Cockatrice/Magic-Spoiler 2022-05-30 16:16:27 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml CLB Commander Legends: Battle for Baldur's Gate Draft Innovation 2022-06-10 Aarakocra Sneak FlyingWhen Aarakocra Sneak enters the battlefield, you take the initiative. U Creature - Bird Rogue 4.0 3U 1/4 CLB 2 Abdel Adrian, Gorion's Ward When Abdel Adrian, Gorion's Ward enters the battlefield, exile any number of other nonland permanents you control until Abdel Adrian leaves the battlefield. Create a 1/1 white Soldier creature token for each permanent exiled this way.Choose a Background (You can have a Background as a second commander.) W Legendary Creature - Human Warrior 5.0 4W 4/4 CLB 2 Abdel Adrian, Gorion's Ward When Abdel Adrian, Gorion's Ward enters the battlefield, exile any number of other nonland permanents you control until Abdel Adrian leaves the battlefield. Create a 1/1 white Soldier creature token for each permanent exiled this way.Choose a Background (You can have a Background as a second commander.) W Legendary Creature - Human Warrior 5.0 4W 4/4 CLB 2 Abdel Adrian, Gorion's Ward When Abdel Adrian, Gorion's Ward enters the battlefield, exile any number of other nonland permanents you control until Abdel Adrian leaves the battlefield. Create a 1/1 white Soldier creature token for each permanent exiled this way.Choose a Background (You can have a Background as a second commander.) W Legendary Creature - Human Warrior 5.0 4W 4/4 CLB 2 Acolyte of Bahamut Commander creatures you own have "The first Dragon spell you cast each turn costs {2} less to cast." G Legendary Enchantment - Background 2.0 1G CLB 1 Acolyte of Bahamut Commander creatures you own have "The first Dragon spell you cast each turn costs {2} less to cast." G Legendary Enchantment - Background 2.0 1G CLB 1 Agent of the Iron Throne Commander creatures you own have "Whenever an artifact or creature you control is put into a graveyard from the battlefield, each opponent loses 1 life." B Legendary Enchantment - Background 3.0 2B CLB 1 Agent of the Iron Throne Commander creatures you own have "Whenever an artifact or creature you control is put into a graveyard from the battlefield, each opponent loses 1 life." B Legendary Enchantment - Background 3.0 2B CLB 1 Agent of the Shadow Thieves Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, put a +1/+1 counter on this creature. It gains deathtouch and indestructible until end of turn." B Legendary Enchantment - Background 2.0 1B CLB 1 Agent of the Shadow Thieves Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, put a +1/+1 counter on this creature. It gains deathtouch and indestructible until end of turn." B Legendary Enchantment - Background 2.0 1B CLB 1 Alaundo the Seer {T}: Draw a card, then exile a card from your hand and put a number of time counters on it equal to its mana value. It gains "When the last time counter is removed from this card, if it's exiled, you may cast it without paying its mana cost. If you cast a creature spell this way, it gains haste until end of turn." Then remove a time counter from each other card you own in exile. G U Legendary Creature - Human Shaman 4.0 2GU 3/5 CLB 2 Alaundo the Seer {T}: Draw a card, then exile a card from your hand and put a number of time counters on it equal to its mana value. It gains "When the last time counter is removed from this card, if it's exiled, you may cast it without paying its mana cost. If you cast a creature spell this way, it gains haste until end of turn." Then remove a time counter from each other card you own in exile. G U Legendary Creature - Human Shaman 4.0 2GU 3/5 CLB 2 Alaundo the Seer {T}: Draw a card, then exile a card from your hand and put a number of time counters on it equal to its mana value. It gains "When the last time counter is removed from this card, if it's exiled, you may cast it without paying its mana cost. If you cast a creature spell this way, it gains haste until end of turn." Then remove a time counter from each other card you own in exile. G U Legendary Creature - Human Shaman 4.0 2GU 3/5 CLB 2 Alora, Merry Thief Whenever you attack, up to one target attacking creature can't be blocked this turn. Return that creature to its owner's hand at the beginning of the next end step.Choose a Background (You can have a Background as a second commander.) U Legendary Creature - Halfling Rogue 3.0 2U 3/2 CLB 2 Alora, Merry Thief Whenever you attack, up to one target attacking creature can't be blocked this turn. Return that creature to its owner's hand at the beginning of the next end step.Choose a Background (You can have a Background as a second commander.) U Legendary Creature - Halfling Rogue 3.0 2U 3/2 CLB 2 Alora, Merry Thief Whenever you attack, up to one target attacking creature can't be blocked this turn. Return that creature to its owner's hand at the beginning of the next end step.Choose a Background (You can have a Background as a second commander.) U Legendary Creature - Halfling Rogue 3.0 2U 3/2 CLB 2 Altar of Bhaal // Bone Offering B Artifact // Sorcery - Adventure 2.0 1B // 2B CLB 3 Altar of Bhaal // Bone Offering B Artifact // Sorcery - Adventure 2.0 1B // 2B CLB 3 Amber Gristle O'Maul HasteWhenver Amber Gristle O'Maul attacks, you may discard your hand. If you do, draw a card for each player you're attacking.Choose a Background (You can have a Background as a second commander.) R Legendary Creature - Dwarf Cleric 4.0 3R 3/3 CLB 2 Amber Gristle O'Maul HasteWhenver Amber Gristle O'Maul attacks, you may discard your hand. If you do, draw a card for each player you're attacking.Choose a Background (You can have a Background as a second commander.) R Legendary Creature - Dwarf Cleric 4.0 3R 3/3 CLB 2 Amber Gristle O'Maul HasteWhenver Amber Gristle O'Maul attacks, you may discard your hand. If you do, draw a card for each player you're attacking.Choose a Background (You can have a Background as a second commander.) R Legendary Creature - Dwarf Cleric 4.0 3R 3/3 CLB 2 Ambition's Cost You draw three cards and you lose 3 life. B Sorcery 4.0 3B CLB 3 Ambitious Dragonborn Ambitious Dragonborn enters the battlefield with X +1/+1 counters on it, where X is the greatest power among creatures you control and creature cards in your graveyard. G Creature - Dragon Barbarian 4.0 3G 0/0 CLB 2 Amethyst Dragon // Explosive Crystal R Creature - Dragon // Sorcery - Adventure 6.0 4RR // 4R 4/4 CLB 3 Ancient Brass Dragon FlyingWhenever Ancient Brass Dragon deals combat damage to a player, roll a d20. When you do, put any number of target creature cards with total mana value X or less from graveyards onto the battlefield under your control, where X is the result. B Creature - Elder Dragon 7.0 5BB 7/6 CLB 2 Ancient Brass Dragon FlyingWhenever Ancient Brass Dragon deals combat damage to a player, roll a d20. When you do, put any number of target creature cards with total mana value X or less from graveyards onto the battlefield under your control, where X is the result. B Creature - Elder Dragon 7.0 5BB 7/6 CLB 2 Ancient Brass Dragon FlyingWhenever Ancient Brass Dragon deals combat damage to a player, roll a d20. When you do, put any number of target creature cards with total mana value X or less from graveyards onto the battlefield under your control, where X is the result. B Creature - Elder Dragon 7.0 5BB 7/6 CLB 2 Ancient Bronze Dragon FlyingWhen Ancient Bronze Dragon deals combat damage to a player, roll a d20. When you do, put X +1/+1 counters on each of up to two target creatures, where X is the result. G Creature - Elder Dragon 7.0 5GG 7/7 CLB 2 Ancient Bronze Dragon FlyingWhen Ancient Bronze Dragon deals combat damage to a player, roll a d20. When you do, put X +1/+1 counters on each of up to two target creatures, where X is the result. G Creature - Elder Dragon 7.0 5GG 7/7 CLB 2 Ancient Bronze Dragon FlyingWhen Ancient Bronze Dragon deals combat damage to a player, roll a d20. When you do, put X +1/+1 counters on each of up to two target creatures, where X is the result. G Creature - Elder Dragon 7.0 5GG 7/7 CLB 2 Ancient Copper Dragon FlyingWhenever Ancient Copper Dragon deals combat damage to a player, roll a d20. You create a number of Treasure tokens equal to the result. R Creature - Elder Dragon 6.0 4RR 6/5 CLB 2 Ancient Copper Dragon FlyingWhenever Ancient Copper Dragon deals combat damage to a player, roll a d20. You create a number of Treasure tokens equal to the result. R Creature - Elder Dragon 6.0 4RR 6/5 CLB 2 Ancient Copper Dragon FlyingWhenever Ancient Copper Dragon deals combat damage to a player, roll a d20. You create a number of Treasure tokens equal to the result. R Creature - Elder Dragon 6.0 4RR 6/5 CLB 2 Ancient Gold Dragon FlyingWhenever Ancient Gold Dragon deals combat damage to a player, roll a d20. You create a number of 1/1 blue Faerie Dragon creature tokens with flying equal to the result. W Creature - Elder Dragon 7.0 5WW 7/10 CLB 2 Ancient Gold Dragon FlyingWhenever Ancient Gold Dragon deals combat damage to a player, roll a d20. You create a number of 1/1 blue Faerie Dragon creature tokens with flying equal to the result. W Creature - Elder Dragon 7.0 5WW 7/10 CLB 2 Ancient Gold Dragon FlyingWhenever Ancient Gold Dragon deals combat damage to a player, roll a d20. You create a number of 1/1 blue Faerie Dragon creature tokens with flying equal to the result. W Creature - Elder Dragon 7.0 5WW 7/10 CLB 2 Ancient Silver Dragon FlyingWhenever Ancient Silver Dragon deals combat damage to a player, roll a d20. Draw cards equal to the result. You have no maximum hand size for the rest of the game. U Creature - Elder Dragon 8.0 6UU 8/8 CLB 2 Ancient Silver Dragon FlyingWhenever Ancient Silver Dragon deals combat damage to a player, roll a d20. Draw cards equal to the result. You have no maximum hand size for the rest of the game. U Creature - Elder Dragon 8.0 6UU 8/8 CLB 2 Ancient Silver Dragon FlyingWhenever Ancient Silver Dragon deals combat damage to a player, roll a d20. Draw cards equal to the result. You have no maximum hand size for the rest of the game. U Creature - Elder Dragon 8.0 6UU 8/8 CLB 2 Arcane Encyclopedia {3}, {T}: Draw a card. Artifact 3.0 3 CLB 1 Arcane Signet {T}: Add one mana of any color in your commander's color identity. Artifact 2.0 2 CLB 1 Archivist of Oghma FlashWhenever an opponent searches their library, you gain 1 life and draw a card. W Creature - Halfling Cleric 2.0 1W 2/2 CLB 2 Archivist of Oghma FlashWhenever an opponent searches their library, you gain 1 life and draw a card. W Creature - Halfling Cleric 2.0 1W 2/2 CLB 2 Armor of Shadows Until end of turn, target creature gets +1/+0 and gains indestructible. (Damage and effects that say "destroy" don't destroy it.) B Instant 1.0 B CLB 3 Arms of Hadar Creatures target player controls get -2/-2 until end of turn. B Sorcery 4.0 3B CLB 3 Ascend from Avernus Return all creature and planeswalker cards with mana value X or less from your graveyard to the battlefield. Exile Ascend from Avernus. W Sorcery 3.0 XWWW CLB 3 Ascend from Avernus Return all creature and planeswalker cards with mana value X or less from your graveyard to the battlefield. Exile Ascend from Avernus. W Sorcery 3.0 XWWW CLB 3 Astarion's Thirst Exile target creature. Put X +1/+1 counters on a commander creature you control, where X is the power of the creature exiled this way. B Instant 4.0 3B CLB 3 Astarion's Thirst Exile target creature. Put X +1/+1 counters on a commander creature you control, where X is the power of the creature exiled this way. B Instant 4.0 3B CLB 3 Astarion, the Decadent Deathtouch, lifelinkAt the beginning of your end step, choose one —• Feed — Target opponent loses life equal to the amount of life they lost this turn.• Friends — You gain life equal to the amount of life you gained this turn. B W Legendary Creature - Vampire Elf Rogue 6.0 4WB 4/4 CLB 2 Astarion, the Decadent Deathtouch, lifelinkAt the beginning of your end step, choose one —• Feed — Target opponent loses life equal to the amount of life they lost this turn.• Friends — You gain life equal to the amount of life you gained this turn. B W Legendary Creature - Vampire Elf Rogue 6.0 4WB 4/4 CLB 2 Astarion, the Decadent Deathtouch, lifelinkAt the beginning of your end step, choose one —• Feed — Target opponent loses life equal to the amount of life they lost this turn.• Friends — You gain life equal to the amount of life you gained this turn. B W Legendary Creature - Vampire Elf Rogue 6.0 4WB 4/4 CLB 2 Astral Confrontation This spell costs {1} less to cast for each opponent you're attacking.Exile target creature. W Instant 5.0 4W CLB 3 Atrocious Experiment Target player mills two cards, draws two cards, and loses 2 life. (To mill a card, a player puts the top card of their library into their graveyard.) B Sorcery 3.0 2B CLB 3 Avenging Hunter TrampleWhen Avenging Hunter enters the battlefield, you take the initiative. G Creature - Dragon Ranger 5.0 4G 5/4 CLB 2 Baba Lysaga, Night Witch {T}, Sacrifice up to three permanents: If there were three or more card types among the sacrificed permanents, each opponent loses 3 life, you gain 3 life, and you draw three cards. B G Legendary Creature - Human Warlock 3.0 1BG 3/3 CLB 2 Baba Lysaga, Night Witch {T}, Sacrifice up to three permanents: If there were three or more card types among the sacrificed permanents, each opponent loses 3 life, you gain 3 life, and you draw three cards. B G Legendary Creature - Human Warlock 3.0 1BG 3/3 CLB 2 Baba Lysaga, Night Witch {T}, Sacrifice up to three permanents: If there were three or more card types among the sacrificed permanents, each opponent loses 3 life, you gain 3 life, and you draw three cards. B G Legendary Creature - Human Warlock 3.0 1BG 3/3 CLB 2 Bag of Holding Whenever you discard a card, exile that card from your graveyard.{2}, {T}: Draw a card, then discard a card.{4}, {T}, Sacrifice Bag of Holding: Return all cards exiled with Bag of Holding to their owner's hand. Artifact 1.0 1 CLB 1 Baldur's Gate {T}: Add {C}.{2}, {T}: Add X mana of any one color, where X is the number of other Gates you control. Legendary Land - Gate 0.0 CLB 0 Baldur's Gate {T}: Add {C}.{2}, {T}: Add X mana of any one color, where X is the number of other Gates you control. Legendary Land - Gate 0.0 CLB 0 Balor FlyingWhenever Balor attacks or dies, choose one or more. Each mode must target a different player.• Target opponent draws three cards, then discards three cards at random.• Target opponent sacrifices a nontoken artifact.• Balor deals damage to target opponent equal to the number of cards in their hand. R Creature - Demon 5.0 3RR 5/5 CLB 2 Balor FlyingWhenever Balor attacks or dies, choose one or more. Each mode must target a different player.• Target opponent draws three cards, then discards three cards at random.• Target opponent sacrifices a nontoken artifact.• Balor deals damage to target opponent equal to the number of cards in their hand. R Creature - Demon 5.0 3RR 5/5 CLB 2 Band Together Up to two target creatures you control each deal damage equal to their power to another target creature. G Instant 3.0 2G CLB 3 Bane's Contingency Counter target spell. If that spell targets a commander you control, instead counter that spell, scry 2, then draw a card. U Instant 3.0 1UU CLB 3 Bane's Invoker Wind Walk — {8}: Up to two target creatures each get +2/+2 and gain flying until end of turn. W Creature - Human Cleric 2.0 1W 2/2 CLB 2 Bane, Lord of Darkness As long as your life total is less than or equal to half your starting life total, Bane, Lord of Darkness has indestructible.Whenever another nontoken creature you control dies, target opponent may have you draw a card. If they don't, you may put a creature card with equal or lesser toughness from your hand onto the battlefield. B U W Legendary Creature - God 4.0 1WUB 5/2 CLB 2 Bane, Lord of Darkness As long as your life total is less than or equal to half your starting life total, Bane, Lord of Darkness has indestructible.Whenever another nontoken creature you control dies, target opponent may have you draw a card. If they don't, you may put a creature card with equal or lesser toughness from your hand onto the battlefield. B U W Legendary Creature - God 4.0 1WUB 5/2 CLB 2 Bane, Lord of Darkness As long as your life total is less than or equal to half your starting life total, Bane, Lord of Darkness has indestructible.Whenever another nontoken creature you control dies, target opponent may have you draw a card. If they don't, you may put a creature card with equal or lesser toughness from your hand onto the battlefield. B U W Legendary Creature - God 4.0 1WUB 5/2 CLB 2 Banishment FlashWhen Banishment enters the battlefield, exile target nonland permanent an opponent controls and all other nonland permanents your opponents control with the same name as that permanent until Banishment leaves the battlefield. W Enchantment 4.0 3W CLB 1 Barroom Brawl Target creature you control fights target creature the opponent to your left controls. Then that player may copy this spell and may choose new targets for the copy. G Sorcery 2.0 1G CLB 3 Barroom Brawl Target creature you control fights target creature the opponent to your left controls. Then that player may copy this spell and may choose new targets for the copy. G Sorcery 2.0 1G CLB 3 Basilisk Collar Equipped creature has deathtouch and lifelink.Equip {2} Artifact - Equipment 1.0 1 CLB 1 Basilisk Collar Equipped creature has deathtouch and lifelink.Equip {2} Artifact - Equipment 1.0 1 CLB 1 Basilisk Gate {T}: Add {C}.