Cockatrice/Magic-Spoiler
2024-10-28 16:15:19 (UTC)
https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/FDN.xml
FDN
Foundations (Spoiler)
Core
2024-11-15
"Fishing Rod"
Equipped creature has "{1}, {T}, Tap Fishing Rod: Put a bait counter on "Fishing Rod"."
Whenever equipped creature becomes untapped, remove a bait counter from this equipment. If you do, create a 1/1 blue Fish creature token.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Artifact — Equipment
Artifact
1
1
FDN
1
"Guarded Heir"
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
When this creature enters, create two 3/3 white Knight creature tokens.
W
Creature — Human Noble
Creature
6
5W
1/1
FDN
2
"Kykar, Birdherder"
Flying
Whenever you cast a noncreature spell, choose one —
• Exile another target creature you control. Return it to the battlefield under its owner's control at the beginning of the end step.
• Create a 1/1 white Spirit creature token with flying.
UW
Legendary Creature — Bird Wizard
Creature
4
2WU
3/4
FDN
2
"Kykar, Birdherder"
Flying
Whenever you cast a noncreature spell, choose one —
• Exile another target creature you control. Return it to the battlefield under its owner's control at the beginning of the end step.
• Create a 1/1 white Spirit creature token with flying.
UW
Legendary Creature — Bird Wizard
Creature
4
2WU
3/4
FDN
2
"Valkyrie's Call"
Whenever a non-Angel, nontoken creature you control dies, return to the battlefield under its owner's control with a +1/+1 counter on it. It has flying and is an Angel in addition to its other types.
W
Enchantment
Enchantment
5
3WW
FDN
1
Ajani's Pridemate
Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate.
W
Creature — Cat Soldier
Creature
2
1W
2/2
FDN
2
Ajani's Pridemate
Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate.
W
Creature — Cat Soldier
Creature
2
1W
2/2
FDN
2
Ajani, Caller of the Pride
+1: Put a +1/+1 counter on up to one target creature.
−3: Target creature gains flying and double strike until end of turn.
−8: Create X 2/2 white Cat creature tokens, where X is your life total.
W
Legendary Planeswalker — Ajani
Planeswalker
3
1WW
4
FDN
1
Ajani, Caller of the Pride
+1: Put a +1/+1 counter on up to one target creature.
−3: Target creature gains flying and double strike until end of turn.
−8: Create X 2/2 white Cat creature tokens, where X is your life total.
W
Legendary Planeswalker — Ajani
Planeswalker
3
1WW
4
FDN
1
Ajani, Caller of the Pride
+1: Put a +1/+1 counter on up to one target creature.
−3: Target creature gains flying and double strike until end of turn.
−8: Create X 2/2 white Cat creature tokens, where X is your life total.
W
Legendary Planeswalker — Ajani
Planeswalker
3
1WW
4
FDN
1
Angelic Edict
Exile target creature or enchantment.
W
Sorcery
Sorcery
5
4W
FDN
3
Anthem of Champions
Creatures you control get +1/+1.
GW
Enchantment
Enchantment
2
GW
FDN
1
Anthem of Champions
Creatures you control get +1/+1.
GW
Enchantment
Enchantment
2
GW
FDN
1
Anthem of Champions
Creatures you control get +1/+1.
GW
Enchantment
Enchantment
2
GW
FDN
1
Anthem of Champions
Creatures you control get +1/+1.
GW
Enchantment
Enchantment
2
GW
FDN
1
Arahbo, the First Fang
Other Cats you control get +1/+1.
Whenever Arahbo or another nontoken Cat you control enters, create a 1/1 white Cat creature token.
W
Legendary Creature — Cat Avatar
Creature
3
2W
2/2
FDN
2
Arahbo, the First Fang
Other Cats you control get +1/+1.
Whenever Arahbo or another nontoken Cat you control enters, create a 1/1 white Cat creature token.
W
Legendary Creature — Cat Avatar
Creature
3
2W
2/2
FDN
2
Arahbo, the First Fang
Other Cats you control get +1/+1.
Whenever Arahbo or another nontoken Cat you control enters, create a 1/1 white Cat creature token.
W
Legendary Creature — Cat Avatar
Creature
3
2W
2/2
FDN
2
Arahbo, the First Fang
Other Cats you control get +1/+1.
Whenever Arahbo or another nontoken Cat you control enters, create a 1/1 white Cat creature token.
W
Legendary Creature — Cat Avatar
Creature
3
2W
2/2
FDN
2
Arcane Epiphany
This spell costs {1} less to cast if you control a Wizard.
Draw three cards.
