JMP Jumpstart Starter 2020-07-17 Act of Treason JMP 2R 3.0 R Sorcery None 3 Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.) Aegis Turtle JMP U 1.0 U Creature - Turtle 0/5 None 2 Aegis of the Heavens JMP 1W 2.0 W Instant None 3 Target creature gets +1/+7 until end of turn. Aerial Assault JMP 2W 3.0 W Sorcery None 3 Destroy target tapped creature. You gain 1 life for each creature you control with flying. Aether Spellbomb JMP 1 1.0 Artifact None 1 {U}, Sacrifice Aether Spellbomb: Return target creature to its owner's hand. {1}, Sacrifice Aether Spellbomb: Draw a card. Affa Guard Hound JMP 2W 3.0 W Creature - Dog 2/2 None 2 Flash (You may cast this spell any time you could cast an instant.) When Affa Guard Hound enters the battlefield, target creature gets +0/+3 until end of turn. Affectionate Indrik JMP 5G 6.0 G Creature - Beast 4/4 None 2 When Affectionate Indrik enters the battlefield, you may have it fight target creature you don't control. (Each deals damage equal to its power to the other.) Aggressive Urge JMP 1G 2.0 G Instant None 3 Target creature gets +1/+1 until end of turn. Draw a card. Agonizing Syphon JMP 3B 4.0 B Sorcery None 3 Agonizing Syphon deals 3 damage to any target and you gain 3 life. Ajani's Chosen JMP 2WW 4.0 W Creature - Cat Soldier 3/3 None 2 Whenever an enchantment enters the battlefield under your control, create a 2/2 white Cat creature token. If that enchantment is an Aura, you may attach it to the token. Alabaster Mage JMP 1W 2.0 W Creature - Human Wizard 2/1 None 2 {1}{W}: Target creature you control gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.) Allosaurus Shepherd JMP G 1.0 G Creature - Elf Shaman 1/1 None 2 Allosaurus Shepherd can't be countered. Green spells you control can't be countered. {4}{G}{G}: Until end of turn, each Elf creature you control has base power and toughness 5/5 and becomes a Dinosaur in addition to its other creature types. Alloy Myr JMP 3 3.0 Artifact Creature - Myr 2/2 None 2 {T}: Add one mana of any color. Ambassador Oak JMP 3G 4.0 G Creature - Treefolk Warrior 3/3 None 2 When Ambassador Oak enters the battlefield, create a 1/1 green Elf Warrior creature token. Ancestral Statue JMP 4 4.0 Artifact Creature - Golem 3/4 None 2 When Ancestral Statue enters the battlefield, return a nonland permanent you control to its owner's hand. Angel of Mercy JMP 4W 5.0 W Creature - Angel 3/3 None 2 Flying When Angel of Mercy enters the battlefield, you gain 3 life. Angel of the Dire Hour JMP 5WW 7.0 W Creature - Angel 5/4 None 2 Flash Flying When Angel of the Dire Hour enters the battlefield, if you cast it from your hand, exile all attacking creatures. Angelic Arbiter JMP 5WW 7.0 W Creature - Angel 5/6 None 2 Flying Each opponent who cast a spell this turn can't attack with creatures. Each opponent who attacked with a creature this turn can't cast spells. Angelic Edict JMP 4W 5.0 W Sorcery None 3 Exile target creature or enchantment. Angelic Page JMP 1W 2.0 W Creature - Angel Spirit 1/1 None 2 Flying {T}: Target attacking or blocking creature gets +1/+1 until end of turn. Arbor Armament JMP G 1.0 G Instant None 3 Put a +1/+1 counter on target creature. That creature gains reach until end of turn. Arcane Encyclopedia JMP 3 3.0 Artifact None 1 {3}, {T}: Draw a card. Archaeomender JMP 2U 3.0 U Creature - Human Wizard 2/3 None 2 When Archaeomender enters the battlefield, return target artifact card from your graveyard to your hand. Archon of Justice JMP 3WW 5.0 W Creature - Archon 4/4 None 2 Flying When Archon of Justice dies, exile target permanent. Archon of Redemption JMP 3WW 5.0 W Creature - Archon 3/4 None 2 Flying Whenever Archon of Redemption or another creature with flying enters the battlefield under your control, you may gain life equal to that creature's power. Armorcraft Judge JMP 3G 4.0 G Creature - Elf Artificer 3/3 None 2 When Armorcraft Judge enters the battlefield, draw a card for each creature you control with a +1/+1 counter on it. Ashmouth Hound JMP 1R 2.0 R Creature - Elemental Dog 2/1 None 2 Whenever Ashmouth Hound blocks or becomes blocked by a creature, Ashmouth Hound deals 1 damage to that creature. Assassin's Strike JMP 4BB 6.0 B Sorcery None 3 Destroy target creature. Its controller discards a card. Assault Formation JMP 1G 2.0 G Enchantment None 1 Each creature you control assigns combat damage equal to its toughness rather than its power. {G}: Target creature with defender can attack this turn as though it didn't have defender. {2}{G}: Creatures you control get +0/+1 until end of turn. Auger Spree JMP 1BR 3.0 B R Instant None 3 Target creature gets +4/-4 until end of turn. Awakener Druid JMP 2G 3.0 G Creature - Human Druid 1/1 None 2 When Awakener Druid enters the battlefield, target Forest becomes a 4/5 green Treefolk creature for as long as Awakener Druid remains on the battlefield. It's still a land. Bake into a Pie JMP 2BB 4.0 B Instant None 3 Destroy target creature. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") Ball Lightning JMP RRR 3.0 R Creature - Elemental 6/1 None 2 Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Haste (This creature can attack and {T} as soon as it comes under your control.) At the beginning of the end step, sacrifice Ball Lightning. Barrage of Expendables JMP R 1.0 R Enchantment None 1 {R}, Sacrifice a creature: Barrage of Expendables deals 1 damage to any target. Barter in Blood JMP 2BB 4.0 B Sorcery None 3 Each player sacrifices two creatures. Bathe in Dragonfire JMP 2R 3.0 R Sorcery None 3 Bathe in Dragonfire deals 4 damage to target creature. Battlefield Promotion JMP 1W 2.0 W Instant None 3 Put a +1/+1 counter on target creature. That creature gains first strike until end of turn. You gain 2 life. Battleground Geist JMP 4U 5.0 U Creature - Spirit 3/3 None 2 Flying Other Spirit creatures you control get +1/+0. Beetleback Chief JMP 2RR 4.0 R Creature - Goblin Warrior 2/2 None 2 When Beetleback Chief enters the battlefield, create two 1/1 red Goblin creature tokens. Befuddle JMP 2U 3.0 U Instant None 3 Target creature gets -4/-0 until end of turn. Draw a card. Belltower Sphinx JMP 4U 5.0 U Creature - Sphinx 2/5 None 2 Flying Whenever a source deals damage to Belltower Sphinx, that source's controller mills that many cards. Black Cat JMP 1B 2.0 B Creature - Zombie Cat 1/1 None 2 When Black Cat dies, target opponent discards a card at random. Black Market JMP 3BB 5.0 B Enchantment None 1 Whenever a creature dies, put a charge counter on Black Market. At the beginning of your precombat main phase, add {B} for each charge counter on Black Market. Blessed Sanctuary JMP 3WW 5.0 W Enchantment None 1 Prevent all noncombat damage that would be dealt to you and creatures you control. Whenever a nontoken creature enters the battlefield under your control, create a 2/2 white Unicorn creature token. Blessed Spirits JMP 2W 3.0 W Creature - Spirit 2/2 None 2 Flying Whenever you cast an enchantment spell, put a +1/+1 counter on Blessed Spirits. Blighted Bat JMP 2B 3.0 B Creature - Zombie Bat 2/1 None 2 Flying {1}: Blighted Bat gains haste until end of turn. Blindblast JMP 2R 3.0 R Instant None 3 Blindblast deals 1 damage to target creature. That creature can't block this turn. Draw a card. Blood Artist JMP 1B 2.0 B Creature - Vampire 0/1 None 2 Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life. Blood Divination JMP 3B 4.0 B Sorcery None 3 As an additional cost to cast this spell, sacrifice a creature. Draw three cards. Blood Host JMP 3BB 5.0 B Creature - Vampire 3/3 None 2 {1}{B}, Sacrifice another creature: Put a +1/+1 counter on Blood Host and you gain 2 life. Bloodbond Vampire JMP 2BB 4.0 B Creature - Vampire Shaman Ally 3/3 None 2 Whenever you gain life, put a +1/+1 counter on Bloodbond Vampire. Bloodhunter Bat JMP 3B 4.0 B Creature - Bat 2/2 None 2 Flying When Bloodhunter Bat enters the battlefield, target player loses 2 life and you gain 2 life. Bloodrage Brawler JMP 1R 2.0 R Creature - Minotaur Warrior 4/3 None 2 When Bloodrage Brawler enters the battlefield, discard a card. Bloodrock Cyclops JMP 2R 3.0 R Creature - Cyclops 3/3 None 2 Bloodrock Cyclops attacks each combat if able. Bloodshot Trainee JMP 3R 4.0 R Creature - Goblin Warrior 2/3 None 2 {T}: Bloodshot Trainee deals 4 damage to target creature. Activate this ability only if Bloodshot Trainee's power is 4 or greater. Bogbrew Witch JMP 3B 4.0 B Creature - Human Wizard 1/3 None 2 {2}, {T}: Search your library for a card named Festering Newt or Bubbling Cauldron, put it onto the battlefield tapped, then shuffle your library. Boggart Brute JMP 2R 3.0 R Creature - Goblin Warrior 3/2 None 2 Menace (This creature can't be blocked except by two or more creatures.) Bone Picker JMP 3B 4.0 B Creature - Bird 3/2 None 2 This spell costs {3} less to cast if a creature died this turn. Flying, deathtouch Bone Splinters JMP B 1.0 B Sorcery None 3 As an additional cost to cast this spell, sacrifice a creature. Destroy target creature. Borderland Marauder JMP 1R 2.0 R Creature - Human Warrior 1/2 None 2 Whenever Borderland Marauder attacks, it gets +2/+0 until end of turn. Borderland Minotaur JMP 2RR 4.0 R Creature - Minotaur Warrior 4/3 None 2 Branching Evolution JMP 2G 3.0 G Enchantment None 1 If one or more +1/+1 counters would be put a on a creature you control, twice that many +1/+1 counters are put on that creature instead. Brightmare JMP 2W 3.0 W Creature - Unicorn 2/3 None 2 When Brightmare enters the battlefield, tap up to one target creature. You gain life equal to that creature's power. Brindle Shoat JMP 1G 2.0 G Creature - Boar 