Cockatrice/Magic-Spoiler
2023-08-27 08:10:24 (UTC)
https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml
RVR~
Ravnica Remastered (Spoiler)
Masters
2024-03-01
WHO~
Doctor Who (Spoiler)
Commander
2023-10-13
WOT~
Wilds of Eldraine: Enchanting Tales (Spoiler)
Masterpiece
2023-09-08
WOE~
Wilds of Eldraine (Spoiler)
Expansion
2023-09-08
PMDA~
Magic × Duel Masters Promos (Spoiler)
Promo
2023-09-08
WOC~
Wilds of Eldraine Commander (Spoiler)
Commander
2023-09-08
P30T~
30th Anniversary Celebration Tokyo (Spoiler)
Promo
2023-09-01
Arclight Phoenix
Flying, haste
At the beginning of combat on your turn, if you've cast three or more instant and sorcery spells this turn, return Arclight Phoenix from your graveyard to the battlefield.
R
Creature — Phoenix
Creature
4
3R
3/2
RVR~
2
Hallowed Fountain
({T}: Add {W} or {U}.)
As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Land — Plains Island
Land
0
RVR~
0
Krenko, Mob Boss
{T}: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control.
R
Legendary Creature — Goblin Warrior
Creature
4
2RR
3/3
RVR~
2
Bad Wolf Bay
At the beginning of combat on your turn, exile up to one target creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
When chaos ensues, cards can't enter the battlefield from exile this turn. Then planeswalk.
Plane — Earth
0
WHO~
1
City of Death
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.)
I — Create a Treasure token.
II, II, III, IV, V, VI — Create a token that's a copy of target non-Saga token you control.
G
Enchantment — Saga
Enchantment
3
2G
WHO~
1
Davros, Dalek Creator
Menace
At the beginning of your end step, create a 3/3 black Dalek artifact creature token with menace if an opponent lost 3 or more life this turn. Then each opponent who lost 3 or more life this turn faces a villainous choice — You draw a card, or that player discards a card.
BRU
Legendary Artifact Creature — Alien Scientist
Creature
4
1UBR
3/4
WHO~
2
Davros, Dalek Creator
Menace
At the beginning of your end step, create a 3/3 black Dalek artifact creature token with menace if an opponent lost 3 or more life this turn. Then each opponent who lost 3 or more life this turn faces a villainous choice — You draw a card, or that player discards a card.
BRU
Legendary Artifact Creature — Alien Scientist
Creature
4
1UBR
3/4
WHO~
2
Davros, Dalek Creator
Menace
At the beginning of your end step, create a 3/3 black Dalek artifact creature token with menace if an opponent lost 3 or more life this turn. Then each opponent who lost 3 or more life this turn faces a villainous choice — You draw a card, or that player discards a card.
BRU
Legendary Artifact Creature — Alien Scientist
Creature
4
1UBR
3/4
WHO~
2
Death in Heaven
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I,II - Target player mills two cards, then exiles their graveyard.
III - Put all creature cards exiled with Death in Heaven onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures.
B
Enchantment — Saga
Enchantment
4
3B
WHO~
1
Exterminate!
Replicate—Tap an untapped Dalek you control. (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Destroy target creature. Its controller loses 3 life.
B
Sorcery
Sorcery
3
2B
WHO~
3
Farewell
Choose one or more —
• Exile all artifacts.
• Exile all creatures.
• Exile all enchantments.
• Exile all graveyards.
W
Sorcery
Sorcery
6
4WW
WHO~
3
Farewell
Choose one or more —
• Exile all artifacts.
• Exile all creatures.
• Exile all enchantments.
• Exile all graveyards.
W
Sorcery
Sorcery
6
4WW
WHO~
3
Fixed Point in Time
When you encounter Fixed Point in Time, until your next turn, if a player would planeswalk as a result of rolling the planar die, chaos ensues instead. (Then planeswalk away from this phenomenon.)
Phenomenon
0
WHO~
1
Forest
({T}: Add {G}.)
Basic Land — Forest
Land
0
WHO~
0
Four Knocks
Vanishing 4 (This enchantment enters the battlefield with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
At the beginning of your precombat main phase, draw a card.
W
Enchantment
Enchantment
3
2W
WHO~
1
Four Knocks
Vanishing 4 (This enchantment enters the battlefield with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
At the beginning of your precombat main phase, draw a card.
W
Enchantment
Enchantment
3
2W
WHO~
1
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
WHO~
0
Missy
Whenever another nonartifact creature dies, return it to the battlefield under your control face down and tapped. It's a 2/2 Cyberman artifact creature.
At the beginning of your end step, each opponent faces a villainous choice — Each artifact creature you control deals 1 damage to that opponent, or you draw a card and chaos ensues.
BRU
Legendary Creature — Time Lord Rogue
Creature
6
3UBR
4/5
WHO~
2
Missy
Whenever another nonartifact creature dies, return it to the battlefield under your control face down and tapped. It's a 2/2 Cyberman artifact creature.
At the beginning of your end step, each opponent faces a villainous choice — Each artifact creature you control deals 1 damage to that opponent, or you draw a card and chaos ensues.
BRU
Legendary Creature — Time Lord Rogue
Creature
6
3UBR
4/5
WHO~
2
Missy
Whenever another nonartifact creature dies, return it to the battlefield under your control face down and tapped. It's a 2/2 Cyberman artifact creature.
At the beginning of your end step, each opponent faces a villainous choice — Each artifact creature you control deals 1 damage to that opponent, or you draw a card and chaos ensues.
BRU
Legendary Creature — Time Lord Rogue
Creature
6
3UBR
4/5
WHO~
2
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
WHO~
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
WHO~
0
River Song
Meet in Reverse — You draw cards from the bottom of your library rather than the top.
Spoilers — Whenever an opponent scries, surveils, or searches their library, put a +1/+1 counter on River Song. Then River Song deals damage to that player equal to its power.
RU
Legendary Creature — Human Time Lord Rogue
Creature
3
1UR
2/2
WHO~
2
River Song
Meet in Reverse — You draw cards from the bottom of your library rather than the top.
Spoilers — Whenever an opponent scries, surveils, or searches their library, put a +1/+1 counter on River Song. Then River Song deals damage to that player equal to its power.
RU
Legendary Creature — Human Time Lord Rogue
Creature
3
1UR
2/2
WHO~
2
River Song
Meet in Reverse — You draw cards from the bottom of your library rather than the top.
Spoilers — Whenever an opponent scries, surveils, or searches their library, put a +1/+1 counter on River Song. Then River Song deals damage to that player equal to its power.
RU
Legendary Creature — Human Time Lord Rogue
Creature
3
1UR
2/2
WHO~
2
Rose Tyler
Rose Tyler gets +1/+1 for each time counter on it.
Bad Wolf — Whenever Rose Tyler attacks, put a time counter on it for each suspended card you own and each other permanent you control with a time counter on it.
Doctor's companion (You can have two commanders if the other is the Doctor.)
W
Legendary Creature — Human
Creature
2
1W
2/2
WHO~
2
Rose Tyler
Rose Tyler gets +1/+1 for each time counter on it.
Bad Wolf — Whenever Rose Tyler attacks, put a time counter on it for each suspended card you own and each other permanent you control with a time counter on it.
Doctor's companion (You can have two commanders if the other is the Doctor.)
W
Legendary Creature — Human
Creature
2
1W
2/2
WHO~
2
Rose Tyler
Rose Tyler gets +1/+1 for each time counter on it.
Bad Wolf — Whenever Rose Tyler attacks, put a time counter on it for each suspended card you own and each other permanent you control with a time counter on it.
Doctor's companion (You can have two commanders if the other is the Doctor.)
W
Legendary Creature — Human
Creature
2
1W
2/2
WHO~
2
Sarah Jane Smith
Whenever you cast a historic spell, investigate. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic. To investigate, create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.")
Doctor's companion (You can have two commanders if the other is the Doctor.)
W
Legendary Creature — Human Detective
Creature
2
1W
2/1
WHO~
2
Sarah Jane Smith
Whenever you cast a historic spell, investigate. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic. To investigate, create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.")
Doctor's companion (You can have two commanders if the other is the Doctor.)
W
Legendary Creature — Human Detective
Creature
2
1W
2/1
WHO~
2
Sarah Jane Smith
Whenever you cast a historic spell, investigate. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic. To investigate, create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.")
Doctor's companion (You can have two commanders if the other is the Doctor.)
W
Legendary Creature — Human Detective
Creature
2
1W
2/1
WHO~
2
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
WHO~
0
TARDIS
Flying
Whenever TARDIS attacks, if you control a Time Lord, the next spell you cast this turn has cascade and you may planeswalk.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact — Vehicle
Artifact
2
2
2/4
WHO~
1
TARDIS
Flying
Whenever TARDIS attacks, if you control a Time Lord, the next spell you cast this turn has cascade and you may planeswalk.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact — Vehicle
Artifact
2
2
2/4
WHO~
1
TARDIS Bay
The first spell you cast during each of your turns with mana value 2 or greater has cascade. (When you cast that spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
When chaos ensues, gain control of target artifact. Then planeswalk.
Plane — Gallifrey
0
WHO~
1
The Doctor's Tomb
If a creature would die, instead exile it and that creature's controller loses 2 life.
Whenever chaos ensues, redistribute any number of players' life totals. (Each of those players gets one life total back.)
Plane — Trenzalore
0
WHO~
1
The Eleventh Hour
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Search your library for a Doctor card, reveal it, put it into your hand, then shuffle.
II — Create a Food token and a 1/1 white Human creature token with "Doctor spells you cast cost 1 less to cast."
III — Create a token that's a copy of target creature, except it's a legendary Alien named Prisoner Zero.
U
Enchantment — Saga
Enchantment
4
3U
WHO~
1
The Face of Boe
{T}: You may cast a spell with suspend from your hand. If you do, pay its suspend cost rather than its mana cost. Activate only as a sorcery.
RUW
Legendary Creature — Alien Advisor
Creature
4
1URW
0/4
WHO~
2
The Face of Boe
{T}: You may cast a spell with suspend from your hand. If you do, pay its suspend cost rather than its mana cost. Activate only as a sorcery.
RUW
Legendary Creature — Alien Advisor
Creature
4
1URW
0/4
WHO~
2
The Flux
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.)
I — The Flux deals 4 damage to target creature an opponent controls.
II, III, IV, V — Exile the top card of your library. You may play that card this turn.
VI — Add six {R}.
R
Enchantment — Saga
Enchantment
4
2RR
WHO~
1
The Foretold Soldier
The Foretold Soldier must be blocked if able.
The Foretold Soldier can't be blocked by more than one creature.
Whenever The Foretold Soldier deals damage, exile it face down. It becomes foretold.
Foretell {1}{G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
G
Creature — Alien Zombie Soldier
Creature
4
2GG
6/6
WHO~
2
The Foretold Soldier
The Foretold Soldier must be blocked if able.
The Foretold Soldier can't be blocked by more than one creature.
Whenever The Foretold Soldier deals damage, exile it face down. It becomes foretold.
Foretell {1}{G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
G
Creature — Alien Zombie Soldier
Creature
4
2GG
6/6
WHO~
2
The Fourth Doctor
You may look at the top card of your library any time.
Would You Like A...? — Once each turn, you may play a historic land or cast a historic spell from the top of your library. When you do, create a Food token. (Artifacts, legendaries, and Sagas are historic.)
GU
Legendary Creature — Time Lord Doctor
Creature
4
2GU
4/4
WHO~
2
The Fourth Doctor
You may look at the top card of your library any time.
Would You Like A...? — Once each turn, you may play a historic land or cast a historic spell from the top of your library. When you do, create a Food token. (Artifacts, legendaries, and Sagas are historic.)
GU
Legendary Creature — Time Lord Doctor
Creature
4
2GU
4/4
WHO~
2
The Fourth Doctor
You may look at the top card of your library any time.
Would You Like A...? — Once each turn, you may play a historic land or cast a historic spell from the top of your library. When you do, create a Food token. (Artifacts, legendaries, and Sagas are historic.)
GU
Legendary Creature — Time Lord Doctor
Creature
4
2GU
4/4
WHO~
2
The Fourth Doctor
You may look at the top card of your library any time.
Would You Like A...? — Once each turn, you may play a historic land or cast a historic spell from the top of your library. When you do, create a Food token. (Artifacts, legendaries, and Sagas are historic.)
GU
Legendary Creature — Time Lord Doctor
Creature
4
2GU
4/4
WHO~
2
The Lux Foundation Library
Players have no maximum hand size.
Whenever a creature you control deals combat damage to a player, you may draw a card.
Whenever chaos ensues, put a shadow counter on target creature. (A creature with shadow can block or be blocked by only creatures with shadow.)
Plane — The Library
0
WHO~
1
The Parting of the Ways
(As this Saga enters and after your draw
step, add a lore counter. Sacrifice after III.)
I — Exile the top five cards of your library. For each nonland card exiled this way, put a number of time counters on that card equal to its mana value. If it doesn't have suspend, it gains suspend.
II — Time travel, then time travel.
III — For each opponent, destroy up to one target artifact that player controls.
R
Enchantment — Saga
Enchantment
6
4RR
WHO~
1
The Tenth Doctor
Allons-y! — Whenever you attack, exile cards from the top of your library until you exile a nonland card. Put three time counters on it. If it doesn't have suspend, it gains suspend.
Timey-Wimey — {7}: Time travel three times. Activate only as a sorcery. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter. Then do it two more times.)
RU
Legendary Creature — Time Lord Doctor
Creature
5
3UR
3/5
WHO~
2
The Tenth Doctor
Allons-y! — Whenever you attack, exile cards from the top of your library until you exile a nonland card. Put three time counters on it. If it doesn't have suspend, it gains suspend.
Timey-Wimey — {7}: Time travel three times. Activate only as a sorcery. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter. Then do it two more times.)
RU
Legendary Creature — Time Lord Doctor
Creature
5
3UR
3/5
WHO~
2
The Tenth Doctor
Allons-y! — Whenever you attack, exile cards from the top of your library until you exile a nonland card. Put three time counters on it. If it doesn't have suspend, it gains suspend.
Timey-Wimey — {7}: Time travel three times. Activate only as a sorcery. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter. Then do it two more times.)
RU
Legendary Creature — Time Lord Doctor
Creature
5
3UR
3/5
WHO~
2
The Tenth Doctor
Allons-y! — Whenever you attack, exile cards from the top of your library until you exile a nonland card. Put three time counters on it. If it doesn't have suspend, it gains suspend.
Timey-Wimey — {7}: Time travel three times. Activate only as a sorcery. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter. Then do it two more times.)
RU
Legendary Creature — Time Lord Doctor
Creature
5
3UR
3/5
WHO~
2
The Thirteenth Doctor
Paradox — Whenever you cast a spell from anywhere other than your hand, put a +1/+1 counter on target creature.
Team TARDIS — At the beginning of your end step, untap each creature you control with a counter on it.
GU
Legendary Creature — Time Lord Doctor
Creature
3
1GU
2/2
WHO~
2
The Thirteenth Doctor
Paradox — Whenever you cast a spell from anywhere other than your hand, put a +1/+1 counter on target creature.
Team TARDIS — At the beginning of your end step, untap each creature you control with a counter on it.
GU
Legendary Creature — Time Lord Doctor
Creature
3
1GU
2/2
WHO~
2
The Thirteenth Doctor
Paradox — Whenever you cast a spell from anywhere other than your hand, put a +1/+1 counter on target creature.
Team TARDIS — At the beginning of your end step, untap each creature you control with a counter on it.
GU
Legendary Creature — Time Lord Doctor
Creature
3
1GU
2/2
WHO~
2
The Thirteenth Doctor
Paradox — Whenever you cast a spell from anywhere other than your hand, put a +1/+1 counter on target creature.
Team TARDIS — At the beginning of your end step, untap each creature you control with a counter on it.
GU
Legendary Creature — Time Lord Doctor
Creature
3
1GU
2/2
WHO~
2
The Valeyard
If an opponent would face a villainous choice, they face that choice an additional time. (They can make the same or different choices.)
While voting, you may vote an additional time.
BRU
Legendary Creature — Time Lord Noble
Creature
5
2UBR
4/5
WHO~
2
The Valeyard
If an opponent would face a villainous choice, they face that choice an additional time. (They can make the same or different choices.)
While voting, you may vote an additional time.
BRU
Legendary Creature — Time Lord Noble
Creature
5
2UBR
4/5
WHO~
2
Time Lord Regeneration
Until end of turn, target Time Lord you control gains "When this creature dies, reveal cards from the top of your library until you reveal a Time Lord creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order."
U
Instant
Instant
1
U
WHO~
3
Yasmin Khan
{T}: Exile the top card of your library. Until your next end step, you may play it.
Doctor's companion (You can have two commanders if the other is the Doctor.)
R
Legendary Creature — Human Detective
Creature
4
3R
3/3
WHO~
2
Yasmin Khan
{T}: Exile the top card of your library. Until your next end step, you may play it.
Doctor's companion (You can have two commanders if the other is the Doctor.)
R
Legendary Creature — Human Detective
Creature
4
3R
3/3
WHO~
2
Yasmin Khan
{T}: Exile the top card of your library. Until your next end step, you may play it.
Doctor's companion (You can have two commanders if the other is the Doctor.)
R
Legendary Creature — Human Detective
Creature
4
3R
3/3
WHO~
2
Aggravated Assault
{3}{R}{R}: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery.
R
Enchantment
Enchantment
3
2R
WOT~
1
Aggravated Assault
{3}{R}{R}: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery.
R
Enchantment
Enchantment
3
2R
WOT~
1
Aggravated Assault
{3}{R}{R}: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery.
R
Enchantment
Enchantment
3
2R
WOT~
1
As Foretold
At the beginning of your upkeep, put a time counter on As Foretold.
Once each turn, you may pay {0} rather than pay the mana cost for a spell you cast with mana value X or less, where X is the number of time counters on As Foretold.
U
Enchantment
Enchantment
3
2U
WOT~
1
As Foretold
At the beginning of your upkeep, put a time counter on As Foretold.
Once each turn, you may pay {0} rather than pay the mana cost for a spell you cast with mana value X or less, where X is the number of time counters on As Foretold.
U
Enchantment
Enchantment
3
2U
WOT~
1
As Foretold
At the beginning of your upkeep, put a time counter on As Foretold.
Once each turn, you may pay {0} rather than pay the mana cost for a spell you cast with mana value X or less, where X is the number of time counters on As Foretold.
U
Enchantment
Enchantment
3
2U
WOT~
1
Bitterblossom
At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying.
B
Tribal Enchantment — Faerie
Enchantment
2
1B
WOT~
1
Bitterblossom
At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying.
B
Tribal Enchantment — Faerie
Enchantment
2
1B
WOT~
1
Bitterblossom
At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying.
B
Tribal Enchantment — Faerie
Enchantment
2
1B
WOT~
1
Blind Obedience
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
Artifacts and creatures your opponents control enter the battlefield tapped.
W
Enchantment
Enchantment
2
1W
WOT~
1
Blood Moon
Nonbasic lands are Mountains.
R
Enchantment
Enchantment
3
2R
WOT~
1
Blood Moon
Nonbasic lands are Mountains.
R
Enchantment
Enchantment
3
2R
WOT~
1
Blood Moon
Nonbasic lands are Mountains.
R
Enchantment
Enchantment
3
2R
WOT~
1
Compulsion
{1}{U}, Discard a card: Draw a card.
{1}{U}, Sacrifice Compulsion: Draw a card.
U
Enchantment
Enchantment
2
1U
WOT~
1
Copy Enchantment
You may have Copy Enchantment enter the battlefield as a copy of any enchantment on the battlefield.
U
Enchantment
Enchantment
3
2U
WOT~
1
Curiosity
Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.
U
Enchantment — Aura
Enchantment
1
U
WOT~
1
Dark Tutelage
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.
