Cockatrice/Magic-Spoiler 2026-02-20 16:29:24 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml MSC~ Marvel Super Heroes Commander (Spoiler) Commander 2026-06-26 20 MSH~ Marvel Super Heroes (Spoiler) Expansion 2026-06-26 10 SOC~ Secrets of Strixhaven Commander (Spoiler) Commander 2026-04-24 20 SOS~ Secrets of Strixhaven (Spoiler) Expansion 2026-04-24 10 TMC~ Teenage Mutant Ninja Turtles Eternal (Spoiler) Eternal 2026-03-06 0 TMT~ Teenage Mutant Ninja Turtles (Spoiler) Expansion 2026-03-06 10 Captain America, Team Leader Whenever another Hero you control enters, it gains vigilance and haste until end of turn. Put a +1/+1 counter on that Hero and a +1/+1 counter on Captain America. RUW Legendary Creature — Human Soldier Hero Creature 3 URW 3/3 MSC~ 2 Doctor Doom, King of Latveria Whenever you discard one or more land cards, each opponent loses 2 life. At the beginning of combat on your turn, target Villain you control gains menace until end of turn. It connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) BRU Legendary Creature — Human Noble Villain Creature 4 1UBR 3/3 MSC~ 2 Human Torch At the beginning of combat on your turn, if you've cast a noncreature spell this turn, Human Torch gains flying, double strike, and haste until end of turn. Whenever Human Torch attacks, you may pay {R}{G}{W}{U}. If you do, until end of turn, whenever he deals combat damage to an opponent, he deals that much damage to each other opponent. R Legendary Creature — Human Hero Creature 4 3R 3/2 MSC~ 2 Invisible Woman At the beginning of combat on your turn, if you've cast a noncreature spell this turn, create a 0/3 colorless Wall creature token with defender and reach. Whenever you attack, you may pay {R}{G}{W}{U}. When you do, target creature gets +1/+0 until end of turn for each creature you control and can't be blocked this turn. W Legendary Creature — Human Hero Creature 3 2W 3/3 MSC~ 2 Mister Fantastic Vigilance, reach At the beginning of combat on your turn, if you've cast a noncreature spell this turn, draw a card. {R}{G}{W}{U}, {T}: Copy target triggered ability you control twice. You may choose new targets for the copies. U Legendary Creature — Human Scientist Hero Creature 3 2U 2/4 MSC~ 2 T'Challa, the Black Panther Whenever T'Challa enters or attacks, create a tapped Vibranium token. (It's an artifact with indestructible and "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") Whenever you cast an artifact spell with mana value 4 or greater, put two +1/+1 counters on T'Challa. GW Legendary Creature — Human Noble Hero Creature 3 1GW 2/2 MSC~ 2 The Thing Trample At the beginning of combat on your turn, if you've cast a noncreature spell this turn, put four +1/+1 counters on The Thing. Whenever The Thing attacks, you may pay {R}{G}{W}{U}. When you do, double the number of each kind of counter on any number of target permanents you control. G Legendary Creature — Human Hero Creature 6 5G 5/5 MSC~ 2 Attuma, Atlantean Warlord Other Merfolk you control get +1/+1. Whenever one or more Merfolk you control attack a player, draw a card. U Legendary Creature — Merfolk Warrior Villain Creature 4 2UU 3/4 MSH~ 2 Baron Helmut Zemo Whenever you cast a black spell from your hand, Baron Helmut Zemo connives. Boast — Exile any number of black cards from your graveyard with fifteen or more black mana symbols among their mana costs: Copy those exiled cards. You may cast up to three of the copies without paying their mana costs. (Activate only if this creature attacked this turn and only once each turn.) B Legendary Creature — Human Noble Villain Creature 3 BBB 3/3 MSH~ 2 Bruce Banner // The Incredible Hulk Legendary Creature — Human Scientist Hero // Legendary Creature — Gamma Berserker Hero Creature 1 MSH~ 2 Bruce Banner // The Incredible Hulk Legendary Creature — Human Scientist Hero // Legendary Creature — Gamma Berserker Hero Creature 1 MSH~ 2 Captain America, Super-Soldier First strike Captain America enters with a shield counter on him. (If he would be dealt damage or destroyed, remove a shield counter from him instead.) As long as Captain America has a shield counter on him, you and other Heroes you control have hexproof. W Legendary Creature — Human Soldier Hero Creature 3 1WW 3/2 MSH~ 2 Captain America, Super-Soldier First strike Captain America enters with a shield counter on him. (If he would be dealt damage or destroyed, remove a shield counter from him instead.) As long as Captain America has a shield counter on him, you and other Heroes you control have hexproof. W Legendary Creature — Human Soldier Hero Creature 3 1WW 3/2 MSH~ 2 Doctor Doom When Doctor Doom enters, create two 3/3 colorless Robot Villain artifact creature tokens named Doombot. As long as you control an artifact creature or a Plan, Doctor Doom has indestructible. At the beginning of your end step, you draw a card and lose 1 life. B Legendary Creature — Human Scientist Villain Creature 6 4BB 3/3 MSH~ 2 Doctor Doom When Doctor Doom enters, create two 3/3 colorless Robot Villain artifact creature tokens named Doombot. As long as you control an artifact creature or a Plan, Doctor Doom has indestructible. At the beginning of your end step, you draw a card and lose 1 life. B Legendary Creature — Human Scientist Villain Creature 6 4BB 3/3 MSH~ 2 Doom Reigns Supreme Whenever a Villain you control enters, each opponent loses 1 life and you gain 1 life. Put a plan counter on this enchantment. When the fifth plan counter is put on this enchantment, sacrifice it. When you do, target opponent exiles the top five cards of their library. You may cast up to two spells from among the exiled cards without paying their mana costs. B Enchantment — Plan Enchantment 2 1B MSH~ 1 Moon Girl and Devil Dinosaur Whenever you draw your second card each turn, until end of turn, Moon Girl and Devil Dinosaur's base power and toughness become 6/6 and they gain trample. Whenever an artifact you control enters, draw a card. This ability triggers only once each turn. GU Legendary Creature — Human Dinosaur Hero Creature 3 1GU 2/2 MSH~ 2 Namor the Sub-Mariner Flying Namor's power is equal to the number of Merfolk you control. Whenever you cast a noncreature spell with one or more blue mana symbols in its mana cost, create that many 1/1 blue Merfolk creature tokens. U Legendary Creature — Mutant Merfolk Villain Creature 3 1UU */4 MSH~ 2 Namor the Sub-Mariner Flying Namor's power is equal to the number of Merfolk you control. Whenever you cast a noncreature spell with one or more blue mana symbols in its mana cost, create that many 1/1 blue Merfolk creature tokens. U Legendary Creature — Mutant Merfolk Villain Creature 3 1UU */4 MSH~ 2 Quicksilver, Brash Blur If Quicksilver, Brash Blur is in your opening hand, you may begin the game with him on the battlefield. Haste Power-up — {4}{R}: Put a +1/+1 counter and a double strike counter on Quicksilver. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.) R Legendary Creature — Mutant Hero Creature 1 R 1/1 MSH~ 2 Super-Skrull Flying {2}{W}: Create a 0/4 colorless Wall creature token with defender. {3}{G}: Super-Skrull gets +4/+4 until end of turn. {4}{R}: Super-Skrull deals 4 damage to target creature. {5}{U}: Target player draws four cards. B Legendary Creature — Skrull Shapeshifter Villain Creature 4 1BBB 4/5 MSH~ 2 The Coming of Galactus (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Destroy up to one target nonland permanent. II, III — Each opponent loses 2 life. IV — Create Galactus, a legendary 16/16 black Elder Alien creature token with flying, trample, and "Whenever Galactus attacks, destroy target land." BG Enchantment — Saga Enchantment 5 2BBG MSH~ 1 The Coming of Galactus (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Destroy up to one target nonland permanent. II, III — Each opponent loses 2 life. IV — Create Galactus, a legendary 16/16 black Elder Alien creature token with flying, trample, and "Whenever Galactus attacks, destroy target land." BG Enchantment — Saga Enchantment 5 2BBG MSH~ 1 The Sentry, Golden Guardian Flying, vigilance, indestructible When The Sentry enters, target opponent creates The Void, a legendary 5/5 black Horror Villain creature token with flying, indestructible, and "The Void attacks each combat if able." W Legendary Creature — Human Hero Creature 4 3W 5/5 MSH~ 2 Thunderbolts Conspiracy Flash Whenever a Villain you control dies, return it to the battlefield under its owner's control with a finality counter on it. That creature is a Hero in addition to its other types. (If a creature with a finality counter on it would die, exile it instead.) B Enchantment Enchantment 4 3B MSH~ 1 World War Hulk (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — The next red or green creature spell you cast this turn can be cast without paying its mana cost. II — Put three +1/+1 counters on target creature you control. III — Choose target creature you control. Until end of turn, double its power and toughness and it gains trample. G Enchantment — Saga Enchantment 5 3GG MSH~ 1 World War Hulk (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — The next red or green creature spell you cast this turn can be cast without paying its mana cost. II — Put three +1/+1 counters on target creature you control. III — Choose target creature you control. Until end of turn, double its power and toughness and it gains trample. G Enchantment — Saga Enchantment 5 3GG MSH~ 1 Dina, Essence Brewer Whenever you sacrifice a creature, draw a card. This ability triggers only once each turn. {2}, {T}, Sacrifice another creature: You gain X life and put X +1/+1 counters on target creature you control, where X is the sacrificed creature's power. BG Legendary Creature — Dryad Druid Creature 3 1BG 2/3 SOC~ 2 Killian, Decisive Mentor Whenever an enchantment you control enters, tap up to one target creature and goad it. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) Whenever one or more creatures that are enchanted by an Aura you control attack, draw a card. BW Legendary Creature — Human Warlock Creature 3 1WB 2/3 SOC~ 2 Quintorius, History Chaser Whenever one or more cards leave your graveyard, create a 3/2 red and white Spirit creature token. +1: You may discard a card. If you do, draw two cards, then mill a card. −4: Spirits you control gain double strike and vigilance until end of turn. Quintorius, History Chaser can be your commander. RW Legendary Planeswalker — Quintorius Planeswalker 4 2RW 5 SOC~ 1 Rootha, Mastering the Moment At the beginning of combat on your turn, if you've cast an instant or sorcery spell this turn, create an X/X blue and red Elemental creature token with flying and haste, where X is the greatest mana value among instant and sorcery spells you've cast this turn. RU Legendary Creature — Orc Sorcerer Creature 4 2UR 3/4 SOC~ 2 Sol Ring {T}: Add {C}{C}. Artifact Artifact 1 1 SOC~ 1 Talisman of Conviction {T}: Add {C}. {T}: Add {R} or {W}. This artifact deals 1 damage to you. Artifact Artifact 2 2 SOC~ 1 Talisman of Creativity {T}: Add {C}. {T}: Add {U} or {R}. This artifact deals 1 damage to you. Artifact Artifact 2 2 SOC~ 1 Talisman of Curiosity {T}: Add {C}. {T}: Add {G} or {U}. This artifact deals 1 damage to you. Artifact Artifact 2 2 SOC~ 1 Talisman of Hierarchy {T}: Add {C}. {T}: Add {W} or {B}. This artifact deals 1 damage to you. Artifact Artifact 2 2 SOC~ 1 Talisman of Resilience {T}: Add {C}. {T}: Add {B} or {G}. This artifact deals 1 damage to you. Artifact Artifact 2 2 SOC~ 1 Zimone, Infinite Analyst The first spell you cast with {X} in its mana cost each turn costs {1} less to cast for each +1/+1 counter on Zimone. Whenever you cast your first spell with {X} in its mana cost each turn, put two +1/+1 counters on Zimone. GU Legendary Creature — Human Wizard Creature 3 1GU 0/4 SOC~ 2 Lorehold, the Historian Flying, haste Each instant and sorcery card in your hand has miracle {2}. (You may cast a card for its miracle cost when you draw it if it's the first card you drew this turn.) At the beginning of each opponent's upkeep, you may discard a card. If you do, draw a card. RW Legendary Creature — Elder Dragon Creature 5 3RW 5/5 SOS~ 2 Lorehold, the Historian Flying, haste Each instant and sorcery card in your hand has miracle {2}. (You may cast a card for its miracle cost when you draw it if it's the first card you drew this turn.) At the beginning of each opponent's upkeep, you may discard a card. If you do, draw a card. RW Legendary Creature — Elder Dragon Creature 5 3RW 5/5 SOS~ 2 Mathemagics Target player draws 2ˣ cards. (2º = 1, 2¹ = 2, 2² = 4, 2³ = 8, 2⁴ = 16, 2⁵ = 32, and so on.) U Sorcery Sorcery 2 XXUU SOS~ 3 Mathemagics Target player draws 2ˣ cards. (2º = 1, 2¹ = 2, 2² = 4, 2³ = 8, 2⁴ = 16, 2⁵ = 32, and so on.) U Sorcery Sorcery 2 XXUU SOS~ 3 Acidic Slime Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When this creature enters, destroy target artifact, enchantment, or land. G Creature — Ooze Creature 5 3GG 2/2 TMC~ 2 April O'Neil, Human Element Whenever a player casts an artifact, instant, or sorcery spell, you create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") U Legendary Creature — Human Detective Creature 4 3U 2/5 TMC~ 2 April O'Neil, Live on the Scene Whenever a Mutant, Ninja, or Turtle you control enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") Partner—Character select U Legendary Creature — Human Detective Creature 2 1U 2/1 TMC~ 2 April O'Neil, Live on the Scene Whenever a Mutant, Ninja, or Turtle you control enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") Partner—Character select U Legendary Creature — Human Detective Creature 2 1U 2/1 TMC~ 2 Arcade Cabinet When this artifact enters, put a +1/+1 counter on each of up to four target creatures. {2}, {T}, Sacrifice a token: Double the number of counters on target creature. Artifact Artifact 3 3 TMC~ 1 Arcane Signet {T}: Add one mana of any color in your commander's color identity. Artifact Artifact 2 2 TMC~ 1 Ash Barrens {T}: Add {C}. Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) Land Land 0 TMC~ 0 Assassin's Trophy Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle. BG Instant Instant 2 BG TMC~ 3 Baxter, Fly in the Ointment Whenever Baxter enters or attacks, each creature you control with a counter on it gains flying until end of turn. Whenever you draw a card, put a +1/+1 counter on Baxter. U Legendary Creature — Insect Mutant Scientist Creature 4 3U 2/2 TMC~ 2 Bebop, Skull & Crossbones Partner with Rocksteady, Mutant Marauder (When this creature enters, target player may put Rocksteady into their hand from their library, then shuffle.) Deathtouch Whenever Bebop deals combat damage to a player, you may draw X cards, where X is the number of counters on Bebop. If you do, you lose X life. B Legendary Creature — Boar Mutant Creature 2 1B 2/1 TMC~ 2 Bebop, Skull & Crossbones Partner with Rocksteady, Mutant Marauder (When this creature enters, target player may put Rocksteady into their hand from their library, then shuffle.) Deathtouch Whenever Bebop deals combat damage to a player, you may draw X cards, where X is the number of counters on Bebop. If you do, you lose X life. B Legendary Creature — Boar Mutant Creature 2 1B 2/1 TMC~ 2 Big Apple, 3 a.m. This land enters tapped. As it enters, choose a color. {T}: Add one mana of the chosen color. {5}, {T}: Create a 1/1 black Rat creature token for each opponent you have. Land Land 0 TMC~ 0 Big Mother Mouser This creature enters with two +1/+1 counters on it. Whenever this creature attacks, double the number of +1/+1 counters on it. When this creature dies, create a number of 1/1 colorless Robot artifact creature tokens equal to the number of +1/+1 counters on this creature. Artifact Creature — Robot Creature 4 4 0/0 TMC~ 2 Big Mother Mouser This creature enters with two +1/+1 counters on it. Whenever this creature attacks, double the number of +1/+1 counters on it. When this creature dies, create a number of 1/1 colorless Robot artifact creature tokens equal to the number of +1/+1 counters on this creature. Artifact Creature — Robot Creature 4 4 0/0 TMC~ 2 Biogenic Ooze When this creature enters, create a 2/2 green Ooze creature token. At the beginning of your end step, put a +1/+1 counter on each Ooze you control. {1}{G}{G}{G}: Create a 2/2 green Ooze creature token. G Creature — Ooze Creature 5 3GG 2/2 TMC~ 2 Blasphemous Act This spell costs {1} less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature. R Sorcery Sorcery 9 8R TMC~ 3 Casey & Raph, Hotheads When Casey & Raph enter, choose one or both. Each mode must target a different player. • Target player exiles the top card of their library. Until that player's next end step, they may play that card without paying its mana cost. • Target player creates two Treasure tokens. R Legendary Creature — Mutant Ninja Human Turtle Creature 5 4R 4/4 TMC~ 2 Casey Jones, Asphalt Hooligan Double strike (This creature deals both first-strike and regular combat damage.) {4}: Double Casey Jones's power until end of turn. Any player may activate this ability. R Legendary Creature — Human Berserker Creature 3 2R 2/2 TMC~ 2 Casey Jones, Back Alley Brute Menace Whenever Casey Jones attacks, put a +1/+1 counter on target attacking creature. Whenever you put one or more +1/+1 counters on a creature you control, Casey Jones deals that much damage to target opponent. R Legendary Creature — Human Berserker Creature 4 3R 4/2 TMC~ 2 Casey Jones, Back Alley Brute Menace Whenever Casey Jones attacks, put a +1/+1 counter on target attacking creature. Whenever you put one or more +1/+1 counters on a creature you control, Casey Jones deals that much damage to target opponent. R Legendary Creature — Human Berserker Creature 4 3R 4/2 TMC~ 2 Chromatic Lantern Lands you control have "{T}: Add one mana of any color." {T}: Add one mana of any color. Artifact Artifact 3 3 TMC~ 1 Cinder Glade ({T}: Add {R} or {G}.) This land enters tapped unless you control two or more basic lands. Land — Mountain Forest Land 0 TMC~ 0 City of Brass Whenever this land becomes tapped, it deals 1 damage to you. {T}: Add one mana of any color. Land Land 0 TMC~ 0 Coin of Mastery Each creature you control enters with an additional +1/+1 counter on it for each mana from an artifact source spent to cast it. {T}: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Artifact Artifact 4 4 TMC~ 1 Command Tower {T}: Add one mana of any color in your commander's color identity. Land Land 0 TMC~ 0 Commander's Plate Equipped creature gets +3/+3 and has protection from each color that's not in your commander's color identity. Equip commander {3} Equip {5} Artifact — Equipment Artifact 1 1 TMC~ 1 Containment Protocol Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. U Enchantment — Aura Enchantment 3 2U TMC~ 1 Continue? Choose up to four target creature cards in your graveyard that were put there from the battlefield this turn. Return them to the battlefield. W Instant Instant 2 1W TMC~ 3 Corpsejack Menace If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead. BG Creature — Fungus Creature 4 2BG 4/4 TMC~ 2 Cultivate Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. G Sorcery Sorcery 3 2G TMC~ 3 Dark Ritual Add {B}{B}{B}. B Instant Instant 1 B TMC~ 3 Definitely Not a Turtle When this creature dies, look at the top six cards of your library. You may reveal a land or legendary Turtle card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Creature — Mutant Ninja Turtle Creature 3 3 3/2 TMC~ 2 Dimension X Pizzasaur When this creature enters, put two +1/+1 counters on target creature. When you do, destroy up to one target creature with mana value less than or equal to the number of counters among permanents you control. {2}, {T}, Sacrifice this creature: You gain 3 life and each opponent loses 3 life. B Artifact Creature — Food Alien Mutant Creature 4 3B 2/1 TMC~ 2 Donatello's Science Lesson Tap up to two target creatures. Up to two target players each draw a card. U Instant Instant 3 2U TMC~ 3 Donatello, Rad Scientist Vigilance (Attacking doesn't cause this creature to tap.) When Donatello enters, tap up to three target creatures your opponents control. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.) U Legendary Creature — Mutant Ninja Turtle Creature 6 5U 5/6 TMC~ 2 Donatello, the Brains If one or more tokens would be created under your control, those tokens plus a Mutagen token are created instead. Partner—Character select (You can have two commanders if both have this ability.) U Legendary Creature — Mutant Ninja Turtle Creature 3 2U 2/4 TMC~ 2 Donatello, the Brains If one or more tokens would be created under your control, those tokens plus a Mutagen token are created instead. Partner—Character select (You can have two commanders if both have this ability.) U Legendary Creature — Mutant Ninja Turtle Creature 3 2U 2/4 TMC~ 2 Donnie & April, Adorkable Duo When Donnie & April enter, choose one or both. Each mode must target a different player. • Target player draws two cards. • Target player returns an artifact, instant, or sorcery card from their graveyard to their hand. U Legendary Creature — Mutant Ninja Human Turtle Creature 5 4U 3/3 TMC~ 2 Double Jump Put a flying counter on target creature you control. Until end of turn, it has base power and toughness 5/5. Fuse (You may cast one or both halves of this card from your hand.) RU Instant Instant 2 1U TMC~ 3 Flying Kick Target creature you control deals damage equal to its power to target creature an opponent controls. Fuse (You may cast one or both halves of this card from your hand.) RU Instant Instant 2 1R TMC~ 3 Dragonskull Summit This land enters tapped unless you control a Swamp or a Mountain. {T}: Add {B} or {R}. Land Land 0 TMC~ 0 Electric Seaweed Defender, haste When this creature enters, until end of turn, whenever another creature dies, this creature deals 1 damage to each non-Wall creature. {T}: This creature deals 1 damage to any target. R Creature — Plant Wall Creature 4 2RR 0/4 TMC~ 2 Endless Foot Assault Squad {1}{W} (As an additional cost to cast this spell, you may pay {1}{W} any number of times. When this enchantment enters, create that many tokens that are copies of it.) Whenever you attack, for each opponent, create a 1/1 black Ninja creature token that's tapped and attacking that player. W Enchantment Enchantment 3 2W TMC~ 1 Evolving Wilds {T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Land Land 0 TMC~ 0 Exotic Orchard {T}: Add one mana of any color that a land an opponent controls could produce. Land Land 0 TMC~ 0 Exploding Barrel {T}: Add one mana of any color. Put a pressure counter on this artifact. {8}, {T}, Sacrifice this artifact: It deals 20 damage to target creature. This ability costs {1} less to activate for each pressure counter on this artifact. Activate only as sorcery. Artifact Artifact 3 3 TMC~ 1 Fabled Passage {T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land. Land Land 0 TMC~ 0 Fast Forward This spell costs {1} less to cast for each opponent you attacked this turn. Goad all creatures your opponents control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) R Sorcery Sorcery 5 4R TMC~ 3 Foe-liage Whenever a land enters during your turn, put a +1/+1 counter on this creature. G Creature — Plant Mutant Creature 4 3G 3/3 TMC~ 2 Food Chain Exile a creature you control: Add X mana of any one color, where X is 1 plus the exiled creature's mana value. Spend this mana only to cast creature spells. G Enchantment Enchantment 3 2G TMC~ 1 Foot Chopper When this Equipment enters, create a 1/1 black Ninja creature token, then attach this Equipment to it. Equipped creature has flying. Whenever equipped creature deals combat damage to a player, you may sacrifice it. If you do, draw cards equal to its power. Equip {2} B Artifact — Equipment Artifact 2 1B TMC~ 1 Game Over This spell costs {2} less to cast if a player's life total is less than or equal to half their starting life total. Destroy all creatures. B Sorcery Sorcery 5 3BB TMC~ 3 Grand Coliseum This land enters tapped. {T}: Add {C}. {T}: Add one mana of any color. This land deals 1 damage to you. Land Land 0 TMC~ 0 Hamato Ninpō Hamato Ninpō deals 4 damage to target attacking or blocking creature. W Instant Instant 2 1W TMC~ 3 Harmonize Draw three cards. G Sorcery Sorcery 4 2GG TMC~ 3 Here Comes a New Hero! Target player draws X cards. Create a token that's a copy of up to one target creature with mana value X or less. U Sorcery Sorcery 3 X2U TMC~ 3 Heroes in a Half Shell Vigilance, menace, trample, haste Whenever one or more Mutants, Ninjas, and/or Turtles you control deal combat damage to a player, put a +1/+1 counter on each of those creatures and draw a card. BGRUW Legendary Creature — Mutant Ninja Turtle Creature 5 WUBRG 5/5 TMC~ 2 Heroes in a Half Shell Vigilance, menace, trample, haste Whenever one or more Mutants, Ninjas, and/or Turtles you control deal combat damage to a player, put a +1/+1 counter on each of those creatures and draw a card. BGRUW Legendary Creature — Mutant Ninja Turtle Creature 5 WUBRG 5/5 TMC~ 2 Hidden Hideout This land enters tapped. {T}: Add one mana of any color in your commander's color identity. {2}, {T}: Target creature you control with a counter on it gains lifelink until end of turn. Land Land 0 TMC~ 0 High Score If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead. At the beginning of your end step, draw a card if you control a creature with the greatest power among creatures on the battlefield. G Enchantment Enchantment 3 2G TMC~ 1 Hinterland Harbor This land enters tapped unless you control a Forest or an Island. {T}: Add {G} or {U}. Land Land 0 TMC~ 0 Irma, Part-Time Mutant At the beginning of combat on your turn, Irma becomes a copy of up to one other target creature you control, except her name is Irma, Part-Time Mutant and she has this ability. Then put a +1/+1 counter on her. U Legendary Creature — Human Mutant Shapeshifter Creature 3 2U 1/1 TMC~ 2 Krang, the All-Powerful If a player drawing a card causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. Whenever a player draws their second card each turn, put a +1/+1 counter on Krang. U Legendary Artifact Creature — Utrom Robot Creature 5 4U 3/3 TMC~ 2 Krang, the All-Powerful If a player drawing a card causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. Whenever a player draws their second card each turn, put a +1/+1 counter on Krang. U Legendary Artifact Creature — Utrom Robot Creature 5 4U 3/3 TMC~ 2 Leatherhead, Iron Gator Trample, haste Whenever Leatherhead attacks, put two +1/+1 counters on each creature you control. G Legendary Creature — Crocodile Mutant Rogue Creature 7 5GG 5/5 TMC~ 2 Leo's Guidance Put a +1/+1 counter on each of up to three target creatures. Untap them. W Instant Instant 3 2W TMC~ 3 Leonardo, Worldly Warrior This spell costs {1} less to cast for each creature you control. Double strike (This creature deals both first-strike and regular combat damage.) W Legendary Creature — Mutant Ninja Turtle Creature 8 7W 5/5 TMC~ 2 Leonardo, the Balance Whenever a token you control enters, you may put a +1/+1 counter on each creature you control. Do this only once each turn. {W}{U}{B}{R}{G}: Creatures you control gain menace, trample, and lifelink until end of turn. Partner—Character select (You can have two commanders if both have this ability.) W Legendary Creature — Mutant Ninja Turtle Creature 4 3W 3/3 TMC~ 2 Leonardo, the Balance Whenever a token you control enters, you may put a +1/+1 counter on each creature you control. Do this only once each turn. {W}{U}{B}{R}{G}: Creatures you control gain menace, trample, and lifelink until end of turn. Partner—Character select (You can have two commanders if both have this ability.) W Legendary Creature — Mutant Ninja Turtle Creature 4 3W 3/3 TMC~ 2 Level Up Enchant creature When this Aura enters, put a +1/+1 counter on enchanted creature. Enchanted creature has "Whenever this creature attacks, double the number of +1/+1 counters on it. Then if it has power 10 or greater, draw a card." G Enchantment — Aura Enchantment 2 1G TMC~ 1 Manhole Cover Flash (You may cast this spell any time you could cast an instant.) When this artifact enters, target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) {2}, Sacrifice this artifact: Target player draws a card. Artifact Artifact 2 2 TMC~ 1 Michelangelo, On the Scene Trample (This creature can deal