Cockatrice/Magic-Spoiler
2023-04-14 00:46:43 (UTC)
https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/MOC.xml
MOC
March of the Machine Commander (Spoiler)
Commander
2023-04-21
Abzan Battle Priest
Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Each creature you control with a +1/+1 counter on it has lifelink.
W
Creature — Human Cleric
Creature
4
3W
3/2
MOC
2
Abzan Falconer
Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Each creature you control with a +1/+1 counter on it has flying.
W
Creature — Human Soldier
Creature
3
2W
2/3
MOC
2
Academy Manufactor
If you would create a Clue, Food, or Treasure token, instead create one of each.
Artifact Creature — Assembly-Worker
Creature
3
3
1/3
MOC
2
Acclaimed Contender
When Acclaimed Contender enters the battlefield, if you control another Knight, look at the top five cards of your library. You may reveal a Knight, Aura, Equipment, or legendary artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
W
Creature — Human Knight
Creature
3
2W
3/3
MOC
2
Adeline, Resplendent Cathar
Vigilance
Adeline, Resplendent Cathar's power is equal to the number of creatures you control.
Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.
W
Legendary Creature — Human Knight
Creature
3
1WW
*/4
MOC
2
Aid from the Cowl
Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield. Otherwise, you may put it on the bottom of your library.
G
Enchantment
Enchantment
5
3GG
MOC
1
Alharu, Solemn Ritualist
When Alharu, Solemn Ritualist enters the battlefield, put a +1/+1 counter on each of up to two other target creatures.
Whenever a nontoken creature you control with a +1/+1 counter on it dies, create a 1/1 white Spirit creature token with flying.
Partner (You can have two commanders if both have partner.)
W
Legendary Creature — Human Monk
Creature
5
4W
3/3
MOC
2
Ambition's Cost
You draw three cards and you lose 3 life.
B
Sorcery
Sorcery
4
3B
MOC
3
Ancient Stone Idol
Flash
This spell costs {1} less to cast for each attacking creature.
Trample
When Ancient Stone Idol dies, create a 6/12 colorless Construct artifact creature token with trample.
Artifact Creature — Golem
Creature
10
10
12/12
MOC
2
Angel of Finality
Flying
When Angel of Finality enters the battlefield, exile target player's graveyard.
W
Creature — Angel
Creature
4
3W
3/4
MOC
2
Angel of Salvation
Flash; convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Flying
When Angel of Salvation enters the battlefield, prevent the next 5 damage that would be dealt this turn to any number of targets, divided as you choose.
W
Creature — Angel
Creature
8
6WW
5/5
MOC
2
Angel of the Ruins
Flying
When Angel of the Ruins enters the battlefield, exile up to two target artifacts and/or enchantments.
Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
W
Artifact Creature — Angel
Creature
7
5WW
5/7
MOC
2
Arcane Sanctum
Arcane Sanctum enters the battlefield tapped.
{T}: Add {W}, {U}, or {B}.
Land
Land
0
MOC
1
0
Arcane Signet
{T}: Add one mana of any color in your commander's color identity.
Artifact
Artifact
2
2
MOC
1
Armorcraft Judge
When Armorcraft Judge enters the battlefield, draw a card for each creature you control with a +1/+1 counter on it.
G
Creature — Elf Artificer
Creature
4
3G
3/3
MOC
2
Arvad the Cursed
Deathtouch, lifelink
Other legendary creatures you control get +2/+2.
BW
Legendary Creature — Vampire Knight
Creature
5
3WB
3/3
MOC
2
Aryel, Knight of Windgrace
Vigilance
{2}{W}, {T}: Create a 2/2 white Knight creature token with vigilance.
{B}, {T}, Tap X untapped Knights you control: Destroy target creature with power X or less.
BW
Legendary Creature — Human Knight
Creature
4
2WB
4/4
MOC
2
Austere Command
Choose two —
• Destroy all artifacts.
• Destroy all enchantments.
• Destroy all creatures with mana value 3 or less.
• Destroy all creatures with mana value 4 or greater.
W
Sorcery
Sorcery
6
4WW
MOC
3
Banisher Priest
When Banisher Priest enters the battlefield, exile target creature an opponent controls until Banisher Priest leaves the battlefield. (That creature returns under its owner's control.)
W
Creature — Human Cleric
Creature
3
1WW
2/2
MOC
2
Battle Screech
Create two 1/1 white Bird creature tokens with flying.
Flashback—Tap three untapped white creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
W
Sorcery
Sorcery
4
2WW
MOC
3
Begin the Invasion
Search your library for up to X battle cards with different names, put them onto the battlefield, then shuffle.
BGRUW
Sorcery
Sorcery
5
XWUBRG
MOC
3
Begin the Invasion
Search your library for up to X battle cards with different names, put them onto the battlefield, then shuffle.
BGRUW
Sorcery
Sorcery
5
XWUBRG
MOC
3
Bitterthorn, Nissa's Animus
Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)
Equipped creature gets +1/+1.
Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Equip {3}
Legendary Artifact — Equipment
Artifact
3
3
MOC
1
Bitterthorn, Nissa's Animus
Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)
Equipped creature gets +1/+1.
Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Equip {3}
Legendary Artifact — Equipment
Artifact
3
3
MOC
1
Blade Splicer
When Blade Splicer enters the battlefield, create a 3/3 colorless Phyrexian Golem artifact creature token.
Golems you control have first strike.
W
Creature — Phyrexian Human Artificer
Creature
3
2W
1/1
MOC
2
Blight Titan
Deathtouch
Whenever Blight Titan enters the battlefield or attacks, mill two cards, then incubate X, where X is the number of creature cards in your graveyard. (Create an Incubator token with X +1/+1 counters on it and "{2}: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)
B
Creature — Phyrexian Giant
Creature
6
4BB
6/6
MOC
2
Blight Titan
Deathtouch
Whenever Blight Titan enters the battlefield or attacks, mill two cards, then incubate X, where X is the number of creature cards in your graveyard. (Create an Incubator token with X +1/+1 counters on it and "{2}: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)
B
Creature — Phyrexian Giant
Creature
6
4BB
6/6
MOC
2
Bloodforged Battle-Axe
Equipped creature gets +2/+0.
Whenever equipped creature deals combat damage to a player, create a token that's a copy of Bloodforged Battle-Axe.
Equip {2}
Artifact — Equipment
Artifact
1
1
MOC
1
Bloodhill Bastion
Whenever a creature enters the battlefield, it gains double strike and haste until end of turn.
Whenever you roll {CHAOS}, exile target nontoken creature you control, then return it to the battlefield under your control.
Plane — Equilor
0
MOC
1
Bloodline Pretender
Changeling (This card is every creature type.)
As Bloodline Pretender enters the battlefield, choose a creature type.
Whenever another creature of the chosen type enters the battlefield under your control, put a +1/+1 counter on Bloodline Pretender.
Artifact Creature — Shapeshifter
Creature
3
3
2/2
MOC
2
Bojuka Bog
Bojuka Bog enters the battlefield tapped.
When Bojuka Bog enters the battlefield, exile target player's graveyard.
{T}: Add {B}.
Land
Land
0
MOC
1
0
Bone Shredder
Flying
Echo {2}{B} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Bone Shredder enters the battlefield, destroy target nonartifact, nonblack creature.
B
Creature — Phyrexian Minion
Creature
3
2B
1/1
MOC
2
Brass's Bounty
For each land you control, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
R
Sorcery
Sorcery
7
6R
MOC
3
Brawn
Trample
As long as Brawn is in your graveyard and you control a Forest, creatures you control have trample.
G
Creature — Incarnation
Creature
4
3G
3/3
MOC
2
Bretagard Stronghold
Bretagard Stronghold enters the battlefield tapped.
{T}: Add {G}.
{G}{W}{W}, {T}, Sacrifice Bretagard Stronghold: Put a +1/+1 counter on each of up to two target creatures you control. They gain vigilance and lifelink until end of turn. Activate only as a sorcery.
Land
Land
0
MOC
1
0
Bright-Palm, Soul Awakener
Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)
Whenever this creature attacks, double the number of +1/+1 counters on target creature. That creature can't be blocked by creatures with power 2 or less this turn.
GRW
Legendary Creature — Fox Shaman
Creature
4
1RGW
4/3
MOC
2
Bright-Palm, Soul Awakener
Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)
Whenever this creature attacks, double the number of +1/+1 counters on target creature. That creature can't be blocked by creatures with power 2 or less this turn.
GRW
Legendary Creature — Fox Shaman
Creature
4
1RGW
4/3
MOC
2
Bright-Palm, Soul Awakener
Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)
Whenever this creature attacks, double the number of +1/+1 counters on target creature. That creature can't be blocked by creatures with power 2 or less this turn.
GRW
Legendary Creature — Fox Shaman
Creature
4
1RGW
4/3
MOC
2
Brimaz, Blight of Oreskos
Whenever you cast a Phyrexian creature or artifact creature spell, incubate X, where X is that spell's mana value. (Create an Incubator token with X +1/+1 counters on it and "2: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)
At the beginning of each end step, if a Phyrexian died under your control this turn, proliferate.
BW
Legendary Creature — Phyrexian Cat
Creature
4
2WB
3/4
MOC
2
Brimaz, Blight of Oreskos
Whenever you cast a Phyrexian creature or artifact creature spell, incubate X, where X is that spell's mana value. (Create an Incubator token with X +1/+1 counters on it and "2: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)
At the beginning of each end step, if a Phyrexian died under your control this turn, proliferate.
BW
Legendary Creature — Phyrexian Cat
Creature
4
2WB
3/4
MOC
2
Brimaz, Blight of Oreskos
Whenever you cast a Phyrexian creature or artifact creature spell, incubate X, where X is that spell's mana value. (Create an Incubator token with X +1/+1 counters on it and "2: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)
At the beginning of each end step, if a Phyrexian died under your control this turn, proliferate.
BW
Legendary Creature — Phyrexian Cat
Creature
4
2WB
3/4
MOC
2
Burnished Hart
{3}, Sacrifice Burnished Hart: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Artifact Creature — Elk
Creature
3
3
2/2
MOC
2
Canopy Vista
({T}: Add {G} or {W}.)
Canopy Vista enters the battlefield tapped unless you control two or more basic lands.
Land — Forest Plains
Land
0
MOC
1
0
Cataclysmic Gearhulk
Vigilance
When Cataclysmic Gearhulk enters the battlefield, each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest.
W
Artifact Creature — Construct
Creature
5
3WW
4/5
MOC
2
Champion of Lambholt
Creatures with power less than Champion of Lambholt's power can't block creatures you control.
Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of Lambholt.
G
Creature — Human Warrior
Creature
3
1GG
1/1
MOC
2
Chant of Vitu-Ghazi
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Prevent all damage that would be dealt by creatures this turn. You gain life equal to the damage prevented this way.
W
Instant
Instant
8
6WW
MOC
3
Chaos Warp
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
R
Instant
Instant
3
2R
MOC
3
Chaotic Aether
When you encounter Chaotic Aether, each blank roll of the planar die is a {CHAOS} roll until a player planeswalks away from a plane. (Then planeswalk away from this phenomenon.)
Phenomenon
0
MOC
1
Chasm Skulker
Whenever you draw a card, put a +1/+1 counter on Chasm Skulker.
When Chasm Skulker dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on Chasm Skulker. (They can't be blocked as long as defending player controls an Island.)
U
Creature — Squid Horror
Creature
3
2U
1/1
MOC
2
Chivalric Alliance
Whenever you attack with two or more creatures, draw a card.
{2}, Discard a card: Create a 2/2 white and blue Knight creature token with vigilance.
W
Enchantment
Enchantment
2
1W
MOC
1
Chivalric Alliance
Whenever you attack with two or more creatures, draw a card.
{2}, Discard a card: Create a 2/2 white and blue Knight creature token with vigilance.
W
Enchantment
Enchantment
2
1W
MOC
1
Choked Estuary
As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped.
{T}: Add {U} or {B}.
Land
Land
0
MOC
1
0
Cinder Glade
({T}: Add {R} or {G}.)
Cinder Glade enters the battlefield tapped unless you control two or more basic lands.
Land — Mountain Forest
Land
0
MOC
1
0
Cloud of Faeries
Flying
When Cloud of Faeries enters the battlefield, untap up to two lands.
Cycling {2} ({2}, Discard this card: Draw a card.)
U
Creature — Faerie
Creature
2
1U
1/1
MOC
2
Combine Chrysalis
Creature tokens you control have flying.
{2}{G}{U}, {T}, Sacrifice a token: Create a 4/4 green Beast creature token. Activate only as a sorcery.
GU
Artifact
Artifact
2
GU
MOC
1
Command Tower
{T}: Add one mana of any color in your commander's color identity.
Land
Land
0
MOC
0
Commander's Sphere
{T}: Add one mana of any color in your commander's color identity.
