Cockatrice/Magic-Spoiler
2024-01-24 08:13:05 (UTC)
https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/CLU.xml
CLU
Ravnica: Clue Edition (Spoiler)
Draft Innovation
2024-02-09
Aegis of the Legion
Equipped creature gets +1/+1 and has mentor. (Whenever it attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Whenever equipped creature mentors a creature, put a shield counter on that creature. (If that creature would be dealt damage or destroyed, remove a shield counter from it instead.)
Equip {3}
RW
Artifact — Equipment
Artifact
2
RW
CLU
1
Affectionate Indrik
When Affectionate Indrik enters the battlefield, you may have it fight target creature you don't control. (Each deals damage equal to its power to the other.)
G
Creature — Beast
Creature
6
5G
4/4
CLU
2
Afterlife Insurance
Creatures you control gain afterlife 1 until end of turn. Draw a card. (When a creature with afterlife 1 dies, create a 1/1 white and black Spirit creature token with flying.)
BW
Instant
Instant
2
1W/B
CLU
3
Ajani's Pridemate
Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate.
W
Creature — Cat Soldier
Creature
2
1W
2/2
CLU
2
Amzu, Swarm's Hunger
Flying, menace
Other Insects you control have menace.
Whenever one or more cards leave your graveyard, you may create a 1/1 black and green Insect creature token, then put a number of +1/+1 counters on it equal to the greatest mana value among those cards. Do this only once each turn.
BG
Legendary Creature — Insect Shaman
Creature
5
3BG
3/3
CLU
2
Angel of Vitality
Flying
If you would gain life, you gain that much life plus 1 instead.
Angel of Vitality gets +2/+2 as long as you have 25 or more life.
W
Creature — Angel
Creature
3
2W
2/2
CLU
2
Apothecary White
Vigilance
Whenever you attack, you create a Food token for each player being attacked. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
{W}, {T}, Tap X untapped Foods you control: Create X 1/1 white Human creature tokens.
W
Legendary Creature — Human Cleric
Creature
4
3W
3/4
CLU
2
Azorius Arrester
When Azorius Arrester enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
W
Creature — Human Soldier
Creature
2
1W
2/1
CLU
2
Azorius Chancery
Azorius Chancery enters the battlefield tapped.
When Azorius Chancery enters the battlefield, return a land you control to its owner's hand.
{T}: Add {W}{U}.
Land
Land
0
CLU
1
0
Azorius Guildgate
Azorius Guildgate enters the battlefield tapped.
{T}: Add {W} or {U}.
Land — Gate
Land
0
CLU
1
0
Azorius Justiciar
When Azorius Justiciar enters the battlefield, detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.)
W
Creature — Human Wizard
Creature
4
2WW
2/2
CLU
2
Azorius Signet
{1}, {T}: Add {W}{U}.
Artifact
Artifact
2
2
CLU
1
Ballroom
Ballroom enters the battlefield tapped.
{T}: Add {W} or {B}.
{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
Land
Land
0
CLU
1
0
Band Together
Up to two target creatures you control each deal damage equal to their power to another target creature.
G
Instant
Instant
3
2G
CLU
3
Basilica Screecher
Flying
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
B
Creature — Bat
Creature
2
1B
1/2
CLU
2
Battlefront Krushok
Battlefront Krushok can't be blocked by more than one creature.
Each creature you control with a +1/+1 counter on it can't be blocked by more than one creature.
G
Creature — Beast
Creature
5
4G
3/4
CLU
2
Beast Whisperer
Whenever you cast a creature spell, draw a card.
G
Creature — Elf Druid
Creature
4
2GG
2/3
CLU
2
Billiard Room
Billiard Room enters the battlefield tapped.
{T}: Add {B} or {R}.
{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
Land
Land
0
CLU
1
0
Blade Juggler
Spectacle {2}{B} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
When Blade Juggler enters the battlefield, it deals 1 damage to you and you draw a card.
B
Creature — Human Rogue
Creature
5
4B
3/2
CLU
2
Blood Crypt
({T}: Add {B} or {R}.)
As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Land — Swamp Mountain
Land
0
CLU
0
Boros Garrison
Boros Garrison enters the battlefield tapped.
When Boros Garrison enters the battlefield, return a land you control to its owner's hand.
{T}: Add {R}{W}.
Land
Land
0
CLU
1
0
Boros Guildgate
Boros Guildgate enters the battlefield tapped.
{T}: Add {R} or {W}.
Land — Gate
Land
0
CLU
1
0
Boros Signet
{1}, {T}: Add {R}{W}.
Artifact
Artifact
2
2
CLU
1
Boros Strike-Captain
Battalion — Whenever Boros Strike-Captain and at least two other creatures attack, exile the top card of your library. During any turn you attacked with three or more creatures, you may play that card.
RW
Creature — Minotaur Soldier
Creature
3
1R/WR/W
3/3
CLU
2
Breeding Pool
({T}: Add {G} or {U}.)
As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Land — Forest Island
Land
0
CLU
0
Candlestick
Equipped creature gets +1/+1 and has "Whenever this creature attacks, surveil 2." (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
{2}, Sacrifice Candlestick: Draw a card.
Equip {2}
U
Artifact — Clue Equipment
Artifact
1
U
CLU
1
Carnage Interpreter
When Carnage Interpreter enters the battlefield, discard your hand, then investigate four times. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
As long as you have one or fewer cards in hand, Carnage Interpreter gets +2/+2 and has menace.
BR
Creature — Devil Detective
Creature
3
1B/RB/R
3/3
CLU
2
Chainwhip Cyclops
{3}{R}: Target creature can't block this turn.
R
Creature — Cyclops Warrior
Creature
5
4R
4/4
CLU
2
Challenger Troll
Each creature you control with power 4 or greater can't be blocked by more than one creature.
G
Creature — Troll
Creature
5
4G
6/5
CLU
2
Chemister's Insight
Draw two cards.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
U
Instant
Instant
4
3U
CLU
3
Clan Defiance
Choose one or more —
• Clan Defiance deals X damage to target creature with flying.
• Clan Defiance deals X damage to target creature without flying.
• Clan Defiance deals X damage to target player or planeswalker.
GR
Sorcery
Sorcery
2
XRG
CLU
3
Cloudkin Seer
Flying
When Cloudkin Seer enters the battlefield, draw a card.
U
Creature — Elemental Wizard
Creature
3
2U
2/1
CLU
2
Code of Constraint
Target creature gets -4/-0 until end of turn.
