Cockatrice/Magic-Spoiler 2026-08-01 02:09:12 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml TRK~ Star Trek (Spoiler) Expansion 2026-11-13 10 TRC~ Star Trek Commander (Spoiler) Commander 2026-11-13 20 FRA~ Reality Fracture (Spoiler) Expansion 2026-10-02 10 FRC~ Reality Fracture Commander (Spoiler) Commander 2026-10-02 20 HOC~ The Hobbit Eternal (Spoiler) Eternal 2026-08-14 0 HOB~ The Hobbit (Spoiler) Expansion 2026-08-14 10 Amok Time (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Target creature you control fights up to one target creature an opponent controls. II — You gain 3 life. III — Return target creature card from your graveyard to your hand. G Enchantment — Saga Enchantment 3 2G TRK~ 1 Beckett Mariner, Impetuous Ensign First strike Reckless Behavior — Whenever Beckett Mariner becomes tapped, put a promotion counter on her. Then if there are three or more promotion counters on her, remove those counters and she deals 2 damage to each opponent. R Legendary Creature — Human Officer Creature 2 1R 2/1 TRK~ 2 Blood Crypt ({T}: Add {B} or {R}.) As this land enters, you may pay 2 life. If you don't, it enters tapped. Land — Swamp Mountain Land 0 TRK~ 0 Blood Crypt ({T}: Add {B} or {R}.) As this land enters, you may pay 2 life. If you don't, it enters tapped. Land — Swamp Mountain Land 0 TRK~ 0 Blood Crypt ({T}: Add {B} or {R}.) As this land enters, you may pay 2 life. If you don't, it enters tapped. Land — Swamp Mountain Land 0 TRK~ 0 Brad Boimler, Eager Ensign Lifelink Whenever Brad Boimler becomes tapped, until end of turn, if one or more counters would be put on a permanent you control, that many plus one of each of those kinds of counters are put on that permanent instead. W Legendary Creature — Human Officer Creature 2 1W 2/2 TRK~ 2 Breeding Pool ({T}: Add {G} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped. Land — Forest Island Land 0 TRK~ 0 Breeding Pool ({T}: Add {G} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped. Land — Forest Island Land 0 TRK~ 0 Breeding Pool ({T}: Add {G} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped. Land — Forest Island Land 0 TRK~ 0 Captain James T. Kirk Whenever Captain Kirk enters or attacks, choose one. If you have no cards in hand, choose one or more instead. • Discard a card, then draw a card. • Create a 1/1 red Officer creature token. • Creatures you control get +1/+0 until end of turn. R Legendary Creature — Human Officer Creature 3 2R 2/2 TRK~ 2 Captain James T. Kirk Whenever Captain Kirk enters or attacks, choose one. If you have no cards in hand, choose one or more instead. • Discard a card, then draw a card. • Create a 1/1 red Officer creature token. • Creatures you control get +1/+0 until end of turn. R Legendary Creature — Human Officer Creature 3 2R 2/2 TRK~ 2 Captain James T. Kirk Whenever Captain Kirk enters or attacks, choose one. If you have no cards in hand, choose one or more instead. • Discard a card, then draw a card. • Create a 1/1 red Officer creature token. • Creatures you control get +1/+0 until end of turn. R Legendary Creature — Human Officer Creature 3 2R 2/2 TRK~ 2 Captain James T. Kirk Whenever Captain Kirk enters or attacks, choose one. If you have no cards in hand, choose one or more instead. • Discard a card, then draw a card. • Create a 1/1 red Officer creature token. • Creatures you control get +1/+0 until end of turn. R Legendary Creature — Human Officer Creature 3 2R 2/2 TRK~ 2 Captain Kathryn Janeway You may play an additional land on each of your turns. Whenever Captain Janeway or another creature you control enters, that creature explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.) G Legendary Creature — Human Officer Creature 4 3G 2/3 TRK~ 2 Captain Kathryn Janeway You may play an additional land on each of your turns. Whenever Captain Janeway or another creature you control enters, that creature explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.) G Legendary Creature — Human Officer Creature 4 3G 2/3 TRK~ 2 Captain Kathryn Janeway You may play an additional land on each of your turns. Whenever Captain Janeway or another creature you control enters, that creature explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.) G Legendary Creature — Human Officer Creature 4 3G 2/3 TRK~ 2 Captain Kathryn Janeway You may play an additional land on each of your turns. Whenever Captain Janeway or another creature you control enters, that creature explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.) G Legendary Creature — Human Officer Creature 4 3G 2/3 TRK~ 2 Captain Kathryn Janeway You may play an additional land on each of your turns. Whenever Captain Janeway or another creature you control enters, that creature explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.) G Legendary Creature — Human Officer Creature 4 3G 2/3 TRK~ 2 Consider the Prime Directive Choose one — • Interfere — Counter target spell unless its controller pays {3}. • Observe — Tap up to one target creature and put a stun counter on it. Draw a card. (If a permanent with a stun counter would become untapped, remove one from it instead.) U Instant Instant 3 2U TRK~ 3 Crystalline Entity Flying When this creature enters, if you cast it, destroy all nonartifact creatures. Artifact Creature — Elemental Creature 8 8 7/7 TRK~ 2 Crystalline Entity Flying When this creature enters, if you cast it, destroy all nonartifact creatures. Artifact Creature — Elemental Creature 8 8 7/7 TRK~ 2 Dr. Beverly Crusher If you gaining life causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. Whenever you gain life, put a +1/+1 counter on Dr. Crusher. W Legendary Creature — Human Doctor Creature 3 2W 2/2 TRK~ 2 Dr. Beverly Crusher If you gaining life causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. Whenever you gain life, put a +1/+1 counter on Dr. Crusher. W Legendary Creature — Human Doctor Creature 3 2W 2/2 TRK~ 2 Dr. Beverly Crusher If you gaining life causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. Whenever you gain life, put a +1/+1 counter on Dr. Crusher. W Legendary Creature — Human Doctor Creature 3 2W 2/2 TRK~ 2 Godless Shrine ({T}: Add {W} or {B}.) As this land enters, you may pay 2 life. If you don't, it enters tapped. Land — Plains Swamp Land 0 TRK~ 0 Godless Shrine ({T}: Add {W} or {B}.) As this land enters, you may pay 2 life. If you don't, it enters tapped. Land — Plains Swamp Land 0 TRK~ 0 Godless Shrine ({T}: Add {W} or {B}.) As this land enters, you may pay 2 life. If you don't, it enters tapped. Land — Plains Swamp Land 0 TRK~ 0 Hallowed Fountain ({T}: Add {W} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped. Land — Plains Island Land 0 TRK~ 0 Hallowed Fountain ({T}: Add {W} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped. Land — Plains Island Land 0 TRK~ 0 Hallowed Fountain ({T}: Add {W} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped. Land — Plains Island Land 0 TRK~ 0 Highly Illogical Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) Counter target spell with mana value 2 or less. If this spell was kicked, instead counter target spell. U Instant Instant 2 1U TRK~ 3 Hoshi Sato, Exolinguist Federation — When Hoshi Sato enters, look at the top X cards of your library, where X is the number of creature types among non-Borg creatures you control. Put one of them into your hand and the rest on the bottom of your library in a random order. U Legendary Creature — Human Scientist Creature 5 4U 3/3 TRK~ 2 In the Pale Moonlight (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Each opponent sacrifices a nontoken creature of their choice. II — Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") III — You may sacrifice an artifact or creature. If you do, create two 2/2 black Romulan creature tokens. B Enchantment — Saga Enchantment 5 3BB TRK~ 1 Overgrown Tomb ({T}: Add {B} or {G}.) As this land enters, you may pay 2 life. If you don't, it enters tapped. Land — Swamp Forest Land 0 TRK~ 0 Overgrown Tomb ({T}: Add {B} or {G}.) As this land enters, you may pay 2 life. If you don't, it enters tapped. Land — Swamp Forest Land 0 TRK~ 0 Overgrown Tomb ({T}: Add {B} or {G}.) As this land enters, you may pay 2 life. If you don't, it enters tapped. Land — Swamp Forest Land 0 TRK~ 0 Sacred Foundry ({T}: Add {R} or {W}.) As this land enters, you may pay 2 life. If you don't, it enters tapped. Land — Mountain Plains Land 0 TRK~ 0 Sacred Foundry ({T}: Add {R} or {W}.) As this land enters, you may pay 2 life. If you don't, it enters tapped. Land — Mountain Plains Land 0 TRK~ 0 Sacred Foundry ({T}: Add {R} or {W}.) As this land enters, you may pay 2 life. If you don't, it enters tapped. Land — Mountain Plains Land 0 TRK~ 0 Salt Vampire Lifelink When this creature enters, look at target opponent's hand. You may choose a nonland card from it. If you do, that player exiles that card, then draws a card. B Creature — Vampire Shapeshifter Creature 2 1B 2/2 TRK~ 2 Salt Vampire Lifelink When this creature enters, look at target opponent's hand. You may choose a nonland card from it. If you do, that player exiles that card, then draws a card. B Creature — Vampire Shapeshifter Creature 2 1B 2/2 TRK~ 2 Salt Vampire Lifelink When this creature enters, look at target opponent's hand. You may choose a nonland card from it. If you do, that player exiles that card, then draws a card. B Creature — Vampire Shapeshifter Creature 2 1B 2/2 TRK~ 2 Set Phasers to . . . Choose one — • Stun — Tap target creature and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) • Kill — This spell deals 3 damage to target attacking creature. W Instant Instant 1 W TRK~ 3 Seven of Nine Whenever you face a dilemma, draw a card. (You face a dilemma as you choose one or more modes for a spell or ability.) BU Legendary Artifact Creature — Human Scientist Creature 4 2UB 2/4 TRK~ 2 Seven of Nine Whenever you face a dilemma, draw a card. (You face a dilemma as you choose one or more modes for a spell or ability.) BU Legendary Artifact Creature — Human Scientist Creature 4 2UB 2/4 TRK~ 2 Steam Vents ({T}: Add {U} or {R}.) As this land enters, you may pay 2 life. If you don't, it enters tapped. Land — Island Mountain Land 0 TRK~ 0 Steam Vents ({T}: Add {U} or {R}.) As this land enters, you may pay 2 life. If you don't, it enters tapped. Land — Island Mountain Land 0 TRK~ 0 Steam Vents ({T}: Add {U} or {R}.) As this land enters, you may pay 2 life. If you don't, it enters tapped. Land — Island Mountain Land 0 TRK~ 0 Stomping Ground ({T}: Add {R} or {G}.) As this land enters, you may pay 2 life. If you don't, it enters tapped. Land — Mountain Forest Land 0 TRK~ 0 Stomping Ground ({T}: Add {R} or {G}.) As this land enters, you may pay 2 life. If you don't, it enters tapped. Land — Mountain Forest Land 0 TRK~ 0 Stomping Ground ({T}: Add {R} or {G}.) As this land enters, you may pay 2 life. If you don't, it enters tapped. Land — Mountain Forest Land 0 TRK~ 0 Temple Garden ({T}: Add {G} or {W}.) As this land enters, you may pay 2 life. If you don't, it enters tapped. Land — Forest Plains Land 0 TRK~ 0 Temple Garden ({T}: Add {G} or {W}.) As this land enters, you may pay 2 life. If you don't, it enters tapped. Land — Forest Plains Land 0 TRK~ 0 Temple Garden ({T}: Add {G} or {W}.) As this land enters, you may pay 2 life. If you don't, it enters tapped. Land — Forest Plains Land 0 TRK~ 0 The City on the Edge of Forever (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — All artifacts and creatures phase out. Create a 0/1 white Human creature token with "Permanents can't phase in." (Treat phased-out permanents and anything attached to them as though they don't exist.) II — You draw two cards and each player loses 2 life. III — Sacrifice a creature token. If you do, you gain 5 life. BW Enchantment — Saga Enchantment 5 3WB TRK~ 1 U.S.S. Enterprise-D, Galaxy-Class Whenever one or more charge counters are put on U.S.S. Enterprise-D for the first time each turn, exile the top card of your library. You may play that card this turn. Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 7+.) 7+ | Flying, vigilance Legendary Artifact — Spacecraft Artifact 3 3 4/5 TRK~ 1 U.S.S. Enterprise-D, Galaxy-Class Whenever one or more charge counters are put on U.S.S. Enterprise-D for the first time each turn, exile the top card of your library. You may play that card this turn. Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 7+.) 7+ | Flying, vigilance Legendary Artifact — Spacecraft Artifact 3 3 4/5 TRK~ 1 U.S.S. Enterprise-D, Galaxy-Class Whenever one or more charge counters are put on U.S.S. Enterprise-D for the first time each turn, exile the top card of your library. You may play that card this turn. Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 7+.) 