Sacrifice Commander's Sphere: Draw a card.
Artifact
Artifact
3
3
MOC
1
Conclave Mentor
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on that creature instead.
When Conclave Mentor dies, you gain life equal to its power.
GW
Creature — Centaur Cleric
Creature
2
GW
2/2
MOC
2
Conclave Sledge-Captain
Backup 1, backup 1, backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn. Each backup ability triggers separately.)
Trample
Whenever this creature deals combat damage to a player, put that many +1/+1 counters on it.
G
Creature — Elephant Soldier
Creature
6
5G
4/4
MOC
2
Conclave Sledge-Captain
Backup 1, backup 1, backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn. Each backup ability triggers separately.)
Trample
Whenever this creature deals combat damage to a player, put that many +1/+1 counters on it.
G
Creature — Elephant Soldier
Creature
6
5G
4/4
MOC
2
Conclave Tribunal
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
When Conclave Tribunal enters the battlefield, exile target nonland permanent an opponent controls until Conclave Tribunal leaves the battlefield.
W
Enchantment
Enchantment
4
3W
MOC
1
Conjurer's Mantle
Equipped creature gets +1/+1 and has vigilance.
Whenever equipped creature attacks, look at the top six cards of your library. You may reveal a card that shares a creature type with that creature from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Equip {1}
W
Artifact — Equipment
Artifact
2
1W
MOC
1
Conjurer's Mantle
Equipped creature gets +1/+1 and has vigilance.
Whenever equipped creature attacks, look at the top six cards of your library. You may reveal a card that shares a creature type with that creature from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Equip {1}
W
Artifact — Equipment
Artifact
2
1W
MOC
1
Constable of the Realm
Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
Whenever one or more +1/+1 counters are put on Constable of the Realm, exile up to one other target nonland permanent until Constable of the Realm leaves the battlefield.
W
Creature — Giant Soldier
Creature
5
4W
3/3
MOC
2
Corpse Knight
Whenever another creature enters the battlefield under your control, each opponent loses 1 life.
BW
Creature — Zombie Knight
Creature
2
WB
2/2
MOC
2
Coveted Jewel
When Coveted Jewel enters the battlefield, draw three cards.
{T}: Add three mana of any one color.
Whenever one or more creatures an opponent controls attack you and aren't blocked, that player draws three cards and gains control of Coveted Jewel. Untap it.
Artifact
Artifact
6
6
MOC
1
Crack Open
Destroy target artifact or enchantment. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
G
Sorcery
Sorcery
3
2G
MOC
3
Cultivate
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
G
Sorcery
Sorcery
3
2G
MOC
3
Cultivator's Caravan
{T}: Add one mana of any color.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact — Vehicle
Artifact
3
3
5/5
MOC
1
Curse of Opulence
Enchant player
Whenever enchanted player is attacked, create a Gold token. Each opponent attacking that player does the same. (A Gold token is an artifact with "Sacrifice this artifact: Add one mana of any color.")
R
Enchantment — Aura Curse
Enchantment
1
R
MOC
1
Cutthroat Negotiator
Parley — Whenever Cutthroat Negotiator attacks, each player reveals the top card of their library. For each nonland card revealed this way, you create a tapped Treasure token. Then each player draws a card.
RU
Creature — Orc Pirate
Creature
4
2UR
4/3
MOC
2
Cutthroat Negotiator
Parley — Whenever Cutthroat Negotiator attacks, each player reveals the top card of their library. For each nonland card revealed this way, you create a tapped Treasure token. Then each player draws a card.
RU
Creature — Orc Pirate
Creature
4
2UR
4/3
MOC
2
Dance with Calamity
Shuffle your library. As many times as you choose, you may exile the top card of your library. If the total mana value of the cards exiled this way is 13 or less, you may cast any number of spells from among those cards without paying their mana costs.
R
Sorcery
Sorcery
8
7R
MOC
3
Dance with Calamity
Shuffle your library. As many times as you choose, you may exile the top card of your library. If the total mana value of the cards exiled this way is 13 or less, you may cast any number of spells from among those cards without paying their mana costs.
R
Sorcery
Sorcery
8
7R
MOC
3
Darksteel Splicer
Whenever Darksteel Splicer or another nontoken Phyrexian enters the battlefield under your control, create X 3/3 colorless Phyrexian Golem artifact creature tokens, where X is the number of opponents you have.
Golems you control have indestructible.
W
Creature — Phyrexian Artificer
Creature
7
6W
1/1
MOC
2
Darksteel Splicer
Whenever Darksteel Splicer or another nontoken Phyrexian enters the battlefield under your control, create X 3/3 colorless Phyrexian Golem artifact creature tokens, where X is the number of opponents you have.
Golems you control have indestructible.
W
Creature — Phyrexian Artificer
Creature
7
6W
1/1
MOC
2
Death-Greeter's Champion
Dash {3}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn.)
Double strike
R
Creature — Human Warrior
Creature
3
2R
2/1
MOC
2
Death-Greeter's Champion
Dash {3}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn.)
Double strike
R
Creature — Human Warrior
Creature
3
2R
2/1
MOC
2
Deluxe Dragster
Deluxe Dragster can't be blocked except by Vehicles.
Whenever Deluxe Dragster deals combat damage to a player, you may cast target instant or sorcery card from that plaver's graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
Crew 2
U
Artifact — Vehicle
Artifact
5
4U
4/3
MOC
1
Deluxe Dragster
Deluxe Dragster can't be blocked except by Vehicles.
Whenever Deluxe Dragster deals combat damage to a player, you may cast target instant or sorcery card from that plaver's graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
Crew 2
U
Artifact — Vehicle
Artifact
5
4U
4/3
MOC
1
Despark
Exile target permanent with mana value 4 or greater.
BW
Instant
Instant
2
WB
MOC
3
Devouring Light
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Exile target attacking or blocking creature.
W
Instant
Instant
3
1WW
MOC
3
Distant Melody
Choose a creature type. Draw a card for each permanent you control of that type.
U
Sorcery
Sorcery
4
3U
MOC
3
Dromoka's Command
Choose two —
• Prevent all damage target instant or sorcery spell would deal this turn.
• Target player sacrifices an enchantment.
• Put a +1/+1 counter on target creature.
• Target creature you control fights target creature you don't control.
GW
Instant
Instant
2
GW
MOC
3
Duergar Hedge-Mage
When Duergar Hedge-Mage enters the battlefield, if you control two or more Mountains, you may destroy target artifact.
When Duergar Hedge-Mage enters the battlefield, if you control two or more Plains, you may destroy target enchantment.
RW
Creature — Dwarf Shaman
Creature
3
2R/W
2/2
MOC
2
Duplicant
Imprint — When Duplicant enters the battlefield, you may exile target nontoken creature.
As long as a card exiled with Duplicant is a creature card, Duplicant has the power, toughness, and creature types of the last creature card exiled with Duplicant. It's still a Shapeshifter.
Artifact Creature — Shapeshifter
Creature
6
6
2/4
MOC
2
Echo Storm
When you cast this spell, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies.
Create a token that's a copy of target artifact.
U
Sorcery
Sorcery
5
3UU
MOC
3
Elenda and Azor
Flying, ward {2}
Whenever Elenda and Azor attacks, you may pay {X}{W}{U}{B}. If you do, draw X cards.
At the beginning of each end step, you may pay 4 life. If you do, create a number of 1/1 black Vampire Knight creature tokens with lifelink equal to the number of cards you've drawn this turn.
BUW
Legendary Creature — Vampire Knight Sphinx
Creature
6
3WUB
6/6
MOC
2
Elenda and Azor
Flying, ward {2}
Whenever Elenda and Azor attacks, you may pay {X}{W}{U}{B}. If you do, draw X cards.
At the beginning of each end step, you may pay 4 life. If you do, create a number of 1/1 black Vampire Knight creature tokens with lifelink equal to the number of cards you've drawn this turn.
BUW
Legendary Creature — Vampire Knight Sphinx
Creature
6
3WUB
6/6
MOC
2
Elite Scaleguard
When Elite Scaleguard enters the battlefield, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)
Whenever a creature you control with a +1/+1 counter on it attacks, tap target creature defending player controls.
W
Creature — Human Soldier
Creature
5
4W
2/3
MOC
2
Elspeth's Talent
Enchant planeswalker
Enchanted planeswalker has "[+1]: Create three 1/1 white Soldier creature tokens."
Whenever you activate a loyalty ability of enchanted planeswalker, creatures you control get +2/+2 and gain vigilance until end of turn.
W
Enchantment — Aura
Enchantment
4
2WW
MOC
1
Elspeth's Talent
Enchant planeswalker
Enchanted planeswalker has "[+1]: Create three 1/1 white Soldier creature tokens."
Whenever you activate a loyalty ability of enchanted planeswalker, creatures you control get +2/+2 and gain vigilance until end of turn.
W
Enchantment — Aura
Enchantment
4
2WW
MOC
1
Elspeth, Sun's Champion
+1: Create three 1/1 white Soldier creature tokens.
−3: Destroy all creatures with power 4 or greater.
−7: You get an emblem with "Creatures you control get +2/+2 and have flying."
W
Legendary Planeswalker — Elspeth
Planeswalker
6
4WW
4
MOC
1
Emergent Woodwurm
Backup 3 (When this creature enters the battlefield, put three +1/+1 counters on target creature. If that's another creature, it gains the following abilities until end of turn.)
Whenever this creature attacks, look at the top X cards of your library, where X is its power. You may put a permanent card with mana value X or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
G
Creature — Wurm
Creature
7
6G
4/4
MOC
2
Emergent Woodwurm
Backup 3 (When this creature enters the battlefield, put three +1/+1 counters on target creature. If that's another creature, it gains the following abilities until end of turn.)
Whenever this creature attacks, look at the top X cards of your library, where X is its power. You may put a permanent card with mana value X or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
G
Creature — Wurm
Creature
7
6G
4/4
MOC
2
Emeria Angel
Flying
Landfall — Whenever a land enters the battlefield under your control, you may create a 1/1 white Bird creature token with flying.
W
Creature — Angel
Creature
4
2WW
3/3
MOC
2
Enduring Scalelord
Flying
Whenever one or more +1/+1 counters are put on another creature you control, you may put a +1/+1 counter on Enduring Scalelord.
GW
Creature — Dragon
Creature
6
4GW
4/4
MOC
2
Enigma Ridges
When you planeswalk to Enigma Ridges, each player who controls fewer lands than the player who controls the most lands searches their library for a number of basic land cards less than or equal to the difference, reveals them, puts them into their hand, then shuffles.
Whenever chaos ensues, draw a card, then you may put a land card from your hand onto the battlefield.
Plane — Echoir
0
MOC
1
Ephemeral Shields
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
W
Instant
Instant
2
1W
MOC
3
Esper
Artifact spells cost {1} less to cast.
Whenever chaos ensues, creatures you control that are white, blue, and/or black become artifacts in addition to other types until end of turn. Then each artifact creature you control gains vigilance, menace, and lifelink until end of turn.
Plane — Alara
0
MOC
1
Ethersworn Adjudicator
Flying
{1}{W}{B}, {T}: Destroy target creature or enchantment.
{2}{U}: Untap Ethersworn Adjudicator.
U
Artifact Creature — Vedalken Knight
Creature
5
4U
4/4
MOC
2
Everquill Phoenix
Mutate {3}{R} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Flying
Whenever this creature mutates, create a red artifact token named Feather with "{1}, Sacrifice Feather: Return target Phoenix card from your graveyard to the battlefield tapped."
R
Creature — Phoenix
Creature
4
2RR
4/4
MOC
2
Evolving Wilds
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Land
0
MOC
0
Excise the Imperfect
Exile target nonland permanent. Its controller incubates X, where X is its mana value. (They create an Incubator token with X +1/+1 counters on it and "{2}: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)
W
Instant
Instant
3
1WW
MOC
3
Excise the Imperfect
Exile target nonland permanent. Its controller incubates X, where X is its mana value. (They create an Incubator token with X +1/+1 counters on it and "{2}: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)
W
Instant
Instant
3
1WW
MOC
3
Exotic Orchard
{T}: Add one mana of any color that a land an opponent controls could produce.
Land
Land
0
MOC
0
Exsanguinator Cavalry
Menace, lifelink
Whenever a Knight you control deals combat damage to a player, put a +1/+1 counter on that creature and create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
B
Creature — Vampire Knight
Creature
3
2B
2/3
MOC
2
Exsanguinator Cavalry
Menace, lifelink
Whenever a Knight you control deals combat damage to a player, put a +1/+1 counter on that creature and create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
B
Creature — Vampire Knight
Creature
3
2B
2/3
MOC
2
Falkenrath Exterminator
Whenever Falkenrath Exterminator deals combat damage to a player, put a +1/+1 counter on it.
