Cockatrice/Magic-Spoiler
2023-07-12 08:13:44 (UTC)
https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/CMM.xml
CMM
Commander Masters (Spoiler)
Masters
2023-08-04
Anikthea, Hand of Erebos
Menace
Other enchantment creatures you control have menace.
Whenever Anikthea enters the battlefield or attacks, exile up to one target non-Aura enchantment card from your graveyard. Create a token that's a copy of that card, except it's a 3/3 black Zombie creature in addition to its other types.
BGW
Legendary Enchantment Creature — Demigod
Creature
5
2WBG
4/4
CMM
2
Anikthea, Hand of Erebos
Menace
Other enchantment creatures you control have menace.
Whenever Anikthea enters the battlefield or attacks, exile up to one target non-Aura enchantment card from your graveyard. Create a token that's a copy of that card, except it's a 3/3 black Zombie creature in addition to its other types.
BGW
Legendary Enchantment Creature — Demigod
Creature
5
2WBG
4/4
CMM
2
Anikthea, Hand of Erebos
Menace
Other enchantment creatures you control have menace.
Whenever Anikthea enters the battlefield or attacks, exile up to one target non-Aura enchantment card from your graveyard. Create a token that's a copy of that card, except it's a 3/3 black Zombie creature in addition to its other types.
BGW
Legendary Enchantment Creature — Demigod
Creature
5
2WBG
4/4
CMM
2
Arcane Signet
{T}: Add one mana of any color in your commander's color identity.
Artifact
Artifact
2
2
CMM
1
Arcane Signet
{T}: Add one mana of any color in your commander's color identity.
Artifact
Artifact
2
2
CMM
1
Azusa, Lost but Seeking
You may play two additional lands on each of your turns.
G
Legendary Creature — Human Monk
Creature
3
2G
1/2
CMM
2
Azusa, Lost but Seeking
You may play two additional lands on each of your turns.
G
Legendary Creature — Human Monk
Creature
3
2G
1/2
CMM
2
Azusa, Lost but Seeking
You may play two additional lands on each of your turns.
G
Legendary Creature — Human Monk
Creature
3
2G
1/2
CMM
2
Capture of Jingzhou
Take an extra turn after this one.
U
Sorcery
Sorcery
5
3UU
CMM
3
Capture of Jingzhou
Take an extra turn after this one.
U
Sorcery
Sorcery
5
3UU
CMM
3
Chainer, Dementia Master
All Nightmares get +1/+1.
{B}{B}{B}, Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types.
When Chainer, Dementia Master leaves the battlefield, exile all Nightmares.
B
Legendary Creature — Human Minion
Creature
5
3BB
3/3
CMM
2
Chainer, Dementia Master
All Nightmares get +1/+1.
{B}{B}{B}, Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types.
When Chainer, Dementia Master leaves the battlefield, exile all Nightmares.
B
Legendary Creature — Human Minion
Creature
5
3BB
3/3
CMM
2
Command Tower
{T}: Add one mana of any color in your commander's color identity.
Land
Land
0
CMM
0
Commodore Guff
At the beginning of your end step, put a loyalty counter on another target planeswalker you control.
+1: Create a 1/1 red Wizard creature token with "{T}: Add {R}. Spend this mana only to cast a planeswalker spell."
−3: You draw X cards and Commodore Guff deals X damage to each opponent, where X is the number of planeswalkers you control.
Commodore Guff can be your commander.
RUW
Legendary Planeswalker — Guff
Planeswalker
4
1URW
5
CMM
1
Commodore Guff
At the beginning of your end step, put a loyalty counter on another target planeswalker you control.
+1: Create a 1/1 red Wizard creature token with "{T}: Add {R}. Spend this mana only to cast a planeswalker spell."
−3: You draw X cards and Commodore Guff deals X damage to each opponent, where X is the number of planeswalkers you control.
Commodore Guff can be your commander.
RUW
Legendary Planeswalker — Guff
Planeswalker
4
1URW
5
CMM
1
Disrupt Decorum
Goad all creatures you don't control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
R
Sorcery
Sorcery
4
2RR
CMM
3
Emerald Medallion
Green spells you cast cost {1} less to cast.
Artifact
Artifact
2
2
CMM
1
Emerald Medallion
Green spells you cast cost {1} less to cast.
Artifact
Artifact
2
2
CMM
1
Evacuation
Return all creatures to their owners' hands.
