Cockatrice/Magic-Spoiler
2026-07-20 10:44:20 (UTC)
https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml
TRC~
Star Trek Commander (Spoiler)
Commander
2026-11-13
20
TRK~
Star Trek (Spoiler)
Expansion
2026-11-13
10
FRA~
Reality Fracture (Spoiler)
Expansion
2026-10-02
10
FRC~
Reality Fracture Commander (Spoiler)
Expansion
2026-10-02
10
HOB~
The Hobbit (Spoiler)
Expansion
2026-08-14
10
HOC~
The Hobbit Commander (Spoiler)
Commander
2026-08-14
20
Benjamin Sisko, Besieged
Play with the top card of your library revealed.
You may play lands and cast creature spells from the top of your library.
G
Legendary Creature — Human Officer
Creature
6
4GG
5/5
TRC~
2
Bio-Asset Allocator
Artifact creatures you control have "Whenever this creature attacks, each opponent loses 1 life and you gain 1 life."
B
Artifact Creature — Borg
Creature
5
3BB
3/4
TRC~
2
Borg Queen, Perfection Manifest
Artifact creatures you control get +2/+0.
When Borg Queen enters, assimilate target creature card from an opponent's graveyard. (Put it onto the battlefield under your control with a +1/+1 counter. It's a Borg artifact creature and loses all other creature types.)
B
Legendary Artifact Creature — Borg Noble
Creature
6
4BB
1/4
TRC~
2
Captain Kirk, Boldly Going
Vigilance
Spacecraft creatures you control get +3/+3.
Whenever Captain Kirk enters or attacks, search your library and/or graveyard for a basic land card or a card named Starship Enterprise, reveal it, and put it into your hand. If you search your library this way, shuffle.
GUW
Legendary Creature — Human Officer
Creature
4
1GWU
3/4
TRC~
2
Kirk, Enterprising Captain
Menace (This creature can't be blocked except by two or more creatures.)
Whenever Kirk attacks while creatures you control have total power 8 or greater, exile the top card of your library. You may play that card this turn.
R
Legendary Creature — Human Officer
Creature
4
3R
4/3
TRC~
2
Klingon Strike Force
Trample (This creature can deal excess combat damage to the player it's attacking.)
Haste (This creature can attack and {T} as soon as it comes under your control.)
When this creature dies, it deals 2 damage to each opponent.
R
Creature — Klingon Warrior
Creature
5
3RR
5/5
TRC~
2
Operations Officer
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
When this creature enters, draw a card.
Whenever this creature attacks, put a +1/+1 counter on it.
W
Creature — Human Officer
Creature
4
3W
2/2
TRC~
2
Picard, Steadfast Captain
Whenever Picard enters or attacks, put two +1/+1 counters on another target creature you control.
W
Legendary Creature — Human Officer
Creature
6
4WW
4/4
TRC~
2
Spock, Logical Choice
Vigilance (Attacking doesn't cause this creature to tap.)
{T}: Draw a card.
U
Legendary Creature — Vulcan Human Scientist
Creature
5
3UU
3/5
TRC~
2
Tenacious Tosk
This creature can't be blocked by more than one creature.
Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.
G
Creature — Tosk Rogue
Creature
4
3G
4/4
TRC~
2
Trelane, Squire of Gothos
Vigilance (Attacking doesn't cause this creature to tap.)
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
Trelane can't be blocked.
U
Legendary Creature — Q
Creature
6
5U
4/5
TRC~
2
Amok Time
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Target creature you control fights up to one target creature an opponent controls.
II — You gain 3 life.
III — Return target creature card from your graveyard to your hand.
G
Enchantment — Saga
Enchantment
3
2G
TRK~
1
Beckett Mariner, Impetuous Ensign
First strike
Reckless Behavior — Whenever Beckett Mariner becomes tapped, put a promotion counter on her. Then if there are three or more promotion counters on her, remove those counters and she deals 2 damage to each opponent.
R
Legendary Creature — Human Officer
Creature
2
1R
2/1
TRK~
2
Blood Crypt
({T}: Add {B} or {R}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land — Swamp Mountain
Land
0
TRK~
0
Blood Crypt
({T}: Add {B} or {R}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land — Swamp Mountain
Land
0
TRK~
0
Blood Crypt
({T}: Add {B} or {R}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land — Swamp Mountain
Land
0
TRK~
0
Brad Boimler, Eager Ensign
Lifelink
Whenever Brad Boimler becomes tapped, until end of turn, if one or more counters would be put on a permanent you control, that many plus one of each of those kinds of counters are put on that permanent instead.
W
Legendary Creature — Human Officer
Creature
2
1W
2/2
TRK~
2
Breeding Pool
({T}: Add {G} or {U}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land — Forest Island
Land
0
TRK~
0
Breeding Pool
({T}: Add {G} or {U}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land — Forest Island
Land
0
TRK~
0
Breeding Pool
({T}: Add {G} or {U}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land — Forest Island
Land
0
TRK~
0
Captain James T. Kirk
Whenever Captain Kirk enters or attacks, choose one. If you have no cards in hand, choose one or more instead.
• Discard a card, then draw a card.
• Create a 1/1 red Officer creature token.
• Creatures you control get +1/+0 until end of turn.
R
Legendary Creature — Human Officer
Creature
3
2R
2/2
TRK~
2
Captain James T. Kirk
Whenever Captain Kirk enters or attacks, choose one. If you have no cards in hand, choose one or more instead.
• Discard a card, then draw a card.
• Create a 1/1 red Officer creature token.
• Creatures you control get +1/+0 until end of turn.
R
Legendary Creature — Human Officer
Creature
3
2R
2/2
TRK~
2
Captain James T. Kirk
Whenever Captain Kirk enters or attacks, choose one. If you have no cards in hand, choose one or more instead.
• Discard a card, then draw a card.
• Create a 1/1 red Officer creature token.
• Creatures you control get +1/+0 until end of turn.
R
Legendary Creature — Human Officer
Creature
3
2R
2/2
TRK~
2
Captain James T. Kirk
Whenever Captain Kirk enters or attacks, choose one. If you have no cards in hand, choose one or more instead.
• Discard a card, then draw a card.
• Create a 1/1 red Officer creature token.
• Creatures you control get +1/+0 until end of turn.
R
Legendary Creature — Human Officer
Creature
3
2R
2/2
TRK~
2
Captain Kathryn Janeway
You may play an additional land on each of your turns.
Whenever Captain Janeway or another creature you control enters, that creature explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
G
Legendary Creature — Human Officer
Creature
4
3G
2/3
TRK~
2
Captain Kathryn Janeway
You may play an additional land on each of your turns.
