Cockatrice/Magic-Spoiler
2024-07-02 08:14:03 (UTC)
https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml
FDN~
Foundations (Spoiler)
Core
2024-11-15
DSK~
Duskmourn: House of Horror (Spoiler)
Expansion
2024-09-27
DSC~
Duskmourn: House of Horror Commander (Spoiler)
Commander
2024-09-27
BLB~
Bloomburrow (Spoiler)
Expansion
2024-08-02
BLC~
Bloomburrow Commander (Spoiler)
Commander
2024-07-28
Anthem of Champions
Creatures you control get +1/+1.
GW
Enchantment
Enchantment
2
GW
FDN~
1
Anthem of Champions
Creatures you control get +1/+1.
GW
Enchantment
Enchantment
2
GW
FDN~
1
Anthem of Champions
Creatures you control get +1/+1.
GW
Enchantment
Enchantment
2
GW
FDN~
1
Day of Judgment
Destroy all creatures.
W
Sorcery
Sorcery
4
2WW
FDN~
3
Llanowar Elves
{T}: Add {G}.
G
Creature — Elf Druid
Creature
1
G
1/1
FDN~
2
Nine-Lives Familiar
This creature enters with eight revival counters on it if you cast it.
When this creature dies, if it had a revival counter on it, return it to the battlefield with one fewer revival counter on it at the beginning of the next end step.
B
Creature — Cat
Creature
3
1BB
1/1
FDN~
2
Nine-Lives Familiar
This creature enters with eight revival counters on it if you cast it.
When this creature dies, if it had a revival counter on it, return it to the battlefield with one fewer revival counter on it at the beginning of the next end step.
B
Creature — Cat
Creature
3
1BB
1/1
FDN~
2
Nine-Lives Familiar
This creature enters with eight revival counters on it if you cast it.
When this creature dies, if it had a revival counter on it, return it to the battlefield with one fewer revival counter on it at the beginning of the next end step.
B
Creature — Cat
Creature
3
1BB
1/1
FDN~
2
Omniscience
You may cast spells from your hand without paying their mana costs.
U
Enchantment
Enchantment
10
7UUU
FDN~
1
Omniscience
You may cast spells from your hand without paying their mana costs.
U
Enchantment
Enchantment
10
7UUU
FDN~
1
Chainsaw
When Chainsaw enters, it deals 3 damage to up to one target creature.
Whenever one or more creatures die, put a rev counter on Chainsaw.
Equipped creature gets +X/+0, where X is the number of rev counters on Chainsaw.
Equip {3}
R
Artifact — Equipment
Artifact
2
1R
DSK~
1
Chainsaw
When Chainsaw enters, it deals 3 damage to up to one target creature.
Whenever one or more creatures die, put a rev counter on Chainsaw.
Equipped creature gets +X/+0, where X is the number of rev counters on Chainsaw.
Equip {3}
R
Artifact — Equipment
Artifact
2
1R
DSK~
1
Come Back Wrong
Destroy target creature. If a creature card is put into a graveyard this way, return it to the battlefield under your control. Sacrifice it at the beginning of your next end step.
B
Sorcery
Sorcery
3
2B
DSK~
3
Come Back Wrong
Destroy target creature. If a creature card is put into a graveyard this way, return it to the battlefield under your control. Sacrifice it at the beginning of your next end step.
B
Sorcery
Sorcery
3
2B
DSK~
3
Come Back Wrong
Destroy target creature. If a creature card is put into a graveyard this way, return it to the battlefield under your control. Sacrifice it at the beginning of your next end step.
B
Sorcery
Sorcery
3
2B
DSK~
3
Cursed Recording
Whenever you cast an instant or sorcery spell, put a time counter on Cursed Recording. Then if there are seven or more time counters on it, remove those counters and it deals 20 damage to you.
{T}: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
R
Artifact
Artifact
4
2RR
DSK~
1
Doomsday Excruciator
Flying
When Doomsday Excruciator enters, if it was cast, each player exiles all but the bottom six cards of their library face down.
At the beginning of your upkeep, draw a card.
