Cockatrice/Magic-Spoiler
2024-07-29 08:14:37 (UTC)
https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/BLC.xml
BLC
Bloomburrow Commander (Spoiler)
Commander
2024-08-02
Abrade
Choose one —
• Abrade deals 3 damage to target creature.
• Destroy target artifact.
R
Instant
Instant
2
1R
BLC
3
Academy Manufactor
If you would create a Clue, Food, or Treasure token, instead create one of each.
Artifact Creature — Assembly-Worker
Creature
3
3
1/3
BLC
2
Adarkar Wastes
{T}: Add {C}.
{T}: Add {W} or {U}. Adarkar Wastes deals 1 damage to you.
Land
Land
0
BLC
0
Aether Channeler
When Aether Channeler enters, choose one —
• Create a 1/1 white Bird creature token with flying.
• Return another target nonland permanent to its owner's hand.
• Draw a card.
U
Creature — Human Wizard
Creature
3
2U
2/1
BLC
2
Aetherize
Return all attacking creatures to their owner's hand.
U
Instant
Instant
4
3U
BLC
3
Agate Instigator
Offspring {1}{R} (You may pay an additional {1}{R} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
Whenever another creature you control enters, this creature deals 1 damage to each opponent.
R
Creature — Lizard Rogue
Creature
2
1R
1/3
BLC
2
Agate Instigator
Offspring {1}{R} (You may pay an additional {1}{R} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
Whenever another creature you control enters, this creature deals 1 damage to each opponent.
R
Creature — Lizard Rogue
Creature
2
1R
1/3
BLC
2
Alchemist's Talent
(Gain the next level as a sorcery to add it's ability)
When Alchemist's Talent enters, create two tapped Treasure tokens.
{1}{R}: Level 2
Treasures you control have "{T}, Sacrifice this artifact: Add two mana of any one color."
{4}{R}: Level 3
Whenever you cast a spell, if mana from a Treasure was spent to cast it, this Class deals damage equal to that spell's mana value to each opponent.
R
Enchantment — Class
Enchantment
4
3R
BLC
1
An Offer You Can't Refuse
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")
U
Instant
Instant
1
U
BLC
3
Angel of the Ruins
Flying
When Angel of the Ruins enters, exile up to two target artifacts and/or enchantments.
Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
W
Artifact Creature — Angel
Creature
7
5WW
5/7
BLC
2
Ant Queen
{1}{G}: Create a 1/1 green Insect creature token.
G
Creature — Insect
Creature
5
3GG
5/5
BLC
2
Arasta of the Endless Web
Reach
Whenever an opponent casts an instant or sorcery spell, create a 1/2 green Spider creature token with reach.
G
Legendary Enchantment Creature — Spider
Creature
4
2GG
3/5
BLC
2
Arcane Signet
{T}: Add one mana of any color in your commander's color identity.
Artifact
Artifact
2
2
BLC
1
Arthur, Marigold Knight
Haste
Whenever Arthur, Marigold Knight and at least one other creature attack, look at the top six cards of your library. You may put a creature card from among them onto the battlefield tapped and attacking. Put the rest on the bottom of your library in a random order. Return that creature to its owner's hand at end of combat.
RUW
Legendary Creature — Mouse Knight
Creature
5
2URW
4/5
BLC
2
Arthur, Marigold Knight
Haste
Whenever Arthur, Marigold Knight and at least one other creature attack, look at the top six cards of your library. You may put a creature card from among them onto the battlefield tapped and attacking. Put the rest on the bottom of your library in a random order. Return that creature to its owner's hand at end of combat.
RUW
Legendary Creature — Mouse Knight
Creature
5
2URW
4/5
BLC
2
Azorius Signet
{1}, {T}: Add {W}{U}.
Artifact
Artifact
2
2
BLC
1
Baird, Steward of Argive
Vigilance
Creatures can't attack you or planeswalkers you control unless their controller pays {1} for each of those creatures.
W
Legendary Creature — Human Soldier
Creature
4
2WW
2/4
BLC
2
Baleful Strix
Flying, deathtouch
When Baleful Strix enters, draw a card.
BU
Artifact Creature — Bird
Creature
2
UB
1/1
BLC
2
Barren Moor
Barren Moor enters tapped.
{T}: Add {B}.
Cycling {B} ({B}, Discard this card: Draw a card.)
Land
Land
0
BLC
0
Bastion of Remembrance
When Bastion of Remembrance enters, create a 1/1 white Human Soldier creature token.
Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
B
Enchantment
Enchantment
3
2B
BLC
1
Battlefield Forge
{T}: Add {C}.
{T}: Add {R} or {W}. Battlefield Forge deals 1 damage to you.
Land
Land
0
BLC
0
Beast Within
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
G
Instant
Instant
3
2G
BLC
3
Beastmaster Ascension
Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension.
As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5.
G
Enchantment
Enchantment
3
2G
BLC
1
Beledros Witherbloom
Flying
At the beginning of each upkeep, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."
Pay 10 life: Untap all lands you control. Activate only once each turn.
BG
Legendary Creature — Elder Dragon
Creature
7
5BG
4/4
BLC
2
Bello, Bard of the Brambles
During your turn, each non-Equipment artifact and non-Aura enchantment you control with mana value 4 or greater is a 4/4 Elemental creature in addition to its other types and has indestructible, haste, and "Whenever this creature deals combat damage to a player, draw a card."
GR
Legendary Creature — Raccoon Bard
Creature
3
1RG
3/3
BLC
2
Bello, Bard of the Brambles
During your turn, each non-Equipment artifact and non-Aura enchantment you control with mana value 4 or greater is a 4/4 Elemental creature in addition to its other types and has indestructible, haste, and "Whenever this creature deals combat damage to a player, draw a card."
GR
Legendary Creature — Raccoon Bard
Creature
3
1RG
3/3
BLC
2
Berserkers' Onslaught
Attacking creatures you control have double strike.
R
Enchantment
Enchantment
5
3RR
BLC
1
Bident of Thassa
Whenever a creature you control deals combat damage to a player, you may draw a card.
{1}{U}, {T}: Creatures your opponents control attack this turn if able.
U
Legendary Enchantment Artifact
Artifact
4
2UU
BLC
1
Big Score
As an additional cost to cast this spell, discard a card.
Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")
R
Instant
Instant
4
3R
BLC
3
Binding the Old Gods
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Destroy target nonland permanent an opponent controls.
II — Search your library for a Forest card, put it onto the battlefield tapped, then shuffle.
III — Creatures you control gain deathtouch until end of turn.
BG
Enchantment — Saga
Enchantment
4
2BG
BLC
1
Birds of Paradise
Flying
{T}: Add one mana of any color.
G
Creature — Bird
Creature
1
G
0/1
BLC
2
Blade Splicer
When Blade Splicer enters, create a 3/3 colorless Phyrexian Golem artifact creature token.
Golems you control have first strike.
W
Creature — Phyrexian Human Artificer
Creature
3
2W
1/1
BLC
2
Blasphemous Act
This spell costs {1} less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
R
Sorcery
Sorcery
9
8R
BLC
3
Bloodroot Apothecary
Toxic 2 (Players dealt combat damage by this creature also get two poison counters. A player with ten or more poison counters loses the game.)
When Bloodroot Apothecary enters, you and target opponent each create a Treasure token.
Whenever an opponent sacrifices a noncreature token, that player gets two poison counters.
G
Creature — Squirrel Druid
Creature
3
2G
3/3
BLC
2
Bloodroot Apothecary
Toxic 2 (Players dealt combat damage by this creature also get two poison counters. A player with ten or more poison counters loses the game.)
When Bloodroot Apothecary enters, you and target opponent each create a Treasure token.
Whenever an opponent sacrifices a noncreature token, that player gets two poison counters.
G
Creature — Squirrel Druid
Creature
3
2G
3/3
BLC
2
Body of Knowledge
Body of Knowledge's power and toughness are each equal to the number of cards in your hand.
You have no maximum hand size.
Whenever Body of Knowledge is dealt damage, draw that many cards.
U
Creature — Avatar
Creature
5
3UU
*/*
BLC
2
Bojuka Bog
Bojuka Bog enters tapped.
When Bojuka Bog enters, exile target player's graveyard.
{T}: Add {B}.
Land
Land
0
BLC
0
Bootleggers' Stash
Lands you control have "{T}: Create a Treasure token."
G
Artifact
Artifact
6
5G
BLC
1
Boros Signet
{1}, {T}: Add {R}{W}.
Artifact
Artifact
2
2
BLC
1
Boss's Chauffeur
Boss's Chauffeur enters with a number of +1/+1 counters on it equal to one plus the number of other creatures you control.
Alliance — Whenever another creature you control enters, put a +1/+1 counter on Boss's Chauffeur.
When Boss's Chauffeur dies, create a 1/1 green and white Citizen creature token for each +1/+1 counter on it.
W
Creature — Elf Citizen
Creature
5
4W
0/0
BLC
2
Brightcap Badger // Fungus Frolic
G
Creature — Badger Druid // Instant — Adventure
Creature
4
3G // 2G
3/4
BLC
3
Brightcap Badger // Fungus Frolic
G
Creature — Badger Druid // Instant — Adventure
Creature
4
3G // 2G
3/4
BLC
3
Broken Wings
Destroy target artifact, enchantment, or creature with flying.
G
Instant
Instant
3
2G
BLC
3
Brushland
{T}: Add {C}.
{T}: Add {G} or {W}. Brushland deals 1 damage to you.
Land
Land
0
BLC
0
Burnished Hart
{3}, Sacrifice Burnished Hart: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Artifact Creature — Elk
Creature
3
3
2/2
BLC
2
Calamity of Cinders
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Calamity of Cinders deals 6 damage to each untapped creature.
R
Sorcery
Sorcery
7
5RR
BLC
3
Calamity of Cinders
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Calamity of Cinders deals 6 damage to each untapped creature.
R
Sorcery
Sorcery
7
5RR
BLC
3
Canopy Vista
({T}: Add {G} or {W}.)
