Cockatrice/Magic-Spoiler
2026-07-19 09:46:07 (UTC)
https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/HOB.xml
HOB
The Hobbit (Spoiler)
Expansion
2026-08-14
10
An Unexpected Party // At the Door
W
Enchantment // Sorcery — Adventure
Sorcery
4
2WW // X2W
HOB
3
An Unexpected Party // At the Door
W
Enchantment // Sorcery — Adventure
Sorcery
4
2WW // X2W
HOB
3
Bard the Bowman
Reach
Whenever you draw your second card each turn, put a +1/+1 counter on target creature. It gains lifelink until end of turn.
UW
Legendary Creature — Human Archer
Creature
3
1WU
1/3
HOB
2
Bard, King of Dale
Reach, vigilance
If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
UW
Legendary Creature — Human Noble Archer
Creature
6
4WU
3/5
HOB
2
Bard, King of Dale
Reach, vigilance
If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
UW
Legendary Creature — Human Noble Archer
Creature
6
4WU
3/5
HOB
2
Bard, King of Dale
Reach, vigilance
If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
UW
Legendary Creature — Human Noble Archer
Creature
6
4WU
3/5
HOB
2
Bifur, Melodic Rider
Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.)
Whenever Bifur enters or attacks, put a +1/+1 counter on target creature.
As long as you have an enduring story, if an ability of a Dwarf you control triggers, that ability triggers an additional time.
RW
Legendary Creature — Dwarf Bard
Creature
6
4R/WR/W
4/5
HOB
2
Bilbo, Luckwearer // Burglar's Plot
U
Legendary Creature — Halfling Rogue // Sorcery — Adventure
Creature
2
1U // 4U
1/1
HOB
3
Bilbo, Luckwearer // Burglar's Plot
U
Legendary Creature — Halfling Rogue // Sorcery — Adventure
Creature
2
1U // 4U
1/1
HOB
3
Bilbo, Luckwearer // Burglar's Plot
U
Legendary Creature — Halfling Rogue // Sorcery — Adventure
Creature
2
1U // 4U
1/1
HOB
3
Bilbo, Thief in the Night
Spells you cast from anywhere other than your hand cost {1} less to cast.
Whenever Bilbo attacks, you may cast an artifact, instant, or sorcery spell from your graveyard. If an instant or sorcery spell cast this way would be put into your graveyard, exile it instead.
U
Legendary Creature — Halfling Rogue
Creature
2
1U
2/2
HOB
2
Bilbo, Thief in the Night
Spells you cast from anywhere other than your hand cost {1} less to cast.
Whenever Bilbo attacks, you may cast an artifact, instant, or sorcery spell from your graveyard. If an instant or sorcery spell cast this way would be put into your graveyard, exile it instead.
U
Legendary Creature — Halfling Rogue
Creature
2
1U
2/2
HOB
2
Bilbo, Thief in the Night
Spells you cast from anywhere other than your hand cost {1} less to cast.
Whenever Bilbo attacks, you may cast an artifact, instant, or sorcery spell from your graveyard. If an instant or sorcery spell cast this way would be put into your graveyard, exile it instead.
U
Legendary Creature — Halfling Rogue
Creature
2
1U
2/2
HOB
2
Bolg of the North
When Bolg enters, you may sacrifice another creature. When you do, Bolg deals damage equal to that creature's power to another target creature. If excess damage was dealt this way, amass Goblins X, where X is that excess damage. (Put X +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.)
BR
Legendary Creature — Goblin Soldier
Creature
5
3BR
5/5
HOB
2
Burn, Burn, Tree and Fern
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — This Saga deals 6 damage to target creature an opponent controls.
II — Destroy target artifact an opponent controls.
III, IV — Add {R}.
R
Enchantment — Saga
Enchantment
4
3R
HOB
1
Desolation of Smaug
Desolation of Smaug deals 3 damage to each non-Dragon creature.
Add four mana in any combination of colors. Spend this mana only to cast Dragon spells.
R
Sorcery
Sorcery
4
2RR
HOB
3
Desolation of Smaug
Desolation of Smaug deals 3 damage to each non-Dragon creature.
Add four mana in any combination of colors. Spend this mana only to cast Dragon spells.
R
Sorcery
Sorcery
4
2RR
HOB
3
Desolation of Smaug
Desolation of Smaug deals 3 damage to each non-Dragon creature.
