Cockatrice/Magic-Spoiler 2026-02-20 16:29:23 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/TMC.xml TMC Teenage Mutant Ninja Turtles Eternal (Spoiler) Eternal 2026-03-06 0 Acidic Slime Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When this creature enters, destroy target artifact, enchantment, or land. G Creature — Ooze Creature 5 3GG 2/2 TMC 2 April O'Neil, Human Element Whenever a player casts an artifact, instant, or sorcery spell, you create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") U Legendary Creature — Human Detective Creature 4 3U 2/5 TMC 2 April O'Neil, Live on the Scene Whenever a Mutant, Ninja, or Turtle you control enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") Partner—Character select U Legendary Creature — Human Detective Creature 2 1U 2/1 TMC 2 April O'Neil, Live on the Scene Whenever a Mutant, Ninja, or Turtle you control enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") Partner—Character select U Legendary Creature — Human Detective Creature 2 1U 2/1 TMC 2 Arcade Cabinet When this artifact enters, put a +1/+1 counter on each of up to four target creatures. {2}, {T}, Sacrifice a token: Double the number of counters on target creature. Artifact Artifact 3 3 TMC 1 Arcane Signet {T}: Add one mana of any color in your commander's color identity. Artifact Artifact 2 2 TMC 1 Ash Barrens {T}: Add {C}. Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) Land Land 0 TMC 0 Assassin's Trophy Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle. BG Instant Instant 2 BG TMC 3 Baxter, Fly in the Ointment Whenever Baxter enters or attacks, each creature you control with a counter on it gains flying until end of turn. Whenever you draw a card, put a +1/+1 counter on Baxter. U Legendary Creature — Insect Mutant Scientist Creature 4 3U 2/2 TMC 2 Bebop, Skull & Crossbones Partner with Rocksteady, Mutant Marauder (When this creature enters, target player may put Rocksteady into their hand from their library, then shuffle.) Deathtouch Whenever Bebop deals combat damage to a player, you may draw X cards, where X is the number of counters on Bebop. If you do, you lose X life. B Legendary Creature — Boar Mutant Creature 2 1B 2/1 TMC 2 Bebop, Skull & Crossbones Partner with Rocksteady, Mutant Marauder (When this creature enters, target player may put Rocksteady into their hand from their library, then shuffle.) Deathtouch Whenever Bebop deals combat damage to a player, you may draw X cards, where X is the number of counters on Bebop. If you do, you lose X life. B Legendary Creature — Boar Mutant Creature 2 1B 2/1 TMC 2 Big Apple, 3 a.m. This land enters tapped. As it enters, choose a color. {T}: Add one mana of the chosen color. {5}, {T}: Create a 1/1 black Rat creature token for each opponent you have. Land Land 0 TMC 0 Big Mother Mouser This creature enters with two +1/+1 counters on it. Whenever this creature attacks, double the number of +1/+1 counters on it. When this creature dies, create a number of 1/1 colorless Robot artifact creature tokens equal to the number of +1/+1 counters on this creature. Artifact Creature — Robot Creature 4 4 0/0 TMC 2 Big Mother Mouser This creature enters with two +1/+1 counters on it. Whenever this creature attacks, double the number of +1/+1 counters on it. When this creature dies, create a number of 1/1 colorless Robot artifact creature tokens equal to the number of +1/+1 counters on this creature. Artifact Creature — Robot Creature 4 4 0/0 TMC 2 Biogenic Ooze When this creature enters, create a 2/2 green Ooze creature token. At the beginning of your end step, put a +1/+1 counter on each Ooze you control. {1}{G}{G}{G}: Create a 2/2 green Ooze creature token. G Creature — Ooze Creature 5 3GG 2/2 TMC 2 Blasphemous Act This spell costs {1} less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature. R Sorcery Sorcery 9 8R TMC 3 Casey & Raph, Hotheads When Casey & Raph enter, choose one or both. Each mode must target a different player. • Target player exiles the top card of their library. Until that player's next end step, they may play that card without paying its mana cost. • Target player creates two Treasure tokens. R Legendary