C21
Commander 2021
Commander
2021-04-23
STA
Strixhaven Mystical Archive
Masterpiece
2021-04-23
STX
Strixhaven: School of Mages
Expansion
2021-04-23
Adrix and Nev, Twincasters
C21
2GU
4.0
G
U
Legendary Creature - Merfolk Wizard
2/2
None
2
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
Adrix and Nev, Twincasters
C21
2GU
4.0
G
U
Legendary Creature - Merfolk Wizard
2/2
None
2
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
Aether Gale
C21
3UU
5.0
U
Sorcery
None
3
Return six target nonland permanents to their owners' hands.
Aetherspouts
C21
3UU
5.0
U
Instant
None
3
For each attacking creature, its owner puts it on the top or bottom of their library.
Ageless Entity
C21
3GG
5.0
G
Creature - Elemental
4/4
None
2
Whenever you gain life, put that many +1/+1 counters on Ageless Entity.
Alhammarret's Archive
C21
5
5.0
Legendary Artifact
None
1
If you would gain life, you gain twice that much life instead.
If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
Alibou, Ancient Witness
C21
3RW
5.0
R
W
Legendary Artifact Creature - Golem
4/5
None
2
Other artifact creatures you control have haste.
Whenever one or more artifact creatures you control attack, Alibou, Ancient Witness deals X damage to any target and you scry X, where X is the number of tapped artifacts you control.
Alibou, Ancient Witness
C21
3RW
5.0
R
W
Legendary Artifact Creature - Golem
4/5
None
2
Other artifact creatures you control have haste.
Whenever one or more artifact creatures you control attack, Alibou, Ancient Witness deals X damage to any target and you scry X, where X is the number of tapped artifacts you control.
Ambition's Cost
C21
3B
4.0
B
Sorcery
None
3
You draw three cards and you lose 3 life.
Ancient Craving
C21
3B
4.0
B
Sorcery
None
3
You draw three cards and you lose 3 life.
Ancient Den
C21
0.0
Artifact Land
None
0
{T}: Add {W}.
Angel of Serenity
C21
4WWW
7.0
W
Creature - Angel
5/6
None
2
Flying
When Angel of Serenity enters the battlefield, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards.
When Angel of Serenity leaves the battlefield, return the exiled cards to their owners' hands.
Angel of the Ruins
C21
5WW
7.0
W
Artifact Creature - Angel
5/7
None
2
Flying
When Angel of the Ruins enters the battlefield, exile up to two target artifacts and/or enchantments.
Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
Angel of the Ruins
C21
5WW
7.0
W
Artifact Creature - Angel
5/7
None
2
Flying
When Angel of the Ruins enters the battlefield, exile up to two target artifacts and/or enchantments.
Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
Apex of Power
C21
7RRR
10.0
R
Sorcery
None
3
Exile the top seven cards of your library. Until end of turn, you may cast spells from among them.
If this spell was cast from your hand, add ten mana of any one color.
Arashi, the Sky Asunder
C21
3GG
5.0
G
Legendary Creature - Spirit
5/5
None
2
{X}{G}, {T}: Arashi, the Sky Asunder deals X damage to target creature with flying.
Channel — {X}{G}{G}, Discard Arashi: Arashi deals X damage to each creature with flying.
Arcane Signet
C21
2
2.0
Artifact
None
1
{T}: Add one mana of any color in your commander's color identity.
Archaeomancer's Map
C21
2W
3.0
W
Artifact
None
1
When Archaeomancer's Map enters the battlefield, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle.
Whenever a land enters the battlefield under an opponent's control, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.
Archaeomancer's Map
C21
2W
3.0
W
Artifact
None
1
When Archaeomancer's Map enters the battlefield, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle.
Whenever a land enters the battlefield under an opponent's control, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.
Audacious Reshapers
C21
2R
3.0
R
Creature - Human Artificer
3/3
None
2
{T}, Sacrifice an artifact: Reveal cards from the top of your library until you reveal an artifact card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Audacious Reshapers deals damage to you equal to the number of cards revealed this way.
Audacious Reshapers
C21
2R
3.0
R
Creature - Human Artificer
3/3
None
2
{T}, Sacrifice an artifact: Reveal cards from the top of your library until you reveal an artifact card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Audacious Reshapers deals damage to you equal to the number of cards revealed this way.
Author of Shadows
C21
4B
5.0
B
Creature - Shade Warlock
3/3
None
2
When Author of Shadows enters the battlefield, exile all cards from all opponents' graveyards. Choose a nonland card exiled this way. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.
Author of Shadows
C21
4B
5.0
B
Creature - Shade Warlock
3/3
None
2
When Author of Shadows enters the battlefield, exile all cards from all opponents' graveyards. Choose a nonland card exiled this way. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.
Barren Moor
C21
0.0
1
Land
None
0
Barren Moor enters the battlefield tapped.
{T}: Add {B}.
Cycling {B} ({B}, Discard this card: Draw a card.)
Battlefield Forge
C21
0.0
Land
None
0
{T}: Add {C}.
{T}: Add {R} or {W}. Battlefield Forge deals 1 damage to you.
Battlemage's Bracers
C21
2R
3.0
R
Artifact - Equipment
None
1
Equipped creature has haste.
Whenever an ability of equipped creature is activated, if it isn't a mana ability, you may pay {1}. If you do, copy that ability. You may choose new targets for the copy.
Equip {2}
Battlemage's Bracers
C21
2R
3.0
R
Artifact - Equipment
None
1
Equipped creature has haste.
Whenever an ability of equipped creature is activated, if it isn't a mana ability, you may pay {1}. If you do, copy that ability. You may choose new targets for the copy.
Equip {2}
Beast Within
C21
2G
3.0
G
Instant
None
3
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Biomass Mutation
C21
XG/UG/U
2.0
G
U
Instant
None
3
Creatures you control have base power and toughness X/X until end of turn.
Blasphemous Act
C21
8R
9.0
R
Sorcery
None
3
This spell costs {1} less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
Blight Mound
C21
2B
3.0
B
Enchantment
None
1
Attacking Pests you control get +1/+0 and have menace.
Whenever a nontoken creature you control dies, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."
Blight Mound
C21
2B
3.0
B
Enchantment
None
1
Attacking Pests you control get +1/+0 and have menace.
Whenever a nontoken creature you control dies, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."
Blighted Cataract
C21
0.0
Land
None
0
{T}: Add {C}.
{5}{U}, {T}, Sacrifice Blighted Cataract: Draw two cards.
Blighted Woodland
C21
0.0
Land
None
0
{T}: Add {C}.
{3}{G}, {T}, Sacrifice Blighted Woodland: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.
Bloodthirsty Aerialist
C21
1BB
3.0
B
Creature - Vampire Rogue
2/3
None
2
Flying
Whenever you gain life, put a +1/+1 counter on Bloodthirsty Aerialist.
Bloodthirsty Blade
C21
2
2.0
Artifact - Equipment
None
1
Equipped creature gets +2/+0 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
{1}: Attach Bloodthirsty Blade to target creature an opponent controls. Activate this ability only any time you could cast a sorcery.
Bloodtracker
C21
3B
4.0
B
Creature - Vampire Wizard
2/2
None
2
Flying
{B}, Pay 2 life: Put a +1/+1 counter on Bloodtracker.
When Bloodtracker leaves the battlefield, draw a card for each +1/+1 counter on it.
Blossoming Bogbeast
C21
4G
5.0
G
Creature - Beast
3/3
None
2
Whenever Blossoming Bogbeast attacks, you gain 2 life. Then creatures you control gain trample and get +X/+X until end of turn, where X is the amount of life you gained this turn.
Blossoming Bogbeast
C21
4G
5.0
G
Creature - Beast
3/3
None
2
Whenever Blossoming Bogbeast attacks, you gain 2 life. Then creatures you control gain trample and get +X/+X until end of turn, where X is the amount of life you gained this turn.
Bojuka Bog
C21
0.0
1
Land
None
0
Bojuka Bog enters the battlefield tapped.
When Bojuka Bog enters the battlefield, exile all cards from target player's graveyard.
{T}: Add {B}.
Bold Plagiarist
C21
3B
4.0
B
Creature - Vampire Rogue
2/2
None
2
Flash
Whenever an opponent puts one or more counters on a creature they control, they put the same number and kind of counters on Bold Plagiarist.
Bold Plagiarist
C21
3B
4.0
B
Creature - Vampire Rogue
2/2
None
2
Flash
Whenever an opponent puts one or more counters on a creature they control, they put the same number and kind of counters on Bold Plagiarist.
Boreas Charger
C21
2W
3.0
W
Creature - Pegasus
2/1
None
2
Flying
When Boreas Charger leaves the battlefield, choose an opponent who controls more lands than you. Search your library for a number of Plains cards equal to the difference and reveal them. Put one of them onto the battlefield tapped and the rest into your hand. Then shuffle your library.
Boros Charm
C21
RW
2.0
R
W
Instant
None
3
Choose one —
• Boros Charm deals 4 damage to target player or planeswalker.
• Permanents you control gain indestructible until end of turn.
• Target creature gains double strike until end of turn.
Boros Garrison
C21
0.0
1
Land
None
0
Boros Garrison enters the battlefield tapped.
When Boros Garrison enters the battlefield, return a land you control to its owner's hand.
{T}: Add {R}{W}.
Boros Locket
C21
3
3.0
Artifact
None
1
{T}: Add {R} or {W}.
{R/W}{R/W}{R/W}{R/W}, {T}, Sacrifice Boros Locket: Draw two cards.
Bosh, Iron Golem
C21
8
8.0
Legendary Artifact Creature - Golem
6/7
None
2
Trample
{3}{R}, Sacrifice an artifact: Bosh, Iron Golem deals damage equal to the sacrificed artifact's converted mana cost to any target.
Brainstorm
C21
U
1.0
U
Instant
None
3
Draw three cards, then put two cards from your hand on top of your library in any order.
Brass's Bounty
C21
6R
7.0
R
Sorcery
None
3
For each land you control, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
Breena, the Demagogue
C21
1WB
3.0
B
W
Legendary Creature - Bird Warlock
1/3
None
2
Flying
Whenever a player attacks one of your opponents, if that opponent has more life than another of your opponents, that attacking player draws a card and you put two +1/+1 counters on a creature you control.
Breena, the Demagogue
C21
1WB
3.0
B
W
Legendary Creature - Bird Warlock
1/3
None
2
Flying
Whenever a player attacks one of your opponents, if that opponent has more life than another of your opponents, that attacking player draws a card and you put two +1/+1 counters on a creature you control.
Bronze Guardian
C21
4W
5.0
W
Artifact Creature - Golem
*/5
None
2
Double strike
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
Other artifacts you control have ward {2}.
Bronze Guardian's power is equal to the number of artifacts you control.
Bronze Guardian
C21
4W
5.0
W
Artifact Creature - Golem
*/5
None
2
Double strike
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
Other artifacts you control have ward {2}.
Bronze Guardian's power is equal to the number of artifacts you control.
Burnished Hart
C21
3
3.0
Artifact Creature - Elk
2/2
None
2
{3}, Sacrifice Burnished Hart: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.
Call the Skybreaker
C21
5U/RU/R
7.0
R
U
Sorcery
None
3
Create a 5/5 blue and red Elemental creature token with flying.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Caves of Koilos
C21
0.0
Land
None
0
{T}: Add {C}.
{T}: Add {W} or {B}. Caves of Koilos deals 1 damage to you.
Chain Reaction
C21
2RR
4.0
R
Sorcery
None
3
Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.
Champion of Wits
C21
2U
3.0
U
Creature - Naga Wizard
2/1
None
2
When Champion of Wits enters the battlefield, you may draw cards equal to its power. If you do, discard two cards.
Eternalize {5}{U}{U} ({5}{U}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Naga Wizard with no mana cost. Eternalize only as a sorcery.)
Charmbreaker Devils
C21
5R
6.0
R
Creature - Devil
4/4
None
2
At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand.
Whenever you cast an instant or sorcery spell, Charmbreaker Devils gets +4/+0 until end of turn.
Citadel Siege
C21
2WW
4.0
W
Enchantment
None
1
As Citadel Siege enters the battlefield, choose Khans or Dragons.
• Khans — At the beginning of combat on your turn, put two +1/+1 counters on target creature you control.
• Dragons — At the beginning of combat on each opponent's turn, tap target creature that player controls.
Cleansing Nova
C21
3WW
5.0
W
Sorcery
None
3
Choose one —
• Destroy all creatures.
• Destroy all artifacts and enchantments.
Coiling Oracle
C21
GU
2.0
G
U
Creature - Snake Elf Druid
1/1
None
2
When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.
Combat Calligrapher
C21
3W
4.0
W
Creature - Bird Cleric
3/3
None
2
Flying
Inklings can't attack you or planeswalkers you control.
Whenever a player attacks one of your opponents, that attacking player creates a tapped 2/1 white and black Inkling creature token with flying that's attacking that opponent.
Combat Calligrapher
C21
3W
4.0
W
Creature - Bird Cleric
3/3
None
2
Flying
Inklings can't attack you or planeswalkers you control.
Whenever a player attacks one of your opponents, that attacking player creates a tapped 2/1 white and black Inkling creature token with flying that's attacking that opponent.
Combustible Gearhulk
C21
4RR
6.0
R
Artifact Creature - Construct
6/6
None
2
First strike
When Combustible Gearhulk enters the battlefield, target opponent may have you draw three cards. If the player doesn't, you mill three cards, then Combustible Gearhulk deals damage to that player equal to the total converted mana cost of those cards.
Command Tower
C21
0.0
Land
None
0
{T}: Add one mana of any color in your commander's color identity.
Commander's Insight
C21
XUUU
3.0
U
Instant
None
3
Target player draws X cards plus an additional card for each time they've cast a commander from the command zone this game.
Commander's Insight
C21
XUUU
3.0
U
Instant
None
3
Target player draws X cards plus an additional card for each time they've cast a commander from the command zone this game.
Commander's Sphere
C21
3
3.0
Artifact
None
1
{T}: Add one mana of any color in your commander's color identity.
Sacrifice Commander's Sphere: Draw a card.
Coveted Jewel
C21
6
6.0
Artifact
None
1
When Coveted Jewel enters the battlefield, draw three cards.
{T}: Add three mana of any one color.
Whenever one or more creatures an opponent controls attack you and aren't blocked, that player draws three cards and gains control of Coveted Jewel. Untap it.
Crackling Drake
C21
UURR
4.0
R
U
Creature - Drake
*/4
None
2
Flying
Crackling Drake's power is equal to the total number of instant and sorcery cards you own in exile and in your graveyard.
When Crackling Drake enters the battlefield, draw a card.
Crafty Cutpurse
C21
3U
4.0
U
Creature - Human Pirate
2/2
None
2
Flash
When Crafty Cutpurse enters the battlefield, each token that would be created under an opponent's control this turn is created under your control instead.
Creative Technique
C21
4R
5.0
R
Sorcery
None
3
Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it.)
Shuffle your library, then reveal cards from the top of it until you reveal a nonland card. Exile that card and put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost.
Creative Technique
C21
4R
5.0
R
Sorcery
None
3
Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it.)
Shuffle your library, then reveal cards from the top of it until you reveal a nonland card. Exile that card and put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost.
Cultivate
C21
2G
3.0
G
Sorcery
None
3
Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.
Cunning Rhetoric
C21
2B
3.0
B
Enchantment
None
1
Whenever an opponent attacks you and/or one or more planeswalkers you control, exile the top card of that player's library. You may play that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast it.
Cunning Rhetoric
C21
2B
3.0
B
Enchantment
None
1
Whenever an opponent attacks you and/or one or more planeswalkers you control, exile the top card of that player's library. You may play that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast it.
Curiosity Crafter
C21
3U
4.0
U
Creature - Bird Wizard
3/3
None
2
Flying
You have no maximum hand size.
Whenever a creature token you control deals combat damage to a player, draw a card.
Curiosity Crafter
C21
3U
4.0
U
Creature - Bird Wizard
3/3
None
2
Flying
You have no maximum hand size.
Whenever a creature token you control deals combat damage to a player, draw a card.
Curse of Disturbance
C21
2B
3.0
B
Enchantment - Aura Curse
None
1
Enchant player
Whenever enchanted player is attacked, create a 2/2 black Zombie creature token. Each opponent attacking that player does the same.
Curse of the Swine
C21
XUU
2.0
U
Sorcery
None
3
Exile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token.
Cursed Mirror
C21
2R
3.0
R
Artifact
None
1
{T}: Add {R}.
As Cursed Mirror enters the battlefield, you may have it become a copy of any creature on the battlefield until end of turn, except it has haste.
Cursed Mirror
C21
2R
3.0
R
Artifact
None
1
{T}: Add {R}.
As Cursed Mirror enters the battlefield, you may have it become a copy of any creature on the battlefield until end of turn, except it has haste.
Damnable Pact
C21
XBB
2.0
B
Sorcery
None
3
Target player draws X cards and loses X life.
Daretti, Scrap Savant
C21
3R
4.0
R
Legendary Planeswalker - Daretti
3
1
+2: Discard up to two cards, then draw that many cards.
−2: Sacrifice an artifact. If you do, return target artifact card from your graveyard to the battlefield.
−10: You get an emblem with "Whenever an artifact is put into your graveyard from the battlefield, return that card to the battlefield at the beginning of the next end step."
Daretti, Scrap Savant can be your commander.
Darksteel Citadel
C21
0.0
Artifact Land
None
0
Indestructible
{T}: Add {C}.
Darksteel Mutation
C21
1W
2.0
W
Enchantment - Aura
None
1
Enchant creature
Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types.
Dazzling Sphinx
C21
3UU
5.0
U
Creature - Sphinx
4/5
None
2
Flying
Whenever Dazzling Sphinx deals combat damage to a player, that player exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then that player puts the exiled cards that weren't cast this way on the bottom of their library in a random order.
Dazzling Sphinx
C21
3UU
5.0
U
Creature - Sphinx
4/5
None
2
Flying
Whenever Dazzling Sphinx deals combat damage to a player, that player exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then that player puts the exiled cards that weren't cast this way on the bottom of their library in a random order.
Deadly Tempest
C21
4BB
6.0
B
Sorcery
None
3
Destroy all creatures. Each player loses life equal to the number of creatures they controlled that were destroyed this way.
Deathbringer Liege
C21
2W/BW/BW/B
5.0
B
W
Creature - Horror
3/4
None
2
Other white creatures you control get +1/+1.
Other black creatures you control get +1/+1.
Whenever you cast a white spell, you may tap target creature.
Whenever you cast a black spell, you may destroy target creature if it's tapped.
Deathbringer Regent
C21
5BB
7.0
B
Creature - Dragon
5/6
None
2
Flying
When Deathbringer Regent enters the battlefield, if you cast it from your hand and there are five or more other creatures on the battlefield, destroy all other creatures.
Debtors' Knell
C21
4W/BW/BW/B
7.0
B
W
Enchantment
None
1
({W/B} can be paid with either {W} or {B}.)
At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control.
Deekah, Fractal Theorist
C21
4U
5.0
U
Legendary Creature - Human Wizard
3/3
None
2
Magecraft — Whenever you cast or copy an instant or sorcery spell, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is that spell's mana value.
{3}{U}: Target creature token can't be blocked this turn.
Deekah, Fractal Theorist
C21
4U
5.0
U
Legendary Creature - Human Wizard
3/3
None
2
Magecraft — Whenever you cast or copy an instant or sorcery spell, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is that spell's mana value.
{3}{U}: Target creature token can't be blocked this turn.
Defiant Bloodlord
C21
5BB
7.0
B
Creature - Vampire
4/5
None
2
Flying
Whenever you gain life, target opponent loses that much life.
Desert of the Fervent
C21
0.0
1
Land - Desert
None
0
Desert of the Fervent enters the battlefield tapped.
{T}: Add {R}.
Cycling {1}{R} ({1}{R}, Discard this card: Draw a card.)
Desert of the Mindful
C21
0.0
1
Land - Desert
None
0
Desert of the Mindful enters the battlefield tapped.
{T}: Add {U}.
Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.)
Desolation Twin
C21
10
10.0
Creature - Eldrazi
10/10
None
2
When you cast this spell, create a 10/10 colorless Eldrazi creature token.
Dig Through Time
C21
6UU
8.0
U
Instant
None
3
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
Digsite Engineer
C21
2W
3.0
W
Creature - Dwarf Artificer
3/3
None
2
Whenever you cast an artifact spell, you may pay {2}. If you do, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."
Digsite Engineer
C21
2W
3.0
W
Creature - Dwarf Artificer
3/3
None
2
Whenever you cast an artifact spell, you may pay {2}. If you do, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."
Diluvian Primordial
C21
5UU
7.0
U
Creature - Avatar
5/5
None
2
Flying
When Diluvian Primordial enters the battlefield, for each opponent, you may cast up to one target instant or sorcery card from that player's graveyard without paying its mana cost. If a spell cast this way would be put into a graveyard this turn, exile it instead.
Dispatch
C21
W
1.0
W
Instant
None
3
Tap target creature.
Metalcraft — If you control three or more artifacts, exile that creature.
Dispeller's Capsule
C21
W
1.0
W
Artifact
None
1
{2}{W}, {T}, Sacrifice Dispeller's Capsule: Destroy target artifact or enchantment.
Druidic Satchel
C21
3
3.0
Artifact
None
1
{2}, {T}: Reveal the top card of your library. If it's a creature card, create a 1/1 green Saproling creature token. If it's a land card, put that card onto the battlefield under your control. If it's a noncreature, nonland card, you gain 2 life.
Dualcaster Mage
C21
1RR
3.0
R
Creature - Human Wizard
2/2
None
2
Flash
When Dualcaster Mage enters the battlefield, copy target instant or sorcery spell. You may choose new targets for the copy.
Duelist's Heritage
C21
2W
3.0
W
Enchantment
None
1
Whenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn.
Duplicant
C21
6
6.0
Artifact Creature - Shapeshifter
2/4
None
2
Imprint — When Duplicant enters the battlefield, you may exile target nontoken creature.
As long as a card exiled with Duplicant is a creature card, Duplicant has the power, toughness, and creature types of the last creature card exiled with Duplicant. It's still a Shapeshifter.
Elementalist's Palette
C21
3
3.0
Artifact
None
1
Whenever you cast a spell with {X} in its mana cost, put two charge counters on Elementalist's Palette.
{T}: Add one mana of any color.
{T}: Add {C} for each charge counter on Elementalist's Palette. Spend this mana only on costs that contain {X}.
Elementalist's Palette
C21
3
3.0
Artifact
None
1
Whenever you cast a spell with {X} in its mana cost, put two charge counters on Elementalist's Palette.
{T}: Add one mana of any color.
{T}: Add {C} for each charge counter on Elementalist's Palette. Spend this mana only on costs that contain {X}.
