UNF~ Unfinity Funny 2022-04-01 PW22~ Wizards Play Network 2022 Promo 2022-03-05 NEO~ Kamigawa: Neon Dynasty Expansion 2022-02-18 CC2~ Commander Collection: Black Commander 2022-01-28 DBL~ Innistrad: Double Feature Draft Innovation 2022-01-28 Assembled Ensemble UNF~ 4W 5.0 W Artifact Creature - Clown Robot Bard */6 None 2 VigilanceAssembled Ensemble's power is equal to the number of Robots you control.Whenever you cast a spell with an artifact creature in its art, create a 1/1 white Clown Robot artifact creature token. Blood Crypt UNF~ 0.0 Land - Swamp Mountain None 0 ({T}: Add {B} or {R}.)As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Breeding Pool UNF~ 0.0 Land - Forest Island None 0 ({T}: Add {G} or {U}.)As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Forest UNF~ 0.0 Basic Land - Forest None 0 ({T}: Add {G}.) Forest UNF~ 0.0 Basic Land - Forest None 0 ({T}: Add {G}.) Godless Shrine UNF~ 0.0 Land - Plains Swamp None 0 ({T}: Add {W} or {B}.)As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Hallowed Fountain UNF~ 0.0 Land - Plains Island None 0 ({T}: Add {W} or {U}.)As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Island UNF~ 0.0 Basic Land - Island None 0 ({T}: Add {U}.) Island UNF~ 0.0 Basic Land - Island None 0 ({T}: Add {U}.) Killer Cosplay UNF~ G 1.0 G Artifact - Equipment None 1 Whenever Killer Cosplay becomes attached to a creature, choose a creature card name with an identical mana cost. That creature becomes a copy of the card with the chosen name until Killer Cosplay becomes unattached from it.Equip {3} Mountain UNF~ 0.0 Basic Land - Mountain None 0 ({T}: Add {R}.) Mountain UNF~ 0.0 Basic Land - Mountain None 0 ({T}: Add {R}.) Overgrown Tomb UNF~ 0.0 Land - Swamp Forest None 0 ({T}: Add {B} or {G}.)As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Plains UNF~ 0.0 Basic Land - Plains None 0 ({T}: Add {W}.) Plains UNF~ 0.0 Basic Land - Plains None 0 ({T}: Add {W}.) Sacred Foundry UNF~ 0.0 Land - Mountain Plains None 0 ({T}: Add {R} or {W}.)As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Saw in Half UNF~ 2B 3.0 B Instant None 3 Destroy target creature. If that creature dies this way, its controller creates two tokens that are copies of that creature, except their base power is half that creature's power and their base toughness is half that creature's toughness. Round up each time. Steam Vents UNF~ 0.0 Land - Island Mountain None 0 ({T}: Add {U} or {R}.)As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Stomping Ground UNF~ 0.0 Land - Mountain Forest None 0 ({T}: Add {R} or {G}.)As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Swamp UNF~ 0.0 Basic Land - Swamp None 0 ({T}: Add {B}.) Swamp UNF~ 0.0 Basic Land - Swamp None 0 ({T}: Add {B}.) Temple Garden UNF~ 0.0 Land - Forest Plains None 0 ({T}: Add {G} or {W}.)As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. The Space Family Goblinson UNF~ 2RG 4.0 G R Legendary Creature - Goblin Guest 1/1 None 2 The Space Family Goblinson has trample as long as you've rolled three or more dice this turn.Whenever you roll a die, put a +1/+1 counter on The Space Family Goblinson. The Space Family Goblinson UNF~ 2RG 4.0 G R Legendary Creature - Goblin Guest 1/1 None 2 The Space Family Goblinson has trample as long as you've rolled three or more dice this turn.Whenever you roll a die, put a +1/+1 counter on The Space Family Goblinson. Water Gun Balloon Game UNF~ 2 2.0 Artifact None 1 As Water Gun Balloon Game enters the battlefield, each player puts a pop! counter on "0."Whenever a player casts a spell, move that player's pop! counter up one.Whenever a player's pop! counter hits "5," that player creates a 5/5 pink Giant Teddy Bear creature token and resets all pop! counters to "0." Watery Grave UNF~ 0.0 Land - Island Swamp None 0 ({T}: Add {U} or {B}.)As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Atsushi, the Blazing Sky PW22~ 2RR 4.0 R Legendary Creature - Dragon Spirit 4/4 None 2 Flying, trampleWhen Atsushi, the Blazing Sky dies, choose one —• Exile the top two cards of your library. Until the end of your next turn, you may play those cards.• Create three Treasure tokens. Consider PW22~ U 1.0 U Instant None 3 Look at the top card of your library. You may put that card into your graveyard.Draw a card. Fateful Absence PW22~ 1W 2.0 W Instant None 3 Destroy target creature or planeswalker. Its controller investigates. (They create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") Atsushi, the Blazing Sky NEO~ 2RR 4.0 R Legendary Creature - Dragon Spirit 4/4 None 2 Flying, trampleWhen Atsushi, the Blazing Sky dies, choose one —• Exile the top two cards of your library. Until the end of your next turn, you may play those cards.• Create three Treasure tokens. Atsushi, the Blazing Sky NEO~ 2RR 4.0 R Legendary Creature - Dragon Spirit 4/4 None 2 Flying, trampleWhen Atsushi, the Blazing Sky dies, choose one —• Exile the top two cards of your library. Until the end of your next turn, you may play those cards.• Create three Treasure tokens. Atsushi, the Blazing Sky NEO~ 2RR 4.0 R Legendary Creature - Dragon Spirit 4/4 None 2 Flying, trampleWhen Atsushi, the Blazing Sky dies, choose one —• Exile the top two cards of your library. Until the end of your next turn, you may play those cards.• Create three Treasure tokens. Forest NEO~ 0.0 Basic Land - Forest None 0 ({T}: Add {G}.) Forest NEO~ 0.0 Basic Land - Forest None 0 ({T}: Add {G}.) Hidetsugu, Devouring Chaos NEO~ 3B 4.0 B Legendary Creature - Ogre Demon 4/4 None 2 {B}, Sacrifice a creature: Scry 2.{2}{R}, {T}: Exile the top card of your library. You may play that card this turn. When you exile a nonland card this way, Hidetsugu, Devouring Chaos deals damage equal to the exiled card's mana value to any target. Hidetsugu, Devouring Chaos NEO~ 3B 4.0 B Legendary Creature - Ogre Demon 4/4 None 2 {B}, Sacrifice a creature: Scry 2.{2}{R}, {T}: Exile the top card of your library. You may play that card this turn. When you exile a nonland card this way, Hidetsugu, Devouring Chaos deals damage equal to the exiled card's mana value to any target. Hidetsugu, Devouring Chaos NEO~ 3B 4.0 B Legendary Creature - Ogre Demon 4/4 None 2 {B}, Sacrifice a creature: Scry 2.{2}{R}, {T}: Exile the top card of your library. You may play that card this turn. When you exile a nonland card this way, Hidetsugu, Devouring Chaos deals damage equal to the exiled card's mana value to any target. Hidetsugu, Devouring Chaos NEO~ 3B 4.0 B Legendary Creature - Ogre Demon 4/4 None 2 {B}, Sacrifice a creature: Scry 2.{2}{R}, {T}: Exile the top card of your library. You may play that card this turn. When you exile a nonland card this way, Hidetsugu, Devouring Chaos deals damage equal to the exiled card's mana value to any target. Hidetsugu, Devouring Chaos NEO~ 3B 4.0 B Legendary Creature - Ogre Demon 4/4 None 2 {B}, Sacrifice a creature: Scry 2.{2}{R}, {T}: Exile the top card of your library. You may play that card this turn. When you exile a nonland card this way, Hidetsugu, Devouring Chaos deals damage equal to the exiled card's mana value to any target. Hidetsugu, Devouring Chaos NEO~ 3B 4.0 B Legendary Creature - Ogre Demon 4/4 None 2 {B}, Sacrifice a creature: Scry 2.{2}{R}, {T}: Exile the top card of your library. You may play that card this turn. When you exile a nonland card this way, Hidetsugu, Devouring Chaos deals damage equal to the exiled card's mana value to any target. Hidetsugu, Devouring Chaos NEO~ 3B 4.0 B Legendary Creature - Ogre Demon 4/4 None 2 {B}, Sacrifice a creature: Scry 2.{2}{R}, {T}: Exile the top card of your library. You may play that card this turn. When you exile a nonland card this way, Hidetsugu, Devouring Chaos deals damage equal to the exiled card's mana value to any target. Island NEO~ 0.0 Basic Land - Island None 0 ({T}: Add {U}.) Island NEO~ 0.0 Basic Land - Island None 0 ({T}: Add {U}.) Kaito Shizuki NEO~ 1UB 3.0 B U Legendary Planeswalker - Kaito 3 1 At the beginning of your end step, if Kaito Shizuki entered the battlefield this turn, he phases out.+1: Draw a card. Then discard a card unless you attacked this turn.−2: Create a 1/1 blue Ninja creature token with "This creature can't be blocked."−7: You get an emblem with "Whenever a creature you control deals combat damage to a player, search your library for a blue or black creature card, put it onto the battlefield, then shuffle." Kaito Shizuki NEO~ 1UB 3.0 B U Legendary Planeswalker - Kaito 3 1 At the beginning of your end step, if Kaito Shizuki entered the battlefield this turn, he phases out.+1: Draw a card. Then discard a card unless you attacked this turn.−2: Create a 1/1 blue Ninja creature token with "This creature can't be blocked."−7: You get an emblem with "Whenever a creature you control deals combat damage to a player, search your library for a blue or black creature card, put it onto the battlefield, then shuffle." Kaito Shizuki NEO~ 1UB 3.0 B U Legendary Planeswalker - Kaito 3 1 At the beginning of your end step, if Kaito Shizuki entered the battlefield this turn, he phases out.+1: Draw a card. Then discard a card unless you attacked this turn.−2: Create a 1/1 blue Ninja creature token with "This creature can't be blocked."−7: You get an emblem with "Whenever a creature you control deals combat damage to a player, search your library for a blue or black creature card, put it onto the battlefield, then shuffle." Mountain NEO~ 0.0 Basic Land - Mountain None 0 ({T}: Add {R}.) Mountain NEO~ 0.0 Basic Land - Mountain None 0 ({T}: Add {R}.) Plains NEO~ 0.0 Basic Land - Plains None 0 ({T}: Add {W}.) Plains NEO~ 0.0 Basic Land - Plains None 0 ({T}: Add {W}.) Satoru Umezawa NEO~ 1UB 3.0 B U Legendary Creature - Human Ninja 2/4 None 2 Whenever you activate a ninjutsu ability, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. This ability triggers only once each turn.Each creature card in your hand has ninjutsu {2}{U}{B}. Satoru Umezawa NEO~ 1UB 3.0 B U Legendary Creature - Human Ninja 2/4 None 2 Whenever you activate a ninjutsu ability, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. This ability triggers only once each turn.Each creature card in your hand has ninjutsu {2}{U}{B}. Satoru Umezawa NEO~ 1UB 3.0 B U Legendary Creature - Human Ninja 2/4 None 2 Whenever you activate a ninjutsu ability, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. This ability triggers only once each turn.Each creature card in your hand has ninjutsu {2}{U}{B}. Swamp NEO~ 0.0 Basic Land - Swamp None 0 ({T}: Add {B}.) Swamp NEO~ 0.0 Basic Land - Swamp None 0 ({T}: Add {B}.) Command Tower CC2~ 0.0 Land None 0 {T}: Add one mana of any color in your commander's color identity. Ghoulcaller Gisa CC2~ 3BB 5.0 B Legendary Creature - Human Wizard 3/4 None 2 {B}, {T}, Sacrifice another creature: Create X 2/2 black Zombie creature tokens, where X is the sacrificed creature's power. Liliana, Heretical Healer CC2~ 1BB 3.0 B Legendary Creature - Human Cleric 2/3 None 2 LifelinkWhenever another nontoken creature you control dies, exile Liliana, Heretical Healer, then return her to the battlefield transformed under her owner's control. If you do, create a 2/2 black Zombie creature token. Liliana, Defiant Necromancer CC2~ 3.0 B Legendary Planeswalker - Liliana 3 1 +2: Each player discards a card.−X: Return target nonlegendary creature card with mana value X from your graveyard to the battlefield.−8: You get an emblem with "Whenever a creature dies, return it to the battlefield under your control at the beginning of the next end step." Ophiomancer CC2~ 2B 3.0 B Creature - Human Shaman 2/2 None 2 At the beginning of each upkeep, if you control no Snakes, create a 1/1 black Snake creature token with deathtouch. Phyrexian Arena CC2~ 1BB 3.0 B Enchantment None 1 At the beginning of your upkeep, you draw a card and you lose 1 life. Reanimate CC2~ B 1.0 B Sorcery None 3 Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its mana value. Snake // Zombie CC2~ 0.0 Token Creature - Snake // Token Creature - Zombie None 2 Sol Ring CC2~ 1 1.0 Artifact None 1 {T}: Add {C}{C}. Toxic Deluge CC2~ 2B 3.0 B Sorcery None 3 As an additional cost to cast this spell, pay X life.All creatures get -X/-X until end of turn. Abandon the Post DBL~ 1R 2.0 R Sorcery None 3 Up to two target creatures can't block this turn.Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Abrade DBL~ 1R 2.0 R Instant None 3 Choose one —• Abrade deals 3 damage to target creature.• Destroy target artifact. Adamant Will DBL~ 1W 2.0 W Instant None 3 Target creature gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) Adeline, Resplendent Cathar DBL~ 1WW 3.0 W Legendary Creature - Human Knight */4 None 2 VigilanceAdeline, Resplendent Cathar's power is equal to the number of creatures you control.Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control. Aim for the Head DBL~ 2B 3.0 B Sorcery None 3 Choose one —• Exile target Zombie.• Target opponent exiles two cards from their hand. Alchemist's Gambit DBL~ 1RR 3.0 R Sorcery None 3 Cleave {4}{U}{U}{R} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)Take an extra turn after this one. During that turn, damage can't be prevented. [At the beginning of that turn's end step, you lose the game.]Exile Alchemist's Gambit. Alchemist's Retrieval DBL~ U 1.0 U Instant None 3 Cleave {1}{U} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)Return target nonland permanent [you control] to its owner's hand. Alluring Suitor DBL~ 2R 3.0 R Creature - Vampire 2/3 None 2 When you attack with exactly two creatures, transform Alluring Suitor. Deadly Dancer DBL~ 3.0 R Creature - Vampire 3/3 None 2 TrampleWhen this creature transforms into Deadly Dancer, add {R}{R}. Until end of turn, you don't lose this mana as steps and phases end.{R}{R}: Deadly Dancer and another target creature each get +1/+0 until end of turn. Ambitious Farmhand DBL~ 1W 2.0 W Creature - Human Peasant 1/1 None 2 When Ambitious Farmhand enters the battlefield, you may search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.Coven — {1}{W}{W}: Transform Ambitious Farmhand. Activate only if you control three or more creatures with different powers. Seasoned Cathar DBL~ 2.0 W Creature - Human Knight 3/3 None 2 Lifelink Ancestral Anger DBL~ R 1.0 R Sorcery None 3 Target creature gains trample and gets +X/+0 until end of turn, where X is 1 plus the number of cards named Ancestral Anger in your graveyard.Draw a card. Ancient Lumberknot DBL~ 2BG 4.0 B G Creature - Treefolk 1/4 None 2 Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power. Angelfire Ignition DBL~ 1RW 3.0 R W Sorcery None 3 Put two +1/+1 counters on target creature. It gains vigilance, trample, lifelink, indestructible, and haste until end of turn.Flashback {2}{R}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Angelic Quartermaster DBL~ 3WW 5.0 W Creature - Angel Soldier 3/3 None 2 FlyingWhen Angelic Quartermaster enters the battlefield, put a +1/+1 counter on each of up to two other target creatures. Anje, Maid of Dishonor DBL~ 2BR 4.0 B R Legendary Creature - Vampire 4/5 None 2 Whenever Anje, Maid of Dishonor and/or one or more other Vampires enter the battlefield under your control, create a Blood token. This ability triggers only once each turn. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card."){2}, Sacrifice another creature or a Blood token: Each opponent loses 2 life and you gain 2 life. Apprentice Sharpshooter DBL~ 2G 3.0 G Creature - Human Archer 1/4 None 2 ReachTraining (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) Arcane Infusion DBL~ UR 2.0 R U Instant None 3 Look at the top four cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.Flashback {3}{U}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Archghoul of Thraben DBL~ 2B 3.0 B Creature - Zombie Cleric 3/2 None 2 Whenever Archghoul of Thraben or another Zombie you control dies, look at the top card of your library. If it's a Zombie card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard. Ardent Elementalist DBL~ 3R 4.0 R Creature - Human Shaman 2/1 None 2 When Ardent Elementalist enters the battlefield, return target instant or sorcery card from your graveyard to your hand. Arlinn, the Pack's Hope DBL~ 2RG 4.0 G R Legendary Planeswalker - Arlinn 4 1 Daybound (If a player casts no spells during their own turn, it becomes night next turn.)+1: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters the battlefield with an additional +1/+1 counter on it.−3: Create two 2/2 green Wolf creature tokens. Arlinn, the Moon's Fury DBL~ 4.0 G R Legendary Planeswalker - Arlinn 4 1 Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)+2: Add {R}{G}.0: Until end of turn, Arlinn, the Moon's Fury becomes a 5/5 Werewolf creature with trample, indestructible, and haste. Arm the Cathars DBL~ 1WW 3.0 W Sorcery None 3 Until end of turn, target creature gets +3/+3, up to one other target creature gets +2/+2, and up to one other target creature gets +1/+1. Those creatures gain vigilance until end of turn. Arrogant Outlaw DBL~ 2B 3.0 B Creature - Vampire Noble 3/2 None 2 When Arrogant Outlaw enters the battlefield, if an opponent lost life this turn, each opponent loses 2 life and you gain 2 life. Ascendant Packleader DBL~ G 1.0 G Creature - Wolf 2/1 None 2 Ascendant Packleader enters the battlefield with a +1/+1 counter on it if you control a permanent with mana value 4 or greater.Whenever you cast a spell with mana value 4 or greater, put a +1/+1 counter on Ascendant Packleader. Augur of Autumn DBL~ 1GG 3.0 G Creature - Human Druid 2/3 None 2 You may look at the top card of your library any time.You may play lands from the top of your library.Coven — As long as you control three or more creatures with different powers, you may cast creature spells from the top of your library. Avabruck Caretaker DBL~ 4GG 6.0 G Creature - Human Werewolf 4/4 None 2 HexproofAt the beginning of combat on your turn, put two +1/+1 counters on another target creature you control.Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Hollowhenge Huntmaster DBL~ 6.0 G Creature - Werewolf 6/6 None 2 HexproofOther permanents you control have hexproof.At the beginning of combat on your turn, put two +1/+1 counters on each creature you control.Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) Baithook Angler DBL~ 1U 2.0 U Creature - Human Peasant 2/1 None 2 Disturb {1}{U} (You may cast this card from your graveyard transformed for its disturb cost.) Hook-Haunt Drifter DBL~ 2.0 U Creature - Spirit 1/2 None 2 FlyingIf Hook-Haunt Drifter would be put into a graveyard from anywhere, exile it instead. Ballista Watcher DBL~ 2RR 4.0 R Creature - Human Soldier Werewolf 4/3 None 2 {2}{R}, {T}: Ballista Watcher deals 1 damage to any target.Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Ballista Wielder DBL~ 4.0 R Creature - Werewolf 5/5 None 2 {2}{R}: Ballista Wielder deals 1 damage to any target. A creature dealt damage this way can't block this turn.Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) Baneblade Scoundrel DBL~ 3B 4.0 B Creature - Human Rogue Werewolf 4/3 None 2 Whenever Baneblade Scoundrel becomes blocked, each creature blocking it gets -1/-1 until end of turn.Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Baneclaw Marauder DBL~ 4.0 B Creature - Werewolf 5/4 None 2 Whenever Baneclaw Marauder becomes blocked, each creature blocking it gets -1/-1 until end of turn.Whenever a creature blocking Baneclaw Marauder dies, that creature's controller loses 1 life.Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) Bat Whisperer DBL~ 3B 4.0 B Creature - Vampire 4/2 None 2 When Bat Whisperer enters the battlefield, if an opponent lost life this turn, create a 1/1 black Bat creature token with flying. Belligerent Guest DBL~ 2R 3.0 R Creature - Vampire 3/2 None 2 TrampleWhenever Belligerent Guest deals combat damage to a player, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") Beloved Beggar DBL~ 1W 2.0 W Creature - Human Peasant 0/4 None 2 Disturb {4}{W}{W} (You may cast this card from your graveyard transformed for its disturb cost.) Generous Soul DBL~ 2.0 W Creature - Spirit 4/4 None 2 Flying, vigilanceIf Generous Soul would be put into a graveyard from anywhere, exile it instead. Bereaved Survivor DBL~ 2W 3.0 W Creature - Human Peasant 2/1 None 2 When another creature you control dies, transform Bereaved Survivor. Dauntless Avenger DBL~ 3.0 W Creature - Human Soldier 3/2 None 2 Whenever Dauntless Avenger attacks, return target creature card with mana value 2 or less from your graveyard to the battlefield tapped and attacking. Binding Geist DBL~ 2U 3.0 U Creature - Spirit 3/1 None 2 Whenever Binding Geist attacks, target creature an opponent controls gets -2/-0 until end of turn.Disturb {1}{U} (You may cast this card from your graveyard transformed for its disturb cost.) Spectral Binding DBL~ 3.0 U Enchantment - Aura None 1 Enchant creatureEnchanted creature gets -2/-0.If Spectral Binding would be put into a graveyard from anywhere, exile it instead. Biolume Egg DBL~ 2U 3.0 U Creature - Serpent Egg 0/4 None 2 DefenderWhen Biolume Egg enters the battlefield, scry 2.When you sacrifice Biolume Egg, return it to the battlefield transformed under its owner's control at the beginning of the next end step. Biolume Serpent DBL~ 3.0 U Creature - Serpent 4/4 None 2 Sacrifice two Islands: Biolume Serpent can't be blocked this turn. Bird Admirer DBL~ 2G 3.0 G Creature - Human Archer Werewolf 1/4 None 2 ReachDaybound (If a player casts no spells during their own turn, it becomes night next turn.) Wing Shredder DBL~ 3.0 G Creature - Werewolf 3/5 None 2 ReachNightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) Bladebrand DBL~ 1B 2.0 B Instant None 3 Target creature gains deathtouch until end of turn.Draw a card. Bladestitched Skaab DBL~ UB 2.0 B U Creature - Zombie Soldier 2/3 None 2 Other Zombies you control get +1/+0. Bleed Dry DBL~ 2BB 4.0 B Instant None 3 Target creature gets -13/-13 until end of turn. If that creature would die this turn, exile it instead. Blessed Defiance DBL~ W 1.0 W Instant None 3 Target creature you control gets +2/+0 and gains lifelink until end of turn. When that creature dies this turn, create a 1/1 white Spirit creature token with flying. Blood Fountain DBL~ B 1.0 B Artifact None 1 When Blood Fountain enters the battlefield, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card."){3}{B}, {T}, Sacrifice Blood Fountain: Return up to two target creature cards from your graveyard to your hand. Blood Hypnotist DBL~ 2R 3.0 R Creature - Vampire 3/3 None 2 Blood Hypnotist can't block.Whenever you sacrifice one or more Blood tokens, target creature can't block this turn. This ability triggers only once each turn. Blood Pact DBL~ 2B 3.0 B Instant None 3 Target player draws two cards and loses 2 life. Blood Petal Celebrant DBL~ 1R 2.0 R Creature - Vampire 2/1 None 2 Blood Petal Celebrant has first strike as long as it's attacking.When Blood Petal Celebrant dies, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") Blood Servitor DBL~ 3 3.0 Artifact Creature - Construct 2/2 None 2 When Blood Servitor enters the battlefield, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") Bloodcrazed Socialite DBL~ 3B 4.0 B Creature - Vampire 3/3 None 2 MenaceWhen Bloodcrazed Socialite enters the battlefield, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")Whenever Bloodcrazed Socialite attacks, you may sacrifice a Blood token. If you do, it gets +2/+2 until end of turn. Bloodline Culling DBL~ 1BB 3.0 B Instant None 3 Choose one —• Target creature gets -5/-5 until end of turn.• Creature tokens get -2/-2 until end of turn. Bloodsworn Squire DBL~ 3B 4.0 B Creature - Vampire Soldier 3/3 None 2 {1}{B}, Discard a card: Bloodsworn Squire gains indestructible until end of turn. Tap it. Then if there are four or more creature cards in your graveyard, transform Bloodsworn Squire. (Damage and effects that say "destroy" don't destroy it.) Bloodsworn Knight DBL~ 4.0 B Creature - Vampire Knight */* None 2 Bloodsworn Knight's power and toughness are each equal to the number of creature cards in your graveyard.{1}{B}, Discard a card: Bloodsworn Knight gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it.) Bloodthirsty Adversary DBL~ 1R 2.0 R Creature - Vampire 2/2 None 2 HasteWhen Bloodthirsty Adversary enters the battlefield, you may pay {2}{R} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Bloodthirsty Adversary, then exile up to that many target instant and/or sorcery cards with mana value 3 or less from your graveyard and copy them. You may cast any number of the copies without paying their mana costs. Bloodtithe Collector DBL~ 4B 5.0 B Creature - Vampire Noble 3/4 None 2 FlyingWhen Bloodtithe Collector enters the battlefield, if an opponent lost life this turn, each opponent discards a card. Bloodtithe Harvester DBL~ BR 2.0 B R Creature - Vampire 3/2 None 2 When Bloodtithe Harvester enters the battlefield, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card."){T}, Sacrifice Bloodtithe Harvester: Target creature gets -X/-X until end of turn, where X is twice the number of Blood tokens you control. Activate only as a sorcery. Bloodvial Purveyor DBL~ 2BB 4.0 B Creature - Vampire 5/6 None 2 Flying, trampleWhenever an opponent casts a spell, that player creates a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")Whenever Bloodvial Purveyor attacks, it gets +1/+0 until end of turn for each Blood token defending player controls. Bloody Betrayal DBL~ 2R 3.0 R Sorcery None 3 Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") Boarded Window DBL~ 3 3.0 Artifact None 1 Creatures attacking you get -1/-0.At the beginning of each end step, if you were dealt 4 or more damage this turn, exile Boarded Window. Borrowed Time DBL~ 2W 3.0 W Enchantment None 1 When Borrowed Time enters the battlefield, exile target nonland permanent an opponent controls until Borrowed Time leaves the battlefield. Bounding Wolf DBL~ 2G 3.0 G Creature - Wolf 3/2 None 2 FlashReach Bramble Armor DBL~ 1G 2.0 G Artifact - Equipment None 1 When Bramble Armor enters the battlefield, attach it to target creature you control.Equipped creature gets +2/+1.Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.) Bramble Armor DBL~ 1G 2.0 G Artifact - Equipment None 1 When Bramble Armor enters the battlefield, attach it to target creature you control.Equipped creature gets +2/+1.Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.) Bramble Wurm DBL~ 6G 7.0 G Creature - Wurm 7/6 None 2 Reach, trampleWhen Bramble Wurm enters the battlefield, you gain 5 life.{2}{G}, Exile Bramble Wurm from your graveyard: You gain 5 life. Briarbridge Tracker DBL~ 2G 3.0 G Creature - Human Scout 2/3 None 2 VigilanceWhen Briarbridge Tracker enters the battlefield, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")As long as you control a token, Briarbridge Tracker gets +2/+0. Bride's Gown DBL~ 1W 2.0 W Artifact - Equipment None 1 Equipped creature gets +2/+0. It gets an additional +0/+2 and has first strike as long as an Equipment named Groom's Finery is attached to a creature you control.Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) Brimstone Vandal DBL~ 2R 3.0 R Creature - Devil 2/3 None 2 Menace (This creature can't be blocked except by two or more creatures.)If it's neither day nor night, it becomes day as Brimstone Vandal enters the battlefield.Whenever day becomes night or night becomes day, Brimstone Vandal deals 1 damage to each opponent. Brine Comber DBL~ 1WU 3.0 U W Creature - Spirit 1/1 None 2 Whenever Brine Comber enters the battlefield or becomes the target of an Aura spell, create a 1/1 white Spirit creature token with flying.Disturb {W}{U} (You may cast this card from your graveyard transformed for its disturb cost.) Brinebound Gift DBL~ 3.0 U W Enchantment - Aura None 1 Enchant creatureWhenever Brinebound Gift enters the battlefield or enchanted creature becomes the target of an Aura spell, create a 1/1 white Spirit creature token with flying.If Brinebound Gift would be put into a graveyard from anywhere, exile it instead. Brood Weaver DBL~ 3G 4.0 G Creature - Spider 2/4 None 2 ReachWhen Brood Weaver dies, create a 1/2 green Spider creature token with reach. Brutal Cathar DBL~ 2W 3.0 W Creature - Human Soldier Werewolf 2/2 None 2 When this creature enters the battlefield or transforms into Brutal Cathar, exile target creature an opponent controls until this creature leaves the battlefield.Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Moonrage Brute DBL~ 3.0 R Creature - Werewolf 3/3 None 2 First strikeWard—Pay 3 life.Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) Burly Breaker DBL~ 3GG 5.0 G Creature - Human Werewolf 6/5 None 2 Ward {1} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Dire-Strain Demolisher DBL~ 5.0 G Creature - Werewolf 8/7 None 2 Ward {3} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) Burn Down the House DBL~ 3RR 5.0 R Sorcery None 3 Choose one —• Burn Down the House deals 5 damage to each creature and each planeswalker.• Create three 1/1 red Devil creature tokens with "When this creature dies, it deals 1 damage to any target." They gain haste until end of turn. Burn the Accursed DBL~ 4R 5.0 R Instant None 3 Burn the Accursed deals 5 damage to target creature and 2 damage to that creature's controller. If that creature would die this turn, exile it instead. By Invitation Only DBL~ 3WW 5.0 W Sorcery None 3 Choose a number between 0 and 13. Each player sacrifices that many creatures. Can't Stay Away DBL~ WB 2.0 B W Sorcery None 3 Return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains "If this creature would die, exile it instead."Flashback {3}{W}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Candlegrove Witch DBL~ 1W 2.0 W Creature - Human Warlock 2/2 None 2 Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Candlegrove Witch gains flying until end of turn. Candlelit Cavalry DBL~ 4G 5.0 G Creature - Human Knight 5/5 None 2 Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Candlelit Cavalry gains trample until end of turn. Candletrap DBL~ W 1.0 W Enchantment - Aura None 1 Enchant creatureEnchanted creature has defender.Prevent all combat damage that would be dealt by enchanted creature.Coven — {2}{W}, Sacrifice Candletrap: Exile enchanted creature. Activate only if you control three or more creatures with different powers. Cartographer's Survey DBL~ 3G 4.0 G Sorcery None 3 Look at the top seven cards of your library. Put up to two land cards from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. Catapult Fodder DBL~ 2B 3.0 B Creature - Zombie 1/5 None 2 At the beginning of combat on your turn, if you control three or more creatures that each have toughness greater than their power, transform Catapult Fodder. Catapult Captain DBL~ 3.0 B Creature - Zombie 2/6 None 2 {2}{B}, {T}, Sacrifice another creature: Target opponent loses life equal to the sacrificed creature's toughness. Cathar Commando DBL~ 1W 2.0 W Creature - Human Soldier 3/1 None 2 Flash{1}, Sacrifice Cathar Commando: Destroy target artifact or enchantment. Cathar's Call DBL~ 2W 3.0 W Enchantment - Aura None 1 Enchant creatureEnchanted creature has vigilance and "At the beginning of your end step, create a 1/1 white Human creature token." Cathartic Pyre DBL~ 1R 2.0 R Instant None 3 Choose one —• Cathartic Pyre deals 3 damage to target creature or planeswalker.• Discard up to two cards, then draw that many cards. Celestus Sanctifier DBL~ 2W 3.0 W Creature - Human Cleric 3/2 None 2 If it's neither day nor night, it becomes day as Celestus Sanctifier enters the battlefield.Whenever day becomes night or night becomes day, look at the top two cards of your library. Put one of them into your graveyard. Cemetery Desecrator DBL~ 4BB 6.0 B Creature - Zombie 4/4 None 2 MenaceWhen Cemetery Desecrator enters the battlefield or dies, exile another card from a graveyard. When you do, choose one —• Remove X counters from target permanent, where X is the mana value of the exiled card.• Target creature an opponent controls gets -X/-X until end of turn, where X is the mana value of the exiled card. Cemetery Gatekeeper DBL~ 1R 2.0 R Creature - Vampire 2/1 None 2 First strikeWhen Cemetery Gatekeeper enters the battlefield, exile a card from a graveyard.Whenever a player plays a land or casts a spell, if it shares a card type with the exiled card, Cemetery Gatekeeper deals 2 damage to that player. Cemetery Illuminator DBL~ 1UU 3.0 U Creature - Spirit 2/3 None 2 FlyingWhenever Cemetery Illuminator enters the battlefield or attacks, exile a card from a graveyard.You may look at the top card of your library any time.Once each turn, you may cast a spell from the top of your library if it shares a card type with a card exiled with Cemetery Illuminator. Cemetery Protector DBL~ 2WW 4.0 W Creature - Human Soldier 3/4 None 2 FlashWhen Cemetery Protector enters the battlefield, exile a card from a graveyard.Whenever you play a land or cast a spell, if it shares a card type with the exiled card, create a 1/1 white Human creature token. Cemetery Prowler DBL~ 1GG 3.0 G Creature - Wolf 3/4 None 2 VigilanceWhenever Cemetery Prowler enters the battlefield or attacks, exile a card from a graveyard.Spells you cast cost {1} less to cast for each card type they share with cards exiled with Cemetery Prowler. Ceremonial Knife DBL~ 1 1.0 Artifact - Equipment None 1 Equipped creature gets +1/+0 and has "Whenever this creature deals combat damage, create a Blood token." (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) Champion of the Perished DBL~ B 1.0 B Creature - Zombie 1/1 None 2 Whenever another Zombie enters the battlefield under your control, put a +1/+1 counter on Champion of the Perished. Chandra, Dressed to Kill DBL~ 1RR 3.0 R Legendary Planeswalker - Chandra 3 1 +1: Add {R}. Chandra, Dressed to Kill deals 1 damage to up to one target player or planeswalker.+1: Exile the top card of your library. If it's red, you may cast it this turn.−7: Exile the top five cards of your library. You may cast red spells from among them this turn. You get an emblem with "Whenever you cast a red spell, this emblem deals X damage to any target, where X is the amount of mana spent to cast that spell." Change of Fortune DBL~ 3R 4.0 R Sorcery None 3 Discard your hand, then draw a card for each card you've discarded this turn. Chaplain of Alms DBL~ W 1.0 W Creature - Human Cleric 1/1 None 2 First strikeWard {1} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)Disturb {3}{W} (You may cast this card from your graveyard transformed for its disturb cost.) Chapel Shieldgeist DBL~ 1.0 W Creature - Spirit Cleric 2/1 None 2 Flying, first strikeEach creature you control has ward {1}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)If Chapel Shieldgeist would be put into a graveyard from anywhere, exile it instead. Child of the Pack DBL~ 2RG 4.0 G R Creature - Human Werewolf 2/5 None 2 {2}{R}{G}: Create a 2/2 green Wolf creature token.Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Savage Packmate DBL~ 4.0 G R Creature - Werewolf 5/5 None 2 TrampleOther creatures you control get +1/+0.Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) Chill of the Grave DBL~ 2U 3.0 U Instant None 3 This spell costs {1} less to cast if you control a Zombie.Tap target creature. It doesn't untap during its controller's next untap step.Draw a card. Circle of Confinement DBL~ 1W 2.0 W Enchantment None 1 When Circle of Confinement enters the battlefield, exile target creature an opponent controls with mana value 3 or less until Circle of Confinement leaves the battlefield.Whenever an opponent casts a Vampire spell with the same name as a card exiled with Circle of Confinement, you gain 2 life. Clarion Cathars DBL~ 3W 4.0 W Creature - Human Knight 3/3 None 2 When Clarion Cathars enters the battlefield, create a 1/1 white Human creature token. Clear Shot DBL~ 2G 3.0 G Instant None 3 Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control. Cloaked Cadet DBL~ 4G 5.0 G Creature - Human Ranger 2/4 None 2 Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)Whenever one or more +1/+1 counters are put on one or more Humans you control, draw a card. This ability triggers only once each turn. Cobbled Lancer DBL~ U 1.0 U Creature - Zombie Horse 3/3 None 2 As an additional cost to cast this spell, exile a creature card from your graveyard.