JMP
Jumpstart
Starter
2020-07-17
Act of Treason
JMP
2R
3.0
R
Sorcery
None
3
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)
Aegis Turtle
JMP
U
1.0
U
Creature - Turtle
0/5
None
2
Aegis of the Heavens
JMP
1W
2.0
W
Instant
None
3
Target creature gets +1/+7 until end of turn.
Aerial Assault
JMP
2W
3.0
W
Sorcery
None
3
Destroy target tapped creature. You gain 1 life for each creature you control with flying.
Aether Spellbomb
JMP
1
1.0
Artifact
None
1
{U}, Sacrifice Aether Spellbomb: Return target creature to its owner's hand.
{1}, Sacrifice Aether Spellbomb: Draw a card.
Affa Guard Hound
JMP
2W
3.0
W
Creature - Dog
2/2
None
2
Flash (You may cast this spell any time you could cast an instant.)
When Affa Guard Hound enters the battlefield, target creature gets +0/+3 until end of turn.
Affectionate Indrik
JMP
5G
6.0
G
Creature - Beast
4/4
None
2
When Affectionate Indrik enters the battlefield, you may have it fight target creature you don't control. (Each deals damage equal to its power to the other.)
Aggressive Urge
JMP
1G
2.0
G
Instant
None
3
Target creature gets +1/+1 until end of turn.
Draw a card.
Agonizing Syphon
JMP
3B
4.0
B
Sorcery
None
3
Agonizing Syphon deals 3 damage to any target and you gain 3 life.
Ajani's Chosen
JMP
2WW
4.0
W
Creature - Cat Soldier
3/3
None
2
Whenever an enchantment enters the battlefield under your control, create a 2/2 white Cat creature token. If that enchantment is an Aura, you may attach it to the token.
Alabaster Mage
JMP
1W
2.0
W
Creature - Human Wizard
2/1
None
2
{1}{W}: Target creature you control gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
Allosaurus Shepherd
JMP
G
1.0
G
Creature - Elf Shaman
1/1
None
2
Allosaurus Shepherd can't be countered.
Green spells you control can't be countered.
{4}{G}{G}: Until end of turn, each Elf creature you control has base power and toughness 5/5 and becomes a Dinosaur in addition to its other creature types.
Alloy Myr
JMP
3
3.0
Artifact Creature - Myr
2/2
None
2
{T}: Add one mana of any color.
Ambassador Oak
JMP
3G
4.0
G
Creature - Treefolk Warrior
3/3
None
2
When Ambassador Oak enters the battlefield, create a 1/1 green Elf Warrior creature token.
Ancestral Statue
JMP
4
4.0
Artifact Creature - Golem
3/4
None
2
When Ancestral Statue enters the battlefield, return a nonland permanent you control to its owner's hand.
Angel of Mercy
JMP
4W
5.0
W
Creature - Angel
3/3
None
2
Flying
When Angel of Mercy enters the battlefield, you gain 3 life.
Angel of the Dire Hour
JMP
5WW
7.0
W
Creature - Angel
5/4
None
2
Flash
Flying
When Angel of the Dire Hour enters the battlefield, if you cast it from your hand, exile all attacking creatures.
Angelic Arbiter
JMP
5WW
7.0
W
Creature - Angel
5/6
None
2
Flying
Each opponent who cast a spell this turn can't attack with creatures.
Each opponent who attacked with a creature this turn can't cast spells.
Angelic Edict
JMP
4W
5.0
W
Sorcery
None
3
Exile target creature or enchantment.
Angelic Page
JMP
1W
2.0
W
Creature - Angel Spirit
1/1
None
2
Flying
{T}: Target attacking or blocking creature gets +1/+1 until end of turn.
Arbor Armament
JMP
G
1.0
G
Instant
None
3
Put a +1/+1 counter on target creature. That creature gains reach until end of turn.
Arcane Encyclopedia
JMP
3
3.0
Artifact
None
1
{3}, {T}: Draw a card.
Archaeomender
JMP
2U
3.0
U
Creature - Human Wizard
2/3
None
2
When Archaeomender enters the battlefield, return target artifact card from your graveyard to your hand.
Archon of Justice
JMP
3WW
5.0
W
Creature - Archon
4/4
None
2
Flying
When Archon of Justice dies, exile target permanent.
Archon of Redemption
JMP
3WW
5.0
W
Creature - Archon
3/4
None
2
Flying
Whenever Archon of Redemption or another creature with flying enters the battlefield under your control, you may gain life equal to that creature's power.
Armorcraft Judge
JMP
3G
4.0
G
Creature - Elf Artificer
3/3
None
2
When Armorcraft Judge enters the battlefield, draw a card for each creature you control with a +1/+1 counter on it.
Ashmouth Hound
JMP
1R
2.0
R
Creature - Elemental Dog
2/1
None
2
Whenever Ashmouth Hound blocks or becomes blocked by a creature, Ashmouth Hound deals 1 damage to that creature.
Assassin's Strike
JMP
4BB
6.0
B
Sorcery
None
3
Destroy target creature. Its controller discards a card.
Assault Formation
JMP
1G
2.0
G
Enchantment
None
1
Each creature you control assigns combat damage equal to its toughness rather than its power.
{G}: Target creature with defender can attack this turn as though it didn't have defender.
{2}{G}: Creatures you control get +0/+1 until end of turn.
Auger Spree
JMP
1BR
3.0
B
R
Instant
None
3
Target creature gets +4/-4 until end of turn.
Awakener Druid
JMP
2G
3.0
G
Creature - Human Druid
1/1
None
2
When Awakener Druid enters the battlefield, target Forest becomes a 4/5 green Treefolk creature for as long as Awakener Druid remains on the battlefield. It's still a land.
Bake into a Pie
JMP
2BB
4.0
B
Instant
None
3
Destroy target creature. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
Ball Lightning
JMP
RRR
3.0
R
Creature - Elemental
6/1
None
2
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Haste (This creature can attack and {T} as soon as it comes under your control.)
At the beginning of the end step, sacrifice Ball Lightning.
Barrage of Expendables
JMP
R
1.0
R
Enchantment
None
1
{R}, Sacrifice a creature: Barrage of Expendables deals 1 damage to any target.
Barter in Blood
JMP
2BB
4.0
B
Sorcery
None
3
Each player sacrifices two creatures.
Bathe in Dragonfire
JMP
2R
3.0
R
Sorcery
None
3
Bathe in Dragonfire deals 4 damage to target creature.
Battlefield Promotion
JMP
1W
2.0
W
Instant
None
3
Put a +1/+1 counter on target creature. That creature gains first strike until end of turn. You gain 2 life.
Battleground Geist
JMP
4U
5.0
U
Creature - Spirit
3/3
None
2
Flying
Other Spirit creatures you control get +1/+0.
Beetleback Chief
JMP
2RR
4.0
R
Creature - Goblin Warrior
2/2
None
2
When Beetleback Chief enters the battlefield, create two 1/1 red Goblin creature tokens.
Befuddle
JMP
2U
3.0
U
Instant
None
3
Target creature gets -4/-0 until end of turn.
Draw a card.
Belltower Sphinx
JMP
4U
5.0
U
Creature - Sphinx
2/5
None
2
Flying
Whenever a source deals damage to Belltower Sphinx, that source's controller mills that many cards.
Black Cat
JMP
1B
2.0
B
Creature - Zombie Cat
1/1
None
2
When Black Cat dies, target opponent discards a card at random.
Black Market
JMP
3BB
5.0
B
Enchantment
None
1
Whenever a creature dies, put a charge counter on Black Market.
At the beginning of your precombat main phase, add {B} for each charge counter on Black Market.
Blessed Sanctuary
JMP
3WW
5.0
W
Enchantment
None
1
Prevent all noncombat damage that would be dealt to you and creatures you control.
Whenever a nontoken creature enters the battlefield under your control, create a 2/2 white Unicorn creature token.
Blessed Spirits
JMP
2W
3.0
W
Creature - Spirit
2/2
None
2
Flying
Whenever you cast an enchantment spell, put a +1/+1 counter on Blessed Spirits.
Blighted Bat
JMP
2B
3.0
B
Creature - Zombie Bat
2/1
None
2
Flying
{1}: Blighted Bat gains haste until end of turn.
Blindblast
JMP
2R
3.0
R
Instant
None
3
Blindblast deals 1 damage to target creature. That creature can't block this turn.
Draw a card.
Blood Artist
JMP
1B
2.0
B
Creature - Vampire
0/1
None
2
Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life.
Blood Divination
JMP
3B
4.0
B
Sorcery
None
3
As an additional cost to cast this spell, sacrifice a creature.
Draw three cards.
Blood Host
JMP
3BB
5.0
B
Creature - Vampire
3/3
None
2
{1}{B}, Sacrifice another creature: Put a +1/+1 counter on Blood Host and you gain 2 life.
Bloodbond Vampire
JMP
2BB
4.0
B
Creature - Vampire Shaman Ally
3/3
None
2
Whenever you gain life, put a +1/+1 counter on Bloodbond Vampire.
Bloodhunter Bat
JMP
3B
4.0
B
Creature - Bat
2/2
None
2
Flying
When Bloodhunter Bat enters the battlefield, target player loses 2 life and you gain 2 life.
Bloodrage Brawler
JMP
1R
2.0
R
Creature - Minotaur Warrior
4/3
None
2
When Bloodrage Brawler enters the battlefield, discard a card.
Bloodrock Cyclops
JMP
2R
3.0
R
Creature - Cyclops
3/3
None
2
Bloodrock Cyclops attacks each combat if able.
Bloodshot Trainee
JMP
3R
4.0
R
Creature - Goblin Warrior
2/3
None
2
{T}: Bloodshot Trainee deals 4 damage to target creature. Activate this ability only if Bloodshot Trainee's power is 4 or greater.
Bogbrew Witch
JMP
3B
4.0
B
Creature - Human Wizard
1/3
None
2
{2}, {T}: Search your library for a card named Festering Newt or Bubbling Cauldron, put it onto the battlefield tapped, then shuffle your library.
Boggart Brute
JMP
2R
3.0
R
Creature - Goblin Warrior
3/2
None
2
Menace (This creature can't be blocked except by two or more creatures.)
Bone Picker
JMP
3B
4.0
B
Creature - Bird
3/2
None
2
This spell costs {3} less to cast if a creature died this turn.
Flying, deathtouch
Bone Splinters
JMP
B
1.0
B
Sorcery
None
3
As an additional cost to cast this spell, sacrifice a creature.
Destroy target creature.
Borderland Marauder
JMP
1R
2.0
R
Creature - Human Warrior
1/2
None
2
Whenever Borderland Marauder attacks, it gets +2/+0 until end of turn.
Borderland Minotaur
JMP
2RR
4.0
R
Creature - Minotaur Warrior
4/3
None
2
Branching Evolution
JMP
2G
3.0
G
Enchantment
None
1
If one or more +1/+1 counters would be put a on a creature you control, twice that many +1/+1 counters are put on that creature instead.