Add four mana in any combination of colors. Spend this mana only to cast Dragon spells.
R
Sorcery
Sorcery
4
2RR
HOB
3
Elrond, Moon-Reader
Whenever you activate an ability of a creature, draw a card. This ability triggers only once each turn.
{5}{U}{U}: Exile up to two other target nonland permanents you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
U
Legendary Creature — Elf Noble
Creature
3
2U
3/3
HOB
2
Elrond, Moon-Reader
Whenever you activate an ability of a creature, draw a card. This ability triggers only once each turn.
{5}{U}{U}: Exile up to two other target nonland permanents you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
U
Legendary Creature — Elf Noble
Creature
3
2U
3/3
HOB
2
Forest
({T}: Add {G}.)
Basic Land — Forest
Land
0
HOB
0
Gandalf, Goblins' Bane // Flameshape
R
Legendary Creature — Avatar Wizard // Sorcery — Adventure
Creature
3
2R // 1R
2/3
HOB
3
Gandalf, Goblins' Bane // Flameshape
R
Legendary Creature — Avatar Wizard // Sorcery — Adventure
Creature
3
2R // 1R
2/3
HOB
3
Gandalf, Goblins' Bane // Flameshape
R
Legendary Creature — Avatar Wizard // Sorcery — Adventure
Creature
3
2R // 1R
2/3
HOB
3
Gollum, Riddle Master
As Gollum enters, choose odd or even. (Zero is even.)
Whenever an opponent casts a spell with mana value of the chosen quality, choose one that hasn't been chosen —
• Put a +1/+1 counter on Gollum.
• Each opponent loses 2 life and you gain 2 life.
• Draw a card.
B
Legendary Creature — Halfling Horror
Creature
2
1B
3/1
HOB
2
Gollum, Riddle Master
As Gollum enters, choose odd or even. (Zero is even.)
Whenever an opponent casts a spell with mana value of the chosen quality, choose one that hasn't been chosen —
• Put a +1/+1 counter on Gollum.
• Each opponent loses 2 life and you gain 2 life.
• Draw a card.
B
Legendary Creature — Halfling Horror
Creature
2
1B
3/1
HOB
2
Gollum, Riddle Master
As Gollum enters, choose odd or even. (Zero is even.)
Whenever an opponent casts a spell with mana value of the chosen quality, choose one that hasn't been chosen —
• Put a +1/+1 counter on Gollum.
• Each opponent loses 2 life and you gain 2 life.
• Draw a card.
B
Legendary Creature — Halfling Horror
Creature
2
1B
3/1
HOB
2
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
HOB
0
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
HOB
0
My Precious // Allure of Power
Legendary Artifact — Equipment // Instant — Adventure
Instant
3
3 // 1B
HOB
3
My Precious // Allure of Power
Legendary Artifact — Equipment // Instant — Adventure
Instant
3
3 // 1B
HOB
3
My Precious // Allure of Power
Legendary Artifact — Equipment // Instant — Adventure
Instant
3
3 // 1B
HOB
3
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
HOB
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
HOB
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
HOB
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
HOB
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
HOB
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
HOB
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
HOB
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
HOB
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
HOB
0
Riddles in the Dark
Look at the top four cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one of the piles. Put that pile into your hand and the other into your graveyard.
U
Instant
Instant
3
2U
HOB
3
Riddles in the Dark
Look at the top four cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one of the piles. Put that pile into your hand and the other into your graveyard.
U
Instant
Instant
3
2U
HOB
3
Silvan Reveler
When this creature enters, draw a card, then discard a card. If you discard a land card this way, put it from your graveyard onto the battlefield tapped.
Landfall — Whenever a land you control enters, you may pay {1}{G}{U}. If you do, return this card from your graveyard to your hand.
GU
Creature — Elf Citizen
Creature
4
2GU
3/2
HOB
2
Smaug the Magnificent
Flying, haste
Whenever Smaug attacks, he deals damage equal to the number of Treasures you control to any target.
At the beginning of your upkeep, create a Treasure token.
R
Legendary Creature — Dragon
Creature
4
2RR
4/3
HOB
2
Smaug the Magnificent
Flying, haste
Whenever Smaug attacks, he deals damage equal to the number of Treasures you control to any target.
At the beginning of your upkeep, create a Treasure token.