U
Instant
Instant
5
3UU
CMM
3
Extinguish All Hope
Destroy all nonenchantment creatures.
B
Sorcery
Sorcery
6
4BB
CMM
3
Fellwar Stone
{T}: Add one mana of any color that a land an opponent controls could produce.
Artifact
Artifact
2
2
CMM
1
Fellwar Stone
{T}: Add one mana of any color that a land an opponent controls could produce.
Artifact
Artifact
2
2
CMM
1
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
CMM
0
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
CMM
0
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
CMM
0
Jet Medallion
Black spells you cast cost {1} less to cast.
Artifact
Artifact
2
2
CMM
1
Jet Medallion
Black spells you cast cost {1} less to cast.
Artifact
Artifact
2
2
CMM
1
Jeweled Lotus
{T}, Sacrifice Jeweled Lotus: Add three mana of any one color. Spend this mana only to cast your commander.
Artifact
Artifact
0
0
CMM
1
Jeweled Lotus
{T}, Sacrifice Jeweled Lotus: Add three mana of any one color. Spend this mana only to cast your commander.
Artifact
Artifact
0
0
CMM
1
Jeweled Lotus
{T}, Sacrifice Jeweled Lotus: Add three mana of any one color. Spend this mana only to cast your commander.
Artifact
Artifact
0
0
CMM
1
Jeweled Lotus
{T}, Sacrifice Jeweled Lotus: Add three mana of any one color. Spend this mana only to cast your commander.
Artifact
Artifact
0
0
CMM
1
Karador, Ghost Chieftain
This spell costs {1} less to cast for each creature card in your graveyard.
During each of your turns, you may cast a creature spell from your graveyard.
BGW
Legendary Creature — Centaur Spirit
Creature
8
5WBG
3/4
CMM
2
Karador, Ghost Chieftain
This spell costs {1} less to cast for each creature card in your graveyard.
During each of your turns, you may cast a creature spell from your graveyard.
BGW
Legendary Creature — Centaur Spirit
Creature
8
5WBG
3/4
CMM
2
Kozilek, the Great Distortion
When you cast this spell, if you have fewer than seven cards in hand, draw cards equal to the difference.
Menace
Discard a card with mana value X: Counter target spell with mana value X.
Legendary Creature — Eldrazi
Creature
10
8CC
12/12
CMM
2
Kozilek, the Great Distortion
When you cast this spell, if you have fewer than seven cards in hand, draw cards equal to the difference.
Menace
Discard a card with mana value X: Counter target spell with mana value X.
Legendary Creature — Eldrazi
Creature
10
8CC
12/12
CMM
2
Kozilek, the Great Distortion
When you cast this spell, if you have fewer than seven cards in hand, draw cards equal to the difference.
Menace
Discard a card with mana value X: Counter target spell with mana value X.
Legendary Creature — Eldrazi
Creature
10
8CC
12/12
CMM
2
Krenko, Mob Boss
{T}: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control.
R
Legendary Creature — Goblin Warrior
Creature
4
2RR
3/3
CMM
2
Krenko, Mob Boss
{T}: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control.
R
Legendary Creature — Goblin Warrior
Creature
4
2RR
3/3
CMM
2
Land Tax
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
W
Enchantment
Enchantment
1
W
CMM
1
Land Tax
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
W
Enchantment
Enchantment
1
W
CMM
1
Maelstrom Wanderer
Creatures you control have haste.
Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.)
GRU
Legendary Creature — Elemental
Creature
8
5GUR
7/5
CMM
2
Maelstrom Wanderer
Creatures you control have haste.
Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.)
GRU
Legendary Creature — Elemental
Creature
8
5GUR
7/5
CMM
2
Maelstrom Wanderer
Creatures you control have haste.
Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.)
GRU
Legendary Creature — Elemental
Creature
8
5GUR
7/5
CMM
2
Omnath, Locus of Mana
You don't lose unspent green mana as steps and phases end.
Omnath, Locus of Mana gets +1/+1 for each unspent green mana you have.
G
Legendary Creature — Elemental
Creature
3
2G
1/1
CMM
2
Omnath, Locus of Mana
You don't lose unspent green mana as steps and phases end.
Omnath, Locus of Mana gets +1/+1 for each unspent green mana you have.
G
Legendary Creature — Elemental
Creature
3
2G
1/1
CMM
2
Omnath, Locus of Mana
You don't lose unspent green mana as steps and phases end.