B
Creature — Demon
Creature
6
BBBBBB
6/6
DSK~
2
Doomsday Excruciator
Flying
When Doomsday Excruciator enters, if it was cast, each player exiles all but the bottom six cards of their library face down.
At the beginning of your upkeep, draw a card.
B
Creature — Demon
Creature
6
BBBBBB
6/6
DSK~
2
Enduring Tenacity
Whenever you gain life, target opponent loses that much life.
When Enduring Tenacity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
B
Enchantment Creature — Snake Glimmer
Creature
4
2BB
4/3
DSK~
2
Enduring Tenacity
Whenever you gain life, target opponent loses that much life.
When Enduring Tenacity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
B
Enchantment Creature — Snake Glimmer
Creature
4
2BB
4/3
DSK~
2
Enduring Tenacity
Whenever you gain life, target opponent loses that much life.
When Enduring Tenacity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
B
Enchantment Creature — Snake Glimmer
Creature
4
2BB
4/3
DSK~
2
Enduring Tenacity
Whenever you gain life, target opponent loses that much life.
When Enduring Tenacity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
B
Enchantment Creature — Snake Glimmer
Creature
4
2BB
4/3
DSK~
2
Fear of Missing Out
When Fear of Missing Out enters, discard a card, then draw a card.
Delirium — Whenever Fear of Missing Out attacks for the first time each turn, if there are four or more card types among cards in your graveyard, untap target creature. After this phase, there is an additional combat phase.
R
Enchantment Creature — Nightmare
Creature
2
1R
2/3
DSK~
2
Forest
({T}: Add {G}.)
Basic Land — Forest
Land
0
DSK~
0
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
DSK~
0
Leyline of Hope
If Leyline of Hope is in your opening hand, you may begin the game with it on the battlefield.
If you would gain life, you gain that much life plus 1 instead.
As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.
W
Enchantment
Enchantment
4
2WW
DSK~
1
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
DSK~
0
Nowhere to Run
Flash
When Nowhere to Run enters, target creature an opponent controls gets -3/-3 until end of turn.
Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.
B
Enchantment
Enchantment
2
1B
DSK~
1
Overlord of the Hauntwoods
Impending 4—{1}{G}{G} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)
Whenever Overlord of the Hauntwoods enters or attacks, create a tapped colorless land token named Everywhere that is every basic land type.
G
Enchantment Creature — Avatar Horror
Creature
5
3GG
6/5
DSK~
2
Overlord of the Hauntwoods
Impending 4—{1}{G}{G} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)
Whenever Overlord of the Hauntwoods enters or attacks, create a tapped colorless land token named Everywhere that is every basic land type.
G
Enchantment Creature — Avatar Horror
Creature
5
3GG
6/5
DSK~
2
Overlord of the Hauntwoods
Impending 4—{1}{G}{G} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)
Whenever Overlord of the Hauntwoods enters or attacks, create a tapped colorless land token named Everywhere that is every basic land type.
G
Enchantment Creature — Avatar Horror
Creature
5
3GG
6/5
DSK~
2
Overlord of the Hauntwoods
Impending 4—{1}{G}{G} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)
Whenever Overlord of the Hauntwoods enters or attacks, create a tapped colorless land token named Everywhere that is every basic land type.
G
Enchantment Creature — Avatar Horror
Creature
5
3GG
6/5
DSK~
2
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
DSK~
0
Screaming Nemesis
Haste
Whenever Screaming Nemesis is dealt damage, it deals that much damage to any other target. If a player is dealt damage this way, they can't gain life for the rest of the game.
R
Creature — Spirit
Creature
3
2R
3/3
DSK~
2
Screaming Nemesis
Haste
Whenever Screaming Nemesis is dealt damage, it deals that much damage to any other target. If a player is dealt damage this way, they can't gain life for the rest of the game.
R
Creature — Spirit
Creature
3
2R
3/3
DSK~
2
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
DSK~
0
The Wandering Rescuer
Flash
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Double strike
Other tapped creatures you control have hexproof.
W
Legendary Creature — Human Samurai Noble
Creature
5
3WW
3/4
DSK~
2
The Wandering Rescuer
Flash
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Double strike
Other tapped creatures you control have hexproof.
