Cockatrice/Magic-Spoiler 2022-04-19 08:14:43 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml UNF~ Unfinity Funny 2022-12-31 CLB~ Commander Legends: Battle for Baldur's Gate Draft Innovation 2022-06-10 SNC~ Streets of New Capenna Expansion 2022-04-29 NCC~ New Capenna Commander Commander 2022-04-29 PHED~ Heads I Win, Tails You Lose Commander 2022-04-22 Assembled Ensemble VigilanceAssembled Ensemble's power is equal to the number of Robots you control.Whenever you cast a spell with an artifact creature in its art, create a 1/1 white Clown Robot artifact creature token. W Artifact Creature - Clown Robot Bard 5.0 4W */6 UNF~ 2 Blood Crypt ({T}: Add {B} or {R}.)As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land - Swamp Mountain 0.0 UNF~ 0 Breeding Pool ({T}: Add {G} or {U}.)As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land - Forest Island 0.0 UNF~ 0 Forest ({T}: Add {G}.) Basic Land - Forest 0.0 UNF~ 0 Forest ({T}: Add {G}.) Basic Land - Forest 0.0 UNF~ 0 Godless Shrine ({T}: Add {W} or {B}.)As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land - Plains Swamp 0.0 UNF~ 0 Hallowed Fountain ({T}: Add {W} or {U}.)As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land - Plains Island 0.0 UNF~ 0 Island ({T}: Add {U}.) Basic Land - Island 0.0 UNF~ 0 Island ({T}: Add {U}.) Basic Land - Island 0.0 UNF~ 0 Killer Cosplay Whenever Killer Cosplay becomes attached to a creature, choose a creature card name with an identical mana cost. That creature becomes a copy of the card with the chosen name until Killer Cosplay becomes unattached from it.Equip {3} G Artifact - Equipment 1.0 G UNF~ 1 Mountain ({T}: Add {R}.) Basic Land - Mountain 0.0 UNF~ 0 Mountain ({T}: Add {R}.) Basic Land - Mountain 0.0 UNF~ 0 Overgrown Tomb ({T}: Add {B} or {G}.)As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land - Swamp Forest 0.0 UNF~ 0 Plains ({T}: Add {W}.) Basic Land - Plains 0.0 UNF~ 0 Plains ({T}: Add {W}.) Basic Land - Plains 0.0 UNF~ 0 Sacred Foundry ({T}: Add {R} or {W}.)As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land - Mountain Plains 0.0 UNF~ 0 Saw in Half Destroy target creature. If that creature dies this way, its controller creates two tokens that are copies of that creature, except their base power is half that creature's power and their base toughness is half that creature's toughness. Round up each time. B Instant 3.0 2B UNF~ 3 Steam Vents ({T}: Add {U} or {R}.)As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land - Island Mountain 0.0 UNF~ 0 Stomping Ground ({T}: Add {R} or {G}.)As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land - Mountain Forest 0.0 UNF~ 0 Swamp ({T}: Add {B}.) Basic Land - Swamp 0.0 UNF~ 0 Swamp ({T}: Add {B}.) Basic Land - Swamp 0.0 UNF~ 0 Temple Garden ({T}: Add {G} or {W}.)As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land - Forest Plains 0.0 UNF~ 0 The Space Family Goblinson The Space Family Goblinson has trample as long as you've rolled three or more dice this turn.Whenever you roll a die, put a +1/+1 counter on The Space Family Goblinson. G R Legendary Creature - Goblin Guest 4.0 2RG 1/1 UNF~ 2 The Space Family Goblinson The Space Family Goblinson has trample as long as you've rolled three or more dice this turn.Whenever you roll a die, put a +1/+1 counter on The Space Family Goblinson. G R Legendary Creature - Goblin Guest 4.0 2RG 1/1 UNF~ 2 Water Gun Balloon Game As Water Gun Balloon Game enters the battlefield, each player puts a pop! counter on "0."Whenever a player casts a spell, move that player's pop! counter up one.Whenever a player's pop! counter hits "5," that player creates a 5/5 pink Giant Teddy Bear creature token and resets all pop! counters to "0." Artifact 2.0 2 UNF~ 1 Watery Grave ({T}: Add {U} or {B}.)As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land - Island Swamp 0.0 UNF~ 0 Ancient Brass Dragon FlyingWhenever Ancient Brass Dragon deals combat damage to a player, roll a d20. When you do, put any number of target creature cards with mana value X or less from graveyards onto the battlefield under your control, where X is the result. B Creature - Elder Dragon 7.0 5BB 7/6 CLB~ 2 Ancient Brass Dragon FlyingWhenever Ancient Brass Dragon deals combat damage to a player, roll a d20. When you do, put any number of target creature cards with mana value X or less from graveyards onto the battlefield under your control, where X is the result. B Creature - Elder Dragon 7.0 5BB 7/6 CLB~ 2 Ancient Brass Dragon FlyingWhenever Ancient Brass Dragon deals combat damage to a player, roll a d20. When you do, put any number of target creature cards with mana value X or less from graveyards onto the battlefield under your control, where X is the result. B Creature - Elder Dragon 7.0 5BB 7/6 CLB~ 2 Bountiful Promenade Bountiful Promenade enters the battlefield tapped unless you have two or more opponents.{T}: Add {G} or {W}. Land 0.0 CLB~ 1 0 Bountiful Promenade Bountiful Promenade enters the battlefield tapped unless you have two or more opponents.{T}: Add {G} or {W}. Land 0.0 CLB~ 1 0 Elder Brain MenaceWhenever Elder Brain attacks a player, exile all cards from that player's hand, then they draw that many cards. You may play lands and cast spells from among the exiled cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it. B Creature - Horror 7.0 5BB 6/6 CLB~ 2 Elder Brain MenaceWhenever Elder Brain attacks a player, exile all cards from that player's hand, then they draw that many cards. You may play lands and cast spells from among the exiled cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it. B Creature - Horror 7.0 5BB 6/6 CLB~ 2 Elder Brain MenaceWhenever Elder Brain attacks a player, exile all cards from that player's hand, then they draw that many cards. You may play lands and cast spells from among the exiled cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it. B Creature - Horror 7.0 5BB 6/6 CLB~ 2 Fireball This spell costs {1} more to cast for each target beyond the first.Fireball deals X damage divided evenly, rounded down, among any number of targets. R Sorcery 1.0 XR CLB~ 3 Fireball This spell costs {1} more to cast for each target beyond the first.Fireball deals X damage divided evenly, rounded down, among any number of targets. R Sorcery 1.0 XR CLB~ 3 Lightning Bolt Lightning Bolt deals 3 damage to any target. R Instant 1.0 R CLB~ 3 Lightning Bolt Lightning Bolt deals 3 damage to any target. R Instant 1.0 R CLB~ 3 Luxury Suite Luxury Suite enters the battlefield tapped unless you have two or more opponents.{T}: Add {B} or {R}. Land 0.0 CLB~ 1 0 Luxury Suite Luxury Suite enters the battlefield tapped unless you have two or more opponents.{T}: Add {B} or {R}. Land 0.0 CLB~ 1 0 Minsc & Boo, Timeless Heroes When Minsc & Boo, Timeless Heroes enters the battlefield and at the beginning of your upkeep, you may create Boo, a legendary 1/1 red Hamster creature token with trample and haste.+1: Put three +1/+1 counters on up to one target creature with trample or haste.−2: Sacrifice a creature. When you do, Minsc & Boo, Timeless Heroes deals X damage to any target, where X is that creature's power. If the sacrificed creature was a Hamster, draw X cards.Minsc & Boo, Timeless Heroes can be your commander. G R Legendary Planeswalker - Minsc 4.0 2RG 3 CLB~ 1 Minsc & Boo, Timeless Heroes When Minsc & Boo, Timeless Heroes enters the battlefield and at the beginning of your upkeep, you may create Boo, a legendary 1/1 red Hamster creature token with trample and haste.+1: Put three +1/+1 counters on up to one target creature with trample or haste.−2: Sacrifice a creature. When you do, Minsc & Boo, Timeless Heroes deals X damage to any target, where X is that creature's power. If the sacrificed creature was a Hamster, draw X cards.Minsc & Boo, Timeless Heroes can be your commander. G R Legendary Planeswalker - Minsc 4.0 2RG 3 CLB~ 1 Morphic Pool Morphic Pool enters the battlefield tapped unless you have two or more opponents.{T}: Add {U} or {B}. Land 0.0 CLB~ 1 0 Morphic Pool Morphic Pool enters the battlefield tapped unless you have two or more opponents.{T}: Add {U} or {B}. Land 0.0 CLB~ 1 0 Reflecting Pool {T}: Add one mana of any type that a land you control could produce. Land 0.0 CLB~ 0 Reflecting Pool {T}: Add one mana of any type that a land you control could produce. Land 0.0 CLB~ 0 Sea of Clouds Sea of Clouds enters the battlefield tapped unless you have two or more opponents.{T}: Add {W} or {U}. Land 0.0 CLB~ 1 0 Sea of Clouds Sea of Clouds enters the battlefield tapped unless you have two or more opponents.{T}: Add {W} or {U}. Land 0.0 CLB~ 1 0 Spire Garden Spire Garden enters the battlefield tapped unless you have two or more opponents.{T}: Add {R} or {G}. Land 0.0 CLB~ 1 0 Spire Garden Spire Garden enters the battlefield tapped unless you have two or more opponents.{T}: Add {R} or {G}. Land 0.0 CLB~ 1 0 Wand of Wonder {4}, {T}: Roll a d20. Each opponent exiles cards from the top of their library until they exile an instant or sorcery card, then shuffles the rest into their library. You may cast up to X instant and/or sorcery spells from among cards exiled this way without paying their mana costs.1-9 | X is one10-19 | X is two.20 | X is three. R Artifact 4.0 3R CLB~ 1 Wand of Wonder {4}, {T}: Roll a d20. Each opponent exiles cards from the top of their library until they exile an instant or sorcery card, then shuffles the rest into their library. You may cast up to X instant and/or sorcery spells from among cards exiled this way without paying their mana costs.1-9 | X is one10-19 | X is two.20 | X is three. R Artifact 4.0 3R CLB~ 1 Wand of Wonder {4}, {T}: Roll a d20. Each opponent exiles cards from the top of their library until they exile an instant or sorcery card, then shuffles the rest into their library. You may cast up to X instant and/or sorcery spells from among cards exiled this way without paying their mana costs.1-9 | X is one10-19 | X is two.20 | X is three. R Artifact 4.0 3R CLB~ 1 A Little Chat Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell.)Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. U Instant 2.0 1U SNC~ 3 All-Seeing Arbiter FlyingWhenever All-Seeing Arbiter enters the battlefield or attacks, draw two cards, then discard a card.Whenever you discard a card, target creature an opponent controls gets -X/-0 until your next turn, where X is the number of different mana values among cards in your graveyard. U Creature - Avatar 6.0 4UU 5/4 SNC~ 2 All-Seeing Arbiter FlyingWhenever All-Seeing Arbiter enters the battlefield or attacks, draw two cards, then discard a card.Whenever you discard a card, target creature an opponent controls gets -X/-0 until your next turn, where X is the number of different mana values among cards in your graveyard. U Creature - Avatar 6.0 4UU 5/4 SNC~ 2 An Offer You Can't Refuse Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.") U Instant 1.0 U SNC~ 3 An Offer You Can't Refuse Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.") U Instant 1.0 U SNC~ 3 Angel of Suffering FlyingIf damage would be dealt to you, prevent that damage and mill twice that many cards. B Creature - Nightmare Angel 5.0 3BB 5/3 SNC~ 2 Angel of Suffering FlyingIf damage would be dealt to you, prevent that damage and mill twice that many cards. B Creature - Nightmare Angel 5.0 3BB 5/3 SNC~ 2 Angelic Observer This spell costs {1} less to cast for each Citizen you control.Flying W Creature - Angel Advisor 6.0 5W 3/3 SNC~ 2 Antagonize Target creature gets +4/+3 until end of turn. R Instant 2.0 1R SNC~ 3 Arc Spitter Equipped creature has "{1}: This creature deals 1 damage to target creature that's blocking it."Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) Artifact - Equipment 1.0 1 SNC~ 1 Arcane Bombardment Whenever you cast your first instant or sorcery spell each turn, exile an instant or sorcery card at random from your graveyard. Then copy each card exiled with Arcane Bombardment. You may cast any number of the copies without paying their mana costs. R Enchantment 6.0 4RR SNC~ 1 Arcane Bombardment Whenever you cast your first instant or sorcery spell each turn, exile an instant or sorcery card at random from your graveyard. Then copy each card exiled with Arcane Bombardment. You may cast any number of the copies without paying their mana costs. R Enchantment 6.0 4RR SNC~ 1 Attended Socialite Alliance — Whenever another creature enters the battlefield under your control, Attended Socialite gets +1/+1 until end of turn. G Creature - Elf Druid 2.0 1G 2/1 SNC~ 2 Aven Heartstabber FlyingAs long as there are five or more mana values among cards in your graveyard, Aven Heartstabber gets +2/+2 and has deathtouch.When Aven Heartstabber dies, mill two cards, then draw a card. B U Creature - Bird Assassin 2.0 UB 1/1 SNC~ 2 Aven Heartstabber FlyingAs long as there are five or more mana values among cards in your graveyard, Aven Heartstabber gets +2/+2 and has deathtouch.When Aven Heartstabber dies, mill two cards, then draw a card. B U Creature - Bird Assassin 2.0 UB 1/1 SNC~ 2 Backstreet Bruiser DefenderAs long as there are two or more counters among creatures you control, Backstreet Bruiser can attack as though it didn't have defender. U Creature - Cephalid Rogue 2.0 1U 3/3 SNC~ 2 Backup Agent When Backup Agent enters the battlefield, put a +1/+1 counter on target creature. W Creature - Human Citizen 2.0 1W 1/1 SNC~ 2 Ballroom Brawlers Whenever Ballroom Brawlers attacks, Ballroom Brawlers and up to one other target creature you control both gain your choice of first strike or lifelink until end of turn. W Creature - Human Warrior 5.0 3WW 3/5 SNC~ 2 Big Score As an additional cost to cast this spell, discard a card.Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.") R Instant 4.0 3R SNC~ 3 Black Market Tycoon At the beginning of your upkeep, Black Market Tycoon deals 2 damage to you for each Treasure you control.{T}: Create a Treasure token. G R Creature - Cat Rogue 2.0 RG 2/2 SNC~ 2 Black Market Tycoon At the beginning of your upkeep, Black Market Tycoon deals 2 damage to you for each Treasure you control.{T}: Create a Treasure token. G R Creature - Cat Rogue 2.0 RG 2/2 SNC~ 2 Body Dropper Whenever you sacrifice another creature, put a +1/+1 counter on Body Dropper.{B}{R}, Sacrifice another creature: Body Dropper gains menace until end of turn. (It can't be blocked except by two or more creatures.) B R Creature - Devil Warrior 2.0 BR 2/2 SNC~ 2 Body Launderer DeathtouchWhenever another nontoken creature you control dies, Body Launderer connives.When Body Launderer dies, return another target non-Rogue creature card with equal or lesser power from your graveyard to the battlefield. B Creature - Ogre Rogue 4.0 2BB 3/3 SNC~ 2 Body Launderer DeathtouchWhenever another nontoken creature you control dies, Body Launderer connives.When Body Launderer dies, return another target non-Rogue creature card with equal or lesser power from your graveyard to the battlefield. B Creature - Ogre Rogue 4.0 2BB 3/3 SNC~ 2 Boon of Safety Put a shield counter on target creature. (If that creature would be dealt damage or destroyed, remove a shield counter from it instead.)Scry 1. W Instant 1.0 W SNC~ 3 Bootleggers' Stash Lands you control have "{T}: Create a Treasure token." G Artifact 6.0 5G SNC~ 1 Bootleggers' Stash Lands you control have "{T}: Create a Treasure token." G Artifact 6.0 5G SNC~ 1 Botanical Plaza Botanical Plaza enters the battlefield tapped.{T}: Add {G} or {W}.{2}{G}{W}, {T}, Sacrifice Botanical Plaza: Draw a card. Land 0.0 SNC~ 1 0 Botanical Plaza Botanical Plaza enters the battlefield tapped.{T}: Add {G} or {W}.{2}{G}{W}, {T}, Sacrifice Botanical Plaza: Draw a card. Land 0.0 SNC~ 1 0 Bouncer's Beatdown This spell costs {2} less to cast if it targets a black permanent.Bouncer's Beatdown deals X damage to target creature or planeswalker, where X is the greatest power among creatures you control. If that creature or planeswalker would die this turn, exile it instead. G Instant 3.0 2G SNC~ 3 Brass Knuckles When you cast this spell, copy it. (The copy becomes a token.)Equipped creature has double strike as long as two or more Equipment are attached to it.Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) Artifact - Equipment 4.0 4 SNC~ 1 Brazen Upstart VigilanceWhen Brazen Upstart dies, look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. G R W Creature - Elf Shaman 3.0 RGW 4/2 SNC~ 2 Brazen Upstart VigilanceWhen Brazen Upstart dies, look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. G R W Creature - Elf Shaman 3.0 RGW 4/2 SNC~ 2 Brazen Upstart VigilanceWhen Brazen Upstart dies, look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. G R W Creature - Elf Shaman 3.0 RGW 4/2 SNC~ 2 Broken Wings Destroy target artifact, enchantment, or creature with flying. G Instant 3.0 2G SNC~ 3 Brokers Ascendancy At the beginning of your end step, put a +1/+1 counter on each creature you control and a loyalty counter on each planeswalker you control. G U W Enchantment 3.0 GWU SNC~ 1 Brokers Ascendancy At the beginning of your end step, put a +1/+1 counter on each creature you control and a loyalty counter on each planeswalker you control. G U W Enchantment 3.0 GWU SNC~ 1 Brokers Ascendancy At the beginning of your end step, put a +1/+1 counter on each creature you control and a loyalty counter on each planeswalker you control. G U W Enchantment 3.0 GWU SNC~ 1 Brokers Charm Choose one —• Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature or planeswalker an opponent controls.• Destroy target enchantment.• Draw two cards. G U W Instant 3.0 GWU SNC~ 3 Brokers Charm Choose one —• Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature or planeswalker an opponent controls.• Destroy target enchantment.• Draw two cards. G U W Instant 3.0 GWU SNC~ 3 Brokers Charm Choose one —• Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature or planeswalker an opponent controls.• Destroy target enchantment.• Draw two cards. G U W Instant 3.0 GWU SNC~ 3 Brokers Hideout When Brokers Hideout enters the battlefield, sacrifice it. When you do, search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle and you gain 1 life. Land 0.0 SNC~ 0 Brokers Initiate {4}{G/U}: Brokers Initiate has base power and toughness 5/5 until end of turn. W Creature - Cat Citizen 1.0 W 0/4 SNC~ 2 Brokers Veteran When Brokers Veteran dies, put a shield counter on target creature you control. (If that creature would be dealt damage or destroyed, remove a shield counter from it instead.) U Creature - Human Soldier 2.0 1U 2/1 SNC~ 2 Buy Your Silence Exile target nonland permanent. Its controller creates a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") W Sorcery 5.0 4W SNC~ 3 Cabaretti Ascendancy At the beginning of your upkeep, look at the top card of your library. If it's a creature or planeswalker card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it on the bottom of your library. G R W Enchantment 3.0 RGW SNC~ 1 Cabaretti Ascendancy At the beginning of your upkeep, look at the top card of your library. If it's a creature or planeswalker card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it on the bottom of your library. G R W Enchantment 3.0 RGW SNC~ 1 Cabaretti Ascendancy At the beginning of your upkeep, look at the top card of your library. If it's a creature or planeswalker card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it on the bottom of your library. G R W Enchantment 3.0 RGW SNC~ 1 Cabaretti Charm Choose one —• Cabaretti Charm deals damage equal to the number of creatures you control to target creature or planeswalker.