Creature — Mutant Ninja Human Turtle Creature 5 4R 4/4 TMC 2 Casey Jones, Asphalt Hooligan Double strike (This creature deals both first-strike and regular combat damage.) {4}: Double Casey Jones's power until end of turn. Any player may activate this ability. R Legendary Creature — Human Berserker Creature 3 2R 2/2 TMC 2 Casey Jones, Back Alley Brute Menace Whenever Casey Jones attacks, put a +1/+1 counter on target attacking creature. Whenever you put one or more +1/+1 counters on a creature you control, Casey Jones deals that much damage to target opponent. R Legendary Creature — Human Berserker Creature 4 3R 4/2 TMC 2 Casey Jones, Back Alley Brute Menace Whenever Casey Jones attacks, put a +1/+1 counter on target attacking creature. Whenever you put one or more +1/+1 counters on a creature you control, Casey Jones deals that much damage to target opponent. R Legendary Creature — Human Berserker Creature 4 3R 4/2 TMC 2 Chromatic Lantern Lands you control have "{T}: Add one mana of any color." {T}: Add one mana of any color. Artifact Artifact 3 3 TMC 1 Cinder Glade ({T}: Add {R} or {G}.) This land enters tapped unless you control two or more basic lands. Land — Mountain Forest Land 0 TMC 0 City of Brass Whenever this land becomes tapped, it deals 1 damage to you. {T}: Add one mana of any color. Land Land 0 TMC 0 Coin of Mastery Each creature you control enters with an additional +1/+1 counter on it for each mana from an artifact source spent to cast it. {T}: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Artifact Artifact 4 4 TMC 1 Command Tower {T}: Add one mana of any color in your commander's color identity. Land Land 0 TMC 0 Commander's Plate Equipped creature gets +3/+3 and has protection from each color that's not in your commander's color identity. Equip commander {3} Equip {5} Artifact — Equipment Artifact 1 1 TMC 1 Containment Protocol Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. U Enchantment — Aura Enchantment 3 2U TMC 1 Continue? Choose up to four target creature cards in your graveyard that were put there from the battlefield this turn. Return them to the battlefield. W Instant Instant 2 1W TMC 3 Corpsejack Menace If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead. BG Creature — Fungus Creature 4 2BG 4/4 TMC 2 Cultivate Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. G Sorcery Sorcery 3 2G TMC 3 Dark Ritual Add {B}{B}{B}. B Instant Instant 1 B TMC 3 Definitely Not a Turtle When this creature dies, look at the top six cards of your library. You may reveal a land or legendary Turtle card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Creature — Mutant Ninja Turtle Creature 3 3 3/2 TMC 2 Dimension X Pizzasaur When this creature enters, put two +1/+1 counters on target creature. When you do, destroy up to one target creature with mana value less than or equal to the number of counters among permanents you control. {2}, {T}, Sacrifice this creature: You gain 3 life and each opponent loses 3 life. B Artifact Creature — Food Alien Mutant Creature 4 3B 2/1 TMC 2 Donatello's Science Lesson Tap up to two target creatures. Up to two target players each draw a card. U Instant Instant 3 2U TMC 3 Donatello, Rad Scientist Vigilance (Attacking doesn't cause this creature to tap.) When Donatello enters, tap up to three target creatures your opponents control. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.) U Legendary Creature — Mutant Ninja Turtle Creature 6 5U 5/6 TMC 2 Donatello, the Brains If one or more tokens would be created under your control, those tokens plus a Mutagen token are created instead. Partner—Character select (You can have two commanders if both have this ability.) U Legendary Creature — Mutant Ninja Turtle Creature 3 2U 2/4 TMC 2 Donatello, the Brains If one or more tokens would be created under your control, those tokens plus a Mutagen token are created instead. Partner—Character select (You can have two commanders if both have this ability.) U Legendary Creature — Mutant Ninja Turtle Creature 3 2U 2/4 TMC 2 Donnie & April, Adorkable Duo When Donnie & April enter, choose one or both. Each mode must target a different player. • Target player draws