B
Enchantment
Enchantment
3
2B
WOT~
1
Dawn of Hope
Whenever you gain life, you may pay {2}. If you do, draw a card.
{3}{W}: Create a 1/1 white Soldier creature token with lifelink.
W
Enchantment
Enchantment
2
1W
WOT~
1
Defense of the Heart
At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice Defense of the Heart, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle.
G
Enchantment
Enchantment
4
3G
WOT~
1
Defense of the Heart
At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice Defense of the Heart, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle.
G
Enchantment
Enchantment
4
3G
WOT~
1
Defense of the Heart
At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice Defense of the Heart, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle.
G
Enchantment
Enchantment
4
3G
WOT~
1
Doubling Season
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
G
Enchantment
Enchantment
5
4G
WOT~
1
Doubling Season
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
G
Enchantment
Enchantment
5
4G
WOT~
1
Doubling Season
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
G
Enchantment
Enchantment
5
4G
WOT~
1
Dragon Mantle
Enchant creature
When Dragon Mantle enters the battlefield, draw a card.
Enchanted creature has "{R}: This creature gets +1/+0 until end of turn."
R
Enchantment — Aura
Enchantment
1
R
WOT~
1
Fiery Emancipation
If a source you control would deal damage to a permanent or player, it deals triple that damage to that permanent or player instead.
R
Enchantment
Enchantment
6
3RRR
WOT~
1
Forced Fruition
Whenever an opponent casts a spell, that player draws seven cards.
U
Enchantment
Enchantment
6
4UU
WOT~
1
Fraying Sanity
Enchant player
At the beginning of each end step, enchanted player mills X cards, where X is the number of cards put into their graveyard from anywhere this turn.
U
Enchantment — Aura Curse
Enchantment
3
2U
WOT~
1
Garruk's Uprising
When Garruk's Uprising enters the battlefield, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (They can deal excess combat damage to the player or planeswalker they're attacking.)
Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card.
G
Enchantment
Enchantment
3
2G
WOT~
1
Goblin Bombardment
Sacrifice a creature: Goblin Bombardment deals 1 damage to any target.
R
Enchantment
Enchantment
2
1R
WOT~
1
Grasp of Fate
When Grasp of Fate enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Grasp of Fate leaves the battlefield. (Those permanents return under their owners' control.)
W
Enchantment
Enchantment
3
1WW
WOT~
1
Grave Pact
Whenever a creature you control dies, each other player sacrifices a creature.
B
Enchantment
Enchantment
4
1BBB
WOT~
1
Grave Pact
Whenever a creature you control dies, each other player sacrifices a creature.
B
Enchantment
Enchantment
4
1BBB
WOT~
1
Grave Pact
Whenever a creature you control dies, each other player sacrifices a creature.
B
Enchantment
Enchantment
4
1BBB
WOT~
1
Greater Auramancy
Other enchantments you control have shroud. (A permanent with shroud can't be the target of spells or abilities.)
Enchanted creatures you control have shroud.
W
Enchantment
Enchantment
2
1W
WOT~
1
Greater Auramancy
Other enchantments you control have shroud. (A permanent with shroud can't be the target of spells or abilities.)
Enchanted creatures you control have shroud.
W
Enchantment
Enchantment
2
1W
WOT~
1
Greater Auramancy
Other enchantments you control have shroud. (A permanent with shroud can't be the target of spells or abilities.)
Enchanted creatures you control have shroud.
W
Enchantment
Enchantment
2
1W
WOT~
1
Griffin Aerie
At the beginning of your end step, if you gained 3 or more life this turn, create a 2/2 white Griffin creature token with flying.
W
Enchantment
Enchantment
2
1W
WOT~
1
Ground Seal
When Ground Seal enters the battlefield, draw a card.
Cards in graveyards can't be the targets of spells or abilities.
G
Enchantment
Enchantment
2
1G
WOT~
1
Hardened Scales
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
G
Enchantment
Enchantment
1
G
WOT~
1
Hatching Plans
When Hatching Plans is put into a graveyard from the battlefield, draw three cards.
U
Enchantment
Enchantment
2
1U
WOT~
1
Impact Tremors
Whenever a creature enters the battlefield under your control, Impact Tremors deals 1 damage to each opponent.
R
Enchantment
Enchantment
2
1R
WOT~
1
Intangible Virtue
Creature tokens you control get +1/+1 and have vigilance.
W
Enchantment
Enchantment
2
1W
WOT~
1
Intruder Alarm
Creatures don't untap during their controllers' untap steps.
Whenever a creature enters the battlefield, untap all creatures.
U
Enchantment
Enchantment
3
2U
WOT~
1
Karmic Justice
Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls.
W
Enchantment
Enchantment
3
2W
WOT~
1
Karmic Justice
Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls.
W
Enchantment
Enchantment
3
2W
WOT~
1
Karmic Justice
Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls.
W
Enchantment
Enchantment
3
2W
WOT~
1
Kindred Discovery
As Kindred Discovery enters the battlefield, choose a creature type.
Whenever a creature you control of the chosen type enters the battlefield or attacks, draw a card.
U
Enchantment
Enchantment
5
3UU
WOT~
1
Kindred Discovery
As Kindred Discovery enters the battlefield, choose a creature type.
Whenever a creature you control of the chosen type enters the battlefield or attacks, draw a card.
U
Enchantment
Enchantment
5
3UU
WOT~
1
Kindred Discovery
As Kindred Discovery enters the battlefield, choose a creature type.
Whenever a creature you control of the chosen type enters the battlefield or attacks, draw a card.
U
Enchantment
Enchantment
5
3UU
WOT~
1
Knightly Valor
Enchant creature
When Knightly Valor enters the battlefield, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.)
Enchanted creature gets +2/+2 and has vigilance.
W
Enchantment — Aura
Enchantment
5
4W
WOT~
1
Land Tax
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
W
Enchantment
Enchantment
1
W
WOT~
1
Land Tax
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
W
Enchantment
Enchantment
1
W
WOT~
1
Land Tax
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
W
Enchantment
Enchantment
1
W
WOT~
1
Leyline of Abundance
If Leyline of Abundance is in your opening hand, you may begin the game with it on the battlefield.
Whenever you tap a creature for mana, add an additional {G}.
{6}{G}{G}: Put a +1/+1 counter on each creature you control.
G
Enchantment
Enchantment
4
2GG
WOT~
1
Leyline of Anticipation
If Leyline of Anticipation is in your opening hand, you may begin the game with it on the battlefield.
You may cast spells as though they had flash.
U
Enchantment
Enchantment
4
2UU
WOT~
1
Leyline of Lightning
If Leyline of Lightning is in your opening hand, you may begin the game with it on the battlefield.
Whenever you cast a spell, you may pay {1}. If you do, Leyline of Lightning deals 1 damage to target player or planeswalker.
R
Enchantment
Enchantment
4
2RR
WOT~
1
Leyline of Sanctity
If Leyline of Sanctity is in your opening hand, you may begin the game with it on the battlefield.
You have hexproof. (You can't be the target of spells or abilities your opponents control.)
W
Enchantment
Enchantment
4
2WW
WOT~
1
Leyline of the Void
If Leyline of the Void is in your opening hand, you may begin the game with it on the battlefield.
If a card would be put into an opponent's graveyard from anywhere, exile it instead.
B
Enchantment
Enchantment
4
2BB
WOT~
1
Mana Flare
Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
R
Enchantment
Enchantment
3
2R
WOT~
1
Nature's Will
Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control.
G
Enchantment
Enchantment
4
2GG
WOT~
1
Nature's Will
Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control.
G
Enchantment
Enchantment
4
2GG
WOT~
1
Nature's Will
Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control.
G
Enchantment
Enchantment
4
2GG
WOT~
1
Necropotence
Skip your draw step.
Whenever you discard a card, exile that card from your graveyard.
Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.
B
Enchantment
Enchantment
3
BBB
WOT~
1
Necropotence
Skip your draw step.
Whenever you discard a card, exile that card from your graveyard.
Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.
B
Enchantment
Enchantment
3
BBB
WOT~
1
Necropotence
Skip your draw step.
Whenever you discard a card, exile that card from your graveyard.
Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.
B
Enchantment
Enchantment
3
BBB
WOT~
1
Omniscience
You may cast spells from your hand without paying their mana costs.
U
Enchantment
Enchantment
10
7UUU
WOT~
1
Omniscience
You may cast spells from your hand without paying their mana costs.
U
Enchantment
Enchantment
10
7UUU
WOT~
1
Omniscience
You may cast spells from your hand without paying their mana costs.
U
Enchantment
Enchantment
10
7UUU
WOT~
1
Oppression
Whenever a player casts a spell, that player discards a card.
B
Enchantment
Enchantment
3
1BB
WOT~
1
Oversold Cemetery
At the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.
B
Enchantment
Enchantment
2
1B
WOT~
1
Parallel Lives
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
G
Enchantment
Enchantment
4
3G
WOT~
1
Parallel Lives
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
G
Enchantment
Enchantment
4
3G
WOT~
1
Parallel Lives
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
G
Enchantment
Enchantment
4
3G
WOT~
1
Phyrexian Unlife
You don't lose the game for having 0 or less life.
As long as you have 0 or less life, all damage is dealt to you as though its source had infect. (Damage is dealt to you in the form of poison counters.)
W
Enchantment
Enchantment
3
2W
WOT~
1
Polluted Bonds
Whenever a land enters the battlefield under an opponent's control, that player loses 2 life and you gain 2 life.
B
Enchantment
Enchantment
5
3BB
WOT~
1
Polluted Bonds
Whenever a land enters the battlefield under an opponent's control, that player loses 2 life and you gain 2 life.
B
Enchantment
Enchantment
5
3BB
WOT~
1
Polluted Bonds
Whenever a land enters the battlefield under an opponent's control, that player loses 2 life and you gain 2 life.
B
Enchantment
Enchantment
5
3BB
WOT~
1
Primal Vigor
If one or more tokens would be created, twice that many of those tokens are created instead.
If one or more +1/+1 counters would be put on a creature, twice that many +1/+1 counters are put on that creature instead.
G
Enchantment
Enchantment
5
4G
WOT~
1
Prismatic Omen
Lands you control are every basic land type in addition to their other types.
G
Enchantment
Enchantment
2
1G
WOT~
1
Raid Bombardment
Whenever a creature you control with power 2 or less attacks, Raid Bombardment deals 1 damage to the player or planeswalker that creature is attacking.
R
Enchantment
Enchantment
3
2R
WOT~
1
Repercussion
Whenever a creature is dealt damage, Repercussion deals that much damage to that creature's controller.
R
Enchantment
Enchantment
3
1RR
WOT~
1
Repercussion
Whenever a creature is dealt damage, Repercussion deals that much damage to that creature's controller.
R
Enchantment
Enchantment
3
1RR
WOT~
1
Repercussion
Whenever a creature is dealt damage, Repercussion deals that much damage to that creature's controller.
R
Enchantment
Enchantment
3
1RR
WOT~
1
Rest in Peace
When Rest in Peace enters the battlefield, exile all graveyards.
If a card or token would be put into a graveyard from anywhere, exile it instead.
W
Enchantment
Enchantment
2
1W
WOT~
1
Rhystic Study
Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.
U
Enchantment
Enchantment
3
2U
WOT~
1
Rhystic Study
Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.
U
Enchantment
Enchantment
3
2U
WOT~
1
Rhystic Study
Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.
U
Enchantment
Enchantment
3
2U
WOT~
1
Sanguine Bond
Whenever you gain life, target opponent loses that much life.
B
Enchantment
Enchantment
5
3BB
WOT~
1
Season of Growth
Whenever a creature enters the battlefield under your control, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Whenever you cast a spell that targets a creature you control, draw a card.
G
Enchantment
Enchantment
2
1G
WOT~
1
Shared Animosity
Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it.
R
Enchantment
Enchantment
3
2R
WOT~
1
Smothering Tithe
Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
W
Enchantment
Enchantment
4
3W
WOT~
1
Smothering Tithe
Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
W
Enchantment
Enchantment
4
3W
WOT~
1
Smothering Tithe
Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
W
Enchantment
Enchantment
4
3W
WOT~
1
Sneak Attack
{R}: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.
R
Enchantment
Enchantment
4
3R
WOT~
1
Sneak Attack
{R}: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.
R
Enchantment
Enchantment
4
3R
WOT~
1
Sneak Attack
{R}: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.
R
Enchantment
Enchantment
4
3R
WOT~
1
Spreading Seas
Enchant land
When Spreading Seas enters the battlefield, draw a card.
Enchanted land is an Island.
U
Enchantment — Aura
Enchantment
2
1U
WOT~
1
Stab Wound
Enchant creature
Enchanted creature gets -2/-2.
At the beginning of the upkeep of enchanted creature's controller, that player loses 2 life.
B
Enchantment — Aura
Enchantment
3
2B
WOT~
1
Unnatural Growth
At the beginning of each combat, double the power and toughness of each creature you control until end of turn.
G
Enchantment
Enchantment
5
1GGGG
WOT~
1
Utopia Sprawl
Enchant Forest
As Utopia Sprawl enters the battlefield, choose a color.
Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.
G
Enchantment — Aura
Enchantment
1
G
WOT~
1
Vampiric Rites
{1}{B}, Sacrifice a creature: You gain 1 life and draw a card.
B
Enchantment
Enchantment
1
B
WOT~
1
Waste Not
Whenever an opponent discards a creature card, create a 2/2 black Zombie creature token.
Whenever an opponent discards a land card, add {B}{B}.
Whenever an opponent discards a noncreature, nonland card, draw a card.
B
Enchantment
Enchantment
2
1B
WOT~
1
A Tale for the Ages
Enchanted creatures you control get +2/+2.
W
Enchantment
Enchantment
2
1W
WOE~
1
A Tale for the Ages
Enchanted creatures you control get +2/+2.
W
Enchantment
Enchantment
2
1W
WOE~
1
Agatha of the Vile Cauldron
Activated abilities of creatures you control cost X less to activate, where X is Agatha of the Vile Cauldron's power. This effect can't reduce the mana in that cost to less than one mana.
{4}{R}{G}: Other creatures you control get +1/+1 and gain trample and haste until end of turn.
GR
Legendary Creature — Human Warlock
Creature
2
RG
1/1
WOE~
2
Agatha of the Vile Cauldron
Activated abilities of creatures you control cost X less to activate, where X is Agatha of the Vile Cauldron's power. This effect can't reduce the mana in that cost to less than one mana.
{4}{R}{G}: Other creatures you control get +1/+1 and gain trample and haste until end of turn.
GR
Legendary Creature — Human Warlock
Creature
2
RG
1/1
WOE~
2
Agatha's Champion
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Trample
When Agatha's Champion enters the battlefield, if it was bargained, it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
G
Creature — Human Knight
Creature
5
4G
4/4
WOE~
2
Agatha's Soul Cauldron
You may spend mana as though it were mana of any color to activate abilities of creatures you control.
Creatures you control with +1/+1 counters on them have all activated abilities of all creature cards exiled with Agatha's Soul Cauldron.
{T}: Exile target card from a graveyard. When a creature card is exiled this way, put a +1/+1 counter on target creature you control.
Legendary Artifact
Artifact
2
2
WOE~
1
Agatha's Soul Cauldron
You may spend mana as though it were mana of any color to activate abilities of creatures you control.
Creatures you control with +1/+1 counters on them have all activated abilities of all creature cards exiled with Agatha's Soul Cauldron.
{T}: Exile target card from a graveyard. When a creature card is exiled this way, put a +1/+1 counter on target creature you control.
Legendary Artifact
Artifact
2
2
WOE~
1
Aquatic Alchemist // Bubble Up
U
Creature — Elemental // Sorcery — Adventure
Creature
2
1U // 2U
1/3
WOE~
3
Archive Dragon
Flying
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
When Archive Dragon enters the battlefield, scry 2.
U
Creature — Dragon Wizard
Creature
6
4UU
4/6
WOE~
2
Archon of the Wild Rose
Flying
Other creatures you control that are enchanted by Auras you control have base power and toughness 4/4 and have flying.
W
Creature — Archon
Creature
4
2WW
4/4
WOE~
2
Archon of the Wild Rose
Flying
Other creatures you control that are enchanted by Auras you control have base power and toughness 4/4 and have flying.
W
Creature — Archon
Creature
4
2WW
4/4
WOE~
2
Archon's Glory
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Target creature gets +2/+2 until end of turn. If this spell was bargained, that creature also gains flying and lifelink until end of turn.
W
Instant
Instant
1
W
WOE~
3
Armory Mice
Celebration — Armory Mice gets +0/+2 as long as two or more nonland permanents entered the battlefield under your control this turn.
W
Creature — Mouse
Creature
2
1W
3/1
WOE~
2
Ash, Party Crasher
Haste
Celebration — Whenever Ash, Party Crasher attacks, if two or more nonland permanents entered the battlefield under your control this turn, put a +1/+1 counter on Ash.
RW
Legendary Creature — Human Peasant
Creature
2
RW
2/2
WOE~
2
Ashiok's Reaper
Whenever an enchantment you control is put into a graveyard from the battlefield, draw a card.
B
Creature — Nightmare
Creature
4
3B
3/3
WOE~
2
Ashiok, Wicked Manipulator
If you would pay life while your library has at least that many cards in it, exile that many cards from the top of your library instead.
+1: Look at the top two cards of your library. Exile one of them and put the other into your hand.
−2: Create two 1/1 black Nightmare creature tokens with "At the beginning of combat on your turn, if a card was put into exile this turn, put a +1/+1 counter on this creature."
−7: Target player exiles the top X cards of their library, where X is the total mana value of cards you own in exile.
B
Legendary Planeswalker — Ashiok
Planeswalker
5
3BB
5
WOE~
1
Ashiok, Wicked Manipulator
If you would pay life while your library has at least that many cards in it, exile that many cards from the top of your library instead.
+1: Look at the top two cards of your library. Exile one of them and put the other into your hand.
−2: Create two 1/1 black Nightmare creature tokens with "At the beginning of combat on your turn, if a card was put into exile this turn, put a +1/+1 counter on this creature."
−7: Target player exiles the top X cards of their library, where X is the total mana value of cards you own in exile.
B
Legendary Planeswalker — Ashiok
Planeswalker
5
3BB
5
WOE~
1
Asinine Antics
You may cast Asinine Antics as though it had flash if you pay {2} more to cast it.
For each creature your opponents control, create a Cursed Role token attached to that creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.)
U
Sorcery
Sorcery
4
2UU
WOE~
3
Asinine Antics
You may cast Asinine Antics as though it had flash if you pay {2} more to cast it.
For each creature your opponents control, create a Cursed Role token attached to that creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.)
U
Sorcery
Sorcery
4
2UU
WOE~
3
Back for Seconds
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Return up to two target creature cards from your graveyard to your hand. If this spell was bargained, you may put one of those cards with mana value 4 or less onto the battlefield instead of putting it into your hand.
B
Sorcery
Sorcery
3
2B
WOE~
3
Barrow Naughty
Flying
Barrow Naughty has lifelink as long as you control another Faerie.
{2}{B}: Barrow Naughty gets +1/+0 until end of turn.
B
Creature — Faerie
Creature
2
1B
1/3
WOE~
2
Beanstalk Wurm // Plant Beans
G
Creature — Plant Wurm // Sorcery — Adventure
Creature
5
4G // 1G
5/4
WOE~
3
Become Brutes
One or two target creatures each gain haste until end of turn. For each of those creatures, create a Monster Role token attached to it. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample.)
