Cockatrice/Magic-Spoiler
2025-10-31 08:18:09 (UTC)
https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/TLA.xml
TLA
Avatar: The Last Airbender (Spoiler)
Expansion
2025-11-21
10
Aang's Iceberg
Flash
When this enchantment enters, exile up to one other target nonland permanent until this enchantment leaves the battlefield.
Waterbend {3}: Sacrifice this enchantment. If you do, scry 2. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
W
Enchantment
Enchantment
3
2W
TLA
1
Aang's Iceberg
Flash
When this enchantment enters, exile up to one other target nonland permanent until this enchantment leaves the battlefield.
Waterbend {3}: Sacrifice this enchantment. If you do, scry 2. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
W
Enchantment
Enchantment
3
2W
TLA
1
Aang's Journey
Kicker {2} (You may pay an additional {2} as you cast this spell.)
Search your library for a basic land card. If this spell was kicked, instead search your library for a basic land card and a Shrine card. Reveal those cards, put them into your hand, then shuffle.
You gain 2 life.
Sorcery — Lesson
Sorcery
2
2
TLA
3
Aang, at the Crossroads
Flying
When Aang enters, look at the top five cards of your library. You may put a creature card with mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
When another creature you control leaves the battlefield, transform Aang at the beginning of the next upkeep.
GUW
Legendary Creature — Human Avatar Ally
Creature
5
2GWU
3/3
TLA
2
Aang, Destined Savior
Flying
Land creatures you control have vigilance.
At the beginning of combat on your turn, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Legendary Creature — Avatar Ally
Creature
5
4/4
TLA
2
Aang, at the Crossroads
Flying
When Aang enters, look at the top five cards of your library. You may put a creature card with mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
When another creature you control leaves the battlefield, transform Aang at the beginning of the next upkeep.
GUW
Legendary Creature — Human Avatar Ally
Creature
5
2GWU
3/3
TLA
2
Aang, Destined Savior
Flying
Land creatures you control have vigilance.
At the beginning of combat on your turn, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Legendary Creature — Avatar Ally
Creature
5
4/4
TLA
2
Aang, at the Crossroads
Flying
When Aang enters, look at the top five cards of your library. You may put a creature card with mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
When another creature you control leaves the battlefield, transform Aang at the beginning of the next upkeep.
GUW
Legendary Creature — Human Avatar Ally
Creature
5
2GWU
3/3
TLA
2
Aang, Destined Savior
Flying
Land creatures you control have vigilance.
At the beginning of combat on your turn, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Legendary Creature — Avatar Ally
Creature
5
4/4
TLA
2
Aang, the Last Airbender
Flying
When Aang enters, airbend up to one other target nonland permanent. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.)
Whenever you cast a Lesson spell, Aang gains lifelink until end of turn.
W
Legendary Creature — Human Avatar Ally
Creature
4
3W
3/2
TLA
2
Abandon Attachments
You may discard a card. If you do, draw two cards.
RU
Instant — Lesson
Instant
2
1U/R
TLA
3
Airbender Ascension
When this enchantment enters, airbend up to one target creature.
Whenever a creature you control enters, put a quest counter on this enchantment.
At the beginning of your end step, if this enchantment has four or more quest counters on it, exile up to one target creature you control, then return it to the battlefield under its owner's control.
W
Enchantment
Enchantment
2
1W
TLA
1
Airbender Ascension
When this enchantment enters, airbend up to one target creature.
Whenever a creature you control enters, put a quest counter on this enchantment.
At the beginning of your end step, if this enchantment has four or more quest counters on it, exile up to one target creature you control, then return it to the battlefield under its owner's control.
W
Enchantment
Enchantment
2
1W
TLA
1
Airbending Lesson
Airbend target nonland permanent. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.)
Draw a card.
W
Instant — Lesson
Instant
3
2W
TLA
3
Allies at Last
Affinity for Allies (This spell costs {1} less to cast for each Ally you control.)
Up to two target creatures you control each deal damage equal to their power to target creature an opponent controls.
G
Instant
Instant
3
2G
TLA
3
Appa, Steadfast Guardian
Flash
Flying
When Appa enters, airbend any number of other target nonland permanents you control. (Exile them. While each one is exiled, its owner may cast it for {2} rather than its mana cost.)
Whenever you cast a spell from exile, create a 1/1 white Ally creature token.
W
Legendary Creature — Bison Ally
Creature
4
2WW
3/4
TLA
2
Appa, Steadfast Guardian
Flash
Flying
When Appa enters, airbend any number of other target nonland permanents you control. (Exile them. While each one is exiled, its owner may cast it for {2} rather than its mana cost.)
Whenever you cast a spell from exile, create a 1/1 white Ally creature token.
W
Legendary Creature — Bison Ally
Creature
4
2WW
3/4
TLA
2
Avatar Aang
Flying, firebending 2
Whenever you waterbend, earthbend, firebend, or airbend, draw a card. Then if you've done all four this turn, transform Avatar Aang.
GRUW
Legendary Creature — Human Avatar Ally
Creature
4
RGWU
4/4
TLA
2
Aang, Master of Elements
Flying
Spells you cast cost {W}{U}{B}{R}{G} less to cast.
At the beginning of each upkeep, you may transform Aang, Master of Elements. If you do, you gain 4 life, draw four cards, put four +1/+1 counters on him, and he deals 4 damage to each opponent.
Legendary Creature — Avatar Ally
Creature
4
6/6
TLA
2
Avatar Aang
Flying, firebending 2
Whenever you waterbend, earthbend, firebend, or airbend, draw a card. Then if you've done all four this turn, transform Avatar Aang.
GRUW
Legendary Creature — Human Avatar Ally
Creature
4
RGWU
4/4
TLA
2
Aang, Master of Elements
Flying
Spells you cast cost {W}{U}{B}{R}{G} less to cast.
At the beginning of each upkeep, you may transform Aang, Master of Elements. If you do, you gain 4 life, draw four cards, put four +1/+1 counters on him, and he deals 4 damage to each opponent.
Legendary Creature — Avatar Ally
Creature
4
6/6
TLA
2
Avatar Aang
Flying, firebending 2
Whenever you waterbend, earthbend, firebend, or airbend, draw a card. Then if you've done all four this turn, transform Avatar Aang.
GRUW
Legendary Creature — Human Avatar Ally
Creature
4
RGWU
4/4
TLA
2
Aang, Master of Elements
Flying
Spells you cast cost {W}{U}{B}{R}{G} less to cast.
At the beginning of each upkeep, you may transform Aang, Master of Elements. If you do, you gain 4 life, draw four cards, put four +1/+1 counters on him, and he deals 4 damage to each opponent.
Legendary Creature — Avatar Ally
Creature
4
6/6
TLA
2
Avatar Enthusiasts
Whenever another Ally you control enters, put a +1/+1 counter on this creature.
W
Creature — Human Peasant Ally
Creature
3
2W
2/2
TLA
2
Azula Always Lies
Choose one or both —
• Target creature gets -1/-1 until end of turn.
• Put a +1/+1 counter on target creature.
B
Instant — Lesson
Instant
2
1B
TLA
3
Azula, Cunning Usurper
Firebending 2 (Whenever this creature attacks, add {R}{R}. This mana lasts until end of combat.)
When Azula enters, target opponent exiles a nontoken creature they control, then they exile a nonland card from their graveyard.
