Cockatrice/Magic-Spoiler 2024-10-28 16:15:19 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/FDN.xml FDN Foundations (Spoiler) Core 2024-11-15 "Fishing Rod" Equipped creature has "{1}, {T}, Tap Fishing Rod: Put a bait counter on "Fishing Rod"." Whenever equipped creature becomes untapped, remove a bait counter from this equipment. If you do, create a 1/1 blue Fish creature token. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) Artifact — Equipment Artifact 1 1 FDN 1 "Guarded Heir" Lifelink (Damage dealt by this creature also causes you to gain that much life.) When this creature enters, create two 3/3 white Knight creature tokens. W Creature — Human Noble Creature 6 5W 1/1 FDN 2 "Kykar, Birdherder" Flying Whenever you cast a noncreature spell, choose one — • Exile another target creature you control. Return it to the battlefield under its owner's control at the beginning of the end step. • Create a 1/1 white Spirit creature token with flying. UW Legendary Creature — Bird Wizard Creature 4 2WU 3/4 FDN 2 "Kykar, Birdherder" Flying Whenever you cast a noncreature spell, choose one — • Exile another target creature you control. Return it to the battlefield under its owner's control at the beginning of the end step. • Create a 1/1 white Spirit creature token with flying. UW Legendary Creature — Bird Wizard Creature 4 2WU 3/4 FDN 2 "Valkyrie's Call" Whenever a non-Angel, nontoken creature you control dies, return to the battlefield under its owner's control with a +1/+1 counter on it. It has flying and is an Angel in addition to its other types. W Enchantment Enchantment 5 3WW FDN 1 Ajani's Pridemate Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate. W Creature — Cat Soldier Creature 2 1W 2/2 FDN 2 Ajani's Pridemate Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate. W Creature — Cat Soldier Creature 2 1W 2/2 FDN 2 Ajani, Caller of the Pride +1: Put a +1/+1 counter on up to one target creature. −3: Target creature gains flying and double strike until end of turn. −8: Create X 2/2 white Cat creature tokens, where X is your life total. W Legendary Planeswalker — Ajani Planeswalker 3 1WW 4 FDN 1 Ajani, Caller of the Pride +1: Put a +1/+1 counter on up to one target creature. −3: Target creature gains flying and double strike until end of turn. −8: Create X 2/2 white Cat creature tokens, where X is your life total. W Legendary Planeswalker — Ajani Planeswalker 3 1WW 4 FDN 1 Ajani, Caller of the Pride +1: Put a +1/+1 counter on up to one target creature. −3: Target creature gains flying and double strike until end of turn. −8: Create X 2/2 white Cat creature tokens, where X is your life total. W Legendary Planeswalker — Ajani Planeswalker 3 1WW 4 FDN 1 Angelic Edict Exile target creature or enchantment. W Sorcery Sorcery 5 4W FDN 3 Anthem of Champions Creatures you control get +1/+1. GW Enchantment Enchantment 2 GW FDN 1 Anthem of Champions Creatures you control get +1/+1. GW Enchantment Enchantment 2 GW FDN 1 Anthem of Champions Creatures you control get +1/+1. GW Enchantment Enchantment 2 GW FDN 1 Anthem of Champions Creatures you control get +1/+1. GW Enchantment Enchantment 2 GW FDN 1 Arahbo, the First Fang Other Cats you control get +1/+1. Whenever Arahbo or another nontoken Cat you control enters, create a 1/1 white Cat creature token. W Legendary Creature — Cat Avatar Creature 3 2W 2/2 FDN 2 Arahbo, the First Fang Other Cats you control get +1/+1. Whenever Arahbo or another nontoken Cat you control enters, create a 1/1 white Cat creature token. W Legendary Creature — Cat Avatar Creature 3 2W 2/2 FDN 2 Arahbo, the First Fang Other Cats you control get +1/+1. Whenever Arahbo or another nontoken Cat you control enters, create a 1/1 white Cat creature token. W Legendary Creature — Cat Avatar Creature 3 2W 2/2 FDN 2 Arahbo, the First Fang Other Cats you control get +1/+1. Whenever Arahbo or another nontoken Cat you control enters, create a 1/1 white Cat creature token. W Legendary Creature — Cat Avatar Creature 3 2W 2/2 FDN 2 Arcane Epiphany This spell costs {1} less to cast if you control a Wizard. Draw three cards. U Instant Instant 5 3UU FDN 3 Archmage of Runes Instant and sorcery spells you cast cost {1} less to cast. Whenever you cast an instant or sorcery spell, draw a card. U