7+ | Flying, vigilance Legendary Artifact — Spacecraft Artifact 3 3 4/5 TRK~ 1 Watery Grave ({T}: Add {U} or {B}.) As this land enters, you may pay 2 life. If you don't, it enters tapped. Land — Island Swamp Land 0 TRK~ 0 Watery Grave ({T}: Add {U} or {B}.) As this land enters, you may pay 2 life. If you don't, it enters tapped. Land — Island Swamp Land 0 TRK~ 0 Watery Grave ({T}: Add {U} or {B}.) As this land enters, you may pay 2 life. If you don't, it enters tapped. Land — Island Swamp Land 0 TRK~ 0 Benjamin Sisko, Besieged Play with the top card of your library revealed. You may play lands and cast creature spells from the top of your library. G Legendary Creature — Human Officer Creature 6 4GG 5/5 TRC~ 2 Bio-Asset Allocator Artifact creatures you control have "Whenever this creature attacks, each opponent loses 1 life and you gain 1 life." B Artifact Creature — Borg Creature 5 3BB 3/4 TRC~ 2 Borg Queen, Perfection Manifest Artifact creatures you control get +2/+0. When Borg Queen enters, assimilate target creature card from an opponent's graveyard. (Put it onto the battlefield under your control with a +1/+1 counter. It's a Borg artifact creature and loses all other creature types.) B Legendary Artifact Creature — Borg Noble Creature 6 4BB 1/4 TRC~ 2 Captain Kirk, Boldly Going Vigilance Spacecraft creatures you control get +3/+3. Whenever Captain Kirk enters or attacks, search your library and/or graveyard for a basic land card or a card named Starship Enterprise, reveal it, and put it into your hand. If you search your library this way, shuffle. GUW Legendary Creature — Human Officer Creature 4 1GWU 3/4 TRC~ 2 Kirk, Enterprising Captain Menace (This creature can't be blocked except by two or more creatures.) Whenever Kirk attacks while creatures you control have total power 8 or greater, exile the top card of your library. You may play that card this turn. R Legendary Creature — Human Officer Creature 4 3R 4/3 TRC~ 2 Klingon Strike Force Trample (This creature can deal excess combat damage to the player it's attacking.) Haste (This creature can attack and {T} as soon as it comes under your control.) When this creature dies, it deals 2 damage to each opponent. R Creature — Klingon Warrior Creature 5 3RR 5/5 TRC~ 2 Operations Officer Lifelink (Damage dealt by this creature also causes you to gain that much life.) When this creature enters, draw a card. Whenever this creature attacks, put a +1/+1 counter on it. W Creature — Human Officer Creature 4 3W 2/2 TRC~ 2 Picard, Steadfast Captain Whenever Picard enters or attacks, put two +1/+1 counters on another target creature you control. W Legendary Creature — Human Officer Creature 6 4WW 4/4 TRC~ 2 Spock, Logical Choice Vigilance (Attacking doesn't cause this creature to tap.) {T}: Draw a card. U Legendary Creature — Vulcan Human Scientist Creature 5 3UU 3/5 TRC~ 2 Tenacious Tosk This creature can't be blocked by more than one creature. Whenever this creature deals combat damage to a player, put a +1/+1 counter on it. G Creature — Tosk Rogue Creature 4 3G 4/4 TRC~ 2 Trelane, Squire of Gothos Vigilance (Attacking doesn't cause this creature to tap.) Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Trelane can't be blocked. U Legendary Creature — Q Creature 6 5U 4/5 TRC~ 2 Ajani Resolute Whenever you gain life, put a loyalty counter on Ajani. 0: You gain 1 life. −4: Create a 2/2 white Cat Soldier creature token named Ajani's Pridemate with "Whenever you gain life, put a +1/+1 counter on this token." −10: You get an emblem with "Creatures you control get +2/+2." W Legendary Planeswalker — Ajani Planeswalker 2 1W 2 FRA~ 1 Ajani Resolute Whenever you gain life, put a loyalty counter on Ajani. 0: You gain 1 life. −4: Create a 2/2 white Cat Soldier creature token named Ajani's Pridemate with "Whenever you gain life, put a +1/+1 counter on this token." −10: You get an emblem with "Creatures you control get +2/+2." W Legendary Planeswalker — Ajani Planeswalker 2 1W 2 FRA~ 1 Ajani Unrelenting Whenever you activate a loyalty ability, create a 2/2 colorless Wizard Soldier creature token named Cadet. +1: Creatures you control get +1/+0 and gain haste until end of turn. −2: Discard your hand, then draw a card for each creature you control. −3: Ajani deals 4 damage to each creature except for tokens you control. R Legendary Planeswalker — Ajani Planeswalker 6 4RR 5 FRA~ 1 Ajani Unrelenting Whenever you activate a loyalty ability, create a 2/2 colorless Wizard Soldier creature token named Cadet. +1: Creatures you control get +1/+0 and gain haste until end of turn. −2: Discard your hand, then draw a card for each creature you control. −3: Ajani deals 4 damage to each creature except for tokens you control. R Legendary Planeswalker — Ajani Planeswalker 6 4RR 5 FRA~ 1 Bloodline Recollector // Ancestral Craving B Creature — Vampire Warlock // Instant Creature 2 1B // B 2/2 FRA~ 3 Bloodline Recollector // Ancestral Craving B Creature — Vampire Warlock // Instant Creature 2 1B // B 2/2 FRA~ 3 Bloodline Recollector // Ancestral Craving B Creature — Vampire Warlock // Instant Creature 2 1B // B 2/2 FRA~ 3 Chandra, Chill of Compliance +1: Surveil 1. If you put a noncreature, nonland card into your graveyard this way, put that card into your hand. +1: Add {U}. Spend this mana only to cast a noncreature spell. −X: Tap target artifact or creature. Put X stun counters on it. −6: You get an emblem with "Whenever you cast a spell, draw a card." U Legendary Planeswalker — Chandra Planeswalker 3 1UU 3 FRA~ 1 Chandra, Chill of Compliance +1: Surveil 1. If you put a noncreature, nonland card into your graveyard this way, put that card into your hand. +1: Add {U}. Spend this mana only to cast a noncreature spell. −X: Tap target artifact or creature. Put X stun counters on it. −6: You get an emblem with "Whenever you cast a spell, draw a card." U Legendary Planeswalker — Chandra Planeswalker 3 1UU 3 FRA~ 1 Chandra, Torch of Defiance +1: Exile the top card of your library. You may cast that card. If you don't, Chandra deals 2 damage to each opponent. +1: Add {R}{R}. −3: Chandra deals 4 damage to target creature. −7: You get an emblem with "Whenever you cast a spell, this emblem deals 5 damage to any target." R Legendary Planeswalker — Chandra Planeswalker 4 2RR 4 FRA~ 1 Chandra, Torch of Defiance +1: Exile the top card of your library. You may cast that card. If you don't, Chandra deals 2 damage to each opponent. +1: Add {R}{R}. −3: Chandra deals 4 damage to target creature. −7: You get an emblem with "Whenever you cast a spell, this emblem deals 5 damage to any target." R Legendary Planeswalker — Chandra Planeswalker 4 2RR 4 FRA~ 1 Craterclaw Colossus Haste When this creature enters, creatures you control gain trample and get +X/+0 until end of turn, where X is the number of artifacts you control. R Artifact Creature — Beast Construct Creature 7 4RRR 5/5 FRA~ 2 Craterclaw Colossus Haste When this creature enters, creatures you control gain trample and get +X/+0 until end of turn, where X is the number of artifacts you control. R Artifact Creature — Beast Construct Creature 7 4RRR 5/5 FRA~ 2 Craterclaw Colossus Haste When this creature enters, creatures you control gain trample and get +X/+0 until end of turn, where X is the number of artifacts you control. R Artifact Creature — Beast Construct Creature 7 4RRR 5/5 FRA~ 2 Craterclaw Colossus Haste When this creature enters, creatures you control gain trample and get +X/+0 until end of turn, where X is