During your turn, you may cast cards exiled with Azula and you may cast them as though they had flash. Mana of any type can be spent to cast those spells.
BU
Legendary Creature — Human Noble Rogue
Creature
5
2UBB
4/4
TLA
2
Azula, Cunning Usurper
Firebending 2 (Whenever this creature attacks, add {R}{R}. This mana lasts until end of combat.)
When Azula enters, target opponent exiles a nontoken creature they control, then they exile a nonland card from their graveyard.
During your turn, you may cast cards exiled with Azula and you may cast them as though they had flash. Mana of any type can be spent to cast those spells.
BU
Legendary Creature — Human Noble Rogue
Creature
5
2UBB
4/4
TLA
2
Azula, On the Hunt
Firebending 2 (Whenever this creature attacks, add {R}{R}. This mana lasts until end of combat.)
Whenever Azula attacks, you lose 1 life and create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")
B
Legendary Creature — Human Noble
Creature
4
3B
4/3
TLA
2
Badgermole
When this creature enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Creatures you control with +1/+1 counters on them have trample.
G
Creature — Badger Mole
Creature
5
4G
4/4
TLA
2
Badgermole Cub
When this creature enters, earthbend 1. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.)
Whenever you tap a creature for mana, add an additional {G}.
G
Creature — Badger Mole
Creature
2
1G
2/2
TLA
2
Badgermole Cub
When this creature enters, earthbend 1. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.)
Whenever you tap a creature for mana, add an additional {G}.
G
Creature — Badger Mole
Creature
2
1G
2/2
TLA
2
Barrels of Blasting Jelly
{1}: Add one mana of any color. Activate only once each turn.
{5}, {T}, Sacrifice this artifact: It deals 5 damage to target creature.
Artifact
Artifact
1
1
TLA
1
Beetle-Headed Merchants
Whenever this creature attacks, you may sacrifice another creature or artifact. If you do, draw a card and put a +1/+1 counter on this creature.
B
Creature — Human Citizen
Creature
5
4B
5/4
TLA
2
Bender's Waterskin
Untap this artifact during each other player's untap step.
{T}: Add one mana of any color.
Artifact
Artifact
3
3
TLA
1
Boiling Rock Rioter
Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)
Tap an untapped Ally you control: Exile target card from a graveyard.
Whenever this creature attacks, you may cast an Ally spell from among cards you own exiled with this creature.
B
Creature — Human Rogue Ally
Creature
3
2B
3/3
TLA
2
Boiling Rock Rioter
Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)
Tap an untapped Ally you control: Exile target card from a graveyard.
Whenever this creature attacks, you may cast an Ally spell from among cards you own exiled with this creature.
B
Creature — Human Rogue Ally
Creature
3
2B
3/3
TLA
2
Bumi Bash
Choose one —
• Bumi Bash deals damage equal to the number of lands you control to target creature.
• Destroy target land creature or nonbasic land.
R
Sorcery
Sorcery
4
3R
TLA
3
Bumi, Unleashed
Trample
When Bumi enters, earthbend 4.
Whenever Bumi deals combat damage to a player, untap all lands you control. After this phase, there is an additional combat phase. Only land creatures can attack during that combat phase.
GR
Legendary Creature — Human Noble Ally
Creature
5
3RG
5/4
TLA
2
Bumi, Unleashed
Trample
When Bumi enters, earthbend 4.
Whenever Bumi deals combat damage to a player, untap all lands you control. After this phase, there is an additional combat phase. Only land creatures can attack during that combat phase.
GR
Legendary Creature — Human Noble Ally
Creature
5
3RG
5/4
TLA
2
Buzzard-Wasp Colony
Flying
When this creature enters, you may sacrifice an artifact or creature. If you do, draw a card.
Whenever another creature you control dies, if it had counters on it, put its counters on this creature.
B
Creature — Bird Insect
Creature
4
3B
2/2
TLA
2
Cat-Gator
Lifelink
When this creature enters, it deals damage equal to the number of Swamps you control to any target.
B
Creature — Fish Crocodile
Creature
7
6B
3/2
TLA
2
Cat-Owl
Flying
Whenever this creature attacks, untap target artifact or creature.
UW
Creature — Cat Bird
Creature
4
3W/U
3/3
TLA
2
Compassionate Healer
Whenever this creature becomes tapped, you gain 1 life and scry 1. (Look at the top card of your library. You may put it on the bottom.)
W
Creature — Human Cleric Ally
Creature
2
1W
2/2
TLA
2
Corrupt Court Official
When this creature enters, target opponent discards a card.
B
Creature — Human Advisor
Creature
2
1B
1/1
TLA
2
Crescent Island Temple
When Crescent Island Temple enters, for each Shrine you control, create a 1/1 red Monk creature token with prowess. (Whenever you cast a noncreature spell, it gets +1/+1 until end of turn.)
Whenever another Shrine you control enters, create a 1/1 red Monk creature token with prowess.
R
Legendary Enchantment — Shrine
Enchantment
4
3R
TLA
1
Cunning Maneuver
Target creature gets +3/+1 until end of turn.
Create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")
R
Instant
Instant
2
1R
TLA
3
Cycle of Renewal
Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
G
Instant — Lesson
Instant
3
2G
TLA
3
Dai Li Agents
When this creature enters, earthbend 1, then earthbend 1. (To earthbend 1, target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.)
Whenever this creature attacks, each opponent loses X life and you gain X life, where X is the number of creatures you control with +1/+1 counters on them.
BG
Creature — Human Soldier
Creature
5
3BG
3/4
TLA
2
Dai Li Agents
When this creature enters, earthbend 1, then earthbend 1. (To earthbend 1, target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.)
Whenever this creature attacks, each opponent loses X life and you gain X life, where X is the number of creatures you control with +1/+1 counters on them.
BG
Creature — Human Soldier
Creature
5
3BG
3/4
TLA
2
Dai Li Indoctrination
Choose one —
• Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.
• Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
B
Sorcery — Lesson
Sorcery
2
1B
TLA
3
Day of Black Sun
Each creature with mana value X or less loses all abilities until end of turn. Destroy those creatures.
B
Sorcery
Sorcery
2
XBB
TLA
3
Day of Black Sun
Each creature with mana value X or less loses all abilities until end of turn. Destroy those creatures.
B
Sorcery
Sorcery
2
XBB
TLA
3
Deadly Precision
As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature.
Destroy target creature.
B
Sorcery
Sorcery
1
B
TLA
3
Deserter's Disciple
{T}: Another target creature you control with power 2 or less can't be blocked this turn.
R
Creature — Human Rebel Ally
Creature
2
1R
2/2
TLA
2
Diligent Zookeeper
Each non-Human creature you control gets +1/+1 for each of its creature types, to a maximum of 10.
G
Creature — Human Citizen Ally
Creature
4
3G
4/4
TLA
2
Diligent Zookeeper
Each non-Human creature you control gets +1/+1 for each of its creature types, to a maximum of 10.
G
Creature — Human Citizen Ally
Creature
4
3G
4/4
TLA
2
Dragonfly Swarm
Flying, ward {1} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)
This creature's power is equal to the number of noncreature, nonland cards in your graveyard.
When this creature dies, if there's a Lesson card in your graveyard, draw a card.