Whenever Captain Janeway or another creature you control enters, that creature explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
G
Legendary Creature — Human Officer
Creature
4
3G
2/3
TRK~
2
Captain Kathryn Janeway
You may play an additional land on each of your turns.
Whenever Captain Janeway or another creature you control enters, that creature explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
G
Legendary Creature — Human Officer
Creature
4
3G
2/3
TRK~
2
Captain Kathryn Janeway
You may play an additional land on each of your turns.
Whenever Captain Janeway or another creature you control enters, that creature explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
G
Legendary Creature — Human Officer
Creature
4
3G
2/3
TRK~
2
Captain Kathryn Janeway
You may play an additional land on each of your turns.
Whenever Captain Janeway or another creature you control enters, that creature explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
G
Legendary Creature — Human Officer
Creature
4
3G
2/3
TRK~
2
Consider the Prime Directive
Choose one —
• Interfere — Counter target spell unless its controller pays {3}.
• Observe — Tap up to one target creature and put a stun counter on it. Draw a card. (If a permanent with a stun counter would become untapped, remove one from it instead.)
U
Instant
Instant
3
2U
TRK~
3
Crystalline Entity
Flying
When this creature enters, if you cast it, destroy all nonartifact creatures.
Artifact Creature — Elemental
Creature
8
8
7/7
TRK~
2
Crystalline Entity
Flying
When this creature enters, if you cast it, destroy all nonartifact creatures.
Artifact Creature — Elemental
Creature
8
8
7/7
TRK~
2
Dr. Beverly Crusher
If you gaining life causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Whenever you gain life, put a +1/+1 counter on Dr. Crusher.
W
Legendary Creature — Human Doctor
Creature
3
2W
2/2
TRK~
2
Dr. Beverly Crusher
If you gaining life causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Whenever you gain life, put a +1/+1 counter on Dr. Crusher.
W
Legendary Creature — Human Doctor
Creature
3
2W
2/2
TRK~
2
Dr. Beverly Crusher
If you gaining life causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Whenever you gain life, put a +1/+1 counter on Dr. Crusher.
W
Legendary Creature — Human Doctor
Creature
3
2W
2/2
TRK~
2
Godless Shrine
({T}: Add {W} or {B}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land — Plains Swamp
Land
0
TRK~
0
Godless Shrine
({T}: Add {W} or {B}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land — Plains Swamp
Land
0
TRK~
0
Godless Shrine
({T}: Add {W} or {B}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land — Plains Swamp
Land
0
TRK~
0
Hallowed Fountain
({T}: Add {W} or {U}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land — Plains Island
Land
0
TRK~
0
Hallowed Fountain
({T}: Add {W} or {U}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land — Plains Island
Land
0
TRK~
0
Hallowed Fountain
({T}: Add {W} or {U}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land — Plains Island
Land
0
TRK~
0
Highly Illogical
Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)
Counter target spell with mana value 2 or less. If this spell was kicked, instead counter target spell.
U
Instant
Instant
2
1U
TRK~
3
Hoshi Sato, Exolinguist
Federation — When Hoshi Sato enters, look at the top X cards of your library, where X is the number of creature types among non-Borg creatures you control. Put one of them into your hand and the rest on the bottom of your library in a random order.
U
Legendary Creature — Human Scientist
Creature
5
4U
3/3
TRK~
2
In the Pale Moonlight
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Each opponent sacrifices a nontoken creature of their choice.
II — Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
III — You may sacrifice an artifact or creature. If you do, create two 2/2 black Romulan creature tokens.
B
Enchantment — Saga
Enchantment
5
3BB
TRK~
1
Overgrown Tomb
({T}: Add {B} or {G}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land — Swamp Forest
Land
0
TRK~
0
Overgrown Tomb
({T}: Add {B} or {G}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land — Swamp Forest
Land
0
TRK~
0
Overgrown Tomb
({T}: Add {B} or {G}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land — Swamp Forest
Land
0
TRK~
0
Sacred Foundry
({T}: Add {R} or {W}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land — Mountain Plains
Land
0
TRK~
0
Sacred Foundry
({T}: Add {R} or {W}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land — Mountain Plains
Land
0
TRK~
0
Sacred Foundry
({T}: Add {R} or {W}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land — Mountain Plains
Land
0
TRK~
0
Salt Vampire
Lifelink
When this creature enters, look at target opponent's hand. You may choose a nonland card from it. If you do, that player exiles that card, then draws a card.
B
Creature — Vampire Shapeshifter
Creature
2
1B
2/2
TRK~
2
Salt Vampire
Lifelink
When this creature enters, look at target opponent's hand. You may choose a nonland card from it. If you do, that player exiles that card, then draws a card.
B
Creature — Vampire Shapeshifter
Creature
2
1B
2/2
TRK~
2
Salt Vampire
Lifelink
When this creature enters, look at target opponent's hand. You may choose a nonland card from it. If you do, that player exiles that card, then draws a card.
B
Creature — Vampire Shapeshifter
Creature
2
1B
2/2
TRK~
2
Set Phasers to . . .
Choose one —
• Stun — Tap target creature and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
• Kill — This spell deals 3 damage to target attacking creature.
W
Instant
Instant
1
W
TRK~
3
Seven of Nine
Whenever you face a dilemma, draw a card. (You face a dilemma as you choose one or more modes for a spell or ability.)
BU
Legendary Artifact Creature — Human Scientist
Creature
4
2UB
2/4
TRK~
2
Seven of Nine
Whenever you face a dilemma, draw a card. (You face a dilemma as you choose one or more modes for a spell or ability.)
BU
Legendary Artifact Creature — Human Scientist
Creature
4
2UB
2/4
TRK~
2
Steam Vents
({T}: Add {U} or {R}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land — Island Mountain
Land
0
TRK~
0
Steam Vents
({T}: Add {U} or {R}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land — Island Mountain
Land
0
TRK~
0
Steam Vents
({T}: Add {U} or {R}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land — Island Mountain
Land
0
TRK~
0
Stomping Ground
({T}: Add {R} or {G}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land — Mountain Forest
Land
0
TRK~
0
Stomping Ground
({T}: Add {R} or {G}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land — Mountain Forest
Land
0
TRK~
0
Stomping Ground
({T}: Add {R} or {G}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land — Mountain Forest
Land
0
TRK~
0
Temple Garden
({T}: Add {G} or {W}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land — Forest Plains
Land
0
TRK~
0
Temple Garden
({T}: Add {G} or {W}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land — Forest Plains
Land
0
TRK~
0
Temple Garden
({T}: Add {G} or {W}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land — Forest Plains
Land
0
TRK~
0
The City on the Edge of Forever
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — All artifacts and creatures phase out. Create a 0/1 white Human creature token with "Permanents can't phase in." (Treat phased-out permanents and anything attached to them as though they don't exist.)
