Cockatrice/Magic-Spoiler 2023-05-31 16:11:54 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/LTC.xml LTC Tales of Middle-earth Commander (Spoiler) Commander 2023-06-23 Ancient Tomb {T}: Add {C}{C}. Ancient Tomb deals 2 damage to you. Land Land 0 LTC 0 Banishing Light When Banishing Light enters the battlefield, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield. W Enchantment Enchantment 3 2W LTC 1 Bilbo, Birthday Celebrant If you would gain life, you gain that much life plus 1 instead. {2}{W}{B}{G}, {T}, Exile Bilbo, Birthday Celebrant: Search your library for any number of creature cards, put them onto the battlefield, then shuffle. Activate only if you have 111 or more life. BGW Legendary Creature — Halfling Rogue Creature 3 WBG 2/3 LTC 2 Bojuka Bog Bojuka Bog enters the battlefield tapped. When Bojuka Bog enters the battlefield, exile target player's graveyard. {T}: Add {B}. Land Land 0 LTC 1 0 Boseiju, Who Shelters All Boseiju, Who Shelters All enters the battlefield tapped. {T}, Pay 2 life: Add {C}. If that mana is spent on an instant or sorcery spell, that spell can't be countered. Legendary Land Land 0 LTC 1 0 Cavern of Souls As Cavern of Souls enters the battlefield, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered. Land Land 0 LTC 0 Cloudstone Curio Whenever a nonartifact permanent enters the battlefield under your control, you may return another permanent you control that shares a permanent type with it to its owner's hand. Artifact Artifact 3 3 LTC 1 Deserted Temple {T}: Add {C}. {1}, {T}: Untap target land. Land Land 0 LTC 0 Ensnaring Bridge Creatures with power greater than the number of cards in your hand can't attack. Artifact Artifact 3 3 LTC 1 Ensnaring Bridge Creatures with power greater than the number of cards in your hand can't attack. Artifact Artifact 3 3 LTC 1 Evolving Wilds {T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Land Land 0 LTC 0 Field of Ruin {T}: Add {C}. {2}, {T}, Sacrifice Field of Ruin: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles. Land Land 0 LTC 0 Frodo, Adventurous Hobbit Partner with Sam, Loyal Attendant Vigilance Whenever Frodo, Adventurous Hobbit attacks, if you gained 3 or more life this turn, the Ring tempts you. Then if Frodo is your Ring-bearer and the Ring has tempted you two or more times this game, draw a card. BW Legendary Creature — Halfling Scout Creature 2 WB 1/3 LTC 2 Frodo, Adventurous Hobbit Partner with Sam, Loyal Attendant Vigilance Whenever Frodo, Adventurous Hobbit attacks, if you gained 3 or more life this turn, the Ring tempts you. Then if Frodo is your Ring-bearer and the Ring has tempted you two or more times this game, draw a card. BW Legendary Creature — Halfling Scout Creature 2 WB 1/3 LTC 2 Frodo, Adventurous Hobbit Partner with Sam, Loyal Attendant Vigilance Whenever Frodo, Adventurous Hobbit attacks, if you gained 3 or more life this turn, the Ring tempts you. Then if Frodo is your Ring-bearer and the Ring has tempted you two or more times this game, draw a card. BW Legendary Creature — Halfling Scout Creature 2 WB 1/3 LTC 2 Galadriel, Elven-Queen Will of the council — At the beginning of combat on your turn, if another Elf entered the battlefield under your control this turn, starting with you, each player votes for dominion or guidance. If dominion gets more votes, the Ring tempts you, then you put a +1/+1 counter on your Ring-bearer. If guidance gets more votes or the vote is tied, draw a card. GU Legendary Creature — Elf Noble Creature 4 2GU 4/5 LTC 2 Galadriel, Elven-Queen Will of the council — At the beginning of combat on your turn, if another Elf entered the battlefield under your control this turn, starting with you, each player votes for dominion or guidance. If dominion gets more votes, the Ring tempts you, then you put a +1/+1 counter on your Ring-bearer. If guidance gets more votes or the vote is tied, draw a card. GU Legendary Creature — Elf Noble Creature 4 2GU 4/5 LTC 2 Galadriel, Elven-Queen Will of the council — At the beginning of combat on your turn, if another Elf entered the battlefield under your control this turn, starting with you, each player votes for dominion or guidance. If dominion gets more votes, the Ring tempts you, then you put a +1/+1 counter on your Ring-bearer. If guidance gets more votes or the vote is tied, draw a card. GU Legendary Creature — Elf Noble Creature 4 2GU 4/5 LTC 2 Graypelt Refuge Graypelt Refuge enters the battlefield tapped. When Graypelt Refuge enters the battlefield, you gain 1 life. {T}: Add {G} or {W}. Land Land 0 LTC 1 0 Homeward Path {T}: Add {C}. {T}: Each player gains control of all creatures they own. Land Land 0 LTC 0 Minamo, School at Water's Edge {T}: Add {U}. {U}, {T}: Untap target legendary permanent. Legendary Land Land 0 LTC 0 Mind Stone {T}: Add {C}. {1}, {T}, Sacrifice Mind Stone: Draw a card. Artifact Artifact 2 2 LTC 1 Radagast, Wizard of Wilds Ward {1} Beasts and Birds you control have ward {1}. Whenever you cast a spell with mana value 5 or greater, choose one — • Create a 3/3 green Beast creature token. • Create a 2/2 blue Bird creature token with flying. GU Legendary Creature — Avatar Wizard Creature 4 2GU 3/5 LTC 2 Radagast, Wizard of Wilds Ward {1} Beasts and Birds you control have ward {1}. Whenever you cast a spell with mana value 5 or greater, choose one — • Create a 3/3 green Beast creature token. • Create a 2/2 blue Bird creature token with flying. GU Legendary Creature — Avatar Wizard Creature 4 2GU 3/5 LTC 2 Rings of Brighthearth Whenever you activate an ability, if it isn't a mana ability, you may pay {2}. If you do, copy that ability. You may choose new targets for the copy. Artifact Artifact 3 3 LTC 1 Sam, Loyal Attendant Partner with Frodo, Adventurous Hobbit (When this creature enters the battlefield, target player may put Frodo into their hand from their library, then shuffle.) At the beginning of combat on your turn, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") Activated abilities of Foods you control cost {1} less to activate. GW Legendary Creature — Halfling Peasant Creature 3 1GW 2/4 LTC 2 Sam, Loyal Attendant Partner with Frodo, Adventurous Hobbit (When this creature enters the battlefield, target player may put Frodo into their hand from their library, then shuffle.) At the beginning of combat on your turn, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") Activated abilities of Foods you control cost {1} less to activate. GW Legendary Creature — Halfling Peasant Creature 3 1GW 2/4 LTC 2 Sauron, Lord of the Rings When you cast this spell, amass Orcs 5, mill five cards, then return a creature card from your graveyard to the battlefield. Trample Whenever a commander an opponent controls dies, the Ring tempts you. BRU Legendary Creature — Avatar Horror Creature 8 5UBR 9/9 LTC 2 Sauron, Lord of the Rings When you cast this spell, amass Orcs 5, mill five cards, then return a creature card from your graveyard to the battlefield. Trample Whenever a commander an opponent controls dies, the Ring tempts you. BRU Legendary Creature — Avatar Horror Creature 8 5UBR 9/9 LTC 2 Sauron, Lord of the Rings When you cast this spell, amass Orcs 5, mill five cards, then return a creature card from your graveyard to the battlefield. Trample Whenever a commander an opponent controls dies, the Ring tempts you. BRU Legendary Creature — Avatar Horror Creature 8 5UBR 9/9 LTC 2 Shadowspear Equipped creature gets +1/+1 and has trample and lifelink. {1}: Permanents your opponents control lose hexproof and indestructible until end of turn. Equip {2} Legendary Artifact — Equipment Artifact 1 1 LTC 1 Sol Ring {T}: Add {C}{C}. Artifact Artifact 1 1 LTC 1 Sol Ring {T}: Add {C}{C}. Artifact Artifact 1 1 LTC 1 Sol Ring {T}: Add {C}{C}. Artifact Artifact 1 1 LTC 1 Sol Ring {T}: Add {C}{C}. Artifact Artifact 1 1 LTC 1 The Great Henge This spell costs {X} less to cast, where X is the greatest power among creatures you control. {T}: Add {G}{G}. You gain 2 life. Whenever a nontoken creature enters the battlefield under your control, put a +1/+1 counter on it and draw a card. G Legendary Artifact Artifact 9 7GG LTC 1 The Great Henge This spell costs {X} less to cast, where X is the greatest power among creatures you control. {T}: Add {G}{G}. You gain 2 life. Whenever a nontoken creature enters the battlefield under your control, put a +1/+1 counter on it and draw a card. G Legendary Artifact Artifact 9 7GG LTC 1 The Ozolith Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith. At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature. Legendary Artifact Artifact 1 1 LTC 1 Wasteland {T}: Add {C}. {T}, Sacrifice Wasteland: Destroy target nonbasic land. Land Land 0 LTC 0 Wasteland {T}: Add {C}. {T}, Sacrifice Wasteland: Destroy target nonbasic land. Land Land 0 LTC 0 Yavimaya, Cradle of Growth Each land is a Forest in addition to its other land types. Legendary Land Land 0 LTC 0 Éowyn, Shieldmaiden First strike At the beginning of combat on your turn, if another Human entered the battlefield under your control this turn, create two 2/2 red Human Knight creature tokens with trample and haste. Then if you control six or more Humans, draw a card. RUW Legendary Creature — Human Knight Creature 5 2URW 5/4 LTC 2 Éowyn, Shieldmaiden First strike At the beginning of combat on your turn, if another Human entered the battlefield under your control this turn, create two 2/2 red Human Knight creature tokens with trample and haste. Then if you control six or more Humans, draw a card. RUW Legendary Creature — Human Knight Creature 5 2URW 5/4 LTC 2 Éowyn, Shieldmaiden First strike At the beginning of combat on your turn, if another Human entered the battlefield under your control this turn, create two 2/2 red Human Knight creature tokens with trample and haste. Then if you control six or more Humans, draw a card. RUW Legendary Creature — Human Knight Creature 5 2URW 5/4 LTC 2