NEO Kamigawa: Neon Dynasty Expansion 2022-02-18 Acquisition Octopus NEO 2U 3.0 U Artifact Creature - Equipment Octopus 2/2 None 2 When Acquisition Octopus or equipped creature deals combat damage to a player, draw a card.Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) Akki Ember-Keeper NEO 1R 2.0 R Enchantment Creature - Goblin Warrior 2/1 None 2 Whenever a nontoken modified creature you control dies, create a 1/1 colorless Spirit creature token. (Equipment, Auras you control, and counters are modifications.) Akki Ronin NEO 1R 2.0 R Creature - Goblin Samurai 1/3 None 2 Whenever a Samurai or Warrior you control attacks alone, you may discard a card. If you do, draw a card. Akki Ronin NEO 1R 2.0 R Creature - Goblin Samurai 1/3 None 2 Whenever a Samurai or Warrior you control attacks alone, you may discard a card. If you do, draw a card. Akki War Paint NEO R 1.0 R Enchantment - Aura None 1 Enchant artifact or creatureAs long as enchanted permanent is a creature, it gets +2/+1. Ambitious Assault NEO 2R 3.0 R Instant None 3 Creatures you control get +2/+0 until end of turn. If you control a modified creature, draw a card. (Equipment, Auras you control, and counters are modifications.) Ancestral Katana NEO 1W 2.0 W Artifact - Equipment None 1 Whenever a Samurai or Warrior you control attacks alone, you may pay {1}. When you do, attach Ancestral Katana to it.Equipped creature gets +2/+1.Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) Anchor to Reality NEO 2UU 4.0 U Sorcery None 3 As an additional cost to cast this spell, sacrifice an artifact or creature.Search your library for an Equipment or Vehicle card, put it onto the battlefield, then shuffle. If it has mana value less than the sacrificed permanent's mana value, scry 2. Ao, the Dawn Sky NEO 3WW 5.0 W Legendary Creature - Dragon Spirit 5/4 None 2 Flying, vigilanceWhen Ao, the Dawn Sky dies, choose one —• Look at the top seven cards of your library. Put any number of nonland permanent cards with total mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.• Put two +1/+1 counters on each permanent you control that's a creature or Vehicle. Ao, the Dawn Sky NEO 3WW 5.0 W Legendary Creature - Dragon Spirit 5/4 None 2 Flying, vigilanceWhen Ao, the Dawn Sky dies, choose one —• Look at the top seven cards of your library. Put any number of nonland permanent cards with total mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.• Put two +1/+1 counters on each permanent you control that's a creature or Vehicle. Ao, the Dawn Sky NEO 3WW 5.0 W Legendary Creature - Dragon Spirit 5/4 None 2 Flying, vigilanceWhen Ao, the Dawn Sky dies, choose one —• Look at the top seven cards of your library. Put any number of nonland permanent cards with total mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.• Put two +1/+1 counters on each permanent you control that's a creature or Vehicle. Armguard Familiar NEO 1U 2.0 U Artifact Creature - Equipment Beast 2/1 None 2 Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)Equipped creature gets +2/+1 and has ward {2}.Reconfigure {4} ({4}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) Asari Captain NEO 3RW 5.0 R W Creature - Human Samurai 4/3 None 2 HasteWhenever a Samurai or Warrior you control attacks alone, it gets +1/+0 until end of turn for each Samurai or Warrior you control. Asari Captain NEO 3RW 5.0 R W Creature - Human Samurai 4/3 None 2 HasteWhenever a Samurai or Warrior you control attacks alone, it gets +1/+0 until end of turn for each Samurai or Warrior you control. Assassin's Ink NEO 2BB 4.0 B Instant None 3 This spell costs {1} less to cast if you control an artifact and {1} less to cast if you control an enchantment.Destroy target creature or planeswalker. Atsushi, the Blazing Sky NEO 2RR 4.0 R Legendary Creature - Dragon Spirit 4/4 None 2 Flying, trampleWhen Atsushi, the Blazing Sky dies, choose one —• Exile the top two cards of your library. Until the end of your next turn, you may play those cards.• Create three Treasure tokens. Atsushi, the Blazing Sky NEO 2RR 4.0 R Legendary Creature - Dragon Spirit 4/4 None 2 Flying, trampleWhen Atsushi, the Blazing Sky dies, choose one —• Exile the top two cards of your library. Until the end of your next turn, you may play those cards.• Create three Treasure tokens. Atsushi, the Blazing Sky NEO 2RR 4.0 R Legendary Creature - Dragon Spirit 4/4 None 2 Flying, trampleWhen Atsushi, the Blazing Sky dies, choose one —• Exile the top two cards of your library. Until the end of your next turn, you may play those cards.• Create three Treasure tokens. Automated Artificer NEO 2 2.0 Artifact Creature - Artificer 1/3 None 2 {T}: Add {C}. Spend this mana only to activate an ability or cast an artifact spell. Awakened Awareness NEO XUU 2.0 U Enchantment - Aura None 1 Enchant artifact or creatureWhen Awakened Awareness enters the battlefield, put X +1/+1 counters on enchanted permanent.As long as enchanted permanent is a creature, it has base power and toughness 1/1. Azusa's Many Journeys NEO 1G 2.0 G Enchantment - Saga None 1 (As this Saga enters and after your draw step, add a lore counter.)I — You may play an additional land this turn.II — You gain 3 life.III — Exile this Saga, then return it to the battlefield transformed under your control. Likeness of the Seeker NEO 2.0 G Enchantment Creature - Human Monk 3/3 None 2 Whenever Likeness of the Seeker becomes blocked, untap up to three lands you control. Bamboo Grove Archer NEO 1G 2.0 G Enchantment Creature - Snake Archer 3/3 None 2 Defender, reachChannel — {4}{G}, Discard Bamboo Grove Archer: Destroy target creature with flying. Banishing Slash NEO WW 2.0 W Sorcery None 3 Destroy up to one target artifact, enchantment, or tapped creature. Then if you control an artifact and an enchantment, create a 2/2 white Samurai creature token with vigilance. Bearer of Memory NEO 2G 3.0 G Enchantment Creature - Human Monk 3/2 None 2 {5}{G}: Put a +1/+1 counter on target enchantment creature. It gains trample until end of turn. Befriending the Moths NEO 3W 4.0 W Enchantment - Saga None 1 (As this Saga enters and after your draw step, add a lore counter.)I, II — Target creature you control gets +1/+1 and gains flying until end of turn.III — Exile this Saga, then return it to the battlefield transformed under your control. Imperial Moth NEO 4.0 W Enchantment Creature - Insect 2/4 None 2 Flying Behold the Unspeakable NEO 3UU 5.0 U Enchantment - Saga None 1 (As this Saga enters and after your draw step, add a lore counter.)I — Creatures you don't control get -2/-0 until your next turn.II — If you have one or fewer cards in hand, draw four cards. Otherwise, scry 2, then draw two cards.III — Exile this Saga, then return it to the battlefield transformed under your control. Vision of the Unspeakable NEO 5.0 U Enchantment Creature - Spirit 0/0 None 2 Flying, trampleVision of the Unspeakable gets +1/+1 for each card in your hand. Biting-Palm Ninja NEO 2B 3.0 B Creature - Human Ninja 3/3 None 2 Ninjutsu {2}{B}Biting-Palm Ninja enters the battlefield with a menace counter on it.Whenever Biting-Palm Ninja deals combat damage to a player, you may remove a menace counter from it. When you do, that player reveals their hand and you choose a nonland card from it. Exile that card. Biting-Palm Ninja NEO 2B 3.0 B Creature - Human Ninja 3/3 None 2 Ninjutsu {2}{B}Biting-Palm Ninja enters the battlefield with a menace counter on it.Whenever Biting-Palm Ninja deals combat damage to a player, you may remove a menace counter from it. When you do, that player reveals their hand and you choose a nonland card from it. Exile that card. Biting-Palm Ninja NEO 2B 3.0 B Creature - Human Ninja 3/3 None 2 Ninjutsu {2}{B}Biting-Palm Ninja enters the battlefield with a menace counter on it.Whenever Biting-Palm Ninja deals combat damage to a player, you may remove a menace counter from it. When you do, that player reveals their hand and you choose a nonland card from it. Exile that card. Blade of the Oni NEO 1B 2.0 B Artifact Creature - Equipment Demon 3/1 None 2 MenaceEquipped creature has base power and toughness 5/5, has menace, and is a black Demon in addition to its other colors and types.Reconfigure {2}{B}{B} ({2}{B}{B}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) Blade of the Oni NEO 1B 2.0 B Artifact Creature - Equipment Demon 3/1 None 2 MenaceEquipped creature has base power and toughness 5/5, has menace, and is a black Demon in addition to its other colors and types.Reconfigure {2}{B}{B} ({2}{B}{B}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) Blade of the Oni NEO 1B 2.0 B Artifact Creature - Equipment Demon 3/1 None 2 MenaceEquipped creature has base power and toughness 5/5, has menace, and is a black Demon in addition to its other colors and types.Reconfigure {2}{B}{B} ({2}{B}{B}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) Blade of the Oni NEO 1B 2.0 B Artifact Creature - Equipment Demon 3/1 None 2 MenaceEquipped creature has base power and toughness 5/5, has menace, and is a black Demon in addition to its other colors and types.Reconfigure {2}{B}{B} ({2}{B}{B}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) Blade-Blizzard Kitsune NEO 2W 3.0 W Creature - Fox Ninja 2/2 None 2 Ninjutsu {3}{W} ({3}{W}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)Double strike Blade-Blizzard Kitsune NEO 2W 3.0 W Creature - Fox Ninja 2/2 None 2 Ninjutsu {3}{W} ({3}{W}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)Double strike Bloodfell Caves NEO 0.0 1 Land None 0 Bloodfell Caves enters the battlefield tapped.When Bloodfell Caves enters the battlefield, you gain 1 life.{T}: Add {B} or {R}. Blossom Prancer NEO 3GG 5.0 G Creature - Spirit 4/4 None 2 ReachWhen Blossom Prancer enters the battlefield, look at the top five cards of your library. You may reveal a creature or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, you gain 4 life. Blossoming Sands NEO 0.0 1 Land None 0 Blossoming Sands enters the battlefield tapped.When Blossoming Sands enters the battlefield, you gain 1 life.{T}: Add {G} or {W}. Boon of Boseiju NEO 1G 2.0 G Instant None 3 Target creature gets +X/+X until end of turn, where X is the greatest mana value among permanents you control. Untap that creature. Born to Drive NEO 2W 3.0 W Enchantment - Aura None 1 Enchant artifact or creatureAs long as enchanted permanent is a creature, it gets +1/+1 for each creature and/or Vehicle you control.Channel — {2}{W}, Discard Born to Drive: Create two 1/1 colorless Pilot creature tokens with "This creature crews Vehicles as though its power were 2 greater." Boseiju Reaches Skyward NEO 3G 4.0 G Enchantment - Saga None 1 (As this Saga enters and after your draw step, add a lore counter.)I — Search your library for up to two basic Forest cards, reveal them, put them into your hand, then shuffle.II — Put up to one target land card from your graveyard on top of your library.III — Exile this Saga, then return it to the battlefield transformed under your control. Branch of Boseiju NEO 4.0 G Enchantment Creature - Plant 0/0 None 2 ReachBranch of Boseiju gets +1/+1 for each land you control. Boseiju, Who Endures NEO 0.0 Legendary Land None 0 {T}: Add {G}.Channel — {1}{G}, Discard Boseiju, Who Endures: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs {1} less to activate for each legendary creature you control. Boseiju, Who Endures NEO 0.0 Legendary Land None 0 {T}: Add {G}.Channel — {1}{G}, Discard Boseiju, Who Endures: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs {1} less to activate for each legendary creature you control. Boseiju, Who Endures NEO 0.0 Legendary Land None 0 {T}: Add {G}.Channel — {1}{G}, Discard Boseiju, Who Endures: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs {1} less to activate for each legendary creature you control. Brilliant Restoration NEO 3WWWW 7.0 W Sorcery None 3 Return all artifact and enchantment cards from your graveyard to the battlefield. Brilliant Restoration NEO 3WWWW 7.0 W Sorcery None 3 Return all artifact and enchantment cards from your graveyard to the battlefield. Brilliant Restoration NEO 3WWWW 7.0 W Sorcery None 3 Return all artifact and enchantment cards from your graveyard to the battlefield. Bronze Cudgels NEO 1 1.0 Artifact - Equipment None 1 {2}: Equipped creature gets +X/+0 until end of turn, where X is the number of times this ability has resolved this turn.Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) Bronzeplate Boar NEO 2R 3.0 R Artifact Creature - Equipment Boar 3/2 None 2 TrampleEquipped creature gets +3/+2 and has trample.Reconfigure {5} ({5}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) Brute Suit NEO 3 3.0 Artifact - Vehicle 4/3 None 1 VigilanceCrew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) Careful Cultivation NEO 2G 3.0 G Enchantment - Aura None 1 Enchant artifact or creatureAs long as enchanted permanent is a creature, it gets +1/+3 and has reach and "{T}: Add {G}{G}."Channel — {1}{G}, Discard Careful Cultivation: Create a 1/1 green Human Monk creature token with "{T}: Add {G}." Chainflail Centipede NEO 2B 3.0 B Artifact Creature - Equipment Insect 2/2 None 2 Whenever Chainflail Centipede or equipped creature attacks, it gets +2/+0 until end of turn.Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) Circuit Mender NEO 3 3.0 Artifact Creature - Insect 2/3 None 2 When Circuit Mender enters the battlefield, you gain 2 life.When Circuit Mender leaves the battlefield, draw a card. Clawing Torment NEO B 1.0 B Enchantment - Aura None 1 Enchant artifact creatureAs long as enchanted permanent is a creature, it gets -1/-1 and can't block.Enchanted permanent has "At the beginning of your upkeep, you lose 1 life." Cloudsteel Kirin NEO 2W 3.0 W Artifact Creature - Equipment Kirin 3/2 None 2 FlyingEquipped creature has flying and "You can't lose the game and your opponents can't win the game."Reconfigure {5} ({5}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) Cloudsteel Kirin NEO 2W 3.0 W Artifact Creature - Equipment Kirin 3/2 None 2 FlyingEquipped creature has flying and "You can't lose the game and your opponents can't win the game."Reconfigure {5} ({5}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) Cloudsteel Kirin NEO 2W 3.0 W Artifact Creature - Equipment Kirin 3/2 None 2 FlyingEquipped creature has flying and "You can't lose the game and your opponents can't win the game."Reconfigure {5} ({5}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) Coiling Stalker NEO 1G 2.0 G Creature - Snake Ninja 2/1 None 2 Ninjutsu {1}{G} ({1}{G}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)Whenever Coiling Stalker deals combat damage to a player, put a +1/+1 counter on target creature you control that doesn't have a +1/+1 counter on it. Coiling Stalker NEO 1G 2.0 G Creature - Snake Ninja 2/1 None 2 Ninjutsu {1}{G} ({1}{G}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)Whenever Coiling Stalker deals combat damage to a player, put a +1/+1 counter on target creature you control that doesn't have a +1/+1 counter on it. Colossal Skyturtle NEO 4GGU 7.0 G U Enchantment Creature - Turtle 6/5 None 2 Flying, ward {2}Channel — {2}{G}, Discard Colossal Skyturtle: Return target card from your graveyard to your hand.Channel — {1}{U}, Discard Colossal Skyturtle: Return target creature to its owner's hand. Commune with Spirits NEO G 1.0 G Sorcery None 3 Look at the top four cards of your library. You may reveal an enchantment or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Containment Construct NEO 2 2.0 Artifact Creature - Construct 2/1 None 2 Whenever you discard a card, you may exile that card from your graveyard. If you do, you may play that card this turn. Covert Technician NEO 2U 3.0 U Artifact Creature - Human Ninja 2/4 None 2 Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)Whenever Covert Technician deals combat damage to a player, you may put an artifact card with mana value less than or equal to that damage from your hand onto the battlefield. Covert Technician NEO 2U 3.0 U Artifact Creature - Human Ninja 2/4 None 2 Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)Whenever Covert Technician deals combat damage to a player, you may put an artifact card with mana value less than or equal to that damage from your hand onto the battlefield. Crackling Emergence NEO 1R 2.0 R Enchantment - Aura None 1 Enchant land you controlEnchanted land is a 3/3 red Spirit creature with haste. It's still a land.If enchanted land would be destroyed, instead sacrifice Crackling Emergence and that land gains indestructible until end of turn. Debt to the Kami NEO 2B 3.0 B Instant None 3 Choose one—• Target opponent exiles a creature they control.• Target opponent exiles an enchantment they control. Discover the Impossible NEO 2U 3.0 U Instant None 3 Look at the top five cards of your library. Exile one of them face down and put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost if it's an instant spell with mana value 2 or less. If you don't, put that card into your hand. Dismal Backwater NEO 0.0 1 Land None 0 Dismal Backwater enters the battlefield tapped.When Dismal Backwater enters the battlefield, you gain 1 life.