DBL Innistrad: Double Feature Draft Innovation 2022-01-28 Abandon the Post DBL 1R 2.0 R Sorcery None 3 Up to two target creatures can't block this turn.Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Abrade DBL 1R 2.0 R Instant None 3 Choose one —• Abrade deals 3 damage to target creature.• Destroy target artifact. Adamant Will DBL 1W 2.0 W Instant None 3 Target creature gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) Adeline, Resplendent Cathar DBL 1WW 3.0 W Legendary Creature - Human Knight */4 None 2 VigilanceAdeline, Resplendent Cathar's power is equal to the number of creatures you control.Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control. Aim for the Head DBL 2B 3.0 B Sorcery None 3 Choose one —• Exile target Zombie.• Target opponent exiles two cards from their hand. Alchemist's Gambit DBL 1RR 3.0 R Sorcery None 3 Cleave {4}{U}{U}{R} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)Take an extra turn after this one. During that turn, damage can't be prevented. [At the beginning of that turn's end step, you lose the game.]Exile Alchemist's Gambit. Alchemist's Retrieval DBL U 1.0 U Instant None 3 Cleave {1}{U} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)Return target nonland permanent [you control] to its owner's hand. Alluring Suitor DBL 2R 3.0 R Creature - Vampire 2/3 None 2 When you attack with exactly two creatures, transform Alluring Suitor. Deadly Dancer DBL 3.0 R Creature - Vampire 3/3 None 2 TrampleWhen this creature transforms into Deadly Dancer, add {R}{R}. Until end of turn, you don't lose this mana as steps and phases end.{R}{R}: Deadly Dancer and another target creature each get +1/+0 until end of turn. Ambitious Farmhand DBL 1W 2.0 W Creature - Human Peasant 1/1 None 2 When Ambitious Farmhand enters the battlefield, you may search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.Coven — {1}{W}{W}: Transform Ambitious Farmhand. Activate only if you control three or more creatures with different powers. Seasoned Cathar DBL 2.0 W Creature - Human Knight 3/3 None 2 Lifelink Ancestral Anger DBL R 1.0 R Sorcery None 3 Target creature gains trample and gets +X/+0 until end of turn, where X is 1 plus the number of cards named Ancestral Anger in your graveyard.Draw a card. Ancient Lumberknot DBL 2BG 4.0 B G Creature - Treefolk 1/4 None 2 Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power. Angelfire Ignition DBL 1RW 3.0 R W Sorcery None 3 Put two +1/+1 counters on target creature. It gains vigilance, trample, lifelink, indestructible, and haste until end of turn.Flashback {2}{R}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Angelic Quartermaster DBL 3WW 5.0 W Creature - Angel Soldier 3/3 None 2 FlyingWhen Angelic Quartermaster enters the battlefield, put a +1/+1 counter on each of up to two other target creatures. Anje, Maid of Dishonor DBL 2BR 4.0 B R Legendary Creature - Vampire 4/5 None 2 Whenever Anje, Maid of Dishonor and/or one or more other Vampires enter the battlefield under your control, create a Blood token. This ability triggers only once each turn. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card."){2}, Sacrifice another creature or a Blood token: Each opponent loses 2 life and you gain 2 life. Apprentice Sharpshooter DBL 2G 3.0 G Creature - Human Archer 1/4 None 2 ReachTraining (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) Arcane Infusion DBL UR 2.0 R U Instant None 3 Look at the top four cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.Flashback {3}{U}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Archghoul of Thraben DBL 2B 3.0 B Creature - Zombie Cleric 3/2 None 2 Whenever Archghoul of Thraben or another Zombie you control dies, look at the top card of your library. If it's a Zombie card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard. Ardent Elementalist DBL 3R 4.0 R Creature - Human Shaman 2/1 None 2 When Ardent Elementalist enters the battlefield, return target instant or sorcery card from your graveyard to your hand. Arlinn, the Pack's Hope DBL 2RG 4.0 G R Legendary Planeswalker - Arlinn 4 1 Daybound (If a player casts no spells during their own turn, it becomes night next turn.)+1: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters the battlefield with an additional +1/+1 counter on it.−3: Create two 2/2 green Wolf creature tokens. Arlinn, the Moon's Fury DBL 4.0 G R Legendary Planeswalker - Arlinn 4 1 Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)+2: Add {R}{G}.0: Until end of turn, Arlinn, the Moon's Fury becomes a 5/5 Werewolf creature with trample, indestructible, and haste. Arm the Cathars DBL 1WW 3.0 W Sorcery None 3 Until end of turn, target creature gets +3/+3, up to one other target creature gets +2/+2, and up to one other target creature gets +1/+1. Those creatures gain vigilance until end of turn. Arrogant Outlaw DBL 2B 3.0 B Creature - Vampire Noble 3/2 None 2 When Arrogant Outlaw enters the battlefield, if an opponent lost life this turn, each opponent loses 2 life and you gain 2 life. Ascendant Packleader DBL G 1.0 G Creature - Wolf 2/1 None 2 Ascendant Packleader enters the battlefield with a +1/+1 counter on it if you control a permanent with mana value 4 or greater.Whenever you cast a spell with mana value 4 or greater, put a +1/+1 counter on Ascendant Packleader. Augur of Autumn DBL 1GG 3.0 G Creature - Human Druid 2/3 None 2 You may look at the top card of your library any time.You may play lands from the top of your library.Coven — As long as you control three or more creatures with different powers, you may cast creature spells from the top of your library. Avabruck Caretaker DBL 4GG 6.0 G Creature - Human Werewolf 4/4 None 2 HexproofAt the beginning of combat on your turn, put two +1/+1 counters on another target creature you control.Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Hollowhenge Huntmaster DBL 6.0 G Creature - Werewolf 6/6 None 2 HexproofOther permanents you control have hexproof.At the beginning of combat on your turn, put two +1/+1 counters on each creature you control.Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) Baithook Angler DBL 1U 2.0 U Creature - Human Peasant 2/1 None 2 Disturb {1}{U} (You may cast this card from your graveyard transformed for its disturb cost.) Hook-Haunt Drifter DBL 2.0 U Creature - Spirit 1/2 None 2 FlyingIf Hook-Haunt Drifter would be put into a graveyard from anywhere, exile it instead. Ballista Watcher DBL 2RR 4.0 R Creature - Human Soldier Werewolf 4/3 None 2 {2}{R}, {T}: Ballista Watcher deals 1 damage to any target.Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Ballista Wielder DBL 4.0 R Creature - Werewolf 5/5 None 2 {2}{R}: Ballista Wielder deals 1 damage to any target. A creature dealt damage this way can't block this turn.Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) Baneblade Scoundrel DBL 3B 4.0 B Creature - Human Rogue Werewolf 4/3 None 2 Whenever Baneblade Scoundrel becomes blocked, each creature blocking it gets -1/-1 until end of turn.Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Baneclaw Marauder DBL 4.0 B Creature - Werewolf 5/4 None 2 Whenever Baneclaw Marauder becomes blocked, each creature blocking it gets -1/-1 until end of turn.Whenever a creature blocking Baneclaw Marauder dies, that creature's controller loses 1 life.Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) Bat Whisperer DBL 3B 4.0 B Creature - Vampire 4/2 None 2 When Bat Whisperer enters the battlefield, if an opponent lost life this turn, create a 1/1 black Bat creature token with flying. Belligerent Guest DBL 2R 3.0 R Creature - Vampire 3/2 None 2 TrampleWhenever Belligerent Guest deals combat damage to a player, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") Beloved Beggar DBL 1W 2.0 W Creature - Human Peasant 0/4 None 2 Disturb {4}{W}{W} (You may cast this card from your graveyard transformed for its disturb cost.) Generous Soul DBL 2.0 W Creature - Spirit 4/4 None 2 Flying, vigilanceIf Generous Soul would be put into a graveyard from anywhere, exile it instead. Bereaved Survivor DBL 2W 3.0 W Creature - Human Peasant 2/1 None 2 When another creature you control dies, transform Bereaved Survivor. Dauntless Avenger DBL 3.0 W Creature - Human Soldier 3/2 None 2 Whenever Dauntless Avenger attacks, return target creature card with mana value 2 or less from your graveyard to the battlefield tapped and attacking. Binding Geist DBL 2U 3.0 U Creature - Spirit 3/1 None 2 Whenever Binding Geist attacks, target creature an opponent controls gets -2/-0 until end of turn.Disturb {1}{U} (You may cast this card from your graveyard transformed for its disturb cost.) Spectral Binding DBL 3.0 U Enchantment - Aura None 1 Enchant creatureEnchanted creature gets -2/-0.If Spectral Binding would be put into a graveyard from anywhere, exile it instead. Biolume Egg DBL 2U 3.0 U Creature - Serpent Egg 0/4 None 2 DefenderWhen Biolume Egg enters the battlefield, scry 2.When you sacrifice Biolume Egg, return it to the battlefield transformed under its owner's control at the beginning of the next end step. Biolume Serpent DBL 3.0 U Creature - Serpent 4/4 None 2 Sacrifice two Islands: Biolume Serpent can't be blocked this turn. Bird Admirer DBL 2G 3.0 G Creature - Human Archer Werewolf 1/4 None 2 ReachDaybound (If a player casts no spells during their own turn, it becomes night next turn.) Wing Shredder DBL 3.0 G Creature - Werewolf 3/5 None 2 ReachNightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) Bladebrand DBL 1B 2.0 B Instant None 3 Target creature gains deathtouch until end of turn.Draw a card. Bladestitched Skaab DBL UB 2.0 B U Creature - Zombie Soldier 2/3 None 2 Other Zombies you control get +1/+0. Bleed Dry DBL 2BB 4.0 B Instant None 3 Target creature gets -13/-13 until end of turn. If that creature would die this turn, exile it instead. Blessed Defiance DBL W 1.0 W Instant None 3 Target creature you control gets +2/+0 and gains lifelink until end of turn. When that creature dies this turn, create a 1/1 white Spirit creature token with flying. Blood Fountain DBL B 1.0 B Artifact None 1 When Blood Fountain enters the battlefield, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card."){3}{B}, {T}, Sacrifice Blood Fountain: Return up to two target creature cards from your graveyard to your hand. Blood Hypnotist DBL 2R 3.0 R Creature - Vampire 3/3 None 2 Blood Hypnotist can't block.Whenever you sacrifice one or more Blood tokens, target creature can't block this turn. This ability triggers only once each turn. Blood Pact DBL 2B 3.0 B Instant None 3 Target player draws two cards and loses 2 life. Blood Petal Celebrant DBL 1R 2.0 R Creature - Vampire 2/1 None 2 Blood Petal Celebrant has first strike as long as it's attacking.When Blood Petal Celebrant dies, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") Blood Servitor DBL 3 3.0 Artifact Creature - Construct 2/2 None 2 When Blood Servitor enters the battlefield, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") Bloodcrazed Socialite DBL 3B 4.0 B Creature - Vampire 3/3 None 2 MenaceWhen Bloodcrazed Socialite enters the battlefield, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")Whenever Bloodcrazed Socialite attacks, you may sacrifice a Blood token. If you do, it gets +2/+2 until end of turn. Bloodline Culling DBL 1BB 3.0 B Instant None 3 Choose one —• Target creature gets -5/-5 until end of turn.• Creature tokens get -2/-2 until end of turn. Bloodsworn Squire DBL 3B 4.0 B Creature - Vampire Soldier 3/3 None 2 {1}{B}, Discard a card: Bloodsworn Squire gains indestructible until end of turn. Tap it. Then if there are four or more creature cards in your graveyard, transform Bloodsworn Squire. (Damage and effects that say "destroy" don't destroy it.) Bloodsworn Knight DBL 4.0 B Creature - Vampire Knight */* None 2 Bloodsworn Knight's power and toughness are each equal to the number of creature cards in your graveyard.{1}{B}, Discard a card: Bloodsworn Knight gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it.) Bloodthirsty Adversary DBL 1R 2.0 R Creature - Vampire 2/2 None 2 HasteWhen Bloodthirsty Adversary enters the battlefield, you may pay {2}{R} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Bloodthirsty Adversary, then exile up to that many target instant and/or sorcery cards with mana value 3 or less from your graveyard and copy them. You may cast any number of the copies without paying their mana costs. Bloodtithe Collector DBL 4B 5.0 B Creature - Vampire Noble 3/4 None 2 FlyingWhen Bloodtithe Collector enters the battlefield, if an opponent lost life this turn, each opponent discards a card. Bloodtithe Harvester DBL BR 2.0 B R Creature - Vampire 3/2 None 2 When Bloodtithe Harvester enters the battlefield, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card."){T}, Sacrifice Bloodtithe Harvester: Target creature gets -X/-X until end of turn, where X is twice the number of Blood tokens you control. Activate only as a sorcery. Bloodvial Purveyor DBL 2BB 4.0 B Creature - Vampire 5/6 None 2 Flying, trampleWhenever an opponent casts a spell, that player creates a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")Whenever Bloodvial Purveyor attacks, it gets +1/+0 until end of turn for each Blood token defending player controls. Bloody Betrayal DBL 2R 3.0 R Sorcery None 3 Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") Boarded Window DBL 3 3.0 Artifact None 1 Creatures attacking you get -1/-0.At the beginning of each end step, if you were dealt 4 or more damage this turn, exile Boarded Window. Borrowed Time DBL 2W 3.0 W Enchantment None 1 When Borrowed Time enters the battlefield, exile target nonland permanent an opponent controls until Borrowed Time leaves the battlefield. Bounding Wolf DBL 2G 3.0 G Creature - Wolf 3/2 None 2 FlashReach Bramble Armor DBL 1G 2.0 G Artifact - Equipment None 1 When Bramble Armor enters the battlefield, attach it to target creature you control.Equipped creature gets +2/+1.Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.) Bramble Armor DBL 1G 2.0 G Artifact - Equipment None 1 When Bramble Armor enters the battlefield, attach it to target creature you control.Equipped creature gets +2/+1.Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.) Bramble Wurm DBL 6G 7.0 G Creature - Wurm 7/6 None 2 Reach, trampleWhen Bramble Wurm enters the battlefield, you gain 5 life.{2}{G}, Exile Bramble Wurm from your graveyard: You gain 5 life. Briarbridge Tracker DBL 2G 3.0 G Creature - Human Scout 2/3 None 2 VigilanceWhen Briarbridge Tracker enters the battlefield, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")As long as you control a token, Briarbridge Tracker gets +2/+0. Bride's Gown DBL 1W 2.0 W Artifact - Equipment None 1 Equipped creature gets +2/+0. It gets an additional +0/+2 and has first strike as long as an Equipment named Groom's Finery is attached to a creature you control.Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) Brimstone Vandal DBL 2R 3.0 R Creature - Devil 2/3 None 2 Menace (This creature can't be blocked except by two or more creatures.)If it's neither day nor night, it becomes day as Brimstone Vandal enters the battlefield.Whenever day becomes night or night becomes day, Brimstone Vandal deals 1 damage to each opponent. Brine Comber DBL 1WU 3.0 U W Creature - Spirit 1/1 None 2 Whenever Brine Comber enters the battlefield or becomes the target of an Aura spell, create a 1/1 white Spirit creature token with flying.Disturb {W}{U} (You may cast this card from your graveyard transformed for its disturb cost.) Brinebound Gift DBL 3.0 U W Enchantment - Aura None 1 Enchant creatureWhenever Brinebound Gift enters the battlefield or enchanted creature becomes the target of an Aura spell, create a 1/1 white Spirit creature token with flying.If Brinebound Gift would be put into a graveyard from anywhere, exile it instead. Brood Weaver DBL 3G 4.0 G Creature - Spider 2/4 None 2 ReachWhen Brood Weaver dies, create a 1/2 green Spider creature token with reach. Brutal Cathar DBL 2W 3.0 W Creature - Human Soldier Werewolf 2/2 None 2 When this creature enters the battlefield or transforms into Brutal Cathar, exile target creature an opponent controls until this creature leaves the battlefield.Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Moonrage Brute DBL 3.0 R Creature - Werewolf 3/3 None 2 First strikeWard—Pay 3 life.Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) Burly Breaker DBL 3GG 5.0 G Creature - Human Werewolf 6/5 None 2 Ward {1} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Dire-Strain Demolisher DBL 5.0 G Creature - Werewolf 8/7 None 2 Ward {3} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) Burn Down the House DBL 3RR 5.0 R Sorcery None 3 Choose one —• Burn Down the House deals 5 damage to each creature and each planeswalker.