R
Sorcery
Sorcery
2
1R
WOE~
3
Belligerent of the Ball
Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, target creature you control gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)
R
Creature — Ogre Warrior
Creature
3
2R
3/3
WOE~
2
Bellowing Bruiser // Beat a Path
R
Creature — Ogre // Sorcery — Adventure
Creature
5
4R // 2R
4/4
WOE~
3
Beluna Grandsquall // Seek Thrills
GRU
Legendary Creature — Giant Noble // Instant — Adventure
Creature
3
GUR // 2GUR
4/4
WOE~
3
Beluna Grandsquall // Seek Thrills
GRU
Legendary Creature — Giant Noble // Instant — Adventure
Creature
3
GUR // 2GUR
4/4
WOE~
3
Beluna's Gatekeeper // Entry Denied
U
Creature — Giant Soldier // Sorcery — Adventure
Creature
6
5U // 1U
6/5
WOE~
3
Beseech the Mirror
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Search your library for a card, exile it face down, then shuffle. If this spell was bargained, you may cast the exiled card without paying its mana cost if that spell's mana value is 4 or less. Put the exiled card into your hand if it wasn't cast this way.
B
Sorcery
Sorcery
4
1BBB
WOE~
3
Beseech the Mirror
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Search your library for a card, exile it face down, then shuffle. If this spell was bargained, you may cast the exiled card without paying its mana cost if that spell's mana value is 4 or less. Put the exiled card into your hand if it wasn't cast this way.
B
Sorcery
Sorcery
4
1BBB
WOE~
3
Besotted Knight // Betroth the Beast
W
Creature — Human Knight // Sorcery — Adventure
Creature
4
3W // W
3/3
WOE~
3
Bespoke Battlegarb
Equipped creature gets +2/+0.
Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, attach Bespoke Battlegarb to up to one target creature you control.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
R
Artifact — Equipment
Artifact
2
1R
WOE~
1
Bestial Bloodline
Enchant creature
Enchanted creature gets +2/+2.
{4}{G}: Return Bestial Bloodline from your graveyard to your hand.
G
Enchantment — Aura
Enchantment
2
1G
WOE~
1
Bitter Chill
Enchant creature
When Bitter Chill enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
When Bitter Chill is put into a graveyard from the battlefield, you may pay {1}. If you do, scry 1, then draw a card.
U
Enchantment — Aura
Enchantment
2
1U
WOE~
1
Blossoming Tortoise
Whenever Blossoming Tortoise enters the battlefield or attacks, mill three cards, then return a land card from your graveyard to the battlefield tapped.
Activated abilities of lands you control cost {1} less to activate.
Land creatures you control get +1/+1.
G
Creature — Turtle
Creature
4
2GG
3/3
WOE~
2
Blossoming Tortoise
Whenever Blossoming Tortoise enters the battlefield or attacks, mill three cards, then return a land card from your graveyard to the battlefield tapped.
Activated abilities of lands you control cost {1} less to activate.
Land creatures you control get +1/+1.
G
Creature — Turtle
Creature
4
2GG
3/3
WOE~
2
Boundary Lands Ranger
At the beginning of combat on your turn, if you control a creature with power 4 or greater, you may discard a card. If you do, draw a card.
R
Creature — Human Ranger
Creature
2
1R
2/2
WOE~
2
Bramble Familiar // Fetch Quest
G
Creature — Elemental Raccoon // Sorcery — Adventure
Creature
2
1G // 5GG
2/2
WOE~
3
Bramble Familiar // Fetch Quest
G
Creature — Elemental Raccoon // Sorcery — Adventure
Creature
2
1G // 5GG
2/2
WOE~
3
Brave the Wilds
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
If this spell was bargained, target land you control becomes a 3/3 Elemental creature with haste that's still a land.
Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
G
Sorcery
Sorcery
1
G
WOE~
3
Break the Spell
Destroy target enchantment. If a permanent you controlled or a token was destroyed this way, draw a card.
W
Instant
Instant
1
W
WOE~
3
Callous Sell-Sword // Burn Together
B
Creature — Human Soldier // Sorcery — Adventure
Creature
2
1B // R
2/2
WOE~
3
Candy Grapple
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Target creature gets -3/-3 until end of turn. If this spell was bargained, that creature gets -5/-5 until end of turn instead.
B
Instant
Instant
2
1B
WOE~
3
Candy Trail
When Candy Trail enters the battlefield, scry 2.
{2}, {T}, Sacrifice Candy Trail: You gain 3 life and draw a card.
Artifact — Food Clue
Artifact
1
1
WOE~
1
Chancellor of Tales
Flying
Whenever you cast an Adventure spell, you may copy it. You may choose new targets for the copy.
U
Creature — Faerie Advisor
Creature
4
3U
2/3
WOE~
2
Charging Hooligan
Whenever Charging Hooligan attacks, it gets +1/+0 until end of turn for each attacking creature. If a Rat is attacking, Charging Hooligan gains trample until end of turn.
R
Creature — Human Peasant
Creature
4
3R
3/3
WOE~
2
Charmed Clothier
Flying
When Charmed Clothier enters the battlefield, create a Royal Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has ward {1}.)
W
Creature — Faerie Advisor
Creature
5
4W
3/3
WOE~
2
Charming Scoundrel
Haste
When Charming Scoundrel enters the battlefield, choose one —
• Discard a card, then draw a card.
• Create a Treasure token.
• Create a Wicked Role token attached to target creature you control.
R
Creature — Human Rogue
Creature
2
1R
1/1
WOE~
2
Charming Scoundrel
Haste
When Charming Scoundrel enters the battlefield, choose one —
• Discard a card, then draw a card.
• Create a Treasure token.
• Create a Wicked Role token attached to target creature you control.
R
Creature — Human Rogue
Creature
2
1R
1/1
WOE~
2
Cheeky House-Mouse // Squeak By
W
Creature — Mouse // Sorcery — Adventure
Creature
1
W // W
2/1
WOE~
3
Collector's Vault
{2}, {T}: Draw a card, then discard a card. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
Artifact
Artifact
2
2
WOE~
1
Commune with Nature
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
G
Sorcery
Sorcery
1
G
WOE~
3
Conceited Witch // Price of Beauty
B
Creature — Human Warlock // Sorcery — Adventure
Creature
3
2B // B
2/3
WOE~
3
Cooped Up
Enchant creature
Enchanted creature can't attack or block.
{2}{W}: Exile enchanted creature.
W
Enchantment — Aura
Enchantment
2
1W
WOE~
1
Cruel Somnophage // Can't Wake Up
B
Creature — Nightmare // Sorcery — Adventure
Creature
2
1B // 1U
*/*
WOE~
3
Cruel Somnophage // Can't Wake Up
B
Creature — Nightmare // Sorcery — Adventure
Creature
2
1B // 1U
*/*
WOE~
3
Crystal Grotto
When Crystal Grotto enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
Land
Land
0
WOE~
0
Curse of the Werefox
Create a Monster Role token attached to target creature you control. When you do, that creature fights up to one target creature you don't control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample. Creatures that fight each deal damage equal to their power to the other.)
G
Sorcery
Sorcery
3
2G
WOE~
3
Cursed Courtier
Lifelink
When Cursed Courtier enters the battlefield, create a Cursed Role token attached to it. (Enchanted creature is 1/1.)
W
Creature — Human Noble
Creature
3
2W
3/3
WOE~
2
Cut In
Cut In deals 4 damage to target creature.
Create a Young Hero Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it.")
R
Sorcery
Sorcery
4
3R
WOE~
3
Decadent Dragon // Expensive Taste
R
Creature — Dragon // Instant — Adventure
Creature
4
2RR // 2B
4/4
WOE~
3
Decadent Dragon // Expensive Taste
R
Creature — Dragon // Instant — Adventure
Creature
4
2RR // 2B
4/4
WOE~
3
Devouring Sugarmaw // Have for Dinner
B
Creature — Horror // Instant — Adventure
Creature
4
2BB // 1W
6/6
WOE~
3
Devouring Sugarmaw // Have for Dinner
B
Creature — Horror // Instant — Adventure
Creature
4
2BB // 1W
6/6
WOE~
3
Diminisher Witch
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
When Diminisher Witch enters the battlefield, if it was bargained, create a Cursed Role token attached to target creature an opponent controls. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.)
U
Creature — Human Warlock
Creature
3
2U
3/2
WOE~
2
Discerning Financier
At the beginning of your upkeep, if an opponent controls more lands than you, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
{2}{W}: Choose another player. That player gains control of target Treasure you control. You draw a card.
W
Creature — Human Noble
Creature
3
2W
2/3
WOE~
2
Disdainful Stroke
Counter target spell with mana value 4 or greater.
U
Instant
Instant
2
1U
WOE~
3
Dream Spoilers
Flying
Whenever you cast a spell during an opponent's turn, up to one target creature an opponent controls gets -1/-1 until end of turn.
B
Creature — Faerie Warlock
Creature
4
3B
2/2
WOE~
2
Dutiful Griffin
Flying
{2}{W}, Sacrifice two enchantments: Return Dutiful Griffin from your graveyard to your hand.
W
Creature — Griffin
Creature
5
3WW
4/4
WOE~
2
Edgewall Inn
Edgewall Inn enters the battlefield tapped.
As Edgewall Inn enters the battlefield, choose a color.
{T}: Add one mana of the chosen color.
{3}, {T}, Sacrifice Edgewall Inn: Return target card that has an Adventure from your graveyard to your hand.
Land
Land
0
WOE~
1
0
Edgewall Pack
Menace (This creature can't be blocked except by two or more creatures.)
When Edgewall Pack enters the battlefield, create a 1/1 black Rat creature token with "This creature can't block."
R
Creature — Dog
Creature
4
3R
3/3
WOE~
2
Eerie Interference
Prevent all damage that would be dealt to you and creatures you control this turn by creatures.
W
Instant
Instant
3
2W
WOE~
3
Ego Drain
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. If you don't control a Faerie, exile a card from your hand.
B
Sorcery
Sorcery
1
B
WOE~
3
Elusive Otter // Grove's Bounty
U
Creature — Otter // Sorcery — Adventure
Creature
1
U // XG
1/1
WOE~
3
Elusive Otter // Grove's Bounty
U
Creature — Otter // Sorcery — Adventure
Creature
1
U // XG
1/1
WOE~
3
Elvish Archivist
Whenever one or more artifacts enter the battlefield under your control, put two +1/+1 counters on Elvish Archivist. This ability triggers only once each turn.
Whenever one or more enchantments enter the battlefield under your control, draw a card. This ability triggers only once each turn.
G
Creature — Elf Artificer
Creature
2
1G
0/1
WOE~
2
Elvish Archivist
Whenever one or more artifacts enter the battlefield under your control, put two +1/+1 counters on Elvish Archivist. This ability triggers only once each turn.
Whenever one or more enchantments enter the battlefield under your control, draw a card. This ability triggers only once each turn.
G
Creature — Elf Artificer
Creature
2
1G
0/1
WOE~
2
Embereth Veteran
{1}, Sacrifice Embereth Veteran: Create a Young Hero Role token attached to another target creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it.")
R
Creature — Human Knight
Creature
1
R
2/1
WOE~
2
Eriette of the Charmed Apple
Each creature that's enchanted by an Aura you control can't attack you or planeswalkers you control.
At the beginning of your end step, each opponent loses X life and you gain X life, where X is the number of Auras you control.
BW
Legendary Creature — Human Warlock
Creature
3
1WB
2/4
WOE~
2
Eriette of the Charmed Apple
Each creature that's enchanted by an Aura you control can't attack you or planeswalkers you control.
At the beginning of your end step, each opponent loses X life and you gain X life, where X is the number of Auras you control.
BW
Legendary Creature — Human Warlock
Creature
3
1WB
2/4
WOE~
2
Eriette's Tempting Apple
When Eriette's Tempting Apple enters the battlefield, gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
{2}, {T}, Sacrifice Eriette's Tempting Apple: You gain 3 life.
{2}, {T}, Sacrifice Eriette's Tempting Apple: Target opponent loses 3 life.
Legendary Artifact — Food
Artifact
4
4
WOE~
1
Eriette's Whisper
Target opponent discards two cards. Create a Wicked Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.)
B
Sorcery
Sorcery
4
3B
WOE~
3
Evolving Wilds
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Land
0
WOE~
0
Expel the Interlopers
Choose a number between 0 and 10. Destroy all creatures with power greater than or equal to the chosen number.
W
Sorcery
Sorcery
5
3WW
WOE~
3
Expel the Interlopers
Choose a number between 0 and 10. Destroy all creatures with power greater than or equal to the chosen number.
W
Sorcery
Sorcery
5
3WW
WOE~
3
Expel the Interlopers
Choose a number between 0 and 10. Destroy all creatures with power greater than or equal to the chosen number.
W
Sorcery
Sorcery
5
3WW
WOE~
3
Experimental Confectioner
When Experimental Confectioner enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
Whenever you sacrifice a Food, create a 1/1 black Rat creature token with "This creature can't block."
B
Creature — Human Peasant
Creature
3
2B
2/3
WOE~
2
Extraordinary Journey
When Extraordinary Journey enters the battlefield, exile up to X target creatures. For each of those cards, its owner may play it for as long as it remains exiled.
Whenever one or more nontoken creatures enter the battlefield, if one or more of them entered from exile or was cast from exile, you draw a card. This ability triggers only once each turn.
U
Enchantment
Enchantment
2
XXUU
WOE~
1
Extraordinary Journey
When Extraordinary Journey enters the battlefield, exile up to X target creatures. For each of those cards, its owner may play it for as long as it remains exiled.
Whenever one or more nontoken creatures enter the battlefield, if one or more of them entered from exile or was cast from exile, you draw a card. This ability triggers only once each turn.
U
Enchantment
Enchantment
2
XXUU
WOE~
1
Faerie Dreamthief
Flying
When Faerie Dreamthief enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
{2}{B}, Exile Faerie Dreamthief from your graveyard: You draw a card and you lose 1 life.
B
Creature — Faerie Warlock
Creature
1
B
1/1
WOE~
2
Faerie Dreamthief
Flying
When Faerie Dreamthief enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
{2}{B}, Exile Faerie Dreamthief from your graveyard: You draw a card and you lose 1 life.
B
Creature — Faerie Warlock
Creature
1
B
1/1
WOE~
2
Faerie Fencing
Target creature gets -X/-X until end of turn. That creature gets an additional -3/-3 until end of turn if you controlled a Faerie as you cast this spell.
B
Instant
Instant
1
XB
WOE~
3
Faerie Slumber Party
Return all creatures to their owners' hands. For each opponent who controlled a creature returned this way, you create two 1/1 blue Faerie creature tokens with flying and "This creature can block only creatures with flying."
U
Sorcery
Sorcery
6
4UU
WOE~
3
Faerie Slumber Party
Return all creatures to their owners' hands. For each opponent who controlled a creature returned this way, you create two 1/1 blue Faerie creature tokens with flying and "This creature can block only creatures with flying."
U
Sorcery
Sorcery
6
4UU
WOE~
3
Farsight Ritual
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Look at the top four cards of your library. If this spell was bargained, look at the top eight cards of your library instead. Put two of them into your hand and the rest on the bottom of your library in a random order.
U
Instant
Instant
4
2UU
WOE~
3
Farsight Ritual
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Look at the top four cards of your library. If this spell was bargained, look at the top eight cards of your library instead. Put two of them into your hand and the rest on the bottom of your library in a random order.
U
Instant
Instant
4
2UU
WOE~
3
Faunsbane Troll
When Faunsbane Troll enters the battlefield, create a Monster Role token attached to it. (Enchanted creature gets +1/+1 and has trample.)
{1}, Sacrifice an Aura attached to Faunsbane Troll: Faunsbane Troll fights target creature you don't control. If that creature would die this turn, exile it instead. Activate only as a sorcery.
BG
Creature — Troll
Creature
4
2BG
4/4
WOE~
2
Faunsbane Troll
When Faunsbane Troll enters the battlefield, create a Monster Role token attached to it. (Enchanted creature gets +1/+1 and has trample.)
{1}, Sacrifice an Aura attached to Faunsbane Troll: Faunsbane Troll fights target creature you don't control. If that creature would die this turn, exile it instead. Activate only as a sorcery.
BG
Creature — Troll
Creature
4
2BG
4/4
WOE~
2
Feed the Cauldron
Destroy target creature with mana value 3 or less. If it's your turn, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
B
Instant
Instant
3
2B
WOE~
3
Fell Horseman // Deathly Ride
B
Creature — Zombie Knight // Sorcery — Adventure
Creature
4
3B // 1B
3/3
WOE~
3
Feral Encounter
Look at the top five cards of your library. You may exile a creature card from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card this turn. At the beginning of the next combat phase this turn, target creature you control deals damage equal to its power to up to one target creature you don't control.
G
Sorcery
Sorcery
2
GG
WOE~
3
Feral Encounter
Look at the top five cards of your library. You may exile a creature card from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card this turn. At the beginning of the next combat phase this turn, target creature you control deals damage equal to its power to up to one target creature you don't control.
G
Sorcery
Sorcery
2
GG
WOE~
3
Ferocious Werefox // Guard Change
G
Creature — Elf Fox Warrior // Instant — Adventure
Creature
4
3G // 1G
4/3
WOE~
3
Flick a Coin
Flick a Coin deals 1 damage to any target. You create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
Draw a card.
R
Instant
Instant
3
2R
WOE~
3
Food Coma
When Food Coma enters the battlefield, exile target creature an opponent controls until Food Coma leaves the battlefield. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
W
Enchantment
Enchantment
4
3W
WOE~
1
Food Fight
Artifacts you control have "{2}, Sacrifice this artifact: It deals damage to any target equal to 1 plus the number of permanents named Food Fight you control."
R
Enchantment
Enchantment
2
1R
WOE~
1
Food Fight
Artifacts you control have "{2}, Sacrifice this artifact: It deals damage to any target equal to 1 plus the number of permanents named Food Fight you control."
R
Enchantment
Enchantment
2
1R
WOE~
1
Forest
({T}: Add {G}.)
Basic Land — Forest
Land
0
WOE~
0
Forest
({T}: Add {G}.)
Basic Land — Forest
Land
0
WOE~
0
Forest
({T}: Add {G}.)
Basic Land — Forest
Land
0
WOE~
0
Frantic Firebolt
Frantic Firebolt deals X damage to target creature, where X is 2 plus the number of cards in your graveyard that are instant cards, sorcery cards, and/or have an Adventure.
R
Instant
Instant
3
2R
WOE~
3
Freeze in Place
Tap target creature an opponent controls and put three stun counters on it. Scry 2. (If a permanent with a stun counter would become untapped, remove one from it instead.)
U
Sorcery
Sorcery
2
1U
WOE~
3
Frolicking Familiar // Blow Off Steam
U
Creature — Otter Wizard // Instant — Adventure
Creature
3
2U // R
2/2
WOE~
3
Frostbridge Guard
{2}{W}, {T}: Tap target creature.
W
Creature — Elemental Soldier
Creature
2
1W
2/2
WOE~
2
Gadwick's First Duel
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create a Cursed Role token attached to up to one target creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.)
II — Scry 2.
III — When you cast your next instant or sorcery spell with mana value 3 or less this turn, copy that spell. You may choose new targets for the copy.
U
Enchantment — Saga
Enchantment
2
1U
WOE~
1
Gallant Pie-Wielder
First strike
Celebration — Gallant Pie-Wielder has double strike as long as two or more nonland permanents entered the battlefield under your control this turn.
W
Creature — Dwarf Knight
Creature
3
2W
2/3
WOE~
2
Galvanic Giant // Storm Reading
U
Creature — Giant Wizard // Instant — Adventure
Creature
4
3U // 5UU
3/3
WOE~
3
Gingerbread Hunter // Puny Snack
G
Creature — Giant // Instant — Adventure
Creature
5
4G // 2B
5/5
WOE~
3
Gingerbrute
Haste
{1}: Gingerbrute can't be blocked this turn except by creatures with haste.
{2}, {T}, Sacrifice Gingerbrute: You gain 3 life.
Artifact Creature — Food Golem
Creature
1
1
1/1
WOE~
2
Glass Casket
When Glass Casket enters the battlefield, exile target creature an opponent controls with mana value 3 or less until Glass Casket leaves the battlefield.
W
Artifact
Artifact
2
1W
WOE~
1
Gnawing Crescendo
Creatures you control get +2/+0 until end of turn. Whenever a nontoken creature you control dies this turn, create a 1/1 black Rat creature token with "This creature can't block."