U
Instant
Instant
5
3UU
FDN
3
Archmage of Runes
Instant and sorcery spells you cast cost {1} less to cast.
Whenever you cast an instant or sorcery spell, draw a card.
U
Creature — Giant Wizard
Creature
5
3UU
3/6
FDN
2
Archmage of Runes
Instant and sorcery spells you cast cost {1} less to cast.
Whenever you cast an instant or sorcery spell, draw a card.
U
Creature — Giant Wizard
Creature
5
3UU
3/6
FDN
2
Archmage of Runes
Instant and sorcery spells you cast cost {1} less to cast.
Whenever you cast an instant or sorcery spell, draw a card.
U
Creature — Giant Wizard
Creature
5
3UU
3/6
FDN
2
Archmage of Runes
Instant and sorcery spells you cast cost {1} less to cast.
Whenever you cast an instant or sorcery spell, draw a card.
U
Creature — Giant Wizard
Creature
5
3UU
3/6
FDN
2
Ball Lightning
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Haste (This creature can attack and {T} as soon as it comes under your control.)
At the beginning of the end step, sacrifice Ball Lightning.
R
Creature — Elemental
Creature
3
RRR
6/1
FDN
2
Bloodthirsty Conqueror
Flying, deathtouch
Whenever an opponent loses life, you gain that much life. (Damage causes loss of life.)
B
Creature — Vampire Knight
Creature
5
3BB
5/5
FDN
2
Bloodthirsty Conqueror
Flying, deathtouch
Whenever an opponent loses life, you gain that much life. (Damage causes loss of life.)
B
Creature — Vampire Knight
Creature
5
3BB
5/5
FDN
2
Bloodthirsty Conqueror
Flying, deathtouch
Whenever an opponent loses life, you gain that much life. (Damage causes loss of life.)
B
Creature — Vampire Knight
Creature
5
3BB
5/5
FDN
2
Bloodthirsty Conqueror
Flying, deathtouch
Whenever an opponent loses life, you gain that much life. (Damage causes loss of life.)
B
Creature — Vampire Knight
Creature
5
3BB
5/5
FDN
2
Bloodthirsty Conqueror
Flying, deathtouch
Whenever an opponent loses life, you gain that much life. (Damage causes loss of life.)
B
Creature — Vampire Knight
Creature
5
3BB
5/5
FDN
2
Bloodtithe Collector
Flying
When Bloodtithe Collector enters, if an opponent lost life this turn, each opponent discards a card.
B
Creature — Vampire Noble
Creature
5
4B
3/4
FDN
2
Chandra, Flameshaper
+2: Add {R}{R}{R}. Exile the top three cards of your library. Choose one. You may play that card this turn.
+1: Create a token that's a copy of target creature you control, except it has haste and "At the beginning of the end step, sacrifice this token."
−4: Chandra deals 8 damage divided as you choose among any number of target creatures and/or planeswalkers.
R
Legendary Planeswalker — Chandra
Planeswalker
7
5RR
6
FDN
1
Chandra, Flameshaper
+2: Add {R}{R}{R}. Exile the top three cards of your library. Choose one. You may play that card this turn.
+1: Create a token that's a copy of target creature you control, except it has haste and "At the beginning of the end step, sacrifice this token."
−4: Chandra deals 8 damage divided as you choose among any number of target creatures and/or planeswalkers.
R
Legendary Planeswalker — Chandra
Planeswalker
7
5RR
6
FDN
1
Chandra, Flameshaper
+2: Add {R}{R}{R}. Exile the top three cards of your library. Choose one. You may play that card this turn.
+1: Create a token that's a copy of target creature you control, except it has haste and "At the beginning of the end step, sacrifice this token."
−4: Chandra deals 8 damage divided as you choose among any number of target creatures and/or planeswalkers.
R
Legendary Planeswalker — Chandra
Planeswalker
7
5RR
6
FDN
1
Cloudblazer
Flying
When Cloudblazer enters, you gain 2 life and draw two cards.
UW
Creature — Human Scout
Creature
5
3WU
2/2
FDN
2
Crossway Troublemakers
Attacking Vampires you control have deathtouch and lifelink.
Whenever a Vampire you control dies, you may pay 2 life. If you do, draw a card.
B
Creature — Vampire
Creature
6
5B
5/5
FDN
2
Crypt Feaster
Menace (This creature can't be blocked except by two or more creatures.)
Threshold — Whenever this creature attacks, if there are seven or more cards in your graveyard, this creature gets +2/+0 until end of turn.
B
Creature — Zombie
Creature
4
3B
3/4
FDN
2
Crystal Barricade
Defender (This creature can't attack.)
You have hexproof. (You can't be the target of spells or abilities your opponents control.)
