2XM
Double Masters
Masters
2020-08-07
JMP
Jumpstart
Starter
2020-07-17
M21
Core Set 2021
Core
2020-07-03
SS3
Signature Spellbook: Chandra
Spellbook
2020-06-26
Atraxa, Praetors' Voice
2XM
GWUB
4.0
B
G
U
W
Legendary Creature - Angel Horror
4/4
None
2
Flying, vigilance, deathtouch, lifelink
At the beginning of your end step, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Atraxa, Praetors' Voice
2XM
GWUB
4.0
B
G
U
W
Legendary Creature - Angel Horror
4/4
None
2
Flying, vigilance, deathtouch, lifelink
At the beginning of your end step, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Blightsteel Colossus
2XM
12
12.0
Artifact Creature - Golem
11/11
None
2
Trample, infect, indestructible
If Blightsteel Colossus would be put into a graveyard from anywhere, reveal Blightsteel Colossus and shuffle it into its owner's library instead.
Blightsteel Colossus
2XM
12
12.0
Artifact Creature - Golem
11/11
None
2
Trample, infect, indestructible
If Blightsteel Colossus would be put into a graveyard from anywhere, reveal Blightsteel Colossus and shuffle it into its owner's library instead.
Doubling Season
2XM
4G
5.0
G
Enchantment
None
1
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
Doubling Season
2XM
4G
5.0
G
Enchantment
None
1
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
Kaalia of the Vast
2XM
1RWB
4.0
B
R
W
Legendary Creature - Human Cleric
2/2
None
2
Flying
Whenever Kaalia of the Vast attacks an opponent, you may put an Angel, Demon, or Dragon creature card from your hand onto the battlefield tapped and attacking that opponent.
Kaalia of the Vast
2XM
1RWB
4.0
B
R
W
Legendary Creature - Human Cleric
2/2
None
2
Flying
Whenever Kaalia of the Vast attacks an opponent, you may put an Angel, Demon, or Dragon creature card from your hand onto the battlefield tapped and attacking that opponent.
Mana Crypt
2XM
0
0.0
Artifact
None
1
At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.
{T}: Add {C}{C}.
Mana Crypt
2XM
0
0.0
Artifact
None
1
At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.
{T}: Add {C}{C}.
Act of Treason
JMP
2R
3.0
R
Sorcery
None
3
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)
Aegis Turtle
JMP
U
1.0
U
Creature - Turtle
0/5
None
2
Aegis of the Heavens
JMP
1W
2.0
W
Instant
None
3
Target creature gets +1/+7 until end of turn.
Aerial Assault
JMP
2W
3.0
W
Sorcery
None
3
Destroy target tapped creature. You gain 1 life for each creature you control with flying.
Aether Spellbomb
JMP
1
1.0
Artifact
None
1
{U}, Sacrifice Aether Spellbomb: Return target creature to its owner's hand.
{1}, Sacrifice Aether Spellbomb: Draw a card.
Affa Guard Hound
JMP
2W
3.0
W
Creature - Dog
2/2
None
2
Flash (You may cast this spell any time you could cast an instant.)
When Affa Guard Hound enters the battlefield, target creature gets +0/+3 until end of turn.
Affectionate Indrik
JMP
5G
6.0
G
Creature - Beast
4/4
None
2
When Affectionate Indrik enters the battlefield, you may have it fight target creature you don't control. (Each deals damage equal to its power to the other.)
Aggressive Urge
JMP
1G
2.0
G
Instant
None
3
Target creature gets +1/+1 until end of turn.
Draw a card.
Agonizing Syphon
JMP
3B
4.0
B
Sorcery
None
3
Agonizing Syphon deals 3 damage to any target and you gain 3 life.
Ajani's Chosen
JMP
2WW
4.0
W
Creature - Cat Soldier
3/3
None
2
Whenever an enchantment enters the battlefield under your control, create a 2/2 white Cat creature token. If that enchantment is an Aura, you may attach it to the token.
Alabaster Mage
JMP
1W
2.0
W
Creature - Human Wizard
2/1
None
2
{1}{W}: Target creature you control gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
Allosaurus Shepherd
JMP
G
1.0
G
Creature - Elf Shaman
1/1
None
2
Allosaurus Shepherd can't be countered.
Green spells you control can't be countered.
{4}{G}{G}: Until end of turn, each Elf creature you control has base power and toughness 5/5 and becomes a Dinosaur in addition to its other creature types.
Alloy Myr
JMP
3
3.0
Artifact Creature - Myr
2/2
None
2
{T}: Add one mana of any color.
Ambassador Oak
JMP
3G
4.0
G
Creature - Treefolk Warrior
3/3
None
2
When Ambassador Oak enters the battlefield, create a 1/1 green Elf Warrior creature token.
Ancestral Statue
JMP
4
4.0
Artifact Creature - Golem
3/4
None
2
When Ancestral Statue enters the battlefield, return a nonland permanent you control to its owner's hand.
Angel of Mercy
JMP
4W
5.0
W
Creature - Angel
3/3
None
2
Flying
When Angel of Mercy enters the battlefield, you gain 3 life.
Angel of the Dire Hour
JMP
5WW
7.0
W
Creature - Angel
5/4
None
2
Flash
Flying
When Angel of the Dire Hour enters the battlefield, if you cast it from your hand, exile all attacking creatures.
Angelic Arbiter
JMP
5WW
7.0
W
Creature - Angel
5/6
None
2
Flying
Each opponent who cast a spell this turn can't attack with creatures.
Each opponent who attacked with a creature this turn can't cast spells.
Angelic Edict
JMP
4W
5.0
W
Sorcery
None
3
Exile target creature or enchantment.
Angelic Page
JMP
1W
2.0
W
Creature - Angel Spirit
1/1
None
2
Flying
{T}: Target attacking or blocking creature gets +1/+1 until end of turn.
Arbor Armament
JMP
G
1.0
G
Instant
None
3
Put a +1/+1 counter on target creature. That creature gains reach until end of turn.
Arcane Encyclopedia
JMP
3
3.0
Artifact
None
1
{3}, {T}: Draw a card.
Archaeomender
JMP
2U
3.0
U
Creature - Human Wizard
2/3
None
2
When Archaeomender enters the battlefield, return target artifact card from your graveyard to your hand.
Archon of Justice
JMP
3WW
5.0
W
Creature - Archon
4/4
None
2
Flying
When Archon of Justice dies, exile target permanent.
Archon of Redemption
JMP
3WW
5.0
W
Creature - Archon
3/4
None
2
Flying
Whenever Archon of Redemption or another creature with flying enters the battlefield under your control, you may gain life equal to that creature's power.
Armorcraft Judge
JMP
3G
4.0
G
Creature - Elf Artificer
3/3
None
2
When Armorcraft Judge enters the battlefield, draw a card for each creature you control with a +1/+1 counter on it.
Ashmouth Hound
JMP
1R
2.0
R
Creature - Elemental Dog
2/1
None
2
Whenever Ashmouth Hound blocks or becomes blocked by a creature, Ashmouth Hound deals 1 damage to that creature.
Assassin's Strike
JMP
4BB
6.0
B
Sorcery
None
3
Destroy target creature. Its controller discards a card.
Assault Formation
JMP
1G
2.0
G
Enchantment
None
1
Each creature you control assigns combat damage equal to its toughness rather than its power.
{G}: Target creature with defender can attack this turn as though it didn't have defender.
{2}{G}: Creatures you control get +0/+1 until end of turn.
Auger Spree
JMP
1BR
3.0
B
R
Instant
None
3
Target creature gets +4/-4 until end of turn.
Awakener Druid
JMP
2G
3.0
G
Creature - Human Druid
1/1
None
2
When Awakener Druid enters the battlefield, target Forest becomes a 4/5 green Treefolk creature for as long as Awakener Druid remains on the battlefield. It's still a land.
Bake into a Pie
JMP
2BB
4.0
B
Instant
None
3
Destroy target creature. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
Ball Lightning
JMP
RRR
3.0
R
Creature - Elemental
6/1
None
2
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Haste (This creature can attack and {T} as soon as it comes under your control.)
At the beginning of the end step, sacrifice Ball Lightning.
Barrage of Expendables
JMP
R
1.0
R
Enchantment
None
1
{R}, Sacrifice a creature: Barrage of Expendables deals 1 damage to any target.
Barter in Blood
JMP
2BB
4.0
B
Sorcery
None
3
Each player sacrifices two creatures.
Bathe in Dragonfire
JMP
2R
3.0
R
Sorcery
None
3
Bathe in Dragonfire deals 4 damage to target creature.
Battlefield Promotion
JMP
1W
2.0
W
Instant
None
3
Put a +1/+1 counter on target creature. That creature gains first strike until end of turn. You gain 2 life.
Battleground Geist
JMP
4U
5.0
U
Creature - Spirit
3/3
None
2
Flying
Other Spirit creatures you control get +1/+0.
Beetleback Chief
JMP
2RR
4.0
R
Creature - Goblin Warrior
2/2
None
2
When Beetleback Chief enters the battlefield, create two 1/1 red Goblin creature tokens.
Befuddle
JMP
2U
3.0
U
Instant
None
3
Target creature gets -4/-0 until end of turn.
Draw a card.
Belltower Sphinx
JMP
4U
5.0
U
Creature - Sphinx
2/5
None
2
Flying
Whenever a source deals damage to Belltower Sphinx, that source's controller mills that many cards.
Black Cat
JMP
1B
2.0
B
Creature - Zombie Cat
1/1
None
2
When Black Cat dies, target opponent discards a card at random.
Black Market
JMP
3BB
5.0
B
Enchantment
None
1
Whenever a creature dies, put a charge counter on Black Market.
At the beginning of your precombat main phase, add {B} for each charge counter on Black Market.
Blessed Sanctuary
JMP
3WW
5.0
W
Enchantment
None
1
Prevent all noncombat damage that would be dealt to you and creatures you control.
Whenever a nontoken creature enters the battlefield under your control, create a 2/2 white Unicorn creature token.
Blessed Spirits
JMP
2W
3.0
W
Creature - Spirit
2/2
None
2
Flying
Whenever you cast an enchantment spell, put a +1/+1 counter on Blessed Spirits.
Blighted Bat
JMP
2B
3.0
B
Creature - Zombie Bat
2/1
None
2
Flying
{1}: Blighted Bat gains haste until end of turn.
Blindblast
JMP
2R
3.0
R
Instant
None
3
Blindblast deals 1 damage to target creature. That creature can't block this turn.
Draw a card.
Blood Artist
JMP
1B
2.0
B
Creature - Vampire
0/1
None
2
Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life.
Blood Divination
JMP
3B
4.0
B
Sorcery
None
3
As an additional cost to cast this spell, sacrifice a creature.
Draw three cards.
Blood Host
JMP
3BB
5.0
B
Creature - Vampire
3/3
None
2
{1}{B}, Sacrifice another creature: Put a +1/+1 counter on Blood Host and you gain 2 life.
Bloodbond Vampire
JMP
2BB
4.0
B
Creature - Vampire Shaman Ally
3/3
None
2
Whenever you gain life, put a +1/+1 counter on Bloodbond Vampire.
Bloodhunter Bat
JMP
3B
4.0
B
Creature - Bat
2/2
None
2
Flying
When Bloodhunter Bat enters the battlefield, target player loses 2 life and you gain 2 life.
Bloodrage Brawler
JMP
1R
2.0
R
Creature - Minotaur Warrior
4/3
None
2
When Bloodrage Brawler enters the battlefield, discard a card.
Bloodrock Cyclops
JMP
2R
3.0
R
Creature - Cyclops
3/3
None
2
Bloodrock Cyclops attacks each combat if able.
Bloodshot Trainee
JMP
3R
4.0
R
Creature - Goblin Warrior
2/3
None
2
{T}: Bloodshot Trainee deals 4 damage to target creature. Activate this ability only if Bloodshot Trainee's power is 4 or greater.
Bogbrew Witch
JMP
3B
4.0
B
Creature - Human Wizard
1/3
None
2
{2}, {T}: Search your library for a card named Festering Newt or Bubbling Cauldron, put it onto the battlefield tapped, then shuffle your library.
Boggart Brute
JMP
2R
3.0
R
Creature - Goblin Warrior
3/2
None
2
Menace (This creature can't be blocked except by two or more creatures.)
Bone Picker
JMP
3B
4.0
B
Creature - Bird
3/2
None
2
This spell costs {3} less to cast if a creature died this turn.
Flying, deathtouch
Bone Splinters
JMP
B
1.0
B
Sorcery
None
3
As an additional cost to cast this spell, sacrifice a creature.
Destroy target creature.
Borderland Marauder
JMP
1R
2.0
R
Creature - Human Warrior
1/2
None
2
Whenever Borderland Marauder attacks, it gets +2/+0 until end of turn.
Borderland Minotaur
JMP
2RR
4.0
R
Creature - Minotaur Warrior
4/3
None
2
Branching Evolution
JMP
2G
3.0
G
Enchantment
None
1
If one or more +1/+1 counters would be put a on a creature you control, twice that many +1/+1 counters are put on that creature instead.
Brightmare
JMP
2W
3.0
W
Creature - Unicorn
2/3
None
2
When Brightmare enters the battlefield, tap up to one target creature. You gain life equal to that creature's power.
Brindle Shoat
JMP
1G
2.0
G
Creature - Boar
1/1
None
2
When Brindle Shoat dies, create a 3/3 green Boar creature token.
Brushstrider
JMP
1G
2.0
G
Creature - Beast
3/1
None
2
Vigilance
Bruvac the Grandiloquent
JMP
2U
3.0
U
Legendary Creature - Human Advisor
1/4
None
2
If an opponent would mill one or more cards, they mill twice that many cards instead. (To mill a card, a player puts the top card of their library into their graveyard.)
Bubbling Cauldron
JMP
2
2.0
Artifact
None
1
{1}, {T}, Sacrifice a creature: You gain 4 life.
{1}, {T}, Sacrifice a creature named Festering Newt: Each opponent loses 4 life. You gain life equal to the life lost this way.
Bulwark Giant
JMP
5W
6.0
W
Creature - Giant Soldier
3/6
None
2
When Bulwark Giant enters the battlefield, you gain 5 life.
Burglar Rat
JMP
1B
2.0
B
Creature - Rat
1/1
None
2
When Burglar Rat enters the battlefield, each opponent discards a card.
Buried Ruin
JMP
0.0
Land
None
0
{T}: Add {C}.
{2}, {T}, Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand.
Cadaver Imp
JMP
1BB
3.0
B
Creature - Imp
1/1
None
2
Flying
When Cadaver Imp enters the battlefield, you may return target creature card from your graveyard to your hand.
Carven Caryatid
JMP
1GG
3.0
G
Creature - Spirit
2/5
None
2
Defender (This creature can't attack.)
When Carven Caryatid enters the battlefield, draw a card.
Cathar's Companion
JMP
2W
3.0
W
Creature - Dog
3/1
None
2
Whenever you cast a noncreature spell, Cathar's Companion gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Cathars' Crusade
JMP
3WW
5.0
W
Enchantment
None
1
Whenever a creature enters the battlefield under your control, put a +1/+1 counter on each creature you control.
Cauldron Familiar
JMP
B
1.0
B
Creature - Cat
1/1
None
2
When Cauldron Familiar enters the battlefield, each opponent loses 1 life and you gain 1 life.
Sacrifice a Food: Return Cauldron Familiar from your graveyard to the battlefield.
Celestial Mantle
JMP
3WWW
6.0
W
Enchantment - Aura
None
1
Enchant creature
Enchanted creature gets +3/+3.
Whenever enchanted creature deals combat damage to a player, double its controller's life total.
Cemetery Recruitment
JMP
1B
2.0
B
Sorcery
None
3
Return target creature card from your graveyard to your hand. If it's a Zombie card, draw a card.
Chain Lightning
JMP
R
1.0
R
Sorcery
None
3
Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay {R}{R}. If the player does, they may copy this spell and may choose a new target for that copy.
Chained Brute
JMP
1R
2.0
R
Creature - Devil
4/3
None
2
Chained Brute doesn't untap during your untap step.
{1}, Sacrifice another creature: Untap Chained Brute. Activate this ability only during your turn.
Chamber Sentry
JMP
X
0.0
Artifact Creature - Construct
0/0
None
2
Chamber Sentry enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.
{X}, {T}, Remove X +1/+1 counters from Chamber Sentry: It deals X damage to any target.
{W}{U}{B}{R}{G}: Return Chamber Sentry from your graveyard to your hand.
Champion of Lambholt
JMP
1GG
3.0
G
Creature - Human Warrior
1/1
None
2
Creatures with power less than Champion of Lambholt's power can't block creatures you control.
Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of Lambholt.
Charmbreaker Devils
JMP
5R
6.0
R
Creature - Devil
4/4
None
2
At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand.
Whenever you cast an instant or sorcery spell, Charmbreaker Devils gets +4/+0 until end of turn.
Chart a Course
JMP
1U
2.0
U
Sorcery
None
3
Draw two cards. Then discard a card unless you attacked this turn.
Child of Night
JMP
1B
2.0
B
Creature - Vampire
2/1
None
2
Lifelink
Chromatic Sphere
JMP
1
1.0
Artifact
None
1
{1}, {T}, Sacrifice Chromatic Sphere: Add one mana of any color. Draw a card.
Cinder Elemental
JMP
3R
4.0
R
Creature - Elemental
2/2
None
2
{X}{R}, {T}, Sacrifice Cinder Elemental: It deals X damage to any target.
Cloudreader Sphinx
JMP
4U
5.0
U
Creature - Sphinx
3/4
None
2
Flying
When Cloudreader Sphinx enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Cloudshift
JMP
W
1.0
W
Instant
None
3
Exile target creature you control, then return that card to the battlefield under your control.
Coastal Piracy
JMP
2UU
4.0
U
Enchantment
None
1
Whenever a creature you control deals combat damage to an opponent, you may draw a card.
Collateral Damage
JMP
R
1.0
R
Instant
None
3
As an additional cost to cast this spell, sacrifice a creature.
Collateral Damage deals 3 damage to any target.
Commune with Dinosaurs
JMP
G
1.0
G
Sorcery
None
3
Look at the top five cards of your library. You may reveal a Dinosaur or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Corpse Hauler
JMP
1B
2.0
B
Creature - Human Rogue
2/1
None
2
{2}{B}, Sacrifice Corpse Hauler: Return another target creature card from your graveyard to your hand.
Corpse Traders
JMP
3B
4.0
B
Creature - Human Rogue
3/3
None
2
{2}{B}, Sacrifice a creature: Target opponent reveals their hand. You choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery.
Corsair Captain
JMP
2U
3.0
U
Creature - Human Pirate
2/2
None
2
When Corsair Captain enters the battlefield, create a treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
Other Pirates you control get +1/+1.
Cradle of Vitality
JMP
3W
4.0
W
Enchantment
None
1
Whenever you gain life, you may pay {1}{W}. If you do, put a +1/+1 counter on target creature for each 1 life you gained.
Craterhoof Behemoth
JMP
5GGG
8.0
G
Creature - Beast
5/5
None
2
Haste
When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.
Crookclaw Transmuter
JMP
3U
4.0
U
Creature - Bird Wizard
3/1
None
2
Flash (You may cast this spell any time you could cast an instant.)
Flying
When Crookclaw Transmuter enters the battlefield, switch target creature's power and toughness until end of turn.
Crow of Dark Tidings
JMP
2B
3.0
B
Creature - Zombie Bird
2/1
None
2
Flying
When Crow of Dark Tidings enters the battlefield or dies, mill two cards.
Crushing Canopy
JMP
2G
3.0
G
Instant
None
3
Choose one —
• Destroy target creature with flying.
• Destroy target enchantment.
Cryptic Serpent
JMP
5UU
7.0
U
Creature - Serpent
6/5
None
2
This spell costs {1} less to cast for each instant and sorcery card in your graveyard.
Curiosity
JMP
U
1.0
U
Enchantment - Aura
None
1
Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.
Curious Obsession
JMP
U
1.0
U
Enchantment - Aura
None
1
Enchant creature
Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, you may draw a card."
At the beginning of your end step, if you didn't attack with a creature this turn, sacrifice Curious Obsession.
Dance with Devils
JMP
3R
4.0
R
Instant
None
3
Create two 1/1 red Devil creature tokens. They have "When this creature dies, it deals 1 damage to any target."
Dauntless Onslaught
JMP
2W
3.0
W
Instant
None
3
Up to two target creatures each get +2/+2 until end of turn.
Dawntreader Elk
JMP
1G
2.0
G
Creature - Elk
2/2
None
2
{G}, Sacrifice Dawntreader Elk: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
Death's Approach
JMP
B
1.0
B
Enchantment - Aura
None
1
Enchant creature
Enchanted creature gets -X/-X, where X is the number of creature cards in its controller's graveyard.
Departed Deckhand
JMP
1U
2.0
U
Creature - Spirit Pirate
2/2
None
2
When Departed Deckhand becomes the target of a spell, sacrifice it.
Departed Deckhand can't be blocked except by Spirits.
{3}{U}: Another target creature you control can't be blocked this turn except by Spirits.
Dinrova Horror
JMP
4UB
6.0
B
U
Creature - Horror
4/4
None
2
When Dinrova Horror enters the battlefield, return target permanent to its owner's hand, then that player discards a card.
Divine Arrow
JMP
1W
2.0
W
Instant
None
3
Divine Arrow deals 4 damage to target attacking or blocking creature.
Doublecast
JMP
RR
2.0
R
Sorcery
None
3
When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Douse in Gloom
JMP
2B
3.0
B
Instant
None
3
Douse in Gloom deals 2 damage to target creature and you gain 2 life.
Draconic Roar
JMP
1R
2.0
R
Instant
None
3
As an additional cost to cast this spell, you may reveal a Dragon card from your hand.