{3}{U}, Exile Cobbled Lancer from your graveyard: Draw a card. Component Collector DBL~ 2U 3.0 U Creature - Homunculus 1/4 None 2 If it's neither day nor night, it becomes day as Component Collector enters the battlefield.Whenever day becomes night or night becomes day, you may tap or untap target nonland permanent. Concealing Curtains DBL~ B 1.0 B Creature - Wall 0/4 None 2 Defender{2}{B}: Transform Concealing Curtains. Activate only as a sorcery. Revealing Eye DBL~ 1.0 B Creature - Eye Horror 3/4 None 2 MenaceWhen this creature transforms into Revealing Eye, target opponent reveals their hand. You may choose a nonland card from it. If you do, that player discards that card, then draws a card. Consider DBL~ U 1.0 U Instant None 3 Look at the top card of your library. You may put that card into your graveyard.Draw a card. Consuming Blob DBL~ 3GG 5.0 G Creature - Ooze */*+1 None 2 Consuming Blob's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1.At the beginning of your end step, create a green Ooze creature token with "This creature's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1." Consuming Tide DBL~ 2UU 4.0 U Sorcery None 3 Each player chooses a nonland permanent they control. Return all nonland permanents not chosen this way to their owners' hands. Then you draw a card for each opponent who has more cards in their hand than you. Contortionist Troupe DBL~ XG 1.0 G Creature - Human 0/0 None 2 Contortionist Troupe enters the battlefield with X +1/+1 counters on it.Coven — At the beginning of your end step, if you control three or more creatures with different powers, put a +1/+1 counter on target creature you control. Corpse Cobble DBL~ UB 2.0 B U Instant None 3 As an additional cost to cast this spell, sacrifice any number of creatures.Create an X/X blue and black Zombie creature token with menace, where X is the total power of the sacrificed creatures.Flashback {3}{U}{B} (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.) Courier Bat DBL~ 2B 3.0 B Creature - Bat 2/2 None 2 FlyingWhen Courier Bat enters the battlefield, if you gained life this turn, return up to one target creature card from your graveyard to your hand. Covert Cutpurse DBL~ 2B 3.0 B Creature - Human Rogue 2/1 None 2 When Covert Cutpurse enters the battlefield, destroy target creature you don't control that was dealt damage this turn.Disturb {4}{B} (You may cast this card from your graveyard transformed for its disturb cost.) Covetous Geist DBL~ 3.0 B Creature - Spirit Rogue 2/2 None 2 Flying, deathtouchIf Covetous Geist would be put into a graveyard from anywhere, exile it instead. Covetous Castaway DBL~ 1U 2.0 U Creature - Human 1/3 None 2 When Covetous Castaway dies, mill three cards. (Put the top three cards of your library into your graveyard.)Disturb {3}{U}{U} (You may cast this card from your graveyard transformed for its disturb cost.) Ghostly Castigator DBL~ 2.0 U Creature - Spirit 3/4 None 2 FlyingWhen Ghostly Castigator enters the battlefield, you may shuffle up to three target cards from your graveyard into your library.If Ghostly Castigator would be put into a graveyard from anywhere, exile it instead. Cradle of Safety DBL~ 1U 2.0 U Enchantment - Aura None 1 FlashEnchant creature you controlWhen Cradle of Safety enters the battlefield, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)Enchanted creature gets +1/+1. Crawl from the Cellar DBL~ B 1.0 B Sorcery None 3 Return target creature card from your graveyard to your hand. Put a +1/+1 counter on up to one target Zombie you control.Flashback {3}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Crawling Infestation DBL~ 2G 3.0 G Enchantment None 1 At the beginning of your upkeep, you may mill two cards. (You may put the top two cards of your library into your graveyard.)Whenever one or more creature cards are put into your graveyard from anywhere during your turn, create a 1/1 green Insect creature token. This ability triggers only once each turn. Creepy Puppeteer DBL~ 3R 4.0 R Creature - Human Rogue 4/3 None 2 HasteWhenever Creepy Puppeteer attacks, if you attacked with exactly one other creature this combat, you may have that creature's base power and toughness become 4/3 until end of turn. Croaking Counterpart DBL~ 1GU 3.0 G U Sorcery None 3 Create a token that's a copy of target non-Frog creature, except it's a 1/1 green Frog.Flashback {3}{G}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Crossroads Candleguide DBL~ 4 4.0 Artifact Creature - Scarecrow 3/4 None 2 When Crossroads Candleguide enters the battlefield, exile up to one target card from a graveyard.{2}: Add one mana of any color. Cruel Witness DBL~ 2UU 4.0 U Creature - Bird Horror 3/3 None 2 FlyingWhenever you cast a noncreature spell, look at the top card of your library. You may put that card into your graveyard. Crushing Canopy DBL~ 2G 3.0 G Instant None 3 Choose one —• Destroy target creature with flying.• Destroy target enchantment. Cultivator Colossus DBL~ 4GGG 7.0 G Creature - Plant Beast */* None 2 TrampleCultivator Colossus's power and toughness are each equal to the number of lands you control.When Cultivator Colossus enters the battlefield, you may put a land card from your hand onto the battlefield tapped. If you do, draw a card and repeat this process. Curse of Hospitality DBL~ 2R 3.0 R Enchantment - Aura Curse None 1 Enchant playerCreatures attacking enchanted player have trample.Whenever a creature deals combat damage to enchanted player, that player exiles the top card of their library. Until end of turn, that creature's controller may play that card and they may spend mana as though it were mana of any color to cast that spell. Curse of Leeches DBL~ 2B 3.0 B Enchantment - Aura Curse None 1 Enchant playerAs this permanent transforms into Curse of Leeches, attach it to a player.At the beginning of enchanted player's upkeep, they lose 1 life and you gain 1 life.Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Leeching Lurker DBL~ 3.0 B Creature - Leech Horror 4/4 None 2 LifelinkNightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) Curse of Shaken Faith DBL~ 1R 2.0 R Enchantment - Aura Curse None 1 Enchant playerWhenever enchanted player casts a spell other than the first spell they cast each turn or copies a spell, Curse of Shaken Faith deals 2 damage to them. Curse of Silence DBL~ W 1.0 W Enchantment - Aura Curse None 1 Enchant playerAs Curse of Silence enters the battlefield, choose a card name.Spells with the chosen name enchanted player casts cost {2} more to cast.Whenever enchanted player casts a spell with the chosen name, you may sacrifice Curse of Silence. If you do, draw a card. Curse of Surveillance DBL~ 4U 5.0 U Enchantment - Aura Curse None 1 Enchant playerAt the beginning of enchanted player's upkeep, any number of target players other than that player each draw cards equal to the number of Curses attached to that player. Dawnhart Disciple DBL~ 1G 2.0 G Creature - Human Warlock 2/2 None 2 Whenever another Human enters the battlefield under your control, Dawnhart Disciple gets +1/+1 until end of turn. Dawnhart Geist DBL~ 1W 2.0 W Creature - Spirit Warlock 1/3 None 2 Whenever you cast an enchantment spell, you gain 2 life. Dawnhart Mentor DBL~ 2G 3.0 G Creature - Human Warlock 0/4 None 2 When Dawnhart Mentor enters the battlefield, create a 1/1 white Human creature token.Coven — {5}{G}: Target creature you control gets +3/+3 and gains trample until end of turn. Activate only if you control three or more creatures with different powers. Dawnhart Rejuvenator DBL~ 3G 4.0 G Creature - Human Warlock 2/4 None 2 When Dawnhart Rejuvenator enters the battlefield, you gain 3 life.{T}: Add one mana of any color. Dawnhart Wardens DBL~ 1GW 3.0 G W Creature - Human Warlock 3/3 None 2 VigilanceCoven — At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control get +1/+0 until end of turn. Daybreak Combatants DBL~ 2R 3.0 R Creature - Human Warrior 2/2 None 2 HasteWhen Daybreak Combatants enters the battlefield, target creature gets +2/+0 until end of turn. Deathbonnet Sprout DBL~ G 1.0 G Creature - Fungus 1/1 None 2 At the beginning of your upkeep, mill a card. Then if there are three or more creature cards in your graveyard, transform Deathbonnet Sprout. (To mill a card, put the top card of your library into your graveyard.) Deathbonnet Hulk DBL~ 1.0 G Creature - Fungus Horror 3/3 None 2 At the beginning of your upkeep, you may exile a card from a graveyard. If a creature card was exiled this way, put a +1/+1 counter on Deathbonnet Hulk. Deathcap Glade DBL~ 0.0 1 Land None 0 Deathcap Glade enters the battlefield tapped unless you control two or more other lands.{T}: Add {B} or {G}. Defend the Celestus DBL~ 2GG 4.0 G Instant None 3 Distribute three +1/+1 counters among one, two, or three target creatures you control. Defenestrate DBL~ 2B 3.0 B Instant None 3 Destroy target creature without flying. Delver of Secrets DBL~ U 1.0 U Creature - Human Wizard 1/1 None 2 At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If an instant or sorcery card is revealed this way, transform Delver of Secrets. Insectile Aberration DBL~ 1.0 U Creature - Human Insect 3/2 None 2 Flying Demonic Bargain DBL~ 2B 3.0 B Sorcery None 3 Exile the top thirteen cards of your library, then search your library for a card. Put that card into your hand, then shuffle. Dennick, Pious Apprentice DBL~ WU 2.0 U W Legendary Creature - Human Soldier 2/3 None 2 LifelinkCards in graveyards can't be the targets of spells or abilities.Disturb {2}{W}{U} (You may cast this card from your graveyard transformed for its disturb cost.) Dennick, Pious Apparition DBL~ 2.0 U W Legendary Creature - Spirit Soldier 3/2 None 2 FlyingWhenever one or more creature cards are put into graveyards from anywhere, investigate. This ability triggers only once each turn. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")If Dennick, Pious Apparition would be put into a graveyard from anywhere, exile it instead. Deserted Beach DBL~ 0.0 1 Land None 0 Deserted Beach enters the battlefield tapped unless you control two or more other lands.{T}: Add {W} or {U}. Desperate Farmer DBL~ 2B 3.0 B Creature - Human Peasant 2/2 None 2 LifelinkWhen another creature you control dies, transform Desperate Farmer. Depraved Harvester DBL~ 3.0 B Creature - Human Knight 4/3 None 2 Lifelink Devious Cover-Up DBL~ 2UU 4.0 U Instant None 3 Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may shuffle up to four target cards from your graveyard into your library. Devoted Grafkeeper DBL~ WU 2.0 U W Creature - Human Peasant 2/1 None 2 When Devoted Grafkeeper enters the battlefield, mill two cards.Whenever you cast a spell from your graveyard, tap target creature you don't control.Disturb {1}{W}{U} (You may cast this card from your graveyard transformed for its disturb cost.) Departed Soulkeeper DBL~ 2.0 U W Creature - Spirit 3/1 None 2 FlyingDeparted Soulkeeper can block only creatures with flying.If Departed Soulkeeper would be put into a graveyard from anywhere, exile it instead. Dig Up DBL~ G 1.0 G Sorcery None 3 Cleave {1}{B}{B}{G} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)Search your library for a [basic land] card, [reveal it,] put it into your hand, then shuffle. Dire-Strain Rampage DBL~ 1RG 3.0 G R Sorcery None 3 Destroy target artifact, enchantment, or land. If a land was destroyed this way, its controller may search their library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Otherwise, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.Flashback {3}{R}{G} Diregraf Horde DBL~ 4B 5.0 B Creature - Zombie 3/4 None 2 When Diregraf Horde enters the battlefield, create two 2/2 black Zombie creature tokens with decayed. When you do, exile up to two target cards from graveyards. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.) Diregraf Rebirth DBL~ 3BG 5.0 B G Sorcery None 3 This spell costs {1} less to cast for each creature that died this turn.Return target creature card from your graveyard to the battlefield.Flashback {5}{B}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Diregraf Scavenger DBL~ 3B 4.0 B Creature - Zombie Bear 2/3 None 2 DeathtouchWhen Diregraf Scavenger enters the battlefield, exile up to one target card from a graveyard. If a creature card was exiled this way, each opponent loses 2 life and you gain 2 life. Dissipate DBL~ 1UU 3.0 U Instant None 3 Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. Distracting Geist DBL~ 2W 3.0 W Creature - Spirit 2/1 None 2 Whenever Distracting Geist attacks, tap target creature defending player controls.Disturb {4}{W} (You may cast this card from your graveyard transformed for its disturb cost.) Clever Distraction DBL~ 3.0 W Enchantment - Aura None 1 Enchant creatureEnchanted creature has "Whenever this creature attacks, tap target creature defending player controls."If Clever Distraction would be put into a graveyard from anywhere, exile it instead. Diver Skaab DBL~ 3UU 5.0 U Creature - Zombie 3/5 None 2 Exploit (When this creature enters the battlefield, you may sacrifice a creature.)When Diver Skaab exploits a creature, target creature's owner puts it on the top or bottom of their library. Dollhouse of Horrors DBL~ 5 5.0 Artifact None 1 {1}, {T}, Exile a creature card from your graveyard: Create a token that's a copy of the exiled card, except it's a 0/0 Construct artifact in addition to its other types and it has "This creature gets +1/+1 for each Construct you control." It gains haste until end of turn. Activate only as a sorcery. Dominating Vampire DBL~ 1RR 3.0 R Creature - Vampire 3/3 None 2 When Dominating Vampire enters the battlefield, gain control of target creature with mana value less than or equal to the number of Vampires you control until end of turn. Untap that creature. It gains haste until end of turn. Doomed Dissenter DBL~ 1B 2.0 B Creature - Human 1/1 None 2 When Doomed Dissenter dies, create a 2/2 black Zombie creature token. Dormant Grove DBL~ 3G 4.0 G Enchantment None 1 At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has toughness 6 or greater, transform Dormant Grove. Gnarled Grovestrider DBL~ 4.0 G Creature - Treefolk 3/6 None 2 VigilanceOther creatures you control have vigilance. Dorothea, Vengeful Victim DBL~ WU 2.0 U W Legendary Creature - Spirit 4/4 None 2 FlyingWhen Dorothea, Vengeful Victim attacks or blocks, sacrifice it at end of combat.Disturb {1}{W}{U} (You may cast this card from your graveyard transformed for its disturb cost.) Dorothea's Retribution DBL~ 2.0 U W Enchantment - Aura None 1 Enchant creatureEnchanted creature has "Whenever this creature attacks, create a 4/4 white Spirit creature token with flying that's tapped and attacking. Sacrifice that token at end of combat."If Dorothea's Retribution would be put into a graveyard from anywhere, exile it instead. Dread Fugue DBL~ B 1.0 B Sorcery None 3 Cleave {2}{B} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)Target player reveals their hand. You choose a nonland card from it [with mana value 2 or less]. That player discards that card. Dreadfeast Demon DBL~ 5BB 7.0 B Creature - Demon 6/6 None 2 FlyingAt the beginning of your end step, sacrifice a non-Demon creature. If you do, create a token that's a copy of Dreadfeast Demon. Dreadhound DBL~ 4BB 6.0 B Creature - Demon Dog 6/6 None 2 When Dreadhound enters the battlefield, mill three cards. (Put the top three cards of your library into your graveyard.)Whenever a creature dies or a creature card is put into a graveyard from a library, each opponent loses 1 life. Dreadlight Monstrosity DBL~ 4UU 6.0 U Creature - Crab Horror 5/5 None 2 Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.){3}{U}{U}: Dreadlight Monstrosity can't be blocked this turn. Activate only if you own a card in exile. Dreamroot Cascade DBL~ 0.0 1 Land None 0 Dreamroot Cascade enters the battlefield tapped unless you control two or more other lands.{T}: Add {G} or {U}. Dreamshackle Geist DBL~ 1UU 3.0 U Creature - Spirit 3/1 None 2 FlyingAt the beginning of combat on your turn, choose up to one —• Tap target creature.• Target creature doesn't untap during its controller's next untap step. Drogskol Infantry DBL~ 1W 2.0 W Creature - Spirit Soldier 2/2 None 2 Disturb {3}{W} (You may cast this card from your graveyard transformed for its disturb cost.) Drogskol Armaments DBL~ 2.0 W Enchantment - Aura None 1 Enchant creatureEnchanted creature gets +2/+2.If Drogskol Armaments would be put into a graveyard from anywhere, exile it instead. Drownyard Amalgam DBL~ 4U 5.0 U Creature - Zombie Horror 3/6 None 2 When Drownyard Amalgam enters the battlefield, target player mills three cards. (They put the top three cards of their library into their graveyard.){2}{U}: Drownyard Amalgam can't be blocked this turn. Dryad's Revival DBL~ 2G 3.0 G Sorcery None 3 Return target card from your graveyard to your hand.Flashback {4}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Duel for Dominance DBL~ 1G 2.0 G Instant None 3 Coven — Choose target creature you control and target creature you don't control. If you control three or more creatures with different powers, put a +1/+1 counter on the chosen creature you control. Then the chosen creatures fight each other. (They each deal damage equal to their power to the other.) Duelcraft Trainer DBL~ 3W 4.0 W Creature - Human Soldier 3/3 None 2 First strikeCoven — At the beginning of combat on your turn, if you control three or more creatures with different powers, target creature you control gains double strike until end of turn. Duress DBL~ B 1.0 B Sorcery None 3 Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card. Dying to Serve DBL~ 2B 3.0 B Enchantment None 1 Whenever you discard one or more cards, create a tapped 2/2 black Zombie creature token. This ability triggers only once each turn. Eaten Alive DBL~ B 1.0 B Sorcery None 3 As an additional cost to cast this spell, sacrifice a creature or pay {3}{B}.Exile target creature or planeswalker. Eccentric Farmer DBL~ 2G 3.0 G Creature - Human Peasant 2/3 None 2 When Eccentric Farmer enters the battlefield, mill three cards, then you may return a land card from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.) Ecstatic Awakener DBL~ B 1.0 B Creature - Human Wizard 1/1 None 2 {2}{B}, Sacrifice another creature: Draw a card, then transform Ecstatic Awakener. Activate only once each turn. Awoken Demon DBL~ 1.0 B Creature - Demon 4/4 None 2 Edgar's Awakening DBL~ 3BB 5.0 B Sorcery None 3 Return target creature card from your graveyard to the battlefield.When you discard Edgar's Awakening, you may pay {B}. When you do, return target creature card from your graveyard to your hand. Edgar, Charmed Groom DBL~ 2WB 4.0 B W Legendary Creature - Vampire Noble 4/4 None 2 Other Vampires you control get +1/+1.When Edgar, Charmed Groom dies, return it to the battlefield transformed under its owner's control. Edgar Markov's Coffin DBL~ 4.0 B W Legendary Artifact None 1 At the beginning of your upkeep, create a 1/1 white and black Vampire creature token with lifelink and put a bloodline counter on Edgar Markov's Coffin. Then if there are three or more bloodline counters on it, remove those counters and transform it. Electric Revelation DBL~ 2R 3.0 R Instant None 3 As an additional cost to cast this spell, discard a card.Draw two cards.Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.) End the Festivities DBL~ R 1.0 R Sorcery None 3 End the Festivities deals 1 damage to each opponent and each creature and planeswalker they control. Endless Ranks of the Dead DBL~ 2BB 4.0 B Enchantment None 1 At the beginning of your upkeep, create X 2/2 black Zombie creature tokens, where X is half the number of Zombies you control, rounded down. Enduring Angel DBL~ 2WWW 5.0 W Creature - Angel 3/3 None 2 Flying, double strikeYou have hexproof.If your life total would be reduced to 0 or less, instead transform Enduring Angel and your life total becomes 3. Then if Enduring Angel didn't transform this way, you lose the game. Angelic Enforcer DBL~ 5.0 W Creature - Angel */* None 2 FlyingYou have hexproof.Angelic Enforcer's power and toughness are each equal to your life total.Whenever Angelic Enforcer attacks, double your life total. Eruth, Tormented Prophet DBL~ 1UR 3.0 R U Legendary Creature - Human Wizard 2/4 None 2 If you would draw a card, exile the top two cards of your library instead. You may play those cards this turn. Estwald Shieldbasher DBL~ 3W 4.0 W Creature - Human Soldier 4/2 None 2 Whenever Estwald Shieldbasher attacks, you may pay {1}. If you do, it gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) Evolving Wilds DBL~ 0.0 Land None 0 {T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Evolving Wilds DBL~ 0.0 Land None 0 {T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Fading Hope DBL~ U 1.0 U Instant None 3 Return target creature to its owner's hand. If its mana value was 3 or less, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) Faithbound Judge DBL~ 1WW 3.0 W Creature - Spirit Soldier 4/4 None 2 Defender, flying, vigilanceAt the beginning of your upkeep, if Faithbound Judge has two or fewer judgment counters on it, put a judgment counter on it.As long as Faithbound Judge has three or more judgment counters on it, it can attack as though it didn't have defender.Disturb {5}{W}{W} Sinner's Judgment DBL~ 3.0 W Enchantment - Aura Curse None 1 Enchant playerAt the beginning of your upkeep, put a judgment counter on Sinner's Judgment. Then if there are three or more judgment counters on it, enchanted player loses the game.If Sinner's Judgment would be put into a graveyard from anywhere, exile it instead. Faithful Mending DBL~ WU 2.0 U W Instant None 3 You gain 2 life, draw two cards, then discard two cards.Flashback {1}{W}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Falcon Abomination DBL~ 2U 3.0 U Creature - Zombie Bird 2/2 None 2 FlyingWhen Falcon Abomination enters the battlefield, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) Falkenrath Celebrants DBL~ 4R 5.0 R Creature - Vampire 4/4 None 2 Menace (This creature can't be blocked except by two or more creatures.)When Falkenrath Celebrants enters the battlefield, create two Blood tokens. (They're artifacts with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") Falkenrath Forebear DBL~ 2B 3.0 B Creature - Vampire 3/1 None 2 FlyingFalkenrath Forebear can't block.Whenever Falkenrath Forebear deals combat damage to a player, create a Blood token.{B}, Sacrifice two Blood tokens: Return Falkenrath Forebear from your graveyard to the battlefield. Falkenrath Perforator DBL~ 1R 2.0 R Creature - Vampire 2/1 None 2 Whenever Falkenrath Perforator attacks, it deals 1 damage to defending player. Falkenrath Pit Fighter DBL~ R 1.0 R Creature - Vampire Warrior 2/1 None 2 {1}{R}, Discard a card, Sacrifice a Vampire: Draw two cards. Activate only if an opponent lost life this turn. Famished Foragers DBL~ 3R 4.0 R Creature - Vampire 4/3 None 2 When Famished Foragers enters the battlefield, if an opponent lost life this turn, add {R}{R}{R}.{2}{R}, Discard a card: Draw a card. Fangblade Brigand DBL~ 3R 4.0 R Creature - Human Werewolf 3/4 None 2 {1}{R}: Fangblade Brigand gets +1/+0 and gains first strike until end of turn.Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Fangblade Eviscerator DBL~ 4.0 R Creature - Werewolf 4/5 None 2 {1}{R}: Fangblade Eviscerator gets +1/+0 and gains first strike until end of turn.{4}{R}: Creatures you control get +2/+0 until end of turn.Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) Fateful Absence DBL~ 1W 2.0 W Instant None 3 Destroy target creature or planeswalker. Its controller investigates. (They create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") Fear of Death DBL~ 1U 2.0 U Enchantment - Aura None 1 Enchant creatureWhen Fear of Death enters the battlefield, mill two cards. (Put the top two cards of your library into your graveyard.)Enchanted creature gets -X/-0, where X is the number of cards in your graveyard. Fearful Villager DBL~ 2R 3.0 R Creature - Human Werewolf 2/3 None 2 Menace (This creature can't be blocked except by two or more creatures.)Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Fearsome Werewolf DBL~ 3.0 R Creature - Werewolf 4/3 None 2 Menace (This creature can't be blocked except by two or more creatures.)Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) Fell Stinger DBL~ 2B 3.0 B Creature - Zombie Scorpion 3/2 None 2 DeathtouchExploit (When this creature enters the battlefield, you may sacrifice a creature.)When Fell Stinger exploits a creature, target player draws two cards and loses 2 life. Festival Crasher DBL~ 1R 2.0 R Creature - Devil 1/3 None 2 Whenever you cast an instant or sorcery spell, Festival Crasher gets +2/+0 until end of turn. Field of Ruin DBL~ 0.0 Land None 0 {T}: Add {C}.{2}, {T}, Sacrifice Field of Ruin: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles. Fierce Retribution DBL~ 1W 2.0 W Instant None 3 Cleave {5}{W} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)Destroy target [attacking] creature. Firmament Sage DBL~ 3U 4.0 U Creature - Human Wizard 2/3 None 2 If it's neither day nor night, it becomes day as Firmament Sage enters the battlefield.Whenever day becomes night or night becomes day, draw a card. Flame Channeler DBL~ 1R 2.0 R Creature - Human Wizard 2/2 None 2 When a spell you control deals damage, transform Flame Channeler. Embodiment of Flame DBL~ 2.0 R Creature - Elemental Wizard 3/3 None 2 Whenever a spell you control deals damage, put a flame counter on Embodiment of Flame.{1}, Remove a flame counter from Embodiment of Flame: Exile the top card of your library. You may play that card this turn. Flame-Blessed Bolt DBL~ R 1.0 R Instant None 3 Flame-Blessed Bolt deals 2 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead. Flare of Faith DBL~ 1W 2.0 W Instant None 3 Target creature gets +2/+2 until end of turn. If it's a Human, instead it gets +3/+3 and gains indestructible until end of turn. Fleeting Spirit DBL~ 1W 2.0 W Creature - Spirit 3/1 None 2 {W}, Exile three cards from your graveyard: Fleeting Spirit gains first strike until end of turn.Discard a card: Exile Fleeting Spirit. Return it to the battlefield under its owner's control at the beginning of the next end step. Fleshtaker DBL~ WB 2.0 B W Creature - Human Assassin 2/2 None 2 Whenever you sacrifice another creature, you gain 1 life and scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.){1}, Sacrifice another creature: Fleshtaker gets +2/+2 until end of turn. Flip the Switch DBL~ 2U 3.0 U Instant None 3 Counter target spell unless its controller pays {4}. Create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) Florian, Voldaren Scion DBL~ 1BR 3.0 B R Legendary Creature - Vampire Noble 3/3 None 2 First strikeAt the beginning of your postcombat main phase, look at the top X cards of your library, where X is the total amount of life your opponents lost this turn. Exile one of those cards and put the rest on the bottom of your library in a random order. You may play the exiled card this turn. Flourishing Hunter DBL~ 4GG 6.0 G Creature - Wolf Spirit 6/6 None 2 When Flourishing Hunter enters the battlefield, you gain life equal to the greatest toughness among other creatures you control. Foreboding Statue DBL~ 3 3.0 Artifact Creature - Construct 1/2 None 2 {T}: Add one mana of any color. Put an omen counter on Foreboding Statue.At the beginning of your end step, if there are three or more omen counters on Foreboding Statue, untap it, then transform it. Forsaken Thresher DBL~ 3.0 Artifact Creature - Construct 5/5 None 2 At the beginning of your precombat main phase, add one mana of any color. Foul Play DBL~ 1B 2.0 B Sorcery None 3 Destroy target creature with power 2 or less. Investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") Frenzied Devils DBL~ 4R 5.0 R Creature - Devil 3/3 None 2 HasteWhenever you cast a noncreature spell, Frenzied Devils gets +2/+2 until end of turn. Galedrifter DBL~ 3U 4.0 U Creature - Hippogriff 3/2 None 2 FlyingDisturb {4}{U} (You may cast this card from your graveyard transformed for its disturb cost.) Waildrifter DBL~ 4.0 U Creature - Hippogriff Spirit 2/2 None 2 FlyingIf Waildrifter would be put into a graveyard from anywhere, exile it instead. Galvanic Iteration DBL~ UR 2.0 R U Instant None 3 When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.Flashback {1}{U}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Gavony Dawnguard DBL~ 1WW 3.0 W Creature - Human Soldier 3/3 None 2 Ward {1}If it's neither day nor night, it becomes day as Gavony Dawnguard enters the battlefield.Whenever day becomes night or night becomes day, look at the top four cards of your library. You may reveal a creature card with mana value 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in any order. Gavony Silversmith DBL~ 3W 4.0 W Creature - Human Soldier 2/3 None 2 When Gavony Silversmith enters the battlefield, put a +1/+1 counter on each of up to two target creatures. Gavony Trapper DBL~ W 1.0 W Creature - Human Soldier 0/2 None 2 {2}, {T}: Tap target creature. Geistflame Reservoir DBL~ 2R 3.0 R Artifact None 1 Whenever you cast an instant or sorcery spell, put a charge counter on Geistflame Reservoir.{1}{R}, {T}, Remove any number of charge counters from Geistflame Reservoir: It deals that much damage to any target.{1}{R}, {T}: Exile the top card of your library. You may play that card this turn. Geistlight Snare DBL~ 2U 3.0 U Instant None 3 This spell costs {1} less to cast if you control a Spirit. It also costs {1} less to cast if you control an enchantment.Counter target spell unless its controller pays {3}. Geistwave DBL~ 1U 2.0 U Instant None 3 Return target nonland permanent to its owner's hand. If you controlled that permanent, draw a card. Geralf, Visionary Stitcher DBL~ 2U 3.0 U Legendary Creature - Human Wizard 1/4 None 2 Zombies you control have flying.{U}, {T}, Sacrifice another nontoken creature: Create an X/X blue Zombie creature token, where X is the sacrificed creature's toughness. Ghoulcaller's Harvest DBL~ BG 2.0 B G Sorcery None 3 Create X 2/2 black Zombie creature tokens with decayed, where X is half the number of creature cards in your graveyard, rounded up. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)Flashback {3}{B}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Ghoulish Procession DBL~ 1B 2.0 B Enchantment None 1 Whenever one or more nontoken creatures die, create a 2/2 black Zombie creature token with decayed. This ability triggers only once each turn. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.) Gift of Fangs DBL~ B 1.0 B Enchantment - Aura None 1 Enchant creatureEnchanted creature gets +2/+2 as long as it's a Vampire. Otherwise, it gets -2/-2. Gisa, Glorious Resurrector DBL~ 2BB 4.0 B Legendary Creature - Human Wizard 4/4 None 2 If a creature an opponent controls would die, exile it instead.At the beginning of your upkeep, put all creature cards exiled with Gisa, Glorious Resurrector onto the battlefield under your control. They gain decayed. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.) Glorious Sunrise DBL~ 3GG 5.0 G Enchantment None 1 At the beginning of combat on your turn, choose one —• Creatures you control get +1/+1 and gain trample until end of turn.• Target land gains "{T}: Add {G}{G}{G}" until end of turn.• Draw a card if you control a creature with power 3 or greater.• You gain 3 life. Gluttonous Guest DBL~ 2B 3.0 B Creature - Vampire 1/4 None 2 When Gluttonous Guest enters the battlefield, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")Whenever you sacrifice a Blood token, you gain 1 life. Graf Reaver DBL~ 1B 2.0 B Creature - Zombie Warrior 3/3 None 2 Exploit (When this creature enters the battlefield, you may sacrifice a creature.)When Graf Reaver exploits a creature, destroy target planeswalker.At the beginning of your upkeep, Graf Reaver deals 1 damage to you. Grafted Identity DBL~ 2UU 4.0 U Enchantment - Aura None 1 As an additional cost to cast this spell, sacrifice a creature.Enchant creatureYou control enchanted creature.Enchanted creature gets +1/+1. Graveyard Trespasser DBL~ 2B 3.0 B Creature - Human Werewolf 3/3 None 2 Ward—Discard a card.Whenever Graveyard Trespasser enters the battlefield or attacks, exile up to one target card from a graveyard. If a creature card was exiled this way, each opponent loses 1 life and you gain 1 life.Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Graveyard Glutton DBL~ 3.0 B Creature - Werewolf 4/4 None 2 Ward—Discard a card.Whenever Graveyard Glutton enters the battlefield or attacks, exile up to two target cards from graveyards. For each creature card exiled this way, each opponent loses 1 life and you gain 1 life.Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) Grisly Ritual DBL~ 5B 6.0 B Sorcery None 3 Destroy target creature or planeswalker. Create two Blood tokens. (They're artifacts with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") Grizzly Ghoul DBL~ 2BG 4.0 B G Creature - Zombie Bear 4/3 None 2 TrampleGrizzly Ghoul enters the battlefield with a +1/+1 counter on it for each creature that died this turn. Grolnok, the Omnivore DBL~ 2GU 4.0 G U Legendary Creature - Frog 3/3 None 2 Whenever a Frog you control attacks, mill three cards.Whenever a permanent card is put into your graveyard from your library, exile it with a croak counter on it.You may play lands and cast spells from among cards you own in exile with croak counters on them. Groom's Finery DBL~ 1B 2.0 B Artifact - Equipment None 1 Equipped creature gets +2/+0. It gets an additional +0/+2 and has deathtouch as long as an Equipment named Bride's Gown is attached to a creature you control.Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) Gryff Rider DBL~ 2W 3.0 W Creature - Human Knight 2/1 None 2 FlyingTraining (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) Gryffwing Cavalry DBL~ 3W 4.0 W Creature - Human Knight 2/2 None 2 FlyingTraining (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)Whenever Gryffwing Cavalry attacks, you may pay {1}{W}. If you do, target attacking creature without flying gains flying until end of turn. Gutter Skulker DBL~ 3U 4.0 U Creature - Spirit 3/3 None 2 Gutter Skulker can't be blocked as long as it's attacking alone.Disturb {3}{U} (You may cast this card from your graveyard transformed for its disturb cost.) Gutter Shortcut DBL~ 4.0 U Enchantment - Aura None 1 Enchant creatureEnchanted creature can't be blocked as long as it's attacking alone.If Gutter Shortcut would be put into a graveyard from anywhere, exile it instead. Halana and Alena, Partners DBL~ 2RG 4.0 G R Legendary Creature - Human Ranger 2/3 None 2 First strike, reachAt the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is Halana and Alena's power. That creature gains haste until end of turn. Hallowed Haunting DBL~ 2WW 4.0 W Enchantment None 1 As long as you control seven or more enchantments, creatures you control have flying and vigilance.Whenever you cast an enchantment spell, create a white Spirit Cleric creature token with "This creature's power and toughness are each equal to the number of Spirits you control." Hallowed Respite DBL~ WU 2.0 U W Sorcery None 3 Exile target nonlegendary creature, then return it to the battlefield under its owner's control. If it entered under your control, put a +1/+1 counter on it. Otherwise, tap it.Flashback {1}{W}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Hamlet Vanguard DBL~ 2G 3.0 G Creature - Human Warrior 1/1 None 2 Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)Hamlet Vanguard enters the battlefield with two +1/+1 counters on it for each other nontoken Human you control. Harvesttide Infiltrator DBL~ 2R 3.0 R Creature - Human Werewolf 3/2 None 2 TrampleDaybound (If a player casts no spells during their own turn, it becomes night next turn.) Harvesttide Assailant DBL~ 3.0 R Creature - Werewolf 4/4 None 2 TrampleNightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) Harvesttide Sentry DBL~ 1G 2.0 G Creature - Human Warrior 3/1 None 2 Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Harvesttide Sentry can't be blocked by creatures with power 2 or less this turn. Haunted Ridge DBL~ 0.0 1 Land None 0 Haunted Ridge enters the battlefield tapped unless you control two or more other lands.{T}: Add {B} or {R}. Headless Rider DBL~ 2B 3.0 B Creature - Zombie 3/1 None 2 Whenever Headless Rider or another nontoken Zombie you control dies, create a 2/2 black Zombie creature token. Hedgewitch's Mask DBL~ W 1.0 W Artifact - Equipment None 1 Equipped creature gets +1/+1.Equipped creature can't be blocked by creatures with power 4 or greater.Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) Heirloom Mirror DBL~ 1B 2.0 B Artifact None 1 {1}, {T}, Pay 1 life, Discard a card: Draw a card, mill a card, then put a ritual counter on Heirloom Mirror. Then if it has three or more ritual counters on it, remove them and transform it. Activate only as a sorcery. Inherited Fiend DBL~ 2.0 B Creature - Demon 4/4 None 2 Flying{2}{B}: Exile target creature card from a graveyard. Put a +1/+1 counter on Inherited Fiend. Henrika Domnathi DBL~ 2BB 4.0 B Legendary Creature - Vampire 1/3 None 2 FlyingAt the beginning of combat on your turn, choose one that hasn't been chosen —• Each player sacrifices a creature.• You draw a card and you lose 1 life.• Transform Henrika Domnathi. Henrika, Infernal Seer DBL~ 4.0 B Legendary Creature - Vampire 3/4 None 2 Flying, deathtouch, lifelink{1}{B}{B}: Each creature you control with flying, deathtouch, and/or lifelink gets +1/+0 until end of turn. Hero's Downfall DBL~ 1BB 3.0 B Instant None 3 Destroy target creature or planeswalker. Heron of Hope DBL~ 3W 4.0 W Creature - Bird 2/3 None 2 FlyingIf you would gain life, you gain that much life plus 1 instead.{1}{W}: Heron of Hope gains lifelink until end of turn. Heron-Blessed Geist DBL~ 4W 5.0 W Creature - Spirit 3/3 None 2 Flying{3}{W}, Exile Heron-Blessed Geist from your graveyard: Create two 1/1 white Spirit creature tokens with flying. Activate only if you control an enchantment and only as a sorcery. Hiveheart Shaman DBL~ 3G 4.0 G Creature - Human Shaman 3/5 None 2 Whenever Hiveheart Shaman attacks, you may search your library for a basic land card that doesn't share a land type with a land you control, put that card onto the battlefield, then shuffle.