Prevent all noncombat damage that would be dealt to other creatures you control.
W
Artifact Creature — Wall
Creature
2
1W
0/4
FDN
2
Crystal Barricade
Defender (This creature can't attack.)
You have hexproof. (You can't be the target of spells or abilities your opponents control.)
Prevent all noncombat damage that would be dealt to other creatures you control.
W
Artifact Creature — Wall
Creature
2
1W
0/4
FDN
2
Crystal Barricade
Defender (This creature can't attack.)
You have hexproof. (You can't be the target of spells or abilities your opponents control.)
Prevent all noncombat damage that would be dealt to other creatures you control.
W
Artifact Creature — Wall
Creature
2
1W
0/4
FDN
2
Crystal Barricade
Defender (This creature can't attack.)
You have hexproof. (You can't be the target of spells or abilities your opponents control.)
Prevent all noncombat damage that would be dealt to other creatures you control.
W
Artifact Creature — Wall
Creature
2
1W
0/4
FDN
2
Darksteel Colossus
Trample, indestructible
If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead.
Artifact Creature — Golem
Creature
11
11
11/11
FDN
2
Day of Judgment
Destroy all creatures.
W
Sorcery
Sorcery
4
2WW
FDN
3
Day of Judgment
Destroy all creatures.
W
Sorcery
Sorcery
4
2WW
FDN
3
Deathmark
Destroy target green or white creature.
B
Sorcery
Sorcery
1
B
FDN
3
Demonic Pact
At the beginning of your upkeep, choose one that hasn't been chosen —
• Demonic Pact deals 4 damage to any target and you gain 4 life.
• Target opponent discards two cards.
• Draw two cards.
• You lose the game.
B
Enchantment
Enchantment
4
2BB
FDN
1
Devout Decree
Exile target creature or planeswalker that's black or red. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
W
Sorcery
Sorcery
2
1W
FDN
3
Disenchant
Destroy target artifact or enchantment.
W
Instant
Instant
2
1W
FDN
3
Duress
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
B
Sorcery
Sorcery
1
B
FDN
3
Elspeth's Smite
Elspeth's Smite deals 3 damage to target attacking or blocking creature. If that creature would die this turn, exile it instead.
W
Instant
Instant
1
W
FDN
3
Elvish Archdruid
Other Elf creatures you control get +1/+1.
{T}: Add {G} for each Elf you control.
G
Creature — Elf Druid
Creature
3
1GG
2/2
FDN
2
Elvish Regrower
When this creature enters, return target permanent card from your graveyard to your hand.
G
Creature — Elf Druid
Creature
4
2GG
4/3
FDN
2
Faebloom Trick
Create two 1/1 blue Faerie creature tokens with flying. When you do, tap target creature an opponent controls.
U
Instant
Instant
3
2U
FDN
3
Felidar Savior
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
When this creature enters, put a +1/+1 counter on each of up to two other target creatures you control.
W
Creature — Cat Beast
Creature
4
3W
2/3
FDN
2
Flashfreeze
Counter target red or green spell.
U
Instant
Instant
2
1U
FDN
3
Forest
({T}: Add {G}.)
Basic Land — Forest
Land
0
FDN
0
Forest
({T}: Add {G}.)
Basic Land — Forest
Land
0
FDN
0
Forest
({T}: Add {G}.)
Basic Land — Forest
Land
0
FDN
0
Forest
({T}: Add {G}.)
Basic Land — Forest
Land
0
FDN
0
Giant Growth
Target creature gets +3/+3 until end of turn.
G
Instant
Instant
1
G
FDN
3
Gigantosaurus
G
Creature — Dinosaur
Creature
5
GGGGG
10/10
FDN
2
Gilded Lotus
{T}: Add three mana of any one color.
Artifact
Artifact
5
5
FDN
1
Halana and Alena, Partners
First strike, reach
At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is Halana and Alena's power. That creature gains haste until end of turn.
GR
Legendary Creature — Human Ranger
Creature
4
2RG
2/3
FDN
2
Harmless Offering
Target opponent gains control of target permanent you control.
R
Sorcery
Sorcery
3
2R
FDN
3
Helpful Hunter
When this creature enters, draw a card.
W
Creature — Cat
Creature
2
1W
1/1
FDN
2
Herald of Eternal Dawn
Flash (You may cast this spell any time you could cast an instant.)
Flying
You can't lose the game and your opponents can't win the game.
W
Creature — Angel
Creature
7
4WWW
6/6
FDN
2
Herald of Eternal Dawn
Flash (You may cast this spell any time you could cast an instant.)
Flying
You can't lose the game and your opponents can't win the game.
