UNF~ Unfinity Funny 2022-12-31 PW22~ Wizards Play Network 2022 Promo 2022-03-05 NEO~ Kamigawa: Neon Dynasty Expansion 2022-02-18 NEC~ Neon Dynasty Commander Commander 2022-02-18 Assembled Ensemble UNF~ 4W 5.0 W Artifact Creature - Clown Robot Bard */6 None 2 VigilanceAssembled Ensemble's power is equal to the number of Robots you control.Whenever you cast a spell with an artifact creature in its art, create a 1/1 white Clown Robot artifact creature token. Blood Crypt UNF~ 0.0 Land - Swamp Mountain None 0 ({T}: Add {B} or {R}.)As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Breeding Pool UNF~ 0.0 Land - Forest Island None 0 ({T}: Add {G} or {U}.)As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Forest UNF~ 0.0 Basic Land - Forest None 0 ({T}: Add {G}.) Forest UNF~ 0.0 Basic Land - Forest None 0 ({T}: Add {G}.) Godless Shrine UNF~ 0.0 Land - Plains Swamp None 0 ({T}: Add {W} or {B}.)As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Hallowed Fountain UNF~ 0.0 Land - Plains Island None 0 ({T}: Add {W} or {U}.)As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Island UNF~ 0.0 Basic Land - Island None 0 ({T}: Add {U}.) Island UNF~ 0.0 Basic Land - Island None 0 ({T}: Add {U}.) Killer Cosplay UNF~ G 1.0 G Artifact - Equipment None 1 Whenever Killer Cosplay becomes attached to a creature, choose a creature card name with an identical mana cost. That creature becomes a copy of the card with the chosen name until Killer Cosplay becomes unattached from it.Equip {3} Mountain UNF~ 0.0 Basic Land - Mountain None 0 ({T}: Add {R}.) Mountain UNF~ 0.0 Basic Land - Mountain None 0 ({T}: Add {R}.) Overgrown Tomb UNF~ 0.0 Land - Swamp Forest None 0 ({T}: Add {B} or {G}.)As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Plains UNF~ 0.0 Basic Land - Plains None 0 ({T}: Add {W}.) Plains UNF~ 0.0 Basic Land - Plains None 0 ({T}: Add {W}.) Sacred Foundry UNF~ 0.0 Land - Mountain Plains None 0 ({T}: Add {R} or {W}.)As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Saw in Half UNF~ 2B 3.0 B Instant None 3 Destroy target creature. If that creature dies this way, its controller creates two tokens that are copies of that creature, except their base power is half that creature's power and their base toughness is half that creature's toughness. Round up each time. Steam Vents UNF~ 0.0 Land - Island Mountain None 0 ({T}: Add {U} or {R}.)As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Stomping Ground UNF~ 0.0 Land - Mountain Forest None 0 ({T}: Add {R} or {G}.)As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Swamp UNF~ 0.0 Basic Land - Swamp None 0 ({T}: Add {B}.) Swamp UNF~ 0.0 Basic Land - Swamp None 0 ({T}: Add {B}.) Temple Garden UNF~ 0.0 Land - Forest Plains None 0 ({T}: Add {G} or {W}.)As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. The Space Family Goblinson UNF~ 2RG 4.0 G R Legendary Creature - Goblin Guest 1/1 None 2 The Space Family Goblinson has trample as long as you've rolled three or more dice this turn.Whenever you roll a die, put a +1/+1 counter on The Space Family Goblinson. The Space Family Goblinson UNF~ 2RG 4.0 G R Legendary Creature - Goblin Guest 1/1 None 2 The Space Family Goblinson has trample as long as you've rolled three or more dice this turn.Whenever you roll a die, put a +1/+1 counter on The Space Family Goblinson. Water Gun Balloon Game UNF~ 2 2.0 Artifact None 1 As Water Gun Balloon Game enters the battlefield, each player puts a pop! counter on "0."Whenever a player casts a spell, move that player's pop! counter up one.Whenever a player's pop! counter hits "5," that player creates a 5/5 pink Giant Teddy Bear creature token and resets all pop! counters to "0." Watery Grave UNF~ 0.0 Land - Island Swamp None 0 ({T}: Add {U} or {B}.)As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Atsushi, the Blazing Sky PW22~ 2RR 4.0 R Legendary Creature - Dragon Spirit 4/4 None 2 Flying, trampleWhen Atsushi, the Blazing Sky dies, choose one —• Exile the top two cards of your library. Until the end of your next turn, you may play those cards.• Create three Treasure tokens. Consider PW22~ U 1.0 U Instant None 3 Look at the top card of your library. You may put that card into your graveyard.Draw a card. Fateful Absence PW22~ 1W 2.0 W Instant None 3 Destroy target creature or planeswalker. Its controller investigates. (They create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") Acquisition Octopus NEO~ 2U 3.0 U Artifact Creature - Equipment Octopus 2/2 None 2 When Acquisition Octopus or equipped creature deals combat damage to a player, draw a card.Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) Akki Ember-Keeper NEO~ 1R 2.0 R Enchantment Creature - Goblin Warrior 2/1 None 2 Whenever a nontoken modified creature you control dies, create a 1/1 colorless Spirit creature token. (Equipment, Auras you control, and counters are modifications.) Akki Ronin NEO~ 1R 2.0 R Creature - Goblin Samurai 1/3 None 2 Whenever a Samurai or Warrior you control attacks alone, you may discard a card. If you do, draw a card. Akki Ronin NEO~ 1R 2.0 R Creature - Goblin Samurai 1/3 None 2 Whenever a Samurai or Warrior you control attacks alone, you may discard a card. If you do, draw a card. Akki War Paint NEO~ R 1.0 R Enchantment - Aura None 1 Enchant artifact or creatureAs long as enchanted permanent is a creature, it gets +2/+1. Ambitious Assault NEO~ 2R 3.0 R Instant None 3 Creatures you control get +2/+0 until end of turn. If you control a modified creature, draw a card. (Equipment, Auras you control, and counters are modifications.) Ancestral Katana NEO~ 1W 2.0 W Artifact - Equipment None 1 Whenever a Samurai or Warrior you control attacks alone, you may pay {1}. When you do, attach Ancestral Katana to it.Equipped creature gets +2/+1.Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) Anchor to Reality NEO~ 2UU 4.0 U Sorcery None 3 As an additional cost to cast this spell, sacrifice an artifact or creature.Search your library for an Equipment or Vehicle card, put it onto the battlefield, then shuffle. If it has mana value less than the sacrificed permanent's mana value, scry 2. Ao, the Dawn Sky NEO~ 3WW 5.0 W Legendary Creature - Dragon Spirit 5/4 None 2 Flying, vigilanceWhen Ao, the Dawn Sky dies, choose one —• Look at the top seven cards of your library. Put any number of nonland permanent cards with total mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.• Put two +1/+1 counters on each permanent you control that's a creature or Vehicle. Ao, the Dawn Sky NEO~ 3WW 5.0 W Legendary Creature - Dragon Spirit 5/4 None 2 Flying, vigilanceWhen Ao, the Dawn Sky dies, choose one —• Look at the top seven cards of your library. Put any number of nonland permanent cards with total mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.• Put two +1/+1 counters on each permanent you control that's a creature or Vehicle. Ao, the Dawn Sky NEO~ 3WW 5.0 W Legendary Creature - Dragon Spirit 5/4 None 2 Flying, vigilanceWhen Ao, the Dawn Sky dies, choose one —• Look at the top seven cards of your library. Put any number of nonland permanent cards with total mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.• Put two +1/+1 counters on each permanent you control that's a creature or Vehicle. Armguard Familiar NEO~ 1U 2.0 U Artifact Creature - Equipment Beast 2/1 None 2 Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)Equipped creature gets +2/+1 and has ward {2}.Reconfigure {4} ({4}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) Asari Captain NEO~ 3RW 5.0 R W Creature - Human Samurai 4/3 None 2 HasteWhenever a Samurai or Warrior you control attacks alone, it gets +1/+0 until end of turn for each Samurai or Warrior you control. Asari Captain NEO~ 3RW 5.0 R W Creature - Human Samurai 4/3 None 2 HasteWhenever a Samurai or Warrior you control attacks alone, it gets +1/+0 until end of turn for each Samurai or Warrior you control. Assassin's Ink NEO~ 2BB 4.0 B Instant None 3 This spell costs {1} less to cast if you control an artifact and {1} less to cast if you control an enchantment.Destroy target creature or planeswalker. Atsushi, the Blazing Sky NEO~ 2RR 4.0 R Legendary Creature - Dragon Spirit 4/4 None 2 Flying, trampleWhen Atsushi, the Blazing Sky dies, choose one —• Exile the top two cards of your library. Until the end of your next turn, you may play those cards.• Create three Treasure tokens. Atsushi, the Blazing Sky NEO~ 2RR 4.0 R Legendary Creature - Dragon Spirit 4/4 None 2 Flying, trampleWhen Atsushi, the Blazing Sky dies, choose one —• Exile the top two cards of your library. Until the end of your next turn, you may play those cards.• Create three Treasure tokens. Atsushi, the Blazing Sky NEO~ 2RR 4.0 R Legendary Creature - Dragon Spirit 4/4 None 2 Flying, trampleWhen Atsushi, the Blazing Sky dies, choose one —• Exile the top two cards of your library. Until the end of your next turn, you may play those cards.• Create three Treasure tokens. Automated Artificer NEO~ 2 2.0 Artifact Creature - Artificer 1/3 None 2 {T}: Add {C}. Spend this mana only to activate an ability or cast an artifact spell. Awakened Awareness NEO~ XUU 2.0 U Enchantment - Aura None 1 Enchant artifact or creatureWhen Awakened Awareness enters the battlefield, put X +1/+1 counters on enchanted permanent.As long as enchanted permanent is a creature, it has base power and toughness 1/1. Azusa's Many Journeys NEO~ 1G 2.0 G Enchantment - Saga None 1 (As this Saga enters and after your draw step, add a lore counter.)I — You may play an additional land this turn.II — You gain 3 life.III — Exile this Saga, then return it to the battlefield transformed under your control. Likeness of the Seeker NEO~ 2.0 G Enchantment Creature - Human Monk 3/3 None 2 Whenever Likeness of the Seeker becomes blocked, untap up to three lands you control. Bamboo Grove Archer NEO~ 1G 2.0 G Enchantment Creature - Snake Archer 3/3 None 2 Defender, reachChannel — {4}{G}, Discard Bamboo Grove Archer: Destroy target creature with flying. Banishing Slash NEO~ WW 2.0 W Sorcery None 3 Destroy up to one target artifact, enchantment, or tapped creature. Then if you control an artifact and an enchantment, create a 2/2 white Samurai creature token with vigilance. Bearer of Memory NEO~ 2G 3.0 G Enchantment Creature - Human Monk 3/2 None 2 {5}{G}: Put a +1/+1 counter on target enchantment creature. It gains trample until end of turn. Befriending the Moths NEO~ 3W 4.0 W Enchantment - Saga None 1 (As this Saga enters and after your draw step, add a lore counter.)I, II — Target creature you control gets +1/+1 and gains flying until end of turn.III — Exile this Saga, then return it to the battlefield transformed under your control. Imperial Moth NEO~ 4.0 W Enchantment Creature - Insect 2/4 None 2 Flying Behold the Unspeakable NEO~ 3UU 5.0 U Enchantment - Saga None 1 (As this Saga enters and after your draw step, add a lore counter.)I — Creatures you don't control get -2/-0 until your next turn.II — If you have one or fewer cards in hand, draw four cards. Otherwise, scry 2, then draw two cards.III — Exile this Saga, then return it to the battlefield transformed under your control. Vision of the Unspeakable NEO~ 5.0 U Enchantment Creature - Spirit 0/0 None 2 Flying, trampleVision of the Unspeakable gets +1/+1 for each card in your hand. Biting-Palm Ninja NEO~ 2B 3.0 B Creature - Human Ninja 3/3 None 2 Ninjutsu {2}{B}Biting-Palm Ninja enters the battlefield with a menace counter on it.Whenever Biting-Palm Ninja deals combat damage to a player, you may remove a menace counter from it. When you do, that player reveals their hand and you choose a nonland card from it. Exile that card. Biting-Palm Ninja NEO~ 2B 3.0 B Creature - Human Ninja 3/3 None 2 Ninjutsu {2}{B}Biting-Palm Ninja enters the battlefield with a menace counter on it.Whenever Biting-Palm Ninja deals combat damage to a player, you may remove a menace counter from it. When you do, that player reveals their hand and you choose a nonland card from it. Exile that card. Biting-Palm Ninja NEO~ 2B 3.0 B Creature - Human Ninja 3/3 None 2 Ninjutsu {2}{B}Biting-Palm Ninja enters the battlefield with a menace counter on it.Whenever Biting-Palm Ninja deals combat damage to a player, you may remove a menace counter from it. When you do, that player reveals their hand and you choose a nonland card from it. Exile that card. Blade of the Oni NEO~ 1B 2.0 B Artifact Creature - Equipment Demon 3/1 None 2 MenaceEquipped creature has base power and toughness 5/5, has menace, and is a black Demon in addition to its other colors and types.Reconfigure {2}{B}{B} ({2}{B}{B}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) Blade of the Oni NEO~ 1B 2.0 B Artifact Creature - Equipment Demon 3/1 None 2 MenaceEquipped creature has base power and toughness 5/5, has menace, and is a black Demon in addition to its other colors and types.Reconfigure {2}{B}{B} ({2}{B}{B}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) Blade of the Oni NEO~ 1B 2.0 B Artifact Creature - Equipment Demon 3/1 None 2 MenaceEquipped creature has base power and toughness 5/5, has menace, and is a black Demon in addition to its other colors and types.Reconfigure {2}{B}{B} ({2}{B}{B}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) Blade of the Oni NEO~ 1B 2.0 B Artifact Creature - Equipment Demon 3/1 None 2 MenaceEquipped creature has base power and toughness 5/5, has menace, and is a black Demon in addition to its other colors and types.Reconfigure {2}{B}{B} ({2}{B}{B}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) Blade-Blizzard Kitsune NEO~ 2W 3.0 W Creature - Fox Ninja 2/2 None 2 Ninjutsu {3}{W} ({3}{W}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)Double strike Blade-Blizzard Kitsune NEO~ 2W 3.0 W Creature - Fox Ninja 2/2 None 2 Ninjutsu {3}{W} ({3}{W}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)Double strike Bloodfell Caves NEO~ 0.0 1 Land None 0 Bloodfell Caves enters the battlefield tapped.When Bloodfell Caves enters the battlefield, you gain 1 life.{T}: Add {B} or {R}. Blossom Prancer NEO~ 3GG 5.0 G Creature - Spirit 4/4 None 2 ReachWhen Blossom Prancer enters the battlefield, look at the top five cards of your library. You may reveal a creature or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, you gain 4 life. Blossoming Sands NEO~ 0.0 1 Land None 0 Blossoming Sands enters the battlefield tapped.When Blossoming Sands enters the battlefield, you gain 1 life.{T}: Add {G} or {W}. Boon of Boseiju NEO~ 1G 2.0 G Instant None 3 Target creature gets +X/+X until end of turn, where X is the greatest mana value among permanents you control. Untap that creature. Born to Drive NEO~ 2W 3.0 W Enchantment - Aura None 1 Enchant artifact or creatureAs long as enchanted permanent is a creature, it gets +1/+1 for each creature and/or Vehicle you control.Channel — {2}{W}, Discard Born to Drive: Create two 1/1 colorless Pilot creature tokens with "This creature crews Vehicles as though its power were 2 greater." Boseiju Reaches Skyward NEO~ 3G 4.0 G Enchantment - Saga None 1 (As this Saga enters and after your draw step, add a lore counter.)I — Search your library for up to two basic Forest cards, reveal them, put them into your hand, then shuffle.II — Put up to one target land card from your graveyard on top of your library.III — Exile this Saga, then return it to the battlefield transformed under your control. Branch of Boseiju NEO~ 4.0 G Enchantment Creature - Plant 0/0 None 2 ReachBranch of Boseiju gets +1/+1 for each land you control. Boseiju, Who Endures NEO~ 0.0 Legendary Land None 0 {T}: Add {G}.Channel — {1}{G}, Discard Boseiju, Who Endures: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs {1} less to activate for each legendary creature you control. Boseiju, Who Endures NEO~ 0.0 Legendary Land None 0 {T}: Add {G}.Channel — {1}{G}, Discard Boseiju, Who Endures: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs {1} less to activate for each legendary creature you control. Boseiju, Who Endures NEO~ 0.0 Legendary Land None 0 {T}: Add {G}.Channel — {1}{G}, Discard Boseiju, Who Endures: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs {1} less to activate for each legendary creature you control. Brilliant Restoration NEO~ 3WWWW 7.0 W Sorcery None 3 Return all artifact and enchantment cards from your graveyard to the battlefield. Brilliant Restoration NEO~ 3WWWW 7.0 W Sorcery None 3 Return all artifact and enchantment cards from your graveyard to the battlefield. Brilliant Restoration NEO~ 3WWWW 7.0 W Sorcery None 3 Return all artifact and enchantment cards from your graveyard to the battlefield. Bronze Cudgels NEO~ 1 1.0 Artifact - Equipment None 1 {2}: Equipped creature gets +X/+0 until end of turn, where X is the number of times this ability has resolved this turn.Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) Bronzeplate Boar NEO~ 2R 3.0 R Artifact Creature - Equipment Boar 3/2 None 2 TrampleEquipped creature gets +3/+2 and has trample.Reconfigure {5} ({5}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) Brute Suit NEO~ 3 3.0 Artifact - Vehicle 4/3 None 1 VigilanceCrew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) Careful Cultivation NEO~ 2G 3.0 G Enchantment - Aura None 1 Enchant artifact or creatureAs long as enchanted permanent is a creature, it gets +1/+3 and has reach and "{T}: Add {G}{G}."Channel — {1}{G}, Discard Careful Cultivation: Create a 1/1 green Human Monk creature token with "{T}: Add {G}." Chainflail Centipede NEO~ 2B 3.0 B Artifact Creature - Equipment Insect 2/2 None 2 Whenever Chainflail Centipede or equipped creature attacks, it gets +2/+0 until end of turn.Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) Circuit Mender NEO~ 3 3.0 Artifact Creature - Insect 2/3 None 2 When Circuit Mender enters the battlefield, you gain 2 life.When Circuit Mender leaves the battlefield, draw a card. Clawing Torment NEO~ B 1.0 B Enchantment - Aura None 1 Enchant artifact creatureAs long as enchanted permanent is a creature, it gets -1/-1 and can't block.Enchanted permanent has "At the beginning of your upkeep, you lose 1 life." Cloudsteel Kirin NEO~ 2W 3.0 W Artifact Creature - Equipment Kirin 3/2 None 2 FlyingEquipped creature has flying and "You can't lose the game and your opponents can't win the game."Reconfigure {5} ({5}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) Cloudsteel Kirin NEO~ 2W 3.0 W Artifact Creature - Equipment Kirin 3/2 None 2 FlyingEquipped creature has flying and "You can't lose the game and your opponents can't win the game."Reconfigure {5} ({5}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) Cloudsteel Kirin NEO~ 2W 3.0 W Artifact Creature - Equipment Kirin 3/2 None 2 FlyingEquipped creature has flying and "You can't lose the game and your opponents can't win the game."Reconfigure {5} ({5}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) Coiling Stalker NEO~ 1G 2.0 G Creature - Snake Ninja 2/1 None 2 Ninjutsu {1}{G} ({1}{G}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)Whenever Coiling Stalker deals combat damage to a player, put a +1/+1 counter on target creature you control that doesn't have a +1/+1 counter on it. Coiling Stalker NEO~ 1G 2.0 G Creature - Snake Ninja 2/1 None 2 Ninjutsu {1}{G} ({1}{G}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)Whenever Coiling Stalker deals combat damage to a player, put a +1/+1 counter on target creature you control that doesn't have a +1/+1 counter on it. Colossal Skyturtle NEO~ 4GGU 7.0 G U Enchantment Creature - Turtle 6/5 None 2 Flying, ward {2}Channel — {2}{G}, Discard Colossal Skyturtle: Return target card from your graveyard to your hand.Channel — {1}{U}, Discard Colossal Skyturtle: Return target creature to its owner's hand. Commune with Spirits NEO~ G 1.0 G Sorcery None 3 Look at the top four cards of your library. You may reveal an enchantment or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Containment Construct NEO~ 2 2.0 Artifact Creature - Construct 2/1 None 2 Whenever you discard a card, you may exile that card from your graveyard. If you do, you may play that card this turn. Covert Technician NEO~ 2U 3.0 U Artifact Creature - Human Ninja 2/4 None 2 Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)Whenever Covert Technician deals combat damage to a player, you may put an artifact card with mana value less than or equal to that damage from your hand onto the battlefield. Covert Technician NEO~ 2U 3.0 U Artifact Creature - Human Ninja 2/4 None 2 Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)Whenever Covert Technician deals combat damage to a player, you may put an artifact card with mana value less than or equal to that damage from your hand onto the battlefield. Crackling Emergence NEO~ 1R 2.0 R Enchantment - Aura None 1 Enchant land you controlEnchanted land is a 3/3 red Spirit creature with haste. It's still a land.If enchanted land would be destroyed, instead sacrifice Crackling Emergence and that land gains indestructible until end of turn. Debt to the Kami NEO~ 2B 3.0 B Instant None 3 Choose one—• Target opponent exiles a creature they control.• Target opponent exiles an enchantment they control. Discover the Impossible NEO~ 2U 3.0 U Instant None 3 Look at the top five cards of your library. Exile one of them face down and put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost if it's an instant spell with mana value 2 or less. If you don't, put that card into your hand. Dismal Backwater NEO~ 0.0 1 Land None 0 Dismal Backwater enters the battlefield tapped.When Dismal Backwater enters the battlefield, you gain 1 life.{T}: Add {U} or {B}. Disruption Protocol NEO~ UU 2.0 U Instant None 3 As an additional cost to cast this spell, tap an untapped artifact you control or pay {1}.Counter target spell. Dockside Chef NEO~ B 1.0 B Enchantment Creature - Human Citizen 1/2 None 2 {1}{B}, Sacrifice an artifact or creature: Draw a card. Dokuchi Shadow-Walker NEO~ 4BB 6.0 B Creature - Ogre Ninja 5/5 None 2 Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Dokuchi Shadow-Walker NEO~ 4BB 6.0 B Creature - Ogre Ninja 5/5 None 2 Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Dokuchi Silencer NEO~ 1B 2.0 B Creature - Human Ninja 2/1 None 2 Ninjutsu {1}{B} ({1}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)Whenever Dokuchi Silencer deals combat damage to a player, you may discard a creature card. When you do, destroy target creature or planeswalker that player controls. Dokuchi Silencer NEO~ 1B 2.0 B Creature - Human Ninja 2/1 None 2 Ninjutsu {1}{B} ({1}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)Whenever Dokuchi Silencer deals combat damage to a player, you may discard a creature card. When you do, destroy target creature or planeswalker that player controls. Dragonfly Suit NEO~ 2W 3.0 W Artifact - Vehicle 3/2 None 1 FlyingCrew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) Dragonspark Reactor NEO~ 1R 2.0 R Artifact None 1 Whenever Dragonspark Reactor or another artifact enters the battlefield under your control, put a charge counter on Dragonspark Reactor.{4}, Sacrifice Dragonspark Reactor: It deals damage equal to the number of charge counters on it to target player and that much damage to up to one target creature. Dramatist's Puppet NEO~ 4 4.0 Artifact Creature - Construct 2/4 None 2 When Dramatist's Puppet enters the battlefield, for each kind of counter on target permanent, put another counter of that kind on it or remove one from it. Eater of Virtue NEO~ 1 1.0 Legendary Artifact - Equipment None 1 Whenever equipped creature dies, exile it.Equipped creature gets +2/+0.As long as a card exiled with Eater of Virtue has flying, equipped creature has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance.Equip {1} Eater of Virtue NEO~ 1 1.0 Legendary Artifact - Equipment None 1 Whenever equipped creature dies, exile it.Equipped creature gets +2/+0.As long as a card exiled with Eater of Virtue has flying, equipped creature has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance.Equip {1} Eater of Virtue NEO~ 1 1.0 Legendary Artifact - Equipment None 1 Whenever equipped creature dies, exile it.Equipped creature gets +2/+0.As long as a card exiled with Eater of Virtue has flying, equipped creature has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance.Equip {1} Ecologist's Terrarium NEO~ 2 2.0 Artifact None 1 When Ecologist's Terrarium enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.{2}, {T}, Sacrifice Ecologist's Terrarium: Put a +1/+1 counter on target creature. Activate only as a sorcery. Eiganjo Exemplar NEO~ 1W 2.0 W Enchantment Creature - Human Samurai 2/1 None 2 Whenever a Samurai or Warrior you control attacks alone, it gets +1/+1 until end of turn. Eiganjo Exemplar NEO~ 1W 2.0 W Enchantment Creature - Human Samurai 2/1 None 2 Whenever a Samurai or Warrior you control attacks alone, it gets +1/+1 until end of turn. Eiganjo Uprising NEO~ XRW 2.0 R W Sorcery None 3 Create X 2/2 white Samurai creature tokens with vigilance. They gain menace and haste until end of turn.Each opponent creates X minus one 2/2 white Samurai creature tokens with vigilance. Eiganjo Uprising NEO~ XRW 2.0 R W Sorcery None 3 Create X 2/2 white Samurai creature tokens with vigilance. They gain menace and haste until end of turn.Each opponent creates X minus one 2/2 white Samurai creature tokens with vigilance. Eiganjo Uprising NEO~ XRW 2.0 R W Sorcery None 3 Create X 2/2 white Samurai creature tokens with vigilance. They gain menace and haste until end of turn.Each opponent creates X minus one 2/2 white Samurai creature tokens with vigilance. Eiganjo, Seat of the Empire NEO~ 0.0 Legendary Land None 0 {T}: Add {W}.Channel — {2}{W}, Discard Eiganjo, Seat of the Empire: It deals 4 damage to target attacking or blocking creature. This ability costs {1} less to activate for each legendary creature you control. Eiganjo, Seat of the Empire NEO~ 0.0 Legendary Land None 0 {T}: Add {W}.Channel — {2}{W}, Discard Eiganjo, Seat of the Empire: It deals 4 damage to target attacking or blocking creature. This ability costs {1} less to activate for each legendary creature you control. Eiganjo, Seat of the Empire NEO~ 0.0 Legendary Land None 0 {T}: Add {W}.Channel — {2}{W}, Discard Eiganjo, Seat of the Empire: It deals 4 damage to target attacking or blocking creature. This ability costs {1} less to activate for each legendary creature you control. Enormous Energy Blade NEO~ 2B 3.0 B Artifact - Equipment None 1 Equipped creature gets +4/+0.Whenever Enormous Energy Blade becomes attached to a creature, tap that creature.Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) Enthusiastic Mechanaut NEO~ UR 2.0 R U Artifact Creature - Goblin Artificer 2/2 None 2 FlyingArtifact spells you cast cost {1} less to cast. Enthusiastic Mechanaut NEO~ UR 2.0 R U Artifact Creature - Goblin Artificer 2/2 None 2 FlyingArtifact spells you cast cost {1} less to cast. Era of Enlightenment NEO~ 1W 2.0 W Enchantment - Saga None 1 (As this Saga enters and after your draw step, add a lore counter.)I — Scry 2.II — You gain 2 life.III — Exile this Saga, then return it to the battlefield transformed under your control. Hand of Enlightenment NEO~ 2.0 W Enchantment Creature - Human Monk 2/2 None 2 First strike Essence Capture NEO~ UU 2.0 U Instant None 3 Counter target creature spell. Put a +1/+1 counter on up to one target creature you control. Experimental Synthesizer NEO~ R 1.0 R Artifact None 1 When Experimental Synthesizer enters or leaves the battlefield, exile the top card of your library. Until end of turn, you may play that card.{2}{R}, Sacrifice Experimental Synthesizer: Create a 2/2 white Samurai creature token with vigilance. Activate only as a sorcery. Explosive Entry NEO~ 1R 2.0 R Sorcery None 3 Destroy up to one target artifact. Put a +1/+1 counter on up to one target creature. Explosive Singularity NEO~ 8RR 10.0 R Sorcery None 3 As an additional cost to cast this spell, you may tap any number of untapped creatures you control. This spell costs {1} less to cast for each creature tapped this way.Explosive Singularity deals 10 damage to any target. Explosive Singularity NEO~ 8RR 10.0 R Sorcery None 3 As an additional cost to cast this spell, you may tap any number of untapped creatures you control. This spell costs {1} less to cast for each creature tapped this way.Explosive Singularity deals 10 damage to any target. Explosive Singularity NEO~ 8RR 10.0 R Sorcery None 3 As an additional cost to cast this spell, you may tap any number of untapped creatures you control. This spell costs {1} less to cast for each creature tapped this way.Explosive Singularity deals 10 damage to any target. Explosive Singularity NEO~ 8RR 10.0 R Sorcery None 3 As an additional cost to cast this spell, you may tap any number of untapped creatures you control. This spell costs {1} less to cast for each creature tapped this way.Explosive Singularity deals 10 damage to any target. Fable of the Mirror-Breaker NEO~ 2R 3.0 R Enchantment - Saga None 1 (As this Saga enters and after your draw step, add a lore counter.)I — Create a 2/2 red Goblin Shaman creature token with "Whenever this creature attacks, create a Treasure token."II — You may discard up two cards. If you do, draw that many cards.III — Exile this Saga, then return it to the battlefield transformed under your control. Reflection of Kiki-Jiki NEO~ 3.0 R Enchantment Creature - Goblin Shaman 2/2 None 2 {1}, {T}: Create a token that's a copy of another target nonlegendary creature you control, except it has haste. Sacrifice it at the beginning of the next end step. Fable of the Mirror-Breaker NEO~ 2R 3.0 R Enchantment - Saga None 1 (As this Saga enters and after your draw step, add a lore counter.)I — Create a 2/2 red Goblin Shaman creature token with "Whenever this creature attacks, create a Treasure token."II — You may discard up two cards. If you do, draw that many cards.III — Exile this Saga, then return it to the battlefield transformed under your control. Reflection of Kiki-Jiki NEO~ 3.0 R Enchantment Creature - Goblin Shaman 2/2 None 2 {1}, {T}: Create a token that's a copy of another target nonlegendary creature you control, except it has haste. Sacrifice it at the beginning of the next end step. Fable of the Mirror-Breaker NEO~ 2R 3.0 R Enchantment - Saga None 1 (As this Saga enters and after your draw step, add a lore counter.)I — Create a 2/2 red Goblin Shaman creature token with "Whenever this creature attacks, create a Treasure token."II — You may discard up two cards. If you do, draw that many cards.III — Exile this Saga, then return it to the battlefield transformed under your control. Reflection of Kiki-Jiki NEO~ 3.0 R Enchantment Creature - Goblin Shaman 2/2 None 2 {1}, {T}: Create a token that's a copy of another target nonlegendary creature you control, except it has haste. Sacrifice it at the beginning of the next end step. Fade into Antiquity NEO~ 2G 3.0 G Sorcery None 3 Exile target artifact or enchantment. Fang of Shigeki NEO~ G 1.0 G Enchantment Creature - Snake Ninja 1/1 None 2 Deathtouch Fang of Shigeki NEO~ G 1.0 G Enchantment Creature - Snake Ninja 1/1 None 2 Deathtouch Farewell NEO~ 4WW 6.0 W Sorcery None 3 Choose one or more —• Exile all artifacts.• Exile all creatures.• Exile all enchantments.• Exile all graveyards. Farewell NEO~ 4WW 6.0 W Sorcery None 3 Choose one or more —• Exile all artifacts.• Exile all creatures.• Exile all enchantments.• Exile all graveyards. Farewell NEO~ 4WW 6.0 W Sorcery None 3 Choose one or more —• Exile all artifacts.• Exile all creatures.• Exile all enchantments.• Exile all graveyards. Farewell NEO~ 4WW 6.0 W Sorcery None 3 Choose one or more —• Exile all artifacts.• Exile all creatures.• Exile all enchantments.• Exile all graveyards. Favor of Jukai NEO~ 3G 4.0 G Enchantment - Aura None 1 Enchant artifact or creatureAs long as enchanted permanent is a creature, it gets +3/+3 and has reach.Channel — {1}{G}, Discard Favor of Jukai: Target creature gets +3/+3 and gains reach until end of turn. Flame Discharge NEO~ XR 1.0 R Instant None 3 Flame Discharge deals X damage to target creature or planeswalker. If you controller a modified creature as you cast this spell, it deals X plus 2 damage instead. (Equipment, Auras you control, and counters are modifications.) Forest NEO~ 0.0 Basic Land - Forest None 0 ({T}: Add {G}.) Forest NEO~ 0.0 Basic Land - Forest None 0 ({T}: Add {G}.) Forest NEO~ 0.0 Basic Land - Forest None 0 ({T}: Add {G}.) Forest NEO~ 0.0 Basic Land - Forest None 0 ({T}: Add {G}.) Futurist Operative NEO~ 3U 4.0 U Creature - Human Ninja 3/4 None 2 As long as Futurist Operative is tapped, it's a Human Citizen with base power and toughness 1/1 and can't be blocked.{2}{U}: Untap Futurist Operative. Futurist Operative NEO~ 3U 4.0 U Creature - Human Ninja 3/4 None 2 As long as Futurist Operative is tapped, it's a Human Citizen with base power and toughness 1/1 and can't be blocked.{2}{U}: Untap Futurist Operative. Futurist Sentinel NEO~ 3U 4.0 U Artifact - Vehicle 6/6 None 1 Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) Generous Visitor NEO~ G 1.0 G Creature - Spirit 1/1 None 2 Whenever you cast an enchantment spell, put a +1/+1 counter on target creature. Geothermal Kami NEO~ 3G 4.0 G Creature - Spirit 4/3 None 2 When Geothermal Kami enters the battlefield, you may return an enchantment you control to its owner's hand. If you do, you gain 3 life. Gift of Wrath NEO~ 3R 4.0 R Enchantment - Aura None 1 Enchant artifact or creatureAs long as enchanted permanent is a creature, it gets +2/+2 and has menace. (It can't be blocked except by two or more creatures.)When Gift of Wrath leaves the battlefield, create a 2/2 red Spirit creature token with menace. Gloomshrieker NEO~ 1BG 3.0 B G Enchantment Creature - Cat Beast 2/1 None 2 Menace (This creature can't be blocked except by two or more creatures.)When Gloomshrieker enters the battlefield, return target permanent card from your graveyard to your hand.If Gloomshrieker would die, exile it instead. Go-Shintai of Ancient Wars NEO~ 2R 3.0 R Legendary Enchantment Creature - Shrine 2/2 None 2 First strikeAt the beginning of your end step, you may pay {1}. When you do, Go-Shintai of Ancient Wars deals X damage to target player or planeswalker, where X is the number of Shrines you control. Go-Shintai of Boundless Vigor NEO~ 1G 2.0 G Legendary Enchantment Creature - Shrine 1/1 None 2 TrampleAt the beginning of your end step, you may pay {1}. When you do, put a +1/+1 counter on target Shrine for each Shrine you control. Go-Shintai of Hidden Cruelty NEO~ 3B 4.0 B Legendary Enchantment Creature - Shrine 2/2 None 2 DeathtouchAt the beginning of your end step, you may pay {1}. When you do, destroy target creature with toughness X or less, where X is the number of Shrines you control. Go-Shintai of Lost Wisdom NEO~ 1U 2.0 U Legendary Enchantment Creature - Shrine 0/4 None 2 FlyingAt the beginning of your end step, you may pay {1}. When you do, target player mills X cards, where X is the number of Shrines you control. (To mill a card, a player puts the top card of their library into their graveyard.) Go-Shintai of Shared Purpose NEO~ 3W 4.0 W Legendary Enchantment Creature - Shrine 1/3 None 2 VigilanceAt the beginning of your end step, you may pay {1}. If you do, create a 1/1 colorless Spirit creature token for each Shrine you control. Golden-Tail Disciple NEO~ 2W 3.0 W Enchantment Creature - Fox Monk 2/3 None 2 Lifelink Goro-Goro, Disciple of Ryusei NEO~ 1R 2.0 R Legendary Creature - Goblin Samurai 2/2 None 2 {R}: Creatures you control gain haste until end of turn.{3}{R}{R}: Create a 5/5 red Dragon Spirit creature token with flying. Activate only if you control an attacking modified creature. (Equipment, Auras you control, and counters are modifications.) Goro-Goro, Disciple of Ryusei NEO~ 1R 2.0 R Legendary Creature - Goblin Samurai 2/2 None 2 {R}: Creatures you control gain haste until end of turn.{3}{R}{R}: Create a 5/5 red Dragon Spirit creature token with flying. Activate only if you control an attacking modified creature. (Equipment, Auras you control, and counters are modifications.) Goro-Goro, Disciple of Ryusei NEO~ 1R 2.0 R Legendary Creature - Goblin Samurai 2/2 None 2 {R}: Creatures you control gain haste until end of turn.