• Create three 1/1 red Devil creature tokens with "When this creature dies, it deals 1 damage to any target." They gain haste until end of turn. Burn the Accursed DBL 4R 5.0 R Instant None 3 Burn the Accursed deals 5 damage to target creature and 2 damage to that creature's controller. If that creature would die this turn, exile it instead. By Invitation Only DBL 3WW 5.0 W Sorcery None 3 Choose a number between 0 and 13. Each player sacrifices that many creatures. Can't Stay Away DBL WB 2.0 B W Sorcery None 3 Return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains "If this creature would die, exile it instead."Flashback {3}{W}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Candlegrove Witch DBL 1W 2.0 W Creature - Human Warlock 2/2 None 2 Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Candlegrove Witch gains flying until end of turn. Candlelit Cavalry DBL 4G 5.0 G Creature - Human Knight 5/5 None 2 Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Candlelit Cavalry gains trample until end of turn. Candletrap DBL W 1.0 W Enchantment - Aura None 1 Enchant creatureEnchanted creature has defender.Prevent all combat damage that would be dealt by enchanted creature.Coven — {2}{W}, Sacrifice Candletrap: Exile enchanted creature. Activate only if you control three or more creatures with different powers. Cartographer's Survey DBL 3G 4.0 G Sorcery None 3 Look at the top seven cards of your library. Put up to two land cards from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. Catapult Fodder DBL 2B 3.0 B Creature - Zombie 1/5 None 2 At the beginning of combat on your turn, if you control three or more creatures that each have toughness greater than their power, transform Catapult Fodder. Catapult Captain DBL 3.0 B Creature - Zombie 2/6 None 2 {2}{B}, {T}, Sacrifice another creature: Target opponent loses life equal to the sacrificed creature's toughness. Cathar Commando DBL 1W 2.0 W Creature - Human Soldier 3/1 None 2 Flash{1}, Sacrifice Cathar Commando: Destroy target artifact or enchantment. Cathar's Call DBL 2W 3.0 W Enchantment - Aura None 1 Enchant creatureEnchanted creature has vigilance and "At the beginning of your end step, create a 1/1 white Human creature token." Cathartic Pyre DBL 1R 2.0 R Instant None 3 Choose one —• Cathartic Pyre deals 3 damage to target creature or planeswalker.• Discard up to two cards, then draw that many cards. Celestus Sanctifier DBL 2W 3.0 W Creature - Human Cleric 3/2 None 2 If it's neither day nor night, it becomes day as Celestus Sanctifier enters the battlefield.Whenever day becomes night or night becomes day, look at the top two cards of your library. Put one of them into your graveyard. Cemetery Desecrator DBL 4BB 6.0 B Creature - Zombie 4/4 None 2 MenaceWhen Cemetery Desecrator enters the battlefield or dies, exile another card from a graveyard. When you do, choose one —• Remove X counters from target permanent, where X is the mana value of the exiled card.• Target creature an opponent controls gets -X/-X until end of turn, where X is the mana value of the exiled card. Cemetery Gatekeeper DBL 1R 2.0 R Creature - Vampire 2/1 None 2 First strikeWhen Cemetery Gatekeeper enters the battlefield, exile a card from a graveyard.Whenever a player plays a land or casts a spell, if it shares a card type with the exiled card, Cemetery Gatekeeper deals 2 damage to that player. Cemetery Illuminator DBL 1UU 3.0 U Creature - Spirit 2/3 None 2 FlyingWhenever Cemetery Illuminator enters the battlefield or attacks, exile a card from a graveyard.You may look at the top card of your library any time.Once each turn, you may cast a spell from the top of your library if it shares a card type with a card exiled with Cemetery Illuminator. Cemetery Protector DBL 2WW 4.0 W Creature - Human Soldier 3/4 None 2 FlashWhen Cemetery Protector enters the battlefield, exile a card from a graveyard.Whenever you play a land or cast a spell, if it shares a card type with the exiled card, create a 1/1 white Human creature token. Cemetery Prowler DBL 1GG 3.0 G Creature - Wolf 3/4 None 2 VigilanceWhenever Cemetery Prowler enters the battlefield or attacks, exile a card from a graveyard.Spells you cast cost {1} less to cast for each card type they share with cards exiled with Cemetery Prowler. Ceremonial Knife DBL 1 1.0 Artifact - Equipment None 1 Equipped creature gets +1/+0 and has "Whenever this creature deals combat damage, create a Blood token." (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) Champion of the Perished DBL B 1.0 B Creature - Zombie 1/1 None 2 Whenever another Zombie enters the battlefield under your control, put a +1/+1 counter on Champion of the Perished. Chandra, Dressed to Kill DBL 1RR 3.0 R Legendary Planeswalker - Chandra 3 1 +1: Add {R}. Chandra, Dressed to Kill deals 1 damage to up to one target player or planeswalker.+1: Exile the top card of your library. If it's red, you may cast it this turn.−7: Exile the top five cards of your library. You may cast red spells from among them this turn. You get an emblem with "Whenever you cast a red spell, this emblem deals X damage to any target, where X is the amount of mana spent to cast that spell." Change of Fortune DBL 3R 4.0 R Sorcery None 3 Discard your hand, then draw a card for each card you've discarded this turn. Chaplain of Alms DBL W 1.0 W Creature - Human Cleric 1/1 None 2 First strikeWard {1} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)Disturb {3}{W} (You may cast this card from your graveyard transformed for its disturb cost.) Chapel Shieldgeist DBL 1.0 W Creature - Spirit Cleric 2/1 None 2 Flying, first strikeEach creature you control has ward {1}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)If Chapel Shieldgeist would be put into a graveyard from anywhere, exile it instead. Child of the Pack DBL 2RG 4.0 G R Creature - Human Werewolf 2/5 None 2 {2}{R}{G}: Create a 2/2 green Wolf creature token.Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Savage Packmate DBL 4.0 G R Creature - Werewolf 5/5 None 2 TrampleOther creatures you control get +1/+0.Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) Chill of the Grave DBL 2U 3.0 U Instant None 3 This spell costs {1} less to cast if you control a Zombie.Tap target creature. It doesn't untap during its controller's next untap step.Draw a card. Circle of Confinement DBL 1W 2.0 W Enchantment None 1 When Circle of Confinement enters the battlefield, exile target creature an opponent controls with mana value 3 or less until Circle of Confinement leaves the battlefield.Whenever an opponent casts a Vampire spell with the same name as a card exiled with Circle of Confinement, you gain 2 life. Clarion Cathars DBL 3W 4.0 W Creature - Human Knight 3/3 None 2 When Clarion Cathars enters the battlefield, create a 1/1 white Human creature token. Clear Shot DBL 2G 3.0 G Instant None 3 Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control. Cloaked Cadet DBL 4G 5.0 G Creature - Human Ranger 2/4 None 2 Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)Whenever one or more +1/+1 counters are put on one or more Humans you control, draw a card. This ability triggers only once each turn. Cobbled Lancer DBL U 1.0 U Creature - Zombie Horse 3/3 None 2 As an additional cost to cast this spell, exile a creature card from your graveyard.{3}{U}, Exile Cobbled Lancer from your graveyard: Draw a card. Component Collector DBL 2U 3.0 U Creature - Homunculus 1/4 None 2 If it's neither day nor night, it becomes day as Component Collector enters the battlefield.Whenever day becomes night or night becomes day, you may tap or untap target nonland permanent. Concealing Curtains DBL B 1.0 B Creature - Wall 0/4 None 2 Defender{2}{B}: Transform Concealing Curtains. Activate only as a sorcery. Revealing Eye DBL 1.0 B Creature - Eye Horror 3/4 None 2 MenaceWhen this creature transforms into Revealing Eye, target opponent reveals their hand. You may choose a nonland card from it. If you do, that player discards that card, then draws a card. Consider DBL U 1.0 U Instant None 3 Look at the top card of your library. You may put that card into your graveyard.Draw a card. Consuming Blob DBL 3GG 5.0 G Creature - Ooze */*+1 None 2 Consuming Blob's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1.At the beginning of your end step, create a green Ooze creature token with "This creature's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1." Consuming Tide DBL 2UU 4.0 U Sorcery None 3 Each player chooses a nonland permanent they control. Return all nonland permanents not chosen this way to their owners' hands. Then you draw a card for each opponent who has more cards in their hand than you. Contortionist Troupe DBL XG 1.0 G Creature - Human 0/0 None 2 Contortionist Troupe enters the battlefield with X +1/+1 counters on it.Coven — At the beginning of your end step, if you control three or more creatures with different powers, put a +1/+1 counter on target creature you control. Corpse Cobble DBL UB 2.0 B U Instant None 3 As an additional cost to cast this spell, sacrifice any number of creatures.Create an X/X blue and black Zombie creature token with menace, where X is the total power of the sacrificed creatures.Flashback {3}{U}{B} (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.) Courier Bat DBL 2B 3.0 B Creature - Bat 2/2 None 2 FlyingWhen Courier Bat enters the battlefield, if you gained life this turn, return up to one target creature card from your graveyard to your hand. Covert Cutpurse DBL 2B 3.0 B Creature - Human Rogue 2/1 None 2 When Covert Cutpurse enters the battlefield, destroy target creature you don't control that was dealt damage this turn.Disturb {4}{B} (You may cast this card from your graveyard transformed for its disturb cost.) Covetous Geist DBL 3.0 B Creature - Spirit Rogue 2/2 None 2 Flying, deathtouchIf Covetous Geist would be put into a graveyard from anywhere, exile it instead. Covetous Castaway DBL 1U 2.0 U Creature - Human 1/3 None 2 When Covetous Castaway dies, mill three cards. (Put the top three cards of your library into your graveyard.)Disturb {3}{U}{U} (You may cast this card from your graveyard transformed for its disturb cost.) Ghostly Castigator DBL 2.0 U Creature - Spirit 3/4 None 2 FlyingWhen Ghostly Castigator enters the battlefield, you may shuffle up to three target cards from your graveyard into your library.If Ghostly Castigator would be put into a graveyard from anywhere, exile it instead. Cradle of Safety DBL 1U 2.0 U Enchantment - Aura None 1 FlashEnchant creature you controlWhen Cradle of Safety enters the battlefield, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)Enchanted creature gets +1/+1. Crawl from the Cellar DBL B 1.0 B Sorcery None 3 Return target creature card from your graveyard to your hand. Put a +1/+1 counter on up to one target Zombie you control.Flashback {3}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Crawling Infestation DBL 2G 3.0 G Enchantment None 1 At the beginning of your upkeep, you may mill two cards. (You may put the top two cards of your library into your graveyard.)Whenever one or more creature cards are put into your graveyard from anywhere during your turn, create a 1/1 green Insect creature token. This ability triggers only once each turn. Creepy Puppeteer DBL 3R 4.0 R Creature - Human Rogue 4/3 None 2 HasteWhenever Creepy Puppeteer attacks, if you attacked with exactly one other creature this combat, you may have that creature's base power and toughness become 4/3 until end of turn. Croaking Counterpart DBL 1GU 3.0 G U Sorcery None 3 Create a token that's a copy of target non-Frog creature, except it's a 1/1 green Frog.Flashback {3}{G}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Crossroads Candleguide DBL 4 4.0 Artifact Creature - Scarecrow 3/4 None 2 When Crossroads Candleguide enters the battlefield, exile up to one target card from a graveyard.{2}: Add one mana of any color. Cruel Witness DBL 2UU 4.0 U Creature - Bird Horror 3/3 None 2 FlyingWhenever you cast a noncreature spell, look at the top card of your library. You may put that card into your graveyard. Crushing Canopy DBL 2G 3.0 G Instant None 3 Choose one —• Destroy target creature with flying.• Destroy target enchantment. Cultivator Colossus DBL 4GGG 7.0 G Creature - Plant Beast */* None 2 TrampleCultivator Colossus's power and toughness are each equal to the number of lands you control.When Cultivator Colossus enters the battlefield, you may put a land card from your hand onto the battlefield tapped. If you do, draw a card and repeat this process. Curse of Hospitality DBL 2R 3.0 R Enchantment - Aura Curse None 1 Enchant playerCreatures attacking enchanted player have trample.Whenever a creature deals combat damage to enchanted player, that player exiles the top card of their library. Until end of turn, that creature's controller may play that card and they may spend mana as though it were mana of any color to cast that spell. Curse of Leeches DBL 2B 3.0 B Enchantment - Aura Curse None 1 Enchant playerAs this permanent transforms into Curse of Leeches, attach it to a player.At the beginning of enchanted player's upkeep, they lose 1 life and you gain 1 life.Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Leeching Lurker DBL 3.0 B Creature - Leech Horror 4/4 None 2 LifelinkNightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) Curse of Shaken Faith DBL 1R 2.0 R Enchantment - Aura Curse None 1 Enchant playerWhenever enchanted player casts a spell other than the first spell they cast each turn or copies a spell, Curse of Shaken Faith deals 2 damage to them. Curse of Silence DBL W 1.0 W Enchantment - Aura Curse None 1 Enchant playerAs Curse of Silence enters the battlefield, choose a card name.Spells with the chosen name enchanted player casts cost {2} more to cast.Whenever enchanted player casts a spell with the chosen name, you may sacrifice Curse of Silence. If you do, draw a card. Curse of Surveillance DBL 4U 5.0 U Enchantment - Aura Curse None 1 Enchant playerAt the beginning of enchanted player's upkeep, any number of target players other than that player each draw cards equal to the number of Curses attached to that player. Dawnhart Disciple DBL 1G 2.0 G Creature - Human Warlock 2/2 None 2 Whenever another Human enters the battlefield under your control, Dawnhart Disciple gets +1/+1 until end of turn. Dawnhart Geist DBL 1W 2.0 W Creature - Spirit Warlock 1/3 None 2 Whenever you cast an enchantment spell, you gain 2 life. Dawnhart Mentor DBL 2G 3.0 G Creature - Human Warlock 0/4 None 2 When Dawnhart Mentor enters the battlefield, create a 1/1 white Human creature token.Coven — {5}{G}: Target creature you control gets +3/+3 and gains trample until end of turn. Activate only if you control three or more creatures with different powers. Dawnhart Rejuvenator DBL 3G 4.0 G Creature - Human Warlock 2/4 None 2 When Dawnhart Rejuvenator enters the battlefield, you gain 3 life.{T}: Add one mana of any color. Dawnhart Wardens DBL 1GW 3.0 G W Creature - Human Warlock 3/3 None 2 VigilanceCoven — At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control get +1/+0 until end of turn. Daybreak Combatants DBL 2R 3.0 R Creature - Human Warrior 2/2 None 2 HasteWhen Daybreak Combatants enters the battlefield, target creature gets +2/+0 until end of turn. Deathbonnet Sprout DBL G 1.0 G Creature - Fungus 1/1 None 2 At the beginning of your upkeep, mill a card. Then if there are three or more creature cards in your graveyard, transform Deathbonnet Sprout. (To mill a card, put the top card of your library into your graveyard.) Deathbonnet Hulk DBL 1.0 G Creature - Fungus Horror 3/3 None 2 At the beginning of your upkeep, you may exile a card from a graveyard. If a creature card was exiled this way, put a +1/+1 counter on Deathbonnet Hulk. Deathcap Glade DBL 0.0 1 Land None 0 Deathcap Glade enters the battlefield tapped unless you control two or more other lands.{T}: Add {B} or {G}. Defend the Celestus DBL 2GG 4.0 G Instant None 3 Distribute three +1/+1 counters among one, two, or three target creatures you control. Defenestrate DBL 2B 3.0 B Instant None 3 Destroy target creature without flying. Delver of Secrets DBL U 1.0 U Creature - Human Wizard 1/1 None 2 At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If an instant or sorcery card is revealed this way, transform Delver of Secrets. Insectile Aberration DBL 1.0 U Creature - Human Insect 3/2 None 2 Flying Demonic Bargain DBL 2B 3.0 B Sorcery None 3 Exile the top thirteen cards of your library, then search your library for a card. Put that card into your hand, then shuffle. Dennick, Pious Apprentice DBL WU 2.0 U W Legendary Creature - Human Soldier 2/3 None 2 LifelinkCards in graveyards can't be the targets of spells or abilities.Disturb {2}{W}{U} (You may cast this card from your graveyard transformed for its disturb cost.) Dennick, Pious Apparition DBL 2.0 U W Legendary Creature - Spirit Soldier 3/2 None 2 FlyingWhenever one or more creature cards are put into graveyards from anywhere, investigate. This ability triggers only once each turn. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")If Dennick, Pious Apparition would be put into a graveyard from anywhere, exile it instead. Deserted Beach DBL 0.0 1 Land None 0 Deserted Beach enters the battlefield tapped unless you control two or more other lands.