Cockatrice/Magic-Spoiler 2026-07-20 10:44:20 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml TRC~ Star Trek Commander (Spoiler) Commander 2026-11-13 20 TRK~ Star Trek (Spoiler) Expansion 2026-11-13 10 FRA~ Reality Fracture (Spoiler) Expansion 2026-10-02 10 FRC~ Reality Fracture Commander (Spoiler) Expansion 2026-10-02 10 HOB~ The Hobbit (Spoiler) Expansion 2026-08-14 10 HOC~ The Hobbit Commander (Spoiler) Commander 2026-08-14 20 Benjamin Sisko, Besieged Play with the top card of your library revealed. You may play lands and cast creature spells from the top of your library. G Legendary Creature — Human Officer Creature 6 4GG 5/5 TRC~ 2 Bio-Asset Allocator Artifact creatures you control have "Whenever this creature attacks, each opponent loses 1 life and you gain 1 life." B Artifact Creature — Borg Creature 5 3BB 3/4 TRC~ 2 Borg Queen, Perfection Manifest Artifact creatures you control get +2/+0. When Borg Queen enters, assimilate target creature card from an opponent's graveyard. (Put it onto the battlefield under your control with a +1/+1 counter. It's a Borg artifact creature and loses all other creature types.) B Legendary Artifact Creature — Borg Noble Creature 6 4BB 1/4 TRC~ 2 Captain Kirk, Boldly Going Vigilance Spacecraft creatures you control get +3/+3. Whenever Captain Kirk enters or attacks, search your library and/or graveyard for a basic land card or a card named Starship Enterprise, reveal it, and put it into your hand. If you search your library this way, shuffle. GUW Legendary Creature — Human Officer Creature 4 1GWU 3/4 TRC~ 2 Kirk, Enterprising Captain Menace (This creature can't be blocked except by two or more creatures.) Whenever Kirk attacks while creatures you control have total power 8 or greater, exile the top card of your library. You may play that card this turn. R Legendary Creature — Human Officer Creature 4 3R 4/3 TRC~ 2 Klingon Strike Force Trample (This creature can deal excess combat damage to the player it's attacking.) Haste (This creature can attack and {T} as soon as it comes under your control.) When this creature dies, it deals 2 damage to each opponent. R Creature — Klingon Warrior Creature 5 3RR 5/5 TRC~ 2 Operations Officer Lifelink (Damage dealt by this creature also causes you to gain that much life.) When this creature enters, draw a card. Whenever this creature attacks, put a +1/+1 counter on it. W Creature — Human Officer Creature 4 3W 2/2 TRC~ 2 Picard, Steadfast Captain Whenever Picard enters or attacks, put two +1/+1 counters on another target creature you control. W Legendary Creature — Human Officer Creature 6 4WW 4/4 TRC~ 2 Spock, Logical Choice Vigilance (Attacking doesn't cause this creature to tap.) {T}: Draw a card. U Legendary Creature — Vulcan Human Scientist Creature 5 3UU 3/5 TRC~ 2 Tenacious Tosk This creature can't be blocked by more than one creature. Whenever this creature deals combat damage to a player, put a +1/+1 counter on it. G Creature — Tosk Rogue Creature 4 3G 4/4 TRC~ 2 Trelane, Squire of Gothos Vigilance (Attacking doesn't cause this creature to tap.) Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Trelane can't be blocked. U Legendary Creature — Q Creature 6 5U 4/5 TRC~ 2 Amok Time (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Target creature you control fights up to one target creature an opponent controls. II — You gain 3 life. III — Return target creature card from your graveyard to your hand. G Enchantment — Saga Enchantment 3 2G TRK~ 1 Beckett Mariner, Impetuous Ensign First strike Reckless Behavior — Whenever Beckett Mariner becomes tapped, put a promotion counter on her. Then if there are three or more promotion counters on her, remove those counters and she deals 2 damage to each opponent. R Legendary Creature — Human Officer Creature 2 1R 2/1 TRK~ 2 Blood Crypt ({T}: Add {B} or {R}.) As this land enters, you may pay 2 life. If you don't, it enters tapped. Land — Swamp Mountain Land 0 TRK~ 0 Blood Crypt ({T}: Add {B} or {R}.) As this land enters, you may pay 2 life. If you don't, it enters tapped. Land — Swamp Mountain Land 0 TRK~ 0 Blood Crypt ({T}: Add {B} or {R}.) As this land enters, you may pay 2 life. If you don't, it enters tapped. Land — Swamp Mountain Land 0 TRK~ 0 Brad Boimler, Eager Ensign Lifelink Whenever Brad Boimler becomes tapped, until end of turn, if one or more counters would be put on a permanent you control, that many plus one of each of those kinds of counters are put on that permanent instead. W Legendary Creature — Human Officer Creature 2 1W 2/2 TRK~ 2 Breeding Pool ({T}: Add {G} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped. Land — Forest Island Land 0 TRK~ 0 Breeding Pool ({T}: Add {G} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped. Land — Forest Island Land 0 TRK~ 0 Breeding Pool ({T}: Add {G} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped. Land — Forest Island Land 0 TRK~ 0 Captain James T. Kirk Whenever Captain Kirk enters or attacks, choose one. If you have no cards in hand, choose one or more instead. • Discard a card, then draw a card. • Create a 1/1 red Officer creature token. • Creatures you control get +1/+0 until end of turn. R Legendary Creature — Human Officer Creature 3 2R 2/2 TRK~ 2 Captain James T. Kirk Whenever Captain Kirk enters or attacks, choose one. If you have no cards in hand, choose one or more instead. • Discard a card, then draw a card. • Create a 1/1 red Officer creature token. • Creatures you control get +1/+0 until end of turn. R Legendary Creature — Human Officer Creature 3 2R 2/2 TRK~ 2 Captain James T. Kirk Whenever Captain Kirk enters or attacks, choose one. If you have no cards in hand, choose one or more instead. • Discard a card, then draw a card. • Create a 1/1 red Officer creature token. • Creatures you control get +1/+0 until end of turn. R Legendary Creature — Human Officer Creature 3 2R 2/2 TRK~ 2 Captain James T. Kirk Whenever Captain Kirk enters or attacks, choose one. If you have no cards in hand, choose one or more instead. • Discard a card, then draw a card. • Create a 1/1 red Officer creature token. • Creatures you control get +1/+0 until end of turn. R Legendary Creature — Human Officer Creature 3 2R 2/2 TRK~ 2 Captain Kathryn Janeway You may play an additional land on each of your turns. Whenever Captain Janeway or another creature you control enters, that creature explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.) G Legendary Creature — Human Officer Creature 4 3G 2/3 TRK~ 2 Captain Kathryn Janeway You may play an additional land on each of your turns. Whenever Captain Janeway or another creature you control enters, that creature explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.) G Legendary Creature — Human Officer Creature 4 3G 2/3 TRK~ 2 Captain Kathryn Janeway You may play an additional land on each of your turns. Whenever Captain Janeway or another creature you control enters, that creature explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.) G Legendary Creature — Human Officer Creature 4 3G 2/3 TRK~ 2 Captain Kathryn Janeway You may play an additional land on each of your turns. Whenever Captain Janeway or another creature you control enters, that creature explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.) G Legendary Creature — Human Officer Creature 4 3G 2/3 TRK~ 2 Captain Kathryn Janeway You may play an additional land on each of your turns. Whenever Captain Janeway or another creature you control enters, that creature explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.) G Legendary Creature — Human Officer Creature 4 3G 2/3 TRK~ 2 Consider the Prime Directive Choose one — • Interfere — Counter target spell unless its controller pays {3}. • Observe — Tap up to one target creature and put a stun counter on it. Draw a card. (If a permanent with a stun counter would become untapped, remove one from it instead.) U Instant Instant 3 2U TRK~ 3 Crystalline Entity Flying When this creature enters, if you cast it, destroy all nonartifact creatures. Artifact Creature — Elemental Creature 8 8 7/7 TRK~ 2 Crystalline Entity Flying When this creature enters, if you cast it, destroy all nonartifact creatures. Artifact Creature — Elemental Creature 8 8 7/7 TRK~ 2 Dr. Beverly Crusher If you gaining life causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. Whenever you gain life, put a +1/+1 counter on Dr. Crusher. W Legendary Creature — Human Doctor Creature 3 2W 2/2 TRK~ 2 Dr. Beverly Crusher If you gaining life causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. Whenever you gain life, put a +1/+1 counter on Dr. Crusher. W Legendary Creature — Human Doctor Creature 3 2W 2/2 TRK~ 2 Dr. Beverly Crusher If you gaining life causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. Whenever you gain life, put a +1/+1 counter on Dr. Crusher. W Legendary Creature — Human Doctor Creature 3 2W 2/2 TRK~ 2 Godless Shrine ({T}: Add {W} or {B}.) As this land enters, you may pay 2 life. If you don't, it enters tapped. Land — Plains Swamp Land 0 TRK~ 0 Godless Shrine ({T}: Add {W} or {B}.) As this land enters, you may pay 2 life. If you don't, it enters tapped. Land — Plains Swamp Land 0 TRK~ 0 Godless Shrine ({T}: Add {W} or {B}.) As this land enters, you may pay 2 life. If you don't, it enters tapped. Land — Plains Swamp Land 0 TRK~ 0 Hallowed Fountain ({T}: Add {W} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped. Land — Plains Island Land 0 TRK~ 0 Hallowed Fountain ({T}: Add {W} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped. Land — Plains Island Land 0 TRK~ 0 Hallowed Fountain ({T}: Add {W} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped. Land — Plains Island Land 0 TRK~ 0 Highly Illogical Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) Counter target spell with mana value 2 or less. If this spell was kicked, instead counter target spell. U Instant Instant 2 1U TRK~ 3 Hoshi Sato, Exolinguist Federation — When Hoshi Sato enters, look at the top X cards of your library, where X is the number of creature types among non-Borg creatures you control. Put one of them into your hand and the rest on the bottom of your library in a random order. U Legendary Creature — Human Scientist Creature 5 4U 3/3 TRK~ 2 In the Pale Moonlight (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Each opponent sacrifices a nontoken creature of their choice. II — Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") III — You may sacrifice an artifact or creature. If you do, create two 2/2 black Romulan creature tokens. B Enchantment — Saga Enchantment 5 3BB TRK~ 1 Overgrown Tomb ({T}: Add {B} or {G}.) As this land enters, you may pay 2 life. If you don't, it enters tapped. Land — Swamp Forest Land 0 TRK~ 0 Overgrown Tomb ({T}: Add {B} or {G}.) As this land enters, you may pay 2 life. If you don't, it enters tapped. Land — Swamp Forest Land 0 TRK~ 0 Overgrown Tomb ({T}: Add {B} or {G}.) As this land enters, you may pay 2 life. If you don't, it enters tapped. Land — Swamp Forest Land 0 TRK~ 0 Sacred Foundry ({T}: Add {R} or {W}.) As this land enters, you may pay 2 life. If you don't, it enters tapped. Land — Mountain Plains Land 0 TRK~ 0 Sacred Foundry ({T}: Add {R} or {W}.) As this land enters, you may pay 2 life. If you don't, it enters tapped. Land — Mountain Plains Land 0 TRK~ 0 Sacred Foundry ({T}: Add {R} or {W}.) As this land enters, you may pay 2 life. If you don't, it enters tapped. Land — Mountain Plains Land 0 TRK~ 0 Salt Vampire Lifelink When this creature enters, look at target opponent's hand. You may choose a nonland card from it. If you do, that player exiles that card, then draws a card. B Creature — Vampire Shapeshifter Creature 2 1B 2/2 TRK~ 2 Salt Vampire Lifelink When this creature enters, look at target opponent's hand. You may choose a nonland card from it. If you do, that player exiles that card, then draws a card. B Creature — Vampire Shapeshifter Creature 2 1B 2/2 TRK~ 2 Salt Vampire Lifelink When this creature enters, look at target opponent's hand. You may choose a nonland card from it. If you do, that player exiles that card, then draws a card. B Creature — Vampire Shapeshifter Creature 2 1B 2/2 TRK~ 2 Set Phasers to . . . Choose one — • Stun — Tap target creature and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) • Kill — This spell deals 3 damage to target attacking creature. W Instant Instant 1 W TRK~ 3 Seven of Nine Whenever you face a dilemma, draw a card. (You face a dilemma as you choose one or more modes for a spell or ability.) BU Legendary Artifact Creature — Human Scientist Creature 4 2UB 2/4 TRK~ 2 Seven of Nine Whenever you face a dilemma, draw a card. (You face a dilemma as you choose one or more modes for a spell or ability.) BU Legendary Artifact Creature — Human Scientist Creature 4 2UB 2/4 TRK~ 2 Steam Vents ({T}: Add {U} or {R}.) As this land enters, you may pay 2 life. If you don't, it enters tapped. Land — Island Mountain Land 0 TRK~ 0 Steam Vents ({T}: Add {U} or {R}.) As this land enters, you may pay 2 life. If you don't, it enters tapped. Land — Island Mountain Land 0 TRK~ 0 Steam Vents ({T}: Add {U} or {R}.) As this land enters, you may pay 2 life. If you don't, it enters tapped. Land — Island Mountain Land 0 TRK~ 0 Stomping Ground ({T}: Add {R} or {G}.) As this land enters, you may pay 2 life. If you don't, it enters