{2}{R}: Falkenrath Exterminator deals damage to target creature equal to the number of +1/+1 counters on Falkenrath Exterminator.
R
Creature — Vampire Archer
Creature
2
1R
1/1
MOC
2
Fallowsage
Whenever Fallowsage becomes tapped, you may draw a card.
U
Creature — Merfolk Wizard
Creature
4
3U
2/2
MOC
2
Feldon of the Third Path
{2}{R}, {T}: Create a token that's a copy of target creature card in your graveyard, except it's an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step.
R
Legendary Creature — Human Artificer
Creature
3
1RR
2/3
MOC
2
Fell the Mighty
Destroy all creatures with power greater than target creature's power.
W
Sorcery
Sorcery
5
4W
MOC
3
Fellwar Stone
{T}: Add one mana of any color that a land an opponent controls could produce.
Artifact
Artifact
2
2
MOC
1
Fertilid
Fertilid enters the battlefield with two +1/+1 counters on it.
{1}{G}, Remove a +1/+1 counter from Fertilid: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles.
G
Creature — Elemental
Creature
3
2G
0/0
MOC
2
Fetid Heath
{T}: Add {C}.
{W/B}, {T}: Add {W}{W}, {W}{B}, or {B}{B}.
Land
Land
0
MOC
0
Field of Ruin
{T}: Add {C}.
{2}, {T}, Sacrifice Field of Ruin: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles.
Land
Land
0
MOC
0
Fiery Confluence
Choose three. You may choose the same mode more than once.
• Fiery Confluence deals 1 damage to each creature.
• Fiery Confluence deals 2 damage to each opponent.
• Destroy target artifact.
R
Sorcery
Sorcery
4
2RR
MOC
3
Filigree Vector
When Filigree Vector enters the battlefield, put a +1/+1 counter on each of any number of target creatures and a charge counter on each of any number of target artifacts.
{1}, {T}, Sacrifice another artifact: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
W
Artifact Creature — Phyrexian Construct
Creature
4
3W
1/1
MOC
2
Filigree Vector
When Filigree Vector enters the battlefield, put a +1/+1 counter on each of any number of target creatures and a charge counter on each of any number of target artifacts.
{1}, {T}, Sacrifice another artifact: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
W
Artifact Creature — Phyrexian Construct
Creature
4
3W
1/1
MOC
2
Firemane Commando
Flying
Whenever you attack with two or more creatures, draw a card.
Whenever another player attacks with two or more creatures, they draw a card if none of those creatures attacked you.
W
Creature — Angel Soldier
Creature
4
3W
4/3
MOC
2
Firemane Commando
Flying
Whenever you attack with two or more creatures, draw a card.
Whenever another player attacks with two or more creatures, they draw a card if none of those creatures attacked you.
W
Creature — Angel Soldier
Creature
4
3W
4/3
MOC
2
First-Sphere Gargantua
When First-Sphere Gargantua enters the battlefield, you draw a card and you lose 1 life.
Unearth {2}{B} ({2}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
B
Creature — Phyrexian Horror
Creature
6
4BB
5/4
MOC
2
Flamerush Rider
Whenever Flamerush Rider attacks, create a token that's a copy of another target attacking creature and that's tapped and attacking. Exile the token at end of combat.
Dash {2}{R}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
R
Creature — Human Warrior
Creature
5
4R
3/3
MOC
2
Flameshadow Conjuring
Whenever a nontoken creature enters the battlefield under your control, you may pay {R}. If you do, create a token that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step.
R
Enchantment
Enchantment
4
3R
MOC
1
Flight of Equenauts
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Flying
W
Creature — Human Knight
Creature
8
7W
4/5
MOC
2
Flockchaser Phantom
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Flying, vigilance
Whenever Flockchaser Phantom attacks, the next spell you cast this turn has convoke.
UW
Creature — Spirit
Creature
6
4WU
5/5
MOC
2
Flockchaser Phantom
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Flying, vigilance
Whenever Flockchaser Phantom attacks, the next spell you cast this turn has convoke.
UW
Creature — Spirit
Creature
6
4WU
5/5
MOC
2
Forgotten Ancient
Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient.
At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures.
G
Creature — Elemental
Creature
4
3G
0/3
MOC
2
Fortified Village
As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters the battlefield tapped.
{T}: Add {G} or {W}.
Land
Land
0
MOC
1
0
Foulmire Knight // Profane Insight
B
Creature — Zombie Knight // Instant — Adventure
Creature
1
B // 2B
1/1
MOC
3
Fractured Powerstone
{T}: Add {C}.
{T}: Roll the planar die. Activate only as a sorcery.
Artifact
Artifact
2
2
MOC
1
Frontier Bivouac
Frontier Bivouac enters the battlefield tapped.
{T}: Add {G}, {U}, or {R}.
Land
Land
0
MOC
1
0
Frostboil Snarl
As Frostboil Snarl enters the battlefield, you may reveal an Island or Mountain card from your hand. If you don't, Frostboil Snarl enters the battlefield tapped.
{T}: Add {U} or {R}.
Land
Land
0
MOC
1
0
Furycalm Snarl
As Furycalm Snarl enters the battlefield, you may reveal a Mountain or Plains card from your hand. If you don't, Furycalm Snarl enters the battlefield tapped.
{T}: Add {R} or {W}.
Land
Land
0
MOC
1
0
Game Trail
As Game Trail enters the battlefield, you may reveal a Mountain or Forest card from your hand. If you don't, Game Trail enters the battlefield tapped.
{T}: Add {R} or {G}.
Land
Land
0
MOC
1
0
Gavony
All creatures have vigilance.
Whenever you roll {CHAOS}, creatures you control gain indestructible until end of turn.
Plane — Innistrad
0
MOC
1
Gavony Township
{T}: Add {C}.
{2}{G}{W}, {T}: Put a +1/+1 counter on each creature you control.
Land
Land
0
MOC
0
Generous Gift
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
W
Instant
Instant
3
2W
MOC
3
Genesis Hydra
When you cast this spell, reveal the top X cards of your library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield. Then shuffle the rest into your library.
Genesis Hydra enters the battlefield with X +1/+1 counters on it.
G
Creature — Plant Hydra
Creature
2
XGG
0/0
MOC
2
Ghirapur
At the beginning of combat on your turn, until end of turn, each noncreature, non-Vehicle artifact you control becomes a 5/3 Vehicle in addition to its other types and gains trample, haste, and crew 2.
Whenever chaos ensues, return target noncreature artifact card from your graveyard to your hand.
Plane — Kaladesh
0
MOC
1
Ghirapur Aether Grid
Tap two untapped artifacts you control: Ghirapur Aether Grid deals 1 damage to any target.
R
Enchantment
Enchantment
3
2R
MOC
1
Gilded Goose
Flying
When Gilded Goose enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
{1}{G}, {T}: Create a Food token.
{T}, Sacrifice a Food: Add one mana of any color.
G
Creature — Bird
Creature
1
G
0/2
MOC
2
Gimbal, Gremlin Prodigy
Artifact creatures you control have trample.
At the beginning of your end step, create a 0/0 red Gremlin artifact creature token. Put X +1/+1 counters on it, where X is the number of differently named artifact tokens you control.
GRU
Legendary Creature — Gremlin Artificer
Creature
5
2GUR
4/4
MOC
2
Gimbal, Gremlin Prodigy
Artifact creatures you control have trample.
At the beginning of your end step, create a 0/0 red Gremlin artifact creature token. Put X +1/+1 counters on it, where X is the number of differently named artifact tokens you control.
GRU
Legendary Creature — Gremlin Artificer
Creature
5
2GUR
4/4
MOC
2
Gimbal, Gremlin Prodigy
Artifact creatures you control have trample.
At the beginning of your end step, create a 0/0 red Gremlin artifact creature token. Put X +1/+1 counters on it, where X is the number of differently named artifact tokens you control.
GRU
Legendary Creature — Gremlin Artificer
Creature
5
2GUR
4/4
MOC
2
Glimmervoid Basin
Whenever a player casts an instant or sorcery spell with a single target, that player copies that spell for each other spell, permanent, card not on the battlefield, and/or player the spell could target. Each copy targets a different one of them.
Whenever you roll {CHAOS}, choose target creature. Each player except that creature's controller creates a token that's a copy of that creature.
Plane — Mirrodin
0
MOC
1
Go for the Throat
Destroy target nonartifact creature.
B
Instant
Instant
2
1B
MOC
3
Goblin Instigator
When Goblin Instigator enters the battlefield, create a 1/1 red Goblin creature token.
R
Creature — Goblin Rogue
Creature
2
1R
1/1
MOC
2
Goblin Medics
Whenever Goblin Medics becomes tapped, it deals 1 damage to any target.
R
Creature — Goblin Shaman
Creature
3
2R
1/1
MOC
2
Goldmire Bridge
Goldmire Bridge enters the battlefield tapped.
Indestructible
{T}: Add {W} or {B}.
Artifact Land
Land
0
MOC
1
0
Good-Fortune Unicorn
Whenever another creature enters the battlefield under your control, put a +1/+1 counter on that creature.
GW
Creature — Unicorn
Creature
3
1GW
2/2
MOC
2
Goro-Goro and Satoru
Whenever one or more creatures you control that entered the battlefield this turn deal combat damage to a player, create a 5/5 red Dragon Spirit creature token with flying.
{1}{R}: Creatures you control gain haste until end of turn.
BRU
Legendary Creature — Goblin Human
Creature
3
UBR
3/4
MOC
2
Goro-Goro and Satoru
Whenever one or more creatures you control that entered the battlefield this turn deal combat damage to a player, create a 5/5 red Dragon Spirit creature token with flying.
{1}{R}: Creatures you control gain haste until end of turn.
BRU
Legendary Creature — Goblin Human
Creature
3
UBR
3/4
MOC
2
Graveshifter
Changeling (This card is every creature type.)
When Graveshifter enters the battlefield, you may return target creature card from your graveyard to your hand.
B
Creature — Shapeshifter
Creature
4
3B
2/2
MOC
2
Grove of the Dreampods
When you planeswalk to Grove of the Dreampods or at the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
Whenever you roll {CHAOS}, return target creature card from your graveyard to the battlefield.
Plane — Fabacin
0
MOC
1
Gruul Signet
{1}, {T}: Add {R}{G}.
Artifact
Artifact
2
2
MOC
1
Guardian Scalelord
Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn.)
Flying
Whenever this creature attacks, return target nonland permanent card with mana value X or less from your graveyard to the battlefield, where X is this creature's power.
W
Creature — Dragon
Creature
5
4W
3/4
MOC
2
Guardian Scalelord
Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn.)
Flying
Whenever this creature attacks, return target nonland permanent card with mana value X or less from your graveyard to the battlefield, where X is this creature's power.
W
Creature — Dragon
Creature
5
4W
3/4
MOC
2
Gyre Sage
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
{T}: Add {G} for each +1/+1 counter on Gyre Sage.
G
Creature — Elf Druid
Creature
2
1G
1/2
MOC
2
Haakon, Stromgald Scourge
You may cast Haakon, Stromgald Scourge from your graveyard, but not from anywhere else.
As long as Haakon is on the battlefield, you may cast Knight spells from your graveyard.
When Haakon dies, you lose 2 life.
B
Legendary Creature — Zombie Knight
Creature
3
1BB
3/3
MOC
2
Hamza, Guardian of Arashin
This spell costs {1} less to cast for each creature you control with a +1/+1 counter on it.
Creature spells you cast cost {1} less to cast for each creature you control with a +1/+1 counter on it.
GW
Legendary Creature — Elephant Warrior
Creature
6
4GW
5/5
MOC
2
Heaven
Heaven deals X damage to each creature with flying.
GR
Instant
Instant
3
XG
MOC
3
Earth
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Earth deals X damage to each creature without flying.
GR
Sorcery
Sorcery
3
XRR
MOC
3
Hedron Archive
{T}: Add {C}{C}.
{2}, {T}, Sacrifice Hedron Archive: Draw two cards.
Artifact
Artifact
4
4
MOC
1
Hedron Detonator
Whenever an artifact enters the battlefield under your control, Hedron Detonator deals 1 damage to target opponent.
{T}, Sacrifice two artifacts: Exile the top card of your library. You may play that card this turn.
R
Creature — Goblin Artificer
Creature
3
2R
2/3
MOC
2
Hedron Detonator
Whenever an artifact enters the battlefield under your control, Hedron Detonator deals 1 damage to target opponent.
{T}, Sacrifice two artifacts: Exile the top card of your library. You may play that card this turn.
R
Creature — Goblin Artificer
Creature
3
2R
2/3
MOC
2
Hedron Fields of Agadeem
Creatures with power 7 or greater can't attack or block.