1/1 None 2 When Brindle Shoat dies, create a 3/3 green Boar creature token. Brushstrider JMP 1G 2.0 G Creature - Beast 3/1 None 2 Vigilance Bruvac the Grandiloquent JMP 2U 3.0 U Legendary Creature - Human Advisor 1/4 None 2 If an opponent would mill one or more cards, they mill twice that many cards instead. (To mill a card, a player puts the top card of their library into their graveyard.) Bubbling Cauldron JMP 2 2.0 Artifact None 1 {1}, {T}, Sacrifice a creature: You gain 4 life. {1}, {T}, Sacrifice a creature named Festering Newt: Each opponent loses 4 life. You gain life equal to the life lost this way. Bulwark Giant JMP 5W 6.0 W Creature - Giant Soldier 3/6 None 2 When Bulwark Giant enters the battlefield, you gain 5 life. Burglar Rat JMP 1B 2.0 B Creature - Rat 1/1 None 2 When Burglar Rat enters the battlefield, each opponent discards a card. Buried Ruin JMP 0.0 Land None 0 {T}: Add {C}. {2}, {T}, Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand. Cadaver Imp JMP 1BB 3.0 B Creature - Imp 1/1 None 2 Flying When Cadaver Imp enters the battlefield, you may return target creature card from your graveyard to your hand. Carven Caryatid JMP 1GG 3.0 G Creature - Spirit 2/5 None 2 Defender (This creature can't attack.) When Carven Caryatid enters the battlefield, draw a card. Cathar's Companion JMP 2W 3.0 W Creature - Dog 3/1 None 2 Whenever you cast a noncreature spell, Cathar's Companion gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) Cathars' Crusade JMP 3WW 5.0 W Enchantment None 1 Whenever a creature enters the battlefield under your control, put a +1/+1 counter on each creature you control. Cauldron Familiar JMP B 1.0 B Creature - Cat 1/1 None 2 When Cauldron Familiar enters the battlefield, each opponent loses 1 life and you gain 1 life. Sacrifice a Food: Return Cauldron Familiar from your graveyard to the battlefield. Celestial Mantle JMP 3WWW 6.0 W Enchantment - Aura None 1 Enchant creature Enchanted creature gets +3/+3. Whenever enchanted creature deals combat damage to a player, double its controller's life total. Cemetery Recruitment JMP 1B 2.0 B Sorcery None 3 Return target creature card from your graveyard to your hand. If it's a Zombie card, draw a card. Chain Lightning JMP R 1.0 R Sorcery None 3 Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay {R}{R}. If the player does, they may copy this spell and may choose a new target for that copy. Chained Brute JMP 1R 2.0 R Creature - Devil 4/3 None 2 Chained Brute doesn't untap during your untap step. {1}, Sacrifice another creature: Untap Chained Brute. Activate this ability only during your turn. Chamber Sentry JMP X 0.0 Artifact Creature - Construct 0/0 None 2 Chamber Sentry enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. {X}, {T}, Remove X +1/+1 counters from Chamber Sentry: It deals X damage to any target. {W}{U}{B}{R}{G}: Return Chamber Sentry from your graveyard to your hand. Champion of Lambholt JMP 1GG 3.0 G Creature - Human Warrior 1/1 None 2 Creatures with power less than Champion of Lambholt's power can't block creatures you control. Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of Lambholt. Charmbreaker Devils JMP 5R 6.0 R Creature - Devil 4/4 None 2 At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand. Whenever you cast an instant or sorcery spell, Charmbreaker Devils gets +4/+0 until end of turn. Chart a Course JMP 1U 2.0 U Sorcery None 3 Draw two cards. Then discard a card unless you attacked this turn. Child of Night JMP 1B 2.0 B Creature - Vampire 2/1 None 2 Lifelink Chromatic Sphere JMP 1 1.0 Artifact None 1 {1}, {T}, Sacrifice Chromatic Sphere: Add one mana of any color. Draw a card. Cinder Elemental JMP 3R 4.0 R Creature - Elemental 2/2 None 2 {X}{R}, {T}, Sacrifice Cinder Elemental: It deals X damage to any target. Cloudreader Sphinx JMP 4U 5.0 U Creature - Sphinx 3/4 None 2 Flying When Cloudreader Sphinx enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) Cloudshift JMP W 1.0 W Instant None 3 Exile target creature you control, then return that card to the battlefield under your control. Coastal Piracy JMP 2UU 4.0 U Enchantment None 1 Whenever a creature you control deals combat damage to an opponent, you may draw a card. Collateral Damage JMP R 1.0 R Instant None 3 As an additional cost to cast this spell, sacrifice a creature. Collateral Damage deals 3 damage to any target. Commune with Dinosaurs JMP G 1.0 G Sorcery None 3 Look at the top five cards of your library. You may reveal a Dinosaur or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order. Corpse Hauler JMP 1B 2.0 B Creature - Human Rogue 2/1 None 2 {2}{B}, Sacrifice Corpse Hauler: Return another target creature card from your graveyard to your hand. Corpse Traders JMP 3B 4.0 B Creature - Human Rogue 3/3 None 2 {2}{B}, Sacrifice a creature: Target opponent reveals their hand. You choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery. Corsair Captain JMP 2U 3.0 U Creature - Human Pirate 2/2 None 2 When Corsair Captain enters the battlefield, create a treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") Other Pirates you control get +1/+1. Cradle of Vitality JMP 3W 4.0 W Enchantment None 1 Whenever you gain life, you may pay {1}{W}. If you do, put a +1/+1 counter on target creature for each 1 life you gained. Craterhoof Behemoth JMP 5GGG 8.0 G Creature - Beast 5/5 None 2 Haste When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control. Crookclaw Transmuter JMP 3U 4.0 U Creature - Bird Wizard 3/1 None 2 Flash (You may cast this spell any time you could cast an instant.) Flying When Crookclaw Transmuter enters the battlefield, switch target creature's power and toughness until end of turn. Crow of Dark Tidings JMP 2B 3.0 B Creature - Zombie Bird 2/1 None 2 Flying When Crow of Dark Tidings enters the battlefield or dies, mill two cards. Crushing Canopy JMP 2G 3.0 G Instant None 3 Choose one — • Destroy target creature with flying. • Destroy target enchantment. Cryptic Serpent JMP 5UU 7.0 U Creature - Serpent 6/5 None 2 This spell costs {1} less to cast for each instant and sorcery card in your graveyard. Curiosity JMP U 1.0 U Enchantment - Aura None 1 Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card. Curious Obsession JMP U 1.0 U Enchantment - Aura None 1 Enchant creature Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, you may draw a card." At the beginning of your end step, if you didn't attack with a creature this turn, sacrifice Curious Obsession. Dance with Devils JMP 3R 4.0 R Instant None 3 Create two 1/1 red Devil creature tokens. They have "When this creature dies, it deals 1 damage to any target." Dauntless Onslaught JMP 2W 3.0 W Instant None 3 Up to two target creatures each get +2/+2 until end of turn. Dawntreader Elk JMP 1G 2.0 G Creature - Elk 2/2 None 2 {G}, Sacrifice Dawntreader Elk: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. Death's Approach JMP B 1.0 B Enchantment - Aura None 1 Enchant creature Enchanted creature gets -X/-X, where X is the number of creature cards in its controller's graveyard. Departed Deckhand JMP 1U 2.0 U Creature - Spirit Pirate 2/2 None 2 When Departed Deckhand becomes the target of a spell, sacrifice it. Departed Deckhand can't be blocked except by Spirits. {3}{U}: Another target creature you control can't be blocked this turn except by Spirits. Dinrova Horror JMP 4UB 6.0 B U Creature - Horror 4/4 None 2 When Dinrova Horror enters the battlefield, return target permanent to its owner's hand, then that player discards a card. Divine Arrow JMP 1W 2.0 W Instant None 3 Divine Arrow deals 4 damage to target attacking or blocking creature. Doublecast JMP RR 2.0 R Sorcery None 3 When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. Douse in Gloom JMP 2B 3.0 B Instant None 3 Douse in Gloom deals 2 damage to target creature and you gain 2 life. Draconic Roar JMP 1R 2.0 R Instant None 3 As an additional cost to cast this spell, you may reveal a Dragon card from your hand. Draconic Roar deals 3 damage to target creature. If you revealed a Dragon card or controlled a Dragon as you cast this spell, Draconic Roar deals 3 damage to that creature's controller. Dragon Fodder JMP 1R 2.0 R Sorcery None 3 Create two 1/1 red Goblin creature tokens. Dragon Hatchling JMP 1R 2.0 R Creature - Dragon 0/1 None 2 Flying {R}: Dragon Hatchling gets +1/+0 until end of turn. Dragonloft Idol JMP 4 4.0 Artifact Creature - Gargoyle 3/3 None 2 As long as you control a Dragon, Dragonloft Idol gets +1/+1 and has flying and trample. Dragonlord's Servant JMP 1R 2.0 R Creature - Goblin Shaman 1/3 None 2 Dragon spells you cast cost {1} less to cast. Dragonspeaker Shaman JMP 1RR 3.0 R Creature - Human Barbarian Shaman 2/2 None 2 Dragon spells you cast cost {2} less to cast. Drainpipe Vermin JMP B 1.0 B Creature - Rat 1/1 None 2 When Drainpipe Vermin dies, you may pay {B}. If you do, target player discards a card. Drana, Liberator of Malakir JMP 1BB 3.0 B Legendary Creature - Vampire Ally 2/3 None 2 Flying, first strike Whenever Drana, Liberator of Malakir deals combat damage to a player, put a +1/+1 counter on each attacking creature you control. Dreamstone Hedron JMP 6 6.0 Artifact None 1 {T}: Add {C}{C}{C}. {3}, {T}, Sacrifice Dreamstone Hedron: Draw three cards. Drover of the Mighty JMP 1G 2.0 G Creature - Human Druid 1/1 None 2 Drover of the Mighty gets +2/+2 as long as you control a Dinosaur. {T}: Add one mana of any color. Dualcaster Mage JMP 1RR 3.0 R Creature - Human Wizard 2/2 None 2 Flash When Dualcaster Mage enters the battlefield, copy target instant or sorcery spell. You