{3}{R}{R}: Create a 5/5 red Dragon Spirit creature token with flying. Activate only if you control an attacking modified creature. (Equipment, Auras you control, and counters are modifications.) Grafted Growth NEO~ 2G 3.0 G Enchantment - Aura None 1 Enchant landWhen Grafted Growth enters the battlefield, put a +1/+1 counter on target creature or Vehicle you control.Enchanted land has "{T}: Add two mana of any one color." Gravelighter NEO~ 2B 3.0 B Creature - Spirit 2/2 None 2 FlyingWhen Gravelighter enters the battlefield, draw a card if a creature died this turn. Otherwise, each player sacrifices a creature. Greasefang, Okiba Boss NEO~ 1WB 3.0 B W Legendary Creature - Rat Pilot 4/3 None 2 At the beginning of combat on your turn, return target Vehicle card from your graveyard to the battlefield. It gains haste. Return it your hand at beginning of the next end step. Greasefang, Okiba Boss NEO~ 1WB 3.0 B W Legendary Creature - Rat Pilot 4/3 None 2 At the beginning of combat on your turn, return target Vehicle card from your graveyard to the battlefield. It gains haste. Return it your hand at beginning of the next end step. Greasefang, Okiba Boss NEO~ 1WB 3.0 B W Legendary Creature - Rat Pilot 4/3 None 2 At the beginning of combat on your turn, return target Vehicle card from your graveyard to the battlefield. It gains haste. Return it your hand at beginning of the next end step. Greater Tanuki NEO~ 4GG 6.0 G Enchantment Creature - Dog 6/5 None 2 TrampleChannel — {2}{G}, Discard Greater Tanuki: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Guardians of Oboro NEO~ 2U 3.0 U Creature - Moonfolk Samurai 3/4 None 2 DefenderModified creatures you control can attack as though they didn't have defender. (Equipment, Auras you control, and counters are modifications.) Guardians of Oboro NEO~ 2U 3.0 U Creature - Moonfolk Samurai 3/4 None 2 DefenderModified creatures you control can attack as though they didn't have defender. (Equipment, Auras you control, and counters are modifications.) Harmonious Emergence NEO~ 3G 4.0 G Enchantment - Aura None 1 Enchant land you controlEnchanted land is a 4/5 green Spirit creature with vigilance and haste. It's still a land.If enchanted land would be destroyed, instead sacrifice Harmonious Emergence and that land gains indestructible until end of turn. Heiko Yamazaki, the General NEO~ 3R 4.0 R Legendary Creature - Human Samurai 3/3 None 2 TrampleWhenever a Samurai or Warrior you control attacks alone, you may cast target artifact card from your graveyard this turn. Heiko Yamazaki, the General NEO~ 3R 4.0 R Legendary Creature - Human Samurai 3/3 None 2 TrampleWhenever a Samurai or Warrior you control attacks alone, you may cast target artifact card from your graveyard this turn. Heir of the Ancient Fang NEO~ 2G 3.0 G Creature - Snake Samurai 2/3 None 2 Heir of the Ancient Fang enters the battlefield with a +1/+1 counter on it if you control a modified creature. (Equipment, Auras you control, and counters are modifications.) Heir of the Ancient Fang NEO~ 2G 3.0 G Creature - Snake Samurai 2/3 None 2 Heir of the Ancient Fang enters the battlefield with a +1/+1 counter on it if you control a modified creature. (Equipment, Auras you control, and counters are modifications.) Hidetsugu Consumes All NEO~ 1BR 3.0 B R Enchantment - Saga None 1 (As this Saga enters and after your draw step, add a lore counter.)I — Destroy each nonland permanent with mana. value 1 or less.II — Exile all graveyards.III — Exile this Saga, then return it to the battlefield transformed under your control. Vessel of the All-Consuming NEO~ 3.0 B R Enchantment Creature - Ogre Shaman 3/3 None 2 TrampleWhenever Vessel of the All-Consuming deals damage, put a +1/+1 counter on it.Whenever Vessel of the All-Consuming deals damage to a player, if it has dealt 10 or more damage to that player this turn, they lose the game. Hidetsugu Consumes All NEO~ 1BR 3.0 B R Enchantment - Saga None 1 (As this Saga enters and after your draw step, add a lore counter.)I — Destroy each nonland permanent with mana. value 1 or less.II — Exile all graveyards.III — Exile this Saga, then return it to the battlefield transformed under your control. Vessel of the All-Consuming NEO~ 3.0 B R Enchantment Creature - Ogre Shaman 3/3 None 2 TrampleWhenever Vessel of the All-Consuming deals damage, put a +1/+1 counter on it.Whenever Vessel of the All-Consuming deals damage to a player, if it has dealt 10 or more damage to that player this turn, they lose the game. Hidetsugu Consumes All NEO~ 1BR 3.0 B R Enchantment - Saga None 1 (As this Saga enters and after your draw step, add a lore counter.)I — Destroy each nonland permanent with mana. value 1 or less.II — Exile all graveyards.III — Exile this Saga, then return it to the battlefield transformed under your control. Vessel of the All-Consuming NEO~ 3.0 B R Enchantment Creature - Ogre Shaman 3/3 None 2 TrampleWhenever Vessel of the All-Consuming deals damage, put a +1/+1 counter on it.Whenever Vessel of the All-Consuming deals damage to a player, if it has dealt 10 or more damage to that player this turn, they lose the game. Hidetsugu, Devouring Chaos NEO~ 3B 4.0 B Legendary Creature - Ogre Demon 4/4 None 2 {B}, Sacrifice a creature: Scry 2.{2}{R}, {T}: Exile the top card of your library. You may play that card this turn. When you exile a nonland card this way, Hidetsugu, Devouring Chaos deals damage equal to the exiled card's mana value to any target. Hidetsugu, Devouring Chaos NEO~ 3B 4.0 B Legendary Creature - Ogre Demon 4/4 None 2 {B}, Sacrifice a creature: Scry 2.{2}{R}, {T}: Exile the top card of your library. You may play that card this turn. When you exile a nonland card this way, Hidetsugu, Devouring Chaos deals damage equal to the exiled card's mana value to any target. Hidetsugu, Devouring Chaos NEO~ 3B 4.0 B Legendary Creature - Ogre Demon 4/4 None 2 {B}, Sacrifice a creature: Scry 2.{2}{R}, {T}: Exile the top card of your library. You may play that card this turn. When you exile a nonland card this way, Hidetsugu, Devouring Chaos deals damage equal to the exiled card's mana value to any target. Hidetsugu, Devouring Chaos NEO~ 3B 4.0 B Legendary Creature - Ogre Demon 4/4 None 2 {B}, Sacrifice a creature: Scry 2.{2}{R}, {T}: Exile the top card of your library. You may play that card this turn. When you exile a nonland card this way, Hidetsugu, Devouring Chaos deals damage equal to the exiled card's mana value to any target. Hidetsugu, Devouring Chaos NEO~ 3B 4.0 B Legendary Creature - Ogre Demon 4/4 None 2 {B}, Sacrifice a creature: Scry 2.{2}{R}, {T}: Exile the top card of your library. You may play that card this turn. When you exile a nonland card this way, Hidetsugu, Devouring Chaos deals damage equal to the exiled card's mana value to any target. Hidetsugu, Devouring Chaos NEO~ 3B 4.0 B Legendary Creature - Ogre Demon 4/4 None 2 {B}, Sacrifice a creature: Scry 2.{2}{R}, {T}: Exile the top card of your library. You may play that card this turn. When you exile a nonland card this way, Hidetsugu, Devouring Chaos deals damage equal to the exiled card's mana value to any target. Hidetsugu, Devouring Chaos NEO~ 3B 4.0 B Legendary Creature - Ogre Demon 4/4 None 2 {B}, Sacrifice a creature: Scry 2.{2}{R}, {T}: Exile the top card of your library. You may play that card this turn. When you exile a nonland card this way, Hidetsugu, Devouring Chaos deals damage equal to the exiled card's mana value to any target. High-Speed Hoverbike NEO~ 2 2.0 Artifact - Vehicle 2/2 None 1 FlashFlyingWhen High-Speed Hoverbike enters the battlefield, tap up to one target creature.Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) Hinata, Dawn-Crowned NEO~ 1URW 4.0 R U W Legendary Creature - Kirin Spirit 4/4 None 2 Flying, trampleSpells you cast cost {1} less to cast for each target.Spells your opponents cast cost {1} more to cast for each target. Hinata, Dawn-Crowned NEO~ 1URW 4.0 R U W Legendary Creature - Kirin Spirit 4/4 None 2 Flying, trampleSpells you cast cost {1} less to cast for each target.Spells your opponents cast cost {1} more to cast for each target. Hinata, Dawn-Crowned NEO~ 1URW 4.0 R U W Legendary Creature - Kirin Spirit 4/4 None 2 Flying, trampleSpells you cast cost {1} less to cast for each target.Spells your opponents cast cost {1} more to cast for each target. Historian's Wisdom NEO~ 2G 3.0 G Enchantment - Aura None 1 Enchant artifact or creatureWhen Historian's Wisdom enters the battlefield, if enchanted permanent is a creature with the greatest power among creatures on the battlefield, draw a card.As long as enchanted permanent is a creature, it gets +2/+1. Hotshot Mechanic NEO~ W 1.0 W Artifact Creature - Fox Pilot 2/1 None 2 Hotshot Mechanic crews Vehicles as though its power were 2 greater. Imperial Oath NEO~ 5W 6.0 W Sorcery None 3 Create three 2/2 white Samurai creature tokens with vigilance. Scry 3. Imperial Recovery Unit NEO~ 2W 3.0 W Artifact - Vehicle 3/4 None 1 Whenever Imperial Recovery Unit attacks, return target creature or Vehicle card with mana value 2 or less from your graveyard to your hand.Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) Imperial Subduer NEO~ 2W 3.0 W Creature - Human Samurai 3/2 None 2 Whenever a Samurai or Warrior you control attacks alone, tap target creature you don't control. Imperial Subduer NEO~ 2W 3.0 W Creature - Human Samurai 3/2 None 2 Whenever a Samurai or Warrior you control attacks alone, tap target creature you don't control. Inkrise Infiltrator NEO~ 1B 2.0 B Creature - Human Ninja 1/2 None 2 Flying{3}{B}: Inkrise Infiltrator gets +2/+2 until end of turn. Inkrise Infiltrator NEO~ 1B 2.0 B Creature - Human Ninja 1/2 None 2 Flying{3}{B}: Inkrise Infiltrator gets +2/+2 until end of turn. Intercessor's Arrest NEO~ 2W 3.0 W Enchantment - Aura None 1 Enchant permanentEnchanted permanent can't attack, block, or crew Vehicles. Its activated abilities can't be activated unless they're mana abilities. Inventive Iteration NEO~ 3U 4.0 U Enchantment - Saga None 1 (As this Saga enters and after your draw step, add a lore counter.)I — Return up to one target creature or planeswalker to its owner's hand.II — Return an artifact card from your graveyard to your hand. If you can't, draw a card.III — Exile this Saga, then return it to the battlefield transformed under your control. Living Breakthrough NEO~ 4.0 U Enchantment Creature - Moonfolk 3/3 None 2 FlyingWhenever you cast a spell, your opponents can't cast spells with the same mana value as that spell until your next turn. Inventive Iteration NEO~ 3U 4.0 U Enchantment - Saga None 1 (As this Saga enters and after your draw step, add a lore counter.)I — Return up to one target creature or planeswalker to its owner's hand.II — Return an artifact card from your graveyard to your hand. If you can't, draw a card.III — Exile this Saga, then return it to the battlefield transformed under your control. Living Breakthrough NEO~ 4.0 U Enchantment Creature - Moonfolk 3/3 None 2 FlyingWhenever you cast a spell, your opponents can't cast spells with the same mana value as that spell until your next turn. Inventive Iteration NEO~ 3U 4.0 U Enchantment - Saga None 1 (As this Saga enters and after your draw step, add a lore counter.)I — Return up to one target creature or planeswalker to its owner's hand.II — Return an artifact card from your graveyard to your hand. If you can't, draw a card.III — Exile this Saga, then return it to the battlefield transformed under your control. Living Breakthrough NEO~ 4.0 U Enchantment Creature - Moonfolk 3/3 None 2 FlyingWhenever you cast a spell, your opponents can't cast spells with the same mana value as that spell until your next turn. Invigorating Hot Spring NEO~ 1RG 3.0 G R Enchantment None 1 Invigorating Hot Spring enters the battlefield with four +1/+1 counters on it.Modified creatures you control have haste. (Equipment, Auras you control, and counters are modifications.)Remove a +1/+1 counter from Invigoration Hot Springs: Put a +1/+1 counter on target creature you control. Activate only as a sorcery and only once each turn. Invoke Calamity NEO~ 1RRRR 5.0 R Instant None 3 You may cast up to two instant and/or sorcery spells with total mana value 6 or less from your graveyard and/or hand without paying their mana costs. If those spells would be put into your graveyard, exile them instead. Exile Invoke Calamity. Invoke Calamity NEO~ 1RRRR 5.0 R Instant None 3 You may cast up to two instant and/or sorcery spells with total mana value 6 or less from your graveyard and/or hand without paying their mana costs. If those spells would be put into your graveyard, exile them instead. Exile Invoke Calamity. Invoke Calamity NEO~ 1RRRR 5.0 R Instant None 3 You may cast up to two instant and/or sorcery spells with total mana value 6 or less from your graveyard and/or hand without paying their mana costs. If those spells would be put into your graveyard, exile them instead. Exile Invoke Calamity. Invoke Despair NEO~ 1BBBB 5.0 B Sorcery None 3 Target opponent sacrifices a creature. If they can't, they lose 2 life and you draw a card. Then repeat this process for an enchantment and a planeswalker. Invoke Despair NEO~ 1BBBB 5.0 B Sorcery None 3 Target opponent sacrifices a creature. If they can't, they lose 2 life and you draw a card. Then repeat this process for an enchantment and a planeswalker. Invoke Despair NEO~ 1BBBB 5.0 B Sorcery None 3 Target opponent sacrifices a creature. If they can't, they lose 2 life and you draw a card. Then repeat this process for an enchantment and a planeswalker. Invoke Despair NEO~ 1BBBB 5.0 B Sorcery None 3 Target opponent sacrifices a creature. If they can't, they lose 2 life and you draw a card. Then repeat this process for an enchantment and a planeswalker. Invoke Justice NEO~ 1WWWW 5.0 W Sorcery None 3 Return target permanent card from your graveyard to the battlefield, then distribute four +1/+1 counters among any number of creatures and/or Vehicles target player controls. Invoke Justice NEO~ 1WWWW 5.0 W Sorcery None 3 Return target permanent card from your graveyard to the battlefield, then distribute four +1/+1 counters among any number of creatures and/or Vehicles target player controls. Invoke Justice NEO~ 1WWWW 5.0 W Sorcery None 3 Return target permanent card from your graveyard to the battlefield, then distribute four +1/+1 counters among any number of creatures and/or Vehicles target player controls. Invoke the Ancients NEO~ 1GGGG 5.0 G Sorcery None 3 Create two 4/5 green Spirit creature tokens. For each of them, put your choice of a vigilance counter, a reach counter, or a trample counter on it. Invoke the Ancients NEO~ 1GGGG 5.0 G Sorcery None 3 Create two 4/5 green Spirit creature tokens. For each of them, put your choice of a vigilance counter, a reach counter, or a trample counter on it. Invoke the Ancients NEO~ 1GGGG 5.0 G Sorcery None 3 Create two 4/5 green Spirit creature tokens. For each of them, put your choice of a vigilance counter, a reach counter, or a trample counter on it. Invoke the Winds NEO~ 1UUUU 5.0 U Sorcery None 3 Gain control of target artifact or creature. Untap it. Invoke the Winds NEO~ 1UUUU 5.0 U Sorcery None 3 Gain control of target artifact or creature. Untap it. Invoke the Winds NEO~ 1UUUU 5.0 U Sorcery None 3 Gain control of target artifact or creature. Untap it. Iron Apprentice NEO~ 1 1.0 Artifact Creature - Construct 0/0 None 2 Iron Apprentice enters the battlefield with a +1/+1 counter on it.When Iron Apprentice dies, if it had counters on it, put those counters on target creature you control. Ironhoof Boar NEO~ 5R 6.0 R Artifact Creature - Boar 5/4 None 2 Trample, hasteChannel — {1}{R}, Discard Ironhoof Boar: Target creature gets +3/+1 and gains trample until end of turn. Island NEO~ 0.0 Basic Land - Island None 0 ({T}: Add {U}.) Island NEO~ 0.0 Basic Land - Island None 0 ({T}: Add {U}.) Island NEO~ 0.0 Basic Land - Island None 0 ({T}: Add {U}.) Island NEO~ 0.0 Basic Land - Island None 0 ({T}: Add {U}.) Isshin, Two Heavens as One NEO~ RWB 3.0 B R W Legendary Creature - Human Samurai 3/4 None 2 If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. Isshin, Two Heavens as One NEO~ RWB 3.0 B R W Legendary Creature - Human Samurai 3/4 None 2 If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. Isshin, Two Heavens as One NEO~ RWB 3.0 B R W Legendary Creature - Human Samurai 3/4 None 2 If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. Jin-Gitaxias, Progress Tyrant NEO~ 5UU 7.0 U Legendary Creature - Phyrexian Praetor 5/5 None 2 Whenever you cast an artifact, instant, or sorcery spell, copy that spell. You may choose new targets for the copy. This ability triggers only once each turn. (A copy of a permanent spell becomes a token.)Whenever an opponent casts an artifact, instant, or sorcery spell, counter that spell. This ability triggers only once each turn. Jin-Gitaxias, Progress Tyrant NEO~ 5UU 7.0 U Legendary Creature - Phyrexian Praetor 5/5 None 2 Whenever you cast an artifact, instant, or sorcery spell, copy that spell. You may choose new targets for the copy. This ability triggers only once each turn. (A copy of a permanent spell becomes a token.)Whenever an opponent casts an artifact, instant, or sorcery spell, counter that spell. This ability triggers only once each turn. Jin-Gitaxias, Progress Tyrant NEO~ 5UU 7.0 U Legendary Creature - Phyrexian Praetor 5/5 None 2 Whenever you cast an artifact, instant, or sorcery spell, copy that spell. You may choose new targets for the copy. This ability triggers only once each turn. (A copy of a permanent spell becomes a token.)Whenever an opponent casts an artifact, instant, or sorcery spell, counter that spell. This ability triggers only once each turn. Jin-Gitaxias, Progress Tyrant NEO~ 5UU 7.0 U Legendary Creature - Phyrexian Praetor 5/5 None 2 Whenever you cast an artifact, instant, or sorcery spell, copy that spell. You may choose new targets for the copy. This ability triggers only once each turn. (A copy of a permanent spell becomes a token.)Whenever an opponent casts an artifact, instant, or sorcery spell, counter that spell. This ability triggers only once each turn. Jin-Gitaxias, Progress Tyrant NEO~ 5UU 7.0 U Legendary Creature - Phyrexian Praetor 5/5 None 2 Whenever you cast an artifact, instant, or sorcery spell, copy that spell. You may choose new targets for the copy. This ability triggers only once each turn. (A copy of a permanent spell becomes a token.)Whenever an opponent casts an artifact, instant, or sorcery spell, counter that spell. This ability triggers only once each turn. Jugan Defends the Temple NEO~ 2G 3.0 G Enchantment - Saga None 1 (As this Saga enters and after your draw step, add a lore counter.)I — Create a 1/1 green Human Monk creature token with "{T}: Add {G}."II — Put a +1/+1 counter on each of up two target creatures.III — Exile this Saga, then return it to the battlefield transformed under your control. Remnant of the Rising Star NEO~ 3.0 G Enchantment Creature - Dragon Spirit 2/2 None 2 FlyingWhenever another creature enters the battlefield under your control, you may pay {X}. When you do, put X +1/+1 counters on that creature.As long as you control five or more modified creatures, Remnant of the Rising Star gets +5/+5 and has trample. (Equipment, Auras you control, and counters are modifications.) Jugan Defends the Temple NEO~ 2G 3.0 G Enchantment - Saga None 1 (As this Saga enters and after your draw step, add a lore counter.)I — Create a 1/1 green Human Monk creature token with "{T}: Add {G}."II — Put a +1/+1 counter on each of up two target creatures.III — Exile this Saga, then return it to the battlefield transformed under your control. Remnant of the Rising Star NEO~ 3.0 G Enchantment Creature - Dragon Spirit 2/2 None 2 FlyingWhenever another creature enters the battlefield under your control, you may pay {X}. When you do, put X +1/+1 counters on that creature.As long as you control five or more modified creatures, Remnant of the Rising Star gets +5/+5 and has trample. (Equipment, Auras you control, and counters are modifications.) Jugan Defends the Temple NEO~ 2G 3.0 G Enchantment - Saga None 1 (As this Saga enters and after your draw step, add a lore counter.)I — Create a 1/1 green Human Monk creature token with "{T}: Add {G}."II — Put a +1/+1 counter on each of up two target creatures.III — Exile this Saga, then return it to the battlefield transformed under your control. Remnant of the Rising Star NEO~ 3.0 G Enchantment Creature - Dragon Spirit 2/2 None 2 FlyingWhenever another creature enters the battlefield under your control, you may pay {X}. When you do, put X +1/+1 counters on that creature.As long as you control five or more modified creatures, Remnant of the Rising Star gets +5/+5 and has trample. (Equipment, Auras you control, and counters are modifications.) Jukai Naturalist NEO~ GW 2.0 G W Enchantment Creature - Human Monk 2/2 None 2 LifelinkEnchantment spells you cast cost {1} less to cast. Jukai Naturalist NEO~ GW 2.0 G W Enchantment Creature - Human Monk 2/2 None 2 LifelinkEnchantment spells you cast cost {1} less to cast. Jukai Preserver NEO~ 3G 4.0 G Enchantment Creature - Human Druid 3/3 None 2 When Jukai Preserver enters the battlefield, put a +1/+1 counter on target creature you control.Channel — {2}{G}, Discard Jukai Preserver: Put a +1/+1 counter on each of up to two target creatures you control. Jukai Trainee NEO~ 1G 2.0 G Creature - Human Samurai 2/2 None 2 Whenever Jukai Trainee blocks or becomes blocked, it gets +1/+1 until end of turn. Jukai Trainee NEO~ 1G 2.0 G Creature - Human Samurai 2/2 None 2 Whenever Jukai Trainee blocks or becomes blocked, it gets +1/+1 until end of turn. Jungle Hollow NEO~ 0.0 1 Land None 0 Jungle Hollow enters the battlefield tapped.When Jungle Hollow enters the battlefield, you gain 1 life.