Cockatrice/Magic-Spoiler
2022-05-21 00:51:35 (UTC)
https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml
CLB
Commander Legends: Battle for Baldur's Gate
Draft Innovation
2022-06-10
"Amber Maul"
HasteWhenver "Amber Maul" attacks, you may discard your hand. If you do, draw a card for each player you're attacking.Choose a Background (You can have a Background as a second commander.)
R
Legendary Creature - Dwarf Cleric
4.0
3R
3/3
CLB
2
"Amber Maul"
HasteWhenver "Amber Maul" attacks, you may discard your hand. If you do, draw a card for each player you're attacking.Choose a Background (You can have a Background as a second commander.)
R
Legendary Creature - Dwarf Cleric
4.0
3R
3/3
CLB
2
"Bane, Lord of Darkness"
As long as your life total is less than or equal to half your starting life total, "Bane, Lord of Darkness" has indestructible.Whenever another nontoken creature you control dies, target opponent may have you draw a card. If they don't, you may put a creature card with equal or lesser toughness from your hand onto the battlefield.
B
U
W
Legendary Creature - God
4.0
1WUB
5/2
CLB
2
"Bane, Lord of Darkness"
As long as your life total is less than or equal to half your starting life total, "Bane, Lord of Darkness" has indestructible.Whenever another nontoken creature you control dies, target opponent may have you draw a card. If they don't, you may put a creature card with equal or lesser toughness from your hand onto the battlefield.
B
U
W
Legendary Creature - God
4.0
1WUB
5/2
CLB
2
"Blood Money"
Destroy all creatures. For each nontoken creature destroyed this way, create a tapped Treasure token.
B
Sorcery
7.0
5BB
CLB
3
"Great Axe" // "Steel Sweep"
R
Artifact- Equipment // Instant - Adventure
3.0
2R // 1R
CLB
3
"Guild Artisan"
Commander creatures you own have "Whenever this creature attacks a player, if no other opponent has more life than that player, create two Treasure tokens." (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")
R
Legendary Enchantment - Background
2.0
1R
CLB
1
"Guild Artisan"
Commander creatures you own have "Whenever this creature attacks a player, if no other opponent has more life than that player, create two Treasure tokens." (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")
R
Legendary Enchantment - Background
2.0
1R
CLB
1
"Gut, Drunk on Kool-Aid"
Whenever you attack, you may sacrifice another creature or artifact. If you do, create a 4/1 black Skeleton creature token with menace that's tapped and attacking.Choose a Background (You can have a Background as a second commander.)
R
Legendary Creature - Goblin Shaman
3.0
2R
2/2
CLB
2
"Gut, Drunk on Kool-Aid"
Whenever you attack, you may sacrifice another creature or artifact. If you do, create a 4/1 black Skeleton creature token with menace that's tapped and attacking.Choose a Background (You can have a Background as a second commander.)
R
Legendary Creature - Goblin Shaman
3.0
2R
2/2
CLB
2
"Jan Jansen, Tinker Tailor"
Haste{T}, Sacrifice an artifact creature: Create two Treasure tokens.{T}, Sacrifice a noncreature artifact: Create two 1/1 colorless Construct artifact creature tokens.
B
R
W
Legendary Creature - Gnome Artificer
3.0
RWB
3/3
CLB
2
"Jan Jansen, Tinker Tailor"
Haste{T}, Sacrifice an artifact creature: Create two Treasure tokens.{T}, Sacrifice a noncreature artifact: Create two 1/1 colorless Construct artifact creature tokens.
B
R
W
Legendary Creature - Gnome Artificer
3.0
RWB
3/3
CLB
2
"Jan Jansen, Tinker Tailor"
Haste{T}, Sacrifice an artifact creature: Create two Treasure tokens.{T}, Sacrifice a noncreature artifact: Create two 1/1 colorless Construct artifact creature tokens.
B
R
W
Legendary Creature - Gnome Artificer
3.0
RWB
3/3
CLB
2
"Kagha, Archdruid of Shadow"
Whenever "Kagha, Archdruid of Shadow" attack, it gains deathtouch until end of turn. Mill two cards. (Put the top two cards of your library into your graveyard.)Once during each of your turns, you may play a land or cast a permanent spell from among cards in your graveyard that were put there from your library this turn.
B
G
Legendary Creature - Elf Druid
4.0
2BG
1/4
CLB
2
"Minthara, Ruthless Soul"
Ward {X}, where X is the number of experience counters you have.At the beginning of your end step, if a permanent you controlled left the battlefield this turn, you get an experience counter.Creatures you control get +1/+0 for each experience counter you have.
B
W
Legendary Creature - Elf Cleric
4.0
2WB
2/2
CLB
2
"Mirror of Life Trapping"
Whenever a creature enters the battlefield, if it was cast, exile it, then return all other permanent cards exiled with "Mirror of Life Trapping" to the battlefield under their owners' control.
Artifact
4.0
4
CLB
1
"Nature is Healing"
Reveal the top X cards of your library, where X is the highest mana value of a commander you own on the battlefield or in the command zone. You may put a number of a permanent cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
G
Sorcery
8.0
6GG
CLB
3
"Oghma's Biggest Stan"
FlashWhenever an opponent searches their library, you gain 1 life and draw a card.
W
Creature - Halfling Cleric
2.0
1W
2/2
CLB
2
"Shadow Operative"
Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, put a +1/+1 counter on this creature. It gains deathtouch and indestructible until end of turn."
B
Legendary Enchantment - Background
2.0
1B
CLB
1
"Shadow Operative"
Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, put a +1/+1 counter on this creature. It gains deathtouch and indestructible until end of turn."
B
Legendary Enchantment - Background
2.0
1B
CLB
1
"Sharpshooter Elf"
Reach"Sharpshooter Elf"'s power is equal to the number of creatures you control.When "Sharpshooter Elf" enters the battlefield, it deals damage equal to its power to target creature with flying an opponent controls.
G
Creature - Elf Ranger
3.0
2G
*/2
CLB
2
"She Jumped From There"
Exile all nontoken creatures you control, the roll a d20.1-9 | Return those cards to the battlefield under their owner's control at the beginning of the next end step.10-20 | Return those cards to the battlefield under their owner's control, then exile them again. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
W
Instant
4.0
3W
CLB
3
"Spirit Ash Tarnished"
{3}{B}, Sacrifice "Spirit Ash Tarnished": Return target creature card form your graveyard to the battlefield. Activate only as a sorcery.
B
Creature - Human Cleric
2.0
1B
2/1
CLB
2
"Veteran Soldier"
Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that that player, for each opponent, create a 1/1 white Soldier creature token that's tapped and attacking that player."
W
Legendary Enchantment - Background
2.0
1W
CLB
1
Aarakocra Sneak
FlyingWhen Aarakocra Sneak enters the battlefield, you take the initiative.
U
Creature - Bird Rogue
4.0
3U
1/4
CLB
2
Abdel Adrian, Gorion's Ward
When Abdel Adrian, Gorion's Ward enters the battlefield, exile any number of other nonland permanents you control until Abdel Adrian leaves the battlefield. Create a 1/1 white Soldier creature token for each permanent exiled this way.Choose a Background (You can have a Background as a second commander.)
W
Legendary Creature - Human Warrior
5.0
4W
4/4
CLB
2
Abdel Adrian, Gorion's Ward
When Abdel Adrian, Gorion's Ward enters the battlefield, exile any number of other nonland permanents you control until Abdel Adrian leaves the battlefield. Create a 1/1 white Soldier creature token for each permanent exiled this way.Choose a Background (You can have a Background as a second commander.)
W
Legendary Creature - Human Warrior
5.0
4W
4/4
CLB
2
Abdel Adrian, Gorion's Ward
When Abdel Adrian, Gorion's Ward enters the battlefield, exile any number of other nonland permanents you control until Abdel Adrian leaves the battlefield. Create a 1/1 white Soldier creature token for each permanent exiled this way.Choose a Background (You can have a Background as a second commander.)
W
Legendary Creature - Human Warrior
5.0
4W
4/4
CLB
2
Acolyte of Bahamut
Commander creatures you own have "The first Dragon spell you cast each turn costs {2} less to cast."
G
Legendary Enchantment - Background
2.0
1G
CLB
1
Acolyte of Bahamut
Commander creatures you own have "The first Dragon spell you cast each turn costs {2} less to cast."
G
Legendary Enchantment - Background
2.0
1G
CLB
1
Agent of the Iron Throne
Commander creatures you own have "Whenever an artifact or creature you control is put into a graveyard from the battlefield, each opponent loses 1 life."
B
Legendary Enchantment - Background
3.0
2B
CLB
1
Agent of the Iron Throne
Commander creatures you own have "Whenever an artifact or creature you control is put into a graveyard from the battlefield, each opponent loses 1 life."
B
Legendary Enchantment - Background
3.0
2B
CLB
1
Alaundo the Seer
{T}: Draw a card, then exile a card from your hand and put a number of time counters on it equal to its mana value. It gains "When the last time counter is removed from this card, if it's exiled, you may cast it without paying its mana cost. If you cast a creature spell this way, it gains haste until end of turn." Then remove a time counter from each other card you own in exile.
G
U
Legendary Creature - Human Shaman
4.0
2GU
3/5
CLB
2
Alaundo the Seer
{T}: Draw a card, then exile a card from your hand and put a number of time counters on it equal to its mana value. It gains "When the last time counter is removed from this card, if it's exiled, you may cast it without paying its mana cost. If you cast a creature spell this way, it gains haste until end of turn." Then remove a time counter from each other card you own in exile.
G
U
Legendary Creature - Human Shaman
4.0
2GU
3/5
CLB
2
Alora, Merry Theief
Whenever you attack, up to one target attacking creature can't be blocked this turn. Return that creature to its owner's hand at the beginning of the next end step.Choose a Background (You can have a Background as a second commander.)
