Cockatrice/Magic-Spoiler 2023-07-12 08:13:44 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/CMM.xml CMM Commander Masters (Spoiler) Masters 2023-08-04 Anikthea, Hand of Erebos Menace Other enchantment creatures you control have menace. Whenever Anikthea enters the battlefield or attacks, exile up to one target non-Aura enchantment card from your graveyard. Create a token that's a copy of that card, except it's a 3/3 black Zombie creature in addition to its other types. BGW Legendary Enchantment Creature — Demigod Creature 5 2WBG 4/4 CMM 2 Anikthea, Hand of Erebos Menace Other enchantment creatures you control have menace. Whenever Anikthea enters the battlefield or attacks, exile up to one target non-Aura enchantment card from your graveyard. Create a token that's a copy of that card, except it's a 3/3 black Zombie creature in addition to its other types. BGW Legendary Enchantment Creature — Demigod Creature 5 2WBG 4/4 CMM 2 Anikthea, Hand of Erebos Menace Other enchantment creatures you control have menace. Whenever Anikthea enters the battlefield or attacks, exile up to one target non-Aura enchantment card from your graveyard. Create a token that's a copy of that card, except it's a 3/3 black Zombie creature in addition to its other types. BGW Legendary Enchantment Creature — Demigod Creature 5 2WBG 4/4 CMM 2 Arcane Signet {T}: Add one mana of any color in your commander's color identity. Artifact Artifact 2 2 CMM 1 Arcane Signet {T}: Add one mana of any color in your commander's color identity. Artifact Artifact 2 2 CMM 1 Azusa, Lost but Seeking You may play two additional lands on each of your turns. G Legendary Creature — Human Monk Creature 3 2G 1/2 CMM 2 Azusa, Lost but Seeking You may play two additional lands on each of your turns. G Legendary Creature — Human Monk Creature 3 2G 1/2 CMM 2 Azusa, Lost but Seeking You may play two additional lands on each of your turns. G Legendary Creature — Human Monk Creature 3 2G 1/2 CMM 2 Capture of Jingzhou Take an extra turn after this one. U Sorcery Sorcery 5 3UU CMM 3 Capture of Jingzhou Take an extra turn after this one. U Sorcery Sorcery 5 3UU CMM 3 Chainer, Dementia Master All Nightmares get +1/+1. {B}{B}{B}, Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types. When Chainer, Dementia Master leaves the battlefield, exile all Nightmares. B Legendary Creature — Human Minion Creature 5 3BB 3/3 CMM 2 Chainer, Dementia Master All Nightmares get +1/+1. {B}{B}{B}, Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types. When Chainer, Dementia Master leaves the battlefield, exile all Nightmares. B Legendary Creature — Human Minion Creature 5 3BB 3/3 CMM 2 Command Tower {T}: Add one mana of any color in your commander's color identity. Land Land 0 CMM 0 Commodore Guff At the beginning of your end step, put a loyalty counter on another target planeswalker you control. +1: Create a 1/1 red Wizard creature token with "{T}: Add {R}. Spend this mana only to cast a planeswalker spell." −3: You draw X cards and Commodore Guff deals X damage to each opponent, where X is the number of planeswalkers you control. Commodore Guff can be your commander. RUW Legendary Planeswalker — Guff Planeswalker 4 1URW 5 CMM 1 Commodore Guff At the beginning of your end step, put a loyalty counter on another target planeswalker you control. +1: Create a 1/1 red Wizard creature token with "{T}: Add {R}. Spend this mana only to cast a planeswalker spell." −3: You draw X cards and Commodore Guff deals X damage to each opponent, where X is the number of planeswalkers you control. Commodore Guff can be your commander. RUW Legendary Planeswalker — Guff Planeswalker 4 1URW 5 CMM 1 Disrupt Decorum Goad all creatures you don't control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) R Sorcery Sorcery 4 2RR CMM 3 Emerald Medallion Green spells you cast cost {1} less to cast. Artifact Artifact 2 2 CMM 1 Emerald Medallion Green spells you cast cost {1} less to cast. Artifact Artifact 2 2 CMM 1 Evacuation Return all creatures to their owners' hands. U Instant Instant 5 3UU CMM 3 Extinguish All Hope Destroy all nonenchantment creatures. B Sorcery Sorcery 6 4BB CMM 