W
Creature — Angel
Creature
7
4WWW
6/6
FDN
2
Herald of Eternal Dawn
Flash (You may cast this spell any time you could cast an instant.)
Flying
You can't lose the game and your opponents can't win the game.
W
Creature — Angel
Creature
7
4WWW
6/6
FDN
2
Herald of Eternal Dawn
Flash (You may cast this spell any time you could cast an instant.)
Flying
You can't lose the game and your opponents can't win the game.
W
Creature — Angel
Creature
7
4WWW
6/6
FDN
2
Herald of Eternal Dawn
Flash (You may cast this spell any time you could cast an instant.)
Flying
You can't lose the game and your opponents can't win the game.
W
Creature — Angel
Creature
7
4WWW
6/6
FDN
2
Hero's Downfall
Destroy target creature or planeswalker.
B
Instant
Instant
3
1BB
FDN
3
Hidetsugu's Second Rite
If target player has exactly 10 life, Hidetsugu's Second Rite deals 10 damage to that player.
R
Instant
Instant
4
3R
FDN
3
Highborn Vampire
B
Creature — Vampire Warrior
Creature
4
3B
4/3
FDN
2
Homunculus Horde
Whenever you draw your second card each turn, create a token that's a copy of this creature.
U
Creature — Homunculus
Creature
4
3U
2/2
FDN
2
Ingenious Leonin
{3}{W}: Put a +1/+1 counter on another target attacking creature you control. If that creature is a Cat, it gains first strike until end of turn.
W
Creature — Cat Soldier
Creature
5
4W
4/4
FDN
2
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
FDN
0
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
FDN
0
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
FDN
0
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
FDN
0
Jazal Goldmane
First strike
{3}{W}{W}: Attacking creatures you control get +X/+X until end of turn, where X is the number of attacking creatures.
W
Legendary Creature — Cat Warrior
Creature
4
2WW
4/4
FDN
2
Juggernaut
Juggernaut attacks each combat if able.
Juggernaut can't be blocked by Walls.
Artifact Creature — Juggernaut
Creature
4
4
5/3
FDN
2
Kaito, Cunning Infiltrator
Whenever a creature you control deals combat damage to a player, put a loyalty counter on Kaito.
+1: Up to one target creature you control can't be blocked this turn. Draw a card, then discard a card.
−2: Create a 2/1 blue Ninja creature token.
−9: You get an emblem with "Whenever a player casts a spell, you create a 2/1 blue Ninja creature token."
U
Legendary Planeswalker — Kaito
Planeswalker
3
1UU
3
FDN
1
Kaito, Cunning Infiltrator
Whenever a creature you control deals combat damage to a player, put a loyalty counter on Kaito.
+1: Up to one target creature you control can't be blocked this turn. Draw a card, then discard a card.
−2: Create a 2/1 blue Ninja creature token.
−9: You get an emblem with "Whenever a player casts a spell, you create a 2/1 blue Ninja creature token."
U
Legendary Planeswalker — Kaito
Planeswalker
3
1UU
3
FDN
1
Kaito, Cunning Infiltrator
Whenever a creature you control deals combat damage to a player, put a loyalty counter on Kaito.
+1: Up to one target creature you control can't be blocked this turn. Draw a card, then discard a card.
−2: Create a 2/1 blue Ninja creature token.
−9: You get an emblem with "Whenever a player casts a spell, you create a 2/1 blue Ninja creature token."
U
Legendary Planeswalker — Kaito
Planeswalker
3
1UU
3
FDN
1
Kaito, Cunning Infiltrator
Whenever a creature you control deals combat damage to a player, put a loyalty counter on Kaito.
+1: Up to one target creature you control can't be blocked this turn. Draw a card, then discard a card.
−2: Create a 2/1 blue Ninja creature token.
−9: You get an emblem with "Whenever a player casts a spell, you create a 2/1 blue Ninja creature token."
U
Legendary Planeswalker — Kaito
Planeswalker
3
1UU
3
FDN
1
Leonin Skyhunter
Flying
W
Creature — Cat Knight
Creature
2
WW
2/2
FDN
2
Leonin Vanguard
At the beginning of combat on your turn, if you control three or more creatures, Leonin Vanguard gets +1/+1 until end of turn and you gain 1 life.
W
Creature — Cat Soldier
Creature
1
W
1/1
FDN
2
Lightshell Duo
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Lightshell Duo enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
U
Creature — Rat Otter
Creature
4
3U
3/4
FDN
2
Liliana, Dreadhorde General
Whenever a creature you control dies, draw a card.
+1: Create a 2/2 black Zombie creature token.
−4: Each player sacrifices two creatures.
