RNA
Ravnica Allegiance (Spoiler)
Expansion
2019-01-25
UMA
Ultimate Masters (Spoiler)
Masters
2018-12-07
GNT
Game Night (Spoiler)
Box
2018-11-16
Aeromunculus
RNA
U
G
1GU
3
Creature — Homunculus Mutant
2/3
2
Flying
{2}{G}{U}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)
Gate Colossus
RNA
8
8
Artifact Creature — Construct
8/8
2
This spell costs {1} less to cast for each Gate you control.
Gate Colossus can't be blocked by creatures with power 2 or less.
Whenever a Gate enters the battlefield under your control, you may put Gate Colossus from your graveyard on top of your library.
Growth Spiral
RNA
U
G
GU
2
Instant
3
Draw a card. You may put a land card from your hand onto the battlefield.
Imperious Oligarch
RNA
W
B
WB
2
Creature — Human Cleric
2/1
2
Vigilance
Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)
Lavinia, Azorius Renegade
RNA
W
U
WU
2
Legendary Creature — Human Soldier
2/2
2
Each opponent can't cast noncreature spells with converted mana cost greater than the number of lands that player controls.
Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell.
Light Up the Stage
RNA
R
2R
3
Sorcery
3
Spectacle {R}
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Mortify
RNA
W
B
1WB
3
Instant
3
Destroy target creature or enchantment.
Rafter Demon
RNA
B
R
2BR
4
Creature — Demon
4/2
2
Spectacle {3}{B}{R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
When Rafter Demon enters the battlefield, if its spectacle cost was paid, each opponent discards a card.
Rakdos Firewheeler
RNA
B
R
BBRR
4
Creature — Human Rogue
4/3
2
When Rakdos Firewheeler enters the battlefield, it deals 2 damage to target opponent and 2 damage to up to one target creature or planeswalker.
Rix Maadi Reveler
RNA
R
1R
2
Creature — Human Shaman
2/2
2
Spectacle {2}{B}{R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
When Rix Maadi Reveler enters the battlefield, discard a card, then draw a card. If Rix Maadi Reveler's spectacle cost was paid, instead discard your hand, then draw three cards.
Simic Ascendancy
RNA
U
G
GU
2
Enchantment
1
{1}{G}{U}: Put a +1/+1 counter on target creature you control.
Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on Simic Ascendancy.
At the beginning of your upkeep, if Simic Ascendancy has twenty or more growth counters on it, you win the game.
The Haunt of Hightower
RNA
B
4BB
6
Legendary Creature — Vampire
3/3
2
Flying, lifelink
Whenever The Haunt of Hightower attacks, defending player discards a card.
Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on The Haunt of Hightower.
Tithe Taker
RNA
W
1W
2
Creature — Human Soldier
2/1
2
During your turn, spells your opponents cast cost {1} more to cast and abilities your opponents activate cost {1} more to activate unless they're mana abilities.
Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)
Zegana, Utopian Speaker
RNA
U
G
2GU
4
Legendary Creature — Merfolk Wizard
4/4
2
When Zegana, Utopian Speaker enters the battlefield, if you control another creature with a +1/+1 counter on it, draw a card.
{4}{G}{U}: Adapt 4. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)
Each creature you control with a +1/+1 counter on it has trample.
Aethersnipe
UMA
U
5U
6
Creature — Elemental
4/4
2
When Aethersnipe enters the battlefield, return target nonland permanent to its owner's hand.
Evoke {1}{U}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
Akroan Crusader
UMA
R
R
1
Creature — Human Soldier
1/1
2
Heroic - Whenever you cast a spell that targets Akroan Crusader, create a 1/1 red Soldier creature token with haste.
All Is Dust
UMA
7
7
Tribal Sorcery — Eldrazi
3
Each player sacrifices all colored permanents they control.
Ancestor's Chosen
UMA
W
5WW
7
Creature — Human Cleric
4/4
2
First strike (This creature deals combat damage before creatures without first strike.)
When Ancestor's Chosen enters the battlefield, you gain 1 life for each card in your graveyard.
Ancient Tomb
UMA
0
Land
0
{T}: Add {C}{C}. Ancient Tomb deals 2 damage to you.
Angelic Renewal
UMA
W
1W
2
Enchantment
1
Whenever a creature is put into your graveyard from the battlefield, you may sacrifice Angelic Renewal. If you do, return that card to the battlefield.
Angel of Despair
UMA
W
B
3WWBB
7
Creature — Angel
5/5
2
Flying
When Angel of Despair enters the battlefield, destroy target permanent.
Anger
UMA
R
3R
4
Creature — Incarnation
2/2
2
Haste
As long as Anger is in your graveyard and you control a Mountain, creatures you control have haste.
Appetite for Brains
UMA
B
B
1
Sorcery
3
Target opponent reveals their hand. You choose a card from it with converted mana cost 4 or greater and exile that card.
Apprentice Necromancer
UMA
B
1B
2
Creature — Zombie Wizard
1/1
2
{B}, {T}, Sacrifice Apprentice Necromancer: Return target creature card from your graveyard to the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice it.
Archaeomancer
UMA
U
2UU
4
Creature — Human Wizard
1/2
2
When Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
Arena Athlete
UMA
R
1R
2
Creature — Human
2/1
2
Heroic - Whenever you cast a spell that targets Arena Athlete, target creature an opponent controls can't block this turn.
Artisan of Kozilek
UMA
9
9
Creature — Eldrazi
10/9
2
When you cast this spell, you may return target creature card from your graveyard to the battlefield.
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)
Back to Basics
UMA
U
2U
3
Enchantment
1
Nonbasic lands don't untap during their controllers' untap steps.
Balefire Dragon
UMA
R
5RR
7
Creature — Dragon
6/6
2
Flying
Whenever Balefire Dragon deals combat damage to a player, it deals that much damage to each creature that player controls.
Basking Rootwalla
UMA
G
G
1
Creature — Lizard
1/1
2
{1}{G}: Basking Rootwalla gets +2/+2 until end of turn. Activate this ability only once each turn.
Madness {0} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Beckon Apparition
UMA
W
B
W/B
3
Instant
3
Exile target card from a graveyard. Create a 1/1 white and black Spirit creature token with flying.
Become Immense
UMA
G
5G
6
Instant
3
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Target creature gets +6/+6 until end of turn.
Bitterblossom
UMA
B
1B
2
Tribal Enchantment — Faerie
1
At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying.
Blast of Genius
UMA
U
R
4UR
6
Sorcery
3
Choose any target. Draw three cards, then discard a card. Blast of Genius deals damage equal to the discarded card's converted mana cost to that permanent or player.
Bloodflow Connoisseur
UMA
B
2B
3
Creature — Vampire
1/1
2
Sacrifice a creature: Put a +1/+1 counter on Bloodflow Connoisseur.
Boar Umbra
UMA
G
2G
3
Enchantment — Aura
1
Enchant creature
Enchanted creature gets +3/+3.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Boneyard Wurm
UMA
G
1G
2
Creature — Wurm
*/*
2
Boneyard Wurm's power and toughness are each equal to the number of creature cards in your graveyard.
