STX
Strixhaven: School of Mages
Expansion
2021-04-23
"A Poet That Knows It"
STX
1B
2.0
B
Creature - Human Warlock
2/1
None
2
Whenever "A Poet That Knows It" attacks, you may pay 2 life. If you do, it gains flying until end of turn.
"Academic Debate"
STX
R
1.0
R
Instant
None
3
Target creature blocks this turn if able. You may have that creature gain reach until end of turn.
Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
"Approach of the Dragon"
STX
2R
3.0
R
Sorcery
None
3
"Approach of the Dragon" deals 3 damage to each opponent. Then you may exile "Approach of the Dragon" and four other cards named "Approach of the Dragon" from your graveyard. If you do, search your library for a Dragon creature card, put it into the battlefield, then shuffle.
A deck can have any number of cards named "Approach of the Dragon".
"Body of Research"
STX
GGGUUU
6.0
G
U
Sorcery
None
3
Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of cards in your library.
"Body of Research"
STX
GGGUUU
6.0
G
U
Sorcery
None
3
Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of cards in your library.
"Conspiracy Theorist"
STX
1R
2.0
R
Creature - Human Shaman
None
2
Whenever "Conspiracy Theorist" attacks, you may pay {1} and discard a card. If you do, draw a card.
Whenever you discard one or more nonland cards, you may exile one of them. If you do, you may cast that card this turn.
"Conspiracy Theorist"
STX
1R
2.0
R
Creature - Human Shaman
None
2
Whenever "Conspiracy Theorist" attacks, you may pay {1} and discard a card. If you do, draw a card.
Whenever you discard one or more nonland cards, you may exile one of them. If you do, you may cast that card this turn.
"Croaktara"
STX
1U
2.0
U
Creature - Frog Wizard
2/1
None
2
Flash
When "Croaktara" enters the battlefield, target creature an opponent controls gets -1/-0 until end of turn.
"Deep Disappointment"
STX
3B
4.0
B
Instant
None
3
Each player loses 2 life. You draw two cards.
"Elemental Calling"
STX
3U/RU/R
5.0
R
U
Sorcery - Lesson
None
3
Create a 4/4 blue and red Elemental creature token.
"Eyebat"
STX
B
1.0
B
Creature - Eye Bat
1/1
None
2
Flying
When "Eyebat" dies, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
"Fern Guy-ly"
STX
5G
6.0
G
Sorcery
None
3
Create a 0/0 blue and green Fractal creature token. Put X +1/+1 counters on it, where X is the number of lands you control.
"Forum Mooderator"
STX
4R
5.0
R
Creature - Minotaur Shaman
3/4
None
2
Whenever "Forum Mooderator" attacks, you may put an instant or sorcery card from your graveyard on the bottom of your library. If you do, exile top two cards of your library. Until end of turn, you may play those cards.
"Frog Fractals"
STX
XG/UG/U
2.0
G
U
Sorcery - Lesson
None
3
Create a 0/0 blue and green Fractal creature token and put X +1/+1 counters on it.
"Geist Commander"
STX
1R
2.0
R
Creature - Spirit Warrior
2/2
None
2
{T}: Attacking Spirits you control get +1/+0 until end of turn.
"Hungry Chomp Rider"
STX
4G
5.0
G
Creature - Elf Druid
3/3
None
2
Magecraft — Whenever you cast or copy an instant or sorcery spell, put a +1/+1 counter on target creature you control.
"I Have a Dragon and Dragon Says 'No'. Do You Have a Dragon? Didn't Think So"
STX
2RR
4.0
R
Sorcery
None
3
As an additional cost to cast this spell, exile an instant or sorcery card from your graveyard.
"I Have a Dragon and Dragon Says 'No'. Do You Have a Dragon? Didn't Think So" deals X damage to each non-Dragon creature, where X is the mana value of the exiled card. If a creature dealt damage this way would die this turn, exile it instead.
Exile "I Have a Dragon and Dragon Says 'No'. Do You Have a Dragon? Didn't Think So".
"Library Strix"
STX
2U
3.0
U
Creature - Bird Illusion
3/2
None
2
Flying
When "Library Strix" becomes the target of a spell, sacrifice it.
When "Library Strix" dies, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
"Maelstrom Muse"
STX
1UU/RR
4.0
R
U
Creature - Djinn Wizard
2/4
None
2
Flying
Whenever "Maelstrom Muse" attacks, the next instant or sorcery spell you cast this turn costs {X} less to cast, where X is "Maelstrom Muse"'s power as this ability resolves.
"Needling Drake"
STX
GU
2.0
G
U
Creature - Drake
1/1
None
2
Flying, deathtouch
"Reflective Hulk"
STX
3
3.0
Artifact Creature - Golem
2/3
None
2
Whenever you cast an instant or sorcery spell that targets only "Reflective Hulk", you may pay {2} to copy that spell. If you do, you may choose new targets for the copy.
"Silverquill AristoCAN'T"
STX
WB
2.0
B
W
Creature - Human Cleric
3/2
None
2
As "Silverquill AristoCAN'T" enters the battlefield, choose a nonland card name.
Whenever an opponent casts a spell with the chosen name, that player loses 3 life and you draw a card.
"Silverquill Bully"
STX
2WB
4.0
B
W
Creature - Human Warlock
0/0
None
2
Deathtouch
"Silverquill Bully" enters the battlefield with two +1/+1 counters on it.
When "Silverquill Bully" dies, put its counters on target creature you control.
"Superior Talents"
STX
1U
2.0
U
Instant
None
3
Counter target instant or sorcery spell. Search its controller's graveyard, hand, and/or library for any number of cards with the same name as that spell and exile them. That spell's controller shuffles, then they draw a card for each card exiled from their hand this way.
"The Scientific Bap"
STX
GU
2.0
G
U
Instant
None
3
Choose one —
• Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
• Counter target noncreature spell unless its controller pays {3}.
"Unstable Transformation"
STX
1U
2.0
U
Sorcery - Lesson
None
3
Until end of turn, target nonland permanent loses all abilities and becomes your choice of a Frog creature with base power and toughness 1/1 or an Octopus creature with base power and toughness 4/4.
"We'll Do It Live!"
STX
2R
3.0
R
Sorcery - Lesson
None
3
Choose one —
• "We'll Do It Live!" deals 1 damage to any target.
• Destroy target artifact.
"Would you like to buy a face?"