• Creatures you control get +1/+1 and gain trample until end of turn.• Create two 1/1 green and white Citizen creature tokens. G R W Instant 3.0 RGW SNC~ 3 Cabaretti Charm Choose one —• Cabaretti Charm deals damage equal to the number of creatures you control to target creature or planeswalker.• Creatures you control get +1/+1 and gain trample until end of turn.• Create two 1/1 green and white Citizen creature tokens. G R W Instant 3.0 RGW SNC~ 3 Cabaretti Charm Choose one —• Cabaretti Charm deals damage equal to the number of creatures you control to target creature or planeswalker.• Creatures you control get +1/+1 and gain trample until end of turn.• Create two 1/1 green and white Citizen creature tokens. G R W Instant 3.0 RGW SNC~ 3 Cabaretti Courtyard When Cabaretti Courtyard enters the battlefield, sacrifice it. When you do, search your library for a basic Mountain, Forest, or Plains card, put it onto the battlefield tapped, then shuffle and you gain 1 life. Land 0.0 SNC~ 0 Cabaretti Initiate {2}{R/W}: Cabaretti Initiate gains double strike until end of turn. G Creature - Raccoon Citizen 1.0 G 1/2 SNC~ 2 Caldaia Strongarm When Caldaia Strongarm enters the battlefield, put two +1/+1 counters on target creature.Blitz {3}{G} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) G Creature - Human Warrior 5.0 4G 2/3 SNC~ 2 Call In a Professional Players can't gain life this turn. Damage can't be prevented this turn. Call In a Professional deals 3 damage to any target. (Shield counters don't prevent this damage as they're removed.) R Instant 3.0 2R SNC~ 3 Capenna Express Sacrifice a Treasure: Capenna Express becomes an artifact creature until end of turn.Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) G Artifact - Vehicle 4.0 3G 6/6 SNC~ 1 Case the Joint Draw two cards, then look at the top card of each player's library. U Instant 4.0 3U SNC~ 3 Celebrity Fencer Alliance — Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Celebrity Fencer. W Creature - Elf Druid 4.0 3W 3/2 SNC~ 2 Celestial Regulator FlyingWhen Celestial Regulator enters the battlefield, choose target creature you don't control and tap it. If you control a creature with a counter on it, the chosen creature doesn't untap during its controller's next untap step. U W Creature - Angel Advisor 3.0 1WU 2/3 SNC~ 2 Cement Shoes Equipped creature gets +3/+3 and has "At the beginning of your end step, tap this creature."Equipped creature doesn't untap during its controller's untap step.Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) Artifact - Equipment 1.0 1 SNC~ 1 Cemetery Tampering Hideaway 5 (When this enchantment enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)At the beginning of your upkeep, you may mill three cards. Then if there are twenty or more cards in your graveyard, you may play the exiled card without paying its mana cost. B Enchantment 3.0 2B SNC~ 1 Cemetery Tampering Hideaway 5 (When this enchantment enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)At the beginning of your upkeep, you may mill three cards. Then if there are twenty or more cards in your graveyard, you may play the exiled card without paying its mana cost. B Enchantment 3.0 2B SNC~ 1 Ceremonial Groundbreaker Equipped creature gets +2/+1 and has trample.Equip Citizen {1}Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) G W Artifact - Equipment 3.0 1GW SNC~ 1 Chrome Cat When Chrome Cat enters the battlefield, scry 1. Artifact Creature - Cat 3.0 3 3/2 SNC~ 2 Citizen's Crowbar When Citizen's Crowbar enters the battlefield, create a 1/1 green and white Citizen creature token, then attach Citizen's Crowbar to it.Equipped creature gets +1/+1 and has "{W}, {T}, Sacrifice Citizen's Crowbar: Destroy target artifact or enchantment."Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) W Artifact - Equipment 2.0 1W SNC~ 1 Civic Gardener Whenever Civic Gardener attacks, untap target creature or land. G Creature - Human Citizen 2.0 1G 2/2 SNC~ 2 Civil Servant Whenever Civil Servant attacks, you may tap another untapped Citizen you control. If you do, Civil Servant gets +1/+0 and gains lifelink until end of turn. G W Creature - Cat Citizen 2.0 GW 2/3 SNC~ 2 Cleanup Crew When Cleanup Crew enters the battlefield, choose one —• Destroy target artifact.• Destroy target enchantment.• Exile target card from a graveyard.• You gain 4 life. G Creature - Human Citizen 6.0 4GG 6/6 SNC~ 2 Cormela, Glamour Thief Haste{1}, {T}: Add {U}{B}{R}. Spend this mana only to cast instant and/or sorcery spells.When Cormela, Glamour Thief dies, return up to one target instant or sorcery card from your graveyard to your hand. B R U Legendary Creature - Vampire Rogue 4.0 1UBR 2/4 SNC~ 2 Cormela, Glamour Thief Haste{1}, {T}: Add {U}{B}{R}. Spend this mana only to cast instant and/or sorcery spells.When Cormela, Glamour Thief dies, return up to one target instant or sorcery card from your graveyard to your hand. B R U Legendary Creature - Vampire Rogue 4.0 1UBR 2/4 SNC~ 2 Cormela, Glamour Thief Haste{1}, {T}: Add {U}{B}{R}. Spend this mana only to cast instant and/or sorcery spells.When Cormela, Glamour Thief dies, return up to one target instant or sorcery card from your graveyard to your hand. B R U Legendary Creature - Vampire Rogue 4.0 1UBR 2/4 SNC~ 2 Corpse Appraiser When Corpse Appraiser enters the battlefield, exile up to one target creature card from a graveyard. If a card is put into exile this way, look at the top three cards of your library, then put one of those cards into your hand and the rest into your graveyard. B R U Creature - Vampire Rogue 3.0 UBR 3/3 SNC~ 2 Corpse Appraiser When Corpse Appraiser enters the battlefield, exile up to one target creature card from a graveyard. If a card is put into exile this way, look at the top three cards of your library, then put one of those cards into your hand and the rest into your graveyard. B R U Creature - Vampire Rogue 3.0 UBR 3/3 SNC~ 2 Corpse Appraiser When Corpse Appraiser enters the battlefield, exile up to one target creature card from a graveyard. If a card is put into exile this way, look at the top three cards of your library, then put one of those cards into your hand and the rest into your graveyard. B R U Creature - Vampire Rogue 3.0 UBR 3/3 SNC~ 2 Corpse Explosion As an additional cost to cast this spell, exile a creature card from your graveyard.Corpse Explosion deals damage equal to the exiled card's power to each creature and each planeswalker. B R Sorcery 3.0 1BR SNC~ 3 Corpse Explosion As an additional cost to cast this spell, exile a creature card from your graveyard.Corpse Explosion deals damage equal to the exiled card's power to each creature and each planeswalker. B R Sorcery 3.0 1BR SNC~ 3 Corrupt Court Official When Corrupt Court Official enters the battlefield, target opponent discards a card. B Creature - Human Advisor 2.0 1B 1/1 SNC~ 2 Courier's Briefcase When Courier's Briefcase enters the battlefield, create a 1/1 green and white Citizen creature token.{T}, Sacrifice Courier's Briefcase: Add one mana of any color.{W}{U}{B}{R}{G}, {T}, Sacrifice Courier's Briefcase: Draw three cards. G Artifact - Treasure 2.0 1G SNC~ 1 Courier's Briefcase When Courier's Briefcase enters the battlefield, create a 1/1 green and white Citizen creature token.{T}, Sacrifice Courier's Briefcase: Add one mana of any color.{W}{U}{B}{R}{G}, {T}, Sacrifice Courier's Briefcase: Draw three cards. G Artifact - Treasure 2.0 1G SNC~ 1 Crew Captain HasteCrew Captain has indestructible as long as it entered the battlefield this turn. B G R Creature - Human Warrior 3.0 BRG 4/2 SNC~ 2 Crew Captain HasteCrew Captain has indestructible as long as it entered the battlefield this turn. B G R Creature - Human Warrior 3.0 BRG 4/2 SNC~ 2 Crew Captain HasteCrew Captain has indestructible as long as it entered the battlefield this turn. B G R Creature - Human Warrior 3.0 BRG 4/2 SNC~ 2 Crooked Custodian Crooked Custodian enters the battlefield tapped. B Creature - Ogre Rogue 2.0 1B 3/2 SNC~ 1 2 Cut Your Losses Casualty 2 (As you cast this spell, you may sacrifice a creature with power 2 or greater. When you do, copy this spell and you may choose new targets for the copy.)Target player mills half their library, rounded down. U Sorcery 6.0 4UU SNC~ 3 Cut Your Losses Casualty 2 (As you cast this spell, you may sacrifice a creature with power 2 or greater. When you do, copy this spell and you may choose new targets for the copy.)Target player mills half their library, rounded down. U Sorcery 6.0 4UU SNC~ 3 Cut of the Profits Casualty 3 (As you cast this spell, you may sacrifice a creature with power 3 or greater. When you do, copy this spell.)You draw X cards and you lose X life. B Sorcery 2.0 XBB SNC~ 3 Cut of the Profits Casualty 3 (As you cast this spell, you may sacrifice a creature with power 3 or greater. When you do, copy this spell.)You draw X cards and you lose X life. B Sorcery 2.0 XBB SNC~ 3 Cutthroat Contender Pay 1 life: Cutthroat Contender gets +1/+0 until end of turn. Activate only once each turn. B Creature - Vampire Warrior 1.0 B 1/1 SNC~ 2 Dapper Shieldmate Dapper Shieldmate enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)As long as it's your turn, Dapper Shieldmate gets +2/+0. W Creature - Human Soldier 4.0 3W 2/2 SNC~ 2 Daring Escape Target creature gets +1/+0 and gains first strike until end of turn. Scry 1. R Instant 1.0 R SNC~ 3 Darling of the Masses Other Citizens you control get +1/+0.Whenever Darling of the Masses attacks, create a 1/1 green and white Citizen creature token. G W Creature - Elf Citizen 4.0 2GW 2/4 SNC~ 2 Deal Gone Bad Target creature gets -3/-3 until end of turn. Target player mills three cards. (They put the top three cards of their library into their graveyard.) B Instant 4.0 3B SNC~ 3 Demon's Due Scry 2, then draw two cards. You lose 2 life. B Instant 4.0 3B SNC~ 3 Depopulate Each player who controls a multicolored creature draws a card. Then destroy all creatures. W Sorcery 4.0 2WW SNC~ 3 Depopulate Each player who controls a multicolored creature draws a card. Then destroy all creatures. W Sorcery 4.0 2WW SNC~ 3 Devilish Valet Trample, hasteAlliance — Whenever another creature enters the battlefield under your control, double Devilish Valet's power until end of turn. R Creature - Devil Warrior 3.0 2R 1/3 SNC~ 2 Devilish Valet Trample, hasteAlliance — Whenever another creature enters the battlefield under your control, double Devilish Valet's power until end of turn. R Creature - Devil Warrior 3.0 2R 1/3 SNC~ 2 Dig Up the Body Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell and you may choose new targets for the copy.)Mill two cards, then you may return a creature card from your graveyard to your hand. (To mill a card, a player puts the top card of their library into their graveyard.) B Instant 3.0 2B SNC~ 3 Disciplined Duelist Double strikeDisciplined Duelist enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) G U W Creature - Human Citizen 3.0 GWU 2/1 SNC~ 2 Disciplined Duelist Double strikeDisciplined Duelist enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) G U W Creature - Human Citizen 3.0 GWU 2/1 SNC~ 2 Disciplined Duelist Double strikeDisciplined Duelist enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) G U W Creature - Human Citizen 3.0 GWU 2/1 SNC~ 2 Disdainful Stroke Counter target spell with mana value 4 or greater. U Instant 2.0 1U SNC~ 3 Dusk Mangler As an additional cost to cast this spell, sacrifice a creature, discard a card, or pay 4 life.When Dusk Mangler enters the battlefield, each opponent sacrifices a creature, discards a card, and loses 4 life. B Creature - Horror 7.0 5BB 5/4 SNC~ 2 Echo Inspector FlyingWhen Echo Inspector enters the battlefield, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) U Creature - Bird Rogue 4.0 3U 2/3 SNC~ 2 Elegant Entourage Alliance — Whenever another creature enters the battlefield under your control, target creature other than Elegant Entourage gets +1/+1 and gains trample until end of turn. G Creature - Elf Druid 4.0 3G 4/4 SNC~ 2 Elspeth Resplendent +1: Choose up to one target creature. Put a +1/+1 counter and a counter from among flying, first strike, lifelink, or vigilance on it.−3: Look at the top seven cards of your library. You may put a permanent card with mana value 3 or less from among them onto the battlefield with a shield counter on it. Put the rest on the bottom of your library in a random order.−7: Create five 3/3 white Angel creature tokens with flying. W Legendary Planeswalker - Elspeth 5.0 3WW 5 SNC~ 1 Elspeth Resplendent +1: Choose up to one target creature. Put a +1/+1 counter and a counter from among flying, first strike, lifelink, or vigilance on it.−3: Look at the top seven cards of your library. You may put a permanent card with mana value 3 or less from among them onto the battlefield with a shield counter on it. Put the rest on the bottom of your library in a random order.−7: Create five 3/3 white Angel creature tokens with flying. W Legendary Planeswalker - Elspeth 5.0 3WW 5 SNC~ 1 Elspeth Resplendent +1: Choose up to one target creature. Put a +1/+1 counter and a counter from among flying, first strike, lifelink, or vigilance on it.−3: Look at the top seven cards of your library. You may put a permanent card with mana value 3 or less from among them onto the battlefield with a shield counter on it. Put the rest on the bottom of your library in a random order.−7: Create five 3/3 white Angel creature tokens with flying. W Legendary Planeswalker - Elspeth 5.0 3WW 5 SNC~ 1 Elspeth Resplendent +1: Choose up to one target creature. Put a +1/+1 counter and a counter from among flying, first strike, lifelink, or vigilance on it.−3: Look at the top seven cards of your library. You may put a permanent card with mana value 3 or less from among them onto the battlefield with a shield counter on it. Put the rest on the bottom of your library in a random order.−7: Create five 3/3 white Angel creature tokens with flying. W Legendary Planeswalker - Elspeth 5.0 3WW 5 SNC~ 1 Endless Detour The owner of target spell, nonland permanent, or card in a graveyard puts it on the top or bottom of their library. G U W Instant 3.0 GWU SNC~ 3 Endless Detour The owner of target spell, nonland permanent, or card in a graveyard puts it on the top or bottom of their library. G U W Instant 3.0 GWU SNC~ 3 Endless Detour The owner of target spell, nonland permanent, or card in a graveyard puts it on the top or bottom of their library. G U W Instant 3.0 GWU SNC~ 3 Errant, Street Artist FlashDefender, haste{1}{U}, {T}: Copy target spell you control that wasn't cast. You may choose new targets for the copy. U Legendary Creature - Human Rogue 1.0 U 0/3 SNC~ 2 Errant, Street Artist FlashDefender, haste{1}{U}, {T}: Copy target spell you control that wasn't cast. You may choose new targets for the copy. U Legendary Creature - Human Rogue 1.0 U 0/3 SNC~ 2 Errant, Street Artist FlashDefender, haste{1}{U}, {T}: Copy target spell you control that wasn't cast. You may choose new targets for the copy. U Legendary Creature - Human Rogue 1.0 U 0/3 SNC~ 2 Evelyn, the Covetous FlashWhenever Evelyn, the Covetous or another Vampire enters the battlefield under your control, exile the top card of each player's library with a collection counter on it.Once each turn, you may play a card from exile with a collection counter on it if it was exiled by an ability you controlled, and you may spend mana as though it were any color to cast it. B R U Legendary Creature - Vampire Rogue 5.0 2U/BBB/R 2/5 SNC~ 2 Evelyn, the Covetous FlashWhenever Evelyn, the Covetous or another Vampire enters the battlefield under your control, exile the top card of each player's library with a collection counter on it.Once each turn, you may play a card from exile with a collection counter on it if it was exiled by an ability you controlled, and you may spend mana as though it were any color to cast it. B R U Legendary Creature - Vampire Rogue 5.0 2U/BBB/R 2/5 SNC~ 2 Evelyn, the Covetous FlashWhenever Evelyn, the Covetous or another Vampire enters the battlefield under your control, exile the top card of each player's library with a collection counter on it.Once each turn, you may play a card from exile with a collection counter on it if it was exiled by an ability you controlled, and you may spend mana as though it were any color to cast it. B R U Legendary Creature - Vampire Rogue 5.0 2U/BBB/R 2/5 SNC~ 2 Even the Score This spell costs {U}{U}{U} less to cast if an opponent has drawn four or more cards this turn.Draw X cards. U Instant 3.0 XUUU SNC~ 3 Even the Score This spell costs {U}{U}{U} less to cast if an opponent has drawn four or more cards this turn.Draw X cards. U Instant 3.0 XUUU SNC~ 3 Evolving Door {1}, {T}, Sacrifice a creature: Count the colors of the sacrificed creature, then search your library for a creature card that's exactly that many colors plus one. Exile that card, then shuffle. You may cast the exiled card. Activate only as a sorcery. G Artifact 3.0 2G SNC~ 1 Evolving Door {1}, {T}, Sacrifice a creature: Count the colors of the sacrificed creature, then search your library for a creature card that's exactly that many colors plus one. Exile that card, then shuffle. You may cast the exiled card. Activate only as a sorcery. G Artifact 3.0 2G SNC~ 1 Exhibition Magician When Exhibition Magician enters the battlefield, choose one —• Create a 1/1 green and white Citizen creature token.• Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") R Creature - Human Wizard 3.0 2R 2/1 SNC~ 2 Exotic Pets Create two 1/1 blue Fish creature tokens with "This creature can't be blocked." Then for each kind of counter among creatures you control, put a counter of that kind on either of those tokens. U W Instant 3.0 1WU SNC~ 3 Expendable Lackey {1}{U}, Exile Expendable Lackey from your graveyard: Create a 1/1 blue Fish creature token with "This creature can't be blocked." Activate only as a sorcery. U Creature - Human Citizen 1.0 U 1/1 SNC~ 2 Extract the Truth Choose one —• Target opponent reveals their hand. You may choose a creature, enchantment, or planeswalker card from it. That player discards that card.