Cockatrice/Magic-Spoiler
2025-01-24 00:57:08 (UTC)
https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/DFT.xml
DFT
Aetherdrift (Spoiler)
Expansion
2025-02-14
10
"Intimidation Tactics"
Target opponent reveals their hand. You choose an artifact or creature card from it. Exile that card.
Cycling {3} ({3}, Discard this card: Draw a card.)
B
Sorcery
Sorcery
1
B
DFT
3
Aatchik, Emerald Radian
When Aatchik enters, create a 1/1 green Insect creature token for each artifact and/or creature card in your graveyard.
Whenever another Insect you control dies, put a +1/+1 counter on Aatchik. Each opponent loses 1 life.
BG
Legendary Creature — Insect Druid
Creature
6
3BBG
3/3
DFT
2
Aatchik, Emerald Radian
When Aatchik enters, create a 1/1 green Insect creature token for each artifact and/or creature card in your graveyard.
Whenever another Insect you control dies, put a +1/+1 counter on Aatchik. Each opponent loses 1 life.
BG
Legendary Creature — Insect Druid
Creature
6
3BBG
3/3
DFT
2
Aatchik, Emerald Radian
When Aatchik enters, create a 1/1 green Insect creature token for each artifact and/or creature card in your graveyard.
Whenever another Insect you control dies, put a +1/+1 counter on Aatchik. Each opponent loses 1 life.
BG
Legendary Creature — Insect Druid
Creature
6
3BBG
3/3
DFT
2
Aether Syphon
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
{2}, {T}: Draw a card.
Max speed — Whenever you draw a card, each opponent mills two cards. (Each opponent puts the top two cards of their library into their graveyard.)
U
Artifact
Artifact
3
1UU
DFT
1
Agonasaur Rex
Trample
Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.)
When you cycle this card, put two +1/+1 counters on up to one target creature or Vehicle. It gains trample and indestructible until end of turn.
G
Creature — Dinosaur
Creature
5
3GG
8/8
DFT
2
Agonasaur Rex
Trample
Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.)
When you cycle this card, put two +1/+1 counters on up to one target creature or Vehicle. It gains trample and indestructible until end of turn.
G
Creature — Dinosaur
Creature
5
3GG
8/8
DFT
2
Agonasaur Rex
Trample
Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.)
When you cycle this card, put two +1/+1 counters on up to one target creature or Vehicle. It gains trample and indestructible until end of turn.
G
Creature — Dinosaur
Creature
5
3GG
8/8
DFT
2
Agonasaur Rex
Trample
Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.)
When you cycle this card, put two +1/+1 counters on up to one target creature or Vehicle. It gains trample and indestructible until end of turn.
G
Creature — Dinosaur
Creature
5
3GG
8/8
DFT
2
Air Response Unit
Flying, vigilance
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
W
Artifact — Vehicle
Artifact
3
2W
3/3
DFT
1
Air Response Unit
Flying, vigilance
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
W
Artifact — Vehicle
Artifact
3
2W
3/3
DFT
1
Amonkhet Raceway
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
{T}: Add {C}.
Max speed — {T}: Target creature gains haste until end of turn.
Land
Land
0
DFT
0
Amonkhet Raceway
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
{T}: Add {C}.
Max speed — {T}: Target creature gains haste until end of turn.
Land
Land
0
DFT
0
Apocalypse Runner
{T}: Target creature you control with power 2 or less gains lifelink until end of turn and can't be blocked this turn.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
BR
Artifact — Vehicle
Artifact
4
2BR
6/5
DFT
1
Apocalypse Runner
{T}: Target creature you control with power 2 or less gains lifelink until end of turn and can't be blocked this turn.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
BR
Artifact — Vehicle
Artifact
4
2BR
6/5
DFT
1
Autarch Mammoth
When this creature enters and whenever it attacks while saddled, create a 3/3 green Elephant creature token.
Saddle 5 (Tap any number of other creatures you control with total power 5 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
G
Creature — Elephant Mount
Creature
6
4GG
5/5
DFT
2
Avishkar Raceway
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
{T}: Add {C}.
Max speed — {3}, {T}, Discard a card: Draw a card.
Land
Land
0
DFT
0
Avishkar Raceway
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
{T}: Add {C}.
Max speed — {3}, {T}, Discard a card: Draw a card.
Land
Land
0
DFT
0
Basri, Tomorrow's Champion
{W}, {T}, Exert Basri: Create a 1/1 white Cat creature token with lifelink. (An exerted creature won't untap during your next untap step.)
Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.)
When you cycle this card, Cats you control gain hexproof and indestructible until end of turn.
W
Legendary Creature — Human Knight
Creature
1
W
2/1
DFT
2
Basri, Tomorrow's Champion
{W}, {T}, Exert Basri: Create a 1/1 white Cat creature token with lifelink. (An exerted creature won't untap during your next untap step.)
Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.)
When you cycle this card, Cats you control gain hexproof and indestructible until end of turn.
W
Legendary Creature — Human Knight
Creature
1
W
2/1
DFT
2
Basri, Tomorrow's Champion
{W}, {T}, Exert Basri: Create a 1/1 white Cat creature token with lifelink. (An exerted creature won't untap during your next untap step.)
Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.)
When you cycle this card, Cats you control gain hexproof and indestructible until end of turn.
W
Legendary Creature — Human Knight
Creature
1
W
2/1
DFT
2
Bleachbone Verge
{T}: Add {B}.
{T}: Add {W}. Activate only if you control a Plains or a Swamp.
Land
Land
0
DFT
0
Bleachbone Verge
{T}: Add {B}.
{T}: Add {W}. Activate only if you control a Plains or a Swamp.
Land
Land
0
DFT
0
Bleachbone Verge
{T}: Add {B}.
{T}: Add {W}. Activate only if you control a Plains or a Swamp.
Land
Land
0
DFT
0
Bloodfell Caves
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {B} or {R}.
Land
Land
0
DFT
0
Bloodghast
Bloodghast can't block.
Bloodghast has haste as long as an opponent has 10 or less life.
Landfall — Whenever a land you control enters, you may return Bloodghast from your graveyard to the battlefield.
B
Creature — Vampire Spirit
Creature
2
BB
2/1
DFT
2
Bloodghast
Bloodghast can't block.
Bloodghast has haste as long as an opponent has 10 or less life.
Landfall — Whenever a land you control enters, you may return Bloodghast from your graveyard to the battlefield.
B
Creature — Vampire Spirit
Creature
2
BB
2/1
DFT
2
Bloodghast
Bloodghast can't block.
Bloodghast has haste as long as an opponent has 10 or less life.
Landfall — Whenever a land you control enters, you may return Bloodghast from your graveyard to the battlefield.
B
Creature — Vampire Spirit
Creature
2
BB
2/1
DFT
2
Bloodghast
Bloodghast can't block.
Bloodghast has haste as long as an opponent has 10 or less life.
Landfall — Whenever a land you control enters, you may return Bloodghast from your graveyard to the battlefield.
B
Creature — Vampire Spirit
Creature
2
BB
2/1
DFT
2
Blossoming Sands
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {G} or {W}.
Land
Land
0
DFT
0
Boom Scholar
Exhaust abilities of other permanents you control cost {2} less to activate.
Exhaust — {4}{R}{G}: Creatures and Vehicles you control gain trample until end of turn. Put two +1/+1 counters on this creature. (Activate each exhaust ability only once.)
GR
Creature — Goblin Advisor
Creature
3
1RG
3/3
DFT
2
Boommobile
When this Vehicle enters, add four mana of any one color. Spend this mana only to activate abilities.
Exhaust — {X}{2}{R}: This Vehicle deals X damage to any target. Put a +1/+1 counter on this Vehicle. (Activate each exhaust ability only once.)
Crew 2
R
Artifact — Vehicle
Artifact
4
2RR
5/5
DFT
1
Boommobile
When this Vehicle enters, add four mana of any one color. Spend this mana only to activate abilities.
Exhaust — {X}{2}{R}: This Vehicle deals X damage to any target. Put a +1/+1 counter on this Vehicle. (Activate each exhaust ability only once.)
Crew 2
R
Artifact — Vehicle
Artifact
4
2RR
5/5
DFT
1
Boommobile
When this Vehicle enters, add four mana of any one color. Spend this mana only to activate abilities.
Exhaust — {X}{2}{R}: This Vehicle deals X damage to any target. Put a +1/+1 counter on this Vehicle. (Activate each exhaust ability only once.)