Draconic Roar deals 3 damage to target creature. If you revealed a Dragon card or controlled a Dragon as you cast this spell, Draconic Roar deals 3 damage to that creature's controller.
Dragon Fodder
JMP
1R
2.0
R
Sorcery
None
3
Create two 1/1 red Goblin creature tokens.
Dragon Hatchling
JMP
1R
2.0
R
Creature - Dragon
0/1
None
2
Flying
{R}: Dragon Hatchling gets +1/+0 until end of turn.
Dragonloft Idol
JMP
4
4.0
Artifact Creature - Gargoyle
3/3
None
2
As long as you control a Dragon, Dragonloft Idol gets +1/+1 and has flying and trample.
Dragonlord's Servant
JMP
1R
2.0
R
Creature - Goblin Shaman
1/3
None
2
Dragon spells you cast cost {1} less to cast.
Dragonspeaker Shaman
JMP
1RR
3.0
R
Creature - Human Barbarian Shaman
2/2
None
2
Dragon spells you cast cost {2} less to cast.
Drainpipe Vermin
JMP
B
1.0
B
Creature - Rat
1/1
None
2
When Drainpipe Vermin dies, you may pay {B}. If you do, target player discards a card.
Drana, Liberator of Malakir
JMP
1BB
3.0
B
Legendary Creature - Vampire Ally
2/3
None
2
Flying, first strike
Whenever Drana, Liberator of Malakir deals combat damage to a player, put a +1/+1 counter on each attacking creature you control.
Dreamstone Hedron
JMP
6
6.0
Artifact
None
1
{T}: Add {C}{C}{C}.
{3}, {T}, Sacrifice Dreamstone Hedron: Draw three cards.
Drover of the Mighty
JMP
1G
2.0
G
Creature - Human Druid
1/1
None
2
Drover of the Mighty gets +2/+2 as long as you control a Dinosaur.
{T}: Add one mana of any color.
Dualcaster Mage
JMP
1RR
3.0
R
Creature - Human Wizard
2/2
None
2
Flash
When Dualcaster Mage enters the battlefield, copy target instant or sorcery spell. You may choose new targets for the copy.
Duelist's Heritage
JMP
2W
3.0
W
Enchantment
None
1
Whenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn.
Dutiful Attendant
JMP
2B
3.0
B
Creature - Human Warrior
1/2
None
2
When Dutiful Attendant dies, return another target creature card from your graveyard to your hand.
Dwynen's Elite
JMP
1G
2.0
G
Creature - Elf Warrior
2/2
None
2
When Dwynen's Elite enters the battlefield, if you control another Elf, create a 1/1 green Elf Warrior creature token.
Elemental Uprising
JMP
1G
2.0
G
Instant
None
3
Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. It must be blocked this turn if able.
Elvish Archdruid
JMP
1GG
3.0
G
Creature - Elf Druid
2/2
None
2
Other Elf creatures you control get +1/+1.
{T}: Add {G} for each Elf you control.
Emancipation Angel
JMP
1WW
3.0
W
Creature - Angel
3/3
None
2
Flying
When Emancipation Angel enters the battlefield, return a permanent you control to its owner's hand.
Emiel the Blessed
JMP
2WW
4.0
W
Legendary Creature - Unicorn
4/4
None
2
{3}: Exile another target creature you control, then return it to the battlefield under its owner's control.
Whenever another creature enters the battlefield under your control, you may pay {G/W}. If you do, put a +1/+1 counter on it. If it's a Unicorn, put two +1/+1 counters on it instead. ({G/W} can be paid with either {G} or {W}.)
Enlarge
JMP
3GG
5.0
G
Sorcery
None
3
Target creature gets +7/+7 and gains trample until end of turn. It must be blocked this turn if able. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)
Entomber Exarch
JMP
2BB
4.0
B
Creature - Cleric
2/2
None
2
When Entomber Exarch enters the battlefield, choose one —
• Return target creature card from your graveyard to your hand.
• Target opponent reveals their hand. You choose a noncreature card from it. That player discards that card.
Erratic Visionary
JMP
1U
2.0
U
Creature - Human Wizard
1/3
None
2
{1}{U}, {T}: Draw a card, then discard a card.
Essence Flux
JMP
U
1.0
U
Instant
None
3
Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it.
Etali, Primal Storm
JMP
4RR
6.0
R
Legendary Creature - Elder Dinosaur
6/6
None
2
Whenever Etali, Primal Storm attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.
Eternal Taskmaster
JMP
1B
2.0
B
1
Creature - Zombie
2/3
None
2
Eternal Taskmaster enters the battlefield tapped.
Whenever Eternal Taskmaster attacks, you may pay {2}{B}. If you do, return target creature card from your graveyard to your hand.
Eternal Thirst
JMP
1B
2.0
B
Enchantment - Aura
None
1
Enchant creature
Enchanted creature has lifelink and "Whenever a creature an opponent controls dies, put a +1/+1 counter on this creature." (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
Exclude
JMP
2U
3.0
U
Instant
None
3
Counter target creature spell.
Draw a card.
Exclusion Mage
JMP
2U
3.0
U
Creature - Human Wizard
2/2
None
2
When Exclusion Mage enters the battlefield, return target creature an opponent controls to its owner's hand.
Exhume
JMP
1B
2.0
B
Sorcery
None
3
Each player puts a creature card from their graveyard onto the battlefield.
Explore
JMP
1G
2.0
G
Sorcery
None
3
You may play an additional land this turn.
Draw a card.
Exquisite Blood
JMP
4B
5.0
B
Enchantment
None
1
Whenever an opponent loses life, you gain that much life.
Fa'adiyah Seer
JMP
1G
2.0
G
Creature - Human Shaman
1/1
None
2
{T}: Draw a card and reveal it. If it isn't a land card, discard it.
Face of Divinity
JMP
2W
3.0
W
Enchantment - Aura
None
1
Enchant creature
Enchanted creature gets +2/+2.
As long as another Aura is attached to enchanted creature, it has first strike and lifelink.
Falkenrath Noble
JMP
3B
4.0
B
Creature - Vampire Noble
2/2
None
2
Flying
Whenever Falkenrath Noble or another creature dies, target player loses 1 life and you gain 1 life.
Fanatical Firebrand
JMP
R
1.0
R
Creature - Goblin Pirate
1/1
None
2
Haste
{T}, Sacrifice Fanatical Firebrand: It deals 1 damage to any target.
Fell Specter
JMP
3B
4.0
B
Creature - Specter
1/3
None
2
Flying
When Fell Specter enters the battlefield, target opponent discards a card.
Whenever an opponent discards a card, that player loses 2 life.
Feral Hydra
JMP
XG
1.0
G
Creature - Hydra Beast
0/0
None
2
Feral Hydra enters the battlefield with X +1/+1 counters on it.
{3}: Put a +1/+1 counter on Feral Hydra. Any player may activate this ability.
Feral Invocation
JMP
2G
3.0
G
Enchantment - Aura
None
1
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature gets +2/+2.
Feral Prowler
JMP
1G
2.0
G
Creature - Cat
1/3
None
2
When Feral Prowler dies, draw a card.
Fertilid
JMP
2G
3.0
G
Creature - Elemental
0/0
None
2
Fertilid enters the battlefield with two +1/+1 counters on it.
{1}{G}, Remove a +1/+1 counter from Fertilid: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles their library.
Festering Newt
JMP
B
1.0
B
Creature - Salamander
1/1
None
2
When Festering Newt dies, target creature an opponent controls gets -1/-1 until end of turn. That creature gets -4/-4 instead if you control a creature named Bogbrew Witch.
Flame Lash
JMP
3R
4.0
R
Instant
None
3
Flame Lash deals 4 damage to any target.
Flames of the Firebrand
JMP
2R
3.0
R
Sorcery
None
3
Flames of the Firebrand deals 3 damage divided as you choose among one, two, or three targets.
Flames of the Raze-Boar
JMP
5R
6.0
R
Instant
None
3
Flames of the Raze-Boar deals 4 damage to target creature an opponent controls. Then Flames of the Raze-Boar deals 2 damage to each other creature that player controls if you control a creature with power 4 or greater.
Flametongue Kavu
JMP
3R
4.0
R
Creature - Kavu
4/2
None
2
When Flametongue Kavu enters the battlefield, it deals 4 damage to target creature.
Fling
JMP
1R
2.0
R
Instant
None
3
As an additional cost to cast this spell, sacrifice a creature.
Fling deals damage equal to the sacrificed creature's power to any target.
Flurry of Horns
JMP
4R
5.0
R
Sorcery
None
3
Create two 2/3 red Minotaur creature tokens with haste.
Forced Worship
JMP
1W
2.0
W
Enchantment - Aura
None
1
Enchant creature
Enchanted creature can't attack.
{2}{W}: Return Forced Worship to its owner's hand.
Forest
JMP
0.0
Basic Land - Forest
None
0
({T}: Add {G}.)
Forest
JMP
0.0
Basic Land - Forest
None
0
({T}: Add {G}.)
Forest
JMP
0.0
Basic Land - Forest
None
0
({T}: Add {G}.)
Forest
JMP
0.0
Basic Land - Forest
None
0
({T}: Add {G}.)
Forest
JMP
0.0
Basic Land - Forest
None
0
({T}: Add {G}.)
Forest
JMP
0.0
Basic Land - Forest
None
0
({T}: Add {G}.)
Forest
JMP
0.0
Basic Land - Forest
None
0
({T}: Add {G}.)
Forest
JMP
0.0
Basic Land - Forest
None
0
({T}: Add {G}.)
Forge Devil
JMP
R
1.0
R
Creature - Devil
1/1
None
2
When Forge Devil enters the battlefield, it deals 1 damage to target creature and 1 damage to you.
Fortify
JMP
2W
3.0
W
Instant
None
3
Choose one —
• Creatures you control get +2/+0 until end of turn.
• Creatures you control get +0/+2 until end of turn.
Funeral Rites
JMP
2B
3.0
B
Sorcery
None
3
You draw two cards, lose 2 life, then mill two cards.
Furnace Whelp
JMP
2RR
4.0
R
Creature - Dragon
2/2
None
2
Flying (This creature can't be blocked except by creatures with flying or reach.)
{R}: Furnace Whelp gets +1/+0 until end of turn.
Fusion Elemental
JMP
WUBRG
5.0
B
G
R
U
W
Creature - Elemental
8/8
None
2
Gargoyle Sentinel
JMP
3
3.0
Artifact Creature - Gargoyle
3/3
None
2
Defender (This creature can't attack.)
{3}: Until end of turn, Gargoyle Sentinel loses defender and gains flying.
Ghalta, Primal Hunger
JMP
10GG
12.0
G
Legendary Creature - Elder Dinosaur
12/12
None
2
This spell costs {X} less to cast, where X is the total power of creatures you control.
Trample
Ghirapur Guide
JMP
2G
3.0
G
Creature - Elf Scout
3/2
None
2
{2}{G}: Target creature you control can't be blocked by creatures with power 2 or less this turn.
Ghoulcaller Gisa
JMP
3BB
5.0
B
Legendary Creature - Human Wizard
3/4
None
2
{B}, {T}, Sacrifice another creature: Create X 2/2 black Zombie creature tokens, where X is the sacrificed creature's power.
Ghoulcaller's Accomplice
JMP
1B
2.0
B
Creature - Human Rogue
2/2
None
2
{3}{B}, Exile Ghoulcaller's Accomplice from your graveyard: Create a 2/2 black Zombie creature token. Activate this ability only any time you could cast a sorcery.
Ghoulraiser
JMP
1BB
3.0
B
Creature - Zombie
2/2
None
2
When Ghoulraiser enters the battlefield, return a Zombie card at random from your graveyard to your hand.
Gifted Aetherborn
JMP
BB
2.0
B
Creature - Aetherborn Vampire
2/3
None
2
Deathtouch, lifelink
Gingerbrute
JMP
1
1.0
Artifact Creature - Food Golem
1/1
None
2
Haste
{1}: Gingerbrute can't be blocked this turn except by creatures with haste.
{2}, {T}, Sacrifice Gingerbrute: You gain 3 life.
Gird for Battle
JMP
W
1.0
W
Sorcery
None
3
Put a +1/+1 counter on each of up to two target creatures.
Goblin Chieftain
JMP
1RR
3.0
R
Creature - Goblin
2/2
None
2
Haste (This creature can attack and {T} as soon as it comes under your control.)
Other Goblin creatures you control get +1/+1 and have haste.
Goblin Commando
JMP
4R
5.0
R
Creature - Goblin
2/2
None
2
When Goblin Commando enters the battlefield, it deals 2 damage to target creature.
Goblin Goon
JMP
3R
4.0
R
Creature - Goblin Mutant
6/6
None
2
Goblin Goon can't attack unless you control more creatures than defending player.
Goblin Goon can't block unless you control more creatures than attacking player.
Goblin Instigator
JMP
1R
2.0
R
Creature - Goblin Rogue
1/1
None
2
When Goblin Instigator enters the battlefield, create a 1/1 red Goblin creature token.
Goblin Lore
JMP
1R
2.0
R
Sorcery
None
3
Draw four cards, then discard three cards at random.
Goblin Rally
JMP
3RR
5.0
R
Sorcery
None
3
Create four 1/1 red Goblin creature tokens.
Goblin Shortcutter
JMP
1R
2.0
R
Creature - Goblin Scout
2/1
None
2
When Goblin Shortcutter enters the battlefield, target creature can't block this turn.
Gonti, Lord of Luxury
JMP
2BB
4.0
B
Legendary Creature - Aetherborn Rogue
2/3
None
2
Deathtouch
When Gonti, Lord of Luxury enters the battlefield, look at the top four cards of target opponent's library, exile one of them face down, then put the rest on the bottom of that library in a random order. You may look at and cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell.
Grave Bramble
JMP
1GG
3.0
G
Creature - Plant
3/4
None
2
Defender, protection from Zombies
Gravewaker
JMP
4BB
6.0
B
Creature - Bird Spirit
5/5
None
2
Flying (This creature can't be blocked except by creatures with flying or reach.)
{5}{B}{B}: Return target creature card from your graveyard to the battlefield tapped.
Grim Lavamancer
JMP
R
1.0
R
Creature - Human Wizard
1/1
None
2
{R}, {T}, Exile two cards from your graveyard: Grim Lavamancer deals 2 damage to any target.
Gristle Grinner
JMP
4B
5.0
B
Creature - Zombie
3/3
None
2
Whenever a creature dies, Gristle Grinner gets +2/+2 until end of turn.
Guardian Idol
JMP
2
2.0
1
Artifact
None
1
Guardian Idol enters the battlefield tapped.
{T}: Add {C}.
{2}: Guardian Idol becomes a 2/2 Golem artifact creature until end of turn.
Hamletback Goliath
JMP
6R
7.0
R
Creature - Giant Warrior
6/6
None
2
Whenever another creature enters the battlefield, you may put X +1/+1 counters on Hamletback Goliath, where X is that creature's power.
Harvester of Souls
JMP
4BB
6.0
B
Creature - Demon
5/5
None
2
Deathtouch
Whenever another nontoken creature dies, you may draw a card.
Healer's Hawk
JMP
W
1.0
W
Creature - Bird
1/1
None
2
Flying, lifelink
Heartfire
JMP
1R
2.0
R
Instant
None
3
As an additional cost to cast this spell, sacrifice a creature or planeswalker.
Heartfire deals 4 damage to any target.
Hedron Archive
JMP
4
4.0
Artifact
None
1
{T}: Add {C}{C}.
{2}, {T}, Sacrifice Hedron Archive: Draw two cards.
Hellrider
JMP
2RR
4.0
R
Creature - Devil
3/3
None
2
Haste
Whenever a creature you control attacks, Hellrider deals 1 damage to the player or planeswalker it's attacking.
Herald's Horn
JMP
3
3.0
Artifact
None
1
As Herald's Horn enters the battlefield, choose a creature type.
Creature spells you cast of the chosen type cost {1} less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
High Sentinels of Arashin
JMP
3W
4.0
W
Creature - Bird Soldier
3/4
None
2
Flying
High Sentinels of Arashin gets +1/+1 for each other creature you control with a +1/+1 counter on it.
{3}{W}: Put a +1/+1 counter on target creature.
Homing Lightning
JMP
2RR
4.0
R
Instant
None
3
Homing Lightning deals 4 damage to target creature and each other creature with the same name as that creature.
Hungry Flames
JMP
2R
3.0
R
Instant
None
3
Hungry Flames deals 3 damage to target creature and 2 damage to target player or planeswalker.
Hunter's Insight
JMP
2G
3.0
G
Instant
None
3
Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.
Immolating Gyre
JMP
4RR
6.0
R
Sorcery
None
3
Immolating Gyre deals X damage to each creature and planeswalker you don't control, where X is the number of instant and sorcery cards in your graveyard.
Indomitable Will
JMP
1W
2.0
W
Enchantment - Aura
None
1
Flash
Enchant creature
Enchanted creature gets +1/+2.
Inferno Hellion
JMP
3R
4.0
R
Creature - Hellion
7/3
None
2
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
At the beginning of each end step, if Inferno Hellion attacked or blocked this turn, its owner shuffles it into their library.
Initiate's Companion
JMP
1G
2.0
G
Creature - Cat
3/1
None
2
Whenever Initiate's Companion deals combat damage to a player, untap target creature or land.
Inniaz, the Gale Force
JMP
3UU
5.0
U
Legendary Creature - Djinn
4/4
None
2
Flying
{2}{W/U}: Attacking creatures with flying get +1/+1 until end of turn. ({W/U} can be paid with either {W} or {U}.)
Whenever three or more creatures you control with flying attack, each player gains control of a nonland permanent of your choice controlled by the player to their right.
Innocent Blood
JMP
B
1.0
B
Sorcery
None
3
Each player sacrifices a creature.
Inspired Charge
JMP
2WW
4.0
W
Instant
None
3
Creatures you control get +2/+1 until end of turn.
Inspiring Call
JMP
2G
3.0
G
Instant
None
3
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn.
Inspiring Captain
JMP
3W
4.0
W
Creature - Human Knight
3/3
None
2
When Inspiring Captain enters the battlefield, creatures you control get +1/+1 until end of turn.
Inspiring Unicorn
JMP
2WW
4.0
W
Creature - Unicorn
2/2
None
2
Whenever Inspiring Unicorn attacks, creatures you control get +1/+1 until end of turn.
Ironroot Warlord
JMP
1GW
3.0
G
W
Creature - Treefolk Soldier
*/5
None
2
Ironroot Warlord's power is equal to the number of creatures you control.
{3}{G}{W}: Create a 1/1 white Soldier creature token.
Ironshell Beetle
JMP
1G
2.0
G
Creature - Insect
1/1
None
2
When Ironshell Beetle enters the battlefield, put a +1/+1 counter on target creature.
Irresistible Prey
JMP
G
1.0
G
Sorcery
None
3
Target creature must be blocked this turn if able.
Draw a card.
Isamaru, Hound of Konda
JMP
W
1.0
W
Legendary Creature - Dog
2/2
None
2
Island
JMP
0.0
Basic Land - Island
None
0
({T}: Add {U}.)
Island
JMP
0.0
Basic Land - Island
None
0
({T}: Add {U}.)
Island
JMP
0.0
Basic Land - Island
None
0
({T}: Add {U}.)
Island
JMP
0.0
Basic Land - Island
None
0
({T}: Add {U}.)
Island
JMP
0.0
Basic Land - Island
None
0
({T}: Add {U}.)
Island
JMP
0.0
Basic Land - Island
None
0
({T}: Add {U}.)
Island
JMP
0.0
Basic Land - Island
None
0
({T}: Add {U}.)
Island
JMP
0.0
Basic Land - Island
None
0
({T}: Add {U}.)
Jousting Dummy
JMP
2
2.0
Artifact Creature - Scarecrow Knight
2/1
None
2
{3}: Jousting Dummy gets +1/+0 until end of turn.
Juggernaut
JMP
4
4.0
Artifact Creature - Juggernaut
5/3
None
2
Juggernaut attacks each combat if able.
Juggernaut can't be blocked by Walls.
Kalastria Nightwatch
JMP
4B
5.0
B
Creature - Vampire Warrior Ally
4/5
None
2
Whenever you gain life, Kalastria Nightwatch gains flying until end of turn.
Keeper of Fables
JMP
3GG
5.0
G
Creature - Cat
4/5
None
2
Whenever one or more non-Human creatures you control deal combat damage to a player, draw a card.
Kels, Fight Fixer
JMP
2BB
4.0
B
Legendary Creature - Azra Warlock
4/3
None
2
Menace
Whenever you sacrifice a creature, you may pay {U/B}. If you do, draw a card. ({U/B} can be paid with either {U} or {B}.)
{1}, Sacrifice a creature: Kels, Fight Fixer gains indestructible until end of turn.
Kiln Fiend
JMP
1R
2.0
R
Creature - Elemental Beast
1/2
None
2
Whenever you cast an instant or sorcery spell, Kiln Fiend gets +3/+0 until end of turn.
Kira, Great Glass-Spinner
JMP
1UU
3.0
U
Legendary Creature - Spirit
2/2
None
2
Flying
Creatures you control have "Whenever this creature becomes the target of a spell or ability for the first time each turn, counter that spell or ability."
Kitesail Corsair
JMP
1U
2.0
U
Creature - Human Pirate
2/1
None
2
Kitesail Corsair has flying as long as it's attacking.
Knight of the Tusk
JMP
4WW
6.0
W
Creature - Human Knight
3/7
None
2
Vigilance (Attacking doesn't cause this creature to tap.)
Knightly Valor
JMP
4W
5.0
W
Enchantment - Aura
None
1
Enchant creature
When Knightly Valor enters the battlefield, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.)
