two other creatures attack, put a +1/+1 counter on Makeshift Battalion. W Creature — Human Soldier Creature 3 2W 3/2 RVR 2 Massacre Girl Menace When Massacre Girl enters the battlefield, each other creature gets -1/-1 until end of turn. Whenever a creature dies this turn, each creature other than Massacre Girl gets -1/-1 until end of turn. B Legendary Creature — Human Assassin Creature 5 3BB 4/4 RVR 2 Massacre Girl Menace When Massacre Girl enters the battlefield, each other creature gets -1/-1 until end of turn. Whenever a creature dies this turn, each creature other than Massacre Girl gets -1/-1 until end of turn. B Legendary Creature — Human Assassin Creature 5 3BB 4/4 RVR 2 Massacre Girl Menace When Massacre Girl enters the battlefield, each other creature gets -1/-1 until end of turn. Whenever a creature dies this turn, each creature other than Massacre Girl gets -1/-1 until end of turn. B Legendary Creature — Human Assassin Creature 5 3BB 4/4 RVR 2 Master of Cruelties First strike, deathtouch Master of Cruelties can only attack alone. Whenever Master of Cruelties attacks a player and isn't blocked, that player's life total becomes 1. Master of Cruelties assigns no combat damage this combat. BR Creature — Demon Creature 5 3BR 1/4 RVR 2 Master of Cruelties First strike, deathtouch Master of Cruelties can only attack alone. Whenever Master of Cruelties attacks a player and isn't blocked, that player's life total becomes 1. Master of Cruelties assigns no combat damage this combat. BR Creature — Demon Creature 5 3BR 1/4 RVR 2 Mausoleum Turnkey When Mausoleum Turnkey enters the battlefield, return target creature card of an opponent's choice from your graveyard to your hand. B Creature — Ogre Rogue Creature 4 3B 3/2 RVR 2 Mayhem Devil Whenever a player sacrifices a permanent, Mayhem Devil deals 1 damage to any target. BR Creature — Devil Creature 3 1BR 3/3 RVR 2 Mayhem Devil Whenever a player sacrifices a permanent, Mayhem Devil deals 1 damage to any target. BR Creature — Devil Creature 3 1BR 3/3 RVR 2 Maze's End Maze's End enters the battlefield tapped. {T}: Add {C}. {3}, {T}, Return Maze's End to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle. If you control ten or more Gates with different names, you win the game. Land Land 0 RVR 1 0 Mephitic Vapors All creatures get -1/-1 until end of turn. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) B Sorcery Sorcery 3 2B RVR 3 Merfolk of the Depths Flash (You may cast this spell any time you could cast an instant.) GU Creature — Merfolk Soldier Creature 6 4G/UG/U 4/2 RVR 2 Midnight Reaper Whenever a nontoken creature you control dies, Midnight Reaper deals 1 damage to you and you draw a card. B Creature — Zombie Knight Creature 3 2B 3/2 RVR 2 Mindleech Mass Trample Whenever Mindleech Mass deals combat damage to a player, you may look at that player's hand. If you do, you may cast a spell from among those cards without paying its mana cost. BU Creature — Horror Creature 8 5UBB 6/6 RVR 2 Mindleech Mass Trample Whenever Mindleech Mass deals combat damage to a player, you may look at that player's hand. If you do, you may cast a spell from among those cards without paying its mana cost. BU Creature — Horror Creature 8 5UBB 6/6 RVR 2 Ministrant of Obligation Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.) W Creature — Human Cleric Creature 3 2W 2/1 RVR 2 Mistral Charger Flying W Creature — Pegasus Creature 2 1W 2/1 RVR 2 Mizzix's Mastery Exile target card that's an instant or sorcery from your graveyard. For each card exiled this way, copy it, and you may cast the copy without paying its mana cost. Exile Mizzix's Mastery. Overload {5}{R}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.") R Sorcery Sorcery 4 3R RVR 3 Mizzix's Mastery Exile target card that's an instant or sorcery from your graveyard. For each card exiled this way, copy it, and you may cast the copy without paying its mana cost. Exile Mizzix's Mastery. Overload {5}{R}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.") R Sorcery Sorcery 4 3R RVR 3 Moldervine Cloak Enchant creature Enchanted creature gets +3/+3. Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.) G Enchantment — Aura Enchantment 3 2G RVR 1 Moldervine Cloak Enchant creature Enchanted creature gets +3/+3. Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.) G Enchantment — Aura Enchantment 3 2G RVR 1 Moroii Flying At the beginning of your upkeep, you lose 1 life. BU Creature — Vampire Creature 4 2UB 4/4 RVR 2 Mortus Strider When Mortus Strider dies, return it to its owner's hand. BU Creature — Skeleton Creature 3 1UB 1/1 RVR 2 Mourning Thrull ({W/B} can be paid with either {W} or {B}.) Flying Whenever Mourning Thrull deals damage, you gain that much life. BW Creature — Thrull Creature 2 1W/B 1/1 RVR 2 Muddle the Mixture Counter target instant or sorcery spell. Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.) U Instant Instant 2 UU RVR 3 Muddle the Mixture Counter target instant or sorcery spell. Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.) U Instant Instant 2 UU RVR 3 Mugging Mugging deals 2 damage to target creature. That creature can't block this turn. R Sorcery Sorcery 1 R RVR 3 Murmuring Mystic Whenever you cast an instant or sorcery spell, create a 1/1 blue Bird Illusion creature token with flying. U Creature — Human Wizard Creature 4 3U 1/5 RVR 2 Narcomoeba Flying When Narcomoeba is put into your graveyard from your library, you may put it onto the battlefield. U Creature — Illusion Creature 2 1U 1/1 RVR 2 Nicol Bolas, Dragon-God Nicol Bolas, Dragon-God has all loyalty abilities of all other planeswalkers on the battlefield. +1: You draw a card. Each opponent exiles a card from their hand or a permanent they control. −3: Destroy target creature or planeswalker. −8: Each opponent who doesn't control a legendary creature or planeswalker loses the game. BRU Legendary Planeswalker — Bolas Planeswalker 5 UBBBR 4 RVR 1 Nightveil Predator Flying, deathtouch Hexproof (This creature can't be the target of spells or abilities your opponents control.) BU Creature — Vampire Creature 4 UUBB 3/3 RVR 2 Nightveil Sprite Flying Whenever Nightveil Sprite attacks, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) U Creature — Faerie Rogue Creature 2 1U 1/2 RVR 2 Niv-Mizzet Reborn Flying When Niv-Mizzet Reborn enters the battlefield, reveal the top ten cards of your library. For each color pair, choose a card that's exactly those colors from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order. BGRUW Legendary Creature — Dragon Avatar Creature 5 WUBRG 6/6 RVR 2 Niv-Mizzet, Parun This spell can't be countered. Flying Whenever you draw a card, Niv-Mizzet, Parun deals 1 damage to any target. Whenever a player casts an instant or sorcery spell, you draw a card. RU Legendary Creature — Dragon Wizard Creature 6 UUURRR 5/5 RVR 2 Niv-Mizzet, Parun This spell can't be countered. Flying Whenever you draw a card, Niv-Mizzet, Parun deals 1 damage to any target. Whenever a player casts an instant or sorcery spell, you draw a card. RU Legendary Creature — Dragon Wizard Creature 6 UUURRR 5/5 RVR 2 Niv-Mizzet, Parun This spell can't be countered. Flying Whenever you draw a card, Niv-Mizzet, Parun deals 1 damage to any target. Whenever a player casts an instant or sorcery spell, you draw a card. RU Legendary Creature — Dragon Wizard Creature 6 UUURRR 5/5 RVR 2 Niv-Mizzet, the Firemind Flying Whenever you draw a card, Niv-Mizzet, the Firemind deals 1 damage to any target. {T}: Draw a card. RU Legendary Creature — Dragon Wizard Creature 6 2UURR 4/4 RVR 2 Open the Gates Search your library for a basic land card or Gate card, reveal it, put it into your hand, then shuffle. G Sorcery Sorcery 1 G RVR 3 Orzhov Enforcer Deathtouch Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.) B Creature — Human Rogue Creature 2 1B 1/2 RVR 2 Orzhov Euthanist Haunt (When this creature dies, exile it haunting target creature.) When Orzhov Euthanist enters the battlefield or the creature it haunts dies, destroy target creature that was dealt damage this turn. B Creature — Human Assassin Creature 3 2B 2/2 RVR 2 Orzhov Guildgate Orzhov Guildgate enters the battlefield tapped. {T}: Add {W} or {B}. Land — Gate Land 0 RVR 1 0 Orzhov Guildgate Orzhov Guildgate enters the battlefield tapped. {T}: Add {W} or {B}. Land — Gate Land 0 RVR 1 0 Orzhov Guildmage {2}{W}: Target player gains 1 life. {2}{B}: Each player loses 1 life. BW Creature — Human Wizard Creature 2 W/BW/B 2/2 RVR 2 Orzhov Signet {1}, {T}: Add {W}{B}. Artifact Artifact 2 2 RVR 1 Overgrown Tomb ({T}: Add {B} or {G}.) As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Swamp Forest Land 0 RVR 0 Overgrown Tomb ({T}: Add {B} or {G}.) As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Swamp Forest Land 0 RVR 0 Overgrown Tomb ({T}: Add {B} or {G}.) As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Swamp Forest Land 0 RVR 0 Overwhelm Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Creatures you control get +3/+3 until end of turn. G Sorcery Sorcery 7 5GG RVR 3 Pack Rat Pack Rat's power and toughness are each equal to the number of Rats you control. {2}{B}, Discard a card: Create a token that's a copy of Pack Rat. B Creature — Rat Creature 2 1B */* RVR 2 Pack Rat Pack Rat's power and toughness are each equal to the number of Rats you control. {2}{B}, Discard a card: Create a token that's a copy of Pack Rat. B Creature — Rat Creature 2 1B */* RVR 2 Pariah's Shield All damage that would be dealt to you is dealt to equipped creature instead. Equip {3} Artifact — Equipment Artifact 5 5 RVR 1 Pariah's Shield All damage that would be dealt to you is dealt to equipped creature instead. Equip {3} Artifact — Equipment Artifact 