may choose new targets for the copy. Duelist's Heritage JMP 2W 3.0 W Enchantment None 1 Whenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn. Dutiful Attendant JMP 2B 3.0 B Creature - Human Warrior 1/2 None 2 When Dutiful Attendant dies, return another target creature card from your graveyard to your hand. Dwynen's Elite JMP 1G 2.0 G Creature - Elf Warrior 2/2 None 2 When Dwynen's Elite enters the battlefield, if you control another Elf, create a 1/1 green Elf Warrior creature token. Elemental Uprising JMP 1G 2.0 G Instant None 3 Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. It must be blocked this turn if able. Elvish Archdruid JMP 1GG 3.0 G Creature - Elf Druid 2/2 None 2 Other Elf creatures you control get +1/+1. {T}: Add {G} for each Elf you control. Emancipation Angel JMP 1WW 3.0 W Creature - Angel 3/3 None 2 Flying When Emancipation Angel enters the battlefield, return a permanent you control to its owner's hand. Emiel the Blessed JMP 2WW 4.0 W Legendary Creature - Unicorn 4/4 None 2 {3}: Exile another target creature you control, then return it to the battlefield under its owner's control. Whenever another creature enters the battlefield under your control, you may pay {G/W}. If you do, put a +1/+1 counter on it. If it's a Unicorn, put two +1/+1 counters on it instead. ({G/W} can be paid with either {G} or {W}.) Enlarge JMP 3GG 5.0 G Sorcery None 3 Target creature gets +7/+7 and gains trample until end of turn. It must be blocked this turn if able. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.) Entomber Exarch JMP 2BB 4.0 B Creature - Cleric 2/2 None 2 When Entomber Exarch enters the battlefield, choose one — • Return target creature card from your graveyard to your hand. • Target opponent reveals their hand. You choose a noncreature card from it. That player discards that card. Erratic Visionary JMP 1U 2.0 U Creature - Human Wizard 1/3 None 2 {1}{U}, {T}: Draw a card, then discard a card. Essence Flux JMP U 1.0 U Instant None 3 Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it. Etali, Primal Storm JMP 4RR 6.0 R Legendary Creature - Elder Dinosaur 6/6 None 2 Whenever Etali, Primal Storm attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs. Eternal Taskmaster JMP 1B 2.0 B 1 Creature - Zombie 2/3 None 2 Eternal Taskmaster enters the battlefield tapped. Whenever Eternal Taskmaster attacks, you may pay {2}{B}. If you do, return target creature card from your graveyard to your hand. Eternal Thirst JMP 1B 2.0 B Enchantment - Aura None 1 Enchant creature Enchanted creature has lifelink and "Whenever a creature an opponent controls dies, put a +1/+1 counter on this creature." (Damage dealt by a creature with lifelink also causes its controller to gain that much life.) Exclude JMP 2U 3.0 U Instant None 3 Counter target creature spell. Draw a card. Exclusion Mage JMP 2U 3.0 U Creature - Human Wizard 2/2 None 2 When Exclusion Mage enters the battlefield, return target creature an opponent controls to its owner's hand. Exhume JMP 1B 2.0 B Sorcery None 3 Each player puts a creature card from their graveyard onto the battlefield. Explore JMP 1G 2.0 G Sorcery None 3 You may play an additional land this turn. Draw a card. Exquisite Blood JMP 4B 5.0 B Enchantment None 1 Whenever an opponent loses life, you gain that much life. Fa'adiyah Seer JMP 1G 2.0 G Creature - Human Shaman 1/1 None 2 {T}: Draw a card and reveal it. If it isn't a land card, discard it. Face of Divinity JMP 2W 3.0 W Enchantment - Aura None 1 Enchant creature Enchanted creature gets +2/+2. As long as another Aura is attached to enchanted creature, it has first strike and lifelink. Falkenrath Noble JMP 3B 4.0 B Creature - Vampire Noble 2/2 None 2 Flying Whenever Falkenrath Noble or another creature dies, target player loses 1 life and you gain 1 life. Fanatical Firebrand JMP R 1.0 R Creature - Goblin Pirate 1/1 None 2 Haste {T}, Sacrifice Fanatical Firebrand: It deals 1 damage to any target. Fell Specter JMP 3B 4.0 B Creature - Specter 1/3 None 2 Flying When Fell Specter enters the battlefield, target opponent discards a card. Whenever an opponent discards a card, that player loses 2 life. Feral Hydra JMP XG 1.0 G Creature - Hydra Beast 0/0 None 2 Feral Hydra enters the battlefield with X +1/+1 counters on it. {3}: Put a +1/+1 counter on Feral Hydra. Any player may activate this ability. Feral Invocation JMP 2G 3.0 G Enchantment - Aura None 1 Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +2/+2. Feral Prowler JMP 1G 2.0 G Creature - Cat 1/3 None 2 When Feral Prowler dies, draw a card. Fertilid JMP 2G 3.0 G Creature - Elemental 0/0 None 2 Fertilid enters the battlefield with two +1/+1 counters on it. {1}{G}, Remove a +1/+1 counter from Fertilid: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles their library. Festering Newt JMP B 1.0 B Creature - Salamander 1/1 None 2 When Festering Newt dies, target creature an opponent controls gets -1/-1 until end of turn. That creature gets -4/-4 instead if you control a creature named Bogbrew Witch. Flame Lash JMP 3R 4.0 R Instant None 3 Flame Lash deals 4 damage to any target. Flames of the Firebrand JMP 2R 3.0 R Sorcery None 3 Flames of the Firebrand deals 3 damage divided as you choose among one, two, or three targets. Flames of the Raze-Boar JMP 5R 6.0 R Instant None 3 Flames of the Raze-Boar deals 4 damage to target creature an opponent controls. Then Flames of the Raze-Boar deals 2 damage to each other creature that player controls if you control a creature with power 4 or greater. Flametongue Kavu JMP 3R 4.0 R Creature - Kavu 4/2 None 2 When Flametongue Kavu enters the battlefield, it deals 4 damage to target creature. Fling JMP 1R 2.0 R Instant None 3 As an additional cost to cast this spell, sacrifice a creature. Fling deals damage equal to the sacrificed creature's power to any target. Flurry of Horns JMP 4R 5.0 R Sorcery None 3 Create two 2/3 red Minotaur creature tokens with haste. Forced Worship JMP 1W 2.0 W Enchantment - Aura None 1 Enchant creature Enchanted creature can't attack. {2}{W}: Return Forced Worship to its owner's hand. Forest JMP 0.0 Basic Land - Forest None 0 ({T}: Add {G}.) Forest JMP 0.0 Basic Land - Forest None 0 ({T}: Add {G}.) Forest JMP 0.0 Basic Land - Forest None 0 ({T}: Add {G}.) Forest JMP 0.0 Basic Land - Forest None 0 ({T}: Add {G}.) Forest JMP 0.0 Basic Land - Forest None 0 ({T}: Add {G}.) Forest JMP 0.0 Basic Land - Forest None 0 ({T}: Add {G}.) Forest JMP 0.0 Basic Land - Forest None 0 ({T}: Add {G}.) Forest JMP 0.0 Basic Land - Forest None 0 ({T}: Add {G}.) Forge Devil JMP R 1.0 R Creature - Devil 1/1 None 2 When Forge Devil enters the battlefield, it deals 1 damage to target creature and 1 damage to you. Fortify JMP 2W 3.0 W Instant None 3 Choose one — • Creatures you control get +2/+0 until end of turn. • Creatures you control get +0/+2 until end of turn. Funeral Rites JMP 2B 3.0 B Sorcery None 3 You draw two cards, lose 2 life, then mill two cards. Furnace Whelp JMP 2RR 4.0 R Creature - Dragon 2/2 None 2 Flying (This creature can't be blocked except by creatures with flying or reach.) {R}: Furnace Whelp gets +1/+0 until end of turn. Fusion Elemental JMP WUBRG 5.0 B G R U W Creature - Elemental 8/8 None 2 Gargoyle Sentinel JMP 3 3.0 Artifact Creature - Gargoyle 3/3 None 2 Defender (This creature can't attack.) {3}: Until end of turn, Gargoyle Sentinel loses defender and gains flying. Ghalta, Primal Hunger JMP 10GG 12.0 G Legendary Creature - Elder Dinosaur 12/12 None 2 This spell costs {X} less to cast, where X is the total power of creatures you control. Trample Ghirapur Guide JMP 2G 3.0 G Creature - Elf Scout 3/2 None 2 {2}{G}: Target creature you control can't be blocked by creatures with power 2 or less this turn. Ghoulcaller Gisa JMP 3BB 5.0 B Legendary Creature - Human Wizard 3/4 None 2 {B}, {T}, Sacrifice another creature: Create X 2/2 black Zombie creature tokens, where X is the sacrificed creature's power. Ghoulcaller's Accomplice JMP 1B 2.0 B Creature - Human Rogue 2/2 None 2 {3}{B}, Exile Ghoulcaller's Accomplice from your graveyard: Create a 2/2 black Zombie creature token. Activate this ability only any time you could cast a sorcery. Ghoulraiser JMP 1BB 3.0 B Creature - Zombie 2/2 None 2 When Ghoulraiser enters the battlefield, return a Zombie card at random from your graveyard to your hand. Gifted Aetherborn JMP BB 2.0 B Creature - Aetherborn Vampire 2/3 None 2 Deathtouch, lifelink Gingerbrute JMP 1 1.0 Artifact Creature - Food Golem 1/1 None 2 Haste {1}: Gingerbrute can't be blocked this turn except by creatures with haste. {2}, {T}, Sacrifice Gingerbrute: You gain 3 life. Gird for Battle JMP W 1.0 W Sorcery None 3 Put a +1/+1 counter on each of up to two target creatures. Goblin Chieftain JMP 1RR 3.0 R Creature - Goblin 2/2 None 2 Haste (This creature can attack and {T} as soon as it comes under your control.) Other Goblin creatures you control get +1/+1 and have haste. Goblin Commando JMP 4R 5.0 R Creature - Goblin 2/2 None 2 When Goblin Commando enters the battlefield, it deals 2 damage to target creature. Goblin Goon JMP 3R 4.0 R Creature - Goblin Mutant 6/6 None 2 Goblin Goon can't attack unless you control more creatures than defending player. Goblin Goon can't block unless you control more creatures than attacking player. Goblin Instigator JMP 1R 2.0 R Creature - Goblin Rogue 1/1 None 2 When Goblin Instigator enters the battlefield, create a 1/1 red Goblin creature token. Goblin Lore JMP 1R 2.0 R Sorcery None 3 Draw four cards, then discard three cards at random. Goblin Rally JMP 3RR 5.0 R Sorcery None 