−9: Each opponent chooses a permanent they control of each permanent type and sacrifices the rest.
B
Legendary Planeswalker — Liliana
Planeswalker
6
4BB
6
FDN
1
Liliana, Dreadhorde General
Whenever a creature you control dies, draw a card.
+1: Create a 2/2 black Zombie creature token.
−4: Each player sacrifices two creatures.
−9: Each opponent chooses a permanent they control of each permanent type and sacrifices the rest.
B
Legendary Planeswalker — Liliana
Planeswalker
6
4BB
6
FDN
1
Liliana, Dreadhorde General
Whenever a creature you control dies, draw a card.
+1: Create a 2/2 black Zombie creature token.
−4: Each player sacrifices two creatures.
−9: Each opponent chooses a permanent they control of each permanent type and sacrifices the rest.
B
Legendary Planeswalker — Liliana
Planeswalker
6
4BB
6
FDN
1
Llanowar Elves
{T}: Add {G}.
G
Creature — Elf Druid
Creature
1
G
1/1
FDN
2
Llanowar Elves
{T}: Add {G}.
G
Creature — Elf Druid
Creature
1
G
1/1
FDN
2
Lyra Dawnbringer
Flying, first strike, lifelink
Other Angels you control get +1/+1 and have lifelink.
W
Legendary Creature — Angel
Creature
5
3WW
5/5
FDN
2
Maelstrom Pulse
Destroy target nonland permanent and all other permanents with the same name as that permanent.
BG
Sorcery
Sorcery
3
1BG
FDN
3
Mindsparker
First strike (This creature deals combat damage before creatures without first strike.)
Whenever an opponent casts a white or blue instant or sorcery spell, Mindsparker deals 2 damage to that player.
R
Creature — Elemental
Creature
3
1RR
3/2
FDN
2
Mold Adder
Whenever an opponent casts a blue or black spell, you may put a +1/+1 counter on Mold Adder.
G
Creature — Fungus Snake
Creature
1
G
1/1
FDN
2
Moment of Craving
Target creature gets -2/-2 until end of turn. You gain 2 life.
B
Instant
Instant
2
1B
FDN
3
Moment of Triumph
Target creature gets +2/+2 until end of turn. You gain 2 life.
W
Instant
Instant
1
W
FDN
3
Mossborn Hydra
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
This creature enters with a +1/+1 counter on it.
Landfall — Whenever a land you control enters, double the number of +1/+1 counters on this creature.
G
Creature — Elemental Hydra
Creature
3
2G
0/0
FDN
2
Mossborn Hydra
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
This creature enters with a +1/+1 counter on it.
Landfall — Whenever a land you control enters, double the number of +1/+1 counters on this creature.
G
Creature — Elemental Hydra
Creature
3
2G
0/0
FDN
2
Mossborn Hydra
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
This creature enters with a +1/+1 counter on it.
Landfall — Whenever a land you control enters, double the number of +1/+1 counters on this creature.
G
Creature — Elemental Hydra
Creature
3
2G
0/0
FDN
2
Mossborn Hydra
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
This creature enters with a +1/+1 counter on it.
Landfall — Whenever a land you control enters, double the number of +1/+1 counters on this creature.
G
Creature — Elemental Hydra
Creature
3
2G
0/0
FDN
2
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
FDN
0
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
FDN
0
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
FDN
0
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
FDN
0
Mystical Teachings
Search your library for an instant card or a card with flash, reveal it, put it into your hand, then shuffle.
Flashback {5}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
U
Instant
Instant
4
3U
FDN
3
Negate
Counter target noncreature spell.
U
Instant
Instant
2
1U
FDN
3
Nine-Lives Familiar
This creature enters with eight revival counters on it if you cast it.
When this creature dies, if it had a revival counter on it, return it to the battlefield with one fewer revival counter on it at the beginning of the next end step.
B
Creature — Cat
Creature
3
1BB
1/1
FDN
2
Nine-Lives Familiar
This creature enters with eight revival counters on it if you cast it.
When this creature dies, if it had a revival counter on it, return it to the battlefield with one fewer revival counter on it at the beginning of the next end step.
B
Creature — Cat
Creature
3
1BB
1/1
FDN
2
Nine-Lives Familiar
This creature enters with eight revival counters on it if you cast it.
When this creature dies, if it had a revival counter on it, return it to the battlefield with one fewer revival counter on it at the beginning of the next end step.
B
Creature — Cat
Creature
3
1BB
1/1
FDN
2
Nine-Lives Familiar
This creature enters with eight revival counters on it if you cast it.
When this creature dies, if it had a revival counter on it, return it to the battlefield with one fewer revival counter on it at the beginning of the next end step.