5 5 RVR 1 Perilous Forays {1}, Sacrifice a creature: Search your library for a land card with a basic land type, put it onto the battlefield tapped, then shuffle. G Enchantment Enchantment 5 3GG RVR 1 Persistent Petitioners {1}, {T}: Target player mills a card. Tap four untapped Advisors you control: Target player mills twelve cards. A deck can have any number of cards named Persistent Petitioners. U Creature — Human Advisor Creature 2 1U 1/3 RVR 2 Persistent Petitioners {1}, {T}: Target player mills a card. Tap four untapped Advisors you control: Target player mills twelve cards. A deck can have any number of cards named Persistent Petitioners. U Creature — Human Advisor Creature 2 1U 1/3 RVR 2 Petrahydrox ({U/R} can be paid with either {U} or {R}.) When Petrahydrox becomes the target of a spell or ability, return Petrahydrox to its owner's hand. RU Creature — Weird Creature 4 3U/R 3/3 RVR 2 Phytohydra If damage would be dealt to Phytohydra, put that many +1/+1 counters on it instead. GW Creature — Plant Hydra Creature 5 2GWW 1/1 RVR 2 Pithing Needle As Pithing Needle enters the battlefield, choose a card name. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities. Artifact Artifact 1 1 RVR 1 Plaguecrafter When Plaguecrafter enters the battlefield, each player sacrifices a creature or planeswalker. Each player who can't discards a card. B Creature — Human Shaman Creature 3 2B 3/2 RVR 2 Priest of Forgotten Gods {T}, Sacrifice two other creatures: Any number of target players each lose 2 life and sacrifice a creature. You add {B}{B} and draw a card. B Creature — Human Cleric Creature 2 1B 1/2 RVR 2 Prime Speaker Zegana Prime Speaker Zegana enters the battlefield with X +1/+1 counters on it, where X is the greatest power among other creatures you control. When Prime Speaker Zegana enters the battlefield, draw cards equal to its power. GU Legendary Creature — Merfolk Wizard Creature 6 2GGUU 1/1 RVR 2 Prime Speaker Zegana Prime Speaker Zegana enters the battlefield with X +1/+1 counters on it, where X is the greatest power among other creatures you control. When Prime Speaker Zegana enters the battlefield, draw cards equal to its power. GU Legendary Creature — Merfolk Wizard Creature 6 2GGUU 1/1 RVR 2 Prime Speaker Zegana Prime Speaker Zegana enters the battlefield with X +1/+1 counters on it, where X is the greatest power among other creatures you control. When Prime Speaker Zegana enters the battlefield, draw cards equal to its power. GU Legendary Creature — Merfolk Wizard Creature 6 2GGUU 1/1 RVR 2 Protean Hulk When Protean Hulk dies, search your library for any number of creature cards with total mana value 6 or less, put them onto the battlefield, then shuffle. G Creature — Beast Creature 7 5GG 6/6 RVR 2 Protean Hulk When Protean Hulk dies, search your library for any number of creature cards with total mana value 6 or less, put them onto the battlefield, then shuffle. G Creature — Beast Creature 7 5GG 6/6 RVR 2 Protean Hulk When Protean Hulk dies, search your library for any number of creature cards with total mana value 6 or less, put them onto the battlefield, then shuffle. G Creature — Beast Creature 7 5GG 6/6 RVR 2 Pteramander Flying {7}{U}: Adapt 4. This ability costs {1} less to activate for each instant and sorcery card in your graveyard. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.) U Creature — Salamander Drake Creature 1 U 1/1 RVR 2 Pteramander Flying {7}{U}: Adapt 4. This ability costs {1} less to activate for each instant and sorcery card in your graveyard. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.) U Creature — Salamander Drake Creature 1 U 1/1 RVR 2 Putrefy Destroy target artifact or creature. It can't be regenerated. BG Instant Instant 3 1BG RVR 3 Putrefy Destroy target artifact or creature. It can't be regenerated. BG Instant Instant 3 1BG RVR 3 Quasiduplicate Create a token that's a copy of target creature you control. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.) U Sorcery Sorcery 3 1UU RVR 3 Quench Counter target spell unless its controller pays {2}. U Instant Instant 2 1U RVR 3 Quicken The next sorcery spell you cast this turn can be cast as though it had flash. (It can be cast any time you could cast an instant.) Draw a card. U Instant Instant 1 U RVR 3 Quicken The next sorcery spell you cast this turn can be cast as though it had flash. (It can be cast any time you could cast an instant.) Draw a card. U Instant Instant 1 U RVR 3 Radical Idea Draw a card. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.) U Instant Instant 2 1U RVR 3 Rakdos Firewheeler When Rakdos Firewheeler enters the battlefield, it deals 2 damage to target opponent and 2 damage to up to one target creature or planeswalker. BR Creature — Human Rogue Creature 4 BBRR 4/3 RVR 2 Rakdos Guildgate Rakdos Guildgate enters the battlefield tapped. {T}: Add {B} or {R}. Land — Gate Land 0 RVR 1 0 Rakdos Guildgate Rakdos Guildgate enters the battlefield tapped. {T}: Add {B} or {R}. Land — Gate Land 0 RVR 1 0 Rakdos Guildmage ({B/R} can be paid with either {B} or {R}.) {3}{B}, Discard a card: Target creature gets -2/-2 until end of turn. {3}{R}: Create a 2/1 red Goblin creature token with haste. Exile it at the beginning of the next end step. BR Creature — Zombie Shaman Creature 2 B/RB/R 2/2 RVR 2 Rakdos Pit Dragon {R}{R}: Rakdos Pit Dragon gains flying until end of turn. {R}: Rakdos Pit Dragon gets +1/+0 until end of turn. Hellbent — Rakdos Pit Dragon has double strike as long as you have no cards in hand. R Creature — Dragon Creature 4 2RR 3/3 RVR 2 Rakdos Signet {1}, {T}: Add {B}{R}. Artifact Artifact 2 2 RVR 1 Rakdos, Lord of Riots You can't cast this spell unless an opponent lost life this turn. Flying, trample Creature spells you cast cost {1} less to cast for each 1 life your opponents have lost this turn. BR Legendary Creature — Demon Creature 4 BBRR 6/6 RVR 2 Rakdos, Lord of Riots You can't cast this spell unless an opponent lost life this turn. Flying, trample Creature spells you cast cost {1} less to cast for each 1 life your opponents have lost this turn. BR Legendary Creature — Demon Creature 4 BBRR 6/6 RVR 2 Ral Zarek +1: Tap target permanent, then untap another target permanent. −2: Ral Zarek deals 3 damage to any target. −7: Flip five coins. Take an extra turn after this one for each coin that comes up heads. RU Legendary Planeswalker — Ral Planeswalker 4 2UR 4 RVR 1 Ral Zarek +1: Tap target permanent, then untap another target permanent. −2: Ral Zarek deals 3 damage to any target. −7: Flip five coins. Take an extra turn after this one for each coin that comes up heads. RU Legendary Planeswalker — Ral Planeswalker 4 2UR 4 RVR 1 Rampaging Rendhorn Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) G Creature — Beast Creature 5 4G 4/4 RVR 2 Remand Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard. Draw a card. U Instant Instant 2 1U RVR 3 Repeal Return target nonland permanent with mana value X to its owner's hand. Draw a card. U Instant Instant 1 XU RVR 3 Repudiate Counter target activated or triggered ability. (Mana abilities can't be targeted.) GU Instant Instant 5 G/UG/U RVR 3 Replicate Create a token that's a copy of target creature you control. GU Sorcery Sorcery 5 1GU RVR 3 Response Response deals 5 damage to target attacking or blocking creature. RW Instant Instant 7 R/WR/W RVR 3 Resurgence Creatures you control gain first strike and vigilance until end of turn. After this main phase, there is an additional combat phase followed by an additional main phase. RW Sorcery Sorcery 7 3RW RVR 3 Rest in Peace When Rest in Peace enters the battlefield, exile all graveyards. If a card or token would be put into a graveyard from anywhere, exile it instead. W Enchantment Enchantment 2 1W RVR 1 Revival Return target creature card with mana value 3 or less from your graveyard to the battlefield. BW Sorcery Sorcery 8 W/BW/B RVR 3 Revenge Double your life total. Target opponent loses half their life, rounded up. BW Sorcery Sorcery 8 4WB RVR 3 Rhythm of the Wild Creature spells you control can't be countered. Nontoken creatures you control have riot. (They enter the battlefield with your choice of a +1/+1 counter or haste.) GR Enchantment Enchantment 3 1RG RVR 1 Rhythm of the Wild Creature spells you control can't be countered. Nontoken creatures you control have riot. (They enter the battlefield with your choice of a +1/+1 counter or haste.) GR Enchantment Enchantment 3 1RG RVR 1 Rising Populace Whenever another creature or planeswalker you control dies, put a +1/+1 counter on Rising Populace. W Creature — Human Creature 3 2W 2/2 RVR 2 Rootborn Defenses Populate. Creatures you control gain indestructible until end of turn. (To populate, create a token that's a copy of a creature token you control.) W Instant Instant 3 2W RVR 3 Rubblebelt Maaka Bloodrush — {R}, Discard Rubblebelt Maaka: Target attacking creature gets +3/+3 until end of turn. R Creature — Cat Creature 4 3R 3/3 RVR 2 Sacred Foundry ({T}: Add {R} or {W}.) As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Mountain Plains Land 0 RVR 0 Sacred Foundry ({T}: Add {R} or {W}.) As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Mountain Plains Land 0 RVR 0 Sacred Foundry ({T}: Add {R} or {W}.) As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Mountain Plains Land 0 RVR 0 Savra, Queen of the Golgari Whenever you sacrifice a black creature, you may pay 2 life. If you do, each other player sacrifices a creature. Whenever you sacrifice a green creature, you may gain 2 life. BG Legendary Creature — Elf Shaman Creature 4 2BG 2/2 RVR 2 Savra, Queen of the Golgari Whenever you sacrifice a black creature, you may pay 2 life. If you do, each other player sacrifices