Canopy Vista enters tapped unless you control two or more basic lands.
Land — Forest Plains
Land
0
BLC
0
Cascade Bluffs
{T}: Add {C}.
{U/R}, {T}: Add {U}{U}, {U}{R}, or {R}{R}.
Land
Land
0
BLC
0
Castle Ardenvale
Castle Ardenvale enters tapped unless you control a Plains.
{T}: Add {W}.
{2}{W}{W}, {T}: Create a 1/1 white Human creature token.
Land
Land
0
BLC
0
Casualties of War
Choose one or more —
• Destroy target artifact.
• Destroy target creature.
• Destroy target enchantment.
• Destroy target land.
• Destroy target planeswalker.
BG
Sorcery
Sorcery
6
2BBGG
BLC
3
Chaos Warp
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
R
Instant
Instant
3
2R
BLC
3
Chart a Course
Draw two cards. Then discard a card unless you attacked this turn.
U
Sorcery
Sorcery
2
1U
BLC
3
Chasm Skulker
Whenever you draw a card, put a +1/+1 counter on Chasm Skulker.
When Chasm Skulker dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on Chasm Skulker. (They can't be blocked as long as defending player controls an Island.)
U
Creature — Squid Horror
Creature
3
2U
1/1
BLC
2
Chatterfang, Squirrel General
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
If one or more tokens would be created under your control, those tokens plus that many 1/1 green Squirrel creature tokens are created instead.
{B}, Sacrifice X Squirrels: Target creature gets +X/-X until end of turn.
G
Legendary Creature — Squirrel Warrior
Creature
3
2G
3/3
BLC
2
Chatterfang, Squirrel General
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
If one or more tokens would be created under your control, those tokens plus that many 1/1 green Squirrel creature tokens are created instead.
{B}, Sacrifice X Squirrels: Target creature gets +X/-X until end of turn.
G
Legendary Creature — Squirrel Warrior
Creature
3
2G
3/3
BLC
2
Chatterfang, Squirrel General
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
If one or more tokens would be created under your control, those tokens plus that many 1/1 green Squirrel creature tokens are created instead.
{B}, Sacrifice X Squirrels: Target creature gets +X/-X until end of turn.
G
Legendary Creature — Squirrel Warrior
Creature
3
2G
3/3
BLC
2
Chatterstorm
Create a 1/1 green Squirrel creature token.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
G
Sorcery
Sorcery
2
1G
BLC
3
Chittering Witch
When Chittering Witch enters, create a number of 1/1 black Rat creature tokens equal to the number of opponents you have.
{1}{B}, Sacrifice a creature: Target creature gets -2/-2 until end of turn.
B
Creature — Human Warlock
Creature
4
3B
2/2
BLC
2
Chitterspitter
At the beginning of your upkeep, you may sacrifice a token. If you do, put an acorn counter on Chitterspitter.
Squirrels you control get +1/+1 for each acorn counter on Chitterspitter.
{G}, {T}: Create a 1/1 green Squirrel creature token.
G
Artifact
Artifact
3
2G
BLC
1
Cinder Glade
({T}: Add {R} or {G}.)
Cinder Glade enters tapped unless you control two or more basic lands.
Land — Mountain Forest
Land
0
BLC
0
Circuit Mender
When Circuit Mender enters, you gain 2 life.
When Circuit Mender leaves the battlefield, draw a card.
Artifact Creature — Insect
Creature
3
3
2/3
BLC
2
Clifftop Retreat
Clifftop Retreat enters tapped unless you control a Mountain or a Plains.
{T}: Add {R} or {W}.
Land
Land
0
BLC
0
Cloudblazer
Flying
When Cloudblazer enters, you gain 2 life and draw two cards.
UW
Creature — Human Scout
Creature
5
3WU
2/2
BLC
2
Coiling Oracle
When Coiling Oracle enters, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.
GU
Creature — Snake Elf Druid
Creature
2
GU
1/1
BLC
2
Combat Celebrant
If Combat Celebrant hasn't been exerted this turn, you may exert it as it attacks. When you do, untap all other creatures you control and after this phase, there is an additional combat phase. (An exerted creature won't untap during your next untap step.)
R
Creature — Human Warrior
Creature
3
2R
4/1
BLC
2
Command Tower
{T}: Add one mana of any color in your commander's color identity.
Land
Land
0
BLC
0
Communal Brewing
When Communal Brewing enters, any number of target opponents each draw a card. Put an ingredient counter on Communal Brewing, then put an ingredient counter on it for each card drawn this way.
Whenever you cast a creature spell, that creature enters with X additional +1/+1 counters on it, where X is the number of ingredient counters on Communal Brewing.
G
Enchantment
Enchantment
3
2G
BLC
1
Communal Brewing
When Communal Brewing enters, any number of target opponents each draw a card. Put an ingredient counter on Communal Brewing, then put an ingredient counter on it for each card drawn this way.
Whenever you cast a creature spell, that creature enters with X additional +1/+1 counters on it, where X is the number of ingredient counters on Communal Brewing.
G
Enchantment
Enchantment
3
2G
BLC
1
Copperline Gorge
Copperline Gorge enters tapped unless you control two or fewer other lands.
{T}: Add {R} or {G}.
Land
Land
0
BLC
0
Coveted Jewel
When Coveted Jewel enters, draw three cards.
{T}: Add three mana of any one color.
Whenever one or more creatures an opponent controls attack you and aren't blocked, that player draws three cards and gains control of Coveted Jewel. Untap it.
Artifact
Artifact
6
6
BLC
1
Cultivate
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
G
Sorcery
Sorcery
3
2G
BLC
3
Curiosity Crafter
Flying
You have no maximum hand size.
Whenever a creature token you control deals combat damage to a player, draw a card.
U
Creature — Bird Wizard
Creature
4
3U
3/3
BLC
2
Cut a Deal
Each opponent draws a card, then you draw a card for each opponent who drew a card this way.
W
Sorcery
Sorcery
3
2W
BLC
3
Deadly Dispute
As an additional cost to cast this spell, sacrifice an artifact or creature.
Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
B
Instant
Instant
2
1B
BLC
3
Decimate
Destroy target artifact, target creature, target enchantment, and target land. (You can't cast this spell unless you have legal choices for all its targets.)
GR
Sorcery
Sorcery
4
2RG
BLC
3
Decree of Pain
Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way.
Cycling {3}{B}{B} ({3}{B}{B}, Discard this card: Draw a card.)
When you cycle Decree of Pain, all creatures get -2/-2 until end of turn.
B
Sorcery
Sorcery
8
6BB
BLC
3
Deep Forest Hermit
Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Deep Forest Hermit enters, create four 1/1 green Squirrel creature tokens.
Squirrels you control get +1/+1.
G
Creature — Elf Druid
Creature
5
3GG
1/1
BLC
2
Derevi, Empyrial Tactician
Flying
When Derevi, Empyrial Tactician enters and whenever a creature you control deals combat damage to a player, you may tap or untap target permanent.
{1}{G}{W}{U}: Put Derevi onto the battlefield from the command zone.
GUW
Legendary Creature — Bird Wizard
Creature
3
GWU
2/3
BLC
2
Devilish Valet
Trample, haste
Alliance — Whenever another creature you control enters, double Devilish Valet's power until end of turn.
R
Creature — Devil Warrior
Creature
3
2R
1/3
BLC
2
Domri, Anarch of Bolas
Creatures you control get +1/+0.
+1: Add {R} or {G}. Creature spells you cast this turn can't be countered.
−2: Target creature you control fights target creature you don't control.
GR
Legendary Planeswalker — Domri
Planeswalker
3
1RG
3
BLC
1
Dusk
Destroy all creatures with power 3 or greater.
W
Sorcery
Sorcery
9
2WW
BLC
3
Dawn
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Return all creature cards with power 2 or less from your graveyard to your hand.
W
Sorcery
Sorcery
9
3WW
BLC
3
Echoing Assault
Creature tokens you control have menace.
Whenever you attack a player, choose target nontoken creature that's attacking that player. Create a token that's a copy of that creature, except it's 1/1. The token enters tapped and attacking that player. Sacrifice it at the beginning of the next end step.
R
Enchantment
Enchantment
5
4R
BLC
1
Echoing Assault
Creature tokens you control have menace.
Whenever you attack a player, choose target nontoken creature that's attacking that player. Create a token that's a copy of that creature, except it's 1/1. The token enters tapped and attacking that player. Sacrifice it at the beginning of the next end step.
R
Enchantment
Enchantment
5
4R
BLC
1
Elspeth, Sun's Champion
+1: Create three 1/1 white Soldier creature tokens.
−3: Destroy all creatures with power 4 or greater.
−7: You get an emblem with "Creatures you control get +2/+2 and have flying."
W
Legendary Planeswalker — Elspeth
Planeswalker
6
4WW
4
BLC
1
End-Raze Forerunners
Vigilance, trample, haste
When End-Raze Forerunners enters, other creatures you control get +2/+2 and gain vigilance and trample until end of turn.
G
Creature — Boar
Creature
8
5GGG
7/7
BLC
2
Esika's Chariot
When Esika's Chariot enters, create two 2/2 green Cat creature tokens.
Whenever Esika's Chariot attacks, create a token that's a copy of target token you control.
Crew 4
G
Legendary Artifact — Vehicle
Artifact
4
3G
4/4
BLC
1
Etali, Primal Storm
Whenever Etali, Primal Storm attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.
R
Legendary Creature — Elder Dinosaur
Creature
6
4RR
6/6
BLC
2
Evercoat Ursine
Trample
Hideaway 3, hideaway 3 (When this creature enters, look at the top three cards of your library, exile one face down, then put the rest on the bottom in a random order. Then do it again.)
Whenever Evercoat Ursine deals combat damage to a player, if there are cards exiled with it, you may play one of them without paying its mana cost.
G
Creature — Elemental Bear
Creature
5
4G
6/5
BLC
2
Evercoat Ursine
Trample
Hideaway 3, hideaway 3 (When this creature enters, look at the top three cards of your library, exile one face down, then put the rest on the bottom in a random order. Then do it again.)