W
Legendary Creature — Human Samurai Noble
Creature
5
3WW
3/4
DSK~
2
The Wandering Rescuer
Flash
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Double strike
Other tapped creatures you control have hexproof.
W
Legendary Creature — Human Samurai Noble
Creature
5
3WW
3/4
DSK~
2
Toby, Beastie Befriender
When Toby, Beastie Befriender enters, create a 4/4 white Beast creature token with "This creature can't attack or block alone."
As long as you control four or more creature tokens, creature tokens you control have flying.
W
Legendary Creature — Human Wizard
Creature
3
2W
1/1
DSK~
2
Toby, Beastie Befriender
When Toby, Beastie Befriender enters, create a 4/4 white Beast creature token with "This creature can't attack or block alone."
As long as you control four or more creature tokens, creature tokens you control have flying.
W
Legendary Creature — Human Wizard
Creature
3
2W
1/1
DSK~
2
Twitching Doll
{T}: Add one mana of any color. Put a nest counter on Twitching Doll.
{T}, Sacrifice Twitching Doll: Create a 2/2 green Spider creature token with reach for each counter on Twitching Doll. Activate only as a sorcery.
G
Artifact Creature — Spider Toy
Creature
2
1G
2/2
DSK~
2
I Will Savor Your Agony
When you set this scheme in motion, choose three. You may choose the same mode more than once.
• Destroy target creature.
• Target player draws a card.
• Target player gains 5 life.
Scheme
0
DSC~
1
Time Bends to My Will
When you set this scheme in motion, take an extra turn after this one. Skip the untap step of that turn.
Scheme
0
DSC~
1
Bria, Riptide Rogue
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Other creatures you control have prowess. (If a creature has multiple instances of prowess, each triggers separately.)
Whenever you cast a noncreature spell, target creature you control can't be blocked this turn.
RU
Legendary Creature — Otter Rogue
Creature
4
2UR
3/3
BLB~
2
Byrke, Long Ear of the Law
Vigilance
When Byrke, Long Ear of the Law enters, put a +1/+1 counter on each of up to two target creatures.
Whenever a creature you control with a +1/+1 counter on it attacks, double the number of +1/+1 counters on it.
GW
Legendary Creature — Rabbit Soldier
Creature
6
4GW
4/4
BLB~
2
Carrot Cake
When Carrot Cake enters and when you sacrifice it, create a 1/1 white Rabbit creature token and scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{2}, {T}, Sacrifice Carrot Cake: You gain 3 life.
W
Artifact — Food
Artifact
2
1W
BLB~
1
Early Winter
Choose one —
• Exile target creature.
• Target opponent exiles an enchantment they control.
B
Instant
Instant
5
4B
BLB~
3
Lilypad Village
{T}: Add {C}.
{T}: Add {U}. Spend this mana only to cast a creature spell.
{U}, {T}: Surveil 2. Activate only if a Bird, Frog, Otter, or Rat entered the battlefield under your control this turn.
Land
Land
0
BLB~
0
Lumra, Bellow of the Woods
Vigilance, reach
Lumra, Bellow of the Woods's power and toughness are each equal to the number of lands you control.
When Lumra enters, mill four cards. Then return all land cards from your graveyard to the battlefield tapped.
G
Legendary Creature — Elemental Bear
Creature
6
4GG
*/*
BLB~
2
Lumra, Bellow of the Woods
Vigilance, reach
Lumra, Bellow of the Woods's power and toughness are each equal to the number of lands you control.
When Lumra enters, mill four cards. Then return all land cards from your graveyard to the battlefield tapped.
G
Legendary Creature — Elemental Bear
Creature
6
4GG
*/*
BLB~
2
Lumra, Bellow of the Woods
Vigilance, reach
Lumra, Bellow of the Woods's power and toughness are each equal to the number of lands you control.
When Lumra enters, mill four cards. Then return all land cards from your graveyard to the battlefield tapped.
G
Legendary Creature — Elemental Bear
Creature
6
4GG
*/*
BLB~
2
Lumra, Bellow of the Woods
Vigilance, reach
Lumra, Bellow of the Woods's power and toughness are each equal to the number of lands you control.