{T}: Add {B} or {G}. Junji, the Midnight Sky NEO~ 3BB 5.0 B Legendary Creature - Dragon Spirit 5/5 None 2 Flying, menaceWhen Junji, the Midnight Sky dies, choose one —• Each opponent discards two cards and loses 2 life.• Put target non-Dragon creature card from a graveyard onto the battlefield under your control. You lose 2 life. Junji, the Midnight Sky NEO~ 3BB 5.0 B Legendary Creature - Dragon Spirit 5/5 None 2 Flying, menaceWhen Junji, the Midnight Sky dies, choose one —• Each opponent discards two cards and loses 2 life.• Put target non-Dragon creature card from a graveyard onto the battlefield under your control. You lose 2 life. Junji, the Midnight Sky NEO~ 3BB 5.0 B Legendary Creature - Dragon Spirit 5/5 None 2 Flying, menaceWhen Junji, the Midnight Sky dies, choose one —• Each opponent discards two cards and loses 2 life.• Put target non-Dragon creature card from a graveyard onto the battlefield under your control. You lose 2 life. Kairi, the Swirling Sky NEO~ 4UU 6.0 U Legendary Creature - Dragon Spirit 6/6 None 2 Flying, ward {3}When Kairi, the Swirling Sky dies, choose one —• Return any number of target nonland permanents with total mana value 6 or less to their owners' hands.• Mill six cards, then return up to two instant and/or sorcery cards from your graveyard to your hand. Kairi, the Swirling Sky NEO~ 4UU 6.0 U Legendary Creature - Dragon Spirit 6/6 None 2 Flying, ward {3}When Kairi, the Swirling Sky dies, choose one —• Return any number of target nonland permanents with total mana value 6 or less to their owners' hands.• Mill six cards, then return up to two instant and/or sorcery cards from your graveyard to your hand. Kairi, the Swirling Sky NEO~ 4UU 6.0 U Legendary Creature - Dragon Spirit 6/6 None 2 Flying, ward {3}When Kairi, the Swirling Sky dies, choose one —• Return any number of target nonland permanents with total mana value 6 or less to their owners' hands.• Mill six cards, then return up to two instant and/or sorcery cards from your graveyard to your hand. Kaito Shizuki NEO~ 1UB 3.0 B U Legendary Planeswalker - Kaito 3 1 At the beginning of your end step, if Kaito Shizuki entered the battlefield this turn, he phases out.+1: Draw a card. Then discard a card unless you attacked this turn.−2: Create a 1/1 blue Ninja creature token with "This creature can't be blocked."−7: You get an emblem with "Whenever a creature you control deals combat damage to a player, search your library for a blue or black creature card, put it onto the battlefield, then shuffle." Kaito Shizuki NEO~ 1UB 3.0 B U Legendary Planeswalker - Kaito 3 1 At the beginning of your end step, if Kaito Shizuki entered the battlefield this turn, he phases out.+1: Draw a card. Then discard a card unless you attacked this turn.−2: Create a 1/1 blue Ninja creature token with "This creature can't be blocked."−7: You get an emblem with "Whenever a creature you control deals combat damage to a player, search your library for a blue or black creature card, put it onto the battlefield, then shuffle." Kaito Shizuki NEO~ 1UB 3.0 B U Legendary Planeswalker - Kaito 3 1 At the beginning of your end step, if Kaito Shizuki entered the battlefield this turn, he phases out.+1: Draw a card. Then discard a card unless you attacked this turn.−2: Create a 1/1 blue Ninja creature token with "This creature can't be blocked."−7: You get an emblem with "Whenever a creature you control deals combat damage to a player, search your library for a blue or black creature card, put it onto the battlefield, then shuffle." Kaito Shizuki NEO~ 1UB 3.0 B U Legendary Planeswalker - Kaito 3 1 At the beginning of your end step, if Kaito Shizuki entered the battlefield this turn, he phases out.+1: Draw a card. Then discard a card unless you attacked this turn.−2: Create a 1/1 blue Ninja creature token with "This creature can't be blocked."−7: You get an emblem with "Whenever a creature you control deals combat damage to a player, search your library for a blue or black creature card, put it onto the battlefield, then shuffle." Kaito's Pursuit NEO~ 2B 3.0 B Sorcery None 3 Target player discards two cards. Ninjas and Rogues you control gain menace until end of turn. (They can't be blocked except by two or more creatures.) Kami of Industry NEO~ 4R 5.0 R Creature - Spirit 3/6 None 2 When Kami of Industry enters the battlefield, return target artifact card with mana value 3 or less from your graveyard to the battlefield. It gains haste. Sacrifice it at the beginning of the next end step. Kami of Restless Shadows NEO~ 4B 5.0 B Creature - Spirit 3/3 None 2 When Kami of Restless Shadows enters the battlefield, choose one—• Return up to one target Ninja or Rogue creature card from your graveyard to your hand.• Put target creature card from your graveyard on top of your library. Kami of Terrible Secrets NEO~ 3B 4.0 B Creature - Spirit 3/4 None 2 When Kami of Terrible Secrets enters the battlefield, if you control an artifact and an enchantment, you draw a card and you gain 1 life. Kami of Transience NEO~ 1G 2.0 G Creature - Spirit 2/2 None 2 TrampleWhenever you cast an enchantment spell, put a +1/+1 counter on Kami of Transience.At the beginning of each end step, if an enchantment was put into your graveyard from the battlefield this turn, you may return Kami of Transience from your graveyard to your hand. Kami of Transience NEO~ 1G 2.0 G Creature - Spirit 2/2 None 2 TrampleWhenever you cast an enchantment spell, put a +1/+1 counter on Kami of Transience.At the beginning of each end step, if an enchantment was put into your graveyard from the battlefield this turn, you may return Kami of Transience from your graveyard to your hand. Kami of Transience NEO~ 1G 2.0 G Creature - Spirit 2/2 None 2 TrampleWhenever you cast an enchantment spell, put a +1/+1 counter on Kami of Transience.At the beginning of each end step, if an enchantment was put into your graveyard from the battlefield this turn, you may return Kami of Transience from your graveyard to your hand. Kami's Flare NEO~ 1R 2.0 R Instant None 3 Kami's Flare deals 3 damage to target creature or planeswalker. Kami's Flare also deals 2 damage to that permanent's controller if you control a modified creature. (Equipment, Auras you control, and counters are modifications.) Kappa Tech-Wrecker NEO~ 1G 2.0 G Creature - Turtle Ninja 1/3 None 2 Ninjutsu {1}{G}Kappa Tech-Wrecker enters the battlefield with a deathtouch counter on it.Whenever Kappa Tech-Wrecker deals combat damage to a player, you may remove a deathtouch counter from it. When you do, exile target artifact or enchantment that player controls. Kappa Tech-Wrecker NEO~ 1G 2.0 G Creature - Turtle Ninja 1/3 None 2 Ninjutsu {1}{G}Kappa Tech-Wrecker enters the battlefield with a deathtouch counter on it.Whenever Kappa Tech-Wrecker deals combat damage to a player, you may remove a deathtouch counter from it. When you do, exile target artifact or enchantment that player controls. Kindled Fury NEO~ R 1.0 R Instant None 3 Target creature gets +1/+0 and gains first strike until end of turn. Kitsune Ace NEO~ 1W 2.0 W Creature - Fox Pilot 2/2 None 2 Whenever a Vehicle you control attacks, choose one —• That vehicle gains first strike until end of turn.• Untap Kitsune Ace. Kodama of the West Tree NEO~ 2G 3.0 G Legendary Creature - Spirit 3/3 None 2 ReachModified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.)Whenever a modified creature you control deals combat damage to an opponent, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Kodama of the West Tree NEO~ 2G 3.0 G Legendary Creature - Spirit 3/3 None 2 ReachModified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.)Whenever a modified creature you control deals combat damage to an opponent, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Kodama of the West Tree NEO~ 2G 3.0 G Legendary Creature - Spirit 3/3 None 2 ReachModified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.)Whenever a modified creature you control deals combat damage to an opponent, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Kodama of the West Tree NEO~ 2G 3.0 G Legendary Creature - Spirit 3/3 None 2 ReachModified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.)Whenever a modified creature you control deals combat damage to an opponent, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Kotose, the Silent Spider NEO~ 3UB 5.0 B U Legendary Creature - Human Ninja 4/4 None 2 When Kotose, the Silent Spider enters the battlefield, exile target card in an opponent's graveyard other than a basic land card. Search that player's graveyard, hand, and library for any number of cards with the same name as that card and exile them. For as long as you control Kotose, you may play one of the exiled cards, and you may spend mana as though it were mana of any color to cast it. Kotose, the Silent Spider NEO~ 3UB 5.0 B U Legendary Creature - Human Ninja 4/4 None 2 When Kotose, the Silent Spider enters the battlefield, exile target card in an opponent's graveyard other than a basic land card. Search that player's graveyard, hand, and library for any number of cards with the same name as that card and exile them. For as long as you control Kotose, you may play one of the exiled cards, and you may spend mana as though it were mana of any color to cast it. Kotose, the Silent Spider NEO~ 3UB 5.0 B U Legendary Creature - Human Ninja 4/4 None 2 When Kotose, the Silent Spider enters the battlefield, exile target card in an opponent's graveyard other than a basic land card. Search that player's graveyard, hand, and library for any number of cards with the same name as that card and exile them. For as long as you control Kotose, you may play one of the exiled cards, and you may spend mana as though it were mana of any color to cast it. Kumano Faces Kakkazan NEO~ R 1.0 R Enchantment - Saga None 1 (As this Saga enters and after your draw step, add a lore counter.)I — Kumano Faces Kakkazan deals 1 damage to each opponent and each planeswalker they control.II — When you cast your next creature spell this turn, that creature enters the battlefield with an additional +1/+1 counter on it.III — Exile this Saga, then return it to the battlefield transformed under your control. Etching of Kumano NEO~ 1.0 R Enchantment Creature - Human Shaman 2/2 None 2 HasteIf a creature dealt damage this turn by a source you controlled would die, exile it instead. Kura, the Boundless Sky NEO~ 3GG 5.0 G Legendary Creature - Dragon Spirit 4/4 None 2 Flying, deathtouchWhen Kura, the Boundless Sky dies, choose one —• Search your library for up to three land cards, reveal them, put them into your hand, then shuffle.• Create an X/X green Spirit creature token, where X is the number of lands you control. Kura, the Boundless Sky NEO~ 3GG 5.0 G Legendary Creature - Dragon Spirit 4/4 None 2 Flying, deathtouchWhen Kura, the Boundless Sky dies, choose one —• Search your library for up to three land cards, reveal them, put them into your hand, then shuffle.• Create an X/X green Spirit creature token, where X is the number of lands you control. Kura, the Boundless Sky NEO~ 3GG 5.0 G Legendary Creature - Dragon Spirit 4/4 None 2 Flying, deathtouchWhen Kura, the Boundless Sky dies, choose one —• Search your library for up to three land cards, reveal them, put them into your hand, then shuffle.• Create an X/X green Spirit creature token, where X is the number of lands you control. Kyodai, Soul of Kamigawa NEO~ 3W 4.0 W Legendary Creature - Dragon Spirit 3/3 None 2 FlashFlyingWhen Kyodai, Soul of Kamigawa enters the battlefield, another target permanent gains indestructible for as long as you control Kyodai.{W}{U}{B}{R}{G}: Kyodai, Soul of Kamigawa gets +5/+5 until end of turn. Kyodai, Soul of Kamigawa NEO~ 3W 4.0 W Legendary Creature - Dragon Spirit 3/3 None 2 FlashFlyingWhen Kyodai, Soul of Kamigawa enters the battlefield, another target permanent gains indestructible for as long as you control Kyodai.{W}{U}{B}{R}{G}: Kyodai, Soul of Kamigawa gets +5/+5 until end of turn. Kyodai, Soul of Kamigawa NEO~ 3W 4.0 W Legendary Creature - Dragon Spirit 3/3 None 2 FlashFlyingWhen Kyodai, Soul of Kamigawa enters the battlefield, another target permanent gains indestructible for as long as you control Kyodai.{W}{U}{B}{R}{G}: Kyodai, Soul of Kamigawa gets +5/+5 until end of turn. Leech Gauntlet NEO~ 1B 2.0 B Artifact Creature - Equipment Leech 2/2 None 2 LifelinkEquipped creature has lifelink.Reconfigure {4} ({4}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) Lethal Exploit NEO~ 1B 2.0 B Instant None 3 Target creature gets -2/-2 until end of turn. It gets an additional -1/-1 until end of turn for each modified creature you controlled as you cast this spell. (Equipment, Auras you control, and counters are modifications.) Life of Toshiro Umezawa NEO~ 1B 2.0 B Enchantment - Saga None 1 (As this Saga enters and after your draw step, add a lore counter.)I, II — Choose one —• Target creature gets +2/+2 until end of turn.• Target creature gets -1/-1 until end of turn.• You gain 2 life.III — Exile this Saga, then return it to the battlefield transformed under your control. Memory of Toshiro NEO~ 2.0 B Enchantment Creature - Human Samurai 2/3 None 2 {T}, Pay 1 life: Add {B}. Spend this mana only to cast an instant or sorcery spell. Light the Way NEO~ W 1.0 W Instant None 3 Choose one —• Put a +1/+1 counter on target creature or Vehicle. Untap it.• Return target permanent you control to its owner's hand. Light-Paws, Emperor's Voice NEO~ 1W 2.0 W Legendary Creature - Fox Advisor 2/2 None 2 Whenever an Aura enters the battlefield under your control, if you cast it, you may search your library for an Aura card with mana value less than or equal to that Aura and with a different name than each Aura you control, put that card onto the battlefield attached to Light-Paws, Emperor's Voice, then shuffle. Light-Paws, Emperor's Voice NEO~ 1W 2.0 W Legendary Creature - Fox Advisor 2/2 None 2 Whenever an Aura enters the battlefield under your control, if you cast it, you may search your library for an Aura card with mana value less than or equal to that Aura and with a different name than each Aura you control, put that card onto the battlefield attached to Light-Paws, Emperor's Voice, then shuffle. Light-Paws, Emperor's Voice NEO~ 1W 2.0 W Legendary Creature - Fox Advisor 2/2 None 2 Whenever an Aura enters the battlefield under your control, if you cast it, you may search your library for an Aura card with mana value less than or equal to that Aura and with a different name than each Aura you control, put that card onto the battlefield attached to Light-Paws, Emperor's Voice, then shuffle. Lion Sash NEO~ 1W 2.0 W Artifact Creature - Equipment Cat 1/1 None 2 {W}: Exile target card from a graveyard. If it was a permanent card, put a +1/+1 counter on Lion Sash.Equipped creature gets +1/+1 for each +1/+1 counter on Lion Sash.Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) Lion Sash NEO~ 1W 2.0 W Artifact Creature - Equipment Cat 1/1 None 2 {W}: Exile target card from a graveyard. If it was a permanent card, put a +1/+1 counter on Lion Sash.Equipped creature gets +1/+1 for each +1/+1 counter on Lion Sash.Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) Lion Sash NEO~ 1W 2.0 W Artifact Creature - Equipment Cat 1/1 None 2 {W}: Exile target card from a graveyard. If it was a permanent card, put a +1/+1 counter on Lion Sash.Equipped creature gets +1/+1 for each +1/+1 counter on Lion Sash.Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) Lizard Blades NEO~ 1R 2.0 R Artifact Creature - Equipment Lizard 1/1 None 2 Double strikeEquipped creature has double strike.Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) Lizard Blades NEO~ 1R 2.0 R Artifact Creature - Equipment Lizard 1/1 None 2 Double strikeEquipped creature has double strike.Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) Lizard Blades NEO~ 1R 2.0 R Artifact Creature - Equipment Lizard 1/1 None 2 Double strikeEquipped creature has double strike.Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) Lucky Offering NEO~ W 1.0 W Sorcery None 3 Destroy target artifact with mana value 3 or less. You gain 3 life. Malicious Malfunction NEO~ 1BB 3.0 B Sorcery None 3 All creatures get -2/-2 until end of turn. If a creature would die this turn, exile it instead. March of Burgeoning Life NEO~ XG 1.0 G Instant None 3 As an additional cost to cast this spell, you may exile any number of green cards from your hand. This spell costs {2} less to cast for each card exiled this way.Choose target creature with mana value less than X. Search your library for a creature card with the same name as that creature, put it onto the battlefield tapped, then shuffle. March of Burgeoning Life NEO~ XG 1.0 G Instant None 3 As an additional cost to cast this spell, you may exile any number of green cards from your hand. This spell costs {2} less to cast for each card exiled this way.Choose target creature with mana value less than X. Search your library for a creature card with the same name as that creature, put it onto the battlefield tapped, then shuffle. March of Burgeoning Life NEO~ XG 1.0 G Instant None 3 As an additional cost to cast this spell, you may exile any number of green cards from your hand. This spell costs {2} less to cast for each card exiled this way.Choose target creature with mana value less than X. Search your library for a creature card with the same name as that creature, put it onto the battlefield tapped, then shuffle. March of Otherworldly Light NEO~ XW 1.0 W Instant None 3 As an additional cost to cast this spell, you may exile any number of white cards from your hand. This spell costs {2} less to cast for each card exiled this way.Exile target artifact, creature, or enchantment with mana value X or less. March of Otherworldly Light NEO~ XW 1.0 W Instant None 3 As an additional cost to cast this spell, you may exile any number of white cards from your hand. This spell costs {2} less to cast for each card exiled this way.Exile target artifact, creature, or enchantment with mana value X or less. March of Otherworldly Light NEO~ XW 1.0 W Instant None 3 As an additional cost to cast this spell, you may exile any number of white cards from your hand. This spell costs {2} less to cast for each card exiled this way.Exile target artifact, creature, or enchantment with mana value X or less. March of Reckless Joy NEO~ XR 1.0 R Instant None 3 As an additional cost to cast this spell, you may exile any number of red cards from your hand. This spell costs {2} less to cast for each card exiled this way.Exile the top X cards of your library. Until the end of your next turn, you may play up to two of those cards. March of Reckless Joy NEO~ XR 1.0 R Instant None 3 As an additional cost to cast this spell, you may exile any number of red cards from your hand. This spell costs {2} less to cast for each card exiled this way.Exile the top X cards of your library. Until the end of your next turn, you may play up to two of those cards. March of Reckless Joy NEO~ XR 1.0 R Instant None 3 As an additional cost to cast this spell, you may exile any number of red cards from your hand. This spell costs {2} less to cast for each card exiled this way.Exile the top X cards of your library. Until the end of your next turn, you may play up to two of those cards. March of Swirling Mist NEO~ XU 1.0 U Instant None 3 As an additional cost to cast this spell, you may exile any number of blue cards from your hand. This spell costs {2} less to cast for each card exiled this way.Up to X target creatures phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.) March of Swirling Mist NEO~ XU 1.0 U Instant None 3 As an additional cost to cast this spell, you may exile any number of blue cards from your hand. This spell costs {2} less to cast for each card exiled this way.Up to X target creatures phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.) March of Swirling Mist NEO~ XU 1.0 U Instant None 3 As an additional cost to cast this spell, you may exile any number of blue cards from your hand. This spell costs {2} less to cast for each card exiled this way.Up to X target creatures phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.) March of Wretched Sorrow NEO~ XB 1.0 B Instant None 3 As an additional cost to cast this spell, you may exile any number of black cards from your hand. This spell costs {2} less to cast for each card exiled this way.March of Wretched Sorrow deals X damage to target creature or planeswalker and you gain X life. March of Wretched Sorrow NEO~ XB 1.0 B Instant None 3 As an additional cost to cast this spell, you may exile any number of black cards from your hand. This spell costs {2} less to cast for each card exiled this way.March of Wretched Sorrow deals X damage to target creature or planeswalker and you gain X life. March of Wretched Sorrow NEO~ XB 1.0 B Instant None 3 As an additional cost to cast this spell, you may exile any number of black cards from your hand. This spell costs {2} less to cast for each card exiled this way.March of Wretched Sorrow deals X damage to target creature or planeswalker and you gain X life. Master's Rebuke NEO~ 1G 2.0 G Instant None 3 Target creature you control deals damage equal to its power to target creature or planeswalker you don't control. Mech Hangar NEO~ 0.0 Land None 0 {T}: Add {C}.