B
Creature — Cat
Creature
3
1BB
1/1
FDN
2
Niv-Mizzet, Visionary
Flying
You have no maximum hand size.
Whenever a source you control deals noncombat damage to an opponent, you draw that many cards.
RU
Legendary Creature — Dragon Wizard
Creature
6
4UR
5/5
FDN
2
Niv-Mizzet, Visionary
Flying
You have no maximum hand size.
Whenever a source you control deals noncombat damage to an opponent, you draw that many cards.
RU
Legendary Creature — Dragon Wizard
Creature
6
4UR
5/5
FDN
2
Niv-Mizzet, Visionary
Flying
You have no maximum hand size.
Whenever a source you control deals noncombat damage to an opponent, you draw that many cards.
RU
Legendary Creature — Dragon Wizard
Creature
6
4UR
5/5
FDN
2
Niv-Mizzet, Visionary
Flying
You have no maximum hand size.
Whenever a source you control deals noncombat damage to an opponent, you draw that many cards.
RU
Legendary Creature — Dragon Wizard
Creature
6
4UR
5/5
FDN
2
Offer Immortality
Target creature gains deathtouch and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
B
Instant
Instant
2
1B
FDN
3
Omniscience
You may cast spells from your hand without paying their mana costs.
U
Enchantment
Enchantment
10
7UUU
FDN
1
Omniscience
You may cast spells from your hand without paying their mana costs.
U
Enchantment
Enchantment
10
7UUU
FDN
1
Omniscience
You may cast spells from your hand without paying their mana costs.
U
Enchantment
Enchantment
10
7UUU
FDN
1
Pacifism
Enchant creature
Enchanted creature can't attack or block.
W
Enchantment — Aura
Enchantment
2
1W
FDN
1
Phyrexian Arena
At the beginning of your upkeep, you draw a card and you lose 1 life.
B
Enchantment
Enchantment
3
1BB
FDN
1
Phyrexian Arena
At the beginning of your upkeep, you draw a card and you lose 1 life.
B
Enchantment
Enchantment
3
1BB
FDN
1
Phyrexian Arena
At the beginning of your upkeep, you draw a card and you lose 1 life.
B
Enchantment
Enchantment
3
1BB
FDN
1
Phyrexian Arena
At the beginning of your upkeep, you draw a card and you lose 1 life.
B
Enchantment
Enchantment
3
1BB
FDN
1
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
FDN
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
FDN
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
FDN
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
FDN
0
Prideful Parent
Vigilance (Attacking doesn't cause this creature to tap.)
When this creature enters, create a 1/1 white Cat creature token.
W
Creature — Cat
Creature
3
2W
2/2
FDN
2
Progenitus
Protection from everything
If Progenitus would be put into a graveyard from anywhere, reveal Progenitus and shuffle it into its owner's library instead.
BGRUW
Legendary Creature — Hydra Avatar
Creature
10
WWUUBBRRGG
10/10
FDN
2
Progenitus
Protection from everything
If Progenitus would be put into a graveyard from anywhere, reveal Progenitus and shuffle it into its owner's library instead.
BGRUW
Legendary Creature — Hydra Avatar
Creature
10
WWUUBBRRGG
10/10
FDN
2
Pyromancer's Goggles
{T}: Add {R}. When that mana is spent to cast a red instant or sorcery spell, copy that spell and you may choose new targets for the copy.
Legendary Artifact
Artifact
5
5
FDN
1
Refute
Counter target spell. Draw a card, then discard a card.
U
Instant
Instant
3
1UU
FDN
3
Refute
Counter target spell. Draw a card, then discard a card.
U
Instant
Instant
3
1UU
FDN
3
Savannah Lions
W
Creature — Cat
Creature
1
W
2/1
FDN
2
Searslicer Goblin
Raid — At the beginning of your end step, if you attacked this turn, create a 1/1 red Goblin creature token.
R
Creature — Goblin Warrior
Creature
2
1R
2/1
FDN
2
Searslicer Goblin
Raid — At the beginning of your end step, if you attacked this turn, create a 1/1 red Goblin creature token.
R
Creature — Goblin Warrior
Creature
2
1R
2/1
FDN
2
Searslicer Goblin
Raid — At the beginning of your end step, if you attacked this turn, create a 1/1 red Goblin creature token.
R
Creature — Goblin Warrior
Creature
2
1R
2/1
FDN
2
Searslicer Goblin
Raid — At the beginning of your end step, if you attacked this turn, create a 1/1 red Goblin creature token.
