Cockatrice/Magic-Spoiler 2023-08-27 08:10:24 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml RVR~ Ravnica Remastered (Spoiler) Masters 2024-03-01 WHO~ Doctor Who (Spoiler) Commander 2023-10-13 WOT~ Wilds of Eldraine: Enchanting Tales (Spoiler) Masterpiece 2023-09-08 WOE~ Wilds of Eldraine (Spoiler) Expansion 2023-09-08 PMDA~ Magic × Duel Masters Promos (Spoiler) Promo 2023-09-08 WOC~ Wilds of Eldraine Commander (Spoiler) Commander 2023-09-08 P30T~ 30th Anniversary Celebration Tokyo (Spoiler) Promo 2023-09-01 Arclight Phoenix Flying, haste At the beginning of combat on your turn, if you've cast three or more instant and sorcery spells this turn, return Arclight Phoenix from your graveyard to the battlefield. R Creature — Phoenix Creature 4 3R 3/2 RVR~ 2 Hallowed Fountain ({T}: Add {W} or {U}.) As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Plains Island Land 0 RVR~ 0 Krenko, Mob Boss {T}: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control. R Legendary Creature — Goblin Warrior Creature 4 2RR 3/3 RVR~ 2 Bad Wolf Bay At the beginning of combat on your turn, exile up to one target creature. Return it to the battlefield under its owner's control at the beginning of the next end step. When chaos ensues, cards can't enter the battlefield from exile this turn. Then planeswalk. Plane — Earth 0 WHO~ 1 City of Death (As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.) I — Create a Treasure token. II, II, III, IV, V, VI — Create a token that's a copy of target non-Saga token you control. G Enchantment — Saga Enchantment 3 2G WHO~ 1 Davros, Dalek Creator Menace At the beginning of your end step, create a 3/3 black Dalek artifact creature token with menace if an opponent lost 3 or more life this turn. Then each opponent who lost 3 or more life this turn faces a villainous choice — You draw a card, or that player discards a card. BRU Legendary Artifact Creature — Alien Scientist Creature 4 1UBR 3/4 WHO~ 2 Davros, Dalek Creator Menace At the beginning of your end step, create a 3/3 black Dalek artifact creature token with menace if an opponent lost 3 or more life this turn. Then each opponent who lost 3 or more life this turn faces a villainous choice — You draw a card, or that player discards a card. BRU Legendary Artifact Creature — Alien Scientist Creature 4 1UBR 3/4 WHO~ 2 Davros, Dalek Creator Menace At the beginning of your end step, create a 3/3 black Dalek artifact creature token with menace if an opponent lost 3 or more life this turn. Then each opponent who lost 3 or more life this turn faces a villainous choice — You draw a card, or that player discards a card. BRU Legendary Artifact Creature — Alien Scientist Creature 4 1UBR 3/4 WHO~ 2 Death in Heaven (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I,II - Target player mills two cards, then exiles their graveyard. III - Put all creature cards exiled with Death in Heaven onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures. B Enchantment — Saga Enchantment 4 3B WHO~ 1 Exterminate! Replicate—Tap an untapped Dalek you control. (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Destroy target creature. Its controller loses 3 life. B Sorcery Sorcery 3 2B WHO~ 3 Farewell Choose one or more — • Exile all artifacts. • Exile all creatures. • Exile all enchantments. • Exile all graveyards. W Sorcery Sorcery 6 4WW WHO~ 3 Farewell Choose one or more — • Exile all artifacts. • Exile all creatures. • Exile all enchantments. • Exile all graveyards. W Sorcery Sorcery 6 4WW WHO~ 3 Fixed Point in Time When you encounter Fixed Point in Time, until your next turn, if a player would planeswalk as a result of rolling the planar die, chaos ensues instead. (Then planeswalk away from this phenomenon.) Phenomenon 0 WHO~ 1 Forest ({T}: Add {G}.) Basic Land — Forest Land 0 WHO~ 0 Four Knocks Vanishing 4 (This enchantment enters the battlefield with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) At the beginning of your precombat main phase, draw a card. W Enchantment Enchantment 3 2W WHO~ 1 Four Knocks Vanishing 4 (This enchantment enters the battlefield with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) At the beginning of your precombat main phase, draw a card. W Enchantment Enchantment 3 2W WHO~ 1 Island ({T}: Add {U}.) Basic Land — Island Land 0 WHO~ 0 Missy Whenever another nonartifact creature dies, return it to the battlefield under your control face down and tapped. It's a 2/2 Cyberman artifact creature. At the beginning of your end step, each opponent faces a villainous choice — Each artifact creature you control deals 1 damage to that opponent, or you draw a card and chaos ensues. BRU Legendary Creature — Time Lord Rogue Creature 6 3UBR 4/5 WHO~ 2 Missy Whenever another nonartifact creature dies, return it to the battlefield under your control face down and tapped. It's a 2/2 Cyberman artifact creature. At the beginning of your end step, each opponent faces a villainous choice — Each artifact creature you control deals 1 damage to that opponent, or you draw a card and chaos ensues. BRU Legendary Creature — Time Lord Rogue Creature 6 3UBR 4/5 WHO~ 2 Missy Whenever another nonartifact creature dies, return it to the battlefield under your control face down and tapped. It's a 2/2 Cyberman artifact creature. At the beginning of your end step, each opponent faces a villainous choice — Each artifact creature you control deals 1 damage to that opponent, or you draw a card and chaos ensues. BRU Legendary Creature — Time Lord Rogue Creature 6 3UBR 4/5 WHO~ 2 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 WHO~ 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 WHO~ 0 River Song Meet in Reverse — You draw cards from the bottom of your library rather than the top. Spoilers — Whenever an opponent scries, surveils, or searches their library, put a +1/+1 counter on River Song. Then River Song deals damage to that player equal to its power. RU Legendary Creature — Human Time Lord Rogue Creature 3 1UR 2/2 WHO~ 2 River Song Meet in Reverse — You draw cards from the bottom of your library rather than the top. Spoilers — Whenever an opponent scries, surveils, or searches their library, put a +1/+1 counter on River Song. Then River Song deals damage to that player equal to its power. RU Legendary Creature — Human Time Lord Rogue Creature 3 1UR 2/2 WHO~ 2 River Song Meet in Reverse — You draw cards from the bottom of your library rather than the top. Spoilers — Whenever an opponent scries, surveils, or searches their library, put a +1/+1 counter on River Song. Then River Song deals damage to that player equal to its power. RU Legendary Creature — Human Time Lord Rogue Creature 3 1UR 2/2 WHO~ 2 Rose Tyler Rose Tyler gets +1/+1 for each time counter on it. Bad Wolf — Whenever Rose Tyler attacks, put a time counter on it for each suspended card you own and each other permanent you control with a time counter on it. Doctor's companion (You can have two commanders if the other is the Doctor.) W Legendary Creature — Human Creature 2 1W 2/2 WHO~ 2 Rose Tyler Rose Tyler gets +1/+1 for each time counter on it. Bad Wolf — Whenever Rose Tyler attacks, put a time counter on it for each suspended card you own and each other permanent you control with a time counter on it. Doctor's companion (You can have two commanders if the other is the Doctor.) W Legendary Creature — Human Creature 2 1W 2/2 WHO~ 2 Rose Tyler Rose Tyler gets +1/+1 for each time counter on it. Bad Wolf — Whenever Rose Tyler attacks, put a time counter on it for each suspended card you own and each other permanent you control with a time counter on it. Doctor's companion (You can have two commanders if the other is the Doctor.) W Legendary Creature — Human Creature 2 1W 2/2 WHO~ 2 Sarah Jane Smith Whenever you cast a historic spell, investigate. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic. To investigate, create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.") Doctor's companion (You can have two commanders if the other is the Doctor.) W Legendary Creature — Human Detective Creature 2 1W 2/1 WHO~ 2 Sarah Jane Smith Whenever you cast a historic spell, investigate. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic. To investigate, create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.") Doctor's companion (You can have two commanders if the other is the Doctor.) W Legendary Creature — Human Detective Creature 2 1W 2/1 WHO~ 2 Sarah Jane Smith Whenever you cast a historic spell, investigate. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic. To investigate, create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.") Doctor's companion (You can have two commanders if the other is the Doctor.) W Legendary Creature — Human Detective Creature 2 1W 2/1 WHO~ 2 Swamp ({T}: Add {B}.) Basic Land — Swamp Land 0 WHO~ 0 TARDIS Flying Whenever TARDIS attacks, if you control a Time Lord, the next spell you cast this turn has cascade and you may planeswalk. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) Artifact — Vehicle Artifact 2 2 2/4 WHO~ 1 TARDIS Flying Whenever TARDIS attacks, if you control a Time Lord, the next spell you cast this turn has cascade and you may planeswalk. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) Artifact — Vehicle Artifact 2 2 2/4 WHO~ 1 TARDIS Bay The first spell you cast during each of your turns with mana value 2 or greater has cascade. (When you cast that spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) When chaos ensues, gain control of target artifact. Then planeswalk. Plane — Gallifrey 0 WHO~ 1 The Doctor's Tomb If a creature would die, instead exile it and that creature's controller loses 2 life. Whenever chaos ensues, redistribute any number of players' life totals. (Each of those players gets one life total back.) Plane — Trenzalore 0 WHO~ 1 The Eleventh Hour (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Search your library for a Doctor card, reveal it, put it into your hand, then shuffle. II — Create a Food token and a 1/1 white Human creature token with "Doctor spells you cast cost 1 less to cast." III — Create a token that's a copy of target creature, except it's a legendary Alien named Prisoner Zero. U Enchantment — Saga Enchantment 4 3U WHO~ 1 The Face of Boe {T}: You may cast a spell with suspend from your hand. If you do, pay its suspend cost rather than its mana cost. Activate only as a sorcery. RUW Legendary Creature — Alien Advisor Creature 4 1URW 0/4 WHO~ 2 The Face of Boe {T}: You may cast a spell with suspend from your hand. If you do, pay its suspend cost rather than its mana cost. Activate only as a sorcery. RUW Legendary Creature — Alien Advisor Creature 4 1URW 0/4 WHO~ 2 The Flux (As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.) I — The Flux deals 4 damage to target creature an opponent controls. II, III, IV, V — Exile the top card of your library. You may play that card this turn. VI — Add six {R}. R Enchantment — Saga Enchantment 4 2RR WHO~ 1 The Foretold Soldier The Foretold Soldier must be blocked if able. The Foretold Soldier can't be blocked by more than one creature. Whenever The Foretold Soldier deals damage, exile it face down. It becomes foretold. Foretell {1}{G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) G Creature — Alien Zombie Soldier Creature 4 2GG 6/6 WHO~ 2 The Foretold Soldier The Foretold Soldier must be blocked if able. The Foretold Soldier can't be blocked by more than one creature. Whenever The Foretold Soldier deals damage, exile it face down. It becomes foretold. Foretell {1}{G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) G Creature — Alien Zombie Soldier Creature 4 2GG 6/6 WHO~ 2 The Fourth Doctor You may look at the top card of your library any time. Would You Like A...? — Once each turn, you may play a historic land or cast a historic spell from the top of your library. When you do, create a Food token. (Artifacts, legendaries, and Sagas are historic.) GU Legendary Creature — Time Lord Doctor Creature 4 2GU 4/4 WHO~ 2 The Fourth Doctor You may look at the top card of your library any time. Would You Like A...? — Once each turn, you may play a historic land or cast a historic spell from the top of your library. When you do, create a Food token. (Artifacts, legendaries, and Sagas are historic.) GU Legendary Creature — Time Lord Doctor Creature 4 2GU 4/4 WHO~ 2 The Fourth Doctor You may look at the top card of your library any time. Would You Like A...? — Once each turn, you may play a historic land or cast a historic spell from the top of your library. When you do, create a Food token. (Artifacts, legendaries, and Sagas are historic.) GU Legendary Creature — Time Lord Doctor Creature 4 2GU 4/4 WHO~ 2 The Fourth Doctor You may look at the top card of your library any time. Would You Like A...? — Once each turn, you may play a historic land or cast a historic spell from the top of your library. When you do, create a Food token. (Artifacts, legendaries, and Sagas are historic.) GU Legendary Creature — Time Lord Doctor Creature 4 2GU 4/4 WHO~ 2 The Lux Foundation Library Players have no maximum hand size. Whenever a creature you control deals combat damage to a player, you may draw a card. Whenever chaos ensues, put a shadow counter on target creature. (A creature with shadow can block or be blocked by only creatures with shadow.) Plane — The Library 0 WHO~ 1 The Parting of the Ways (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Exile the top five cards of your library. For each nonland card exiled this way, put a number of time counters on that card equal to its mana value. If it doesn't have suspend, it gains suspend. II — Time travel, then time travel. III — For each opponent, destroy up to one target artifact that player controls. R Enchantment — Saga Enchantment 6 4RR WHO~ 1 The Tenth Doctor Allons-y! — Whenever you attack, exile cards from the top of your library until you exile a nonland card. Put three time counters on it. If it doesn't have suspend, it gains suspend. Timey-Wimey — {7}: Time travel three times. Activate only as a sorcery. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter. Then do it two more times.) RU Legendary Creature — Time Lord Doctor Creature 5 3UR 3/5 WHO~ 2 The Tenth Doctor Allons-y! — Whenever you attack, exile cards from the top of your library until you exile a nonland card. Put three time counters on it. If it doesn't have suspend, it gains suspend. Timey-Wimey — {7}: Time travel three times. Activate only as a sorcery. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter. Then do it two more times.) RU Legendary Creature — Time Lord Doctor Creature 5 3UR 3/5 WHO~ 2 The Tenth Doctor Allons-y! — Whenever you attack, exile cards from the top of your library until you exile a nonland card. Put three time counters on it. If it doesn't have suspend, it gains suspend. Timey-Wimey — {7}: Time travel three times. Activate only as a sorcery. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter. Then do it two more times.) RU Legendary Creature — Time Lord Doctor Creature 5 3UR 3/5 WHO~ 2 The Tenth Doctor Allons-y! — Whenever you attack, exile cards from the top of your library until you exile a nonland card. Put three time counters on it. If it doesn't have suspend, it gains suspend. Timey-Wimey — {7}: Time travel three times. Activate only as a sorcery. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter. Then do it two more times.) RU Legendary Creature — Time Lord Doctor Creature 5 3UR 3/5 WHO~ 2 The Thirteenth Doctor Paradox — Whenever you cast a spell from anywhere other than your hand, put a +1/+1 counter on target creature. Team TARDIS — At the beginning of your end step, untap each creature you control with a counter on it. GU Legendary Creature — Time Lord Doctor Creature 3 1GU 2/2 WHO~ 2 The Thirteenth Doctor Paradox — Whenever you cast a spell from anywhere other than your hand, put a +1/+1 counter on target creature. Team TARDIS — At the beginning of your end step, untap each creature you control with a counter on it. GU Legendary Creature — Time Lord Doctor Creature 3 1GU 2/2 WHO~ 2 The Thirteenth Doctor Paradox — Whenever you cast a spell from anywhere other than your hand, put a +1/+1 counter on target creature. Team TARDIS — At the beginning of your end step, untap each creature you control with a counter on it. GU Legendary Creature — Time Lord Doctor Creature 3 1GU 2/2 WHO~ 2 The Thirteenth Doctor Paradox — Whenever you cast a spell from anywhere other than your hand, put a +1/+1 counter on target creature. Team TARDIS — At the beginning of your end step, untap each creature you control with a counter on it. GU Legendary Creature — Time Lord Doctor Creature 3 1GU 2/2 WHO~ 2 The Valeyard If an opponent would face a villainous choice, they face that choice an additional time. (They can make the same or different choices.) While voting, you may vote an additional time. BRU Legendary Creature — Time Lord Noble Creature 5 2UBR 4/5 WHO~ 2 The Valeyard If an opponent would face a villainous choice, they face that choice an additional time. (They can make the same or different choices.) While voting, you may vote an additional time. BRU Legendary Creature — Time Lord Noble Creature 5 2UBR 4/5 WHO~ 2 Time Lord Regeneration Until end of turn, target Time Lord you control gains "When this creature dies, reveal cards from the top of your library until you reveal a Time Lord creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order." U Instant Instant 1 U WHO~ 3 Yasmin Khan {T}: Exile the top card of your library. Until your next end step, you may play it. Doctor's companion (You can have two commanders if the other is the Doctor.) R Legendary Creature — Human Detective Creature 4 3R 3/3 WHO~ 2 Yasmin Khan {T}: Exile the top card of your library. Until your next end step, you may play it. Doctor's companion (You can have two commanders if the other is the Doctor.) R Legendary Creature — Human Detective Creature 4 3R 3/3 WHO~ 2 Yasmin Khan {T}: Exile the top card of your library. Until your next end step, you may play it. Doctor's companion (You can have two commanders if the other is the Doctor.) R Legendary Creature — Human Detective Creature 4 3R 3/3 WHO~ 2 Aggravated Assault {3}{R}{R}: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery. R Enchantment Enchantment 3 2R WOT~ 1 Aggravated Assault {3}{R}{R}: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery. R Enchantment Enchantment 3 2R WOT~ 1 Aggravated Assault {3}{R}{R}: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery. R Enchantment Enchantment 3 2R WOT~ 1 As Foretold At the beginning of your upkeep, put a time counter on As Foretold. Once each turn, you may pay {0} rather than pay the mana cost for a spell you cast with mana value X or less, where X is the number of time counters on As Foretold. U Enchantment Enchantment 3 2U WOT~ 1 As Foretold At the beginning of your upkeep, put a time counter on As Foretold. Once each turn, you may pay {0} rather than pay the mana cost for a spell you cast with mana value X or less, where X is the number of time counters on As Foretold. U Enchantment Enchantment 3 2U WOT~ 1 As Foretold At the beginning of your upkeep, put a time counter on As Foretold. Once each turn, you may pay {0} rather than pay the mana cost for a spell you cast with mana value X or less, where X is the number of time counters on As Foretold. U Enchantment Enchantment 3 2U WOT~ 1 Bitterblossom At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying. B Tribal Enchantment — Faerie Enchantment 2 1B WOT~ 1 Bitterblossom At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying. B Tribal Enchantment — Faerie