Cockatrice/Magic-Spoiler
2026-02-20 16:29:23 (UTC)
https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/TMC.xml
TMC
Teenage Mutant Ninja Turtles Eternal (Spoiler)
Eternal
2026-03-06
0
Acidic Slime
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
When this creature enters, destroy target artifact, enchantment, or land.
G
Creature — Ooze
Creature
5
3GG
2/2
TMC
2
April O'Neil, Human Element
Whenever a player casts an artifact, instant, or sorcery spell, you create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")
U
Legendary Creature — Human Detective
Creature
4
3U
2/5
TMC
2
April O'Neil, Live on the Scene
Whenever a Mutant, Ninja, or Turtle you control enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Partner—Character select
U
Legendary Creature — Human Detective
Creature
2
1U
2/1
TMC
2
April O'Neil, Live on the Scene
Whenever a Mutant, Ninja, or Turtle you control enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Partner—Character select
U
Legendary Creature — Human Detective
Creature
2
1U
2/1
TMC
2
Arcade Cabinet
When this artifact enters, put a +1/+1 counter on each of up to four target creatures.
{2}, {T}, Sacrifice a token: Double the number of counters on target creature.
Artifact
Artifact
3
3
TMC
1
Arcane Signet
{T}: Add one mana of any color in your commander's color identity.
Artifact
Artifact
2
2
TMC
1
Ash Barrens
{T}: Add {C}.
Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Land
Land
0
TMC
0
Assassin's Trophy
Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
BG
Instant
Instant
2
BG
TMC
3
Baxter, Fly in the Ointment
Whenever Baxter enters or attacks, each creature you control with a counter on it gains flying until end of turn.
Whenever you draw a card, put a +1/+1 counter on Baxter.
U
Legendary Creature — Insect Mutant Scientist
Creature
4
3U
2/2
TMC
2
Bebop, Skull & Crossbones
Partner with Rocksteady, Mutant Marauder (When this creature enters, target player may put Rocksteady into their hand from their library, then shuffle.)
Deathtouch
Whenever Bebop deals combat damage to a player, you may draw X cards, where X is the number of counters on Bebop. If you do, you lose X life.
B
Legendary Creature — Boar Mutant
Creature
2
1B
2/1
TMC
2
Bebop, Skull & Crossbones
Partner with Rocksteady, Mutant Marauder (When this creature enters, target player may put Rocksteady into their hand from their library, then shuffle.)
Deathtouch
Whenever Bebop deals combat damage to a player, you may draw X cards, where X is the number of counters on Bebop. If you do, you lose X life.
B
Legendary Creature — Boar Mutant
Creature
2
1B
2/1
TMC
2
Big Apple, 3 a.m.
This land enters tapped. As it enters, choose a color.
{T}: Add one mana of the chosen color.
{5}, {T}: Create a 1/1 black Rat creature token for each opponent you have.
Land
Land
0
TMC
0
Big Mother Mouser
This creature enters with two +1/+1 counters on it.
Whenever this creature attacks, double the number of +1/+1 counters on it.
When this creature dies, create a number of 1/1 colorless Robot artifact creature tokens equal to the number of +1/+1 counters on this creature.
Artifact Creature — Robot
Creature
4
4
0/0
TMC
2
Big Mother Mouser
This creature enters with two +1/+1 counters on it.
Whenever this creature attacks, double the number of +1/+1 counters on it.
When this creature dies, create a number of 1/1 colorless Robot artifact creature tokens equal to the number of +1/+1 counters on this creature.
Artifact Creature — Robot
Creature
4
4
0/0
TMC
2
Biogenic Ooze
When this creature enters, create a 2/2 green Ooze creature token.
At the beginning of your end step, put a +1/+1 counter on each Ooze you control.
{1}{G}{G}{G}: Create a 2/2 green Ooze creature token.
G
Creature — Ooze
Creature
5
3GG
2/2
TMC
2
Blasphemous Act
This spell costs {1} less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
R
Sorcery
Sorcery
9
8R
TMC
3
Casey & Raph, Hotheads
When Casey & Raph enter, choose one or both. Each mode must target a different player.
• Target player exiles the top card of their library. Until that player's next end step, they may play that card without paying its mana cost.
• Target player creates two Treasure tokens.