Brightmare
JMP
2W
3.0
W
Creature - Unicorn
2/3
None
2
When Brightmare enters the battlefield, tap up to one target creature. You gain life equal to that creature's power.
Brindle Shoat
JMP
1G
2.0
G
Creature - Boar
1/1
None
2
When Brindle Shoat dies, create a 3/3 green Boar creature token.
Brushstrider
JMP
1G
2.0
G
Creature - Beast
3/1
None
2
Vigilance
Bruvac the Grandiloquent
JMP
2U
3.0
U
Legendary Creature - Human Advisor
1/4
None
2
If an opponent would mill one or more cards, they mill twice that many cards instead. (To mill a card, a player puts the top card of their library into their graveyard.)
Bubbling Cauldron
JMP
2
2.0
Artifact
None
1
{1}, {T}, Sacrifice a creature: You gain 4 life.
{1}, {T}, Sacrifice a creature named Festering Newt: Each opponent loses 4 life. You gain life equal to the life lost this way.
Bulwark Giant
JMP
5W
6.0
W
Creature - Giant Soldier
3/6
None
2
When Bulwark Giant enters the battlefield, you gain 5 life.
Burglar Rat
JMP
1B
2.0
B
Creature - Rat
1/1
None
2
When Burglar Rat enters the battlefield, each opponent discards a card.
Buried Ruin
JMP
0.0
Land
None
0
{T}: Add {C}.
{2}, {T}, Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand.
Cadaver Imp
JMP
1BB
3.0
B
Creature - Imp
1/1
None
2
Flying
When Cadaver Imp enters the battlefield, you may return target creature card from your graveyard to your hand.
Carven Caryatid
JMP
1GG
3.0
G
Creature - Spirit
2/5
None
2
Defender (This creature can't attack.)
When Carven Caryatid enters the battlefield, draw a card.
Cathar's Companion
JMP
2W
3.0
W
Creature - Dog
3/1
None
2
Whenever you cast a noncreature spell, Cathar's Companion gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Cathars' Crusade
JMP
3WW
5.0
W
Enchantment
None
1
Whenever a creature enters the battlefield under your control, put a +1/+1 counter on each creature you control.
Cauldron Familiar
JMP
B
1.0
B
Creature - Cat
1/1
None
2
When Cauldron Familiar enters the battlefield, each opponent loses 1 life and you gain 1 life.
Sacrifice a Food: Return Cauldron Familiar from your graveyard to the battlefield.
Celestial Mantle
JMP
3WWW
6.0
W
Enchantment - Aura
None
1
Enchant creature
Enchanted creature gets +3/+3.
Whenever enchanted creature deals combat damage to a player, double its controller's life total.
Cemetery Recruitment
JMP
1B
2.0
B
Sorcery
None
3
Return target creature card from your graveyard to your hand. If it's a Zombie card, draw a card.
Chain Lightning
JMP
R
1.0
R
Sorcery
None
3
Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay {R}{R}. If the player does, they may copy this spell and may choose a new target for that copy.
Chained Brute
JMP
1R
2.0
R
Creature - Devil
4/3
None
2
Chained Brute doesn't untap during your untap step.
{1}, Sacrifice another creature: Untap Chained Brute. Activate this ability only during your turn.
Chamber Sentry
JMP
X
0.0
Artifact Creature - Construct
0/0
None
2
Chamber Sentry enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.
{X}, {T}, Remove X +1/+1 counters from Chamber Sentry: It deals X damage to any target.
{W}{U}{B}{R}{G}: Return Chamber Sentry from your graveyard to your hand.
Champion of Lambholt
JMP
1GG
3.0
G
Creature - Human Warrior
1/1
None
2
Creatures with power less than Champion of Lambholt's power can't block creatures you control.
Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of Lambholt.
Charmbreaker Devils
JMP
5R
6.0
R
Creature - Devil
4/4
None
2
At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand.
Whenever you cast an instant or sorcery spell, Charmbreaker Devils gets +4/+0 until end of turn.
Chart a Course
JMP
1U
2.0
U
Sorcery
None
3
Draw two cards. Then discard a card unless you attacked this turn.
Child of Night
JMP
1B
2.0
B
Creature - Vampire
2/1
None
2
Lifelink
Chromatic Sphere
JMP
1
1.0
Artifact
None
1
{1}, {T}, Sacrifice Chromatic Sphere: Add one mana of any color. Draw a card.
Cinder Elemental
JMP
3R
4.0
R
Creature - Elemental
2/2
None
2
{X}{R}, {T}, Sacrifice Cinder Elemental: It deals X damage to any target.
Cloudreader Sphinx
JMP
4U
5.0
U
Creature - Sphinx
3/4
None
2
Flying
When Cloudreader Sphinx enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Cloudshift
JMP
W
1.0
W
Instant
None
3
Exile target creature you control, then return that card to the battlefield under your control.
Coastal Piracy
JMP
2UU
4.0
U
Enchantment
None
1
Whenever a creature you control deals combat damage to an opponent, you may draw a card.
Collateral Damage
JMP
R
1.0
R
Instant
None
3
As an additional cost to cast this spell, sacrifice a creature.
Collateral Damage deals 3 damage to any target.
Commune with Dinosaurs
JMP
G
1.0
G
Sorcery
None
3
Look at the top five cards of your library. You may reveal a Dinosaur or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Corpse Hauler
JMP
1B
2.0
B
Creature - Human Rogue
2/1
None
2
{2}{B}, Sacrifice Corpse Hauler: Return another target creature card from your graveyard to your hand.
Corpse Traders
JMP
3B
4.0
B
Creature - Human Rogue
3/3
None
2
{2}{B}, Sacrifice a creature: Target opponent reveals their hand. You choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery.
Corsair Captain
JMP
2U
3.0
U
Creature - Human Pirate
2/2
None
2
When Corsair Captain enters the battlefield, create a treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
Other Pirates you control get +1/+1.
Cradle of Vitality
JMP
3W
4.0
W
Enchantment
None
1
Whenever you gain life, you may pay {1}{W}. If you do, put a +1/+1 counter on target creature for each 1 life you gained.
Craterhoof Behemoth
JMP
5GGG
8.0
G
Creature - Beast
5/5
None
2
Haste
When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.
Crookclaw Transmuter
JMP
3U
4.0
U
Creature - Bird Wizard
3/1
None
2
Flash (You may cast this spell any time you could cast an instant.)
Flying
When Crookclaw Transmuter enters the battlefield, switch target creature's power and toughness until end of turn.
Crow of Dark Tidings
JMP
2B
3.0
B
Creature - Zombie Bird
2/1
None
2
Flying
When Crow of Dark Tidings enters the battlefield or dies, mill two cards.
Crushing Canopy
JMP
2G
3.0
G
Instant
None
3
Choose one —
• Destroy target creature with flying.
• Destroy target enchantment.
Cryptic Serpent
JMP
5UU
7.0
U
Creature - Serpent
6/5
None
2
This spell costs {1} less to cast for each instant and sorcery card in your graveyard.
Curiosity
JMP
U
1.0
U
Enchantment - Aura
None
1
Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.
Curious Obsession
JMP
U
1.0
U
Enchantment - Aura
None
1
Enchant creature
Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, you may draw a card."
At the beginning of your end step, if you didn't attack with a creature this turn, sacrifice Curious Obsession.
Dance with Devils
JMP
3R
4.0
R
Instant
None
3
Create two 1/1 red Devil creature tokens. They have "When this creature dies, it deals 1 damage to any target."
Dauntless Onslaught
JMP
2W
3.0
W
Instant
None
3
Up to two target creatures each get +2/+2 until end of turn.
Dawntreader Elk
JMP
1G
2.0
G
Creature - Elk
2/2
None
2
{G}, Sacrifice Dawntreader Elk: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
Death's Approach
JMP
B
1.0
B
Enchantment - Aura
None
1
Enchant creature
Enchanted creature gets -X/-X, where X is the number of creature cards in its controller's graveyard.
Departed Deckhand
JMP
1U
2.0
U
Creature - Spirit Pirate
2/2
None
2
When Departed Deckhand becomes the target of a spell, sacrifice it.
Departed Deckhand can't be blocked except by Spirits.
{3}{U}: Another target creature you control can't be blocked this turn except by Spirits.
Dinrova Horror
JMP
4UB
6.0
B
U
Creature - Horror
4/4
None
2
When Dinrova Horror enters the battlefield, return target permanent to its owner's hand, then that player discards a card.
Divine Arrow
JMP
1W
2.0
W
Instant
None
3
Divine Arrow deals 4 damage to target attacking or blocking creature.
Doublecast
JMP
RR
2.0
R
Sorcery
None
3
When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Douse in Gloom
JMP
2B
3.0
B
Instant
None
3
Douse in Gloom deals 2 damage to target creature and you gain 2 life.
Draconic Roar
JMP
1R
2.0
R
Instant
None
3
As an additional cost to cast this spell, you may reveal a Dragon card from your hand.
Draconic Roar deals 3 damage to target creature. If you revealed a Dragon card or controlled a Dragon as you cast this spell, Draconic Roar deals 3 damage to that creature's controller.
Dragon Fodder
JMP
1R
2.0
R
Sorcery
None
3
Create two 1/1 red Goblin creature tokens.
Dragon Hatchling
JMP
1R
2.0
R
Creature - Dragon
0/1
None
2
Flying
{R}: Dragon Hatchling gets +1/+0 until end of turn.
Dragonloft Idol
JMP
4
4.0
Artifact Creature - Gargoyle
3/3
None
2
As long as you control a Dragon, Dragonloft Idol gets +1/+1 and has flying and trample.
Dragonlord's Servant
JMP
1R
2.0
R
Creature - Goblin Shaman
1/3
None
2
Dragon spells you cast cost {1} less to cast.
Dragonspeaker Shaman
JMP
1RR
3.0
R
Creature - Human Barbarian Shaman
2/2
None
2
Dragon spells you cast cost {2} less to cast.
Drainpipe Vermin
JMP
B
1.0
B
Creature - Rat
1/1
None
2
When Drainpipe Vermin dies, you may pay {B}. If you do, target player discards a card.
Drana, Liberator of Malakir
JMP
1BB
3.0
B
Legendary Creature - Vampire Ally
2/3
None
2
Flying, first strike
Whenever Drana, Liberator of Malakir deals combat damage to a player, put a +1/+1 counter on each attacking creature you control.
Dreamstone Hedron
JMP
6
6.0
Artifact
None
1
{T}: Add {C}{C}{C}.
{3}, {T}, Sacrifice Dreamstone Hedron: Draw three cards.
Drover of the Mighty
JMP
1G
2.0
G
Creature - Human Druid
1/1
None
2
Drover of the Mighty gets +2/+2 as long as you control a Dinosaur.
{T}: Add one mana of any color.
Dualcaster Mage
JMP
1RR
3.0
R
Creature - Human Wizard
2/2
None
2
Flash
When Dualcaster Mage enters the battlefield, copy target instant or sorcery spell. You may choose new targets for the copy.
Duelist's Heritage
JMP
2W
3.0
W
Enchantment
None
1
Whenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn.