{2}, {T}: Target creature gets +X/+X until end of turn, where X is the number of Gates you control. Activate only as a sorcery. Land - Gate 0.0 CLB 0 Battle Angels of Tyr Flying, myriadWhenever Battle Angels of Tyr deals combat damage to a player, draw a card if that player has more cards in hand than each other player. Then you create a Treasure token if that player controls more lands than each other player. Then you gain 3 life if that player has more life than each other player. W Creature - Angel Knight 4.0 2WW 4/4 CLB 2 Battle Angels of Tyr Flying, myriadWhenever Battle Angels of Tyr deals combat damage to a player, draw a card if that player has more cards in hand than each other player. Then you create a Treasure token if that player controls more lands than each other player. Then you gain 3 life if that player has more life than each other player. W Creature - Angel Knight 4.0 2WW 4/4 CLB 2 Beckoning Will-o'-Wisp FlyingLure the Unwary — At the beginning of combat on your turn, choose an opponent.Creatures attacking the last chosen player get +1/+0. W Creature - Spirit 3.0 2W 1/3 CLB 2 Bhaal's Invoker Scorching Ray — {8}: Bhaal's Invoker deals 4 damage to each opponent. R Creature - Dragon Shaman 3.0 2R 4/2 CLB 2 Bhaal, Lord of Murder As long as your life total is less than or equal to half your starting life total, Bhaal, Lord of Murder has indestructible.Whenever another nontoken creature you control dies, put a +1/+1 counter on target creature and goad it. B G R Legendary Creature - God 5.0 2BRG 4/4 CLB 2 Bhaal, Lord of Murder As long as your life total is less than or equal to half your starting life total, Bhaal, Lord of Murder has indestructible.Whenever another nontoken creature you control dies, put a +1/+1 counter on target creature and goad it. B G R Legendary Creature - God 5.0 2BRG 4/4 CLB 2 Bhaal, Lord of Murder As long as your life total is less than or equal to half your starting life total, Bhaal, Lord of Murder has indestructible.Whenever another nontoken creature you control dies, put a +1/+1 counter on target creature and goad it. B G R Legendary Creature - God 5.0 2BRG 4/4 CLB 2 Black Dragon Gate Black Dragon Gate enters the battlefield tapped.As Black Dragon Gate enters the battlefield, choose a color other than black.{T}: Add {B} or one mana of the chosen color. Land - Gate 0.0 CLB 1 0 Blade of Selves Equipped creature has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)Equip {4} Artifact - Equipment 2.0 2 CLB 1 Blade of Selves Equipped creature has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)Equip {4} Artifact - Equipment 2.0 2 CLB 1 Blessed Hippogriff // Tyr's Blessing W Creature - Hippogriff // Instant - Adventure 4.0 3W // W 2/3 CLB 3 Blood Money Destroy all creatures. For each nontoken creature destroyed this way, create a tapped Treasure token. B Sorcery 7.0 5BB CLB 3 Blood Money Destroy all creatures. For each nontoken creature destroyed this way, create a tapped Treasure token. B Sorcery 7.0 5BB CLB 3 Bloodboil Sorcerer Whenever Bloodboil Sorcerer enters the battlefield, you take the initiative.Crown of Madness — {1}{R}, Sacrifice an artifact or creature: Goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) R Creature - Human Shaman 4.0 3R 3/3 CLB 2 Blur Exile target creature you control, then return that card to the battlefield under its owner's control.Draw a card. U Instant 3.0 2U CLB 3 Bonecaller Cleric {3}{B}, Sacrifice Bonecaller Cleric: Return target creature card form your graveyard to the battlefield. Activate only as a sorcery. B Creature - Human Cleric 2.0 1B 2/1 CLB 2 Bountiful Promenade Bountiful Promenade enters the battlefield tapped unless you have two or more opponents.{T}: Add {G} or {W}. Land 0.0 CLB 1 0 Bountiful Promenade Bountiful Promenade enters the battlefield tapped unless you have two or more opponents.{T}: Add {G} or {W}. Land 0.0 CLB 1 0 Bramble Sovereign Whenever another nontoken creature enters the battlefield, you may pay {1}{G}. If you do, that creature's controller creates a token that's a copy of that creature. G Creature - Dryad 4.0 2GG 4/4 CLB 2 Bramble Sovereign Whenever another nontoken creature enters the battlefield, you may pay {1}{G}. If you do, that creature's controller creates a token that's a copy of that creature. G Creature - Dryad 4.0 2GG 4/4 CLB 2 Breath Weapon Breath Weapon deals 2 damage to each non-Dragon creature. R Instant 3.0 2R CLB 3 Bronze Walrus When Bronze Walrus enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.){T}: Add one mana of any color. Artifact Creature - Walrus 3.0 3 2/3 CLB 2 Burnished Hart {3}, Sacrifice Burnished Hart: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Artifact Creature - Elk 3.0 3 2/2 CLB 2 Cadira, Caller of the Small TrampleWhenever Cadira, Caller of the Small deals combat damage to a player, for each token you control, create a 1/1 white Rabbit creature token. G W Legendary Creature - Orc Ranger 3.0 1GW 3/3 CLB 2 Cadira, Caller of the Small TrampleWhenever Cadira, Caller of the Small deals combat damage to a player, for each token you control, create a 1/1 white Rabbit creature token. G W Legendary Creature - Orc Ranger 3.0 1GW 3/3 CLB 2 Cadira, Caller of the Small TrampleWhenever Cadira, Caller of the Small deals combat damage to a player, for each token you control, create a 1/1 white Rabbit creature token. G W Legendary Creature - Orc Ranger 3.0 1GW 3/3 CLB 2 Call to the Void Each player secretly chooses a creature they control and a creature they don't control. Then those choices are revealed. Destroy each creature chosen this way. B Sorcery 5.0 4B CLB 3 Call to the Void Each player secretly chooses a creature they control and a creature they don't control. Then those choices are revealed. Destroy each creature chosen this way. B Sorcery 5.0 4B CLB 3 Campfire {1}, {T}: You gain 2 life.{2}, {T}: Exile Campfire: Put all commanders you own from the command zone and from your graveyard into your hand. Then shuffle your graveyard into your library. Artifact 1.0 1 CLB 1 Candlekeep Inspiration Until end of turn, creatures you control have base power and toughness X/X, where X is the number of cards you own in exile and in your graveyard that are instant cards, are sorcery cards, and/or have an Adventure. U Sorcery 5.0 4U CLB 3 Candlekeep Sage Commander creatures you own have "When this creature enters or leaves the battlefield, draw a card." U Legendary Enchantment - Background 3.0 2U CLB 1 Candlekeep Sage Commander creatures you own have "When this creature enters or leaves the battlefield, draw a card." U Legendary Enchantment - Background 3.0 2U CLB 1 Captain N'ghathrod Horrors you control have menace.Whenever a Horror you control deals combat damage to a player, that player mills that many cards.At the beginning of your end step, choose target artifact or creature card in an opponent's graveyard that was put there from their library this turn. Put it onto the battlefield under your control. B U Legendary Creature - Horror Pirate 5.0 3UB 3/6 CLB 2 Carefree Swinemaster Whenever Carefree Swinemaster attacks, you may pay {1}{G}. If you do, create a 2/2 green Boar creature token that's tapped and attacking. G Creature - Gnome Ranger 3.0 2G 1/4 CLB 2 Carnelian Orb of Dragonkind {T}: Add {R}. If that mana is spent on a Dragon creature spell, it gains haste until end of turn. R Artifact 3.0 2R CLB 1 Cast Down Destroy target nonlegendary creature. B Instant 2.0 1B CLB 3 Caves of Chaos Adventurer TrampleWhen Caves of Chaos Adventurer enters the battlefield, you take the initiative.Whenever Caves of Chaos Adventurer attacks, exile the top card of your library. If you've completed a dungeon, you may play that card this turn without paying its mana cost. Otherwise, you may play this card this turn. R Creature - Human Barbarian 4.0 3R 5/3 CLB 2 Caves of Chaos Adventurer TrampleWhen Caves of Chaos Adventurer enters the battlefield, you take the initiative.Whenever Caves of Chaos Adventurer attacks, exile the top card of your library. If you've completed a dungeon, you may play that card this turn without paying its mana cost. Otherwise, you may play this card this turn. R Creature - Human Barbarian 4.0 3R 5/3 CLB 2 Chain Devil Animate Chains — When Chain Devil enters the battlefield, each player sacrifices a nontoken creature. B Creature - Devil 4.0 3B 4/2 CLB 2 Charcoal Diamond Charcoal Diamond enters the battlefield tapped.{T}: Add {B}. Artifact 2.0 2 CLB 1 1 Charcoal Diamond Charcoal Diamond enters the battlefield tapped.{T}: Add {B}. Artifact 2.0 2 CLB 1 1 Chardalyn Dragon Flying Artifact Creature - Dragon 6.0 6 4/4 CLB 2 Circle of the Land Druid When Circle of the Land Druid enters the battlefield, you may mill four cards. (You may put the top four cards of your library into your graveyard.)Natural Recovery — When Circle of the Land Druid dies, return target land card from your graveyard to your hand. G Creature - Gnome Druid 2.0 1G 1/1 CLB 2 Citadel Gate Citadel Gate enters the battlefield tapped.As Citadel Gate enters the battlefield, choose a color other than white.{T}: Add {W} or one mana of the chosen color. Land - Gate 0.0 CLB 1 0 Cliffgate Cliffgate enters the battlefield tapped.As Cliffgate enters the battlefield, choose a color other than red.{T}: Add {R} or one mana of the chosen color. Land - Gate 0.0 CLB 1 0 Cloak of the Bat Equipped creature has flying and haste.Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) Artifact - Equipment 2.0 2 CLB 1 Cloak of the Bat Equipped creature has flying and haste.Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) Artifact - Equipment 2.0 2 CLB 1 Cloakwood Hermit Commander creatures you own have "At the beginning of your end step, if a creature card was put into your graveyard from anywhere this turn, create two tapped 1/1 green Squirrel creature tokens." G Legendary Enchantment - Background 3.0 2G CLB 1 Cloakwood Hermit Commander creatures you own have "At the beginning of your end step, if a creature card was put into your graveyard from anywhere this turn, create two tapped 1/1 green Squirrel creature tokens." G Legendary Enchantment - Background 3.0 2G CLB 1 Cloakwood Swarmkeeper Gathered Swarm — Whenever one or more tokens enter the battlefield under your control, put a +1/+1 counter on Cloakwood Swarmkeeper. G Creature - Elf Ranger 1.0 G 1/1 CLB 2 Clockwork Fox When Clockwork Fox leaves the battlefield, you draw two cards and each opponent draws a card. Artifact Creature - Fox 3.0 3 3/2 CLB 2 Cloudkill All creatures gets -X/-X until end of turn, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. B Sorcery 6.0 4BB CLB 3 Colossal Badger // Dig Deep G Creature - Badger // Sorcery - Adventure 6.0 5G // 1G 6/5 CLB 3 Command Tower {T}: Add one mana of any color in your commander's color identity. Land 0.0 CLB 0 Commander Liara Portyr Whenever you attack, spells you cast from exile this turn cost {X} less to cast, where X is the number of players being attacked. Exile the top X cards of your library. Until end of turn, you may cast spells from among those exiled cards. R W Legendary Creature - Human Soldier 5.0 3RW 5/3 CLB 2 Commander Liara Portyr Whenever you attack, spells you cast from exile this turn cost {X} less to cast, where X is the number of players being attacked. Exile the top X cards of your library. Until end of turn, you may cast spells from among those exiled cards. R W Legendary Creature - Human Soldier 5.0 3RW 5/3 CLB 2 Commander Liara Portyr Whenever you attack, spells you cast from exile this turn cost {X} less to cast, where X is the number of players being attacked. Exile the top X cards of your library. Until end of turn, you may cast spells from among those exiled cards. R W Legendary Creature - Human Soldier 5.0 3RW 5/3 CLB 2 Cone of Cold Roll a d20.1-9 | Tap all creatures your opponents control.10-19 | Tap all creatures your opponents control. Those creatures don't untap during their controllers' next untap steps.20 | Tap all creatures your opponents control. Those creatures don't untap during their controllers' next untap steps. Until your next turn, creatures your opponents control enter the battlefield tapped. U Sorcery 4.0 3U CLB 3 Contact Other Plane Roll a d20.1—9 | Draw two cards.10—19 | Scry 2, then draw two cards.20 | Scry 3, then draw three cards. U Instant 4.0 3U CLB 3 Contraband Livestock Exile target creature, then roll a d20.1-9 | That creature's controller creates a 4/4 green Ox creature token.10-19 | That creature's controller creates a 2/2 green Boar creature token.20 | That creature's controller creates a 0/1 white Goat creature token. W Instant 2.0 1W CLB 3 Coronation of Chaos Up to three target creatures can't block this turn. Goad them. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) R Sorcery 3.0 2R CLB 3 Criminal Past Commander creatures you own have menace and "This creature gets +X/+0 where X is the number of creature cards in your graveyard." (A creature with menace can't be blocked except by two or more creatures.) B Legendary Enchantment - Background 3.0 2B CLB 1 Criminal Past Commander creatures you own have menace and "This creature gets +X/+0 where X is the number of creature cards in your graveyard." (A creature with menace can't be blocked except by two or more creatures.) B Legendary Enchantment - Background 3.0 2B CLB 1 Crystal Dragon // Rob the Hoard W Creature - Dragon // Sorcery - Adventure 6.0 4WW // 1W 4/4 CLB 3 Cultist of the Absolute Commander creatures you own get +3/+3 and have flying, deathtouch, "Ward—Pay 3 life," and "At the beginning of your upkeep, sacrifice a creature." B Legendary Enchantment - Background 1.0 B CLB 1 Cultist of the Absolute Commander creatures you own get +3/+3 and have flying, deathtouch, "Ward—Pay 3 life," and "At the beginning of your upkeep, sacrifice a creature." B Legendary Enchantment - Background 1.0 B CLB 1 Cut a Deal Each opponent draws a card, then you draw a card for each opponent who drew a card this way. W Sorcery 3.0 2W CLB 3 Dawnbringer Cleric When Dawnbringer Cleric enters the battlefield, choose one —• Cure Wounds — You gain 2 life.• Dispel Magic — Destroy target enchantment.• Gentle Repose — Exile target card from a graveyard. W Creature - Human Cleric 2.0 1W 1/3 CLB 2 Deadly Dispute As an additional cost to cast this spell, sacrifice an artifact or creature.Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") B Instant 2.0 1B CLB 3 Decanter of Endless Water You have no maximum hand size.{T}: Add one mana of any color. Artifact 3.0 3 CLB 1 Decanter of Endless Water You have no maximum hand size.{T}: Add one mana of any color. Artifact 3.0 3 CLB 1 Descent into Avernus At the beginning of your upkeep, put two descent counters on Descent into Avernus. Then each player creates X Treasure tokens and Descent into Avernus deals X damage to each player, where X is the number of descent counters on Descent into Avernus. R Enchantment 3.0 2R CLB 1 Descent into Avernus At the beginning of your upkeep, put two descent counters on Descent into Avernus. Then each player creates X Treasure tokens and Descent into Avernus deals X damage to each player, where X is the number of descent counters on Descent into Avernus. R Enchantment 3.0 2R CLB 1 Dire Mimic Flash{T}, Sacrifice Dire Mimic: Add one mana of any color.{3}: Dire Mimic becomes a Shapeshifter artifact creature with base power and toughness 5/5 until end of turn. Artifact - Treasure 2.0 2 CLB 1 Displacer Kitten Avoidance — Whenever you cast a noncreature spell, exile up to one target nonland permanent you control, then return that card to the battlefield under its owner's control. U Creature - Cat Beast 4.0 3U 2/2 CLB 2 Displacer Kitten Avoidance — Whenever you cast a noncreature spell, exile up to one target nonland permanent you control, then return that card to the battlefield under its owner's control. U Creature - Cat Beast 4.0 3U 2/2 CLB 2 Draconic Lore This spell costs {2} less to cast if you control a Dragon.Draw three cards. U Instant 6.0 5U CLB 3 Draconic Muralists When Draconic Muralists dies, you may search your library for a Dragon card, reveal it, put it into your hand, then shuffle. G Creature - Dragon Bard 4.0 3G 4/3 CLB 2 Dragon Cultist Commander creatures you own have "At the beginning of your end step, if a source you controlled dealt 5 or more damage this turn, create a 4/4 red Dragon creature token with flying." R Legendary Enchantment - Background 5.0 4R CLB 1 Dragon Cultist Commander creatures you own have "At the beginning of your end step, if a source you controlled dealt 5 or more damage this turn, create a 4/4 red Dragon creature token with flying." R Legendary Enchantment - Background 5.0 4R CLB 1 Dragonborn Looter {1}, {T}: Draw a card, then discard a card. U Creature - Dragon Rogue 2.0 1U 1/2 CLB 2 Dread Linnorm // Scale Deflection G Creature - Snake Dragon // Instant - Adventure 7.0 6G // 3G 7/6 CLB 3 Dream Fracture Counter target spell. Its controller draws a card.Draw a card. U Instant 3.0 1UU CLB 3 Drillworks Mole {2}, {T}: Put a +1/+1 counter on Drillworks Mole and a +1/+1 counter on up to one target commander creature you control. Artifact Creature - Mole 1.0 1 1/1 CLB 2 Druid of the Emerald Grove When Druid of the Emerald Grove enters the battlefield, search your library for up to two basic lands cards and reveal them, then roll a d20.1-9 | Put those cards into your hand, then shuffle.10-19 | Put one of those cards onto the battlefield tapped and the other into your hand, then shuffle.20 | Put those cards onto the battlefield tapped. G Creature - Dwarf Druid 4.0 3G 2/2 CLB 2 Druidic Ritual You may mill three cards. Then return up to one creature card and up to one land card from your graveyard to your hand. (To mill a card, put the top card of your library into their graveyard.) G Sorcery 3.0 2G CLB 3 Duke Ulder Ravengard At the beginning of combat on your turn, another target creature you control gains haste and myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) R W Legendary Creature - Human Noble Soldier 6.0 4RW 5/5 CLB 2 Duke Ulder Ravengard At the beginning of combat on your turn, another target creature you control gains haste and myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) R W Legendary Creature - Human Noble Soldier 6.0 4RW 5/5 CLB 2 Duke Ulder Ravengard At the beginning of combat on your turn, another target creature you control gains haste and myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) R W Legendary Creature - Human Noble Soldier 6.0 4RW 5/5 CLB 2 Dungeon Delver Commander creatures you own have "Room abilities of dungeons you own trigger an additional time." U Legendary Enchantment - Background 2.0 1U CLB 1 Dungeon Delver Commander creatures you own have "Room abilities of dungeons you own trigger an additional time." U Legendary Enchantment - Background 2.0 1U CLB 1 Dungeoneer's Pack Dungeoneer's Pack enters the battlefield tapped.