3 Fellwar Stone {T}: Add one mana of any color that a land an opponent controls could produce. Artifact Artifact 2 2 CMM 1 Fellwar Stone {T}: Add one mana of any color that a land an opponent controls could produce. Artifact Artifact 2 2 CMM 1 Island ({T}: Add {U}.) Basic Land — Island Land 0 CMM 0 Island ({T}: Add {U}.) Basic Land — Island Land 0 CMM 0 Island ({T}: Add {U}.) Basic Land — Island Land 0 CMM 0 Jet Medallion Black spells you cast cost {1} less to cast. Artifact Artifact 2 2 CMM 1 Jet Medallion Black spells you cast cost {1} less to cast. Artifact Artifact 2 2 CMM 1 Jeweled Lotus {T}, Sacrifice Jeweled Lotus: Add three mana of any one color. Spend this mana only to cast your commander. Artifact Artifact 0 0 CMM 1 Jeweled Lotus {T}, Sacrifice Jeweled Lotus: Add three mana of any one color. Spend this mana only to cast your commander. Artifact Artifact 0 0 CMM 1 Jeweled Lotus {T}, Sacrifice Jeweled Lotus: Add three mana of any one color. Spend this mana only to cast your commander. Artifact Artifact 0 0 CMM 1 Jeweled Lotus {T}, Sacrifice Jeweled Lotus: Add three mana of any one color. Spend this mana only to cast your commander. Artifact Artifact 0 0 CMM 1 Karador, Ghost Chieftain This spell costs {1} less to cast for each creature card in your graveyard. During each of your turns, you may cast a creature spell from your graveyard. BGW Legendary Creature — Centaur Spirit Creature 8 5WBG 3/4 CMM 2 Karador, Ghost Chieftain This spell costs {1} less to cast for each creature card in your graveyard. During each of your turns, you may cast a creature spell from your graveyard. BGW Legendary Creature — Centaur Spirit Creature 8 5WBG 3/4 CMM 2 Kozilek, the Great Distortion When you cast this spell, if you have fewer than seven cards in hand, draw cards equal to the difference. Menace Discard a card with mana value X: Counter target spell with mana value X. Legendary Creature — Eldrazi Creature 10 8CC 12/12 CMM 2 Kozilek, the Great Distortion When you cast this spell, if you have fewer than seven cards in hand, draw cards equal to the difference. Menace Discard a card with mana value X: Counter target spell with mana value X. Legendary Creature — Eldrazi Creature 10 8CC 12/12 CMM 2 Kozilek, the Great Distortion When you cast this spell, if you have fewer than seven cards in hand, draw cards equal to the difference. Menace Discard a card with mana value X: Counter target spell with mana value X. Legendary Creature — Eldrazi Creature 10 8CC 12/12 CMM 2 Krenko, Mob Boss {T}: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control. R Legendary Creature — Goblin Warrior Creature 4 2RR 3/3 CMM 2 Krenko, Mob Boss {T}: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control. R Legendary Creature — Goblin Warrior Creature 4 2RR 3/3 CMM 2 Land Tax At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle. W Enchantment Enchantment 1 W CMM 1 Land Tax At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle. W Enchantment Enchantment 1 W CMM 1 Maelstrom Wanderer Creatures you control have haste. Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.) GRU Legendary Creature — Elemental Creature 8 5GUR 7/5 CMM 2 Maelstrom Wanderer Creatures you control have haste. Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.) GRU Legendary Creature — Elemental Creature 8 5GUR 7/5 CMM 2 Maelstrom Wanderer Creatures you control have haste. Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.) GRU Legendary Creature — Elemental Creature 8 5GUR 7/5 CMM 2 Omnath, Locus of Mana You don't lose unspent green mana as steps and phases end. Omnath, Locus of Mana gets +1/+1 for each unspent green mana you have. G Legendary Creature — Elemental Creature 3 2G 1/1 CMM 2 Omnath, Locus of Mana You don't lose unspent green mana as steps and phases end. Omnath, Locus of Mana gets +1/+1 for each unspent green mana you have. G Legendary Creature — Elemental Creature 3 2G 1/1 CMM 2 Omnath, Locus of Mana You don't lose unspent green mana as steps and phases end. Omnath, Locus of Mana gets +1/+1 for each unspent green mana you have. G Legendary Creature — Elemental Creature 3 2G 1/1 CMM 2 Omnath, Locus of Mana You don't