C21 Commander 2021 Commander 2021-04-23 STX Strixhaven: School of Mages Expansion 2021-04-23 STA Strixhaven Mystical Archive Masterpiece 2021-04-23 Adrix and Nev, Twincasters C21 2GU 4.0 G U Legendary Creature - Merfolk Wizard 2/2 None 2 Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) If one or more tokens would be created under your control, twice that many of those tokens are created instead. Adrix and Nev, Twincasters C21 2GU 4.0 G U Legendary Creature - Merfolk Wizard 2/2 None 2 Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) If one or more tokens would be created under your control, twice that many of those tokens are created instead. Breena, the Demagogue C21 1WB 3.0 B W Legendary Creature - Bird Warlock 1/3 None 2 Flying Whenever a player attacks one of your opponents, if that opponent has more life than another of your opponents, that attacking player draws a card and you put two +1/+1 counters on a creature you control. Breena, the Demagogue C21 1WB 3.0 B W Legendary Creature - Bird Warlock 1/3 None 2 Flying Whenever a player attacks one of your opponents, if that opponent has more life than another of your opponents, that attacking player draws a card and you put two +1/+1 counters on a creature you control. Osgir, the Reconstructor C21 2RW 4.0 R W Legendary Creature - Giant Artificer 4/4 None 2 Vigilance {1}, Sacrifice an artifact: Target creature you control gets +2/+0 until end of turn. {X}, {T}, Exile an artifact with mana value X from your graveyard: Create two tokens that are copies of the exiled card. Activate only as a sorcery. Osgir, the Reconstructor C21 2RW 4.0 R W Legendary Creature - Giant Artificer 4/4 None 2 Vigilance {1}, Sacrifice an artifact: Target creature you control gets +2/+0 until end of turn. {X}, {T}, Exile an artifact with mana value X from your graveyard: Create two tokens that are copies of the exiled card. Activate only as a sorcery. Willowdusk, Essence Seer C21 1BG 3.0 B G Legendary Creature - Dryad Druid 3/3 None 2 {1}, {T}: Choose another target creature. Put a number of +1/+1 counters on it equal to the amount of life you gained this turn or the amount of life you lost this turn, whichever is greater. Activate only as a sorcery. Willowdusk, Essence Seer C21 1BG 3.0 B G Legendary Creature - Dryad Druid 3/3 None 2 {1}, {T}: Choose another target creature. Put a number of +1/+1 counters on it equal to the amount of life you gained this turn or the amount of life you lost this turn, whichever is greater. Activate only as a sorcery. Zaffai, Thunder Conductor C21 2UR 4.0 R U Legendary Creature - Human Shaman 1/4 None 2 Magecraft — Whenever you cast or copy an instant or sorcery spell, scry 1. If that spell's mana value is 5 or greater, create a 4/4 blue and red Elemental creature token. If that spell's mana value is 10 ore greater, Zaffai, Thunder Conductor deals 10 damage to an opponent chosen at random. Zaffai, Thunder Conductor C21 2UR 4.0 R U Legendary Creature - Human Shaman 1/4 None 2 Magecraft — Whenever you cast or copy an instant or sorcery spell, scry 1. If that spell's mana value is 5 or greater, create a 4/4 blue and red Elemental creature token. If that spell's mana value is 10 ore greater, Zaffai, Thunder Conductor deals 10 damage to an opponent chosen at random. "A Poet That Knows It" STX 1B 2.0 B Creature - Human Warlock 2/1 None 2 Whenever "A Poet That Knows It" attacks, you may pay 2 life. If you do, it gains flying until end of turn. "Academic Debate" STX R 1.0 R Instant None 3 Target creature blocks this turn if able. You may have that creature gain reach until end of turn. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) "Approach of the Dragon" STX 2R 3.0 R Sorcery None 3 "Approach of the Dragon" deals 3 damage to each opponent. Then you may exile "Approach of the Dragon" and four other cards named "Approach of the Dragon" from your graveyard. If you do, search your library for a Dragon creature card, put it into the battlefield, then shuffle. A deck can have any number of cards named "Approach of the Dragon". "Body of Research" STX GGGUUU 6.0 G U Sorcery None 3 Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of cards in your library. "Body of Research" STX GGGUUU 6.0 G U Sorcery None 3 Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of cards in your library. "Conspiracy Theorist" STX 1R 2.0 R Creature - Human Shaman None 2 Whenever "Conspiracy Theorist" attacks, you may pay {1} and discard a card. If you do, draw a card. Whenever you discard one or more nonland cards, you may exile one of them. If you do, you may cast that card this turn. "Conspiracy Theorist" STX 1R 2.0 R Creature - Human Shaman None 2 Whenever "Conspiracy Theorist" attacks, you may pay {1} and discard a card. If you do, draw a card. Whenever you discard one or more nonland cards, you may exile one of them. If you do, you may cast that card this turn. "Croaktara" STX 1U 2.0 U Creature - Frog Wizard 2/1 None 2 Flash When "Croaktara" enters the battlefield, target creature an opponent controls gets -1/-0 until end of turn. "Deep Disappointment" STX 3B 4.0 B Instant None 3 Each player loses 2 life. You draw two cards. "Elemental Calling" STX 3U/RU/R 5.0 R U Sorcery - Lesson None 3 Create a 4/4 blue and red Elemental creature token. "Eyebat" STX B 1.0 B Creature - Eye Bat 1/1 None 2 Flying When "Eyebat" dies, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) "Fern Guy-ly" STX 5G 6.0 G Sorcery None 3 Create a 0/0 blue and green Fractal creature token. Put X +1/+1 counters on it, where X is the number of lands you control. "Forum Mooderator" STX 4R 5.0 R Creature - Minotaur Shaman 3/4 None 2 Whenever "Forum Mooderator" attacks, you may put an instant or sorcery card from your graveyard on the bottom of your library. If you do, exile top two cards of your library. Until end of turn, you may play those cards. "Frog Fractals" STX XG/UG/U 2.0 G U Sorcery - Lesson None 3 Create a 0/0 blue and green Fractal creature token and put X +1/+1 counters on it. "Geist Commander" STX 1R 2.0 R Creature - Spirit Warrior 2/2 None 2 {T}: Attacking Spirits you control get +1/+0 until end of turn. "Hungry Chomp Rider" STX 4G 5.0 G Creature - Elf Druid 3/3 None 2 Magecraft — Whenever you cast or copy an instant or sorcery spell, put a +1/+1 counter on target creature you control. "I Have a Dragon and Dragon Says 'No'. Do You Have a Dragon? Didn't Think So" STX 2RR 4.0 R Sorcery None 3 As an additional cost to cast this spell, exile an instant or sorcery card from your graveyard. "I Have a Dragon and Dragon Says 'No'. Do You Have a Dragon? Didn't Think So" deals X damage to each non-Dragon creature, where X is the mana value of the exiled card. If a creature dealt damage this way would die this turn, exile it instead. Exile "I Have a Dragon and Dragon Says 'No'. Do You Have a Dragon? Didn't Think So". "Library Strix" STX 2U 3.0 U Creature - Bird Illusion 3/2 None 2 Flying When "Library Strix" becomes the target of a spell, sacrifice it. When "Library Strix" dies, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) "Maelstrom Muse" STX 1UU/RR 4.0 R U Creature - Djinn Wizard 2/4 None 2 Flying Whenever "Maelstrom Muse" attacks, the next instant or sorcery spell you cast this turn costs {X} less to cast, where X is "Maelstrom Muse"'s power as this ability resolves. "Needling Drake" STX GU 2.0 G U Creature - Drake 1/1 None 2 Flying, deathtouch "Reflective Hulk" STX 3 3.0 Artifact Creature - Golem 2/3 None 2 Whenever you cast an instant or sorcery spell that targets only "Reflective Hulk", you may pay {2} to copy that spell. If you do, you may choose new targets for the copy. "Silverquill AristoCAN'T" STX WB 2.0 B W Creature - Human Cleric 3/2 None 2 As "Silverquill AristoCAN'T" enters the battlefield, choose a nonland card name. Whenever an opponent casts a spell with the chosen name, that player loses 3 life and you draw a card. "Silverquill Bully" STX 2WB 4.0 B W Creature - Human Warlock 0/0 None 2 Deathtouch "Silverquill Bully" enters the battlefield with two +1/+1 counters on it. When "Silverquill Bully" dies, put its counters on target creature you control. "Superior Talents" STX 1U 2.0 U Instant None 3 Counter target instant or sorcery spell. Search its controller's graveyard, hand, and/or library for any number of cards with the same name as that spell and exile them. That spell's controller shuffles, then they draw a card for each card exiled from their