U
Legendary Creature - Halfling Rogue
3.0
2U
3/2
CLB
2
Alora, Merry Theief
Whenever you attack, up to one target attacking creature can't be blocked this turn. Return that creature to its owner's hand at the beginning of the next end step.Choose a Background (You can have a Background as a second commander.)
U
Legendary Creature - Halfling Rogue
3.0
2U
3/2
CLB
2
Alora, Merry Theief
Whenever you attack, up to one target attacking creature can't be blocked this turn. Return that creature to its owner's hand at the beginning of the next end step.Choose a Background (You can have a Background as a second commander.)
U
Legendary Creature - Halfling Rogue
3.0
2U
3/2
CLB
2
Ancient Brass Dragon
FlyingWhenever Ancient Brass Dragon deals combat damage to a player, roll a d20. When you do, put any number of target creature cards with total mana value X or less from graveyards onto the battlefield under your control, where X is the result.
B
Creature - Elder Dragon
7.0
5BB
7/6
CLB
2
Ancient Brass Dragon
FlyingWhenever Ancient Brass Dragon deals combat damage to a player, roll a d20. When you do, put any number of target creature cards with total mana value X or less from graveyards onto the battlefield under your control, where X is the result.
B
Creature - Elder Dragon
7.0
5BB
7/6
CLB
2
Ancient Brass Dragon
FlyingWhenever Ancient Brass Dragon deals combat damage to a player, roll a d20. When you do, put any number of target creature cards with total mana value X or less from graveyards onto the battlefield under your control, where X is the result.
B
Creature - Elder Dragon
7.0
5BB
7/6
CLB
2
Arcane Signet
{T}: Add one mana of any color in your commander's color identity.
Artifact
2.0
2
CLB
1
Astarion, the Decadent
Deathtouch, lifelinkAt the beginning of your end step, choose one —• Feed — Target opponent loses life equal to the amount of life they lost this turn.• Friends — You gain life equal to the amount of life you gained this turn.
B
W
Legendary Creature - Vampire Elf Rogue
6.0
4WB
4/4
CLB
2
Astarion, the Decadent
Deathtouch, lifelinkAt the beginning of your end step, choose one —• Feed — Target opponent loses life equal to the amount of life they lost this turn.• Friends — You gain life equal to the amount of life you gained this turn.
B
W
Legendary Creature - Vampire Elf Rogue
6.0
4WB
4/4
CLB
2
Astarion, the Decadent
Deathtouch, lifelinkAt the beginning of your end step, choose one —• Feed — Target opponent loses life equal to the amount of life they lost this turn.• Friends — You gain life equal to the amount of life you gained this turn.
B
W
Legendary Creature - Vampire Elf Rogue
6.0
4WB
4/4
CLB
2
Astral Confrontation
This spell costs {1} less to cast for each opponent you're attacking.Exile target creature.
W
Instant
5.0
4W
CLB
3
Avenging Hunter
TrampleWhenever Avenging Hunter enters the battlefield, you take the initiative.
G
Creature - Dragon Ranger
5.0
4G
5/4
CLB
2
Baba Lysaga, Night Witch
{T}, Sacrifice up to three permanents: If there were three or more card types among the sacrificed permanents, each opponent loses 3 life, you gain 3 life, and you draw three cards.
B
G
Legendary Creature - Human Warlock
3.0
1BG
3/3
CLB
2
Baba Lysaga, Night Witch
{T}, Sacrifice up to three permanents: If there were three or more card types among the sacrificed permanents, each opponent loses 3 life, you gain 3 life, and you draw three cards.
B
G
Legendary Creature - Human Warlock
3.0
1BG
3/3
CLB
2
Baba Lysaga, Night Witch
{T}, Sacrifice up to three permanents: If there were three or more card types among the sacrificed permanents, each opponent loses 3 life, you gain 3 life, and you draw three cards.
B
G
Legendary Creature - Human Warlock
3.0
1BG
3/3
CLB
2
Baldur's Gate
{T}: Add {C}.{2}, {T}: Add X mana of any one color, where X is the number of other Gates you control.
Legendary Land - Gate
0.0
CLB
0
Baldur's Gate
{T}: Add {C}.{2}, {T}: Add X mana of any one color, where X is the number of other Gates you control.
Legendary Land - Gate
0.0
CLB
0
Bane's Invoker
Wind Walk — {8}: Up to two target creatures each get +2/+2 and gain flying until end of turn.
W
Creature - Human Cleric
2.0
1W
2/2
CLB
2
Basilisk Collar
Equipped creature has deathtouch and lifelink.Equip {2}
Artifact - Equipment
1.0
1
CLB
1
Basilisk Collar
Equipped creature has deathtouch and lifelink.Equip {2}
Artifact - Equipment
1.0
1
CLB
1
Battle Angels of Tyr
Flying, myriadWhenever Battle Angels of Tyr deals combat damage to a player, draw a card if that player has more cards in hand than each other player. Then you create a Treasure token if that player controls more lands than each other player. Then you gain 3 life if that player has more life than each other player.
W
Creature - Angel Knight
4.0
2WW
4/4
CLB
2
Battle Angels of Tyr
Flying, myriadWhenever Battle Angels of Tyr deals combat damage to a player, draw a card if that player has more cards in hand than each other player. Then you create a Treasure token if that player controls more lands than each other player. Then you gain 3 life if that player has more life than each other player.
W
Creature - Angel Knight
4.0
2WW
4/4
CLB
2
Bhaal's Invoker
Scorching Ray — {8}: Bhaal's Invoker deals 4 damage to each opponent.
R
Creature - Dragon Shaman
3.0
2R
4/2
CLB
2
Bhaal, Lord of Murder
As long as your life total is less than or equal to half your starting life total, Bhaal, Lord of Murder has indestructible.Whenever another nontoken creature you control dies, put a +1/+1 counter on target creature and goad it.
B
G
R
Legendary Creature - God
5.0
2BRG
4/4
CLB
2
Bhaal, Lord of Murder
As long as your life total is less than or equal to half your starting life total, Bhaal, Lord of Murder has indestructible.Whenever another nontoken creature you control dies, put a +1/+1 counter on target creature and goad it.
B
G
R
Legendary Creature - God
5.0
2BRG
4/4
CLB
2
Bhaal, Lord of Murder
As long as your life total is less than or equal to half your starting life total, Bhaal, Lord of Murder has indestructible.Whenever another nontoken creature you control dies, put a +1/+1 counter on target creature and goad it.
B
G
R
Legendary Creature - God
5.0
2BRG
4/4
CLB
2
Blur
Exile target creature you control, then return that card to the battlefield under its owner's control.Draw a card.
U
Instant
3.0
2U
CLB
3
Bountiful Promenade
Bountiful Promenade enters the battlefield tapped unless you have two or more opponents.{T}: Add {G} or {W}.
Land
0.0
CLB
1
0
Bountiful Promenade
Bountiful Promenade enters the battlefield tapped unless you have two or more opponents.{T}: Add {G} or {W}.
Land
0.0
CLB
1
0
Bramble Sovereign
Whenever another nontoken creature enters the battlefield, you may pay {1}{G}. If you do, that creature's controller creates a token that's a copy of that creature.
G
Creature - Dryad
4.0
2GG
4/4
CLB
2
Bramble Sovereign
Whenever another nontoken creature enters the battlefield, you may pay {1}{G}. If you do, that creature's controller creates a token that's a copy of that creature.
G
Creature - Dryad
4.0
2GG
4/4
CLB
2
Cadira, Caller of the Small
TrampleWhenever Cadira, Caller of the Small deals combat damage to a player, for each token you control, create a 1/1 white Rabbit creature token.
G
W
Legendary Creature - Orc Ranger
3.0
1GW
3/3
CLB
2
Cadira, Caller of the Small
TrampleWhenever Cadira, Caller of the Small deals combat damage to a player, for each token you control, create a 1/1 white Rabbit creature token.
G
W
Legendary Creature - Orc Ranger
3.0
1GW
3/3
CLB
2
Cadira, Caller of the Small
TrampleWhenever Cadira, Caller of the Small deals combat damage to a player, for each token you control, create a 1/1 white Rabbit creature token.
G
W
Legendary Creature - Orc Ranger
3.0
1GW
3/3
CLB
2
Captain N'ghathrod
Horrors you control have menace.Whenever a Horror you control deals combat damage to a player, that player mills that many cards.At the beginning of your end step, choose target artifact or creature card in an opponent's graveyard that was put there from their library this turn. Put it onto the battlefield under your control.
B
U
Legendary Creature - Horror Pirate
5.0
3UB
3/6
CLB
2
Charcoal Diamond
Charcoal Diamond enters the battlefield tapped.{T}: Add {B}.
Artifact
2.0
2
CLB
1
1
Charcoal Diamond
Charcoal Diamond enters the battlefield tapped.{T}: Add {B}.
Artifact
2.0
2
CLB
1
1
Cloakwood Hermit
Commander creatures you own have "At the beginning of your end step, if a creature card was put into your graveyard from anywhere this turn, create two tapped 1/1 green Squirrel creature tokens."
G
Legendary Enchantment - Background
3.0
2G
CLB
1
Cloakwood Hermit
Commander creatures you own have "At the beginning of your end step, if a creature card was put into your graveyard from anywhere this turn, create two tapped 1/1 green Squirrel creature tokens."
G
Legendary Enchantment - Background
3.0
2G
CLB
1
Command Tower
{T}: Add one mana of any color in your commander's color identity.
Land
0.0
CLB
0
Commander Liara Portyr
Whenever you attack, spells you cast from exile this turn cost {X} less to cast, where X is the number of players being attacked. Exile the top X cards of your library. Until end of turn, you may cast spells from among those exiled cards.
R
W
Legendary Creature - Human Soldier
5.0
3RW
5/3
CLB
2
Commander Liara Portyr
Whenever you attack, spells you cast from exile this turn cost {X} less to cast, where X is the number of players being attacked. Exile the top X cards of your library. Until end of turn, you may cast spells from among those exiled cards.