II — You draw two cards and each player loses 2 life.
III — Sacrifice a creature token. If you do, you gain 5 life.
BW
Enchantment — Saga
Enchantment
5
3WB
TRK~
1
U.S.S. Enterprise-D, Galaxy-Class
Whenever one or more charge counters are put on U.S.S. Enterprise-D for the first time each turn, exile the top card of your library. You may play that card this turn.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 7+.)
7+ | Flying, vigilance
Legendary Artifact — Spacecraft
Artifact
3
3
4/5
TRK~
1
U.S.S. Enterprise-D, Galaxy-Class
Whenever one or more charge counters are put on U.S.S. Enterprise-D for the first time each turn, exile the top card of your library. You may play that card this turn.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 7+.)
7+ | Flying, vigilance
Legendary Artifact — Spacecraft
Artifact
3
3
4/5
TRK~
1
U.S.S. Enterprise-D, Galaxy-Class
Whenever one or more charge counters are put on U.S.S. Enterprise-D for the first time each turn, exile the top card of your library. You may play that card this turn.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 7+.)
7+ | Flying, vigilance
Legendary Artifact — Spacecraft
Artifact
3
3
4/5
TRK~
1
Watery Grave
({T}: Add {U} or {B}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land — Island Swamp
Land
0
TRK~
0
Watery Grave
({T}: Add {U} or {B}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land — Island Swamp
Land
0
TRK~
0
Watery Grave
({T}: Add {U} or {B}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land — Island Swamp
Land
0
TRK~
0
Ajani Resolute
Whenever you gain life, put a loyalty counter on Ajani.
0: You gain 1 life.
−4: Create a 2/2 white Cat Soldier creature token named Ajani's Pridemate with "Whenever you gain life, put a +1/+1 counter on this token."
−10: You get an emblem with "Creatures you control get +2/+2."
W
Legendary Planeswalker — Ajani
Planeswalker
2
1W
2
FRA~
1
Ajani Resolute
Whenever you gain life, put a loyalty counter on Ajani.
0: You gain 1 life.
−4: Create a 2/2 white Cat Soldier creature token named Ajani's Pridemate with "Whenever you gain life, put a +1/+1 counter on this token."
−10: You get an emblem with "Creatures you control get +2/+2."
W
Legendary Planeswalker — Ajani
Planeswalker
2
1W
2
FRA~
1
Ajani Unrelenting
Whenever you activate a loyalty ability, create a 2/2 colorless Wizard Soldier creature token named Cadet.
+1: Creatures you control get +1/+0 and gain haste until end of turn.
−2: Discard your hand, then draw a card for each creature you control.
−3: Ajani deals 4 damage to each creature except for tokens you control.
R
Legendary Planeswalker — Ajani
Planeswalker
6
4RR
5
FRA~
1
Ajani Unrelenting
Whenever you activate a loyalty ability, create a 2/2 colorless Wizard Soldier creature token named Cadet.
+1: Creatures you control get +1/+0 and gain haste until end of turn.
−2: Discard your hand, then draw a card for each creature you control.
−3: Ajani deals 4 damage to each creature except for tokens you control.
R
Legendary Planeswalker — Ajani
Planeswalker
6
4RR
5
FRA~
1
Bloodline Recollector // Ancestral Craving
B
Creature — Vampire Warlock // Instant
Creature
2
1B // B
2/2
FRA~
3
Bloodline Recollector // Ancestral Craving
B
Creature — Vampire Warlock // Instant
Creature
2
1B // B
2/2
FRA~
3
Bloodline Recollector // Ancestral Craving
B
Creature — Vampire Warlock // Instant
Creature
2
1B // B
2/2
FRA~
3
Chandra, Chill of Compliance
+1: Surveil 1. If you put a noncreature, nonland card into your graveyard this way, put that card into your hand.
+1: Add {U}. Spend this mana only to cast a noncreature spell.
−X: Tap target artifact or creature. Put X stun counters on it.
−6: You get an emblem with "Whenever you cast a spell, draw a card."
U
Legendary Planeswalker — Chandra
Planeswalker
3
1UU
3
FRA~
1
Chandra, Chill of Compliance
+1: Surveil 1. If you put a noncreature, nonland card into your graveyard this way, put that card into your hand.
+1: Add {U}. Spend this mana only to cast a noncreature spell.
−X: Tap target artifact or creature. Put X stun counters on it.
−6: You get an emblem with "Whenever you cast a spell, draw a card."
U
Legendary Planeswalker — Chandra
Planeswalker
3
1UU
3
FRA~
1
Chandra, Torch of Defiance
+1: Exile the top card of your library. You may cast that card. If you don't, Chandra deals 2 damage to each opponent.
+1: Add {R}{R}.
−3: Chandra deals 4 damage to target creature.
−7: You get an emblem with "Whenever you cast a spell, this emblem deals 5 damage to any target."
R
Legendary Planeswalker — Chandra
Planeswalker
4
2RR
4
FRA~
1
Chandra, Torch of Defiance
+1: Exile the top card of your library. You may cast that card. If you don't, Chandra deals 2 damage to each opponent.
+1: Add {R}{R}.
−3: Chandra deals 4 damage to target creature.
−7: You get an emblem with "Whenever you cast a spell, this emblem deals 5 damage to any target."
R
Legendary Planeswalker — Chandra
Planeswalker
4
2RR
4
FRA~
1
Craterclaw Colossus
Haste
When this creature enters, creatures you control gain trample and get +X/+0 until end of turn, where X is the number of artifacts you control.
R
Artifact Creature — Beast Construct
Creature
7
4RRR
5/5
FRA~
2
Craterclaw Colossus
Haste
When this creature enters, creatures you control gain trample and get +X/+0 until end of turn, where X is the number of artifacts you control.
R
Artifact Creature — Beast Construct
Creature
7
4RRR
5/5
FRA~
2
Craterclaw Colossus
Haste
When this creature enters, creatures you control gain trample and get +X/+0 until end of turn, where X is the number of artifacts you control.
R
Artifact Creature — Beast Construct
Creature
7
4RRR
5/5
FRA~
2
Craterclaw Colossus
Haste
When this creature enters, creatures you control gain trample and get +X/+0 until end of turn, where X is the number of artifacts you control.
R
Artifact Creature — Beast Construct
Creature
7
4RRR
5/5
FRA~
2
Enlightened Confidant
Lifelink
At the beginning of your end step, if you gained life this turn, surveil 1. If you put a card with mana value less than or equal to the amount of life you gained this turn into your graveyard this way, put that card into your hand.