Whenever you roll {CHAOS}, create a 7/7 colorless Eldrazi creature token with annihilator 1. (Whenever it attacks, defending player sacrifices a permanent.)
Plane — Zendikar
0
MOC
1
Hellkite Igniter
Flying, haste
{1}{R}: Hellkite Igniter gets +X/+0 until end of turn, where X is the number of artifacts you control.
R
Creature — Dragon
Creature
7
5RR
5/5
MOC
2
Herald of Hoofbeats
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Other Knights you control have horsemanship.
U
Creature — Human Knight
Creature
4
3U
3/3
MOC
2
Herald of Hoofbeats
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Other Knights you control have horsemanship.
U
Creature — Human Knight
Creature
4
3U
3/3
MOC
2
Herald's Horn
As Herald's Horn enters the battlefield, choose a creature type.
Creature spells you cast of the chosen type cost {1} less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Artifact
Artifact
3
3
MOC
1
Hero of Bladehold
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
Whenever Hero of Bladehold attacks, create two 1/1 white Soldier creature tokens that are tapped and attacking.
W
Creature — Human Knight
Creature
4
2WW
3/4
MOC
2
High Sentinels of Arashin
Flying
High Sentinels of Arashin gets +1/+1 for each other creature you control with a +1/+1 counter on it.
{3}{W}: Put a +1/+1 counter on target creature.
W
Creature — Bird Soldier
Creature
4
3W
3/4
MOC
2
Hindervines
Prevent all combat damage that would be dealt this turn by creatures with no +1/+1 counters on them.
G
Instant
Instant
3
2G
MOC
3
Hour of Reckoning
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Destroy all nontoken creatures.
W
Sorcery
Sorcery
7
4WWW
MOC
3
Ichor Elixir
If you would roll one or more planar dice, instead roll that many planar dice plus one and ignore one.
{T}: Add {C}{C}.
Artifact
Artifact
4
4
MOC
1
Ichor Elixir
If you would roll one or more planar dice, instead roll that many planar dice plus one and ignore one.
{T}: Add {C}{C}.
Artifact
Artifact
4
4
MOC
1
Impact Tremors
Whenever a creature enters the battlefield under your control, Impact Tremors deals 1 damage to each opponent.
R
Enchantment
Enchantment
2
1R
MOC
1
Imprisoned in the Moon
Enchant creature, land, or planeswalker
Enchanted permanent is a colorless land with "{T}: Add {C}" and loses all other card types and abilities.
U
Enchantment — Aura
Enchantment
3
2U
MOC
1
Improbable Alliance
Whenever you draw your second card each turn, create a 1/1 blue Faerie creature token with flying.
{4}{U}{R}: Draw a card, then discard a card.
RU
Enchantment
Enchantment
2
UR
MOC
1
Incubation Druid
{T}: Add one mana of any type that a land you control could produce. If Incubation Druid has a +1/+1 counter on it, add three mana of that type instead.
{3}{G}{G}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)
G
Creature — Elf Druid
Creature
2
1G
0/2
MOC
2
Infernal Sovereign
Flying, trample
Skip your draw step.
Whenever you play a land or cast a spell, you draw a card and you lose 1 life.
B
Creature — Demon
Creature
6
4BB
6/6
MOC
2
Infernal Sovereign
Flying, trample
Skip your draw step.
Whenever you play a land or cast a spell, you draw a card and you lose 1 life.
B
Creature — Demon
Creature
6
4BB
6/6
MOC
2
Inscription of Abundance
Kicker {2}{G}
Choose one. If this spell was kicked, choose any number instead.
• Put two +1/+1 counters on target creature.
• Target player gains X life, where X is the greatest power among creatures they control.
• Target creature you control fights target creature you don't control.
G
Instant
Instant
2
1G
MOC
3
Inspiring Call
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn.
G
Instant
Instant
3
2G
MOC
3
Inspiring Statuary
Nonartifact spells you cast have improvise. (Your artifacts can help cast those spells. Each artifact you tap after you're done activating mana abilities pays for {1}.)
Artifact
Artifact
3
3
MOC
1
Inys Haen
When you planeswalk to Ins Haen and at the beginning of your upkeep, mill three cards.
When you planeswalk away from Ins Haen, each player returns all land cards from their graveyard to the battlefield tapped
Whenever chaos ensues, return target nonland card from your graveyard to your hand.
Plane — Cridhe
0
MOC
1
Ion Storm
{1}{R}, Remove a +1/+1 counter or a charge counter from a permanent you control: Ion Storm deals 2 damage to any target.
R
Enchantment
Enchantment
3
2R
MOC
1
Isle of Vesuva
Whenever a nontoken creature enters the battlefield, its controller creates a token that's a copy of that creature.
Whenever you roll {CHAOS}, destroy target creature and all other creatures with the same name as that creature.
Plane — Dominaria
0
MOC
1
Izzet Signet
{1}, {T}: Add {U}{R}.
Artifact
Artifact
2
2
MOC
1
Josu Vess, Lich Knight
Kicker {5}{B} (You may pay an additional {5}{B} as you cast this spell.)
Menace
When Josu Vess, Lich Knight enters the battlefield, if it was kicked, create eight 2/2 black Zombie Knight creature tokens with menace.
B
Legendary Creature — Zombie Knight
Creature
4
2BB
4/5
MOC
2
Jund
Whenever a player casts a black, red, or green creature spell, it gains devour 5. (As the creature enters the battlefield, its controller may sacrifice any number of creatures. The creature enters the battlefield with five times that many +1/+1 counters on it.)
Whenever you roll {CHAOS}, create two 1/1 red Goblin creature tokens.
Plane — Alara
0
MOC
1
Jungle Shrine
Jungle Shrine enters the battlefield tapped.
{T}: Add {R}, {G}, or {W}.
Land
Land
0
MOC
1
0
Juniper Order Ranger
Whenever another creature enters the battlefield under your control, put a +1/+1 counter on that creature and a +1/+1 counter on Juniper Order Ranger.
GW
Creature — Human Knight Ranger
Creature
5
3GW
2/4
MOC
2
Junk Winder
Affinity for tokens (This spell costs {1} less to cast for each token you control.)
Whenever a token enters the battlefield under your control, tap target nonland permanent an opponent controls. It doesn't untap during its controller's next untap step.
U
Creature — Serpent
Creature
7
5UU
5/6
MOC
2
Kalonian Hydra
Trample
Kalonian Hydra enters the battlefield with four +1/+1 counters on it.
Whenever Kalonian Hydra attacks, double the number of +1/+1 counters on each creature you control.
G
Creature — Hydra
Creature
5
3GG
0/0
MOC
2
Karn's Bastion
{T}: Add {C}.
{4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Land
Land
0
MOC
0
Kasla, the Broken Halo
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Flying, vigilance, haste
Whenever you cast another spell that has convoke, scry 2, then draw a card.
RUW
Legendary Creature — Angel Ally
Creature
6
3URW
5/4
MOC
2
Kasla, the Broken Halo
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Flying, vigilance, haste
Whenever you cast another spell that has convoke, scry 2, then draw a card.
RUW
Legendary Creature — Angel Ally
Creature
6
3URW
5/4
MOC
2
Kasla, the Broken Halo
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Flying, vigilance, haste
Whenever you cast another spell that has convoke, scry 2, then draw a card.
RUW
Legendary Creature — Angel Ally
Creature
6
3URW
5/4
MOC
2
Katilda and Lier
Whenever you cast a Human spell, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
GUW
Legendary Creature — Human
Creature
3
GWU
3/3
MOC
2
Katilda and Lier
Whenever you cast a Human spell, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
GUW
Legendary Creature — Human
Creature
3
GWU
3/3
MOC
2
Keeper of the Accord
At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token.
At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
W
Creature — Human Soldier
Creature
4
3W
3/4
MOC
2
Keskit, the Flesh Sculptor
{T}, Sacrifice three other artifacts and/or creatures: Look at the top three cards of your library. Put two of them into your hand and the other into your graveyard.
Partner (You can have two commanders if both have partner.)
B
Legendary Creature — Phyrexian Human Artificer
Creature
3
2B
1/3
MOC
2
Kessig Wolf Run
{T}: Add {C}.
{X}{R}{G}, {T}: Target creature gets +X/+0 and gains trample until end of turn.
Land
Land
0
MOC
0
Ketria
When you planeswalk to Ketria and at the beginning of your upkeep, put your choice of vigilance, menace, or trample counter on target creature you control.
Whenever chaos ensues, exile cards from the top of your library until you exile a nonland permanent card. Put that card onto the battlefield or into your hand.
Plane — Ikoria
0
MOC
1
Kharasha Foothills
Whenever a creature you control attacks a player, for each other opponent, you may create a token that's a copy of that creature, tapped and attacking that opponent. Exile those tokens at the beginning of the next end step.
Whenever you roll {CHAOS}, you may sacrifice any number of creatures. If you do, Kharasha Foothills deals that much damage to target creature.
Plane — Mongseng
0
MOC
1
Kher Keep
{T}: Add {C}.
{1}{R}, {T}: Create a 0/1 red Kobold creature token named Kobolds of Kher Keep.
Legendary Land
Land
0
MOC
0
Knight Exemplar
First strike (This creature deals combat damage before creatures without first strike.)
Other Knight creatures you control get +1/+1 and have indestructible. (Damage and effects that say "destroy" don't destroy them.)
W
Creature — Human Knight
Creature
3
1WW
2/2
MOC
2
Knight of the Last Breath
{3}, Sacrifice another nontoken creature: Create a 1/1 white and black Spirit creature token with flying.
Afterlife 3 (When this creature dies, create three 1/1 white and black Spirit creature tokens with flying.)
BW
Creature — Giant Knight
Creature
7
5WB
4/4
MOC
2
Knight of the White Orchid
First strike
When Knight of the White Orchid enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.
W
Creature — Human Knight
Creature
2
WW
2/2
MOC
2
Knights of the Black Rose
When Knights of the Black Rose enters the battlefield, you become the monarch.
Whenever an opponent becomes the monarch, if you were the monarch as the turn began, that player loses 2 life and you gain 2 life.
BW
Creature — Human Knight
Creature
5
3WB
4/4
MOC
2
Knights' Charge
Whenever a Knight you control attacks, each opponent loses 1 life and you gain 1 life.
{6}{W}{B}, Sacrifice Knights' Charge: Return all Knight creature cards from your graveyard to the battlefield.
BW
Enchantment
Enchantment
3
1WB
MOC
1
Kodama's Reach
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
G
Sorcery — Arcane
Sorcery
3
2G
MOC
3
Krenko, Tin Street Kingpin
Whenever Krenko, Tin Street Kingpin attacks, put a +1/+1 counter on it, then create a number of 1/1 red Goblin creature tokens equal to Krenko's power.
R
Legendary Creature — Goblin
Creature
3
2R
1/2
MOC
2
Krosa
All creatures get +2/+2.
Whenever you roll {CHAOS}, you may add {W}{U}{B}{R}{G}.
Plane — Dominaria
0
MOC
1
Krosan Verge
Krosan Verge enters the battlefield tapped.
{T}: Add {C}.
{2}, {T}, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle.
Land
Land
0
MOC
1
0
Kykar, Wind's Fury
Flying
Whenever you cast a noncreature spell, create a 1/1 white Spirit creature token with flying.
Sacrifice a Spirit: Add {R}.
RUW
Legendary Creature — Bird Wizard
Creature
4
1URW
3/3
MOC
2
Liliana's Standard Bearer
Flash
When Liliana's Standard Bearer enters the battlefield, draw X cards, where X is the number of creatures that died under your control this turn.
B
Creature — Zombie Knight
Creature
3
2B
3/1
MOC
2
Liliana's Talent
Enchant planeswalker
Enchanted planeswalker has "[-8]: Put all creature cards from all graveyards onto the battlefield under your control."
Whenever a creature deals damage to enchanted planeswalker, destroy that creature.
B
Enchantment — Aura
Enchantment
2
BB
MOC
1
Liliana's Talent
Enchant planeswalker
Enchanted planeswalker has "[-8]: Put all creature cards from all graveyards onto the battlefield under your control."
Whenever a creature deals damage to enchanted planeswalker, destroy that creature.
B
Enchantment — Aura
Enchantment
2
BB
MOC
1
Littjara
When you planeswalk to Littjara and at the beginning of your upkeep, create a 2/2 blue Shapeshifter creature token with changeling. (It is every creature type.)
Whenever chaos ensues, choose a creature type. Put a +1/+1 counter on each creature you control of that type.
Plane — Kaldheim
0
MOC
1
Llanowar Reborn
Llanowar Reborn enters the battlefield tapped.
{T}: Add {G}.
Graft 1 (This land enters the battlefield with a +1/+1 counter on it. Whenever a creature enters the battlefield, you may move a +1/+1 counter from this land onto it.)
