Cockatrice/Magic-Spoiler
2023-05-31 16:11:54 (UTC)
https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/LTC.xml
LTC
Tales of Middle-earth Commander (Spoiler)
Commander
2023-06-23
Ancient Tomb
{T}: Add {C}{C}. Ancient Tomb deals 2 damage to you.
Land
Land
0
LTC
0
Banishing Light
When Banishing Light enters the battlefield, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield.
W
Enchantment
Enchantment
3
2W
LTC
1
Bilbo, Birthday Celebrant
If you would gain life, you gain that much life plus 1 instead.
{2}{W}{B}{G}, {T}, Exile Bilbo, Birthday Celebrant: Search your library for any number of creature cards, put them onto the battlefield, then shuffle. Activate only if you have 111 or more life.
BGW
Legendary Creature — Halfling Rogue
Creature
3
WBG
2/3
LTC
2
Bojuka Bog
Bojuka Bog enters the battlefield tapped.
When Bojuka Bog enters the battlefield, exile target player's graveyard.
{T}: Add {B}.
Land
Land
0
LTC
1
0
Boseiju, Who Shelters All
Boseiju, Who Shelters All enters the battlefield tapped.
{T}, Pay 2 life: Add {C}. If that mana is spent on an instant or sorcery spell, that spell can't be countered.
Legendary Land
Land
0
LTC
1
0
Cavern of Souls
As Cavern of Souls enters the battlefield, choose a creature type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
Land
Land
0
LTC
0
Cloudstone Curio
Whenever a nonartifact permanent enters the battlefield under your control, you may return another permanent you control that shares a permanent type with it to its owner's hand.
Artifact
Artifact
3
3
LTC
1
Deserted Temple
{T}: Add {C}.
{1}, {T}: Untap target land.
Land
Land
0
LTC
0
Ensnaring Bridge
Creatures with power greater than the number of cards in your hand can't attack.
Artifact
Artifact
3
3
LTC
1
Ensnaring Bridge
Creatures with power greater than the number of cards in your hand can't attack.
Artifact
Artifact
3
3
LTC
1
Evolving Wilds
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Land
0
LTC
0
Field of Ruin
{T}: Add {C}.
{2}, {T}, Sacrifice Field of Ruin: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles.
Land
Land
0
LTC
0
Frodo, Adventurous Hobbit
Partner with Sam, Loyal Attendant
Vigilance
Whenever Frodo, Adventurous Hobbit attacks, if you gained 3 or more life this turn, the Ring tempts you. Then if Frodo is your Ring-bearer and the Ring has tempted you two or more times this game, draw a card.
BW
Legendary Creature — Halfling Scout
Creature
2
WB
1/3
LTC
2
Frodo, Adventurous Hobbit
Partner with Sam, Loyal Attendant
Vigilance
Whenever Frodo, Adventurous Hobbit attacks, if you gained 3 or more life this turn, the Ring tempts you. Then if Frodo is your Ring-bearer and the Ring has tempted you two or more times this game, draw a card.
BW
Legendary Creature — Halfling Scout
Creature
2
WB
1/3
LTC
2
Frodo, Adventurous Hobbit
Partner with Sam, Loyal Attendant
Vigilance
Whenever Frodo, Adventurous Hobbit attacks, if you gained 3 or more life this turn, the Ring tempts you. Then if Frodo is your Ring-bearer and the Ring has tempted you two or more times this game, draw a card.
BW
Legendary Creature — Halfling Scout
Creature
2
WB
1/3
LTC
2
Galadriel, Elven-Queen
Will of the council — At the beginning of combat on your turn, if another Elf entered the battlefield under your control this turn, starting with you, each player votes for dominion or guidance. If dominion gets more votes, the Ring tempts you, then you put a +1/+1 counter on your Ring-bearer. If guidance gets more votes or the vote is tied, draw a card.
GU
Legendary Creature — Elf Noble
Creature
4
2GU
4/5
LTC
2
Galadriel, Elven-Queen
Will of the council — At the beginning of combat on your turn, if another Elf entered the battlefield under your control this turn, starting with you, each player votes for dominion or guidance. If dominion gets more votes, the Ring tempts you, then you put a +1/+1 counter on your Ring-bearer. If guidance gets more votes or the vote is tied, draw a card.
GU
Legendary Creature — Elf Noble
Creature
4
2GU
4/5
LTC
2
Galadriel, Elven-Queen
Will of the council — At the beginning of combat on your turn, if another Elf entered the battlefield under your control this turn, starting with you, each player votes for dominion or guidance. If dominion gets more votes, the Ring tempts you, then you put a +1/+1 counter on your Ring-bearer. If guidance gets more votes or the vote is tied, draw a card.
GU
Legendary Creature — Elf Noble
Creature
4
2GU
4/5
LTC
2
Graypelt Refuge
Graypelt Refuge enters the battlefield tapped.
When Graypelt Refuge enters the battlefield, you gain 1 life.
{T}: Add {G} or {W}.
Land
Land
0
LTC
1
0
Homeward Path
{T}: Add {C}.
{T}: Each player gains control of all creatures they own.
Land
Land
0
LTC
0
Minamo, School at Water's Edge
{T}: Add {U}.
{U}, {T}: Untap target legendary permanent.
Legendary Land
Land
0
LTC
0
Mind Stone
{T}: Add {C}.
{1}, {T}, Sacrifice Mind Stone: Draw a card.