W
Creature — Kor Cleric
Creature
2
1W
2/1
FRA~
2
Enlightened Confidant
Lifelink
At the beginning of your end step, if you gained life this turn, surveil 1. If you put a card with mana value less than or equal to the amount of life you gained this turn into your graveyard this way, put that card into your hand.
W
Creature — Kor Cleric
Creature
2
1W
2/1
FRA~
2
Enlightened Confidant
Lifelink
At the beginning of your end step, if you gained life this turn, surveil 1. If you put a card with mana value less than or equal to the amount of life you gained this turn into your graveyard this way, put that card into your hand.
W
Creature — Kor Cleric
Creature
2
1W
2/1
FRA~
2
Enlightened Confidant
Lifelink
At the beginning of your end step, if you gained life this turn, surveil 1. If you put a card with mana value less than or equal to the amount of life you gained this turn into your graveyard this way, put that card into your hand.
W
Creature — Kor Cleric
Creature
2
1W
2/1
FRA~
2
Garruk, Curse Breaker
Whenever a creature you control with power 4 or greater enters, draw a card.
+2: Untap up to two target lands.
−3: Create a 4/4 green Beast creature token with trample.
−4: Until your next turn, whenever one or more creatures attack one of your opponents, those creatures get +2/+2 and gain trample until end of turn.
G
Legendary Planeswalker — Garruk
Planeswalker
5
3GG
5
FRA~
1
Garruk, Curse Breaker
Whenever a creature you control with power 4 or greater enters, draw a card.
+2: Untap up to two target lands.
−3: Create a 4/4 green Beast creature token with trample.
−4: Until your next turn, whenever one or more creatures attack one of your opponents, those creatures get +2/+2 and gain trample until end of turn.
G
Legendary Planeswalker — Garruk
Planeswalker
5
3GG
5
FRA~
1
Garruk, Veiled Butcher
If a creature an opponent controls would die, exile it instead.
+2: Up to one target creature gets -4/-1 until your next turn.
−2: Each player sacrifices a creature of their choice. If you sacrificed a creature this way, create a 4/4 green Beast creature token with trample.
−3: Each opponent discards two cards. For each opponent who didn't discard two nonland cards this way, you draw a card.
B
Legendary Planeswalker — Garruk
Planeswalker
5
3BB
5
FRA~
1
Garruk, Veiled Butcher
If a creature an opponent controls would die, exile it instead.
+2: Up to one target creature gets -4/-1 until your next turn.
−2: Each player sacrifices a creature of their choice. If you sacrificed a creature this way, create a 4/4 green Beast creature token with trample.
−3: Each opponent discards two cards. For each opponent who didn't discard two nonland cards this way, you draw a card.
B
Legendary Planeswalker — Garruk
Planeswalker
5
3BB
5
FRA~
1
Liliana the Faultless
Whenever another creature or planeswalker you control enters, you gain 1 life.
{1}, {T}, Discard a card: Another target creature or planeswalker you control gains hexproof until end of turn.
W
Legendary Creature — Human Cleric
Creature
1
W
1/1
FRA~
2
Liliana the Faultless
Whenever another creature or planeswalker you control enters, you gain 1 life.
{1}, {T}, Discard a card: Another target creature or planeswalker you control gains hexproof until end of turn.
W
Legendary Creature — Human Cleric
Creature
1
W
1/1
FRA~
2
Liliana the Repentant
Whenever another creature or planeswalker you control enters, mill two cards.
Exhaust — {5}{B}: Return target creature or planeswalker card from your graveyard to the battlefield. Put a +1/+1 counter on Liliana. Activate only as a sorcery. (Activate each exhaust ability only once.)
B
Legendary Creature — Human Warlock
Creature
2
1B
2/2
FRA~
2
Liliana the Repentant
Whenever another creature or planeswalker you control enters, mill two cards.
Exhaust — {5}{B}: Return target creature or planeswalker card from your graveyard to the battlefield. Put a +1/+1 counter on Liliana. Activate only as a sorcery. (Activate each exhaust ability only once.)
B
Legendary Creature — Human Warlock
Creature
2
1B
2/2
FRA~
2
Paradox Shaper // Omit Variables
BU
Creature — Octopus Wizard // Sorcery
Creature
2
1U/B // U/B
1/3
FRA~
3
Prudent Fateseer // Peer Review
UW
Creature — Dwarf Wizard // Sorcery
Creature
3
1W/UW/U // 2W/U
1/4
FRA~
3
Stingcaster Mage
Haste
When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
R
Creature — Human Wizard
Creature
2
1R
2/1
FRA~
2
Stingcaster Mage
Haste
When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
R
Creature — Human Wizard
Creature
2
1R
2/1
FRA~
2
Stingcaster Mage
Haste
When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
R
Creature — Human Wizard
Creature
2
1R
2/1
FRA~
2
Stingcaster Mage
Haste
When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
R
Creature — Human Wizard
Creature
2
1R
2/1
FRA~
2
Stingerquill Voxmancer // Vicious Verse
BR
Creature — Goblin Sorcerer // Sorcery
Creature
1
B/R // B/R
1/2
FRA~
3
The Theorist, Jace Beleren
At the beginning of each opponent's draw step, you draw a card.
+1: Create a 1/1 blue Illusion creature token.
−2: For each opponent, return up to one target artifact or creature that player controls to its owner's hand.
−6: Draw three cards. Then put X +1/+1 counters on each creature you control, where X is the number of cards in your hand.
U
Legendary Planeswalker — Jace
Planeswalker
4
2UU
3
FRA~
1
The Theorist, Jace Beleren
At the beginning of each opponent's draw step, you draw a card.
+1: Create a 1/1 blue Illusion creature token.
−2: For each opponent, return up to one target artifact or creature that player controls to its owner's hand.
−6: Draw three cards. Then put X +1/+1 counters on each creature you control, where X is the number of cards in your hand.
U
Legendary Planeswalker — Jace
Planeswalker
4
2UU
3
FRA~
1
The Theorist, Jace Beleren
At the beginning of each opponent's draw step, you draw a card.
+1: Create a 1/1 blue Illusion creature token.
−2: For each opponent, return up to one target artifact or creature that player controls to its owner's hand.
−6: Draw three cards. Then put X +1/+1 counters on each creature you control, where X is the number of cards in your hand.
U
Legendary Planeswalker — Jace
Planeswalker
4
2UU
3
FRA~
1
The Theorist, Jace Beleren
At the beginning of each opponent's draw step, you draw a card.
+1: Create a 1/1 blue Illusion creature token.
−2: For each opponent, return up to one target artifact or creature that player controls to its owner's hand.
−6: Draw three cards. Then put X +1/+1 counters on each creature you control, where X is the number of cards in your hand.
