Cockatrice/Magic-Spoiler
2026-02-20 16:29:24 (UTC)
https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml
MSC~
Marvel Super Heroes Commander (Spoiler)
Commander
2026-06-26
20
MSH~
Marvel Super Heroes (Spoiler)
Expansion
2026-06-26
10
SOC~
Secrets of Strixhaven Commander (Spoiler)
Commander
2026-04-24
20
SOS~
Secrets of Strixhaven (Spoiler)
Expansion
2026-04-24
10
TMC~
Teenage Mutant Ninja Turtles Eternal (Spoiler)
Eternal
2026-03-06
0
TMT~
Teenage Mutant Ninja Turtles (Spoiler)
Expansion
2026-03-06
10
Captain America, Team Leader
Whenever another Hero you control enters, it gains vigilance and haste until end of turn. Put a +1/+1 counter on that Hero and a +1/+1 counter on Captain America.
RUW
Legendary Creature — Human Soldier Hero
Creature
3
URW
3/3
MSC~
2
Doctor Doom, King of Latveria
Whenever you discard one or more land cards, each opponent loses 2 life.
At the beginning of combat on your turn, target Villain you control gains menace until end of turn. It connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
BRU
Legendary Creature — Human Noble Villain
Creature
4
1UBR
3/3
MSC~
2
Human Torch
At the beginning of combat on your turn, if you've cast a noncreature spell this turn, Human Torch gains flying, double strike, and haste until end of turn.
Whenever Human Torch attacks, you may pay {R}{G}{W}{U}. If you do, until end of turn, whenever he deals combat damage to an opponent, he deals that much damage to each other opponent.
R
Legendary Creature — Human Hero
Creature
4
3R
3/2
MSC~
2
Invisible Woman
At the beginning of combat on your turn, if you've cast a noncreature spell this turn, create a 0/3 colorless Wall creature token with defender and reach.
Whenever you attack, you may pay {R}{G}{W}{U}. When you do, target creature gets +1/+0 until end of turn for each creature you control and can't be blocked this turn.
W
Legendary Creature — Human Hero
Creature
3
2W
3/3
MSC~
2
Mister Fantastic
Vigilance, reach
At the beginning of combat on your turn, if you've cast a noncreature spell this turn, draw a card.
{R}{G}{W}{U}, {T}: Copy target triggered ability you control twice. You may choose new targets for the copies.
U
Legendary Creature — Human Scientist Hero
Creature
3
2U
2/4
MSC~
2
T'Challa, the Black Panther
Whenever T'Challa enters or attacks, create a tapped Vibranium token. (It's an artifact with indestructible and "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")
Whenever you cast an artifact spell with mana value 4 or greater, put two +1/+1 counters on T'Challa.
GW
Legendary Creature — Human Noble Hero
Creature
3
1GW
2/2
MSC~
2
The Thing
Trample
At the beginning of combat on your turn, if you've cast a noncreature spell this turn, put four +1/+1 counters on The Thing.
Whenever The Thing attacks, you may pay {R}{G}{W}{U}. When you do, double the number of each kind of counter on any number of target permanents you control.
G
Legendary Creature — Human Hero
Creature
6
5G
5/5
MSC~
2
Attuma, Atlantean Warlord
Other Merfolk you control get +1/+1.
Whenever one or more Merfolk you control attack a player, draw a card.
U
Legendary Creature — Merfolk Warrior Villain
Creature
4
2UU
3/4
MSH~
2
Baron Helmut Zemo
Whenever you cast a black spell from your hand, Baron Helmut Zemo connives.
Boast — Exile any number of black cards from your graveyard with fifteen or more black mana symbols among their mana costs: Copy those exiled cards. You may cast up to three of the copies without paying their mana costs. (Activate only if this creature attacked this turn and only once each turn.)
B
Legendary Creature — Human Noble Villain
Creature
3
BBB
3/3
MSH~
2
Bruce Banner // The Incredible Hulk
Legendary Creature — Human Scientist Hero // Legendary Creature — Gamma Berserker Hero
Creature
1
MSH~
2
Bruce Banner // The Incredible Hulk
Legendary Creature — Human Scientist Hero // Legendary Creature — Gamma Berserker Hero
Creature
1
MSH~
2
Captain America, Super-Soldier
First strike
Captain America enters with a shield counter on him. (If he would be dealt damage or destroyed, remove a shield counter from him instead.)
As long as Captain America has a shield counter on him, you and other Heroes you control have hexproof.
W
Legendary Creature — Human Soldier Hero
Creature
3
1WW
3/2
MSH~
2
Captain America, Super-Soldier
First strike
Captain America enters with a shield counter on him. (If he would be dealt damage or destroyed, remove a shield counter from him instead.)
As long as Captain America has a shield counter on him, you and other Heroes you control have hexproof.
W
Legendary Creature — Human Soldier Hero
Creature
3
1WW
3/2
MSH~
2
Doctor Doom
When Doctor Doom enters, create two 3/3 colorless Robot Villain artifact creature tokens named Doombot.
As long as you control an artifact creature or a Plan, Doctor Doom has indestructible.
At the beginning of your end step, you draw a card and lose 1 life.
B
Legendary Creature — Human Scientist Villain
Creature
6
4BB
3/3
MSH~
2
Doctor Doom
When Doctor Doom enters, create two 3/3 colorless Robot Villain artifact creature tokens named Doombot.
As long as you control an artifact creature or a Plan, Doctor Doom has indestructible.
At the beginning of your end step, you draw a card and lose 1 life.
B
Legendary Creature — Human Scientist Villain
Creature
6
4BB
3/3
MSH~
2
Doom Reigns Supreme
Whenever a Villain you control enters, each opponent loses 1 life and you gain 1 life. Put a plan counter on this enchantment.
When the fifth plan counter is put on this enchantment, sacrifice it. When you do, target opponent exiles the top five cards of their library. You may cast up to two spells from among the exiled cards without paying their mana costs.
B
Enchantment — Plan
Enchantment
2
1B
MSH~
1
Moon Girl and Devil Dinosaur
Whenever you draw your second card each turn, until end of turn, Moon Girl and Devil Dinosaur's base power and toughness become 6/6 and they gain trample.
Whenever an artifact you control enters, draw a card. This ability triggers only once each turn.
GU
Legendary Creature — Human Dinosaur Hero
Creature
3
1GU
2/2
MSH~
2
Namor the Sub-Mariner
Flying
Namor's power is equal to the number of Merfolk you control.
Whenever you cast a noncreature spell with one or more blue mana symbols in its mana cost, create that many 1/1 blue Merfolk creature tokens.
U
Legendary Creature — Mutant Merfolk Villain
Creature
3
1UU
*/4
MSH~
2
Namor the Sub-Mariner
Flying
Namor's power is equal to the number of Merfolk you control.
Whenever you cast a noncreature spell with one or more blue mana symbols in its mana cost, create that many 1/1 blue Merfolk creature tokens.
U
Legendary Creature — Mutant Merfolk Villain
Creature
3
1UU
*/4
MSH~
2
Quicksilver, Brash Blur
If Quicksilver, Brash Blur is in your opening hand, you may begin the game with him on the battlefield.
Haste
Power-up — {4}{R}: Put a +1/+1 counter and a double strike counter on Quicksilver. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
R
Legendary Creature — Mutant Hero
Creature
1
R
1/1
MSH~
2
Super-Skrull
Flying
{2}{W}: Create a 0/4 colorless Wall creature token with defender.
{3}{G}: Super-Skrull gets +4/+4 until end of turn.
{4}{R}: Super-Skrull deals 4 damage to target creature.
{5}{U}: Target player draws four cards.
B
Legendary Creature — Skrull Shapeshifter Villain
Creature
4
1BBB
4/5
MSH~
2
The Coming of Galactus
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Destroy up to one target nonland permanent.
II, III — Each opponent loses 2 life.
IV — Create Galactus, a legendary 16/16 black Elder Alien creature token with flying, trample, and "Whenever Galactus attacks, destroy target land."
BG
Enchantment — Saga
Enchantment
5
2BBG
MSH~
1
The Coming of Galactus
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Destroy up to one target nonland permanent.
II, III — Each opponent loses 2 life.
IV — Create Galactus, a legendary 16/16 black Elder Alien creature token with flying, trample, and "Whenever Galactus attacks, destroy target land."
BG
Enchantment — Saga
Enchantment
5
2BBG
MSH~
1
The Sentry, Golden Guardian
Flying, vigilance, indestructible
When The Sentry enters, target opponent creates The Void, a legendary 5/5 black Horror Villain creature token with flying, indestructible, and "The Void attacks each combat if able."
W
Legendary Creature — Human Hero
Creature
4
3W
5/5
MSH~
2
Thunderbolts Conspiracy
Flash
Whenever a Villain you control dies, return it to the battlefield under its owner's control with a finality counter on it. That creature is a Hero in addition to its other types. (If a creature with a finality counter on it would die, exile it instead.)
B
Enchantment
Enchantment
4
3B
MSH~
1
World War Hulk
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — The next red or green creature spell you cast this turn can be cast without paying its mana cost.
II — Put three +1/+1 counters on target creature you control.
III — Choose target creature you control. Until end of turn, double its power and toughness and it gains trample.
G
Enchantment — Saga
Enchantment
5
3GG
MSH~
1
World War Hulk
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — The next red or green creature spell you cast this turn can be cast without paying its mana cost.
II — Put three +1/+1 counters on target creature you control.
III — Choose target creature you control. Until end of turn, double its power and toughness and it gains trample.
G
Enchantment — Saga
Enchantment
5
3GG
MSH~
1
Dina, Essence Brewer
Whenever you sacrifice a creature, draw a card. This ability triggers only once each turn.
{2}, {T}, Sacrifice another creature: You gain X life and put X +1/+1 counters on target creature you control, where X is the sacrificed creature's power.
BG
Legendary Creature — Dryad Druid
Creature
3
1BG
2/3
SOC~
2
Killian, Decisive Mentor
Whenever an enchantment you control enters, tap up to one target creature and goad it. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Whenever one or more creatures that are enchanted by an Aura you control attack, draw a card.
BW
Legendary Creature — Human Warlock
Creature
3
1WB
2/3
SOC~
2
Quintorius, History Chaser
Whenever one or more cards leave your graveyard, create a 3/2 red and white Spirit creature token.
+1: You may discard a card. If you do, draw two cards, then mill a card.
−4: Spirits you control gain double strike and vigilance until end of turn.
Quintorius, History Chaser can be your commander.
RW
Legendary Planeswalker — Quintorius
Planeswalker
4
2RW
5
SOC~
1
Rootha, Mastering the Moment
At the beginning of combat on your turn, if you've cast an instant or sorcery spell this turn, create an X/X blue and red Elemental creature token with flying and haste, where X is the greatest mana value among instant and sorcery spells you've cast this turn.
RU
Legendary Creature — Orc Sorcerer
Creature
4
2UR
3/4
SOC~
2
Sol Ring
{T}: Add {C}{C}.
Artifact
Artifact
1
1
SOC~
1
Talisman of Conviction
{T}: Add {C}.
{T}: Add {R} or {W}. This artifact deals 1 damage to you.
Artifact
Artifact
2
2
SOC~
1
Talisman of Creativity
{T}: Add {C}.
{T}: Add {U} or {R}. This artifact deals 1 damage to you.
Artifact
Artifact
2
2
SOC~
1
Talisman of Curiosity
{T}: Add {C}.
{T}: Add {G} or {U}. This artifact deals 1 damage to you.
Artifact
Artifact
2
2
SOC~
1
Talisman of Hierarchy
{T}: Add {C}.
{T}: Add {W} or {B}. This artifact deals 1 damage to you.
Artifact
Artifact
2
2
SOC~
1
Talisman of Resilience
{T}: Add {C}.
{T}: Add {B} or {G}. This artifact deals 1 damage to you.
Artifact
Artifact
2
2
SOC~
1
Zimone, Infinite Analyst
The first spell you cast with {X} in its mana cost each turn costs {1} less to cast for each +1/+1 counter on Zimone.
Whenever you cast your first spell with {X} in its mana cost each turn, put two +1/+1 counters on Zimone.
GU
Legendary Creature — Human Wizard
Creature
3
1GU
0/4
SOC~
2
Lorehold, the Historian
Flying, haste
Each instant and sorcery card in your hand has miracle {2}. (You may cast a card for its miracle cost when you draw it if it's the first card you drew this turn.)
At the beginning of each opponent's upkeep, you may discard a card. If you do, draw a card.
RW
Legendary Creature — Elder Dragon
Creature
5
3RW
5/5
SOS~
2
Lorehold, the Historian
Flying, haste
Each instant and sorcery card in your hand has miracle {2}. (You may cast a card for its miracle cost when you draw it if it's the first card you drew this turn.)
At the beginning of each opponent's upkeep, you may discard a card. If you do, draw a card.
RW
Legendary Creature — Elder Dragon
Creature
5
3RW
5/5
SOS~
2
Mathemagics
Target player draws 2ˣ cards. (2º = 1, 2¹ = 2, 2² = 4, 2³ = 8, 2⁴ = 16, 2⁵ = 32, and so on.)
U
Sorcery
Sorcery
2
XXUU
SOS~
3
Mathemagics
Target player draws 2ˣ cards. (2º = 1, 2¹ = 2, 2² = 4, 2³ = 8, 2⁴ = 16, 2⁵ = 32, and so on.)
U
Sorcery
Sorcery
2
XXUU
SOS~
3
Acidic Slime
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
When this creature enters, destroy target artifact, enchantment, or land.
G
Creature — Ooze
Creature
5
3GG
2/2
TMC~
2
April O'Neil, Human Element
Whenever a player casts an artifact, instant, or sorcery spell, you create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")
U
Legendary Creature — Human Detective
Creature
4
3U
2/5
TMC~
2
April O'Neil, Live on the Scene
Whenever a Mutant, Ninja, or Turtle you control enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Partner—Character select
U
Legendary Creature — Human Detective
Creature
2
1U
2/1
TMC~
2
April O'Neil, Live on the Scene
Whenever a Mutant, Ninja, or Turtle you control enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Partner—Character select
U
Legendary Creature — Human Detective
Creature
2
1U
2/1
TMC~
2
Arcade Cabinet
When this artifact enters, put a +1/+1 counter on each of up to four target creatures.
{2}, {T}, Sacrifice a token: Double the number of counters on target creature.
Artifact
Artifact
3
3
TMC~
1
Arcane Signet
{T}: Add one mana of any color in your commander's color identity.
Artifact
Artifact
2
2
TMC~
1
Ash Barrens
{T}: Add {C}.
Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Land
Land
0
TMC~
0
Assassin's Trophy
Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
BG
Instant
Instant
2
BG
TMC~
3
Baxter, Fly in the Ointment
Whenever Baxter enters or attacks, each creature you control with a counter on it gains flying until end of turn.
Whenever you draw a card, put a +1/+1 counter on Baxter.
U
Legendary Creature — Insect Mutant Scientist
Creature
4
3U
2/2
TMC~
2
Bebop, Skull & Crossbones
Partner with Rocksteady, Mutant Marauder (When this creature enters, target player may put Rocksteady into their hand from their library, then shuffle.)
Deathtouch
Whenever Bebop deals combat damage to a player, you may draw X cards, where X is the number of counters on Bebop. If you do, you lose X life.
B
Legendary Creature — Boar Mutant
Creature
2
1B
2/1
TMC~
2
Bebop, Skull & Crossbones
Partner with Rocksteady, Mutant Marauder (When this creature enters, target player may put Rocksteady into their hand from their library, then shuffle.)
Deathtouch
Whenever Bebop deals combat damage to a player, you may draw X cards, where X is the number of counters on Bebop. If you do, you lose X life.
B
Legendary Creature — Boar Mutant
Creature
2
1B
2/1
TMC~
2
Big Apple, 3 a.m.
This land enters tapped. As it enters, choose a color.
{T}: Add one mana of the chosen color.
{5}, {T}: Create a 1/1 black Rat creature token for each opponent you have.
Land
Land
0
TMC~
0
Big Mother Mouser
This creature enters with two +1/+1 counters on it.
Whenever this creature attacks, double the number of +1/+1 counters on it.
When this creature dies, create a number of 1/1 colorless Robot artifact creature tokens equal to the number of +1/+1 counters on this creature.
Artifact Creature — Robot
Creature
4
4
0/0
TMC~
2
Big Mother Mouser
This creature enters with two +1/+1 counters on it.
Whenever this creature attacks, double the number of +1/+1 counters on it.
When this creature dies, create a number of 1/1 colorless Robot artifact creature tokens equal to the number of +1/+1 counters on this creature.
Artifact Creature — Robot
Creature
4
4
0/0
TMC~
2
Biogenic Ooze
When this creature enters, create a 2/2 green Ooze creature token.
At the beginning of your end step, put a +1/+1 counter on each Ooze you control.
{1}{G}{G}{G}: Create a 2/2 green Ooze creature token.
G
Creature — Ooze
Creature
5
3GG
2/2
TMC~
2
Blasphemous Act
This spell costs {1} less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
R
Sorcery
Sorcery
9
8R
TMC~
3
Casey & Raph, Hotheads
When Casey & Raph enter, choose one or both. Each mode must target a different player.
• Target player exiles the top card of their library. Until that player's next end step, they may play that card without paying its mana cost.
• Target player creates two Treasure tokens.
R
Legendary Creature — Mutant Ninja Human Turtle
Creature
5
4R
4/4
TMC~
2
Casey Jones, Asphalt Hooligan
Double strike (This creature deals both first-strike and regular combat damage.)
{4}: Double Casey Jones's power until end of turn. Any player may activate this ability.
R
Legendary Creature — Human Berserker
Creature
3
2R
2/2
TMC~
2
Casey Jones, Back Alley Brute
Menace
Whenever Casey Jones attacks, put a +1/+1 counter on target attacking creature.
Whenever you put one or more +1/+1 counters on a creature you control, Casey Jones deals that much damage to target opponent.
R
Legendary Creature — Human Berserker
Creature
4
3R
4/2
TMC~
2
Casey Jones, Back Alley Brute
Menace
Whenever Casey Jones attacks, put a +1/+1 counter on target attacking creature.
Whenever you put one or more +1/+1 counters on a creature you control, Casey Jones deals that much damage to target opponent.
R
Legendary Creature — Human Berserker
Creature
4
3R
4/2
TMC~
2
Chromatic Lantern
Lands you control have "{T}: Add one mana of any color."
{T}: Add one mana of any color.
Artifact
Artifact
3
3
TMC~
1
Cinder Glade
({T}: Add {R} or {G}.)
This land enters tapped unless you control two or more basic lands.
Land — Mountain Forest
Land
0
TMC~
0
City of Brass
Whenever this land becomes tapped, it deals 1 damage to you.
{T}: Add one mana of any color.
Land
Land
0
TMC~
0
Coin of Mastery
Each creature you control enters with an additional +1/+1 counter on it for each mana from an artifact source spent to cast it.
{T}: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Artifact
Artifact
4
4
TMC~
1
Command Tower
{T}: Add one mana of any color in your commander's color identity.
Land
Land
0
TMC~
0
Commander's Plate
Equipped creature gets +3/+3 and has protection from each color that's not in your commander's color identity.
Equip commander {3}
Equip {5}
Artifact — Equipment
Artifact
1
1
TMC~
1
Containment Protocol
Enchant creature
When this Aura enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
U
Enchantment — Aura
Enchantment
3
2U
TMC~
1
Continue?
Choose up to four target creature cards in your graveyard that were put there from the battlefield this turn. Return them to the battlefield.
W
Instant
Instant
2
1W
TMC~
3
Corpsejack Menace
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead.
BG
Creature — Fungus
Creature
4
2BG
4/4
TMC~
2
Cultivate
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
G
Sorcery
Sorcery
3
2G
TMC~
3
Dark Ritual
Add {B}{B}{B}.
B
Instant
Instant
1
B
TMC~
3
Definitely Not a Turtle
When this creature dies, look at the top six cards of your library. You may reveal a land or legendary Turtle card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Creature — Mutant Ninja Turtle
Creature
3
3
3/2
TMC~
2
Dimension X Pizzasaur
When this creature enters, put two +1/+1 counters on target creature. When you do, destroy up to one target creature with mana value less than or equal to the number of counters among permanents you control.
{2}, {T}, Sacrifice this creature: You gain 3 life and each opponent loses 3 life.
B
Artifact Creature — Food Alien Mutant
Creature
4
3B
2/1
TMC~
2
Donatello's Science Lesson
Tap up to two target creatures. Up to two target players each draw a card.
U
Instant
Instant
3
2U
TMC~
3
Donatello, Rad Scientist
Vigilance (Attacking doesn't cause this creature to tap.)
When Donatello enters, tap up to three target creatures your opponents control. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)
U
Legendary Creature — Mutant Ninja Turtle
Creature
6
5U
5/6
TMC~
2
Donatello, the Brains
If one or more tokens would be created under your control, those tokens plus a Mutagen token are created instead.
Partner—Character select (You can have two commanders if both have this ability.)
U
Legendary Creature — Mutant Ninja Turtle
Creature
3
2U
2/4
TMC~
2
Donatello, the Brains
If one or more tokens would be created under your control, those tokens plus a Mutagen token are created instead.
Partner—Character select (You can have two commanders if both have this ability.)
U
Legendary Creature — Mutant Ninja Turtle
Creature
3
2U
2/4
TMC~
2
Donnie & April, Adorkable Duo
When Donnie & April enter, choose one or both. Each mode must target a different player.
• Target player draws two cards.
• Target player returns an artifact, instant, or sorcery card from their graveyard to their hand.
U
Legendary Creature — Mutant Ninja Human Turtle
Creature
5
4U
3/3
TMC~
2
Double Jump
Put a flying counter on target creature you control. Until end of turn, it has base power and toughness 5/5.
Fuse (You may cast one or both halves of this card from your hand.)
RU
Instant
Instant
2
1U
TMC~
3
Flying Kick
Target creature you control deals damage equal to its power to target creature an opponent controls.
Fuse (You may cast one or both halves of this card from your hand.)
RU
Instant
Instant
2
1R
TMC~
3
Dragonskull Summit
This land enters tapped unless you control a Swamp or a Mountain.
{T}: Add {B} or {R}.
Land
Land
0
TMC~
0
Electric Seaweed
Defender, haste
When this creature enters, until end of turn, whenever another creature dies, this creature deals 1 damage to each non-Wall creature.
{T}: This creature deals 1 damage to any target.
R
Creature — Plant Wall
Creature
4
2RR
0/4
TMC~
2
Endless Foot Assault
Squad {1}{W} (As an additional cost to cast this spell, you may pay {1}{W} any number of times. When this enchantment enters, create that many tokens that are copies of it.)
Whenever you attack, for each opponent, create a 1/1 black Ninja creature token that's tapped and attacking that player.
W
Enchantment
Enchantment
3
2W
TMC~
1
Evolving Wilds
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Land
0
TMC~
0
Exotic Orchard
{T}: Add one mana of any color that a land an opponent controls could produce.
Land
Land
0
TMC~
0
Exploding Barrel
{T}: Add one mana of any color. Put a pressure counter on this artifact.
{8}, {T}, Sacrifice this artifact: It deals 20 damage to target creature. This ability costs {1} less to activate for each pressure counter on this artifact. Activate only as sorcery.
Artifact
Artifact
3
3
TMC~
1
Fabled Passage
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Land
Land
0
TMC~
0
Fast Forward
This spell costs {1} less to cast for each opponent you attacked this turn.
Goad all creatures your opponents control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
R
Sorcery
Sorcery
5
4R
TMC~
3
Foe-liage
Whenever a land enters during your turn, put a +1/+1 counter on this creature.
G
Creature — Plant Mutant
Creature
4
3G
3/3
TMC~
2
Food Chain
Exile a creature you control: Add X mana of any one color, where X is 1 plus the exiled creature's mana value. Spend this mana only to cast creature spells.
G
Enchantment
Enchantment
3
2G
TMC~
1
Foot Chopper
When this Equipment enters, create a 1/1 black Ninja creature token, then attach this Equipment to it.
Equipped creature has flying.
Whenever equipped creature deals combat damage to a player, you may sacrifice it. If you do, draw cards equal to its power.
Equip {2}
B
Artifact — Equipment
Artifact
2
1B
TMC~
1
Game Over
This spell costs {2} less to cast if a player's life total is less than or equal to half their starting life total.
Destroy all creatures.
B
Sorcery
Sorcery
5
3BB
TMC~
3
Grand Coliseum
This land enters tapped.
{T}: Add {C}.
{T}: Add one mana of any color. This land deals 1 damage to you.
Land
Land
0
TMC~
0
Hamato Ninpō
Hamato Ninpō deals 4 damage to target attacking or blocking creature.
W
Instant
Instant
2
1W
TMC~
3
Harmonize
Draw three cards.
G
Sorcery
Sorcery
4
2GG
TMC~
3
Here Comes a New Hero!
Target player draws X cards. Create a token that's a copy of up to one target creature with mana value X or less.
U
Sorcery
Sorcery
3
X2U
TMC~
3
Heroes in a Half Shell
Vigilance, menace, trample, haste
Whenever one or more Mutants, Ninjas, and/or Turtles you control deal combat damage to a player, put a +1/+1 counter on each of those creatures and draw a card.
BGRUW
Legendary Creature — Mutant Ninja Turtle
Creature
5
WUBRG
5/5
TMC~
2
Heroes in a Half Shell
Vigilance, menace, trample, haste
Whenever one or more Mutants, Ninjas, and/or Turtles you control deal combat damage to a player, put a +1/+1 counter on each of those creatures and draw a card.
BGRUW
Legendary Creature — Mutant Ninja Turtle
Creature
5
WUBRG
5/5
TMC~
2
Hidden Hideout
This land enters tapped.
{T}: Add one mana of any color in your commander's color identity.
{2}, {T}: Target creature you control with a counter on it gains lifelink until end of turn.
Land
Land
0
TMC~
0
High Score
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
At the beginning of your end step, draw a card if you control a creature with the greatest power among creatures on the battlefield.
G
Enchantment
Enchantment
3
2G
TMC~
1
Hinterland Harbor
This land enters tapped unless you control a Forest or an Island.
{T}: Add {G} or {U}.
Land
Land
0
TMC~
0
Irma, Part-Time Mutant
At the beginning of combat on your turn, Irma becomes a copy of up to one other target creature you control, except her name is Irma, Part-Time Mutant and she has this ability. Then put a +1/+1 counter on her.
U
Legendary Creature — Human Mutant Shapeshifter
Creature
3
2U
1/1
TMC~
2
Krang, the All-Powerful
If a player drawing a card causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Whenever a player draws their second card each turn, put a +1/+1 counter on Krang.
U
Legendary Artifact Creature — Utrom Robot
Creature
5
4U
3/3
TMC~
2
Krang, the All-Powerful
If a player drawing a card causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Whenever a player draws their second card each turn, put a +1/+1 counter on Krang.
U
Legendary Artifact Creature — Utrom Robot
Creature
5
4U
3/3
TMC~
2
Leatherhead, Iron Gator
Trample, haste
Whenever Leatherhead attacks, put two +1/+1 counters on each creature you control.
G
Legendary Creature — Crocodile Mutant Rogue
Creature
7
5GG
5/5
TMC~
2
Leo's Guidance
Put a +1/+1 counter on each of up to three target creatures. Untap them.
W
Instant
Instant
3
2W
TMC~
3
Leonardo, Worldly Warrior
This spell costs {1} less to cast for each creature you control.
Double strike (This creature deals both first-strike and regular combat damage.)
W
Legendary Creature — Mutant Ninja Turtle
Creature
8
7W
5/5
TMC~
2
Leonardo, the Balance
Whenever a token you control enters, you may put a +1/+1 counter on each creature you control. Do this only once each turn.
{W}{U}{B}{R}{G}: Creatures you control gain menace, trample, and lifelink until end of turn.
Partner—Character select (You can have two commanders if both have this ability.)
W
Legendary Creature — Mutant Ninja Turtle
Creature
4
3W
3/3
TMC~
2
Leonardo, the Balance
Whenever a token you control enters, you may put a +1/+1 counter on each creature you control. Do this only once each turn.
{W}{U}{B}{R}{G}: Creatures you control gain menace, trample, and lifelink until end of turn.
Partner—Character select (You can have two commanders if both have this ability.)
W
Legendary Creature — Mutant Ninja Turtle
Creature
4
3W
3/3
TMC~
2
Level Up
Enchant creature
When this Aura enters, put a +1/+1 counter on enchanted creature.
Enchanted creature has "Whenever this creature attacks, double the number of +1/+1 counters on it. Then if it has power 10 or greater, draw a card."
G
Enchantment — Aura
Enchantment
2
1G
TMC~
1
Manhole Cover
Flash (You may cast this spell any time you could cast an instant.)
When this artifact enters, target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
{2}, Sacrifice this artifact: Target player draws a card.