R
W
Legendary Creature - Human Soldier
5.0
3RW
5/3
CLB
2
Commander Liara Portyr
Whenever you attack, spells you cast from exile this turn cost {X} less to cast, where X is the number of players being attacked. Exile the top X cards of your library. Until end of turn, you may cast spells from among those exiled cards.
R
W
Legendary Creature - Human Soldier
5.0
3RW
5/3
CLB
2
Criminal Past
Commander creatures you own have menace and "This creature gets +X/+0 where X is the number of creature cards in your graveyard." (A creature with menace can't be blocked except by two or more creatures.)
B
Legendary Enchantment - Background
3.0
2B
CLB
1
Criminal Past
Commander creatures you own have menace and "This creature gets +X/+0 where X is the number of creature cards in your graveyard." (A creature with menace can't be blocked except by two or more creatures.)
B
Legendary Enchantment - Background
3.0
2B
CLB
1
Cultist of the Absolute
Commander creatures you own get +3/+3 and have flying, deathtouch, "Ward—Pay 3 life," and "At the beginning of your upkeep, sacrifice a creature."
B
Legendary Enchantment - Background
1.0
B
CLB
1
Cultist of the Absolute
Commander creatures you own get +3/+3 and have flying, deathtouch, "Ward—Pay 3 life," and "At the beginning of your upkeep, sacrifice a creature."
B
Legendary Enchantment - Background
1.0
B
CLB
1
Descent into Avernus
At the beginning of your upkeep, put two descent counter on Descent into Avernus. Then each player creates X Treasure tokens and Descent into Avernus deals X damage to them, where X is the number of descent counters on Descent into Avernus.
R
Enchantment
3.0
2R
CLB
1
Dragon Cultist
Commander creatures you won have "At the beginning of your end step, if a source you controlled dealt 5 or more damage this turn, create a 4/4 red Dragon creature token with flying."
R
Legendary Enchantment - Background
5.0
4R
CLB
1
Dragon Cultist
Commander creatures you won have "At the beginning of your end step, if a source you controlled dealt 5 or more damage this turn, create a 4/4 red Dragon creature token with flying."
R
Legendary Enchantment - Background
5.0
4R
CLB
1
Dread Linnorm // Scale Deflection
G
Creature - Snake Dragon // Instant - Adventure
7.0
6G // 3G
7/6
CLB
3
Duke Ulder Ravengard
At the beginning of combat on your turn, another target creature gains haste and myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
R
W
Legendary Creature - Human Noble Soldier
6.0
4RW
5/5
CLB
2
Duke Ulder Ravengard
At the beginning of combat on your turn, another target creature gains haste and myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
R
W
Legendary Creature - Human Noble Soldier
6.0
4RW
5/5
CLB
2
Duke Ulder Ravengard
At the beginning of combat on your turn, another target creature gains haste and myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
R
W
Legendary Creature - Human Noble Soldier
6.0
4RW
5/5
CLB
2
Dungeon Delver
Commander creatures you own have "Room abilities of dungeons you own trigger an additional time."
U
Legendary Enchantment - Background
2.0
1U
CLB
1
Dungeon Delver
Commander creatures you own have "Room abilities of dungeons you own trigger an additional time."
U
Legendary Enchantment - Background
2.0
1U
CLB
1
Dungeoneer's Pack
Dungeoneer's Pack enters the battlefield tapped.{2}, {T}, Sacrifice Dungeoneer's Pack: You take the initiative, gain 3 life, draw a card, and create a Treasure token. Activate only as a sorcery. (A Treasure token is an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
Artifact
3.0
3
CLB
1
1
Dynaheir, Invoker Adept
HasteYou may activate abilities of other creatures you control as though those creatures had haste.{T}: When you next activate an ability this turn by spending four or more mana to activate it, copy that ability. You may choose new targets for the copy.
R
U
W
Legendary Creature - Human Wizard
4.0
1URW
4/4
CLB
2
Dynaheir, Invoker Adept
HasteYou may activate abilities of other creatures you control as though those creatures had haste.{T}: When you next activate an ability this turn by spending four or more mana to activate it, copy that ability. You may choose new targets for the copy.
R
U
W
Legendary Creature - Human Wizard
4.0
1URW
4/4
CLB
2
Dynaheir, Invoker Adept
HasteYou may activate abilities of other creatures you control as though those creatures had haste.{T}: When you next activate an ability this turn by spending four or more mana to activate it, copy that ability. You may choose new targets for the copy.
R
U
W
Legendary Creature - Human Wizard
4.0
1URW
4/4
CLB
2
Elder Brain
MenaceWhenever Elder Brain attacks a player, exile all cards from that player's hand, then they draw that many cards. You may play lands and cast spells from among the exiled cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it.
B
Creature - Horror
7.0
5BB
6/6
CLB
2
Elder Brain
MenaceWhenever Elder Brain attacks a player, exile all cards from that player's hand, then they draw that many cards. You may play lands and cast spells from among the exiled cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it.
B
Creature - Horror
7.0
5BB
6/6
CLB
2
Elder Brain
MenaceWhenever Elder Brain attacks a player, exile all cards from that player's hand, then they draw that many cards. You may play lands and cast spells from among the exiled cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it.
B
Creature - Horror
7.0
5BB
6/6
CLB
2
Ellyn Harbreeze, Busybody
{T}: Look at the top X cards of your library, where X is the number of tokens you created this turn. Put one of those cards into your hand and the rest on the bottom of your library in a random order.Choose a Background (You can have a Background as a second commander.)
W
Legendary Creature - Human Peasant
4.0
3W
2/4
CLB
2
Ellyn Harbreeze, Busybody
{T}: Look at the top X cards of your library, where X is the number of tokens you created this turn. Put one of those cards into your hand and the rest on the bottom of your library in a random order.Choose a Background (You can have a Background as a second commander.)
W
Legendary Creature - Human Peasant
4.0
3W
2/4
CLB
2
Ellyn Harbreeze, Busybody
{T}: Look at the top X cards of your library, where X is the number of tokens you created this turn. Put one of those cards into your hand and the rest on the bottom of your library in a random order.Choose a Background (You can have a Background as a second commander.)
W
Legendary Creature - Human Peasant
4.0
3W
2/4
CLB
2
Elminster
Whenever you scry, the next instant or sorcery spell you cast this turn costs {X} less to cast, where X is the number of cards looked at while scrying this way.+2: Draw a card, then scry 2.−3: Exile the top card of your library. Create number of 1/1 blue Faerie Dragon creature tokens with flying equal to that card's mana value.Elminster can be your commander.
U
W
Legendary Planeswalker - Elminster
5.0
3WU
5
CLB
1
Elminster
Whenever you scry, the next instant or sorcery spell you cast this turn costs {X} less to cast, where X is the number of cards looked at while scrying this way.+2: Draw a card, then scry 2.−3: Exile the top card of your library. Create number of 1/1 blue Faerie Dragon creature tokens with flying equal to that card's mana value.Elminster can be your commander.
U
W
Legendary Planeswalker - Elminster
5.0
3WU
5
CLB
1
Elminster's Simulacrum
For each opponent, you create a token that's a copy of up to one target creature that player controls.
U
Instant
6.0
4UU
CLB
3
Erinis, Gloom Stalker
DeathtouchWhenever Erinis, Gloom Stalker attacks, return target land card from your graveyard to the battlefield.Choose a Background (You can have a Background as a second commander.)
G
Legendary Creature - Halfling Ranger
3.0
2G
3/3
CLB
2
Erinis, Gloom Stalker
DeathtouchWhenever Erinis, Gloom Stalker attacks, return target land card from your graveyard to the battlefield.Choose a Background (You can have a Background as a second commander.)
G
Legendary Creature - Halfling Ranger
3.0
2G
3/3
CLB
2
Erinis, Gloom Stalker
DeathtouchWhenever Erinis, Gloom Stalker attacks, return target land card from your graveyard to the battlefield.Choose a Background (You can have a Background as a second commander.)
G
Legendary Creature - Halfling Ranger
3.0
2G
3/3
CLB
2
Faceless One
If Faceless One is your commander, choose a color before the game begins. Faceless One is the chosen color.Choose a Background (You can have a Background as a second commander.)
Legendary Enchantment Creature - Background
5.0
5
3/3
CLB
2
Faldorn, Dread Wolf Herald
Whenever you cast a spell from exile or a land enters the battlefield under your control from exile, create a 2/2 green Wolf creature token.{1}, {T}, Discard a card: Exile the top card of your library. You may play it this turn.
G
R
Legendary Creature - Human Druid
3.0
1RG
3/3
CLB
2
Fang Dragon // Forktail Sweep
R
Creature - Dragon // Sorcery - Adventure
7.0
5RR // 1R
6/3
CLB
3
Far Traveler
Commander creatures you own have "At the beginning of your end step, exile up to one target tapped creature you control, then return it to the battlefield under its owner's control."
W
Legendary Enchantment - Background
3.0
2W
CLB
1
Far Traveler
Commander creatures you own have "At the beginning of your end step, exile up to one target tapped creature you control, then return it to the battlefield under its owner's control."
W
Legendary Enchantment - Background
3.0
2W
CLB
1
Feywild Visitor
Commander creatures you own have "Whenever one or more nontoken creatures you control deal combat damage to a player, you create a 1/1 blue Faerie Dragon creature token with flying."
U
Legendary Enchantment - Background
3.0
2U
CLB
1
Feywild Visitor
Commander creatures you own have "Whenever one or more nontoken creatures you control deal combat damage to a player, you create a 1/1 blue Faerie Dragon creature token with flying."