Elite Scaleguard
C21
4W
5.0
W
Creature - Human Soldier
2/3
None
2
When Elite Scaleguard enters the battlefield, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)
Whenever a creature you control with a +1/+1 counter on it attacks, tap target creature defending player controls.
Elixir of Immortality
C21
1
1.0
Artifact
None
1
{2}, {T}: You gain 5 life. Shuffle Elixir of Immortality and your graveyard into their owner's library.
Epic Experiment
C21
XUR
2.0
R
U
Sorcery
None
3
Exile the top X cards of your library. You may cast instant and sorcery spells with converted mana cost X or less from among them without paying their mana costs. Then put all cards exiled this way that weren't cast into your graveyard.
Epicure of Blood
C21
4B
5.0
B
Creature - Vampire
4/4
None
2
Whenever you gain life, each opponent loses 1 life.
Erratic Cyclops
C21
3R
4.0
R
Creature - Cyclops Shaman
0/8
None
2
Trample
Whenever you cast an instant or sorcery spell, Erratic Cyclops gets +X/+0 until end of turn, where X is that spell's converted mana cost.
Esix, Fractal Bloom
C21
4GU
6.0
G
U
Legendary Creature - Fractal
4/4
None
2
Flying
The first time you would create one or more tokens during each of your turns, you may instead choose a creature other than Esix, Fractal Bloom and create that many tokens that are copies of that creature.
Esix, Fractal Bloom
C21
4GU
6.0
G
U
Legendary Creature - Fractal
4/4
None
2
Flying
The first time you would create one or more tokens during each of your turns, you may instead choose a creature other than Esix, Fractal Bloom and create that many tokens that are copies of that creature.
Essence Pulse
C21
3B
4.0
B
Sorcery
None
3
You gain 2 life. Each creature gets -X/-X until end of turn, where X is the amount of life you gained this turn.
Essence Pulse
C21
3B
4.0
B
Sorcery
None
3
You gain 2 life. Each creature gets -X/-X until end of turn, where X is the amount of life you gained this turn.
Etali, Primal Storm
C21
4RR
6.0
R
Legendary Creature - Elder Dinosaur
6/6
None
2
Whenever Etali, Primal Storm attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.
Excavation Technique
C21
3W
4.0
W
Sorcery
None
3
Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it. Players may choose new targets for their copies.)
Destroy target nonland permanent. Its controller creates two Treasure tokens.
Excavation Technique
C21
3W
4.0
W
Sorcery
None
3
Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it. Players may choose new targets for their copies.)
Destroy target nonland permanent. Its controller creates two Treasure tokens.
Exotic Orchard
C21
0.0
Land
None
0
{T}: Add one mana of any color that a land an opponent controls could produce.
Ezuri's Predation
C21
5GGG
8.0
G
Sorcery
None
3
For each creature your opponents control, create a 4/4 green Beast creature token. Each of those Beasts fights a different one of those creatures.
Ezzaroot Channeler
C21
5G
6.0
G
Creature - Treefolk Druid
4/6
None
2
Reach
Creature spells you cast cost {X} less to cast, where X is the amount of life you gained this turn.
{T}: You gain 2 life.
Ezzaroot Channeler
C21
5G
6.0
G
Creature - Treefolk Druid
4/6
None
2
Reach
Creature spells you cast cost {X} less to cast, where X is the amount of life you gained this turn.
{T}: You gain 2 life.
Fain, the Broker
C21
2B
3.0
B
Legendary Creature - Human Warlock
3/3
None
2
{T}, Sacrifice a creature: Put two +1/+1 counters on target creature.
{T}, Remove a counter from a creature you control: Create a Treasure token.
{T}, Sacrifice an artifact: Create a 2/1 white and black Inkling creature token with flying.
{3}{B}: Untap Fain, the Broker.
Fain, the Broker
C21
2B
3.0
B
Legendary Creature - Human Warlock
3/3
None
2
{T}, Sacrifice a creature: Put two +1/+1 counters on target creature.
{T}, Remove a counter from a creature you control: Create a Treasure token.
{T}, Sacrifice an artifact: Create a 2/1 white and black Inkling creature token with flying.
{3}{B}: Untap Fain, the Broker.
Faithless Looting
C21
R
1.0
R
Sorcery
None
3
Draw two cards, then discard two cards.
Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Feed the Swarm
C21
1B
2.0
B
Sorcery
None
3
Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's converted mana cost.
Feldon of the Third Path
C21
1RR
3.0
R
Legendary Creature - Human Artificer
2/3
None
2
{2}{R}, {T}: Create a token that's a copy of target creature card in your graveyard, except it's an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step.
Felisa, Fang of Silverquill
C21
2WB
4.0
B
W
Legendary Creature - Vampire Wizard
3/2
None
2
Flying
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Whenever a nontoken creature you control dies, if it had counters on it, create X tapped 2/1 white and black Inkling creature tokens with flying, where X is the number of counters it had on it.
Felisa, Fang of Silverquill
C21
2WB
4.0
B
W
Legendary Creature - Vampire Wizard
3/2
None
2
Flying
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Whenever a nontoken creature you control dies, if it had counters on it, create X tapped 2/1 white and black Inkling creature tokens with flying, where X is the number of counters it had on it.
Fiery Encore
C21
4R
5.0
R
Sorcery
None
3
Discard a card, then draw a card. When you discard a nonland card this way, Fiery Encore deals damage equal to that card's mana value to target creature or planeswalker.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Fiery Encore
C21
4R
5.0
R
Sorcery
None
3
Discard a card, then draw a card. When you discard a nonland card this way, Fiery Encore deals damage equal to that card's mana value to target creature or planeswalker.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Fiery Fall
C21
5R
6.0
R
Instant
None
3
Fiery Fall deals 5 damage to target creature.
Basic landcycling {1}{R} ({1}{R}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.)
Forgotten Ancient
C21
3G
4.0
G
Creature - Elemental
0/3
None
2
Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient.
At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures.
Forgotten Cave
C21
0.0
1
Land
None
0
Forgotten Cave enters the battlefield tapped.
{T}: Add {R}.
Cycling {R} ({R}, Discard this card: Draw a card.)
Fractal Harness
C21
X2G
3.0
G
Artifact - Equipment
None
1
When Fractal Harness enters the battlefield, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it and attach Fractal Harness to it.
Whenever equipped creature attacks, double the number of +1/+1 counters on it.
Equip {2}
Fractal Harness
C21
X2G
3.0
G
Artifact - Equipment
None
1
When Fractal Harness enters the battlefield, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it and attach Fractal Harness to it.
Whenever equipped creature attacks, double the number of +1/+1 counters on it.
Equip {2}
Garruk, Primal Hunter
C21
2GGG
5.0
G
Legendary Planeswalker - Garruk
3
1
+1: Create a 3/3 green Beast creature token.
−3: Draw cards equal to the greatest power among creatures you control.
−6: Create a 6/6 green Wurm creature token for each land you control.
Gaze of Granite
C21
XBBG
3.0
B
G
Sorcery
None
3
Destroy each nonland permanent with converted mana cost X or less.
Geometric Nexus
C21
2
2.0
Artifact
None
1
Whenever a player casts an instant or sorcery spell, put a number of charge counters on Geometric Nexus equal to that spell's mana value.
{6}, {T}, Remove all charge counters from Geometric Nexus: Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of charge counters removed this way.
Geometric Nexus
C21
2
2.0
Artifact
None
1
Whenever a player casts an instant or sorcery spell, put a number of charge counters on Geometric Nexus equal to that spell's mana value.
{6}, {T}, Remove all charge counters from Geometric Nexus: Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of charge counters removed this way.
Ghostly Prison
C21
2W
3.0
W
Enchantment
None
1
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
Gideon, Champion of Justice
C21
2WW
4.0
W
Legendary Planeswalker - Gideon
4
1
+1: Put a loyalty counter on Gideon, Champion of Justice for each creature target opponent controls.
0: Until end of turn, Gideon, Champion of Justice becomes a Human Soldier creature with power and toughness each equal to the number of loyalty counters on him and gains indestructible. He's still a planeswalker. Prevent all damage that would be dealt to him this turn.
−15: Exile all other permanents.
Gift of Paradise
C21
2G
3.0
G
Enchantment - Aura
None
1
Enchant land
When Gift of Paradise enters the battlefield, you gain 3 life.
Enchanted land has "{T}: Add two mana of any one color."
Gingerbread Cabin
C21
0.0
1
Land - Forest
None
0
({T}: Add {G}.)
Gingerbread Cabin enters the battlefield tapped unless you control three or more other Forests.
When Gingerbread Cabin enters the battlefield untapped, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
Gluttonous Troll
C21
2BG
4.0
B
G
Creature - Troll
3/3
None
2
Trample
When Gluttonous Troll enters the battlefield, create a number of Food tokens equal to the number of opponents you have. (Food tokens are artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
{1}{G}, Sacrifice another nonland permanent: Gluttonous Troll gets +2/+2 until end of turn.
Golgari Rot Farm
C21
0.0
1
Land
None
0
Golgari Rot Farm enters the battlefield tapped.
When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand.
{T}: Add {B}{G}.
Great Furnace
C21
0.0
Artifact Land
None
0
{T}: Add {R}.
Greed
C21
3B
4.0
B
Enchantment
None
1
{B}, Pay 2 life: Draw a card.
Guardian Archon
C21
4WW
6.0
W
Creature - Archon
5/5
None
2
Flying
As Guardian Archon enters the battlefield, secretly choose an opponent.
Reveal the player you chose: You and target permanent you control each gain protection from the chosen player until end of turn. Activate only once.
Guardian Archon
C21
4WW
6.0
W
Creature - Archon
5/5
None
2
Flying
As Guardian Archon enters the battlefield, secretly choose an opponent.
Reveal the player you chose: You and target permanent you control each gain protection from the chosen player until end of turn. Activate only once.
Guardian Augmenter
C21
2G
3.0
G
Creature - Troll Wizard
2/2
None
2
Flash
Commander creatures you control get +2/+2.
Commanders you control have hexproof.
Guardian Augmenter
C21
2G
3.0
G
Creature - Troll Wizard
2/2
None
2
Flash
Commander creatures you control get +2/+2.
Commanders you control have hexproof.
Gyome, Master Chef
C21
2BG
4.0
B
G
Legendary Creature - Troll Warlock
5/3
None
2
Trample
At the beginning of your end step, create a number of Food tokens equal to the number of nontoken creatures you had enter the battlefield under your control this turn.
{1}, Sacrifice a Food: Target creature gains indestructible until end of turn. Tap it.
Gyome, Master Chef
C21
2BG
4.0
B
G
Legendary Creature - Troll Warlock
5/3
None
2
Trample
At the beginning of your end step, create a number of Food tokens equal to the number of nontoken creatures you had enter the battlefield under your control this turn.
{1}, Sacrifice a Food: Target creature gains indestructible until end of turn. Tap it.
Healing Technique
C21
3G
4.0
G
Sorcery
None
3
Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it. Players may choose new targets for their copies.)
Return target card from your graveyard to your hand. You gain life equal to that card's mana value. Exile Healing Technique.
Healing Technique
C21
3G
4.0
G
Sorcery
None
3
Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it. Players may choose new targets for their copies.)
Return target card from your graveyard to your hand. You gain life equal to that card's mana value. Exile Healing Technique.
Hedron Archive
C21
4
4.0
Artifact
None
1
{T}: Add {C}{C}.
{2}, {T}, Sacrifice Hedron Archive: Draw two cards.
Hellkite Igniter
C21
5RR
7.0
R
Creature - Dragon
5/5
None
2
Flying, haste
{1}{R}: Hellkite Igniter gets +X/+0 until end of turn, where X is the number of artifacts you control.
Hellkite Tyrant
C21
4RR
6.0
R
Creature - Dragon
6/5
None
2
Flying, trample
Whenever Hellkite Tyrant deals combat damage to a player, gain control of all artifacts that player controls.
At the beginning of your upkeep, if you control twenty or more artifacts, you win the game.
High Market
C21
0.0
Land
None
0
{T}: Add {C}.
{T}, Sacrifice a creature: You gain 1 life.
Hoard-Smelter Dragon
C21
4RR
6.0
R
Creature - Dragon
5/5
None
2
Flying
{3}{R}: Destroy target artifact. Hoard-Smelter Dragon gets +X/+0 until end of turn, where X is that artifact's converted mana cost.
Hornet Nest
C21
2G
3.0
G
Creature - Insect
0/2
None
2
Defender (This creature can't attack.)
Whenever Hornet Nest is dealt damage, create that many 1/1 green Insect creature tokens with flying and deathtouch. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)
Hornet Queen
C21
4GGG
7.0
G
Creature - Insect
2/2
None
2
Flying
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
When Hornet Queen enters the battlefield, create four 1/1 green Insect creature tokens with flying and deathtouch.
Humble Defector
C21
1R
2.0
R
Creature - Human Rogue
2/1
None
2
{T}: Draw two cards. Target opponent gains control of Humble Defector. Activate this ability only during your turn.
Hunted Lammasu
C21
2WW
4.0
W
Creature - Lammasu
5/5
None
2
Flying
When Hunted Lammasu enters the battlefield, target opponent creates a 4/4 black Horror creature token.
Hydra Broodmaster
C21
4GG
6.0
G
Creature - Hydra
7/7
None
2
{X}{X}{G}: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)
When Hydra Broodmaster becomes monstrous, create X X/X green Hydra creature tokens.
Ichor Wellspring
C21
2
2.0
Artifact
None
1
When Ichor Wellspring enters the battlefield or is put into a graveyard from the battlefield, draw a card.
Idol of Oblivion
C21
2
2.0
Artifact
None
1
{T}: Draw a card. Activate this ability only if you created a token this turn.
{8}, {T}, Sacrifice Idol of Oblivion: Create a 10/10 colorless Eldrazi creature token.
Incarnation Technique
C21
4B
5.0
B
Sorcery
None
3
Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it.)
Mill five cards, then return a creature card from your graveyard to the battlefield.
Incarnation Technique
C21
4B
5.0
B
Sorcery
None
3
Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it.)
Mill five cards, then return a creature card from your graveyard to the battlefield.
Incubation
C21
G/U
4.0
G
U
Sorcery
None
3
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Incongruity
C21
1GU
4.0
G
U
Instant
None
3
Exile target creature. That creature's controller creates a 3/3 green Frog Lizard creature token.
Incubation Druid
C21
1G
2.0
G
Creature - Elf Druid
0/2
None
2
{T}: Add one mana of any type that a land you control could produce. If Incubation Druid has a +1/+1 counter on it, add three mana of that type instead.
{3}{G}{G}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)
Infernal Offering
C21
4B
5.0
B
Sorcery
None
3
Choose an opponent. You and that player each sacrifice a creature. Each player who sacrificed a creature this way draws two cards.
Choose an opponent. Return a creature card from your graveyard to the battlefield, then that player returns a creature card from their graveyard to the battlefield.
Inferno Project
C21
6R
7.0
R
Creature - Elemental
0/0
None
2
Trample
Inferno Project enters the battlefield with X +1/+1 counters on it, where X is the total mana value of instant and sorcery cards in your graveyard.
Inferno Project
C21
6R
7.0
R
Creature - Elemental
0/0
None
2
Trample
Inferno Project enters the battlefield with X +1/+1 counters on it, where X is the total mana value of instant and sorcery cards in your graveyard.
Inkshield
C21
3WB
5.0
B
W
Instant
None
3
Prevent all combat damage that would be dealt to you this turn. For each 1 damage prevented this way, create a 2/1 white and black Inkling creature token with flying.
Inkshield
C21
3WB
5.0
B
W
Instant
None
3
Prevent all combat damage that would be dealt to you this turn. For each 1 damage prevented this way, create a 2/1 white and black Inkling creature token with flying.
Inspiring Refrain
C21
4UU
6.0
U
Sorcery
None
3
Draw two cards. Exile Inspiring Refrain with three time counters on it.
Suspend 3—{2}{U} (Rather than cast this card from your hand, pay {2}{U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
Inspiring Refrain
C21
4UU
6.0
U
Sorcery
None
3
Draw two cards. Exile Inspiring Refrain with three time counters on it.
Suspend 3—{2}{U} (Rather than cast this card from your hand, pay {2}{U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
Izzet Boilerworks
C21
0.0
1
Land
None
0
Izzet Boilerworks enters the battlefield tapped.
When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand.
{T}: Add {U}{R}.
Izzet Signet
C21
2
2.0
Artifact
None
1
{1}, {T}: Add {U}{R}.
Jaya Ballard
C21
2RRR
5.0
R
Legendary Planeswalker - Jaya
5
1
+1: Add {R}{R}{R}. Spend this mana only to cast instant or sorcery spells.
+1: Discard up to three cards, then draw that many cards.
−8: You get an emblem with "You may cast instant and sorcery spells from your graveyard. If a spell cast this way would be put into your graveyard, exile it instead."
Jor Kadeen, the Prevailer
C21
3RW
5.0
R
W
Legendary Creature - Human Warrior
5/4
None
2
First strike
Metalcraft — Creatures you control get +3/+0 as long as you control three or more artifacts.
Jungle Hollow
C21
0.0
1
Land
None
0
Jungle Hollow enters the battlefield tapped.
When Jungle Hollow enters the battlefield, you gain 1 life.
{T}: Add {B} or {G}.
Kaseto, Orochi Archmage
C21
1GU
3.0
G
U
Legendary Creature - Snake Wizard
2/2
None
2
{G}{U}: Target creature can't be blocked this turn. If that creature is a Snake, it gets +2/+2 until end of turn.
Kazandu Tuskcaller
C21
1G
2.0
G
Creature - Human Shaman
1/1
None
2
Level up {1}{G} ({1}{G}: Put a level counter on this. Level up only as a sorcery.)
LEVEL 2-5
1/1
{T}: Create a 3/3 green Elephant creature token.
LEVEL 6+
1/1
{T}: Create two 3/3 green Elephant creature tokens.
Keen Duelist
C21
1B
2.0
B
Creature - Human Wizard
2/2
None
2
At the beginning of your upkeep, you and target opponent each reveal the top card of your library. You each lose life equal to the mana value of the card revealed by the other player. You each put the card you revealed into your hand.
Keen Duelist
C21
1B
2.0
B
Creature - Human Wizard
2/2
None
2
At the beginning of your upkeep, you and target opponent each reveal the top card of your library. You each lose life equal to the mana value of the card revealed by the other player. You each put the card you revealed into your hand.
Key to the City
C21
2
2.0
Artifact
None
1
{T}, Discard a card: Up to one target creature can't be blocked this turn.
Whenever Key to the City becomes untapped, you may pay {2}. If you do, draw a card.
Knight of the White Orchid
C21
WW
2.0
W
Creature - Human Knight
2/2
None
2
First strike
When Knight of the White Orchid enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle your library.
Kodama's Reach
C21
2G
3.0
G
Sorcery - Arcane
None
3
Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.
Krosan Grip
C21
2G
3.0
G
Instant
None
3
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Destroy target artifact or enchantment.
Laelia, the Blade Reforged
C21
2R
3.0
R
Legendary Creature - Spirit Warrior
2/2
None
2
Haste
Whenever Laelia, the Blade Reforged attacks, exile the top card of your library. You may play that card this turn.
Whenever you exile one or more cards from your library and/or your graveyard, put a +1/+1 counter on Laelia.
Laelia, the Blade Reforged
C21
2R
3.0
R
Legendary Creature - Spirit Warrior
2/2
None
2
Haste
Whenever Laelia, the Blade Reforged attacks, exile the top card of your library. You may play that card this turn.
Whenever you exile one or more cards from your library and/or your graveyard, put a +1/+1 counter on Laelia.
Leyline Prowler
C21
1BG
3.0
B
G
Creature - Nightmare Beast
2/3
None
2
Deathtouch, lifelink
{T}: Add one mana of any color.
Living Lore
C21
3U
4.0
U
Creature - Avatar
*/*
None
2
As Living Lore enters the battlefield, exile an instant or sorcery card from your graveyard.
Living Lore's power and toughness are each equal to the exiled card's converted mana cost.
Whenever Living Lore deals combat damage, you may sacrifice it. If you do, you may cast the exiled card without paying its mana cost.
Llanowar Reborn
C21
0.0
1
Land
None
0
Llanowar Reborn enters the battlefield tapped.
{T}: Add {G}.
Graft 1 (This land enters the battlefield with a +1/+1 counter on it. Whenever a creature enters the battlefield, you may move a +1/+1 counter from this land onto it.)
Llanowar Wastes
C21
0.0
Land
None
0
{T}: Add {C}.
{T}: Add {B} or {G}. Llanowar Wastes deals 1 damage to you.
Lonely Sandbar
C21
0.0
1
Land
None
0
Lonely Sandbar enters the battlefield tapped.
{T}: Add {U}.
Cycling {U} ({U}, Discard this card: Draw a card.)
Losheel, Clockwork Scholar
C21
2W
3.0
W
Legendary Creature - Elephant Artificer
2/4
None
2
Prevent all combat damage that would be dealt to attacking artifact creatures you control.
Whenever one or more artifact creatures enter the battlefield under your control, draw a card. This ability triggers only once each turn.
Losheel, Clockwork Scholar
C21
2W
3.0
W
Legendary Creature - Elephant Artificer
2/4
None
2
Prevent all combat damage that would be dealt to attacking artifact creatures you control.
Whenever one or more artifact creatures enter the battlefield under your control, draw a card. This ability triggers only once each turn.
Loxodon Warhammer
C21
3
3.0
Artifact - Equipment
None
1
Equipped creature gets +3/+0 and has trample and lifelink.
Equip {3}
Lumbering Falls
C21
0.0
1
Land
None
0
Lumbering Falls enters the battlefield tapped.
{T}: Add {G} or {U}.
{2}{G}{U}: Lumbering Falls becomes a 3/3 green and blue Elemental creature with hexproof until end of turn. It's still a land.
Mage-Ring Network
C21
0.0
Land
None
0
{T}: Add {C}.
{1}, {T}: Put a storage counter on Mage-Ring Network.
{T}, Remove any number of storage counters from Mage-Ring Network: Add {C} for each storage counter removed this way.
Magister of Worth
C21
4WB
6.0
B
W
Creature - Angel
4/4
None
2
Flying
Will of the council — When Magister of Worth enters the battlefield, starting with you, each player votes for grace or condemnation. If grace gets more votes, each player returns each creature card from their graveyard to the battlefield. If condemnation gets more votes or the vote is tied, destroy all creatures other than Magister of Worth.
Mana Geyser
C21
3RR
5.0
R
Sorcery
None
3
Add {R} for each tapped land your opponents control.
Managorger Hydra
C21
2G
3.0
G
Creature - Hydra
1/1
None
2
Trample
Whenever a player casts a spell, put a +1/+1 counter on Managorger Hydra.
Marshland Bloodcaster
C21
4B
5.0
B
Creature - Vampire Warlock
3/5
None
2
Flying
{1}{B}, {T}: Rather than pay the mana cost of the next spell you cast this turn, you may pay life equal to that spell's mana value.