hand this way. "The Scientific Bap" STX GU 2.0 G U Instant None 3 Choose one — • Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) • Counter target noncreature spell unless its controller pays {3}. "Unstable Transformation" STX 1U 2.0 U Sorcery - Lesson None 3 Until end of turn, target nonland permanent loses all abilities and becomes your choice of a Frog creature with base power and toughness 1/1 or an Octopus creature with base power and toughness 4/4. "We'll Do It Live!" STX 2R 3.0 R Sorcery - Lesson None 3 Choose one — • "We'll Do It Live!" deals 1 damage to any target. • Destroy target artifact. "Would you like to buy a face?" STX 1U 2.0 U Instant None 3 Target creature gets -4/-0 until end of turn. Learn. Academic Probation STX 1W 2.0 W Sorcery - Lesson None 3 Choose one — • Choose a nonland card name. Opponents can't cast spells with the chosen name until your next turn. • Choose target nonland permanent. Until your next turn, it can't attack or block, and its activated abilities can't be activated. Access Tunnel STX 0.0 Land None 0 {T}: Add {C}. {3}, {T}: Target creature with power 3 or less can't be blocked this turn. Accomplished Alchemist STX 3G 4.0 G Creature - Elf Druid 2/5 None 2 {T}: Add one mana of any color. {T}: Add X mana of any one color, where X is the amount of life you gained this turn. Aether Helix STX 3GU 5.0 G U Sorcery None 3 Return target permanent to its owner's hand. Return target permanent card from your graveyard to your hand. Ageless Guardian STX 1W 2.0 W Creature - Spirit Soldier 1/4 None 2 Archmage Emeritus STX 2UU 4.0 U Creature - Human Wizard 2/2 None 2 Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card. Archmage Emeritus STX 2UU 4.0 U Creature - Human Wizard 2/2 None 2 Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card. Archmage Emeritus STX 2UU 4.0 U Creature - Human Wizard 2/2 None 2 Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card. Archway Commons STX 0.0 1 Land None 0 Archway Commons enters the battlefield tapped. When Archway Commons enters the battlefield, sacrifice it unless you pay {1}. {T}: Add one mana of any color. Augmenter Pugilist // Echoing Equation STX 3.0 Creature - Troll Druid // Sorcery None 3 Baleful Mastery STX 3B 4.0 B Instant None 3 You may pay {1}{B} rather than pay this spell's mana cost. If the {1}{B} cost was paid, an opponent draws a card. Exile target creature or planeswalker. Baleful Mastery STX 3B 4.0 B Instant None 3 You may pay {1}{B} rather than pay this spell's mana cost. If the {1}{B} cost was paid, an opponent draws a card. Exile target creature or planeswalker. Basic Conjuration STX 1GG 3.0 G Sorcery - Lesson None 3 Look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. You gain 3 life. Beaming Defiance STX 1W 2.0 W Instant None 3 Target creature you control gets +2/+2 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) Biomathematician STX 1GU 3.0 G U Creature - Human Wizard 2/2 None 2 When Biomathematician enters the battlefield, create a 0/0 green and blue Fractal creature token. Put a +1/+1 counter on each Fractal you control. Blade Historian STX R/WR/WR/WR/W 4.0 R W Creature - Human Cleric 2/3 None 2 Attacking creatures you control have double strike. Blade Historian STX R/WR/WR/WR/W 4.0 R W Creature - Human Cleric 2/3 None 2 Attacking creatures you control have double strike. Bury in Books STX 4U 5.0 U Instant None 3 This spell costs {2} less to cast if it targets an attacking creature. Put target creature into its owner's library second from the top. Campus Guide STX 2 2.0 Artifact Creature - Golem 2/1 None 2 When Campus Guide enters the battlefield, you may search your library for a basic land card, reveal it, then shuffle and put that card on top. Clever Lumimancer STX W 1.0 W Creature - Human Wizard 0/1 None 2 Magecraft — Whenever you cast or copy an instant or sorcery spell, Clever Lumimancer gets +2/+2 until end of turn. Closing Statement STX 3WB 5.0 B W Instant None 3 This spell costs {2} less to cast during your end step. Destroy target creature or planeswalker you don't control. Put a +1/+1 counter on up to one target creature you control. Codie, Vociferous Codex STX 3 3.0 Legendary Artifact Creature - Construct 1/4 None 2 You can't cast permanent spells. {4}, {T}: Add {W}{U}{B}{R}{G}. When you cast your next spell this turn, exile cards from the top of your library until you exile an instant or sorcery card with lesser mana value. Until end of turn, you may cast that card without paying its mana cost. Put each other card exiled this way on the bottom of your library in a random order. Codie, Vociferous Codex STX 3 3.0 Legendary Artifact Creature - Construct 1/4 None 2 You can't cast permanent spells. {4}, {T}: Add {W}{U}{B}{R}{G}. When you cast your next spell this turn, exile cards from the top of your library until you exile an instant or sorcery card with lesser mana value. Until end of turn, you may cast that card without paying its mana cost. Put each other card exiled this way on the bottom of your library in a random order. Cogwork Archivist STX 6 6.0 Artifact Creature - Construct 4/5 None 2 Reach {2}, {T}: Put target card from a graveyard on the bottom of its owner's library. Combat Professor STX 3W 4.0 W Creature - Bird Cleric 2/3 None 2 Flying At the beginning of combat on your turn, target creature you control gets +1/+0 and gains vigilance until end of turn. Confront the Past STX XB 1.0 B Sorcery - Lesson None 3 Choose one — • Return target planeswalker card with mana value X or less from your graveyard to the battlefield. • Remove twice X loyalty counters from target planeswalker an opponent controls. Confront the Past STX XB 1.0 B Sorcery - Lesson None 3 Choose one — • Return target planeswalker card with mana value X or less from your graveyard to the battlefield. • Remove twice X loyalty counters from target planeswalker an opponent controls. Crackle with Power STX XXXRR 2.0 R Sorcery None 3 Crackle with Power deals five times X damage to up to X targets. Creative Outburst STX 3UURR 7.0 R U Instant None 3 Creative Outburst deals 5 damage to any target. Look at the top five cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order. {U/R}{U/R}, Discard Creative Outburst: Create a Treasure token. Culmination of Studies STX XUR 2.0 R U Sorcery None 3 Exile the top X cards of your library. For each land card exiled this way, create a Treasure token. For each blue card exiled this way, draw a card. For each red card exiled this way, Culmination of Studies deals 1 damage to each opponent. Culmination of Studies STX XUR 2.0 R U Sorcery None 3 Exile the top X cards of your library. For each land card exiled this way, create a Treasure token. For each blue card exiled this way, draw a card. For each red card exiled this way, Culmination of Studies deals 1 damage to each opponent. Curate STX 1U 2.0 U Instant None 3 Look at the top two cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order. Draw a card. Defend the Campus STX 3W 4.0 W Instant None 3 Choose one — • Creatures you control get +1/+1 until end of turn. • Destroy target creature with power 4 or greater. Devastating Mastery STX 2WWWW 6.0 W Sorcery None 3 You may pay {2}{W}{W} rather than pay this spell's mana cost. If the {2}{W}{W} cost was paid, an opponent choses up to two nonland permanents they control and returns them to their owner's hand. Destroy all nonland permanents. Dragonsguard Elite STX 1G 2.0 G Creature - Human Druid 2/2 None 2 Magecraft — Whenever you cast or copy an instant or sorcery spell, put a +1/+1 counter on Dragonsguard Elite. {4}{G}{G}: Double the number of +1/+1 counters on Dragonsguard Elite. Dragonsguard Elite STX 1G 2.0 G Creature - Human Druid 2/2 None 2 Magecraft — Whenever you cast or copy an instant or sorcery spell, put a +1/+1 counter on Dragonsguard Elite. {4}{G}{G}: Double the number of +1/+1 counters on Dragonsguard Elite. Dragonsguard Elite STX 1G 2.0 G Creature - Human Druid 2/2 None 2 Magecraft — Whenever you cast or copy an instant or sorcery spell, put a +1/+1 counter on Dragonsguard Elite. {4}{G}{G}: Double the number of +1/+1 counters on Dragonsguard Elite. Dramatic Finale STX W/BW/BW/BW/B 4.0 B W Enchantment None 1 Creature tokens you control get +1/+1. Whenever one or more nontoken creatures you control die, create a 2/1 white and black Inkling creature token with flying. This ability triggers only once each turn. Dueling Coach STX 3W 4.0 W Creature - Human Monk 2/2 None 2 When Dueling Coach enters the battlefield, put a +1/+1 counter on target creature. {4}{W}, {T}: Put a +1/+1 counter on each creature you control with a +1/+1 counter on it. Eager First-Year STX 1W 2.0 W Creature - Human Wizard 2/2 None 2 Magecraft — Whenever you cast or copy an instant or sorcery spell, Eager First-Year gets +1/+0 until end of turn. Ecological Appreciation STX X2G 3.0 G Sorcery None 3 Search your library and graveyard for up to four creature cards with different names that each have mana value X or less and reveal them. An opponent choses two of those cards. Shuffle the chosen cards into your library and put the rest onto the battlefield. Exile Ecological Appreciation. Efreet Flamepainter STX 3R 4.0 R Creature - Efreet Shaman 1/4 None 2 Double strike Whenever Efreet Flamepainter deals combat damage to a player, you may cast target instant or sorcery card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. Efreet Flamepainter STX 3R 4.0 R Creature - Efreet Shaman 1/4 None 2 Double strike Whenever Efreet Flamepainter deals combat damage to a player, you may cast target instant or sorcery card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. Elemental Expressionist STX U/RU/RU/RU/R 4.0 R U Creature - Orc Wizard 4/4 None 2 Magecraft — Whenever you cast or copy an instant or sorcery spell, choose target creature you control. Until end of turn, it gains "If this creature would leave the battlefield, exile it instead of putting it anywhere else" and "When you exile this creature, create a 4/4 blue and red Elemental creature token." Elemental Masterpiece STX 5UR 7.0 R U Sorcery None 3 Create two 4/4 blue and red Elemental creature tokens. {U/R}{U/R}, Discard Elemental Masterpiece: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") Elite Spellbinder STX 2W 3.0 W Creature - Human Cleric 3/1 None 2 Flying When Elite Spellbinder enters the battlefield, look at target opponent's hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs {2} more to cast. Emergent Sequence STX 1G 2.0 G Sorcery None 3 Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. That land becomes a 0/0 green and blue Fractal creature that's still a land. Put a +1/+1 counter on it for each land you had enter the battlefield under your control this turn. Enthusiastic Study STX 2R 3.0 R Instant None 3 Target creature gets +3/+1 and gains trample until end of turn. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) Environmental Sciences STX 2 2.0 Sorcery - Lesson None 3 Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You gain 2 life. Eureka Moment STX 2GU 4.0 G U Instant None 3 Draw two cards. You may put a land card from your hand onto the battlefield. Expanded Anatomy STX 3 3.0 Sorcery - Lesson None 3 Put two +1/+1 counters on target creature. It gains vigilance until end of turn. Expel STX 2W 3.0 W Instant None 3 Exile target tapped creature. Explosive Welcome STX 7R 8.0 R Instant None 3 Explosive Welcome deals 5 damage to any target and 3 damage to any other target. Add {R}{R}{R}. Expressive Iteration STX UR 2.0 R U Sorcery None 3 Look at the top three cards of your library. Put one of them into your hand, put one of them on the bottom of your library, and exile one of them. You may play the exiled card this turn. Expressive Iteration STX UR 2.0 R U Sorcery None 3 Look at the top three cards of your library. Put one of them into your hand, put one of them on the bottom of your library, and exile one of them. You may play the exiled card this turn. Extus, Oriq Overlord // Awaken the Blood Avatar STX 4.0 Legendary Creature - Human Warlock // Sorcery None 3 Extus, Oriq Overlord // Awaken the Blood Avatar STX 4.0 Legendary Creature - Human Warlock // Sorcery None 3 Fervent Mastery STX 3RR 5.0 R Sorcery None 3 You may pay {2}{R}{R} rather than pay this spell's mana cost. If the {2}{R}{R} cost was paid, an opponent discards any number of cards, then draws that many cards. Search your library for up to three cards, put them into your hand, shuffle, then discard three cards at random. Field Trip STX 2G 3.0 G Sorcery None 3 Search your library for a basic Forest card, put that card onto the battlefield tapped, then shuffle. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) First Day of Class STX 1R 2.0 R Instant None 3 Whenever a creature enters the battlefield under your control this turn, put a +1/+1 counter on it and it gains haste until end of turn. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) Flamescroll Celebrant // Revel in Silence STX 2.0 Creature - Human Shaman // Instant None 3 Forest STX 0.0 Basic Land - Forest None 0 ({T}: Add {G}.) Forest STX 0.0 Basic Land - Forest None 0 ({T}: Add {G}.) Fortifying Draught STX G 1.0 G Instant None 3 You gain 2 life. Target creature gets +X/+X until end of turn, where X is the amount of life you gained this turn. Frost Trickster STX 2U 3.0 U Creature - Bird Wizard 2/2 None 2 Flying When Frost Trickster enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. Frostboil Snarl STX 0.0 1 Land None 0 As Frostboil Snarl enters the battlefield, you may reveal an Island or Mountain card from your hand. If you don't, Frostboil Snarl enters the battlefield tapped. {T}: Add {U} or {R}. Frostboil Snarl STX 0.0 1 Land None 0 As Frostboil Snarl enters the battlefield, you may reveal an Island or Mountain card from your hand. If you don't, Frostboil Snarl enters the battlefield tapped. {T}: Add {U} or {R}. Furycalm Snarl STX 0.0 1 Land None 0 As Furycalm Snarl enters the battlefield, you may reveal a Mountain or Plains card from your hand. If you don't, Furycalm Snarl enters the battlefield tapped. {T}: Add {R} or {W}. Furycalm Snarl STX 0.0 1 Land None 0 As Furycalm Snarl enters the battlefield, you may reveal a Mountain or Plains card from your hand. If you don't, Furycalm Snarl enters the battlefield tapped. {T}: Add {R} or {W}. Galazeth Prismari STX 2UR 4.0 R U Legendary Creature - Elder Dragon 3/4 None 2 Flying When Galazeth Prismari enters the battlefield, create a Treasure token. Artifacts you control have "{T}: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell." Galazeth Prismari STX 2UR 4.0 R U Legendary Creature - Elder Dragon 3/4 None 2 Flying When Galazeth Prismari enters the battlefield, create a Treasure token. Artifacts you control have "{T}: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell." Go Blank STX 2B 3.0 B Sorcery None 3 Target player discards two cards. Then exile all cards from that player's graveyard. Golden Ratio STX 1GU 3.0 G U Sorcery None 3 Draw a card for each different power among creatures you control. Grinning Ignus STX 2R 3.0 R Creature - Elemental 2/2 None 2 {R}, Return Grinning Ignus to its owner's hand: Add {C}{C}{R}. Activate this ability only any time you could cast a sorcery. Hall Monitor STX R 1.0 R Creature - Lizard Shaman 1/1 None 2 Haste {1}{R}, {T}: Target creature can't block this turn. Hall of Oracles STX 0.0 Land None 0 {T}: Add {C}. {1}, {T}: Add one mana of any color. {T} Put a +1/+1 counter on target creature. Activate only as a sorcery and only if you've cast an instant or sorcery spell this turn. Heated Debate STX 2R 3.0 R Instant None 3 This spell can't be countered. (This includes by the ward ability.) Heated Debate deals 4 damage to target creature or planeswalker. Hofri Ghostforge STX 3RW 5.0 R W Legendary Creature - Dwarf Cleric 4/5 None 2 Spirits you control get +1/+1 and have trample and haste. Whenever another nontoken creature you control dies, exile it. If you do, create a token that's a copy of that creature, except it's a Spirit in addition to its other types and it has "When this creature leaves the battlefield, return the exiled card to your graveyard." Igneous Inspiration STX 2R 3.0 R Sorcery None 3 Igneous Inspiration deals 3 damage to any target. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) Illuminate History STX 2RR 4.0 R Sorcery - Lesson None 3 Discard any number of cards, then draw that many cards. Then if there are seven or more cards in your graveyard, create a 3/2 red and white Spirit creature token. Illustrious Historian STX 1R 2.0 R Creature - Human Shaman 2/1 None 2 {5}, Exile Illustrious Historian from your graveyard: Create a tapped 3/2 red and white Spirit creature token. Inkling Summoning STX 1W/BW/B 3.0 B W Sorcery - Lesson None 3 Create a 2/1 white and black Inkling creature token with flying. Introduction to Annihilation STX 5 5.0 Sorcery - Lesson None 3 Exile target nonland permanent. Its controller draws a card. Introduction to Prophecy STX 3 3.0 Sorcery - Lesson None 3 Scry 2, then draw a card. Island STX 0.0 Basic Land - Island None 0 ({T}: Add {U}.) Island STX 0.0 Basic Land - Island None 0 ({T}: Add {U}.) Kasmina, Enigma Sage STX 1GU 3.0 G U Legendary Planeswalker - Kasmina 2 1 Each other planeswalker you control has the loyalty abilities of Kasmina, Enigma Sage. +2: Scry 1. −X: Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it. −8: Search your library for an instant or sorcery card that shares a color with this planeswalker, exile that card, then shuffle. You may cast that card without paying its mana cost. Kasmina, Enigma Sage STX 1GU 3.0 G U Legendary Planeswalker - Kasmina 2 1 Each other planeswalker you control has the loyalty abilities of Kasmina, Enigma Sage. +2: Scry 1. −X: Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it. −8: Search your library for an instant or sorcery card that shares a color with this planeswalker, exile that card, then shuffle. You may cast that card without paying its mana cost. Kelpie Guide STX 2U 3.0 U Creature - Beast 2/2 None 2 {T}: Untap another target permanent you control. {T}: Tap target permanent. Activate only if you control eight or more lands. Kianne, Dean of Substance // Imbraham, Dean of Theory STX 3.0 Legendary Creature - Elf Druid // Legendary Creature - Bird Wizard None 2 Kianne, Dean of Substance // Imbraham, Dean of Theory STX 3.0 Legendary Creature - Elf Druid // Legendary Creature - Bird Wizard None 2 Leonin Lightscribe STX 1W 2.0 W Creature - Cat Cleric 2/2 None 2 Magecraft — Whenever you cast or copy an instant or sorcery spell, creatures you control get +1/+1 until end of turn, Leonin Lightscribe STX 1W 2.0 W Creature - Cat Cleric 2/2 None 2 Magecraft — Whenever you cast or copy an instant or sorcery spell, creatures you control get +1/+1 until end of turn, Letter of Acceptance STX 3 3.0 Artifact None 1 {T}: Add one mana of any color. {2}, {T}, Sacrifice Letter of Acceptance: Draw a card. Lorehold Apprentice STX RW 2.0 R W Creature - Human Cleric 2/2 None 2 Magecraft — Whenever you cast or copy an instant or sorcery spell, until end of turn, Spirit creatures you control gain "{T}: This creature deals 1 damage to each opponent." Lorehold Campus STX 0.0 1 Land None 0 Lorehold Campus enters the battlefield tapped. {T}: Add {R} or {W}. {4}, {T}: Scry 1. Lorehold Command STX 3RW 5.0 R W Instant None 3 Choose two — • Create a 3/2 red and white Spirit creature token. • Creatures you control get +1/+0 and gain indestructible and haste until end of turn. • Lorehold Command deals 3 damage to any target. Target player gains 3 life. • Sacrifice a permanent, then draw two cards. Lorehold Command STX 3RW 5.0 R W Instant None 3 Choose two — • Create a 3/2 red and white Spirit creature token. • Creatures you control get +1/+0 and gain indestructible and haste until end of turn. • Lorehold Command deals 3 damage to any target. Target player gains 3 life. • Sacrifice a permanent, then draw two cards. Lorehold Excavation STX RW 2.0 R W Enchantment None 1 At the beginning of your end step, mill a card. If a land card was milled this way, you gain 1 life. Otherwise, Lorehold Excavation deals 1 damage to each opponent. (To mill a card, put the top card of your library into your graveyard.) {5}, Exile a creature card from your graveyard: Create a tapped 3/2 red and white Spirit creature token. Lorehold Pledgemage STX 1R/WR/W 3.0 R W Creature - Kor Shaman 2/2 None 2 First strike Magecraft — Whenever you cast or copy an instant or sorcery spell, Lorehold Pledgemage gets +1/+0 until end of turn. Mage Hunter STX 3B 4.0 B Creature - Horror 3/4 None 2 Whenever an opponent casts or copies an instant or sorcery spell, they lose 1 life. Magma Opus STX 6UR 8.0 R U Instant None 3 Magma Opus deals 4 damage divided as you choose among any number of targets. Tap two target permanents. Create a 4/4 blue and red Elemental creature token. Draw two cards. {U/R}{U/R}, Discard Magma Opus: Create a Treasure token. Magma Opus STX 6UR 8.0 R U Instant None 3 Magma Opus deals 4 damage divided as you choose among any number of targets. Tap two target permanents. Create a 4/4 blue and red Elemental creature token. Draw two cards. {U/R}{U/R}, Discard Magma Opus: Create a Treasure token. Make Your Mark STX R/W 1.0 R W Instant None 3 Target creature gets +1/+0 until end of turn. When that creature dies this turn, create a 3/2 red and white Spirit creature token. Manifestation Sage STX G/UG/UG/UG/U 4.0 G U Creature - Human Wizard 2/2 None 2 When Manifestation Sage enters the battlefield, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of cards in your hand. Master Symmetrist STX 2GG 4.0 G Creature - Rhino Druid 4/4 None 2 Reach Whenever a creature you control with power equal to its toughness attacks, it gains trample until end of turn. Mountain STX 0.0 Basic Land - Mountain None 0 ({T}: Add {R}.) Mountain STX 0.0 Basic Land - Mountain None 0 ({T}: Add {R}.) Multiple Choice STX XU 1.0 U Sorcery None 3 If X is 1, scry 1, then draw a card. If X is 2, you may choose a player. They return a creature they control to its owner's hand. If X is 3, create a 4/4 blue and red Elemental creature token. If X is 4 or more, do all of the above. Multiple Choice STX XU 1.0 U Sorcery None 3 If X is 1, scry 1, then draw a card. If X is 2, you may choose a player. They return a creature they control to its owner's hand. If X is 3, create a 4/4 blue and red Elemental creature token. If X is 4 or more, do all of the above. Necroblossom Snarl STX 0.0 1 Land None 0 As Necroblossom Snarl enters the battlefield, you may reveal a Swamp or Forest card from your hand. If you don't, Necroblossom Snarl enters the battlefield tapped. {T}: Add {B} or {G}. Necroblossom Snarl STX 0.0 1 Land None 0 As Necroblossom Snarl enters the battlefield, you may reveal a Swamp or Forest card from your hand. If you don't, Necroblossom Snarl enters the battlefield tapped. {T}: Add {B} or {G}. Necrotic Fumes STX 1BB 3.0 B Sorcery - Lesson None 3 As an additional cost to cast this spell, exile a creature you control. Exile target creature or planeswalker. Oggyar Battle-Seer STX 3UR 5.0 R U Creature - Ogre Shaman 3/4 None 2 Haste {T}: Scry 1. Owlin Shieldmage STX 3WB 5.0 B W Creature - Bird Warlock 3/3 None 2 Flying Ward—Pay 3 life (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3 life.) Pest Summoning STX 1B/GB/G 3.0 B G Sorcery - Lesson None 3 Create two 1/1 black and green Pest creature tokens with "When this creature dies, you gain 1 life." Plains STX 0.0 Basic Land - Plains None 0 ({T}: Add {W}.) Plains STX 0.0 Basic Land - Plains None 0 ({T}: Add {W}.) Plargg, Dean of Chaos // Augusta, Dean of Order STX 2.0 Legendary Creature - Orc Shaman // Legendary Creature - Human Cleric None 2 Plargg, Dean of Chaos // Augusta, Dean of Order STX 2.0 Legendary Creature - Orc Shaman // Legendary Creature - Human Cleric None 2 Pop Quiz STX 2U 3.0 U Instant None 3 Draw a card. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) Practical Research STX 3UR 5.0 R U Instant None 3 Draw four cards. Then discard two cards unless you discard an instant or sorcery card. Prismari Apprentice STX UR 2.0 R U Creature - Human Shaman 2/2 None 2 Magecraft — Whenever you cast or copy an instant or sorcery spell, Prismari Apprentice can't be blocked this turn. If that spell has mana value 5 or greater, put a +1/+1 counter on Prismari Apprentice. Prismari Campus STX 0.0 1 Land None 0 Prismari Campus enters the battlefield tapped. {T}: Add {U} or {R}. {4}, {T}: Scry 1. Prismari Command STX 1UR 3.0 R U Instant None 3 Choose two — • Prismari Command deals 2 damage to any target. • Target player draws two cards, then discards two cards. • Target player creates a Treasure token. • Destroy target artifact. Prismari Command STX 1UR 3.0 R U Instant None 3 Choose two — • Prismari Command deals 2 damage to any target. • Target player draws two cards, then discards two cards. • Target player creates a Treasure token. • Destroy target artifact. Prismari Pledgemage STX U/RU/R 2.0 R U Creature - Orc Wizard 3/3 None 2 Defender Magecraft — Whenever you cast or copy an instant or sorcery spell, Prismari Pledgemage can attack this turn as though it didn't have defender. Professor Onyx STX 4BB 6.0 B Legendary Planeswalker - Liliana 5 1 Magecraft — Whenever you cast or copy an instant or sorcery spell, each opponent loses 2 life and you gain 2 life. +1: You lose 1 life. Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. −3: Each opponent sacrifices a creature with the greatest power among creatures that player controls. −8: Each opponent may discard a card. If they don't, they lose 3 life. Repeat this process six more times. Professor Onyx STX 4BB 6.0 B Legendary Planeswalker - Liliana 5 1 Magecraft — Whenever you cast or copy an instant or sorcery spell, each opponent loses 2 life and you gain 2 life. +1: You lose 1 life. Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. −3: Each opponent sacrifices a creature with the greatest power among creatures that player controls. −8: Each opponent may discard a card. If they don't, they lose 3 life. Repeat this process six more times. Professor of Symbology STX 1W 2.0 W Creature - Kor Cleric 2/1 None 2 When Professor of Symbology enters the battlefield, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) Quandrix Apprentice STX GU 2.0 G U Creature - Human Wizard 2/2 None 2 Magecraft — Whenever you cast or copy an instant or sorcery spell, look at the top three cards of your library. You may reveal a land card from among them and put that card into your hand. Put the rest on the bottom of your library in any order. Quandrix Campus STX 0.0 1 Land None 0 Quandrix Campus enters the battlefield tapped. {T}: Add {G} or {U}. {4}, {T}: Scry 1. Quandrix Command STX 1GU 3.0 G U Instant None 3 Choose two — • Return target creature or planeswalker to its owner's hand. • Counter target artifact or enchantment spell. • Put two +1/+1 counters on target creature. • Target player shuffles up to three target cards from their graveyard into their library. Quandrix Command STX 1GU 3.0 G U Instant None 3 Choose two — • Return target creature or planeswalker to its owner's hand. • Counter target artifact or enchantment spell. • Put two +1/+1 counters on target creature. • Target player shuffles up to three target cards from their graveyard into their library. Quandrix Cultivator STX 1GG/UU 4.0 G U Creature - Turtle Druid 3/4 None 2 When Quandrix Cultivator enters the battlefield, you may search your library for a basic Forest or Island card, put it onto the battlefield, then shuffle. Quandrix Pledgemage STX 1G/UG/U 3.0 G U Creature - Merfolk Druid 2/2 None 2 Magecraft — Whenever you cast or copy an instant or sorcery spell, put a +1/+1 counter on Quandrix Pledgemage. Quintorius, Field Historian STX 3RW 5.0 R W Legendary Creature - Elephant Cleric 2/4 None 2 Spirits you control get +1/+0. Whenever one or more cards leave your graveyard, create a 3/2 red and white Spirit creature token. Radiant Scrollwielder STX 2RW 4.0 R W Creature - Dwarf Cleric 2/4 None 2 Instant and sorcery spells you control have lifelink. At the beginning of your upkeep, exile an instant or sorcery card at random from your graveyard. You may cast it this turn. If a spell cast this way would be put into your graveyard, exile it instead. Reconstruct History STX 2RW 4.0 R W Sorcery None 3 Return up to one target artifact card, up to one target enchantment card, up to one target instant card, up to one target sorcery card, and up to one target planeswalker card from your graveyard to your hand. Exile Reconstruct History. Reduce to Memory STX 1WW 3.0 W Sorcery - Lesson None 3 Exile target nonland permanent. Its controller creates a 3/2 red and white Spirit creature token. Relic Sloth STX 3RW 5.0 R W Creature - Beast 4/4 None 2 Vigilance Menace (This creature can't be blocked except by two or more creatures.) Resculpt STX 1U 2.0 U Instant None 3 Exile target artifact or creature. Its controller creates a 4/4 blue and red Elemental creature token. Returned Pastcaller STX 3RR/WW 6.0 R W Creature - Spirit Cleric 4/2 None 2 Flying When Returned Pastcaller enters the battlefield, return target Spirit, instant, or sorcery card from your graveyard to your hand. Rip Apart STX RW 2.0 R W Sorcery None 3 Choose one — • Rip Apart deals 3 damage to target creature or planeswalker. • Destroy target artifact or enchantment. Rise of Extus STX 4W/BW/B 6.0 B W Sorcery None 3 Exile target creature. Exile up to one target instant or sorcery card from a graveyard. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) Rootha, Mercurial Artist STX 1UR 3.0 R U Legendary Creature - Orc Shaman 1/4 None 2 {2}, Return Rootha, Mercurial Artist to its owner's hand: Copy target instant or sorcery spell you control. You may choose new targets for the copy. Rowan, Scholar of Sparks // Will, Scholar of Frost STX 3.0 Legendary Planeswalker - Rowan // Legendary Planeswalker - Will None 1 Rowan, Scholar of Sparks // Will, Scholar of Frost STX 3.0 Legendary Planeswalker - Rowan // Legendary Planeswalker - Will None 1 Secret Rendezvous STX 1WW 3.0 W Sorcery None 3 You and target opponent each draw three cards. Semester's End STX 3W 4.0 W Instant None 3 Exile any number of target creatures and/or planeswalkers you control. At the beginning of the next end step, return each of them to the battlefield under its owner's control. Each of them enters the battlefield with an additional +1/+1 counter on it if it's a creature and an additional loyalty counter on it if it's a planeswalker. Serpentine Curve STX 3U 4.0 U Sorcery None 3 Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is one plus the total number of instant and sorcery cards you own in exile and in your graveyard. Shadrix Silverquill STX 3WB 5.0 B W Legendary Creature - Elder Dragon 2/5 None 2 Flying, double strike At the beginning of combat on your turn, you may choose two. Each mode must target a different player. • Target player creates a 2/1 white and black Inkling creature token with flying. • Target player draws a card and loses 1 life. • Target player puts a +1/+1 counter on each creature they control. Shadrix Silverquill STX 3WB 5.0 B W Legendary Creature - Elder Dragon 2/5 None 2 Flying, double strike At the beginning of combat on your turn, you may choose two. Each mode must target a different player. • Target player creates a 2/1 white and black Inkling creature token with flying. • Target player draws a card and loses 1 life. • Target player puts a +1/+1 counter on each creature they control. Shaile, Dean of Radiance // Embrose, Dean of Shadow STX 2.0 Legendary Creature - Bird Cleric // Legendary Creature - Human Warlock None 2 Shaile, Dean of Radiance // Embrose, Dean of Shadow STX 2.0 Legendary Creature - Bird Cleric // Legendary Creature - Human Warlock None 2 Shineshadow Snarl STX 0.0 1 Land None 0 As Shineshadow Snarl enters the battlefield, you may reveal a Plains or Swamp card from your hand. If you don't, Shineshadow Snarl enters the battlefield tapped. {T}: Add {W} or {B}. Shineshadow Snarl STX 0.0 1 Land None 0 As Shineshadow Snarl enters the battlefield, you may reveal a Plains or Swamp card from your hand. If you don't, Shineshadow Snarl enters the battlefield tapped. {T}: Add {W} or {B}. Silverquill Apprentice STX WB 2.0 B W Creature - Human Warlock 2/2 None 2 Magecraft — Whenever you cast or copy an instant or sorcery spell, target creature gets +1/+0 until end of turn. Silverquill Command STX 2WB 4.0 B W Sorcery None 3 Choose two — • Target creature gets +3/+3 and gains flying until end of turn. • Return target creature card with mana value 2 or less from your graveyard to the battlefield. • Target player draws a card and loses 1 life. • Target opponent sacrifices a creature. Silverquill Command STX 2WB 4.0 B W Sorcery None 3 Choose two — • Target creature gets +3/+3 and gains flying until end of turn. • Return target creature card with mana value 2 or less from your graveyard to the battlefield. • Target player draws a card and loses 1 life. • Target opponent sacrifices a creature. Solve the Equation STX 2U 3.0 U Sorcery None 3 Search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle. Sparring Regimen STX 2W 3.0 W Enchantment None 1 When Sparring Regimen enters the battlefield, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) Whenever you attack, put a +1/+1 counter on target attacking creature and untap it. Spectacle Mage STX 1UR 3.0 R U Creature - Bird Shaman 2/2 None 2 Flying Instant and sorcery spells you cast with mana value 5 or greater cost {1} less to cast. Spirit Summoning STX 1R/WR/W 3.0 R W Sorcery - Lesson None 3 Create a 3/2 red and white Spirit creature token. Square Up STX 1G/U 2.0 G U Instant