tapped. Land — Mountain Forest Land 0 TRK~ 0 Stomping Ground ({T}: Add {R} or {G}.) As this land enters, you may pay 2 life. If you don't, it enters tapped. Land — Mountain Forest Land 0 TRK~ 0 Stomping Ground ({T}: Add {R} or {G}.) As this land enters, you may pay 2 life. If you don't, it enters tapped. Land — Mountain Forest Land 0 TRK~ 0 Temple Garden ({T}: Add {G} or {W}.) As this land enters, you may pay 2 life. If you don't, it enters tapped. Land — Forest Plains Land 0 TRK~ 0 Temple Garden ({T}: Add {G} or {W}.) As this land enters, you may pay 2 life. If you don't, it enters tapped. Land — Forest Plains Land 0 TRK~ 0 Temple Garden ({T}: Add {G} or {W}.) As this land enters, you may pay 2 life. If you don't, it enters tapped. Land — Forest Plains Land 0 TRK~ 0 The City on the Edge of Forever (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — All artifacts and creatures phase out. Create a 0/1 white Human creature token with "Permanents can't phase in." (Treat phased-out permanents and anything attached to them as though they don't exist.) II — You draw two cards and each player loses 2 life. III — Sacrifice a creature token. If you do, you gain 5 life. BW Enchantment — Saga Enchantment 5 3WB TRK~ 1 U.S.S. Enterprise-D, Galaxy-Class Whenever one or more charge counters are put on U.S.S. Enterprise-D for the first time each turn, exile the top card of your library. You may play that card this turn. Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 7+.) 7+ | Flying, vigilance Legendary Artifact — Spacecraft Artifact 3 3 4/5 TRK~ 1 U.S.S. Enterprise-D, Galaxy-Class Whenever one or more charge counters are put on U.S.S. Enterprise-D for the first time each turn, exile the top card of your library. You may play that card this turn. Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 7+.) 7+ | Flying, vigilance Legendary Artifact — Spacecraft Artifact 3 3 4/5 TRK~ 1 U.S.S. Enterprise-D, Galaxy-Class Whenever one or more charge counters are put on U.S.S. Enterprise-D for the first time each turn, exile the top card of your library. You may play that card this turn. Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 7+.) 7+ | Flying, vigilance Legendary Artifact — Spacecraft Artifact 3 3 4/5 TRK~ 1 Watery Grave ({T}: Add {U} or {B}.) As this land enters, you may pay 2 life. If you don't, it enters tapped. Land — Island Swamp Land 0 TRK~ 0 Watery Grave ({T}: Add {U} or {B}.) As this land enters, you may pay 2 life. If you don't, it enters tapped. Land — Island Swamp Land 0 TRK~ 0 Watery Grave ({T}: Add {U} or {B}.) As this land enters, you may pay 2 life. If you don't, it enters tapped. Land — Island Swamp Land 0 TRK~ 0 Ajani Resolute Whenever you gain life, put a loyalty counter on Ajani. 0: You gain 1 life. −4: Create a 2/2 white Cat Soldier creature token named Ajani's Pridemate with "Whenever you gain life, put a +1/+1 counter on this token." −10: You get an emblem with "Creatures you control get +2/+2." W Legendary Planeswalker — Ajani Planeswalker 2 1W 2 FRA~ 1 Ajani Resolute Whenever you gain life, put a loyalty counter on Ajani. 0: You gain 1 life. −4: Create a 2/2 white Cat Soldier creature token named Ajani's Pridemate with "Whenever you gain life, put a +1/+1 counter on this token." −10: You get an emblem with "Creatures you control get +2/+2." W Legendary Planeswalker — Ajani Planeswalker 2 1W 2 FRA~ 1 Ajani Unrelenting Whenever you activate a loyalty ability, create a 2/2 colorless Wizard Soldier creature token named Cadet. +1: Creatures you control get +1/+0 and gain haste until end of turn. −2: Discard your hand, then draw a card for each creature you control. −3: Ajani deals 4 damage to each creature except for tokens you control. R Legendary Planeswalker — Ajani Planeswalker 6 4RR 5 FRA~ 1 Ajani Unrelenting Whenever you activate a loyalty ability, create a 2/2 colorless Wizard Soldier creature token named Cadet. +1: Creatures you control get +1/+0 and gain haste until end of turn. −2: Discard your hand, then draw a card for each creature you control. −3: Ajani deals 4 damage to each creature except for tokens you control. R Legendary Planeswalker — Ajani Planeswalker 6 4RR 5 FRA~ 1 Bloodline Recollector // Ancestral Craving B Creature — Vampire Warlock // Instant Creature 2 1B // B 2/2 FRA~ 3 Bloodline Recollector // Ancestral Craving B Creature — Vampire Warlock // Instant Creature 2 1B // B 2/2 FRA~ 3 Bloodline Recollector // Ancestral Craving B Creature — Vampire Warlock // Instant Creature 2 1B // B 2/2 FRA~ 3 Chandra, Chill of Compliance +1: Surveil 1. If you put a noncreature, nonland card into your graveyard this way, put that card into your hand. +1: Add {U}. Spend this mana only to cast a noncreature spell. −X: Tap target artifact or creature. Put X stun counters on it. −6: You get an emblem with "Whenever you cast a spell, draw a card." U Legendary Planeswalker — Chandra Planeswalker 3 1UU 3 FRA~ 1 Chandra, Chill of Compliance +1: Surveil 1. If you put a noncreature, nonland card into your graveyard this way, put that card into your hand. +1: Add {U}. Spend this mana only to cast a noncreature spell. −X: Tap target artifact or creature. Put X stun counters on it. −6: You get an emblem with "Whenever you cast a spell, draw a card." U Legendary Planeswalker — Chandra Planeswalker 3 1UU 3 FRA~ 1 Chandra, Torch of Defiance +1: Exile the top card of your library. You may cast that card. If you don't, Chandra deals 2 damage to each opponent. +1: Add {R}{R}. −3: Chandra deals 4 damage to target creature. −7: You get an emblem with "Whenever you cast a spell, this emblem deals 5 damage to any target." R Legendary Planeswalker — Chandra Planeswalker 4 2RR 4 FRA~ 1 Chandra, Torch of Defiance +1: Exile the top card of your library. You may cast that card. If you don't, Chandra deals 2 damage to each opponent. +1: Add {R}{R}. −3: Chandra deals 4 damage to target creature. −7: You get an emblem with "Whenever you cast a spell, this emblem deals 5 damage to any target." R Legendary Planeswalker — Chandra Planeswalker 4 2RR 4 FRA~ 1 Craterclaw Colossus Haste When this creature enters, creatures you control gain trample and get +X/+0 until end of turn, where X is the number of artifacts you control. R Artifact Creature — Beast Construct Creature 7 4RRR 5/5 FRA~ 2 Craterclaw Colossus Haste When this creature enters, creatures you control gain trample and get +X/+0 until end of turn, where X is the number of artifacts you control. R Artifact Creature — Beast Construct Creature 7 4RRR 5/5 FRA~ 2 Craterclaw Colossus Haste When this creature enters, creatures you control gain trample and get +X/+0 until end of turn, where X is the number of artifacts you control. R