• Target opponent sacrifices an enchantment. B Sorcery 2.0 1B SNC~ 3 Extraction Specialist LifelinkWhen Extraction Specialist enters the battlefield, return target creature card with mana value 2 or less from your graveyard to the battlefield. That creature can't attack or block for as long as you control Extraction Specialist. W Creature - Human Rogue 3.0 2W 3/2 SNC~ 2 Extraction Specialist LifelinkWhen Extraction Specialist enters the battlefield, return target creature card with mana value 2 or less from your graveyard to the battlefield. That creature can't attack or block for as long as you control Extraction Specialist. W Creature - Human Rogue 3.0 2W 3/2 SNC~ 2 Faerie Vandal FlashFlyingWhenever you draw your second card each turn, put a +1/+1 counter on Faerie Vandal. U Creature - Faerie Rogue 2.0 1U 1/2 SNC~ 2 Fake Your Own Death Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control and you create a Treasure token." (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") B Instant 2.0 1B SNC~ 3 Falco Spara, Pactweaver Flying, trampleFalco Spara, Pactweaver enters the battlefield with a shield counter on it.You may look at the top card of your library any time.You may cast spells from the top of your library by removing a counter from a creature you control in addition to paying their other costs. G U W Legendary Creature - Bird Demon 4.0 1GWU 3/3 SNC~ 2 Falco Spara, Pactweaver Flying, trampleFalco Spara, Pactweaver enters the battlefield with a shield counter on it.You may look at the top card of your library any time.You may cast spells from the top of your library by removing a counter from a creature you control in addition to paying their other costs. G U W Legendary Creature - Bird Demon 4.0 1GWU 3/3 SNC~ 2 Falco Spara, Pactweaver Flying, trampleFalco Spara, Pactweaver enters the battlefield with a shield counter on it.You may look at the top card of your library any time.You may cast spells from the top of your library by removing a counter from a creature you control in addition to paying their other costs. G U W Legendary Creature - Bird Demon 4.0 1GWU 3/3 SNC~ 2 Fatal Grudge As an additional cost to cast this spell, sacrifice a nonland permanent.Each opponent chooses a permanent they control that shares a type with the sacrificed permanent and sacrifices it.Draw a card. B R Sorcery 2.0 BR SNC~ 3 Fight Rigging Hideaway 5 (When this enchantment enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if you control a creature with power 7 or greater, you may play the exiled card without paying its mana cost. G Enchantment 3.0 2G SNC~ 1 Fight Rigging Hideaway 5 (When this enchantment enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if you control a creature with power 7 or greater, you may play the exiled card without paying its mana cost. G Enchantment 3.0 2G SNC~ 1 Fleetfoot Dancer Trample, lifelink, haste G R W Creature - Elf Druid 4.0 1RGW 4/4 SNC~ 2 Fleetfoot Dancer Trample, lifelink, haste G R W Creature - Elf Druid 4.0 1RGW 4/4 SNC~ 2 Fleetfoot Dancer Trample, lifelink, haste G R W Creature - Elf Druid 4.0 1RGW 4/4 SNC~ 2 For the Family Target creature gets +2/+2 until end of turn. If you control four or more creatures, that creature gets +4/+4 until end of turn instead. G Instant 1.0 G SNC~ 3 Forest ({T}: Add {G}.) Basic Land - Forest 0.0 SNC~ 0 Forest ({T}: Add {G}.) Basic Land - Forest 0.0 SNC~ 0 Forest ({T}: Add {G}.) Basic Land - Forest 0.0 SNC~ 0 Forest ({T}: Add {G}.) Basic Land - Forest 0.0 SNC~ 0 Forge Boss Whenever you sacrifice one or more other creatures, Forge Boss deals 2 damage to each opponent. This ability triggers only once each turn. B R Creature - Human Warrior 4.0 2BR 3/4 SNC~ 2 Freelance Muscle Whenever Freelance Muscle attacks or blocks, it gets +X/+X until end of turn, where X is the greatest power and/or toughness among other creatures you control. G Creature - Rhino Warrior 5.0 4G 4/4 SNC~ 2 Gala Greeters Alliance — Whenever another creature enters the battlefield under your control, choose one that hasn't been chosen this turn —• Put a +1/+1 counter on Gala Greeters.• Create a tapped Treasure token.• You gain 2 life. G Creature - Elf Druid 2.0 1G 1/1 SNC~ 2 Gala Greeters Alliance — Whenever another creature enters the battlefield under your control, choose one that hasn't been chosen this turn —• Put a +1/+1 counter on Gala Greeters.• Create a tapped Treasure token.• You gain 2 life. G Creature - Elf Druid 2.0 1G 1/1 SNC~ 2 Gala Greeters Alliance — Whenever another creature enters the battlefield under your control, choose one that hasn't been chosen this turn —• Put a +1/+1 counter on Gala Greeters.• Create a tapped Treasure token.• You gain 2 life. G Creature - Elf Druid 2.0 1G 1/1 SNC~ 2 Gala Greeters Alliance — Whenever another creature enters the battlefield under your control, choose one that hasn't been chosen this turn —• Put a +1/+1 counter on Gala Greeters.• Create a tapped Treasure token.• You gain 2 life. G Creature - Elf Druid 2.0 1G 1/1 SNC~ 2 Gala Greeters Alliance — Whenever another creature enters the battlefield under your control, choose one that hasn't been chosen this turn —• Put a +1/+1 counter on Gala Greeters.• Create a tapped Treasure token.• You gain 2 life. G Creature - Elf Druid 2.0 1G 1/1 SNC~ 2 Gala Greeters Alliance — Whenever another creature enters the battlefield under your control, choose one that hasn't been chosen this turn —• Put a +1/+1 counter on Gala Greeters.• Create a tapped Treasure token.• You gain 2 life. G Creature - Elf Druid 2.0 1G 1/1 SNC~ 2 Gala Greeters Alliance — Whenever another creature enters the battlefield under your control, choose one that hasn't been chosen this turn —• Put a +1/+1 counter on Gala Greeters.• Create a tapped Treasure token.• You gain 2 life. G Creature - Elf Druid 2.0 1G 1/1 SNC~ 2 Gala Greeters Alliance — Whenever another creature enters the battlefield under your control, choose one that hasn't been chosen this turn —• Put a +1/+1 counter on Gala Greeters.• Create a tapped Treasure token.• You gain 2 life. G Creature - Elf Druid 2.0 1G 1/1 SNC~ 2 Gala Greeters Alliance — Whenever another creature enters the battlefield under your control, choose one that hasn't been chosen this turn —• Put a +1/+1 counter on Gala Greeters.• Create a tapped Treasure token.• You gain 2 life. G Creature - Elf Druid 2.0 1G 1/1 SNC~ 2 Gala Greeters Alliance — Whenever another creature enters the battlefield under your control, choose one that hasn't been chosen this turn —• Put a +1/+1 counter on Gala Greeters.• Create a tapped Treasure token.• You gain 2 life. G Creature - Elf Druid 2.0 1G 1/1 SNC~ 2 Gala Greeters Alliance — Whenever another creature enters the battlefield under your control, choose one that hasn't been chosen this turn —• Put a +1/+1 counter on Gala Greeters.• Create a tapped Treasure token.• You gain 2 life. G Creature - Elf Druid 2.0 1G 1/1 SNC~ 2 Gala Greeters Alliance — Whenever another creature enters the battlefield under your control, choose one that hasn't been chosen this turn —• Put a +1/+1 counter on Gala Greeters.• Create a tapped Treasure token.• You gain 2 life. G Creature - Elf Druid 2.0 1G 1/1 SNC~ 2 Gala Greeters Alliance — Whenever another creature enters the battlefield under your control, choose one that hasn't been chosen this turn —• Put a +1/+1 counter on Gala Greeters.• Create a tapped Treasure token.• You gain 2 life. G Creature - Elf Druid 2.0 1G 1/1 SNC~ 2 Gathering Throng When Gathering Throng enters the battlefield, you may search your library for any number of cards named Gathering Throng, reveal them, put them into your hand, then shuffle. W Creature - Human Citizen 3.0 2W 3/1 SNC~ 2 Getaway Car HasteWhenever Getaway Car attacks or blocks, return up to one target creature that crewed it this turn to its owner's hand.Crew 1 Artifact - Vehicle 3.0 3 4/3 SNC~ 1 Getaway Car HasteWhenever Getaway Car attacks or blocks, return up to one target creature that crewed it this turn to its owner's hand.Crew 1 Artifact - Vehicle 3.0 3 4/3 SNC~ 1 Giada, Font of Hope Flying, vigilanceEach other Angel you control enters the battlefield with an additional +1/+1 counter on it for each Angel you already control.{T}: Add {W}. Spend this mana only to cast an Angel spell. W Legendary Creature - Angel 2.0 1W 2/2 SNC~ 2 Giada, Font of Hope Flying, vigilanceEach other Angel you control enters the battlefield with an additional +1/+1 counter on it for each Angel you already control.{T}: Add {W}. Spend this mana only to cast an Angel spell. W Legendary Creature - Angel 2.0 1W 2/2 SNC~ 2 Giada, Font of Hope Flying, vigilanceEach other Angel you control enters the battlefield with an additional +1/+1 counter on it for each Angel you already control.{T}: Add {W}. Spend this mana only to cast an Angel spell. W Legendary Creature - Angel 2.0 1W 2/2 SNC~ 2 Gilded Pinions When Gilded Pinions enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")Equipped creature has flying.Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) Artifact - Equipment 2.0 2 SNC~ 1 Girder Goons When Girder Goons dies, create a tapped 2/2 black Rogue creature token.Blitz {3}{B} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) B Creature - Ogre Warrior 5.0 4B 4/4 SNC~ 2 Glamorous Outlaw When Glamorous Outlaw enters the battlefield, it deals 2 damage to each opponent and you scry 2.{2}, Exile Glamorous Outlaw from your hand: Target land gains "{T}: Add {U}, {B}, or {R}" until Glamorous Outlaw is cast from exile. You may cast Glamorous Outlaw for as long as it remains exiled. B R U Creature - Vampire Rogue 6.0 3UBR 4/5 SNC~ 2 Glamorous Outlaw When Glamorous Outlaw enters the battlefield, it deals 2 damage to each opponent and you scry 2.{2}, Exile Glamorous Outlaw from your hand: Target land gains "{T}: Add {U}, {B}, or {R}" until Glamorous Outlaw is cast from exile. You may cast Glamorous Outlaw for as long as it remains exiled. B R U Creature - Vampire Rogue 6.0 3UBR 4/5 SNC~ 2 Glamorous Outlaw When Glamorous Outlaw enters the battlefield, it deals 2 damage to each opponent and you scry 2.{2}, Exile Glamorous Outlaw from your hand: Target land gains "{T}: Add {U}, {B}, or {R}" until Glamorous Outlaw is cast from exile. You may cast Glamorous Outlaw for as long as it remains exiled. B R U Creature - Vampire Rogue 6.0 3UBR 4/5 SNC~ 2 Glittering Stockpile {T}: Add {R}. Put a stash counter on Glittering Stockpile.{T}, Sacrifice Glittering Stockpile: Add X mana of any one color, where X is the number of stash counters on Glittering Stockpile. R Artifact - Treasure 3.0 2R SNC~ 1 Glittermonger {T}: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") G Creature - Elf Rogue 4.0 3G 1/4 SNC~ 2 Goldhound First strikeMenace (This creature can't be blocked except by two or more creatures.){T}, Sacrifice Goldhound: Add one mana of any color. R Artifact Creature - Treasure Dog 1.0 R 1/1 SNC~ 2 Graveyard Shift This spell has flash as long as there are five or more mana values among cards in your graveyard.Return target creature card from your graveyard to the battlefield. B Sorcery 5.0 4B SNC~ 3 Grisly Sigil Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell and you may choose new targets for the copy.)Choose target creature or planeswalker. If it was dealt noncombat damage this turn, Grisly Sigil deals 3 damage to it and you gain 3 life. Otherwise, Grisly Sigil deals 1 damage to it and you gain 1 life. B Sorcery 1.0 B SNC~ 3 Halo Fountain {W}, {T}, Untap a tapped creature you control: Create a 1/1 green and white Citizen creature token.{W}{W}, {T}, Untap two tapped creatures you control: Draw a card.{W}{W}{W}{W}{W}, {T}, Untap fifteen tapped creatures you control: You win the game. W Artifact 3.0 2W SNC~ 1 Halo Fountain {W}, {T}, Untap a tapped creature you control: Create a 1/1 green and white Citizen creature token.{W}{W}, {T}, Untap two tapped creatures you control: Draw a card.{W}{W}{W}{W}{W}, {T}, Untap fifteen tapped creatures you control: You win the game. W Artifact 3.0 2W SNC~ 1 Halo Scarab {2}, Exile Halo Scarab from your graveyard: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") Artifact Creature - Insect 2.0 2 2/1 SNC~ 2 High-Rise Sawjack ReachWhenever High-Rise Sawjack blocks a creature with flying, High-Rise Sawjack gets +2/+0 until end of turn. G Creature - Elf Citizen 3.0 2G 2/3 SNC~ 2 Hoard Hauler TrampleWhenever Hoard Hauler deals combat damage to a player, create a Treasure token for each artifact they control.Crew 3 R Artifact - Vehicle 4.0 3R 5/5 SNC~ 1 Hoard Hauler TrampleWhenever Hoard Hauler deals combat damage to a player, create a Treasure token for each artifact they control.Crew 3 R Artifact - Vehicle 4.0 3R 5/5 SNC~ 1 Hold for Ransom Enchant creatureEnchanted creature can't attack or block and has "{7}: Hold for Ransom's controller sacrifices it and draws a card. Activate only as a sorcery." W Enchantment - Aura 2.0 1W SNC~ 1 Hostile Takeover Up to one target creature has base power and toughness 1/1 until end of turn. Up to one other target creature has base power and toughness 4/4 until end of turn. Then Hostile Takeover deals 3 damage to each creature. B R U Sorcery 5.0 2UBR SNC~ 3 Hostile Takeover Up to one target creature has base power and toughness 1/1 until end of turn. Up to one other target creature has base power and toughness 4/4 until end of turn. Then Hostile Takeover deals 3 damage to each creature. B R U Sorcery 5.0 2UBR SNC~ 3 Hostile Takeover Up to one target creature has base power and toughness 1/1 until end of turn. Up to one other target creature has base power and toughness 4/4 until end of turn. Then Hostile Takeover deals 3 damage to each creature. B R U Sorcery 5.0 2UBR SNC~ 3 Hypnotic Grifter {3}: Hypnotic Grifter connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) U Creature - Human Rogue 1.0 U 1/2 SNC~ 2 Illicit Shipment Casualty 3 (As you cast this spell, you may sacrifice a creature with power 3 or greater. When you do, copy this spell and you may choose new targets for the copy.)Search your library for a card, put it into your hand, then shuffle. B Sorcery 5.0 3BB SNC~ 3 Illuminator Virtuoso Double strikeWhenever Illuminator Virtuoso becomes the target of a spell you control, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) W Creature - Human Rogue 2.0 1W 1/1 SNC~ 2 Incandescent Aria Incandescent Aria deals 3 damage to each nontoken creature. G R W Sorcery 3.0 RGW SNC~ 3 Incandescent Aria Incandescent Aria deals 3 damage to each nontoken creature. G R W Sorcery 3.0 RGW SNC~ 3 Incandescent Aria Incandescent Aria deals 3 damage to each nontoken creature. G R W Sorcery 3.0 RGW SNC~ 3 Incriminate Choose two target creatures controlled by the same player. That player sacrifices one of them. B Sorcery 2.0 1B SNC~ 3 Incriminate Choose two target creatures controlled by the same player. That player sacrifices one of them. B Sorcery 2.0 1B SNC~ 3 Inspiring Overseer FlyingWhen Inspiring Overseer enters the battlefield, you gain 1 life and draw a card. W Creature - Angel Cleric 3.0 2W 2/1 SNC~ 2 Involuntary Employment Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") R Sorcery 4.0 3R SNC~ 3 Island ({T}: Add {U}.) Basic Land - Island 0.0 SNC~ 0 Island ({T}: Add {U}.) Basic Land - Island 0.0 SNC~ 0 Island ({T}: Add {U}.) Basic Land - Island 0.0 SNC~ 0 Island ({T}: Add {U}.) Basic Land - Island 0.0 SNC~ 0 Jackhammer Equipped creature gets +2/+0.Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) R Artifact - Equipment 2.0 1R SNC~ 1 Jaxis, the Troublemaker {R}, {T}, Discard a card: Create a token that's a copy of another target creature you control. It gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step. Activate only as a sorcery.Blitz {1}{R} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) R Legendary Creature - Human Warrior 4.0 3R 2/3 SNC~ 2 Jaxis, the Troublemaker {R}, {T}, Discard a card: Create a token that's a copy of another target creature you control. It gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step. Activate only as a sorcery.Blitz {1}{R} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) R Legendary Creature - Human Warrior 4.0 3R 2/3 SNC~ 2 Jaxis, the Troublemaker {R}, {T}, Discard a card: Create a token that's a copy of another target creature you control. It gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step. Activate only as a sorcery.Blitz {1}{R} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) R Legendary Creature - Human Warrior 4.0 3R 2/3 SNC~ 2 Jetmir's Fixer {R}{G}: Jetmir's Fixer gets +1/+1 until end of turn. If mana from a Treasure was spent to activate this ability, put a +1/+1 counter on Jetmir's Fixer instead. G R Creature - Cat Warrior 2.0 RG 2/2 SNC~ 2 Jetmir's Garden ({T}: Add {R}, {G}, or {W}.)Jetmir's Garden enters the battlefield tapped.Cycling {3} ({3}, Discard this card: Draw a card.) Land - Mountain Forest Plains 0.0 SNC~ 1 0 Jetmir's Garden ({T}: Add {R}, {G}, or {W}.)Jetmir's Garden enters the battlefield tapped.Cycling {3} ({3}, Discard this card: Draw a card.) Land - Mountain Forest Plains 0.0 SNC~ 1 0 Jetmir's Garden ({T}: Add {R}, {G}, or {W}.)Jetmir's Garden enters the battlefield tapped.Cycling {3} ({3}, Discard this card: Draw a card.) Land - Mountain Forest Plains 0.0 SNC~ 1 0 Jetmir, Nexus of Revels Creatures you control get +1/+0 and have vigilance as long as you control three or more creatures.Creatures you control also get +1/+0 and have trample as long as you control six or more creatures.Creatures you control also get +1/+0 and have double strike as long as you control nine or more creatures. G R W Legendary Creature - Cat Demon 4.0 1RGW 5/4 SNC~ 2 Jetmir, Nexus of Revels Creatures you control get +1/+0 and have vigilance as long as you control three or more creatures.Creatures you control also get +1/+0 and have trample as long as you control six or more creatures.Creatures you control also get +1/+0 and have double strike as long as you control nine or more creatures. G R W Legendary Creature - Cat Demon 4.0 1RGW 5/4 SNC~ 2 Jetmir, Nexus of Revels Creatures you control get +1/+0 and have vigilance as long as you control three or more creatures.Creatures you control also get +1/+0 and have trample as long as you control six or more creatures.Creatures you control also get +1/+0 and have double strike as long as you control nine or more creatures. G R W Legendary Creature - Cat Demon 4.0 1RGW 5/4 SNC~ 2 Jewel Thief Vigilance, trampleWhen Jewel Thief enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") G Creature - Cat Rogue 3.0 2G 3/3 SNC~ 2 Jinnie Fay, Jetmir's Second If you would create one or more tokens, you may instead create that many 2/2 green Cat creature tokens with haste or that many 3/1 green Dog creature tokens with vigilance. G R W Legendary Creature - Elf Druid 3.0 R/GGG/W 3/3 SNC~ 2 Jinnie Fay, Jetmir's Second If you would create one or more tokens, you may instead create that many 2/2 green Cat creature tokens with haste or that many 3/1 green Dog creature tokens with vigilance. G R W Legendary Creature - Elf Druid 3.0 R/GGG/W 3/3 SNC~ 2 Jinnie Fay, Jetmir's Second If you would create one or more tokens, you may instead create that many 2/2 green Cat creature tokens with haste or that many 3/1 green Dog creature tokens