Marshland Bloodcaster
C21
4B
5.0
B
Creature - Vampire Warlock
3/5
None
2
Flying
{1}{B}, {T}: Rather than pay the mana cost of the next spell you cast this turn, you may pay life equal to that spell's mana value.
Martial Impetus
C21
2W
3.0
W
Enchantment - Aura
None
1
Enchant creature
Enchanted creature gets +1/+1 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, each other creature that's attacking one of your opponents gets +1/+1 until end of turn.
Master Biomancer
C21
2GU
4.0
G
U
Creature - Elf Wizard
2/4
None
2
Each other creature you control enters the battlefield with a number of additional +1/+1 counters on it equal to Master Biomancer's power and as a Mutant in addition to its other types.
Memorial to Genius
C21
0.0
1
Land
None
0
Memorial to Genius enters the battlefield tapped.
{T}: Add {U}.
{4}{U}, {T}, Sacrifice Memorial to Genius: Draw two cards.
Metallurgic Summonings
C21
3UU
5.0
U
Enchantment
None
1
Whenever you cast an instant or sorcery spell, create an X/X colorless Construct artifact creature token, where X is that spell's converted mana cost.
{3}{U}{U}, Exile Metallurgic Summonings: Return all instant and sorcery cards from your graveyard to your hand. Activate this ability only if you control six or more artifacts.
Meteor Golem
C21
7
7.0
Artifact Creature - Golem
3/3
None
2
When Meteor Golem enters the battlefield, destroy target nonland permanent an opponent controls.
Mikokoro, Center of the Sea
C21
0.0
Legendary Land
None
0
{T}: Add {C}.
{2}, {T}: Each player draws a card.
Mind Stone
C21
2
2.0
Artifact
None
1
{T}: Add {C}.
{1}, {T}, Sacrifice Mind Stone: Draw a card.
Mind's Desire
C21
4UU
6.0
U
Sorcery
None
3
Shuffle your library. Then exile the top card of your library. Until end of turn, you may play that card without paying its mana cost. (If it has X in its mana cost, X is 0.)
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Moldervine Reclamation
C21
3BG
5.0
B
G
Enchantment
None
1
Whenever a creature you control dies, you gain 1 life and draw a card.
Monologue Tax
C21
2W
3.0
W
Enchantment
None
1
Whenever an opponent casts their second spell each turn, you create a Treasure token.
Monologue Tax
C21
2W
3.0
W
Enchantment
None
1
Whenever an opponent casts their second spell each turn, you create a Treasure token.
Mosswort Bridge
C21
0.0
Land
None
0
Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)
{T}: Add {G}.
{G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
Muse Vortex
C21
XUU
2.0
U
Sorcery
None
3
Exile the top X cards of your library. You may cast an instant or sorcery spell with mana value X or less from among them without paying its mana cost. Then put the exiled instant or sorcery cards that weren't cast this way into your hand the rest on the bottom of your library in a random order.
Muse Vortex
C21
XUU
2.0
U
Sorcery
None
3
Exile the top X cards of your library. You may cast an instant or sorcery spell with mana value X or less from among them without paying its mana cost. Then put the exiled instant or sorcery cards that weren't cast this way into your hand the rest on the bottom of your library in a random order.
Mycosynth Wellspring
C21
2
2.0
Artifact
None
1
When Mycosynth Wellspring enters the battlefield or is put into a graveyard from the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
Myr Battlesphere
C21
7
7.0
Artifact Creature - Myr Construct
4/7
None
2
When Myr Battlesphere enters the battlefield, create four 1/1 colorless Myr artifact creature tokens.
Whenever Myr Battlesphere attacks, you may tap X untapped Myr you control. If you do, Myr Battlesphere gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking.
Myriad Landscape
C21
0.0
1
Land
None
0
Myriad Landscape enters the battlefield tapped.
{T}: Add {C}.
{2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle your library.
Naru Meha, Master Wizard
C21
2UU
4.0
U
Legendary Creature - Human Wizard
3/3
None
2
Flash
When Naru Meha, Master Wizard enters the battlefield, copy target instant or sorcery spell you control. You may choose new targets for the copy.
Other Wizards you control get +1/+1.
Necropolis Regent
C21
3BBB
6.0
B
Creature - Vampire
6/5
None
2
Flying
Whenever a creature you control deals combat damage to a player, put that many +1/+1 counters on it.
Nils, Discipline Enforcer
C21
2W
3.0
W
Legendary Creature - Human Cleric
2/2
None
2
At the beginning of your end step, for each player, put a +1/+1 counter on up to one target creature that player controls.
Each creature with one or more counters on it can't attack you or planeswalkers you control unless its controller pays {X}, where X is the number of counters on that creature.
Nils, Discipline Enforcer
C21
2W
3.0
W
Legendary Creature - Human Cleric
2/2
None
2
At the beginning of your end step, for each player, put a +1/+1 counter on up to one target creature that player controls.
Each creature with one or more counters on it can't attack you or planeswalkers you control unless its controller pays {X}, where X is the number of counters on that creature.
Nissa's Expedition
C21
4G
5.0
G
Sorcery
None
3
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.
Nissa's Renewal
C21
5G
6.0
G
Sorcery
None
3
Search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle your library. You gain 7 life.
Novijen, Heart of Progress
C21
0.0
Land
None
0
{T}: Add {C}.
{G}{U}, {T}: Put a +1/+1 counter on each creature that entered the battlefield this turn.
Noxious Gearhulk
C21
4BB
6.0
B
Artifact Creature - Construct
5/4
None
2
Menace
When Noxious Gearhulk enters the battlefield, you may destroy another target creature. If a creature is destroyed this way, you gain life equal to its toughness.
Ob Nixilis Reignited
C21
3BB
5.0
B
Legendary Planeswalker - Nixilis
5
1
+1: You draw a card and you lose 1 life.
−3: Destroy target creature.
−8: Target opponent gets an emblem with "Whenever a player draws a card, you lose 2 life."
Oblation
C21
2W
3.0
W
Instant
None
3
The owner of target nonland permanent shuffles it into their library, then draws two cards.
Octavia, Living Thesis
C21
8UU
10.0
U
Legendary Creature - Elemental Octopus
8/8
None
2
This spell costs {8} less to cast if you have eight or more instant and/or sorcery cards in your graveyard.
Ward {8}
Magecraft — Whenever you cast an instant or sorcery spell, target creature has base power and toughness 8/8 until end of turn.
Octavia, Living Thesis
C21
8UU
10.0
U
Legendary Creature - Elemental Octopus
8/8
None
2
This spell costs {8} less to cast if you have eight or more instant and/or sorcery cards in your graveyard.
Ward {8}
Magecraft — Whenever you cast an instant or sorcery spell, target creature has base power and toughness 8/8 until end of turn.
Opal Palace
C21
0.0
Land
None
0
{T}: Add {C}.
{1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.
Oran-Rief, the Vastwood
C21
0.0
1
Land
None
0
Oran-Rief, the Vastwood enters the battlefield tapped.
{T}: Add {G}.
{T}: Put a +1/+1 counter on each green creature that entered the battlefield this turn.
Oreskos Explorer
C21
1W
2.0
W
Creature - Cat Scout
2/2
None
2
When Oreskos Explorer enters the battlefield, search your library for up to X Plains cards, where X is the number of players who control more lands than you. Reveal those cards, put them into your hand, then shuffle your library.
Orzhov Advokist
C21
2W
3.0
W
Creature - Human Advisor
1/4
None
2
At the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. If a player does, creatures that player controls can't attack you or a planeswalker you control until your next turn.
Orzhov Basilica
C21
0.0
1
Land
None
0
Orzhov Basilica enters the battlefield tapped.
When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand.
{T}: Add {W}{B}.
Orzhov Signet
C21
2
2.0
Artifact
None
1
{1}, {T}: Add {W}{B}.
Osgir, the Reconstructor
C21
2RW
4.0
R
W
Legendary Creature - Giant Artificer
4/4
None
2
Vigilance
{1}, Sacrifice an artifact: Target creature you control gets +2/+0 until end of turn.
{X}, {T}, Exile an artifact with mana value X from your graveyard: Create two tokens that are copies of the exiled card. Activate only as a sorcery.
Osgir, the Reconstructor
C21
2RW
4.0
R
W
Legendary Creature - Giant Artificer
4/4
None
2
Vigilance
{1}, Sacrifice an artifact: Target creature you control gets +2/+0 until end of turn.
{X}, {T}, Exile an artifact with mana value X from your graveyard: Create two tokens that are copies of the exiled card. Activate only as a sorcery.
Oversimplify
C21
3GU
5.0
G
U
Sorcery
None
3
Exile all creatures. Each player creates a 0/0 green and blue Fractal creature token and puts a number of +1/+1 counters on it equal to the total power of creatures they controlled that were exiled this way.
Oversimplify
C21
3GU
5.0
G
U
Sorcery
None
3
Exile all creatures. Each player creates a 0/0 green and blue Fractal creature token and puts a number of +1/+1 counters on it equal to the total power of creatures they controlled that were exiled this way.
Paradise Plume
C21
4
4.0
Artifact
None
1
As Paradise Plume enters the battlefield, choose a color.
Whenever a player casts a spell of the chosen color, you may gain 1 life.
{T}: Add one mana of the chosen color.
Paradox Zone
C21
4G
5.0
G
Enchantment
None
1
Paradox Zone enters the battlefield with a growth counter on it.
At the beginning of your end step, double the number of growth counters on Paradox Zone. Then create a 0/0 blue and green Fractal creature token. Put X +1/+1 counters on it, where X is the number of growth counters on Paradox Zone.
Paradox Zone
C21
4G
5.0
G
Enchantment
None
1
Paradox Zone enters the battlefield with a growth counter on it.
At the beginning of your end step, double the number of growth counters on Paradox Zone. Then create a 0/0 blue and green Fractal creature token. Put X +1/+1 counters on it, where X is the number of growth counters on Paradox Zone.
Parasitic Impetus
C21
2B
3.0
B
Enchantment - Aura
None
1
Enchant creature
Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, its controller loses 2 life and you gain 2 life.
Pendant of Prosperity
C21
3
3.0
Artifact
None
1
Pendant of Prosperity enters the battlefield under the control of an opponent of your choice.
{2}, {T}: Draw a card, then you may put a land card from your hand onto the battlefield. Pendant of Prosperity's owner draws a card, then that player may put a land card from their hand onto the battlefield.
Perplexing Test
C21
3UU
5.0
U
Instant
None
3
Choose one —
• Return all creature tokens to their owners' hands.
• Return all nontoken creatures to their owners' hands.
Perplexing Test
C21
3UU
5.0
U
Instant
None
3
Choose one —
• Return all creature tokens to their owners' hands.
• Return all nontoken creatures to their owners' hands.
Pest Infestation
C21
XXG
1.0
G
Sorcery
None
3
Destroy up to X target artifacts and/or enchantments. Create twice X 1/1 black and green Pest creature tokens with "When this creature dies, you gain 1 life."
Pest Infestation
C21
XXG
1.0
G
Sorcery
None
3
Destroy up to X target artifacts and/or enchantments. Create twice X 1/1 black and green Pest creature tokens with "When this creature dies, you gain 1 life."
Phyrexia's Core
C21
0.0
Land
None
0
{T}: Add {C}.
{1}, {T}, Sacrifice an artifact: You gain 1 life.
Pia Nalaar
C21
2R
3.0
R
Legendary Creature - Human Artificer
2/2
None
2
When Pia Nalaar enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying.
{1}{R}: Target artifact creature gets +1/+0 until end of turn.
{1}, Sacrifice an artifact: Target creature can't block this turn.
Pilgrim's Eye
C21
3
3.0
Artifact Creature - Thopter
1/1
None
2
Flying
When Pilgrim's Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
Plaxcaster Frogling
C21
1GU
3.0
G
U
Creature - Frog Mutant
0/0
None
2
Graft 3 (This creature enters the battlefield with three +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
{2}: Target creature with a +1/+1 counter on it gains shroud until end of turn. (It can't be the target of spells or abilities.)
Ponder
C21
U
1.0
U
Sorcery
None
3
Look at the top three cards of your library, then put them back in any order. You may shuffle your library.
Draw a card.
Primal Empathy
C21
1GU
3.0
G
U
Enchantment
None
1
At the beginning of your upkeep, draw a card if you control a creature with the greatest power among creatures on the battlefield. Otherwise, put a +1/+1 counter on a creature you control.
Pristine Talisman
C21
3
3.0
Artifact
None
1
{T}: Add {C}. You gain 1 life.
Promise of Loyalty
C21
4W
5.0
W
Sorcery
None
3
Each player puts a vow counter on a creature they control and sacrifices the rest. Each of those creatures can't attack you for as long as it has a vow counter on it.
Promise of Loyalty
C21
4W
5.0
W
Sorcery
None
3
Each player puts a vow counter on a creature they control and sacrifices the rest. Each of those creatures can't attack you for as long as it has a vow counter on it.
Pulse of Murasa
C21
2G
3.0
G
Instant
None
3
Return target creature or land card from a graveyard to its owner's hand. You gain 6 life.
Pyromancer's Goggles
C21
5
5.0
Legendary Artifact
None
1
{T}: Add {R}. When that mana is spent to cast a red instant or sorcery spell, copy that spell and you may choose new targets for the copy.
Quicksmith Genius
C21
2R
3.0
R
Creature - Human Artificer
3/2
None
2
Whenever an artifact enters the battlefield under your control, you may discard a card. If you do, draw a card.
Radiant Fountain
C21
0.0
Land
None
0
When Radiant Fountain enters the battlefield, you gain 2 life.
{T}: Add {C}.
Radiant Performer
C21
3RR
5.0
R
Creature - Human Wizard
2/2
None
2
Flash
When Radiant Performer enters the battlefield, if you cast it from your hand, choose target spell or ability that targets only a single permanent or player. Copy that spell or ability for each other permanent or player the spell or ability could target. Each copy targets a different one of those permanents and players.
Radiant Performer
C21
3RR
5.0
R
Creature - Human Wizard
2/2
None
2
Flash
When Radiant Performer enters the battlefield, if you cast it from your hand, choose target spell or ability that targets only a single permanent or player. Copy that spell or ability for each other permanent or player the spell or ability could target. Each copy targets a different one of those permanents and players.
Rampaging Baloths
C21
4GG
6.0
G
Creature - Beast
6/6
None
2
Trample
Landfall — Whenever a land enters the battlefield under your control, you may create a 4/4 green Beast creature token.
Rampant Growth
C21
1G
2.0
G
Sorcery
None
3
Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
Rapid Hybridization
C21
U
1.0
U
Instant
None
3
Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token.
Reckless Spite
C21
1BB
3.0
B
Instant
None
3
Destroy two target nonblack creatures. You lose 5 life.
Reef Worm
C21
3U
4.0
U
Creature - Worm
0/1
None
2
When Reef Worm dies, create a 3/3 blue Fish creature token with "When this creature dies, create a 6/6 blue Whale creature token with 'When this creature dies, create a 9/9 blue Kraken creature token.'"
Reinterpret
C21
2UR
4.0
R
U
Instant
None
3
Counter target spell. You may cast a spell with an equal or lesser mana value from your hand without paying its mana cost.
Reinterpret
C21
2UR
4.0
R
U
Instant
None
3
Counter target spell. You may cast a spell with an equal or lesser mana value from your hand without paying its mana cost.
Reliquary Tower
C21
0.0
Land
None
0
You have no maximum hand size.
{T}: Add {C}.
Replication Technique
C21
4U
5.0
U
Sorcery
None
3
Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it. Players may choose new targets for their copies.)
Create a token that's a copy of target permanent you control.
Replication Technique
C21
4U
5.0
U
Sorcery
None
3
Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it. Players may choose new targets for their copies.)
Create a token that's a copy of target permanent you control.
Return of the Wildspeaker
C21
4G
5.0
G
Instant
None
3
Choose one —
• Draw cards equal to the greatest power among non-Human creatures you control.
• Non-Human creatures you control get +3/+3 until end of turn.
Return to Dust
C21
2WW
4.0
W
Instant
None
3
Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.
Revival Experiment
C21
4BG
6.0
B
G
Sorcery
None
3
For each permanent type, return up to one card of that type from your graveyard to the battlefield. You lose 3 life for each card returned this way. Exile Revival Experiment.
Revival Experiment
C21
4BG
6.0
B
G
Sorcery
None
3
For each permanent type, return up to one card of that type from your graveyard to the battlefield. You lose 3 life for each card returned this way. Exile Revival Experiment.
Rionya, Fire Dancer
C21
3RR
5.0
R
Legendary Creature - Human Wizard
3/4
None
2
At the beginning of combat on your turn, create X tokens that are copies of another target creature you control, where X is one plus the number of instant and sorcery spells you've cast this turn. They gain haste. Exile them at the beginning of the next end step.
Rionya, Fire Dancer
C21
3RR
5.0
R
Legendary Creature - Human Wizard
3/4
None
2
At the beginning of combat on your turn, create X tokens that are copies of another target creature you control, where X is one plus the number of instant and sorcery spells you've cast this turn. They gain haste. Exile them at the beginning of the next end step.
Rite of Replication
C21
2UU
4.0
U
Sorcery
None
3
Kicker {5} (You may pay an additional {5} as you cast this spell.)
Create a token that's a copy of target creature. If this spell was kicked, create five of those tokens instead.
Rogue's Passage
C21
0.0
Land
None
0
{T}: Add {C}.
{4}, {T}: Target creature can't be blocked this turn.
Rousing Refrain
C21
3RR
5.0
R
Sorcery
None
3
Add {R} for each card in target opponent's hand. Until end of turn, you don't lose this mana as steps and phases end. Exile Rousing Refrain with three time counters on it.
Suspend 3—{1}{R} (Rather than cast this card from your hand, you may pay {1}{R} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
Rousing Refrain
C21
3RR
5.0
R
Sorcery
None
3
Add {R} for each card in target opponent's hand. Until end of turn, you don't lose this mana as steps and phases end. Exile Rousing Refrain with three time counters on it.
Suspend 3—{1}{R} (Rather than cast this card from your hand, you may pay {1}{R} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
Rout
C21
3WW
5.0
W
Sorcery
None
3
You may cast Rout as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.)
Destroy all creatures. They can't be regenerated.
Ruin Grinder
C21
5R
6.0
R
Artifact Creature - Construct
7/4
None
2
Menace
When Ruin Grinder dies, each player may discard their hand and draw seven cards.
Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card. Reveal it, put it into your hand, then shuffle.)
Ruin Grinder
C21
5R
6.0
R
Artifact Creature - Construct
7/4
None
2
Menace
When Ruin Grinder dies, each player may discard their hand and draw seven cards.
Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card. Reveal it, put it into your hand, then shuffle.)
Ruxa, Patient Professor
C21
2GG
4.0
G
Legendary Creature - Bear Druid
4/4
None
2
Whenever Ruxa, Patient Professor enters the battlefield or attacks, return target creature card with no abilities from your graveyard to your hand.
Creatures you control with no abilities get +1/+1.
You may have creatures you control with no abilities assign their combat damage as though they weren't blocked.
Ruxa, Patient Professor
C21
2GG
4.0
G
Legendary Creature - Bear Druid
4/4
None
2
Whenever Ruxa, Patient Professor enters the battlefield or attacks, return target creature card with no abilities from your graveyard to your hand.
Creatures you control with no abilities get +1/+1.
You may have creatures you control with no abilities assign their combat damage as though they weren't blocked.
Sanctum Gargoyle
C21
3W
4.0
W
Artifact Creature - Gargoyle
2/3
None
2
Flying
When Sanctum Gargoyle enters the battlefield, you may return target artifact card from your graveyard to your hand.
Sangromancer
C21
2BB
4.0
B
Creature - Vampire Shaman
3/3
None
2
Flying
Whenever a creature an opponent controls dies, you may gain 3 life.
Whenever an opponent discards a card, you may gain 3 life.
Sanguine Bond
C21
3BB
5.0
B
Enchantment
None
1
Whenever you gain life, target opponent loses that much life.
Sapling of Colfenor
C21
3B/GB/G
5.0
B
G
Legendary Creature - Treefolk Shaman
2/5
None
2
Indestructible
Whenever Sapling of Colfenor attacks, reveal the top card of your library. If it's a creature card, you gain life equal to that card's toughness, lose life equal to its power, then put it into your hand.
Sapseep Forest
C21
0.0
1
Land - Forest
None
0
({T}: Add {G}.)
Sapseep Forest enters the battlefield tapped.
{G}, {T}: You gain 1 life. Activate this ability only if you control two or more green permanents.
Scavenger Grounds
C21
0.0
Land - Desert
None
0
{T}: Add {C}.
{2}, {T}, Sacrifice a Desert: Exile all cards from all graveyards.
Scholarship Sponsor
C21
3W
4.0
W
Creature - Human Advisor
3/3
None
2
When Scholarship Sponsor enters the battlefield, each player who controls fewer lands than the player who controls the most lands searches their library for a number of basic land cards less than or equal to the difference, puts those cards onto the battlefield tapped, then shuffles.
Scholarship Sponsor
C21
3W
4.0
W
Creature - Human Advisor
3/3
None
2
When Scholarship Sponsor enters the battlefield, each player who controls fewer lands than the player who controls the most lands searches their library for a number of basic land cards less than or equal to the difference, puts those cards onto the battlefield tapped, then shuffles.
Scrap Trawler
C21
3
3.0
Artifact Creature - Construct
3/2
None
2
Whenever Scrap Trawler or another artifact you control is put into a graveyard from the battlefield, return to your hand target artifact card in your graveyard with lesser converted mana cost.
Sculpting Steel
C21
3
3.0
Artifact
None
1
You may have Sculpting Steel enter the battlefield as a copy of any artifact on the battlefield.
Secluded Steppe
C21
0.0
1
Land
None
0
Secluded Steppe enters the battlefield tapped.
{T}: Add {W}.
Cycling {W} ({W}, Discard this card: Draw a card.)
Seething Song
C21
2R
3.0
R
Instant
None
3
Add {R}{R}{R}{R}{R}.
Selfless Squire
C21
3W
4.0
W
Creature - Human Soldier
1/1
None
2
Flash
When Selfless Squire enters the battlefield, prevent all damage that would be dealt to you this turn.
Whenever damage that would be dealt to you is prevented, put that many +1/+1 counters on Selfless Squire.
Sequence Engine
C21
2G
3.0
G
Artifact
None
1
{X}, {T}: Exile target creature card with mana value X from a graveyard. Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it. Activate only as a sorcery.
Sequence Engine
C21
2G
3.0
G
Artifact
None
1
{X}, {T}: Exile target creature card with mana value X from a graveyard. Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it. Activate only as a sorcery.
Serum Visions
C21
U
1.0
U
Sorcery
None
3
Draw a card. Scry 2.
Shamanic Revelation
C21
3GG
5.0
G
Sorcery
None
3
Draw a card for each creature you control.