Brawn
UMA
G
3G
4
Creature — Incarnation
3/3
2
Trample
As long as Brawn is in your graveyard and you control a Forest, creatures you control have trample.
Brazen Scourge
UMA
R
1RR
3
Creature — Gremlin
3/3
2
Haste
Bridge from Below
UMA
B
BBB
3
Enchantment
1
Whenever a nontoken creature is put into your graveyard from the battlefield, if Bridge from Below is in your graveyard, create a 2/2 black Zombie creature token.
When a creature is put into an opponent's graveyard from the battlefield, if Bridge from Below is in your graveyard, exile Bridge from Below.
Buried Alive
UMA
B
2B
3
Sorcery
3
Search your library for up to three creature cards, put them into your graveyard, then shuffle your library.
Canker Abomination
UMA
B
G
2B/GB/G
8
Creature — Treefolk Horror
6/6
2
As Canker Abomination enters the battlefield, choose an opponent. Canker Abomination enters the battlefield with a -1/-1 counter on it for each creature that player controls.
Cathodion
UMA
3
3
Artifact Creature — Construct
3/3
2
When Cathodion dies, add {C}{C}{C}.
Cavern of Souls
UMA
0
Land
0
As Cavern of Souls enters the battlefield, choose a creature type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
Celestial Colonnade
UMA
0
Land
0
Celestial Colonnade enters the battlefield tapped.
{T}: Add {W} or {U}.
{3}{W}{U}: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.
1
Chainer's Edict
UMA
B
1B
2
Sorcery
3
Target player sacrifices a creature.
Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Circular Logic
UMA
U
2U
3
Instant
3
Counter target spell unless its controller pays {1} for each card in your graveyard.
Madness {U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Conflagrate
UMA
R
XXR
1
Sorcery
3
Conflagrate deals X damage divided as you choose among any number of targets.
Flashback-{R}{R}, Discard X cards. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Containment Priest
UMA
W
1W
2
Creature — Human Cleric
2/2
2
Flash
If a nontoken creature would enter the battlefield and it wasn't cast, exile it instead.
Conviction
UMA
W
1W
2
Enchantment — Aura
1
Enchant creature
Enchanted creature gets +1/+3.
{W}: Return Conviction to its owner's hand.
Countersquall
UMA
U
B
UB
2
Instant
3
Counter target noncreature spell. Its controller loses 2 life.
Creeping Tar Pit
UMA
0
Land
0
Creeping Tar Pit enters the battlefield tapped.
{T}: Add {U} or {B}.
{1}{U}{B}: Creeping Tar Pit becomes a 3/2 blue and black Elemental creature until end of turn and can't be blocked this turn. It's still a land.
1
Crow of Dark Tidings
UMA
B
2B
3
Creature — Zombie Bird
2/1
2
Flying
When Crow of Dark Tidings enters the battlefield or dies, put the top two cards of your library into your graveyard.
Crushing Canopy
UMA
G
2G
3
Instant
3
Choose one -
• Destroy target creature with flying.
• Destroy target enchantment.
Dakmor Salvage
UMA
0
Land
0
Dakmor Salvage enters the battlefield tapped.
{T}: Add {B}.
Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
1
Dark Dabbling
UMA
B
2B
3
Instant
3
Regenerate target creature. Draw a card. (The next time the creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
Spell mastery - If there are two or more instant and/or sorcery cards in your graveyard, also regenerate each other creature you control.
Dark Depths
UMA
0
Legendary Snow Land
0
Dark Depths enters the battlefield with ten ice counters on it.
{3}: Remove an ice counter from Dark Depths.
When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
Dawn Charm
UMA
W
1W
2
Instant
3
Choose one -
• Prevent all combat damage that would be dealt this turn.
• Regenerate target creature.
• Counter target spell that targets you.
Daybreak Coronet
UMA
W
WW
2
Enchantment — Aura
1
Enchant creature with another Aura attached to it
Enchanted creature gets +3/+3 and has first strike, vigilance, and lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
Death Denied
UMA
B
XBB
2
Instant — Arcane
3
Return X target creature cards from your graveyard to your hand.
Defy Gravity
UMA
U
U
1
Instant
3
Target creature gains flying until end of turn.
Flashback {U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Demonic Tutor
UMA
B
1B
2
Sorcery
3
Search your library for a card, put that card into your hand, then shuffle your library.
Deranged Assistant
UMA
U
1U
2
Creature — Human Wizard
1/1
2
{T}, Put the top card of your library into your graveyard: Add {C}.
Desolate Lighthouse
UMA
0
Land
0
{T}: Add {C}.
{1}{U}{R}, {T}: Draw a card, then discard a card.
Desperate Ritual
UMA
R
1R
2
Instant — Arcane
3
Add {R}{R}{R}.
Splice onto Arcane {1}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Devoted Druid
UMA
G
1G
2
Creature — Elf Druid
0/2
2
{T}: Add {G}.
Put a -1/-1 counter on Devoted Druid: Untap Devoted Druid.
Dig Through Time
UMA
U
6UU
8
Instant
3
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
Dimir Guildmage
UMA
U
B
U/BU/B
6
Creature — Human Wizard
2/2
2
({U/B} can be paid with either {U} or {B}.)
{3}{U}: Target player draws a card. Activate this ability only any time you could cast a sorcery.
{3}{B}: Target player discards a card. Activate this ability only any time you could cast a sorcery.
Disrupting Shoal
UMA
U
XUU
2
Instant — Arcane
3
You may exile a blue card with converted mana cost X from your hand rather than pay this spell's mana cost.
Counter target spell if its converted mana cost is X.
Double Cleave
UMA
W
R
1R/W
4
Instant
3
Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
Dreamscape Artist
UMA
U
1U
2
Creature — Human Spellshaper
1/1
2
{2}{U}, {T}, Discard a card, Sacrifice a land: Search your library for up to two basic land cards, put them onto the battlefield, then shuffle your library.
Eel Umbra
UMA
U
1U
2
Enchantment — Aura
1
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature gets +1/+1.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Eldrazi Conscription
UMA
8
8
Tribal Enchantment — Eldrazi Aura
1
Enchant creature
Enchanted creature gets +10/+10 and has trample and annihilator 2. (Whenever it attacks, defending player sacrifices two permanents.)
Emancipation Angel
UMA
W
1WW
3
Creature — Angel
3/3
2
Flying
When Emancipation Angel enters the battlefield, return a permanent you control to its owner's hand.
Emrakul, the Aeons Torn
UMA
15
6
Legendary Creature — Eldrazi
15/15
2
This spell can't be countered.
When you cast this spell, take an extra turn after this one.
Flying, protection from colored spells, annihilator 6
When Emrakul, the Aeons Torn is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
Engineered Explosives
UMA
0
Artifact
1
Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.)
{2}, Sacrifice Engineered Explosives: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Engineered Explosives.
Entomb
UMA
B
B
1
Instant
3
Search your library for a card and put that card into your graveyard. Then shuffle your library.
Eternal Witness
UMA
G
1GG
3
Creature — Human Shaman
2/1
2
When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.