Whenever Evercoat Ursine deals combat damage to a player, if there are cards exiled with it, you may play one of them without paying its mana cost.
G
Creature — Elemental Bear
Creature
5
4G
6/5
BLC
2
Evolving Wilds
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Land
0
BLC
0
Exotic Orchard
{T}: Add one mana of any color that a land an opponent controls could produce.
Land
Land
0
BLC
0
Explore
You may play an additional land this turn.
Draw a card.
G
Sorcery
Sorcery
2
1G
BLC
3
Faeburrow Elder
Vigilance
Faeburrow Elder gets +1/+1 for each color among permanents you control.
{T}: For each color among permanents you control, add one mana of that color.
GW
Creature — Treefolk Druid
Creature
3
1GW
0/0
BLC
2
Farseek
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
G
Sorcery
Sorcery
2
1G
BLC
3
Fellwar Stone
{T}: Add one mana of any color that a land an opponent controls could produce.
Artifact
Artifact
2
2
BLC
1
Ferrous Lake
{1}, {T}: Add {U}{R}.
Land
Land
0
BLC
0
Fisher's Talent
(Gain the next level as a sorcery to add its ability.)
At the beginning of your upkeep, look at the top card of your library. You may reveal it if it's a land card. Create a 1/1 blue Fish creature token if you revealed it this way. Then draw a card.
{G}{U}: Level 2
If you would create a Fish token, create a 3/3 blue Shark creature token instead.
{2}{G}{U}: Level 3
If you would create a Shark token, create an 8/8 blue Octopus creature token instead.
GU
Enchantment — Class
Enchantment
4
2GU
BLC
1
Flooded Grove
{T}: Add {C}.
{G/U}, {T}: Add {G}{G}, {G}{U}, or {U}{U}.
Land
Land
0
BLC
0
Flubs, the Fool
You may play an additional land on each of your turns.
Whenever you play a land or cast a spell, draw a card if you have no cards in hand. Otherwise, discard a card.
GRU
Legendary Creature — Frog Scout
Creature
3
GUR
0/5
BLC
2
Forgotten Ancient
Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient.
At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures.
G
Creature — Elemental
Creature
4
3G
0/3
BLC
2
Forgotten Cave
Forgotten Cave enters tapped.
{T}: Add {R}.
Cycling {R} ({R}, Discard this card: Draw a card.)
Land
Land
0
BLC
0
Fortune Teller's Talent
(Gain the next level as a sorcery to add its ability.)
You may look at the top card of your library any time.
{3}{U}: Level 2
As long as you've cast a spell this turn, you may play cards from the top of your library.
{2}{U}: Level 3
Spells you cast from anywhere other than your hand cost {2} less to cast.
U
Enchantment — Class
Enchantment
1
U
BLC
1
Game Trail
As Game Trail enters, you may reveal a Mountain or Forest card from your hand. If you don't, Game Trail enters tapped.
{T}: Add {R} or {G}.
Land
Land
0
BLC
0
Garruk's Packleader
Whenever another creature you control with power 3 or greater enters, you may draw a card.
G
Creature — Beast
Creature
5
4G
4/4
BLC
2
Garruk's Uprising
When Garruk's Uprising enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample.
Whenever a creature you control with power 4 or greater enters, draw a card.
G
Enchantment
Enchantment
3
2G
BLC
1
Garruk, Cursed Huntsman
0: Create two 2/2 black and green Wolf creature tokens with "When this creature dies, put a loyalty counter on each Garruk you control."
−3: Destroy target creature. Draw a card.
−6: You get an emblem with "Creatures you control get +3/+3 and have trample."
BG
Legendary Planeswalker — Garruk
Planeswalker
6
4BG
5
BLC
1
Generous Gift
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
W
Instant
Instant
3
2W
BLC
3
Ghalta, Primal Hunger
This spell costs {X} less to cast, where X is the total power of creatures you control.
Trample
G
Legendary Creature — Elder Dinosaur
Creature
12
10GG
12/12
BLC
2
Ghirapur Orrery
Each player may play an additional land on each of their turns.
At the beginning of each player's upkeep, if that player has no cards in hand, that player draws three cards.
Artifact
Artifact
4
4
BLC
1
Gilded Goose
Flying
When Gilded Goose enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
{1}{G}, {T}: Create a Food token.
{T}, Sacrifice a Food: Add one mana of any color.
G
Creature — Bird
Creature
1
G
0/2
BLC
2
Gilded Goose
Flying
When Gilded Goose enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
{1}{G}, {T}: Create a Food token.
{T}, Sacrifice a Food: Add one mana of any color.
G
Creature — Bird
Creature
1
G
0/2
BLC
2
Gilded Lotus
{T}: Add three mana of any one color.
Artifact
Artifact
5
5
BLC
1
Glacial Fortress
Glacial Fortress enters tapped unless you control a Plains or an Island.
{T}: Add {W} or {U}.
Land
Land
0
BLC
0
Golgari Rot Farm
Golgari Rot Farm enters tapped.
When Golgari Rot Farm enters, return a land you control to its owner's hand.
{T}: Add {B}{G}.
Land
Land
0
BLC
0
Golgari Signet
{1}, {T}: Add {B}{G}.
Artifact
Artifact
2
2
BLC
1
Goreclaw, Terror of Qal Sisma
Creature spells you cast with power 4 or greater cost {2} less to cast.
Whenever Goreclaw, Terror of Qal Sisma attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn.
G
Legendary Creature — Bear
Creature
4
3G
4/3
BLC
2
Gourmand's Talent
(Gain the next level as a sorcery to add its ability.)
During your turn, artifacts you control are Foods in addition to their other types and have "{2}, {T}, Sacrifice this artifact: You gain 3 life."
{2}{G}: Level 2
Whenever you gain life for the first time each turn, create a 3/3 green Raccoon creature token.
{3}{G}: Level 3
Whenever you gain life for the first time each turn, put a +1/+1 counter on each creature you control.
G
Enchantment — Class
Enchantment
1
G
BLC
1
Gratuitous Violence
If a creature you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
R
Enchantment
Enchantment
5
2RRR
BLC
1
Greater Good
Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.
G
Enchantment
Enchantment
4
2GG
BLC
1
Grim Backwoods
{T}: Add {C}.
{2}{B}{G}, {T}, Sacrifice a creature: Draw a card.
Land
Land
0
BLC
0
Grothama, All-Devouring
Other creatures have "Whenever this creature attacks, you may have it fight Grothama, All-Devouring."
When Grothama leaves the battlefield, each player draws cards equal to the amount of damage dealt to Grothama this turn by sources they controlled.
G
Legendary Creature — Wurm
Creature
5
3GG
10/8
BLC
2
Grumgully, the Generous
Each other non-Human creature you control enters with an additional +1/+1 counter on it.
GR
Legendary Creature — Goblin Shaman
Creature
3
1RG
3/3
BLC
2
Gruul Signet
{1}, {T}: Add {R}{G}.
Artifact
Artifact
2
2
BLC
1
Gruul Turf
Gruul Turf enters tapped.
When Gruul Turf enters, return a land you control to its owner's hand.
{T}: Add {R}{G}.
Land
Land
0
BLC
0
Hanged Executioner
Flying
When Hanged Executioner enters, create a 1/1 white Spirit creature token with flying.
{3}{W}, Exile Hanged Executioner: Exile target creature.
W
Creature — Spirit
Creature
3
2W
1/1
BLC
2
Harmonize
Draw three cards.
G
Sorcery
Sorcery
4
2GG
BLC
3
Haunted Mire
({T}: Add {B} or {G}.)
Haunted Mire enters tapped.
Land — Swamp Forest
Land
0
BLC
0
Haywire Mite
When Haywire Mite dies, you gain 2 life.
{G}, Sacrifice Haywire Mite: Exile target noncreature artifact or noncreature enchantment.
Artifact Creature — Insect
Creature
1
1
1/1
BLC
2
Hazel of the Rootbloom
{T}, Pay 2 life, Tap X untapped tokens you control: Add X mana in any combination of colors.
At the beginning of your end step, create a token that's a copy of target token you control. If that token is a Squirrel, instead create two tokens that are copies of it.
BG
Legendary Creature — Squirrel Druid
Creature
4
2BG
3/5
BLC
2
Hazel of the Rootbloom
{T}, Pay 2 life, Tap X untapped tokens you control: Add X mana in any combination of colors.
At the beginning of your end step, create a token that's a copy of target token you control. If that token is a Squirrel, instead create two tokens that are copies of it.
BG
Legendary Creature — Squirrel Druid
Creature
4
2BG
3/5
BLC
2
Hazel's Brewmaster
Menace
Whenever Hazel's Brewmaster enters or attacks, exile up to one target card from a graveyard and create a Food token.
Foods you control have all activated abilities of all creature cards exiled with Hazel's Brewmaster.
B
Creature — Squirrel Warlock
Creature
4
3B
3/4
BLC
2
Hazel's Brewmaster
Menace
Whenever Hazel's Brewmaster enters or attacks, exile up to one target card from a graveyard and create a Food token.
Foods you control have all activated abilities of all creature cards exiled with Hazel's Brewmaster.
B
Creature — Squirrel Warlock
Creature
4
3B
3/4
BLC
2
Hedron Archive
{T}: Add {C}{C}.
{2}, {T}, Sacrifice Hedron Archive: Draw two cards.
Artifact
Artifact
4
4
BLC
1
Helm of the Host
At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary. That token gains haste.
Equip {5}
Legendary Artifact — Equipment
Artifact
4
4
BLC
1
Hinterland Harbor
Hinterland Harbor enters tapped unless you control a Forest or an Island.
{T}: Add {G} or {U}.
Land
Land
0
BLC
0
Hoofprints of the Stag
Whenever you draw a card, you may put a hoofprint counter on Hoofprints of the Stag.