Crew 2
R
Artifact — Vehicle
Artifact
4
2RR
5/5
DFT
1
Boommobile
When this Vehicle enters, add four mana of any one color. Spend this mana only to activate abilities.
Exhaust — {X}{2}{R}: This Vehicle deals X damage to any target. Put a +1/+1 counter on this Vehicle. (Activate each exhaust ability only once.)
Crew 2
R
Artifact — Vehicle
Artifact
4
2RR
5/5
DFT
1
Boosted Sloop
Menace
Whenever you attack, draw a card, then discard a card.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
RU
Artifact — Vehicle
Artifact
3
1UR
3/3
DFT
1
Boosted Sloop
Menace
Whenever you attack, draw a card, then discard a card.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
RU
Artifact — Vehicle
Artifact
3
1UR
3/3
DFT
1
Brightfield Mustang
Whenever this creature attacks while saddled, untap it and put a +1/+1 counter on it.
Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
W
Creature — Horse Mount
Creature
4
3W
3/3
DFT
2
Brightglass Gearhulk
First strike, trample
When this creature enters, you may search your library for up to two artifact, creature, and/or enchantment cards with mana value 1 or less, reveal them, put them into your hand, then shuffle.
GW
Artifact Creature — Construct
Creature
4
GGWW
4/4
DFT
2
Brightglass Gearhulk
First strike, trample
When this creature enters, you may search your library for up to two artifact, creature, and/or enchantment cards with mana value 1 or less, reveal them, put them into your hand, then shuffle.
GW
Artifact Creature — Construct
Creature
4
GGWW
4/4
DFT
2
Brightglass Gearhulk
First strike, trample
When this creature enters, you may search your library for up to two artifact, creature, and/or enchantment cards with mana value 1 or less, reveal them, put them into your hand, then shuffle.
GW
Artifact Creature — Construct
Creature
4
GGWW
4/4
DFT
2
Brightglass Gearhulk
First strike, trample
When this creature enters, you may search your library for up to two artifact, creature, and/or enchantment cards with mana value 1 or less, reveal them, put them into your hand, then shuffle.
GW
Artifact Creature — Construct
Creature
4
GGWW
4/4
DFT
2
Bulwark Ox
Whenever this creature attacks while saddled, put a +1/+1 counter on target creature.
Sacrifice this creature: Creatures you control with counters on them gain hexproof and indestructible until end of turn.
Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
W
Creature — Ox Mount
Creature
2
1W
2/2
DFT
2
Bulwark Ox
Whenever this creature attacks while saddled, put a +1/+1 counter on target creature.
Sacrifice this creature: Creatures you control with counters on them gain hexproof and indestructible until end of turn.
Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
W
Creature — Ox Mount
Creature
2
1W
2/2
DFT
2
Bulwark Ox
Whenever this creature attacks while saddled, put a +1/+1 counter on target creature.
Sacrifice this creature: Creatures you control with counters on them gain hexproof and indestructible until end of turn.
Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
W
Creature — Ox Mount
Creature
2
1W
2/2
DFT
2
Bulwark Ox
Whenever this creature attacks while saddled, put a +1/+1 counter on target creature.
Sacrifice this creature: Creatures you control with counters on them gain hexproof and indestructible until end of turn.
Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
W
Creature — Ox Mount
Creature
2
1W
2/2
DFT
2
Canyon Vaulter
Whenever this creature saddles a Mount or crews a Vehicle during your main phase, that Mount or Vehicle gains flying until end of turn.
W
Creature — Kor Pilot
Creature
2
1W
3/1
DFT
2
Captain Howler, Sea Scourge
Ward—{2}, Pay 2 life.
Whenever you discard one or more cards, target creature gets +2/+0 until end of turn for each card discarded this way. Whenever that creature deals combat damage to a player this turn, you draw a card.
RU
Legendary Creature — Shark Pirate
Creature
4
2UR
5/4
DFT
2
Captain Howler, Sea Scourge
Ward—{2}, Pay 2 life.
Whenever you discard one or more cards, target creature gets +2/+0 until end of turn for each card discarded this way. Whenever that creature deals combat damage to a player this turn, you draw a card.
RU
Legendary Creature — Shark Pirate
Creature
4
2UR
5/4
DFT
2
Captain Howler, Sea Scourge
Ward—{2}, Pay 2 life.
Whenever you discard one or more cards, target creature gets +2/+0 until end of turn for each card discarded this way. Whenever that creature deals combat damage to a player this turn, you draw a card.
RU
Legendary Creature — Shark Pirate
Creature
4
2UR
5/4
DFT
2
Caradora, Heart of Alacria
When Caradora enters, you may search your library for a Mount or Vehicle card, reveal it, put it into your hand, then shuffle.
If one or more +1/+1 counters would be put on a creature or Vehicle you control, that many plus one +1/+1 counters are put on it instead.
GW
Legendary Creature — Human Knight
Creature
4
2GW
4/2
DFT
2
Caradora, Heart of Alacria
When Caradora enters, you may search your library for a Mount or Vehicle card, reveal it, put it into your hand, then shuffle.
If one or more +1/+1 counters would be put on a creature or Vehicle you control, that many plus one +1/+1 counters are put on it instead.
GW
Legendary Creature — Human Knight
Creature
4
2GW
4/2
DFT
2
Caradora, Heart of Alacria
When Caradora enters, you may search your library for a Mount or Vehicle card, reveal it, put it into your hand, then shuffle.
If one or more +1/+1 counters would be put on a creature or Vehicle you control, that many plus one +1/+1 counters are put on it instead.
GW
Legendary Creature — Human Knight
Creature
4
2GW
4/2
DFT
2
Chandra, Spark Hunter
At the beginning of combat on your turn, choose up to one target Vehicle you control. Until end of turn, it becomes an artifact creature and gains haste.
+2: You may sacrifice an artifact or discard a card. If you do, draw a card.
+0: Create a 3/2 colorless Vehicle artifact token with crew 1.
−7: You get an emblem with "Whenever an artifact you control enters, this emblem deals 3 damage to any target."
R
Legendary Planeswalker — Chandra
Planeswalker
4
3R
4
DFT
1
Chandra, Spark Hunter
At the beginning of combat on your turn, choose up to one target Vehicle you control. Until end of turn, it becomes an artifact creature and gains haste.
+2: You may sacrifice an artifact or discard a card. If you do, draw a card.
+0: Create a 3/2 colorless Vehicle artifact token with crew 1.
−7: You get an emblem with "Whenever an artifact you control enters, this emblem deals 3 damage to any target."
R
Legendary Planeswalker — Chandra
Planeswalker
4
3R
4
DFT
1
Chandra, Spark Hunter
At the beginning of combat on your turn, choose up to one target Vehicle you control. Until end of turn, it becomes an artifact creature and gains haste.
+2: You may sacrifice an artifact or discard a card. If you do, draw a card.
+0: Create a 3/2 colorless Vehicle artifact token with crew 1.
−7: You get an emblem with "Whenever an artifact you control enters, this emblem deals 3 damage to any target."
R
Legendary Planeswalker — Chandra
Planeswalker
4
3R
4
DFT
1
Chandra, Spark Hunter
At the beginning of combat on your turn, choose up to one target Vehicle you control. Until end of turn, it becomes an artifact creature and gains haste.
+2: You may sacrifice an artifact or discard a card. If you do, draw a card.
+0: Create a 3/2 colorless Vehicle artifact token with crew 1.
−7: You get an emblem with "Whenever an artifact you control enters, this emblem deals 3 damage to any target."
R
Legendary Planeswalker — Chandra
Planeswalker
4
3R
4
DFT
1
Cloudspire Captain
Mounts and Vehicles you control get +1/+1.
This creature saddles Mounts and crews Vehicles as though its power were 2 greater.
W
Creature — Human Pilot
Creature
3
2W
2/3
DFT
2
Cloudspire Coordinator
When this creature enters, scry 2.
{T}: Create X 1/1 colorless Pilot creature tokens, where X is the number of Mounts and/or Vehicles that entered the battlefield under your control this turn. The tokens have "This token saddles Mounts and crews Vehicles as though its power were 2 greater."
RW
Creature — Human Pilot
Creature
2
RW
3/1
DFT
2
Cloudspire Skycycle
Flying
When this Vehicle enters, distribute two +1/+1 counters among one or two other target Vehicles and/or creatures you control.
Crew 1
RW
Artifact — Vehicle
Artifact
4
2RW
2/3
DFT
1
Cloudspire Skycycle
Flying
When this Vehicle enters, distribute two +1/+1 counters among one or two other target Vehicles and/or creatures you control.