U
Legendary Planeswalker — Jace
Planeswalker
4
2UU
3
FRA~
1
The Theorist, Jace Beleren
At the beginning of each opponent's draw step, you draw a card.
+1: Create a 1/1 blue Illusion creature token.
−2: For each opponent, return up to one target artifact or creature that player controls to its owner's hand.
−6: Draw three cards. Then put X +1/+1 counters on each creature you control, where X is the number of cards in your hand.
U
Legendary Planeswalker — Jace
Planeswalker
4
2UU
3
FRA~
1
Tinybones, Pocket Nuisance
When Tinybones enters, each opponent discards a card.
Whenever a player discards one or more cards, Tinybones deals 1 damage to each opponent.
B
Legendary Creature — Skeleton Rogue
Creature
3
2B
2/1
FRA~
2
Titanbones, Towering Heart
Reach
Whenever you gain life, put two +1/+1 counters on Titanbones.
When you discard this card, you gain 3 life.
G
Legendary Creature — Skeleton Druid
Creature
4
3G
4/3
FRA~
2
Vigorbloom Vanguard // Seed Suture
GW
Creature — Troll Druid // Sorcery
Creature
2
1G/W // G/W
2/2
FRA~
3
Woodwork Prodigy // Soul Tether
GR
Creature — Cat Druid // Sorcery
Creature
3
2R/G // 2R/G
3/3
FRA~
3
Darksteel Angel
Flying, indestructible
You can't lose the game and your opponents can't win the game.
Creatures you control can't have -1/-1 counters put on them.
Artifact Creature — Angel
Creature
9
9
4/4
FRC~
2
Darksteel Angel
Flying, indestructible
You can't lose the game and your opponents can't win the game.
Creatures you control can't have -1/-1 counters put on them.
Artifact Creature — Angel
Creature
9
9
4/4
FRC~
2
An Unexpected Party // At the Door
W
Enchantment // Sorcery — Adventure
Sorcery
4
2WW // X2W
HOB~
3
An Unexpected Party // At the Door
W
Enchantment // Sorcery — Adventure
Sorcery
4
2WW // X2W
HOB~
3
Bard the Bowman
Reach
Whenever you draw your second card each turn, put a +1/+1 counter on target creature. It gains lifelink until end of turn.
UW
Legendary Creature — Human Archer
Creature
3
1WU
1/3
HOB~
2
Bard, King of Dale
Reach, vigilance
If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
UW
Legendary Creature — Human Noble Archer
Creature
6
4WU
3/5
HOB~
2
Bard, King of Dale
Reach, vigilance
If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
UW
Legendary Creature — Human Noble Archer
Creature
6
4WU
3/5
HOB~
2
Bard, King of Dale
Reach, vigilance
If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
UW
Legendary Creature — Human Noble Archer
Creature
6
4WU
3/5
HOB~
2
Bifur, Melodic Rider
Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.)
Whenever Bifur enters or attacks, put a +1/+1 counter on target creature.
As long as you have an enduring story, if an ability of a Dwarf you control triggers, that ability triggers an additional time.
RW
Legendary Creature — Dwarf Bard
Creature
6
4R/WR/W
4/5
HOB~
2
Bilbo, Luckwearer // Burglar's Plot
U
Legendary Creature — Halfling Rogue // Sorcery — Adventure
Creature
2
1U // 4U
1/1
HOB~
3
Bilbo, Luckwearer // Burglar's Plot
U
Legendary Creature — Halfling Rogue // Sorcery — Adventure
Creature
2
1U // 4U
1/1
HOB~
3
Bilbo, Luckwearer // Burglar's Plot
U
Legendary Creature — Halfling Rogue // Sorcery — Adventure
Creature
2
1U // 4U
1/1
HOB~
3
Bilbo, Thief in the Night
Spells you cast from anywhere other than your hand cost {1} less to cast.
Whenever Bilbo attacks, you may cast an artifact, instant, or sorcery spell from your graveyard. If an instant or sorcery spell cast this way would be put into your graveyard, exile it instead.
U
Legendary Creature — Halfling Rogue
Creature
2
1U
2/2
HOB~
2
Bilbo, Thief in the Night
Spells you cast from anywhere other than your hand cost {1} less to cast.
Whenever Bilbo attacks, you may cast an artifact, instant, or sorcery spell from your graveyard. If an instant or sorcery spell cast this way would be put into your graveyard, exile it instead.
U
Legendary Creature — Halfling Rogue
Creature
2
1U
2/2
HOB~
2
Bilbo, Thief in the Night
Spells you cast from anywhere other than your hand cost {1} less to cast.
Whenever Bilbo attacks, you may cast an artifact, instant, or sorcery spell from your graveyard. If an instant or sorcery spell cast this way would be put into your graveyard, exile it instead.
U
Legendary Creature — Halfling Rogue
Creature
2
1U
2/2
HOB~
2
Bolg of the North
When Bolg enters, you may sacrifice another creature. When you do, Bolg deals damage equal to that creature's power to another target creature. If excess damage was dealt this way, amass Goblins X, where X is that excess damage. (Put X +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.)
BR
Legendary Creature — Goblin Soldier
Creature
5
3BR
5/5
HOB~
2
Burn, Burn, Tree and Fern
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — This Saga deals 6 damage to target creature an opponent controls.
II — Destroy target artifact an opponent controls.
III, IV — Add {R}.
R
Enchantment — Saga
Enchantment
4
3R
HOB~
1
Desolation of Smaug
Desolation of Smaug deals 3 damage to each non-Dragon creature.
Add four mana in any combination of colors. Spend this mana only to cast Dragon spells.
R
Sorcery
Sorcery
4
2RR
HOB~
3
Desolation of Smaug
Desolation of Smaug deals 3 damage to each non-Dragon creature.
Add four mana in any combination of colors. Spend this mana only to cast Dragon spells.
R
Sorcery
Sorcery
4
2RR
HOB~
3
Desolation of Smaug
Desolation of Smaug deals 3 damage to each non-Dragon creature.
Add four mana in any combination of colors. Spend this mana only to cast Dragon spells.
R
Sorcery
Sorcery
4
2RR
HOB~
3
Elrond, Moon-Reader
Whenever you activate an ability of a creature, draw a card. This ability triggers only once each turn.
{5}{U}{U}: Exile up to two other target nonland permanents you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
U
Legendary Creature — Elf Noble
Creature
3
2U
3/3
HOB~
2
Elrond, Moon-Reader
Whenever you activate an ability of a creature, draw a card. This ability triggers only once each turn.