Creature — Giant Wizard Creature 5 3UU 3/6 FDN 2 Archmage of Runes Instant and sorcery spells you cast cost {1} less to cast. Whenever you cast an instant or sorcery spell, draw a card. U Creature — Giant Wizard Creature 5 3UU 3/6 FDN 2 Archmage of Runes Instant and sorcery spells you cast cost {1} less to cast. Whenever you cast an instant or sorcery spell, draw a card. U Creature — Giant Wizard Creature 5 3UU 3/6 FDN 2 Archmage of Runes Instant and sorcery spells you cast cost {1} less to cast. Whenever you cast an instant or sorcery spell, draw a card. U Creature — Giant Wizard Creature 5 3UU 3/6 FDN 2 Ball Lightning Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Haste (This creature can attack and {T} as soon as it comes under your control.) At the beginning of the end step, sacrifice Ball Lightning. R Creature — Elemental Creature 3 RRR 6/1 FDN 2 Bloodthirsty Conqueror Flying, deathtouch Whenever an opponent loses life, you gain that much life. (Damage causes loss of life.) B Creature — Vampire Knight Creature 5 3BB 5/5 FDN 2 Bloodthirsty Conqueror Flying, deathtouch Whenever an opponent loses life, you gain that much life. (Damage causes loss of life.) B Creature — Vampire Knight Creature 5 3BB 5/5 FDN 2 Bloodthirsty Conqueror Flying, deathtouch Whenever an opponent loses life, you gain that much life. (Damage causes loss of life.) B Creature — Vampire Knight Creature 5 3BB 5/5 FDN 2 Bloodthirsty Conqueror Flying, deathtouch Whenever an opponent loses life, you gain that much life. (Damage causes loss of life.) B Creature — Vampire Knight Creature 5 3BB 5/5 FDN 2 Bloodthirsty Conqueror Flying, deathtouch Whenever an opponent loses life, you gain that much life. (Damage causes loss of life.) B Creature — Vampire Knight Creature 5 3BB 5/5 FDN 2 Bloodtithe Collector Flying When Bloodtithe Collector enters, if an opponent lost life this turn, each opponent discards a card. B Creature — Vampire Noble Creature 5 4B 3/4 FDN 2 Chandra, Flameshaper +2: Add {R}{R}{R}. Exile the top three cards of your library. Choose one. You may play that card this turn. +1: Create a token that's a copy of target creature you control, except it has haste and "At the beginning of the end step, sacrifice this token." −4: Chandra deals 8 damage divided as you choose among any number of target creatures and/or planeswalkers. R Legendary Planeswalker — Chandra Planeswalker 7 5RR 6 FDN 1 Chandra, Flameshaper +2: Add {R}{R}{R}. Exile the top three cards of your library. Choose one. You may play that card this turn. +1: Create a token that's a copy of target creature you control, except it has haste and "At the beginning of the end step, sacrifice this token." −4: Chandra deals 8 damage divided as you choose among any number of target creatures and/or planeswalkers. R Legendary Planeswalker — Chandra Planeswalker 7 5RR 6 FDN 1 Chandra, Flameshaper +2: Add {R}{R}{R}. Exile the top three cards of your library. Choose one. You may play that card this turn. +1: Create a token that's a copy of target creature you control, except it has haste and "At the beginning of the end step, sacrifice this token." −4: Chandra deals 8 damage divided as you choose among any number of target creatures and/or planeswalkers. R Legendary Planeswalker — Chandra Planeswalker 7 5RR 6 FDN 1 Cloudblazer Flying When Cloudblazer enters, you gain 2 life and draw two cards. UW Creature — Human Scout Creature 5 3WU 2/2 FDN 2 Crossway Troublemakers Attacking Vampires you control have deathtouch and lifelink. Whenever a Vampire you control dies, you may pay 2 life. If you do, draw a card. B Creature — Vampire Creature 6 5B 5/5 FDN 2 Crypt Feaster Menace (This creature can't be blocked except by two or more creatures.) Threshold — Whenever this creature attacks, if there are seven or more cards in your graveyard, this creature gets +2/+0 until end of turn. B Creature — Zombie Creature 4 3B 3/4 FDN 2 Crystal Barricade Defender (This creature can't attack.) You have hexproof. (You can't be the target of spells or abilities your opponents control.) Prevent all noncombat damage that would be dealt to other creatures you control. W Artifact Creature — Wall Creature 2 1W 0/4 FDN 2 Crystal Barricade Defender (This creature can't attack.) You have hexproof. (You