Crew 1
RW
Artifact — Vehicle
Artifact
4
2RW
2/3
DFT
1
Count on Luck
At the beginning of your upkeep, exile the top card of your library. You may play that card this turn.
R
Enchantment
Enchantment
3
RRR
DFT
1
Count on Luck
At the beginning of your upkeep, exile the top card of your library. You may play that card this turn.
R
Enchantment
Enchantment
3
RRR
DFT
1
Count on Luck
At the beginning of your upkeep, exile the top card of your library. You may play that card this turn.
R
Enchantment
Enchantment
3
RRR
DFT
1
Country Roads
This land enters tapped unless you control a Mount or Vehicle.
{T}: Add {W}.
{1}{W}, {T}, Sacrifice this land: Create a 1/1 colorless Pilot creature token with "This token saddles Mounts and crews Vehicles as though its power were 2 greater." Activate only as a sorcery.
Land
Land
0
DFT
0
Cryptcaller Chariot
Menace
Whenever you discard one or more cards, create that many tapped 2/2 black Zombie creature tokens.
Crew 2
B
Artifact — Vehicle
Artifact
4
3B
5/5
DFT
1
Cryptcaller Chariot
Menace
Whenever you discard one or more cards, create that many tapped 2/2 black Zombie creature tokens.
Crew 2
B
Artifact — Vehicle
Artifact
4
3B
5/5
DFT
1
Cryptcaller Chariot
Menace
Whenever you discard one or more cards, create that many tapped 2/2 black Zombie creature tokens.
Crew 2
B
Artifact — Vehicle
Artifact
4
3B
5/5
DFT
1
Cryptcaller Chariot
Menace
Whenever you discard one or more cards, create that many tapped 2/2 black Zombie creature tokens.
Crew 2
B
Artifact — Vehicle
Artifact
4
3B
5/5
DFT
1
Cursecloth Wrappings
Zombies you control get +1/+1.
{T}: Target creature card in your graveyard gains embalm until end of turn. The embalm cost is equal to its mana cost. (Exile that card and pay its embalm cost: Create a token that's a copy of it, except it's a white Zombie in addition to its other types and has no mana cost. Embalm only as a sorcery.)
B
Artifact
Artifact
4
2BB
DFT
1
Cursecloth Wrappings
Zombies you control get +1/+1.
{T}: Target creature card in your graveyard gains embalm until end of turn. The embalm cost is equal to its mana cost. (Exile that card and pay its embalm cost: Create a token that's a copy of it, except it's a white Zombie in addition to its other types and has no mana cost. Embalm only as a sorcery.)
B
Artifact
Artifact
4
2BB
DFT
1
Cursecloth Wrappings
Zombies you control get +1/+1.
{T}: Target creature card in your graveyard gains embalm until end of turn. The embalm cost is equal to its mana cost. (Exile that card and pay its embalm cost: Create a token that's a copy of it, except it's a white Zombie in addition to its other types and has no mana cost. Embalm only as a sorcery.)
B
Artifact
Artifact
4
2BB
DFT
1
Cursecloth Wrappings
Zombies you control get +1/+1.
{T}: Target creature card in your graveyard gains embalm until end of turn. The embalm cost is equal to its mana cost. (Exile that card and pay its embalm cost: Create a token that's a copy of it, except it's a white Zombie in addition to its other types and has no mana cost. Embalm only as a sorcery.)
B
Artifact
Artifact
4
2BB
DFT
1
Cursecloth Wrappings
Zombies you control get +1/+1.
{T}: Target creature card in your graveyard gains embalm until end of turn. The embalm cost is equal to its mana cost. (Exile that card and pay its embalm cost: Create a token that's a copy of it, except it's a white Zombie in addition to its other types and has no mana cost. Embalm only as a sorcery.)
B
Artifact
Artifact
4
2BB
DFT
1
Daretti, Rocketeer Engineer
Daretti's power is equal to the greatest mana value among artifacts you control.
Whenever Daretti enters or attacks, choose target artifact card in your graveyard. You may sacrifice an artifact. If you do, return the chosen card to the battlefield.
R
Legendary Creature — Goblin Artificer
Creature
5
4R
*/5
DFT
2
Daretti, Rocketeer Engineer
Daretti's power is equal to the greatest mana value among artifacts you control.
Whenever Daretti enters or attacks, choose target artifact card in your graveyard. You may sacrifice an artifact. If you do, return the chosen card to the battlefield.
R
Legendary Creature — Goblin Artificer
Creature
5
4R
*/5
DFT
2
Daretti, Rocketeer Engineer
Daretti's power is equal to the greatest mana value among artifacts you control.
Whenever Daretti enters or attacks, choose target artifact card in your graveyard. You may sacrifice an artifact. If you do, return the chosen card to the battlefield.
R
Legendary Creature — Goblin Artificer
Creature
5
4R
*/5
DFT
2
Defend the Rider
Choose one —
• Target permanent you control gains hexproof and indestructible until end of turn.
• Create a 1/1 colorless Pilot creature token with "This token saddles Mounts and crews Vehicles as though its power were 2 greater."
G
Instant
Instant
1
G
DFT
3
Dismal Backwater
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {U} or {B}.
Land
Land
0
DFT
0
Draconautics Engineer
Exhaust — {R}: Other creatures you control gain haste until end of turn. Put a +1/+1 counter on this creature. (Activate each exhaust ability only once.)
Exhaust — {3}{R}: Create a 4/4 red Dinosaur Dragon creature token with flying.
R
Creature — Goblin Artificer
Creature
2
1R
2/2
DFT
2
Draconautics Engineer
Exhaust — {R}: Other creatures you control gain haste until end of turn. Put a +1/+1 counter on this creature. (Activate each exhaust ability only once.)
Exhaust — {3}{R}: Create a 4/4 red Dinosaur Dragon creature token with flying.
R
Creature — Goblin Artificer
Creature
2
1R
2/2
DFT
2
Draconautics Engineer
Exhaust — {R}: Other creatures you control gain haste until end of turn. Put a +1/+1 counter on this creature. (Activate each exhaust ability only once.)
Exhaust — {3}{R}: Create a 4/4 red Dinosaur Dragon creature token with flying.
R
Creature — Goblin Artificer
Creature
2
1R
2/2
DFT
2
Draconautics Engineer
Exhaust — {R}: Other creatures you control gain haste until end of turn. Put a +1/+1 counter on this creature. (Activate each exhaust ability only once.)
Exhaust — {3}{R}: Create a 4/4 red Dinosaur Dragon creature token with flying.
R
Creature — Goblin Artificer
Creature
2
1R
2/2
DFT
2
Earthrumbler
Vigilance, trample
Exile an artifact or creature card from your graveyard: This Vehicle becomes an artifact creature until end of turn.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
G
Artifact — Vehicle
Artifact
5
4G
7/6
DFT
1
Earthrumbler
Vigilance, trample
Exile an artifact or creature card from your graveyard: This Vehicle becomes an artifact creature until end of turn.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
G
Artifact — Vehicle
Artifact
5
4G
7/6
DFT
1
Elvish Refueler
During your turn, as long as you haven't activated an exhaust ability this turn, you may activate exhaust abilities as though they haven't been activated.
Exhaust — {1}{G}: Put a +1/+1 counter on this creature. (Activate each exhaust ability only once.)
G
Creature — Elf Druid
Creature
3
2G
2/3
DFT
2
Far Fortune, End Boss
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
Whenever you attack, Far Fortune deals 1 damage to each opponent.
Max speed — If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.
BR
Legendary Creature — Human Mercenary
Creature
4
2BR
4/5
DFT
2
Far Fortune, End Boss
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
Whenever you attack, Far Fortune deals 1 damage to each opponent.
Max speed — If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.
BR
Legendary Creature — Human Mercenary
Creature
4
2BR
4/5
DFT
2
Far Fortune, End Boss
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
Whenever you attack, Far Fortune deals 1 damage to each opponent.
Max speed — If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.
BR
Legendary Creature — Human Mercenary
Creature
4
2BR
4/5
DFT
2
Fearless Swashbuckler
Haste
Vehicles you control have haste.
Whenever you attack, if a Pirate and a Vehicle attacked this combat, draw three cards, then discard two cards.
RU
Creature — Fish Pirate
Creature
3
1UR
3/3
DFT
2
Fearless Swashbuckler
Haste
Vehicles you control have haste.
Whenever you attack, if a Pirate and a Vehicle attacked this combat, draw three cards, then discard two cards.