{5}{U}{U}: Exile up to two other target nonland permanents you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
U
Legendary Creature — Elf Noble
Creature
3
2U
3/3
HOB~
2
Forest
({T}: Add {G}.)
Basic Land — Forest
Land
0
HOB~
0
Gandalf, Goblins' Bane // Flameshape
R
Legendary Creature — Avatar Wizard // Sorcery — Adventure
Creature
3
2R // 1R
2/3
HOB~
3
Gandalf, Goblins' Bane // Flameshape
R
Legendary Creature — Avatar Wizard // Sorcery — Adventure
Creature
3
2R // 1R
2/3
HOB~
3
Gandalf, Goblins' Bane // Flameshape
R
Legendary Creature — Avatar Wizard // Sorcery — Adventure
Creature
3
2R // 1R
2/3
HOB~
3
Gollum, Riddle Master
As Gollum enters, choose odd or even. (Zero is even.)
Whenever an opponent casts a spell with mana value of the chosen quality, choose one that hasn't been chosen —
• Put a +1/+1 counter on Gollum.
• Each opponent loses 2 life and you gain 2 life.
• Draw a card.
B
Legendary Creature — Halfling Horror
Creature
2
1B
3/1
HOB~
2
Gollum, Riddle Master
As Gollum enters, choose odd or even. (Zero is even.)
Whenever an opponent casts a spell with mana value of the chosen quality, choose one that hasn't been chosen —
• Put a +1/+1 counter on Gollum.
• Each opponent loses 2 life and you gain 2 life.
• Draw a card.
B
Legendary Creature — Halfling Horror
Creature
2
1B
3/1
HOB~
2
Gollum, Riddle Master
As Gollum enters, choose odd or even. (Zero is even.)
Whenever an opponent casts a spell with mana value of the chosen quality, choose one that hasn't been chosen —
• Put a +1/+1 counter on Gollum.
• Each opponent loses 2 life and you gain 2 life.
• Draw a card.
B
Legendary Creature — Halfling Horror
Creature
2
1B
3/1
HOB~
2
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
HOB~
0
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
HOB~
0
My Precious // Allure of Power
Legendary Artifact — Equipment // Instant — Adventure
Instant
3
3 // 1B
HOB~
3
My Precious // Allure of Power
Legendary Artifact — Equipment // Instant — Adventure
Instant
3
3 // 1B
HOB~
3
My Precious // Allure of Power
Legendary Artifact — Equipment // Instant — Adventure
Instant
3
3 // 1B
HOB~
3
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
HOB~
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
HOB~
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
HOB~
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
HOB~
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
HOB~
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
HOB~
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
HOB~
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
HOB~
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
HOB~
0
Riddles in the Dark
Look at the top four cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one of the piles. Put that pile into your hand and the other into your graveyard.
U
Instant
Instant
3
2U
HOB~
3
Riddles in the Dark
Look at the top four cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one of the piles. Put that pile into your hand and the other into your graveyard.
U
Instant
Instant
3
2U
HOB~
3
Silvan Reveler
When this creature enters, draw a card, then discard a card. If you discard a land card this way, put it from your graveyard onto the battlefield tapped.
Landfall — Whenever a land you control enters, you may pay {1}{G}{U}. If you do, return this card from your graveyard to your hand.
GU
Creature — Elf Citizen
Creature
4
2GU
3/2
HOB~
2
Smaug the Magnificent
Flying, haste
Whenever Smaug attacks, he deals damage equal to the number of Treasures you control to any target.
At the beginning of your upkeep, create a Treasure token.
R
Legendary Creature — Dragon
Creature
4
2RR
4/3
HOB~
2
Smaug the Magnificent
Flying, haste
Whenever Smaug attacks, he deals damage equal to the number of Treasures you control to any target.
At the beginning of your upkeep, create a Treasure token.
R
Legendary Creature — Dragon
Creature
4
2RR
4/3
HOB~
2
Smaug the Magnificent
Flying, haste
Whenever Smaug attacks, he deals damage equal to the number of Treasures you control to any target.
At the beginning of your upkeep, create a Treasure token.
R
Legendary Creature — Dragon
Creature
4
2RR
4/3
HOB~
2
Smaug the Magnificent
Flying, haste
Whenever Smaug attacks, he deals damage equal to the number of Treasures you control to any target.
At the beginning of your upkeep, create a Treasure token.
R
Legendary Creature — Dragon
Creature
4
2RR
4/3
HOB~
2
Sting, Bilbo's Sword
Flash
When Sting enters, put a hone counter on Sting for each creature target opponent controls. Attach Sting to up to one target creature you control. (Each hone counter on an Equipment grants +1/+0 to equipped creature.)
Equip {3}
Legendary Artifact — Equipment
Artifact
2
2
HOB~
1
Sting, Bilbo's Sword
Flash
When Sting enters, put a hone counter on Sting for each creature target opponent controls. Attach Sting to up to one target creature you control. (Each hone counter on an Equipment grants +1/+0 to equipped creature.)
Equip {3}
Legendary Artifact — Equipment
Artifact
2
2
HOB~
1
Sting, Bilbo's Sword
Flash
When Sting enters, put a hone counter on Sting for each creature target opponent controls. Attach Sting to up to one target creature you control. (Each hone counter on an Equipment grants +1/+0 to equipped creature.)
Equip {3}
Legendary Artifact — Equipment
Artifact
2
2
HOB~
1
Supper for Spiders
Put onto the battlefield under your control all creature cards in your opponents' graveyards that were put there from the battlefield this turn. They are Food artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life." (They lose all other types and subtypes.)
B
Instant
Instant
2
1B
HOB~
3
Supper for Spiders
Put onto the battlefield under your control all creature cards in your opponents' graveyards that were put there from the battlefield this turn. They are Food artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life." (They lose all other types and subtypes.)
B
Instant
Instant
2
1B
HOB~
3
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
HOB~
0
The Arkenstone // Seek the Heart
Legendary Artifact // Sorcery — Adventure
Sorcery
5
5 // 2W
HOB~
3
The Arkenstone // Seek the Heart
Legendary Artifact // Sorcery — Adventure
Sorcery
5
5 // 2W
HOB~
3
The Arkenstone // Seek the Heart
Legendary Artifact // Sorcery — Adventure
Sorcery
5
5 // 2W
HOB~
3
The Arkenstone // Seek the Heart
Legendary Artifact // Sorcery — Adventure
Sorcery
5
5 // 2W
HOB~
3
The Arkenstone // Seek the Heart
Legendary Artifact // Sorcery — Adventure
Sorcery
5
5 // 2W
HOB~
3
The Chief Warg
Menace (This creature can't be blocked except by two or more creatures.)
Ferocious — Whenever you attack while you control a creature with power 4 or greater, you draw a card and lose 1 life.