a creature. Whenever you sacrifice a green creature, you may gain 2 life. BG Legendary Creature — Elf Shaman Creature 4 2BG 2/2 RVR 2 Savra, Queen of the Golgari Whenever you sacrifice a black creature, you may pay 2 life. If you do, each other player sacrifices a creature. Whenever you sacrifice a green creature, you may gain 2 life. BG Legendary Creature — Elf Shaman Creature 4 2BG 2/2 RVR 2 Scab-Clan Mauler Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.) Trample GR Creature — Human Berserker Creature 2 RG 1/1 RVR 2 Scorched Rusalka {R}, Sacrifice a creature: Scorched Rusalka deals 1 damage to target player or planeswalker. R Creature — Spirit Creature 1 R 1/1 RVR 2 Seal of the Guildpact As Seal of the Guildpact enters the battlefield, choose two colors. Each spell you cast costs {1} less to cast for each of the chosen colors it is. Artifact Artifact 5 5 RVR 1 Seal of the Guildpact As Seal of the Guildpact enters the battlefield, choose two colors. Each spell you cast costs {1} less to cast for each of the chosen colors it is. Artifact Artifact 5 5 RVR 1 Selesnya Evangel {1}, {T}, Tap an untapped creature you control: Create a 1/1 green Saproling creature token. GW Creature — Elf Shaman Creature 2 GW 1/2 RVR 2 Selesnya Guildgate Selesnya Guildgate enters the battlefield tapped. {T}: Add {G} or {W}. Land — Gate Land 0 RVR 1 0 Selesnya Guildgate Selesnya Guildgate enters the battlefield tapped. {T}: Add {G} or {W}. Land — Gate Land 0 RVR 1 0 Selesnya Guildmage {3}{G}: Create a 1/1 green Saproling creature token. {3}{W}: Creatures you control get +1/+1 until end of turn. GW Creature — Elf Wizard Creature 2 G/WG/W 2/2 RVR 2 Selesnya Signet {1}, {T}: Add {G}{W}. Artifact Artifact 2 2 RVR 1 Sewer Shambler Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) Scavenge {2}{B} ({2}{B}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) B Creature — Zombie Creature 3 2B 2/1 RVR 2 Shadow Alley Denizen Whenever another black creature enters the battlefield under your control, target creature gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) B Creature — Vampire Rogue Creature 1 B 1/1 RVR 2 Shambling Shell Sacrifice Shambling Shell: Put a +1/+1 counter on target creature. Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.) BG Creature — Plant Zombie Creature 3 1BG 3/1 RVR 2 Sharktocrab {2}{G}{U}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.) Whenever one or more +1/+1 counters are put on Sharktocrab, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. GU Creature — Shark Octopus Crab Creature 4 2GU 4/4 RVR 2 Shattering Spree Replicate {R} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Destroy target artifact. R Sorcery Sorcery 1 R RVR 3 Siege Wurm Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Trample G Creature — Wurm Creature 7 5GG 5/5 RVR 2 Siege of Towers Replicate {1}{R} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Target Mountain becomes a 3/1 creature. It's still a land. R Sorcery Sorcery 2 1R RVR 3 Silent Dart {4}, {T}, Sacrifice Silent Dart: It deals 3 damage to target creature. Artifact Artifact 1 1 RVR 1 Silhana Ledgewalker Hexproof (This creature can't be the target of spells or abilities your opponents control.) Silhana Ledgewalker can't be blocked except by creatures with flying. G Creature — Elf Rogue Creature 2 1G 1/1 RVR 2 Silhana Ledgewalker Hexproof (This creature can't be the target of spells or abilities your opponents control.) Silhana Ledgewalker can't be blocked except by creatures with flying. G Creature — Elf Rogue Creature 2 1G 1/1 RVR 2 Simic Guildgate Simic Guildgate enters the battlefield tapped. {T}: Add {G} or {U}. Land — Gate Land 0 RVR 1 0 Simic Guildgate Simic Guildgate enters the battlefield tapped. {T}: Add {G} or {U}. Land — Gate Land 0 RVR 1 0 Simic Guildmage ({G/U} can be paid with either {G} or {U}.) {1}{G}: Move a +1/+1 counter from target creature onto another target creature with the same controller. {1}{U}: Attach target Aura attached to a permanent to another permanent with the same controller. GU Creature — Elf Wizard Creature 2 G/UG/U 2/2 RVR 2 Simic Signet {1}, {T}: Add {G}{U}. Artifact Artifact 2 2 RVR 1 Sinister Sabotage Counter target spell. Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) U Instant Instant 3 1UU RVR 3 Skewer the Critics Spectacle {R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) Skewer the Critics deals 3 damage to any target. R Sorcery Sorcery 3 2R RVR 3 Skewer the Critics Spectacle {R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) Skewer the Critics deals 3 damage to any target. R Sorcery Sorcery 3 2R RVR 3 Skullcrack Players can't gain life this turn. Damage can't be prevented this turn. Skullcrack deals 3 damage to target player or planeswalker. R Instant Instant 2 1R RVR 3 Skullcrack Players can't gain life this turn. Damage can't be prevented this turn. Skullcrack deals 3 damage to target player or planeswalker. R Instant Instant 2 1R RVR 3 Sky Hussar Flying When Sky Hussar enters the battlefield, untap all creatures you control. Forecast — Tap two untapped white and/or blue creatures you control, Reveal Sky Hussar from your hand: Draw a card. (Activate only during your upkeep and only once each turn.) UW Creature — Human Knight Creature 5 3WU 4/3 RVR 2 Sky Hussar Flying When Sky Hussar enters the battlefield, untap all creatures you control. Forecast — Tap two untapped white and/or blue creatures you control, Reveal Sky Hussar from your hand: Draw a card. (Activate only during your upkeep and only once each turn.) UW Creature — Human Knight Creature 5 3WU 4/3 RVR 2 Skyknight Legionnaire Flying, haste RW Creature — Human Knight Creature 3 1RW 2/2 RVR 2 Slitherhead Scavenge {0} ({0}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) BG Creature — Plant Zombie Creature 1 B/G 1/1 RVR 2 Spark Double You may have Spark Double enter the battlefield as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary. U Creature — Illusion Creature 4 3U 0/0 RVR 2 Spark Double You may have Spark Double enter the battlefield as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary. U Creature — Illusion Creature 4 3U 0/0 RVR 2 Spark Double You may have Spark Double enter the battlefield as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary. U Creature — Illusion Creature 4 3U 0/0 RVR 2 Sphere of Safety Creatures can't attack you or planeswalkers you control unless their controller pays {X} for each of those creatures, where X is the number of enchantments you control. W Enchantment Enchantment 5 4W RVR 1 Sphinx of New Prahv Flying, vigilance Spells your opponents cast that target Sphinx of New Prahv cost {2} more to cast. UW Creature — Sphinx Creature 4 WWUU 4/3 RVR 2 Sphinx's Revelation You gain X life and draw X cards. UW Instant Instant 3 XWUU RVR 3 Sphinx's Revelation You gain X life and draw X cards. UW Instant Instant 3 XWUU RVR 3 Sprouting Renewal Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Choose one — • Create a 2/2 green and white Elf Knight creature token with vigilance. • Destroy target artifact or enchantment. G Sorcery Sorcery 3 2G RVR 3 Stab Wound Enchant creature Enchanted creature gets -2/-2. At the beginning of the upkeep of enchanted creature's controller, that player loses 2 life. B Enchantment — Aura Enchantment 3 2B RVR 1 Stalking Vengeance Haste Whenever another creature you control dies, it deals damage equal to its power to target player or planeswalker. R Creature — Avatar Creature 7 5RR 5/5 RVR 2 Steam Vents ({T}: Add {U} or {R}.) As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Island Mountain Land 0 RVR 0 Steam Vents ({T}: Add {U} or {R}.) As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Island Mountain Land 0 RVR 0 Steam Vents ({T}: Add {U} or {R}.) As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Island Mountain Land 0 RVR 0 Stitch in Time Flip a coin. If you win the flip, take an extra turn after this one. RU Sorcery Sorcery 3 1UR RVR 3 Stitch in Time Flip a coin. If you win the flip, take an extra turn after this one. RU Sorcery Sorcery 3 1UR RVR 3 Stomping Ground ({T}: Add {R} or {G}.) As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Mountain Forest Land 0 RVR 0 Stomping Ground ({T}: Add {R} or {G}.) As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Mountain Forest Land 0 RVR 0 Stomping Ground ({T}: Add {R} or {G}.) As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Mountain Forest Land 0 RVR 0 Summary Judgment Summary Judgment deals 3 damage to target tapped creature. Addendum — If you cast this spell during your main phase, it deals 5 damage instead. W Instant Instant 2 1W RVR 3 Sunder Shaman Sunder Shaman can't be blocked by more than one creature. Whenever Sunder Shaman deals combat damage to a player, destroy target artifact or enchantment that player controls. GR Creature — Giant Shaman Creature 4 RRGG 5/5 RVR 2 Sunhome Stalwart First strike Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) W Creature — Human Soldier Creature 2 1W 2/2 RVR 2 Supreme Verdict This spell can't be countered. Destroy all creatures. UW Sorcery Sorcery 4 1WWU RVR 3 Sword of the Paruns As long as equipped creature is tapped, tapped creatures you control get +2/+0. As long as equipped creature is untapped, untapped creatures you control get +0/+2. {3}: You may tap or untap equipped creature. Equip {3} Artifact — Equipment Artifact 4 4 RVR 1 Sword of the Paruns As long as equipped creature is tapped, tapped creatures you control get +2/+0. As long as equipped creature is untapped, untapped creatures you control get +0/+2. {3}: You may tap or untap equipped creature. Equip {3} Artifact — Equipment Artifact 4 4 RVR 1 Syndicate Messenger Flying Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.) W