{T}: Add {U} or {B}. Disruption Protocol NEO UU 2.0 U Instant None 3 As an additional cost to cast this spell, tap an untapped artifact you control or pay {1}.Counter target spell. Dockside Chef NEO B 1.0 B Enchantment Creature - Human Citizen 1/2 None 2 {1}{B}, Sacrifice an artifact or creature: Draw a card. Dokuchi Shadow-Walker NEO 4BB 6.0 B Creature - Ogre Ninja 5/5 None 2 Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Dokuchi Shadow-Walker NEO 4BB 6.0 B Creature - Ogre Ninja 5/5 None 2 Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Dokuchi Silencer NEO 1B 2.0 B Creature - Human Ninja 2/1 None 2 Ninjutsu {1}{B} ({1}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)Whenever Dokuchi Silencer deals combat damage to a player, you may discard a creature card. When you do, destroy target creature or planeswalker that player controls. Dokuchi Silencer NEO 1B 2.0 B Creature - Human Ninja 2/1 None 2 Ninjutsu {1}{B} ({1}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)Whenever Dokuchi Silencer deals combat damage to a player, you may discard a creature card. When you do, destroy target creature or planeswalker that player controls. Dragonfly Suit NEO 2W 3.0 W Artifact - Vehicle 3/2 None 1 FlyingCrew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) Dragonspark Reactor NEO 1R 2.0 R Artifact None 1 Whenever Dragonspark Reactor or another artifact enters the battlefield under your control, put a charge counter on Dragonspark Reactor.{4}, Sacrifice Dragonspark Reactor: It deals damage equal to the number of charge counters on it to target player and that much damage to up to one target creature. Dramatist's Puppet NEO 4 4.0 Artifact Creature - Construct 2/4 None 2 When Dramatist's Puppet enters the battlefield, for each kind of counter on target permanent, put another counter of that kind on it or remove one from it. Eater of Virtue NEO 1 1.0 Legendary Artifact - Equipment None 1 Whenever equipped creature dies, exile it.Equipped creature gets +2/+0.As long as a card exiled with Eater of Virtue has flying, equipped creature has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance.Equip {1} Eater of Virtue NEO 1 1.0 Legendary Artifact - Equipment None 1 Whenever equipped creature dies, exile it.Equipped creature gets +2/+0.As long as a card exiled with Eater of Virtue has flying, equipped creature has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance.Equip {1} Eater of Virtue NEO 1 1.0 Legendary Artifact - Equipment None 1 Whenever equipped creature dies, exile it.Equipped creature gets +2/+0.As long as a card exiled with Eater of Virtue has flying, equipped creature has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance.Equip {1} Ecologist's Terrarium NEO 2 2.0 Artifact None 1 When Ecologist's Terrarium enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.{2}, {T}, Sacrifice Ecologist's Terrarium: Put a +1/+1 counter on target creature. Activate only as a sorcery. Eiganjo Exemplar NEO 1W 2.0 W Enchantment Creature - Human Samurai 2/1 None 2 Whenever a Samurai or Warrior you control attacks alone, it gets +1/+1 until end of turn. Eiganjo Exemplar NEO 1W 2.0 W Enchantment Creature - Human Samurai 2/1 None 2 Whenever a Samurai or Warrior you control attacks alone, it gets +1/+1 until end of turn. Eiganjo Uprising NEO XRW 2.0 R W Sorcery None 3 Create X 2/2 white Samurai creature tokens with vigilance. They gain menace and haste until end of turn.Each opponent creates X minus one 2/2 white Samurai creature tokens with vigilance. Eiganjo Uprising NEO XRW 2.0 R W Sorcery None 3 Create X 2/2 white Samurai creature tokens with vigilance. They gain menace and haste until end of turn.Each opponent creates X minus one 2/2 white Samurai creature tokens with vigilance. Eiganjo Uprising NEO XRW 2.0 R W Sorcery None 3 Create X 2/2 white Samurai creature tokens with vigilance. They gain menace and haste until end of turn.Each opponent creates X minus one 2/2 white Samurai creature tokens with vigilance. Eiganjo, Seat of the Empire NEO 0.0 Legendary Land None 0 {T}: Add {W}.Channel — {2}{W}, Discard Eiganjo, Seat of the Empire: It deals 4 damage to target attacking or blocking creature. This ability costs {1} less to activate for each legendary creature you control. Eiganjo, Seat of the Empire NEO 0.0 Legendary Land None 0 {T}: Add {W}.Channel — {2}{W}, Discard Eiganjo, Seat of the Empire: It deals 4 damage to target attacking or blocking creature. This ability costs {1} less to activate for each legendary creature you control. Eiganjo, Seat of the Empire NEO 0.0 Legendary Land None 0 {T}: Add {W}.Channel — {2}{W}, Discard Eiganjo, Seat of the Empire: It deals 4 damage to target attacking or blocking creature. This ability costs {1} less to activate for each legendary creature you control. Enormous Energy Blade NEO 2B 3.0 B Artifact - Equipment None 1 Equipped creature gets +4/+0.Whenever Enormous Energy Blade becomes attached to a creature, tap that creature.Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) Enthusiastic Mechanaut NEO UR 2.0 R U Artifact Creature - Goblin Artificer 2/2 None 2 FlyingArtifact spells you cast cost {1} less to cast. Enthusiastic Mechanaut NEO UR 2.0 R U Artifact Creature - Goblin Artificer 2/2 None 2 FlyingArtifact spells you cast cost {1} less to cast. Era of Enlightenment NEO 1W 2.0 W Enchantment - Saga None 1 (As this Saga enters and after your draw step, add a lore counter.)I — Scry 2.II — You gain 2 life.III — Exile this Saga, then return it to the battlefield transformed under your control. Hand of Enlightenment NEO 2.0 W Enchantment Creature - Human Monk 2/2 None 2 First strike Essence Capture NEO UU 2.0 U Instant None 3 Counter target creature spell. Put a +1/+1 counter on up to one target creature you control. Experimental Synthesizer NEO R 1.0 R Artifact None 1 When Experimental Synthesizer enters or leaves the battlefield, exile the top card of your library. Until end of turn, you may play that card.{2}{R}, Sacrifice Experimental Synthesizer: Create a 2/2 white Samurai creature token with vigilance. Activate only as a sorcery. Explosive Entry NEO 1R 2.0 R Sorcery None 3 Destroy up to one target artifact. Put a +1/+1 counter on up to one target creature. Explosive Singularity NEO 8RR 10.0 R Sorcery None 3 As an additional cost to cast this spell, you may tap any number of untapped creatures you control. This spell costs {1} less to cast for each creature tapped this way.Explosive Singularity deals 10 damage to any target. Explosive Singularity NEO 8RR 10.0 R Sorcery None 3 As an additional cost to cast this spell, you may tap any number of untapped creatures you control. This spell costs {1} less to cast for each creature tapped this way.Explosive Singularity deals 10 damage to any target. Explosive Singularity NEO 8RR 10.0 R Sorcery None 3 As an additional cost to cast this spell, you may tap any number of untapped creatures you control. This spell costs {1} less to cast for each creature tapped this way.Explosive Singularity deals 10 damage to any target. Explosive Singularity NEO 8RR 10.0 R Sorcery None 3 As an additional cost to cast this spell, you may tap any number of untapped creatures you control. This spell costs {1} less to cast for each creature tapped this way.Explosive Singularity deals 10 damage to any target. Fable of the Mirror-Breaker NEO 2R 3.0 R Enchantment - Saga None 1 (As this Saga enters and after your draw step, add a lore counter.)I — Create a 2/2 red Goblin Shaman creature token with "Whenever this creature attacks, create a Treasure token."II — You may discard up two cards. If you do, draw that many cards.III — Exile this Saga, then return it to the battlefield transformed under your control. Reflection of Kiki-Jiki NEO 3.0 R Enchantment Creature - Goblin Shaman 2/2 None 2 {1}, {T}: Create a token that's a copy of another target nonlegendary creature you control, except it has haste. Sacrifice it at the beginning of the next end step. Fable of the Mirror-Breaker NEO 2R 3.0 R Enchantment - Saga None 1 (As this Saga enters and after your draw step, add a lore counter.)I — Create a 2/2 red Goblin Shaman creature token with "Whenever this creature attacks, create a Treasure token."II — You may discard up two cards. If you do, draw that many cards.III — Exile this Saga, then return it to the battlefield transformed under your control. Reflection of Kiki-Jiki NEO 3.0 R Enchantment Creature - Goblin Shaman 2/2 None 2 {1}, {T}: Create a token that's a copy of another target nonlegendary creature you control, except it has haste. Sacrifice it at the beginning of the next end step. Fable of the Mirror-Breaker NEO 2R 3.0 R Enchantment - Saga None 1 (As this Saga enters and after your draw step, add a lore counter.)I — Create a 2/2 red Goblin Shaman creature token with "Whenever this creature attacks, create a Treasure token."II — You may discard up two cards. If you do, draw that many cards.III — Exile this Saga, then return it to the battlefield transformed under your control. Reflection of Kiki-Jiki NEO 3.0 R Enchantment Creature - Goblin Shaman 2/2 None 2 {1}, {T}: Create a token that's a copy of another target nonlegendary creature you control, except it has haste. Sacrifice it at the beginning of the next end step. Fade into Antiquity NEO 2G 3.0 G Sorcery None 3 Exile target artifact or enchantment. Fang of Shigeki NEO G 1.0 G Enchantment Creature - Snake Ninja 1/1 None 2 Deathtouch Fang of Shigeki NEO G 1.0 G Enchantment Creature - Snake Ninja 1/1 None 2 Deathtouch Farewell NEO 4WW 6.0 W Sorcery None 3 Choose one or more —• Exile all artifacts.• Exile all creatures.• Exile all enchantments.• Exile all graveyards. Farewell NEO 4WW 6.0 W Sorcery None 3 Choose one or more —• Exile all artifacts.• Exile all creatures.• Exile all enchantments.• Exile all graveyards. Farewell NEO 4WW 6.0 W Sorcery None 3 Choose one or more —• Exile all artifacts.• Exile all creatures.• Exile all enchantments.• Exile all graveyards. Farewell NEO 4WW 6.0 W Sorcery None 3 Choose one or more —• Exile all artifacts.• Exile all creatures.• Exile all enchantments.• Exile all graveyards. Favor of Jukai NEO 3G 4.0 G Enchantment - Aura None 1 Enchant artifact or creatureAs long as enchanted permanent is a creature, it gets +3/+3 and has reach.Channel — {1}{G}, Discard Favor of Jukai: Target creature gets +3/+3 and gains reach until end of turn. Flame Discharge NEO XR 1.0 R Instant None 3 Flame Discharge deals X damage to target creature or planeswalker. If you controller a modified creature as you cast this spell, it deals X plus 2 damage instead. (Equipment, Auras you control, and counters are modifications.) Forest NEO 0.0 Basic Land - Forest None 0 ({T}: Add {G}.) Forest NEO 0.0 Basic Land - Forest None 0 ({T}: Add {G}.) Forest NEO 0.0 Basic Land - Forest None 0 ({T}: Add {G}.) Forest NEO 0.0 Basic Land - Forest None 0 ({T}: Add {G}.) Futurist Operative NEO 3U 4.0 U Creature - Human Ninja 3/4 None 2 As long as Futurist Operative is tapped, it's a Human Citizen with base power and toughness 1/1 and can't be blocked.{2}{U}: Untap Futurist Operative. Futurist Operative NEO 3U 4.0 U Creature - Human Ninja 3/4 None 2 As long as Futurist Operative is tapped, it's a Human Citizen with base power and toughness 1/1 and can't be blocked.{2}{U}: Untap Futurist Operative. Futurist Sentinel NEO 3U 4.0 U Artifact - Vehicle 6/6 None 1 Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) Generous Visitor NEO G 1.0 G Creature - Spirit 1/1 None 2 Whenever you cast an enchantment spell, put a +1/+1 counter on target creature. Geothermal Kami NEO 3G 4.0 G Creature - Spirit 4/3 None 2 When Geothermal Kami enters the battlefield, you may return an enchantment you control to its owner's hand. If you do, you gain 3 life. Gift of Wrath NEO 3R 4.0 R Enchantment - Aura None 1 Enchant artifact or creatureAs long as enchanted permanent is a creature, it gets +2/+2 and has menace. (It can't be blocked except by two or more creatures.)When Gift of Wrath leaves the battlefield, create a 2/2 red Spirit creature token with menace. Gloomshrieker NEO 1BG 3.0 B G Enchantment Creature - Cat Beast 2/1 None 2 Menace (This creature can't be blocked except by two or more creatures.)When Gloomshrieker enters the battlefield, return target permanent card from your graveyard to your hand.If Gloomshrieker would die, exile it instead. Go-Shintai of Ancient Wars NEO 2R 3.0 R Legendary Enchantment Creature - Shrine 2/2 None 2 First strikeAt the beginning of your end step, you may pay {1}. When you do, Go-Shintai of Ancient Wars deals X damage to target player or planeswalker, where X is the number of Shrines you control. Go-Shintai of Boundless Vigor NEO 1G 2.0 G Legendary Enchantment Creature - Shrine 1/1 None 2 TrampleAt the beginning of your end step, you may pay {1}. When you do, put a +1/+1 counter on target Shrine for each Shrine you control. Go-Shintai of Hidden Cruelty NEO 3B 4.0 B Legendary Enchantment Creature - Shrine 2/2 None 2 DeathtouchAt the beginning of your end step, you may pay {1}. When you do, destroy target creature with toughness X or less, where X is the number of Shrines you control. Go-Shintai of Lost Wisdom NEO 1U 2.0 U Legendary Enchantment Creature - Shrine 0/4 None 2 FlyingAt the beginning of your end step, you may pay {1}. When you do, target player mills X cards, where X is the number of Shrines you control. (To mill a card, a player puts the top card of their library into their graveyard.) Go-Shintai of Shared Purpose NEO 3W 4.0 W Legendary Enchantment Creature - Shrine 1/3 None 2 VigilanceAt the beginning of your end step, you may pay {1}. If you do, create a 1/1 colorless Spirit creature token for each Shrine you control. Golden-Tail Disciple NEO 2W 3.0 W Enchantment Creature - Fox Monk 2/3 None 2 Lifelink Goro-Goro, Disciple of Ryusei NEO 1R 2.0 R Legendary Creature - Goblin Samurai 2/2 None 2 {R}: Creatures you control gain haste until end of turn.{3}{R}{R}: Create a 5/5 red Dragon Spirit creature token with flying. Activate only if you control an attacking modified creature. (Equipment, Auras you control, and counters are modifications.) Goro-Goro, Disciple of Ryusei NEO 1R 2.0 R Legendary Creature - Goblin Samurai 2/2 None 2 {R}: Creatures you control gain haste until end of turn.{3}{R}{R}: Create a 5/5 red Dragon Spirit creature token with flying. Activate only if you control an attacking modified creature. (Equipment, Auras you control, and counters are modifications.) Goro-Goro, Disciple of Ryusei NEO 1R 2.0 R Legendary Creature - Goblin Samurai 2/2 None 2 {R}: Creatures you control gain haste until end of turn.{3}{R}{R}: Create a 5/5 red Dragon Spirit creature token with flying. Activate only if you control an attacking modified creature. (Equipment, Auras you control, and counters are modifications.) Grafted Growth NEO 2G 3.0 G Enchantment - Aura None 1 Enchant landWhen Grafted Growth enters the battlefield, put a +1/+1 counter on target creature or Vehicle you control.Enchanted land has "{T}: Add two mana of any one color." Gravelighter NEO 2B 3.0 B Creature - Spirit 2/2 None 2 FlyingWhen Gravelighter enters the battlefield, draw a card if a creature died this turn. Otherwise, each player sacrifices a creature. Greasefang, Okiba Boss NEO 1WB 3.0 B W Legendary Creature - Rat Pilot 4/3 None 2 At the beginning of combat on your turn, return target Vehicle card from your graveyard to the battlefield. It gains haste. Return it your hand at beginning of the next end step. Greasefang, Okiba Boss NEO 1WB 3.0 B W Legendary Creature - Rat Pilot 4/3 None 2 At the beginning of combat on your turn, return target Vehicle card from your graveyard to the battlefield. It gains haste. Return it your hand at beginning of the next end step. Greasefang, Okiba Boss NEO 1WB 3.0 B W Legendary Creature - Rat Pilot 4/3 None 2 At the beginning of combat on your turn, return target Vehicle card from your graveyard to the battlefield. It gains haste. Return it your hand at beginning of the next end step. Greater Tanuki NEO 4GG 6.0 G Enchantment Creature - Dog 6/5 None 2 TrampleChannel — {2}{G}, Discard Greater Tanuki: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Guardians of Oboro NEO 2U 3.0 U Creature - Moonfolk Samurai 3/4 None 2 DefenderModified creatures you control can attack as though they didn't have defender. (Equipment, Auras you control, and counters are modifications.) Guardians of Oboro NEO 2U 3.0 U Creature - Moonfolk Samurai 3/4 None 2 DefenderModified creatures you control can attack as though they didn't have defender. (Equipment, Auras you control, and counters are modifications.) Harmonious Emergence NEO 3G 4.0 G Enchantment - Aura None 1 Enchant land you controlEnchanted land is a 4/5 green Spirit creature with vigilance and haste. It's still a land.If enchanted land would be destroyed, instead sacrifice Harmonious Emergence and that land gains indestructible until end of turn. Heiko Yamazaki, the General NEO 3R 4.0 R Legendary Creature - Human Samurai 3/3 None 2 TrampleWhenever a Samurai or Warrior you control attacks alone, you may cast target artifact card from your graveyard this turn. Heiko Yamazaki, the General NEO 3R 4.0 R Legendary Creature - Human Samurai 3/3 None 2 TrampleWhenever a Samurai or Warrior you control attacks alone, you may cast target artifact card from your graveyard this turn. Heir of the Ancient Fang NEO 2G 3.0 G Creature - Snake Samurai 2/3 None 2 Heir of the Ancient Fang enters the battlefield with a +1/+1 counter on it if you control a modified creature. (Equipment, Auras you control, and counters are modifications.) Heir of the Ancient Fang NEO 2G 3.0 G Creature - Snake Samurai 2/3 None 2 Heir of the Ancient Fang enters the battlefield with a +1/+1 counter on it if you control a modified creature. (Equipment, Auras you control, and counters are modifications.) Hidetsugu Consumes All NEO 1BR 3.0 B R Enchantment - Saga None 1 (As this Saga enters and after your draw step, add a lore counter.)I — Destroy each nonland permanent with mana. value 1 or less.II — Exile all graveyards.III — Exile this Saga, then return it to the battlefield transformed under your control. Vessel of the All-Consuming NEO 3.0 B R Enchantment Creature - Ogre Shaman 3/3 None 2 TrampleWhenever Vessel of the All-Consuming deals damage, put a +1/+1 counter on it.Whenever Vessel of the All-Consuming deals damage to a player, if it has dealt 10 or more damage to that player this turn, they lose the game. Hidetsugu Consumes All NEO 1BR 3.0 B R Enchantment - Saga None 1 (As this Saga enters and after your draw step, add a lore counter.)I — Destroy each nonland permanent with mana. value 1 or less.II — Exile all graveyards.III — Exile this Saga, then return it to the battlefield transformed under your control. Vessel of the All-Consuming NEO 3.0 B R Enchantment Creature - Ogre Shaman 3/3 None 2 TrampleWhenever Vessel of the All-Consuming deals damage, put a +1/+1 counter on it.Whenever Vessel of the All-Consuming deals damage to a player, if it has dealt 10 or more damage to that player this turn, they lose the game. Hidetsugu Consumes All NEO 1BR 3.0 B R Enchantment - Saga None 1 (As this Saga enters and after your draw step, add a lore counter.)I — Destroy each nonland permanent with mana. value 1 or less.II — Exile all graveyards.III — Exile this Saga, then return it to the battlefield transformed under your control. Vessel of the All-Consuming NEO 3.0 B R Enchantment Creature - Ogre Shaman 3/3 None 2 TrampleWhenever Vessel of the All-Consuming deals damage, put a +1/+1 counter on it.Whenever Vessel of the All-Consuming deals damage to a player, if it has dealt 10 or more damage to that player this turn, they lose the game. Hidetsugu, Devouring Chaos NEO 3B 4.0 B Legendary Creature - Ogre Demon 4/4 None 2 {B}, Sacrifice a creature: Scry 2.