Dutiful Attendant
JMP
2B
3.0
B
Creature - Human Warrior
1/2
None
2
When Dutiful Attendant dies, return another target creature card from your graveyard to your hand.
Dwynen's Elite
JMP
1G
2.0
G
Creature - Elf Warrior
2/2
None
2
When Dwynen's Elite enters the battlefield, if you control another Elf, create a 1/1 green Elf Warrior creature token.
Elemental Uprising
JMP
1G
2.0
G
Instant
None
3
Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. It must be blocked this turn if able.
Elvish Archdruid
JMP
1GG
3.0
G
Creature - Elf Druid
2/2
None
2
Other Elf creatures you control get +1/+1.
{T}: Add {G} for each Elf you control.
Emancipation Angel
JMP
1WW
3.0
W
Creature - Angel
3/3
None
2
Flying
When Emancipation Angel enters the battlefield, return a permanent you control to its owner's hand.
Emiel the Blessed
JMP
2WW
4.0
W
Legendary Creature - Unicorn
4/4
None
2
{3}: Exile another target creature you control, then return it to the battlefield under its owner's control.
Whenever another creature enters the battlefield under your control, you may pay {G/W}. If you do, put a +1/+1 counter on it. If it's a Unicorn, put two +1/+1 counters on it instead. ({G/W} can be paid with either {G} or {W}.)
Enlarge
JMP
3GG
5.0
G
Sorcery
None
3
Target creature gets +7/+7 and gains trample until end of turn. It must be blocked this turn if able. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)
Entomber Exarch
JMP
2BB
4.0
B
Creature - Cleric
2/2
None
2
When Entomber Exarch enters the battlefield, choose one —
• Return target creature card from your graveyard to your hand.
• Target opponent reveals their hand. You choose a noncreature card from it. That player discards that card.
Erratic Visionary
JMP
1U
2.0
U
Creature - Human Wizard
1/3
None
2
{1}{U}, {T}: Draw a card, then discard a card.
Essence Flux
JMP
U
1.0
U
Instant
None
3
Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it.
Etali, Primal Storm
JMP
4RR
6.0
R
Legendary Creature - Elder Dinosaur
6/6
None
2
Whenever Etali, Primal Storm attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.
Eternal Taskmaster
JMP
1B
2.0
B
1
Creature - Zombie
2/3
None
2
Eternal Taskmaster enters the battlefield tapped.
Whenever Eternal Taskmaster attacks, you may pay {2}{B}. If you do, return target creature card from your graveyard to your hand.
Eternal Thirst
JMP
1B
2.0
B
Enchantment - Aura
None
1
Enchant creature
Enchanted creature has lifelink and "Whenever a creature an opponent controls dies, put a +1/+1 counter on this creature." (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
Exclude
JMP
2U
3.0
U
Instant
None
3
Counter target creature spell.
Draw a card.
Exclusion Mage
JMP
2U
3.0
U
Creature - Human Wizard
2/2
None
2
When Exclusion Mage enters the battlefield, return target creature an opponent controls to its owner's hand.
Exhume
JMP
1B
2.0
B
Sorcery
None
3
Each player puts a creature card from their graveyard onto the battlefield.
Explore
JMP
1G
2.0
G
Sorcery
None
3
You may play an additional land this turn.
Draw a card.
Exquisite Blood
JMP
4B
5.0
B
Enchantment
None
1
Whenever an opponent loses life, you gain that much life.
Fa'adiyah Seer
JMP
1G
2.0
G
Creature - Human Shaman
1/1
None
2
{T}: Draw a card and reveal it. If it isn't a land card, discard it.
Face of Divinity
JMP
2W
3.0
W
Enchantment - Aura
None
1
Enchant creature
Enchanted creature gets +2/+2.
As long as another Aura is attached to enchanted creature, it has first strike and lifelink.
Falkenrath Noble
JMP
3B
4.0
B
Creature - Vampire Noble
2/2
None
2
Flying
Whenever Falkenrath Noble or another creature dies, target player loses 1 life and you gain 1 life.
Fanatical Firebrand
JMP
R
1.0
R
Creature - Goblin Pirate
1/1
None
2
Haste
{T}, Sacrifice Fanatical Firebrand: It deals 1 damage to any target.
Fell Specter
JMP
3B
4.0
B
Creature - Specter
1/3
None
2
Flying
When Fell Specter enters the battlefield, target opponent discards a card.
Whenever an opponent discards a card, that player loses 2 life.
Feral Hydra
JMP
XG
1.0
G
Creature - Hydra Beast
0/0
None
2
Feral Hydra enters the battlefield with X +1/+1 counters on it.
{3}: Put a +1/+1 counter on Feral Hydra. Any player may activate this ability.
Feral Invocation
JMP
2G
3.0
G
Enchantment - Aura
None
1
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature gets +2/+2.
Feral Prowler
JMP
1G
2.0
G
Creature - Cat
1/3
None
2
When Feral Prowler dies, draw a card.
Fertilid
JMP
2G
3.0
G
Creature - Elemental
0/0
None
2
Fertilid enters the battlefield with two +1/+1 counters on it.
{1}{G}, Remove a +1/+1 counter from Fertilid: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles their library.
Festering Newt
JMP
B
1.0
B
Creature - Salamander
1/1
None
2
When Festering Newt dies, target creature an opponent controls gets -1/-1 until end of turn. That creature gets -4/-4 instead if you control a creature named Bogbrew Witch.
Flame Lash
JMP
3R
4.0
R
Instant
None
3
Flame Lash deals 4 damage to any target.
Flames of the Firebrand
JMP
2R
3.0
R
Sorcery
None
3
Flames of the Firebrand deals 3 damage divided as you choose among one, two, or three targets.
Flames of the Raze-Boar
JMP
5R
6.0
R
Instant
None
3
Flames of the Raze-Boar deals 4 damage to target creature an opponent controls. Then Flames of the Raze-Boar deals 2 damage to each other creature that player controls if you control a creature with power 4 or greater.
Flametongue Kavu
JMP
3R
4.0
R
Creature - Kavu
4/2
None
2
When Flametongue Kavu enters the battlefield, it deals 4 damage to target creature.
Fling
JMP
1R
2.0
R
Instant
None
3
As an additional cost to cast this spell, sacrifice a creature.
Fling deals damage equal to the sacrificed creature's power to any target.
Flurry of Horns
JMP
4R
5.0
R
Sorcery
None
3
Create two 2/3 red Minotaur creature tokens with haste.
Forced Worship
JMP
1W
2.0
W
Enchantment - Aura
None
1
Enchant creature
Enchanted creature can't attack.
{2}{W}: Return Forced Worship to its owner's hand.
Forest
JMP
0.0
Basic Land - Forest
None
0
({T}: Add {G}.)
Forest
JMP
0.0
Basic Land - Forest
None
0
({T}: Add {G}.)
Forest
JMP
0.0
Basic Land - Forest
None
0
({T}: Add {G}.)
Forest
JMP
0.0
Basic Land - Forest
None
0
({T}: Add {G}.)
Forest
JMP
0.0
Basic Land - Forest
None
0
({T}: Add {G}.)
Forest
JMP
0.0
Basic Land - Forest
None
0
({T}: Add {G}.)
Forest
JMP
0.0
Basic Land - Forest
None
0
({T}: Add {G}.)
Forest
JMP
0.0
Basic Land - Forest
None
0
({T}: Add {G}.)
Forge Devil
JMP
R
1.0
R
Creature - Devil
1/1
None
2
When Forge Devil enters the battlefield, it deals 1 damage to target creature and 1 damage to you.
Fortify
JMP
2W
3.0
W
Instant
None
3
Choose one —
• Creatures you control get +2/+0 until end of turn.
• Creatures you control get +0/+2 until end of turn.
Funeral Rites
JMP
2B
3.0
B
Sorcery
None
3
You draw two cards, lose 2 life, then mill two cards.
Furnace Whelp
JMP
2RR
4.0
R
Creature - Dragon
2/2
None
2
Flying (This creature can't be blocked except by creatures with flying or reach.)
{R}: Furnace Whelp gets +1/+0 until end of turn.
Fusion Elemental
JMP
WUBRG
5.0
B
G
R
U
W
Creature - Elemental
8/8
None
2
Gargoyle Sentinel
JMP
3
3.0
Artifact Creature - Gargoyle
3/3
None
2
Defender (This creature can't attack.)
{3}: Until end of turn, Gargoyle Sentinel loses defender and gains flying.
Ghalta, Primal Hunger
JMP
10GG
12.0
G
Legendary Creature - Elder Dinosaur
12/12
None
2
This spell costs {X} less to cast, where X is the total power of creatures you control.
Trample
Ghirapur Guide
JMP
2G
3.0
G
Creature - Elf Scout
3/2
None
2
{2}{G}: Target creature you control can't be blocked by creatures with power 2 or less this turn.
Ghoulcaller Gisa
JMP
3BB
5.0
B
Legendary Creature - Human Wizard
3/4
None
2
{B}, {T}, Sacrifice another creature: Create X 2/2 black Zombie creature tokens, where X is the sacrificed creature's power.
Ghoulcaller's Accomplice
JMP
1B
2.0
B
Creature - Human Rogue
2/2
None
2
{3}{B}, Exile Ghoulcaller's Accomplice from your graveyard: Create a 2/2 black Zombie creature token. Activate this ability only any time you could cast a sorcery.
Ghoulraiser
JMP
1BB
3.0
B
Creature - Zombie
2/2
None
2
When Ghoulraiser enters the battlefield, return a Zombie card at random from your graveyard to your hand.
Gifted Aetherborn
JMP
BB
2.0
B
Creature - Aetherborn Vampire
2/3
None
2
Deathtouch, lifelink
Gingerbrute
JMP
1
1.0
Artifact Creature - Food Golem
1/1
None
2
Haste
{1}: Gingerbrute can't be blocked this turn except by creatures with haste.
{2}, {T}, Sacrifice Gingerbrute: You gain 3 life.
Gird for Battle
JMP
W
1.0
W
Sorcery
None
3
Put a +1/+1 counter on each of up to two target creatures.
Goblin Chieftain
JMP
1RR
3.0
R
Creature - Goblin
2/2
None
2
Haste (This creature can attack and {T} as soon as it comes under your control.)
Other Goblin creatures you control get +1/+1 and have haste.
Goblin Commando
JMP
4R
5.0
R
Creature - Goblin
2/2
None
2
When Goblin Commando enters the battlefield, it deals 2 damage to target creature.
Goblin Goon
JMP
3R
4.0
R
Creature - Goblin Mutant
6/6
None
2
Goblin Goon can't attack unless you control more creatures than defending player.
Goblin Goon can't block unless you control more creatures than attacking player.
Goblin Instigator
JMP
1R
2.0
R
Creature - Goblin Rogue
1/1
None
2
When Goblin Instigator enters the battlefield, create a 1/1 red Goblin creature token.
Goblin Lore
JMP
1R
2.0
R
Sorcery
None
3
Draw four cards, then discard three cards at random.
Goblin Rally
JMP
3RR
5.0
R
Sorcery
None
3
Create four 1/1 red Goblin creature tokens.