R
Legendary Creature — Mutant Ninja Human Turtle
Creature
5
4R
4/4
TMC
2
Casey Jones, Asphalt Hooligan
Double strike (This creature deals both first-strike and regular combat damage.)
{4}: Double Casey Jones's power until end of turn. Any player may activate this ability.
R
Legendary Creature — Human Berserker
Creature
3
2R
2/2
TMC
2
Casey Jones, Back Alley Brute
Menace
Whenever Casey Jones attacks, put a +1/+1 counter on target attacking creature.
Whenever you put one or more +1/+1 counters on a creature you control, Casey Jones deals that much damage to target opponent.
R
Legendary Creature — Human Berserker
Creature
4
3R
4/2
TMC
2
Casey Jones, Back Alley Brute
Menace
Whenever Casey Jones attacks, put a +1/+1 counter on target attacking creature.
Whenever you put one or more +1/+1 counters on a creature you control, Casey Jones deals that much damage to target opponent.
R
Legendary Creature — Human Berserker
Creature
4
3R
4/2
TMC
2
Chromatic Lantern
Lands you control have "{T}: Add one mana of any color."
{T}: Add one mana of any color.
Artifact
Artifact
3
3
TMC
1
Cinder Glade
({T}: Add {R} or {G}.)
This land enters tapped unless you control two or more basic lands.
Land — Mountain Forest
Land
0
TMC
0
City of Brass
Whenever this land becomes tapped, it deals 1 damage to you.
{T}: Add one mana of any color.
Land
Land
0
TMC
0
Coin of Mastery
Each creature you control enters with an additional +1/+1 counter on it for each mana from an artifact source spent to cast it.
{T}: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Artifact
Artifact
4
4
TMC
1
Command Tower
{T}: Add one mana of any color in your commander's color identity.
Land
Land
0
TMC
0
Commander's Plate
Equipped creature gets +3/+3 and has protection from each color that's not in your commander's color identity.
Equip commander {3}
Equip {5}
Artifact — Equipment
Artifact
1
1
TMC
1
Containment Protocol
Enchant creature
When this Aura enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
U
Enchantment — Aura
Enchantment
3
2U
TMC
1
Continue?
Choose up to four target creature cards in your graveyard that were put there from the battlefield this turn. Return them to the battlefield.
W
Instant
Instant
2
1W
TMC
3
Corpsejack Menace
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead.
BG
Creature — Fungus
Creature
4
2BG
4/4
TMC
2
Cultivate
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
G
Sorcery
Sorcery
3
2G
TMC
3
Dark Ritual
Add {B}{B}{B}.
B
Instant
Instant
1
B
TMC
3
Definitely Not a Turtle
When this creature dies, look at the top six cards of your library. You may reveal a land or legendary Turtle card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Creature — Mutant Ninja Turtle
Creature
3
3
3/2
TMC
2
Dimension X Pizzasaur
When this creature enters, put two +1/+1 counters on target creature. When you do, destroy up to one target creature with mana value less than or equal to the number of counters among permanents you control.
{2}, {T}, Sacrifice this creature: You gain 3 life and each opponent loses 3 life.
B
Artifact Creature — Food Alien Mutant
Creature
4
3B
2/1
TMC
2
Donatello's Science Lesson
Tap up to two target creatures. Up to two target players each draw a card.
U
Instant
Instant
3
2U
TMC
3
Donatello, Rad Scientist
Vigilance (Attacking doesn't cause this creature to tap.)
When Donatello enters, tap up to three target creatures your opponents control. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)
U
Legendary Creature — Mutant Ninja Turtle
Creature
6
5U
5/6
TMC
2
Donatello, the Brains
If one or more tokens would be created under your control, those tokens plus a Mutagen token are created instead.
Partner—Character select (You can have two commanders if both have this ability.)
U
Legendary Creature — Mutant Ninja Turtle
Creature
3
2U
2/4
TMC
2
Donatello, the Brains
If one or more tokens would be created under your control, those tokens plus a Mutagen token are created instead.
Partner—Character select (You can have two commanders if both have this ability.)
U
Legendary Creature — Mutant Ninja Turtle
Creature
3
2U
2/4
TMC
2
Donnie & April, Adorkable Duo
When Donnie & April enter, choose one or both. Each mode must target a different player.
• Target player draws two cards.
• Target player returns an artifact, instant, or sorcery card from their graveyard to their hand.