{2}{R}, {T}: Exile the top card of your library. You may play that card this turn. When you exile a nonland card this way, Hidetsugu, Devouring Chaos deals damage equal to the exiled card's mana value to any target. Hidetsugu, Devouring Chaos NEO 3B 4.0 B Legendary Creature - Ogre Demon 4/4 None 2 {B}, Sacrifice a creature: Scry 2.{2}{R}, {T}: Exile the top card of your library. You may play that card this turn. When you exile a nonland card this way, Hidetsugu, Devouring Chaos deals damage equal to the exiled card's mana value to any target. Hidetsugu, Devouring Chaos NEO 3B 4.0 B Legendary Creature - Ogre Demon 4/4 None 2 {B}, Sacrifice a creature: Scry 2.{2}{R}, {T}: Exile the top card of your library. You may play that card this turn. When you exile a nonland card this way, Hidetsugu, Devouring Chaos deals damage equal to the exiled card's mana value to any target. Hidetsugu, Devouring Chaos NEO 3B 4.0 B Legendary Creature - Ogre Demon 4/4 None 2 {B}, Sacrifice a creature: Scry 2.{2}{R}, {T}: Exile the top card of your library. You may play that card this turn. When you exile a nonland card this way, Hidetsugu, Devouring Chaos deals damage equal to the exiled card's mana value to any target. Hidetsugu, Devouring Chaos NEO 3B 4.0 B Legendary Creature - Ogre Demon 4/4 None 2 {B}, Sacrifice a creature: Scry 2.{2}{R}, {T}: Exile the top card of your library. You may play that card this turn. When you exile a nonland card this way, Hidetsugu, Devouring Chaos deals damage equal to the exiled card's mana value to any target. Hidetsugu, Devouring Chaos NEO 3B 4.0 B Legendary Creature - Ogre Demon 4/4 None 2 {B}, Sacrifice a creature: Scry 2.{2}{R}, {T}: Exile the top card of your library. You may play that card this turn. When you exile a nonland card this way, Hidetsugu, Devouring Chaos deals damage equal to the exiled card's mana value to any target. Hidetsugu, Devouring Chaos NEO 3B 4.0 B Legendary Creature - Ogre Demon 4/4 None 2 {B}, Sacrifice a creature: Scry 2.{2}{R}, {T}: Exile the top card of your library. You may play that card this turn. When you exile a nonland card this way, Hidetsugu, Devouring Chaos deals damage equal to the exiled card's mana value to any target. High-Speed Hoverbike NEO 2 2.0 Artifact - Vehicle 2/2 None 1 FlashFlyingWhen High-Speed Hoverbike enters the battlefield, tap up to one target creature.Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) Hinata, Dawn-Crowned NEO 1URW 4.0 R U W Legendary Creature - Kirin Spirit 4/4 None 2 Flying, trampleSpells you cast cost {1} less to cast for each target.Spells your opponents cast cost {1} more to cast for each target. Hinata, Dawn-Crowned NEO 1URW 4.0 R U W Legendary Creature - Kirin Spirit 4/4 None 2 Flying, trampleSpells you cast cost {1} less to cast for each target.Spells your opponents cast cost {1} more to cast for each target. Hinata, Dawn-Crowned NEO 1URW 4.0 R U W Legendary Creature - Kirin Spirit 4/4 None 2 Flying, trampleSpells you cast cost {1} less to cast for each target.Spells your opponents cast cost {1} more to cast for each target. Historian's Wisdom NEO 2G 3.0 G Enchantment - Aura None 1 Enchant artifact or creatureWhen Historian's Wisdom enters the battlefield, if enchanted permanent is a creature with the greatest power among creatures on the battlefield, draw a card.As long as enchanted permanent is a creature, it gets +2/+1. Hotshot Mechanic NEO W 1.0 W Artifact Creature - Fox Pilot 2/1 None 2 Hotshot Mechanic crews Vehicles as though its power were 2 greater. Imperial Oath NEO 5W 6.0 W Sorcery None 3 Create three 2/2 white Samurai creature tokens with vigilance. Scry 3. Imperial Recovery Unit NEO 2W 3.0 W Artifact - Vehicle 3/4 None 1 Whenever Imperial Recovery Unit attacks, return target creature or Vehicle card with mana value 2 or less from your graveyard to your hand.Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) Imperial Subduer NEO 2W 3.0 W Creature - Human Samurai 3/2 None 2 Whenever a Samurai or Warrior you control attacks alone, tap target creature you don't control. Imperial Subduer NEO 2W 3.0 W Creature - Human Samurai 3/2 None 2 Whenever a Samurai or Warrior you control attacks alone, tap target creature you don't control. Inkrise Infiltrator NEO 1B 2.0 B Creature - Human Ninja 1/2 None 2 Flying{3}{B}: Inkrise Infiltrator gets +2/+2 until end of turn. Inkrise Infiltrator NEO 1B 2.0 B Creature - Human Ninja 1/2 None 2 Flying{3}{B}: Inkrise Infiltrator gets +2/+2 until end of turn. Intercessor's Arrest NEO 2W 3.0 W Enchantment - Aura None 1 Enchant permanentEnchanted permanent can't attack, block, or crew Vehicles. Its activated abilities can't be activated unless they're mana abilities. Inventive Iteration NEO 3U 4.0 U Enchantment - Saga None 1 (As this Saga enters and after your draw step, add a lore counter.)I — Return up to one target creature or planeswalker to its owner's hand.II — Return an artifact card from your graveyard to your hand. If you can't, draw a card.III — Exile this Saga, then return it to the battlefield transformed under your control. Living Breakthrough NEO 4.0 U Enchantment Creature - Moonfolk 3/3 None 2 FlyingWhenever you cast a spell, your opponents can't cast spells with the same mana value as that spell until your next turn. Inventive Iteration NEO 3U 4.0 U Enchantment - Saga None 1 (As this Saga enters and after your draw step, add a lore counter.)I — Return up to one target creature or planeswalker to its owner's hand.II — Return an artifact card from your graveyard to your hand. If you can't, draw a card.III — Exile this Saga, then return it to the battlefield transformed under your control. Living Breakthrough NEO 4.0 U Enchantment Creature - Moonfolk 3/3 None 2 FlyingWhenever you cast a spell, your opponents can't cast spells with the same mana value as that spell until your next turn. Inventive Iteration NEO 3U 4.0 U Enchantment - Saga None 1 (As this Saga enters and after your draw step, add a lore counter.)I — Return up to one target creature or planeswalker to its owner's hand.II — Return an artifact card from your graveyard to your hand. If you can't, draw a card.III — Exile this Saga, then return it to the battlefield transformed under your control. Living Breakthrough NEO 4.0 U Enchantment Creature - Moonfolk 3/3 None 2 FlyingWhenever you cast a spell, your opponents can't cast spells with the same mana value as that spell until your next turn. Invigorating Hot Spring NEO 1RG 3.0 G R Enchantment None 1 Invigorating Hot Spring enters the battlefield with four +1/+1 counters on it.Modified creatures you control have haste. (Equipment, Auras you control, and counters are modifications.)Remove a +1/+1 counter from Invigoration Hot Springs: Put a +1/+1 counter on target creature you control. Activate only as a sorcery and only once each turn. Invoke Calamity NEO 1RRRR 5.0 R Instant None 3 You may cast up to two instant and/or sorcery spells with total mana value 6 or less from your graveyard and/or hand without paying their mana costs. If those spells would be put into your graveyard, exile them instead. Exile Invoke Calamity. Invoke Calamity NEO 1RRRR 5.0 R Instant None 3 You may cast up to two instant and/or sorcery spells with total mana value 6 or less from your graveyard and/or hand without paying their mana costs. If those spells would be put into your graveyard, exile them instead. Exile Invoke Calamity. Invoke Calamity NEO 1RRRR 5.0 R Instant None 3 You may cast up to two instant and/or sorcery spells with total mana value 6 or less from your graveyard and/or hand without paying their mana costs. If those spells would be put into your graveyard, exile them instead. Exile Invoke Calamity. Invoke Despair NEO 1BBBB 5.0 B Sorcery None 3 Target opponent sacrifices a creature. If they can't, they lose 2 life and you draw a card. Then repeat this process for an enchantment and a planeswalker. Invoke Despair NEO 1BBBB 5.0 B Sorcery None 3 Target opponent sacrifices a creature. If they can't, they lose 2 life and you draw a card. Then repeat this process for an enchantment and a planeswalker. Invoke Despair NEO 1BBBB 5.0 B Sorcery None 3 Target opponent sacrifices a creature. If they can't, they lose 2 life and you draw a card. Then repeat this process for an enchantment and a planeswalker. Invoke Despair NEO 1BBBB 5.0 B Sorcery None 3 Target opponent sacrifices a creature. If they can't, they lose 2 life and you draw a card. Then repeat this process for an enchantment and a planeswalker. Invoke Justice NEO 1WWWW 5.0 W Sorcery None 3 Return target permanent card from your graveyard to the battlefield, then distribute four +1/+1 counters among any number of creatures and/or Vehicles target player controls. Invoke Justice NEO 1WWWW 5.0 W Sorcery None 3 Return target permanent card from your graveyard to the battlefield, then distribute four +1/+1 counters among any number of creatures and/or Vehicles target player controls. Invoke Justice NEO 1WWWW 5.0 W Sorcery None 3 Return target permanent card from your graveyard to the battlefield, then distribute four +1/+1 counters among any number of creatures and/or Vehicles target player controls. Invoke the Ancients NEO 1GGGG 5.0 G Sorcery None 3 Create two 4/5 green Spirit creature tokens. For each of them, put your choice of a vigilance counter, a reach counter, or a trample counter on it. Invoke the Ancients NEO 1GGGG 5.0 G Sorcery None 3 Create two 4/5 green Spirit creature tokens. For each of them, put your choice of a vigilance counter, a reach counter, or a trample counter on it. Invoke the Ancients NEO 1GGGG 5.0 G Sorcery None 3 Create two 4/5 green Spirit creature tokens. For each of them, put your choice of a vigilance counter, a reach counter, or a trample counter on it. Invoke the Winds NEO 1UUUU 5.0 U Sorcery None 3 Gain control of target artifact or creature. Untap it. Invoke the Winds NEO 1UUUU 5.0 U Sorcery None 3 Gain control of target artifact or creature. Untap it. Invoke the Winds NEO 1UUUU 5.0 U Sorcery None 3 Gain control of target artifact or creature. Untap it. Iron Apprentice NEO 1 1.0 Artifact Creature - Construct 0/0 None 2 Iron Apprentice enters the battlefield with a +1/+1 counter on it.When Iron Apprentice dies, if it had counters on it, put those counters on target creature you control. Ironhoof Boar NEO 5R 6.0 R Artifact Creature - Boar 5/4 None 2 Trample, hasteChannel — {1}{R}, Discard Ironhoof Boar: Target creature gets +3/+1 and gains trample until end of turn. Island NEO 0.0 Basic Land - Island None 0 ({T}: Add {U}.) Island NEO 0.0 Basic Land - Island None 0 ({T}: Add {U}.) Island NEO 0.0 Basic Land - Island None 0 ({T}: Add {U}.) Island NEO 0.0 Basic Land - Island None 0 ({T}: Add {U}.) Isshin, Two Heavens as One NEO RWB 3.0 B R W Legendary Creature - Human Samurai 3/4 None 2 If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. Isshin, Two Heavens as One NEO RWB 3.0 B R W Legendary Creature - Human Samurai 3/4 None 2 If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. Isshin, Two Heavens as One NEO RWB 3.0 B R W Legendary Creature - Human Samurai 3/4 None 2 If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. Jin-Gitaxias, Progress Tyrant NEO 5UU 7.0 U Legendary Creature - Phyrexian Praetor 5/5 None 2 Whenever you cast an artifact, instant, or sorcery spell, copy that spell. You may choose new targets for the copy. This ability triggers only once each turn. (A copy of a permanent spell becomes a token.)Whenever an opponent casts an artifact, instant, or sorcery spell, counter that spell. This ability triggers only once each turn. Jin-Gitaxias, Progress Tyrant NEO 5UU 7.0 U Legendary Creature - Phyrexian Praetor 5/5 None 2 Whenever you cast an artifact, instant, or sorcery spell, copy that spell. You may choose new targets for the copy. This ability triggers only once each turn. (A copy of a permanent spell becomes a token.)Whenever an opponent casts an artifact, instant, or sorcery spell, counter that spell. This ability triggers only once each turn. Jin-Gitaxias, Progress Tyrant NEO 5UU 7.0 U Legendary Creature - Phyrexian Praetor 5/5 None 2 Whenever you cast an artifact, instant, or sorcery spell, copy that spell. You may choose new targets for the copy. This ability triggers only once each turn. (A copy of a permanent spell becomes a token.)Whenever an opponent casts an artifact, instant, or sorcery spell, counter that spell. This ability triggers only once each turn. Jin-Gitaxias, Progress Tyrant NEO 5UU 7.0 U Legendary Creature - Phyrexian Praetor 5/5 None 2 Whenever you cast an artifact, instant, or sorcery spell, copy that spell. You may choose new targets for the copy. This ability triggers only once each turn. (A copy of a permanent spell becomes a token.)Whenever an opponent casts an artifact, instant, or sorcery spell, counter that spell. This ability triggers only once each turn. Jin-Gitaxias, Progress Tyrant NEO 5UU 7.0 U Legendary Creature - Phyrexian Praetor 5/5 None 2 Whenever you cast an artifact, instant, or sorcery spell, copy that spell. You may choose new targets for the copy. This ability triggers only once each turn. (A copy of a permanent spell becomes a token.)Whenever an opponent casts an artifact, instant, or sorcery spell, counter that spell. This ability triggers only once each turn. Jugan Defends the Temple NEO 2G 3.0 G Enchantment - Saga None 1 (As this Saga enters and after your draw step, add a lore counter.)I — Create a 1/1 green Human Monk creature token with "{T}: Add {G}."II — Put a +1/+1 counter on each of up two target creatures.III — Exile this Saga, then return it to the battlefield transformed under your control. Remnant of the Rising Star NEO 3.0 G Enchantment Creature - Dragon Spirit 2/2 None 2 FlyingWhenever another creature enters the battlefield under your control, you may pay {X}. When you do, put X +1/+1 counters on that creature.As long as you control five or more modified creatures, Remnant of the Rising Star gets +5/+5 and has trample. (Equipment, Auras you control, and counters are modifications.) Jugan Defends the Temple NEO 2G 3.0 G Enchantment - Saga None 1 (As this Saga enters and after your draw step, add a lore counter.)I — Create a 1/1 green Human Monk creature token with "{T}: Add {G}."II — Put a +1/+1 counter on each of up two target creatures.III — Exile this Saga, then return it to the battlefield transformed under your control. Remnant of the Rising Star NEO 3.0 G Enchantment Creature - Dragon Spirit 2/2 None 2 FlyingWhenever another creature enters the battlefield under your control, you may pay {X}. When you do, put X +1/+1 counters on that creature.As long as you control five or more modified creatures, Remnant of the Rising Star gets +5/+5 and has trample. (Equipment, Auras you control, and counters are modifications.) Jugan Defends the Temple NEO 2G 3.0 G Enchantment - Saga None 1 (As this Saga enters and after your draw step, add a lore counter.)I — Create a 1/1 green Human Monk creature token with "{T}: Add {G}."II — Put a +1/+1 counter on each of up two target creatures.III — Exile this Saga, then return it to the battlefield transformed under your control. Remnant of the Rising Star NEO 3.0 G Enchantment Creature - Dragon Spirit 2/2 None 2 FlyingWhenever another creature enters the battlefield under your control, you may pay {X}. When you do, put X +1/+1 counters on that creature.As long as you control five or more modified creatures, Remnant of the Rising Star gets +5/+5 and has trample. (Equipment, Auras you control, and counters are modifications.) Jukai Naturalist NEO GW 2.0 G W Enchantment Creature - Human Monk 2/2 None 2 LifelinkEnchantment spells you cast cost {1} less to cast. Jukai Naturalist NEO GW 2.0 G W Enchantment Creature - Human Monk 2/2 None 2 LifelinkEnchantment spells you cast cost {1} less to cast. Jukai Preserver NEO 3G 4.0 G Enchantment Creature - Human Druid 3/3 None 2 When Jukai Preserver enters the battlefield, put a +1/+1 counter on target creature you control.Channel — {2}{G}, Discard Jukai Preserver: Put a +1/+1 counter on each of up to two target creatures you control. Jukai Trainee NEO 1G 2.0 G Creature - Human Samurai 2/2 None 2 Whenever Jukai Trainee blocks or becomes blocked, it gets +1/+1 until end of turn. Jukai Trainee NEO 1G 2.0 G Creature - Human Samurai 2/2 None 2 Whenever Jukai Trainee blocks or becomes blocked, it gets +1/+1 until end of turn. Jungle Hollow NEO 0.0 1 Land None 0 Jungle Hollow enters the battlefield tapped.When Jungle Hollow enters the battlefield, you gain 1 life.{T}: Add {B} or {G}. Junji, the Midnight Sky NEO 3BB 5.0 B Legendary Creature - Dragon Spirit 5/5 None 2 Flying, menaceWhen Junji, the Midnight Sky dies, choose one —• Each opponent discards two cards and loses 2 life.