Cockatrice/Magic-Spoiler 2023-04-12 00:46:57 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/LTR.xml LTR The Lord of the Rings: Tales of Middle-earth (Spoiler) Draft Innovation 2023-06-23 Aragorn and Arwen, Wed Vigilance Whenever Aragorn and Arwen, Wed enters the battlefield or attacks, put a +1/+1 counter on each other creature you control. You gain 1 life for each other creature you control. GW Legendary Creature — Human Elf Noble Creature 6 4GW 3/6 LTR 2 Aragorn and Arwen, Wed Vigilance Whenever Aragorn and Arwen, Wed enters the battlefield or attacks, put a +1/+1 counter on each other creature you control. You gain 1 life for each other creature you control. GW Legendary Creature — Human Elf Noble Creature 6 4GW 3/6 LTR 2 Forest ({T}: Add {G}.) Basic Land — Forest Land 0 LTR 0 Forest ({T}: Add {G}.) Basic Land — Forest Land 0 LTR 0 Frodo, Sauron's Bane {W/B}{W/B}: If Frodo, Sauron's Bane is a Citizen, it becomes a Halfling Scout with base power and toughness 2/3 and lifelink. {B}{B}{B}: If Frodo is a Scout, it becomes a Halfling Rogue with "Whenever this creature deals combat damage to a player, that player loses the game if the Ring has tempted you four or more times this game. Otherwise, the Ring tempts you." W Legendary Creature — Halfling Citizen Creature 1 W 1/2 LTR 2 Frodo, Sauron's Bane {W/B}{W/B}: If Frodo, Sauron's Bane is a Citizen, it becomes a Halfling Scout with base power and toughness 2/3 and lifelink. {B}{B}{B}: If Frodo is a Scout, it becomes a Halfling Rogue with "Whenever this creature deals combat damage to a player, that player loses the game if the Ring has tempted you four or more times this game. Otherwise, the Ring tempts you." W Legendary Creature — Halfling Citizen Creature 1 W 1/2 LTR 2 Frodo, Sauron's Bane {W/B}{W/B}: If Frodo, Sauron's Bane is a Citizen, it becomes a Halfling Scout with base power and toughness 2/3 and lifelink. {B}{B}{B}: If Frodo is a Scout, it becomes a Halfling Rogue with "Whenever this creature deals combat damage to a player, that player loses the game if the Ring has tempted you four or more times this game. Otherwise, the Ring tempts you." W Legendary Creature — Halfling Citizen Creature 1 W 1/2 LTR 2 Gandalf the Grey Whenever you cast an instant or sorcery spell, choose one that hasn't been chosen — • You may tap or untap target permanent. • Gandalf the Grey deals 3 damage to each opponent. • Copy target instant or sorcery spell you control. You may choose new targets for the copy. • Put Gandalf on top of its owner's library. RU Legendary Creature — Avatar Wizard Creature 5 3UR 3/4 LTR 2 Gandalf the Grey Whenever you cast an instant or sorcery spell, choose one that hasn't been chosen — • You may tap or untap target permanent. • Gandalf the Grey deals 3 damage to each opponent. • Copy target instant or sorcery spell you control. You may choose new targets for the copy. • Put Gandalf on top of its owner's library. RU Legendary Creature — Avatar Wizard Creature 5 3UR 3/4 LTR 2 Gollum, Patient Plotter When Gollum, Patient Plotter leaves the battlefield, the Ring tempts you. {B}, Sacrifice a creature: Return Gollum from your graveyard to your hand. Activate only as a sorcery. B Legendary Creature — Halfling Horror Creature 2 1B 3/1 LTR 2 Gollum, Patient Plotter When Gollum, Patient Plotter leaves the battlefield, the Ring tempts you. {B}, Sacrifice a creature: Return Gollum from your graveyard to your hand. Activate only as a sorcery. B Legendary Creature — Halfling Horror Creature 2 1B 3/1 LTR 2 Gollum, Patient Plotter When Gollum, Patient Plotter leaves the battlefield, the Ring tempts you. {B}, Sacrifice a creature: Return Gollum from your graveyard to your hand. Activate only as a sorcery. B Legendary Creature — Halfling Horror Creature 2 1B 3/1 LTR 2 Island ({T}: Add {U}.) Basic Land — Island Land 0 LTR 0 Island ({T}: Add {U}.) Basic Land — Island Land 0 LTR 0 Mount Doom {T}, Pay 1 life: Add {B} or {R}. {1}{B}{R}, {T}: Mount Doom deals 1 damage to each opponent. {5}{B}{R}, {T}, Sacrifice Mount Doom and a legendary artifact: Choose up to two creatures, then destroy the rest. Activate only as a sorcery. Legendary Land Land 0 LTR 0 Mount Doom {T}, Pay 1 life: Add {B} or {R}. {1}{B}{R}, {T}: Mount Doom deals 1 damage to each opponent. {5}{B}{R}, {T}, Sacrifice Mount Doom and a legendary artifact: Choose up to two creatures, then destroy the rest. Activate only as a