{T}: Add {W} or {U}. Desperate Farmer DBL 2B 3.0 B Creature - Human Peasant 2/2 None 2 LifelinkWhen another creature you control dies, transform Desperate Farmer. Depraved Harvester DBL 3.0 B Creature - Human Knight 4/3 None 2 Lifelink Devious Cover-Up DBL 2UU 4.0 U Instant None 3 Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may shuffle up to four target cards from your graveyard into your library. Devoted Grafkeeper DBL WU 2.0 U W Creature - Human Peasant 2/1 None 2 When Devoted Grafkeeper enters the battlefield, mill two cards.Whenever you cast a spell from your graveyard, tap target creature you don't control.Disturb {1}{W}{U} (You may cast this card from your graveyard transformed for its disturb cost.) Departed Soulkeeper DBL 2.0 U W Creature - Spirit 3/1 None 2 FlyingDeparted Soulkeeper can block only creatures with flying.If Departed Soulkeeper would be put into a graveyard from anywhere, exile it instead. Dig Up DBL G 1.0 G Sorcery None 3 Cleave {1}{B}{B}{G} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)Search your library for a [basic land] card, [reveal it,] put it into your hand, then shuffle. Dire-Strain Rampage DBL 1RG 3.0 G R Sorcery None 3 Destroy target artifact, enchantment, or land. If a land was destroyed this way, its controller may search their library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Otherwise, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.Flashback {3}{R}{G} Diregraf Horde DBL 4B 5.0 B Creature - Zombie 3/4 None 2 When Diregraf Horde enters the battlefield, create two 2/2 black Zombie creature tokens with decayed. When you do, exile up to two target cards from graveyards. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.) Diregraf Rebirth DBL 3BG 5.0 B G Sorcery None 3 This spell costs {1} less to cast for each creature that died this turn.Return target creature card from your graveyard to the battlefield.Flashback {5}{B}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Diregraf Scavenger DBL 3B 4.0 B Creature - Zombie Bear 2/3 None 2 DeathtouchWhen Diregraf Scavenger enters the battlefield, exile up to one target card from a graveyard. If a creature card was exiled this way, each opponent loses 2 life and you gain 2 life. Dissipate DBL 1UU 3.0 U Instant None 3 Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. Distracting Geist DBL 2W 3.0 W Creature - Spirit 2/1 None 2 Whenever Distracting Geist attacks, tap target creature defending player controls.Disturb {4}{W} (You may cast this card from your graveyard transformed for its disturb cost.) Clever Distraction DBL 3.0 W Enchantment - Aura None 1 Enchant creatureEnchanted creature has "Whenever this creature attacks, tap target creature defending player controls."If Clever Distraction would be put into a graveyard from anywhere, exile it instead. Diver Skaab DBL 3UU 5.0 U Creature - Zombie 3/5 None 2 Exploit (When this creature enters the battlefield, you may sacrifice a creature.)When Diver Skaab exploits a creature, target creature's owner puts it on the top or bottom of their library. Dollhouse of Horrors DBL 5 5.0 Artifact None 1 {1}, {T}, Exile a creature card from your graveyard: Create a token that's a copy of the exiled card, except it's a 0/0 Construct artifact in addition to its other types and it has "This creature gets +1/+1 for each Construct you control." It gains haste until end of turn. Activate only as a sorcery. Dominating Vampire DBL 1RR 3.0 R Creature - Vampire 3/3 None 2 When Dominating Vampire enters the battlefield, gain control of target creature with mana value less than or equal to the number of Vampires you control until end of turn. Untap that creature. It gains haste until end of turn. Doomed Dissenter DBL 1B 2.0 B Creature - Human 1/1 None 2 When Doomed Dissenter dies, create a 2/2 black Zombie creature token. Dormant Grove DBL 3G 4.0 G Enchantment None 1 At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has toughness 6 or greater, transform Dormant Grove. Gnarled Grovestrider DBL 4.0 G Creature - Treefolk 3/6 None 2 VigilanceOther creatures you control have vigilance. Dorothea, Vengeful Victim DBL WU 2.0 U W Legendary Creature - Spirit 4/4 None 2 FlyingWhen Dorothea, Vengeful Victim attacks or blocks, sacrifice it at end of combat.Disturb {1}{W}{U} (You may cast this card from your graveyard transformed for its disturb cost.) Dorothea's Retribution DBL 2.0 U W Enchantment - Aura None 1 Enchant creatureEnchanted creature has "Whenever this creature attacks, create a 4/4 white Spirit creature token with flying that's tapped and attacking. Sacrifice that token at end of combat."If Dorothea's Retribution would be put into a graveyard from anywhere, exile it instead. Dread Fugue DBL B 1.0 B Sorcery None 3 Cleave {2}{B} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)Target player reveals their hand. You choose a nonland card from it [with mana value 2 or less]. That player discards that card. Dreadfeast Demon DBL 5BB 7.0 B Creature - Demon 6/6 None 2 FlyingAt the beginning of your end step, sacrifice a non-Demon creature. If you do, create a token that's a copy of Dreadfeast Demon. Dreadhound DBL 4BB 6.0 B Creature - Demon Dog 6/6 None 2 When Dreadhound enters the battlefield, mill three cards. (Put the top three cards of your library into your graveyard.)Whenever a creature dies or a creature card is put into a graveyard from a library, each opponent loses 1 life. Dreadlight Monstrosity DBL 4UU 6.0 U Creature - Crab Horror 5/5 None 2 Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.){3}{U}{U}: Dreadlight Monstrosity can't be blocked this turn. Activate only if you own a card in exile. Dreamroot Cascade DBL 0.0 1 Land None 0 Dreamroot Cascade enters the battlefield tapped unless you control two or more other lands.{T}: Add {G} or {U}. Dreamshackle Geist DBL 1UU 3.0 U Creature - Spirit 3/1 None 2 FlyingAt the beginning of combat on your turn, choose up to one —• Tap target creature.• Target creature doesn't untap during its controller's next untap step. Drogskol Infantry DBL 1W 2.0 W Creature - Spirit Soldier 2/2 None 2 Disturb {3}{W} (You may cast this card from your graveyard transformed for its disturb cost.) Drogskol Armaments DBL 2.0 W Enchantment - Aura None 1 Enchant creatureEnchanted creature gets +2/+2.If Drogskol Armaments would be put into a graveyard from anywhere, exile it instead. Drownyard Amalgam DBL 4U 5.0 U Creature - Zombie Horror 3/6 None 2 When Drownyard Amalgam enters the battlefield, target player mills three cards. (They put the top three cards of their library into their graveyard.){2}{U}: Drownyard Amalgam can't be blocked this turn. Dryad's Revival DBL 2G 3.0 G Sorcery None 3 Return target card from your graveyard to your hand.Flashback {4}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Duel for Dominance DBL 1G 2.0 G Instant None 3 Coven — Choose target creature you control and target creature you don't control. If you control three or more creatures with different powers, put a +1/+1 counter on the chosen creature you control. Then the chosen creatures fight each other. (They each deal damage equal to their power to the other.) Duelcraft Trainer DBL 3W 4.0 W Creature - Human Soldier 3/3 None 2 First strikeCoven — At the beginning of combat on your turn, if you control three or more creatures with different powers, target creature you control gains double strike until end of turn. Duress DBL B 1.0 B Sorcery None 3 Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card. Dying to Serve DBL 2B 3.0 B Enchantment None 1 Whenever you discard one or more cards, create a tapped 2/2 black Zombie creature token. This ability triggers only once each turn. Eaten Alive DBL B 1.0 B Sorcery None 3 As an additional cost to cast this spell, sacrifice a creature or pay {3}{B}.Exile target creature or planeswalker. Eccentric Farmer DBL 2G 3.0 G Creature - Human Peasant 2/3 None 2 When Eccentric Farmer enters the battlefield, mill three cards, then you may return a land card from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.) Ecstatic Awakener DBL B 1.0 B Creature - Human Wizard 1/1 None 2 {2}{B}, Sacrifice another creature: Draw a card, then transform Ecstatic Awakener. Activate only once each turn. Awoken Demon DBL 1.0 B Creature - Demon 4/4 None 2 Edgar's Awakening DBL 3BB 5.0 B Sorcery None 3 Return target creature card from your graveyard to the battlefield.When you discard Edgar's Awakening, you may pay {B}. When you do, return target creature card from your graveyard to your hand. Edgar, Charmed Groom DBL 2WB 4.0 B W Legendary Creature - Vampire Noble 4/4 None 2 Other Vampires you control get +1/+1.When Edgar, Charmed Groom dies, return it to the battlefield transformed under its owner's control. Edgar Markov's Coffin DBL 4.0 B W Legendary Artifact None 1 At the beginning of your upkeep, create a 1/1 white and black Vampire creature token with lifelink and put a bloodline counter on Edgar Markov's Coffin. Then if there are three or more bloodline counters on it, remove those counters and transform it. Electric Revelation DBL 2R 3.0 R Instant None 3 As an additional cost to cast this spell, discard a card.Draw two cards.Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.) End the Festivities DBL R 1.0 R Sorcery None 3 End the Festivities deals 1 damage to each opponent and each creature and planeswalker they control. Endless Ranks of the Dead DBL 2BB 4.0 B Enchantment None 1 At the beginning of your upkeep, create X 2/2 black Zombie creature tokens, where X is half the number of Zombies you control, rounded down. Enduring Angel DBL 2WWW 5.0 W Creature - Angel 3/3 None 2 Flying, double strikeYou have hexproof.If your life total would be reduced to 0 or less, instead transform Enduring Angel and your life total becomes 3. Then if Enduring Angel didn't transform this way, you lose the game. Angelic Enforcer DBL 5.0 W Creature - Angel */* None 2 FlyingYou have hexproof.Angelic Enforcer's power and toughness are each equal to your life total.Whenever Angelic Enforcer attacks, double your life total. Eruth, Tormented Prophet DBL 1UR 3.0 R U Legendary Creature - Human Wizard 2/4 None 2 If you would draw a card, exile the top two cards of your library instead. You may play those cards this turn. Estwald Shieldbasher DBL 3W 4.0 W Creature - Human Soldier 4/2 None 2 Whenever Estwald Shieldbasher attacks, you may pay {1}. If you do, it gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) Evolving Wilds DBL 0.0 Land None 0 {T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Evolving Wilds DBL 0.0 Land None 0 {T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Fading Hope DBL U 1.0 U Instant None 3 Return target creature to its owner's hand. If its mana value was 3 or less, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) Faithbound Judge DBL 1WW 3.0 W Creature - Spirit Soldier 4/4 None 2 Defender, flying, vigilanceAt the beginning of your upkeep, if Faithbound Judge has two or fewer judgment counters on it, put a judgment counter on it.As long as Faithbound Judge has three or more judgment counters on it, it can attack as though it didn't have defender.Disturb {5}{W}{W} Sinner's Judgment DBL 3.0 W Enchantment - Aura Curse None 1 Enchant playerAt the beginning of your upkeep, put a judgment counter on Sinner's Judgment. Then if there are three or more judgment counters on it, enchanted player loses the game.If Sinner's Judgment would be put into a graveyard from anywhere, exile it instead. Faithful Mending DBL WU 2.0 U W Instant None 3 You gain 2 life, draw two cards, then discard two cards.Flashback {1}{W}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Falcon Abomination DBL 2U 3.0 U Creature - Zombie Bird 2/2 None 2 FlyingWhen Falcon Abomination enters the battlefield, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) Falkenrath Celebrants DBL 4R 5.0 R Creature - Vampire 4/4 None 2 Menace (This creature can't be blocked except by two or more creatures.)When Falkenrath Celebrants enters the battlefield, create two Blood tokens. (They're artifacts with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") Falkenrath Forebear DBL 2B 3.0 B Creature - Vampire 3/1 None 2 FlyingFalkenrath Forebear can't block.Whenever Falkenrath Forebear deals combat damage to a player, create a Blood token.{B}, Sacrifice two Blood tokens: Return Falkenrath Forebear from your graveyard to the battlefield. Falkenrath Perforator DBL 1R 2.0 R Creature - Vampire 2/1 None 2 Whenever Falkenrath Perforator attacks, it deals 1 damage to defending player. Falkenrath Pit Fighter DBL R 1.0 R Creature - Vampire Warrior 2/1 None 2 {1}{R}, Discard a card, Sacrifice a Vampire: Draw two cards. Activate only if an opponent lost life this turn. Famished Foragers DBL 3R 4.0 R Creature - Vampire 4/3 None 2 When Famished Foragers enters the battlefield, if an opponent lost life this turn, add {R}{R}{R}.{2}{R}, Discard a card: Draw a card. Fangblade Brigand DBL 3R 4.0 R Creature - Human Werewolf 3/4 None 2 {1}{R}: Fangblade Brigand gets +1/+0 and gains first strike until end of turn.Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Fangblade Eviscerator DBL 4.0 R Creature - Werewolf 4/5 None 2 {1}{R}: Fangblade Eviscerator gets +1/+0 and gains first strike until end of turn.{4}{R}: Creatures you control get +2/+0 until end of turn.Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) Fateful Absence DBL 1W 2.0 W Instant None 3 Destroy target creature or planeswalker. Its controller investigates. (They create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") Fear of Death DBL 1U 2.0 U Enchantment - Aura None 1 Enchant creatureWhen Fear of Death enters the battlefield, mill two cards. (Put the top two cards of your library into your graveyard.)Enchanted creature gets -X/-0, where X is the number of cards in your graveyard. Fearful Villager DBL 2R 3.0 R Creature - Human Werewolf 2/3 None 2 Menace (This creature can't be blocked except by two or more creatures.)Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Fearsome Werewolf DBL 3.0 R Creature - Werewolf 4/3 None 2 Menace (This creature can't be blocked except by two or more creatures.)Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) Fell Stinger DBL 2B 3.0 B Creature - Zombie Scorpion 3/2 None 2 DeathtouchExploit (When this creature enters the battlefield, you may sacrifice a creature.)When Fell Stinger exploits a creature, target player draws two cards and loses 2 life. Festival Crasher DBL 1R 2.0 R Creature - Devil 1/3 None 2 Whenever you cast an instant or sorcery spell, Festival Crasher gets +2/+0 until end of turn. Field of Ruin DBL 0.0 Land None 0 {T}: Add {C}.{2}, {T}, Sacrifice Field of Ruin: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles. Fierce Retribution DBL 1W 2.0 W Instant None 3 Cleave {5}{W} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)Destroy target [attacking] creature. Firmament Sage DBL 3U 4.0 U Creature - Human Wizard 2/3 None 2 If it's neither day nor night, it becomes day as Firmament Sage enters the battlefield.Whenever day becomes night or night becomes day, draw a card. Flame Channeler DBL 1R 2.0 R Creature - Human Wizard 2/2 None 2 When a spell you control deals damage, transform Flame Channeler. Embodiment of Flame DBL 2.0 R Creature - Elemental Wizard 3/3 None 2 Whenever a spell you control deals damage, put a flame counter on Embodiment of Flame.