• Put target non-Dragon creature card from a graveyard onto the battlefield under your control. You lose 2 life. Junji, the Midnight Sky NEO 3BB 5.0 B Legendary Creature - Dragon Spirit 5/5 None 2 Flying, menaceWhen Junji, the Midnight Sky dies, choose one —• Each opponent discards two cards and loses 2 life.• Put target non-Dragon creature card from a graveyard onto the battlefield under your control. You lose 2 life. Junji, the Midnight Sky NEO 3BB 5.0 B Legendary Creature - Dragon Spirit 5/5 None 2 Flying, menaceWhen Junji, the Midnight Sky dies, choose one —• Each opponent discards two cards and loses 2 life.• Put target non-Dragon creature card from a graveyard onto the battlefield under your control. You lose 2 life. Kairi, the Swirling Sky NEO 4UU 6.0 U Legendary Creature - Dragon Spirit 6/6 None 2 Flying, ward {3}When Kairi, the Swirling Sky dies, choose one —• Return any number of target nonland permanents with total mana value 6 or less to their owners' hands.• Mill six cards, then return up to two instant and/or sorcery cards from your graveyard to your hand. Kairi, the Swirling Sky NEO 4UU 6.0 U Legendary Creature - Dragon Spirit 6/6 None 2 Flying, ward {3}When Kairi, the Swirling Sky dies, choose one —• Return any number of target nonland permanents with total mana value 6 or less to their owners' hands.• Mill six cards, then return up to two instant and/or sorcery cards from your graveyard to your hand. Kairi, the Swirling Sky NEO 4UU 6.0 U Legendary Creature - Dragon Spirit 6/6 None 2 Flying, ward {3}When Kairi, the Swirling Sky dies, choose one —• Return any number of target nonland permanents with total mana value 6 or less to their owners' hands.• Mill six cards, then return up to two instant and/or sorcery cards from your graveyard to your hand. Kaito Shizuki NEO 1UB 3.0 B U Legendary Planeswalker - Kaito 3 1 At the beginning of your end step, if Kaito Shizuki entered the battlefield this turn, he phases out.+1: Draw a card. Then discard a card unless you attacked this turn.−2: Create a 1/1 blue Ninja creature token with "This creature can't be blocked."−7: You get an emblem with "Whenever a creature you control deals combat damage to a player, search your library for a blue or black creature card, put it onto the battlefield, then shuffle." Kaito Shizuki NEO 1UB 3.0 B U Legendary Planeswalker - Kaito 3 1 At the beginning of your end step, if Kaito Shizuki entered the battlefield this turn, he phases out.+1: Draw a card. Then discard a card unless you attacked this turn.−2: Create a 1/1 blue Ninja creature token with "This creature can't be blocked."−7: You get an emblem with "Whenever a creature you control deals combat damage to a player, search your library for a blue or black creature card, put it onto the battlefield, then shuffle." Kaito Shizuki NEO 1UB 3.0 B U Legendary Planeswalker - Kaito 3 1 At the beginning of your end step, if Kaito Shizuki entered the battlefield this turn, he phases out.+1: Draw a card. Then discard a card unless you attacked this turn.−2: Create a 1/1 blue Ninja creature token with "This creature can't be blocked."−7: You get an emblem with "Whenever a creature you control deals combat damage to a player, search your library for a blue or black creature card, put it onto the battlefield, then shuffle." Kaito Shizuki NEO 1UB 3.0 B U Legendary Planeswalker - Kaito 3 1 At the beginning of your end step, if Kaito Shizuki entered the battlefield this turn, he phases out.+1: Draw a card. Then discard a card unless you attacked this turn.−2: Create a 1/1 blue Ninja creature token with "This creature can't be blocked."−7: You get an emblem with "Whenever a creature you control deals combat damage to a player, search your library for a blue or black creature card, put it onto the battlefield, then shuffle." Kaito's Pursuit NEO 2B 3.0 B Sorcery None 3 Target player discards two cards. Ninjas and Rogues you control gain menace until end of turn. (They can't be blocked except by two or more creatures.) Kami of Industry NEO 4R 5.0 R Creature - Spirit 3/6 None 2 When Kami of Industry enters the battlefield, return target artifact card with mana value 3 or less from your graveyard to the battlefield. It gains haste. Sacrifice it at the beginning of the next end step. Kami of Restless Shadows NEO 4B 5.0 B Creature - Spirit 3/3 None 2 When Kami of Restless Shadows enters the battlefield, choose one—• Return up to one target Ninja or Rogue creature card from your graveyard to your hand.• Put target creature card from your graveyard on top of your library. Kami of Terrible Secrets NEO 3B 4.0 B Creature - Spirit 3/4 None 2 When Kami of Terrible Secrets enters the battlefield, if you control an artifact and an enchantment, you draw a card and you gain 1 life. Kami of Transience NEO 1G 2.0 G Creature - Spirit 2/2 None 2 TrampleWhenever you cast an enchantment spell, put a +1/+1 counter on Kami of Transience.At the beginning of each end step, if an enchantment was put into your graveyard from the battlefield this turn, you may return Kami of Transience from your graveyard to your hand. Kami of Transience NEO 1G 2.0 G Creature - Spirit 2/2 None 2 TrampleWhenever you cast an enchantment spell, put a +1/+1 counter on Kami of Transience.At the beginning of each end step, if an enchantment was put into your graveyard from the battlefield this turn, you may return Kami of Transience from your graveyard to your hand. Kami of Transience NEO 1G 2.0 G Creature - Spirit 2/2 None 2 TrampleWhenever you cast an enchantment spell, put a +1/+1 counter on Kami of Transience.At the beginning of each end step, if an enchantment was put into your graveyard from the battlefield this turn, you may return Kami of Transience from your graveyard to your hand. Kami's Flare NEO 1R 2.0 R Instant None 3 Kami's Flare deals 3 damage to target creature or planeswalker. Kami's Flare also deals 2 damage to that permanent's controller if you control a modified creature. (Equipment, Auras you control, and counters are modifications.) Kappa Tech-Wrecker NEO 1G 2.0 G Creature - Turtle Ninja 1/3 None 2 Ninjutsu {1}{G}Kappa Tech-Wrecker enters the battlefield with a deathtouch counter on it.Whenever Kappa Tech-Wrecker deals combat damage to a player, you may remove a deathtouch counter from it. When you do, exile target artifact or enchantment that player controls. Kappa Tech-Wrecker NEO 1G 2.0 G Creature - Turtle Ninja 1/3 None 2 Ninjutsu {1}{G}Kappa Tech-Wrecker enters the battlefield with a deathtouch counter on it.Whenever Kappa Tech-Wrecker deals combat damage to a player, you may remove a deathtouch counter from it. When you do, exile target artifact or enchantment that player controls. Kindled Fury NEO R 1.0 R Instant None 3 Target creature gets +1/+0 and gains first strike until end of turn. Kitsune Ace NEO 1W 2.0 W Creature - Fox Pilot 2/2 None 2 Whenever a Vehicle you control attacks, choose one —• That vehicle gains first strike until end of turn.• Untap Kitsune Ace. Kodama of the West Tree NEO 2G 3.0 G Legendary Creature - Spirit 3/3 None 2 ReachModified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.)Whenever a modified creature you control deals combat damage to an opponent, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Kodama of the West Tree NEO 2G 3.0 G Legendary Creature - Spirit 3/3 None 2 ReachModified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.)Whenever a modified creature you control deals combat damage to an opponent, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Kodama of the West Tree NEO 2G 3.0 G Legendary Creature - Spirit 3/3 None 2 ReachModified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.)Whenever a modified creature you control deals combat damage to an opponent, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Kodama of the West Tree NEO 2G 3.0 G Legendary Creature - Spirit 3/3 None 2 ReachModified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.)Whenever a modified creature you control deals combat damage to an opponent, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Kotose, the Silent Spider NEO 3UB 5.0 B U Legendary Creature - Human Ninja 4/4 None 2 When Kotose, the Silent Spider enters the battlefield, exile target card in an opponent's graveyard other than a basic land card. Search that player's graveyard, hand, and library for any number of cards with the same name as that card and exile them. For as long as you control Kotose, you may play one of the exiled cards, and you may spend mana as though it were mana of any color to cast it. Kotose, the Silent Spider NEO 3UB 5.0 B U Legendary Creature - Human Ninja 4/4 None 2 When Kotose, the Silent Spider enters the battlefield, exile target card in an opponent's graveyard other than a basic land card. Search that player's graveyard, hand, and library for any number of cards with the same name as that card and exile them. For as long as you control Kotose, you may play one of the exiled cards, and you may spend mana as though it were mana of any color to cast it. Kotose, the Silent Spider NEO 3UB 5.0 B U Legendary Creature - Human Ninja 4/4 None 2 When Kotose, the Silent Spider enters the battlefield, exile target card in an opponent's graveyard other than a basic land card. Search that player's graveyard, hand, and library for any number of cards with the same name as that card and exile them. For as long as you control Kotose, you may play one of the exiled cards, and you may spend mana as though it were mana of any color to cast it. Kumano Faces Kakkazan NEO R 1.0 R Enchantment - Saga None 1 (As this Saga enters and after your draw step, add a lore counter.)I — Kumano Faces Kakkazan deals 1 damage to each opponent and each planeswalker they control.II — When you cast your next creature spell this turn, that creature enters the battlefield with an additional +1/+1 counter on it.III — Exile this Saga, then return it to the battlefield transformed under your control. Etching of Kumano NEO 1.0 R Enchantment Creature - Human Shaman 2/2 None 2 HasteIf a creature dealt damage this turn by a source you controlled would die, exile it instead. Kura, the Boundless Sky NEO 3GG 5.0 G Legendary Creature - Dragon Spirit 4/4 None 2 Flying, deathtouchWhen Kura, the Boundless Sky dies, choose one —• Search your library for up to three land cards, reveal them, put them into your hand, then shuffle.• Create an X/X green Spirit creature token, where X is the number of lands you control. Kura, the Boundless Sky NEO 3GG 5.0 G Legendary Creature - Dragon Spirit 4/4 None 2 Flying, deathtouchWhen Kura, the Boundless Sky dies, choose one —• Search your library for up to three land cards, reveal them, put them into your hand, then shuffle.• Create an X/X green Spirit creature token, where X is the number of lands you control. Kura, the Boundless Sky NEO 3GG 5.0 G Legendary Creature - Dragon Spirit 4/4 None 2 Flying, deathtouchWhen Kura, the Boundless Sky dies, choose one —• Search your library for up to three land cards, reveal them, put them into your hand, then shuffle.• Create an X/X green Spirit creature token, where X is the number of lands you control. Kyodai, Soul of Kamigawa NEO 3W 4.0 W Legendary Creature - Dragon Spirit 3/3 None 2 FlashFlyingWhen Kyodai, Soul of Kamigawa enters the battlefield, another target permanent gains indestructible for as long as you control Kyodai.{W}{U}{B}{R}{G}: Kyodai, Soul of Kamigawa gets +5/+5 until end of turn. Kyodai, Soul of Kamigawa NEO 3W 4.0 W Legendary Creature - Dragon Spirit 3/3 None 2 FlashFlyingWhen Kyodai, Soul of Kamigawa enters the battlefield, another target permanent gains indestructible for as long as you control Kyodai.{W}{U}{B}{R}{G}: Kyodai, Soul of Kamigawa gets +5/+5 until end of turn. Kyodai, Soul of Kamigawa NEO 3W 4.0 W Legendary Creature - Dragon Spirit 3/3 None 2 FlashFlyingWhen Kyodai, Soul of Kamigawa enters the battlefield, another target permanent gains indestructible for as long as you control Kyodai.{W}{U}{B}{R}{G}: Kyodai, Soul of Kamigawa gets +5/+5 until end of turn. Leech Gauntlet NEO 1B 2.0 B Artifact Creature - Equipment Leech 2/2 None 2 LifelinkEquipped creature has lifelink.Reconfigure {4} ({4}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) Lethal Exploit NEO 1B 2.0 B Instant None 3 Target creature gets -2/-2 until end of turn. It gets an additional -1/-1 until end of turn for each modified creature you controlled as you cast this spell. (Equipment, Auras you control, and counters are modifications.) Life of Toshiro Umezawa NEO 1B 2.0 B Enchantment - Saga None 1 (As this Saga enters and after your draw step, add a lore counter.)I, II — Choose one —• Target creature gets +2/+2 until end of turn.• Target creature gets -1/-1 until end of turn.• You gain 2 life.III — Exile this Saga, then return it to the battlefield transformed under your control. Memory of Toshiro NEO 2.0 B Enchantment Creature - Human Samurai 2/3 None 2 {T}, Pay 1 life: Add {B}. Spend this mana only to cast an instant or sorcery spell. Light the Way NEO W 1.0 W Instant None 3 Choose one —• Put a +1/+1 counter on target creature or Vehicle. Untap it.• Return target permanent you control to its owner's hand. Light-Paws, Emperor's Voice NEO 1W 2.0 W Legendary Creature - Fox Advisor 2/2 None 2 Whenever an Aura enters the battlefield under your control, if you cast it, you may search your library for an Aura card with mana value less than or equal to that Aura and with a different name than each Aura you control, put that card onto the battlefield attached to Light-Paws, Emperor's Voice, then shuffle. Light-Paws, Emperor's Voice NEO 1W 2.0 W Legendary Creature - Fox Advisor 2/2 None 2 Whenever an Aura enters the battlefield under your control, if you cast it, you may search your library for an Aura card with mana value less than or equal to that Aura and with a different name than each Aura you control, put that card onto the battlefield attached to Light-Paws, Emperor's Voice, then shuffle. Light-Paws, Emperor's Voice NEO 1W 2.0 W Legendary Creature - Fox Advisor 2/2 None 2 Whenever an Aura enters the battlefield under your control, if you cast it, you may search your library for an Aura card with mana value less than or equal to that Aura and with a different name than each Aura you control, put that card onto the battlefield attached to Light-Paws, Emperor's Voice, then shuffle. Lion Sash NEO 1W 2.0 W Artifact Creature - Equipment Cat 1/1 None 2 {W}: Exile target card from a graveyard. If it was a permanent card, put a +1/+1 counter on Lion Sash.Equipped creature gets +1/+1 for each +1/+1 counter on Lion Sash.Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) Lion Sash NEO 1W 2.0 W Artifact Creature - Equipment Cat 1/1 None 2 {W}: Exile target card from a graveyard. If it was a permanent card, put a +1/+1 counter on Lion Sash.Equipped creature gets +1/+1 for each +1/+1 counter on Lion Sash.Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) Lion Sash NEO 1W 2.0 W Artifact Creature - Equipment Cat 1/1 None 2 {W}: Exile target card from a graveyard. If it was a permanent card, put a +1/+1 counter on Lion Sash.Equipped creature gets +1/+1 for each +1/+1 counter on Lion Sash.Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) Lizard Blades NEO 1R 2.0 R Artifact Creature - Equipment Lizard 1/1 None 2 Double strikeEquipped creature has double strike.Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) Lizard Blades NEO 1R 2.0 R Artifact Creature - Equipment Lizard 1/1 None 2 Double strikeEquipped creature has double strike.Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) Lizard Blades NEO 1R 2.0 R Artifact Creature - Equipment Lizard 1/1 None 2 Double strikeEquipped creature has double strike.Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) Lucky Offering NEO W 1.0 W Sorcery None 3 Destroy target artifact with mana value 3 or less. You gain 3 life. Malicious Malfunction NEO 1BB 3.0 B Sorcery None 3 All creatures get -2/-2 until end of turn. If a creature would die this turn, exile it instead. March of Burgeoning Life NEO XG 1.0 G Instant None 3 As an additional cost to cast this spell, you may exile any number of green cards from your hand. This spell costs {2} less to cast for each card exiled this way.Choose target creature with mana value less than X. Search your library for a creature card with the same name as that creature, put it onto the battlefield tapped, then shuffle. March of Burgeoning Life NEO XG 1.0 G Instant None 3 As an additional cost to cast this spell, you may exile any number of green cards from your hand. This spell costs {2} less to cast for each card exiled this way.Choose target creature with mana value less than X. Search your library for a creature card with the same name as that creature, put it onto the battlefield tapped, then shuffle. March of Burgeoning Life NEO XG 1.0 G Instant None 3 As an additional cost to cast this spell, you may exile any number of green cards from your hand. This spell costs {2} less to cast for each card exiled this way.Choose target creature with mana value less than X. Search your library for a creature card with the same name as that creature, put it onto the battlefield tapped, then shuffle. March of Otherworldly Light NEO XW 1.0 W Instant None 3 As an additional cost to cast this spell, you may exile any number of white cards from your hand. This spell costs {2} less to cast for each card exiled this way.Exile target artifact, creature, or enchantment with mana value X or less. March of Otherworldly Light NEO XW 1.0 W Instant None 3 As an additional cost to cast this spell, you may exile any number of white cards from your hand. This spell costs {2} less to cast for each card exiled this way.Exile target artifact, creature, or enchantment with mana value X or less. March of Otherworldly Light NEO XW 1.0 W Instant None 3 As an additional cost to cast this spell, you may exile any number of white cards from your hand. This spell costs {2} less to cast for each card exiled this way.Exile target artifact, creature, or enchantment with mana value X or less. March of Reckless Joy NEO XR 1.0 R Instant None 3 As an additional cost to cast this spell, you may exile any number of red cards from your hand. This spell costs {2} less to cast for each card exiled this way.Exile the top X cards of your library. Until the end of your next turn, you may play up to two of those cards. March of Reckless Joy NEO XR 1.0 R Instant None 3 As an additional cost to cast this spell, you may exile any number of red cards from your hand. This spell costs {2} less to cast for each card exiled this way.Exile the top X cards of your library. Until the end of your next turn, you may play up to two of those cards. March of Reckless Joy NEO XR 1.0 R Instant None 3 As an additional cost to cast this spell, you may exile any number of red cards from your hand. This spell costs {2} less to cast for each card exiled this way.Exile the top X cards of your library. Until the end of your next turn, you may play up to two of those cards. March of Swirling Mist NEO XU 1.0 U Instant None 3 As an additional cost to cast this spell, you may exile any number of blue cards from your hand. This spell costs {2} less to cast for each card exiled this way.Up to X target creatures phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.) March of Swirling Mist NEO XU 1.0 U Instant None 3 As an additional cost to cast this spell, you may exile any number of blue cards from your hand. This spell costs {2} less to cast for each card exiled this way.Up to X target creatures phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.) March of Swirling Mist NEO XU 1.0 U Instant None 3 As an additional cost to cast this spell, you may exile any number of blue cards from your hand. This spell costs {2} less to cast for each card exiled this way.Up to X target creatures phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.) March of Wretched Sorrow NEO XB 1.0 B Instant None 3 As an additional cost to cast this spell, you may exile any number of black cards from your hand. This spell costs {2} less to cast for each card exiled this way.March of Wretched Sorrow deals X damage to target creature or planeswalker and you gain X life. March of Wretched Sorrow NEO XB 1.0 B Instant None 3 As an additional cost to cast this spell, you may exile any number of black cards from your hand. This spell costs {2} less to cast for each card exiled this way.March of Wretched Sorrow deals X damage to target creature or planeswalker and you gain X life. March of Wretched Sorrow NEO XB 1.0 B Instant None 3 As an additional cost to cast this spell, you may exile any number of black cards from your hand. This spell costs {2} less to cast for each card exiled this way.March of Wretched Sorrow deals X damage to target creature or planeswalker and you gain X life. Master's Rebuke NEO 1G 2.0 G Instant None 3 Target creature you control deals damage equal to its power to target creature or planeswalker you don't control. Mech Hangar NEO 0.0 Land None 0 {T}: Add {C}.{T}: Add one mana of any color. Spend this mana only to cast a Pilot or Vehicle spell.{3}, {T}: Target Vehicle becomes an artifact creature until end of turn. Mechtitan Core NEO 2 2.0 Artifact - Vehicle 2/4 None 1 {5}, Exile Mechtitan Core and four other artifact creatures and/or Vehicles you control: Create Mechtitan, a legendary 10/10 Construct artifact creature token with flying, vigilance, trample, lifelink, and haste that's all colors. When that token leaves the battlefield, return all cards exiled with Mechtitan Core except Mechtitan Core to the battlefield tapped under their owners' control.Crew 2 Mechtitan Core NEO 2 2.0 Artifact - Vehicle 2/4 None 1 {5}, Exile Mechtitan Core and four other artifact creatures and/or Vehicles you control: Create Mechtitan, a legendary 10/10 Construct artifact creature token with flying, vigilance, trample, lifelink, and haste that's all colors. When that token leaves the battlefield, return all cards exiled with Mechtitan Core except Mechtitan Core to the battlefield tapped under their owners' control.Crew 2 Mechtitan Core NEO 2 2.0 Artifact - Vehicle 2/4 None 1 {5}, Exile Mechtitan Core and four other artifact creatures and/or Vehicles you control: Create Mechtitan, a legendary 10/10 Construct artifact creature token with flying, vigilance, trample, lifelink, and haste that's all colors. When that token leaves the battlefield, return all cards exiled with Mechtitan Core except Mechtitan Core to the battlefield tapped under their owners' control.Crew 2 Michiko's Reign of Truth NEO 1W 2.0 W Enchantment - Saga None 1 (As this Saga enters and after your draw step, add a lore counter.)I, II — Target creature gets +1/+1 until end of turn for each artifact and/or enchantment you control.III — Exile this Saga, then return it to the battlefield transformed under your control. Portrait of Michiko NEO 2.0 W Enchantment Creature - Human Noble 0/0 None 2 Portrait of Michiko gets +1/+1 for each artifact and/or enchantment you control. Mindlink Mech NEO 2U 3.0 U Artifact - Vehicle 4/3 None 1 FlyingWhen Mindlink Mech becomes crewed for the first time each turn, until end of turn, Mindlink Mech becomes a copy of target nonlegendary creature that crewed it this turn, except it's 4/3, it's a Vehicle artifact in addition to its other types, and it has flying.Crew 1 Mindlink Mech NEO 2U 3.0 U Artifact - Vehicle 4/3 None 1 FlyingWhen Mindlink Mech becomes crewed for the first time each turn, until end of turn, Mindlink Mech becomes a copy of target nonlegendary creature that crewed it this turn, except it's 4/3, it's a Vehicle artifact in addition to its other types, and it has flying.Crew 1 Mindlink Mech NEO 2U 3.0 U Artifact - Vehicle 4/3 None 1 FlyingWhen Mindlink Mech becomes crewed for the first time each turn, until end of turn, Mindlink Mech becomes a copy of target nonlegendary creature that crewed it this turn, except it's 4/3, it's a Vehicle artifact in addition to its other types, and it has flying.Crew 1 Mirror Box NEO 3 3.0 Artifact None 1 The "legend rule" doesn't apply to permanents you control.Each legendary creature you control gets +1/+1.Each nontoken creature you control gets +1/+1 for each other creature you control with the same name as that creature. Mirror Box NEO 3 3.0 Artifact None 1 The "legend rule" doesn't apply to permanents you control.Each legendary creature you control gets +1/+1.Each nontoken creature you control gets +1/+1 for each other creature you control with the same name as that creature. Mirror Box NEO 3 3.0 Artifact None 1 The "legend rule" doesn't apply to permanents you control.Each legendary creature you control gets +1/+1.Each nontoken creature you control gets +1/+1 for each other creature you control with the same name as that creature. Mirrorshell Crab NEO 5UU 7.0 U Artifact Creature - Crab 5/7 None 2 Ward {3} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)Channel — {2}{U}, Discard Mirrorshell Crab: Counter target spell or ability unless its controller pays {3}. Mnemonic Sphere NEO 1U 2.0 U Artifact None 1 {1}{U}, Sacrifice Mnemonic Sphere: Draw two cards.Channel — {U}, Discard Mnemonic Sphere: Draw a card. Mobilizer Mech NEO 1U 2.0 U Artifact - Vehicle 3/4 None 1 FlyingWhenever Mobilizer Mech becomes crewed, up to one other target Vehicle you control becomes an artifact creature until end of turn.Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) Moon-Circuit Hacker NEO 1U 2.0 U Enchantment Creature - Human Ninja 2/1 None 2 Ninjutsu {U} ({U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)Whenever Moon-Circuit Hacker deals combat damage to a player, you may draw a card. If you do, discard a card unless Moon-Circuit Hacker entered the battlefield this turn. Moon-Circuit Hacker NEO 1U 2.0 U Enchantment Creature - Human Ninja 2/1 None 2 Ninjutsu {U} ({U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)Whenever Moon-Circuit Hacker deals combat damage to a player, you may draw a card. If you do, discard a card unless Moon-Circuit Hacker entered the battlefield this turn. Moonfolk Puzzlemaker NEO 2U 3.0 U Artifact Creature - Moonfolk Wizard 1/4 None 2 FlyingWhenever Moonfolk Puzzlemaker becomes tapped, scry 1. Moonsnare Prototype NEO U 1.0 U Artifact None 1 {T}, Tap an untapped artifact or creature you control: Add {C}.Channel — {4}{U}, Discard Moonsnare Prototype: The owner of target nonland permanent puts it on the top or bottom of their library. Moonsnare Specialist NEO 3U 4.0 U Creature - Human Ninja 2/2 None 2 Ninjutsu {2}{U} ({2}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)When Moonsnare Specialist enters the battlefield, return up to one target creature to its owner's hand. Moonsnare Specialist NEO 3U 4.0 U Creature - Human Ninja 2/2 None 2 Ninjutsu {2}{U} ({2}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)When Moonsnare Specialist enters the battlefield, return up to one target creature to its owner's hand. Mothrider Patrol NEO W 1.0 W Creature - Fox Warrior 1/1 None 2 Flying{3}{W}, {T}: Tap target creature. Mountain NEO 0.0 Basic Land - Mountain None 0 ({T}: Add {R}.) Mountain NEO 0.0 Basic Land - Mountain None 0 ({T}: Add {R}.) Mountain NEO 0.0 Basic Land - Mountain None 0 ({T}: Add {R}.) Mountain NEO 0.0 Basic Land - Mountain None 0 ({T}: Add {R}.) Mukotai Ambusher NEO 3B 4.0 B Artifact Creature - Rat Ninja 3/2 None 2 Ninjutsu {1}{B} ({1}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)Lifelink Mukotai Ambusher NEO 3B 4.0 B Artifact Creature - Rat Ninja 3/2 None 2 Ninjutsu {1}{B} ({1}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)Lifelink Mukotai Soulripper NEO 1B 2.0 B Artifact - Vehicle 4/3 None 1 Whenever Mukotai Soulripper attacks, you may sacrifice another artifact or creature. If you do, put a +1/+1 counter on Mukotai Soulripper and it gains menace until end of turn.Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) Mukotai Soulripper NEO 1B 2.0 B Artifact - Vehicle 4/3 None 1 Whenever Mukotai Soulripper attacks, you may sacrifice another artifact or creature. If you do, put a +1/+1 counter on Mukotai Soulripper and it gains menace until end of turn.Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) Mukotai Soulripper NEO 1B 2.0 B Artifact - Vehicle 4/3 None 1 Whenever Mukotai Soulripper attacks, you may sacrifice another artifact or creature. If you do, put a +1/+1 counter on Mukotai Soulripper and it gains menace until end of turn.Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) Naomi, Pillar of Order NEO 3WB 5.0 B W Legendary Creature - Human Advisor 4/4 None 2 Whenever Naomi, Pillar of Order enters the battlefield or attacks, if you control an artifact and an enchantment, create a 2/2 white Samurai creature token with vigilance. Nashi, Moon Sage's Scion NEO 1BB 3.0 B Legendary Creature - Rat Ninja 3/2 None 2 Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)Whenever Nashi, Moon Sage's Scion deals combat damage to a player, exile the top card of each player's library. Until end of turn, you may play one of those cards. If you cast a spell this way, pay life equal to its mana value rather than paying its mana cost. Nashi, Moon Sage's Scion NEO 1BB 3.0 B Legendary Creature - Rat Ninja 3/2 None 2 Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)Whenever Nashi, Moon Sage's Scion deals combat damage to a player, exile the top card of each player's library. Until end of turn, you may play one of those cards. If you cast a spell this way, pay life equal to its mana value rather than paying its mana cost. Nashi, Moon Sage's Scion NEO 1BB 3.0 B Legendary Creature - Rat Ninja 3/2 None 2 Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)Whenever Nashi, Moon Sage's Scion deals combat damage to a player, exile the top card of each player's library. Until end of turn, you may play one of those cards. If you cast a spell this way, pay life equal to its mana value rather than paying its mana cost. Nashi, Moon Sage's Scion NEO 1BB 3.0 B Legendary Creature - Rat Ninja 3/2 None 2 Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)Whenever Nashi, Moon Sage's Scion deals combat damage to a player, exile the top card of each player's library. Until end of turn, you may play one of those cards. If you cast a spell this way, pay life equal to its mana value rather than paying its mana cost. Network Disruptor NEO U 1.0 U Artifact Creature - Moonfolk Rogue 1/1 None 2 FlyingWhen Network Disruptor enters the battlefield, tap target permanent. Network Terminal NEO 3 3.0 Artifact None 1 {T}: Add one mana of any color.{1}, {T}, Tap another untapped artifact you control: Draw a card, then discard a card. Nezumi Bladeblesser NEO 2B 3.0 B Creature - Rat Samurai 3/2 None 2 Nezumi Bladeblesser has deathtouch as long as you control an artifact.Nezumi Bladeblesser has menace as long as you control an enchantment. (It can't be blocked except by two or more creatures.) Nezumi Bladeblesser NEO 2B 3.0 B Creature - Rat Samurai 3/2 None 2 Nezumi Bladeblesser has deathtouch as long as you control an artifact.Nezumi Bladeblesser has menace as long as you control an enchantment. (It can't be blocked except by two or more creatures.) Nezumi Prowler NEO 1B 2.0 B Artifact Creature - Rat Ninja 3/1 None 2 Ninjutsu {1}{B} ({1}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)When Nezumi Prowler enters the battlefield, target creature you control gains deathtouch and lifelink until end of turn. Nezumi Prowler NEO 1B 2.0 B Artifact Creature - Rat Ninja 3/1 None 2 Ninjutsu {1}{B} ({1}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)When Nezumi Prowler enters the battlefield, target creature you control gains deathtouch and lifelink until end of turn. Ninja's Kunai NEO 1 1.0 Artifact - Equipment None 1 Equipped creature has "{1}, {T}, Sacrifice Ninja's Kunai: Ninja's Kunai deals 3 damage to any target."Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) Norika Yamazaki, the Poet NEO 2W 3.0 W Legendary Creature - Human Samurai 3/2 None 2 VigilanceWhenever a Samurai or Warrior you control attacks alone, you may cast target enchantment card from your graveyard this turn. Norika Yamazaki, the Poet NEO 2W 3.0 W Legendary Creature - Human Samurai 3/2 None 2 VigilanceWhenever a Samurai or Warrior you control attacks alone, you may cast target enchantment card from your graveyard this turn. Ogre-Head Helm NEO 1R 2.0 R Artifact Creature - Equipment Ogre 2/2 None 2 Equipped creature get +2/+2.Whenever Ogre-Head Helm or equipped creature deals combat damage to a player, you may sacrifice it. If you do, discard your hand, then draw three cards.Reconfigure {3} ({3}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) Ogre-Head Helm NEO 1R 2.0 R Artifact Creature - Equipment Ogre 2/2 None 2 Equipped creature get +2/+2.Whenever Ogre-Head Helm or equipped creature deals combat damage to a player, you may sacrifice it. If you do, discard your hand, then draw three cards.Reconfigure {3} ({3}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) Ogre-Head Helm NEO 1R 2.0 R Artifact Creature - Equipment Ogre 2/2 None 2 Equipped creature get +2/+2.Whenever Ogre-Head Helm or equipped creature deals combat damage to a player, you may sacrifice it. If you do, discard your hand, then draw three cards.Reconfigure {3} ({3}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) Okiba Reckoner Raid NEO B 1.0 B Enchantment - Saga None 1 (As this Saga enters and after your draw step, add a lore counter.)I, II — Each opponent loses 1 life and you gain 1 life.III — Exile this Saga, then return it to the battlefield transformed under your control. Nezumi Road Captain NEO 1.0 B Enchantment Creature - Rat Rogue 2/2 None 2 MenaceVehicles you control have menace. (This creature can't be blocked except by two or more creatures.) Okiba Salvage NEO 4B 5.0 B Sorcery None 3 Return target creature or Vehicle card from your graveyard to the battlefield. Then put two +1/+1 counters on that permanent if you control an artifact and an enchantment. Oni-Cult Anvil NEO BR 2.0 B R Artifact None 1 Whenever one or more artifacts you control leave the battlefield during your turn, create a 1/1 colorless Construct artifact creature token. This ability triggers only once each turn.{T}, Sacrifice an artifact: Oni-Cult Anvil deals 1 damage to each opponent. You gain 1 life. Orochi Merge-Keeper NEO 1G 2.0 G Creature - Snake Druid 1/1 None 2 {T}: Add {G}.As long as Orochi Merge-Keeper is modified, it has "{T}: Add {G}{G}." (Equipment, Auras you control, and counters are modifications.) Otawara, Soaring City NEO 0.0 Legendary Land None 0 {T}: Add {U}.Channel — {3}{U}, Discard Otawara, Soaring City: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs {1} less to activate for each legendary creature you control. Otawara, Soaring City NEO 0.0 Legendary Land None 0 {T}: Add {U}.Channel — {3}{U}, Discard Otawara, Soaring City: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs {1} less to activate for each legendary creature you control. Otawara, Soaring City NEO 0.0 Legendary Land None 0 {T}: Add {U}.Channel — {3}{U}, Discard Otawara, Soaring City: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs {1} less to activate for each legendary creature you control. Papercraft Decoy NEO 2 2.0 Artifact Creature - Frog 2/1 None 2 When Papercraft Decoy leaves the battlefield, you may pay {2}. If you do, draw a card. Patchwork Automaton NEO 2 2.0 Artifact Creature - Construct 1/1 None 2 Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)Whenever you cast an artifact spell, put a +1/+1 counter on Patchwork Automaton. Peerless Samurai NEO 2R 3.0 R Creature - Human Samurai 2/3 None 2 Menace (This creature can't be blocked except by two or more creatures.)Whenever a Samurai or Warrior you control attacks alone, the next spell you cast this turn costs {1} less to cast. Peerless Samurai NEO 2R 3.0 R Creature - Human Samurai 2/3 None 2 Menace (This creature can't be blocked except by two or more creatures.)Whenever a Samurai or Warrior you control attacks alone, the next spell you cast this turn costs {1} less to cast. Plains NEO 0.0 Basic Land - Plains None 0 ({T}: Add {W}.) Plains NEO 0.0 Basic Land - Plains None 0 ({T}: Add {W}.) Plains NEO 0.0 Basic Land - Plains None 0 ({T}: Add {W}.) Plains NEO 0.0 Basic Land - Plains None 0 ({T}: Add {W}.) Planar Incision NEO 1U 2.0 U Instant None 3 Exile target artifact or creature, then return it to the battlefield under its owner's control with a +1/+1 counter on it. Prodigy's Prototype NEO 1WU 3.0 U W Artifact - Vehicle 3/4 None 1 Whenever one or more Vehicles you control attack, create a 1/1 colorless Pilot creature token with "This creature crews Vehicles as though its power were 2 greater."Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) Prosperous Thief NEO 2U 3.0 U Creature - Human Ninja 3/2 None 2 Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)Whenever one or more Ninja or Rogue creatures you control deal combat damage to a player, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") Prosperous Thief NEO 2U 3.0 U Creature - Human Ninja 3/2 None 2 Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)Whenever one or more Ninja or Rogue creatures you control deal combat damage to a player, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") Rabbit Battery NEO R 1.0 R Artifact Creature - Equipment Rabbit 1/1 None 2 HasteEquipped creature gets +1/+1 and has haste.Reconfigure {R} ({R}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) Raiyuu, Storm's Edge NEO 2RW 4.0 R W Legendary Creature - Human Samurai 3/3 None 2 First strikeWhenever a Samurai or Warrior you control attacks alone, untap it. If it's the first combat phase of the turn, there is an additional combat phase after this phase. Raiyuu, Storm's Edge NEO 2RW 4.0 R W Legendary Creature - Human Samurai 3/3 None 2 First strikeWhenever a Samurai or Warrior you control attacks alone, untap it. If it's the first combat phase of the turn, there is an additional combat phase after this phase. Raiyuu, Storm's Edge NEO 2RW 4.0 R W Legendary Creature - Human Samurai 3/3 None 2 First strikeWhenever a Samurai or Warrior you control attacks alone, untap it. If it's the first combat phase of the turn, there is an additional combat phase after this phase. Reality Heist NEO 5UU 7.0 U Instant None 3 This spell costs {1} less to cast for each artifact you control.Look at the top seven cards of your library. You may reveal up to two artifact cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order. Reckoner Bankbuster NEO 2 2.0 Artifact - Vehicle 4/4 None 1 Reckoner Bankbuster enters the battlefield with three charge counters on it.{2}, {T}, Remove a charge counter from Reckoner Bankbuster: Draw a card. Then if there are no charge counters on Reckoner Bankbuster, create a Treasure token and a 1/1 colorless Pilot creature token with "This creature crews Vehicles as though its power were 2 greater."Crew 3 Reckoner Bankbuster NEO 2 2.0 Artifact - Vehicle 4/4 None 1 Reckoner Bankbuster enters the battlefield with three charge counters on it.{2}, {T}, Remove a charge counter from Reckoner Bankbuster: Draw a card. Then if there are no charge counters on Reckoner Bankbuster, create a Treasure token and a 1/1 colorless Pilot creature token with "This creature crews Vehicles as though its power were 2 greater."Crew 3 Reckoner Bankbuster NEO 2 2.0 Artifact - Vehicle 4/4 None 1 Reckoner Bankbuster enters the battlefield with three charge counters on it.{2}, {T}, Remove a charge counter from Reckoner Bankbuster: Draw a card. Then if there are no charge counters on Reckoner Bankbuster, create a Treasure token and a 1/1 colorless Pilot creature token with "This creature crews Vehicles as though its power were 2 greater."Crew 3 Reckoner Shakedown NEO 2B 3.0 B Sorcery None 3 Target opponent reveals their hand. You may choose a nonland card from it. If you do, that player discards that card. If you don't, put two +1/+1 counters on a creature or Vehicle you control. Reckoner's Bargain NEO 1B 2.0 B Instant None 3 As an additional cost to cast this spell, sacrifice an artifact or creature.You gain life equal to the sacrificed permanent's mana value. Draw two cards. Regent's Authority NEO W 1.0 W Instant None 3 Target creature gets +2/+2 until end of turn. If it's an enchantment creature or legendary creature, isntead put a +1/+1 counter on it and its gets +1/+1 until end of turn. Reinforced Ronin NEO R 1.0 R Artifact Creature - Human Samurai 2/2 None 2 HasteAt the beginning of your end step, return Reinforced Ronin to its owner's hand.Channel — {1}{R}, Discard Reinforced Ronin: Draw a card. Reinforced Ronin NEO R 1.0 R Artifact Creature - Human Samurai 2/2 None 2 HasteAt the beginning of your end step, return Reinforced Ronin to its owner's hand.Channel — {1}{R}, Discard Reinforced Ronin: Draw a card. Reito Sentinel NEO 3 3.0 Artifact Creature - Construct 3/3 None 2 DefenderWhen Reito Sentinel enters the battlefield, target player mills three cards. (They put the top three cards of their library into their graveyard.){3}: Put target card from a graveyard on the bottom of its owner's library. Repel the Vile NEO 3W 4.0 W Instant None 3 Choose one —• Exile target creature with power 4 or greater.• Exile target enchantment. Replication Specialist NEO 4U 5.0 U Creature - Moonfolk Artificer 3/4 None 2 FlyingWhenever a nontoken artifact enters the battlefield under your control, you may pay {1}{U}. If you do, create a token that's a copy of that artifact. Return to Action NEO 1B 2.0 B Instant None 3 Until end of turn, target creature gets +1/+0 and gains lifelink and "When this creature dies, return it to the battlefield tapped under its owner's control." Risona, Asari Commander NEO 1RW 3.0 R W Legendary Creature - Human Samurai 3/3 None 2 HasteWhenever Risona, Asari Commander deals combat damage to a player, if it doesn't have an indestructible counter on it, put an indestructible counter on it.Whenever combat damage is dealt to you, remove an indestructible counter from Risona. Risona, Asari Commander NEO 1RW 3.0 R W Legendary Creature - Human Samurai 3/3 None 2 HasteWhenever Risona, Asari Commander deals combat damage to a player, if it doesn't have an indestructible counter on it, put an indestructible counter on it.Whenever combat damage is dealt to you, remove an indestructible counter from Risona. Risona, Asari Commander NEO 1RW 3.0 R W Legendary Creature - Human Samurai 3/3 None 2 HasteWhenever Risona, Asari Commander deals combat damage to a player, if it doesn't have an indestructible counter on it, put an indestructible counter on it.Whenever combat damage is dealt to you, remove an indestructible counter from Risona. Risona, Asari Commander NEO 1RW 3.0 R W Legendary Creature - Human Samurai 3/3 None 2 HasteWhenever Risona, Asari Commander deals combat damage to a player, if it doesn't have an indestructible counter on it, put an indestructible counter on it.Whenever combat damage is dealt to you, remove an indestructible counter from Risona. Roadside Reliquary NEO 0.0 Land None 0 {T}: Add {C}.{2}, {T}, Sacrifice Roadside Reliquary: Draw a card if you control an artifact. Draw a card if you control an enchantment. Roaring Earth NEO 1G 2.0 G Enchantment None 1 Whenever a land enters the battlefield under your control, put a +1/+1 counter on target creature or Vehicle you control.Channel — {X}{G}{G}, Discard Roaring Earth; Put X +1/+1 counters on target land you control. It becomes a 0/0 green Spirit creature with haste. It's still a land. Rugged Highlands NEO 0.0 1 Land None 0 Rugged Highlands enters the battlefield tapped.When Rugged Highlands enters the battlefield, you gain 1 life.{T}: Add {R} or {G}. Runaway Trash-Bot NEO 3 3.0 Artifact Creature - Construct 0/4 None 2 TrampleRunaway Trash-Bot gets +1/+0 for each artifact and/or enchantment card in your graveyard. Satoru Umezawa NEO 1UB 3.0 B U Legendary Creature - Human Ninja 2/4 None 2 Whenever you activate a ninjutsu ability, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. This ability triggers only once each turn.Each creature card in your hand has ninjutsu {2}{U}{B}. Satoru Umezawa NEO 1UB 3.0 B U Legendary Creature - Human Ninja 2/4 None 2 Whenever you activate a ninjutsu ability, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. This ability triggers only once each turn.Each creature card in your hand has ninjutsu {2}{U}{B}. Satoru Umezawa NEO 1UB 3.0 B U Legendary Creature - Human Ninja 2/4 None 2 Whenever you activate a ninjutsu ability, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. This ability triggers only once each turn.Each creature card in your hand has ninjutsu {2}{U}{B}. Satoru Umezawa NEO 1UB 3.0 B U Legendary Creature - Human Ninja 2/4 None 2 Whenever you activate a ninjutsu ability, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. This ability triggers only once each turn.Each creature card in your hand has ninjutsu {2}{U}{B}. Satoru Umezawa NEO 1UB 3.0 B U Legendary Creature - Human Ninja 2/4 None 2 Whenever you activate a ninjutsu ability, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. This ability triggers only once each turn.Each creature card in your hand has ninjutsu {2}{U}{B}. Satsuki, the Living Lore NEO GW 2.0 G W Legendary Creature - Human Druid 1/3 None 2 {T}: Put a lore counter on each Saga you control. Activate only as a sorcery.When Satsuki, the Living Lore dies, choose up to one —• Return target Saga or enchantment creature you control to its owner's hand.• Return target Saga card from your graveyard to your hand. Satsuki, the Living Lore NEO GW 2.0 G W Legendary Creature - Human Druid 1/3 None 2 {T}: Put a lore counter on each Saga you control. Activate only as a sorcery.When Satsuki, the Living Lore dies, choose up to one —• Return target Saga or enchantment creature you control to its owner's hand.• Return target Saga card from your graveyard to your hand. Satsuki, the Living Lore NEO GW 2.0 G W Legendary Creature - Human Druid 1/3 None 2 {T}: Put a lore counter on each Saga you control. Activate only as a sorcery.When Satsuki, the Living Lore dies, choose up to one —• Return target Saga or enchantment creature you control to its owner's hand.• Return target Saga card from your graveyard to your hand. Scoured Barrens NEO 0.0 1 Land None 0 Scoured Barrens enters the battlefield tapped.When Scoured Barrens enters the battlefield, you gain 1 life.{T}: Add {W} or {B}. Scrap Welder NEO 2R 3.0 R Creature - Goblin Artificer 3/3 None 2 {T}, Sacrifice an artifact with mana value X: Return target artifact card with mana value less than X from your graveyard to the battlefield. It gains haste until end of turn. Scrap Welder NEO 2R 3.0 R Creature - Goblin Artificer 3/3 None 2 {T}, Sacrifice an artifact with mana value X: Return target artifact card with mana value less than X from your graveyard to the battlefield. It gains haste until end of turn. Scrap Welder NEO 2R 3.0 R Creature - Goblin Artificer 3/3 None 2 {T}, Sacrifice an artifact with mana value X: Return target artifact card with mana value less than X from your graveyard to the battlefield. It gains haste until end of turn. Scrapyard Steelbreaker NEO 3R 4.0 R Artifact Creature - Human Warrior 3/4 None 2 {1}, Sacrifice another artifact: Scrapyard Steelbreaker gets +2/+1 until end of turn. Searchlight Companion NEO 3 3.0 Artifact Creature - Drone 1/1 None 2 FlyingWhen Searchlight Companion enters the battlefield, create a 1/1 colorless Spirit creature token. Season of Renewal NEO 2G 3.0 G Instant None 3 Choose one or both —• Return target creature card from your graveyard to your hand.• Return target enchantment card from your graveyard to your hand. Secluded Courtyard NEO 0.0 Land None 0 As Secluded Courtyard enters the battlefield, choose a creature type.{T}: Add {C}.{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature or creature card of the chosen type. Secluded Courtyard NEO 0.0 Land None 0 As Secluded Courtyard enters the battlefield, choose a creature type.{T}: Add {C}.{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature or creature card of the chosen type. Seismic Wave NEO 2R 3.0 R Instant None 3 Seismic Wave deals 2 damage to any target and 1 damage to each nonartifact creature target opponent controls. Selfless Samurai NEO 1W 2.0 W Creature - Fox Samurai 2/2 None 2 Whenever a Samurai or Warrior you control attacks alone, it gains lifelink until end of turn.Sacrifice Selfless Samurai: Another target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) Selfless Samurai NEO 1W 2.0 W Creature - Fox Samurai 2/2 None 2 Whenever a Samurai or Warrior you control attacks alone, it gains lifelink until end of turn.Sacrifice Selfless Samurai: Another target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) Seven-Tail Mentor NEO 3W 4.0 W Creature - Fox Samurai 2/3 None 2 When Seven-Tail Mentor enters the battlefield or dies, put a +1/+1 counter on target creature or Vehicle you control. Seven-Tail Mentor NEO 3W 4.0 W Creature - Fox Samurai 2/3 None 2 When Seven-Tail Mentor enters the battlefield or dies, put a +1/+1 counter on target creature or Vehicle you control. Shigeki, Jukai Visionary NEO 1G 2.0 G Legendary Enchantment Creature - Snake Druid 1/3 None 2 {1}{G}, {T}, Return Shigeki, Jukai Visionary to its owner's hand: Reveal the top four cards of your library. You may put a land card from among them onto the battlefield tapped, and the rest into your graveyard.Channel — {X}{X}{G}{G}, Discard Shigeki: Return X target nonlegendary cards from your graveyard to your hand. Shigeki, Jukai Visionary NEO 1G 2.0 G Legendary Enchantment Creature - Snake Druid 1/3 None 2 {1}{G}, {T}, Return Shigeki, Jukai Visionary to its owner's hand: Reveal the top four cards of your library. You may put a land card from among them onto the battlefield tapped, and the rest into your graveyard.Channel — {X}{X}{G}{G}, Discard Shigeki: Return X target nonlegendary cards from your graveyard to your hand. Shigeki, Jukai Visionary NEO 1G 2.0 G Legendary Enchantment Creature - Snake Druid 1/3 None 2 {1}{G}, {T}, Return Shigeki, Jukai Visionary to its owner's hand: Reveal the top four cards of your library. You may put a land card from among them onto the battlefield tapped, and the rest into your graveyard.Channel — {X}{X}{G}{G}, Discard Shigeki: Return X target nonlegendary cards from your graveyard to your hand. Short Circuit NEO 1U 2.0 U Enchantment - Aura None 1 FlashEnchant artifact or creatureAs long as enchanted permanent is a creature, it gets -3/-0 and loses flying. Shrine Steward NEO 5 5.0 Artifact Creature - Construct 3/2 None 2 When Shrine Steward enters the battlefield, you may search your library for an Aura or Shrine card, reveal it, put it into your hand, then shuffle. Siba Trespassers NEO 4U 5.0 U Artifact Creature - Moonfolk Rogue 3/5 None 2 Channel — {3}{U}, Discard Siba Trespassers: Tap up to two target creatures you don't control. Those creatures don't untap during their controller's next untap step. Silver-Fur Master NEO UB 2.0 B U Creature - Rat Ninja 2/2 None 2 Ninjutsu {U}{B} ({U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)Ninjutsu abilities you activate cost {1} less to activate.Other Ninja and Rogue creatures you control get +1/+1. Silver-Fur Master NEO UB 2.0 B U Creature - Rat Ninja 2/2 None 2 Ninjutsu {U}{B} ({U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)Ninjutsu abilities you activate cost {1} less to activate.Other Ninja and Rogue creatures you control get +1/+1. Silver-Fur Master NEO UB 2.0 B U Creature - Rat Ninja 2/2 None 2 Ninjutsu {U}{B} ({U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)Ninjutsu abilities you activate cost {1} less to activate.Other Ninja and Rogue creatures you control get +1/+1. Simian Sling NEO R 1.0 R Artifact Creature - Equipment Monkey 1/1 None 2 Equipped creature gets +1/+1.Whenever Simian Sling or equipped creature becomes blocked, it deals 1 damage to defending player.Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) Sky-Blessed Samurai NEO 6W 7.0 W Enchantment Creature - Human Samurai 4/4 None 2 This spell costs {1} less to cast for each enchantment you control.Flying Sky-Blessed Samurai NEO 6W 7.0 W Enchantment Creature - Human Samurai 4/4 None 2 This spell costs {1} less to cast for each enchantment you control.Flying Skyswimmer Koi NEO 3U 4.0 U Creature - Fish 3/3 None 2 FlyingWhenever an artifact enters the battlefield under your control, you may draw a card. If you do, discard a card. Sokenzan Smelter NEO 1R 2.0 R Creature - Goblin Artificer 2/2 None 2 At the beginning of combat on your turn, you may pay {1} and sacrifice an artifact. If you do, create a 3/1 red Construct artifact creature token with haste. Sokenzan, Crucible of Defiance NEO 0.0 Legendary Land None 0 {T}: Add {R}.Channel — {3}{R}, Discard Sokenzan, Crucible of Defiance: Create two 1/1 colorless Spirit creature tokens. They gain haste until end of turn. This ability costs {1} less to activate for each legendary creature you control. Sokenzan, Crucible of Defiance NEO 0.0 Legendary Land None 0 {T}: Add {R}.Channel — {3}{R}, Discard Sokenzan, Crucible of Defiance: Create two 1/1 colorless Spirit creature tokens. They gain haste until end of turn. This ability costs {1} less to activate for each legendary creature you control. Sokenzan, Crucible of Defiance NEO 0.0 Legendary Land None 0 {T}: Add {R}.Channel — {3}{R}, Discard Sokenzan, Crucible of Defiance: Create two 1/1 colorless Spirit creature tokens. They gain haste until end of turn. This ability costs {1} less to activate for each legendary creature you control. Soul Transfer NEO 1BB 3.0 B Sorcery None 3 Choose one. If you control an artifact and an enchantment as you cast this spell, you may choose both.