Enchanted creature gets +2/+2 and has vigilance.
Kor Spiritdancer
JMP
1W
2.0
W
Creature - Kor Wizard
0/2
None
2
Kor Spiritdancer gets +2/+2 for each Aura attached to it.
Whenever you cast an Aura spell, you may draw a card.
Krenko, Mob Boss
JMP
2RR
4.0
R
Legendary Creature - Goblin Warrior
3/3
None
2
{T}: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control.
Languish
JMP
2BB
4.0
B
Sorcery
None
3
All creatures get -4/-4 until end of turn.
Last Gasp
JMP
1B
2.0
B
Instant
None
3
Target creature gets -3/-3 until end of turn.
Lathliss, Dragon Queen
JMP
4RR
6.0
R
Legendary Creature - Dragon
6/6
None
2
Flying
Whenever another nontoken Dragon enters the battlefield under your control, create a 5/5 red Dragon creature token with flying.
{1}{R}: Dragons you control get +1/+0 until end of turn.
Launch Party
JMP
3B
4.0
B
Instant
None
3
As an additional cost to cast this spell, sacrifice a creature.
Destroy target creature. Its controller loses 2 life.
Lawless Broker
JMP
2B
3.0
B
Creature - Aetherborn Rogue
3/2
None
2
When Lawless Broker dies, put a +1/+1 counter on target creature you control.
Lawmage's Binding
JMP
1WU
3.0
U
W
Enchantment - Aura
None
1
Flash
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
Leaf Gilder
JMP
1G
2.0
G
Creature - Elf Druid
2/1
None
2
{T}: Add {G}.
Leave in the Dust
JMP
3U
4.0
U
Instant
None
3
Return target nonland permanent to its owner's hand.
Draw a card.
Lena, Selfless Champion
JMP
4WW
6.0
W
Legendary Creature - Human Knight
3/3
None
2
When Lena, Selfless Champion enters the battlefield, create a 1/1 white Soldier creature token for each nontoken creature you control.
Sacrifice Lena: Creatures you control with power less than Lena's power gain indestructible until end of turn.
Lifecrafter's Gift
JMP
3G
4.0
G
Instant
None
3
Put a +1/+1 counter on target creature, then put a +1/+1 counter on each creature you control with a +1/+1 counter on it.
Lightning Axe
JMP
R
1.0
R
Instant
None
3
As an additional cost to cast this spell, discard a card or pay {5}.
Lightning Axe deals 5 damage to target creature.
Lightning Bolt
JMP
R
1.0
R
Instant
None
3
Lightning Bolt deals 3 damage to any target.
Lightning Diadem
JMP
5R
6.0
R
Enchantment - Aura
None
1
Enchant creature
When Lightning Diadem enters the battlefield, it deals 2 damage to any target.
Enchanted creature gets +2/+2.
Lightning Elemental
JMP
3R
4.0
R
Creature - Elemental
4/1
None
2
Haste (This creature can attack and {T} as soon as it comes under your control.)
Lightning Phoenix
JMP
2R
3.0
R
Creature - Phoenix
2/2
None
2
Flying, haste
Lightning Phoenix can't block.
At the beginning of your end step, if an opponent was dealt 3 or more damage this turn, you may pay {R}. If you do, return Lightning Phoenix from your graveyard to the battlefield.
Lightning Shrieker
JMP
4R
5.0
R
Creature - Dragon
5/5
None
2
Flying, trample, haste
At the beginning of the end step, Lightning Shrieker's owner shuffles it into their library.
Lightning Visionary
JMP
1R
2.0
R
Creature - Minotaur Shaman
2/1
None
2
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Lightning-Core Excavator
JMP
1
1.0
Artifact Creature - Golem
0/3
None
2
{5}, {T}, Sacrifice Lightning-Core Excavator: It deals 3 damage to any target.
Lightwalker
JMP
1W
2.0
W
Creature - Human Warrior
2/1
None
2
Lightwalker has flying as long as it has a +1/+1 counter on it.
Liliana's Elite
JMP
2B
3.0
B
Creature - Zombie
1/1
None
2
Liliana's Elite gets +1/+1 for each creature card in your graveyard.
Liliana's Reaver
JMP
2BB
4.0
B
Creature - Zombie
4/3
None
2
Deathtouch
Whenever Liliana's Reaver deals combat damage to a player, that player discards a card and you create a tapped 2/2 black Zombie creature token.
Linvala, Keeper of Silence
JMP
2WW
4.0
W
Legendary Creature - Angel
3/4
None
2
Flying
Activated abilities of creatures your opponents control can't be activated.
Living Lightning
JMP
3R
4.0
R
Creature - Elemental Shaman
3/2
None
2
When Living Lightning dies, return target instant or sorcery card from your graveyard to your hand.
Long Road Home
JMP
1W
2.0
W
Instant
None
3
Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.
Lurking Predators
JMP
4GG
6.0
G
Enchantment
None
1
Whenever an opponent casts a spell, reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library.
Macabre Waltz
JMP
1B
2.0
B
Sorcery
None
3
Return up to two target creature cards from your graveyard to your hand, then discard a card.
Maelstrom Archangel
JMP
WUBRG
5.0
B
G
R
U
W
Creature - Angel
5/5
None
2
Flying
Whenever Maelstrom Archangel deals combat damage to a player, you may cast a spell from your hand without paying its mana cost.
Magma Jet
JMP
1R
2.0
R
Instant
None
3
Magma Jet deals 2 damage to any target. Scry 2.
Magmaquake
JMP
XRR
2.0
R
Instant
None
3
Magmaquake deals X damage to each creature without flying and each planeswalker.
Makeshift Munitions
JMP
1R
2.0
R
Enchantment
None
1
{1}, Sacrifice an artifact or creature: Makeshift Munitions deals 1 damage to any target.
Malakir Familiar
JMP
2B
3.0
B
Creature - Bat
2/1
None
2
Flying, deathtouch
Whenever you gain life, Malakir Familiar gets +1/+1 until end of turn.
Mana Geode
JMP
3
3.0
Artifact
None
1
When Mana Geode enters the battlefield, scry 1.
{T}: Add one mana of any color.
Marauder's Axe
JMP
2
2.0
Artifact - Equipment
None
1
Equipped creature gets +2/+0.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Mark of the Vampire
JMP
3B
4.0
B
Enchantment - Aura
None
1
Enchant creature
Enchanted creature gets +2/+2 and has lifelink.
Mausoleum Turnkey
JMP
3B
4.0
B
Creature - Ogre Rogue
3/2
None
2
When Mausoleum Turnkey enters the battlefield, return target creature card of an opponent's choice from your graveyard to your hand.
Mentor of the Meek
JMP
2W
3.0
W
Creature - Human Soldier
2/2
None
2
Whenever another creature with power 2 or less enters the battlefield under your control, you may pay {1}. If you do, draw a card.
Mesa Unicorn
JMP
1W
2.0
W
Creature - Unicorn
2/2
None
2
Lifelink
Meteor Golem
JMP
7
7.0
Artifact Creature - Golem
3/3
None
2
When Meteor Golem enters the battlefield, destroy target nonland permanent an opponent controls.
Miasmic Mummy
JMP
1B
2.0
B
Creature - Zombie Jackal
2/2
None
2
When Miasmic Mummy enters the battlefield, each player discards a card.
Mikaeus, the Lunarch
JMP
XW
1.0
W
Legendary Creature - Human Cleric
0/0
None
2
Mikaeus, the Lunarch enters the battlefield with X +1/+1 counters on it.
{T}: Put a +1/+1 counter on Mikaeus.
{T}, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control.
Minotaur Skullcleaver
JMP
2R
3.0
R
Creature - Minotaur Berserker
2/2
None
2
Haste
When Minotaur Skullcleaver enters the battlefield, it gets +2/+0 until end of turn.
Minotaur Sureshot
JMP
2R
3.0
R
Creature - Minotaur Archer
2/3
None
2
Reach (This creature can block creatures with flying.)
{1}{R}: Minotaur Sureshot gets +1/+0 until end of turn.
Mire Triton
JMP
1B
2.0
B
Creature - Zombie Merfolk
2/1
None
2
Deathtouch
When Mire Triton enters the battlefield, mill two cards and you gain 2 life.
Mirrodin's Core
JMP
0.0
Land
None
0
{T}: Add {C}.
{T}: Put a charge counter on Mirrodin's Core.
{T}, Remove a charge counter from Mirrodin's Core: Add one mana of any color.
Molten Ravager
JMP
2R
3.0
R
Creature - Elemental
0/4
None
2
{R}: Molten Ravager gets +1/+0 until end of turn.
Moment of Heroism
JMP
1W
2.0
W
Instant
None
3
Target creature gets +2/+2 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
Momentous Fall
JMP
2GG
4.0
G
Instant
None
3
As an additional cost to cast this spell, sacrifice a creature.
You draw cards equal to the sacrificed creature's power, then you gain life equal to its toughness.
Mountain
JMP
0.0
Basic Land - Mountain
None
0
({T}: Add {R}.)
Mountain
JMP
0.0
Basic Land - Mountain
None
0
({T}: Add {R}.)
Mountain
JMP
0.0
Basic Land - Mountain
None
0
({T}: Add {R}.)
Mountain
JMP
0.0
Basic Land - Mountain
None
0
({T}: Add {R}.)
Mountain
JMP
0.0
Basic Land - Mountain
None
0
({T}: Add {R}.)
Mountain
JMP
0.0
Basic Land - Mountain
None
0
({T}: Add {R}.)
Mountain
JMP
0.0
Basic Land - Mountain
None
0
({T}: Add {R}.)
Mountain
JMP
0.0
Basic Land - Mountain
None
0
({T}: Add {R}.)
Mugging
JMP
R
1.0
R
Sorcery
None
3
Mugging deals 2 damage to target creature. That creature can't block this turn.
Murmuring Phantasm
JMP
1U
2.0
U
Creature - Spirit
0/5
None
2
Defender
Muxus, Goblin Grandee
JMP
4RR
6.0
R
Legendary Creature - Goblin Noble
4/4
None
2
When Muxus, Goblin Grandee enters the battlefield, reveal the top six cards of your library. Put all Goblin creature cards with converted mana cost 5 or less from among them onto the battlefield and the rest on the bottom of your library in a random order.
Whenever Muxus attacks, it gets +1/+1 until end of turn for each other Goblin you control.
Myr Sire
JMP
2
2.0
Artifact Creature - Myr
1/1
None
2
When Myr Sire dies, create a 1/1 colorless Myr artifact creature token.
Mystic Archaeologist
JMP
1U
2.0
U
Creature - Human Wizard
2/1
None
2
{3}{U}{U}: Draw two cards.
Narcolepsy
JMP
1U
2.0
U
Enchantment - Aura
None
1
Enchant creature
At the beginning of each upkeep, if enchanted creature is untapped, tap it.
Nature's Way
JMP
1G
2.0
G
Sorcery
None
3
Target creature you control gains vigilance and trample until end of turn. It deals damage equal to its power to target creature you don't control.
Nebelgast Herald
JMP
2U
3.0
U
Creature - Spirit
2/1
None
2
Flash (You may cast this spell any time you could cast an instant.)
Flying
Whenever Nebelgast Herald or another Spirit enters the battlefield under your control, tap target creature an opponent controls.
Nessian Hornbeetle
JMP
1G
2.0
G
Creature - Insect
2/2
None
2
At the beginning of combat on your turn, if you control another creature with power 4 or greater, put a +1/+1 counter on Nessian Hornbeetle.
New Horizons
JMP
2G
3.0
G
Enchantment - Aura
None
1
Enchant land
When New Horizons enters the battlefield, put a +1/+1 counter on target creature you control.
Enchanted land has "{T}: Add two mana of any one color."
Neyith of the Dire Hunt
JMP
2GG
4.0
G
Legendary Creature - Human Warrior
3/3
None
2
Whenever one or more creatures you control fight or become blocked, draw a card.
At the beginning of combat on your turn, you may pay {2}{R/G}. If you do, double target creature's power until end of turn. That creature must be blocked this combat if able. ({R/G} can be paid with either {R} or {G}.)
Nightshade Stinger
JMP
B
1.0
B
Creature - Faerie Rogue
1/1
None
2
Flying
Nightshade Stinger can't block.
Nocturnal Feeder
JMP
2B
3.0
B
Creature - Vampire Rogue
2/1
None
2
Flying
When Nocturnal Feeder dies, each opponent loses 2 life and you gain 2 life.
Nyxathid
JMP
1BB
3.0
B
Creature - Elemental
7/7
None
2
As Nyxathid enters the battlefield, choose an opponent.
Nyxathid gets -1/-1 for each card in the chosen player's hand.
Octoprophet
JMP
3U
4.0
U
Creature - Octopus
3/3
None
2
When Octoprophet enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Ogre Slumlord
JMP
3BB
5.0
B
Creature - Ogre Rogue
3/3
None
2
Whenever another nontoken creature dies, you may create a 1/1 black Rat creature token.
Rats you control have deathtouch.
Oneirophage
JMP
3U
4.0
U
Creature - Squid Illusion
1/2
None
2
Flying
Whenever you draw a card, put a +1/+1 counter on Oneirophage.
Oona's Blackguard
JMP
1B
2.0
B
Creature - Faerie Rogue
1/1
None
2
Flying
Each other Rogue creature you control enters the battlefield with an additional +1/+1 counter on it.
Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, that player discards a card.
Oracle of Mul Daya
JMP
3G
4.0
G
Creature - Elf Shaman
2/2
None
2
You may play an additional land on each of your turns.
Play with the top card of your library revealed.
You may play lands from the top of your library.
Orazca Frillback
JMP
2G
3.0
G
Creature - Dinosaur
4/2
None
2
Ormos, Archive Keeper
JMP
4UU
6.0
U
Legendary Creature - Sphinx
5/5
None
2
Flying
If you would draw a card while your library has no cards in it, instead put five +1/+1 counters on Ormos, Archive Keeper.
{1}{U}{U}, Discard three cards with different names: Draw five cards.
Ornery Goblin
JMP
1R
2.0
R
Creature - Goblin Warrior
2/1
None
2
Whenever Ornery Goblin blocks or becomes blocked by a creature, Ornery Goblin deals 1 damage to that creature.
Outnumber
JMP
R
1.0
R
Instant
None
3
Outnumber deals damage to target creature equal to the number of creatures you control.
Overgrown Battlement
JMP
1G
2.0
G
Creature - Wall
0/4
None
2
Defender
{T}: Add {G} for each creature with defender you control.
Pacifism
JMP
1W
2.0
W
Enchantment - Aura
None
1
Enchant creature
Enchanted creature can't attack or block.
Parasitic Implant
JMP
3B
4.0
B
Enchantment - Aura
None
1
Enchant creature
At the beginning of your upkeep, enchanted creature's controller sacrifices it and you create a 1/1 colorless Myr artifact creature token.
Path of Bravery
JMP
2W
3.0
W
Enchantment
None
1
As long as your life total is greater than or equal to your starting life total, creatures you control get +1/+1.
Whenever one or more creatures you control attack, you gain life equal to the number of attacking creatures.
Path to Exile
JMP
W
1.0
W
Instant
None
3
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle their library.
Patron of the Valiant
JMP
3WW
5.0
W
Creature - Angel
4/4
None
2
Flying
When Patron of the Valiant enters the battlefield, put a +1/+1 counter on each creature you control with a +1/+1 counter on it.
Peel from Reality
JMP
1U
2.0
U
Instant
None
3
Return target creature you control and target creature you don't control to their owners' hands.
Penumbra Bobcat
JMP
2G
3.0
G
Creature - Cat
2/1
None
2
When Penumbra Bobcat dies, create a 2/1 black Cat creature token.
Perilous Myr
JMP
2
2.0
Artifact Creature - Myr
1/1
None
2
When Perilous Myr dies, it deals 2 damage to any target.
Phyrexian Broodlings
JMP
1BB
3.0
B
Creature - Minion
2/2
None
2
{1}, Sacrifice a creature: Put a +1/+1 counter on Phyrexian Broodlings.
Phyrexian Debaser
JMP
3B
4.0
B
Creature - Carrier
2/2
None
2
Flying
{T}, Sacrifice Phyrexian Debaser: Target creature gets -2/-2 until end of turn.
Phyrexian Gargantua
JMP
4BB
6.0
B
Creature - Horror
4/4
None
2
When Phyrexian Gargantua enters the battlefield, you draw two cards and you lose 2 life.
Phyrexian Rager
JMP
2B
3.0
B
Creature - Horror
2/2
None
2
When Phyrexian Rager enters the battlefield, you draw a card and you lose 1 life.
Phyrexian Reclamation
JMP
B
1.0
B
Enchantment
None
1
{1}{B}, Pay 2 life: Return target creature card from your graveyard to your hand.
Phyrexian Tower
JMP
0.0
Legendary Land
None
0
{T}: Add {C}.
{T}, Sacrifice a creature: Add {B}{B}.
Pillar of Flame
JMP
R
1.0
R
Sorcery
None
3
Pillar of Flame deals 2 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
Pirate's Cutlass
JMP
3
3.0
Artifact - Equipment
None
1
When Pirate's Cutlass enters the battlefield, attach it to target Pirate you control.
Equipped creature gets +2/+1.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Plagued Rusalka
JMP
B
1.0
B
Creature - Spirit
1/1
None
2
{B}, Sacrifice a creature: Target creature gets -1/-1 until end of turn.
Plains
JMP
0.0
Basic Land - Plains
None
0
({T}: Add {W}.)
Plains
JMP
0.0
Basic Land - Plains
None
0
({T}: Add {W}.)
Plains
JMP
0.0
Basic Land - Plains
None
0
({T}: Add {W}.)
Plains
JMP
0.0
Basic Land - Plains
None
0
({T}: Add {W}.)
Plains
JMP
0.0
Basic Land - Plains
None
0
({T}: Add {W}.)
Plains
JMP
0.0
Basic Land - Plains
None
0
({T}: Add {W}.)
Plains
JMP
0.0
Basic Land - Plains
None
0
({T}: Add {W}.)
Plains
JMP
0.0
Basic Land - Plains
None
0
({T}: Add {W}.)
Pouncing Cheetah
JMP
2G
3.0
G
Creature - Cat
3/2
None
2
Flash
Prescient Chimera
JMP
3UU
5.0
U
Creature - Chimera
3/4
None
2
Flying
Whenever you cast an instant or sorcery spell, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Presence of Gond
JMP
2G
3.0
G
Enchantment - Aura
None
1
Enchant creature
Enchanted creature has "{T}: Create a 1/1 green Elf Warrior creature token."
Primeval Bounty
JMP
5G
6.0
G
Enchantment
None
1
Whenever you cast a creature spell, create a 3/3 green Beast creature token.
Whenever you cast a noncreature spell, put three +1/+1 counters on target creature you control.
Whenever a land enters the battlefield under your control, you gain 3 life.
Primordial Sage
JMP
4GG
6.0
G
Creature - Spirit
4/5
None
2
Whenever you cast a creature spell, you may draw a card.
Prophetic Prism
JMP
2
2.0
Artifact
None
1
When Prophetic Prism enters the battlefield, draw a card.
{1}, {T}: Add one mana of any color.
Prosperous Pirates
JMP
4U
5.0
U
Creature - Human Pirate
3/4
None
2
When Prosperous Pirates enters the battlefield, create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")
Pyroclastic Elemental
JMP
3RR
5.0
R
Creature - Elemental
5/4
None
2
{1}{R}{R}: Pyroclastic Elemental deals 1 damage to target player.
Rageblood Shaman
JMP
1RR
3.0
R
Creature - Minotaur Shaman
2/3
None
2
Trample
Other Minotaur creatures you control get +1/+1 and have trample.
Raging Regisaur
JMP
2RG
4.0
G
R
Creature - Dinosaur
4/4
None
2
Whenever Raging Regisaur attacks, it deals 1 damage to any target.
Raise the Alarm
JMP
1W
2.0
W
Instant
None
3
Create two 1/1 white Soldier creature tokens.
Rampaging Brontodon
JMP
5GG
7.0
G
Creature - Dinosaur
7/7
None
2
Trample
Whenever Rampaging Brontodon attacks, it gets +1/+1 until end of turn for each land you control.
Rapacious Dragon
JMP
4R
5.0
R
Creature - Dragon
3/3
None
2
Flying
When Rapacious Dragon enters the battlefield, create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")
Rattlechains
JMP
1U
2.0
U
Creature - Spirit
2/1
None
2
Flash
Flying
When Rattlechains enters the battlefield, target Spirit gains hexproof until end of turn.
You may cast Spirit spells as though they had flash.
Ravenous Baloth
JMP
2GG
4.0
G
Creature - Beast
4/4
None
2
Sacrifice a Beast: You gain 4 life.
Ravenous Chupacabra
JMP
2BB
4.0
B
Creature - Beast Horror
2/2
None
2
When Ravenous Chupacabra enters the battlefield, destroy target creature an opponent controls.
Read the Runes
JMP
XU
1.0
U
Instant
None
3
Draw X cards. For each card drawn this way, discard a card unless you sacrifice a permanent.
Reanimate
JMP
B
1.0
B
Sorcery
None
3
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its converted mana cost.
Reckless Scholar
JMP
2U
3.0
U
Creature - Human Wizard
2/1
None
2
{T}: Target player draws a card, then discards a card.
Release the Dogs
JMP
3W
4.0
W
Sorcery
None
3
Create four 1/1 white Dog creature tokens.
Rhox Faithmender
JMP
3W
4.0
W
Creature - Rhino Monk
1/5
None
2
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
If you would gain life, you gain twice that much life instead.
Rhystic Study
JMP
2U
3.0
U
Enchantment
None
1
Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.