Artifact Creature — Beast Construct Creature 7 4RRR 5/5 FRA~ 2 Craterclaw Colossus Haste When this creature enters, creatures you control gain trample and get +X/+0 until end of turn, where X is the number of artifacts you control. R Artifact Creature — Beast Construct Creature 7 4RRR 5/5 FRA~ 2 Enlightened Confidant Lifelink At the beginning of your end step, if you gained life this turn, surveil 1. If you put a card with mana value less than or equal to the amount of life you gained this turn into your graveyard this way, put that card into your hand. W Creature — Kor Cleric Creature 2 1W 2/1 FRA~ 2 Enlightened Confidant Lifelink At the beginning of your end step, if you gained life this turn, surveil 1. If you put a card with mana value less than or equal to the amount of life you gained this turn into your graveyard this way, put that card into your hand. W Creature — Kor Cleric Creature 2 1W 2/1 FRA~ 2 Enlightened Confidant Lifelink At the beginning of your end step, if you gained life this turn, surveil 1. If you put a card with mana value less than or equal to the amount of life you gained this turn into your graveyard this way, put that card into your hand. W Creature — Kor Cleric Creature 2 1W 2/1 FRA~ 2 Enlightened Confidant Lifelink At the beginning of your end step, if you gained life this turn, surveil 1. If you put a card with mana value less than or equal to the amount of life you gained this turn into your graveyard this way, put that card into your hand. W Creature — Kor Cleric Creature 2 1W 2/1 FRA~ 2 Garruk, Curse Breaker Whenever a creature you control with power 4 or greater enters, draw a card. +2: Untap up to two target lands. −3: Create a 4/4 green Beast creature token with trample. −4: Until your next turn, whenever one or more creatures attack one of your opponents, those creatures get +2/+2 and gain trample until end of turn. G Legendary Planeswalker — Garruk Planeswalker 5 3GG 5 FRA~ 1 Garruk, Curse Breaker Whenever a creature you control with power 4 or greater enters, draw a card. +2: Untap up to two target lands. −3: Create a 4/4 green Beast creature token with trample. −4: Until your next turn, whenever one or more creatures attack one of your opponents, those creatures get +2/+2 and gain trample until end of turn. G Legendary Planeswalker — Garruk Planeswalker 5 3GG 5 FRA~ 1 Garruk, Veiled Butcher If a creature an opponent controls would die, exile it instead. +2: Up to one target creature gets -4/-1 until your next turn. −2: Each player sacrifices a creature of their choice. If you sacrificed a creature this way, create a 4/4 green Beast creature token with trample. −3: Each opponent discards two cards. For each opponent who didn't discard two nonland cards this way, you draw a card. B Legendary Planeswalker — Garruk Planeswalker 5 3BB 5 FRA~ 1 Garruk, Veiled Butcher If a creature an opponent controls would die, exile it instead. +2: Up to one target creature gets -4/-1 until your next turn. −2: Each player sacrifices a creature of their choice. If you sacrificed a creature this way, create a 4/4 green Beast creature token with trample. −3: Each opponent discards two cards. For each opponent who didn't discard two nonland cards this way, you draw a card. B Legendary Planeswalker — Garruk Planeswalker 5 3BB 5 FRA~ 1 Liliana the Faultless Whenever another creature or planeswalker you control enters, you gain 1 life. {1}, {T}, Discard a card: Another target creature or planeswalker you control gains hexproof until end of turn. W Legendary Creature — Human Cleric Creature 1 W 1/1 FRA~ 2 Liliana the Faultless Whenever another creature or planeswalker you control enters, you gain 1 life. {1}, {T}, Discard a card: Another target creature or planeswalker you control gains hexproof until end of turn. W Legendary Creature — Human Cleric Creature 1 W 1/1 FRA~ 2 Liliana the Repentant Whenever another creature or planeswalker you control enters, mill two cards. Exhaust — {5}{B}: Return target creature or planeswalker card from your graveyard to the battlefield. Put a +1/+1 counter on Liliana. Activate only as a sorcery. (Activate each exhaust ability only once.) B Legendary Creature — Human Warlock Creature 2 1B 2/2 FRA~ 2 Liliana the Repentant Whenever another creature or planeswalker you control enters, mill two cards. Exhaust — {5}{B}: Return target creature or planeswalker card from your graveyard to the battlefield. Put a +1/+1 counter on Liliana. Activate only as a sorcery. (Activate each exhaust ability only once.) B Legendary Creature — Human Warlock Creature 2 1B 2/2 FRA~ 2 Paradox Shaper // Omit Variables BU Creature — Octopus Wizard // Sorcery Creature 2 1U/B // U/B 1/3 FRA~ 3 Prudent Fateseer // Peer Review UW Creature — Dwarf Wizard // Sorcery Creature 3 1W/UW/U // 2W/U 1/4 FRA~ 3 Stingcaster Mage Haste When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. R Creature — Human Wizard Creature 2 1R 2/1 FRA~ 2 Stingcaster Mage Haste When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. R Creature — Human Wizard Creature 2 1R 2/1 FRA~ 2 Stingcaster Mage Haste When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. R Creature — Human Wizard Creature 2 1R 2/1 FRA~ 2 Stingcaster Mage Haste When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. R Creature — Human Wizard Creature 2 1R 2/1 FRA~ 2 Stingerquill Voxmancer // Vicious Verse BR Creature — Goblin Sorcerer // Sorcery Creature 1 B/R // B/R 1/2 FRA~ 3 The Theorist, Jace Beleren At the beginning of each opponent's draw step, you draw a card. +1: Create a 1/1 blue Illusion creature token. −2: For each opponent, return up to one target artifact or creature that player controls to its owner's hand. −6: Draw three cards. Then put X +1/+1 counters on each creature you control, where X is the number of cards in your hand. U Legendary Planeswalker — Jace Planeswalker 4 2UU 3 FRA~ 1 The Theorist, Jace Beleren At the beginning of each opponent's draw step, you draw a card. +1: Create a 1/1 blue Illusion creature token. −2: For each opponent, return up to one target artifact or creature that player controls to its owner's hand. −6: Draw three cards. Then put X +1/+1 counters on each creature you control, where X is the number of cards in your hand. U Legendary Planeswalker — Jace Planeswalker 4 2UU 3 FRA~ 1 The Theorist, Jace Beleren At the beginning of each opponent's draw step, you draw a card. +1: Create a 1/1 blue Illusion creature token. −2: For each opponent, return up to one target artifact or creature that player controls to its owner's hand. −6: Draw three cards. Then put X +1/+1 counters on each creature you control, where X is the number of cards in your hand. U Legendary