Ferocious — You gain 4 life for each creature you control with power 4 or greater.
Shivan Reef
C21
0.0
Land
None
0
{T}: Add {C}.
{T}: Add {U} or {R}. Shivan Reef deals 1 damage to you.
Silversmote Ghoul
C21
2B
3.0
B
Creature - Zombie Vampire
3/1
None
2
At the beginning of your end step, if you gained 3 or more life this turn, return Silversmote Ghoul from your graveyard to the battlefield tapped.
{1}{B}, Sacrifice Silversmote Ghoul: Draw a card.
Simic Growth Chamber
C21
0.0
1
Land
None
0
Simic Growth Chamber enters the battlefield tapped.
When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand.
{T}: Add {G}{U}.
Simic Signet
C21
2
2.0
Artifact
None
1
{1}, {T}: Add {G}{U}.
Slayers' Stronghold
C21
0.0
Land
None
0
{T}: Add {C}.
{R}{W}, {T}: Target creature gets +2/+0 and gains vigilance and haste until end of turn.
Sly Instigator
C21
3U
4.0
U
Creature - Human Wizard
2/4
None
2
{U}, {T}: Until your next turn, target creature an opponent controls can't be blocked. Goad that creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Sly Instigator
C21
3U
4.0
U
Creature - Human Wizard
2/4
None
2
{U}, {T}: Until your next turn, target creature an opponent controls can't be blocked. Goad that creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Sol Ring
C21
1
1.0
Artifact
None
1
{T}: Add {C}{C}.
Solemn Simulacrum
C21
4
4.0
Artifact Creature - Golem
2/2
None
2
When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.
When Solemn Simulacrum dies, you may draw a card.
Soul Snare
C21
W
1.0
W
Enchantment
None
1
{W}, Sacrifice Soul Snare: Exile target creature that's attacking you or a planeswalker you control.
Spawning Kraken
C21
5U
6.0
U
Creature - Kraken
6/6
None
2
Whenever a Kraken, Leviathan, Octopus, or Serpent you control deals combat damage to a player, create a 9/9 blue Kraken creature token.
Spawning Kraken
C21
5U
6.0
U
Creature - Kraken
6/6
None
2
Whenever a Kraken, Leviathan, Octopus, or Serpent you control deals combat damage to a player, create a 9/9 blue Kraken creature token.
Spectral Searchlight
C21
3
3.0
Artifact
None
1
{T}: Choose a player. That player adds one mana of any color they choose.
Spitting Image
C21
4G/UG/U
6.0
G
U
Sorcery
None
3
Create a token that's a copy of target creature.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Sproutback Trudge
C21
7GG
9.0
G
Creature - Fungus Beast
9/7
None
2
This spell costs {X} less to cast, where X is the amount of life you gained this turn.
Trample
At the beginning of your end step, if you gained life this turn, you may cast Sproutback Trudge from your graveyard.
Sproutback Trudge
C21
7GG
9.0
G
Creature - Fungus Beast
9/7
None
2
This spell costs {X} less to cast, where X is the amount of life you gained this turn.
Trample
At the beginning of your end step, if you gained life this turn, you may cast Sproutback Trudge from your graveyard.
Stalking Leonin
C21
2W
3.0
W
Creature - Cat Archer
3/3
None
2
When Stalking Leonin enters the battlefield, secretly choose an opponent.
Reveal the player you chose: Exile target creature that's attacking you if it's controlled by the chosen player. Activate this ability only once.
Steel Hellkite
C21
6
6.0
Artifact Creature - Dragon
5/5
None
2
Flying
{2}: Steel Hellkite gets +1/+0 until end of turn.
{X}: Destroy each nonland permanent with converted mana cost X whose controller was dealt combat damage by Steel Hellkite this turn. Activate this ability only once each turn.
Steel Overseer
C21
2
2.0
Artifact Creature - Construct
1/1
None
2
{T}: Put a +1/+1 counter on each artifact creature you control.
Stinging Study
C21
4B
5.0
B
Instant
None
3
You draw X cards and you lose X life, where X is the mana value of a commander you own on the battlefield or in the command zone.
Stinging Study
C21
4B
5.0
B
Instant
None
3
You draw X cards and you lose X life, where X is the mana value of a commander you own on the battlefield or in the command zone.
Study Hall
C21
0.0
Land
None
0
{T}: Add {C}.
{1}, {T}: Add one mana of any color. When you spend this mana to cast your commander, scry X, where X is the number of times it's been cast from the command zone this game.
Suffer the Past
C21
XB
1.0
B
Instant
None
3
Exile X target cards from target player's graveyard. For each card exiled this way, that player loses 1 life and you gain 1 life.
Sun Droplet
C21
2
2.0
Artifact
None
1
Whenever you're dealt damage, put that many charge counters on Sun Droplet.
At the beginning of each upkeep, you may remove a charge counter from Sun Droplet. If you do, you gain 1 life.
Sun Titan
C21
4WW
6.0
W
Creature - Giant
6/6
None
2
Vigilance
Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with converted mana cost 3 or less from your graveyard to the battlefield.
Sunbird's Invocation
C21
5R
6.0
R
Enchantment
None
1
Whenever you cast a spell from your hand, reveal the top X cards of your library, where X is that spell's converted mana cost. You may cast a spell with converted mana cost X or less from among cards revealed this way without paying its mana cost. Put the rest on the bottom of your library in a random order.
Sunhome, Fortress of the Legion
C21
0.0
Land
None
0
{T}: Add {C}.
{2}{R}{W}, {T}: Target creature gains double strike until end of turn.
Sunscorch Regent
C21
3WW
5.0
W
Creature - Dragon
4/3
None
2
Flying
Whenever an opponent casts a spell, put a +1/+1 counter on Sunscorch Regent and you gain 1 life.
Surge to Victory
C21
4RR
6.0
R
Sorcery
None
3
Exile target instant or sorcery card from your graveyard. Creatures you control get +X/+0 until end of turn, where X is that card's mana value. Whenever a creature you control deals combat damage to a player this turn, copy the exiled card. You may cast the copy without paying its mana cost.
Surge to Victory
C21
4RR
6.0
R
Sorcery
None
3
Exile target instant or sorcery card from your graveyard. Creatures you control get +X/+0 until end of turn, where X is that card's mana value. Whenever a creature you control deals combat damage to a player this turn, copy the exiled card. You may cast the copy without paying its mana cost.
Swarm Intelligence
C21
6U
7.0
U
Enchantment
None
1
Whenever you cast an instant or sorcery spell, you may copy that spell. You may choose new targets for the copy.
Tainted Field
C21
0.0
Land
None
0
{T}: Add {C}.
{T}: Add {W} or {B}. Activate this ability only if you control a Swamp.
Tainted Wood
C21
0.0
Land
None
0
{T}: Add {C}.
{T}: Add {B} or {G}. Activate this ability only if you control a Swamp.
Talisman of Creativity
C21
2
2.0
Artifact
None
1
{T}: Add {C}.
{T}: Add {U} or {R}. Talisman of Creativity deals 1 damage to you.
Talisman of Resilience
C21
2
2.0
Artifact
None
1
{T}: Add {C}.
{T}: Add {B} or {G}. Talisman of Resilience deals 1 damage to you.
Talrand, Sky Summoner
C21
2UU
4.0
U
Legendary Creature - Merfolk Wizard
2/2
None
2
Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying.
Taste of Death
C21
4BB
6.0
B
Sorcery
None
3
Each player sacrifices three creatures. You create three Food tokens. (They're artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
Temple of Epiphany
C21
0.0
1
Land
None
0
Temple of Epiphany enters the battlefield tapped.
When Temple of Epiphany enters the battlefield, scry 1.
{T}: Add {U} or {R}.
Temple of Malady
C21
0.0
1
Land
None
0
Temple of Malady enters the battlefield tapped.
When Temple of Malady enters the battlefield, scry 1.
{T}: Add {B} or {G}.
Temple of Mystery
C21
0.0
1
Land
None
0
Temple of Mystery enters the battlefield tapped.
When Temple of Mystery enters the battlefield, scry 1.
{T}: Add {G} or {U}.
Temple of Silence
C21
0.0
1
Land
None
0
Temple of Silence enters the battlefield tapped.
When Temple of Silence enters the battlefield, scry 1.
{T}: Add {W} or {B}.
Temple of Triumph
C21
0.0
1
Land
None
0
Temple of Triumph enters the battlefield tapped.
When Temple of Triumph enters the battlefield, scry 1.
{T}: Add {R} or {W}.
Temple of the False God
C21
0.0
Land
None
0
{T}: Add {C}{C}. Activate this ability only if you control five or more lands.
Tempting Contract
C21
4
4.0
Artifact
None
1
At the beginning of your upkeep, each opponent may create a Treasure token. For each opponent who does, you create a Treasure token.
Tempting Contract
C21
4
4.0
Artifact
None
1
At the beginning of your upkeep, each opponent may create a Treasure token. For each opponent who does, you create a Treasure token.
Terastodon
C21
6GG
8.0
G
Creature - Elephant
9/9
None
2
When Terastodon enters the battlefield, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller creates a 3/3 green Elephant creature token.
Teysa, Envoy of Ghosts
C21
5WB
7.0
B
W
Legendary Creature - Human Advisor
4/4
None
2
Vigilance, protection from creatures
Whenever a creature deals combat damage to you, destroy that creature. Create a 1/1 white and black Spirit creature token with flying.
Theoretical Duplication
C21
2U
3.0
U
Instant
None
3
Whenever a nontoken creature enters the battlefield under an opponent's control this turn, create a token that's a copy of that creature.
Theoretical Duplication
C21
2U
3.0
U
Instant
None
3
Whenever a nontoken creature enters the battlefield under an opponent's control this turn, create a token that's a copy of that creature.
Thopter Engineer
C21
2R
3.0
R
Creature - Human Artificer
1/3
None
2
When Thopter Engineer enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying.
Artifact creatures you control have haste. (They can attack and {T} as soon as they come under your control.)
Thousand-Year Elixir
C21
3
3.0
Artifact
None
1
You may activate abilities of creatures you control as though those creatures had haste.
{1}, {T}: Untap target creature.
Tivash, Gloom Summoner
C21
4B
5.0
B
Legendary Creature - Human Warlock
4/4
None
2
Lifelink
At the beginning of your end step, if you gained life this turn, you may pay X life, where X is the amount of life you gained this turn. If you do, create an X/X black Demon creature token with flying.
Tivash, Gloom Summoner
C21
4B
5.0
B
Legendary Creature - Human Warlock
4/4
None
2
Lifelink
At the beginning of your end step, if you gained life this turn, you may pay X life, where X is the amount of life you gained this turn. If you do, create an X/X black Demon creature token with flying.
Together Forever
C21
WW
2.0
W
Enchantment
None
1
When Together Forever enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two target creatures.)
{1}: Choose target creature with a counter on it. When that creature dies this turn, return that card to its owner's hand.
Tragic Arrogance
C21
3WW
5.0
W
Sorcery
None
3
For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents they control.
Tranquil Thicket
C21
0.0
1
Land
None
0
Tranquil Thicket enters the battlefield tapped.
{T}: Add {G}.
Cycling {G} ({G}, Discard this card: Draw a card.)
Traumatic Visions
C21
3UU
5.0
U
Instant
None
3
Counter target spell.
Basic landcycling {1}{U} ({1}{U}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.)
Treasure Cruise
C21
7U
8.0
U
Sorcery
None
3
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Draw three cards.
Triplicate Titan
C21
9
9.0
Artifact Creature - Golem
9/9
None
2
Flying, vigilance, trample
When Triplicate Titan dies, create a 3/3 colorless Golem artifact creature token with flying, a 3/3 colorless Golem artifact creature token with vigilance, and a 3/3 colorless Golem artifact creature token with trample.
Triplicate Titan
C21
9
9.0
Artifact Creature - Golem
9/9
None
2
Flying, vigilance, trample
When Triplicate Titan dies, create a 3/3 colorless Golem artifact creature token with flying, a 3/3 colorless Golem artifact creature token with vigilance, and a 3/3 colorless Golem artifact creature token with trample.
Trudge Garden
C21
2G
3.0
G
Enchantment
None
1
Whenever you gain life, you may pay {2}. If you do, create a 4/4 green Fungus Beast creature token with trample.
Trudge Garden
C21
2G
3.0
G
Enchantment
None
1
Whenever you gain life, you may pay {2}. If you do, create a 4/4 green Fungus Beast creature token with trample.
Trygon Predator
C21
1GU
3.0
G
U
Creature - Beast
2/3
None
2
Flying
Whenever Trygon Predator deals combat damage to a player, you may destroy target artifact or enchantment that player controls.
Unstable Obelisk
C21
3
3.0
Artifact
None
1
{T}: Add {C}.
{7}, {T}, Sacrifice Unstable Obelisk: Destroy target permanent.
Utter End
C21
2WB
4.0
B
W
Instant
None
3
Exile target nonland permanent.
Vampire Nighthawk
C21
1BB
3.0
B
Creature - Vampire Shaman
2/3
None
2
Flying, deathtouch, lifelink
Veinwitch Coven
C21
2B
3.0
B
Creature - Vampire Warlock
3/3
None
2
Menace
Whenever you gain life, you pay {B}. If you do, return target creature card from your graveyard to your hand.
Veinwitch Coven
C21
2B
3.0
B
Creature - Vampire Warlock
3/3
None
2
Menace
Whenever you gain life, you pay {B}. If you do, return target creature card from your graveyard to your hand.
Venser's Journal
C21
5
5.0
Artifact
None
1
You have no maximum hand size.
At the beginning of your upkeep, you gain 1 life for each card in your hand.
Verdant Sun's Avatar
C21
5GG
7.0
G
Creature - Dinosaur Avatar
5/5
None
2
Whenever Verdant Sun's Avatar or another creature enters the battlefield under your control, you gain life equal to that creature's toughness.
Veyran, Voice of Duality
C21
1UR
3.0
R
U
Legendary Creature - Efreet Wizard
2/2
None
2
Magecraft — Whenever you cast or copy an instant or sorcery spell, Veyran, Voice of Duality gets +1/+1 until end of turn.
If you casting or copying an instant or sorcery spell causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Veyran, Voice of Duality
C21
1UR
3.0
R
U
Legendary Creature - Efreet Wizard
2/2
None
2
Magecraft — Whenever you cast or copy an instant or sorcery spell, Veyran, Voice of Duality gets +1/+1 until end of turn.
If you casting or copying an instant or sorcery spell causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Victory Chimes
C21
3
3.0
Artifact
None
1
Untap Victory Chimes during each other player's untap step.
{T}: A player of your choice adds {C}.
Volcanic Vision
C21
5RR
7.0
R
Sorcery
None
3
Return target instant or sorcery card from your graveyard to your hand. Volcanic Vision deals damage equal to that card's converted mana cost to each creature your opponents control. Exile Volcanic Vision.
Vow of Duty
C21
2W
3.0
W
Enchantment - Aura
None
1
Enchant creature
Enchanted creature gets +2/+2, has vigilance, and can't attack you or a planeswalker you control.
Wake the Past
C21
5RW
7.0
R
W
Sorcery
None
3
Return all artifact cards from your graveyard to the battlefield. They gain haste until end of turn.
Wake the Past
C21
5RW
7.0
R
W
Sorcery
None
3
Return all artifact cards from your graveyard to the battlefield. They gain haste until end of turn.
Well of Lost Dreams
C21
4
4.0
Artifact
None
1
Whenever you gain life, you may pay {X}, where X is less than or equal to the amount of life you gained. If you do, draw X cards.
Wildfire Devils
C21
3R
4.0
R
Creature - Devil
4/2
None
2
When Wildfire Devils enters the battlefield and at the beginning of your upkeep, choose a player at random. That player exiles an instant or sorcery card from their graveyard. Copy that card. You may cast the copy without paying its mana cost.
Willowdusk, Essence Seer
C21
1BG
3.0
B
G
Legendary Creature - Dryad Druid
3/3
None
2
{1}, {T}: Choose another target creature. Put a number of +1/+1 counters on it equal to the amount of life you gained this turn or the amount of life you lost this turn, whichever is greater. Activate only as a sorcery.
Willowdusk, Essence Seer
C21
1BG
3.0
B
G
Legendary Creature - Dryad Druid
3/3
None
2
{1}, {T}: Choose another target creature. Put a number of +1/+1 counters on it equal to the amount of life you gained this turn or the amount of life you lost this turn, whichever is greater. Activate only as a sorcery.
Windborn Muse
C21
3W
4.0
W
Creature - Spirit
2/3
None
2
Flying
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
Witch's Clinic
C21
0.0
Land
None
0
{T}: Add {C}.
{2}, {T}: Target commander gains lifelink until end of turn.
Witch's Clinic
C21
0.0
Land
None
0
{T}: Add {C}.
{2}, {T}: Target commander gains lifelink until end of turn.
Yavimaya Coast
C21
0.0
Land
None
0
{T}: Add {C}.
{T}: Add {G} or {U}. Yavimaya Coast deals 1 damage to you.
Yedora, Grave Gardener
C21
4G
5.0
G
Legendary Creature - Treefolk Druid
5/5
None
2
Whenever another nontoken creature you control dies, you may return it to the battlefield face down under its owner's control. It's a Forest land. (It has no other types or abilities.)
Yedora, Grave Gardener
C21
4G
5.0
G
Legendary Creature - Treefolk Druid
5/5
None
2
Whenever another nontoken creature you control dies, you may return it to the battlefield face down under its owner's control. It's a Forest land. (It has no other types or abilities.)
Zaffai, Thunder Conductor
C21
2UR
4.0
R
U
Legendary Creature - Human Shaman
1/4
None
2
Magecraft — Whenever you cast or copy an instant or sorcery spell, scry 1. If that spell's mana value is 5 or greater, create a 4/4 blue and red Elemental creature token. If that spell's mana value is 10 or greater, Zaffai, Thunder Conductor deals 10 damage to an opponent chosen at random.
Zaffai, Thunder Conductor
C21
2UR
4.0
R
U
Legendary Creature - Human Shaman
1/4
None
2
Magecraft — Whenever you cast or copy an instant or sorcery spell, scry 1. If that spell's mana value is 5 or greater, create a 4/4 blue and red Elemental creature token. If that spell's mana value is 10 or greater, Zaffai, Thunder Conductor deals 10 damage to an opponent chosen at random.
Zetalpa, Primal Dawn
C21
6WW
8.0
W
Legendary Creature - Elder Dinosaur
4/8
None
2
Flying, double strike, vigilance, trample, indestructible
Abundant Harvest
STA
G
1.0
G
Sorcery
None
3
Choose land or nonland. Reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and the rest on the bottom of your library in a random order.
Abundant Harvest
STA
G
1.0
G
Sorcery
None
3
Choose land or nonland. Reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and the rest on the bottom of your library in a random order.
Adventurous Impulse
STA
G
1.0
G
Sorcery
None
3
Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Adventurous Impulse
STA
G
1.0
G
Sorcery
None
3
Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Agonizing Remorse
STA
1B
2.0
B
Sorcery
None
3
Target opponent reveals their hand. You choose a nonland card from it or a card from their graveyard. Exile that card. You lose 1 life.
Agonizing Remorse
STA
1B
2.0
B
Sorcery
None
3
Target opponent reveals their hand. You choose a nonland card from it or a card from their graveyard. Exile that card. You lose 1 life.
Approach of the Second Sun
STA
6W
7.0
W
Sorcery
None
3
If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life.
Approach of the Second Sun
STA
6W
7.0
W
Sorcery
None
3
If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life.
Blue Sun's Zenith
STA
XUUU
3.0
U
Instant
None
3
Target player draws X cards. Shuffle Blue Sun's Zenith into its owner's library.
Blue Sun's Zenith
STA
XUUU
3.0
U
Instant
None
3
Target player draws X cards. Shuffle Blue Sun's Zenith into its owner's library.
Brainstorm
STA
U
1.0
U
Instant
None
3
Draw three cards, then put two cards from your hand on top of your library in any order.
Brainstorm
STA
U
1.0
U
Instant
None
3
Draw three cards, then put two cards from your hand on top of your library in any order.
Channel
STA
GG
2.0
G
Sorcery
None
3
Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {C}.
Channel
STA
GG
2.0
G
Sorcery
None
3
Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {C}.
Chaos Warp
STA
2R
3.0
R
Instant
None
3
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Chaos Warp
STA
2R
3.0
R
Instant
None
3
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Claim the Firstborn
STA
R
1.0
R
Sorcery
None
3
Gain control of target creature with converted mana cost 3 or less until end of turn. Untap that creature. It gains haste until end of turn.
Claim the Firstborn
STA
R
1.0
R
Sorcery
None
3
Gain control of target creature with converted mana cost 3 or less until end of turn. Untap that creature. It gains haste until end of turn.
Compulsive Research
STA
2U
3.0
U
Sorcery
None
3
Target player draws three cards. Then that player discards two cards unless they discard a land card.
Compulsive Research
STA
2U
3.0
U
Sorcery
None
3
Target player draws three cards. Then that player discards two cards unless they discard a land card.
Counterspell
STA
UU
2.0
U
Instant
None
3
Counter target spell.
Counterspell
STA
UU
2.0
U
Instant
None
3
Counter target spell.
Crux of Fate
STA
3BB
5.0
B
Sorcery
None
3
Choose one —
• Destroy all Dragon creatures.
• Destroy all non-Dragon creatures.
Crux of Fate
STA
3BB
5.0
B
Sorcery
None
3
Choose one —
• Destroy all Dragon creatures.
• Destroy all non-Dragon creatures.
Cultivate
STA
2G
3.0
G
Sorcery
None
3
Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.
Cultivate
STA
2G
3.0
G
Sorcery
None
3
Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.
Dark Ritual
STA
B
1.0
B
Instant
None
3
Add {B}{B}{B}.
Dark Ritual
STA
B
1.0
B
Instant
None
3
Add {B}{B}{B}.
Day of Judgment
STA
2WW
4.0
W
Sorcery
None
3
Destroy all creatures.
Day of Judgment
STA
2WW
4.0
W
Sorcery
None
3
Destroy all creatures.
Defiant Strike
STA
W
1.0
W
Instant
None
3
Target creature gets +1/+0 until end of turn.
Draw a card.
Defiant Strike
STA
W
1.0
W
Instant
None
3
Target creature gets +1/+0 until end of turn.
Draw a card.
Demonic Tutor
STA
1B
2.0
B
Sorcery
None
3
Search your library for a card, put that card into your hand, then shuffle your library.
Demonic Tutor
STA
1B
2.0
B
Sorcery
None
3
Search your library for a card, put that card into your hand, then shuffle your library.
Despark
STA
WB
2.0
B
W
Instant
None
3
Exile target permanent with converted mana cost 4 or greater.
Despark
STA
WB
2.0
B
W
Instant
None
3
Exile target permanent with converted mana cost 4 or greater.