RU
Creature — Dragon Insect
Creature
3
1UR
*/3
TLA
2
Earth King's Lieutenant
Trample
When this creature enters, put a +1/+1 counter on each other Ally creature you control.
Whenever another Ally you control enters, put a +1/+1 counter on this creature.
GW
Creature — Human Soldier Ally
Creature
2
GW
1/1
TLA
2
Earth King's Lieutenant
Trample
When this creature enters, put a +1/+1 counter on each other Ally creature you control.
Whenever another Ally you control enters, put a +1/+1 counter on this creature.
GW
Creature — Human Soldier Ally
Creature
2
GW
1/1
TLA
2
Earth Kingdom Soldier
Vigilance
When this creature enters, put a +1/+1 counter on each of up to two target creatures you control.
GW
Creature — Human Soldier
Creature
5
4G/W
3/4
TLA
2
Earth Rumble
Earthbend 2. When you do, up to one target creature you control fights target creature an opponent controls. (To earthbend 2, target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped. Creatures that fight each deal damage equal to their power to the other.)
G
Sorcery
Sorcery
4
3G
TLA
3
Earth Rumble Wrestlers
Reach
This creature gets +1/+0 and has trample as long as you control a land creature or a land entered the battlefield under your control this under your control turn.
GR
Creature — Human Warrior Performer
Creature
4
3R/G
3/4
TLA
2
Earth Village Ruffians
When this creature dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
BG
Creature — Human Soldier Rogue
Creature
3
2B/G
3/1
TLA
2
Earthbending Lesson
Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
G
Sorcery — Lesson
Sorcery
4
3G
TLA
3
Energybending
Lands you control gain all basic land types until end of turn.
Draw a card.
Instant — Lesson
Instant
2
2
TLA
3
Epic Downfall
Exile target creature with mana value 3 or greater.
B
Sorcery
Sorcery
2
1B
TLA
3
Fancy Footwork
Untap one or two target creatures. They each get +2/+2 until end of turn.
W
Instant — Lesson
Instant
3
2W
TLA
3
Fated Firepower
Flash
This enchantment enters with X fire counters on it.
If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus an amount of damage equal to the number of fire counters on this enchantment instead.
R
Enchantment
Enchantment
3
XRRR
TLA
1
Fated Firepower
Flash
This enchantment enters with X fire counters on it.
If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus an amount of damage equal to the number of fire counters on this enchantment instead.
R
Enchantment
Enchantment
3
XRRR
TLA
1
Fated Firepower
Flash
This enchantment enters with X fire counters on it.
If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus an amount of damage equal to the number of fire counters on this enchantment instead.
R
Enchantment
Enchantment
3
XRRR
TLA
1
Fire Lord Azula
Firebending 2 (Whenever this creature attacks, add {R}{R}. This mana lasts until end of combat.)
Whenever you cast a spell while Fire Lord Azula is attacking, copy that spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
BRU
Legendary Creature — Human Noble
Creature
4
1UBR
4/4
TLA
2
Fire Lord Azula
Firebending 2 (Whenever this creature attacks, add {R}{R}. This mana lasts until end of combat.)
Whenever you cast a spell while Fire Lord Azula is attacking, copy that spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
BRU
Legendary Creature — Human Noble
Creature
4
1UBR
4/4
TLA
2
Fire Lord Azula
Firebending 2 (Whenever this creature attacks, add {R}{R}. This mana lasts until end of combat.)
Whenever you cast a spell while Fire Lord Azula is attacking, copy that spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
BRU
Legendary Creature — Human Noble
Creature
4
1UBR
4/4
TLA
2
Fire Lord Zuko
Firebending X, where X is Fire Lord Zuko's power. (Whenever this creature attacks, add X {R}. This mana lasts until end of combat.)
Whenever you cast a spell from exile and whenever a permanent you control enters from exile, put a +1/+1 counter on each creature you control.
BRW
Legendary Creature — Human Noble Ally
Creature
3
RWB
2/4
TLA
2
Fire Lord Zuko
Firebending X, where X is Fire Lord Zuko's power. (Whenever this creature attacks, add X {R}. This mana lasts until end of combat.)
Whenever you cast a spell from exile and whenever a permanent you control enters from exile, put a +1/+1 counter on each creature you control.
BRW
Legendary Creature — Human Noble Ally
Creature
3
RWB
2/4
TLA
2
Fire Lord Zuko
Firebending X, where X is Fire Lord Zuko's power. (Whenever this creature attacks, add X {R}. This mana lasts until end of combat.)
Whenever you cast a spell from exile and whenever a permanent you control enters from exile, put a +1/+1 counter on each creature you control.
BRW
Legendary Creature — Human Noble Ally
Creature
3
RWB
2/4
TLA
2
Fire Nation Attacks
Create two 2/2 red Soldier creature tokens with firebending 1. (Whenever a creature with firebending 1 attacks, add {R}. This mana lasts until end of combat.)
Flashback {8}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
R
Instant
Instant
5
4R
TLA
3
Fire Nation Attacks
Create two 2/2 red Soldier creature tokens with firebending 1. (Whenever a creature with firebending 1 attacks, add {R}. This mana lasts until end of combat.)
Flashback {8}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
R
Instant
Instant
5
4R
TLA
3
Fire Nation Cadets
This creature has firebending 2 as long as there's a Lesson card in your graveyard. (Whenever this creature attacks, add {R}{R}. This mana lasts until end of combat.)
{2}: This creature gets +1/+0 until end of turn.
R
Creature — Human Soldier
Creature
1
R
1/2
TLA
2
Fire Nation Engineer
Raid — At the beginning of your end step, if you attacked this turn, put a +1/+1 counter on another target creature or Vehicle you control.
B
Creature — Human Artificer
Creature
3
2B
2/3
TLA
2
Fire Nation Warship
Reach
When this Vehicle dies, create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact — Vehicle
Artifact
3
3
4/4
TLA
1
Fire Sages
Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)
{1}{R}{R}: Put a +1/+1 counter on this creature.
R
Creature — Human Cleric
Creature
2
1R
2/2
TLA
2
Firebending Student
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Firebending X, where X is this creature's power. (Whenever this creature attacks, add X {R}. This mana lasts until end of combat.)
R
Creature — Human Monk
Creature
2
1R
1/2
TLA
2
Firebending Student
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Firebending X, where X is this creature's power. (Whenever this creature attacks, add X {R}. This mana lasts until end of combat.)
R
Creature — Human Monk
Creature
2
1R
1/2
TLA
2
Firebending Student
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Firebending X, where X is this creature's power. (Whenever this creature attacks, add X {R}. This mana lasts until end of combat.)
R
Creature — Human Monk
Creature
2
1R
1/2
TLA
2
First-Time Flyer
Flying
This creature gets +1/+1 as long as there's a Lesson card in your graveyard.
U
Creature — Human Pilot Ally
Creature
2
1U
1/2
TLA
2
Flexible Waterbender
Vigilance
Waterbend {3}: This creature has base power and toughness 5/2 until end of turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
U
Creature — Human Warrior Ally
Creature
4
3U
2/5
TLA
2
Flopsie, Bumi's Buddy
When Flopsie enters, put a +1/+1 counter on each creature you control.
Each creature you control with power 4 or greater can't be blocked by more than one creature.