{1}, Remove a flame counter from Embodiment of Flame: Exile the top card of your library. You may play that card this turn. Flame-Blessed Bolt DBL R 1.0 R Instant None 3 Flame-Blessed Bolt deals 2 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead. Flare of Faith DBL 1W 2.0 W Instant None 3 Target creature gets +2/+2 until end of turn. If it's a Human, instead it gets +3/+3 and gains indestructible until end of turn. Fleeting Spirit DBL 1W 2.0 W Creature - Spirit 3/1 None 2 {W}, Exile three cards from your graveyard: Fleeting Spirit gains first strike until end of turn.Discard a card: Exile Fleeting Spirit. Return it to the battlefield under its owner's control at the beginning of the next end step. Fleshtaker DBL WB 2.0 B W Creature - Human Assassin 2/2 None 2 Whenever you sacrifice another creature, you gain 1 life and scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.){1}, Sacrifice another creature: Fleshtaker gets +2/+2 until end of turn. Flip the Switch DBL 2U 3.0 U Instant None 3 Counter target spell unless its controller pays {4}. Create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) Florian, Voldaren Scion DBL 1BR 3.0 B R Legendary Creature - Vampire Noble 3/3 None 2 First strikeAt the beginning of your postcombat main phase, look at the top X cards of your library, where X is the total amount of life your opponents lost this turn. Exile one of those cards and put the rest on the bottom of your library in a random order. You may play the exiled card this turn. Flourishing Hunter DBL 4GG 6.0 G Creature - Wolf Spirit 6/6 None 2 When Flourishing Hunter enters the battlefield, you gain life equal to the greatest toughness among other creatures you control. Foreboding Statue DBL 3 3.0 Artifact Creature - Construct 1/2 None 2 {T}: Add one mana of any color. Put an omen counter on Foreboding Statue.At the beginning of your end step, if there are three or more omen counters on Foreboding Statue, untap it, then transform it. Forsaken Thresher DBL 3.0 Artifact Creature - Construct 5/5 None 2 At the beginning of your precombat main phase, add one mana of any color. Foul Play DBL 1B 2.0 B Sorcery None 3 Destroy target creature with power 2 or less. Investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") Frenzied Devils DBL 4R 5.0 R Creature - Devil 3/3 None 2 HasteWhenever you cast a noncreature spell, Frenzied Devils gets +2/+2 until end of turn. Galedrifter DBL 3U 4.0 U Creature - Hippogriff 3/2 None 2 FlyingDisturb {4}{U} (You may cast this card from your graveyard transformed for its disturb cost.) Waildrifter DBL 4.0 U Creature - Hippogriff Spirit 2/2 None 2 FlyingIf Waildrifter would be put into a graveyard from anywhere, exile it instead. Galvanic Iteration DBL UR 2.0 R U Instant None 3 When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.Flashback {1}{U}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Gavony Dawnguard DBL 1WW 3.0 W Creature - Human Soldier 3/3 None 2 Ward {1}If it's neither day nor night, it becomes day as Gavony Dawnguard enters the battlefield.Whenever day becomes night or night becomes day, look at the top four cards of your library. You may reveal a creature card with mana value 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in any order. Gavony Silversmith DBL 3W 4.0 W Creature - Human Soldier 2/3 None 2 When Gavony Silversmith enters the battlefield, put a +1/+1 counter on each of up to two target creatures. Gavony Trapper DBL W 1.0 W Creature - Human Soldier 0/2 None 2 {2}, {T}: Tap target creature. Geistflame Reservoir DBL 2R 3.0 R Artifact None 1 Whenever you cast an instant or sorcery spell, put a charge counter on Geistflame Reservoir.{1}{R}, {T}, Remove any number of charge counters from Geistflame Reservoir: It deals that much damage to any target.{1}{R}, {T}: Exile the top card of your library. You may play that card this turn. Geistlight Snare DBL 2U 3.0 U Instant None 3 This spell costs {1} less to cast if you control a Spirit. It also costs {1} less to cast if you control an enchantment.Counter target spell unless its controller pays {3}. Geistwave DBL 1U 2.0 U Instant None 3 Return target nonland permanent to its owner's hand. If you controlled that permanent, draw a card. Geralf, Visionary Stitcher DBL 2U 3.0 U Legendary Creature - Human Wizard 1/4 None 2 Zombies you control have flying.{U}, {T}, Sacrifice another nontoken creature: Create an X/X blue Zombie creature token, where X is the sacrificed creature's toughness. Ghoulcaller's Harvest DBL BG 2.0 B G Sorcery None 3 Create X 2/2 black Zombie creature tokens with decayed, where X is half the number of creature cards in your graveyard, rounded up. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)Flashback {3}{B}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Ghoulish Procession DBL 1B 2.0 B Enchantment None 1 Whenever one or more nontoken creatures die, create a 2/2 black Zombie creature token with decayed. This ability triggers only once each turn. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.) Gift of Fangs DBL B 1.0 B Enchantment - Aura None 1 Enchant creatureEnchanted creature gets +2/+2 as long as it's a Vampire. Otherwise, it gets -2/-2. Gisa, Glorious Resurrector DBL 2BB 4.0 B Legendary Creature - Human Wizard 4/4 None 2 If a creature an opponent controls would die, exile it instead.At the beginning of your upkeep, put all creature cards exiled with Gisa, Glorious Resurrector onto the battlefield under your control. They gain decayed. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.) Glorious Sunrise DBL 3GG 5.0 G Enchantment None 1 At the beginning of combat on your turn, choose one —• Creatures you control get +1/+1 and gain trample until end of turn.• Target land gains "{T}: Add {G}{G}{G}" until end of turn.• Draw a card if you control a creature with power 3 or greater.• You gain 3 life. Gluttonous Guest DBL 2B 3.0 B Creature - Vampire 1/4 None 2 When Gluttonous Guest enters the battlefield, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")Whenever you sacrifice a Blood token, you gain 1 life. Graf Reaver DBL 1B 2.0 B Creature - Zombie Warrior 3/3 None 2 Exploit (When this creature enters the battlefield, you may sacrifice a creature.)When Graf Reaver exploits a creature, destroy target planeswalker.At the beginning of your upkeep, Graf Reaver deals 1 damage to you. Grafted Identity DBL 2UU 4.0 U Enchantment - Aura None 1 As an additional cost to cast this spell, sacrifice a creature.Enchant creatureYou control enchanted creature.Enchanted creature gets +1/+1. Graveyard Trespasser DBL 2B 3.0 B Creature - Human Werewolf 3/3 None 2 Ward—Discard a card.Whenever Graveyard Trespasser enters the battlefield or attacks, exile up to one target card from a graveyard. If a creature card was exiled this way, each opponent loses 1 life and you gain 1 life.Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Graveyard Glutton DBL 3.0 B Creature - Werewolf 4/4 None 2 Ward—Discard a card.Whenever Graveyard Glutton enters the battlefield or attacks, exile up to two target cards from graveyards. For each creature card exiled this way, each opponent loses 1 life and you gain 1 life.Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) Grisly Ritual DBL 5B 6.0 B Sorcery None 3 Destroy target creature or planeswalker. Create two Blood tokens. (They're artifacts with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") Grizzly Ghoul DBL 2BG 4.0 B G Creature - Zombie Bear 4/3 None 2 TrampleGrizzly Ghoul enters the battlefield with a +1/+1 counter on it for each creature that died this turn. Grolnok, the Omnivore DBL 2GU 4.0 G U Legendary Creature - Frog 3/3 None 2 Whenever a Frog you control attacks, mill three cards.Whenever a permanent card is put into your graveyard from your library, exile it with a croak counter on it.You may play lands and cast spells from among cards you own in exile with croak counters on them. Groom's Finery DBL 1B 2.0 B Artifact - Equipment None 1 Equipped creature gets +2/+0. It gets an additional +0/+2 and has deathtouch as long as an Equipment named Bride's Gown is attached to a creature you control.Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) Gryff Rider DBL 2W 3.0 W Creature - Human Knight 2/1 None 2 FlyingTraining (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) Gryffwing Cavalry DBL 3W 4.0 W Creature - Human Knight 2/2 None 2 FlyingTraining (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)Whenever Gryffwing Cavalry attacks, you may pay {1}{W}. If you do, target attacking creature without flying gains flying until end of turn. Gutter Skulker DBL 3U 4.0 U Creature - Spirit 3/3 None 2 Gutter Skulker can't be blocked as long as it's attacking alone.Disturb {3}{U} (You may cast this card from your graveyard transformed for its disturb cost.) Gutter Shortcut DBL 4.0 U Enchantment - Aura None 1 Enchant creatureEnchanted creature can't be blocked as long as it's attacking alone.If Gutter Shortcut would be put into a graveyard from anywhere, exile it instead. Halana and Alena, Partners DBL 2RG 4.0 G R Legendary Creature - Human Ranger 2/3 None 2 First strike, reachAt the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is Halana and Alena's power. That creature gains haste until end of turn. Hallowed Haunting DBL 2WW 4.0 W Enchantment None 1 As long as you control seven or more enchantments, creatures you control have flying and vigilance.Whenever you cast an enchantment spell, create a white Spirit Cleric creature token with "This creature's power and toughness are each equal to the number of Spirits you control." Hallowed Respite DBL WU 2.0 U W Sorcery None 3 Exile target nonlegendary creature, then return it to the battlefield under its owner's control. If it entered under your control, put a +1/+1 counter on it. Otherwise, tap it.Flashback {1}{W}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Hamlet Vanguard DBL 2G 3.0 G Creature - Human Warrior 1/1 None 2 Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)Hamlet Vanguard enters the battlefield with two +1/+1 counters on it for each other nontoken Human you control. Harvesttide Infiltrator DBL 2R 3.0 R Creature - Human Werewolf 3/2 None 2 TrampleDaybound (If a player casts no spells during their own turn, it becomes night next turn.) Harvesttide Assailant DBL 3.0 R Creature - Werewolf 4/4 None 2 TrampleNightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) Harvesttide Sentry DBL 1G 2.0 G Creature - Human Warrior 3/1 None 2 Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Harvesttide Sentry can't be blocked by creatures with power 2 or less this turn. Haunted Ridge DBL 0.0 1 Land None 0 Haunted Ridge enters the battlefield tapped unless you control two or more other lands.{T}: Add {B} or {R}. Headless Rider DBL 2B 3.0 B Creature - Zombie 3/1 None 2 Whenever Headless Rider or another nontoken Zombie you control dies, create a 2/2 black Zombie creature token. Hedgewitch's Mask DBL W 1.0 W Artifact - Equipment None 1 Equipped creature gets +1/+1.Equipped creature can't be blocked by creatures with power 4 or greater.Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) Heirloom Mirror DBL 1B 2.0 B Artifact None 1 {1}, {T}, Pay 1 life, Discard a card: Draw a card, mill a card, then put a ritual counter on Heirloom Mirror. Then if it has three or more ritual counters on it, remove them and transform it. Activate only as a sorcery. Inherited Fiend DBL 2.0 B Creature - Demon 4/4 None 2 Flying{2}{B}: Exile target creature card from a graveyard. Put a +1/+1 counter on Inherited Fiend. Henrika Domnathi DBL 2BB 4.0 B Legendary Creature - Vampire 1/3 None 2 FlyingAt the beginning of combat on your turn, choose one that hasn't been chosen —• Each player sacrifices a creature.• You draw a card and you lose 1 life.• Transform Henrika Domnathi. Henrika, Infernal Seer DBL 4.0 B Legendary Creature - Vampire 3/4 None 2 Flying, deathtouch, lifelink{1}{B}{B}: Each creature you control with flying, deathtouch, and/or lifelink gets +1/+0 until end of turn. Hero's Downfall DBL 1BB 3.0 B Instant None 3 Destroy target creature or planeswalker. Heron of Hope DBL 3W 4.0 W Creature - Bird 2/3 None 2 FlyingIf you would gain life, you gain that much life plus 1 instead.{1}{W}: Heron of Hope gains lifelink until end of turn. Heron-Blessed Geist DBL 4W 5.0 W Creature - Spirit 3/3 None 2 Flying{3}{W}, Exile Heron-Blessed Geist from your graveyard: Create two 1/1 white Spirit creature tokens with flying. Activate only if you control an enchantment and only as a sorcery. Hiveheart Shaman DBL 3G 4.0 G Creature - Human Shaman 3/5 None 2 Whenever Hiveheart Shaman attacks, you may search your library for a basic land card that doesn't share a land type with a land you control, put that card onto the battlefield, then shuffle.{5}{G}: Create a 1/1 green Insect creature token. Put X +1/+1 counters on it, where X is the number of basic land types among lands you control. Activate only as a sorcery. Hobbling Zombie DBL 2B 3.0 B Creature - Zombie 2/2 None 2 DeathtouchWhen Hobbling Zombie dies, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) Homestead Courage DBL W 1.0 W Sorcery None 3 Put a +1/+1 counter on target creature you control. It gains vigilance until end of turn.Flashback {W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Honeymoon Hearse DBL 2R 3.0 R Artifact - Vehicle 5/5 None 1 TrampleTap two untapped creatures you control: Honeymoon Hearse becomes an artifact creature until end of turn. Honored Heirloom DBL 3 3.0 Artifact None 1 {T}: Add one mana of any color.{2}, {T}: Exile target card from a graveyard. Hookhand Mariner DBL 3G 4.0 G Creature - Human Werewolf 4/4 None 2 Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Riphook Raider DBL 4.0 G Creature - Werewolf 6/4 None 2 Riphook Raider can't be blocked by creatures with power 2 or less.Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) Hopeful Initiate DBL W 1.0 W Creature - Human Warlock 1/2 None 2 Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.){2}{W}, Remove two +1/+1 counters from among creatures you control: Destroy target artifact or enchantment. Hostile Hostel DBL 0.0 Land None 0 {T}: Add {C}.{1}, {T}, Sacrifice a creature: Put a soul counter on Hostile Hostel. Then if there are three or more soul counters on it, remove those counters, transform it, then untap it. Activate only as a sorcery. Creeping Inn DBL 0.0 B Artifact Creature - Horror Construct 3/7 None 2 Whenever Creeping Inn attacks, you may exile a creature card from your graveyard. If you do, each opponent loses X life and you gain X life, where X is the number of creature cards exiled with Creeping Inn.{4}: Creeping Inn phases out. Hound Tamer DBL 2G 3.0 G Creature - Human Werewolf 3/3 None 2 Trample{3}{G}: Put a +1/+1 counter on target creature.Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Untamed Pup DBL 3.0 G Creature - Werewolf 4/4 None 2 TrampleOther Wolves and Werewolves you control have trample.{3}{G}: Put a +1/+1 counter on target creature.Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) Howl of the Hunt DBL 2G 3.0 G Enchantment - Aura None 1 FlashEnchant creatureWhen Howl of the Hunt enters the battlefield, if enchanted creature is a Wolf or Werewolf, untap that creature.Enchanted creature gets +2/+2 and has vigilance. Howling Moon DBL 2G 3.0 G Enchantment None 1 At the beginning of combat on your turn, target Wolf or Werewolf you control gets +2/+2 until end of turn.Whenever an opponent casts their second spell each turn, create a 2/2 green Wolf creature token. Howlpack Piper DBL 3G 4.0 G Creature - Human Werewolf 2/2 None 2 This spell can't be countered.{1}{G}, {T}: You may put a creature card from your hand onto the battlefield. If it's a Wolf or Werewolf, untap Howlpack Piper. Activate only as a sorcery.Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Wildsong Howler DBL 4.0 G Creature - Werewolf 4/4 None 2 Whenever this creature enters the battlefield or transforms into Wildsong Howler, look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) Hullbreaker Horror DBL 5UU 7.0 U Creature - Kraken Horror 7/8 None 2 FlashThis spell can't be countered.Whenever you cast a spell, choose up to one —• Return target spell you don't control to its owner's hand.• Return target nonland permanent to its owner's hand. Hungry Ridgewolf DBL 1R 2.0 R Creature - Wolf 2/2 None 2 As long as you control another Wolf or Werewolf, Hungry Ridgewolf gets +1/+0 and has trample. Hungry for More DBL BR 2.0 B R Sorcery None 3 Create a 3/1 black and red Vampire creature token with trample, lifelink, and haste. Sacrifice it at the beginning of the next end step.Flashback {1}{B}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Ill-Tempered Loner DBL 2RR 4.0 R Creature - Human Werewolf 3/3 None 2 Whenever Ill-Tempered Loner is dealt damage, it deals that much damage to any target.{1}{R}: Ill-Tempered Loner gets +2/+0 until end of turn.Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Howlpack Avenger DBL 4.0 R Creature - Werewolf 4/4 None 2 Whenever a permanent you control is dealt damage, Howlpack Avenger deals that much damage to any target.{1}{R}: Howlpack Avenger gets +2/+0 until end of turn.Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) Immolation DBL R 1.0 R Enchantment - Aura None 1 Enchant creatureEnchanted creature gets +2/-2. Infernal Grasp DBL 1B 2.0 B Instant None 3 Destroy target creature. You lose 2 life. Infestation Expert DBL 4G 5.0 G Creature - Human Werewolf 3/4 None 2 Whenever Infestation Expert enters the battlefield or attacks, create a 1/1 green Insect creature token.Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Infested Werewolf DBL 5.0 G Creature - Werewolf 4/5 None 2 Whenever Infested Werewolf enters the battlefield or attacks, create two 1/1 green Insect creature tokens.Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) Innocent Traveler DBL 2BB 4.0 B Creature - Human 1/3 None 2 At the beginning of your upkeep, any opponent may sacrifice a creature. If no one does, transform Innocent Traveler. Malicious Invader DBL 4.0 B Creature - Vampire 3/3 None 2 FlyingMalicious Invader gets +2/+0 as long as an opponent controls a Human. Inspired Idea DBL 2U 3.0 U Sorcery None 3 Cleave {3}{U}{U} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)Draw three cards. [Your maximum hand size is reduced by three for the rest of the game.] Into the Night DBL 3R 4.0 R Sorcery None 3 It becomes night. Discard any number of cards, then draw that many cards plus one. Intrepid Adversary DBL 1W 2.0 W Creature - Human Scout 3/1 None 2 LifelinkWhen Intrepid Adversary enters the battlefield, you may pay {1}{W} any number of times. When you pay this cost one or more times, put that many valor counters on Intrepid Adversary.Creatures you control get +1/+1 for each valor counter on Intrepid Adversary. Investigator's Journal DBL 2 2.0 Artifact - Clue None 1 Investigator's Journal enters the battlefield with a number of suspect counters on it equal to the greatest number of creatures a player controls.