Draw a card.
Addendum — If you cast this spell during your main phase, tap that creature and it doesn't untap during its controller's next untap step.
U
Instant
Instant
3
2U
CLU
3
Colossal Majesty
At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card.
G
Enchantment
Enchantment
3
2G
CLU
1
Commander Mustard
Vigilance
Other Soldiers you control have vigilance, trample, and haste.
{2}{R}{W}: Until end of turn, Soldiers you control gain "Whenever this creature attacks, it deals 1 damage to defending player."
RW
Legendary Creature — Human Soldier
Creature
5
3RW
5/5
CLU
2
Conclave Evangelist
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Whenever Conclave Evangelist deals combat damage to a player, create a token that's a copy of Conclave Evangelist.
GW
Creature — Elephant Cleric
Creature
5
3G/WG/W
4/4
CLU
2
Conclave Tribunal
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
When Conclave Tribunal enters the battlefield, exile target nonland permanent an opponent controls until Conclave Tribunal leaves the battlefield.
W
Enchantment
Enchantment
4
3W
CLU
1
Conservatory
Conservatory enters the battlefield tapped.
{T}: Add {G} or {W}.
{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
Land
Land
0
CLU
1
0
Consider
Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Draw a card.
U
Instant
Instant
1
U
CLU
3
Coordinated Assault
Up to two target creatures each get +1/+0 and gain first strike until end of turn.
R
Instant
Instant
1
R
CLU
3
Corporeal Projection
Target creature you control gains myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Overload {3}{U}{U}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
RU
Sorcery
Sorcery
2
UR
CLU
3
Corpse Churn
Mill three cards, then you may return a creature card from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.)
B
Instant
Instant
2
1B
CLU
3
Cosmotronic Wave
Cosmotronic Wave deals 1 damage to each creature your opponents control. Creatures your opponents control can't block this turn.
R
Sorcery
Sorcery
4
3R
CLU
3
Council's Judgment
Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.
W
Sorcery
Sorcery
3
1WW
CLU
3
Covetous Elegy
Each player chooses up to two creatures they control, then sacrifices the rest. Then you create a tapped Treasure token for each creature your opponents control.
BW
Sorcery
Sorcery
6
4WB
CLU
3
Curse of Chains
Enchant creature
At the beginning of each upkeep, tap enchanted creature.
UW
Enchantment — Aura
Enchantment
2
1W/U
CLU
1
Dagger Caster
When Dagger Caster enters the battlefield, it deals 1 damage to each opponent and 1 damage to each creature your opponents control.
R
Creature — Viashino Rogue
Creature
4
3R
2/3
CLU
2
Daggerclaw Imp
Flying
Daggerclaw Imp can't block.
B
Creature — Imp
Creature
3
2B
3/1
CLU
2
Deadbridge Chant
When Deadbridge Chant enters the battlefield, mill ten cards.
At the beginning of your upkeep, choose a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, put it into your hand.
BG
Enchantment
Enchantment
6
4BG
CLU
1
Deadly Dispute
As an additional cost to cast this spell, sacrifice an artifact or creature.
Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
B
Instant
Instant
2
1B
CLU
3
Deadly Riposte
Deadly Riposte deals 3 damage to target tapped creature and you gain 2 life.
W
Instant
Instant
2
1W
CLU
3
Deal Gone Bad
Target creature gets -3/-3 until end of turn. Target player mills three cards. (They put the top three cards of their library into their graveyard.)
B
Instant
Instant
4
3B
CLU
3
Depose
Tap target creature.
Draw a card.
UW
Instant
Instant
6
1W/U
CLU
3
Deploy
Create two 1/1 colorless Thopter artifact creature tokens with flying, then you gain 1 life for each creature you control.
UW
Instant
Instant
6
2WU
CLU
3
Deputized Protester
Menace (This creature can't be blocked except by two or more creatures.)
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
R
Creature — Human Warrior
Creature
3
2R
2/1
CLU
2
Dimir Aqueduct
Dimir Aqueduct enters the battlefield tapped.
When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand.
{T}: Add {U}{B}.
Land
Land
0
CLU
1
0
Dimir Guildgate
Dimir Guildgate enters the battlefield tapped.
{T}: Add {U} or {B}.
Land — Gate
Land
0
CLU
1
0
Dimir Guildmage
({U/B} can be paid with either {U} or {B}.)
{3}{U}: Target player draws a card. Activate only as a sorcery.
{3}{B}: Target player discards a card. Activate only as a sorcery.
BU
Creature — Human Wizard
Creature
2
U/BU/B
2/2
CLU
2
Dimir Signet
{1}, {T}: Add {U}{B}.
Artifact
Artifact
2
2
CLU
1
Dimir Strandcatcher
Flying
Whenever you attack, surveil X, where X is the number of opponents being attacked.
At the beginning of each end step, if three or more cards were put into your graveyard from anywhere other than the battlefield this turn, draw a card.
BU
Creature — Faerie Rogue
Creature
4
2U/BU/B
3/3
CLU
2
Dining Room
Dining Room enters the battlefield tapped.
{T}: Add {R} or {G}.
{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
Land
Land
0
CLU
1
0
Direct Current
Direct Current deals 2 damage to any target.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
R
Sorcery
Sorcery
3
1RR
CLU
3
Discovery
Surveil 2, then draw a card. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
BU
Sorcery
Sorcery
7
1U/B
CLU
3
Dispersal
Each opponent returns a nonland permanent they control with the highest mana value among permanents they control to its owner's hand, then discards a card.
BU
Instant
Instant
7
3UB
CLU
3
Doomed Traveler
When Doomed Traveler dies, create a 1/1 white Spirit creature token with flying.
W
Creature — Human Soldier
Creature
1
W
1/1
CLU
2
Duskmantle Seer
Flying
At the beginning of your upkeep, each player reveals the top card of their library, loses life equal to that card's mana value, then puts it into their hand.
BU
Creature — Vampire Wizard
Creature
4
2UB
4/4
CLU
2
Duskshell Crawler
When Duskshell Crawler enters the battlefield, put a +1/+1 counter on target creature.
Each creature you control with a +1/+1 counter on it has trample.
G
Creature — Insect
Creature
2
1G
0/3
CLU
2
Ecstatic Electromancer
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever Ecstatic Electromancer enters the battlefield or attacks, you may discard a card. If you do, draw a card.