RU
Creature — Fish Pirate
Creature
3
1UR
3/3
DFT
2
Fearless Swashbuckler
Haste
Vehicles you control have haste.
Whenever you attack, if a Pirate and a Vehicle attacked this combat, draw three cards, then discard two cards.
RU
Creature — Fish Pirate
Creature
3
1UR
3/3
DFT
2
Fearless Swashbuckler
Haste
Vehicles you control have haste.
Whenever you attack, if a Pirate and a Vehicle attacked this combat, draw three cards, then discard two cards.
RU
Creature — Fish Pirate
Creature
3
1UR
3/3
DFT
2
Forest
({T}: Add {G}.)
Basic Land — Forest
Land
0
DFT
0
Forest
({T}: Add {G}.)
Basic Land — Forest
Land
0
DFT
0
Forest
({T}: Add {G}.)
Basic Land — Forest
Land
0
DFT
0
Forest
({T}: Add {G}.)
Basic Land — Forest
Land
0
DFT
0
Forest
({T}: Add {G}.)
Basic Land — Forest
Land
0
DFT
0
Forest
({T}: Add {G}.)
Basic Land — Forest
Land
0
DFT
0
Foul Roads
This land enters tapped unless you control a Mount or Vehicle.
{T}: Add {B}.
{1}{B}, {T}, Sacrifice this land: Create a 1/1 colorless Pilot creature token with "This token saddles Mounts and crews Vehicles as though its power were 2 greater." Activate only as a sorcery.
Land
Land
0
DFT
0
Full Throttle
After this main phase, there are two additional combat phases.
At the beginning of each combat this turn, untap all creatures that attacked this turn.
R
Sorcery
Sorcery
6
4RR
DFT
3
Full Throttle
After this main phase, there are two additional combat phases.
At the beginning of each combat this turn, untap all creatures that attacked this turn.
R
Sorcery
Sorcery
6
4RR
DFT
3
Full Throttle
After this main phase, there are two additional combat phases.
At the beginning of each combat this turn, untap all creatures that attacked this turn.
R
Sorcery
Sorcery
6
4RR
DFT
3
Goblin Surveyor
Trample
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
Max speed — {3}, Exile this card from your graveyard: Draw a card.
R
Creature — Goblin Scout
Creature
3
2R
3/2
DFT
2
Greasewrench Goblin
Exhaust — {2}{R}: Discard up to two cards, then draw that many cards. Put a +1/+1 counter on this creature. (Activate each exhaust ability only once.)
R
Creature — Goblin Artificer
Creature
1
R
2/1
DFT
2
Guidelight Pathmaker
Vigilance
When this Vehicle enters, you may search your library for an artifact card and reveal it. Put it onto the battlefield if its mana value is 2 or less. Otherwise, put it into your hand. Then shuffle.
Crew 2
UW
Artifact — Vehicle
Artifact
6
4WU
6/5
DFT
1
Guidelight Pathmaker
Vigilance
When this Vehicle enters, you may search your library for an artifact card and reveal it. Put it onto the battlefield if its mana value is 2 or less. Otherwise, put it into your hand. Then shuffle.
Crew 2
UW
Artifact — Vehicle
Artifact
6
4WU
6/5
DFT
1
Hazoret, Godseeker
Indestructible, haste
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
{1}, {T}: Target creature with power 2 or less can't be blocked this turn.
Hazoret can't attack or block unless you have max speed.
R
Legendary Creature — God
Creature
2
1R
5/3
DFT
2
Hazoret, Godseeker
Indestructible, haste
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
{1}, {T}: Target creature with power 2 or less can't be blocked this turn.
Hazoret can't attack or block unless you have max speed.
R
Legendary Creature — God
Creature
2
1R
5/3
DFT
2
Hazoret, Godseeker
Indestructible, haste
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
{1}, {T}: Target creature with power 2 or less can't be blocked this turn.
Hazoret can't attack or block unless you have max speed.
R
Legendary Creature — God
Creature
2
1R
5/3
DFT
2
Hazoret, Godseeker
Indestructible, haste
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
{1}, {T}: Target creature with power 2 or less can't be blocked this turn.
Hazoret can't attack or block unless you have max speed.
R
Legendary Creature — God
Creature
2
1R
5/3
DFT
2
Hour of Victory
Start your engines!
When this enchantment enters, create a 2/2 black Zombie creature token.
Max speed — {1}{B}, Sacrifice this enchantment: Search your library for a card, put it into your hand, then shuffle. Activate only as a sorcery.
B
Enchantment
Enchantment
3
2B
DFT
1
Hulldrifter
Flying
When this Vehicle enters, draw two cards.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
U
Artifact — Vehicle
Artifact
5
3UU
3/2
DFT
1
Hulldrifter
Flying
When this Vehicle enters, draw two cards.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
U
Artifact — Vehicle
Artifact
5
3UU
3/2
DFT
1
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
DFT
0
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
DFT
0
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
DFT
0
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
DFT
0
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
DFT
0
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
DFT
0
Jungle Hollow
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {B} or {G}.
Land
Land
0
DFT
0
Ketramose, the New Dawn
Menace, lifelink, indestructible
Ketramose can't attack or block unless there are seven or more cards in exile.
Whenever one or more cards are put into exile from graveyards and/or the battlefield during your turn, you draw a card and lose 1 life.
BW
Legendary Creature — God
Creature
3
1WB
4/4
DFT
2
Ketramose, the New Dawn
Menace, lifelink, indestructible
Ketramose can't attack or block unless there are seven or more cards in exile.
Whenever one or more cards are put into exile from graveyards and/or the battlefield during your turn, you draw a card and lose 1 life.
BW
Legendary Creature — God
Creature
3
1WB
4/4
DFT
2
Ketramose, the New Dawn
Menace, lifelink, indestructible
Ketramose can't attack or block unless there are seven or more cards in exile.
Whenever one or more cards are put into exile from graveyards and/or the battlefield during your turn, you draw a card and lose 1 life.
BW
Legendary Creature — God
Creature
3
1WB
4/4
DFT
2
Ketramose, the New Dawn
Menace, lifelink, indestructible
Ketramose can't attack or block unless there are seven or more cards in exile.
Whenever one or more cards are put into exile from graveyards and/or the battlefield during your turn, you draw a card and lose 1 life.
BW
Legendary Creature — God
Creature
3
1WB
4/4
DFT
2
Kolodin, Triumph Caster
Mounts and Vehicles you control have haste.
Whenever a Mount you control enters, it becomes saddled until end of turn.
Whenever a Vehicle you control enters, it becomes an artifact creature until end of turn.
RW
Legendary Creature — Human Pilot
Creature
2
RW
2/3
DFT
2
Kolodin, Triumph Caster
Mounts and Vehicles you control have haste.
Whenever a Mount you control enters, it becomes saddled until end of turn.
Whenever a Vehicle you control enters, it becomes an artifact creature until end of turn.
RW
Legendary Creature — Human Pilot
Creature
2
RW
2/3
DFT
2
Kolodin, Triumph Caster
Mounts and Vehicles you control have haste.
Whenever a Mount you control enters, it becomes saddled until end of turn.
Whenever a Vehicle you control enters, it becomes an artifact creature until end of turn.
RW
Legendary Creature — Human Pilot
Creature
2
RW
2/3
DFT
2
Lagorin, Soul of Alacria
Flying
Whenever Lagorin attacks while saddled, put a +1/+1 counter on each of up to two target Mounts and/or Vehicles.
Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
GW
Legendary Creature — Beast Mount
Creature
2
GW
1/1
DFT
2
Lifecraft Engine
As this Vehicle enters, choose a creature type.
Vehicle creatures you control are the chosen creature type in addition to their other types.
Each creature you control of the chosen type other than this Vehicle gets +1/+1.
Crew 3
Artifact — Vehicle
Artifact
3
3
4/4
DFT
1
Lifecraft Engine
As this Vehicle enters, choose a creature type.
Vehicle creatures you control are the chosen creature type in addition to their other types.
Each creature you control of the chosen type other than this Vehicle gets +1/+1.
Crew 3
Artifact — Vehicle
Artifact
3
3
4/4
DFT
1
Lifecraft Engine
As this Vehicle enters, choose a creature type.
Vehicle creatures you control are the chosen creature type in addition to their other types.
Each creature you control of the chosen type other than this Vehicle gets +1/+1.
Crew 3
Artifact — Vehicle
Artifact
3
3
4/4
DFT
1
Lifecraft Engine
As this Vehicle enters, choose a creature type.