{2}, {T}, Remove a suspect counter from Investigator's Journal: Draw a card.{2}, Sacrifice Investigator's Journal: Draw a card. Jack-o'-Lantern DBL 1 1.0 Artifact None 1 {1}, {T}, Sacrifice Jack-o'-Lantern: Exile up to one target card from a graveyard. Draw a card.{1}, Exile Jack-o'-Lantern from your graveyard: Add one mana of any color. Jacob Hauken, Inspector DBL 1U 2.0 U Legendary Creature - Human Advisor 0/2 None 2 {T}: Draw a card, then exile a card from your hand face down. You may look at that card for as long as it remains exiled. You may pay {4}{U}{U}. If you do, transform Jacob Hauken, Inspector. Hauken's Insight DBL 2.0 U Legendary Enchantment None 1 At the beginning of your upkeep, exile the top card of your library face down. You may look at that card for as long as it remains exiled.Once during each of your turns, you may play a land or cast a spell from among the cards exiled with this permanent without paying its mana cost. Jadar, Ghoulcaller of Nephalia DBL 1B 2.0 B Legendary Creature - Human Wizard 1/1 None 2 At the beginning of your end step, if you control no creatures with decayed, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) Jerren, Corrupted Bishop DBL 2B 3.0 B Legendary Creature - Human Cleric 2/3 None 2 Whenever Jerren, Corrupted Bishop enters the battlefield or another nontoken Human you control dies, you lose 1 life and create a 1/1 white Human creature token.{2}: Target Human you control gains lifelink until end of turn.At the beginning of your end step, if you have exactly 13 life, you may pay {4}{B}{B}. If you do, transform Jerren. Ormendahl, the Corrupter DBL 3.0 B Legendary Creature - Demon 6/6 None 2 Flying, trample, lifelinkSacrifice another creature: Draw a card. Join the Dance DBL GW 2.0 G W Sorcery None 3 Create two 1/1 white Human creature tokens.Flashback {3}{G}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Katilda, Dawnhart Martyr DBL 1WW 3.0 W Legendary Creature - Spirit Warlock */* None 2 Flying, lifelink, protection from VampiresKatilda, Dawnhart Martyr's power and toughness are each equal to the number of permanents you control that are Spirits and/or enchantments.Disturb {3}{W}{W} (You may cast this card from your graveyard transformed for its disturb cost.) Katilda's Rising Dawn DBL 3.0 W Legendary Enchantment - Aura None 1 Enchant creatureEnchanted creature has flying, lifelink, and protection from Vampires, and it gets +X/+X, where X is the number of permanents you control that are Spirits and/or enchantments.If Katilda's Rising Dawn would be put into a graveyard from anywhere, exile it instead. Katilda, Dawnhart Prime DBL GW 2.0 G W Legendary Creature - Human Warlock 1/1 None 2 Protection from WerewolvesHuman creatures you control have "{T}: Add one mana of any of this creature's colors."{4}{G}{W}, {T}: Put a +1/+1 counter on each creature you control. Kaya, Geist Hunter DBL 1WB 3.0 B W Legendary Planeswalker - Kaya 3 1 +1: Creatures you control gain deathtouch until end of turn. Put a +1/+1 counter on up to one target creature token you control.−2: Until end of turn, if one or more tokens would be created under your control, twice that many of those tokens are created instead.−6: Exile all cards from all graveyards, then create a 1/1 white Spirit creature token with flying for each card exiled this way. Kessig Flamebreather DBL 1R 2.0 R Creature - Human Shaman 1/3 None 2 Whenever you cast a noncreature spell, Kessig Flamebreather deals 1 damage to each opponent. Kessig Naturalist DBL RG 2.0 G R Creature - Human Werewolf 2/2 None 2 Whenever Kessig Naturalist attacks, add {R} or {G}. Until end of turn, you don't lose this mana as steps and phases end.Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Lord of the Ulvenwald DBL 2.0 G R Creature - Werewolf 3/3 None 2 Other Wolves and Werewolves you control get +1/+1.Whenever Lord of the Ulvenwald attacks, add {R} or {G}. Until end of turn, you don't lose this mana as steps and phases end.Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) Kessig Wolfrider DBL R 1.0 R Creature - Human Knight 1/2 None 2 Menace{2}{R}, {T}, Exile three cards from your graveyard: Create a 3/2 red Wolf creature token. Kindly Ancestor DBL 2W 3.0 W Creature - Spirit 2/3 None 2 LifelinkDisturb {1}{W} (You may cast this card from your graveyard transformed for its disturb cost.) Ancestor's Embrace DBL 3.0 W Enchantment - Aura None 1 Enchant creatureEnchanted creature has lifelink.If Ancestor's Embrace would be put into a graveyard from anywhere, exile it instead. Lacerate Flesh DBL 4R 5.0 R Sorcery None 3 Lacerate Flesh deals 4 damage to target creature. Create a number of Blood tokens equal to the amount of excess damage dealt to that creature this way. (They're artifacts with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") Laid to Rest DBL 3G 4.0 G Enchantment None 1 Whenever a Human you control dies, draw a card.Whenever a creature you control with a +1/+1 counter on it dies, you gain 2 life. Lambholt Harrier DBL 1R 2.0 R Creature - Wolf 2/2 None 2 {3}{R}: Target creature can't block this turn. Lambholt Raconteur DBL 3R 4.0 R Creature - Human Werewolf 2/4 None 2 Whenever you cast a noncreature spell, Lambholt Raconteur deals 1 damage to each opponent.Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Lambholt Ravager DBL 4.0 R Creature - Werewolf 4/4 None 2 Whenever you cast a noncreature spell, Lambholt Ravager deals 2 damage to each opponent.Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) Lantern Bearer DBL U 1.0 U Creature - Spirit 1/1 None 2 FlyingDisturb {2}{U} (You may cast this card from your graveyard transformed for its disturb cost.) Lanterns' Lift DBL 1.0 U Enchantment - Aura None 1 Enchant creatureEnchanted creature gets +1/+1 and has flying.If Lanterns' Lift would be put into a graveyard from anywhere, exile it instead. Lantern Flare DBL 1W 2.0 W Instant None 3 Cleave {X}{R}{W} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)Lantern Flare deals X damage to target creature or planeswalker and you gain X life. [X is the number of creatures you control.] Lantern of the Lost DBL 1 1.0 Artifact None 1 When Lantern of the Lost enters the battlefield, exile target card from a graveyard.{1}, {T}, Exile Lantern of the Lost: Exile all cards from all graveyards, then draw a card. Larder Zombie DBL U 1.0 U Creature - Zombie 1/3 None 2 DefenderTap three untapped creatures you control: Look at the top card of your library. You may put it into your graveyard. Lier, Disciple of the Drowned DBL 3UU 5.0 U Legendary Creature - Human Wizard 3/4 None 2 Spells can't be countered.Each instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost. Liesa, Forgotten Archangel DBL 2WWB 5.0 B W Legendary Creature - Angel 4/5 None 2 Flying, lifelinkWhenever another nontoken creature you control dies, return that card to its owner's hand at the beginning of the next end step.If a creature an opponent controls would die, exile it instead. Light Up the Night DBL XR 1.0 R Sorcery None 3 Light Up the Night deals X damage to any target. It deals X plus 1 damage instead if that target is a creature or planeswalker.Flashback—{3}{R}, Remove X loyalty counters from among planeswalkers you control. If you cast this spell this way, X can't be 0. (You may cast this card from your graveyard for its flashback cost. Then exile it.) Lightning Wolf DBL 3R 4.0 R Creature - Wolf 4/3 None 2 {1}{R}: Lightning Wolf gains first strike until end of turn. Activate only as a sorcery. Locked in the Cemetery DBL 1U 2.0 U Enchantment - Aura None 1 Enchant creatureWhen Locked in the Cemetery enters the battlefield, if there are five or more cards in your graveyard, tap enchanted creature.Enchanted creature doesn't untap during its controller's untap step. Lord of the Forsaken DBL 4BB 6.0 B Creature - Demon 6/6 None 2 Flying, trample{B}, Sacrifice another creature: Target player mills three cards.Pay 1 life: Add {C}. Spend this mana only to cast a spell from your graveyard. Loyal Gryff DBL 2W 3.0 W Creature - Hippogriff 2/2 None 2 FlashFlyingWhen Loyal Gryff enters the battlefield, you may return another creature you control to its owner's hand. Ludevic, Necrogenius DBL UB 2.0 B U Legendary Creature - Human Wizard 2/3 None 2 Whenever Ludevic, Necrogenius enters the battlefield or attacks, mill a card.{X}{U}{U}{B}{B}, Exile X creature cards from your graveyard: Transform Ludevic. X can't be 0. Activate only as a sorcery. Olag, Ludevic's Hubris DBL 2.0 B U Legendary Creature - Zombie 4/4 None 2 As this creature transforms into Olag, Ludevic's Hubris, it becomes a copy of a creature card exiled with it, except its name is Olag, Ludevic's Hubris, it's 4/4, and it's a legendary blue and black Zombie in addition to its other colors and types. Put a number of +1/+1 counters on Olag equal to the number of creature cards exiled with it. Lunar Frenzy DBL XR 1.0 R Instant None 3 Target creature you control gets +X/+0 and gains first strike and trample until end of turn. Lunar Rejection DBL 1U 2.0 U Instant None 3 Cleave {3}{U} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)Return target [Wolf or Werewolf] creature to its owner's hand.Draw a card. Lunarch Veteran DBL W 1.0 W Creature - Human Cleric 1/1 None 2 Whenever another creature enters the battlefield under your control, you gain 1 life.Disturb {1}{W} (You may cast this card from your graveyard transformed for its disturb cost.) Luminous Phantom DBL 1.0 W Creature - Spirit Cleric 1/1 None 2 FlyingWhenever another creature you control leaves the battlefield, you gain 1 life.If Luminous Phantom would be put into a graveyard from anywhere, exile it instead. Magma Pummeler DBL XRR 2.0 R Creature - Elemental 0/0 None 2 Magma Pummeler enters the battlefield with X +1/+1 counters on it.If damage would be dealt to Magma Pummeler while it has a +1/+1 counter on it, prevent that damage and remove that many +1/+1 counters from it. When one or more counters are removed from Magma Pummeler this way, it deals that much damage to any target. Malevolent Hermit DBL 1U 2.0 U Creature - Human Wizard 2/1 None 2 {U}, Sacrifice Malevolent Hermit: Counter target noncreature spell unless its controller pays {3}.Disturb {2}{U} (You may cast this card from your graveyard transformed for its disturb cost.) Benevolent Geist DBL 2.0 U Creature - Spirit Wizard 2/2 None 2 FlyingNoncreature spells you control can't be countered.If Benevolent Geist would be put into a graveyard from anywhere, exile it instead. Manaform Hellkite DBL 2RR 4.0 R Creature - Dragon 4/4 None 2 FlyingWhenever you cast a noncreature spell, create an X/X red Dragon Illusion creature token with flying and haste, where X is the amount of mana spent to cast that spell. Exile that token at the beginning of the next end step. Markov Purifier DBL 1WB 3.0 B W Creature - Vampire Cleric 2/3 None 2 LifelinkAt the beginning of your end step, if you gained life this turn, you may pay {2}. If you do, draw a card. Markov Retribution DBL 2R 3.0 R Sorcery None 3 Choose one or both —• Creatures you control get +1/+0 until end of turn.• Target Vampire you control deals damage equal to its power to another target creature. Markov Waltzer DBL 2RW 4.0 R W Creature - Vampire 1/3 None 2 Flying, hasteAt the beginning of combat on your turn, up to two target creatures you control each get +1/+0 until end of turn. Mask of Griselbrand DBL 1BB 3.0 B Legendary Artifact - Equipment None 1 Equipped creature has flying and lifelink.Whenever equipped creature dies, you may pay X life, where X is its power. If you do, draw X cards.Equip {3} Massive Might DBL G 1.0 G Instant None 3 Target creature gets +2/+2 and gains trample until end of turn. Memory Deluge DBL 2UU 4.0 U Instant None 3 Look at the top X cards of your library, where X is the amount of mana spent to cast this spell. Put two of them into your hand and the rest on the bottom of your library in a random order.Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Might of the Old Ways DBL 1G 2.0 G Instant None 3 Target creature gets +2/+2 until end of turn.Coven — Then if you control three or more creatures with different powers, draw a card. Militia Rallier DBL 2W 3.0 W Creature - Human Soldier 3/3 None 2 Militia Rallier can't attack alone.Whenever Militia Rallier attacks, untap target creature. Mindleech Ghoul DBL 1B 2.0 B Creature - Zombie 2/2 None 2 Exploit (When this creature enters the battlefield, you may sacrifice a creature.)When Mindleech Ghoul exploits a creature, each opponent exiles a card from their hand. Mirrorhall Mimic DBL 3U 4.0 U Creature - Spirit 0/0 None 2 You may have Mirrorhall Mimic enter the battlefield as a copy of any creature on the battlefield, except it's a Spirit in addition to its other types.Disturb {3}{U}{U} (You may cast this card from your graveyard transformed for its disturb cost.) Ghastly Mimicry DBL 4.0 U Enchantment - Aura None 1 Enchant creatureAt the beginning of your upkeep, create a token that's a copy of enchanted creature, except it's a Spirit in addition to its other types.If Ghastly Mimicry would be put into a graveyard from anywhere, exile it instead. Mischievous Catgeist DBL 1U 2.0 U Creature - Cat Spirit 1/1 None 2 Whenever Mischievous Catgeist deals combat damage to a player, draw a card.Disturb {2}{U} (You may cast this card from your graveyard transformed for its disturb cost.) Catlike Curiosity DBL 2.0 U Enchantment - Aura None 1 Enchant creatureEnchanted creature has "Whenever this creature deals combat damage to a player, draw a card."If Catlike Curiosity would be put into a graveyard from anywhere, exile it instead. Moldgraf Millipede DBL 4G 5.0 G Creature - Insect Horror 2/2 None 2 When Moldgraf Millipede enters the battlefield, mill three cards, then put a +1/+1 counter on Moldgraf Millipede for each creature card in your graveyard. (To mill a card, put the top card of your library into your graveyard.) Moonrager's Slash DBL 2R 3.0 R Instant None 3 This spell costs {2} less to cast if it's night.Moonrager's Slash deals 3 damage to any target. Moonsilver Key DBL 2 2.0 Artifact None 1 {1}, {T}, Sacrifice Moonsilver Key: Search your library for an artifact card with a mana ability or a basic land card, reveal it, put it into your hand, then shuffle. Moonveil Regent DBL 3R 4.0 R Creature - Dragon 4/4 None 2 FlyingWhenever you cast a spell, you may discard your hand. If you do, draw a card for each of that spell's colors.When Moonveil Regent dies, it deals X damage to any target, where X is the number of colors among permanents you control. Morbid Opportunist DBL 2B 3.0 B Creature - Human Rogue 1/3 None 2 Whenever one or more other creatures die, draw a card. This ability triggers only once each turn. Morkrut Behemoth DBL 4B 5.0 B Creature - Zombie Giant 7/6 None 2 As an additional cost to cast this spell, sacrifice a creature or pay {1}{B}.Menace (This creature can't be blocked except by two or more creatures.) Mounted Dreadknight DBL 4R 5.0 R Creature - Vampire Knight 5/4 None 2 TrampleMounted Dreadknight enters the battlefield with a +1/+1 counter on it if an opponent lost life this turn. Mourning Patrol DBL 2W 3.0 W Creature - Human Soldier 2/3 None 2 VigilanceDisturb {3}{W} (You may cast this card from your graveyard transformed for its disturb cost.) Morning Apparition DBL 3.0 W Creature - Spirit Soldier 2/1 None 2 Flying, vigilanceIf Morning Apparition would be put into a graveyard from anywhere, exile it instead. Mulch DBL 1G 2.0 G Sorcery None 3 Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard. Mysterious Tome DBL 2U 3.0 U Artifact None 1 {2}, {T}: Draw a card. Transform Mysterious Tome. Chilling Chronicle DBL 3.0 U Artifact None 1 {1}, {T}: Tap target nonland permanent. Transform Chilling Chronicle. Mystic Skull DBL 2 2.0 Artifact None 1 {1}, {T}: Add one mana of any color.