excess combat damage to the player it's attacking.) Michelangelo enters with a +1/+1 counter on him for each land you control. When Michelangelo dies, return this card to your hand. G Legendary Creature — Mutant Ninja Turtle Creature 6 4GG 2/2 TMC~ 2 Michelangelo, the Heart Trample Raid (the Fridge) — At the beginning of your second main phase, if you attacked this turn, put a +1/+1 counter on target creature and create a Food token. Partner—Character select (You can have two commanders if both have this ability.) G Legendary Creature — Mutant Ninja Turtle Creature 2 1G 2/1 TMC~ 2 Michelangelo, the Heart Trample Raid (the Fridge) — At the beginning of your second main phase, if you attacked this turn, put a +1/+1 counter on target creature and create a Food token. Partner—Character select (You can have two commanders if both have this ability.) G Legendary Creature — Mutant Ninja Turtle Creature 2 1G 2/1 TMC~ 2 Mikey & Mona, Mutant Sitters When Mikey & Mona enter, choose one or both. Each mode must target a different player. • Target player chooses a creature they control and puts two +1/+1 counters on it. • Target player returns a creature or land card from their graveyard to their hand. G Legendary Creature — Mutant Ninja Turtle Lizard Creature 3 2G 2/2 TMC~ 2 Mole Module Menace Whenever this Vehicle deals combat damage to a player, mill four cards. You may put a permanent card from among them onto the battlefield. Crew 2 Artifact — Vehicle Artifact 5 5 6/6 TMC~ 1 Mona Lisa, Ever Adaptable Whenever a player casts a creature spell, you create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") G Legendary Creature — Lizard Mutant Creature 4 3G 4/4 TMC~ 2 Monster Mashup Reach (This creature can block creatures with flying.) Menace (This creature can't be blocked except by two or more creatures.) R Creature — Werewolf Fish Zombie Vampire Creature 4 3R 4/3 TMC~ 2 Ninja Pizza Foods you control have "{T}, Sacrifice this artifact: Add one mana of any color." At the beginning of your second main phase, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") G Enchantment Enchantment 3 2G TMC~ 1 Ninja Pizza Foods you control have "{T}, Sacrifice this artifact: Add one mana of any color." At the beginning of your second main phase, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") G Enchantment Enchantment 3 2G TMC~ 1 Path of Ancestry This land enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.) Land Land 0 TMC~ 0 Prehistoric Turtlesaurus This spell costs {1} less to cast if you control a creature with a +1/+1 counter on it. Vigilance (Attacking doesn't cause this creature to tap.) G Creature — Mutant Ninja Turtle Dinosaur Creature 5 4G 4/5 TMC~ 2 Rain-Slicked Copse ({T}: Add {G} or {U}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.) Land — Forest Island Land 0 TMC~ 0 Raph's Bravado During your turn, attacking creatures get +1/+0. R Enchantment Enchantment 2 1R TMC~ 1 Raphael, Tag Team Tough Menace (This creature can't be blocked except by two or more creatures.) Whenever Raphael deals combat damage to a player for the first time each turn, untap all attacking creatures. After this combat phase, there is an additional combat phase. R Legendary Creature — Mutant Ninja Turtle Creature 6 4RR 5/6 TMC~ 2 Raphael, the Muscle Double all damage that creatures you control with counters on them would deal. When Raphael enters, create a Mutagen token. Partner—Character select (You can have two commanders if both have this ability.) R Legendary Creature — Mutant Ninja Turtle Creature 5 4R 4/4 TMC~ 2 Raphael, the Muscle Double all damage that creatures you control with counters on them would deal. When Raphael enters, create a Mutagen token. Partner—Character select (You can have two commanders if both have this ability.) R Legendary Creature — Mutant Ninja Turtle Creature 5 4R 4/4 TMC~ 2 Rat King, Pale Piper Menace Whenever Rat King or another nontoken creature you control leaves the battlefield, create a 1/1 black Rat creature token. {2}, Sacrifice a token: Draw a card. B Legendary Creature — Rat Avatar Creature 4 3B 3/3 TMC~ 2 Ray Fillet, Wave Warrior Flying Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Whenever a creature you control with a counter on it deals combat damage to a player, draw a card. U Legendary Creature — Fish Mutant Creature 3 2U 0/2 TMC~ 2 Roadkill Rodney Squad {3} (As an additional cost to cast this spell, you may pay {3} any number of times. When this creature enters, create that many tokens that are copies of it.) Deathtouch Whenever this creature deals combat damage to a player, create a Mutagen token. Artifact Creature — Robot Creature 2 2 2/1 TMC~ 2 Rocksteady, Mutant Marauder Partner with Bebop, Skull & Crossbones (When this creature enters, target player may put Bebop into their hand from their library, then shuffle.) Trample Whenever another nontoken creature you control enters, put a +1/+1 counter on target creature. G Legendary Creature — Rhino Mutant Creature 3 2G 3/3 TMC~ 2 Rocksteady, Mutant Marauder Partner with Bebop, Skull & Crossbones (When this creature enters, target player may put Bebop into their hand from their library, then shuffle.) Trample Whenever another nontoken creature you control enters, put a +1/+1 counter on target creature. G Legendary Creature — Rhino Mutant Creature 3 2G 3/3 TMC~ 2 Rootbound Crag This land enters tapped unless you control a Mountain or a Forest. {T}: Add {R} or {G}. Land Land 0 TMC~ 0 Shellshock For each opponent, choose up to one target creature that player controls. Shellshock deals X damage to each of those creatures. You create a Mutagen token for each creature dealt damage this way. (They're artifacts with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") R Instant Instant 1 XR TMC~ 3 Shredder, Shadow Master Whenever Shredder attacks a player, for each other opponent, create a token that's a copy of Shredder tapped and attacking that player, except it isn't legendary. Sacrifice those tokens at end of combat. Whenever Shredder deals combat damage to a player, that player loses half their life, rounded up. B Legendary Creature — Human Ninja Creature 5 3BB 5/5 TMC~ 2 Shredder, Shadow Master Whenever Shredder attacks a player, for each other opponent, create a token that's a copy of Shredder tapped and attacking that player, except it isn't legendary. Sacrifice those tokens at end of combat. Whenever Shredder deals combat damage to a player, that player loses half their life, rounded up. B Legendary Creature — Human Ninja Creature 5 3BB 5/5 TMC~ 2 Smoldering Marsh ({T}: Add {B} or {R}.) This land enters tapped unless you control two or more basic lands. Land — Swamp Mountain Land 0 TMC~ 0 Sodden Verdure ({T}: Add {G} or {U}.) This land enters tapped unless you control two or more basic lands. Land — Forest Island Land 0 TMC~ 0 Sol Ring {T}: Add {C}{C}. Artifact Artifact 1 1 TMC~ 1 Special Move Choose two — • Jump Kick — Destroy target artifact. • Dash Attack — Put two +1/+1 counters on target attacking or blocking creature you control. • Foot Toss — Target creature you control deals damage equal to its power to any other target. Then sacrifice it. R Instant Instant 3 2R TMC~ 3 Spire Garden This land enters tapped unless you have two or more opponents. {T}: Add {R} or {G}. Land Land 0 TMC~ 0 Splinter & Leo, Father & Son When Splinter & Leo enter, choose one or both. Each mode must target a different player. • Target player creates a 2/2 red Mutant creature token. • Put a +1/+1 counter on each other creature target player controls. W Legendary Creature — Mutant Ninja Rat Turtle Creature 3 2W 2/2 TMC~ 2 Splinter, Aging Champion When Splinter enters, destroy up to one target tapped creature. When Splinter leaves the battlefield, you and another target player each draw a card. W Legendary Creature — Mutant Ninja Rat Creature 3 2W 2/2 TMC~ 2 Splinter, the Mentor Menace Whenever Splinter or another nontoken creature you control leaves the battlefield, create a Mutagen token. Partner—Character select (You can have two commanders if both have this ability.) B Legendary Creature — Mutant Ninja Rat Creature 2 1B 2/2 TMC~ 2 Splinter, the Mentor Menace Whenever Splinter or another nontoken creature you control leaves the battlefield, create a Mutagen token. Partner—Character select (You can have two commanders if both have this ability.) B Legendary Creature — Mutant Ninja Rat Creature 2 1B 2/2 TMC~ 2 Steelbane Hydra This creature enters with X +1/+1 counters on it. {2}{G}, Remove a +1/+1 counter from this creature: Destroy target artifact or enchantment. G Creature — Turtle Hydra Creature 2 XGG 0/0 TMC~ 2 Storm of Steel Storm of Steel deals 2 damage to each of one or two targets. R Sorcery Sorcery 4 3R TMC~ 3 Study the Classics Put a +1/+1 counter on target creature, then double the number of +1/+1 counters on it. You gain life equal to the number of +1/+1 counters on that creature. G Sorcery Sorcery 3 2G TMC~ 3 Sunken Hollow ({T}: Add {U} or {B}.) This land enters tapped unless you control two or more basic lands. Land — Island Swamp Land 0 TMC~ 0 Super Combo Replicate {2} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Target creature you control deals damage equal to its power to target creature an opponent controls. G Sorcery Sorcery 2 1G TMC~ 3 Super Combo Replicate {2} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Target creature you control deals damage equal to its power to target creature an opponent controls. G Sorcery Sorcery 2 1G TMC~ 3 Supreme Verdict This spell can't be countered. Destroy all creatures. UW Sorcery Sorcery 4 1WWU TMC~ 3 Swift Demise Swift Demise deals 1 damage to target creature. Then destroy each creature you don't control that was dealt damage this turn. B Instant Instant 3 2B TMC~ 3 Sword of Hearth and Home Equipped creature gets +2/+2 and has protection from green and from white. Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle. Equip {2} Artifact — Equipment Artifact 3 3 TMC~ 1 Tempestra, Dame of Games {2}{R}, {T}, Sacrifice an artifact: Create a token that's a copy of another target creature you control, except it isn't legendary. It gains haste. Sacrifice it at the beginning of the next end step. R Legendary Creature — Elemental Illusion Creature 2 1R 1/3 TMC~ 2 Thriving Grove This land enters tapped. As it enters, choose a color other than green. {T}: Add {G} or one mana of the chosen color. Land Land 0 TMC~ 0 Thriving Isle This land enters tapped. As it enters, choose a color other than blue. {T}: Add {U} or one mana of the chosen color. Land Land 0 TMC~ 0 Thriving Moor This land enters tapped. As it enters, choose a color other than black. {T}: Add {B} or one mana of the chosen color. Land Land 0 TMC~ 0 Ticked Off Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.) R Sorcery Sorcery 2 1R TMC~ 3 Together Forever When this enchantment enters, support 2. (Put a +1/+1 counter on each of up to two target creatures.) {1}: Choose target creature with a counter on it. When that creature dies this turn, return that card to its owner's hand. W Enchantment Enchantment 2 WW TMC~ 1 Tokka & Rahzar, Unsupervised First strike Whenever another nontoken creature you control leaves the battlefield, put a +1/+1 counter on Tokka & Rahzar and create a Treasure token. This ability triggers only once each turn. R Legendary Creature — Turtle Wolf Mutant Creature 3 2R 3/3 TMC~ 2 Triceraton Regenta Vigilance (Attacking doesn't cause this creature to tap.) Whenever this creature attacks, untap up to one other target creature. W Creature — Dinosaur Noble Creature 3 2W 2/3 TMC~ 2 Turtle Tracks Any number of target players may each search their library for a basic land card, put it onto the battlefield under their control, then shuffle. G Sorcery Sorcery 3 2G TMC~ 3 Undergrowth Stadium This land enters tapped unless you have two or more opponents. {T}: Add {B} or {G}. Land Land 0 TMC~ 0 Utrom Monitor Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Flying (This creature can't be blocked except by creatures with flying or reach.) U Artifact Creature — Utrom Scientist Creature 5 4U 3/3 TMC~ 2 Vanquish the Horde This spell costs {1} less to cast for each creature on the battlefield. Destroy all creatures. W Sorcery Sorcery 8 6WW TMC~ 3 Vernal Fen ({T}: Add {B} or {G}.) This land enters tapped unless you control two or more basic lands. Land — Swamp Forest Land 0 TMC~ 0 Vibrant Cityscape {T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Land Land 0 TMC~ 0 Vigor Trample If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way. When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library. G Creature — Elemental Incarnation Creature 6 3GGG 6/6 TMC~ 2 Voracious Hydra Trample This creature enters with X +1/+1 counters on it. When this creature enters, choose one — • Double the number of +1/+1 counters on this creature. • This creature fights target creature you don't control. G Creature — Hydra Creature 2 XGG 0/1 TMC~ 2 Waste Not Whenever an opponent discards a creature card, create a 2/2 black Zombie creature token. Whenever an opponent discards a land card, add {B}{B}. Whenever an opponent discards a noncreature, nonland card, draw a card. B Enchantment Enchantment 2 1B TMC~ 1 Wave Goodbye Return each creature without a +1/+1 counter on it to its owner's hand. U Sorcery Sorcery 4 2UU TMC~ 3 Wooden Cane When this Equipment enters, create a 2/2 red Mutant creature token, then attach this Equipment to it. Equipped creature gets +2/+1. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) W Artifact — Equipment Artifact 4 3W TMC~ 1 Action News Crew Vigilance Channel — {6}, Discard this card: Put a +1/+1 counter on each creature you control. Draw a card. W Creature — Human Citizen Creature 2 1W 2/2 TMT~ 2 Agent Bishop, Man in Black At the beginning of combat on your turn, put a +1/+1 counter on each of up to two target creatures. W Legendary Creature — Human Soldier Creature 3 2W 1/2 TMT~ 2 Agent Bishop, Man in Black At the beginning of combat on your turn, put a +1/+1 counter on each of up to two target creatures. W Legendary Creature — Human Soldier Creature 3 2W 1/2 TMT~ 2 April O'Neil, Hacktivist At the beginning of your end step, draw a card for each card type among spells you've cast this turn. U Legendary Creature — Human Scientist Creature 4 3U 1/5 TMT~ 2 April O'Neil, Hacktivist At the beginning of your end step, draw a card for each card type among spells you've cast this turn. U Legendary Creature — Human Scientist Creature 4 3U 1/5 TMT~ 2 April O'Neil, Hacktivist At the beginning of your end step, draw a card for each card type among spells you've cast this turn. U Legendary Creature — Human Scientist Creature 4 3U 1/5 TMT~ 2 April O'Neil, Hacktivist At the beginning of your end step, draw a card for each card type among spells you've cast this turn. U Legendary Creature — Human Scientist Creature 4 3U 1/5 TMT~ 2 April O'Neil, Hacktivist At the beginning of your end step, draw a card for each card type among spells you've cast this turn. U Legendary Creature — Human Scientist Creature 4 3U 1/5 TMT~ 2 April, Reporter of the Weird Whenever April deals combat damage to a player, draw that many cards, then discard a card. U Legendary Creature — Human Detective Creature 3 2U 2/2 TMT~ 2 April, Reporter of the Weird Whenever April deals combat damage to a player, draw that many cards, then discard a card. U Legendary Creature — Human Detective Creature 3 2U 2/2 TMT~ 2 April, Reporter of the Weird Whenever April deals combat damage to a player, draw that many cards, then discard a card. U Legendary Creature — Human Detective Creature 3 2U 2/2 TMT~ 2 Armaggon, Future Shark Flash When Armaggon enters, destroy up to three target creatures. B Legendary Creature — Shark Horror Mutant Creature 8 6BB 9/6 TMT~ 2 Armaggon, Future Shark Flash When Armaggon enters, destroy up to three target creatures. B Legendary Creature — Shark Horror Mutant Creature 8 6BB 9/6 TMT~ 2 Bebop & Rocksteady Whenever Bebop & Rocksteady attack or block, sacrifice a permanent unless you discard a card. BG Legendary Creature — Boar Rhino Mutant Creature 3 1B/GB/G 7/5 TMT~ 2 Bebop & Rocksteady Whenever Bebop & Rocksteady attack or block, sacrifice a permanent unless you discard a card. BG Legendary Creature — Boar Rhino Mutant Creature 3 1B/GB/G 7/5 TMT~ 2 Bebop & Rocksteady Whenever Bebop & Rocksteady attack or block, sacrifice a permanent unless you discard a card. BG Legendary Creature — Boar Rhino Mutant Creature 3 1B/GB/G 7/5 TMT~ 2 Bebop & Rocksteady Whenever Bebop & Rocksteady attack or block, sacrifice a permanent unless you discard a card. BG Legendary Creature — Boar Rhino Mutant Creature 3 1B/GB/G 7/5 TMT~ 2 Broadcast Takeover Gain control of all artifacts your opponents control until end of turn. Untap them. They gain haste until end of turn. R Sorcery Sorcery 5 2RRR TMT~ 3 Broadcast Takeover Gain control of all artifacts your opponents control until end of turn. Untap them. They gain haste until end of turn. R Sorcery Sorcery 5 2RRR TMT~ 3 Buzz Bots Flying, vigilance When this creature dies, draw a card. U Artifact Creature — Robot Insect Creature 2 1U 1/1 TMT~ 2 Casey Jones, Jury-Rig Justiciar Haste When Casey Jones enters, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. R Legendary Creature — Human Berserker Creature 2 1R 2/1 TMT~ 2 Casey Jones, Jury-Rig Justiciar Haste When Casey Jones enters, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. R Legendary Creature — Human Berserker Creature 2 1R 2/1 TMT~ 2 Casey Jones, Jury-Rig Justiciar Haste When Casey Jones enters, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. R Legendary Creature — Human Berserker Creature 2 1R 2/1 TMT~ 2 Casey Jones, Vigilante When Casey Jones enters, draw three cards. At the beginning of your next upkeep, discard three cards at random. R Legendary Creature — Human Berserker Creature 3 1RR 4/3 TMT~ 2 Casey Jones, Vigilante When Casey Jones enters, draw three cards. At the beginning of your next upkeep, discard three cards at random. R Legendary Creature — Human Berserker Creature 3 1RR 4/3 TMT~ 2 Casey Jones, Vigilante When Casey Jones enters, draw three cards. At the beginning of your next upkeep, discard three cards at random. R Legendary Creature — Human Berserker Creature 3 1RR 4/3 TMT~ 2 Casey Jones, Vigilante When Casey Jones enters, draw three cards. At the beginning of your next upkeep, discard three cards at random. R Legendary Creature — Human Berserker Creature 3 1RR 4/3 TMT~ 2 Chrome Dome Other artifact creatures you control get +1/+0. {5}: Create a token that's a copy of another target artifact you control. That token gains haste. Sacrifice it at the beginning of the next end step. Artifact Creature — Robot Ninja Creature 2 2 1/3 TMT~ 2 Chrome Dome Other artifact creatures you control get +1/+0. {5}: Create a token that's a copy of another target artifact you control. That token gains haste. Sacrifice it at the beginning of the next end step. Artifact Creature — Robot Ninja Creature 2 2 1/3 TMT~ 2 Cool but Rude (Gain the next level as a sorcery to add its ability.) Whenever you attack, you may discard a card. If you do, draw a card. {1}{R}: Level 2 Whenever you discard a card, this Class deals 2 damage to each opponent. {1}{R}: Level 3 When this Class becomes level 3, search your library for a card, put it into your hand, shuffle, then discard a card at random. R Enchantment — Class Enchantment 2 1R TMT~ 1 Courier of Comestibles When this creature enters, you may search your library for a Food card, reveal it, put it into your hand, then shuffle. If you don't put a card into your hand this way, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") G Creature — Human Citizen Creature 2 1G 1/2 TMT~ 2 Cowabunga! Look at the top four cards of your library. You may reveal a Mutant, Ninja, Turtle, or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. G Sorcery Sorcery 1 G TMT~ 3 Crustacean Commando When this creature enters, create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") U Creature — Crab Mutant Soldier Creature 2 1U 0/3 TMT~ 2 Dark Leo & Shredder Sneak {W}{B} Attacking Ninjas you control have deathtouch. Whenever Dark Leo & Shredder deal combat damage to a player, create a 1/1 black Ninja creature token. Then if you control five or more Ninjas, that player loses half their life, rounded up. BW Legendary Creature — Mutant Ninja Turtle Human Creature 2 WB 1/3 TMT~ 2 Dark Leo & Shredder Sneak {W}{B} Attacking Ninjas you control have deathtouch. Whenever Dark Leo & Shredder deal combat damage to a player, create a 1/1 black Ninja creature token. Then if you control five or more Ninjas, that player loses half their life, rounded up. BW Legendary Creature — Mutant Ninja Turtle Human Creature 2 WB 1/3 TMT~ 2 Dark Leo & Shredder Sneak {W}{B} Attacking Ninjas you control have deathtouch. Whenever Dark Leo & Shredder deal combat damage to a player, create a 1/1 black Ninja creature token. Then if you control five or more Ninjas, that player loses half their life, rounded up. BW Legendary Creature — Mutant Ninja Turtle Human Creature 2 WB 1/3 TMT~ 2 Dark Leo & Shredder Sneak {W}{B} Attacking Ninjas you control have deathtouch. Whenever Dark Leo & Shredder deal combat damage to a player, create a 1/1 black Ninja creature token. Then if you control five or more Ninjas, that player loses half their life, rounded up. BW Legendary Creature — Mutant Ninja Turtle Human Creature 2 WB 1/3 TMT~ 2 Dark Leo & Shredder Sneak {W}{B} Attacking Ninjas you control have deathtouch. Whenever Dark Leo & Shredder deal combat damage to a player, create a 1/1 black Ninja creature token. Then if you control five or more Ninjas, that player loses half their life, rounded up. BW Legendary Creature — Mutant Ninja Turtle Human Creature 2 WB 1/3 TMT~ 2 Dimensional Exile Enchant basic land you control When this Aura enters, exile target creature an opponent controls until this Aura leaves the battlefield. W Enchantment — Aura Enchantment 2 1W TMT~ 1 Does Machines (Gain the next level as a sorcery to add its ability.) When this Class enters, mill two cards, draw two cards, then discard two cards. {1}{U}: Level 2 When this Class becomes level 2, return up to two target artifact cards from your graveyard to your hand. {4}{U}: Level 3 At the beginning of combat on your turn, put three +1/+1 counters on target artifact you control. If it isn't a creature, it becomes a 0/0 Robot creature in addition to its other types. U Enchantment — Class Enchantment 2 1U TMT~ 1 Don & Leo, Problem Solvers Vigilance At the beginning of your end step, exile up to one target artifact you control and up to one target creature you control. Then return them to the battlefield under their owners' control. UW Legendary Creature — Mutant Ninja Turtle Creature 5 3W/UW/U 4/6 TMT~ 2 Don & Leo, Problem Solvers Vigilance At the beginning of your end step, exile up to one target artifact you control and up to one target creature you control. Then return them to the battlefield under their owners' control. UW Legendary Creature — Mutant Ninja Turtle Creature 5 3W/UW/U 4/6 TMT~ 2 Don & Raph, Hard Science Menace Whenever Don & Raph attack, the next noncreature spell you cast this turn has affinity for artifacts. (It costs {1} less to cast for each artifact you control.) RU Legendary Creature — Mutant Ninja Turtle Creature 3 1U/RU/R 2/4 TMT~ 2 Don & Raph, Hard Science Menace Whenever Don & Raph attack, the next noncreature spell you cast this turn has affinity for artifacts. (It costs {1} less to cast for each artifact you control.) RU Legendary Creature — Mutant Ninja Turtle Creature 3 1U/RU/R 2/4 TMT~ 2 Don & Raph, Hard Science Menace Whenever Don & Raph attack, the next noncreature spell you cast this turn has affinity for artifacts. (It costs {1} less to cast for each artifact you control.) RU Legendary Creature — Mutant Ninja Turtle Creature 3 1U/RU/R 2/4 TMT~ 2 Don & Raph, Hard Science Menace Whenever Don & Raph attack, the next noncreature spell you cast this turn has affinity for artifacts. (It costs {1} less to cast for each artifact you control.) RU Legendary Creature — Mutant Ninja Turtle Creature 3 1U/RU/R 2/4 TMT~ 2 Donatello, Gadget Master Sneak {1}{U} (You may cast this spell for {1}{U} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) Whenever Donatello deals combat damage to a player, create a token that's a copy of target artifact you control. U Legendary Creature — Mutant Ninja Turtle Creature 3 2U 3/2 TMT~ 2 Donatello, Gadget Master Sneak {1}{U} (You may cast this spell for {1}{U} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) Whenever Donatello deals combat damage to a player, create a token that's a copy of target artifact you control. U Legendary Creature — Mutant Ninja Turtle Creature 3 2U 3/2 TMT~ 2 Donatello, Gadget Master Sneak {1}{U} (You may cast this spell for {1}{U} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) Whenever Donatello deals combat damage to a player, create a token that's a copy of target artifact you control. U Legendary Creature — Mutant Ninja Turtle Creature 3 2U 3/2 TMT~ 2 Donatello, Gadget Master Sneak {1}{U} (You may cast this spell for {1}{U} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) Whenever Donatello deals combat damage to a player, create a token that's a copy of target artifact you control. U Legendary Creature — Mutant Ninja Turtle Creature 3 2U 3/2 TMT~ 2 Donatello, Gadget Master Sneak {1}{U} (You may cast this spell for {1}{U} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) Whenever Donatello deals combat damage to a player, create a token that's a copy of target artifact you control. U Legendary Creature — Mutant Ninja Turtle Creature 3 2U 3/2 TMT~ 2 Donatello, Mutant Mechanic {T}: Put three +1/+1 counters on target artifact you control. If it isn't a creature, it becomes a 0/0 Robot creature in addition to its other types. Activate only as a sorcery. Whenever an artifact you control is put into a graveyard from the battlefield, if it had counters on it, put those counters on up to one target artifact or creature you control. U Legendary Creature — Mutant Ninja Turtle Creature 4 3U 3/5 TMT~ 2 Donatello, Mutant Mechanic {T}: Put three +1/+1 counters on target artifact you control. If it isn't a creature, it becomes a 0/0 Robot creature in addition to its other types. Activate only as a sorcery. Whenever an artifact you control is put into a graveyard from the battlefield, if it had counters on it, put those counters on up to one target artifact or creature you control. U Legendary Creature — Mutant Ninja Turtle Creature 4 3U 3/5 TMT~ 2 Donatello, Mutant Mechanic {T}: Put three +1/+1 counters on target artifact you control. If it isn't a creature, it becomes a 0/0 Robot creature in addition to its other types. Activate only as a sorcery. Whenever an artifact you control is put into a graveyard from the battlefield, if it had counters on it, put those counters on up to one target artifact or creature you control. U Legendary Creature — Mutant Ninja Turtle Creature 4 3U 3/5 TMT~ 2 Donatello, Mutant Mechanic {T}: Put three +1/+1 counters on target artifact you control. If it isn't a creature, it becomes a 0/0 Robot creature in addition to its other types. Activate only as a sorcery. Whenever an artifact you control is put into a graveyard from the battlefield, if it had counters on it, put those counters on up to one target artifact or creature you control. U Legendary Creature — Mutant Ninja Turtle Creature 4 3U 3/5 TMT~ 2 Donatello, Turtle Techie When Donatello enters, if you control an artifact, draw a card. U Legendary Creature — Mutant Ninja Turtle Creature 4 3U 3/4 TMT~ 2 Donatello, Way with Machines Flying Whenever an artifact you control enters, put a +1/+1 counter on Donatello. U Legendary Creature — Mutant Ninja Turtle Creature 3 2U 1/2 TMT~ 2 Donatello, Way with Machines Flying Whenever an artifact you control enters, put a +1/+1 counter on Donatello. U Legendary Creature — Mutant Ninja Turtle Creature 3 2U 1/2 TMT~ 2 Donatello, Way with Machines Flying Whenever an artifact you control enters, put a +1/+1 counter on Donatello. U Legendary Creature — Mutant Ninja Turtle Creature 3 2U 1/2 TMT~ 2 EPF Point Squad Alliance — Whenever another creature you control enters, put a +1/+1 counter on this creature. RW Creature — Human Soldier Creature 3 1R/WR/W 2/1 TMT~ 2 East Wind Avatar Flying, vigilance Alliance — Whenever another creature you control enters, this creature gets +1/+0 until end of turn. W Creature — Bird Spirit Avatar Creature 4 3W 2/4 TMT~ 2 Escape Tunnel {T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. {T}, Sacrifice this land: Target creature with power 2 or less can't be blocked this turn. Land Land 0 TMT~ 0 Everything Pizza When this artifact enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle. {2}{W}{U}{B}{R}{G}, {T}, Sacrifice this artifact: Target player gains 3 life and draws a card. Each of your opponents discards a card. This artifact deals 3 damage to any target. Put three +1/+1 counters on up to one target creature. Artifact — Food Artifact 2 2 TMT~ 1 Featherbrained Filcher Flying When this creature leaves the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") W Creature — Bird Mutant Creature 1 W 0/2 TMT~ 2 Foot Elite Whenever this creature attacks, another target creature you control gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) BW Creature — Human Ninja Creature 3 2W/B 2/4 TMT~ 2 Foot Ninjas Sneak {3}{W/B} (You may cast this spell for {3}{W/B} if you also return an unblocked attacker you control to hand during the declare blockers step. It enters tapped and attacking.) When this creature enters, you gain 3 life. BW Creature — Human Ninja Creature 6 4W/BW/B 5/5 TMT~ 2 Foot Ninjas Sneak {3}{W/B} (You may cast this spell for {3}{W/B} if you also return an unblocked attacker you control to hand during the declare blockers step. It enters tapped and attacking.) When this creature enters, you gain 3 life. BW Creature — Human Ninja Creature 6 4W/BW/B 5/5 TMT~ 2 Foot Ninjas Sneak {3}{W/B} (You may cast this spell for {3}{W/B} if you also return an unblocked attacker you control to hand during the declare blockers step. It enters tapped and attacking.) When this creature enters, you gain 3 life. BW Creature — Human Ninja Creature 6 4W/BW/B 5/5 TMT~ 2 Forest ({T}: Add {G}.) Basic Land — Forest Land 0 TMT~ 0 Forest ({T}: Add {G}.) Basic Land — Forest Land 0 TMT~ 0 Forest ({T}: Add {G}.) Basic Land — Forest Land 0 TMT~ 0 Forest ({T}: Add {G}.) Basic Land — Forest Land 0 TMT~ 0 Forest ({T}: Add {G}.) Basic Land — Forest Land 0 TMT~ 0 Forest ({T}: Add {G}.) Basic Land — Forest Land 0 TMT~ 0 Frog Butler Deathtouch {T}: Add one mana of any color. {2}: This creature gains reach until end of turn. G Creature — Frog Spirit Creature 2 1G 1/1 TMT~ 2 General Traag, Heart of Stone Trample When General Traag enters, you may sacrifice another artifact. When you do, General Traag deals 4 damage to target creature. R Legendary Artifact Creature — Elemental Soldier Creature 5 3RR 4/3 TMT~ 2 Genghis Frog Trample Whenever Genghis Frog or another Mutant you control enters, create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") GU Legendary Creature — Frog Mutant Rogue Creature 2 GU 1/3 TMT~ 2 Groundchuck & Dirtbag Trample Whenever you tap a land for mana, add {G}. G Legendary Creature — Ox Mole Mutant Creature 6 4GG 8/8 TMT~ 2 Groundchuck & Dirtbag Trample Whenever you tap a land for mana, add {G}. G Legendary Creature — Ox Mole Mutant Creature 6 4GG 8/8 TMT~ 2 Grounded for Life This spell costs {3} less to cast if it targets a tapped creature. Destroy target creature. W Instant Instant 5 4W TMT~ 3 Guac & Marshmallow Pizza Flash When this artifact enters, target creature gets +2/+2 until end of turn. Untap it. {2}, {T}, Sacrifice this artifact: You gain 3 life. G Artifact — Food Artifact 1 G TMT~ 1 Hamato Guardian Stance Target creature gets +1/+3 and gains flying until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.) W Instant Instant 1 W TMT~ 3 Hard-Won Jitte Equipped creature has double strike. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) R Artifact — Equipment Artifact 2 1R TMT~ 1 Henchbots When this creature enters, exile target tapped creature an opponent controls until this creature leaves the battlefield. Artifact Creature — Robot Creature 4 4 2/3 TMT~ 2 High-Flying Ace Flying {3}{W}: Target creature without flying gains flying until end of turn. Activate only as a sorcery. W Creature — Bird Mutant Creature 3 2W 2/3 TMT~ 2 Improvised Arsenal Equipped creature gets +1/+0 for each artifact you control. {4}{R}: Create a token that's a copy of this Equipment. Equip {R} R Artifact — Equipment Artifact 2 1R TMT~ 1 Improvised Arsenal Equipped creature gets +1/+0 for each artifact you control. {4}{R}: Create a token that's a copy of this Equipment. Equip {R} R Artifact — Equipment Artifact 2 1R TMT~ 1 Island ({T}: Add {U}.) Basic Land — Island Land 0 TMT~ 0 Island ({T}: Add {U}.) Basic Land — Island Land 0 TMT~ 0 Island ({T}: Add {U}.) Basic Land — Island Land 0 TMT~ 0 Island ({T}: Add {U}.) Basic Land — Island Land 0 TMT~ 0 Island ({T}: Add {U}.) Basic Land — Island Land 0 TMT~ 0 Island ({T}: Add {U}.) Basic Land — Island Land 0 TMT~ 0 Jennika's Technique Sneak {R} (You may cast this spell for {R} if you also return an unblocked attacker you control to hand during the declare blockers step.) Jennika's Technique deals 2 damage to each creature. R Instant Instant 3 2R TMT~ 3 Jennika's Technique Sneak {R} (You may cast this spell for {R} if you also return an unblocked attacker you control to hand during the declare blockers step.) Jennika's Technique deals 2 damage to each creature. R Instant Instant 3 2R TMT~ 3 Jennika, Bad Apple Big Sister When Jennika enters, create a 2/2 red Mutant creature token. Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.) W Legendary Creature — Mutant Ninja Turtle Creature 5 4W 3/3 TMT~ 2 Jennika, Bad Apple Big Sister When Jennika enters, create a 2/2 red Mutant creature token. Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.) W Legendary Creature — Mutant Ninja Turtle Creature 5 4W 3/3 TMT~ 2 Jennika, Bad Apple Big Sister When Jennika enters, create a 2/2 red Mutant creature token. Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.) W Legendary Creature — Mutant Ninja Turtle Creature 5 4W 3/3 TMT~ 2 Karai, Future of the Foot Sneak {2}{W}{B} (You may cast this spell for {2}{W}{B} if you also return an unblocked attacker you control to hand during the declare blockers step. She enters tapped and attacking.) Whenever Karai deals combat damage to a player, return target creature card from your graveyard to your hand. If her sneak cost was paid this turn, instead return that card to the battlefield. BW Legendary Creature — Human Ninja Creature 3 1WB 3/3 TMT~ 2 Kitsune's Technique Sneak {1}{U} (You may cast this spell for {1}{U} if you also return an unblocked attacker you control to hand during the declare blockers step.) Target opponent mills half their library, rounded up. U Instant Instant 6 4UU TMT~ 3 Kitsune's Technique Sneak {1}{U} (You may cast this spell for {1}{U} if you also return an unblocked attacker you control to hand during the declare blockers step.) Target opponent mills half their library, rounded up. U Instant Instant 6 4UU TMT~ 3 Kitsune, Dragon's Daughter Vigilance Whenever Kitsune enters or deals combat damage to a player, you may exchange control of two other target creatures controlled by different players. U Legendary Creature — Fox Warlock Avatar Creature 6 4UU 6/6 TMT~ 2 Kitsune, Dragon's Daughter Vigilance Whenever Kitsune enters or deals combat damage to a player, you may exchange control of two other target creatures controlled by different players. U Legendary Creature — Fox Warlock Avatar Creature 6 4UU 6/6 TMT~ 2 Krang & Shredder Whenever Krang & Shredder enter or attack, each opponent exiles cards from the top of their library until they exile a nonland card. Disappear — At the beginning of your end step, if a permanent left the battlefield under your control this turn, you may cast a card exiled with Krang & Shredder without paying its mana cost. BU Legendary Creature — Utrom Human Ninja Creature 6 4U/BU/B 6/7 TMT~ 2 Krang & Shredder Whenever Krang & Shredder enter or attack, each opponent exiles cards from the top of their library until they exile a nonland card. Disappear — At the beginning of your end step, if a permanent left the battlefield under your control this turn, you may cast a card exiled with Krang & Shredder without paying its mana cost. BU Legendary Creature — Utrom Human Ninja Creature 6 4U/BU/B 6/7 TMT~ 2 Krang & Shredder Whenever Krang & Shredder enter or attack, each opponent exiles cards from the top of their library until they exile a nonland card. Disappear — At the beginning of your end step, if a permanent left the battlefield under your control this turn, you may cast a card exiled with Krang & Shredder without paying its mana cost. BU Legendary Creature — Utrom Human Ninja Creature 6 4U/BU/B 6/7 TMT~ 2 Krang & Shredder Whenever Krang & Shredder enter or attack, each opponent exiles cards from the top of their library until they exile a nonland card. Disappear — At the beginning of your end step, if a permanent left the battlefield under your control this turn, you may cast a card exiled with Krang & Shredder without paying its mana cost. BU Legendary Creature — Utrom Human Ninja Creature 6 4U/BU/B 6/7 TMT~ 2 Krang, Master Mind Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) When Krang enters, if you have fewer than four cards in hand, draw cards equal to the difference. Krang gets +1/+0 for each other artifact you control. U Legendary Artifact Creature — Utrom Warrior Creature 8 6UU 1/4 TMT~ 2 Krang, Master Mind Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) When Krang enters, if you have fewer than four cards in hand, draw cards equal to the difference. Krang gets +1/+0 for each other artifact you control. U Legendary Artifact Creature — Utrom Warrior Creature 8 6UU 1/4 TMT~ 2 Krang, Utrom Warlord Flying, trample, indestructible, haste Other artifact creatures you control have flying, trample, indestructible, and haste. Legendary Artifact Creature — Utrom Robot Creature 9 9 9/9 TMT~ 2 Krang, Utrom Warlord Flying, trample, indestructible, haste Other artifact creatures you control have flying, trample, indestructible, and haste. Legendary Artifact Creature — Utrom Robot Creature 9 9 9/9 TMT~ 2 Krang, Utrom Warlord Flying, trample, indestructible, haste Other artifact creatures you control have flying, trample, indestructible, and haste. Legendary Artifact Creature — Utrom Robot Creature 9 9 9/9 TMT~ 2 Krang, Utrom Warlord Flying, trample, indestructible, haste Other artifact creatures you control have flying, trample, indestructible, and haste. Legendary Artifact Creature — Utrom Robot Creature 9 9 9/9 TMT~ 2 Krang, Utrom Warlord Flying, trample, indestructible, haste Other artifact creatures you control have flying, trample, indestructible, and haste. Legendary Artifact Creature — Utrom Robot Creature 9 9 9/9 TMT~ 2 Leader's Talent (Gain the next level as a sorcery to add its ability.) Whenever you attack, put a +1/+1 counter on target attacking creature. {2}{W}: Level 2 Whenever a creature you control leaves the battlefield, if it had a counter on it, you gain 2 life. {3}{W}: Level 3 Whenever you cast a spell, put a +1/+1 counter on each creature you control. W Enchantment — Class Enchantment 2 1W TMT~ 1 Leatherhead, Swamp Stalker Trample Leatherhead enters with a hexproof counter on her. Whenever Leatherhead deals combat damage to a player, you may remove a counter from her. When you do, destroy target artifact or enchantment that player controls. G Legendary Creature — Crocodile Mutant Rogue Creature 4 2GG 5/4 TMT~ 2 Leatherhead, Swamp Stalker Trample Leatherhead enters with a hexproof counter on her. Whenever Leatherhead deals combat damage to a player, you may remove a counter from her. When you do, destroy target artifact or enchantment that player controls. G Legendary Creature — Crocodile Mutant Rogue Creature 4 2GG 5/4 TMT~ 2 Leonardo's Technique Sneak {1}{W} (You may cast this spell for {1}{W} if you also return an unblocked attacker you control to hand during the declare blockers step.) Return one or two target creature cards each with mana value 3 or less from your graveyard to the battlefield. W Sorcery Sorcery 4 3W TMT~ 3 Leonardo's Technique Sneak {1}{W} (You may cast this spell for {1}{W} if you also return an unblocked attacker you control to hand during the declare blockers step.) Return one or two target creature cards each with mana value 3 or less from your graveyard to the battlefield. W Sorcery Sorcery 4 3W TMT~ 3 Leonardo's Technique Sneak {1}{W} (You may cast this spell for {1}{W} if you also return an unblocked attacker you control to hand during the declare blockers step.) Return one or two target creature cards each with mana value 3 or less from your graveyard to the battlefield. W Sorcery Sorcery 4 3W TMT~ 3 Leonardo, Big Brother Sneak {W} (You may cast this spell for {W} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) Leonardo gets +1/+0 for each other creature you control. W Legendary Creature — Mutant Ninja Turtle Creature 3 2W 1/3 TMT~ 2 Leonardo, Cutting Edge Sneak {W} (You may cast this spell for {W} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) Lifelink Whenever you gain life, put a +1/+1 counter on Leonardo. W Legendary Creature — Mutant Ninja Turtle Creature 2 1W 1/1 TMT~ 2 Leonardo, Cutting Edge Sneak {W} (You may cast this spell for {W} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) Lifelink Whenever you gain life, put a +1/+1 counter on Leonardo. W Legendary Creature — Mutant Ninja Turtle Creature 2 1W 1/1 TMT~ 2 Leonardo, Cutting Edge Sneak {W} (You may cast this spell for {W} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) Lifelink Whenever you gain life, put a +1/+1 counter on Leonardo. W Legendary Creature — Mutant Ninja Turtle Creature 2 1W 1/1 TMT~ 2 Leonardo, Cutting Edge Sneak {W} (You may cast this spell for {W} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) Lifelink Whenever you gain life, put a +1/+1 counter on Leonardo. W Legendary Creature — Mutant Ninja Turtle Creature 2 1W 1/1 TMT~ 2 Leonardo, Cutting Edge Sneak {W} (You may cast this spell for {W} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) Lifelink Whenever you gain life, put a +1/+1 counter on Leonardo. W Legendary Creature — Mutant Ninja Turtle Creature 2 1W 1/1 