3 Create four 1/1 red Goblin creature tokens. Goblin Shortcutter JMP 1R 2.0 R Creature - Goblin Scout 2/1 None 2 When Goblin Shortcutter enters the battlefield, target creature can't block this turn. Gonti, Lord of Luxury JMP 2BB 4.0 B Legendary Creature - Aetherborn Rogue 2/3 None 2 Deathtouch When Gonti, Lord of Luxury enters the battlefield, look at the top four cards of target opponent's library, exile one of them face down, then put the rest on the bottom of that library in a random order. You may look at and cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell. Grave Bramble JMP 1GG 3.0 G Creature - Plant 3/4 None 2 Defender, protection from Zombies Gravewaker JMP 4BB 6.0 B Creature - Bird Spirit 5/5 None 2 Flying (This creature can't be blocked except by creatures with flying or reach.) {5}{B}{B}: Return target creature card from your graveyard to the battlefield tapped. Grim Lavamancer JMP R 1.0 R Creature - Human Wizard 1/1 None 2 {R}, {T}, Exile two cards from your graveyard: Grim Lavamancer deals 2 damage to any target. Gristle Grinner JMP 4B 5.0 B Creature - Zombie 3/3 None 2 Whenever a creature dies, Gristle Grinner gets +2/+2 until end of turn. Guardian Idol JMP 2 2.0 1 Artifact None 1 Guardian Idol enters the battlefield tapped. {T}: Add {C}. {2}: Guardian Idol becomes a 2/2 Golem artifact creature until end of turn. Hamletback Goliath JMP 6R 7.0 R Creature - Giant Warrior 6/6 None 2 Whenever another creature enters the battlefield, you may put X +1/+1 counters on Hamletback Goliath, where X is that creature's power. Harvester of Souls JMP 4BB 6.0 B Creature - Demon 5/5 None 2 Deathtouch Whenever another nontoken creature dies, you may draw a card. Healer's Hawk JMP W 1.0 W Creature - Bird 1/1 None 2 Flying, lifelink Heartfire JMP 1R 2.0 R Instant None 3 As an additional cost to cast this spell, sacrifice a creature or planeswalker. Heartfire deals 4 damage to any target. Hedron Archive JMP 4 4.0 Artifact None 1 {T}: Add {C}{C}. {2}, {T}, Sacrifice Hedron Archive: Draw two cards. Hellrider JMP 2RR 4.0 R Creature - Devil 3/3 None 2 Haste Whenever a creature you control attacks, Hellrider deals 1 damage to the player or planeswalker it's attacking. Herald's Horn JMP 3 3.0 Artifact None 1 As Herald's Horn enters the battlefield, choose a creature type. Creature spells you cast of the chosen type cost {1} less to cast. At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand. High Sentinels of Arashin JMP 3W 4.0 W Creature - Bird Soldier 3/4 None 2 Flying High Sentinels of Arashin gets +1/+1 for each other creature you control with a +1/+1 counter on it. {3}{W}: Put a +1/+1 counter on target creature. Homing Lightning JMP 2RR 4.0 R Instant None 3 Homing Lightning deals 4 damage to target creature and each other creature with the same name as that creature. Hungry Flames JMP 2R 3.0 R Instant None 3 Hungry Flames deals 3 damage to target creature and 2 damage to target player or planeswalker. Hunter's Insight JMP 2G 3.0 G Instant None 3 Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards. Immolating Gyre JMP 4RR 6.0 R Sorcery None 3 Immolating Gyre deals X damage to each creature and planeswalker you don't control, where X is the number of instant and sorcery cards in your graveyard. Indomitable Will JMP 1W 2.0 W Enchantment - Aura None 1 Flash Enchant creature Enchanted creature gets +1/+2. Inferno Hellion JMP 3R 4.0 R Creature - Hellion 7/3 None 2 Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) At the beginning of each end step, if Inferno Hellion attacked or blocked this turn, its owner shuffles it into their library. Initiate's Companion JMP 1G 2.0 G Creature - Cat 3/1 None 2 Whenever Initiate's Companion deals combat damage to a player, untap target creature or land. Inniaz, the Gale Force JMP 3UU 5.0 U Legendary Creature - Djinn 4/4 None 2 Flying {2}{W/U}: Attacking creatures with flying get +1/+1 until end of turn. ({W/U} can be paid with either {W} or {U}.) Whenever three or more creatures you control with flying attack, each player gains control of a nonland permanent of your choice controlled by the player to their right. Innocent Blood JMP B 1.0 B Sorcery None 3 Each player sacrifices a creature. Inspired Charge JMP 2WW 4.0 W Instant None 3 Creatures you control get +2/+1 until end of turn. Inspiring Call JMP 2G 3.0 G Instant None 3 Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. Inspiring Captain JMP 3W 4.0 W Creature - Human Knight 3/3 None 2 When Inspiring Captain enters the battlefield, creatures you control get +1/+1 until end of turn. Inspiring Unicorn JMP 2WW 4.0 W Creature - Unicorn 2/2 None 2 Whenever Inspiring Unicorn attacks, creatures you control get +1/+1 until end of turn. Ironroot Warlord JMP 1GW 3.0 G W Creature - Treefolk Soldier */5 None 2 Ironroot Warlord's power is equal to the number of creatures you control. {3}{G}{W}: Create a 1/1 white Soldier creature token. Ironshell Beetle JMP 1G 2.0 G Creature - Insect 1/1 None 2 When Ironshell Beetle enters the battlefield, put a +1/+1 counter on target creature. Irresistible Prey JMP G 1.0 G Sorcery None 3 Target creature must be blocked this turn if able. Draw a card. Isamaru, Hound of Konda JMP W 1.0 W Legendary Creature - Dog 2/2 None 2 Island JMP 0.0 Basic Land - Island None 0 ({T}: Add {U}.) Island JMP 0.0 Basic Land - Island None 0 ({T}: Add {U}.) Island JMP 0.0 Basic Land - Island None 0 ({T}: Add {U}.) Island JMP 0.0 Basic Land - Island None 0 ({T}: Add {U}.) Island JMP 0.0 Basic Land - Island None 0 ({T}: Add {U}.) Island JMP 0.0 Basic Land - Island None 0 ({T}: Add {U}.) Island JMP 0.0 Basic Land - Island None 0 ({T}: Add {U}.) Island JMP 0.0 Basic Land - Island None 0 ({T}: Add {U}.) Jousting Dummy JMP 2 2.0 Artifact Creature - Scarecrow Knight 2/1 None 2 {3}: Jousting Dummy gets +1/+0 until end of turn. Juggernaut JMP 4 4.0 Artifact Creature - Juggernaut 5/3 None 2 Juggernaut attacks each combat if able. Juggernaut can't be blocked by Walls. Kalastria Nightwatch JMP 4B 5.0 B Creature - Vampire Warrior Ally 4/5 None 2 Whenever you gain life, Kalastria Nightwatch gains flying until end of turn. Keeper of Fables JMP 3GG 5.0 G Creature - Cat 4/5 None 2 Whenever one or more non-Human creatures you control deal combat damage to a player, draw a card. Kels, Fight Fixer JMP 2BB 4.0 B Legendary Creature - Azra Warlock 4/3 None 2 Menace Whenever you sacrifice a creature, you may pay {U/B}. If you do, draw a card. ({U/B} can be paid with either {U} or {B}.) {1}, Sacrifice a creature: Kels, Fight Fixer gains indestructible until end of turn. Kiln Fiend JMP 1R 2.0 R Creature - Elemental Beast 1/2 None 2 Whenever you cast an instant or sorcery spell, Kiln Fiend gets +3/+0 until end of turn. Kira, Great Glass-Spinner JMP 1UU 3.0 U Legendary Creature - Spirit 2/2 None 2 Flying Creatures you control have "Whenever this creature becomes the target of a spell or ability for the first time each turn, counter that spell or ability." Kitesail Corsair JMP 1U 2.0 U Creature - Human Pirate 2/1 None 2 Kitesail Corsair has flying as long as it's attacking. Knight of the Tusk JMP 4WW 6.0 W Creature - Human Knight 3/7 None 2 Vigilance (Attacking doesn't cause this creature to tap.) Knightly Valor JMP 4W 5.0 W Enchantment - Aura None 1 Enchant creature When Knightly Valor enters the battlefield, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.) Enchanted creature gets +2/+2 and has vigilance. Kor Spiritdancer JMP 1W 2.0 W Creature - Kor Wizard 0/2 None 2 Kor Spiritdancer gets +2/+2 for each Aura attached to it. Whenever you cast an Aura spell, you may draw a card. Krenko, Mob Boss JMP 2RR 4.0 R Legendary Creature - Goblin Warrior 3/3 None 2 {T}: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control. Languish JMP 2BB 4.0 B Sorcery None 3 All creatures get -4/-4 until end of turn. Last Gasp JMP 1B 2.0 B Instant None 3 Target creature gets -3/-3 until end of turn. Lathliss, Dragon Queen JMP 4RR 6.0 R Legendary Creature - Dragon 6/6 None 2 Flying Whenever another nontoken Dragon enters the battlefield under your control, create a 5/5 red Dragon creature token with flying. {1}{R}: Dragons you control get +1/+0 until end of turn. Launch Party JMP 3B 4.0 B Instant None 3 As an additional cost to cast this spell, sacrifice a creature. Destroy target creature. Its controller loses 2 life. Lawless Broker JMP 2B 3.0 B Creature - Aetherborn Rogue 3/2 None 2 When Lawless Broker dies, put a +1/+1 counter on target creature you control. Lawmage's Binding JMP 1WU 3.0 U W Enchantment - Aura None 1 Flash Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. Leaf Gilder JMP 1G 2.0 G Creature - Elf Druid 2/1 None 2 {T}: Add {G}. Leave in the Dust JMP 3U 4.0 U Instant None 3 Return target nonland permanent to its owner's hand. Draw a card. Lena, Selfless Champion JMP 4WW 6.0 W Legendary Creature - Human Knight 3/3 None 2 When Lena, Selfless Champion enters the battlefield, create a 1/1 white Soldier creature token for each nontoken creature you control. Sacrifice Lena: Creatures you control with power less than Lena's power gain indestructible until end of turn. Lifecrafter's Gift JMP 3G 4.0 G Instant None 3 Put a +1/+1 counter on target creature, then put a +1/+1 counter on each creature you control with a +1/+1 counter on it. Lightning Axe JMP R 1.0 R Instant None 3 As an additional cost to cast this spell, discard a card or pay {5}. Lightning Axe deals 5 damage to target creature. Lightning Bolt JMP R 1.0 R Instant None 3 Lightning Bolt deals 3 damage to any target. Lightning Diadem JMP 5R 6.0 R Enchantment - Aura None 1 