Enchantment 2 1B WOT~ 1 Bitterblossom At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying. B Tribal Enchantment — Faerie Enchantment 2 1B WOT~ 1 Blind Obedience Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) Artifacts and creatures your opponents control enter the battlefield tapped. W Enchantment Enchantment 2 1W WOT~ 1 Blood Moon Nonbasic lands are Mountains. R Enchantment Enchantment 3 2R WOT~ 1 Blood Moon Nonbasic lands are Mountains. R Enchantment Enchantment 3 2R WOT~ 1 Blood Moon Nonbasic lands are Mountains. R Enchantment Enchantment 3 2R WOT~ 1 Compulsion {1}{U}, Discard a card: Draw a card. {1}{U}, Sacrifice Compulsion: Draw a card. U Enchantment Enchantment 2 1U WOT~ 1 Copy Enchantment You may have Copy Enchantment enter the battlefield as a copy of any enchantment on the battlefield. U Enchantment Enchantment 3 2U WOT~ 1 Curiosity Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card. U Enchantment — Aura Enchantment 1 U WOT~ 1 Dark Tutelage At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value. B Enchantment Enchantment 3 2B WOT~ 1 Dawn of Hope Whenever you gain life, you may pay {2}. If you do, draw a card. {3}{W}: Create a 1/1 white Soldier creature token with lifelink. W Enchantment Enchantment 2 1W WOT~ 1 Defense of the Heart At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice Defense of the Heart, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle. G Enchantment Enchantment 4 3G WOT~ 1 Defense of the Heart At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice Defense of the Heart, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle. G Enchantment Enchantment 4 3G WOT~ 1 Defense of the Heart At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice Defense of the Heart, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle. G Enchantment Enchantment 4 3G WOT~ 1 Doubling Season If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead. G Enchantment Enchantment 5 4G WOT~ 1 Doubling Season If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead. G Enchantment Enchantment 5 4G WOT~ 1 Doubling Season If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead. G Enchantment Enchantment 5 4G WOT~ 1 Dragon Mantle Enchant creature When Dragon Mantle enters the battlefield, draw a card. Enchanted creature has "{R}: This creature gets +1/+0 until end of turn." R Enchantment — Aura Enchantment 1 R WOT~ 1 Fiery Emancipation If a source you control would deal damage to a permanent or player, it deals triple that damage to that permanent or player instead. R Enchantment Enchantment 6 3RRR WOT~ 1 Forced Fruition Whenever an opponent casts a spell, that player draws seven cards. U Enchantment Enchantment 6 4UU WOT~ 1 Fraying Sanity Enchant player At the beginning of each end step, enchanted player mills X cards, where X is the number of cards put into their graveyard from anywhere this turn. U Enchantment — Aura Curse Enchantment 3 2U WOT~ 1 Garruk's Uprising When Garruk's Uprising enters the battlefield, if you control a creature with power 4 or greater, draw a card. Creatures you control have trample. (They can deal excess combat damage to the player or planeswalker they're attacking.) Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card. G Enchantment Enchantment 3 2G WOT~ 1 Goblin Bombardment Sacrifice a creature: Goblin Bombardment deals 1 damage to any target. R Enchantment Enchantment 2 1R WOT~ 1 Grasp of Fate When Grasp of Fate enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Grasp of Fate leaves the battlefield. (Those permanents return under their owners' control.) W Enchantment Enchantment 3 1WW WOT~ 1 Grave Pact Whenever a creature you control dies, each other player sacrifices a creature. B Enchantment Enchantment 4 1BBB WOT~ 1 Grave Pact Whenever a creature you control dies, each other player sacrifices a creature. B Enchantment Enchantment 4 1BBB WOT~ 1 Grave Pact Whenever a creature you control dies, each other player sacrifices a creature. B Enchantment Enchantment 4 1BBB WOT~ 1 Greater Auramancy Other enchantments you control have shroud. (A permanent with shroud can't be the target of spells or abilities.) Enchanted creatures you control have shroud. W Enchantment Enchantment 2 1W WOT~ 1 Greater Auramancy Other enchantments you control have shroud. (A permanent with shroud can't be the target of spells or abilities.) Enchanted creatures you control have shroud. W Enchantment Enchantment 2 1W WOT~ 1 Greater Auramancy Other enchantments you control have shroud. (A permanent with shroud can't be the target of spells or abilities.) Enchanted creatures you control have shroud. W Enchantment Enchantment 2 1W WOT~ 1 Griffin Aerie At the beginning of your end step, if you gained 3 or more life this turn, create a 2/2 white Griffin creature token with flying. W Enchantment Enchantment 2 1W WOT~ 1 Ground Seal When Ground Seal enters the battlefield, draw a card. Cards in graveyards can't be the targets of spells or abilities. G Enchantment Enchantment 2 1G WOT~ 1 Hardened Scales If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead. G Enchantment Enchantment 1 G WOT~ 1 Hatching Plans When Hatching Plans is put into a graveyard from the battlefield, draw three cards. U Enchantment Enchantment 2 1U WOT~ 1 Impact Tremors Whenever a creature enters the battlefield under your control, Impact Tremors deals 1 damage to each opponent. R Enchantment Enchantment 2 1R WOT~ 1 Intangible Virtue Creature tokens you control get +1/+1 and have vigilance. W Enchantment Enchantment 2 1W WOT~ 1 Intruder Alarm Creatures don't untap during their controllers' untap steps. Whenever a creature enters the battlefield, untap all creatures. U Enchantment Enchantment 3 2U WOT~ 1 Karmic Justice Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls. W Enchantment Enchantment 3 2W WOT~ 1 Karmic Justice Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls. W Enchantment Enchantment 3 2W WOT~ 1 Karmic Justice Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls. W Enchantment Enchantment 3 2W WOT~ 1 Kindred Discovery As Kindred Discovery enters the battlefield, choose a creature type. Whenever a creature you control of the chosen type enters the battlefield or attacks, draw a card. U Enchantment Enchantment 5 3UU WOT~ 1 Kindred Discovery As Kindred Discovery enters the battlefield, choose a creature type. Whenever a creature you control of the chosen type enters the battlefield or attacks, draw a card. U Enchantment Enchantment 5 3UU WOT~ 1 Kindred Discovery As Kindred Discovery enters the battlefield, choose a creature type. Whenever a creature you control of the chosen type enters the battlefield or attacks, draw a card. U Enchantment Enchantment 5 3UU WOT~ 1 Knightly Valor Enchant creature When Knightly Valor enters the battlefield, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.) Enchanted creature gets +2/+2 and has vigilance. W Enchantment — Aura Enchantment 5 4W WOT~ 1 Land Tax At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle. W Enchantment Enchantment 1 W WOT~ 1 Land Tax At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle. W Enchantment Enchantment 1 W WOT~ 1 Land Tax At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle. W Enchantment Enchantment 1 W WOT~ 1 Leyline of Abundance If Leyline of Abundance is in your opening hand, you may begin the game with it on the battlefield. Whenever you tap a creature for mana, add an additional {G}. {6}{G}{G}: Put a +1/+1 counter on each creature you control. G Enchantment Enchantment 4 2GG WOT~ 1 Leyline of Anticipation If Leyline of Anticipation is in your opening hand, you may begin the game with it on the battlefield. You may cast spells as though they had flash. U Enchantment Enchantment 4 2UU WOT~ 1 Leyline of Lightning If Leyline of Lightning is in your opening hand, you may begin the game with it on the battlefield. Whenever you cast a spell, you may pay {1}. If you do, Leyline of Lightning deals 1 damage to target player or planeswalker. R Enchantment Enchantment 4 2RR WOT~ 1 Leyline of Sanctity If Leyline of Sanctity is in your opening hand, you may begin the game with it on the battlefield. You have hexproof. (You can't be the target of spells or abilities your opponents control.) W Enchantment Enchantment 4 2WW WOT~ 1 Leyline of the Void If Leyline of the Void is in your opening hand, you may begin the game with it on the battlefield. If a card would be put into an opponent's graveyard from anywhere, exile it instead. B Enchantment Enchantment 4 2BB WOT~ 1 Mana Flare Whenever a player taps a land for mana, that player adds one mana of any type that land produced. R Enchantment Enchantment 3 2R WOT~ 1 Nature's Will Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control. G Enchantment Enchantment 4 2GG WOT~ 1 Nature's Will Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control. G Enchantment Enchantment 4 2GG WOT~ 1 Nature's Will Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control. G Enchantment Enchantment 4 2GG WOT~ 1 Necropotence Skip your draw step. Whenever you discard a card, exile that card from your graveyard. Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step. B Enchantment Enchantment 3 BBB WOT~ 1 Necropotence Skip your draw step. Whenever you discard a card, exile that card from your graveyard. Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step. B Enchantment Enchantment 3 BBB WOT~ 1 Necropotence Skip your draw step. Whenever you discard a card, exile that card from your graveyard. Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step. B Enchantment Enchantment 3 BBB WOT~ 1 Omniscience You may cast spells from your hand without paying their mana costs. U Enchantment Enchantment 10 7UUU WOT~ 1 Omniscience You may cast spells from your hand without paying their mana costs. U Enchantment Enchantment 10 7UUU WOT~ 1 Omniscience You may cast spells from your hand without paying their mana costs. U Enchantment Enchantment 10 7UUU WOT~ 1 Oppression Whenever a player casts a spell, that player discards a card. B Enchantment Enchantment 3 1BB WOT~ 1 Oversold Cemetery At the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand. B Enchantment Enchantment 2 1B WOT~ 1 Parallel Lives If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. G Enchantment Enchantment 4 3G WOT~ 1 Parallel Lives If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. G Enchantment Enchantment 4 3G WOT~ 1 Parallel Lives If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. G Enchantment Enchantment 4 3G WOT~ 1 Phyrexian Unlife You don't lose the game for having 0 or less life. As long as you have 0 or less life, all damage is dealt to you as though its source had infect. (Damage is dealt to you in the form of poison counters.) W Enchantment Enchantment 3 2W WOT~ 1 Polluted Bonds Whenever a land enters the battlefield under an opponent's control, that player loses 2 life and you gain 2 life. B Enchantment Enchantment 5 3BB WOT~ 1 Polluted Bonds Whenever a land enters the battlefield under an opponent's control, that player loses 2 life and you gain 2 life. B Enchantment Enchantment 5 3BB WOT~ 1 Polluted Bonds Whenever a land enters the battlefield under an opponent's control, that player loses 2 life and you gain 2 life. B Enchantment Enchantment 5 3BB WOT~ 1 Primal Vigor If one or more tokens would be created, twice that many of those tokens are created instead. If one or more +1/+1 counters would be put on a creature, twice that many +1/+1 counters are put on that creature instead. G Enchantment Enchantment 5 4G WOT~ 1 Prismatic Omen Lands you control are every basic land type in addition to their other types. G Enchantment Enchantment 2 1G WOT~ 1 Raid Bombardment Whenever a creature you control with power 2 or less attacks, Raid Bombardment deals 1 damage to the player or planeswalker that creature is attacking. R Enchantment Enchantment 3 2R WOT~ 1 Repercussion Whenever a creature is dealt damage, Repercussion deals that much damage to that creature's controller. R Enchantment Enchantment 3 1RR WOT~ 1 Repercussion Whenever a creature is dealt damage, Repercussion deals that much damage to that creature's controller. R Enchantment Enchantment 3 1RR WOT~ 1 Repercussion Whenever a creature is dealt damage, Repercussion deals that much damage to that creature's controller. R Enchantment Enchantment 3 1RR WOT~ 1 Rest in Peace When Rest in Peace enters the battlefield, exile all graveyards. If a card or token would be put into a graveyard from anywhere, exile it instead. W Enchantment Enchantment 2 1W WOT~ 1 Rhystic Study Whenever an opponent casts a spell, you may draw a card unless that player pays {1}. U Enchantment Enchantment 3 2U WOT~ 1 Rhystic Study Whenever an opponent casts a spell, you may draw a card unless that player pays {1}. U Enchantment Enchantment 3 2U WOT~ 1 Rhystic Study Whenever an opponent casts a spell, you may draw a card unless that player pays {1}. U Enchantment Enchantment 3 2U WOT~ 1 Sanguine Bond Whenever you gain life, target opponent loses that much life. B Enchantment Enchantment 5 3BB WOT~ 1 Season of Growth Whenever a creature enters the battlefield under your control, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) Whenever you cast a spell that targets a creature you control, draw a card. G Enchantment Enchantment 2 1G WOT~ 1 Shared Animosity Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it. R Enchantment Enchantment 3 2R WOT~ 1 Smothering Tithe Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") W Enchantment Enchantment 4 3W WOT~ 1 Smothering Tithe Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") W Enchantment Enchantment 4 3W WOT~ 1 Smothering Tithe Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") W Enchantment Enchantment 4 3W WOT~ 1 Sneak Attack {R}: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step. R Enchantment Enchantment 4 3R WOT~ 1 Sneak Attack {R}: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step. R Enchantment Enchantment 4 3R WOT~ 1 Sneak Attack {R}: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step. R Enchantment Enchantment 4 3R WOT~ 1 Spreading Seas Enchant land When Spreading Seas enters the battlefield, draw a card. Enchanted land is an Island. U Enchantment — Aura Enchantment 2 1U WOT~ 1 Stab Wound Enchant creature Enchanted creature gets -2/-2. At the beginning of the upkeep of enchanted creature's controller, that player loses 2 life. B Enchantment — Aura Enchantment 3 2B WOT~ 1 Unnatural Growth At the beginning of each combat, double the power and toughness of each creature you control until end of turn. G Enchantment Enchantment 5 1GGGG WOT~ 1 Utopia Sprawl Enchant Forest As Utopia Sprawl enters the battlefield, choose a color. Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color. G Enchantment — Aura Enchantment 1 G WOT~ 1 Vampiric Rites {1}{B}, Sacrifice a creature: You gain 1 life and draw a card. B Enchantment Enchantment 1 B WOT~ 1 Waste Not Whenever an opponent discards a creature card, create a 2/2 black Zombie creature token. Whenever an opponent discards a land card, add {B}{B}. Whenever an opponent discards a noncreature, nonland card, draw a card. B Enchantment Enchantment 2 1B WOT~ 1 A Tale for the Ages Enchanted creatures you control get +2/+2. W Enchantment Enchantment 2 1W WOE~ 1 A Tale for the Ages Enchanted creatures you control get +2/+2. W Enchantment Enchantment 2 1W WOE~ 1 Agatha of the Vile Cauldron Activated abilities of creatures you control cost X less to activate, where X is Agatha of the Vile Cauldron's power. This effect can't reduce the mana in that cost to less than one mana. {4}{R}{G}: Other creatures you control get +1/+1 and gain trample and haste until end of turn. GR Legendary Creature — Human Warlock Creature 2 RG 1/1 WOE~ 2 Agatha of the Vile Cauldron Activated abilities of creatures you control cost X less to activate, where X is Agatha of the Vile Cauldron's power. This effect can't reduce the mana in that cost to less than one mana. {4}{R}{G}: Other creatures you control get +1/+1 and gain trample and haste until end of turn. GR Legendary Creature — Human Warlock Creature 2 RG 1/1 WOE~ 2 Agatha's Champion Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Trample When Agatha's Champion enters the battlefield, if it was bargained, it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.) G Creature — Human Knight Creature 5 4G 4/4 WOE~ 2 Agatha's Soul Cauldron You may spend mana as though it were mana of any color to activate abilities of creatures you control. Creatures you control with +1/+1 counters on them have all activated abilities of all creature cards exiled with Agatha's Soul Cauldron. {T}: Exile target card from a graveyard. When a creature card is exiled this way, put a +1/+1 counter on target creature you control. Legendary Artifact Artifact 2 2 WOE~ 1 Agatha's Soul Cauldron You may spend mana as though it were mana of any color to activate abilities of creatures you control. Creatures you control with +1/+1 counters on them have all activated abilities of all creature cards exiled with Agatha's Soul Cauldron. {T}: Exile target card from a graveyard. When a creature card is exiled this way, put a +1/+1 counter on target creature you control. Legendary Artifact Artifact 2 2 WOE~ 1 Aquatic Alchemist // Bubble Up U Creature — Elemental // Sorcery — Adventure Creature 2 1U // 2U 1/3 WOE~ 3 Archive Dragon Flying Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) When Archive Dragon enters the battlefield, scry 2. U Creature — Dragon Wizard Creature 6 4UU 4/6 WOE~ 2 Archon of the Wild Rose Flying Other creatures you control that are enchanted by Auras you control have base power and toughness 4/4 and have flying. W Creature — Archon Creature 4 2WW 4/4 WOE~ 2 Archon of the Wild Rose Flying Other creatures you control that are enchanted by Auras you control have base power and toughness 4/4 and have flying. W Creature — Archon Creature 4 2WW 4/4 WOE~ 2 Archon's Glory Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Target creature gets +2/+2 until end of turn. If this spell was bargained, that creature also gains flying and lifelink until end of turn. W Instant Instant 1 W WOE~ 3 Armory Mice Celebration — Armory Mice gets +0/+2 as long as two or more nonland permanents entered the battlefield under your control this turn. W Creature — Mouse Creature 2 1W 3/1 WOE~ 2 Ash, Party Crasher Haste Celebration — Whenever Ash, Party Crasher attacks, if two or more nonland permanents entered the battlefield under your control this turn, put a +1/+1 counter on Ash. RW Legendary Creature — Human Peasant Creature 2 RW 2/2 WOE~ 2 Ashiok's Reaper Whenever an enchantment you control is put into a graveyard from the battlefield, draw a card. B Creature — Nightmare Creature 4 3B 3/3 WOE~ 2 Ashiok, Wicked Manipulator If you would pay life while your library has at least that many cards in it, exile that many cards from the top of your library instead. +1: Look at the top two cards of your library. Exile one of them and put the other into your hand. −2: Create two 1/1 black Nightmare creature tokens with "At the beginning of combat on your turn, if a card was put into exile this turn, put a +1/+1 counter on this creature." −7: Target player exiles the top X cards of their library, where X is the total mana value of cards you own in exile. B Legendary Planeswalker — Ashiok Planeswalker 5 3BB 5 WOE~ 1 Ashiok, Wicked Manipulator If you would pay life while your library has at least that many cards in it, exile that many cards from the top of your library instead. +1: Look at the top two cards of your library. Exile one of them and put the other into your hand. −2: Create two 1/1 black Nightmare creature tokens with "At the beginning of combat on your turn, if a card was put into exile this turn, put a +1/+1 counter on this creature." −7: Target player exiles the top X cards of their library, where X is the total mana value of cards you own in exile. B Legendary Planeswalker — Ashiok Planeswalker 5 3BB 5 WOE~ 1 Asinine Antics You may cast Asinine Antics as though it had flash if you pay {2} more to cast it. For each creature your opponents control, create a Cursed Role token attached to that creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.) U Sorcery Sorcery 4 2UU WOE~ 3 Asinine Antics You may cast Asinine Antics as though it had flash if you pay {2} more to cast it. For each creature your opponents control, create a Cursed Role token attached to that creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.) U Sorcery Sorcery 4 2UU WOE~ 3 Back for Seconds Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Return up to two target creature cards from your graveyard to your hand. If this spell was bargained, you may put one of those cards with mana value 4 or less onto the battlefield instead of putting it into your hand. B Sorcery Sorcery 3 2B WOE~ 3 Barrow Naughty Flying Barrow Naughty has lifelink as long as you control another Faerie. {2}{B}: Barrow Naughty gets +1/+0 until end of turn. B Creature — Faerie Creature 2 1B 1/3 WOE~ 2 Beanstalk Wurm // Plant Beans G Creature — Plant Wurm // Sorcery — Adventure Creature 5 4G // 1G 5/4 WOE~ 3 Become Brutes One or two target creatures each gain haste until end of turn. For each of those creatures, create a Monster Role token attached to it. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample.) R Sorcery Sorcery 2 1R WOE~ 3 Belligerent of the Ball Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, target creature you control gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.) R Creature — Ogre Warrior Creature 3 2R 3/3 WOE~ 2 Bellowing Bruiser // Beat a Path R Creature — Ogre // Sorcery — Adventure Creature 5 4R // 2R 4/4 WOE~ 3 Beluna Grandsquall // Seek Thrills GRU Legendary Creature — Giant Noble // Instant — Adventure Creature 3 GUR // 2GUR 4/4 WOE~ 3 Beluna Grandsquall // Seek Thrills GRU Legendary Creature — Giant Noble // Instant — Adventure Creature 3 GUR // 2GUR 4/4 WOE~ 3 Beluna's Gatekeeper // Entry Denied U Creature — Giant Soldier // Sorcery — Adventure Creature 6 5U // 1U 6/5 WOE~ 3 Beseech the Mirror Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Search your library for a card, exile it face down, then shuffle. If this spell was bargained, you may cast the exiled card without paying its mana cost if that spell's mana value is 4 or less. Put the exiled card into your hand if it wasn't cast this way. B Sorcery Sorcery 4 1BBB WOE~ 3 Beseech the Mirror Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Search your library for a card, exile it face down, then shuffle. If this spell was bargained, you may cast the exiled card without paying its mana cost if that spell's mana value is 4 or less. Put the exiled card into your hand if it wasn't cast this way. B Sorcery Sorcery 4 1BBB WOE~ 3 Besotted Knight // Betroth the Beast W Creature — Human Knight // Sorcery — Adventure Creature 4 3W // W 3/3 WOE~ 3 Bespoke Battlegarb Equipped creature gets +2/+0. Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, attach Bespoke Battlegarb to up to one target creature you control. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) R Artifact — Equipment Artifact 2 1R WOE~ 1 Bestial Bloodline Enchant creature Enchanted creature gets +2/+2. {4}{G}: Return Bestial Bloodline from your graveyard to your hand. G Enchantment — Aura Enchantment 2 1G WOE~ 1 Bitter Chill Enchant creature When Bitter Chill enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. When Bitter Chill is put into a graveyard from the battlefield, you may pay {1}. If you do, scry 1, then draw a card. U Enchantment — Aura Enchantment 2 1U WOE~ 1 Blossoming Tortoise Whenever Blossoming Tortoise enters the battlefield or attacks, mill three cards, then return a land card from your graveyard to the battlefield tapped. Activated abilities of lands you control cost {1} less to activate. Land creatures you control get +1/+1. G Creature — Turtle Creature 4 2GG 3/3 WOE~ 2 Blossoming Tortoise Whenever Blossoming Tortoise enters the battlefield or attacks, mill three cards, then return a land card from your graveyard to the battlefield tapped. Activated abilities of lands you control cost {1} less to activate. Land creatures you control get +1/+1. G Creature — Turtle Creature 4 2GG 3/3 WOE~ 2 Boundary Lands Ranger At the beginning of combat on your turn, if you control a creature with power 4 or greater, you may discard a card. If you do, draw a card. R Creature — Human Ranger Creature 2 1R 2/2 WOE~ 2 Bramble Familiar // Fetch Quest G Creature — Elemental Raccoon // Sorcery — Adventure Creature 2 1G // 5GG 2/2 WOE~ 3 Bramble Familiar // Fetch Quest G Creature — Elemental Raccoon // Sorcery — Adventure Creature 2 1G // 5GG 2/2 WOE~ 3 Brave the Wilds Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) If this spell was bargained, target land you control becomes a 3/3 Elemental creature with haste that's still a land. Search your library for a basic land card, reveal it, put it into your hand, then shuffle. G Sorcery Sorcery 1 G WOE~ 3 Break the Spell Destroy target enchantment. If a permanent you controlled or a token was destroyed this way, draw a card. W Instant Instant 1 W WOE~ 3 Callous Sell-Sword // Burn Together B Creature — Human Soldier // Sorcery — Adventure Creature 2 1B // R 2/2 WOE~ 3 Candy Grapple Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Target creature gets -3/-3 until end of turn. If this spell was bargained, that creature gets -5/-5 until end of turn instead. B Instant Instant 2 1B WOE~ 3 Candy Trail When Candy Trail enters the battlefield, scry 2. {2}, {T}, Sacrifice Candy Trail: You gain 3 life and draw a card. Artifact — Food Clue Artifact 1 1 WOE~ 1 Chancellor of Tales Flying Whenever you cast an Adventure spell, you may copy it. You may choose new targets for the copy. U Creature — Faerie Advisor Creature 4 3U 2/3 WOE~ 2 Charging Hooligan Whenever Charging Hooligan attacks, it gets +1/+0 until end of turn for each attacking creature. If a Rat is attacking, Charging Hooligan gains trample until end of turn. R Creature — Human Peasant Creature 4 3R 3/3 WOE~ 2 Charmed Clothier Flying When Charmed Clothier enters the battlefield, create a Royal Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has ward {1}.) W Creature — Faerie Advisor Creature 5 4W 3/3 WOE~ 2 Charming Scoundrel Haste When Charming Scoundrel enters the battlefield, choose one — • Discard a card, then draw a card. • Create a Treasure token. • Create a Wicked Role token attached to target creature you control. R Creature — Human Rogue Creature 2 1R 1/1 WOE~ 2 Charming Scoundrel Haste When Charming Scoundrel enters the battlefield, choose one — • Discard a card, then draw a card. • Create a Treasure token. • Create a Wicked Role token attached to target creature you control. R Creature — Human Rogue Creature 2 1R 1/1 WOE~ 2 Cheeky House-Mouse // Squeak By W Creature — Mouse // Sorcery — Adventure Creature 1 W // W 2/1 WOE~ 3 Collector's Vault {2}, {T}: Draw a card, then discard a card. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") Artifact Artifact 2 2 WOE~ 1 Commune with Nature Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. G Sorcery Sorcery 1 G WOE~ 3 Conceited Witch // Price of Beauty B Creature — Human Warlock // Sorcery — Adventure Creature 3 2B // B 2/3 WOE~ 3 Cooped Up Enchant creature Enchanted creature can't attack or block. {2}{W}: Exile enchanted creature. W Enchantment — Aura Enchantment 2 1W WOE~ 1 Cruel Somnophage // Can't Wake Up B Creature — Nightmare // Sorcery — Adventure Creature 2 1B // 1U */* WOE~ 3 Cruel Somnophage // Can't Wake Up B Creature — Nightmare // Sorcery — Adventure Creature 2 1B // 1U */* WOE~ 3 Crystal Grotto When Crystal Grotto enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) {T}: Add {C}. {1}, {T}: Add one mana of any color. Land Land 0 WOE~ 0 Curse of the Werefox Create a Monster Role token attached to target creature you control. When you do, that creature fights up to one target creature you don't control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample. Creatures that fight each deal damage equal to their power to the other.) G Sorcery Sorcery 3 2G WOE~ 3 Cursed Courtier Lifelink When Cursed Courtier enters the battlefield, create a Cursed Role token attached to it. (Enchanted creature is 1/1.) W Creature — Human Noble Creature 3 2W 3/3 WOE~ 2 Cut In Cut In deals 4 damage to target creature. Create a Young Hero Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it.") R Sorcery Sorcery 4 3R WOE~ 3 Decadent Dragon // Expensive Taste R Creature — Dragon // Instant — Adventure Creature 4 2RR // 2B 4/4 WOE~ 3 Decadent Dragon // Expensive Taste R Creature — Dragon // Instant — Adventure Creature 4 2RR // 2B 4/4 WOE~ 3 Devouring Sugarmaw // Have for Dinner B Creature — Horror // Instant — Adventure Creature 4 2BB // 1W 6/6 WOE~ 3 Devouring Sugarmaw // Have for Dinner B Creature — Horror // Instant — Adventure Creature 4 2BB // 1W 6/6 WOE~ 3 Diminisher Witch Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) When Diminisher Witch enters the battlefield, if it was bargained, create a Cursed Role token attached to target creature an opponent controls. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.) U Creature — Human Warlock Creature 3 2U 3/2 WOE~ 2 Discerning Financier At the beginning of your upkeep, if an opponent controls more lands than you, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") {2}{W}: Choose another player. That player gains control of target Treasure you control. You draw a card. W Creature — Human Noble Creature 3 2W 2/3 WOE~ 2 Disdainful Stroke Counter target spell with mana value 4 or greater. U Instant Instant 2 1U WOE~ 3 Dream Spoilers Flying Whenever you cast a spell during an opponent's turn, up to one target creature an opponent controls gets -1/-1 until end of turn. B Creature — Faerie Warlock Creature 4 3B 2/2 WOE~ 2 Dutiful Griffin Flying {2}{W}, Sacrifice two enchantments: Return Dutiful Griffin from your graveyard to your hand. W Creature — Griffin Creature 5 3WW 4/4 WOE~ 2 Edgewall Inn Edgewall Inn enters the battlefield tapped. As Edgewall Inn enters the battlefield, choose a color. {T}: Add one mana of the chosen color. {3}, {T}, Sacrifice Edgewall Inn: Return target card that has an Adventure from your graveyard to your hand. Land Land 0 WOE~ 1 0 Edgewall Pack Menace (This creature can't be blocked except by two or more creatures.) When Edgewall Pack enters the battlefield, create a 1/1 black Rat creature token with "This creature can't block." R Creature — Dog Creature 4 3R 3/3 WOE~ 2 Eerie Interference Prevent all damage that would be dealt to you and creatures you control this turn by creatures. W Instant Instant 3 2W WOE~ 3 Ego Drain Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. If you don't control a Faerie, exile a card from your hand. B Sorcery Sorcery 1 B WOE~ 3 Elusive Otter // Grove's Bounty U Creature — Otter // Sorcery — Adventure Creature 1 U // XG 1/1 WOE~ 3 Elusive Otter // Grove's Bounty U Creature — Otter // Sorcery — Adventure Creature 1 U // XG 1/1 WOE~ 3 Elvish Archivist Whenever one or more artifacts enter the battlefield under your control, put two +1/+1 counters on Elvish Archivist. This ability triggers only once each turn. Whenever one or more enchantments enter the battlefield under your control, draw a card. This ability triggers only once each turn. G Creature — Elf Artificer Creature 2 1G 0/1 WOE~ 2 Elvish Archivist Whenever one or more artifacts enter the battlefield under your control, put two +1/+1 counters on Elvish Archivist. This ability triggers only once each turn. Whenever one or more enchantments enter the battlefield under your control, draw a card. This ability triggers only once each turn. G Creature — Elf Artificer Creature 2 1G 0/1 WOE~ 2 Embereth Veteran {1}, Sacrifice Embereth Veteran: Create a Young Hero Role token attached to another target creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it.") R Creature — Human Knight Creature 1 R 2/1 WOE~ 2 Eriette of the Charmed Apple Each creature that's enchanted by an Aura you control can't attack you or planeswalkers you control. At the beginning of your end step, each opponent loses X life and you gain X life, where X is the number of Auras you control. BW Legendary Creature — Human Warlock Creature 3 1WB 2/4 WOE~ 2 Eriette of the Charmed Apple Each creature that's enchanted by an Aura you control can't attack you or planeswalkers you control. At the beginning of your end step, each opponent loses X life and you gain X life, where X is the number of Auras you control. BW Legendary Creature — Human Warlock Creature 3 1WB 2/4 WOE~ 2 Eriette's Tempting Apple When Eriette's Tempting Apple enters the battlefield, gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. {2}, {T}, Sacrifice Eriette's Tempting Apple: You gain 3 life. {2}, {T}, Sacrifice Eriette's Tempting Apple: Target opponent loses 3 life. Legendary Artifact — Food Artifact 4 4 WOE~ 1 Eriette's Whisper Target opponent discards two cards. Create a Wicked Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.) B Sorcery Sorcery 4 3B WOE~ 3 Evolving Wilds {T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Land Land 0 WOE~ 0 Expel the Interlopers Choose a number between 0 and 10. Destroy all creatures with power greater than or equal to the chosen number. W Sorcery Sorcery 5 3WW WOE~ 3 Expel the Interlopers Choose a number between 0 and 10. Destroy all creatures with power greater than or equal to the chosen number. W Sorcery Sorcery 5 3WW WOE~ 3 Expel the Interlopers Choose a number between 0 and 10. Destroy all creatures with power greater than or equal to the chosen number. W Sorcery Sorcery 5 3WW WOE~ 3 Experimental Confectioner When Experimental Confectioner enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") Whenever you sacrifice a Food, create a 1/1 black Rat creature token with "This creature can't block." B Creature — Human Peasant Creature 3 2B 2/3 WOE~ 2 Extraordinary Journey When Extraordinary Journey enters the battlefield, exile up to X target creatures. For each of those cards, its owner may play it for as long as it remains exiled. Whenever one or more nontoken creatures enter the battlefield, if one or more of them entered from exile or was cast from exile, you draw a card. This ability triggers only once each turn. U Enchantment Enchantment 2 XXUU WOE~ 1 Extraordinary Journey When Extraordinary Journey enters the battlefield, exile up to X target creatures. For each of those cards, its owner may play it for as long as it remains exiled. Whenever one or more nontoken creatures enter the battlefield, if one or more of them entered from exile or was cast from exile, you draw a card. This ability triggers only once each turn. U Enchantment Enchantment 2 XXUU WOE~ 1 Faerie Dreamthief Flying When Faerie Dreamthief enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) {2}{B}, Exile Faerie Dreamthief from your graveyard: You draw a card and you lose 1 life. B Creature — Faerie Warlock Creature 1 B 1/1 WOE~ 2 Faerie Dreamthief Flying When Faerie Dreamthief enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) {2}{B}, Exile Faerie Dreamthief from your graveyard: You draw a card and you lose 1 life. B Creature — Faerie Warlock Creature 1 B 1/1 WOE~ 2 Faerie Fencing Target creature gets -X/-X until end of turn. That creature gets an additional -3/-3 until end of turn if you controlled a Faerie as you cast this spell. B Instant Instant 1 XB WOE~ 3 Faerie Slumber Party Return all creatures to their owners' hands. For each opponent who controlled a creature returned this way, you create two 1/1 blue Faerie creature tokens with flying and "This creature can block only creatures with flying." U Sorcery Sorcery 6 4UU WOE~ 3 Faerie Slumber Party Return all creatures to their owners' hands. For each opponent who controlled a creature returned this way, you create two 1/1 blue Faerie creature tokens with flying and "This creature can block only creatures with flying." U Sorcery Sorcery 6 4UU WOE~ 3 Farsight Ritual Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Look at the top four cards of your library. If this spell was bargained, look at the top eight cards of your library instead. Put two of them into your hand and the rest on the bottom of your library in a random order. U Instant Instant 4 2UU WOE~ 3 Farsight Ritual Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Look at the top four cards of your library. If this spell was bargained, look at the top eight cards of your library instead. Put two of them into your hand and the rest on the bottom of your library in a random order. U Instant Instant 4 2UU WOE~ 3 Faunsbane Troll When Faunsbane Troll enters the battlefield, create a Monster Role token attached to it. (Enchanted creature gets +1/+1 and has trample.) {1}, Sacrifice an Aura attached to Faunsbane Troll: Faunsbane Troll fights target creature you don't control. If that creature would die this turn, exile it instead. Activate only as a sorcery. BG Creature — Troll Creature 4 2BG 4/4 WOE~ 2 Faunsbane Troll When Faunsbane Troll enters the battlefield, create a Monster Role token attached to it. (Enchanted creature gets +1/+1 and has trample.) {1}, Sacrifice an Aura attached to Faunsbane Troll: Faunsbane Troll fights target creature you don't control. If that creature would die this turn, exile it instead. Activate only as a sorcery. BG Creature — Troll Creature 4 2BG 4/4 WOE~ 2 Feed the Cauldron Destroy target creature with mana value 3 or less. If it's your turn, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") B Instant Instant 3 2B WOE~ 3 Fell Horseman // Deathly Ride B Creature — Zombie Knight // Sorcery — Adventure Creature 4 3B // 1B 3/3 WOE~ 3 Feral Encounter Look at the top five cards of your library. You may exile a creature card from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card this turn. At the beginning of the next combat phase this turn, target creature you control deals damage equal to its power to up to one target creature you don't control. G Sorcery Sorcery 2 GG WOE~ 3 Feral Encounter Look at the top five cards of your library. You may exile a creature card from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card this turn. At the beginning of the next combat phase this turn, target creature you control deals damage equal to its power to up to one target creature you don't control. G Sorcery Sorcery 2 GG WOE~ 3 Ferocious Werefox // Guard Change G Creature — Elf Fox Warrior // Instant — Adventure Creature 4 3G // 1G 4/3 WOE~ 3 Flick a Coin Flick a Coin deals 1 damage to any target. You create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") Draw a card. R Instant Instant 3 2R WOE~ 3 Food Coma When Food Coma enters the battlefield, exile target creature an opponent controls until Food Coma leaves the battlefield. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") W Enchantment Enchantment 4 3W WOE~ 1 Food Fight Artifacts you control have "{2}, Sacrifice this artifact: It deals damage to any target equal to 1 plus the number of permanents named Food Fight you control." R Enchantment Enchantment 2 1R WOE~ 1 Food Fight Artifacts you control have "{2}, Sacrifice this artifact: It deals damage to any target equal to 1 plus the number of permanents named Food Fight you control." R Enchantment Enchantment 2 1R WOE~ 1 Forest ({T}: Add {G}.) Basic Land — Forest Land 0 WOE~ 0 Forest ({T}: Add {G}.) Basic Land — Forest Land 0 WOE~ 0 Forest ({T}: Add {G}.) Basic Land — Forest Land 0 WOE~ 0 Frantic Firebolt Frantic Firebolt deals X damage to target creature, where X is 2 plus the number of cards in your graveyard that are instant cards, sorcery cards, and/or have an Adventure. R Instant Instant 3 2R WOE~ 3 Freeze in Place Tap target creature an opponent controls and put three stun counters on it. Scry 2. (If a permanent with a stun counter would become untapped, remove one from it instead.) U Sorcery Sorcery 2 1U WOE~ 3 Frolicking Familiar // Blow Off Steam U Creature — Otter Wizard // Instant — Adventure Creature 3 2U // R 2/2 WOE~ 3 Frostbridge Guard {2}{W}, {T}: Tap target creature. W Creature — Elemental Soldier Creature 2 1W 2/2 WOE~ 2 Gadwick's First Duel (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a Cursed Role token attached to up to one target creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.) II — Scry 2. III — When you cast your next instant or sorcery spell with mana value 3 or less this turn, copy that spell. You may choose new targets for the copy. U Enchantment — Saga Enchantment 2 1U WOE~ 1 Gallant Pie-Wielder First strike Celebration — Gallant Pie-Wielder has double strike as long as two or more nonland permanents entered the battlefield under your control this turn. W Creature — Dwarf Knight Creature 3 2W 2/3 WOE~ 2 Galvanic Giant // Storm Reading U Creature — Giant Wizard // Instant — Adventure Creature 4 3U // 5UU 3/3 WOE~ 3 Gingerbread Hunter // Puny Snack G Creature — Giant // Instant — Adventure Creature 5 4G // 2B 5/5 WOE~ 3 Gingerbrute Haste {1}: Gingerbrute can't be blocked this turn except by creatures with haste. {2}, {T}, Sacrifice Gingerbrute: You gain 3 life. Artifact Creature — Food Golem Creature 1 1 1/1 WOE~ 2 Glass Casket When Glass Casket enters the battlefield, exile target creature an opponent controls with mana value 3 or less until Glass Casket leaves the battlefield. W Artifact Artifact 2 1W WOE~ 1 Gnawing Crescendo Creatures you control get +2/+0 until end of turn. Whenever a nontoken creature you control dies this turn, create a 1/1 black Rat creature token with "This creature can't block." R Instant Instant 3 2R WOE~ 3 Goddric, Cloaked Reveler Haste Celebration — As long as two or more nonland permanents entered the battlefield under your control this turn, Goddric, Cloaked Reveler is a Dragon with base power and toughness 4/4, flying, and "{R}: Dragons you control get +1/+0 until end of turn." (It loses all other creature types.) R Legendary Creature — Human Noble Creature 3 1RR 3/3 WOE~ 2 Goddric, Cloaked Reveler Haste Celebration — As long as two or more nonland permanents entered the battlefield under your control this turn, Goddric, Cloaked Reveler is a Dragon with base power and toughness 4/4, flying, and "{R}: Dragons you control get +1/+0 until end of turn." (It loses all other creature types.) R Legendary Creature — Human Noble Creature 3 1RR 3/3 WOE~ 2 Grabby Giant // That's Mine R Creature — Giant // Instant — Adventure Creature 4 3R // 1R 4/3 WOE~ 3 Graceful Takedown Any number of target enchanted creatures you control and up to one other target creature you control each deal damage equal to their power to target creature you don't control. G Sorcery Sorcery 2 1G WOE~ 3 Grand Ball Guest Celebration — Grand Ball Guest gets +1/+1 and has trample as long as two or more nonland permanents entered the battlefield under your control this turn. R Creature — Human Peasant Creature 2 1R 2/2 WOE~ 2 Greta, Sweettooth Scourge When Greta, Sweettooth Scourge enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") {G}, Sacrifice a Food: Put a +1/+1 counter on target creature. Activate only as a sorcery. {1}{B}, Sacrifice a Food: You draw a card and you lose 1 life. BG Legendary Creature — Human Warrior Creature 3 1BG 3/3 WOE~ 2 Gruff Triplets Trample When Gruff Triplets enters the battlefield, if it isn't a token, create two tokens that are copies of it. When Gruff Triplets dies, put a number of +1/+1 counters equal to its power on each creature you control named Gruff Triplets. G Creature — Satyr Warrior Creature 6 3GGG 3/3 WOE~ 2 Gruff Triplets Trample When Gruff Triplets enters the battlefield, if it isn't a token, create two tokens that are copies of it. When Gruff Triplets dies, put a number of +1/+1 counters equal to its power on each creature you control named Gruff Triplets. G Creature — Satyr Warrior Creature 6 3GGG 3/3 WOE~ 2 Gumdrop Poisoner // Tempt with Treats B Creature — Human Warlock // Instant — Adventure Creature 3 2B // B 3/2 WOE~ 3 Gumdrop Poisoner // Tempt with Treats B Creature — Human Warlock // Instant — Adventure Creature 3 2B // B 3/2 WOE~ 3 Hamlet Glutton Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) This spell costs {2} less to cast if it's bargained. Trample When Hamlet Glutton enters the battlefield, you gain 3 life. G Creature — Giant Creature 7 5GG 6/6 WOE~ 2 Harried Spearguard Haste When Harried Spearguard dies, create a 1/1 black Rat creature token with "This creature can't block." R Creature — Human Soldier Creature 1 R 1/1 WOE~ 2 Heartflame Duelist // Heartflame Slash W Creature — Human Knight // Instant — Adventure Creature 2 1W // 2R 3/1 WOE~ 3 Heartflame Duelist // Heartflame Slash W Creature — Human Knight // Instant — Adventure Creature 2 1W // 2R 3/1 WOE~ 3 Hearth Elemental // Stoke Genius R Creature — Elemental // Sorcery — Adventure Creature 6 5R // 1R 4/5 WOE~ 3 High Fae Negotiator Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Flying When High Fae Negotiator enters the battlefield, if it was bargained, each opponent loses 3 life and you gain 3 life. B Creature — Faerie Warlock Creature 5 3BB 3/5 WOE~ 2 Hollow Scavenger // Bakery Raid G Creature — Wolf // Sorcery — Adventure Creature 3 2G // G 3/2 WOE~ 3 Hopeful Vigil When Hopeful Vigil enters the battlefield, create a 2/2 white Knight creature token with vigilance. When Hopeful Vigil is put into a graveyard from the battlefield, scry 2. {2}{W}: Sacrifice Hopeful Vigil. W Enchantment Enchantment 2 1W WOE~ 1 Hopeless Nightmare When Hopeless Nightmare enters the battlefield, each opponent discards a card and loses 2 life. When Hopeless Nightmare is put into a graveyard from the battlefield, scry 2. {2}{B}: Sacrifice Hopeless Nightmare. B Enchantment Enchantment 1 B WOE~ 1 Horned Loch-Whale // Lagoon Breach U Creature — Whale // Instant — Adventure Creature 6 4UU // 1U 6/6 WOE~ 3 Horned Loch-Whale // Lagoon Breach U Creature — Whale // Instant — Adventure Creature 6 4UU // 1U 6/6 WOE~ 3 Howling Galefang Vigilance Howling Galefang has haste as long as you own a card in exile that has an Adventure. G Creature — Beast Creature 4 2GG 4/4 WOE~ 2 Hylda of the Icy Crown Whenever you tap an untapped creature an opponent controls, you may pay {1}. When you do, choose one — • Create a 4/4 white and blue Elemental creature token. • Put a +1/+1 counter on each creature you control. • Scry 2, then draw a card. UW Legendary Creature — Human Warlock Creature 4 2WU 3/4 WOE~ 2 Hylda of the Icy Crown Whenever you tap an untapped creature an opponent controls, you may pay {1}. When you do, choose one — • Create a 4/4 white and blue Elemental creature token. • Put a +1/+1 counter on each creature you control. • Scry 2, then draw a card. UW Legendary Creature — Human Warlock Creature 4 2WU 3/4 WOE~ 2 Hylda's Crown of Winter {1}, {T}: Tap target creature. This ability costs {1} less to activate during your turn. {3}, Sacrifice Hylda's Crown of Winter: Draw a card for each tapped creature your opponents control. Legendary Artifact Artifact 3 3 WOE~ 1 Hylda's Crown of Winter {1}, {T}: Tap target creature. This ability costs {1} less to activate during your turn. {3}, Sacrifice Hylda's Crown of Winter: Draw a card for each tapped creature your opponents control. Legendary Artifact Artifact 3 3 WOE~ 1 Ice Out Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) This spell costs {1} less to cast if it's bargained. Counter target spell. U Instant Instant 3 1UU WOE~ 3 Icewrought Sentry Vigilance Whenever Icewrought Sentry attacks, you may pay {1}{U}. When you do, tap target creature an opponent controls. Whenever you tap an untapped creature an opponent controls, Icewrought Sentry gets +2/+1 until end of turn. U Creature — Elemental Soldier Creature 3 2U 2/3 WOE~ 2 Imodane's Recruiter // Train Troops R Creature — Human Knight // Sorcery — Adventure Creature 3 2R // 4W 2/2 WOE~ 3 Imodane, the Pyrohammer Whenever an instant or sorcery spell you control that targets only a single creature deals damage to that creature, Imodane deals that much damage to each opponent. R Legendary Creature — Human Knight Creature 4 2RR 4/4 WOE~ 2 Imodane, the Pyrohammer Whenever an instant or sorcery spell you control that targets only a single creature deals damage to that creature, Imodane deals that much damage to each opponent. R Legendary Creature — Human Knight Creature 4 2RR 4/4 WOE~ 2 Ingenious Prodigy Skulk (This creature can't be blocked by creatures with greater power.) Ingenious Prodigy enters the battlefield with X +1/+1 counters on it. At the beginning of your upkeep, if Ingenious Prodigy has one or more +1/+1 counters on it, you may remove a +1/+1 counter from it. If you do, draw a card. U Creature — Human Wizard Creature 1 XU 0/1 WOE~ 2 Ingenious Prodigy Skulk (This creature can't be blocked by creatures with greater power.) Ingenious Prodigy enters the battlefield with X +1/+1 counters on it. At the beginning of your upkeep, if Ingenious Prodigy has one or more +1/+1 counters on it, you may remove a +1/+1 counter from it. If you do, draw a card. U Creature — Human Wizard Creature 1 XU 0/1 WOE~ 2 Into the Fae Court Draw three cards. Create a 1/1 blue Faerie creature token with flying and "This creature can block only creatures with flying." U Sorcery Sorcery 5 3UU WOE~ 3 Intrepid Trufflesnout // Go Hog Wild G Creature — Boar // Instant — Adventure Creature 2 1G // 1G 3/1 WOE~ 3 Island ({T}: Add {U}.) Basic Land — Island Land 0 WOE~ 0 Island ({T}: Add {U}.) Basic Land — Island Land 0 WOE~ 0 Island ({T}: Add {U}.) Basic Land — Island Land 0 WOE~ 0 Johann's Stopgap Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) This spell costs {2} less to cast if it's bargained. Return target nonland permanent to its owner's hand. Draw a card. U Sorcery Sorcery 4 3U WOE~ 3 Johann, Apprentice Sorcerer You may look at the top card of your library any time. Once each turn, you may cast an instant or sorcery spell from the top of your library. (You still pay its costs. Timing rules still apply.) RU Legendary Creature — Human Wizard Creature 4 2UR 2/5 WOE~ 2 Kellan's Lightblades Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Kellan's Lightblades deals 3 damage to target attacking or blocking creature. If this spell was bargained, destroy that creature instead. W Instant Instant 2 1W WOE~ 3 Kellan, the Fae-Blooded // Birthright Boon R Legendary Creature — Human Faerie // Sorcery — Adventure Creature 3 2R // 1W 2/2 WOE~ 3 Kellan, the Fae-Blooded // Birthright Boon R Legendary Creature — Human Faerie // Sorcery — Adventure Creature 3 2R // 1W 2/2 WOE~ 3 Kellan, the Fae-Blooded // Birthright Boon R Legendary Creature — Human Faerie // Sorcery — Adventure Creature 3 2R // 1W 2/2 WOE~ 3 Kindled Heroism Target creature gets +1/+0 and gains first strike until end of turn. Scry 1. R Instant Instant 1 R WOE~ 3 Knight of Doves Whenever an enchantment you control is put into a graveyard from the battlefield, create a 1/1 white Bird creature token with flying. W Creature — Human Knight Creature 3 2W 1/3 WOE~ 2 Korvold and the Noble Thief (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") III — Exile the top three cards of target opponent's library. You may play those cards this turn. R Enchantment — Saga Enchantment 4 3R WOE~ 1 Lady of Laughter Flying Celebration — At the beginning of your end step, if two or more nonland permanents entered the battlefield under your control this turn, draw a card. W Creature — Faerie Noble Creature 5 3WW 4/5 WOE~ 2 Lady of Laughter Flying Celebration — At the beginning of your end step, if two or more nonland permanents entered the battlefield under your control this turn, draw a card. W Creature — Faerie Noble Creature 5 3WW 4/5 WOE~ 2 Leaping Ambush Target creature gets +1/+3 and gains reach until end of turn. Untap it. G Instant Instant 1 G WOE~ 3 Lich-Knights' Conquest Sacrifice any number of artifacts, enchantments, and/or tokens. Return that many creature cards from your graveyard to the battlefield. B Sorcery Sorcery 5 4B WOE~ 3 Lich-Knights' Conquest Sacrifice any number of artifacts, enchantments, and/or tokens. Return that many creature cards from your graveyard to the battlefield. B Sorcery Sorcery 5 4B WOE~ 3 Lich-Knights' Conquest Sacrifice any number of artifacts, enchantments, and/or tokens. Return that many creature cards from your graveyard to the battlefield. B Sorcery Sorcery 5 4B WOE~ 3 Likeness Looter Flying {T}: Draw a card, then discard a card. {X}: Likeness Looter becomes a copy of target creature card in your graveyard with mana value X, except it has flying and this ability. Activate only as a sorcery. BU Creature — Faerie Shapeshifter Creature 2 UB 1/1 WOE~ 2 Likeness Looter Flying {T}: Draw a card, then discard a card. {X}: Likeness Looter becomes a copy of target creature card in your graveyard with mana value X, except it has flying and this ability. Activate only as a sorcery. BU Creature — Faerie Shapeshifter Creature 2 UB 1/1 WOE~ 2 Living Lectern {1}, Sacrifice Living Lectern: Draw a card. Create a Sorcerer Role token attached to up to one other target creature you control. Activate only as a sorcery. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.") U Artifact Creature — Construct Creature 2 1U 0/4 WOE~ 2 Lord Skitter's Blessing When Lord Skitter's Blessing enters the battlefield, create a Wicked Role token attached to target creature you control. (Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.) At the beginning of your draw step, if you control an enchanted creature, you lose 1 life and you draw an additional card. B Enchantment Enchantment 2 1B WOE~ 1 Lord Skitter's Blessing When Lord Skitter's Blessing enters the battlefield, create a Wicked Role token attached to target creature you control. (Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.) At the beginning of your draw step, if you control an enchanted creature, you lose 1 life and you draw an additional card. B Enchantment Enchantment 2 1B WOE~ 1 Lord Skitter's Butcher When Lord Skitter's Butcher enters the battlefield, choose one — • Create a 1/1 black Rat creature token with "This creature can't block." • You may sacrifice another creature. If you do, scry 2, then draw a card. • Creatures you control gain menace until end of turn. B Creature — Rat Peasant Creature 3 2B 2/3 WOE~ 2 Lord Skitter, Sewer King Whenever another Rat enters the battlefield under your control, exile up to one target card from an opponent's graveyard. At the beginning of combat on your turn, create a 1/1 black Rat creature token with "This creature can't block." B Legendary Creature — Rat Noble Creature 3 2B 3/3 WOE~ 2 Lord Skitter, Sewer King Whenever another Rat enters the battlefield under your control, exile up to one target card from an opponent's graveyard. At the beginning of combat on your turn, create a 1/1 black Rat creature token with "This creature can't block." B Legendary Creature — Rat Noble Creature 3 2B 3/3 WOE~ 2 Malevolent Witchkite Flying When Malevolent Witchkite enters the battlefield, sacrifice any number of artifacts, enchantments, and/or tokens, then draw that many cards. B Creature — Dragon Warlock Creature 6 4BB 5/4 WOE~ 2 Malevolent Witchkite Flying When Malevolent Witchkite enters the battlefield, sacrifice any number of artifacts, enchantments, and/or tokens, then draw that many cards. B Creature — Dragon Warlock Creature 6 4BB 5/4 WOE~ 2 Merfolk Coralsmith {1}: Merfolk Coralsmith gets +1/-1 until end of turn. When Merfolk Coralsmith dies, scry 2. U Creature — Merfolk Creature 3 2U 2/3 WOE~ 2 Merry Bards When Merry Bards enters the battlefield, you may pay {1}. When you do, create a Young Hero Role token attached to target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it.") R Creature — Human Bard Creature 3 2R 3/2 WOE~ 2 Minecart Daredevil // Ride the Rails R Creature — Dwarf Knight // Instant — Adventure Creature 3 2R // 1R 4/2 WOE~ 3 Mintstrosity When Mintstrosity dies, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") B Creature — Horror Creature 2 1B 3/1 WOE~ 2 Misleading Motes Target creature's owner puts it on the top or bottom of their library. U Instant Instant 4 3U WOE~ 3 Mocking Sprite Flying Instant and sorcery spells you cast cost {1} less to cast. U Creature — Faerie Rogue Creature 3 2U 2/1 WOE~ 2 Moment of Valor Choose one — • Untap target creature. It gets +1/+0 and gains indestructible until end of turn. • Destroy target creature with power 4 or greater. W Instant Instant 3 2W WOE~ 3 Monstrous Rage Target creature gets +2/+0 until end of turn. Create a Monster Role token attached to it. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample.) R Instant Instant 1 R WOE~ 3 Moonshaker Cavalry Flying When Moonshaker Cavalry enters the battlefield, creatures you control gain flying and get +X/+X until end of turn, where X is the number of creatures you control. W Creature — Spirit Knight Creature 8 5WWW 6/6 WOE~ 2 Moonshaker Cavalry Flying When Moonshaker Cavalry enters the battlefield, creatures you control gain flying and get +X/+X until end of turn, where X is the number of creatures you control. W Creature — Spirit Knight Creature 8 5WWW 6/6 WOE~ 2 Mosswood Dreadknight // Dread Whispers G Creature — Human Knight // Sorcery — Adventure Creature 2 1G // 1B 3/2 WOE~ 3 Mosswood Dreadknight // Dread Whispers G Creature — Human Knight // Sorcery — Adventure Creature 2 1G // 1B 3/2 WOE~ 3 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 WOE~ 0 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 WOE~ 0 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 WOE~ 0 Neva, Stalked by Nightmares Menace When Neva, Stalked by Nightmares enters the battlefield, return target creature or enchantment card from your graveyard to your hand. Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on Neva, then scry 1. BW Legendary Creature — Human Noble Creature 4 2WB 2/2 WOE~ 2 Night of the Sweets' Revenge When Night of the Sweets' Revenge enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") Foods you control have "{T}: Add {G}." {5}{G}{G}, Sacrifice Night of the Sweets' Revenge: Creatures you control get +X/+X until end of turn, where X is the number of Foods you control. Activate only as a sorcery. G Enchantment Enchantment 4 3G WOE~ 1 Not Dead After All Until end of turn, target creature you control gains "When this creature dies, return it to the battlefield tapped under its owner's control, then create a Wicked Role token attached to it." (Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.) B Instant Instant 1 B WOE~ 3 Obyra's Attendants // Desperate Parry U Creature — Faerie Wizard // Instant — Adventure Creature 5 4U // 1U 3/4 WOE~ 3 Obyra, Dreaming Duelist Flash Flying Whenever another Faerie enters the battlefield under your control, each opponent loses 1 life. BU Legendary Creature — Faerie Warrior Creature 2 UB 2/2 WOE~ 2 Ogre Chitterlord Menace Whenever Ogre Chitterlord enters the battlefield or attacks, create two 1/1 black Rat creature tokens with "This creature can't block." Then if you control five or more Rats, each Rat you control gets +2/+0 until end of turn. R Creature — Ogre Warrior Creature 6 4RR 6/5 WOE~ 2 Ogre Chitterlord Menace Whenever Ogre Chitterlord enters the battlefield or attacks, create two 1/1 black Rat creature tokens with "This creature can't block." Then if you control five or more Rats, each Rat you control gets +2/+0 until end of turn. R Creature — Ogre Warrior Creature 6 4RR 6/5 WOE~ 2 Old Flitterfang Flying At the beginning of each end step, if a creature died this turn, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") {2}{B}, Sacrifice another creature or artifact: Old Flitterfang gets +2/+2 until end of turn. B Legendary Creature — Rat Faerie Creature 5 4B 3/4 WOE~ 2 Pests of Honor Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, put a +1/+1 counter on Pests of Honor. W Creature — Mouse Creature 3 2W 2/2 WOE~ 2 Picklock Prankster // Free the Fae U Creature — Faerie Rogue // Instant — Adventure Creature 2 1U // 1U 1/3 WOE~ 3 Picnic Ruiner // Stolen Goodies R Creature — Goblin Rogue // Sorcery — Adventure Creature 2 1R // 3G 2/2 WOE~ 3 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 WOE~ 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 WOE~ 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 WOE~ 0 Plunge into Winter Tap up to one target creature. Scry 1, then draw a card. W Instant Instant 2 1W WOE~ 3 Pollen-Shield Hare // Hare Raising W Creature — Rabbit // Sorcery — Adventure Creature 2 1W // G 2/2 WOE~ 3 Pollen-Shield Hare // Hare Raising W Creature — Rabbit // Sorcery — Adventure Creature 2 1W // G 2/2 WOE~ 3 Prophetic Prism When Prophetic Prism enters the battlefield, draw a card. {1}, {T}: Add one mana of any color. Artifact Artifact 2 2 WOE~ 1 Protective Parents When Protective Parents dies, create a Young Hero Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it.") W Creature — Human Peasant Creature 3 2W 3/2 WOE~ 2 Provisions Merchant When Provisions Merchant enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") Whenever Provisions Merchant attacks, you may sacrifice a Food. If you do, attacking creatures get +1/+1 and gain trample until end of turn. G Creature — Beast Peasant Creature 4 2GG 3/3 WOE~ 2 Questing Druid // Seek the Beast G Creature — Human Druid // Instant — Adventure Creature 2 1G // 1R 1/1 WOE~ 3 Questing Druid // Seek the Beast G Creature — Human Druid // Instant — Adventure Creature 2 1G // 1R 1/1 WOE~ 3 Quick Study Draw two cards. U Instant Instant 3 2U WOE~ 3 Raging Battle Mouse The second spell you cast each turn costs {1} less to cast. Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, target creature you control gets +1/+1 until end of turn. R Creature — Mouse Creature 2 1R 2/1 WOE~ 2 Raging Battle Mouse The second spell you cast each turn costs {1} less to cast. Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, target creature you control gets +1/+1 until end of turn. R Creature — Mouse Creature 2 1R 2/1 WOE~ 2 Rankle's Prank Choose one or more — • Each player discards two cards. • Each player loses 4 life. • Each player sacrifices two creatures. B Sorcery Sorcery 4 2BB WOE~ 3 Rankle's Prank Choose one or more — • Each player discards two cards. • Each player loses 4 life. • Each player sacrifices two creatures. B Sorcery Sorcery 4 2BB WOE~ 3 Rat Out Up to one target creature gets -1/-1 until end of turn. You create a 1/1 black Rat creature token with "This creature can't block." B Instant Instant 1 B WOE~ 3 Ratcatcher Trainee // Pest Problem R Creature — Human Peasant // Instant — Adventure Creature 2 1R // 2R 2/1 WOE~ 3 Realm-Scorcher Hellkite Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Flying, haste When Realm-Scorcher Hellkite enters the battlefield, if it was bargained, add four mana in any combination of colors. {1}{R}: Realm-Scorcher Hellkite deals 1 damage to any target. R Creature — Dragon Creature 6 4RR 4/6 WOE~ 2 Realm-Scorcher Hellkite Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Flying, haste When Realm-Scorcher Hellkite enters the battlefield, if it was bargained, add four mana in any combination of colors. {1}{R}: Realm-Scorcher Hellkite deals 1 damage to any target. R Creature — Dragon Creature 6 4RR 4/6 WOE~ 2 Redcap Gutter-Dweller Menace When Redcap Gutter-Dweller enters the battlefield, create two 1/1 black Rat creature tokens with "This creature can't block." At the beginning of your upkeep, you may sacrifice another creature. If you do, put a +1/+1 counter on Redcap Gutter-Dweller and exile the top card of your library. You may play that card this turn. R Creature — Goblin Warrior Creature 4 2RR 3/3 WOE~ 2 Redcap Gutter-Dweller Menace When Redcap Gutter-Dweller enters the battlefield, create two 1/1 black Rat creature tokens with "This creature can't block." At the beginning of your upkeep, you may sacrifice another creature. If you do, put a +1/+1 counter on Redcap Gutter-Dweller and exile the top card of your library. You may play that card this turn. R Creature — Goblin Warrior Creature 4 2RR 3/3 WOE~ 2 Redcap Thief When Redcap Thief enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") R Creature — Goblin Rogue Creature 3 2R 2/3 WOE~ 2 Redtooth Genealogist When Redtooth Genealogist enters the battlefield, create a Royal Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has ward {1}.) G Creature — Elf Advisor Creature 3 2G 2/3 WOE~ 2 Redtooth Vanguard Trample Whenever an enchantment enters the battlefield under your control, you may pay {2}. If you do, return Redtooth Vanguard from your graveyard to your hand. G Creature — Elf Warrior Creature 2 1G 3/1 WOE~ 2 Regal Bunnicorn Regal Bunnicorn's power and toughness are each equal to the number of nonland permanents you control. W Creature — Rabbit Unicorn Creature 2 1W */* WOE~ 2 Regal Bunnicorn Regal Bunnicorn's power and toughness are each equal to the number of nonland permanents you control. W Creature — Rabbit Unicorn Creature 2 1W */* WOE~ 2 Restless Bivouac Restless Bivouac enters the battlefield tapped. {T}: Add {R} or {W}. {1}{R}{W}: Restless Bivouac becomes a 2/2 red and white Ox creature until end of turn. It's still a land. Whenever Restless Bivouac attacks, put a +1/+1 counter on target creature you control. Land Land 0 WOE~ 1 0 Restless Bivouac Restless Bivouac enters the battlefield tapped. {T}: Add {R} or {W}. {1}{R}{W}: Restless Bivouac becomes a 2/2 red and white Ox creature until end of turn. It's still a land. Whenever Restless Bivouac attacks, put a +1/+1 counter on target creature you control. Land Land 0 WOE~ 1 0 Restless Cottage Restless Cottage enters the battlefield tapped. {T}: Add {B} or {G}. {2}{B}{G}: Restless Cottage becomes a 4/4 black and green Horror creature until end of turn. It's still a land. Whenever Restless Cottage attacks, create a Food token and exile up to one target card from a graveyard. Land Land 0 WOE~ 1 0 Restless Cottage Restless Cottage enters the battlefield tapped. {T}: Add {B} or {G}. {2}{B}{G}: Restless Cottage becomes a 4/4 black and green Horror creature until end of turn. It's still a land. Whenever Restless Cottage attacks, create a Food token and exile up to one target card from a graveyard. Land Land 0 WOE~ 1 0 Restless Fortress Restless Fortress enters the battlefield tapped. {T}: Add {W} or {B}. {2}{W}{B}: Restless Fortress becomes a 1/4 white and black Nightmare creature until end of turn. It's still a land. Whenever Restless Fortress attacks, defending player loses 2 life and you gain 2 life. Land Land 0 WOE~ 1 0 Restless Fortress Restless Fortress enters the battlefield tapped. {T}: Add {W} or {B}. {2}{W}{B}: Restless Fortress becomes a 1/4 white and black Nightmare creature until end of turn. It's still a land. Whenever Restless Fortress attacks, defending player loses 2 life and you gain 2 life. Land Land 0 WOE~ 1 0 Restless Spire Restless Spire enters the battlefield tapped. {T}: Add {U} or {R}. {U}{R}: Until end of turn, Restless Spire becomes a 2/1 blue and red Elemental creature with "As long as it's your turn, this creature has first strike." It's still a land. Whenever Restless Spire attacks, scry 1. Land Land 0 WOE~ 1 0 Restless Spire Restless Spire enters the battlefield tapped. {T}: Add {U} or {R}. {U}{R}: Until end of turn, Restless Spire becomes a 2/1 blue and red Elemental creature with "As long as it's your turn, this creature has first strike." It's still a land. Whenever Restless Spire attacks, scry 1. Land Land 0 WOE~ 1 0 Restless Vinestalk Restless Vinestalk enters the battlefield tapped. {T}: Add {G} or {U}. {3}{G}{U}: Until end of turn, Restless Vinestalk becomes a 5/5 green and blue Plant creature with trample. It's still a land. Whenever Restless Vinestalk attacks, up to one other target creature has base power and toughness 3/3 until end of turn. Land Land 0 WOE~ 1 0 Restless Vinestalk Restless Vinestalk enters the battlefield tapped. {T}: Add {G} or {U}. {3}{G}{U}: Until end of turn, Restless Vinestalk becomes a 5/5 green and blue Plant creature with trample. It's still a land. Whenever Restless Vinestalk attacks, up to one other target creature has base power and toughness 3/3 until end of turn. Land Land 0 WOE~ 1 0 Return Triumphant Return target creature card with mana value 3 or less from your graveyard to the battlefield. Create a Young Hero Role token attached to it. (Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it." If you put another Role on the creature later, put this one into the graveyard.) W Sorcery Sorcery 2 1W WOE~ 3 Return from the Wilds Choose two — • Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. • Create a 1/1 white Human creature token. • Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") G Sorcery Sorcery 3 2G WOE~ 3 Rimefur Reindeer Whenever an enchantment enters the battlefield under your control, tap target creature an opponent controls. W Creature — Elk Creature 4 3W 3/4 WOE~ 2 Rootrider Faun {T}: Add {G}. {1}, {T}: Add one mana of any color. G Creature — Satyr Scout Creature 2 1G 1/3 WOE~ 2 Rotisserie Elemental Menace Whenever Rotisserie Elemental deals combat damage to a player, put a skewer counter on Rotisserie Elemental. Then you may sacrifice it. If you do, exile the top X cards of your library, where X is the number of skewer counters on Rotisserie Elemental. You may play those cards this turn. R Creature — Elemental Creature 1 R 1/1 WOE~ 2 Rotisserie Elemental Menace Whenever Rotisserie Elemental deals combat damage to a player, put a skewer counter on Rotisserie Elemental. Then you may sacrifice it. If you do, exile the top X cards of your library, where X is the number of skewer counters on Rotisserie Elemental. You may play those cards this turn. R Creature — Elemental Creature 1 R 1/1 WOE~ 2 Rowan's Grim Search Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) If this spell was bargained, look at the top four cards of your library, then put up to two of them back on top of your library in any order and the rest into your graveyard. You draw two cards and you lose 2 life. B Instant Instant 3 2B WOE~ 3 Rowan, Scion of War Menace {T}: Spells you cast this turn that are black and/or red cost {X} less to cast, where X is the amount of life you lost this turn. Activate only as a sorcery. BR Legendary Creature — Human Wizard Creature 3 1BR 4/2 WOE~ 2 Rowan, Scion of War Menace {T}: Spells you cast this turn that are black and/or red cost {X} less to cast, where X is the amount of life you lost this turn. Activate only as a sorcery. BR Legendary Creature — Human Wizard Creature 3 1BR 4/2 WOE~ 2 Rowdy Research This spell costs {1} less to cast for each creature that attacked this turn. Draw three cards. U Instant Instant 7 6U WOE~ 3 Royal Treatment Target creature you control gains hexproof until end of turn. Create a Royal Role token attached to that creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has ward {1}.) G Instant Instant 1 G WOE~ 3 Ruby, Daring Tracker Haste Whenever Ruby, Daring Tracker attacks while you control a creature with power 4 or greater, Ruby gets +2/+2 until end of turn. {T}: Add {R} or {G}. GR Legendary Creature — Human Scout Creature 2 RG 1/2 WOE~ 2 Savior of the Sleeping Vigilance Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on Savior of the Sleeping. W Creature — Human Knight Creature 3 2W 2/3 WOE~ 2 Scalding Viper // Steam Clean R Creature — Elemental Snake // Sorcery — Adventure Creature 2 1R // 1U 2/1 WOE~ 3 Scalding Viper // Steam Clean R Creature — Elemental Snake // Sorcery — Adventure Creature 2 1R // 1U 2/1 WOE~ 3 Scarecrow Guide Reach {1}: Add one mana of any color. Activate only once each turn. Artifact Creature — Scarecrow Creature 2 2 2/1 WOE~ 2 Scream Puff Deathtouch Whenever Scream Puff deals combat damage to a player, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") B Creature — Horror Creature 5 4B 4/5 WOE~ 2 Sentinel of Lost Lore When Sentinel of Lost Lore enters the battlefield, choose one or more — • Return target card you own in exile that has an Adventure to your hand. • Put target card you don't own in exile that has an Adventure on the bottom of its owner's library. • Exile target player's graveyard. G Creature — Elf Knight Creature 3 1GG 3/4 WOE~ 2 Sentinel of Lost Lore When Sentinel of Lost Lore enters the battlefield, choose one or more — • Return target card you own in exile that has an Adventure to your hand. • Put target card you don't own in exile that has an Adventure on the bottom of its owner's library. • Exile target player's graveyard. G Creature — Elf Knight Creature 3 1GG 3/4 WOE~ 2 Sharae of Numbing Depths When Sharae of Numbing Depths enters the battlefield, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Whenever you tap one or more untapped creatures your opponents control, draw a card. This ability triggers only once each turn. UW Legendary Creature — Merfolk Wizard Creature 4 2WU 2/3 WOE~ 2 Shatter the Oath Destroy target creature or enchantment. Create a Wicked Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.) B Sorcery Sorcery 5 3BB WOE~ 3 Shrouded Shepherd // Cleave Shadows W Creature — Spirit Warrior // Sorcery — Adventure Creature 2 1W // 1B 2/2 WOE~ 3 Skewer Slinger Reach Whenever Skewer Slinger blocks or becomes blocked by a creature, Skewer Slinger deals 1 damage to that creature. R Creature — Dwarf Knight Creature 2 1R 1/3 WOE~ 2 Skybeast Tracker Reach Whenever you cast a spell with mana value 5 or greater, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") G Creature — Giant Archer Creature 4 3G 2/4 WOE~ 2 Sleep-Cursed Faerie Flying, ward {2} Sleep-Cursed Faerie enters the battlefield tapped with three stun counters on it. (If it would become untapped, remove a stun counter from it instead.) {1}{U}: Untap Sleep-Cursed Faerie. U Creature — Faerie Wizard Creature 1 U 3/3 WOE~ 1 2 Sleep-Cursed Faerie Flying, ward {2} Sleep-Cursed Faerie enters the battlefield tapped with three stun counters on it. (If it would become untapped, remove a stun counter from it instead.) {1}{U}: Untap Sleep-Cursed Faerie. U Creature — Faerie Wizard Creature 1 U 3/3 WOE~ 1 2 Sleight of Hand Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. U Sorcery Sorcery 1 U WOE~ 3 Sleight of Hand Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. U Sorcery Sorcery 1 U WOE~ 3 Slumbering Keepguard Whenever an enchantment enters the battlefield under your control, scry 1. {2}{W}: Slumbering Keepguard gets +1/+1 until end of turn for each enchantment you control. W Creature — Human Knight Creature 1 W 1/1 WOE~ 2 Snaremaster Sprite Flying When Snaremaster Sprite enters the battlefield, you may pay {2}. When you do, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) U Creature — Faerie Wizard Creature 1 U 1/1 WOE~ 2 Solitary Sanctuary When Solitary Sanctuary enters the battlefield, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Whenever you tap an untapped creature an opponent controls, put a +1/+1 counter on target creature you control. W Enchantment Enchantment 3 2W WOE~ 1 Song of Totentanz Create X 1/1 black Rat creature tokens with "This creature can't block." Creatures you control gain haste until end of turn. R Sorcery Sorcery 1 XR WOE~ 3 Song of Totentanz Create X 1/1 black Rat creature tokens with "This creature can't block." Creatures you control gain haste until end of turn. R Sorcery Sorcery 1 XR WOE~ 3 Soul-Guide Lantern When Soul-Guide Lantern enters the battlefield, exile target card from a graveyard. {T}, Sacrifice Soul-Guide Lantern: Exile each opponent's graveyard. {1}, {T}, Sacrifice Soul-Guide Lantern: Draw a card. Artifact Artifact 1 1 WOE~ 1 Specter of Mortality Flying When Specter of Mortality enters the battlefield, you may exile one or more creature cards from your graveyard. When you do, each other creature gets -X/-X until end of turn, where X is the number of cards exiled this way. B Creature — Specter Creature 5 3BB 3/3 WOE~ 2 Specter of Mortality Flying When Specter of Mortality enters the battlefield, you may exile one or more creature cards from your graveyard. When you do, each other creature gets -X/-X until end of turn, where X is the number of cards exiled this way. B Creature — Specter Creature 5 3BB 3/3 WOE~ 2 Spell Stutter Counter target spell unless its controller pays {2} plus an additional {1} for each Faerie you control. U Instant Instant 2 1U WOE~ 3 Spellbook Vendor Vigilance At the beginning of combat on your turn, you may pay {1}. When you do, create a Sorcerer Role token attached to target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.") W Creature — Human Peasant Creature 2 1W 2/2 WOE~ 2 Spellbook Vendor Vigilance At the beginning of combat on your turn, you may pay {1}. When you do, create a Sorcerer Role token attached to target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.") W Creature — Human Peasant Creature 2 1W 2/2 WOE~ 2 Spellscorn Coven // Take It Back B Creature — Faerie Warlock // Instant — Adventure Creature 4 3B // 2U 2/3 WOE~ 3 Spider Food Destroy up to one target artifact, enchantment, or creature with flying. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") G Sorcery Sorcery 3 2G WOE~ 3 Spiteful Hexmage When Spiteful Hexmage enters the battlefield, create a Cursed Role token attached to target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.) B Creature — Human Warlock Creature 1 B 3/2 WOE~ 2 Spiteful Hexmage When Spiteful Hexmage enters the battlefield, create a Cursed Role token attached to target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.) B Creature — Human Warlock Creature 1 B 3/2 WOE~ 2 Splashy Spellcaster Whenever you cast an instant or sorcery spell, create a Sorcerer Role token attached to up to one other target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.") U Creature — Elemental Wizard Creature 4 3U 2/4 WOE~ 2 Stingblade Assassin Flash Flying When Stingblade Assassin enters the battlefield, destroy target creature an opponent controls that was dealt damage this turn. B Creature — Faerie Assassin Creature 4 3B 3/1 WOE~ 2 Stockpiling Celebrant When Stockpiling Celebrant enters the battlefield, you may return another target nonland permanent you control to its owner's hand. If you do, scry 2. W Creature — Dwarf Knight Creature 3 2W 3/2 WOE~ 2 Stonesplitter Bolt Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Stonesplitter Bolt deals X damage to target creature or planeswalker. If this spell was bargained, it deals twice X damage to that permanent instead. R Instant Instant 1 XR WOE~ 3 Stormkeld Prowler Whenever you cast a spell with mana value 5 or greater, put two +1/+1 counters on Stormkeld Prowler. U Creature — Human Rogue Creature 2 1U 2/1 WOE~ 2 Stormkeld Vanguard // Bear Down G Creature — Giant Warrior // Sorcery — Adventure Creature 6 4GG // 1G 6/7 WOE~ 3 Storyteller Pixie Flying Whenever you cast an Adventure spell, draw a card. U Creature — Faerie Wizard Creature 4 3U 3/3 WOE~ 2 Stroke of Midnight Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token. W Instant Instant 3 2W WOE~ 3 Stroke of Midnight Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token. W Instant Instant 3 2W WOE~ 3 Succumb to the Cold Tap one or two target creatures an opponent controls. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.) U Instant Instant 3 2U WOE~ 3 Sugar Rush Target creature gets +3/+0 until end of turn. Draw a card. B Instant Instant 2 1B WOE~ 3 Swamp ({T}: Add {B}.) Basic Land — Swamp Land 0 WOE~ 0 Swamp ({T}: Add {B}.) Basic Land — Swamp Land 0 WOE~ 0 Swamp ({T}: Add {B}.) Basic Land — Swamp Land 0 WOE~ 0 Sweettooth Witch When Sweettooth Witch enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") {2}, Sacrifice a Food: Target player loses 2 life. B Creature — Human Warlock Creature 3 2B 3/2 WOE~ 2 Syr Armont, the Redeemer When Syr Armont, the Redeemer enters the battlefield, create a Monster Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample.) Enchanted creatures you control get +1/+1. GW Legendary Creature — Human Knight Creature 5 3GW 4/4 WOE~ 2 Syr Ginger, the Meal Ender Syr Ginger, the Meal Ender has trample, hexproof, and haste as long as an opponent controls a planeswalker. Whenever another artifact you control is put into a graveyard from the battlefield, put a +1/+1 counter on Syr Ginger and scry 1. {2}, {T}, Sacrifice Syr Ginger: You gain life equal to its power. Legendary Artifact Creature — Food Knight Creature 2 2 3/1 WOE~ 2 Syr Ginger, the Meal Ender Syr Ginger, the Meal Ender has trample, hexproof, and haste as long as an opponent controls a planeswalker. Whenever another artifact you control is put into a graveyard from the battlefield, put a +1/+1 counter on Syr Ginger and scry 1. {2}, {T}, Sacrifice Syr Ginger: You gain life equal to its power. Legendary Artifact Creature — Food Knight Creature 2 2 3/1 WOE~ 2 Taken by Nightmares Exile target creature. If you control an enchantment, scry 2. B Instant Instant 4 2BB WOE~ 3 Talion's Messenger Flying Whenever you attack with one or more Faeries, draw a card, then discard a card. When you discard a card this way, put a +1/+1 counter on target Faerie you control. U Creature — Faerie Noble Creature 3 2U 1/3 WOE~ 2 Talion's Messenger Flying Whenever you attack with one or more Faeries, draw a card, then discard a card. When you discard a card this way, put a +1/+1 counter on target Faerie you control. U Creature — Faerie Noble Creature 3 2U 1/3 WOE~ 2 Talion, the Kindly Lord Flying As Talion, the Kindly Lord enters the battlefield, choose a number between 1 and 10. Whenever an opponent casts a spell with mana value, power, or toughness equal to the chosen number, that player loses 2 life and you draw a card. BU Legendary Creature — Faerie Noble Creature 4 2UB 3/4 WOE~ 2 Talion, the Kindly Lord Flying As Talion, the Kindly Lord enters the battlefield, choose a number between 1 and 10. Whenever an opponent casts a spell with mana value, power, or toughness equal to the chosen number, that player loses 2 life and you draw a card. BU Legendary Creature — Faerie Noble Creature 4 2UB 3/4 WOE~ 2 Tangled Colony Tangled Colony can't block. When Tangled Colony dies, create X 1/1 black Rat creature tokens with "This creature can't block," where X is the amount of damage dealt to it this turn. B Creature — Rat Creature 2 1B 3/2 WOE~ 2 Tangled Colony Tangled Colony can't block. When Tangled Colony dies, create X 1/1 black Rat creature tokens with "This creature can't block," where X is the amount of damage dealt to it this turn. B Creature — Rat Creature 2 1B 3/2 WOE~ 2 Tanglespan Lookout Whenever an Aura enters the battlefield under your control, draw a card. G Creature — Satyr Creature 3 2G 2/3 WOE~ 2 Tanglespan Lookout Whenever an Aura enters the battlefield under your control, draw a card. G Creature — Satyr Creature 3 2G 2/3 WOE~ 2 Tattered Ratter Whenever a Rat you control becomes blocked, it gets +2/+0 until end of turn. R Creature — Human Peasant Creature 2 1R 2/2 WOE~ 2 Tempest Hart // Scan the Clouds G Creature — Elemental Elk // Instant — Adventure Creature 4 3G // 1U 3/4 WOE~ 3 Tenacious Tomeseeker Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) When Tenacious Tomeseeker enters the battlefield, if it was bargained, return target instant or sorcery card from your graveyard to your hand. U Creature — Human Knight Creature 3 2U 3/2 WOE~ 2 Territorial Witchstalker Defender At the beginning of combat on your turn, if you control a creature with power 4 or greater, Territorial Witchstalker gets +1/+0 until end of turn and can attack this turn as though it didn't have defender. G Creature — Wolf Creature 2 1G 2/3 WOE~ 2 The Apprentice's Folly (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Choose target nontoken creature you control that doesn't have the same name as a token you control. Create a token that's a copy of it, except it isn't legendary, is a Reflection in addition to its other types, and has haste. III — Sacrifice all Reflections you control. RU Enchantment — Saga Enchantment 4 2UR WOE~ 1 The End This spell costs {2} less to cast if your life total is 5 or less. Exile target creature or planeswalker. Search its controller's graveyard, hand, and library for any number of cards with the same name as that permanent and exile them. That player shuffles, then draws a card for each card exiled from their hand this way. B Instant Instant 4 2BB WOE~ 3 The End This spell costs {2} less to cast if your life total is 5 or less. Exile target creature or planeswalker. Search its controller's graveyard, hand, and library for any number of cards with the same name as that permanent and exile them. That player shuffles, then draws a card for each card exiled from their hand this way. B Instant Instant 4 2BB WOE~ 3 The Goose Mother Flying The Goose Mother enters the battlefield with X +1/+1 counters on it. When The Goose Mother enters the battlefield, create half X Food tokens, rounded up. Whenever The Goose Mother attacks, you may sacrifice a Food. If you do, draw a card. GU Legendary Creature — Bird Hydra Creature 2 XGU 2/2 WOE~ 2 The Goose Mother Flying The Goose Mother enters the battlefield with X +1/+1 counters on it. When The Goose Mother enters the battlefield, create half X Food tokens, rounded up. Whenever The Goose Mother attacks, you may sacrifice a Food. If you do, draw a card. GU Legendary Creature — Bird Hydra Creature 2 XGU 2/2 WOE~ 2 The Huntsman's Redemption (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 3/3 green Beast creature token. II — You may sacrifice a creature. If you do, search your library for a creature or basic land card, reveal it, put it into your hand, then shuffle. III — Up to two target creatures each get +2/+2 and gain trample until end of turn. G Enchantment — Saga Enchantment 3 2G WOE~ 1 The Irencrag {T}: Add {C}. Whenever a legendary creature enters the battlefield under your control, you may have The Irencrag become a legendary Equipment artifact named Everflame, Heroes' Legacy. If you do, it gains equip {3} and "Equipped creature gets +3/+3" and loses all other abilities. Legendary Artifact Artifact 2 2 WOE~ 1 The Irencrag {T}: Add {C}. Whenever a legendary creature enters the battlefield under your control, you may have The Irencrag become a legendary Equipment artifact named Everflame, Heroes' Legacy. If you do, it gains equip {3} and "Equipped creature gets +3/+3" and loses all other abilities. Legendary Artifact Artifact 2 2 WOE~ 1 The Princess Takes Flight (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Exile up to one target creature. II — Target creature you control gets +2/+2 and gains flying until end of turn. III — Return the exiled card to the battlefield under its owner's control. W Enchantment — Saga Enchantment 3 2W WOE~ 1 The Witch's Vanity (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Destroy target creature an opponent controls with mana value 2 or less. II — Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") III — Create a Wicked Role token attached to target creature you control. B Enchantment — Saga Enchantment 2 1B WOE~ 1 Threadbind Clique // Rip the Seams U Creature — Faerie // Instant — Adventure Creature 4 3U // 2W 3/3 WOE~ 3 Three Blind Mice (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Create a 1/1 white Mouse creature token. II, III — Create a token that's a copy of target token you control. IV — Creatures you control get +1/+1 and gain vigilance until end of turn. W Enchantment — Saga Enchantment 3 2W WOE~ 1 Three Bowls of Porridge {2}, {T}: Choose one that hasn't been chosen — • Three Bowls of Porridge deals 2 damage to target creature. • Tap target creature. • Sacrifice Three Bowls of Porridge. You gain 3 life. Artifact — Food Artifact 2 2 WOE~ 1 Thunderous Debut Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Look at the top twenty cards of your library. You may reveal up to two creature cards from among them. If this spell was bargained, put the revealed cards onto the battlefield. Otherwise, put the revealed cards into your hand. Then shuffle. G Sorcery Sorcery 8 6GG WOE~ 3 Thunderous Debut Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Look at the top twenty cards of your library. You may reveal up to two creature cards from among them. If this spell was bargained, put the revealed cards onto the battlefield. Otherwise, put the revealed cards into your hand. Then shuffle. G Sorcery Sorcery 8 6GG WOE~ 3 Titanic Growth Target creature gets +4/+4 until end of turn. G Instant Instant 2 1G WOE~ 3 Toadstool Admirer Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) {3}{G}: Put a +1/+1 counter on Toadstool Admirer. G Creature — Ouphe Creature 1 G 1/1 WOE~ 2 Torch the Tower Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Torch the Tower deals 2 damage to target creature or planeswalker. If this spell was bargained, instead it deals 3 damage to that permanent and you scry 1. If a permanent dealt damage by Torch the Tower would die this turn, exile it instead. R Instant Instant 1 R WOE~ 3 Torch the Tower Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Torch the Tower deals 2 damage to target creature or planeswalker. If this spell was bargained, instead it deals 3 damage to that permanent and you scry 1. If a permanent dealt damage by Torch the Tower would die this turn, exile it instead. R Instant Instant 1 R WOE~ 3 Totentanz, Swarm Piper Whenever Totentanz, Swarm Piper or another nontoken creature you control dies, create a 1/1 black Rat creature token with "This creature can't block." {1}{B}: Target attacking Rat you control gains deathtouch until end of turn. BR Legendary Creature — Human Warlock Bard Creature 3 1BR 2/3 WOE~ 2 Tough Cookie When Tough Cookie enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") {2}{G}: Target noncreature artifact you control becomes a 4/4 artifact creature until end of turn. {2}, {T}, Sacrifice Tough Cookie: You gain 3 life. G Artifact Creature — Food Golem Creature 2 1G 2/2 WOE~ 2 Troublemaker Ouphe Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) When Troublemaker Ouphe enters the battlefield, if it was bargained, exile target artifact or enchantment an opponent controls. G Creature — Ouphe Creature 2 1G 2/2 WOE~ 2 Troyan, Gutsy Explorer {T}: Add {G}{U}. Spend this mana only to cast spells with mana value 5 or greater or spells with {X} in their mana costs. {U}, {T}: Draw a card, then discard a card. GU Legendary Creature — Vedalken Scout Creature 3 1GU 1/3 WOE~ 2 Tuinvale Guide Flying Celebration — Tuinvale Guide gets +1/+0 and has lifelink as long as two or more nonland permanents entered the battlefield under your control this turn. W Creature — Faerie Scout Creature 4 3W 2/3 WOE~ 2 Twining Twins // Swift Spiral U Creature — Faerie Wizard // Instant — Adventure Creature 4 2UU // 1W 4/4 WOE~ 3 Twining Twins // Swift Spiral U Creature — Faerie Wizard // Instant — Adventure Creature 4 2UU // 1W 4/4 WOE~ 3 Twisted Fealty Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Create a Wicked Role token attached to up to one target creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.) R Sorcery Sorcery 3 2R WOE~ 3 Twisted Sewer-Witch When Twisted Sewer-Witch enters the battlefield, create a 1/1 black Rat creature token with "This creature can't block." Then for each Rat you control, create a Wicked Role token attached to that Rat. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.) B Creature — Human Warlock Creature 5 3BB 3/4 WOE~ 2 Two-Headed Hunter // Twice the Rage R Creature — Giant // Instant — Adventure Creature 5 4R // 1R 5/4 WOE~ 3 Unassuming Sage When Unassuming Sage enters the battlefield, you may pay {2}. If you do, create a Sorcerer Role token attached to it. (Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.") W Creature — Human Peasant Wizard Creature 2 1W 2/2 WOE~ 2 Unruly Catapult Defender {T}: Unruly Catapult deals 1 damage to each opponent. Whenever you cast an instant or sorcery spell, untap Unruly Catapult. R Artifact Creature — Construct Creature 3 2R 0/4 WOE~ 2 Up the Beanstalk When Up the Beanstalk enters the battlefield and whenever you cast a spell with mana value 5 or greater, draw a card. G Enchantment Enchantment 2 1G WOE~ 1 Vantress Transmuter // Croaking Curse U Creature — Human Wizard // Sorcery — Adventure Creature 4 3U // 1U 3/4 WOE~ 3 Verdant Outrider {1}{G}: Verdant Outrider can't be blocked by creatures with power 2 or less this turn. G Creature — Human Knight Creature 3 2G 4/2 WOE~ 2 Virtue of Courage // Embereth Blaze R Enchantment // Instant — Adventure Instant 5 3RR // 1R WOE~ 3 Virtue of Courage // Embereth Blaze R Enchantment // Instant — Adventure Instant 5 3RR // 1R WOE~ 3 Virtue of Knowledge // Vantress Visions U Enchantment // Instant — Adventure Instant 5 4U // 1U WOE~ 3 Virtue of Knowledge // Vantress Visions U Enchantment // Instant — Adventure Instant 5 4U // 1U WOE~ 3 Virtue of Loyalty // Ardenvale Fealty W Enchantment // Instant — Adventure Instant 5 3WW // 1W WOE~ 3 Virtue of Loyalty // Ardenvale Fealty W Enchantment // Instant — Adventure Instant 5 3WW // 1W WOE~ 3 Virtue of Persistence // Locthwain Scorn B Enchantment // Sorcery — Adventure Sorcery 7 5BB // 1B WOE~ 3 Virtue of Persistence // Locthwain Scorn B Enchantment // Sorcery — Adventure Sorcery 7 5BB // 1B WOE~ 3 Virtue of Strength // Garenbrig Growth G Enchantment // Sorcery — Adventure Sorcery 7 5GG // G WOE~ 3 Virtue of Strength // Garenbrig Growth G Enchantment // Sorcery — Adventure Sorcery 7 5GG // G WOE~ 3 Voracious Vermin When Voracious Vermin enters the battlefield, create a 1/1 black Rat creature token with "This creature can't block." Whenever another creature you control dies, put a +1/+1 counter on Voracious Vermin. B Creature — Rat Creature 3 2B 2/1 WOE~ 2 Warehouse Tabby Whenever an enchantment you control is put into a graveyard from the battlefield, create a 1/1 black Rat creature token with "This creature can't block." {1}{B}: Warehouse Tabby gains deathtouch until end of turn. B Creature — Cat Creature 1 B 1/1 WOE~ 2 Water Wings Until end of turn, target creature you control has base power and toughness 4/4 and gains flying and hexproof. (It can't be the target of spells or abilities your opponents control.) U Instant Instant 2 1U WOE~ 3 Welcome to Sweettooth (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 1/1 white Human creature token. II — Create a Food token. III — Put X +1/+1 counters on target creature you control, where X is one plus the number of Foods you control. G Enchantment — Saga Enchantment 2 1G WOE~ 1 Werefox Bodyguard Flash When Werefox Bodyguard enters the battlefield, exile up to one other target non-Fox creature until Werefox Bodyguard leaves the battlefield. {1}{W}, Sacrifice Werefox Bodyguard: You gain 2 life. W Creature — Elf Fox Knight Creature 3 1WW 2/2 WOE~ 2 Werefox Bodyguard Flash When Werefox Bodyguard enters the battlefield, exile up to one other target non-Fox creature until Werefox Bodyguard leaves the battlefield. {1}{W}, Sacrifice Werefox Bodyguard: You gain 2 life. W Creature — Elf Fox Knight Creature 3 1WW 2/2 WOE~ 2 Wicked Visitor Whenever an enchantment you control is put into a graveyard from the battlefield, each opponent loses 1 life. B Creature — Nightmare Creature 2 1B 2/2 WOE~ 2 Wildwood Mentor Whenever a token enters the battlefield under your control, put a +1/+1 counter on Wildwood Mentor. Whenever Wildwood Mentor attacks, another target attacking creature gets +X/+X until end of turn, where X is Wildwood Mentor's power. G Creature — Treefolk Creature 3 2G 1/1 WOE~ 2 Wildwood Mentor Whenever a token enters the battlefield under your control, put a +1/+1 counter on Wildwood Mentor. Whenever Wildwood Mentor attacks, another target attacking creature gets +X/+X until end of turn, where X is Wildwood Mentor's power. G Creature — Treefolk Creature 3 2G 1/1 WOE~ 2 Will, Scion of Peace Vigilance {T}: Spells you cast this turn that are white and/or blue cost {X} less to cast, where X is the amount of life you gained this turn. Activate only as a sorcery. UW Legendary Creature — Human Wizard Creature 3 1WU 2/4 WOE~ 2 Will, Scion of Peace Vigilance {T}: Spells you cast this turn that are white and/or blue cost {X} less to cast, where X is the amount of life you gained this turn. Activate only as a sorcery. UW Legendary Creature — Human Wizard Creature 3 1WU 2/4 WOE~ 2 Witch's Mark You may discard a card. If you do, draw two cards. Create a Wicked Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.) R Sorcery Sorcery 2 1R WOE~ 3 Witchstalker Frenzy This spell costs {1} less to cast for each creature that attacked this turn. Witchstalker Frenzy deals 5 damage to target creature. R Instant Instant 4 3R WOE~ 3 Woodland Acolyte // Mend the Wilds W Creature — Human Cleric // Instant — Adventure Creature 3 2W // G 2/2 WOE~ 3 Yenna, Redtooth Regent {2}, {T}: Choose target enchantment you control that doesn't have the same name as another permanent you control. Create a token that's a copy of it, except it isn't legendary. If the token is an Aura, untap Yenna, Redtooth Regent, then scry 2. Activate only as a sorcery. GW Legendary Creature — Elf Noble Creature 4 2GW 4/4 WOE~ 2 Yenna, Redtooth Regent {2}, {T}: Choose target enchantment you control that doesn't have the same name as another permanent you control. Create a token that's a copy of it, except it isn't legendary. If the token is an Aura, untap Yenna, Redtooth Regent, then scry 2. Activate only as a sorcery. GW Legendary Creature — Elf Noble Creature 4 2GW 4/4 WOE~ 2 Earthquake Earthquake deals X damage to each creature without flying and each player. R Sorcery Sorcery 1 XR PMDA~ 3 Nicol Bolas Flying At the beginning of your upkeep, sacrifice Nicol Bolas unless you pay {U}{B}{R}. Whenever Nicol Bolas deals damage to an opponent, that player discards their hand. BRU Legendary Creature — Elder Dragon Creature 8 2UUBBRR 7/7 PMDA~ 2 Pouncing Jaguar Echo {G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) G Creature — Cat Creature 1 G 2/2 PMDA~ 2 Serra Angel Flying, vigilance W Creature — Angel Creature 5 3WW 4/4 PMDA~ 2 Ajani's Chosen Whenever an enchantment enters the battlefield under your control, create a 2/2 white Cat creature token. If that enchantment is an Aura, you may attach it to the token. W Creature — Cat Soldier Creature 4 2WW 3/3 WOC~ 2 Alela, Cunning Conqueror Flying Whenever you cast your first spell during each opponent's turn, create a 1/1 black Faerie Rogue creature token with flying. Whenever one or more Faeries you control deal combat damage to a player, goad target creature that player controls. BU Legendary Creature — Faerie Warlock Creature 4 2UB 2/4 WOC~ 2 Alela, Cunning Conqueror Flying Whenever you cast your first spell during each opponent's turn, create a 1/1 black Faerie Rogue creature token with flying. Whenever one or more Faeries you control deal combat damage to a player, goad target creature that player controls. BU Legendary Creature — Faerie Warlock Creature 4 2UB 2/4 WOC~ 2 Ancestral Mask Enchant creature Enchanted creature gets +2/+2 for each other enchantment on the battlefield. G Enchantment — Aura Enchantment 3 2G WOC~ 1 Angelic Destiny Enchant creature Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types. When enchanted creature dies, return Angelic Destiny to its owner's hand. W Enchantment — Aura Enchantment 4 2WW WOC~ 1 Arcane Denial Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep. U Instant Instant 2 1U WOC~ 3 Arcane Signet {T}: Add one mana of any color in your commander's color identity. Artifact Artifact 2 2 WOC~ 1 Archmage of Echoes Flying, ward {2} Whenever you cast a Faerie or Wizard permanent spell, copy it. (The copy becomes a token.) U Creature — Faerie Wizard Creature 5 4U 4/4 WOC~ 2 Archmage of Echoes Flying, ward {2} Whenever you cast a Faerie or Wizard permanent spell, copy it. (The copy becomes a token.) U Creature — Faerie Wizard Creature 5 4U 4/4 WOC~ 2 Archon of Sun's Grace Flying, lifelink Pegasus creatures you control have lifelink. Constellation — Whenever an enchantment enters the battlefield under your control, create a 2/2 white Pegasus creature token with flying. W Creature — Archon Creature 4 2WW 3/4 WOC~ 2 Aura Gnarlid Creatures with power less than Aura Gnarlid's power can't block it. Aura Gnarlid gets +1/+1 for each Aura on the battlefield. G Creature — Beast Creature 3 2G 2/2 WOC~ 2 Austere Command Choose two — • Destroy all artifacts. • Destroy all enchantments. • Destroy all creatures with mana value 3 or less. • Destroy all creatures with mana value 4 or greater. W Sorcery Sorcery 6 4WW WOC~ 3 Bear Umbra Enchant creature Enchanted creature gets +2/+2 and has "Whenever this creature attacks, untap all lands you control." Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) G Enchantment — Aura Enchantment 4 2GG WOC~ 1 Blightwing Bandit Flying, deathtouch Whenever you cast your first spell during each opponent's turn, look at the top card of that player's library, then exile it face down. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast it. B Creature — Faerie Rogue Creature 4 3B 2/2 WOC~ 2 Blightwing Bandit Flying, deathtouch Whenever you cast your first spell during each opponent's turn, look at the top card of that player's library, then exile it face down. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast it. B Creature — Faerie Rogue Creature 4 3B 2/2 WOC~ 2 Bojuka Bog Bojuka Bog enters the battlefield tapped. When Bojuka Bog enters the battlefield, exile target player's graveyard. {T}: Add {B}. Land Land 0 WOC~ 1 0 Brazen Borrower // Petty Theft U Creature — Faerie Rogue // Instant — Adventure Creature 3 1UU // 1U 3/1 WOC~ 3 Brenard, Ginger Sculptor Each creature you control that's a Food or a Golem gets +2/+2 and has trample. Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that creature, except it's a 1/1 Food Golem artifact creature in addition to its other types and it has "2, {T}, Sacrifice this artifact: You gain 3 life." GUW Legendary Creature — Human Artificer Creature 4 1GWU 3/3 WOC~ 2 Brenard, Ginger Sculptor Each creature you control that's a Food or a Golem gets +2/+2 and has trample. Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that creature, except it's a 1/1 Food Golem artifact creature in addition to its other types and it has "2, {T}, Sacrifice this artifact: You gain 3 life." GUW Legendary Creature — Human Artificer Creature 4 1GWU 3/3 WOC~ 2 Canopy Vista ({T}: Add {G} or {W}.) Canopy Vista enters the battlefield tapped unless you control two or more basic lands. Land — Forest Plains Land 0 WOC~ 1 0 Careful Cultivation Enchant artifact or creature As long as enchanted permanent is a creature, it gets +1/+3 and has reach and "{T}: Add {G}{G}." Channel — {1}{G}, Discard Careful Cultivation: Create a 1/1 green Human Monk creature token with "{T}: Add {G}." G Enchantment — Aura Enchantment 3 2G WOC~ 1 Castle Ardenvale Castle Ardenvale enters the battlefield tapped unless you control a Plains. {T}: Add {W}. {2}{W}{W}, {T}: Create a 1/1 white Human creature token. Land Land 0 WOC~ 1 0 Celestial Archon Bestow {5}{W}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Flying, first strike Enchanted creature gets +4/+4 and has flying and first strike. W Enchantment Creature — Archon Creature 5 3WW 4/4 WOC~ 2 Choked Estuary As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped. {T}: Add {U} or {B}. Land Land 0 WOC~ 1 0 Cloud of Faeries Flying When Cloud of Faeries enters the battlefield, untap up to two lands. Cycling {2} ({2}, Discard this card: Draw a card.) U Creature — Faerie Creature 2 1U 1/1 WOC~ 2 Command Tower {T}: Add one mana of any color in your commander's color identity. Land Land 0 WOC~ 0 Consider Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) Draw a card. U Instant Instant 1 U WOC~ 3 Court of Ardenvale When Court of Ardenvale enters the battlefield, you become the monarch. At the beginning of your upkeep, return target permanent card with mana value 3 or less from your graveyard to your hand. If you're the monarch, return that permanent card to the battlefield instead. W Enchantment Enchantment 4 2WW WOC~ 1 Court of Ardenvale When Court of Ardenvale enters the battlefield, you become the monarch. At the beginning of your upkeep, return target permanent card with mana value 3 or less from your graveyard to your hand. If you're the monarch, return that permanent card to the battlefield instead. W Enchantment Enchantment 4 2WW WOC~ 1 Court of Embereth When Court of Embereth enters the battlefield, you become the monarch. At the beginning of your upkeep, create a 3/1 red Knight creature token. Then if you're the monarch, Court of Embereth deals X damage to each opponent, where X is the number of creatures you control. R Enchantment Enchantment 4 2RR WOC~ 1 Court of Embereth When Court of Embereth enters the battlefield, you become the monarch. At the beginning of your upkeep, create a 3/1 red Knight creature token. Then if you're the monarch, Court of Embereth deals X damage to each opponent, where X is the number of creatures you control. R Enchantment Enchantment 4 2RR WOC~ 1 Court of Garenbrig When Court of Garenbrig enters the battlefield, you become the monarch. At the beginning of your upkeep, distribute two +1/+1 counters among up to two target creatures. Then if you're the monarch, double the number of +1/+1 counters on each creature you control. G Enchantment Enchantment 3 1GG WOC~ 1 Court of Garenbrig When Court of Garenbrig enters the battlefield, you become the monarch. At the beginning of your upkeep, distribute two +1/+1 counters among up to two target creatures. Then if you're the monarch, double the number of +1/+1 counters on each creature you control. G Enchantment Enchantment 3 1GG WOC~ 1 Court of Locthwain When Court of Locthwain enters the battlefield, you become the monarch. At the beginning of your upkeep, exile the top card of target opponent's library. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast it. If you're the monarch, until end of turn, you may cast a spell from among cards exiled with Court of Locthwain without paying its mana cost. B Enchantment Enchantment 4 2BB WOC~ 1 Court of Locthwain When Court of Locthwain enters the battlefield, you become the monarch. At the beginning of your upkeep, exile the top card of target opponent's library. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast it. If you're the monarch, until end of turn, you may cast a spell from among cards exiled with Court of Locthwain without paying its mana cost. B Enchantment Enchantment 4 2BB WOC~ 1 Court of Vantress When Court of Vantress enters the battlefield, you become the monarch. At the beginning of your upkeep, choose up to one other target enchantment or artifact. If you're the monarch, you may create a token that's a copy of it. If you're not the monarch, you may have Court of Vantress become a copy of it, except it has this ability. U Enchantment Enchantment 4 2UU WOC~ 1 Court of Vantress When Court of Vantress enters the battlefield, you become the monarch. At the beginning of your upkeep, choose up to one other target enchantment or artifact. If you're the monarch, you may create a token that's a copy of it. If you're not the monarch, you may have Court of Vantress become a copy of it, except it has this ability. U Enchantment Enchantment 4 2UU WOC~ 1 Danitha Capashen, Paragon First strike, vigilance, lifelink Aura and Equipment spells you cast cost {1} less to cast. W Legendary Creature — Human Knight Creature 3 2W 2/2 WOC~ 2 Darkwater Catacombs {1}, {T}: Add {U}{B}. Land Land 0 WOC~ 0 Daybreak Coronet Enchant creature with another Aura attached to it Enchanted creature gets +3/+3 and has first strike, vigilance, and lifelink. (Damage dealt by the creature also causes its controller to gain that much life.) W Enchantment — Aura Enchantment 2 WW WOC~ 1 Destiny Spinner Creature and enchantment spells you control can't be countered. {3}{G}: Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land. G Enchantment Creature — Human Creature 2 1G 2/3 WOC~ 2 Dig Through Time Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order. U Instant Instant 8 6UU WOC~ 3 Dimir Aqueduct Dimir Aqueduct enters the battlefield tapped. When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand. {T}: Add {U}{B}. Land Land 0 WOC~ 1 0 Dimir Signet {1}, {T}: Add {U}{B}. Artifact Artifact 2 2 WOC~ 1 Distant Melody Choose a creature type. Draw a card for each permanent you control of that type. U Sorcery Sorcery 4 3U WOC~ 3 Eidolon of Blossoms Constellation — Whenever Eidolon of Blossoms or another enchantment enters the battlefield under your control, draw a card. G Enchantment Creature — Spirit Creature 4 2GG 2/2 WOC~ 2 Eidolon of Countless Battles Bestow {2}{W}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Eidolon of Countless Battles and enchanted creature each get +1/+1 for each creature you control and +1/+1 for each Aura you control. W Enchantment Creature — Spirit Creature 3 1WW 0/0 WOC~ 2 Ellivere of the Wild Court Whenever Ellivere of the Wild Court enters the battlefield or attacks, create a Virtuous Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 for each enchantment you control.) Whenever an enchanted creature you control deals combat damage to a player, draw a card. GW Legendary Creature — Human Knight Creature 4 2GW 4/4 WOC~ 2 Ellivere of the Wild Court Whenever Ellivere of the Wild Court enters the battlefield or attacks, create a Virtuous Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 for each enchantment you control.) Whenever an enchanted creature you control deals combat damage to a player, draw a card. GW Legendary Creature — Human Knight Creature 4 2GW 4/4 WOC~ 2 Ellivere of the Wild Court Whenever Ellivere of the Wild Court enters the battlefield or attacks, create a Virtuous Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 for each enchantment you control.) Whenever an enchanted creature you control deals combat damage to a player, draw a card. GW Legendary Creature — Human Knight Creature 4 2GW 4/4 WOC~ 2 Enchantress's Presence Whenever you cast an enchantment spell, draw a card. G Enchantment Enchantment 3 2G WOC~ 1 Ethereal Armor Enchant creature Enchanted creature gets +1/+1 for each enchantment you control and has first strike. W Enchantment — Aura Enchantment 1 W WOC~ 1 Exotic Orchard {T}: Add one mana of any color that a land an opponent controls could produce. Land Land 0 WOC~ 0 Fact or Fiction Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. U Instant Instant 4 3U WOC~ 3 Faerie Bladecrafter Flying Whenever one or more Faeries you control deal combat damage to a player, put a +1/+1 counter on Faerie Bladecrafter. When Faerie Bladecrafter dies, each opponent loses X life and you gain X life, where X is its power. B Creature — Faerie Rogue Creature 3 2B 2/2 WOC~ 2 Faerie Bladecrafter Flying Whenever one or more Faeries you control deal combat damage to a player, put a +1/+1 counter on Faerie Bladecrafter. When Faerie Bladecrafter dies, each opponent loses X life and you gain X life, where X is its power. B Creature — Faerie Rogue Creature 3 2B 2/2 WOC~ 2 Faerie Conclave Faerie Conclave enters the battlefield tapped. {T}: Add {U}. {1}{U}: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land. Land Land 0 WOC~ 1 0 Faerie Formation Flying {3}{U}: Create a 1/1 blue Faerie creature token with flying. Draw a card. U Creature — Faerie Creature 5 4U 5/4 WOC~ 2 Faerie Seer Flying When Faerie Seer enters the battlefield, scry 2. U Creature — Faerie Wizard Creature 1 U 1/1 WOC~ 2 Fellwar Stone {T}: Add one mana of any color that a land an opponent controls could produce. Artifact Artifact 2 2 WOC~ 1 Fertile Ground Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color. G Enchantment — Aura Enchantment 2 1G WOC~ 1 Fortified Village As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters the battlefield tapped. {T}: Add {G} or {W}. Land Land 0 WOC~ 1 0 Frantic Search Draw two cards, then discard two cards. Untap up to three lands. U Instant Instant 3 2U WOC~ 3 Generous Gift Destroy target permanent. Its controller creates a 3/3 green Elephant creature token. W Instant Instant 3 2W WOC~ 3 Giant Inheritance Enchant creature Enchanted creature gets +5/+5 and has "Whenever this creature attacks, create a Monster Role token attached to up to one target attacking creature." (Enchanted creature gets +1/+1 and has trample.) When Giant Inheritance is put into a graveyard from the battlefield, return it to its owner's hand. G Enchantment — Aura Enchantment 5 4G WOC~ 1 Giant Inheritance Enchant creature Enchanted creature gets +5/+5 and has "Whenever this creature attacks, create a Monster Role token attached to up to one target attacking creature." (Enchanted creature gets +1/+1 and has trample.) When Giant Inheritance is put into a graveyard from the battlefield, return it to its owner's hand. G Enchantment — Aura Enchantment 5 4G WOC~ 1 Glen Elendra Archmage Flying {U}, Sacrifice Glen Elendra Archmage: Counter target noncreature spell. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) U Creature — Faerie Wizard Creature 4 3U 2/2 WOC~ 2 Glen Elendra Liege Flying Other blue creatures you control get +1/+1. Other black creatures you control get +1/+1. BU Creature — Faerie Knight Creature 4 1U/BU/BU/B 2/3 WOC~ 2 Gylwain, Casting Director Whenever Gylwain, Casting Director or another nontoken creature enters the battlefield under your control, choose one — • Create a Royal Role token attached to that creature. • Create a Sorcerer Role token attached to that creature. • Create a Monster Role token attached to that creature. GW Legendary Creature — Human Bard Creature 3 1GW 2/3 WOC~ 2 Gylwain, Casting Director Whenever Gylwain, Casting Director or another nontoken creature enters the battlefield under your control, choose one — • Create a Royal Role token attached to that creature. • Create a Sorcerer Role token attached to that creature. • Create a Monster Role token attached to that creature. GW Legendary Creature — Human Bard Creature 3 1GW 2/3 WOC~ 2 Hall of Heliod's Generosity {T}: Add {C}. {1}{W}, {T}: Put target enchantment card from your graveyard on top of your library. Legendary Land Land 0 WOC~ 0 Halo Forager Flying When Halo Forager enters the battlefield, you may pay {X}. When you do, you may cast target instant or sorcery card with mana value X from a graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead. BU Creature — Faerie Rogue Creature 3 1UB 3/1 WOC~ 2 Hullbreaker Horror Flash This spell can't be countered. Whenever you cast a spell, choose up to one — • Return target spell you don't control to its owner's hand. • Return target nonland permanent to its owner's hand. U Creature — Kraken Horror Creature 7 5UU 7/8 WOC~ 2 Hypnotic Sprite // Mesmeric Glare U Creature — Faerie // Instant — Adventure Creature 2 UU // 2U 2/1 WOC~ 3 Illusionist's Gambit Cast this spell only during the declare blockers step on an opponent's turn. Remove all attacking creatures from combat and untap them. After this phase, there is an additional combat phase. Each of those creatures attacks that combat if able. They can't attack you or planeswalkers you control that combat. U Instant Instant 4 2UU WOC~ 3 Indomitable Might Flash Enchant creature Enchanted creature gets +3/+3. Enchanted creature's controller may have it assign its combat damage as though it weren't blocked. G Enchantment — Aura Enchantment 4 3G WOC~ 1 Jukai Naturalist Lifelink Enchantment spells you cast cost {1} less to cast. GW Enchantment Creature — Human Monk Creature 2 GW 2/2 WOC~ 2 Keep Watch Draw a card for each attacking creature. U Instant Instant 3 2U WOC~ 3 Kenrith's Transformation Enchant creature When Kenrith's Transformation enters the battlefield, draw a card. Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3. (It loses all other card types and creature types.) G Enchantment — Aura Enchantment 2 1G WOC~ 1 Kindred Dominance Choose a creature type. Destroy all creatures that aren't of the chosen type. B Sorcery Sorcery 7 5BB WOC~ 3 Knickknack Ouphe Knickknack Ouphe enters the battlefield with X +1/+1 counters on it. When Knickknack Ouphe enters the battlefield, reveal the top X cards of your library. You may put any number of Aura cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield on the bottom of your library in a random order. G Creature — Ouphe Creature 1 XG 1/1 WOC~ 2 Knickknack Ouphe Knickknack Ouphe enters the battlefield with X +1/+1 counters on it. When Knickknack Ouphe enters the battlefield, reveal the top X cards of your library. You may put any number of Aura cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield on the bottom of your library in a random order. G Creature — Ouphe Creature 1 XG 1/1 WOC~ 2 Kor Spiritdancer Kor Spiritdancer gets +2/+2 for each Aura attached to it. Whenever you cast an Aura spell, you may draw a card. W Creature — Kor Wizard Creature 2 1W 0/2 WOC~ 2 Korvold, Gleeful Glutton This spell costs {1} less to cast for each card type among permanents you've sacrificed this turn. Flying, trample, haste Whenever Korvold deals combat damage to a player, put X +1/+1 counters on Korvold and draw X cards, where X is the number of permanent types among cards in your graveyard. BGR Legendary Creature — Dragon Noble Creature 8 5BRG 4/4 WOC~ 2 Korvold, Gleeful Glutton This spell costs {1} less to cast for each card type among permanents you've sacrificed this turn. Flying, trample, haste Whenever Korvold deals combat damage to a player, put X +1/+1 counters on Korvold and draw X cards, where X is the number of permanent types among cards in your graveyard. BGR Legendary Creature — Dragon Noble Creature 8 5BRG 4/4 WOC~ 2 Krosan Verge Krosan Verge enters the battlefield tapped. {T}: Add {C}. {2}, {T}, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle. Land Land 0 WOC~ 1 0 Liberated Livestock When Liberated Livestock dies, create a 1/1 white Cat creature token with lifelink, a 1/1 white Bird creature token with flying, and a 2/4 white Ox creature token. For each of those tokens, you may put an Aura card from your hand and/or graveyard onto the battlefield attached to it. W Creature — Cat Bird Ox Creature 6 5W 4/6 WOC~ 2 Liberated Livestock When Liberated Livestock dies, create a 1/1 white Cat creature token with lifelink, a 1/1 white Bird creature token with flying, and a 2/4 white Ox creature token. For each of those tokens, you may put an Aura card from your hand and/or graveyard onto the battlefield attached to it. W Creature — Cat Bird Ox Creature 6 5W 4/6 WOC~ 2 Loamcrafter Faun When Loamcrafter Faun enters the battlefield, you may discard one or more land cards. When you do, return up to that many target nonland permanent cards from your graveyard to your hand. G Creature — Satyr Druid Creature 3 2G 3/3 WOC~ 2 Loamcrafter Faun When Loamcrafter Faun enters the battlefield, you may discard one or more land cards. When you do, return up to that many target nonland permanent cards from your graveyard to your hand. G Creature — Satyr Druid Creature 3 2G 3/3 WOC~ 2 Malleable Impostor Flash Flying You may have Malleable Impostor enter the battlefield as a copy of a creature an opponent controls, except it's a Faerie Shapeshifter in addition to its other types and it has flying. U Creature — Faerie Shapeshifter Creature 4 3U 0/0 WOC~ 2 Malleable Impostor Flash Flying You may have Malleable Impostor enter the battlefield as a copy of a creature an opponent controls, except it's a Faerie Shapeshifter in addition to its other types and it has flying. U Creature — Faerie Shapeshifter Creature 4 3U 0/0 WOC~ 2 Mantle of the Ancients Enchant creature you control When Mantle of the Ancients enters the battlefield, return any number of target Aura and/or Equipment cards that could be attached to enchanted creature from your graveyard to the battlefield attached to enchanted creature. Enchanted creature gets +1/+1 for each Aura and Equipment attached to it. W Enchantment — Aura Enchantment 5 3WW WOC~ 1 Midnight Clock {T}: Add {U}. {2}{U}: Put an hour counter on Midnight Clock. At the beginning of each upkeep, put an hour counter on Midnight Clock. When the twelfth hour counter is put on Midnight Clock, shuffle your hand and graveyard into your library, then draw seven cards. Exile Midnight Clock. U Artifact Artifact 3 2U WOC~ 1 Mind Stone {T}: Add {C}. {1}, {T}, Sacrifice Mind Stone: Draw a card. Artifact Artifact 2 2 WOC~ 1 Misleading Signpost Flash When Misleading Signpost enters the battlefield during the declare attackers step, you may reselect which player or permanent target attacking creature is attacking. (It can't attack its controller or their permanents.) {T}: Add {U}. U Artifact Artifact 3 2U WOC~ 1 Misleading Signpost Flash When Misleading Signpost enters the battlefield during the declare attackers step, you may reselect which player or permanent target attacking creature is attacking. (It can't attack its controller or their permanents.) {T}: Add {U}. U Artifact Artifact 3 2U WOC~ 1 Myriad Landscape Myriad Landscape enters the battlefield tapped. {T}: Add {C}. {2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle. Land Land 0 WOC~ 1 0 Nettling Nuisance Flying Whenever one or more Faeries you control deal combat damage to a player, that player creates a 4/2 red Pirate creature token with "This creature can't block." The token is goaded for the rest of the game. (It attacks each combat if able and attacks a player other than you if able.) B Creature — Faerie Rogue Creature 3 2B 3/1 WOC~ 2 Nettling Nuisance Flying Whenever one or more Faeries you control deal combat damage to a player, that player creates a 4/2 red Pirate creature token with "This creature can't block." The token is goaded for the rest of the game. (It attacks each combat if able and attacks a player other than you if able.) B Creature — Faerie Rogue Creature 3 2B 3/1 WOC~ 2 Nightmare Unmaking Choose one — • Exile each creature with power greater than the number of cards in your hand. • Exile each creature with power less than the number of cards in your hand. B Sorcery Sorcery 5 3BB WOC~ 3 Nightveil Sprite Flying Whenever Nightveil Sprite attacks, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) U Creature — Faerie Rogue Creature 2 1U 1/2 WOC~ 2 Nymris, Oona's Trickster Flash Flying Whenever you cast your first spell during each opponent's turn, look at the top two cards of your library. Put one of those cards into your hand and the other into your graveyard. BU Legendary Creature — Faerie Knight Creature 5 3UB 1/6 WOC~ 2 Oona, Queen of the Fae Flying {X}{U/B}: Choose a color. Target opponent exiles the top X cards of their library. For each card of the chosen color exiled this way, create a 1/1 blue and black Faerie Rogue creature token with flying. BU Legendary Creature — Faerie Wizard Creature 6 3U/BU/BU/B 5/5 WOC~ 2 Opt Scry 1. Draw a card. U Instant Instant 1 U WOC~ 3 Ox Drover Vigilance Ox Drover can't be blocked by Oxen. Whenever Ox Drover enters the battlefield or attacks, target opponent creates a 2/4 white Ox creature token and you draw a card. W Creature — Human Peasant Creature 4 3W 4/4 WOC~ 2 Ox Drover Vigilance Ox Drover can't be blocked by Oxen. Whenever Ox Drover enters the battlefield or attacks, target opponent creates a 2/4 white Ox creature token and you draw a card. W Creature — Human Peasant Creature 4 3W 4/4 WOC~ 2 Paradise Druid Paradise Druid has hexproof as long as it's untapped. (It can't be the target of spells or abilities your opponents control.) {T}: Add one mana of any color. G Creature — Elf Druid Creature 2 1G 2/1 WOC~ 2 Path of Ancestry Path of Ancestry enters the battlefield tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) Land Land 0 WOC~ 1 0 Perplexing Test Choose one — • Return all creature tokens to their owners' hands. • Return all nontoken creatures to their owners' hands. U Instant Instant 5 3UU WOC~ 3 Pollenbright Wings Enchant creature Enchanted creature has flying. Whenever enchanted creature deals combat damage to a player, create that many 1/1 green Saproling creature tokens. GW Enchantment — Aura Enchantment 6 4GW WOC~ 1 Puppeteer Clique Flying When Puppeteer Clique enters the battlefield, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) B Creature — Faerie Wizard Creature 5 3BB 3/2 WOC~ 2 Quickling Flash (You may cast this spell any time you could cast an instant.) Flying When Quickling enters the battlefield, sacrifice it unless you return another creature you control to its owner's hand. U Creature — Faerie Rogue Creature 2 1U 2/2 WOC~ 2 Rankle, Master of Pranks Flying, haste Whenever Rankle, Master of Pranks deals combat damage to a player, choose any number — • Each player discards a card. • Each player loses 1 life and draws a card. • Each player sacrifices a creature. B Legendary Creature — Faerie Rogue Creature 4 2BB 3/3 WOC~ 2 Reality Shift Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.) U Instant Instant 2 1U WOC~ 3 Realm-Cloaked Giant // Cast Off W Creature — Giant // Sorcery — Adventure Creature 7 5WW // 3WW 7/7 WOC~ 3 Reckless Spite Destroy two target nonblack creatures. You lose 5 life. B Instant Instant 3 1BB WOC~ 3 Reconnaissance Mission Whenever a creature you control deals combat damage to a player, you may draw a card. Cycling {2} ({2}, Discard this card: Draw a card.) U Enchantment Enchantment 4 2UU WOC~ 1 Reflections of Littjara As Reflections of Littjara enters the battlefield, choose a creature type. Whenever you cast a spell of the chosen type, copy that spell. (A copy of a permanent spell becomes a token.) U Enchantment Enchantment 5 4U WOC~ 1 Repulse Return target creature to its owner's hand. Draw a card. U Instant Instant 3 2U WOC~ 3 Retether Return each Aura card from your graveyard to the battlefield. Only creatures can be enchanted this way. (Aura cards that can't enchant a creature on the battlefield remain in your graveyard.) W Sorcery Sorcery 4 3W WOC~ 3 Rishkar's Expertise Draw cards equal to the greatest power among creatures you control. You may cast a spell with mana value 5 or less from your hand without paying its mana cost. G Sorcery Sorcery 6 4GG WOC~ 3 Run Away Together Choose two target creatures controlled by different players. Return those creatures to their owners' hands. U Instant Instant 2 1U WOC~ 3 Sage's Reverie Enchant creature When Sage's Reverie enters the battlefield, draw a card for each Aura you control that's attached to a creature. Enchanted creature gets +1/+1 for each Aura you control that's attached to a creature. W Enchantment — Aura Enchantment 4 3W WOC~ 1 Sanctum Weaver {T}: Add X mana of any one color, where X is the number of enchantments you control. G Enchantment Creature — Dryad Creature 2 1G 0/2 WOC~ 2 Scion of Oona Flash Flying Other Faerie creatures you control get +1/+1. Other Faeries you control have shroud. (They can't be the targets of spells or abilities.) U Creature — Faerie Soldier Creature 3 2U 1/1 WOC~ 2 Secluded Glen As Secluded Glen enters the battlefield, you may reveal a Faerie card from your hand. If you don't, Secluded Glen enters the battlefield tapped. {T}: Add {U} or {B}. Land Land 0 WOC~ 1 0 Setessan Champion Constellation — Whenever an enchantment enters the battlefield under your control, put a +1/+1 counter on Setessan Champion and draw a card. G Creature — Human Warrior Creature 3 2G 1/3 WOC~ 2 Shadow Puppeteers Flying, ward {2} When Shadow Puppeteers enters the battlefield, create two 1/1 black Faerie Rogue creature tokens with flying. Whenever a creature you control with flying attacks, you may have it become a red Dragon with base power and toughness 4/4 in addition to its other colors and types until end of turn. U Creature — Faerie Wizard Creature 7 6U 4/4 WOC~ 2 Shadow Puppeteers Flying, ward {2} When Shadow Puppeteers enters the battlefield, create two 1/1 black Faerie Rogue creature tokens with flying. Whenever a creature you control with flying attacks, you may have it become a red Dragon with base power and toughness 4/4 in addition to its other colors and types until end of turn. U Creature — Faerie Wizard Creature 7 6U 4/4 WOC~ 2 Shalai, Voice of Plenty Flying You, planeswalkers you control, and other creatures you control have hexproof. {4}{G}{G}: Put a +1/+1 counter on each creature you control. W Legendary Creature — Angel Creature 4 3W 3/4 WOC~ 2 Siona, Captain of the Pyleas When Siona, Captain of the Pyleas enters the battlefield, look at the top seven cards of your library. You may reveal an Aura card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Whenever an Aura you control becomes attached to a creature you control, create a 1/1 white Human Soldier creature token. GW Legendary Creature — Human Soldier Creature 3 1GW 2/2 WOC~ 2 Snake Umbra Enchant creature Enchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card." Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) G Enchantment — Aura Enchantment 3 2G WOC~ 1 Snap Return target creature to its owner's hand. Untap up to two lands. U Instant Instant 2 1U WOC~ 3 Sol Ring {T}: Add {C}{C}. Artifact Artifact 1 1 WOC~ 1 Songbirds' Blessing Enchant creature Whenever enchanted creature attacks, reveal cards from the top of your library until you reveal an Aura card. You may put that card onto the battlefield. If you don't, put it into your hand. Put the rest on the bottom of your library in a random order. W Enchantment — Aura Enchantment 4 3W WOC~ 1 Songbirds' Blessing Enchant creature Whenever enchanted creature attacks, reveal cards from the top of your library until you reveal an Aura card. You may put that card onto the battlefield. If you don't, put it into your hand. Put the rest on the bottom of your library in a random order. W Enchantment — Aura Enchantment 4 3W WOC~ 1 Sower of Temptation Flying When Sower of Temptation enters the battlefield, gain control of target creature for as long as Sower of Temptation remains on the battlefield. U Creature — Faerie Wizard Creature 4 2UU 2/2 WOC~ 2 Spectral Steel Enchant creature Enchanted creature gets +2/+2. {1}{W}, Exile Spectral Steel from your graveyard: Return another target Aura or Equipment card from your graveyard to your hand. W Enchantment — Aura Enchantment 2 1W WOC~ 1 Starfield Mystic Enchantment spells you cast cost {1} less to cast. Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on Starfield Mystic. W Creature — Human Cleric Creature 2 1W 2/2 WOC~ 2 Sun Titan Vigilance Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield. W Creature — Giant Creature 6 4WW 6/6 WOC~ 2 Sungrass Prairie {1}, {T}: Add {G}{W}. Land Land 0 WOC~ 0 Sunken Hollow ({T}: Add {U} or {B}.) Sunken Hollow enters the battlefield tapped unless you control two or more basic lands. Land — Island Swamp Land 0 WOC~ 1 0 Swords to Plowshares Exile target creature. Its controller gains life equal to its power. W Instant Instant 1 W WOC~ 3 Sylvan Ranger When Sylvan Ranger enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. G Creature — Elf Scout Ranger Creature 2 1G 1/1 WOC~ 2 Tainted Isle {T}: Add {C}. {T}: Add {U} or {B}. Activate only if you control a Swamp. Land Land 0 WOC~ 0 Talisman of Dominance {T}: Add {C}. {T}: Add {U} or {B}. Talisman of Dominance deals 1 damage to you. Artifact Artifact 2 2 WOC~ 1 Tegwyll's Scouring You may cast Tegwyll's Scouring as though it had flash by tapping three untapped creatures you control with flying in addition to paying its other costs. Destroy all creatures. Create three 1/1 black Faerie Rogue creature tokens with flying. B Sorcery Sorcery 6 4BB WOC~ 3 Tegwyll's Scouring You may cast Tegwyll's Scouring as though it had flash by tapping three untapped creatures you control with flying in addition to paying its other costs. Destroy all creatures. Create three 1/1 black Faerie Rogue creature tokens with flying. B Sorcery Sorcery 6 4BB WOC~ 3 Tegwyll, Duke of Splendor Flying, deathtouch Other Faeries you control get +1/+1. Whenever another Faerie you control dies, you draw a card and you lose 1 life. BU Legendary Creature — Faerie Noble Creature 3 1UB 2/3 WOC~ 2 Tegwyll, Duke of Splendor Flying, deathtouch Other Faeries you control get +1/+1. Whenever another Faerie you control dies, you draw a card and you lose 1 life. BU Legendary Creature — Faerie Noble Creature 3 1UB 2/3 WOC~ 2 Tegwyll, Duke of Splendor Flying, deathtouch Other Faeries you control get +1/+1. Whenever another Faerie you control dies, you draw a card and you lose 1 life. BU Legendary Creature — Faerie Noble Creature 3 1UB 2/3 WOC~ 2 Temple of Deceit Temple of Deceit enters the battlefield tapped. When Temple of Deceit enters the battlefield, scry 1. {T}: Add {U} or {B}. Land Land 0 WOC~ 1 0 Temple of Plenty Temple of Plenty enters the battlefield tapped. When Temple of Plenty enters the battlefield, scry 1. {T}: Add {G} or {W}. Land Land 0 WOC~ 1 0 Temple of the False God {T}: Add {C}{C}. Activate only if you control five or more lands. Land Land 0 WOC~ 0 Theoretical Duplication Whenever a nontoken creature enters the battlefield under an opponent's control this turn, create a token that's a copy of that creature. U Instant Instant 3 2U WOC~ 3 Thrilling Encore Put onto the battlefield under your control all creature cards in all graveyards that were put there from the battlefield this turn. B Instant Instant 5 4B WOC~ 3 Throne of Eldraine As Throne of Eldraine enters the battlefield, choose a color. {T}: Add four mana of the chosen color. Spend this mana only to cast monocolored spells of that color. {3}, {T}: Draw two cards. Spend only mana of the chosen color to activate this ability. Legendary Artifact Artifact 5 5 WOC~ 1 Throne of Eldraine As Throne of Eldraine enters the battlefield, choose a color. {T}: Add four mana of the chosen color. Spend this mana only to cast monocolored spells of that color. {3}, {T}: Draw two cards. Spend only mana of the chosen color to activate this ability. Legendary Artifact Artifact 5 5 WOC~ 1 Timber Paladin As long as Timber Paladin is enchanted by exactly one Aura, it has base power and toughness 3/3. As long as Timber Paladin is enchanted by exactly two Auras, it has base power and toughness 5/5 and vigilance. As long as Timber Paladin is enchanted by three or more Auras, it has base power and toughness 10/10, vigilance, and trample. G Artifact Creature — Knight Creature 2 1G 1/1 WOC~ 2 Timber Paladin As long as Timber Paladin is enchanted by exactly one Aura, it has base power and toughness 3/3. As long as Timber Paladin is enchanted by exactly two Auras, it has base power and toughness 5/5 and vigilance. As long as Timber Paladin is enchanted by three or more Auras, it has base power and toughness 10/10, vigilance, and trample. G Artifact Creature — Knight Creature 2 1G 1/1 WOC~ 2 Timely Ward You may cast Timely Ward as though it had flash if it targets a commander. Enchant creature Enchanted creature has indestructible. W Enchantment — Aura Enchantment 3 2W WOC~ 1 Tithe Taker During your turn, spells your opponents cast cost {1} more to cast and abilities your opponents activate cost {1} more to activate unless they're mana abilities. Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.) W Creature — Human Soldier Creature 2 1W 2/1 WOC~ 2 Transcendent Envoy Flying Aura spells you cast cost {1} less to cast. W Enchantment Creature — Griffin Creature 2 1W 1/2 WOC~ 2 Umbra Mystic Auras attached to permanents you control have totem armor. (If an enchanted permanent you control would be destroyed, instead remove all damage from it and destroy an Aura attached to it.) W Creature — Human Wizard Creature 3 2W 2/2 WOC~ 2 Unfinished Business Return target creature card from your graveyard to the battlefield, then return up to two target Aura and/or Equipment cards from your graveyard to the battlefield attached to that creature. (If the Auras can't enchant that creature, they remain in your graveyard.) W Sorcery Sorcery 5 3WW WOC~ 3 Unfinished Business Return target creature card from your graveyard to the battlefield, then return up to two target Aura and/or Equipment cards from your graveyard to the battlefield attached to that creature. (If the Auras can't enchant that creature, they remain in your graveyard.) W Sorcery Sorcery 5 3WW WOC~ 3 Utopia Sprawl Enchant Forest As Utopia Sprawl enters the battlefield, choose a color. Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color. G Enchantment — Aura Enchantment 1 G WOC~ 1 Verdant Embrace Enchant creature Enchanted creature gets +3/+3 and has "At the beginning of each upkeep, create a 1/1 green Saproling creature token." G Enchantment — Aura Enchantment 5 3GG WOC~ 1 Vitu-Ghazi, the City-Tree {T}: Add {C}. {2}{G}{W}, {T}: Create a 1/1 green Saproling creature token. Land Land 0 WOC~ 0 Warbriar Blessing Enchant creature you control When Warbriar Blessing enters the battlefield, enchanted creature fights up to one target creature you don't control. (Each deals damage equal to its power to the other.) Enchanted creature gets +0/+2. G Enchantment — Aura Enchantment 2 1G WOC~ 1 Wayfarer's Bauble {2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Artifact Artifact 1 1 WOC~ 1 Winds of Rath Destroy all creatures that aren't enchanted. They can't be regenerated. W Sorcery Sorcery 5 3WW WOC~ 3 Destroy Evil Choose one — • Destroy target creature with toughness 4 or greater. • Destroy target enchantment. W Instant Instant 2 1W P30T~ 3 Shivan Dragon Flying (This creature can't be blocked except by creatures with flying or reach.) {R}: Shivan Dragon gets +1/+0 until end of turn. R Creature — Dragon Creature 6 4RR 5/5 P30T~ 2