STX
1U
2.0
U
Instant
None
3
Target creature gets -4/-0 until end of turn.
Learn.
Academic Probation
STX
1W
2.0
W
Sorcery - Lesson
None
3
Choose one —
• Choose a nonland card name. Opponents can't cast spells with the chosen name until your next turn.
• Choose target nonland permanent. Until your next turn, it can't attack or block, and its activated abilities can't be activated.
Access Tunnel
STX
0.0
Land
None
0
{T}: Add {C}.
{3}, {T}: Target creature with power 3 or less can't be blocked this turn.
Accomplished Alchemist
STX
3G
4.0
G
Creature - Elf Druid
2/5
None
2
{T}: Add one mana of any color.
{T}: Add X mana of any one color, where X is the amount of life you gained this turn.
Aether Helix
STX
3GU
5.0
G
U
Sorcery
None
3
Return target permanent to its owner's hand. Return target permanent card from your graveyard to your hand.
Ageless Guardian
STX
1W
2.0
W
Creature - Spirit Soldier
1/4
None
2
Archmage Emeritus
STX
2UU
4.0
U
Creature - Human Wizard
2/2
None
2
Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card.
Archmage Emeritus
STX
2UU
4.0
U
Creature - Human Wizard
2/2
None
2
Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card.
Archmage Emeritus
STX
2UU
4.0
U
Creature - Human Wizard
2/2
None
2
Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card.
Archway Commons
STX
0.0
1
Land
None
0
Archway Commons enters the battlefield tapped.
When Archway Commons enters the battlefield, sacrifice it unless you pay {1}.
{T}: Add one mana of any color.
Augmenter Pugilist // Echoing Equation
STX
3.0
Creature - Troll Druid // Sorcery
None
3
Baleful Mastery
STX
3B
4.0
B
Instant
None
3
You may pay {1}{B} rather than pay this spell's mana cost.
If the {1}{B} cost was paid, an opponent draws a card.
Exile target creature or planeswalker.
Baleful Mastery
STX
3B
4.0
B
Instant
None
3
You may pay {1}{B} rather than pay this spell's mana cost.
If the {1}{B} cost was paid, an opponent draws a card.
Exile target creature or planeswalker.
Basic Conjuration
STX
1GG
3.0
G
Sorcery - Lesson
None
3
Look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. You gain 3 life.
Beaming Defiance
STX
1W
2.0
W
Instant
None
3
Target creature you control gets +2/+2 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Biomathematician
STX
1GU
3.0
G
U
Creature - Human Wizard
2/2
None
2
When Biomathematician enters the battlefield, create a 0/0 green and blue Fractal creature token. Put a +1/+1 counter on each Fractal you control.
Blade Historian
STX
R/WR/WR/WR/W
4.0
R
W
Creature - Human Cleric
2/3
None
2
Attacking creatures you control have double strike.
Blade Historian
STX
R/WR/WR/WR/W
4.0
R
W
Creature - Human Cleric
2/3
None
2
Attacking creatures you control have double strike.
Bury in Books
STX
4U
5.0
U
Instant
None
3
This spell costs {2} less to cast if it targets an attacking creature.
Put target creature into its owner's library second from the top.
Campus Guide
STX
2
2.0
Artifact Creature - Golem
2/1
None
2
When Campus Guide enters the battlefield, you may search your library for a basic land card, reveal it, then shuffle and put that card on top.
Clever Lumimancer
STX
W
1.0
W
Creature - Human Wizard
0/1
None
2
Magecraft — Whenever you cast or copy an instant or sorcery spell, Clever Lumimancer gets +2/+2 until end of turn.
Closing Statement
STX
3WB
5.0
B
W
Instant
None
3
This spell costs {2} less to cast during your end step.
Destroy target creature or planeswalker you don't control. Put a +1/+1 counter on up to one target creature you control.
Codie, Vociferous Codex
STX
3
3.0
Legendary Artifact Creature - Construct
1/4
None
2
You can't cast permanent spells.
{4}, {T}: Add {W}{U}{B}{R}{G}. When you cast your next spell this turn, exile cards from the top of your library until you exile an instant or sorcery card with lesser mana value. Until end of turn, you may cast that card without paying its mana cost. Put each other card exiled this way on the bottom of your library in a random order.
Codie, Vociferous Codex
STX
3
3.0
Legendary Artifact Creature - Construct
1/4
None
2
You can't cast permanent spells.
{4}, {T}: Add {W}{U}{B}{R}{G}. When you cast your next spell this turn, exile cards from the top of your library until you exile an instant or sorcery card with lesser mana value. Until end of turn, you may cast that card without paying its mana cost. Put each other card exiled this way on the bottom of your library in a random order.
Cogwork Archivist
STX
6
6.0
Artifact Creature - Construct
4/5
None
2
Reach
{2}, {T}: Put target card from a graveyard on the bottom of its owner's library.
Combat Professor
STX
3W
4.0
W
Creature - Bird Cleric
2/3
None
2
Flying
At the beginning of combat on your turn, target creature you control gets +1/+0 and gains vigilance until end of turn.
Confront the Past
STX
XB
1.0
B
Sorcery - Lesson
None
3
Choose one —
• Return target planeswalker card with mana value X or less from your graveyard to the battlefield.
• Remove twice X loyalty counters from target planeswalker an opponent controls.
Confront the Past
STX
XB
1.0
B
Sorcery - Lesson
None
3
Choose one —
• Return target planeswalker card with mana value X or less from your graveyard to the battlefield.
• Remove twice X loyalty counters from target planeswalker an opponent controls.
Crackle with Power
STX
XXXRR
2.0
R
Sorcery
None
3
Crackle with Power deals five times X damage to up to X targets.
Creative Outburst
STX
3UURR
7.0
R
U
Instant
None
3
Creative Outburst deals 5 damage to any target. Look at the top five cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order.
{U/R}{U/R}, Discard Creative Outburst: Create a Treasure token.
Culmination of Studies
STX
XUR
2.0
R
U
Sorcery
None
3
Exile the top X cards of your library. For each land card exiled this way, create a Treasure token. For each blue card exiled this way, draw a card. For each red card exiled this way, Culmination of Studies deals 1 damage to each opponent.
Culmination of Studies
STX
XUR
2.0
R
U
Sorcery
None
3
Exile the top X cards of your library. For each land card exiled this way, create a Treasure token. For each blue card exiled this way, draw a card. For each red card exiled this way, Culmination of Studies deals 1 damage to each opponent.