Omnath, Locus of Mana gets +1/+1 for each unspent green mana you have.
G
Legendary Creature — Elemental
Creature
3
2G
1/1
CMM
2
Omnath, Locus of Mana
You don't lose unspent green mana as steps and phases end.
Omnath, Locus of Mana gets +1/+1 for each unspent green mana you have.
G
Legendary Creature — Elemental
Creature
3
2G
1/1
CMM
2
Path of Ancestry
Path of Ancestry enters the battlefield tapped.
{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Land
Land
0
CMM
1
0
Path of Ancestry
Path of Ancestry enters the battlefield tapped.
{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Land
Land
0
CMM
1
0
Pearl Medallion
White spells you cast cost {1} less to cast.
Artifact
Artifact
2
2
CMM
1
Pearl Medallion
White spells you cast cost {1} less to cast.
Artifact
Artifact
2
2
CMM
1
Personal Tutor
Search your library for a sorcery card, reveal it, then shuffle and put that card on top.
U
Sorcery
Sorcery
1
U
CMM
3
Personal Tutor
Search your library for a sorcery card, reveal it, then shuffle and put that card on top.
U
Sorcery
Sorcery
1
U
CMM
3
Personal Tutor
Search your library for a sorcery card, reveal it, then shuffle and put that card on top.
U
Sorcery
Sorcery
1
U
CMM
3
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
CMM
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
CMM
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
CMM
0
Regal Behemoth
Trample
When Regal Behemoth enters the battlefield, you become the monarch.
Whenever you tap a land for mana while you're the monarch, add an additional one mana of any color.
G
Creature — Dinosaur
Creature
6
4GG
5/5
CMM
2
Regal Behemoth
Trample
When Regal Behemoth enters the battlefield, you become the monarch.
Whenever you tap a land for mana while you're the monarch, add an additional one mana of any color.
G
Creature — Dinosaur
Creature
6
4GG
5/5
CMM
2
Regal Behemoth
Trample
When Regal Behemoth enters the battlefield, you become the monarch.
Whenever you tap a land for mana while you're the monarch, add an additional one mana of any color.
G
Creature — Dinosaur
Creature
6
4GG
5/5
CMM
2
Ruby Medallion
Red spells you cast cost {1} less to cast.
Artifact
Artifact
2
2
CMM
1
Ruby Medallion
Red spells you cast cost {1} less to cast.
Artifact
Artifact
2
2
CMM
1
Sapphire Medallion
Blue spells you cast cost {1} less to cast.
Artifact
Artifact
2
2
CMM
1
Sapphire Medallion
Blue spells you cast cost {1} less to cast.
Artifact
Artifact
2
2
CMM
1
Selvala, Heart of the Wilds
Whenever another creature enters the battlefield, its controller may draw a card if its power is greater than each other creature's power.
{G}, {T}: Add X mana in any combination of colors, where X is the greatest power among creatures you control.
G
Legendary Creature — Elf Scout
Creature
3
1GG
2/3
CMM
2
Selvala, Heart of the Wilds
Whenever another creature enters the battlefield, its controller may draw a card if its power is greater than each other creature's power.
{G}, {T}: Add X mana in any combination of colors, where X is the greatest power among creatures you control.
G
Legendary Creature — Elf Scout
Creature
3
1GG
2/3
CMM
2
Selvala, Heart of the Wilds
Whenever another creature enters the battlefield, its controller may draw a card if its power is greater than each other creature's power.
{G}, {T}: Add X mana in any combination of colors, where X is the greatest power among creatures you control.
G
Legendary Creature — Elf Scout
Creature
3
1GG
2/3
CMM
2
Selvala, Heart of the Wilds
Whenever another creature enters the battlefield, its controller may draw a card if its power is greater than each other creature's power.
{G}, {T}: Add X mana in any combination of colors, where X is the greatest power among creatures you control.
G
Legendary Creature — Elf Scout
Creature
3
1GG
2/3
CMM
2
Sliver Gravemother
The "legend rule" doesn't apply to Slivers you control.
Each Sliver creature card in your graveyard has encore {X}, where X is its mana value.
Encore {5} ({5}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
BGRUW
Legendary Creature — Sliver
Creature
5
WUBRG
6/6
CMM
2
Sliver Gravemother
The "legend rule" doesn't apply to Slivers you control.
Each Sliver creature card in your graveyard has encore {X}, where X is its mana value.