G
Legendary Creature — Ape Goat
Creature
6
4GG
4/4
TLA
2
Foggy Swamp Visions
As an additional cost to cast this spell, waterbend {X}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
Exile X target creature cards from graveyards. For each creature card exiled this way, create a token that's a copy of it. At the beginning of your next end step, sacrifice those tokens.
B
Sorcery
Sorcery
3
1BB
TLA
3
Foggy Swamp Visions
As an additional cost to cast this spell, waterbend {X}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
Exile X target creature cards from graveyards. For each creature card exiled this way, create a token that's a copy of it. At the beginning of your next end step, sacrifice those tokens.
B
Sorcery
Sorcery
3
1BB
TLA
3
Forecasting Fortune Teller
When this creature enters, create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")
U
Creature — Human Advisor Ally
Creature
2
1U
1/3
TLA
2
Forest
({T}: Add {G}.)
Basic Land — Forest
Land
0
TLA
0
Forest
({T}: Add {G}.)
Basic Land — Forest
Land
0
TLA
0
Forest
({T}: Add {G}.)
Basic Land — Forest
Land
0
TLA
0
Geyser Leaper
Flying
Waterbend {4}: Draw a card, then discard a card. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
U
Creature — Human Warrior Ally
Creature
5
4U
4/3
TLA
2
Giant Koi
Waterbend {3}: This creature can't be blocked this turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
U
Creature — Fish
Creature
6
4UU
5/7
TLA
2
Glider Kids
Flying
When this creature enters, scry 1. (Look at the top card of your library. You may put it on the bottom.)
W
Creature — Human Pilot Ally
Creature
3
2W
2/3
TLA
2
Glider Staff
When this Equipment enters, airbend up to one target creature. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.)
Equipped creature gets +1/+1 and has flying.
Equip {2}
W
Artifact — Equipment
Artifact
3
2W
TLA
1
Gran-Gran
Whenever Gran-Gran becomes tapped, draw a card, then discard a card.
Noncreature spells you cast cost {1} less to cast as long as there are three or more Lesson cards in your graveyard.
U
Legendary Creature — Human Peasant Ally
Creature
1
U
1/2
TLA
2
Guru Pathik
When Guru Pathik enters, look at the top five cards of your library. You may reveal a Lesson, Saga, or Shrine card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Whenever you cast a Lesson, Saga, or Shrine spell, put a +1/+1 counter on another target creature you control.
GU
Legendary Creature — Human Monk Ally
Creature
4
2G/UG/U
2/4
TLA
2
Hakoda, Selfless Commander
Vigilance
You may look at the top card of your library any time.
You may cast Ally spells from the top of your library.
Sacrifice Hakoda: Creatures you control get +0/+5 and gain indestructible until end of turn.
W
Legendary Creature — Human Warrior Ally
Creature
4
3W
3/5
TLA
2
Hama, the Bloodbender
When Hama enters, target opponent mills three cards. Exile up to one noncreature, nonland card from that player's graveyard. For as long as you control Hama, you may cast the exiled card during your turn by waterbending {X} rather than paying its mana cost, where X is its mana value. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
BU
Legendary Creature — Human Warlock
Creature
5
2U/BU/BU/B
3/3
TLA
2
Haru, Hidden Talent
Whenever another Ally you control enters, earthbend 1. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.)
G
Legendary Creature — Human Peasant Ally
Creature
2
1G
1/1
TLA
2
Heartless Act
Choose one —
• Destroy target creature with no counters on it.
• Remove up to three counters from target creature.
B
Instant
Instant
2
1B
TLA
3
Hei Bai, Spirit of Balance
Whenever Hei Bai enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on Hei Bai.
When Hei Bai leaves the battlefield, put its counters on target creature you control.
BW
Legendary Creature — Bear Spirit
Creature
4
2W/BW/B
3/3
TLA
2
Hog-Monkey
At the beginning of combat on your turn, target creature you control with a +1/+1 counter on it gains menace until end of turn. (It can't be blocked except by two or more creatures.)
Exhaust — {5}: Put two +1/+1 counters on this creature. (Activate each exhaust ability only once.)
B
Creature — Boar Monkey
Creature
3
2B
3/2
TLA
2
Honest Work
Enchant creature an opponent controls
When this Aura enters, tap enchanted creature and remove all counters from it.
Enchanted creature loses all abilities and is a Citizen with base power and toughness 1/1 and "{T}: Add {C}" named Humble Merchant. (It loses all other creature types and names.)
U
Enchantment — Aura
Enchantment
1
U
TLA
1
How to Start a Riot
Target creature gains menace until end of turn. (It can't be blocked except by two or more creatures.)
Creatures target player controls get +2/+0 until end of turn.
R
Instant — Lesson
Instant
3
2R
TLA
3
Iguana Parrot
Flying, vigilance
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
U
Creature — Lizard Bird Pirate
Creature
3
2U
2/2
TLA
2
Invasion Submersible
When this Vehicle enters, return up to one other target nonland permanent to its owner's hand.
Exhaust — Waterbend {3}: This Vehicle becomes an artifact creature. Put three +1/+1 counters on it. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}. Activate each exhaust ability only once.)
U
Artifact — Vehicle
Artifact
3
2U
0/0
TLA
1
Invasion Tactics
When this enchantment enters, creatures you control get +2/+2 until end of turn.
Whenever one or more Allies you control deal combat damage to a player, draw a card.
G
Enchantment
Enchantment
5
4G
TLA
1
Iroh, Grand Lotus
Firebending 2
During your turn, each non-Lesson instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost. (You may cast a card from your graveyard for its flashback cost. Then exile it.)
During your turn, each Lesson card in your graveyard has flashback {1}.
GRU
Legendary Creature — Human Noble Ally
Creature
6
3GUR
5/5
TLA
2
Iroh, Grand Lotus
Firebending 2
During your turn, each non-Lesson instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost. (You may cast a card from your graveyard for its flashback cost. Then exile it.)
During your turn, each Lesson card in your graveyard has flashback {1}.
GRU
Legendary Creature — Human Noble Ally
Creature
6
3GUR
5/5
TLA
2
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
TLA
0
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
TLA
0
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
TLA
0
It'll Quench Ya!
Counter target spell unless its controller pays {2}.
U
Instant — Lesson
Instant
2
1U
TLA
3
Jeong Jeong's Deserters
When this creature enters, put a +1/+1 counter on target creature.
W
Creature — Human Rebel Ally
Creature
2
1W
1/2
TLA
2
Katara, Bending Prodigy
At the beginning of your end step, if Katara is tapped, put a +1/+1 counter on her.
Waterbend {6}: Draw a card. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
U
Legendary Creature — Human Warrior Ally
Creature
3
2U
2/3
TLA
2
Katara, Water Tribe's Hope
Vigilance
When Katara enters, create a 1/1 white Ally creature token.
Waterbend {X}: Creatures you control have base power and toughness X/X until end of turn. X can't be 0. Activate only during your turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
UW
Legendary Creature — Human Warrior Ally
Creature
5
2WUU
3/3
TLA
2
Katara, Water Tribe's Hope
Vigilance
When Katara enters, create a 1/1 white Ally creature token.
Waterbend {X}: Creatures you control have base power and toughness X/X until end of turn. X can't be 0. Activate only during your turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
UW
Legendary Creature — Human Warrior Ally
Creature
5
2WUU
3/3
TLA
2
Katara, the Fearless
If a triggered ability of an Ally you control triggers, that ability triggers an additional time.