• Exile target creature or planeswalker.• Return target creature or planeswalker card from your graveyard to your hand. Soul Transfer NEO 1BB 3.0 B Sorcery None 3 Choose one. If you control an artifact and an enchantment as you cast this spell, you may choose both.• Exile target creature or planeswalker.• Return target creature or planeswalker card from your graveyard to your hand. Soul Transfer NEO 1BB 3.0 B Sorcery None 3 Choose one. If you control an artifact and an enchantment as you cast this spell, you may choose both.• Exile target creature or planeswalker.• Return target creature or planeswalker card from your graveyard to your hand. Spell Pierce NEO U 1.0 U Instant None 3 Counter target noncreature spell unless its controller pays {2}. Spinning Wheel Kick NEO XXGG 2.0 G Sorcery None 3 Target creature you control deals damage equal to its power to each of X target creatures and/or planeswalker. Spirit-Sister's Call NEO 3WB 5.0 B W Enchantment None 1 At the beginning of your end step, choose target permanent card in your graveyard. You may sacrifice a permanent that shares a card type with the chosen card. If you do, return the chosen card from your graveyard to the battlefield and it gains "If this permanent would leave the battlefield, exile it instead of putting it anywhere else." Spirit-Sister's Call NEO 3WB 5.0 B W Enchantment None 1 At the beginning of your end step, choose target permanent card in your graveyard. You may sacrifice a permanent that shares a card type with the chosen card. If you do, return the chosen card from your graveyard to the battlefield and it gains "If this permanent would leave the battlefield, exile it instead of putting it anywhere else." Spirit-Sister's Call NEO 3WB 5.0 B W Enchantment None 1 At the beginning of your end step, choose target permanent card in your graveyard. You may sacrifice a permanent that shares a card type with the chosen card. If you do, return the chosen card from your graveyard to the battlefield and it gains "If this permanent would leave the battlefield, exile it instead of putting it anywhere else." Spirited Companion NEO 1W 2.0 W Enchantment Creature - Dog 1/1 None 2 When Spirited Companion enters the battlefield, draw a card. Spirited Companion NEO 1W 2.0 W Enchantment Creature - Dog 1/1 None 2 When Spirited Companion enters the battlefield, draw a card. Spring-Leaf Avenger NEO 3GG 5.0 G Creature - Insect Ninja 6/5 None 2 Ninjutsu {3}{G} ({3}{G}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)Whenever Spring-Leaf Avenger deals combat damage to a player, return target permanent card from your graveyard to your hand. Spring-Leaf Avenger NEO 3GG 5.0 G Creature - Insect Ninja 6/5 None 2 Ninjutsu {3}{G} ({3}{G}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)Whenever Spring-Leaf Avenger deals combat damage to a player, return target permanent card from your graveyard to your hand. Spring-Leaf Avenger NEO 3GG 5.0 G Creature - Insect Ninja 6/5 None 2 Ninjutsu {3}{G} ({3}{G}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)Whenever Spring-Leaf Avenger deals combat damage to a player, return target permanent card from your graveyard to your hand. Storyweave NEO 2G 3.0 G Instant None 3 Choose one —• Put two +1/+1 counters on target creature you control.• Put two lore counters on target Saga you control. The next time one or more enchantment creatures enter the battlefield under your control this turn, each enters with two additional +1/+1 counters on it. Suit Up NEO 2U 3.0 U Instant None 3 Until end of turn, target creature or Vehicle becomes an artifact creature with base power and toughnes 4/5.Draw a card. Sunblade Samurai NEO 4W 5.0 W Enchantment Creature - Human Samurai 4/4 None 2 VigilanceChannel — {2}, Discard Sunblade Samurai: Search your library for a basic Plains card, reveal it, put it into your hand, the shuffle. You gain 2 life. Sunblade Samurai NEO 4W 5.0 W Enchantment Creature - Human Samurai 4/4 None 2 VigilanceChannel — {2}, Discard Sunblade Samurai: Search your library for a basic Plains card, reveal it, put it into your hand, the shuffle. You gain 2 life. Surgehacker Mech NEO 4 4.0 Artifact - Vehicle 5/5 None 1 MenaceWhen Surgehacker Mech enters the battlefield, it deals damage equal to twice the number of Vehicles you control to target creature or planeswalker an opponent controls.Crew 4 Surgehacker Mech NEO 4 4.0 Artifact - Vehicle 5/5 None 1 MenaceWhen Surgehacker Mech enters the battlefield, it deals damage equal to twice the number of Vehicles you control to target creature or planeswalker an opponent controls.Crew 4 Surgehacker Mech NEO 4 4.0 Artifact - Vehicle 5/5 None 1 MenaceWhen Surgehacker Mech enters the battlefield, it deals damage equal to twice the number of Vehicles you control to target creature or planeswalker an opponent controls.Crew 4 Swamp NEO 0.0 Basic Land - Swamp None 0 ({T}: Add {B}.) Swamp NEO 0.0 Basic Land - Swamp None 0 ({T}: Add {B}.) Swamp NEO 0.0 Basic Land - Swamp None 0 ({T}: Add {B}.) Swamp NEO 0.0 Basic Land - Swamp None 0 ({T}: Add {B}.) Swiftwater Cliffs NEO 0.0 1 Land None 0 Swiftwater Cliffs enters the battlefield tapped.When Swiftwater Cliffs enters the battlefield, you gain 1 life.{T}: Add {U} or {R}. Takenuma, Abandoned Mire NEO 0.0 Legendary Land None 0 {T}: Add {B}.Channel — {3}{B}, Discard Takenuma, Abandoned Mire: Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs {1} less to activate for each legendary creature you control. Takenuma, Abandoned Mire NEO 0.0 Legendary Land None 0 {T}: Add {B}.Channel — {3}{B}, Discard Takenuma, Abandoned Mire: Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs {1} less to activate for each legendary creature you control. Takenuma, Abandoned Mire NEO 0.0 Legendary Land None 0 {T}: Add {B}.Channel — {3}{B}, Discard Takenuma, Abandoned Mire: Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs {1} less to activate for each legendary creature you control. Tales of Master Seshiro NEO 4G 5.0 G Enchantment - Saga None 1 (As this Saga enters and after your draw step, add a lore counter.)I, II — Put a +1/+1 counter on target creature or Vehicle you control. It gains vigilance until end of turn.III — Exile this Saga, then return it to the battlefield transformed under your control. Seshiro's Living Legacy NEO 5.0 G Enchantment Creature - Snake Warrior 5/5 None 2 Vigilance, haste Tameshi, Reality Architect NEO 2U 3.0 U Legendary Creature - Moonfolk Wizard 2/3 None 2 Whenever one or more noncreature permanents are returned to hand, draw a card. This ability triggers only once each turn.{X}{W}, Return a land you control to its owner's hand: Return target artifact or enchantment card with mana value X or less from your graveyard to the battlefield. Activate only as a sorcery. Tameshi, Reality Architect NEO 2U 3.0 U Legendary Creature - Moonfolk Wizard 2/3 None 2 Whenever one or more noncreature permanents are returned to hand, draw a card. This ability triggers only once each turn.{X}{W}, Return a land you control to its owner's hand: Return target artifact or enchantment card with mana value X or less from your graveyard to the battlefield. Activate only as a sorcery. Tameshi, Reality Architect NEO 2U 3.0 U Legendary Creature - Moonfolk Wizard 2/3 None 2 Whenever one or more noncreature permanents are returned to hand, draw a card. This ability triggers only once each turn.{X}{W}, Return a land you control to its owner's hand: Return target artifact or enchantment card with mana value X or less from your graveyard to the battlefield. Activate only as a sorcery. Tamiyo's Compleation NEO 3U 4.0 U Enchantment - Aura None 1 FlashEnchant artifact, creature, or planeswalkerWhen Tamiyo's Compleation enters the battlefield, tap enchanted permanent. If it's an Equipment, unattach it.Enchanted permanent loses all abilities and doesn't untap during its controller's untap step. Tamiyo's Safekeeping NEO G 1.0 G Instant None 3 Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.) Tamiyo, Compleated Sage NEO 2GG/U/PU 5.0 G U Legendary Planeswalker - Tamiyo 5 1 Compleated ({G/U/P} can be paid with {G}, {U}, or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.)+1: Tap up to one target artifact or creature. It doesn't untap during its controller's next untap step.−X: Exile target nonland permanent card with mana value X from your graveyard. Create a token that's a copy of that card.−7: Create Tamiyo's Notebook, a legendary colorless artifact token with "Spells you cast cost {2} less to cast" and "{T}: Draw a card." Tamiyo, Compleated Sage NEO 2GG/U/PU 5.0 G U Legendary Planeswalker - Tamiyo 5 1 Compleated ({G/U/P} can be paid with {G}, {U}, or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.)+1: Tap up to one target artifact or creature. It doesn't untap during its controller's next untap step.−X: Exile target nonland permanent card with mana value X from your graveyard. Create a token that's a copy of that card.−7: Create Tamiyo's Notebook, a legendary colorless artifact token with "Spells you cast cost {2} less to cast" and "{T}: Draw a card." Tamiyo, Compleated Sage NEO 2GG/U/PU 5.0 G U Legendary Planeswalker - Tamiyo 5 1 Compleated ({G/U/P} can be paid with {G}, {U}, or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.)+1: Tap up to one target artifact or creature. It doesn't untap during its controller's next untap step.−X: Exile target nonland permanent card with mana value X from your graveyard. Create a token that's a copy of that card.−7: Create Tamiyo's Notebook, a legendary colorless artifact token with "Spells you cast cost {2} less to cast" and "{T}: Draw a card." Tamiyo, Compleated Sage NEO 2GG/U/PU 5.0 G U Legendary Planeswalker - Tamiyo 5 1 Compleated ({G/U/P} can be paid with {G}, {U}, or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.)+1: Tap up to one target artifact or creature. It doesn't untap during its controller's next untap step.−X: Exile target nonland permanent card with mana value X from your graveyard. Create a token that's a copy of that card.−7: Create Tamiyo's Notebook, a legendary colorless artifact token with "Spells you cast cost {2} less to cast" and "{T}: Draw a card." Tatsunari, Toad Rider NEO 2B 3.0 B Legendary Creature - Human Ninja 3/3 None 2 Whenever you cast an enchantment spell, if you don't control a creature named Keimi, create Keimi, a legendary 3/3 black and green Frog creature token with "Whenever you cast an enchantment spell, each opponent loses 1 life and you gain 1 life."{1}{G/U}: Tatsunari, Toad Rider and target Frog you control can't be blocked this turn except by creatures with flying or reach. Tatsunari, Toad Rider NEO 2B 3.0 B Legendary Creature - Human Ninja 3/3 None 2 Whenever you cast an enchantment spell, if you don't control a creature named Keimi, create Keimi, a legendary 3/3 black and green Frog creature token with "Whenever you cast an enchantment spell, each opponent loses 1 life and you gain 1 life."{1}{G/U}: Tatsunari, Toad Rider and target Frog you control can't be blocked this turn except by creatures with flying or reach. Tatsunari, Toad Rider NEO 2B 3.0 B Legendary Creature - Human Ninja 3/3 None 2 Whenever you cast an enchantment spell, if you don't control a creature named Keimi, create Keimi, a legendary 3/3 black and green Frog creature token with "Whenever you cast an enchantment spell, each opponent loses 1 life and you gain 1 life."{1}{G/U}: Tatsunari, Toad Rider and target Frog you control can't be blocked this turn except by creatures with flying or reach. Teachings of the Kirin NEO 1G 2.0 G Enchantment - Saga None 1 (As this Saga enters and after your draw step, add a lore counter.)I - Mill three cards. Create a 1/1 colorless Spirit creature token.II — Put a +1/+1 counter on target creature you control.III — Exile this Saga, then return it to the battlefield transformed under your control. Kirin-Touched Orochi NEO 2.0 G Enchantment Creature - Snake Monk 1/1 None 2 Whenever Kirin-Touched Orochi attacks, choose one —• Exile target creature card from a graveyard. When you do, create a 1/1 colorless Spirit creature token.• Exile target noncreature card from a graveyard. When you do, put a +1/+1 counter on target creature you control. Teachings of the Kirin NEO 1G 2.0 G Enchantment - Saga None 1 (As this Saga enters and after your draw step, add a lore counter.)I - Mill three cards. Create a 1/1 colorless Spirit creature token.II — Put a +1/+1 counter on target creature you control.III — Exile this Saga, then return it to the battlefield transformed under your control. Kirin-Touched Orochi NEO 2.0 G Enchantment Creature - Snake Monk 1/1 None 2 Whenever Kirin-Touched Orochi attacks, choose one —• Exile target creature card from a graveyard. When you do, create a 1/1 colorless Spirit creature token.• Exile target noncreature card from a graveyard. When you do, put a +1/+1 counter on target creature you control. Teachings of the Kirin NEO 1G 2.0 G Enchantment - Saga None 1 (As this Saga enters and after your draw step, add a lore counter.)I - Mill three cards. Create a 1/1 colorless Spirit creature token.II — Put a +1/+1 counter on target creature you control.III — Exile this Saga, then return it to the battlefield transformed under your control. Kirin-Touched Orochi NEO 2.0 G Enchantment Creature - Snake Monk 1/1 None 2 Whenever Kirin-Touched Orochi attacks, choose one —• Exile target creature card from a graveyard. When you do, create a 1/1 colorless Spirit creature token.• Exile target noncreature card from a graveyard. When you do, put a +1/+1 counter on target creature you control. Tempered in Solitude NEO 1R 2.0 R Enchantment None 1 Whenever a creature you control attacks alone, exile the top card of your library. You may play that card this turn. Tezzeret, Betrayer of Flesh NEO 2UU 4.0 U Legendary Planeswalker - Tezzeret 4 1 The first activated ability of an artifact you activate each turn costs {2} less to activate.+1: Draw two cards. Then discard two cards unless you discard an artifact card.−2: Target artifact becomes an artifact creature. If it isn't a Vehicle, it has base power and toughness 4/4.−6: You get an emblem with "Whenever an artifact you control becomes tapped, draw a card." Tezzeret, Betrayer of Flesh NEO 2UU 4.0 U Legendary Planeswalker - Tezzeret 4 1 The first activated ability of an artifact you activate each turn costs {2} less to activate.+1: Draw two cards. Then discard two cards unless you discard an artifact card.−2: Target artifact becomes an artifact creature. If it isn't a Vehicle, it has base power and toughness 4/4.−6: You get an emblem with "Whenever an artifact you control becomes tapped, draw a card." Tezzeret, Betrayer of Flesh NEO 2UU 4.0 U Legendary Planeswalker - Tezzeret 4 1 The first activated ability of an artifact you activate each turn costs {2} less to activate.+1: Draw two cards. Then discard two cards unless you discard an artifact card.−2: Target artifact becomes an artifact creature. If it isn't a Vehicle, it has base power and toughness 4/4.−6: You get an emblem with "Whenever an artifact you control becomes tapped, draw a card." Tezzeret, Betrayer of Flesh NEO 2UU 4.0 U Legendary Planeswalker - Tezzeret 4 1 The first activated ability of an artifact you activate each turn costs {2} less to activate.+1: Draw two cards. Then discard two cards unless you discard an artifact card.−2: Target artifact becomes an artifact creature. If it isn't a Vehicle, it has base power and toughness 4/4.