None 3 Target creature has base power and toughness 4/4 until end of turn. Star Pupil STX W 1.0 W Creature - Human Wizard 0/0 None 2 Star Pupil enters the battlefield with a +1/+1 counter on it. When Star Pupil dies, put its counters on target creature you control. Stonebinder's Familiar STX W 1.0 W Creature - Spirit Dog 1/1 None 2 Whenever one or more cards are put into exile during your turn, put a +1/+1 counter on Stonebinder's Familiar. This ability triggers only once each turn. Stonebound Mentor STX 1RW 3.0 R W Creature - Spirit Advisor 3/3 None 2 Whenever one or more cards leave your graveyard, scry 1. Storm-Kiln Artist STX 3R 4.0 R Creature - Dwarf Shaman 2/2 None 2 Storm-Kiln Artist gets +1/+0 for each artifact you control. Magecraft — Whenever you cast or copy an instant or sorcery spell, create a Treasure token. Strict Proctor STX 1W 2.0 W Creature - Spirit Cleric 1/3 None 2 Flying Whenever a permanent entering the battlefield causes a triggered ability to trigger, counter that ability unless its controller pays {2}. Strixhaven Stadium STX 3 3.0 Artifact None 1 {T}: Add {C}. Put a point counter on Strixhaven Stadium. Whenever a creature deals combat damage to you, remove a point counter from Strixhaven Stadium. Whenever a creature you control deals combat damage to an opponent, put a point counter on Strixhaven Stadium. Then if it has ten or more point counters on it, remove them all and that player loses the game. Strixhaven Stadium STX 3 3.0 Artifact None 1 {T}: Add {C}. Put a point counter on Strixhaven Stadium. Whenever a creature deals combat damage to you, remove a point counter from Strixhaven Stadium. Whenever a creature you control deals combat damage to an opponent, put a point counter on Strixhaven Stadium. Then if it has ten or more point counters on it, remove them all and that player loses the game. Study Break STX 1W 2.0 W Instant None 3 Tap up to two target creatures. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) Sudden Breakthrough STX 1R 2.0 R Instant None 3 Target creature gets +2/+0 and gains first strike until end of turn. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") Swamp STX 0.0 Basic Land - Swamp None 0 ({T}: Add {B}.) Swamp STX 0.0 Basic Land - Swamp None 0 ({T}: Add {B}.) Tanazir Quandrix STX 3GU 5.0 G U Legendary Creature - Elder Dragon 4/4 None 2 Flying, trample When Tanazir Quandrix enters the battlefield, double the number of +1/+1 counters on target creature you control. Whenever Tanazir Quandrix attacks, you may have the base power and toughness of other creatures you control become equal to Tanazir Quandrix's power and toughness until end of turn. Teach by Example STX U/RU/R 2.0 R U Instant None 3 When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. Teachings of the Archaics STX 2U 3.0 U Sorcery - Lesson None 3 If an opponent has more cards in hand than you, draw two cards. Draw three cards instead if an opponent has at least four more cards in hand than you. Teachings of the Archaics STX 2U 3.0 U Sorcery - Lesson None 3 If an opponent has more cards in hand than you, draw two cards. Draw three cards instead if an opponent has at least four more cards in hand than you. Team Pennant STX 1 1.0 Artifact - Equipment None 1 Equipped creature gets +1/+1 and has vigilance and trample. Equip creature token {1} Equip {3} Tenured Inkcaster STX 4B 5.0 B Creature - Vampire Warlock 2/2 None 2 When Tenured Inkcaster enters the battlefield, put a +1/+1 counter on target creature. Whenever a creature you control with a +1/+1 counter on it attacks, each opponent loses 1 life and you gain 1 life. Thrilling Discovery STX RW 2.0 R W Sorcery None 3 You gain 2 life. Then you may discard two cards. If you do, draw three cards. Thunderous Orator STX 1W 2.0 W Creature - Kor Wizard 2/2 None 2 Vigilance Whenever Thunderous Orator attacks, it gains flying until end of turn if you control a creature with flying. The same is true for first strike, double strike, deathtouch, indestructible, lifelink, menace, and trample. Torrent Sculptor // Flamethrower Sonata STX 4.0 Creature - Merfolk Wizard // Sorcery None 3 Torrent Sculptor // Flamethrower Sonata STX 4.0 Creature - Merfolk Wizard // Sorcery None 3 Umbral Juke STX 2B 3.0 B Instant None 3 Choose one: — • Target player sacrifices a creature or planeswalker. • Create a 2/1 white and black Inkling creature token with flying. Uvilda, Dean of Perfection // Nassari, Dean of Expression STX 3.0 Legendary Creature - Djinn Wizard // Legendary Creature - Efreet Shaman None 2 Uvilda, Dean of Perfection // Nassari, Dean of Expression STX 3.0 Legendary Creature - Djinn Wizard // Legendary Creature - Efreet Shaman None 2 Valentin, Dean of the Vein // Lisette, Dean of the Root STX 1.0 Legendary Creature - Vampire Warlock // Legendary Creature - Human Druid None 2 Valentin, Dean of the Vein // Lisette, Dean of the Root STX 1.0 Legendary Creature - Vampire Warlock // Legendary Creature - Human Druid None 2 Velomachus Lorehold STX 5RW 7.0 R W Legendary Creature - Elder Dragon 5/5 None 2 Flying, vigilance, haste Whenever Velomachus Lorehold attacks, look at the top seven cards of your library. You may cast an instant or sorcery spell with mana value less than or equal to Velomachus Lorehold's power from among them without paying its mana cost. Put the rest on the bottom of your library in a random order. Venerable Warsinger STX 1RW 3.0 R W Creature - Spirit Cleric 3/3 None 2 Vigilance, trample Whenever Venerable Warsinger deals combat damage to a player, you may return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of damage Venerable Warsinger dealt to that player. Verdant Mastery STX 5G 6.0 G Sorcery None 3 You may pay {3}{G} rather than pay this spell's mana cost. Search your library for up to four basic land cards and reveal them. Put one of them onto the battlefield tapped under an opponent's control if the {3}{G} cost was paid. Put two of them onto the battlefield tapped under your control and the rest into your hand. Then shuffle. Verdant Mastery STX 5G 6.0 G Sorcery None 3 You may pay {3}{G} rather than pay this spell's mana cost. Search your library for up to four basic land cards and reveal them. Put one of them onto the battlefield tapped under an opponent's control if the {3}{G} cost was paid. Put two of them onto the battlefield tapped under your control and the rest into your hand. Then shuffle. Vineglimmer Snarl STX 0.0 1 Land None 0 As Vineglimmer Snarl enters the battlefield, you may reveal a Forest or Island card from your hand. If you don't, Vineglimmer Snarl enters the battlefield tapped. {T}: Add {G} or {U}. Vineglimmer Snarl STX 0.0 1 Land None 0 As Vineglimmer Snarl enters the battlefield, you may reveal a Forest or Island card from your hand. If you don't, Vineglimmer Snarl enters the battlefield tapped. {T}: Add {G} or {U}. Wandering Archaic // Explore the Vastlands STX 5.0 Creature - Avatar // Sorcery None 3 Wandering Archaic // Explore the Vastlands STX 5.0 Creature - Avatar // Sorcery None 3 Waterfall Aerialist STX 3U 4.0 U Creature - Djinn Wizard 3/1 None 2 Flying Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Witherbloom Apprentice STX BG 2.0 B G Creature - Human Druid 2/2 None 2 Magecraft — Whenever you cast or copy an instant or sorcery spell, each opponent loses 1 life and you gain 1 life. Witherbloom Command STX BG 2.0 B G Sorcery None 3 Choose two — • Target player mills three cards, then you return a land card from your graveyard to your hand. • Destroy target noncreature, nonland permanent with mana value 2 or less. • Target creature gets -3/-1 until end of turn. • Target opponent loses 2 life and you gain 2 life. Witherbloom Command STX BG 2.0 B G Sorcery None 3 Choose two — • Target player mills three cards, then you return a land card from your graveyard to your hand. • Destroy target noncreature, nonland permanent with mana value 2 or less. • Target creature gets -3/-1 until end of turn. • Target opponent loses 2 life and you gain 2 life. Zimone, Quandrix Prodigy STX GU 2.0 G U Legendary Creature - Human Wizard 1/2 None 2 {1}, {T}: You may put a land card from your hand onto the battlefield tapped. {4}, {T}: Draw a card. If you control eight or more lands, draw two cards instead. Abundant Harvest STA G 1.0 G Sorcery None 3 Choose land or nonland. Reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and the rest on the bottom of your library in a random order. Abundant