two cards. • Target player returns an artifact, instant, or sorcery card from their graveyard to their hand. U Legendary Creature — Mutant Ninja Human Turtle Creature 5 4U 3/3 TMC 2 Double Jump Put a flying counter on target creature you control. Until end of turn, it has base power and toughness 5/5. Fuse (You may cast one or both halves of this card from your hand.) RU Instant Instant 2 1U TMC 3 Flying Kick Target creature you control deals damage equal to its power to target creature an opponent controls. Fuse (You may cast one or both halves of this card from your hand.) RU Instant Instant 2 1R TMC 3 Dragonskull Summit This land enters tapped unless you control a Swamp or a Mountain. {T}: Add {B} or {R}. Land Land 0 TMC 0 Electric Seaweed Defender, haste When this creature enters, until end of turn, whenever another creature dies, this creature deals 1 damage to each non-Wall creature. {T}: This creature deals 1 damage to any target. R Creature — Plant Wall Creature 4 2RR 0/4 TMC 2 Endless Foot Assault Squad {1}{W} (As an additional cost to cast this spell, you may pay {1}{W} any number of times. When this enchantment enters, create that many tokens that are copies of it.) Whenever you attack, for each opponent, create a 1/1 black Ninja creature token that's tapped and attacking that player. W Enchantment Enchantment 3 2W TMC 1 Evolving Wilds {T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Land Land 0 TMC 0 Exotic Orchard {T}: Add one mana of any color that a land an opponent controls could produce. Land Land 0 TMC 0 Exploding Barrel {T}: Add one mana of any color. Put a pressure counter on this artifact. {8}, {T}, Sacrifice this artifact: It deals 20 damage to target creature. This ability costs {1} less to activate for each pressure counter on this artifact. Activate only as sorcery. Artifact Artifact 3 3 TMC 1 Fabled Passage {T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land. Land Land 0 TMC 0 Fast Forward This spell costs {1} less to cast for each opponent you attacked this turn. Goad all creatures your opponents control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) R Sorcery Sorcery 5 4R TMC 3 Foe-liage Whenever a land enters during your turn, put a +1/+1 counter on this creature. G Creature — Plant Mutant Creature 4 3G 3/3 TMC 2 Food Chain Exile a creature you control: Add X mana of any one color, where X is 1 plus the exiled creature's mana value. Spend this mana only to cast creature spells. G Enchantment Enchantment 3 2G TMC 1 Foot Chopper When this Equipment enters, create a 1/1 black Ninja creature token, then attach this Equipment to it. Equipped creature has flying. Whenever equipped creature deals combat damage to a player, you may sacrifice it. If you do, draw cards equal to its power. Equip {2} B Artifact — Equipment Artifact 2 1B TMC 1 Game Over This spell costs {2} less to cast if a player's life total is less than or equal to half their starting life total. Destroy all creatures. B Sorcery Sorcery 5 3BB TMC 3 Grand Coliseum This land enters tapped. {T}: Add {C}. {T}: Add one mana of any color. This land deals 1 damage to you. Land Land 0 TMC 0 Hamato Ninpō Hamato Ninpō deals 4 damage to target attacking or blocking creature. W Instant Instant 2 1W TMC 3 Harmonize Draw three cards. G Sorcery Sorcery 4 2GG TMC 3 Here Comes a New Hero! Target player draws X cards. Create a token that's a copy of up to one target creature with mana value X or less. U Sorcery Sorcery 3 X2U TMC 3 Heroes in a Half Shell Vigilance, menace, trample, haste Whenever one or more Mutants, Ninjas, and/or Turtles you control deal combat damage to a player, put a +1/+1 counter on each of those creatures and draw a card. BGRUW Legendary Creature — Mutant Ninja Turtle Creature 5 WUBRG 5/5 TMC 2 Heroes in a Half Shell Vigilance, menace, trample, haste Whenever one or more Mutants, Ninjas, and/or Turtles you control deal combat damage to a player, put a +1/+1 counter on each of those creatures and draw a card. BGRUW Legendary Creature — Mutant Ninja Turtle Creature 5 WUBRG 5/5 TMC 2 Hidden Hideout This land enters tapped. {T}: Add one mana of any color in your commander's color identity. {2}, {T}: Target