U
Legendary Creature — Mutant Ninja Human Turtle
Creature
5
4U
3/3
TMC
2
Double Jump
Put a flying counter on target creature you control. Until end of turn, it has base power and toughness 5/5.
Fuse (You may cast one or both halves of this card from your hand.)
RU
Instant
Instant
2
1U
TMC
3
Flying Kick
Target creature you control deals damage equal to its power to target creature an opponent controls.
Fuse (You may cast one or both halves of this card from your hand.)
RU
Instant
Instant
2
1R
TMC
3
Dragonskull Summit
This land enters tapped unless you control a Swamp or a Mountain.
{T}: Add {B} or {R}.
Land
Land
0
TMC
0
Electric Seaweed
Defender, haste
When this creature enters, until end of turn, whenever another creature dies, this creature deals 1 damage to each non-Wall creature.
{T}: This creature deals 1 damage to any target.
R
Creature — Plant Wall
Creature
4
2RR
0/4
TMC
2
Endless Foot Assault
Squad {1}{W} (As an additional cost to cast this spell, you may pay {1}{W} any number of times. When this enchantment enters, create that many tokens that are copies of it.)
Whenever you attack, for each opponent, create a 1/1 black Ninja creature token that's tapped and attacking that player.
W
Enchantment
Enchantment
3
2W
TMC
1
Evolving Wilds
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Land
0
TMC
0
Exotic Orchard
{T}: Add one mana of any color that a land an opponent controls could produce.
Land
Land
0
TMC
0
Exploding Barrel
{T}: Add one mana of any color. Put a pressure counter on this artifact.
{8}, {T}, Sacrifice this artifact: It deals 20 damage to target creature. This ability costs {1} less to activate for each pressure counter on this artifact. Activate only as sorcery.
Artifact
Artifact
3
3
TMC
1
Fabled Passage
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Land
Land
0
TMC
0
Fast Forward
This spell costs {1} less to cast for each opponent you attacked this turn.
Goad all creatures your opponents control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
R
Sorcery
Sorcery
5
4R
TMC
3
Foe-liage
Whenever a land enters during your turn, put a +1/+1 counter on this creature.
G
Creature — Plant Mutant
Creature
4
3G
3/3
TMC
2
Food Chain
Exile a creature you control: Add X mana of any one color, where X is 1 plus the exiled creature's mana value. Spend this mana only to cast creature spells.
G
Enchantment
Enchantment
3
2G
TMC
1
Foot Chopper
When this Equipment enters, create a 1/1 black Ninja creature token, then attach this Equipment to it.
Equipped creature has flying.
Whenever equipped creature deals combat damage to a player, you may sacrifice it. If you do, draw cards equal to its power.
Equip {2}
B
Artifact — Equipment
Artifact
2
1B
TMC
1
Game Over
This spell costs {2} less to cast if a player's life total is less than or equal to half their starting life total.
Destroy all creatures.
B
Sorcery
Sorcery
5
3BB
TMC
3
Grand Coliseum
This land enters tapped.
{T}: Add {C}.
{T}: Add one mana of any color. This land deals 1 damage to you.
Land
Land
0
TMC
0
Hamato Ninpō
Hamato Ninpō deals 4 damage to target attacking or blocking creature.
W
Instant
Instant
2
1W
TMC
3
Harmonize
Draw three cards.
G
Sorcery
Sorcery
4
2GG
TMC
3
Here Comes a New Hero!
Target player draws X cards. Create a token that's a copy of up to one target creature with mana value X or less.
U
Sorcery
Sorcery
3
X2U
TMC
3
Heroes in a Half Shell
Vigilance, menace, trample, haste
Whenever one or more Mutants, Ninjas, and/or Turtles you control deal combat damage to a player, put a +1/+1 counter on each of those creatures and draw a card.
BGRUW
Legendary Creature — Mutant Ninja Turtle
Creature
5
WUBRG
5/5
TMC
2
Heroes in a Half Shell
Vigilance, menace, trample, haste
Whenever one or more Mutants, Ninjas, and/or Turtles you control deal combat damage to a player, put a +1/+1 counter on each of those creatures and draw a card.
BGRUW
Legendary Creature — Mutant Ninja Turtle
Creature
5
WUBRG
5/5
TMC
2
Hidden Hideout
This land enters tapped.
{T}: Add one mana of any color in your commander's color identity.