R
Creature — Goblin Warrior
Creature
2
1R
2/1
FDN
2
Serra Angel
Flying, vigilance
W
Creature — Angel
Creature
5
3WW
4/4
FDN
2
Shivan Dragon
Flying (This creature can't be blocked except by creatures with flying or reach.)
{R}: Shivan Dragon gets +1/+0 until end of turn.
R
Creature — Dragon
Creature
6
4RR
5/5
FDN
2
Slagstorm
Choose one —
• Slagstorm deals 3 damage to each creature.
• Slagstorm deals 3 damage to each player.
R
Sorcery
Sorcery
3
1RR
FDN
3
Solemn Simulacrum
When Solemn Simulacrum enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When Solemn Simulacrum dies, you may draw a card.
Artifact Creature — Golem
Creature
4
4
2/2
FDN
2
Solemn Simulacrum
When Solemn Simulacrum enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When Solemn Simulacrum dies, you may draw a card.
Artifact Creature — Golem
Creature
4
4
2/2
FDN
2
Sorcerous Spyglass
As Sorcerous Spyglass enters, look at an opponent's hand, then choose any card name.
Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
Artifact
Artifact
2
2
FDN
1
Soul-Guide Lantern
When Soul-Guide Lantern enters, exile target card from a graveyard.
{T}, Sacrifice Soul-Guide Lantern: Exile each opponent's graveyard.
{1}, {T}, Sacrifice Soul-Guide Lantern: Draw a card.
Artifact
Artifact
1
1
FDN
1
Stroke of Midnight
Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token.
W
Instant
Instant
3
2W
FDN
3
Stromkirk Bloodthief
At the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on target Vampire you control.
B
Creature — Vampire Rogue
Creature
3
2B
2/2
FDN
2
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
FDN
0
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
FDN
0
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
FDN
0
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
FDN
0
Temple of Abandon
Temple of Abandon enters tapped.
When Temple of Abandon enters, scry 1.
{T}: Add {R} or {G}.
Land
Land
0
FDN
0
Temple of Deceit
Temple of Deceit enters tapped.
When Temple of Deceit enters, scry 1.
{T}: Add {U} or {B}.
Land
Land
0
FDN
0
Temple of Enlightenment
Temple of Enlightenment enters tapped.
When Temple of Enlightenment enters, scry 1.
{T}: Add {W} or {U}.
Land
Land
0
FDN
0
Temple of Epiphany
Temple of Epiphany enters tapped.
When Temple of Epiphany enters, scry 1.
{T}: Add {U} or {R}.
Land
Land
0
FDN
0
Temple of Malady
Temple of Malady enters tapped.
When Temple of Malady enters, scry 1.
{T}: Add {B} or {G}.
Land
Land
0
FDN
0
Temple of Malice
Temple of Malice enters tapped.
When Temple of Malice enters, scry 1.
{T}: Add {B} or {R}.
Land
Land
0
FDN
0
Temple of Mystery
Temple of Mystery enters tapped.
When Temple of Mystery enters, scry 1.
{T}: Add {G} or {U}.
Land
Land
0
FDN
0
Temple of Plenty
Temple of Plenty enters tapped.
When Temple of Plenty enters, scry 1.
{T}: Add {G} or {W}.
Land
Land
0
FDN
0
Temple of Silence
Temple of Silence enters tapped.
When Temple of Silence enters, scry 1.
{T}: Add {W} or {B}.
Land
Land
0
FDN
0
Temple of Triumph
Temple of Triumph enters tapped.
When Temple of Triumph enters, scry 1.
{T}: Add {R} or {W}.
Land
Land
0
FDN
0
Think Twice
Draw a card.
Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
U
Instant
Instant
2
1U
FDN
3
Think Twice
Draw a card.
Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
U
Instant
Instant
2
1U
FDN
3
Think Twice
Draw a card.
Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
U
Instant
Instant
2
1U
FDN
3
Time Stop
End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
U
Instant
Instant
6
4UU
FDN
3
Tinybones, Bauble Burglar
Whenever an opponent discards a card, exile it from their graveyard with a stash counter on it.
During your turn, you may play cards you don't own with stash counters on them from exile, and mana of any type can be spent to cast those spells.
{3}{B}, {T}: Each opponent discards a card. Activate only as a sorcery.
B
Legendary Creature — Skeleton Rogue
Creature
2
1B
1/3
FDN
2
Tinybones, Bauble Burglar
Whenever an opponent discards a card, exile it from their graveyard with a stash counter on it.
During your turn, you may play cards you don't own with stash counters on them from exile, and mana of any type can be spent to cast those spells.
{3}{B}, {T}: Each opponent discards a card. Activate only as a sorcery.