BG
Legendary Creature — Wolf
Creature
4
2BG
3/3
HOB~
2
The Eagles Are Coming!
Kicker {2}{W}{W} (You may pay an additional {2}{W}{W} as you cast this spell.)
Choose target creature you own. If this spell was kicked, instead choose any number of target creatures you own. Return each chosen creature to your hand. At the beginning of the next upkeep, create a 4/4 white Bird Soldier creature token with flying for each creature returned to your hand this way.
W
Instant
Instant
2
1W
HOB~
3
The Eagles Are Coming!
Kicker {2}{W}{W} (You may pay an additional {2}{W}{W} as you cast this spell.)
Choose target creature you own. If this spell was kicked, instead choose any number of target creatures you own. Return each chosen creature to your hand. At the beginning of the next upkeep, create a 4/4 white Bird Soldier creature token with flying for each creature returned to your hand this way.
W
Instant
Instant
2
1W
HOB~
3
The Lonely Mountain
({T}: Add {R}.)
This land enters tapped unless you control an Equipment.
{4}{R}, {T}: Create a 2/2 red Dwarf creature token. This ability costs {1} less to activate for each Equipment you control. Activate only as a sorcery.
Land — Mountain
Land
0
HOB~
0
The Lonely Mountain
({T}: Add {R}.)
This land enters tapped unless you control an Equipment.
{4}{R}, {T}: Create a 2/2 red Dwarf creature token. This ability costs {1} less to activate for each Equipment you control. Activate only as a sorcery.
Land — Mountain
Land
0
HOB~
0
The Lonely Mountain
({T}: Add {R}.)
This land enters tapped unless you control an Equipment.
{4}{R}, {T}: Create a 2/2 red Dwarf creature token. This ability costs {1} less to activate for each Equipment you control. Activate only as a sorcery.
Land — Mountain
Land
0
HOB~
0
The Lonely Mountain
({T}: Add {R}.)
This land enters tapped unless you control an Equipment.
{4}{R}, {T}: Create a 2/2 red Dwarf creature token. This ability costs {1} less to activate for each Equipment you control. Activate only as a sorcery.
Land — Mountain
Land
0
HOB~
0
The Queen of Dale
Whenever an opponent casts their first noncreature spell each turn, you recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.)
W
Legendary Creature — Human Noble
Creature
2
1W
2/1
HOB~
2
The Queen of Dale
Whenever an opponent casts their first noncreature spell each turn, you recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.)
W
Legendary Creature — Human Noble
Creature
2
1W
2/1
HOB~
2
The Queen of Dale
Whenever an opponent casts their first noncreature spell each turn, you recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.)
W
Legendary Creature — Human Noble
Creature
2
1W
2/1
HOB~
2
Thorin Oakenshield
Trample
Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.)
As long as you have an enduring story, artifacts and creatures you control have ward {1}.
RW
Legendary Creature — Dwarf Noble
Creature
2
RW
3/2
HOB~
2
Thorin Oakenshield
Trample
Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.)
As long as you have an enduring story, artifacts and creatures you control have ward {1}.
RW
Legendary Creature — Dwarf Noble
Creature
2
RW
3/2
HOB~
2
Thorin, Mountain-king
Trample
When Thorin enters, attach any number of target Equipment you control to target creature you control. When one or more Equipment become attached to that creature this way, that creature deals damage equal to its power to up to one target creature.
R
Legendary Creature — Dwarf Noble
Creature
4
3R
3/4
HOB~
2
Thorin, Mountain-king
Trample
When Thorin enters, attach any number of target Equipment you control to target creature you control. When one or more Equipment become attached to that creature this way, that creature deals damage equal to its power to up to one target creature.
R
Legendary Creature — Dwarf Noble
Creature
4
3R
3/4
HOB~
2
Thorin, Mountain-king
Trample
When Thorin enters, attach any number of target Equipment you control to target creature you control. When one or more Equipment become attached to that creature this way, that creature deals damage equal to its power to up to one target creature.
R
Legendary Creature — Dwarf Noble
Creature
4
3R
3/4
HOB~
2
Thranduil, the Elvenking
Thranduil has all activated abilities of all Elf cards in your graveyard.
Whenever another legendary Elf you control enters, draw two cards, then discard a card.
BGU
Legendary Creature — Elf Noble
Creature
5
2BGU
5/6
HOB~
2
Thranduil, the Elvenking
Thranduil has all activated abilities of all Elf cards in your graveyard.
Whenever another legendary Elf you control enters, draw two cards, then discard a card.
BGU
Legendary Creature — Elf Noble
Creature
5
2BGU
5/6
HOB~
2
Thranduil, the Elvenking
Thranduil has all activated abilities of all Elf cards in your graveyard.
Whenever another legendary Elf you control enters, draw two cards, then discard a card.
BGU
Legendary Creature — Elf Noble
Creature
5
2BGU
5/6
HOB~
2
Tom, Bert, and William
{1}, Sacrifice another creature: Draw cards equal to the sacrificed creature's power, then discard a card.
When Tom, Bert, and William die, if they were a creature, return them to the battlefield. They're an artifact. (They're no longer a creature.)
BG
Legendary Creature — Troll
Creature
5
3BG
5/5
HOB~
2
Tom, Bert, and William
{1}, Sacrifice another creature: Draw cards equal to the sacrificed creature's power, then discard a card.
When Tom, Bert, and William die, if they were a creature, return them to the battlefield. They're an artifact. (They're no longer a creature.)
BG
Legendary Creature — Troll
Creature
5
3BG
5/5
HOB~
2
Wood Elves
When this creature enters, search your library for a Forest card, put that card onto the battlefield, then shuffle.
G
Creature — Elf Scout
Creature
3
2G
1/1
HOB~
2
Arcane Signet
{T}: Add one mana of any color in your commander's color identity.
Artifact
Artifact
2
2
HOC~
1
Bag End Banquet
When this artifact enters, create three Food tokens.
{T}: Add {C} for each Food you control.
Artifact
Artifact
6
6
HOC~
1
Bilbo's Burglaring
For each opponent, gain control of up to one target artifact that player controls.
U
Sorcery
Sorcery
6
4UU
HOC~
3
Bilbo, Fellow Conspirator
If you would create a Food token, instead create a Food token and a Treasure token.
G
Legendary Creature — Halfling Citizen
Creature
3
2G
2/3
HOC~
2
Call Forth the Tempest
Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.)
Call Forth the Tempest deals damage to each creature your opponents control equal to the total mana value of other spells you've cast this turn.
R
Sorcery
Sorcery
8
5RRR
HOC~
3
Call Forth the Tempest
Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.)