RU
Creature — Goblin Wizard
Creature
3
1U/RU/R
2/3
CLU
2
Emissary Green
Whenever Emissary Green attacks, starting with you, each player votes for profit or security. You create a number of Treasure tokens equal to twice the number of profit votes. Put a number of +1/+1 counters on each creature you control equal to the number of security votes.
G
Legendary Creature — Human Advisor
Creature
5
4G
3/3
CLU
2
Enforcer Griffin
Flying
W
Creature — Griffin
Creature
5
4W
3/4
CLU
2
Enraged Ceratok
Enraged Ceratok can't be blocked by creatures with power 2 or less.
G
Creature — Rhino
Creature
4
2GG
4/4
CLU
2
Erratic Visionary
{1}{U}, {T}: Draw a card, then discard a card.
U
Creature — Human Wizard
Creature
2
1U
1/3
CLU
2
Finale of Glory
Create X 2/2 white Soldier creature tokens with vigilance. If X is 10 or more, also create X 4/4 white Angel creature tokens with flying and vigilance.
W
Sorcery
Sorcery
2
XWW
CLU
3
Fire Urchin
Trample
Whenever you cast an instant or sorcery spell, Fire Urchin gets +1/+0 until end of turn.
R
Creature — Elemental
Creature
2
1R
1/3
CLU
2
Firefist Striker
Battalion — Whenever Firefist Striker and at least two other creatures attack, target creature can't block this turn.
R
Creature — Human Soldier
Creature
2
1R
2/1
CLU
2
Firemane Avenger
Flying
Battalion — Whenever Firemane Avenger and at least two other creatures attack, Firemane Avenger deals 3 damage to any target and you gain 3 life.
RW
Creature — Angel
Creature
4
2RW
3/3
CLU
2
Firespout
Firespout deals 3 damage to each creature without flying if {R} was spent to cast this spell and 3 damage to each creature with flying if {G} was spent to cast this spell. (Do both if {R}{G} was spent.)
GR
Sorcery
Sorcery
3
2R/G
CLU
3
Fleshbag Marauder
When Fleshbag Marauder enters the battlefield, each player sacrifices a creature.
B
Creature — Zombie Warrior
Creature
3
2B
3/1
CLU
2
Footlight Fiend
When Footlight Fiend dies, it deals 1 damage to any target.
BR
Creature — Devil
Creature
1
B/R
1/1
CLU
2
Forbidden Alchemy
Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.
Flashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
U
Instant
Instant
3
2U
CLU
3
Forest
({T}: Add {G}.)
Basic Land — Forest
Land
0
CLU
0
Forest
({T}: Add {G}.)
Basic Land — Forest
Land
0
CLU
0
Forest
({T}: Add {G}.)
Basic Land — Forest
Land
0
CLU
0
Forest
({T}: Add {G}.)
Basic Land — Forest
Land
0
CLU
0
Frenzied Goblin
Whenever Frenzied Goblin attacks, you may pay {R}. If you do, target creature can't block this turn.
R
Creature — Goblin Berserker
Creature
1
R
1/1
CLU
2
Frenzied Gorespawn
When Frenzied Gorespawn enters the battlefield, for each opponent, goad target creature that player controls. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
Whenever one or more creatures attack one of your opponents, those creatures gain menace until end of turn.
BR
Creature — Horror
Creature
5
3BR
4/4
CLU
2
Fresh-Faced Recruit
As long as it's your turn, Fresh-Faced Recruit has first strike.
RW
Creature — Human Soldier
Creature
2
1R/W
2/1
CLU
2
Frostburn Weird
{U/R}: Frostburn Weird gets +1/-1 until end of turn.
RU
Creature — Weird
Creature
2
U/RU/R
1/4
CLU
2
Fungal Rebirth
Return target permanent card from your graveyard to your hand. If a creature died this turn, create two 1/1 green Saproling creature tokens.
G
Instant
Instant
3
2G
CLU
3
Furious Spinesplitter
Trample
At the beginning of your end step, put a +1/+1 counter on Furious Spinesplitter for each opponent that was dealt damage this turn.
GR
Creature — Ogre Warrior
Creature
4
2R/GR/G
3/3
CLU
2
Giant Adephage
Trample
Whenever Giant Adephage deals combat damage to a player, create a token that's a copy of Giant Adephage.
G
Creature — Insect
Creature
7
5GG
7/7
CLU
2
Gift of Strength
Target creature gets +3/+3 and gains reach until end of turn.
G
Instant
Instant
2
1G
CLU
3
Glorifier of Dusk
Pay 2 life: Glorifier of Dusk gains flying until end of turn.
Pay 2 life: Glorifier of Dusk gains vigilance until end of turn.
W
Creature — Vampire Soldier
Creature
5
3WW
4/4
CLU
2
Goblin Wizardry
Create two 1/1 red Goblin Wizard creature tokens with prowess. (Whenever you cast a noncreature spell, they get +1/+1 until end of turn.)
R
Instant
Instant
4
3R
CLU
3
Godless Shrine
({T}: Add {W} or {B}.)
As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Land — Plains Swamp
Land
0
CLU
0
Gods Willing
Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)
Scry 1.
W
Instant
Instant
1
W
CLU
3
Golgari Guildgate
Golgari Guildgate enters the battlefield tapped.
{T}: Add {B} or {G}.
Land — Gate
Land
0
CLU
1
0
Golgari Guildmage
{4}{B}, Sacrifice a creature: Return target creature card from your graveyard to your hand.
{4}{G}: Put a +1/+1 counter on target creature.
BG
Creature — Elf Shaman
Creature
2
B/GB/G
2/2
CLU
2
Golgari Rot Farm
Golgari Rot Farm enters the battlefield tapped.
When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand.
{T}: Add {B}{G}.
Land
Land
0
CLU
1
0
Golgari Signet
{1}, {T}: Add {B}{G}.
Artifact
Artifact
2
2
CLU
1
Gorging Vulture
Flying
When Gorging Vulture enters the battlefield, mill four cards. You gain 1 life for each creature card milled this way. (To mill a card, put the top card of your library into your graveyard.)
B
Creature — Bird
Creature
3
2B
2/2
CLU
2
Gravel-Hide Goblin
{3}{G}: Gravel-Hide Goblin gets +2/+2 until end of turn.
R
Creature — Goblin Shaman
Creature
2
1R
2/1
CLU
2
Gruul Guildgate
Gruul Guildgate enters the battlefield tapped.
{T}: Add {R} or {G}.
Land — Gate
Land
0
CLU
1
0
Gruul Signet
{1}, {T}: Add {R}{G}.