the number of artifacts you control. R Artifact Creature — Beast Construct Creature 7 4RRR 5/5 FRA~ 2 Enlightened Confidant Lifelink At the beginning of your end step, if you gained life this turn, surveil 1. If you put a card with mana value less than or equal to the amount of life you gained this turn into your graveyard this way, put that card into your hand. W Creature — Kor Cleric Creature 2 1W 2/1 FRA~ 2 Enlightened Confidant Lifelink At the beginning of your end step, if you gained life this turn, surveil 1. If you put a card with mana value less than or equal to the amount of life you gained this turn into your graveyard this way, put that card into your hand. W Creature — Kor Cleric Creature 2 1W 2/1 FRA~ 2 Enlightened Confidant Lifelink At the beginning of your end step, if you gained life this turn, surveil 1. If you put a card with mana value less than or equal to the amount of life you gained this turn into your graveyard this way, put that card into your hand. W Creature — Kor Cleric Creature 2 1W 2/1 FRA~ 2 Enlightened Confidant Lifelink At the beginning of your end step, if you gained life this turn, surveil 1. If you put a card with mana value less than or equal to the amount of life you gained this turn into your graveyard this way, put that card into your hand. W Creature — Kor Cleric Creature 2 1W 2/1 FRA~ 2 Garruk, Curse Breaker Whenever a creature you control with power 4 or greater enters, draw a card. +2: Untap up to two target lands. −3: Create a 4/4 green Beast creature token with trample. −4: Until your next turn, whenever one or more creatures attack one of your opponents, those creatures get +2/+2 and gain trample until end of turn. G Legendary Planeswalker — Garruk Planeswalker 5 3GG 5 FRA~ 1 Garruk, Curse Breaker Whenever a creature you control with power 4 or greater enters, draw a card. +2: Untap up to two target lands. −3: Create a 4/4 green Beast creature token with trample. −4: Until your next turn, whenever one or more creatures attack one of your opponents, those creatures get +2/+2 and gain trample until end of turn. G Legendary Planeswalker — Garruk Planeswalker 5 3GG 5 FRA~ 1 Garruk, Veiled Butcher If a creature an opponent controls would die, exile it instead. +2: Up to one target creature gets -4/-1 until your next turn. −2: Each player sacrifices a creature of their choice. If you sacrificed a creature this way, create a 4/4 green Beast creature token with trample. −3: Each opponent discards two cards. For each opponent who didn't discard two nonland cards this way, you draw a card. B Legendary Planeswalker — Garruk Planeswalker 5 3BB 5 FRA~ 1 Garruk, Veiled Butcher If a creature an opponent controls would die, exile it instead. +2: Up to one target creature gets -4/-1 until your next turn. −2: Each player sacrifices a creature of their choice. If you sacrificed a creature this way, create a 4/4 green Beast creature token with trample. −3: Each opponent discards two cards. For each opponent who didn't discard two nonland cards this way, you draw a card. B Legendary Planeswalker — Garruk Planeswalker 5 3BB 5 FRA~ 1 Liliana the Faultless Whenever another creature or planeswalker you control enters, you gain 1 life. {1}, {T}, Discard a card: Another target creature or planeswalker you control gains hexproof until end of turn. W Legendary Creature — Human Cleric Creature 1 W 1/1 FRA~ 2 Liliana the Faultless Whenever another creature or planeswalker you control enters, you gain 1 life. {1}, {T}, Discard a card: Another target creature or planeswalker you control gains hexproof until end of turn. W Legendary Creature — Human Cleric Creature 1 W 1/1 FRA~ 2 Liliana the Repentant Whenever another creature or planeswalker you control enters, mill two cards. Exhaust — {5}{B}: Return target creature or planeswalker card from your graveyard to the battlefield. Put a +1/+1 counter on Liliana. Activate only as a sorcery. (Activate each exhaust ability only once.) B Legendary Creature — Human Warlock Creature 2 1B 2/2 FRA~ 2 Liliana the Repentant Whenever another creature or planeswalker you control enters, mill two cards. Exhaust — {5}{B}: Return target creature or planeswalker card from your graveyard to the battlefield. Put a +1/+1 counter on Liliana. Activate only as a sorcery. (Activate each exhaust ability only once.) B Legendary Creature — Human Warlock Creature 2 1B 2/2 FRA~ 2 Paradox Shaper // Omit Variables BU Creature — Octopus Wizard // Sorcery Creature 2 1U/B // U/B 1/3 FRA~ 3 Prudent Fateseer // Peer Review UW Creature — Dwarf Wizard // Sorcery Creature 3 1W/UW/U // 2W/U 1/4 FRA~ 3 Stingcaster Mage Haste When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. R Creature — Human Wizard Creature 2 1R 2/1 FRA~ 2 Stingcaster Mage Haste When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. R Creature — Human Wizard Creature 2 1R 2/1 FRA~ 2 Stingcaster Mage Haste When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. R Creature — Human Wizard Creature 2 1R 2/1 FRA~ 2 Stingcaster Mage Haste When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. R Creature — Human Wizard Creature 2 1R 2/1 FRA~ 2 Stingerquill Voxmancer // Vicious Verse BR Creature — Goblin Sorcerer // Sorcery Creature 1 B/R // B/R 1/2 FRA~ 3 The Theorist, Jace Beleren At the beginning of each opponent's draw step, you draw a card. +1: Create a 1/1 blue Illusion creature token. −2: For each opponent, return up to one target artifact or creature that player controls to its owner's hand. −6: Draw three cards. Then put X +1/+1 counters on each creature you control, where X is the number of cards in your hand. U Legendary Planeswalker — Jace Planeswalker 4 2UU 3 FRA~ 1 The Theorist, Jace Beleren At the beginning of each opponent's draw step, you draw a card. +1: Create a 1/1 blue Illusion creature token. −2: For each opponent, return up to one target artifact or creature that player controls to its owner's hand. −6: Draw three cards. Then put X +1/+1 counters on each creature you control, where X is the number of cards in your hand. U Legendary Planeswalker — Jace Planeswalker 4 2UU 3 FRA~ 1 The Theorist, Jace Beleren At the beginning of each opponent's draw step, you draw a card. +1: Create a 1/1 blue Illusion creature token. −2: For each opponent, return up to one target artifact or creature that player controls to its owner's hand. −6: Draw three cards. Then put X +1/+1 counters on each creature you control, where X is the number of cards in your hand. U Legendary Planeswalker — Jace Planeswalker 4 2UU 3 FRA~ 1 The Theorist, Jace Beleren At the beginning of each opponent's draw step, you draw a card. +1: Create a 1/1 blue Illusion creature token. −2: For each opponent, return up to one target artifact or creature that