can't be the target of spells or abilities your opponents control.) Prevent all noncombat damage that would be dealt to other creatures you control. W Artifact Creature — Wall Creature 2 1W 0/4 FDN 2 Crystal Barricade Defender (This creature can't attack.) You have hexproof. (You can't be the target of spells or abilities your opponents control.) Prevent all noncombat damage that would be dealt to other creatures you control. W Artifact Creature — Wall Creature 2 1W 0/4 FDN 2 Crystal Barricade Defender (This creature can't attack.) You have hexproof. (You can't be the target of spells or abilities your opponents control.) Prevent all noncombat damage that would be dealt to other creatures you control. W Artifact Creature — Wall Creature 2 1W 0/4 FDN 2 Darksteel Colossus Trample, indestructible If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead. Artifact Creature — Golem Creature 11 11 11/11 FDN 2 Day of Judgment Destroy all creatures. W Sorcery Sorcery 4 2WW FDN 3 Day of Judgment Destroy all creatures. W Sorcery Sorcery 4 2WW FDN 3 Deathmark Destroy target green or white creature. B Sorcery Sorcery 1 B FDN 3 Demonic Pact At the beginning of your upkeep, choose one that hasn't been chosen — • Demonic Pact deals 4 damage to any target and you gain 4 life. • Target opponent discards two cards. • Draw two cards. • You lose the game. B Enchantment Enchantment 4 2BB FDN 1 Devout Decree Exile target creature or planeswalker that's black or red. Scry 1. (Look at the top card of your library. You may put that card on the bottom.) W Sorcery Sorcery 2 1W FDN 3 Disenchant Destroy target artifact or enchantment. W Instant Instant 2 1W FDN 3 Duress Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card. B Sorcery Sorcery 1 B FDN 3 Elspeth's Smite Elspeth's Smite deals 3 damage to target attacking or blocking creature. If that creature would die this turn, exile it instead. W Instant Instant 1 W FDN 3 Elvish Archdruid Other Elf creatures you control get +1/+1. {T}: Add {G} for each Elf you control. G Creature — Elf Druid Creature 3 1GG 2/2 FDN 2 Elvish Regrower When this creature enters, return target permanent card from your graveyard to your hand. G Creature — Elf Druid Creature 4 2GG 4/3 FDN 2 Faebloom Trick Create two 1/1 blue Faerie creature tokens with flying. When you do, tap target creature an opponent controls. U Instant Instant 3 2U FDN 3 Felidar Savior Lifelink (Damage dealt by this creature also causes you to gain that much life.) When this creature enters, put a +1/+1 counter on each of up to two other target creatures you control. W Creature — Cat Beast Creature 4 3W 2/3 FDN 2 Flashfreeze Counter target red or green spell. U Instant Instant 2 1U FDN 3 Forest ({T}: Add {G}.) Basic Land — Forest Land 0 FDN 0 Forest ({T}: Add {G}.) Basic Land — Forest Land 0 FDN 0 Forest ({T}: Add {G}.) Basic Land — Forest Land 0 FDN 0 Forest ({T}: Add {G}.) Basic Land — Forest Land 0 FDN 0 Giant Growth Target creature gets +3/+3 until end of turn. G Instant Instant 1 G FDN 3 Gigantosaurus G Creature — Dinosaur Creature 5 GGGGG 10/10 FDN 2 Gilded Lotus {T}: Add three mana of any one color. Artifact Artifact 5 5 FDN 1 Halana and Alena, Partners First strike, reach At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is Halana and Alena's power. That creature gains haste until end of turn. GR Legendary Creature — Human Ranger Creature 4 2RG 2/3 FDN 2 Harmless Offering Target opponent gains control of target permanent you control. R Sorcery Sorcery 3 2R FDN 3 Helpful Hunter When this creature enters, draw a card. W Creature — Cat Creature 2 1W 1/1 FDN 2 Herald of Eternal Dawn Flash (You may cast this spell any time you could cast an instant.) Flying You can't lose the game and your opponents can't win the game. W Creature — Angel Creature 7 4WWW 6/6 FDN 2 Herald of Eternal Dawn Flash (You may cast this spell any time you could cast an instant.) Flying You can't lose the game and your opponents can't win the game. W Creature — Angel Creature 7 4WWW 6/6 FDN 2 Herald of Eternal Dawn Flash (You may cast this spell any time you could cast an instant.) Flying You can't lose the game and your opponents can't win the game. W Creature — Angel Creature 7 4WWW 6/6 FDN 2 Herald of Eternal Dawn Flash (You may cast