{T}: Add one mana of any color. Spend this mana only to cast a Pilot or Vehicle spell.{3}, {T}: Target Vehicle becomes an artifact creature until end of turn. Mechtitan Core NEO~ 2 2.0 Artifact - Vehicle 2/4 None 1 {5}, Exile Mechtitan Core and four other artifact creatures and/or Vehicles you control: Create Mechtitan, a legendary 10/10 Construct artifact creature token with flying, vigilance, trample, lifelink, and haste that's all colors. When that token leaves the battlefield, return all cards exiled with Mechtitan Core except Mechtitan Core to the battlefield tapped under their owners' control.Crew 2 Mechtitan Core NEO~ 2 2.0 Artifact - Vehicle 2/4 None 1 {5}, Exile Mechtitan Core and four other artifact creatures and/or Vehicles you control: Create Mechtitan, a legendary 10/10 Construct artifact creature token with flying, vigilance, trample, lifelink, and haste that's all colors. When that token leaves the battlefield, return all cards exiled with Mechtitan Core except Mechtitan Core to the battlefield tapped under their owners' control.Crew 2 Mechtitan Core NEO~ 2 2.0 Artifact - Vehicle 2/4 None 1 {5}, Exile Mechtitan Core and four other artifact creatures and/or Vehicles you control: Create Mechtitan, a legendary 10/10 Construct artifact creature token with flying, vigilance, trample, lifelink, and haste that's all colors. When that token leaves the battlefield, return all cards exiled with Mechtitan Core except Mechtitan Core to the battlefield tapped under their owners' control.Crew 2 Michiko's Reign of Truth NEO~ 1W 2.0 W Enchantment - Saga None 1 (As this Saga enters and after your draw step, add a lore counter.)I, II — Target creature gets +1/+1 until end of turn for each artifact and/or enchantment you control.III — Exile this Saga, then return it to the battlefield transformed under your control. Portrait of Michiko NEO~ 2.0 W Enchantment Creature - Human Noble 0/0 None 2 Portrait of Michiko gets +1/+1 for each artifact and/or enchantment you control. Mindlink Mech NEO~ 2U 3.0 U Artifact - Vehicle 4/3 None 1 FlyingWhen Mindlink Mech becomes crewed for the first time each turn, until end of turn, Mindlink Mech becomes a copy of target nonlegendary creature that crewed it this turn, except it's 4/3, it's a Vehicle artifact in addition to its other types, and it has flying.Crew 1 Mindlink Mech NEO~ 2U 3.0 U Artifact - Vehicle 4/3 None 1 FlyingWhen Mindlink Mech becomes crewed for the first time each turn, until end of turn, Mindlink Mech becomes a copy of target nonlegendary creature that crewed it this turn, except it's 4/3, it's a Vehicle artifact in addition to its other types, and it has flying.Crew 1 Mindlink Mech NEO~ 2U 3.0 U Artifact - Vehicle 4/3 None 1 FlyingWhen Mindlink Mech becomes crewed for the first time each turn, until end of turn, Mindlink Mech becomes a copy of target nonlegendary creature that crewed it this turn, except it's 4/3, it's a Vehicle artifact in addition to its other types, and it has flying.Crew 1 Mirror Box NEO~ 3 3.0 Artifact None 1 The "legend rule" doesn't apply to permanents you control.Each legendary creature you control gets +1/+1.Each nontoken creature you control gets +1/+1 for each other creature you control with the same name as that creature. Mirror Box NEO~ 3 3.0 Artifact None 1 The "legend rule" doesn't apply to permanents you control.Each legendary creature you control gets +1/+1.Each nontoken creature you control gets +1/+1 for each other creature you control with the same name as that creature. Mirror Box NEO~ 3 3.0 Artifact None 1 The "legend rule" doesn't apply to permanents you control.Each legendary creature you control gets +1/+1.Each nontoken creature you control gets +1/+1 for each other creature you control with the same name as that creature. Mirrorshell Crab NEO~ 5UU 7.0 U Artifact Creature - Crab 5/7 None 2 Ward {3} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)Channel — {2}{U}, Discard Mirrorshell Crab: Counter target spell or ability unless its controller pays {3}. Mnemonic Sphere NEO~ 1U 2.0 U Artifact None 1 {1}{U}, Sacrifice Mnemonic Sphere: Draw two cards.Channel — {U}, Discard Mnemonic Sphere: Draw a card. Mobilizer Mech NEO~ 1U 2.0 U Artifact - Vehicle 3/4 None 1 FlyingWhenever Mobilizer Mech becomes crewed, up to one other target Vehicle you control becomes an artifact creature until end of turn.Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) Moon-Circuit Hacker NEO~ 1U 2.0 U Enchantment Creature - Human Ninja 2/1 None 2 Ninjutsu {U} ({U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)Whenever Moon-Circuit Hacker deals combat damage to a player, you may draw a card. If you do, discard a card unless Moon-Circuit Hacker entered the battlefield this turn. Moon-Circuit Hacker NEO~ 1U 2.0 U Enchantment Creature - Human Ninja 2/1 None 2 Ninjutsu {U} ({U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)Whenever Moon-Circuit Hacker deals combat damage to a player, you may draw a card. If you do, discard a card unless Moon-Circuit Hacker entered the battlefield this turn. Moonfolk Puzzlemaker NEO~ 2U 3.0 U Artifact Creature - Moonfolk Wizard 1/4 None 2 FlyingWhenever Moonfolk Puzzlemaker becomes tapped, scry 1. Moonsnare Prototype NEO~ U 1.0 U Artifact None 1 {T}, Tap an untapped artifact or creature you control: Add {C}.Channel — {4}{U}, Discard Moonsnare Prototype: The owner of target nonland permanent puts it on the top or bottom of their library. Moonsnare Specialist NEO~ 3U 4.0 U Creature - Human Ninja 2/2 None 2 Ninjutsu {2}{U} ({2}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)When Moonsnare Specialist enters the battlefield, return up to one target creature to its owner's hand. Moonsnare Specialist NEO~ 3U 4.0 U Creature - Human Ninja 2/2 None 2 Ninjutsu {2}{U} ({2}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)When Moonsnare Specialist enters the battlefield, return up to one target creature to its owner's hand. Mothrider Patrol NEO~ W 1.0 W Creature - Fox Warrior 1/1 None 2 Flying{3}{W}, {T}: Tap target creature. Mountain NEO~ 0.0 Basic Land - Mountain None 0 ({T}: Add {R}.) Mountain NEO~ 0.0 Basic Land - Mountain None 0 ({T}: Add {R}.) Mountain NEO~ 0.0 Basic Land - Mountain None 0 ({T}: Add {R}.) Mountain NEO~ 0.0 Basic Land - Mountain None 0 ({T}: Add {R}.) Mukotai Ambusher NEO~ 3B 4.0 B Artifact Creature - Rat Ninja 3/2 None 2 Ninjutsu {1}{B} ({1}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)Lifelink Mukotai Ambusher NEO~ 3B 4.0 B Artifact Creature - Rat Ninja 3/2 None 2 Ninjutsu {1}{B} ({1}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)Lifelink Mukotai Soulripper NEO~ 1B 2.0 B Artifact - Vehicle 4/3 None 1 Whenever Mukotai Soulripper attacks, you may sacrifice another artifact or creature. If you do, put a +1/+1 counter on Mukotai Soulripper and it gains menace until end of turn.Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) Mukotai Soulripper NEO~ 1B 2.0 B Artifact - Vehicle 4/3 None 1 Whenever Mukotai Soulripper attacks, you may sacrifice another artifact or creature. If you do, put a +1/+1 counter on Mukotai Soulripper and it gains menace until end of turn.Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) Mukotai Soulripper NEO~ 1B 2.0 B Artifact - Vehicle 4/3 None 1 Whenever Mukotai Soulripper attacks, you may sacrifice another artifact or creature. If you do, put a +1/+1 counter on Mukotai Soulripper and it gains menace until end of turn.Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) Naomi, Pillar of Order NEO~ 3WB 5.0 B W Legendary Creature - Human Advisor 4/4 None 2 Whenever Naomi, Pillar of Order enters the battlefield or attacks, if you control an artifact and an enchantment, create a 2/2 white Samurai creature token with vigilance. Nashi, Moon Sage's Scion NEO~ 1BB 3.0 B Legendary Creature - Rat Ninja 3/2 None 2 Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)Whenever Nashi, Moon Sage's Scion deals combat damage to a player, exile the top card of each player's library. Until end of turn, you may play one of those cards. If you cast a spell this way, pay life equal to its mana value rather than paying its mana cost. Nashi, Moon Sage's Scion NEO~ 1BB 3.0 B Legendary Creature - Rat Ninja 3/2 None 2 Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)Whenever Nashi, Moon Sage's Scion deals combat damage to a player, exile the top card of each player's library. Until end of turn, you may play one of those cards. If you cast a spell this way, pay life equal to its mana value rather than paying its mana cost. Nashi, Moon Sage's Scion NEO~ 1BB 3.0 B Legendary Creature - Rat Ninja 3/2 None 2 Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)Whenever Nashi, Moon Sage's Scion deals combat damage to a player, exile the top card of each player's library. Until end of turn, you may play one of those cards. If you cast a spell this way, pay life equal to its mana value rather than paying its mana cost. Nashi, Moon Sage's Scion NEO~ 1BB 3.0 B Legendary Creature - Rat Ninja 3/2 None 2 Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)Whenever Nashi, Moon Sage's Scion deals combat damage to a player, exile the top card of each player's library. Until end of turn, you may play one of those cards. If you cast a spell this way, pay life equal to its mana value rather than paying its mana cost. Network Disruptor NEO~ U 1.0 U Artifact Creature - Moonfolk Rogue 1/1 None 2 FlyingWhen Network Disruptor enters the battlefield, tap target permanent. Network Terminal NEO~ 3 3.0 Artifact None 1 {T}: Add one mana of any color.{1}, {T}, Tap another untapped artifact you control: Draw a card, then discard a card. Nezumi Bladeblesser NEO~ 2B 3.0 B Creature - Rat Samurai 3/2 None 2 Nezumi Bladeblesser has deathtouch as long as you control an artifact.Nezumi Bladeblesser has menace as long as you control an enchantment. (It can't be blocked except by two or more creatures.) Nezumi Bladeblesser NEO~ 2B 3.0 B Creature - Rat Samurai 3/2 None 2 Nezumi Bladeblesser has deathtouch as long as you control an artifact.Nezumi Bladeblesser has menace as long as you control an enchantment. (It can't be blocked except by two or more creatures.) Nezumi Prowler NEO~ 1B 2.0 B Artifact Creature - Rat Ninja 3/1 None 2 Ninjutsu {1}{B} ({1}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)When Nezumi Prowler enters the battlefield, target creature you control gains deathtouch and lifelink until end of turn. Nezumi Prowler NEO~ 1B 2.0 B Artifact Creature - Rat Ninja 3/1 None 2 Ninjutsu {1}{B} ({1}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)When Nezumi Prowler enters the battlefield, target creature you control gains deathtouch and lifelink until end of turn. Ninja's Kunai NEO~ 1 1.0 Artifact - Equipment None 1 Equipped creature has "{1}, {T}, Sacrifice Ninja's Kunai: Ninja's Kunai deals 3 damage to any target."Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) Norika Yamazaki, the Poet NEO~ 2W 3.0 W Legendary Creature - Human Samurai 3/2 None 2 VigilanceWhenever a Samurai or Warrior you control attacks alone, you may cast target enchantment card from your graveyard this turn. Norika Yamazaki, the Poet NEO~ 2W 3.0 W Legendary Creature - Human Samurai 3/2 None 2 VigilanceWhenever a Samurai or Warrior you control attacks alone, you may cast target enchantment card from your graveyard this turn. Ogre-Head Helm NEO~ 1R 2.0 R Artifact Creature - Equipment Ogre 2/2 None 2 Equipped creature get +2/+2.Whenever Ogre-Head Helm or equipped creature deals combat damage to a player, you may sacrifice it. If you do, discard your hand, then draw three cards.Reconfigure {3} ({3}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) Ogre-Head Helm NEO~ 1R 2.0 R Artifact Creature - Equipment Ogre 2/2 None 2 Equipped creature get +2/+2.Whenever Ogre-Head Helm or equipped creature deals combat damage to a player, you may sacrifice it. If you do, discard your hand, then draw three cards.Reconfigure {3} ({3}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) Ogre-Head Helm NEO~ 1R 2.0 R Artifact Creature - Equipment Ogre 2/2 None 2 Equipped creature get +2/+2.Whenever Ogre-Head Helm or equipped creature deals combat damage to a player, you may sacrifice it. If you do, discard your hand, then draw three cards.Reconfigure {3} ({3}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) Okiba Reckoner Raid NEO~ B 1.0 B Enchantment - Saga None 1 (As this Saga enters and after your draw step, add a lore counter.)I, II — Each opponent loses 1 life and you gain 1 life.III — Exile this Saga, then return it to the battlefield transformed under your control. Nezumi Road Captain NEO~ 1.0 B Enchantment Creature - Rat Rogue 2/2 None 2 MenaceVehicles you control have menace. (This creature can't be blocked except by two or more creatures.) Okiba Salvage NEO~ 4B 5.0 B Sorcery None 3 Return target creature or Vehicle card from your graveyard to the battlefield. Then put two +1/+1 counters on that permanent if you control an artifact and an enchantment. Oni-Cult Anvil NEO~ BR 2.0 B R Artifact None 1 Whenever one or more artifacts you control leave the battlefield during your turn, create a 1/1 colorless Construct artifact creature token. This ability triggers only once each turn.{T}, Sacrifice an artifact: Oni-Cult Anvil deals 1 damage to each opponent. You gain 1 life. Orochi Merge-Keeper NEO~ 1G 2.0 G Creature - Snake Druid 1/1 None 2 {T}: Add {G}.As long as Orochi Merge-Keeper is modified, it has "{T}: Add {G}{G}." (Equipment, Auras you control, and counters are modifications.) Otawara, Soaring City NEO~ 0.0 Legendary Land None 0 {T}: Add {U}.Channel — {3}{U}, Discard Otawara, Soaring City: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs {1} less to activate for each legendary creature you control. Otawara, Soaring City NEO~ 0.0 Legendary Land None 0 {T}: Add {U}.Channel — {3}{U}, Discard Otawara, Soaring City: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs {1} less to activate for each legendary creature you control. Otawara, Soaring City NEO~ 0.0 Legendary Land None 0 {T}: Add {U}.Channel — {3}{U}, Discard Otawara, Soaring City: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs {1} less to activate for each legendary creature you control. Papercraft Decoy NEO~ 2 2.0 Artifact Creature - Frog 2/1 None 2 When Papercraft Decoy leaves the battlefield, you may pay {2}. If you do, draw a card. Patchwork Automaton NEO~ 2 2.0 Artifact Creature - Construct 1/1 None 2 Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)Whenever you cast an artifact spell, put a +1/+1 counter on Patchwork Automaton. Peerless Samurai NEO~ 2R 3.0 R Creature - Human Samurai 2/3 None 2 Menace (This creature can't be blocked except by two or more creatures.)Whenever a Samurai or Warrior you control attacks alone, the next spell you cast this turn costs {1} less to cast. Peerless Samurai NEO~ 2R 3.0 R Creature - Human Samurai 2/3 None 2 Menace (This creature can't be blocked except by two or more creatures.)Whenever a Samurai or Warrior you control attacks alone, the next spell you cast this turn costs {1} less to cast. Plains NEO~ 0.0 Basic Land - Plains None 0 ({T}: Add {W}.) Plains NEO~ 0.0 Basic Land - Plains None 0 ({T}: Add {W}.) Plains NEO~ 0.0 Basic Land - Plains None 0 ({T}: Add {W}.) Plains NEO~ 0.0 Basic Land - Plains None 0 ({T}: Add {W}.) Planar Incision NEO~ 1U 2.0 U Instant None 3 Exile target artifact or creature, then return it to the battlefield under its owner's control with a +1/+1 counter on it. Prodigy's Prototype NEO~ 1WU 3.0 U W Artifact - Vehicle 3/4 None 1 Whenever one or more Vehicles you control attack, create a 1/1 colorless Pilot creature token with "This creature crews Vehicles as though its power were 2 greater."Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) Prosperous Thief NEO~ 2U 3.0 U Creature - Human Ninja 3/2 None 2 Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)Whenever one or more Ninja or Rogue creatures you control deal combat damage to a player, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") Prosperous Thief NEO~ 2U 3.0 U Creature - Human Ninja 3/2 None 2 Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)Whenever one or more Ninja or Rogue creatures you control deal combat damage to a player, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") Rabbit Battery NEO~ R 1.0 R Artifact Creature - Equipment Rabbit 1/1 None 2 HasteEquipped creature gets +1/+1 and has haste.Reconfigure {R} ({R}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) Raiyuu, Storm's Edge NEO~ 2RW 4.0 R W Legendary Creature - Human Samurai 3/3 None 2 First strikeWhenever a Samurai or Warrior you control attacks alone, untap it. If it's the first combat phase of the turn, there is an additional combat phase after this phase. Raiyuu, Storm's Edge NEO~ 2RW 4.0 R W Legendary Creature - Human Samurai 3/3 None 2 First strikeWhenever a Samurai or Warrior you control attacks alone, untap it. If it's the first combat phase of the turn, there is an additional combat phase after this phase. Raiyuu, Storm's Edge NEO~ 2RW 4.0 R W Legendary Creature - Human Samurai 3/3 None 2 First strikeWhenever a Samurai or Warrior you control attacks alone, untap it. If it's the first combat phase of the turn, there is an additional combat phase after this phase. Reality Heist NEO~ 5UU 7.0 U Instant None 3 This spell costs {1} less to cast for each artifact you control.Look at the top seven cards of your library. You may reveal up to two artifact cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order. Reckoner Bankbuster NEO~ 2 2.0 Artifact - Vehicle 4/4 None 1 Reckoner Bankbuster enters the battlefield with three charge counters on it.