Goblin Shortcutter
JMP
1R
2.0
R
Creature - Goblin Scout
2/1
None
2
When Goblin Shortcutter enters the battlefield, target creature can't block this turn.
Gonti, Lord of Luxury
JMP
2BB
4.0
B
Legendary Creature - Aetherborn Rogue
2/3
None
2
Deathtouch
When Gonti, Lord of Luxury enters the battlefield, look at the top four cards of target opponent's library, exile one of them face down, then put the rest on the bottom of that library in a random order. You may look at and cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell.
Grave Bramble
JMP
1GG
3.0
G
Creature - Plant
3/4
None
2
Defender, protection from Zombies
Gravewaker
JMP
4BB
6.0
B
Creature - Bird Spirit
5/5
None
2
Flying (This creature can't be blocked except by creatures with flying or reach.)
{5}{B}{B}: Return target creature card from your graveyard to the battlefield tapped.
Grim Lavamancer
JMP
R
1.0
R
Creature - Human Wizard
1/1
None
2
{R}, {T}, Exile two cards from your graveyard: Grim Lavamancer deals 2 damage to any target.
Gristle Grinner
JMP
4B
5.0
B
Creature - Zombie
3/3
None
2
Whenever a creature dies, Gristle Grinner gets +2/+2 until end of turn.
Guardian Idol
JMP
2
2.0
1
Artifact
None
1
Guardian Idol enters the battlefield tapped.
{T}: Add {C}.
{2}: Guardian Idol becomes a 2/2 Golem artifact creature until end of turn.
Hamletback Goliath
JMP
6R
7.0
R
Creature - Giant Warrior
6/6
None
2
Whenever another creature enters the battlefield, you may put X +1/+1 counters on Hamletback Goliath, where X is that creature's power.
Harvester of Souls
JMP
4BB
6.0
B
Creature - Demon
5/5
None
2
Deathtouch
Whenever another nontoken creature dies, you may draw a card.
Healer's Hawk
JMP
W
1.0
W
Creature - Bird
1/1
None
2
Flying, lifelink
Heartfire
JMP
1R
2.0
R
Instant
None
3
As an additional cost to cast this spell, sacrifice a creature or planeswalker.
Heartfire deals 4 damage to any target.
Hedron Archive
JMP
4
4.0
Artifact
None
1
{T}: Add {C}{C}.
{2}, {T}, Sacrifice Hedron Archive: Draw two cards.
Hellrider
JMP
2RR
4.0
R
Creature - Devil
3/3
None
2
Haste
Whenever a creature you control attacks, Hellrider deals 1 damage to the player or planeswalker it's attacking.
Herald's Horn
JMP
3
3.0
Artifact
None
1
As Herald's Horn enters the battlefield, choose a creature type.
Creature spells you cast of the chosen type cost {1} less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
High Sentinels of Arashin
JMP
3W
4.0
W
Creature - Bird Soldier
3/4
None
2
Flying
High Sentinels of Arashin gets +1/+1 for each other creature you control with a +1/+1 counter on it.
{3}{W}: Put a +1/+1 counter on target creature.
Homing Lightning
JMP
2RR
4.0
R
Instant
None
3
Homing Lightning deals 4 damage to target creature and each other creature with the same name as that creature.
Hungry Flames
JMP
2R
3.0
R
Instant
None
3
Hungry Flames deals 3 damage to target creature and 2 damage to target player or planeswalker.
Hunter's Insight
JMP
2G
3.0
G
Instant
None
3
Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.
Immolating Gyre
JMP
4RR
6.0
R
Sorcery
None
3
Immolating Gyre deals X damage to each creature and planeswalker you don't control, where X is the number of instant and sorcery cards in your graveyard.
Indomitable Will
JMP
1W
2.0
W
Enchantment - Aura
None
1
Flash
Enchant creature
Enchanted creature gets +1/+2.
Inferno Hellion
JMP
3R
4.0
R
Creature - Hellion
7/3
None
2
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
At the beginning of each end step, if Inferno Hellion attacked or blocked this turn, its owner shuffles it into their library.
Initiate's Companion
JMP
1G
2.0
G
Creature - Cat
3/1
None
2
Whenever Initiate's Companion deals combat damage to a player, untap target creature or land.
Inniaz, the Gale Force
JMP
3UU
5.0
U
Legendary Creature - Djinn
4/4
None
2
Flying
{2}{W/U}: Attacking creatures with flying get +1/+1 until end of turn. ({W/U} can be paid with either {W} or {U}.)
Whenever three or more creatures you control with flying attack, each player gains control of a nonland permanent of your choice controlled by the player to their right.
Innocent Blood
JMP
B
1.0
B
Sorcery
None
3
Each player sacrifices a creature.
Inspired Charge
JMP
2WW
4.0
W
Instant
None
3
Creatures you control get +2/+1 until end of turn.
Inspiring Call
JMP
2G
3.0
G
Instant
None
3
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn.
Inspiring Captain
JMP
3W
4.0
W
Creature - Human Knight
3/3
None
2
When Inspiring Captain enters the battlefield, creatures you control get +1/+1 until end of turn.
Inspiring Unicorn
JMP
2WW
4.0
W
Creature - Unicorn
2/2
None
2
Whenever Inspiring Unicorn attacks, creatures you control get +1/+1 until end of turn.
Ironroot Warlord
JMP
1GW
3.0
G
W
Creature - Treefolk Soldier
*/5
None
2
Ironroot Warlord's power is equal to the number of creatures you control.
{3}{G}{W}: Create a 1/1 white Soldier creature token.
Ironshell Beetle
JMP
1G
2.0
G
Creature - Insect
1/1
None
2
When Ironshell Beetle enters the battlefield, put a +1/+1 counter on target creature.
Irresistible Prey
JMP
G
1.0
G
Sorcery
None
3
Target creature must be blocked this turn if able.
Draw a card.
Isamaru, Hound of Konda
JMP
W
1.0
W
Legendary Creature - Dog
2/2
None
2
Island
JMP
0.0
Basic Land - Island
None
0
({T}: Add {U}.)
Island
JMP
0.0
Basic Land - Island
None
0
({T}: Add {U}.)
Island
JMP
0.0
Basic Land - Island
None
0
({T}: Add {U}.)
Island
JMP
0.0
Basic Land - Island
None
0
({T}: Add {U}.)
Island
JMP
0.0
Basic Land - Island
None
0
({T}: Add {U}.)
Island
JMP
0.0
Basic Land - Island
None
0
({T}: Add {U}.)
Island
JMP
0.0
Basic Land - Island
None
0
({T}: Add {U}.)
Island
JMP
0.0
Basic Land - Island
None
0
({T}: Add {U}.)
Jousting Dummy
JMP
2
2.0
Artifact Creature - Scarecrow Knight
2/1
None
2
{3}: Jousting Dummy gets +1/+0 until end of turn.
Juggernaut
JMP
4
4.0
Artifact Creature - Juggernaut
5/3
None
2
Juggernaut attacks each combat if able.
Juggernaut can't be blocked by Walls.
Kalastria Nightwatch
JMP
4B
5.0
B
Creature - Vampire Warrior Ally
4/5
None
2
Whenever you gain life, Kalastria Nightwatch gains flying until end of turn.
Keeper of Fables
JMP
3GG
5.0
G
Creature - Cat
4/5
None
2
Whenever one or more non-Human creatures you control deal combat damage to a player, draw a card.
Kels, Fight Fixer
JMP
2BB
4.0
B
Legendary Creature - Azra Warlock
4/3
None
2
Menace
Whenever you sacrifice a creature, you may pay {U/B}. If you do, draw a card. ({U/B} can be paid with either {U} or {B}.)
{1}, Sacrifice a creature: Kels, Fight Fixer gains indestructible until end of turn.
Kiln Fiend
JMP
1R
2.0
R
Creature - Elemental Beast
1/2
None
2
Whenever you cast an instant or sorcery spell, Kiln Fiend gets +3/+0 until end of turn.
Kira, Great Glass-Spinner
JMP
1UU
3.0
U
Legendary Creature - Spirit
2/2
None
2
Flying
Creatures you control have "Whenever this creature becomes the target of a spell or ability for the first time each turn, counter that spell or ability."
Kitesail Corsair
JMP
1U
2.0
U
Creature - Human Pirate
2/1
None
2
Kitesail Corsair has flying as long as it's attacking.
Knight of the Tusk
JMP
4WW
6.0
W
Creature - Human Knight
3/7
None
2
Vigilance (Attacking doesn't cause this creature to tap.)
Knightly Valor
JMP
4W
5.0
W
Enchantment - Aura
None
1
Enchant creature
When Knightly Valor enters the battlefield, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.)
Enchanted creature gets +2/+2 and has vigilance.
Kor Spiritdancer
JMP
1W
2.0
W
Creature - Kor Wizard
0/2
None
2
Kor Spiritdancer gets +2/+2 for each Aura attached to it.
Whenever you cast an Aura spell, you may draw a card.
Krenko, Mob Boss
JMP
2RR
4.0
R
Legendary Creature - Goblin Warrior
3/3
None
2
{T}: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control.
Languish
JMP
2BB
4.0
B
Sorcery
None
3
All creatures get -4/-4 until end of turn.
Last Gasp
JMP
1B
2.0
B
Instant
None
3
Target creature gets -3/-3 until end of turn.
Lathliss, Dragon Queen
JMP
4RR
6.0
R
Legendary Creature - Dragon
6/6
None
2
Flying
Whenever another nontoken Dragon enters the battlefield under your control, create a 5/5 red Dragon creature token with flying.
{1}{R}: Dragons you control get +1/+0 until end of turn.
Launch Party
JMP
3B
4.0
B
Instant
None
3
As an additional cost to cast this spell, sacrifice a creature.
Destroy target creature. Its controller loses 2 life.
Lawless Broker
JMP
2B
3.0
B
Creature - Aetherborn Rogue
3/2
None
2
When Lawless Broker dies, put a +1/+1 counter on target creature you control.
Lawmage's Binding
JMP
1WU
3.0
U
W
Enchantment - Aura
None
1
Flash
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
Leaf Gilder
JMP
1G
2.0
G
Creature - Elf Druid
2/1
None
2
{T}: Add {G}.
Leave in the Dust
JMP
3U
4.0
U
Instant
None
3
Return target nonland permanent to its owner's hand.
Draw a card.
Lena, Selfless Champion
JMP
4WW
6.0
W
Legendary Creature - Human Knight
3/3
None
2
When Lena, Selfless Champion enters the battlefield, create a 1/1 white Soldier creature token for each nontoken creature you control.
Sacrifice Lena: Creatures you control with power less than Lena's power gain indestructible until end of turn.
Lifecrafter's Gift
JMP
3G
4.0
G
Instant
None
3
Put a +1/+1 counter on target creature, then put a +1/+1 counter on each creature you control with a +1/+1 counter on it.
Lightning Axe
JMP
R
1.0
R
Instant
None
3
As an additional cost to cast this spell, discard a card or pay {5}.
Lightning Axe deals 5 damage to target creature.
