Cockatrice/Magic-Spoiler
2023-04-12 00:46:57 (UTC)
https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/LTR.xml
LTR
The Lord of the Rings: Tales of Middle-earth (Spoiler)
Draft Innovation
2023-06-23
Aragorn and Arwen, Wed
Vigilance
Whenever Aragorn and Arwen, Wed enters the battlefield or attacks, put a +1/+1 counter on each other creature you control. You gain 1 life for each other creature you control.
GW
Legendary Creature — Human Elf Noble
Creature
6
4GW
3/6
LTR
2
Aragorn and Arwen, Wed
Vigilance
Whenever Aragorn and Arwen, Wed enters the battlefield or attacks, put a +1/+1 counter on each other creature you control. You gain 1 life for each other creature you control.
GW
Legendary Creature — Human Elf Noble
Creature
6
4GW
3/6
LTR
2
Forest
({T}: Add {G}.)
Basic Land — Forest
Land
0
LTR
0
Forest
({T}: Add {G}.)
Basic Land — Forest
Land
0
LTR
0
Frodo, Sauron's Bane
{W/B}{W/B}: If Frodo, Sauron's Bane is a Citizen, it becomes a Halfling Scout with base power and toughness 2/3 and lifelink.
{B}{B}{B}: If Frodo is a Scout, it becomes a Halfling Rogue with "Whenever this creature deals combat damage to a player, that player loses the game if the Ring has tempted you four or more times this game. Otherwise, the Ring tempts you."
W
Legendary Creature — Halfling Citizen
Creature
1
W
1/2
LTR
2
Frodo, Sauron's Bane
{W/B}{W/B}: If Frodo, Sauron's Bane is a Citizen, it becomes a Halfling Scout with base power and toughness 2/3 and lifelink.
{B}{B}{B}: If Frodo is a Scout, it becomes a Halfling Rogue with "Whenever this creature deals combat damage to a player, that player loses the game if the Ring has tempted you four or more times this game. Otherwise, the Ring tempts you."
W
Legendary Creature — Halfling Citizen
Creature
1
W
1/2
LTR
2
Frodo, Sauron's Bane
{W/B}{W/B}: If Frodo, Sauron's Bane is a Citizen, it becomes a Halfling Scout with base power and toughness 2/3 and lifelink.
{B}{B}{B}: If Frodo is a Scout, it becomes a Halfling Rogue with "Whenever this creature deals combat damage to a player, that player loses the game if the Ring has tempted you four or more times this game. Otherwise, the Ring tempts you."
W
Legendary Creature — Halfling Citizen
Creature
1
W
1/2
LTR
2
Gandalf the Grey
Whenever you cast an instant or sorcery spell, choose one that hasn't been chosen —
• You may tap or untap target permanent.
• Gandalf the Grey deals 3 damage to each opponent.
• Copy target instant or sorcery spell you control. You may choose new targets for the copy.
• Put Gandalf on top of its owner's library.
RU
Legendary Creature — Avatar Wizard
Creature
5
3UR
3/4
LTR
2
Gandalf the Grey
Whenever you cast an instant or sorcery spell, choose one that hasn't been chosen —
• You may tap or untap target permanent.
• Gandalf the Grey deals 3 damage to each opponent.
• Copy target instant or sorcery spell you control. You may choose new targets for the copy.
• Put Gandalf on top of its owner's library.
RU
Legendary Creature — Avatar Wizard
Creature
5
3UR
3/4
LTR
2
Gollum, Patient Plotter
When Gollum, Patient Plotter leaves the battlefield, the Ring tempts you.
{B}, Sacrifice a creature: Return Gollum from your graveyard to your hand. Activate only as a sorcery.
B
Legendary Creature — Halfling Horror
Creature
2
1B
3/1
LTR
2
Gollum, Patient Plotter
When Gollum, Patient Plotter leaves the battlefield, the Ring tempts you.
{B}, Sacrifice a creature: Return Gollum from your graveyard to your hand. Activate only as a sorcery.
B
Legendary Creature — Halfling Horror
Creature
2
1B
3/1
LTR
2
Gollum, Patient Plotter
When Gollum, Patient Plotter leaves the battlefield, the Ring tempts you.
{B}, Sacrifice a creature: Return Gollum from your graveyard to your hand. Activate only as a sorcery.