Curate
STX
1U
2.0
U
Instant
None
3
Look at the top two cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order.
Draw a card.
Defend the Campus
STX
3W
4.0
W
Instant
None
3
Choose one —
• Creatures you control get +1/+1 until end of turn.
• Destroy target creature with power 4 or greater.
Devastating Mastery
STX
2WWWW
6.0
W
Sorcery
None
3
You may pay {2}{W}{W} rather than pay this spell's mana cost.
If the {2}{W}{W} cost was paid, an opponent choses up to two nonland permanents they control and returns them to their owner's hand.
Destroy all nonland permanents.
Dragonsguard Elite
STX
1G
2.0
G
Creature - Human Druid
2/2
None
2
Magecraft — Whenever you cast or copy an instant or sorcery spell, put a +1/+1 counter on Dragonsguard Elite.
{4}{G}{G}: Double the number of +1/+1 counters on Dragonsguard Elite.
Dragonsguard Elite
STX
1G
2.0
G
Creature - Human Druid
2/2
None
2
Magecraft — Whenever you cast or copy an instant or sorcery spell, put a +1/+1 counter on Dragonsguard Elite.
{4}{G}{G}: Double the number of +1/+1 counters on Dragonsguard Elite.
Dragonsguard Elite
STX
1G
2.0
G
Creature - Human Druid
2/2
None
2
Magecraft — Whenever you cast or copy an instant or sorcery spell, put a +1/+1 counter on Dragonsguard Elite.
{4}{G}{G}: Double the number of +1/+1 counters on Dragonsguard Elite.
Dramatic Finale
STX
W/BW/BW/BW/B
4.0
B
W
Enchantment
None
1
Creature tokens you control get +1/+1.
Whenever one or more nontoken creatures you control die, create a 2/1 white and black Inkling creature token with flying. This ability triggers only once each turn.
Dueling Coach
STX
3W
4.0
W
Creature - Human Monk
2/2
None
2
When Dueling Coach enters the battlefield, put a +1/+1 counter on target creature.
{4}{W}, {T}: Put a +1/+1 counter on each creature you control with a +1/+1 counter on it.
Eager First-Year
STX
1W
2.0
W
Creature - Human Wizard
2/2
None
2
Magecraft — Whenever you cast or copy an instant or sorcery spell, Eager First-Year gets +1/+0 until end of turn.
Ecological Appreciation
STX
X2G
3.0
G
Sorcery
None
3
Search your library and graveyard for up to four creature cards with different names that each have mana value X or less and reveal them. An opponent choses two of those cards. Shuffle the chosen cards into your library and put the rest onto the battlefield. Exile Ecological Appreciation.
Efreet Flamepainter
STX
3R
4.0
R
Creature - Efreet Shaman
1/4
None
2
Double strike
Whenever Efreet Flamepainter deals combat damage to a player, you may cast target instant or sorcery card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
Efreet Flamepainter
STX
3R
4.0
R
Creature - Efreet Shaman
1/4
None
2
Double strike
Whenever Efreet Flamepainter deals combat damage to a player, you may cast target instant or sorcery card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
Elemental Expressionist
STX
U/RU/RU/RU/R
4.0
R
U
Creature - Orc Wizard
4/4
None
2
Magecraft — Whenever you cast or copy an instant or sorcery spell, choose target creature you control. Until end of turn, it gains "If this creature would leave the battlefield, exile it instead of putting it anywhere else" and "When you exile this creature, create a 4/4 blue and red Elemental creature token."
Elemental Masterpiece
STX
5UR
7.0
R
U
Sorcery
None
3
Create two 4/4 blue and red Elemental creature tokens.
{U/R}{U/R}, Discard Elemental Masterpiece: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
Elite Spellbinder
STX
2W
3.0
W
Creature - Human Cleric
3/1
None
2
Flying
When Elite Spellbinder enters the battlefield, look at target opponent's hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs {2} more to cast.
Emergent Sequence
STX
1G
2.0
G
Sorcery
None
3
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. That land becomes a 0/0 green and blue Fractal creature that's still a land. Put a +1/+1 counter on it for each land you had enter the battlefield under your control this turn.
Enthusiastic Study
STX
2R
3.0
R
Instant
None
3
Target creature gets +3/+1 and gains trample until end of turn.
Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Environmental Sciences
STX
2
2.0
Sorcery - Lesson
None
3
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You gain 2 life.
Eureka Moment
STX
2GU
4.0
G
U
Instant
None
3
Draw two cards. You may put a land card from your hand onto the battlefield.
Expanded Anatomy
STX
3
3.0
Sorcery - Lesson
None
3
Put two +1/+1 counters on target creature. It gains vigilance until end of turn.
Expel
STX
2W
3.0
W
Instant
None
3
Exile target tapped creature.
Explosive Welcome
STX
7R
8.0
R
Instant
None
3
Explosive Welcome deals 5 damage to any target and 3 damage to any other target. Add {R}{R}{R}.
Expressive Iteration
STX
UR
2.0
R
U
Sorcery
None
3
Look at the top three cards of your library. Put one of them into your hand, put one of them on the bottom of your library, and exile one of them. You may play the exiled card this turn.
Expressive Iteration
STX
UR
2.0
R
U
Sorcery
None
3
Look at the top three cards of your library. Put one of them into your hand, put one of them on the bottom of your library, and exile one of them. You may play the exiled card this turn.
Extus, Oriq Overlord // Awaken the Blood Avatar
STX
4.0
Legendary Creature - Human Warlock // Sorcery
None
3
Extus, Oriq Overlord // Awaken the Blood Avatar
STX
4.0
Legendary Creature - Human Warlock // Sorcery
None
3
Fervent Mastery
STX
3RR
5.0
R
Sorcery
None
3
You may pay {2}{R}{R} rather than pay this spell's mana cost.
If the {2}{R}{R} cost was paid, an opponent discards any number of cards, then draws that many cards.
Search your library for up to three cards, put them into your hand, shuffle, then discard three cards at random.
Field Trip
STX
2G
3.0
G
Sorcery
None
3
Search your library for a basic Forest card, put that card onto the battlefield tapped, then shuffle.
Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
First Day of Class
STX
1R
2.0
R
Instant
None
3
Whenever a creature enters the battlefield under your control this turn, put a +1/+1 counter on it and it gains haste until end of turn.
Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Flamescroll Celebrant // Revel in Silence
STX
2.0
Creature - Human Shaman // Instant
None
3
Forest
STX
0.0
Basic Land - Forest
None
0
({T}: Add {G}.)
Forest
STX
0.0
Basic Land - Forest
None
0
({T}: Add {G}.)
Fortifying Draught
STX
G
1.0
G
Instant
None
3
You gain 2 life. Target creature gets +X/+X until end of turn, where X is the amount of life you gained this turn.
Frost Trickster
STX
2U
3.0
U
Creature - Bird Wizard
2/2
None
2
Flying
When Frost Trickster enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
Frostboil Snarl
STX
0.0
1
Land
None
0
As Frostboil Snarl enters the battlefield, you may reveal an Island or Mountain card from your hand. If you don't, Frostboil Snarl enters the battlefield tapped.
{T}: Add {U} or {R}.
Frostboil Snarl
STX
0.0
1
Land
None
0
As Frostboil Snarl enters the battlefield, you may reveal an Island or Mountain card from your hand. If you don't, Frostboil Snarl enters the battlefield tapped.
{T}: Add {U} or {R}.
Furycalm Snarl
STX
0.0
1
Land
None
0
As Furycalm Snarl enters the battlefield, you may reveal a Mountain or Plains card from your hand. If you don't, Furycalm Snarl enters the battlefield tapped.
{T}: Add {R} or {W}.
Furycalm Snarl
STX
0.0
1
Land
None
0
As Furycalm Snarl enters the battlefield, you may reveal a Mountain or Plains card from your hand. If you don't, Furycalm Snarl enters the battlefield tapped.
{T}: Add {R} or {W}.
Galazeth Prismari
STX
2UR
4.0
R
U
Legendary Creature - Elder Dragon
3/4
None
2
Flying
When Galazeth Prismari enters the battlefield, create a Treasure token.
Artifacts you control have "{T}: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell."
Galazeth Prismari
STX
2UR
4.0
R
U
Legendary Creature - Elder Dragon
3/4
None
2
Flying
When Galazeth Prismari enters the battlefield, create a Treasure token.
Artifacts you control have "{T}: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell."
Go Blank
STX
2B
3.0
B
Sorcery
None
3
Target player discards two cards. Then exile all cards from that player's graveyard.
Golden Ratio
STX
1GU
3.0
G
U
Sorcery
None
3
Draw a card for each different power among creatures you control.
Grinning Ignus
STX
2R
3.0
R
Creature - Elemental
2/2
None
2
{R}, Return Grinning Ignus to its owner's hand: Add {C}{C}{R}. Activate this ability only any time you could cast a sorcery.
Hall Monitor
STX
R
1.0
R
Creature - Lizard Shaman
1/1
None
2
Haste
{1}{R}, {T}: Target creature can't block this turn.
Hall of Oracles
STX
0.0
Land
None
0
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
{T} Put a +1/+1 counter on target creature. Activate only as a sorcery and only if you've cast an instant or sorcery spell this turn.
Heated Debate
STX
2R
3.0
R
Instant
None
3
This spell can't be countered. (This includes by the ward ability.)
Heated Debate deals 4 damage to target creature or planeswalker.
Hofri Ghostforge
STX
3RW
5.0
R
W
Legendary Creature - Dwarf Cleric
4/5
None
2
Spirits you control get +1/+1 and have trample and haste.
Whenever another nontoken creature you control dies, exile it. If you do, create a token that's a copy of that creature, except it's a Spirit in addition to its other types and it has "When this creature leaves the battlefield, return the exiled card to your graveyard."
Igneous Inspiration
STX
2R
3.0
R
Sorcery
None
3
Igneous Inspiration deals 3 damage to any target.
Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Illuminate History
STX
2RR
4.0
R
Sorcery - Lesson
None
3
Discard any number of cards, then draw that many cards. Then if there are seven or more cards in your graveyard, create a 3/2 red and white Spirit creature token.
Illustrious Historian
STX
1R
2.0
R
Creature - Human Shaman
2/1
None
2
{5}, Exile Illustrious Historian from your graveyard: Create a tapped 3/2 red and white Spirit creature token.
Inkling Summoning
STX
1W/BW/B
3.0
B
W
Sorcery - Lesson
None
3
Create a 2/1 white and black Inkling creature token with flying.
Introduction to Annihilation
STX
5
5.0
Sorcery - Lesson
None
3
Exile target nonland permanent. Its controller draws a card.
Introduction to Prophecy
STX
3
3.0
Sorcery - Lesson
None
3
Scry 2, then draw a card.
Island
STX
0.0
Basic Land - Island
None
0
({T}: Add {U}.)
Island
STX
0.0
Basic Land - Island
None
0
({T}: Add {U}.)
Kasmina, Enigma Sage
STX
1GU
3.0
G
U
Legendary Planeswalker - Kasmina
2
1
Each other planeswalker you control has the loyalty abilities of Kasmina, Enigma Sage.
+2: Scry 1.
−X: Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it.
−8: Search your library for an instant or sorcery card that shares a color with this planeswalker, exile that card, then shuffle. You may cast that card without paying its mana cost.
Kasmina, Enigma Sage
STX
1GU
3.0
G
U
Legendary Planeswalker - Kasmina
2
1
Each other planeswalker you control has the loyalty abilities of Kasmina, Enigma Sage.
+2: Scry 1.
−X: Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it.
−8: Search your library for an instant or sorcery card that shares a color with this planeswalker, exile that card, then shuffle. You may cast that card without paying its mana cost.
Kelpie Guide
STX
2U
3.0
U
Creature - Beast
2/2
None
2
{T}: Untap another target permanent you control.
{T}: Tap target permanent. Activate only if you control eight or more lands.
Kianne, Dean of Substance // Imbraham, Dean of Theory
STX
3.0
Legendary Creature - Elf Druid // Legendary Creature - Bird Wizard
None
2
Kianne, Dean of Substance // Imbraham, Dean of Theory
STX
3.0
Legendary Creature - Elf Druid // Legendary Creature - Bird Wizard
None
2
Leonin Lightscribe
STX
1W
2.0
W
Creature - Cat Cleric
2/2
None
2
Magecraft — Whenever you cast or copy an instant or sorcery spell, creatures you control get +1/+1 until end of turn,
Leonin Lightscribe
STX
1W
2.0
W
Creature - Cat Cleric
2/2
None
2
Magecraft — Whenever you cast or copy an instant or sorcery spell, creatures you control get +1/+1 until end of turn,
Letter of Acceptance
STX
3
3.0
Artifact
None
1
{T}: Add one mana of any color.