Lightning Bolt
JMP
R
1.0
R
Instant
None
3
Lightning Bolt deals 3 damage to any target.
Lightning Diadem
JMP
5R
6.0
R
Enchantment - Aura
None
1
Enchant creature
When Lightning Diadem enters the battlefield, it deals 2 damage to any target.
Enchanted creature gets +2/+2.
Lightning Elemental
JMP
3R
4.0
R
Creature - Elemental
4/1
None
2
Haste (This creature can attack and {T} as soon as it comes under your control.)
Lightning Phoenix
JMP
2R
3.0
R
Creature - Phoenix
2/2
None
2
Flying, haste
Lightning Phoenix can't block.
At the beginning of your end step, if an opponent was dealt 3 or more damage this turn, you may pay {R}. If you do, return Lightning Phoenix from your graveyard to the battlefield.
Lightning Shrieker
JMP
4R
5.0
R
Creature - Dragon
5/5
None
2
Flying, trample, haste
At the beginning of the end step, Lightning Shrieker's owner shuffles it into their library.
Lightning Visionary
JMP
1R
2.0
R
Creature - Minotaur Shaman
2/1
None
2
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Lightning-Core Excavator
JMP
1
1.0
Artifact Creature - Golem
0/3
None
2
{5}, {T}, Sacrifice Lightning-Core Excavator: It deals 3 damage to any target.
Lightwalker
JMP
1W
2.0
W
Creature - Human Warrior
2/1
None
2
Lightwalker has flying as long as it has a +1/+1 counter on it.
Liliana's Elite
JMP
2B
3.0
B
Creature - Zombie
1/1
None
2
Liliana's Elite gets +1/+1 for each creature card in your graveyard.
Liliana's Reaver
JMP
2BB
4.0
B
Creature - Zombie
4/3
None
2
Deathtouch
Whenever Liliana's Reaver deals combat damage to a player, that player discards a card and you create a tapped 2/2 black Zombie creature token.
Linvala, Keeper of Silence
JMP
2WW
4.0
W
Legendary Creature - Angel
3/4
None
2
Flying
Activated abilities of creatures your opponents control can't be activated.
Living Lightning
JMP
3R
4.0
R
Creature - Elemental Shaman
3/2
None
2
When Living Lightning dies, return target instant or sorcery card from your graveyard to your hand.
Long Road Home
JMP
1W
2.0
W
Instant
None
3
Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.
Lurking Predators
JMP
4GG
6.0
G
Enchantment
None
1
Whenever an opponent casts a spell, reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library.
Macabre Waltz
JMP
1B
2.0
B
Sorcery
None
3
Return up to two target creature cards from your graveyard to your hand, then discard a card.
Maelstrom Archangel
JMP
WUBRG
5.0
B
G
R
U
W
Creature - Angel
5/5
None
2
Flying
Whenever Maelstrom Archangel deals combat damage to a player, you may cast a spell from your hand without paying its mana cost.
Magma Jet
JMP
1R
2.0
R
Instant
None
3
Magma Jet deals 2 damage to any target. Scry 2.
Magmaquake
JMP
XRR
2.0
R
Instant
None
3
Magmaquake deals X damage to each creature without flying and each planeswalker.
Makeshift Munitions
JMP
1R
2.0
R
Enchantment
None
1
{1}, Sacrifice an artifact or creature: Makeshift Munitions deals 1 damage to any target.
Malakir Familiar
JMP
2B
3.0
B
Creature - Bat
2/1
None
2
Flying, deathtouch
Whenever you gain life, Malakir Familiar gets +1/+1 until end of turn.
Mana Geode
JMP
3
3.0
Artifact
None
1
When Mana Geode enters the battlefield, scry 1.
{T}: Add one mana of any color.
Marauder's Axe
JMP
2
2.0
Artifact - Equipment
None
1
Equipped creature gets +2/+0.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Mark of the Vampire
JMP
3B
4.0
B
Enchantment - Aura
None
1
Enchant creature
Enchanted creature gets +2/+2 and has lifelink.
Mausoleum Turnkey
JMP
3B
4.0
B
Creature - Ogre Rogue
3/2
None
2
When Mausoleum Turnkey enters the battlefield, return target creature card of an opponent's choice from your graveyard to your hand.
Mentor of the Meek
JMP
2W
3.0
W
Creature - Human Soldier
2/2
None
2
Whenever another creature with power 2 or less enters the battlefield under your control, you may pay {1}. If you do, draw a card.
Mesa Unicorn
JMP
1W
2.0
W
Creature - Unicorn
2/2
None
2
Lifelink
Meteor Golem
JMP
7
7.0
Artifact Creature - Golem
3/3
None
2
When Meteor Golem enters the battlefield, destroy target nonland permanent an opponent controls.
Miasmic Mummy
JMP
1B
2.0
B
Creature - Zombie Jackal
2/2
None
2
When Miasmic Mummy enters the battlefield, each player discards a card.
Mikaeus, the Lunarch
JMP
XW
1.0
W
Legendary Creature - Human Cleric
0/0
None
2
Mikaeus, the Lunarch enters the battlefield with X +1/+1 counters on it.
{T}: Put a +1/+1 counter on Mikaeus.
{T}, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control.
Minotaur Skullcleaver
JMP
2R
3.0
R
Creature - Minotaur Berserker
2/2
None
2
Haste
When Minotaur Skullcleaver enters the battlefield, it gets +2/+0 until end of turn.
Minotaur Sureshot
JMP
2R
3.0
R
Creature - Minotaur Archer
2/3
None
2
Reach (This creature can block creatures with flying.)
{1}{R}: Minotaur Sureshot gets +1/+0 until end of turn.
Mire Triton
JMP
1B
2.0
B
Creature - Zombie Merfolk
2/1
None
2
Deathtouch
When Mire Triton enters the battlefield, mill two cards and you gain 2 life.
Mirrodin's Core
JMP
0.0
Land
None
0
{T}: Add {C}.
{T}: Put a charge counter on Mirrodin's Core.
{T}, Remove a charge counter from Mirrodin's Core: Add one mana of any color.
Molten Ravager
JMP
2R
3.0
R
Creature - Elemental
0/4
None
2
{R}: Molten Ravager gets +1/+0 until end of turn.
Moment of Heroism
JMP
1W
2.0
W
Instant
None
3
Target creature gets +2/+2 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
Momentous Fall
JMP
2GG
4.0
G
Instant
None
3
As an additional cost to cast this spell, sacrifice a creature.
You draw cards equal to the sacrificed creature's power, then you gain life equal to its toughness.
Mountain
JMP
0.0
Basic Land - Mountain
None
0
({T}: Add {R}.)
Mountain
JMP
0.0
Basic Land - Mountain
None
0
({T}: Add {R}.)
Mountain
JMP
0.0
Basic Land - Mountain
None
0
({T}: Add {R}.)
Mountain
JMP
0.0
Basic Land - Mountain
None
0
({T}: Add {R}.)
Mountain
JMP
0.0
Basic Land - Mountain
None
0
({T}: Add {R}.)
Mountain
JMP
0.0
Basic Land - Mountain
None
0
({T}: Add {R}.)
Mountain
JMP
0.0
Basic Land - Mountain
None
0
({T}: Add {R}.)
Mountain
JMP
0.0
Basic Land - Mountain
None
0
({T}: Add {R}.)
Mugging
JMP
R
1.0
R
Sorcery
None
3
Mugging deals 2 damage to target creature. That creature can't block this turn.
Murmuring Phantasm
JMP
1U
2.0
U
Creature - Spirit
0/5
None
2
Defender
Muxus, Goblin Grandee
JMP
4RR
6.0
R
Legendary Creature - Goblin Noble
4/4
None
2
When Muxus, Goblin Grandee enters the battlefield, reveal the top six cards of your library. Put all Goblin creature cards with converted mana cost 5 or less from among them onto the battlefield and the rest on the bottom of your library in a random order.
Whenever Muxus attacks, it gets +1/+1 until end of turn for each other Goblin you control.
Myr Sire
JMP
2
2.0
Artifact Creature - Myr
1/1
None
2
When Myr Sire dies, create a 1/1 colorless Myr artifact creature token.
Mystic Archaeologist
JMP
1U
2.0
U
Creature - Human Wizard
2/1
None
2
{3}{U}{U}: Draw two cards.
Narcolepsy
JMP
1U
2.0
U
Enchantment - Aura
None
1
Enchant creature
At the beginning of each upkeep, if enchanted creature is untapped, tap it.
Nature's Way
JMP
1G
2.0
G
Sorcery
None
3
Target creature you control gains vigilance and trample until end of turn. It deals damage equal to its power to target creature you don't control.
Nebelgast Herald
JMP
2U
3.0
U
Creature - Spirit
2/1
None
2
Flash (You may cast this spell any time you could cast an instant.)
Flying
Whenever Nebelgast Herald or another Spirit enters the battlefield under your control, tap target creature an opponent controls.
Nessian Hornbeetle
JMP
1G
2.0
G
Creature - Insect
2/2
None
2
At the beginning of combat on your turn, if you control another creature with power 4 or greater, put a +1/+1 counter on Nessian Hornbeetle.
New Horizons
JMP
2G
3.0
G
Enchantment - Aura
None
1
Enchant land
When New Horizons enters the battlefield, put a +1/+1 counter on target creature you control.
Enchanted land has "{T}: Add two mana of any one color."
Neyith of the Dire Hunt
JMP
2GG
4.0
G
Legendary Creature - Human Warrior
3/3
None
2
Whenever one or more creatures you control fight or become blocked, draw a card.
At the beginning of combat on your turn, you may pay {2}{R/G}. If you do, double target creature's power until end of turn. That creature must be blocked this combat if able. ({R/G} can be paid with either {R} or {G}.)
Nightshade Stinger
JMP
B
1.0
B
Creature - Faerie Rogue
1/1
None
2
Flying
Nightshade Stinger can't block.
Nocturnal Feeder
JMP
2B
3.0
B
Creature - Vampire Rogue
2/1
None
2
Flying
When Nocturnal Feeder dies, each opponent loses 2 life and you gain 2 life.
Nyxathid
JMP
1BB
3.0
B
Creature - Elemental
7/7
None
2
As Nyxathid enters the battlefield, choose an opponent.
Nyxathid gets -1/-1 for each card in the chosen player's hand.
Octoprophet
JMP
3U
4.0
U
Creature - Octopus
3/3
None
2
When Octoprophet enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Ogre Slumlord
JMP
3BB
5.0
B
Creature - Ogre Rogue
3/3
None
2
Whenever another nontoken creature dies, you may create a 1/1 black Rat creature token.
Rats you control have deathtouch.
Oneirophage
JMP
3U
4.0
U
Creature - Squid Illusion
1/2
None
2
Flying
Whenever you draw a card, put a +1/+1 counter on Oneirophage.
Oona's Blackguard
JMP
1B
2.0
B
Creature - Faerie Rogue
1/1
None
2
Flying
Each other Rogue creature you control enters the battlefield with an additional +1/+1 counter on it.
Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, that player discards a card.