Artifact
Artifact
2
2
TMC~
1
Michelangelo, On the Scene
Trample (This creature can deal excess combat damage to the player it's attacking.)
Michelangelo enters with a +1/+1 counter on him for each land you control.
When Michelangelo dies, return this card to your hand.
G
Legendary Creature — Mutant Ninja Turtle
Creature
6
4GG
2/2
TMC~
2
Michelangelo, the Heart
Trample
Raid (the Fridge) — At the beginning of your second main phase, if you attacked this turn, put a +1/+1 counter on target creature and create a Food token.
Partner—Character select (You can have two commanders if both have this ability.)
G
Legendary Creature — Mutant Ninja Turtle
Creature
2
1G
2/1
TMC~
2
Michelangelo, the Heart
Trample
Raid (the Fridge) — At the beginning of your second main phase, if you attacked this turn, put a +1/+1 counter on target creature and create a Food token.
Partner—Character select (You can have two commanders if both have this ability.)
G
Legendary Creature — Mutant Ninja Turtle
Creature
2
1G
2/1
TMC~
2
Mikey & Mona, Mutant Sitters
When Mikey & Mona enter, choose one or both. Each mode must target a different player.
• Target player chooses a creature they control and puts two +1/+1 counters on it.
• Target player returns a creature or land card from their graveyard to their hand.
G
Legendary Creature — Mutant Ninja Turtle Lizard
Creature
3
2G
2/2
TMC~
2
Mole Module
Menace
Whenever this Vehicle deals combat damage to a player, mill four cards. You may put a permanent card from among them onto the battlefield.
Crew 2
Artifact — Vehicle
Artifact
5
5
6/6
TMC~
1
Mona Lisa, Ever Adaptable
Whenever a player casts a creature spell, you create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")
G
Legendary Creature — Lizard Mutant
Creature
4
3G
4/4
TMC~
2
Monster Mashup
Reach (This creature can block creatures with flying.)
Menace (This creature can't be blocked except by two or more creatures.)
R
Creature — Werewolf Fish Zombie Vampire
Creature
4
3R
4/3
TMC~
2
Ninja Pizza
Foods you control have "{T}, Sacrifice this artifact: Add one mana of any color."
At the beginning of your second main phase, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
G
Enchantment
Enchantment
3
2G
TMC~
1
Ninja Pizza
Foods you control have "{T}, Sacrifice this artifact: Add one mana of any color."
At the beginning of your second main phase, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
G
Enchantment
Enchantment
3
2G
TMC~
1
Path of Ancestry
This land enters tapped.
{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Land
0
TMC~
0
Prehistoric Turtlesaurus
This spell costs {1} less to cast if you control a creature with a +1/+1 counter on it.
Vigilance (Attacking doesn't cause this creature to tap.)
G
Creature — Mutant Ninja Turtle Dinosaur
Creature
5
4G
4/5
TMC~
2
Rain-Slicked Copse
({T}: Add {G} or {U}.)
This land enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Land — Forest Island
Land
0
TMC~
0
Raph's Bravado
During your turn, attacking creatures get +1/+0.
R
Enchantment
Enchantment
2
1R
TMC~
1
Raphael, Tag Team Tough
Menace (This creature can't be blocked except by two or more creatures.)
Whenever Raphael deals combat damage to a player for the first time each turn, untap all attacking creatures. After this combat phase, there is an additional combat phase.
R
Legendary Creature — Mutant Ninja Turtle
Creature
6
4RR
5/6
TMC~
2
Raphael, the Muscle
Double all damage that creatures you control with counters on them would deal.
When Raphael enters, create a Mutagen token.
Partner—Character select (You can have two commanders if both have this ability.)
R
Legendary Creature — Mutant Ninja Turtle
Creature
5
4R
4/4
TMC~
2
Raphael, the Muscle
Double all damage that creatures you control with counters on them would deal.
When Raphael enters, create a Mutagen token.
Partner—Character select (You can have two commanders if both have this ability.)
R
Legendary Creature — Mutant Ninja Turtle
Creature
5
4R
4/4
TMC~
2
Rat King, Pale Piper
Menace
Whenever Rat King or another nontoken creature you control leaves the battlefield, create a 1/1 black Rat creature token.
{2}, Sacrifice a token: Draw a card.
B
Legendary Creature — Rat Avatar
Creature
4
3B
3/3
TMC~
2
Ray Fillet, Wave Warrior
Flying
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Whenever a creature you control with a counter on it deals combat damage to a player, draw a card.
U
Legendary Creature — Fish Mutant
Creature
3
2U
0/2
TMC~
2
Roadkill Rodney
Squad {3} (As an additional cost to cast this spell, you may pay {3} any number of times. When this creature enters, create that many tokens that are copies of it.)
Deathtouch
Whenever this creature deals combat damage to a player, create a Mutagen token.
Artifact Creature — Robot
Creature
2
2
2/1
TMC~
2
Rocksteady, Mutant Marauder
Partner with Bebop, Skull & Crossbones (When this creature enters, target player may put Bebop into their hand from their library, then shuffle.)
Trample
Whenever another nontoken creature you control enters, put a +1/+1 counter on target creature.
G
Legendary Creature — Rhino Mutant
Creature
3
2G
3/3
TMC~
2
Rocksteady, Mutant Marauder
Partner with Bebop, Skull & Crossbones (When this creature enters, target player may put Bebop into their hand from their library, then shuffle.)
Trample
Whenever another nontoken creature you control enters, put a +1/+1 counter on target creature.
G
Legendary Creature — Rhino Mutant
Creature
3
2G
3/3
TMC~
2
Rootbound Crag
This land enters tapped unless you control a Mountain or a Forest.
{T}: Add {R} or {G}.
Land
Land
0
TMC~
0
Shellshock
For each opponent, choose up to one target creature that player controls. Shellshock deals X damage to each of those creatures. You create a Mutagen token for each creature dealt damage this way. (They're artifacts with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")
R
Instant
Instant
1
XR
TMC~
3
Shredder, Shadow Master
Whenever Shredder attacks a player, for each other opponent, create a token that's a copy of Shredder tapped and attacking that player, except it isn't legendary. Sacrifice those tokens at end of combat.
Whenever Shredder deals combat damage to a player, that player loses half their life, rounded up.
B
Legendary Creature — Human Ninja
Creature
5
3BB
5/5
TMC~
2
Shredder, Shadow Master
Whenever Shredder attacks a player, for each other opponent, create a token that's a copy of Shredder tapped and attacking that player, except it isn't legendary. Sacrifice those tokens at end of combat.
Whenever Shredder deals combat damage to a player, that player loses half their life, rounded up.
B
Legendary Creature — Human Ninja
Creature
5
3BB
5/5
TMC~
2
Smoldering Marsh
({T}: Add {B} or {R}.)
This land enters tapped unless you control two or more basic lands.
Land — Swamp Mountain
Land
0
TMC~
0
Sodden Verdure
({T}: Add {G} or {U}.)
This land enters tapped unless you control two or more basic lands.
Land — Forest Island
Land
0
TMC~
0
Sol Ring
{T}: Add {C}{C}.
Artifact
Artifact
1
1
TMC~
1
Special Move
Choose two —
• Jump Kick — Destroy target artifact.
• Dash Attack — Put two +1/+1 counters on target attacking or blocking creature you control.
• Foot Toss — Target creature you control deals damage equal to its power to any other target. Then sacrifice it.
R
Instant
Instant
3
2R
TMC~
3
Spire Garden
This land enters tapped unless you have two or more opponents.
{T}: Add {R} or {G}.
Land
Land
0
TMC~
0
Splinter & Leo, Father & Son
When Splinter & Leo enter, choose one or both. Each mode must target a different player.
• Target player creates a 2/2 red Mutant creature token.
• Put a +1/+1 counter on each other creature target player controls.
W
Legendary Creature — Mutant Ninja Rat Turtle
Creature
3
2W
2/2
TMC~
2
Splinter, Aging Champion
When Splinter enters, destroy up to one target tapped creature.
When Splinter leaves the battlefield, you and another target player each draw a card.
W
Legendary Creature — Mutant Ninja Rat
Creature
3
2W
2/2
TMC~
2
Splinter, the Mentor
Menace
Whenever Splinter or another nontoken creature you control leaves the battlefield, create a Mutagen token.
Partner—Character select (You can have two commanders if both have this ability.)
B
Legendary Creature — Mutant Ninja Rat
Creature
2
1B
2/2
TMC~
2
Splinter, the Mentor
Menace
Whenever Splinter or another nontoken creature you control leaves the battlefield, create a Mutagen token.
Partner—Character select (You can have two commanders if both have this ability.)
B
Legendary Creature — Mutant Ninja Rat
Creature
2
1B
2/2
TMC~
2
Steelbane Hydra
This creature enters with X +1/+1 counters on it.
{2}{G}, Remove a +1/+1 counter from this creature: Destroy target artifact or enchantment.
G
Creature — Turtle Hydra
Creature
2
XGG
0/0
TMC~
2
Storm of Steel
Storm of Steel deals 2 damage to each of one or two targets.
R
Sorcery
Sorcery
4
3R
TMC~
3
Study the Classics
Put a +1/+1 counter on target creature, then double the number of +1/+1 counters on it. You gain life equal to the number of +1/+1 counters on that creature.
G
Sorcery
Sorcery
3
2G
TMC~
3
Sunken Hollow
({T}: Add {U} or {B}.)
This land enters tapped unless you control two or more basic lands.
Land — Island Swamp
Land
0
TMC~
0
Super Combo
Replicate {2} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Target creature you control deals damage equal to its power to target creature an opponent controls.
G
Sorcery
Sorcery
2
1G
TMC~
3
Super Combo
Replicate {2} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Target creature you control deals damage equal to its power to target creature an opponent controls.
G
Sorcery
Sorcery
2
1G
TMC~
3
Supreme Verdict
This spell can't be countered.
Destroy all creatures.
UW
Sorcery
Sorcery
4
1WWU
TMC~
3
Swift Demise
Swift Demise deals 1 damage to target creature. Then destroy each creature you don't control that was dealt damage this turn.
B
Instant
Instant
3
2B
TMC~
3
Sword of Hearth and Home
Equipped creature gets +2/+2 and has protection from green and from white.
Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle.
Equip {2}
Artifact — Equipment
Artifact
3
3
TMC~
1
Tempestra, Dame of Games
{2}{R}, {T}, Sacrifice an artifact: Create a token that's a copy of another target creature you control, except it isn't legendary. It gains haste. Sacrifice it at the beginning of the next end step.
R
Legendary Creature — Elemental Illusion
Creature
2
1R
1/3
TMC~
2
Thriving Grove
This land enters tapped. As it enters, choose a color other than green.
{T}: Add {G} or one mana of the chosen color.
Land
Land
0
TMC~
0
Thriving Isle
This land enters tapped. As it enters, choose a color other than blue.
{T}: Add {U} or one mana of the chosen color.
Land
Land
0
TMC~
0
Thriving Moor
This land enters tapped. As it enters, choose a color other than black.
{T}: Add {B} or one mana of the chosen color.
Land
Land
0
TMC~
0
Ticked Off
Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
R
Sorcery
Sorcery
2
1R
TMC~
3
Together Forever
When this enchantment enters, support 2. (Put a +1/+1 counter on each of up to two target creatures.)
{1}: Choose target creature with a counter on it. When that creature dies this turn, return that card to its owner's hand.
W
Enchantment
Enchantment
2
WW
TMC~
1
Tokka & Rahzar, Unsupervised
First strike
Whenever another nontoken creature you control leaves the battlefield, put a +1/+1 counter on Tokka & Rahzar and create a Treasure token. This ability triggers only once each turn.
R
Legendary Creature — Turtle Wolf Mutant
Creature
3
2R
3/3
TMC~
2
Triceraton Regenta
Vigilance (Attacking doesn't cause this creature to tap.)
Whenever this creature attacks, untap up to one other target creature.
W
Creature — Dinosaur Noble
Creature
3
2W
2/3
TMC~
2
Turtle Tracks
Any number of target players may each search their library for a basic land card, put it onto the battlefield under their control, then shuffle.
G
Sorcery
Sorcery
3
2G
TMC~
3
Undergrowth Stadium
This land enters tapped unless you have two or more opponents.
{T}: Add {B} or {G}.
Land
Land
0
TMC~
0
Utrom Monitor
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
Flying (This creature can't be blocked except by creatures with flying or reach.)
U
Artifact Creature — Utrom Scientist
Creature
5
4U
3/3
TMC~
2
Vanquish the Horde
This spell costs {1} less to cast for each creature on the battlefield.
Destroy all creatures.
W
Sorcery
Sorcery
8
6WW
TMC~
3
Vernal Fen
({T}: Add {B} or {G}.)
This land enters tapped unless you control two or more basic lands.
Land — Swamp Forest
Land
0
TMC~
0
Vibrant Cityscape
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Land
0
TMC~
0
Vigor
Trample
If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way.
When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.
G
Creature — Elemental Incarnation
Creature
6
3GGG
6/6
TMC~
2
Voracious Hydra
Trample
This creature enters with X +1/+1 counters on it.
When this creature enters, choose one —
• Double the number of +1/+1 counters on this creature.
• This creature fights target creature you don't control.
G
Creature — Hydra
Creature
2
XGG
0/1
TMC~
2
Waste Not
Whenever an opponent discards a creature card, create a 2/2 black Zombie creature token.
Whenever an opponent discards a land card, add {B}{B}.
Whenever an opponent discards a noncreature, nonland card, draw a card.
B
Enchantment
Enchantment
2
1B
TMC~
1
Wave Goodbye
Return each creature without a +1/+1 counter on it to its owner's hand.
U
Sorcery
Sorcery
4
2UU
TMC~
3
Wooden Cane
When this Equipment enters, create a 2/2 red Mutant creature token, then attach this Equipment to it.
Equipped creature gets +2/+1.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
W
Artifact — Equipment
Artifact
4
3W
TMC~
1
Action News Crew
Vigilance
Channel — {6}, Discard this card: Put a +1/+1 counter on each creature you control. Draw a card.
W
Creature — Human Citizen
Creature
2
1W
2/2
TMT~
2
Agent Bishop, Man in Black
At the beginning of combat on your turn, put a +1/+1 counter on each of up to two target creatures.
W
Legendary Creature — Human Soldier
Creature
3
2W
1/2
TMT~
2
Agent Bishop, Man in Black
At the beginning of combat on your turn, put a +1/+1 counter on each of up to two target creatures.
W
Legendary Creature — Human Soldier
Creature
3
2W
1/2
TMT~
2
April O'Neil, Hacktivist
At the beginning of your end step, draw a card for each card type among spells you've cast this turn.