with vigilance. G R W Legendary Creature - Elf Druid 3.0 R/GGG/W 3/3 SNC~ 2 Join the Maestros Casualty 2 (As you cast this spell, you may sacrifice a creature with power 2 or greater. When you do, copy this spell and you may choose new targets for the copy.)Create a 4/3 black Ogre Warrior creature token. B Sorcery 5.0 4B SNC~ 3 Kill Shot Destroy target attacking creature. W Instant 3.0 2W SNC~ 3 Knockout Blow This spell costs {2} less to cast if it targets a red creature.Knockout Blow deals 4 damage to target attacking or blocking creature and you gain 2 life. W Instant 3.0 2W SNC~ 3 Lagrella, the Magpie When Lagrella, the Magpie enters the battlefield, exile any number of other target creatures controlled by different players until Lagrella leaves the battlefield. When an exiled card enters the battlefield under your control this way, put two +1/+1 counters on it. G U W Legendary Creature - Human Soldier 3.0 GWU 2/3 SNC~ 2 Lagrella, the Magpie When Lagrella, the Magpie enters the battlefield, exile any number of other target creatures controlled by different players until Lagrella leaves the battlefield. When an exiled card enters the battlefield under your control this way, put two +1/+1 counters on it. G U W Legendary Creature - Human Soldier 3.0 GWU 2/3 SNC~ 2 Lagrella, the Magpie When Lagrella, the Magpie enters the battlefield, exile any number of other target creatures controlled by different players until Lagrella leaves the battlefield. When an exiled card enters the battlefield under your control this way, put two +1/+1 counters on it. G U W Legendary Creature - Human Soldier 3.0 GWU 2/3 SNC~ 2 Ledger Shredder FlyingWhenever a player casts their second spell each turn, Ledger Shredder connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) U Creature - Bird Advisor 2.0 1U 1/3 SNC~ 2 Ledger Shredder FlyingWhenever a player casts their second spell each turn, Ledger Shredder connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) U Creature - Bird Advisor 2.0 1U 1/3 SNC~ 2 Light 'Em Up Casualty 2 (As you cast this spell, you may sacrifice a creature with power 2 or greater. When you do, copy this spell and you may choose new targets for the copy.)Light 'Em Up deals 2 damage to target creature or planeswalker. R Sorcery 2.0 1R SNC~ 3 Light 'Em Up Casualty 2 (As you cast this spell, you may sacrifice a creature with power 2 or greater. When you do, copy this spell and you may choose new targets for the copy.)Light 'Em Up deals 2 damage to target creature or planeswalker. R Sorcery 2.0 1R SNC~ 3 Lord Xander, the Collector When Lord Xander, the Collector enters the battlefield, target opponent discards half the cards in their hand, rounded down.Whenever Lord Xander attacks, defending player mills half their library, rounded down.When Lord Xander dies, target opponent sacrifices half the nonland permanents they control, rounded down. B R U Legendary Creature - Vampire Demon Noble 7.0 4UBR 6/6 SNC~ 2 Lord Xander, the Collector When Lord Xander, the Collector enters the battlefield, target opponent discards half the cards in their hand, rounded down.Whenever Lord Xander attacks, defending player mills half their library, rounded down.When Lord Xander dies, target opponent sacrifices half the nonland permanents they control, rounded down. B R U Legendary Creature - Vampire Demon Noble 7.0 4UBR 6/6 SNC~ 2 Lord Xander, the Collector When Lord Xander, the Collector enters the battlefield, target opponent discards half the cards in their hand, rounded down.Whenever Lord Xander attacks, defending player mills half their library, rounded down.When Lord Xander dies, target opponent sacrifices half the nonland permanents they control, rounded down. B R U Legendary Creature - Vampire Demon Noble 7.0 4UBR 6/6 SNC~ 2 Luxior, Giada's Gift Equipped creature gets +1/+1 for each counter on it.Equipped permanent isn't a planeswalker and is a creature in addition to its other types. (Loyalty abilities can still be activated.)Equip planeswalker {1}Equip {3} Legendary Artifact - Equipment 1.0 1 SNC~ 1 Luxior, Giada's Gift Equipped creature gets +1/+1 for each counter on it.Equipped permanent isn't a planeswalker and is a creature in addition to its other types. (Loyalty abilities can still be activated.)Equip planeswalker {1}Equip {3} Legendary Artifact - Equipment 1.0 1 SNC~ 1 Luxurious Libation Target creature gets +X/+X until end of turn. Create a 1/1 green and white Citizen creature token. G Instant 1.0 XG SNC~ 3 Maestros Ascendancy Once during each of your turns, you may cast an instant or sorcery spell from your graveyard by sacrificing a creature in addition to paying its other costs. If a spell cast this way would be put into your graveyard, exile it instead. B R U Enchantment 3.0 UBR SNC~ 1 Maestros Ascendancy Once during each of your turns, you may cast an instant or sorcery spell from your graveyard by sacrificing a creature in addition to paying its other costs. If a spell cast this way would be put into your graveyard, exile it instead. B R U Enchantment 3.0 UBR SNC~ 1 Maestros Ascendancy Once during each of your turns, you may cast an instant or sorcery spell from your graveyard by sacrificing a creature in addition to paying its other costs. If a spell cast this way would be put into your graveyard, exile it instead. B R U Enchantment 3.0 UBR SNC~ 1 Maestros Charm Choose one —• Look at the top five cards of your library. Put one of those cards into your hand and the rest into your graveyard.• Each opponent loses 3 life and you gain 3 life.• Maestros Charm deals 5 damage to target creature or planeswalker. B R U Instant 3.0 UBR SNC~ 3 Maestros Charm Choose one —• Look at the top five cards of your library. Put one of those cards into your hand and the rest into your graveyard.• Each opponent loses 3 life and you gain 3 life.• Maestros Charm deals 5 damage to target creature or planeswalker. B R U Instant 3.0 UBR SNC~ 3 Maestros Charm Choose one —• Look at the top five cards of your library. Put one of those cards into your hand and the rest into your graveyard.• Each opponent loses 3 life and you gain 3 life.• Maestros Charm deals 5 damage to target creature or planeswalker. B R U Instant 3.0 UBR SNC~ 3 Maestros Diabolist Deathtouch, hasteWhenever Maestros Diabolist attacks, if you don't control a Devil token, create a tapped and attacking 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target." B R U Creature - Vampire Warrior 3.0 UBR 1/4 SNC~ 2 Maestros Diabolist Deathtouch, hasteWhenever Maestros Diabolist attacks, if you don't control a Devil token, create a tapped and attacking 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target." B R U Creature - Vampire Warrior 3.0 UBR 1/4 SNC~ 2 Maestros Diabolist Deathtouch, hasteWhenever Maestros Diabolist attacks, if you don't control a Devil token, create a tapped and attacking 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target." B R U Creature - Vampire Warrior 3.0 UBR 1/4 SNC~ 2 Maestros Initiate {4}{U/R}, Exile Maestros Initiate from your graveyard: Draw two cards, then discard a card. B Creature - Human Citizen 3.0 2B 3/1 SNC~ 2 Maestros Theater When Maestros Theater enters the battlefield, sacrifice it. When you do, search your library for a basic Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle and you gain 1 life. Land 0.0 SNC~ 0 Mage's Attendant When Mage's Attendant enters the battlefield, create a 1/1 blue Wizard creature token with "{1}, Sacrifice this creature: Counter target noncreature spell unless its controller pays {1}." W Creature - Cat Rogue 3.0 2W 3/2 SNC~ 2 Majestic Metamorphosis Until end of turn, target artifact or creature becomes a 4/4 Angel artifact creature and gains flying.Draw a card. U Instant 3.0 2U SNC~ 3 Make Disappear Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell and you may choose new targets for the copy.)Counter target spell unless its controller pays {2}. U Instant 2.0 1U SNC~ 3 Masked Bandits VigilanceMenace (This creature can't be blocked except by two or more creatures.){2}, Exile Masked Bandits from your hand: Target land gains "{T}: Add {B}, {R}, or {G}" until Masked Bandits is cast from exile. You may cast Masked Bandits for as long as it remains exiled. B G R Creature - Raccoon Rogue 6.0 3BRG 5/5 SNC~ 2 Masked Bandits VigilanceMenace (This creature can't be blocked except by two or more creatures.){2}, Exile Masked Bandits from your hand: Target land gains "{T}: Add {B}, {R}, or {G}" until Masked Bandits is cast from exile. You may cast Masked Bandits for as long as it remains exiled. B G R Creature - Raccoon Rogue 6.0 3BRG 5/5 SNC~ 2 Masked Bandits VigilanceMenace (This creature can't be blocked except by two or more creatures.){2}, Exile Masked Bandits from your hand: Target land gains "{T}: Add {B}, {R}, or {G}" until Masked Bandits is cast from exile. You may cast Masked Bandits for as long as it remains exiled. B G R Creature - Raccoon Rogue 6.0 3BRG 5/5 SNC~ 2 Mayhem Patrol Menace (This creature can't be blocked except by two or more creatures.)Whenever Mayhem Patrol attacks, target creature gets +1/+0 until end of turn.Blitz {1}{R} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) R Creature - Devil Warrior 2.0 1R 1/2 SNC~ 2 Meeting of the Five Exile the top ten cards of your library. You may cast spells with exactly three colors from among them this turn. Add {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}. Spend this mana only to cast spells with exactly three colors. B G R U W Sorcery 8.0 3WUBRG SNC~ 3 Meeting of the Five Exile the top ten cards of your library. You may cast spells with exactly three colors from among them this turn. Add {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}. Spend this mana only to cast spells with exactly three colors. B G R U W Sorcery 8.0 3WUBRG SNC~ 3 Metropolis Angel FlyingWhenever you attack with one or more creatures with counters on them, draw a card. U W Creature - Angel Soldier 4.0 2WU 3/1 SNC~ 2 Midnight Assassin Flying, deathtouch B Creature - Vampire Assassin 3.0 2B 1/2 SNC~ 2 Most Wanted FlashEnchant creatureEnchanted creature gets +2/+1.When enchanted creature dies, create two Treasure tokens. G Enchantment - Aura 3.0 2G SNC~ 1 Mountain ({T}: Add {R}.) Basic Land - Mountain 0.0 SNC~ 0 Mountain ({T}: Add {R}.) Basic Land - Mountain 0.0 SNC~ 0 Mountain ({T}: Add {R}.) Basic Land - Mountain 0.0 SNC~ 0 Mountain ({T}: Add {R}.) Basic Land - Mountain 0.0 SNC~ 0 Mr. Orfeo, the Boulder Whenever you attack, double target creature's power until end of turn. B G R Legendary Creature - Rhino Warrior 4.0 1BRG 2/4 SNC~ 2 Mr. Orfeo, the Boulder Whenever you attack, double target creature's power until end of turn. B G R Legendary Creature - Rhino Warrior 4.0 1BRG 2/4 SNC~ 2 Mr. Orfeo, the Boulder Whenever you attack, double target creature's power until end of turn. B G R Legendary Creature - Rhino Warrior 4.0 1BRG 2/4 SNC~ 2 Murder Destroy target creature. B Instant 3.0 1BB SNC~ 3 Mysterious Limousine Whenever Mysterious Limousine enters the battlefield or attacks, exile up to one other target creature until Mysterious Limousine leaves the battlefield. If a creature is put into exile this way, return each other card exiled with Mysterious Limousine to the battlefield under its owner's control.Crew 2 W Artifact - Vehicle 5.0 3WW 4/4 SNC~ 1 Mysterious Limousine Whenever Mysterious Limousine enters the battlefield or attacks, exile up to one other target creature until Mysterious Limousine leaves the battlefield. If a creature is put into exile this way, return each other card exiled with Mysterious Limousine to the battlefield under its owner's control.Crew 2 W Artifact - Vehicle 5.0 3WW 4/4 SNC~ 1 Mysterious Limousine Whenever Mysterious Limousine enters the battlefield or attacks, exile up to one other target creature until Mysterious Limousine leaves the battlefield. If a creature is put into exile this way, return each other card exiled with Mysterious Limousine to the battlefield under its owner's control.Crew 2 W Artifact - Vehicle 5.0 3WW 4/4 SNC~ 1 Night Clubber When Night Clubber enters the battlefield, creatures your opponents control get -1/-1 until end of turn.Blitz {2}{B} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) B Creature - Human Warrior 3.0 1BB 2/2 SNC~ 2 Nimble Larcenist FlyingWhen Nimble Larcenist enters the battlefield, target opponent reveals their hand. You choose an artifact, instant, or sorcery card from it and exile that card. B U W Creature - Bird Rogue 3.0 WUB 2/1 SNC~ 2 Nimble Larcenist FlyingWhen Nimble Larcenist enters the battlefield, target opponent reveals their hand. You choose an artifact, instant, or sorcery card from it and exile that card. B U W Creature - Bird Rogue 3.0 WUB 2/1 SNC~ 2 Nimble Larcenist FlyingWhen Nimble Larcenist enters the battlefield, target opponent reveals their hand. You choose an artifact, instant, or sorcery card from it and exile that card. B U W Creature - Bird Rogue 3.0 WUB 2/1 SNC~ 2 Ob Nixilis, the Adversary Casualty X. The copy isn't legendary and has starting loyalty X. (As you cast this spell, you may sacrifice a creature with power X. When you do, copy this spell and you may choose new targets for the copy.)+1: Each opponent loses 2 life unless they discard a card. If you control a Demon or Devil, you gain 2 life.−2: Create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target."−7: Target player draws seven cards and loses 7 life. B R Legendary Planeswalker - Nixilis 3.0 1BR 3 SNC~ 1 Ob Nixilis, the Adversary Casualty X. The copy isn't legendary and has starting loyalty X. (As you cast this spell, you may sacrifice a creature with power X. When you do, copy this spell and you may choose new targets for the copy.)+1: Each opponent loses 2 life unless they discard a card. If you control a Demon or Devil, you gain 2 life.−2: Create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target."−7: Target player draws seven cards and loses 7 life. B R Legendary Planeswalker - Nixilis 3.0 1BR 3 SNC~ 1 Ob Nixilis, the Adversary Casualty X. The copy isn't legendary and has starting loyalty X. (As you cast this spell, you may sacrifice a creature with power X. When you do, copy this spell and you may choose new targets for the copy.)+1: Each opponent loses 2 life unless they discard a card. If you control a Demon or Devil, you gain 2 life.−2: Create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target."−7: Target player draws seven cards and loses 7 life. B R Legendary Planeswalker - Nixilis 3.0 1BR 3 SNC~ 1 Ob Nixilis, the Adversary Casualty X. The copy isn't legendary and has starting loyalty X. (As you cast this spell, you may sacrifice a creature with power X. When you do, copy this spell and you may choose new targets for the copy.)+1: Each opponent loses 2 life unless they discard a card. If you control a Demon or Devil, you gain 2 life.−2: Create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target."−7: Target player draws seven cards and loses 7 life. B R Legendary Planeswalker - Nixilis 3.0 1BR 3 SNC~ 1 Obscura Ascendancy Whenever you cast a spell, if its mana value is equal to 1 plus the number of soul counters on Obscura Ascendancy, put a soul counter on Obscura Ascendancy, then create a 2/2 white Spirit creature token with flying.As long as there are five or more soul counters on Obscura Ascendancy, Spirits you control get +3/+3. B U W Enchantment 3.0 WUB SNC~ 1 Obscura Ascendancy Whenever you cast a spell, if its mana value is equal to 1 plus the number of soul counters on Obscura Ascendancy, put a soul counter on Obscura Ascendancy, then create a 2/2 white Spirit creature token with flying.As long as there are five or more soul counters on Obscura Ascendancy, Spirits you control get +3/+3. B U W Enchantment 3.0 WUB SNC~ 1 Obscura Ascendancy Whenever you cast a spell, if its mana value is equal to 1 plus the number of soul counters on Obscura Ascendancy, put a soul counter on Obscura Ascendancy, then create a 2/2 white Spirit creature token with flying.As long as there are five or more soul counters on Obscura Ascendancy, Spirits you control get +3/+3. B U W Enchantment 3.0 WUB SNC~ 1 Obscura Charm Choose one —• Return target multicolored permanent card with mana value 3 or less from your graveyard to the battlefield tapped.• Counter target instant or sorcery spell.• Destroy target creature or planeswalker with mana value 3 or less. B U W Instant 3.0 WUB SNC~ 3 Obscura Charm Choose one —• Return target multicolored permanent card with mana value 3 or less from your graveyard to the battlefield tapped.• Counter target instant or sorcery spell.• Destroy target creature or planeswalker with mana value 3 or less. B U W Instant 3.0 WUB SNC~ 3 Obscura Charm Choose one —• Return target multicolored permanent card with mana value 3 or less from your graveyard to the battlefield tapped.• Counter target instant or sorcery spell.• Destroy target creature or planeswalker with mana value 3 or less. B U W Instant 3.0 WUB SNC~ 3 Obscura Initiate Flying{1}{W/B}: Obscura Initiate gains lifelink until end of turn. U Creature - Bird Citizen 3.0 2U 2/2 SNC~ 2 Obscura Interceptor FlashLifelinkWhen Obscura Interceptor enters the battlefield, it connives. When it connives this way, return up to one target spell to its owner's hand. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) B U W Creature - Cephalid Wizard 4.0 1WUB 3/1 SNC~ 2 Obscura Interceptor FlashLifelinkWhen Obscura Interceptor enters the battlefield, it connives. When it connives this way, return up to one target spell to its owner's hand. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) B U W Creature - Cephalid Wizard 4.0 1WUB 3/1 SNC~ 2 Obscura Interceptor FlashLifelinkWhen Obscura Interceptor enters the battlefield, it connives. When it connives this way, return up to one target spell to its owner's hand. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) B U W Creature - Cephalid Wizard 4.0 1WUB 3/1 SNC~ 2 Obscura Storefront When Obscura Storefront enters the battlefield, sacrifice it. When you do, search your library for a basic Plains, Island, or Swamp card, put it onto the battlefield tapped, then shuffle and you gain 1 life. Land 0.0 SNC~ 0 Ognis, the Dragon's Lash HasteWhenever a creature you control with haste attacks, create a tapped Treasure token. B G R Legendary Creature - Viashino Warrior 4.0 1B/RRR/G 3/3 SNC~ 2 Ognis, the Dragon's Lash HasteWhenever a creature you control with haste attacks, create a tapped Treasure token. B G R Legendary Creature - Viashino Warrior 4.0 1B/RRR/G 3/3 SNC~ 2 Ognis, the Dragon's Lash HasteWhenever a creature you control with haste attacks, create a tapped Treasure token. B G R Legendary Creature - Viashino Warrior 4.0 1B/RRR/G 3/3 SNC~ 2 Ominous Parcel {2}, {T}, Sacrifice Ominous Parcel: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.