{2}, {T}, Remove a charge counter from Reckoner Bankbuster: Draw a card. Then if there are no charge counters on Reckoner Bankbuster, create a Treasure token and a 1/1 colorless Pilot creature token with "This creature crews Vehicles as though its power were 2 greater."Crew 3 Reckoner Bankbuster NEO~ 2 2.0 Artifact - Vehicle 4/4 None 1 Reckoner Bankbuster enters the battlefield with three charge counters on it.{2}, {T}, Remove a charge counter from Reckoner Bankbuster: Draw a card. Then if there are no charge counters on Reckoner Bankbuster, create a Treasure token and a 1/1 colorless Pilot creature token with "This creature crews Vehicles as though its power were 2 greater."Crew 3 Reckoner Bankbuster NEO~ 2 2.0 Artifact - Vehicle 4/4 None 1 Reckoner Bankbuster enters the battlefield with three charge counters on it.{2}, {T}, Remove a charge counter from Reckoner Bankbuster: Draw a card. Then if there are no charge counters on Reckoner Bankbuster, create a Treasure token and a 1/1 colorless Pilot creature token with "This creature crews Vehicles as though its power were 2 greater."Crew 3 Reckoner Shakedown NEO~ 2B 3.0 B Sorcery None 3 Target opponent reveals their hand. You may choose a nonland card from it. If you do, that player discards that card. If you don't, put two +1/+1 counters on a creature or Vehicle you control. Reckoner's Bargain NEO~ 1B 2.0 B Instant None 3 As an additional cost to cast this spell, sacrifice an artifact or creature.You gain life equal to the sacrificed permanent's mana value. Draw two cards. Regent's Authority NEO~ W 1.0 W Instant None 3 Target creature gets +2/+2 until end of turn. If it's an enchantment creature or legendary creature, isntead put a +1/+1 counter on it and its gets +1/+1 until end of turn. Reinforced Ronin NEO~ R 1.0 R Artifact Creature - Human Samurai 2/2 None 2 HasteAt the beginning of your end step, return Reinforced Ronin to its owner's hand.Channel — {1}{R}, Discard Reinforced Ronin: Draw a card. Reinforced Ronin NEO~ R 1.0 R Artifact Creature - Human Samurai 2/2 None 2 HasteAt the beginning of your end step, return Reinforced Ronin to its owner's hand.Channel — {1}{R}, Discard Reinforced Ronin: Draw a card. Reito Sentinel NEO~ 3 3.0 Artifact Creature - Construct 3/3 None 2 DefenderWhen Reito Sentinel enters the battlefield, target player mills three cards. (They put the top three cards of their library into their graveyard.){3}: Put target card from a graveyard on the bottom of its owner's library. Repel the Vile NEO~ 3W 4.0 W Instant None 3 Choose one —• Exile target creature with power 4 or greater.• Exile target enchantment. Replication Specialist NEO~ 4U 5.0 U Creature - Moonfolk Artificer 3/4 None 2 FlyingWhenever a nontoken artifact enters the battlefield under your control, you may pay {1}{U}. If you do, create a token that's a copy of that artifact. Return to Action NEO~ 1B 2.0 B Instant None 3 Until end of turn, target creature gets +1/+0 and gains lifelink and "When this creature dies, return it to the battlefield tapped under its owner's control." Risona, Asari Commander NEO~ 1RW 3.0 R W Legendary Creature - Human Samurai 3/3 None 2 HasteWhenever Risona, Asari Commander deals combat damage to a player, if it doesn't have an indestructible counter on it, put an indestructible counter on it.Whenever combat damage is dealt to you, remove an indestructible counter from Risona. Risona, Asari Commander NEO~ 1RW 3.0 R W Legendary Creature - Human Samurai 3/3 None 2 HasteWhenever Risona, Asari Commander deals combat damage to a player, if it doesn't have an indestructible counter on it, put an indestructible counter on it.Whenever combat damage is dealt to you, remove an indestructible counter from Risona. Risona, Asari Commander NEO~ 1RW 3.0 R W Legendary Creature - Human Samurai 3/3 None 2 HasteWhenever Risona, Asari Commander deals combat damage to a player, if it doesn't have an indestructible counter on it, put an indestructible counter on it.Whenever combat damage is dealt to you, remove an indestructible counter from Risona. Risona, Asari Commander NEO~ 1RW 3.0 R W Legendary Creature - Human Samurai 3/3 None 2 HasteWhenever Risona, Asari Commander deals combat damage to a player, if it doesn't have an indestructible counter on it, put an indestructible counter on it.Whenever combat damage is dealt to you, remove an indestructible counter from Risona. Roadside Reliquary NEO~ 0.0 Land None 0 {T}: Add {C}.{2}, {T}, Sacrifice Roadside Reliquary: Draw a card if you control an artifact. Draw a card if you control an enchantment. Roaring Earth NEO~ 1G 2.0 G Enchantment None 1 Whenever a land enters the battlefield under your control, put a +1/+1 counter on target creature or Vehicle you control.Channel — {X}{G}{G}, Discard Roaring Earth; Put X +1/+1 counters on target land you control. It becomes a 0/0 green Spirit creature with haste. It's still a land. Rugged Highlands NEO~ 0.0 1 Land None 0 Rugged Highlands enters the battlefield tapped.When Rugged Highlands enters the battlefield, you gain 1 life.{T}: Add {R} or {G}. Runaway Trash-Bot NEO~ 3 3.0 Artifact Creature - Construct 0/4 None 2 TrampleRunaway Trash-Bot gets +1/+0 for each artifact and/or enchantment card in your graveyard. Satoru Umezawa NEO~ 1UB 3.0 B U Legendary Creature - Human Ninja 2/4 None 2 Whenever you activate a ninjutsu ability, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. This ability triggers only once each turn.Each creature card in your hand has ninjutsu {2}{U}{B}. Satoru Umezawa NEO~ 1UB 3.0 B U Legendary Creature - Human Ninja 2/4 None 2 Whenever you activate a ninjutsu ability, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. This ability triggers only once each turn.Each creature card in your hand has ninjutsu {2}{U}{B}. Satoru Umezawa NEO~ 1UB 3.0 B U Legendary Creature - Human Ninja 2/4 None 2 Whenever you activate a ninjutsu ability, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. This ability triggers only once each turn.Each creature card in your hand has ninjutsu {2}{U}{B}. Satoru Umezawa NEO~ 1UB 3.0 B U Legendary Creature - Human Ninja 2/4 None 2 Whenever you activate a ninjutsu ability, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. This ability triggers only once each turn.Each creature card in your hand has ninjutsu {2}{U}{B}. Satoru Umezawa NEO~ 1UB 3.0 B U Legendary Creature - Human Ninja 2/4 None 2 Whenever you activate a ninjutsu ability, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. This ability triggers only once each turn.Each creature card in your hand has ninjutsu {2}{U}{B}. Satsuki, the Living Lore NEO~ GW 2.0 G W Legendary Creature - Human Druid 1/3 None 2 {T}: Put a lore counter on each Saga you control. Activate only as a sorcery.When Satsuki, the Living Lore dies, choose up to one —• Return target Saga or enchantment creature you control to its owner's hand.• Return target Saga card from your graveyard to your hand. Satsuki, the Living Lore NEO~ GW 2.0 G W Legendary Creature - Human Druid 1/3 None 2 {T}: Put a lore counter on each Saga you control. Activate only as a sorcery.When Satsuki, the Living Lore dies, choose up to one —• Return target Saga or enchantment creature you control to its owner's hand.• Return target Saga card from your graveyard to your hand. Satsuki, the Living Lore NEO~ GW 2.0 G W Legendary Creature - Human Druid 1/3 None 2 {T}: Put a lore counter on each Saga you control. Activate only as a sorcery.When Satsuki, the Living Lore dies, choose up to one —• Return target Saga or enchantment creature you control to its owner's hand.• Return target Saga card from your graveyard to your hand. Scoured Barrens NEO~ 0.0 1 Land None 0 Scoured Barrens enters the battlefield tapped.When Scoured Barrens enters the battlefield, you gain 1 life.{T}: Add {W} or {B}. Scrap Welder NEO~ 2R 3.0 R Creature - Goblin Artificer 3/3 None 2 {T}, Sacrifice an artifact with mana value X: Return target artifact card with mana value less than X from your graveyard to the battlefield. It gains haste until end of turn. Scrap Welder NEO~ 2R 3.0 R Creature - Goblin Artificer 3/3 None 2 {T}, Sacrifice an artifact with mana value X: Return target artifact card with mana value less than X from your graveyard to the battlefield. It gains haste until end of turn. Scrap Welder NEO~ 2R 3.0 R Creature - Goblin Artificer 3/3 None 2 {T}, Sacrifice an artifact with mana value X: Return target artifact card with mana value less than X from your graveyard to the battlefield. It gains haste until end of turn. Scrapyard Steelbreaker NEO~ 3R 4.0 R Artifact Creature - Human Warrior 3/4 None 2 {1}, Sacrifice another artifact: Scrapyard Steelbreaker gets +2/+1 until end of turn. Searchlight Companion NEO~ 3 3.0 Artifact Creature - Drone 1/1 None 2 FlyingWhen Searchlight Companion enters the battlefield, create a 1/1 colorless Spirit creature token. Season of Renewal NEO~ 2G 3.0 G Instant None 3 Choose one or both —• Return target creature card from your graveyard to your hand.• Return target enchantment card from your graveyard to your hand. Secluded Courtyard NEO~ 0.0 Land None 0 As Secluded Courtyard enters the battlefield, choose a creature type.{T}: Add {C}.{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature or creature card of the chosen type. Secluded Courtyard NEO~ 0.0 Land None 0 As Secluded Courtyard enters the battlefield, choose a creature type.{T}: Add {C}.{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature or creature card of the chosen type. Seismic Wave NEO~ 2R 3.0 R Instant None 3 Seismic Wave deals 2 damage to any target and 1 damage to each nonartifact creature target opponent controls. Selfless Samurai NEO~ 1W 2.0 W Creature - Fox Samurai 2/2 None 2 Whenever a Samurai or Warrior you control attacks alone, it gains lifelink until end of turn.Sacrifice Selfless Samurai: Another target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) Selfless Samurai NEO~ 1W 2.0 W Creature - Fox Samurai 2/2 None 2 Whenever a Samurai or Warrior you control attacks alone, it gains lifelink until end of turn.Sacrifice Selfless Samurai: Another target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) Seven-Tail Mentor NEO~ 3W 4.0 W Creature - Fox Samurai 2/3 None 2 When Seven-Tail Mentor enters the battlefield or dies, put a +1/+1 counter on target creature or Vehicle you control. Seven-Tail Mentor NEO~ 3W 4.0 W Creature - Fox Samurai 2/3 None 2 When Seven-Tail Mentor enters the battlefield or dies, put a +1/+1 counter on target creature or Vehicle you control. Shigeki, Jukai Visionary NEO~ 1G 2.0 G Legendary Enchantment Creature - Snake Druid 1/3 None 2 {1}{G}, {T}, Return Shigeki, Jukai Visionary to its owner's hand: Reveal the top four cards of your library. You may put a land card from among them onto the battlefield tapped, and the rest into your graveyard.Channel — {X}{X}{G}{G}, Discard Shigeki: Return X target nonlegendary cards from your graveyard to your hand. Shigeki, Jukai Visionary NEO~ 1G 2.0 G Legendary Enchantment Creature - Snake Druid 1/3 None 2 {1}{G}, {T}, Return Shigeki, Jukai Visionary to its owner's hand: Reveal the top four cards of your library. You may put a land card from among them onto the battlefield tapped, and the rest into your graveyard.Channel — {X}{X}{G}{G}, Discard Shigeki: Return X target nonlegendary cards from your graveyard to your hand. Shigeki, Jukai Visionary NEO~ 1G 2.0 G Legendary Enchantment Creature - Snake Druid 1/3 None 2 {1}{G}, {T}, Return Shigeki, Jukai Visionary to its owner's hand: Reveal the top four cards of your library. You may put a land card from among them onto the battlefield tapped, and the rest into your graveyard.Channel — {X}{X}{G}{G}, Discard Shigeki: Return X target nonlegendary cards from your graveyard to your hand. Short Circuit NEO~ 1U 2.0 U Enchantment - Aura None 1 FlashEnchant artifact or creatureAs long as enchanted permanent is a creature, it gets -3/-0 and loses flying. Shrine Steward NEO~ 5 5.0 Artifact Creature - Construct 3/2 None 2 When Shrine Steward enters the battlefield, you may search your library for an Aura or Shrine card, reveal it, put it into your hand, then shuffle. Siba Trespassers NEO~ 4U 5.0 U Artifact Creature - Moonfolk Rogue 3/5 None 2 Channel — {3}{U}, Discard Siba Trespassers: Tap up to two target creatures you don't control. Those creatures don't untap during their controller's next untap step. Silver-Fur Master NEO~ UB 2.0 B U Creature - Rat Ninja 2/2 None 2 Ninjutsu {U}{B} ({U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)Ninjutsu abilities you activate cost {1} less to activate.Other Ninja and Rogue creatures you control get +1/+1. Silver-Fur Master NEO~ UB 2.0 B U Creature - Rat Ninja 2/2 None 2 Ninjutsu {U}{B} ({U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)Ninjutsu abilities you activate cost {1} less to activate.Other Ninja and Rogue creatures you control get +1/+1. Silver-Fur Master NEO~ UB 2.0 B U Creature - Rat Ninja 2/2 None 2 Ninjutsu {U}{B} ({U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)Ninjutsu abilities you activate cost {1} less to activate.Other Ninja and Rogue creatures you control get +1/+1. Simian Sling NEO~ R 1.0 R Artifact Creature - Equipment Monkey 1/1 None 2 Equipped creature gets +1/+1.Whenever Simian Sling or equipped creature becomes blocked, it deals 1 damage to defending player.Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) Sky-Blessed Samurai NEO~ 6W 7.0 W Enchantment Creature - Human Samurai 4/4 None 2 This spell costs {1} less to cast for each enchantment you control.Flying Sky-Blessed Samurai NEO~ 6W 7.0 W Enchantment Creature - Human Samurai 4/4 None 2 This spell costs {1} less to cast for each enchantment you control.Flying Skyswimmer Koi NEO~ 3U 4.0 U Creature - Fish 3/3 None 2 FlyingWhenever an artifact enters the battlefield under your control, you may draw a card. If you do, discard a card. Sokenzan Smelter NEO~ 1R 2.0 R Creature - Goblin Artificer 2/2 None 2 At the beginning of combat on your turn, you may pay {1} and sacrifice an artifact. If you do, create a 3/1 red Construct artifact creature token with haste. Sokenzan, Crucible of Defiance NEO~ 0.0 Legendary Land None 0 {T}: Add {R}.Channel — {3}{R}, Discard Sokenzan, Crucible of Defiance: Create two 1/1 colorless Spirit creature tokens. They gain haste until end of turn. This ability costs {1} less to activate for each legendary creature you control. Sokenzan, Crucible of Defiance NEO~ 0.0 Legendary Land None 0 {T}: Add {R}.Channel — {3}{R}, Discard Sokenzan, Crucible of Defiance: Create two 1/1 colorless Spirit creature tokens. They gain haste until end of turn. This ability costs {1} less to activate for each legendary creature you control. Sokenzan, Crucible of Defiance NEO~ 0.0 Legendary Land None 0 {T}: Add {R}.Channel — {3}{R}, Discard Sokenzan, Crucible of Defiance: Create two 1/1 colorless Spirit creature tokens. They gain haste until end of turn. This ability costs {1} less to activate for each legendary creature you control. Soul Transfer NEO~ 1BB 3.0 B Sorcery None 3 Choose one. If you control an artifact and an enchantment as you cast this spell, you may choose both.• Exile target creature or planeswalker.• Return target creature or planeswalker card from your graveyard to your hand. Soul Transfer NEO~ 1BB 3.0 B Sorcery None 3 Choose one. If you control an artifact and an enchantment as you cast this spell, you may choose both.• Exile target creature or planeswalker.• Return target creature or planeswalker card from your graveyard to your hand. Soul Transfer NEO~ 1BB 3.0 B Sorcery None 3 Choose one. If you control an artifact and an enchantment as you cast this spell, you may choose both.• Exile target creature or planeswalker.• Return target creature or planeswalker card from your graveyard to your hand. Spell Pierce NEO~ U 1.0 U Instant None 3 Counter target noncreature spell unless its controller pays {2}. Spinning Wheel Kick NEO~ XXGG 2.0 G Sorcery None 3 Target creature you control deals damage equal to its power to each of X target creatures and/or planeswalker. Spirit-Sister's Call NEO~ 3WB 5.0 B W Enchantment None 1 At the beginning of your end step, choose target permanent card in your graveyard. You may sacrifice a permanent that shares a card type with the chosen card. If you do, return the chosen card from your graveyard to the battlefield and it gains "If this permanent would leave the battlefield, exile it instead of putting it anywhere else." Spirit-Sister's Call NEO~ 3WB 5.0 B W Enchantment None 1 At the beginning of your end step, choose target permanent card in your graveyard. You may sacrifice a permanent that shares a card type with the chosen card. If you do, return the chosen card from your graveyard to the battlefield and it gains "If this permanent would leave the battlefield, exile it instead of putting it anywhere else." Spirit-Sister's Call NEO~ 3WB 5.0 B W Enchantment None 1 At the beginning of your end step, choose target permanent card in your graveyard. You may sacrifice a permanent that shares a card type with the chosen card. If you do, return the chosen card from your graveyard to the battlefield and it gains "If this permanent would leave the battlefield, exile it instead of putting it anywhere else." Spirited Companion NEO~ 1W 2.0 W Enchantment Creature - Dog 1/1 None 2 When Spirited Companion enters the battlefield, draw a card. Spirited Companion NEO~ 1W 2.0 W Enchantment Creature - Dog 1/1 None 2 When Spirited Companion enters the battlefield, draw a card. Spring-Leaf Avenger NEO~ 3GG 5.0 G Creature - Insect Ninja 6/5 None 2 Ninjutsu {3}{G} ({3}{G}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)Whenever Spring-Leaf Avenger deals combat damage to a player, return target permanent card from your graveyard to your hand. Spring-Leaf Avenger NEO~ 3GG 5.0 G Creature - Insect Ninja 6/5 None 2 Ninjutsu {3}{G} ({3}{G}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)Whenever Spring-Leaf Avenger deals combat damage to a player, return target permanent card from your graveyard to your hand. Spring-Leaf Avenger NEO~ 3GG 5.0 G Creature - Insect Ninja 6/5 None 2 Ninjutsu {3}{G} ({3}{G}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)Whenever Spring-Leaf Avenger deals combat damage to a player, return target permanent card from your graveyard to your hand. Storyweave NEO~ 2G 3.0 G Instant None 3 Choose one —• Put two +1/+1 counters on target creature you control.