U
Legendary Creature — Human Scientist
Creature
4
3U
1/5
TMT~
2
April O'Neil, Hacktivist
At the beginning of your end step, draw a card for each card type among spells you've cast this turn.
U
Legendary Creature — Human Scientist
Creature
4
3U
1/5
TMT~
2
April O'Neil, Hacktivist
At the beginning of your end step, draw a card for each card type among spells you've cast this turn.
U
Legendary Creature — Human Scientist
Creature
4
3U
1/5
TMT~
2
April O'Neil, Hacktivist
At the beginning of your end step, draw a card for each card type among spells you've cast this turn.
U
Legendary Creature — Human Scientist
Creature
4
3U
1/5
TMT~
2
April O'Neil, Hacktivist
At the beginning of your end step, draw a card for each card type among spells you've cast this turn.
U
Legendary Creature — Human Scientist
Creature
4
3U
1/5
TMT~
2
April, Reporter of the Weird
Whenever April deals combat damage to a player, draw that many cards, then discard a card.
U
Legendary Creature — Human Detective
Creature
3
2U
2/2
TMT~
2
April, Reporter of the Weird
Whenever April deals combat damage to a player, draw that many cards, then discard a card.
U
Legendary Creature — Human Detective
Creature
3
2U
2/2
TMT~
2
April, Reporter of the Weird
Whenever April deals combat damage to a player, draw that many cards, then discard a card.
U
Legendary Creature — Human Detective
Creature
3
2U
2/2
TMT~
2
Armaggon, Future Shark
Flash
When Armaggon enters, destroy up to three target creatures.
B
Legendary Creature — Shark Horror Mutant
Creature
8
6BB
9/6
TMT~
2
Armaggon, Future Shark
Flash
When Armaggon enters, destroy up to three target creatures.
B
Legendary Creature — Shark Horror Mutant
Creature
8
6BB
9/6
TMT~
2
Bebop & Rocksteady
Whenever Bebop & Rocksteady attack or block, sacrifice a permanent unless you discard a card.
BG
Legendary Creature — Boar Rhino Mutant
Creature
3
1B/GB/G
7/5
TMT~
2
Bebop & Rocksteady
Whenever Bebop & Rocksteady attack or block, sacrifice a permanent unless you discard a card.
BG
Legendary Creature — Boar Rhino Mutant
Creature
3
1B/GB/G
7/5
TMT~
2
Bebop & Rocksteady
Whenever Bebop & Rocksteady attack or block, sacrifice a permanent unless you discard a card.
BG
Legendary Creature — Boar Rhino Mutant
Creature
3
1B/GB/G
7/5
TMT~
2
Bebop & Rocksteady
Whenever Bebop & Rocksteady attack or block, sacrifice a permanent unless you discard a card.
BG
Legendary Creature — Boar Rhino Mutant
Creature
3
1B/GB/G
7/5
TMT~
2
Broadcast Takeover
Gain control of all artifacts your opponents control until end of turn. Untap them. They gain haste until end of turn.
R
Sorcery
Sorcery
5
2RRR
TMT~
3
Broadcast Takeover
Gain control of all artifacts your opponents control until end of turn. Untap them. They gain haste until end of turn.
R
Sorcery
Sorcery
5
2RRR
TMT~
3
Buzz Bots
Flying, vigilance
When this creature dies, draw a card.
U
Artifact Creature — Robot Insect
Creature
2
1U
1/1
TMT~
2
Casey Jones, Jury-Rig Justiciar
Haste
When Casey Jones enters, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
R
Legendary Creature — Human Berserker
Creature
2
1R
2/1
TMT~
2
Casey Jones, Jury-Rig Justiciar
Haste
When Casey Jones enters, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
R
Legendary Creature — Human Berserker
Creature
2
1R
2/1
TMT~
2
Casey Jones, Jury-Rig Justiciar
Haste
When Casey Jones enters, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
R
Legendary Creature — Human Berserker
Creature
2
1R
2/1
TMT~
2
Casey Jones, Vigilante
When Casey Jones enters, draw three cards. At the beginning of your next upkeep, discard three cards at random.
R
Legendary Creature — Human Berserker
Creature
3
1RR
4/3
TMT~
2
Casey Jones, Vigilante
When Casey Jones enters, draw three cards. At the beginning of your next upkeep, discard three cards at random.
R
Legendary Creature — Human Berserker
Creature
3
1RR
4/3
TMT~
2
Casey Jones, Vigilante
When Casey Jones enters, draw three cards. At the beginning of your next upkeep, discard three cards at random.
R
Legendary Creature — Human Berserker
Creature
3
1RR
4/3
TMT~
2
Casey Jones, Vigilante
When Casey Jones enters, draw three cards. At the beginning of your next upkeep, discard three cards at random.
R
Legendary Creature — Human Berserker
Creature
3
1RR
4/3
TMT~
2
Chrome Dome
Other artifact creatures you control get +1/+0.
{5}: Create a token that's a copy of another target artifact you control. That token gains haste. Sacrifice it at the beginning of the next end step.
Artifact Creature — Robot Ninja
Creature
2
2
1/3
TMT~
2
Chrome Dome
Other artifact creatures you control get +1/+0.
{5}: Create a token that's a copy of another target artifact you control. That token gains haste. Sacrifice it at the beginning of the next end step.
Artifact Creature — Robot Ninja
Creature
2
2
1/3
TMT~
2
Cool but Rude
(Gain the next level as a sorcery to add its ability.)
Whenever you attack, you may discard a card. If you do, draw a card.
{1}{R}: Level 2
Whenever you discard a card, this Class deals 2 damage to each opponent.
{1}{R}: Level 3
When this Class becomes level 3, search your library for a card, put it into your hand, shuffle, then discard a card at random.
R
Enchantment — Class
Enchantment
2
1R
TMT~
1
Courier of Comestibles
When this creature enters, you may search your library for a Food card, reveal it, put it into your hand, then shuffle. If you don't put a card into your hand this way, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
G
Creature — Human Citizen
Creature
2
1G
1/2
TMT~
2
Cowabunga!
Look at the top four cards of your library. You may reveal a Mutant, Ninja, Turtle, or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
G
Sorcery
Sorcery
1
G
TMT~
3
Crustacean Commando
When this creature enters, create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")
U
Creature — Crab Mutant Soldier
Creature
2
1U
0/3
TMT~
2
Dark Leo & Shredder
Sneak {W}{B}
Attacking Ninjas you control have deathtouch.
Whenever Dark Leo & Shredder deal combat damage to a player, create a 1/1 black Ninja creature token. Then if you control five or more Ninjas, that player loses half their life, rounded up.
BW
Legendary Creature — Mutant Ninja Turtle Human
Creature
2
WB
1/3
TMT~
2
Dark Leo & Shredder
Sneak {W}{B}
Attacking Ninjas you control have deathtouch.
Whenever Dark Leo & Shredder deal combat damage to a player, create a 1/1 black Ninja creature token. Then if you control five or more Ninjas, that player loses half their life, rounded up.
BW
Legendary Creature — Mutant Ninja Turtle Human
Creature
2
WB
1/3
TMT~
2
Dark Leo & Shredder
Sneak {W}{B}
Attacking Ninjas you control have deathtouch.
Whenever Dark Leo & Shredder deal combat damage to a player, create a 1/1 black Ninja creature token. Then if you control five or more Ninjas, that player loses half their life, rounded up.
BW
Legendary Creature — Mutant Ninja Turtle Human
Creature
2
WB
1/3
TMT~
2
Dark Leo & Shredder
Sneak {W}{B}
Attacking Ninjas you control have deathtouch.
Whenever Dark Leo & Shredder deal combat damage to a player, create a 1/1 black Ninja creature token. Then if you control five or more Ninjas, that player loses half their life, rounded up.
BW
Legendary Creature — Mutant Ninja Turtle Human
Creature
2
WB
1/3
TMT~
2
Dark Leo & Shredder
Sneak {W}{B}
Attacking Ninjas you control have deathtouch.
Whenever Dark Leo & Shredder deal combat damage to a player, create a 1/1 black Ninja creature token. Then if you control five or more Ninjas, that player loses half their life, rounded up.
BW
Legendary Creature — Mutant Ninja Turtle Human
Creature
2
WB
1/3
TMT~
2
Dimensional Exile
Enchant basic land you control
When this Aura enters, exile target creature an opponent controls until this Aura leaves the battlefield.
W
Enchantment — Aura
Enchantment
2
1W
TMT~
1
Does Machines
(Gain the next level as a sorcery to add its ability.)
When this Class enters, mill two cards, draw two cards, then discard two cards.
{1}{U}: Level 2
When this Class becomes level 2, return up to two target artifact cards from your graveyard to your hand.
{4}{U}: Level 3
At the beginning of combat on your turn, put three +1/+1 counters on target artifact you control. If it isn't a creature, it becomes a 0/0 Robot creature in addition to its other types.
U
Enchantment — Class
Enchantment
2
1U
TMT~
1
Don & Leo, Problem Solvers
Vigilance
At the beginning of your end step, exile up to one target artifact you control and up to one target creature you control. Then return them to the battlefield under their owners' control.
UW
Legendary Creature — Mutant Ninja Turtle
Creature
5
3W/UW/U
4/6
TMT~
2
Don & Leo, Problem Solvers
Vigilance
At the beginning of your end step, exile up to one target artifact you control and up to one target creature you control. Then return them to the battlefield under their owners' control.
UW
Legendary Creature — Mutant Ninja Turtle
Creature
5
3W/UW/U
4/6
TMT~
2
Don & Raph, Hard Science
Menace
Whenever Don & Raph attack, the next noncreature spell you cast this turn has affinity for artifacts. (It costs {1} less to cast for each artifact you control.)
RU
Legendary Creature — Mutant Ninja Turtle
Creature
3
1U/RU/R
2/4
TMT~
2
Don & Raph, Hard Science
Menace
Whenever Don & Raph attack, the next noncreature spell you cast this turn has affinity for artifacts. (It costs {1} less to cast for each artifact you control.)
RU
Legendary Creature — Mutant Ninja Turtle
Creature
3
1U/RU/R
2/4
TMT~
2
Don & Raph, Hard Science
Menace
Whenever Don & Raph attack, the next noncreature spell you cast this turn has affinity for artifacts. (It costs {1} less to cast for each artifact you control.)
RU
Legendary Creature — Mutant Ninja Turtle
Creature
3
1U/RU/R
2/4
TMT~
2
Don & Raph, Hard Science
Menace
Whenever Don & Raph attack, the next noncreature spell you cast this turn has affinity for artifacts. (It costs {1} less to cast for each artifact you control.)
RU
Legendary Creature — Mutant Ninja Turtle
Creature
3
1U/RU/R
2/4
TMT~
2
Donatello, Gadget Master
Sneak {1}{U} (You may cast this spell for {1}{U} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.)
Whenever Donatello deals combat damage to a player, create a token that's a copy of target artifact you control.
U
Legendary Creature — Mutant Ninja Turtle
Creature
3
2U
3/2
TMT~
2
Donatello, Gadget Master
Sneak {1}{U} (You may cast this spell for {1}{U} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.)
Whenever Donatello deals combat damage to a player, create a token that's a copy of target artifact you control.
U
Legendary Creature — Mutant Ninja Turtle
Creature
3
2U
3/2
TMT~
2
Donatello, Gadget Master
Sneak {1}{U} (You may cast this spell for {1}{U} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.)
Whenever Donatello deals combat damage to a player, create a token that's a copy of target artifact you control.
U
Legendary Creature — Mutant Ninja Turtle
Creature
3
2U
3/2
TMT~
2
Donatello, Gadget Master
Sneak {1}{U} (You may cast this spell for {1}{U} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.)
Whenever Donatello deals combat damage to a player, create a token that's a copy of target artifact you control.
U
Legendary Creature — Mutant Ninja Turtle
Creature
3
2U
3/2
TMT~
2
Donatello, Gadget Master
Sneak {1}{U} (You may cast this spell for {1}{U} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.)
Whenever Donatello deals combat damage to a player, create a token that's a copy of target artifact you control.
U
Legendary Creature — Mutant Ninja Turtle
Creature
3
2U
3/2
TMT~
2
Donatello, Mutant Mechanic
{T}: Put three +1/+1 counters on target artifact you control. If it isn't a creature, it becomes a 0/0 Robot creature in addition to its other types. Activate only as a sorcery.
Whenever an artifact you control is put into a graveyard from the battlefield, if it had counters on it, put those counters on up to one target artifact or creature you control.
U
Legendary Creature — Mutant Ninja Turtle
Creature
4
3U
3/5
TMT~
2
Donatello, Mutant Mechanic
{T}: Put three +1/+1 counters on target artifact you control. If it isn't a creature, it becomes a 0/0 Robot creature in addition to its other types. Activate only as a sorcery.
Whenever an artifact you control is put into a graveyard from the battlefield, if it had counters on it, put those counters on up to one target artifact or creature you control.
U
Legendary Creature — Mutant Ninja Turtle
Creature
4
3U
3/5
TMT~
2
Donatello, Mutant Mechanic
{T}: Put three +1/+1 counters on target artifact you control. If it isn't a creature, it becomes a 0/0 Robot creature in addition to its other types. Activate only as a sorcery.
Whenever an artifact you control is put into a graveyard from the battlefield, if it had counters on it, put those counters on up to one target artifact or creature you control.
U
Legendary Creature — Mutant Ninja Turtle
Creature
4
3U
3/5
TMT~
2
Donatello, Mutant Mechanic
{T}: Put three +1/+1 counters on target artifact you control. If it isn't a creature, it becomes a 0/0 Robot creature in addition to its other types. Activate only as a sorcery.
Whenever an artifact you control is put into a graveyard from the battlefield, if it had counters on it, put those counters on up to one target artifact or creature you control.
U
Legendary Creature — Mutant Ninja Turtle
Creature
4
3U
3/5
TMT~
2
Donatello, Turtle Techie
When Donatello enters, if you control an artifact, draw a card.
U
Legendary Creature — Mutant Ninja Turtle
Creature
4
3U
3/4
TMT~
2
Donatello, Way with Machines
Flying
Whenever an artifact you control enters, put a +1/+1 counter on Donatello.
U
Legendary Creature — Mutant Ninja Turtle
Creature
3
2U
1/2
TMT~
2
Donatello, Way with Machines
Flying
Whenever an artifact you control enters, put a +1/+1 counter on Donatello.
U
Legendary Creature — Mutant Ninja Turtle
Creature
3
2U
1/2
TMT~
2
Donatello, Way with Machines
Flying
Whenever an artifact you control enters, put a +1/+1 counter on Donatello.