Harvest STA G 1.0 G Sorcery None 3 Choose land or nonland. Reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and the rest on the bottom of your library in a random order. Adventurous Impulse STA G 1.0 G Sorcery None 3 Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order. Adventurous Impulse STA G 1.0 G Sorcery None 3 Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order. Agonizing Remorse STA 1B 2.0 B Sorcery None 3 Target opponent reveals their hand. You choose a nonland card from it or a card from their graveyard. Exile that card. You lose 1 life. Agonizing Remorse STA 1B 2.0 B Sorcery None 3 Target opponent reveals their hand. You choose a nonland card from it or a card from their graveyard. Exile that card. You lose 1 life. Approach of the Second Sun STA 6W 7.0 W Sorcery None 3 If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life. Approach of the Second Sun STA 6W 7.0 W Sorcery None 3 If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life. Blue Sun's Zenith STA XUUU 3.0 U Instant None 3 Target player draws X cards. Shuffle Blue Sun's Zenith into its owner's library. Blue Sun's Zenith STA XUUU 3.0 U Instant None 3 Target player draws X cards. Shuffle Blue Sun's Zenith into its owner's library. Brainstorm STA U 1.0 U Instant None 3 Draw three cards, then put two cards from your hand on top of your library in any order. Brainstorm STA U 1.0 U Instant None 3 Draw three cards, then put two cards from your hand on top of your library in any order. Channel STA GG 2.0 G Sorcery None 3 Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {C}. Channel STA GG 2.0 G Sorcery None 3 Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {C}. Chaos Warp STA 2R 3.0 R Instant None 3 The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield. Chaos Warp STA 2R 3.0 R Instant None 3 The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield. Claim the Firstborn STA R 1.0 R Sorcery None 3 Gain control of target creature with converted mana cost 3 or less until end of turn. Untap that creature. It gains haste until end of turn. Claim the Firstborn STA R 1.0 R Sorcery None 3 Gain control of target creature with converted mana cost 3 or less until end of turn. Untap that creature. It gains haste until end of turn. Compulsive Research STA 2U 3.0 U Sorcery None 3 Target player draws three cards. Then that player discards two cards unless they discard a land card. Compulsive Research STA 2U 3.0 U Sorcery None 3 Target player draws three cards. Then that player discards two cards unless they discard a land card. Counterspell STA UU 2.0 U Instant None 3 Counter target spell. Counterspell STA UU 2.0 U Instant None 3 Counter target spell. Crux of Fate STA 3BB 5.0 B Sorcery None 3 Choose one — • Destroy all Dragon creatures. • Destroy all non-Dragon creatures. Crux of Fate STA 3BB 5.0 B Sorcery None 3 Choose one — • Destroy all Dragon creatures. • Destroy all non-Dragon creatures. Cultivate STA 2G 3.0 G Sorcery None 3 Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library. Cultivate STA 2G 3.0 G Sorcery None 3 Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library. Dark Ritual STA B 1.0 B Instant None 3 Add {B}{B}{B}. Dark Ritual STA B 1.0 B Instant None 3 Add {B}{B}{B}. Day of Judgment STA 2WW 4.0 W Sorcery None 3 Destroy all creatures. Day of Judgment STA 2WW 4.0 W Sorcery None 3 Destroy all creatures. Defiant Strike STA W 1.0 W Instant None 3 Target creature gets +1/+0 until end of turn. Draw a card. Defiant Strike STA W 1.0 W Instant None 3 Target creature gets +1/+0 until end of turn. Draw a card. Demonic Tutor STA 1B 2.0 B Sorcery None 3 Search your library for a card, put that card into your hand, then shuffle your library. Demonic Tutor STA 1B 2.0 B Sorcery None 3 Search your library for a card, put that card into your hand, then shuffle your library. Despark STA WB 2.0 B W Instant None 3 Exile target permanent with converted mana cost 4 or greater. Despark STA WB 2.0 B W Instant None 3 Exile target permanent with converted mana cost 4 or greater. Divine Gambit STA WW 2.0 W Sorcery None 3 Exile target artifact, creature, or enchantment an opponent controls. That player may put a permanent card from their hand onto the battlefield. Divine Gambit STA WW 2.0 W Sorcery None 3 Exile target artifact, creature, or enchantment an opponent controls. That player may put a permanent card from their hand onto the battlefield. Doom Blade STA 1B 2.0 B Instant None 3 Destroy target nonblack creature. Doom Blade STA 1B 2.0 B Instant None 3 Destroy target nonblack creature. Duress STA B 1.0 B Sorcery None 3 Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card. Duress STA B 1.0 B Sorcery None 3 Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card. Electrolyze STA 1UR 3.0 R U Instant None 3 Electrolyze deals 2 damage divided as you choose among one or two targets. Draw a card. Electrolyze STA 1UR 3.0 R U Instant None 3 Electrolyze deals 2 damage divided as you choose among one or two targets. Draw a card. Eliminate STA 1B 2.0 B Instant None 3 Destroy target creature or planeswalker with converted mana cost 3 or less. Eliminate STA 1B 2.0 B Instant None 3 Destroy target creature or planeswalker with converted mana cost 3 or less. Ephemerate STA W 1.0 W Instant None 3 Exile target creature you control, then return it to the battlefield under its owner's control. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) Ephemerate STA W 1.0 W Instant None 3 Exile target creature you control, then return it to the battlefield under its owner's control. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) Faithless Looting STA R 1.0 R Sorcery None 3 Draw two cards, then discard two cards. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Faithless Looting STA R 1.0 R Sorcery None 3 Draw two cards, then discard two cards. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Gift of Estates STA 1W 2.0 W Sorcery None 3 If an opponent controls more lands than you, search your library for up to three Plains cards, reveal them, and put them into your hand. Then shuffle your library. Gift of Estates STA 1W 2.0 W Sorcery None 3 If an opponent controls more lands than you, search your library for up to three Plains cards, reveal them, and put them into your hand. Then shuffle your library. Gods Willing STA W 1.0 W Instant None 3 Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.) Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) Gods Willing STA W 1.0 W Instant None 3 Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.) Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) Grapeshot STA 1R 2.0 R Sorcery None 3 Grapeshot deals 1 damage to any target. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) Grapeshot STA 1R 2.0 R Sorcery None 3 Grapeshot deals 1 damage to any target. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) Growth Spiral STA GU 2.0 G U Instant None 3 Draw a card. You may put a land card from your hand onto the battlefield. Growth Spiral STA GU 2.0 G U Instant None 3 Draw a card. You may put a land card from your hand onto the battlefield. Harmonize STA 2GG 4.0 G Sorcery None 3 Draw three cards. Harmonize STA 2GG 4.0 G Sorcery None 3 Draw three cards. Increasing Vengeance STA RR 2.0 R Instant None 3 Copy target instant or sorcery spell you control. If this spell was cast from a graveyard, copy that spell twice instead. You may choose new targets for the copies. Flashback {3}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Increasing Vengeance STA RR 2.0 R Instant None 3 Copy target instant or sorcery spell you control. If this spell was cast from a graveyard, copy that spell twice instead. You may choose new targets for the copies. Flashback {3}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Infuriate STA R 1.0 R Instant None 3 Target creature gets +3/+2 until end of turn. Infuriate STA R 1.0 R Instant None 3 Target creature gets +3/+2 until end of turn. Inquisition of Kozilek STA B 1.0 B Sorcery None 3 Target player reveals their hand. You choose a nonland card from it with converted mana cost 3 or less. That player discards that card. Inquisition of Kozilek STA B 1.0 B Sorcery None 3 Target player reveals their hand. You choose a nonland card from it with converted mana cost 3 or less. That player discards that card. Krosan Grip STA 2G 3.0 G Instant None 3 Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Destroy target artifact or enchantment. Krosan