this spell any time you could cast an instant.) Flying You can't lose the game and your opponents can't win the game. W Creature — Angel Creature 7 4WWW 6/6 FDN 2 Herald of Eternal Dawn Flash (You may cast this spell any time you could cast an instant.) Flying You can't lose the game and your opponents can't win the game. W Creature — Angel Creature 7 4WWW 6/6 FDN 2 Hero's Downfall Destroy target creature or planeswalker. B Instant Instant 3 1BB FDN 3 Hidetsugu's Second Rite If target player has exactly 10 life, Hidetsugu's Second Rite deals 10 damage to that player. R Instant Instant 4 3R FDN 3 Highborn Vampire B Creature — Vampire Warrior Creature 4 3B 4/3 FDN 2 Homunculus Horde Whenever you draw your second card each turn, create a token that's a copy of this creature. U Creature — Homunculus Creature 4 3U 2/2 FDN 2 Ingenious Leonin {3}{W}: Put a +1/+1 counter on another target attacking creature you control. If that creature is a Cat, it gains first strike until end of turn. W Creature — Cat Soldier Creature 5 4W 4/4 FDN 2 Island ({T}: Add {U}.) Basic Land — Island Land 0 FDN 0 Island ({T}: Add {U}.) Basic Land — Island Land 0 FDN 0 Island ({T}: Add {U}.) Basic Land — Island Land 0 FDN 0 Island ({T}: Add {U}.) Basic Land — Island Land 0 FDN 0 Jazal Goldmane First strike {3}{W}{W}: Attacking creatures you control get +X/+X until end of turn, where X is the number of attacking creatures. W Legendary Creature — Cat Warrior Creature 4 2WW 4/4 FDN 2 Juggernaut Juggernaut attacks each combat if able. Juggernaut can't be blocked by Walls. Artifact Creature — Juggernaut Creature 4 4 5/3 FDN 2 Kaito, Cunning Infiltrator Whenever a creature you control deals combat damage to a player, put a loyalty counter on Kaito. +1: Up to one target creature you control can't be blocked this turn. Draw a card, then discard a card. −2: Create a 2/1 blue Ninja creature token. −9: You get an emblem with "Whenever a player casts a spell, you create a 2/1 blue Ninja creature token." U Legendary Planeswalker — Kaito Planeswalker 3 1UU 3 FDN 1 Kaito, Cunning Infiltrator Whenever a creature you control deals combat damage to a player, put a loyalty counter on Kaito. +1: Up to one target creature you control can't be blocked this turn. Draw a card, then discard a card. −2: Create a 2/1 blue Ninja creature token. −9: You get an emblem with "Whenever a player casts a spell, you create a 2/1 blue Ninja creature token." U Legendary Planeswalker — Kaito Planeswalker 3 1UU 3 FDN 1 Kaito, Cunning Infiltrator Whenever a creature you control deals combat damage to a player, put a loyalty counter on Kaito. +1: Up to one target creature you control can't be blocked this turn. Draw a card, then discard a card. −2: Create a 2/1 blue Ninja creature token. −9: You get an emblem with "Whenever a player casts a spell, you create a 2/1 blue Ninja creature token." U Legendary Planeswalker — Kaito Planeswalker 3 1UU 3 FDN 1 Kaito, Cunning Infiltrator Whenever a creature you control deals combat damage to a player, put a loyalty counter on Kaito. +1: Up to one target creature you control can't be blocked this turn. Draw a card, then discard a card. −2: Create a 2/1 blue Ninja creature token. −9: You get an emblem with "Whenever a player casts a spell, you create a 2/1 blue Ninja creature token." U Legendary Planeswalker — Kaito Planeswalker 3 1UU 3 FDN 1 Leonin Skyhunter Flying W Creature — Cat Knight Creature 2 WW 2/2 FDN 2 Leonin Vanguard At the beginning of combat on your turn, if you control three or more creatures, Leonin Vanguard gets +1/+1 until end of turn and you gain 1 life. W Creature — Cat Soldier Creature 1 W 1/1 FDN 2 Lightshell Duo Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When Lightshell Duo enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) U Creature — Rat Otter Creature 4 3U 3/4 FDN 2 Liliana, Dreadhorde General Whenever a creature you control dies, draw a card. +1: Create a 2/2 black Zombie creature token. −4: Each player sacrifices two creatures. −9: Each opponent chooses a permanent they control of each permanent type and sacrifices the rest. B Legendary Planeswalker — Liliana Planeswalker 6 4BB 6 FDN 1 Liliana, Dreadhorde General Whenever a creature you control dies, draw a card. +1: Create a 2/2 black