U
Legendary Creature — Mutant Ninja Turtle
Creature
3
2U
1/2
TMT~
2
EPF Point Squad
Alliance — Whenever another creature you control enters, put a +1/+1 counter on this creature.
RW
Creature — Human Soldier
Creature
3
1R/WR/W
2/1
TMT~
2
East Wind Avatar
Flying, vigilance
Alliance — Whenever another creature you control enters, this creature gets +1/+0 until end of turn.
W
Creature — Bird Spirit Avatar
Creature
4
3W
2/4
TMT~
2
Escape Tunnel
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{T}, Sacrifice this land: Target creature with power 2 or less can't be blocked this turn.
Land
Land
0
TMT~
0
Everything Pizza
When this artifact enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
{2}{W}{U}{B}{R}{G}, {T}, Sacrifice this artifact: Target player gains 3 life and draws a card. Each of your opponents discards a card. This artifact deals 3 damage to any target. Put three +1/+1 counters on up to one target creature.
Artifact — Food
Artifact
2
2
TMT~
1
Featherbrained Filcher
Flying
When this creature leaves the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
W
Creature — Bird Mutant
Creature
1
W
0/2
TMT~
2
Foot Elite
Whenever this creature attacks, another target creature you control gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
BW
Creature — Human Ninja
Creature
3
2W/B
2/4
TMT~
2
Foot Ninjas
Sneak {3}{W/B} (You may cast this spell for {3}{W/B} if you also return an unblocked attacker you control to hand during the declare blockers step. It enters tapped and attacking.)
When this creature enters, you gain 3 life.
BW
Creature — Human Ninja
Creature
6
4W/BW/B
5/5
TMT~
2
Foot Ninjas
Sneak {3}{W/B} (You may cast this spell for {3}{W/B} if you also return an unblocked attacker you control to hand during the declare blockers step. It enters tapped and attacking.)
When this creature enters, you gain 3 life.
BW
Creature — Human Ninja
Creature
6
4W/BW/B
5/5
TMT~
2
Foot Ninjas
Sneak {3}{W/B} (You may cast this spell for {3}{W/B} if you also return an unblocked attacker you control to hand during the declare blockers step. It enters tapped and attacking.)
When this creature enters, you gain 3 life.
BW
Creature — Human Ninja
Creature
6
4W/BW/B
5/5
TMT~
2
Forest
({T}: Add {G}.)
Basic Land — Forest
Land
0
TMT~
0
Forest
({T}: Add {G}.)
Basic Land — Forest
Land
0
TMT~
0
Forest
({T}: Add {G}.)
Basic Land — Forest
Land
0
TMT~
0
Forest
({T}: Add {G}.)
Basic Land — Forest
Land
0
TMT~
0
Forest
({T}: Add {G}.)
Basic Land — Forest
Land
0
TMT~
0
Forest
({T}: Add {G}.)
Basic Land — Forest
Land
0
TMT~
0
Frog Butler
Deathtouch
{T}: Add one mana of any color.
{2}: This creature gains reach until end of turn.
G
Creature — Frog Spirit
Creature
2
1G
1/1
TMT~
2
General Traag, Heart of Stone
Trample
When General Traag enters, you may sacrifice another artifact. When you do, General Traag deals 4 damage to target creature.
R
Legendary Artifact Creature — Elemental Soldier
Creature
5
3RR
4/3
TMT~
2
Genghis Frog
Trample
Whenever Genghis Frog or another Mutant you control enters, create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")
GU
Legendary Creature — Frog Mutant Rogue
Creature
2
GU
1/3
TMT~
2
Groundchuck & Dirtbag
Trample
Whenever you tap a land for mana, add {G}.
G
Legendary Creature — Ox Mole Mutant
Creature
6
4GG
8/8
TMT~
2
Groundchuck & Dirtbag
Trample
Whenever you tap a land for mana, add {G}.
G
Legendary Creature — Ox Mole Mutant
Creature
6
4GG
8/8
TMT~
2
Grounded for Life
This spell costs {3} less to cast if it targets a tapped creature.
Destroy target creature.
W
Instant
Instant
5
4W
TMT~
3
Guac & Marshmallow Pizza
Flash
When this artifact enters, target creature gets +2/+2 until end of turn. Untap it.
{2}, {T}, Sacrifice this artifact: You gain 3 life.
G
Artifact — Food
Artifact
1
G
TMT~
1
Hamato Guardian Stance
Target creature gets +1/+3 and gains flying until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
W
Instant
Instant
1
W
TMT~
3
Hard-Won Jitte
Equipped creature has double strike.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
R
Artifact — Equipment
Artifact
2
1R
TMT~
1
Henchbots
When this creature enters, exile target tapped creature an opponent controls until this creature leaves the battlefield.
Artifact Creature — Robot
Creature
4
4
2/3
TMT~
2
High-Flying Ace
Flying
{3}{W}: Target creature without flying gains flying until end of turn. Activate only as a sorcery.
W
Creature — Bird Mutant
Creature
3
2W
2/3
TMT~
2
Improvised Arsenal
Equipped creature gets +1/+0 for each artifact you control.
{4}{R}: Create a token that's a copy of this Equipment.
Equip {R}
R
Artifact — Equipment
Artifact
2
1R
TMT~
1
Improvised Arsenal
Equipped creature gets +1/+0 for each artifact you control.
{4}{R}: Create a token that's a copy of this Equipment.
Equip {R}
R
Artifact — Equipment
Artifact
2
1R
TMT~
1
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
TMT~
0
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
TMT~
0
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
TMT~
0
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
TMT~
0
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
TMT~
0
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
TMT~
0
Jennika's Technique
Sneak {R} (You may cast this spell for {R} if you also return an unblocked attacker you control to hand during the declare blockers step.)
Jennika's Technique deals 2 damage to each creature.
R
Instant
Instant
3
2R
TMT~
3
Jennika's Technique
Sneak {R} (You may cast this spell for {R} if you also return an unblocked attacker you control to hand during the declare blockers step.)
Jennika's Technique deals 2 damage to each creature.
R
Instant
Instant
3
2R
TMT~
3
Jennika, Bad Apple Big Sister
When Jennika enters, create a 2/2 red Mutant creature token.
Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
W
Legendary Creature — Mutant Ninja Turtle
Creature
5
4W
3/3
TMT~
2
Jennika, Bad Apple Big Sister
When Jennika enters, create a 2/2 red Mutant creature token.
Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
W
Legendary Creature — Mutant Ninja Turtle
Creature
5
4W
3/3
TMT~
2
Jennika, Bad Apple Big Sister
When Jennika enters, create a 2/2 red Mutant creature token.
Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
W
Legendary Creature — Mutant Ninja Turtle
Creature
5
4W
3/3
TMT~
2
Karai, Future of the Foot
Sneak {2}{W}{B} (You may cast this spell for {2}{W}{B} if you also return an unblocked attacker you control to hand during the declare blockers step. She enters tapped and attacking.)
Whenever Karai deals combat damage to a player, return target creature card from your graveyard to your hand. If her sneak cost was paid this turn, instead return that card to the battlefield.
BW
Legendary Creature — Human Ninja
Creature
3
1WB
3/3
TMT~
2
Kitsune's Technique
Sneak {1}{U} (You may cast this spell for {1}{U} if you also return an unblocked attacker you control to hand during the declare blockers step.)
Target opponent mills half their library, rounded up.
U
Instant
Instant
6
4UU
TMT~
3
Kitsune's Technique
Sneak {1}{U} (You may cast this spell for {1}{U} if you also return an unblocked attacker you control to hand during the declare blockers step.)
Target opponent mills half their library, rounded up.
U
Instant
Instant
6
4UU
TMT~
3
Kitsune, Dragon's Daughter
Vigilance
Whenever Kitsune enters or deals combat damage to a player, you may exchange control of two other target creatures controlled by different players.
U
Legendary Creature — Fox Warlock Avatar
Creature
6
4UU
6/6
TMT~
2
Kitsune, Dragon's Daughter
Vigilance
Whenever Kitsune enters or deals combat damage to a player, you may exchange control of two other target creatures controlled by different players.
U
Legendary Creature — Fox Warlock Avatar
Creature
6
4UU
6/6
TMT~
2
Krang & Shredder
Whenever Krang & Shredder enter or attack, each opponent exiles cards from the top of their library until they exile a nonland card.
Disappear — At the beginning of your end step, if a permanent left the battlefield under your control this turn, you may cast a card exiled with Krang & Shredder without paying its mana cost.
BU
Legendary Creature — Utrom Human Ninja
Creature
6
4U/BU/B
6/7
TMT~
2
Krang & Shredder
Whenever Krang & Shredder enter or attack, each opponent exiles cards from the top of their library until they exile a nonland card.
Disappear — At the beginning of your end step, if a permanent left the battlefield under your control this turn, you may cast a card exiled with Krang & Shredder without paying its mana cost.
BU
Legendary Creature — Utrom Human Ninja
Creature
6
4U/BU/B
6/7
TMT~
2
Krang & Shredder
Whenever Krang & Shredder enter or attack, each opponent exiles cards from the top of their library until they exile a nonland card.
Disappear — At the beginning of your end step, if a permanent left the battlefield under your control this turn, you may cast a card exiled with Krang & Shredder without paying its mana cost.
BU
Legendary Creature — Utrom Human Ninja
Creature
6
4U/BU/B
6/7
TMT~
2
Krang & Shredder
Whenever Krang & Shredder enter or attack, each opponent exiles cards from the top of their library until they exile a nonland card.
Disappear — At the beginning of your end step, if a permanent left the battlefield under your control this turn, you may cast a card exiled with Krang & Shredder without paying its mana cost.
BU
Legendary Creature — Utrom Human Ninja
Creature
6
4U/BU/B
6/7
TMT~
2
Krang, Master Mind
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
When Krang enters, if you have fewer than four cards in hand, draw cards equal to the difference.
Krang gets +1/+0 for each other artifact you control.
U
Legendary Artifact Creature — Utrom Warrior
Creature
8
6UU
1/4
TMT~
2
Krang, Master Mind
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
When Krang enters, if you have fewer than four cards in hand, draw cards equal to the difference.
Krang gets +1/+0 for each other artifact you control.
U
Legendary Artifact Creature — Utrom Warrior
Creature
8
6UU
1/4
TMT~
2
Krang, Utrom Warlord
Flying, trample, indestructible, haste
Other artifact creatures you control have flying, trample, indestructible, and haste.
Legendary Artifact Creature — Utrom Robot
Creature
9
9
9/9
TMT~
2
Krang, Utrom Warlord
Flying, trample, indestructible, haste
Other artifact creatures you control have flying, trample, indestructible, and haste.
Legendary Artifact Creature — Utrom Robot
Creature
9
9
9/9
TMT~
2
Krang, Utrom Warlord
Flying, trample, indestructible, haste
Other artifact creatures you control have flying, trample, indestructible, and haste.
Legendary Artifact Creature — Utrom Robot
Creature
9
9
9/9
TMT~
2
Krang, Utrom Warlord
Flying, trample, indestructible, haste
Other artifact creatures you control have flying, trample, indestructible, and haste.
Legendary Artifact Creature — Utrom Robot
Creature
9
9
9/9
TMT~
2
Krang, Utrom Warlord
Flying, trample, indestructible, haste
Other artifact creatures you control have flying, trample, indestructible, and haste.
Legendary Artifact Creature — Utrom Robot
Creature
9
9
9/9
TMT~
2
Leader's Talent
(Gain the next level as a sorcery to add its ability.)
Whenever you attack, put a +1/+1 counter on target attacking creature.
{2}{W}: Level 2
Whenever a creature you control leaves the battlefield, if it had a counter on it, you gain 2 life.
{3}{W}: Level 3
Whenever you cast a spell, put a +1/+1 counter on each creature you control.
W
Enchantment — Class
Enchantment
2
1W
TMT~
1
Leatherhead, Swamp Stalker
Trample
Leatherhead enters with a hexproof counter on her.
Whenever Leatherhead deals combat damage to a player, you may remove a counter from her. When you do, destroy target artifact or enchantment that player controls.
G
Legendary Creature — Crocodile Mutant Rogue
Creature
4
2GG
5/4
TMT~
2
Leatherhead, Swamp Stalker
Trample
Leatherhead enters with a hexproof counter on her.
Whenever Leatherhead deals combat damage to a player, you may remove a counter from her. When you do, destroy target artifact or enchantment that player controls.
G
Legendary Creature — Crocodile Mutant Rogue
Creature
4
2GG
5/4
TMT~
2
Leonardo's Technique
Sneak {1}{W} (You may cast this spell for {1}{W} if you also return an unblocked attacker you control to hand during the declare blockers step.)
Return one or two target creature cards each with mana value 3 or less from your graveyard to the battlefield.
W
Sorcery
Sorcery
4
3W
TMT~
3
Leonardo's Technique
Sneak {1}{W} (You may cast this spell for {1}{W} if you also return an unblocked attacker you control to hand during the declare blockers step.)
Return one or two target creature cards each with mana value 3 or less from your graveyard to the battlefield.
W
Sorcery
Sorcery
4
3W
TMT~
3
Leonardo's Technique
Sneak {1}{W} (You may cast this spell for {1}{W} if you also return an unblocked attacker you control to hand during the declare blockers step.)
Return one or two target creature cards each with mana value 3 or less from your graveyard to the battlefield.
W
Sorcery
Sorcery
4
3W
TMT~
3
Leonardo, Big Brother
Sneak {W} (You may cast this spell for {W} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.)
Leonardo gets +1/+0 for each other creature you control.
W
Legendary Creature — Mutant Ninja Turtle
Creature
3
2W
1/3
TMT~
2
Leonardo, Cutting Edge
Sneak {W} (You may cast this spell for {W} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.)
Lifelink
Whenever you gain life, put a +1/+1 counter on Leonardo.
W
Legendary Creature — Mutant Ninja Turtle
Creature
2
1W
1/1
TMT~
2
Leonardo, Cutting Edge
Sneak {W} (You may cast this spell for {W} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.)
Lifelink
Whenever you gain life, put a +1/+1 counter on Leonardo.
W
Legendary Creature — Mutant Ninja Turtle
Creature
2
1W
1/1
TMT~
2
Leonardo, Cutting Edge
Sneak {W} (You may cast this spell for {W} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.)
Lifelink
Whenever you gain life, put a +1/+1 counter on Leonardo.
W
Legendary Creature — Mutant Ninja Turtle
Creature
2
1W
1/1
TMT~
2
Leonardo, Cutting Edge
Sneak {W} (You may cast this spell for {W} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.)