−6: You get an emblem with "Whenever an artifact you control becomes tapped, draw a card." The Dragon-Kami Reborn NEO 2G 3.0 G Enchantment - Saga None 1 (As this Saga enters and after your draw step, add a lore counter.)I, II — You gain 2 life. Look at the top three cards of your library. Exile one of them face down with a hatching counter on it, then put the rest on the bottom of your library in any order.III — Exile this Saga, then return it to the battlefield transformed under your control. Dragon-Kami's Egg NEO 3.0 G Enchantment Creature - Egg 0/1 None 2 Whenever Dragon-Kami's Egg or a Dragon you control dies, you may cast a creature spell from among cards you own in exile with hatching counters on them without paying its mana cost. The Dragon-Kami Reborn NEO 2G 3.0 G Enchantment - Saga None 1 (As this Saga enters and after your draw step, add a lore counter.)I, II — You gain 2 life. Look at the top three cards of your library. Exile one of them face down with a hatching counter on it, then put the rest on the bottom of your library in any order.III — Exile this Saga, then return it to the battlefield transformed under your control. Dragon-Kami's Egg NEO 3.0 G Enchantment Creature - Egg 0/1 None 2 Whenever Dragon-Kami's Egg or a Dragon you control dies, you may cast a creature spell from among cards you own in exile with hatching counters on them without paying its mana cost. The Dragon-Kami Reborn NEO 2G 3.0 G Enchantment - Saga None 1 (As this Saga enters and after your draw step, add a lore counter.)I, II — You gain 2 life. Look at the top three cards of your library. Exile one of them face down with a hatching counter on it, then put the rest on the bottom of your library in any order.III — Exile this Saga, then return it to the battlefield transformed under your control. Dragon-Kami's Egg NEO 3.0 G Enchantment Creature - Egg 0/1 None 2 Whenever Dragon-Kami's Egg or a Dragon you control dies, you may cast a creature spell from among cards you own in exile with hatching counters on them without paying its mana cost. The Fall of Lord Konda NEO 2W 3.0 W Enchantment - Saga None 1 (As this Saga enters and after your draw step, add a lore counter.)I — Exile target creature an opponent controls with mana value 4 or greater.II — Each player gains control of all permanents they own.III — Exile this Saga, then return it to the battlefield transformed under your control. Fragment of Konda NEO 3.0 W Enchantment Creature - Human Noble 1/3 None 2 DefenderWhen Fragment of Konda dies, draw a card. The Kami War NEO 1WUBRG 6.0 B G R U W Enchantment - Saga None 1 (As this Saga enters and after your draw step, add a lore counter.)I — Exile target nonland permanent an opponent controls.II — Return up to one other target nonland permanent to its owner's hand. Then each opponent discards a card.III — Exile this Saga, then return it to the battlefield transformed under your control. O-Kagachi Made Manifest NEO 6.0 B G R U W Enchantment Creature - Dragon Spirit 6/6 None 2 O-Kagachi Made Manifest is all colors.Flying, trampleWhenever O-Kagachi Made Manifest attacks, defending player chooses a nonland card in your graveyard. Return that card to your hand. O-Kagachi Made Manifest gets +X/+0 until end of turn, where X is the mana value of that card. The Kami War NEO 1WUBRG 6.0 B G R U W Enchantment - Saga None 1 (As this Saga enters and after your draw step, add a lore counter.)I — Exile target nonland permanent an opponent controls.II — Return up to one other target nonland permanent to its owner's hand. Then each opponent discards a card.III — Exile this Saga, then return it to the battlefield transformed under your control. O-Kagachi Made Manifest NEO 6.0 B G R U W Enchantment Creature - Dragon Spirit 6/6 None 2 O-Kagachi Made Manifest is all colors.Flying, trampleWhenever O-Kagachi Made Manifest attacks, defending player chooses a nonland card in your graveyard. Return that card to your hand. O-Kagachi Made Manifest gets +X/+0 until end of turn, where X is the mana value of that card. The Kami War NEO 1WUBRG 6.0 B G R U W Enchantment - Saga None 1 (As this Saga enters and after your draw step, add a lore counter.)I — Exile target nonland permanent an opponent controls.II — Return up to one other target nonland permanent to its owner's hand. Then each opponent discards a card.III — Exile this Saga, then return it to the battlefield transformed under your control. O-Kagachi Made Manifest NEO 6.0 B G R U W Enchantment Creature - Dragon Spirit 6/6 None 2 O-Kagachi Made Manifest is all colors.Flying, trampleWhenever O-Kagachi Made Manifest attacks, defending player chooses a nonland card in your graveyard. Return that card to your hand. O-Kagachi Made Manifest gets +X/+0 until end of turn, where X is the mana value of that card. The Long Reach of Night NEO 3B 4.0 B Enchantment - Saga None 1 (As this Saga enters and after your draw step, add a lore counter.)I, II — Each opponent sacrifices a creature unless they discard a card.III — Exile this Saga, then return it to the battlefield transformed under your control. Animus of Night's Reach NEO 4.0 B Enchantment Creature - Spirit 0/4 None 2 Menace (This creature can't be blocked except by two or more creatures.)Whenever Animus of Night's Reach attacks, it gets +X/+0 until end of turn, where X is the number of creature cards in defending player's graveyard. The Modern Age NEO 1U 2.0 U Enchantment - Saga None 1 (As this Saga enters and after your draw step, add a lore counter.)I, II — Draw a card, then discard a card.III — Exile this Saga, then return it to the battlefield transformed under your control. Vector Glider NEO 2.0 U Enchantment Creature - Spirit 2/3 None 2 Flying The Reality Chip NEO 1U 2.0 U Legendary Artifact Creature - Equipment Jellyfish 0/4 None 2 You may look at the top card of your library any time.As long as The Reality Chip is attached to a creature, you may play lands and cast spells from the top of your library.Reconfigure {2}{U} ({2}{U}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) The Reality Chip NEO 1U 2.0 U Legendary Artifact Creature - Equipment Jellyfish 0/4 None 2 You may look at the top card of your library any time.As long as The Reality Chip is attached to a creature, you may play lands and cast spells from the top of your library.Reconfigure {2}{U} ({2}{U}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) The Reality Chip NEO 1U 2.0 U Legendary Artifact Creature - Equipment Jellyfish 0/4 None 2 You may look at the top card of your library any time.As long as The Reality Chip is attached to a creature, you may play lands and cast spells from the top of your library.Reconfigure {2}{U} ({2}{U}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) The Restoration of Eiganjo NEO 2W 3.0 W Enchantment - Saga None 1 (As this Saga enters and after your draw step, add a lore counter.)I - Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.II — You may discard a card. When you do, return target permanent card with mana value 2 or less from your graveyard to the battlefield.III — Exile this Saga, then return it to the battlefield transformed under your control. Architect of Restoration NEO 3.0 W Enchantment Creature - Fox Monk 3/4 None 2 VigilanceWhenever Architect of Restoration attacks or blocks, create a 1/1 colorless Spirit creature token. The Restoration of Eiganjo NEO 2W 3.0 W Enchantment - Saga None 1 (As this Saga enters and after your draw step, add a lore counter.)I - Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.II — You may discard a card. When you do, return target permanent card with mana value 2 or less from your graveyard to the battlefield.III — Exile this Saga, then return it to the battlefield transformed under your control. Architect of Restoration NEO 3.0 W Enchantment Creature - Fox Monk 3/4 None 2 VigilanceWhenever Architect of Restoration attacks or blocks, create a 1/1 colorless Spirit creature token. The Restoration of Eiganjo NEO 2W 3.0 W Enchantment - Saga None 1 (As this Saga enters and after your draw step, add a lore counter.)I - Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.II — You may discard a card. When you do, return target permanent card with mana value 2 or less from your graveyard to the battlefield.III — Exile this Saga, then return it to the battlefield transformed under your control. Architect of Restoration NEO 3.0 W Enchantment Creature - Fox Monk 3/4 None 2 VigilanceWhenever Architect of Restoration attacks or blocks, create a 1/1 colorless Spirit creature token. The Shattered States Era NEO 4R 5.0 R Enchantment - Saga None 1 (As this Saga enters and after your draw step, add a lore counter.)I — Gain control of target creature until end of turn. Untap it. It gains haste until end of turn.II — Creatures you control get +1/+0 until end of turn.III — Exile this Saga, then return it to the battlefield transformed under your control. Nameless Conqueror NEO 5.0 R Enchantment Creature - Human Samurai 3/3 None 2 Trample, haste The Wandering Emperor NEO 2WW 4.0 W Legendary Planeswalker 3 1 FlashAs long as The Wandering Emperor entered the battlefield this turn, you may activate her loyalty abilities any time you could cast an instant.+1: Put a +1/+1 counter on up to one target creature. It gains first strike until end of turn.−1: Create a 2/2 white Samurai creature token with vigilance.−2: Exile target tapped creature. You gain 2 life. The Wandering Emperor NEO 2WW 4.0 W Legendary Planeswalker 3 1 FlashAs long as The Wandering Emperor entered the battlefield this turn, you may activate her loyalty abilities any time you could cast an instant.+1: Put a +1/+1 counter on up to one target creature. It gains first strike until end of turn.−1: Create a 2/2 white Samurai creature token with vigilance.−2: Exile target tapped creature. You gain 2 life. The Wandering Emperor NEO 2WW 4.0 W Legendary Planeswalker 3 1 FlashAs long as The Wandering Emperor entered the battlefield this turn, you may activate her loyalty abilities any time you could cast an instant.+1: Put a +1/+1 counter on up to one target creature. It gains first strike until end of turn.−1: Create a 2/2 white Samurai creature token with vigilance.−2: Exile target tapped creature. You gain 2 life. The Wandering Emperor NEO 2WW 4.0 W Legendary Planeswalker 3 1 FlashAs long as The Wandering Emperor entered the battlefield this turn, you may activate her loyalty abilities any time you could cast an instant.+1: Put a +1/+1 counter on up to one target creature. It gains first strike until end of turn.−1: Create a 2/2 white Samurai creature token with vigilance.−2: Exile target tapped creature. You gain 2 life. Thirst for Knowledge NEO 2U 3.0 U Instant None 3 Draw three cards. Then discard two cards unless you discard an artifact card. Thornwood Falls NEO 0.0 1 Land None 0 Thornwood Falls enters the battlefield tapped.When Thornwood Falls enters the battlefield, you gain 1 life.{T}: Add {G} or {U}. Thousand-Faced Shadow NEO U 1.0 U Creature - Human Ninja 1/1 None 2 Ninjutsu {2}{U}{U} ({2}{U}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)FlyingWhen Thousand-Faced Shadow enters the battlefield from your hand, if it's attacking, create a token that's a copy of another target attacking creature. The token enters the battlefield tapped and attacking. Thousand-Faced Shadow NEO U 1.0 U Creature - Human Ninja 1/1 None 2 Ninjutsu {2}{U}{U} ({2}{U}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)FlyingWhen Thousand-Faced Shadow enters the battlefield from your hand, if it's attacking, create a token that's a copy of another target attacking creature. The token enters the battlefield tapped and attacking. Thousand-Faced Shadow NEO U 1.0 U Creature - Human Ninja 1/1 None 2 Ninjutsu {2}{U}{U} ({2}{U}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)FlyingWhen Thousand-Faced Shadow enters the battlefield from your hand, if it's attacking, create a token that's a copy of another target attacking creature. The token enters the battlefield tapped and attacking. Thundering Raiju NEO 2RR 4.0 R Creature - Spirit 3/3 None 2 HasteWhenever Thundering Raiju attacks, put a +1/+1 counter on target creature you control. Then Thundering Raiju deals X damage to each opponent, where X is the number of modified creatures you control other than Thundering Raiju. (Equipment, Auras you control, and counters are modifications.) Thundering Raiju NEO 2RR 4.0 R Creature - Spirit 3/3 None 2 HasteWhenever Thundering Raiju attacks, put a +1/+1 counter on target creature you control. Then Thundering Raiju deals X damage to each opponent, where X is the number of modified creatures you control other than Thundering Raiju. (Equipment, Auras you control, and counters are modifications.) Thundering Raiju NEO 2RR 4.0 R Creature - Spirit 3/3 None 2 HasteWhenever Thundering Raiju attacks, put a +1/+1 counter on target creature you control. Then Thundering Raiju deals X damage to each opponent, where X is the number of modified creatures you control other than Thundering Raiju. (Equipment, Auras you control, and counters are modifications.) Thundersteel Colossus NEO 7 7.0 Artifact - Vehicle 7/7 None 1 Trample, hasteCrew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) Touch the Spirit Realm NEO 2W 3.0 W Enchantment None 1 When Touch the Spirit Realm enters the battlefield, exile up to one target artifact or creature until Touch the Spirit Realm leaves the battlefield.Channel — {1}{W}, Discard Touch the Spirit Realm: Exile target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step. Towashi Guide-Bot NEO 4 4.0 Artifact Creature - Construct 2/1 None 2 When Towashi Guide-Bot enters the battlefield, put a +1/+1 counter on target creature you control.{4}, {T}: Draw a card. This ability costs {1} less to activate for each modified creature you control. (Equipment, Auras you control, and counters are modifications.) Towashi Songshaper NEO 1R 2.0 R Artifact Creature - Human Artificer 2/2 None 2 Whenever another artifact enters the battlefield under your control, Towashi Songshaper gets +1/+0 until end of turn. Tranquil Cove NEO 0.0 1 Land None 0 Tranquil Cove enters the battlefield tapped.When Tranquil Cove enters the battlefield, you gain 1 life.{T}: Add {W} or {U}. Tribute to Horobi NEO 1B 2.0 B Enchantment - Saga None 1 (As this Saga enters and after your draw step, add a lore counter.)I, II — Each opponent creates a 1/1 black Rat Rogue creature token.III — Exile this Saga, then return it to the battlefield transformed under your control. Echo of Death's Wail NEO 2.0 B Enchantment Creature - Spirit 3/3 None 2 Flying, hasteWhen Echo of Death's Wail enters the battlefield, gain control of all Rat tokens.Whenever Echo of Death's Wail attacks, you may sacrifice another creature. If you do, draw a card. Tribute to Horobi NEO 1B 2.0 B Enchantment - Saga None 1 (As this Saga enters and after your draw step, add a lore counter.)I, II — Each opponent creates a 1/1 black Rat Rogue creature token.III — Exile this Saga, then return it to the battlefield transformed under your control. Echo of Death's Wail NEO 2.0 B Enchantment Creature - Spirit 3/3 None 2 Flying, hasteWhen Echo of Death's Wail enters the battlefield, gain control of all Rat tokens.Whenever Echo of Death's Wail attacks, you may sacrifice another creature. If you do, draw a card. Tribute to Horobi NEO 1B 2.0 B Enchantment - Saga None 1 (As this Saga enters and after your draw step, add a lore counter.)I, II — Each opponent creates a 1/1 black Rat Rogue creature token.III — Exile this Saga, then return it to the battlefield transformed under your control. Echo of Death's Wail NEO 2.0 B Enchantment Creature - Spirit 3/3 None 2 Flying, hasteWhen Echo of Death's Wail enters the battlefield, gain control of all Rat tokens.Whenever Echo of Death's Wail attacks, you may sacrifice another creature. If you do, draw a card. Twinshot Sniper NEO 3R 4.0 R Artifact Creature - Goblin Archer 2/3 None 2 ReachWhen Twinshot Sniper enters the battlefield, it deals 2 damage to any target.Channel — {1}{R}, Discard Twinshot Sniper: It deals 2 damage to any target. Twisted Embrace NEO 2BB 4.0 B Enchantment - Aura None 1 Enchant artifact or creature you controlWhen Twisted Embrace enters the battlefield, destroy target creature or planeswalker an opponent controls.As long as enchanted permanent is a creature, it gets +1/+1. Uncharted Haven NEO 0.0 1 Land None 0 Uncharted Haven enters the battlefield tapped.As Uncharted Haven enters the battlefield, choose a color.{T}: Add one mana of the chosen color. Undercity Scrounger NEO 2B 3.0 B Artifact Creature - Human Rogue 1/4 None 2 {T}: Create a Treasure token. Activate only if a creature died this turn. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") Unforgiving One NEO 2B 3.0 B Creature - Spirit 2/3 None 2 Menace (This creature can't be blocked except by two or more creatures.)Whenever Unforgiving One attacks, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the number of modified creatures you control. (Equipment, Auras you control, and counters are modifications.) Unstoppable Ogre NEO 2R 3.0 R Artifact Creature - Ogre Warrior 4/1 None 2 When Unstoppable Ogre enters the battlefield, target creature can't block this turn. Upriser Renegade NEO 1R 2.0 R Creature - Human Samurai 1/3 None 2 Upriser Renegade gets +2/+0 for each other modified creature you control. (Equipment, Auras you control, and counters are modifications.) Upriser Renegade NEO 1R 2.0 R Creature - Human Samurai 1/3 None 2 Upriser Renegade gets +2/+0 for each other modified creature you control. (Equipment, Auras you control, and counters are modifications.) Virus Beetle NEO 1B 2.0 B Artifact Creature - Insect 1/1 None 2 When Virus Beetle enters the battlefield, each opponent discards a card. Voltage Surge NEO R 1.0 R Instant None 3 As an additional cost to cast this spell, you may sacrifice an artifact.Voltage Surge deals 2 damage to target creature or planeswalker. if this spell's additional cost was paid, Voltage Surge deals 4 damage instead. Walking Skyscraper NEO 8 8.0 Artifact Creature - Construct 8/8 None 2 This spell costs {1} less to cast for each modified creature you control. (Equipment, Auras you control, and counters are modifications.)TrampleWalking Skyscraper has hexproof as long as it's untapped. (It can't be the target of spells or abilities your opponents control.) Wanderer's Intervention NEO 1W 2.0 W Instant None 3 Wanderer's Intervention deals 4 damage to target attacking or blocking creature. Weaver of Harmony NEO 1G 2.0 G Enchantment Creature - Snake Druid 2/2 None 2 Other enchantment creatures you control get +1/+1.{G}, {T}: Copy target activated or triggered ability you control from an enchantment source. You may choose new targets for the copy. (Mana abilities can't be targeted.) Weaver of Harmony NEO 1G 2.0 G Enchantment Creature - Snake Druid 2/2 None 2 Other enchantment creatures you control get +1/+1.{G}, {T}: Copy target activated or triggered ability you control from an enchantment source. You may choose new targets for the copy. (Mana abilities can't be targeted.) Weaver of Harmony NEO 1G 2.0 G Enchantment Creature - Snake Druid 2/2 None 2 Other enchantment creatures you control get +1/+1.{G}, {T}: Copy target activated or triggered ability you control from an enchantment source. You may choose new targets for the copy. (Mana abilities can't be targeted.) Webspinner Cuff NEO 2G 3.0 G Artifact Creature - Equipment Spider 1/4 None 2 ReachEquipped creature gets +1/+4 and has reach.Reconfigure {4} ({4}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) When We Were Young NEO 3W 4.0 W Instant None 3 Up to two target creatures each get +2/+2 until end of turn. If you control an artifact and an enchantment, those creatures also gain lifelink until end of turn. Wind-Scarred Crag NEO 0.0 1 Land None 0 Wind-Scarred Crag enters the battlefield tapped.When Wind-Scarred Crag enters the battlefield, you gain 1 life.{T}: Add {R} or {W}. You Are Already Dead NEO B 1.0 B Instant None 3 Destroy target creature that was dealt damage this turn.Draw a card.