{5}, {T}: Transform Mystic Skull. Mystic Monstrosity DBL 2.0 Artifact Creature - Construct 5/6 None 2 Lands you control have "{T}: Add one mana of any color." Nature's Embrace DBL 2G 3.0 G Enchantment - Aura None 1 Enchant creature or landAs long as enchanted permanent is a creature, it gets +2/+2.As long as enchanted permanent is a land, it has "{T}: Add two mana of any one color." Nebelgast Beguiler DBL 4W 5.0 W Creature - Spirit 2/5 None 2 {W}, {T}: Tap target creature. Nebelgast Intruder DBL 2U 3.0 U Creature - Spirit 2/1 None 2 FlashFlyingWhen Nebelgast Intruder enters the battlefield, up to one target creature an opponent controls gets -2/-0 until end of turn. Necroduality DBL 3U 4.0 U Enchantment None 1 Whenever a nontoken Zombie enters the battlefield under your control, create a token that's a copy of that creature. Necrosynthesis DBL 1B 2.0 B Enchantment - Aura None 1 Enchant creatureEnchanted creature has "Whenever another creature dies, put a +1/+1 counter on this creature."When enchanted creature dies, look at the top X cards of your library, where X is its power. Put one of those cards into your hand and the rest on the bottom of your library in a random order. Neonate's Rush DBL 2R 3.0 R Instant None 3 This spell costs {1} less to cast if you control a Vampire.Neonate's Rush deals 1 damage to target creature and 1 damage to its controller. Draw a card. No Way Out DBL 2B 3.0 B Sorcery None 3 Target opponent discards two cards. You create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) Novice Occultist DBL 1B 2.0 B Creature - Human Wizard 1/2 None 2 When Novice Occultist dies, you draw a card and you lose 1 life. Nurturing Presence DBL 1W 2.0 W Enchantment - Aura None 1 Enchant creatureEnchanted creature has "Whenever a creature enters the battlefield under your control, this creature gets +1/+1 until end of turn."When Nurturing Presence enters the battlefield, create a 1/1 white Spirit creature token with flying. Oakshade Stalker DBL 2G 3.0 G Creature - Human Ranger Werewolf 3/3 None 2 You may cast this spell as though it had flash if you pay {2} more to cast it.Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Moonlit Ambusher DBL 3.0 G Creature - Werewolf 6/3 None 2 Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) Obsessive Astronomer DBL 1R 2.0 R Creature - Human Wizard 2/2 None 2 If it's neither day nor night, it becomes day as Obsessive Astronomer enters the battlefield.Whenever day becomes night or night becomes day, discard up to two cards, then draw that many cards. Odric's Outrider DBL 3W 4.0 W Creature - Human Knight 2/4 None 2 Whenever Odric's Outrider or another creature you control dies, put a +1/+1 counter on target creature you control. Odric, Blood-Cursed DBL 1RW 3.0 R W Legendary Creature - Vampire Soldier 3/3 None 2 When Odric, Blood-Cursed enters the battlefield, create X Blood tokens, where X is the number of abilities from among flying, first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance found among creatures you control. (Count each ability only once.) Old Rutstein DBL 1BG 3.0 B G Legendary Creature - Human Peasant 1/4 None 2 When Old Rutstein enters the battlefield or at the beginning of your upkeep, mill a card. If a land card is milled this way, create a Treasure token. If a creature card is milled this way, create a 1/1 green Insect creature token. If a noncreature, nonland card is milled this way, create a Blood token. Old Stickfingers DBL XBG 2.0 B G Legendary Creature - Horror */* None 2 When you cast this spell, reveal cards from the top of your library until you reveal X creature cards. Put all creature cards revealed this way into your graveyard, then put the rest on the bottom of your library in a random order.Old Stickfingers's power and toughness are each equal to the number of creature cards in your graveyard. Olivia's Attendants DBL 4RR 6.0 R Creature - Vampire 6/6 None 2 MenaceWhenever Olivia's Attendants deals damage, create that many Blood tokens. (They're artifacts with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card."){2}{R}: Olivia's Attendants deals 1 damage to any target. Olivia's Midnight Ambush DBL 1B 2.0 B Instant None 3 Target creature gets -2/-2 until end of turn. If it's night, that creature gets -13/-13 until end of turn instead. Olivia, Crimson Bride DBL 4BR 6.0 B R Legendary Creature - Vampire Noble 3/4 None 2 Flying, hasteWhenever Olivia, Crimson Bride attacks, return target creature card from your graveyard to the battlefield tapped and attacking. It gains "When you don't control a legendary Vampire, exile this creature." Ollenbock Escort DBL W 1.0 W Creature - Human Cleric 1/1 None 2 VigilanceSacrifice Ollenbock Escort: Target creature you control with a +1/+1 counter on it gains lifelink and indestructible until end of turn. Ominous Roost DBL 2U 3.0 U Enchantment None 1 When Ominous Roost enters the battlefield or whenever you cast a spell from your graveyard, create a 1/1 blue Bird creature token with flying and "This creature can block only creatures with flying." Organ Hoarder DBL 3U 4.0 U Creature - Zombie 3/2 None 2 When Organ Hoarder enters the battlefield, look at the top three cards of your library, then put one of them into your hand and the rest into your graveyard. Otherworldly Gaze DBL U 1.0 U Instant None 3 Look at the top three cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order.Flashback {1}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Outland Liberator DBL 1G 2.0 G Creature - Human Werewolf 2/2 None 2 {1}, Sacrifice Outland Liberator: Destroy target artifact or enchantment.Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Frenzied Trapbreaker DBL 2.0 G Creature - Werewolf 3/3 None 2 {1}, Sacrifice Frenzied Trapbreaker: Destroy target artifact or enchantment.Whenever Frenzied Trapbreaker attacks, destroy target artifact or enchantment defending player controls.Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) Overcharged Amalgam DBL 2UU 4.0 U Creature - Zombie Horror 3/3 None 2 FlashFlyingExploit (When this creature enters the battlefield, you may sacrifice a creature.)When Overcharged Amalgam exploits a creature, counter target spell, activated ability, or triggered ability. Overgrown Farmland DBL 0.0 1 Land None 0 Overgrown Farmland enters the battlefield tapped unless you control two or more other lands.{T}: Add {G} or {W}. Overwhelmed Archivist DBL 2U 3.0 U Creature - Human Wizard 3/2 None 2 When Overwhelmed Archivist enters the battlefield, draw a card, then discard a card.Disturb {3}{U} (You may cast this card from your graveyard transformed for its disturb cost.) Archive Haunt DBL 3.0 U Creature - Spirit Wizard 2/1 None 2 FlyingWhenever Archive Haunt attacks, draw a card, then discard a card.If Archive Haunt would be put into a graveyard from anywhere, exile it instead. Pack's Betrayal DBL 2R 3.0 R Sorcery None 3 Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If you control a Wolf or Werewolf, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) Packsong Pup DBL 1G 2.0 G Creature - Wolf 1/1 None 2 At the beginning of combat on your turn, if you control another Wolf or Werewolf, put a +1/+1 counter on Packsong Pup.When Packsong Pup dies, you gain life equal to its power. Panicked Bystander DBL 1W 2.0 W Creature - Human Peasant 2/2 None 2 Whenever Panicked Bystander or another creature you control dies, you gain 1 life.At the beginning of your end step, if you gained 3 or more life this turn, transform Panicked Bystander. Cackling Culprit DBL 2.0 B Creature - Human Rogue 3/5 None 2 Whenever Cackling Culprit or another creature you control dies, you gain 1 life.{1}{B}: Cackling Culprit gains deathtouch until end of turn. Parasitic Grasp DBL 1B 2.0 B Instant None 3 Cleave {1}{B}{B} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)Parasitic Grasp deals 3 damage to target [Human] creature. You gain 3 life. Parish-Blade Trainee DBL 1W 2.0 W Creature - Human Soldier 1/2 None 2 Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)When Parish-Blade Trainee dies, put its counters on target creature you control. Patchwork Crawler DBL 1U 2.0 U Creature - Zombie Horror 1/2 None 2 {2}{U}: Exile target creature card from your graveyard and put a +1/+1 counter on Patchwork Crawler.Patchwork Crawler has all activated abilities of all creature cards exiled with it. Path of Peril DBL 1BB 3.0 B Sorcery None 3 Cleave {4}{W}{B} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)Destroy all creatures [with mana value 2 or less]. Path to the Festival DBL 2G 3.0 G Sorcery None 3 Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Then if there are three or more basic land types among lands you control, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)Flashback {4}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Patrician Geist DBL 2U 3.0 U Creature - Spirit Knight 2/2 None 2 FlyingOther Spirits you control get +1/+1.Spells you cast from your graveyard cost {1} less to cast. Persistent Specimen DBL B 1.0 B Creature - Skeleton 1/1 None 2 {2}{B}: Return Persistent Specimen from your graveyard to the battlefield tapped. Pestilent Wolf DBL 1G 2.0 G Creature - Wolf 2/2 None 2 {2}{G}: Pestilent Wolf gains deathtouch until end of turn. Phantom Carriage DBL 4UU 6.0 U Creature - Spirit 4/4 None 2 FlyingWhen Phantom Carriage enters the battlefield, you may search your library for a card with flashback or disturb, put it into your graveyard, then shuffle. Piercing Light DBL W 1.0 W Instant None 3 Piercing Light deals 2 damage to target attacking or blocking creature. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) Pithing Needle DBL 1 1.0 Artifact None 1 As Pithing Needle enters the battlefield, choose a card name.Activated abilities of sources with the chosen name can't be activated unless they're mana abilities. Play with Fire DBL R 1.0 R Instant None 3 Play with Fire deals 2 damage to any target. If a player is dealt damage this way, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) Plummet DBL 1G 2.0 G Instant None 3 Destroy target creature with flying. Pointed Discussion DBL 2B 3.0 B Sorcery None 3 You draw two cards, lose 2 life, then create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") Poppet Stitcher DBL 2U 3.0 U Creature - Human Wizard 2/3 None 2 Whenever you cast an instant or sorcery spell, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)At the beginning of your upkeep, if you control three or more creature tokens, you may transform Poppet Stitcher. Poppet Factory DBL 3.0 U Artifact None 1 Creature tokens you control lose all abilities and have base power and toughness 3/3.At the beginning of your upkeep, you may transform Poppet Factory. Primal Adversary DBL 2G 3.0 G Creature - Wolf 4/3 None 2 TrampleWhen Primal Adversary enters the battlefield, you may pay {1}{G} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Primal Adversary, then up to that many target lands you control become 3/3 Wolf creatures with haste that are still lands. Purifying Dragon DBL 3RR 5.0 R Creature - Dragon 4/3 None 2 FlyingWhenever Purifying Dragon attacks, it deals 1 damage to target creature defending player controls. If that creature is a Zombie, Purifying Dragon deals 2 damage to it instead. Pyre Spawn DBL 4RR 6.0 R Creature - Elemental 6/4 None 2 When Pyre Spawn dies, it deals 3 damage to any target. Radiant Grace DBL W 1.0 W Enchantment - Aura None 1 Enchant creatureEnchanted creature gets +1/+0 and has vigilance.When enchanted creature dies, return Radiant Grace to the battlefield transformed under your control attached to target opponent. Radiant Restraints DBL 1.0 W Enchantment - Aura Curse None 1 Enchant playerCreatures enchanted player controls enter the battlefield tapped. Ragged Recluse DBL 1B 2.0 B Creature - Human Peasant 2/1 None 2 At the beginning of your end step, if you discarded a card this turn, transform Ragged Recluse. Odious Witch DBL 2.0 B Creature - Human Warlock 3/3 None 2 Whenever Odious Witch attacks, defending player loses 1 life and you gain 1 life. Raze the Effigy DBL R 1.0 R Instant None 3 Choose one —• Destroy target artifact.• Target attacking creature gets +2/+2 until end of turn. Reckless Impulse DBL 1R 2.0 R Sorcery None 3 Exile the top two cards of your library. Until the end of your next turn, you may play those cards. Reckless Stormseeker DBL 2R 3.0 R Creature - Human Werewolf 2/3 None 2 At the beginning of combat on your turn, target creature you control gets +1/+0 and gains haste until end of turn.Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Storm-Charged Slasher DBL 3.0 R Creature - Werewolf 3/4 None 2 At the beginning of combat on your turn, target creature you control gets +2/+0 and gains trample and haste until end of turn.Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) Reclusive Taxidermist DBL 1G 2.0 G Creature - Human Druid 1/2 None 2 Reclusive Taxidermist gets +3/+2 as long as there are four or more creature cards in your graveyard.{T}: Add one mana of any color. Rem Karolus, Stalwart Slayer DBL 1RW 3.0 R W Legendary Creature - Human Knight 2/3 None 2 Flying, hasteIf a spell would deal damage to you or another permanent you control, prevent that damage.If a spell would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead. Rending Flame DBL 2R 3.0 R Instant None 3 Rending Flame deals 5 damage to target creature or planeswalker. If that permanent is a Spirit, Rending Flame also deals 2 damage to that permanent's controller. Repository Skaab DBL 3U 4.0 U Creature - Zombie 3/3 None 2 Exploit (When this creature enters the battlefield, you may sacrifice a creature.)When Repository Skaab exploits a creature, return target instant or sorcery card from your graveyard to your hand. Resistance Squad DBL 2W 3.0 W Creature - Human Soldier 3/2 None 2 When Resistance Squad enters the battlefield, if you control another Human, draw a card. Restless Bloodseeker DBL 1B 2.0 B Creature - Vampire 1/3 None 2 At the beginning of your end step, if you gained life this turn, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")Sacrifice two Blood tokens: Transform Restless Bloodseeker. Activate only as a sorcery. Bloodsoaked Reveler DBL 2.0 B Creature - Vampire 3/3 None 2 At the beginning of your end step, if you gained life this turn, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card."){4}{B}: Each opponent loses 2 life and you gain 2 life. Retrieve DBL 2G 3.0 G Sorcery None 3 Return up to one target creature card and up to one target noncreature permanent card from your graveyard to your hand. Exile Retrieve. Return to Nature DBL 1G 2.0 G Instant None 3 Choose one —• Destroy target artifact.• Destroy target enchantment.• Exile target card from a graveyard. Revenge of the Drowned DBL 3U 4.0 U Instant None 3 Target creature's owner puts it on the top or bottom of their library. You create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) Rise of the Ants DBL 4GG 6.0 G Sorcery None 3 Create two 3/3 green Insect creature tokens. You gain 2 life.Flashback {6}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Rite of Harmony DBL GW 2.0 G W Instant None 3 Whenever a creature or enchantment enters the battlefield under your control this turn, draw a card.Flashback {2}{G}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Rite of Oblivion DBL WB 2.0 B W Sorcery None 3 As an additional cost to cast this spell, sacrifice a nonland permanent.Exile target nonland permanent.Flashback {2}{W}{B} (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.) Ritual Guardian DBL 2W 3.0 W Creature - Human Soldier 3/2 None 2 Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Ritual Guardian gains lifelink until end of turn. Ritual of Hope DBL 1W 2.0 W Instant None 3 Creatures you control get +1/+1 until end of turn.Coven — If you control three or more creatures with different powers, creatures you control get +2/+1 until end of turn instead. Rockfall Vale DBL 0.0 1 Land None 0 Rockfall Vale enters the battlefield tapped unless you control two or more other lands.{T}: Add {R} or {G}. Rootcoil Creeper DBL GU 2.0 G U Creature - Plant Horror 2/2 None 2 {T}: Add one mana of any color.{T}: Add two mana of any one color. Spend this mana only to cast spells from your graveyard.{G}{U}, {T}, Exile Rootcoil Creeper: Return target card with flashback you own from exile to your hand. Rot-Tide Gargantua DBL 3BB 5.0 B Creature - Zombie Kraken 5/4 None 2 Exploit (When this creature enters the battlefield, you may sacrifice a creature.)When Rot-Tide Gargantua exploits a creature, each opponent sacrifices a creature. Rotten Reunion DBL B 1.0 B Instant None 3 Exile up to one target card from a graveyard. Create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)Flashback {1}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Runebound Wolf DBL 1R 2.0 R Creature - Wolf 2/2 None 2 {3}{R}, {T}: Runebound Wolf deals damage equal to the number of Wolves and Werewolves you control to target opponent. Runo Stromkirk DBL 1UB 3.0 B U Legendary Creature - Vampire Cleric 1/4 None 2 FlyingWhen Runo Stromkirk enters the battlefield, put up to one target creature card from your graveyard on top of your library.At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If a creature card with mana value 6 or greater is revealed this way, transform Runo Stromkirk. Krothuss, Lord of the Deep DBL 3.0 B U Legendary Creature - Kraken Horror 3/5 None 2 FlyingWhenever Krothuss, Lord of the Deep attacks, create a tapped and attacking token that's a copy of another target attacking creature. If that creature is a Kraken, Leviathan, Octopus, or Serpent, create two of those tokens instead. Rural Recruit DBL 3G 4.0 G Creature - Human Peasant 1/1 None 2 Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)When Rural Recruit enters the battlefield, create a 3/1 green Boar creature token. Sacred Fire DBL RW 2.0 R W Instant None 3 Sacred Fire deals 2 damage to any target and you gain 2 life.Flashback {4}{R}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Sanctify DBL 1W 2.0 W Sorcery None 3 Destroy target artifact or enchantment. You gain 3 life. Sanguine Statuette DBL 1R 2.0 R Artifact None 1 When Sanguine Statuette enters the battlefield, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")Whenever you sacrifice a Blood token, you may have Sanguine Statuette become a 3/3 Vampire artifact creature with haste until end of turn. Saryth, the Viper's Fang DBL 2GG 4.0 G Legendary Creature - Human Warlock 3/4 None 2 Other tapped creatures you control have deathtouch.Other untapped creatures you control have hexproof.