Vehicle creatures you control are the chosen creature type in addition to their other types.
Each creature you control of the chosen type other than this Vehicle gets +1/+1.
Crew 3
Artifact — Vehicle
Artifact
3
3
4/4
DFT
1
Lightshield Parry
Target creature gets +2/+2 until end of turn.
Cycling {2} ({2}, Discard this card: Draw a card.)
W
Instant
Instant
1
W
DFT
3
Loot, the Pathfinder
Double strike, vigilance, haste
Exhaust — {G}, {T}: Add three mana of any one color. (Activate each exhaust ability only once.)
Exhaust — {U}, {T}: Draw three cards.
Exhaust — {R}, {T}: Loot deals 3 damage to any target.
GRU
Legendary Creature — Beast Noble
Creature
5
2GUR
2/4
DFT
2
Loot, the Pathfinder
Double strike, vigilance, haste
Exhaust — {G}, {T}: Add three mana of any one color. (Activate each exhaust ability only once.)
Exhaust — {U}, {T}: Draw three cards.
Exhaust — {R}, {T}: Loot deals 3 damage to any target.
GRU
Legendary Creature — Beast Noble
Creature
5
2GUR
2/4
DFT
2
Loot, the Pathfinder
Double strike, vigilance, haste
Exhaust — {G}, {T}: Add three mana of any one color. (Activate each exhaust ability only once.)
Exhaust — {U}, {T}: Draw three cards.
Exhaust — {R}, {T}: Loot deals 3 damage to any target.
GRU
Legendary Creature — Beast Noble
Creature
5
2GUR
2/4
DFT
2
Loot, the Pathfinder
Double strike, vigilance, haste
Exhaust — {G}, {T}: Add three mana of any one color. (Activate each exhaust ability only once.)
Exhaust — {U}, {T}: Draw three cards.
Exhaust — {R}, {T}: Loot deals 3 damage to any target.
GRU
Legendary Creature — Beast Noble
Creature
5
2GUR
2/4
DFT
2
Loot, the Pathfinder
Double strike, vigilance, haste
Exhaust — {G}, {T}: Add three mana of any one color. (Activate each exhaust ability only once.)
Exhaust — {U}, {T}: Draw three cards.
Exhaust — {R}, {T}: Loot deals 3 damage to any target.
GRU
Legendary Creature — Beast Noble
Creature
5
2GUR
2/4
DFT
2
Marauding Mako
Whenever you discard one or more cards, put that many +1/+1 counters on this creature.
Cycling {2} ({2}, Discard this card: Draw a card.)
R
Creature — Shark Pirate
Creature
1
R
1/1
DFT
2
Marauding Mako
Whenever you discard one or more cards, put that many +1/+1 counters on this creature.
Cycling {2} ({2}, Discard this card: Draw a card.)
R
Creature — Shark Pirate
Creature
1
R
1/1
DFT
2
March of the World Ooze
Creatures you control have base power and toughness 6/6 and are Oozes in addition to their other types.
Whenever an opponent casts a spell, if it's not their turn, you create a 3/3 green Elephant creature token.
G
Enchantment
Enchantment
6
3GGG
DFT
1
Marketback Walker
This creature enters with X +1/+1 counters on it.
{4}: Put a +1/+1 counter on this creature.
When this creature dies, draw a card for each +1/+1 counter on it.
Artifact Creature — Construct
Creature
0
XX
0/0
DFT
2
Marketback Walker
This creature enters with X +1/+1 counters on it.
{4}: Put a +1/+1 counter on this creature.
When this creature dies, draw a card for each +1/+1 counter on it.
Artifact Creature — Construct
Creature
0
XX
0/0
DFT
2
Marketback Walker
This creature enters with X +1/+1 counters on it.
{4}: Put a +1/+1 counter on this creature.
When this creature dies, draw a card for each +1/+1 counter on it.
Artifact Creature — Construct
Creature
0
XX
0/0
DFT
2
Marshals' Pathcruiser
When this Vehicle enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Exhaust — {W}{U}{B}{R}{G}: This Vehicle becomes an artifact creature. Put two +1/+1 counters on it. (Activate each exhaust ability only once.)
Crew 5
Artifact — Vehicle
Artifact
3
3
6/5
DFT
1
Marshals' Pathcruiser
When this Vehicle enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Exhaust — {W}{U}{B}{R}{G}: This Vehicle becomes an artifact creature. Put two +1/+1 counters on it. (Activate each exhaust ability only once.)
Crew 5
Artifact — Vehicle
Artifact
3
3
6/5
DFT
1
Mendicant Core, Guidelight
Mendicant Core's power is equal to the number of artifacts you control.
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
Max speed — Whenever you cast an artifact spell, you may pay {1}. If you do, copy it. (The copy becomes a token.)
UW
Legendary Artifact Creature — Robot
Creature
2
WU
*/3
DFT
2
Mendicant Core, Guidelight
Mendicant Core's power is equal to the number of artifacts you control.
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
Max speed — Whenever you cast an artifact spell, you may pay {1}. If you do, copy it. (The copy becomes a token.)
UW
Legendary Artifact Creature — Robot
Creature
2
WU
*/3
DFT
2
Mendicant Core, Guidelight
Mendicant Core's power is equal to the number of artifacts you control.
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
Max speed — Whenever you cast an artifact spell, you may pay {1}. If you do, copy it. (The copy becomes a token.)
UW
Legendary Artifact Creature — Robot
Creature
2
WU
*/3
DFT
2
Midnight Mangler
During turns other than yours, this Vehicle is an artifact creature.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
U
Artifact — Vehicle
Artifact
2
1U
3/3
DFT
1
Midnight Mangler
During turns other than yours, this Vehicle is an artifact creature.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
U
Artifact — Vehicle
Artifact
2
1U
3/3
DFT
1
Mindspring Merfolk
Exhaust — {X}{U}{U}, {T}: Draw X cards. Put a +1/+1 counter on each Merfolk creature you control. (Activate each exhaust ability only once.)
U
Creature — Merfolk Wizard
Creature
1
U
1/1
DFT
2
Mindspring Merfolk
Exhaust — {X}{U}{U}, {T}: Draw X cards. Put a +1/+1 counter on each Merfolk creature you control. (Activate each exhaust ability only once.)
U
Creature — Merfolk Wizard
Creature
1
U
1/1
DFT
2
Mindspring Merfolk
Exhaust — {X}{U}{U}, {T}: Draw X cards. Put a +1/+1 counter on each Merfolk creature you control. (Activate each exhaust ability only once.)
U
Creature — Merfolk Wizard
Creature
1
U
1/1
DFT
2
Mindspring Merfolk
Exhaust — {X}{U}{U}, {T}: Draw X cards. Put a +1/+1 counter on each Merfolk creature you control. (Activate each exhaust ability only once.)
U
Creature — Merfolk Wizard
Creature
1
U
1/1
DFT
2
Molt Tender
{T}: Mill a card. (Put the top card of your library into your graveyard.)
{T}, Exile a card from your graveyard: Add one mana of any color.
G
Creature — Insect Druid
Creature
1
G
1/1
DFT
2
Momentum Breaker
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
When this enchantment enters, each opponent sacrifices a creature or Vehicle of their choice. Each opponent who can't discards a card.
{2}, Sacrifice this enchantment: You gain life equal to your speed.
B
Enchantment
Enchantment
2
1B
DFT
1
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
DFT
0
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
DFT
0
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
DFT
0
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
DFT
0
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
DFT
0
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
DFT
0
Muraganda Raceway
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
{T}: Add {C}.
Max speed — {T}: Add {C}{C}.
Land
Land
0
DFT
0
Muraganda Raceway
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
{T}: Add {C}.
Max speed — {T}: Add {C}{C}.
Land
Land
0
DFT
0
Muraganda Raceway
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
{T}: Add {C}.
Max speed — {T}: Add {C}{C}.
Land
Land
0
DFT
0
Muraganda Raceway
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
{T}: Add {C}.
Max speed — {T}: Add {C}{C}.
Land
Land
0
DFT
0
Night Market
This land enters tapped. As it enters, choose a color.
{T}: Add one mana of the chosen color.
Cycling {3} ({3}, Discard this card: Draw a card.)
Land
Land
0
DFT
0
Oildeep Gearhulk
Lifelink, ward {1}
When this creature enters, look at target player's hand. You may choose a card from it. If you do, that player discards that card, then draws a card.