Encore {5} ({5}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
BGRUW
Legendary Creature — Sliver
Creature
5
WUBRG
6/6
CMM
2
Sliver Gravemother
The "legend rule" doesn't apply to Slivers you control.
Each Sliver creature card in your graveyard has encore {X}, where X is its mana value.
Encore {5} ({5}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
BGRUW
Legendary Creature — Sliver
Creature
5
WUBRG
6/6
CMM
2
Sol Ring
{T}: Add {C}{C}.
Artifact
Artifact
1
1
CMM
1
Sol Ring
{T}: Add {C}{C}.
Artifact
Artifact
1
1
CMM
1
Spellseeker
When Spellseeker enters the battlefield, you may search your library for an instant or sorcery card with mana value 2 or less, reveal it, put it into your hand, then shuffle.
U
Creature — Human Wizard
Creature
3
2U
1/1
CMM
2
Spellseeker
When Spellseeker enters the battlefield, you may search your library for an instant or sorcery card with mana value 2 or less, reveal it, put it into your hand, then shuffle.
U
Creature — Human Wizard
Creature
3
2U
1/1
CMM
2
Spellseeker
When Spellseeker enters the battlefield, you may search your library for an instant or sorcery card with mana value 2 or less, reveal it, put it into your hand, then shuffle.
U
Creature — Human Wizard
Creature
3
2U
1/1
CMM
2
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
CMM
0
The Prismatic Piper
If The Prismatic Piper is your commander, choose a color before the game begins. The Prismatic Piper is the chosen color.
Partner (You can have two commanders if both have partner.)
Legendary Creature — Shapeshifter
Creature
5
5
3/3
CMM
2
The Ur-Dragon
Eminence — As long as The Ur-Dragon is in the command zone or on the battlefield, other Dragon spells you cast cost {1} less to cast.
Flying
Whenever one or more Dragons you control attack, draw that many cards, then you may put a permanent card from your hand onto the battlefield.
BGRUW
Legendary Creature — Dragon Avatar
Creature
9
4WUBRG
10/10
CMM
2
The Ur-Dragon
Eminence — As long as The Ur-Dragon is in the command zone or on the battlefield, other Dragon spells you cast cost {1} less to cast.
Flying
Whenever one or more Dragons you control attack, draw that many cards, then you may put a permanent card from your hand onto the battlefield.
BGRUW
Legendary Creature — Dragon Avatar
Creature
9
4WUBRG
10/10
CMM
2
The Ur-Dragon
Eminence — As long as The Ur-Dragon is in the command zone or on the battlefield, other Dragon spells you cast cost {1} less to cast.
Flying
Whenever one or more Dragons you control attack, draw that many cards, then you may put a permanent card from your hand onto the battlefield.
BGRUW
Legendary Creature — Dragon Avatar
Creature
9
4WUBRG
10/10
CMM
2
The Ur-Dragon
Eminence — As long as The Ur-Dragon is in the command zone or on the battlefield, other Dragon spells you cast cost {1} less to cast.
Flying
Whenever one or more Dragons you control attack, draw that many cards, then you may put a permanent card from your hand onto the battlefield.
BGRUW
Legendary Creature — Dragon Avatar
Creature
9
4WUBRG
10/10
CMM
2
Wayward Swordtooth
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
You may play an additional land on each of your turns.
Wayward Swordtooth can't attack or block unless you have the city's blessing.
G
Creature — Dinosaur
Creature
3
2G
5/5
CMM
2
Wayward Swordtooth
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
You may play an additional land on each of your turns.
Wayward Swordtooth can't attack or block unless you have the city's blessing.
G
Creature — Dinosaur
Creature
3
2G
5/5
CMM
2
Zhulodok, Void Gorger
Colorless spells you cast from your hand with mana value 7 or greater have "Cascade, cascade." (When you cast one, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.)
Legendary Creature — Eldrazi
Creature
6
5C
7/4
CMM
2
Zhulodok, Void Gorger
Colorless spells you cast from your hand with mana value 7 or greater have "Cascade, cascade." (When you cast one, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.)
Legendary Creature — Eldrazi
Creature
6
5C
7/4
CMM
2
Zhulodok, Void Gorger
Colorless spells you cast from your hand with mana value 7 or greater have "Cascade, cascade." (When you cast one, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.)
Legendary Creature — Eldrazi
Creature
6
5C
7/4
CMM
2