{2}, {T}: Target creature you control with a counter on it gains lifelink until end of turn.
Land
Land
0
TMC
0
High Score
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
At the beginning of your end step, draw a card if you control a creature with the greatest power among creatures on the battlefield.
G
Enchantment
Enchantment
3
2G
TMC
1
Hinterland Harbor
This land enters tapped unless you control a Forest or an Island.
{T}: Add {G} or {U}.
Land
Land
0
TMC
0
Irma, Part-Time Mutant
At the beginning of combat on your turn, Irma becomes a copy of up to one other target creature you control, except her name is Irma, Part-Time Mutant and she has this ability. Then put a +1/+1 counter on her.
U
Legendary Creature — Human Mutant Shapeshifter
Creature
3
2U
1/1
TMC
2
Krang, the All-Powerful
If a player drawing a card causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Whenever a player draws their second card each turn, put a +1/+1 counter on Krang.
U
Legendary Artifact Creature — Utrom Robot
Creature
5
4U
3/3
TMC
2
Krang, the All-Powerful
If a player drawing a card causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Whenever a player draws their second card each turn, put a +1/+1 counter on Krang.
U
Legendary Artifact Creature — Utrom Robot
Creature
5
4U
3/3
TMC
2
Leatherhead, Iron Gator
Trample, haste
Whenever Leatherhead attacks, put two +1/+1 counters on each creature you control.
G
Legendary Creature — Crocodile Mutant Rogue
Creature
7
5GG
5/5
TMC
2
Leo's Guidance
Put a +1/+1 counter on each of up to three target creatures. Untap them.
W
Instant
Instant
3
2W
TMC
3
Leonardo, Worldly Warrior
This spell costs {1} less to cast for each creature you control.
Double strike (This creature deals both first-strike and regular combat damage.)
W
Legendary Creature — Mutant Ninja Turtle
Creature
8
7W
5/5
TMC
2
Leonardo, the Balance
Whenever a token you control enters, you may put a +1/+1 counter on each creature you control. Do this only once each turn.
{W}{U}{B}{R}{G}: Creatures you control gain menace, trample, and lifelink until end of turn.
Partner—Character select (You can have two commanders if both have this ability.)
W
Legendary Creature — Mutant Ninja Turtle
Creature
4
3W
3/3
TMC
2
Leonardo, the Balance
Whenever a token you control enters, you may put a +1/+1 counter on each creature you control. Do this only once each turn.
{W}{U}{B}{R}{G}: Creatures you control gain menace, trample, and lifelink until end of turn.
Partner—Character select (You can have two commanders if both have this ability.)
W
Legendary Creature — Mutant Ninja Turtle
Creature
4
3W
3/3
TMC
2
Level Up
Enchant creature
When this Aura enters, put a +1/+1 counter on enchanted creature.
Enchanted creature has "Whenever this creature attacks, double the number of +1/+1 counters on it. Then if it has power 10 or greater, draw a card."
G
Enchantment — Aura
Enchantment
2
1G
TMC
1
Manhole Cover
Flash (You may cast this spell any time you could cast an instant.)
When this artifact enters, target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
{2}, Sacrifice this artifact: Target player draws a card.
Artifact
Artifact
2
2
TMC
1
Michelangelo, On the Scene
Trample (This creature can deal excess combat damage to the player it's attacking.)
Michelangelo enters with a +1/+1 counter on him for each land you control.
When Michelangelo dies, return this card to your hand.
G
Legendary Creature — Mutant Ninja Turtle
Creature
6
4GG
2/2
TMC
2
Michelangelo, the Heart
Trample
Raid (the Fridge) — At the beginning of your second main phase, if you attacked this turn, put a +1/+1 counter on target creature and create a Food token.
Partner—Character select (You can have two commanders if both have this ability.)
G
Legendary Creature — Mutant Ninja Turtle
Creature
2
1G
2/1
TMC
2
Michelangelo, the Heart
Trample
Raid (the Fridge) — At the beginning of your second main phase, if you attacked this turn, put a +1/+1 counter on target creature and create a Food token.
Partner—Character select (You can have two commanders if both have this ability.)
G
Legendary Creature — Mutant Ninja Turtle
Creature
2
1G
2/1
TMC
2
Mikey & Mona, Mutant Sitters
When Mikey & Mona enter, choose one or both. Each mode must target a different player.