BU
Artifact Creature — Construct
Creature
4
UUBB
4/4
DFT
2
Oildeep Gearhulk
Lifelink, ward {1}
When this creature enters, look at target player's hand. You may choose a card from it. If you do, that player discards that card, then draws a card.
BU
Artifact Creature — Construct
Creature
4
UUBB
4/4
DFT
2
Oildeep Gearhulk
Lifelink, ward {1}
When this creature enters, look at target player's hand. You may choose a card from it. If you do, that player discards that card, then draws a card.
BU
Artifact Creature — Construct
Creature
4
UUBB
4/4
DFT
2
Oildeep Gearhulk
Lifelink, ward {1}
When this creature enters, look at target player's hand. You may choose a card from it. If you do, that player discards that card, then draws a card.
BU
Artifact Creature — Construct
Creature
4
UUBB
4/4
DFT
2
Pedal to the Metal
Target creature gets +X/+0 and gains first strike until end of turn.
R
Instant
Instant
1
XR
DFT
3
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
DFT
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
DFT
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
DFT
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
DFT
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
DFT
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
DFT
0
Possession Engine
When this Vehicle enters, gain control of target creature an opponent controls for as long as you control this Vehicle. That creature can't attack or block for as long as you control this Vehicle.
Crew 3
U
Artifact — Vehicle
Artifact
5
3UU
5/5
DFT
1
Possession Engine
When this Vehicle enters, gain control of target creature an opponent controls for as long as you control this Vehicle. That creature can't attack or block for as long as you control this Vehicle.
Crew 3
U
Artifact — Vehicle
Artifact
5
3UU
5/5
DFT
1
Possession Engine
When this Vehicle enters, gain control of target creature an opponent controls for as long as you control this Vehicle. That creature can't attack or block for as long as you control this Vehicle.
Crew 3
U
Artifact — Vehicle
Artifact
5
3UU
5/5
DFT
1
Possession Engine
When this Vehicle enters, gain control of target creature an opponent controls for as long as you control this Vehicle. That creature can't attack or block for as long as you control this Vehicle.
Crew 3
U
Artifact — Vehicle
Artifact
5
3UU
5/5
DFT
1
Prowcatcher Specialist
Haste
Exhaust — {3}{R}: Put two +1/+1 counters on this creature. (Activate each exhaust ability only once.)
R
Creature — Goblin Warrior
Creature
2
1R
2/1
DFT
2
Pyrewood Gearhulk
Vigilance, menace
When this creature enters, other creatures you control get +2/+2 and gain vigilance and menace until end of turn. Damage can't be prevented this turn.
GR
Artifact Creature — Construct
Creature
6
2RRGG
7/7
DFT
2
Pyrewood Gearhulk
Vigilance, menace
When this creature enters, other creatures you control get +2/+2 and gain vigilance and menace until end of turn. Damage can't be prevented this turn.
GR
Artifact Creature — Construct
Creature
6
2RRGG
7/7
DFT
2
Pyrewood Gearhulk
Vigilance, menace
When this creature enters, other creatures you control get +2/+2 and gain vigilance and menace until end of turn. Damage can't be prevented this turn.
GR
Artifact Creature — Construct
Creature
6
2RRGG
7/7
DFT
2
Pyrewood Gearhulk
Vigilance, menace
When this creature enters, other creatures you control get +2/+2 and gain vigilance and menace until end of turn. Damage can't be prevented this turn.
GR
Artifact Creature — Construct
Creature
6
2RRGG
7/7
DFT
2
Quag Feast
Choose target creature, planeswalker, or Vehicle. Mill two cards, then destroy the chosen permanent if its mana value is less than or equal to the number of cards in your graveyard.
B
Sorcery
Sorcery
2
1B
DFT
3
Quag Feast
Choose target creature, planeswalker, or Vehicle. Mill two cards, then destroy the chosen permanent if its mana value is less than or equal to the number of cards in your graveyard.
B
Sorcery
Sorcery
2
1B
DFT
3
Quag Feast
Choose target creature, planeswalker, or Vehicle. Mill two cards, then destroy the chosen permanent if its mana value is less than or equal to the number of cards in your graveyard.
B
Sorcery
Sorcery
2
1B
DFT
3
Rangers' Aetherhive
Vigilance
Whenever you activate an exhaust ability, create a 1/1 colorless Thopter artifact creature token with flying.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
GU
Artifact — Vehicle
Artifact
3
1GU
3/5
DFT
1
Rangers' Aetherhive
Vigilance
Whenever you activate an exhaust ability, create a 1/1 colorless Thopter artifact creature token with flying.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
GU
Artifact — Vehicle
Artifact
3
1GU
3/5
DFT
1
Redshift, Rocketeer Chief
Vigilance
{T}: Add X mana of any one color, where X is Redshift's power. Spend this mana only to activate abilities.
Exhaust — {10}{R}{G}: Put any number of permanent cards from your hand onto the battlefield. (Activate each exhaust ability only once.)
GR
Legendary Creature — Goblin Pilot
Creature
2
RG
2/3
DFT
2
Redshift, Rocketeer Chief
Vigilance
{T}: Add X mana of any one color, where X is Redshift's power. Spend this mana only to activate abilities.
Exhaust — {10}{R}{G}: Put any number of permanent cards from your hand onto the battlefield. (Activate each exhaust ability only once.)
GR
Legendary Creature — Goblin Pilot
Creature
2
RG
2/3
DFT
2
Redshift, Rocketeer Chief
Vigilance
{T}: Add X mana of any one color, where X is Redshift's power. Spend this mana only to activate abilities.
Exhaust — {10}{R}{G}: Put any number of permanent cards from your hand onto the battlefield. (Activate each exhaust ability only once.)
GR
Legendary Creature — Goblin Pilot
Creature
2
RG
2/3
DFT
2
Reef Roads
This land enters tapped unless you control a Mount or Vehicle.
{T}: Add {U}.
{1}{U}, {T}, Sacrifice this land: Create a 1/1 colorless Pilot creature token with "This token saddles Mounts and crews Vehicles as though its power were 2 greater." Activate only as a sorcery.
Land
Land
0
DFT
0
Repurposing Bay
{2}, {T}, Sacrifice another artifact: Search your library for an artifact card with mana value equal to 1 plus the sacrificed artifact's mana value, put that card onto the battlefield, then shuffle. Activate only as a sorcery.
U
Artifact
Artifact
3
2U
DFT
1
Repurposing Bay
{2}, {T}, Sacrifice another artifact: Search your library for an artifact card with mana value equal to 1 plus the sacrificed artifact's mana value, put that card onto the battlefield, then shuffle. Activate only as a sorcery.
U
Artifact
Artifact
3
2U
DFT
1
Repurposing Bay
{2}, {T}, Sacrifice another artifact: Search your library for an artifact card with mana value equal to 1 plus the sacrificed artifact's mana value, put that card onto the battlefield, then shuffle. Activate only as a sorcery.
U
Artifact
Artifact
3
2U
DFT
1
Riverpyre Verge
{T}: Add {R}.
{T}: Add {U}. Activate only if you control an Island or a Mountain.
Land
Land
0
DFT
0
Riverpyre Verge
{T}: Add {R}.
{T}: Add {U}. Activate only if you control an Island or a Mountain.
Land
Land
0
DFT
0
Riverpyre Verge
{T}: Add {R}.
{T}: Add {U}. Activate only if you control an Island or a Mountain.
Land
Land
0
DFT
0
Rocketeer Boostbuggy
Whenever this Vehicle attacks, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Exhaust — {3}: This Vehicle becomes an artifact creature. Put a +1/+1 counter on it. (Activate each exhaust ability only once.)
Crew 1
GR
Artifact — Vehicle
Artifact
2
RG
3/2
DFT
1
Rocketeer Boostbuggy
Whenever this Vehicle attacks, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Exhaust — {3}: This Vehicle becomes an artifact creature. Put a +1/+1 counter on it. (Activate each exhaust ability only once.)
Crew 1
GR
Artifact — Vehicle
Artifact
2
RG
3/2
DFT
1
Rocky Roads
This land enters tapped unless you control a Mount or Vehicle.
{T}: Add {R}.
{1}{R}, {T}, Sacrifice this land: Create a 1/1 colorless Pilot creature token with "This token saddles Mounts and crews Vehicles as though its power were 2 greater." Activate only as a sorcery.
Land
Land
0
DFT
0
Rugged Highlands
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {R} or {G}.
Land
Land
0
DFT
0
Sab-Sunen, Luxa Embodied
Reach, trample, indestructible
Sab-Sunen can't attack or block unless it has an even number of counters on it. (Zero is even.)