{2}{W}, Remove four hoofprint counters from Hoofprints of the Stag: Create a 4/4 white Elemental creature token with flying. Activate only during your turn.
W
Kindred Enchantment — Elemental
Enchantment
2
1W
BLC
1
Idol of Oblivion
{T}: Draw a card. Activate only if you created a token this turn.
{8}, {T}, Sacrifice Idol of Oblivion: Create a 10/10 colorless Eldrazi creature token.
Artifact
Artifact
2
2
BLC
1
Illusionist's Gambit
Cast this spell only during the declare blockers step on an opponent's turn.
Remove all attacking creatures from combat and untap them. After this phase, there is an additional combat phase. Each of those creatures attacks that combat if able. They can't attack you or planeswalkers you control that combat.
U
Instant
Instant
4
2UU
BLC
3
Illusory Ambusher
Flash (You may cast this spell any time you could cast an instant.)
Whenever Illusory Ambusher is dealt damage, draw that many cards.
U
Creature — Cat Illusion
Creature
5
4U
4/1
BLC
2
Inferno Titan
{R}: Inferno Titan gets +1/+0 until end of turn.
Whenever Inferno Titan enters or attacks, it deals 3 damage divided as you choose among one, two, or three targets.
R
Creature — Giant
Creature
6
4RR
6/6
BLC
2
Ink-Eyes, Servant of Oni
Ninjutsu {3}{B}{B} ({3}{B}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Ink-Eyes, Servant of Oni deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control.
{1}{B}: Regenerate Ink-Eyes.
B
Legendary Creature — Rat Ninja
Creature
6
4BB
5/4
BLC
2
Insatiable Frugivore
When Insatiable Frugivore enters, create a Food token, then you may exile three cards from your graveyard. If you do, repeat this process.
{3}{B}, Sacrifice X Foods: Creatures you control get +X/+0 and gain menace until end of turn.
B
Creature — Rat Berserker
Creature
4
3B
2/4
BLC
2
Insatiable Frugivore
When Insatiable Frugivore enters, create a Food token, then you may exile three cards from your graveyard. If you do, repeat this process.
{3}{B}, Sacrifice X Foods: Creatures you control get +X/+0 and gain menace until end of turn.
B
Creature — Rat Berserker
Creature
4
3B
2/4
BLC
2
Inspiring Overseer
Flying
When Inspiring Overseer enters, you gain 1 life and draw a card.
W
Creature — Angel Cleric
Creature
3
2W
2/1
BLC
2
Intellectual Offering
Choose an opponent. You and that player each draw three cards.
Choose an opponent. Untap all nonland permanents you control and all nonland permanents that player controls.
U
Instant
Instant
5
4U
BLC
3
Ishai, Ojutai Dragonspeaker
Flying
Whenever an opponent casts a spell, put a +1/+1 counter on Ishai, Ojutai Dragonspeaker.
Partner (You can have two commanders if both have partner.)
UW
Legendary Creature — Bird Monk
Creature
4
2WU
1/1
BLC
2
Izzet Signet
{1}, {T}: Add {U}{R}.
Artifact
Artifact
2
2
BLC
1
Jace, the Mind Sculptor
+2: Look at the top card of target player's library. You may put that card on the bottom of that player's library.
0: Draw three cards, then put two cards from your hand on top of your library in any order.
−1: Return target creature to its owner's hand.
−12: Exile all cards from target player's library, then that player shuffles their hand into their library.
U
Legendary Planeswalker — Jace
Planeswalker
4
2UU
3
BLC
1
Jace, the Mind Sculptor
+2: Look at the top card of target player's library. You may put that card on the bottom of that player's library.
0: Draw three cards, then put two cards from your hand on top of your library in any order.
−1: Return target creature to its owner's hand.
−12: Exile all cards from target player's library, then that player shuffles their hand into their library.
U
Legendary Planeswalker — Jace
Planeswalker
4
2UU
3
BLC
1
Jacked Rabbit
Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)
Whenever Jacked Rabbit attacks, create a number of 1/1 white Rabbit creature tokens equal to Jacked Rabbit's power.
W
Creature — Rabbit Warrior
Creature
2
X1W
1/2
BLC
2
Jacked Rabbit
Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)
Whenever Jacked Rabbit attacks, create a number of 1/1 white Rabbit creature tokens equal to Jacked Rabbit's power.
W
Creature — Rabbit Warrior
Creature
2
X1W
1/2
BLC
2
Jazal Goldmane
First strike
{3}{W}{W}: Attacking creatures you control get +X/+X until end of turn, where X is the number of attacking creatures.
W
Legendary Creature — Cat Warrior
Creature
4
2WW
4/4
BLC
2
Jolrael, Mwonvuli Recluse
Whenever you draw your second card each turn, create a 2/2 green Cat creature token.
{4}{G}{G}: Until end of turn, creatures you control have base power and toughness X/X, where X is the number of cards in your hand.
G
Legendary Creature — Human Druid
Creature
2
1G
1/2
BLC
2
Jungle Hollow
Jungle Hollow enters tapped.
When Jungle Hollow enters, you gain 1 life.
{T}: Add {B} or {G}.
Land
Land
0
BLC
0
Junk Winder
Affinity for tokens (This spell costs {1} less to cast for each token you control.)
Whenever a token you control enters, tap target nonland permanent an opponent controls. It doesn't untap during its controller's next untap step.
U
Creature — Serpent
Creature
7
5UU
5/6
BLC
2
Kalonian Hydra
Trample
Kalonian Hydra enters with four +1/+1 counters on it.
Whenever Kalonian Hydra attacks, double the number of +1/+1 counters on each creature you control.
G
Creature — Hydra
Creature
5
3GG
0/0
BLC
2
Karn, the Great Creator
Activated abilities of artifacts your opponents control can't be activated.
+1: Until your next turn, up to one target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value.
−2: You may reveal an artifact card you own from outside the game or choose a face-up artifact card you own in exile. Put that card into your hand.
Legendary Planeswalker — Karn
Planeswalker
4
4
5
BLC
1
Karplusan Forest
{T}: Add {C}.
{T}: Add {R} or {G}. Karplusan Forest deals 1 damage to you.
Land
Land
0
BLC
0
Kodama of the East Tree
Reach
Whenever another permanent you control enters, if it wasn't put onto the battlefield with this ability, you may put a permanent card with equal or lesser mana value from your hand onto the battlefield.
Partner (You can have two commanders if both have partner.)
G
Legendary Creature — Spirit
Creature
6
4GG
6/6
BLC
2
Kwain, Itinerant Meddler
{T}: Each player may draw a card, then each player who drew a card this way gains 1 life.
UW
Legendary Creature — Rabbit Wizard
Creature
2
WU
1/3
BLC
2
Kwain, Itinerant Meddler
{T}: Each player may draw a card, then each player who drew a card this way gains 1 life.
UW
Legendary Creature — Rabbit Wizard
Creature
2
WU
1/3
BLC
2
Kykar, Wind's Fury
Flying
Whenever you cast a noncreature spell, create a 1/1 white Spirit creature token with flying.
Sacrifice a Spirit: Add {R}.
RUW
Legendary Creature — Bird Wizard
Creature
4
1URW
3/3
BLC
2
Liliana of the Dark Realms
+1: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.
−3: Target creature gets +X/+X or -X/-X until end of turn, where X is the number of Swamps you control.
−6: You get an emblem with "Swamps you control have '{T}: Add {B}{B}{B}{B}.'"
B
Legendary Planeswalker — Liliana
Planeswalker
4
2BB
3
BLC
1
Liliana of the Dark Realms
+1: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.
−3: Target creature gets +X/+X or -X/-X until end of turn, where X is the number of Swamps you control.
−6: You get an emblem with "Swamps you control have '{T}: Add {B}{B}{B}{B}.'"
B
Legendary Planeswalker — Liliana
Planeswalker
4
2BB
3
BLC
1
Llanowar Loamspeaker
{T}: Add one mana of any color.
{T}: Target land you control becomes a 3/3 Elemental creature with haste until end of turn. It's still a land. Activate only as a sorcery.
G
Creature — Elf Druid
Creature
2
1G
1/3
BLC
2
Llanowar Wastes
{T}: Add {C}.
{T}: Add {B} or {G}. Llanowar Wastes deals 1 damage to you.
Land
Land
0
BLC
0
Loran of the Third Path
Vigilance
When Loran of the Third Path enters, destroy up to one target artifact or enchantment.
{T}: You and target opponent each draw a card.
W
Legendary Creature — Human Artificer
Creature
3
2W
2/1
BLC
2
Lotus Cobra
Landfall — Whenever a land you control enters, add one mana of any color.
G
Creature — Snake
Creature
2
1G
2/1
BLC
2
Loyal Warhound
Vigilance
When Loyal Warhound enters, if an opponent controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
W
Creature — Dog
Creature
2
1W
3/1
BLC
2
Luminous Broodmoth
Flying
Whenever a creature you control without flying dies, return it to the battlefield under its owner's control with a flying counter on it.
W
Creature — Insect
Creature
4
2WW
3/4
BLC
2
Luminous Broodmoth
Flying
Whenever a creature you control without flying dies, return it to the battlefield under its owner's control with a flying counter on it.
W
Creature — Insect
Creature
4
2WW
3/4
BLC
2
Maelstrom Pulse
Destroy target nonland permanent and all other permanents with the same name as that permanent.
BG
Sorcery
Sorcery
3
1BG
BLC
3
Managorger Hydra
Trample
Whenever a player casts a spell, put a +1/+1 counter on Managorger Hydra.
G
Creature — Hydra
Creature
3
2G
1/1
BLC
2
Mangara, the Diplomat
Lifelink
Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card.
Whenever an opponent casts their second spell each turn, draw a card.
W
Legendary Creature — Human Cleric
Creature
4
3W
2/4
BLC
2
Marrow-Gnawer
All Rats have fear.
{T}, Sacrifice a Rat: Create X 1/1 black Rat creature tokens, where X is the number of Rats you control.