Lifelink
Whenever you gain life, put a +1/+1 counter on Leonardo.
W
Legendary Creature — Mutant Ninja Turtle
Creature
2
1W
1/1
TMT~
2
Leonardo, Cutting Edge
Sneak {W} (You may cast this spell for {W} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.)
Lifelink
Whenever you gain life, put a +1/+1 counter on Leonardo.
W
Legendary Creature — Mutant Ninja Turtle
Creature
2
1W
1/1
TMT~
2
Leonardo, Leader in Blue
Sneak {3}{W}{W} (You may cast this spell for {3}{W}{W} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.)
When Leonardo enters, if his sneak cost was paid, creatures you control get +2/+0 until end of turn.
{1}{W}: Leonardo gains first strike until end of turn.
W
Legendary Creature — Mutant Ninja Turtle
Creature
1
W
2/1
TMT~
2
Leonardo, Leader in Blue
Sneak {3}{W}{W} (You may cast this spell for {3}{W}{W} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.)
When Leonardo enters, if his sneak cost was paid, creatures you control get +2/+0 until end of turn.
{1}{W}: Leonardo gains first strike until end of turn.
W
Legendary Creature — Mutant Ninja Turtle
Creature
1
W
2/1
TMT~
2
Leonardo, Leader in Blue
Sneak {3}{W}{W} (You may cast this spell for {3}{W}{W} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.)
When Leonardo enters, if his sneak cost was paid, creatures you control get +2/+0 until end of turn.
{1}{W}: Leonardo gains first strike until end of turn.
W
Legendary Creature — Mutant Ninja Turtle
Creature
1
W
2/1
TMT~
2
Leonardo, Sewer Samurai
Sneak {2}{W}{W}
Double strike
During your turn, you may cast creature spells with power or toughness 1 or less from your graveyard. If you cast a spell this way, that creature enters with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
W
Legendary Creature — Mutant Ninja Turtle Samurai
Creature
4
3W
3/3
TMT~
2
Leonardo, Sewer Samurai
Sneak {2}{W}{W}
Double strike
During your turn, you may cast creature spells with power or toughness 1 or less from your graveyard. If you cast a spell this way, that creature enters with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
W
Legendary Creature — Mutant Ninja Turtle Samurai
Creature
4
3W
3/3
TMT~
2
Leonardo, Sewer Samurai
Sneak {2}{W}{W}
Double strike
During your turn, you may cast creature spells with power or toughness 1 or less from your graveyard. If you cast a spell this way, that creature enters with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
W
Legendary Creature — Mutant Ninja Turtle Samurai
Creature
4
3W
3/3
TMT~
2
Leonardo, Sewer Samurai
Sneak {2}{W}{W}
Double strike
During your turn, you may cast creature spells with power or toughness 1 or less from your graveyard. If you cast a spell this way, that creature enters with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
W
Legendary Creature — Mutant Ninja Turtle Samurai
Creature
4
3W
3/3
TMT~
2
Lessons from Life
Draw three cards. You may put a land card from your hand onto the battlefield tapped.
GU
Sorcery
Sorcery
4
2GU
TMT~
3
Lita, Little Orphan Amphibian
Alliance — Whenever another creature you control enters, choose one that hasn't been chosen this turn.
• Put a +1/+1 counter on Lita.
• Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
• Scry 1.
W
Legendary Creature — Mutant Ninja Turtle
Creature
2
1W
2/1
TMT~
2
Madame Null, Power Broker
Deathtouch
Whenever another creature you control enters, you may pay life equal to its power. If you do, put that many +1/+1 counters on it.
B
Legendary Creature — Demon Advisor
Creature
3
2B
1/3
TMT~
2
Madame Null, Power Broker
Deathtouch
Whenever another creature you control enters, you may pay life equal to its power. If you do, put that many +1/+1 counters on it.
B
Legendary Creature — Demon Advisor
Creature
3
2B
1/3
TMT~
2
Make Your Move
Destroy target artifact, enchantment, or creature with power 4 or greater.
W
Instant
Instant
3
2W
TMT~
3
Manhole Missile
Manhole Missile deals 3 damage to target creature. You may put a card from your hand on the bottom of your library. If you do, draw a card.
R
Instant
Instant
2
1R
TMT~
3
Mechanized Ninja Cavalry
When this creature enters, create a 1/1 colorless Robot artifact creature token.
RW
Artifact Creature — Robot Ninja
Creature
2
1R/W
1/1
TMT~
2
Michelangelo's Technique
Sneak {3}{G} (You may cast this spell for {3}{G} if you also return an unblocked attacker you control to hand during the declare blockers step.)
Look at the top eight cards of your library. Put up to two creature cards with total mana value 6 or less from among them onto the battlefield and the rest on the bottom of your library in a random order.
G
Sorcery
Sorcery
5
4G
TMT~
3
Michelangelo's Technique
Sneak {3}{G} (You may cast this spell for {3}{G} if you also return an unblocked attacker you control to hand during the declare blockers step.)
Look at the top eight cards of your library. Put up to two creature cards with total mana value 6 or less from among them onto the battlefield and the rest on the bottom of your library in a random order.
G
Sorcery
Sorcery
5
4G
TMT~
3
Michelangelo, Game Master
Disappear — At the beginning of your end step, if a permanent left the battlefield under your control this turn, put a +1/+1 counter on Michelangelo.
G
Legendary Creature — Mutant Ninja Turtle
Creature
3
2G
3/3
TMT~
2
Michelangelo, Improviser
Sneak {2}{G}{G} (You may cast this spell for {2}{G}{G} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.)
Whenever Michelangelo deals combat damage to a player, you may put a creature card and/or a land card from your hand onto the battlefield.
G
Legendary Creature — Mutant Ninja Turtle
Creature
4
3G
4/4
TMT~
2
Michelangelo, Improviser
Sneak {2}{G}{G} (You may cast this spell for {2}{G}{G} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.)
Whenever Michelangelo deals combat damage to a player, you may put a creature card and/or a land card from your hand onto the battlefield.
G
Legendary Creature — Mutant Ninja Turtle
Creature
4
3G
4/4
TMT~
2
Michelangelo, Improviser
Sneak {2}{G}{G} (You may cast this spell for {2}{G}{G} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.)
Whenever Michelangelo deals combat damage to a player, you may put a creature card and/or a land card from your hand onto the battlefield.
G
Legendary Creature — Mutant Ninja Turtle
Creature
4
3G
4/4
TMT~
2
Michelangelo, Improviser
Sneak {2}{G}{G} (You may cast this spell for {2}{G}{G} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.)
Whenever Michelangelo deals combat damage to a player, you may put a creature card and/or a land card from your hand onto the battlefield.
G
Legendary Creature — Mutant Ninja Turtle
Creature
4
3G
4/4
TMT~
2
Michelangelo, Mutant BFF
Each creature you control with a counter on it can't be blocked by more than one creature.
Whenever Michelangelo enters or attacks, create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")
G
Legendary Creature — Mutant Ninja Turtle
Creature
4
2GG
4/4
TMT~
2
Michelangelo, Mutant BFF
Each creature you control with a counter on it can't be blocked by more than one creature.
Whenever Michelangelo enters or attacks, create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")
G
Legendary Creature — Mutant Ninja Turtle
Creature
4
2GG
4/4
TMT~
2
Michelangelo, Mutant BFF
Each creature you control with a counter on it can't be blocked by more than one creature.
Whenever Michelangelo enters or attacks, create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")
G
Legendary Creature — Mutant Ninja Turtle
Creature
4
2GG
4/4
TMT~
2
Michelangelo, Weirdness to 11
When Michelangelo enters, create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
G
Legendary Creature — Mutant Ninja Turtle
Creature
2
1G
1/1
TMT~
2
Michelangelo, Weirdness to 11
When Michelangelo enters, create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
G
Legendary Creature — Mutant Ninja Turtle
Creature
2
1G
1/1
TMT~
2
Michelangelo, Weirdness to 11
When Michelangelo enters, create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
G
Legendary Creature — Mutant Ninja Turtle
Creature
2
1G
1/1
TMT~
2
Michelangelo, Weirdness to 11
When Michelangelo enters, create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
G
Legendary Creature — Mutant Ninja Turtle
Creature
2
1G
1/1
TMT~
2
Michelangelo, Weirdness to 11
When Michelangelo enters, create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
G
Legendary Creature — Mutant Ninja Turtle
Creature
2
1G
1/1
TMT~
2
Mighty Mutanimals
When this creature enters, create a 2/2 red Mutant creature token.
Alliance — Whenever another creature you control enters, put a +1/+1 counter on target creature you control.
W
Creature — Mutant Rebel
Creature
4
2WW
2/1
TMT~
2
Mikey & Don, Party Planners
Ward {2}
You may look at the top card of your library any time.
You may play lands and cast Mutant, Ninja, or Turtle spells from the top of your library. If you cast a creature spell this way, that creature enters with an additional +1/+1 counter on it.
GU
Legendary Creature — Mutant Ninja Turtle
Creature
4
2G/UG/U
3/3
TMT~
2
Mikey & Don, Party Planners
Ward {2}
You may look at the top card of your library any time.
You may play lands and cast Mutant, Ninja, or Turtle spells from the top of your library. If you cast a creature spell this way, that creature enters with an additional +1/+1 counter on it.
GU
Legendary Creature — Mutant Ninja Turtle
Creature
4
2G/UG/U
3/3
TMT~
2
Mikey & Leo, Chaos & Order
Whenever you put a counter on a creature you control, draw a card. This ability triggers only once each turn.
GW
Legendary Creature — Mutant Ninja Turtle
Creature
2
G/WG/W
2/2
TMT~
2
Mikey & Leo, Chaos & Order
Whenever you put a counter on a creature you control, draw a card. This ability triggers only once each turn.
GW
Legendary Creature — Mutant Ninja Turtle
Creature
2
G/WG/W
2/2
TMT~
2
Mikey & Leo, Chaos & Order
Whenever you put a counter on a creature you control, draw a card. This ability triggers only once each turn.
GW
Legendary Creature — Mutant Ninja Turtle
Creature
2
G/WG/W
2/2
TMT~
2
Mikey & Leo, Chaos & Order
Whenever you put a counter on a creature you control, draw a card. This ability triggers only once each turn.
GW
Legendary Creature — Mutant Ninja Turtle
Creature
2
G/WG/W
2/2
TMT~
2
Mind Transfer Protocol
Until end of turn, target artifact or creature becomes an artifact creature with base power and toughness 4/5.
Draw a card.
U
Instant
Instant
3
2U
TMT~
3
Mona Lisa, Science Geek
Reach
{T}: Add X mana of any one color, where X is Mona Lisa's power.
G
Legendary Creature — Lizard Mutant
Creature
3
2G
1/3
TMT~
2
Mondo Gecko
{1}, Discard a card: Until end of turn, Mondo Gecko becomes the color of your choice and gains hexproof from that color.
Whenever Mondo Gecko deals combat damage to a player, draw a card for each color among permanents you control.
U
Legendary Creature — Lizard Mutant
Creature
3
1UU
2/3
TMT~
2
Mondo Gecko
{1}, Discard a card: Until end of turn, Mondo Gecko becomes the color of your choice and gains hexproof from that color.
Whenever Mondo Gecko deals combat damage to a player, draw a card for each color among permanents you control.
U
Legendary Creature — Lizard Mutant
Creature
3
1UU
2/3
TMT~
2
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
TMT~
0
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
TMT~
0
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
TMT~
0
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
TMT~
0
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
TMT~
0
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
TMT~
0
Mouser Attack!
Choose one —
• Create a 1/1 colorless Robot artifact creature token.
• Target creature gets +3/+0 and gains first strike until end of turn.
R
Instant
Instant
2
1R
TMT~
3
Mouser Foundry
When this artifact enters or leaves the battlefield, create a 1/1 colorless Robot artifact creature token.
{4}{R}, Sacrifice this artifact: It deals 3 damage to target creature.
R
Artifact
Artifact
2
1R
TMT~
1
Mouser Mark III
This creature can't attack unless you control another artifact.
RU
Artifact Creature — Robot
Creature
2
1U/R
2/3
TMT~
2
Mutagen Man, Living Ooze
Trample
Activated abilities of artifact tokens you control cost {1} less to activate.
When Mutagen Man enters, create X Mutagen tokens. (They're artifacts with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")
G
Legendary Creature — Ooze Mutant
Creature
2
XGG
2/3
TMT~
2
Mutagen Man, Living Ooze
Trample
Activated abilities of artifact tokens you control cost {1} less to activate.
When Mutagen Man enters, create X Mutagen tokens. (They're artifacts with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")
G
Legendary Creature — Ooze Mutant
Creature
2
XGG
2/3
TMT~
2
Mutant Chain Reaction
Destroy up to one target artifact, enchantment, or creature with flying. Create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")
G
Sorcery
Sorcery
3
2G
TMT~
3
Mutant Town Musicians
Trample
Alliance — Whenever another creature you control enters, this creature gets +1/+0 until end of turn.
R
Creature — Mutant Bard Performer
Creature
3
2R
2/4
TMT~
2
Negate
Counter target noncreature spell.
U
Instant
Instant
2
1U
TMT~
3
Ninja Teen
(Gain the next level as a sorcery to add its ability.)
Whenever a creature you control leaves the battlefield, each opponent loses 1 life.
{1}{B}: Level 2
Creatures you control get +1/+0 and have menace.
{B}: Level 3
Creature cards in your graveyard have sneak {3}{B}.
You may cast creature spells from your graveyard using their sneak abilities.
B
Enchantment — Class
Enchantment
3
2B
TMT~
1
North Wind Avatar
Flying
When this creature enters, if you cast it, you may put a card you own from outside the game into your hand.
RU
Creature — Dragon Spirit Avatar
Creature
5
2UUR
5/5
TMT~
2
North Wind Avatar
Flying
When this creature enters, if you cast it, you may put a card you own from outside the game into your hand.
RU
Creature — Dragon Spirit Avatar
Creature
5
2UUR
5/5
TMT~
2
Northampton Farm
{T}: Add {C}.
{1}, {T}: Exile target creature you own.
{2}, {T}, Sacrifice this land: Return a creature card exiled with this land to the battlefield under your control. Return each other card exiled with this land to its owner's hand.
Land
Land
0
TMT~
0
Northampton Farm
{T}: Add {C}.
{1}, {T}: Exile target creature you own.
{2}, {T}, Sacrifice this land: Return a creature card exiled with this land to the battlefield under your control. Return each other card exiled with this land to its owner's hand.