{2}, {T}, Sacrifice Dungeoneer's Pack: You take the initiative, gain 3 life, draw a card, and create a Treasure token. Activate only as a sorcery. (A Treasure token is an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") Artifact 3.0 3 CLB 1 1 Dynaheir, Invoker Adept HasteYou may activate abilities of other creatures you control as though those creatures had haste.{T}: When you next activate an ability this turn by spending four or more mana to activate it, copy that ability. You may choose new targets for the copy. R U W Legendary Creature - Human Wizard 4.0 1URW 4/4 CLB 2 Dynaheir, Invoker Adept HasteYou may activate abilities of other creatures you control as though those creatures had haste.{T}: When you next activate an ability this turn by spending four or more mana to activate it, copy that ability. You may choose new targets for the copy. R U W Legendary Creature - Human Wizard 4.0 1URW 4/4 CLB 2 Dynaheir, Invoker Adept HasteYou may activate abilities of other creatures you control as though those creatures had haste.{T}: When you next activate an ability this turn by spending four or more mana to activate it, copy that ability. You may choose new targets for the copy. R U W Legendary Creature - Human Wizard 4.0 1URW 4/4 CLB 2 Earth Tremor Earth Tremor deals damage to target creature or planeswalker equal to the number of lands you control. R Instant 4.0 3R CLB 3 Earthquake Dragon This spell costs {X} less to cast, where X is the total mana value of Dragons you control.Flying, trample{2}{G}, Sacrifice a land: Return Earthquake Dragon from your graveyard to your hand. G Creature - Elemental Dragon 15.0 14G 10/10 CLB 2 Earthquake Dragon This spell costs {X} less to cast, where X is the total mana value of Dragons you control.Flying, trample{2}{G}, Sacrifice a land: Return Earthquake Dragon from your graveyard to your hand. G Creature - Elemental Dragon 15.0 14G 10/10 CLB 2 Elder Brain MenaceWhenever Elder Brain attacks a player, exile all cards from that player's hand, then they draw that many cards. You may play lands and cast spells from among the exiled cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it. B Creature - Horror 7.0 5BB 6/6 CLB 2 Elder Brain MenaceWhenever Elder Brain attacks a player, exile all cards from that player's hand, then they draw that many cards. You may play lands and cast spells from among the exiled cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it. B Creature - Horror 7.0 5BB 6/6 CLB 2 Elder Brain MenaceWhenever Elder Brain attacks a player, exile all cards from that player's hand, then they draw that many cards. You may play lands and cast spells from among the exiled cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it. B Creature - Horror 7.0 5BB 6/6 CLB 2 Eldritch Pact Target player draws X cards and loses X life, where X is the number of cards in their graveyard. B Sorcery 7.0 6B CLB 3 Eldritch Pact Target player draws X cards and loses X life, where X is the number of cards in their graveyard. B Sorcery 7.0 6B CLB 3 Ellyn Harbreeze, Busybody {T}: Look at the top X cards of your library, where X is the number of tokens you created this turn. Put one of those cards into your hand and the rest on the bottom of your library in a random order.Choose a Background (You can have a Background as a second commander.) W Legendary Creature - Human Peasant 4.0 3W 2/4 CLB 2 Ellyn Harbreeze, Busybody {T}: Look at the top X cards of your library, where X is the number of tokens you created this turn. Put one of those cards into your hand and the rest on the bottom of your library in a random order.Choose a Background (You can have a Background as a second commander.) W Legendary Creature - Human Peasant 4.0 3W 2/4 CLB 2 Ellyn Harbreeze, Busybody {T}: Look at the top X cards of your library, where X is the number of tokens you created this turn. Put one of those cards into your hand and the rest on the bottom of your library in a random order.Choose a Background (You can have a Background as a second commander.) W Legendary Creature - Human Peasant 4.0 3W 2/4 CLB 2 Elminster Whenever you scry, the next instant or sorcery spell you cast this turn costs {X} less to cast, where X is the number of cards looked at while scrying this way.+2: Draw a card, then scry 2.−3: Exile the top card of your library. Create number of 1/1 blue Faerie Dragon creature tokens with flying equal to that card's mana value.Elminster can be your commander. U W Legendary Planeswalker - Elminster 5.0 3WU 5 CLB 1 Elminster Whenever you scry, the next instant or sorcery spell you cast this turn costs {X} less to cast, where X is the number of cards looked at while scrying this way.+2: Draw a card, then scry 2.−3: Exile the top card of your library. Create number of 1/1 blue Faerie Dragon creature tokens with flying equal to that card's mana value.Elminster can be your commander. U W Legendary Planeswalker - Elminster 5.0 3WU 5 CLB 1 Elminster's Simulacrum For each opponent, you create a token that's a copy of up to one target creature that player controls. U Instant 6.0 4UU CLB 3 Elminster's Simulacrum For each opponent, you create a token that's a copy of up to one target creature that player controls. U Instant 6.0 4UU CLB 3 Elturel Survivors Trample, myriadAs long as Elturel Survivors is attacking, it gets +X/+0, where X is the number of lands defending player controls. R Creature - Tiefling Peasant 4.0 3R 0/4 CLB 2 Elturel Survivors Trample, myriadAs long as Elturel Survivors is attacking, it gets +X/+0, where X is the number of lands defending player controls. R Creature - Tiefling Peasant 4.0 3R 0/4 CLB 2 Emerald Dragon // Dissonant Wave G Creature - Dragon // Instant - Adventure 6.0 4GG // 2G 4/4 CLB 3 Erinis, Gloom Stalker DeathtouchWhenever Erinis, Gloom Stalker attacks, return target land card from your graveyard to the battlefield.Choose a Background (You can have a Background as a second commander.) G Legendary Creature - Halfling Ranger 3.0 2G 3/3 CLB 2 Erinis, Gloom Stalker DeathtouchWhenever Erinis, Gloom Stalker attacks, return target land card from your graveyard to the battlefield.Choose a Background (You can have a Background as a second commander.) G Legendary Creature - Halfling Ranger 3.0 2G 3/3 CLB 2 Erinis, Gloom Stalker DeathtouchWhenever Erinis, Gloom Stalker attacks, return target land card from your graveyard to the battlefield.Choose a Background (You can have a Background as a second commander.) G Legendary Creature - Halfling Ranger 3.0 2G 3/3 CLB 2 Ettercap // Web Shot G Creature - Spider Beast // Instant - Adventure 5.0 4G // 2G 2/5 CLB 3 Evolving Wilds {T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Land 0.0 CLB 0 Explore the Underdark Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle.You take the initiative. G Sorcery 5.0 4G CLB 3 Faceless One If Faceless One is your commander, choose a color before the game begins. Faceless One is the chosen color.Choose a Background (You can have a Background as a second commander.) Legendary Enchantment Creature - Background 5.0 5 3/3 CLB 2 Faldorn, Dread Wolf Herald Whenever you cast a spell from exile or a land enters the battlefield under your control from exile, create a 2/2 green Wolf creature token.{1}, {T}, Discard a card: Exile the top card of your library. You may play it this turn. G R Legendary Creature - Human Druid 3.0 1RG 3/3 CLB 2 Fang Dragon // Forktail Sweep R Creature - Dragon // Sorcery - Adventure 7.0 5RR // 1R 6/3 CLB 3 Far Traveler Commander creatures you own have "At the beginning of your end step, exile up to one target tapped creature you control, then return it to the battlefield under its owner's control." W Legendary Enchantment - Background 3.0 2W CLB 1 Far Traveler Commander creatures you own have "At the beginning of your end step, exile up to one target tapped creature you control, then return it to the battlefield under its owner's control." W Legendary Enchantment - Background 3.0 2W CLB 1 Feywild Caretaker When Feywild Caretaker enters the battlefield, you take the initiative.At the beginning of your end step, if you have the initiative, create a 1/1 blue Faerie Dragon creature token with flying. U Creature - Orc Wizard 5.0 4U 3/4 CLB 2 Feywild Visitor Commander creatures you own have "Whenever one or more nontoken creatures you control deal combat damage to a player, you create a 1/1 blue Faerie Dragon creature token with flying." U Legendary Enchantment - Background 3.0 2U CLB 1 Feywild Visitor Commander creatures you own have "Whenever one or more nontoken creatures you control deal combat damage to a player, you create a 1/1 blue Faerie Dragon creature token with flying." U Legendary Enchantment - Background 3.0 2U CLB 1 Firbolg Flutist Captivating Performance — When Firbolg Flutist enters the battlefield, gain control of target creature you don't control until end of turn. Untap that creature. It gains haste and myriad until end of turn. (Whenever that creature attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) R Creature - Giant Bard 6.0 4RR 4/4 CLB 2 Firbolg Flutist Captivating Performance — When Firbolg Flutist enters the battlefield, gain control of target creature you don't control until end of turn. Untap that creature. It gains haste and myriad until end of turn. (Whenever that creature attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) R Creature - Giant Bard 6.0 4RR 4/4 CLB 2 Fire Diamond Fire Diamond enters the battlefield tapped.{T}: Add {R}. Artifact 2.0 2 CLB 1 1 Fire Diamond Fire Diamond enters the battlefield tapped.{T}: Add {R}. Artifact 2.0 2 CLB 1 1 Fireball This spell costs {1} more to cast for each target beyond the first.Fireball deals X damage divided evenly, rounded down, among any number of targets. R Sorcery 1.0 XR CLB 3 Fireball This spell costs {1} more to cast for each target beyond the first.Fireball deals X damage divided evenly, rounded down, among any number of targets. R Sorcery 1.0 XR CLB 3 Firkraag, Cunning Instigator Flying, hasteWhenever one or more Dragons you control attack an opponent, goad target creature that player controls.Whenever a creature deals combat damage to one of your opponents, if that creature had to attack this combat, you put a +1/+1 counter on Firkraag, Cunning Instigator and you draw a card. R U Legendary Creature - Dragon 5.0 3UR 3/3 CLB 2 Flaming Fist Commander creatures you own have "Whenever this creature attacks, it gains double strike until end of turn." W Legendary Enchantment - Background 3.0 2W CLB 1 Flaming Fist Commander creatures you own have "Whenever this creature attacks, it gains double strike until end of turn." W Legendary Enchantment - Background 3.0 2W CLB 1 Flaming Fist Officer Whenever another creature you control leaves the battlefield, put a +1/+1 counter on Flaming Fist Officer. W Creature - Gnome Soldier 3.0 2W 2/2 CLB 2 Font of Magic Instant and sorcery spells you cast cost {1} less to cast for each time you've cast a commander from the command zone this game. U Enchantment 4.0 3U CLB 1 Font of Magic Instant and sorcery spells you cast cost {1} less to cast for each time you've cast a commander from the command zone this game. U Enchantment 4.0 3U CLB 1 Forest ({T}: Add {G}.) Basic Land - Forest 0.0 CLB 0 Forest ({T}: Add {G}.) Basic Land - Forest 0.0 CLB 0 Forest ({T}: Add {G}.) Basic Land - Forest 0.0 CLB 0 Forest ({T}: Add {G}.) Basic Land - Forest 0.0 CLB 0 Fraying Line When Fraying Line enters the battlefield, put a rope counter on target creature you control.At the beginning of each player's upkeep, that player may pay {2}. If they do, they put a rope counter on a creature they control. Otherwise, exile Fraying Line and each creature without a rope counter on it, then remove all rope counters from all creatures. Artifact 4.0 4 CLB 1 Fraying Line When Fraying Line enters the battlefield, put a rope counter on target creature you control.At the beginning of each player's upkeep, that player may pay {2}. If they do, they put a rope counter on a creature they control. Otherwise, exile Fraying Line and each creature without a rope counter on it, then remove all rope counters from all creatures. Artifact 4.0 4 CLB 1 Gale's Redirection Exile target spell, then roll a d20 and add that spell's mana value.1-14 | You may cast the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.15+ | You may cast the exiled card without paying its mana cost for as long as it remains exiled. U Instant 5.0 3UU CLB 3 Gale's Redirection Exile target spell, then roll a d20 and add that spell's mana value.1-14 | You may cast the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.15+ | You may cast the exiled card without paying its mana cost for as long as it remains exiled. U Instant 5.0 3UU CLB 3 Gale, Waterdeep Prodigy Whenever you cast an instant or sorcery spell from your hand, you may cast up to one target card of the other type from your graveyard. If a spell cast from your graveyard this way would be put into your graveyard, exile it instead.Choose a Background (You can have a Background as a second commander.) U Legendary Creature - Human Wizard 3.0 2U 1/3 CLB 2 Gale, Waterdeep Prodigy Whenever you cast an instant or sorcery spell from your hand, you may cast up to one target card of the other type from your graveyard. If a spell cast from your graveyard this way would be put into your graveyard, exile it instead.Choose a Background (You can have a Background as a second commander.) U Legendary Creature - Human Wizard 3.0 2U 1/3 CLB 2 Gale, Waterdeep Prodigy Whenever you cast an instant or sorcery spell from your hand, you may cast up to one target card of the other type from your graveyard. If a spell cast from your graveyard this way would be put into your graveyard, exile it instead.Choose a Background (You can have a Background as a second commander.) U Legendary Creature - Human Wizard 3.0 2U 1/3 CLB 2 Ganax, Astral Hunter FlyingWhenever Ganax, Astral Hunter or another Dragon you control enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")Choose a Background (You can have a Background as a second commander.) R Legendary Creature - Dragon 5.0 4R 3/3 CLB 2 Ganax, Astral Hunter FlyingWhenever Ganax, Astral Hunter or another Dragon you control enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")Choose a Background (You can have a Background as a second commander.) R Legendary Creature - Dragon 5.0 4R 3/3 CLB 2 Ganax, Astral Hunter FlyingWhenever Ganax, Astral Hunter or another Dragon you control enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")Choose a Background (You can have a Background as a second commander.) R Legendary Creature - Dragon 5.0 4R 3/3 CLB 2 Gate Colossus This spell costs {1} less to cast for each Gate you control.Gate Colossus can't be blocked by creatures with power 2 or less.Whenever a Gate enters the battlefield under your control, you may put Gate Colossus from your graveyard on top of your library. Artifact Creature - Construct 8.0 8 8/8 CLB 2 Genasi Enforcers Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.){1}{R}: Creatures you control named Genasi Enforcers get +1/+0 until end of turn. R Creature - Elemental Shaman 2.0 1R 1/3 CLB 2 Geode Golem TrampleWhenever Geode Golem deals combat damage to a player, you may cast your commander from the command zone without paying its mana cost. (You still pay any additional costs.) Artifact Creature - Golem 5.0 5 5/3 CLB 2 Ghastly Death Tyrant When Ghastly Death Tyrant enters the battlefield, choose one —• Disintegration Ray — Destroy target enchantment an opponent controls. You lose life equal to its mana value.• Death Ray — Creatures you control gain deathtouch until end of turn. B Creature - Beholder Skeleton 6.0 4BB 6/5 CLB 2 Ghost Lantern // Bind Spirit B Artifact - Equipment // Instant - Adventure 1.0 B // 1B CLB 3 Giant Ankheg TrampleWard {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)Other creatures you control have trample and ward {2}. G Creature - Insect 8.0 6GG 8/8 CLB 2 Githzerai Monk FlashFlyingPsychic Defense — When Githzerai Monk enters the battlefield, tap all creatures you don't control. W Creature - Gith Monk 5.0 4W 3/2 CLB 2 Gluntch, the Bestower FlyingAt the beginning of your end step, choose a player. They put two +1/+1 counters on a creature they control. Choose a second player to draw a card. Then choose a third player to create two Treasure tokens. G W Legendary Creature - Jellyfish 3.0 1GW 0/5 CLB 2 Gluntch, the Bestower FlyingAt the beginning of your end step, choose a player. They put two +1/+1 counters on a creature they control. Choose a second player to draw a card. Then choose a third player to create two Treasure tokens. G W Legendary Creature - Jellyfish 3.0 1GW 0/5 CLB 2 Gluntch, the Bestower FlyingAt the beginning of your end step, choose a player. They put two +1/+1 counters on a creature they control. Choose a second player to draw a card. Then choose a third player to create two Treasure tokens. G W Legendary Creature - Jellyfish 3.0 1GW 0/5 CLB 2 Gnoll War Band This spell costs {1} less to cast for each opponent who was dealt damage this turn.MenaceMyriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) R Creature - Gnoll 6.0 5R 5/5 CLB 2 Goggles of Night Whenever equipped creature deals combat damage to a player, scry 1, then draw a card. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) U Artifact - Equipment 2.0 1U CLB 1 Goggles of Night Whenever equipped creature deals combat damage to a player, scry 1, then draw a card. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) U Artifact - Equipment 2.0 1U CLB 1 Goliath Paladin VigilanceWhen Goliath Paladin enters the battlefield, you take the initiative. W Creature - Giant Knight 5.0 4W 3/6 CLB 2 Gond Gate Gates you control enter the battlefield untapped.{T}: Add {C}.{T}: Add one mana of any color that a Gate you control could produce. Land - Gate 0.0 CLB 0 Gorion, Wise Mentor VigilanceWhenever you cast an Adventure spell, you may copy it. You may choose new targets for the copy. G U W Legendary Creature - Human Wizard 3.0 GWU 3/4 CLB 2 Gorion, Wise Mentor VigilanceWhenever you cast an Adventure spell, you may copy it. You may choose new targets for the copy. G U W Legendary Creature - Human Wizard 3.0 GWU 3/4 CLB 2 Gorion, Wise Mentor VigilanceWhenever you cast an Adventure spell, you may copy it. You may choose new targets for the copy. G U W Legendary Creature - Human Wizard 3.0 GWU 3/4 CLB 2 Gray Harbor Merfolk Gray Harbor Merfolk can't be blocked.Gray Harbor Merfolk gets +2/+0 as long as you control a commander that's a creature or planeswalker. U Creature - Merfolk Rogue 2.0 1U 0/3 CLB 2 Gray Slaad // Entropic Decay B Creature - Frog Horror // Sorcery - Adventure 3.0 2B // 1B 4/1 CLB 3 Greatsword of Tyr Whenever equipped creature attacks, put a +1/+1 counter on it and tap up to one target creature defending player controls.Equip {W} ({W}: Attach to target creature you control. Equip only as a sorcery.) W Artifact - Equipment 2.0 1W CLB 1 Guardian Naga // Banishing Coils W Creature - Naga // Instant - Adventure 7.0 5WW // 2W 5/6 CLB 3 Guiding Bolt Destroy target creature with power 4 or greater.Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) W Instant 3.0 2W CLB 3 Guild Artisan Commander creatures you own have "Whenever this creature attacks a player, if no other opponent has more life than that player, create two Treasure tokens." (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.") R Legendary Enchantment - Background 2.0 1R CLB 1 Guild Artisan Commander creatures you own have "Whenever this creature attacks a player, if no other opponent has more life than that player, create two Treasure tokens." (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.") R Legendary Enchantment - Background 2.0 1R CLB 1 Guildsworn Prowler DeathtouchWhen Guildsworn Prowler dies, if it wasn't blocking, draw a card. B Creature - Tiefling Rogue Assassin 2.0 1B 2/1 CLB 2 Gut, True Soul Zealot Whenever you attack, you may sacrifice another creature or an artifact. If you do, create a 4/1 black Skeleton creature token with menace that's tapped and attacking.Choose a Background (You can have a Background as a second commander.) R Legendary Creature - Goblin Shaman 3.0 2R 2/2 CLB 2 Gut, True Soul Zealot Whenever you attack, you may sacrifice another creature or an artifact. If you do, create a 4/1 black Skeleton creature token with menace that's tapped and attacking.Choose a Background (You can have a Background as a second commander.) R Legendary Creature - Goblin Shaman 3.0 2R 2/2 CLB 2 Gut, True Soul Zealot Whenever you attack, you may sacrifice another creature or an artifact. If you do, create a 4/1 black Skeleton creature token with menace that's tapped and attacking.Choose a Background (You can have a Background as a second commander.) R Legendary Creature - Goblin Shaman 3.0 2R 2/2 CLB 2 Halsin, Emerald Archdruid {1}: Until end of turn, target token you control becomes a green Bear creature with base power and toughness 4/4 in addition to its other types and colors.Choose a Background (You can have a Background as a second commander.) G Legendary Creature - Elf Druid 4.0 3G 2/4 CLB 2 Halsin, Emerald Archdruid {1}: Until end of turn, target token you control becomes a green Bear creature with base power and toughness 4/4 in addition to its other types and colors.Choose a Background (You can have a Background as a second commander.) G Legendary Creature - Elf Druid 4.0 3G 2/4 CLB 2 Halsin, Emerald Archdruid {1}: Until end of turn, target token you control becomes a green Bear creature with base power and toughness 4/4 in addition to its other types and colors.Choose a Background (You can have a Background as a second commander.) G Legendary Creature - Elf Druid 4.0 3G 2/4 CLB 2 Hammers of Moradin Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)Whenever Hammers of Moradin attacks, for each opponent, tap up to one target creature that player controls. W Creature - Dwarf Cleric 3.0 2W 3/3 CLB 2 Hardy Outlander Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, another target creature you control gets +X/+X until end of turn, where X is this creature's power." G Legendary Enchantment - Background 2.0 1G CLB 1 Hardy Outlander Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, another target creature you control gets +X/+X until end of turn, where X is this creature's power." G Legendary Enchantment - Background 2.0 1G CLB 1 Heap Gate {T}: Add {C}.{1}, {T}: Add one mana of any color.{1}, {T}, Tap an untapped Gate you control: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") Land - Gate 0.0 CLB 0 Hezrou // Demonic Stench B Creature - Frog Demon // Instant - Adventure 7.0 5BB // B 6/6 CLB 3 Hoarding Ogre Whenever Hoarding Ogre attacks, roll a d20.1—9 | Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")10—19 | Create two Treasure tokens.20 | Create three Treasure tokens. R Creature - Ogre 4.0 3R 3/3 CLB 2 Horn of Valhalla // Ysgard's Call W Artifact - Equipment // Sorcery - Adventure 2.0 1W // XWW CLB 3 Horn of Valhalla // Ysgard's Call W Artifact - Equipment // Sorcery - Adventure 2.0 1W // XWW CLB 3 Icewind Stalwart Protection Fighting Style — When Icewind Stalwart enters the battlefield, exile up to one target non-Warrior creature you control, then return it to the battlefield under its owner's control. W Creature - Tiefling Warrior 4.0 3W 3/3 CLB 2 Illithid Harvester // Plant Tadpoles U Creature - Horror // Sorcery - Adventure 5.0 4U // XUU 4/4 CLB 3 Illithid Harvester // Plant Tadpoles U Creature - Horror // Sorcery - Adventure 5.0 4U // XUU 4/4 CLB 3 Imoen, Mystic Trickster Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)At the beginning of your end step, if you have the initiative, draw a card. Draw another card if you've completed a dungeon.Choose a Background (You can have a Background as a second commander.) U Legendary Creature - Human Rogue Wizard 3.0 2U 2/3 CLB 2 Imoen, Mystic Trickster Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)At the beginning of your end step, if you have the initiative, draw a card. Draw another card if you've completed a dungeon.Choose a Background (You can have a Background as a second commander.) U Legendary Creature - Human Rogue Wizard 3.0 2U 2/3 CLB 2 Imoen, Mystic Trickster Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)At the beginning of your end step, if you have the initiative, draw a card. Draw another card if you've completed a dungeon.Choose a Background (You can have a Background as a second commander.) U Legendary Creature - Human Rogue Wizard 3.0 2U 2/3 CLB 2 Ingenious Artillerist Whenever one or more artifacts enter the battlefield under you control, Ingenious Artillerist deals that much damage to each opponent. R Creature - Human Artificer 3.0 2R 3/1 CLB 2 Inspired Tinkering Exile the top three cards of your library. Until the end of your next turn, you may play those cards.Create three Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.") R Sorcery 5.0 4R CLB 3 Inspiring Leader Commander creatures you own have "Creature tokens you control get +2/+2." W Legendary Enchantment - Background 3.0 2W CLB 1 Inspiring Leader Commander creatures you own have "Creature tokens you control get +2/+2." W Legendary Enchantment - Background 3.0 2W CLB 1 Insufferable Balladeer Vicious Mockery — When Insufferable Balladeer enters the battlefield, target creature an opponent controls can't be blocked this turn. Goad it. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) R Creature - Dwarf Bard 2.0 1R 2/1 CLB 2 Intellect Devourer Devour Intellect — When Intellect Devourer enters the battlefield, each opponent exiles a card from their hand until Intellect Devourer leaves the battlefield.Body Thief — You may play lands and cast spells from among cards exiled with Intellect Devourer. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it. B Creature - Horror 4.0 3B 2/4 CLB 2 Intellect Devourer Devour Intellect — When Intellect Devourer enters the battlefield, each opponent exiles a card from their hand until Intellect Devourer leaves the battlefield.Body Thief — You may play lands and cast spells from among cards exiled with Intellect Devourer. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it. B Creature - Horror 4.0 3B 2/4 CLB 2 Irenicus's Vile Duplication Create a token that's a copy of target creature you control, except the token has flying and isn't legendary if that creature is legendary. U Sorcery 4.0 3U CLB 3 Iron Mastiff Whenever Iron Mastiff attacks, roll a d20 for each player being attacked and ignore all but the highest roll.1-9 | Iron Mastiff deals damage equal to its power to you.10-19 | Iron Mastiff deals damage equal to its power to defending player.20 | Iron Mastiff deals damage equal to its power to each opponent. Artifact Creature - Dog 4.0 4 4/4 CLB 2 Island ({T}: Add {U}.) Basic Land - Island 0.0 CLB 0 Island ({T}: Add {U}.) Basic Land - Island 0.0 CLB 0 Island ({T}: Add {U}.) Basic Land - Island 0.0 CLB 0 Island ({T}: Add {U}.) Basic Land - Island 0.0 CLB 0 Jade Orb of Dragonkind {T}: Add {G}. When you spend this mana to cast a Dragon creature spell, it enters the battlefield with an additional +1/+1 counter on it and gains hexproof until your next turn. (It can't be the target of spells or abilities your opponents control.) G Artifact 3.0 2G CLB 1 Jaheira's Respite Search your library for up to X basic land cards, where X is the number of creatures attacking you, put those cards onto the battlefield tapped, then shuffle.Prevent all combat damage that would be dealt this turn. G Instant 5.0 4G CLB 3 Jaheira's Respite Search your library for up to X basic land cards, where X is the number of creatures attacking you, put those cards onto the battlefield tapped, then shuffle.Prevent all combat damage that would be dealt this turn. G Instant 5.0 4G CLB 3 Jaheira, Friend of the Forest Tokens you control have "{T}: Add {G}."Choose a Background (You can have a Background as a second commander.) G Legendary Creature - Human Elf Druid 3.0 2G 2/3 CLB 2 Jaheira, Friend of the Forest Tokens you control have "{T}: Add {G}."Choose a Background (You can have a Background as a second commander.) G Legendary Creature - Human Elf Druid 3.0 2G 2/3 CLB 2 Jaheira, Friend of the Forest Tokens you control have "{T}: Add {G}."Choose a Background (You can have a Background as a second commander.) G Legendary Creature - Human Elf Druid 3.0 2G 2/3 CLB 2 Jan Jansen, Chaos Crafter Haste{T}, Sacrifice an artifact creature: Create two Treasure tokens.{T}, Sacrifice a noncreature artifact: Create two 1/1 colorless Construct artifact creature tokens. B R W Legendary Creature - Gnome Artificer 3.0 RWB 3/3 CLB 2 Jan Jansen, Chaos Crafter Haste{T}, Sacrifice an artifact creature: Create two Treasure tokens.{T}, Sacrifice a noncreature artifact: Create two 1/1 colorless Construct artifact creature tokens. B R W Legendary Creature - Gnome Artificer 3.0 RWB 3/3 CLB 2 Jan Jansen, Chaos Crafter Haste{T}, Sacrifice an artifact creature: Create two Treasure tokens.{T}, Sacrifice a noncreature artifact: Create two 1/1 colorless Construct artifact creature tokens. B R W Legendary Creature - Gnome Artificer 3.0 RWB 3/3 CLB 2 Javelin of Lightning FlashWhen Javelin of Lightning enters the battlefield, attach it to target creature you control.As long as it's your turn, equipped creature gets +2/+0 and has first strike.Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.) R Artifact - Equipment 2.0 1R CLB 1 Jon Irenicus, Shattered One At the beginning of your end step, target opponent gains control of up to one target creature you control. Put two +1/+1 counters on it and tap it. It's goaded for the rest of the game and it gains "This creature can't be sacrificed." (It attacks each combat if able and attacks a player other than you if able.)Whenever a creature you own but don't control attacks, you draw a card. B U Legendary Creature - Elf Wizard 4.0 2UB 3/3 CLB 2 Jon Irenicus, Shattered One At the beginning of your end step, target opponent gains control of up to one target creature you control. Put two +1/+1 counters on it and tap it. It's goaded for the rest of the game and it gains "This creature can't be sacrificed." (It attacks each combat if able and attacks a player other than you if able.)Whenever a creature you own but don't control attacks, you draw a card. B U Legendary Creature - Elf Wizard 4.0 2UB 3/3 CLB 2 Jon Irenicus, Shattered One At the beginning of your end step, target opponent gains control of up to one target creature you control. Put two +1/+1 counters on it and tap it. It's goaded for the rest of the game and it gains "This creature can't be sacrificed." (It attacks each combat if able and attacks a player other than you if able.)Whenever a creature you own but don't control attacks, you draw a card. B U Legendary Creature - Elf Wizard 4.0 2UB 3/3 CLB 2 Juvenile Mist Dragon FlyingConfounding Clouds — When Juvenile Mist Dragon enters the battlefield, for each opponent, tap up to one target creature that player controls. Each of those creatures doesn't untap during its controller's next untap step. U Creature - Dragon 5.0 3UU 4/3 CLB 2 Kagha, Shadow Archdruid Whenever Kagha, Shadow Archdruid attacks, it gains deathtouch until end of turn. Mill two cards. (Put the top two cards of your library into your graveyard.)Once during each of your turns, you may play a land or cast a permanent spell from among cards in your graveyard that were put there from your library this turn. B G Legendary Creature - Elf Druid 4.0 2BG 1/4 CLB 2 Kagha, Shadow Archdruid Whenever Kagha, Shadow Archdruid attacks, it gains deathtouch until end of turn. Mill two cards. (Put the top two cards of your library into your graveyard.)Once during each of your turns, you may play a land or cast a permanent spell from among cards in your graveyard that were put there from your library this turn. B G Legendary Creature - Elf Druid 4.0 2BG 1/4 CLB 2 Kagha, Shadow Archdruid Whenever Kagha, Shadow Archdruid attacks, it gains deathtouch until end of turn. Mill two cards. (Put the top two cards of your library into your graveyard.)Once during each of your turns, you may play a land or cast a permanent spell from among cards in your graveyard that were put there from your library this turn. B G Legendary Creature - Elf Druid 4.0 2BG 1/4 CLB 2 Karlach, Fury of Avernus Whenever you attack, if its the first combat phase of the turn, untap all attacking creatures. They gain first strike until end of turn. After this phase, there is an additional combat phase.Choose a Background (You can have a Background as a second commander.) R Legendary Creature - Tiefling Barbarian 5.0 4R 5/4 CLB 2 Karlach, Fury of Avernus Whenever you attack, if its the first combat phase of the turn, untap all attacking creatures. They gain first strike until end of turn. After this phase, there is an additional combat phase.Choose a Background (You can have a Background as a second commander.) R Legendary Creature - Tiefling Barbarian 5.0 4R 5/4 CLB 2 Karlach, Fury of Avernus Whenever you attack, if its the first combat phase of the turn, untap all attacking creatures. They gain first strike until end of turn. After this phase, there is an additional combat phase.Choose a Background (You can have a Background as a second commander.) R Legendary Creature - Tiefling Barbarian 5.0 4R 5/4 CLB 2 Kenku Artificer Homunculus Servant — When Kenku Artificer enters the battlefield, put three +1/+1 counters on up to one target noncreature artifact. That artifact becomes a 0/0 Homunculus artifact creature with flying. U Creature - Bird Artificer 3.0 2U 1/1 CLB 2 Kindred Discovery As Kindred Discovery enters the battlefield, choose a creature type.Whenever a creature you control of the chosen type enters the battlefield or attacks, draw a card. U Enchantment 5.0 3UU CLB 1 Kindred Discovery As Kindred Discovery enters the battlefield, choose a creature type.Whenever a creature you control of the chosen type enters the battlefield or attacks, draw a card. U Enchantment 5.0 3UU CLB 1 Korlessa, Scale Singer You may look at the top card of your library any time.You may cast Dragon spells from the top of your library. G U Legendary Creature - Dragon Bard 2.0 GU 1/4 CLB 2 Korlessa, Scale Singer You may look at the top card of your library any time.You may cast Dragon spells from the top of your library. G U Legendary Creature - Dragon Bard 2.0 GU 1/4 CLB 2 Korlessa, Scale Singer You may look at the top card of your library any time.You may cast Dragon spells from the top of your library. G U Legendary Creature - Dragon Bard 2.0 GU 1/4 CLB 2 Lae'zel's Acrobatics Exile all nontoken creatures you control, then roll a d20.1-9 | Return those cards to the battlefield under their owner's control at the beginning of the next end step.10-20 | Return those cards to the battlefield under their owner's control, then exile them again. Return those cards to the battlefield under their owner's control at the beginning of the next end step. W Instant 4.0 3W CLB 3 Lae'zel's Acrobatics Exile all nontoken creatures you control, then roll a d20.1-9 | Return those cards to the battlefield under their owner's control at the beginning of the next end step.10-20 | Return those cards to the battlefield under their owner's control, then exile them again. Return those cards to the battlefield under their owner's control at the beginning of the next end step. W Instant 4.0 3W CLB 3 Lae'zel, Vlaakith's Champion If you would put one or more counters on a creature or planeswalker you control or on yourself, put that many plus one of each of those kinds of counters on that permanent or player instead.Choose a Background (You can have a Background as a second commander.) W Legendary Creature - Gith Warrior 3.0 2W 3/3 CLB 2 Lae'zel, Vlaakith's Champion If you would put one or more counters on a creature or planeswalker you control or on yourself, put that many plus one of each of those kinds of counters on that permanent or player instead.Choose a Background (You can have a Background as a second commander.) W Legendary Creature - Gith Warrior 3.0 2W 3/3 CLB 2 Lae'zel, Vlaakith's Champion If you would put one or more counters on a creature or planeswalker you control or on yourself, put that many plus one of each of those kinds of counters on that permanent or player instead.Choose a Background (You can have a Background as a second commander.) W Legendary Creature - Gith Warrior 3.0 2W 3/3 CLB 2 Lantern of Revealing {T}: Add one mana of any color.