B
Legendary Creature — Rat Rogue
Creature
5
3BB
2/3
BLC
2
Martial Coup
Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures.
W
Sorcery
Sorcery
2
XWW
BLC
3
Martial Impetus
Enchant creature
Enchanted creature gets +1/+1 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, each other creature that's attacking one of your opponents gets +1/+1 until end of turn.
W
Enchantment — Aura
Enchantment
3
2W
BLC
1
Maskwood Nexus
Creatures you control are every creature type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
{3}, {T}: Create a 2/2 blue Shapeshifter creature token with changeling. (It is every creature type.)
Artifact
Artifact
4
4
BLC
1
Mind Stone
{T}: Add {C}.
{1}, {T}, Sacrifice Mind Stone: Draw a card.
Artifact
Artifact
2
2
BLC
1
Moldervine Reclamation
Whenever a creature you control dies, you gain 1 life and draw a card.
BG
Enchantment
Enchantment
5
3BG
BLC
1
Moonstone Eulogist
Flying
Whenever a creature an opponent controls dies, you create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
Whenever you sacrifice an artifact, put a +1/+1 counter on Moonstone Eulogist and you gain 1 life.
B
Creature — Bat Warlock
Creature
5
3BB
4/4
BLC
2
Moonstone Eulogist
Flying
Whenever a creature an opponent controls dies, you create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
Whenever you sacrifice an artifact, put a +1/+1 counter on Moonstone Eulogist and you gain 1 life.
B
Creature — Bat Warlock
Creature
5
3BB
4/4
BLC
2
Morbid Opportunist
Whenever one or more other creatures die, draw a card. This ability triggers only once each turn.
B
Creature — Human Rogue
Creature
3
2B
1/3
BLC
2
Mossfire Valley
{1}, {T}: Add {R}{G}.
Land
Land
0
BLC
0
Mosswort Bridge
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
Mosswort Bridge enters tapped.
{T}: Add {G}.
{G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
Land
Land
0
BLC
0
Mr. Foxglove
Lifelink
Whenever Mr. Foxglove attacks, draw cards equal to the number of cards in defending player's hand minus the number of cards in your hand. If you didn't draw cards this way, you may put a creature card from your hand onto the battlefield.
GUW
Legendary Creature — Fox Rogue
Creature
5
2GWU
3/5
BLC
2
Mr. Foxglove
Lifelink
Whenever Mr. Foxglove attacks, draw cards equal to the number of cards in defending player's hand minus the number of cards in your hand. If you didn't draw cards this way, you may put a creature card from your hand onto the battlefield.
GUW
Legendary Creature — Fox Rogue
Creature
5
2GWU
3/5
BLC
2
Ms. Bumbleflower
Vigilance
Whenever you cast a spell, target opponent draws a card. Put a +1/+1 counter on target creature. It gains flying until end of turn. If this is the second time this ability has resolved this turn, you draw two cards.
GUW
Legendary Creature — Rabbit Citizen
Creature
4
1GWU
1/5
BLC
2
Ms. Bumbleflower
Vigilance
Whenever you cast a spell, target opponent draws a card. Put a +1/+1 counter on target creature. It gains flying until end of turn. If this is the second time this ability has resolved this turn, you draw two cards.
GUW
Legendary Creature — Rabbit Citizen
Creature
4
1GWU
1/5
BLC
2
Murmuration
Birds you control get +1/+1 and have vigilance.
At the beginning of your end step, for each spell you've cast this turn, create a 1/2 blue Bird creature token with flying named Storm Crow.
W
Enchantment
Enchantment
5
4W
BLC
1
Murmuration
Birds you control get +1/+1 and have vigilance.
At the beginning of your end step, for each spell you've cast this turn, create a 1/2 blue Bird creature token with flying named Storm Crow.
W
Enchantment
Enchantment
5
4W
BLC
1
Mystic Monastery
Mystic Monastery enters tapped.
{T}: Add {U}, {R}, or {W}.
Land
Land
0
BLC
0
Nadier's Nightblade
Whenever a token you control leaves the battlefield, each opponent loses 1 life and you gain 1 life.
B
Creature — Elf Warrior
Creature
3
2B
1/3
BLC
2
Narset, Parter of Veils
Each opponent can't draw more than one card each turn.
−2: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
U
Legendary Planeswalker — Narset
Planeswalker
3
1UU
5
BLC
1
Necroblossom Snarl
As Necroblossom Snarl enters, you may reveal a Swamp or Forest card from your hand. If you don't, Necroblossom Snarl enters tapped.
{T}: Add {B} or {G}.
Land
Land
0
BLC
0
Nested Shambler
When Nested Shambler dies, create X tapped 1/1 green Squirrel creature tokens, where X is Nested Shambler's power.
B
Creature — Zombie
Creature
1
B
1/1
BLC
2
Nissa, Who Shakes the World
Whenever you tap a Forest for mana, add an additional {G}.
+1: Put three +1/+1 counters on up to one target noncreature land you control. Untap it. It becomes a 0/0 Elemental creature with vigilance and haste that's still a land.
−8: You get an emblem with "Lands you control have indestructible." Search your library for any number of Forest cards, put them onto the battlefield tapped, then shuffle.
G
Legendary Planeswalker — Nissa
Planeswalker
5
3GG
5
BLC
1
Nissa, Who Shakes the World
Whenever you tap a Forest for mana, add an additional {G}.
+1: Put three +1/+1 counters on up to one target noncreature land you control. Untap it. It becomes a 0/0 Elemental creature with vigilance and haste that's still a land.
−8: You get an emblem with "Lands you control have indestructible." Search your library for any number of Forest cards, put them onto the battlefield tapped, then shuffle.
G
Legendary Planeswalker — Nissa
Planeswalker
5
3GG
5
BLC
1
Octomancer
Gift an Octopus (You may promise an opponent a gift as you cast this spell. If you do, when it enters, they create an 8/8 blue Octopus creature token.)
At the beginning of each end step, create a token that's a copy of target creature token that entered this turn.
GU
Creature — Frog Druid
Creature
5
3GU
3/3
BLC
2
Octomancer
Gift an Octopus (You may promise an opponent a gift as you cast this spell. If you do, when it enters, they create an 8/8 blue Octopus creature token.)
At the beginning of each end step, create a token that's a copy of target creature token that entered this turn.
GU
Creature — Frog Druid
Creature
5
3GU
3/3
BLC
2
Ogre Slumlord
Whenever another nontoken creature dies, you may create a 1/1 black Rat creature token.
Rats you control have deathtouch.
B
Creature — Ogre Rogue
Creature
5
3BB
3/3
BLC
2
Oran-Rief, the Vastwood
Oran-Rief, the Vastwood enters tapped.
{T}: Add {G}.
{T}: Put a +1/+1 counter on each green creature that entered this turn.
Land
Land
0
BLC
0
Ornithopter of Paradise
Flying
{T}: Add one mana of any color.
Artifact Creature — Thopter
Creature
2
2
0/2
BLC
2
Outpost Siege
As Outpost Siege enters, choose Khans or Dragons.
• Khans — At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card.
• Dragons — Whenever a creature you control leaves the battlefield, Outpost Siege deals 1 damage to any target.
R
Enchantment
Enchantment
4
3R
BLC
1
Overflowing Basin
{1}, {T}: Add {G}{U}.
Land
Land
0
BLC
0
Path of Ancestry
Path of Ancestry enters tapped.
{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Land
0
BLC
0
Path of Discovery
Whenever a creature you control enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
G
Enchantment
Enchantment
4
3G
BLC
1
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
W
Instant
Instant
1
W
BLC
3
Perch Protection
Gift an extra turn (You may promise an opponent a gift as you cast this spell. If you do, they take an extra turn after this one.)
Create four 2/2 blue Bird creature tokens with flying. If the gift was promised, all permanents you control phase out, and until your next turn, your life total can't change and you gain protection from everything.
Exile Perch Protection.
W
Instant
Instant
6
4WW
BLC
3
Perch Protection
Gift an extra turn (You may promise an opponent a gift as you cast this spell. If you do, they take an extra turn after this one.)
Create four 2/2 blue Bird creature tokens with flying. If the gift was promised, all permanents you control phase out, and until your next turn, your life total can't change and you gain protection from everything.
Exile Perch Protection.
W
Instant
Instant
6
4WW
BLC
3
Perplexing Test
Choose one —
• Return all creature tokens to their owners' hands.
• Return all nontoken creatures to their owners' hands.
U
Instant
Instant
5
3UU
BLC
3
Plaguecrafter
When Plaguecrafter enters, each player sacrifices a creature or planeswalker. Each player who can't discards a card.
B
Creature — Human Shaman
Creature
3
2B
3/2
BLC
2
Plumb the Forbidden
As an additional cost to cast this spell, you may sacrifice one or more creatures. When you do, copy this spell for each creature sacrificed this way.
You draw a card and you lose 1 life.
B
Instant
Instant
2
1B
BLC
3
Poison-Tip Archer
Reach (This creature can block creatures with flying.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Whenever another creature dies, each opponent loses 1 life.
BG
Creature — Elf Archer
Creature
4
2BG
2/3
BLC
2
Pollywog Prodigy
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Whenever an opponent casts a noncreature spell with mana value less than Pollywog Prodigy's power, draw a card.
U
Creature — Frog Wizard
Creature
2
1U
1/3
BLC
2
Pollywog Prodigy
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Whenever an opponent casts a noncreature spell with mana value less than Pollywog Prodigy's power, draw a card.
U
Creature — Frog Wizard
Creature
2
1U
1/3
BLC
2
Prairie Stream
({T}: Add {W} or {U}.)
Prairie Stream enters tapped unless you control two or more basic lands.
Land — Plains Island
Land
0
BLC
0
Primeval Bounty
Whenever you cast a creature spell, create a 3/3 green Beast creature token.
Whenever you cast a noncreature spell, put three +1/+1 counters on target creature you control.
Landfall — Whenever a land you control enters, you gain 3 life.