R
Instant
Instant
3
2R
WOE~
3
Goddric, Cloaked Reveler
Haste
Celebration — As long as two or more nonland permanents entered the battlefield under your control this turn, Goddric, Cloaked Reveler is a Dragon with base power and toughness 4/4, flying, and "{R}: Dragons you control get +1/+0 until end of turn." (It loses all other creature types.)
R
Legendary Creature — Human Noble
Creature
3
1RR
3/3
WOE~
2
Goddric, Cloaked Reveler
Haste
Celebration — As long as two or more nonland permanents entered the battlefield under your control this turn, Goddric, Cloaked Reveler is a Dragon with base power and toughness 4/4, flying, and "{R}: Dragons you control get +1/+0 until end of turn." (It loses all other creature types.)
R
Legendary Creature — Human Noble
Creature
3
1RR
3/3
WOE~
2
Grabby Giant // That's Mine
R
Creature — Giant // Instant — Adventure
Creature
4
3R // 1R
4/3
WOE~
3
Graceful Takedown
Any number of target enchanted creatures you control and up to one other target creature you control each deal damage equal to their power to target creature you don't control.
G
Sorcery
Sorcery
2
1G
WOE~
3
Grand Ball Guest
Celebration — Grand Ball Guest gets +1/+1 and has trample as long as two or more nonland permanents entered the battlefield under your control this turn.
R
Creature — Human Peasant
Creature
2
1R
2/2
WOE~
2
Greta, Sweettooth Scourge
When Greta, Sweettooth Scourge enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
{G}, Sacrifice a Food: Put a +1/+1 counter on target creature. Activate only as a sorcery.
{1}{B}, Sacrifice a Food: You draw a card and you lose 1 life.
BG
Legendary Creature — Human Warrior
Creature
3
1BG
3/3
WOE~
2
Gruff Triplets
Trample
When Gruff Triplets enters the battlefield, if it isn't a token, create two tokens that are copies of it.
When Gruff Triplets dies, put a number of +1/+1 counters equal to its power on each creature you control named Gruff Triplets.
G
Creature — Satyr Warrior
Creature
6
3GGG
3/3
WOE~
2
Gruff Triplets
Trample
When Gruff Triplets enters the battlefield, if it isn't a token, create two tokens that are copies of it.
When Gruff Triplets dies, put a number of +1/+1 counters equal to its power on each creature you control named Gruff Triplets.
G
Creature — Satyr Warrior
Creature
6
3GGG
3/3
WOE~
2
Gumdrop Poisoner // Tempt with Treats
B
Creature — Human Warlock // Instant — Adventure
Creature
3
2B // B
3/2
WOE~
3
Gumdrop Poisoner // Tempt with Treats
B
Creature — Human Warlock // Instant — Adventure
Creature
3
2B // B
3/2
WOE~
3
Hamlet Glutton
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
This spell costs {2} less to cast if it's bargained.
Trample
When Hamlet Glutton enters the battlefield, you gain 3 life.
G
Creature — Giant
Creature
7
5GG
6/6
WOE~
2
Harried Spearguard
Haste
When Harried Spearguard dies, create a 1/1 black Rat creature token with "This creature can't block."
R
Creature — Human Soldier
Creature
1
R
1/1
WOE~
2
Heartflame Duelist // Heartflame Slash
W
Creature — Human Knight // Instant — Adventure
Creature
2
1W // 2R
3/1
WOE~
3
Heartflame Duelist // Heartflame Slash
W
Creature — Human Knight // Instant — Adventure
Creature
2
1W // 2R
3/1
WOE~
3
Hearth Elemental // Stoke Genius
R
Creature — Elemental // Sorcery — Adventure
Creature
6
5R // 1R
4/5
WOE~
3
High Fae Negotiator
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Flying
When High Fae Negotiator enters the battlefield, if it was bargained, each opponent loses 3 life and you gain 3 life.
B
Creature — Faerie Warlock
Creature
5
3BB
3/5
WOE~
2
Hollow Scavenger // Bakery Raid
G
Creature — Wolf // Sorcery — Adventure
Creature
3
2G // G
3/2
WOE~
3
Hopeful Vigil
When Hopeful Vigil enters the battlefield, create a 2/2 white Knight creature token with vigilance.
When Hopeful Vigil is put into a graveyard from the battlefield, scry 2.
{2}{W}: Sacrifice Hopeful Vigil.
W
Enchantment
Enchantment
2
1W
WOE~
1
Hopeless Nightmare
When Hopeless Nightmare enters the battlefield, each opponent discards a card and loses 2 life.
When Hopeless Nightmare is put into a graveyard from the battlefield, scry 2.
{2}{B}: Sacrifice Hopeless Nightmare.
B
Enchantment
Enchantment
1
B
WOE~
1
Horned Loch-Whale // Lagoon Breach
U
Creature — Whale // Instant — Adventure
Creature
6
4UU // 1U
6/6
WOE~
3
Horned Loch-Whale // Lagoon Breach
U
Creature — Whale // Instant — Adventure
Creature
6
4UU // 1U
6/6
WOE~
3
Howling Galefang
Vigilance
Howling Galefang has haste as long as you own a card in exile that has an Adventure.
G
Creature — Beast
Creature
4
2GG
4/4
WOE~
2
Hylda of the Icy Crown
Whenever you tap an untapped creature an opponent controls, you may pay {1}. When you do, choose one —
• Create a 4/4 white and blue Elemental creature token.
• Put a +1/+1 counter on each creature you control.
• Scry 2, then draw a card.
UW
Legendary Creature — Human Warlock
Creature
4
2WU
3/4
WOE~
2
Hylda of the Icy Crown
Whenever you tap an untapped creature an opponent controls, you may pay {1}. When you do, choose one —
• Create a 4/4 white and blue Elemental creature token.
• Put a +1/+1 counter on each creature you control.
• Scry 2, then draw a card.
UW
Legendary Creature — Human Warlock
Creature
4
2WU
3/4
WOE~
2
Hylda's Crown of Winter
{1}, {T}: Tap target creature. This ability costs {1} less to activate during your turn.
{3}, Sacrifice Hylda's Crown of Winter: Draw a card for each tapped creature your opponents control.
Legendary Artifact
Artifact
3
3
WOE~
1
Hylda's Crown of Winter
{1}, {T}: Tap target creature. This ability costs {1} less to activate during your turn.
{3}, Sacrifice Hylda's Crown of Winter: Draw a card for each tapped creature your opponents control.
Legendary Artifact
Artifact
3
3
WOE~
1
Ice Out
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
This spell costs {1} less to cast if it's bargained.
Counter target spell.
U
Instant
Instant
3
1UU
WOE~
3
Icewrought Sentry
Vigilance
Whenever Icewrought Sentry attacks, you may pay {1}{U}. When you do, tap target creature an opponent controls.
Whenever you tap an untapped creature an opponent controls, Icewrought Sentry gets +2/+1 until end of turn.
U
Creature — Elemental Soldier
Creature
3
2U
2/3
WOE~
2
Imodane's Recruiter // Train Troops
R
Creature — Human Knight // Sorcery — Adventure
Creature
3
2R // 4W
2/2
WOE~
3
Imodane, the Pyrohammer
Whenever an instant or sorcery spell you control that targets only a single creature deals damage to that creature, Imodane deals that much damage to each opponent.
R
Legendary Creature — Human Knight
Creature
4
2RR
4/4
WOE~
2
Imodane, the Pyrohammer
Whenever an instant or sorcery spell you control that targets only a single creature deals damage to that creature, Imodane deals that much damage to each opponent.
R
Legendary Creature — Human Knight
Creature
4
2RR
4/4
WOE~
2
Ingenious Prodigy
Skulk (This creature can't be blocked by creatures with greater power.)
Ingenious Prodigy enters the battlefield with X +1/+1 counters on it.
At the beginning of your upkeep, if Ingenious Prodigy has one or more +1/+1 counters on it, you may remove a +1/+1 counter from it. If you do, draw a card.
U
Creature — Human Wizard
Creature
1
XU
0/1
WOE~
2
Ingenious Prodigy
Skulk (This creature can't be blocked by creatures with greater power.)
Ingenious Prodigy enters the battlefield with X +1/+1 counters on it.
At the beginning of your upkeep, if Ingenious Prodigy has one or more +1/+1 counters on it, you may remove a +1/+1 counter from it. If you do, draw a card.
U
Creature — Human Wizard
Creature
1
XU
0/1
WOE~
2
Into the Fae Court
Draw three cards. Create a 1/1 blue Faerie creature token with flying and "This creature can block only creatures with flying."
U
Sorcery
Sorcery
5
3UU
WOE~
3
Intrepid Trufflesnout // Go Hog Wild
G
Creature — Boar // Instant — Adventure
Creature
2
1G // 1G
3/1
WOE~
3
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
WOE~
0
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
WOE~
0
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
WOE~
0
Johann's Stopgap
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
This spell costs {2} less to cast if it's bargained.
Return target nonland permanent to its owner's hand. Draw a card.
U
Sorcery
Sorcery
4
3U
WOE~
3
Johann, Apprentice Sorcerer
You may look at the top card of your library any time.
Once each turn, you may cast an instant or sorcery spell from the top of your library. (You still pay its costs. Timing rules still apply.)
RU
Legendary Creature — Human Wizard
Creature
4
2UR
2/5
WOE~
2
Kellan's Lightblades
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Kellan's Lightblades deals 3 damage to target attacking or blocking creature. If this spell was bargained, destroy that creature instead.
W
Instant
Instant
2
1W
WOE~
3
Kellan, the Fae-Blooded // Birthright Boon
R
Legendary Creature — Human Faerie // Sorcery — Adventure
Creature
3
2R // 1W
2/2
WOE~
3
Kellan, the Fae-Blooded // Birthright Boon
R
Legendary Creature — Human Faerie // Sorcery — Adventure
Creature
3
2R // 1W
2/2
WOE~
3
Kellan, the Fae-Blooded // Birthright Boon
R
Legendary Creature — Human Faerie // Sorcery — Adventure
Creature
3
2R // 1W
2/2
WOE~
3
Kindled Heroism
Target creature gets +1/+0 and gains first strike until end of turn. Scry 1.
R
Instant
Instant
1
R
WOE~
3
Knight of Doves
Whenever an enchantment you control is put into a graveyard from the battlefield, create a 1/1 white Bird creature token with flying.
W
Creature — Human Knight
Creature
3
2W
1/3
WOE~
2
Korvold and the Noble Thief
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
III — Exile the top three cards of target opponent's library. You may play those cards this turn.
R
Enchantment — Saga
Enchantment
4
3R
WOE~
1
Lady of Laughter
Flying
Celebration — At the beginning of your end step, if two or more nonland permanents entered the battlefield under your control this turn, draw a card.
W
Creature — Faerie Noble
Creature
5
3WW
4/5
WOE~
2
Lady of Laughter
Flying
Celebration — At the beginning of your end step, if two or more nonland permanents entered the battlefield under your control this turn, draw a card.
W
Creature — Faerie Noble
Creature
5
3WW
4/5
WOE~
2
Leaping Ambush
Target creature gets +1/+3 and gains reach until end of turn. Untap it.
G
Instant
Instant
1
G
WOE~
3
Lich-Knights' Conquest
Sacrifice any number of artifacts, enchantments, and/or tokens. Return that many creature cards from your graveyard to the battlefield.
B
Sorcery
Sorcery
5
4B
WOE~
3
Lich-Knights' Conquest
Sacrifice any number of artifacts, enchantments, and/or tokens. Return that many creature cards from your graveyard to the battlefield.
B
Sorcery
Sorcery
5
4B
WOE~
3
Lich-Knights' Conquest
Sacrifice any number of artifacts, enchantments, and/or tokens. Return that many creature cards from your graveyard to the battlefield.
B
Sorcery
Sorcery
5
4B
WOE~
3
Likeness Looter
Flying
{T}: Draw a card, then discard a card.
{X}: Likeness Looter becomes a copy of target creature card in your graveyard with mana value X, except it has flying and this ability. Activate only as a sorcery.
BU
Creature — Faerie Shapeshifter
Creature
2
UB
1/1
WOE~
2
Likeness Looter
Flying
{T}: Draw a card, then discard a card.
{X}: Likeness Looter becomes a copy of target creature card in your graveyard with mana value X, except it has flying and this ability. Activate only as a sorcery.
BU
Creature — Faerie Shapeshifter
Creature
2
UB
1/1
WOE~
2
Living Lectern
{1}, Sacrifice Living Lectern: Draw a card. Create a Sorcerer Role token attached to up to one other target creature you control. Activate only as a sorcery. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.")
U
Artifact Creature — Construct
Creature
2
1U
0/4
WOE~
2
Lord Skitter's Blessing
When Lord Skitter's Blessing enters the battlefield, create a Wicked Role token attached to target creature you control. (Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.)
At the beginning of your draw step, if you control an enchanted creature, you lose 1 life and you draw an additional card.
B
Enchantment
Enchantment
2
1B
WOE~
1
Lord Skitter's Blessing
When Lord Skitter's Blessing enters the battlefield, create a Wicked Role token attached to target creature you control. (Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.)
At the beginning of your draw step, if you control an enchanted creature, you lose 1 life and you draw an additional card.
B
Enchantment
Enchantment
2
1B
WOE~
1
Lord Skitter's Butcher
When Lord Skitter's Butcher enters the battlefield, choose one —
• Create a 1/1 black Rat creature token with "This creature can't block."
• You may sacrifice another creature. If you do, scry 2, then draw a card.
• Creatures you control gain menace until end of turn.
B
Creature — Rat Peasant
Creature
3
2B
2/3
WOE~
2
Lord Skitter, Sewer King
Whenever another Rat enters the battlefield under your control, exile up to one target card from an opponent's graveyard.
At the beginning of combat on your turn, create a 1/1 black Rat creature token with "This creature can't block."
B
Legendary Creature — Rat Noble
Creature
3
2B
3/3
WOE~
2
Lord Skitter, Sewer King
Whenever another Rat enters the battlefield under your control, exile up to one target card from an opponent's graveyard.
At the beginning of combat on your turn, create a 1/1 black Rat creature token with "This creature can't block."
B
Legendary Creature — Rat Noble
Creature
3
2B
3/3
WOE~
2
Malevolent Witchkite
Flying
When Malevolent Witchkite enters the battlefield, sacrifice any number of artifacts, enchantments, and/or tokens, then draw that many cards.
B
Creature — Dragon Warlock
Creature
6
4BB
5/4
WOE~
2
Malevolent Witchkite
Flying
When Malevolent Witchkite enters the battlefield, sacrifice any number of artifacts, enchantments, and/or tokens, then draw that many cards.
B
Creature — Dragon Warlock
Creature
6
4BB
5/4
WOE~
2
Merfolk Coralsmith
{1}: Merfolk Coralsmith gets +1/-1 until end of turn.
When Merfolk Coralsmith dies, scry 2.
U
Creature — Merfolk
Creature
3
2U
2/3
WOE~
2
Merry Bards
When Merry Bards enters the battlefield, you may pay {1}. When you do, create a Young Hero Role token attached to target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it.")
R
Creature — Human Bard
Creature
3
2R
3/2
WOE~
2
Minecart Daredevil // Ride the Rails
R
Creature — Dwarf Knight // Instant — Adventure
Creature
3
2R // 1R
4/2
WOE~
3
Mintstrosity
When Mintstrosity dies, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
B
Creature — Horror
Creature
2
1B
3/1
WOE~
2
Misleading Motes
Target creature's owner puts it on the top or bottom of their library.
U
Instant
Instant
4
3U
WOE~
3
Mocking Sprite
Flying
Instant and sorcery spells you cast cost {1} less to cast.
U
Creature — Faerie Rogue
Creature
3
2U
2/1
WOE~
2
Moment of Valor
Choose one —
• Untap target creature. It gets +1/+0 and gains indestructible until end of turn.
• Destroy target creature with power 4 or greater.
W
Instant
Instant
3
2W
WOE~
3
Monstrous Rage
Target creature gets +2/+0 until end of turn. Create a Monster Role token attached to it. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample.)
R
Instant
Instant
1
R
WOE~
3
Moonshaker Cavalry
Flying
When Moonshaker Cavalry enters the battlefield, creatures you control gain flying and get +X/+X until end of turn, where X is the number of creatures you control.
W
Creature — Spirit Knight
Creature
8
5WWW
6/6
WOE~
2
Moonshaker Cavalry
Flying
When Moonshaker Cavalry enters the battlefield, creatures you control gain flying and get +X/+X until end of turn, where X is the number of creatures you control.
W
Creature — Spirit Knight
Creature
8
5WWW
6/6
WOE~
2
Mosswood Dreadknight // Dread Whispers
G
Creature — Human Knight // Sorcery — Adventure
Creature
2
1G // 1B
3/2
WOE~
3
Mosswood Dreadknight // Dread Whispers
G
Creature — Human Knight // Sorcery — Adventure
Creature
2
1G // 1B
3/2
WOE~
3
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
WOE~
0
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
WOE~
0
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
WOE~
0
Neva, Stalked by Nightmares
Menace
When Neva, Stalked by Nightmares enters the battlefield, return target creature or enchantment card from your graveyard to your hand.
Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on Neva, then scry 1.
BW
Legendary Creature — Human Noble
Creature
4
2WB
2/2
WOE~
2
Night of the Sweets' Revenge
When Night of the Sweets' Revenge enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
Foods you control have "{T}: Add {G}."
{5}{G}{G}, Sacrifice Night of the Sweets' Revenge: Creatures you control get +X/+X until end of turn, where X is the number of Foods you control. Activate only as a sorcery.
G
Enchantment
Enchantment
4
3G
WOE~
1
Not Dead After All
Until end of turn, target creature you control gains "When this creature dies, return it to the battlefield tapped under its owner's control, then create a Wicked Role token attached to it." (Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.)
B
Instant
Instant
1
B
WOE~
3
Obyra's Attendants // Desperate Parry
U
Creature — Faerie Wizard // Instant — Adventure
Creature
5
4U // 1U
3/4
WOE~
3
Obyra, Dreaming Duelist
Flash
Flying
Whenever another Faerie enters the battlefield under your control, each opponent loses 1 life.
BU
Legendary Creature — Faerie Warrior
Creature
2
UB
2/2
WOE~
2
Ogre Chitterlord
Menace
Whenever Ogre Chitterlord enters the battlefield or attacks, create two 1/1 black Rat creature tokens with "This creature can't block." Then if you control five or more Rats, each Rat you control gets +2/+0 until end of turn.
R
Creature — Ogre Warrior
Creature
6
4RR
6/5
WOE~
2
Ogre Chitterlord
Menace
Whenever Ogre Chitterlord enters the battlefield or attacks, create two 1/1 black Rat creature tokens with "This creature can't block." Then if you control five or more Rats, each Rat you control gets +2/+0 until end of turn.
R
Creature — Ogre Warrior
Creature
6
4RR
6/5
WOE~
2
Old Flitterfang
Flying
At the beginning of each end step, if a creature died this turn, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
{2}{B}, Sacrifice another creature or artifact: Old Flitterfang gets +2/+2 until end of turn.
B
Legendary Creature — Rat Faerie
Creature
5
4B
3/4
WOE~
2
Pests of Honor
Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, put a +1/+1 counter on Pests of Honor.
W
Creature — Mouse
Creature
3
2W
2/2
WOE~
2
Picklock Prankster // Free the Fae
U
Creature — Faerie Rogue // Instant — Adventure
Creature
2
1U // 1U
1/3
WOE~
3
Picnic Ruiner // Stolen Goodies
R
Creature — Goblin Rogue // Sorcery — Adventure
Creature
2
1R // 3G
2/2
WOE~
3
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
WOE~
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
WOE~
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
WOE~
0
Plunge into Winter
Tap up to one target creature. Scry 1, then draw a card.