Faithless Looting
UMA
R
R
1
Sorcery
3
Draw two cards, then discard two cards.
Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Faith's Fetters
UMA
W
3W
4
Enchantment — Aura
1
Enchant permanent
When Faith's Fetters enters the battlefield, you gain 4 life.
Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities.
Fauna Shaman
UMA
G
1G
2
Creature — Elf Shaman
2/2
2
{G}, {T}, Discard a creature card: Search your library for a creature card, reveal it, put it into your hand, then shuffle your library.
Fecundity
UMA
G
2G
3
Enchantment
1
Whenever a creature dies, that creature's controller may draw a card.
Fiend Hunter
UMA
W
1WW
3
Creature — Human Cleric
1/3
2
When Fiend Hunter enters the battlefield, you may exile another target creature.
When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Fiery Temper
UMA
R
1RR
3
Instant
3
Fiery Temper deals 3 damage to any target.
Madness {R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Fire // Ice
UMA
U
R
1R // 1U
2 // 2
Instant // Instant
3
Fire deals 2 damage divided as you choose among one or two targets.
---
Tap target permanent.
Draw a card.
Firewing Phoenix
UMA
R
3R
4
Creature — Phoenix
4/2
2
Flying
{1}{R}{R}{R}: Return Firewing Phoenix from your graveyard to your hand.
Flagstones of Trokair
UMA
0
Legendary Land
0
{T}: Add {W}.
When Flagstones of Trokair is put into a graveyard from the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle your library.
Flight of Fancy
UMA
U
3U
4
Enchantment — Aura
1
Enchant creature
When Flight of Fancy enters the battlefield, draw two cards.
Enchanted creature has flying.
Foil
UMA
U
2UU
4
Instant
3
You may discard an Island card and another card rather than pay this spell's mana cost.
Counter target spell.
Forbidden Alchemy
UMA
U
2U
3
Instant
3
Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.
Flashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Frantic Search
UMA
U
2U
3
Instant
3
Draw two cards, then discard two cards. Untap up to three lands.
Fulminator Mage
UMA
B
R
1B/RB/R
7
Creature — Elemental Shaman
2/2
2
Sacrifice Fulminator Mage: Destroy target nonbasic land.
Fume Spitter
UMA
B
B
1
Creature — Horror
1/1
2
Sacrifice Fume Spitter: Put a -1/-1 counter on target creature.
Furnace Celebration
UMA
R
1RR
3
Enchantment
1
Whenever you sacrifice another permanent, you may pay {2}. If you do, Furnace Celebration deals 2 damage to any target.
Gaddock Teeg
UMA
W
G
GW
2
Legendary Creature — Kithkin Advisor
2/2
2
Noncreature spells with converted mana cost 4 or greater can't be cast.
Noncreature spells with {X} in their mana costs can't be cast.
Gamble
UMA
R
R
1
Sorcery
3
Search your library for a card, put that card into your hand, discard a card at random, then shuffle your library.
Garna, the Bloodflame
UMA
B
R
3BR
5
Legendary Creature — Human Warrior
3/3
2
Flash
When Garna, the Bloodflame enters the battlefield, return to your hand all creature cards in your graveyard that were put there from anywhere this turn.
Other creatures you control have haste.
Generator Servant
UMA
R
1R
2
Creature — Elemental
2/1
2
{T}, Sacrifice Generator Servant: Add {C}{C}. If that mana is spent on a creature spell, it gains haste until end of turn. (That creature can attack and {T} as soon as it comes under your control.)
Ghoulcaller's Accomplice
UMA
B
1B
2
Creature — Human Rogue
2/2
2
{3}{B}, Exile Ghoulcaller's Accomplice from your graveyard: Create a 2/2 black Zombie creature token. Activate this ability only any time you could cast a sorcery.
Ghoulsteed
UMA
B
4B
5
Creature — Zombie Horse
4/4
2
{2}{B}, Discard two cards: Return Ghoulsteed from your graveyard to the battlefield tapped.
Glen Elendra Archmage
UMA
U
3U
4
Creature — Faerie Wizard
2/2
2
Flying
{U}, Sacrifice Glen Elendra Archmage: Counter target noncreature spell.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Gods Willing
UMA
W
W
1
Instant
3
Target creature you control gains protection from the color of your choice until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Golgari Brownscale
UMA
G
1GG
3
Creature — Lizard
2/3
2
When Golgari Brownscale is put into your hand from your graveyard, you gain 2 life.
Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
Golgari Charm
UMA
B
G
BG
2
Instant
3
Choose one -
• All creatures get -1/-1 until end of turn.
• Destroy target enchantment.
• Regenerate each creature you control.
Golgari Grave-Troll
UMA
G
4G
5
Creature — Troll Skeleton
0/0
2
Golgari Grave-Troll enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard.
{1}, Remove a +1/+1 counter from Golgari Grave-Troll: Regenerate Golgari Grave-Troll.
Dredge 6 (If you would draw a card, instead you may put exactly six cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
Golgari Thug
UMA
B
1B
2
Creature — Human Warrior
1/1
2
When Golgari Thug dies, put target creature card from your graveyard on top of your library.
Dredge 4 (If you would draw a card, instead you may put exactly four cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
Goryo's Vengeance
UMA
B
1B
2
Instant — Arcane
3
Return target legendary creature card from your graveyard to the battlefield. That creature gains haste. Exile it at the beginning of the next end step.
Splice onto Arcane {2}{B} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Grave Scrabbler
UMA
B
3B
4
Creature — Zombie
2/2
2
Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
When Grave Scrabbler enters the battlefield, if its madness cost was paid, you may return target creature card from a graveyard to its owner's hand.
Grave Strength
UMA
B
1B
2
Sorcery
3
Choose target creature. Put the top three cards of your library into your graveyard, then put a +1/+1 counter on that creature for each creature card in your graveyard.
Groundskeeper
UMA
G
G
1
Creature — Human Druid
1/1
2
{1}{G}: Return target basic land card from your graveyard to your hand.
Gurmag Angler
UMA
B
6B
7
Creature — Zombie Fish
5/5
2
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Heap Doll
UMA
1
1
Artifact Creature — Scarecrow
1/1
2
Sacrifice Heap Doll: Exile target card from a graveyard.
Heliod's Pilgrim
UMA
W
2W
3
Creature — Human Cleric
1/2
2
When Heliod's Pilgrim enters the battlefield, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle your library.
Hero of Iroas
UMA
W
1W
2
Creature — Human Soldier
2/2
2
Aura spells you cast cost {1} less to cast.
Heroic - Whenever you cast a spell that targets Hero of Iroas, put a +1/+1 counter on Hero of Iroas.
Hero of Leina Tower
UMA
G
G
1
Creature — Human Warrior
1/1
2
Heroic - Whenever you cast a spell that targets Hero of Leina Tower, you may pay {X}. If you do, put X +1/+1 counters on Hero of Leina Tower.
Hissing Iguanar
UMA
R
2R
3
Creature — Lizard
3/1
2
Whenever another creature dies, you may have Hissing Iguanar deal 1 damage to target player or planeswalker.