Riddle of Lightning
JMP
3RR
5.0
R
Instant
None
3
Choose any target. Scry 3, then reveal the top card of your library. Riddle of Lightning deals damage equal to that card's converted mana cost to that permanent or player. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Riptide Laboratory
JMP
0.0
Land
None
0
{T}: Add {C}.
{1}{U}, {T}: Return target Wizard you control to its owner's hand.
Rise of the Dark Realms
JMP
7BB
9.0
B
Sorcery
None
3
Put all creature cards from all graveyards onto the battlefield under your control.
Rishadan Airship
JMP
2U
3.0
U
Creature - Human Pirate
3/1
None
2
Flying
Rishadan Airship can block only creatures with flying.
Rishkar, Peema Renegade
JMP
2G
3.0
G
Legendary Creature - Elf Druid
2/2
None
2
When Rishkar, Peema Renegade enters the battlefield, put a +1/+1 counter on each of up to two target creatures.
Each creature you control with a counter on it has "{T}: Add {G}."
Rogue's Gloves
JMP
2
2.0
Artifact - Equipment
None
1
Whenever equipped creature deals combat damage to a player, you may draw a card.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Ronom Unicorn
JMP
1W
2.0
W
Creature - Unicorn
2/2
None
2
Sacrifice Ronom Unicorn: Destroy target enchantment.
Roving Keep
JMP
7
7.0
Artifact Creature - Wall
5/7
None
2
Defender
{7}: Roving Keep gets +2/+0 and gains trample until end of turn. It can attack this turn as though it didn't have defender.
Rumbling Baloth
JMP
2GG
4.0
G
Creature - Beast
4/4
None
2
Runed Servitor
JMP
2
2.0
Artifact Creature - Construct
2/2
None
2
When Runed Servitor dies, each player draws a card.
Rupture Spire
JMP
0.0
1
Land
None
0
Rupture Spire enters the battlefield tapped.
When Rupture Spire enters the battlefield, sacrifice it unless you pay {1}.
{T}: Add one mana of any color.
Sage's Row Savant
JMP
1U
2.0
U
Creature - Vedalken Wizard
2/1
None
2
When Sage's Row Savant enters the battlefield, scry 2.
Sailor of Means
JMP
2U
3.0
U
Creature - Human Pirate
1/4
None
2
When Sailor of Means enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
Sangromancer
JMP
2BB
4.0
B
Creature - Vampire Shaman
3/3
None
2
Flying
Whenever a creature an opponent controls dies, you may gain 3 life.
Whenever an opponent discards a card, you may gain 3 life.
Sanitarium Skeleton
JMP
B
1.0
B
Creature - Skeleton
1/2
None
2
{2}{B}: Return Sanitarium Skeleton from your graveyard to your hand.
Sarkhan's Rage
JMP
4R
5.0
R
Instant
None
3
Sarkhan's Rage deals 5 damage to any target. If you control no Dragons, Sarkhan's Rage deals 2 damage to you.
Sarkhan's Unsealing
JMP
3R
4.0
R
Enchantment
None
1
Whenever you cast a creature spell with power 4, 5, or 6, Sarkhan's Unsealing deals 4 damage to any target.
Whenever you cast a creature spell with power 7 or greater, Sarkhan's Unsealing deals 4 damage to each opponent and each creature and planeswalker they control.
Savage Stomp
JMP
2G
3.0
G
Sorcery
None
3
This spell costs {2} less to cast if it targets a Dinosaur you control.
Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)
Scarecrone
JMP
3
3.0
Artifact Creature - Scarecrow
1/2
None
2
{1}, Sacrifice a Scarecrow: Draw a card.
{4}, {T}: Return target artifact creature card from your graveyard to the battlefield.
Scholar of the Lost Trove
JMP
5UU
7.0
U
Creature - Sphinx
5/5
None
2
Flying
When Scholar of the Lost Trove enters the battlefield, you may cast target instant, sorcery, or artifact card from your graveyard without paying its mana cost. If an instant or sorcery spell cast this way would be put into your graveyard this turn, exile it instead.
Scourge of Nel Toth
JMP
5BB
7.0
B
Creature - Zombie Dragon
6/6
None
2
Flying
You may cast Scourge of Nel Toth from your graveyard by paying {B}{B} and sacrificing two creatures rather than paying its mana cost.
Scroll of Avacyn
JMP
1
1.0
Artifact
None
1
{1}, Sacrifice Scroll of Avacyn: Draw a card. If you control an Angel, you gain 5 life.
Scrounging Bandar
JMP
1G
2.0
G
Creature - Cat Monkey
0/0
None
2
Scrounging Bandar enters the battlefield with two +1/+1 counters on it.
At the beginning of your upkeep, you may move any number of +1/+1 counters from Scrounging Bandar onto another target creature.
Scuttlemutt
JMP
3
3.0
Artifact Creature - Scarecrow
2/2
None
2
{T}: Add one mana of any color.
{T}: Target creature becomes the color or colors of your choice until end of turn.
Sea Gate Oracle
JMP
2U
3.0
U
Creature - Human Wizard
1/3
None
2
When Sea Gate Oracle enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
Seismic Elemental
JMP
3RR
5.0
R
Creature - Elemental
4/4
None
2
When Seismic Elemental enters the battlefield, creatures without flying can't block this turn.
Selhoff Occultist
JMP
2U
3.0
U
Creature - Human Rogue
2/3
None
2
Whenever Selhoff Occultist or another creature dies, target player mills a card.
Selvala, Heart of the Wilds
JMP
1GG
3.0
G
Legendary Creature - Elf Scout
2/3
None
2
Whenever another creature enters the battlefield, its controller may draw a card if its power is greater than each other creature's power.
{G}, {T}: Add X mana in any combination of colors, where X is the greatest power among creatures you control.
Sengir Vampire
JMP
3BB
5.0
B
Creature - Vampire
4/4
None
2
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.
Serendib Efreet
JMP
2U
3.0
U
Creature - Efreet
3/4
None
2
Flying
At the beginning of your upkeep, Serendib Efreet deals 1 damage to you.
Serra Angel
JMP
3WW
5.0
W
Creature - Angel
4/4
None
2
Flying, vigilance
Sethron, Hurloon General
JMP
3RR
5.0
R
Legendary Creature - Minotaur Warrior
4/4
None
2
Whenever Sethron, Hurloon General or another nontoken Minotaur enters the battlefield under your control, create a 2/3 red Minotaur creature token.
{2}{B/R}: Minotaurs you control get +1/+0 and gain menace and haste until end of turn. ({B/R} can be paid with either {B} or {R}.)
Settle the Score
JMP
2BB
4.0
B
Sorcery
None
3
Exile target creature. Put two loyalty counters on a planeswalker you control.
Shambling Goblin
JMP
B
1.0
B
Creature - Zombie Goblin
1/1
None
2
When Shambling Goblin dies, target creature an opponent controls gets -1/-1 until end of turn.
Sharding Sphinx
JMP
4UU
6.0
U
Artifact Creature - Sphinx
4/4
None
2
Flying
Whenever an artifact creature you control deals combat damage to a player, you may create a 1/1 blue Thopter artifact creature token with flying.
Sheoldred, Whispering One
JMP
5BB
7.0
B
Legendary Creature - Praetor
6/6
None
2
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
At the beginning of your upkeep, return target creature card from your graveyard to the battlefield.
At the beginning of each opponent's upkeep, that player sacrifices a creature.
Sigiled Starfish
JMP
1U
2.0
U
Creature - Starfish
0/3
None
2
{T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Signpost Scarecrow
JMP
4
4.0
Artifact Creature - Scarecrow
2/4
None
2
Vigilance
{2}: Add one mana of any color.
Silhana Wayfinder
JMP
1G
2.0
G
Creature - Elf Scout
2/1
None
2
When Silhana Wayfinder enters the battlefield, look at the top four cards of your library. You may reveal a creature or land card from among them and put it on top of your library. Put the rest on the bottom of your library in a random order.
Sin Prodder
JMP
2R
3.0
R
Creature - Devil
3/2
None
2
Menace
At the beginning of your upkeep, reveal the top card of your library. Any opponent may have you put that card into your graveyard. If a player does, Sin Prodder deals damage to that player equal to that card's converted mana cost. Otherwise, put that card into your hand.
Skittering Surveyor
JMP
3
3.0
Artifact Creature - Construct
1/2
None
2
When Skittering Surveyor enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
Sky Tether
JMP
W
1.0
W
Enchantment - Aura
None
1
Enchant creature
Enchanted creature has defender and loses flying.
Slate Street Ruffian
JMP
2B
3.0
B
Creature - Human Warrior
2/2
None
2
Whenever Slate Street Ruffian becomes blocked, defending player discards a card.
Somberwald Stag
JMP
3GG
5.0
G
Creature - Elk
4/3
None
2
When Somberwald Stag enters the battlefield, you may have it fight target creature you don't control.
Soul Salvage
JMP
2B
3.0
B
Sorcery
None
3
Return up to two target creature cards from your graveyard to your hand.
Soul of the Harvest
JMP
4GG
6.0
G
Creature - Elemental
6/6
None
2
Trample
Whenever another nontoken creature enters the battlefield under your control, you may draw a card.
Spectral Sailor
JMP
U
1.0
U
Creature - Spirit Pirate
1/1
None
2
Flash (You may cast this spell any time you could cast an instant.)
Flying
{3}{U}: Draw a card.
Spiteful Prankster
JMP
2R
3.0
R
Creature - Devil
3/2
None
2
As long as it's your turn, Spiteful Prankster has first strike.
Whenever another creature dies, Spiteful Prankster deals 1 damage to target player or planeswalker.
Spitting Earth
JMP
1R
2.0
R
Sorcery
None
3
Spitting Earth deals damage to target creature equal to the number of Mountains you control.
Sporemound
JMP
3GG
5.0
G
Creature - Fungus
3/3
None
2
Whenever a land enters the battlefield under your control, create a 1/1 green Saproling creature token.
Stab Wound
JMP
2B
3.0
B
Enchantment - Aura
None
1
Enchant creature
Enchanted creature gets -2/-2.
At the beginning of the upkeep of enchanted creature's controller, that player loses 2 life.
Steel-Plume Marshal
JMP
3WW
5.0
W
Creature - Bird Soldier
3/3
None
2
Flying
Whenever Steel-Plume Marshal attacks, other attacking creatures you control with flying get +2/+2 until end of turn.
Stone Haven Pilgrim
JMP
1W
2.0
W
Creature - Kor Cleric
2/2
None
2
Whenever Stone Haven Pilgrim attacks, if you control an artifact or enchantment, Stone Haven Pilgrim gets +1/+1 and gains lifelink until end of turn.
Storm Sculptor
JMP
3U
4.0
U
Creature - Merfolk Wizard
3/2
None
2
Storm Sculptor can't be blocked.
When Storm Sculptor enters the battlefield, return a creature you control to its owner's hand.
Supply Runners
JMP
4W
5.0
W
Creature - Dog
2/2
None
2
When Supply Runners enters the battlefield, put a +1/+1 counter on each other creature you control.
Suspicious Bookcase
JMP
2
2.0
Artifact Creature - Wall
0/4
None
2
Defender (This creature can't attack.)
{3}, {T}: Target creature can't be blocked this turn.
Swamp
JMP
0.0
Basic Land - Swamp
None
0
({T}: Add {B}.)
Swamp
JMP
0.0
Basic Land - Swamp
None
0
({T}: Add {B}.)
Swamp
JMP
0.0
Basic Land - Swamp
None
0
({T}: Add {B}.)
Swamp
JMP
0.0
Basic Land - Swamp
None
0
({T}: Add {B}.)
Swamp
JMP
0.0
Basic Land - Swamp
None
0
({T}: Add {B}.)
Swamp
JMP
0.0
Basic Land - Swamp
None
0
({T}: Add {B}.)
Swamp
JMP
0.0
Basic Land - Swamp
None
0
({T}: Add {B}.)
Swamp
JMP
0.0
Basic Land - Swamp
None
0
({T}: Add {B}.)
Swarm of Bloodflies
JMP
4B
5.0
B
Creature - Insect
0/0
None
2
Flying
Swarm of Bloodflies enters the battlefield with two +1/+1 counters on it.
Whenever another creature dies, put a +1/+1 counter on Swarm of Bloodflies.
Sweep Away
JMP
2U
3.0
U
Instant
None
3
Return target creature to its owner's hand. If that creature is attacking, you may put it on top of its owner's library instead.
Sylvan Brushstrider
JMP
2G
3.0
G
Creature - Beast
3/2
None
2
When Sylvan Brushstrider enters the battlefield, you gain 2 life.
Sylvan Ranger
JMP
1G
2.0
G
Creature - Elf Scout
1/1
None
2
When Sylvan Ranger enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
Take Heart
JMP
W
1.0
W
Instant
None
3
Target creature gets +2/+2 until end of turn. You gain 1 life for each attacking creature you control.
Talrand's Invocation
JMP
2UU
4.0
U
Sorcery
None
3
Create two 2/2 blue Drake creature tokens with flying.
Talrand, Sky Summoner
JMP
2UU
4.0
U
Legendary Creature - Merfolk Wizard
2/2
None
2
Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying.
Tandem Tactics
JMP
1W
2.0
W
Instant
None
3
Up to two target creatures each get +1/+2 until end of turn. You gain 2 life.
Tempting Witch
JMP
2B
3.0
B
Creature - Human Warlock
1/3
None
2
When Tempting Witch enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
{2}, {T}, Sacrifice a Food: Target player loses 3 life.
Terramorphic Expanse
JMP
0.0
Land
None
0
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
Terrarion
JMP
1
1.0
1
Artifact
None
1
Terrarion enters the battlefield tapped.
{2}, {T}, Sacrifice Terrarion: Add two mana in any combination of colors.
When Terrarion is put into a graveyard from the battlefield, draw a card.
Thermo-Alchemist
JMP
1R
2.0
R
Creature - Human Shaman
0/3
None
2
Defender
{T}: Thermo-Alchemist deals 1 damage to each opponent.
Whenever you cast an instant or sorcery spell, untap Thermo-Alchemist.
Thirst for Knowledge
JMP
2U
3.0
U
Instant
None
3
Draw three cards. Then discard two cards unless you discard an artifact card.
Thought Collapse
JMP
1UU
3.0
U
Instant
None
3
Counter target spell. Its controller mills three cards.
Thought Scour
JMP
U
1.0
U
Instant
None
3
Target player mills two cards.
Draw a card.
Thragtusk
JMP
4G
5.0
G
Creature - Beast
5/3
None
2
When Thragtusk enters the battlefield, you gain 5 life.
When Thragtusk leaves the battlefield, create a 3/3 green Beast creature token.
Thriving Bluff
JMP
0.0
1
Land
None
0
Thriving Bluff enters the battlefield tapped.
As Thriving Bluff enters the battlefield, choose a color other than red.
{T}: Add {R} or one mana of the chosen color.
Thriving Grove
JMP
0.0
1
Land
None
0
Thriving Grove enters the battlefield tapped.
As Thriving Grove enters the battlefield, choose a color other than green.
{T}: Add {G} or one mana of the chosen color.
Thriving Heath
JMP
0.0
1
Land
None
0
Thriving Heath enters the battlefield tapped.
As Thriving Heath enters the battlefield, choose a color other than white.
{T}: Add {W} or one mana of the chosen color.
Thriving Isle
JMP
0.0
1
Land
None
0
Thriving Isle enters the battlefield tapped.
As Thriving Isle enters the battlefield, choose a color other than blue.
{T}: Add {U} or one mana of the chosen color.
Thriving Moor
JMP
0.0
1
Land
None
0
Thriving Moor enters the battlefield tapped.
As Thriving Moor enters the battlefield, choose a color other than black.
{T}: Add {B} or one mana of the chosen color.
Thundering Spineback
JMP
5GG
7.0
G
Creature - Dinosaur
5/5
None
2
Other Dinosaurs you control get +1/+1.
{5}{G}: Create a 3/3 green Dinosaur creature token with trample.
Tibalt's Rager
JMP
1R
2.0
R
Creature - Devil
1/2
None
2
When Tibalt's Rager dies, it deals 1 damage to any target.
{1}{R}: Tibalt's Rager gets +2/+0 until end of turn.
Time to Feed
JMP
2G
3.0
G
Sorcery
None
3
Choose target creature an opponent controls. When that creature dies this turn, you gain 3 life. Target creature you control fights that creature. (Each deals damage equal to its power to the other.)
Tinybones, Trinket Thief
JMP
1B
2.0
B
Legendary Creature - Skeleton Rogue
1/2
None
2
At the beginning of each end step, if an opponent discarded a card this turn, you draw a card and you lose 1 life.
{4}{B}{B}: Each opponent with no cards in hand loses 10 life.
Tithebearer Giant
JMP
5B
6.0
B
Creature - Giant Warrior
4/5
None
2
When Tithebearer Giant enters the battlefield, you draw a card and you lose 1 life.
Torch Fiend
JMP
1R
2.0
R
Creature - Devil
2/1
None
2
{R}, Sacrifice Torch Fiend: Destroy target artifact.
Towering Titan
JMP
4GG
6.0
G
Creature - Giant
0/0
None
2
Towering Titan enters the battlefield with X +1/+1 counters on it, where X is the total toughness of other creatures you control.
Sacrifice a creature with defender: All creatures gain trample until end of turn.
Towering-Wave Mystic
JMP
1U
2.0
U
Creature - Merfolk Wizard
2/1
None
2
Whenever Towering-Wave Mystic deals damage, target player mills that many cards.
Trusty Retriever
JMP
3W
4.0
W
Creature - Dog
2/3
None
2
When Trusty Retriever enters the battlefield, choose one —
• Put a +1/+1 counter on Trusty Retriever.
• Return target artifact or enchantment card from your graveyard to your hand.
Ulvenwald Hydra
JMP
4GG
6.0
G
Creature - Hydra
*/*
None
2
Reach
Ulvenwald Hydra's power and toughness are each equal to the number of lands you control.
When Ulvenwald Hydra enters the battlefield, you may search your library for a land card, put it onto the battlefield tapped, then shuffle your library.
Unstable Obelisk
JMP
3
3.0
Artifact
None
1
{T}: Add {C}.
{7}, {T}, Sacrifice Unstable Obelisk: Destroy target permanent.
Valorous Stance
JMP
1W
2.0
W
Instant
None
3
Choose one —
• Target creature gains indestructible until end of turn.
• Destroy target creature with toughness 4 or greater.
Vampire Neonate
JMP
B
1.0
B
Creature - Vampire
0/3
None
2
{2}, {T}: Each opponent loses 1 life and you gain 1 life.
Vastwood Zendikon
JMP
4G
5.0
G
Enchantment - Aura
None
1
Enchant land
Enchanted land is a 6/4 green Elemental creature. It's still a land.
When enchanted land dies, return that card to its owner's hand.
Vedalken Archmage
JMP
2UU
4.0
U
Creature - Vedalken Wizard
0/2
None
2
Whenever you cast an artifact spell, draw a card.
Vedalken Entrancer
JMP
3U
4.0
U
Creature - Vedalken Wizard
1/4
None
2
{U}, {T}: Target player mills two cards.
Verdant Embrace
JMP
3GG
5.0
G
Enchantment - Aura
None
1
Enchant creature
Enchanted creature gets +3/+3 and has "At the beginning of each upkeep, create a 1/1 green Saproling creature token."
Voice of the Provinces
JMP
4WW
6.0
W
Creature - Angel
3/3
None
2
Flying
When Voice of the Provinces enters the battlefield, create a 1/1 white Human creature token.
Volcanic Fallout
JMP
1RR
3.0
R
Instant
None
3
This spell can't be countered.
Volcanic Fallout deals 2 damage to each creature and each player.
Volley Veteran
JMP
3R
4.0
R
Creature - Goblin Warrior
4/2
None
2
When Volley Veteran enters the battlefield, it deals damage to target creature an opponent controls equal to the number of Goblins you control.
Voyage's End
JMP
1U
2.0
U
Instant
None
3
Return target creature to its owner's hand. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Wailing Ghoul
JMP
1B
2.0
B
Creature - Zombie
1/3
None
2
When Wailing Ghoul enters the battlefield, mill two cards.
Wall of Blossoms
JMP
1G
2.0
G
Creature - Plant Wall
0/4
None
2
Defender
When Wall of Blossoms enters the battlefield, draw a card.
Wall of Lost Thoughts
JMP
1U
2.0
U
Creature - Wall
0/4
None
2
Defender
When Wall of Lost Thoughts enters the battlefield, target player mills four cards.
Wall of Vines
JMP
G
1.0
G
Creature - Plant Wall
0/3
None
2
Defender (This creature can't attack.)
Reach (This creature can block creatures with flying.)
Warden of Evos Isle
JMP
2U
3.0
U
Creature - Bird Wizard
2/2
None
2
Flying
Creature spells with flying you cast cost {1} less to cast.
Warfire Javelineer
JMP
3R
4.0
R
Creature - Minotaur Warrior
2/3
None
2
When Warfire Javelineer enters the battlefield, it deals X damage to target creature an opponent controls, where X is the number of instant and sorcery cards in your graveyard.
Warmonger's Chariot
JMP
2
2.0
Artifact - Equipment
None
1
Equipped creature gets +2/+2.
As long as equipped creature has defender, it can attack as though it didn't have defender.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Waterknot
JMP
1UU
3.0
U
Enchantment - Aura
None
1
Enchant creature
When Waterknot enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Weaver of Lightning
JMP
2R
3.0
R
Creature - Human Shaman
1/4
None
2
Reach
Whenever you cast an instant or sorcery spell, Weaver of Lightning deals 1 damage to target creature an opponent controls.
Whelming Wave
JMP
2UU
4.0
U
Sorcery
None
3
Return all creatures to their owners' hands except for Krakens, Leviathans, Octopuses, and Serpents.