W
Instant
Instant
2
1W
WOE~
3
Pollen-Shield Hare // Hare Raising
W
Creature — Rabbit // Sorcery — Adventure
Creature
2
1W // G
2/2
WOE~
3
Pollen-Shield Hare // Hare Raising
W
Creature — Rabbit // Sorcery — Adventure
Creature
2
1W // G
2/2
WOE~
3
Prophetic Prism
When Prophetic Prism enters the battlefield, draw a card.
{1}, {T}: Add one mana of any color.
Artifact
Artifact
2
2
WOE~
1
Protective Parents
When Protective Parents dies, create a Young Hero Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it.")
W
Creature — Human Peasant
Creature
3
2W
3/2
WOE~
2
Provisions Merchant
When Provisions Merchant enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
Whenever Provisions Merchant attacks, you may sacrifice a Food. If you do, attacking creatures get +1/+1 and gain trample until end of turn.
G
Creature — Beast Peasant
Creature
4
2GG
3/3
WOE~
2
Questing Druid // Seek the Beast
G
Creature — Human Druid // Instant — Adventure
Creature
2
1G // 1R
1/1
WOE~
3
Questing Druid // Seek the Beast
G
Creature — Human Druid // Instant — Adventure
Creature
2
1G // 1R
1/1
WOE~
3
Quick Study
Draw two cards.
U
Instant
Instant
3
2U
WOE~
3
Raging Battle Mouse
The second spell you cast each turn costs {1} less to cast.
Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, target creature you control gets +1/+1 until end of turn.
R
Creature — Mouse
Creature
2
1R
2/1
WOE~
2
Raging Battle Mouse
The second spell you cast each turn costs {1} less to cast.
Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, target creature you control gets +1/+1 until end of turn.
R
Creature — Mouse
Creature
2
1R
2/1
WOE~
2
Rankle's Prank
Choose one or more —
• Each player discards two cards.
• Each player loses 4 life.
• Each player sacrifices two creatures.
B
Sorcery
Sorcery
4
2BB
WOE~
3
Rankle's Prank
Choose one or more —
• Each player discards two cards.
• Each player loses 4 life.
• Each player sacrifices two creatures.
B
Sorcery
Sorcery
4
2BB
WOE~
3
Rat Out
Up to one target creature gets -1/-1 until end of turn. You create a 1/1 black Rat creature token with "This creature can't block."
B
Instant
Instant
1
B
WOE~
3
Ratcatcher Trainee // Pest Problem
R
Creature — Human Peasant // Instant — Adventure
Creature
2
1R // 2R
2/1
WOE~
3
Realm-Scorcher Hellkite
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Flying, haste
When Realm-Scorcher Hellkite enters the battlefield, if it was bargained, add four mana in any combination of colors.
{1}{R}: Realm-Scorcher Hellkite deals 1 damage to any target.
R
Creature — Dragon
Creature
6
4RR
4/6
WOE~
2
Realm-Scorcher Hellkite
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Flying, haste
When Realm-Scorcher Hellkite enters the battlefield, if it was bargained, add four mana in any combination of colors.
{1}{R}: Realm-Scorcher Hellkite deals 1 damage to any target.
R
Creature — Dragon
Creature
6
4RR
4/6
WOE~
2
Redcap Gutter-Dweller
Menace
When Redcap Gutter-Dweller enters the battlefield, create two 1/1 black Rat creature tokens with "This creature can't block."
At the beginning of your upkeep, you may sacrifice another creature. If you do, put a +1/+1 counter on Redcap Gutter-Dweller and exile the top card of your library. You may play that card this turn.
R
Creature — Goblin Warrior
Creature
4
2RR
3/3
WOE~
2
Redcap Gutter-Dweller
Menace
When Redcap Gutter-Dweller enters the battlefield, create two 1/1 black Rat creature tokens with "This creature can't block."
At the beginning of your upkeep, you may sacrifice another creature. If you do, put a +1/+1 counter on Redcap Gutter-Dweller and exile the top card of your library. You may play that card this turn.
R
Creature — Goblin Warrior
Creature
4
2RR
3/3
WOE~
2
Redcap Thief
When Redcap Thief enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
R
Creature — Goblin Rogue
Creature
3
2R
2/3
WOE~
2
Redtooth Genealogist
When Redtooth Genealogist enters the battlefield, create a Royal Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has ward {1}.)
G
Creature — Elf Advisor
Creature
3
2G
2/3
WOE~
2
Redtooth Vanguard
Trample
Whenever an enchantment enters the battlefield under your control, you may pay {2}. If you do, return Redtooth Vanguard from your graveyard to your hand.
G
Creature — Elf Warrior
Creature
2
1G
3/1
WOE~
2
Regal Bunnicorn
Regal Bunnicorn's power and toughness are each equal to the number of nonland permanents you control.
W
Creature — Rabbit Unicorn
Creature
2
1W
*/*
WOE~
2
Regal Bunnicorn
Regal Bunnicorn's power and toughness are each equal to the number of nonland permanents you control.
W
Creature — Rabbit Unicorn
Creature
2
1W
*/*
WOE~
2
Restless Bivouac
Restless Bivouac enters the battlefield tapped.
{T}: Add {R} or {W}.
{1}{R}{W}: Restless Bivouac becomes a 2/2 red and white Ox creature until end of turn. It's still a land.
Whenever Restless Bivouac attacks, put a +1/+1 counter on target creature you control.
Land
Land
0
WOE~
1
0
Restless Bivouac
Restless Bivouac enters the battlefield tapped.
{T}: Add {R} or {W}.
{1}{R}{W}: Restless Bivouac becomes a 2/2 red and white Ox creature until end of turn. It's still a land.
Whenever Restless Bivouac attacks, put a +1/+1 counter on target creature you control.
Land
Land
0
WOE~
1
0
Restless Cottage
Restless Cottage enters the battlefield tapped.
{T}: Add {B} or {G}.
{2}{B}{G}: Restless Cottage becomes a 4/4 black and green Horror creature until end of turn. It's still a land.
Whenever Restless Cottage attacks, create a Food token and exile up to one target card from a graveyard.
Land
Land
0
WOE~
1
0
Restless Cottage
Restless Cottage enters the battlefield tapped.
{T}: Add {B} or {G}.
{2}{B}{G}: Restless Cottage becomes a 4/4 black and green Horror creature until end of turn. It's still a land.
Whenever Restless Cottage attacks, create a Food token and exile up to one target card from a graveyard.
Land
Land
0
WOE~
1
0
Restless Fortress
Restless Fortress enters the battlefield tapped.
{T}: Add {W} or {B}.
{2}{W}{B}: Restless Fortress becomes a 1/4 white and black Nightmare creature until end of turn. It's still a land.
Whenever Restless Fortress attacks, defending player loses 2 life and you gain 2 life.
Land
Land
0
WOE~
1
0
Restless Fortress
Restless Fortress enters the battlefield tapped.
{T}: Add {W} or {B}.
{2}{W}{B}: Restless Fortress becomes a 1/4 white and black Nightmare creature until end of turn. It's still a land.
Whenever Restless Fortress attacks, defending player loses 2 life and you gain 2 life.
Land
Land
0
WOE~
1
0
Restless Spire
Restless Spire enters the battlefield tapped.
{T}: Add {U} or {R}.
{U}{R}: Until end of turn, Restless Spire becomes a 2/1 blue and red Elemental creature with "As long as it's your turn, this creature has first strike." It's still a land.
Whenever Restless Spire attacks, scry 1.
Land
Land
0
WOE~
1
0
Restless Spire
Restless Spire enters the battlefield tapped.
{T}: Add {U} or {R}.
{U}{R}: Until end of turn, Restless Spire becomes a 2/1 blue and red Elemental creature with "As long as it's your turn, this creature has first strike." It's still a land.
Whenever Restless Spire attacks, scry 1.
Land
Land
0
WOE~
1
0
Restless Vinestalk
Restless Vinestalk enters the battlefield tapped.
{T}: Add {G} or {U}.
{3}{G}{U}: Until end of turn, Restless Vinestalk becomes a 5/5 green and blue Plant creature with trample. It's still a land.
Whenever Restless Vinestalk attacks, up to one other target creature has base power and toughness 3/3 until end of turn.
Land
Land
0
WOE~
1
0
Restless Vinestalk
Restless Vinestalk enters the battlefield tapped.
{T}: Add {G} or {U}.
{3}{G}{U}: Until end of turn, Restless Vinestalk becomes a 5/5 green and blue Plant creature with trample. It's still a land.
Whenever Restless Vinestalk attacks, up to one other target creature has base power and toughness 3/3 until end of turn.
Land
Land
0
WOE~
1
0
Return Triumphant
Return target creature card with mana value 3 or less from your graveyard to the battlefield. Create a Young Hero Role token attached to it. (Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it." If you put another Role on the creature later, put this one into the graveyard.)
W
Sorcery
Sorcery
2
1W
WOE~
3
Return from the Wilds
Choose two —
• Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
• Create a 1/1 white Human creature token.
• Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
G
Sorcery
Sorcery
3
2G
WOE~
3
Rimefur Reindeer
Whenever an enchantment enters the battlefield under your control, tap target creature an opponent controls.
W
Creature — Elk
Creature
4
3W
3/4
WOE~
2
Rootrider Faun
{T}: Add {G}.
{1}, {T}: Add one mana of any color.
G
Creature — Satyr Scout
Creature
2
1G
1/3
WOE~
2
Rotisserie Elemental
Menace
Whenever Rotisserie Elemental deals combat damage to a player, put a skewer counter on Rotisserie Elemental. Then you may sacrifice it. If you do, exile the top X cards of your library, where X is the number of skewer counters on Rotisserie Elemental. You may play those cards this turn.
R
Creature — Elemental
Creature
1
R
1/1
WOE~
2
Rotisserie Elemental
Menace
Whenever Rotisserie Elemental deals combat damage to a player, put a skewer counter on Rotisserie Elemental. Then you may sacrifice it. If you do, exile the top X cards of your library, where X is the number of skewer counters on Rotisserie Elemental. You may play those cards this turn.
R
Creature — Elemental
Creature
1
R
1/1
WOE~
2
Rowan's Grim Search
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
If this spell was bargained, look at the top four cards of your library, then put up to two of them back on top of your library in any order and the rest into your graveyard.
You draw two cards and you lose 2 life.
B
Instant
Instant
3
2B
WOE~
3
Rowan, Scion of War
Menace
{T}: Spells you cast this turn that are black and/or red cost {X} less to cast, where X is the amount of life you lost this turn. Activate only as a sorcery.
BR
Legendary Creature — Human Wizard
Creature
3
1BR
4/2
WOE~
2
Rowan, Scion of War
Menace
{T}: Spells you cast this turn that are black and/or red cost {X} less to cast, where X is the amount of life you lost this turn. Activate only as a sorcery.
BR
Legendary Creature — Human Wizard
Creature
3
1BR
4/2
WOE~
2
Rowdy Research
This spell costs {1} less to cast for each creature that attacked this turn.
Draw three cards.
U
Instant
Instant
7
6U
WOE~
3
Royal Treatment
Target creature you control gains hexproof until end of turn. Create a Royal Role token attached to that creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has ward {1}.)
G
Instant
Instant
1
G
WOE~
3
Ruby, Daring Tracker
Haste
Whenever Ruby, Daring Tracker attacks while you control a creature with power 4 or greater, Ruby gets +2/+2 until end of turn.
{T}: Add {R} or {G}.
GR
Legendary Creature — Human Scout
Creature
2
RG
1/2
WOE~
2
Savior of the Sleeping
Vigilance
Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on Savior of the Sleeping.
W
Creature — Human Knight
Creature
3
2W
2/3
WOE~
2
Scalding Viper // Steam Clean
R
Creature — Elemental Snake // Sorcery — Adventure
Creature
2
1R // 1U
2/1
WOE~
3
Scalding Viper // Steam Clean
R
Creature — Elemental Snake // Sorcery — Adventure
Creature
2
1R // 1U
2/1
WOE~
3
Scarecrow Guide
Reach
{1}: Add one mana of any color. Activate only once each turn.
Artifact Creature — Scarecrow
Creature
2
2
2/1
WOE~
2
Scream Puff
Deathtouch
Whenever Scream Puff deals combat damage to a player, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
B
Creature — Horror
Creature
5
4B
4/5
WOE~
2
Sentinel of Lost Lore
When Sentinel of Lost Lore enters the battlefield, choose one or more —
• Return target card you own in exile that has an Adventure to your hand.
• Put target card you don't own in exile that has an Adventure on the bottom of its owner's library.
• Exile target player's graveyard.
G
Creature — Elf Knight
Creature
3
1GG
3/4
WOE~
2
Sentinel of Lost Lore
When Sentinel of Lost Lore enters the battlefield, choose one or more —
• Return target card you own in exile that has an Adventure to your hand.
• Put target card you don't own in exile that has an Adventure on the bottom of its owner's library.
• Exile target player's graveyard.
G
Creature — Elf Knight
Creature
3
1GG
3/4
WOE~
2
Sharae of Numbing Depths
When Sharae of Numbing Depths enters the battlefield, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Whenever you tap one or more untapped creatures your opponents control, draw a card. This ability triggers only once each turn.
UW
Legendary Creature — Merfolk Wizard
Creature
4
2WU
2/3
WOE~
2
Shatter the Oath
Destroy target creature or enchantment. Create a Wicked Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.)
B
Sorcery
Sorcery
5
3BB
WOE~
3
Shrouded Shepherd // Cleave Shadows
W
Creature — Spirit Warrior // Sorcery — Adventure
Creature
2
1W // 1B
2/2
WOE~
3
Skewer Slinger
Reach
Whenever Skewer Slinger blocks or becomes blocked by a creature, Skewer Slinger deals 1 damage to that creature.
R
Creature — Dwarf Knight
Creature
2
1R
1/3
WOE~
2
Skybeast Tracker
Reach
Whenever you cast a spell with mana value 5 or greater, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
G
Creature — Giant Archer
Creature
4
3G
2/4
WOE~
2
Sleep-Cursed Faerie
Flying, ward {2}
Sleep-Cursed Faerie enters the battlefield tapped with three stun counters on it. (If it would become untapped, remove a stun counter from it instead.)
{1}{U}: Untap Sleep-Cursed Faerie.
U
Creature — Faerie Wizard
Creature
1
U
3/3
WOE~
1
2
Sleep-Cursed Faerie
Flying, ward {2}
Sleep-Cursed Faerie enters the battlefield tapped with three stun counters on it. (If it would become untapped, remove a stun counter from it instead.)
{1}{U}: Untap Sleep-Cursed Faerie.
U
Creature — Faerie Wizard
Creature
1
U
3/3
WOE~
1
2
Sleight of Hand
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
U
Sorcery
Sorcery
1
U
WOE~
3
Sleight of Hand
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
U
Sorcery
Sorcery
1
U
WOE~
3
Slumbering Keepguard
Whenever an enchantment enters the battlefield under your control, scry 1.
{2}{W}: Slumbering Keepguard gets +1/+1 until end of turn for each enchantment you control.
W
Creature — Human Knight
Creature
1
W
1/1
WOE~
2
Snaremaster Sprite
Flying
When Snaremaster Sprite enters the battlefield, you may pay {2}. When you do, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
U
Creature — Faerie Wizard
Creature
1
U
1/1
WOE~
2
Solitary Sanctuary
When Solitary Sanctuary enters the battlefield, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Whenever you tap an untapped creature an opponent controls, put a +1/+1 counter on target creature you control.
W
Enchantment
Enchantment
3
2W
WOE~
1
Song of Totentanz
Create X 1/1 black Rat creature tokens with "This creature can't block." Creatures you control gain haste until end of turn.
R
Sorcery
Sorcery
1
XR
WOE~
3
Song of Totentanz
Create X 1/1 black Rat creature tokens with "This creature can't block." Creatures you control gain haste until end of turn.
R
Sorcery
Sorcery
1
XR
WOE~
3
Soul-Guide Lantern
When Soul-Guide Lantern enters the battlefield, exile target card from a graveyard.
{T}, Sacrifice Soul-Guide Lantern: Exile each opponent's graveyard.
{1}, {T}, Sacrifice Soul-Guide Lantern: Draw a card.
Artifact
Artifact
1
1
WOE~
1
Specter of Mortality
Flying
When Specter of Mortality enters the battlefield, you may exile one or more creature cards from your graveyard. When you do, each other creature gets -X/-X until end of turn, where X is the number of cards exiled this way.
B
Creature — Specter
Creature
5
3BB
3/3
WOE~
2
Specter of Mortality
Flying
When Specter of Mortality enters the battlefield, you may exile one or more creature cards from your graveyard. When you do, each other creature gets -X/-X until end of turn, where X is the number of cards exiled this way.
B
Creature — Specter
Creature
5
3BB
3/3
WOE~
2
Spell Stutter
Counter target spell unless its controller pays {2} plus an additional {1} for each Faerie you control.
U
Instant
Instant
2
1U
WOE~
3
Spellbook Vendor
Vigilance
At the beginning of combat on your turn, you may pay {1}. When you do, create a Sorcerer Role token attached to target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.")
W
Creature — Human Peasant
Creature
2
1W
2/2
WOE~
2
Spellbook Vendor
Vigilance
At the beginning of combat on your turn, you may pay {1}. When you do, create a Sorcerer Role token attached to target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.")
W
Creature — Human Peasant
Creature
2
1W
2/2
WOE~
2
Spellscorn Coven // Take It Back
B
Creature — Faerie Warlock // Instant — Adventure
Creature
4
3B // 2U
2/3
WOE~
3
Spider Food
Destroy up to one target artifact, enchantment, or creature with flying. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
G
Sorcery
Sorcery
3
2G
WOE~
3
Spiteful Hexmage
When Spiteful Hexmage enters the battlefield, create a Cursed Role token attached to target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.)
B
Creature — Human Warlock
Creature
1
B
3/2
WOE~
2
Spiteful Hexmage
When Spiteful Hexmage enters the battlefield, create a Cursed Role token attached to target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.)
B
Creature — Human Warlock
Creature
1
B
3/2
WOE~
2
Splashy Spellcaster
Whenever you cast an instant or sorcery spell, create a Sorcerer Role token attached to up to one other target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.")
U
Creature — Elemental Wizard
Creature
4
3U
2/4
WOE~
2
Stingblade Assassin
Flash
Flying
When Stingblade Assassin enters the battlefield, destroy target creature an opponent controls that was dealt damage this turn.
B
Creature — Faerie Assassin
Creature
4
3B
3/1
WOE~
2
Stockpiling Celebrant
When Stockpiling Celebrant enters the battlefield, you may return another target nonland permanent you control to its owner's hand. If you do, scry 2.
W
Creature — Dwarf Knight
Creature
3
2W
3/2
WOE~
2
Stonesplitter Bolt
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Stonesplitter Bolt deals X damage to target creature or planeswalker. If this spell was bargained, it deals twice X damage to that permanent instead.
R
Instant
Instant
1
XR
WOE~
3
Stormkeld Prowler
Whenever you cast a spell with mana value 5 or greater, put two +1/+1 counters on Stormkeld Prowler.
U
Creature — Human Rogue
Creature
2
1U
2/1
WOE~
2
Stormkeld Vanguard // Bear Down
G
Creature — Giant Warrior // Sorcery — Adventure
Creature
6
4GG // 1G
6/7
WOE~
3
Storyteller Pixie
Flying
Whenever you cast an Adventure spell, draw a card.
U
Creature — Faerie Wizard
Creature
4
3U
3/3
WOE~
2
Stroke of Midnight
Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token.
W
Instant
Instant
3
2W
WOE~
3
Stroke of Midnight
Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token.
W
Instant
Instant
3
2W
WOE~
3
Succumb to the Cold
Tap one or two target creatures an opponent controls. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)
U
Instant
Instant
3
2U
WOE~
3
Sugar Rush
Target creature gets +3/+0 until end of turn.
Draw a card.
B
Instant
Instant
2
1B
WOE~
3
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
WOE~
0
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
WOE~
0
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
WOE~
0
Sweettooth Witch
When Sweettooth Witch enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
{2}, Sacrifice a Food: Target player loses 2 life.