lose unspent green mana as steps and phases end. Omnath, Locus of Mana gets +1/+1 for each unspent green mana you have. G Legendary Creature — Elemental Creature 3 2G 1/1 CMM 2 Path of Ancestry Path of Ancestry enters the battlefield tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) Land Land 0 CMM 1 0 Path of Ancestry Path of Ancestry enters the battlefield tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) Land Land 0 CMM 1 0 Pearl Medallion White spells you cast cost {1} less to cast. Artifact Artifact 2 2 CMM 1 Pearl Medallion White spells you cast cost {1} less to cast. Artifact Artifact 2 2 CMM 1 Personal Tutor Search your library for a sorcery card, reveal it, then shuffle and put that card on top. U Sorcery Sorcery 1 U CMM 3 Personal Tutor Search your library for a sorcery card, reveal it, then shuffle and put that card on top. U Sorcery Sorcery 1 U CMM 3 Personal Tutor Search your library for a sorcery card, reveal it, then shuffle and put that card on top. U Sorcery Sorcery 1 U CMM 3 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 CMM 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 CMM 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 CMM 0 Regal Behemoth Trample When Regal Behemoth enters the battlefield, you become the monarch. Whenever you tap a land for mana while you're the monarch, add an additional one mana of any color. G Creature — Dinosaur Creature 6 4GG 5/5 CMM 2 Regal Behemoth Trample When Regal Behemoth enters the battlefield, you become the monarch. Whenever you tap a land for mana while you're the monarch, add an additional one mana of any color. G Creature — Dinosaur Creature 6 4GG 5/5 CMM 2 Regal Behemoth Trample When Regal Behemoth enters the battlefield, you become the monarch. Whenever you tap a land for mana while you're the monarch, add an additional one mana of any color. G Creature — Dinosaur Creature 6 4GG 5/5 CMM 2 Ruby Medallion Red spells you cast cost {1} less to cast. Artifact Artifact 2 2 CMM 1 Ruby Medallion Red spells you cast cost {1} less to cast. Artifact Artifact 2 2 CMM 1 Sapphire Medallion Blue spells you cast cost {1} less to cast. Artifact Artifact 2 2 CMM 1 Sapphire Medallion Blue spells you cast cost {1} less to cast. Artifact Artifact 2 2 CMM 1 Selvala, Heart of the Wilds Whenever another creature enters the battlefield, its controller may draw a card if its power is greater than each other creature's power. {G}, {T}: Add X mana in any combination of colors, where X is the greatest power among creatures you control. G Legendary Creature — Elf Scout Creature 3 1GG 2/3 CMM 2 Selvala, Heart of the Wilds Whenever another creature enters the battlefield, its controller may draw a card if its power is greater than each other creature's power. {G}, {T}: Add X mana in any combination of colors, where X is the greatest power among creatures you control. G Legendary Creature — Elf Scout Creature 3 1GG 2/3 CMM 2 Selvala, Heart of the Wilds Whenever another creature enters the battlefield, its controller may draw a card if its power is greater than each other creature's power. {G}, {T}: Add X mana in any combination of colors, where X is the greatest power among creatures you control. G Legendary Creature — Elf Scout Creature 3 1GG 2/3 CMM 2 Selvala, Heart of the Wilds Whenever another creature enters the battlefield, its controller may draw a card if its power is greater than each other creature's power. {G}, {T}: Add X mana in any combination of colors, where X is the greatest power among creatures you control. G Legendary Creature — Elf Scout Creature 3 1GG 2/3 CMM 2 Sliver Gravemother The "legend rule" doesn't apply to Slivers you control. Each Sliver creature card in your graveyard has encore {X}, where X is its mana value. Encore {5} ({5}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) BGRUW Legendary Creature — Sliver Creature 5 WUBRG 6/6 CMM 2 Sliver Gravemother The "legend rule" doesn't apply to Slivers you control. Each Sliver creature card in your graveyard has encore {X}, where X is its mana value. Encore {5} ({5}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) BGRUW Legendary Creature — Sliver