creature you control with a counter on it gains lifelink until end of turn. Land Land 0 TMC 0 High Score If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead. At the beginning of your end step, draw a card if you control a creature with the greatest power among creatures on the battlefield. G Enchantment Enchantment 3 2G TMC 1 Hinterland Harbor This land enters tapped unless you control a Forest or an Island. {T}: Add {G} or {U}. Land Land 0 TMC 0 Irma, Part-Time Mutant At the beginning of combat on your turn, Irma becomes a copy of up to one other target creature you control, except her name is Irma, Part-Time Mutant and she has this ability. Then put a +1/+1 counter on her. U Legendary Creature — Human Mutant Shapeshifter Creature 3 2U 1/1 TMC 2 Krang, the All-Powerful If a player drawing a card causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. Whenever a player draws their second card each turn, put a +1/+1 counter on Krang. U Legendary Artifact Creature — Utrom Robot Creature 5 4U 3/3 TMC 2 Krang, the All-Powerful If a player drawing a card causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. Whenever a player draws their second card each turn, put a +1/+1 counter on Krang. U Legendary Artifact Creature — Utrom Robot Creature 5 4U 3/3 TMC 2 Leatherhead, Iron Gator Trample, haste Whenever Leatherhead attacks, put two +1/+1 counters on each creature you control. G Legendary Creature — Crocodile Mutant Rogue Creature 7 5GG 5/5 TMC 2 Leo's Guidance Put a +1/+1 counter on each of up to three target creatures. Untap them. W Instant Instant 3 2W TMC 3 Leonardo, Worldly Warrior This spell costs {1} less to cast for each creature you control. Double strike (This creature deals both first-strike and regular combat damage.) W Legendary Creature — Mutant Ninja Turtle Creature 8 7W 5/5 TMC 2 Leonardo, the Balance Whenever a token you control enters, you may put a +1/+1 counter on each creature you control. Do this only once each turn. {W}{U}{B}{R}{G}: Creatures you control gain menace, trample, and lifelink until end of turn. Partner—Character select (You can have two commanders if both have this ability.) W Legendary Creature — Mutant Ninja Turtle Creature 4 3W 3/3 TMC 2 Leonardo, the Balance Whenever a token you control enters, you may put a +1/+1 counter on each creature you control. Do this only once each turn. {W}{U}{B}{R}{G}: Creatures you control gain menace, trample, and lifelink until end of turn. Partner—Character select (You can have two commanders if both have this ability.) W Legendary Creature — Mutant Ninja Turtle Creature 4 3W 3/3 TMC 2 Level Up Enchant creature When this Aura enters, put a +1/+1 counter on enchanted creature. Enchanted creature has "Whenever this creature attacks, double the number of +1/+1 counters on it. Then if it has power 10 or greater, draw a card." G Enchantment — Aura Enchantment 2 1G TMC 1 Manhole Cover Flash (You may cast this spell any time you could cast an instant.) When this artifact enters, target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) {2}, Sacrifice this artifact: Target player draws a card. Artifact Artifact 2 2 TMC 1 Michelangelo, On the Scene Trample (This creature can deal excess combat damage to the player it's attacking.) Michelangelo enters with a +1/+1 counter on him for each land you control. When Michelangelo dies, return this card to your hand. G Legendary Creature — Mutant Ninja Turtle Creature 6 4GG 2/2 TMC 2 Michelangelo, the Heart Trample Raid (the Fridge) — At the beginning of your second main phase, if you attacked this turn, put a +1/+1 counter on target creature and create a Food token. Partner—Character select (You can have two commanders if both have this ability.) G Legendary Creature — Mutant Ninja Turtle Creature 2 1G 2/1 TMC 2 Michelangelo, the Heart Trample Raid (the Fridge) — At the beginning of your second main phase, if you attacked this turn, put a +1/+1 counter on target creature and create a Food token. Partner—Character select (You can have two commanders if both have this ability.) G Legendary Creature — Mutant Ninja Turtle Creature 2 1G 2/1 TMC 2 Mikey & Mona, Mutant Sitters When Mikey & Mona