Divine Gambit
STA
WW
2.0
W
Sorcery
None
3
Exile target artifact, creature, or enchantment an opponent controls. That player may put a permanent card from their hand onto the battlefield.
Divine Gambit
STA
WW
2.0
W
Sorcery
None
3
Exile target artifact, creature, or enchantment an opponent controls. That player may put a permanent card from their hand onto the battlefield.
Doom Blade
STA
1B
2.0
B
Instant
None
3
Destroy target nonblack creature.
Doom Blade
STA
1B
2.0
B
Instant
None
3
Destroy target nonblack creature.
Duress
STA
B
1.0
B
Sorcery
None
3
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
Duress
STA
B
1.0
B
Sorcery
None
3
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
Electrolyze
STA
1UR
3.0
R
U
Instant
None
3
Electrolyze deals 2 damage divided as you choose among one or two targets.
Draw a card.
Electrolyze
STA
1UR
3.0
R
U
Instant
None
3
Electrolyze deals 2 damage divided as you choose among one or two targets.
Draw a card.
Eliminate
STA
1B
2.0
B
Instant
None
3
Destroy target creature or planeswalker with converted mana cost 3 or less.
Eliminate
STA
1B
2.0
B
Instant
None
3
Destroy target creature or planeswalker with converted mana cost 3 or less.
Ephemerate
STA
W
1.0
W
Instant
None
3
Exile target creature you control, then return it to the battlefield under its owner's control.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Ephemerate
STA
W
1.0
W
Instant
None
3
Exile target creature you control, then return it to the battlefield under its owner's control.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Faithless Looting
STA
R
1.0
R
Sorcery
None
3
Draw two cards, then discard two cards.
Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Faithless Looting
STA
R
1.0
R
Sorcery
None
3
Draw two cards, then discard two cards.
Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Gift of Estates
STA
1W
2.0
W
Sorcery
None
3
If an opponent controls more lands than you, search your library for up to three Plains cards, reveal them, and put them into your hand. Then shuffle your library.
Gift of Estates
STA
1W
2.0
W
Sorcery
None
3
If an opponent controls more lands than you, search your library for up to three Plains cards, reveal them, and put them into your hand. Then shuffle your library.
Gods Willing
STA
W
1.0
W
Instant
None
3
Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)
Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Gods Willing
STA
W
1.0
W
Instant
None
3
Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)
Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Grapeshot
STA
1R
2.0
R
Sorcery
None
3
Grapeshot deals 1 damage to any target.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Grapeshot
STA
1R
2.0
R
Sorcery
None
3
Grapeshot deals 1 damage to any target.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Growth Spiral
STA
GU
2.0
G
U
Instant
None
3
Draw a card. You may put a land card from your hand onto the battlefield.
Growth Spiral
STA
GU
2.0
G
U
Instant
None
3
Draw a card. You may put a land card from your hand onto the battlefield.
Harmonize
STA
2GG
4.0
G
Sorcery
None
3
Draw three cards.
Harmonize
STA
2GG
4.0
G
Sorcery
None
3
Draw three cards.
Increasing Vengeance
STA
RR
2.0
R
Instant
None
3
Copy target instant or sorcery spell you control. If this spell was cast from a graveyard, copy that spell twice instead. You may choose new targets for the copies.
Flashback {3}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Increasing Vengeance
STA
RR
2.0
R
Instant
None
3
Copy target instant or sorcery spell you control. If this spell was cast from a graveyard, copy that spell twice instead. You may choose new targets for the copies.
Flashback {3}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Infuriate
STA
R
1.0
R
Instant
None
3
Target creature gets +3/+2 until end of turn.
Infuriate
STA
R
1.0
R
Instant
None
3
Target creature gets +3/+2 until end of turn.
Inquisition of Kozilek
STA
B
1.0
B
Sorcery
None
3
Target player reveals their hand. You choose a nonland card from it with converted mana cost 3 or less. That player discards that card.
Inquisition of Kozilek
STA
B
1.0
B
Sorcery
None
3
Target player reveals their hand. You choose a nonland card from it with converted mana cost 3 or less. That player discards that card.
Krosan Grip
STA
2G
3.0
G
Instant
None
3
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Destroy target artifact or enchantment.
Krosan Grip
STA
2G
3.0
G
Instant
None
3
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Destroy target artifact or enchantment.
Lightning Bolt
STA
R
1.0
R
Instant
None
3
Lightning Bolt deals 3 damage to any target.
Lightning Bolt
STA
R
1.0
R
Instant
None
3
Lightning Bolt deals 3 damage to any target.
Lightning Helix
STA
RW
2.0
R
W
Instant
None
3
Lightning Helix deals 3 damage to any target and you gain 3 life.
Lightning Helix
STA
RW
2.0
R
W
Instant
None
3
Lightning Helix deals 3 damage to any target and you gain 3 life.
Mana Tithe
STA
W
1.0
W
Instant
None
3
Counter target spell unless its controller pays {1}.
Mana Tithe
STA
W
1.0
W
Instant
None
3
Counter target spell unless its controller pays {1}.
Memory Lapse
STA
1U
2.0
U
Instant
None
3
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
Memory Lapse
STA
1U
2.0
U
Instant
None
3
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
Mind's Desire
STA
4UU
6.0
U
Sorcery
None
3
Shuffle your library. Then exile the top card of your library. Until end of turn, you may play that card without paying its mana cost. (If it has X in its mana cost, X is 0.)
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Mind's Desire
STA
4UU
6.0
U
Sorcery
None
3
Shuffle your library. Then exile the top card of your library. Until end of turn, you may play that card without paying its mana cost. (If it has X in its mana cost, X is 0.)
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Mizzix's Mastery
STA
3R
4.0
R
Sorcery
None
3
Exile target card that's an instant or sorcery from your graveyard. For each card exiled this way, copy it, and you may cast the copy without paying its mana cost. Exile Mizzix's Mastery.
Overload {5}{R}{R}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
Mizzix's Mastery
STA
3R
4.0
R
Sorcery
None
3
Exile target card that's an instant or sorcery from your graveyard. For each card exiled this way, copy it, and you may cast the copy without paying its mana cost. Exile Mizzix's Mastery.
Overload {5}{R}{R}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
Natural Order
STA
2GG
4.0
G
Sorcery
None
3
As an additional cost to cast this spell, sacrifice a green creature.
Search your library for a green creature card and put it onto the battlefield. Then shuffle your library.
Natural Order
STA
2GG
4.0
G
Sorcery
None
3
As an additional cost to cast this spell, sacrifice a green creature.
Search your library for a green creature card and put it onto the battlefield. Then shuffle your library.
Negate
STA
1U
2.0
U
Instant
None
3
Counter target noncreature spell.
Negate
STA
1U
2.0
U
Instant
None
3
Counter target noncreature spell.
Opt
STA
U
1.0
U
Instant
None
3
Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Draw a card.
Opt
STA
U
1.0
U
Instant
None
3
Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Draw a card.
Primal Command
STA
3GG
5.0
G
Sorcery
None
3
Choose two —
• Target player gains 7 life.
• Put target noncreature permanent on top of its owner's library.
• Target player shuffles their graveyard into their library.
• Search your library for a creature card, reveal it, put it into your hand, then shuffle your library.
Primal Command
STA
3GG
5.0
G
Sorcery
None
3
Choose two —
• Target player gains 7 life.
• Put target noncreature permanent on top of its owner's library.
• Target player shuffles their graveyard into their library.
• Search your library for a creature card, reveal it, put it into your hand, then shuffle your library.
Putrefy
STA
1BG
3.0
B
G
Instant
None
3
Destroy target artifact or creature. It can't be regenerated.
Putrefy
STA
1BG
3.0
B
G
Instant
None
3
Destroy target artifact or creature. It can't be regenerated.
Regrowth
STA
1G
2.0
G
Sorcery
None
3
Return target card from your graveyard to your hand.
Regrowth
STA
1G
2.0
G
Sorcery
None
3
Return target card from your graveyard to your hand.
Revitalize
STA
1W
2.0
W
Instant
None
3
You gain 3 life.
Draw a card.
Revitalize
STA
1W
2.0
W
Instant
None
3
You gain 3 life.
Draw a card.
Shock
STA
R
1.0
R
Instant
None
3
Shock deals 2 damage to any target.
Shock
STA
R
1.0
R
Instant
None
3
Shock deals 2 damage to any target.
Sign in Blood
STA
BB
2.0
B
Sorcery
None
3
Target player draws two cards and loses 2 life.
Sign in Blood
STA
BB
2.0
B
Sorcery
None
3
Target player draws two cards and loses 2 life.
Snakeskin Veil
STA
G
1.0
G
Instant
None
3
Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Snakeskin Veil
STA
G
1.0
G
Instant
None
3
Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Stone Rain
STA
2R
3.0
R
Sorcery
None
3
Destroy target land.
Stone Rain
STA
2R
3.0
R
Sorcery
None
3
Destroy target land.
Strategic Planning
STA
1U
2.0
U
Sorcery
None
3
Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
Strategic Planning
STA
1U
2.0
U
Sorcery
None
3
Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
Swords to Plowshares
STA
W
1.0
W
Instant
None
3
Exile target creature. Its controller gains life equal to its power.
Swords to Plowshares
STA
W
1.0
W
Instant
None
3
Exile target creature. Its controller gains life equal to its power.
Tainted Pact
STA
1B
2.0
B
Instant
None
3
Exile the top card of your library. You may put that card into your hand unless it has the same name as another card exiled this way. Repeat this process until you put a card into your hand or you exile two cards with the same name, whichever comes first.
Tainted Pact
STA
1B
2.0
B
Instant
None
3
Exile the top card of your library. You may put that card into your hand unless it has the same name as another card exiled this way. Repeat this process until you put a card into your hand or you exile two cards with the same name, whichever comes first.
Teferi's Protection
STA
2W
3.0
W
Instant
None
3
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Teferi's Protection
STA
2W
3.0
W
Instant
None
3
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Tendrils of Agony
STA
2BB
4.0
B
Sorcery
None
3
Target player loses 2 life and you gain 2 life.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Tendrils of Agony
STA
2BB
4.0
B
Sorcery
None
3
Target player loses 2 life and you gain 2 life.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Tezzeret's Gambit
STA
3U/P
4.0
U
Sorcery
None
3
({U/P} can be paid with either {U} or 2 life.)
Draw two cards, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Tezzeret's Gambit
STA
3U/P
4.0
U
Sorcery
None
3
({U/P} can be paid with either {U} or 2 life.)
Draw two cards, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Thrill of Possibility
STA
1R
2.0
R
Instant
None
3
As an additional cost to cast this spell, discard a card.
Draw two cards.
Thrill of Possibility
STA
1R
2.0
R
Instant
None
3
As an additional cost to cast this spell, discard a card.
Draw two cards.
Time Warp
STA
3UU
5.0
U
Sorcery
None
3
Target player takes an extra turn after this one.
Time Warp
STA
3UU
5.0
U
Sorcery
None
3
Target player takes an extra turn after this one.
Urza's Rage
STA
2R
3.0
R
Instant
None
3
Kicker {8}{R} (You may pay an additional {8}{R} as you cast this spell.)
This spell can't be countered.
Urza's Rage deals 3 damage to any target. If this spell was kicked, instead it deals 10 damage to that permanent or player and the damage can't be prevented.
Urza's Rage
STA
2R
3.0
R
Instant
None
3
Kicker {8}{R} (You may pay an additional {8}{R} as you cast this spell.)
This spell can't be countered.
Urza's Rage deals 3 damage to any target. If this spell was kicked, instead it deals 10 damage to that permanent or player and the damage can't be prevented.
Village Rites
STA
B
1.0
B
Instant
None
3
As an additional cost to cast this spell, sacrifice a creature.
Draw two cards.
Village Rites
STA
B
1.0
B
Instant
None
3
As an additional cost to cast this spell, sacrifice a creature.
Draw two cards.
Weather the Storm
STA
1G
2.0
G
Instant
None
3
You gain 3 life.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Weather the Storm
STA
1G
2.0
G
Instant
None
3
You gain 3 life.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Whirlwind Denial
STA
2U
3.0
U
Instant
None
3
For each spell and ability your opponents control, counter it unless its controller pays {4}.
Whirlwind Denial
STA
2U
3.0
U
Instant
None
3
For each spell and ability your opponents control, counter it unless its controller pays {4}.
Academic Dispute
STX
R
1.0
R
Instant
None
3
Target creature blocks this turn if able. You may have it gain reach until end of turn.
Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Academic Probation
STX
1W
2.0
W
Sorcery - Lesson
None
3
Choose one —
• Choose a nonland card name. Opponents can't cast spells with the chosen name until your next turn.
• Choose target nonland permanent. Until your next turn, it can't attack or block, and its activated abilities can't be activated.
Academic Probation
STX
1W
2.0
W
Sorcery - Lesson
None
3
Choose one —
• Choose a nonland card name. Opponents can't cast spells with the chosen name until your next turn.
• Choose target nonland permanent. Until your next turn, it can't attack or block, and its activated abilities can't be activated.
Access Tunnel
STX
0.0
Land
None
0
{T}: Add {C}.
{3}, {T}: Target creature with power 3 or less can't be blocked this turn.
Accomplished Alchemist
STX
3G
4.0
G
Creature - Elf Druid
2/5
None
2
{T}: Add one mana of any color.
{T}: Add X mana of any one color, where X is the amount of life you gained this turn.
Accomplished Alchemist
STX
3G
4.0
G
Creature - Elf Druid
2/5
None
2
{T}: Add one mana of any color.
{T}: Add X mana of any one color, where X is the amount of life you gained this turn.
Aether Helix
STX
3GU
5.0
G
U
Sorcery
None
3
Return target permanent to its owner's hand. Return target permanent card from your graveyard to your hand.
Ageless Guardian
STX
1W
2.0
W
Creature - Spirit Soldier
1/4
None
2
Arcane Subtraction
STX
1U
2.0
U
Instant
None
3
Target creature gets -4/-0 until end of turn.
Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Archmage Emeritus
STX
2UU
4.0
U
Creature - Human Wizard
2/2
None
2
Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card.
Archmage Emeritus
STX
2UU
4.0
U
Creature - Human Wizard
2/2
None
2
Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card.
Archmage Emeritus
STX
2UU
4.0
U
Creature - Human Wizard
2/2
None
2
Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card.
Archway Commons
STX
0.0
1
Land
None
0
Archway Commons enters the battlefield tapped.
When Archway Commons enters the battlefield, sacrifice it unless you pay {1}.
{T}: Add one mana of any color.
Ardent Dustspeaker
STX
4R
5.0
R
Creature - Minotaur Shaman
3/4
None
2
Whenever Ardent Dustspeaker attacks, you may put an instant or sorcery card from your graveyard on the bottom of your library. If you do, exile the top two cards of your library. You may play those cards this turn.
Arrogant Poet
STX
1B
2.0
B
Creature - Human Warlock
2/1
None
2
Whenever Arrogant Poet attacks, you may pay 2 life. If you do, it gains flying until end of turn.
Augmenter Pugilist // Echoing Equation
STX
3.0
Creature - Troll Druid // Sorcery
None
3
Augmenter Pugilist // Echoing Equation
STX
3.0
Creature - Troll Druid // Sorcery
None
3
Baleful Mastery
STX
3B
4.0
B
Instant
None
3
You may pay {1}{B} rather than pay this spell's mana cost.
If the {1}{B} cost was paid, an opponent draws a card.
Exile target creature or planeswalker.
Baleful Mastery
STX
3B
4.0
B
Instant
None
3
You may pay {1}{B} rather than pay this spell's mana cost.
If the {1}{B} cost was paid, an opponent draws a card.
Exile target creature or planeswalker.
Basic Conjuration
STX
1GG
3.0
G
Sorcery - Lesson
None
3
Look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. You gain 3 life.
Basic Conjuration
STX
1GG
3.0
G
Sorcery - Lesson
None
3
Look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. You gain 3 life.
Bayou Groff
STX
1G
2.0
G
Creature - Plant Dog
5/4
None
2
As an additional cost to cast this spell, sacrifice a creature or pay {3}.
Beaming Defiance
STX
1W
2.0
W
Instant
None
3
Target creature you control gets +2/+2 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Beledros Witherbloom
STX
5BG
7.0
B
G
Legendary Creature - Elder Dragon
4/4
None
2
Flying
At the beginning of each upkeep, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."
Pay 10 life: Untap all lands you control. Activate only once each turn.
Beledros Witherbloom
STX
5BG
7.0
B
G
Legendary Creature - Elder Dragon
4/4
None
2
Flying
At the beginning of each upkeep, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."
Pay 10 life: Untap all lands you control. Activate only once each turn.
Biblioplex Assistant
STX
4
4.0
Artifact Creature - Gargoyle
2/1
None
2
Flying
When Biblioplex Assistant enters the battlefield, put up to one target instant or sorcery card from your graveyard on top of your library.
Big Play
STX
1G
2.0
G
Instant
None
3
Target creature gets +2/+2 and gains reach until end of turn. Put a +1/+1 counter on it.
Biomathematician
STX
1GU
3.0
G
U
Creature - Human Wizard
2/2
None
2
When Biomathematician enters the battlefield, create a 0/0 green and blue Fractal creature token. Put a +1/+1 counter on each Fractal you control.
Blade Historian
STX
R/WR/WR/WR/W
4.0
R
W
Creature - Human Cleric
2/3
None
2
Attacking creatures you control have double strike.
Blade Historian
STX
R/WR/WR/WR/W
4.0
R
W
Creature - Human Cleric
2/3
None
2
Attacking creatures you control have double strike.
Blex, Vexing Pest // Search for Blex
STX
3.0
Legendary Creature - Pest // Sorcery
None
3
Blex, Vexing Pest // Search for Blex
STX
3.0
Legendary Creature - Pest // Sorcery
None
3
Blood Age General
STX
1R
2.0
R
Creature - Spirit Warrior
2/2
None
2
{T}: Attacking Spirits get +1/+0 until end of turn.
Blood Researcher
STX
1BG
3.0
B
G
Creature - Vampire Druid
2/2
None
2
Menace (This creature can't be blocked except by two or more creatures.)
Whenever you gain life, put a +1/+1 counter on Blood Researcher.
Blot Out the Sky
STX
XWB
2.0
B
W
Sorcery
None
3
Create X tapped 2/1 white and black Inkling creature tokens with flying. If X is 6 or more, destroy all noncreature, nonland permanents.
Blot Out the Sky
STX
XWB
2.0
B
W
Sorcery
None
3
Create X tapped 2/1 white and black Inkling creature tokens with flying. If X is 6 or more, destroy all noncreature, nonland permanents.
Body of Research
STX
GGGUUU
6.0
G
U
Sorcery
None
3
Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of cards in your library.
Body of Research
STX
GGGUUU
6.0
G
U
Sorcery
None
3
Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of cards in your library.
Bookwurm
STX
7G
8.0
G
Creature - Wurm
7/7
None
2
Trample
When Bookwurm enters the battlefield, you gain 3 life and draw a card.
{2}{G}: Put Bookwurm from your graveyard into your library third from the top.
Brackish Trudge
STX
2B
3.0
B
1
Creature - Fungus Beast
4/2
None
2
Brackish Trudge enters the battlefield tapped.
{1}{B}: Return Brackish Trudge from your graveyard to your hand. Activate only if you gained life this turn.
Burrog Befuddler
STX
1U
2.0
U
Creature - Frog Wizard
2/1
None
2
Flash
When Burrog Befuddler enters the battlefield, target creature an opponent controls gets -1/-0 until end of turn.
Bury in Books
STX
4U
5.0
U
Instant
None
3
This spell costs {2} less to cast if it targets an attacking creature.
Put target creature into its owner's library second from the top.
Callous Bloodmage
STX
2B
3.0
B
Creature - Vampire Warlock
2/1
None
2
When Callous Bloodmage enters the battlefield, choose one —
• Create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."
• You draw a card and you lose 1 life.
• Exile target player's graveyard.
Callous Bloodmage
STX
2B
3.0
B
Creature - Vampire Warlock
2/1
None
2
When Callous Bloodmage enters the battlefield, choose one —
• Create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."
• You draw a card and you lose 1 life.
• Exile target player's graveyard.
Campus Guide
STX
2
2.0
Artifact Creature - Golem
2/1
None
2
When Campus Guide enters the battlefield, you may search your library for a basic land card, reveal it, then shuffle and put that card on top.
Charge Through
STX
G
1.0
G
Instant
None
3
Target creature gains trample until end of turn.
Draw a card.
Clever Lumimancer
STX
W
1.0
W
Creature - Human Wizard
0/1
None
2
Magecraft — Whenever you cast or copy an instant or sorcery spell, Clever Lumimancer gets +2/+2 until end of turn.
Closing Statement
STX
3WB
5.0
B
W
Instant
None
3
This spell costs {2} less to cast during your end step.
Destroy target creature or planeswalker you don't control. Put a +1/+1 counter on up to one target creature you control.
Codie, Vociferous Codex
STX
3
3.0
Legendary Artifact Creature - Construct
1/4
None
2
You can't cast permanent spells.
{4}, {T}: Add {W}{U}{B}{R}{G}. When you cast your next spell this turn, exile cards from the top of your library until you exile an instant or sorcery card with lesser mana value. Until end of turn, you may cast that card without paying its mana cost. Put each other card exiled this way on the bottom of your library in a random order.
Codie, Vociferous Codex
STX
3
3.0
Legendary Artifact Creature - Construct
1/4
None
2
You can't cast permanent spells.
{4}, {T}: Add {W}{U}{B}{R}{G}. When you cast your next spell this turn, exile cards from the top of your library until you exile an instant or sorcery card with lesser mana value. Until end of turn, you may cast that card without paying its mana cost. Put each other card exiled this way on the bottom of your library in a random order.
Cogwork Archivist
STX
6
6.0
Artifact Creature - Construct
4/5
None
2
Reach
{2}, {T}: Put target card from a graveyard on the bottom of its owner's library.
Combat Professor
STX
3W
4.0
W
Creature - Bird Cleric
2/3
None
2
Flying
At the beginning of combat on your turn, target creature you control gets +1/+0 and gains vigilance until end of turn.
Confront the Past
STX
XB
1.0
B
Sorcery - Lesson
None
3
Choose one —
• Return target planeswalker card with mana value X or less from your graveyard to the battlefield.
• Remove twice X loyalty counters from target planeswalker an opponent controls.
Confront the Past
STX
XB
1.0
B
Sorcery - Lesson
None
3
Choose one —
• Return target planeswalker card with mana value X or less from your graveyard to the battlefield.
• Remove twice X loyalty counters from target planeswalker an opponent controls.
Conspiracy Theorist
STX
1R
2.0
R
Creature - Human Shaman
2/2
None
2
Whenever Conspiracy Theorist attacks, you may pay {1} and discard a card. If you do, draw a card.