R
Legendary Creature — Dragon
Creature
4
2RR
4/3
HOB
2
Smaug the Magnificent
Flying, haste
Whenever Smaug attacks, he deals damage equal to the number of Treasures you control to any target.
At the beginning of your upkeep, create a Treasure token.
R
Legendary Creature — Dragon
Creature
4
2RR
4/3
HOB
2
Smaug the Magnificent
Flying, haste
Whenever Smaug attacks, he deals damage equal to the number of Treasures you control to any target.
At the beginning of your upkeep, create a Treasure token.
R
Legendary Creature — Dragon
Creature
4
2RR
4/3
HOB
2
Sting, Bilbo's Sword
Flash
When Sting enters, put a hone counter on Sting for each creature target opponent controls. Attach Sting to up to one target creature you control. (Each hone counter on an Equipment grants +1/+0 to equipped creature.)
Equip {3}
Legendary Artifact — Equipment
Artifact
2
2
HOB
1
Sting, Bilbo's Sword
Flash
When Sting enters, put a hone counter on Sting for each creature target opponent controls. Attach Sting to up to one target creature you control. (Each hone counter on an Equipment grants +1/+0 to equipped creature.)
Equip {3}
Legendary Artifact — Equipment
Artifact
2
2
HOB
1
Sting, Bilbo's Sword
Flash
When Sting enters, put a hone counter on Sting for each creature target opponent controls. Attach Sting to up to one target creature you control. (Each hone counter on an Equipment grants +1/+0 to equipped creature.)
Equip {3}
Legendary Artifact — Equipment
Artifact
2
2
HOB
1
Supper for Spiders
Put onto the battlefield under your control all creature cards in your opponents' graveyards that were put there from the battlefield this turn. They are Food artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life." (They lose all other types and subtypes.)
B
Instant
Instant
2
1B
HOB
3
Supper for Spiders
Put onto the battlefield under your control all creature cards in your opponents' graveyards that were put there from the battlefield this turn. They are Food artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life." (They lose all other types and subtypes.)
B
Instant
Instant
2
1B
HOB
3
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
HOB
0
The Arkenstone // Seek the Heart
Legendary Artifact // Sorcery — Adventure
Sorcery
5
5 // 2W
HOB
3
The Arkenstone // Seek the Heart
Legendary Artifact // Sorcery — Adventure
Sorcery
5
5 // 2W
HOB
3
The Arkenstone // Seek the Heart
Legendary Artifact // Sorcery — Adventure
Sorcery
5
5 // 2W
HOB
3
The Arkenstone // Seek the Heart
Legendary Artifact // Sorcery — Adventure
Sorcery
5
5 // 2W
HOB
3
The Arkenstone // Seek the Heart
Legendary Artifact // Sorcery — Adventure
Sorcery
5
5 // 2W
HOB
3
The Chief Warg
Menace (This creature can't be blocked except by two or more creatures.)
Ferocious — Whenever you attack while you control a creature with power 4 or greater, you draw a card and lose 1 life.
BG
Legendary Creature — Wolf
Creature
4
2BG
3/3
HOB
2
The Eagles Are Coming!
Kicker {2}{W}{W} (You may pay an additional {2}{W}{W} as you cast this spell.)
Choose target creature you own. If this spell was kicked, instead choose any number of target creatures you own. Return each chosen creature to your hand. At the beginning of the next upkeep, create a 4/4 white Bird Soldier creature token with flying for each creature returned to your hand this way.
W
Instant
Instant
2
1W
HOB
3
The Eagles Are Coming!
Kicker {2}{W}{W} (You may pay an additional {2}{W}{W} as you cast this spell.)
Choose target creature you own. If this spell was kicked, instead choose any number of target creatures you own. Return each chosen creature to your hand. At the beginning of the next upkeep, create a 4/4 white Bird Soldier creature token with flying for each creature returned to your hand this way.
W
Instant
Instant
2
1W
HOB
3
The Lonely Mountain
({T}: Add {R}.)
This land enters tapped unless you control an Equipment.
{4}{R}, {T}: Create a 2/2 red Dwarf creature token. This ability costs {1} less to activate for each Equipment you control. Activate only as a sorcery.
Land — Mountain
Land
0
HOB
0
The Lonely Mountain
({T}: Add {R}.)
This land enters tapped unless you control an Equipment.