enter, choose one or both. Each mode must target a different player. • Target player chooses a creature they control and puts two +1/+1 counters on it. • Target player returns a creature or land card from their graveyard to their hand. G Legendary Creature — Mutant Ninja Turtle Lizard Creature 3 2G 2/2 TMC 2 Mole Module Menace Whenever this Vehicle deals combat damage to a player, mill four cards. You may put a permanent card from among them onto the battlefield. Crew 2 Artifact — Vehicle Artifact 5 5 6/6 TMC 1 Mona Lisa, Ever Adaptable Whenever a player casts a creature spell, you create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") G Legendary Creature — Lizard Mutant Creature 4 3G 4/4 TMC 2 Monster Mashup Reach (This creature can block creatures with flying.) Menace (This creature can't be blocked except by two or more creatures.) R Creature — Werewolf Fish Zombie Vampire Creature 4 3R 4/3 TMC 2 Ninja Pizza Foods you control have "{T}, Sacrifice this artifact: Add one mana of any color." At the beginning of your second main phase, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") G Enchantment Enchantment 3 2G TMC 1 Ninja Pizza Foods you control have "{T}, Sacrifice this artifact: Add one mana of any color." At the beginning of your second main phase, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") G Enchantment Enchantment 3 2G TMC 1 Path of Ancestry This land enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.) Land Land 0 TMC 0 Prehistoric Turtlesaurus This spell costs {1} less to cast if you control a creature with a +1/+1 counter on it. Vigilance (Attacking doesn't cause this creature to tap.) G Creature — Mutant Ninja Turtle Dinosaur Creature 5 4G 4/5 TMC 2 Rain-Slicked Copse ({T}: Add {G} or {U}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.) Land — Forest Island Land 0 TMC 0 Raph's Bravado During your turn, attacking creatures get +1/+0. R Enchantment Enchantment 2 1R TMC 1 Raphael, Tag Team Tough Menace (This creature can't be blocked except by two or more creatures.) Whenever Raphael deals combat damage to a player for the first time each turn, untap all attacking creatures. After this combat phase, there is an additional combat phase. R Legendary Creature — Mutant Ninja Turtle Creature 6 4RR 5/6 TMC 2 Raphael, the Muscle Double all damage that creatures you control with counters on them would deal. When Raphael enters, create a Mutagen token. Partner—Character select (You can have two commanders if both have this ability.) R Legendary Creature — Mutant Ninja Turtle Creature 5 4R 4/4 TMC 2 Raphael, the Muscle Double all damage that creatures you control with counters on them would deal. When Raphael enters, create a Mutagen token. Partner—Character select (You can have two commanders if both have this ability.) R Legendary Creature — Mutant Ninja Turtle Creature 5 4R 4/4 TMC 2 Rat King, Pale Piper Menace Whenever Rat King or another nontoken creature you control leaves the battlefield, create a 1/1 black Rat creature token. {2}, Sacrifice a token: Draw a card. B Legendary Creature — Rat Avatar Creature 4 3B 3/3 TMC 2 Ray Fillet, Wave Warrior Flying Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Whenever a creature you control with a counter on it deals combat damage to a player, draw a card. U Legendary Creature — Fish Mutant Creature 3 2U 0/2 TMC 2 Roadkill Rodney Squad {3} (As an additional cost to cast this spell, you may pay {3} any number of times. When this creature enters, create that many tokens that are copies of it.) Deathtouch Whenever this creature deals combat damage to a player, create a Mutagen token. Artifact Creature — Robot Creature 2 2 2/1 TMC 2 Rocksteady, Mutant Marauder Partner with Bebop, Skull & Crossbones (When this creature enters, target player may put Bebop into their hand from their library, then shuffle.) Trample Whenever another nontoken creature you control enters, put a +1/+1 counter on target creature. G Legendary Creature — Rhino Mutant Creature 3 2G 3/3 TMC 2 Rocksteady, Mutant Marauder Partner with Bebop, Skull & Crossbones (When this creature enters, target player may put Bebop into their hand from their library, then shuffle.) Trample