B
Legendary Creature — Skeleton Rogue
Creature
2
1B
1/3
FDN
2
Tinybones, Bauble Burglar
Whenever an opponent discards a card, exile it from their graveyard with a stash counter on it.
During your turn, you may play cards you don't own with stash counters on them from exile, and mana of any type can be spent to cast those spells.
{3}{B}, {T}: Each opponent discards a card. Activate only as a sorcery.
B
Legendary Creature — Skeleton Rogue
Creature
2
1B
1/3
FDN
2
Tinybones, Bauble Burglar
Whenever an opponent discards a card, exile it from their graveyard with a stash counter on it.
During your turn, you may play cards you don't own with stash counters on them from exile, and mana of any type can be spent to cast those spells.
{3}{B}, {T}: Each opponent discards a card. Activate only as a sorcery.
B
Legendary Creature — Skeleton Rogue
Creature
2
1B
1/3
FDN
2
Twinflame Tyrant
Flying
If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals double that damage instead.
R
Creature — Dragon
Creature
5
3RR
3/5
FDN
2
Twinflame Tyrant
Flying
If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals double that damage instead.
R
Creature — Dragon
Creature
5
3RR
3/5
FDN
2
Twinflame Tyrant
Flying
If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals double that damage instead.
R
Creature — Dragon
Creature
5
3RR
3/5
FDN
2
Twinflame Tyrant
Flying
If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals double that damage instead.
R
Creature — Dragon
Creature
5
3RR
3/5
FDN
2
Twinflame Tyrant
Flying
If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals double that damage instead.
R
Creature — Dragon
Creature
5
3RR
3/5
FDN
2
Uncharted Haven
Uncharted Haven enters tapped. As it enters, choose a color.
{T}: Add one mana of the chosen color.
Land
Land
0
FDN
0
Unsummon
Return target creature to its owner's hand.
U
Instant
Instant
1
U
FDN
3
Untamed Hunger
Enchant creature
Enchanted creature gets +2/+1 and has menace. (It can't be blocked except by two or more creatures.)
B
Enchantment — Aura
Enchantment
3
2B
FDN
1
Vampire Interloper
Flying
Vampire Interloper can't block.
B
Creature — Vampire Scout
Creature
2
1B
2/1
FDN
2
Vampire Neonate
{2}, {T}: Each opponent loses 1 life and you gain 1 life.
B
Creature — Vampire
Creature
1
B
0/3
FDN
2
Vampire Spawn
When Vampire Spawn enters, each opponent loses 2 life and you gain 2 life.
B
Creature — Vampire
Creature
3
2B
2/3
FDN
2
Vengeful Bloodwitch
Whenever this creature or another creature you control dies, target opponent loses 1 life and you gain 1 life.
B
Creature — Vampire Warlock
Creature
2
1B
1/1
FDN
2
Vivien Reid
+1: Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
−3: Destroy target artifact, enchantment, or creature with flying.
−8: You get an emblem with "Creatures you control get +2/+2 and have vigilance, trample, and indestructible."
G
Legendary Planeswalker — Vivien
Planeswalker
5
3GG
5
FDN
1
Vivien Reid
+1: Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
−3: Destroy target artifact, enchantment, or creature with flying.
−8: You get an emblem with "Creatures you control get +2/+2 and have vigilance, trample, and indestructible."
G
Legendary Planeswalker — Vivien
Planeswalker
5
3GG
5
FDN
1
Vivien Reid
+1: Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
−3: Destroy target artifact, enchantment, or creature with flying.
−8: You get an emblem with "Creatures you control get +2/+2 and have vigilance, trample, and indestructible."
G
Legendary Planeswalker — Vivien
Planeswalker
5
3GG
5
FDN
1
Zul Ashur, Lich Lord
Ward—Pay 2 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2 life.)
{T}: You may cast target Zombie creature card from your graveyard this turn.
B
Legendary Creature — Zombie Warlock
Creature
2
1B
2/2
FDN
2
Zul Ashur, Lich Lord
Ward—Pay 2 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2 life.)
{T}: You may cast target Zombie creature card from your graveyard this turn.
B
Legendary Creature — Zombie Warlock
Creature
2
1B
2/2
FDN
2
Zul Ashur, Lich Lord
Ward—Pay 2 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2 life.)
{T}: You may cast target Zombie creature card from your graveyard this turn.
B
Legendary Creature — Zombie Warlock
Creature
2
1B
2/2
FDN
2
Zul Ashur, Lich Lord
Ward—Pay 2 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2 life.)
{T}: You may cast target Zombie creature card from your graveyard this turn.
B
Legendary Creature — Zombie Warlock
Creature
2
1B
2/2
FDN
2