Land
Land
0
MOC
1
0
Locthwain Lancer
Menace
Whenever a nontoken Knight you control dies, each opponent loses 1 life and you draw a card.
B
Creature — Human Knight
Creature
5
4B
5/5
MOC
2
Locthwain Lancer
Menace
Whenever a nontoken Knight you control dies, each opponent loses 1 life and you draw a card.
B
Creature — Human Knight
Creature
5
4B
5/5
MOC
2
Managorger Hydra
Trample
Whenever a player casts a spell, put a +1/+1 counter on Managorger Hydra.
G
Creature — Hydra
Creature
3
2G
1/1
MOC
2
Massacre Wurm
When Massacre Wurm enters the battlefield, creatures your opponents control get -2/-2 until end of turn.
Whenever a creature an opponent controls dies, that player loses 2 life.
B
Creature — Phyrexian Wurm
Creature
6
3BBB
6/5
MOC
2
Master Splicer
When Master Splicer enters the battlefield, create a 3/3 colorless Phyrexian Golem artifact creature token.
Golems you control get +1/+1.
W
Creature — Phyrexian Human Artificer
Creature
4
3W
1/1
MOC
2
Master of Etherium
Master of Etherium's power and toughness are each equal to the number of artifacts you control.
Other artifact creatures you control get +1/+1.
U
Artifact Creature — Vedalken Wizard
Creature
3
2U
*/*
MOC
2
Masterful Replication
Choose one —
• Create two 3/3 colorless Golem artifact creature tokens.
• Choose target artifact you control. Each other artifact you control becomes a copy of that artifact until end of turn.
U
Instant
Instant
6
5U
MOC
3
Maul of the Skyclaves
When Maul of the Skyclaves enters the battlefield, attach it to target creature you control.
Equipped creature gets +2/+2 and has flying and first strike.
Equip {2}{W}{W}
W
Artifact — Equipment
Artifact
3
2W
MOC
1
Megaflora Jungle
Each creature with mana value 2 or less gets +2/+2.
Whenever chaos ensues, create a 1/1 green Insect creature token with flying named Butterfly.
Plane — Gargantikar
0
MOC
1
Mentor of the Meek
Whenever another creature with power 2 or less enters the battlefield under your control, you may pay {1}. If you do, draw a card.
W
Creature — Human Soldier
Creature
3
2W
2/2
MOC
2
Meteor Golem
When Meteor Golem enters the battlefield, destroy target nonland permanent an opponent controls.
Artifact Creature — Golem
Creature
7
7
3/3
MOC
2
Midnight Reaper
Whenever a nontoken creature you control dies, Midnight Reaper deals 1 damage to you and you draw a card.
B
Creature — Zombie Knight
Creature
3
2B
3/2
MOC
2
Migratory Route
Create four 1/1 white Bird creature tokens with flying.
Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
UW
Sorcery
Sorcery
5
3WU
MOC
3
Mikaeus, the Lunarch
Mikaeus, the Lunarch enters the battlefield with X +1/+1 counters on it.
{T}: Put a +1/+1 counter on Mikaeus.
{T}, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control.
W
Legendary Creature — Human Cleric
Creature
1
XW
0/0
MOC
2
Mind Stone
{T}: Add {C}.
{1}, {T}, Sacrifice Mind Stone: Draw a card.
Artifact
Artifact
2
2
MOC
1
Mindless Automaton
Mindless Automaton enters the battlefield with two +1/+1 counters on it.
{1}, Discard a card: Put a +1/+1 counter on Mindless Automaton.
Remove two +1/+1 counters from Mindless Automaton: Draw a card.
Artifact Creature — Construct
Creature
4
4
0/0
MOC
2
Mirror-Style Master
Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)
Whenever this creature attacks, for each attacking modified creature you control, create a tapped and attacking token that's a copy of that creature. Exile those tokens at end of combat. (Equipment, Auras you control, and counters are modifications.)
R
Creature — Human Warrior
Creature
6
4RR
3/3
MOC
2
Mirror-Style Master
Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)
Whenever this creature attacks, for each attacking modified creature you control, create a tapped and attacking token that's a copy of that creature. Exile those tokens at end of combat. (Equipment, Auras you control, and counters are modifications.)
R
Creature — Human Warrior
Creature
6
4RR
3/3
MOC
2
Mistmeadow Vanisher
Whenever Mistmeadow Vanisher becomes tapped, exile up to one target nonland, nontoken permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
UW
Creature — Kithkin Wizard
Creature
3
2W/U
3/2
MOC
2
Mistmeadow Vanisher
Whenever Mistmeadow Vanisher becomes tapped, exile up to one target nonland, nontoken permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
UW
Creature — Kithkin Wizard
Creature
3
2W/U
3/2
MOC
2
Moira and Teshar
Flying
Whenever you cast a historic spell, return target nonland permanent card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. (Artifacts, legendaries, and Sagas are historic.)
BW
Legendary Creature — Phyrexian Spirit Bird
Creature
5
3WB
4/5
MOC
2
Moira and Teshar
Flying
Whenever you cast a historic spell, return target nonland permanent card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. (Artifacts, legendaries, and Sagas are historic.)
BW
Legendary Creature — Phyrexian Spirit Bird
Creature
5
3WB
4/5
MOC
2
Mortify
Destroy target creature or enchantment.
BW
Instant
Instant
3
1WB
MOC
3
Mossfire Valley
{1}, {T}: Add {R}{G}.
Land
Land
0
MOC
0
Mosswort Bridge
Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
Mosswort Bridge enters the battlefield tapped.
{T}: Add {G}.
{G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
Land
Land
0
MOC
1
0
Murderous Rider // Swift End
B
Creature — Zombie Knight // Instant — Adventure
Creature
3
1BB // 1BB
2/3
MOC
3
Mutual Epiphany
When you encounter Mutual Epiphany, each player draws four cards. (Then planeswalk away from this phenomenon.)
Phenomenon
0
MOC
1
Myr Battlesphere
When Myr Battlesphere enters the battlefield, create four 1/1 colorless Myr artifact creature tokens.
Whenever Myr Battlesphere attacks, you may tap X untapped Myr you control. If you do, Myr Battlesphere gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking.
Artifact Creature — Myr Construct
Creature
7
7
4/7
MOC
2
Myriad Landscape
Myriad Landscape enters the battlefield tapped.
{T}: Add {C}.
{2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Land
Land
0
MOC
1
0
Mystic Monastery
Mystic Monastery enters the battlefield tapped.
{T}: Add {U}, {R}, or {W}.
Land
Land
0
MOC
1
0
Nadir Kraken
Whenever you draw a card, you may pay {1}. If you do, put a +1/+1 counter on Nadir Kraken and create a 1/1 blue Tentacle creature token.
U
Creature — Kraken
Creature
3
1UU
2/3
MOC
2
Naktamun
Each creature card in your graveyard has embalm. Its embalm cost is equal to its mana cost. (Exile a creature card from your graveyard and pay its embalm cost: Create a token that's a copy of it, except it's a white Zombie in addition to its other types with no mana cost. Embalm only as a sorcery.)
Whenever chaos ensues, you may discard a card. If you do, draw a card.
Plane — Amonkhet
0
MOC
1
Nesting Dovehawk
Flying
At the beginning of combat on your turn, populate. (Create a token that's a copy of a creature token you control.)
Whenever a creature token enters the battlefield under your control, put a +1/+1 counter on Nesting Dovehawk.
W
Creature — Bird
Creature
4
3W
2/2
MOC
2
Nesting Dovehawk
Flying
At the beginning of combat on your turn, populate. (Create a token that's a copy of a creature token you control.)
Whenever a creature token enters the battlefield under your control, put a +1/+1 counter on Nesting Dovehawk.
W
Creature — Bird
Creature
4
3W
2/2
MOC
2
Nettlecyst
Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)
Equipped creature gets +1/+1 for each artifact and/or enchantment you control.
Equip {2}
Artifact — Equipment
Artifact
3
3
MOC
1
New Argive
Whenever a historic creature you control attacks, it gets +2/+2 until end of turn. (Artifacts, legendaries, and Sagas are historic.)
Whenever chaos ensues, reveal cards from the top of your library until you reveal a historic card. Put that card into your hand and the rest on the bottom of your library in a random order.
Plane — Dominaria
0
MOC
1
Night's Whisper
You draw two cards and you lose 2 life.
B
Sorcery
Sorcery
2
1B
MOC
3
Norn's Seedcore
When you planeswalk to Norn's Seedcore, chaos ensues.
Whenever chaos ensues, reveal cards from the top of your planar deck until you reveal a plane card. Planeswalk to it, except don't planeswalk away from any plane. Put the rest of the revealed cards on the bottom of vour planar deck in any order.
Plane — New Phyrexia
0
MOC
1
Noxious Gearhulk
Menace
When Noxious Gearhulk enters the battlefield, you may destroy another target creature. If a creature is destroyed this way, you gain life equal to its toughness.
B
Artifact Creature — Construct
Creature
6
4BB
5/4
MOC
2
Nyx
Nontoken creatures are enchantments in addition to their other types.
Constellation — Whenever an enchantment enters the battlefield under your control, you gain 1 life.
Whenever chaos ensues, choose a color. Add an amount of mana of that color equal to your devotion to that color.
Plane — Theros
0
MOC
1
Order of Midnight // Alter Fate
B
Creature — Human Knight // Sorcery — Adventure
Creature
2
1B // 1B
2/2
MOC
3
Orochi Colony
Whenever a creature you control deals combat damage to a player, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Whenever you roll {CHAOS}, target creature can't be blocked this turn.
Plane — Kamigawa
0
MOC
1
Orzhov Locket
{T}: Add {W} or {B}.
{W/B}{W/B}{W/B}{W/B}, {T}, Sacrifice Orzhov Locket: Draw two cards.
Artifact
Artifact
3
3
MOC
1
Orzhov Signet
{1}, {T}: Add {W}{B}.
Artifact
Artifact
2
2
MOC
1
Pain Distributor
Menace
Whenever a player casts their first spell each turn, they create a Treasure token.
Whenever an artifact an opponent controls is put into a graveyard from the battlefield, Pain Distributor deals 1 damage to that player.
R
Creature — Devil Citizen
Creature
3
2R
2/3
MOC
2
Pain Distributor
Menace
Whenever a player casts their first spell each turn, they create a Treasure token.
Whenever an artifact an opponent controls is put into a graveyard from the battlefield, Pain Distributor deals 1 damage to that player.
R
Creature — Devil Citizen
Creature
3
2R
2/3
MOC
2
Painful Truths
Converge — You draw X cards and you lose X life, where X is the number of colors of mana spent to cast this spell.
B
Sorcery
Sorcery
3
2B
MOC
3
Paliano
When one or more creatures you control deal combat damage to a player, if there is no monarch, you become the monarch.
Whenever chaos ensues, create a 1/1 black Assassin creature token with deathtouch and haste.
Plane — Fiora
0
MOC
1
Panopticon
When you planeswalk to Panopticon, draw a card.
At the beginning of your draw step, draw an additional card.
Whenever you roll {CHAOS}, draw a card.
Plane — Mirrodin
0
MOC
1
Path of Ancestry
Path of Ancestry enters the battlefield tapped.
{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Land
Land
0
MOC
1
0
Path of the Animist
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.
G
Sorcery
Sorcery
4
3G
MOC
3
Path of the Animist
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.
G
Sorcery
Sorcery
4
3G
MOC
3
Path of the Enigma
Target player draws four cards.
Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.
U
Sorcery
Sorcery
5
4U
MOC
3
Path of the Enigma
Target player draws four cards.
Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.
U
Sorcery
Sorcery
5
4U
MOC
3
Path of the Ghosthunter
Create X 1/1 white Spirit creature tokens with flying.
Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.
W
Sorcery
Sorcery
2
X1W
MOC
3
Path of the Ghosthunter
Create X 1/1 white Spirit creature tokens with flying.
Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.
W
Sorcery
Sorcery
2
X1W
MOC
3
Path of the Pyromancer
Discard all the cards in your hand. Add {R} for each card discarded this way, then draw that many cards plus one.
Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.
R
Sorcery
Sorcery
5
4R
MOC
3
Path of the Pyromancer
Discard all the cards in your hand. Add {R} for each card discarded this way, then draw that many cards plus one.
Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.
R
Sorcery
Sorcery
5
4R
MOC
3
Path of the Schemer
Each player mills two cards. Then you put a creature card from a graveyard onto the battlefield under your control. It's an artifact in addition to its other types.
Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.
B
Sorcery
Sorcery
5
4B
MOC
3
Path of the Schemer
Each player mills two cards. Then you put a creature card from a graveyard onto the battlefield under your control. It's an artifact in addition to its other types.
Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.