B
Creature — Human Warlock
Creature
3
2B
3/2
WOE~
2
Syr Armont, the Redeemer
When Syr Armont, the Redeemer enters the battlefield, create a Monster Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample.)
Enchanted creatures you control get +1/+1.
GW
Legendary Creature — Human Knight
Creature
5
3GW
4/4
WOE~
2
Syr Ginger, the Meal Ender
Syr Ginger, the Meal Ender has trample, hexproof, and haste as long as an opponent controls a planeswalker.
Whenever another artifact you control is put into a graveyard from the battlefield, put a +1/+1 counter on Syr Ginger and scry 1.
{2}, {T}, Sacrifice Syr Ginger: You gain life equal to its power.
Legendary Artifact Creature — Food Knight
Creature
2
2
3/1
WOE~
2
Syr Ginger, the Meal Ender
Syr Ginger, the Meal Ender has trample, hexproof, and haste as long as an opponent controls a planeswalker.
Whenever another artifact you control is put into a graveyard from the battlefield, put a +1/+1 counter on Syr Ginger and scry 1.
{2}, {T}, Sacrifice Syr Ginger: You gain life equal to its power.
Legendary Artifact Creature — Food Knight
Creature
2
2
3/1
WOE~
2
Taken by Nightmares
Exile target creature. If you control an enchantment, scry 2.
B
Instant
Instant
4
2BB
WOE~
3
Talion's Messenger
Flying
Whenever you attack with one or more Faeries, draw a card, then discard a card. When you discard a card this way, put a +1/+1 counter on target Faerie you control.
U
Creature — Faerie Noble
Creature
3
2U
1/3
WOE~
2
Talion's Messenger
Flying
Whenever you attack with one or more Faeries, draw a card, then discard a card. When you discard a card this way, put a +1/+1 counter on target Faerie you control.
U
Creature — Faerie Noble
Creature
3
2U
1/3
WOE~
2
Talion, the Kindly Lord
Flying
As Talion, the Kindly Lord enters the battlefield, choose a number between 1 and 10.
Whenever an opponent casts a spell with mana value, power, or toughness equal to the chosen number, that player loses 2 life and you draw a card.
BU
Legendary Creature — Faerie Noble
Creature
4
2UB
3/4
WOE~
2
Talion, the Kindly Lord
Flying
As Talion, the Kindly Lord enters the battlefield, choose a number between 1 and 10.
Whenever an opponent casts a spell with mana value, power, or toughness equal to the chosen number, that player loses 2 life and you draw a card.
BU
Legendary Creature — Faerie Noble
Creature
4
2UB
3/4
WOE~
2
Tangled Colony
Tangled Colony can't block.
When Tangled Colony dies, create X 1/1 black Rat creature tokens with "This creature can't block," where X is the amount of damage dealt to it this turn.
B
Creature — Rat
Creature
2
1B
3/2
WOE~
2
Tangled Colony
Tangled Colony can't block.
When Tangled Colony dies, create X 1/1 black Rat creature tokens with "This creature can't block," where X is the amount of damage dealt to it this turn.
B
Creature — Rat
Creature
2
1B
3/2
WOE~
2
Tanglespan Lookout
Whenever an Aura enters the battlefield under your control, draw a card.
G
Creature — Satyr
Creature
3
2G
2/3
WOE~
2
Tanglespan Lookout
Whenever an Aura enters the battlefield under your control, draw a card.
G
Creature — Satyr
Creature
3
2G
2/3
WOE~
2
Tattered Ratter
Whenever a Rat you control becomes blocked, it gets +2/+0 until end of turn.
R
Creature — Human Peasant
Creature
2
1R
2/2
WOE~
2
Tempest Hart // Scan the Clouds
G
Creature — Elemental Elk // Instant — Adventure
Creature
4
3G // 1U
3/4
WOE~
3
Tenacious Tomeseeker
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
When Tenacious Tomeseeker enters the battlefield, if it was bargained, return target instant or sorcery card from your graveyard to your hand.
U
Creature — Human Knight
Creature
3
2U
3/2
WOE~
2
Territorial Witchstalker
Defender
At the beginning of combat on your turn, if you control a creature with power 4 or greater, Territorial Witchstalker gets +1/+0 until end of turn and can attack this turn as though it didn't have defender.
G
Creature — Wolf
Creature
2
1G
2/3
WOE~
2
The Apprentice's Folly
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Choose target nontoken creature you control that doesn't have the same name as a token you control. Create a token that's a copy of it, except it isn't legendary, is a Reflection in addition to its other types, and has haste.
III — Sacrifice all Reflections you control.
RU
Enchantment — Saga
Enchantment
4
2UR
WOE~
1
The End
This spell costs {2} less to cast if your life total is 5 or less.
Exile target creature or planeswalker. Search its controller's graveyard, hand, and library for any number of cards with the same name as that permanent and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.
B
Instant
Instant
4
2BB
WOE~
3
The End
This spell costs {2} less to cast if your life total is 5 or less.
Exile target creature or planeswalker. Search its controller's graveyard, hand, and library for any number of cards with the same name as that permanent and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.
B
Instant
Instant
4
2BB
WOE~
3
The Goose Mother
Flying
The Goose Mother enters the battlefield with X +1/+1 counters on it.
When The Goose Mother enters the battlefield, create half X Food tokens, rounded up.
Whenever The Goose Mother attacks, you may sacrifice a Food. If you do, draw a card.
GU
Legendary Creature — Bird Hydra
Creature
2
XGU
2/2
WOE~
2
The Goose Mother
Flying
The Goose Mother enters the battlefield with X +1/+1 counters on it.
When The Goose Mother enters the battlefield, create half X Food tokens, rounded up.
Whenever The Goose Mother attacks, you may sacrifice a Food. If you do, draw a card.
GU
Legendary Creature — Bird Hydra
Creature
2
XGU
2/2
WOE~
2
The Huntsman's Redemption
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create a 3/3 green Beast creature token.
II — You may sacrifice a creature. If you do, search your library for a creature or basic land card, reveal it, put it into your hand, then shuffle.
III — Up to two target creatures each get +2/+2 and gain trample until end of turn.
G
Enchantment — Saga
Enchantment
3
2G
WOE~
1
The Irencrag
{T}: Add {C}.
Whenever a legendary creature enters the battlefield under your control, you may have The Irencrag become a legendary Equipment artifact named Everflame, Heroes' Legacy. If you do, it gains equip {3} and "Equipped creature gets +3/+3" and loses all other abilities.
Legendary Artifact
Artifact
2
2
WOE~
1
The Irencrag
{T}: Add {C}.
Whenever a legendary creature enters the battlefield under your control, you may have The Irencrag become a legendary Equipment artifact named Everflame, Heroes' Legacy. If you do, it gains equip {3} and "Equipped creature gets +3/+3" and loses all other abilities.
Legendary Artifact
Artifact
2
2
WOE~
1
The Princess Takes Flight
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Exile up to one target creature.
II — Target creature you control gets +2/+2 and gains flying until end of turn.
III — Return the exiled card to the battlefield under its owner's control.
W
Enchantment — Saga
Enchantment
3
2W
WOE~
1
The Witch's Vanity
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Destroy target creature an opponent controls with mana value 2 or less.
II — Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
III — Create a Wicked Role token attached to target creature you control.
B
Enchantment — Saga
Enchantment
2
1B
WOE~
1
Threadbind Clique // Rip the Seams
U
Creature — Faerie // Instant — Adventure
Creature
4
3U // 2W
3/3
WOE~
3
Three Blind Mice
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Create a 1/1 white Mouse creature token.
II, III — Create a token that's a copy of target token you control.
IV — Creatures you control get +1/+1 and gain vigilance until end of turn.
W
Enchantment — Saga
Enchantment
3
2W
WOE~
1
Three Bowls of Porridge
{2}, {T}: Choose one that hasn't been chosen —
• Three Bowls of Porridge deals 2 damage to target creature.
• Tap target creature.
• Sacrifice Three Bowls of Porridge. You gain 3 life.
Artifact — Food
Artifact
2
2
WOE~
1
Thunderous Debut
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Look at the top twenty cards of your library. You may reveal up to two creature cards from among them. If this spell was bargained, put the revealed cards onto the battlefield. Otherwise, put the revealed cards into your hand. Then shuffle.
G
Sorcery
Sorcery
8
6GG
WOE~
3
Thunderous Debut
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Look at the top twenty cards of your library. You may reveal up to two creature cards from among them. If this spell was bargained, put the revealed cards onto the battlefield. Otherwise, put the revealed cards into your hand. Then shuffle.
G
Sorcery
Sorcery
8
6GG
WOE~
3
Titanic Growth
Target creature gets +4/+4 until end of turn.
G
Instant
Instant
2
1G
WOE~
3
Toadstool Admirer
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
{3}{G}: Put a +1/+1 counter on Toadstool Admirer.
G
Creature — Ouphe
Creature
1
G
1/1
WOE~
2
Torch the Tower
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Torch the Tower deals 2 damage to target creature or planeswalker. If this spell was bargained, instead it deals 3 damage to that permanent and you scry 1.
If a permanent dealt damage by Torch the Tower would die this turn, exile it instead.
R
Instant
Instant
1
R
WOE~
3
Torch the Tower
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Torch the Tower deals 2 damage to target creature or planeswalker. If this spell was bargained, instead it deals 3 damage to that permanent and you scry 1.
If a permanent dealt damage by Torch the Tower would die this turn, exile it instead.
R
Instant
Instant
1
R
WOE~
3
Totentanz, Swarm Piper
Whenever Totentanz, Swarm Piper or another nontoken creature you control dies, create a 1/1 black Rat creature token with "This creature can't block."
{1}{B}: Target attacking Rat you control gains deathtouch until end of turn.
BR
Legendary Creature — Human Warlock Bard
Creature
3
1BR
2/3
WOE~
2
Tough Cookie
When Tough Cookie enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
{2}{G}: Target noncreature artifact you control becomes a 4/4 artifact creature until end of turn.
{2}, {T}, Sacrifice Tough Cookie: You gain 3 life.
G
Artifact Creature — Food Golem
Creature
2
1G
2/2
WOE~
2
Troublemaker Ouphe
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
When Troublemaker Ouphe enters the battlefield, if it was bargained, exile target artifact or enchantment an opponent controls.
G
Creature — Ouphe
Creature
2
1G
2/2
WOE~
2
Troyan, Gutsy Explorer
{T}: Add {G}{U}. Spend this mana only to cast spells with mana value 5 or greater or spells with {X} in their mana costs.
{U}, {T}: Draw a card, then discard a card.
GU
Legendary Creature — Vedalken Scout
Creature
3
1GU
1/3
WOE~
2
Tuinvale Guide
Flying
Celebration — Tuinvale Guide gets +1/+0 and has lifelink as long as two or more nonland permanents entered the battlefield under your control this turn.
W
Creature — Faerie Scout
Creature
4
3W
2/3
WOE~
2
Twining Twins // Swift Spiral
U
Creature — Faerie Wizard // Instant — Adventure
Creature
4
2UU // 1W
4/4
WOE~
3
Twining Twins // Swift Spiral
U
Creature — Faerie Wizard // Instant — Adventure
Creature
4
2UU // 1W
4/4
WOE~
3
Twisted Fealty
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Create a Wicked Role token attached to up to one target creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.)
R
Sorcery
Sorcery
3
2R
WOE~
3
Twisted Sewer-Witch
When Twisted Sewer-Witch enters the battlefield, create a 1/1 black Rat creature token with "This creature can't block." Then for each Rat you control, create a Wicked Role token attached to that Rat. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.)
B
Creature — Human Warlock
Creature
5
3BB
3/4
WOE~
2
Two-Headed Hunter // Twice the Rage
R
Creature — Giant // Instant — Adventure
Creature
5
4R // 1R
5/4
WOE~
3
Unassuming Sage
When Unassuming Sage enters the battlefield, you may pay {2}. If you do, create a Sorcerer Role token attached to it. (Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.")
W
Creature — Human Peasant Wizard
Creature
2
1W
2/2
WOE~
2
Unruly Catapult
Defender
{T}: Unruly Catapult deals 1 damage to each opponent.
Whenever you cast an instant or sorcery spell, untap Unruly Catapult.
R
Artifact Creature — Construct
Creature
3
2R
0/4
WOE~
2
Up the Beanstalk
When Up the Beanstalk enters the battlefield and whenever you cast a spell with mana value 5 or greater, draw a card.
G
Enchantment
Enchantment
2
1G
WOE~
1
Vantress Transmuter // Croaking Curse
U
Creature — Human Wizard // Sorcery — Adventure
Creature
4
3U // 1U
3/4
WOE~
3
Verdant Outrider
{1}{G}: Verdant Outrider can't be blocked by creatures with power 2 or less this turn.
G
Creature — Human Knight
Creature
3
2G
4/2
WOE~
2
Virtue of Courage // Embereth Blaze
R
Enchantment // Instant — Adventure
Instant
5
3RR // 1R
WOE~
3
Virtue of Courage // Embereth Blaze
R
Enchantment // Instant — Adventure
Instant
5
3RR // 1R
WOE~
3
Virtue of Knowledge // Vantress Visions
U
Enchantment // Instant — Adventure
Instant
5
4U // 1U
WOE~
3
Virtue of Knowledge // Vantress Visions
U
Enchantment // Instant — Adventure
Instant
5
4U // 1U
WOE~
3
Virtue of Loyalty // Ardenvale Fealty
W
Enchantment // Instant — Adventure
Instant
5
3WW // 1W
WOE~
3
Virtue of Loyalty // Ardenvale Fealty
W
Enchantment // Instant — Adventure
Instant
5
3WW // 1W
WOE~
3
Virtue of Persistence // Locthwain Scorn
B
Enchantment // Sorcery — Adventure
Sorcery
7
5BB // 1B
WOE~
3
Virtue of Persistence // Locthwain Scorn
B
Enchantment // Sorcery — Adventure
Sorcery
7
5BB // 1B
WOE~
3
Virtue of Strength // Garenbrig Growth
G
Enchantment // Sorcery — Adventure
Sorcery
7
5GG // G
WOE~
3
Virtue of Strength // Garenbrig Growth
G
Enchantment // Sorcery — Adventure
Sorcery
7
5GG // G
WOE~
3
Voracious Vermin
When Voracious Vermin enters the battlefield, create a 1/1 black Rat creature token with "This creature can't block."
Whenever another creature you control dies, put a +1/+1 counter on Voracious Vermin.
B
Creature — Rat
Creature
3
2B
2/1
WOE~
2
Warehouse Tabby
Whenever an enchantment you control is put into a graveyard from the battlefield, create a 1/1 black Rat creature token with "This creature can't block."
{1}{B}: Warehouse Tabby gains deathtouch until end of turn.
B
Creature — Cat
Creature
1
B
1/1
WOE~
2
Water Wings
Until end of turn, target creature you control has base power and toughness 4/4 and gains flying and hexproof. (It can't be the target of spells or abilities your opponents control.)
U
Instant
Instant
2
1U
WOE~
3
Welcome to Sweettooth
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create a 1/1 white Human creature token.
II — Create a Food token.
III — Put X +1/+1 counters on target creature you control, where X is one plus the number of Foods you control.
G
Enchantment — Saga
Enchantment
2
1G
WOE~
1
Werefox Bodyguard
Flash
When Werefox Bodyguard enters the battlefield, exile up to one other target non-Fox creature until Werefox Bodyguard leaves the battlefield.
{1}{W}, Sacrifice Werefox Bodyguard: You gain 2 life.
W
Creature — Elf Fox Knight
Creature
3
1WW
2/2
WOE~
2
Werefox Bodyguard
Flash
When Werefox Bodyguard enters the battlefield, exile up to one other target non-Fox creature until Werefox Bodyguard leaves the battlefield.
{1}{W}, Sacrifice Werefox Bodyguard: You gain 2 life.
W
Creature — Elf Fox Knight
Creature
3
1WW
2/2
WOE~
2
Wicked Visitor
Whenever an enchantment you control is put into a graveyard from the battlefield, each opponent loses 1 life.
B
Creature — Nightmare
Creature
2
1B
2/2
WOE~
2
Wildwood Mentor
Whenever a token enters the battlefield under your control, put a +1/+1 counter on Wildwood Mentor.
Whenever Wildwood Mentor attacks, another target attacking creature gets +X/+X until end of turn, where X is Wildwood Mentor's power.
G
Creature — Treefolk
Creature
3
2G
1/1
WOE~
2
Wildwood Mentor
Whenever a token enters the battlefield under your control, put a +1/+1 counter on Wildwood Mentor.
Whenever Wildwood Mentor attacks, another target attacking creature gets +X/+X until end of turn, where X is Wildwood Mentor's power.
G
Creature — Treefolk
Creature
3
2G
1/1
WOE~
2
Will, Scion of Peace
Vigilance
{T}: Spells you cast this turn that are white and/or blue cost {X} less to cast, where X is the amount of life you gained this turn. Activate only as a sorcery.
UW
Legendary Creature — Human Wizard
Creature
3
1WU
2/4
WOE~
2
Will, Scion of Peace
Vigilance
{T}: Spells you cast this turn that are white and/or blue cost {X} less to cast, where X is the amount of life you gained this turn. Activate only as a sorcery.
UW
Legendary Creature — Human Wizard
Creature
3
1WU
2/4
WOE~
2
Witch's Mark
You may discard a card. If you do, draw two cards.
Create a Wicked Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.)
R
Sorcery
Sorcery
2
1R
WOE~
3
Witchstalker Frenzy
This spell costs {1} less to cast for each creature that attacked this turn.
Witchstalker Frenzy deals 5 damage to target creature.
R
Instant
Instant
4
3R
WOE~
3
Woodland Acolyte // Mend the Wilds
W
Creature — Human Cleric // Instant — Adventure
Creature
3
2W // G
2/2
WOE~
3
Yenna, Redtooth Regent
{2}, {T}: Choose target enchantment you control that doesn't have the same name as another permanent you control. Create a token that's a copy of it, except it isn't legendary. If the token is an Aura, untap Yenna, Redtooth Regent, then scry 2. Activate only as a sorcery.
GW
Legendary Creature — Elf Noble
Creature
4
2GW
4/4
WOE~
2
Yenna, Redtooth Regent
{2}, {T}: Choose target enchantment you control that doesn't have the same name as another permanent you control. Create a token that's a copy of it, except it isn't legendary. If the token is an Aura, untap Yenna, Redtooth Regent, then scry 2. Activate only as a sorcery.
GW
Legendary Creature — Elf Noble
Creature
4
2GW
4/4
WOE~
2
Earthquake
Earthquake deals X damage to each creature without flying and each player.
R
Sorcery
Sorcery
1
XR
PMDA~
3
Nicol Bolas
Flying
At the beginning of your upkeep, sacrifice Nicol Bolas unless you pay {U}{B}{R}.
Whenever Nicol Bolas deals damage to an opponent, that player discards their hand.
BRU
Legendary Creature — Elder Dragon
Creature
8
2UUBBRR
7/7
PMDA~
2
Pouncing Jaguar
Echo {G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
G
Creature — Cat
Creature
1
G
2/2
PMDA~
2
Serra Angel
Flying, vigilance
W
Creature — Angel
Creature
5
3WW
4/4
PMDA~
2
Ajani's Chosen
Whenever an enchantment enters the battlefield under your control, create a 2/2 white Cat creature token. If that enchantment is an Aura, you may attach it to the token.
W
Creature — Cat Soldier
Creature
4
2WW
3/3
WOC~
2
Alela, Cunning Conqueror
Flying
Whenever you cast your first spell during each opponent's turn, create a 1/1 black Faerie Rogue creature token with flying.
Whenever one or more Faeries you control deal combat damage to a player, goad target creature that player controls.
BU
Legendary Creature — Faerie Warlock
Creature
4
2UB
2/4
WOC~
2
Alela, Cunning Conqueror
Flying
Whenever you cast your first spell during each opponent's turn, create a 1/1 black Faerie Rogue creature token with flying.