Land
Land
0
TMT~
0
Northampton Farm
{T}: Add {C}.
{1}, {T}: Exile target creature you own.
{2}, {T}, Sacrifice this land: Return a creature card exiled with this land to the battlefield under your control. Return each other card exiled with this land to its owner's hand.
Land
Land
0
TMT~
0
Novel Nunchaku
When this Equipment enters, attach it to target creature you control. When you do, equipped creature fights up to one target creature an opponent controls. (Each deals damage equal to its power to the other.)
Equipped creature gets +1/+1 and has trample.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
G
Artifact — Equipment
Artifact
3
2G
TMT~
1
Null Group Biological Assets
During your turn, this creature has first strike.
Whenever this creature attacks, you may discard a card. If you do, draw a card.
R
Creature — Mutant Mercenary
Creature
3
2R
3/1
TMT~
2
Party Dude
(Gain the next level as a sorcery to add its ability.)
When this Class enters, each player creates a Food token.
{1}{G}: Level 2
Whenever an artifact an opponent controls is put into a graveyard from the battlefield, draw a card.
{4}{G}: Level 3
Whenever one or more of your opponents are attacked, up to one target attacking creature gets +X/+X until end of turn, where X is the number of cards in your hand.
G
Enchantment — Class
Enchantment
1
G
TMT~
1
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
TMT~
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
TMT~
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
TMT~
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
TMT~
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
TMT~
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
TMT~
0
Prehistoric Pet
This creature can't be blocked by creatures with greater power.
{1}{W}, {T}: Return another target creature you control to its owner's hand. Activate only during your turn.
W
Creature — Dinosaur Ninja
Creature
1
W
1/2
TMT~
2
Prehistoric Pet
This creature can't be blocked by creatures with greater power.
{1}{W}, {T}: Return another target creature you control to its owner's hand. Activate only during your turn.
W
Creature — Dinosaur Ninja
Creature
1
W
1/2
TMT~
2
Primordial Pachyderm
Reach, trample
When this creature enters, you gain 2 life.
G
Creature — Elephant Avatar
Creature
4
3G
4/4
TMT~
2
Quintessential Katana
Equipped creature gets +1/+1 and has "Whenever this creature deals combat damage, untap it and you gain 2 life."
Whenever a Ninja you control enters, you may attach this Equipment to it.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
W
Artifact — Equipment
Artifact
1
W
TMT~
1
Ragamuffin Raptor
When this creature enters, return up to one target creature or Food card from your graveyard to your hand.
G
Creature — Dinosaur
Creature
5
4G
4/3
TMT~
2
Raph & Leo, Sibling Rivals
Whenever Raph & Leo attack, if it's the first combat phase of the turn, untap one or two target attacking creatures. After this phase, there is an additional combat phase.
RW
Legendary Creature — Mutant Ninja Turtle
Creature
3
1R/WR/W
2/4
TMT~
2
Raph & Leo, Sibling Rivals
Whenever Raph & Leo attack, if it's the first combat phase of the turn, untap one or two target attacking creatures. After this phase, there is an additional combat phase.
RW
Legendary Creature — Mutant Ninja Turtle
Creature
3
1R/WR/W
2/4
TMT~
2
Raph & Mikey, Troublemakers
Trample, haste
Whenever Raph & Mikey attack, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield tapped and attacking and the rest on the bottom of your library in a random order.
GR
Legendary Creature — Mutant Ninja Turtle
Creature
7
5R/GR/G
7/7
TMT~
2
Raph & Mikey, Troublemakers
Trample, haste
Whenever Raph & Mikey attack, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield tapped and attacking and the rest on the bottom of your library in a random order.
GR
Legendary Creature — Mutant Ninja Turtle
Creature
7
5R/GR/G
7/7
TMT~
2
Raphael's Technique
Sneak {2}{R} (You may cast this spell for {2}{R} if you also return an unblocked attacker you control to hand during the declare blockers step.)
Each player may discard their hand and draw seven cards.
R
Instant
Instant
6
4RR
TMT~
3
Raphael's Technique
Sneak {2}{R} (You may cast this spell for {2}{R} if you also return an unblocked attacker you control to hand during the declare blockers step.)
Each player may discard their hand and draw seven cards.
R
Instant
Instant
6
4RR
TMT~
3
Raphael, Most Attitude
Menace (This creature can't be blocked except by two or more creatures.)
Alliance — Whenever another creature you control enters, you may exile the top card of your library.
Whenever Raphael attacks, until end of turn, you may play a card exiled with Raphael.
R
Legendary Creature — Mutant Ninja Turtle
Creature
4
3R
4/3
TMT~
2
Raphael, Most Attitude
Menace (This creature can't be blocked except by two or more creatures.)
Alliance — Whenever another creature you control enters, you may exile the top card of your library.
Whenever Raphael attacks, until end of turn, you may play a card exiled with Raphael.
R
Legendary Creature — Mutant Ninja Turtle
Creature
4
3R
4/3
TMT~
2
Raphael, Most Attitude
Menace (This creature can't be blocked except by two or more creatures.)
Alliance — Whenever another creature you control enters, you may exile the top card of your library.
Whenever Raphael attacks, until end of turn, you may play a card exiled with Raphael.
R
Legendary Creature — Mutant Ninja Turtle
Creature
4
3R
4/3
TMT~
2
Raphael, Ninja Destroyer
Raphael must be blocked if able.
Enrage — Whenever Raphael is dealt damage, add that much {R}. Until end of turn, you don't lose this mana as steps and phases end.
R
Legendary Creature — Mutant Ninja Turtle
Creature
4
2RR
4/4
TMT~
2
Raphael, Ninja Destroyer
Raphael must be blocked if able.
Enrage — Whenever Raphael is dealt damage, add that much {R}. Until end of turn, you don't lose this mana as steps and phases end.
R
Legendary Creature — Mutant Ninja Turtle
Creature
4
2RR
4/4
TMT~
2
Raphael, Ninja Destroyer
Raphael must be blocked if able.
Enrage — Whenever Raphael is dealt damage, add that much {R}. Until end of turn, you don't lose this mana as steps and phases end.
R
Legendary Creature — Mutant Ninja Turtle
Creature
4
2RR
4/4
TMT~
2
Raphael, Ninja Destroyer
Raphael must be blocked if able.
Enrage — Whenever Raphael is dealt damage, add that much {R}. Until end of turn, you don't lose this mana as steps and phases end.
R
Legendary Creature — Mutant Ninja Turtle
Creature
4
2RR
4/4
TMT~
2
Raphael, Tough Turtle
Alliance — Whenever another creature you control enters, Raphael deals 1 damage to target opponent.
R
Legendary Creature — Mutant Ninja Turtle
Creature
2
1R
1/3
TMT~
2
Raphael, the Nightwatcher
Sneak {1}{R}{R} (You may cast this spell for {1}{R}{R} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.)
Attacking creatures you control have double strike.
R
Legendary Creature — Mutant Ninja Turtle
Creature
4
2RR
2/3
TMT~
2
Raphael, the Nightwatcher
Sneak {1}{R}{R} (You may cast this spell for {1}{R}{R} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.)
Attacking creatures you control have double strike.
R
Legendary Creature — Mutant Ninja Turtle
Creature
4
2RR
2/3
TMT~
2
Raphael, the Nightwatcher
Sneak {1}{R}{R} (You may cast this spell for {1}{R}{R} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.)
Attacking creatures you control have double strike.
R
Legendary Creature — Mutant Ninja Turtle
Creature
4
2RR
2/3
TMT~
2
Raphael, the Nightwatcher
Sneak {1}{R}{R} (You may cast this spell for {1}{R}{R} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.)
Attacking creatures you control have double strike.
R
Legendary Creature — Mutant Ninja Turtle
Creature
4
2RR
2/3
TMT~
2
Raphael, the Nightwatcher
Sneak {1}{R}{R} (You may cast this spell for {1}{R}{R} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.)
Attacking creatures you control have double strike.
R
Legendary Creature — Mutant Ninja Turtle
Creature
4
2RR
2/3
TMT~
2
Rat King, Verminister
Disappear — At the beginning of your end step, if a permanent left the battlefield under your control this turn, create a 1/1 black Rat creature token and put a +1/+1 counter on Rat King.
{T}, Sacrifice three Rats: Return target creature card and all other cards with the same name as that card from your graveyard to the battlefield tapped.
B
Legendary Creature — Rat Avatar
Creature
2
1B
1/1
TMT~
2
Rat King, Verminister
Disappear — At the beginning of your end step, if a permanent left the battlefield under your control this turn, create a 1/1 black Rat creature token and put a +1/+1 counter on Rat King.
{T}, Sacrifice three Rats: Return target creature card and all other cards with the same name as that card from your graveyard to the battlefield tapped.
B
Legendary Creature — Rat Avatar
Creature
2
1B
1/1
TMT~
2
Ravenous Robots
Whenever you cast an artifact spell, create a 1/1 colorless Robot artifact creature token.
{R}, {T}: Creature tokens you control gain haste until end of turn.
R
Artifact Creature — Robot
Creature
2
1R
2/1
TMT~
2
Ravenous Robots
Whenever you cast an artifact spell, create a 1/1 colorless Robot artifact creature token.
{R}, {T}: Creature tokens you control gain haste until end of turn.
R
Artifact Creature — Robot
Creature
2
1R
2/1
TMT~
2
Ray Fillet, Man Ray
Flying
When Ray Fillet enters, create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")
{2}, Remove a +1/+1 counter from a creature you control: Draw a card.
U
Legendary Creature — Fish Mutant
Creature
4
3U
3/3
TMT~
2
Renet, Temporal Apprentice
Flash
When Renet enters, return each other nonland permanent that entered this turn to its owner's hand.
U
Legendary Creature — Human Wizard
Creature
5
3UU
4/3
TMT~
2
Renet, Temporal Apprentice
Flash
When Renet enters, return each other nonland permanent that entered this turn to its owner's hand.
U
Legendary Creature — Human Wizard
Creature
5
3UU
4/3
TMT~
2
Renet, Temporal Apprentice
Flash
When Renet enters, return each other nonland permanent that entered this turn to its owner's hand.
U
Legendary Creature — Human Wizard
Creature
5
3UU
4/3
TMT~
2
Sally Pride, Lioness Leader
When Sally Pride enters, create X 2/2 red Mutant creature tokens, where X is the number of nontoken creatures you control.
Whenever Sally Pride attacks, put a +1/+1 counter on each creature you control.
W
Legendary Creature — Cat Mutant Rebel
Creature
5
3WW
2/4
TMT~
2
Sally Pride, Lioness Leader
When Sally Pride enters, create X 2/2 red Mutant creature tokens, where X is the number of nontoken creatures you control.
Whenever Sally Pride attacks, put a +1/+1 counter on each creature you control.
W
Legendary Creature — Cat Mutant Rebel
Creature
5
3WW
2/4
TMT~
2
Sally Pride, Lioness Leader
When Sally Pride enters, create X 2/2 red Mutant creature tokens, where X is the number of nontoken creatures you control.
Whenever Sally Pride attacks, put a +1/+1 counter on each creature you control.
W
Legendary Creature — Cat Mutant Rebel
Creature
5
3WW
2/4
TMT~
2
Savanti Romero, Time's Exile
Trample
At the beginning of combat on your turn, put a +1/+1 counter on Savanti Romero. Then you draw X cards and lose X life, where X is the number of counters on Savanti Romero.
B
Legendary Creature — Demon Wizard
Creature
5
3BB
4/4
TMT~
2
Savanti Romero, Time's Exile
Trample
At the beginning of combat on your turn, put a +1/+1 counter on Savanti Romero. Then you draw X cards and lose X life, where X is the number of counters on Savanti Romero.
B
Legendary Creature — Demon Wizard
Creature
5
3BB
4/4
TMT~
2
Sewer-veillance Cam
Flash
When this artifact enters or leaves the battlefield, you may tap or untap target creature.
{3}{U}, Sacrifice this artifact: Draw two cards.
U
Artifact
Artifact
1
U
TMT~
1
Shark Shredder, Killer Clone
Sneak {3}{B}{B}
First strike
Whenever Shark Shredder deals combat damage to a player, put up to one target creature card from that player's graveyard onto the battlefield under your control. It enters tapped and attacking that player.
B
Legendary Creature — Shark Octopus Ninja
Creature
4
2BB
4/4
TMT~
2
Shark Shredder, Killer Clone
Sneak {3}{B}{B}
First strike
Whenever Shark Shredder deals combat damage to a player, put up to one target creature card from that player's graveyard onto the battlefield under your control. It enters tapped and attacking that player.
B
Legendary Creature — Shark Octopus Ninja
Creature
4
2BB
4/4
TMT~
2
Shark Shredder, Killer Clone
Sneak {3}{B}{B}
First strike
Whenever Shark Shredder deals combat damage to a player, put up to one target creature card from that player's graveyard onto the battlefield under your control. It enters tapped and attacking that player.
B
Legendary Creature — Shark Octopus Ninja
Creature
4
2BB
4/4
TMT~
2
Shredder's Revenge
Choose one —
• Target player discards two cards.
• Target player draws two cards and loses 2 life.
B
Sorcery
Sorcery
3
2B
TMT~
3
Shredder's Technique
Sneak {B} (You may cast this spell for {B} if you also return an unblocked attacker you control to hand during the declare blockers step.)
Destroy target creature or enchantment. If an enchantment was destroyed this way, you lose 2 life.
B
Sorcery
Sorcery
3
2B
TMT~
3
Shredder's Technique
Sneak {B} (You may cast this spell for {B} if you also return an unblocked attacker you control to hand during the declare blockers step.)
Destroy target creature or enchantment. If an enchantment was destroyed this way, you lose 2 life.
B
Sorcery
Sorcery
3
2B
TMT~
3
Shredder, Unrelenting
Sneak {3}{B} (You may cast this spell for {3}{B} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.)
Deathtouch
Whenever Shredder enters or attacks, another target creature you control gains deathtouch until end of turn.
B
Legendary Creature — Human Ninja
Creature
5
4B
6/4
TMT~
2
Shredder, Unrelenting
Sneak {3}{B} (You may cast this spell for {3}{B} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.)
Deathtouch
Whenever Shredder enters or attacks, another target creature you control gains deathtouch until end of turn.
B
Legendary Creature — Human Ninja
Creature
5
4B
6/4
TMT~
2
Shredder, Unrelenting
Sneak {3}{B} (You may cast this spell for {3}{B} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.)
Deathtouch
Whenever Shredder enters or attacks, another target creature you control gains deathtouch until end of turn.
