Cockatrice/Magic-Spoiler
2025-12-17 01:06:29 (UTC)
https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/ECL.xml
ECL
Lorwyn Eclipsed (Spoiler)
Expansion
2026-01-23
10
Ashling's Command
Choose two —
• Create a token that's a copy of target Elemental you control.
• Target player draws two cards.
• Ashling's Command deals 2 damage to each creature target player controls.
• Target player creates two Treasure tokens.
RU
Kindred Instant — Elemental
Instant
5
3UR
ECL
3
Ashling's Command
Choose two —
• Create a token that's a copy of target Elemental you control.
• Target player draws two cards.
• Ashling's Command deals 2 damage to each creature target player controls.
• Target player creates two Treasure tokens.
RU
Kindred Instant — Elemental
Instant
5
3UR
ECL
3
Ashling, Rekindled
Whenever this creature enters or transforms into Ashling, Rekindled, you may discard a card. If you do, draw a card.
At the beginning of your first main phase, you may pay {U}. If you do, transform Ashling.
R
Legendary Creature — Elemental Sorcerer
Creature
2
1R
1/3
ECL
2
Ashling, Rimebound
Whenever this creature transforms into Ashling, Rimebound and at the beginning of your first main phase, add two mana of any one color. Spend this mana only to cast spells with mana value 4 or greater.
At the beginning of your first main phase, you may pay {R}. If you do, transform Ashling.
U
Legendary Creature — Elemental Wizard
Creature
2
1/3
ECL
2
Ashling, Rekindled
Whenever this creature enters or transforms into Ashling, Rekindled, you may discard a card. If you do, draw a card.
At the beginning of your first main phase, you may pay {U}. If you do, transform Ashling.
R
Legendary Creature — Elemental Sorcerer
Creature
2
1R
1/3
ECL
2
Ashling, Rimebound
Whenever this creature transforms into Ashling, Rimebound and at the beginning of your first main phase, add two mana of any one color. Spend this mana only to cast spells with mana value 4 or greater.
At the beginning of your first main phase, you may pay {R}. If you do, transform Ashling.
U
Legendary Creature — Elemental Wizard
Creature
2
1/3
ECL
2
Bitterbloom Bearer
Flash
Flying
At the beginning of your upkeep, you lose 1 life and create a 1/1 blue and black Faerie creature token with flying.
B
Creature — Faerie Rogue
Creature
2
BB
1/1
ECL
2
Bitterbloom Bearer
Flash
Flying
At the beginning of your upkeep, you lose 1 life and create a 1/1 blue and black Faerie creature token with flying.
B
Creature — Faerie Rogue
Creature
2
BB
1/1
ECL
2
Bitterbloom Bearer
Flash
Flying
At the beginning of your upkeep, you lose 1 life and create a 1/1 blue and black Faerie creature token with flying.
B
Creature — Faerie Rogue
Creature
2
BB
1/1
ECL
2
Blood Crypt
({T}: Add {B} or {R}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land — Swamp Mountain
Land
0
ECL
0
Deceit
When this creature enters, if {U}{U} was spent to cast it, return up to one other target nonland permanent to its owner's hand.
When this creature enters, if {B}{B} was spent to cast it, target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
Evoke {U/B}{U/B}
BU
Creature — Elemental Incarnation
Creature
6
4U/BU/B
5/5
ECL
2
Deceit
When this creature enters, if {U}{U} was spent to cast it, return up to one other target nonland permanent to its owner's hand.
When this creature enters, if {B}{B} was spent to cast it, target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
Evoke {U/B}{U/B}
BU
Creature — Elemental Incarnation
Creature
6
4U/BU/B
5/5
ECL
2
Dose of Dawnglow
Return target creature card from your graveyard to the battlefield. Then if it isn't your main phase, blight 2. (Put two -1/-1 counters on a creature you control.)
B
Instant
Instant
5
4B
ECL
3
Eirdu, Carrier of Dawn
Flying, lifelink
Creature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a creature spell pays for {1} or one mana of that creature's color.)