Whenever you discard one or more nonland cards, you may exile one of them from your graveyard. If you do, you may cast it this turn.
Conspiracy Theorist
STX
1R
2.0
R
Creature - Human Shaman
2/2
None
2
Whenever Conspiracy Theorist attacks, you may pay {1} and discard a card. If you do, draw a card.
Whenever you discard one or more nonland cards, you may exile one of them from your graveyard. If you do, you may cast it this turn.
Containment Breach
STX
2G
3.0
G
Sorcery - Lesson
None
3
Destroy target artifact or enchantment. If its mana value is 2 or less, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."
Crackle with Power
STX
XXXRR
2.0
R
Sorcery
None
3
Crackle with Power deals five times X damage to each of up to X targets.
Crackle with Power
STX
XXXRR
2.0
R
Sorcery
None
3
Crackle with Power deals five times X damage to each of up to X targets.
Cram Session
STX
1B/G
2.0
B
G
Sorcery
None
3
You gain 4 life.
Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Creative Outburst
STX
3UURR
7.0
R
U
Instant
None
3
Creative Outburst deals 5 damage to any target. Look at the top five cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order.
{U/R}{U/R}, Discard Creative Outburst: Create a Treasure token.
Crushing Disappointment
STX
3B
4.0
B
Instant
None
3
Each player loses 2 life. You draw two cards.
Culling Ritual
STX
2BG
4.0
B
G
Sorcery
None
3
Destroy each nonland permanent with mana value 2 or less. Add {B} or {G} for each permanent destroyed this way.
Culling Ritual
STX
2BG
4.0
B
G
Sorcery
None
3
Destroy each nonland permanent with mana value 2 or less. Add {B} or {G} for each permanent destroyed this way.
Culmination of Studies
STX
XUR
2.0
R
U
Sorcery
None
3
Exile the top X cards of your library. For each land card exiled this way, create a Treasure token. For each blue card exiled this way, draw a card. For each red card exiled this way, Culmination of Studies deals 1 damage to each opponent.
Culmination of Studies
STX
XUR
2.0
R
U
Sorcery
None
3
Exile the top X cards of your library. For each land card exiled this way, create a Treasure token. For each blue card exiled this way, draw a card. For each red card exiled this way, Culmination of Studies deals 1 damage to each opponent.
Curate
STX
1U
2.0
U
Instant
None
3
Look at the top two cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order.
Draw a card.
Daemogoth Titan
STX
B/GB/GB/GB/G
4.0
B
G
Creature - Demon
11/10
None
2
Whenever Daemogoth Titan attacks or blocks, sacrifice a creature.
Daemogoth Titan
STX
B/GB/GB/GB/G
4.0
B
G
Creature - Demon
11/10
None
2
Whenever Daemogoth Titan attacks or blocks, sacrifice a creature.
Daemogoth Woe-Eater
STX
1BB/GG
4.0
B
G
Creature - Demon
7/6
None
2
At the beginning of your upkeep, sacrifice a creature.
When you sacrifice Daemogoth Woe-Eater, each opponent discards a card, you draw a card, and you gain 2 life.
Deadly Brew
STX
BG
2.0
B
G
Sorcery
None
3
Each player sacrifices a creature or planeswalker. If you sacrificed a permanent this way, you may return another permanent card from your graveyard to your hand.
Decisive Denial
STX
GU
2.0
G
U
Instant
None
3
Choose one —
• Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
• Counter target noncreature spell unless its controller pays {3}.
Decisive Denial
STX
GU
2.0
G
U
Instant
None
3
Choose one —
• Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
• Counter target noncreature spell unless its controller pays {3}.
Defend the Campus
STX
3W
4.0
W
Instant
None
3
Choose one —
• Creatures you control get +1/+1 until end of turn.
• Destroy target creature with power 4 or greater.
Detention Vortex
STX
W
1.0
W
Enchantment - Aura
None
1
Enchant nonland permanent
Enchanted permanent can't attack or block, and its activated abilities can't be activated.
{3}: Destroy Detention Vortex. Only your opponents may activate this ability and only as a sorcery.
Devastating Mastery
STX
2WWWW
6.0
W
Sorcery
None
3
You may pay {2}{W}{W} rather than pay this spell's mana cost.
If the {2}{W}{W} cost was paid, an opponent chooses up to two nonland permanents they control and returns them to their owner's hand.
Destroy all nonland permanents.
Devastating Mastery
STX
2WWWW
6.0
W
Sorcery
None
3
You may pay {2}{W}{W} rather than pay this spell's mana cost.
If the {2}{W}{W} cost was paid, an opponent chooses up to two nonland permanents they control and returns them to their owner's hand.
Destroy all nonland permanents.
Devouring Tendrils
STX
1G
2.0
G
Sorcery
None
3
Target creature you control deals damage equal to its power to target creature or planeswalker you don't control. When the permanent you don't control dies this turn, you gain 2 life.
Dina, Soul Steeper
STX
BG
2.0
B
G
Legendary Creature - Dryad Druid
1/3
None
2
Whenever you gain life, each opponent loses 1 life.
{1}, Sacrifice another creature: Dina, Soul Steeper gets +X/+0 until end of turn, where X is the sacrificed creature's power.
Divide by Zero
STX
2U
3.0
U
Instant
None
3
Return target spell or permanent with mana value 1 or greater to its owner's hand.
Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Double Major
STX
GU
2.0
G
U
Instant
None
3
Copy target creature spell you control, except it isn't legendary if the spell is legendary. (A copy of a creature spell becomes a token.)
Double Major
STX
GU
2.0
G
U
Instant
None
3
Copy target creature spell you control, except it isn't legendary if the spell is legendary. (A copy of a creature spell becomes a token.)
Draconic Intervention
STX
2RR
4.0
R
Sorcery
None
3
As an additional cost to cast this spell, exile an instant or sorcery card from your graveyard.
Draconic Intervention deals X damage to each non-Dragon creature, where X is the exiled card's mana value. If a creature dealt damage this way would die this turn, exile it instead.
Exile Draconic Intervention.
Draconic Intervention
STX
2RR
4.0
R
Sorcery
None
3
As an additional cost to cast this spell, exile an instant or sorcery card from your graveyard.
Draconic Intervention deals X damage to each non-Dragon creature, where X is the exiled card's mana value. If a creature dealt damage this way would die this turn, exile it instead.
Exile Draconic Intervention.
Dragon's Approach
STX
2R
3.0
R
Sorcery
None
3
Dragon's Approach deals 3 damage to each opponent. You may exile Dragon's Approach and four cards named Dragon's Approach from your graveyard. If you do, search your library for a Dragon creature card, put it onto the battlefield, then shuffle.
A deck can have any number of cards named Dragon's Approach.
Dragonsguard Elite
STX
1G
2.0
G
Creature - Human Druid
2/2
None
2
Magecraft — Whenever you cast or copy an instant or sorcery spell, put a +1/+1 counter on Dragonsguard Elite.
{4}{G}{G}: Double the number of +1/+1 counters on Dragonsguard Elite.
Dragonsguard Elite
STX
1G
2.0
G
Creature - Human Druid
2/2
None
2
Magecraft — Whenever you cast or copy an instant or sorcery spell, put a +1/+1 counter on Dragonsguard Elite.
{4}{G}{G}: Double the number of +1/+1 counters on Dragonsguard Elite.
Dragonsguard Elite
STX
1G
2.0
G
Creature - Human Druid
2/2
None
2
Magecraft — Whenever you cast or copy an instant or sorcery spell, put a +1/+1 counter on Dragonsguard Elite.
{4}{G}{G}: Double the number of +1/+1 counters on Dragonsguard Elite.
Dramatic Finale
STX
W/BW/BW/BW/B
4.0
B
W
Enchantment
None
1
Creature tokens you control get +1/+1.
Whenever one or more nontoken creatures you control die, create a 2/1 white and black Inkling creature token with flying. This ability triggers only once each turn.
Dramatic Finale
STX
W/BW/BW/BW/B
4.0
B
W
Enchantment
None
1
Creature tokens you control get +1/+1.
Whenever one or more nontoken creatures you control die, create a 2/1 white and black Inkling creature token with flying. This ability triggers only once each turn.
Dream Strix
STX
2U
3.0
U
Creature - Bird Illusion
3/2
None
2
Flying
When Dream Strix becomes the target of a spell, sacrifice it.
When Dream Strix dies, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Dream Strix
STX
2U
3.0
U
Creature - Bird Illusion
3/2
None
2
Flying
When Dream Strix becomes the target of a spell, sacrifice it.
When Dream Strix dies, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Dueling Coach
STX
3W
4.0
W
Creature - Human Monk
2/2
None
2
When Dueling Coach enters the battlefield, put a +1/+1 counter on target creature.
{4}{W}, {T}: Put a +1/+1 counter on each creature you control with a +1/+1 counter on it.
Eager First-Year
STX
1W
2.0
W
Creature - Human Wizard
2/2
None
2
Magecraft — Whenever you cast or copy an instant or sorcery spell, Eager First-Year gets +1/+0 until end of turn.
Ecological Appreciation
STX
X2G
3.0
G
Sorcery
None
3
Search your library and graveyard for up to four creature cards with different names that each have mana value X or less and reveal them. An opponent choses two of those cards. Shuffle the chosen cards into your library and put the rest onto the battlefield. Exile Ecological Appreciation.
Ecological Appreciation
STX
X2G
3.0
G
Sorcery
None
3
Search your library and graveyard for up to four creature cards with different names that each have mana value X or less and reveal them. An opponent choses two of those cards. Shuffle the chosen cards into your library and put the rest onto the battlefield. Exile Ecological Appreciation.
Efreet Flamepainter
STX
3R
4.0
R
Creature - Efreet Shaman
1/4
None
2
Double strike
Whenever Efreet Flamepainter deals combat damage to a player, you may cast target instant or sorcery card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
Efreet Flamepainter
STX
3R
4.0
R
Creature - Efreet Shaman
1/4
None
2
Double strike
Whenever Efreet Flamepainter deals combat damage to a player, you may cast target instant or sorcery card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
Elemental Expressionist
STX
U/RU/RU/RU/R
4.0
R
U
Creature - Orc Wizard
4/4
None
2
Magecraft — Whenever you cast or copy an instant or sorcery spell, choose target creature you control. Until end of turn, it gains "If this creature would leave the battlefield, exile it instead of putting it anywhere else" and "When you exile this creature, create a 4/4 blue and red Elemental creature token." (Each instance of that ability triggers separately.)
Elemental Expressionist
STX
U/RU/RU/RU/R
4.0
R
U
Creature - Orc Wizard
4/4
None
2
Magecraft — Whenever you cast or copy an instant or sorcery spell, choose target creature you control. Until end of turn, it gains "If this creature would leave the battlefield, exile it instead of putting it anywhere else" and "When you exile this creature, create a 4/4 blue and red Elemental creature token." (Each instance of that ability triggers separately.)
Elemental Masterpiece
STX
5UR
7.0
R
U
Sorcery
None
3
Create two 4/4 blue and red Elemental creature tokens.
{U/R}{U/R}, Discard Elemental Masterpiece: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
Elemental Summoning
STX
3U/RU/R
5.0
R
U
Sorcery - Lesson
None
3
Create a 4/4 blue and red Elemental creature token.
Elite Spellbinder
STX
2W
3.0
W
Creature - Human Cleric
3/1
None
2
Flying
When Elite Spellbinder enters the battlefield, look at target opponent's hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs {2} more to cast.
Elite Spellbinder
STX
2W
3.0
W
Creature - Human Cleric
3/1
None
2
Flying
When Elite Spellbinder enters the battlefield, look at target opponent's hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs {2} more to cast.
Emergent Sequence
STX
1G
2.0
G
Sorcery
None
3
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. That land becomes a 0/0 green and blue Fractal creature that's still a land. Put a +1/+1 counter on it for each land you had enter the battlefield under your control this turn.
Enthusiastic Study
STX
2R
3.0
R
Instant
None
3
Target creature gets +3/+1 and gains trample until end of turn.
Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Environmental Sciences
STX
2
2.0
Sorcery - Lesson
None
3
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You gain 2 life.
Essence Infusion
STX
1B
2.0
B
Sorcery
None
3
Put two +1/+1 counters on target creature. It gains lifelink until end of turn.
Eureka Moment
STX
2GU
4.0
G
U
Instant
None
3
Draw two cards. You may put a land card from your hand onto the battlefield.
Excavated Wall
STX
1
1.0
Artifact Creature - Wall
0/4
None
2
Defender
{1}, {T}: Mill a card. (Put the top card of your library into your graveyard.)
Exhilarating Elocution
STX
2WB
4.0
B
W
Sorcery
None
3
Put two +1/+1 counters on target creature you control. Other creatures you control get +1/+1 until end of turn.
Expanded Anatomy
STX
3
3.0
Sorcery - Lesson
None
3
Put two +1/+1 counters on target creature. It gains vigilance until end of turn.
Expel
STX
2W
3.0
W
Instant
None
3
Exile target tapped creature.
Explosive Welcome
STX
7R
8.0
R
Instant
None
3
Explosive Welcome deals 5 damage to any target and 3 damage to any other target. Add {R}{R}{R}.
Exponential Growth
STX
XXGG
2.0
G
Sorcery
None
3
Until end of turn, double target creature's power X times.
Exponential Growth
STX
XXGG
2.0
G
Sorcery
None
3
Until end of turn, double target creature's power X times.
Expressive Iteration
STX
UR
2.0
R
U
Sorcery
None
3
Look at the top three cards of your library. Put one of them into your hand, put one of them on the bottom of your library, and exile one of them. You may play the exiled card this turn.
Expressive Iteration
STX
UR
2.0
R
U
Sorcery
None
3
Look at the top three cards of your library. Put one of them into your hand, put one of them on the bottom of your library, and exile one of them. You may play the exiled card this turn.
Extus, Oriq Overlord // Awaken the Blood Avatar
STX
4.0
Legendary Creature - Human Warlock // Sorcery
None
3
Extus, Oriq Overlord // Awaken the Blood Avatar
STX
4.0
Legendary Creature - Human Warlock // Sorcery
None
3
Eyetwitch
STX
B
1.0
B
Creature - Eye Bat
1/1
None
2
Flying
When Eyetwitch dies, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Fervent Mastery
STX
3RR
5.0
R
Sorcery
None
3
You may pay {2}{R}{R} rather than pay this spell's mana cost.
If the {2}{R}{R} cost was paid, an opponent discards any number of cards, then draws that many cards.
Search your library for up to three cards, put them into your hand, shuffle, then discard three cards at random.
Fervent Mastery
STX
3RR
5.0
R
Sorcery
None
3
You may pay {2}{R}{R} rather than pay this spell's mana cost.
If the {2}{R}{R} cost was paid, an opponent discards any number of cards, then draws that many cards.
Search your library for up to three cards, put them into your hand, shuffle, then discard three cards at random.
Field Trip
STX
2G
3.0
G
Sorcery
None
3
Search your library for a basic Forest card, put that card onto the battlefield tapped, then shuffle.
Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
First Day of Class
STX
1R
2.0
R
Instant
None
3
Whenever a creature enters the battlefield under your control this turn, put a +1/+1 counter on it and it gains haste until end of turn.
Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Flamescroll Celebrant // Revel in Silence
STX
2.0
Creature - Human Shaman // Instant
None
3
Flamescroll Celebrant // Revel in Silence
STX
2.0
Creature - Human Shaman // Instant
None
3
Flunk
STX
1B
2.0
B
Instant
None
3
Target creature gets -X/-X until end of turn, where X is 7 minus the number of cards in that creature's controller's hand.
Forest
STX
0.0
Basic Land - Forest
None
0
({T}: Add {G}.)
Forest
STX
0.0
Basic Land - Forest
None
0
({T}: Add {G}.)
Fortifying Draught
STX
G
1.0
G
Instant
None
3
You gain 2 life. Target creature gets +X/+X until end of turn, where X is the amount of life you gained this turn.
Fractal Summoning
STX
XG/UG/U
2.0
G
U
Sorcery - Lesson
None
3
Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it.
Fracture
STX
WB
2.0
B
W
Instant
None
3
Destroy target artifact, enchantment, or planeswalker.
Fracture
STX
WB
2.0
B
W
Instant
None
3
Destroy target artifact, enchantment, or planeswalker.
Frost Trickster
STX
2U
3.0
U
Creature - Bird Wizard
2/2
None
2
Flying
When Frost Trickster enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
Frostboil Snarl
STX
0.0
1
Land
None
0
As Frostboil Snarl enters the battlefield, you may reveal an Island or Mountain card from your hand. If you don't, Frostboil Snarl enters the battlefield tapped.
{T}: Add {U} or {R}.
Frostboil Snarl
STX
0.0
1
Land
None
0
As Frostboil Snarl enters the battlefield, you may reveal an Island or Mountain card from your hand. If you don't, Frostboil Snarl enters the battlefield tapped.
{T}: Add {U} or {R}.
Fuming Effigy
STX
3R
4.0
R
Creature - Spirit
4/3
None
2
Whenever one or more cards leave your graveyard, Fuming Effigy deals 1 damage to each opponent.
Furycalm Snarl
STX
0.0
1
Land
None
0
As Furycalm Snarl enters the battlefield, you may reveal a Mountain or Plains card from your hand. If you don't, Furycalm Snarl enters the battlefield tapped.
{T}: Add {R} or {W}.
Furycalm Snarl
STX
0.0
1
Land
None
0
As Furycalm Snarl enters the battlefield, you may reveal a Mountain or Plains card from your hand. If you don't, Furycalm Snarl enters the battlefield tapped.
{T}: Add {R} or {W}.
Galazeth Prismari
STX
2UR
4.0
R
U
Legendary Creature - Elder Dragon
3/4
None
2
Flying
When Galazeth Prismari enters the battlefield, create a Treasure token.
Artifacts you control have "{T}: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell."
Galazeth Prismari
STX
2UR
4.0
R
U
Legendary Creature - Elder Dragon
3/4
None
2
Flying
When Galazeth Prismari enters the battlefield, create a Treasure token.
Artifacts you control have "{T}: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell."
Gnarled Professor
STX
2GG
4.0
G
Creature - Treefolk Druid
5/4
None
2
Trample
When Gnarled Professor enters the battlefield, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Gnarled Professor
STX
2GG
4.0
G
Creature - Treefolk Druid
5/4
None
2
Trample
When Gnarled Professor enters the battlefield, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Go Blank
STX
2B
3.0
B
Sorcery
None
3
Target player discards two cards. Then exile all cards from that player's graveyard.
Golden Ratio
STX
1GU
3.0
G
U
Sorcery
None
3
Draw a card for each different power among creatures you control.
Grinning Ignus
STX
2R
3.0
R
Creature - Elemental
2/2
None
2
{R}, Return Grinning Ignus to its owner's hand: Add {C}{C}{R}. Activate this ability only any time you could cast a sorcery.
Guiding Voice
STX
W
1.0
W
Sorcery
None
3
Put a +1/+1 counter on target creature.
Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Hall Monitor
STX
R
1.0
R
Creature - Lizard Shaman
1/1
None
2
Haste
{1}{R}, {T}: Target creature can't block this turn.
Hall of Oracles
STX
0.0
Land
None
0
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
{T}: Put a +1/+1 counter on target creature. Activate only as a sorcery and only if you've cast an instant or sorcery spell this turn.
Hall of Oracles
STX
0.0
Land
None
0
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
{T}: Put a +1/+1 counter on target creature. Activate only as a sorcery and only if you've cast an instant or sorcery spell this turn.
Harness Infinity
STX
1BBBGGG
7.0
B
G
Instant
None
3
Exchange your hand and graveyard.
Exile Harness Infinity.
Harness Infinity
STX
1BBBGGG
7.0
B
G
Instant
None
3
Exchange your hand and graveyard.
Exile Harness Infinity.
Heated Debate
STX
2R
3.0
R
Instant
None
3
This spell can't be countered. (This includes by the ward ability.)
Heated Debate deals 4 damage to target creature or planeswalker.
Hofri Ghostforge
STX
3RW
5.0
R
W
Legendary Creature - Dwarf Cleric
4/5
None
2
Spirits you control get +1/+1 and have trample and haste.
Whenever another nontoken creature you control dies, exile it. If you do, create a token that's a copy of that creature, except it's a Spirit in addition to its other types and it has "When this creature leaves the battlefield, return the exiled card to your graveyard."
Hofri Ghostforge
STX
3RW
5.0
R
W
Legendary Creature - Dwarf Cleric
4/5
None
2
Spirits you control get +1/+1 and have trample and haste.
Whenever another nontoken creature you control dies, exile it. If you do, create a token that's a copy of that creature, except it's a Spirit in addition to its other types and it has "When this creature leaves the battlefield, return the exiled card to your graveyard."
Honor Troll
STX
2G
3.0
G
Creature - Troll Druid
2/3
None
2
Vigilance
If you would gain life, you gain that much life plus 1 instead.
Honor Troll gets +2/+1 as long as you have 25 or more life.
Humiliate
STX
WB
2.0
B
W
Sorcery
None
3
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Put a +1/+1 counter on a creature you control.
Hunt for Specimens
STX
1B
2.0
B
Sorcery
None
3
Create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."
Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Igneous Inspiration
STX
2R
3.0
R
Sorcery
None
3
Igneous Inspiration deals 3 damage to any target.
Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Illuminate History
STX
2RR
4.0
R
Sorcery - Lesson
None
3
Discard any number of cards, then draw that many cards. Then if there are seven or more cards in your graveyard, create a 3/2 red and white Spirit creature token.
Illuminate History
STX
2RR
4.0
R
Sorcery - Lesson
None
3
Discard any number of cards, then draw that many cards. Then if there are seven or more cards in your graveyard, create a 3/2 red and white Spirit creature token.
Illustrious Historian
STX
1R
2.0
R
Creature - Human Shaman
2/1
None
2
{5}, Exile Illustrious Historian from your graveyard: Create a tapped 3/2 red and white Spirit creature token.
Infuse with Vitality
STX
BG
2.0
B
G
Instant
None
3
Until end of turn, target creature gains deathtouch and "When this creature dies, return it to the battlefield tapped under its owner's control."
You gain 2 life.
Ingenious Mastery
STX
X2U
3.0
U
Sorcery
None
3
You may pay {2}{U} rather than pay this spell's mana cost.
If the {2}{U} cost was paid, you draw three cards, then an opponent creates two Treasure tokens and they scry 2. If that cost wasn't paid, you draw X cards.
Ingenious Mastery
STX
X2U
3.0
U
Sorcery
None
3
You may pay {2}{U} rather than pay this spell's mana cost.
If the {2}{U} cost was paid, you draw three cards, then an opponent creates two Treasure tokens and they scry 2. If that cost wasn't paid, you draw X cards.
Inkling Summoning
STX
1W/BW/B
3.0
B
W
Sorcery - Lesson
None
3
Create a 2/1 white and black Inkling creature token with flying.