Artifact
Artifact
2
2
CLU
1
Gruul Turf
Gruul Turf enters the battlefield tapped.
When Gruul Turf enters the battlefield, return a land you control to its owner's hand.
{T}: Add {R}{G}.
Land
Land
0
CLU
1
0
Gurmag Swiftwing
Flying, first strike, haste
B
Creature — Bat
Creature
2
1B
1/2
CLU
2
Hall
Hall enters the battlefield tapped.
{T}: Add {R} or {W}.
{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
Land
Land
0
CLU
1
0
Hallowed Fountain
({T}: Add {W} or {U}.)
As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Land — Plains Island
Land
0
CLU
0
Havoc Jester
Whenever you sacrifice a permanent, Havoc Jester deals 1 damage to any target.
R
Creature — Devil
Creature
5
4R
5/5
CLU
2
Headliner Scarlett
Haste
When Headliner Scarlett enters the battlefield, creatures target player controls can't block this turn.
At the beginning of your upkeep, exile the top card of your library face down. You may look at and play that card this turn.
R
Legendary Creature — Human Warlock
Creature
4
3R
3/3
CLU
2
Helium Squirter
Graft 3 (This creature enters the battlefield with three +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
{1}: Target creature with a +1/+1 counter on it gains flying until end of turn.
U
Creature — Beast Mutant
Creature
5
4U
0/0
CLU
2
Herald of Ilharg
Trample
Whenever you cast a creature spell, put two +1/+1 counters on Herald of Ilharg. If that spell has mana value 5 or greater, Herald of Ilharg deals damage equal to the number of counters on it to each opponent.
GR
Creature — Boar Beast
Creature
4
2RG
3/3
CLU
2
Hydroid Krasis
When you cast this spell, you gain half X life and draw half X cards. Round down each time.
Flying, trample
Hydroid Krasis enters the battlefield with X +1/+1 counters on it.
GU
Creature — Jellyfish Hydra Beast
Creature
2
XGU
0/0
CLU
2
Hypersonic Dragon
Flying, haste
You may cast sorcery spells as though they had flash. (You may cast them any time you could cast an instant.)
RU
Creature — Dragon
Creature
5
3UR
4/4
CLU
2
Incriminating Impetus
Enchant creature
When Incriminating Impetus enters the battlefield, suspect enchanted creature. (It has menace and can't block.)
Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
BR
Enchantment — Aura
Enchantment
3
2B/R
CLU
1
Incubation
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
GU
Sorcery
Sorcery
4
G/U
CLU
3
Incongruity
Exile target creature. That creature's controller creates a 3/3 green Frog Lizard creature token.
GU
Instant
Instant
4
1GU
CLU
3
Infest
All creatures get -2/-2 until end of turn.
B
Sorcery
Sorcery
3
1BB
CLU
3
Integrity
Target creature gets +2/+2 until end of turn.
RW
Instant
Instant
5
R/W
CLU
3
Intervention
Intervention deals 3 damage to any target and you gain 3 life.
RW
Instant
Instant
5
2RW
CLU
3
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
CLU
0
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
CLU
0
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
CLU
0
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
CLU
0
Ivy Lane Denizen
Whenever another green creature enters the battlefield under your control, put a +1/+1 counter on target creature.
G
Creature — Elf Warrior
Creature
4
3G
2/3
CLU
2
Izzet Boilerworks
Izzet Boilerworks enters the battlefield tapped.
When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand.
{T}: Add {U}{R}.
Land
Land
0
CLU
1
0
Izzet Guildgate
Izzet Guildgate enters the battlefield tapped.
{T}: Add {U} or {R}.
Land — Gate
Land
0
CLU
1
0
Izzet Signet
{1}, {T}: Add {U}{R}.
Artifact
Artifact
2
2
CLU
1
Jeering Homunculus
When Jeering Homunculus enters the battlefield, you may goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
U
Creature — Homunculus
Creature
2
1U
0/4
CLU
2
Kitchen
Kitchen enters the battlefield tapped.
{T}: Add {G} or {U}.
{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
Land
Land
0
CLU
1
0
Knife
As long as it's your turn, equipped creature gets +1/+0 and has first strike.
{2}, Sacrifice Knife: Draw a card.
Equip {2}
R
Artifact — Clue Equipment
Artifact
1
R
CLU
1
Kraul Harpooner
Reach
Undergrowth — When Kraul Harpooner enters the battlefield, choose up to one target creature with flying you don't control. Kraul Harpooner gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard, then you may have Kraul Harpooner fight that creature.
G
Creature — Insect Warrior
Creature
2
1G
3/2
CLU
2
Kraul Warrior
{5}{G}: Kraul Warrior gets +3/+3 until end of turn.
G
Creature — Insect Warrior
Creature
2
1G
2/2
CLU
2
Krenko's Command
Create two 1/1 red Goblin creature tokens.
R
Sorcery
Sorcery
2
1R
CLU
3
Kronch Wrangler
Trample
Whenever a creature with power 4 or greater enters the battlefield under your control, put a +1/+1 counter on Kronch Wrangler.
G
Creature — Human Warrior
Creature
2
1G
2/1
CLU
2
Lavinia of the Tenth
Protection from red
When Lavinia of the Tenth enters the battlefield, detain each nonland permanent your opponents control with mana value 4 or less. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)
UW
Legendary Creature — Human Soldier
Creature
5
3WU
4/4
CLU
2
Lavinia, Foil to Conspiracy
Vigilance
Whenever you cast your second spell each turn, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
{T}: Add {C}{C}. Activate only during an opponent's turn.
UW
Legendary Creature — Human Detective
Creature
3
1W/UW/U
2/3
CLU
2
Law-Rune Enforcer
{1}, {T}: Tap target creature with mana value 2 or greater.
W
Creature — Human Soldier
Creature
1
W
1/2
CLU
2
Lead Pipe
Equipped creature gets +2/+0.
Whenever equipped creature dies, each opponent loses 1 life.
{2}, Sacrifice Lead Pipe: Draw a card.
Equip {2}
B
Artifact — Clue Equipment
Artifact
1
B
CLU
1
Leapfrog
Leapfrog has flying as long as you've cast an instant or sorcery spell this turn.
U
Creature — Frog
Creature
3
2U
3/1
CLU
2
Library
Library enters the battlefield tapped.
{T}: Add {U} or {R}.