• Target player chooses a creature they control and puts two +1/+1 counters on it.
• Target player returns a creature or land card from their graveyard to their hand.
G
Legendary Creature — Mutant Ninja Turtle Lizard
Creature
3
2G
2/2
TMC
2
Mole Module
Menace
Whenever this Vehicle deals combat damage to a player, mill four cards. You may put a permanent card from among them onto the battlefield.
Crew 2
Artifact — Vehicle
Artifact
5
5
6/6
TMC
1
Mona Lisa, Ever Adaptable
Whenever a player casts a creature spell, you create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")
G
Legendary Creature — Lizard Mutant
Creature
4
3G
4/4
TMC
2
Monster Mashup
Reach (This creature can block creatures with flying.)
Menace (This creature can't be blocked except by two or more creatures.)
R
Creature — Werewolf Fish Zombie Vampire
Creature
4
3R
4/3
TMC
2
Ninja Pizza
Foods you control have "{T}, Sacrifice this artifact: Add one mana of any color."
At the beginning of your second main phase, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
G
Enchantment
Enchantment
3
2G
TMC
1
Ninja Pizza
Foods you control have "{T}, Sacrifice this artifact: Add one mana of any color."
At the beginning of your second main phase, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
G
Enchantment
Enchantment
3
2G
TMC
1
Path of Ancestry
This land enters tapped.
{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Land
0
TMC
0
Prehistoric Turtlesaurus
This spell costs {1} less to cast if you control a creature with a +1/+1 counter on it.
Vigilance (Attacking doesn't cause this creature to tap.)
G
Creature — Mutant Ninja Turtle Dinosaur
Creature
5
4G
4/5
TMC
2
Rain-Slicked Copse
({T}: Add {G} or {U}.)
This land enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Land — Forest Island
Land
0
TMC
0
Raph's Bravado
During your turn, attacking creatures get +1/+0.
R
Enchantment
Enchantment
2
1R
TMC
1
Raphael, Tag Team Tough
Menace (This creature can't be blocked except by two or more creatures.)
Whenever Raphael deals combat damage to a player for the first time each turn, untap all attacking creatures. After this combat phase, there is an additional combat phase.
R
Legendary Creature — Mutant Ninja Turtle
Creature
6
4RR
5/6
TMC
2
Raphael, the Muscle
Double all damage that creatures you control with counters on them would deal.
When Raphael enters, create a Mutagen token.
Partner—Character select (You can have two commanders if both have this ability.)
R
Legendary Creature — Mutant Ninja Turtle
Creature
5
4R
4/4
TMC
2
Raphael, the Muscle
Double all damage that creatures you control with counters on them would deal.
When Raphael enters, create a Mutagen token.
Partner—Character select (You can have two commanders if both have this ability.)
R
Legendary Creature — Mutant Ninja Turtle
Creature
5
4R
4/4
TMC
2
Rat King, Pale Piper
Menace
Whenever Rat King or another nontoken creature you control leaves the battlefield, create a 1/1 black Rat creature token.
{2}, Sacrifice a token: Draw a card.
B
Legendary Creature — Rat Avatar
Creature
4
3B
3/3
TMC
2
Ray Fillet, Wave Warrior
Flying
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Whenever a creature you control with a counter on it deals combat damage to a player, draw a card.
U
Legendary Creature — Fish Mutant
Creature
3
2U
0/2
TMC
2
Roadkill Rodney
Squad {3} (As an additional cost to cast this spell, you may pay {3} any number of times. When this creature enters, create that many tokens that are copies of it.)
Deathtouch
Whenever this creature deals combat damage to a player, create a Mutagen token.
Artifact Creature — Robot
Creature
2
2
2/1
TMC
2
Rocksteady, Mutant Marauder
Partner with Bebop, Skull & Crossbones (When this creature enters, target player may put Bebop into their hand from their library, then shuffle.)
Trample
Whenever another nontoken creature you control enters, put a +1/+1 counter on target creature.
G
Legendary Creature — Rhino Mutant
Creature
3
2G
3/3
TMC
2
Rocksteady, Mutant Marauder
Partner with Bebop, Skull & Crossbones (When this creature enters, target player may put Bebop into their hand from their library, then shuffle.)
Trample
Whenever another nontoken creature you control enters, put a +1/+1 counter on target creature.