Zombie creature token. −4: Each player sacrifices two creatures. −9: Each opponent chooses a permanent they control of each permanent type and sacrifices the rest. B Legendary Planeswalker — Liliana Planeswalker 6 4BB 6 FDN 1 Liliana, Dreadhorde General Whenever a creature you control dies, draw a card. +1: Create a 2/2 black Zombie creature token. −4: Each player sacrifices two creatures. −9: Each opponent chooses a permanent they control of each permanent type and sacrifices the rest. B Legendary Planeswalker — Liliana Planeswalker 6 4BB 6 FDN 1 Llanowar Elves {T}: Add {G}. G Creature — Elf Druid Creature 1 G 1/1 FDN 2 Llanowar Elves {T}: Add {G}. G Creature — Elf Druid Creature 1 G 1/1 FDN 2 Lyra Dawnbringer Flying, first strike, lifelink Other Angels you control get +1/+1 and have lifelink. W Legendary Creature — Angel Creature 5 3WW 5/5 FDN 2 Maelstrom Pulse Destroy target nonland permanent and all other permanents with the same name as that permanent. BG Sorcery Sorcery 3 1BG FDN 3 Mindsparker First strike (This creature deals combat damage before creatures without first strike.) Whenever an opponent casts a white or blue instant or sorcery spell, Mindsparker deals 2 damage to that player. R Creature — Elemental Creature 3 1RR 3/2 FDN 2 Mold Adder Whenever an opponent casts a blue or black spell, you may put a +1/+1 counter on Mold Adder. G Creature — Fungus Snake Creature 1 G 1/1 FDN 2 Moment of Craving Target creature gets -2/-2 until end of turn. You gain 2 life. B Instant Instant 2 1B FDN 3 Moment of Triumph Target creature gets +2/+2 until end of turn. You gain 2 life. W Instant Instant 1 W FDN 3 Mossborn Hydra Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) This creature enters with a +1/+1 counter on it. Landfall — Whenever a land you control enters, double the number of +1/+1 counters on this creature. G Creature — Elemental Hydra Creature 3 2G 0/0 FDN 2 Mossborn Hydra Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) This creature enters with a +1/+1 counter on it. Landfall — Whenever a land you control enters, double the number of +1/+1 counters on this creature. G Creature — Elemental Hydra Creature 3 2G 0/0 FDN 2 Mossborn Hydra Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) This creature enters with a +1/+1 counter on it. Landfall — Whenever a land you control enters, double the number of +1/+1 counters on this creature. G Creature — Elemental Hydra Creature 3 2G 0/0 FDN 2 Mossborn Hydra Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) This creature enters with a +1/+1 counter on it. Landfall — Whenever a land you control enters, double the number of +1/+1 counters on this creature. G Creature — Elemental Hydra Creature 3 2G 0/0 FDN 2 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 FDN 0 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 FDN 0 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 FDN 0 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 FDN 0 Mystical Teachings Search your library for an instant card or a card with flash, reveal it, put it into your hand, then shuffle. Flashback {5}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) U Instant Instant 4 3U FDN 3 Negate Counter target noncreature spell. U Instant Instant 2 1U FDN 3 Nine-Lives Familiar This creature enters with eight revival counters on it if you cast it. When this creature dies, if it had a revival counter on it, return it to the battlefield with one fewer revival counter on it at the beginning of the next end step. B Creature — Cat Creature 3 1BB 1/1 FDN 2 Nine-Lives Familiar This creature enters with eight revival counters on it if you cast it. When this creature dies, if it had a revival counter on it, return it to the battlefield with one fewer revival counter on it at the beginning of the next end step. B Creature — Cat Creature 3 1BB 1/1 FDN 2 Nine-Lives Familiar This creature enters with eight revival counters on it if you cast it. When this creature dies, if it had a revival counter on it, return it to the battlefield with one fewer revival counter on it at the beginning of the next end step. B Creature — Cat Creature 3 1BB 1/1 FDN 2 Nine-Lives Familiar This creature enters with eight revival counters on it if you cast it. When this creature dies, if