player controls to its owner's hand. −6: Draw three cards. Then put X +1/+1 counters on each creature you control, where X is the number of cards in your hand. U Legendary Planeswalker — Jace Planeswalker 4 2UU 3 FRA~ 1 The Theorist, Jace Beleren At the beginning of each opponent's draw step, you draw a card. +1: Create a 1/1 blue Illusion creature token. −2: For each opponent, return up to one target artifact or creature that player controls to its owner's hand. −6: Draw three cards. Then put X +1/+1 counters on each creature you control, where X is the number of cards in your hand. U Legendary Planeswalker — Jace Planeswalker 4 2UU 3 FRA~ 1 Tinybones, Pocket Nuisance When Tinybones enters, each opponent discards a card. Whenever a player discards one or more cards, Tinybones deals 1 damage to each opponent. B Legendary Creature — Skeleton Rogue Creature 3 2B 2/1 FRA~ 2 Titanbones, Towering Heart Reach Whenever you gain life, put two +1/+1 counters on Titanbones. When you discard this card, you gain 3 life. G Legendary Creature — Skeleton Druid Creature 4 3G 4/3 FRA~ 2 Vigorbloom Vanguard // Seed Suture GW Creature — Troll Druid // Sorcery Creature 2 1G/W // G/W 2/2 FRA~ 3 Woodwork Prodigy // Soul Tether GR Creature — Cat Druid // Sorcery Creature 3 2R/G // 2R/G 3/3 FRA~ 3 Darksteel Angel Flying, indestructible You can't lose the game and your opponents can't win the game. Creatures you control can't have -1/-1 counters put on them. Artifact Creature — Angel Creature 9 9 4/4 FRC~ 2 Darksteel Angel Flying, indestructible You can't lose the game and your opponents can't win the game. Creatures you control can't have -1/-1 counters put on them. Artifact Creature — Angel Creature 9 9 4/4 FRC~ 2 Andúril, Flame of the West Equipped creature gets +3/+1. Whenever equipped creature attacks, create two tapped 1/1 white Spirit creature tokens with flying. If that creature is legendary, instead create two of those tokens that are tapped and attacking. Equip {2} Legendary Artifact — Equipment Artifact 3 3 HOC~ 1 Andúril, Flame of the West Equipped creature gets +3/+1. Whenever equipped creature attacks, create two tapped 1/1 white Spirit creature tokens with flying. If that creature is legendary, instead create two of those tokens that are tapped and attacking. Equip {2} Legendary Artifact — Equipment Artifact 3 3 HOC~ 1 Andúril, Narsil Reforged Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Whenever equipped creature attacks, put a +1/+1 counter on each creature you control. If you have the city's blessing, put two +1/+1 counters on each creature you control instead. Equip {3} Legendary Artifact — Equipment Artifact 2 2 HOC~ 1 Andúril, Narsil Reforged Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Whenever equipped creature attacks, put a +1/+1 counter on each creature you control. If you have the city's blessing, put two +1/+1 counters on each creature you control instead. Equip {3} Legendary Artifact — Equipment Artifact 2 2 HOC~ 1 Aragorn and Arwen, Wed Vigilance Whenever Aragorn and Arwen enters or attacks, put a +1/+1 counter on each other creature you control. You gain 1 life for each other creature you control. GW Legendary Creature — Human Elf Noble Creature 6 4GW 3/6 HOC~ 2 Aragorn and Arwen, Wed Vigilance Whenever Aragorn and Arwen enters or attacks, put a +1/+1 counter on each other creature you control. You gain 1 life for each other creature you control. GW Legendary Creature — Human Elf Noble Creature 6 4GW 3/6 HOC~ 2 Aragorn, the Uniter Whenever you cast a white spell, create a 1/1 white Human Soldier creature token. Whenever you cast a blue spell, scry 2. Whenever you cast a red spell, Aragorn deals 3 damage to target opponent. Whenever you cast a green spell, target creature gets +4/+4 until end of turn. GRUW Legendary Creature — Human Noble Creature 4 RGWU 5/5 HOC~ 2 Aragorn, the Uniter Whenever you cast a white spell, create a 1/1 white Human Soldier creature token. Whenever you cast a blue spell, scry 2. Whenever you cast a red spell, Aragorn deals 3 damage to target opponent. Whenever you cast a green spell, target creature gets +4/+4 until end of turn. GRUW Legendary Creature — Human Noble Creature 4 RGWU 5/5 HOC~ 2 Arcane Signet {T}: Add one mana of any color in your commander's color identity. Artifact Artifact 2 2 HOC~ 1 Arwen, Mortal Queen Arwen enters with an indestructible counter on it. {1}, Remove an indestructible counter from Arwen: Another target creature gains indestructible until end of turn. Put a +1/+1 counter and a lifelink counter on that creature and a +1/+1 counter and a lifelink counter on Arwen. GW Legendary Creature — Elf Noble Creature 3 1GW 2/2 HOC~ 2 Arwen, Mortal Queen Arwen enters with an indestructible counter on it. {1}, Remove an indestructible counter from Arwen: Another target creature gains indestructible until end of turn. Put a +1/+1 counter and a lifelink counter on that creature and a +1/+1 counter and a lifelink counter on Arwen. GW Legendary Creature — Elf Noble Creature 3 1GW 2/2 HOC~ 2 Arwen, Weaver of Hope Each other creature you control enters with a number of additional +1/+1 counters on it equal to Arwen's toughness. G Legendary Creature — Elf Noble Creature 3 1GG 2/1 HOC~ 2 Arwen, Weaver of Hope Each other creature you control enters with a number of additional +1/+1 counters on it equal to Arwen's toughness. G Legendary Creature — Elf Noble Creature 3 1GG 2/1 HOC~ 2 Bag End Banquet When this artifact enters, create three Food tokens. {T}: Add {C} for each Food you control. Artifact Artifact 6 6 HOC~ 1 Banishing Light When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield. W Enchantment Enchantment 3 2W HOC~ 1 Bard, Heir of Girion Reach, vigilance Other creatures you control get +1/+1. Whenever you attack, draw a card. UW Legendary Creature — Human Archer Creature 4 2WU 4/4 HOC~ 2 Battle-Scarred Goblin Whenever this creature becomes blocked, it deals 1 damage to each creature blocking it. R Creature — Goblin Warrior Creature 2 1R 2/2 HOC~ 2 Bilbo's Burglaring For each opponent, gain control of up to one target artifact that player controls. U Sorcery Sorcery 6 4UU HOC~ 3 Bilbo's Ring During your turn, equipped creature has hexproof and can't be blocked. Whenever equipped creature attacks alone, you draw a card and you lose 1 life. Equip Halfling {1} ({1}: Attach to target Halfling you control. Equip only as a sorcery.) Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.) Legendary Artifact — Equipment Artifact 3 3 HOC~ 1 Bilbo's Ring During your turn, equipped creature has hexproof and can't be blocked. Whenever equipped creature attacks alone, you draw a card and you lose 1 life. Equip Halfling {1} ({1}: Attach to target Halfling you control. Equip only as a sorcery.) Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.) Legendary Artifact — Equipment Artifact 3 3 HOC~ 1 Bilbo, Fellow Conspirator If you would create a Food token, instead create a Food token and a Treasure token. G Legendary Creature — Halfling Citizen Creature 3 2G 2/3 HOC~ 2 Bilbo, Unexpected Adventurer Bilbo can't be blocked by creatures with power 3 or greater. Whenever Bilbo deals combat damage to a player or battle, put up to one target nonland permanent card with mana value 3 or less from a graveyard onto the battlefield under its owner's control. W Legendary Creature — Halfling Rogue Creature 4 3W 2/2 HOC~ 2 Bitter Downfall This spell costs {3} less to cast if it targets a creature that was dealt damage this turn. Destroy target creature. Its controller loses 2 life. B Instant Instant 4 3B HOC~ 3 Bolg, Erebor's Reckoning Trample At the beginning of each combat, other Goblins and Orcs you control get +2/+2 until end of turn. Creatures your opponents control get -1/-1 until end of turn. BR Legendary Creature — Goblin Soldier Creature 6 4BR 6/6 HOC~ 2 Call Forth the Tempest Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.) Call Forth the Tempest deals damage to each creature your opponents control equal to the total mana value of other spells you've cast this turn. R Sorcery Sorcery 8 5RRR HOC~ 3 Call Forth the Tempest Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.) Call Forth the Tempest deals damage to each creature your opponents control equal to the total mana value of other spells you've cast this turn. R Sorcery Sorcery 8 5RRR HOC~ 3 Captain of Umbar {1}, {T}: Draw a card, then discard a card. U Creature — Human Pirate Creature 3 2U 2/3 HOC~ 2 Cavern-Hoard Dragon This spell costs {X} less to cast, where X is the greatest number of artifacts an opponent controls. Flying, trample, haste Whenever this creature deals combat damage to a player, you create a Treasure token for each artifact that player controls. R Creature — Dragon Creature 9 7RR 6/6 HOC~ 2 Cavern-Hoard Dragon This spell costs {X} less to cast, where X is the greatest number of artifacts an opponent controls. Flying, trample, haste Whenever this creature deals combat damage to a player, you create a Treasure token for each artifact that player controls. R Creature — Dragon Creature 9 7RR 6/6 HOC~ 2 Celeborn the Wise Whenever you attack with one or more Elves, scry 1. Whenever you scry, Celeborn gets +1/+1 until end of turn for each card looked at while scrying this way. G Legendary Creature — Elf Noble Creature 4 3G 3/3 HOC~ 2 Chief of the Wilds Menace Whenever another Wolf you control enters, put two +1/+1 counters on Chief of the Wilds. If an ability of another Wolf or battle you control triggers, that ability triggers an additional time. BG Legendary Creature — Wolf Creature 4 2BG 4/4 HOC~ 2 Colossal Whale Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever this creature attacks, you may exile target creature defending player controls until this creature leaves the battlefield. (That creature returns under its owner's control.) U Creature — Whale Creature 7 5UU 5/5 HOC~ 2 Dawn of a New Age This enchantment enters with a hope counter on it for each creature you control. At the beginning of your end step, remove a hope counter from this enchantment. If you do, draw a card. Then if this enchantment has no hope counters on it, sacrifice it and you gain 4 life. W Enchantment Enchantment 2 1W HOC~ 1 Dawn of a New Age This enchantment enters with a hope counter on it for each creature you control. At the beginning of your end step, remove a hope counter from this enchantment. If you do, draw a card. Then if this enchantment has no hope counters on it, sacrifice it and you gain 4 life. W Enchantment Enchantment 2 1W HOC~ 1 Dawn of a New Age This enchantment enters with a hope counter on it for each creature you control. At the beginning of your end step, remove a hope counter from this enchantment. If you do, draw a card. Then if this enchantment has no hope counters on it, sacrifice it and you gain 4 life. W Enchantment Enchantment 2 1W HOC~ 1 Delighted Halfling {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered. G Creature — Halfling Citizen Creature 1 G 1/2 HOC~ 2 Delighted Halfling {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered. G Creature — Halfling Citizen Creature 1 G 1/2 HOC~ 2 Dragon's Desire Add {R} for each artifact your opponents control. R Sorcery Sorcery 4 2RR HOC~ 3 Dragon-Cursed Halls {T}: Add {C}. {1}, {T}: Until end of turn, target creature gains "Whenever this creature deals combat damage to a player, create a Treasure token." Land Land 0 HOC~ 0 Dwarven Warriors {T}: Target creature with power 2 or less can't be blocked this turn. R Creature — Dwarf Warrior Creature 3 2R 1/1 HOC~ 2 Dáin of the Ancient Halls Vigilance, haste Whenever Dáin attacks, he deals damage equal to the number of Dwarves you control to each opponent. RW Legendary Creature — Dwarf Noble Creature 5 3RW 4/5 HOC~ 2 Dúnedain Blade Equipped creature gets +2/+1. Equip Human {1} Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) W Artifact — Equipment Artifact 2 1W HOC~ 1 Eagles of the North Flying When this creature enters, creatures you control get +1/+0 and gain first strike until end of turn. Plainscycling {1} ({1}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.) W Creature — Bird Soldier Creature 6 5W 3/3 HOC~ 2 Elven Chorus You may look at the top card of your library any time. You may cast creature spells from the top of your library. Creatures you control have "{T}: Add one mana of any color." G Enchantment Enchantment 4 3G HOC~ 1 Elven Chorus You may look at the top card of your library any time. You may cast creature spells from the top of your library. Creatures you control have "{T}: Add one mana of any color." G Enchantment Enchantment 4 3G HOC~ 1 Elvish Archdruid Other Elf creatures you control get +1/+1. {T}: Add {G} for each Elf you control. G Creature — Elf Druid Creature 3 1GG 2/2 HOC~ 2 Elvish Mystic {T}: Add {G}. G Creature — Elf Druid Creature 1 G 1/1 HOC~ 2 Elvish Visionary When this creature enters, draw a card. G Creature — Elf Shaman Creature 2 1G 1/1 HOC~ 2 Errand-Rider of Gondor When this creature enters, draw a card. Then if you don't control a legendary creature, put a card from your hand on the bottom of your library. W Creature — Human Soldier Creature 3 2W 3/2 HOC~ 2 Esquire of the King {4}{W}, {T}: Creatures you control get +1/+1 until end of turn. This ability costs {2} less to activate if you control a legendary creature. W Creature — Human Soldier Creature 1 W 1/1 HOC~ 2 Fiend Hunter When this creature enters, you may exile another target creature. When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control. W