GUW
Legendary Creature — Human Warrior Ally
Creature
3
GWU
3/3
TLA
2
Katara, the Fearless
If a triggered ability of an Ally you control triggers, that ability triggers an additional time.
GUW
Legendary Creature — Human Warrior Ally
Creature
3
GWU
3/3
TLA
2
Katara, the Fearless
If a triggered ability of an Ally you control triggers, that ability triggers an additional time.
GUW
Legendary Creature — Human Warrior Ally
Creature
3
GWU
3/3
TLA
2
Katara, the Fearless
If a triggered ability of an Ally you control triggers, that ability triggers an additional time.
GUW
Legendary Creature — Human Warrior Ally
Creature
3
GWU
3/3
TLA
2
Leaves from the Vine
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Mill three cards, then create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
II — Put a +1/+1 counter on each of up to two target creatures you control.
III — Draw a card if there's a creature or Lesson card in your graveyard.
G
Enchantment — Saga
Enchantment
2
1G
TLA
1
Lightning Strike
Lightning Strike deals 3 damage to any target.
R
Instant
Instant
2
1R
TLA
3
Long Feng, Grand Secretariat
Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control.
BG
Legendary Creature — Human Advisor
Creature
3
1B/GB/G
2/3
TLA
2
Lost Days
The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")
U
Instant — Lesson
Instant
5
4U
TLA
3
Master Pakku
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever Master Pakku becomes tapped, target player mills X cards, where X is the number of Lesson cards in your graveyard. (They put the top X cards of their library into their graveyard.)
U
Legendary Creature — Human Advisor Ally
Creature
2
1U
1/3
TLA
2
Master Piandao
First strike
Whenever Master Piandao attacks, look at the top four cards of your library. You may reveal an Ally, Equipment, or Lesson card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
W
Legendary Creature — Human Warrior Ally
Creature
5
4W
4/4
TLA
2
Merchant of Many Hats
{2}{B}: Return this card from your graveyard to your hand.
B
Creature — Human Peasant Ally
Creature
2
1B
2/2
TLA
2
Momo, Friendly Flier
Flying
The first non-Lemur creature spell with flying you cast during each of your turns costs {1} less to cast.
Whenever another creature you control with flying enters, Momo gets +1/+1 until end of turn.
W
Legendary Creature — Lemur Bat Ally
Creature
1
W
1/1
TLA
2
Momo, Friendly Flier
Flying
The first non-Lemur creature spell with flying you cast during each of your turns costs {1} less to cast.
Whenever another creature you control with flying enters, Momo gets +1/+1 until end of turn.
W
Legendary Creature — Lemur Bat Ally
Creature
1
W
1/1
TLA
2
Momo, Friendly Flier
Flying
The first non-Lemur creature spell with flying you cast during each of your turns costs {1} less to cast.
Whenever another creature you control with flying enters, Momo gets +1/+1 until end of turn.
W
Legendary Creature — Lemur Bat Ally
Creature
1
W
1/1
TLA
2
Momo, Playful Pet
Flying, vigilance
When Momo leaves the battlefield, choose one —
• Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
• Put a +1/+1 counter on target creature you control.
• Scry 2.
W
Legendary Creature — Lemur Bat Ally
Creature
1
W
1/1
TLA
2
Mongoose Lizard
Menace (This creature can't be blocked except by two or more creatures.)
When this creature enters, it deals 1 damage to any target.
Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)
R
Creature — Mongoose Lizard
Creature
6
4RR
5/6
TLA
2
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
TLA
0
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
TLA
0
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
TLA
0
North Pole Patrol
{T}: Untap another target permanent you control.
Waterbend {3}, {T}: Tap target creature an opponent controls. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
U
Creature — Human Soldier Ally
Creature
3
2U
2/3
TLA
2
Northern Air Temple
When Northern Air Temple enters, each opponent loses X life and you gain X life, where X is the number of Shrines you control.
Whenever another Shrine you control enters, each opponent loses 1 life and you gain 1 life.
B
Legendary Enchantment — Shrine
Enchantment
1
B
TLA
1
Octopus Form
Target creature you control gets +1/+1 and gains hexproof until end of turn. Untap it. (It can't be the target of spells or abilities your opponents control.)
U
Instant — Lesson
Instant
1
U
TLA
3
Origin of Metalbending
Choose one —
• Destroy target artifact or enchantment.
• Put a +1/+1 counter on target creature you control. It gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
G
Instant — Lesson
Instant
2
1G
TLA
3
Ostrich-Horse
When this creature enters, mill three cards. You may put a land card from among them into your hand. If you don't, put a +1/+1 counter on this creature. (To mill three cards, put the top three cards of your library into your graveyard.)
G
Creature — Bird Horse
Creature
3
2G
3/1
TLA
2
Otter-Penguin
Whenever you draw your second card each turn, this creature gets +1/+2 until end of turn and can't be blocked this turn.
U
Creature — Otter Bird
Creature
2
1U
2/1
TLA
2
Ozai's Cruelty
Ozai's Cruelty deals 2 damage to target player. That player discards two cards.
B
Sorcery — Lesson
Sorcery
3
2B
TLA
3
Ozai, the Phoenix King
Trample, firebending 4, haste
If you would lose unspent mana, that mana becomes red instead.
Ozai has flying and indestructible as long as you have six or more unspent mana.
BR
Legendary Creature — Human Noble
Creature
6
2BBRR
7/7
TLA
2
Ozai, the Phoenix King
Trample, firebending 4, haste
If you would lose unspent mana, that mana becomes red instead.
Ozai has flying and indestructible as long as you have six or more unspent mana.
BR
Legendary Creature — Human Noble
Creature
6
2BBRR
7/7
TLA
2
Ozai, the Phoenix King
Trample, firebending 4, haste
If you would lose unspent mana, that mana becomes red instead.
Ozai has flying and indestructible as long as you have six or more unspent mana.
BR
Legendary Creature — Human Noble
Creature
6
2BBRR
7/7
TLA
2
Path to Redemption
Enchant creature
Enchanted creature can't attack or block.
{5}, Sacrifice this Aura: Exile enchanted creature. Create a 1/1 white Ally creature token. Activate only during your turn.
W
Enchantment — Aura
Enchantment
2
1W
TLA
1
Pillar Launch
Target creature gets +2/+2 and gains reach until end of turn. Untap it.
G
Instant
Instant
1
G
TLA
3
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
TLA
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
TLA
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
TLA
0
Planetarium of Wan Shi Tong
{1}, {T}: Scry 2.
Whenever you scry or surveil, look at the top card of your library. You may cast that card without paying its mana cost. Do this only once each turn. (Look at the card after you scry or surveil.)
Legendary Artifact
Artifact
6
6
TLA
1
Planetarium of Wan Shi Tong
{1}, {T}: Scry 2.
Whenever you scry or surveil, look at the top card of your library. You may cast that card without paying its mana cost. Do this only once each turn. (Look at the card after you scry or surveil.)
Legendary Artifact
Artifact
6
6
TLA
1
Pretending Poxbearers
When this creature dies, create a 1/1 white Ally creature token.
BW
Creature — Human Citizen Ally
Creature
2
1W/B
2/1
TLA
2
Rabaroo Troop
Landfall — Whenever a land you control enters, this creature gains flying until end of turn and you gain 1 life.
Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
W
Creature — Rabbit Kangaroo
Creature
5
3WW
3/5
TLA
2
Ran and Shaw
Flying, firebending 2
When Ran and Shaw enter, if you cast them and there are three or more Dragon and/or Lesson cards in your graveyard, create a token that's a copy of Ran and Shaw, except it's not legendary.
{3}{R}: Dragons you control get +2/+0 until end of turn.
R
Legendary Creature — Dragon
Creature
5
3RR
4/4
TLA
2
Ran and Shaw
Flying, firebending 2
When Ran and Shaw enter, if you cast them and there are three or more Dragon and/or Lesson cards in your graveyard, create a token that's a copy of Ran and Shaw, except it's not legendary.
{3}{R}: Dragons you control get +2/+0 until end of turn.
R
Legendary Creature — Dragon
Creature
5
3RR
4/4
TLA
2
Raucous Audience
{T}: Add {G}. If you control a creature with power 4 or greater, add {G}{G} instead.
G
Creature — Human Citizen
Creature
2
1G
2/1
TLA
2
Razor Rings
Razor Rings deals 4 damage to target attacking or blocking creature. You gain life equal to the excess damage dealt this way.
W
Instant
Instant
2
1W
TLA
3
Rebellious Captives
Exhaust — {6}: Put two +1/+1 counters on this creature, then earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped. Activate each exhaust ability only once.)
G
Creature — Human Peasant Ally
Creature
2
1G
2/2
TLA
2
Redirect Lightning
As an additional cost to cast this spell, pay 5 life or pay {2}.
Change the target of target spell or ability with a single target.
R
Instant — Lesson
Instant
1
R
TLA
3
Redirect Lightning
As an additional cost to cast this spell, pay 5 life or pay {2}.
Change the target of target spell or ability with a single target.
R
Instant — Lesson
Instant
1
R
TLA
3
Rocky Rebuke
Target creature you control deals damage equal to its power to target creature an opponent controls.
G
Instant
Instant
2
1G
TLA
3
Rough Rhino Cavalry
Firebending 2 (Whenever this creature attacks, add {R}{R}. This mana lasts until end of combat.)
Exhaust — {8}: Put two +1/+1 counters on this creature. It gains trample until end of turn. (Activate each exhaust ability only once.)
R
Creature — Human Mercenary
Creature
5
4R
5/5
TLA
2
Rowdy Snowballers
When this creature enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
U
Creature — Human Peasant Ally
Creature
3
2U
2/2
TLA
2
Saber-Tooth Moose-Lion
Reach
Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)
G
Creature — Elk Cat
Creature
6
4GG
7/7
TLA
2
Secret Tunnel
This land can't be blocked.
{T}: Add {C}.
{4}, {T}: Two target creatures you control that share a creature type can't be blocked this turn.
Land — Cave
Land
0
TLA
0
Secret Tunnel
This land can't be blocked.
{T}: Add {C}.
{4}, {T}: Two target creatures you control that share a creature type can't be blocked this turn.
Land — Cave
Land
0
TLA
0
Secret of Bloodbending
As an additional cost to cast this spell, you may waterbend {10}.
You control target opponent during their next combat phase. If this spell's additional cost was paid, you control that player during their next turn instead. (You see all cards that player could see and make all decisions for them.)
Exile Secret of Bloodbending.
U
Sorcery — Lesson
Sorcery
4
UUUU
TLA
3
Secret of Bloodbending
As an additional cost to cast this spell, you may waterbend {10}.
You control target opponent during their next combat phase. If this spell's additional cost was paid, you control that player during their next turn instead. (You see all cards that player could see and make all decisions for them.)
Exile Secret of Bloodbending.
U
Sorcery — Lesson
Sorcery
4
UUUU
TLA
3
Seismic Sense
Look at the top X cards of your library, where X is the number of lands you control. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
G
Sorcery — Lesson
Sorcery
1
G
TLA
3
Serpent of the Pass
If there are three or more Lesson cards in your graveyard, you may cast this spell as though it had flash.
This spell costs {1} less to cast for each noncreature, nonland card in your graveyard.
U
Creature — Serpent
Creature
7
5UU
6/5
TLA
2
Sokka's Haiku
Counter target spell.
Draw a card, then mill three cards.
Untap target land.
U
Instant — Lesson
Instant
5
3UU
TLA
3
Sokka, Bold Boomeranger
When Sokka enters, discard up to two cards, then draw that many cards.
Whenever you cast an artifact or Lesson spell, put a +1/+1 counter on Sokka.
RU
Legendary Creature — Human Warrior Ally
Creature
2
UR
1/1
TLA
2
Sokka, Bold Boomeranger
When Sokka enters, discard up to two cards, then draw that many cards.
Whenever you cast an artifact or Lesson spell, put a +1/+1 counter on Sokka.
RU
Legendary Creature — Human Warrior Ally
Creature
2
UR
1/1
TLA
2
Sokka, Lateral Strategist
Vigilance
Whenever Sokka and at least one other creature attack, draw a card.
UW
Legendary Creature — Human Warrior Ally
Creature
3
1W/UW/U
2/4
TLA
2
Sokka, Tenacious Tactician
Menace, prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Other Allies you control have menace and prowess.
Whenever you cast a noncreature spell, create a 1/1 white Ally creature token.
RUW
Legendary Creature — Human Warrior Ally
Creature
4
1URW
3/3
TLA
2
Sokka, Tenacious Tactician
Menace, prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Other Allies you control have menace and prowess.
Whenever you cast a noncreature spell, create a 1/1 white Ally creature token.
RUW
Legendary Creature — Human Warrior Ally
Creature
4
1URW
3/3
TLA
2
Solstice Revelations
Exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost if the spell's mana value is less than the number of Mountains you control. If you don't cast that card this way, put it into your hand.
Flashback {6}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
R
Instant — Lesson
Instant
3
2R
TLA
3
Southern Air Temple
When Southern Air Temple enters, put X +1/+1 counters on each creature you control, where X is the number of Shrines you control.
Whenever another Shrine you control enters, put a +1/+1 counter on each creature you control.
W
Legendary Enchantment — Shrine
Enchantment
4
3W
TLA
1
Sozin's Comet
Each creature you control gains firebending 5 until end of turn. (Whenever it attacks, add {R}{R}{R}{R}{R}. This mana lasts until end of combat.)
Foretell {2}{R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
R
Sorcery
Sorcery
5
3RR
TLA
3
Sozin's Comet
Each creature you control gains firebending 5 until end of turn. (Whenever it attacks, add {R}{R}{R}{R}{R}. This mana lasts until end of combat.)
Foretell {2}{R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
R
Sorcery
Sorcery
5
3RR
TLA
3
Sozin's Comet
Each creature you control gains firebending 5 until end of turn. (Whenever it attacks, add {R}{R}{R}{R}{R}. This mana lasts until end of combat.)
Foretell {2}{R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
R
Sorcery
Sorcery
5
3RR
TLA
3
Sparring Dummy
Defender
{T}: Mill a card. You may put a land card milled this way into your hand. You gain 2 life if a Lesson card is milled this way. (Το mill a card, put the top card of your library into your graveyard.)
G
Artifact Creature — Scarecrow
Creature
2
1G
1/3
TLA
2
Suki, Kyoshi Warrior
Suki's power is equal to the number of creatures you control.