U
Legendary Enchantment - Background
3.0
2U
CLB
1
Firbolg Flutist
Captivating Performance — When Firbolg Flutist enters the battlefield, gain control of target creature you don't control until end of turn. Untap that creature. It gains haste and myriad until end of turn. (Whenever that creature attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
R
Creature - Giant Bard
6.0
4RR
4/4
CLB
2
Firbolg Flutist
Captivating Performance — When Firbolg Flutist enters the battlefield, gain control of target creature you don't control until end of turn. Untap that creature. It gains haste and myriad until end of turn. (Whenever that creature attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
R
Creature - Giant Bard
6.0
4RR
4/4
CLB
2
Fire Diamond
Fire Diamond enters the battlefield tapped.{T}: Add {R}.
Artifact
2.0
2
CLB
1
1
Fire Diamond
Fire Diamond enters the battlefield tapped.{T}: Add {R}.
Artifact
2.0
2
CLB
1
1
Fireball
This spell costs {1} more to cast for each target beyond the first.Fireball deals X damage divided evenly, rounded down, among any number of targets.
R
Sorcery
1.0
XR
CLB
3
Fireball
This spell costs {1} more to cast for each target beyond the first.Fireball deals X damage divided evenly, rounded down, among any number of targets.
R
Sorcery
1.0
XR
CLB
3
Firkraag, Cunning Instigator
Flying, hasteWhenever one or more Dragons you control attack an opponent, goad target creature that player controls.Whenever a creature deals combat damage to one of your opponents, if that creature had to attack this combat, you put a +1/+1 counter on Firkraag, Cunning Instigator and you draw a card.
R
U
Legendary Creature - Dragon
5.0
3UR
3/3
CLB
2
Flaming Fist
Commander creatures you own have "Whenever this creature attacks, it gains double strike until end of turn."
W
Legendary Enchantment - Background
3.0
2W
CLB
1
Flaming Fist
Commander creatures you own have "Whenever this creature attacks, it gains double strike until end of turn."
W
Legendary Enchantment - Background
3.0
2W
CLB
1
Forest
({T}: Add {G}.)
Basic Land - Forest
0.0
CLB
0
Forest
({T}: Add {G}.)
Basic Land - Forest
0.0
CLB
0
Forest
({T}: Add {G}.)
Basic Land - Forest
0.0
CLB
0
Forest
({T}: Add {G}.)
Basic Land - Forest
0.0
CLB
0
Gale, Waterdeep Prodigy
Whenever you cast an instant or sorcery spell from your hand, you may cast up to one target card of the other type from your graveyard. If a spell cast from your graveyard this way would be put into your graveyard, exile it instead.Choose a Background (You can have a Background as a second commander.)
U
Legendary Creature - Human Wizard
3.0
2U
1/3
CLB
2
Gale, Waterdeep Prodigy
Whenever you cast an instant or sorcery spell from your hand, you may cast up to one target card of the other type from your graveyard. If a spell cast from your graveyard this way would be put into your graveyard, exile it instead.Choose a Background (You can have a Background as a second commander.)
U
Legendary Creature - Human Wizard
3.0
2U
1/3
CLB
2
Gale, Waterdeep Prodigy
Whenever you cast an instant or sorcery spell from your hand, you may cast up to one target card of the other type from your graveyard. If a spell cast from your graveyard this way would be put into your graveyard, exile it instead.Choose a Background (You can have a Background as a second commander.)
U
Legendary Creature - Human Wizard
3.0
2U
1/3
CLB
2
Geode Golem
TrampleWhenever Geode Golem deals combat damage to a player, you may cast your commander from the command zone without paying its mana cost. (You still pay any additional costs.)
Artifact Creature - Golem
5.0
5
5/3
CLB
2
Gluntch, the Bestower
FlyingAt the beginning of your end step, choose a player. They put two +1/+1 counters on a creature they control. Choose a second player to draw a card. Then choose a third player to create two Treasure tokens.
G
W
Legendary Creature - Jellyfish
3.0
1GW
0/5
CLB
2
Gluntch, the Bestower
FlyingAt the beginning of your end step, choose a player. They put two +1/+1 counters on a creature they control. Choose a second player to draw a card. Then choose a third player to create two Treasure tokens.
G
W
Legendary Creature - Jellyfish
3.0
1GW
0/5
CLB
2
Gluntch, the Bestower
FlyingAt the beginning of your end step, choose a player. They put two +1/+1 counters on a creature they control. Choose a second player to draw a card. Then choose a third player to create two Treasure tokens.
G
W
Legendary Creature - Jellyfish
3.0
1GW
0/5
CLB
2
Goggles of Night
Whenever equipped creature deals combat damage to a player, scry 1, then draw a card. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
U
Artifact - Equipment
2.0
1U
CLB
1
Goggles of Night
Whenever equipped creature deals combat damage to a player, scry 1, then draw a card. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
U
Artifact - Equipment
2.0
1U
CLB
1
Gond Gate
Gates you control enter the battlefield untapped.{T}: Add {C}.{T}: add one mana of any color that a Gate you control could produce.
Land - Gate
0.0
CLB
0
Gorion, Wise Mentor
VigilanceWhenever you cast an Adventure spell, you may copy it. You may choose new targets for the copy.
G
U
W
Legendary Creature - Human Wizard
3.0
GWU
3/4
CLB
2
Gorion, Wise Mentor
VigilanceWhenever you cast an Adventure spell, you may copy it. You may choose new targets for the copy.
G
U
W
Legendary Creature - Human Wizard
3.0
GWU
3/4
CLB
2
Gorion, Wise Mentor
VigilanceWhenever you cast an Adventure spell, you may copy it. You may choose new targets for the copy.
G
U
W
Legendary Creature - Human Wizard
3.0
GWU
3/4
CLB
2
Halsin, Emerald Archdruid
{1}: Until end of turn, target token you control becomes a green Bear creature with base power and toughness 4/4 in addition to its other types and colors.Choose a Background (You can have a Background as a second commander.)
G
Legendary Creature - Elf Druid
4.0
3G
2/4
CLB
2
Halsin, Emerald Archdruid
{1}: Until end of turn, target token you control becomes a green Bear creature with base power and toughness 4/4 in addition to its other types and colors.Choose a Background (You can have a Background as a second commander.)
G
Legendary Creature - Elf Druid
4.0
3G
2/4
CLB
2
Halsin, Emerald Archdruid
{1}: Until end of turn, target token you control becomes a green Bear creature with base power and toughness 4/4 in addition to its other types and colors.Choose a Background (You can have a Background as a second commander.)
G
Legendary Creature - Elf Druid
4.0
3G
2/4
CLB
2
Hardy Outlander
Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, another target creature you control gets +X/+X until end of turn, where X is this creature's power."
G
Legendary Enchantment - Background
2.0
1G
CLB
1
Hardy Outlander
Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, another target creature you control gets +X/+X until end of turn, where X is this creature's power."
G
Legendary Enchantment - Background
2.0
1G
CLB
1
Illithid Harvester // Plant Tadpoles
U
Creature - Horror // Sorcery - Adventure
5.0
4U // XUU
4/4
CLB
3
Illithid Harvester // Plant Tadpoles
U
Creature - Horror // Sorcery - Adventure
5.0
4U // XUU
4/4
CLB
3
Imoen, Mystic Trickster
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)At the beginning of your end step, if you have the initiative, draw a card. Draw another card if you've completed a dungeon.Choose a Background (You can have a Background as a second commander.)
U
Legendary Creature - Human Rogue Wizard
3.0
2U
2/3
CLB
2
Imoen, Mystic Trickster
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)At the beginning of your end step, if you have the initiative, draw a card. Draw another card if you've completed a dungeon.Choose a Background (You can have a Background as a second commander.)
U
Legendary Creature - Human Rogue Wizard
3.0
2U
2/3
CLB
2
Imoen, Mystic Trickster
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)At the beginning of your end step, if you have the initiative, draw a card. Draw another card if you've completed a dungeon.Choose a Background (You can have a Background as a second commander.)
U
Legendary Creature - Human Rogue Wizard
3.0
2U
2/3
CLB
2
Irenicus's Vile Duplication
Create a token that's a copy of target creature you control, except the token has flying and isn't legendary if that creature is legendary.
U
Sorcery
4.0
3U
CLB
3
Island
({T}: Add {U}.)
Basic Land - Island
0.0
CLB
0
Island
({T}: Add {U}.)
Basic Land - Island
0.0
CLB
0
Island
({T}: Add {U}.)
Basic Land - Island
0.0
CLB
0
Island
({T}: Add {U}.)
Basic Land - Island
0.0
CLB
0
Jaheira's Respite
Search your library for up to X basic land cards, where X is the number of creatures attacking you, put those cards onto the battlefield tapped, then shuffle.Prevent all combat damage that would be dealt this turn.
G
Instant
5.0
4G
CLB
3
Jaheira's Respite
Search your library for up to X basic land cards, where X is the number of creatures attacking you, put those cards onto the battlefield tapped, then shuffle.Prevent all combat damage that would be dealt this turn.
G
Instant
5.0
4G
CLB
3
Jaheira, Friend of the Forest
Tokens you control have "{T}: Add {G}."Choose a Background (You can have a Background as a second commander.)
G
Legendary Creature - Human Elf Druid
3.0
2G
2/3
CLB
2
Jaheira, Friend of the Forest
Tokens you control have "{T}: Add {G}."Choose a Background (You can have a Background as a second commander.)
G
Legendary Creature - Human Elf Druid
3.0
2G
2/3
CLB
2
Jon Irenicus, Shattered One
At the beginning of your end step, target opponent gains control of up to one target creature you control. Put two +1/+1 counters on it and tap it. It's goaded for the rest of the game and it gains "This creature can't be sacrificed." (It attacks each combat if able and attacks a player other than you if able.)Whenever a creature you own but don't control attacks, you draw a card.