At the beginning of your first main phase, put a +1/+1 counter on Sab-Sunen. Then if it has an odd number of counters on it, draw two cards.
GU
Legendary Creature — God
Creature
5
3GU
6/6
DFT
2
Sab-Sunen, Luxa Embodied
Reach, trample, indestructible
Sab-Sunen can't attack or block unless it has an even number of counters on it. (Zero is even.)
At the beginning of your first main phase, put a +1/+1 counter on Sab-Sunen. Then if it has an odd number of counters on it, draw two cards.
GU
Legendary Creature — God
Creature
5
3GU
6/6
DFT
2
Sab-Sunen, Luxa Embodied
Reach, trample, indestructible
Sab-Sunen can't attack or block unless it has an even number of counters on it. (Zero is even.)
At the beginning of your first main phase, put a +1/+1 counter on Sab-Sunen. Then if it has an odd number of counters on it, draw two cards.
GU
Legendary Creature — God
Creature
5
3GU
6/6
DFT
2
Sab-Sunen, Luxa Embodied
Reach, trample, indestructible
Sab-Sunen can't attack or block unless it has an even number of counters on it. (Zero is even.)
At the beginning of your first main phase, put a +1/+1 counter on Sab-Sunen. Then if it has an odd number of counters on it, draw two cards.
GU
Legendary Creature — God
Creature
5
3GU
6/6
DFT
2
Samut, the Driving Force
First strike, vigilance, haste
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
Other creatures you control get +X/+0, where X is your speed.
Noncreature spells you cast cost {X} less to cast, where X is your speed.
GRW
Legendary Creature — Human Warrior Cleric
Creature
6
3RGW
4/5
DFT
2
Samut, the Driving Force
First strike, vigilance, haste
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
Other creatures you control get +X/+0, where X is your speed.
Noncreature spells you cast cost {X} less to cast, where X is your speed.
GRW
Legendary Creature — Human Warrior Cleric
Creature
6
3RGW
4/5
DFT
2
Samut, the Driving Force
First strike, vigilance, haste
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
Other creatures you control get +X/+0, where X is your speed.
Noncreature spells you cast cost {X} less to cast, where X is your speed.
GRW
Legendary Creature — Human Warrior Cleric
Creature
6
3RGW
4/5
DFT
2
Scoured Barrens
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {W} or {B}.
Land
Land
0
DFT
0
Sita Varma, Masked Racer
Exhaust — {X}{G}{G}{U}: Put X +1/+1 counters on Sita Varma. Then you may have the base power and toughness of each other creature you control become equal to Sita Varma's power until end of turn. (Activate each exhaust ability only once.)
GU
Legendary Creature — Human Rogue
Creature
2
GU
2/3
DFT
2
Sita Varma, Masked Racer
Exhaust — {X}{G}{G}{U}: Put X +1/+1 counters on Sita Varma. Then you may have the base power and toughness of each other creature you control become equal to Sita Varma's power until end of turn. (Activate each exhaust ability only once.)
GU
Legendary Creature — Human Rogue
Creature
2
GU
2/3
DFT
2
Sita Varma, Masked Racer
Exhaust — {X}{G}{G}{U}: Put X +1/+1 counters on Sita Varma. Then you may have the base power and toughness of each other creature you control become equal to Sita Varma's power until end of turn. (Activate each exhaust ability only once.)
GU
Legendary Creature — Human Rogue
Creature
2
GU
2/3
DFT
2
Spotcycle Scouter
When this Vehicle enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
W
Artifact — Vehicle
Artifact
2
1W
3/2
DFT
1
Spotcycle Scouter
When this Vehicle enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
W
Artifact — Vehicle
Artifact
2
1W
3/2
DFT
1
Starting Column
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
{T}: Add one mana of any color.
Max speed — {T}, Sacrifice this artifact: Draw two cards, then discard a card.
Artifact
Artifact
3
3
DFT
1
Streaking Oilgorger
Flying, haste
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
Max speed — This creature has lifelink.
B
Creature — Vampire
Creature
5
4B
3/3
DFT
2
Sunbillow Verge
{T}: Add {W}.
{T}: Add {R}. Activate only if you control a Mountain or a Plains.
Land
Land
0
DFT
0
Sunbillow Verge
{T}: Add {W}.
{T}: Add {R}. Activate only if you control a Mountain or a Plains.
Land
Land
0
DFT
0
Sunbillow Verge
{T}: Add {W}.
{T}: Add {R}. Activate only if you control a Mountain or a Plains.
Land
Land
0
DFT
0
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
DFT
0
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
DFT
0
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
DFT
0
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
DFT
0
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
DFT
0
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
DFT
0
Swiftwater Cliffs
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {U} or {R}.
Land
Land
0
DFT
0
The Aetherspark
As long as The Aetherspark is attached to a creature, The Aetherspark can't be attacked and has "Whenever equipped creature deals combat damage during your turn, put that many loyalty counters on The Aetherspark."
+1: Attach The Aetherspark to up to one target creature you control. Put a +1/+1 counter on that creature.
−5: Draw two cards.
−10: Add ten mana of any one color.
Legendary Artifact Planeswalker — Equipment
Planeswalker
4
4
4
DFT
1
The Aetherspark
As long as The Aetherspark is attached to a creature, The Aetherspark can't be attacked and has "Whenever equipped creature deals combat damage during your turn, put that many loyalty counters on The Aetherspark."
+1: Attach The Aetherspark to up to one target creature you control. Put a +1/+1 counter on that creature.
−5: Draw two cards.
−10: Add ten mana of any one color.
Legendary Artifact Planeswalker — Equipment
Planeswalker
4
4
4
DFT
1
The Aetherspark
As long as The Aetherspark is attached to a creature, The Aetherspark can't be attacked and has "Whenever equipped creature deals combat damage during your turn, put that many loyalty counters on The Aetherspark."
+1: Attach The Aetherspark to up to one target creature you control. Put a +1/+1 counter on that creature.
−5: Draw two cards.
−10: Add ten mana of any one color.
Legendary Artifact Planeswalker — Equipment
Planeswalker
4
4
4
DFT
1
The Last Ride
The Last Ride gets -X/-X, where X is your life total.
{2}{B}, Pay 2 life: Draw a card.
Crew 2
B
Legendary Artifact — Vehicle
Artifact
1
B
13/13
DFT
1
The Last Ride
The Last Ride gets -X/-X, where X is your life total.
{2}{B}, Pay 2 life: Draw a card.
Crew 2
B
Legendary Artifact — Vehicle
Artifact
1
B
13/13
DFT
1
The Last Ride
The Last Ride gets -X/-X, where X is your life total.
{2}{B}, Pay 2 life: Draw a card.
Crew 2
B
Legendary Artifact — Vehicle
Artifact
1
B
13/13
DFT
1
The Last Ride
The Last Ride gets -X/-X, where X is your life total.
{2}{B}, Pay 2 life: Draw a card.
Crew 2
B
Legendary Artifact — Vehicle
Artifact
1
B
13/13
DFT
1
Thopter Fabricator
Flying
Whenever you draw your second card each turn, create a 1/1 colorless Thopter artifact creature token with flying.
Crew 2
U
Artifact — Vehicle
Artifact
3
2U
4/4
DFT
1
Thopter Fabricator
Flying
Whenever you draw your second card each turn, create a 1/1 colorless Thopter artifact creature token with flying.
Crew 2
U
Artifact — Vehicle
Artifact
3
2U
4/4
DFT
1
Thopter Fabricator
Flying
Whenever you draw your second card each turn, create a 1/1 colorless Thopter artifact creature token with flying.
Crew 2
U
Artifact — Vehicle
Artifact
3
2U
4/4
DFT
1
Thopter Fabricator
Flying
Whenever you draw your second card each turn, create a 1/1 colorless Thopter artifact creature token with flying.
Crew 2
U
Artifact — Vehicle
Artifact
3
2U
4/4
DFT
1
Thornwood Falls
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {G} or {U}.
Land
Land
0
DFT
0
Thunderous Velocipede
Trample
Each other Vehicle and creature you control enters with an additional +1/+1 counter on it if its mana value is 4 or less. Otherwise, it enters with three additional +1/+1 counters on it.
Crew 3
G
Artifact — Vehicle
Artifact
3
1GG
5/5
DFT
1
Thunderous Velocipede
Trample
Each other Vehicle and creature you control enters with an additional +1/+1 counter on it if its mana value is 4 or less. Otherwise, it enters with three additional +1/+1 counters on it.