Whenever Suki attacks, create a 1/1 white Ally creature token that's tapped and attacking.
GW
Legendary Creature — Human Warrior Ally
Creature
4
2G/WG/W
*/4
TLA
2
Sun Warriors
Firebending X, where X is the number of creatures you control. (Whenever this creature attacks, add X {R}. This mana lasts until end of combat.)
{5}: Create a 1/1 white Ally creature token.
RW
Creature — Human Warrior Ally
Creature
4
2RW
3/5
TLA
2
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
TLA
0
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
TLA
0
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
TLA
0
Teo, Spirited Glider
Flying
Whenever one or more creatures you control with flying attack, draw a card, then discard a card. When you discard a nonland card this way, put a +1/+1 counter on target creature you control.
U
Legendary Creature — Human Pilot Ally
Creature
4
3U
1/4
TLA
2
The Cave of Two Lovers
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create two 1/1 white Ally creature tokens.
II — Search your library for a Mountain or Cave card, reveal it, put it into your hand,
then shuffle.
III — Earthbend 3. (Target
land you control
becomes a 0/0 creature
with haste that's still a
land. Put three +1/+1
counters on it. When it
dies or is exiled, return
it to the battlefield
tapped.)
R
Enchantment — Saga
Enchantment
4
3R
TLA
1
The Fire Nation Drill
Trample
When The Fire Nation Drill enters, you may tap it. When you do, destroy target creature with power 4 or less.
{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.
Crew 2
B
Legendary Artifact — Vehicle
Artifact
4
2BB
6/3
TLA
1
The Fire Nation Drill
Trample
When The Fire Nation Drill enters, you may tap it. When you do, destroy target creature with power 4 or less.
{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.
Crew 2
B
Legendary Artifact — Vehicle
Artifact
4
2BB
6/3
TLA
1
The Last Agni Kai
Target creature you control fights target creature an opponent controls. If the creature the opponent controls is dealt excess damage this way, add that much {R}.
Until end of turn, you don't lose unspent red mana as steps and phases end.
R
Instant
Instant
2
1R
TLA
3
The Last Agni Kai
Target creature you control fights target creature an opponent controls. If the creature the opponent controls is dealt excess damage this way, add that much {R}.
Until end of turn, you don't lose unspent red mana as steps and phases end.
R
Instant
Instant
2
1R
TLA
3
The Legend of Kuruk
(As this Saga enters and after your draw step, add a lore counter.)
I, II — Scry 2, then draw a card.
III — Exile this Saga, then return it to the battlefield
transformed under your control.
U
Enchantment — Saga
Enchantment
4
2UU
TLA
1
Avatar Kuruk
Whenever you cast a spell, create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures."
Exhaust — Waterbend {20}: Take an extra turn after this one. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}. Activate each exhaust ability only once.)
Legendary Creature — Avatar
Creature
4
4/3
TLA
2
The Legend of Kuruk
(As this Saga enters and after your draw step, add a lore counter.)
I, II — Scry 2, then draw a card.
III — Exile this Saga, then return it to the battlefield
transformed under your control.
U
Enchantment — Saga
Enchantment
4
2UU
TLA
1
Avatar Kuruk
Whenever you cast a spell, create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures."
Exhaust — Waterbend {20}: Take an extra turn after this one. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}. Activate each exhaust ability only once.)
Legendary Creature — Avatar
Creature
4
4/3
TLA
2
The Legend of Roku
(As this Saga enters and after your draw
step, add a lore counter.)
I — Exile the top three cards of your library. Until the end of your next turn, you may play those cards.
II — Add one mana of any color.
III — Exile this Saga, then return it to the battlefield transformed under your control.
R
Enchantment — Saga
Enchantment
4
2RR
TLA
1
Avatar Roku
Firebending 4 (Whenever this creature attacks, add {R}{R}{R}{R}. This mana lasts until end of combat.)
{8}: Create a 4/4 red Dragon creature token with flying and firebending 4.
Legendary Creature — Avatar
Creature
4
4/4
TLA
2
The Legend of Roku
(As this Saga enters and after your draw
step, add a lore counter.)
I — Exile the top three cards of your library. Until the end of your next turn, you may play those cards.
II — Add one mana of any color.
III — Exile this Saga, then return it to the battlefield transformed under your control.
R
Enchantment — Saga
Enchantment
4
2RR
TLA
1
Avatar Roku
Firebending 4 (Whenever this creature attacks, add {R}{R}{R}{R}. This mana lasts until end of combat.)
{8}: Create a 4/4 red Dragon creature token with flying and firebending 4.
Legendary Creature — Avatar
Creature
4
4/4
TLA
2
The Lion-Turtle
Vigilance, reach
When The Lion-Turtle enters, you gain 3 life.
The Lion-Turtle can't attack or block unless there are three or more Lesson cards in your graveyard.
{T}: Add one mana of any color.
GU
Legendary Creature — Elder Cat Turtle
Creature
3
1GU
3/6
TLA
2
The Lion-Turtle
Vigilance, reach
When The Lion-Turtle enters, you gain 3 life.
The Lion-Turtle can't attack or block unless there are three or more Lesson cards in your graveyard.
{T}: Add one mana of any color.
GU
Legendary Creature — Elder Cat Turtle
Creature
3
1GU
3/6
TLA
2
The Mechanist, Aerial Artisan
Whenever you cast a noncreature spell, create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")
{T}: Until end of turn, target artifact token you control becomes a 3/1 Construct artifact creature with flying.
U
Legendary Creature — Human Artificer Ally
Creature
3
2U
1/3
TLA
2
The Mechanist, Aerial Artisan
Whenever you cast a noncreature spell, create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")
{T}: Until end of turn, target artifact token you control becomes a 3/1 Construct artifact creature with flying.
U
Legendary Creature — Human Artificer Ally
Creature
3
2U
1/3
TLA
2
The Rise of Sozin
(As this Saga enters and after your draw step, add a lore counter.)
I — Destroy all creatures.
II — Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. Then that player shuffles.
III — Exile this Saga, then return it to the battlefield transformed under your control.
B
Enchantment — Saga
Enchantment
6
4BB
TLA
1
Fire Lord Sozin
Menace, firebending 3 (Whenever this creature attacks, add {R}{R}{R}. This mana lasts until end of combat.)
Whenever Fire Lord Sozin deals combat damage to a player, you may pay {X}. When you do, put any number of target creature cards with total mana value X or less from that player's graveyard onto the battlefield under your control.
B
Legendary Creature — Human Noble
Creature
6
5/5
TLA
2
The Rise of Sozin
(As this Saga enters and after your draw step, add a lore counter.)
I — Destroy all creatures.
II — Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. Then that player shuffles.
III — Exile this Saga, then return it to the battlefield transformed under your control.
B
Enchantment — Saga
Enchantment
6
4BB
TLA
1
Fire Lord Sozin
Menace, firebending 3 (Whenever this creature attacks, add {R}{R}{R}. This mana lasts until end of combat.)
Whenever Fire Lord Sozin deals combat damage to a player, you may pay {X}. When you do, put any number of target creature cards with total mana value X or less from that player's graveyard onto the battlefield under your control.
B
Legendary Creature — Human Noble
Creature
6
5/5
TLA
2
Tiger-Seal
Vigilance
At the beginning of your upkeep, tap this creature.
Whenever you draw your second card each turn, untap this creature.