Planeswalker — Jace Planeswalker 4 2UU 3 FRA~ 1 The Theorist, Jace Beleren At the beginning of each opponent's draw step, you draw a card. +1: Create a 1/1 blue Illusion creature token. −2: For each opponent, return up to one target artifact or creature that player controls to its owner's hand. −6: Draw three cards. Then put X +1/+1 counters on each creature you control, where X is the number of cards in your hand. U Legendary Planeswalker — Jace Planeswalker 4 2UU 3 FRA~ 1 The Theorist, Jace Beleren At the beginning of each opponent's draw step, you draw a card. +1: Create a 1/1 blue Illusion creature token. −2: For each opponent, return up to one target artifact or creature that player controls to its owner's hand. −6: Draw three cards. Then put X +1/+1 counters on each creature you control, where X is the number of cards in your hand. U Legendary Planeswalker — Jace Planeswalker 4 2UU 3 FRA~ 1 Tinybones, Pocket Nuisance When Tinybones enters, each opponent discards a card. Whenever a player discards one or more cards, Tinybones deals 1 damage to each opponent. B Legendary Creature — Skeleton Rogue Creature 3 2B 2/1 FRA~ 2 Titanbones, Towering Heart Reach Whenever you gain life, put two +1/+1 counters on Titanbones. When you discard this card, you gain 3 life. G Legendary Creature — Skeleton Druid Creature 4 3G 4/3 FRA~ 2 Vigorbloom Vanguard // Seed Suture GW Creature — Troll Druid // Sorcery Creature 2 1G/W // G/W 2/2 FRA~ 3 Woodwork Prodigy // Soul Tether GR Creature — Cat Druid // Sorcery Creature 3 2R/G // 2R/G 3/3 FRA~ 3 Darksteel Angel Flying, indestructible You can't lose the game and your opponents can't win the game. Creatures you control can't have -1/-1 counters put on them. Artifact Creature — Angel Creature 9 9 4/4 FRC~ 2 Darksteel Angel Flying, indestructible You can't lose the game and your opponents can't win the game. Creatures you control can't have -1/-1 counters put on them. Artifact Creature — Angel Creature 9 9 4/4 FRC~ 2 An Unexpected Party // At the Door W Enchantment // Sorcery — Adventure Sorcery 4 2WW // X2W HOB~ 3 An Unexpected Party // At the Door W Enchantment // Sorcery — Adventure Sorcery 4 2WW // X2W HOB~ 3 Bard the Bowman Reach Whenever you draw your second card each turn, put a +1/+1 counter on target creature. It gains lifelink until end of turn. UW Legendary Creature — Human Archer Creature 3 1WU 1/3 HOB~ 2 Bard, King of Dale Reach, vigilance If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead. If one or more tokens would be created under your control, twice that many of those tokens are created instead. UW Legendary Creature — Human Noble Archer Creature 6 4WU 3/5 HOB~ 2 Bard, King of Dale Reach, vigilance If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead. If one or more tokens would be created under your control, twice that many of those tokens are created instead. UW Legendary Creature — Human Noble Archer Creature 6 4WU 3/5 HOB~ 2 Bard, King of Dale Reach, vigilance If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead. If one or more tokens would be created under your control, twice that many of those tokens are created instead. UW Legendary Creature — Human Noble Archer Creature 6 4WU 3/5 HOB~ 2 Bifur, Melodic Rider Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.) Whenever Bifur enters or attacks, put a +1/+1 counter on target creature. As long as you have an enduring story, if an ability of a Dwarf you control triggers, that ability triggers an additional time. RW Legendary Creature — Dwarf Bard Creature 6 4R/WR/W 4/5 HOB~ 2 Bilbo, Luckwearer // Burglar's Plot U Legendary Creature — Halfling Rogue // Sorcery — Adventure Creature 2 1U // 4U 1/1 HOB~ 3 Bilbo, Luckwearer // Burglar's Plot U Legendary Creature — Halfling Rogue // Sorcery — Adventure Creature 2 1U // 4U 1/1 HOB~ 3 Bilbo, Luckwearer // Burglar's Plot U Legendary Creature — Halfling Rogue // Sorcery — Adventure Creature 2 1U // 4U 1/1 HOB~ 3 Bilbo, Thief in the Night Spells you cast from anywhere other than your hand cost {1} less to cast. Whenever Bilbo attacks, you may cast an artifact, instant, or sorcery spell from your graveyard. If an instant or sorcery spell cast this way would be put into your graveyard, exile it instead. U Legendary Creature — Halfling Rogue Creature 2 1U 2/2 HOB~ 2 Bilbo, Thief in the Night Spells you cast from anywhere other than your hand cost {1} less to cast. Whenever Bilbo attacks, you may cast an artifact, instant, or sorcery spell from your graveyard. If an instant or sorcery spell cast this way would be put into your graveyard, exile it instead. U Legendary Creature — Halfling Rogue Creature 2 1U 2/2 HOB~ 2 Bilbo, Thief in the Night Spells you cast from anywhere other than your hand cost {1} less to cast. Whenever Bilbo attacks, you may cast an artifact, instant, or sorcery spell from your graveyard. If an instant or sorcery spell cast this way would be put into your graveyard, exile it instead. U Legendary Creature — Halfling Rogue Creature 2 1U 2/2 HOB~ 2 Bolg of the North When Bolg enters, you may sacrifice another creature. When you do, Bolg deals damage equal to that creature's power to another target creature. If excess damage was dealt this way, amass Goblins X, where X is that excess damage. (Put X +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.) BR Legendary Creature — Goblin Soldier Creature 5 3BR 5/5 HOB~ 2 Burn, Burn, Tree and Fern (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — This Saga deals 6 damage to target creature an opponent controls. II — Destroy target artifact an opponent controls. III, IV — Add {R}. R Enchantment — Saga Enchantment 4 3R HOB~ 1 Desolation of Smaug Desolation of Smaug deals 3 damage to each non-Dragon creature. Add four mana in any combination of colors. Spend this mana only to cast Dragon spells. R Sorcery Sorcery 4 2RR HOB~ 3 Desolation of Smaug Desolation of Smaug deals 3 damage to each non-Dragon creature. Add four mana in any combination of colors. Spend this mana only to cast Dragon spells. R Sorcery Sorcery 4 2RR HOB~ 3 Desolation of Smaug Desolation of Smaug deals 3 damage to each non-Dragon creature. Add four mana in any combination of colors. Spend this mana only to cast Dragon spells. R Sorcery Sorcery 4 2RR HOB~ 3 Elrond, Moon-Reader Whenever you activate an ability of a creature, draw a card. This ability triggers only once each turn. {5}{U}{U}: Exile up to two other target nonland permanents you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step. U Legendary Creature — Elf Noble Creature 3 2U 3/3 HOB~ 2 Elrond, Moon-Reader Whenever you activate an ability of a creature, draw a card. This ability triggers only once each