Crew 3
G
Artifact — Vehicle
Artifact
3
1GG
5/5
DFT
1
Thunderous Velocipede
Trample
Each other Vehicle and creature you control enters with an additional +1/+1 counter on it if its mana value is 4 or less. Otherwise, it enters with three additional +1/+1 counters on it.
Crew 3
G
Artifact — Vehicle
Artifact
3
1GG
5/5
DFT
1
Thunderous Velocipede
Trample
Each other Vehicle and creature you control enters with an additional +1/+1 counter on it if its mana value is 4 or less. Otherwise, it enters with three additional +1/+1 counters on it.
Crew 3
G
Artifact — Vehicle
Artifact
3
1GG
5/5
DFT
1
Tranquil Cove
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {W} or {U}.
Land
Land
0
DFT
0
Unswerving Sloth
Whenever this creature attacks while saddled, it gains indestructible until end of turn. Untap all creatures you control.
Saddle 4 (Tap any number of other creatures you control with total power 4 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
W
Creature Sloth Mount
Creature
5
3WW
5/5
DFT
2
Valor's Flagship
Flying, first strike, lifelink
Crew 3
Cycling {X}{2}{W} ({X}{2}{W}, Discard this card: Draw a card.)
When you cycle this card, create X 1/1 colorless Pilot creature tokens with "This token saddles Mounts and crews Vehicles as though its power were 2 greater."
W
Legendary Artifact — Vehicle
Artifact
7
4WWW
7/7
DFT
1
Valor's Flagship
Flying, first strike, lifelink
Crew 3
Cycling {X}{2}{W} ({X}{2}{W}, Discard this card: Draw a card.)
When you cycle this card, create X 1/1 colorless Pilot creature tokens with "This token saddles Mounts and crews Vehicles as though its power were 2 greater."
W
Legendary Artifact — Vehicle
Artifact
7
4WWW
7/7
DFT
1
Valor's Flagship
Flying, first strike, lifelink
Crew 3
Cycling {X}{2}{W} ({X}{2}{W}, Discard this card: Draw a card.)
When you cycle this card, create X 1/1 colorless Pilot creature tokens with "This token saddles Mounts and crews Vehicles as though its power were 2 greater."
W
Legendary Artifact — Vehicle
Artifact
7
4WWW
7/7
DFT
1
Valor's Flagship
Flying, first strike, lifelink
Crew 3
Cycling {X}{2}{W} ({X}{2}{W}, Discard this card: Draw a card.)
When you cycle this card, create X 1/1 colorless Pilot creature tokens with "This token saddles Mounts and crews Vehicles as though its power were 2 greater."
W
Legendary Artifact — Vehicle
Artifact
7
4WWW
7/7
DFT
1
Venomsac Lagac
Deathtouch
Whenever this creature attacks while saddled, it gets +0/+3 until end of turn.
Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
G
Creature — Lizard Mount
Creature
2
1G
2/1
DFT
2
Vnwxt, Verbose Host
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
You have no maximum hand size.
Max speed — If you would draw a card, draw two cards instead.
U
Legendary Creature — Homunculus
Creature
2
1U
0/4
DFT
2
Vnwxt, Verbose Host
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
You have no maximum hand size.
Max speed — If you would draw a card, draw two cards instead.
U
Legendary Creature — Homunculus
Creature
2
1U
0/4
DFT
2
Vnwxt, Verbose Host
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
You have no maximum hand size.
Max speed — If you would draw a card, draw two cards instead.
U
Legendary Creature — Homunculus
Creature
2
1U
0/4
DFT
2
Voyager Glidecar
When this Vehicle enters, scry 1.
Tap three other untapped creatures you control: Until end of turn, this Vehicle becomes an artifact creature and gains flying. Put a +1/+1 counter on it.
Crew 1
W
Artifact — Vehicle
Artifact
1
W
2/3
DFT
1
Voyager Glidecar
When this Vehicle enters, scry 1.
Tap three other untapped creatures you control: Until end of turn, this Vehicle becomes an artifact creature and gains flying. Put a +1/+1 counter on it.
Crew 1
W
Artifact — Vehicle
Artifact
1
W
2/3
DFT
1
Voyager Glidecar
When this Vehicle enters, scry 1.
Tap three other untapped creatures you control: Until end of turn, this Vehicle becomes an artifact creature and gains flying. Put a +1/+1 counter on it.
Crew 1
W
Artifact — Vehicle
Artifact
1
W
2/3
DFT
1
Voyager Glidecar
When this Vehicle enters, scry 1.
Tap three other untapped creatures you control: Until end of turn, this Vehicle becomes an artifact creature and gains flying. Put a +1/+1 counter on it.
Crew 1
W
Artifact — Vehicle
Artifact
1
W
2/3
DFT
1
Wastewood Verge
{T}: Add {G}.
{T}: Add {B}. Activate only if you control a Swamp or a Forest.
Land
Land
0
DFT
0
Wastewood Verge
{T}: Add {G}.
{T}: Add {B}. Activate only if you control a Swamp or a Forest.
Land
Land
0
DFT
0
Wastewood Verge
{T}: Add {G}.
{T}: Add {B}. Activate only if you control a Swamp or a Forest.
Land
Land
0
DFT
0
Wild Roads
This land enters tapped unless you control a Mount or Vehicle.
{T}: Add {G}.
{1}{G}, {T}, Sacrifice this land: Create a 1/1 colorless Pilot creature token with "This token saddles Mounts and crews Vehicles as though its power were 2 greater." Activate only as a sorcery.
Land
Land
0
DFT
0
Willowrush Verge
{T}: Add {U}.
{T}: Add {G}. Activate only if you control a Forest or an Island.
Land
Land
0
DFT
0
Willowrush Verge
{T}: Add {U}.
{T}: Add {G}. Activate only if you control a Forest or an Island.
Land
Land
0
DFT
0
Willowrush Verge
{T}: Add {U}.
{T}: Add {G}. Activate only if you control a Forest or an Island.
Land
Land
0
DFT
0
Wind-Scarred Crag
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {R} or {W}.
Land
Land
0
DFT
0
Winter, Cursed Rider
Ward—Pay 2 life.
Artifacts you control have "Ward—Pay 2 life."
Exhaust — {2}{U}{B}, {T}, Exile X artifact cards from your graveyard: Each other nonartifact creature gets -X/-X until end of turn. (Activate each exhaust ability only once.)
BU
Legendary Creature — Human Warlock
Creature
2
UB
3/2
DFT
2
Winter, Cursed Rider
Ward—Pay 2 life.
Artifacts you control have "Ward—Pay 2 life."
Exhaust — {2}{U}{B}, {T}, Exile X artifact cards from your graveyard: Each other nonartifact creature gets -X/-X until end of turn. (Activate each exhaust ability only once.)
BU
Legendary Creature — Human Warlock
Creature
2
UB
3/2
DFT
2
Winter, Cursed Rider
Ward—Pay 2 life.
Artifacts you control have "Ward—Pay 2 life."
Exhaust — {2}{U}{B}, {T}, Exile X artifact cards from your graveyard: Each other nonartifact creature gets -X/-X until end of turn. (Activate each exhaust ability only once.)
BU
Legendary Creature — Human Warlock
Creature
2
UB
3/2
DFT
2
Wreck Remover
Whenever this creature enters or attacks, exile up to one target card from a graveyard. You gain 1 life.
Cycling {2} ({2}, Discard this card: Draw a card.)
Artifact Creature — Construct
Creature
4
4
3/4
DFT
2
Zahur, Glory's Past
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
Sacrifice another creature: Surveil 1. Activate only once each turn.
Max speed — Whenever a nontoken creature you control dies, create a tapped 2/2 black Zombie creature token.
BW
Legendary Creature — Zombie Cat Warrior
Creature
2
WB
3/2
DFT
2
Zahur, Glory's Past
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
Sacrifice another creature: Surveil 1. Activate only once each turn.
Max speed — Whenever a nontoken creature you control dies, create a tapped 2/2 black Zombie creature token.
BW
Legendary Creature — Zombie Cat Warrior
Creature
2
WB
3/2
DFT
2
Zahur, Glory's Past
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
Sacrifice another creature: Surveil 1. Activate only once each turn.
Max speed — Whenever a nontoken creature you control dies, create a tapped 2/2 black Zombie creature token.
BW
Legendary Creature — Zombie Cat Warrior
Creature
2
WB
3/2
DFT
2