Hooting Mandrills
UMA
G
5G
6
Creature — Ape
4/4
2
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Trample
Hyena Umbra
UMA
W
W
1
Enchantment — Aura
1
Enchant creature
Enchanted creature gets +1/+1 and has first strike.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Icatian Crier
UMA
W
2W
3
Creature — Human Spellshaper
1/1
2
{1}{W}, {T}, Discard a card: Create two 1/1 white Citizen creature tokens.
Ingot Chewer
UMA
R
4R
5
Creature — Elemental
3/3
2
When Ingot Chewer enters the battlefield, destroy target artifact.
Evoke {R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
Iridescent Drake
UMA
U
3U
4
Creature — Drake
2/2
2
Flying
When Iridescent Drake enters the battlefield, put target Aura card from a graveyard onto the battlefield under your control attached to Iridescent Drake.
Just the Wind
UMA
U
1U
2
Instant
3
Return target creature to its owner's hand.
Madness {U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Karakas
UMA
0
Legendary Land
0
{T}: Add {W}.
{T}: Return target legendary creature to its owner's hand.
Karn Liberated
UMA
7
7
Legendary Planeswalker — Karn
1
+4: Target player exiles a card from their hand.
-3: Exile target permanent.
-14: Restart the game, leaving in exile all non-Aura permanent cards exiled with Karn Liberated. Then put those cards onto the battlefield under your control.
6
Kitchen Finks
UMA
W
G
1G/WG/W
7
Creature — Ouphe
3/2
2
When Kitchen Finks enters the battlefield, you gain 2 life.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Kodama's Reach
UMA
G
2G
3
Sorcery — Arcane
3
Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.
Kozilek, Butcher of Truth
UMA
10
1
Legendary Creature — Eldrazi
12/12
2
When you cast this spell, draw four cards.
Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.)
When Kozilek, Butcher of Truth is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
Laboratory Maniac
UMA
U
2U
3
Creature — Human Wizard
2/2
2
If you would draw a card while your library has no cards in it, you win the game instead.
Last Gasp
UMA
B
1B
2
Instant
3
Target creature gets -3/-3 until end of turn.
Lavaclaw Reaches
UMA
0
Land
0
Lavaclaw Reaches enters the battlefield tapped.
{T}: Add {B} or {R}.
{1}{B}{R}: Until end of turn, Lavaclaw Reaches becomes a 2/2 black and red Elemental creature with "{X}: This creature gets +X/+0 until end of turn." It's still a land.
1
Lava Spike
UMA
R
R
1
Sorcery — Arcane
3
Lava Spike deals 3 damage to target player or planeswalker.
Leovold, Emissary of Trest
UMA
U
B
G
BGU
3
Legendary Creature — Elf Advisor
3/3
2
Each opponent can't draw more than one card each turn.
Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card.
Life from the Loam
UMA
G
1G
2
Sorcery
3
Return up to three target land cards from your graveyard to your hand.
Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
Liliana of the Veil
UMA
B
1BB
3
Legendary Planeswalker — Liliana
1
+1: Each player discards a card.
-2: Target player sacrifices a creature.
-6: Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile of their choice.
3
Living Lore
UMA
U
3U
4
Creature — Avatar
*/*
2
As Living Lore enters the battlefield, exile an instant or sorcery card from your graveyard.
Living Lore's power and toughness are each equal to the exiled card's converted mana cost.
Whenever Living Lore deals combat damage, you may sacrifice it. If you do, you may cast the exiled card without paying its mana cost.
Lord of Extinction
UMA
B
G
3BG
5
Creature — Elemental
*/*
2
Lord of Extinction's power and toughness are each equal to the number of cards in all graveyards.
Lotus-Eye Mystics
UMA
W
3W
4
Creature — Human Monk
3/2
2
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Lotus-Eye Mystics enters the battlefield, return target enchantment card from your graveyard to your hand.
Mad Prophet
UMA
R
3R
4
Creature — Human Shaman
2/2
2
Haste
{T}, Discard a card: Draw a card.
Maelstrom Pulse
UMA
B
G
1BG
3
Sorcery
3
Destroy target nonland permanent and all other permanents with the same name as that permanent.
Mage-Ring Network
UMA
0
Land
0
{T}: Add {C}.
{1}, {T}: Put a storage counter on Mage-Ring Network.
{T}, Remove any number of storage counters from Mage-Ring Network: Add {C} for each storage counter removed this way.
Magmaw
UMA
R
3RR
5
Creature — Elemental
4/4
2
{1}, Sacrifice a nonland permanent: Magmaw deals 1 damage to any target.
Magus of the Bazaar
UMA
U
1U
2
Creature — Human Wizard
0/1
2
{T}: Draw two cards, then discard three cards.
Mahamoti Djinn
UMA
U
4UU
6
Creature — Djinn
5/6
2
Flying (This creature can't be blocked except by creatures with flying or reach.)
Malevolent Whispers
UMA
R
3R
4
Sorcery
3
Gain control of target creature until end of turn. Untap that creature. It gets +2/+0 and gains haste until end of turn.
Madness {3}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Mammoth Umbra
UMA
W
4W
5
Enchantment — Aura
1
Enchant creature
Enchanted creature gets +3/+3 and has vigilance.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Mana Vault
UMA
1
1
Artifact
1
Mana Vault doesn't untap during your untap step.
At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault.
At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you.
{T}: Add {C}{C}{C}.
Marang River Prowler
UMA
U
2U
3
Creature — Human Rogue
2/1
2
Marang River Prowler can't block and can't be blocked.
You may cast Marang River Prowler from your graveyard as long as you control a black or green permanent.
Mark of the Vampire
UMA
B
3B
4
Enchantment — Aura
1
Enchant creature
Enchanted creature gets +2/+2 and has lifelink.
Martyr of Sands
UMA
W
W
1
Creature — Human Cleric
1/1
2
{1}, Reveal X white cards from your hand, Sacrifice Martyr of Sands: You gain three times X life.
Mikaeus, the Unhallowed
UMA
B
3BBB
6
Legendary Creature — Zombie Cleric
5/5
2
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Whenever a Human deals damage to you, destroy it.
Other non-Human creatures you control get +1/+1 and have undying. (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Miming Slime
UMA
G
2G
3
Sorcery
3
Create an X/X green Ooze creature token, where X is the greatest power among creatures you control.
Miraculous Recovery
UMA
W
4W
5
Instant
3
Return target creature card from your graveyard to the battlefield. Put a +1/+1 counter on it.
Mistveil Plains
UMA
0
Land — Plains
0
({T}: Add {W}.)
Mistveil Plains enters the battlefield tapped.
{W}, {T}: Put target card from your graveyard on the bottom of your library. Activate this ability only if you control two or more white permanents.
1
Moan of the Unhallowed
UMA
B
2BB
4
Sorcery
3
Create two 2/2 black Zombie creature tokens.
Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Molten Birth
UMA
R
1RR
3
Sorcery
3
Create two 1/1 red Elemental creature tokens, then flip a coin. If you win the flip, return Molten Birth to its owner's hand.