B
Legendary Creature — Human Ninja
Creature
5
4B
6/4
TMT~
2
Skateboard
When this Equipment enters, tap target permanent.
Equipped creature gets +1/+0 and has haste.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Artifact — Equipment
Artifact
1
1
TMT~
1
Slash, Reptile Rampager
Alliance — Whenever another creature you control enters, Slash deals 2 damage to each opponent.
Whenever Slash attacks, create a 2/2 red Mutant creature token.
R
Legendary Creature — Mutant Berserker Turtle
Creature
5
3RR
7/5
TMT~
2
Slash, Reptile Rampager
Alliance — Whenever another creature you control enters, Slash deals 2 damage to each opponent.
Whenever Slash attacks, create a 2/2 red Mutant creature token.
R
Legendary Creature — Mutant Berserker Turtle
Creature
5
3RR
7/5
TMT~
2
Slash, Reptile Rampager
Alliance — Whenever another creature you control enters, Slash deals 2 damage to each opponent.
Whenever Slash attacks, create a 2/2 red Mutant creature token.
R
Legendary Creature — Mutant Berserker Turtle
Creature
5
3RR
7/5
TMT~
2
Slithering Cryptid
When this creature enters, create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")
GU
Creature — Fish Mutant
Creature
3
2G/U
2/3
TMT~
2
South Wind Avatar
Deathtouch
Whenever another creature you control dies, you gain life equal to its toughness.
Whenever you gain life, each opponent loses 1 life.
B
Creature — Snake Spirit Avatar
Creature
4
3B
3/4
TMT~
2
South Wind Avatar
Deathtouch
Whenever another creature you control dies, you gain life equal to its toughness.
Whenever you gain life, each opponent loses 1 life.
B
Creature — Snake Spirit Avatar
Creature
4
3B
3/4
TMT~
2
Spicy Oatmeal Pizza
When this artifact enters, it deals 4 damage to any target and 3 damage to you.
{2}, {T}, Sacrifice this artifact: You gain 3 life.
R
Artifact — Food
Artifact
3
2R
TMT~
1
Splinter's Technique
Sneak {1}{B} (You may cast this spell for {1}{B} if you also return an unblocked attacker you control to hand during the declare blockers step.)
Search your library for a card, put that card into your hand, then shuffle.
B
Sorcery
Sorcery
4
3B
TMT~
3
Splinter's Technique
Sneak {1}{B} (You may cast this spell for {1}{B} if you also return an unblocked attacker you control to hand during the declare blockers step.)
Search your library for a card, put that card into your hand, then shuffle.
B
Sorcery
Sorcery
4
3B
TMT~
3
Splinter, Radical Rat
If an ability of a Ninja creature you control triggers, that ability triggers an additional time.
{1}{U}: Target Ninja can't be blocked this turn.
BW
Legendary Creature — Mutant Ninja Rat
Creature
3
1W/BW/B
2/4
TMT~
2
Splinter, Radical Rat
If an ability of a Ninja creature you control triggers, that ability triggers an additional time.
{1}{U}: Target Ninja can't be blocked this turn.
BW
Legendary Creature — Mutant Ninja Rat
Creature
3
1W/BW/B
2/4
TMT~
2
Stockman, Mad Fly-entist
Flying
When Stockman enters, draw a card, then discard a card.
Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
U
Legendary Creature — Insect Mutant Scientist
Creature
5
4U
3/4
TMT~
2
Super Shredder
Menace
Whenever another permanent leaves the battlefield, put a +1/+1 counter on Super Shredder.
B
Legendary Creature — Mutant Ninja Human
Creature
2
1B
1/1
TMT~
2
Super Shredder
Menace
Whenever another permanent leaves the battlefield, put a +1/+1 counter on Super Shredder.
B
Legendary Creature — Mutant Ninja Human
Creature
2
1B
1/1
TMT~
2
Super Shredder
Menace
Whenever another permanent leaves the battlefield, put a +1/+1 counter on Super Shredder.
B
Legendary Creature — Mutant Ninja Human
Creature
2
1B
1/1
TMT~
2
Super Shredder
Menace
Whenever another permanent leaves the battlefield, put a +1/+1 counter on Super Shredder.
B
Legendary Creature — Mutant Ninja Human
Creature
2
1B
1/1
TMT~
2
Super Shredder
Menace
Whenever another permanent leaves the battlefield, put a +1/+1 counter on Super Shredder.
B
Legendary Creature — Mutant Ninja Human
Creature
2
1B
1/1
TMT~
2
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
TMT~
0
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
TMT~
0
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
TMT~
0
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
TMT~
0
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
TMT~
0
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
TMT~
0
Technodrome
Reach, trample
This creature can't attack or block unless its power is 6 or greater.
{T}, Sacrifice another artifact: Draw a card. Put a +1/+1 counter on this creature.
Artifact Creature — Construct
Creature
2
2
3/3
TMT~
2
Technodrome
Reach, trample
This creature can't attack or block unless its power is 6 or greater.
{T}, Sacrifice another artifact: Draw a card. Put a +1/+1 counter on this creature.
Artifact Creature — Construct
Creature
2
2
3/3
TMT~
2
Technodrome
Reach, trample
This creature can't attack or block unless its power is 6 or greater.
{T}, Sacrifice another artifact: Draw a card. Put a +1/+1 counter on this creature.
Artifact Creature — Construct
Creature
2
2
3/3
TMT~
2
Tenderize
Target creature you control deals damage equal to its power to target creature an opponent controls.
G
Instant
Instant
2
1G
TMT~
3
The Cloning of Shredder
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Exile target creature card from your graveyard. Create a token that's a copy of it, except it isn't legendary and is a Mutant in addition to its other types.
II, III — Create a token that's a copy of a card exiled with this Saga, except it isn't legendary and is a Mutant in addition to its other types.
B
Enchantment — Saga
Enchantment
6
4BB
TMT~
1
The Last Ronin
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Destroy all creatures.
II — Mill four cards. When you do, return target creature card from your graveyard to your hand.
III — Whenever a creature you control attacks alone this turn, put three +1/+1 counters on it. It gains trample, lifelink, and indestructible until end of turn.
BG
Enchantment — Saga
Enchantment
6
4BG
TMT~
1
The Last Ronin's Technique
Sneak {1}{W} (You may cast this spell for {1}{W} if you also return an unblocked attacker you control to hand during the declare blockers step.)
Create three 1/1 white Ninja Turtle Spirit creature tokens. If this spell's sneak cost was paid, they enter tapped and attacking.
W
Instant
Instant
4
3W
TMT~
3
The Last Ronin's Technique
Sneak {1}{W} (You may cast this spell for {1}{W} if you also return an unblocked attacker you control to hand during the declare blockers step.)
Create three 1/1 white Ninja Turtle Spirit creature tokens. If this spell's sneak cost was paid, they enter tapped and attacking.
W
Instant
Instant
4
3W
TMT~
3
The Last Ronin's Technique
Sneak {1}{W} (You may cast this spell for {1}{W} if you also return an unblocked attacker you control to hand during the declare blockers step.)
Create three 1/1 white Ninja Turtle Spirit creature tokens. If this spell's sneak cost was paid, they enter tapped and attacking.
W
Instant
Instant
4
3W
TMT~
3
The Ooze
Whenever a creature you control with a +1/+1 counter on it leaves the battlefield, create a Mutagen token for each +1/+1 counter on it. (A Mutagen token is an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")
{T}: Exile target card from a graveyard. Create a Mutagen token.
Legendary Artifact
Artifact
2
2
TMT~
1
The Ooze
Whenever a creature you control with a +1/+1 counter on it leaves the battlefield, create a Mutagen token for each +1/+1 counter on it. (A Mutagen token is an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")
{T}: Exile target card from a graveyard. Create a Mutagen token.
Legendary Artifact
Artifact
2
2
TMT~
1
Tokka & Rahzar, Terrible Twos
This spell can't be countered.
Menace
Whenever a player casts a spell, if the amount of mana spent to cast it was less than its mana value, Tokka & Rahzar deal 3 damage to that player.
BR
Legendary Creature — Turtle Wolf Mutant
Creature
2
B/RB/R
3/2
TMT~
2
Tokka & Rahzar, Terrible Twos
This spell can't be countered.
Menace
Whenever a player casts a spell, if the amount of mana spent to cast it was less than its mana value, Tokka & Rahzar deal 3 damage to that player.
BR
Legendary Creature — Turtle Wolf Mutant
Creature
2
B/RB/R
3/2
TMT~
2
Transdimensional Bovine
Flying
{T}: Add two mana of any one color.
G
Creature — Ox Avatar
Creature
3
2G
0/4
TMT~
2
Transdimensional Bovine
Flying
{T}: Add two mana of any one color.
G
Creature — Ox Avatar
Creature
3
2G
0/4
TMT~
2
Triceraton Commander
Flying
Whenever this creature attacks, Dinosaurs you control other than this creature get +1/+1 and gain flying until end of turn.
When this creature enters, create X 2/2 white Dinosaur Soldier creature tokens.
W
Creature — Dinosaur Soldier
Creature
2
XXWW
2/2
TMT~
2
Triceraton Commander
Flying
Whenever this creature attacks, Dinosaurs you control other than this creature get +1/+1 and gain flying until end of turn.
When this creature enters, create X 2/2 white Dinosaur Soldier creature tokens.
W
Creature — Dinosaur Soldier
Creature
2
XXWW
2/2
TMT~
2
Triceraton Commander
Flying
Whenever this creature attacks, Dinosaurs you control other than this creature get +1/+1 and gain flying until end of turn.
When this creature enters, create X 2/2 white Dinosaur Soldier creature tokens.
W
Creature — Dinosaur Soldier
Creature
2
XXWW
2/2
TMT~
2
Turncoat Kunoichi
Sneak {2}{W}{B} (You may cast this spell for {2}{W}{B} if you also return an unblocked attacker you control to hand during the declare blockers step. It enters tapped and attacking.)
When this creature enters, choose target creature an opponent controls. Exile that creature until this creature leaves the battlefield. If this creature's sneak cost was paid, instead exile the chosen creature.
W
Creature — Mutant Ninja Fox
Creature
3
2W
3/2
TMT~
2
Turncoat Kunoichi
Sneak {2}{W}{B} (You may cast this spell for {2}{W}{B} if you also return an unblocked attacker you control to hand during the declare blockers step. It enters tapped and attacking.)
When this creature enters, choose target creature an opponent controls. Exile that creature until this creature leaves the battlefield. If this creature's sneak cost was paid, instead exile the chosen creature.
W
Creature — Mutant Ninja Fox
Creature
3
2W
3/2
TMT~
2
Turtle Lair
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a Ninja or Turtle spell.
{3}, {T}: Target Ninja or Turtle can't be blocked this turn.
Land
Land
0
TMT~
0
Turtle Lair
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a Ninja or Turtle spell.
{3}, {T}: Target Ninja or Turtle can't be blocked this turn.
Land
Land
0
TMT~
0
Turtle Power!
Flash
Turtles you control get +2/+2.
G
Enchantment
Enchantment
3
2G
TMT~
1
Turtle Power!
Flash
Turtles you control get +2/+2.
G
Enchantment
Enchantment
3
2G
TMT~
1
Turtle Van
Whenever this Vehicle attacks, put a +1/+1 counter on target creature that crewed it this turn. Then if that creature is a Mutant, Ninja, or Turtle, double the number of +1/+1 counters on it.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact — Vehicle
Artifact
3
3
4/4
TMT~
1
Turtle Van
Whenever this Vehicle attacks, put a +1/+1 counter on target creature that crewed it this turn. Then if that creature is a Mutant, Ninja, or Turtle, double the number of +1/+1 counters on it.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact — Vehicle
Artifact
3
3
4/4
TMT~
1
Turtles Forever
Search your library and/or outside the game for exactly four legendary creature cards you own with different names, then reveal those cards. An opponent chooses two of them. Put the chosen cards into your hand and shuffle the rest into your library.
W
Instant
Instant
4
3W
TMT~
3
Turtles Forever
Search your library and/or outside the game for exactly four legendary creature cards you own with different names, then reveal those cards. An opponent chooses two of them. Put the chosen cards into your hand and shuffle the rest into your library.
W
Instant
Instant
4
3W
TMT~
3
Turtles in Time
Return all creatures to their owners' hands. Each player may shuffle their hand and graveyard into their library, then each player who does draws seven cards.
Exile Turtles in Time.
U
Sorcery
Sorcery
7
5UU
TMT~
3
Turtles in Time
Return all creatures to their owners' hands. Each player may shuffle their hand and graveyard into their library, then each player who does draws seven cards.
Exile Turtles in Time.
U
Sorcery
Sorcery
7
5UU
TMT~
3
Turtles in Time
Return all creatures to their owners' hands. Each player may shuffle their hand and graveyard into their library, then each player who does draws seven cards.
Exile Turtles in Time.
U
Sorcery
Sorcery
7
5UU
TMT~
3
Turtles in Time
Return all creatures to their owners' hands. Each player may shuffle their hand and graveyard into their library, then each player who does draws seven cards.
Exile Turtles in Time.
U
Sorcery
Sorcery
7
5UU
TMT~
3
Utrom Scientists
When this creature enters, tap up to one target creature and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
U
Artifact Creature — Utrom Robot Scientist
Creature
3
2U
2/2
TMT~
2
Weather Maker
Landfall — Whenever a land you control enters, put a charge counter on this artifact.
{T}: Add one mana of any color.
{T}, Remove two charge counters from this artifact: Add {C}{C}.
{T}, Remove three charge counters from this artifact: It deals 3 damage to any target.
Artifact
Artifact
3
3
TMT~
1
Weather Maker
Landfall — Whenever a land you control enters, put a charge counter on this artifact.
{T}: Add one mana of any color.
{T}, Remove two charge counters from this artifact: Add {C}{C}.
{T}, Remove three charge counters from this artifact: It deals 3 damage to any target.
Artifact
Artifact
3
3
TMT~
1
Wingnut, Bat on the Belfry
Alliance — Whenever another creature you control enters, Wingnut gains your choice of flying, menace, or haste until end of turn.
Whenever Wingnut attacks, each other attacking creature gets +1/+0 until end of turn.
R
Legendary Creature — Bat Mutant
Creature
2
1R
1/2
TMT~
2
Zog, Triceraton Castaway
Reach, trample
When Zog enters, target creature can't block this turn.
Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)
R
Legendary Creature — Dinosaur Soldier
Creature
5
4R
5/4
TMT~
2
Zoo Escapees
When this creature leaves the battlefield, create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")
G
Creature — Boar Rhino
Creature
2
1G
2/2
TMT~
2