{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
Land
Land
0
CLU
1
0
Light Up the Stage
Spectacle {R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
R
Sorcery
Sorcery
3
2R
CLU
3
Lightning Bolt
Lightning Bolt deals 3 damage to any target.
R
Instant
Instant
1
R
CLU
3
Living Lightning
When Living Lightning dies, return target instant or sorcery card from your graveyard to your hand.
R
Creature — Elemental Shaman
Creature
4
3R
3/2
CLU
2
Lonis, Genetics Expert
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Whenever one or more +1/+1 counters are put on Lonis, investigate that many times.
Whenever you sacrifice a Clue, put a +1/+1 counter on another target creature you control.
GU
Legendary Creature — Snake Elf Detective
Creature
3
1G/UG/U
1/2
CLU
2
Lounge
Lounge enters the battlefield tapped.
{T}: Add {B} or {G}.
{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
Land
Land
0
CLU
1
0
Martial Impetus
Enchant creature
Enchanted creature gets +1/+1 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, each other creature that's attacking one of your opponents gets +1/+1 until end of turn.
W
Enchantment — Aura
Enchantment
3
2W
CLU
1
Masked Blackguard
Flash (You may cast this spell any time you could cast an instant.)
{2}{B}: Masked Blackguard gets +1/+1 until end of turn.
B
Creature — Human Rogue
Creature
2
1B
2/1
CLU
2
Master Biomancer
Each other creature you control enters the battlefield with a number of additional +1/+1 counters on it equal to Master Biomancer's power and as a Mutant in addition to its other types.
GU
Creature — Elf Wizard
Creature
4
2GU
2/4
CLU
2
Mastermind Plum
Whenever Mastermind Plum attacks, exile up to one target card from a graveyard. If an artifact card was exiled this way, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
Whenever you cast a spell, if mana from a Treasure was spent to cast it, you draw a card and you lose 1 life.
B
Legendary Creature — Human Wizard
Creature
3
2B
2/2
CLU
2
Mausoleum Turnkey
When Mausoleum Turnkey enters the battlefield, return target creature card of an opponent's choice from your graveyard to your hand.
B
Creature — Ogre Rogue
Creature
4
3B
3/2
CLU
2
Memory Vampire
Flying
Whenever Memory Vampire deals combat damage to a player, any number of target players each mill that many cards. Then you may collect evidence 9. When you do, you may cast target nonland card from defending player's graveyard without paying its mana cost.
BU
Creature — Vampire Detective
Creature
6
4UB
4/4
CLU
2
Mighty Leap
Target creature gets +2/+2 and gains flying until end of turn.
W
Instant
Instant
2
1W
CLU
3
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
CLU
0
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
CLU
0
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
CLU
0
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
CLU
0
Nissa's Judgment
Support 2. (Put a +1/+1 counter on each of up to two target creatures.)
Choose up to one target creature an opponent controls. Each creature you control with a +1/+1 counter on it deals damage equal to its power to that creature.
G
Sorcery
Sorcery
5
4G
CLU
3
Ordruun Mentor
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Whenever you attack a player, target creature that's attacking that player gains first strike until end of turn.
RW
Creature — Minotaur Soldier
Creature
3
2R/W
3/2
CLU
2
Ornery Goblin
Whenever Ornery Goblin blocks or becomes blocked by a creature, Ornery Goblin deals 1 damage to that creature.
R
Creature — Goblin Warrior
Creature
2
1R
2/1
CLU
2
Orzhov Basilica
Orzhov Basilica enters the battlefield tapped.
When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand.
{T}: Add {W}{B}.
Land
Land
0
CLU
1
0
Orzhov Guildgate
Orzhov Guildgate enters the battlefield tapped.
{T}: Add {W} or {B}.
Land — Gate
Land
0
CLU
1
0
Orzhov Guildmage
{2}{W}: Target player gains 1 life.
{2}{B}: Each player loses 1 life.
BW
Creature — Human Wizard
Creature
2
W/BW/B
2/2
CLU
2
Orzhov Racketeers
Whenever Orzhov Racketeers deals combat damage to a player, that player discards a card.
Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)
B
Creature — Human Rogue
Creature
5
4B
3/2
CLU
2
Orzhov Signet
{1}, {T}: Add {W}{B}.
Artifact
Artifact
2
2
CLU
1
Oust
Put target creature into its owner's library second from the top. Its controller gains 3 life.
W
Sorcery
Sorcery
1
W
CLU
3
Overcome
Creatures you control get +2/+2 and gain trample until end of turn. (They can deal excess combat damage to the player or planeswalker they're attacking.)
G
Sorcery
Sorcery
5
3GG
CLU
3
Overgrown Tomb
({T}: Add {B} or {G}.)
As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Land — Swamp Forest
Land
0
CLU
0
Owl Familiar
Flying
When Owl Familiar enters the battlefield, draw a card, then discard a card.
U
Creature — Bird
Creature
2
1U
1/1
CLU
2
Parasitic Impetus
Enchant creature
Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, its controller loses 2 life and you gain 2 life.
B
Enchantment — Aura
Enchantment
3
2B
CLU
1
Parhelion Patrol
Flying, vigilance
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
W
Creature — Human Knight
Creature
4
3W
2/3
CLU
2
Passwall Adept
{2}{U}: Target creature can't be blocked this turn.
U
Creature — Human Wizard
Creature
2
1U
1/3
CLU
2
Pit Fight
Target creature you control fights another target creature. (Each deals damage equal to its power to the other.)
GR
Instant
Instant
2
1R/G
CLU
3
Pitiless Gorgon
Deathtouch
BG
Creature — Gorgon
Creature
3
1B/GB/G
2/2
CLU
2
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
CLU
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
CLU
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
CLU
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
CLU
0
Portal Manipulator
Flash
When Portal Manipulator enters the battlefield during the declare attackers step, choose target player and any number of target attacking creatures their opponents control. Those creatures are now attacking that player.
UW
Creature — Human Wizard
Creature
4
2W/UW/U
3/2
CLU
2
Predatory Impetus
Enchant creature
Enchanted creature gets +3/+3, must be blocked if able, and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
G
Enchantment — Aura
Enchantment
5
4G
CLU
1
Psychic Impetus
Enchant creature
Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, you scry 2.
U
Enchantment — Aura
Enchantment
3
2U
CLU
1
Pyrewild Shaman
Bloodrush — {1}{R}, Discard Pyrewild Shaman: Target attacking creature gets +3/+1 until end of turn.