Creature — Bird Creature 4 3W 2/3 RVR 2 Tajic, Legion's Edge Haste Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Prevent all noncombat damage that would be dealt to other creatures you control. {R}{W}: Tajic, Legion's Edge gains first strike until end of turn. RW Legendary Creature — Human Soldier Creature 3 1RW 3/2 RVR 2 Tajic, Legion's Edge Haste Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Prevent all noncombat damage that would be dealt to other creatures you control. {R}{W}: Tajic, Legion's Edge gains first strike until end of turn. RW Legendary Creature — Human Soldier Creature 3 1RW 3/2 RVR 2 Taste for Mayhem Enchant creature Enchanted creature gets +2/+0. Hellbent — Enchanted creature gets an additional +2/+0 as long as you have no cards in hand. R Enchantment — Aura Enchantment 1 R RVR 1 Teferi, Time Raveler Each opponent can cast spells only any time they could cast a sorcery. +1: Until your next turn, you may cast sorcery spells as though they had flash. −3: Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card. UW Legendary Planeswalker — Teferi Planeswalker 3 1WU 4 RVR 1 Temple Garden ({T}: Add {G} or {W}.) As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Forest Plains Land 0 RVR 0 Temple Garden ({T}: Add {G} or {W}.) As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Forest Plains Land 0 RVR 0 Temple Garden ({T}: Add {G} or {W}.) As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Forest Plains Land 0 RVR 0 Teysa, Orzhov Scion Sacrifice three white creatures: Exile target creature. Whenever another black creature you control dies, create a 1/1 white Spirit creature token with flying. BW Legendary Creature — Human Advisor Creature 3 1WB 2/3 RVR 2 Teysa, Orzhov Scion Sacrifice three white creatures: Exile target creature. Whenever another black creature you control dies, create a 1/1 white Spirit creature token with flying. BW Legendary Creature — Human Advisor Creature 3 1WB 2/3 RVR 2 Teysa, Orzhov Scion Sacrifice three white creatures: Exile target creature. Whenever another black creature you control dies, create a 1/1 white Spirit creature token with flying. BW Legendary Creature — Human Advisor Creature 3 1WB 2/3 RVR 2 Thespian's Stage {T}: Add {C}. {2}, {T}: Thespian's Stage becomes a copy of target land, except it has this ability. Land Land 0 RVR 0 Thrash Target creature you control deals damage equal to its power to target creature or planeswalker you don't control. GR Instant Instant 6 R/GR/G RVR 3 Threat Create a 4/4 red and green Beast creature token with trample. GR Sorcery Sorcery 6 2RG RVR 3 Thrill-Kill Assassin Deathtouch Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) B Creature — Human Assassin Creature 2 1B 1/2 RVR 2 Tidespout Tyrant Flying Whenever you cast a spell, return target permanent to its owner's hand. U Creature — Djinn Creature 8 5UUU 5/5 RVR 2 Tidespout Tyrant Flying Whenever you cast a spell, return target permanent to its owner's hand. U Creature — Djinn Creature 8 5UUU 5/5 RVR 2 Tidespout Tyrant Flying Whenever you cast a spell, return target permanent to its owner's hand. U Creature — Djinn Creature 8 5UUU 5/5 RVR 2 Tin Street Dodger Haste {R}: Tin Street Dodger can't be blocked this turn except by creatures with defender. R Creature — Goblin Rogue Creature 1 R 1/1 RVR 2 Titanic Brawl This spell costs {1} less to cast if it targets a creature you control with a +1/+1 counter on it. Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) G Instant Instant 2 1G RVR 3 To Arms! Untap all creatures you control. Draw a card. W Instant Instant 2 1W RVR 3 Tolsimir Wolfblood Other green creatures you control get +1/+1. Other white creatures you control get +1/+1. {T}: Create Voja, a legendary 2/2 green and white Wolf creature token. GW Legendary Creature — Elf Warrior Creature 6 4GW 3/4 RVR 2 Tolsimir Wolfblood Other green creatures you control get +1/+1. Other white creatures you control get +1/+1. {T}: Create Voja, a legendary 2/2 green and white Wolf creature token. GW Legendary Creature — Elf Warrior Creature 6 4GW 3/4 RVR 2 Tomik, Distinguished Advokist Flying Lands on the battlefield and land cards in graveyards can't be the targets of spells or abilities your opponents control. Your opponents can't play land cards from graveyards. W Legendary Creature — Human Advisor Creature 2 WW 2/3 RVR 2 Tomik, Distinguished Advokist Flying Lands on the battlefield and land cards in graveyards can't be the targets of spells or abilities your opponents control. Your opponents can't play land cards from graveyards. W Legendary Creature — Human Advisor Creature 2 WW 2/3 RVR 2 Totally Lost Put target nonland permanent on top of its owner's library. U Instant Instant 5 4U RVR 3 Totally Lost Put target nonland permanent on top of its owner's library. U Instant Instant 5 4U RVR 3 Truefire Captain Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Whenever Truefire Captain is dealt damage, it deals that much damage to target player. RW Creature — Human Knight Creature 4 RRWW 4/3 RVR 2 Turnabout Choose artifact, creature, or land. Tap all untapped permanents of the chosen type target player controls, or untap all tapped permanents of that type that player controls. U Instant Instant 4 2UU RVR 3 Ultimate Price Destroy target monocolored creature. B Instant Instant 2 1B RVR 3 Ultimate Price Destroy target monocolored creature. B Instant Instant 2 1B RVR 3 Unbreakable Formation Creatures you control gain indestructible until end of turn. Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn. W Instant Instant 3 2W RVR 3 Undercity's Embrace Target opponent sacrifices a creature. If you control a creature with power 4 or greater, you gain 4 life. B Instant Instant 3 2B RVR 3 Urbis Protector When Urbis Protector enters the battlefield, create a 4/4 white Angel creature token with flying. W Creature — Human Cleric Creature 6 4WW 1/1 RVR 2 Utopia Sprawl Enchant Forest As Utopia Sprawl enters the battlefield, choose a color. Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color. G Enchantment — Aura Enchantment 1 G RVR 1 Utopia Sprawl Enchant Forest As Utopia Sprawl enters the battlefield, choose a color. Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color. G Enchantment — Aura Enchantment 1 G RVR 1 Utvara Hellkite Flying Whenever a Dragon you control attacks, create a 6/6 red Dragon creature token with flying. R Creature — Dragon Creature 8 6RR 6/6 RVR 2 Utvara Hellkite Flying Whenever a Dragon you control attacks, create a 6/6 red Dragon creature token with flying. R Creature — Dragon Creature 8 6RR 6/6 RVR 2 Utvara Hellkite Flying Whenever a Dragon you control attacks, create a 6/6 red Dragon creature token with flying. R Creature — Dragon Creature 8 6RR 6/6 RVR 2 Vedalken Mesmerist Whenever Vedalken Mesmerist attacks, target creature an opponent controls gets -2/-0 until end of turn. U Creature — Vedalken Wizard Creature 2 1U 2/1 RVR 2 Vernadi Shieldmate Vigilance GW Creature — Human Soldier Creature 2 1G/W 2/2 RVR 2 Vindictive Vampire Whenever another creature you control dies, Vindictive Vampire deals 1 damage to each opponent and you gain 1 life. B Creature — Vampire Creature 4 3B 2/3 RVR 2 Vindictive Vampire Whenever another creature you control dies, Vindictive Vampire deals 1 damage to each opponent and you gain 1 life. B Creature — Vampire Creature 4 3B 2/3 RVR 2 Voidslime Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.) GU Instant Instant 3 GUU RVR 3 Voidslime Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.) GU Instant Instant 3 GUU RVR 3 Voyager Staff {2}, Sacrifice Voyager Staff: Exile target creature. Return the exiled card to the battlefield under its owner's control at the beginning of the next end step. Artifact Artifact 1 1 RVR 1 Warrant Put target attacking or blocking creature on top of its owner's library. UW Instant Instant 7 W/UW/U RVR 3 Warden Create a 4/4 white and blue Sphinx creature token with flying and vigilance. UW Sorcery Sorcery 7 3WU RVR 3 Wasteland Viper Deathtouch Bloodrush — {G}, Discard Wasteland Viper: Target attacking creature gets +1/+2 and gains deathtouch until end of turn. G Creature — Snake Creature 1 G 1/2 RVR 2 Watery Grave ({T}: Add {U} or {B}.) As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Island Swamp Land 0 RVR 0 Watery Grave ({T}: Add {U} or {B}.) As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Island Swamp Land 0 RVR 0 Watery Grave ({T}: Add {U} or {B}.) As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Island Swamp Land 0 RVR 0 Whisper Agent Flash When Whisper Agent enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) BU Creature — Human Rogue Creature 3 1U/BU/B 3/2 RVR 2 Wild Cantor ({R/G} can be paid with either {R} or {G}.) Sacrifice Wild Cantor: Add one mana of any color. GR Creature — Human Druid Creature 1 R/G 1/1 RVR 2 Wilderness Reclamation At the beginning of your end step, untap all lands you control. G Enchantment Enchantment 4 3G RVR 1 Woebringer Demon Flying At the beginning of each player's upkeep, that player sacrifices a creature. If the player can't, sacrifice Woebringer Demon. B Creature — Demon Creature 5 3BB 4/4 RVR 2 Wojek Bodyguard Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Wojek Bodyguard can't attack or block alone. R Creature — Human Soldier Creature 3 2R 3/3 RVR 2 Wurmweaver Coil Enchant green creature Enchanted creature gets +6/+6. {G}{G}{G}, Sacrifice Wurmweaver Coil: Create a 6/6 green Wurm creature token. G Enchantment — Aura Enchantment 6 4GG RVR 1 Yeva, Nature's Herald Flash (You may cast this spell any time you could cast an instant.) You may cast green creature spells as though they had flash. G Legendary Creature — Elf Shaman Creature 4 2GG 4/4 RVR 2