• Put two lore counters on target Saga you control. The next time one or more enchantment creatures enter the battlefield under your control this turn, each enters with two additional +1/+1 counters on it. Suit Up NEO~ 2U 3.0 U Instant None 3 Until end of turn, target creature or Vehicle becomes an artifact creature with base power and toughnes 4/5.Draw a card. Sunblade Samurai NEO~ 4W 5.0 W Enchantment Creature - Human Samurai 4/4 None 2 VigilanceChannel — {2}, Discard Sunblade Samurai: Search your library for a basic Plains card, reveal it, put it into your hand, the shuffle. You gain 2 life. Sunblade Samurai NEO~ 4W 5.0 W Enchantment Creature - Human Samurai 4/4 None 2 VigilanceChannel — {2}, Discard Sunblade Samurai: Search your library for a basic Plains card, reveal it, put it into your hand, the shuffle. You gain 2 life. Surgehacker Mech NEO~ 4 4.0 Artifact - Vehicle 5/5 None 1 MenaceWhen Surgehacker Mech enters the battlefield, it deals damage equal to twice the number of Vehicles you control to target creature or planeswalker an opponent controls.Crew 4 Surgehacker Mech NEO~ 4 4.0 Artifact - Vehicle 5/5 None 1 MenaceWhen Surgehacker Mech enters the battlefield, it deals damage equal to twice the number of Vehicles you control to target creature or planeswalker an opponent controls.Crew 4 Surgehacker Mech NEO~ 4 4.0 Artifact - Vehicle 5/5 None 1 MenaceWhen Surgehacker Mech enters the battlefield, it deals damage equal to twice the number of Vehicles you control to target creature or planeswalker an opponent controls.Crew 4 Swamp NEO~ 0.0 Basic Land - Swamp None 0 ({T}: Add {B}.) Swamp NEO~ 0.0 Basic Land - Swamp None 0 ({T}: Add {B}.) Swamp NEO~ 0.0 Basic Land - Swamp None 0 ({T}: Add {B}.) Swamp NEO~ 0.0 Basic Land - Swamp None 0 ({T}: Add {B}.) Swiftwater Cliffs NEO~ 0.0 1 Land None 0 Swiftwater Cliffs enters the battlefield tapped.When Swiftwater Cliffs enters the battlefield, you gain 1 life.{T}: Add {U} or {R}. Takenuma, Abandoned Mire NEO~ 0.0 Legendary Land None 0 {T}: Add {B}.Channel — {3}{B}, Discard Takenuma, Abandoned Mire: Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs {1} less to activate for each legendary creature you control. Takenuma, Abandoned Mire NEO~ 0.0 Legendary Land None 0 {T}: Add {B}.Channel — {3}{B}, Discard Takenuma, Abandoned Mire: Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs {1} less to activate for each legendary creature you control. Takenuma, Abandoned Mire NEO~ 0.0 Legendary Land None 0 {T}: Add {B}.Channel — {3}{B}, Discard Takenuma, Abandoned Mire: Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs {1} less to activate for each legendary creature you control. Tales of Master Seshiro NEO~ 4G 5.0 G Enchantment - Saga None 1 (As this Saga enters and after your draw step, add a lore counter.)I, II — Put a +1/+1 counter on target creature or Vehicle you control. It gains vigilance until end of turn.III — Exile this Saga, then return it to the battlefield transformed under your control. Seshiro's Living Legacy NEO~ 5.0 G Enchantment Creature - Snake Warrior 5/5 None 2 Vigilance, haste Tameshi, Reality Architect NEO~ 2U 3.0 U Legendary Creature - Moonfolk Wizard 2/3 None 2 Whenever one or more noncreature permanents are returned to hand, draw a card. This ability triggers only once each turn.{X}{W}, Return a land you control to its owner's hand: Return target artifact or enchantment card with mana value X or less from your graveyard to the battlefield. Activate only as a sorcery. Tameshi, Reality Architect NEO~ 2U 3.0 U Legendary Creature - Moonfolk Wizard 2/3 None 2 Whenever one or more noncreature permanents are returned to hand, draw a card. This ability triggers only once each turn.{X}{W}, Return a land you control to its owner's hand: Return target artifact or enchantment card with mana value X or less from your graveyard to the battlefield. Activate only as a sorcery. Tameshi, Reality Architect NEO~ 2U 3.0 U Legendary Creature - Moonfolk Wizard 2/3 None 2 Whenever one or more noncreature permanents are returned to hand, draw a card. This ability triggers only once each turn.{X}{W}, Return a land you control to its owner's hand: Return target artifact or enchantment card with mana value X or less from your graveyard to the battlefield. Activate only as a sorcery. Tamiyo's Compleation NEO~ 3U 4.0 U Enchantment - Aura None 1 FlashEnchant artifact, creature, or planeswalkerWhen Tamiyo's Compleation enters the battlefield, tap enchanted permanent. If it's an Equipment, unattach it.Enchanted permanent loses all abilities and doesn't untap during its controller's untap step. Tamiyo's Safekeeping NEO~ G 1.0 G Instant None 3 Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.) Tamiyo, Compleated Sage NEO~ 2GG/U/PU 5.0 G U Legendary Planeswalker - Tamiyo 5 1 Compleated ({G/U/P} can be paid with {G}, {U}, or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.)+1: Tap up to one target artifact or creature. It doesn't untap during its controller's next untap step.−X: Exile target nonland permanent card with mana value X from your graveyard. Create a token that's a copy of that card.−7: Create Tamiyo's Notebook, a legendary colorless artifact token with "Spells you cast cost {2} less to cast" and "{T}: Draw a card." Tamiyo, Compleated Sage NEO~ 2GG/U/PU 5.0 G U Legendary Planeswalker - Tamiyo 5 1 Compleated ({G/U/P} can be paid with {G}, {U}, or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.)+1: Tap up to one target artifact or creature. It doesn't untap during its controller's next untap step.−X: Exile target nonland permanent card with mana value X from your graveyard. Create a token that's a copy of that card.−7: Create Tamiyo's Notebook, a legendary colorless artifact token with "Spells you cast cost {2} less to cast" and "{T}: Draw a card." Tamiyo, Compleated Sage NEO~ 2GG/U/PU 5.0 G U Legendary Planeswalker - Tamiyo 5 1 Compleated ({G/U/P} can be paid with {G}, {U}, or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.)+1: Tap up to one target artifact or creature. It doesn't untap during its controller's next untap step.−X: Exile target nonland permanent card with mana value X from your graveyard. Create a token that's a copy of that card.−7: Create Tamiyo's Notebook, a legendary colorless artifact token with "Spells you cast cost {2} less to cast" and "{T}: Draw a card." Tamiyo, Compleated Sage NEO~ 2GG/U/PU 5.0 G U Legendary Planeswalker - Tamiyo 5 1 Compleated ({G/U/P} can be paid with {G}, {U}, or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.)+1: Tap up to one target artifact or creature. It doesn't untap during its controller's next untap step.−X: Exile target nonland permanent card with mana value X from your graveyard. Create a token that's a copy of that card.−7: Create Tamiyo's Notebook, a legendary colorless artifact token with "Spells you cast cost {2} less to cast" and "{T}: Draw a card." Tatsunari, Toad Rider NEO~ 2B 3.0 B Legendary Creature - Human Ninja 3/3 None 2 Whenever you cast an enchantment spell, if you don't control a creature named Keimi, create Keimi, a legendary 3/3 black and green Frog creature token with "Whenever you cast an enchantment spell, each opponent loses 1 life and you gain 1 life."{1}{G/U}: Tatsunari, Toad Rider and target Frog you control can't be blocked this turn except by creatures with flying or reach. Tatsunari, Toad Rider NEO~ 2B 3.0 B Legendary Creature - Human Ninja 3/3 None 2 Whenever you cast an enchantment spell, if you don't control a creature named Keimi, create Keimi, a legendary 3/3 black and green Frog creature token with "Whenever you cast an enchantment spell, each opponent loses 1 life and you gain 1 life."{1}{G/U}: Tatsunari, Toad Rider and target Frog you control can't be blocked this turn except by creatures with flying or reach. Tatsunari, Toad Rider NEO~ 2B 3.0 B Legendary Creature - Human Ninja 3/3 None 2 Whenever you cast an enchantment spell, if you don't control a creature named Keimi, create Keimi, a legendary 3/3 black and green Frog creature token with "Whenever you cast an enchantment spell, each opponent loses 1 life and you gain 1 life."{1}{G/U}: Tatsunari, Toad Rider and target Frog you control can't be blocked this turn except by creatures with flying or reach. Teachings of the Kirin NEO~ 1G 2.0 G Enchantment - Saga None 1 (As this Saga enters and after your draw step, add a lore counter.)I - Mill three cards. Create a 1/1 colorless Spirit creature token.II — Put a +1/+1 counter on target creature you control.III — Exile this Saga, then return it to the battlefield transformed under your control. Kirin-Touched Orochi NEO~ 2.0 G Enchantment Creature - Snake Monk 1/1 None 2 Whenever Kirin-Touched Orochi attacks, choose one —• Exile target creature card from a graveyard. When you do, create a 1/1 colorless Spirit creature token.• Exile target noncreature card from a graveyard. When you do, put a +1/+1 counter on target creature you control. Teachings of the Kirin NEO~ 1G 2.0 G Enchantment - Saga None 1 (As this Saga enters and after your draw step, add a lore counter.)I - Mill three cards. Create a 1/1 colorless Spirit creature token.II — Put a +1/+1 counter on target creature you control.III — Exile this Saga, then return it to the battlefield transformed under your control. Kirin-Touched Orochi NEO~ 2.0 G Enchantment Creature - Snake Monk 1/1 None 2 Whenever Kirin-Touched Orochi attacks, choose one —• Exile target creature card from a graveyard. When you do, create a 1/1 colorless Spirit creature token.• Exile target noncreature card from a graveyard. When you do, put a +1/+1 counter on target creature you control. Teachings of the Kirin NEO~ 1G 2.0 G Enchantment - Saga None 1 (As this Saga enters and after your draw step, add a lore counter.)I - Mill three cards. Create a 1/1 colorless Spirit creature token.II — Put a +1/+1 counter on target creature you control.III — Exile this Saga, then return it to the battlefield transformed under your control. Kirin-Touched Orochi NEO~ 2.0 G Enchantment Creature - Snake Monk 1/1 None 2 Whenever Kirin-Touched Orochi attacks, choose one —• Exile target creature card from a graveyard. When you do, create a 1/1 colorless Spirit creature token.• Exile target noncreature card from a graveyard. When you do, put a +1/+1 counter on target creature you control. Tempered in Solitude NEO~ 1R 2.0 R Enchantment None 1 Whenever a creature you control attacks alone, exile the top card of your library. You may play that card this turn. Tezzeret, Betrayer of Flesh NEO~ 2UU 4.0 U Legendary Planeswalker - Tezzeret 4 1 The first activated ability of an artifact you activate each turn costs {2} less to activate.+1: Draw two cards. Then discard two cards unless you discard an artifact card.−2: Target artifact becomes an artifact creature. If it isn't a Vehicle, it has base power and toughness 4/4.−6: You get an emblem with "Whenever an artifact you control becomes tapped, draw a card." Tezzeret, Betrayer of Flesh NEO~ 2UU 4.0 U Legendary Planeswalker - Tezzeret 4 1 The first activated ability of an artifact you activate each turn costs {2} less to activate.+1: Draw two cards. Then discard two cards unless you discard an artifact card.−2: Target artifact becomes an artifact creature. If it isn't a Vehicle, it has base power and toughness 4/4.−6: You get an emblem with "Whenever an artifact you control becomes tapped, draw a card." Tezzeret, Betrayer of Flesh NEO~ 2UU 4.0 U Legendary Planeswalker - Tezzeret 4 1 The first activated ability of an artifact you activate each turn costs {2} less to activate.+1: Draw two cards. Then discard two cards unless you discard an artifact card.−2: Target artifact becomes an artifact creature. If it isn't a Vehicle, it has base power and toughness 4/4.−6: You get an emblem with "Whenever an artifact you control becomes tapped, draw a card." Tezzeret, Betrayer of Flesh NEO~ 2UU 4.0 U Legendary Planeswalker - Tezzeret 4 1 The first activated ability of an artifact you activate each turn costs {2} less to activate.+1: Draw two cards. Then discard two cards unless you discard an artifact card.−2: Target artifact becomes an artifact creature. If it isn't a Vehicle, it has base power and toughness 4/4.−6: You get an emblem with "Whenever an artifact you control becomes tapped, draw a card." The Dragon-Kami Reborn NEO~ 2G 3.0 G Enchantment - Saga None 1 (As this Saga enters and after your draw step, add a lore counter.)I, II — You gain 2 life. Look at the top three cards of your library. Exile one of them face down with a hatching counter on it, then put the rest on the bottom of your library in any order.III — Exile this Saga, then return it to the battlefield transformed under your control. Dragon-Kami's Egg NEO~ 3.0 G Enchantment Creature - Egg 0/1 None 2 Whenever Dragon-Kami's Egg or a Dragon you control dies, you may cast a creature spell from among cards you own in exile with hatching counters on them without paying its mana cost. The Dragon-Kami Reborn NEO~ 2G 3.0 G Enchantment - Saga None 1 (As this Saga enters and after your draw step, add a lore counter.)I, II — You gain 2 life. Look at the top three cards of your library. Exile one of them face down with a hatching counter on it, then put the rest on the bottom of your library in any order.III — Exile this Saga, then return it to the battlefield transformed under your control. Dragon-Kami's Egg NEO~ 3.0 G Enchantment Creature - Egg 0/1 None 2 Whenever Dragon-Kami's Egg or a Dragon you control dies, you may cast a creature spell from among cards you own in exile with hatching counters on them without paying its mana cost. The Dragon-Kami Reborn NEO~ 2G 3.0 G Enchantment - Saga None 1 (As this Saga enters and after your draw step, add a lore counter.)I, II — You gain 2 life. Look at the top three cards of your library. Exile one of them face down with a hatching counter on it, then put the rest on the bottom of your library in any order.III — Exile this Saga, then return it to the battlefield transformed under your control. Dragon-Kami's Egg NEO~ 3.0 G Enchantment Creature - Egg 0/1 None 2 Whenever Dragon-Kami's Egg or a Dragon you control dies, you may cast a creature spell from among cards you own in exile with hatching counters on them without paying its mana cost. The Fall of Lord Konda NEO~ 2W 3.0 W Enchantment - Saga None 1 (As this Saga enters and after your draw step, add a lore counter.)I — Exile target creature an opponent controls with mana value 4 or greater.II — Each player gains control of all permanents they own.III — Exile this Saga, then return it to the battlefield transformed under your control. Fragment of Konda NEO~ 3.0 W Enchantment Creature - Human Noble 1/3 None 2 DefenderWhen Fragment of Konda dies, draw a card. The Kami War NEO~ 1WUBRG 6.0 B G R U W Enchantment - Saga None 1 (As this Saga enters and after your draw step, add a lore counter.)I — Exile target nonland permanent an opponent controls.II — Return up to one other target nonland permanent to its owner's hand. Then each opponent discards a card.III — Exile this Saga, then return it to the battlefield transformed under your control. O-Kagachi Made Manifest NEO~ 6.0 B G R U W Enchantment Creature - Dragon Spirit 6/6 None 2 O-Kagachi Made Manifest is all colors.Flying, trampleWhenever O-Kagachi Made Manifest attacks, defending player chooses a nonland card in your graveyard. Return that card to your hand. O-Kagachi Made Manifest gets +X/+0 until end of turn, where X is the mana value of that card. The Kami War NEO~ 1WUBRG 6.0 B G R U W Enchantment - Saga None 1 (As this Saga enters and after your draw step, add a lore counter.)I — Exile target nonland permanent an opponent controls.II — Return up to one other target nonland permanent to its owner's hand. Then each opponent discards a card.III — Exile this Saga, then return it to the battlefield transformed under your control. O-Kagachi Made Manifest NEO~ 6.0 B G R U W Enchantment Creature - Dragon Spirit 6/6 None 2 O-Kagachi Made Manifest is all colors.Flying, trampleWhenever O-Kagachi Made Manifest attacks, defending player chooses a nonland card in your graveyard. Return that card to your hand. O-Kagachi Made Manifest gets +X/+0 until end of turn, where X is the mana value of that card. The Kami War NEO~ 1WUBRG 6.0 B G R U W Enchantment - Saga None 1 (As this Saga enters and after your draw step, add a lore counter.)I — Exile target nonland permanent an opponent controls.II — Return up to one other target nonland permanent to its owner's hand. Then each opponent discards a card.III — Exile this Saga, then return it to the battlefield transformed under your control. O-Kagachi Made Manifest NEO~ 6.0 B G R U W Enchantment Creature - Dragon Spirit 6/6 None 2 O-Kagachi Made Manifest is all colors.Flying, trampleWhenever O-Kagachi Made Manifest attacks, defending player chooses a nonland card in your graveyard. Return that card to your hand. O-Kagachi Made Manifest gets +X/+0 until end of turn, where X is the mana value of that card. The Long Reach of Night NEO~ 3B 4.0 B Enchantment - Saga None 1 (As this Saga enters and after your draw step, add a lore counter.)I, II — Each opponent sacrifices a creature unless they discard a card.III — Exile this Saga, then return it to the battlefield transformed under your control. Animus of Night's Reach NEO~ 4.0 B Enchantment Creature - Spirit 0/4 None 2 Menace (This creature can't be blocked except by two or more creatures.)Whenever Animus of Night's Reach attacks, it gets +X/+0 until end of turn, where X is the number of creature cards in defending player's graveyard. The Modern Age NEO~ 1U 2.0 U Enchantment - Saga None 1 (As this Saga enters and after your draw step, add a lore counter.)I, II — Draw a card, then discard a card.III — Exile this Saga, then return it to the battlefield transformed under your control. Vector Glider NEO~ 2.0 U Enchantment Creature - Spirit 2/3 None 2 Flying The Reality Chip NEO~ 1U 2.0 U Legendary Artifact Creature - Equipment Jellyfish 0/4 None 2 You may look at the top card of your library any time.As long as The Reality Chip is attached to a creature, you may play lands and cast spells from the top of your library.Reconfigure {2}{U} ({2}{U}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) The Reality Chip NEO~ 1U 2.0 U Legendary Artifact Creature - Equipment Jellyfish 0/4 None 2 You may look at the top card of your library any time.As long as The Reality Chip is attached to a creature, you may play lands and cast spells from the top of your library.Reconfigure {2}{U} ({2}{U}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) The Reality Chip NEO~ 1U 2.0 U Legendary Artifact Creature - Equipment Jellyfish 0/4 None 2 You may look at the top card of your library any time.As long as The Reality Chip is attached to a creature, you may play lands and cast spells from the top of your library.Reconfigure {2}{U} ({2}{U}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) The Restoration of Eiganjo NEO~ 2W 3.0 W Enchantment - Saga None 1 (As this Saga enters and after your draw step, add a lore counter.)I - Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.II — You may discard a card. When you do, return target permanent card with mana value 2 or less from your graveyard to the battlefield.III — Exile this Saga, then return it to the battlefield transformed under your control. Architect of Restoration NEO~ 3.0 W Enchantment Creature - Fox Monk 3/4 None 2 VigilanceWhenever Architect of Restoration attacks or blocks, create a 1/1 colorless Spirit creature token. The Restoration of Eiganjo NEO~ 2W 3.0 W Enchantment - Saga None 1 (As this Saga enters and after your draw step, add a lore counter.)I - Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.II — You may discard a card. When you do, return target permanent card with mana value 2 or less from your graveyard to the battlefield.III — Exile this Saga, then return it to the battlefield transformed under your control. Architect of Restoration NEO~ 3.0 W Enchantment Creature - Fox Monk 3/4 None 2 VigilanceWhenever Architect of Restoration attacks or blocks, create a 1/1 colorless Spirit creature token. The Restoration of Eiganjo NEO~ 2W 3.0 W Enchantment - Saga None 1 (As this Saga enters and after your draw step, add a lore counter.)I - Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.II — You may discard a card. When you do, return target permanent card with mana value 2 or less from your graveyard to the battlefield.III — Exile this Saga, then return it to the battlefield transformed under your control. Architect of Restoration NEO~ 3.0 W Enchantment Creature - Fox Monk 3/4 None 2 VigilanceWhenever Architect of Restoration attacks or blocks, create a 1/1 colorless Spirit creature token. The Shattered States Era NEO~ 4R 5.0 R Enchantment - Saga None 1 (As this Saga enters and after your draw step, add a lore counter.)I — Gain control of target creature until end of turn. Untap it. It gains haste until end of turn.II — Creatures you control get +1/+0 until end of turn.III — Exile this Saga, then return it to the battlefield transformed under your control. Nameless Conqueror NEO~ 5.0 R Enchantment Creature - Human Samurai 3/3 None 2 Trample, haste The Wandering Emperor NEO~ 2WW 4.0 W Legendary Planeswalker 3 1 FlashAs long as The Wandering Emperor entered the battlefield this turn, you may activate her loyalty abilities any time you could cast an instant.