G
Legendary Creature — Rhino Mutant
Creature
3
2G
3/3
TMC
2
Rootbound Crag
This land enters tapped unless you control a Mountain or a Forest.
{T}: Add {R} or {G}.
Land
Land
0
TMC
0
Shellshock
For each opponent, choose up to one target creature that player controls. Shellshock deals X damage to each of those creatures. You create a Mutagen token for each creature dealt damage this way. (They're artifacts with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")
R
Instant
Instant
1
XR
TMC
3
Shredder, Shadow Master
Whenever Shredder attacks a player, for each other opponent, create a token that's a copy of Shredder tapped and attacking that player, except it isn't legendary. Sacrifice those tokens at end of combat.
Whenever Shredder deals combat damage to a player, that player loses half their life, rounded up.
B
Legendary Creature — Human Ninja
Creature
5
3BB
5/5
TMC
2
Shredder, Shadow Master
Whenever Shredder attacks a player, for each other opponent, create a token that's a copy of Shredder tapped and attacking that player, except it isn't legendary. Sacrifice those tokens at end of combat.
Whenever Shredder deals combat damage to a player, that player loses half their life, rounded up.
B
Legendary Creature — Human Ninja
Creature
5
3BB
5/5
TMC
2
Smoldering Marsh
({T}: Add {B} or {R}.)
This land enters tapped unless you control two or more basic lands.
Land — Swamp Mountain
Land
0
TMC
0
Sodden Verdure
({T}: Add {G} or {U}.)
This land enters tapped unless you control two or more basic lands.
Land — Forest Island
Land
0
TMC
0
Sol Ring
{T}: Add {C}{C}.
Artifact
Artifact
1
1
TMC
1
Special Move
Choose two —
• Jump Kick — Destroy target artifact.
• Dash Attack — Put two +1/+1 counters on target attacking or blocking creature you control.
• Foot Toss — Target creature you control deals damage equal to its power to any other target. Then sacrifice it.
R
Instant
Instant
3
2R
TMC
3
Spire Garden
This land enters tapped unless you have two or more opponents.
{T}: Add {R} or {G}.
Land
Land
0
TMC
0
Splinter & Leo, Father & Son
When Splinter & Leo enter, choose one or both. Each mode must target a different player.
• Target player creates a 2/2 red Mutant creature token.
• Put a +1/+1 counter on each other creature target player controls.
W
Legendary Creature — Mutant Ninja Rat Turtle
Creature
3
2W
2/2
TMC
2
Splinter, Aging Champion
When Splinter enters, destroy up to one target tapped creature.
When Splinter leaves the battlefield, you and another target player each draw a card.
W
Legendary Creature — Mutant Ninja Rat
Creature
3
2W
2/2
TMC
2
Splinter, the Mentor
Menace
Whenever Splinter or another nontoken creature you control leaves the battlefield, create a Mutagen token.
Partner—Character select (You can have two commanders if both have this ability.)
B
Legendary Creature — Mutant Ninja Rat
Creature
2
1B
2/2
TMC
2
Splinter, the Mentor
Menace
Whenever Splinter or another nontoken creature you control leaves the battlefield, create a Mutagen token.
Partner—Character select (You can have two commanders if both have this ability.)
B
Legendary Creature — Mutant Ninja Rat
Creature
2
1B
2/2
TMC
2
Steelbane Hydra
This creature enters with X +1/+1 counters on it.
{2}{G}, Remove a +1/+1 counter from this creature: Destroy target artifact or enchantment.
G
Creature — Turtle Hydra
Creature
2
XGG
0/0
TMC
2
Storm of Steel
Storm of Steel deals 2 damage to each of one or two targets.
R
Sorcery
Sorcery
4
3R
TMC
3
Study the Classics
Put a +1/+1 counter on target creature, then double the number of +1/+1 counters on it. You gain life equal to the number of +1/+1 counters on that creature.
G
Sorcery
Sorcery
3
2G
TMC
3
Sunken Hollow
({T}: Add {U} or {B}.)
This land enters tapped unless you control two or more basic lands.
Land — Island Swamp
Land
0
TMC
0
Super Combo
Replicate {2} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Target creature you control deals damage equal to its power to target creature an opponent controls.
G
Sorcery
Sorcery
2
1G
TMC
3
Super Combo
Replicate {2} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Target creature you control deals damage equal to its power to target creature an opponent controls.