{1}, {T}: Untap another target creature or land you control. Savior of Ollenbock DBL 1WW 3.0 W Creature - Human Soldier 1/2 None 2 Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)Whenever Savior of Ollenbock trains, exile up to one other target creature from the battlefield or creature card from a graveyard.When Savior of Ollenbock leaves the battlefield, put the exiled cards onto the battlefield under their owners' control. Sawblade Slinger DBL 3G 4.0 G Creature - Human Archer 4/3 None 2 When Sawblade Slinger enters the battlefield, choose up to one —• Destroy target artifact an opponent controls.• Sawblade Slinger fights target Zombie an opponent controls. Scattered Thoughts DBL 3U 4.0 U Instant None 3 Look at the top four cards of your library. Put two of those cards into your hand and the rest into your graveyard. Screaming Swarm DBL 5U 6.0 U Creature - Bird Horror 4/4 None 2 FlyingWhenever you attack with one or more creatures, target player mills that many cards. (To mill a card, a player puts the top card of their library into their graveyard.){2}{U}: Put Screaming Swarm from your graveyard into your library second from the top. Search Party Captain DBL 3W 4.0 W Creature - Human Soldier 2/2 None 2 This spell costs {1} less to cast for each creature you attacked with this turn.When Search Party Captain enters the battlefield, draw a card. Secrets of the Key DBL U 1.0 U Instant None 3 Investigate. If this spell was cast from a graveyard, investigate twice instead. (To investigate, create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")Flashback {3}{U} Seize the Storm DBL 4R 5.0 R Sorcery None 3 Create a red Elemental creature token with trample and "This creature's power and toughness are each equal to the number of instant and sorcery cards in your graveyard plus the number of cards with flashback you own in exile."Flashback {6}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Selhoff Entomber DBL 1U 2.0 U Creature - Zombie 1/3 None 2 {T}, Discard a creature card: Draw a card. Serpentine Ambush DBL 1U 2.0 U Instant None 3 Until end of turn, target creature becomes a blue Serpent with base power and toughness 5/5. Shadowbeast Sighting DBL 3G 4.0 G Sorcery None 3 Create a 4/4 green Beast creature token.Flashback {6}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Shady Traveler DBL 2B 3.0 B Creature - Human Werewolf 2/3 None 2 Menace (This creature can't be blocked except by two or more creatures.)Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Stalking Predator DBL 3.0 B Creature - Werewolf 4/4 None 2 Menace (This creature can't be blocked except by two or more creatures.)Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) Shattered Sanctum DBL 0.0 1 Land None 0 Shattered Sanctum enters the battlefield tapped unless you control two or more other lands.{T}: Add {W} or {B}. Sheltering Boughs DBL 2G 3.0 G Enchantment - Aura None 1 Enchant creatureWhen Sheltering Boughs enters the battlefield, draw a card.Enchanted creature gets +1/+3. Shipwreck Marsh DBL 0.0 1 Land None 0 Shipwreck Marsh enters the battlefield tapped unless you control two or more other lands.{T}: Add {U} or {B}. Shipwreck Sifters DBL 1U 2.0 U Creature - Spirit 1/2 None 2 When Shipwreck Sifters enters the battlefield, draw a card, then discard a card.Whenever you discard a Spirit card or a card with disturb, put a +1/+1 counter on Shipwreck Sifters. Siege Zombie DBL 1B 2.0 B Creature - Zombie 2/2 None 2 Tap three untapped creatures you control: Each opponent loses 1 life. Sigarda's Imprisonment DBL 2W 3.0 W Enchantment - Aura None 1 Enchant creatureEnchanted creature can't attack or block.{4}{W}: Exile enchanted creature. Create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") Sigarda's Splendor DBL 2WW 4.0 W Enchantment None 1 As Sigarda's Splendor enters the battlefield, note your life total.At the beginning of your upkeep, draw a card if your life total is greater than or equal to the last noted life total for Sigarda's Splendor. Then note your life total.Whenever you cast a white spell, you gain 1 life. Sigarda's Summons DBL 4WW 6.0 W Enchantment None 1 Creatures you control with +1/+1 counters on them have base power and toughness 4/4, have flying, and are Angels in addition to their other types. Sigarda, Champion of Light DBL 1GWW 4.0 G W Legendary Creature - Angel 4/4 None 2 Flying, trampleHumans you control get +1/+1.Coven — Whenever Sigarda attacks, if you control three or more creatures with different powers, look at the top five cards of your library. You may reveal a Human creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Sigardian Paladin DBL 2GW 4.0 G W Creature - Human Knight 4/4 None 2 As long as you've put one or more +1/+1 counters on a creature this turn, Sigardian Paladin has trample and lifelink.{1}{G}{W}: Target creature you control with a +1/+1 counter on it gains trample and lifelink until end of turn. Sigardian Savior DBL 3WW 5.0 W Creature - Angel 3/3 None 2 FlyingWhen Sigardian Savior enters the battlefield, if you cast it, return up to two target creature cards with mana value 2 or less from your graveyard to the battlefield. Silver Bolt DBL 1 1.0 Artifact None 1 {3}, {T}, Sacrifice Silver Bolt: It deals 3 damage to target creature. If a Werewolf is dealt damage this way, destroy it. Siphon Insight DBL UB 2.0 B U Instant None 3 Look at the top two cards of target opponent's library. Exile one of them face down and put the other on the bottom of that library. You may look at and play the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.Flashback {1}{U}{B} Skaab Wrangler DBL 1U 2.0 U Creature - Human Wizard 2/1 None 2 Tap three untapped creatures you control: Tap target creature. Skulking Killer DBL 3B 4.0 B Creature - Vampire Assassin 4/2 None 2 When Skulking Killer enters the battlefield, target creature an opponent controls gets -2/-2 until end of turn if that opponent controls no other creatures. Skull Skaab DBL UB 2.0 B U Creature - Zombie 2/2 None 2 Exploit (When this creature enters the battlefield, you may sacrifice a creature.)Whenever a creature you control exploits a nontoken creature, create a 2/2 black Zombie creature token. Skywarp Skaab DBL 3UU 5.0 U Creature - Zombie Drake 2/5 None 2 FlyingWhen Skywarp Skaab enters the battlefield, you may exile two creature cards from your graveyard. If you do, draw a card. Slaughter Specialist DBL 1B 2.0 B Creature - Vampire Warrior 3/3 None 2 When Slaughter Specialist enters the battlefield, each opponent creates a 1/1 white Human creature token.Whenever a creature an opponent controls dies, put a +1/+1 counter on Slaughter Specialist. Slogurk, the Overslime DBL 1GU 3.0 G U Legendary Creature - Ooze 3/3 None 2 TrampleWhenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Slogurk, the Overslime.Remove three +1/+1 counters from Slogurk: Return it to its owner's hand.When Slogurk leaves the battlefield, return up to three target land cards from your graveyard to your hand. Sludge Monster DBL 3UU 5.0 U Creature - Horror 5/5 None 2 Whenever Sludge Monster enters the battlefield or attacks, put a slime counter on up to one other target creature.Non-Horror creatures with slime counters on them lose all abilities and have base power and toughness 2/2. Smoldering Egg DBL 1R 2.0 R Creature - Dragon Egg 0/4 None 2 DefenderWhenever you cast an instant or sorcery spell, put a number of ember counters on Smoldering Egg equal to the amount of mana spent to cast that spell. Then if Smoldering Egg has seven or more ember counters on it, remove them and transform Smoldering Egg. Ashmouth Dragon DBL 2.0 R Creature - Dragon 4/4 None 2 FlyingWhenever you cast an instant or sorcery spell, Ashmouth Dragon deals 2 damage to any target. Snarling Wolf DBL G 1.0 G Creature - Wolf 1/1 None 2 {1}{G}: Snarling Wolf gets +2/+2 until end of turn. Activate only once each turn. Snarling Wolf DBL G 1.0 G Creature - Wolf 1/1 None 2 {1}{G}: Snarling Wolf gets +2/+2 until end of turn. Activate only once each turn. Sorin the Mirthless DBL 2BB 4.0 B Legendary Planeswalker - Sorin 4 1 +1: Look at the top card of your library. You may reveal that card and put it into your hand. If you do, you lose life equal to its mana value.−2: Create a 2/3 black Vampire creature token with flying and lifelink.−7: Sorin the Mirthless deals 13 damage to any target. You gain 13 life. Soul-Guide Gryff DBL 4W 5.0 W Creature - Hippogriff Spirit 3/4 None 2 FlyingWhen Soul-Guide Gryff enters the battlefield, exile up to one target card from a graveyard. Soulcipher Board DBL 1U 2.0 U Artifact None 1 Soulcipher Board enters the battlefield with three omen counters on it.{1}{U}, {T}: Look at the top two cards of your library. Put one of them into your graveyard.Whenever a creature card is put into your graveyard from anywhere, remove an omen counter from Soulcipher Board. Then if it has no omen counters on it, transform it. Cipherbound Spirit DBL 2.0 U Creature - Spirit 3/2 None 2 FlyingCipherbound Spirit can block only creatures with flying.{3}{U}: Draw two cards, then discard a card. Spectral Adversary DBL 1U 2.0 U Creature - Spirit 2/1 None 2 FlashFlyingWhen Spectral Adversary enters the battlefield, you may pay {1}{U} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Spectral Adversary, then up to that many other target artifacts, creatures, and/or enchantments phase out. Spellrune Painter DBL 2R 3.0 R Creature - Human Shaman Werewolf 2/3 None 2 Whenever you cast an instant or sorcery spell, Spellrune Painter gets +1/+1 until end of turn.Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Spellrune Howler DBL 3.0 R Creature - Werewolf 3/4 None 2 Whenever you cast an instant or sorcery spell, Spellrune Howler gets +2/+2 until end of turn.Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) Spiked Ripsaw DBL 2G 3.0 G Artifact - Equipment None 1 Equipped creature gets +3/+3.Whenever equipped creature attacks, you may sacrifice a Forest. If you do, that creature gains trample until end of turn.Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) Splendid Reclamation DBL 3G 4.0 G Sorcery None 3 Return all land cards from your graveyard to the battlefield tapped. Spore Crawler DBL 2G 3.0 G Creature - Fungus 3/2 None 2 When Spore Crawler dies, draw a card. Sporeback Wolf DBL 1G 2.0 G Creature - Wolf 2/2 None 2 As long as it's your turn, Sporeback Wolf gets +0/+2. Startle DBL 1U 2.0 U Instant None 3 Target creature gets -2/-0 until end of turn. Create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)Draw a card. Steelclad Spirit DBL 1U 2.0 U Creature - Spirit 3/3 None 2 DefenderWhenever an enchantment enters the battlefield under your control, Steelclad Spirit can attack this turn as though it didn't have defender. Stensia Uprising DBL 2RR 4.0 R Enchantment None 1 At the beginning of your end step, create a 1/1 red Human creature token. Then if you control exactly thirteen permanents, you may sacrifice Stensia Uprising. When you do, it deals 7 damage to any target. Stitched Assistant DBL 2U 3.0 U Creature - Zombie 3/2 None 2 Exploit (When this creature enters the battlefield, you may sacrifice a creature.)When Stitched Assistant exploits a creature, scry 1, then draw a card. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) Stolen Vitality DBL 1R 2.0 R Instant None 3 Target creature gets +3/+1 until end of turn. If it's your turn, that creature gains trample until end of turn. Otherwise, it gains first strike until end of turn. Storm Skreelix DBL 3UR 5.0 R U Creature - Drake Horror 2/4 None 2 FlyingInstant and sorcery spells you cast cost {1} less to cast.Whenever you cast an instant or sorcery spell, Storm Skreelix gets +2/+0 until end of turn. Storm the Festival DBL 3GGG 6.0 G Sorcery None 3 Look at the top five cards of your library. You may put up to two permanent cards with mana value 5 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.Flashback {7}{G}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Stormcarved Coast DBL 0.0 1 Land None 0 Stormcarved Coast enters the battlefield tapped unless you control two or more other lands.{T}: Add {U} or {R}. Stormchaser Drake DBL 1U 2.0 U Creature - Drake 2/1 None 2 FlyingWhenever Stormchaser Drake becomes the target of a spell you control, draw a card. Stormrider Spirit DBL 4U 5.0 U Creature - Spirit 3/3 None 2 FlashFlying Stromkirk Bloodthief DBL 2B 3.0 B Creature - Vampire Rogue 2/2 None 2 At the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on target Vampire you control. Stuffed Bear DBL 2 2.0 Artifact None 1 {2}: Stuffed Bear becomes a 4/4 green Bear artifact creature until end of turn. Sundown Pass DBL 0.0 1 Land None 0 Sundown Pass enters the battlefield tapped unless you control two or more other lands.{T}: Add {R} or {W}. Sungold Barrage DBL 2W 3.0 W Instant None 3 Destroy target creature with toughness 4 or greater. Sungold Sentinel DBL 1W 2.0 W Creature - Human Soldier 3/2 None 2 Whenever Sungold Sentinel enters the battlefield or attacks, exile up to one target card from a graveyard.Coven — {1}{W}: Choose a color. Sungold Sentinel gains hexproof from that color until end of turn and can't be blocked by creatures of that color this turn. Activate only if you control three or more creatures with different powers. Sunrise Cavalier DBL 1RW 3.0 R W Creature - Human Knight 3/3 None 2 Trample, hasteIf it's neither day nor night, it becomes day as Sunrise Cavalier enters the battlefield.Whenever day becomes night or night becomes day, put a +1/+1 counter on target creature you control. Sunset Revelry DBL 1W 2.0 W Sorcery None 3 If an opponent has more life than you, you gain 4 life.If an opponent controls more creatures than you, create two 1/1 white Human creature tokens.If an opponent has more cards in hand than you, draw a card. Sunstreak Phoenix DBL 2RR 4.0 R Creature - Phoenix 4/2 None 2 FlyingIf it's neither day nor night, it becomes day as Sunstreak Phoenix enters the battlefield.Whenever day becomes night or night becomes day, you may pay {1}{R}. If you do, return Sunstreak Phoenix from your graveyard to the battlefield tapped. Supernatural Rescue DBL 3W 4.0 W Enchantment - Aura None 1 This spell has flash as long as you control a Spirit.When you cast this spell, tap up to two target creatures you don't control.Enchant creature you controlEnchanted creature gets +1/+2. Sure Strike DBL 1R 2.0 R Instant None 3 Target creature gets +3/+0 and gains first strike until end of turn. Suspicious Stowaway DBL 1U 2.0 U Creature - Human Rogue Werewolf 1/1 None 2 Suspicious Stowaway can't be blocked.Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card.Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Seafaring Werewolf DBL 2.0 G Creature - Werewolf 2/1 None 2 Seafaring Werewolf can't be blocked.Whenever Seafaring Werewolf deals combat damage to a player, draw a card.Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) Syncopate DBL XU 1.0 U Instant None 3 Counter target spell unless its controller pays {X}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. Syphon Essence DBL 2U 3.0 U Instant None 3 Counter target creature or planeswalker spell. Create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") Tainted Adversary DBL 1B 2.0 B Creature - Zombie 2/3 None 2 DeathtouchWhen Tainted Adversary enters the battlefield, you may pay {2}{B} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Tainted Adversary, then create twice that many 2/2 black Zombie creature tokens with decayed. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.) Tapping at the Window DBL 1G 2.0 G Sorcery None 3 Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest into your graveyard.Flashback {2}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Tavern Ruffian DBL 3R 4.0 R Creature - Human Warrior Werewolf 2/5 None 2 Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Tavern Smasher DBL 4.0 R Creature - Werewolf 6/5 None 2 Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) Teferi, Who Slows the Sunset DBL 2WU 4.0 U W Legendary Planeswalker - Teferi 4 1 +1: Choose up to one target artifact, up to one target creature, and up to one target land. Untap the chosen permanents you control. Tap the chosen permanents you don't control. You gain 2 life.−2: Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.