it had a revival counter on it, return it to the battlefield with one fewer revival counter on it at the beginning of the next end step. B Creature — Cat Creature 3 1BB 1/1 FDN 2 Niv-Mizzet, Visionary Flying You have no maximum hand size. Whenever a source you control deals noncombat damage to an opponent, you draw that many cards. RU Legendary Creature — Dragon Wizard Creature 6 4UR 5/5 FDN 2 Niv-Mizzet, Visionary Flying You have no maximum hand size. Whenever a source you control deals noncombat damage to an opponent, you draw that many cards. RU Legendary Creature — Dragon Wizard Creature 6 4UR 5/5 FDN 2 Niv-Mizzet, Visionary Flying You have no maximum hand size. Whenever a source you control deals noncombat damage to an opponent, you draw that many cards. RU Legendary Creature — Dragon Wizard Creature 6 4UR 5/5 FDN 2 Niv-Mizzet, Visionary Flying You have no maximum hand size. Whenever a source you control deals noncombat damage to an opponent, you draw that many cards. RU Legendary Creature — Dragon Wizard Creature 6 4UR 5/5 FDN 2 Offer Immortality Target creature gains deathtouch and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) B Instant Instant 2 1B FDN 3 Omniscience You may cast spells from your hand without paying their mana costs. U Enchantment Enchantment 10 7UUU FDN 1 Omniscience You may cast spells from your hand without paying their mana costs. U Enchantment Enchantment 10 7UUU FDN 1 Omniscience You may cast spells from your hand without paying their mana costs. U Enchantment Enchantment 10 7UUU FDN 1 Pacifism Enchant creature Enchanted creature can't attack or block. W Enchantment — Aura Enchantment 2 1W FDN 1 Phyrexian Arena At the beginning of your upkeep, you draw a card and you lose 1 life. B Enchantment Enchantment 3 1BB FDN 1 Phyrexian Arena At the beginning of your upkeep, you draw a card and you lose 1 life. B Enchantment Enchantment 3 1BB FDN 1 Phyrexian Arena At the beginning of your upkeep, you draw a card and you lose 1 life. B Enchantment Enchantment 3 1BB FDN 1 Phyrexian Arena At the beginning of your upkeep, you draw a card and you lose 1 life. B Enchantment Enchantment 3 1BB FDN 1 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 FDN 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 FDN 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 FDN 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 FDN 0 Prideful Parent Vigilance (Attacking doesn't cause this creature to tap.) When this creature enters, create a 1/1 white Cat creature token. W Creature — Cat Creature 3 2W 2/2 FDN 2 Progenitus Protection from everything If Progenitus would be put into a graveyard from anywhere, reveal Progenitus and shuffle it into its owner's library instead. BGRUW Legendary Creature — Hydra Avatar Creature 10 WWUUBBRRGG 10/10 FDN 2 Progenitus Protection from everything If Progenitus would be put into a graveyard from anywhere, reveal Progenitus and shuffle it into its owner's library instead. BGRUW Legendary Creature — Hydra Avatar Creature 10 WWUUBBRRGG 10/10 FDN 2 Pyromancer's Goggles {T}: Add {R}. When that mana is spent to cast a red instant or sorcery spell, copy that spell and you may choose new targets for the copy. Legendary Artifact Artifact 5 5 FDN 1 Refute Counter target spell. Draw a card, then discard a card. U Instant Instant 3 1UU FDN 3 Refute Counter target spell. Draw a card, then discard a card. U Instant Instant 3 1UU FDN 3 Savannah Lions W Creature — Cat Creature 1 W 2/1 FDN 2 Searslicer Goblin Raid — At the beginning of your end step, if you attacked this turn, create a 1/1 red Goblin creature token. R Creature — Goblin Warrior Creature 2 1R 2/1 FDN 2 Searslicer Goblin Raid — At the beginning of your end step, if you attacked this turn, create a 1/1 red Goblin creature token. R Creature — Goblin Warrior Creature 2 1R 2/1 FDN 2 Searslicer Goblin Raid — At the beginning of your end step, if you attacked this turn, create a 1/1 red Goblin creature token. R Creature — Goblin Warrior Creature 2 1R 2/1 FDN 2 Searslicer Goblin Raid — At the beginning of your end step, if you attacked this turn, create a 1/1 red Goblin creature token. R Creature — Goblin Warrior Creature 2 1R 2/1 FDN 2 Serra Angel Flying, vigilance W Creature — Angel Creature 5 3WW 4/4 