{5}, {T}, Sacrifice Ominous Parcel: It deals 4 damage to target creature. Artifact 1.0 1 SNC~ 1 Out of the Way This spell costs {2} less to cast if it targets a green permanent.Return target nonland permanent an opponent controls to its owner's hand.Draw a card. U Instant 4.0 3U SNC~ 3 Paragon of Modernity Flying{3}: Paragon of Modernity gets +1/+1 until end of turn. If exactly three colors of mana were spent to activate this ability, put a +1/+1 counter on it instead. Artifact Creature - Angel Warrior 4.0 4 2/2 SNC~ 2 Park Heights Pegasus Flying, trampleWhenever Park Heights Pegasus deals combat damage to a player, draw a card if you had two or more creatures enter the battlefield under your control this turn. G W Creature - Pegasus 2.0 GW 2/1 SNC~ 2 Park Heights Pegasus Flying, trampleWhenever Park Heights Pegasus deals combat damage to a player, draw a card if you had two or more creatures enter the battlefield under your control this turn. G W Creature - Pegasus 2.0 GW 2/1 SNC~ 2 Patch Up Return up to three target creature cards with total mana value 3 or less from your graveyard to the battlefield. W Sorcery 3.0 2W SNC~ 3 Plains ({T}: Add {W}.) Basic Land - Plains 0.0 SNC~ 0 Plains ({T}: Add {W}.) Basic Land - Plains 0.0 SNC~ 0 Plains ({T}: Add {W}.) Basic Land - Plains 0.0 SNC~ 0 Plains ({T}: Add {W}.) Basic Land - Plains 0.0 SNC~ 0 Plasma Jockey Whenever Plasma Jockey attacks, target creature an opponent controls can't block this turn.Blitz {2}{R} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) R Creature - Viashino Warrior 4.0 3R 3/1 SNC~ 2 Prizefight Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") G Instant 2.0 1G SNC~ 3 Professional Face-Breaker MenaceWhenever one or more creatures you control deal combat damage to a player, create a Treasure token.Sacrifice a Treasure: Exile the top card of your library. You may play that card this turn. R Creature - Human Warrior 3.0 2R 2/3 SNC~ 2 Professional Face-Breaker MenaceWhenever one or more creatures you control deal combat damage to a player, create a Treasure token.Sacrifice a Treasure: Exile the top card of your library. You may play that card this turn. R Creature - Human Warrior 3.0 2R 2/3 SNC~ 2 Psionic Snoop FlashWhen Psionic Snoop enters the battlefield, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) U Creature - Human Rogue 3.0 2U 0/3 SNC~ 2 Psychic Pickpocket When Psychic Pickpocket enters the battlefield, it connives. When it connives this way, return up to one target nonland permanent to its owner's hand. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) U Creature - Cephalid Rogue 5.0 4U 3/2 SNC~ 2 Public Enemy Enchant creatureAll creatures attack enchanted creature's controller each combat if able.When enchanted creature dies, draw a card. U Enchantment - Aura 3.0 2U SNC~ 1 Pugnacious Pugilist Whenever Pugnacious Pugilist attacks, create a tapped and attacking 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target."Blitz {3}{R} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) R Creature - Ogre Warrior 5.0 3RR 4/4 SNC~ 2 Pyre-Sledge Arsonist {1}, {T}: Pyre-Sledge Arsonist deals X damage to any target, where X is the number of permanents you've sacrificed this turn. R Creature - Viashino Shaman 3.0 2R 2/2 SNC~ 2 Queza, Augur of Agonies Whenever you draw a card, target opponent loses 1 life and you gain 1 life. B U W Legendary Creature - Cephalid Advisor 4.0 1WUB 3/4 SNC~ 2 Queza, Augur of Agonies Whenever you draw a card, target opponent loses 1 life and you gain 1 life. B U W Legendary Creature - Cephalid Advisor 4.0 1WUB 3/4 SNC~ 2 Queza, Augur of Agonies Whenever you draw a card, target opponent loses 1 life and you gain 1 life. B U W Legendary Creature - Cephalid Advisor 4.0 1WUB 3/4 SNC~ 2 Quick-Draw Dagger FlashWhen Quick-Draw Dagger enters the battlefield, attach it to target creature you control. That creature gains first strike until end of turn.Equipped creature gets +1/+1.Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) Artifact - Equipment 3.0 3 SNC~ 1 Rabble Rousing Hideaway 5 (When this enchantment enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)Whenever you attack with one or more creatures, create that many 1/1 green and white Citizen creature tokens. Then if you control ten or more creatures, you may play the exiled card without paying its mana cost. W Enchantment 5.0 4W SNC~ 1 Rabble Rousing Hideaway 5 (When this enchantment enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)Whenever you attack with one or more creatures, create that many 1/1 green and white Citizen creature tokens. Then if you control ten or more creatures, you may play the exiled card without paying its mana cost. W Enchantment 5.0 4W SNC~ 1 Racers' Ring Racers' Ring enters the battlefield tapped.{T}: Add {R} or {G}.{2}{R}{G}, {T}, Sacrifice Racers' Ring: Draw a card. Land 0.0 SNC~ 1 0 Racers' Ring Racers' Ring enters the battlefield tapped.{T}: Add {R} or {G}.{2}{R}{G}, {T}, Sacrifice Racers' Ring: Draw a card. Land 0.0 SNC~ 1 0 Raffine's Guidance Enchant creatureEnchanted creature gets +1/+1.You may cast Raffine's Guidance from your graveyard by paying {2}{W} rather than paying its mana cost. W Enchantment - Aura 1.0 W SNC~ 1 Raffine's Informant When Raffine's Informant enters the battlefield, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) W Creature - Human Wizard 2.0 1W 2/1 SNC~ 2 Raffine's Silencer When Raffine's Silencer enters the battlefield, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)When Raffine's Silencer dies, target creature an opponent controls gets -X/-X until end of turn, where X is Raffine's Silencer's power. B Creature - Human Assassin 3.0 2B 1/1 SNC~ 2 Raffine's Tower ({T}: Add {W}, {U}, or {B}.)Raffine's Tower enters the battlefield tapped.Cycling {3} ({3}, Discard this card: Draw a card.) Land - Plains Island Swamp 0.0 SNC~ 1 0 Raffine's Tower ({T}: Add {W}, {U}, or {B}.)Raffine's Tower enters the battlefield tapped.Cycling {3} ({3}, Discard this card: Draw a card.) Land - Plains Island Swamp 0.0 SNC~ 1 0 Raffine's Tower ({T}: Add {W}, {U}, or {B}.)Raffine's Tower enters the battlefield tapped.Cycling {3} ({3}, Discard this card: Draw a card.) Land - Plains Island Swamp 0.0 SNC~ 1 0 Raffine, Scheming Seer Flying, ward {1}Whenever you attack, target attacking creature connives X, where X is the number of attacking creatures. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.) B U W Legendary Creature - Sphinx Demon 3.0 WUB 1/4 SNC~ 2 Raffine, Scheming Seer Flying, ward {1}Whenever you attack, target attacking creature connives X, where X is the number of attacking creatures. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.) B U W Legendary Creature - Sphinx Demon 3.0 WUB 1/4 SNC~ 2 Raffine, Scheming Seer Flying, ward {1}Whenever you attack, target attacking creature connives X, where X is the number of attacking creatures. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.) B U W Legendary Creature - Sphinx Demon 3.0 WUB 1/4 SNC~ 2 Rakish Revelers When Rakish Revelers enters the battlefield, create a 1/1 green and white Citizen creature token.{2}, Exile Rakish Revelers from your hand: Target land gains "{T}: Add {R}, {G}, or {W}" until Rakish Revelers is cast from exile. You may cast Rakish Revelers for as long as it remains exiled. G R W Creature - Elf Druid Rogue 5.0 2RGW 5/3 SNC~ 2 Rakish Revelers When Rakish Revelers enters the battlefield, create a 1/1 green and white Citizen creature token.{2}, Exile Rakish Revelers from your hand: Target land gains "{T}: Add {R}, {G}, or {W}" until Rakish Revelers is cast from exile. You may cast Rakish Revelers for as long as it remains exiled. G R W Creature - Elf Druid Rogue 5.0 2RGW 5/3 SNC~ 2 Rakish Revelers When Rakish Revelers enters the battlefield, create a 1/1 green and white Citizen creature token.{2}, Exile Rakish Revelers from your hand: Target land gains "{T}: Add {R}, {G}, or {W}" until Rakish Revelers is cast from exile. You may cast Rakish Revelers for as long as it remains exiled. G R W Creature - Elf Druid Rogue 5.0 2RGW 5/3 SNC~ 2 Ready to Rumble Choose one —• Ready to Rumble deals 5 damage to target creature or planeswalker.• Destroy target artifact. R Sorcery 5.0 4R SNC~ 3 Refuse to Yield Target creature gets +2/+7 until end of turn. Untap it. W Instant 2.0 1W SNC~ 3 Reservoir Kraken Trample, ward {2}At the beginning of each combat, if Reservoir Kraken is untapped, any opponent may tap an untapped creature they control. If they do, tap Reservoir Kraken and create a 1/1 blue Fish creature token with "This creature can't be blocked." U Creature - Kraken 4.0 2UU 6/6 SNC~ 2 Reservoir Kraken Trample, ward {2}At the beginning of each combat, if Reservoir Kraken is untapped, any opponent may tap an untapped creature they control. If they do, tap Reservoir Kraken and create a 1/1 blue Fish creature token with "This creature can't be blocked." U Creature - Kraken 4.0 2UU 6/6 SNC~ 2 Revel Ruiner Menace (This creature can't be blocked except by two or more creatures.)When Revel Ruiner enters the battlefield, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) B Creature - Cephalid Rogue 4.0 3B 3/1 SNC~ 2 Revelation of Power Target creature gets +2/+2 until end of turn. If it has a counter on it, it also gains flying and lifelink until end of turn. W Instant 2.0 1W SNC~ 3 Rhox Pummeler Rhox Pummeler enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)Rhox Pummeler has trample as long as it has a shield counter on it. G Creature - Rhino Soldier 6.0 5G 6/3 SNC~ 2 Rigo, Streetwise Mentor Rigo, Streetwise Mentor enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)Whenever you attack a player or planeswalker with one or more creatures with power 1 or less, draw a card. G U W Legendary Creature - Cat Citizen 3.0 G/WWW/U 2/2 SNC~ 2 Rigo, Streetwise Mentor Rigo, Streetwise Mentor enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)Whenever you attack a player or planeswalker with one or more creatures with power 1 or less, draw a card. G U W Legendary Creature - Cat Citizen 3.0 G/WWW/U 2/2 SNC~ 2 Rigo, Streetwise Mentor Rigo, Streetwise Mentor enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)Whenever you attack a player or planeswalker with one or more creatures with power 1 or less, draw a card. G U W Legendary Creature - Cat Citizen 3.0 G/WWW/U 2/2 SNC~ 2 Riveteers Ascendancy Whenever you sacrifice a creature, you may return target creature card with lesser mana value from your graveyard to the battlefield tapped. Do this only once each turn. B G R Enchantment 3.0 BRG SNC~ 1 Riveteers Ascendancy Whenever you sacrifice a creature, you may return target creature card with lesser mana value from your graveyard to the battlefield tapped. Do this only once each turn. B G R Enchantment 3.0 BRG SNC~ 1 Riveteers Ascendancy Whenever you sacrifice a creature, you may return target creature card with lesser mana value from your graveyard to the battlefield tapped. Do this only once each turn. B G R Enchantment 3.0 BRG SNC~ 1 Riveteers Charm Choose one —• Target opponent sacrifices a creature or planeswalker they control with the highest mana value among creatures and planeswalkers they control.• Exile the top three cards of your library. Until your next end step, you may play those cards.• Exile target player's graveyard. B G R Instant 3.0 BRG SNC~ 3 Riveteers Charm Choose one —• Target opponent sacrifices a creature or planeswalker they control with the highest mana value among creatures and planeswalkers they control.• Exile the top three cards of your library. Until your next end step, you may play those cards.• Exile target player's graveyard. B G R Instant 3.0 BRG SNC~ 3 Riveteers Charm Choose one —• Target opponent sacrifices a creature or planeswalker they control with the highest mana value among creatures and planeswalkers they control.• Exile the top three cards of your library. Until your next end step, you may play those cards.• Exile target player's graveyard. B G R Instant 3.0 BRG SNC~ 3 Riveteers Decoy Riveteers Decoy must be blocked if able.Blitz {3}{G} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) G Creature - Human Warrior 2.0 1G 3/1 SNC~ 2 Riveteers Initiate {1}{B/G}: Riveteers Initiate gains deathtouch until end of turn. R Creature - Viashino Citizen 2.0 1R 2/2 SNC~ 2 Riveteers Overlook When Riveteers Overlook enters the battlefield, sacrifice it. When you do, search your library for a basic Swamp, Mountain, or Forest card, put it onto the battlefield tapped, then shuffle and you gain 1 life. Land 0.0 SNC~ 0 Riveteers Requisitioner When Riveteers Requisitioner dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")Blitz {2}{R} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) R Creature - Viashino Rogue 2.0 1R 3/1 SNC~ 2 Rob the Archives Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell.)Exile the top two cards of your library. You may play those cards this turn. R Sorcery 2.0 1R SNC~ 3 Rocco, Cabaretti Caterer When Rocco, Cabaretti Caterer enters the battlefield, if you cast it, you may search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle. G R W Legendary Creature - Elf Druid 3.0 XRGW 3/1 SNC~ 2 Rocco, Cabaretti Caterer When Rocco, Cabaretti Caterer enters the battlefield, if you cast it, you may search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle. G R W Legendary Creature - Elf Druid 3.0 XRGW 3/1 SNC~ 2 Rocco, Cabaretti Caterer When Rocco, Cabaretti Caterer enters the battlefield, if you cast it, you may search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle. G R W Legendary Creature - Elf Druid 3.0 XRGW 3/1 SNC~ 2 Rogues' Gallery For each color, return up to one target creature card of that color from your graveyard to your hand. B Sorcery 3.0 2B SNC~ 3 Rooftop Nuisance Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell and you may choose new targets for the copy.)Tap target creature. It doesn't untap during its controller's next untap step.Draw a card. U Sorcery 3.0 2U SNC~ 3 Rumor Gatherer Alliance — Whenever another creature enters the battlefield under your control, scry 1. If this is the second time this ability has resolved this turn, draw a card instead. W Creature - Elf Wizard 3.0 1WW 2/1 SNC~ 2 Rumor Gatherer Alliance — Whenever another creature enters the battlefield under your control, scry 1. If this is the second time this ability has resolved this turn, draw a card instead. W Creature - Elf Wizard 3.0 1WW 2/1 SNC~ 2 Run Out of Town The owner of target nonland permanent puts it on the top or bottom of their library. U Instant 4.0 3U SNC~ 3 Sanctuary Warden FlyingSanctuary Warden enters the battlefield with two shield counters on it.Whenever Sanctuary Warden enters the battlefield or attacks, you may remove a counter from a creature or planeswalker you control. If you do, draw a card and create a 1/1 green and white Citizen creature token. W Creature - Angel Soldier 6.0 4WW 5/5 SNC~ 2 Sanctuary Warden FlyingSanctuary Warden enters the battlefield with two shield counters on it.Whenever Sanctuary Warden enters the battlefield or attacks, you may remove a counter from a creature or planeswalker you control. If you do, draw a card and create a 1/1 green and white Citizen creature token. W Creature - Angel Soldier 6.0 4WW 5/5 SNC~ 2 Sanctuary Warden FlyingSanctuary Warden enters the battlefield with two shield counters on it.Whenever Sanctuary Warden enters the battlefield or attacks, you may remove a counter from a creature or planeswalker you control. If you do, draw a card and create a 1/1 green and white Citizen creature token. W Creature - Angel Soldier 6.0 4WW 5/5 SNC~ 2 Sanguine Spy Menace, lifelink{1}, Sacrifice another creature: Look at the top card of your library. You may put that card into your graveyard.At the beginning of your end step, if there are five or more mana values among cards in your graveyard, you may pay 2 life. If you do, draw a card. B Creature - Vampire Rogue 3.0 2B 2/3 SNC~ 2 Sanguine Spy Menace, lifelink{1}, Sacrifice another creature: Look at the top card of your library. You may put that card into your graveyard.At the beginning of your end step, if there are five or more mana values among cards in your graveyard, you may pay 2 life. If you do, draw a card. B Creature - Vampire Rogue 3.0 2B 2/3 SNC~ 2 Scheming Fence As Scheming Fence enters the battlefield, you may choose a nonland permanent.Activated abilities of the chosen permanent can't be activated.Scheming Fence has all activated abilities of the chosen permanent except for loyalty abilities. You may spend mana as though it were mana of any color to activate those abilities. U W Creature - Human Citizen 2.0 WU 2/3 SNC~ 2 Scheming Fence As Scheming Fence enters the battlefield, you may choose a nonland permanent.Activated abilities of the chosen permanent can't be activated.Scheming Fence has all activated abilities of the chosen permanent except for loyalty abilities. You may spend mana as though it were mana of any color to activate those abilities. U W Creature - Human Citizen 2.0 WU 2/3 SNC~ 2 Scheming Fence As Scheming Fence enters the battlefield, you may choose a nonland permanent.Activated abilities of the chosen permanent can't be activated.Scheming Fence has all activated abilities of the chosen permanent except for loyalty abilities. You may spend mana as though it were mana of any color to activate those abilities. U W Creature - Human Citizen 2.0 WU 2/3 SNC~ 2 Scuttling Butler At the beginning of combat on your turn, if you control two or more multicolored permanents, Scuttling Butler gains double strike until end of turn. Artifact Creature - Construct 3.0 3 4/1 SNC~ 2 Security Bypass Enchant creatureAs long as enchanted creature is attacking alone, it can't be blocked.Enchanted creature has "Whenever this creature deals combat damage to a player, it connives." (Its controller draws a card, then discards a card. If they discarded a nonland card, they put a +1/+1 counter on this creature.) U Enchantment - Aura 2.0 1U SNC~ 1 Security Rhox You may pay {R}{G} rather than pay this spell's mana cost. Spend only mana produced by Treasures to cast it this way. G R Creature - Rhino Warrior 4.0 2RG 5/4 SNC~ 2 Sewer Crocodile {3}{U}: Sewer Crocodile can't be blocked this turn. This ability costs {3} less to activate if there are five or more mana values among cards in your graveyard. U Creature - Crocodile 6.0 5U 4/6 SNC~ 2 Shadow of Mortality If your life total is less than your starting life total, this spell costs {X} less to cast, where X is the difference. B Creature - Avatar 15.0 13BB 7/7 SNC~ 2 Shadow of Mortality If your life total is less than your starting life total, this spell costs {X} less to cast, where X is the difference. B Creature - Avatar 15.0 13BB 7/7 SNC~ 2 Shakedown Heavy MenaceWhenever Shakedown Heavy attacks, defending player may have you draw a card. If they do, untap Shakedown Heavy and remove it from combat. B Creature - Ogre Warrior 3.0 2B 6/4 SNC~ 2 Shakedown Heavy MenaceWhenever Shakedown Heavy attacks, defending player may have you draw a card. If they do, untap Shakedown Heavy and remove it from combat. B Creature - Ogre Warrior 3.0 2B 6/4 SNC~ 2 Shattered Seraph FlyingWhen Shattered Seraph enters the battlefield, you gain 3 life.