Murderous Redcap
UMA
B
R
2B/RB/R
8
Creature — Goblin Assassin
2/2
2
When Murderous Redcap enters the battlefield, it deals damage equal to its power to any target.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Myr Servitor
UMA
1
1
Artifact Creature — Myr
1/1
2
At the beginning of your upkeep, if Myr Servitor is on the battlefield, each player returns all cards named Myr Servitor from their graveyard to the battlefield.
Mystic Retrieval
UMA
U
3U
4
Sorcery
3
Return target instant or sorcery card from your graveyard to your hand.
Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Nightbird's Clutches
UMA
R
1R
2
Sorcery
3
Up to two target creatures can't block this turn.
Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Noble Hierarch
UMA
G
G
1
Creature — Human Druid
0/1
2
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
{T}: Add {G}, {W}, or {U}.
Nourishing Shoal
UMA
G
XGG
2
Instant — Arcane
3
You may exile a green card with converted mana cost X from your hand rather than pay this spell's mana cost.
You gain X life.
Offalsnout
UMA
B
2B
3
Creature — Elemental
2/2
2
Flash
When Offalsnout leaves the battlefield, exile target card from a graveyard.
Evoke {B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
Olivia's Dragoon
UMA
B
1B
2
Creature — Vampire Berserker
2/2
2
Discard a card: Olivia's Dragoon gains flying until end of turn.
Patchwork Gnomes
UMA
3
3
Artifact Creature — Gnome
2/1
2
Discard a card: Regenerate Patchwork Gnomes.
Pattern of Rebirth
UMA
G
3G
4
Enchantment — Aura
1
Enchant creature
When enchanted creature dies, that creature's controller may search their library for a creature card, put that card onto the battlefield, then shuffle their library.
Penumbra Wurm
UMA
G
5GG
7
Creature — Wurm
6/6
2
Trample
When Penumbra Wurm dies, create a 6/6 black Wurm creature token with trample.
Phalanx Leader
UMA
W
WW
2
Creature — Human Soldier
1/1
2
Heroic - Whenever you cast a spell that targets Phalanx Leader, put a +1/+1 counter on each creature you control.
Phyrexian Altar
UMA
3
3
Artifact
1
Sacrifice a creature: Add one mana of any color.
Phyrexian Tower
UMA
0
Legendary Land
0
{T}: Add {C}.
{T}, Sacrifice a creature: Add {B}{B}.
Platinum Emperion
UMA
8
8
Artifact Creature — Golem
8/8
2
Your life total can't change. (You can't gain or lose life. You can't pay any amount of life except 0.)
Plumeveil
UMA
W
U
W/UW/UW/U
9
Creature — Elemental
4/4
2
Flash
Defender, flying
Prey Upon
UMA
G
G
1
Sorcery
3
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Prismatic Lens
UMA
2
2
Artifact
1
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
Pulse of Murasa
UMA
G
2G
3
Instant
3
Return target creature or land card from a graveyard to its owner's hand. You gain 6 life.
Raging Ravine
UMA
0
Land
0
Raging Ravine enters the battlefield tapped.
{T}: Add {R} or {G}.
{2}{R}{G}: Until end of turn, Raging Ravine becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land.
1
Raid Bombardment
UMA
R
2R
3
Enchantment
1
Whenever a creature you control with power 2 or less attacks, Raid Bombardment deals 1 damage to the player or planeswalker that creature is attacking.
Rakdos Shred-Freak
UMA
B
R
B/RB/R
6
Creature — Human Berserker
2/1
2
Haste
Rally the Peasants
UMA
W
2W
3
Instant
3
Creatures you control get +2/+0 until end of turn.
Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Reanimate
UMA
B
B
1
Sorcery
3
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its converted mana cost.
Reckless Charge
UMA
R
R
1
Sorcery
3
Target creature gets +3/+0 and gains haste until end of turn.
Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Reckless Wurm
UMA
R
3RR
5
Creature — Wurm
4/4
2
Trample
Madness {2}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Repel the Darkness
UMA
W
2W
3
Instant
3
Tap up to two target creatures.
Draw a card.
Resurrection
UMA
W
2WW
4
Sorcery
3
Return target creature card from your graveyard to the battlefield.
Reveillark
UMA
W
4W
5
Creature — Elemental
4/3
2
Flying
When Reveillark leaves the battlefield, return up to two target creature cards with power 2 or less from your graveyard to the battlefield.
Evoke {5}{W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
Reviving Vapors
UMA
W
U
2WU
4
Instant
3
Reveal the top three cards of your library and put one of them into your hand. You gain life equal to that card's converted mana cost. Put all other cards revealed this way into your graveyard.
Reya Dawnbringer
UMA
W
6WWW
9
Legendary Creature — Angel
4/6
2
Flying
At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield.
Rise from the Tides
UMA
U
5U
6
Sorcery
3
Create a tapped 2/2 black Zombie creature token for each instant and sorcery card in your graveyard.
Rogue's Passage
UMA
0
Land
0
{T}: Add {C}.
{4}, {T}: Target creature can't be blocked this turn.
Rolling Temblor
UMA
R
2R
3
Sorcery
3
Rolling Temblor deals 2 damage to each creature without flying.
Flashback {4}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Ronom Unicorn
UMA
W
1W
2
Creature — Unicorn
2/2
2
Sacrifice Ronom Unicorn: Destroy target enchantment.
Runed Halo
UMA
W
WW
2
Enchantment
1
As Runed Halo enters the battlefield, choose a card name.
You have protection from the chosen name. (You can't be targeted, dealt damage, or enchanted by anything with that name.)
Rune Snag
UMA
U
1U
2
Instant
3
Counter target spell unless its controller pays {2} plus an additional {2} for each card named Rune Snag in each graveyard.
Safehold Elite
UMA
W
G
1G/W
4
Creature — Elf Scout
2/2
2
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Sanitarium Skeleton
UMA
B
B
1
Creature — Skeleton
1/2
2
{2}{B}: Return Sanitarium Skeleton from your graveyard to your hand.
Satyr Wayfinder
UMA
G
1G
2
Creature — Satyr
1/1
2
When Satyr Wayfinder enters the battlefield, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.
Scuzzback Marauders
UMA
R
G
4R/G
7
Creature — Goblin Warrior
5/2
2
Trample
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Seismic Assault
UMA
R
RRR
3
Enchantment
1
Discard a land card: Seismic Assault deals 2 damage to any target.
Seize the Day
UMA
R
3R
4
Sorcery
3
Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase.
Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Shed Weakness
UMA
G
G
1
Instant
3
Target creature gets +2/+2 until end of turn. You may remove a -1/-1 counter from it.
Shielding Plax
UMA
U
G
2G/U
5
Enchantment — Aura
1
({G/U} can be paid with either {G} or {U}.)
Enchant creature
When Shielding Plax enters the battlefield, draw a card.
Enchanted creature can't be the target of spells or abilities your opponents control.
Shirei, Shizo's Caretaker
UMA
B
4B
5
Legendary Creature — Spirit
2/2
2
Whenever a creature with power 1 or less is put into your graveyard from the battlefield, you may return that card to the battlefield at the beginning of the next end step if Shirei, Shizo's Caretaker is still on the battlefield.