B
Sorcery
Sorcery
5
4B
MOC
3
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
W
Instant
Instant
1
W
MOC
3
Perplexing Test
Choose one —
• Return all creature tokens to their owners' hands.
• Return all nontoken creatures to their owners' hands.
U
Instant
Instant
5
3UU
MOC
3
Phyrexian Delver
When Phyrexian Delver enters the battlefield, return target creature card from your graveyard to the battlefield. You lose life equal to that card's mana value.
B
Creature — Phyrexian Zombie
Creature
5
3BB
3/2
MOC
2
Phyrexian Ghoul
Sacrifice a creature: Phyrexian Ghoul gets +2/+2 until end of turn.
B
Creature — Phyrexian Zombie
Creature
3
2B
2/2
MOC
2
Phyrexian Rager
When Phyrexian Rager enters the battlefield, you draw a card and you lose 1 life.
B
Creature — Phyrexian Horror
Creature
3
2B
2/2
MOC
2
Phyrexian Rebirth
Destroy all creatures, then create an X/X colorless Phyrexian Horror artifact creature token, where X is the number of creatures destroyed this way.
W
Sorcery
Sorcery
6
4WW
MOC
3
Phyrexian Scriptures
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Put a +1/+1 counter on up to one target creature. That creature becomes an artifact in addition to its other types.
II — Destroy all nonartifact creatures.
III — Exile all opponents' graveyards.
B
Enchantment — Saga
Enchantment
4
2BB
MOC
1
Phyrexian Triniform
When Phyrexian Triniform dies, create three 3/3 colorless Phyrexian Golem artifact creature tokens.
Encore {12} ({12}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Artifact Creature — Phyrexian Golem
Creature
9
9
9/9
MOC
2
Pia and Kiran Nalaar
When Pia and Kiran Nalaar enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying.
{2}{R}, Sacrifice an artifact: Pia and Kiran Nalaar deals 2 damage to any target.
R
Legendary Creature — Human Artificer
Creature
4
2RR
2/2
MOC
2
Planewide Disaster
When you encounter Planewide Disaster, destroy all creatures. (Then planeswalk away from this phenomenon.)
Phenomenon
0
MOC
1
Port Town
As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped.
{T}: Add {W} or {U}.
Land
Land
0
MOC
1
0
Prairie Stream
({T}: Add {W} or {U}.)
Prairie Stream enters the battlefield tapped unless you control two or more basic lands.
Land — Plains Island
Land
0
MOC
1
0
Pridemalkin
When Pridemalkin enters the battlefield, put a +1/+1 counter on target creature you control.
Each creature you control with a +1/+1 counter on it has trample. (They can deal excess combat damage to the player or planeswalker they're attacking.)
G
Creature — Cat
Creature
3
2G
2/1
MOC
2
Promise of Loyalty
Each player puts a vow counter on a creature they control and sacrifices the rest. Each of those creatures can't attack you or planeswalkers you control for as long as it has a vow counter on it.
W
Sorcery
Sorcery
5
4W
MOC
3
Psychosis Crawler
Psychosis Crawler's power and toughness are each equal to the number of cards in your hand.
Whenever you draw a card, each opponent loses 1 life.
Artifact Creature — Phyrexian Horror
Creature
5
5
*/*
MOC
2
Pull from Tomorrow
Draw X cards, then discard a card.
U
Instant
Instant
2
XUU
MOC
3
Rashmi and Ragavan
Whenever you cast your first spell during each of your turns, exile the top card of target opponent's library and create a Treasure token. Then you may cast the exiled card without paying its mana cost if it's a spell with mana value less than the number of artifacts you control. If you don't cast it this way, you may cast it this turn.
GRU
Legendary Creature — Elf Monkey
Creature
4
1GUR
2/4
MOC
2
Rashmi and Ragavan
Whenever you cast your first spell during each of your turns, exile the top card of target opponent's library and create a Treasure token. Then you may cast the exiled card without paying its mana cost if it's a spell with mana value less than the number of artifacts you control. If you don't cast it this way, you may cast it this turn.
GRU
Legendary Creature — Elf Monkey
Creature
4
1GUR
2/4
MOC
2
Read the Bones
Scry 2, then draw two cards. You lose 2 life.
B
Sorcery
Sorcery
3
2B
MOC
3
Reality Shaping
When you encounter Reality Shaping, starting with you, each player may put a permanent card from their hand onto the battlefield. (Then planeswalk away from this phenomenon.)
Phenomenon
0
MOC
1
Reality Shift
Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)
U
Instant
Instant
2
1U
MOC
3
Replicating Ring
{T}: Add one mana of any color.
At the beginning of your upkeep, put a night counter on Replicating Ring. Then if it has eight or more night counters on it, remove all of them and create eight colorless snow artifact tokens named Replicated Ring with "{T}: Add one mana of any color."
Snow Artifact
Artifact
3
3
MOC
1
Restoration Angel
Flash
Flying
When Restoration Angel enters the battlefield, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.
W
Creature — Angel
Creature
4
3W
3/4
MOC
2
Return to Dust
Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.
W
Instant
Instant
4
2WW
MOC
3
Return to Nature
Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Exile target card from a graveyard.
G
Instant
Instant
2
1G
MOC
3
Reverse Engineer
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)
Draw three cards.
U
Sorcery
Sorcery
5
3UU
MOC
3
Riptide Island
When you planeswalk to Riptide Island and at the beginning of your upkeep, create two 1/1 colorless Sliver creature tokens.
Whenever chaos ensues, Slivers you control gain haste and get +X/+X until end of turn, where X is the number of Slivers you control.
Plane — Dominaria
0
MOC
1
Rise and Shine
Target noncreature artifact you control becomes a 0/0 artifact creature. Put four +1/+1 counters on each artifact that became a creature this way.
Overload {4}{U}{U} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
U
Sorcery
Sorcery
2
1U
MOC
3
Rishkar, Peema Renegade
When Rishkar, Peema Renegade enters the battlefield, put a +1/+1 counter on each of up to two target creatures.
Each creature you control with a counter on it has "{T}: Add {G}."
G
Legendary Creature — Elf Druid
Creature
3
2G
2/2
MOC
2
Rogue's Passage
{T}: Add {C}.
{4}, {T}: Target creature can't be blocked this turn.
Land
Land
0
MOC
0
Root Out
Destroy target artifact or enchantment.
Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
G
Sorcery
Sorcery
3
2G
MOC
3
Rowan's Talent
Enchant planeswalker
Enchanted planeswalker has "[+1]: Up to one target creature gets +2/+0 and gains first strike and trample until end of turn."
Whenever you activate a loyalty ability of enchanted planeswalker, copy that ability. You may choose new targets for the copy.
R
Enchantment — Aura
Enchantment
4
2RR
MOC
1
Rowan's Talent
Enchant planeswalker
Enchanted planeswalker has "[+1]: Up to one target creature gets +2/+0 and gains first strike and trample until end of turn."
Whenever you activate a loyalty ability of enchanted planeswalker, copy that ability. You may choose new targets for the copy.
R
Enchantment — Aura
Enchantment
4
2RR
MOC
1
Saheeli's Artistry
Choose one or both —
• Create a token that's a copy of target artifact.
• Create a token that's a copy of target creature, except it's an artifact in addition to its other types.
U
Sorcery
Sorcery
6
4UU
MOC
3
Saheeli, Sublime Artificer
Whenever you cast a noncreature spell, create a 1/1 colorless Servo artifact creature token.
−2: Target artifact you control becomes a copy of another target artifact or creature you control until end of turn, except it's an artifact in addition to its other types.
RU
Legendary Planeswalker — Saheeli
Planeswalker
3
1U/RU/R
5
MOC
1
Saint Traft and Rem Karolus
Whenever Saint Traft and Rem Karolus becomes tapped, create a 1/1 red Human creature token if this is the first time this ability has resolved this turn. If it's the second time, create a 1/1 blue Spirit creature token with flying. If it's the third time, create a 4/4 white Angel creature token with flying.
Whenever you cast a spell that has convoke, untap Saint Traft and Rem Karolus.
RUW
Legendary Creature — Spirit Human
Creature
3
URW
3/4
MOC
2
Saint Traft and Rem Karolus
Whenever Saint Traft and Rem Karolus becomes tapped, create a 1/1 red Human creature token if this is the first time this ability has resolved this turn. If it's the second time, create a 1/1 blue Spirit creature token with flying. If it's the third time, create a 4/4 white Angel creature token with flying.
Whenever you cast a spell that has convoke, untap Saint Traft and Rem Karolus.
RUW
Legendary Creature — Spirit Human
Creature
3
URW
3/4
MOC
2
Sandsteppe War Riders
Trample
At the beginning of combat on your turn, bolster X, where X is the number of differently named artifact tokens you control. (Choose a creature with the least toughness among creatures you control and put X +1/+1 counters on it.)
G
Creature — Human Warrior
Creature
4
3G
4/4
MOC
2
Sandsteppe War Riders
Trample
At the beginning of combat on your turn, bolster X, where X is the number of differently named artifact tokens you control. (Choose a creature with the least toughness among creatures you control and put X +1/+1 counters on it.)
G
Creature — Human Warrior
Creature
4
3G
4/4
MOC
2
Schema Thief
Flying
Whenever Schema Thief deals combat damage to a player, create a token that's a copy of target artifact that player controls.
U
Creature — Vedalken Rogue Artificer
Creature
4
3U
3/3
MOC
2
Schema Thief
Flying
Whenever Schema Thief deals combat damage to a player, create a token that's a copy of target artifact that player controls.
U
Creature — Vedalken Rogue Artificer
Creature
4
3U
3/3
MOC
2
Scrap Trawler
Whenever Scrap Trawler or another artifact you control is put into a graveyard from the battlefield, return to your hand target artifact card in your graveyard with lesser mana value.
Artifact Creature — Construct
Creature
3
3
3/2
MOC
2
Sculpting Steel
You may have Sculpting Steel enter the battlefield as a copy of any artifact on the battlefield.
Artifact
Artifact
3
3
MOC
1
Scytheclaw
Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)
Equipped creature gets +1/+1.
Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up.
Equip {3}
Artifact — Equipment
Artifact
5
5
MOC
1
Secure the Wastes
Create X 1/1 white Warrior creature tokens.
W
Instant
Instant
1
XW
MOC
3
Selesnya Loft Gardens
If an effect would create one or more tokens, it creates twice that many of those tokens instead.
If an effect would put one or more counters on a permanent, it puts twice that many of those counters on that permanent instead.
Whenever you roll {CHAOS}, until end of turn, whenever you tap a land for mana, add one mana of any type that land produced.
Plane — Ravnica
0
MOC
1
Semester's End
Exile any number of target creatures and/or planeswalkers you control. At the beginning of the next end step, return each of them to the battlefield under its owner's control. Each of them enters the battlefield with an additional +1/+1 counter on it if it's a creature and an additional loyalty counter on it if it's a planeswalker.
W
Instant
Instant
4
3W
MOC
3
Seraph of the Masses
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Flying
Seraph of the Masses's power and toughness are each equal to the number of creatures you control.
W
Creature — Angel
Creature
7
5WW
*/*
MOC
2
Shalai and Hallar
Flying, vigilance
Whenever one or more +1/+1 counters are put on a creature you control, Shalai and Hallar deals that much damage to target opponent.
GRW
Legendary Creature — Angel Elf
Creature
4
1RGW
3/3
MOC
2
Shalai and Hallar
Flying, vigilance
Whenever one or more +1/+1 counters are put on a creature you control, Shalai and Hallar deals that much damage to target opponent.
GRW
Legendary Creature — Angel Elf
Creature
4
1RGW
3/3
MOC
2
Sharding Sphinx
Flying
Whenever an artifact creature you control deals combat damage to a player, you may create a 1/1 blue Thopter artifact creature token with flying.
U
Artifact Creature — Sphinx
Creature
6
4UU
4/4
MOC
2
Shattered Angel
Flying
Whenever a land enters the battlefield under an opponent's control, you may gain 3 life.
W
Creature — Phyrexian Angel
Creature
5
3WW
3/3
MOC
2
Shimmer Dragon
Flying
As long as you control four or more artifacts, Shimmer Dragon has hexproof.
Tap two untapped artifacts you control: Draw a card.
U
Creature — Dragon
Creature
6
4UU
5/6
MOC
2
Shimmer Myr
Flash
You may cast artifact spells as though they had flash.
Artifact Creature — Myr
Creature
3
3
2/2
MOC
2
Shineshadow Snarl
As Shineshadow Snarl enters the battlefield, you may reveal a Plains or Swamp card from your hand. If you don't, Shineshadow Snarl enters the battlefield tapped.
{T}: Add {W} or {B}.
Land
Land
0
MOC
1
0
Sidar Jabari of Zhalfir
Eminence — Whenever you attack with one or more Knights, if Sidar Jabari of Zhalfir is in the command zone or on the battlefield, draw a card, then discard a card.
