RNA Ravnica Allegiance (Spoiler) Expansion 2019-01-25 UMA Ultimate Masters (Spoiler) Masters 2018-12-07 GNT Game Night (Spoiler) Box 2018-11-16 Aeromunculus RNA U G 1GU 3 Creature — Homunculus Mutant 2/3 2 Flying {2}{G}{U}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.) Gate Colossus RNA 8 8 Artifact Creature — Construct 8/8 2 This spell costs {1} less to cast for each Gate you control. Gate Colossus can't be blocked by creatures with power 2 or less. Whenever a Gate enters the battlefield under your control, you may put Gate Colossus from your graveyard on top of your library. Growth Spiral RNA U G GU 2 Instant 3 Draw a card. You may put a land card from your hand onto the battlefield. Imperious Oligarch RNA W B WB 2 Creature — Human Cleric 2/1 2 Vigilance Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.) Lavinia, Azorius Renegade RNA W U WU 2 Legendary Creature — Human Soldier 2/2 2 Each opponent can't cast noncreature spells with converted mana cost greater than the number of lands that player controls. Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell. Light Up the Stage RNA R 2R 3 Sorcery 3 Spectacle {R} Exile the top two cards of your library. Until the end of your next turn, you may play those cards. Mortify RNA W B 1WB 3 Instant 3 Destroy target creature or enchantment. Rafter Demon RNA B R 2BR 4 Creature — Demon 4/2 2 Spectacle {3}{B}{R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) When Rafter Demon enters the battlefield, if its spectacle cost was paid, each opponent discards a card. Rakdos Firewheeler RNA B R BBRR 4 Creature — Human Rogue 4/3 2 When Rakdos Firewheeler enters the battlefield, it deals 2 damage to target opponent and 2 damage to up to one target creature or planeswalker. Rix Maadi Reveler RNA R 1R 2 Creature — Human Shaman 2/2 2 Spectacle {2}{B}{R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) When Rix Maadi Reveler enters the battlefield, discard a card, then draw a card. If Rix Maadi Reveler's spectacle cost was paid, instead discard your hand, then draw three cards. Simic Ascendancy RNA U G GU 2 Enchantment 1 {1}{G}{U}: Put a +1/+1 counter on target creature you control. Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on Simic Ascendancy. At the beginning of your upkeep, if Simic Ascendancy has twenty or more growth counters on it, you win the game. The Haunt of Hightower RNA B 4BB 6 Legendary Creature — Vampire 3/3 2 Flying, lifelink Whenever The Haunt of Hightower attacks, defending player discards a card. Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on The Haunt of Hightower. Tithe Taker RNA W 1W 2 Creature — Human Soldier 2/1 2 During your turn, spells your opponents cast cost {1} more to cast and abilities your opponents activate cost {1} more to activate unless they're mana abilities. Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.) Zegana, Utopian Speaker RNA U G 2GU 4 Legendary Creature — Merfolk Wizard 4/4 2 When Zegana, Utopian Speaker enters the battlefield, if you control another creature with a +1/+1 counter on it, draw a card. {4}{G}{U}: Adapt 4. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.) Each creature you control with a +1/+1 counter on it has trample. Aethersnipe UMA U 5U 6 Creature — Elemental 4/4 2 When Aethersnipe enters the battlefield, return target nonland permanent to its owner's hand. Evoke {1}{U}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) Akroan Crusader UMA R R 1 Creature — Human Soldier 1/1 2 Heroic - Whenever you cast a spell that targets Akroan Crusader, create a 1/1 red Soldier creature token with haste. All Is Dust UMA 7 7 Tribal Sorcery — Eldrazi 3 Each player sacrifices all colored permanents they control. Ancestor's Chosen UMA W 5WW 7 Creature — Human Cleric 4/4 2 First strike (This creature deals combat damage before creatures without first strike.) When Ancestor's Chosen enters the battlefield, you gain 1 life for each card in your graveyard. Ancient Tomb UMA 0 Land 0 {T}: Add {C}{C}. Ancient Tomb deals 2 damage to you. Angelic Renewal UMA W 1W 2 Enchantment 1 Whenever a creature is put into your graveyard from the battlefield, you may sacrifice Angelic Renewal. If you do, return that card to the battlefield. Angel of Despair UMA W B 3WWBB 7 Creature — Angel 5/5 2 Flying When Angel of Despair enters the battlefield, destroy target permanent. Anger UMA R 3R 4 Creature — Incarnation 2/2 2 Haste As long as Anger is in your graveyard and you control a Mountain, creatures you control have haste. Appetite for Brains UMA B B 1 Sorcery 3 Target opponent reveals their hand. You choose a card from it with converted mana cost 4 or greater and exile that card. Apprentice Necromancer UMA B 1B 2 Creature — Zombie Wizard 1/1 2 {B}, {T}, Sacrifice Apprentice Necromancer: Return target creature card from your graveyard to the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice it. Archaeomancer UMA U 2UU 4 Creature — Human Wizard 1/2 2 When Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand. Arena Athlete UMA R 1R 2 Creature — Human 2/1 2 Heroic - Whenever you cast a spell that targets Arena Athlete, target creature an opponent controls can't block this turn. Artisan of Kozilek UMA 9 9 Creature — Eldrazi 10/9 2 When you cast this spell, you may return target creature card from your graveyard to the battlefield. Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.) Back to Basics UMA U 2U 3 Enchantment 1 Nonbasic lands don't untap during their controllers' untap steps. Balefire Dragon UMA R 5RR 7 Creature — Dragon 6/6 2 Flying Whenever Balefire Dragon deals combat damage to a player, it deals that much damage to each creature that player controls. Basking Rootwalla UMA G G 1 Creature — Lizard 1/1 2 {1}{G}: Basking Rootwalla gets +2/+2 until end of turn. Activate this ability only once each turn. Madness {0} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) Beckon Apparition UMA W B W/B 3 Instant 3 Exile target card from a graveyard. Create a 1/1 white and black Spirit creature token with flying. Become Immense UMA G 5G 6 Instant 3 Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Target creature gets +6/+6 until end of turn. Bitterblossom UMA B 1B 2 Tribal Enchantment — Faerie 1 At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying. Blast of Genius UMA U R 4UR 6 Sorcery 3 Choose any target. Draw three cards, then discard a card. Blast of Genius deals damage equal to the discarded card's converted mana cost to that permanent or player. Bloodflow Connoisseur UMA B 2B 3 Creature — Vampire 1/1 2 Sacrifice a creature: Put a +1/+1 counter on Bloodflow Connoisseur. Boar Umbra UMA G 2G 3 Enchantment — Aura 1 Enchant creature Enchanted creature gets +3/+3. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) Boneyard Wurm UMA G 1G 2 Creature — Wurm */* 2 Boneyard Wurm's power and toughness are each equal to the number of creature cards in your graveyard. Brawn UMA G 3G 4 Creature — Incarnation 3/3 2 Trample As long as Brawn is in your graveyard and you control a Forest, creatures you control have trample. Brazen Scourge UMA R 1RR 3 Creature — Gremlin 3/3 2 Haste Bridge from Below UMA B BBB 3 Enchantment 1 Whenever a nontoken creature is put into your graveyard from the battlefield, if Bridge from Below is in your graveyard, create a 2/2 black Zombie creature token. When a creature is put into an opponent's graveyard from the battlefield, if Bridge from Below is in your graveyard, exile Bridge from Below. Buried Alive UMA B 2B 3 Sorcery 3 Search your library for up to three creature cards, put them into your graveyard, then shuffle your library. Canker Abomination UMA B G 2B/GB/G 8 Creature — Treefolk Horror 6/6 2 As Canker Abomination enters the battlefield, choose an opponent. Canker Abomination enters the battlefield with a -1/-1 counter on it for each creature that player controls. Cathodion UMA 3 3 Artifact Creature — Construct 3/3 2 When Cathodion dies, add {C}{C}{C}. Cavern of Souls UMA 0 Land 0 As Cavern of Souls enters the battlefield, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered. Celestial Colonnade UMA 0 Land 0 Celestial Colonnade enters the battlefield tapped. {T}: Add {W} or {U}. {3}{W}{U}: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land. 1 Chainer's Edict UMA B 1B 2 Sorcery 3 Target player sacrifices a creature. Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Circular Logic UMA U 2U 3 Instant 3 Counter target spell unless its controller pays {1} for each card in your graveyard. Madness {U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) Conflagrate UMA R XXR 1 Sorcery 3 Conflagrate deals X damage divided as you choose among any number of targets. Flashback-{R}{R}, Discard X cards. (You may cast this card from your graveyard for its flashback cost. Then exile it.) Containment Priest UMA W 1W 2 Creature — Human Cleric 2/2 2 Flash If a nontoken creature would enter the battlefield and it wasn't cast, exile it instead. Conviction UMA W 1W 2 Enchantment — Aura 1 Enchant creature Enchanted creature gets +1/+3. {W}: Return Conviction to its owner's hand. Countersquall UMA U B UB 2 Instant 3 Counter target noncreature spell. Its controller loses 2 life. Creeping Tar Pit UMA 0 Land 0 Creeping Tar Pit enters the battlefield tapped. {T}: Add {U} or {B}. {1}{U}{B}: Creeping Tar Pit becomes a 3/2 blue and black Elemental creature until end of turn and can't be blocked this turn. It's still a land. 1 Crow of Dark Tidings UMA B 2B 3 Creature — Zombie Bird 2/1 2 Flying When Crow of Dark Tidings enters the battlefield or dies, put the top two cards of your library into your graveyard. Crushing Canopy UMA G 2G 3 Instant 3 Choose one - • Destroy target creature with flying. • Destroy target enchantment. Dakmor Salvage UMA 0 Land 0 Dakmor Salvage enters the battlefield tapped. {T}: Add {B}. Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) 1 Dark Dabbling UMA B 2B 3 Instant 3 Regenerate target creature. Draw a card. (The next time the creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) Spell mastery - If there are two or more instant and/or sorcery cards in your graveyard, also regenerate each other creature you control. Dark Depths UMA 0 Legendary Snow Land 0 Dark Depths enters the battlefield with ten ice counters on it. {3}: Remove an ice counter from Dark Depths. When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible. Dawn Charm UMA W 1W 2 Instant 3 Choose one - • Prevent all combat damage that would be dealt this turn. • Regenerate target creature. • Counter target spell that targets you. Daybreak Coronet UMA W WW 2 Enchantment — Aura 1 Enchant creature with another Aura attached to it Enchanted creature gets +3/+3 and has first strike, vigilance, and lifelink. (Damage dealt by the creature also causes its controller to gain that much life.) Death Denied UMA B XBB 2 Instant — Arcane 3 Return X target creature cards from your graveyard to your hand. Defy Gravity UMA U U 1 Instant 3 Target creature gains flying until end of turn. Flashback {U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Demonic Tutor UMA B 1B 2 Sorcery 3 Search your library for a card, put that card into your hand, then shuffle your library. Deranged Assistant UMA U 1U 2 Creature — Human Wizard 1/1 2 {T}, Put the top card of your library into your graveyard: Add {C}. Desolate Lighthouse UMA 0 Land 0 {T}: Add {C}. {1}{U}{R}, {T}: Draw a card, then discard a card. Desperate Ritual UMA R 1R 2 Instant — Arcane 3 Add {R}{R}{R}. Splice onto Arcane {1}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) Devoted Druid UMA G 1G 2 Creature — Elf Druid 0/2 2 {T}: Add {G}. Put a -1/-1 counter on Devoted Druid: Untap Devoted Druid. Dig Through Time UMA U 6UU 8 Instant 3 Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order. Dimir Guildmage UMA U B U/BU/B 6 Creature — Human Wizard 2/2 2 ({U/B} can be paid with either {U} or {B}.) {3}{U}: Target player draws a card. Activate this ability only any time you could cast a sorcery. {3}{B}: Target player discards a card. Activate this ability only any time you could cast a sorcery. Disrupting Shoal UMA U XUU 2 Instant — Arcane 3 You may exile a blue card with converted mana cost X from your hand rather than pay this spell's mana cost. Counter target spell if its converted mana cost is X. Double Cleave UMA W R 1R/W 4 Instant 3 Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.) Dreamscape Artist UMA U 1U 2 Creature — Human Spellshaper 1/1 2 {2}{U}, {T}, Discard a card, Sacrifice a land: Search your library for up to two basic land cards, put them onto the battlefield, then shuffle your library. Eel Umbra UMA U 1U 2 Enchantment — Aura 1 Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +1/+1. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) Eldrazi Conscription UMA 8 8 Tribal Enchantment — Eldrazi Aura 1 Enchant creature Enchanted creature gets +10/+10 and has trample and annihilator 2. (Whenever it attacks, defending player sacrifices two permanents.) Emancipation Angel UMA W 1WW 3 Creature — Angel 3/3 2 Flying When Emancipation Angel enters the battlefield, return a permanent you control to its owner's hand. Emrakul, the Aeons Torn UMA 15 6 Legendary Creature — Eldrazi 15/15 2 This spell can't be countered. When you cast this spell, take an extra turn after this one. Flying, protection from colored spells, annihilator 6 When Emrakul, the Aeons Torn is put into a graveyard from anywhere, its owner shuffles their graveyard into their library. Engineered Explosives UMA 0 Artifact 1 Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) {2}, Sacrifice Engineered Explosives: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Engineered Explosives. Entomb UMA B B 1 Instant 3 Search your library for a card and put that card into your graveyard. Then shuffle your library. Eternal Witness UMA G 1GG 3 Creature — Human Shaman 2/1 2 When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand. Faithless Looting UMA R R 1 Sorcery 3 Draw two cards, then discard two cards. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Faith's Fetters UMA W 3W 4 Enchantment — Aura 1 Enchant permanent When Faith's Fetters enters the battlefield, you gain 4 life. Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities. Fauna Shaman UMA G 1G 2 Creature — Elf Shaman 2/2 2 {G}, {T}, Discard a creature card: Search your library for a creature card, reveal it, put it into your hand, then shuffle your library. Fecundity UMA G 2G 3 Enchantment 1 Whenever a creature dies, that creature's controller may draw a card. Fiend Hunter UMA W 1WW 3 Creature — Human Cleric 1/3 2 When Fiend Hunter enters the battlefield, you may exile another target creature. When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control. Fiery Temper UMA R 1RR 3 Instant 3 Fiery Temper deals 3 damage to any target. Madness {R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) Fire // Ice UMA U R 1R // 1U 2 // 2 Instant // Instant 3 Fire deals 2 damage divided as you choose among one or two targets. --- Tap target permanent. Draw a card. Firewing Phoenix UMA R 3R 4 Creature — Phoenix 4/2 2 Flying {1}{R}{R}{R}: Return Firewing Phoenix from your graveyard to your hand. Flagstones of Trokair UMA 0 Legendary Land 0 {T}: Add {W}. When Flagstones of Trokair is put into a graveyard from the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle your library. Flight of Fancy UMA U 3U 4 Enchantment — Aura 1 Enchant creature When Flight of Fancy enters the battlefield, draw two cards. Enchanted creature has flying. Foil UMA U 2UU 4 Instant 3 You may discard an Island card and another card rather than pay this spell's mana cost. Counter target spell. Forbidden Alchemy UMA U 2U 3 Instant 3 Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. Flashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Frantic Search UMA U 2U 3 Instant 3 Draw two cards, then discard two cards. Untap up to three lands. Fulminator Mage UMA B R 1B/RB/R 7 Creature — Elemental Shaman 2/2 2 Sacrifice Fulminator Mage: Destroy target nonbasic land. Fume Spitter UMA B B 1 Creature — Horror 1/1 2 Sacrifice Fume Spitter: Put a -1/-1 counter on target creature. Furnace Celebration UMA R 1RR 3 Enchantment 1 Whenever you sacrifice another permanent, you may pay {2}. If you do, Furnace Celebration deals 2 damage to any target. Gaddock Teeg UMA W G GW 2 Legendary Creature — Kithkin Advisor 2/2 2 Noncreature spells with converted mana cost 4 or greater can't be cast. Noncreature spells with {X} in their mana costs can't be cast. Gamble UMA R R 1 Sorcery 3 Search your library for a card, put that card into your hand, discard a card at random, then shuffle your library. Garna, the Bloodflame UMA B R 3BR 5 Legendary Creature — Human Warrior 3/3 2 Flash When Garna, the Bloodflame enters the battlefield, return to your hand all creature cards in your graveyard that were put there from anywhere this turn. Other creatures you control have haste. Generator Servant UMA R 1R 2 Creature — Elemental 2/1 2 {T}, Sacrifice Generator Servant: Add {C}{C}. If that mana is spent on a creature spell, it gains haste until end of turn. (That creature can attack and {T} as soon as it comes under your control.) Ghoulcaller's Accomplice UMA B 1B 2 Creature — Human Rogue 2/2 2 {3}{B}, Exile Ghoulcaller's Accomplice from your graveyard: Create a 2/2 black Zombie creature token. Activate this ability only any time you could cast a sorcery. Ghoulsteed UMA B 4B 5 Creature — Zombie Horse 4/4 2 {2}{B}, Discard two cards: Return Ghoulsteed from your graveyard to the battlefield tapped. Glen Elendra Archmage UMA U 3U 4 Creature — Faerie Wizard 2/2 2 Flying {U}, Sacrifice Glen Elendra Archmage: Counter target noncreature spell. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) Gods Willing UMA W W 1 Instant 3 Target creature you control gains protection from the color of your choice until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) Golgari Brownscale UMA G 1GG 3 Creature — Lizard 2/3 2 When Golgari Brownscale is put into your hand from your graveyard, you gain 2 life. Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) Golgari Charm UMA B G BG 2 Instant 3 Choose one - • All creatures get -1/-1 until end of turn. • Destroy target enchantment. • Regenerate each creature you control. Golgari Grave-Troll UMA G 4G 5 Creature — Troll Skeleton 0/0 2 Golgari Grave-Troll enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard. {1}, Remove a +1/+1 counter from Golgari Grave-Troll: Regenerate Golgari Grave-Troll. Dredge 6 (If you would draw a card, instead you may put exactly six cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) Golgari Thug UMA B 1B 2 Creature — Human Warrior 1/1 2 When Golgari Thug dies, put target creature card from your graveyard on top of your library. Dredge 4 (If you would draw a card, instead you may put exactly four cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) Goryo's Vengeance UMA B 1B 2 Instant — Arcane 3 Return target legendary creature card from your graveyard to the battlefield. That creature gains haste. Exile it at the beginning of the next end step. Splice onto Arcane {2}{B} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) Grave Scrabbler UMA B 3B 4 Creature — Zombie 2/2 2 Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) When Grave Scrabbler enters the battlefield, if its madness cost was paid, you may return target creature card from a graveyard to its owner's hand. Grave Strength UMA B 1B 2 Sorcery 3 Choose target creature. Put the top three cards of your library into your graveyard, then put a +1/+1 counter on that creature for each creature card in your graveyard. Groundskeeper UMA G G 1 Creature — Human Druid 1/1 2 {1}{G}: Return target basic land card from your graveyard to your hand. Gurmag Angler UMA B 6B 7 Creature — Zombie Fish 5/5 2 Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Heap Doll UMA 1 1 Artifact Creature — Scarecrow 1/1 2 Sacrifice Heap Doll: Exile target card from a graveyard. Heliod's Pilgrim UMA W 2W 3 Creature — Human Cleric 1/2 2 When Heliod's Pilgrim enters the battlefield, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle your library. Hero of Iroas UMA W 1W 2 Creature — Human Soldier 2/2 2 Aura spells you cast cost {1} less to cast. Heroic - Whenever you cast a spell that targets Hero of Iroas, put a +1/+1 counter on Hero of Iroas. Hero of Leina Tower UMA G G 1 Creature — Human Warrior 1/1 2 Heroic - Whenever you cast a spell that targets Hero of Leina Tower, you may pay {X}. If you do, put X +1/+1 counters on Hero of Leina Tower. Hissing Iguanar UMA R 2R 3 Creature — Lizard 3/1 2 Whenever another creature dies, you may have Hissing Iguanar deal 1 damage to target player or planeswalker. Hooting Mandrills UMA G 5G 6 Creature — Ape 4/4 2 Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Trample Hyena Umbra UMA W W 1 Enchantment — Aura 1 Enchant creature Enchanted creature gets +1/+1 and has first strike. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) Icatian Crier UMA W 2W 3 Creature — Human Spellshaper 1/1 2 {1}{W}, {T}, Discard a card: Create two 1/1 white Citizen creature tokens. Ingot Chewer UMA R 4R 5 Creature — Elemental 3/3 2 When Ingot Chewer enters the battlefield, destroy target artifact. Evoke {R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) Iridescent Drake UMA U 3U 4 Creature — Drake 2/2 2 Flying When Iridescent Drake enters the battlefield, put target Aura card from a graveyard onto the battlefield under your control attached to Iridescent Drake. Just the Wind UMA U 1U 2 Instant 3 Return target creature to its owner's hand. Madness {U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) Karakas UMA 0 Legendary Land 0 {T}: Add {W}. {T}: Return target legendary creature to its owner's hand. Karn Liberated UMA 7 7 Legendary Planeswalker — Karn 1 +4: Target player exiles a card from their hand. -3: Exile target permanent. -14: Restart the game, leaving in exile all non-Aura permanent cards exiled with Karn Liberated. Then put those cards onto the battlefield under your control. 6 Kitchen Finks UMA W G 1G/WG/W 7 Creature — Ouphe 3/2 2 When Kitchen Finks enters the battlefield, you gain 2 life. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) Kodama's Reach UMA G 2G 3 Sorcery — Arcane 3 Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library. Kozilek, Butcher of Truth UMA 10 1 Legendary Creature — Eldrazi 12/12 2 When you cast this spell, draw four cards. Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.) When Kozilek, Butcher of Truth is put into a graveyard from anywhere, its owner shuffles their graveyard into their library. Laboratory Maniac UMA U 2U 3 Creature — Human Wizard 2/2 2 If you would draw a card while your library has no cards in it, you win the game instead. Last Gasp UMA B 1B 2 Instant 3 Target creature gets -3/-3 until end of turn. Lavaclaw Reaches UMA 0 Land 0 Lavaclaw Reaches enters the battlefield tapped. {T}: Add {B} or {R}. {1}{B}{R}: Until end of turn, Lavaclaw Reaches becomes a 2/2 black and red Elemental creature with "{X}: This creature gets +X/+0 until end of turn." It's still a land. 1 Lava Spike UMA R R 1 Sorcery — Arcane 3 Lava Spike deals 3 damage to target player or planeswalker. Leovold, Emissary of Trest UMA U B G BGU 3 Legendary Creature — Elf Advisor 3/3 2 Each opponent can't draw more than one card each turn. Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card. Life from the Loam UMA G 1G 2 Sorcery 3 Return up to three target land cards from your graveyard to your hand. Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) Liliana of the Veil UMA B 1BB 3 Legendary Planeswalker — Liliana 1 +1: Each player discards a card. -2: Target player sacrifices a creature. -6: Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile of their choice. 3 Living Lore UMA U 3U 4 Creature — Avatar */* 2 As Living Lore enters the battlefield, exile an instant or sorcery card from your graveyard. Living Lore's power and toughness are each equal to the exiled card's converted mana cost. Whenever Living Lore deals combat damage, you may sacrifice it. If you do, you may cast the exiled card without paying its mana cost. Lord of Extinction UMA B G 3BG 5 Creature — Elemental */* 2 Lord of Extinction's power and toughness are each equal to the number of cards in all graveyards. Lotus-Eye Mystics UMA W 3W 4 Creature — Human Monk 3/2 2 Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When Lotus-Eye Mystics enters the battlefield, return target enchantment card from your graveyard to your hand. Mad Prophet UMA R 3R 4 Creature — Human Shaman 2/2 2 Haste {T}, Discard a card: Draw a card. Maelstrom Pulse UMA B G 1BG 3 Sorcery 3 Destroy target nonland permanent and all other permanents with the same name as that permanent. Mage-Ring Network UMA 0 Land 0 {T}: Add {C}. {1}, {T}: Put a storage counter on Mage-Ring Network. {T}, Remove any number of storage counters from Mage-Ring Network: Add {C} for each storage counter removed this way. Magmaw UMA R 3RR 5 Creature — Elemental 4/4 2 {1}, Sacrifice a nonland permanent: Magmaw deals 1 damage to any target. Magus of the Bazaar UMA U 1U 2 Creature — Human Wizard 0/1 2 {T}: Draw two cards, then discard three cards. Mahamoti Djinn UMA U 4UU 6 Creature — Djinn 5/6 2 Flying (This creature can't be blocked except by creatures with flying or reach.) Malevolent Whispers UMA R 3R 4 Sorcery 3 Gain control of target creature until end of turn. Untap that creature. It gets +2/+0 and gains haste until end of turn. Madness {3}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) Mammoth Umbra UMA W 4W 5 Enchantment — Aura 1 Enchant creature Enchanted creature gets +3/+3 and has vigilance. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) Mana Vault UMA 1 1 Artifact 1 Mana Vault doesn't untap during your untap step. At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault. At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you. {T}: Add {C}{C}{C}. Marang River Prowler UMA U 2U 3 Creature — Human Rogue 2/1 2 Marang River Prowler can't block and can't be blocked. You may cast Marang River Prowler from your graveyard as long as you control a black or green permanent. Mark of the Vampire UMA B 3B 4 Enchantment — Aura 1 Enchant creature Enchanted creature gets +2/+2 and has lifelink. Martyr of Sands UMA W W 1 Creature — Human Cleric 1/1 2 {1}, Reveal X white cards from your hand, Sacrifice Martyr of Sands: You gain three times X life. Mikaeus, the Unhallowed UMA B 3BBB 6 Legendary Creature — Zombie Cleric 5/5 2 Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever a Human deals damage to you, destroy it. Other non-Human creatures you control get +1/+1 and have undying. (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) Miming Slime UMA G 2G 3 Sorcery 3 Create an X/X green Ooze creature token, where X is the greatest power among creatures you control. Miraculous Recovery UMA W 4W 5 Instant 3 Return target creature card from your graveyard to the battlefield. Put a +1/+1 counter on it. Mistveil Plains UMA 0 Land — Plains 0 ({T}: Add {W}.) Mistveil Plains enters the battlefield tapped. {W}, {T}: Put target card from your graveyard on the bottom of your library. Activate this ability only if you control two or more white permanents. 