Wight of Precinct Six
JMP
1B
2.0
B
Creature - Zombie
1/1
None
2
Wight of Precinct Six gets +1/+1 for each creature card in your opponents' graveyards.
Wildheart Invoker
JMP
2GG
4.0
G
Creature - Elf Shaman
4/3
None
2
{8}: Target creature gets +5/+5 and gains trample until end of turn.
Wildsize
JMP
2G
3.0
G
Instant
None
3
Target creature gets +2/+2 and gains trample until end of turn.
Draw a card.
Windreader Sphinx
JMP
5UU
7.0
U
Creature - Sphinx
3/7
None
2
Flying
Whenever a creature with flying attacks, you may draw a card.
Windstorm Drake
JMP
4U
5.0
U
Creature - Drake
3/3
None
2
Flying
Other creatures you control with flying get +1/+0.
Winged Words
JMP
2U
3.0
U
Sorcery
None
3
This spell costs {1} less to cast if you control a creature with flying.
Draw two cards.
Wishful Merfolk
JMP
1U
2.0
U
Creature - Merfolk
3/2
None
2
Defender
{1}{U}: Wishful Merfolk loses defender and becomes a Human until end of turn.
Witch of the Moors
JMP
3BB
5.0
B
Creature - Human Warlock
4/4
None
2
Deathtouch
At the beginning of your end step, if you gained life this turn, each opponent sacrifices a creature and you return up to one target creature card from your graveyard to your hand.
Wizard's Retort
JMP
1UU
3.0
U
Instant
None
3
This spell costs {1} less to cast if you control a Wizard.
Counter target spell.
Woodborn Behemoth
JMP
3GG
5.0
G
Creature - Elemental
4/4
None
2
As long as you control eight or more lands, Woodborn Behemoth gets +4/+4 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Wren's Run Vanquisher
JMP
1G
2.0
G
Creature - Elf Warrior
3/3
None
2
As an additional cost to cast this spell, reveal an Elf card from your hand or pay {3}.
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Young Pyromancer
JMP
1R
2.0
R
Creature - Human Shaman
2/1
None
2
Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token.
Zendikar's Roil
JMP
3GG
5.0
G
Enchantment
None
1
Whenever a land enters the battlefield under your control, create a 2/2 green Elemental creature token.
Zombie Infestation
JMP
1B
2.0
B
Enchantment
None
1
Discard two cards: Create a 2/2 black Zombie creature token.
Zurzoth, Chaos Rider
JMP
2R
3.0
R
Legendary Creature - Devil
2/3
None
2
Whenever an opponent draws their first card each turn, if it's not their turn, you create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target."
Whenever one or more Devils you control attack one or more players, you and those players each draw a card, then discard a card at random.
Adherent of Hope
M21
1W
2.0
W
Creature - Human Soldier
2/1
None
2
At the beginning of combat on your turn, if you control a Basri planeswalker, put a +1/+1 counter on Adherent of Hope.
Alchemist's Gift
M21
B
1.0
B
Instant
None
3
Target creature gets +1/+1 and gains your choice of deathtouch or lifelink until end of turn. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it. Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
Alpine Houndmaster
M21
RW
2.0
R
W
Creature - Human Warrior
2/2
None
2
When Alpine Houndmaster enters the battlefield, you may search your library for a card named Alpine Watchdog and/or a card named Igneous Cur, reveal them, put them into your hand, then shuffle your library.
Whenever Alpine Houndmaster attacks, it gets +X/+0 until end of turn, where X is the number of other attacking creatures.
Alpine Watchdog
M21
1W
2.0
W
Creature - Dog
2/2
None
2
Vigilance (Attacking doesn't cause this creature to tap.)
Angelic Ascension
M21
1W
2.0
W
Instant
None
3
Exile target creature or planeswalker. Its controller creates a 4/4 white Angel creature token with flying.
Animal Sanctuary
M21
0.0
Land
None
0
{T}: Add {C}.
{2}, {T}: Put a +1/+1 counter on target Bird, Cat, Dog, Goat, Ox, or Snake.
Animal Sanctuary
M21
0.0
Land
None
0
{T}: Add {C}.
{2}, {T}: Put a +1/+1 counter on target Bird, Cat, Dog, Goat, Ox, or Snake.
Anointed Chorister
M21
W
1.0
W
Creature - Human Cleric
1/1
None
2
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
{4}{W}: Anointed Chorister gets +3/+3 until end of turn.
Archfiend's Vessel
M21
B
1.0
B
Creature - Human Cleric
1/1
None
2
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
When Archfiend's Vessel enters the battlefield, if it entered from your graveyard or you cast it from your graveyard, exile it. If you do, create a 5/5 black Demon creature token with flying.
Aven Gagglemaster
M21
3WW
5.0
W
Creature - Bird Warrior
4/3
None
2
Flying
When Aven Gagglemaster enters the battlefield, you gain 2 life for each creature you control with flying.
Azusa, Lost but Seeking
M21
2G
3.0
G
Legendary Creature - Human Monk
1/2
None
2
You may play two additional lands on each of your turns.
Azusa, Lost but Seeking
M21
2G
3.0
G
Legendary Creature - Human Monk
1/2
None
2
You may play two additional lands on each of your turns.
Bad Deal
M21
4BB
6.0
B
Sorcery
None
3
You draw two cards and each opponent discards two cards. Each player loses 2 life.
Baneslayer Angel
M21
3WW
5.0
W
Creature - Angel
5/5
None
2
Flying, first strike, lifelink, protection from Demons and from Dragons
Baneslayer Angel
M21
3WW
5.0
W
Creature - Angel
5/5
None
2
Flying, first strike, lifelink, protection from Demons and from Dragons
Barrin, Tolarian Archmage
M21
1UU
3.0
U
Legendary Creature - Human Wizard
2/2
None
2
When Barrin, Tolarian Archmage enters the battlefield, return up to one other target creature or planeswalker to its owner's hand.
At the beginning of your end step, if a permanent was put into your hand from the battlefield this turn, draw a card.
Barrin, Tolarian Archmage
M21
1UU
3.0
U
Legendary Creature - Human Wizard
2/2
None
2
When Barrin, Tolarian Archmage enters the battlefield, return up to one other target creature or planeswalker to its owner's hand.
At the beginning of your end step, if a permanent was put into your hand from the battlefield this turn, draw a card.
Basri Ket
M21
1WW
3.0
W
Legendary Planeswalker - Basri
3
1
+1: Put a +1/+1 counter on up to one target creature. It gains indestructible until end of turn.
−2: Whenever one or more nontoken creatures attack this turn, create that many 1/1 white Soldier creature tokens that are tapped and attacking.
−6: You get an emblem with "At the beginning of combat on your turn, create a 1/1 white Soldier creature token, then put a +1/+1 counter on each creature you control."
Basri Ket
M21
1WW
3.0
W
Legendary Planeswalker - Basri
3
1
+1: Put a +1/+1 counter on up to one target creature. It gains indestructible until end of turn.
−2: Whenever one or more nontoken creatures attack this turn, create that many 1/1 white Soldier creature tokens that are tapped and attacking.
−6: You get an emblem with "At the beginning of combat on your turn, create a 1/1 white Soldier creature token, then put a +1/+1 counter on each creature you control."
Basri Ket
M21
1WW
3.0
W
Legendary Planeswalker - Basri
3
1
+1: Put a +1/+1 counter on up to one target creature. It gains indestructible until end of turn.
−2: Whenever one or more nontoken creatures attack this turn, create that many 1/1 white Soldier creature tokens that are tapped and attacking.
−6: You get an emblem with "At the beginning of combat on your turn, create a 1/1 white Soldier creature token, then put a +1/+1 counter on each creature you control."
Basri's Acolyte
M21
2WW
4.0
W
Creature - Cat Cleric
2/3
None
2
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
When Basri's Acolyte enters the battlefield, put a +1/+1 counter on each of up to two other target creatures you control.
Basri's Acolyte
M21
2WW
4.0
W
Creature - Cat Cleric
2/3
None
2
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
When Basri's Acolyte enters the battlefield, put a +1/+1 counter on each of up to two other target creatures you control.
Basri's Aegis
M21
2WW
4.0
W
Sorcery
None
3
Put a +1/+1 counter on each of up to two target creatures. You may search your library and/or graveyard for a card named Basri, Devoted Paladin, reveal it, and put it into your hand. If you search your library this way, shuffle it.
Basri's Lieutenant
M21
3W
4.0
W
Creature - Human Knight
3/4
None
2
Vigilance, protection from multicolored
When Basri's Lieutenant enters the battlefield, put a +1/+1 counter on target creature you control.
Whenever Basri's Lieutenant or another creature you control dies, if it had a +1/+1 counter on it, create a 2/2 white Knight creature token with vigilance.
Basri's Lieutenant
M21
3W
4.0
W
Creature - Human Knight
3/4
None
2
Vigilance, protection from multicolored
When Basri's Lieutenant enters the battlefield, put a +1/+1 counter on target creature you control.
Whenever Basri's Lieutenant or another creature you control dies, if it had a +1/+1 counter on it, create a 2/2 white Knight creature token with vigilance.
Basri's Solidarity
M21
1W
2.0
W
Sorcery
None
3
Put a +1/+1 counter on each creature you control.
Basri's Solidarity
M21
1W
2.0
W
Sorcery
None
3
Put a +1/+1 counter on each creature you control.
Basri, Devoted Paladin
M21
4WW
6.0
W
Legendary Planeswalker - Basri
4
1
+1: Put a +1/+1 counter on up to one target creature. It gains vigilance until end of turn.
−1: Whenever a creature attacks this turn, put a +1/+1 counter on it.
−6: Creatures you control get +2/+2 and gain flying until end of turn.
Battle-Rattle Shaman
M21
3R
4.0
R
Creature - Goblin Shaman
2/2
None
2
At the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn.
Blood Glutton
M21
4B
5.0
B
Creature - Vampire
4/3
None
2
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Bloodfell Caves
M21
0.0
1
Land
None
0
Bloodfell Caves enters the battlefield tapped.
When Bloodfell Caves enters the battlefield, you gain 1 life.
{T}: Add {B} or {R}.
Blossoming Sands
M21
0.0
1
Land
None
0
Blossoming Sands enters the battlefield tapped.
When Blossoming Sands enters the battlefield, you gain 1 life.
{T}: Add {G} or {W}.
Bolt Hound
M21
2R
3.0
R
Creature - Elemental Dog
2/2
None
2
Haste (This creature can attack and {T} as soon as it comes under your control.)
Whenever Bolt Hound attacks, other creatures you control get +1/+0 until end of turn.
Bone Pit Brute
M21
4RR
6.0
R
Creature - Cyclops
4/5
None
2
Menace (This creature can't be blocked except by two or more creatures.)
When Bone Pit Brute enters the battlefield, target creature gets +4/+0 until end of turn.
Brash Taunter
M21
4R
5.0
R
Creature - Goblin
1/1
None
2
Indestructible
Whenever Brash Taunter is dealt damage, it deals that much damage to target opponent.
{2}{R}, {T}: Brash Taunter fights another target creature.
Brash Taunter
M21
4R
5.0
R
Creature - Goblin
1/1
None
2
Indestructible
Whenever Brash Taunter is dealt damage, it deals that much damage to target opponent.
{2}{R}, {T}: Brash Taunter fights another target creature.
Burlfist Oak
M21
2GG
4.0
G
Creature - Treefolk
2/3
None
2
Whenever you draw a card, Burlfist Oak gets +2/+2 until end of turn.
Burn Bright
M21
2R
3.0
R
Instant
None
3
Creatures you control get +2/+0 until end of turn.
Caged Zombie
M21
2B
3.0
B
Creature - Zombie
2/3
None
2
{1}{B}, {T}: Each opponent loses 2 life. Activate this ability only if a creature died this turn.
Cancel
M21
1UU
3.0
U
Instant
None
3
Counter target spell.
Canopy Stalker
M21
3G
4.0
G
Creature - Cat
4/2
None
2
Canopy Stalker must be blocked if able.
When Canopy Stalker dies, you gain 1 life for each creature that died this turn.
Capture Sphere
M21
3U
4.0
U
Enchantment - Aura
None
1
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
When Capture Sphere enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Carrion Grub
M21
3B
4.0
B
Creature - Insect
0/5
None
2
Carrion Grub gets +X/+0, where X is the greatest power among creature cards in your graveyard.
When Carrion Grub enters the battlefield, mill four cards. (Put the top four cards of your library into your graveyard.)
Celestial Enforcer
M21
2W
3.0
W
Creature - Human Cleric
2/3
None
2
{1}{W}, {T}: Tap target creature. Activate this ability only if you control a creature with flying.
Chandra's Firemaw
M21
3RR
5.0
R
Creature - Hellion
4/2
None
2
Haste
When Chandra's Firemaw enters the battlefield, you may search your library and/or graveyard for a card named Chandra, Flame's Catalyst, reveal it, and put it into your hand. If you search your library this way, shuffle it.
Chandra's Incinerator
M21
5R
6.0
R
Creature - Elemental
6/6
None
2
This spell costs {X} less to cast, where X is the total amount of noncombat damage dealt to your opponents this turn.
Trample
Whenever a source you control deals noncombat damage to an opponent, Chandra's Incinerator deals that much damage to target creature or planeswalker that player controls.
Chandra's Incinerator
M21
5R
6.0
R
Creature - Elemental
6/6
None
2
This spell costs {X} less to cast, where X is the total amount of noncombat damage dealt to your opponents this turn.
Trample
Whenever a source you control deals noncombat damage to an opponent, Chandra's Incinerator deals that much damage to target creature or planeswalker that player controls.
Chandra's Magmutt
M21
1R
2.0
R
Creature - Elemental Dog
2/2
None
2
{T}: Chandra's Magmutt deals 1 damage to target player or planeswalker.
Chandra's Magmutt
M21
1R
2.0
R
Creature - Elemental Dog
2/2
None
2
{T}: Chandra's Magmutt deals 1 damage to target player or planeswalker.
Chandra's Pyreling
M21
1R
2.0
R
Creature - Elemental Lizard
1/3
None
2
Whenever a source you control deals noncombat damage to an opponent, Chandra's Pyreling gets +1/+0 and gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
Chandra's Pyreling
M21
1R
2.0
R
Creature - Elemental Lizard
1/3
None
2
Whenever a source you control deals noncombat damage to an opponent, Chandra's Pyreling gets +1/+0 and gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
Chandra, Flame's Catalyst
M21
4RR
6.0
R
Legendary Planeswalker - Chandra
5
1
+1: Chandra, Flame's Catalyst deals 3 damage to each opponent.
−2: You may cast target red instant or sorcery card from your graveyard. If that spell would be put into your graveyard this turn, exile it instead.
−8: Discard your hand, then draw seven cards. Until end of turn, you may cast spells from your hand without paying their mana costs.
Chandra, Heart of Fire
M21
3RR
5.0
R
Legendary Planeswalker - Chandra
5
1
+1: Discard your hand, then exile the top three cards of your library. Until end of turn, you may play cards exiled this way.
+1: Chandra, Heart of Fire deals 2 damage to any target.
−9: Search your graveyard and library for any number of red instant and/or sorcery spells, exile them, then shuffle your library. You may cast them this turn. Add six {R}.
Chandra, Heart of Fire
M21
3RR
5.0
R
Legendary Planeswalker - Chandra
5
1
+1: Discard your hand, then exile the top three cards of your library. Until end of turn, you may play cards exiled this way.
+1: Chandra, Heart of Fire deals 2 damage to any target.
−9: Search your graveyard and library for any number of red instant and/or sorcery spells, exile them, then shuffle your library. You may cast them this turn. Add six {R}.
Chandra, Heart of Fire
M21
3RR
5.0
R
Legendary Planeswalker - Chandra
5
1
+1: Discard your hand, then exile the top three cards of your library. Until end of turn, you may play cards exiled this way.
+1: Chandra, Heart of Fire deals 2 damage to any target.
−9: Search your graveyard and library for any number of red instant and/or sorcery spells, exile them, then shuffle your library. You may cast them this turn. Add six {R}.
Chromatic Orrery
M21
7
7.0
Legendary Artifact
None
1
You may spend mana as though it were mana of any color.
{T}: Add {C}{C}{C}{C}{C}.
{5}, {T}: Draw a card for each color among permanents you control.
Chromatic Orrery
M21
7
7.0
Legendary Artifact
None
1
You may spend mana as though it were mana of any color.
{T}: Add {C}{C}{C}{C}{C}.
{5}, {T}: Draw a card for each color among permanents you control.
Chrome Replicator
M21
5
5.0
Artifact Creature - Construct
4/4
None
2
When Chrome Replicator enters the battlefield, if you control two or more nonland, nontoken permanents with the same name as one another, create a 4/4 colorless Construct artifact creature token.
Colossal Dreadmaw
M21
4GG
6.0
G
Creature - Dinosaur
6/6
None
2
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Conclave Mentor
M21
GW
2.0
G
W
Creature - Centaur Cleric
2/2
None
2
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on that creature instead.
When Conclave Mentor dies, you gain life equal to its power.
Concordia Pegasus
M21
1W
2.0
W
Creature - Pegasus
1/3
None
2
Flying
Conspicuous Snoop
M21
RR
2.0
R
Creature - Goblin Rogue
2/2
None
2
Play with the top card of your library revealed.
You may cast Goblin spells from the top of your library.
As long as the top card of your library is a Goblin card, Conspicuous Snoop has all activated abilities of that card.
Conspicuous Snoop
M21
RR
2.0
R
Creature - Goblin Rogue
2/2
None
2
Play with the top card of your library revealed.
You may cast Goblin spells from the top of your library.
As long as the top card of your library is a Goblin card, Conspicuous Snoop has all activated abilities of that card.
Containment Priest
M21
1W
2.0
W
Creature - Human Cleric
2/2
None
2
Flash
If a nontoken creature would enter the battlefield and it wasn't cast, exile it instead.
Containment Priest
M21
1W
2.0
W
Creature - Human Cleric
2/2
None
2
Flash
If a nontoken creature would enter the battlefield and it wasn't cast, exile it instead.
Crash Through
M21
R
1.0
R
Sorcery
None
3
Creatures you control gain trample until end of turn. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)
Draw a card.
Crypt Lurker
M21
3B
4.0
B
Creature - Horror
3/4
None
2
When Crypt Lurker enters the battlefield, you may sacrifice a creature or discard a creature card. If you do, draw a card.
Cultivate
M21
2G
3.0
G
Sorcery
None
3
Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.
Cultivate
M21
2G
3.0
G
Sorcery
None
3
Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.
Daybreak Charger
M21
1W
2.0
W
Creature - Unicorn
3/1
None
2
When Daybreak Charger enters the battlefield, target creature gets +2/+0 until end of turn.
Deathbloom Thallid
M21
2B
3.0
B
Creature - Fungus
3/2
None
2
When Deathbloom Thallid dies, create a 1/1 green Saproling creature token.
Defiant Strike
M21
W
1.0
W
Instant
None
3
Target creature gets +1/+0 until end of turn.
Draw a card.
Demonic Embrace
M21
1BB
3.0
B
Enchantment - Aura
None
1
Enchant creature
Enchanted creature gets +3/+1, has flying, and is a Demon in addition to its other types.
You may cast Demonic Embrace from your graveyard by paying 3 life and discarding a card in addition to paying its other costs.
Demonic Embrace
M21
1BB
3.0
B
Enchantment - Aura
None
1
Enchant creature
Enchanted creature gets +3/+1, has flying, and is a Demon in addition to its other types.
You may cast Demonic Embrace from your graveyard by paying 3 life and discarding a card in addition to paying its other costs.
Destructive Tampering
M21
2R
3.0
R
Sorcery
None
3
Choose one —
• Destroy target artifact.
• Creatures without flying can't block this turn.
Dire Fleet Warmonger
M21
1BR
3.0
B
R
Creature - Orc Pirate
3/3
None
2
At the beginning of combat on your turn, you may sacrifice another creature. If you do, Dire Fleet Warmonger gets +2/+2 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Discontinuity
M21
3UUU
6.0
U
Instant
None
3
As long as it's your turn, this spell costs {2}{U}{U} less to cast.
End the turn. (Exile all spells and abilities on the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
Discontinuity
M21
3UUU
6.0
U
Instant
None
3
As long as it's your turn, this spell costs {2}{U}{U} less to cast.
End the turn. (Exile all spells and abilities on the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
Dismal Backwater
M21
0.0
1
Land
None
0
Dismal Backwater enters the battlefield tapped.
When Dismal Backwater enters the battlefield, you gain 1 life.
{T}: Add {U} or {B}.
Double Vision
M21
3RR
5.0
R
Enchantment
None
1
Whenever you cast your first instant or sorcery spell each turn, copy that spell. You may choose new targets for the copy.
Double Vision
M21
3RR
5.0
R
Enchantment
None
1
Whenever you cast your first instant or sorcery spell each turn, copy that spell. You may choose new targets for the copy.
Drowsing Tyrannodon
M21
1G
2.0
G
Creature - Dinosaur
3/3
None
2
Defender (This creature can't attack.)
As long as you control a creature with power 4 or greater, Drowsing Tyrannodon can attack as though it didn't have defender.
Dub
M21
2W
3.0
W
Enchantment - Aura
None
1
Enchant creature
Enchanted creature gets +2/+2, has first strike, and is a Knight in addition to its other types. (It deals combat damage before creatures without first strike.)
Duress
M21
B
1.0
B
Sorcery
None
3
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
Elder Gargaroth
M21
3GG
5.0
G
Creature - Beast
6/6
None
2
Vigilance, reach, trample
Whenever Elder Gargaroth attacks or blocks, choose one —
• Create a 3/3 green Beast creature token.
• You gain 3 life.
• Draw a card.