B
U
Legendary Creature - Elf Wizard
4.0
2UB
3/3
CLB
2
Jon Irenicus, Shattered One
At the beginning of your end step, target opponent gains control of up to one target creature you control. Put two +1/+1 counters on it and tap it. It's goaded for the rest of the game and it gains "This creature can't be sacrificed." (It attacks each combat if able and attacks a player other than you if able.)Whenever a creature you own but don't control attacks, you draw a card.
B
U
Legendary Creature - Elf Wizard
4.0
2UB
3/3
CLB
2
Jon Irenicus, Shattered One
At the beginning of your end step, target opponent gains control of up to one target creature you control. Put two +1/+1 counters on it and tap it. It's goaded for the rest of the game and it gains "This creature can't be sacrificed." (It attacks each combat if able and attacks a player other than you if able.)Whenever a creature you own but don't control attacks, you draw a card.
B
U
Legendary Creature - Elf Wizard
4.0
2UB
3/3
CLB
2
Karlach, Fury of Avernus
Whenever you attack, if its the first combat phase of the turn, untap all attacking creatures. They gain first strike until end of turn. After this phase, there is an additional combat phase.Choose a Background (You can have a Background as a second commander.)
R
Legendary Creature - Tiefling Barbarian
5.0
4R
5/4
CLB
2
Karlach, Fury of Avernus
Whenever you attack, if its the first combat phase of the turn, untap all attacking creatures. They gain first strike until end of turn. After this phase, there is an additional combat phase.Choose a Background (You can have a Background as a second commander.)
R
Legendary Creature - Tiefling Barbarian
5.0
4R
5/4
CLB
2
Karlach, Fury of Avernus
Whenever you attack, if its the first combat phase of the turn, untap all attacking creatures. They gain first strike until end of turn. After this phase, there is an additional combat phase.Choose a Background (You can have a Background as a second commander.)
R
Legendary Creature - Tiefling Barbarian
5.0
4R
5/4
CLB
2
Korlessa, Scale Singer
You may look at the top card of your library any time.You may cast Dragon spells from the top of your library.
G
U
Legendary Creature - Dragon Bard
2.0
GU
1/4
CLB
2
Korlessa, Scale Singer
You may look at the top card of your library any time.You may cast Dragon spells from the top of your library.
G
U
Legendary Creature - Dragon Bard
2.0
GU
1/4
CLB
2
Korlessa, Scale Singer
You may look at the top card of your library any time.You may cast Dragon spells from the top of your library.
G
U
Legendary Creature - Dragon Bard
2.0
GU
1/4
CLB
2
Lae'zel, Vlaakith's Champion
If you would put one or more counters on a creature or planeswalker you control or on yourself, put that many plus one of each of those kinds of counters on that permanent or player instead.Choose a Background (You can have a Background as a second commander.)
W
Legendary Creature - Gith Warrior
3.0
2W
3/3
CLB
2
Lae'zel, Vlaakith's Champion
If you would put one or more counters on a creature or planeswalker you control or on yourself, put that many plus one of each of those kinds of counters on that permanent or player instead.Choose a Background (You can have a Background as a second commander.)
W
Legendary Creature - Gith Warrior
3.0
2W
3/3
CLB
2
Lae'zel, Vlaakith's Champion
If you would put one or more counters on a creature or planeswalker you control or on yourself, put that many plus one of each of those kinds of counters on that permanent or player instead.Choose a Background (You can have a Background as a second commander.)
W
Legendary Creature - Gith Warrior
3.0
2W
3/3
CLB
2
Lightning Bolt
Lightning Bolt deals 3 damage to any target.
R
Instant
1.0
R
CLB
3
Lightning Bolt
Lightning Bolt deals 3 damage to any target.
R
Instant
1.0
R
CLB
3
Livaan, Cultist of Tiamat
Whenever you cast a noncreature spell, target creature gets +X/+0 until end of turn, where X is that spell's mana value.Choose a Background (You can have a Background as a second commander.)
R
Legendary Creature - Dragon Shaman
3.0
2R
1/3
CLB
2
Livaan, Cultist of Tiamat
Whenever you cast a noncreature spell, target creature gets +X/+0 until end of turn, where X is that spell's mana value.Choose a Background (You can have a Background as a second commander.)
R
Legendary Creature - Dragon Shaman
3.0
2R
1/3
CLB
2
Livaan, Cultist of Tiamat
Whenever you cast a noncreature spell, target creature gets +X/+0 until end of turn, where X is that spell's mana value.Choose a Background (You can have a Background as a second commander.)
R
Legendary Creature - Dragon Shaman
3.0
2R
1/3
CLB
2
Lozhan, Dragons' Legacy
FlyingWhenever you cast an Adventure spell or Dragon spell, Lozhan, Dragons' Legacy deals damage equal to that spell's mana value to any target that isn't a commander.
R
U
Legendary Creature - Dragon Shaman
5.0
3UR
4/2
CLB
2
Lozhan, Dragons' Legacy
FlyingWhenever you cast an Adventure spell or Dragon spell, Lozhan, Dragons' Legacy deals damage equal to that spell's mana value to any target that isn't a commander.
R
U
Legendary Creature - Dragon Shaman
5.0
3UR
4/2
CLB
2
Lozhan, Dragons' Legacy
FlyingWhenever you cast an Adventure spell or Dragon spell, Lozhan, Dragons' Legacy deals damage equal to that spell's mana value to any target that isn't a commander.
R
U
Legendary Creature - Dragon Shaman
5.0
3UR
4/2
CLB
2
Lulu, Loyal Hollyphant
FlyingAt the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on each tapped creature you control, then untap them.Choose a Background (You can have a Background as a second commander.)
W
Legendary Creature - Elephant Angel
4.0
3W
3/2
CLB
2
Lulu, Loyal Hollyphant
FlyingAt the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on each tapped creature you control, then untap them.Choose a Background (You can have a Background as a second commander.)
W
Legendary Creature - Elephant Angel
4.0
3W
3/2
CLB
2
Lulu, Loyal Hollyphant
FlyingAt the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on each tapped creature you control, then untap them.Choose a Background (You can have a Background as a second commander.)
W
Legendary Creature - Elephant Angel
4.0
3W
3/2
CLB
2
Luxury Suite
Luxury Suite enters the battlefield tapped unless you have two or more opponents.{T}: Add {B} or {R}.
Land
0.0
CLB
1
0
Luxury Suite
Luxury Suite enters the battlefield tapped unless you have two or more opponents.{T}: Add {B} or {R}.
Land
0.0
CLB
1
0
Mahadi, Emporium Master
At the beginning of your end step, create a Treasure token for each creature that died this turn. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
B
R
Legendary Creature - Cat Devil
3.0
1BR
3/3
CLB
2
Mahadi, Emporium Master
At the beginning of your end step, create a Treasure token for each creature that died this turn. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
B
R
Legendary Creature - Cat Devil
3.0
1BR
3/3
CLB
2
Mahadi, Emporium Master
At the beginning of your end step, create a Treasure token for each creature that died this turn. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
B
R
Legendary Creature - Cat Devil
3.0
1BR
3/3
CLB
2
Marble Diamond
Marble Diamond enters the battlefield tapped.{T}: Add {W}.
Artifact
2.0
2
CLB
1
1
Marble Diamond
Marble Diamond enters the battlefield tapped.{T}: Add {W}.
Artifact
2.0
2
CLB
1
1
Master Chef
Commander creatures you own have "This creature enters the battlefield with an additional +1/+1 counter on it" and "Other creatures you control enter with an additional +1/+1 counter on them."
G
Legendary Enchantment - Background
3.0
2G
CLB
1
Master Chef
Commander creatures you own have "This creature enters the battlefield with an additional +1/+1 counter on it" and "Other creatures you control enter with an additional +1/+1 counter on them."
G
Legendary Enchantment - Background
3.0
2G
CLB
1
Mazzy, Truesword Paladin
Whenever an enchanted creature attacks one of your opponents, it gets +2/+0 and gains trample until end of turn.Whenever an Aura you control is put into your graveyard from the battlefield, exile it. Until the end of your next turn, you may cast that card.
G
R
W
Legendary Creature - Halfling Knight
4.0
1RGW
3/4
CLB
2
Mazzy, Truesword Paladin
Whenever an enchanted creature attacks one of your opponents, it gets +2/+0 and gains trample until end of turn.Whenever an Aura you control is put into your graveyard from the battlefield, exile it. Until the end of your next turn, you may cast that card.
G
R
W
Legendary Creature - Halfling Knight
4.0
1RGW
3/4
CLB
2
Mazzy, Truesword Paladin
Whenever an enchanted creature attacks one of your opponents, it gets +2/+0 and gains trample until end of turn.Whenever an Aura you control is put into your graveyard from the battlefield, exile it. Until the end of your next turn, you may cast that card.
G
R
W
Legendary Creature - Halfling Knight
4.0
1RGW
3/4
CLB
2
Minsc & Boo, Timeless Heroes
When Minsc & Boo, Timeless Heroes enters the battlefield and at the beginning of your upkeep, you may create Boo, a legendary 1/1 red Hamster creature token with trample and haste.+1: Put three +1/+1 counters on up to one target creature with trample or haste.−2: Sacrifice a creature. When you do, Minsc & Boo, Timeless Heroes deals X damage to any target, where X is that creature's power. If the sacrificed creature was a Hamster, draw X cards.Minsc & Boo, Timeless Heroes can be your commander.
G
R
Legendary Planeswalker - Minsc
4.0
2RG
3
CLB
1
Minsc & Boo, Timeless Heroes
When Minsc & Boo, Timeless Heroes enters the battlefield and at the beginning of your upkeep, you may create Boo, a legendary 1/1 red Hamster creature token with trample and haste.+1: Put three +1/+1 counters on up to one target creature with trample or haste.−2: Sacrifice a creature. When you do, Minsc & Boo, Timeless Heroes deals X damage to any target, where X is that creature's power. If the sacrificed creature was a Hamster, draw X cards.Minsc & Boo, Timeless Heroes can be your commander.