Whenever one or more Faeries you control deal combat damage to a player, goad target creature that player controls.
BU
Legendary Creature — Faerie Warlock
Creature
4
2UB
2/4
WOC~
2
Ancestral Mask
Enchant creature
Enchanted creature gets +2/+2 for each other enchantment on the battlefield.
G
Enchantment — Aura
Enchantment
3
2G
WOC~
1
Angelic Destiny
Enchant creature
Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types.
When enchanted creature dies, return Angelic Destiny to its owner's hand.
W
Enchantment — Aura
Enchantment
4
2WW
WOC~
1
Arcane Denial
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
U
Instant
Instant
2
1U
WOC~
3
Arcane Signet
{T}: Add one mana of any color in your commander's color identity.
Artifact
Artifact
2
2
WOC~
1
Archmage of Echoes
Flying, ward {2}
Whenever you cast a Faerie or Wizard permanent spell, copy it. (The copy becomes a token.)
U
Creature — Faerie Wizard
Creature
5
4U
4/4
WOC~
2
Archmage of Echoes
Flying, ward {2}
Whenever you cast a Faerie or Wizard permanent spell, copy it. (The copy becomes a token.)
U
Creature — Faerie Wizard
Creature
5
4U
4/4
WOC~
2
Archon of Sun's Grace
Flying, lifelink
Pegasus creatures you control have lifelink.
Constellation — Whenever an enchantment enters the battlefield under your control, create a 2/2 white Pegasus creature token with flying.
W
Creature — Archon
Creature
4
2WW
3/4
WOC~
2
Aura Gnarlid
Creatures with power less than Aura Gnarlid's power can't block it.
Aura Gnarlid gets +1/+1 for each Aura on the battlefield.
G
Creature — Beast
Creature
3
2G
2/2
WOC~
2
Austere Command
Choose two —
• Destroy all artifacts.
• Destroy all enchantments.
• Destroy all creatures with mana value 3 or less.
• Destroy all creatures with mana value 4 or greater.
W
Sorcery
Sorcery
6
4WW
WOC~
3
Bear Umbra
Enchant creature
Enchanted creature gets +2/+2 and has "Whenever this creature attacks, untap all lands you control."
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
G
Enchantment — Aura
Enchantment
4
2GG
WOC~
1
Blightwing Bandit
Flying, deathtouch
Whenever you cast your first spell during each opponent's turn, look at the top card of that player's library, then exile it face down. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast it.
B
Creature — Faerie Rogue
Creature
4
3B
2/2
WOC~
2
Blightwing Bandit
Flying, deathtouch
Whenever you cast your first spell during each opponent's turn, look at the top card of that player's library, then exile it face down. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast it.
B
Creature — Faerie Rogue
Creature
4
3B
2/2
WOC~
2
Bojuka Bog
Bojuka Bog enters the battlefield tapped.
When Bojuka Bog enters the battlefield, exile target player's graveyard.
{T}: Add {B}.
Land
Land
0
WOC~
1
0
Brazen Borrower // Petty Theft
U
Creature — Faerie Rogue // Instant — Adventure
Creature
3
1UU // 1U
3/1
WOC~
3
Brenard, Ginger Sculptor
Each creature you control that's a Food or a Golem gets +2/+2 and has trample.
Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that creature, except it's a 1/1 Food Golem artifact creature in addition to its other types and it has "2, {T}, Sacrifice this artifact: You gain 3 life."
GUW
Legendary Creature — Human Artificer
Creature
4
1GWU
3/3
WOC~
2
Brenard, Ginger Sculptor
Each creature you control that's a Food or a Golem gets +2/+2 and has trample.
Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that creature, except it's a 1/1 Food Golem artifact creature in addition to its other types and it has "2, {T}, Sacrifice this artifact: You gain 3 life."
GUW
Legendary Creature — Human Artificer
Creature
4
1GWU
3/3
WOC~
2
Canopy Vista
({T}: Add {G} or {W}.)
Canopy Vista enters the battlefield tapped unless you control two or more basic lands.
Land — Forest Plains
Land
0
WOC~
1
0
Careful Cultivation
Enchant artifact or creature
As long as enchanted permanent is a creature, it gets +1/+3 and has reach and "{T}: Add {G}{G}."
Channel — {1}{G}, Discard Careful Cultivation: Create a 1/1 green Human Monk creature token with "{T}: Add {G}."
G
Enchantment — Aura
Enchantment
3
2G
WOC~
1
Castle Ardenvale
Castle Ardenvale enters the battlefield tapped unless you control a Plains.
{T}: Add {W}.
{2}{W}{W}, {T}: Create a 1/1 white Human creature token.
Land
Land
0
WOC~
1
0
Celestial Archon
Bestow {5}{W}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Flying, first strike
Enchanted creature gets +4/+4 and has flying and first strike.
W
Enchantment Creature — Archon
Creature
5
3WW
4/4
WOC~
2
Choked Estuary
As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped.
{T}: Add {U} or {B}.
Land
Land
0
WOC~
1
0
Cloud of Faeries
Flying
When Cloud of Faeries enters the battlefield, untap up to two lands.
Cycling {2} ({2}, Discard this card: Draw a card.)
U
Creature — Faerie
Creature
2
1U
1/1
WOC~
2
Command Tower
{T}: Add one mana of any color in your commander's color identity.
Land
Land
0
WOC~
0
Consider
Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Draw a card.
U
Instant
Instant
1
U
WOC~
3
Court of Ardenvale
When Court of Ardenvale enters the battlefield, you become the monarch.
At the beginning of your upkeep, return target permanent card with mana value 3 or less from your graveyard to your hand. If you're the monarch, return that permanent card to the battlefield instead.
W
Enchantment
Enchantment
4
2WW
WOC~
1
Court of Ardenvale
When Court of Ardenvale enters the battlefield, you become the monarch.
At the beginning of your upkeep, return target permanent card with mana value 3 or less from your graveyard to your hand. If you're the monarch, return that permanent card to the battlefield instead.
W
Enchantment
Enchantment
4
2WW
WOC~
1
Court of Embereth
When Court of Embereth enters the battlefield, you become the monarch.
At the beginning of your upkeep, create a 3/1 red Knight creature token. Then if you're the monarch, Court of Embereth deals X damage to each opponent, where X is the number of creatures you control.
R
Enchantment
Enchantment
4
2RR
WOC~
1
Court of Embereth
When Court of Embereth enters the battlefield, you become the monarch.
At the beginning of your upkeep, create a 3/1 red Knight creature token. Then if you're the monarch, Court of Embereth deals X damage to each opponent, where X is the number of creatures you control.
R
Enchantment
Enchantment
4
2RR
WOC~
1
Court of Garenbrig
When Court of Garenbrig enters the battlefield, you become the monarch.
At the beginning of your upkeep, distribute two +1/+1 counters among up to two target creatures. Then if you're the monarch, double the number of +1/+1 counters on each creature you control.
G
Enchantment
Enchantment
3
1GG
WOC~
1
Court of Garenbrig
When Court of Garenbrig enters the battlefield, you become the monarch.
At the beginning of your upkeep, distribute two +1/+1 counters among up to two target creatures. Then if you're the monarch, double the number of +1/+1 counters on each creature you control.
G
Enchantment
Enchantment
3
1GG
WOC~
1
Court of Locthwain
When Court of Locthwain enters the battlefield, you become the monarch.
At the beginning of your upkeep, exile the top card of target opponent's library. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast it. If you're the monarch, until end of turn, you may cast a spell from among cards exiled with Court of Locthwain without paying its mana cost.
B
Enchantment
Enchantment
4
2BB
WOC~
1
Court of Locthwain
When Court of Locthwain enters the battlefield, you become the monarch.
At the beginning of your upkeep, exile the top card of target opponent's library. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast it. If you're the monarch, until end of turn, you may cast a spell from among cards exiled with Court of Locthwain without paying its mana cost.
B
Enchantment
Enchantment
4
2BB
WOC~
1
Court of Vantress
When Court of Vantress enters the battlefield, you become the monarch.
At the beginning of your upkeep, choose up to one other target enchantment or artifact. If you're the monarch, you may create a token that's a copy of it. If you're not the monarch, you may have Court of Vantress become a copy of it, except it has this ability.
U
Enchantment
Enchantment
4
2UU
WOC~
1
Court of Vantress
When Court of Vantress enters the battlefield, you become the monarch.
At the beginning of your upkeep, choose up to one other target enchantment or artifact. If you're the monarch, you may create a token that's a copy of it. If you're not the monarch, you may have Court of Vantress become a copy of it, except it has this ability.
U
Enchantment
Enchantment
4
2UU
WOC~
1
Danitha Capashen, Paragon
First strike, vigilance, lifelink
Aura and Equipment spells you cast cost {1} less to cast.
W
Legendary Creature — Human Knight
Creature
3
2W
2/2
WOC~
2
Darkwater Catacombs
{1}, {T}: Add {U}{B}.
Land
Land
0
WOC~
0
Daybreak Coronet
Enchant creature with another Aura attached to it
Enchanted creature gets +3/+3 and has first strike, vigilance, and lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
W
Enchantment — Aura
Enchantment
2
WW
WOC~
1
Destiny Spinner
Creature and enchantment spells you control can't be countered.
{3}{G}: Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land.
G
Enchantment Creature — Human
Creature
2
1G
2/3
WOC~
2
Dig Through Time
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
U
Instant
Instant
8
6UU
WOC~
3
Dimir Aqueduct
Dimir Aqueduct enters the battlefield tapped.
When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand.
{T}: Add {U}{B}.
Land
Land
0
WOC~
1
0
Dimir Signet
{1}, {T}: Add {U}{B}.
Artifact
Artifact
2
2
WOC~
1
Distant Melody
Choose a creature type. Draw a card for each permanent you control of that type.
U
Sorcery
Sorcery
4
3U
WOC~
3
Eidolon of Blossoms
Constellation — Whenever Eidolon of Blossoms or another enchantment enters the battlefield under your control, draw a card.
G
Enchantment Creature — Spirit
Creature
4
2GG
2/2
WOC~
2
Eidolon of Countless Battles
Bestow {2}{W}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Eidolon of Countless Battles and enchanted creature each get +1/+1 for each creature you control and +1/+1 for each Aura you control.
W
Enchantment Creature — Spirit
Creature
3
1WW
0/0
WOC~
2
Ellivere of the Wild Court
Whenever Ellivere of the Wild Court enters the battlefield or attacks, create a Virtuous Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 for each enchantment you control.)
Whenever an enchanted creature you control deals combat damage to a player, draw a card.
GW
Legendary Creature — Human Knight
Creature
4
2GW
4/4
WOC~
2
Ellivere of the Wild Court
Whenever Ellivere of the Wild Court enters the battlefield or attacks, create a Virtuous Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 for each enchantment you control.)
Whenever an enchanted creature you control deals combat damage to a player, draw a card.
GW
Legendary Creature — Human Knight
Creature
4
2GW
4/4
WOC~
2
Ellivere of the Wild Court
Whenever Ellivere of the Wild Court enters the battlefield or attacks, create a Virtuous Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 for each enchantment you control.)
Whenever an enchanted creature you control deals combat damage to a player, draw a card.
GW
Legendary Creature — Human Knight
Creature
4
2GW
4/4
WOC~
2
Enchantress's Presence
Whenever you cast an enchantment spell, draw a card.
G
Enchantment
Enchantment
3
2G
WOC~
1
Ethereal Armor
Enchant creature
Enchanted creature gets +1/+1 for each enchantment you control and has first strike.
W
Enchantment — Aura
Enchantment
1
W
WOC~
1
Exotic Orchard
{T}: Add one mana of any color that a land an opponent controls could produce.
Land
Land
0
WOC~
0
Fact or Fiction
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
U
Instant
Instant
4
3U
WOC~
3
Faerie Bladecrafter
Flying
Whenever one or more Faeries you control deal combat damage to a player, put a +1/+1 counter on Faerie Bladecrafter.
When Faerie Bladecrafter dies, each opponent loses X life and you gain X life, where X is its power.
B
Creature — Faerie Rogue
Creature
3
2B
2/2
WOC~
2
Faerie Bladecrafter
Flying
Whenever one or more Faeries you control deal combat damage to a player, put a +1/+1 counter on Faerie Bladecrafter.
When Faerie Bladecrafter dies, each opponent loses X life and you gain X life, where X is its power.
B
Creature — Faerie Rogue
Creature
3
2B
2/2
WOC~
2
Faerie Conclave
Faerie Conclave enters the battlefield tapped.
{T}: Add {U}.
{1}{U}: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land.
Land
Land
0
WOC~
1
0
Faerie Formation
Flying
{3}{U}: Create a 1/1 blue Faerie creature token with flying. Draw a card.
U
Creature — Faerie
Creature
5
4U
5/4
WOC~
2
Faerie Seer
Flying
When Faerie Seer enters the battlefield, scry 2.
U
Creature — Faerie Wizard
Creature
1
U
1/1
WOC~
2
Fellwar Stone
{T}: Add one mana of any color that a land an opponent controls could produce.
Artifact
Artifact
2
2
WOC~
1
Fertile Ground
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
G
Enchantment — Aura
Enchantment
2
1G
WOC~
1
Fortified Village
As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters the battlefield tapped.
{T}: Add {G} or {W}.
Land
Land
0
WOC~
1
0
Frantic Search
Draw two cards, then discard two cards. Untap up to three lands.
U
Instant
Instant
3
2U
WOC~
3
Generous Gift
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
W
Instant
Instant
3
2W
WOC~
3
Giant Inheritance
Enchant creature
Enchanted creature gets +5/+5 and has "Whenever this creature attacks, create a Monster Role token attached to up to one target attacking creature." (Enchanted creature gets +1/+1 and has trample.)
When Giant Inheritance is put into a graveyard from the battlefield, return it to its owner's hand.
G
Enchantment — Aura
Enchantment
5
4G
WOC~
1
Giant Inheritance
Enchant creature
Enchanted creature gets +5/+5 and has "Whenever this creature attacks, create a Monster Role token attached to up to one target attacking creature." (Enchanted creature gets +1/+1 and has trample.)
When Giant Inheritance is put into a graveyard from the battlefield, return it to its owner's hand.
G
Enchantment — Aura
Enchantment
5
4G
WOC~
1
Glen Elendra Archmage
Flying
{U}, Sacrifice Glen Elendra Archmage: Counter target noncreature spell.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
U
Creature — Faerie Wizard
Creature
4
3U
2/2
WOC~
2
Glen Elendra Liege
Flying
Other blue creatures you control get +1/+1.
Other black creatures you control get +1/+1.
BU
Creature — Faerie Knight
Creature
4
1U/BU/BU/B
2/3
WOC~
2
Gylwain, Casting Director
Whenever Gylwain, Casting Director or another nontoken creature enters the battlefield under your control, choose one —
• Create a Royal Role token attached to that creature.
• Create a Sorcerer Role token attached to that creature.
• Create a Monster Role token attached to that creature.
GW
Legendary Creature — Human Bard
Creature
3
1GW
2/3
WOC~
2
Gylwain, Casting Director
Whenever Gylwain, Casting Director or another nontoken creature enters the battlefield under your control, choose one —
• Create a Royal Role token attached to that creature.
• Create a Sorcerer Role token attached to that creature.
• Create a Monster Role token attached to that creature.
GW
Legendary Creature — Human Bard
Creature
3
1GW
2/3
WOC~
2
Hall of Heliod's Generosity
{T}: Add {C}.
{1}{W}, {T}: Put target enchantment card from your graveyard on top of your library.
Legendary Land
Land
0
WOC~
0
Halo Forager
Flying
When Halo Forager enters the battlefield, you may pay {X}. When you do, you may cast target instant or sorcery card with mana value X from a graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
BU
Creature — Faerie Rogue
Creature
3
1UB
3/1
WOC~
2
Hullbreaker Horror
Flash
This spell can't be countered.
Whenever you cast a spell, choose up to one —
• Return target spell you don't control to its owner's hand.
• Return target nonland permanent to its owner's hand.
U
Creature — Kraken Horror
Creature
7
5UU
7/8
WOC~
2
Hypnotic Sprite // Mesmeric Glare
U
Creature — Faerie // Instant — Adventure
Creature
2
UU // 2U
2/1
WOC~
3
Illusionist's Gambit
Cast this spell only during the declare blockers step on an opponent's turn.
Remove all attacking creatures from combat and untap them. After this phase, there is an additional combat phase. Each of those creatures attacks that combat if able. They can't attack you or planeswalkers you control that combat.
U
Instant
Instant
4
2UU
WOC~
3
Indomitable Might
Flash
Enchant creature
Enchanted creature gets +3/+3.
Enchanted creature's controller may have it assign its combat damage as though it weren't blocked.
G
Enchantment — Aura
Enchantment
4
3G
WOC~
1
Jukai Naturalist
Lifelink
Enchantment spells you cast cost {1} less to cast.
GW
Enchantment Creature — Human Monk
Creature
2
GW
2/2
WOC~
2
Keep Watch
Draw a card for each attacking creature.
U
Instant
Instant
3
2U
WOC~
3
Kenrith's Transformation
Enchant creature
When Kenrith's Transformation enters the battlefield, draw a card.
Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3. (It loses all other card types and creature types.)
G
Enchantment — Aura
Enchantment
2
1G
WOC~
1
Kindred Dominance
Choose a creature type. Destroy all creatures that aren't of the chosen type.
B
Sorcery
Sorcery
7
5BB
WOC~
3
Knickknack Ouphe
Knickknack Ouphe enters the battlefield with X +1/+1 counters on it.
When Knickknack Ouphe enters the battlefield, reveal the top X cards of your library. You may put any number of Aura cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield on the bottom of your library in a random order.
G
Creature — Ouphe
Creature
1
XG
1/1
WOC~
2
Knickknack Ouphe
Knickknack Ouphe enters the battlefield with X +1/+1 counters on it.
When Knickknack Ouphe enters the battlefield, reveal the top X cards of your library. You may put any number of Aura cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield on the bottom of your library in a random order.
G
Creature — Ouphe
Creature
1
XG
1/1
WOC~
2
Kor Spiritdancer
Kor Spiritdancer gets +2/+2 for each Aura attached to it.
Whenever you cast an Aura spell, you may draw a card.
W
Creature — Kor Wizard
Creature
2
1W
0/2
WOC~
2
Korvold, Gleeful Glutton
This spell costs {1} less to cast for each card type among permanents you've sacrificed this turn.
Flying, trample, haste
Whenever Korvold deals combat damage to a player, put X +1/+1 counters on Korvold and draw X cards, where X is the number of permanent types among cards in your graveyard.
BGR
Legendary Creature — Dragon Noble
Creature
8
5BRG
4/4
WOC~
2
Korvold, Gleeful Glutton
This spell costs {1} less to cast for each card type among permanents you've sacrificed this turn.
Flying, trample, haste
Whenever Korvold deals combat damage to a player, put X +1/+1 counters on Korvold and draw X cards, where X is the number of permanent types among cards in your graveyard.
BGR
Legendary Creature — Dragon Noble
Creature
8
5BRG
4/4
WOC~
2
Krosan Verge
Krosan Verge enters the battlefield tapped.
{T}: Add {C}.
{2}, {T}, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle.
Land
Land
0
WOC~
1
0
Liberated Livestock
When Liberated Livestock dies, create a 1/1 white Cat creature token with lifelink, a 1/1 white Bird creature token with flying, and a 2/4 white Ox creature token. For each of those tokens, you may put an Aura card from your hand and/or graveyard onto the battlefield attached to it.
W
Creature — Cat Bird Ox
Creature
6
5W
4/6
WOC~
2
Liberated Livestock
When Liberated Livestock dies, create a 1/1 white Cat creature token with lifelink, a 1/1 white Bird creature token with flying, and a 2/4 white Ox creature token. For each of those tokens, you may put an Aura card from your hand and/or graveyard onto the battlefield attached to it.