Call Forth the Tempest deals damage to each creature your opponents control equal to the total mana value of other spells you've cast this turn.
R
Sorcery
Sorcery
8
5RRR
HOC~
3
Dragon's Desire
Add {R} for each artifact your opponents control.
R
Sorcery
Sorcery
4
2RR
HOC~
3
Dragon-Cursed Halls
{T}: Add {C}.
{1}, {T}: Until end of turn, target creature gains "Whenever this creature deals combat damage to a player, create a Treasure token."
Land
Land
0
HOC~
0
Dwarven Warriors
{T}: Target creature with power 2 or less can't be blocked this turn.
R
Creature — Dwarf Warrior
Creature
3
2R
1/1
HOC~
2
Flame of Anor
Choose one. If you control a Wizard as you cast this spell, you may choose two instead.
• Target player draws two cards.
• Destroy target artifact.
• Flame of Anor deals 5 damage to target creature.
RU
Instant
Instant
3
1UR
HOC~
3
Flame of Anor
Choose one. If you control a Wizard as you cast this spell, you may choose two instead.
• Target player draws two cards.
• Destroy target artifact.
• Flame of Anor deals 5 damage to target creature.
RU
Instant
Instant
3
1UR
HOC~
3
Fíli and Kíli, Joyous
Haste
{T}: Add {R}{R}. Spend this mana only to cast Dwarf, Equipment, and Saga spells.
R
Legendary Creature — Dwarf Bard
Creature
3
2R
3/3
HOC~
2
Galadriel's Dismissal
Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.)
Target creature phases out. If this spell was kicked, each creature target player controls phases out instead. (Treat phased-out creatures and anything attached to them as though they don't exist until their controller's next turn.)
W
Instant
Instant
1
W
HOC~
3
Galadriel's Dismissal
Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.)
Target creature phases out. If this spell was kicked, each creature target player controls phases out instead. (Treat phased-out creatures and anything attached to them as though they don't exist until their controller's next turn.)
W
Instant
Instant
1
W
HOC~
3
Gandalf, Party Guest
At the beginning of combat on your turn, you may cast an instant or sorcery spell with mana value X or less from your hand without paying its mana cost, where X is twice the number of legendary Wizards you control.
RUW
Legendary Creature — Avatar Wizard
Creature
4
1URW
3/4
HOC~
2
Long-Lost Lances
Equipped creature gets +2/+0.
During your turn, creatures you control that are equipped have first strike and vigilance.
Equip {2}
Artifact — Equipment
Artifact
2
2
HOC~
1
Mox Amber
{T}: Add one mana of any color among legendary creatures and planeswalkers you control.
Legendary Artifact
Artifact
0
0
HOC~
1
Necklace of Girion
Whenever you cast a green spell and whenever a Forest you control enters, put a +1/+1 counter on target creature you control.
{T}: Add {G}.
G
Legendary Artifact
Artifact
3
2G
HOC~
1
Orcish Bowmasters
Flash
When this creature enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, this creature deals 1 damage to any target. Then amass Orcs 1.
B
Creature — Orc Archer
Creature
2
1B
1/1
HOC~
2
Orcish Bowmasters
Flash
When this creature enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, this creature deals 1 damage to any target. Then amass Orcs 1.
B
Creature — Orc Archer
Creature
2
1B
1/1
HOC~
2
Ori, Plate Stacker
When Ori enters, destroy all artifacts and enchantments your opponents control. You gain 1 life for each permanent destroyed this way.
W
Legendary Creature — Dwarf Bard
Creature
7
5WW
3/3
HOC~
2
Reprieve
Return target spell to its owner's hand.
Draw a card.
W
Instant
Instant
2
1W
HOC~
3
Reprieve
Return target spell to its owner's hand.
Draw a card.
W
Instant
Instant
2
1W
HOC~
3
Rivendell
Rivendell enters tapped unless you control a legendary creature.
{T}: Add {U}.
{1}{U}, {T}: Scry 2. Activate only if you control a legendary creature.
Legendary Land
Land
0
HOC~
0
Rivendell
Rivendell enters tapped unless you control a legendary creature.
{T}: Add {U}.
{1}{U}, {T}: Scry 2. Activate only if you control a legendary creature.
Legendary Land
Land
0
HOC~
0
Sauron, the Dark Lord
Ward—Sacrifice a legendary artifact or legendary creature.
Whenever an opponent casts a spell, amass Orcs 1.
Whenever an Army you control deals combat damage to a player, the Ring tempts you.
Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards.
BRU
Legendary Creature — Avatar Horror
Creature
6
3UBR
7/6
HOC~
2
Sauron, the Dark Lord
Ward—Sacrifice a legendary artifact or legendary creature.
Whenever an opponent casts a spell, amass Orcs 1.
Whenever an Army you control deals combat damage to a player, the Ring tempts you.
Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards.
BRU
Legendary Creature — Avatar Horror
Creature
6
3UBR
7/6
HOC~
2
Smaug the Impenetrable
Flying, indestructible, haste
Whenever Smaug is dealt noncombat damage, create that many Treasure tokens.
BR
Legendary Creature — Dragon
Creature
7
5BR
8/7
HOC~
2
The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
{T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact
Artifact
4
4
HOC~
1
The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
{T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact
Artifact
4
4
HOC~
1
The Reaver Cleaver
Equipped creature gets +1/+1 and has trample and "Whenever this creature deals combat damage to a player or planeswalker, create that many Treasure tokens."
Equip {3}
R
Legendary Artifact — Equipment
Artifact
3
2R
HOC~
1
The Shire
The Shire enters tapped unless you control a legendary creature.
{T}: Add {G}.
{1}{G}, {T}, Tap an untapped creature you control: Create a Food token.
Legendary Land
Land
0
HOC~
0
The Shire
The Shire enters tapped unless you control a legendary creature.
{T}: Add {G}.
{1}{G}, {T}, Tap an untapped creature you control: Create a Food token.
Legendary Land
Land
0
HOC~
0
Thorin, King of Durin's Folk
Whenever Thorin or another Dwarf you control enters, create a Treasure token.
Other Dwarves you control get +1/+0 for each artifact token you control.
RW
Legendary Creature — Dwarf Noble
Creature
5
3RW
4/4
HOC~
2
Tom Bombadil
As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible.
Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn.
BGRUW
Legendary Creature — God Bard
Creature
5
WUBRG
4/4
HOC~
2
Tom Bombadil
As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible.
Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn.
BGRUW
Legendary Creature — God Bard
Creature
5
WUBRG
4/4
HOC~
2
Treasure Vault
{T}: Add {C}.
{X}{X}, {T}, Sacrifice this land: Create X Treasure tokens.
Artifact Land
Land
0
HOC~
0