{5}{G}: Create a 1/1 green Insect creature token. Put X +1/+1 counters on it, where X is the number of basic land types among lands you control. Activate only as a sorcery. Hobbling Zombie DBL~ 2B 3.0 B Creature - Zombie 2/2 None 2 DeathtouchWhen Hobbling Zombie dies, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) Homestead Courage DBL~ W 1.0 W Sorcery None 3 Put a +1/+1 counter on target creature you control. It gains vigilance until end of turn.Flashback {W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Honeymoon Hearse DBL~ 2R 3.0 R Artifact - Vehicle 5/5 None 1 TrampleTap two untapped creatures you control: Honeymoon Hearse becomes an artifact creature until end of turn. Honored Heirloom DBL~ 3 3.0 Artifact None 1 {T}: Add one mana of any color.{2}, {T}: Exile target card from a graveyard. Hookhand Mariner DBL~ 3G 4.0 G Creature - Human Werewolf 4/4 None 2 Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Riphook Raider DBL~ 4.0 G Creature - Werewolf 6/4 None 2 Riphook Raider can't be blocked by creatures with power 2 or less.Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) Hopeful Initiate DBL~ W 1.0 W Creature - Human Warlock 1/2 None 2 Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.){2}{W}, Remove two +1/+1 counters from among creatures you control: Destroy target artifact or enchantment. Hostile Hostel DBL~ 0.0 Land None 0 {T}: Add {C}.{1}, {T}, Sacrifice a creature: Put a soul counter on Hostile Hostel. Then if there are three or more soul counters on it, remove those counters, transform it, then untap it. Activate only as a sorcery. Creeping Inn DBL~ 0.0 B Artifact Creature - Horror Construct 3/7 None 2 Whenever Creeping Inn attacks, you may exile a creature card from your graveyard. If you do, each opponent loses X life and you gain X life, where X is the number of creature cards exiled with Creeping Inn.{4}: Creeping Inn phases out. Hound Tamer DBL~ 2G 3.0 G Creature - Human Werewolf 3/3 None 2 Trample{3}{G}: Put a +1/+1 counter on target creature.Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Untamed Pup DBL~ 3.0 G Creature - Werewolf 4/4 None 2 TrampleOther Wolves and Werewolves you control have trample.{3}{G}: Put a +1/+1 counter on target creature.Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) Howl of the Hunt DBL~ 2G 3.0 G Enchantment - Aura None 1 FlashEnchant creatureWhen Howl of the Hunt enters the battlefield, if enchanted creature is a Wolf or Werewolf, untap that creature.Enchanted creature gets +2/+2 and has vigilance. Howling Moon DBL~ 2G 3.0 G Enchantment None 1 At the beginning of combat on your turn, target Wolf or Werewolf you control gets +2/+2 until end of turn.Whenever an opponent casts their second spell each turn, create a 2/2 green Wolf creature token. Howlpack Piper DBL~ 3G 4.0 G Creature - Human Werewolf 2/2 None 2 This spell can't be countered.{1}{G}, {T}: You may put a creature card from your hand onto the battlefield. If it's a Wolf or Werewolf, untap Howlpack Piper. Activate only as a sorcery.Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Wildsong Howler DBL~ 4.0 G Creature - Werewolf 4/4 None 2 Whenever this creature enters the battlefield or transforms into Wildsong Howler, look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) Hullbreaker Horror DBL~ 5UU 7.0 U Creature - Kraken Horror 7/8 None 2 FlashThis spell can't be countered.Whenever you cast a spell, choose up to one —• Return target spell you don't control to its owner's hand.• Return target nonland permanent to its owner's hand. Hungry Ridgewolf DBL~ 1R 2.0 R Creature - Wolf 2/2 None 2 As long as you control another Wolf or Werewolf, Hungry Ridgewolf gets +1/+0 and has trample. Hungry for More DBL~ BR 2.0 B R Sorcery None 3 Create a 3/1 black and red Vampire creature token with trample, lifelink, and haste. Sacrifice it at the beginning of the next end step.Flashback {1}{B}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Ill-Tempered Loner DBL~ 2RR 4.0 R Creature - Human Werewolf 3/3 None 2 Whenever Ill-Tempered Loner is dealt damage, it deals that much damage to any target.{1}{R}: Ill-Tempered Loner gets +2/+0 until end of turn.Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Howlpack Avenger DBL~ 4.0 R Creature - Werewolf 4/4 None 2 Whenever a permanent you control is dealt damage, Howlpack Avenger deals that much damage to any target.{1}{R}: Howlpack Avenger gets +2/+0 until end of turn.Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) Immolation DBL~ R 1.0 R Enchantment - Aura None 1 Enchant creatureEnchanted creature gets +2/-2. Infernal Grasp DBL~ 1B 2.0 B Instant None 3 Destroy target creature. You lose 2 life. Infestation Expert DBL~ 4G 5.0 G Creature - Human Werewolf 3/4 None 2 Whenever Infestation Expert enters the battlefield or attacks, create a 1/1 green Insect creature token.Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Infested Werewolf DBL~ 5.0 G Creature - Werewolf 4/5 None 2 Whenever Infested Werewolf enters the battlefield or attacks, create two 1/1 green Insect creature tokens.Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) Innocent Traveler DBL~ 2BB 4.0 B Creature - Human 1/3 None 2 At the beginning of your upkeep, any opponent may sacrifice a creature. If no one does, transform Innocent Traveler. Malicious Invader DBL~ 4.0 B Creature - Vampire 3/3 None 2 FlyingMalicious Invader gets +2/+0 as long as an opponent controls a Human. Inspired Idea DBL~ 2U 3.0 U Sorcery None 3 Cleave {3}{U}{U} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)Draw three cards. [Your maximum hand size is reduced by three for the rest of the game.] Into the Night DBL~ 3R 4.0 R Sorcery None 3 It becomes night. Discard any number of cards, then draw that many cards plus one. Intrepid Adversary DBL~ 1W 2.0 W Creature - Human Scout 3/1 None 2 LifelinkWhen Intrepid Adversary enters the battlefield, you may pay {1}{W} any number of times. When you pay this cost one or more times, put that many valor counters on Intrepid Adversary.Creatures you control get +1/+1 for each valor counter on Intrepid Adversary. Investigator's Journal DBL~ 2 2.0 Artifact - Clue None 1 Investigator's Journal enters the battlefield with a number of suspect counters on it equal to the greatest number of creatures a player controls.{2}, {T}, Remove a suspect counter from Investigator's Journal: Draw a card.{2}, Sacrifice Investigator's Journal: Draw a card. Jack-o'-Lantern DBL~ 1 1.0 Artifact None 1 {1}, {T}, Sacrifice Jack-o'-Lantern: Exile up to one target card from a graveyard. Draw a card.{1}, Exile Jack-o'-Lantern from your graveyard: Add one mana of any color. Jacob Hauken, Inspector DBL~ 1U 2.0 U Legendary Creature - Human Advisor 0/2 None 2 {T}: Draw a card, then exile a card from your hand face down. You may look at that card for as long as it remains exiled. You may pay {4}{U}{U}. If you do, transform Jacob Hauken, Inspector. Hauken's Insight DBL~ 2.0 U Legendary Enchantment None 1 At the beginning of your upkeep, exile the top card of your library face down. You may look at that card for as long as it remains exiled.Once during each of your turns, you may play a land or cast a spell from among the cards exiled with this permanent without paying its mana cost. Jadar, Ghoulcaller of Nephalia DBL~ 1B 2.0 B Legendary Creature - Human Wizard 1/1 None 2 At the beginning of your end step, if you control no creatures with decayed, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) Jerren, Corrupted Bishop DBL~ 2B 3.0 B Legendary Creature - Human Cleric 2/3 None 2 Whenever Jerren, Corrupted Bishop enters the battlefield or another nontoken Human you control dies, you lose 1 life and create a 1/1 white Human creature token.{2}: Target Human you control gains lifelink until end of turn.At the beginning of your end step, if you have exactly 13 life, you may pay {4}{B}{B}. If you do, transform Jerren. Ormendahl, the Corrupter DBL~ 3.0 B Legendary Creature - Demon 6/6 None 2 Flying, trample, lifelinkSacrifice another creature: Draw a card. Join the Dance DBL~ GW 2.0 G W Sorcery None 3 Create two 1/1 white Human creature tokens.Flashback {3}{G}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Katilda, Dawnhart Martyr DBL~ 1WW 3.0 W Legendary Creature - Spirit Warlock */* None 2 Flying, lifelink, protection from VampiresKatilda, Dawnhart Martyr's power and toughness are each equal to the number of permanents you control that are Spirits and/or enchantments.Disturb {3}{W}{W} (You may cast this card from your graveyard transformed for its disturb cost.) Katilda's Rising Dawn DBL~ 3.0 W Legendary Enchantment - Aura None 1 Enchant creatureEnchanted creature has flying, lifelink, and protection from Vampires, and it gets +X/+X, where X is the number of permanents you control that are Spirits and/or enchantments.If Katilda's Rising Dawn would be put into a graveyard from anywhere, exile it instead. Katilda, Dawnhart Prime DBL~ GW 2.0 G W Legendary Creature - Human Warlock 1/1 None 2 Protection from WerewolvesHuman creatures you control have "{T}: Add one mana of any of this creature's colors."{4}{G}{W}, {T}: Put a +1/+1 counter on each creature you control. Kaya, Geist Hunter DBL~ 1WB 3.0 B W Legendary Planeswalker - Kaya 3 1 +1: Creatures you control gain deathtouch until end of turn. Put a +1/+1 counter on up to one target creature token you control.−2: Until end of turn, if one or more tokens would be created under your control, twice that many of those tokens are created instead.−6: Exile all cards from all graveyards, then create a 1/1 white Spirit creature token with flying for each card exiled this way. Kessig Flamebreather DBL~ 1R 2.0 R Creature - Human Shaman 1/3 None 2 Whenever you cast a noncreature spell, Kessig Flamebreather deals 1 damage to each opponent. Kessig Naturalist DBL~ RG 2.0 G R Creature - Human Werewolf 2/2 None 2 Whenever Kessig Naturalist attacks, add {R} or {G}. Until end of turn, you don't lose this mana as steps and phases end.Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Lord of the Ulvenwald DBL~ 2.0 G R Creature - Werewolf 3/3 None 2 Other Wolves and Werewolves you control get +1/+1.Whenever Lord of the Ulvenwald attacks, add {R} or {G}. Until end of turn, you don't lose this mana as steps and phases end.Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) Kessig Wolfrider DBL~ R 1.0 R Creature - Human Knight 1/2 None 2 Menace{2}{R}, {T}, Exile three cards from your graveyard: Create a 3/2 red Wolf creature token. Kindly Ancestor DBL~ 2W 3.0 W Creature - Spirit 2/3 None 2 LifelinkDisturb {1}{W} (You may cast this card from your graveyard transformed for its disturb cost.) Ancestor's Embrace DBL~ 3.0 W Enchantment - Aura None 1 Enchant creatureEnchanted creature has lifelink.If Ancestor's Embrace would be put into a graveyard from anywhere, exile it instead. Lacerate Flesh DBL~ 4R 5.0 R Sorcery None 3 Lacerate Flesh deals 4 damage to target creature. Create a number of Blood tokens equal to the amount of excess damage dealt to that creature this way. (They're artifacts with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") Laid to Rest DBL~ 3G 4.0 G Enchantment None 1 Whenever a Human you control dies, draw a card.Whenever a creature you control with a +1/+1 counter on it dies, you gain 2 life. Lambholt Harrier DBL~ 1R 2.0 R Creature - Wolf 2/2 None 2 {3}{R}: Target creature can't block this turn. Lambholt Raconteur DBL~ 3R 4.0 R Creature - Human Werewolf 2/4 None 2 Whenever you cast a noncreature spell, Lambholt Raconteur deals 1 damage to each opponent.Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Lambholt Ravager DBL~ 4.0 R Creature - Werewolf 4/4 None 2 Whenever you cast a noncreature spell, Lambholt Ravager deals 2 damage to each opponent.Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) Lantern Bearer DBL~ U 1.0 U Creature - Spirit 1/1 None 2 FlyingDisturb {2}{U} (You may cast this card from your graveyard transformed for its disturb cost.) Lanterns' Lift DBL~ 1.0 U Enchantment - Aura None 1 Enchant creatureEnchanted creature gets +1/+1 and has flying.If Lanterns' Lift would be put into a graveyard from anywhere, exile it instead. Lantern Flare DBL~ 1W 2.0 W Instant None 3 Cleave {X}{R}{W} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)Lantern Flare deals X damage to target creature or planeswalker and you gain X life. [X is the number of creatures you control.] Lantern of the Lost DBL~ 1 1.0 Artifact None 1 When Lantern of the Lost enters the battlefield, exile target card from a graveyard.{1}, {T}, Exile Lantern of the Lost: Exile all cards from all graveyards, then draw a card. Larder Zombie DBL~ U 1.0 U Creature - Zombie 1/3 None 2 DefenderTap three untapped creatures you control: Look at the top card of your library. You may put it into your graveyard. Lier, Disciple of the Drowned DBL~ 3UU 5.0 U Legendary Creature - Human Wizard 3/4 None 2 Spells can't be countered.Each instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost. Liesa, Forgotten Archangel DBL~ 2WWB 5.0 B W Legendary Creature - Angel 4/5 None 2 Flying, lifelinkWhenever another nontoken creature you control dies, return that card to its owner's hand at the beginning of the next end step.If a creature an opponent controls would die, exile it instead. Light Up the Night DBL~ XR 1.0 R Sorcery None 3 Light Up the Night deals X damage to any target. It deals X plus 1 damage instead if that target is a creature or planeswalker.Flashback—{3}{R}, Remove X loyalty counters from among planeswalkers you control. If you cast this spell this way, X can't be 0. (You may cast this card from your graveyard for its flashback cost. Then exile it.) Lightning Wolf DBL~ 3R 4.0 R Creature - Wolf 4/3 None 2 {1}{R}: Lightning Wolf gains first strike until end of turn. Activate only as a sorcery. Locked in the Cemetery DBL~ 1U 2.0 U Enchantment - Aura None 1 Enchant creatureWhen Locked in the Cemetery enters the battlefield, if there are five or more cards in your graveyard, tap enchanted creature.Enchanted creature doesn't untap during its controller's untap step. Lord of the Forsaken DBL~ 4BB 6.0 B Creature - Demon 6/6 None 2 Flying, trample{B}, Sacrifice another creature: Target player mills three cards.Pay 1 life: Add {C}. Spend this mana only to cast a spell from your graveyard. Loyal Gryff DBL~ 2W 3.0 W Creature - Hippogriff 2/2 None 2 FlashFlyingWhen Loyal Gryff enters the battlefield, you may return another creature you control to its owner's hand. Ludevic, Necrogenius DBL~ UB 2.0 B U Legendary Creature - Human Wizard 2/3 None 2 Whenever Ludevic, Necrogenius enters the battlefield or attacks, mill a card.{X}{U}{U}{B}{B}, Exile X creature cards from your graveyard: Transform Ludevic. X can't be 0. Activate only as a sorcery. Olag, Ludevic's Hubris DBL~ 2.0 B U Legendary Creature - Zombie 4/4 None 2 As this creature transforms into Olag, Ludevic's Hubris, it becomes a copy of a creature card exiled with it, except its name is Olag, Ludevic's Hubris, it's 4/4, and it's a legendary blue and black Zombie in addition to its other colors and types. Put a number of +1/+1 counters on Olag equal to the number of creature cards exiled with it. Lunar Frenzy DBL~ XR 1.0 R Instant None 3 Target creature you control gets +X/+0 and gains first strike and trample until end of turn. Lunar Rejection DBL~ 1U 2.0 U Instant None 3 Cleave {3}{U} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)Return target [Wolf or Werewolf] creature to its owner's hand.Draw a card. Lunarch Veteran DBL~ W 1.0 W Creature - Human Cleric 1/1 None 2 Whenever another creature enters the battlefield under your control, you gain 1 life.Disturb {1}{W} (You may cast this card from your graveyard transformed for its disturb cost.) Luminous Phantom DBL~ 1.0 W Creature - Spirit Cleric 1/1 None 2 FlyingWhenever another creature you control leaves the battlefield, you gain 1 life.If Luminous Phantom would be put into a graveyard from anywhere, exile it instead. Magma Pummeler DBL~ XRR 2.0 R Creature - Elemental 0/0 None 2 Magma Pummeler enters the battlefield with X +1/+1 counters on it.If damage would be dealt to Magma Pummeler while it has a +1/+1 counter on it, prevent that damage and remove that many +1/+1 counters from it. When one or more counters are removed from Magma Pummeler this way, it deals that much damage to any target. Malevolent Hermit DBL~ 1U 2.0 U Creature - Human Wizard 2/1 None 2 {U}, Sacrifice Malevolent Hermit: Counter target noncreature spell unless its controller pays {3}.Disturb {2}{U} (You may cast this card from your graveyard transformed for its disturb cost.) Benevolent Geist DBL~ 2.0 U Creature - Spirit Wizard 2/2 None 2 FlyingNoncreature spells you control can't be countered.If Benevolent Geist would be put into a graveyard from anywhere, exile it instead. Manaform Hellkite DBL~ 2RR 4.0 R Creature - Dragon 4/4 None 2 FlyingWhenever you cast a noncreature spell, create an X/X red Dragon Illusion creature token with flying and haste, where X is the amount of mana spent to cast that spell. Exile that token at the beginning of the next end step. Markov Purifier DBL~ 1WB 3.0 B W Creature - Vampire Cleric 2/3 None 2 LifelinkAt the beginning of your end step, if you gained life this turn, you may pay {2}. If you do, draw a card. Markov Retribution DBL~ 2R 3.0 R Sorcery None 3 Choose one or both —• Creatures you control get +1/+0 until end of turn.• Target Vampire you control deals damage equal to its power to another target creature. Markov Waltzer DBL~ 2RW 4.0 R W Creature - Vampire 1/3 None 2 Flying, hasteAt the beginning of combat on your turn, up to two target creatures you control each get +1/+0 until end of turn. Mask of Griselbrand DBL~ 1BB 3.0 B Legendary Artifact - Equipment None 1 Equipped creature has flying and lifelink.Whenever equipped creature dies, you may pay X life, where X is its power. If you do, draw X cards.Equip {3} Massive Might DBL~ G 1.0 G Instant None 3 Target creature gets +2/+2 and gains trample until end of turn. Memory Deluge DBL~ 2UU 4.0 U Instant None 3 Look at the top X cards of your library, where X is the amount of mana spent to cast this spell. Put two of them into your hand and the rest on the bottom of your library in a random order.Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Might of the Old Ways DBL~ 1G 2.0 G Instant None 3 Target creature gets +2/+2 until end of turn.Coven — Then if you control three or more creatures with different powers, draw a card. Militia Rallier DBL~ 2W 3.0 W Creature - Human Soldier 3/3 None 2 Militia Rallier can't attack alone.Whenever Militia Rallier attacks, untap target creature. Mindleech Ghoul DBL~ 1B 2.0 B Creature - Zombie 2/2 None 2 Exploit (When this creature enters the battlefield, you may sacrifice a creature.)When Mindleech Ghoul exploits a creature, each opponent exiles a card from their hand. Mirrorhall Mimic DBL~ 3U 4.0 U Creature - Spirit 0/0 None 2 You may have Mirrorhall Mimic enter the battlefield as a copy of any creature on the battlefield, except it's a Spirit in addition to its other types.Disturb {3}{U}{U} (You may cast this card from your graveyard transformed for its disturb cost.) Ghastly Mimicry DBL~ 4.0 U Enchantment - Aura None 1 Enchant creatureAt the beginning of your upkeep, create a token that's a copy of enchanted creature, except it's a Spirit in addition to its other types.If Ghastly Mimicry would be put into a graveyard from anywhere, exile it instead. Mischievous Catgeist DBL~ 1U 2.0 U Creature - Cat Spirit 1/1 None 2 Whenever Mischievous Catgeist deals combat damage to a player, draw a card.Disturb {2}{U} (You may cast this card from your graveyard transformed for its disturb cost.) Catlike Curiosity DBL~ 2.0 U Enchantment - Aura None 1 Enchant creatureEnchanted creature has "Whenever this creature deals combat damage to a player, draw a card."If Catlike Curiosity would be put into a graveyard from anywhere, exile it instead. Moldgraf Millipede DBL~ 4G 5.0 G Creature - Insect Horror 2/2 None 2 When Moldgraf Millipede enters the battlefield, mill three cards, then put a +1/+1 counter on Moldgraf Millipede for each creature card in your graveyard. (To mill a card, put the top card of your library into your graveyard.) Moonrager's Slash DBL~ 2R 3.0 R Instant None 3 This spell costs {2} less to cast if it's night.Moonrager's Slash deals 3 damage to any target. Moonsilver Key DBL~ 2 2.0 Artifact None 1 {1}, {T}, Sacrifice Moonsilver Key: Search your library for an artifact card with a mana ability or a basic land card, reveal it, put it into your hand, then shuffle. Moonveil Regent DBL~ 3R 4.0 R Creature - Dragon 4/4 None 2 FlyingWhenever you cast a spell, you may discard your hand. If you do, draw a card for each of that spell's colors.When Moonveil Regent dies, it deals X damage to any target, where X is the number of colors among permanents you control. Morbid Opportunist DBL~ 2B 3.0 B Creature - Human Rogue 1/3 None 2 Whenever one or more other creatures die, draw a card. This ability triggers only once each turn. Morkrut Behemoth DBL~ 4B 5.0 B Creature - Zombie Giant 7/6 None 2 As an additional cost to cast this spell, sacrifice a creature or pay {1}{B}.Menace (This creature can't be blocked except by two or more creatures.) Mounted Dreadknight DBL~ 4R 5.0 R Creature - Vampire Knight 5/4 None 2 TrampleMounted Dreadknight enters the battlefield with a +1/+1 counter on it if an opponent lost life this turn. Mourning Patrol DBL~ 2W 3.0 W Creature - Human Soldier 2/3 None 2 VigilanceDisturb {3}{W} (You may cast this card from your graveyard transformed for its disturb cost.) Morning Apparition DBL~ 3.0 W Creature - Spirit Soldier 2/1 None 2 Flying, vigilanceIf Morning Apparition would be put into a graveyard from anywhere, exile it instead. Mulch DBL~ 1G 2.0 G Sorcery None 3 Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard. Mysterious Tome DBL~ 2U 3.0 U Artifact None 1 {2}, {T}: Draw a card. Transform Mysterious Tome. Chilling Chronicle DBL~ 3.0 U Artifact None 1 {1}, {T}: Tap target nonland permanent. Transform Chilling Chronicle. Mystic Skull DBL~ 2 2.0 Artifact None 1 {1}, {T}: Add one mana of any color.{5}, {T}: Transform Mystic Skull. Mystic Monstrosity DBL~ 2.0 Artifact Creature - Construct 5/6 None 2 Lands you control have "{T}: Add one mana of any color." Nature's Embrace DBL~ 2G 3.0 G Enchantment - Aura None 1 Enchant creature or landAs long as enchanted permanent is a creature, it gets +2/+2.As long as enchanted permanent is a land, it has "{T}: Add two mana of any one color." Nebelgast Beguiler DBL~ 4W 5.0 W Creature - Spirit 2/5 None 2 {W}, {T}: Tap target creature. Nebelgast Intruder DBL~ 2U 3.0 U Creature - Spirit 2/1 None 2 FlashFlyingWhen Nebelgast Intruder enters the battlefield, up to one target creature an opponent controls gets -2/-0 until end of turn. Necroduality DBL~ 3U 4.0 U Enchantment None 1 Whenever a nontoken Zombie enters the battlefield under your control, create a token that's a copy of that creature. Necrosynthesis DBL~ 1B 2.0 B Enchantment - Aura None 1 Enchant creatureEnchanted creature has "Whenever another creature dies, put a +1/+1 counter on this creature."When enchanted creature dies, look at the top X cards of your library, where X is its power. Put one of those cards into your hand and the rest on the bottom of your library in a random order. Neonate's Rush DBL~ 2R 3.0 R Instant None 3 This spell costs {1} less to cast if you control a Vampire.Neonate's Rush deals 1 damage to target creature and 1 damage to its controller. Draw a card. No Way Out DBL~ 2B 3.0 B Sorcery None 3 Target opponent discards two cards. You create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) Novice Occultist DBL~ 1B 2.0 B Creature - Human Wizard 1/2 None 2 When Novice Occultist dies, you draw a card and you lose 1 life. Nurturing Presence DBL~ 1W 2.0 W Enchantment - Aura None 1 Enchant creatureEnchanted creature has "Whenever a creature enters the battlefield under your control, this creature gets +1/+1 until end of turn."When Nurturing Presence enters the battlefield, create a 1/1 white Spirit creature token with flying. Oakshade Stalker DBL~ 2G 3.0 G Creature - Human Ranger Werewolf 3/3 None 2 You may cast this spell as though it had flash if you pay {2} more to cast it.Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Moonlit Ambusher DBL~ 3.0 G Creature - Werewolf 6/3 None 2 Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) Obsessive Astronomer DBL~ 1R 2.0 R Creature - Human Wizard 2/2 None 2 If it's neither day nor night, it becomes day as Obsessive Astronomer enters the battlefield.Whenever day becomes night or night becomes day, discard up to two cards, then draw that many cards. Odric's Outrider DBL~ 3W 4.0 W Creature - Human Knight 2/4 None 2 Whenever Odric's Outrider or another creature you control dies, put a +1/+1 counter on target creature you control. Odric, Blood-Cursed DBL~ 1RW 3.0 R W Legendary Creature - Vampire Soldier 3/3 None 2 When Odric, Blood-Cursed enters the battlefield, create X Blood tokens, where X is the number of abilities from among flying, first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance found among creatures you control. (Count each ability only once.) Old Rutstein DBL~ 1BG 3.0 B G Legendary Creature - Human Peasant 1/4 None 2 When Old Rutstein enters the battlefield or at the beginning of your upkeep, mill a card. If a land card is milled this way, create a Treasure token. If a creature card is milled this way, create a 1/1 green Insect creature token. If a noncreature, nonland card is milled this way, create a Blood token. Old Stickfingers DBL~ XBG 2.0 B G Legendary Creature - Horror */* None 2 When you cast this spell, reveal cards from the top of your library until you reveal X creature cards. Put all creature cards revealed this way into your graveyard, then put the rest on the bottom of your library in a random order.Old Stickfingers's power and toughness are each equal to the number of creature cards in your graveyard. Olivia's Attendants DBL~ 4RR 6.0 R Creature - Vampire 6/6 None 2 MenaceWhenever Olivia's Attendants deals damage, create that many Blood tokens. (They're artifacts with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card."){2}{R}: Olivia's Attendants deals 1 damage to any target. Olivia's Midnight Ambush DBL~ 1B 2.0 B Instant None 3 Target creature gets -2/-2 until end of turn. If it's night, that creature gets -13/-13 until end of turn instead. Olivia, Crimson Bride DBL~ 4BR 6.0 B R Legendary Creature - Vampire Noble 3/4 None 2 Flying, hasteWhenever Olivia, Crimson Bride attacks, return target creature card from your graveyard to the battlefield tapped and attacking. It gains "When you don't control a legendary Vampire, exile this creature." Ollenbock Escort DBL~ W 1.0 W Creature - Human Cleric 1/1 None 2 VigilanceSacrifice Ollenbock Escort: Target creature you control with a +1/+1 counter on it gains lifelink and indestructible until end of turn. Ominous Roost DBL~ 2U 3.0 U Enchantment None 1 When Ominous Roost enters the battlefield or whenever you cast a spell from your graveyard, create a 1/1 blue Bird creature token with flying and "This creature can block only creatures with flying." Organ Hoarder DBL~ 3U 4.0 U Creature - Zombie 3/2 None 2 When Organ Hoarder enters the battlefield, look at the top three cards of your library, then put one of them into your hand and the rest into your graveyard. Otherworldly Gaze DBL~ U 1.0 U Instant None 3 Look at the top three cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order.Flashback {1}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Outland Liberator DBL~ 1G 2.0 G Creature - Human Werewolf 2/2 None 2 {1}, Sacrifice Outland Liberator: Destroy target artifact or enchantment.Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Frenzied Trapbreaker DBL~ 2.0 G Creature - Werewolf 3/3 None 2 {1}, Sacrifice Frenzied Trapbreaker: Destroy target artifact or enchantment.Whenever Frenzied Trapbreaker attacks, destroy target artifact or enchantment defending player controls.Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) Overcharged Amalgam DBL~ 2UU 4.0 U Creature - Zombie Horror 3/3 None 2 FlashFlyingExploit (When this creature enters the battlefield, you may sacrifice a creature.)When Overcharged Amalgam exploits a creature, counter target spell, activated ability, or triggered ability. Overgrown Farmland DBL~ 0.0 1 Land None 0 Overgrown Farmland enters the battlefield tapped unless you control two or more other lands.{T}: Add {G} or {W}. Overwhelmed Archivist DBL~ 2U 3.0 U Creature - Human Wizard 3/2 None 2 When Overwhelmed Archivist enters the battlefield, draw a card, then discard a card.Disturb {3}{U} (You may cast this card from your graveyard transformed for its disturb cost.) Archive Haunt DBL~ 3.0 U Creature - Spirit Wizard 2/1 None 2 FlyingWhenever Archive Haunt attacks, draw a card, then discard a card.If Archive Haunt would be put into a graveyard from anywhere, exile it instead. Pack's Betrayal DBL~ 2R 3.0 R Sorcery None 3 Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If you control a Wolf or Werewolf, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) Packsong Pup DBL~ 1G 2.0 G Creature - Wolf 1/1 None 2 At the beginning of combat on your turn, if you control another Wolf or Werewolf, put a +1/+1 counter on Packsong Pup.When Packsong Pup dies, you gain life equal to its power. Panicked Bystander DBL~ 1W 2.0 W Creature - Human Peasant 2/2 None 2 Whenever Panicked Bystander or another creature you control dies, you gain 1 life.At the beginning of your end step, if you gained 3 or more life this turn, transform Panicked Bystander. Cackling Culprit DBL~ 2.0 B Creature - Human Rogue 3/5 None 2 Whenever Cackling Culprit or another creature you control dies, you gain 1 life.{1}{B}: Cackling Culprit gains deathtouch until end of turn. Parasitic Grasp DBL~ 1B 2.0 B Instant None 3 Cleave {1}{B}{B} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)Parasitic Grasp deals 3 damage to target [Human] creature. You gain 3 life. Parish-Blade Trainee DBL~ 1W 2.0 W Creature - Human Soldier 1/2 None 2 Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)When Parish-Blade Trainee dies, put its counters on target creature you control. Patchwork Crawler DBL~ 1U 2.0 U Creature - Zombie Horror 1/2 None 2 {2}{U}: Exile target creature card from your graveyard and put a +1/+1 counter on Patchwork Crawler.Patchwork Crawler has all activated abilities of all creature cards exiled with it. Path of Peril DBL~ 1BB 3.0 B Sorcery None 3 Cleave {4}{W}{B} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)Destroy all creatures [with mana value 2 or less]. Path to the Festival DBL~ 2G 3.0 G Sorcery None 3 Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Then if there are three or more basic land types among lands you control, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)Flashback {4}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Patrician Geist DBL~ 2U 3.0 U Creature - Spirit Knight 2/2 None 2 FlyingOther Spirits you control get +1/+1.Spells you cast from your graveyard cost {1} less to cast. Persistent Specimen DBL~ B 1.0 B Creature - Skeleton 1/1 None 2 {2}{B}: Return Persistent Specimen from your graveyard to the battlefield tapped. Pestilent Wolf DBL~ 1G 2.0 G Creature - Wolf 2/2 None 2 {2}{G}: Pestilent Wolf gains deathtouch until end of turn. Phantom Carriage DBL~ 4UU 6.0 U Creature - Spirit 4/4 None 2 FlyingWhen Phantom Carriage enters the battlefield, you may search your library for a card with flashback or disturb, put it into your graveyard, then shuffle. Piercing Light DBL~ W 1.0 W Instant None 3 Piercing Light deals 2 damage to target attacking or blocking creature. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) Pithing Needle DBL~ 1 1.0 Artifact None 1 As Pithing Needle enters the battlefield, choose a card name.Activated abilities of sources with the chosen name can't be activated unless they're mana abilities. Play with Fire DBL~ R 1.0 R Instant None 3 Play with Fire deals 2 damage to any target. If a player is dealt damage this way, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) Plummet DBL~ 1G 2.0 G Instant None 3 Destroy target creature with flying. Pointed Discussion DBL~ 2B 3.0 B Sorcery None 3 You draw two cards, lose 2 life, then create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") Poppet Stitcher DBL~ 2U 3.0 U Creature - Human Wizard 2/3 None 2 Whenever you cast an instant or sorcery spell, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)At the beginning of your upkeep, if you control three or more creature tokens, you may transform Poppet Stitcher. Poppet Factory DBL~ 3.0 U Artifact None 1 Creature tokens you control lose all abilities and have base power and toughness 3/3.At the beginning of your upkeep, you may transform Poppet Factory. Primal Adversary DBL~ 2G 3.0 G Creature - Wolf 4/3 None 2 TrampleWhen Primal Adversary enters the battlefield, you may pay {1}{G} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Primal Adversary, then up to that many target lands you control become 3/3 Wolf creatures with haste that are still lands. Purifying Dragon DBL~ 3RR 5.0 R Creature - Dragon 4/3 None 2 FlyingWhenever Purifying Dragon attacks, it deals 1 damage to target creature defending player controls. If that creature is a Zombie, Purifying Dragon deals 2 damage to it instead. Pyre Spawn DBL~ 4RR 6.0 R Creature - Elemental 6/4 None 2 When Pyre Spawn dies, it deals 3 damage to any target. Radiant Grace DBL~ W 1.0 W Enchantment - Aura None 1 Enchant creatureEnchanted creature gets +1/+0 and has vigilance.When enchanted creature dies, return Radiant Grace to the battlefield transformed under your control attached to target opponent. Radiant Restraints DBL~ 1.0 W Enchantment - Aura Curse None 1 Enchant playerCreatures enchanted player controls enter the battlefield tapped. Ragged Recluse DBL~ 1B 2.0 B Creature - Human Peasant 2/1 None 2 At the beginning of your end step, if you discarded a card this turn, transform Ragged Recluse. Odious Witch DBL~ 2.0 B Creature - Human Warlock 3/3 None 2 Whenever Odious Witch attacks, defending player loses 1 life and you gain 1 life. Raze the Effigy DBL~ R 1.0 R Instant None 3 Choose one —• Destroy target artifact.• Target attacking creature gets +2/+2 until end of turn. Reckless Impulse DBL~ 1R 2.0 R Sorcery None 3 Exile the top two cards of your library. Until the end of your next turn, you may play those cards. Reckless Stormseeker DBL~ 2R 3.0 R Creature - Human Werewolf 2/3 None 2 At the beginning of combat on your turn, target creature you control gets +1/+0 and gains haste until end of turn.Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Storm-Charged Slasher DBL~ 3.0 R Creature - Werewolf 3/4 None 2 At the beginning of combat on your turn, target creature you control gets +2/+0 and gains trample and haste until end of turn.Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) Reclusive Taxidermist DBL~ 1G 2.0 G Creature - Human Druid 1/2 None 2 Reclusive Taxidermist gets +3/+2 as long as there are four or more creature cards in your graveyard.{T}: Add one mana of any color. Rem Karolus, Stalwart Slayer DBL~ 1RW 3.0 R W Legendary Creature - Human Knight 2/3 None 2 Flying, hasteIf a spell would deal damage to you or another permanent you control, prevent that damage.If a spell would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead. Rending Flame DBL~ 2R 3.0 R Instant None 3 Rending Flame deals 5 damage to target creature or planeswalker. If that permanent is a Spirit, Rending Flame also deals 2 damage to that permanent's controller. Repository Skaab DBL~ 3U 4.0 U Creature - Zombie 3/3 None 2 Exploit (When this creature enters the battlefield, you may sacrifice a creature.)When Repository Skaab exploits a creature, return target instant or sorcery card from your graveyard to your hand. Resistance Squad DBL~ 2W 3.0 W Creature - Human Soldier 3/2 None 2 When Resistance Squad enters the battlefield, if you control another Human, draw a card. Restless Bloodseeker DBL~ 1B 2.0 B Creature - Vampire 1/3 None 2 At the beginning of your end step, if you gained life this turn, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")Sacrifice two Blood tokens: Transform Restless Bloodseeker. Activate only as a sorcery. Bloodsoaked Reveler DBL~ 2.0 B Creature - Vampire 3/3 None 2 At the beginning of your end step, if you gained life this turn, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card."){4}{B}: Each opponent loses 2 life and you gain 2 life. Retrieve DBL~ 2G 3.0 G Sorcery None 3 Return up to one target creature card and up to one target noncreature permanent card from your graveyard to your hand. Exile Retrieve. Return to Nature DBL~ 1G 2.0 G Instant None 3 Choose one —• Destroy target artifact.• Destroy target enchantment.