Whenever one or more creatures you control deal combat damage to a player, if Pyrewild Shaman is in your graveyard, you may pay {3}. If you do, return Pyrewild Shaman to your hand.
R
Creature — Goblin Shaman
Creature
3
2R
3/1
CLU
2
Rakdos Carnarium
Rakdos Carnarium enters the battlefield tapped.
When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand.
{T}: Add {B}{R}.
Land
Land
0
CLU
1
0
Rakdos Guildgate
Rakdos Guildgate enters the battlefield tapped.
{T}: Add {B} or {R}.
Land — Gate
Land
0
CLU
1
0
Rakdos Shred-Freak
Haste
BR
Creature — Human Berserker
Creature
2
B/RB/R
2/1
CLU
2
Rakdos Signet
{1}, {T}: Add {B}{R}.
Artifact
Artifact
2
2
CLU
1
Rakdos Trumpeter
Menace (This creature can't be blocked except by two or more creatures.)
{3}{R}: Rakdos Trumpeter gets +2/+0 until end of turn.
B
Creature — Human Shaman
Creature
2
1B
1/3
CLU
2
Rakdos, the Showstopper
Flying, trample
When Rakdos, the Showstopper enters the battlefield, flip a coin for each creature that isn't a Demon, Devil, or Imp. Destroy each creature whose coin comes up tails.
BR
Legendary Creature — Demon
Creature
6
4BR
6/6
CLU
2
Rally to Battle
Creatures you control get +1/+3 until end of turn. Untap them.
W
Instant
Instant
4
3W
CLU
3
Rapid Hybridization
Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token.
U
Instant
Instant
1
U
CLU
3
Reduce to Ashes
Reduce to Ashes deals 5 damage to target creature. If that creature would die this turn, exile it instead.
R
Sorcery
Sorcery
5
4R
CLU
3
Repeal
Return target nonland permanent with mana value X to its owner's hand.
Draw a card.
U
Instant
Instant
1
XU
CLU
3
Rescuer Sphinx
Flying
As Rescuer Sphinx enters the battlefield, you may return a nonland permanent you control to its owner's hand. If you do, Rescuer Sphinx enters the battlefield with a +1/+1 counter on it.
U
Creature — Sphinx
Creature
4
2UU
3/2
CLU
2
Resonance Technician
Flying
When Resonance Technician enters the battlefield, you may discard a card. If you do, investigate twice.
{T}, Tap X untapped artifacts you control: Copy target instant or sorcery spell you control with mana value X. You may choose new targets for the copy.
RU
Creature — Weird Detective
Creature
5
3U/RU/R
4/4
CLU
2
Ribbons of Night
Ribbons of Night deals 4 damage to target creature and you gain 4 life. If {U} was spent to cast this spell, draw a card.
B
Sorcery
Sorcery
5
4B
CLU
3
Ripscale Predator
Menace (This creature can't be blocked except by two or more creatures.)
R
Creature — Dinosaur
Creature
6
4RR
6/5
CLU
2
Roaming Ghostlight
Flying
When Roaming Ghostlight enters the battlefield, return up to one target non-Spirit creature to its owner's hand.
U
Creature — Spirit
Creature
5
3UU
3/2
CLU
2
Roc Charger
Flying
Whenever Roc Charger attacks, target attacking creature without flying gains flying until end of turn.
W
Creature — Bird
Creature
3
2W
1/3
CLU
2
Roofstalker Wight
{1}{U}: Roofstalker Wight gains flying until end of turn.
B
Creature — Zombie
Creature
2
1B
2/1
CLU
2
Rootborn Defenses
Populate. Creatures you control gain indestructible until end of turn. (To populate, create a token that's a copy of a creature token you control.)
W
Instant
Instant
3
2W
CLU
3
Rope
Equipped creature gets +1/+2, has reach, and can't be blocked by more than one creature.
{2}, Sacrifice Rope: Draw a card.
Equip {3}
G
Artifact — Clue Equipment
Artifact
1
G
CLU
1
Sacred Foundry
({T}: Add {R} or {W}.)
As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Land — Mountain Plains
Land
0
CLU
0
Sage's Row Savant
When Sage's Row Savant enters the battlefield, scry 2.
U
Creature — Vedalken Wizard
Creature
2
1U
2/1
CLU
2
Sauroform Hybrid
{4}{G}{G}: Adapt 4. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)
G
Creature — Human Lizard Warrior
Creature
2
1G
2/2
CLU
2
Scuttlegator
Defender
{6}{G/U}{G/U}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)
As long as Scuttlegator has a +1/+1 counter on it, it can attack as though it didn't have defender.
GU
Creature — Crab Turtle Crocodile
Creature
6
4G/UG/U
6/6
CLU
2
Scuttling Sentinel
Flash
Vigilance
When Scuttling Sentinel enters the battlefield, put a +1/+1 counter on another target creature you control. Until end of turn, that creature becomes a blue Crab in addition to its other types and gains hexproof. (It can't be the target of spells or abilities your opponents control.)
GU
Creature — Crab Elf
Creature
3
1G/UG/U
3/2
CLU
2
Secret Passage
Secret Passage enters the battlefield tapped.
{T}: Add {U} or {B}.
{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
Land
Land
0
CLU
1
0
Selesnya Guildgate
Selesnya Guildgate enters the battlefield tapped.
{T}: Add {G} or {W}.
Land — Gate
Land
0
CLU
1
0
Selesnya Guildmage
{3}{G}: Create a 1/1 green Saproling creature token.
{3}{W}: Creatures you control get +1/+1 until end of turn.
GW
Creature — Elf Wizard
Creature
2
G/WG/W
2/2
CLU
2
Selesnya Sanctuary
Selesnya Sanctuary enters the battlefield tapped.
When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand.
{T}: Add {G}{W}.
Land
Land
0
CLU
1
0
Selesnya Signet
{1}, {T}: Add {G}{W}.
Artifact
Artifact
2
2
CLU
1
Seller of Songbirds
When Seller of Songbirds enters the battlefield, create a 1/1 white Bird creature token with flying.
W
Creature — Human
Creature
3
2W
1/2
CLU
2
Senator Peacock
Artifacts you control are Clues in addition to their other types and have "{2}, Sacrifice this artifact: Draw a card."
Whenever you sacrifice a Clue, target creature can't be blocked this turn.
U
Legendary Creature — Human Advisor
Creature
5
3UU
3/4
CLU
2
Seraph of the Scales
Flying
{W}: Seraph of the Scales gains vigilance until end of turn.