{4}{R}, {T}: Create a 2/2 red Dwarf creature token. This ability costs {1} less to activate for each Equipment you control. Activate only as a sorcery.
Land — Mountain
Land
0
HOB
0
The Lonely Mountain
({T}: Add {R}.)
This land enters tapped unless you control an Equipment.
{4}{R}, {T}: Create a 2/2 red Dwarf creature token. This ability costs {1} less to activate for each Equipment you control. Activate only as a sorcery.
Land — Mountain
Land
0
HOB
0
The Lonely Mountain
({T}: Add {R}.)
This land enters tapped unless you control an Equipment.
{4}{R}, {T}: Create a 2/2 red Dwarf creature token. This ability costs {1} less to activate for each Equipment you control. Activate only as a sorcery.
Land — Mountain
Land
0
HOB
0
The Queen of Dale
Whenever an opponent casts their first noncreature spell each turn, you recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.)
W
Legendary Creature — Human Noble
Creature
2
1W
2/1
HOB
2
The Queen of Dale
Whenever an opponent casts their first noncreature spell each turn, you recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.)
W
Legendary Creature — Human Noble
Creature
2
1W
2/1
HOB
2
The Queen of Dale
Whenever an opponent casts their first noncreature spell each turn, you recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.)
W
Legendary Creature — Human Noble
Creature
2
1W
2/1
HOB
2
Thorin Oakenshield
Trample
Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.)
As long as you have an enduring story, artifacts and creatures you control have ward {1}.
RW
Legendary Creature — Dwarf Noble
Creature
2
RW
3/2
HOB
2
Thorin Oakenshield
Trample
Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.)
As long as you have an enduring story, artifacts and creatures you control have ward {1}.
RW
Legendary Creature — Dwarf Noble
Creature
2
RW
3/2
HOB
2
Thorin, Mountain-king
Trample
When Thorin enters, attach any number of target Equipment you control to target creature you control. When one or more Equipment become attached to that creature this way, that creature deals damage equal to its power to up to one target creature.
R
Legendary Creature — Dwarf Noble
Creature
4
3R
3/4
HOB
2
Thorin, Mountain-king
Trample
When Thorin enters, attach any number of target Equipment you control to target creature you control. When one or more Equipment become attached to that creature this way, that creature deals damage equal to its power to up to one target creature.
R
Legendary Creature — Dwarf Noble
Creature
4
3R
3/4
HOB
2
Thorin, Mountain-king
Trample
When Thorin enters, attach any number of target Equipment you control to target creature you control. When one or more Equipment become attached to that creature this way, that creature deals damage equal to its power to up to one target creature.
R
Legendary Creature — Dwarf Noble
Creature
4
3R
3/4
HOB
2
Thranduil, the Elvenking
Thranduil has all activated abilities of all Elf cards in your graveyard.
Whenever another legendary Elf you control enters, draw two cards, then discard a card.
BGU
Legendary Creature — Elf Noble
Creature
5
2BGU
5/6
HOB
2
Thranduil, the Elvenking
Thranduil has all activated abilities of all Elf cards in your graveyard.
Whenever another legendary Elf you control enters, draw two cards, then discard a card.
BGU
Legendary Creature — Elf Noble
Creature
5
2BGU
5/6
HOB
2
Thranduil, the Elvenking
Thranduil has all activated abilities of all Elf cards in your graveyard.
Whenever another legendary Elf you control enters, draw two cards, then discard a card.
BGU
Legendary Creature — Elf Noble
Creature
5
2BGU
5/6
HOB
2
Tom, Bert, and William
{1}, Sacrifice another creature: Draw cards equal to the sacrificed creature's power, then discard a card.
When Tom, Bert, and William die, if they were a creature, return them to the battlefield. They're an artifact. (They're no longer a creature.)
BG
Legendary Creature — Troll
Creature
5
3BG
5/5
HOB
2
Tom, Bert, and William
{1}, Sacrifice another creature: Draw cards equal to the sacrificed creature's power, then discard a card.
When Tom, Bert, and William die, if they were a creature, return them to the battlefield. They're an artifact. (They're no longer a creature.)
BG
Legendary Creature — Troll
Creature
5
3BG
5/5
HOB
2
Wood Elves
When this creature enters, search your library for a Forest card, put that card onto the battlefield, then shuffle.
G
Creature — Elf Scout
Creature
3
2G
1/1
HOB
2