Enchant creature When Lightning Diadem enters the battlefield, it deals 2 damage to any target. Enchanted creature gets +2/+2. Lightning Elemental JMP 3R 4.0 R Creature - Elemental 4/1 None 2 Haste (This creature can attack and {T} as soon as it comes under your control.) Lightning Phoenix JMP 2R 3.0 R Creature - Phoenix 2/2 None 2 Flying, haste Lightning Phoenix can't block. At the beginning of your end step, if an opponent was dealt 3 or more damage this turn, you may pay {R}. If you do, return Lightning Phoenix from your graveyard to the battlefield. Lightning Shrieker JMP 4R 5.0 R Creature - Dragon 5/5 None 2 Flying, trample, haste At the beginning of the end step, Lightning Shrieker's owner shuffles it into their library. Lightning Visionary JMP 1R 2.0 R Creature - Minotaur Shaman 2/1 None 2 Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Lightning-Core Excavator JMP 1 1.0 Artifact Creature - Golem 0/3 None 2 {5}, {T}, Sacrifice Lightning-Core Excavator: It deals 3 damage to any target. Lightwalker JMP 1W 2.0 W Creature - Human Warrior 2/1 None 2 Lightwalker has flying as long as it has a +1/+1 counter on it. Liliana's Elite JMP 2B 3.0 B Creature - Zombie 1/1 None 2 Liliana's Elite gets +1/+1 for each creature card in your graveyard. Liliana's Reaver JMP 2BB 4.0 B Creature - Zombie 4/3 None 2 Deathtouch Whenever Liliana's Reaver deals combat damage to a player, that player discards a card and you create a tapped 2/2 black Zombie creature token. Linvala, Keeper of Silence JMP 2WW 4.0 W Legendary Creature - Angel 3/4 None 2 Flying Activated abilities of creatures your opponents control can't be activated. Living Lightning JMP 3R 4.0 R Creature - Elemental Shaman 3/2 None 2 When Living Lightning dies, return target instant or sorcery card from your graveyard to your hand. Long Road Home JMP 1W 2.0 W Instant None 3 Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it. Lurking Predators JMP 4GG 6.0 G Enchantment None 1 Whenever an opponent casts a spell, reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library. Macabre Waltz JMP 1B 2.0 B Sorcery None 3 Return up to two target creature cards from your graveyard to your hand, then discard a card. Maelstrom Archangel JMP WUBRG 5.0 B G R U W Creature - Angel 5/5 None 2 Flying Whenever Maelstrom Archangel deals combat damage to a player, you may cast a spell from your hand without paying its mana cost. Magma Jet JMP 1R 2.0 R Instant None 3 Magma Jet deals 2 damage to any target. Scry 2. Magmaquake JMP XRR 2.0 R Instant None 3 Magmaquake deals X damage to each creature without flying and each planeswalker. Makeshift Munitions JMP 1R 2.0 R Enchantment None 1 {1}, Sacrifice an artifact or creature: Makeshift Munitions deals 1 damage to any target. Malakir Familiar JMP 2B 3.0 B Creature - Bat 2/1 None 2 Flying, deathtouch Whenever you gain life, Malakir Familiar gets +1/+1 until end of turn. Mana Geode JMP 3 3.0 Artifact None 1 When Mana Geode enters the battlefield, scry 1. {T}: Add one mana of any color. Marauder's Axe JMP 2 2.0 Artifact - Equipment None 1 Equipped creature gets +2/+0. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) Mark of the Vampire JMP 3B 4.0 B Enchantment - Aura None 1 Enchant creature Enchanted creature gets +2/+2 and has lifelink. Mausoleum Turnkey JMP 3B 4.0 B Creature - Ogre Rogue 3/2 None 2 When Mausoleum Turnkey enters the battlefield, return target creature card of an opponent's choice from your graveyard to your hand. Mentor of the Meek JMP 2W 3.0 W Creature - Human Soldier 2/2 None 2 Whenever another creature with power 2 or less enters the battlefield under your control, you may pay {1}. If you do, draw a card. Mesa Unicorn JMP 1W 2.0 W Creature - Unicorn 2/2 None 2 Lifelink Meteor Golem JMP 7 7.0 Artifact Creature - Golem 3/3 None 2 When Meteor Golem enters the battlefield, destroy target nonland permanent an opponent controls. Miasmic Mummy JMP 1B 2.0 B Creature - Zombie Jackal 2/2 None 2 When Miasmic Mummy enters the battlefield, each player discards a card. Mikaeus, the Lunarch JMP XW 1.0 W Legendary Creature - Human Cleric 0/0 None 2 Mikaeus, the Lunarch enters the battlefield with X +1/+1 counters on it. {T}: Put a +1/+1 counter on Mikaeus. {T}, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control. Minotaur Skullcleaver JMP 2R 3.0 R Creature - Minotaur Berserker 2/2 None 2 Haste When Minotaur Skullcleaver enters the battlefield, it gets +2/+0 until end of turn. Minotaur Sureshot JMP 2R 3.0 R Creature - Minotaur Archer 2/3 None 2 Reach (This creature can block creatures with flying.) {1}{R}: Minotaur Sureshot gets +1/+0 until end of turn. Mire Triton JMP 1B 2.0 B Creature - Zombie Merfolk 2/1 None 2 Deathtouch When Mire Triton enters the battlefield, mill two cards and you gain 2 life. Mirrodin's Core JMP 0.0 Land None 0 {T}: Add {C}. {T}: Put a charge counter on Mirrodin's Core. {T}, Remove a charge counter from Mirrodin's Core: Add one mana of any color. Molten Ravager JMP 2R 3.0 R Creature - Elemental 0/4 None 2 {R}: Molten Ravager gets +1/+0 until end of turn. Moment of Heroism JMP 1W 2.0 W Instant None 3 Target creature gets +2/+2 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.) Momentous Fall JMP 2GG 4.0 G Instant None 3 As an additional cost to cast this spell, sacrifice a creature. You draw cards equal to the sacrificed creature's power, then you gain life equal to its toughness. Mountain JMP 0.0 Basic Land - Mountain None 0 ({T}: Add {R}.) Mountain JMP 0.0 Basic Land - Mountain None 0 ({T}: Add {R}.) Mountain JMP 0.0 Basic Land - Mountain None 0 ({T}: Add {R}.) Mountain JMP 0.0 Basic Land - Mountain None 0 ({T}: Add {R}.) Mountain JMP 0.0 Basic Land - Mountain None 0 ({T}: Add {R}.) Mountain JMP 0.0 Basic Land - Mountain None 0 ({T}: Add {R}.) Mountain JMP 0.0 Basic Land - Mountain None 0 ({T}: Add {R}.) Mountain JMP 0.0 Basic Land - Mountain None 0 ({T}: Add {R}.) Mugging JMP R 1.0 R Sorcery None 3 Mugging deals 2 damage to target creature. That creature can't block this turn. Murmuring Phantasm JMP 1U 2.0 U Creature - Spirit 0/5 None 2 Defender Muxus, Goblin Grandee JMP 4RR 6.0 R Legendary Creature - Goblin Noble 4/4 None 2 When Muxus, Goblin Grandee enters the battlefield, reveal the top six cards of your library. Put all Goblin creature cards with converted mana cost 5 or less from among them onto the battlefield and the rest on the bottom of your library in a random order. Whenever Muxus attacks, it gets +1/+1 until end of turn for each other Goblin you control. Myr Sire JMP 2 2.0 Artifact Creature - Myr 1/1 None 2 When Myr Sire dies, create a 1/1 colorless Myr artifact creature token. Mystic Archaeologist JMP 1U 2.0 U Creature - Human Wizard 2/1 None 2 {3}{U}{U}: Draw two cards. Narcolepsy JMP 1U 2.0 U Enchantment - Aura None 1 Enchant creature At the beginning of each upkeep, if enchanted creature is untapped, tap it. Nature's Way JMP 1G 2.0 G Sorcery None 3 Target creature you control gains vigilance and trample until end of turn. It deals damage equal to its power to target creature you don't control. Nebelgast Herald JMP 2U 3.0 U Creature - Spirit 2/1 None 2 Flash (You may cast this spell any time you could cast an instant.) Flying Whenever Nebelgast Herald or another Spirit enters the battlefield under your control, tap target creature an opponent controls. Nessian Hornbeetle JMP 1G 2.0 G Creature - Insect 2/2 None 2 At the beginning of combat on your turn, if you control another creature with power 4 or greater, put a +1/+1 counter on Nessian Hornbeetle. New Horizons JMP 2G 3.0 G Enchantment - Aura None 1 Enchant land When New Horizons enters the battlefield, put a +1/+1 counter on target creature you control. Enchanted land has "{T}: Add two mana of any one color." Neyith of the Dire Hunt JMP 2GG 4.0 G Legendary Creature - Human Warrior 3/3 None 2 Whenever one or more creatures you control fight or become blocked, draw a card. At the beginning of combat on your turn, you may pay {2}{R/G}. If you do, double target creature's power until end of turn. That creature must be blocked this combat if able. ({R/G} can be paid with either {R} or {G}.) Nightshade Stinger JMP B 1.0 B Creature - Faerie Rogue 1/1 None 2 Flying Nightshade Stinger can't block. Nocturnal Feeder JMP 2B 3.0 B Creature - Vampire Rogue 2/1 None 2 Flying When Nocturnal Feeder dies, each opponent loses 2 life and you gain 2 life. Nyxathid JMP 1BB 3.0 B Creature - Elemental 7/7 None 2 As Nyxathid enters the battlefield, choose an opponent. Nyxathid gets -1/-1 for each card in the chosen player's hand. Octoprophet JMP 3U 4.0 U Creature - Octopus 3/3 None 2 When Octoprophet enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) Ogre Slumlord JMP 3BB 5.0 B Creature - Ogre Rogue 3/3 None 2 Whenever another nontoken creature dies, you may create a 1/1 black Rat creature token. Rats you control have deathtouch. Oneirophage JMP 3U 4.0 U Creature - Squid Illusion 1/2 None 2 Flying Whenever you draw a card, put a +1/+1 counter on Oneirophage. Oona's Blackguard JMP 1B 2.0 B Creature - Faerie Rogue 1/1 None 2 Flying Each other Rogue creature you control enters the battlefield with an additional +1/+1 counter on it. Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, that player discards a card. Oracle of Mul Daya JMP 3G 4.0 G Creature - Elf Shaman 2/2 None 2 You may play an additional land on each of your turns. Play with the top card of your library revealed. You may play lands from the top of your library. Orazca Frillback JMP 2G 3.0 G Creature - Dinosaur 4/2 None 2 Ormos, Archive Keeper JMP 4UU 6.0 U Legendary Creature - Sphinx 5/5 None 2 Flying If you would draw a card while your library has no cards in it, instead put five +1/+1 counters on Ormos, Archive Keeper. {1}{U}{U}, Discard three cards with different names: Draw five cards. Ornery Goblin JMP 1R 2.0 R Creature - Goblin Warrior 2/1 None 2 Whenever Ornery Goblin blocks or becomes blocked by a creature, Ornery Goblin deals 1 damage to that creature. Outnumber JMP R 1.0 R Instant None 3 Outnumber deals damage to target creature equal to the number of creatures you control. Overgrown Battlement JMP 1G 2.0 G Creature - Wall 0/4 None 2 Defender {T}: Add {G} for each creature with defender you control. Pacifism JMP 1W 2.0 W Enchantment - Aura None 1 Enchant creature Enchanted creature can't attack or block. Parasitic Implant JMP 3B 4.0 B Enchantment - Aura None 1 Enchant creature At the beginning of your upkeep, enchanted creature's controller sacrifices it and you create a 1/1 colorless Myr artifact creature token. Path of Bravery JMP 2W 3.0 W Enchantment None 1 As long as your life total is greater than or equal to your starting life total, creatures you control get +1/+1. Whenever one or more creatures you control attack, you gain life equal to the number of attacking creatures. Path to Exile JMP W 1.0 W Instant None 3 Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle their library. Patron of the Valiant JMP 3WW 5.0 W Creature - Angel 4/4 None 2 Flying When Patron of the Valiant enters the battlefield, put a +1/+1 counter on each creature you control with a +1/+1 counter on it. Peel from Reality JMP 1U 2.0 U Instant None 3 Return target creature you control and target creature you don't control to their owners' hands. Penumbra Bobcat JMP 2G 3.0 G Creature - Cat 2/1 None 2 When Penumbra Bobcat dies, create a 2/1 black Cat creature token. Perilous Myr JMP 2 2.0 Artifact Creature - Myr 1/1 None 2 When Perilous Myr dies, it deals 2 damage to any target. Phyrexian Broodlings JMP 1BB 3.0 B Creature - Minion 2/2 None 2 {1}, Sacrifice a creature: Put a +1/+1 counter on Phyrexian Broodlings. Phyrexian Debaser JMP 3B 4.0 B Creature - Carrier 2/2 None 2 Flying {T}, Sacrifice Phyrexian Debaser: Target creature gets -2/-2 until end of turn. Phyrexian Gargantua JMP 4BB 6.0 B Creature - Horror 4/4 None 2 When Phyrexian Gargantua enters the battlefield, you draw two cards and you lose 2 life. Phyrexian Rager JMP 2B 3.0 B Creature - Horror 2/2 None 2 When Phyrexian Rager enters the battlefield, you draw a card and you lose 1 life. Phyrexian Reclamation JMP B 1.0 B Enchantment None 1 {1}{B}, Pay 2 life: Return target creature card from your graveyard to your hand. Phyrexian Tower JMP 0.0 Legendary Land None 0 {T}: Add {C}. {T}, Sacrifice a creature: Add {B}{B}. Pillar of Flame JMP R 1.0 R Sorcery None 3 Pillar of Flame deals 2 damage to any target. If a creature dealt damage this way would die this turn, exile it instead. Pirate's Cutlass JMP 3 3.0 Artifact - Equipment None 1 When Pirate's Cutlass enters the battlefield, attach it to target Pirate you control. Equipped creature gets +2/+1. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) Plagued Rusalka JMP B 1.0 B Creature - Spirit 1/1 None 2 {B}, Sacrifice a creature: Target creature gets -1/-1 until end of turn. Plains JMP 0.0 Basic Land - Plains None 0 ({T}: Add {W}.) Plains JMP 0.0 Basic Land - Plains None 0 ({T}: Add {W}.) Plains JMP 0.0 Basic Land - Plains None 0 ({T}: Add {W}.) Plains JMP 0.0 Basic Land - Plains None 0 ({T}: Add {W}.) Plains JMP 0.0 Basic Land - Plains None 0 ({T}: Add {W}.) Plains JMP 0.0 Basic Land - Plains None 0 ({T}: Add {W}.) Plains JMP 0.0 Basic Land - Plains None 0 ({T}: Add {W}.) Plains JMP 0.0 Basic Land - Plains None 0 ({T}: Add {W}.) Pouncing Cheetah JMP 2G 3.0 G Creature - Cat 3/2 None 2 Flash Prescient Chimera JMP 3UU 5.0 U Creature - Chimera 3/4 None 2 Flying Whenever you cast an instant or sorcery spell, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) Presence of Gond JMP 2G 3.0 G Enchantment - Aura None 1 Enchant creature Enchanted creature has "{T}: Create a 1/1 green Elf Warrior creature token." Primeval Bounty JMP 5G 6.0 G Enchantment None 1 Whenever you cast a creature spell, create a 3/3 green Beast creature token. Whenever you cast a noncreature spell, put three +1/+1 counters on target creature you control. Whenever a land enters the battlefield under your control, you gain 3 life. Primordial Sage JMP 4GG 6.0 G Creature - Spirit 4/5 None 2 Whenever you cast a creature spell, you may draw a card. Prophetic Prism JMP 2 2.0 Artifact None 1 When Prophetic Prism enters the battlefield, draw a card. {1}, {T}: Add one mana of any color. Prosperous Pirates JMP 4U 5.0 U Creature - Human Pirate 3/4 None 2 When Prosperous Pirates enters the battlefield, create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.") Pyroclastic Elemental JMP 3RR 5.0 R Creature - Elemental 5/4 None 2 {1}{R}{R}: Pyroclastic Elemental deals 1 damage to target player. Rageblood Shaman JMP 1RR 3.0 R Creature - Minotaur Shaman 2/3 None 2 Trample Other Minotaur creatures you control get +1/+1 and have trample. Raging Regisaur JMP 2RG 4.0 G R Creature - Dinosaur 4/4 None 2 Whenever Raging Regisaur attacks, it deals 1 damage to any target. Raise the Alarm JMP 1W 2.0 W Instant None 3 Create two 1/1 white Soldier creature tokens. Rampaging Brontodon JMP 5GG 7.0 G Creature - Dinosaur 7/7 None 2 Trample Whenever Rampaging Brontodon attacks, it gets +1/+1 until end of turn for each land you control. Rapacious Dragon JMP 4R 5.0 R Creature - Dragon 3/3 None 2 Flying When Rapacious Dragon enters the battlefield, create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.") Rattlechains JMP 1U 2.0 U Creature - Spirit 2/1 None 2 Flash Flying When Rattlechains enters the battlefield, target Spirit gains hexproof until end of turn. You may cast Spirit spells as though they had flash. Ravenous Baloth JMP 2GG 4.0 G Creature - Beast 4/4 None 2 Sacrifice a Beast: You gain 4 life. Ravenous Chupacabra JMP 2BB 4.0 B Creature - Beast Horror 2/2 None 2 When Ravenous Chupacabra enters the battlefield, destroy target creature an opponent controls. Read the Runes JMP XU 1.0 U Instant None 3 Draw X cards. For each card drawn this way, discard a card unless you sacrifice a permanent. Reanimate JMP B 1.0 B Sorcery None 3 Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its converted mana cost. Reckless Scholar JMP 2U 3.0 U Creature - Human Wizard 2/1 None 2 {T}: Target player draws a card, then discards a card. Release the Dogs JMP 3W 4.0 W Sorcery None 3 Create four 1/1 white Dog creature tokens. Rhox Faithmender JMP 3W 4.0 W Creature - Rhino Monk 1/5 None 2 Lifelink (Damage dealt by this creature also causes you to gain that much life.) If you would gain life, you gain twice that much life instead. Rhystic Study JMP 2U 3.0 U Enchantment None 1 Whenever an opponent casts a spell, you may draw a card unless that player pays {1}. Riddle of Lightning JMP 3RR 5.0 R Instant None 3 Choose any target. Scry 3, then reveal the top card of your library. Riddle of Lightning deals damage equal to that card's converted mana cost to that permanent or player. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) Riptide Laboratory JMP 0.0 Land None 0 {T}: Add {C}. {1}{U}, {T}: Return target Wizard you control to its owner's hand. Rise of the Dark Realms JMP 7BB 9.0 B Sorcery None 3 Put all creature cards from all graveyards onto the battlefield under your control. Rishadan Airship JMP 2U 3.0 U Creature - Human Pirate 3/1 None 2 Flying Rishadan Airship can block only creatures with flying. Rishkar, Peema Renegade JMP 2G 3.0 G Legendary Creature - Elf Druid 2/2 None 2 When Rishkar, Peema Renegade enters the battlefield, put a +1/+1 counter on each of up to two target creatures. Each creature you control with a counter on it has "{T}: Add {G}." Rogue's Gloves JMP 2 2.0 Artifact - Equipment None 1 Whenever equipped creature deals combat damage to a player, you may draw a card. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) Ronom Unicorn JMP 1W 2.0 W Creature - Unicorn 2/2 None 2 Sacrifice Ronom Unicorn: Destroy target enchantment. Roving Keep JMP 7 7.0 Artifact Creature - Wall 5/7 None 2 Defender {7}: Roving Keep gets +2/+0 and gains trample until end of turn. It can attack this turn as though it didn't have defender. Rumbling Baloth JMP 2GG 4.0 G Creature - Beast 4/4 None 2 Runed Servitor JMP 2 2.0 Artifact Creature - Construct 2/2 None 2 When Runed Servitor dies, each player draws a card. Rupture Spire JMP 0.0 1 Land None 0 Rupture Spire enters the battlefield tapped. When Rupture Spire enters the battlefield, sacrifice it unless you pay {1}. {T}: Add one mana of any color. Sage's Row Savant JMP 1U 2.0 U Creature - Vedalken Wizard 2/1 None 2 When Sage's Row Savant enters the battlefield, scry 2. Sailor of Means JMP 2U 3.0 U Creature - Human Pirate 1/4 None 2 When Sailor of Means enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") Sangromancer JMP 2BB 4.0 B Creature - Vampire Shaman 3/3 None 2 Flying Whenever a creature an opponent controls dies, you may gain 3 life. Whenever an opponent discards a card, you may gain 3 life. Sanitarium Skeleton JMP B 1.0 B Creature - Skeleton 1/2 None 2 {2}{B}: Return Sanitarium Skeleton from your graveyard to your hand. Sarkhan's Rage JMP 4R 5.0 R Instant None 3 Sarkhan's Rage deals 5 damage to any target. If you control no Dragons, Sarkhan's Rage deals 2 damage to you. Sarkhan's Unsealing JMP 3R 4.0 R Enchantment None 1 Whenever you cast a creature spell with power 4, 5, or 6, Sarkhan's Unsealing deals 4 damage to any target. Whenever you cast a creature spell with power 7 or greater, Sarkhan's Unsealing deals 4 damage to each opponent and each creature and planeswalker they control. Savage Stomp JMP 2G 3.0 G Sorcery None 3 This spell costs {2} less to cast if it targets a Dinosaur you control. Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.) Scarecrone JMP 3 3.0 Artifact Creature - Scarecrow 1/2 None 2 {1}, Sacrifice a Scarecrow: Draw a card. {4}, {T}: Return target artifact creature card from your graveyard to the battlefield. Scholar of the Lost Trove JMP 5UU 7.0 U Creature - Sphinx 5/5 None 2 Flying When Scholar of the Lost Trove enters the battlefield, you may cast target instant, sorcery, or artifact card from your graveyard without paying its mana cost. If an instant or sorcery spell cast this way would be put into your graveyard this turn, exile it instead. Scourge of Nel Toth JMP 5BB 7.0 B Creature - Zombie Dragon 6/6 None 2 Flying You may cast Scourge of Nel Toth from your graveyard by paying {B}{B} and sacrificing two creatures rather than paying its mana cost. Scroll of Avacyn JMP 1 1.0 Artifact None 1 {1}, Sacrifice Scroll of Avacyn: Draw a card. If you control an Angel, you gain 5 life. Scrounging Bandar JMP 1G 2.0 G Creature - Cat Monkey 0/0 None 2 Scrounging Bandar enters the battlefield with two +1/+1 counters on it. At the beginning of your upkeep, you may move any number of +1/+1 counters from Scrounging Bandar onto another target creature. Scuttlemutt JMP 3 3.0 Artifact Creature - Scarecrow 2/2 None 2 {T}: Add one mana of any color. {T}: Target creature becomes the color or colors of your choice until end of turn. Sea Gate Oracle JMP 2U 3.0 U Creature - Human Wizard 1/3 None 2 When Sea Gate Oracle enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. Seismic Elemental JMP 3RR 5.0 R Creature - Elemental 4/4 None 2 When Seismic Elemental enters the battlefield, creatures without flying can't block this turn. Selhoff Occultist JMP 2U 3.0 U Creature - Human Rogue 2/3 None 2 Whenever Selhoff Occultist or another creature dies, target player mills a card. Selvala, Heart of the Wilds JMP 1GG 3.0 G Legendary Creature - Elf Scout 2/3 None 2 Whenever another creature enters the battlefield, its controller may draw a card if its power is greater than each other creature's power. {G}, {T}: Add X mana in any combination of colors, where X is the greatest power among creatures you control. Sengir Vampire JMP 3BB 5.0 B Creature - Vampire 4/4 None 2 Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire. Serendib Efreet JMP 2U 3.0 U Creature - Efreet 3/4 None 2 Flying At the beginning of your upkeep, Serendib Efreet deals 1 damage to you. Serra Angel JMP 3WW 5.0 W Creature - Angel 4/4 None 2 Flying, vigilance Sethron, Hurloon General JMP 3RR 5.0 R Legendary Creature - Minotaur Warrior 4/4 None 2 Whenever Sethron, Hurloon General or another nontoken Minotaur enters the battlefield under your control, create a 2/3 red Minotaur creature token. {2}{B/R}: Minotaurs you control get +1/+0 and gain menace and haste until end of turn. ({B/R} can be paid with either {B} or {R}.) Settle the Score JMP 2BB 4.0 B Sorcery None 3 Exile target creature. Put two loyalty counters on a planeswalker you control. Shambling Goblin JMP B 1.0 B Creature - Zombie Goblin 1/1 None 2 When Shambling Goblin dies, target creature an opponent controls gets -1/-1 until end of turn. Sharding Sphinx JMP 4UU 6.0 U Artifact Creature - Sphinx 4/4 None 2 Flying Whenever an artifact creature you control deals combat damage to a player, you may create a 1/1 blue Thopter artifact creature token with flying. Sheoldred, Whispering One JMP 5BB 7.0 B Legendary Creature - Praetor 6/6 None 2 Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) At the beginning of your upkeep, return target creature card from your graveyard to the battlefield. At the beginning of each opponent's upkeep, that player sacrifices a creature. Sigiled Starfish JMP 1U 2.0 U Creature - Starfish 0/3 None 2 {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) Signpost Scarecrow JMP 4 4.0 Artifact Creature - Scarecrow 2/4 None 2 Vigilance {2}: Add one mana of any color. Silhana Wayfinder JMP 1G 2.0 G Creature - Elf Scout 2/1 None 2 When Silhana Wayfinder enters the battlefield, look at the top four cards of your library. You may reveal a creature or land card from among them and put it on top of your library. Put the rest on the bottom of your library in a random order. Sin Prodder JMP 2R 3.0 R Creature - Devil 3/2 None 2 Menace At the beginning of your upkeep, reveal the top card of your library. Any opponent may have you put that card into your graveyard. If a player does, Sin Prodder deals damage to that player equal to that card's converted mana cost. Otherwise, put that card into your hand. Skittering Surveyor JMP 3 3.0 Artifact Creature - Construct 1/2 None 2 When Skittering Surveyor enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. Sky Tether JMP W 1.0 W Enchantment - Aura None 1 Enchant creature Enchanted creature has defender and loses flying. Slate Street Ruffian JMP 2B 3.0 B Creature - Human Warrior 2/2 None 2 Whenever Slate Street Ruffian becomes blocked, defending player discards a card. Somberwald Stag JMP 3GG 5.0 G Creature - Elk 4/3 None 2 When Somberwald Stag enters the battlefield, you may have it fight target creature you don't control. Soul Salvage JMP 2B 3.0 B Sorcery None 3 Return up to two target creature cards from your graveyard to your hand. Soul of the Harvest JMP 4GG 6.0 G Creature - Elemental 6/6 None 2 Trample Whenever another nontoken creature enters the battlefield under your control, you may draw a card. Spectral Sailor JMP U 1.0 U Creature - Spirit Pirate 1/1 None 2 Flash (You may cast this spell any time you could cast an instant.) Flying {3}{U}: Draw a card. Spiteful Prankster JMP 2R 3.0 R Creature - Devil 3/2 None 2 As long as it's your turn, Spiteful Prankster has first strike. Whenever another creature dies, Spiteful Prankster deals 1 damage to target player or planeswalker. Spitting Earth JMP 1R 2.0 R Sorcery None 3 Spitting Earth deals damage to target creature equal to the number of Mountains you control. Sporemound JMP 3GG 5.0 G Creature - Fungus 3/3 None 2 Whenever a land enters the battlefield under your control, create a 1/1 green Saproling creature token. Stab Wound JMP 2B 3.0 B Enchantment - Aura None 1 Enchant creature Enchanted creature gets -2/-2. At the beginning of the upkeep of enchanted creature's controller, that player loses 2 life. Steel-Plume Marshal JMP 3WW 5.0 W Creature - Bird Soldier 3/3 None 2 Flying Whenever Steel-Plume Marshal attacks, other attacking creatures you control with flying get +2/+2 until end of turn. Stone Haven Pilgrim JMP 1W 2.0 W Creature - Kor Cleric 2/2 None 2 Whenever Stone Haven Pilgrim attacks, if you control an artifact or enchantment, Stone Haven Pilgrim gets +1/+1 and gains lifelink until end of turn. Storm Sculptor JMP 3U 4.0 U Creature - Merfolk Wizard 3/2 None 2 Storm Sculptor can't be blocked. When Storm Sculptor enters the battlefield, return a creature you control to its owner's hand. Supply Runners JMP 4W 5.0 W Creature - Dog 2/2 None 2 When Supply Runners enters the battlefield, put a +1/+1 counter on each other creature you control. Suspicious Bookcase JMP 2 2.0 Artifact Creature - Wall 0/4 None 2 Defender (This creature can't attack.) {3}, {T}: Target creature can't be blocked this turn. Swamp JMP 0.0 Basic Land - Swamp None 0 ({T}: Add {B}.) Swamp JMP 0.0 Basic Land - Swamp None 0 ({T}: Add {B}.) Swamp JMP 0.0 Basic Land - Swamp None 0 ({T}: Add {B}.) Swamp JMP 0.0 Basic Land - Swamp None 0 ({T}: Add {B}.) Swamp JMP 0.0 Basic Land - Swamp None 0 ({T}: Add {B}.) Swamp JMP 0.0 Basic Land - Swamp None 0 ({T}: Add {B}.) Swamp JMP 0.0 Basic Land - Swamp None 0 ({T}: Add {B}.) Swamp JMP 0.0 Basic Land - Swamp None 0 ({T}: Add {B}.) Swarm of Bloodflies JMP 4B 5.0 B Creature - Insect 0/0 None 2 Flying Swarm of Bloodflies enters the battlefield with two +1/+1 counters on it. Whenever another creature dies, put a +1/+1 counter on Swarm of Bloodflies. Sweep Away JMP 2U 3.0 U Instant None 3 Return target creature to its owner's hand. If that creature is attacking, you may put it on top of its owner's library instead. Sylvan Brushstrider JMP 2G 3.0 G Creature - Beast 3/2 None 2 When Sylvan Brushstrider enters the battlefield, you gain 2 life. Sylvan Ranger JMP 1G 2.0 G Creature - Elf Scout 1/1 None 2 When Sylvan Ranger enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. Take Heart JMP W 1.0 W Instant None 3 Target creature gets +2/+2 until end of turn. You gain 1 life for each attacking creature you control. Talrand's Invocation JMP 2UU 4.0 U Sorcery None 3 Create two 2/2 blue Drake creature tokens with flying. Talrand, Sky Summoner JMP 2UU 4.0 U Legendary Creature - Merfolk Wizard 2/2 None 2 Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying. Tandem Tactics JMP 1W 2.0 W Instant None 3 Up to two target creatures each get +1/+2 until end of turn. You gain 2 life. Tempting Witch JMP 2B 3.0 B Creature - Human Warlock 1/3 None 2 When Tempting Witch enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") {2}, {T}, Sacrifice a Food: Target player loses 3 life. Terramorphic Expanse JMP 0.0 Land None 0 {T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. Terrarion JMP 1 1.0 1 Artifact None 1 Terrarion enters the battlefield tapped. {2}, {T}, Sacrifice Terrarion: Add two mana in any combination of colors. When Terrarion is put into a graveyard from the