G
Enchantment
Enchantment
6
5G
BLC
1
Promise of Loyalty
Each player puts a vow counter on a creature they control and sacrifices the rest. Each of those creatures can't attack you or planeswalkers you control for as long as it has a vow counter on it.
W
Sorcery
Sorcery
5
4W
BLC
3
Prosperous Bandit
Offspring {1} (You may pay an additional {1} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
First strike
Whenever this creature deals combat damage to a player, create that many tapped Treasure tokens.
R
Creature — Raccoon Rogue
Creature
3
2R
2/2
BLC
2
Prosperous Bandit
Offspring {1} (You may pay an additional {1} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
First strike
Whenever this creature deals combat damage to a player, create that many tapped Treasure tokens.
R
Creature — Raccoon Rogue
Creature
3
2R
2/2
BLC
2
Prosperous Innkeeper
When Prosperous Innkeeper enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
Whenever another creature you control enters, you gain 1 life.
G
Creature — Halfling Citizen
Creature
2
1G
1/1
BLC
2
Psychosis Crawler
Psychosis Crawler's power and toughness are each equal to the number of cards in your hand.
Whenever you draw a card, each opponent loses 1 life.
Artifact Creature — Phyrexian Horror
Creature
5
5
*/*
BLC
2
Pull from Tomorrow
Draw X cards, then discard a card.
U
Instant
Instant
2
XUU
BLC
3
Putrefy
Destroy target artifact or creature. It can't be regenerated.
BG
Instant
Instant
3
1BG
BLC
3
Pyreswipe Hawk
Flying, haste
Whenever Pyreswipe Hawk attacks, it gets +X/+0 until end of turn, where X is the greatest mana value among artifacts you control.
Whenever you expend 6, gain control of up to one target artifact for as long as you control Pyreswipe Hawk. (You expend 6 as you spend your sixth total mana to cast spells during a turn.)
R
Creature — Elemental Bird
Creature
5
3RR
4/4
BLC
2
Pyreswipe Hawk
Flying, haste
Whenever Pyreswipe Hawk attacks, it gets +X/+0 until end of turn, where X is the greatest mana value among artifacts you control.
Whenever you expend 6, gain control of up to one target artifact for as long as you control Pyreswipe Hawk. (You expend 6 as you spend your sixth total mana to cast spells during a turn.)
R
Creature — Elemental Bird
Creature
5
3RR
4/4
BLC
2
Raging Ravine
Raging Ravine enters tapped.
{T}: Add {R} or {G}.
{2}{R}{G}: Until end of turn, Raging Ravine becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land.
Land
Land
0
BLC
0
Rain of Riches
When Rain of Riches enters, create two Treasure tokens.
The first spell you cast each turn that mana from a Treasure was spent to cast has cascade. (When you cast the spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
R
Enchantment
Enchantment
5
3RR
BLC
1
Rampaging Baloths
Trample
Landfall — Whenever a land you control enters, you may create a 4/4 green Beast creature token.
G
Creature — Beast
Creature
6
4GG
6/6
BLC
2
Rampant Growth
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
G
Sorcery
Sorcery
2
1G
BLC
3
Rapid Augmenter
Haste
Whenever another creature you control with base power 1 enters, it gains haste until end of turn.
Whenever another creature you control enters, if it wasn't cast, put a +1/+1 counter on Rapid Augmenter and Rapid Augmenter can't be blocked this turn.
RU
Creature — Otter Artificer
Creature
3
1UR
1/3
BLC
2
Rapid Augmenter
Haste
Whenever another creature you control with base power 1 enters, it gains haste until end of turn.
Whenever another creature you control enters, if it wasn't cast, put a +1/+1 counter on Rapid Augmenter and Rapid Augmenter can't be blocked this turn.
RU
Creature — Otter Artificer
Creature
3
1UR
1/3
BLC
2
Rapid Hybridization
Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token.
U
Instant
Instant
1
U
BLC
3
Ravenous Squirrel
Whenever you sacrifice an artifact or creature, put a +1/+1 counter on Ravenous Squirrel.
{1}{B}{G}, Sacrifice an artifact or creature: You gain 1 life and draw a card.
BG
Creature — Squirrel
Creature
1
B/G
1/1
BLC
2
Razorverge Thicket
Razorverge Thicket enters tapped unless you control two or fewer other lands.
{T}: Add {G} or {W}.
Land
Land
0
BLC
0
Realm-Cloaked Giant // Cast Off
W
Creature — Giant // Sorcery — Adventure
Creature
7
5WW // 3WW
7/7
BLC
3
Reliquary Tower
You have no maximum hand size.
{T}: Add {C}.
Land
Land
0
BLC
0
Restoration Angel
Flash
Flying
When Restoration Angel enters, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.
W
Creature — Angel
Creature
4
3W
3/4
BLC
2
Riot Control
You gain 1 life for each creature your opponents control. Prevent all damage that would be dealt to you this turn.
W
Instant
Instant
3
2W
BLC
3
Rishkar, Peema Renegade
When Rishkar, Peema Renegade enters, put a +1/+1 counter on each of up to two target creatures.
Each creature you control with a counter on it has "{T}: Add {G}."
G
Legendary Creature — Elf Druid
Creature
3
2G
2/2
BLC
2
Rites of Flourishing
At the beginning of each player's draw step, that player draws an additional card.
Each player may play an additional land on each of their turns.
G
Enchantment
Enchantment
3
2G
BLC
1
Rolling Hamsphere
Rolling Hamsphere gets +1/+1 for each Hamster you control.
Whenever Rolling Hamsphere attacks, create three 1/1 red Hamster creature tokens, then it deals X damage to any target, where X is the number of Hamsters you control.
Crew 3
Artifact — Vehicle
Artifact
7
7
4/4
BLC
1
Rolling Hamsphere
Rolling Hamsphere gets +1/+1 for each Hamster you control.
Whenever Rolling Hamsphere attacks, create three 1/1 red Hamster creature tokens, then it deals X damage to any target, where X is the number of Hamsters you control.
Crew 3
Artifact — Vehicle
Artifact
7
7
4/4
BLC
1
Rootbound Crag
Rootbound Crag enters tapped unless you control a Mountain or a Forest.
{T}: Add {R} or {G}.
Land
Land
0
BLC
0
Rootcast Apprenticeship
Choose three. You may choose the same mode more than once.
• Put two +1/+1 counters on target creature.
• Create a token that's a copy of target token you control.
• Target player creates a 1/1 green Squirrel creature token.
• Target opponent sacrifices a nontoken artifact.
G
Sorcery
Sorcery
4
3G
BLC
3
Rootcast Apprenticeship
Choose three. You may choose the same mode more than once.
• Put two +1/+1 counters on target creature.
• Create a token that's a copy of target token you control.
• Target player creates a 1/1 green Squirrel creature token.
• Target opponent sacrifices a nontoken artifact.
G
Sorcery
Sorcery
4
3G
BLC
3
Rose Room Treasurer
Alliance — Whenever another creature you control enters, create a Treasure token if this is the first or second time this ability has resolved this turn. Otherwise, you may pay {X}. When you do, Rose Room Treasurer deals X damage to any target.
R
Creature — Ogre Warrior
Creature
4
3R
4/3
BLC
2
Rowdy Research
This spell costs {1} less to cast for each creature that attacked this turn.
Draw three cards.
U
Instant
Instant
7
6U
BLC
3
Rugged Prairie
{T}: Add {C}.
{R/W}, {T}: Add {R}{R}, {R}{W}, or {W}{W}.
Land
Land
0
BLC
0
Sakura-Tribe Elder
Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
G
Creature — Snake Shaman
Creature
2
1G
1/1
BLC
2
Saw in Half
Destroy target creature. If that creature dies this way, its controller creates two tokens that are copies of that creature, except their power is half that creature's power and their toughness is half that creature's toughness. Round up each time.
B
Instant
Instant
3
2B
BLC
3
Scurry of Squirrels
Myriad, myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Then do it again. Exile the tokens at end of combat.)
Whenever Scurry of Squirrels deals combat damage to a player, put a +1/+1 counter on target creature you control.
G
Creature — Squirrel Scout
Creature
3
2G
2/2
BLC
2
Scurry of Squirrels
Myriad, myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Then do it again. Exile the tokens at end of combat.)
Whenever Scurry of Squirrels deals combat damage to a player, put a +1/+1 counter on target creature you control.
G
Creature — Squirrel Scout
Creature
3
2G
2/2
BLC
2
Seachrome Coast
Seachrome Coast enters tapped unless you control two or fewer other lands.
{T}: Add {W} or {U}.
Land
Land
0
BLC
0
Seaside Citadel
Seaside Citadel enters tapped.
{T}: Add {G}, {W}, or {U}.
Land
Land
0
BLC
0
Second Harvest
For each token you control, create a token that's a copy of that permanent.
G
Instant
Instant
4
2GG
BLC
3
Secret Rendezvous
You and target opponent each draw three cards.
W
Sorcery
Sorcery
3
1WW
BLC
3
Selfless Spirit
Flying
Sacrifice Selfless Spirit: Creatures you control gain indestructible until end of turn.
W
Creature — Spirit Cleric
Creature
2
1W
2/1
BLC
2
Selvala, Explorer Returned
Parley — {T}: Each player reveals the top card of their library. For each nonland card revealed this way, add {G} and you gain 1 life. Then each player draws a card.
GW
Legendary Creature — Elf Scout
Creature
3
1GW
2/4
BLC
2
Shamanic Revelation
Draw a card for each creature you control.
Ferocious — You gain 4 life for each creature you control with power 4 or greater.
G
Sorcery
Sorcery
5
3GG
BLC
3
Sheltered Thicket
({T}: Add {R} or {G}.)
Sheltered Thicket enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Land — Mountain Forest
Land
0
BLC
0
Shield Broker
When Shield Broker enters, put a shield counter on target noncommander creature you don't control. You gain control of that creature for as long as it has a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
U
Creature — Octopus Advisor
Creature
5
3UU
3/4
BLC
2
Shivan Reef
{T}: Add {C}.