W
Creature — Cat Bird Ox
Creature
6
5W
4/6
WOC~
2
Loamcrafter Faun
When Loamcrafter Faun enters the battlefield, you may discard one or more land cards. When you do, return up to that many target nonland permanent cards from your graveyard to your hand.
G
Creature — Satyr Druid
Creature
3
2G
3/3
WOC~
2
Loamcrafter Faun
When Loamcrafter Faun enters the battlefield, you may discard one or more land cards. When you do, return up to that many target nonland permanent cards from your graveyard to your hand.
G
Creature — Satyr Druid
Creature
3
2G
3/3
WOC~
2
Malleable Impostor
Flash
Flying
You may have Malleable Impostor enter the battlefield as a copy of a creature an opponent controls, except it's a Faerie Shapeshifter in addition to its other types and it has flying.
U
Creature — Faerie Shapeshifter
Creature
4
3U
0/0
WOC~
2
Malleable Impostor
Flash
Flying
You may have Malleable Impostor enter the battlefield as a copy of a creature an opponent controls, except it's a Faerie Shapeshifter in addition to its other types and it has flying.
U
Creature — Faerie Shapeshifter
Creature
4
3U
0/0
WOC~
2
Mantle of the Ancients
Enchant creature you control
When Mantle of the Ancients enters the battlefield, return any number of target Aura and/or Equipment cards that could be attached to enchanted creature from your graveyard to the battlefield attached to enchanted creature.
Enchanted creature gets +1/+1 for each Aura and Equipment attached to it.
W
Enchantment — Aura
Enchantment
5
3WW
WOC~
1
Midnight Clock
{T}: Add {U}.
{2}{U}: Put an hour counter on Midnight Clock.
At the beginning of each upkeep, put an hour counter on Midnight Clock.
When the twelfth hour counter is put on Midnight Clock, shuffle your hand and graveyard into your library, then draw seven cards. Exile Midnight Clock.
U
Artifact
Artifact
3
2U
WOC~
1
Mind Stone
{T}: Add {C}.
{1}, {T}, Sacrifice Mind Stone: Draw a card.
Artifact
Artifact
2
2
WOC~
1
Misleading Signpost
Flash
When Misleading Signpost enters the battlefield during the declare attackers step, you may reselect which player or permanent target attacking creature is attacking. (It can't attack its controller or their permanents.)
{T}: Add {U}.
U
Artifact
Artifact
3
2U
WOC~
1
Misleading Signpost
Flash
When Misleading Signpost enters the battlefield during the declare attackers step, you may reselect which player or permanent target attacking creature is attacking. (It can't attack its controller or their permanents.)
{T}: Add {U}.
U
Artifact
Artifact
3
2U
WOC~
1
Myriad Landscape
Myriad Landscape enters the battlefield tapped.
{T}: Add {C}.
{2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Land
Land
0
WOC~
1
0
Nettling Nuisance
Flying
Whenever one or more Faeries you control deal combat damage to a player, that player creates a 4/2 red Pirate creature token with "This creature can't block." The token is goaded for the rest of the game. (It attacks each combat if able and attacks a player other than you if able.)
B
Creature — Faerie Rogue
Creature
3
2B
3/1
WOC~
2
Nettling Nuisance
Flying
Whenever one or more Faeries you control deal combat damage to a player, that player creates a 4/2 red Pirate creature token with "This creature can't block." The token is goaded for the rest of the game. (It attacks each combat if able and attacks a player other than you if able.)
B
Creature — Faerie Rogue
Creature
3
2B
3/1
WOC~
2
Nightmare Unmaking
Choose one —
• Exile each creature with power greater than the number of cards in your hand.
• Exile each creature with power less than the number of cards in your hand.
B
Sorcery
Sorcery
5
3BB
WOC~
3
Nightveil Sprite
Flying
Whenever Nightveil Sprite attacks, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
U
Creature — Faerie Rogue
Creature
2
1U
1/2
WOC~
2
Nymris, Oona's Trickster
Flash
Flying
Whenever you cast your first spell during each opponent's turn, look at the top two cards of your library. Put one of those cards into your hand and the other into your graveyard.
BU
Legendary Creature — Faerie Knight
Creature
5
3UB
1/6
WOC~
2
Oona, Queen of the Fae
Flying
{X}{U/B}: Choose a color. Target opponent exiles the top X cards of their library. For each card of the chosen color exiled this way, create a 1/1 blue and black Faerie Rogue creature token with flying.
BU
Legendary Creature — Faerie Wizard
Creature
6
3U/BU/BU/B
5/5
WOC~
2
Opt
Scry 1.
Draw a card.
U
Instant
Instant
1
U
WOC~
3
Ox Drover
Vigilance
Ox Drover can't be blocked by Oxen.
Whenever Ox Drover enters the battlefield or attacks, target opponent creates a 2/4 white Ox creature token and you draw a card.
W
Creature — Human Peasant
Creature
4
3W
4/4
WOC~
2
Ox Drover
Vigilance
Ox Drover can't be blocked by Oxen.
Whenever Ox Drover enters the battlefield or attacks, target opponent creates a 2/4 white Ox creature token and you draw a card.
W
Creature — Human Peasant
Creature
4
3W
4/4
WOC~
2
Paradise Druid
Paradise Druid has hexproof as long as it's untapped. (It can't be the target of spells or abilities your opponents control.)
{T}: Add one mana of any color.
G
Creature — Elf Druid
Creature
2
1G
2/1
WOC~
2
Path of Ancestry
Path of Ancestry enters the battlefield tapped.
{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Land
Land
0
WOC~
1
0
Perplexing Test
Choose one —
• Return all creature tokens to their owners' hands.
• Return all nontoken creatures to their owners' hands.
U
Instant
Instant
5
3UU
WOC~
3
Pollenbright Wings
Enchant creature
Enchanted creature has flying.
Whenever enchanted creature deals combat damage to a player, create that many 1/1 green Saproling creature tokens.
GW
Enchantment — Aura
Enchantment
6
4GW
WOC~
1
Puppeteer Clique
Flying
When Puppeteer Clique enters the battlefield, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
B
Creature — Faerie Wizard
Creature
5
3BB
3/2
WOC~
2
Quickling
Flash (You may cast this spell any time you could cast an instant.)
Flying
When Quickling enters the battlefield, sacrifice it unless you return another creature you control to its owner's hand.
U
Creature — Faerie Rogue
Creature
2
1U
2/2
WOC~
2
Rankle, Master of Pranks
Flying, haste
Whenever Rankle, Master of Pranks deals combat damage to a player, choose any number —
• Each player discards a card.
• Each player loses 1 life and draws a card.
• Each player sacrifices a creature.
B
Legendary Creature — Faerie Rogue
Creature
4
2BB
3/3
WOC~
2
Reality Shift
Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)
U
Instant
Instant
2
1U
WOC~
3
Realm-Cloaked Giant // Cast Off
W
Creature — Giant // Sorcery — Adventure
Creature
7
5WW // 3WW
7/7
WOC~
3
Reckless Spite
Destroy two target nonblack creatures. You lose 5 life.
B
Instant
Instant
3
1BB
WOC~
3
Reconnaissance Mission
Whenever a creature you control deals combat damage to a player, you may draw a card.
Cycling {2} ({2}, Discard this card: Draw a card.)
U
Enchantment
Enchantment
4
2UU
WOC~
1
Reflections of Littjara
As Reflections of Littjara enters the battlefield, choose a creature type.
Whenever you cast a spell of the chosen type, copy that spell. (A copy of a permanent spell becomes a token.)
U
Enchantment
Enchantment
5
4U
WOC~
1
Repulse
Return target creature to its owner's hand.
Draw a card.
U
Instant
Instant
3
2U
WOC~
3
Retether
Return each Aura card from your graveyard to the battlefield. Only creatures can be enchanted this way. (Aura cards that can't enchant a creature on the battlefield remain in your graveyard.)
W
Sorcery
Sorcery
4
3W
WOC~
3
Rishkar's Expertise
Draw cards equal to the greatest power among creatures you control.
You may cast a spell with mana value 5 or less from your hand without paying its mana cost.
G
Sorcery
Sorcery
6
4GG
WOC~
3
Run Away Together
Choose two target creatures controlled by different players. Return those creatures to their owners' hands.
U
Instant
Instant
2
1U
WOC~
3
Sage's Reverie
Enchant creature
When Sage's Reverie enters the battlefield, draw a card for each Aura you control that's attached to a creature.
Enchanted creature gets +1/+1 for each Aura you control that's attached to a creature.
W
Enchantment — Aura
Enchantment
4
3W
WOC~
1
Sanctum Weaver
{T}: Add X mana of any one color, where X is the number of enchantments you control.
G
Enchantment Creature — Dryad
Creature
2
1G
0/2
WOC~
2
Scion of Oona
Flash
Flying
Other Faerie creatures you control get +1/+1.
Other Faeries you control have shroud. (They can't be the targets of spells or abilities.)
U
Creature — Faerie Soldier
Creature
3
2U
1/1
WOC~
2
Secluded Glen
As Secluded Glen enters the battlefield, you may reveal a Faerie card from your hand. If you don't, Secluded Glen enters the battlefield tapped.
{T}: Add {U} or {B}.
Land
Land
0
WOC~
1
0
Setessan Champion
Constellation — Whenever an enchantment enters the battlefield under your control, put a +1/+1 counter on Setessan Champion and draw a card.
G
Creature — Human Warrior
Creature
3
2G
1/3
WOC~
2
Shadow Puppeteers
Flying, ward {2}
When Shadow Puppeteers enters the battlefield, create two 1/1 black Faerie Rogue creature tokens with flying.
Whenever a creature you control with flying attacks, you may have it become a red Dragon with base power and toughness 4/4 in addition to its other colors and types until end of turn.
U
Creature — Faerie Wizard
Creature
7
6U
4/4
WOC~
2
Shadow Puppeteers
Flying, ward {2}
When Shadow Puppeteers enters the battlefield, create two 1/1 black Faerie Rogue creature tokens with flying.
Whenever a creature you control with flying attacks, you may have it become a red Dragon with base power and toughness 4/4 in addition to its other colors and types until end of turn.
U
Creature — Faerie Wizard
Creature
7
6U
4/4
WOC~
2
Shalai, Voice of Plenty
Flying
You, planeswalkers you control, and other creatures you control have hexproof.
{4}{G}{G}: Put a +1/+1 counter on each creature you control.
W
Legendary Creature — Angel
Creature
4
3W
3/4
WOC~
2
Siona, Captain of the Pyleas
When Siona, Captain of the Pyleas enters the battlefield, look at the top seven cards of your library. You may reveal an Aura card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Whenever an Aura you control becomes attached to a creature you control, create a 1/1 white Human Soldier creature token.
GW
Legendary Creature — Human Soldier
Creature
3
1GW
2/2
WOC~
2
Snake Umbra
Enchant creature
Enchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card."
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
G
Enchantment — Aura
Enchantment
3
2G
WOC~
1
Snap
Return target creature to its owner's hand. Untap up to two lands.
U
Instant
Instant
2
1U
WOC~
3
Sol Ring
{T}: Add {C}{C}.
Artifact
Artifact
1
1
WOC~
1
Songbirds' Blessing
Enchant creature
Whenever enchanted creature attacks, reveal cards from the top of your library until you reveal an Aura card. You may put that card onto the battlefield. If you don't, put it into your hand. Put the rest on the bottom of your library in a random order.
W
Enchantment — Aura
Enchantment
4
3W
WOC~
1
Songbirds' Blessing
Enchant creature
Whenever enchanted creature attacks, reveal cards from the top of your library until you reveal an Aura card. You may put that card onto the battlefield. If you don't, put it into your hand. Put the rest on the bottom of your library in a random order.
W
Enchantment — Aura
Enchantment
4
3W
WOC~
1
Sower of Temptation
Flying
When Sower of Temptation enters the battlefield, gain control of target creature for as long as Sower of Temptation remains on the battlefield.
U
Creature — Faerie Wizard
Creature
4
2UU
2/2
WOC~
2
Spectral Steel
Enchant creature
Enchanted creature gets +2/+2.
{1}{W}, Exile Spectral Steel from your graveyard: Return another target Aura or Equipment card from your graveyard to your hand.
W
Enchantment — Aura
Enchantment
2
1W
WOC~
1
Starfield Mystic
Enchantment spells you cast cost {1} less to cast.
Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on Starfield Mystic.
W
Creature — Human Cleric
Creature
2
1W
2/2
WOC~
2
Sun Titan
Vigilance
Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
W
Creature — Giant
Creature
6
4WW
6/6
WOC~
2
Sungrass Prairie
{1}, {T}: Add {G}{W}.
Land
Land
0
WOC~
0
Sunken Hollow
({T}: Add {U} or {B}.)
Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.
Land — Island Swamp
Land
0
WOC~
1
0
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
W
Instant
Instant
1
W
WOC~
3
Sylvan Ranger
When Sylvan Ranger enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
G
Creature — Elf Scout Ranger
Creature
2
1G
1/1
WOC~
2
Tainted Isle
{T}: Add {C}.
{T}: Add {U} or {B}. Activate only if you control a Swamp.
Land
Land
0
WOC~
0
Talisman of Dominance
{T}: Add {C}.
{T}: Add {U} or {B}. Talisman of Dominance deals 1 damage to you.
Artifact
Artifact
2
2
WOC~
1
Tegwyll's Scouring
You may cast Tegwyll's Scouring as though it had flash by tapping three untapped creatures you control with flying in addition to paying its other costs.
Destroy all creatures. Create three 1/1 black Faerie Rogue creature tokens with flying.
B
Sorcery
Sorcery
6
4BB
WOC~
3
Tegwyll's Scouring
You may cast Tegwyll's Scouring as though it had flash by tapping three untapped creatures you control with flying in addition to paying its other costs.
Destroy all creatures. Create three 1/1 black Faerie Rogue creature tokens with flying.
B
Sorcery
Sorcery
6
4BB
WOC~
3
Tegwyll, Duke of Splendor
Flying, deathtouch
Other Faeries you control get +1/+1.
Whenever another Faerie you control dies, you draw a card and you lose 1 life.
BU
Legendary Creature — Faerie Noble
Creature
3
1UB
2/3
WOC~
2
Tegwyll, Duke of Splendor
Flying, deathtouch
Other Faeries you control get +1/+1.
Whenever another Faerie you control dies, you draw a card and you lose 1 life.
BU
Legendary Creature — Faerie Noble
Creature
3
1UB
2/3
WOC~
2
Tegwyll, Duke of Splendor
Flying, deathtouch
Other Faeries you control get +1/+1.
Whenever another Faerie you control dies, you draw a card and you lose 1 life.
BU
Legendary Creature — Faerie Noble
Creature
3
1UB
2/3
WOC~
2
Temple of Deceit
Temple of Deceit enters the battlefield tapped.
When Temple of Deceit enters the battlefield, scry 1.
{T}: Add {U} or {B}.
Land
Land
0
WOC~
1
0
Temple of Plenty
Temple of Plenty enters the battlefield tapped.
When Temple of Plenty enters the battlefield, scry 1.
{T}: Add {G} or {W}.
Land
Land
0
WOC~
1
0
Temple of the False God
{T}: Add {C}{C}. Activate only if you control five or more lands.
Land
Land
0
WOC~
0
Theoretical Duplication
Whenever a nontoken creature enters the battlefield under an opponent's control this turn, create a token that's a copy of that creature.
U
Instant
Instant
3
2U
WOC~
3
Thrilling Encore
Put onto the battlefield under your control all creature cards in all graveyards that were put there from the battlefield this turn.
B
Instant
Instant
5
4B
WOC~
3
Throne of Eldraine
As Throne of Eldraine enters the battlefield, choose a color.
{T}: Add four mana of the chosen color. Spend this mana only to cast monocolored spells of that color.
{3}, {T}: Draw two cards. Spend only mana of the chosen color to activate this ability.
Legendary Artifact
Artifact
5
5
WOC~
1
Throne of Eldraine
As Throne of Eldraine enters the battlefield, choose a color.
{T}: Add four mana of the chosen color. Spend this mana only to cast monocolored spells of that color.
{3}, {T}: Draw two cards. Spend only mana of the chosen color to activate this ability.
Legendary Artifact
Artifact
5
5
WOC~
1
Timber Paladin
As long as Timber Paladin is enchanted by exactly one Aura, it has base power and toughness 3/3.
As long as Timber Paladin is enchanted by exactly two Auras, it has base power and toughness 5/5 and vigilance.
As long as Timber Paladin is enchanted by three or more Auras, it has base power and toughness 10/10, vigilance, and trample.
G
Artifact Creature — Knight
Creature
2
1G
1/1
WOC~
2
Timber Paladin
As long as Timber Paladin is enchanted by exactly one Aura, it has base power and toughness 3/3.
As long as Timber Paladin is enchanted by exactly two Auras, it has base power and toughness 5/5 and vigilance.
As long as Timber Paladin is enchanted by three or more Auras, it has base power and toughness 10/10, vigilance, and trample.
G
Artifact Creature — Knight
Creature
2
1G
1/1
WOC~
2
Timely Ward
You may cast Timely Ward as though it had flash if it targets a commander.
Enchant creature
Enchanted creature has indestructible.
W
Enchantment — Aura
Enchantment
3
2W
WOC~
1
Tithe Taker
During your turn, spells your opponents cast cost {1} more to cast and abilities your opponents activate cost {1} more to activate unless they're mana abilities.
Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)
W
Creature — Human Soldier
Creature
2
1W
2/1
WOC~
2
Transcendent Envoy
Flying
Aura spells you cast cost {1} less to cast.
W
Enchantment Creature — Griffin
Creature
2
1W
1/2
WOC~
2
Umbra Mystic
Auras attached to permanents you control have totem armor. (If an enchanted permanent you control would be destroyed, instead remove all damage from it and destroy an Aura attached to it.)
W
Creature — Human Wizard
Creature
3
2W
2/2
WOC~
2
Unfinished Business
Return target creature card from your graveyard to the battlefield, then return up to two target Aura and/or Equipment cards from your graveyard to the battlefield attached to that creature. (If the Auras can't enchant that creature, they remain in your graveyard.)
W
Sorcery
Sorcery
5
3WW
WOC~
3
Unfinished Business
Return target creature card from your graveyard to the battlefield, then return up to two target Aura and/or Equipment cards from your graveyard to the battlefield attached to that creature. (If the Auras can't enchant that creature, they remain in your graveyard.)
W
Sorcery
Sorcery
5
3WW
WOC~
3
Utopia Sprawl
Enchant Forest
As Utopia Sprawl enters the battlefield, choose a color.
Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.
G
Enchantment — Aura
Enchantment
1
G
WOC~
1
Verdant Embrace
Enchant creature
Enchanted creature gets +3/+3 and has "At the beginning of each upkeep, create a 1/1 green Saproling creature token."
G
Enchantment — Aura
Enchantment
5
3GG
WOC~
1
Vitu-Ghazi, the City-Tree
{T}: Add {C}.
{2}{G}{W}, {T}: Create a 1/1 green Saproling creature token.
Land
Land
0
WOC~
0
Warbriar Blessing
Enchant creature you control
When Warbriar Blessing enters the battlefield, enchanted creature fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
Enchanted creature gets +0/+2.
G
Enchantment — Aura
Enchantment
2
1G
WOC~
1
Wayfarer's Bauble
{2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Artifact
Artifact
1
1
WOC~
1
Winds of Rath
Destroy all creatures that aren't enchanted. They can't be regenerated.
W
Sorcery
Sorcery
5
3WW
WOC~
3
Destroy Evil
Choose one —
• Destroy target creature with toughness 4 or greater.
• Destroy target enchantment.
W
Instant
Instant
2
1W
P30T~
3
Shivan Dragon
Flying (This creature can't be blocked except by creatures with flying or reach.)
{R}: Shivan Dragon gets +1/+0 until end of turn.
R
Creature — Dragon
Creature
6
4RR
5/5
P30T~
2