{2}, Exile Shattered Seraph from your hand: Target land gains "{T}: Add {W}, {U}, or {B}" until Shattered Seraph is cast from exile. You may cast Shattered Seraph for as long as it remains exiled. B U W Creature - Angel Rogue 7.0 4WUB 4/4 SNC~ 2 Shattered Seraph FlyingWhen Shattered Seraph enters the battlefield, you gain 3 life.{2}, Exile Shattered Seraph from your hand: Target land gains "{T}: Add {W}, {U}, or {B}" until Shattered Seraph is cast from exile. You may cast Shattered Seraph for as long as it remains exiled. B U W Creature - Angel Rogue 7.0 4WUB 4/4 SNC~ 2 Shattered Seraph FlyingWhen Shattered Seraph enters the battlefield, you gain 3 life.{2}, Exile Shattered Seraph from your hand: Target land gains "{T}: Add {W}, {U}, or {B}" until Shattered Seraph is cast from exile. You may cast Shattered Seraph for as long as it remains exiled. B U W Creature - Angel Rogue 7.0 4WUB 4/4 SNC~ 2 Sizzling Soloist Alliance — Whenever another creature enters the battlefield under your control, target creature an opponent controls can't block this turn. If this is the second time this ability has resolved this turn, that creature attacks during its controller's next combat phase if able. R Creature - Human Citizen 4.0 3R 3/2 SNC~ 2 Sky Crier Flying, lifelink{3}{W}: You and target opponent each draw a card. W Creature - Bird Citizen 2.0 1W 1/1 SNC~ 2 Skybridge Towers Skybridge Towers enters the battlefield tapped.{T}: Add {W} or {U}.{2}{W}{U}, {T}, Sacrifice Skybridge Towers: Draw a card. Land 0.0 SNC~ 1 0 Skybridge Towers Skybridge Towers enters the battlefield tapped.{T}: Add {W} or {U}.{2}{W}{U}, {T}, Sacrifice Skybridge Towers: Draw a card. Land 0.0 SNC~ 1 0 Sleep with the Fishes Enchant creatureWhen Sleep with the Fishes enters the battlefield, tap enchanted creature and you create a 1/1 blue Fish creature token with "This creature can't be blocked."Enchanted creature doesn't untap during its controller's untap step. U Enchantment - Aura 4.0 2UU SNC~ 1 Slip Out the Back Put a +1/+1 counter on target creature. It phases out. (Treat it and anything attached to it as though they don't exist until your next turn.) U Instant 1.0 U SNC~ 3 Snooping Newsie When Snooping Newsie enters the battlefield, mill two cards. (Put the top two cards of your library into your graveyard.)As long as there are five or more mana values among cards in your graveyard, Snooping Newsie gets +1/+1 and has lifelink. B U Creature - Human Rogue 2.0 UB 2/2 SNC~ 2 Social Climber Alliance — Whenever another creature enters the battlefield under your control, you gain 1 life. G Creature - Human Druid 3.0 2G 3/2 SNC~ 2 Soul of Emancipation When Soul of Emancipation enters the battlefield, destroy up to three other target nonland permanents. For each of those permanents, its controller creates a 3/3 white Angel creature token with flying. G U W Creature - Avatar 7.0 4GWU 5/7 SNC~ 2 Soul of Emancipation When Soul of Emancipation enters the battlefield, destroy up to three other target nonland permanents. For each of those permanents, its controller creates a 3/3 white Angel creature token with flying. G U W Creature - Avatar 7.0 4GWU 5/7 SNC~ 2 Soul of Emancipation When Soul of Emancipation enters the battlefield, destroy up to three other target nonland permanents. For each of those permanents, its controller creates a 3/3 white Angel creature token with flying. G U W Creature - Avatar 7.0 4GWU 5/7 SNC~ 2 Spara's Adjudicators When Spara's Adjudicators enters the battlefield, target creature an opponent controls can't attack or block until your next turn.{2}, Exile Spara's Adjudicators from your hand: Target land gains "{T}: Add {G}, {W}, or {U}" until Spara's Adjudicators is cast from exile. You may cast Spara's Adjudicators for as long as it remains exiled. G U W Creature - Cat Citizen 5.0 2GWU 4/4 SNC~ 2 Spara's Adjudicators When Spara's Adjudicators enters the battlefield, target creature an opponent controls can't attack or block until your next turn.{2}, Exile Spara's Adjudicators from your hand: Target land gains "{T}: Add {G}, {W}, or {U}" until Spara's Adjudicators is cast from exile. You may cast Spara's Adjudicators for as long as it remains exiled. G U W Creature - Cat Citizen 5.0 2GWU 4/4 SNC~ 2 Spara's Adjudicators When Spara's Adjudicators enters the battlefield, target creature an opponent controls can't attack or block until your next turn.{2}, Exile Spara's Adjudicators from your hand: Target land gains "{T}: Add {G}, {W}, or {U}" until Spara's Adjudicators is cast from exile. You may cast Spara's Adjudicators for as long as it remains exiled. G U W Creature - Cat Citizen 5.0 2GWU 4/4 SNC~ 2 Spara's Headquarters ({T}: Add {G}, {W}, or {U}.)Spara's Headquarters enters the battlefield tapped.Cycling {3} ({3}, Discard this card: Draw a card.) Land - Forest Plains Island 0.0 SNC~ 1 0 Spara's Headquarters ({T}: Add {G}, {W}, or {U}.)Spara's Headquarters enters the battlefield tapped.Cycling {3} ({3}, Discard this card: Draw a card.) Land - Forest Plains Island 0.0 SNC~ 1 0 Spara's Headquarters ({T}: Add {G}, {W}, or {U}.)Spara's Headquarters enters the battlefield tapped.Cycling {3} ({3}, Discard this card: Draw a card.) Land - Forest Plains Island 0.0 SNC~ 1 0 Speakeasy Server FlyingWhen Speakeasy Server enters the battlefield, you gain 1 life for each other creature you control. W Creature - Bird Citizen 5.0 4W 3/3 SNC~ 2 Sticky Fingers Enchant creatureEnchanted creature has menace and "Whenever this creature deals combat damage to a player, create a Treasure token." (It can't be blocked except by two or more creatures. The token is an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")When enchanted creature dies, draw a card. R Enchantment - Aura 1.0 R SNC~ 1 Stimulus Package When Stimulus Package enters the battlefield, create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")Sacrifice a Treasure: Create a 1/1 green and white Citizen creature token. G R Enchantment 4.0 2RG SNC~ 1 Strangle Strangle deals 3 damage to target creature or planeswalker. R Sorcery 1.0 R SNC~ 3 Structural Assault Destroy all artifacts, then Structural Assault deals damage to each creature equal to the number of artifacts that were put into graveyards from the battlefield this turn. R Sorcery 5.0 3RR SNC~ 3 Structural Assault Destroy all artifacts, then Structural Assault deals damage to each creature equal to the number of artifacts that were put into graveyards from the battlefield this turn. R Sorcery 5.0 3RR SNC~ 3 Suspicious Bookcase Defender (This creature can't attack.){3}, {T}: Target creature can't be blocked this turn. Artifact Creature - Wall 2.0 2 0/4 SNC~ 2 Swamp ({T}: Add {B}.) Basic Land - Swamp 0.0 SNC~ 0 Swamp ({T}: Add {B}.) Basic Land - Swamp 0.0 SNC~ 0 Swamp ({T}: Add {B}.) Basic Land - Swamp 0.0 SNC~ 0 Swamp ({T}: Add {B}.) Basic Land - Swamp 0.0 SNC~ 0 Swooping Protector FlashFlyingSwooping Protector enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) W Creature - Bird Citizen 4.0 3W 2/1 SNC~ 2 Syndicate Infiltrator FlyingAs long as there are five or more mana values among cards in your graveyard, Syndicate Infiltrator gets +2/+2. B U Creature - Vampire Wizard 4.0 2UB 3/3 SNC~ 2 Tainted Indulgence Draw two cards. Then discard a card unless there are five or more mana values among cards in your graveyard. B U Instant 2.0 UB SNC~ 3 Take to the Streets Creatures you control get +2/+2 until end of turn. Citizens you control get an additional +1/+1 and gain vigilance until end of turn. G Sorcery 5.0 4G SNC~ 3 Tavern Swindler {T}, Pay 3 life: Flip a coin. If you win the flip, you gain 6 life. B Creature - Human Rogue 2.0 1B 2/2 SNC~ 2 Tenacious Underdog Blitz—{2}{B}{B}, Pay 2 life. (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)You may cast Tenacious Underdog from your graveyard using its blitz ability. B Creature - Human Warrior 2.0 1B 3/2 SNC~ 2 Tenacious Underdog Blitz—{2}{B}{B}, Pay 2 life. (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)You may cast Tenacious Underdog from your graveyard using its blitz ability. B Creature - Human Warrior 2.0 1B 3/2 SNC~ 2 Tenacious Underdog Blitz—{2}{B}{B}, Pay 2 life. (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)You may cast Tenacious Underdog from your graveyard using its blitz ability. B Creature - Human Warrior 2.0 1B 3/2 SNC~ 2 Titan of Industry Reach, trampleWhen Titan of Industry enters the battlefield, choose two —• Destroy target artifact or enchantment.• Target player gains 5 life.• Create a 4/4 green Rhino Warrior creature token.• Put a shield counter on a creature you control. G Creature - Elemental 7.0 4GGG 7/7 SNC~ 2 Titan of Industry Reach, trampleWhen Titan of Industry enters the battlefield, choose two —• Destroy target artifact or enchantment.• Target player gains 5 life.• Create a 4/4 green Rhino Warrior creature token.• Put a shield counter on a creature you control. G Creature - Elemental 7.0 4GGG 7/7 SNC~ 2 Toluz, Clever Conductor When Toluz, Clever Conductor enters the battlefield, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)Whenever you discard one or more cards, exile them from your graveyard.When Toluz, Clever Conductor dies, put the cards exiled with it into their owner's hand. B U W Legendary Creature - Human Rogue 3.0 W/UUU/B 3/1 SNC~ 2 Toluz, Clever Conductor When Toluz, Clever Conductor enters the battlefield, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)Whenever you discard one or more cards, exile them from your graveyard.When Toluz, Clever Conductor dies, put the cards exiled with it into their owner's hand. B U W Legendary Creature - Human Rogue 3.0 W/UUU/B 3/1 SNC~ 2 Toluz, Clever Conductor When Toluz, Clever Conductor enters the battlefield, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)Whenever you discard one or more cards, exile them from your graveyard.When Toluz, Clever Conductor dies, put the cards exiled with it into their owner's hand. B U W Legendary Creature - Human Rogue 3.0 W/UUU/B 3/1 SNC~ 2 Topiary Stomper VigilanceWhen Topiary Stomper enters the battlefield, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.Topiary Stomper can't attack or block unless you control seven or more lands. G Creature - Plant Dinosaur 3.0 1GG 4/4 SNC~ 2 Topiary Stomper VigilanceWhen Topiary Stomper enters the battlefield, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.Topiary Stomper can't attack or block unless you control seven or more lands. G Creature - Plant Dinosaur 3.0 1GG 4/4 SNC~ 2 Torch Breath This spell costs {2} less to cast if it targets a blue permanent.This spell can't be countered.Torch Breath deals X damage to target creature or planeswalker. R Instant 1.0 XR SNC~ 3 Tramway Station Tramway Station enters the battlefield tapped.{T}: Add {B} or {R}.{2}{B}{R}, {T}, Sacrifice Tramway Station: Draw a card. Land 0.0 SNC~ 1 0 Tramway Station Tramway Station enters the battlefield tapped.{T}: Add {B} or {R}.{2}{B}{R}, {T}, Sacrifice Tramway Station: Draw a card. Land 0.0 SNC~ 1 0 Undercover Operative You may have Undercover Operative enter the battlefield as a copy of any creature on the battlefield, except it enters with a shield counter on it if you control that creature. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) U Creature - Shapeshifter Rogue 4.0 2UU 0/0 SNC~ 2 Undercover Operative You may have Undercover Operative enter the battlefield as a copy of any creature on the battlefield, except it enters with a shield counter on it if you control that creature. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) U Creature - Shapeshifter Rogue 4.0 2UU 0/0 SNC~ 2 Unleash the Inferno Unleash the Inferno deals 7 damage to target creature or planeswalker. When it deals excess damage this way, destroy target artifact or enchantment an opponent controls with mana value less than or equal to that amount of excess damage. B G R Instant 4.0 1BRG SNC~ 3 Unleash the Inferno Unleash the Inferno deals 7 damage to target creature or planeswalker. When it deals excess damage this way, destroy target artifact or enchantment an opponent controls with mana value less than or equal to that amount of excess damage. B G R Instant 4.0 1BRG SNC~ 3 Unleash the Inferno Unleash the Inferno deals 7 damage to target creature or planeswalker. When it deals excess damage this way, destroy target artifact or enchantment an opponent controls with mana value less than or equal to that amount of excess damage. B G R Instant 4.0 1BRG SNC~ 3 Unlicensed Hearse {T}: Exile up to two target cards from a single graveyard.Unlicensed Hearse's power and toughness are each equal to the number of cards exiled with it.Crew 2 Artifact - Vehicle 2.0 2 */* SNC~ 1 Unlicensed Hearse {T}: Exile up to two target cards from a single graveyard.Unlicensed Hearse's power and toughness are each equal to the number of cards exiled with it.Crew 2 Artifact - Vehicle 2.0 2 */* SNC~ 1 Unlucky Witness When Unlucky Witness dies, exile the top two cards of your library. Until your next end step, you may play one of those cards. R Creature - Human Citizen 1.0 R 1/1 SNC~ 2 Urabrask, Heretic Praetor HasteAt the beginning of your upkeep, exile the top card of your library. You may play it this turn.At the beginning of each opponent's upkeep, the next time they would draw a card this turn, instead they exile the top card of their library. They may play it this turn. R Legendary Creature - Phyrexian Praetor 5.0 3RR 4/4 SNC~ 2 Urabrask, Heretic Praetor HasteAt the beginning of your upkeep, exile the top card of your library. You may play it this turn.At the beginning of each opponent's upkeep, the next time they would draw a card this turn, instead they exile the top card of their library. They may play it this turn. R Legendary Creature - Phyrexian Praetor 5.0 3RR 4/4 SNC~ 2 Urabrask, Heretic Praetor HasteAt the beginning of your upkeep, exile the top card of your library. You may play it this turn.At the beginning of each opponent's upkeep, the next time they would draw a card this turn, instead they exile the top card of their library. They may play it this turn. R Legendary Creature - Phyrexian Praetor 5.0 3RR 4/4 SNC~ 2 Urabrask, Heretic Praetor HasteAt the beginning of your upkeep, exile the top card of your library. You may play it this turn.At the beginning of each opponent's upkeep, the next time they would draw a card this turn, instead they exile the top card of their library. They may play it this turn. R Legendary Creature - Phyrexian Praetor 5.0 3RR 4/4 SNC~ 2 Vampire Scrivener FlyingWhenever you gain life during your turn, put a +1/+1 counter on Vampire Scrivener.Whenever you lose life during your turn, put a +1/+1 counter on Vampire Scrivener. B Creature - Vampire Warlock 5.0 4B 2/2 SNC~ 2 Venom Connoisseur Alliance — Whenever another creature enters the battlefield under your control, Venom Connoisseur gains deathtouch until end of turn. If this is the second time this ability has resolved this turn, all creatures you control gain deathtouch until end of turn. G Creature - Human Druid 2.0 1G 2/2 SNC~ 2 Vivien on the Hunt +2: You may sacrifice a creature. If you do, search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put it onto the battlefield, then shuffle.+1: Mill five cards, then put any number of creature cards milled this way into your hand.−1: Create a 4/4 green Rhino Warrior creature token. G Legendary Planeswalker - Vivien 6.0 4GG 4 SNC~ 1 Vivien on the Hunt +2: You may sacrifice a creature. If you do, search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put it onto the battlefield, then shuffle.+1: Mill five cards, then put any number of creature cards milled this way into your hand.−1: Create a 4/4 green Rhino Warrior creature token. G Legendary Planeswalker - Vivien 6.0 4GG 4 SNC~ 1 Vivien on the Hunt +2: You may sacrifice a creature. If you do, search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put it onto the battlefield, then shuffle.+1: Mill five cards, then put any number of creature cards milled this way into your hand.−1: Create a 4/4 green Rhino Warrior creature token. G Legendary Planeswalker - Vivien 6.0 4GG 4 SNC~ 1 Vivien on the Hunt +2: You may sacrifice a creature. If you do, search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put it onto the battlefield, then shuffle.+1: Mill five cards, then put any number of creature cards milled this way into your hand.−1: Create a 4/4 green Rhino Warrior creature token. G Legendary Planeswalker - Vivien 6.0 4GG 4 SNC~ 1 Voice of the Vermin Voice of the Vermin enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)Whenever Voice of the Vermin attacks, target creature you control has base power and toughness 4/4 until end of turn. G Creature - Human Citizen 4.0 3G 2/2 SNC~ 2 Void Rend This spell can't be countered.Destroy target nonland permanent. B U W Instant 3.0 WUB SNC~ 3 Void Rend This spell can't be countered.Destroy target nonland permanent. B U W Instant 3.0 WUB SNC~ 3 Void Rend This spell can't be countered.Destroy target nonland permanent. B U W Instant 3.0 WUB SNC~ 3 Warm Welcome Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Create a 1/1 green and white Citizen creature token. G Instant 3.0 2G SNC~ 3 Waterfront District Waterfront District enters the battlefield tapped.{T}: Add {U} or {B}.{2}{U}{B}, {T}, Sacrifice Waterfront District: Draw a card. Land 0.0 SNC~ 1 0 Waterfront District Waterfront District enters the battlefield tapped.{T}: Add {U} or {B}.