turn. {5}{U}{U}: Exile up to two other target nonland permanents you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step. U Legendary Creature — Elf Noble Creature 3 2U 3/3 HOB~ 2 Forest ({T}: Add {G}.) Basic Land — Forest Land 0 HOB~ 0 Gandalf, Goblins' Bane // Flameshape R Legendary Creature — Avatar Wizard // Sorcery — Adventure Creature 3 2R // 1R 2/3 HOB~ 3 Gandalf, Goblins' Bane // Flameshape R Legendary Creature — Avatar Wizard // Sorcery — Adventure Creature 3 2R // 1R 2/3 HOB~ 3 Gandalf, Goblins' Bane // Flameshape R Legendary Creature — Avatar Wizard // Sorcery — Adventure Creature 3 2R // 1R 2/3 HOB~ 3 Gollum, Riddle Master As Gollum enters, choose odd or even. (Zero is even.) Whenever an opponent casts a spell with mana value of the chosen quality, choose one that hasn't been chosen — • Put a +1/+1 counter on Gollum. • Each opponent loses 2 life and you gain 2 life. • Draw a card. B Legendary Creature — Halfling Horror Creature 2 1B 3/1 HOB~ 2 Gollum, Riddle Master As Gollum enters, choose odd or even. (Zero is even.) Whenever an opponent casts a spell with mana value of the chosen quality, choose one that hasn't been chosen — • Put a +1/+1 counter on Gollum. • Each opponent loses 2 life and you gain 2 life. • Draw a card. B Legendary Creature — Halfling Horror Creature 2 1B 3/1 HOB~ 2 Gollum, Riddle Master As Gollum enters, choose odd or even. (Zero is even.) Whenever an opponent casts a spell with mana value of the chosen quality, choose one that hasn't been chosen — • Put a +1/+1 counter on Gollum. • Each opponent loses 2 life and you gain 2 life. • Draw a card. B Legendary Creature — Halfling Horror Creature 2 1B 3/1 HOB~ 2 Island ({T}: Add {U}.) Basic Land — Island Land 0 HOB~ 0 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 HOB~ 0 My Precious // Allure of Power Legendary Artifact — Equipment // Instant — Adventure Instant 3 3 // 1B HOB~ 3 My Precious // Allure of Power Legendary Artifact — Equipment // Instant — Adventure Instant 3 3 // 1B HOB~ 3 My Precious // Allure of Power Legendary Artifact — Equipment // Instant — Adventure Instant 3 3 // 1B HOB~ 3 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 HOB~ 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 HOB~ 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 HOB~ 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 HOB~ 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 HOB~ 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 HOB~ 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 HOB~ 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 HOB~ 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 HOB~ 0 Riddles in the Dark Look at the top four cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one of the piles. Put that pile into your hand and the other into your graveyard. U Instant Instant 3 2U HOB~ 3 Riddles in the Dark Look at the top four cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one of the piles. Put that pile into your hand and the other into your graveyard. U Instant Instant 3 2U HOB~ 3 Silvan Reveler When this creature enters, draw a card, then discard a card. If you discard a land card this way, put it from your graveyard onto the battlefield tapped. Landfall — Whenever a land you control enters, you may pay {1}{G}{U}. If you do, return this card from your graveyard to your hand. GU Creature — Elf Citizen Creature 4 2GU 3/2 HOB~ 2 Smaug the Magnificent Flying, haste Whenever Smaug attacks, he deals damage equal to the number of Treasures you control to any target. At the beginning of your upkeep, create a Treasure token. R Legendary Creature — Dragon Creature 4 2RR 4/3 HOB~ 2 Smaug the Magnificent Flying, haste Whenever Smaug attacks, he deals damage equal to the number of Treasures you control to any target. At the beginning of your upkeep, create a Treasure token. R Legendary Creature — Dragon Creature 4 2RR 4/3 HOB~ 2 Smaug the Magnificent Flying, haste Whenever Smaug attacks, he deals damage equal to the number of Treasures you control to any target. At the beginning of your upkeep, create a Treasure token. R Legendary Creature — Dragon Creature 4 2RR 4/3 HOB~ 2 Smaug the Magnificent Flying, haste Whenever Smaug attacks, he deals damage equal to the number of Treasures you control to any target. At the beginning of your upkeep, create a Treasure token. R Legendary Creature — Dragon Creature 4 2RR 4/3 HOB~ 2 Sting, Bilbo's Sword Flash When Sting enters, put a hone counter on Sting for each creature target opponent controls. Attach Sting to up to one target creature you control. (Each hone counter on an Equipment grants +1/+0 to equipped creature.) Equip {3} Legendary Artifact — Equipment Artifact 2 2 HOB~ 1 Sting, Bilbo's Sword Flash When Sting enters, put a hone counter on Sting for each creature target opponent controls. Attach Sting to up to one target creature you control. (Each hone counter on an Equipment grants +1/+0 to equipped creature.) Equip {3} Legendary Artifact — Equipment Artifact 2 2 HOB~ 1 Sting, Bilbo's Sword Flash When Sting enters, put a hone counter on Sting for each creature target opponent controls. Attach Sting to up to one target creature you control. (Each hone counter on an Equipment grants +1/+0 to equipped creature.) Equip {3} Legendary Artifact — Equipment Artifact 2 2 HOB~ 1 Supper for Spiders Put onto the battlefield under your control all creature cards in your opponents' graveyards that were put there from the battlefield this turn. They are Food artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life." (They lose all other types and subtypes.) B Instant Instant 2 1B HOB~ 3 Supper for Spiders Put onto the battlefield under your control all creature cards in your opponents' graveyards that were put there from the battlefield this turn. They are Food artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life." (They lose all other types and subtypes.) B Instant Instant 2 1B HOB~ 3 Swamp ({T}: Add {B}.) Basic Land — Swamp Land 0 HOB~ 0 The Arkenstone // Seek the Heart Legendary Artifact // Sorcery — Adventure Sorcery 5 5 // 2W HOB~ 3 The Arkenstone // Seek the Heart Legendary Artifact // Sorcery — Adventure Sorcery 5 5 // 2W HOB~ 3 The Arkenstone // Seek the Heart Legendary Artifact // Sorcery — Adventure Sorcery 5 5 // 2W HOB~ 3 The Arkenstone // Seek the Heart Legendary Artifact // Sorcery — Adventure Sorcery 5 5 // 2W HOB~ 3 The Arkenstone // Seek the Heart Legendary Artifact // Sorcery — Adventure Sorcery 5 5 // 2W HOB~ 3 The Chief Warg Menace (This creature can't be blocked except by two or more creatures.) Ferocious — Whenever you attack while you control a creature with power 4 or greater, you draw a