Whenever another nontoken creature you control enters, put a +1/+1 counter on target creature. G Legendary Creature — Rhino Mutant Creature 3 2G 3/3 TMC 2 Rootbound Crag This land enters tapped unless you control a Mountain or a Forest. {T}: Add {R} or {G}. Land Land 0 TMC 0 Shellshock For each opponent, choose up to one target creature that player controls. Shellshock deals X damage to each of those creatures. You create a Mutagen token for each creature dealt damage this way. (They're artifacts with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") R Instant Instant 1 XR TMC 3 Shredder, Shadow Master Whenever Shredder attacks a player, for each other opponent, create a token that's a copy of Shredder tapped and attacking that player, except it isn't legendary. Sacrifice those tokens at end of combat. Whenever Shredder deals combat damage to a player, that player loses half their life, rounded up. B Legendary Creature — Human Ninja Creature 5 3BB 5/5 TMC 2 Shredder, Shadow Master Whenever Shredder attacks a player, for each other opponent, create a token that's a copy of Shredder tapped and attacking that player, except it isn't legendary. Sacrifice those tokens at end of combat. Whenever Shredder deals combat damage to a player, that player loses half their life, rounded up. B Legendary Creature — Human Ninja Creature 5 3BB 5/5 TMC 2 Smoldering Marsh ({T}: Add {B} or {R}.) This land enters tapped unless you control two or more basic lands. Land — Swamp Mountain Land 0 TMC 0 Sodden Verdure ({T}: Add {G} or {U}.) This land enters tapped unless you control two or more basic lands. Land — Forest Island Land 0 TMC 0 Sol Ring {T}: Add {C}{C}. Artifact Artifact 1 1 TMC 1 Special Move Choose two — • Jump Kick — Destroy target artifact. • Dash Attack — Put two +1/+1 counters on target attacking or blocking creature you control. • Foot Toss — Target creature you control deals damage equal to its power to any other target. Then sacrifice it. R Instant Instant 3 2R TMC 3 Spire Garden This land enters tapped unless you have two or more opponents. {T}: Add {R} or {G}. Land Land 0 TMC 0 Splinter & Leo, Father & Son When Splinter & Leo enter, choose one or both. Each mode must target a different player. • Target player creates a 2/2 red Mutant creature token. • Put a +1/+1 counter on each other creature target player controls. W Legendary Creature — Mutant Ninja Rat Turtle Creature 3 2W 2/2 TMC 2 Splinter, Aging Champion When Splinter enters, destroy up to one target tapped creature. When Splinter leaves the battlefield, you and another target player each draw a card. W Legendary Creature — Mutant Ninja Rat Creature 3 2W 2/2 TMC 2 Splinter, the Mentor Menace Whenever Splinter or another nontoken creature you control leaves the battlefield, create a Mutagen token. Partner—Character select (You can have two commanders if both have this ability.) B Legendary Creature — Mutant Ninja Rat Creature 2 1B 2/2 TMC 2 Splinter, the Mentor Menace Whenever Splinter or another nontoken creature you control leaves the battlefield, create a Mutagen token. Partner—Character select (You can have two commanders if both have this ability.) B Legendary Creature — Mutant Ninja Rat Creature 2 1B 2/2 TMC 2 Steelbane Hydra This creature enters with X +1/+1 counters on it. {2}{G}, Remove a +1/+1 counter from this creature: Destroy target artifact or enchantment. G Creature — Turtle Hydra Creature 2 XGG 0/0 TMC 2 Storm of Steel Storm of Steel deals 2 damage to each of one or two targets. R Sorcery Sorcery 4 3R TMC 3 Study the Classics Put a +1/+1 counter on target creature, then double the number of +1/+1 counters on it. You gain life equal to the number of +1/+1 counters on that creature. G Sorcery Sorcery 3 2G TMC 3 Sunken Hollow ({T}: Add {U} or {B}.) This land enters tapped unless you control two or more basic lands. Land — Island Swamp Land 0 TMC 0 Super Combo Replicate {2} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Target creature you control deals damage equal to its power to target creature an opponent controls. G Sorcery Sorcery 2 1G TMC 3 Super Combo Replicate {2} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Target creature you control deals damage equal to its power to target creature an opponent controls. G Sorcery Sorcery 2 1G TMC 3 Supreme Verdict This spell can't be countered. Destroy all creatures. UW Sorcery Sorcery 4 1WWU TMC 3 Swift Demise Swift Demise deals 1 damage to target creature. Then destroy each creature you don't control that was dealt damage this turn. B Instant Instant 3 2B TMC 3 Sword of Hearth and Home Equipped creature gets +2/+2 and has protection from green and from white. Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle. Equip {2} Artifact — Equipment Artifact 3 3 TMC 1 Tempestra, Dame of Games {2}{R}, {T}, Sacrifice an artifact: Create a token that's a copy of another target creature you control, except it isn't legendary. It gains haste. Sacrifice it at the beginning of the next end step. R Legendary Creature — Elemental Illusion Creature 2 1R 1/3 TMC 2 Thriving Grove This land enters tapped. As it enters, choose a color other than green. {T}: Add {G} or one mana of the chosen color. Land Land 0 TMC 0 Thriving Isle This land enters tapped. As it enters, choose a color other than blue. {T}: Add {U} or one mana of the chosen color. Land Land 0 TMC 0 Thriving Moor This land enters tapped. As it enters, choose a color other than black. {T}: Add {B} or one mana of the chosen color. Land Land 0 TMC 0 Ticked Off Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.) R Sorcery Sorcery 2 1R TMC 3 Together Forever When this enchantment enters, support 2. (Put a +1/+1 counter on each of up to two target creatures.) {1}: Choose target creature with a counter on it. When that creature dies this turn, return that card to its owner's hand. W Enchantment Enchantment 2 WW TMC 1 Tokka & Rahzar, Unsupervised First strike Whenever another nontoken creature you control leaves the battlefield, put a +1/+1 counter on Tokka & Rahzar and create a Treasure token. This ability triggers only once each turn. R Legendary Creature — Turtle Wolf Mutant Creature 3 2R 3/3 TMC 2 Triceraton Regenta Vigilance (Attacking doesn't cause this creature to tap.) Whenever this creature attacks, untap up to one other target creature. W Creature — Dinosaur Noble Creature 3 2W 2/3 TMC 2 Turtle Tracks Any number of target players may each search their library for a basic land card, put it onto the battlefield under their control, then shuffle. G Sorcery Sorcery 3 2G TMC 3 Undergrowth Stadium This land enters tapped unless you have two or more opponents. {T}: Add {B} or {G}. Land Land 0 TMC 0 Utrom Monitor Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Flying (This creature can't be blocked except by creatures with flying or reach.) U Artifact Creature — Utrom Scientist Creature 5 4U 3/3 TMC 2 Vanquish the Horde This spell costs {1} less to cast for each creature on the battlefield. Destroy all creatures. W Sorcery Sorcery 8 6WW TMC 3 Vernal Fen ({T}: Add {B} or {G}.) This land enters tapped unless you control two or more basic lands. Land — Swamp Forest Land 0 TMC 0 Vibrant Cityscape {T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Land Land 0 TMC 0 Vigor Trample If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way. When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library. G Creature — Elemental Incarnation Creature 6 3GGG 6/6 TMC 2 Voracious Hydra Trample This creature enters with X +1/+1 counters on it. When this creature enters, choose one — • Double the number of +1/+1 counters on this creature. • This creature fights target creature you don't control. G Creature — Hydra Creature 2 XGG 0/1 TMC 2 Waste Not Whenever an opponent discards a creature card, create a 2/2 black Zombie creature token. Whenever an opponent discards a land card, add {B}{B}. Whenever an opponent discards a noncreature, nonland card, draw a card. B Enchantment Enchantment 2 1B TMC 1 Wave Goodbye Return each creature without a +1/+1 counter on it to its owner's hand. U Sorcery Sorcery 4 2UU TMC 3 Wooden Cane When this Equipment enters, create a 2/2 red Mutant creature token, then attach this Equipment to it. Equipped creature gets +2/+1. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) W Artifact — Equipment Artifact 4 3W TMC 1