Introduction to Annihilation
STX
5
5.0
Sorcery - Lesson
None
3
Exile target nonland permanent. Its controller draws a card.
Introduction to Prophecy
STX
3
3.0
Sorcery - Lesson
None
3
Scry 2, then draw a card.
Island
STX
0.0
Basic Land - Island
None
0
({T}: Add {U}.)
Island
STX
0.0
Basic Land - Island
None
0
({T}: Add {U}.)
Jadzi, Oracle of Arcavios // Journey to the Oracle
STX
8.0
Legendary Creature - Human Wizard // Sorcery
None
3
Jadzi, Oracle of Arcavios // Journey to the Oracle
STX
8.0
Legendary Creature - Human Wizard // Sorcery
None
3
Karok Wrangler
STX
4G
5.0
G
Creature - Elf Druid
3/3
None
2
Magecraft — Whenever you cast or copy an instant or sorcery spell, put a +1/+1 counter on target creature you control.
Kasmina, Enigma Sage
STX
1GU
3.0
G
U
Legendary Planeswalker - Kasmina
2
1
Each other planeswalker you control has the loyalty abilities of Kasmina, Enigma Sage.
+2: Scry 1.
−X: Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it.
−8: Search your library for an instant or sorcery card that shares a color with this planeswalker, exile that card, then shuffle. You may cast that card without paying its mana cost.
Kasmina, Enigma Sage
STX
1GU
3.0
G
U
Legendary Planeswalker - Kasmina
2
1
Each other planeswalker you control has the loyalty abilities of Kasmina, Enigma Sage.
+2: Scry 1.
−X: Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it.
−8: Search your library for an instant or sorcery card that shares a color with this planeswalker, exile that card, then shuffle. You may cast that card without paying its mana cost.
Kelpie Guide
STX
2U
3.0
U
Creature - Beast
2/2
None
2
{T}: Untap another target permanent you control.
{T}: Tap target permanent. Activate only if you control eight or more lands.
Kianne, Dean of Substance // Imbraham, Dean of Theory
STX
3.0
Legendary Creature - Elf Druid // Legendary Creature - Bird Wizard
None
2
Kianne, Dean of Substance // Imbraham, Dean of Theory
STX
3.0
Legendary Creature - Elf Druid // Legendary Creature - Bird Wizard
None
2
Killian, Ink Duelist
STX
WB
2.0
B
W
Legendary Creature - Human Warlock
2/2
None
2
Lifelink
Menace (This creature can't be blocked except by two or more creatures.)
Spells you cast that target a creature cost {2} less to cast.
Lash of Malice
STX
B
1.0
B
Instant
None
3
Target creature gets +2/-2 until end of turn.
Leech Fanatic
STX
1B
2.0
B
Creature - Human Warlock
2/2
None
2
As long as it's your turn, Leech Fanatic has lifelink.
Leonin Lightscribe
STX
1W
2.0
W
Creature - Cat Cleric
2/2
None
2
Magecraft — Whenever you cast or copy an instant or sorcery spell, creatures you control get +1/+1 until end of turn,
Leonin Lightscribe
STX
1W
2.0
W
Creature - Cat Cleric
2/2
None
2
Magecraft — Whenever you cast or copy an instant or sorcery spell, creatures you control get +1/+1 until end of turn,
Letter of Acceptance
STX
3
3.0
Artifact
None
1
{T}: Add one mana of any color.
{2}, {T}, Sacrifice Letter of Acceptance: Draw a card.
Leyline Invocation
STX
5G
6.0
G
Sorcery
None
3
Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of lands you control.
Lorehold Apprentice
STX
RW
2.0
R
W
Creature - Human Cleric
2/2
None
2
Magecraft — Whenever you cast or copy an instant or sorcery spell, until end of turn, Spirit creatures you control gain "{T}: This creature deals 1 damage to each opponent."
Lorehold Campus
STX
0.0
1
Land
None
0
Lorehold Campus enters the battlefield tapped.
{T}: Add {R} or {W}.
{4}, {T}: Scry 1.
Lorehold Command
STX
3RW
5.0
R
W
Instant
None
3
Choose two —
• Create a 3/2 red and white Spirit creature token.
• Creatures you control get +1/+0 and gain indestructible and haste until end of turn.
• Lorehold Command deals 3 damage to any target. Target player gains 3 life.
• Sacrifice a permanent, then draw two cards.
Lorehold Command
STX
3RW
5.0
R
W
Instant
None
3
Choose two —
• Create a 3/2 red and white Spirit creature token.
• Creatures you control get +1/+0 and gain indestructible and haste until end of turn.
• Lorehold Command deals 3 damage to any target. Target player gains 3 life.
• Sacrifice a permanent, then draw two cards.
Lorehold Excavation
STX
RW
2.0
R
W
Enchantment
None
1
At the beginning of your end step, mill a card. If a land card was milled this way, you gain 1 life. Otherwise, Lorehold Excavation deals 1 damage to each opponent. (To mill a card, put the top card of your library into your graveyard.)
{5}, Exile a creature card from your graveyard: Create a tapped 3/2 red and white Spirit creature token.
Lorehold Pledgemage
STX
1R/WR/W
3.0
R
W
Creature - Kor Shaman
2/2
None
2
First strike
Magecraft — Whenever you cast or copy an instant or sorcery spell, Lorehold Pledgemage gets +1/+0 until end of turn.
Maelstrom Muse
STX
1UU/RR
4.0
R
U
Creature - Djinn Wizard
2/4
None
2
Flying
Whenever Maelstrom Muse attacks, the next instant or sorcery spell you cast this turn costs {X} less to cast, where X is Maelstrom Muse's power as this ability resolves.
Mage Duel
STX
2G
3.0
G
Sorcery
None
3
This spell costs {2} less to cast if you've cast another instant or sorcery spell this turn.
Target creature you control gets +1/+2 until end of turn. Then it fights target creature you don't control. (Each deals damage equal to its power to the other.)
Mage Hunter
STX
3B
4.0
B
Creature - Horror
3/4
None
2
Whenever an opponent casts or copies an instant or sorcery spell, they lose 1 life.
Mage Hunters' Onslaught
STX
2BB
4.0
B
Sorcery
None
3
Destroy target creature or planeswalker.
Whenever a creature blocks this turn, its controller loses 1 life.
Magma Opus
STX
6UR
8.0
R
U
Instant
None
3
Magma Opus deals 4 damage divided as you choose among any number of targets. Tap two target permanents. Create a 4/4 blue and red Elemental creature token. Draw two cards.
{U/R}{U/R}, Discard Magma Opus: Create a Treasure token.
Magma Opus
STX
6UR
8.0
R
U
Instant
None
3
Magma Opus deals 4 damage divided as you choose among any number of targets. Tap two target permanents. Create a 4/4 blue and red Elemental creature token. Draw two cards.
{U/R}{U/R}, Discard Magma Opus: Create a Treasure token.
Make Your Mark
STX
R/W
1.0
R
W
Instant
None
3
Target creature gets +1/+0 until end of turn. When that creature dies this turn, create a 3/2 red and white Spirit creature token.
Manifestation Sage
STX
G/UG/UG/UG/U
4.0
G
U
Creature - Human Wizard
2/2
None
2
When Manifestation Sage enters the battlefield, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of cards in your hand.
Manifestation Sage
STX
G/UG/UG/UG/U
4.0
G
U
Creature - Human Wizard
2/2
None
2
When Manifestation Sage enters the battlefield, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of cards in your hand.
Mascot Exhibition
STX
7
7.0
Sorcery - Lesson
None
3
Create a 2/1 white and black Inkling creature token with flying, a 3/2 red and white Spirit creature token, and a 4/4 blue and red Elemental creature token.
Mascot Exhibition
STX
7
7.0
Sorcery - Lesson
None
3
Create a 2/1 white and black Inkling creature token with flying, a 3/2 red and white Spirit creature token, and a 4/4 blue and red Elemental creature token.
Mascot Interception
STX
3R
4.0
R
Sorcery
None
3
This spell costs {3} less to cast if it targets a creature token.
Gain control of target creature until end of turn. Untap that creature. It gets +2/+0 and gains haste until end of turn.
Master Symmetrist
STX
2GG
4.0
G
Creature - Rhino Druid
4/4
None
2
Reach
Whenever a creature you control with power equal to its toughness attacks, it gains trample until end of turn.
Mavinda, Students' Advocate
STX
2W
3.0
W
Legendary Creature - Bird Advisor
2/3
None
2
Flying
{0}: You may cast target instant or sorcery card from your graveyard this turn. If that spell doesn't target a creature you control, it costs {8} more to cast this way. If that spell would be put into your graveyard, exile it instead. Activate only once each turn. (You still pay the spell's costs. Timing rules for the spell still apply.)
Mavinda, Students' Advocate
STX
2W
3.0
W
Legendary Creature - Bird Advisor
2/3
None
2
Flying
{0}: You may cast target instant or sorcery card from your graveyard this turn. If that spell doesn't target a creature you control, it costs {8} more to cast this way. If that spell would be put into your graveyard, exile it instead. Activate only once each turn. (You still pay the spell's costs. Timing rules for the spell still apply.)
Mentor's Guidance
STX
2U
3.0
U
Sorcery
None
3
When you cast this spell, copy it if you control a planeswalker, Cleric, Druid, Shaman, Warlock, or Wizard.
Scry 1, then draw a card.
Mercurial Transformation
STX
1U
2.0
U
Sorcery - Lesson
None
3
Until end of turn, target nonland permanent loses all abilities and becomes your choice of a blue Frog creature with base power and toughness 1/1 or a blue Octopus creature with base power and toughness 4/4.
Mila, Crafty Companion // Lukka, Wayward Bonder
STX
3.0
Legendary Creature - Fox // Legendary Planeswalker - Lukka
None
2
Mila, Crafty Companion // Lukka, Wayward Bonder
STX
3.0
Legendary Creature - Fox // Legendary Planeswalker - Lukka
None
2
Moldering Karok
STX
2BG
4.0
B
G
Creature - Zombie Crocodile
3/3
None
2
Trample, lifelink
Mortality Spear
STX
2BG
4.0
B
G
Instant
None
3
This spell costs {2} less to cast if you gained life this turn.
Destroy target nonland permanent.
Mortality Spear
STX
2BG
4.0
B
G
Instant
None
3
This spell costs {2} less to cast if you gained life this turn.
Destroy target nonland permanent.
Mountain
STX
0.0
Basic Land - Mountain
None
0
({T}: Add {R}.)
Mountain
STX
0.0
Basic Land - Mountain
None
0
({T}: Add {R}.)
Multiple Choice
STX
XU
1.0
U
Sorcery
None
3
If X is 1, scry 1, then draw a card.
If X is 2, you may choose a player. They return a creature they control to its owner's hand.
If X is 3, create a 4/4 blue and red Elemental creature token.
If X is 4 or more, do all of the above.
Multiple Choice
STX
XU
1.0
U
Sorcery
None
3
If X is 1, scry 1, then draw a card.
If X is 2, you may choose a player. They return a creature they control to its owner's hand.
If X is 3, create a 4/4 blue and red Elemental creature token.
If X is 4 or more, do all of the above.
Necroblossom Snarl
STX
0.0
1
Land
None
0
As Necroblossom Snarl enters the battlefield, you may reveal a Swamp or Forest card from your hand. If you don't, Necroblossom Snarl enters the battlefield tapped.
{T}: Add {B} or {G}.
Necroblossom Snarl
STX
0.0
1
Land
None
0
As Necroblossom Snarl enters the battlefield, you may reveal a Swamp or Forest card from your hand. If you don't, Necroblossom Snarl enters the battlefield tapped.
{T}: Add {B} or {G}.
Necrotic Fumes
STX
1BB
3.0
B
Sorcery - Lesson
None
3
As an additional cost to cast this spell, exile a creature you control.
Exile target creature or planeswalker.
Needlethorn Drake
STX
GU
2.0
G
U
Creature - Drake
1/1
None
2
Flying, deathtouch
Novice Dissector
STX
3B
4.0
B
Creature - Troll Warlock
3/3
None
2
{1}, Sacrifice another creature: Put a +1/+1 counter on target creature. Activate only as a sorcery.
Oggyar Battle-Seer
STX
3UR
5.0
R
U
Creature - Ogre Shaman
3/4
None
2
Haste
{T}: Scry 1.
Oriq Loremage
STX
2BB
4.0
B
Creature - Human Warlock
3/3
None
2
{T}: Search your library for a card, put it into your graveyard, then shuffle. If it's an instant or sorcery card, put a +1/+1 counter on Oriq Loremage.
Oriq Loremage
STX
2BB
4.0
B
Creature - Human Warlock
3/3
None
2
{T}: Search your library for a card, put it into your graveyard, then shuffle. If it's an instant or sorcery card, put a +1/+1 counter on Oriq Loremage.
Overgrown Arch
STX
1G
2.0
G
Creature - Plant Wall
0/4
None
2
Defender
{T}: You gain 1 life.
{2}, Sacrifice Overgrown Arch: Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Owlin Shieldmage
STX
3WB
5.0
B
W
Creature - Bird Warlock
3/3
None
2
Flying
Ward—Pay 3 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3 life.)
Pest Summoning
STX
1B/GB/G
3.0
B
G
Sorcery - Lesson
None
3
Create two 1/1 black and green Pest creature tokens with "When this creature dies, you gain 1 life."
Pestilent Cauldron // Restorative Burst
STX
3.0
Artifact // Sorcery
None
3
Pestilent Cauldron // Restorative Burst
STX
3.0
Artifact // Sorcery
None
3
Pigment Storm
STX
3RR
5.0
R
Sorcery
None
3
Pigment Storm deals 5 damage to target creature. Excess damage is dealt to that creature's controller instead.
Pilgrim of the Ages
STX
2W
3.0
W
Creature - Spirit
2/1
None
2
When Pilgrim of the Ages enters the battlefield, you may search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.
{6}: Return Pilgrim of the Ages from your graveyard to your hand.
Pillardrop Rescuer
STX
4W
5.0
W
Creature - Spirit Cleric
2/2
None
2
Flying
When Pillardrop Rescuer enters the battlefield, return target creature card with mana value 3 or less from your graveyard to your hand.
Pillardrop Warden
STX
3R
4.0
R
Creature - Spirit Dwarf
1/5
None
2
Reach
{2}, {T}, Sacrifice Pillardrop Warden: Return target instant or sorcery card from your graveyard to your hand. Activate only as a sorcery.
Plains
STX
0.0
Basic Land - Plains
None
0
({T}: Add {W}.)
Plains
STX
0.0
Basic Land - Plains
None
0
({T}: Add {W}.)
Plargg, Dean of Chaos // Augusta, Dean of Order
STX
2.0
Legendary Creature - Orc Shaman // Legendary Creature - Human Cleric
None
2
Plargg, Dean of Chaos // Augusta, Dean of Order
STX
2.0
Legendary Creature - Orc Shaman // Legendary Creature - Human Cleric
None
2
Plumb the Forbidden
STX
1B
2.0
B
Instant
None
3
As an additional cost to cast this spell, you may sacrifice one or more creatures. When you do, copy this spell for each creature sacrificed this way.
You draw a card and you lose 1 life.
Poet's Quill
STX
1B
2.0
B
Artifact - Equipment
None
1
When Poet's Quill enters the battlefield, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Equipped creature gets +1/+1 and has lifelink.
Equip {1}{B}
Poet's Quill
STX
1B
2.0
B
Artifact - Equipment
None
1
When Poet's Quill enters the battlefield, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Equipped creature gets +1/+1 and has lifelink.
Equip {1}{B}
Pop Quiz
STX
2U
3.0
U
Instant
None
3
Draw a card.
Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Practical Research
STX
3UR
5.0
R
U
Instant
None
3
Draw four cards. Then discard two cards unless you discard an instant or sorcery card.
Prismari Apprentice
STX
UR
2.0
R
U
Creature - Human Shaman
2/2
None
2
Magecraft — Whenever you cast or copy an instant or sorcery spell, Prismari Apprentice can't be blocked this turn. If that spell has mana value 5 or greater, put a +1/+1 counter on Prismari Apprentice.
Prismari Campus
STX
0.0
1
Land
None
0
Prismari Campus enters the battlefield tapped.
{T}: Add {U} or {R}.
{4}, {T}: Scry 1.
Prismari Command
STX
1UR
3.0
R
U
Instant
None
3
Choose two —
• Prismari Command deals 2 damage to any target.
• Target player draws two cards, then discards two cards.
• Target player creates a Treasure token.
• Destroy target artifact.
Prismari Command
STX
1UR
3.0
R
U
Instant
None
3
Choose two —
• Prismari Command deals 2 damage to any target.
• Target player draws two cards, then discards two cards.
• Target player creates a Treasure token.
• Destroy target artifact.
Prismari Pledgemage
STX
U/RU/R
2.0
R
U
Creature - Orc Wizard
3/3
None
2
Defender
Magecraft — Whenever you cast or copy an instant or sorcery spell, Prismari Pledgemage can attack this turn as though it didn't have defender.
Professor Onyx
STX
4BB
6.0
B
Legendary Planeswalker - Liliana
5
1
Magecraft — Whenever you cast or copy an instant or sorcery spell, each opponent loses 2 life and you gain 2 life.
+1: You lose 1 life. Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
−3: Each opponent sacrifices a creature with the greatest power among creatures that player controls.
−8: Each opponent may discard a card. If they don't, they lose 3 life. Repeat this process six more times.
Professor Onyx
STX
4BB
6.0
B
Legendary Planeswalker - Liliana
5
1
Magecraft — Whenever you cast or copy an instant or sorcery spell, each opponent loses 2 life and you gain 2 life.
+1: You lose 1 life. Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
−3: Each opponent sacrifices a creature with the greatest power among creatures that player controls.
−8: Each opponent may discard a card. If they don't, they lose 3 life. Repeat this process six more times.
Professor of Symbology
STX
1W
2.0
W
Creature - Kor Cleric
2/1
None
2
When Professor of Symbology enters the battlefield, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Professor of Zoomancy
STX
3G
4.0
G
Creature - Bear Druid
4/3
None
2
When Professor of Zoomancy enters the battlefield, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."
Professor's Warning
STX
B
1.0
B
Instant
None
3
Choose one —
• Put a +1/+1 counter on target creature.
• Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Promising Duskmage
STX
2B
3.0
B
Creature - Human Warlock
2/3
None
2
When Promising Duskmage dies, if it had a +1/+1 counter on it, draw a card.
Quandrix Apprentice
STX
GU
2.0
G
U
Creature - Human Wizard
2/2
None
2
Magecraft — Whenever you cast or copy an instant or sorcery spell, look at the top three cards of your library. You may reveal a land card from among them and put that card into your hand. Put the rest on the bottom of your library in any order.
Quandrix Campus
STX
0.0
1
Land
None
0
Quandrix Campus enters the battlefield tapped.
{T}: Add {G} or {U}.
{4}, {T}: Scry 1.
Quandrix Command
STX
1GU
3.0
G
U
Instant
None
3
Choose two —
• Return target creature or planeswalker to its owner's hand.
• Counter target artifact or enchantment spell.
• Put two +1/+1 counters on target creature.
• Target player shuffles up to three target cards from their graveyard into their library.
Quandrix Command
STX
1GU
3.0
G
U
Instant
None
3
Choose two —
• Return target creature or planeswalker to its owner's hand.
• Counter target artifact or enchantment spell.
• Put two +1/+1 counters on target creature.
• Target player shuffles up to three target cards from their graveyard into their library.
Quandrix Cultivator
STX
1GG/UU
4.0
G
U
Creature - Turtle Druid
3/4
None
2
When Quandrix Cultivator enters the battlefield, you may search your library for a basic Forest or Island card, put it onto the battlefield, then shuffle.
Quandrix Pledgemage
STX
1G/UG/U
3.0
G
U
Creature - Merfolk Druid
2/2
None
2
Magecraft — Whenever you cast or copy an instant or sorcery spell, put a +1/+1 counter on Quandrix Pledgemage.
Quintorius, Field Historian
STX
3RW
5.0
R
W
Legendary Creature - Elephant Cleric
2/4
None
2
Spirits you control get +1/+0.
Whenever one or more cards leave your graveyard, create a 3/2 red and white Spirit creature token.
Radiant Scrollwielder
STX
2RW
4.0
R
W
Creature - Dwarf Cleric
2/4
None
2
Instant and sorcery spells you control have lifelink.
At the beginning of your upkeep, exile an instant or sorcery card at random from your graveyard. You may cast it this turn. If a spell cast this way would be put into your graveyard, exile it instead.
Radiant Scrollwielder
STX
2RW
4.0
R
W
Creature - Dwarf Cleric
2/4
None
2
Instant and sorcery spells you control have lifelink.
At the beginning of your upkeep, exile an instant or sorcery card at random from your graveyard. You may cast it this turn. If a spell cast this way would be put into your graveyard, exile it instead.
Reckless Amplimancer
STX
1G
2.0
G
Creature - Elf Druid
2/2
None
2
{4}{G}: Double Reckless Amplimancer's power and toughness until end of turn.
Reconstruct History
STX
2RW
4.0
R
W
Sorcery
None
3
Return up to one target artifact card, up to one target enchantment card, up to one target instant card, up to one target sorcery card, and up to one target planeswalker card from your graveyard to your hand.
Exile Reconstruct History.
Reduce to Memory
STX
1WW
3.0
W
Sorcery - Lesson
None
3
Exile target nonland permanent. Its controller creates a 3/2 red and white Spirit creature token.
Reflective Golem
STX
3
3.0
Artifact Creature - Golem
2/3
None
2
Whenever you cast an instant or sorcery spell that targets only Reflective Golem, you may pay {2}. If you do, copy that spell. You may choose new targets for the copy.
Reject
STX
1U
2.0
U
Instant
None
3
Counter target creature or planeswalker spell unless its controller pays {3}. If that spell is countered this way, exile it instead of putting into its owner's graveyard.
Relic Sloth
STX
3RW
5.0
R
W
Creature - Beast
4/4
None
2
Vigilance
Menace (This creature can't be blocked except by two or more creatures.)
Resculpt
STX
1U
2.0
U
Instant
None
3
Exile target artifact or creature. Its controller creates a 4/4 blue and red Elemental creature token.
Retriever Phoenix
STX
3R
4.0
R
Creature - Phoenix
2/2
None
2
Flying, haste
When Retriever Phoenix enters the battlefield, if you cast it, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
As long as Retriever Phoenix is in your graveyard, if you would learn, you may instead return Retriever Phoenix to the battlefield.
Retriever Phoenix
STX
3R
4.0
R
Creature - Phoenix
2/2
None
2
Flying, haste
When Retriever Phoenix enters the battlefield, if you cast it, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
As long as Retriever Phoenix is in your graveyard, if you would learn, you may instead return Retriever Phoenix to the battlefield.
Returned Pastcaller
STX
3RR/WW
6.0
R
W
Creature - Spirit Cleric
4/2
None
2
Flying
When Returned Pastcaller enters the battlefield, return target Spirit, instant, or sorcery card from your graveyard to your hand.