{2}{U}{B}, {T}, Sacrifice Waterfront District: Draw a card. Land 0.0 SNC~ 1 0 Whack This spell costs {3} less to cast if it targets a white creature.Target creature gets -4/-4 until end of turn. B Sorcery 4.0 3B SNC~ 3 Widespread Thieving Hideaway 5 (When this enchantment enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)Whenever you cast a multicolored spell, create a Treasure token. Then you may pay {W}{U}{B}{R}{G}. If you do, you may play the exiled card without paying its mana cost. R Enchantment 3.0 2R SNC~ 1 Widespread Thieving Hideaway 5 (When this enchantment enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)Whenever you cast a multicolored spell, create a Treasure token. Then you may pay {W}{U}{B}{R}{G}. If you do, you may play the exiled card without paying its mana cost. R Enchantment 3.0 2R SNC~ 1 Wingshield Agent Wingshield Agent enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)Whenever Wingshield Agent attacks, up to one other target creature gains flying until end of turn. U Creature - Human Soldier 3.0 2U 2/3 SNC~ 2 Wiretapping Hideaway 5 (When this enchantment enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)Whenever you draw your first card during each of your draw steps, draw a card. Then if you have nine or more cards in hand, you may play the exiled card without paying its mana cost. U Enchantment 5.0 4U SNC~ 1 Wiretapping Hideaway 5 (When this enchantment enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)Whenever you draw your first card during each of your draw steps, draw a card. Then if you have nine or more cards in hand, you may play the exiled card without paying its mana cost. U Enchantment 5.0 4U SNC~ 1 Witness Protection Enchant creatureEnchanted creature loses all abilities and is a green and white Citizen creature with base power and toughness 1/1 named Legitimate Businessperson. (It loses all other colors, card types, creature types, and names.) U Enchantment - Aura 1.0 U SNC~ 1 Witty Roastmaster Alliance — Whenever another creature enters the battlefield under your control, Witty Roastmaster deals 1 damage to each opponent. R Creature - Devil Citizen 3.0 2R 3/2 SNC~ 2 Workshop Warchief TrampleWhen Workshop Warchief enters the battlefield, you gain 3 life.When Workshop Warchief dies, create a 4/4 green Rhino Warrior creature token.Blitz {4}{G}{G} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) G Creature - Rhino Warrior 5.0 3GG 5/3 SNC~ 2 Workshop Warchief TrampleWhen Workshop Warchief enters the battlefield, you gain 3 life.When Workshop Warchief dies, create a 4/4 green Rhino Warrior creature token.Blitz {4}{G}{G} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) G Creature - Rhino Warrior 5.0 3GG 5/3 SNC~ 2 Wrecking Crew Reach, trample R Creature - Human Warrior 5.0 4R 4/5 SNC~ 2 Xander's Lounge ({T}: Add {U}, {B}, or {R}.)Xander's Lounge enters the battlefield tapped.Cycling {3} ({3}, Discard this card: Draw a card.) Land - Island Swamp Mountain 0.0 SNC~ 1 0 Xander's Lounge ({T}: Add {U}, {B}, or {R}.)Xander's Lounge enters the battlefield tapped.Cycling {3} ({3}, Discard this card: Draw a card.) Land - Island Swamp Mountain 0.0 SNC~ 1 0 Xander's Lounge ({T}: Add {U}, {B}, or {R}.)Xander's Lounge enters the battlefield tapped.Cycling {3} ({3}, Discard this card: Draw a card.) Land - Island Swamp Mountain 0.0 SNC~ 1 0 Ziatora's Envoy TrampleWhenever Ziatora's Envoy deals combat damage to a player, look at the top card of your library. You may play a land from the top of your library or cast a spell with mana value less than or equal to the damage dealt from the top of your library without paying its mana cost. If you don't, put that card into your hand.Blitz {2}{B}{R}{G} B G R Creature - Viashino Warrior 4.0 1BRG 5/4 SNC~ 2 Ziatora's Envoy TrampleWhenever Ziatora's Envoy deals combat damage to a player, look at the top card of your library. You may play a land from the top of your library or cast a spell with mana value less than or equal to the damage dealt from the top of your library without paying its mana cost. If you don't, put that card into your hand.Blitz {2}{B}{R}{G} B G R Creature - Viashino Warrior 4.0 1BRG 5/4 SNC~ 2 Ziatora's Envoy TrampleWhenever Ziatora's Envoy deals combat damage to a player, look at the top card of your library. You may play a land from the top of your library or cast a spell with mana value less than or equal to the damage dealt from the top of your library without paying its mana cost. If you don't, put that card into your hand.Blitz {2}{B}{R}{G} B G R Creature - Viashino Warrior 4.0 1BRG 5/4 SNC~ 2 Ziatora's Proving Ground ({T}: Add {B}, {R}, or {G}.)Ziatora's Proving Ground enters the battlefield tapped.Cycling {3} ({3}, Discard this card: Draw a card.) Land - Swamp Mountain Forest 0.0 SNC~ 1 0 Ziatora's Proving Ground ({T}: Add {B}, {R}, or {G}.)Ziatora's Proving Ground enters the battlefield tapped.Cycling {3} ({3}, Discard this card: Draw a card.) Land - Swamp Mountain Forest 0.0 SNC~ 1 0 Ziatora's Proving Ground ({T}: Add {B}, {R}, or {G}.)Ziatora's Proving Ground enters the battlefield tapped.Cycling {3} ({3}, Discard this card: Draw a card.) Land - Swamp Mountain Forest 0.0 SNC~ 1 0 Ziatora, the Incinerator FlyingAt the beginning of your end step, you may sacrifice another creature. When you do, Ziatora, the Incinerator deals damage equal to that creature's power to any target and you create three Treasure tokens. B G R Legendary Creature - Demon Dragon 6.0 3BRG 6/6 SNC~ 2 Ziatora, the Incinerator FlyingAt the beginning of your end step, you may sacrifice another creature. When you do, Ziatora, the Incinerator deals damage equal to that creature's power to any target and you create three Treasure tokens. B G R Legendary Creature - Demon Dragon 6.0 3BRG 6/6 SNC~ 2 Ziatora, the Incinerator FlyingAt the beginning of your end step, you may sacrifice another creature. When you do, Ziatora, the Incinerator deals damage equal to that creature's power to any target and you create three Treasure tokens. B G R Legendary Creature - Demon Dragon 6.0 3BRG 6/6 SNC~ 2 Agent's Toolkit Agent's Toolkit enters the battlefield with a +1/+1 counter, a flying counter, a deathtouch counter, and a shield counter on it.Whenever a creature enters the battlefield under your control, you may move a counter from Agent's Toolkit onto that creature.{2}, Sacrifice Agent's Toolkit: Draw a card. G U Artifact - Clue 3.0 1GU NCC~ 1 Angelic Sleuth FlyingWhenever another permanent you control leaves the battlefield, if it had counters on it, investigate. W Creature - Angel Advisor 3.0 2W 2/3 NCC~ 2 Anhelo, the Painter DeathtouchThe first instant or sorcery spell you cast each turn has casualty 2. (As you cast that spell, you may sacrifice a creature with power 2 or greater. When you do, copy the spell and you may choose new targets for the copy.) B R U Legendary Creature - Vampire Assassin 3.0 UBR 1/3 NCC~ 2 Anhelo, the Painter DeathtouchThe first instant or sorcery spell you cast each turn has casualty 2. (As you cast that spell, you may sacrifice a creature with power 2 or greater. When you do, copy the spell and you may choose new targets for the copy.) B R U Legendary Creature - Vampire Assassin 3.0 UBR 1/3 NCC~ 2 Anhelo, the Painter DeathtouchThe first instant or sorcery spell you cast each turn has casualty 2. (As you cast that spell, you may sacrifice a creature with power 2 or greater. When you do, copy the spell and you may choose new targets for the copy.) B R U Legendary Creature - Vampire Assassin 3.0 UBR 1/3 NCC~ 2 Audacious Swap Casualty 2 (As you cast this spell, you may sacrifice a creature with power 2 or greater. When you do, copy this spell and you may choose new targets for the copy.)The owner of target nonenchantment permanent shuffles it into their library, then exiles the top card of their library. If it's a land card, they put it onto the battlefield. Otherwise, they may cast it without paying its mana cost. R Instant 4.0 3R NCC~ 3 Aven Courier FlyingWhenever Aven Courier attacks, choose a counter on a permanent you control. Put a counter of that kind on target permanent you control if it doesn't have a counter of that kind on it. U Creature - Bird Advisor 2.0 1U 1/1 NCC~ 2 Bennie Bracks, Zoologist Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)At the beginning of each end step, if you created a token this turn, draw a card. W Legendary Creature - Elf Druid 4.0 3W 3/2 NCC~ 2 Bennie Bracks, Zoologist Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)At the beginning of each end step, if you created a token this turn, draw a card. W Legendary Creature - Elf Druid 4.0 3W 3/2 NCC~ 2 Body Count Spectacle {B} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)Draw a card for each creature that died under your control this turn. B Instant 3.0 2B NCC~ 3 Boxing Ring Whenever a creature enters the battlefield under your control, it fights up to one target creature you don't control with the same mana value.{T}: Create a Treasure token. Activate only if you control a creature that fought this turn. G Artifact 2.0 1G NCC~ 1 Bribe Taker TrampleWhen Bribe Taker enters the battlefield, for each kind of counter on permanents you control, you may put your choice of a +1/+1 counter on a counter of that kind on Bribe Taker. G Creature - Rhino Warrior 6.0 5G 6/6 NCC~ 2 Brokers Confluence Choose three. You may choose the same mode more than once.• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)• Target creature phases out.• Counter target activated or triggered ability. G U W Instant 5.0 2GWU NCC~ 3 Contractual Safeguard Addendum — If you cast this spell during your main phase, put a shield counter on a creature you control. (If a creature with a shield counter on it would be dealt damage or destroyed, remove a shield counter from it instead.)Choose a kind of counter you control. Put a counter of that kind on each other creature you control. W Instant 3.0 2W NCC~ 3 Cryptic Pursuit Whenever you cast an instant or sorcery spell from your hand, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)Whenever a face-down creature you control dies, exile it if it's an instant or sorcery card. You may cast that card until the end of your next turn. R U Enchantment 4.0 2UR NCC~ 1 Damning Verdict Destroy all creatures with no counters on them. W Sorcery 5.0 3WW NCC~ 3 Denry Klin, Editor in Chief Denry Klin, Editor in Chief enters the battlefield with your choice of a +1/+1, first strike, or vigilance counter on it.Whenever a nontoken creature you control enters the battlefield, if Denry has counters put the same number and kind of counters on that creature. U W Legendary Creature - Cat Advisor 4.0 2WU 2/2 NCC~ 2 Determined Iteration At the beginning of combat on your turn, populate. The token created this way gains haste. Sacrifice it at the beginning of the next end step. (To populate, create a token that's a coyp of a creature token you control.) R Enchantment 2.0 1R NCC~ 1 Dogged Detective When Dogged Detective enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)Whenever an opponent draws their second card each turn, you may return Dogged Detective from your graveyard to your hand. B Creature - Human Rogue 2.0 1B 2/1 NCC~ 2 Extravagant Replication At the beginning of your upkeep, create a token that's a copy of another target nonland permanent you control. U Enchantment 6.0 4UU NCC~ 1 Family's Favor Whenever you attack, put a shield counter on target attacking creature. Until end of turn, it gains "Whenever this creature deals combat damage to a player, remove a shield counter from it. If you do, draw a card." (If a creature with a shield counter on it would be dealt damage or destroyed, remove a shield counter from it instead.) G Enchantment 3.0 2G NCC~ 1 Flawless Forgery Casualty 3 (As you cast this spell, you may sacrifice a creature with power 3 or greater. When you do, copy this spell and you may choose new targets for the copy.)Exile target instant or sorcery card from an opponent's graveyard. Copy that card. You may cast the copy without paying its mana cost. U Sorcery 5.0 3UU NCC~ 3 Gavel of the Righteous At the beginning of combat on your turn, put a charge counter on Gavel of the Righteous.Equipped creature gets +1/+1 for each counter on Gavel of the Righteous.As long as Gavel of the Righteous has four or more counters no it, equipped creature has double strike.Equip—Pay {3} or remove a counter from Gavel of the Righteous. Artifact - Equipment 2.0 2 NCC~ 1 Henzie "Toolbox" Torre Each creature you cast with mana value 4 or greater has blitz. The blitz cost is equal to its mana cost. (You may choose to cast that spell for its blitz cost. If you do, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)Blitz costs you pay cost {1} less for each time you've cast your commander from the command zone this game. B G R Legendary Creature - Devil Rogue 3.0 BRG 3/3 NCC~ 2 Henzie "Toolbox" Torre Each creature you cast with mana value 4 or greater has blitz. The blitz cost is equal to its mana cost. (You may choose to cast that spell for its blitz cost. If you do, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)Blitz costs you pay cost {1} less for each time you've cast your commander from the command zone this game. B G R Legendary Creature - Devil Rogue 3.0 BRG 3/3 NCC~ 2 Henzie "Toolbox" Torre Each creature you cast with mana value 4 or greater has blitz. The blitz cost is equal to its mana cost. (You may choose to cast that spell for its blitz cost. If you do, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)Blitz costs you pay cost {1} less for each time you've cast your commander from the command zone this game. B G R Legendary Creature - Devil Rogue 3.0 BRG 3/3 NCC~ 2 Kamiz, Obscura Oculus Whenever you attack, target attacking creature can't be blocked this turn. It connives. Then choose another attacking creature with lesser power. That creature gains double strike until end of turn. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) B U W Legendary Creature - Cephalid Rogue 4.0 1WUB 2/4 NCC~ 2 Kamiz, Obscura Oculus Whenever you attack, target attacking creature can't be blocked this turn. It connives. Then choose another attacking creature with lesser power. That creature gains double strike until end of turn. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) B U W Legendary Creature - Cephalid Rogue 4.0 1WUB 2/4 NCC~ 2 Kamiz, Obscura Oculus Whenever you attack, target attacking creature can't be blocked this turn. It connives. Then choose another attacking creature with lesser power. That creature gains double strike until end of turn. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) B U W Legendary Creature - Cephalid Rogue 4.0 1WUB 2/4 NCC~ 2 Kitt Kanto, Mayhem Diva When Kitt Kanto enters the battlefield, create a 1/1 green and white Citizen creature token.At the beginning of combat on each player's turn, you may tap two untapped creatures you control. When you do, target creature that player controls gets +2/+2 and gains trample until end of turn. Goad that creature. G R W Legendary Creature - Cat Bard Druid 4.0 1RGW 3/3 NCC~ 2 Kitt Kanto, Mayhem Diva When Kitt Kanto enters the battlefield, create a 1/1 green and white Citizen creature token.At the beginning of combat on each player's turn, you may tap two untapped creatures you control. When you do, target creature that player controls gets +2/+2 and gains trample until end of turn. Goad that creature. G R W Legendary Creature - Cat Bard Druid 4.0 1RGW 3/3 NCC~ 2 Kitt Kanto, Mayhem Diva When Kitt Kanto enters the battlefield, create a 1/1 green and white Citizen creature token.At the beginning of combat on each player's turn, you may tap two untapped creatures you control. When you do, target creature that player controls gets +2/+2 and gains trample until end of turn. Goad that creature. G R W Legendary Creature - Cat Bard Druid 4.0 1RGW 3/3 NCC~ 2 Kros, Defense Contractor At the beginning of your upkeep, put a shield counter on target creature an opponent controls.Whenever you put one or more counters on a creature you don't control, tap that creature and goad it. It gains trample until your next turn. G U W Legendary Creature - Cat Advisor 4.0 1GWU 2/4 NCC~ 2 Kros, Defense Contractor At the beginning of your upkeep, put a shield counter on target creature an opponent controls.Whenever you put one or more counters on a creature you don't control, tap that creature and goad it. It gains trample until your next turn. G U W Legendary Creature - Cat Advisor 4.0 1GWU 2/4 NCC~ 2 Maestros Confluence Choose three. You may choose the same mode more than once.• Return target monocolored instant or sorcery card from your graveyard to your hand.• Target creature gets -3/-3 until end of turn.• Goad each creature target player controls. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) B R U Sorcery 6.0 3UBR NCC~ 3 Make an Example Each opponent separates the creatures they control into two piles. For each opponent, you choose one of their piles. Each opponent sacrifices the creatures in their chosen pile. (Piles can be empty.) B Sorcery 4.0 3B NCC~ 3 Mari, the Killing Quill Whenever a creature an opponent controls dies, exile it with a hit counter on it.Assassins, Mercenaries, and Rogues you control have deathtouch and "Whenever this creature deals combat damage to a player, you may remove a hit counter from a card that player owns in exile. If you do, draw a card and create two Treasure tokens." B Legendary Creature - Vampire Assassin 3.0 1BB 3/2 NCC~ 2 Park Heights Maverick Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)Park Heights Maverick can't be blocked by creatures with power 2 or less.Whenever Park Heights Maverick deals combat damage to a player or dies, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) G Creature - Human Soldier 3.0 2G 2/2 NCC~ 2 Parnesse, the Subtle Brush Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless that player pays 4 life.Whenever you copy a spell, up to one target opponent may also copy that spell. They may choose new targets for that copy. B R U Legendary Creature - Vampire Wizard 5.0 2UBR 4/4 NCC~ 2 Perrie, the Pulverizer When Perrie enters the battlefield, put a shield counter on target creature. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)Whenever Perrie attacks, target creature you control gains trample and gets +X/+X, where X is the number of different kinds of counters among permanents you control. G U W Legendary Creature - Rhino Soldier 4.0 1GUW 3/3 NCC~ 2 Perrie, the Pulverizer When Perrie enters the battlefield, put a shield counter on target creature. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)Whenever Perrie attacks, target creature you control gains trample and gets +X/+X, where X is the number of different kinds of counters among permanents you control. G U W Legendary Creature - Rhino Soldier 4.0 1GUW 3/3 NCC~ 2 Phabine, Boss's Confidant Creature tokens you control have haste.Parley — At the beginning of combat on your turn, each player reveals the top card of their library. For each land card revealed this way, you create a 1/1 green and white Citizen creature token. Then creatures you control get +1/+1 until end of turn for each nonland card revealed thsi way. Then each player draws a card. G R W Legendary Creature - Cat Advisor 6.0 3RGW 3/6 NCC~ 2 Resourceful Defense Whenever a permanent you control leaves the battlefield, if it had counters on it, put those counters on target permanent you control.