Creature — Human Cleric Creature 3 1WW 1/3 HOC~ 2 Fire of Orthanc Destroy target artifact or land. Creatures without flying can't block this turn. R Sorcery Sorcery 4 3R HOC~ 3 Flame of Anor Choose one. If you control a Wizard as you cast this spell, you may choose two instead. • Target player draws two cards. • Destroy target artifact. • Flame of Anor deals 5 damage to target creature. RU Instant Instant 3 1UR HOC~ 3 Flame of Anor Choose one. If you control a Wizard as you cast this spell, you may choose two instead. • Target player draws two cards. • Destroy target artifact. • Flame of Anor deals 5 damage to target creature. RU Instant Instant 3 1UR HOC~ 3 Flowering of the White Tree Legendary creatures you control get +2/+1 and have ward {1}. Nonlegendary creatures you control get +1/+1. W Legendary Enchantment Enchantment 2 WW HOC~ 1 Flowering of the White Tree Legendary creatures you control get +2/+1 and have ward {1}. Nonlegendary creatures you control get +1/+1. W Legendary Enchantment Enchantment 2 WW HOC~ 1 Fog on the Barrow-Downs Enchant creature Enchanted creature is a Spirit and can't attack or block. (It loses all other creature types.) W Enchantment — Aura Enchantment 3 2W HOC~ 1 Fíli and Kíli, Joyous Haste {T}: Add {R}{R}. Spend this mana only to cast Dwarf, Equipment, and Saga spells. R Legendary Creature — Dwarf Bard Creature 3 2R 3/3 HOC~ 2 Galadhrim Guide When this creature enters, scry 2. G Creature — Elf Scout Creature 4 3G 3/4 HOC~ 2 Galadriel's Dismissal Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.) Target creature phases out. If this spell was kicked, each creature target player controls phases out instead. (Treat phased-out creatures and anything attached to them as though they don't exist until their controller's next turn.) W Instant Instant 1 W HOC~ 3 Galadriel's Dismissal Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.) Target creature phases out. If this spell was kicked, each creature target player controls phases out instead. (Treat phased-out creatures and anything attached to them as though they don't exist until their controller's next turn.) W Instant Instant 1 W HOC~ 3 Galadriel, Light of Valinor Alliance — Whenever another creature you control enters, choose one that hasn't been chosen this turn — • Add {G}{G}{G}. • Put a +1/+1 counter on each creature you control. • Scry 2, then draw a card. GUW Legendary Creature — Elf Noble Creature 5 2GWU 3/3 HOC~ 2 Galadriel, Light of Valinor Alliance — Whenever another creature you control enters, choose one that hasn't been chosen this turn — • Add {G}{G}{G}. • Put a +1/+1 counter on each creature you control. • Scry 2, then draw a card. GUW Legendary Creature — Elf Noble Creature 5 2GWU 3/3 HOC~ 2 Gandalf, Party Guest At the beginning of combat on your turn, you may cast an instant or sorcery spell with mana value X or less from your hand without paying its mana cost, where X is twice the number of legendary Wizards you control. RUW Legendary Creature — Avatar Wizard Creature 4 1URW 3/4 HOC~ 2 Gandalf, Shadow's Foe Vigilance When Gandalf enters, exile up to three target lands you control, then return them to the battlefield tapped under their owner's control. Landfall — Whenever a land you control enters, draw a card and put a +1/+1 counter on Gandalf. U Legendary Creature — Avatar Wizard Creature 7 5UU 3/4 HOC~ 2 Gift of Strands Flash Enchant creature When this Aura enters, scry 2. Enchanted creature gets +3/+3. G Enchantment — Aura Enchantment 4 3G HOC~ 1 Glamdring Equipped creature has first strike and gets +1/+0 for each instant and sorcery card in your graveyard. Whenever equipped creature deals combat damage to a player, you may cast an instant or sorcery spell from your hand with mana value less than or equal to that damage without paying its mana cost. Equip {3} Legendary Artifact — Equipment Artifact 2 2 HOC~ 1 Glamdring Equipped creature has first strike and gets +1/+0 for each instant and sorcery card in your graveyard. Whenever equipped creature deals combat damage to a player, you may cast an instant or sorcery spell from your hand with mana value less than or equal to that damage without paying its mana cost. Equip {3} Legendary Artifact — Equipment Artifact 2 2 HOC~ 1 Goblin Cratermaker {1}, Sacrifice this creature: Choose one — • This creature deals 2 damage to target creature. • Destroy target colorless nonland permanent. R Creature — Goblin Warrior Creature 2 1R 2/2 HOC~ 2 Goblin Fireleaper {1}{R}: This creature gets +1/+0 until end of turn. When this creature dies, it deals damage equal to its power to target creature an opponent controls. R Creature — Goblin Warrior Creature 2 1R 1/1 HOC~ 2 Great Goblin, Foul-Hearted Whenever Great Goblin enters or attacks, amass Goblins 3. Armies you control have trample. BR Legendary Creature — Goblin Noble Creature 5 3BR 3/3 HOC~ 2 Grey Havens Navigator Flash When this creature enters, scry 1. U Creature — Elf Pilot Creature 3 2U 3/2 HOC~ 2 Gríma, Saruman's Footman Gríma can't be blocked. Whenever Gríma deals combat damage to a player, that player exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then that player puts the exiled cards that weren't cast this way on the bottom of their library in a random order. BU Legendary Creature — Human Advisor Creature 4 2UB 1/4 HOC~ 2 Gríma, Saruman's Footman Gríma can't be blocked. Whenever Gríma deals combat damage to a player, that player exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then that player puts the exiled cards that weren't cast this way on the bottom of their library in a random order. BU Legendary Creature — Human Advisor Creature 4 2UB 1/4 HOC~ 2 Guttersnipe Whenever you cast an instant or sorcery spell, this creature deals 2 damage to each opponent. R Creature — Goblin Shaman Creature 3 2R 2/2 HOC~ 2 Haunt of the Dead Marshes When this creature enters, scry 1. {2}{B}: Return this card from your graveyard to the battlefield tapped. Activate only if you control a legendary creature. B Creature — Nightmare Elf Creature 1 B 1/1 HOC~ 2 Hithlain Knots Tap target creature. Scry 1. Draw a card. U Instant Instant 2 1U HOC~ 3 Improvised Club As an additional cost to cast this spell, sacrifice an artifact or creature. Improvised Club deals 4 damage to any target. R Instant Instant 2 1R HOC~ 3 Inferno Titan {R}: This creature gets +1/+0 until end of turn. Whenever this creature enters or attacks, it deals 3 damage divided as you choose among one, two, or three targets. R Creature — Giant Creature 6 4RR 6/6 HOC~ 2 Ithilien Kingfisher Flying When this creature dies, draw a card. U Creature — Bird Creature 3 2U 2/1 HOC~ 2 Knights of Dol Amroth Whenever you draw your second card each turn, put a +1/+1 counter