{4}, {T}: Look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, you may put it on the bottom of your library." Artifact 3.0 3 CLB 1 Lapis Orb of Dragonkind {T}: Add {U}. When you spend this mana to cast a Dragon creature spell, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) U Artifact 3.0 2U CLB 1 Legion Loyalty Creatures you control have myriad. (Whenever a creature with myriad attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) W Enchantment 8.0 6WW CLB 1 Legion Loyalty Creatures you control have myriad. (Whenever a creature with myriad attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) W Enchantment 8.0 6WW CLB 1 Lightning Bolt Lightning Bolt deals 3 damage to any target. R Instant 1.0 R CLB 3 Lightning Bolt Lightning Bolt deals 3 damage to any target. R Instant 1.0 R CLB 3 Livaan, Cultist of Tiamat Whenever you cast a noncreature spell, target creature gets +X/+0 until end of turn, where X is that spell's mana value.Choose a Background (You can have a Background as a second commander.) R Legendary Creature - Dragon Shaman 3.0 2R 1/3 CLB 2 Livaan, Cultist of Tiamat Whenever you cast a noncreature spell, target creature gets +X/+0 until end of turn, where X is that spell's mana value.Choose a Background (You can have a Background as a second commander.) R Legendary Creature - Dragon Shaman 3.0 2R 1/3 CLB 2 Livaan, Cultist of Tiamat Whenever you cast a noncreature spell, target creature gets +X/+0 until end of turn, where X is that spell's mana value.Choose a Background (You can have a Background as a second commander.) R Legendary Creature - Dragon Shaman 3.0 2R 1/3 CLB 2 Lozhan, Dragons' Legacy FlyingWhenever you cast an Adventure spell or Dragon spell, Lozhan, Dragons' Legacy deals damage equal to that spell's mana value to any target that isn't a commander. R U Legendary Creature - Dragon Shaman 5.0 3UR 4/2 CLB 2 Lozhan, Dragons' Legacy FlyingWhenever you cast an Adventure spell or Dragon spell, Lozhan, Dragons' Legacy deals damage equal to that spell's mana value to any target that isn't a commander. R U Legendary Creature - Dragon Shaman 5.0 3UR 4/2 CLB 2 Lozhan, Dragons' Legacy FlyingWhenever you cast an Adventure spell or Dragon spell, Lozhan, Dragons' Legacy deals damage equal to that spell's mana value to any target that isn't a commander. R U Legendary Creature - Dragon Shaman 5.0 3UR 4/2 CLB 2 Lulu, Loyal Hollyphant FlyingAt the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on each tapped creature you control, then untap them.Choose a Background (You can have a Background as a second commander.) W Legendary Creature - Elephant Angel 4.0 3W 3/2 CLB 2 Lulu, Loyal Hollyphant FlyingAt the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on each tapped creature you control, then untap them.Choose a Background (You can have a Background as a second commander.) W Legendary Creature - Elephant Angel 4.0 3W 3/2 CLB 2 Lulu, Loyal Hollyphant FlyingAt the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on each tapped creature you control, then untap them.Choose a Background (You can have a Background as a second commander.) W Legendary Creature - Elephant Angel 4.0 3W 3/2 CLB 2 Lurking Green Dragon FlyingLurking Green Dragon can't attack unless defending player controls a creature with flying. G Creature - Dragon 4.0 3G 4/4 CLB 2 Luxury Suite Luxury Suite enters the battlefield tapped unless you have two or more opponents.{T}: Add {B} or {R}. Land 0.0 CLB 1 0 Luxury Suite Luxury Suite enters the battlefield tapped unless you have two or more opponents.{T}: Add {B} or {R}. Land 0.0 CLB 1 0 Mahadi, Emporium Master At the beginning of your end step, create a Treasure token for each creature that died this turn. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") B R Legendary Creature - Cat Devil 3.0 1BR 3/3 CLB 2 Mahadi, Emporium Master At the beginning of your end step, create a Treasure token for each creature that died this turn. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") B R Legendary Creature - Cat Devil 3.0 1BR 3/3 CLB 2 Mahadi, Emporium Master At the beginning of your end step, create a Treasure token for each creature that died this turn. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") B R Legendary Creature - Cat Devil 3.0 1BR 3/3 CLB 2 Majestic Genesis Reveal the top X cards of your library, where X is the highest mana value of a commander you own on the battlefield or in the command zone. You may put any number of a permanent cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order. G Sorcery 8.0 6GG CLB 3 Majestic Genesis Reveal the top X cards of your library, where X is the highest mana value of a commander you own on the battlefield or in the command zone. You may put any number of a permanent cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order. G Sorcery 8.0 6GG CLB 3 Manifold Key {1}, {T}: Untap another target artifact.{3}, {T}: Target creature can't be blocked this turn. Artifact 1.0 1 CLB 1 Manor Gate Manor Gate enters the battlefield tapped.As Manor Gate enters the battlefield, choose a color other than green.{T}: Add {G} or one mana of the chosen color. Land - Gate 0.0 CLB 1 0 Marble Diamond Marble Diamond enters the battlefield tapped.{T}: Add {W}. Artifact 2.0 2 CLB 1 1 Marble Diamond Marble Diamond enters the battlefield tapped.{T}: Add {W}. Artifact 2.0 2 CLB 1 1 Marching Duodrone Whenever Marching Duodrone attacks, each player creates a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") Artifact Creature - Construct 2.0 2 2/2 CLB 2 Marching Duodrone Whenever Marching Duodrone attacks, each player creates a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") Artifact Creature - Construct 2.0 2 2/2 CLB 2 Martial Impetus Enchant creatureEnchanted creature gets +1/+1 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)Whenever enchanted creature attacks, each other creature that's attacking one of your opponents gets +1/+1 until end of turn. W Enchantment - Aura 3.0 2W CLB 1 Marut TrampleWhen Marut enters the battlefield, if mana from a Treasure was spent to cast it, create a Treasure token for each mana from a Treasure spent to cast it. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") Artifact Creature - Construct 8.0 8 7/7 CLB 2 Master Chef Commander creatures you own have "This creature enters the battlefield with an additional +1/+1 counter on it" and "Other creatures you control enter with an additional +1/+1 counter on them." G Legendary Enchantment - Background 3.0 2G CLB 1 Master Chef Commander creatures you own have "This creature enters the battlefield with an additional +1/+1 counter on it" and "Other creatures you control enter with an additional +1/+1 counter on them." G Legendary Enchantment - Background 3.0 2G CLB 1 Mazzy, Truesword Paladin Whenever an enchanted creature attacks one of your opponents, it gets +2/+0 and gains trample until end of turn.Whenever an Aura you control is put into your graveyard from the battlefield, exile it. Until the end of your next turn, you may cast that card. G R W Legendary Creature - Halfling Knight 4.0 1RGW 3/4 CLB 2 Mazzy, Truesword Paladin Whenever an enchanted creature attacks one of your opponents, it gets +2/+0 and gains trample until end of turn.Whenever an Aura you control is put into your graveyard from the battlefield, exile it. Until the end of your next turn, you may cast that card. G R W Legendary Creature - Halfling Knight 4.0 1RGW 3/4 CLB 2 Mazzy, Truesword Paladin Whenever an enchanted creature attacks one of your opponents, it gets +2/+0 and gains trample until end of turn.Whenever an Aura you control is put into your graveyard from the battlefield, exile it. Until the end of your next turn, you may cast that card. G R W Legendary Creature - Halfling Knight 4.0 1RGW 3/4 CLB 2 Meteor Golem When Meteor Golem enters the battlefield, destroy target nonland permanent an opponent controls. Artifact Creature - Golem 7.0 7 3/3 CLB 2 Mighty Servant of Leuk-o TrampleWard—Discard a card.Whenever Mighty Servant of Leuk-o becomes crewed for the first time each turn, if it was crewed by exactly two creatures, it gains "Whenever this creature deals combat damage to a player, draw two cards" until end of turn.Crew 4 Artifact - Vehicle 3.0 3 6/6 CLB 1 Mighty Servant of Leuk-o TrampleWard—Discard a card.Whenever Mighty Servant of Leuk-o becomes crewed for the first time each turn, if it was crewed by exactly two creatures, it gains "Whenever this creature deals combat damage to a player, draw two cards" until end of turn.Crew 4 Artifact - Vehicle 3.0 3 6/6 CLB 1 Miirym, Sentinel Wyrm Flying, ward {2}Whenever another nontoken Dragon enters the battlefield under your control, create a token that's a copy of it, except the token isn't legendary if that Dragon is legendary. G R U Legendary Creature - Dragon Spirit 6.0 3GUR 6/6 CLB 2 Miirym, Sentinel Wyrm Flying, ward {2}Whenever another nontoken Dragon enters the battlefield under your control, create a token that's a copy of it, except the token isn't legendary if that Dragon is legendary. G R U Legendary Creature - Dragon Spirit 6.0 3GUR 6/6 CLB 2 Miirym, Sentinel Wyrm Flying, ward {2}Whenever another nontoken Dragon enters the battlefield under your control, create a token that's a copy of it, except the token isn't legendary if that Dragon is legendary. G R U Legendary Creature - Dragon Spirit 6.0 3GUR 6/6 CLB 2 Mind Stone {T}: Add {C}.{1}, {T}, Sacrifice Mind Stone: Draw a card. Artifact 2.0 2 CLB 1 Minimus Containment Enchant nonland permanentEnchanted permanent is a Treasure artifact with "{T}, Sacrifice this artifact: Add one mana of any color," and it loses all other abilities. (If it was a creature, it's no longer a creature.) W Enchantment - Aura 3.0 2W CLB 1 Minsc & Boo, Timeless Heroes When Minsc & Boo, Timeless Heroes enters the battlefield and at the beginning of your upkeep, you may create Boo, a legendary 1/1 red Hamster creature token with trample and haste.+1: Put three +1/+1 counters on up to one target creature with trample or haste.−2: Sacrifice a creature. When you do, Minsc & Boo, Timeless Heroes deals X damage to any target, where X is that creature's power. If the sacrificed creature was a Hamster, draw X cards.Minsc & Boo, Timeless Heroes can be your commander. G R Legendary Planeswalker - Minsc 4.0 2RG 3 CLB 1 Minsc & Boo, Timeless Heroes When Minsc & Boo, Timeless Heroes enters the battlefield and at the beginning of your upkeep, you may create Boo, a legendary 1/1 red Hamster creature token with trample and haste.+1: Put three +1/+1 counters on up to one target creature with trample or haste.−2: Sacrifice a creature. When you do, Minsc & Boo, Timeless Heroes deals X damage to any target, where X is that creature's power. If the sacrificed creature was a Hamster, draw X cards.Minsc & Boo, Timeless Heroes can be your commander. G R Legendary Planeswalker - Minsc 4.0 2RG 3 CLB 1 Minthara, Merciless Soul Ward {X}, where X is the number of experience counters you have.At the beginning of your end step, if a permanent you controlled left the battlefield this turn, you get an experience counter.Creatures you control get +1/+0 for each experience counter you have. B W Legendary Creature - Elf Cleric 4.0 2WB 2/2 CLB 2 Minthara, Merciless Soul Ward {X}, where X is the number of experience counters you have.At the beginning of your end step, if a permanent you controlled left the battlefield this turn, you get an experience counter.Creatures you control get +1/+0 for each experience counter you have. B W Legendary Creature - Elf Cleric 4.0 2WB 2/2 CLB 2 Minthara, Merciless Soul Ward {X}, where X is the number of experience counters you have.At the beginning of your end step, if a permanent you controlled left the battlefield this turn, you get an experience counter.Creatures you control get +1/+0 for each experience counter you have. B W Legendary Creature - Elf Cleric 4.0 2WB 2/2 CLB 2 Mirror of Life Trapping Whenever a creature enters the battlefield, if it was cast, exile it, then return all other permanent cards exiled with Mirror of Life Trapping to the battlefield under their owners' control. Artifact 4.0 4 CLB 1 Mirror of Life Trapping Whenever a creature enters the battlefield, if it was cast, exile it, then return all other permanent cards exiled with Mirror of Life Trapping to the battlefield under their owners' control. Artifact 4.0 4 CLB 1 Modify Memory Exchange control of two target creatures controlled by different players. If you control neither creature, draw three cards. U Sorcery 5.0 4U CLB 3 Mold Folk LifelinkMold Harvest — {1}, Sacrifice another creature or artifact: Put a +1/+1 counter on Mold Folk. B Creature - Fungus Warrior 2.0 1B 1/1 CLB 2 Monster Manual // Zoological Study G Artifact // Sorcery - Adventure 4.0 3G // 2G CLB 3 Monster Manual // Zoological Study G Artifact // Sorcery - Adventure 4.0 3G // 2G CLB 3 Moonshae Pixie // Pixie Dust U Creature - Faerie // Instant - Adventure 4.0 3U // 1U 2/2 CLB 3 Morphic Pool Morphic Pool enters the battlefield tapped unless you have two or more opponents.{T}: Add {U} or {B}. Land 0.0 CLB 1 0 Morphic Pool Morphic Pool enters the battlefield tapped unless you have two or more opponents.{T}: Add {U} or {B}. Land 0.0 CLB 1 0 Moss Diamond Moss Diamond enters the battlefield tapped.{T}: Add {G}. Artifact 2.0 2 CLB 1 1 Moss Diamond Moss Diamond enters the battlefield tapped.{T}: Add {G}. Artifact 2.0 2 CLB 1 1 Mountain ({T}: Add {R}.) Basic Land - Mountain 0.0 CLB 0 Mountain ({T}: Add {R}.) Basic Land - Mountain 0.0 CLB 0 Mountain ({T}: Add {R}.) Basic Land - Mountain 0.0 CLB 0 Mountain ({T}: Add {R}.) Basic Land - Mountain 0.0 CLB 0 Murder Destroy target creature. B Instant 3.0 1BB CLB 3 Myconid Spore Tender Infesting Spores — When Myconid Spore Tender enters the battlefield, destroy up to one target artifact or enchantment. G Creature - Fungus 4.0 3G 4/1 CLB 2 Myrkul's Edict Roll a d20.1-9 | Choose an opponent. That player sacrifices a creature.10-19 | Each opponent sacrifices a creature.20 | Each opponent sacrifices a creature with the greatest power among creatures that player controls. B Sorcery 2.0 1B CLB 3 Myrkul's Invoker Psychic Blades — {8}: Creatures you control get +2/+0 and gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.) B Creature - Cat Rogue 3.0 2B 2/3 CLB 2 Myrkul, Lord of Bones As long as your life total is less than or equal to half your starting life total, Myrkul, Lord of Bones has indestructible.Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that card, except it's an enchantment and loses all other card types. B G W Legendary Creature - God 7.0 4WBG 7/5 CLB 2 Myrkul, Lord of Bones As long as your life total is less than or equal to half your starting life total, Myrkul, Lord of Bones has indestructible.Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that card, except it's an enchantment and loses all other card types. B G W Legendary Creature - God 7.0 4WBG 7/5 CLB 2 Myrkul, Lord of Bones As long as your life total is less than or equal to half your starting life total, Myrkul, Lord of Bones has indestructible.Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that card, except it's an enchantment and loses all other card types. B G W Legendary Creature - God 7.0 4WBG 7/5 CLB 2 Mystery Key When equipped creature deals combat damage to a player, sacrifice Mystery Key. If you do, draw three cards.Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) U Artifact - Equipment 2.0 1U CLB 1 Nalia de'Arnise You may look at the top card of your library any time.You may cast Cleric, Rogue, Warrior, and Wizard spells from the top of your library.At the beginning of combat on your turn, if you have a full party, put a +1/+1 counter on each creature you control and those creatures gain deathtouch until end of turn. B W Legendary Creature - Human Rogue 3.0 1WB 3/3 CLB 2 Nature's Lore Search your library for a Forest card, put that card onto the battlefield, then shuffle. G Sorcery 2.0 1G CLB 3 Nautiloid Ship FlyingWhen Nautiloid Ship enters the battlefield, exile target player's graveyard.Whenever Nautiloid Ship deals combat damage to a player, you may put a creature card exiled with Nautiloid Ship onto the battlefield under your control.Crew 3 Artifact - Vehicle 4.0 4 5/5 CLB 1 Nautiloid Ship FlyingWhen Nautiloid Ship enters the battlefield, exile target player's graveyard.Whenever Nautiloid Ship deals combat damage to a player, you may put a creature card exiled with Nautiloid Ship onto the battlefield under your control.Crew 3 Artifact - Vehicle 4.0 4 5/5 CLB 1 Navigation Orb {2}, {T}, Sacrifice Navigation Orb: Search your library for up to two basic land cards and/or Gate cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. Artifact 3.0 3 CLB 1 Neera, Wild Mage Whenever you cast a spell, you may put it on the bottom of its owner's library. If you do, reveal cards from the top of your library until you reveal a nonland card. You may cast that card without paying its mana cost. Put the rest on the bottom of your library in a random order. This ability triggers only once each turn. R U Legendary Creature - Human Elf Shaman 6.0 4UR 2/7 CLB 2 Neera, Wild Mage Whenever you cast a spell, you may put it on the bottom of its owner's library. If you do, reveal cards from the top of your library until you reveal a nonland card. You may cast that card without paying its mana cost. Put the rest on the bottom of your library in a random order. This ability triggers only once each turn. R U Legendary Creature - Human Elf Shaman 6.0 4UR 2/7 CLB 2 Neera, Wild Mage Whenever you cast a spell, you may put it on the bottom of its owner's library. If you do, reveal cards from the top of your library until you reveal a nonland card. You may cast that card without paying its mana cost. Put the rest on the bottom of your library in a random order. This ability triggers only once each turn. R U Legendary Creature - Human Elf Shaman 6.0 4UR 2/7 CLB 2 Nefarious Imp FlyingWhenever one or more permanents you control leave the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) B Creature - Imp 3.0 2B 2/1 CLB 2 Nemesis Phoenix Flying{2}{R}: Return Nemesis Phoenix from your graveyard to the battlefield tapped and attacking. Activate only during the declare attackers step and only if you're attacking two or more opponents. R Creature - Phoenix 5.0 3RR 4/2 CLB 2 Nemesis Phoenix Flying{2}{R}: Return Nemesis Phoenix from your graveyard to the battlefield tapped and attacking. Activate only during the declare attackers step and only if you're attacking two or more opponents. R Creature - Phoenix 5.0 3RR 4/2 CLB 2 Nimbleclaw Adept Bigby's Hand — {T}: Untap two other target permanents. Activate only as a sorcery and only once each turn. U Creature - Dragon Wizard 4.0 3U 2/3 CLB 2 Nimblewright Schematic When enters the battlefield or is put into a graveyard from the battlefield, create a 1/1 colorless Construct artifact creature token. Artifact 2.0 2 CLB 1 Nine-Fingers Keene MenaceWard—Pay 9 life.Whenever Nine-Fingers Keene deals combat damage to a player, look at the top nine cards of your library. You may put a Gate card from among them onto the battlefield. Then if you control nine or more Gates, put the rest into your hand. Otherwise, put the rest on the bottom of your library in a random order. B G U Legendary Creature - Human Rogue 4.0 1BGU 4/4 CLB 2 Nine-Fingers Keene MenaceWard—Pay 9 life.Whenever Nine-Fingers Keene deals combat damage to a player, look at the top nine cards of your library. You may put a Gate card from among them onto the battlefield. Then if you control nine or more Gates, put the rest into your hand. Otherwise, put the rest on the bottom of your library in a random order. B G U Legendary Creature - Human Rogue 4.0 1BGU 4/4 CLB 2 Nine-Fingers Keene MenaceWard—Pay 9 life.Whenever Nine-Fingers Keene deals combat damage to a player, look at the top nine cards of your library. You may put a Gate card from among them onto the battlefield. Then if you control nine or more Gates, put the rest into your hand. Otherwise, put the rest on the bottom of your library in a random order. B G U Legendary Creature - Human Rogue 4.0 1BGU 4/4 CLB 2 Noble Heritage Commander creatures you own have "When this creature enters the battlefield and at the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. For each opponent who does, you gain protection from that player until your next turn." (You can't be targeted, dealt damage, or enchanted by anything controlled by that player.) W Legendary Enchantment - Background 2.0 1W CLB 1 Noble Heritage Commander creatures you own have "When this creature enters the battlefield and at the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. For each opponent who does, you gain protection from that player until your next turn." (You can't be targeted, dealt damage, or enchanted by anything controlled by that player.) W Legendary Enchantment - Background 2.0 1W CLB 1 Noble's Purse Noble's Purse enters the battlefield tapped and with three coin counters on it.{T}, Remove a coin counter from Noble's Purse: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") Artifact 2.0 2 CLB 1 1 Nothic Weird Insight — When Nothic dies, roll a d20.1-9 | You draw a card and you lose 1 life.10-19 | You draw two cards and you lose 2 life.20 | You draw seven cards and you lose 7 life. B Creature - Horror 5.0 4B 4/3 CLB 2 Oceanus Dragon FlyingWhen Oceanus Dragon enters the battlefield, tap target creature an opponent controls. Goad it. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) U Creature - Dragon 6.0 4UU 3/5 CLB 2 Oji, the Exquisite Blade When Oji, the Exquisite Blade enters the battlefield, you gain 2 life and scry 2.Whenever you cast your second spell each turn, exile up to one target creature you control, then return it to the battlefield under its owner's control. U W Legendary Creature - Human Monk 4.0 2WU 2/3 CLB 2 Oji, the Exquisite Blade When Oji, the Exquisite Blade enters the battlefield, you gain 2 life and scry 2.Whenever you cast your second spell each turn, exile up to one target creature you control, then return it to the battlefield under its owner's control. U W Legendary Creature - Human Monk 4.0 2WU 2/3 CLB 2 Oji, the Exquisite Blade When Oji, the Exquisite Blade enters the battlefield, you gain 2 life and scry 2.Whenever you cast your second spell each turn, exile up to one target creature you control, then return it to the battlefield under its owner's control. U W Legendary Creature - Human Monk 4.0 2WU 2/3 CLB 2 Overwhelming Encounter Creatures you control gain vigilance and trample until end of turn. Roll a d20.1-9 | Creatures you control get +2/+2 until end of turn.10-19 | Put two +1/+1 counters on each creature you control.20 | Put four +1/+1 counters on each creature you control. G Sorcery 5.0 3GG CLB 3 Owlbear Cub Mama's Coming — Whenever Owlbear Cub attacks a player who controls eight or more lands, look at the top eight cards of your library. You may put a creature card from among them onto the battlefield tapped and attacking that player. Put the rest on the bottom of your library in random order. G Creature - Bird Bear 3.0 2G 3/3 CLB 2 Owlbear Cub Mama's Coming — Whenever Owlbear Cub attacks a player who controls eight or more lands, look at the top eight cards of your library. You may put a creature card from among them onto the battlefield tapped and attacking that player. Put the rest on the bottom of your library in random order. G Creature - Bird Bear 3.0 2G 3/3 CLB 2 Owlbear Shepherd At the beginning of your end step, if creatures you control have total power and toughness 8 or greater, draw a card. G Creature - Goblin Druid 3.0 2G 1/4 CLB 2 Pack Attack Attacking creatures get +X/+0 until end of turn, where X is the number of players being attacked.Draw a card. R Instant 3.0 2R CLB 3 Pact Weapon As long as Pact Weapon is attached to a creature, you don't lose the game for having 0 or less life.Whenever equipped creature attacks, draw a card and reveal it. The creature gets +X/+X until end of turn and you lose X life, where X is that card's mana value.Equip—Discard a card. B Artifact - Equipment 4.0 3B CLB 1 Pact Weapon As long as Pact Weapon is attached to a creature, you don't lose the game for having 0 or less life.Whenever equipped creature attacks, draw a card and reveal it. The creature gets +X/+X until end of turn and you lose X life, where X is that card's mana value.Equip—Discard a card. B Artifact - Equipment 4.0 3B CLB 1 Parasitic Impetus Enchant creatureEnchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)Whenever enchanted creature attacks, its controller loses 2 life and you gain 2 life. B Enchantment - Aura 3.0 2B CLB 1 Passageway Seer LifelinkWhen Passageway Seer enters the battlefield, you take the initiative.At the beginning of your end step, if you have the initiative, put a +1/+1 counter on Passageway Seer. B Creature - Tiefling Warlock 4.0 3B 2/2 CLB 2 Patriar's Seal {T}: Add one mana of any color.{1}, {T}: Untap target legendary creature you control. Artifact 3.0 3 CLB 1 Patron of the Arts When Patron of the Arts enters the battlefield or dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") R Creature - Dragon Noble 3.0 2R 3/1 CLB 2 Pegasus Guardian // Rescue the Foal W Creature - Pegasus // Instant - Adventure 6.0 5W // 1W 3/3 CLB 3 Pilgrim's Eye FlyingWhen Pilgrim's Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. Artifact Creature - Thopter 3.0 3 1/1 CLB 2 Plains ({T}: Add {W}.) Basic Land - Plains 0.0 CLB 0 Plains ({T}: Add {W}.) Basic Land - Plains 0.0 CLB 0 Plains ({T}: Add {W}.) Basic Land - Plains 0.0 CLB 0 Plains ({T}: Add {W}.) Basic Land - Plains 0.0 CLB 0 Poison the Blade Target creature gains deathtouch until end of turn.Draw a card. G Instant 2.0 1G CLB 3 Popular Entertainer Commander creatures you own have "Whenever one or more creatures you control deal combat damage to a player, goad target creature that player controls." (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) R Legendary Enchantment - Background 2.0 1R CLB 1 Popular Entertainer Commander creatures you own have "Whenever one or more creatures you control deal combat damage to a player, goad target creature that player controls." (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) R Legendary Enchantment - Background 2.0 1R CLB 1 Predatory Impetus Enchant creatureEnchanted creature gets +3/+3, must be blocked if able, and is goaded. (It attacks each combat if able and attacks a player other than you if able.) G Enchantment - Aura 5.0 4G CLB 1 Prized Statue When enters the battlefield or is put into a graveyard from the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") Artifact 2.0 2 CLB 1 Prophetic Prism When Prophetic Prism enters the battlefield, draw a card.{1}, {T}: Add one mana of any color. Artifact 2.0 2 CLB 1 Pseudodragon Familiar Flying{2}{U}: Target creature gains flying until end of turn. U Creature - Dragon 3.0 2U 2/1 CLB 2 Psychic Impetus Enchant creatureEnchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)Whenever enchanted creature attacks, you scry 2. U Enchantment - Aura 3.0 2U CLB 1 Raggadragga, Goreguts Boss Each creature you control with a mana ability gets +2/+2.Whenever a creature you control with a mana ability attacks, untap it.Whenever you cast a spell, if at least seven mana was spent to cast it, untap target creature. It gets +7/+7 and gains trample until end of turn. G R Legendary Creature - Human Boar 4.0 2RG 4/4 CLB 2 Raggadragga, Goreguts Boss Each creature you control with a mana ability gets +2/+2.Whenever a creature you control with a mana ability attacks, untap it.Whenever you cast a spell, if at least seven mana was spent to cast it, untap target creature. It gets +7/+7 and gains trample until end of turn. G R Legendary Creature - Human Boar 4.0 2RG 4/4 CLB 2 Raggadragga, Goreguts Boss Each creature you control with a mana ability gets +2/+2.Whenever a creature you control with a mana ability attacks, untap it.Whenever you cast a spell, if at least seven mana was spent to cast it, untap target creature. It gets +7/+7 and gains trample until end of turn. G R Legendary Creature - Human Boar 4.0 2RG 4/4 CLB 2 Raised by Giants Commander creatures you own have base power and toughness 10/10 and are Giants in addition to their other types. G Legendary Enchantment - Background 6.0 5G CLB 1 Raised by Giants Commander creatures you own have base power and toughness 10/10 and are Giants in addition to their other types. G Legendary Enchantment - Background 6.0 5G CLB 1 Raphael, Fiendish Savior FlyingOther Demons, Devils, Imps, and Tieflings you control get +1/+1 and have lifelink.At the beginning of each end step, if a creature card was put into your graveyard from anywhere this turn, create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target." B R Legendary Creature - Devil Noble 5.0 3BR 4/4 CLB 2 Raphael, Fiendish Savior FlyingOther Demons, Devils, Imps, and Tieflings you control get +1/+1 and have lifelink.At the beginning of each end step, if a creature card was put into your graveyard from anywhere this turn, create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target." B R Legendary Creature - Devil Noble 5.0 3BR 4/4 CLB 2 Raphael, Fiendish Savior FlyingOther Demons, Devils, Imps, and Tieflings you control get +1/+1 and have lifelink.At the beginning of each end step, if a creature card was put into your graveyard from anywhere this turn, create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target." B R Legendary Creature - Devil Noble 5.0 3BR 4/4 CLB 2 Rasaad yn Bashir Each creature you control assigns combat damage equal to its toughness rather than its power.Whenever Rasaad yn Bashir attacks, if you have the initiative, double the toughness of each creature you control until end of turn.Choose a Background (You can have a Background as a second commander.) W Legendary Creature - Human Monk 3.0 2W 0/3 CLB 2 Rasaad yn Bashir Each creature you control assigns combat damage equal to its toughness rather than its power.Whenever Rasaad yn Bashir attacks, if you have the initiative, double the toughness of each creature you control until end of turn.Choose a Background (You can have a Background as a second commander.) W Legendary Creature - Human Monk 3.0 2W 0/3 CLB 2 Rasaad yn Bashir Each creature you control assigns combat damage equal to its toughness rather than its power.Whenever Rasaad yn Bashir attacks, if you have the initiative, double the toughness of each creature you control until end of turn.Choose a Background (You can have a Background as a second commander.) W Legendary Creature - Human Monk 3.0 2W 0/3 CLB 2 Ravenloft Adventurer When Ravenloft Adventurer enters the battlefield, you take the initiative.If a creature an opponent controls would die, instead exile it and put a hit counter on it.Whenever Ravenloft Adventurer attacks, if you've completed a dungeon, defending player loses 1 life for each card they own in exile with a hit counter on it. B Creature - Human Rogue Assassin 4.0 3B 3/4 CLB 2 Ravenloft Adventurer When Ravenloft Adventurer enters the battlefield, you take the initiative.If a creature an opponent controls would die, instead exile it and put a hit counter on it.Whenever Ravenloft Adventurer attacks, if you've completed a dungeon, defending player loses 1 life for each card they own in exile with a hit counter on it. B Creature - Human Rogue Assassin 4.0 3B 3/4 CLB 2 Reckless Barbarian Sacrifice Reckless Barbarian: Add {R}{R}. R Creature - Dragon Barbarian 2.0 1R 2/2 CLB 2 Recruitment Drive Roll a d20.1-9 | Create two 1/1 white Soldier creature tokens.10-19 | Create two 2/2 white Knight creature tokens.20 | Create three 2/2 white Knight creature tokens. W Sorcery 3.0 2W CLB 3 Reflecting Pool {T}: Add one mana of any type that a land you control could produce. Land 0.0 CLB 0 Reflecting Pool {T}: Add one mana of any type that a land you control could produce. Land 0.0 CLB 0 Renari, Merchant of Marvels You may cast Dragon spells and artifact spells as though they had flash.Choose a Background (You can have a Background as a second commander.) U Legendary Creature - Dragon Artificer 4.0 3U 2/4 CLB 2 Renari, Merchant of Marvels You may cast Dragon spells and artifact spells as though they had flash.Choose a Background (You can have a Background as a second commander.) U Legendary Creature - Dragon Artificer 4.0 3U 2/4 CLB 2 Renari, Merchant of Marvels You may cast Dragon spells and artifact spells as though they had flash.Choose a Background (You can have a Background as a second commander.) U Legendary Creature - Dragon Artificer 4.0 3U 2/4 CLB 2 Rescuer Chwinga FlashNatural Shelter — When Rescuer Chwinga enters the battlefield, you may return another permanent you control to its owner's hand. W Creature - Spirit Elemental 2.0 1W 2/2 CLB 2 Rilsa Rael, Kingpin DeathtouchWhen Rilsa Rael, Kingpin enters the battlefield, you take the initiative.Whenever you attack, target attacking creature gains