Rip Apart
STX
RW
2.0
R
W
Sorcery
None
3
Choose one —
• Rip Apart deals 3 damage to target creature or planeswalker.
• Destroy target artifact or enchantment.
Rip Apart
STX
RW
2.0
R
W
Sorcery
None
3
Choose one —
• Rip Apart deals 3 damage to target creature or planeswalker.
• Destroy target artifact or enchantment.
Rise of Extus
STX
4W/BW/B
6.0
B
W
Sorcery
None
3
Exile target creature. Exile up to one target instant or sorcery card from a graveyard.
Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Rootha, Mercurial Artist
STX
1UR
3.0
R
U
Legendary Creature - Orc Shaman
1/4
None
2
{2}, Return Rootha, Mercurial Artist to its owner's hand: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
Rowan, Scholar of Sparks // Will, Scholar of Frost
STX
3.0
Legendary Planeswalker - Rowan // Legendary Planeswalker - Will
None
1
Rowan, Scholar of Sparks // Will, Scholar of Frost
STX
3.0
Legendary Planeswalker - Rowan // Legendary Planeswalker - Will
None
1
Rushed Rebirth
STX
BG
2.0
B
G
Instant
None
3
Choose target creature. When that creature dies this turn, search your library for a creature card with lesser mana value, put it onto the battlefield tapped, then shuffle.
Rushed Rebirth
STX
BG
2.0
B
G
Instant
None
3
Choose target creature. When that creature dies this turn, search your library for a creature card with lesser mana value, put it onto the battlefield tapped, then shuffle.
Scurrid Colony
STX
1G
2.0
G
Creature - Squirrel
2/2
None
2
Reach
Scurrid Colony gets +2/+2 as long as you control eight or more lands.
Secret Rendezvous
STX
1WW
3.0
W
Sorcery
None
3
You and target opponent each draw three cards.
Sedgemoor Witch
STX
2B
3.0
B
Creature - Human Warlock
3/2
None
2
Menace
Ward—Pay 3 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3 life.)
Magecraft — Whenever you cast or copy an instant or sorcery spell, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."
Sedgemoor Witch
STX
2B
3.0
B
Creature - Human Warlock
3/2
None
2
Menace
Ward—Pay 3 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3 life.)
Magecraft — Whenever you cast or copy an instant or sorcery spell, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."
Selfless Glyphweaver // Deadly Vanity
STX
3.0
Creature - Human Cleric // Sorcery
None
3
Selfless Glyphweaver // Deadly Vanity
STX
3.0
Creature - Human Cleric // Sorcery
None
3
Semester's End
STX
3W
4.0
W
Instant
None
3
Exile any number of target creatures and/or planeswalkers you control. At the beginning of the next end step, return each of them to the battlefield under its owner's control. Each of them enters the battlefield with an additional +1/+1 counter on it if it's a creature and an additional loyalty counter on it if it's a planeswalker.
Semester's End
STX
3W
4.0
W
Instant
None
3
Exile any number of target creatures and/or planeswalkers you control. At the beginning of the next end step, return each of them to the battlefield under its owner's control. Each of them enters the battlefield with an additional +1/+1 counter on it if it's a creature and an additional loyalty counter on it if it's a planeswalker.
Serpentine Curve
STX
3U
4.0
U
Sorcery
None
3
Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is one plus the total number of instant and sorcery cards you own in exile and in your graveyard.
Shadewing Laureate
STX
WW/BB
3.0
B
W
Creature - Human Warlock
2/2
None
2
Flying
Whenever another creature you control with flying dies, put a +1/+1 counter on target creature you control.
Shadrix Silverquill
STX
3WB
5.0
B
W
Legendary Creature - Elder Dragon
2/5
None
2
Flying, double strike
At the beginning of combat on your turn, you may choose two. Each mode must target a different player.
• Target player creates a 2/1 white and black Inkling creature token with flying.
• Target player draws a card and loses 1 life.
• Target player puts a +1/+1 counter on each creature they control.
Shadrix Silverquill
STX
3WB
5.0
B
W
Legendary Creature - Elder Dragon
2/5
None
2
Flying, double strike
At the beginning of combat on your turn, you may choose two. Each mode must target a different player.
• Target player creates a 2/1 white and black Inkling creature token with flying.
• Target player draws a card and loses 1 life.
• Target player puts a +1/+1 counter on each creature they control.
Shaile, Dean of Radiance // Embrose, Dean of Shadow
STX
2.0
Legendary Creature - Bird Cleric // Legendary Creature - Human Warlock
None
2
Shaile, Dean of Radiance // Embrose, Dean of Shadow
STX
2.0
Legendary Creature - Bird Cleric // Legendary Creature - Human Warlock
None
2
Shineshadow Snarl
STX
0.0
1
Land
None
0
As Shineshadow Snarl enters the battlefield, you may reveal a Plains or Swamp card from your hand. If you don't, Shineshadow Snarl enters the battlefield tapped.
{T}: Add {W} or {B}.
Shineshadow Snarl
STX
0.0
1
Land
None
0
As Shineshadow Snarl enters the battlefield, you may reveal a Plains or Swamp card from your hand. If you don't, Shineshadow Snarl enters the battlefield tapped.
{T}: Add {W} or {B}.
Show of Confidence
STX
1W
2.0
W
Instant
None
3
When you cast this spell, copy it for each other instant or sorcery spell you've cast this turn. You may choose new targets for the copies.
Put a +1/+1 counter on target creature. It gains vigilance until end of turn.
Silverquill Apprentice
STX
WB
2.0
B
W
Creature - Human Warlock
2/2
None
2
Magecraft — Whenever you cast or copy an instant or sorcery spell, target creature gets +1/+0 until end of turn.
Silverquill Campus
STX
0.0
1
Land
None
0
Silverquill Campus enters the battlefield tapped.
{T}: Add {W} or {B}.
{4}, {T}: Scry 1.
Silverquill Command
STX
2WB
4.0
B
W
Sorcery
None
3
Choose two —
• Target creature gets +3/+3 and gains flying until end of turn.
• Return target creature card with mana value 2 or less from your graveyard to the battlefield.
• Target player draws a card and loses 1 life.
• Target opponent sacrifices a creature.
Silverquill Command
STX
2WB
4.0
B
W
Sorcery
None
3
Choose two —
• Target creature gets +3/+3 and gains flying until end of turn.
• Return target creature card with mana value 2 or less from your graveyard to the battlefield.
• Target player draws a card and loses 1 life.
• Target opponent sacrifices a creature.
Silverquill Pledgemage
STX
1W/BW/B
3.0
B
W
Creature - Vampire Cleric
3/1
None
2
Magecraft — Whenever you cast or copy an instant or sorcery spell, Silverquill Pledgemage gains your choice of flying or lifelink until end of turn.
Silverquill Silencer
STX
WB
2.0
B
W
Creature - Human Cleric
3/2
None
2
As Silverquill Silencer enters the battlefield, choose a nonland card name.
Whenever an opponent casts a spell with the chosen name, they lose 3 life and you draw a card.
Silverquill Silencer
STX
WB
2.0
B
W
Creature - Human Cleric
3/2
None
2
As Silverquill Silencer enters the battlefield, choose a nonland card name.
Whenever an opponent casts a spell with the chosen name, they lose 3 life and you draw a card.
Snow Day
STX
4UU
6.0
U
Instant
None
3
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
Draw two cards, then discard a card.
Solve the Equation
STX
2U
3.0
U
Sorcery
None
3
Search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle.
Soothsayer Adept
STX
1U
2.0
U
Creature - Merfolk Wizard
1/3
None
2
{1}{U}, {T}: Draw a card, then discard a card.
Sparring Regimen
STX
2W
3.0
W
Enchantment
None
1
When Sparring Regimen enters the battlefield, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Whenever you attack, put a +1/+1 counter on target attacking creature and untap it.
Sparring Regimen
STX
2W
3.0
W
Enchantment
None
1
When Sparring Regimen enters the battlefield, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Whenever you attack, put a +1/+1 counter on target attacking creature and untap it.
Spectacle Mage
STX
1UR
3.0
R
U
Creature - Bird Shaman
2/2
None
2
Flying
Instant and sorcery spells you cast with mana value 5 or greater cost {1} less to cast.
Specter of the Fens
STX
3B
4.0
B
Creature - Specter
2/3
None
2
Flying
{5}{B}: Target opponent loses 2 life and you gain 2 life.
Spell Satchel
STX
2
2.0
Artifact
None
1
Magecraft — Whenever you cast or copy an instant or sorcery spell, put a book counter on Spell Satchel.
{T}, Remove a book counter from Spell Satchel: Add {C}.
{3}, {T}, Remove three book counters from Spell Satchel: Draw a card.
Spined Karok
STX
2G
3.0
G
Creature - Crocodile
2/4
None
2
Spirit Summoning
STX
1R/WR/W
3.0
R
W
Sorcery - Lesson
None
3
Create a 3/2 red and white Spirit creature token.
Spiteful Squad
STX
2WB
4.0
B
W
Creature - Human Warlock
0/0
None
2
Deathtouch
Spiteful Squad enters the battlefield with two +1/+1 counters on it.
When Spiteful Squad dies, put its counters on target creature you control.
Springmane Cervin
STX
2G
3.0
G
Creature - Elk
3/2
None
2
When Springmane Cervin enters the battlefield, you gain 2 life.
Square Up
STX
1G/U
2.0
G
U
Instant
None
3
Target creature has base power and toughness 4/4 until end of turn.
Star Pupil
STX
W
1.0
W
Creature - Human Wizard
0/0
None
2
Star Pupil enters the battlefield with a +1/+1 counter on it.
When Star Pupil dies, put its counters on target creature you control.
Start from Scratch
STX
2R
3.0
R
Sorcery - Lesson
None
3
Choose one —
• Start from Scratch deals 1 damage to any target.
• Destroy target artifact.
Stonebinder's Familiar
STX
W
1.0
W
Creature - Spirit Dog
1/1
None
2
Whenever one or more cards are put into exile during your turn, put a +1/+1 counter on Stonebinder's Familiar. This ability triggers only once each turn.
Stonebound Mentor
STX
1RW
3.0
R
W
Creature - Spirit Advisor
3/3
None
2
Whenever one or more cards leave your graveyard, scry 1.
Stonerise Spirit
STX
1W
2.0
W
Creature - Spirit Bird
1/2
None
2
Flying
{4}, Exile a card from your graveyard: Target creature gains flying until end of turn.
Storm-Kiln Artist
STX
3R
4.0
R
Creature - Dwarf Shaman
2/2
None
2
Storm-Kiln Artist gets +1/+0 for each artifact you control.
Magecraft — Whenever you cast or copy an instant or sorcery spell, create a Treasure token.
Strict Proctor
STX
1W
2.0
W
Creature - Spirit Cleric
1/3
None
2
Flying
Whenever a permanent entering the battlefield causes a triggered ability to trigger, counter that ability unless its controller pays {2}.
Strict Proctor
STX
1W
2.0
W
Creature - Spirit Cleric
1/3
None
2
Flying
Whenever a permanent entering the battlefield causes a triggered ability to trigger, counter that ability unless its controller pays {2}.
Strixhaven Stadium
STX
3
3.0
Artifact
None
1
{T}: Add {C}. Put a point counter on Strixhaven Stadium.
Whenever a creature deals combat damage to you, remove a point counter from Strixhaven Stadium.
Whenever a creature you control deals combat damage to an opponent, put a point counter on Strixhaven Stadium. Then if it has ten or more point counters on it, remove them all and that player loses the game.
Strixhaven Stadium
STX
3
3.0
Artifact
None
1
{T}: Add {C}. Put a point counter on Strixhaven Stadium.
Whenever a creature deals combat damage to you, remove a point counter from Strixhaven Stadium.
Whenever a creature you control deals combat damage to an opponent, put a point counter on Strixhaven Stadium. Then if it has ten or more point counters on it, remove them all and that player loses the game.
Study Break
STX
1W
2.0
W
Instant
None
3
Tap up to two target creatures.
Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Sudden Breakthrough
STX
1R
2.0
R
Instant
None
3
Target creature gets +2/+0 and gains first strike until end of turn.
Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
Swamp
STX
0.0
Basic Land - Swamp
None
0
({T}: Add {B}.)
Swamp
STX
0.0
Basic Land - Swamp
None
0
({T}: Add {B}.)
Symmetry Sage
STX
U
1.0
U
Creature - Human Wizard
0/2
None
2
Flying
Magecraft — Whenever you cast or copy an instant or sorcery spell, target creature you control has base power 2 until end of turn.
Tanazir Quandrix
STX
3GU
5.0
G
U
Legendary Creature - Elder Dragon
4/4
None
2
Flying, trample
When Tanazir Quandrix enters the battlefield, double the number of +1/+1 counters on target creature you control.
Whenever Tanazir Quandrix attacks, you may have the base power and toughness of other creatures you control become equal to Tanazir Quandrix's power and toughness until end of turn.
Tanazir Quandrix
STX
3GU
5.0
G
U
Legendary Creature - Elder Dragon
4/4
None
2
Flying, trample
When Tanazir Quandrix enters the battlefield, double the number of +1/+1 counters on target creature you control.
Whenever Tanazir Quandrix attacks, you may have the base power and toughness of other creatures you control become equal to Tanazir Quandrix's power and toughness until end of turn.
Tangletrap
STX
1G
2.0
G
Instant
None
3
Choose one —
• Tangletrap deals 5 damage to target creature with flying.
• Destroy target artifact.
Teach by Example
STX
U/RU/R
2.0
R
U
Instant
None
3
When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Teachings of the Archaics
STX
2U
3.0
U
Sorcery - Lesson
None
3
If an opponent has more cards in hand than you, draw two cards. Draw three cards instead if an opponent has at least four more cards in hand than you.
Teachings of the Archaics
STX
2U
3.0
U
Sorcery - Lesson
None
3
If an opponent has more cards in hand than you, draw two cards. Draw three cards instead if an opponent has at least four more cards in hand than you.
Team Pennant
STX
1
1.0
Artifact - Equipment
None
1
Equipped creature gets +1/+1 and has vigilance and trample.
Equip creature token {1}
Equip {3}
Tempted by the Oriq
STX
1UUU
4.0
U
Sorcery
None
3
For each opponent, gain control of up to one target creature or planeswalker that player controls with mana value 3 or less.
Tempted by the Oriq
STX
1UUU
4.0
U
Sorcery
None
3
For each opponent, gain control of up to one target creature or planeswalker that player controls with mana value 3 or less.
Tend the Pests
STX
BG
2.0
B
G
Instant
None
3
As an additional cost to cast this spell, sacrifice a creature.
Create X 1/1 black and green Pest creature tokens with "When this creature dies, you gain 1 life," where X is the sacrificed creature's power.
Tenured Inkcaster
STX
4B
5.0
B
Creature - Vampire Warlock
2/2
None
2
When Tenured Inkcaster enters the battlefield, put a +1/+1 counter on target creature.
Whenever a creature you control with a +1/+1 counter on it attacks, each opponent loses 1 life and you gain 1 life.
Test of Talents
STX
1U
2.0
U
Instant
None
3
Counter target instant or sorcery spell. Search its controller's graveyard, hand, and library for any number of cards with the same name as that spell and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.
The Biblioplex
STX
0.0
Land
None
0
{T}: Add {C}.
{2}, {T}: Look at the top card of your library. If it's an instant or sorcery card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard. Activate only if you have exactly zero or seven cards in hand.
The Biblioplex
STX
0.0
Land
None
0
{T}: Add {C}.
{2}, {T}: Look at the top card of your library. If it's an instant or sorcery card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard. Activate only if you have exactly zero or seven cards in hand.
Thrilling Discovery
STX
RW
2.0
R
W
Sorcery
None
3
You gain 2 life. Then you may discard two cards. If you do, draw three cards.
Thunderous Orator
STX
1W
2.0
W
Creature - Kor Wizard
2/2
None
2
Vigilance
Whenever Thunderous Orator attacks, it gains flying until end of turn if you control a creature with flying. The same is true for first strike, double strike, deathtouch, indestructible, lifelink, menace, and trample.
Tome Shredder
STX
2R
3.0
R
Creature - Wolf
2/2
None
2
Haste
{T}, Exile an instant or sorcery card from your graveyard: Put a +1/+1 counter on Tome Shredder.
Torrent Sculptor // Flamethrower Sonata
STX
4.0
Creature - Merfolk Wizard // Sorcery
None
3
Torrent Sculptor // Flamethrower Sonata
STX
4.0
Creature - Merfolk Wizard // Sorcery
None
3
Twinscroll Shaman
STX
2R
3.0
R
Creature - Dwarf Shaman
1/2
None
2
Double strike
Umbral Juke
STX
2B
3.0
B
Instant
None
3
Choose one: —
• Target player sacrifices a creature or planeswalker.
• Create a 2/1 white and black Inkling creature token with flying.
Unwilling Ingredient
STX
B
1.0
B
Creature - Frog
1/1
None
2
Menace (This creature can't be blocked except by two or more creatures.)
{2}{B}, Exile Unwilling Ingredient from your graveyard: You draw a card and you lose 1 life.
Uvilda, Dean of Perfection // Nassari, Dean of Expression
STX
3.0
Legendary Creature - Djinn Wizard // Legendary Creature - Efreet Shaman
None
2
Uvilda, Dean of Perfection // Nassari, Dean of Expression
STX
3.0
Legendary Creature - Djinn Wizard // Legendary Creature - Efreet Shaman
None
2
Valentin, Dean of the Vein // Lisette, Dean of the Root
STX
1.0
Legendary Creature - Vampire Warlock // Legendary Creature - Human Druid
None
2
Valentin, Dean of the Vein // Lisette, Dean of the Root
STX
1.0
Legendary Creature - Vampire Warlock // Legendary Creature - Human Druid
None
2
Vanishing Verse
STX
WB
2.0
B
W
Instant
None
3
Exile target monocolored permanent.
Vanishing Verse
STX
WB
2.0
B
W
Instant
None
3
Exile target monocolored permanent.
Velomachus Lorehold
STX
5RW
7.0
R
W
Legendary Creature - Elder Dragon
5/5
None
2
Flying, vigilance, haste
Whenever Velomachus Lorehold attacks, look at the top seven cards of your library. You may cast an instant or sorcery spell with mana value less than or equal to Velomachus Lorehold's power from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
Velomachus Lorehold
STX
5RW
7.0
R
W
Legendary Creature - Elder Dragon
5/5
None
2
Flying, vigilance, haste
Whenever Velomachus Lorehold attacks, look at the top seven cards of your library. You may cast an instant or sorcery spell with mana value less than or equal to Velomachus Lorehold's power from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
Venerable Warsinger
STX
1RW
3.0
R
W
Creature - Spirit Cleric
3/3
None
2
Vigilance, trample
Whenever Venerable Warsinger deals combat damage to a player, you may return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of damage Venerable Warsinger dealt to that player.
Venerable Warsinger
STX
1RW
3.0
R
W
Creature - Spirit Cleric
3/3
None
2
Vigilance, trample
Whenever Venerable Warsinger deals combat damage to a player, you may return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of damage Venerable Warsinger dealt to that player.
Verdant Mastery
STX
5G
6.0
G
Sorcery
None
3
You may pay {3}{G} rather than pay this spell's mana cost.
Search your library for up to four basic land cards and reveal them. Put one of them onto the battlefield tapped under an opponent's control if the {3}{G} cost was paid. Put two of them onto the battlefield tapped under your control and the rest into your hand. Then shuffle.
Verdant Mastery
STX
5G
6.0
G
Sorcery
None
3
You may pay {3}{G} rather than pay this spell's mana cost.
Search your library for up to four basic land cards and reveal them. Put one of them onto the battlefield tapped under an opponent's control if the {3}{G} cost was paid. Put two of them onto the battlefield tapped under your control and the rest into your hand. Then shuffle.
Vineglimmer Snarl
STX
0.0
1
Land
None
0
As Vineglimmer Snarl enters the battlefield, you may reveal a Forest or Island card from your hand. If you don't, Vineglimmer Snarl enters the battlefield tapped.
{T}: Add {G} or {U}.
Vineglimmer Snarl
STX
0.0
1
Land
None
0
As Vineglimmer Snarl enters the battlefield, you may reveal a Forest or Island card from your hand. If you don't, Vineglimmer Snarl enters the battlefield tapped.
{T}: Add {G} or {U}.
Vortex Runner
STX
2U
3.0
U
Creature - Human Wizard
2/3
None
2
As long as you control eight or more lands, Vortex Runner gets +1/+0 and can't be blocked.
Wandering Archaic // Explore the Vastlands
STX
5.0
Creature - Avatar // Sorcery
None
3
Wandering Archaic // Explore the Vastlands
STX
5.0
Creature - Avatar // Sorcery
None
3
Waterfall Aerialist
STX
3U
4.0
U
Creature - Djinn Wizard
3/1
None
2
Flying
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
Witherbloom Apprentice
STX
BG
2.0
B
G
Creature - Human Druid
2/2
None
2
Magecraft — Whenever you cast or copy an instant or sorcery spell, each opponent loses 1 life and you gain 1 life.
Witherbloom Campus
STX
0.0
1
Land
None
0
Witherbloom Campus enters the battlefield tapped.
{T}: Add {B} or {G}.
{4}, {T}: Scry 1.
Witherbloom Command
STX
BG
2.0
B
G
Sorcery
None
3
Choose two —
• Target player mills three cards, then you return a land card from your graveyard to your hand.
• Destroy target noncreature, nonland permanent with mana value 2 or less.
• Target creature gets -3/-1 until end of turn.
• Target opponent loses 2 life and you gain 2 life.
Witherbloom Command
STX
BG
2.0
B
G
Sorcery
None
3
Choose two —
• Target player mills three cards, then you return a land card from your graveyard to your hand.
• Destroy target noncreature, nonland permanent with mana value 2 or less.
• Target creature gets -3/-1 until end of turn.
• Target opponent loses 2 life and you gain 2 life.
Witherbloom Pledgemage
STX
3B/GB/G
5.0
B
G
Creature - Treefolk Warlock
5/5
None
2
Magecraft — Whenever you cast or copy an instant or sorcery spell, you gain 1 life.
Wormhole Serpent
STX
4U
5.0
U
Creature - Serpent
3/5
None
2
{3}{U}: Target creature can't be blocked this turn.
Zephyr Boots
STX
1
1.0
Artifact - Equipment
None
1
Equipped creature has flying.
Whenever equipped creature deals combat damage to a player, draw a card, then discard a card.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Zimone, Quandrix Prodigy
STX
GU
2.0
G
U
Legendary Creature - Human Wizard
1/2
None
2
{1}, {T}: You may put a land card from your hand onto the battlefield tapped.
{4}, {T}: Draw a card. If you control eight or more lands, draw two cards instead.