• Exile target card from a graveyard. Revenge of the Drowned DBL~ 3U 4.0 U Instant None 3 Target creature's owner puts it on the top or bottom of their library. You create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) Rise of the Ants DBL~ 4GG 6.0 G Sorcery None 3 Create two 3/3 green Insect creature tokens. You gain 2 life.Flashback {6}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Rite of Harmony DBL~ GW 2.0 G W Instant None 3 Whenever a creature or enchantment enters the battlefield under your control this turn, draw a card.Flashback {2}{G}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Rite of Oblivion DBL~ WB 2.0 B W Sorcery None 3 As an additional cost to cast this spell, sacrifice a nonland permanent.Exile target nonland permanent.Flashback {2}{W}{B} (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.) Ritual Guardian DBL~ 2W 3.0 W Creature - Human Soldier 3/2 None 2 Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Ritual Guardian gains lifelink until end of turn. Ritual of Hope DBL~ 1W 2.0 W Instant None 3 Creatures you control get +1/+1 until end of turn.Coven — If you control three or more creatures with different powers, creatures you control get +2/+1 until end of turn instead. Rockfall Vale DBL~ 0.0 1 Land None 0 Rockfall Vale enters the battlefield tapped unless you control two or more other lands.{T}: Add {R} or {G}. Rootcoil Creeper DBL~ GU 2.0 G U Creature - Plant Horror 2/2 None 2 {T}: Add one mana of any color.{T}: Add two mana of any one color. Spend this mana only to cast spells from your graveyard.{G}{U}, {T}, Exile Rootcoil Creeper: Return target card with flashback you own from exile to your hand. Rot-Tide Gargantua DBL~ 3BB 5.0 B Creature - Zombie Kraken 5/4 None 2 Exploit (When this creature enters the battlefield, you may sacrifice a creature.)When Rot-Tide Gargantua exploits a creature, each opponent sacrifices a creature. Rotten Reunion DBL~ B 1.0 B Instant None 3 Exile up to one target card from a graveyard. Create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)Flashback {1}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Runebound Wolf DBL~ 1R 2.0 R Creature - Wolf 2/2 None 2 {3}{R}, {T}: Runebound Wolf deals damage equal to the number of Wolves and Werewolves you control to target opponent. Runo Stromkirk DBL~ 1UB 3.0 B U Legendary Creature - Vampire Cleric 1/4 None 2 FlyingWhen Runo Stromkirk enters the battlefield, put up to one target creature card from your graveyard on top of your library.At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If a creature card with mana value 6 or greater is revealed this way, transform Runo Stromkirk. Krothuss, Lord of the Deep DBL~ 3.0 B U Legendary Creature - Kraken Horror 3/5 None 2 FlyingWhenever Krothuss, Lord of the Deep attacks, create a tapped and attacking token that's a copy of another target attacking creature. If that creature is a Kraken, Leviathan, Octopus, or Serpent, create two of those tokens instead. Rural Recruit DBL~ 3G 4.0 G Creature - Human Peasant 1/1 None 2 Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)When Rural Recruit enters the battlefield, create a 3/1 green Boar creature token. Sacred Fire DBL~ RW 2.0 R W Instant None 3 Sacred Fire deals 2 damage to any target and you gain 2 life.Flashback {4}{R}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Sanctify DBL~ 1W 2.0 W Sorcery None 3 Destroy target artifact or enchantment. You gain 3 life. Sanguine Statuette DBL~ 1R 2.0 R Artifact None 1 When Sanguine Statuette enters the battlefield, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")Whenever you sacrifice a Blood token, you may have Sanguine Statuette become a 3/3 Vampire artifact creature with haste until end of turn. Saryth, the Viper's Fang DBL~ 2GG 4.0 G Legendary Creature - Human Warlock 3/4 None 2 Other tapped creatures you control have deathtouch.Other untapped creatures you control have hexproof.{1}, {T}: Untap another target creature or land you control. Savior of Ollenbock DBL~ 1WW 3.0 W Creature - Human Soldier 1/2 None 2 Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)Whenever Savior of Ollenbock trains, exile up to one other target creature from the battlefield or creature card from a graveyard.When Savior of Ollenbock leaves the battlefield, put the exiled cards onto the battlefield under their owners' control. Sawblade Slinger DBL~ 3G 4.0 G Creature - Human Archer 4/3 None 2 When Sawblade Slinger enters the battlefield, choose up to one —• Destroy target artifact an opponent controls.• Sawblade Slinger fights target Zombie an opponent controls. Scattered Thoughts DBL~ 3U 4.0 U Instant None 3 Look at the top four cards of your library. Put two of those cards into your hand and the rest into your graveyard. Screaming Swarm DBL~ 5U 6.0 U Creature - Bird Horror 4/4 None 2 FlyingWhenever you attack with one or more creatures, target player mills that many cards. (To mill a card, a player puts the top card of their library into their graveyard.){2}{U}: Put Screaming Swarm from your graveyard into your library second from the top. Search Party Captain DBL~ 3W 4.0 W Creature - Human Soldier 2/2 None 2 This spell costs {1} less to cast for each creature you attacked with this turn.When Search Party Captain enters the battlefield, draw a card. Secrets of the Key DBL~ U 1.0 U Instant None 3 Investigate. If this spell was cast from a graveyard, investigate twice instead. (To investigate, create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")Flashback {3}{U} Seize the Storm DBL~ 4R 5.0 R Sorcery None 3 Create a red Elemental creature token with trample and "This creature's power and toughness are each equal to the number of instant and sorcery cards in your graveyard plus the number of cards with flashback you own in exile."Flashback {6}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Selhoff Entomber DBL~ 1U 2.0 U Creature - Zombie 1/3 None 2 {T}, Discard a creature card: Draw a card. Serpentine Ambush DBL~ 1U 2.0 U Instant None 3 Until end of turn, target creature becomes a blue Serpent with base power and toughness 5/5. Shadowbeast Sighting DBL~ 3G 4.0 G Sorcery None 3 Create a 4/4 green Beast creature token.Flashback {6}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Shady Traveler DBL~ 2B 3.0 B Creature - Human Werewolf 2/3 None 2 Menace (This creature can't be blocked except by two or more creatures.)Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Stalking Predator DBL~ 3.0 B Creature - Werewolf 4/4 None 2 Menace (This creature can't be blocked except by two or more creatures.)Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) Shattered Sanctum DBL~ 0.0 1 Land None 0 Shattered Sanctum enters the battlefield tapped unless you control two or more other lands.{T}: Add {W} or {B}. Sheltering Boughs DBL~ 2G 3.0 G Enchantment - Aura None 1 Enchant creatureWhen Sheltering Boughs enters the battlefield, draw a card.Enchanted creature gets +1/+3. Shipwreck Marsh DBL~ 0.0 1 Land None 0 Shipwreck Marsh enters the battlefield tapped unless you control two or more other lands.{T}: Add {U} or {B}. Shipwreck Sifters DBL~ 1U 2.0 U Creature - Spirit 1/2 None 2 When Shipwreck Sifters enters the battlefield, draw a card, then discard a card.Whenever you discard a Spirit card or a card with disturb, put a +1/+1 counter on Shipwreck Sifters. Siege Zombie DBL~ 1B 2.0 B Creature - Zombie 2/2 None 2 Tap three untapped creatures you control: Each opponent loses 1 life. Sigarda's Imprisonment DBL~ 2W 3.0 W Enchantment - Aura None 1 Enchant creatureEnchanted creature can't attack or block.{4}{W}: Exile enchanted creature. Create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") Sigarda's Splendor DBL~ 2WW 4.0 W Enchantment None 1 As Sigarda's Splendor enters the battlefield, note your life total.At the beginning of your upkeep, draw a card if your life total is greater than or equal to the last noted life total for Sigarda's Splendor. Then note your life total.Whenever you cast a white spell, you gain 1 life. Sigarda's Summons DBL~ 4WW 6.0 W Enchantment None 1 Creatures you control with +1/+1 counters on them have base power and toughness 4/4, have flying, and are Angels in addition to their other types. Sigarda, Champion of Light DBL~ 1GWW 4.0 G W Legendary Creature - Angel 4/4 None 2 Flying, trampleHumans you control get +1/+1.Coven — Whenever Sigarda attacks, if you control three or more creatures with different powers, look at the top five cards of your library. You may reveal a Human creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Sigardian Paladin DBL~ 2GW 4.0 G W Creature - Human Knight 4/4 None 2 As long as you've put one or more +1/+1 counters on a creature this turn, Sigardian Paladin has trample and lifelink.{1}{G}{W}: Target creature you control with a +1/+1 counter on it gains trample and lifelink until end of turn. Sigardian Savior DBL~ 3WW 5.0 W Creature - Angel 3/3 None 2 FlyingWhen Sigardian Savior enters the battlefield, if you cast it, return up to two target creature cards with mana value 2 or less from your graveyard to the battlefield. Silver Bolt DBL~ 1 1.0 Artifact None 1 {3}, {T}, Sacrifice Silver Bolt: It deals 3 damage to target creature. If a Werewolf is dealt damage this way, destroy it. Siphon Insight DBL~ UB 2.0 B U Instant None 3 Look at the top two cards of target opponent's library. Exile one of them face down and put the other on the bottom of that library. You may look at and play the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.Flashback {1}{U}{B} Skaab Wrangler DBL~ 1U 2.0 U Creature - Human Wizard 2/1 None 2 Tap three untapped creatures you control: Tap target creature. Skulking Killer DBL~ 3B 4.0 B Creature - Vampire Assassin 4/2 None 2 When Skulking Killer enters the battlefield, target creature an opponent controls gets -2/-2 until end of turn if that opponent controls no other creatures. Skull Skaab DBL~ UB 2.0 B U Creature - Zombie 2/2 None 2 Exploit (When this creature enters the battlefield, you may sacrifice a creature.)Whenever a creature you control exploits a nontoken creature, create a 2/2 black Zombie creature token. Skywarp Skaab DBL~ 3UU 5.0 U Creature - Zombie Drake 2/5 None 2 FlyingWhen Skywarp Skaab enters the battlefield, you may exile two creature cards from your graveyard. If you do, draw a card. Slaughter Specialist DBL~ 1B 2.0 B Creature - Vampire Warrior 3/3 None 2 When Slaughter Specialist enters the battlefield, each opponent creates a 1/1 white Human creature token.Whenever a creature an opponent controls dies, put a +1/+1 counter on Slaughter Specialist. Slogurk, the Overslime DBL~ 1GU 3.0 G U Legendary Creature - Ooze 3/3 None 2 TrampleWhenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Slogurk, the Overslime.Remove three +1/+1 counters from Slogurk: Return it to its owner's hand.When Slogurk leaves the battlefield, return up to three target land cards from your graveyard to your hand. Sludge Monster DBL~ 3UU 5.0 U Creature - Horror 5/5 None 2 Whenever Sludge Monster enters the battlefield or attacks, put a slime counter on up to one other target creature.Non-Horror creatures with slime counters on them lose all abilities and have base power and toughness 2/2. Smoldering Egg DBL~ 1R 2.0 R Creature - Dragon Egg 0/4 None 2 DefenderWhenever you cast an instant or sorcery spell, put a number of ember counters on Smoldering Egg equal to the amount of mana spent to cast that spell. Then if Smoldering Egg has seven or more ember counters on it, remove them and transform Smoldering Egg. Ashmouth Dragon DBL~ 2.0 R Creature - Dragon 4/4 None 2 FlyingWhenever you cast an instant or sorcery spell, Ashmouth Dragon deals 2 damage to any target. Snarling Wolf DBL~ G 1.0 G Creature - Wolf 1/1 None 2 {1}{G}: Snarling Wolf gets +2/+2 until end of turn. Activate only once each turn. Snarling Wolf DBL~ G 1.0 G Creature - Wolf 1/1 None 2 {1}{G}: Snarling Wolf gets +2/+2 until end of turn. Activate only once each turn. Sorin the Mirthless DBL~ 2BB 4.0 B Legendary Planeswalker - Sorin 4 1 +1: Look at the top card of your library. You may reveal that card and put it into your hand. If you do, you lose life equal to its mana value.−2: Create a 2/3 black Vampire creature token with flying and lifelink.−7: Sorin the Mirthless deals 13 damage to any target. You gain 13 life. Soul-Guide Gryff DBL~ 4W 5.0 W Creature - Hippogriff Spirit 3/4 None 2 FlyingWhen Soul-Guide Gryff enters the battlefield, exile up to one target card from a graveyard. Soulcipher Board DBL~ 1U 2.0 U Artifact None 1 Soulcipher Board enters the battlefield with three omen counters on it.{1}{U}, {T}: Look at the top two cards of your library. Put one of them into your graveyard.Whenever a creature card is put into your graveyard from anywhere, remove an omen counter from Soulcipher Board. Then if it has no omen counters on it, transform it. Cipherbound Spirit DBL~ 2.0 U Creature - Spirit 3/2 None 2 FlyingCipherbound Spirit can block only creatures with flying.{3}{U}: Draw two cards, then discard a card. Spectral Adversary DBL~ 1U 2.0 U Creature - Spirit 2/1 None 2 FlashFlyingWhen Spectral Adversary enters the battlefield, you may pay {1}{U} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Spectral Adversary, then up to that many other target artifacts, creatures, and/or enchantments phase out. Spellrune Painter DBL~ 2R 3.0 R Creature - Human Shaman Werewolf 2/3 None 2 Whenever you cast an instant or sorcery spell, Spellrune Painter gets +1/+1 until end of turn.Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Spellrune Howler DBL~ 3.0 R Creature - Werewolf 3/4 None 2 Whenever you cast an instant or sorcery spell, Spellrune Howler gets +2/+2 until end of turn.Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) Spiked Ripsaw DBL~ 2G 3.0 G Artifact - Equipment None 1 Equipped creature gets +3/+3.Whenever equipped creature attacks, you may sacrifice a Forest. If you do, that creature gains trample until end of turn.Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) Splendid Reclamation DBL~ 3G 4.0 G Sorcery None 3 Return all land cards from your graveyard to the battlefield tapped. Spore Crawler DBL~ 2G 3.0 G Creature - Fungus 3/2 None 2 When Spore Crawler dies, draw a card. Sporeback Wolf DBL~ 1G 2.0 G Creature - Wolf 2/2 None 2 As long as it's your turn, Sporeback Wolf gets +0/+2. Startle DBL~ 1U 2.0 U Instant None 3 Target creature gets -2/-0 until end of turn. Create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)Draw a card. Steelclad Spirit DBL~ 1U 2.0 U Creature - Spirit 3/3 None 2 DefenderWhenever an enchantment enters the battlefield under your control, Steelclad Spirit can attack this turn as though it didn't have defender. Stensia Uprising DBL~ 2RR 4.0 R Enchantment None 1 At the beginning of your end step, create a 1/1 red Human creature token. Then if you control exactly thirteen permanents, you may sacrifice Stensia Uprising. When you do, it deals 7 damage to any target. Stitched Assistant DBL~ 2U 3.0 U Creature - Zombie 3/2 None 2 Exploit (When this creature enters the battlefield, you may sacrifice a creature.)When Stitched Assistant exploits a creature, scry 1, then draw a card. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) Stolen Vitality DBL~ 1R 2.0 R Instant None 3 Target creature gets +3/+1 until end of turn. If it's your turn, that creature gains trample until end of turn. Otherwise, it gains first strike until end of turn. Storm Skreelix DBL~ 3UR 5.0 R U Creature - Drake Horror 2/4 None 2 FlyingInstant and sorcery spells you cast cost {1} less to cast.Whenever you cast an instant or sorcery spell, Storm Skreelix gets +2/+0 until end of turn. Storm the Festival DBL~ 3GGG 6.0 G Sorcery None 3 Look at the top five cards of your library. You may put up to two permanent cards with mana value 5 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.Flashback {7}{G}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Stormcarved Coast DBL~ 0.0 1 Land None 0 Stormcarved Coast enters the battlefield tapped unless you control two or more other lands.{T}: Add {U} or {R}. Stormchaser Drake DBL~ 1U 2.0 U Creature - Drake 2/1 None 2 FlyingWhenever Stormchaser Drake becomes the target of a spell you control, draw a card. Stormrider Spirit DBL~ 4U 5.0 U Creature - Spirit 3/3 None 2 FlashFlying Stromkirk Bloodthief DBL~ 2B 3.0 B Creature - Vampire Rogue 2/2 None 2 At the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on target Vampire you control. Stuffed Bear DBL~ 2 2.0 Artifact None 1 {2}: Stuffed Bear becomes a 4/4 green Bear artifact creature until end of turn. Sundown Pass DBL~ 0.0 1 Land None 0 Sundown Pass enters the battlefield tapped unless you control two or more other lands.{T}: Add {R} or {W}. Sungold Barrage DBL~ 2W 3.0 W Instant None 3 Destroy target creature with toughness 4 or greater. Sungold Sentinel DBL~ 1W 2.0 W Creature - Human Soldier 3/2 None 2 Whenever Sungold Sentinel enters the battlefield or attacks, exile up to one target card from a graveyard.Coven — {1}{W}: Choose a color. Sungold Sentinel gains hexproof from that color until end of turn and can't be blocked by creatures of that color this turn. Activate only if you control three or more creatures with different powers. Sunrise Cavalier DBL~ 1RW 3.0 R W Creature - Human Knight 3/3 None 2 Trample, hasteIf it's neither day nor night, it becomes day as Sunrise Cavalier enters the battlefield.Whenever day becomes night or night becomes day, put a +1/+1 counter on target creature you control. Sunset Revelry DBL~ 1W 2.0 W Sorcery None 3 If an opponent has more life than you, you gain 4 life.If an opponent controls more creatures than you, create two 1/1 white Human creature tokens.If an opponent has more cards in hand than you, draw a card. Sunstreak Phoenix DBL~ 2RR 4.0 R Creature - Phoenix 4/2 None 2 FlyingIf it's neither day nor night, it becomes day as Sunstreak Phoenix enters the battlefield.Whenever day becomes night or night becomes day, you may pay {1}{R}. If you do, return Sunstreak Phoenix from your graveyard to the battlefield tapped. Supernatural Rescue DBL~ 3W 4.0 W Enchantment - Aura None 1 This spell has flash as long as you control a Spirit.When you cast this spell, tap up to two target creatures you don't control.Enchant creature you controlEnchanted creature gets +1/+2. Sure Strike DBL~ 1R 2.0 R Instant None 3 Target creature gets +3/+0 and gains first strike until end of turn. Suspicious Stowaway DBL~ 1U 2.0 U Creature - Human Rogue Werewolf 1/1 None 2 Suspicious Stowaway can't be blocked.Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card.Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Seafaring Werewolf DBL~ 2.0 G Creature - Werewolf 2/1 None 2 Seafaring Werewolf can't be blocked.Whenever Seafaring Werewolf deals combat damage to a player, draw a card.Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) Syncopate DBL~ XU 1.0 U Instant None 3 Counter target spell unless its controller pays {X}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. Syphon Essence DBL~ 2U 3.0 U Instant None 3 Counter target creature or planeswalker spell. Create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") Tainted Adversary DBL~ 1B 2.0 B Creature - Zombie 2/3 None 2 DeathtouchWhen Tainted Adversary enters the battlefield, you may pay {2}{B} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Tainted Adversary, then create twice that many 2/2 black Zombie creature tokens with decayed. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.) Tapping at the Window DBL~ 1G 2.0 G Sorcery None 3 Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest into your graveyard.Flashback {2}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Tavern Ruffian DBL~ 3R 4.0 R Creature - Human Warrior Werewolf 2/5 None 2 Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Tavern Smasher DBL~ 4.0 R Creature - Werewolf 6/5 None 2 Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) Teferi, Who Slows the Sunset DBL~ 2WU 4.0 U W Legendary Planeswalker - Teferi 4 1 +1: Choose up to one target artifact, up to one target creature, and up to one target land. Untap the chosen permanents you control. Tap the chosen permanents you don't control. You gain 2 life.−2: Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.−7: You get an emblem with "Untap all permanents you control during each opponent's untap step" and "You draw a card during each opponent's draw step." Thalia, Guardian of Thraben DBL~ 1W 2.0 W Legendary Creature - Human Soldier 2/1 None 2 First strikeNoncreature spells cost {1} more to cast. The Celestus DBL~ 3 3.0 Legendary Artifact None 1 If it's neither day nor night, it becomes day as The Celestus enters the battlefield.{T}: Add one mana of any color.{3}, {T}: If it's night, it becomes day. Otherwise, it becomes night. Activate only as a sorcery.Whenever day becomes night or night becomes day, you gain 1 life. You may draw a card. If you do, discard a card. The Meathook Massacre DBL~ XBB 2.0 B Legendary Enchantment None 1 When The Meathook Massacre enters the battlefield, each creature gets -X/-X until end of turn.Whenever a creature you control dies, each opponent loses 1 life.Whenever a creature an opponent controls dies, you gain 1 life. Thermo-Alchemist DBL~ 1R 2.0 R Creature - Human Shaman 0/3 None 2 Defender{T}: Thermo-Alchemist deals 1 damage to each opponent.Whenever you cast an instant or sorcery spell, untap Thermo-Alchemist. Thirst for Discovery DBL~ 2U 3.0 U Instant None 3 Draw three cards. Then discard two cards unless you discard a basic land card. Thraben Exorcism DBL~ 1W 2.0 W Instant None 3 Exile target Spirit, creature with disturb, or enchantment. Timberland Guide DBL~ 1G 2.0 G Creature - Human Scout 1/1 None 2 When Timberland Guide enters the battlefield, put a +1/+1 counter on target creature. Tireless Hauler DBL~ 4G 5.0 G Creature - Human Werewolf 4/5 None 2 VigilanceDaybound (If a player casts no spells during their own turn, it becomes night next turn.) Dire-Strain Brawler DBL~ 5.0 G Creature - Werewolf 6/6 None 2 VigilanceNightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) Torens, Fist of the Angels DBL~ 1GW 3.0 G W Legendary Creature - Human Cleric 2/2 None 2 Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)Whenever you cast a creature spell, create a 1/1 green and white Human Soldier creature token with training. Tovolar's Huntmaster DBL~ 4GG 6.0 G Creature - Human Werewolf 6/6 None 2 When Tovolar's Huntmaster enters the battlefield, create two 2/2 green Wolf creature tokens.Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Tovolar's Packleader DBL~ 6.0 G Creature - Werewolf 7/7 None 2 Whenever Tovolar's Packleader enters the battlefield or attacks, create two 2/2 green Wolf creature tokens.{2}{G}{G}: Another target Wolf or Werewolf you control fights target creature you don't control.Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) Tovolar, Dire Overlord DBL~ 1RG 3.0 G R Legendary Creature - Human Werewolf 3/3 None 2 Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.At the beginning of your upkeep, if you control three or more Wolves and/or Werewolves, it becomes night. Then transform any number of Human Werewolves you control.Daybound Tovolar, the Midnight Scourge DBL~ 3.0 G R Legendary Creature - Werewolf 4/4 None 2 Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.{X}{R}{G}: Target Wolf or Werewolf you control gets +X/+0 and gains trample until end of turn.Nightbound Toxic Scorpion DBL~ 1G 2.0 G Creature - Scorpion 1/1 None 2 DeathtouchWhen Toxic Scorpion enters the battlefield, another target creature you control gains deathtouch until end of turn. Toxrill, the Corrosive DBL~ 5BB 7.0 B Legendary Creature - Slug Horror 7/7 None 2 At the beginning of each end step, put a slime counter on each creature you don't control.Creatures you don't control get -1/-1 for each slime counter on them.Whenever a creature you don't control with a slime counter on it dies, create a 1/1 black Slug creature token.{U}{B}, Sacrifice a Slug: Draw a card. Traveling Minister DBL~ W 1.0 W Creature - Human Cleric 1/1 None 2 {T}: Target creature gets +1/+0 until end of turn. You gain 1 life. Activate only as a sorcery. Triskaidekaphile DBL~ 1U 2.0 U Creature - Human Wizard 1/3 None 2 You have no maximum hand size.At the beginning of your upkeep, if you have exactly thirteen cards in your hand, you win the game.{3}{U}: Draw a card. Turn the Earth DBL~ G 1.0 G Instant None 3 Choose up to three target cards in graveyards. The owners of those cards shuffle them into their libraries. You gain 2 life.Flashback {1}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Twinblade Geist DBL~ 1W 2.0 W Creature - Spirit Warrior 1/1 None 2 Double strikeDisturb {2}{W} (You may cast this card from your graveyard transformed for its disturb cost.) Twinblade Invocation DBL~ 2.0 W Enchantment - Aura None 1 Enchant creatureEnchanted creature has double strike.If Twinblade Invocation would be put into a graveyard from anywhere, exile it instead. Ulvenwald Oddity DBL~ 2GG 4.0 G Creature - Beast 4/4 None 2 Trample, haste{5}{G}{G}: Transform Ulvenwald Oddity. Ulvenwald Behemoth DBL~ 4.0 G Creature - Beast Horror 8/8 None 2 Trample, hasteOther creatures you control get +1/+1 and have trample and haste. Unblinking Observer DBL~ 1U 2.0 U Creature - Homunculus 2/1 None 2 {T}: Add {U}. Spend this mana only to pay a disturb cost or cast an instant or sorcery spell. Undead Butler DBL~ 1B 2.0 B Creature - Zombie 1/2 None 2 When Undead Butler enters the battlefield, mill three cards. (Put the top three cards of your library into your graveyard.)When Undead Butler dies, you may exile it. When you do, return target creature card from your graveyard to your hand. Undying Malice DBL~ B 1.0 B Instant None 3 Until end of turn, target creature gains "When this creature dies, return it to the battlefield tapped under its owner's control with a +1/+1 counter on it." Unhallowed Phalanx DBL~ 4B 5.0 B 1 Creature - Zombie Soldier 1/13 None 2 Unhallowed Phalanx enters the battlefield tapped. Unholy Officiant DBL~ W 1.0 W Creature - Vampire Cleric 1/2 None 2 Vigilance{4}{W}: Put a +1/+1 counter on Unholy Officiant. Unnatural Growth DBL~ 1GGGG 5.0 G Enchantment None 1 At the beginning of each combat, double the power and toughness of each creature you control until end of turn. Unnatural Moonrise DBL~ RG 2.0 G R Sorcery None 3 It becomes night. Until end of turn, target creature gets +1/+0 and gains trample and "Whenever this creature deals combat damage to a player, draw a card."Flashback {2}{R}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Unruly Mob DBL~ 1W 2.0 W Creature - Human 1/1 None 2 Whenever another creature you control dies, put a +1/+1 counter on Unruly Mob. Vadrik, Astral Archmage DBL~ 1UR 3.0 R U Legendary Creature - Human Wizard 1/2 None 2 If it's neither day nor night, it becomes day as Vadrik, Astral Archmage enters the battlefield.Instant and sorcery spells you cast cost {X} less to cast, where X is Vadrik's power.Whenever day becomes night or night becomes day, put a +1/+1 counter on Vadrik. Valorous Stance DBL~ 1W 2.0 W Instant None 3 Choose one —• Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)• Destroy target creature with toughness 4 or greater. Vampire Interloper DBL~ 1B 2.0 B Creature - Vampire Scout 2/1 None 2 FlyingVampire Interloper can't block. Vampire Slayer DBL~ 1W 2.0 W Creature - Human Soldier 2/2 None 2 Whenever Vampire Slayer deals damage to a Vampire, destroy that creature. Vampire Socialite DBL~ BR 2.0 B R Creature - Vampire Noble 2/2 None 2 Menace (This creature can't be blocked except by two or more creatures.)When Vampire Socialite enters the battlefield, if an opponent lost life this turn, put a +1/+1 counter on each other Vampire you control.As long as an opponent lost life this turn, each other Vampire you control enters the battlefield with an additional +1/+1 counter on it. Vampire's Kiss DBL~ 1B 2.0 B Sorcery None 3 Target player loses 2 life and you gain 2 life. Create two Blood tokens. (They're artifacts with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") Vampires' Vengeance DBL~ 2R 3.0 R Instant None 3 Vampires' Vengeance deals 2 damage to each non-Vampire creature. Create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") Vanquish the Horde DBL~ 6WW 8.0 W Sorcery None 3 This spell costs {1} less to cast for each creature on the battlefield.Destroy all creatures. Vengeful Strangler DBL~ 1B 2.0 B Creature - Human Rogue 2/1 None 2 Vengeful Strangler can't block.When Vengeful Strangler dies, return it to the battlefield transformed under your control attached to target creature or planeswalker an opponent controls. Strangling Grasp DBL~ 2.0 B Enchantment - Aura None 1 Enchant creature or planeswalker an opponent controlsAt the beginning of your upkeep, enchanted permanent's controller sacrifices a nonland permanent, then that player loses 1 life. Vilespawn Spider DBL~ GU 2.0 G U Creature - Spider 2/3 None 2 ReachAt the beginning of your upkeep, mill a card. (Put the top card of your library into your graveyard.){2}{G}{U}, {T}, Sacrifice Vilespawn Spider: Create a 1/1 green Insect creature token for each creature card in your graveyard. Activate only as a sorcery. Village Watch DBL~ 4R 5.0 R Creature - Human Werewolf 4/3 None 2 HasteDaybound (If a player casts no spells during their own turn, it becomes night next turn.) Village Reavers DBL~ 5.0 R Creature - Werewolf 5/4 None 2 Wolves and Werewolves you control have haste.Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) Vivisection DBL~ 3U 4.0 U Sorcery None 3 As an additional cost to cast this spell, sacrifice a creature.Draw three cards. Voice of the Blessed DBL~ WW 2.0 W Creature - Spirit Cleric 2/2 None 2 Whenever you gain life, put a +1/+1 counter on Voice of the Blessed.As long as Voice of the Blessed has four or more +1/+1 counters on it, it has flying and vigilance.As long as Voice of the Blessed has ten or more +1/+1 counters on it, it has indestructible. Volatile Arsonist DBL~ 3RR 5.0 R Creature - Human Werewolf 4/4 None 2 Menace, hasteWhenever Volatile Arsonist attacks, it deals 1 damage to each of up to one target creature, up to one target player, and/or up to one target planeswalker.Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Dire-Strain Anarchist DBL~ 5.0 R Creature - Werewolf 5/5 None 2 Menace, hasteWhenever Dire-Strain Anarchist attacks, it deals 2 damage to each of up to one target creature, up to one target player, and/or up to one target planeswalker.Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) Voldaren Ambusher DBL~ 2R 3.0 R Creature - Vampire Archer 2/2 None 2 When Voldaren Ambusher enters the battlefield, if an opponent lost life this turn, it deals X damage to up to one target creature or planeswalker, where X is the number of Vampires you control. Voldaren Bloodcaster DBL~ 1B 2.0 B Creature - Vampire Wizard 2/1 None 2 FlyingWhenever Voldaren Bloodcaster or another nontoken creature you control dies, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")Whenever you create a Blood token, if you control five or more Blood tokens, transform Voldaren Bloodcaster. Bloodbat Summoner DBL~ 2.0 B Creature - Vampire Wizard 3/3 None 2 FlyingAt the beginning of combat on your turn, up to one target Blood token you control becomes a 2/2 black Bat creature with flying and haste in addition to its other types. Voldaren Epicure DBL~ R 1.0 R Creature - Vampire 1/1 None 2 When Voldaren Epicure enters the battlefield, it deals 1 damage to each opponent. Create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") Voldaren Estate DBL~ 0.0 Land None 0 {T}: Add {C}.{T}, Pay 1 life: Add one mana of any color. Spend this mana only to cast a Vampire spell.{5}, {T}: Create a Blood token. This ability costs {1} less to activate for each Vampire you control. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") Voldaren Stinger DBL~ R 1.0 R Creature - Vampire Warrior 1/1 None 2 Voldaren Stinger has first strike as long as it's attacking.{2}{R}: Voldaren Stinger gets +2/+0 until end of turn. Voltaic Visionary DBL~ 1R 2.0 R Creature - Human Wizard 3/1 None 2 {T}: Voltaic Visionary deals 2 damage to you. Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.When you play a card exiled with Voltaic Visionary, transform Voltaic Visionary. Volt-Charged Berserker DBL~ 2.0 R Creature - Human Berserker 4/3 None 2 Volt-Charged Berserker can't block. Wake to Slaughter DBL~ 3BR 5.0 B R Sorcery None 3 Choose up to two target creature cards in your graveyard. An opponent chooses one of them. Return that card to your hand. Return the other to the battlefield under your control. It gains haste. Exile it at the beginning of the next end step.Flashback {4}{B}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Wandering Mind DBL~ 1UR 3.0 R U Creature - Horror 2/1 None 2 FlyingWhen Wandering Mind enters the battlefield, look at the top six cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Wanderlight Spirit DBL~ 2U 3.0 U Creature - Spirit 2/3 None 2 FlyingWanderlight Spirit can block only creatures with flying. Wash Away DBL~ U 1.0 U Instant None 3 Cleave {1}{U}{U} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)Counter target spell [that wasn't cast from its owner's hand]. Weary Prisoner DBL~ 3R 4.0 R Creature - Human Werewolf 2/6 None 2 DefenderDaybound (If a player casts no spells during their own turn, it becomes night next turn.) Wrathful Jailbreaker DBL~ 4.0 R Creature - Werewolf 6/6 None 2 Wrathful Jailbreaker attacks each combat if able.Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) Weaver of Blossoms DBL~ 2G 3.0 G Creature - Human Werewolf 2/3 None 2 {T}: Add one mana of any color.Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Blossom-Clad Werewolf DBL~ 3.0 G Creature - Werewolf 3/4 None 2 {T}: Add two mana of any one color.Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) Wedding Announcement DBL~ 2W 3.0 W Enchantment None 1 At the beginning of your end step, put an invitation counter on Wedding Announcement. If you attacked with two or more creatures this turn, draw a card. Otherwise, create a 1/1 white Human creature token. Then if Wedding Announcement has three or more invitation counters on it, transform it. Wedding Festivity DBL~ 3.0 W Enchantment None 1 Creatures you control get +1/+1. Wedding Invitation DBL~ 2 2.0 Artifact None 1 When Wedding Invitation enters the battlefield, draw a card.{T}, Sacrifice Wedding Invitation: Target creature can't be blocked this turn. If it's a Vampire, it also gains lifelink until end of turn. Wedding Security DBL~ 3BB 5.0 B Creature - Vampire Soldier 4/4 None 2 Whenever Wedding Security attacks, you may sacrifice a Blood token. If you do, put a +1/+1 counter on Wedding Security and draw a card. Welcoming Vampire DBL~ 2W 3.0 W Creature - Vampire 2/3 None 2 FlyingWhenever one or more other creatures with power 2 or less enter the battlefield under your control, draw a card. This ability triggers only once each turn. Whispering Wizard DBL~ 3U 4.0 U Creature - Human Wizard 3/2 None 2 Whenever you cast a noncreature spell, create a 1/1 white Spirit creature token with flying. This ability triggers only once each turn. Willow Geist DBL~ G 1.0 G Creature - Treefolk Spirit 1/1 None 2 TrampleWhenever one or more cards leave your graveyard, put a +1/+1 counter on Willow Geist.When Willow Geist dies, you gain life equal to its power. Winged Portent DBL~ 1UU 3.0 U Instant None 3 Cleave {4}{G}{U} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)Draw a card for each creature [with flying] you control. Winterthorn Blessing DBL~ GU 2.0 G U Sorcery None 3 Put a +1/+1 counter on up to one target creature you control. Tap up to one target creature you don't control, and that creature doesn't untap during its controller's next untap step.Flashback {1}{G}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Witch's Web DBL~ 1G 2.0 G Instant None 3 Target creature gets +3/+3 and gains reach until end of turn. Untap it. Witness the Future DBL~ 2U 3.0 U Sorcery None 3 Target player shuffles up to four target cards from their graveyard into their library. You look at the top four cards of your library, then put one of those cards into your hand and the rest on the bottom of your library in a random order. Wolf Strike DBL~ 2G 3.0 G Instant None 3 Target creature you control gets +2/+0 until end of turn if it's night. Then it deals damage equal to its power to target creature you don't control. Wolfkin Outcast DBL~ 5G 6.0 G Creature - Human Werewolf 5/4 None 2 This spell costs {2} less to cast if you control a Wolf or Werewolf.Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Wedding Crasher DBL~ 6.0 G Creature - Werewolf 6/5 None 2 Whenever Wedding Crasher or another Wolf or Werewolf you control dies, draw a card.Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) Wrenn and Seven DBL~ 3GG 5.0 G Legendary Planeswalker - Wrenn 5 1 +1: Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.0: Put any number of land cards from your hand onto the battlefield tapped.−3: Create a green Treefolk creature token with reach and "This creature's power and toughness are each equal to the number of lands you control."−8: Return all permanent cards from your graveyard to your hand. You get an emblem with "You have no maximum hand size." Wretched Throng DBL~ 1U 2.0 U Creature - Zombie Horror 2/1 None 2 When Wretched Throng dies, you may search your library for a card named Wretched Throng, reveal it, put it into your hand, then shuffle.