Oracle of Mul Daya
JMP
3G
4.0
G
Creature - Elf Shaman
2/2
None
2
You may play an additional land on each of your turns.
Play with the top card of your library revealed.
You may play lands from the top of your library.
Orazca Frillback
JMP
2G
3.0
G
Creature - Dinosaur
4/2
None
2
Ormos, Archive Keeper
JMP
4UU
6.0
U
Legendary Creature - Sphinx
5/5
None
2
Flying
If you would draw a card while your library has no cards in it, instead put five +1/+1 counters on Ormos, Archive Keeper.
{1}{U}{U}, Discard three cards with different names: Draw five cards.
Ornery Goblin
JMP
1R
2.0
R
Creature - Goblin Warrior
2/1
None
2
Whenever Ornery Goblin blocks or becomes blocked by a creature, Ornery Goblin deals 1 damage to that creature.
Outnumber
JMP
R
1.0
R
Instant
None
3
Outnumber deals damage to target creature equal to the number of creatures you control.
Overgrown Battlement
JMP
1G
2.0
G
Creature - Wall
0/4
None
2
Defender
{T}: Add {G} for each creature with defender you control.
Pacifism
JMP
1W
2.0
W
Enchantment - Aura
None
1
Enchant creature
Enchanted creature can't attack or block.
Parasitic Implant
JMP
3B
4.0
B
Enchantment - Aura
None
1
Enchant creature
At the beginning of your upkeep, enchanted creature's controller sacrifices it and you create a 1/1 colorless Myr artifact creature token.
Path of Bravery
JMP
2W
3.0
W
Enchantment
None
1
As long as your life total is greater than or equal to your starting life total, creatures you control get +1/+1.
Whenever one or more creatures you control attack, you gain life equal to the number of attacking creatures.
Path to Exile
JMP
W
1.0
W
Instant
None
3
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle their library.
Patron of the Valiant
JMP
3WW
5.0
W
Creature - Angel
4/4
None
2
Flying
When Patron of the Valiant enters the battlefield, put a +1/+1 counter on each creature you control with a +1/+1 counter on it.
Peel from Reality
JMP
1U
2.0
U
Instant
None
3
Return target creature you control and target creature you don't control to their owners' hands.
Penumbra Bobcat
JMP
2G
3.0
G
Creature - Cat
2/1
None
2
When Penumbra Bobcat dies, create a 2/1 black Cat creature token.
Perilous Myr
JMP
2
2.0
Artifact Creature - Myr
1/1
None
2
When Perilous Myr dies, it deals 2 damage to any target.
Phyrexian Broodlings
JMP
1BB
3.0
B
Creature - Minion
2/2
None
2
{1}, Sacrifice a creature: Put a +1/+1 counter on Phyrexian Broodlings.
Phyrexian Debaser
JMP
3B
4.0
B
Creature - Carrier
2/2
None
2
Flying
{T}, Sacrifice Phyrexian Debaser: Target creature gets -2/-2 until end of turn.
Phyrexian Gargantua
JMP
4BB
6.0
B
Creature - Horror
4/4
None
2
When Phyrexian Gargantua enters the battlefield, you draw two cards and you lose 2 life.
Phyrexian Rager
JMP
2B
3.0
B
Creature - Horror
2/2
None
2
When Phyrexian Rager enters the battlefield, you draw a card and you lose 1 life.
Phyrexian Reclamation
JMP
B
1.0
B
Enchantment
None
1
{1}{B}, Pay 2 life: Return target creature card from your graveyard to your hand.
Phyrexian Tower
JMP
0.0
Legendary Land
None
0
{T}: Add {C}.
{T}, Sacrifice a creature: Add {B}{B}.
Pillar of Flame
JMP
R
1.0
R
Sorcery
None
3
Pillar of Flame deals 2 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
Pirate's Cutlass
JMP
3
3.0
Artifact - Equipment
None
1
When Pirate's Cutlass enters the battlefield, attach it to target Pirate you control.
Equipped creature gets +2/+1.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Plagued Rusalka
JMP
B
1.0
B
Creature - Spirit
1/1
None
2
{B}, Sacrifice a creature: Target creature gets -1/-1 until end of turn.
Plains
JMP
0.0
Basic Land - Plains
None
0
({T}: Add {W}.)
Plains
JMP
0.0
Basic Land - Plains
None
0
({T}: Add {W}.)
Plains
JMP
0.0
Basic Land - Plains
None
0
({T}: Add {W}.)
Plains
JMP
0.0
Basic Land - Plains
None
0
({T}: Add {W}.)
Plains
JMP
0.0
Basic Land - Plains
None
0
({T}: Add {W}.)
Plains
JMP
0.0
Basic Land - Plains
None
0
({T}: Add {W}.)
Plains
JMP
0.0
Basic Land - Plains
None
0
({T}: Add {W}.)
Plains
JMP
0.0
Basic Land - Plains
None
0
({T}: Add {W}.)
Pouncing Cheetah
JMP
2G
3.0
G
Creature - Cat
3/2
None
2
Flash
Prescient Chimera
JMP
3UU
5.0
U
Creature - Chimera
3/4
None
2
Flying
Whenever you cast an instant or sorcery spell, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Presence of Gond
JMP
2G
3.0
G
Enchantment - Aura
None
1
Enchant creature
Enchanted creature has "{T}: Create a 1/1 green Elf Warrior creature token."
Primeval Bounty
JMP
5G
6.0
G
Enchantment
None
1
Whenever you cast a creature spell, create a 3/3 green Beast creature token.
Whenever you cast a noncreature spell, put three +1/+1 counters on target creature you control.
Whenever a land enters the battlefield under your control, you gain 3 life.
Primordial Sage
JMP
4GG
6.0
G
Creature - Spirit
4/5
None
2
Whenever you cast a creature spell, you may draw a card.
Prophetic Prism
JMP
2
2.0
Artifact
None
1
When Prophetic Prism enters the battlefield, draw a card.
{1}, {T}: Add one mana of any color.
Prosperous Pirates
JMP
4U
5.0
U
Creature - Human Pirate
3/4
None
2
When Prosperous Pirates enters the battlefield, create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")
Pyroclastic Elemental
JMP
3RR
5.0
R
Creature - Elemental
5/4
None
2
{1}{R}{R}: Pyroclastic Elemental deals 1 damage to target player.
Rageblood Shaman
JMP
1RR
3.0
R
Creature - Minotaur Shaman
2/3
None
2
Trample
Other Minotaur creatures you control get +1/+1 and have trample.
Raging Regisaur
JMP
2RG
4.0
G
R
Creature - Dinosaur
4/4
None
2
Whenever Raging Regisaur attacks, it deals 1 damage to any target.
Raise the Alarm
JMP
1W
2.0
W
Instant
None
3
Create two 1/1 white Soldier creature tokens.
Rampaging Brontodon
JMP
5GG
7.0
G
Creature - Dinosaur
7/7
None
2
Trample
Whenever Rampaging Brontodon attacks, it gets +1/+1 until end of turn for each land you control.
Rapacious Dragon
JMP
4R
5.0
R
Creature - Dragon
3/3
None
2
Flying
When Rapacious Dragon enters the battlefield, create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")
Rattlechains
JMP
1U
2.0
U
Creature - Spirit
2/1
None
2
Flash
Flying
When Rattlechains enters the battlefield, target Spirit gains hexproof until end of turn.
You may cast Spirit spells as though they had flash.
Ravenous Baloth
JMP
2GG
4.0
G
Creature - Beast
4/4
None
2
Sacrifice a Beast: You gain 4 life.
Ravenous Chupacabra
JMP
2BB
4.0
B
Creature - Beast Horror
2/2
None
2
When Ravenous Chupacabra enters the battlefield, destroy target creature an opponent controls.
Read the Runes
JMP
XU
1.0
U
Instant
None
3
Draw X cards. For each card drawn this way, discard a card unless you sacrifice a permanent.
Reanimate
JMP
B
1.0
B
Sorcery
None
3
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its converted mana cost.
Reckless Scholar
JMP
2U
3.0
U
Creature - Human Wizard
2/1
None
2
{T}: Target player draws a card, then discards a card.
Release the Dogs
JMP
3W
4.0
W
Sorcery
None
3
Create four 1/1 white Dog creature tokens.
Rhox Faithmender
JMP
3W
4.0
W
Creature - Rhino Monk
1/5
None
2
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
If you would gain life, you gain twice that much life instead.
Rhystic Study
JMP
2U
3.0
U
Enchantment
None
1
Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.
Riddle of Lightning
JMP
3RR
5.0
R
Instant
None
3
Choose any target. Scry 3, then reveal the top card of your library. Riddle of Lightning deals damage equal to that card's converted mana cost to that permanent or player. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Riptide Laboratory
JMP
0.0
Land
None
0
{T}: Add {C}.
{1}{U}, {T}: Return target Wizard you control to its owner's hand.
Rise of the Dark Realms
JMP
7BB
9.0
B
Sorcery
None
3
Put all creature cards from all graveyards onto the battlefield under your control.
Rishadan Airship
JMP
2U
3.0
U
Creature - Human Pirate
3/1
None
2
Flying
Rishadan Airship can block only creatures with flying.
Rishkar, Peema Renegade
JMP
2G
3.0
G
Legendary Creature - Elf Druid
2/2
None
2
When Rishkar, Peema Renegade enters the battlefield, put a +1/+1 counter on each of up to two target creatures.
Each creature you control with a counter on it has "{T}: Add {G}."
Rogue's Gloves
JMP
2
2.0
Artifact - Equipment
None
1
Whenever equipped creature deals combat damage to a player, you may draw a card.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Ronom Unicorn
JMP
1W
2.0
W
Creature - Unicorn
2/2
None
2
Sacrifice Ronom Unicorn: Destroy target enchantment.
Roving Keep
JMP
7
7.0
Artifact Creature - Wall
5/7
None
2
Defender
{7}: Roving Keep gets +2/+0 and gains trample until end of turn. It can attack this turn as though it didn't have defender.
Rumbling Baloth
JMP
2GG
4.0
G
Creature - Beast
4/4
None
2
Runed Servitor
JMP
2
2.0
Artifact Creature - Construct
2/2
None
2
When Runed Servitor dies, each player draws a card.
Rupture Spire
JMP
0.0
1
Land
None
0
Rupture Spire enters the battlefield tapped.
When Rupture Spire enters the battlefield, sacrifice it unless you pay {1}.
{T}: Add one mana of any color.
Sage's Row Savant
JMP
1U
2.0
U
Creature - Vedalken Wizard
2/1
None
2
When Sage's Row Savant enters the battlefield, scry 2.
Sailor of Means
JMP
2U
3.0
U
Creature - Human Pirate
1/4
None
2
When Sailor of Means enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
Sangromancer
JMP
2BB
4.0
B
Creature - Vampire Shaman
3/3
None
2
Flying
Whenever a creature an opponent controls dies, you may gain 3 life.
Whenever an opponent discards a card, you may gain 3 life.
Sanitarium Skeleton
JMP
B
1.0
B
Creature - Skeleton
1/2
None
2
{2}{B}: Return Sanitarium Skeleton from your graveyard to your hand.