−7: You get an emblem with "Untap all permanents you control during each opponent's untap step" and "You draw a card during each opponent's draw step." Thalia, Guardian of Thraben DBL 1W 2.0 W Legendary Creature - Human Soldier 2/1 None 2 First strikeNoncreature spells cost {1} more to cast. The Celestus DBL 3 3.0 Legendary Artifact None 1 If it's neither day nor night, it becomes day as The Celestus enters the battlefield.{T}: Add one mana of any color.{3}, {T}: If it's night, it becomes day. Otherwise, it becomes night. Activate only as a sorcery.Whenever day becomes night or night becomes day, you gain 1 life. You may draw a card. If you do, discard a card. The Meathook Massacre DBL XBB 2.0 B Legendary Enchantment None 1 When The Meathook Massacre enters the battlefield, each creature gets -X/-X until end of turn.Whenever a creature you control dies, each opponent loses 1 life.Whenever a creature an opponent controls dies, you gain 1 life. Thermo-Alchemist DBL 1R 2.0 R Creature - Human Shaman 0/3 None 2 Defender{T}: Thermo-Alchemist deals 1 damage to each opponent.Whenever you cast an instant or sorcery spell, untap Thermo-Alchemist. Thirst for Discovery DBL 2U 3.0 U Instant None 3 Draw three cards. Then discard two cards unless you discard a basic land card. Thraben Exorcism DBL 1W 2.0 W Instant None 3 Exile target Spirit, creature with disturb, or enchantment. Timberland Guide DBL 1G 2.0 G Creature - Human Scout 1/1 None 2 When Timberland Guide enters the battlefield, put a +1/+1 counter on target creature. Tireless Hauler DBL 4G 5.0 G Creature - Human Werewolf 4/5 None 2 VigilanceDaybound (If a player casts no spells during their own turn, it becomes night next turn.) Dire-Strain Brawler DBL 5.0 G Creature - Werewolf 6/6 None 2 VigilanceNightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) Torens, Fist of the Angels DBL 1GW 3.0 G W Legendary Creature - Human Cleric 2/2 None 2 Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)Whenever you cast a creature spell, create a 1/1 green and white Human Soldier creature token with training. Tovolar's Huntmaster DBL 4GG 6.0 G Creature - Human Werewolf 6/6 None 2 When Tovolar's Huntmaster enters the battlefield, create two 2/2 green Wolf creature tokens.Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Tovolar's Packleader DBL 6.0 G Creature - Werewolf 7/7 None 2 Whenever Tovolar's Packleader enters the battlefield or attacks, create two 2/2 green Wolf creature tokens.{2}{G}{G}: Another target Wolf or Werewolf you control fights target creature you don't control.Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) Tovolar, Dire Overlord DBL 1RG 3.0 G R Legendary Creature - Human Werewolf 3/3 None 2 Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.At the beginning of your upkeep, if you control three or more Wolves and/or Werewolves, it becomes night. Then transform any number of Human Werewolves you control.Daybound Tovolar, the Midnight Scourge DBL 3.0 G R Legendary Creature - Werewolf 4/4 None 2 Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.{X}{R}{G}: Target Wolf or Werewolf you control gets +X/+0 and gains trample until end of turn.Nightbound Toxic Scorpion DBL 1G 2.0 G Creature - Scorpion 1/1 None 2 DeathtouchWhen Toxic Scorpion enters the battlefield, another target creature you control gains deathtouch until end of turn. Toxrill, the Corrosive DBL 5BB 7.0 B Legendary Creature - Slug Horror 7/7 None 2 At the beginning of each end step, put a slime counter on each creature you don't control.Creatures you don't control get -1/-1 for each slime counter on them.Whenever a creature you don't control with a slime counter on it dies, create a 1/1 black Slug creature token.{U}{B}, Sacrifice a Slug: Draw a card. Traveling Minister DBL W 1.0 W Creature - Human Cleric 1/1 None 2 {T}: Target creature gets +1/+0 until end of turn. You gain 1 life. Activate only as a sorcery. Triskaidekaphile DBL 1U 2.0 U Creature - Human Wizard 1/3 None 2 You have no maximum hand size.At the beginning of your upkeep, if you have exactly thirteen cards in your hand, you win the game.{3}{U}: Draw a card. Turn the Earth DBL G 1.0 G Instant None 3 Choose up to three target cards in graveyards. The owners of those cards shuffle them into their libraries. You gain 2 life.Flashback {1}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Twinblade Geist DBL 1W 2.0 W Creature - Spirit Warrior 1/1 None 2 Double strikeDisturb {2}{W} (You may cast this card from your graveyard transformed for its disturb cost.) Twinblade Invocation DBL 2.0 W Enchantment - Aura None 1 Enchant creatureEnchanted creature has double strike.If Twinblade Invocation would be put into a graveyard from anywhere, exile it instead. Ulvenwald Oddity DBL 2GG 4.0 G Creature - Beast 4/4 None 2 Trample, haste{5}{G}{G}: Transform Ulvenwald Oddity. Ulvenwald Behemoth DBL 4.0 G Creature - Beast Horror 8/8 None 2 Trample, hasteOther creatures you control get +1/+1 and have trample and haste. Unblinking Observer DBL 1U 2.0 U Creature - Homunculus 2/1 None 2 {T}: Add {U}. Spend this mana only to pay a disturb cost or cast an instant or sorcery spell. Undead Butler DBL 1B 2.0 B Creature - Zombie 1/2 None 2 When Undead Butler enters the battlefield, mill three cards. (Put the top three cards of your library into your graveyard.)When Undead Butler dies, you may exile it. When you do, return target creature card from your graveyard to your hand. Undying Malice DBL B 1.0 B Instant None 3 Until end of turn, target creature gains "When this creature dies, return it to the battlefield tapped under its owner's control with a +1/+1 counter on it." Unhallowed Phalanx DBL 4B 5.0 B 1 Creature - Zombie Soldier 1/13 None 2 Unhallowed Phalanx enters the battlefield tapped. Unholy Officiant DBL W 1.0 W Creature - Vampire Cleric 1/2 None 2 Vigilance{4}{W}: Put a +1/+1 counter on Unholy Officiant. Unnatural Growth DBL 1GGGG 5.0 G Enchantment None 1 At the beginning of each combat, double the power and toughness of each creature you control until end of turn. Unnatural Moonrise DBL RG 2.0 G R Sorcery None 3 It becomes night. Until end of turn, target creature gets +1/+0 and gains trample and "Whenever this creature deals combat damage to a player, draw a card."Flashback {2}{R}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Unruly Mob DBL 1W 2.0 W Creature - Human 1/1 None 2 Whenever another creature you control dies, put a +1/+1 counter on Unruly Mob. Vadrik, Astral Archmage DBL 1UR 3.0 R U Legendary Creature - Human Wizard 1/2 None 2 If it's neither day nor night, it becomes day as Vadrik, Astral Archmage enters the battlefield.Instant and sorcery spells you cast cost {X} less to cast, where X is Vadrik's power.Whenever day becomes night or night becomes day, put a +1/+1 counter on Vadrik. Valorous Stance DBL 1W 2.0 W Instant None 3 Choose one —• Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)• Destroy target creature with toughness 4 or greater. Vampire Interloper DBL 1B 2.0 B Creature - Vampire Scout 2/1 None 2 FlyingVampire Interloper can't block. Vampire Slayer DBL 1W 2.0 W Creature - Human Soldier 2/2 None 2 Whenever Vampire Slayer deals damage to a Vampire, destroy that creature. Vampire Socialite DBL BR 2.0 B R Creature - Vampire Noble 2/2 None 2 Menace (This creature can't be blocked except by two or more creatures.)When Vampire Socialite enters the battlefield, if an opponent lost life this turn, put a +1/+1 counter on each other Vampire you control.As long as an opponent lost life this turn, each other Vampire you control enters the battlefield with an additional +1/+1 counter on it. Vampire's Kiss DBL 1B 2.0 B Sorcery None 3 Target player loses 2 life and you gain 2 life. Create two Blood tokens. (They're artifacts with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") Vampires' Vengeance DBL 2R 3.0 R Instant None 3 Vampires' Vengeance deals 2 damage to each non-Vampire creature. Create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") Vanquish the Horde DBL 6WW 8.0 W Sorcery None 3 This spell costs {1} less to cast for each creature on the battlefield.Destroy all creatures. Vengeful Strangler DBL 1B 2.0 B Creature - Human Rogue 2/1 None 2 Vengeful Strangler can't block.When Vengeful Strangler dies, return it to the battlefield transformed under your control attached to target creature or planeswalker an opponent controls. Strangling Grasp DBL 2.0 B Enchantment - Aura None 1 Enchant creature or planeswalker an opponent controlsAt the beginning of your upkeep, enchanted permanent's controller sacrifices a nonland permanent, then that player loses 1 life. Vilespawn Spider DBL GU 2.0 G U Creature - Spider 2/3 None 2 ReachAt the beginning of your upkeep, mill a card. (Put the top card of your library into your graveyard.){2}{G}{U}, {T}, Sacrifice Vilespawn Spider: Create a 1/1 green Insect creature token for each creature card in your graveyard. Activate only as a sorcery. Village Watch DBL 4R 5.0 R Creature - Human Werewolf 4/3 None 2 HasteDaybound (If a player casts no spells during their own turn, it becomes night next turn.) Village Reavers DBL 5.0 R Creature - Werewolf 5/4 None 2 Wolves and Werewolves you control have haste.Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) Vivisection DBL 3U 4.0 U Sorcery None 3 As an additional cost to cast this spell, sacrifice a creature.Draw three cards. Voice of the Blessed DBL WW 2.0 W Creature - Spirit Cleric 2/2 None 2 Whenever you gain life, put a +1/+1 counter on Voice of the Blessed.As long as Voice of the Blessed has four or more +1/+1 counters on it, it has flying and vigilance.As long as Voice of the Blessed has ten or more +1/+1 counters on it, it has indestructible. Volatile Arsonist DBL 3RR 5.0 R Creature - Human Werewolf 4/4 None 2 Menace, hasteWhenever Volatile Arsonist attacks, it deals 1 damage to each of up to one target creature, up to one target player, and/or up to one target planeswalker.Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Dire-Strain Anarchist DBL 5.0 R Creature - Werewolf 5/5 None 2 Menace, hasteWhenever Dire-Strain Anarchist attacks, it deals 2 damage to each of up to one target creature, up to one target player, and/or up to one target planeswalker.Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) Voldaren Ambusher DBL 2R 3.0 R Creature - Vampire Archer 2/2 None 2 When Voldaren Ambusher enters the battlefield, if an opponent lost life this turn, it deals X damage to up to one target creature or planeswalker, where X is the number of Vampires you control. Voldaren Bloodcaster DBL 1B 2.0 B Creature - Vampire Wizard 2/1 None 2 FlyingWhenever Voldaren Bloodcaster or another nontoken creature you control dies, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")Whenever you create a Blood token, if you control five or more Blood tokens, transform Voldaren Bloodcaster. Bloodbat Summoner DBL 2.0 B Creature - Vampire Wizard 3/3 None 2 FlyingAt the beginning of combat on your turn, up to one target Blood token you control becomes a 2/2 black Bat creature with flying and haste in addition to its other types. Voldaren Epicure DBL R 1.0 R Creature - Vampire 1/1 None 2 When Voldaren Epicure enters the battlefield, it deals 1 damage to each opponent. Create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") Voldaren Estate DBL 0.0 Land None 0 {T}: Add {C}.{T}, Pay 1 life: Add one mana of any color. Spend this mana only to cast a Vampire spell.{5}, {T}: Create a Blood token. This ability costs {1} less to activate for each Vampire you control. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") Voldaren Stinger DBL R 1.0 R Creature - Vampire Warrior 1/1 None 2 Voldaren Stinger has first strike as long as it's attacking.{2}{R}: Voldaren Stinger gets +2/+0 until end of turn. Voltaic Visionary DBL 1R 2.0 R Creature - Human Wizard 3/1 None 2 {T}: Voltaic Visionary deals 2 damage to you. Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.When you play a card exiled with Voltaic Visionary, transform Voltaic Visionary. Volt-Charged Berserker DBL 2.0 R Creature - Human Berserker 4/3 None 2 Volt-Charged Berserker can't block. Wake to Slaughter DBL 3BR 5.0 B R Sorcery None 3 Choose up to two target creature cards in your graveyard. An opponent chooses one of them. Return that card to your hand. Return the other to the battlefield under your control. It gains haste. Exile it at the beginning of the next end step.Flashback {4}{B}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Wandering Mind DBL 1UR 3.0 R U Creature - Horror 2/1 None 2 FlyingWhen Wandering Mind enters the battlefield, look at the top six cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Wanderlight Spirit DBL 2U 3.0 U Creature - Spirit 2/3 None 2 FlyingWanderlight Spirit can block only creatures with flying. Wash Away DBL U 1.0 U Instant None 3 Cleave {1}{U}{U} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)Counter target spell [that wasn't cast from its owner's hand]. Weary Prisoner DBL 3R 4.0 R Creature - Human Werewolf 2/6 None 2 DefenderDaybound (If a player casts no spells during their own turn, it becomes night next turn.) Wrathful Jailbreaker DBL 4.0 R Creature - Werewolf 6/6 None 2 Wrathful Jailbreaker attacks each combat if able.Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) Weaver of Blossoms DBL 2G 3.0 G Creature - Human Werewolf 2/3 None 2 {T}: Add one mana of any color.Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Blossom-Clad Werewolf DBL 3.0 G Creature - Werewolf 3/4 None 2 {T}: Add two mana of any one color.Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) Wedding Announcement DBL 2W 3.0 W Enchantment None 1 At the beginning of your end step, put an invitation counter on Wedding Announcement. If you attacked with two or more creatures this turn, draw a card. Otherwise, create a 1/1 white Human creature token. Then if Wedding Announcement has three or more invitation counters on it, transform it. Wedding Festivity DBL 3.0 W Enchantment None 1 Creatures you control get +1/+1. Wedding Invitation DBL 2 2.0 Artifact None 1 When Wedding Invitation enters the battlefield, draw a card.{T}, Sacrifice Wedding Invitation: Target creature can't be blocked this turn. If it's a Vampire, it also gains lifelink until end of turn. Wedding Security DBL 3BB 5.0 B Creature - Vampire Soldier 4/4 None 2 Whenever Wedding Security attacks, you may sacrifice a Blood token. If you do, put a +1/+1 counter on Wedding Security and draw a card. Welcoming Vampire DBL 2W 3.0 W Creature - Vampire 2/3 None 2 FlyingWhenever one or more other creatures with power 2 or less enter the battlefield under your control, draw a card. This ability triggers only once each turn. Whispering Wizard DBL 3U 4.0 U Creature - Human Wizard 3/2 None 2 Whenever you cast a noncreature spell, create a 1/1 white Spirit creature token with flying. This ability triggers only once each turn. Willow Geist DBL G 1.0 G Creature - Treefolk Spirit 1/1 None 2 TrampleWhenever one or more cards leave your graveyard, put a +1/+1 counter on Willow Geist.When Willow Geist dies, you gain life equal to its power. Winged Portent DBL 1UU 3.0 U Instant None 3 Cleave {4}{G}{U} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)Draw a card for each creature [with flying] you control. Winterthorn Blessing DBL GU 2.0 G U Sorcery None 3 Put a +1/+1 counter on up to one target creature you control. Tap up to one target creature you don't control, and that creature doesn't untap during its controller's next untap step.Flashback {1}{G}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Witch's Web DBL 1G 2.0 G Instant None 3 Target creature gets +3/+3 and gains reach until end of turn. Untap it. Witness the Future DBL 2U 3.0 U Sorcery None 3 Target player shuffles up to four target cards from their graveyard into their library. You look at the top four cards of your library, then put one of those cards into your hand and the rest on the bottom of your library in a random order. Wolf Strike DBL 2G 3.0 G Instant None 3 Target creature you control gets +2/+0 until end of turn if it's night. Then it deals damage equal to its power to target creature you don't control. Wolfkin Outcast DBL 5G 6.0 G Creature - Human Werewolf 5/4 None 2 This spell costs {2} less to cast if you control a Wolf or Werewolf.Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Wedding Crasher DBL 6.0 G Creature - Werewolf 6/5 None 2 Whenever Wedding Crasher or another Wolf or Werewolf you control dies, draw a card.Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) Wrenn and Seven DBL 3GG 5.0 G Legendary Planeswalker - Wrenn 5 1 +1: Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.0: Put any number of land cards from your hand onto the battlefield tapped.−3: Create a green Treefolk creature token with reach and "This creature's power and toughness are each equal to the number of lands you control."−8: Return all permanent cards from your graveyard to your hand. You get an emblem with "You have no maximum hand size." Wretched Throng DBL 1U 2.0 U Creature - Zombie Horror 2/1 None 2 When Wretched Throng dies, you may search your library for a card named Wretched Throng, reveal it, put it into your hand, then shuffle.