B
Legendary Creature — Halfling Horror
Creature
2
1B
3/1
LTR
2
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
LTR
0
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
LTR
0
Mount Doom
{T}, Pay 1 life: Add {B} or {R}.
{1}{B}{R}, {T}: Mount Doom deals 1 damage to each opponent.
{5}{B}{R}, {T}, Sacrifice Mount Doom and a legendary artifact: Choose up to two creatures, then destroy the rest. Activate only as a sorcery.
Legendary Land
Land
0
LTR
0
Mount Doom
{T}, Pay 1 life: Add {B} or {R}.
{1}{B}{R}, {T}: Mount Doom deals 1 damage to each opponent.
{5}{B}{R}, {T}, Sacrifice Mount Doom and a legendary artifact: Choose up to two creatures, then destroy the rest. Activate only as a sorcery.
Legendary Land
Land
0
LTR
0
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
LTR
0
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
LTR
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
LTR
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
LTR
0
Reprieve
Return target spell to its owner's hand.
Draw a card.
W
Instant
Instant
2
1W
LTR
3
Samwise the Stouthearted
Flash
When Samwise the Stouthearted enters the battlefield, choose up to one target permanent card in your graveyard that was put there from the battlefield this turn. Return it to your hand. Then the Ring tempts you.
W
Legendary Creature — Halfling Peasant
Creature
2
1W
2/1
LTR
2
Samwise the Stouthearted
Flash
When Samwise the Stouthearted enters the battlefield, choose up to one target permanent card in your graveyard that was put there from the battlefield this turn. Return it to your hand. Then the Ring tempts you.
W
Legendary Creature — Halfling Peasant
Creature
2
1W
2/1
LTR
2
Samwise the Stouthearted
Flash
When Samwise the Stouthearted enters the battlefield, choose up to one target permanent card in your graveyard that was put there from the battlefield this turn. Return it to your hand. Then the Ring tempts you.
W
Legendary Creature — Halfling Peasant
Creature
2
1W
2/1
LTR
2
Sauron, the Lidless Eye
When Sauron, the Lidless Eye enters the battlefield, gain control of target creature an opponent controls until end of turn. Untap it. It gains haste until end of turn.
{1}{B}{R}: Creatures you control get +2/+0 until end of turn. Each opponent loses 2 life.
BR
Legendary Creature — Avatar Horror
Creature
5
3BR
4/4
LTR
2
Sauron, the Lidless Eye
When Sauron, the Lidless Eye enters the battlefield, gain control of target creature an opponent controls until end of turn. Untap it. It gains haste until end of turn.
{1}{B}{R}: Creatures you control get +2/+0 until end of turn. Each opponent loses 2 life.
BR
Legendary Creature — Avatar Horror
Creature
5
3BR
4/4
LTR
2
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
LTR
0
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
LTR
0
The One Ring
Indestructible
When The One Ring enters the battlefield, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
{T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact
Artifact
4
4
LTR
1
The One Ring
Indestructible
When The One Ring enters the battlefield, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
{T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact
Artifact
4
4
LTR
1
The One Ring
Indestructible
When The One Ring enters the battlefield, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
{T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact
Artifact
4
4
LTR
1
The One Ring
Indestructible
When The One Ring enters the battlefield, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
{T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact
Artifact
4
4
LTR
1
The Shire
The Shire enters the battlefield tapped unless you control a legendary creature.
{T}: Add {G}.
{1}{G}, {T}, Tap an untapped creature you control: Create a Food token.
Legendary Land
Land
0
LTR
1
0
The Shire
The Shire enters the battlefield tapped unless you control a legendary creature.
{T}: Add {G}.
{1}{G}, {T}, Tap an untapped creature you control: Create a Food token.
Legendary Land
Land
0
LTR
1
0
Tom Bombadil
As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible.
Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn.
BGRUW
Legendary Creature — God Bard
Creature
5
WUBRG
4/4
LTR
2
Tom Bombadil
As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible.
Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn.
BGRUW
Legendary Creature — God Bard
Creature
5
WUBRG
4/4
LTR
2
Trailblazer's Boots
Equipped creature has nonbasic landwalk. (It can't be blocked as long as defending player controls a nonbasic land.)
Equip {2}
Artifact — Equipment
Artifact
2
2
LTR
1
You Cannot Pass!
Destroy target creature that blocked or was blocked by a legendary creature this turn.
W
Instant
Instant
1
W
LTR
3