When Lumra enters, mill four cards. Then return all land cards from your graveyard to the battlefield tapped.
G
Legendary Creature — Elemental Bear
Creature
6
4GG
*/*
BLB~
2
Lupinflower Village
{T}: Add {C}.
{T}: Add {W}. Spend this mana only to cast a creature spell.
{1}{W}, {T}, Sacrifice Lupinflower Village: Look at the top six cards of your library. You may reveal a Bat, Bird, Mouse, or Rabbit card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Land
Land
0
BLB~
0
Mabel, Heir to Cragflame
Other Mice you control get +1/+1.
When Mabel, Heir to Cragflame enters, create Cragflame, a legendary colorless Equipment artifact token with "Equipped creature gets +1/+1 and has vigilance, trample, and haste" and equip {2}.
RW
Legendary Creature — Mouse Soldier
Creature
3
1RW
3/3
BLB~
2
Mabel, Heir to Cragflame
Other Mice you control get +1/+1.
When Mabel, Heir to Cragflame enters, create Cragflame, a legendary colorless Equipment artifact token with "Equipped creature gets +1/+1 and has vigilance, trample, and haste" and equip {2}.
RW
Legendary Creature — Mouse Soldier
Creature
3
1RW
3/3
BLB~
2
Mabel, Heir to Cragflame
Other Mice you control get +1/+1.
When Mabel, Heir to Cragflame enters, create Cragflame, a legendary colorless Equipment artifact token with "Equipped creature gets +1/+1 and has vigilance, trample, and haste" and equip {2}.
RW
Legendary Creature — Mouse Soldier
Creature
3
1RW
3/3
BLB~
2
Might of the Meek
Target creature gains trample until end of turn. It also gets +1/+0 until end of turn if you control a Mouse.
Draw a card.
R
Instant
Instant
1
R
BLB~
3
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
BLB~
0
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
BLB~
0
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
BLB~
0
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
BLB~
0
Mudflat Village
{T}: Add {C}.
{T}: Add {B}. Spend this mana only to cast a creature spell.
{1}{B}, {T}, Sacrifice Mudflat Village: Return target Bat, Lizard, Rat, or Squirrel card from your graveyard to your hand.
Land
Land
0
BLB~
0
Oakhollow Village
{T}: Add {C}.
{T}: Add {G}. Spend this mana only to cast a creature spell.
{G}, {T}: Put a +1/+1 counter on each Frog, Rabbit, Raccoon, or Squirrel you control that entered the battlefield this turn.
Land
Land
0
BLB~
0
Pearl of Wisdom
This spell costs 1 less to cast if you control an Otter.
Draw two cards.
U
Sorcery
Sorcery
3
2U
BLB~
3
Rockface Village
{T}: Add {C}.
{T}: Add {R}. Spend this mana only to cast a creature spell.
{R}, {T}: Target Lizard, Mouse, Otter, or Raccoon you control gets +1/+0 and gains haste until end of turn. Activate only as a sorcery.
Land
Land
0
BLB~
0
Salvation Swan
Flash
Flying
Whenever Salvation Swan or another Bird you control enters, exile up to one target creature you control without flying. Return it to the battlefield under its owner's control with a flying counter on it at the beginning of the next end step.
W
Creature — Bird Cleric
Creature
4
3W
3/3
BLB~
2
Salvation Swan
Flash
Flying
Whenever Salvation Swan or another Bird you control enters, exile up to one target creature you control without flying. Return it to the battlefield under its owner's control with a flying counter on it at the beginning of the next end step.
W
Creature — Bird Cleric
Creature
4
3W
3/3
BLB~
2
Sunshower Druid
When Sunshower Druid enters, put a +1/+1 counter on target creature and you gain 1 life.
G
Creature — Frog Druid
Creature
1
G
0/2
BLB~
2
Jace, the Mind Sculptor
+2: Look at the top card of target player's library. You may put that card on the bottom of that player's library.
0: Draw three cards, then put two cards from your hand on top of your library in any order.
−1: Return target creature to its owner's hand.
−12: Exile all cards from target player's library, then that player shuffles their hand into their library.
U
Legendary Planeswalker — Jace
Planeswalker
4
2UU
3
BLC~
1