At the beginning of your first main phase, you may pay {B}. If you do, transform Eirdu.
W
Legendary Creature — Elemental God
Creature
5
3WW
5/5
ECL
2
Isilu, Carrier of Twilight
Flying, lifelink
Each other nontoken creature you control has persist. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
At the beginning of your first main phase, you may pay {W}. If you do, transform Isilu.
B
Legendary Creature — Elemental God
Creature
5
5/5
ECL
2
Eirdu, Carrier of Dawn
Flying, lifelink
Creature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a creature spell pays for {1} or one mana of that creature's color.)
At the beginning of your first main phase, you may pay {B}. If you do, transform Eirdu.
W
Legendary Creature — Elemental God
Creature
5
3WW
5/5
ECL
2
Isilu, Carrier of Twilight
Flying, lifelink
Each other nontoken creature you control has persist. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
At the beginning of your first main phase, you may pay {W}. If you do, transform Isilu.
B
Legendary Creature — Elemental God
Creature
5
5/5
ECL
2
Emptiness
When this creature enters, if {W}{W} was spent to cast it, return target creature card with mana value 3 or less from your graveyard to the battlefield.
When this creature enters, if {B}{B} was spent to cast it, put three -1/-1 counters on up to one target creature.
Evoke {W/B}{W/B}
BW
Creature — Elemental Incarnation
Creature
6
4W/BW/B
3/5
ECL
2
Emptiness
When this creature enters, if {W}{W} was spent to cast it, return target creature card with mana value 3 or less from your graveyard to the battlefield.
When this creature enters, if {B}{B} was spent to cast it, put three -1/-1 counters on up to one target creature.
Evoke {W/B}{W/B}
BW
Creature — Elemental Incarnation
Creature
6
4W/BW/B
3/5
ECL
2
Figure of Fable
{G/W}: This creature becomes a Kithkin Scout with base power and toughness 2/3.
{1}{G/W}{G/W}: If this creature is a Scout, it becomes a Kithkin Soldier with base power and toughness 4/5.
{3}{G/W}{G/W}{G/W}: If this creature is a Soldier, it becomes a Kithkin Avatar with base power and toughness 7/8 and protection from each of your opponents.
GW
Creature — Kithkin
Creature
1
G/W
1/1
ECL
2
Figure of Fable
{G/W}: This creature becomes a Kithkin Scout with base power and toughness 2/3.
{1}{G/W}{G/W}: If this creature is a Scout, it becomes a Kithkin Soldier with base power and toughness 4/5.
{3}{G/W}{G/W}{G/W}: If this creature is a Soldier, it becomes a Kithkin Avatar with base power and toughness 7/8 and protection from each of your opponents.
GW
Creature — Kithkin
Creature
1
G/W
1/1
ECL
2
Formidable Speaker
When this creature enters, you may discard a card. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle.
{1}, {T}: Untap another target permanent.
G
Creature — Elf Druid
Creature
3
2G
2/4
ECL
2
Formidable Speaker
When this creature enters, you may discard a card. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle.
{1}, {T}: Untap another target permanent.
G
Creature — Elf Druid
Creature
3
2G
2/4
ECL
2
Hallowed Fountain
({T}: Add {W} or {U}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land — Plains Island
Land
0
ECL
0
High Perfect Morcant
Whenever High Perfect Morcant or another Elf you control enters, each opponent blights 1. (They each put a -1/-1 counter on a creature they control.)
Tap three untapped Elves you control: Proliferate. Activate only as a sorcery. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
BG
Legendary Creature — Elf Noble
Creature
4
2BG
4/4
ECL
2
High Perfect Morcant
Whenever High Perfect Morcant or another Elf you control enters, each opponent blights 1. (They each put a -1/-1 counter on a creature they control.)
Tap three untapped Elves you control: Proliferate. Activate only as a sorcery. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
BG
Legendary Creature — Elf Noble
Creature
4
2BG
4/4
ECL
2
Kirol, Attentive First-Year
Tap two untapped creatures you control: Copy target triggered ability you control. You may choose new targets for the copy. Activate only once each turn.