Artifact
Artifact
2
2
LTC
1
Radagast, Wizard of Wilds
Ward {1}
Beasts and Birds you control have ward {1}.
Whenever you cast a spell with mana value 5 or greater, choose one —
• Create a 3/3 green Beast creature token.
• Create a 2/2 blue Bird creature token with flying.
GU
Legendary Creature — Avatar Wizard
Creature
4
2GU
3/5
LTC
2
Radagast, Wizard of Wilds
Ward {1}
Beasts and Birds you control have ward {1}.
Whenever you cast a spell with mana value 5 or greater, choose one —
• Create a 3/3 green Beast creature token.
• Create a 2/2 blue Bird creature token with flying.
GU
Legendary Creature — Avatar Wizard
Creature
4
2GU
3/5
LTC
2
Rings of Brighthearth
Whenever you activate an ability, if it isn't a mana ability, you may pay {2}. If you do, copy that ability. You may choose new targets for the copy.
Artifact
Artifact
3
3
LTC
1
Sam, Loyal Attendant
Partner with Frodo, Adventurous Hobbit (When this creature enters the battlefield, target player may put Frodo into their hand from their library, then shuffle.)
At the beginning of combat on your turn, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
Activated abilities of Foods you control cost {1} less to activate.
GW
Legendary Creature — Halfling Peasant
Creature
3
1GW
2/4
LTC
2
Sam, Loyal Attendant
Partner with Frodo, Adventurous Hobbit (When this creature enters the battlefield, target player may put Frodo into their hand from their library, then shuffle.)
At the beginning of combat on your turn, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
Activated abilities of Foods you control cost {1} less to activate.
GW
Legendary Creature — Halfling Peasant
Creature
3
1GW
2/4
LTC
2
Sauron, Lord of the Rings
When you cast this spell, amass Orcs 5, mill five cards, then return a creature card from your graveyard to the battlefield.
Trample
Whenever a commander an opponent controls dies, the Ring tempts you.
BRU
Legendary Creature — Avatar Horror
Creature
8
5UBR
9/9
LTC
2
Sauron, Lord of the Rings
When you cast this spell, amass Orcs 5, mill five cards, then return a creature card from your graveyard to the battlefield.
Trample
Whenever a commander an opponent controls dies, the Ring tempts you.
BRU
Legendary Creature — Avatar Horror
Creature
8
5UBR
9/9
LTC
2
Sauron, Lord of the Rings
When you cast this spell, amass Orcs 5, mill five cards, then return a creature card from your graveyard to the battlefield.
Trample
Whenever a commander an opponent controls dies, the Ring tempts you.
BRU
Legendary Creature — Avatar Horror
Creature
8
5UBR
9/9
LTC
2
Shadowspear
Equipped creature gets +1/+1 and has trample and lifelink.
{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.
Equip {2}
Legendary Artifact — Equipment
Artifact
1
1
LTC
1
Sol Ring
{T}: Add {C}{C}.
Artifact
Artifact
1
1
LTC
1
Sol Ring
{T}: Add {C}{C}.
Artifact
Artifact
1
1
LTC
1
Sol Ring
{T}: Add {C}{C}.
Artifact
Artifact
1
1
LTC
1
Sol Ring
{T}: Add {C}{C}.
Artifact
Artifact
1
1
LTC
1
The Great Henge
This spell costs {X} less to cast, where X is the greatest power among creatures you control.
{T}: Add {G}{G}. You gain 2 life.
Whenever a nontoken creature enters the battlefield under your control, put a +1/+1 counter on it and draw a card.
G
Legendary Artifact
Artifact
9
7GG
LTC
1
The Great Henge
This spell costs {X} less to cast, where X is the greatest power among creatures you control.
{T}: Add {G}{G}. You gain 2 life.
Whenever a nontoken creature enters the battlefield under your control, put a +1/+1 counter on it and draw a card.
G
Legendary Artifact
Artifact
9
7GG
LTC
1
The Ozolith
Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith.
At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.
Legendary Artifact
Artifact
1
1
LTC
1
Wasteland
{T}: Add {C}.
{T}, Sacrifice Wasteland: Destroy target nonbasic land.
Land
Land
0
LTC
0
Wasteland
{T}: Add {C}.
{T}, Sacrifice Wasteland: Destroy target nonbasic land.
Land
Land
0
LTC
0
Yavimaya, Cradle of Growth
Each land is a Forest in addition to its other land types.
Legendary Land
Land
0
LTC
0
Éowyn, Shieldmaiden
First strike
At the beginning of combat on your turn, if another Human entered the battlefield under your control this turn, create two 2/2 red Human Knight creature tokens with trample and haste. Then if you control six or more Humans, draw a card.
RUW
Legendary Creature — Human Knight
Creature
5
2URW
5/4
LTC
2
Éowyn, Shieldmaiden
First strike
At the beginning of combat on your turn, if another Human entered the battlefield under your control this turn, create two 2/2 red Human Knight creature tokens with trample and haste. Then if you control six or more Humans, draw a card.
RUW
Legendary Creature — Human Knight
Creature
5
2URW
5/4
LTC
2
Éowyn, Shieldmaiden
First strike
At the beginning of combat on your turn, if another Human entered the battlefield under your control this turn, create two 2/2 red Human Knight creature tokens with trample and haste. Then if you control six or more Humans, draw a card.
RUW
Legendary Creature — Human Knight
Creature
5
2URW
5/4
LTC
2