Flying, first strike
Whenever Sidar Jabari deals combat damage to a player, return target Knight creature card from your graveyard to the battlefield.
BUW
Legendary Creature — Human Knight
Creature
4
1WUB
4/3
MOC
2
Sidar Jabari of Zhalfir
Eminence — Whenever you attack with one or more Knights, if Sidar Jabari of Zhalfir is in the command zone or on the battlefield, draw a card, then discard a card.
Flying, first strike
Whenever Sidar Jabari deals combat damage to a player, return target Knight creature card from your graveyard to the battlefield.
BUW
Legendary Creature — Human Knight
Creature
4
1WUB
4/3
MOC
2
Sidar Jabari of Zhalfir
Eminence — Whenever you attack with one or more Knights, if Sidar Jabari of Zhalfir is in the command zone or on the battlefield, draw a card, then discard a card.
Flying, first strike
Whenever Sidar Jabari deals combat damage to a player, return target Knight creature card from your graveyard to the battlefield.
BUW
Legendary Creature — Human Knight
Creature
4
1WUB
4/3
MOC
2
Sigiled Sword of Valeron
Equipped creature gets +2/+0, has vigilance, and is a Knight in addition to its other types.
Whenever equipped creature attacks, create a 2/2 white Knight creature token with vigilance that's attacking.
Equip {3}
Artifact — Equipment
Artifact
3
3
MOC
1
Silverquill Campus
Silverquill Campus enters the battlefield tapped.
{T}: Add {W} or {B}.
{4}, {T}: Scry 1.
Land
Land
0
MOC
1
0
Silverwing Squadron
Flying, vigilance
Silverwing Squadron's power and toughness are each equal to the number of creatures you control.
Whenever Silverwing Squadron attacks, create a number of 2/2 white Knight creature tokens with vigilance equal to the number of opponents you have.
W
Creature — Human Knight
Creature
6
5W
*/*
MOC
2
Simic Growth Chamber
Simic Growth Chamber enters the battlefield tapped.
When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand.
{T}: Add {G}{U}.
Land
Land
0
MOC
1
0
Simic Signet
{1}, {T}: Add {G}{U}.
Artifact
Artifact
2
2
MOC
1
Skullclamp
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip {1}
Artifact — Equipment
Artifact
1
1
MOC
1
Skyclave Relic
Kicker {3}
Indestructible
When Skyclave Relic enters the battlefield, if it was kicked, create two tapped tokens that are copies of Skyclave Relic.
{T}: Add one mana of any color.
Artifact
Artifact
3
3
MOC
1
Skycloud Expanse
{1}, {T}: Add {W}{U}.
Land
Land
0
MOC
0
Slimefoot and Squee
Whenever Slimefoot and Squee enters the battlefield or attacks, create a 1/1 green Saproling creature token.
{1}{B}{R}{G}, Sacrifice a Saproling: Return Slimefoot and Squee and up to one other target creature card from your graveyard to the battlefield. Activate only as a sorcery.
BGR
Legendary Creature — Fungus Goblin
Creature
3
BRG
3/3
MOC
2
Slimefoot and Squee
Whenever Slimefoot and Squee enters the battlefield or attacks, create a 1/1 green Saproling creature token.
{1}{B}{R}{G}, Sacrifice a Saproling: Return Slimefoot and Squee and up to one other target creature card from your graveyard to the battlefield. Activate only as a sorcery.
BGR
Legendary Creature — Fungus Goblin
Creature
3
BRG
3/3
MOC
2
Slurrk, All-Ingesting
Slurrk, All-Ingesting enters the battlefield with five +1/+1 counters on it.
Whenever Slurrk or another creature you control dies, if it had a +1/+1 counter on it, put a +1/+1 counter on each creature you control that has a +1/+1 counter on it.
Partner (You can have two commanders if both have partner.)
G
Legendary Creature — Ooze
Creature
6
5G
0/0
MOC
2
Smitten Swordmaster // Curry Favor
B
Creature — Human Knight // Sorcery — Adventure
Creature
2
1B // B
2/1
MOC
3
Sokenzan
All creatures get +1/+1 and have haste.
Whenever you roll {CHAOS}, untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
Plane — Kamigawa
0
MOC
1
Sol Ring
{T}: Add {C}{C}.
Artifact
Artifact
1
1
MOC
1
Soul of New Phyrexia
Trample
{5}: Permanents you control gain indestructible until end of turn.
{5}, Exile Soul of New Phyrexia from your graveyard: Permanents you control gain indestructible until end of turn.
Artifact Creature — Phyrexian Avatar
Creature
6
6
6/6
MOC
2
Spatial Merging
When you encounter Spatial Merging, reveal cards from the top of your planar deck until you reveal two plane cards. Simultaneously planeswalk to both of them. Put all other cards revealed this way on the bottom of your planar deck in any order.
Phenomenon
0
MOC
1
Spell Swindle
Counter target spell. Create X Treasure tokens, where X is that spell's mana value. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")
U
Instant
Instant
5
3UU
MOC
3
Spine of Ish Sah
When Spine of Ish Sah enters the battlefield, destroy target permanent.
When Spine of Ish Sah is put into a graveyard from the battlefield, return Spine of Ish Sah to its owner's hand.
Artifact
Artifact
7
7
MOC
1
Spire of Industry
{T}: Add {C}.
{T}, Pay 1 life: Add one mana of any color. Activate only if you control an artifact.
Land
Land
0
MOC
0
Spirited Companion
When Spirited Companion enters the battlefield, draw a card.
W
Enchantment Creature — Dog
Creature
2
1W
1/1
MOC
2
Stensia
Whenever a creature deals damage to one or more players for the first time each turn, put a +1/+1 counter on it.
Whenever you roll {CHAOS}, each creature you control gains "{T}: This creature deals 1 damage to target player or planeswalker" until end of turn.
Plane — Innistrad
0
MOC
1
Strionic Resonator
{2}, {T}: Copy target triggered ability you control. You may choose new targets for the copy. (A triggered ability uses the words "when," "whenever," or "at.")
Artifact
Artifact
2
2
MOC
1
Strixhaven
Instant and sorcery spells players cast have demonstrate. (Whenever a player casts an instant or sorcery spell, they may copy it. If they do, they choose an opponent to also copy it. Players may choose new targets for their copies.)
Whenever chaos ensues, return up to one target instant or sorcery card from a graveyard to its owner's hand
Plane — Arcavios
0
MOC
1
Stroke of Genius
Target player draws X cards.
U
Instant
Instant
3
X2U
MOC
3
Stronghold Furnace
If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
Whenever you roll {CHAOS}, Stronghold Furnace deals 1 damage to any target.
Plane — Rath
0
MOC
1
Struggle
Struggle deals damage to target creature equal to the number of lands you control.
GR
Instant
Instant
5
2R
MOC
3
Survive
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Each player shuffles their graveyard into their library.
GR
Sorcery
Sorcery
5
1G
MOC
3
Sungrass Prairie
{1}, {T}: Add {G}{W}.
Land
Land
0
MOC
0
Sunken Hollow
({T}: Add {U} or {B}.)
Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.
Land — Island Swamp
Land
0
MOC
1
0
Sunscorch Regent
Flying
Whenever an opponent casts a spell, put a +1/+1 counter on Sunscorch Regent and you gain 1 life.
W
Creature — Dragon
Creature
5
3WW
4/3
MOC
2
Suture Priest
Whenever another creature enters the battlefield under your control, you may gain 1 life.
Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life.
W
Creature — Phyrexian Cleric
Creature
2
1W
1/1
MOC
2
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
W
Instant
Instant
1
W
MOC
3
Syr Elenora, the Discerning
Syr Elenora, the Discerning's power is equal to the number of cards in your hand.
When Syr Elenora enters the battlefield, draw a card.
Spells your opponents cast that target Syr Elenora cost {2} more to cast.
U
Legendary Creature — Human Knight
Creature
5
3UU
*/4
MOC
2
Syr Konrad, the Grim
Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad, the Grim deals 1 damage to each opponent.
{1}{B}: Each player mills a card.
B
Legendary Creature — Human Knight
Creature
5
3BB
5/4
MOC
2
Tainted Field
{T}: Add {C}.
{T}: Add {W} or {B}. Activate only if you control a Swamp.
Land
Land
0
MOC
0
Talisman of Hierarchy
{T}: Add {C}.
{T}: Add {W} or {B}. Talisman of Hierarchy deals 1 damage to you.
Artifact
Artifact
2
2
MOC
1
Teferi's Talent
Enchant planeswalker
Enchanted planeswalker has "[-12]: You get an emblem with 'You may activate loyalty abilities of planeswalkers you control on any player's turn any time you could cast an instant.'"
Whenever you draw a card, put a loyalty counter on enchanted planeswalker.
U
Enchantment — Aura
Enchantment
5
3UU
MOC
1
Teferi's Talent
Enchant planeswalker
Enchanted planeswalker has "[-12]: You get an emblem with 'You may activate loyalty abilities of planeswalkers you control on any player's turn any time you could cast an instant.'"
Whenever you draw a card, put a loyalty counter on enchanted planeswalker.
U
Enchantment — Aura
Enchantment
5
3UU
MOC
1
Temple of Abandon
Temple of Abandon enters the battlefield tapped.
When Temple of Abandon enters the battlefield, scry 1.
{T}: Add {R} or {G}.
Land
Land
0
MOC
1
0
Temple of Deceit
Temple of Deceit enters the battlefield tapped.
When Temple of Deceit enters the battlefield, scry 1.
{T}: Add {U} or {B}.
Land
Land
0
MOC
1
0
Temple of Enlightenment
Temple of Enlightenment enters the battlefield tapped.
When Temple of Enlightenment enters the battlefield, scry 1.
{T}: Add {W} or {U}.
Land
Land
0
MOC
1
0
Temple of Epiphany
Temple of Epiphany enters the battlefield tapped.
When Temple of Epiphany enters the battlefield, scry 1.
{T}: Add {U} or {R}.
Land
Land
0
MOC
1
0
Temple of Mystery
Temple of Mystery enters the battlefield tapped.
When Temple of Mystery enters the battlefield, scry 1.
{T}: Add {G} or {U}.
Land
Land
0
MOC
1
0
Temple of Plenty
Temple of Plenty enters the battlefield tapped.
When Temple of Plenty enters the battlefield, scry 1.
{T}: Add {G} or {W}.
Land
Land
0
MOC
1
0
Temple of Silence
Temple of Silence enters the battlefield tapped.
When Temple of Silence enters the battlefield, scry 1.
{T}: Add {W} or {B}.
Land
Land
0
MOC
1
0
Temple of Triumph
Temple of Triumph enters the battlefield tapped.
When Temple of Triumph enters the battlefield, scry 1.
{T}: Add {R} or {W}.
Land
Land
0
MOC
1
0
Temple of the False God
{T}: Add {C}{C}. Activate only if you control five or more lands.
Land
Land
0
MOC
0
Ten Wizards Mountain
Whenever you roll the planar die, put a +1/+1 counter on up to one target creature.
Whenever chaos ensues, creatures you control gain flying until end of turn.
Plane — Shenmeng
0
MOC
1
Terramorphic Expanse
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Land
0
MOC
0
Tetsuko Umezawa, Fugitive
Creatures you control with power or toughness 1 or less can't be blocked.
U
Legendary Creature — Human Rogue
Creature
2
1U
1/3
MOC
2
The Aether Flues
When you planeswalk to The Aether Flues or at the beginning of your upkeep, you may sacrifice a creature. If you do, reveal cards from the top of your library until you reveal a creature card, put that card onto the battlefield, then shuffle all other cards revealed this way into your library.
Whenever you roll {CHAOS}, you may put a creature card from your hand onto the battlefield.
Plane — Iquatana
0
MOC
1
The Caldaia
Creature spells you cast from your hand have blitz {3}. (If you cast a spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
Whenever chaos ensues, return target creature card from your graveyard to your hand.
Plane — Capenna
0
MOC
1
The Fertile Lands of Saulvinia
Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
Whenever chaos ensues, reveal cards from the top of your planar deck until you reveal a plane card. Chaos ensues on that plane. Then put all cards revealed this way on the bottom of your planar deck in an order.
Plane — Antausia
0
MOC
1
The Golden City of Orazca
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token. Then draw a card if you have the city's blessing.
Whenever chaos ensues, you may put a permanent card from your hand onto the battlefield tapped.
Plane — Ixalan
0
MOC
1
The Great Aerie
When you planeswalk to The Great Aerie and at the beginning of your upkeep, bolster 3. (Choose a creature with the least toughness among creatures you control and put three +1/+1 counters on it.)
Whenever chaos ensues, choose up to one target creature you control and up to one target creature an opponent controls. Each of those creatures deals damage equal to its toughness to the other.