{2}, {T}, Sacrifice Letter of Acceptance: Draw a card.
Lorehold Apprentice
STX
RW
2.0
R
W
Creature - Human Cleric
2/2
None
2
Magecraft — Whenever you cast or copy an instant or sorcery spell, until end of turn, Spirit creatures you control gain "{T}: This creature deals 1 damage to each opponent."
Lorehold Campus
STX
0.0
1
Land
None
0
Lorehold Campus enters the battlefield tapped.
{T}: Add {R} or {W}.
{4}, {T}: Scry 1.
Lorehold Command
STX
3RW
5.0
R
W
Instant
None
3
Choose two —
• Create a 3/2 red and white Spirit creature token.
• Creatures you control get +1/+0 and gain indestructible and haste until end of turn.
• Lorehold Command deals 3 damage to any target. Target player gains 3 life.
• Sacrifice a permanent, then draw two cards.
Lorehold Command
STX
3RW
5.0
R
W
Instant
None
3
Choose two —
• Create a 3/2 red and white Spirit creature token.
• Creatures you control get +1/+0 and gain indestructible and haste until end of turn.
• Lorehold Command deals 3 damage to any target. Target player gains 3 life.
• Sacrifice a permanent, then draw two cards.
Lorehold Excavation
STX
RW
2.0
R
W
Enchantment
None
1
At the beginning of your end step, mill a card. If a land card was milled this way, you gain 1 life. Otherwise, Lorehold Excavation deals 1 damage to each opponent. (To mill a card, put the top card of your library into your graveyard.)
{5}, Exile a creature card from your graveyard: Create a tapped 3/2 red and white Spirit creature token.
Lorehold Pledgemage
STX
1R/WR/W
3.0
R
W
Creature - Kor Shaman
2/2
None
2
First strike
Magecraft — Whenever you cast or copy an instant or sorcery spell, Lorehold Pledgemage gets +1/+0 until end of turn.
Mage Hunter
STX
3B
4.0
B
Creature - Horror
3/4
None
2
Whenever an opponent casts or copies an instant or sorcery spell, they lose 1 life.
Magma Opus
STX
6UR
8.0
R
U
Instant
None
3
Magma Opus deals 4 damage divided as you choose among any number of targets. Tap two target permanents. Create a 4/4 blue and red Elemental creature token. Draw two cards.
{U/R}{U/R}, Discard Magma Opus: Create a Treasure token.
Magma Opus
STX
6UR
8.0
R
U
Instant
None
3
Magma Opus deals 4 damage divided as you choose among any number of targets. Tap two target permanents. Create a 4/4 blue and red Elemental creature token. Draw two cards.
{U/R}{U/R}, Discard Magma Opus: Create a Treasure token.
Make Your Mark
STX
R/W
1.0
R
W
Instant
None
3
Target creature gets +1/+0 until end of turn. When that creature dies this turn, create a 3/2 red and white Spirit creature token.
Manifestation Sage
STX
G/UG/UG/UG/U
4.0
G
U
Creature - Human Wizard
2/2
None
2
When Manifestation Sage enters the battlefield, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of cards in your hand.
Master Symmetrist
STX
2GG
4.0
G
Creature - Rhino Druid
4/4
None
2
Reach
Whenever a creature you control with power equal to its toughness attacks, it gains trample until end of turn.
Mountain
STX
0.0
Basic Land - Mountain
None
0
({T}: Add {R}.)
Mountain
STX
0.0
Basic Land - Mountain
None
0
({T}: Add {R}.)
Multiple Choice
STX
XU
1.0
U
Sorcery
None
3
If X is 1, scry 1, then draw a card.
If X is 2, you may choose a player. They return a creature they control to its owner's hand.
If X is 3, create a 4/4 blue and red Elemental creature token.
If X is 4 or more, do all of the above.
Multiple Choice
STX
XU
1.0
U
Sorcery
None
3
If X is 1, scry 1, then draw a card.
If X is 2, you may choose a player. They return a creature they control to its owner's hand.
If X is 3, create a 4/4 blue and red Elemental creature token.
If X is 4 or more, do all of the above.
Necroblossom Snarl
STX
0.0
1
Land
None
0
As Necroblossom Snarl enters the battlefield, you may reveal a Swamp or Forest card from your hand. If you don't, Necroblossom Snarl enters the battlefield tapped.
{T}: Add {B} or {G}.
Necroblossom Snarl
STX
0.0
1
Land
None
0
As Necroblossom Snarl enters the battlefield, you may reveal a Swamp or Forest card from your hand. If you don't, Necroblossom Snarl enters the battlefield tapped.
{T}: Add {B} or {G}.
Necrotic Fumes
STX
1BB
3.0
B
Sorcery - Lesson
None
3
As an additional cost to cast this spell, exile a creature you control.
Exile target creature or planeswalker.
Oggyar Battle-Seer
STX
3UR
5.0
R
U
Creature - Ogre Shaman
3/4
None
2
Haste
{T}: Scry 1.
Owlin Shieldmage
STX
3WB
5.0
B
W
Creature - Bird Warlock
3/3
None
2
Flying
Ward—Pay 3 life (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3 life.)
Pest Summoning
STX
1B/GB/G
3.0
B
G
Sorcery - Lesson
None
3
Create two 1/1 black and green Pest creature tokens with "When this creature dies, you gain 1 life."
Plains
STX
0.0
Basic Land - Plains
None
0
({T}: Add {W}.)
Plains
STX
0.0
Basic Land - Plains
None
0
({T}: Add {W}.)
Plargg, Dean of Chaos // Augusta, Dean of Order
STX
2.0
Legendary Creature - Orc Shaman // Legendary Creature - Human Cleric
None
2
Plargg, Dean of Chaos // Augusta, Dean of Order
STX
2.0
Legendary Creature - Orc Shaman // Legendary Creature - Human Cleric
None
2
Pop Quiz
STX
2U
3.0
U
Instant
None
3
Draw a card.
Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Practical Research
STX
3UR
5.0
R
U
Instant
None
3
Draw four cards. Then discard two cards unless you discard an instant or sorcery card.