Sarkhan's Rage
JMP
4R
5.0
R
Instant
None
3
Sarkhan's Rage deals 5 damage to any target. If you control no Dragons, Sarkhan's Rage deals 2 damage to you.
Sarkhan's Unsealing
JMP
3R
4.0
R
Enchantment
None
1
Whenever you cast a creature spell with power 4, 5, or 6, Sarkhan's Unsealing deals 4 damage to any target.
Whenever you cast a creature spell with power 7 or greater, Sarkhan's Unsealing deals 4 damage to each opponent and each creature and planeswalker they control.
Savage Stomp
JMP
2G
3.0
G
Sorcery
None
3
This spell costs {2} less to cast if it targets a Dinosaur you control.
Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)
Scarecrone
JMP
3
3.0
Artifact Creature - Scarecrow
1/2
None
2
{1}, Sacrifice a Scarecrow: Draw a card.
{4}, {T}: Return target artifact creature card from your graveyard to the battlefield.
Scholar of the Lost Trove
JMP
5UU
7.0
U
Creature - Sphinx
5/5
None
2
Flying
When Scholar of the Lost Trove enters the battlefield, you may cast target instant, sorcery, or artifact card from your graveyard without paying its mana cost. If an instant or sorcery spell cast this way would be put into your graveyard this turn, exile it instead.
Scourge of Nel Toth
JMP
5BB
7.0
B
Creature - Zombie Dragon
6/6
None
2
Flying
You may cast Scourge of Nel Toth from your graveyard by paying {B}{B} and sacrificing two creatures rather than paying its mana cost.
Scroll of Avacyn
JMP
1
1.0
Artifact
None
1
{1}, Sacrifice Scroll of Avacyn: Draw a card. If you control an Angel, you gain 5 life.
Scrounging Bandar
JMP
1G
2.0
G
Creature - Cat Monkey
0/0
None
2
Scrounging Bandar enters the battlefield with two +1/+1 counters on it.
At the beginning of your upkeep, you may move any number of +1/+1 counters from Scrounging Bandar onto another target creature.
Scuttlemutt
JMP
3
3.0
Artifact Creature - Scarecrow
2/2
None
2
{T}: Add one mana of any color.
{T}: Target creature becomes the color or colors of your choice until end of turn.
Sea Gate Oracle
JMP
2U
3.0
U
Creature - Human Wizard
1/3
None
2
When Sea Gate Oracle enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
Seismic Elemental
JMP
3RR
5.0
R
Creature - Elemental
4/4
None
2
When Seismic Elemental enters the battlefield, creatures without flying can't block this turn.
Selhoff Occultist
JMP
2U
3.0
U
Creature - Human Rogue
2/3
None
2
Whenever Selhoff Occultist or another creature dies, target player mills a card.
Selvala, Heart of the Wilds
JMP
1GG
3.0
G
Legendary Creature - Elf Scout
2/3
None
2
Whenever another creature enters the battlefield, its controller may draw a card if its power is greater than each other creature's power.
{G}, {T}: Add X mana in any combination of colors, where X is the greatest power among creatures you control.
Sengir Vampire
JMP
3BB
5.0
B
Creature - Vampire
4/4
None
2
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.
Serendib Efreet
JMP
2U
3.0
U
Creature - Efreet
3/4
None
2
Flying
At the beginning of your upkeep, Serendib Efreet deals 1 damage to you.
Serra Angel
JMP
3WW
5.0
W
Creature - Angel
4/4
None
2
Flying, vigilance
Sethron, Hurloon General
JMP
3RR
5.0
R
Legendary Creature - Minotaur Warrior
4/4
None
2
Whenever Sethron, Hurloon General or another nontoken Minotaur enters the battlefield under your control, create a 2/3 red Minotaur creature token.
{2}{B/R}: Minotaurs you control get +1/+0 and gain menace and haste until end of turn. ({B/R} can be paid with either {B} or {R}.)
Settle the Score
JMP
2BB
4.0
B
Sorcery
None
3
Exile target creature. Put two loyalty counters on a planeswalker you control.
Shambling Goblin
JMP
B
1.0
B
Creature - Zombie Goblin
1/1
None
2
When Shambling Goblin dies, target creature an opponent controls gets -1/-1 until end of turn.
Sharding Sphinx
JMP
4UU
6.0
U
Artifact Creature - Sphinx
4/4
None
2
Flying
Whenever an artifact creature you control deals combat damage to a player, you may create a 1/1 blue Thopter artifact creature token with flying.
Sheoldred, Whispering One
JMP
5BB
7.0
B
Legendary Creature - Praetor
6/6
None
2
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
At the beginning of your upkeep, return target creature card from your graveyard to the battlefield.
At the beginning of each opponent's upkeep, that player sacrifices a creature.
Sigiled Starfish
JMP
1U
2.0
U
Creature - Starfish
0/3
None
2
{T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Signpost Scarecrow
JMP
4
4.0
Artifact Creature - Scarecrow
2/4
None
2
Vigilance
{2}: Add one mana of any color.
Silhana Wayfinder
JMP
1G
2.0
G
Creature - Elf Scout
2/1
None
2
When Silhana Wayfinder enters the battlefield, look at the top four cards of your library. You may reveal a creature or land card from among them and put it on top of your library. Put the rest on the bottom of your library in a random order.
Sin Prodder
JMP
2R
3.0
R
Creature - Devil
3/2
None
2
Menace
At the beginning of your upkeep, reveal the top card of your library. Any opponent may have you put that card into your graveyard. If a player does, Sin Prodder deals damage to that player equal to that card's converted mana cost. Otherwise, put that card into your hand.
Skittering Surveyor
JMP
3
3.0
Artifact Creature - Construct
1/2
None
2
When Skittering Surveyor enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
Sky Tether
JMP
W
1.0
W
Enchantment - Aura
None
1
Enchant creature
Enchanted creature has defender and loses flying.
Slate Street Ruffian
JMP
2B
3.0
B
Creature - Human Warrior
2/2
None
2
Whenever Slate Street Ruffian becomes blocked, defending player discards a card.
Somberwald Stag
JMP
3GG
5.0
G
Creature - Elk
4/3
None
2
When Somberwald Stag enters the battlefield, you may have it fight target creature you don't control.
Soul Salvage
JMP
2B
3.0
B
Sorcery
None
3
Return up to two target creature cards from your graveyard to your hand.
Soul of the Harvest
JMP
4GG
6.0
G
Creature - Elemental
6/6
None
2
Trample
Whenever another nontoken creature enters the battlefield under your control, you may draw a card.
Spectral Sailor
JMP
U
1.0
U
Creature - Spirit Pirate
1/1
None
2
Flash (You may cast this spell any time you could cast an instant.)
Flying
{3}{U}: Draw a card.
Spiteful Prankster
JMP
2R
3.0
R
Creature - Devil
3/2
None
2
As long as it's your turn, Spiteful Prankster has first strike.
Whenever another creature dies, Spiteful Prankster deals 1 damage to target player or planeswalker.
Spitting Earth
JMP
1R
2.0
R
Sorcery
None
3
Spitting Earth deals damage to target creature equal to the number of Mountains you control.
Sporemound
JMP
3GG
5.0
G
Creature - Fungus
3/3
None
2
Whenever a land enters the battlefield under your control, create a 1/1 green Saproling creature token.
Stab Wound
JMP
2B
3.0
B
Enchantment - Aura
None
1
Enchant creature
Enchanted creature gets -2/-2.
At the beginning of the upkeep of enchanted creature's controller, that player loses 2 life.
Steel-Plume Marshal
JMP
3WW
5.0
W
Creature - Bird Soldier
3/3
None
2
Flying
Whenever Steel-Plume Marshal attacks, other attacking creatures you control with flying get +2/+2 until end of turn.
Stone Haven Pilgrim
JMP
1W
2.0
W
Creature - Kor Cleric
2/2
None
2
Whenever Stone Haven Pilgrim attacks, if you control an artifact or enchantment, Stone Haven Pilgrim gets +1/+1 and gains lifelink until end of turn.
Storm Sculptor
JMP
3U
4.0
U
Creature - Merfolk Wizard
3/2
None
2
Storm Sculptor can't be blocked.
When Storm Sculptor enters the battlefield, return a creature you control to its owner's hand.
Supply Runners
JMP
4W
5.0
W
Creature - Dog
2/2
None
2
When Supply Runners enters the battlefield, put a +1/+1 counter on each other creature you control.
Suspicious Bookcase
JMP
2
2.0
Artifact Creature - Wall
0/4
None
2
Defender (This creature can't attack.)
{3}, {T}: Target creature can't be blocked this turn.
Swamp
JMP
0.0
Basic Land - Swamp
None
0
({T}: Add {B}.)
Swamp
JMP
0.0
Basic Land - Swamp
None
0
({T}: Add {B}.)
Swamp
JMP
0.0
Basic Land - Swamp
None
0
({T}: Add {B}.)
Swamp
JMP
0.0
Basic Land - Swamp
None
0
({T}: Add {B}.)
Swamp
JMP
0.0
Basic Land - Swamp
None
0
({T}: Add {B}.)
Swamp
JMP
0.0
Basic Land - Swamp
None
0
({T}: Add {B}.)
Swamp
JMP
0.0
Basic Land - Swamp
None
0
({T}: Add {B}.)
Swamp
JMP
0.0
Basic Land - Swamp
None
0
({T}: Add {B}.)
Swarm of Bloodflies
JMP
4B
5.0
B
Creature - Insect
0/0
None
2
Flying
Swarm of Bloodflies enters the battlefield with two +1/+1 counters on it.
Whenever another creature dies, put a +1/+1 counter on Swarm of Bloodflies.
Sweep Away
JMP
2U
3.0
U
Instant
None
3
Return target creature to its owner's hand. If that creature is attacking, you may put it on top of its owner's library instead.
Sylvan Brushstrider
JMP
2G
3.0
G
Creature - Beast
3/2
None
2
When Sylvan Brushstrider enters the battlefield, you gain 2 life.
Sylvan Ranger
JMP
1G
2.0
G
Creature - Elf Scout
1/1
None
2
When Sylvan Ranger enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
Take Heart
JMP
W
1.0
W
Instant
None
3
Target creature gets +2/+2 until end of turn. You gain 1 life for each attacking creature you control.
Talrand's Invocation
JMP
2UU
4.0
U
Sorcery
None
3
Create two 2/2 blue Drake creature tokens with flying.
Talrand, Sky Summoner
JMP
2UU
4.0
U
Legendary Creature - Merfolk Wizard
2/2
None
2
Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying.
Tandem Tactics
JMP
1W
2.0
W
Instant
None
3
Up to two target creatures each get +1/+2 until end of turn. You gain 2 life.
Tempting Witch
JMP
2B
3.0
B
Creature - Human Warlock
1/3
None
2
When Tempting Witch enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
{2}, {T}, Sacrifice a Food: Target player loses 3 life.