RW
Legendary Creature — Vampire Cleric
Creature
3
1R/WR/W
3/3
ECL
2
Kirol, Attentive First-Year
Tap two untapped creatures you control: Copy target triggered ability you control. You may choose new targets for the copy. Activate only once each turn.
RW
Legendary Creature — Vampire Cleric
Creature
3
1R/WR/W
3/3
ECL
2
Morningtide's Light
Exile any number of target creatures. At the beginning of the next end step, return those cards to the battlefield tapped under their owners' control.
Until your next turn, prevent all damage that would be dealt to you.
Exile Morningtide's Light.
W
Sorcery
Sorcery
4
3W
ECL
3
Morningtide's Light
Exile any number of target creatures. At the beginning of the next end step, return those cards to the battlefield tapped under their owners' control.
Until your next turn, prevent all damage that would be dealt to you.
Exile Morningtide's Light.
W
Sorcery
Sorcery
4
3W
ECL
3
Mutable Explorer
Changeling (This card is every creature type.)
When this creature enters, create a tapped Mutavault token. (It's a land with "{T}: Add {C}" and "{1}: This token becomes a 2/2 creature with all creature types until end of turn. It's still a land.")
G
Creature — Shapeshifter
Creature
3
2G
1/1
ECL
2
Mutable Explorer
Changeling (This card is every creature type.)
When this creature enters, create a tapped Mutavault token. (It's a land with "{T}: Add {C}" and "{1}: This token becomes a 2/2 creature with all creature types until end of turn. It's still a land.")
G
Creature — Shapeshifter
Creature
3
2G
1/1
ECL
2
Overgrown Tomb
({T}: Add {B} or {G}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land — Swamp Forest
Land
0
ECL
0
Perfect Intimidation
Choose one or both —
• Target opponent exiles two cards from their hand.
• Remove all counters from target creature.
B
Sorcery
Sorcery
4
3B
ECL
3
Steam Vents
({T}: Add {U} or {R}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land — Island Mountain
Land
0
ECL
0
Sygg, Wanderwine Wisdom
Sygg can't be blocked.
Whenever this creature enters or transforms into Sygg, Wanderwine Wisdom, target creature gains "Whenever this creature deals combat damage to a player or planeswalker, draw a card" until end of turn.
At the beginning of your first main phase, you may pay {W}. If you do, transform Sygg.
U
Legendary Creature — Merfolk Wizard
Creature
2
1U
2/2
ECL
2
Sygg, Wanderbrine Shield
Sygg can't be blocked.
Whenever this creature transforms into Sygg, Wanderbrine Shield, target creature you control gains protection from each color until your next turn.
At the beginning of your first main phase, you may pay {U}. If you do, transform Sygg.
W
Legendary Creature — Merfolk Rogue
Creature
2
2/2
ECL
2
Sygg, Wanderwine Wisdom
Sygg can't be blocked.
Whenever this creature enters or transforms into Sygg, Wanderwine Wisdom, target creature gains "Whenever this creature deals combat damage to a player or planeswalker, draw a card" until end of turn.
At the beginning of your first main phase, you may pay {W}. If you do, transform Sygg.
U
Legendary Creature — Merfolk Wizard
Creature
2
1U
2/2
ECL
2
Sygg, Wanderbrine Shield
Sygg can't be blocked.
Whenever this creature transforms into Sygg, Wanderbrine Shield, target creature you control gains protection from each color until your next turn.
At the beginning of your first main phase, you may pay {U}. If you do, transform Sygg.
W
Legendary Creature — Merfolk Rogue
Creature
2
2/2
ECL
2
Temple Garden
({T}: Add {G} or {W}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land — Forest Plains
Land
0
ECL
0
Unexpected Assistance
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Draw three cards, then discard a card.
U
Instant
Instant
5
3UU
ECL
3