U
Creature — Cat Seal
Creature
1
U
3/3
TLA
2
Tiger-Seal
Vigilance
At the beginning of your upkeep, tap this creature.
Whenever you draw your second card each turn, untap this creature.
U
Creature — Cat Seal
Creature
1
U
3/3
TLA
2
Toph, the Blind Bandit
When Toph enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Toph's power is equal to the number of +1/+1 counters on lands you control.
G
Legendary Creature — Human Warrior Ally
Creature
3
2G
*/3
TLA
2
Toph, the First Metalbender
Nontoken artifacts you control are lands in addition to their other types. (They don't gain the ability to {T} for mana.)
At the beginning of your end step, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
GRW
Legendary Creature — Human Warrior Ally
Creature
4
1RGW
3/3
TLA
2
Toph, the First Metalbender
Nontoken artifacts you control are lands in addition to their other types. (They don't gain the ability to {T} for mana.)
At the beginning of your end step, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
GRW
Legendary Creature — Human Warrior Ally
Creature
4
1RGW
3/3
TLA
2
Toph, the First Metalbender
Nontoken artifacts you control are lands in addition to their other types. (They don't gain the ability to {T} for mana.)
At the beginning of your end step, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
GRW
Legendary Creature — Human Warrior Ally
Creature
4
1RGW
3/3
TLA
2
True Ancestry
Return up to one target permanent card from your graveyard to your hand.
Create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")
G
Sorcery — Lesson
Sorcery
2
1G
TLA
3
Trusty Boomerang
Equipped creature has "{1}, {T}: Tap target creature. Return Trusty Boomerang to its owner's hand."
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Artifact — Equipment
Artifact
1
1
TLA
1
Tundra Tank
Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)
When this Vehicle enters, target creature you control gains indestructible until end of turn.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
B
Artifact — Vehicle
Artifact
3
2B
4/4
TLA
1
Turtle-Duck
{3}: Until end of turn, this creature has base power 4 and gains trample.
G
Creature — Turtle Bird
Creature
1
G
0/4
TLA
2
Ty Lee, Artful Acrobat
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever Ty Lee attacks, you may pay {1}. When you do, target creature can't block this turn.
R
Legendary Creature — Human Performer
Creature
3
2R
3/2
TLA
2
Ty Lee, Chi Blocker
Flash
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Ty Lee enters, tap up to one target creature. It doesn't untap during its controller's untap step for as long as you control Ty Lee.
U
Legendary Creature — Human Performer Ally
Creature
3
2U
2/1
TLA
2
Ty Lee, Chi Blocker
Flash
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Ty Lee enters, tap up to one target creature. It doesn't untap during its controller's untap step for as long as you control Ty Lee.
U
Legendary Creature — Human Performer Ally
Creature
3
2U
2/1
TLA
2
Uncle Iroh
Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)
Lesson spells you cast cost {1} less to cast.
GR
Legendary Creature — Human Noble Ally
Creature
3
1R/GR/G
4/2
TLA
2
Unlucky Cabbage Merchant
When this creature enters, create a Food token.
Whenever you sacrifice a Food, you may search your library for a basic land card and put it onto the battlefield tapped. If you search your library this way, put this creature on the bottom of its owner's library, then shuffle.
G
Creature — Human Citizen
Creature
2
1G
2/2
TLA
2
Vindictive Warden
Menace (This creature can't be blocked except by two or more creatures.)
Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)
{3}: This creature deals 1 damage to each opponent.
BR
Creature — Human Soldier
Creature
3
2B/R
2/3
TLA
2
Wan Shi Tong, Librarian
Flash
Flying, vigilance
When Wan Shi Tong enters, put X +1/+1 counters on him. Then draw half X cards, rounded down.
Whenever an opponent searches their library, put a +1/+1 counter on Wan Shi Tong and draw a card.
U
Legendary Creature — Bird Spirit
Creature
2
XUU
1/1
TLA
2
Wan Shi Tong, Librarian
Flash
Flying, vigilance
When Wan Shi Tong enters, put X +1/+1 counters on him. Then draw half X cards, rounded down.
Whenever an opponent searches their library, put a +1/+1 counter on Wan Shi Tong and draw a card.
U
Legendary Creature — Bird Spirit
Creature
2
XUU
1/1
TLA
2
War Balloon
Flying
{1}: Put a fire counter on this Vehicle.
As long as this Vehicle has three or more fire counters on it, it's an artifact creature.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
R
Artifact — Vehicle
Artifact
3
2R
4/3
TLA
1
Water Tribe Rallier
Waterbend {5}: Look at the top four cards of your library. You may reveal a creature card with power 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
W
Creature — Human Soldier Ally
Creature
2
1W
2/2
TLA
2
Waterbending Lesson
Draw three cards. Then discard a card unless you waterbend {2}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
U
Sorcery — Lesson
Sorcery
4
3U
TLA
3
Watery Grasp
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
Waterbend {5}: Enchanted creature's owner shuffles it into their library. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
U
Enchantment — Aura
Enchantment
1
U
TLA
1
White Lotus Hideout
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a Lesson or Shrine spell.
{1}, {T}: Add one mana of any color.
Land
Land
0
TLA
0
White Lotus Reinforcements
Vigilance
Other Allies you control get +1/+1.
GW
Creature — Human Soldier Ally
Creature
3
1GW
2/3
TLA
2
White Lotus Tile
This artifact enters tapped.
{T}: Add X mana of any one color, where X is the greatest number of creatures you control that have a creature type in common.
Artifact
Artifact
4
4
TLA
1
White Lotus Tile
This artifact enters tapped.
{T}: Add X mana of any one color, where X is the greatest number of creatures you control that have a creature type in common.
Artifact
Artifact
4
4
TLA
1
Yip Yip!
Target creature you control gets +2/+2 until end of turn. If that creature is an Ally, it also gains flying until end of turn.
W
Instant — Lesson
Instant
1
W
TLA
3
Yue, the Moon Spirit
Flying, vigilance
Waterbend {5}, {T}: You may cast a noncreature spell from your hand without paying its mana cost.
U
Legendary Creature — Spirit Ally
Creature
4
3U
3/3
TLA
2
Yue, the Moon Spirit
Flying, vigilance
Waterbend {5}, {T}: You may cast a noncreature spell from your hand without paying its mana cost.
U
Legendary Creature — Spirit Ally
Creature
4
3U
3/3
TLA
2
Yuyan Archers
Reach
When this creature enters, you may discard a card. If you do, draw a card.
R
Creature — Human Archer
Creature
2
1R
3/1
TLA
2
Zuko's Exile
Exile target artifact, creature, or enchantment. Its controller creates a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Instant — Lesson
Instant
5
5
TLA
3
Zuko, Conflicted
At the beginning of your first main phase, choose one that hasn't been chosen and you lose 2 life —
• Draw a card.
• Put a +1/+1 counter on Zuko.
• Add {R}.
• Exile Zuko, then return him to the battlefield under an opponent's control.
BR
Legendary Creature — Human Rogue
Creature
2
BR
2/3
TLA
2
Zuko, Exiled Prince
Firebending 3 (Whenever this creature attacks, add {R}{R}{R}. This mana lasts until end of combat.)
{3}: Exile the top card of your library. You may play that card this turn.
R
Legendary Creature — Human Noble
Creature
4
3R
4/3
TLA
2