Plane — Tarkir
0
MOC
1
The Great Forest
Each creature assigns combat damage equal to its toughness rather than its power.
Whenever you roll {CHAOS}, creatures you control get +0/+2 and gain trample until end of turn.
Plane — Lorwyn
0
MOC
1
The Locust God
Flying
Whenever you draw a card, create a 1/1 blue and red Insect creature token with flying and haste.
{2}{U}{R}: Draw a card, then discard a card.
When The Locust God dies, return it to its owner's hand at the beginning of the next end step.
RU
Legendary Creature — God
Creature
6
4UR
4/4
MOC
2
The Pit
When you planeswalk to The Pit, each player creates their choice of a 3/3 white Angel creature token with flying or a 6/6 black Demon creature token with flying, trample, and "At the beginning of your upkeep, sacrifice another creature. If you can't, this creature deals 6 damage to you."
Whenever chaos ensues, each player sacrifices a nontoken creature.
Plane — The Abyss
0
MOC
1
The Western Cloud
Prevent all damage that would be dealt to creatures and planeswalkers you control.
Whenever chaos ensues, create three tapped Treasure tokens. They each deal 1 damage to each creature and each planeswalker.
Plane — Gobakhan
0
MOC
1
The Wilds
When you planeswalk to The Wilds and at the beginning of your upkeep, create a Food token.
Whenever chaos ensues, target player sacrifices a creature. If they do, you create a Food token. You create two Food tokens instead if the sacrificed creature's toughness was 4 or greater.
Plane — Eldraine
0
MOC
1
Thopter Assembly
Flying
At the beginning of your upkeep, if you control no Thopters other than Thopter Assembly, return Thopter Assembly to its owner's hand and create five 1/1 colorless Thopter artifact creature tokens with flying.
Artifact Creature — Thopter
Creature
6
6
5/5
MOC
2
Thopter Spy Network
At the beginning of your upkeep, if you control an artifact, create a 1/1 colorless Thopter artifact creature token with flying.
Whenever one or more artifact creatures you control deal combat damage to a player, draw a card.
U
Enchantment
Enchantment
4
2UU
MOC
1
Thoughtcast
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
Draw two cards.
U
Sorcery
Sorcery
5
4U
MOC
3
Thriving Heath
Thriving Heath enters the battlefield tapped.
As Thriving Heath enters the battlefield, choose a color other than white.
{T}: Add {W} or one mana of the chosen color.
Land
Land
0
MOC
1
0
Thriving Isle
Thriving Isle enters the battlefield tapped.
As Thriving Isle enters the battlefield, choose a color other than blue.
{T}: Add {U} or one mana of the chosen color.
Land
Land
0
MOC
1
0
Thriving Moor
Thriving Moor enters the battlefield tapped.
As Thriving Moor enters the battlefield, choose a color other than black.
{T}: Add {B} or one mana of the chosen color.
Land
Land
0
MOC
1
0
Time Wipe
Return a creature you control to its owner's hand, then destroy all creatures.
UW
Sorcery
Sorcery
5
2WWU
MOC
3
Tireless Provisioner
Landfall — Whenever a land enters the battlefield under your control, create a Food token or a Treasure token. (Food is an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life." Treasure is an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
G
Creature — Elf Scout
Creature
3
2G
3/2
MOC
2
Tireless Tracker
Landfall — Whenever a land enters the battlefield under your control, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker.
G
Creature — Human Scout
Creature
3
2G
3/2
MOC
2
Together Forever
When Together Forever enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two target creatures.)
{1}: Choose target creature with a counter on it. When that creature dies this turn, return that card to its owner's hand.
W
Enchantment
Enchantment
2
WW
MOC
1
Towashi
Modified creatures you control have trample and "Whenever this creature deals combat damage to a player or planeswalker, draw a card." (Equipment, Auras you control, and counters are modifications.)
Whenever Chaos ensues, distribute three +1/+1 counters among one, two, or three target creatures you control.
Plane — Kamigawa
0
MOC
1
Triskelion
Triskelion enters the battlefield with three +1/+1 counters on it.
Remove a +1/+1 counter from Triskelion: It deals 1 damage to any target.
Artifact Creature — Construct
Creature
6
6
1/1
MOC
2
Truga Jungle
All lands have "{T}: Add one mana of any color."
Whenever you roll {CHAOS}, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest on the bottom of your library in any order.
Plane — Ergamon
0
MOC
1
Turri Island
Creature spells cost {2} less to cast.
Whenever you roll {CHAOS}, reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard.
Plane — Ir
0
MOC
1
Unbreakable Formation
Creatures you control gain indestructible until end of turn.
Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.
W
Instant
Instant
3
2W
MOC
3
Uncivil Unrest
Nontoken creatures you control have riot. (They enter the battlefield with your choice of a +1/+1 counter or haste.)
If a creature you control with a +1/+1 counter on it would deal damage to a permanent or player, it deals double that damage instead.
R
Enchantment
Enchantment
5
4R
MOC
1
Uncivil Unrest
Nontoken creatures you control have riot. (They enter the battlefield with your choice of a +1/+1 counter or haste.)
If a creature you control with a +1/+1 counter on it would deal damage to a permanent or player, it deals double that damage instead.
R
Enchantment
Enchantment
5
4R
MOC
1
Undercity Reaches
Whenever a creature deals combat damage to a player, its controller may draw a card.
Whenever you roll {CHAOS}, you have no maximum hand size for the rest of the game.
Plane — Ravnica
0
MOC
1
Unyaro
At the beginning of your end step, if you planeswalked to Unyaro this turn, untap all creatures. They phase out until a player planeswalks. (Treat them and anything attached to them as though they didn't exist.)
Whenever chaos ensues, create two 2/2 white and blue Knight creature tokens with vigilance.
Plane — Zhalfir
0
MOC
1
Utter End
Exile target nonland permanent.
BW
Instant
Instant
4
2WB
MOC
3
Valiant Knight
Other Knights you control get +1/+1.
{3}{W}{W}: Knights you control gain double strike until end of turn.
W
Creature — Human Knight
Creature
4
3W
3/4
MOC
2
Valor's Reach
Whenever your team attacks with exactly two creatures, those creatures gain double strike until end of turn.
Whenever chaos ensues, untap up to two target creatures your team controls. If it's a main phase, there is an additional combat phase after this phase, followed by an additional main phase.
Plane — Kylem
0
MOC
1
Vampires' Vengeance
Vampires' Vengeance deals 2 damage to each non-Vampire creature. Create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
R
Instant
Instant
3
2R
MOC
3
Vanquisher's Banner
As Vanquisher's Banner enters the battlefield, choose a creature type.
Creatures you control of the chosen type get +1/+1.
Whenever you cast a creature spell of the chosen type, draw a card.
Artifact
Artifact
5
5
MOC
1
Vault of the Archangel
{T}: Add {C}.
{2}{W}{B}, {T}: Creatures you control gain deathtouch and lifelink until end of turn.
Land
Land
0
MOC
0
Vedalken Humiliator
Metalcraft — Whenever Vedalken Humiliator attacks, if you control three or more artifacts, creatures your opponents control lose all abilities and have base power and toughness 1/1 until end of turn.
U
Creature — Vedalken Wizard
Creature
4
3U
3/4
MOC
2
Venerated Loxodon
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
When Venerated Loxodon enters the battlefield, put a +1/+1 counter on each creature that convoked it.
W
Creature — Elephant Cleric
Creature
5
4W
4/4
MOC
2
Victimize
Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
B
Sorcery
Sorcery
3
2B
MOC
3
Village Bell-Ringer
Flash (You may cast this spell any time you could cast an instant.)
When Village Bell-Ringer enters the battlefield, untap all creatures you control.
W
Creature — Human Scout
Creature
3
2W
1/4
MOC
2
Vineglimmer Snarl
As Vineglimmer Snarl enters the battlefield, you may reveal a Forest or Island card from your hand. If you don't, Vineglimmer Snarl enters the battlefield tapped.
{T}: Add {G} or {U}.
Land
Land
0
MOC
1
0
Vivien's Talent
Enchant planeswalker
Enchanted planeswalker has "[+1]: Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order."
Whenever a nontoken creature enters the battlefield under your control, put a loyalty counter on enchanted planeswalker.
G
Enchantment — Aura
Enchantment
3
1GG
MOC
1
Vivien's Talent
Enchant planeswalker
Enchanted planeswalker has "[+1]: Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order."
Whenever a nontoken creature enters the battlefield under your control, put a loyalty counter on enchanted planeswalker.
G
Enchantment — Aura
Enchantment
3
1GG
MOC
1
Vodalian Wave-Knight
Whenever you draw a card, put a +1/+1 counter on each other Merfolk and/or Knight you control.
UW
Creature — Merfolk Knight
Creature
4
2WU
3/3
MOC
2
Vodalian Wave-Knight
Whenever you draw a card, put a +1/+1 counter on each other Merfolk and/or Knight you control.
UW
Creature — Merfolk Knight
Creature
4
2WU
3/3
MOC
2
Vona, Butcher of Magan
Vigilance, lifelink
{T}, Pay 7 life: Destroy target nonland permanent. Activate only during your turn.
BW
Legendary Creature — Vampire Knight
Creature
5
3WB
4/4
MOC
2
Vulpine Harvester
Whenever one or more Phyrexians you control attack, return target artifact card from your graveyard to the battlefield if its mana value is less than or equal to their total power.
W
Creature — Phyrexian Fox
Creature
4
3W
3/3
MOC
2
Vulpine Harvester
Whenever one or more Phyrexians you control attack, return target artifact card from your graveyard to the battlefield if its mana value is less than or equal to their total power.
W
Creature — Phyrexian Fox
Creature
4
3W
3/3
MOC
2
Wand of the Worldsoul
Wand of the Worldsoul enters the battlefield tapped.
{T}: Add {W}.
{T}: The next spell you cast this turn has convoke.
W
Artifact
Artifact
3
2W
MOC
1
1
Wand of the Worldsoul
Wand of the Worldsoul enters the battlefield tapped.
{T}: Add {W}.
{T}: The next spell you cast this turn has convoke.
W
Artifact
Artifact
3
2W
MOC
1
1
Wayfarer's Bauble
{2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Artifact
Artifact
1
1
MOC
1
Wear
Destroy target artifact.
Fuse (You may cast one or both halves of this card from your hand.)
RW
Instant
Instant
3
1R
MOC
3
Tear
Destroy target enchantment.
Fuse (You may cast one or both halves of this card from your hand.)
RW
Instant
Instant
3
W
MOC
3
Weirding Wood
Enchant land
When Weirding Wood enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
Enchanted land has "{T}: Add two mana of any one color."
G
Enchantment — Aura
Enchantment
3
2G
MOC
1
Whirler Rogue
When Whirler Rogue enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying.
Tap two untapped artifacts you control: Target creature can't be blocked this turn.
U
Creature — Human Rogue Artificer
Creature
4
2UU
2/2
MOC
2
Whirlwind of Thought
Whenever you cast a noncreature spell, draw a card.
RUW
Enchantment
Enchantment
4
1URW
MOC
1
Wildfire Awakener
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
When Wildfire Awakener enters the battlefield, create X 1/1 red Elemental creature tokens with "Whenever this creature becomes tapped, it deals 1 damage to target player."
RW
Creature — Human Wizard
Creature
3
X1RW
3/2
MOC
2
Wildfire Awakener
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
When Wildfire Awakener enters the battlefield, create X 1/1 red Elemental creature tokens with "Whenever this creature becomes tapped, it deals 1 damage to target player."
RW
Creature — Human Wizard
Creature
3
X1RW
3/2
MOC
2
Wintermoor Commander
Deathtouch
Wintermoor Commander's toughness is equal to the number of Knights you control.
Whenever Wintermoor Commander attacks, another target Knight you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
BW
Creature — Human Knight
Creature
2
WB
2/*
MOC
2
Wood Elves
When Wood Elves enters the battlefield, search your library for a Forest card, put that card onto the battlefield, then shuffle.
G
Creature — Elf Scout
Creature
3
2G
1/1
MOC
2
Workshop Elders
Artifact creatures you control have flying.
At the beginning of combat on your turn, you may have target noncreature artifact you control become a 0/0 artifact creature. If you do, put four +1/+1 counters on it.
U
Creature — Human Artificer
Creature
7
6U
4/4
MOC
2
Worthy Knight
Whenever you cast a Knight spell, create a 1/1 white Human creature token.
W
Creature — Human Knight
Creature
2
1W
2/2
MOC
2
Yawgmoth's Vile Offering
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)
Put up to one target creature or planeswalker card from a graveyard onto the battlefield under your control. Destroy up to one target creature or planeswalker. Exile Yawgmoth's Vile Offering.
B
Legendary Sorcery
Sorcery
5
4B
MOC
3