Elder Gargaroth
M21
3GG
5.0
G
Creature - Beast
6/6
None
2
Vigilance, reach, trample
Whenever Elder Gargaroth attacks or blocks, choose one —
• Create a 3/3 green Beast creature token.
• You gain 3 life.
• Draw a card.
Eliminate
M21
1B
2.0
B
Instant
None
3
Destroy target creature or planeswalker with converted mana cost 3 or less.
Eliminate
M21
1B
2.0
B
Instant
None
3
Destroy target creature or planeswalker with converted mana cost 3 or less.
Enthralling Hold
M21
3UU
5.0
U
Enchantment - Aura
None
1
Enchant creature
You can't choose an untapped creature as this spell's target as you cast it.
You control enchanted creature.
Epitaph Golem
M21
5
5.0
Artifact Creature - Golem
3/5
None
2
{2}: Put target card from your graveyard on the bottom of your library.
Experimental Overload
M21
2UR
4.0
R
U
Sorcery
None
3
Create an X/X blue and red Weird creature token, where X is the number of instant and sorcery cards in your graveyard. Then you may return an instant or sorcery card from your graveyard to your hand. Exile Experimental Overload.
Fabled Passage
M21
0.0
Land
None
0
{T}, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. Then if you control four or more lands, untap that land.
Fabled Passage
M21
0.0
Land
None
0
{T}, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. Then if you control four or more lands, untap that land.
Faith's Fetters
M21
3W
4.0
W
Enchantment - Aura
None
1
Enchant permanent
When Faith's Fetters enters the battlefield, you gain 4 life.
Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities.
Falconer Adept
M21
3W
4.0
W
Creature - Human Soldier
2/3
None
2
Whenever Falconer Adept attacks, create a 1/1 white Bird creature token with flying that's tapped and attacking.
Feat of Resistance
M21
1W
2.0
W
Instant
None
3
Put a +1/+1 counter on target creature you control. It gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)
Feline Sovereign
M21
2G
3.0
G
Creature - Cat
2/3
None
2
Other Cats you control get +1/+1 and have protection from Dogs.
Whenever one or more Cats you control deal combat damage to a player, destroy up to one target artifact or enchantment that player controls.
Feline Sovereign
M21
2G
3.0
G
Creature - Cat
2/3
None
2
Other Cats you control get +1/+1 and have protection from Dogs.
Whenever one or more Cats you control deal combat damage to a player, destroy up to one target artifact or enchantment that player controls.
Fetid Imp
M21
1B
2.0
B
Creature - Imp
1/2
None
2
Flying
{B}: Fetid Imp gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
Fierce Empath
M21
2G
3.0
G
Creature - Elf
1/1
None
2
When Fierce Empath enters the battlefield, you may search your library for a creature card with converted mana cost 6 or greater, reveal it, put it into your hand, then shuffle your library.
Fiery Emancipation
M21
3RRR
6.0
R
Enchantment
None
1
If a source you control would deal damage to a permanent or player, it deals triple that damage to that permanent or player instead.
Fiery Emancipation
M21
3RRR
6.0
R
Enchantment
None
1
If a source you control would deal damage to a permanent or player, it deals triple that damage to that permanent or player instead.
Finishing Blow
M21
4B
5.0
B
Instant
None
3
Destroy target creature or planeswalker.
Forest
M21
0.0
Basic Land - Forest
None
0
({T}: Add {G}.)
Forest
M21
0.0
Basic Land - Forest
None
0
({T}: Add {G}.)
Forest
M21
0.0
Basic Land - Forest
None
0
({T}: Add {G}.)
Forest
M21
0.0
Basic Land - Forest
None
0
({T}: Add {G}.)
Forgotten Sentinel
M21
4
4.0
1
Artifact Creature - Golem
4/3
None
2
Forgotten Sentinel enters the battlefield tapped.
Frantic Inventory
M21
1U
2.0
U
Instant
None
3
Draw a card, then draw cards equal to the number of cards named Frantic Inventory in your graveyard.
Frantic Inventory
M21
1U
2.0
U
Instant
None
3
Draw a card, then draw cards equal to the number of cards named Frantic Inventory in your graveyard.
Frost Breath
M21
2U
3.0
U
Instant
None
3
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
Fungal Rebirth
M21
2G
3.0
G
Instant
None
3
Return target permanent card from your graveyard to your hand. If a creature died this turn, create two 1/1 green Saproling creature tokens.
Furious Rise
M21
2R
3.0
R
Enchantment
None
1
At the beginning of your end step, if you control a creature with power 4 or greater, exile the top card of your library. You may play that card until you exile another card with Furious Rise.
Furor of the Bitten
M21
R
1.0
R
Enchantment - Aura
None
1
Enchant creature
Enchanted creature gets +2/+2 and attacks each combat if able.
Gadrak, the Crown-Scourge
M21
2R
3.0
R
Legendary Creature - Dragon
5/4
None
2
Flying
Gadrak, the Crown-Scourge can't attack unless you control four or more artifacts.
At the beginning of your end step, create a Treasure token for each nontoken creature that died this turn. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
Gadrak, the Crown-Scourge
M21
2R
3.0
R
Legendary Creature - Dragon
5/4
None
2
Flying
Gadrak, the Crown-Scourge can't attack unless you control four or more artifacts.
At the beginning of your end step, create a Treasure token for each nontoken creature that died this turn. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
Gale Swooper
M21
3W
4.0
W
Creature - Griffin
3/2
None
2
Flying
When Gale Swooper enters the battlefield, target creature gains flying until end of turn.
Garruk's Gorehorn
M21
4G
5.0
G
Creature - Beast
7/3
None
2
Garruk's Gorehorn
M21
4G
5.0
G
Creature - Beast
7/3
None
2
Garruk's Harbinger
M21
1GG
3.0
G
Creature - Beast
4/3
None
2
Hexproof from Black
Whenever Garruk's Harbinger deals combat damage to a player or planeswalker, look at that many cards from the top of your library. You may reveal a creature card or Garruk planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Garruk's Harbinger
M21
1GG
3.0
G
Creature - Beast
4/3
None
2
Hexproof from Black
Whenever Garruk's Harbinger deals combat damage to a player or planeswalker, look at that many cards from the top of your library. You may reveal a creature card or Garruk planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Garruk's Uprising
M21
2G
3.0
G
Enchantment
None
1
When Garruk's Uprising enters the battlefield, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (They can deal excess combat damage to the player or planeswalker they're attacking.)
Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card.
Garruk's Uprising
M21
2G
3.0
G
Enchantment
None
1
When Garruk's Uprising enters the battlefield, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (They can deal excess combat damage to the player or planeswalker they're attacking.)
Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card.
Garruk's Warsteed
M21
3GG
5.0
G
Creature - Rhino
3/5
None
2
Vigilance
When Garruk's Warsteed enters the battlefield, you may search your library and/or graveyard for a card named Garruk, Savage Herald, reveal it, and put it into your hand. If you search your library this way, shuffle it.
Garruk, Savage Herald
M21
4GG
6.0
G
Legendary Planeswalker - Garruk
5
1
+1: Reveal the top card of your library. If it's a creature card, put it into your hand. Otherwise, put it on the bottom of your library.
−2: Target creature you control deals damage equal to its power to another target creature.
−7: Until end of turn, creatures you control gain "You may have this creature assign its combat damage as though it weren't blocked."
Garruk, Unleashed
M21
2GG
4.0
G
Legendary Planeswalker - Garruk
4
1
+1: Up to one target creature gets +3/+3 and gains trample until end of turn.
−2: Create a 3/3 green Beast creature token. Then if an opponent controls more creatures than you, put a loyalty counter on Garruk, Unleashed.
−7: Create an emblem with "At the beginning of your end step, you may search your library for a creature card, put it onto the battlefield, then shuffle your library."
Garruk, Unleashed
M21
2GG
4.0
G
Legendary Planeswalker - Garruk
4
1
+1: Up to one target creature gets +3/+3 and gains trample until end of turn.
−2: Create a 3/3 green Beast creature token. Then if an opponent controls more creatures than you, put a loyalty counter on Garruk, Unleashed.
−7: Create an emblem with "At the beginning of your end step, you may search your library for a creature card, put it onto the battlefield, then shuffle your library."
Garruk, Unleashed
M21
2GG
4.0
G
Legendary Planeswalker - Garruk
4
1
+1: Up to one target creature gets +3/+3 and gains trample until end of turn.
−2: Create a 3/3 green Beast creature token. Then if an opponent controls more creatures than you, put a loyalty counter on Garruk, Unleashed.
−7: Create an emblem with "At the beginning of your end step, you may search your library for a creature card, put it onto the battlefield, then shuffle your library."
Ghostly Pilferer
M21
1U
2.0
U
Creature - Spirit Rogue
2/1
None
2
Whenever Ghostly Pilferer becomes untapped, you may pay {2}. If you do, draw a card.
Whenever an opponent casts a spell from anywhere other than their hand, draw a card.
Discard a card: Ghostly Pilferer can't be blocked this turn.
Ghostly Pilferer
M21
1U
2.0
U
Creature - Spirit Rogue
2/1
None
2
Whenever Ghostly Pilferer becomes untapped, you may pay {2}. If you do, draw a card.
Whenever an opponent casts a spell from anywhere other than their hand, draw a card.
Discard a card: Ghostly Pilferer can't be blocked this turn.
Gloom Sower
M21
5BB
7.0
B
Creature - Horror
8/6
None
2
Whenever Gloom Sower becomes blocked by a creature, that creature's controller loses 2 life and you gain 2 life.
Glorious Anthem
M21
1WW
3.0
W
Enchantment
None
1
Creatures you control get +1/+1.
Glorious Anthem
M21
1WW
3.0
W
Enchantment
None
1
Creatures you control get +1/+1.
Gnarled Sage
M21
3GG
5.0
G
Creature - Treefolk Druid
4/4
None
2
Reach (This creature can block creatures with flying.)
As long as you've drawn two or more cards this turn, Gnarled Sage gets +0/+2 and has vigilance. (Attacking doesn't cause it to tap.)
Goblin Arsonist
M21
R
1.0
R
Creature - Goblin Shaman
1/1
None
2
When Goblin Arsonist dies, you may have it deal 1 damage to any target.
Goblin Wizardry
M21
3R
4.0
R
Instant
None
3
Create two 1/1 red Goblin Wizard creature tokens with prowess. (Whenever you cast a noncreature spell, they get +1/+1 until end of turn.)
Goremand
M21
4BB
6.0
B
Creature - Demon
5/5
None
2
As an additional cost to cast this spell, sacrifice a creature.
Flying
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
When Goremand enters the battlefield, each opponent sacrifices a creature.
Grasp of Darkness
M21
BB
2.0
B
Instant
None
3
Target creature gets -4/-4 until end of turn.
Griffin Aerie
M21
1W
2.0
W
Enchantment
None
1
At the beginning of your end step, if you gained 3 or more life this turn, create a 2/2 white Griffin creature token with flying.
Grim Tutor
M21
1BB
3.0
B
Sorcery
None
3
Search your library for a card, put that card into your hand, then shuffle your library. You lose 3 life.
Grim Tutor
M21
1BB
3.0
B
Sorcery
None
3
Search your library for a card, put that card into your hand, then shuffle your library. You lose 3 life.
Havoc Jester
M21
4R
5.0
R
Creature - Devil
5/5
None
2
Whenever you sacrifice a permanent, Havoc Jester deals 1 damage to any target.
Heartfire Immolator
M21
1R
2.0
R
Creature - Human Wizard
2/2
None
2
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
{R}, Sacrifice Heartfire Immolator: It deals damage equal to its power to target creature or planeswalker.
Heartfire Immolator
M21
1R
2.0
R
Creature - Human Wizard
2/2
None
2
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
{R}, Sacrifice Heartfire Immolator: It deals damage equal to its power to target creature or planeswalker.
Hellkite Punisher
M21
5RR
7.0
R
Creature - Dragon
6/6
None
2
Flying
{R}: Hellkite Punisher gets +1/+0 until end of turn.
Heroic Intervention
M21
1G
2.0
G
Instant
None
3
Permanents you control gain hexproof and indestructible until end of turn.
Heroic Intervention
M21
1G
2.0
G
Instant
None
3
Permanents you control gain hexproof and indestructible until end of turn.
Historian of Zhalfir
M21
2UU
4.0
U
Creature - Human Wizard
3/3
None
2
Whenever Historian of Zhalfir attacks, if you control a Teferi planeswalker, draw a card.
Hobblefiend
M21
1R
2.0
R
Creature - Devil
2/1
None
2
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
{1}, Sacrifice another creature: Put a +1/+1 counter on Hobblefiend.
Hooded Blightfang
M21
2B
3.0
B
Creature - Snake
1/4
None
2
Deathtouch
Whenever a creature you control with deathtouch attacks, each opponent loses 1 life and you gain 1 life.
Whenever a creature you control with deathtouch deals damage to a planeswalker, destroy that planeswalker.
Hooded Blightfang
M21
2B
3.0
B
Creature - Snake
1/4
None
2
Deathtouch
Whenever a creature you control with deathtouch attacks, each opponent loses 1 life and you gain 1 life.
Whenever a creature you control with deathtouch deals damage to a planeswalker, destroy that planeswalker.
Hunter's Edge
M21
3G
4.0
G
Sorcery
None
3
Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature you don't control.
Idol of Endurance
M21
2W
3.0
W
Artifact
None
1
When Idol of Endurance enters the battlefield, exile all creature cards with converted mana cost 3 or less from your graveyard until Idol of Endurance leaves the battlefield.
{1}{W}, {T}: Until end of turn, you may cast a creature spell from among the cards exiled with Idol of Endurance without paying its mana cost.
Idol of Endurance
M21
2W
3.0
W
Artifact
None
1
When Idol of Endurance enters the battlefield, exile all creature cards with converted mana cost 3 or less from your graveyard until Idol of Endurance leaves the battlefield.
{1}{W}, {T}: Until end of turn, you may cast a creature spell from among the cards exiled with Idol of Endurance without paying its mana cost.
Igneous Cur
M21
1R
2.0
R
Creature - Elemental Dog
1/2
None
2
{1}{R}: Igneous Cur gets +2/+0 until end of turn.
Indulging Patrician
M21
1WB
3.0
B
W
Creature - Vampire Noble
1/4
None
2
Flying
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
At the beginning of your end step, if you gained 3 or more life this turn, each opponent loses 3 life.
Infernal Scarring
M21
1B
2.0
B
Enchantment - Aura
None
1
Enchant creature
Enchanted creature gets +2/+0 and has "When this creature dies, draw a card."
Invigorating Surge
M21
2G
3.0
G
Instant
None
3
Put a +1/+1 counter on target creature you control, then double the number of +1/+1 counters on that creature.
Island
M21
0.0
Basic Land - Island
None
0
({T}: Add {U}.)
Island
M21
0.0
Basic Land - Island
None
0
({T}: Add {U}.)
Island
M21
0.0
Basic Land - Island
None
0
({T}: Add {U}.)
Island
M21
0.0
Basic Land - Island
None
0
({T}: Add {U}.)
Jeskai Elder
M21
1U
2.0
U
Creature - Human Monk
1/2
None
2
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever Jeskai Elder deals combat damage to a player, you may draw a card. If you do, discard a card.
Jolrael, Mwonvuli Recluse
M21
1G
2.0
G
Legendary Creature - Human Druid
1/2
None
2
Whenever you draw your second card each turn, create a 2/2 green Cat creature token.
{4}{G}{G}: Until end of turn, creatures you control have base power and toughness X/X, where X is the number of cards in your hand.
Jolrael, Mwonvuli Recluse
M21
1G
2.0
G
Legendary Creature - Human Druid
1/2
None
2
Whenever you draw your second card each turn, create a 2/2 green Cat creature token.
{4}{G}{G}: Until end of turn, creatures you control have base power and toughness X/X, where X is the number of cards in your hand.
Jungle Hollow
M21
0.0
1
Land
None
0
Jungle Hollow enters the battlefield tapped.
When Jungle Hollow enters the battlefield, you gain 1 life.
{T}: Add {B} or {G}.
Kaervek, the Spiteful
M21
2BB
4.0
B
Legendary Creature - Human Warlock
3/2
None
2
Other creatures get -1/-1.
Kaervek, the Spiteful
M21
2BB
4.0
B
Legendary Creature - Human Warlock
3/2
None
2
Other creatures get -1/-1.
Keen Glidemaster
M21
1U
2.0
U
Creature - Human Soldier
2/1
None
2
{2}{U}: Target creature gains flying until end of turn.
Keral Keep Disciples
M21
2RR
4.0
R
Creature - Human Monk
4/3
None
2
Whenever you activate a loyalty ability of a Chandra planeswalker, Keral Keep Disciples deals 1 damage to each opponent.
Kinetic Augur
M21
3R
4.0
R
Creature - Human Shaman
*/4
None
2
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Kinetic Augur's power is equal to the number of instant and sorcery cards in your graveyard.
When Kinetic Augur enters the battlefield, discard up to two cards, then draw that many cards.
Kitesail Freebooter
M21
1B
2.0
B
Creature - Human Pirate
1/2
None
2
Flying
When Kitesail Freebooter enters the battlefield, target opponent reveals their hand. You choose a noncreature, nonland card from it. Exile that card until Kitesail Freebooter leaves the battlefield.
Leafkin Avenger
M21
2RG
4.0
G
R
Creature - Elemental Druid
4/3
None
2
{T}: Add {G} for each creature you control with power 4 or greater.
{7}{R}: Leafkin Avenger deals damage equal to its power to target player or planeswalker.
Legion's Judgment
M21
2W
3.0
W
Sorcery
None
3
Destroy target creature with power 4 or greater.
Library Larcenist
M21
2U
3.0
U
Creature - Merfolk Rogue
1/2
None
2
Whenever Library Larcenist attacks, draw a card.
Life Goes On
M21
G
1.0
G
Instant
None
3
You gain 4 life. If a creature died this turn, you gain 8 life instead.
Light of Promise
M21
2W
3.0
W
Enchantment - Aura
None
1
Enchant creature
Enchanted creature has "Whenever you gain life, put that many +1/+1 counters on this creature."
Liliana's Devotee
M21
2B
3.0
B
Creature - Human Warlock
2/3
None
2
Zombies you control get +1/+0.
At the beginning of your end step, if a creature died this turn, you may pay {1}{B}. If you do, create a 2/2 black Zombie creature token.
Liliana's Devotee
M21
2B
3.0
B
Creature - Human Warlock
2/3
None
2
Zombies you control get +1/+0.
At the beginning of your end step, if a creature died this turn, you may pay {1}{B}. If you do, create a 2/2 black Zombie creature token.
Liliana's Scorn
M21
3BB
5.0
B
Sorcery
None
3
Destroy target creature. You may search your library and/or graveyard for a card named Liliana, Death Mage, reveal it, and put it into your hand. If you search your library this way, shuffle it.
Liliana's Scrounger
M21
2B
3.0
B
Creature - Human Wizard
3/2
None
2
At the beginning of each end step, if a creature died this turn, you may put a loyalty counter on a Liliana planeswalker you control.
Liliana's Standard Bearer
M21
2B
3.0
B
Creature - Zombie Knight
3/1
None
2
Flash
When Liliana's Standard Bearer enters the battlefield, draw X cards, where X is the number of creatures that died under your control this turn.
Liliana's Standard Bearer
M21
2B
3.0
B
Creature - Zombie Knight
3/1
None
2
Flash
When Liliana's Standard Bearer enters the battlefield, draw X cards, where X is the number of creatures that died under your control this turn.
Liliana's Steward
M21
B
1.0
B
Creature - Zombie
1/2
None
2
{T}, Sacrifice Liliana's Steward: Target opponent discards a card. Activate this ability only any time you could cast a sorcery.
Liliana's Steward
M21
B
1.0
B
Creature - Zombie
1/2
None
2
{T}, Sacrifice Liliana's Steward: Target opponent discards a card. Activate this ability only any time you could cast a sorcery.
Liliana, Death Mage
M21
4BB
6.0
B
Legendary Planeswalker - Liliana
4
1
+1: Return up to one target creature card from your graveyard to your hand.
−3: Destroy target creature. Its controller loses 2 life.
−7: Target opponent loses 2 life for each creature card in their graveyard.
Liliana, Waker of the Dead
M21
2BB
4.0
B
Legendary Planeswalker - Liliana
4
1
+1: Each player discards a card. Each opponent who can't loses 3 life.
−3: Target creature gets -X/-X until end of turn, where X is the number of cards in your graveyard.
−7: You get an emblem with "At the beginning of combat on your turn, put target creature card from a graveyard onto the battlefield under your control. It gains haste."
Liliana, Waker of the Dead
M21
2BB
4.0
B
Legendary Planeswalker - Liliana
4
1
+1: Each player discards a card. Each opponent who can't loses 3 life.
−3: Target creature gets -X/-X until end of turn, where X is the number of cards in your graveyard.
−7: You get an emblem with "At the beginning of combat on your turn, put target creature card from a graveyard onto the battlefield under your control. It gains haste."
Liliana, Waker of the Dead
M21
2BB
4.0
B
Legendary Planeswalker - Liliana
4
1
+1: Each player discards a card. Each opponent who can't loses 3 life.
−3: Target creature gets -X/-X until end of turn, where X is the number of cards in your graveyard.
−7: You get an emblem with "At the beginning of combat on your turn, put target creature card from a graveyard onto the battlefield under your control. It gains haste."
Llanowar Visionary
M21
2G
3.0
G
Creature - Elf Druid
2/2
None
2
When Llanowar Visionary enters the battlefield, draw a card.
{T}: Add {G}.
Llanowar Visionary
M21
2G
3.0
G
Creature - Elf Druid
2/2
None
2
When Llanowar Visionary enters the battlefield, draw a card.
{T}: Add {G}.