Prismari Apprentice
STX
UR
2.0
R
U
Creature - Human Shaman
2/2
None
2
Magecraft — Whenever you cast or copy an instant or sorcery spell, Prismari Apprentice can't be blocked this turn. If that spell has mana value 5 or greater, put a +1/+1 counter on Prismari Apprentice.
Prismari Campus
STX
0.0
1
Land
None
0
Prismari Campus enters the battlefield tapped.
{T}: Add {U} or {R}.
{4}, {T}: Scry 1.
Prismari Command
STX
1UR
3.0
R
U
Instant
None
3
Choose two —
• Prismari Command deals 2 damage to any target.
• Target player draws two cards, then discards two cards.
• Target player creates a Treasure token.
• Destroy target artifact.
Prismari Command
STX
1UR
3.0
R
U
Instant
None
3
Choose two —
• Prismari Command deals 2 damage to any target.
• Target player draws two cards, then discards two cards.
• Target player creates a Treasure token.
• Destroy target artifact.
Prismari Pledgemage
STX
U/RU/R
2.0
R
U
Creature - Orc Wizard
3/3
None
2
Defender
Magecraft — Whenever you cast or copy an instant or sorcery spell, Prismari Pledgemage can attack this turn as though it didn't have defender.
Professor Onyx
STX
4BB
6.0
B
Legendary Planeswalker - Liliana
5
1
Magecraft — Whenever you cast or copy an instant or sorcery spell, each opponent loses 2 life and you gain 2 life.
+1: You lose 1 life. Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
−3: Each opponent sacrifices a creature with the greatest power among creatures that player controls.
−8: Each opponent may discard a card. If they don't, they lose 3 life. Repeat this process six more times.
Professor Onyx
STX
4BB
6.0
B
Legendary Planeswalker - Liliana
5
1
Magecraft — Whenever you cast or copy an instant or sorcery spell, each opponent loses 2 life and you gain 2 life.
+1: You lose 1 life. Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
−3: Each opponent sacrifices a creature with the greatest power among creatures that player controls.
−8: Each opponent may discard a card. If they don't, they lose 3 life. Repeat this process six more times.
Professor of Symbology
STX
1W
2.0
W
Creature - Kor Cleric
2/1
None
2
When Professor of Symbology enters the battlefield, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Quandrix Apprentice
STX
GU
2.0
G
U
Creature - Human Wizard
2/2
None
2
Magecraft — Whenever you cast or copy an instant or sorcery spell, look at the top three cards of your library. You may reveal a land card from among them and put that card into your hand. Put the rest on the bottom of your library in any order.
Quandrix Campus
STX
0.0
1
Land
None
0
Quandrix Campus enters the battlefield tapped.
{T}: Add {G} or {U}.
{4}, {T}: Scry 1.
Quandrix Command
STX
1GU
3.0
G
U
Instant
None
3
Choose two —
• Return target creature or planeswalker to its owner's hand.
• Counter target artifact or enchantment spell.
• Put two +1/+1 counters on target creature.
• Target player shuffles up to three target cards from their graveyard into their library.
Quandrix Command
STX
1GU
3.0
G
U
Instant
None
3
Choose two —
• Return target creature or planeswalker to its owner's hand.
• Counter target artifact or enchantment spell.
• Put two +1/+1 counters on target creature.
• Target player shuffles up to three target cards from their graveyard into their library.
Quandrix Cultivator
STX
1GG/UU
4.0
G
U
Creature - Turtle Druid
3/4
None
2
When Quandrix Cultivator enters the battlefield, you may search your library for a basic Forest or Island card, put it onto the battlefield, then shuffle.
Quandrix Pledgemage
STX
1G/UG/U
3.0
G
U
Creature - Merfolk Druid
2/2
None
2
Magecraft — Whenever you cast or copy an instant or sorcery spell, put a +1/+1 counter on Quandrix Pledgemage.
Quintorius, Field Historian
STX
3RW
5.0
R
W
Legendary Creature - Elephant Cleric
2/4
None
2
Spirits you control get +1/+0.
Whenever one or more cards leave your graveyard, create a 3/2 red and white Spirit creature token.
Radiant Scrollwielder
STX
2RW
4.0
R
W
Creature - Dwarf Cleric
2/4
None
2
Instant and sorcery spells you control have lifelink.
At the beginning of your upkeep, exile an instant or sorcery card at random from your graveyard. You may cast it this turn. If a spell cast this way would be put into your graveyard, exile it instead.
Reconstruct History
STX
2RW
4.0
R
W
Sorcery
None
3
Return up to one target artifact card, up to one target enchantment card, up to one target instant card, up to one target sorcery card, and up to one target planeswalker card from your graveyard to your hand.
Exile Reconstruct History.
Reduce to Memory
STX
1WW
3.0
W
Sorcery - Lesson
None
3
Exile target nonland permanent. Its controller creates a 3/2 red and white Spirit creature token.
Relic Sloth
STX
3RW
5.0
R
W
Creature - Beast
4/4
None
2
Vigilance
Menace (This creature can't be blocked except by two or more creatures.)
Resculpt
STX
1U
2.0
U
Instant
None
3
Exile target artifact or creature. Its controller creates a 4/4 blue and red Elemental creature token.
Returned Pastcaller
STX
3RR/WW
6.0
R
W
Creature - Spirit Cleric
4/2
None
2
Flying
When Returned Pastcaller enters the battlefield, return target Spirit, instant, or sorcery card from your graveyard to your hand.
Rip Apart
STX
RW
2.0
R
W
Sorcery
None
3
Choose one —
• Rip Apart deals 3 damage to target creature or planeswalker.
• Destroy target artifact or enchantment.
Rise of Extus
STX
4W/BW/B
6.0
B
W
Sorcery
None
3
Exile target creature. Exile up to one target instant or sorcery card from a graveyard.
Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Rootha, Mercurial Artist
STX
1UR
3.0
R
U
Legendary Creature - Orc Shaman
1/4
None
2
{2}, Return Rootha, Mercurial Artist to its owner's hand: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
Rowan, Scholar of Sparks // Will, Scholar of Frost
STX
3.0
Legendary Planeswalker - Rowan // Legendary Planeswalker - Will
None
1
Rowan, Scholar of Sparks // Will, Scholar of Frost
STX
3.0
Legendary Planeswalker - Rowan // Legendary Planeswalker - Will
None
1
Secret Rendezvous
STX
1WW
3.0
W
Sorcery
None
3
You and target opponent each draw three cards.