G
Sorcery
Sorcery
2
1G
TMC
3
Supreme Verdict
This spell can't be countered.
Destroy all creatures.
UW
Sorcery
Sorcery
4
1WWU
TMC
3
Swift Demise
Swift Demise deals 1 damage to target creature. Then destroy each creature you don't control that was dealt damage this turn.
B
Instant
Instant
3
2B
TMC
3
Sword of Hearth and Home
Equipped creature gets +2/+2 and has protection from green and from white.
Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle.
Equip {2}
Artifact — Equipment
Artifact
3
3
TMC
1
Tempestra, Dame of Games
{2}{R}, {T}, Sacrifice an artifact: Create a token that's a copy of another target creature you control, except it isn't legendary. It gains haste. Sacrifice it at the beginning of the next end step.
R
Legendary Creature — Elemental Illusion
Creature
2
1R
1/3
TMC
2
Thriving Grove
This land enters tapped. As it enters, choose a color other than green.
{T}: Add {G} or one mana of the chosen color.
Land
Land
0
TMC
0
Thriving Isle
This land enters tapped. As it enters, choose a color other than blue.
{T}: Add {U} or one mana of the chosen color.
Land
Land
0
TMC
0
Thriving Moor
This land enters tapped. As it enters, choose a color other than black.
{T}: Add {B} or one mana of the chosen color.
Land
Land
0
TMC
0
Ticked Off
Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
R
Sorcery
Sorcery
2
1R
TMC
3
Together Forever
When this enchantment enters, support 2. (Put a +1/+1 counter on each of up to two target creatures.)
{1}: Choose target creature with a counter on it. When that creature dies this turn, return that card to its owner's hand.
W
Enchantment
Enchantment
2
WW
TMC
1
Tokka & Rahzar, Unsupervised
First strike
Whenever another nontoken creature you control leaves the battlefield, put a +1/+1 counter on Tokka & Rahzar and create a Treasure token. This ability triggers only once each turn.
R
Legendary Creature — Turtle Wolf Mutant
Creature
3
2R
3/3
TMC
2
Triceraton Regenta
Vigilance (Attacking doesn't cause this creature to tap.)
Whenever this creature attacks, untap up to one other target creature.
W
Creature — Dinosaur Noble
Creature
3
2W
2/3
TMC
2
Turtle Tracks
Any number of target players may each search their library for a basic land card, put it onto the battlefield under their control, then shuffle.
G
Sorcery
Sorcery
3
2G
TMC
3
Undergrowth Stadium
This land enters tapped unless you have two or more opponents.
{T}: Add {B} or {G}.
Land
Land
0
TMC
0
Utrom Monitor
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
Flying (This creature can't be blocked except by creatures with flying or reach.)
U
Artifact Creature — Utrom Scientist
Creature
5
4U
3/3
TMC
2
Vanquish the Horde
This spell costs {1} less to cast for each creature on the battlefield.
Destroy all creatures.
W
Sorcery
Sorcery
8
6WW
TMC
3
Vernal Fen
({T}: Add {B} or {G}.)
This land enters tapped unless you control two or more basic lands.
Land — Swamp Forest
Land
0
TMC
0
Vibrant Cityscape
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Land
0
TMC
0
Vigor
Trample
If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way.
When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.
G
Creature — Elemental Incarnation
Creature
6
3GGG
6/6
TMC
2
Voracious Hydra
Trample
This creature enters with X +1/+1 counters on it.
When this creature enters, choose one —
• Double the number of +1/+1 counters on this creature.
• This creature fights target creature you don't control.
G
Creature — Hydra
Creature
2
XGG
0/1
TMC
2
Waste Not
Whenever an opponent discards a creature card, create a 2/2 black Zombie creature token.
Whenever an opponent discards a land card, add {B}{B}.
Whenever an opponent discards a noncreature, nonland card, draw a card.
B
Enchantment
Enchantment
2
1B
TMC
1
Wave Goodbye
Return each creature without a +1/+1 counter on it to its owner's hand.
U
Sorcery
Sorcery
4
2UU
TMC
3
Wooden Cane
When this Equipment enters, create a 2/2 red Mutant creature token, then attach this Equipment to it.
Equipped creature gets +2/+1.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
W
Artifact — Equipment
Artifact
4
3W
TMC
1