1 Moan of the Unhallowed UMA B 2BB 4 Sorcery 3 Create two 2/2 black Zombie creature tokens. Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Molten Birth UMA R 1RR 3 Sorcery 3 Create two 1/1 red Elemental creature tokens, then flip a coin. If you win the flip, return Molten Birth to its owner's hand. Murderous Redcap UMA B R 2B/RB/R 8 Creature — Goblin Assassin 2/2 2 When Murderous Redcap enters the battlefield, it deals damage equal to its power to any target. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) Myr Servitor UMA 1 1 Artifact Creature — Myr 1/1 2 At the beginning of your upkeep, if Myr Servitor is on the battlefield, each player returns all cards named Myr Servitor from their graveyard to the battlefield. Mystic Retrieval UMA U 3U 4 Sorcery 3 Return target instant or sorcery card from your graveyard to your hand. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Nightbird's Clutches UMA R 1R 2 Sorcery 3 Up to two target creatures can't block this turn. Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Noble Hierarch UMA G G 1 Creature — Human Druid 0/1 2 Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {T}: Add {G}, {W}, or {U}. Nourishing Shoal UMA G XGG 2 Instant — Arcane 3 You may exile a green card with converted mana cost X from your hand rather than pay this spell's mana cost. You gain X life. Offalsnout UMA B 2B 3 Creature — Elemental 2/2 2 Flash When Offalsnout leaves the battlefield, exile target card from a graveyard. Evoke {B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) Olivia's Dragoon UMA B 1B 2 Creature — Vampire Berserker 2/2 2 Discard a card: Olivia's Dragoon gains flying until end of turn. Patchwork Gnomes UMA 3 3 Artifact Creature — Gnome 2/1 2 Discard a card: Regenerate Patchwork Gnomes. Pattern of Rebirth UMA G 3G 4 Enchantment — Aura 1 Enchant creature When enchanted creature dies, that creature's controller may search their library for a creature card, put that card onto the battlefield, then shuffle their library. Penumbra Wurm UMA G 5GG 7 Creature — Wurm 6/6 2 Trample When Penumbra Wurm dies, create a 6/6 black Wurm creature token with trample. Phalanx Leader UMA W WW 2 Creature — Human Soldier 1/1 2 Heroic - Whenever you cast a spell that targets Phalanx Leader, put a +1/+1 counter on each creature you control. Phyrexian Altar UMA 3 3 Artifact 1 Sacrifice a creature: Add one mana of any color. Phyrexian Tower UMA 0 Legendary Land 0 {T}: Add {C}. {T}, Sacrifice a creature: Add {B}{B}. Platinum Emperion UMA 8 8 Artifact Creature — Golem 8/8 2 Your life total can't change. (You can't gain or lose life. You can't pay any amount of life except 0.) Plumeveil UMA W U W/UW/UW/U 9 Creature — Elemental 4/4 2 Flash Defender, flying Prey Upon UMA G G 1 Sorcery 3 Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) Prismatic Lens UMA 2 2 Artifact 1 {T}: Add {C}. {1}, {T}: Add one mana of any color. Pulse of Murasa UMA G 2G 3 Instant 3 Return target creature or land card from a graveyard to its owner's hand. You gain 6 life. Raging Ravine UMA 0 Land 0 Raging Ravine enters the battlefield tapped. {T}: Add {R} or {G}. {2}{R}{G}: Until end of turn, Raging Ravine becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land. 1 Raid Bombardment UMA R 2R 3 Enchantment 1 Whenever a creature you control with power 2 or less attacks, Raid Bombardment deals 1 damage to the player or planeswalker that creature is attacking. Rakdos Shred-Freak UMA B R B/RB/R 6 Creature — Human Berserker 2/1 2 Haste Rally the Peasants UMA W 2W 3 Instant 3 Creatures you control get +2/+0 until end of turn. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Reanimate UMA B B 1 Sorcery 3 Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its converted mana cost. Reckless Charge UMA R R 1 Sorcery 3 Target creature gets +3/+0 and gains haste until end of turn. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Reckless Wurm UMA R 3RR 5 Creature — Wurm 4/4 2 Trample Madness {2}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) Repel the Darkness UMA W 2W 3 Instant 3 Tap up to two target creatures. Draw a card. Resurrection UMA W 2WW 4 Sorcery 3 Return target creature card from your graveyard to the battlefield. Reveillark UMA W 4W 5 Creature — Elemental 4/3 2 Flying When Reveillark leaves the battlefield, return up to two target creature cards with power 2 or less from your graveyard to the battlefield. Evoke {5}{W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) Reviving Vapors UMA W U 2WU 4 Instant 3 Reveal the top three cards of your library and put one of them into your hand. You gain life equal to that card's converted mana cost. Put all other cards revealed this way into your graveyard. Reya Dawnbringer UMA W 6WWW 9 Legendary Creature — Angel 4/6 2 Flying At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield. Rise from the Tides UMA U 5U 6 Sorcery 3 Create a tapped 2/2 black Zombie creature token for each instant and sorcery card in your graveyard. Rogue's Passage UMA 0 Land 0 {T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn. Rolling Temblor UMA R 2R 3 Sorcery 3 Rolling Temblor deals 2 damage to each creature without flying. Flashback {4}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Ronom Unicorn UMA W 1W 2 Creature — Unicorn 2/2 2 Sacrifice Ronom Unicorn: Destroy target enchantment. Runed Halo UMA W WW 2 Enchantment 1 As Runed Halo enters the battlefield, choose a card name. You have protection from the chosen name. (You can't be targeted, dealt damage, or enchanted by anything with that name.) Rune Snag UMA U 1U 2 Instant 3 Counter target spell unless its controller pays {2} plus an additional {2} for each card named Rune Snag in each graveyard. Safehold Elite UMA W G 1G/W 4 Creature — Elf Scout 2/2 2 Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) Sanitarium Skeleton UMA B B 1 Creature — Skeleton 1/2 2 {2}{B}: Return Sanitarium Skeleton from your graveyard to your hand. Satyr Wayfinder UMA G 1G 2 Creature — Satyr 1/1 2 When Satyr Wayfinder enters the battlefield, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard. Scuzzback Marauders UMA R G 4R/G 7 Creature — Goblin Warrior 5/2 2 Trample Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) Seismic Assault UMA R RRR 3 Enchantment 1 Discard a land card: Seismic Assault deals 2 damage to any target. Seize the Day UMA R 3R 4 Sorcery 3 Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Shed Weakness UMA G G 1 Instant 3 Target creature gets +2/+2 