Grip STA 2G 3.0 G Instant None 3 Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Destroy target artifact or enchantment. Lightning Bolt STA R 1.0 R Instant None 3 Lightning Bolt deals 3 damage to any target. Lightning Bolt STA R 1.0 R Instant None 3 Lightning Bolt deals 3 damage to any target. Lightning Helix STA RW 2.0 R W Instant None 3 Lightning Helix deals 3 damage to any target and you gain 3 life. Lightning Helix STA RW 2.0 R W Instant None 3 Lightning Helix deals 3 damage to any target and you gain 3 life. Mana Tithe STA W 1.0 W Instant None 3 Counter target spell unless its controller pays {1}. Mana Tithe STA W 1.0 W Instant None 3 Counter target spell unless its controller pays {1}. Memory Lapse STA 1U 2.0 U Instant None 3 Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard. Memory Lapse STA 1U 2.0 U Instant None 3 Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard. Mind's Desire STA 4UU 6.0 U Sorcery None 3 Shuffle your library. Then exile the top card of your library. Until end of turn, you may play that card without paying its mana cost. (If it has X in its mana cost, X is 0.) Storm (When you cast this spell, copy it for each spell cast before it this turn.) Mind's Desire STA 4UU 6.0 U Sorcery None 3 Shuffle your library. Then exile the top card of your library. Until end of turn, you may play that card without paying its mana cost. (If it has X in its mana cost, X is 0.) Storm (When you cast this spell, copy it for each spell cast before it this turn.) Mizzix's Mastery STA 3R 4.0 R Sorcery None 3 Exile target card that's an instant or sorcery from your graveyard. For each card exiled this way, copy it, and you may cast the copy without paying its mana cost. Exile Mizzix's Mastery. Overload {5}{R}{R}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") Mizzix's Mastery STA 3R 4.0 R Sorcery None 3 Exile target card that's an instant or sorcery from your graveyard. For each card exiled this way, copy it, and you may cast the copy without paying its mana cost. Exile Mizzix's Mastery. Overload {5}{R}{R}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") Natural Order STA 2GG 4.0 G Sorcery None 3 As an additional cost to cast this spell, sacrifice a green creature. Search your library for a green creature card and put it onto the battlefield. Then shuffle your library. Natural Order STA 2GG 4.0 G Sorcery None 3 As an additional cost to cast this spell, sacrifice a green creature. Search your library for a green creature card and put it onto the battlefield. Then shuffle your library. Negate STA 1U 2.0 U Instant None 3 Counter target noncreature spell. Negate STA 1U 2.0 U Instant None 3 Counter target noncreature spell. Opt STA U 1.0 U Instant None 3 Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) Draw a card. Opt STA U 1.0 U Instant None 3 Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) Draw a card. Primal Command STA 3GG 5.0 G Sorcery None 3 Choose two — • Target player gains 7 life. • Put target noncreature permanent on top of its owner's library. • Target player shuffles their graveyard into their library. • Search your library for a creature card, reveal it, put it into your hand, then shuffle your library. Primal Command STA 3GG 5.0 G Sorcery None 3 Choose two — • Target player gains 7 life. • Put target noncreature permanent on top of its owner's library. • Target player shuffles their graveyard into their library. • Search your library for a creature card, reveal it, put it into your hand, then shuffle your library. Putrefy STA 1BG 3.0 B G Instant None 3 Destroy target artifact or creature. It can't be regenerated. Putrefy STA 1BG 3.0 B G Instant None 3 Destroy target artifact or creature. It can't be regenerated. Regrowth STA 1G 2.0 G Sorcery None 3 Return target card from your graveyard to your hand. Regrowth STA 1G 2.0 G Sorcery None 3 Return target card from your graveyard to your hand. Revitalize STA 1W 2.0 W Instant None 3 You gain 3 life. Draw a card. Revitalize STA 1W 2.0 W Instant None 3 You gain 3 life. Draw a card. Shock STA R 1.0 R Instant None 3 Shock deals 2 damage to any target. Shock STA R 1.0 R Instant None 3 Shock deals 2 damage to any target. Sign in Blood STA BB 2.0 B Sorcery None 3 Target player draws two cards and loses 2 life. Sign in Blood STA BB 2.0 B Sorcery None 3 Target player draws two cards and loses 2 life. Snakeskin Veil STA G 1.0 G Instant None 3 Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) Snakeskin Veil STA G 1.0 G Instant None 3 Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) Stone Rain STA 2R 3.0 R Sorcery None 3 Destroy target land. Stone Rain STA 2R 3.0 R Sorcery None 3 Destroy target land. Strategic Planning STA 1U 2.0 U Sorcery None 3 Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. Strategic Planning STA 1U 2.0 U Sorcery None 3 Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. Swords to Plowshares STA W 1.0 W Instant None 3 Exile target creature. Its controller gains life equal to its power. Swords to Plowshares STA W 1.0 W Instant None 3 Exile target creature. Its controller gains life equal to its power. Tainted Pact STA 1B 2.0 B Instant None 3 Exile the top card of your library. You may put that card into your hand unless it has the same name as another card exiled this way. Repeat this process until you put a card into your hand or you exile two cards with the same name, whichever comes first. Tainted Pact STA 1B 2.0 B Instant None 3 Exile the top card of your library. You may put that card into your hand unless it has the same name as another card exiled this way. Repeat this process until you put a card into your hand or you exile two cards with the same name, whichever comes first. Teferi's Protection STA 2W 3.0 W Instant None 3 Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.) Exile Teferi's Protection. Teferi's Protection STA 2W 3.0 W Instant None 3 Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.) Exile Teferi's Protection. Tendrils of Agony STA 2BB 4.0 B Sorcery None 3 Target player loses 2 life and you gain 2 life. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) Tendrils of Agony STA 2BB 4.0 B Sorcery None 3 Target player loses 2 life and you gain 2 life. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) Tezzeret's Gambit STA 3U/P 4.0 U Sorcery None 3 ({U/P} can be paid with either {U} or 2 life.) Draw two cards, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Tezzeret's Gambit STA 3U/P 4.0 U Sorcery None 3 ({U/P} can be paid with either {U} or 2 life.) Draw two cards, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Thrill of Possibility STA 1R 2.0 R Instant None 3 As an additional cost to cast this spell, discard a card. Draw two cards. Thrill of Possibility STA 1R 2.0 R Instant None 3 As an additional cost to cast this spell, discard a card. Draw two cards. Time Warp STA 3UU 5.0 U Sorcery None 3 Target player takes an extra turn after this one. Time Warp STA 3UU 5.0 U Sorcery None 3 Target player takes an extra turn after this one. Urza's Rage STA 2R 3.0 R Instant None 3 Kicker {8}{R} (You may pay an additional {8}{R} as you cast this spell.) This spell can't be countered. Urza's Rage deals 3 damage to any target. If this spell was kicked, instead it deals 10 damage to that permanent or player and the damage can't be prevented. Urza's Rage STA 2R 3.0 R Instant None 3 Kicker {8}{R} (You may pay an additional {8}{R} as you cast this spell.) This spell can't be countered. Urza's Rage deals 3 damage to any target. If this spell was kicked, instead it deals 10 damage to that permanent or player and the damage can't be prevented. Village Rites STA B 1.0 B Instant None 3 As an additional cost to cast this spell, sacrifice a creature. Draw two cards. Village Rites STA B 1.0 B Instant None 3 As an additional cost to cast this spell, sacrifice a creature. Draw two cards. Weather the Storm STA 1G 2.0 G Instant None 3 You gain 3 life. Storm (When you cast this spell, copy it for each spell cast before it this turn.) Weather the Storm STA 1G 2.0 G Instant None 3 You gain 3 life. Storm (When you cast this spell, copy it for each spell cast before it this turn.) Whirlwind Denial STA 2U 3.0 U Instant None 3 For each spell and ability your opponents control, counter it unless its controller pays {4}. Whirlwind Denial STA 2U 3.0 U Instant None 3 For each spell and ability your opponents control, counter it unless its controller pays {4}.