TMT~ 2 Leonardo, Leader in Blue Sneak {3}{W}{W} (You may cast this spell for {3}{W}{W} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) When Leonardo enters, if his sneak cost was paid, creatures you control get +2/+0 until end of turn. {1}{W}: Leonardo gains first strike until end of turn. W Legendary Creature — Mutant Ninja Turtle Creature 1 W 2/1 TMT~ 2 Leonardo, Leader in Blue Sneak {3}{W}{W} (You may cast this spell for {3}{W}{W} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) When Leonardo enters, if his sneak cost was paid, creatures you control get +2/+0 until end of turn. {1}{W}: Leonardo gains first strike until end of turn. W Legendary Creature — Mutant Ninja Turtle Creature 1 W 2/1 TMT~ 2 Leonardo, Leader in Blue Sneak {3}{W}{W} (You may cast this spell for {3}{W}{W} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) When Leonardo enters, if his sneak cost was paid, creatures you control get +2/+0 until end of turn. {1}{W}: Leonardo gains first strike until end of turn. W Legendary Creature — Mutant Ninja Turtle Creature 1 W 2/1 TMT~ 2 Leonardo, Sewer Samurai Sneak {2}{W}{W} Double strike During your turn, you may cast creature spells with power or toughness 1 or less from your graveyard. If you cast a spell this way, that creature enters with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.) W Legendary Creature — Mutant Ninja Turtle Samurai Creature 4 3W 3/3 TMT~ 2 Leonardo, Sewer Samurai Sneak {2}{W}{W} Double strike During your turn, you may cast creature spells with power or toughness 1 or less from your graveyard. If you cast a spell this way, that creature enters with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.) W Legendary Creature — Mutant Ninja Turtle Samurai Creature 4 3W 3/3 TMT~ 2 Leonardo, Sewer Samurai Sneak {2}{W}{W} Double strike During your turn, you may cast creature spells with power or toughness 1 or less from your graveyard. If you cast a spell this way, that creature enters with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.) W Legendary Creature — Mutant Ninja Turtle Samurai Creature 4 3W 3/3 TMT~ 2 Leonardo, Sewer Samurai Sneak {2}{W}{W} Double strike During your turn, you may cast creature spells with power or toughness 1 or less from your graveyard. If you cast a spell this way, that creature enters with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.) W Legendary Creature — Mutant Ninja Turtle Samurai Creature 4 3W 3/3 TMT~ 2 Lessons from Life Draw three cards. You may put a land card from your hand onto the battlefield tapped. GU Sorcery Sorcery 4 2GU TMT~ 3 Lita, Little Orphan Amphibian Alliance — Whenever another creature you control enters, choose one that hasn't been chosen this turn. • Put a +1/+1 counter on Lita. • Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") • Scry 1. W Legendary Creature — Mutant Ninja Turtle Creature 2 1W 2/1 TMT~ 2 Madame Null, Power Broker Deathtouch Whenever another creature you control enters, you may pay life equal to its power. If you do, put that many +1/+1 counters on it. B Legendary Creature — Demon Advisor Creature 3 2B 1/3 TMT~ 2 Madame Null, Power Broker Deathtouch Whenever another creature you control enters, you may pay life equal to its power. If you do, put that many +1/+1 counters on it. B Legendary Creature — Demon Advisor Creature 3 2B 1/3 TMT~ 2 Make Your Move Destroy target artifact, enchantment, or creature with power 4 or greater. W Instant Instant 3 2W TMT~ 3 Manhole Missile Manhole Missile deals 3 damage to target creature. You may put a card from your hand on the bottom of your library. If you do, draw a card. R Instant Instant 2 1R TMT~ 3 Mechanized Ninja Cavalry When this creature enters, create a 1/1 colorless Robot artifact creature token. RW Artifact Creature — Robot Ninja Creature 2 1R/W 1/1 TMT~ 2 Michelangelo's Technique Sneak {3}{G} (You may cast this spell for {3}{G} if you also return an unblocked attacker you control to hand during the declare blockers step.) Look at the top eight cards of your library. Put up to two creature cards with total mana value 6 or less from among them onto the battlefield and the rest on the bottom of your library in a random order. G Sorcery Sorcery 5 4G TMT~ 3 Michelangelo's Technique Sneak {3}{G} (You may cast this spell for {3}{G} if you also return an unblocked attacker you control to hand during the declare blockers step.) Look at the top eight cards of your library. Put up to two creature cards with total mana value 6 or less from among them onto the battlefield and the rest on the bottom of your library in a random order. G Sorcery Sorcery 5 4G TMT~ 3 Michelangelo, Game Master Disappear — At the beginning of your end step, if a permanent left the battlefield under your control this turn, put a +1/+1 counter on Michelangelo. G Legendary Creature — Mutant Ninja Turtle Creature 3 2G 3/3 TMT~ 2 Michelangelo, Improviser Sneak {2}{G}{G} (You may cast this spell for {2}{G}{G} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) Whenever Michelangelo deals combat damage to a player, you may put a creature card and/or a land card from your hand onto the battlefield. G Legendary Creature — Mutant Ninja Turtle Creature 4 3G 4/4 TMT~ 2 Michelangelo, Improviser Sneak {2}{G}{G} (You may cast this spell for {2}{G}{G} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) Whenever Michelangelo deals combat damage to a player, you may put a creature card and/or a land card from your hand onto the battlefield. G Legendary Creature — Mutant Ninja Turtle Creature 4 3G 4/4 TMT~ 2 Michelangelo, Improviser Sneak {2}{G}{G} (You may cast this spell for {2}{G}{G} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) Whenever Michelangelo deals combat damage to a player, you may put a creature card and/or a land card from your hand onto the battlefield. G Legendary Creature — Mutant Ninja Turtle Creature 4 3G 4/4 TMT~ 2 Michelangelo, Improviser Sneak {2}{G}{G} (You may cast this spell for {2}{G}{G} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) Whenever Michelangelo deals combat damage to a player, you may put a creature card and/or a land card from your hand onto the battlefield. G Legendary Creature — Mutant Ninja Turtle Creature 4 3G 4/4 TMT~ 2 Michelangelo, Mutant BFF Each creature you control with a counter on it can't be blocked by more than one creature. Whenever Michelangelo enters or attacks, create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") G Legendary Creature — Mutant Ninja Turtle Creature 4 2GG 4/4 TMT~ 2 Michelangelo, Mutant BFF Each creature you control with a counter on it can't be blocked by more than one creature. Whenever Michelangelo enters or attacks, create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") G Legendary Creature — Mutant Ninja Turtle Creature 4 2GG 4/4 TMT~ 2 Michelangelo, Mutant BFF Each creature you control with a counter on it can't be blocked by more than one creature. Whenever Michelangelo enters or attacks, create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") G Legendary Creature — Mutant Ninja Turtle Creature 4 2GG 4/4 TMT~ 2 Michelangelo, Weirdness to 11 When Michelangelo enters, create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead. G Legendary Creature — Mutant Ninja Turtle Creature 2 1G 1/1 TMT~ 2 Michelangelo, Weirdness to 11 When Michelangelo enters, create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead. G Legendary Creature — Mutant Ninja Turtle Creature 2 1G 1/1 TMT~ 2 Michelangelo, Weirdness to 11 When Michelangelo enters, create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead. G Legendary Creature — Mutant Ninja Turtle Creature 2 1G 1/1 TMT~ 2 Michelangelo, Weirdness to 11 When Michelangelo enters, create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead. G Legendary Creature — Mutant Ninja Turtle Creature 2 1G 1/1 TMT~ 2 Michelangelo, Weirdness to 11 When Michelangelo enters, create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead. G Legendary Creature — Mutant Ninja Turtle Creature 2 1G 1/1 TMT~ 2 Mighty Mutanimals When this creature enters, create a 2/2 red Mutant creature token. Alliance — Whenever another creature you control enters, put a +1/+1 counter on target creature you control. W Creature — Mutant Rebel Creature 4 2WW 2/1 TMT~ 2 Mikey & Don, Party Planners Ward {2} You may look at the top card of your library any time. You may play lands and cast Mutant, Ninja, or Turtle spells from the top of your library. If you cast a creature spell this way, that creature enters with an additional +1/+1 counter on it. GU Legendary Creature — Mutant Ninja Turtle Creature 4 2G/UG/U 3/3 TMT~ 2 Mikey & Don, Party Planners Ward {2} You may look at the top card of your library any time. You may play lands and cast Mutant, Ninja, or Turtle spells from the top of your library. If you cast a creature spell this way, that creature enters with an additional +1/+1 counter on it. GU Legendary Creature — Mutant Ninja Turtle Creature 4 2G/UG/U 3/3 TMT~ 2 Mikey & Leo, Chaos & Order Whenever you put a counter on a creature you control, draw a card. This ability triggers only once each turn. GW Legendary Creature — Mutant Ninja Turtle Creature 2 G/WG/W 2/2 TMT~ 2 Mikey & Leo, Chaos & Order Whenever you put a counter on a creature you control, draw a card. This ability triggers only once each turn. GW Legendary Creature — Mutant Ninja Turtle Creature 2 G/WG/W 2/2 TMT~ 2 Mikey & Leo, Chaos & Order Whenever you put a counter on a creature you control, draw a card. This ability triggers only once each turn. GW Legendary Creature — Mutant Ninja Turtle Creature 2 G/WG/W 2/2 TMT~ 2 Mikey & Leo, Chaos & Order Whenever you put a counter on a creature you control, draw a card. This ability triggers only once each turn. GW Legendary Creature — Mutant Ninja Turtle Creature 2 G/WG/W 2/2 TMT~ 2 Mind Transfer Protocol Until end of turn, target artifact or creature becomes an artifact creature with base power and toughness 4/5. Draw a card. U Instant Instant 3 2U TMT~ 3 Mona Lisa, Science Geek Reach {T}: Add X mana of any one color, where X is Mona Lisa's power. G Legendary Creature — Lizard Mutant Creature 3 2G 1/3 TMT~ 2 Mondo Gecko {1}, Discard a card: Until end of turn, Mondo Gecko becomes the color of your choice and gains hexproof from that color. Whenever Mondo Gecko deals combat damage to a player, draw a card for each color among permanents you control. U Legendary Creature — Lizard Mutant Creature 3 1UU 2/3 TMT~ 2 Mondo Gecko {1}, Discard a card: Until end of turn, Mondo Gecko becomes the color of your choice and gains hexproof from that color. Whenever Mondo Gecko deals combat damage to a player, draw a card for each color among permanents you control. U Legendary Creature — Lizard Mutant Creature 3 1UU 2/3 TMT~ 2 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 TMT~ 0 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 TMT~ 0 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 TMT~ 0 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 TMT~ 0 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 TMT~ 0 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 TMT~ 0 Mouser Attack! Choose one — • Create a 1/1 colorless Robot artifact creature token. • Target creature gets +3/+0 and gains first strike until end of turn. R Instant Instant 2 1R TMT~ 3 Mouser Foundry When this artifact enters or leaves the battlefield, create a 1/1 colorless Robot artifact creature token. {4}{R}, Sacrifice this artifact: It deals 3 damage to target creature. R Artifact Artifact 2 1R TMT~ 1 Mouser Mark III This creature can't attack unless you control another artifact. RU Artifact Creature — Robot Creature 2 1U/R 2/3 TMT~ 2 Mutagen Man, Living Ooze Trample Activated abilities of artifact tokens you control cost {1} less to activate. When Mutagen Man enters, create X Mutagen tokens. (They're artifacts with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") G Legendary Creature — Ooze Mutant Creature 2 XGG 2/3 TMT~ 2 Mutagen Man, Living Ooze Trample Activated abilities of artifact tokens you control cost {1} less to activate. When Mutagen Man enters, create X Mutagen tokens. (They're artifacts with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") G Legendary Creature — Ooze Mutant Creature 2 XGG 2/3 TMT~ 2 Mutant Chain Reaction Destroy up to one target artifact, enchantment, or creature with flying. Create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") G Sorcery Sorcery 3 2G TMT~ 3 Mutant Town Musicians Trample Alliance — Whenever another creature you control enters, this creature gets +1/+0 until end of turn. R Creature — Mutant Bard Performer Creature 3 2R 2/4 TMT~ 2 Negate Counter target noncreature spell. U Instant Instant 2 1U TMT~ 3 Ninja Teen (Gain the next level as a sorcery to add its ability.) Whenever a creature you control leaves the battlefield, each opponent loses 1 life. {1}{B}: Level 2 Creatures you control get +1/+0 and have menace. {B}: Level 3 Creature cards in your graveyard have sneak {3}{B}. You may cast creature spells from your graveyard using their sneak abilities. B Enchantment — Class Enchantment 3 2B TMT~ 1 North Wind Avatar Flying When this creature enters, if you cast it, you may put a card you own from outside the game into your hand. RU Creature — Dragon Spirit Avatar Creature 5 2UUR 5/5 TMT~ 2 North Wind Avatar Flying When this creature enters, if you cast it, you may put a card you own from outside the game into your hand. RU Creature — Dragon Spirit Avatar Creature 5 2UUR 5/5 TMT~ 2 Northampton Farm {T}: Add {C}. {1}, {T}: Exile target creature you own. {2}, {T}, Sacrifice this land: Return a creature card exiled with this land to the battlefield under your control. Return each other card exiled with this land to its owner's hand. Land Land 0 TMT~ 0 Northampton Farm {T}: Add {C}. {1}, {T}: Exile target creature you own. {2}, {T}, Sacrifice this land: Return a creature card exiled with this land to the battlefield under your control. Return each other card exiled with this land to its owner's hand. Land Land 0 TMT~ 0 Northampton Farm {T}: Add {C}. {1}, {T}: Exile target creature you own. {2}, {T}, Sacrifice this land: Return a creature card exiled with this land to the battlefield under your control. Return each other card exiled with this land to its owner's hand. Land Land 0 TMT~ 0 Novel Nunchaku When this Equipment enters, attach it to target creature you control. When you do, equipped creature fights up to one target creature an opponent controls. (Each deals damage equal to its power to the other.) Equipped creature gets +1/+1 and has trample. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) G Artifact — Equipment Artifact 3 2G TMT~ 1 Null Group Biological Assets During your turn, this creature has first strike. Whenever this creature attacks, you may discard a card. If you do, draw a card. R Creature — Mutant Mercenary Creature 3 2R 3/1 TMT~ 2 Party Dude (Gain the next level as a sorcery to add its ability.) When this Class enters, each player creates a Food token. {1}{G}: Level 2 Whenever an artifact an opponent controls is put into a graveyard from the battlefield, draw a card. {4}{G}: Level 3 Whenever one or more of your opponents are attacked, up to one target attacking creature gets +X/+X until end of turn, where X is the number of cards in your hand. G Enchantment — Class Enchantment 1 G TMT~ 1 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 TMT~ 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 TMT~ 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 TMT~ 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 TMT~ 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 TMT~ 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 TMT~ 0 Prehistoric Pet This creature can't be blocked by creatures with greater power. {1}{W}, {T}: Return another target creature you control to its owner's hand. Activate only during your turn. W Creature — Dinosaur Ninja Creature 1 W 1/2 TMT~ 2 Prehistoric Pet This creature can't be blocked by creatures with greater power. {1}{W}, {T}: Return another target creature you control to its owner's hand. Activate only during your turn. W Creature — Dinosaur Ninja Creature 1 W 1/2 TMT~ 2 Primordial Pachyderm Reach, trample When this creature enters, you gain 2 life. G Creature — Elephant Avatar Creature 4 3G 4/4 TMT~ 2 Quintessential Katana Equipped creature gets +1/+1 and has "Whenever this creature deals combat damage, untap it and you gain 2 life." Whenever a Ninja you control enters, you may attach this Equipment to it. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) W Artifact — Equipment Artifact 1 W TMT~ 1 Ragamuffin Raptor When this creature enters, return up to one target creature or Food card from your graveyard to your hand. G Creature — Dinosaur Creature 5 4G 4/3 TMT~ 2 Raph & Leo, Sibling Rivals Whenever Raph & Leo attack, if it's the first combat phase of the turn, untap one or two target attacking creatures. After this phase, there is an additional combat phase. RW Legendary Creature — Mutant Ninja Turtle Creature 3 1R/WR/W 2/4 TMT~ 2 Raph & Leo, Sibling Rivals Whenever Raph & Leo attack, if it's the first combat phase of the turn, untap one or two target attacking creatures. After this phase, there is an additional combat phase. RW Legendary Creature — Mutant Ninja Turtle Creature 3 1R/WR/W 2/4 TMT~ 2 Raph & Mikey, Troublemakers Trample, haste Whenever Raph & Mikey attack, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield tapped and attacking and the rest on the bottom of your library in a random order. GR Legendary Creature — Mutant Ninja Turtle Creature 7 5R/GR/G 7/7 TMT~ 2 Raph & Mikey, Troublemakers Trample, haste Whenever Raph & Mikey attack, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield tapped and attacking and the rest on the bottom of your library in a random order. GR Legendary Creature — Mutant Ninja Turtle Creature 7 5R/GR/G 7/7 TMT~ 2 Raphael's Technique Sneak {2}{R} (You may cast this spell for {2}{R} if you also return an unblocked attacker you control to hand during the declare blockers step.) Each player may discard their hand and draw seven cards. R Instant Instant 6 4RR TMT~ 3 Raphael's Technique Sneak {2}{R} (You may cast this spell for {2}{R} if you also return an unblocked attacker you control to hand during the declare blockers step.) Each player may discard their hand and draw seven cards. R Instant Instant 6 4RR TMT~ 3 Raphael, Most Attitude Menace (This creature can't be blocked except by two or more creatures.) Alliance — Whenever another creature you control enters, you may exile the top card of your library. Whenever Raphael attacks, until end of turn, you may play a card exiled with Raphael. R Legendary Creature — Mutant Ninja Turtle Creature 4 3R 4/3 TMT~ 2 Raphael, Most Attitude Menace (This creature can't be blocked except by two or more creatures.) Alliance — Whenever another creature you control enters, you may exile the top card of your library. Whenever Raphael attacks, until end of turn, you may play a card exiled with Raphael. R Legendary Creature — Mutant Ninja Turtle Creature 4 3R 4/3 TMT~ 2 Raphael, Most Attitude Menace (This creature can't be blocked except by two or more creatures.) Alliance — Whenever another creature you control enters, you may exile the top card of your library. Whenever Raphael attacks, until end of turn, you may play a card exiled with Raphael. R Legendary Creature — Mutant Ninja Turtle Creature 4 3R 4/3 TMT~ 2 Raphael, Ninja Destroyer Raphael must be blocked if able. Enrage — Whenever Raphael is dealt damage, add that much {R}. Until end of turn, you don't lose this mana as steps and phases end. R Legendary Creature — Mutant Ninja Turtle Creature 4 2RR 4/4 TMT~ 2 Raphael, Ninja Destroyer Raphael must be blocked if able. Enrage — Whenever Raphael is dealt damage, add that much {R}. Until end of turn, you don't lose this mana as steps and phases end. R Legendary Creature — Mutant Ninja Turtle Creature 4 2RR 4/4 TMT~ 2 Raphael, Ninja Destroyer Raphael must be blocked if able. Enrage — Whenever Raphael is dealt damage, add that much {R}. Until end of turn, you don't lose this mana as steps and phases end. R Legendary Creature — Mutant Ninja Turtle Creature 4 2RR 4/4 TMT~ 2 Raphael, Ninja Destroyer Raphael must be blocked if able. Enrage — Whenever Raphael is dealt damage, add that much {R}. Until end of turn, you don't lose this mana as steps and phases end. R Legendary Creature — Mutant Ninja Turtle Creature 4 2RR 4/4 TMT~ 2 Raphael, Tough Turtle Alliance — Whenever another creature you control enters, Raphael deals 1 damage to target opponent. R Legendary Creature — Mutant Ninja Turtle Creature 2 1R 1/3 TMT~ 2 Raphael, the Nightwatcher Sneak {1}{R}{R} (You may cast this spell for {1}{R}{R} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) Attacking creatures you control have double strike. R Legendary Creature — Mutant Ninja Turtle Creature 4 2RR 2/3 TMT~ 2 Raphael, the Nightwatcher Sneak {1}{R}{R} (You may cast this spell for {1}{R}{R} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) Attacking creatures you control have double strike. R Legendary Creature — Mutant Ninja Turtle Creature 4 2RR 2/3 TMT~ 2 Raphael, the Nightwatcher Sneak {1}{R}{R} (You may cast this spell for {1}{R}{R} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) Attacking creatures you control have double strike. R Legendary Creature — Mutant Ninja Turtle Creature 4 2RR 2/3 TMT~ 2 Raphael, the Nightwatcher Sneak {1}{R}{R} (You may cast this spell for {1}{R}{R} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) Attacking creatures you control have double strike. R Legendary Creature — Mutant Ninja Turtle Creature 4 2RR 2/3 TMT~ 2 Raphael, the Nightwatcher Sneak {1}{R}{R} (You may cast this spell for {1}{R}{R} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) Attacking creatures you control have double strike. R Legendary Creature — Mutant Ninja Turtle Creature 4 2RR 2/3 TMT~ 2 Rat King, Verminister Disappear — At the beginning of your end step, if a permanent left the battlefield under your control this turn, create a 1/1 black Rat creature token and put a +1/+1 counter on Rat King. {T}, Sacrifice three Rats: Return target creature card and all other cards with the same name as that card from your graveyard to the battlefield tapped. B Legendary Creature — Rat Avatar Creature 2 1B 1/1 TMT~ 2 Rat King, Verminister Disappear — At the beginning of your end step, if a permanent left the battlefield under your control this turn, create a 1/1 black Rat creature token and put a +1/+1 counter on Rat King. {T}, Sacrifice three Rats: Return target creature card and all other cards with the same name as that card from your graveyard to the battlefield tapped. B Legendary Creature — Rat Avatar Creature 2 1B 1/1 TMT~ 2 Ravenous Robots Whenever you cast an artifact spell, create a 1/1 colorless Robot artifact creature token. {R}, {T}: Creature tokens you control gain haste until end of turn. R Artifact Creature — Robot Creature 2 1R 2/1 TMT~ 2 Ravenous Robots Whenever you cast an artifact spell, create a 1/1 colorless Robot artifact creature token. {R}, {T}: Creature tokens you control gain haste until end of turn. R Artifact Creature — Robot Creature 2 1R 2/1 TMT~ 2 Ray Fillet, Man Ray Flying When Ray Fillet enters, create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") {2}, Remove a +1/+1 counter from a creature you control: Draw a card. U Legendary Creature — Fish Mutant Creature 4 3U 3/3 TMT~ 2 Renet, Temporal Apprentice Flash When Renet enters, return each other nonland permanent that entered this turn to its owner's hand. U Legendary Creature — Human Wizard Creature 5 3UU 4/3 TMT~ 2 Renet, Temporal Apprentice Flash When Renet enters, return each other nonland permanent that entered this turn to its owner's hand. U Legendary Creature — Human Wizard Creature 5 3UU 4/3 TMT~ 2 Renet, Temporal Apprentice Flash When Renet enters, return each other nonland permanent that entered this turn to its owner's hand. U Legendary Creature — Human Wizard Creature 5 3UU 4/3 TMT~ 2 Sally Pride, Lioness Leader When Sally Pride enters, create X 2/2 red Mutant creature tokens, where X is the number of nontoken creatures you control. Whenever Sally Pride attacks, put a +1/+1 counter on each creature you control. W Legendary Creature — Cat Mutant Rebel Creature 5 3WW 2/4 TMT~ 2 Sally Pride, Lioness Leader When Sally Pride enters, create X 2/2 red Mutant creature tokens, where X is the number of nontoken creatures you control. Whenever Sally Pride attacks, put a +1/+1 counter on each creature you control. W Legendary Creature — Cat Mutant Rebel Creature 5 3WW 2/4 TMT~ 2 Sally Pride, Lioness Leader When Sally Pride enters, create X 2/2 red Mutant creature tokens, where X is the number of nontoken creatures you control. Whenever Sally Pride attacks, put a +1/+1 counter on each creature you control. W Legendary Creature — Cat Mutant Rebel Creature 5 3WW 2/4 TMT~ 2 Savanti Romero, Time's Exile Trample At the beginning of combat on your turn, put a +1/+1 counter on Savanti Romero. Then you draw X cards and lose X life, where X is the number of counters on Savanti Romero. B Legendary Creature — Demon Wizard Creature 5 3BB 4/4 TMT~ 2 Savanti Romero, Time's Exile Trample At the beginning of combat on your turn, put a +1/+1 counter on Savanti Romero. Then you draw X cards and lose X life, where X is the number of counters on Savanti Romero. B Legendary Creature — Demon Wizard Creature 5 3BB 4/4 TMT~ 2 Sewer-veillance Cam Flash When this artifact enters or leaves the battlefield, you may tap or untap target creature. {3}{U}, Sacrifice this artifact: Draw two cards. U Artifact Artifact 1 U TMT~ 1 Shark Shredder, Killer Clone Sneak {3}{B}{B} First strike Whenever Shark Shredder deals combat damage to a player, put up to one target creature card from that player's graveyard onto the battlefield under your control. It enters tapped and attacking that player. B Legendary Creature — Shark Octopus Ninja Creature 4 2BB 4/4 TMT~ 2 Shark Shredder, Killer Clone Sneak {3}{B}{B} First strike Whenever Shark Shredder deals combat damage to a player, put up to one target creature card from that player's graveyard onto the battlefield under your control. It enters tapped and attacking that player. B Legendary Creature — Shark Octopus Ninja Creature 4 2BB 4/4 TMT~ 2 Shark Shredder, Killer Clone Sneak {3}{B}{B} First strike Whenever Shark Shredder deals combat damage to a player, put up to one target creature card from that player's graveyard onto the battlefield under your control. It enters tapped and attacking that player. B Legendary Creature — Shark Octopus Ninja Creature 4 2BB 4/4 TMT~ 2 Shredder's Revenge Choose one — • Target player discards two cards. • Target player draws two cards and loses 2 life. B Sorcery Sorcery 3 2B TMT~ 3 Shredder's Technique Sneak {B} (You may cast this spell for {B} if you also return an unblocked attacker you control to hand during the declare blockers step.) Destroy target creature or enchantment. If an enchantment was destroyed this way, you lose 2 life. B Sorcery Sorcery 3 2B TMT~ 3 Shredder's Technique Sneak {B} (You may cast this spell for {B} if you also return an unblocked attacker you control to hand during the declare blockers step.) Destroy target creature or enchantment. If an enchantment was destroyed this way, you lose 2 life. B Sorcery Sorcery 3 2B TMT~ 3 Shredder, Unrelenting Sneak {3}{B} (You may cast this spell for {3}{B} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) Deathtouch Whenever Shredder enters or attacks, another target creature you control gains deathtouch until end of turn. B Legendary Creature — Human Ninja Creature 5 4B 6/4 TMT~ 2 Shredder, Unrelenting Sneak {3}{B} (You may cast this spell for {3}{B} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) Deathtouch Whenever Shredder enters or attacks, another target creature you control gains deathtouch until end of turn. B Legendary Creature — Human Ninja Creature 5 4B 6/4 TMT~ 2 Shredder, Unrelenting Sneak {3}{B} (You may cast this spell for {3}{B} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) Deathtouch Whenever Shredder enters or attacks, another target creature you control gains deathtouch until end of turn. B Legendary Creature — Human Ninja Creature 5 4B 6/4 TMT~ 2 Skateboard When this Equipment enters, tap target permanent. Equipped creature gets +1/+0 and has haste. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) Artifact — Equipment Artifact 1 1 TMT~ 1 Slash, Reptile Rampager Alliance — Whenever another creature you control enters, Slash deals 2 damage to each opponent. Whenever Slash attacks, create a 2/2 red Mutant creature token. R Legendary Creature — Mutant Berserker Turtle Creature 5 3RR 7/5 TMT~ 2 Slash, Reptile Rampager Alliance — Whenever another creature you control enters, Slash deals 2 damage to each opponent. Whenever Slash attacks, create a 2/2 red Mutant creature token. R Legendary Creature — Mutant Berserker Turtle Creature 5 3RR 7/5 TMT~ 2 Slash, Reptile Rampager Alliance — Whenever another creature you control enters, Slash deals 2 damage to each opponent. Whenever Slash attacks, create a 2/2 red Mutant creature token. R Legendary Creature — Mutant Berserker Turtle Creature 5 3RR 7/5 TMT~ 2 Slithering Cryptid When this creature enters, create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") GU Creature — Fish Mutant Creature 3 2G/U 2/3 TMT~ 2 South Wind Avatar Deathtouch Whenever another creature you control dies, you gain life equal to its toughness. Whenever you gain life, each opponent loses 1 life. B Creature — Snake Spirit Avatar Creature 4 3B 3/4 TMT~ 2 South Wind Avatar Deathtouch Whenever another creature you control dies, you gain life equal to its toughness. Whenever you gain life, each opponent loses 1 life. B Creature — Snake Spirit Avatar Creature 4 3B 3/4 TMT~ 2 Spicy Oatmeal Pizza When this artifact enters, it deals 4 damage to any target and 3 damage to you. {2}, {T}, Sacrifice this artifact: You gain 3 life. R Artifact — Food Artifact 3 2R TMT~ 1 Splinter's Technique Sneak {1}{B} (You may cast this spell for {1}{B} if you also return an unblocked attacker you control to hand during the declare blockers step.) Search your library for a card, put that card into your hand, then shuffle. B Sorcery Sorcery 4 3B TMT~ 3 Splinter's Technique Sneak {1}{B} (You may cast this spell for {1}{B} if you also return an unblocked attacker you control to hand during the declare blockers step.) Search your library for a card, put that card into your hand, then shuffle. B Sorcery Sorcery 4 3B TMT~ 3 Splinter, Radical Rat If an ability of a Ninja creature you control triggers, that ability triggers an additional time. {1}{U}: Target Ninja can't be blocked this turn. BW Legendary Creature — Mutant Ninja Rat Creature 3 1W/BW/B 2/4 TMT~ 2 Splinter, Radical Rat If an ability of a Ninja creature you control triggers, that ability triggers an additional time. {1}{U}: Target Ninja can't be blocked this turn. BW Legendary Creature — Mutant Ninja Rat Creature 3 1W/BW/B 2/4 TMT~ 2 Stockman, Mad Fly-entist Flying When Stockman enters, draw a card, then discard a card. Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.) U Legendary Creature — Insect Mutant Scientist Creature 5 4U 3/4 TMT~ 2 Super Shredder Menace Whenever another permanent leaves the battlefield, put a +1/+1 counter on Super Shredder. B Legendary Creature — Mutant Ninja Human Creature 2 1B 1/1 TMT~ 2 Super Shredder Menace Whenever another permanent leaves the battlefield, put a +1/+1 counter on Super Shredder. B Legendary Creature — Mutant Ninja Human Creature 2 1B 1/1 TMT~ 2 Super Shredder Menace Whenever another permanent leaves the battlefield, put a +1/+1 counter on Super Shredder. B Legendary Creature — Mutant Ninja Human Creature 2 1B 1/1 TMT~ 2 Super Shredder Menace Whenever another permanent leaves the battlefield, put a +1/+1 counter on Super Shredder. B Legendary Creature — Mutant Ninja Human Creature 2 1B 1/1 TMT~ 2 Super Shredder Menace Whenever another permanent leaves the battlefield, put a +1/+1 counter on Super Shredder. B Legendary Creature — Mutant Ninja Human Creature 2 1B 1/1 TMT~ 2 Swamp ({T}: Add {B}.) Basic Land — Swamp Land 0 TMT~ 0 Swamp ({T}: Add {B}.) Basic Land — Swamp Land 0 TMT~ 0 Swamp ({T}: Add {B}.) Basic Land — Swamp Land 0 TMT~ 0 Swamp ({T}: Add {B}.) Basic Land — Swamp Land 0 TMT~ 0 Swamp ({T}: Add {B}.) Basic Land — Swamp Land 0 TMT~ 0 Swamp ({T}: Add {B}.) Basic Land — Swamp Land 0 TMT~ 0 Technodrome Reach, trample This creature can't attack or block unless its power is 6 or greater. {T}, Sacrifice another artifact: Draw a card. Put a +1/+1 counter on this creature. Artifact Creature — Construct Creature 2 2 3/3 TMT~ 2 Technodrome Reach, trample This creature can't attack or block unless its power is 6 or greater. {T}, Sacrifice another artifact: Draw a card. Put a +1/+1 counter on this creature. Artifact Creature — Construct Creature 2 2 3/3 TMT~ 2 Technodrome Reach, trample This creature can't attack or block unless its power is 6 or greater. {T}, Sacrifice another artifact: Draw a card. Put a +1/+1 counter on this creature. Artifact Creature — Construct Creature 2 2 3/3 TMT~ 2 Tenderize Target creature you control deals damage equal to its power to target creature an opponent controls. G Instant Instant 2 1G TMT~ 3 The Cloning of Shredder (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Exile target creature card from your graveyard. Create a token that's a copy of it, except it isn't legendary and is a Mutant in addition to its other types. II, III — Create a token that's a copy of a card exiled with this Saga, except it isn't legendary and is a Mutant in addition to its other types. B Enchantment — Saga Enchantment 6 4BB TMT~ 1 The Last Ronin (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Destroy all creatures. II — Mill four cards. When you do, return target creature card from your graveyard to your hand. III — Whenever a creature you control attacks alone this turn, put three +1/+1 counters on it. It gains trample, lifelink, and indestructible until end of turn. BG Enchantment — Saga Enchantment 6 4BG TMT~ 1 The Last Ronin's Technique Sneak {1}{W} (You may cast this spell for {1}{W} if you also return an unblocked attacker you control to hand during the declare blockers step.) Create three 1/1 white Ninja Turtle Spirit creature tokens. If this spell's sneak cost was paid, they enter tapped and attacking. W Instant Instant 4 3W TMT~ 3 The Last Ronin's Technique Sneak {1}{W} (You may cast this spell for {1}{W} if you also return an unblocked attacker you control to hand during the declare blockers step.) Create three 1/1 white Ninja Turtle Spirit creature tokens. If this spell's sneak cost was paid, they enter tapped and attacking. W Instant Instant 4 3W TMT~ 3 The Last Ronin's Technique Sneak {1}{W} (You may cast this spell for {1}{W} if you also return an unblocked attacker you control to hand during the declare blockers step.) Create three 1/1 white Ninja Turtle Spirit creature tokens. If this spell's sneak cost was paid, they enter tapped and attacking. W Instant Instant 4 3W TMT~ 3 The Ooze Whenever a creature you control with a +1/+1 counter on it leaves the battlefield, create a Mutagen token for each +1/+1 counter on it. (A Mutagen token is an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") {T}: Exile target card from a graveyard. Create a Mutagen token. Legendary Artifact Artifact 2 2 TMT~ 1 The Ooze Whenever a creature you control with a +1/+1 counter on it leaves the battlefield, create a Mutagen token for each +1/+1 counter on it. (A Mutagen token is an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") {T}: Exile target card from a graveyard. Create a Mutagen token. Legendary Artifact Artifact 2 2 TMT~ 1 Tokka & Rahzar, Terrible Twos This spell can't be countered. Menace Whenever a player casts a spell, if the amount of mana spent to cast it was less than its mana value, Tokka & Rahzar deal 3 damage to that player. BR Legendary Creature — Turtle Wolf Mutant Creature 2 B/RB/R 3/2 TMT~ 2 Tokka & Rahzar, Terrible Twos This spell can't be countered. Menace Whenever a player casts a spell, if the amount of mana spent to cast it was less than its mana value, Tokka & Rahzar deal 3 damage to that player. BR Legendary Creature — Turtle Wolf Mutant Creature 2 B/RB/R 3/2 TMT~ 2 Transdimensional Bovine Flying {T}: Add two mana of any one color. G Creature — Ox Avatar Creature 3 2G 0/4 TMT~ 2 Transdimensional Bovine Flying {T}: Add two mana of any one color. G Creature — Ox Avatar Creature 3 2G 0/4 TMT~ 2 Triceraton Commander Flying Whenever this creature attacks, Dinosaurs you control other than this creature get +1/+1 and gain flying until end of turn. When this creature enters, create X 2/2 white Dinosaur Soldier creature tokens. W Creature — Dinosaur Soldier Creature 2 XXWW 2/2 TMT~ 2 Triceraton Commander Flying Whenever this creature attacks, Dinosaurs you control other than this creature get +1/+1 and gain flying until end of turn. When this creature enters, create X 2/2 white Dinosaur Soldier creature tokens. W Creature — Dinosaur Soldier Creature 2 XXWW 2/2 TMT~ 2 Triceraton Commander Flying Whenever this creature attacks, Dinosaurs you control other than this creature get +1/+1 and gain flying until end of turn. When this creature enters, create X 2/2 white Dinosaur Soldier creature tokens. W Creature — Dinosaur Soldier Creature 2 XXWW 2/2 TMT~ 2 Turncoat Kunoichi Sneak {2}{W}{B} (You may cast this spell for {2}{W}{B} if you also return an unblocked attacker you control to hand during the declare blockers step. It enters tapped and attacking.) When this creature enters, choose target creature an opponent controls. Exile that creature until this creature leaves the battlefield. If this creature's sneak cost was paid, instead exile the chosen creature. W Creature — Mutant Ninja Fox Creature 3 2W 3/2 TMT~ 2 Turncoat Kunoichi Sneak {2}{W}{B} (You may cast this spell for {2}{W}{B} if you also return an unblocked attacker you control to hand during the declare blockers step. It enters tapped and attacking.) When this creature enters, choose target creature an opponent controls. Exile that creature until this creature leaves the battlefield. If this creature's sneak cost was paid, instead exile the chosen creature. W Creature — Mutant Ninja Fox Creature 3 2W 3/2 TMT~ 2 Turtle Lair {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a Ninja or Turtle spell. {3}, {T}: Target Ninja or Turtle can't be blocked this turn. Land Land 0 TMT~ 0 Turtle Lair {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a Ninja or Turtle spell. {3}, {T}: Target Ninja or Turtle can't be blocked this turn. Land Land 0 TMT~ 0 Turtle Power! Flash Turtles you control get +2/+2. G Enchantment Enchantment 3 2G TMT~ 1 Turtle Power! Flash Turtles you control get +2/+2. G Enchantment Enchantment 3 2G TMT~ 1 Turtle Van Whenever this Vehicle attacks, put a +1/+1 counter on target creature that crewed it this turn. Then if that creature is a Mutant, Ninja, or Turtle, double the number of +1/+1 counters on it. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) Artifact — Vehicle Artifact 3 3 4/4 TMT~ 1 Turtle Van Whenever this Vehicle attacks, put a +1/+1 counter on target creature that crewed it this turn. Then if that creature is a Mutant, Ninja, or Turtle, double the number of +1/+1 counters on it. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) Artifact — Vehicle Artifact 3 3 4/4 TMT~ 1 Turtles Forever Search your library and/or outside the game for exactly four legendary creature cards you own with different names, then reveal those cards. An opponent chooses two of them. Put the chosen cards into your hand and shuffle the rest into your library. W Instant Instant 4 3W TMT~ 3 Turtles Forever Search your library and/or outside the game for exactly four legendary creature cards you own with different names, then reveal those cards. An opponent chooses two of them. Put the chosen cards into your hand and shuffle the rest into your library. W Instant Instant 4 3W TMT~ 3 Turtles in Time Return all creatures to their owners' hands. Each player may shuffle their hand and graveyard into their library, then each player who does draws seven cards. Exile Turtles in Time. U Sorcery Sorcery 7 5UU TMT~ 3 Turtles in Time Return all creatures to their owners' hands. Each player may shuffle their hand and graveyard into their library, then each player who does draws seven cards. Exile Turtles in Time. U Sorcery Sorcery 7 5UU TMT~ 3 Turtles in Time Return all creatures to their owners' hands. Each player may shuffle their hand and graveyard into their library, then each player who does draws seven cards. Exile Turtles in Time. U Sorcery Sorcery 7 5UU TMT~ 3 Turtles in Time Return all creatures to their owners' hands. Each player may shuffle their hand and graveyard into their library, then each player who does draws seven cards. Exile Turtles in Time. U Sorcery Sorcery 7 5UU TMT~ 3 Utrom Scientists When this creature enters, tap up to one target creature and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) U Artifact Creature — Utrom Robot Scientist Creature 3 2U 2/2 TMT~ 2 Weather Maker Landfall — Whenever a land you control enters, put a charge counter on this artifact. {T}: Add one mana of any color. {T}, Remove two charge counters from this artifact: Add {C}{C}. {T}, Remove three charge counters from this artifact: It deals 3 damage to any target. Artifact Artifact 3 3 TMT~ 1 Weather Maker Landfall — Whenever a land you control enters, put a charge counter on this artifact. {T}: Add one mana of any color. {T}, Remove two charge counters from this artifact: Add {C}{C}. {T}, Remove three charge counters from this artifact: It deals 3 damage to any target. Artifact Artifact 3 3 TMT~ 1 Wingnut, Bat on the Belfry Alliance — Whenever another creature you control enters, Wingnut gains your choice of flying, menace, or haste until end of turn. Whenever Wingnut attacks, each other attacking creature gets +1/+0 until end of turn. R Legendary Creature — Bat Mutant Creature 2 1R 1/2 TMT~ 2 Zog, Triceraton Castaway Reach, trample When Zog enters, target creature can't block this turn. Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.) R Legendary Creature — Dinosaur Soldier Creature 5 4R 5/4 TMT~ 2 Zoo Escapees When this creature leaves the battlefield, create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") G Creature — Boar Rhino Creature 2 1G 2/2 TMT~ 2