G
R
Legendary Planeswalker - Minsc
4.0
2RG
3
CLB
1
Monster Manual // Zoological Study
G
Artifact // Sorcery - Adventure
4.0
3G // 2G
CLB
3
Monster Manual // Zoological Study
G
Artifact // Sorcery - Adventure
4.0
3G // 2G
CLB
3
Morphic Pool
Morphic Pool enters the battlefield tapped unless you have two or more opponents.{T}: Add {U} or {B}.
Land
0.0
CLB
1
0
Morphic Pool
Morphic Pool enters the battlefield tapped unless you have two or more opponents.{T}: Add {U} or {B}.
Land
0.0
CLB
1
0
Moss Diamond
Moss Diamond enters the battlefield tapped.{T}: Add {G}.
Artifact
2.0
2
CLB
1
1
Moss Diamond
Moss Diamond enters the battlefield tapped.{T}: Add {G}.
Artifact
2.0
2
CLB
1
1
Mountain
({T}: Add {R}.)
Basic Land - Mountain
0.0
CLB
0
Mountain
({T}: Add {R}.)
Basic Land - Mountain
0.0
CLB
0
Mountain
({T}: Add {R}.)
Basic Land - Mountain
0.0
CLB
0
Mountain
({T}: Add {R}.)
Basic Land - Mountain
0.0
CLB
0
Myrkul, Lord of Bones
As long as your life total is less than or equal to half your starting life total, Myrkul, Lord of Bones has indestructible.Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that card, except it's an enchantment and loses all other card types.
B
G
W
Legendary Creature - God
7.0
4WBG
7/5
CLB
2
Myrkul, Lord of Bones
As long as your life total is less than or equal to half your starting life total, Myrkul, Lord of Bones has indestructible.Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that card, except it's an enchantment and loses all other card types.
B
G
W
Legendary Creature - God
7.0
4WBG
7/5
CLB
2
Myrkul, Lord of Bones
As long as your life total is less than or equal to half your starting life total, Myrkul, Lord of Bones has indestructible.Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that card, except it's an enchantment and loses all other card types.
B
G
W
Legendary Creature - God
7.0
4WBG
7/5
CLB
2
Nalia de'Arnise
You may look at the top card of your library any time.You may cast Cleric, Rogue, Warrior, and Wizard spells from the top of your library.At the beginning of combat on your turn, if you have a full party, put a +1/+1 counter on each creature you control and those creatures gain deathtouch until end of turn.
B
W
Legendary Creature - Human Rogue
3.0
1WB
3/3
CLB
2
Nautiloid Ship
FlyingWhen Nautiloid Ship enters the battlefield, exile target player's graveyard.Whenever Nautiloid Ship deals combat damage to a player, you may put a creature card exiled with Nautiloid Ship onto the battlefield under your control.Crew 3
Artifact - Vehicle
4.0
4
5/5
CLB
1
Nautiloid Ship
FlyingWhen Nautiloid Ship enters the battlefield, exile target player's graveyard.Whenever Nautiloid Ship deals combat damage to a player, you may put a creature card exiled with Nautiloid Ship onto the battlefield under your control.Crew 3
Artifact - Vehicle
4.0
4
5/5
CLB
1
Nemesis Phoenix
Flying{2}{R}: Return Nemesis Phoenix from your graveyard to the battlefield tapped and attacking. Activate only during the declare attackers step and only if you're attacking two or more opponents.
R
Creature - Phoenix
5.0
3RR
4/2
CLB
2
Nemesis Phoenix
Flying{2}{R}: Return Nemesis Phoenix from your graveyard to the battlefield tapped and attacking. Activate only during the declare attackers step and only if you're attacking two or more opponents.
R
Creature - Phoenix
5.0
3RR
4/2
CLB
2
Noble Heritage
Commander creatures you own have "When this creature enters the battlefield and at the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. For each opponent who does, you gain protection from that player until your next turn." (You can't be targeted, dealt damage, or enchanted by anything controlled by that player.)
W
Legendary Enchantment - Background
2.0
1W
CLB
1
Noble Heritage
Commander creatures you own have "When this creature enters the battlefield and at the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. For each opponent who does, you gain protection from that player until your next turn." (You can't be targeted, dealt damage, or enchanted by anything controlled by that player.)
W
Legendary Enchantment - Background
2.0
1W
CLB
1
Noble's Purse
Noble's Purse enters the battlefield tapped and with three coin counters on it.{T}, Remove a coin counter from Noble's Purse: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
Artifact
2.0
2
CLB
1
1
Oji, the Exquisite Blade
When Oji, the Exquisite Blade enters the battlefield, you gain 2 life and scry 2.Whenever you cast your second spell each turn, exile up to one target creature you control, then return it to the battlefield under its owner's control.
U
W
Legendary Creature - Human Monk
4.0
2WU
2/3
CLB
2
Oji, the Exquisite Blade
When Oji, the Exquisite Blade enters the battlefield, you gain 2 life and scry 2.Whenever you cast your second spell each turn, exile up to one target creature you control, then return it to the battlefield under its owner's control.
U
W
Legendary Creature - Human Monk
4.0
2WU
2/3
CLB
2
Oji, the Exquisite Blade
When Oji, the Exquisite Blade enters the battlefield, you gain 2 life and scry 2.Whenever you cast your second spell each turn, exile up to one target creature you control, then return it to the battlefield under its owner's control.
U
W
Legendary Creature - Human Monk
4.0
2WU
2/3
CLB
2
Passageway Seer
LifelinkWhen Passageway Seer enters the battlefield, you take the initiative.At the beginning of your end step, if you have the initiative, put a +1/+1 counter on Passageway Seer.
B
Creature - Tiefling Warlock
4.0
3B
2/2
CLB
2
Plains
({T}: Add {W}.)
Basic Land - Plains
0.0
CLB
0
Plains
({T}: Add {W}.)
Basic Land - Plains
0.0
CLB
0
Plains
({T}: Add {W}.)
Basic Land - Plains
0.0
CLB
0
Plains
({T}: Add {W}.)
Basic Land - Plains
0.0
CLB
0
Raggadragga, Goreguts Boss
Each creature you control with a mana ability gets +2/+2.Whenever a creature you control with a mana ability attacks, untap it.Whenever you cast a spell, if at least seven mana was spent to cast it, untap target creature. It gets +7/+7 and gains trample until end of turn.
G
R
Legendary Creature - Human Boar
4.0
2RG
4/4
CLB
2
Raggadragga, Goreguts Boss
Each creature you control with a mana ability gets +2/+2.Whenever a creature you control with a mana ability attacks, untap it.Whenever you cast a spell, if at least seven mana was spent to cast it, untap target creature. It gets +7/+7 and gains trample until end of turn.
G
R
Legendary Creature - Human Boar
4.0
2RG
4/4
CLB
2
Raggadragga, Goreguts Boss
Each creature you control with a mana ability gets +2/+2.Whenever a creature you control with a mana ability attacks, untap it.Whenever you cast a spell, if at least seven mana was spent to cast it, untap target creature. It gets +7/+7 and gains trample until end of turn.
G
R
Legendary Creature - Human Boar
4.0
2RG
4/4
CLB
2
Raised by Giants
Commander creatures you own have base power and toughness 10/10 and are Giants in addition to their other types.
G
Legendary Enchantment - Background
6.0
5G
CLB
1
Raised by Giants
Commander creatures you own have base power and toughness 10/10 and are Giants in addition to their other types.
G
Legendary Enchantment - Background
6.0
5G
CLB
1
Raphael, Fiendish Savior
FlyingOther Demons, Devils, Imps, and Tieflings you control get +1/+1 and have lifelink.At the beginning of each end step, if a creature card was put into your graveyard from anywhere this turn, create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target."
B
R
Legendary Creature - Devil Noble
5.0
3BR
4/4
CLB
2
Raphael, Fiendish Savior
FlyingOther Demons, Devils, Imps, and Tieflings you control get +1/+1 and have lifelink.At the beginning of each end step, if a creature card was put into your graveyard from anywhere this turn, create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target."
B
R
Legendary Creature - Devil Noble
5.0
3BR
4/4
CLB
2
Raphael, Fiendish Savior
FlyingOther Demons, Devils, Imps, and Tieflings you control get +1/+1 and have lifelink.At the beginning of each end step, if a creature card was put into your graveyard from anywhere this turn, create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target."
B
R
Legendary Creature - Devil Noble
5.0
3BR
4/4
CLB
2
Rasaad yn Bashir
Each creature you control assigns combat damage equal to its toughness rather than its power.Whenever Rasaad yn Bashir attacks, if you have the initiative, double the toughness of each creature you control until end of turn.Choose a Background (You can have a Background as a second commander.)
W
Legendary Creature - Human Monk
3.0
2W
0/3
CLB
2
Rasaad yn Bashir
Each creature you control assigns combat damage equal to its toughness rather than its power.Whenever Rasaad yn Bashir attacks, if you have the initiative, double the toughness of each creature you control until end of turn.Choose a Background (You can have a Background as a second commander.)
W
Legendary Creature - Human Monk
3.0
2W
0/3
CLB
2
Rasaad yn Bashir
Each creature you control assigns combat damage equal to its toughness rather than its power.Whenever Rasaad yn Bashir attacks, if you have the initiative, double the toughness of each creature you control until end of turn.Choose a Background (You can have a Background as a second commander.)
W
Legendary Creature - Human Monk
3.0
2W
0/3
CLB
2
Reflecting Pool
{T}: Add one mana of any type that a land you control could produce.
Land
0.0
CLB
0
Reflecting Pool
{T}: Add one mana of any type that a land you control could produce.
Land
0.0
CLB
0
Rilsa Rael, Kingpin
DeathtouchWhen Rilsa Rael, Kingpin enters the battlefield, you take the initiative.Whenever you attack, target attacking creature gains deathtouch until end of turn. if you've completed a dungeon, that creature also gets +5/+0 and gains first strike and menace until end of turn.