Lofty Denial
M21
1U
2.0
U
Instant
None
3
Counter target spell unless its controller pays {1}. If you control a creature with flying, counter that spell unless its controller pays {4} instead.
Lorescale Coatl
M21
1GU
3.0
G
U
Creature - Snake
2/2
None
2
Whenever you draw a card, put a +1/+1 counter on Lorescale Coatl.
Makeshift Battalion
M21
2W
3.0
W
Creature - Human Soldier
3/2
None
2
Whenever Makeshift Battalion and at least two other creatures attack, put a +1/+1 counter on Makeshift Battalion.
Malefic Scythe
M21
1B
2.0
B
Artifact - Equipment
None
1
Malefic Scythe enters the battlefield with a soul counter on it.
Equipped creature gets +1/+1 for each soul counter on Malefic Scythe.
Whenever equipped creature dies, put a soul counter on Malefic Scythe.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Mangara, the Diplomat
M21
3W
4.0
W
Legendary Creature - Human Cleric
2/4
None
2
Lifelink
Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or a planeswalker you control, draw a card.
Whenever an opponent casts their second spell each turn, draw a card.
Mangara, the Diplomat
M21
3W
4.0
W
Legendary Creature - Human Cleric
2/4
None
2
Lifelink
Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or a planeswalker you control, draw a card.
Whenever an opponent casts their second spell each turn, draw a card.
Masked Blackguard
M21
1B
2.0
B
Creature - Human Rogue
2/1
None
2
Flash (You may cast this spell any time you could cast an instant.)
{2}{B}: Masked Blackguard gets +1/+1 until end of turn.
Massacre Wurm
M21
3BBB
6.0
B
Creature - Wurm
6/5
None
2
When Massacre Wurm enters the battlefield, creatures your opponents control get -2/-2 until end of turn.
Whenever a creature an opponent controls dies, that player loses 2 life.
Massacre Wurm
M21
3BBB
6.0
B
Creature - Wurm
6/5
None
2
When Massacre Wurm enters the battlefield, creatures your opponents control get -2/-2 until end of turn.
Whenever a creature an opponent controls dies, that player loses 2 life.
Mazemind Tome
M21
2
2.0
Artifact
None
1
{T}, Put a page counter on Mazemind Tome: Scry 1.
{2}, {T}, Put a page counter on Mazemind Tome: Draw a card.
When there are four or more page counters on Mazemind Tome, exile it. If you do, you gain 4 life.
Mazemind Tome
M21
2
2.0
Artifact
None
1
{T}, Put a page counter on Mazemind Tome: Scry 1.
{2}, {T}, Put a page counter on Mazemind Tome: Draw a card.
When there are four or more page counters on Mazemind Tome, exile it. If you do, you gain 4 life.
Meteorite
M21
5
5.0
Artifact
None
1
When Meteorite enters the battlefield, it deals 2 damage to any target.
{T}: Add one mana of any color.
Mind Rot
M21
2B
3.0
B
Sorcery
None
3
Target player discards two cards.
Miscast
M21
U
1.0
U
Instant
None
3
Counter target instant or sorcery spell unless its controller pays {3}.
Mistral Singer
M21
2U
3.0
U
Creature - Siren
2/2
None
2
Flying
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Mountain
M21
0.0
Basic Land - Mountain
None
0
({T}: Add {R}.)
Mountain
M21
0.0
Basic Land - Mountain
None
0
({T}: Add {R}.)
Mountain
M21
0.0
Basic Land - Mountain
None
0
({T}: Add {R}.)
Mountain
M21
0.0
Basic Land - Mountain
None
0
({T}: Add {R}.)
Mystic Skyfish
M21
2U
3.0
U
Creature - Fish
3/1
None
2
Whenever you draw your second card each turn, Mystic Skyfish gains flying until end of turn.
Necromentia
M21
1BB
3.0
B
Sorcery
None
3
Choose a card name other than a basic land card name. Search target opponent's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles their library, then creates a 2/2 black Zombie creature token for each card exiled from their hand this way.
Necromentia
M21
1BB
3.0
B
Sorcery
None
3
Choose a card name other than a basic land card name. Search target opponent's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles their library, then creates a 2/2 black Zombie creature token for each card exiled from their hand this way.
Niambi, Esteemed Speaker
M21
WU
2.0
U
W
Legendary Creature - Human Cleric
2/1
None
2
Flash
When Niambi, Esteemed Speaker enters the battlefield, you may return another target creature you control to its owner's hand. If you do, you gain life equal to that creature's converted mana cost.
{1}{W}{U}, {T}, Discard a legendary card: Draw two cards.
Niambi, Esteemed Speaker
M21
WU
2.0
U
W
Legendary Creature - Human Cleric
2/1
None
2
Flash
When Niambi, Esteemed Speaker enters the battlefield, you may return another target creature you control to its owner's hand. If you do, you gain life equal to that creature's converted mana cost.
{1}{W}{U}, {T}, Discard a legendary card: Draw two cards.
Nine Lives
M21
1WW
3.0
W
Enchantment
None
1
Hexproof
If a source would deal damage to you, prevent that damage and put an incarnation counter on Nine Lives.
When there are nine or more incarnation counters on Nine Lives, exile it.
When Nine Lives leaves the battlefield, you lose the game.
Nine Lives
M21
1WW
3.0
W
Enchantment
None
1
Hexproof
If a source would deal damage to you, prevent that damage and put an incarnation counter on Nine Lives.
When there are nine or more incarnation counters on Nine Lives, exile it.
When Nine Lives leaves the battlefield, you lose the game.
Obsessive Stitcher
M21
1UB
3.0
B
U
Creature - Human Wizard
0/3
None
2
{T}: Draw a card, then discard a card.
{2}{U}{B}, {T}, Sacrifice Obsessive Stitcher: Return target creature card from your graveyard to the battlefield.
Onakke Ogre
M21
2R
3.0
R
Creature - Ogre Warrior
4/2
None
2
Opt
M21
U
1.0
U
Instant
None
3
Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Draw a card.
Ornery Dilophosaur
M21
3G
4.0
G
Creature - Dinosaur
2/2
None
2
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Whenever Ornery Dilophosaur attacks, if you control a creature with power 4 or greater, Ornery Dilophosaur gets +2/+2 until end of turn.
Pack Leader
M21
1W
2.0
W
Creature - Dog
2/2
None
2
Other Dogs you control get +1/+1.
Whenever Pack Leader attacks, prevent all combat damage that would be dealt this turn to Dogs you control.
Pack Leader
M21
1W
2.0
W
Creature - Dog
2/2
None
2
Other Dogs you control get +1/+1.
Whenever Pack Leader attacks, prevent all combat damage that would be dealt this turn to Dogs you control.
Pack Leader
M21
1W
2.0
W
Creature - Dog
2/2
None
2
Other Dogs you control get +1/+1.
Whenever Pack Leader attacks, prevent all combat damage that would be dealt this turn to Dogs you control.
Palladium Myr
M21
3
3.0
Artifact Creature - Myr
2/2
None
2
{T}: Add {C}{C}.
Peer into the Abyss
M21
4BBB
7.0
B
Sorcery
None
3
Target player draws cards equal to half the number of cards in their library and loses half their life. Round up each time.
Peer into the Abyss
M21
4BBB
7.0
B
Sorcery
None
3
Target player draws cards equal to half the number of cards in their library and loses half their life. Round up each time.
Pestilent Haze
M21
1BB
3.0
B
Sorcery
None
3
Choose one —
• All creatures get -2/-2 until end of turn.
• Remove two loyalty counters from each planeswalker.
Pitchburn Devils
M21
4R
5.0
R
Creature - Devil
3/3
None
2
When Pitchburn Devils dies, it deals 3 damage to any target.
Plains
M21
0.0
Basic Land - Plains
None
0
({T}: Add {W}.)
Plains
M21
0.0
Basic Land - Plains
None
0
({T}: Add {W}.)
Plains
M21
0.0
Basic Land - Plains
None
0
({T}: Add {W}.)
Plains
M21
0.0
Basic Land - Plains
None
0
({T}: Add {W}.)
Portcullis Vine
M21
G
1.0
G
Creature - Plant Wall
0/3
None
2
Defender (This creature can't attack.)
{2}, {T}, Sacrifice a creature with defender: Draw a card.
Predatory Wurm
M21
3G
4.0
G
Creature - Wurm
4/4
None
2
Vigilance (Attacking doesn't cause this creature to tap.)
Predatory Wurm gets +2/+2 as long as you control a Garruk planeswalker.
Pridemalkin
M21
2G
3.0
G
Creature - Cat
2/1
None
2
When Pridemalkin enters the battlefield, put a +1/+1 counter on target creature you control.
Each creature you control with a +1/+1 counter on it has trample. (They can deal excess combat damage to the player or planeswalker they're attacking.)
Primal Might
M21
XG
1.0
G
Sorcery
None
3
Target creature you control gets +X/+X until end of turn. Then it fights up to one target creature you don't control.
Primal Might
M21
XG
1.0
G
Sorcery
None
3
Target creature you control gets +X/+X until end of turn. Then it fights up to one target creature you don't control.
Prismite
M21
2
2.0
Artifact Creature - Golem
2/1
None
2
{2}: Add one mana of any color.
Pursued Whale
M21
5UU
7.0
U
Creature - Whale
8/8
None
2
When Pursued Whale enters the battlefield, each opponent creates a 1/1 red Pirate creature token with "This creature can't block" and "Creatures you control attack each combat if able."
Spells your opponents cast that target Pursued Whale cost {3} more to cast.
Pursued Whale
M21
5UU
7.0
U
Creature - Whale
8/8
None
2
When Pursued Whale enters the battlefield, each opponent creates a 1/1 red Pirate creature token with "This creature can't block" and "Creatures you control attack each combat if able."
Spells your opponents cast that target Pursued Whale cost {3} more to cast.
Quirion Dryad
M21
1G
2.0
G
Creature - Dryad
1/1
None
2
Whenever you cast a spell that's white, blue, black, or red, put a +1/+1 counter on Quirion Dryad.
Radha, Heart of Keld
M21
1RG
3.0
G
R
Legendary Creature - Elf Warrior
3/3
None
2
As long as it's your turn, Radha, Heart of Keld has first strike.
You may look at the top card of your library any time, and you may play lands from the top of your library.
{4}{R}{G}: Radha gets +X/+X until end of turn, where X is the number of lands you control.
Radha, Heart of Keld
M21
1RG
3.0
G
R
Legendary Creature - Elf Warrior
3/3
None
2
As long as it's your turn, Radha, Heart of Keld has first strike.
You may look at the top card of your library any time, and you may play lands from the top of your library.
{4}{R}{G}: Radha gets +X/+X until end of turn, where X is the number of lands you control.
Radiant Fountain
M21
0.0
Land
None
0
When Radiant Fountain enters the battlefield, you gain 2 life.
{T}: Add {C}.
Rain of Revelation
M21
3U
4.0
U
Instant
None
3
Draw three cards, then discard a card.
Rambunctious Mutt
M21
3WW
5.0
W
Creature - Dog
3/4
None
2
When Rambunctious Mutt enters the battlefield, destroy target artifact or enchantment an opponent controls.
Ranger's Guile
M21
G
1.0
G
Instant
None
3
Target creature you control gets +1/+1 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Read the Tides
M21
5U
6.0
U
Sorcery
None
3
Choose one —
• Draw three cards.
• Return up to two target creatures to their owners' hands.
Return to Nature
M21
1G
2.0
G
Instant
None
3
Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Exile target card from a graveyard.
Revitalize
M21
1W
2.0
W
Instant
None
3
You gain 3 life.
Draw a card.
Rewind
M21
2UU
4.0
U
Instant
None
3
Counter target spell. Untap up to four lands.
Riddleform
M21
1U
2.0
U
Enchantment
None
1
Whenever you cast a noncreature spell, you may have Riddleform become a 3/3 Sphinx creature with flying in addition to its other types until end of turn.
{2}{U}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Rin and Seri, Inseparable
M21
1RGW
4.0
G
R
W
Legendary Creature - Dog Cat
4/4
None
2
Whenever you cast a Dog spell, create a 1/1 green Cat creature token.
Whenever you cast a Cat spell, create a 1/1 white Dog creature token.
{R}{G}{W}, {T}: Rin and Seri, Inseparable deals damage to any target equal to the number of Dogs you control. You gain life equal to the number of Cats you control.
Rise Again
M21
4B
5.0
B
Sorcery
None
3
Return target creature card from your graveyard to the battlefield.
Roaming Ghostlight
M21
3UU
5.0
U
Creature - Spirit
3/2
None
2
Flying
When Roaming Ghostlight enters the battlefield, return up to one target non-Spirit creature to its owner's hand.
Rookie Mistake
M21
U
1.0
U
Instant
None
3
Until end of turn, target creature gets +0/+2 and another target creature gets -2/-0.
Rousing Read
M21
2U
3.0
U
Enchantment - Aura
None
1
Enchant creature
When Rousing Read enters the battlefield, draw two cards, then discard a card.
Enchanted creature gets +1/+1 and has flying.
Rugged Highlands
M21
0.0
1
Land
None
0
Rugged Highlands enters the battlefield tapped.
When Rugged Highlands enters the battlefield, you gain 1 life.
{T}: Add {R} or {G}.
Run Afoul
M21
G
1.0
G
Instant
None
3
Target opponent sacrifices a creature with flying.
Runed Halo
M21
WW
2.0
W
Enchantment
None
1
As Runed Halo enters the battlefield, choose a card name.
You have protection from the chosen card name. (You can't be targeted, dealt damage, or enchanted by anything with that name.)
Runed Halo
M21
WW
2.0
W
Enchantment
None
1
As Runed Halo enters the battlefield, choose a card name.
You have protection from the chosen card name. (You can't be targeted, dealt damage, or enchanted by anything with that name.)
Sabertooth Mauler
M21
3G
4.0
G
Creature - Cat
3/3
None
2
At the beginning of your end step, if a creature died this turn, put a +1/+1 counter on Sabertooth Mauler and untap it.
Sanctum of All
M21
WUBRG
5.0
B
G
R
U
W
Legendary Enchantment - Shrine
None
1
At the beginning of your upkeep, you may search your library and/or graveyard for a Shrine card and put it onto the battlefield. If you search your library this way, shuffle it.
If an ability of another Shrine you control triggers while you control six or more Shrines, that ability triggers an additional time.
Sanctum of All
M21
WUBRG
5.0
B
G
R
U
W
Legendary Enchantment - Shrine
None
1
At the beginning of your upkeep, you may search your library and/or graveyard for a Shrine card and put it onto the battlefield. If you search your library this way, shuffle it.
If an ability of another Shrine you control triggers while you control six or more Shrines, that ability triggers an additional time.
Sanctum of Calm Waters
M21
3U
4.0
U
Legendary Enchantment - Shrine
None
1
At the beginning of your precombat main phase, you may draw X cards, where X is the number of Shrines you control. If you do, discard a card.
Sanctum of Fruitful Harvest
M21
2G
3.0
G
Legendary Enchantment - Shrine
None
1
At the beginning of your precombat main phase, add X mana of any one color, where X is the number of Shrines you control.
Sanctum of Shattered Heights
M21
2R
3.0
R
Legendary Enchantment - Shrine
None
1
{1}, Discard a land card or Shrine card: Sanctum of Shattered Heights deals X damage to target creature or planeswalker, where X is the number of Shrines you control.
Sanctum of Stone Fangs
M21
1B
2.0
B
Legendary Enchantment - Shrine
None
1
At the beginning of your precombat main phase, each opponent loses X life and you gain X life, where X is the number of Shrines you control.
Sanctum of Tranquil Light
M21
W
1.0
W
Legendary Enchantment - Shrine
None
1
{5}{W}: Tap target creature. This ability costs {1} less to activate for each Shrine you control.
Sanguine Indulgence
M21
3B
4.0
B
Sorcery
None
3
This spell costs {3} less to cast if you've gained 3 or more life this turn.
Return up to two target creature cards from your graveyard to your hand.
Scavenging Ooze
M21
1G
2.0
G
Creature - Ooze
2/2
None
2
{G}: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Scavenging Ooze and you gain 1 life.
Scavenging Ooze
M21
1G
2.0
G
Creature - Ooze
2/2
None
2
{G}: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Scavenging Ooze and you gain 1 life.
Scorching Dragonfire
M21
1R
2.0
R
Instant
None
3
Scorching Dragonfire deals 3 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.
Scoured Barrens
M21
0.0
1
Land
None
0
Scoured Barrens enters the battlefield tapped.
When Scoured Barrens enters the battlefield, you gain 1 life.
{T}: Add {W} or {B}.
Seasoned Hallowblade
M21
1W
2.0
W
Creature - Human Warrior
3/1
None
2
Discard a card: Tap Seasoned Hallowblade. It gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Secure the Scene
M21
4W
5.0
W
Sorcery
None
3
Exile target nonland permanent. Its controller creates a 1/1 white Soldier creature token.
See the Truth
M21
1U
2.0
U
Sorcery
None
3
Look at the top three cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order. If this spell was cast from anywhere other than your hand, put each of those cards into your hand instead.
See the Truth
M21
1U
2.0
U
Sorcery
None
3
Look at the top three cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order. If this spell was cast from anywhere other than your hand, put each of those cards into your hand instead.
Selfless Savior
M21
W
1.0
W
Creature - Dog
1/1
None
2
Sacrifice Selfless Savior: Another target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Selfless Savior
M21
W
1.0
W
Creature - Dog
1/1
None
2
Sacrifice Selfless Savior: Another target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Setessan Training
M21
1G
2.0
G
Enchantment - Aura
None
1
Enchant creature you control
When Setessan Training enters the battlefield, draw a card.
Enchanted creature gets +1/+0 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Shacklegeist
M21
1U
2.0
U
Creature - Spirit
2/2
None
2
Flying
Shacklegeist can block only creatures with flying.
Tap two untapped Spirits you control: Tap target creature you don't control.
Shacklegeist
M21
1U
2.0
U
Creature - Spirit
2/2
None
2
Flying
Shacklegeist can block only creatures with flying.
Tap two untapped Spirits you control: Tap target creature you don't control.
Shipwreck Dowser
M21
3UU
5.0
U
Creature - Merfolk Wizard
3/3
None
2
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Shipwreck Dowser enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
Shock
M21
R
1.0
R
Instant
None
3
Shock deals 2 damage to any target.
Short Sword
M21
1
1.0
Artifact - Equipment
None
1
Equipped creature gets +1/+1.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Siege Striker
M21
2W
3.0
W
Creature - Human Soldier
1/1
None
2
Double strike (This creature deals both first-strike and regular combat damage.)
Whenever Siege Striker attacks, you may tap any number of untapped creatures you control. Siege Striker gets +1/+1 until end of turn for each creature tapped this way.
Sigiled Contender
M21
3W
4.0
W
Creature - Human Warrior
3/3
None
2
Sigiled Contender has lifelink as long as it has a +1/+1 counter on it. (Damage dealt by this creature also causes you to gain that much life.)
Silent Dart
M21
1
1.0
Artifact
None
1
{4}, {T}, Sacrifice Silent Dart: It deals 3 damage to target creature.
Silversmote Ghoul
M21
2B
3.0
B
Creature - Zombie Vampire
3/1
None
2
At the beginning of your end step, if you gained 3 or more life this turn, return Silversmote Ghoul from your graveyard to the battlefield tapped.
{1}{B}, Sacrifice Silversmote Ghoul: Draw a card.
Skeleton Archer
M21
3B
4.0
B
Creature - Skeleton Archer
3/3
None
2
When Skeleton Archer enters the battlefield, it deals 1 damage to any target.
Skyscanner
M21
3
3.0
Artifact Creature - Thopter
1/1
None
2
Flying
When Skyscanner enters the battlefield, draw a card.
Skyway Sniper
M21
G
1.0
G
Creature - Elf Archer
1/2
None
2
Reach (This creature can block creatures with flying.)
{2}{G}: Skyway Sniper deals 1 damage to target creature with flying.
Snarespinner
M21
1G
2.0
G
Creature - Spider
1/3
None
2
Reach (This creature can block creatures with flying.)
Whenever Snarespinner blocks a creature with flying, Snarespinner gets +2/+0 until end of turn.
Solemn Simulacrum
M21
4
4.0
Artifact Creature - Golem
2/2
None
2
When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.
When Solemn Simulacrum dies, you may draw a card.
Solemn Simulacrum
M21
4
4.0
Artifact Creature - Golem
2/2
None
2
When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.
When Solemn Simulacrum dies, you may draw a card.
Soul Sear
M21
2R
3.0
R
Instant
None
3
Soul Sear deals 5 damage to target creature or planeswalker. That permanent loses indestructible until end of turn.
Sparkhunter Masticore
M21
3
3.0
Artifact Creature - Masticore
3/4
None
2
As an additional cost to cast this spell, discard a card.
Protection from planeswalkers
{1}: Sparkhunter Masticore deals 1 damage to target planeswalker.
{3}: Sparkhunter Masticore gains indestructible until end of turn.
Sparkhunter Masticore
M21
3
3.0
Artifact Creature - Masticore
3/4
None
2
As an additional cost to cast this spell, discard a card.
Protection from planeswalkers
{1}: Sparkhunter Masticore deals 1 damage to target planeswalker.
{3}: Sparkhunter Masticore gains indestructible until end of turn.
Speaker of the Heavens
M21
W
1.0
W
Creature - Human Cleric
1/1
None
2
Vigilance, lifelink
{T}: Create a 4/4 white Angel creature token with flying. Activate this ability only if you have at least 7 more life than your starting life total and only any time you could cast a sorcery.
Speaker of the Heavens
M21
W
1.0
W
Creature - Human Cleric
1/1
None
2
Vigilance, lifelink
{T}: Create a 4/4 white Angel creature token with flying. Activate this ability only if you have at least 7 more life than your starting life total and only any time you could cast a sorcery.