+1: Put a +1/+1 counter on up to one target creature. It gains first strike until end of turn.−1: Create a 2/2 white Samurai creature token with vigilance.−2: Exile target tapped creature. You gain 2 life. The Wandering Emperor NEO~ 2WW 4.0 W Legendary Planeswalker 3 1 FlashAs long as The Wandering Emperor entered the battlefield this turn, you may activate her loyalty abilities any time you could cast an instant.+1: Put a +1/+1 counter on up to one target creature. It gains first strike until end of turn.−1: Create a 2/2 white Samurai creature token with vigilance.−2: Exile target tapped creature. You gain 2 life. The Wandering Emperor NEO~ 2WW 4.0 W Legendary Planeswalker 3 1 FlashAs long as The Wandering Emperor entered the battlefield this turn, you may activate her loyalty abilities any time you could cast an instant.+1: Put a +1/+1 counter on up to one target creature. It gains first strike until end of turn.−1: Create a 2/2 white Samurai creature token with vigilance.−2: Exile target tapped creature. You gain 2 life. The Wandering Emperor NEO~ 2WW 4.0 W Legendary Planeswalker 3 1 FlashAs long as The Wandering Emperor entered the battlefield this turn, you may activate her loyalty abilities any time you could cast an instant.+1: Put a +1/+1 counter on up to one target creature. It gains first strike until end of turn.−1: Create a 2/2 white Samurai creature token with vigilance.−2: Exile target tapped creature. You gain 2 life. Thirst for Knowledge NEO~ 2U 3.0 U Instant None 3 Draw three cards. Then discard two cards unless you discard an artifact card. Thornwood Falls NEO~ 0.0 1 Land None 0 Thornwood Falls enters the battlefield tapped.When Thornwood Falls enters the battlefield, you gain 1 life.{T}: Add {G} or {U}. Thousand-Faced Shadow NEO~ U 1.0 U Creature - Human Ninja 1/1 None 2 Ninjutsu {2}{U}{U} ({2}{U}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)FlyingWhen Thousand-Faced Shadow enters the battlefield from your hand, if it's attacking, create a token that's a copy of another target attacking creature. The token enters the battlefield tapped and attacking. Thousand-Faced Shadow NEO~ U 1.0 U Creature - Human Ninja 1/1 None 2 Ninjutsu {2}{U}{U} ({2}{U}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)FlyingWhen Thousand-Faced Shadow enters the battlefield from your hand, if it's attacking, create a token that's a copy of another target attacking creature. The token enters the battlefield tapped and attacking. Thousand-Faced Shadow NEO~ U 1.0 U Creature - Human Ninja 1/1 None 2 Ninjutsu {2}{U}{U} ({2}{U}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)FlyingWhen Thousand-Faced Shadow enters the battlefield from your hand, if it's attacking, create a token that's a copy of another target attacking creature. The token enters the battlefield tapped and attacking. Thundering Raiju NEO~ 2RR 4.0 R Creature - Spirit 3/3 None 2 HasteWhenever Thundering Raiju attacks, put a +1/+1 counter on target creature you control. Then Thundering Raiju deals X damage to each opponent, where X is the number of modified creatures you control other than Thundering Raiju. (Equipment, Auras you control, and counters are modifications.) Thundering Raiju NEO~ 2RR 4.0 R Creature - Spirit 3/3 None 2 HasteWhenever Thundering Raiju attacks, put a +1/+1 counter on target creature you control. Then Thundering Raiju deals X damage to each opponent, where X is the number of modified creatures you control other than Thundering Raiju. (Equipment, Auras you control, and counters are modifications.) Thundering Raiju NEO~ 2RR 4.0 R Creature - Spirit 3/3 None 2 HasteWhenever Thundering Raiju attacks, put a +1/+1 counter on target creature you control. Then Thundering Raiju deals X damage to each opponent, where X is the number of modified creatures you control other than Thundering Raiju. (Equipment, Auras you control, and counters are modifications.) Thundersteel Colossus NEO~ 7 7.0 Artifact - Vehicle 7/7 None 1 Trample, hasteCrew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) Touch the Spirit Realm NEO~ 2W 3.0 W Enchantment None 1 When Touch the Spirit Realm enters the battlefield, exile up to one target artifact or creature until Touch the Spirit Realm leaves the battlefield.Channel — {1}{W}, Discard Touch the Spirit Realm: Exile target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step. Towashi Guide-Bot NEO~ 4 4.0 Artifact Creature - Construct 2/1 None 2 When Towashi Guide-Bot enters the battlefield, put a +1/+1 counter on target creature you control.{4}, {T}: Draw a card. This ability costs {1} less to activate for each modified creature you control. (Equipment, Auras you control, and counters are modifications.) Towashi Songshaper NEO~ 1R 2.0 R Artifact Creature - Human Artificer 2/2 None 2 Whenever another artifact enters the battlefield under your control, Towashi Songshaper gets +1/+0 until end of turn. Tranquil Cove NEO~ 0.0 1 Land None 0 Tranquil Cove enters the battlefield tapped.When Tranquil Cove enters the battlefield, you gain 1 life.{T}: Add {W} or {U}. Tribute to Horobi NEO~ 1B 2.0 B Enchantment - Saga None 1 (As this Saga enters and after your draw step, add a lore counter.)I, II — Each opponent creates a 1/1 black Rat Rogue creature token.III — Exile this Saga, then return it to the battlefield transformed under your control. Echo of Death's Wail NEO~ 2.0 B Enchantment Creature - Spirit 3/3 None 2 Flying, hasteWhen Echo of Death's Wail enters the battlefield, gain control of all Rat tokens.Whenever Echo of Death's Wail attacks, you may sacrifice another creature. If you do, draw a card. Tribute to Horobi NEO~ 1B 2.0 B Enchantment - Saga None 1 (As this Saga enters and after your draw step, add a lore counter.)I, II — Each opponent creates a 1/1 black Rat Rogue creature token.III — Exile this Saga, then return it to the battlefield transformed under your control. Echo of Death's Wail NEO~ 2.0 B Enchantment Creature - Spirit 3/3 None 2 Flying, hasteWhen Echo of Death's Wail enters the battlefield, gain control of all Rat tokens.Whenever Echo of Death's Wail attacks, you may sacrifice another creature. If you do, draw a card. Tribute to Horobi NEO~ 1B 2.0 B Enchantment - Saga None 1 (As this Saga enters and after your draw step, add a lore counter.)I, II — Each opponent creates a 1/1 black Rat Rogue creature token.III — Exile this Saga, then return it to the battlefield transformed under your control. Echo of Death's Wail NEO~ 2.0 B Enchantment Creature - Spirit 3/3 None 2 Flying, hasteWhen Echo of Death's Wail enters the battlefield, gain control of all Rat tokens.Whenever Echo of Death's Wail attacks, you may sacrifice another creature. If you do, draw a card. Twinshot Sniper NEO~ 3R 4.0 R Artifact Creature - Goblin Archer 2/3 None 2 ReachWhen Twinshot Sniper enters the battlefield, it deals 2 damage to any target.Channel — {1}{R}, Discard Twinshot Sniper: It deals 2 damage to any target. Twisted Embrace NEO~ 2BB 4.0 B Enchantment - Aura None 1 Enchant artifact or creature you controlWhen Twisted Embrace enters the battlefield, destroy target creature or planeswalker an opponent controls.As long as enchanted permanent is a creature, it gets +1/+1. Uncharted Haven NEO~ 0.0 1 Land None 0 Uncharted Haven enters the battlefield tapped.As Uncharted Haven enters the battlefield, choose a color.{T}: Add one mana of the chosen color. Undercity Scrounger NEO~ 2B 3.0 B Artifact Creature - Human Rogue 1/4 None 2 {T}: Create a Treasure token. Activate only if a creature died this turn. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") Unforgiving One NEO~ 2B 3.0 B Creature - Spirit 2/3 None 2 Menace (This creature can't be blocked except by two or more creatures.)Whenever Unforgiving One attacks, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the number of modified creatures you control. (Equipment, Auras you control, and counters are modifications.) Unstoppable Ogre NEO~ 2R 3.0 R Artifact Creature - Ogre Warrior 4/1 None 2 When Unstoppable Ogre enters the battlefield, target creature can't block this turn. Upriser Renegade NEO~ 1R 2.0 R Creature - Human Samurai 1/3 None 2 Upriser Renegade gets +2/+0 for each other modified creature you control. (Equipment, Auras you control, and counters are modifications.) Upriser Renegade NEO~ 1R 2.0 R Creature - Human Samurai 1/3 None 2 Upriser Renegade gets +2/+0 for each other modified creature you control. (Equipment, Auras you control, and counters are modifications.) Virus Beetle NEO~ 1B 2.0 B Artifact Creature - Insect 1/1 None 2 When Virus Beetle enters the battlefield, each opponent discards a card. Voltage Surge NEO~ R 1.0 R Instant None 3 As an additional cost to cast this spell, you may sacrifice an artifact.Voltage Surge deals 2 damage to target creature or planeswalker. if this spell's additional cost was paid, Voltage Surge deals 4 damage instead. Walking Skyscraper NEO~ 8 8.0 Artifact Creature - Construct 8/8 None 2 This spell costs {1} less to cast for each modified creature you control. (Equipment, Auras you control, and counters are modifications.)TrampleWalking Skyscraper has hexproof as long as it's untapped. (It can't be the target of spells or abilities your opponents control.) Wanderer's Intervention NEO~ 1W 2.0 W Instant None 3 Wanderer's Intervention deals 4 damage to target attacking or blocking creature. Weaver of Harmony NEO~ 1G 2.0 G Enchantment Creature - Snake Druid 2/2 None 2 Other enchantment creatures you control get +1/+1.{G}, {T}: Copy target activated or triggered ability you control from an enchantment source. You may choose new targets for the copy. (Mana abilities can't be targeted.) Weaver of Harmony NEO~ 1G 2.0 G Enchantment Creature - Snake Druid 2/2 None 2 Other enchantment creatures you control get +1/+1.{G}, {T}: Copy target activated or triggered ability you control from an enchantment source. You may choose new targets for the copy. (Mana abilities can't be targeted.) Weaver of Harmony NEO~ 1G 2.0 G Enchantment Creature - Snake Druid 2/2 None 2 Other enchantment creatures you control get +1/+1.{G}, {T}: Copy target activated or triggered ability you control from an enchantment source. You may choose new targets for the copy. (Mana abilities can't be targeted.) Webspinner Cuff NEO~ 2G 3.0 G Artifact Creature - Equipment Spider 1/4 None 2 ReachEquipped creature gets +1/+4 and has reach.Reconfigure {4} ({4}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) When We Were Young NEO~ 3W 4.0 W Instant None 3 Up to two target creatures each get +2/+2 until end of turn. If you control an artifact and an enchantment, those creatures also gain lifelink until end of turn. Wind-Scarred Crag NEO~ 0.0 1 Land None 0 Wind-Scarred Crag enters the battlefield tapped.When Wind-Scarred Crag enters the battlefield, you gain 1 life.{T}: Add {R} or {W}. You Are Already Dead NEO~ B 1.0 B Instant None 3 Destroy target creature that was dealt damage this turn.Draw a card. Chishiro, the Shattered Blade NEC~ 2RG 4.0 G R Legendary Creature - Snake Samurai 4/4 None 2 Whenever an Aura or Equipment enters the battlefield under your control, create a 2/2 red Spirit creature token with menace.At the beginning of your end step, put a +1/+1 counter on each modified creature you control. (Equipment, Auras you control, and counters are modifications.) Chishiro, the Shattered Blade NEC~ 2RG 4.0 G R Legendary Creature - Snake Samurai 4/4 None 2 Whenever an Aura or Equipment enters the battlefield under your control, create a 2/2 red Spirit creature token with menace.At the beginning of your end step, put a +1/+1 counter on each modified creature you control. (Equipment, Auras you control, and counters are modifications.) Go-Shintai of Life's Origin NEC~ 3G 4.0 G Legendary Enchantment Creature - Shrine 3/4 None 2 {W}{U}{B}{R}{G}, {T}: Return target enchantment card from your graveyard to the battlefield.Whenever Go-Shintai of Life's Origin or another nontoken Shrine enters the battlefield under your control, create a 1/1 colorless Shrine enchantment creature token. Go-Shintai of Life's Origin NEC~ 3G 4.0 G Legendary Enchantment Creature - Shrine 3/4 None 2 {W}{U}{B}{R}{G}, {T}: Return target enchantment card from your graveyard to the battlefield.Whenever Go-Shintai of Life's Origin or another nontoken Shrine enters the battlefield under your control, create a 1/1 colorless Shrine enchantment creature token. Kotori, Pilot Prodigy NEC~ 1WU 3.0 U W Legendary Creature - Moonfolk Pilot 2/4 None 2 Vehicles you control have crew 2.At the beginning of combat on your turn, target artifact creature you control gains lifelink and vigilance until end of turn. Kotori, Pilot Prodigy NEC~ 1WU 3.0 U W Legendary Creature - Moonfolk Pilot 2/4 None 2 Vehicles you control have crew 2.At the beginning of combat on your turn, target artifact creature you control gains lifelink and vigilance until end of turn. Myojin of Blooming Dawn NEC~ 5WWW 8.0 W Legendary Creature - Spirit 4/6 None 2 Myojin of Blooming Dawn enters the battlefield with an indestructible counter on it if you cast it from your hand.Remove an indestructible counter from Myojin of Blooming Dawn: Create a 1/1 colorless Spirit creature token for each permanent you control. Myojin of Blooming Dawn NEC~ 5WWW 8.0 W Legendary Creature - Spirit 4/6 None 2 Myojin of Blooming Dawn enters the battlefield with an indestructible counter on it if you cast it from your hand.Remove an indestructible counter from Myojin of Blooming Dawn: Create a 1/1 colorless Spirit creature token for each permanent you control. Myojin of Cryptic Dreams NEC~ 5UUU 8.0 U Legendary Creature - Spirit 3/3 None 2 Myojin of Cryptic Dreams enters the battlefield with an indestructible counter on it if you cast it from your hand.Remove an indestructible counter from Myojin of Cryptic Dreams: Copy target permanent spell you control three times. (The copies become tokens.) Myojin of Cryptic Dreams NEC~ 5UUU 8.0 U Legendary Creature - Spirit 3/3 None 2 Myojin of Cryptic Dreams enters the battlefield with an indestructible counter on it if you cast it from your hand.Remove an indestructible counter from Myojin of Cryptic Dreams: Copy target permanent spell you control three times. (The copies become tokens.) Myojin of Grim Betrayal NEC~ 5BBB 8.0 B Legendary Creature - Spirit 5/2 None 2 Myojin of Grim Betrayal enters the battlefield with an indestructible counter on it if you cast it from your hand.Remove an indestructible counter from Myojin of Grim Betrayal: Put onto the battlefield under your control all creature cards in all graveyards that were put there from anywhere this turn. Myojin of Grim Betrayal NEC~ 5BBB 8.0 B Legendary Creature - Spirit 5/2 None 2 Myojin of Grim Betrayal enters the battlefield with an indestructible counter on it if you cast it from your hand.Remove an indestructible counter from Myojin of Grim Betrayal: Put onto the battlefield under your control all creature cards in all graveyards that were put there from anywhere this turn. Myojin of Roaring Blades NEC~ 5RRR 8.0 R Legendary Creature - Spirit 7/4 None 2 Myojin of Roaring Blades enters the battlefield with an indestructible counter on it if you cast it from your hand.Remove an indestructible counter from Myojin of Roaring Blades: It deals 7 damage to each of up to three targets. Myojin of Roaring Blades NEC~ 5RRR 8.0 R Legendary Creature - Spirit 7/4 None 2 Myojin of Roaring Blades enters the battlefield with an indestructible counter on it if you cast it from your hand.Remove an indestructible counter from Myojin of Roaring Blades: It deals 7 damage to each of up to three targets. Myojin of Towering Might NEC~ 5GGG 8.0 G Legendary Creature - Spirit 8/8 None 2 Myojin of Towering Might enters the battlefield with an indestructible counter on it if you cast it from your hand.Remove an indestructible counter from Myojin of Towering Might: Distribute eight +1/+1 counters among any number of target creatures you control. They gain trample until end of turn. Myojin of Towering Might NEC~ 5GGG 8.0 G Legendary Creature - Spirit 8/8 None 2 Myojin of Towering Might enters the battlefield with an indestructible counter on it if you cast it from your hand.Remove an indestructible counter from Myojin of Towering Might: Distribute eight +1/+1 counters among any number of target creatures you control. They gain trample until end of turn. Ruthless Technomancer NEC~ 3B 4.0 B Creature - Human Wizard 2/4 None 2 When Ruthless Technomancer enters the battlefield, you may sacrifice another creature you control. If you do, create a number of Treasure tokens equal to that creature's power.{2}{B}, Sacrifice X artifacts: Return target creature card with power X or less from your graveyard to the battlefield. X can't be 0. Ruthless Technomancer NEC~ 3B 4.0 B Creature - Human Wizard 2/4 None 2 When Ruthless Technomancer enters the battlefield, you may sacrifice another creature you control. If you do, create a number of Treasure tokens equal to that creature's power.{2}{B}, Sacrifice X artifacts: Return target creature card with power X or less from your graveyard to the battlefield. X can't be 0. Yoshimaru, Ever Faithful NEC~ W 1.0 W Legendary Creature - Dog 1/1 None 2 Whenever another legendary permanent enters the battlefield under your control, put a +1/+1 counter on Yoshimaru, Ever Faithful.Partner (You can have two commanders if both have partner.) Yoshimaru, Ever Faithful NEC~ W 1.0 W Legendary Creature - Dog 1/1 None 2 Whenever another legendary permanent enters the battlefield under your control, put a +1/+1 counter on Yoshimaru, Ever Faithful.Partner (You can have two commanders if both have partner.)