card and lose 1 life. BG Legendary Creature — Wolf Creature 4 2BG 3/3 HOB~ 2 The Eagles Are Coming! Kicker {2}{W}{W} (You may pay an additional {2}{W}{W} as you cast this spell.) Choose target creature you own. If this spell was kicked, instead choose any number of target creatures you own. Return each chosen creature to your hand. At the beginning of the next upkeep, create a 4/4 white Bird Soldier creature token with flying for each creature returned to your hand this way. W Instant Instant 2 1W HOB~ 3 The Eagles Are Coming! Kicker {2}{W}{W} (You may pay an additional {2}{W}{W} as you cast this spell.) Choose target creature you own. If this spell was kicked, instead choose any number of target creatures you own. Return each chosen creature to your hand. At the beginning of the next upkeep, create a 4/4 white Bird Soldier creature token with flying for each creature returned to your hand this way. W Instant Instant 2 1W HOB~ 3 The Lonely Mountain ({T}: Add {R}.) This land enters tapped unless you control an Equipment. {4}{R}, {T}: Create a 2/2 red Dwarf creature token. This ability costs {1} less to activate for each Equipment you control. Activate only as a sorcery. Land — Mountain Land 0 HOB~ 0 The Lonely Mountain ({T}: Add {R}.) This land enters tapped unless you control an Equipment. {4}{R}, {T}: Create a 2/2 red Dwarf creature token. This ability costs {1} less to activate for each Equipment you control. Activate only as a sorcery. Land — Mountain Land 0 HOB~ 0 The Lonely Mountain ({T}: Add {R}.) This land enters tapped unless you control an Equipment. {4}{R}, {T}: Create a 2/2 red Dwarf creature token. This ability costs {1} less to activate for each Equipment you control. Activate only as a sorcery. Land — Mountain Land 0 HOB~ 0 The Lonely Mountain ({T}: Add {R}.) This land enters tapped unless you control an Equipment. {4}{R}, {T}: Create a 2/2 red Dwarf creature token. This ability costs {1} less to activate for each Equipment you control. Activate only as a sorcery. Land — Mountain Land 0 HOB~ 0 The Queen of Dale Whenever an opponent casts their first noncreature spell each turn, you recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.) W Legendary Creature — Human Noble Creature 2 1W 2/1 HOB~ 2 The Queen of Dale Whenever an opponent casts their first noncreature spell each turn, you recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.) W Legendary Creature — Human Noble Creature 2 1W 2/1 HOB~ 2 The Queen of Dale Whenever an opponent casts their first noncreature spell each turn, you recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.) W Legendary Creature — Human Noble Creature 2 1W 2/1 HOB~ 2 Thorin Oakenshield Trample Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.) As long as you have an enduring story, artifacts and creatures you control have ward {1}. RW Legendary Creature — Dwarf Noble Creature 2 RW 3/2 HOB~ 2 Thorin Oakenshield Trample Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.) As long as you have an enduring story, artifacts and creatures you control have ward {1}. RW Legendary Creature — Dwarf Noble Creature 2 RW 3/2 HOB~ 2 Thorin, Mountain-king Trample When Thorin enters, attach any number of target Equipment you control to target creature you control. When one or more Equipment become attached to that creature this way, that creature deals damage equal to its power to up to one target creature. R Legendary Creature — Dwarf Noble Creature 4 3R 3/4 HOB~ 2 Thorin, Mountain-king Trample When Thorin enters, attach any number of target Equipment you control to target creature you control. When one or more Equipment become attached to that creature this way, that creature deals damage equal to its power to up to one target creature. R Legendary Creature — Dwarf Noble Creature 4 3R 3/4 HOB~ 2 Thorin, Mountain-king Trample When Thorin enters, attach any number of target Equipment you control to target creature you control. When one or more Equipment become attached to that creature this way, that creature deals damage equal to its power to up to one target creature. R Legendary Creature — Dwarf Noble Creature 4 3R 3/4 HOB~ 2 Thranduil, the Elvenking Thranduil has all activated abilities of all Elf cards in your graveyard. Whenever another legendary Elf you control enters, draw two cards, then discard a card. BGU Legendary Creature — Elf Noble Creature 5 2BGU 5/6 HOB~ 2 Thranduil, the Elvenking Thranduil has all activated abilities of all Elf cards in your graveyard. Whenever another legendary Elf you control enters, draw two cards, then discard a card. BGU Legendary Creature — Elf Noble Creature 5 2BGU 5/6 HOB~ 2 Thranduil, the Elvenking Thranduil has all activated abilities of all Elf cards in your graveyard. Whenever another legendary Elf you control enters, draw two cards, then discard a card. BGU Legendary Creature — Elf Noble Creature 5 2BGU 5/6 HOB~ 2 Tom, Bert, and William {1}, Sacrifice another creature: Draw cards equal to the sacrificed creature's power, then discard a card. When Tom, Bert, and William die, if they were a creature, return them to the battlefield. They're an artifact. (They're no longer a creature.) BG Legendary Creature — Troll Creature 5 3BG 5/5 HOB~ 2 Tom, Bert, and William {1}, Sacrifice another creature: Draw cards equal to the sacrificed creature's power, then discard a card. When Tom, Bert, and William die, if they were a creature, return them to the battlefield. They're an artifact. (They're no longer a creature.) BG Legendary Creature — Troll Creature 5 3BG 5/5 HOB~ 2 Wood Elves When this creature enters, search your library for a Forest card, put that card onto the battlefield, then shuffle. G Creature — Elf Scout Creature 3 2G 1/1 HOB~ 2 Arcane Signet {T}: Add one mana of any color in your commander's color identity. Artifact Artifact 2 2 HOC~ 1 Bag End Banquet When this artifact enters, create three Food tokens. {T}: Add {C} for each Food you control. Artifact Artifact 6 6 HOC~ 1 Bilbo's Burglaring For each opponent, gain control of up to one target artifact that player controls. U Sorcery Sorcery 6 4UU HOC~ 3 Bilbo, Fellow Conspirator If you would create a Food token, instead create a Food token and a Treasure token. G Legendary Creature — Halfling Citizen Creature 3 2G 2/3 HOC~ 2 Call Forth the Tempest Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.) Call Forth the Tempest deals damage to each creature your opponents control equal to the total mana value of other spells you've cast this turn. R Sorcery Sorcery 8 5RRR HOC~ 3 Call Forth the Tempest Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.) Call Forth the Tempest deals damage to each creature your opponents control