Semester's End
STX
3W
4.0
W
Instant
None
3
Exile any number of target creatures and/or planeswalkers you control. At the beginning of the next end step, return each of them to the battlefield under its owner's control. Each of them enters the battlefield with an additional +1/+1 counter on it if it's a creature and an additional loyalty counter on it if it's a planeswalker.
Serpentine Curve
STX
3U
4.0
U
Sorcery
None
3
Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is one plus the total number of instant and sorcery cards you own in exile and in your graveyard.
Shadrix Silverquill
STX
3WB
5.0
B
W
Legendary Creature - Elder Dragon
2/5
None
2
Flying, double strike
At the beginning of combat on your turn, you may choose two. Each mode must target a different player.
• Target player creates a 2/1 white and black Inkling creature token with flying.
• Target player draws a card and loses 1 life.
• Target player puts a +1/+1 counter on each creature they control.
Shadrix Silverquill
STX
3WB
5.0
B
W
Legendary Creature - Elder Dragon
2/5
None
2
Flying, double strike
At the beginning of combat on your turn, you may choose two. Each mode must target a different player.
• Target player creates a 2/1 white and black Inkling creature token with flying.
• Target player draws a card and loses 1 life.
• Target player puts a +1/+1 counter on each creature they control.
Shaile, Dean of Radiance // Embrose, Dean of Shadow
STX
2.0
Legendary Creature - Bird Cleric // Legendary Creature - Human Warlock
None
2
Shaile, Dean of Radiance // Embrose, Dean of Shadow
STX
2.0
Legendary Creature - Bird Cleric // Legendary Creature - Human Warlock
None
2
Shineshadow Snarl
STX
0.0
1
Land
None
0
As Shineshadow Snarl enters the battlefield, you may reveal a Plains or Swamp card from your hand. If you don't, Shineshadow Snarl enters the battlefield tapped.
{T}: Add {W} or {B}.
Shineshadow Snarl
STX
0.0
1
Land
None
0
As Shineshadow Snarl enters the battlefield, you may reveal a Plains or Swamp card from your hand. If you don't, Shineshadow Snarl enters the battlefield tapped.
{T}: Add {W} or {B}.
Silverquill Apprentice
STX
WB
2.0
B
W
Creature - Human Warlock
2/2
None
2
Magecraft — Whenever you cast or copy an instant or sorcery spell, target creature gets +1/+0 until end of turn.
Silverquill Command
STX
2WB
4.0
B
W
Sorcery
None
3
Choose two —
• Target creature gets +3/+3 and gains flying until end of turn.
• Return target creature card with mana value 2 or less from your graveyard to the battlefield.
• Target player draws a card and loses 1 life.
• Target opponent sacrifices a creature.
Silverquill Command
STX
2WB
4.0
B
W
Sorcery
None
3
Choose two —
• Target creature gets +3/+3 and gains flying until end of turn.
• Return target creature card with mana value 2 or less from your graveyard to the battlefield.
• Target player draws a card and loses 1 life.
• Target opponent sacrifices a creature.
Solve the Equation
STX
2U
3.0
U
Sorcery
None
3
Search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle.
Sparring Regimen
STX
2W
3.0
W
Enchantment
None
1
When Sparring Regimen enters the battlefield, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Whenever you attack, put a +1/+1 counter on target attacking creature and untap it.
Spectacle Mage
STX
1UR
3.0
R
U
Creature - Bird Shaman
2/2
None
2
Flying
Instant and sorcery spells you cast with mana value 5 or greater cost {1} less to cast.
Spirit Summoning
STX
1R/WR/W
3.0
R
W
Sorcery - Lesson
None
3
Create a 3/2 red and white Spirit creature token.
Square Up
STX
1G/U
2.0
G
U
Instant
None
3
Target creature has base power and toughness 4/4 until end of turn.
Star Pupil
STX
W
1.0
W
Creature - Human Wizard
0/0
None
2
Star Pupil enters the battlefield with a +1/+1 counter on it.
When Star Pupil dies, put its counters on target creature you control.
Stonebinder's Familiar
STX
W
1.0
W
Creature - Spirit Dog
1/1
None
2
Whenever one or more cards are put into exile during your turn, put a +1/+1 counter on Stonebinder's Familiar. This ability triggers only once each turn.
Stonebound Mentor
STX
1RW
3.0
R
W
Creature - Spirit Advisor
3/3
None
2
Whenever one or more cards leave your graveyard, scry 1.
Storm-Kiln Artist
STX
3R
4.0
R
Creature - Dwarf Shaman
2/2
None
2
Storm-Kiln Artist gets +1/+0 for each artifact you control.
Magecraft — Whenever you cast or copy an instant or sorcery spell, create a Treasure token.
Strict Proctor
STX
1W
2.0
W
Creature - Spirit Cleric
1/3
None
2
Flying
Whenever a permanent entering the battlefield causes a triggered ability to trigger, counter that ability unless its controller pays {2}.
Strixhaven Stadium
STX
3
3.0
Artifact
None
1
{T}: Add {C}. Put a point counter on Strixhaven Stadium.
Whenever a creature deals combat damage to you, remove a point counter from Strixhaven Stadium.
Whenever a creature you control deals combat damage to an opponent, put a point counter on Strixhaven Stadium. Then if it has ten or more point counters on it, remove them all and that player loses the game.
Strixhaven Stadium
STX
3
3.0
Artifact
None
1
{T}: Add {C}. Put a point counter on Strixhaven Stadium.
Whenever a creature deals combat damage to you, remove a point counter from Strixhaven Stadium.
Whenever a creature you control deals combat damage to an opponent, put a point counter on Strixhaven Stadium. Then if it has ten or more point counters on it, remove them all and that player loses the game.
Study Break
STX
1W
2.0
W
Instant
None
3
Tap up to two target creatures.
Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Sudden Breakthrough
STX
1R
2.0
R
Instant
None
3
Target creature gets +2/+0 and gains first strike until end of turn.
Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
Swamp
STX
0.0
Basic Land - Swamp
None
0
({T}: Add {B}.)
Swamp
STX
0.0
Basic Land - Swamp
None
0
({T}: Add {B}.)