B
U
Legendary Creature - Human Rogue
5.0
3UB
2/5
CLB
2
Rilsa Rael, Kingpin
DeathtouchWhen Rilsa Rael, Kingpin enters the battlefield, you take the initiative.Whenever you attack, target attacking creature gains deathtouch until end of turn. if you've completed a dungeon, that creature also gets +5/+0 and gains first strike and menace until end of turn.
B
U
Legendary Creature - Human Rogue
5.0
3UB
2/5
CLB
2
Rilsa Rael, Kingpin
DeathtouchWhen Rilsa Rael, Kingpin enters the battlefield, you take the initiative.Whenever you attack, target attacking creature gains deathtouch until end of turn. if you've completed a dungeon, that creature also gets +5/+0 and gains first strike and menace until end of turn.
B
U
Legendary Creature - Human Rogue
5.0
3UB
2/5
CLB
2
Robe of the Archmagi
Whenever equipped creature deals combat damage to a player, you draw that many cards.Equip {4}Equip Shaman, Warlock, or Wizard {1}
U
Artifact - Equipment
3.0
2U
CLB
1
Robe of the Archmagi
Whenever equipped creature deals combat damage to a player, you draw that many cards.Equip {4}Equip Shaman, Warlock, or Wizard {1}
U
Artifact - Equipment
3.0
2U
CLB
1
Roving Harper
When Roving Harper enters the battlefield, draw a card.
W
Creature - Elf Scout
3.0
2W
2/2
CLB
2
Safana, Calimport Cutthroat
MenaceAt the beginning of your end step, if you have the initiative, create a Treasure token. If you've completed a dungeon, create three of those tokens instead.Choose a Background (You can have a Background as a second commander.)
B
Legendary Creature - Human Rogue
3.0
2B
3/2
CLB
2
Safana, Calimport Cutthroat
MenaceAt the beginning of your end step, if you have the initiative, create a Treasure token. If you've completed a dungeon, create three of those tokens instead.Choose a Background (You can have a Background as a second commander.)
B
Legendary Creature - Human Rogue
3.0
2B
3/2
CLB
2
Safana, Calimport Cutthroat
MenaceAt the beginning of your end step, if you have the initiative, create a Treasure token. If you've completed a dungeon, create three of those tokens instead.Choose a Background (You can have a Background as a second commander.)
B
Legendary Creature - Human Rogue
3.0
2B
3/2
CLB
2
Sarevok, Deathbringer
At the beginning of each player's end step, if no permanents left the battlefield this turn, that player loses X life, where X is Sarevok's power.Choose a Background (You can have a Background as a second commander.)
B
Legendary Creature - Human Knight
4.0
3B
3/4
CLB
2
Sarevok, Deathbringer
At the beginning of each player's end step, if no permanents left the battlefield this turn, that player loses X life, where X is Sarevok's power.Choose a Background (You can have a Background as a second commander.)
B
Legendary Creature - Human Knight
4.0
3B
3/4
CLB
2
Sarevok, Deathbringer
At the beginning of each player's end step, if no permanents left the battlefield this turn, that player loses X life, where X is Sarevok's power.Choose a Background (You can have a Background as a second commander.)
B
Legendary Creature - Human Knight
4.0
3B
3/4
CLB
2
Scion of Halaster
Commander creatures you own have "The first time you would draw a card each turn, instead look at the top two cards of your library. Put one of them into your graveyard and the other back on top of your library. Then draw a card."
B
Legendary Enchantment - Background
2.0
1B
CLB
1
Scion of Halaster
Commander creatures you own have "The first time you would draw a card each turn, instead look at the top two cards of your library. Put one of them into your graveyard and the other back on top of your library. Then draw a card."
B
Legendary Enchantment - Background
2.0
1B
CLB
1
Sea Hag // Aquatic Ingress
U
Creature - Hag // Instant - Adventure
5.0
4U // 2U
3/5
CLB
3
Sea of Clouds
Sea of Clouds enters the battlefield tapped unless you have two or more opponents.{T}: Add {W} or {U}.
Land
0.0
CLB
1
0
Sea of Clouds
Sea of Clouds enters the battlefield tapped unless you have two or more opponents.{T}: Add {W} or {U}.
Land
0.0
CLB
1
0
Shadowheart, Dark Justiciar
{1}{B}, {T}, Sacrifice another creature: Draw X cards, where X is that creature's power.Choose a Background (You can have a Background as a second commander.)
B
Legendary Creature - Human Elf Cleric
4.0
3B
3/4
CLB
2
Shadowheart, Dark Justiciar
{1}{B}, {T}, Sacrifice another creature: Draw X cards, where X is that creature's power.Choose a Background (You can have a Background as a second commander.)
B
Legendary Creature - Human Elf Cleric
4.0
3B
3/4
CLB
2
Shadowheart, Dark Justiciar
{1}{B}, {T}, Sacrifice another creature: Draw X cards, where X is that creature's power.Choose a Background (You can have a Background as a second commander.)
B
Legendary Creature - Human Elf Cleric
4.0
3B
3/4
CLB
2
Shameless Charlatan
Commander creatures you own have "{2}{U}: This creature becomes a copy of another target creature."
U
Legendary Enchantment - Background
2.0
1U
CLB
1
Shameless Charlatan
Commander creatures you own have "{2}{U}: This creature becomes a copy of another target creature."
U
Legendary Enchantment - Background
2.0
1U
CLB
1
Silvanus's Invoker
Conjure Elemental — {8}: Untap target land you control. It becomes an 8/8 Elemenetal creature with trample and haste until end of turn. It's still a land.
G
Creature - Dragon Druid
3.0
2G
3/2
CLB
2
Skanos Dragonheart
Whenever Skanos Dragonheart attacks, it gets +X/+X until end of turn, where X is the greatest power among Dragon cards in your graveyard or other Dragons you control.Choose a Background (You can have a Background as a second commander.)
G
Legendary Creature - Dragon Ranger
5.0
4G
4/4
CLB
2
Skanos Dragonheart
Whenever Skanos Dragonheart attacks, it gets +X/+X until end of turn, where X is the greatest power among Dragon cards in your graveyard or other Dragons you control.Choose a Background (You can have a Background as a second commander.)
G
Legendary Creature - Dragon Ranger
5.0
4G
4/4
CLB
2
Skanos Dragonheart
Whenever Skanos Dragonheart attacks, it gets +X/+X until end of turn, where X is the greatest power among Dragon cards in your graveyard or other Dragons you control.Choose a Background (You can have a Background as a second commander.)
G
Legendary Creature - Dragon Ranger
5.0
4G
4/4
CLB
2
Sky Diamond
Sky Diamond enters the battlefield tapped.{T}: Add {U}.
Artifact
2.0
2
CLB
1
1
Sky Diamond
Sky Diamond enters the battlefield tapped.{T}: Add {U}.
Artifact
2.0
2
CLB
1
1
Spire Garden
Spire Garden enters the battlefield tapped unless you have two or more opponents.{T}: Add {R} or {G}.
Land
0.0
CLB
1
0
Spire Garden
Spire Garden enters the battlefield tapped unless you have two or more opponents.{T}: Add {R} or {G}.
Land
0.0
CLB
1
0
Stirge
FlyingStirge can't block.Blood Drain — {1}{B}, Pay 1 life, Sacrifice Stirge: Draw a card.
B
Creature - Insect Bat
1.0
B
1/1
CLB
2
Summon Undead
You may mill three cards. Then return a creature card from your graveyard to the battlefield. (To mill a card, put the top card of your library into their graveyard.)
B
Sorcery
5.0
4B
CLB
3
Swamp
({T}: Add {B}.)
Basic Land - Swamp
0.0
CLB
0
Swamp
({T}: Add {B}.)
Basic Land - Swamp
0.0
CLB
0
Swamp
({T}: Add {B}.)
Basic Land - Swamp
0.0
CLB
0
Swamp
({T}: Add {B}.)
Basic Land - Swamp
0.0
CLB
0
Swiftfoot Boots
Equipped creature has hexproof and haste.Equip {1}
Artifact - Equipment
2.0
2
CLB
1
Sword Coast Sailor
Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, this creature can't be blocked this turn."
U
Legendary Enchantment - Background
2.0
1U
CLB
1
Sword Coast Sailor
Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, this creature can't be blocked this turn."
U
Legendary Enchantment - Background
2.0
1U
CLB
1
Tasha, the Witch Queen
Whenever you cast a spell you don't own, create a 3/3 black Demon creature token.+1: Draw a card. For each opponent, exile up to one target instant or sorcery card from that player's graveyard and put a page counter on it.−3: You may cast a spell from among cards in exile with page counters on them without paying its mana cost.Tasha, the Witch Queen can be your commander.
B
U
Legendary Planeswalker - Tasha
5.0
3UB
4
CLB
1
Tasha, the Witch Queen
Whenever you cast a spell you don't own, create a 3/3 black Demon creature token.+1: Draw a card. For each opponent, exile up to one target instant or sorcery card from that player's graveyard and put a page counter on it.−3: You may cast a spell from among cards in exile with page counters on them without paying its mana cost.Tasha, the Witch Queen can be your commander.
B
U
Legendary Planeswalker - Tasha
5.0
3UB
4
CLB
1
The Council of Four
Whenever a player draws their second card during their turn, you draw a card.Whenever a player casts their second spell during their own, you create a 2/2 white Knight creature token.
U
W
Legendary Creature - Human Noble
5.0
3WU
0/8
CLB
2
The Council of Four
Whenever a player draws their second card during their turn, you draw a card.Whenever a player casts their second spell during their own, you create a 2/2 white Knight creature token.
U
W
Legendary Creature - Human Noble
5.0
3WU
0/8
CLB
2
Thrakkus the Butcher
TrampleWhenever Thrakkus the Butcher attacks, double the power of each dragon you control until end of turn.