until end of turn. You may remove a -1/-1 counter from it. Shielding Plax UMA U G 2G/U 5 Enchantment — Aura 1 ({G/U} can be paid with either {G} or {U}.) Enchant creature When Shielding Plax enters the battlefield, draw a card. Enchanted creature can't be the target of spells or abilities your opponents control. Shirei, Shizo's Caretaker UMA B 4B 5 Legendary Creature — Spirit 2/2 2 Whenever a creature with power 1 or less is put into your graveyard from the battlefield, you may return that card to the battlefield at the beginning of the next end step if Shirei, Shizo's Caretaker is still on the battlefield. Shriekmaw UMA B 4B 5 Creature — Elemental 3/2 2 Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) When Shriekmaw enters the battlefield, destroy target nonartifact, nonblack creature. Evoke {1}{B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) Sigarda, Host of Herons UMA W G 2GWW 5 Legendary Creature — Angel 5/5 2 Flying, hexproof Spells and abilities your opponents control can't cause you to sacrifice permanents. Sigil of the New Dawn UMA W 3W 4 Enchantment 1 Whenever a creature is put into your graveyard from the battlefield, you may pay {1}{W}. If you do, return that card to your hand. Skyspear Cavalry UMA W 3WW 5 Creature — Human Soldier 2/2 2 Flying Double strike (This creature deals both first-strike and regular combat damage.) Skywing Aven UMA U 2U 3 Creature — Bird Soldier 2/1 2 Flying Discard a card: Return Skywing Aven to its owner's hand. Sleight of Hand UMA U U 1 Sorcery 3 Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. Slippery Bogle UMA U G G/U 3 Creature — Beast 1/1 2 Hexproof (This creature can't be the target of spells or abilities your opponents control.) Slum Reaper UMA B 3B 4 Creature — Horror 4/2 2 When Slum Reaper enters the battlefield, each player sacrifices a creature. Snake Umbra UMA G 2G 3 Enchantment — Aura 1 Enchant creature Enchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card." Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) Snapcaster Mage UMA U 1U 2 Creature — Human Wizard 2/1 2 Flash When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.) Songs of the Damned UMA B B 1 Instant 3 Add {B} for each creature card in your graveyard. Soul's Fire UMA R 2R 3 Instant 3 Target creature you control deals damage equal to its power to any target. Sovereigns of Lost Alara UMA W U 4WU 6 Creature — Spirit 4/5 2 Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, you may search your library for an Aura card that could enchant that creature, put it onto the battlefield attached to that creature, then shuffle your library. Sparkspitter UMA R 2R 3 Creature — Elemental Spellshaper 1/3 2 {R}, {T}, Discard a card: Create a 3/1 red Elemental creature token named Spark Elemental. It has trample, haste, and "At the beginning of the end step, sacrifice Spark Elemental." Spider Spawning UMA G 4G 5 Sorcery 3 Create a 1/2 green Spider creature token with reach for each creature card in your graveyard. Flashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Spider Umbra UMA G G 1 Enchantment — Aura 1 Enchant creature Enchanted creature gets +1/+1 and has reach. (It can block creatures with flying.) Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) Spirit Cairn UMA W 2W 3 Enchantment 1 Whenever a player discards a card, you may pay {W}. If you do, create a 1/1 white Spirit creature token with flying. Spoils of the Vault UMA B B 1 Instant 3 Choose a card name. Reveal cards from the top of your library until you reveal a card with that name, then put that card into your hand. Exile all other cards revealed this way, and you lose 1 life for each of the exiled cards. Squee, Goblin Nabob UMA R 2R 3 Legendary Creature — Goblin 1/1 2 At the beginning of your upkeep, you may return Squee, Goblin Nabob from your graveyard to your hand. Staunch-Hearted Warrior UMA G 3G 4 Creature — Human Warrior 2/2 2 Heroic - Whenever you cast a spell that targets Staunch-Hearted Warrior, put two +1/+1 counters on Staunch-Hearted Warrior. Stingerfling Spider UMA G 4G 5 Creature — Spider 2/5 2 Reach When Stingerfling Spider enters the battlefield, you may destroy target creature with flying. Stirring Wildwood UMA 0 Land 0 Stirring Wildwood enters the battlefield tapped. {T}: Add {G} or {W}. {1}{G}{W}: Until end of turn, Stirring Wildwood becomes a 3/4 green and white Elemental creature with reach. It's still a land. 1 Stitched Drake UMA U 1UU 3 Creature — Zombie Drake 3/4 2 As an additional cost to cast this spell, exile a creature card from your graveyard. Flying Stitcher's Apprentice UMA U 1U 2 Creature — Homunculus 1/2 2 {1}{U}, {T}: Create a 2/2 blue Homunculus creature token, then sacrifice a creature. Stream of Consciousness UMA U 1U 2 Instant — Arcane 3 Target player shuffles up to four target cards from their graveyard into their library. Sublime Archangel UMA W 2WW 4 Creature — Angel 4/3 2 Flying Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Other creatures you control have exalted. (If a creature has multiple instances of exalted, each triggers separately.) Sultai Skullkeeper UMA U 1U 2 Creature — Naga Shaman 2/1 2 When Sultai Skullkeeper enters the battlefield, put the top two cards of your library into your graveyard. Swift Reckoning UMA W 1W 2 Sorcery 3 Spell mastery - If there are two or more instant and/or sorcery cards in your graveyard, you may cast Swift Reckoning as though it had flash. (You may cast it any time you could cast an instant.) Destroy target tapped creature. Talrand, Sky Summoner UMA U 2UU 4 Legendary Creature — Merfolk Wizard 2/2 2 Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying. Tarmogoyf UMA G 1G 2 Creature — Lhurgoyf */1+* 2 Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1. Tasigur, the Golden Fang UMA B 5B 6 Legendary Creature — Human Shaman 4/5 2 Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) {2}{G/U}{G/U}: Put the top two cards of your library into your graveyard, then return a nonland card of an opponent's choice from your graveyard to your hand. Temporal Manipulation UMA U 3UU 5 Sorcery 3 Take an extra turn after this one. Terramorphic Expanse UMA 0 Land 0 {T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. Tethmos High Priest UMA W 2W 3 Creature — Cat Cleric 2/3 2 Heroic - Whenever you cast a spell that targets Tethmos High Priest, return target creature card with converted mana cost 2 or less from your graveyard to the battlefield. Thermo-Alchemist UMA R 1R 2 Creature — Human Shaman 0/3 2 Defender {T}: Thermo-Alchemist deals 1 damage to each opponent. Whenever you cast an instant or sorcery spell, untap Thermo-Alchemist. Thespian's Stage UMA 0 Land 0 {T}: Add {C}. {2}, {T}: Thespian's Stage becomes a copy of target land, except it has this ability. Think Twice UMA U 1U 2 Instant 3 Draw a card. Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Through the Breach UMA R 4R 5 Instant — Arcane 3 You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice that creature at the beginning of the next end step. Splice onto Arcane {2}{R}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) Travel Preparations UMA G 1G 2 Sorcery 3 Put a +1/+1 counter on each of up to two target creatures. Flashback {1}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Treasure Cruise UMA U 7U 8 Sorcery 3 Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Draw three cards. Turn to Mist UMA W U 1W/U 4 Instant 3 Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. Twins of Maurer Estate UMA B 4B 5 Creature — Vampire 3/5 2 Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) Ulamog's Crusher UMA 8 8 Creature — Eldrazi 8/8 2 Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.) Ulamog's Crusher attacks each combat if able. Ulamog, the Infinite Gyre UMA 11 2 Legendary Creature — Eldrazi 10/10 2 When you cast this spell, destroy target permanent. Indestructible Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.) When Ulamog, the Infinite Gyre is put into a graveyard from anywhere, its owner shuffles their graveyard into their library. Unburial Rites UMA B 4B 5 Sorcery 3 Return target creature card from your graveyard to the battlefield. Flashback {3}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Undying Rage UMA R 2R 3 Enchantment — Aura 1 Enchant creature Enchanted creature gets +2/+2 and can't block. When Undying Rage is put into a graveyard from the battlefield, return Undying Rage to its owner's hand. Unholy Hunger UMA B 3BB 5 Instant 3 Destroy target creature. Spell mastery - If there are two or more instant and/or sorcery cards in your graveyard, you gain 2 life. Unstable Mutation UMA U U 1 Enchantment — Aura 1 Enchant creature Enchanted creature gets +3/+3. At the beginning of the upkeep of enchanted creature's controller, put a -1/-1 counter on that creature. Urban Evolution UMA U G 3GU 5 Sorcery 3 Draw three cards. You may play an additional land this turn. Urborg, Tomb of Yawgmoth UMA 0 Legendary Land 0 Each land is a Swamp in addition to its other land types. Vengeful Rebirth UMA R G 4RG 6 Sorcery 3 Return target card from your graveyard to your hand. If you return a nonland card to your hand this way, Vengeful Rebirth deals damage equal to that card's converted mana cost to any target. Exile Vengeful Rebirth. Vengevine UMA G 2GG 4 Creature — Elemental 4/3 2 Haste Whenever you cast a spell, if it's the second creature spell you cast this turn, you may return Vengevine from your graveyard to the battlefield. Verdant Eidolon UMA G 3G 4 Creature — Spirit 2/2 2 {G}, Sacrifice Verdant Eidolon: Add three mana of any one color. Whenever you cast a multicolored spell, you may return Verdant Eidolon from your graveyard to your hand. Vessel of Endless Rest UMA 3 3 Artifact 1 When Vessel of Endless Rest enters the battlefield, put target card from a graveyard on the bottom of its owner's library. {T}: Add one mana of any color. Vexing Devil UMA R R 1 Creature — Devil 4/3 2 When Vexing Devil enters the battlefield, any opponent may have it deal 4 damage to them. If a player does, sacrifice Vexing Devil. Visions of Beyond UMA U U 1 Instant 3 Draw a card. If a graveyard has twenty or more cards in it, draw three cards instead. Walker of the Grove UMA G 6GG 8 Creature — Elemental 7/7 2 When Walker of the Grove leaves the battlefield, create a 4/4 green Elemental creature token. Evoke {4}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) Wall of Reverence UMA W 3W 4 Creature — Spirit Wall 1/6 2 Defender, flying At the beginning of your end step, you may gain life equal to the power of target creature you control. Wandering Champion UMA W 1W 2 Creature — Human Monk 3/1 2 Whenever Wandering Champion deals combat damage to a player, if you control a blue or red permanent, you may discard a card. If you do, draw a card. Warleader's Helix UMA W R 2RW 4 Instant 3 Warleader's Helix deals 4 damage to any target and you gain 4 life. Whirlwind Adept UMA U 4U 5 Creature — Djinn Monk 4/2 2 Hexproof (This creature can't be the target of spells or abilities your opponents control.) Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Wickerbough Elder UMA G 3G 4 Creature — Treefolk Shaman 4/4 2 Wickerbough Elder enters the battlefield with a -1/-1 counter on it. {G}, Remove a -1/-1 counter from Wickerbough Elder: Destroy target artifact or enchantment. Wild Hunger UMA G 2G 3 Instant 3 Target creature gets +3/+1 and gains trample until end of turn. Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Wild Mongrel UMA G 1G 2 Creature — Hound 2/2 2 Discard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn. Wingsteed Rider UMA W 1WW 3 Creature — Human Knight 2/2 2 Flying Heroic - Whenever you cast a spell that targets Wingsteed Rider, put a +1/+1 counter on Wingsteed Rider. Woodfall Primus UMA G 5GGG 8 Creature — Treefolk Shaman 6/6 2 Trample When Woodfall Primus enters the battlefield, destroy target noncreature permanent. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) Young Pyromancer UMA R 1R 2 Creature — Human Shaman 2/1 2 Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token. Advanced Stitchwing GNT U 3UU 5 Creature — Zombie Horror 3/4 2 Flying {2}{U}, Discard two cards: Return Advanced Stitchwing from your graveyard to the battlefield tapped. Aerial Responder GNT W 1WW 3 Creature — Dwarf Soldier 2/3 2 Flying, vigilance, lifelink Air Elemental GNT U 3UU 5 Creature — Elemental 4/4 2 Flying (This creature can't be blocked except by creatures with flying or reach.) Always Watching GNT W 1WW 3 Enchantment 1 Nontoken creatures you control get +1/+1 and have vigilance. Avatar of Growth GNT G 4GG 6 Creature — Elemental Avatar 4/4 2 This spell costs {1} less to cast for each opponent you have. Trample When Avatar of Growth enters the battlefield, each player searches their library for up to two basic land cards, puts them onto the battlefield, then shuffles their library. Benalish Marshal GNT W WWW 3 Creature — Human Knight 3/3 2 Other creatures you control get +1/+1. Bombard GNT R 2R 3 Instant 3 Bombard deals 4 damage to target creature. Bone Splinters GNT B B 1 Sorcery 3 As an additional cost to cast this spell, sacrifice a creature. Destroy target creature. Bright Reprisal GNT W 4W 5 Instant 3 Destroy target attacking creature. Draw a card. Call the Cavalry GNT W 3W 4 Sorcery 3 Create two 2/2 white Knight creature tokens with vigilance. Captivating Crew GNT R 3R 4 Creature — Human Pirate 4/3 2 {3}{R}: Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate this ability only any time