equal to the total mana value of other spells you've cast this turn. R Sorcery Sorcery 8 5RRR HOC~ 3 Dragon's Desire Add {R} for each artifact your opponents control. R Sorcery Sorcery 4 2RR HOC~ 3 Dragon-Cursed Halls {T}: Add {C}. {1}, {T}: Until end of turn, target creature gains "Whenever this creature deals combat damage to a player, create a Treasure token." Land Land 0 HOC~ 0 Dwarven Warriors {T}: Target creature with power 2 or less can't be blocked this turn. R Creature — Dwarf Warrior Creature 3 2R 1/1 HOC~ 2 Flame of Anor Choose one. If you control a Wizard as you cast this spell, you may choose two instead. • Target player draws two cards. • Destroy target artifact. • Flame of Anor deals 5 damage to target creature. RU Instant Instant 3 1UR HOC~ 3 Flame of Anor Choose one. If you control a Wizard as you cast this spell, you may choose two instead. • Target player draws two cards. • Destroy target artifact. • Flame of Anor deals 5 damage to target creature. RU Instant Instant 3 1UR HOC~ 3 Fíli and Kíli, Joyous Haste {T}: Add {R}{R}. Spend this mana only to cast Dwarf, Equipment, and Saga spells. R Legendary Creature — Dwarf Bard Creature 3 2R 3/3 HOC~ 2 Galadriel's Dismissal Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.) Target creature phases out. If this spell was kicked, each creature target player controls phases out instead. (Treat phased-out creatures and anything attached to them as though they don't exist until their controller's next turn.) W Instant Instant 1 W HOC~ 3 Galadriel's Dismissal Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.) Target creature phases out. If this spell was kicked, each creature target player controls phases out instead. (Treat phased-out creatures and anything attached to them as though they don't exist until their controller's next turn.) W Instant Instant 1 W HOC~ 3 Gandalf, Party Guest At the beginning of combat on your turn, you may cast an instant or sorcery spell with mana value X or less from your hand without paying its mana cost, where X is twice the number of legendary Wizards you control. RUW Legendary Creature — Avatar Wizard Creature 4 1URW 3/4 HOC~ 2 Long-Lost Lances Equipped creature gets +2/+0. During your turn, creatures you control that are equipped have first strike and vigilance. Equip {2} Artifact — Equipment Artifact 2 2 HOC~ 1 Mox Amber {T}: Add one mana of any color among legendary creatures and planeswalkers you control. Legendary Artifact Artifact 0 0 HOC~ 1 Necklace of Girion Whenever you cast a green spell and whenever a Forest you control enters, put a +1/+1 counter on target creature you control. {T}: Add {G}. G Legendary Artifact Artifact 3 2G HOC~ 1 Orcish Bowmasters Flash When this creature enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, this creature deals 1 damage to any target. Then amass Orcs 1. B Creature — Orc Archer Creature 2 1B 1/1 HOC~ 2 Orcish Bowmasters Flash When this creature enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, this creature deals 1 damage to any target. Then amass Orcs 1. B Creature — Orc Archer Creature 2 1B 1/1 HOC~ 2 Ori, Plate Stacker When Ori enters, destroy all artifacts and enchantments your opponents control. You gain 1 life for each permanent destroyed this way. W Legendary Creature — Dwarf Bard Creature 7 5WW 3/3 HOC~ 2 Reprieve Return target spell to its owner's hand. Draw a card. W Instant Instant 2 1W HOC~ 3 Reprieve Return target spell to its owner's hand. Draw a card. W Instant Instant 2 1W HOC~ 3 Rivendell Rivendell enters tapped unless you control a legendary creature. {T}: Add {U}. {1}{U}, {T}: Scry 2. Activate only if you control a legendary creature. Legendary Land Land 0 HOC~ 0 Rivendell Rivendell enters tapped unless you control a legendary creature. {T}: Add {U}. {1}{U}, {T}: Scry 2. Activate only if you control a legendary creature. Legendary Land Land 0 HOC~ 0 Sauron, the Dark Lord Ward—Sacrifice a legendary artifact or legendary creature. Whenever an opponent casts a spell, amass Orcs 1. Whenever an Army you control deals combat damage to a player, the Ring tempts you. Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards. BRU Legendary Creature — Avatar Horror Creature 6 3UBR 7/6 HOC~ 2 Sauron, the Dark Lord Ward—Sacrifice a legendary artifact or legendary creature. Whenever an opponent casts a spell, amass Orcs 1. Whenever an Army you control deals combat damage to a player, the Ring tempts you. Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards. BRU Legendary Creature — Avatar Horror Creature 6 3UBR 7/6 HOC~ 2 Smaug the Impenetrable Flying, indestructible, haste Whenever Smaug is dealt noncombat damage, create that many Treasure tokens. BR Legendary Creature — Dragon Creature 7 5BR 8/7 HOC~ 2 The One Ring Indestructible When The One Ring enters, if you cast it, you gain protection from everything until your next turn. At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring. {T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring. Legendary Artifact Artifact 4 4 HOC~ 1 The One Ring Indestructible When The One Ring enters, if you cast it, you gain protection from everything until your next turn. At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring. {T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring. Legendary Artifact Artifact 4 4 HOC~ 1 The Reaver Cleaver Equipped creature gets +1/+1 and has trample and "Whenever this creature deals combat damage to a player or planeswalker, create that many Treasure tokens." Equip {3} R Legendary Artifact — Equipment Artifact 3 2R HOC~ 1 The Shire The Shire enters tapped unless you control a legendary creature. {T}: Add {G}. {1}{G}, {T}, Tap an untapped creature you control: Create a Food token. Legendary Land Land 0 HOC~ 0 The Shire The Shire enters tapped unless you control a legendary creature. {T}: Add {G}. {1}{G}, {T}, Tap an untapped creature you control: Create a Food token. Legendary Land Land 0 HOC~ 0 Thorin, King of Durin's Folk Whenever Thorin or another Dwarf you control enters, create a Treasure token. Other Dwarves you control get +1/+0 for each artifact token you control. RW Legendary Creature — Dwarf Noble Creature 5 3RW 4/4 HOC~ 2 Tom Bombadil As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible. Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn. BGRUW Legendary Creature — God Bard Creature 5 WUBRG 4/4 HOC~ 2 Tom Bombadil As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible. Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn. BGRUW Legendary Creature — God Bard Creature 5 WUBRG 4/4 HOC~ 2 Treasure Vault {T}: Add {C}. {X}{X}, {T}, Sacrifice this land: Create X Treasure tokens. Artifact Land Land 0 HOC~ 0