FDN 2 Shivan Dragon Flying (This creature can't be blocked except by creatures with flying or reach.) {R}: Shivan Dragon gets +1/+0 until end of turn. R Creature — Dragon Creature 6 4RR 5/5 FDN 2 Slagstorm Choose one — • Slagstorm deals 3 damage to each creature. • Slagstorm deals 3 damage to each player. R Sorcery Sorcery 3 1RR FDN 3 Solemn Simulacrum When Solemn Simulacrum enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When Solemn Simulacrum dies, you may draw a card. Artifact Creature — Golem Creature 4 4 2/2 FDN 2 Solemn Simulacrum When Solemn Simulacrum enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When Solemn Simulacrum dies, you may draw a card. Artifact Creature — Golem Creature 4 4 2/2 FDN 2 Sorcerous Spyglass As Sorcerous Spyglass enters, look at an opponent's hand, then choose any card name. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities. Artifact Artifact 2 2 FDN 1 Soul-Guide Lantern When Soul-Guide Lantern enters, exile target card from a graveyard. {T}, Sacrifice Soul-Guide Lantern: Exile each opponent's graveyard. {1}, {T}, Sacrifice Soul-Guide Lantern: Draw a card. Artifact Artifact 1 1 FDN 1 Stroke of Midnight Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token. W Instant Instant 3 2W FDN 3 Stromkirk Bloodthief At the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on target Vampire you control. B Creature — Vampire Rogue Creature 3 2B 2/2 FDN 2 Swamp ({T}: Add {B}.) Basic Land — Swamp Land 0 FDN 0 Swamp ({T}: Add {B}.) Basic Land — Swamp Land 0 FDN 0 Swamp ({T}: Add {B}.) Basic Land — Swamp Land 0 FDN 0 Swamp ({T}: Add {B}.) Basic Land — Swamp Land 0 FDN 0 Temple of Abandon Temple of Abandon enters tapped. When Temple of Abandon enters, scry 1. {T}: Add {R} or {G}. Land Land 0 FDN 0 Temple of Deceit Temple of Deceit enters tapped. When Temple of Deceit enters, scry 1. {T}: Add {U} or {B}. Land Land 0 FDN 0 Temple of Enlightenment Temple of Enlightenment enters tapped. When Temple of Enlightenment enters, scry 1. {T}: Add {W} or {U}. Land Land 0 FDN 0 Temple of Epiphany Temple of Epiphany enters tapped. When Temple of Epiphany enters, scry 1. {T}: Add {U} or {R}. Land Land 0 FDN 0 Temple of Malady Temple of Malady enters tapped. When Temple of Malady enters, scry 1. {T}: Add {B} or {G}. Land Land 0 FDN 0 Temple of Malice Temple of Malice enters tapped. When Temple of Malice enters, scry 1. {T}: Add {B} or {R}. Land Land 0 FDN 0 Temple of Mystery Temple of Mystery enters tapped. When Temple of Mystery enters, scry 1. {T}: Add {G} or {U}. Land Land 0 FDN 0 Temple of Plenty Temple of Plenty enters tapped. When Temple of Plenty enters, scry 1. {T}: Add {G} or {W}. Land Land 0 FDN 0 Temple of Silence Temple of Silence enters tapped. When Temple of Silence enters, scry 1. {T}: Add {W} or {B}. Land Land 0 FDN 0 Temple of Triumph Temple of Triumph enters tapped. When Temple of Triumph enters, scry 1. {T}: Add {R} or {W}. Land Land 0 FDN 0 Think Twice Draw a card. Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) U Instant Instant 2 1U FDN 3 Think Twice Draw a card. Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) U Instant Instant 2 1U FDN 3 Think Twice Draw a card. Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) U Instant Instant 2 1U FDN 3 Time Stop End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.) U Instant Instant 6 4UU FDN 3 Tinybones, Bauble Burglar Whenever an opponent discards a card, exile it from their graveyard with a stash counter on it. During your turn, you may play cards you don't own with stash counters on them from exile, and mana of any type can be spent to cast those spells. {3}{B}, {T}: Each opponent discards a card. Activate only as a sorcery. B Legendary Creature — Skeleton Rogue Creature 2 1B 1/3 FDN 2 Tinybones, Bauble Burglar Whenever an opponent discards a card, exile it from their graveyard with a stash counter on it. During your turn, you may play cards you don't own with stash counters on them from exile, and mana of any type can be spent to cast those spells. {3}{B}, {T}: Each opponent discards a card. Activate only as a sorcery. B Legendary Creature — Skeleton Rogue Creature 2 1B 1/3 FDN 2 Tinybones, Bauble Burglar Whenever an opponent discards a card, exile it from their graveyard with a stash