Shriekmaw
UMA
B
4B
5
Creature — Elemental
3/2
2
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
When Shriekmaw enters the battlefield, destroy target nonartifact, nonblack creature.
Evoke {1}{B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
Sigarda, Host of Herons
UMA
W
G
2GWW
5
Legendary Creature — Angel
5/5
2
Flying, hexproof
Spells and abilities your opponents control can't cause you to sacrifice permanents.
Sigil of the New Dawn
UMA
W
3W
4
Enchantment
1
Whenever a creature is put into your graveyard from the battlefield, you may pay {1}{W}. If you do, return that card to your hand.
Skyspear Cavalry
UMA
W
3WW
5
Creature — Human Soldier
2/2
2
Flying
Double strike (This creature deals both first-strike and regular combat damage.)
Skywing Aven
UMA
U
2U
3
Creature — Bird Soldier
2/1
2
Flying
Discard a card: Return Skywing Aven to its owner's hand.
Sleight of Hand
UMA
U
U
1
Sorcery
3
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
Slippery Bogle
UMA
U
G
G/U
3
Creature — Beast
1/1
2
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Slum Reaper
UMA
B
3B
4
Creature — Horror
4/2
2
When Slum Reaper enters the battlefield, each player sacrifices a creature.
Snake Umbra
UMA
G
2G
3
Enchantment — Aura
1
Enchant creature
Enchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card."
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Snapcaster Mage
UMA
U
1U
2
Creature — Human Wizard
2/1
2
Flash
When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Songs of the Damned
UMA
B
B
1
Instant
3
Add {B} for each creature card in your graveyard.
Soul's Fire
UMA
R
2R
3
Instant
3
Target creature you control deals damage equal to its power to any target.
Sovereigns of Lost Alara
UMA
W
U
4WU
6
Creature — Spirit
4/5
2
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone, you may search your library for an Aura card that could enchant that creature, put it onto the battlefield attached to that creature, then shuffle your library.
Sparkspitter
UMA
R
2R
3
Creature — Elemental Spellshaper
1/3
2
{R}, {T}, Discard a card: Create a 3/1 red Elemental creature token named Spark Elemental. It has trample, haste, and "At the beginning of the end step, sacrifice Spark Elemental."
Spider Spawning
UMA
G
4G
5
Sorcery
3
Create a 1/2 green Spider creature token with reach for each creature card in your graveyard.
Flashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Spider Umbra
UMA
G
G
1
Enchantment — Aura
1
Enchant creature
Enchanted creature gets +1/+1 and has reach. (It can block creatures with flying.)
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Spirit Cairn
UMA
W
2W
3
Enchantment
1
Whenever a player discards a card, you may pay {W}. If you do, create a 1/1 white Spirit creature token with flying.
Spoils of the Vault
UMA
B
B
1
Instant
3
Choose a card name. Reveal cards from the top of your library until you reveal a card with that name, then put that card into your hand. Exile all other cards revealed this way, and you lose 1 life for each of the exiled cards.
Squee, Goblin Nabob
UMA
R
2R
3
Legendary Creature — Goblin
1/1
2
At the beginning of your upkeep, you may return Squee, Goblin Nabob from your graveyard to your hand.
Staunch-Hearted Warrior
UMA
G
3G
4
Creature — Human Warrior
2/2
2
Heroic - Whenever you cast a spell that targets Staunch-Hearted Warrior, put two +1/+1 counters on Staunch-Hearted Warrior.
Stingerfling Spider
UMA
G
4G
5
Creature — Spider
2/5
2
Reach
When Stingerfling Spider enters the battlefield, you may destroy target creature with flying.
Stirring Wildwood
UMA
0
Land
0
Stirring Wildwood enters the battlefield tapped.
{T}: Add {G} or {W}.
{1}{G}{W}: Until end of turn, Stirring Wildwood becomes a 3/4 green and white Elemental creature with reach. It's still a land.
1
Stitched Drake
UMA
U
1UU
3
Creature — Zombie Drake
3/4
2
As an additional cost to cast this spell, exile a creature card from your graveyard.
Flying
Stitcher's Apprentice
UMA
U
1U
2
Creature — Homunculus
1/2
2
{1}{U}, {T}: Create a 2/2 blue Homunculus creature token, then sacrifice a creature.
Stream of Consciousness
UMA
U
1U
2
Instant — Arcane
3
Target player shuffles up to four target cards from their graveyard into their library.
Sublime Archangel
UMA
W
2WW
4
Creature — Angel
4/3
2
Flying
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Other creatures you control have exalted. (If a creature has multiple instances of exalted, each triggers separately.)
Sultai Skullkeeper
UMA
U
1U
2
Creature — Naga Shaman
2/1
2
When Sultai Skullkeeper enters the battlefield, put the top two cards of your library into your graveyard.
Swift Reckoning
UMA
W
1W
2
Sorcery
3
Spell mastery - If there are two or more instant and/or sorcery cards in your graveyard, you may cast Swift Reckoning as though it had flash. (You may cast it any time you could cast an instant.)
Destroy target tapped creature.
Talrand, Sky Summoner
UMA
U
2UU
4
Legendary Creature — Merfolk Wizard
2/2
2
Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying.
Tarmogoyf
UMA
G
1G
2
Creature — Lhurgoyf
*/1+*
2
Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.
Tasigur, the Golden Fang
UMA
B
5B
6
Legendary Creature — Human Shaman
4/5
2
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
{2}{G/U}{G/U}: Put the top two cards of your library into your graveyard, then return a nonland card of an opponent's choice from your graveyard to your hand.
Temporal Manipulation
UMA
U
3UU
5
Sorcery
3
Take an extra turn after this one.
Terramorphic Expanse
UMA
0
Land
0
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
Tethmos High Priest
UMA
W
2W
3
Creature — Cat Cleric
2/3
2
Heroic - Whenever you cast a spell that targets Tethmos High Priest, return target creature card with converted mana cost 2 or less from your graveyard to the battlefield.
Thermo-Alchemist
UMA
R
1R
2
Creature — Human Shaman
0/3
2
Defender
{T}: Thermo-Alchemist deals 1 damage to each opponent.
Whenever you cast an instant or sorcery spell, untap Thermo-Alchemist.
Thespian's Stage
UMA
0
Land
0
{T}: Add {C}.
{2}, {T}: Thespian's Stage becomes a copy of target land, except it has this ability.
Think Twice
UMA
U
1U
2
Instant
3
Draw a card.
Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Through the Breach
UMA
R
4R
5
Instant — Arcane
3
You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice that creature at the beginning of the next end step.
Splice onto Arcane {2}{R}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Travel Preparations
UMA
G
1G
2
Sorcery
3
Put a +1/+1 counter on each of up to two target creatures.
Flashback {1}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Treasure Cruise
UMA
U
7U
8
Sorcery
3
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Draw three cards.
Turn to Mist
UMA
W
U
1W/U
4
Instant
3
Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Twins of Maurer Estate
UMA
B
4B
5
Creature — Vampire
3/5
2
Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Ulamog's Crusher
UMA
8
8
Creature — Eldrazi
8/8
2
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)
Ulamog's Crusher attacks each combat if able.