Terramorphic Expanse
JMP
0.0
Land
None
0
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
Terrarion
JMP
1
1.0
1
Artifact
None
1
Terrarion enters the battlefield tapped.
{2}, {T}, Sacrifice Terrarion: Add two mana in any combination of colors.
When Terrarion is put into a graveyard from the battlefield, draw a card.
Thermo-Alchemist
JMP
1R
2.0
R
Creature - Human Shaman
0/3
None
2
Defender
{T}: Thermo-Alchemist deals 1 damage to each opponent.
Whenever you cast an instant or sorcery spell, untap Thermo-Alchemist.
Thirst for Knowledge
JMP
2U
3.0
U
Instant
None
3
Draw three cards. Then discard two cards unless you discard an artifact card.
Thought Collapse
JMP
1UU
3.0
U
Instant
None
3
Counter target spell. Its controller mills three cards.
Thought Scour
JMP
U
1.0
U
Instant
None
3
Target player mills two cards.
Draw a card.
Thragtusk
JMP
4G
5.0
G
Creature - Beast
5/3
None
2
When Thragtusk enters the battlefield, you gain 5 life.
When Thragtusk leaves the battlefield, create a 3/3 green Beast creature token.
Thriving Bluff
JMP
0.0
1
Land
None
0
Thriving Bluff enters the battlefield tapped.
As Thriving Bluff enters the battlefield, choose a color other than red.
{T}: Add {R} or one mana of the chosen color.
Thriving Grove
JMP
0.0
1
Land
None
0
Thriving Grove enters the battlefield tapped.
As Thriving Grove enters the battlefield, choose a color other than green.
{T}: Add {G} or one mana of the chosen color.
Thriving Heath
JMP
0.0
1
Land
None
0
Thriving Heath enters the battlefield tapped.
As Thriving Heath enters the battlefield, choose a color other than white.
{T}: Add {W} or one mana of the chosen color.
Thriving Isle
JMP
0.0
1
Land
None
0
Thriving Isle enters the battlefield tapped.
As Thriving Isle enters the battlefield, choose a color other than blue.
{T}: Add {U} or one mana of the chosen color.
Thriving Moor
JMP
0.0
1
Land
None
0
Thriving Moor enters the battlefield tapped.
As Thriving Moor enters the battlefield, choose a color other than black.
{T}: Add {B} or one mana of the chosen color.
Thundering Spineback
JMP
5GG
7.0
G
Creature - Dinosaur
5/5
None
2
Other Dinosaurs you control get +1/+1.
{5}{G}: Create a 3/3 green Dinosaur creature token with trample.
Tibalt's Rager
JMP
1R
2.0
R
Creature - Devil
1/2
None
2
When Tibalt's Rager dies, it deals 1 damage to any target.
{1}{R}: Tibalt's Rager gets +2/+0 until end of turn.
Time to Feed
JMP
2G
3.0
G
Sorcery
None
3
Choose target creature an opponent controls. When that creature dies this turn, you gain 3 life. Target creature you control fights that creature. (Each deals damage equal to its power to the other.)
Tinybones, Trinket Thief
JMP
1B
2.0
B
Legendary Creature - Skeleton Rogue
1/2
None
2
At the beginning of each end step, if an opponent discarded a card this turn, you draw a card and you lose 1 life.
{4}{B}{B}: Each opponent with no cards in hand loses 10 life.
Tithebearer Giant
JMP
5B
6.0
B
Creature - Giant Warrior
4/5
None
2
When Tithebearer Giant enters the battlefield, you draw a card and you lose 1 life.
Torch Fiend
JMP
1R
2.0
R
Creature - Devil
2/1
None
2
{R}, Sacrifice Torch Fiend: Destroy target artifact.
Towering Titan
JMP
4GG
6.0
G
Creature - Giant
0/0
None
2
Towering Titan enters the battlefield with X +1/+1 counters on it, where X is the total toughness of other creatures you control.
Sacrifice a creature with defender: All creatures gain trample until end of turn.
Towering-Wave Mystic
JMP
1U
2.0
U
Creature - Merfolk Wizard
2/1
None
2
Whenever Towering-Wave Mystic deals damage, target player mills that many cards.
Trusty Retriever
JMP
3W
4.0
W
Creature - Dog
2/3
None
2
When Trusty Retriever enters the battlefield, choose one —
• Put a +1/+1 counter on Trusty Retriever.
• Return target artifact or enchantment card from your graveyard to your hand.
Ulvenwald Hydra
JMP
4GG
6.0
G
Creature - Hydra
*/*
None
2
Reach
Ulvenwald Hydra's power and toughness are each equal to the number of lands you control.
When Ulvenwald Hydra enters the battlefield, you may search your library for a land card, put it onto the battlefield tapped, then shuffle your library.
Unstable Obelisk
JMP
3
3.0
Artifact
None
1
{T}: Add {C}.
{7}, {T}, Sacrifice Unstable Obelisk: Destroy target permanent.
Valorous Stance
JMP
1W
2.0
W
Instant
None
3
Choose one —
• Target creature gains indestructible until end of turn.
• Destroy target creature with toughness 4 or greater.
Vampire Neonate
JMP
B
1.0
B
Creature - Vampire
0/3
None
2
{2}, {T}: Each opponent loses 1 life and you gain 1 life.
Vastwood Zendikon
JMP
4G
5.0
G
Enchantment - Aura
None
1
Enchant land
Enchanted land is a 6/4 green Elemental creature. It's still a land.
When enchanted land dies, return that card to its owner's hand.
Vedalken Archmage
JMP
2UU
4.0
U
Creature - Vedalken Wizard
0/2
None
2
Whenever you cast an artifact spell, draw a card.
Vedalken Entrancer
JMP
3U
4.0
U
Creature - Vedalken Wizard
1/4
None
2
{U}, {T}: Target player mills two cards.
Verdant Embrace
JMP
3GG
5.0
G
Enchantment - Aura
None
1
Enchant creature
Enchanted creature gets +3/+3 and has "At the beginning of each upkeep, create a 1/1 green Saproling creature token."
Voice of the Provinces
JMP
4WW
6.0
W
Creature - Angel
3/3
None
2
Flying
When Voice of the Provinces enters the battlefield, create a 1/1 white Human creature token.
Volcanic Fallout
JMP
1RR
3.0
R
Instant
None
3
This spell can't be countered.
Volcanic Fallout deals 2 damage to each creature and each player.
Volley Veteran
JMP
3R
4.0
R
Creature - Goblin Warrior
4/2
None
2
When Volley Veteran enters the battlefield, it deals damage to target creature an opponent controls equal to the number of Goblins you control.
Voyage's End
JMP
1U
2.0
U
Instant
None
3
Return target creature to its owner's hand. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Wailing Ghoul
JMP
1B
2.0
B
Creature - Zombie
1/3
None
2
When Wailing Ghoul enters the battlefield, mill two cards.
Wall of Blossoms
JMP
1G
2.0
G
Creature - Plant Wall
0/4
None
2
Defender
When Wall of Blossoms enters the battlefield, draw a card.
Wall of Lost Thoughts
JMP
1U
2.0
U
Creature - Wall
0/4
None
2
Defender
When Wall of Lost Thoughts enters the battlefield, target player mills four cards.
Wall of Vines
JMP
G
1.0
G
Creature - Plant Wall
0/3
None
2
Defender (This creature can't attack.)
Reach (This creature can block creatures with flying.)
Warden of Evos Isle
JMP
2U
3.0
U
Creature - Bird Wizard
2/2
None
2
Flying
Creature spells with flying you cast cost {1} less to cast.
Warfire Javelineer
JMP
3R
4.0
R
Creature - Minotaur Warrior
2/3
None
2
When Warfire Javelineer enters the battlefield, it deals X damage to target creature an opponent controls, where X is the number of instant and sorcery cards in your graveyard.
Warmonger's Chariot
JMP
2
2.0
Artifact - Equipment
None
1
Equipped creature gets +2/+2.
As long as equipped creature has defender, it can attack as though it didn't have defender.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Waterknot
JMP
1UU
3.0
U
Enchantment - Aura
None
1
Enchant creature
When Waterknot enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Weaver of Lightning
JMP
2R
3.0
R
Creature - Human Shaman
1/4
None
2
Reach
Whenever you cast an instant or sorcery spell, Weaver of Lightning deals 1 damage to target creature an opponent controls.
Whelming Wave
JMP
2UU
4.0
U
Sorcery
None
3
Return all creatures to their owners' hands except for Krakens, Leviathans, Octopuses, and Serpents.
Wight of Precinct Six
JMP
1B
2.0
B
Creature - Zombie
1/1
None
2
Wight of Precinct Six gets +1/+1 for each creature card in your opponents' graveyards.
Wildheart Invoker
JMP
2GG
4.0
G
Creature - Elf Shaman
4/3
None
2
{8}: Target creature gets +5/+5 and gains trample until end of turn.
Wildsize
JMP
2G
3.0
G
Instant
None
3
Target creature gets +2/+2 and gains trample until end of turn.
Draw a card.
Windreader Sphinx
JMP
5UU
7.0
U
Creature - Sphinx
3/7
None
2
Flying
Whenever a creature with flying attacks, you may draw a card.
Windstorm Drake
JMP
4U
5.0
U
Creature - Drake
3/3
None
2
Flying
Other creatures you control with flying get +1/+0.
Winged Words
JMP
2U
3.0
U
Sorcery
None
3
This spell costs {1} less to cast if you control a creature with flying.
Draw two cards.
Wishful Merfolk
JMP
1U
2.0
U
Creature - Merfolk
3/2
None
2
Defender
{1}{U}: Wishful Merfolk loses defender and becomes a Human until end of turn.
Witch of the Moors
JMP
3BB
5.0
B
Creature - Human Warlock
4/4
None
2
Deathtouch
At the beginning of your end step, if you gained life this turn, each opponent sacrifices a creature and you return up to one target creature card from your graveyard to your hand.
Wizard's Retort
JMP
1UU
3.0
U
Instant
None
3
This spell costs {1} less to cast if you control a Wizard.
Counter target spell.
Woodborn Behemoth
JMP
3GG
5.0
G
Creature - Elemental
4/4
None
2
As long as you control eight or more lands, Woodborn Behemoth gets +4/+4 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Wren's Run Vanquisher
JMP
1G
2.0
G
Creature - Elf Warrior
3/3
None
2
As an additional cost to cast this spell, reveal an Elf card from your hand or pay {3}.
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Young Pyromancer
JMP
1R
2.0
R
Creature - Human Shaman
2/1
None
2
Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token.
Zendikar's Roil
JMP
3GG
5.0
G
Enchantment
None
1
Whenever a land enters the battlefield under your control, create a 2/2 green Elemental creature token.
Zombie Infestation
JMP
1B
2.0
B
Enchantment
None
1
Discard two cards: Create a 2/2 black Zombie creature token.
Zurzoth, Chaos Rider
JMP
2R
3.0
R
Legendary Creature - Devil
2/3
None
2
Whenever an opponent draws their first card each turn, if it's not their turn, you create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target."
Whenever one or more Devils you control attack one or more players, you and those players each draw a card, then discard a card at random.