Tanazir Quandrix
STX
3GU
5.0
G
U
Legendary Creature - Elder Dragon
4/4
None
2
Flying, trample
When Tanazir Quandrix enters the battlefield, double the number of +1/+1 counters on target creature you control.
Whenever Tanazir Quandrix attacks, you may have the base power and toughness of other creatures you control become equal to Tanazir Quandrix's power and toughness until end of turn.
Teach by Example
STX
U/RU/R
2.0
R
U
Instant
None
3
When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Teachings of the Archaics
STX
2U
3.0
U
Sorcery - Lesson
None
3
If an opponent has more cards in hand than you, draw two cards. Draw three cards instead if an opponent has at least four more cards in hand than you.
Teachings of the Archaics
STX
2U
3.0
U
Sorcery - Lesson
None
3
If an opponent has more cards in hand than you, draw two cards. Draw three cards instead if an opponent has at least four more cards in hand than you.
Team Pennant
STX
1
1.0
Artifact - Equipment
None
1
Equipped creature gets +1/+1 and has vigilance and trample.
Equip creature token {1}
Equip {3}
Tenured Inkcaster
STX
4B
5.0
B
Creature - Vampire Warlock
2/2
None
2
When Tenured Inkcaster enters the battlefield, put a +1/+1 counter on target creature.
Whenever a creature you control with a +1/+1 counter on it attacks, each opponent loses 1 life and you gain 1 life.
Thrilling Discovery
STX
RW
2.0
R
W
Sorcery
None
3
You gain 2 life. Then you may discard two cards. If you do, draw three cards.
Thunderous Orator
STX
1W
2.0
W
Creature - Kor Wizard
2/2
None
2
Vigilance
Whenever Thunderous Orator attacks, it gains flying until end of turn if you control a creature with flying. The same is true for first strike, double strike, deathtouch, indestructible, lifelink, menace, and trample.
Torrent Sculptor // Flamethrower Sonata
STX
4.0
Creature - Merfolk Wizard // Sorcery
None
3
Torrent Sculptor // Flamethrower Sonata
STX
4.0
Creature - Merfolk Wizard // Sorcery
None
3
Umbral Juke
STX
2B
3.0
B
Instant
None
3
Choose one: —
• Target player sacrifices a creature or planeswalker.
• Create a 2/1 white and black Inkling creature token with flying.
Uvilda, Dean of Perfection // Nassari, Dean of Expression
STX
3.0
Legendary Creature - Djinn Wizard // Legendary Creature - Efreet Shaman
None
2
Uvilda, Dean of Perfection // Nassari, Dean of Expression
STX
3.0
Legendary Creature - Djinn Wizard // Legendary Creature - Efreet Shaman
None
2
Valentin, Dean of the Vein // Lisette, Dean of the Root
STX
1.0
Legendary Creature - Vampire Warlock // Legendary Creature - Human Druid
None
2
Valentin, Dean of the Vein // Lisette, Dean of the Root
STX
1.0
Legendary Creature - Vampire Warlock // Legendary Creature - Human Druid
None
2
Velomachus Lorehold
STX
5RW
7.0
R
W
Legendary Creature - Elder Dragon
5/5
None
2
Flying, vigilance, haste
Whenever Velomachus Lorehold attacks, look at the top seven cards of your library. You may cast an instant or sorcery spell with mana value less than or equal to Velomachus Lorehold's power from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
Venerable Warsinger
STX
1RW
3.0
R
W
Creature - Spirit Cleric
3/3
None
2
Vigilance, trample
Whenever Venerable Warsinger deals combat damage to a player, you may return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of damage Venerable Warsinger dealt to that player.
Verdant Mastery
STX
5G
6.0
G
Sorcery
None
3
You may pay {3}{G} rather than pay this spell's mana cost.
Search your library for up to four basic land cards and reveal them. Put one of them onto the battlefield tapped under an opponent's control if the {3}{G} cost was paid. Put two of them onto the battlefield tapped under your control and the rest into your hand. Then shuffle.
Verdant Mastery
STX
5G
6.0
G
Sorcery
None
3
You may pay {3}{G} rather than pay this spell's mana cost.
Search your library for up to four basic land cards and reveal them. Put one of them onto the battlefield tapped under an opponent's control if the {3}{G} cost was paid. Put two of them onto the battlefield tapped under your control and the rest into your hand. Then shuffle.
Vineglimmer Snarl
STX
0.0
1
Land
None
0
As Vineglimmer Snarl enters the battlefield, you may reveal a Forest or Island card from your hand. If you don't, Vineglimmer Snarl enters the battlefield tapped.
{T}: Add {G} or {U}.
Vineglimmer Snarl
STX
0.0
1
Land
None
0
As Vineglimmer Snarl enters the battlefield, you may reveal a Forest or Island card from your hand. If you don't, Vineglimmer Snarl enters the battlefield tapped.
{T}: Add {G} or {U}.
Wandering Archaic // Explore the Vastlands
STX
5.0
Creature - Avatar // Sorcery
None
3
Wandering Archaic // Explore the Vastlands
STX
5.0
Creature - Avatar // Sorcery
None
3
Waterfall Aerialist
STX
3U
4.0
U
Creature - Djinn Wizard
3/1
None
2
Flying
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
Witherbloom Apprentice
STX
BG
2.0
B
G
Creature - Human Druid
2/2
None
2
Magecraft — Whenever you cast or copy an instant or sorcery spell, each opponent loses 1 life and you gain 1 life.
Witherbloom Command
STX
BG
2.0
B
G
Sorcery
None
3
Choose two —
• Target player mills three cards, then you return a land card from your graveyard to your hand.
• Destroy target noncreature, nonland permanent with mana value 2 or less.
• Target creature gets -3/-1 until end of turn.
• Target opponent loses 2 life and you gain 2 life.
Witherbloom Command
STX
BG
2.0
B
G
Sorcery
None
3
Choose two —
• Target player mills three cards, then you return a land card from your graveyard to your hand.
• Destroy target noncreature, nonland permanent with mana value 2 or less.
• Target creature gets -3/-1 until end of turn.
• Target opponent loses 2 life and you gain 2 life.
Zimone, Quandrix Prodigy
STX
GU
2.0
G
U
Legendary Creature - Human Wizard
1/2
None
2
{1}, {T}: You may put a land card from your hand onto the battlefield tapped.
{4}, {T}: Draw a card. If you control eight or more lands, draw two cards instead.