{B}: Seraph of the Scales gains deathtouch until end of turn.
Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)
BW
Creature — Angel
Creature
4
2WB
4/3
CLU
2
Shiny Impetus
Enchant creature
Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
R
Enchantment — Aura
Enchantment
3
2R
CLU
1
Simic Growth Chamber
Simic Growth Chamber enters the battlefield tapped.
When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand.
{T}: Add {G}{U}.
Land
Land
0
CLU
1
0
Simic Guildgate
Simic Guildgate enters the battlefield tapped.
{T}: Add {G} or {U}.
Land — Gate
Land
0
CLU
1
0
Simic Signet
{1}, {T}: Add {G}{U}.
Artifact
Artifact
2
2
CLU
1
Skitter Eel
{2}{U}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)
U
Creature — Fish Crab
Creature
4
3U
3/3
CLU
2
Slip Out the Back
Put a +1/+1 counter on target creature. It phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
U
Instant
Instant
1
U
CLU
3
Sludge Titan
Trample
Whenever Sludge Titan enters the battlefield or attacks, mill five cards. You may put a creature card and/or a land card from among them into your hand.
BG
Creature — Zombie Giant
Creature
6
4B/GB/G
6/6
CLU
2
Snakeform
Until end of turn, target creature loses all abilities and becomes a green Snake with base power and toughness 1/1.
Draw a card.
GU
Instant
Instant
3
2G/U
CLU
3
Snow Day
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
Draw two cards, then discard a card.
U
Instant
Instant
6
4UU
CLU
3
Spawn of Mayhem
Spectacle {1}{B}{B} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
Flying, trample
At the beginning of your upkeep, Spawn of Mayhem deals 1 damage to each player. Then if you have 10 or less life, put a +1/+1 counter on Spawn of Mayhem.
B
Creature — Demon
Creature
4
2BB
4/4
CLU
2
Spellgorger Weird
Whenever you cast a noncreature spell, put a +1/+1 counter on Spellgorger Weird.
R
Creature — Weird
Creature
3
2R
2/2
CLU
2
Stampede Surfer
Haste
Whenever Stampede Surfer attacks, for each opponent, you create a 2/2 green Boar creature token that's tapped and attacking that opponent.
GR
Creature — Human Warrior
Creature
5
3R/GR/G
4/4
CLU
2
Status
Target creature gets +1/+1 and gains deathtouch until end of turn.
BG
Instant
Instant
5
B/G
CLU
3
Statue
Destroy target artifact, creature, or enchantment.
BG
Instant
Instant
5
2BG
CLU
3
Steam Vents
({T}: Add {U} or {R}.)
As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Land — Island Mountain
Land
0
CLU
0
Steeple Creeper
{3}{U}: Steeple Creeper gains flying until end of turn.
G
Creature — Frog Snake
Creature
3
2G
4/2
CLU
2
Stomping Ground
({T}: Add {R} or {G}.)
As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Land — Mountain Forest
Land
0
CLU
0
Stormblood Berserker
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.)
Menace (This creature can't be blocked except by two or more creatures.)
R
Creature — Human Berserker
Creature
2
1R
1/1
CLU
2
Street Spasm
Street Spasm deals X damage to target creature without flying you don't control.
Overload {X}{X}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
R
Instant
Instant
1
XR
CLU
3
Study
Study enters the battlefield tapped.
{T}: Add or {W} or {U}.
{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
Land
Land
0
CLU
1
0
Stunt Double
Flash
You may have Stunt Double enter the battlefield as a copy of any creature on the battlefield.
U
Creature — Shapeshifter
Creature
4
3U
0/0
CLU
2
Sumala Rumblers
Sumala Rumblers's power is equal to the number of creatures you control.
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
GW
Creature — Wurm
Creature
4
2G/WG/W
*/4
CLU
2
Sunhome Stalwart
First strike
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
W
Creature — Human Soldier
Creature
2
1W
2/2
CLU
2
Suppressor Skyguard
Flying
Whenever a player attacks you, if that player has another opponent who isn't being attacked, prevent all combat damage that would be dealt to you this combat.
UW
Creature — Human Knight
Creature
4
2WU
2/4
CLU
2
Supreme Verdict
This spell can't be countered.
Destroy all creatures.
UW
Sorcery
Sorcery
4
1WWU
CLU
3
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
CLU
0
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
CLU
0
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
CLU
0
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
CLU
0
Syndic of Tithes
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
W
Creature — Human Cleric
Creature
2
1W
2/2
CLU
2
Syndicate Enforcer
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
B
Creature — Human Rogue
Creature
4
3B
3/2
CLU
2
Syndicate Heavy
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
At the beginning of each end step, if you gained 4 or more life this turn, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
BW
Creature — Giant Rogue
Creature
4
2W/BW/B
4/4
CLU
2
Syndicate Messenger
Flying
Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)
W
Creature — Bird
Creature
4
3W
2/3
CLU
2
Tandem Tactics
Up to two target creatures each get +1/+2 until end of turn. You gain 2 life.
W
Instant
Instant
2
1W
CLU
3
Temple Garden
({T}: Add {G} or {W}.)
As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Land — Forest Plains
Land
0
CLU
0
Territorial Boar
Whenever a creature with power 4 or greater enters the battlefield under your control, Territorial Boar gets +1/+1 and gains vigilance until end of turn.
G
Creature — Boar
Creature
2
1G
2/2
CLU
2
Thief of Sanity
Flying
Whenever Thief of Sanity deals combat damage to a player, look at the top three cards of that player's library, exile one of them face down, then put the rest into their graveyard. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast it.
BU
Creature — Specter
Creature
3
1UB
2/2
CLU
2
Thrashing Mossdog
Reach (This creature can block creatures with flying.)
Scavenge {4}{G}{G} ({4}{G}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
G
Creature — Plant Dog
Creature
4
3G
3/3
CLU
2
Thriving Bluff
Thriving Bluff enters the battlefield tapped.
As Thriving Bluff enters the battlefield, choose a color other than red.
{T}: Add {R} or one mana of the chosen color.
Land
Land
0
CLU
1
0
Thriving Grove
Thriving Grove enters the battlefield tapped.
As Thriving Grove enters the battlefield, choose a color other than green.
{T}: Add {G} or one mana of the chosen color.
Land
Land
0
CLU
1
0
Thriving Heath
Thriving Heath enters the battlefield tapped.
As Thriving Heath enters the battlefield, choose a color other than white.
{T}: Add {W} or one mana of the chosen color.