Spellgorger Weird
M21
2R
3.0
R
Creature - Weird
2/2
None
2
Whenever you cast a noncreature spell, put a +1/+1 counter on Spellgorger Weird.
Spined Megalodon
M21
5UU
7.0
U
Creature - Shark
5/7
None
2
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Whenever Spined Megalodon attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Spirit of Malevolence
M21
1B
2.0
B
Creature - Spirit
2/1
None
2
When Spirit of Malevolence dies, each opponent loses 1 life and you gain 1 life.
Sporeweb Weaver
M21
2G
3.0
G
Creature - Spider
1/4
None
2
Reach, hexproof from blue
Whenever Sporeweb Weaver is dealt damage, you gain 1 life and create a 1/1 green Saproling creature token.
Sporeweb Weaver
M21
2G
3.0
G
Creature - Spider
1/4
None
2
Reach, hexproof from blue
Whenever Sporeweb Weaver is dealt damage, you gain 1 life and create a 1/1 green Saproling creature token.
Staunch Shieldmate
M21
W
1.0
W
Creature - Dwarf Soldier
1/3
None
2
Storm Caller
M21
2R
3.0
R
Creature - Ogre Shaman
3/2
None
2
When Storm Caller enters the battlefield, it deals 2 damage to each opponent.
Stormwing Entity
M21
3UU
5.0
U
Creature - Elemental
3/3
None
2
This spell costs {2}{U} less to cast if you've cast an instant or sorcery spell this turn.
Flying
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Stormwing Entity enters the battlefield, scry 2.
Stormwing Entity
M21
3UU
5.0
U
Creature - Elemental
3/3
None
2
This spell costs {2}{U} less to cast if you've cast an instant or sorcery spell this turn.
Flying
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Stormwing Entity enters the battlefield, scry 2.
Subira, Tulzidi Caravanner
M21
2R
3.0
R
Legendary Creature - Human Shaman
2/3
None
2
Haste
{1}: Another target creature with power 2 or less can't be blocked this turn.
{1}{R}, {T}, Discard your hand: Until end of turn, whenever a creature you control with power 2 or less deals combat damage to a player, draw a card.
Subira, Tulzidi Caravanner
M21
2R
3.0
R
Legendary Creature - Human Shaman
2/3
None
2
Haste
{1}: Another target creature with power 2 or less can't be blocked this turn.
{1}{R}, {T}, Discard your hand: Until end of turn, whenever a creature you control with power 2 or less deals combat damage to a player, draw a card.
Sublime Epiphany
M21
4UU
6.0
U
Instant
None
3
Choose one or more —
• Counter target spell.
• Counter target activated or triggered ability.
• Return target nonland permanent to its owner's hand.
• Create a token that's a copy of target creature you control.
• Target player draws a card.
Sublime Epiphany
M21
4UU
6.0
U
Instant
None
3
Choose one or more —
• Counter target spell.
• Counter target activated or triggered ability.
• Return target nonland permanent to its owner's hand.
• Create a token that's a copy of target creature you control.
• Target player draws a card.
Sure Strike
M21
1R
2.0
R
Instant
None
3
Target creature gets +3/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
Swamp
M21
0.0
Basic Land - Swamp
None
0
({T}: Add {B}.)
Swamp
M21
0.0
Basic Land - Swamp
None
0
({T}: Add {B}.)
Swamp
M21
0.0
Basic Land - Swamp
None
0
({T}: Add {B}.)
Swamp
M21
0.0
Basic Land - Swamp
None
0
({T}: Add {B}.)
Swift Response
M21
1W
2.0
W
Instant
None
3
Destroy target tapped creature.
Swiftwater Cliffs
M21
0.0
1
Land
None
0
Swiftwater Cliffs enters the battlefield tapped.
When Swiftwater Cliffs enters the battlefield, you gain 1 life.
{T}: Add {U} or {R}.
Tavern Swindler
M21
1B
2.0
B
Creature - Human Rogue
2/2
None
2
{T}, Pay 3 life: Flip a coin. If you win the flip, you gain 6 life.
Teferi's Ageless Insight
M21
2UU
4.0
U
Legendary Enchantment
None
1
If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
Teferi's Ageless Insight
M21
2UU
4.0
U
Legendary Enchantment
None
1
If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
Teferi's Protege
M21
2U
3.0
U
Creature - Human Wizard
2/3
None
2
{1}{U}, {T}: Draw a card, then discard a card.
Teferi's Protege
M21
2U
3.0
U
Creature - Human Wizard
2/3
None
2
{1}{U}, {T}: Draw a card, then discard a card.
Teferi's Tutelage
M21
2U
3.0
U
Enchantment
None
1
When Teferi's Tutelage enters the battlefield, draw a card, then discard a card.
Whenever you draw a card, target opponent mills two cards. (They put the top two cards of their library into their graveyard.)
Teferi's Tutelage
M21
2U
3.0
U
Enchantment
None
1
When Teferi's Tutelage enters the battlefield, draw a card, then discard a card.
Whenever you draw a card, target opponent mills two cards. (They put the top two cards of their library into their graveyard.)
Teferi's Wavecaster
M21
3UU
5.0
U
Creature - Merfolk Wizard
3/3
None
2
Flash
When Teferi's Wavecaster enters the battlefield, you may search your library and/or graveyard for a card named Teferi, Timeless Voyager, reveal it, and put it into your hand. If you search your library this way, shuffle it.
Teferi, Master of Time
M21
2UU
4.0
U
Legendary Planeswalker - Teferi
3
1
You may activate loyalty abilities of Teferi, Master of Time on any player's turn any time you could cast an instant.
+1: Draw a card, then discard a card.
−3: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
−10: Take two extra turns after this one.
Teferi, Master of Time
M21
2UU
4.0
U
Legendary Planeswalker - Teferi
3
1
You may activate loyalty abilities of Teferi, Master of Time on any player's turn any time you could cast an instant.
+1: Draw a card, then discard a card.
−3: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
−10: Take two extra turns after this one.
Teferi, Master of Time
M21
2UU
4.0
U
Legendary Planeswalker - Teferi
3
1
You may activate loyalty abilities of Teferi, Master of Time on any player's turn any time you could cast an instant.
+1: Draw a card, then discard a card.
−3: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
−10: Take two extra turns after this one.
Teferi, Master of Time
M21
2UU
4.0
U
Legendary Planeswalker - Teferi
3
1
You may activate loyalty abilities of Teferi, Master of Time on any player's turn any time you could cast an instant.
+1: Draw a card, then discard a card.
−3: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
−10: Take two extra turns after this one.
Teferi, Master of Time
M21
2UU
4.0
U
Legendary Planeswalker - Teferi
3
1
You may activate loyalty abilities of Teferi, Master of Time on any player's turn any time you could cast an instant.
+1: Draw a card, then discard a card.
−3: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
−10: Take two extra turns after this one.
Teferi, Master of Time
M21
2UU
4.0
U
Legendary Planeswalker - Teferi
3
1
You may activate loyalty abilities of Teferi, Master of Time on any player's turn any time you could cast an instant.
+1: Draw a card, then discard a card.
−3: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
−10: Take two extra turns after this one.
Teferi, Master of Time
M21
2UU
4.0
U
Legendary Planeswalker - Teferi
3
1
You may activate loyalty abilities of Teferi, Master of Time on any player's turn any time you could cast an instant.
+1: Draw a card, then discard a card.
−3: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
−10: Take two extra turns after this one.
Teferi, Master of Time
M21
2UU
4.0
U
Legendary Planeswalker - Teferi
3
1
You may activate loyalty abilities of Teferi, Master of Time on any player's turn any time you could cast an instant.
+1: Draw a card, then discard a card.
−3: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
−10: Take two extra turns after this one.
Teferi, Master of Time
M21
2UU
4.0
U
Legendary Planeswalker - Teferi
3
1
You may activate loyalty abilities of Teferi, Master of Time on any player's turn any time you could cast an instant.
+1: Draw a card, then discard a card.
−3: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
−10: Take two extra turns after this one.
Teferi, Timeless Voyager
M21
4UU
6.0
U
Legendary Planeswalker - Teferi
4
1
+1: Draw a card.
−3: Put target creature on top of its owner's library.
−8: Each creature target opponent controls phases out. Until the end of your next turn, they can't phase in. (Treat them and anything attached to them as though they don't exist.)
Tempered Veteran
M21
1W
2.0
W
Creature - Human Knight
1/2
None
2
{W}, {T}: Put a +1/+1 counter on target creature with a +1/+1 counter on it.
{4}{W}{W}, {T}: Put a +1/+1 counter on target creature.
Temple of Epiphany
M21
0.0
1
Land
None
0
Temple of Epiphany enters the battlefield tapped.
When Temple of Epiphany enters the battlefield, scry 1.
{T}: Add {U} or {R}.
Temple of Epiphany
M21
0.0
1
Land
None
0
Temple of Epiphany enters the battlefield tapped.
When Temple of Epiphany enters the battlefield, scry 1.
{T}: Add {U} or {R}.
Temple of Malady
M21
0.0
1
Land
None
0
Temple of Malady enters the battlefield tapped.
When Temple of Malady enters the battlefield, scry 1.
{T}: Add {B} or {G}.
Temple of Malady
M21
0.0
1
Land
None
0
Temple of Malady enters the battlefield tapped.
When Temple of Malady enters the battlefield, scry 1.
{T}: Add {B} or {G}.
Temple of Mystery
M21
0.0
1
Land
None
0
Temple of Mystery enters the battlefield tapped.
When Temple of Mystery enters the battlefield, scry 1.
{T}: Add {G} or {U}.
Temple of Mystery
M21
0.0
1
Land
None
0
Temple of Mystery enters the battlefield tapped.
When Temple of Mystery enters the battlefield, scry 1.
{T}: Add {G} or {U}.
Temple of Silence
M21
0.0
1
Land
None
0
Temple of Silence enters the battlefield tapped.
When Temple of Silence enters the battlefield, scry 1.
{T}: Add {W} or {B}.
Temple of Silence
M21
0.0
1
Land
None
0
Temple of Silence enters the battlefield tapped.
When Temple of Silence enters the battlefield, scry 1.
{T}: Add {W} or {B}.
Temple of Triumph
M21
0.0
1
Land
None
0
Temple of Triumph enters the battlefield tapped.
When Temple of Triumph enters the battlefield, scry 1.
{T}: Add {R} or {W}.
Temple of Triumph
M21
0.0
1
Land
None
0
Temple of Triumph enters the battlefield tapped.
When Temple of Triumph enters the battlefield, scry 1.
{T}: Add {R} or {W}.
Terror of the Peaks
M21
3RR
5.0
R
Creature - Dragon
5/4
None
2
Flying
Spells your opponents cast that target Terror of the Peaks cost an additional 3 life to cast.
Whenever another creature enters the battlefield under your control, Terror of the Peaks deals damage equal to that creature's power to any target.
Terror of the Peaks
M21
3RR
5.0
R
Creature - Dragon
5/4
None
2
Flying
Spells your opponents cast that target Terror of the Peaks cost an additional 3 life to cast.
Whenever another creature enters the battlefield under your control, Terror of the Peaks deals damage equal to that creature's power to any target.
Thieves' Guild Enforcer
M21
B
1.0
B
Creature - Human Rogue
1/1
None
2
Flash
Whenever Thieves' Guild Enforcer or another Rogue enters the battlefield under your control, each opponent mills two cards.
As long as an opponent has eight or more cards in their graveyard, Thieves' Guild Enforcer gets +2/+1 and has deathtouch.
Thieves' Guild Enforcer
M21
B
1.0
B
Creature - Human Rogue
1/1
None
2
Flash
Whenever Thieves' Guild Enforcer or another Rogue enters the battlefield under your control, each opponent mills two cards.
As long as an opponent has eight or more cards in their graveyard, Thieves' Guild Enforcer gets +2/+1 and has deathtouch.
Thornwood Falls
M21
0.0
1
Land
None
0
Thornwood Falls enters the battlefield tapped.
When Thornwood Falls enters the battlefield, you gain 1 life.
{T}: Add {G} or {U}.
Thrashing Brontodon
M21
1GG
3.0
G
Creature - Dinosaur
3/4
None
2
{1}, Sacrifice Thrashing Brontodon: Destroy target artifact or enchantment.
Thrill of Possibility
M21
1R
2.0
R
Instant
None
3
As an additional cost to cast this spell, discard a card.
Draw two cards.
Tide Skimmer
M21
3U
4.0
U
Creature - Drake
2/3
None
2
Flying
Whenever you attack with two or more creatures with flying, draw a card.
Titanic Growth
M21
1G
2.0
G
Instant
None
3
Target creature gets +4/+4 until end of turn.
Tolarian Kraken
M21
4UU
6.0
U
Creature - Kraken
4/6
None
2
Whenever you draw a card, you may pay {1}. When you do, you may tap or untap target creature.
Tome Anima
M21
3U
4.0
U
Creature - Spirit
3/3
None
2
Tome Anima can't be blocked as long as you've drawn two or more cards this turn.
Tormod's Crypt
M21
0
0.0
Artifact
None
1
{T}, Sacrifice Tormod's Crypt: Exile all cards from target player's graveyard.
Track Down
M21
1G
2.0
G
Sorcery
None
3
Scry 3, then reveal the top card of your library. If it's a creature or land card, draw a card. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Traitorous Greed
M21
3R
4.0
R
Sorcery
None
3
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Add two mana of any one color. (The creature can attack and {T} this turn.)
Tranquil Cove
M21
0.0
1
Land
None
0
Tranquil Cove enters the battlefield tapped.
When Tranquil Cove enters the battlefield, you gain 1 life.
{T}: Add {W} or {U}.
Transmogrify
M21
3R
4.0
R
Sorcery
None
3
Exile target creature. That creature's controller reveals cards from the top of their library until they reveal a creature card. That player puts that card onto the battlefield, then shuffles the rest into their library.
Transmogrify
M21
3R
4.0
R
Sorcery
None
3
Exile target creature. That creature's controller reveals cards from the top of their library until they reveal a creature card. That player puts that card onto the battlefield, then shuffles the rest into their library.
Trufflesnout
M21
2G
3.0
G
Creature - Boar
2/2
None
2
When Trufflesnout enters the battlefield, choose one —
• Put a +1/+1 counter on Trufflesnout.
• You gain 4 life.
Turn to Slag
M21
3RR
5.0
R
Sorcery
None
3
Turn to Slag deals 5 damage to target creature. Destroy all Equipment attached to that creature.
Turret Ogre
M21
3R
4.0
R
Creature - Ogre Warrior
4/3
None
2
Reach (This creature can block creatures with flying.)
When Turret Ogre enters the battlefield, if you control another creature with power 4 or greater, Turret Ogre deals 2 damage to each opponent.
Twinblade Assassins
M21
3BG
5.0
B
G
Creature - Elf Assassin
5/4
None
2
At the beginning of your end step, if a creature died this turn, draw a card.
Ugin, the Spirit Dragon
M21
8
8.0
Legendary Planeswalker - Ugin
7
1
+2: Ugin, the Spirit Dragon deals 3 damage to any target.
−X: Exile each permanent with converted mana cost X or less that's one or more colors.
−10: You gain 7 life, draw seven cards, then put up to seven permanent cards from your hand onto the battlefield.
Ugin, the Spirit Dragon
M21
8
8.0
Legendary Planeswalker - Ugin
7
1
+2: Ugin, the Spirit Dragon deals 3 damage to any target.
−X: Exile each permanent with converted mana cost X or less that's one or more colors.
−10: You gain 7 life, draw seven cards, then put up to seven permanent cards from your hand onto the battlefield.
Ugin, the Spirit Dragon
M21
8
8.0
Legendary Planeswalker - Ugin
7
1
+2: Ugin, the Spirit Dragon deals 3 damage to any target.
−X: Exile each permanent with converted mana cost X or less that's one or more colors.
−10: You gain 7 life, draw seven cards, then put up to seven permanent cards from your hand onto the battlefield.
Unleash Fury
M21
1R
2.0
R
Instant
None
3
Double the power of target creature until end of turn.
Unsubstantiate
M21
1U
2.0
U
Instant
None
3
Return target spell or creature to its owner's hand.
Valorous Steed
M21
4W
5.0
W
Creature - Unicorn
3/3
None
2
Vigilance (Attacking doesn't cause this creature to tap.)
When Valorous Steed enters the battlefield, create a 2/2 white Knight creature token with vigilance.
Village Rites
M21
B
1.0
B
Instant
None
3
As an additional cost to cast this spell, sacrifice a creature.
Draw two cards.
Vito, Thorn of the Dusk Rose
M21
2B
3.0
B
Legendary Creature - Vampire Cleric
1/3
None
2
Whenever you gain life, target opponent loses that much life.
{3}{B}{B}: Creatures you control gain lifelink until end of turn.
Vito, Thorn of the Dusk Rose
M21
2B
3.0
B
Legendary Creature - Vampire Cleric
1/3
None
2
Whenever you gain life, target opponent loses that much life.
{3}{B}{B}: Creatures you control gain lifelink until end of turn.
Vodalian Arcanist
M21
1U
2.0
U
Creature - Merfolk Wizard
1/3
None
2
{T}: Add {C}. Spend this mana only to cast an instant or sorcery spell.
Volcanic Geyser
M21
XRR
2.0
R
Instant
None
3
Volcanic Geyser deals X damage to any target.
Volcanic Salvo
M21
10RR
12.0
R
Sorcery
None
3
This spell costs {X} less to cast, where X is the total power of creatures you control.
Volcanic Salvo deals 6 damage to each of up to two target creatures and/or planeswalkers.
Volcanic Salvo
M21
10RR
12.0
R
Sorcery
None
3
This spell costs {X} less to cast, where X is the total power of creatures you control.
Volcanic Salvo deals 6 damage to each of up to two target creatures and/or planeswalkers.
Vryn Wingmare
M21
2W
3.0
W
Creature - Pegasus
2/1
None
2
Flying
Noncreature spells cost {1} more to cast.
Waker of Waves
M21
5UU
7.0
U
Creature - Whale
7/7
None
2
Creatures your opponents control get -1/-0.
{1}{U}, Discard Waker of Waves: Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
Walking Corpse
M21
1B
2.0
B
Creature - Zombie
2/2
None
2
Wall of Runes
M21
U
1.0
U
Creature - Wall
0/4
None
2
Defender (This creature can't attack.)
When Wall of Runes enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Warded Battlements
M21
2W
3.0
W
Creature - Wall
0/3
None
2
Defender (This creature can't attack.)
Attacking creatures you control get +1/+0.
Warden of the Woods
M21
4GG
6.0
G
Creature - Treefolk
5/7
None
2
Vigilance (Attacking doesn't cause this creature to tap.)
Whenever Warden of the Woods becomes the target of a spell or ability an opponent controls, you may draw two cards.
Watcher of the Spheres
M21
WU
2.0
U
W
Creature - Bird Wizard
2/2
None
2
Flying
Creature spells with flying you cast cost {1} less to cast.
Whenever another creature with flying enters the battlefield under your control, Watcher of the Spheres gets +1/+1 until end of turn.
Wildwood Patrol
M21
2G
3.0
G
Creature - Centaur Scout
4/2
None
2
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Wildwood Scourge
M21
XG
1.0
G
Creature - Hydra
0/0
None
2
Wildwood Scourge enters the battlefield with X +1/+1 counters on it.
Whenever one or more +1/+1 counters are put on another non-Hydra creature you control, put a +1/+1 counter on Wildwood Scourge.
Wind-Scarred Crag
M21
0.0
1
Land
None
0
Wind-Scarred Crag enters the battlefield tapped.
When Wind-Scarred Crag enters the battlefield, you gain 1 life.
{T}: Add {R} or {W}.
Wishcoin Crab
M21
3U
4.0
U
Creature - Crab
2/5
None
2
Witch's Cauldron
M21
B
1.0
B
Artifact
None
1
{1}{B}, {T}, Sacrifice a creature: You gain 1 life and draw a card.
Cathartic Reunion
SS3
1R
2.0
R
Sorcery
None
3
As an additional cost to cast this spell, discard two cards.
Draw three cards.
Chandra, Torch of Defiance
SS3
2RR
4.0
R
Legendary Planeswalker - Chandra
4
1
+1: Exile the top card of your library. You may cast that card. If you don't, Chandra, Torch of Defiance deals 2 damage to each opponent.
+1: Add {R}{R}.
−3: Chandra, Torch of Defiance deals 4 damage to target creature.
−7: You get an emblem with "Whenever you cast a spell, this emblem deals 5 damage to any target."
Fiery Confluence
SS3
2RR
4.0
R
Sorcery
None
3
Choose three. You may choose the same mode more than once.
• Fiery Confluence deals 1 damage to each creature.
• Fiery Confluence deals 2 damage to each opponent.
• Destroy target artifact.
Past in Flames
SS3
3R
4.0
R
Sorcery
None
3
Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
Flashback {4}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Pyroblast
SS3
R
1.0
R
Instant
None
3
Choose one —
• Counter target spell if it's blue.
• Destroy target permanent if it's blue.
Pyromancer Ascension
SS3
1R
2.0
R
Enchantment
None
1
Whenever you cast an instant or sorcery spell that has the same name as a card in your graveyard, you may put a quest counter on Pyromancer Ascension.
Whenever you cast an instant or sorcery spell while Pyromancer Ascension has two or more quest counters on it, you may copy that spell. You may choose new targets for the copy.
Rite of Flame
SS3
R
1.0
R
Sorcery
None
3
Add {R}{R}, then add {R} for each card named Rite of Flame in each graveyard.
Young Pyromancer
SS3
1R
2.0
R
Creature - Human Shaman
2/1
None
2
Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token.