battlefield, draw a card. Thermo-Alchemist JMP 1R 2.0 R Creature - Human Shaman 0/3 None 2 Defender {T}: Thermo-Alchemist deals 1 damage to each opponent. Whenever you cast an instant or sorcery spell, untap Thermo-Alchemist. Thirst for Knowledge JMP 2U 3.0 U Instant None 3 Draw three cards. Then discard two cards unless you discard an artifact card. Thought Collapse JMP 1UU 3.0 U Instant None 3 Counter target spell. Its controller mills three cards. Thought Scour JMP U 1.0 U Instant None 3 Target player mills two cards. Draw a card. Thragtusk JMP 4G 5.0 G Creature - Beast 5/3 None 2 When Thragtusk enters the battlefield, you gain 5 life. When Thragtusk leaves the battlefield, create a 3/3 green Beast creature token. Thriving Bluff JMP 0.0 1 Land None 0 Thriving Bluff enters the battlefield tapped. As Thriving Bluff enters the battlefield, choose a color other than red. {T}: Add {R} or one mana of the chosen color. Thriving Grove JMP 0.0 1 Land None 0 Thriving Grove enters the battlefield tapped. As Thriving Grove enters the battlefield, choose a color other than green. {T}: Add {G} or one mana of the chosen color. Thriving Heath JMP 0.0 1 Land None 0 Thriving Heath enters the battlefield tapped. As Thriving Heath enters the battlefield, choose a color other than white. {T}: Add {W} or one mana of the chosen color. Thriving Isle JMP 0.0 1 Land None 0 Thriving Isle enters the battlefield tapped. As Thriving Isle enters the battlefield, choose a color other than blue. {T}: Add {U} or one mana of the chosen color. Thriving Moor JMP 0.0 1 Land None 0 Thriving Moor enters the battlefield tapped. As Thriving Moor enters the battlefield, choose a color other than black. {T}: Add {B} or one mana of the chosen color. Thundering Spineback JMP 5GG 7.0 G Creature - Dinosaur 5/5 None 2 Other Dinosaurs you control get +1/+1. {5}{G}: Create a 3/3 green Dinosaur creature token with trample. Tibalt's Rager JMP 1R 2.0 R Creature - Devil 1/2 None 2 When Tibalt's Rager dies, it deals 1 damage to any target. {1}{R}: Tibalt's Rager gets +2/+0 until end of turn. Time to Feed JMP 2G 3.0 G Sorcery None 3 Choose target creature an opponent controls. When that creature dies this turn, you gain 3 life. Target creature you control fights that creature. (Each deals damage equal to its power to the other.) Tinybones, Trinket Thief JMP 1B 2.0 B Legendary Creature - Skeleton Rogue 1/2 None 2 At the beginning of each end step, if an opponent discarded a card this turn, you draw a card and you lose 1 life. {4}{B}{B}: Each opponent with no cards in hand loses 10 life. Tithebearer Giant JMP 5B 6.0 B Creature - Giant Warrior 4/5 None 2 When Tithebearer Giant enters the battlefield, you draw a card and you lose 1 life. Torch Fiend JMP 1R 2.0 R Creature - Devil 2/1 None 2 {R}, Sacrifice Torch Fiend: Destroy target artifact. Towering Titan JMP 4GG 6.0 G Creature - Giant 0/0 None 2 Towering Titan enters the battlefield with X +1/+1 counters on it, where X is the total toughness of other creatures you control. Sacrifice a creature with defender: All creatures gain trample until end of turn. Towering-Wave Mystic JMP 1U 2.0 U Creature - Merfolk Wizard 2/1 None 2 Whenever Towering-Wave Mystic deals damage, target player mills that many cards. Trusty Retriever JMP 3W 4.0 W Creature - Dog 2/3 None 2 When Trusty Retriever enters the battlefield, choose one — • Put a +1/+1 counter on Trusty Retriever. • Return target artifact or enchantment card from your graveyard to your hand. Ulvenwald Hydra JMP 4GG 6.0 G Creature - Hydra */* None 2 Reach Ulvenwald Hydra's power and toughness are each equal to the number of lands you control. When Ulvenwald Hydra enters the battlefield, you may search your library for a land card, put it onto the battlefield tapped, then shuffle your library. Unstable Obelisk JMP 3 3.0 Artifact None 1 {T}: Add {C}. {7}, {T}, Sacrifice Unstable Obelisk: Destroy target permanent. Valorous Stance JMP 1W 2.0 W Instant None 3 Choose one — • Target creature gains indestructible until end of turn. • Destroy target creature with toughness 4 or greater. Vampire Neonate JMP B 1.0 B Creature - Vampire 0/3 None 2 {2}, {T}: Each opponent loses 1 life and you gain 1 life. Vastwood Zendikon JMP 4G 5.0 G Enchantment - Aura None 1 Enchant land Enchanted land is a 6/4 green Elemental creature. It's still a land. When enchanted land dies, return that card to its owner's hand. Vedalken Archmage JMP 2UU 4.0 U Creature - Vedalken Wizard 0/2 None 2 Whenever you cast an artifact spell, draw a card. Vedalken Entrancer JMP 3U 4.0 U Creature - Vedalken Wizard 1/4 None 2 {U}, {T}: Target player mills two cards. Verdant Embrace JMP 3GG 5.0 G Enchantment - Aura None 1 Enchant creature Enchanted creature gets +3/+3 and has "At the beginning of each upkeep, create a 1/1 green Saproling creature token." Voice of the Provinces JMP 4WW 6.0 W Creature - Angel 3/3 None 2 Flying When Voice of the Provinces enters the battlefield, create a 1/1 white Human creature token. Volcanic Fallout JMP 1RR 3.0 R Instant None 3 This spell can't be countered. Volcanic Fallout deals 2 damage to each creature and each player. Volley Veteran JMP 3R 4.0 R Creature - Goblin Warrior 4/2 None 2 When Volley Veteran enters the battlefield, it deals damage to target creature an opponent controls equal to the number of Goblins you control. Voyage's End JMP 1U 2.0 U Instant None 3 Return target creature to its owner's hand. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) Wailing Ghoul JMP 1B 2.0 B Creature - Zombie 1/3 None 2 When Wailing Ghoul enters the battlefield, mill two cards. Wall of Blossoms JMP 1G 2.0 G Creature - Plant Wall 0/4 None 2 Defender When Wall of Blossoms enters the battlefield, draw a card. Wall of Lost Thoughts JMP 1U 2.0 U Creature - Wall 0/4 None 2 Defender When Wall of Lost Thoughts enters the battlefield, target player mills four cards. Wall of Vines JMP G 1.0 G Creature - Plant Wall 0/3 None 2 Defender (This creature can't attack.) Reach (This creature can block creatures with flying.) Warden of Evos Isle JMP 2U 3.0 U Creature - Bird Wizard 2/2 None 2 Flying Creature spells with flying you cast cost {1} less to cast. Warfire Javelineer JMP 3R 4.0 R Creature - Minotaur Warrior 2/3 None 2 When Warfire Javelineer enters the battlefield, it deals X damage to target creature an opponent controls, where X is the number of instant and sorcery cards in your graveyard. Warmonger's Chariot JMP 2 2.0 Artifact - Equipment None 1 Equipped creature gets +2/+2. As long as equipped creature has defender, it can attack as though it didn't have defender. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) Waterknot JMP 1UU 3.0 U Enchantment - Aura None 1 Enchant creature When Waterknot enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. Weaver of Lightning JMP 2R 3.0 R Creature - Human Shaman 1/4 None 2 Reach Whenever you cast an instant or sorcery spell, Weaver of Lightning deals 1 damage to target creature an opponent controls. Whelming Wave JMP 2UU 4.0 U Sorcery None 3 Return all creatures to their owners' hands except for Krakens, Leviathans, Octopuses, and Serpents. Wight of Precinct Six JMP 1B 2.0 B Creature - Zombie 1/1 None 2 Wight of Precinct Six gets +1/+1 for each creature card in your opponents' graveyards. Wildheart Invoker JMP 2GG 4.0 G Creature - Elf Shaman 4/3 None 2 {8}: Target creature gets +5/+5 and gains trample until end of turn. Wildsize JMP 2G 3.0 G Instant None 3 Target creature gets +2/+2 and gains trample until end of turn. Draw a card. Windreader Sphinx JMP 5UU 7.0 U Creature - Sphinx 3/7 None 2 Flying Whenever a creature with flying attacks, you may draw a card. Windstorm Drake JMP 4U 5.0 U Creature - Drake 3/3 None 2 Flying Other creatures you control with flying get +1/+0. Winged Words JMP 2U 3.0 U Sorcery None 3 This spell costs {1} less to cast if you control a creature with flying. Draw two cards. Wishful Merfolk JMP 1U 2.0 U Creature - Merfolk 3/2 None 2 Defender {1}{U}: Wishful Merfolk loses defender and becomes a Human until end of turn. Witch of the Moors JMP 3BB 5.0 B Creature - Human Warlock 4/4 None 2 Deathtouch At the beginning of your end step, if you gained life this turn, each opponent sacrifices a creature and you return up to one target creature card from your graveyard to your hand. Wizard's Retort JMP 1UU 3.0 U Instant None 3 This spell costs {1} less to cast if you control a Wizard. Counter target spell. Woodborn Behemoth JMP 3GG 5.0 G Creature - Elemental 4/4 None 2 As long as you control eight or more lands, Woodborn Behemoth gets +4/+4 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.) Wren's Run Vanquisher JMP 1G 2.0 G Creature - Elf Warrior 3/3 None 2 As an additional cost to cast this spell, reveal an Elf card from your hand or pay {3}. Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Young Pyromancer JMP 1R 2.0 R Creature - Human Shaman 2/1 None 2 Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token. Zendikar's Roil JMP 3GG 5.0 G Enchantment None 1 Whenever a land enters the battlefield under your control, create a 2/2 green Elemental creature token. Zombie Infestation JMP 1B 2.0 B Enchantment None 1 Discard two cards: Create a 2/2 black Zombie creature token. Zurzoth, Chaos Rider JMP 2R 3.0 R Legendary Creature - Devil 2/3 None 2 Whenever an opponent draws their first card each turn, if it's not their turn, you create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target." Whenever one or more Devils you control attack one or more players, you and those players each draw a card, then discard a card at random.