{T}: Add {U} or {R}. Shivan Reef deals 1 damage to you.
Land
Land
0
BLC
0
Siege-Gang Commander
When Siege-Gang Commander enters, create three 1/1 red Goblin creature tokens.
{1}{R}, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to any target.
R
Creature — Goblin
Creature
5
3RR
2/2
BLC
2
Simic Ascendancy
{1}{G}{U}: Put a +1/+1 counter on target creature you control.
Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on Simic Ascendancy.
At the beginning of your upkeep, if Simic Ascendancy has twenty or more growth counters on it, you win the game.
GU
Enchantment
Enchantment
2
GU
BLC
1
Skullclamp
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip {1}
Artifact — Equipment
Artifact
1
1
BLC
1
Skyclave Apparition
When Skyclave Apparition enters, exile up to one target nonland, nontoken permanent you don't control with mana value 4 or less.
When Skyclave Apparition leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card.
W
Creature — Kor Spirit
Creature
3
1WW
2/2
BLC
2
Skycloud Expanse
{1}, {T}: Add {W}{U}.
Land
Land
0
BLC
0
Skyfisher Spider
Reach
When Skyfisher Spider enters, you may sacrifice another creature. When you do, destroy target nonland permanent.
When Skyfisher Spider dies, you may gain 1 life for each creature card in your graveyard. If you do, exile Skyfisher Spider from your graveyard.
BG
Creature — Spider
Creature
4
2BG
3/3
BLC
2
Sol Ring
{T}: Add {C}{C}.
Artifact
Artifact
1
1
BLC
1
Solemn Simulacrum
When Solemn Simulacrum enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When Solemn Simulacrum dies, you may draw a card.
Artifact Creature — Golem
Creature
4
4
2/2
BLC
2
Sphinx of Enlightenment
Flying
When Sphinx of Enlightenment enters, target opponent draws a card and you draw three cards.
U
Creature — Sphinx
Creature
6
4UU
5/5
BLC
2
Spine of Ish Sah
When Spine of Ish Sah enters, destroy target permanent.
When Spine of Ish Sah is put into a graveyard from the battlefield, return Spine of Ish Sah to its owner's hand.
Artifact
Artifact
7
7
BLC
1
Spirited Companion
When Spirited Companion enters, draw a card.
W
Enchantment Creature — Dog
Creature
2
1W
1/1
BLC
2
Spore Frog
Sacrifice Spore Frog: Prevent all combat damage that would be dealt this turn.
G
Creature — Frog
Creature
1
G
1/1
BLC
2
Squirrel Mob
Squirrel Mob gets +1/+1 for each other Squirrel on the battlefield.
G
Creature — Squirrel
Creature
3
1GG
2/2
BLC
2
Squirrel Nest
Enchant land
Enchanted land has "{T}: Create a 1/1 green Squirrel creature token."
G
Enchantment — Aura
Enchantment
3
1GG
BLC
1
Squirrel Sovereign
Other Squirrels you control get +1/+1.
G
Creature — Squirrel Noble
Creature
2
1G
2/2
BLC
2
Starstorm
Starstorm deals X damage to each creature.
Cycling {3} ({3}, Discard this card: Draw a card.)
R
Instant
Instant
2
XRR
BLC
3
Steelburr Champion
Offspring {1}{W} (You may pay an additional {1}{W} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
Vigilance
Whenever an opponent casts a noncreature spell, put a +1/+1 counter on this creature.
W
Creature — Mouse Soldier
Creature
3
2W
1/1
BLC
2
Steelburr Champion
Offspring {1}{W} (You may pay an additional {1}{W} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
Vigilance
Whenever an opponent casts a noncreature spell, put a +1/+1 counter on this creature.
W
Creature — Mouse Soldier
Creature
3
2W
1/1
BLC
2
Stolen by the Fae
Return target creature with mana value X to its owner's hand. You create X 1/1 blue Faerie creature tokens with flying.
U
Sorcery
Sorcery
2
XUU
BLC
3
Storm of Souls
Return all creature cards from your graveyard to the battlefield. Each of them is a 1/1 Spirit with flying in addition to its other types. Exile Storm of Souls.
W
Sorcery
Sorcery
6
4WW
BLC
3
Sulfur Falls
Sulfur Falls enters tapped unless you control an Island or a Mountain.
{T}: Add {U} or {R}.
Land
Land
0
BLC
0
Sun Titan
Vigilance
Whenever Sun Titan enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
W
Creature — Giant
Creature
6
4WW
6/6
BLC
2
Sunbird's Invocation
Whenever you cast a spell from your hand, reveal the top X cards of your library, where X is that spell's mana value. You may cast a spell with mana value X or less from among cards revealed this way without paying its mana cost. Put the rest on the bottom of your library in a random order.
R
Enchantment
Enchantment
6
5R
BLC
1
Sungrass Prairie
{1}, {T}: Add {G}{W}.
Land
Land
0
BLC
0
Sunpetal Grove
Sunpetal Grove enters tapped unless you control a Forest or a Plains.
{T}: Add {G} or {W}.
Land
Land
0
BLC
0
Sunscorch Regent
Flying
Whenever an opponent casts a spell, put a +1/+1 counter on Sunscorch Regent and you gain 1 life.
W
Creature — Dragon
Creature
5
3WW
4/3
BLC
2
Sunscorched Divide
{1}, {T}: Add {R}{W}.
Land
Land
0
BLC
0
Swarmyard
{T}: Add {C}.
{T}: Regenerate target Insect, Rat, Spider, or Squirrel. (The next time it would be destroyed, instead tap it, remove it from combat, and heal all damage on it.)
Land
Land
0
BLC
0
Swarmyard Massacre
Create two 1/1 green Squirrel creature tokens. Then each creature that isn't an Insect, Rat, Spider, or Squirrel gets -1/-1 until end of turn for each creature you control that's an Insect, Rat, Spider, or Squirrel.
B
Sorcery
Sorcery
5
3BB
BLC
3
Swarmyard Massacre
Create two 1/1 green Squirrel creature tokens. Then each creature that isn't an Insect, Rat, Spider, or Squirrel gets -1/-1 until end of turn for each creature you control that's an Insect, Rat, Spider, or Squirrel.
B
Sorcery
Sorcery
5
3BB
BLC
3
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.)
Equip {1}
Artifact — Equipment
Artifact
2
2
BLC
1
Sword of the Squeak
Equipped creature gets +1/+1 for each creature you control with base power or toughness 1.
Whenever a Hamster, Mouse, Rat, or Squirrel you control enters, you may attach Sword of the Squeak to that creature.
Equip {2}
Artifact — Equipment
Artifact
2
2
BLC
1
Sword of the Squeak
Equipped creature gets +1/+1 for each creature you control with base power or toughness 1.
Whenever a Hamster, Mouse, Rat, or Squirrel you control enters, you may attach Sword of the Squeak to that creature.
Equip {2}
Artifact — Equipment
Artifact
2
2
BLC
1
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
W
Instant
Instant
1
W
BLC
3
Tainted Wood
{T}: Add {C}.
{T}: Add {B} or {G}. Activate only if you control a Swamp.
Land
Land
0
BLC
0
Talisman of Impulse
{T}: Add {C}.
{T}: Add {R} or {G}. Talisman of Impulse deals 1 damage to you.
Artifact
Artifact
2
2
BLC
1
Talisman of Resilience
{T}: Add {C}.
{T}: Add {B} or {G}. Talisman of Resilience deals 1 damage to you.
Artifact
Artifact
2
2
BLC
1
Tamiyo, Field Researcher
+1: Choose up to two target creatures. Until your next turn, whenever either of those creatures deals combat damage, you draw a card.
−2: Tap up to two target nonland permanents. They don't untap during their controller's next untap step.
−7: Draw three cards. You get an emblem with "You may cast spells from your hand without paying their mana costs."
GUW
Legendary Planeswalker — Tamiyo
Planeswalker
4
1GWU
4
BLC
1
Tear Asunder
Kicker {1}{B} (You may pay an additional {1}{B} as you cast this spell.)
Exile target artifact or enchantment. If this spell was kicked, exile target nonland permanent instead.
G
Instant
Instant
2
1G
BLC
3
Teferi, Time Raveler
Each opponent can cast spells only any time they could cast a sorcery.
+1: Until your next turn, you may cast sorcery spells as though they had flash.
−3: Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card.
UW
Legendary Planeswalker — Teferi
Planeswalker
3
1WU
4
BLC
1
Temple of Abandon
Temple of Abandon enters tapped.
When Temple of Abandon enters, scry 1.
{T}: Add {R} or {G}.
Land
Land
0
BLC
0
Temple of Enlightenment
Temple of Enlightenment enters tapped.
When Temple of Enlightenment enters, scry 1.
{T}: Add {W} or {U}.
Land
Land
0
BLC
0
Temple of Epiphany
Temple of Epiphany enters tapped.
When Temple of Epiphany enters, scry 1.
{T}: Add {U} or {R}.
Land
Land
0
BLC
0
Temple of Malady
Temple of Malady enters tapped.
When Temple of Malady enters, scry 1.
{T}: Add {B} or {G}.
Land
Land
0
BLC
0
Temple of Mystery
Temple of Mystery enters tapped.
When Temple of Mystery enters, scry 1.
{T}: Add {G} or {U}.
Land
Land
0
BLC
0
Temple of Plenty
Temple of Plenty enters tapped.
When Temple of Plenty enters, scry 1.
{T}: Add {G} or {W}.
Land
Land
0
BLC
0
Temple of Triumph
Temple of Triumph enters tapped.
When Temple of Triumph enters, scry 1.
{T}: Add {R} or {W}.
Land
Land
0
BLC
0
Tempt with Bunnies
Tempting offer — Draw a card and create a 1/1 white Rabbit creature token. Then each opponent may draw a card and create a 1/1 white Rabbit creature token. For each opponent who does, you draw a card and you create a 1/1 white Rabbit creature token.