sorcery. Legendary Land Land 0 LTR 0 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 LTR 0 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 LTR 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 LTR 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 LTR 0 Reprieve Return target spell to its owner's hand. Draw a card. W Instant Instant 2 1W LTR 3 Samwise the Stouthearted Flash When Samwise the Stouthearted enters the battlefield, choose up to one target permanent card in your graveyard that was put there from the battlefield this turn. Return it to your hand. Then the Ring tempts you. W Legendary Creature — Halfling Peasant Creature 2 1W 2/1 LTR 2 Samwise the Stouthearted Flash When Samwise the Stouthearted enters the battlefield, choose up to one target permanent card in your graveyard that was put there from the battlefield this turn. Return it to your hand. Then the Ring tempts you. W Legendary Creature — Halfling Peasant Creature 2 1W 2/1 LTR 2 Samwise the Stouthearted Flash When Samwise the Stouthearted enters the battlefield, choose up to one target permanent card in your graveyard that was put there from the battlefield this turn. Return it to your hand. Then the Ring tempts you. W Legendary Creature — Halfling Peasant Creature 2 1W 2/1 LTR 2 Sauron, the Lidless Eye When Sauron, the Lidless Eye enters the battlefield, gain control of target creature an opponent controls until end of turn. Untap it. It gains haste until end of turn. {1}{B}{R}: Creatures you control get +2/+0 until end of turn. Each opponent loses 2 life. BR Legendary Creature — Avatar Horror Creature 5 3BR 4/4 LTR 2 Sauron, the Lidless Eye When Sauron, the Lidless Eye enters the battlefield, gain control of target creature an opponent controls until end of turn. Untap it. It gains haste until end of turn. {1}{B}{R}: Creatures you control get +2/+0 until end of turn. Each opponent loses 2 life. BR Legendary Creature — Avatar Horror Creature 5 3BR 4/4 LTR 2 Swamp ({T}: Add {B}.) Basic Land — Swamp Land 0 LTR 0 Swamp ({T}: Add {B}.) Basic Land — Swamp Land 0 LTR 0 The One Ring Indestructible When The One Ring enters the battlefield, if you cast it, you gain protection from everything until your next turn. At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring. {T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring. Legendary Artifact Artifact 4 4 LTR 1 The One Ring Indestructible When The One Ring enters the battlefield, if you cast it, you gain protection from everything until your next turn. At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring. {T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring. Legendary Artifact Artifact 4 4 LTR 1 The One Ring Indestructible When The One Ring enters the battlefield, if you cast it, you gain protection from everything until your next turn. At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring. {T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring. Legendary Artifact Artifact 4 4 LTR 1 The One Ring Indestructible When The One Ring enters the battlefield, if you cast it, you gain protection from everything until your next turn. At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring. {T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring. Legendary Artifact Artifact 4 4 LTR 1 The Shire The Shire enters the battlefield tapped unless you control a legendary creature. {T}: Add {G}. {1}{G}, {T}, Tap an untapped creature you control: Create a Food token. Legendary Land Land 0 LTR 1 0 The Shire The Shire enters the battlefield tapped unless you control a legendary creature. {T}: Add {G}. {1}{G}, {T}, Tap an untapped creature you control: Create a Food token. Legendary Land Land 0 LTR 1 0 Tom Bombadil As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible. Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn. BGRUW Legendary Creature — God Bard Creature 5 WUBRG 4/4 LTR 2 Tom Bombadil As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible. Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn. BGRUW Legendary Creature — God Bard Creature 5 WUBRG 4/4 LTR 2 Trailblazer's Boots Equipped creature has nonbasic landwalk. (It can't be blocked as long as defending player controls a nonbasic land.) Equip {2} Artifact — Equipment Artifact 2 2 LTR 1 You Cannot Pass! Destroy target creature that blocked or was blocked by a legendary creature this turn. W Instant Instant 1 W LTR 3