you could cast a sorcery. Claustrophobia GNT U 1UU 3 Enchantment — Aura 1 Enchant creature When Claustrophobia enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. Cruel Revival GNT B 4B 5 Instant 3 Destroy target non-Zombie creature. It can't be regenerated. Return up to one target Zombie card from your graveyard to your hand. Dragon Fodder GNT R 1R 2 Sorcery 3 Create two 1/1 red Goblin creature tokens. Eager Construct GNT 2 2 Artifact Creature — Construct 2/2 2 When Eager Construct enters the battlefield, each player may scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) Everdawn Champion GNT W 1WW 3 Creature — Human Soldier 2/2 2 Prevent all combat damage that would be dealt to Everdawn Champion. Fan Bearer GNT W W 1 Creature — Zombie 1/2 2 {2}, {T}: Tap target creature. Favorable Winds GNT U 1U 2 Enchantment 1 Creatures you control with flying get +1/+1. Filigree Familiar GNT 3 3 Artifact Creature — Fox 2/2 2 When Filigree Familiar enters the battlefield, you gain 2 life. When Filigree Familiar dies, draw a card. Fleshbag Marauder GNT B 2B 3 Creature — Zombie Warrior 3/1 2 When Fleshbag Marauder enters the battlefield, each player sacrifices a creature. Forest GNT 0 Basic Land — Forest 0 ({T}: Add {G}.) Ghalta, Primal Hunger GNT G 10GG 3 Legendary Creature — Elder Dinosaur 12/12 2 Ghalta, Primal Hunger costs {X} less to cast, where X is the total power of creatures you control. Trample Goblin Goliath GNT R 4RR 6 Creature — Goblin Mutant 5/4 2 When Goblin Goliath enters the battlefield, create a number of 1/1 red Goblin creature tokens equal to the number of opponents you have. {3}{R}, {T}: If a source you control would deal damage to an opponent this turn, it deals double that damage to that player instead. Gruesome Fate GNT B 2B 3 Sorcery 3 Each opponent loses 1 life for each creature you control. Howling Golem GNT 3 3 Artifact Creature — Golem 2/3 2 Whenever Howling Golem attacks or blocks, each player draws a card. Hydrolash GNT U 2U 3 Instant 3 Attacking creatures get -2/-0 until end of turn. Draw a card. Inspired Charge GNT W 2WW 4 Instant 3 Creatures you control get +2/+1 until end of turn. Inspired Sphinx GNT U 5UU 7 Creature — Sphinx 5/5 2 Flying When Inspired Sphinx enters the battlefield, draw cards equal to the number of opponents you have. {3}{U}: Create a 1/1 colorless Thopter artifact creature token with flying. Inspiring Captain GNT W 3W 4 Creature — Human Knight 3/3 2 When Inspiring Captain enters the battlefield, creatures you control get +1/+1 until end of turn. Island GNT 0 Basic Land — Island 0 ({T}: Add {U}.) Jungle Delver GNT G G 1 Creature — Merfolk Warrior 1/1 2 {3}{G}: Put a +1/+1 counter on Jungle Delver. Languish GNT B 2BB 4 Sorcery 3 All creatures get -4/-4 until end of turn. Liliana's Mastery GNT B 3BB 5 Enchantment 1 Zombies you control get +1/+1. When Liliana's Mastery enters the battlefield, create two 2/2 black Zombie creature tokens. Llanowar Elves GNT G G 1 Creature — Elf Druid 1/1 2 {T}: Add {G}. Lord of the Accursed GNT B 2B 3 Creature — Zombie 2/3 2 Other Zombies you control get +1/+1. {1}{B}, {T}: All Zombies gain menace until end of turn. Manalith GNT 3 3 Artifact 1 {T}: Add one mana of any color. Mesa Unicorn GNT W 1W 2 Creature — Unicorn 2/2 2 Lifelink Militant Angel GNT W 3WW 5 Creature — Angel 3/4 2 Flying, lifelink When Militant Angel enters the battlefield, create a number of 2/2 white Knight creature tokens with vigilance equal to the number of opponents you attacked this turn. Mountain GNT 0 Basic Land — Mountain 0 ({T}: Add {R}.) Nissa's Revelation GNT G 5GG 7 Sorcery 3 Scry 5, then reveal the top card of your library. If it's a creature card, you draw cards equal to its power and you gain life equal to its toughness. Overcome GNT G 3GG 5 Sorcery 3 Creatures you control get +2/+2 and gain trample until end of turn. Pilgrim's Eye GNT 3 3 Artifact Creature — Thopter 1/1 2 Flying When Pilgrim's Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. Plains GNT 0 Basic Land — Plains 0 ({T}: Add {W}.) Reckless Scholar GNT U 2U 3 Creature — Human Wizard 2/1 2 {T}: Target player draws a card, then discards a card. Rhonas's Monument GNT 3 3 Legendary Artifact 1 Green creature spells you cast cost {1} less to cast. Whenever you cast a creature spell, target creature you control gets +2/+2 and gains trample until end of turn. Rolling Thunder GNT R XRR 2 Sorcery 3 Rolling Thunder deals X damage divided as you choose among any number of targets. Rot Hulk GNT B 5BB 7 Creature — Zombie 5/5 2 Menace When Rot Hulk enters the battlefield, return up to X target Zombie cards from your graveyard to the battlefield, where X is the number of opponents you have. Seek the Wilds GNT G 1G 2 Sorcery 3 Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order. Seismic Elemental GNT R 3RR 5 Creature — Elemental 4/4 2 When Seismic Elemental enters the battlefield, creatures without flying can't block this turn. Serra Angel GNT W 3WW 5 Creature — Angel 4/4 2 Flying, vigilance Siege-Gang Commander GNT R 3RR 5 Creature — Goblin 2/2 2 When Siege-Gang Commander enters the battlefield, create three 1/1 red Goblin creature tokens. {1}{R}, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to any target. Snare Thopter GNT 4 4 Artifact Creature — Thopter 3/2 2 Flying, haste Soulblade Djinn GNT U 3UU 5 Creature — Djinn 4/3 2 Flying Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn. Subjugator Angel GNT W 4WW 6 Creature — Angel 4/3 2 Flying When Subjugator Angel enters the battlefield, tap all creatures your opponents control. Swamp GNT 0 Basic Land — Swamp 0 ({T}: Add {B}.) Tattered Mummy GNT B 1B 2 Creature — Zombie Jackal 1/2 2 When Tattered Mummy dies, each opponent loses 2 life. Thallid Soothsayer GNT B 3B 4 Creature — Fungus 2/3 2 {2}, Sacrifice a creature: Draw a card. Thrashing Brontodon GNT G 1GG 3 Creature — Dinosaur 3/4 2 {1}, Sacrifice Thrashing Brontodon: Destroy target artifact or enchantment. Tormenting Voice GNT R 1R 2 Sorcery 3 As an additional cost to cast this spell, discard a card. Draw two cards. Welder Automaton GNT 2 2 Artifact Creature — Construct 2/1 2 {3}{R}: Welder Automaton deals 1 damage to each opponent. Whirler Rogue GNT U 2UU 4 Creature — Human Rogue Artificer 2/2 2 When Whirler Rogue enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying. Tap two untapped artifacts you control: Target creature can't be blocked this turn. Zahid, Djinn of the Lamp GNT U 4UU 6 Legendary Creature — Djinn 5/6 2 You may pay {3}{U} and tap an untapped artifact you control rather than pay this spell's mana cost. Flying Zulaport Cutthroat GNT B 1B 2 Creature — Human Rogue Ally 1/1 2 Whenever Zulaport Cutthroat or another creature you control dies, each opponent loses 1 life and you gain 1 life.