Ulamog, the Infinite Gyre
UMA
11
2
Legendary Creature — Eldrazi
10/10
2
When you cast this spell, destroy target permanent.
Indestructible
Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.)
When Ulamog, the Infinite Gyre is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
Unburial Rites
UMA
B
4B
5
Sorcery
3
Return target creature card from your graveyard to the battlefield.
Flashback {3}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Undying Rage
UMA
R
2R
3
Enchantment — Aura
1
Enchant creature
Enchanted creature gets +2/+2 and can't block.
When Undying Rage is put into a graveyard from the battlefield, return Undying Rage to its owner's hand.
Unholy Hunger
UMA
B
3BB
5
Instant
3
Destroy target creature.
Spell mastery - If there are two or more instant and/or sorcery cards in your graveyard, you gain 2 life.
Unstable Mutation
UMA
U
U
1
Enchantment — Aura
1
Enchant creature
Enchanted creature gets +3/+3.
At the beginning of the upkeep of enchanted creature's controller, put a -1/-1 counter on that creature.
Urban Evolution
UMA
U
G
3GU
5
Sorcery
3
Draw three cards. You may play an additional land this turn.
Urborg, Tomb of Yawgmoth
UMA
0
Legendary Land
0
Each land is a Swamp in addition to its other land types.
Vengeful Rebirth
UMA
R
G
4RG
6
Sorcery
3
Return target card from your graveyard to your hand. If you return a nonland card to your hand this way, Vengeful Rebirth deals damage equal to that card's converted mana cost to any target.
Exile Vengeful Rebirth.
Vengevine
UMA
G
2GG
4
Creature — Elemental
4/3
2
Haste
Whenever you cast a spell, if it's the second creature spell you cast this turn, you may return Vengevine from your graveyard to the battlefield.
Verdant Eidolon
UMA
G
3G
4
Creature — Spirit
2/2
2
{G}, Sacrifice Verdant Eidolon: Add three mana of any one color.
Whenever you cast a multicolored spell, you may return Verdant Eidolon from your graveyard to your hand.
Vessel of Endless Rest
UMA
3
3
Artifact
1
When Vessel of Endless Rest enters the battlefield, put target card from a graveyard on the bottom of its owner's library.
{T}: Add one mana of any color.
Vexing Devil
UMA
R
R
1
Creature — Devil
4/3
2
When Vexing Devil enters the battlefield, any opponent may have it deal 4 damage to them. If a player does, sacrifice Vexing Devil.
Visions of Beyond
UMA
U
U
1
Instant
3
Draw a card. If a graveyard has twenty or more cards in it, draw three cards instead.
Walker of the Grove
UMA
G
6GG
8
Creature — Elemental
7/7
2
When Walker of the Grove leaves the battlefield, create a 4/4 green Elemental creature token.
Evoke {4}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
Wall of Reverence
UMA
W
3W
4
Creature — Spirit Wall
1/6
2
Defender, flying
At the beginning of your end step, you may gain life equal to the power of target creature you control.
Wandering Champion
UMA
W
1W
2
Creature — Human Monk
3/1
2
Whenever Wandering Champion deals combat damage to a player, if you control a blue or red permanent, you may discard a card. If you do, draw a card.
Warleader's Helix
UMA
W
R
2RW
4
Instant
3
Warleader's Helix deals 4 damage to any target and you gain 4 life.
Whirlwind Adept
UMA
U
4U
5
Creature — Djinn Monk
4/2
2
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Wickerbough Elder
UMA
G
3G
4
Creature — Treefolk Shaman
4/4
2
Wickerbough Elder enters the battlefield with a -1/-1 counter on it.
{G}, Remove a -1/-1 counter from Wickerbough Elder: Destroy target artifact or enchantment.
Wild Hunger
UMA
G
2G
3
Instant
3
Target creature gets +3/+1 and gains trample until end of turn.
Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Wild Mongrel
UMA
G
1G
2
Creature — Hound
2/2
2
Discard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn.
Wingsteed Rider
UMA
W
1WW
3
Creature — Human Knight
2/2
2
Flying
Heroic - Whenever you cast a spell that targets Wingsteed Rider, put a +1/+1 counter on Wingsteed Rider.
Woodfall Primus
UMA
G
5GGG
8
Creature — Treefolk Shaman
6/6
2
Trample
When Woodfall Primus enters the battlefield, destroy target noncreature permanent.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Young Pyromancer
UMA
R
1R
2
Creature — Human Shaman
2/1
2
Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token.
Advanced Stitchwing
GNT
U
3UU
5
Creature — Zombie Horror
3/4
2
Flying
{2}{U}, Discard two cards: Return Advanced Stitchwing from your graveyard to the battlefield tapped.
Aerial Responder
GNT
W
1WW
3
Creature — Dwarf Soldier
2/3
2
Flying, vigilance, lifelink
Air Elemental
GNT
U
3UU
5
Creature — Elemental
4/4
2
Flying (This creature can't be blocked except by creatures with flying or reach.)
Always Watching
GNT
W
1WW
3
Enchantment
1
Nontoken creatures you control get +1/+1 and have vigilance.
Avatar of Growth
GNT
G
4GG
6
Creature — Elemental Avatar
4/4
2
This spell costs {1} less to cast for each opponent you have.
Trample
When Avatar of Growth enters the battlefield, each player searches their library for up to two basic land cards, puts them onto the battlefield, then shuffles their library.
Benalish Marshal
GNT
W
WWW
3
Creature — Human Knight
3/3
2
Other creatures you control get +1/+1.
Bombard
GNT
R
2R
3
Instant
3
Bombard deals 4 damage to target creature.
Bone Splinters
GNT
B
B
1
Sorcery
3
As an additional cost to cast this spell, sacrifice a creature.
Destroy target creature.
Bright Reprisal
GNT
W
4W
5
Instant
3
Destroy target attacking creature.
Draw a card.
Call the Cavalry
GNT
W
3W
4
Sorcery
3
Create two 2/2 white Knight creature tokens with vigilance.
Captivating Crew
GNT
R
3R
4
Creature — Human Pirate
4/3
2
{3}{R}: Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate this ability only any time you could cast a sorcery.
Claustrophobia
GNT
U
1UU
3
Enchantment — Aura
1
Enchant creature
When Claustrophobia enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Cruel Revival
GNT
B
4B
5
Instant
3
Destroy target non-Zombie creature. It can't be regenerated. Return up to one target Zombie card from your graveyard to your hand.
Dragon Fodder
GNT
R
1R
2
Sorcery
3
Create two 1/1 red Goblin creature tokens.
Eager Construct
GNT
2
2
Artifact Creature — Construct
2/2
2
When Eager Construct enters the battlefield, each player may scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)
Everdawn Champion
GNT
W
1WW
3
Creature — Human Soldier
2/2
2
Prevent all combat damage that would be dealt to Everdawn Champion.
Fan Bearer
GNT
W
W
1
Creature — Zombie
1/2
2
{2}, {T}: Tap target creature.
Favorable Winds
GNT
U
1U
2
Enchantment
1
Creatures you control with flying get +1/+1.