{4}{W}: Move any number of counters from target permanent you control to another target permanent you control. W Enchantment 3.0 2W NCC~ 1 Shield Broker When Shield Broker enters the battlefield, put a shield counter on target noncommander creature you don't control. You gain control of that creature for as long as it has a shield counter on it. (If a creature with a shield counter on it would be dealt damage or destroyed, remove a shield counter from it instead.) U Creature - Cephalid Advisor 5.0 3UU 3/4 NCC~ 2 Sinister Concierge When Sinister Concierge dies, you may exile it and put three time counters on it. If you do, exile up to one target creature and put three time counters on it. Each card exiled this way that doesn't have suspend gains suspend. (For each card with suspend, its owner ermoves a time counter from it at the beginning of their upkeep. When the last is removed, they cast it without paying its mana cost. Those creature spells have haste.) U Creature - Human Wizard 2.0 1U 2/1 NCC~ 2 Skyboon Evangelist FlyingWhen Skyboon Evangelist enters the battlefield, support 6. (Put a +1/+1 counter on each of up to six other target creatures.)Whenever a creature with a counter on it attacks one of your opponents, that creature gains flying until end of turn. W Creature - Bird Advisor 5.0 4W 3/3 NCC~ 2 Smuggler's Buggy Hideaway 4 (When this enchantment enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)Whenever Smuggler's Buggy deals combat damage to a player, you may cast the exiled card without paying its mana cost. If you do, return Smuggler's Buggy to its owner's hand.Crew 2 Artifact - Vehicle 4.0 4 5/5 NCC~ 1 Spellbinding Soprano Whenever Spellbinding Soprano attacks, instant and sorcery spells you cast this turn cost {1} less to cast.Encore {3}{R} ({3}{R}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) R Creature - Human Bard 2.0 1R 2/2 NCC~ 2 Spiteful Repossession Spiteful Repossession deals damage to each opponent who controls more lands than you equal to the difference. Then create a number of Treasure tokens equal to the damage dealt this way. R Sorcery 5.0 4R NCC~ 3 Storm of Forms When you cast this spell, copy it for each kind of counter among permanents you control. You may choose new targets for the copies.Return target nonland permanent to its owner's hand. U Instant 4.0 3U NCC~ 3 Swindler's Scheme Whenever an opponent casts a spell from their hand, you may reveal the top card of your library. If it shares a card type with that spell, counter that spell and that opponent may cast the revealed card without paying its mana cost. U Enchantment 3.0 2U NCC~ 1 Swindler's Scheme Whenever an opponent casts a spell from their hand, you may reveal the top card of your library. If it shares a card type with that spell, counter that spell and that opponent may cast the revealed card without paying its mana cost. U Enchantment 3.0 2U NCC~ 1 Syrix, Carrier of the Flame Flying, hasteAt the beginning of each end step, if a creature card left your graveyard this turn, target Phoenix you control deals damage equal to its power to any target.Whenever another Phoenix you control dies, you may cast Syrix, Carrier of the Flame from your graveyard. B R Legendary Creature - Phoenix 4.0 2BR 3/3 NCC~ 2 Tenuous Truce Enchant opponentAt the beginning of enchanted opponent's end step, you and that player each draw a card.When you attack enchanted opponent or a planeswalker they control or when they attack you or a planeswalker you control, sacrifice Tenuous Truce. W Enchantment - Aura 2.0 1W NCC~ 1 Tenuous Truce Enchant opponentAt the beginning of enchanted opponent's end step, you and that player each draw a card.When you attack enchanted opponent or a planeswalker they control or when they attack you or a planeswalker you control, sacrifice Tenuous Truce. W Enchantment - Aura 2.0 1W NCC~ 1 Threefold Signal When Threefold Signal enters the battlefield, scry 3.Each spell you cast that's exactly three colors has replicate {3}. (When you cast it, copy it for each time you paid its replicate cost. You may choose new targets for the copies. A copy of a permanent spell becomes a token.) Artifact 3.0 3 NCC~ 1 Threefold Signal When Threefold Signal enters the battlefield, scry 3.Each spell you cast that's exactly three colors has replicate {3}. (When you cast it, copy it for each time you paid its replicate cost. You may choose new targets for the copies. A copy of a permanent spell becomes a token.) Artifact 3.0 3 NCC~ 1 Vazi, Keen Negotiator Haste{T}: Target opponent creates X Treasure tokens, where X is the number of Treasure tokens you created this turn.Whenever an opponent casts a spell or activates an ability, if mana from a Treasure was spent to cast or activate it, put a +1/+1 counter on target creature, then draw a card. B G R Legendary Creature - Human Advisor 5.0 2BRG 3/3 NCC~ 2 Waste Management Kicker {3}{B} (You may pay an additional {3}{B} as you cast this spell.)Exile up to two target cards from a single graveyard. If this spell was kicked, instead exile target player's graveyard. Create a 2/2 black Rogue creature token for each creature card exiled this way. B Instant 3.0 2B NCC~ 3 Xander's Pact Casualty 2 (As you cast this spell, you may sacrifice a creature with power 2 or greater. When you do, copy this spell and you may choose new targets for the copy.)Each opponent exiles the top card of their library. You may cast spells from among those cards this turn. If you cast a spell this way, pay life equal to that spell's mana value rather than pay its mana cost. B Sorcery 6.0 4BB NCC~ 3 Academy Ruins {T}: Add {C}.{1}{U}, {T}: Put target artifact card from your graveyard on top of your library. Legendary Land 0.0 PHED~ 0 Arcane Signet {T}: Add one mana of any color in your commander's color identity. Artifact 2.0 2 PHED~ 1 Blasphemous Act This spell costs {1} less to cast for each creature on the battlefield.Blasphemous Act deals 13 damage to each creature. R Sorcery 9.0 8R PHED~ 3 Bloodsworn Steward FlyingCommander creatures you control get +2/+2 and have haste. R Creature - Vampire Knight 4.0 2RR 4/4 PHED~ 2 Boompile {T}: Flip a coin. If you win the flip, destroy all nonland permanents. Artifact 4.0 4 PHED~ 1 Buried Ruin {T}: Add {C}.{2}, {T}, Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand. Land 0.0 PHED~ 0 Cascade Bluffs {T}: Add {C}.{U/R}, {T}: Add {U}{U}, {U}{R}, or {R}{R}. Land 0.0 PHED~ 0 Chance Encounter Whenever you win a coin flip, put a luck counter on Chance Encounter.At the beginning of your upkeep, if Chance Encounter has ten or more luck counters on it, you win the game. R Enchantment 4.0 2RR PHED~ 1 Chandra's Ignition Target creature you control deals damage equal to its power to each other creature and each opponent. R Sorcery 5.0 3RR PHED~ 3 Chaos Warp The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield. R Instant 3.0 2R PHED~ 3 Command Tower {T}: Add one mana of any color in your commander's color identity. Land 0.0 PHED~ 0 Commander's Plate Equipped creature gets +3/+3 and has protection from each color that's not in your commander's color identity.Equip commander {3}Equip {5} Artifact - Equipment 1.0 1 PHED~ 1 Counterspell Counter target spell. U Instant 2.0 UU PHED~ 3 Crooked Scales {4}, {T}: Flip a coin. If you win the flip, destroy target creature an opponent controls. If you lose the flip, destroy target creature you control unless you pay {3} and repeat this process. Artifact 4.0 4 PHED~ 1 Daretti, Scrap Savant +2: Discard up to two cards, then draw that many cards.−2: Sacrifice an artifact. If you do, return target artifact card from your graveyard to the battlefield.−10: You get an emblem with "Whenever an artifact is put into your graveyard from the battlefield, return that card to the battlefield at the beginning of the next end step."Daretti, Scrap Savant can be your commander. R Legendary Planeswalker - Daretti 4.0 3R 3 PHED~ 1 Desolate Lighthouse {T}: Add {C}.{1}{U}{R}, {T}: Draw a card, then discard a card. Land 0.0 PHED~ 0 Embercleave FlashThis spell costs {1} less to cast for each attacking creature you control.When Embercleave enters the battlefield, attach it to target creature you control.Equipped creature gets +1/+1 and has double strike and trample.Equip {3} R Legendary Artifact - Equipment 6.0 4RR PHED~ 1 Exotic Orchard {T}: Add one mana of any color that a land an opponent controls could produce. Land 0.0 PHED~ 0 Fabricate Search your library for an artifact card, reveal it, put it into your hand, then shuffle. U Sorcery 3.0 2U PHED~ 3 Fiery Gambit Flip a coin until you lose a flip or choose to stop flipping. If you lose a flip, Fiery Gambit has no effect. If you win one or more flips, Fiery Gambit deals 3 damage to target creature. If you win two or more flips, Fiery Gambit deals 6 damage to each opponent. If you win three or more flips, draw nine cards and untap all lands you control. R Sorcery 3.0 2R PHED~ 3 Flamekin Village As Flamekin Village enters the battlefield, you may reveal an Elemental card from your hand. If you don't, Flamekin Village enters the battlefield tapped.{T}: Add {R}.{R}, {T}: Target creature gains haste until end of turn. Land 0.0 PHED~ 1 0 Footfall Crater Enchant landEnchanted land has "{T}: Target creature gains trample and haste until end of turn."Cycling {1} ({1}, Discard this card: Draw a card.) R Enchantment - Aura 1.0 R PHED~ 1 Frenetic Sliver All Slivers have "{0}: If this permanent is on the battlefield, flip a coin. If you win the flip, exile this permanent and return it to the battlefield under its owner's control at the beginning of the next end step. If you lose the flip, sacrifice it." R U Creature - Sliver 3.0 1UR 2/2 PHED~ 2 Gamble Search your library for a card, put that card into your hand, discard a card at random, then shuffle. R Sorcery 1.0 R PHED~ 3 Goblin Archaeologist {R}, {T}: Flip a coin. If you win the flip, destroy target artifact and untap Goblin Archaeologist. If you lose the flip, sacrifice Goblin Archaeologist. R Creature - Goblin Artificer 2.0 1R 1/2 PHED~ 2 Goblin Engineer When Goblin Engineer enters the battlefield, you may search your library for an artifact card, put it into your graveyard, then shuffle.{R}, {T}, Sacrifice an artifact: Return target artifact card with mana value 3 or less from your graveyard to the battlefield. R Creature - Goblin Artificer 2.0 1R 1/2 PHED~ 2 Goblin Kaboomist At the beginning of your upkeep, create a colorless artifact token named Land Mine with "{R}, Sacrifice this artifact: This artifact deals 2 damage to target attacking creature without flying." Then flip a coin. If you lose the flip, Goblin Kaboomist deals 2 damage to itself. R Creature - Goblin Warrior 2.0 1R 1/2 PHED~ 2 Great Furnace {T}: Add {R}. Artifact Land 0.0 PHED~ 0 Impulsive Maneuvers Whenever a creature attacks, flip a coin. If you win the flip, the next time that creature would deal combat damage this turn, it deals double that damage instead. If you lose the flip, the next time that creature would deal combat damage this turn, prevent that damage. R Enchantment 4.0 2RR PHED~ 1 Inventors' Fair At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.{T}: Add {C}.{4}, {T}, Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts. Legendary Land 0.0 PHED~ 0 Island ({T}: Add {U}.) Basic Land - Island 0.0 PHED~ 0 Izzet Boilerworks Izzet Boilerworks enters the battlefield tapped.When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand.{T}: Add {U}{R}. Land 0.0 PHED~ 1 0 Izzet Signet {1}, {T}: Add {U}{R}. Artifact 2.0 2 PHED~ 1 Karplusan Minotaur Cumulative upkeep—Flip a coin. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)Whenever you win a coin flip, Karplusan Minotaur deals 1 damage to any target.Whenever you lose a coin flip, Karplusan Minotaur deals 1 damage to any target of an opponent's choice. R Creature - Minotaur Warrior 4.0 2RR 3/3 PHED~ 2 Krark, the Thumbless Whenever you cast an instant or sorcery spell, flip a coin. If you lose the flip, return that spell to its owner's hand. If you win the flip, copy that spell, and you may choose new targets for the copy.Partner (You can have two commanders if both have partner.) R Legendary Creature - Goblin Wizard 2.0 1R 2/2 PHED~ 2 Lightning Greaves Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)Equip {0} Artifact - Equipment 2.0 2 PHED~ 1 Long-Term Plans Search your library for a card, then shuffle and put that card third from the top. U Instant 3.0 2U PHED~ 3 Mind Stone {T}: Add {C}.{1}, {T}, Sacrifice Mind Stone: Draw a card. Artifact 2.0 2 PHED~ 1 Mirror March Whenever a nontoken creature enters the battlefield under your control, flip a coin until you lose a flip. For each flip you won, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step. R Enchantment 6.0 5R PHED~ 1 Mogg Assassin {T}: You choose target creature an opponent controls, and that opponent chooses target creature. Flip a coin. If you win the flip, destroy the creature you chose. If you lose the flip, destroy the creature your opponent chose. R Creature - Goblin Assassin 3.0 2R 2/1 PHED~ 2 Mountain ({T}: Add {R}.) Basic Land - Mountain 0.0 PHED~ 0 Muddle the Mixture Counter target instant or sorcery spell.Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.) U Instant 2.0 UU PHED~ 3 Myriad Landscape Myriad Landscape enters the battlefield tapped.{T}: Add {C}.{2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle. Land 0.0 PHED~ 1 0 Negate Counter target noncreature spell. U Instant 2.0 1U PHED~ 3 Niv-Mizzet, Parun This spell can't be countered.FlyingWhenever you draw a card, Niv-Mizzet, Parun deals 1 damage to any target.Whenever a player casts an instant or sorcery spell, you draw a card. R U Legendary Creature - Dragon Wizard 6.0 UUURRR 5/5 PHED~ 2 Path of Ancestry Path of Ancestry enters the battlefield tapped.{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) Land 0.0 PHED~ 1 0 Planar Chaos At the beginning of your upkeep, flip a coin. If you lose the flip, sacrifice Planar Chaos.Whenever a player casts a spell, that player flips a coin. If they lose the flip, counter that spell. R Enchantment 3.0 2R PHED~ 1 Ponder Look at the top three cards of your library, then put them back in any order. You may shuffle.Draw a card. U Sorcery 1.0 U PHED~ 3 Preordain Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) U Sorcery 1.0 U PHED~ 3 Ral Zarek +1: Tap target permanent, then untap another target permanent.−2: Ral Zarek deals 3 damage to any target.−7: Flip five coins. Take an extra turn after this one for each coin that comes up heads. R U Legendary Planeswalker - Ral 4.0 2UR 4 PHED~ 1 Reliquary Tower You have no maximum hand size.{T}: Add {C}. Land 0.0 PHED~ 0 Reshape As an additional cost to cast this spell, sacrifice an artifact.Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle. U Sorcery 2.0 XUU PHED~ 3 Risky Move At the beginning of each player's upkeep, that player gains control of Risky Move.When you gain control of Risky Move from another player, choose a creature you control and an opponent. Flip a coin. If you lose the flip, that opponent gains control of that creature. R Enchantment 6.0 3RRR PHED~ 1 Rogue's Passage {T}: Add {C}.{4}, {T}: Target creature can't be blocked this turn. Land 0.0 PHED~ 0 Sakashima the Impostor You may have Sakashima the Impostor enter the battlefield as a copy of any creature on the battlefield, except its name is Sakashima the Impostor, it's legendary in addition to its other types, and it has "{2}{U}{U}: Return this creature to its owner's hand at the beginning of the next end step." U Legendary Creature - Human Rogue 4.0 2UU 3/1 PHED~ 2 Seize the Day Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase.Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) R Sorcery 4.0 3R PHED~ 3 Serum Visions Draw a card. Scry 2. U Sorcery 1.0 U PHED~ 3 Shadowspear Equipped creature gets +1/+1 and has trample and lifelink.{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.Equip {2} Legendary Artifact - Equipment 1.0 1 PHED~ 1 Shivan Reef {T}: Add {C}.{T}: Add {U} or {R}. Shivan Reef deals 1 damage to you. Land 0.0 PHED~ 0 Slip Through Space Devoid (This card has no color.)Target creature can't be blocked this turn.Draw a card. Sorcery 1.0 U PHED~ 3 Sol Ring {T}: Add {C}{C}. Artifact 1.0 1 PHED~ 1 Spark Double You may have Spark Double enter the battlefield as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary if that permanent is legendary. U Creature - Illusion 4.0 3U 0/0 PHED~ 2 Spinerock Knoll Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.){T}: Add {R}.{R}, {T}: You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn. Land 0.0 PHED~ 0 Squee's Revenge Choose a number. Flip a coin that many times or until you lose a flip, whichever comes first. If you win all the flips, draw two cards for each flip. R U Sorcery 3.0 1UR PHED~ 3 Sulfur Falls Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain.{T}: Add {U} or {R}. Land 0.0 PHED~ 1 0 Swiftfoot Boots Equipped creature has hexproof and haste.Equip {1} Artifact - Equipment 2.0 2 PHED~ 1 Sword of Vengeance Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste.Equip {3} Artifact - Equipment 3.0 3 PHED~ 1 Talisman of Creativity {T}: Add {C}.{T}: Add {U} or {R}. Talisman of Creativity deals 1 damage to you. Artifact 2.0 2 PHED~ 1 Tavern Scoundrel Whenever you win a coin flip, create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color."){1}, {T}, Sacrifice another permanent: Flip a coin. R Creature - Human Rogue 2.0 1R 1/3 PHED~ 2 Temple of Epiphany Temple of Epiphany enters the battlefield tapped.When Temple of Epiphany enters the battlefield, scry 1.{T}: Add {U} or {R}. Land 0.0 PHED~ 1 0 Temple of the False God {T}: Add {C}{C}. Activate only if you control five or more lands. Land 0.0 PHED~ 0 Temur Battle Rage Target creature gains double strike until end of turn.Ferocious — That creature also gains trample until end of turn if you control a creature with power 4 or greater. R Instant 2.0 1R PHED~ 3 The Locust God FlyingWhenever you draw a card, create a 1/1 blue and red Insect creature token with flying and haste.{2}{U}{R}: Draw a card, then discard a card.When The Locust God dies, return it to its owner's hand at the beginning of the next end step. R U Legendary Creature - God 6.0 4UR 4/4 PHED~ 2 Thought Vessel You have no maximum hand size.{T}: Add {C}. Artifact 2.0 2 PHED~ 1 Tolaria West Tolaria West enters the battlefield tapped.{T}: Add {U}.Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with mana value 0, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.) Land 0.0 PHED~ 1 0 Training Center Training Center enters the battlefield tapped unless you have two or more opponents.{T}: Add {U} or {R}. Land 0.0 PHED~ 1 0 Tribute Mage When Tribute Mage enters the battlefield, you may search your library for an artifact card with mana value 2, reveal that card, put it into your hand, then shuffle. U Creature - Human Wizard 3.0 2U 2/2 PHED~ 2 Vandalblast Destroy target artifact you don't control.Overload {4}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") R Sorcery 1.0 R PHED~ 3 Wandering Fumarole Wandering Fumarole enters the battlefield tapped.{T}: Add {U} or {R}.{2}{U}{R}: Until end of turn, Wandering Fumarole becomes a 1/4 blue and red Elemental creature with "{0}: Switch this creature's power and toughness until end of turn." It's still a land. Land 0.0 PHED~ 1 0 Whir of Invention Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle. U Instant 3.0 XUUU PHED~ 3 Whispersilk Cloak Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)Equip {2} Artifact - Equipment 3.0 3 PHED~ 1 Yusri, Fortune's Flame FlyingWhenever Yusri, Fortune's Flame attacks, choose a number between 1 and 5. Flip that many coins. For each flip you win, draw a card. For each flip you lose, Yusri deals 2 damage to you. If you won five flips this way, you may cast spells from your hand this turn without paying their mana costs. R U Legendary Creature - Efreet 3.0 1UR 2/3 PHED~ 2