G
R
Legendary Creature - Dragon Pesant
5.0
3RG
3/4
CLB
2
Thrakkus the Butcher
TrampleWhenever Thrakkus the Butcher attacks, double the power of each dragon you control until end of turn.
G
R
Legendary Creature - Dragon Pesant
5.0
3RG
3/4
CLB
2
Thrakkus the Butcher
TrampleWhenever Thrakkus the Butcher attacks, double the power of each dragon you control until end of turn.
G
R
Legendary Creature - Dragon Pesant
5.0
3RG
3/4
CLB
2
Trailblazer's Torch
When Trailblazer's Torch enters the battlefield, you take the initiative.Whenever equipped creature becomes blocked, it deals 2 damage to each creature blocking it.Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
4.0
4
CLB
1
Treasure Keeper
When Treasure Keeper dies, reveal cards from the top of your library until you reveal a nonland card with mana value 3 or less. You may cast that card without paying its mana cost. Put all revealed cards not cast this way on the bottom of your library in a random order.
Artifact Creature - Construct
4.0
4
3/3
CLB
2
Tymora's Invoker
Sleight of Hand — {8}: Draw two cards.
U
Creature - Orc Rogue
2.0
1U
1/3
CLB
2
Vhal, Candlekeep Researcher
Vigilance{T}: Add a number of {C} equal to Vhal, Candlekeep Researcher's toughness. This mana can't be spent to cast spells from your hand.Choose a Background (You can have a Background as a second commander.)
U
Legendary Creature - Human Wizard
4.0
3U
2/3
CLB
2
Vhal, Candlekeep Researcher
Vigilance{T}: Add a number of {C} equal to Vhal, Candlekeep Researcher's toughness. This mana can't be spent to cast spells from your hand.Choose a Background (You can have a Background as a second commander.)
U
Legendary Creature - Human Wizard
4.0
3U
2/3
CLB
2
Vhal, Candlekeep Researcher
Vigilance{T}: Add a number of {C} equal to Vhal, Candlekeep Researcher's toughness. This mana can't be spent to cast spells from your hand.Choose a Background (You can have a Background as a second commander.)
U
Legendary Creature - Human Wizard
4.0
3U
2/3
CLB
2
Viconia, Drow Apostate
At the beginning of your upkeep, if there are four or more creature cards in your graveyard, return a creature card at random from your graveyard to your hand.Choose a Background (You can have a Background as a second commander.)
B
Legendary Creature - Elf Cleric
3.0
2B
2/3
CLB
2
Viconia, Drow Apostate
At the beginning of your upkeep, if there are four or more creature cards in your graveyard, return a creature card at random from your graveyard to your hand.Choose a Background (You can have a Background as a second commander.)
B
Legendary Creature - Elf Cleric
3.0
2B
2/3
CLB
2
Viconia, Drow Apostate
At the beginning of your upkeep, if there are four or more creature cards in your graveyard, return a creature card at random from your graveyard to your hand.Choose a Background (You can have a Background as a second commander.)
B
Legendary Creature - Elf Cleric
3.0
2B
2/3
CLB
2
Volo, Itinerant Scholar
When Volo enters the battlefield, create Volo's Journal, a legendary colorless artifact token with hexproof and "Whenever you cast a creature spell, note one of its creature types that hasn't been noted for this artifact."{2}, {T}: Draw a card for each creature type noted for target permanent you control named Volo's Journal.Choose a Background
U
Legendary Creature - Human Wizard
3.0
2U
2/3
CLB
2
Volo, Itinerant Scholar
When Volo enters the battlefield, create Volo's Journal, a legendary colorless artifact token with hexproof and "Whenever you cast a creature spell, note one of its creature types that hasn't been noted for this artifact."{2}, {T}: Draw a card for each creature type noted for target permanent you control named Volo's Journal.Choose a Background
U
Legendary Creature - Human Wizard
3.0
2U
2/3
CLB
2
Volo, Itinerant Scholar
When Volo enters the battlefield, create Volo's Journal, a legendary colorless artifact token with hexproof and "Whenever you cast a creature spell, note one of its creature types that hasn't been noted for this artifact."{2}, {T}: Draw a card for each creature type noted for target permanent you control named Volo's Journal.Choose a Background
U
Legendary Creature - Human Wizard
3.0
2U
2/3
CLB
2
Wand of Wonder
{4}, {T}: Roll a d20. Each opponent exiles cards from the top of their library until they exile an instant or sorcery card, then shuffles the rest into their library. You may cast up to X instant and/or sorcery spells from among cards exiled this way without paying their mana costs.1-9 | X is one10-19 | X is two.20 | X is three.
R
Artifact
4.0
3R
CLB
1
Wand of Wonder
{4}, {T}: Roll a d20. Each opponent exiles cards from the top of their library until they exile an instant or sorcery card, then shuffles the rest into their library. You may cast up to X instant and/or sorcery spells from among cards exiled this way without paying their mana costs.1-9 | X is one10-19 | X is two.20 | X is three.
R
Artifact
4.0
3R
CLB
1
Wand of Wonder
{4}, {T}: Roll a d20. Each opponent exiles cards from the top of their library until they exile an instant or sorcery card, then shuffles the rest into their library. You may cast up to X instant and/or sorcery spells from among cards exiled this way without paying their mana costs.1-9 | X is one10-19 | X is two.20 | X is three.
R
Artifact
4.0
3R
CLB
1
Wayfarer's Bauble
{2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Artifact
1.0
1
CLB
1
White Plume Adventurer
When White Plume Adventurer enters battlefield, you take the initiative.At the beginning of each opponent's upkeep, untap a creature you control. If you've completed a dungeon, untap all creatures you control instead.
W
Creature - Orc Cleric
3.0
2W
3/3
CLB
2
White Plume Adventurer
When White Plume Adventurer enters battlefield, you take the initiative.At the beginning of each opponent's upkeep, untap a creature you control. If you've completed a dungeon, untap all creatures you control instead.
W
Creature - Orc Cleric
3.0
2W
3/3
CLB
2
Wilson, Refined Grizzly
This spell can't be countered.Vigilance, reach, trample, ward {2}Choose a Background
G
Legendary Creature - Bear Warrior
2.0
1G
2/2
CLB
2
Wilson, Refined Grizzly
This spell can't be countered.Vigilance, reach, trample, ward {2}Choose a Background
G
Legendary Creature - Bear Warrior
2.0
1G
2/2
CLB
2
Wilson, Refined Grizzly
This spell can't be countered.Vigilance, reach, trample, ward {2}Choose a Background
G
Legendary Creature - Bear Warrior
2.0
1G
2/2
CLB
2
Wizards of Thay
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)Instant and sorcery spells you cast cost {1} less to cast.You may cast sorcery spells as though they had flash.
U
Creature - Human Wizard
4.0
3U
3/3
CLB
2
Wizards of Thay
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)Instant and sorcery spells you cast cost {1} less to cast.You may cast sorcery spells as though they had flash.
U
Creature - Human Wizard
4.0
3U
3/3
CLB
2
Wyll's Reversal
Choose target spell or ability with one or more targets. Roll a d20 and add the greatest power among creatures you control.1-14 | You may choose new targets for that spell or ability.15+ | You may choose new targets for that spell or ability. Then copy it. You may choose new targets for the copy.
R
Instant
3.0
2R
CLB
3
Wyll's Reversal
Choose target spell or ability with one or more targets. Roll a d20 and add the greatest power among creatures you control.1-14 | You may choose new targets for that spell or ability.15+ | You may choose new targets for that spell or ability. Then copy it. You may choose new targets for the copy.
R
Instant
3.0
2R
CLB
3
Wyll, Blade of Frontiers
If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.Whenever you roll one or more dice, put a +1/+1 counter on Wyll, Blade of Frontiers.Choose a Background (You can have a Background as a second commander.)
R
Legendary Creature - Human Warlock
2.0
1R
1/1
CLB
2
Wyll, Blade of Frontiers
If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.Whenever you roll one or more dice, put a +1/+1 counter on Wyll, Blade of Frontiers.Choose a Background (You can have a Background as a second commander.)
R
Legendary Creature - Human Warlock
2.0
1R
1/1
CLB
2
Wyll, Blade of Frontiers
If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.Whenever you roll one or more dice, put a +1/+1 counter on Wyll, Blade of Frontiers.Choose a Background (You can have a Background as a second commander.)
R
Legendary Creature - Human Warlock
2.0
1R
1/1
CLB
2
You Look Upon the Tarrasque
Choose one —• Run and Hide — Prevent all combat damage that would be dealt to you and creatures you control this turn.• Gather Your Courage — Target creature gets +5/+5 and gains indestructible until end of turn. All creatures your opponents control able to block that creature this turn do so.
G
Instant
5.0
4G
CLB
3
Zevlor, Elturel Exile
Haste{2}, {T}: When you next cast an instant or sorcery spell that targets only a single opponent or a single permanent an opponent controls this turn, for each other opponent, choose that player or a permanent they control, copy that spell, and the copy targets the chosen player or permanent.
B
R
U
Legendary Creature - Tiefling Warrior
4.0
1UBR
4/2
CLB
2
Zevlor, Elturel Exile
Haste{2}, {T}: When you next cast an instant or sorcery spell that targets only a single opponent or a single permanent an opponent controls this turn, for each other opponent, choose that player or a permanent they control, copy that spell, and the copy targets the chosen player or permanent.
B
R
U
Legendary Creature - Tiefling Warrior
4.0
1UBR
4/2
CLB
2
Zevlor, Elturel Exile
Haste{2}, {T}: When you next cast an instant or sorcery spell that targets only a single opponent or a single permanent an opponent controls this turn, for each other opponent, choose that player or a permanent they control, copy that spell, and the copy targets the chosen player or permanent.
B
R
U
Legendary Creature - Tiefling Warrior
4.0
1UBR
4/2
CLB
2