W
Sorcery
Sorcery
3
2W
BLC
3
Tempt with Bunnies
Tempting offer — Draw a card and create a 1/1 white Rabbit creature token. Then each opponent may draw a card and create a 1/1 white Rabbit creature token. For each opponent who does, you draw a card and you create a 1/1 white Rabbit creature token.
W
Sorcery
Sorcery
3
2W
BLC
3
Tempt with Discovery
Tempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles.
G
Sorcery
Sorcery
4
3G
BLC
3
Tendershoot Dryad
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of each upkeep, create a 1/1 green Saproling creature token.
Saprolings you control get +2/+2 as long as you have the city's blessing.
G
Creature — Dryad
Creature
5
4G
2/2
BLC
2
Tenuous Truce
Enchant opponent
At the beginning of enchanted opponent's end step, you and that player each draw a card.
When you attack enchanted opponent or a planeswalker they control or when they attack you or a planeswalker you control, sacrifice Tenuous Truce.
W
Enchantment — Aura
Enchantment
2
1W
BLC
1
Terramorphic Expanse
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Land
0
BLC
0
Tetsuko Umezawa, Fugitive
Creatures you control with power or toughness 1 or less can't be blocked.
U
Legendary Creature — Human Rogue
Creature
2
1U
1/3
BLC
2
The Gitrog Monster
Deathtouch
At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land.
You may play an additional land on each of your turns.
Whenever one or more land cards are put into your graveyard from anywhere, draw a card.
BG
Legendary Creature — Frog Horror
Creature
5
3BG
6/6
BLC
2
The Odd Acorn Gang
Menace, trample, reach
Squirrels you control have "{T}: Target Squirrel gets +2/+2 and gains trample until end of turn. Activate only as a sorcery."
Whenever one or more Squirrels you control deal combat damage to a player, draw a card.
BG
Legendary Creature — Squirrel Warrior
Creature
5
3BG
5/5
BLC
2
The Odd Acorn Gang
Menace, trample, reach
Squirrels you control have "{T}: Target Squirrel gets +2/+2 and gains trample until end of turn. Activate only as a sorcery."
Whenever one or more Squirrels you control deal combat damage to a player, draw a card.
BG
Legendary Creature — Squirrel Warrior
Creature
5
3BG
5/5
BLC
2
Thickest in the Thicket
When Thickest in the Thicket enters, put X +1/+1 counters on target creature, where X is that creature's power.
At the beginning of your end step, draw two cards if you control the creature with the greatest power or tied for the greatest power.
G
Enchantment
Enchantment
5
3GG
BLC
1
Thickest in the Thicket
When Thickest in the Thicket enters, put X +1/+1 counters on target creature, where X is that creature's power.
At the beginning of your end step, draw two cards if you control the creature with the greatest power or tied for the greatest power.
G
Enchantment
Enchantment
5
3GG
BLC
1
Thopter Engineer
When Thopter Engineer enters, create a 1/1 colorless Thopter artifact creature token with flying.
Artifact creatures you control have haste. (They can attack and {T} as soon as they come under your control.)
R
Creature — Human Artificer
Creature
3
2R
1/3
BLC
2
Thought Vessel
You have no maximum hand size.
{T}: Add {C}.
Artifact
Artifact
2
2
BLC
1
Thran Dynamo
{T}: Add {C}{C}{C}.
Artifact
Artifact
4
4
BLC
1
Thriving Bluff
Thriving Bluff enters tapped. As it enters, choose a color other than red.
{T}: Add {R} or one mana of the chosen color.
Land
Land
0
BLC
0
Thriving Grove
Thriving Grove enters tapped. As it enters, choose a color other than green.
{T}: Add {G} or one mana of the chosen color.
Land
Land
0
BLC
0
Thriving Heath
Thriving Heath enters tapped. As it enters, choose a color other than white.
{T}: Add {W} or one mana of the chosen color.
Land
Land
0
BLC
0
Thriving Isle
Thriving Isle enters tapped. As it enters, choose a color other than blue.
{T}: Add {U} or one mana of the chosen color.
Land
Land
0
BLC
0
Time Wipe
Return a creature you control to its owner's hand, then destroy all creatures.
UW
Sorcery
Sorcery
5
2WWU
BLC
3
Tireless Provisioner
Landfall — Whenever a land you control enters, create a Food token or a Treasure token. (Food is an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life." Treasure is an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
G
Creature — Elf Scout
Creature
3
2G
3/2
BLC
2
Toski, Bearer of Secrets
This spell can't be countered.
Indestructible
Toski, Bearer of Secrets attacks each combat if able.
Whenever a creature you control deals combat damage to a player, draw a card.
G
Legendary Creature — Squirrel
Creature
4
3G
1/1
BLC
2
Trailtracker Scout
{T}: Add one mana of any color.
Whenever you expend 8, return up to one target permanent card from your graveyard to your hand. (You expend 8 as you spend your eighth total mana to cast spells during a turn.)
G
Creature — Raccoon Scout
Creature
2
1G
1/3
BLC
2
Trailtracker Scout
{T}: Add one mana of any color.
Whenever you expend 8, return up to one target permanent card from your graveyard to your hand. (You expend 8 as you spend your eighth total mana to cast spells during a turn.)
G
Creature — Raccoon Scout
Creature
2
1G
1/3
BLC
2
Tranquil Thicket
Tranquil Thicket enters tapped.
{T}: Add {G}.
Cycling {G} ({G}, Discard this card: Draw a card.)
Land
Land
0
BLC
0
Triskaidekaphile
You have no maximum hand size.
At the beginning of your upkeep, if you have exactly thirteen cards in your hand, you win the game.
{3}{U}: Draw a card.
U
Creature — Human Wizard
Creature
2
1U
1/3
BLC
2
Twenty-Toed Toad
Your maximum hand size is twenty.
Whenever you attack with two or more creatures, put a +1/+1 counter on Twenty-Toed Toad and draw a card.
Whenever Twenty-Toed Toad attacks, you win the game if there are twenty or more counters on it or you have twenty or more cards in hand.
U
Creature — Frog Wizard
Creature
4
3U
3/3
BLC
2
Twenty-Toed Toad
Your maximum hand size is twenty.
Whenever you attack with two or more creatures, put a +1/+1 counter on Twenty-Toed Toad and draw a card.
Whenever Twenty-Toed Toad attacks, you win the game if there are twenty or more counters on it or you have twenty or more cards in hand.
U
Creature — Frog Wizard
Creature
4
3U
3/3
BLC
2
Twilight Mire
{T}: Add {C}.
{B/G}, {T}: Add {B}{B}, {B}{G}, or {G}{G}.
Land
Land
0
BLC
0
Unnatural Growth
At the beginning of each combat, double the power and toughness of each creature you control until end of turn.
G
Enchantment
Enchantment
5
1GGGG
BLC
1
Viridescent Bog
{1}, {T}: Add {B}{G}.
Land
Land
0
BLC
0
Warstorm Surge
Whenever a creature you control enters, it deals damage equal to its power to any target.
R
Enchantment
Enchantment
6
5R
BLC
1
Wildsear, Scouring Maw
Trample
Enchantment spells you cast from your hand have cascade. (Whenever you cast an enchantment spell from your hand, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
GR
Legendary Creature — Elemental Wolf
Creature
5
3RG
6/6
BLC
2
Wildsear, Scouring Maw
Trample
Enchantment spells you cast from your hand have cascade. (Whenever you cast an enchantment spell from your hand, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
GR
Legendary Creature — Elemental Wolf
Creature
5
3RG
6/6
BLC
2
Windgrace's Judgment
For any number of opponents, destroy target nonland permanent that player controls.
BG
Instant
Instant
5
3BG
BLC
3
Wizard Class
(Gain the next level as a sorcery to add its ability.)
You have no maximum hand size.
{2}{U}: Level 2
When this Class becomes level 2, draw two cards.
{4}{U}: Level 3
Whenever you draw a card, put a +1/+1 counter on target creature you control.
U
Enchantment — Class
Enchantment
1
U
BLC
1
Woe Strider
When Woe Strider enters, create a 0/1 white Goat creature token.
Sacrifice another creature: Scry 1.
Escape—{3}{B}{B}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Woe Strider escapes with two +1/+1 counters on it.
B
Creature — Horror
Creature
3
2B
3/2
BLC
2
Wolfwillow Haven
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional {G}.
{4}{G}, Sacrifice Wolfwillow Haven: Create a 2/2 green Wolf creature token. Activate only during your turn.
G
Enchantment — Aura
Enchantment
2
1G
BLC
1
Wooded Ridgeline
({T}: Add {R} or {G}.)
Wooded Ridgeline enters tapped.
Land — Mountain Forest
Land
0
BLC
0
Woodland Cemetery
Woodland Cemetery enters tapped unless you control a Swamp or a Forest.
{T}: Add {B} or {G}.
Land
Land
0
BLC
0
Yavimaya Coast
{T}: Add {C}.
{T}: Add {G} or {U}. Yavimaya Coast deals 1 damage to you.
Land
Land
0
BLC
0
Zinnia, Valley's Voice
Flying
Zinnia, Valley's Voice gets +X/+0, where X is the number of other creatures you control with base power 1.
Creature spells you cast have offspring {2}. (You may pay an additional {2} as you cast a creature spell. If you do, when that creature enters, create a 1/1 token copy of it.)
RUW
Legendary Creature — Bird Bard
Creature
3
URW
1/3
BLC
2
Zinnia, Valley's Voice
Flying
Zinnia, Valley's Voice gets +X/+0, where X is the number of other creatures you control with base power 1.
Creature spells you cast have offspring {2}. (You may pay an additional {2} as you cast a creature spell. If you do, when that creature enters, create a 1/1 token copy of it.)
RUW
Legendary Creature — Bird Bard
Creature
3
URW
1/3
BLC
2
Zulaport Cutthroat
Whenever Zulaport Cutthroat or another creature you control dies, each opponent loses 1 life and you gain 1 life.
B
Creature — Human Rogue Ally
Creature
2
1B
1/1
BLC
2