Creature 5 WUBRG 6/6 CMM 2 Sliver Gravemother The "legend rule" doesn't apply to Slivers you control. Each Sliver creature card in your graveyard has encore {X}, where X is its mana value. Encore {5} ({5}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) BGRUW Legendary Creature — Sliver Creature 5 WUBRG 6/6 CMM 2 Sol Ring {T}: Add {C}{C}. Artifact Artifact 1 1 CMM 1 Sol Ring {T}: Add {C}{C}. Artifact Artifact 1 1 CMM 1 Spellseeker When Spellseeker enters the battlefield, you may search your library for an instant or sorcery card with mana value 2 or less, reveal it, put it into your hand, then shuffle. U Creature — Human Wizard Creature 3 2U 1/1 CMM 2 Spellseeker When Spellseeker enters the battlefield, you may search your library for an instant or sorcery card with mana value 2 or less, reveal it, put it into your hand, then shuffle. U Creature — Human Wizard Creature 3 2U 1/1 CMM 2 Spellseeker When Spellseeker enters the battlefield, you may search your library for an instant or sorcery card with mana value 2 or less, reveal it, put it into your hand, then shuffle. U Creature — Human Wizard Creature 3 2U 1/1 CMM 2 Swamp ({T}: Add {B}.) Basic Land — Swamp Land 0 CMM 0 The Prismatic Piper If The Prismatic Piper is your commander, choose a color before the game begins. The Prismatic Piper is the chosen color. Partner (You can have two commanders if both have partner.) Legendary Creature — Shapeshifter Creature 5 5 3/3 CMM 2 The Ur-Dragon Eminence — As long as The Ur-Dragon is in the command zone or on the battlefield, other Dragon spells you cast cost {1} less to cast. Flying Whenever one or more Dragons you control attack, draw that many cards, then you may put a permanent card from your hand onto the battlefield. BGRUW Legendary Creature — Dragon Avatar Creature 9 4WUBRG 10/10 CMM 2 The Ur-Dragon Eminence — As long as The Ur-Dragon is in the command zone or on the battlefield, other Dragon spells you cast cost {1} less to cast. Flying Whenever one or more Dragons you control attack, draw that many cards, then you may put a permanent card from your hand onto the battlefield. BGRUW Legendary Creature — Dragon Avatar Creature 9 4WUBRG 10/10 CMM 2 The Ur-Dragon Eminence — As long as The Ur-Dragon is in the command zone or on the battlefield, other Dragon spells you cast cost {1} less to cast. Flying Whenever one or more Dragons you control attack, draw that many cards, then you may put a permanent card from your hand onto the battlefield. BGRUW Legendary Creature — Dragon Avatar Creature 9 4WUBRG 10/10 CMM 2 The Ur-Dragon Eminence — As long as The Ur-Dragon is in the command zone or on the battlefield, other Dragon spells you cast cost {1} less to cast. Flying Whenever one or more Dragons you control attack, draw that many cards, then you may put a permanent card from your hand onto the battlefield. BGRUW Legendary Creature — Dragon Avatar Creature 9 4WUBRG 10/10 CMM 2 Wayward Swordtooth Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) You may play an additional land on each of your turns. Wayward Swordtooth can't attack or block unless you have the city's blessing. G Creature — Dinosaur Creature 3 2G 5/5 CMM 2 Wayward Swordtooth Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) You may play an additional land on each of your turns. Wayward Swordtooth can't attack or block unless you have the city's blessing. G Creature — Dinosaur Creature 3 2G 5/5 CMM 2 Zhulodok, Void Gorger Colorless spells you cast from your hand with mana value 7 or greater have "Cascade, cascade." (When you cast one, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.) Legendary Creature — Eldrazi Creature 6 5C 7/4 CMM 2 Zhulodok, Void Gorger Colorless spells you cast from your hand with mana value 7 or greater have "Cascade, cascade." (When you cast one, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.) Legendary Creature — Eldrazi Creature 6 5C 7/4 CMM 2 Zhulodok, Void Gorger Colorless spells you cast from your hand with mana value 7 or greater have "Cascade, cascade." (When you cast one, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.) Legendary Creature — Eldrazi Creature 6 5C 7/4 CMM 2