Filigree Familiar
GNT
3
3
Artifact Creature — Fox
2/2
2
When Filigree Familiar enters the battlefield, you gain 2 life.
When Filigree Familiar dies, draw a card.
Fleshbag Marauder
GNT
B
2B
3
Creature — Zombie Warrior
3/1
2
When Fleshbag Marauder enters the battlefield, each player sacrifices a creature.
Forest
GNT
0
Basic Land — Forest
0
({T}: Add {G}.)
Ghalta, Primal Hunger
GNT
G
10GG
3
Legendary Creature — Elder Dinosaur
12/12
2
Ghalta, Primal Hunger costs {X} less to cast, where X is the total power of creatures you control.
Trample
Goblin Goliath
GNT
R
4RR
6
Creature — Goblin Mutant
5/4
2
When Goblin Goliath enters the battlefield, create a number of 1/1 red Goblin creature tokens equal to the number of opponents you have.
{3}{R}, {T}: If a source you control would deal damage to an opponent this turn, it deals double that damage to that player instead.
Gruesome Fate
GNT
B
2B
3
Sorcery
3
Each opponent loses 1 life for each creature you control.
Howling Golem
GNT
3
3
Artifact Creature — Golem
2/3
2
Whenever Howling Golem attacks or blocks, each player draws a card.
Hydrolash
GNT
U
2U
3
Instant
3
Attacking creatures get -2/-0 until end of turn.
Draw a card.
Inspired Charge
GNT
W
2WW
4
Instant
3
Creatures you control get +2/+1 until end of turn.
Inspired Sphinx
GNT
U
5UU
7
Creature — Sphinx
5/5
2
Flying
When Inspired Sphinx enters the battlefield, draw cards equal to the number of opponents you have.
{3}{U}: Create a 1/1 colorless Thopter artifact creature token with flying.
Inspiring Captain
GNT
W
3W
4
Creature — Human Knight
3/3
2
When Inspiring Captain enters the battlefield, creatures you control get +1/+1 until end of turn.
Island
GNT
0
Basic Land — Island
0
({T}: Add {U}.)
Jungle Delver
GNT
G
G
1
Creature — Merfolk Warrior
1/1
2
{3}{G}: Put a +1/+1 counter on Jungle Delver.
Languish
GNT
B
2BB
4
Sorcery
3
All creatures get -4/-4 until end of turn.
Liliana's Mastery
GNT
B
3BB
5
Enchantment
1
Zombies you control get +1/+1.
When Liliana's Mastery enters the battlefield, create two 2/2 black Zombie creature tokens.
Llanowar Elves
GNT
G
G
1
Creature — Elf Druid
1/1
2
{T}: Add {G}.
Lord of the Accursed
GNT
B
2B
3
Creature — Zombie
2/3
2
Other Zombies you control get +1/+1.
{1}{B}, {T}: All Zombies gain menace until end of turn.
Manalith
GNT
3
3
Artifact
1
{T}: Add one mana of any color.
Mesa Unicorn
GNT
W
1W
2
Creature — Unicorn
2/2
2
Lifelink
Militant Angel
GNT
W
3WW
5
Creature — Angel
3/4
2
Flying, lifelink
When Militant Angel enters the battlefield, create a number of 2/2 white Knight creature tokens with vigilance equal to the number of opponents you attacked this turn.
Mountain
GNT
0
Basic Land — Mountain
0
({T}: Add {R}.)
Nissa's Revelation
GNT
G
5GG
7
Sorcery
3
Scry 5, then reveal the top card of your library. If it's a creature card, you draw cards equal to its power and you gain life equal to its toughness.
Overcome
GNT
G
3GG
5
Sorcery
3
Creatures you control get +2/+2 and gain trample until end of turn.
Pilgrim's Eye
GNT
3
3
Artifact Creature — Thopter
1/1
2
Flying
When Pilgrim's Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
Plains
GNT
0
Basic Land — Plains
0
({T}: Add {W}.)
Reckless Scholar
GNT
U
2U
3
Creature — Human Wizard
2/1
2
{T}: Target player draws a card, then discards a card.
Rhonas's Monument
GNT
3
3
Legendary Artifact
1
Green creature spells you cast cost {1} less to cast.
Whenever you cast a creature spell, target creature you control gets +2/+2 and gains trample until end of turn.
Rolling Thunder
GNT
R
XRR
2
Sorcery
3
Rolling Thunder deals X damage divided as you choose among any number of targets.
Rot Hulk
GNT
B
5BB
7
Creature — Zombie
5/5
2
Menace
When Rot Hulk enters the battlefield, return up to X target Zombie cards from your graveyard to the battlefield, where X is the number of opponents you have.
Seek the Wilds
GNT
G
1G
2
Sorcery
3
Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Seismic Elemental
GNT
R
3RR
5
Creature — Elemental
4/4
2
When Seismic Elemental enters the battlefield, creatures without flying can't block this turn.
Serra Angel
GNT
W
3WW
5
Creature — Angel
4/4
2
Flying, vigilance
Siege-Gang Commander
GNT
R
3RR
5
Creature — Goblin
2/2
2
When Siege-Gang Commander enters the battlefield, create three 1/1 red Goblin creature tokens.
{1}{R}, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to any target.
Snare Thopter
GNT
4
4
Artifact Creature — Thopter
3/2
2
Flying, haste
Soulblade Djinn
GNT
U
3UU
5
Creature — Djinn
4/3
2
Flying
Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn.
Subjugator Angel
GNT
W
4WW
6
Creature — Angel
4/3
2
Flying
When Subjugator Angel enters the battlefield, tap all creatures your opponents control.
Swamp
GNT
0
Basic Land — Swamp
0
({T}: Add {B}.)
Tattered Mummy
GNT
B
1B
2
Creature — Zombie Jackal
1/2
2
When Tattered Mummy dies, each opponent loses 2 life.
Thallid Soothsayer
GNT
B
3B
4
Creature — Fungus
2/3
2
{2}, Sacrifice a creature: Draw a card.
Thrashing Brontodon
GNT
G
1GG
3
Creature — Dinosaur
3/4
2
{1}, Sacrifice Thrashing Brontodon: Destroy target artifact or enchantment.
Tormenting Voice
GNT
R
1R
2
Sorcery
3
As an additional cost to cast this spell, discard a card.
Draw two cards.
Welder Automaton
GNT
2
2
Artifact Creature — Construct
2/1
2
{3}{R}: Welder Automaton deals 1 damage to each opponent.
Whirler Rogue
GNT
U
2UU
4
Creature — Human Rogue Artificer
2/2
2
When Whirler Rogue enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying.
Tap two untapped artifacts you control: Target creature can't be blocked this turn.
Zahid, Djinn of the Lamp
GNT
U
4UU
6
Legendary Creature — Djinn
5/6
2
You may pay {3}{U} and tap an untapped artifact you control rather than pay this spell's mana cost.
Flying
Zulaport Cutthroat
GNT
B
1B
2
Creature — Human Rogue Ally
1/1
2
Whenever Zulaport Cutthroat or another creature you control dies, each opponent loses 1 life and you gain 1 life.