deathtouch until end of turn. If you've completed a dungeon, that creature also gets +5/+0 and gains first strike and menace until end of turn. B U Legendary Creature - Human Rogue 5.0 3UB 2/5 CLB 2 Rilsa Rael, Kingpin DeathtouchWhen Rilsa Rael, Kingpin enters the battlefield, you take the initiative.Whenever you attack, target attacking creature gains deathtouch until end of turn. If you've completed a dungeon, that creature also gets +5/+0 and gains first strike and menace until end of turn. B U Legendary Creature - Human Rogue 5.0 3UB 2/5 CLB 2 Rilsa Rael, Kingpin DeathtouchWhen Rilsa Rael, Kingpin enters the battlefield, you take the initiative.Whenever you attack, target attacking creature gains deathtouch until end of turn. If you've completed a dungeon, that creature also gets +5/+0 and gains first strike and menace until end of turn. B U Legendary Creature - Human Rogue 5.0 3UB 2/5 CLB 2 Robe of the Archmagi Whenever equipped creature deals combat damage to a player, you draw that many cards.Equip {4}Equip Shaman, Warlock, or Wizard {1} U Artifact - Equipment 3.0 2U CLB 1 Robe of the Archmagi Whenever equipped creature deals combat damage to a player, you draw that many cards.Equip {4}Equip Shaman, Warlock, or Wizard {1} U Artifact - Equipment 3.0 2U CLB 1 Roving Harper When Roving Harper enters the battlefield, draw a card. W Creature - Elf Scout 3.0 2W 2/2 CLB 2 Rug of Smothering FlyingWhenever a player casts a spell, they lose 1 life for each spell they've cast this turn. Artifact Creature - Construct 3.0 3 1/3 CLB 2 Run Away Together Choose two target creatures controlled by different players. Return those creatures to their owners' hands. U Instant 2.0 1U CLB 3 Saddle of the Cavalier Equipped creature gets +3/+3 and can't be blocked by creatures with power 3 or less.Equip {3} G Artifact - Equipment 3.0 2G CLB 1 Safana, Calimport Cutthroat MenaceAt the beginning of your end step, if you have the initiative, create a Treasure token. If you've completed a dungeon, create three of those tokens instead.Choose a Background (You can have a Background as a second commander.) B Legendary Creature - Human Rogue 3.0 2B 3/2 CLB 2 Safana, Calimport Cutthroat MenaceAt the beginning of your end step, if you have the initiative, create a Treasure token. If you've completed a dungeon, create three of those tokens instead.Choose a Background (You can have a Background as a second commander.) B Legendary Creature - Human Rogue 3.0 2B 3/2 CLB 2 Safana, Calimport Cutthroat MenaceAt the beginning of your end step, if you have the initiative, create a Treasure token. If you've completed a dungeon, create three of those tokens instead.Choose a Background (You can have a Background as a second commander.) B Legendary Creature - Human Rogue 3.0 2B 3/2 CLB 2 Sailors' Bane This spell costs {1} less to cast for each card you own in exile and in your graveyard that's an instant card, a sorcery card, or a card that has an Adventure.Ward {4} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {4}.) U Creature - Dragon Turtle 9.0 7UU 7/7 CLB 2 Sapphire Dragon // Psionic Pulse U Creature - Dragon // Instant - Adventure 7.0 5UU // 2U 5/6 CLB 3 Sarevok, Deathbringer At the beginning of each player's end step, if no permanents left the battlefield this turn, that player loses X life, where X is Sarevok's power.Choose a Background (You can have a Background as a second commander.) B Legendary Creature - Human Knight 4.0 3B 3/4 CLB 2 Sarevok, Deathbringer At the beginning of each player's end step, if no permanents left the battlefield this turn, that player loses X life, where X is Sarevok's power.Choose a Background (You can have a Background as a second commander.) B Legendary Creature - Human Knight 4.0 3B 3/4 CLB 2 Sarevok, Deathbringer At the beginning of each player's end step, if no permanents left the battlefield this turn, that player loses X life, where X is Sarevok's power.Choose a Background (You can have a Background as a second commander.) B Legendary Creature - Human Knight 4.0 3B 3/4 CLB 2 Scaled Nurturer {T}: Add {G}. When you spend this mana to cast a Dragon creature spell, you gain 2 life. G Creature - Dragon Druid 2.0 1G 0/2 CLB 2 Scion of Halaster Commander creatures you own have "The first time you would draw a card each turn, instead look at the top two cards of your library. Put one of them into your graveyard and the other back on top of your library. Then draw a card." B Legendary Enchantment - Background 2.0 1B CLB 1 Scion of Halaster Commander creatures you own have "The first time you would draw a card each turn, instead look at the top two cards of your library. Put one of them into your graveyard and the other back on top of your library. Then draw a card." B Legendary Enchantment - Background 2.0 1B CLB 1 Scouting Hawk FlyingKeen Sight — When Scouting Hawk enters the battlefield, if an opponent controls more land than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle. W Creature - Bird 3.0 2W 1/1 CLB 2 Sculpted Sunburst Choose a creature you control, then each opponent choses a creature they control with equal or lesser power. If you chose a creature this way, exile each creature not chosen by any player this way. W Sorcery 5.0 3WW CLB 3 Sculpted Sunburst Choose a creature you control, then each opponent choses a creature they control with equal or lesser power. If you chose a creature this way, exile each creature not chosen by any player this way. W Sorcery 5.0 3WW CLB 3 Sea Gate Sea Gate enters the battlefield tapped.As Sea Gate enters the battlefield, choose a color other than blue.{T}: Add {U} or one mana of the chosen color. Land - Gate 0.0 CLB 1 0 Sea Hag // Aquatic Ingress U Creature - Hag // Instant - Adventure 5.0 4U // 2U 3/5 CLB 3 Sea of Clouds Sea of Clouds enters the battlefield tapped unless you have two or more opponents.{T}: Add {W} or {U}. Land 0.0 CLB 1 0 Sea of Clouds Sea of Clouds enters the battlefield tapped unless you have two or more opponents.{T}: Add {W} or {U}. Land 0.0 CLB 1 0 Shadowheart, Dark Justiciar {1}{B}, {T}, Sacrifice another creature: Draw X cards, where X is that creature's power.Choose a Background (You can have a Background as a second commander.) B Legendary Creature - Human Elf Cleric 4.0 3B 3/4 CLB 2 Shadowheart, Dark Justiciar {1}{B}, {T}, Sacrifice another creature: Draw X cards, where X is that creature's power.Choose a Background (You can have a Background as a second commander.) B Legendary Creature - Human Elf Cleric 4.0 3B 3/4 CLB 2 Shadowheart, Dark Justiciar {1}{B}, {T}, Sacrifice another creature: Draw X cards, where X is that creature's power.Choose a Background (You can have a Background as a second commander.) B Legendary Creature - Human Elf Cleric 4.0 3B 3/4 CLB 2 Shameless Charlatan Commander creatures you own have "{2}{U}: This creature becomes a copy of another target creature." U Legendary Enchantment - Background 2.0 1U CLB 1 Shameless Charlatan Commander creatures you own have "{2}{U}: This creature becomes a copy of another target creature." U Legendary Enchantment - Background 2.0 1U CLB 1 Sharpshooter Elf ReachSharpshooter Elf's power is equal to the number of creatures you control.When Sharpshooter Elf enters the battlefield, it deals damage equal to its power to target creature with flying an opponent controls. G Creature - Elf Ranger 3.0 2G */2 CLB 2 Shiny Impetus Enchant creatureEnchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)Whenever enchanted creature attacks, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") R Enchantment - Aura 3.0 2R CLB 1 Sigil of Myrkul At the beginning of combat on your turn, mill a card. When you do, if there are four or more creature cards in your graveyard, put a +1/+1 counter on target creature you control and it gains deathtouch until end of turn. (To mill a card, put the top card of your library into your graveyard.) B Enchantment 3.0 2B CLB 1 Silvanus's Invoker Conjure Elemental — {8}: Untap target land you control. It becomes an 8/8 Elemental creature with trample and haste until end of turn. It's still a land. G Creature - Dragon Druid 3.0 2G 3/2 CLB 2 Sivriss, Nightmare Speaker {T}, Sacrifice another creature or an artifact: For each opponent, you mill a card, then return that card from your graveyard to your hand unless that player pays 3 life. (To mill a card, a player puts the top card of their library into their graveyard.)Choose a Background (You can have a Background as a second commander.) B Legendary Creature - Snake Cleric Warlock 4.0 3B 3/3 CLB 2 Sivriss, Nightmare Speaker {T}, Sacrifice another creature or an artifact: For each opponent, you mill a card, then return that card from your graveyard to your hand unless that player pays 3 life. (To mill a card, a player puts the top card of their library into their graveyard.)Choose a Background (You can have a Background as a second commander.) B Legendary Creature - Snake Cleric Warlock 4.0 3B 3/3 CLB 2 Sivriss, Nightmare Speaker {T}, Sacrifice another creature or an artifact: For each opponent, you mill a card, then return that card from your graveyard to your hand unless that player pays 3 life. (To mill a card, a player puts the top card of their library into their graveyard.)Choose a Background (You can have a Background as a second commander.) B Legendary Creature - Snake Cleric Warlock 4.0 3B 3/3 CLB 2 Skanos Dragonheart Whenever Skanos Dragonheart attacks, it gets +X/+X until end of turn, where X is the greatest power among Dragon cards in your graveyard or other Dragons you control.Choose a Background (You can have a Background as a second commander.) G Legendary Creature - Dragon Ranger 5.0 4G 4/4 CLB 2 Skanos Dragonheart Whenever Skanos Dragonheart attacks, it gets +X/+X until end of turn, where X is the greatest power among Dragon cards in your graveyard or other Dragons you control.Choose a Background (You can have a Background as a second commander.) G Legendary Creature - Dragon Ranger 5.0 4G 4/4 CLB 2 Skanos Dragonheart Whenever Skanos Dragonheart attacks, it gets +X/+X until end of turn, where X is the greatest power among Dragon cards in your graveyard or other Dragons you control.Choose a Background (You can have a Background as a second commander.) G Legendary Creature - Dragon Ranger 5.0 4G 4/4 CLB 2 Skullport Merchant When Skullport Merchant enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color."){1}{B}, Sacrifice another creature or a Treasure: Draw a card. B Creature - Dwarf Citizen 3.0 2B 1/4 CLB 2 Skullwinder Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)When Skullwinder enters the battlefield, return target card from your graveyard to your hand, then choose an opponent. That player returns a card from their graveyard to their hand. G Creature - Snake 3.0 2G 1/3 CLB 2 Sky Diamond Sky Diamond enters the battlefield tapped.{T}: Add {U}. Artifact 2.0 2 CLB 1 1 Sky Diamond Sky Diamond enters the battlefield tapped.{T}: Add {U}. Artifact 2.0 2 CLB 1 1 Slaughter the Strong Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control. W Sorcery 3.0 1WW CLB 3 Spire Garden Spire Garden enters the battlefield tapped unless you have two or more opponents.{T}: Add {R} or {G}. Land 0.0 CLB 1 0 Spire Garden Spire Garden enters the battlefield tapped unless you have two or more opponents.{T}: Add {R} or {G}. Land 0.0 CLB 1 0 Split the Spoils Exile up to five target permanent cards from your graveyards and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. (Piles can be empty.) G Sorcery 3.0 2G CLB 3 Steadfast Unicorn {3}{W}: Creatures you control get +1/+1 and gain vigilance until end of turn. Activate only during your turn. W Creature - Unicorn 1.0 W 1/2 CLB 2 Stirge FlyingStirge can't block.Blood Drain — {1}{B}, Pay 1 life, Sacrifice Stirge: Draw a card. B Creature - Insect Bat 1.0 B 1/1 CLB 2 Stirring Bard DefenderWhen Stirring Bard enters the battlefield, you take the initiative.Mantle of Inspiration — {T}: Target creature gains menace and haste until end of turn. R Creature - Dragon Bard 4.0 3R 0/4 CLB 2 Stoneskin FlashEnchant creatureEnchanted creature gets +0/+10. W Enchantment - Aura 3.0 2W CLB 1 Stonespeaker Crystal {T}: Add {C}{C}.{2}, {T}, Sacrifice Stonespeaker Crystal: Exile any number of target players' graveyards. Draw a card. Artifact 4.0 4 CLB 1 Stonespeaker Crystal {T}: Add {C}{C}.{2}, {T}, Sacrifice Stonespeaker Crystal: Exile any number of target players' graveyards. Draw a card. Artifact 4.0 4 CLB 1 Storm King's Thunder When you cast your next instant or sorcery spell this turn, copy that spell X times. You may choose new targets for the copies. R Instant 3.0 XRRR CLB 3 Storm King's Thunder When you cast your next instant or sorcery spell this turn, copy that spell X times. You may choose new targets for the copies. R Instant 3.0 XRRR CLB 3 Street Urchin Commander creatures you own have "{1}, Sacrifice another creature or an artifact: This creature deals 1 damage to any target." R Legendary Enchantment - Background 2.0 1R CLB 1 Street Urchin Commander creatures you own have "{1}, Sacrifice another creature or an artifact: This creature deals 1 damage to any target." R Legendary Enchantment - Background 2.0 1R CLB 1 Stunning Strike FlashEnchant creatureWhen Stunning Strike enters the battlefield, tap enchanted creature and remove it from combat.As long as enchanted creature isn't legendary, it doesn't untap during its controller's untap step. U Enchantment - Aura 3.0 2U CLB 1 Summon Undead You may mill three cards. Then return a creature card from your graveyard to the battlefield. (To mill a card, put the top card of your library into their graveyard.) B Sorcery 5.0 4B CLB 3 Swamp ({T}: Add {B}.) Basic Land - Swamp 0.0 CLB 0 Swamp ({T}: Add {B}.) Basic Land - Swamp 0.0 CLB 0 Swamp ({T}: Add {B}.) Basic Land - Swamp 0.0 CLB 0 Swamp ({T}: Add {B}.) Basic Land - Swamp 0.0 CLB 0 Swashbuckler Extraordinaire When Swashbuckler Extraordinaire enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")Whenever you attack, you may sacrifice one or more Treasures. When you do, up to that many target creatures gain double strike until end of turn. R Creature - Dragon Rogue Warrior 3.0 2R 2/2 CLB 2 Swiftfoot Boots Equipped creature has hexproof and haste.Equip {1} Artifact - Equipment 2.0 2 CLB 1 Sword Coast Sailor Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, this creature can't be blocked this turn." U Legendary Enchantment - Background 2.0 1U CLB 1 Sword Coast Sailor Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, this creature can't be blocked this turn." U Legendary Enchantment - Background 2.0 1U CLB 1 Sword Coast Serpent // Capsizing Wave U Creature - Serpent Dragon // Instant - Adventure 7.0 5UU // 1U 6/6 CLB 3 Tabaxi Toucaneers FlyingMyriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) W Creature - Cat Ranger 5.0 4W 3/2 CLB 2 Tasha, the Witch Queen Whenever you cast a spell you don't own, create a 3/3 black Demon creature token.+1: Draw a card. For each opponent, exile up to one target instant or sorcery card from that player's graveyard and put a page counter on it.−3: You may cast a spell from among cards in exile with page counters on them without paying its mana cost.Tasha, the Witch Queen can be your commander. B U Legendary Planeswalker - Tasha 5.0 3UB 4 CLB 1 Tasha, the Witch Queen Whenever you cast a spell you don't own, create a 3/3 black Demon creature token.+1: Draw a card. For each opponent, exile up to one target instant or sorcery card from that player's graveyard and put a page counter on it.−3: You may cast a spell from among cards in exile with page counters on them without paying its mana cost.Tasha, the Witch Queen can be your commander. B U Legendary Planeswalker - Tasha 5.0 3UB 4 CLB 1 Taunting Kobold HasteWhenever Taunting Kobold attacks, goad target creature an opponent controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) R Creature - Kobold 1.0 R 0/1 CLB 2 Taunting Kobold HasteWhenever Taunting Kobold attacks, goad target creature an opponent controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) R Creature - Kobold 1.0 R 0/1 CLB 2 Tavern Brawler Commander creatures you own have "At the beginning of your upkeep, exile the top card of your library. This creature gets +X/+0 until end of turn, where X is that card's mana value. You may play that card this turn." R Legendary Enchantment - Background 3.0 2R CLB 1 Tavern Brawler Commander creatures you own have "At the beginning of your upkeep, exile the top card of your library. This creature gets +X/+0 until end of turn, where X is that card's mana value. You may play that card this turn." R Legendary Enchantment - Background 3.0 2R CLB 1 The Council of Four Whenever a player draws their second card during their turn, you draw a card.Whenever a player casts their second spell during their turn, you create a 2/2 white Knight creature token. U W Legendary Creature - Human Noble 5.0 3WU 0/8 CLB 2 The Council of Four Whenever a player draws their second card during their turn, you draw a card.Whenever a player casts their second spell during their turn, you create a 2/2 white Knight creature token. U W Legendary Creature - Human Noble 5.0 3WU 0/8 CLB 2 The Council of Four Whenever a player draws their second card during their turn, you draw a card.Whenever a player casts their second spell during their turn, you create a 2/2 white Knight creature token. U W Legendary Creature - Human Noble 5.0 3WU 0/8 CLB 2 Thieves' Tools When Thieves' Tools enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")Equipped creature can't be blocked as long as its power is 3 or less.Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) B Artifact - Equipment 2.0 1B CLB 1 Thrakkus the Butcher TrampleWhenever Thrakkus the Butcher attacks, double the power of each dragon you control until end of turn. G R Legendary Creature - Dragon Peasant 5.0 3RG 3/4 CLB 2 Thrakkus the Butcher TrampleWhenever Thrakkus the Butcher attacks, double the power of each dragon you control until end of turn. G R Legendary Creature - Dragon Peasant 5.0 3RG 3/4 CLB 2 Thrakkus the Butcher TrampleWhenever Thrakkus the Butcher attacks, double the power of each dragon you control until end of turn. G R Legendary Creature - Dragon Peasant 5.0 3RG 3/4 CLB 2 Thunderwave Roll a d20.1-9 | Thunderwave deals 3 damage to each creature.10-19 | You may choose a creature. Thunderwave deals 3 damage to each creature not chosen this way.20 | Thunderwave deals 6 damage to each creature your opponents control. R Sorcery 4.0 2RR CLB 3 Tiamat's Fanatics HasteMyriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) R Creature - Dragon Warrior 5.0 4R 4/3 CLB 2 Tomb of Horrors Adventurer When Tomb of Horrors Adventurer enters the battlefield, you take the initiative.Whenever you cast your second spell each turn, copy it. If you've completed a dungeon, copy that spell twice instead. You may choose new targets for the copies. (A copy of a permanent spell becomes a token.) U Creature - Elf Monk 6.0 5U 4/4 CLB 2 Tomb of Horrors Adventurer When Tomb of Horrors Adventurer enters the battlefield, you take the initiative.Whenever you cast your second spell each turn, copy it. If you've completed a dungeon, copy that spell twice instead. You may choose new targets for the copies. (A copy of a permanent spell becomes a token.) U Creature - Elf Monk 6.0 5U 4/4 CLB 2 Topaz Dragon // Entropic Cloud B Creature - Dragon // Instant - Adventure 6.0 4BB // 1B 4/4 CLB 3 Trailblazer's Torch When Trailblazer's Torch enters the battlefield, you take the initiative.Whenever equipped creature becomes blocked, it deals 2 damage to each creature blocking it.Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) Artifact - Equipment 4.0 4 CLB 1 Traverse the Outlands Search your library for up to X basic land cards, where X is the greatest power among creatures you control. Put those cards onto the battlefield tapped, then shuffle. G Sorcery 5.0 4G CLB 3 Traverse the Outlands Search your library for up to X basic land cards, where X is the greatest power among creatures you control. Put those cards onto the battlefield tapped, then shuffle. G Sorcery 5.0 4G CLB 3 Treasure Keeper When Treasure Keeper dies, reveal cards from the top of your library until you reveal a nonland card with mana value 3 or less. You may cast that card without paying its mana cost. Put all revealed cards not cast this way on the bottom of your library in a random order. Artifact Creature - Construct 4.0 4 3/3 CLB 2 Two-Handed Axe // Sweeping Cleave R Artifact - Equipment // Instant - Adventure 3.0 2R // 1R CLB 3 Tymora's Invoker Sleight of Hand — {8}: Draw two cards. U Creature - Orc Rogue 2.0 1U 1/3 CLB 2 Undercellar Myconid Whenever Undercellar Myconid enters the battlefield or dies, create a 1/1 green Saproling creature token.{T}: Add one mana of any color. G Creature - Fungus 3.0 2G 1/2 CLB 2 Undercellar Sweep When Undercellar Sweep enters the battlefield, you take the initiative.Whenever you attack, if you or a player you're attacking has the initiative, you create two 1/1 white Soldier creature token that are tapped and attacking. W Enchantment 5.0 4W CLB 1 Underdark Explorer Menace (This creature can't be blocked except by two or more creatures.)When Underdark Explorer enters the battlefield, you take the initiative. B Creature - Lizard Warrior 5.0 4B 5/3 CLB 2 Undermountain Adventurer VigilanceWhen Undermountain Adventurer enters the battlefield, you take the initiative.{T}: Add {G}{G}. If you've completed a dungeon, add six {G} instead. G Creature - Giant Warrior 4.0 3G 3/4 CLB 2 Undermountain Adventurer VigilanceWhen Undermountain Adventurer enters the battlefield, you take the initiative.{T}: Add {G}{G}. If you've completed a dungeon, add six {G} instead. G Creature - Giant Warrior 4.0 3G 3/4 CLB 2 Universal Solvent {7}, {T}, Sacrifice Universal Solvent: Destroy target permanent. Artifact 1.0 1 CLB 1 Veteran Soldier Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that that player, for each opponent, create a 1/1 white Soldier creature token that's tapped and attacking that player." W Legendary Enchantment - Background 2.0 1W CLB 1 Veteran Soldier Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that that player, for each opponent, create a 1/1 white Soldier creature token that's tapped and attacking that player." W Legendary Enchantment - Background 2.0 1W CLB 1 Vexing Puzzlebox Whenever you roll one or more dice, put a number of charge counters on Vexing Puzzlebox equal to the result.{T}: Add one mana of any color. Roll a d20.{T}, Remove 100 charge counters from Vexing Puzzlebox: Search your library for an artifact card, put that card onto the battlefield, then shuffle. Artifact 3.0 3 CLB 1 Vexing Puzzlebox Whenever you roll one or more dice, put a number of charge counters on Vexing Puzzlebox equal to the result.{T}: Add one mana of any color. Roll a d20.{T}, Remove 100 charge counters from Vexing Puzzlebox: Search your library for an artifact card, put that card onto the battlefield, then shuffle. Artifact 3.0 3 CLB 1 Vhal, Candlekeep Researcher Vigilance{T}: Add a number of {C} equal to Vhal, Candlekeep Researcher's toughness. This mana can't be spent to cast spells from your hand.Choose a Background (You can have a Background as a second commander.) U Legendary Creature - Human Wizard 4.0 3U 2/3 CLB 2 Vhal, Candlekeep Researcher Vigilance{T}: Add a number of {C} equal to Vhal, Candlekeep Researcher's toughness. This mana can't be spent to cast spells from your hand.Choose a Background (You can have a Background as a second commander.) U Legendary Creature - Human Wizard 4.0 3U 2/3 CLB 2 Vhal, Candlekeep Researcher Vigilance{T}: Add a number of {C} equal to Vhal, Candlekeep Researcher's toughness. This mana can't be spent to cast spells from your hand.Choose a Background (You can have a Background as a second commander.) U Legendary Creature - Human Wizard 4.0 3U 2/3 CLB 2 Vicious Battlerager When Vicious Battlerager enters the battlefield, you take the initiative.Spiked Retribution — Whenever Vicious Battlerager becomes blocked by a creature, that creature's controller loses 5 life. B Creature - Dwarf Barbarian 4.0 3B 1/5 CLB 2 Viconia, Drow Apostate At the beginning of your upkeep, if there are four or more creature cards in your graveyard, return a creature card at random from your graveyard to your hand.Choose a Background (You can have a Background as a second commander.) B Legendary Creature - Elf Cleric 3.0 2B 2/3 CLB 2 Viconia, Drow Apostate At the beginning of your upkeep, if there are four or more creature cards in your graveyard, return a creature card at random from your graveyard to your hand.Choose a Background (You can have a Background as a second commander.) B Legendary Creature - Elf Cleric 3.0 2B 2/3 CLB 2 Viconia, Drow Apostate At the beginning of your upkeep, if there are four or more creature cards in your graveyard, return a creature card at random from your graveyard to your hand.Choose a Background (You can have a Background as a second commander.) B Legendary Creature - Elf Cleric 3.0 2B 2/3 CLB 2 Volo, Itinerant Scholar When Volo enters the battlefield, create Volo's Journal, a legendary colorless artifact token with hexproof and "Whenever you cast a creature spell, note one of its creature types that hasn't been noted for this artifact."{2}, {T}: Draw a card for each creature type noted for target permanent you control named Volo's Journal.Choose a Background U Legendary Creature - Human Wizard 3.0 2U 2/3 CLB 2 Volo, Itinerant Scholar When Volo enters the battlefield, create Volo's Journal, a legendary colorless artifact token with hexproof and "Whenever you cast a creature spell, note one of its creature types that hasn't been noted for this artifact."{2}, {T}: Draw a card for each creature type noted for target permanent you control named Volo's Journal.Choose a Background U Legendary Creature - Human Wizard 3.0 2U 2/3 CLB 2 Volo, Itinerant Scholar When Volo enters the battlefield, create Volo's Journal, a legendary colorless artifact token with hexproof and "Whenever you cast a creature spell, note one of its creature types that hasn't been noted for this artifact."{2}, {T}: Draw a card for each creature type noted for target permanent you control named Volo's Journal.Choose a Background U Legendary Creature - Human Wizard 3.0 2U 2/3 CLB 2 Vrock FlyingToxic Spores — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, each opponent loses 3 life. B Creature - Bird Demon 5.0 3BB 3/3 CLB 2 Wand of Wonder {4}, {T}: Roll a d20. Each opponent exiles cards from the top of their library until they exile an instant or sorcery card, then shuffles the rest into their library. You may cast up to X instant and/or sorcery spells from among cards exiled this way without paying their mana costs.1-9 | X is one10-19 | X is two.20 | X is three. R Artifact 4.0 3R CLB 1 Wand of Wonder {4}, {T}: Roll a d20. Each opponent exiles cards from the top of their library until they exile an instant or sorcery card, then shuffles the rest into their library. You may cast up to X instant and/or sorcery spells from among cards exiled this way without paying their mana costs.1-9 | X is one10-19 | X is two.20 | X is three. R Artifact 4.0 3R CLB 1 Wand of Wonder {4}, {T}: Roll a d20. Each opponent exiles cards from the top of their library until they exile an instant or sorcery card, then shuffles the rest into their library. You may cast up to X instant and/or sorcery spells from among cards exiled this way without paying their mana costs.1-9 | X is one10-19 | X is two.20 | X is three. R Artifact 4.0 3R CLB 1 Warehouse Thief {2}, {T}, Sacrifice an artifact or creature: Exile the top card of your library. Until the end of your next turn, you may play that card. R Creature - Tiefling Rogue 4.0 3R 4/2 CLB 2 Wayfarer's Bauble {2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Artifact 1.0 1 CLB 1 White Plume Adventurer When White Plume Adventurer enters battlefield, you take the initiative.At the beginning of each opponent's upkeep, untap a creature you control. If you've completed a dungeon, untap all creatures you control instead. W Creature - Orc Cleric 3.0 2W 3/3 CLB 2 White Plume Adventurer When White Plume Adventurer enters battlefield, you take the initiative.At the beginning of each opponent's upkeep, untap a creature you control. If you've completed a dungeon, untap all creatures you control instead. W Creature - Orc Cleric 3.0 2W 3/3 CLB 2 Wild Magic Surge Destroy target permanent an opponent controls. Its controller reveals cards from the top of their library until they reveal a permanent card that shares a card type with that permanent. They put that card onto the battlefield and the rest on the bottom of their library in a random order. R Instant 2.0 RR CLB 3 Wilson, Refined Grizzly This spell can't be countered.Vigilance, reach, trample, ward {2}Choose a Background G Legendary Creature - Bear Warrior 2.0 1G 2/2 CLB 2 Wilson, Refined Grizzly This spell can't be countered.Vigilance, reach, trample, ward {2}Choose a Background G Legendary Creature - Bear Warrior 2.0 1G 2/2 CLB 2 Wilson, Refined Grizzly This spell can't be countered.Vigilance, reach, trample, ward {2}Choose a Background G Legendary Creature - Bear Warrior 2.0 1G 2/2 CLB 2 Windshaper Planetar FlashFlyingWhen Windshaper Planetar enters the battlefield during the declare attackers step, you may reselect which player or planeswalker each attacking creature is attacking. (A creature can't attack its controller or its controller's planeswalkers.) W Creature - Angel 5.0 4W 4/4 CLB 2 Windshaper Planetar FlashFlyingWhen Windshaper Planetar enters the battlefield during the declare attackers step, you may reselect which player or planeswalker each attacking creature is attacking. (A creature can't attack its controller or its controller's planeswalkers.) W Creature - Angel 5.0 4W 4/4 CLB 2 Winter Eladrin Gust of Wind — When Winter Eladrin enters the battlefield, return up to one other target creature to its owner's hand. U Creature - Faerie Elf Wizard 3.0 2U 2/2 CLB 2 Wizards of Thay Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)Instant and sorcery spells you cast cost {1} less to cast.You may cast sorcery spells as though they had flash. U Creature - Human Wizard 4.0 3U 3/3 CLB 2 Wizards of Thay Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)Instant and sorcery spells you cast cost {1} less to cast.You may cast sorcery spells as though they had flash. U Creature - Human Wizard 4.0 3U 3/3 CLB 2 Wrathful Red Dragon FlyingWhenever a Dragon you control is dealt damage, it deals that much damage to any target that isn't a Dragon. R Creature - Dragon 5.0 3RR 5/5 CLB 2 Wrathful Red Dragon FlyingWhenever a Dragon you control is dealt damage, it deals that much damage to any target that isn't a Dragon. R Creature - Dragon 5.0 3RR 5/5 CLB 2 Wyll's Reversal Choose target spell or ability with one or more targets. Roll a d20 and add the greatest power among creatures you control.1-14 | You may choose new targets for that spell or ability.15+ | You may choose new targets for that spell or ability. Then copy it. You may choose new targets for the copy. R Instant 3.0 2R CLB 3 Wyll's Reversal Choose target spell or ability with one or more targets. Roll a d20 and add the greatest power among creatures you control.1-14 | You may choose new targets for that spell or ability.15+ | You may choose new targets for that spell or ability. Then copy it. You may choose new targets for the copy. R Instant 3.0 2R CLB 3 Wyll, Blade of Frontiers If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.Whenever you roll one or more dice, put a +1/+1 counter on Wyll, Blade of Frontiers.Choose a Background (You can have a Background as a second commander.) R Legendary Creature - Human Warlock 2.0 1R 1/1 CLB 2 Wyll, Blade of Frontiers If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.Whenever you roll one or more dice, put a +1/+1 counter on Wyll, Blade of Frontiers.Choose a Background (You can have a Background as a second commander.) R Legendary Creature - Human Warlock 2.0 1R 1/1 CLB 2 Wyll, Blade of Frontiers If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.Whenever you roll one or more dice, put a +1/+1 counter on Wyll, Blade of Frontiers.Choose a Background (You can have a Background as a second commander.) R Legendary Creature - Human Warlock 2.0 1R 1/1 CLB 2 Wyrm's Crossing Patrol Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) W Creature - Human Soldier 1.0 W 1/1 CLB 2 You Look Upon the Tarrasque Choose one —• Run and Hide — Prevent all combat damage that would be dealt to you and creatures you control this turn.• Gather Your Courage — Target creature gets +5/+5 and gains indestructible until end of turn. All creatures your opponents control able to block that creature this turn do so. G Instant 5.0 4G CLB 3 You Meet in a Tavern Choose one —• Form a Party — Look at the top five cards of your library. You may reveal any number of creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.• Start a Brawl — Creatures you control get +2/+2 until end of turn. G Sorcery 4.0 2GG CLB 3 You're Confronted by Robbers Choose one —• Stall for Time — Tap up to three target creatures.• Call for Aid — Create three 1/1 white Soldier creature tokens. W Instant 4.0 3W CLB 3 You've Been Caught Stealing Choose one —• Threaten the Merchant — Each creature blocks this turn if able.• Bribe the Guards — You create a Treasure token for each opponent who was dealt damage this turn. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") R Sorcery 2.0 1R CLB 3 Young Blue Dragon // Sand Augury U Creature - Dragon // Sorcery - Adventure 5.0 4U // 1U 3/3 CLB 3 Young Red Dragon // Bathe in Gold R Creature - Dragon // Instant - Adventure 4.0 3R // 1R 3/2 CLB 3 Your Temple Is Under Attack Choose one —• Pray for Protection — Creatures you control gain indestructible until end of turn.• Strike a Deal — You and target opponent each draw two cards. W Instant 3.0 2W CLB 3 Zevlor, Elturel Exile Haste{2}, {T}: When you next cast an instant or sorcery spell that targets only a single opponent or a single permanent an opponent controls this turn, for each other opponent, choose that player or a permanent they control, copy that spell, and the copy targets the chosen player or permanent. B R U Legendary Creature - Tiefling Warrior 4.0 1UBR 4/2 CLB 2 Zevlor, Elturel Exile Haste{2}, {T}: When you next cast an instant or sorcery spell that targets only a single opponent or a single permanent an opponent controls this turn, for each other opponent, choose that player or a permanent they control, copy that spell, and the copy targets the chosen player or permanent. B R U Legendary Creature - Tiefling Warrior 4.0 1UBR 4/2 CLB 2 Zevlor, Elturel Exile Haste{2}, {T}: When you next cast an instant or sorcery spell that targets only a single opponent or a single permanent an opponent controls this turn, for each other opponent, choose that player or a permanent they control, copy that spell, and the copy targets the chosen player or permanent. B R U Legendary Creature - Tiefling Warrior 4.0 1UBR 4/2 CLB 2 Zhentarim Bandit Whenever Zhentarim Bandit attacks, you may pay 1 life. If you do, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") B Creature - Halfling Rogue 2.0 1B 2/1 CLB 2