counter on it. During your turn, you may play cards you don't own with stash counters on them from exile, and mana of any type can be spent to cast those spells. {3}{B}, {T}: Each opponent discards a card. Activate only as a sorcery. B Legendary Creature — Skeleton Rogue Creature 2 1B 1/3 FDN 2 Tinybones, Bauble Burglar Whenever an opponent discards a card, exile it from their graveyard with a stash counter on it. During your turn, you may play cards you don't own with stash counters on them from exile, and mana of any type can be spent to cast those spells. {3}{B}, {T}: Each opponent discards a card. Activate only as a sorcery. B Legendary Creature — Skeleton Rogue Creature 2 1B 1/3 FDN 2 Twinflame Tyrant Flying If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals double that damage instead. R Creature — Dragon Creature 5 3RR 3/5 FDN 2 Twinflame Tyrant Flying If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals double that damage instead. R Creature — Dragon Creature 5 3RR 3/5 FDN 2 Twinflame Tyrant Flying If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals double that damage instead. R Creature — Dragon Creature 5 3RR 3/5 FDN 2 Twinflame Tyrant Flying If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals double that damage instead. R Creature — Dragon Creature 5 3RR 3/5 FDN 2 Twinflame Tyrant Flying If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals double that damage instead. R Creature — Dragon Creature 5 3RR 3/5 FDN 2 Uncharted Haven Uncharted Haven enters tapped. As it enters, choose a color. {T}: Add one mana of the chosen color. Land Land 0 FDN 0 Unsummon Return target creature to its owner's hand. U Instant Instant 1 U FDN 3 Untamed Hunger Enchant creature Enchanted creature gets +2/+1 and has menace. (It can't be blocked except by two or more creatures.) B Enchantment — Aura Enchantment 3 2B FDN 1 Vampire Interloper Flying Vampire Interloper can't block. B Creature — Vampire Scout Creature 2 1B 2/1 FDN 2 Vampire Neonate {2}, {T}: Each opponent loses 1 life and you gain 1 life. B Creature — Vampire Creature 1 B 0/3 FDN 2 Vampire Spawn When Vampire Spawn enters, each opponent loses 2 life and you gain 2 life. B Creature — Vampire Creature 3 2B 2/3 FDN 2 Vengeful Bloodwitch Whenever this creature or another creature you control dies, target opponent loses 1 life and you gain 1 life. B Creature — Vampire Warlock Creature 2 1B 1/1 FDN 2 Vivien Reid +1: Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. −3: Destroy target artifact, enchantment, or creature with flying. −8: You get an emblem with "Creatures you control get +2/+2 and have vigilance, trample, and indestructible." G Legendary Planeswalker — Vivien Planeswalker 5 3GG 5 FDN 1 Vivien Reid +1: Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. −3: Destroy target artifact, enchantment, or creature with flying. −8: You get an emblem with "Creatures you control get +2/+2 and have vigilance, trample, and indestructible." G Legendary Planeswalker — Vivien Planeswalker 5 3GG 5 FDN 1 Vivien Reid +1: Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. −3: Destroy target artifact, enchantment, or creature with flying. −8: You get an emblem with "Creatures you control get +2/+2 and have vigilance, trample, and indestructible." G Legendary Planeswalker — Vivien Planeswalker 5 3GG 5 FDN 1 Zul Ashur, Lich Lord Ward—Pay 2 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2 life.) {T}: You may cast target Zombie creature card from your graveyard this turn. B Legendary Creature — Zombie Warlock Creature 2 1B 2/2 FDN 2 Zul Ashur, Lich Lord Ward—Pay 2 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2 life.) {T}: You may cast target Zombie creature card from your graveyard this turn. B Legendary Creature — Zombie Warlock Creature 2 1B 2/2 FDN 2 Zul Ashur, Lich Lord Ward—Pay 2 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2 life.) {T}: You may cast target Zombie creature card from your graveyard this turn. B Legendary Creature — Zombie Warlock Creature 2 1B 2/2 FDN 2 Zul Ashur, Lich Lord Ward—Pay 2 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2 life.) {T}: You may cast target Zombie creature card from your graveyard this turn. B Legendary Creature — Zombie Warlock Creature 2 1B 2/2 FDN 2