Land
Land
0
CLU
1
0
Thriving Isle
Thriving Isle enters the battlefield tapped.
As Thriving Isle enters the battlefield, choose a color other than blue.
{T}: Add {U} or one mana of the chosen color.
Land
Land
0
CLU
1
0
Thriving Moor
Thriving Moor enters the battlefield tapped.
As Thriving Moor enters the battlefield, choose a color other than black.
{T}: Add {B} or one mana of the chosen color.
Land
Land
0
CLU
1
0
Thunder Drake
Flying
Whenever you cast your second spell each turn, put a +1/+1 counter on Thunder Drake.
U
Creature — Elemental Drake
Creature
4
3U
2/3
CLU
2
Tithebearer Giant
When Tithebearer Giant enters the battlefield, you draw a card and you lose 1 life.
B
Creature — Giant Warrior
Creature
6
5B
4/5
CLU
2
Towering Thunderfist
{W}: Towering Thunderfist gains vigilance until end of turn.
R
Creature — Giant Soldier
Creature
5
4R
4/4
CLU
2
Transluminant
{W}, Sacrifice Transluminant: Create a 1/1 white Spirit creature token with flying at the beginning of the next end step.
G
Creature — Dryad Shaman
Creature
2
1G
2/2
CLU
2
Tribune of Rot
Whenever Tribune of Rot attacks, mill two cards. For each creature card milled this way, create a 1/1 green Saproling creature token.
BG
Creature — Elf Shaman
Creature
3
1B/GB/G
3/3
CLU
2
Trostani Discordant
Other creatures you control get +1/+1.
When Trostani Discordant enters the battlefield, create two 1/1 white Soldier creature tokens with lifelink.
At the beginning of your end step, each player gains control of all creatures they own.
GW
Legendary Creature — Dryad
Creature
5
3GW
1/4
CLU
2
Trusted Pegasus
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Trusted Pegasus attacks, target attacking creature without flying gains flying until end of turn.
W
Creature — Pegasus
Creature
3
2W
2/2
CLU
2
Turn to Frog
Until end of turn, target creature loses all abilities and becomes a blue Frog with base power and toughness 1/1.
U
Instant
Instant
2
1U
CLU
3
Turn to Mist
Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
UW
Instant
Instant
2
1W/U
CLU
3
Turret Ogre
Reach (This creature can block creatures with flying.)
When Turret Ogre enters the battlefield, if you control another creature with power 4 or greater, Turret Ogre deals 2 damage to each opponent.
R
Creature — Ogre Warrior
Creature
4
3R
4/3
CLU
2
Twilight Panther
{B}: Twilight Panther gains deathtouch until end of turn.
W
Creature — Cat Spirit
Creature
1
W
1/2
CLU
2
Undercover Butler
Whenever Undercover Butler attacks the player with the most life or tied for most life, it can't be blocked this turn.
BU
Creature — Human Rogue
Creature
3
2U/B
2/3
CLU
2
Underrealm Lich
If you would draw a card, instead look at the top three cards of your library, then put one into your hand and the rest into your graveyard.
Pay 4 life: Underrealm Lich gains indestructible until end of turn. Tap it.
BG
Creature — Zombie Elf Shaman
Creature
5
3BG
4/3
CLU
2
Unruly Krasis
Trample
Whenever Unruly Krasis attacks, you may have the base power and toughness of another target creature you control become X/X until end of turn, where X is Unruly Krasis's power.
{3}{G}{U}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)
GU
Creature — Shark Octopus Lizard
Creature
3
1GU
4/4
CLU
2
Urbis Protector
When Urbis Protector enters the battlefield, create a 4/4 white Angel creature token with flying.
W
Creature — Human Cleric
Creature
6
4WW
1/1
CLU
2
Utvara Scalper
Flying
Utvara Scalper attacks each combat if able.
R
Creature — Goblin Scout
Creature
2
1R
1/2
CLU
2
Venomous Hierophant
Deathtouch
When Venomous Hierophant enters the battlefield, mill three cards.
B
Creature — Gorgon Cleric
Creature
4
3B
3/3
CLU
2
Vernadi Shieldmate
Vigilance
GW
Creature — Human Soldier
Creature
2
1G/W
2/2
CLU
2
Vernal Sovereign
Whenever Vernal Sovereign enters the battlefield or attacks, create a green and white Elemental creature token with "This creature's power and toughness are each equal to the number of creatures you control."
GW
Creature — Elemental Elk
Creature
6
4GW
4/4
CLU
2
Vindictive Vampire
Whenever another creature you control dies, Vindictive Vampire deals 1 damage to each opponent and you gain 1 life.
B
Creature — Vampire
Creature
4
3B
2/3
CLU
2
Vines of the Recluse
Target creature gets +1/+2 and gains reach until end of turn. Untap it. (A creature with reach can block creatures with flying.)
G
Instant
Instant
1
G
CLU
3
Vizkopa Vampire
Lifelink
BW
Creature — Vampire
Creature
3
2W/B
3/1
CLU
2
War Screecher
Flying
{5}{W}, {T}: Other creatures you control get +1/+1 until end of turn.
W
Creature — Bird
Creature
2
1W
1/3
CLU
2
Watcher in the Mist
Flying
When Watcher in the Mist enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
U
Creature — Spirit
Creature
5
3UU
3/4
CLU
2
Watery Grave
({T}: Add {U} or {B}.)
As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Land — Island Swamp
Land
0
CLU
0
Whisper Agent
Flash
When Whisper Agent enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
BU
Creature — Human Rogue
Creature
3
1U/BU/B
3/2
CLU
2
Wildsize
Target creature gets +2/+2 and gains trample until end of turn.
Draw a card.
G
Instant
Instant
3
2G
CLU
3
Wildwood Patrol
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
G
Creature — Centaur Scout
Creature
3
2G
4/2
CLU
2
Wojek Bodyguard
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Wojek Bodyguard can't attack or block alone.
R
Creature — Human Soldier
Creature
3
2R
3/3
CLU
2
Wrench
Equipped creature gets +1/+1 and has vigilance and "{3}, {T}: Tap target creature."
{2}, Sacrifice Wrench: Draw a card.
Equip {2}
W
Artifact — Clue Equipment
Artifact
1
W
CLU
1
Yeva's Forcemage
When Yeva's Forcemage enters the battlefield, target creature gets +2/+2 until end of turn.
G
Creature — Elf Shaman
Creature
3
2G
2/2
CLU
2