on this creature. U Creature — Human Knight Creature 4 3U 3/3 HOC~ 2 Landroval, Horizon Witness Flying Whenever two or more creatures you control attack a player, target attacking creature without flying gains flying until end of turn. W Legendary Creature — Bird Noble Creature 5 4W 3/4 HOC~ 2 Languish All creatures get -4/-4 until end of turn. B Sorcery Sorcery 4 2BB HOC~ 3 Last March of the Ents This spell can't be countered. Draw cards equal to the greatest toughness among creatures you control, then put any number of creature cards from your hand onto the battlefield. G Sorcery Sorcery 8 6GG HOC~ 3 Last March of the Ents This spell can't be countered. Draw cards equal to the greatest toughness among creatures you control, then put any number of creature cards from your hand onto the battlefield. G Sorcery Sorcery 8 6GG HOC~ 3 Long-Lost Lances Equipped creature gets +2/+0. During your turn, creatures you control that are equipped have first strike and vigilance. Equip {2} Artifact — Equipment Artifact 2 2 HOC~ 1 Lothlórien Lookout Whenever this creature attacks, scry 1. G Creature — Elf Scout Creature 2 1G 1/3 HOC~ 2 Lotho, Corrupt Shirriff Whenever a player casts their second spell each turn, you lose 1 life and create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") BW Legendary Creature — Halfling Rogue Creature 2 WB 2/1 HOC~ 2 Lotho, Corrupt Shirriff Whenever a player casts their second spell each turn, you lose 1 life and create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") BW Legendary Creature — Halfling Rogue Creature 2 WB 2/1 HOC~ 2 Lórien Revealed Draw three cards. Islandcycling {1} ({1}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.) U Sorcery Sorcery 5 3UU HOC~ 3 Mentor of the Meek Whenever another creature you control with power 2 or less enters, you may pay {1}. If you do, draw a card. W Creature — Human Soldier Creature 3 2W 2/2 HOC~ 2 Merciless Executioner When this creature enters, each player sacrifices a creature of their choice. B Creature — Orc Warrior Creature 3 2B 3/1 HOC~ 2 Minas Morgul, Dark Fortress Minas Morgul enters tapped. {T}: Add {B}. {3}{B}, {T}: Put a shadow counter on target creature. For as long as that creature has a shadow counter on it, it's a Wraith in addition to its other types. (A creature with shadow can block or be blocked by only creatures with shadow.) Legendary Land Land 0 HOC~ 0 Minas Morgul, Dark Fortress Minas Morgul enters tapped. {T}: Add {B}. {3}{B}, {T}: Put a shadow counter on target creature. For as long as that creature has a shadow counter on it, it's a Wraith in addition to its other types. (A creature with shadow can block or be blocked by only creatures with shadow.) Legendary Land Land 0 HOC~ 0 Minas Tirith Minas Tirith enters tapped unless you control a legendary creature. {T}: Add {W}. {1}{W}, {T}: Draw a card. Activate only if you attacked with two or more creatures this turn. Legendary Land Land 0 HOC~ 0 Minas Tirith Minas Tirith enters tapped unless you control a legendary creature. {T}: Add {W}. {1}{W}, {T}: Draw a card. Activate only if you attacked with two or more creatures this turn. Legendary Land Land 0 HOC~ 0 Minas Tirith Garrison Minas Tirith Garrison's power is equal to the number of cards in your hand. Whenever this creature attacks, you may tap any number of untapped Humans you control. Draw a card for each Human tapped this way. U Creature — Human Soldier Creature 4 3U */5 HOC~ 2 Mirkwood Elk Trample Whenever this creature enters or attacks, return target Elf card from your graveyard to your hand. You gain life equal to that card's power. G Creature — Elk Creature 6 5G 6/6 HOC~ 2 Mithril Coat Flash Indestructible When Mithril Coat enters, attach it to target legendary creature you control. Equipped creature has indestructible. Equip {3} Legendary Artifact — Equipment Artifact 3 3 HOC~ 1 Mithril Coat Flash Indestructible When Mithril Coat enters, attach it to target legendary creature you control. Equipped creature has indestructible. Equip {3} Legendary Artifact — Equipment Artifact 3 3 HOC~ 1 Mount Doom {T}, Pay 1 life: Add {B} or {R}. {1}{B}{R}, {T}: Mount Doom deals 1 damage to each opponent. {5}{B}{R}, {T}, Sacrifice Mount Doom and a legendary artifact: Choose up to two creatures, then destroy the rest. Activate only as a sorcery. Legendary Land Land 0 HOC~ 0 Mount Doom {T}, Pay 1 life: Add {B} or {R}. {1}{B}{R}, {T}: Mount Doom deals 1 damage to each opponent. {5}{B}{R}, {T}, Sacrifice Mount Doom and a legendary artifact: Choose up to two creatures, then destroy the rest. Activate only as a sorcery. Legendary Land Land 0 HOC~ 0 Mox Amber {T}: Add one mana of any color among legendary creatures and planeswalkers you control. Legendary Artifact Artifact 0 0 HOC~ 1 Necklace of Girion Whenever you cast a green spell and whenever a Forest you control enters, put a +1/+1 counter on target creature you control. {T}: Add {G}. G Legendary Artifact Artifact 3 2G HOC~ 1 Night's Whisper You draw two cards and lose 2 life. B Sorcery Sorcery 2 1B HOC~ 3 Nimrodel Watcher Whenever you scry, this creature gets +1/+0 until end of turn and can't be blocked this turn. This ability triggers only once each turn. U Creature — Elf Scout Creature 2 1U 2/1 HOC~ 2 Oliphaunt Trample Whenever this creature attacks, another target creature you control gets +2/+0 and gains trample until end of turn. Mountaincycling {1} ({1}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.) R Creature — Elephant Creature 6 5R 6/4 HOC~ 2 Olog-hai Crusher Trample This creature can't block unless you control a Goblin or Orc. R Creature — Troll Soldier Creature 4 3R 4/4 HOC~ 2 Orcish Bowmasters Flash When this creature enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, this creature deals 1 damage to any target. Then amass Orcs 1. B Creature — Orc Archer Creature 2 1B 1/1 HOC~ 2 Orcish Bowmasters Flash When this creature enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, this creature deals 1 damage to any target. Then amass Orcs 1. B Creature — Orc Archer Creature 2 1B 1/1 HOC~ 2 Orcish Siegemaster Trample Other Orcs and Goblins you control have trample. Whenever this creature attacks, it gets +X/+0 until end of turn, where X is the greatest power among creatures you control. R Creature — Orc Soldier Creature 3 2R 0/5 HOC~ 2 Ori, Plate Stacker When Ori enters, destroy all artifacts and enchantments your opponents control. You gain 1 life for each permanent destroyed this way. W Legendary Creature — Dwarf Bard Creature 7 5WW 3/3 HOC~ 2 Palantír of Orthanc At the beginning of your end step, put an influence counter on Palantír of Orthanc and scry 2. Then target opponent may have you draw a card. If that player doesn't, you mill X cards, where X is the number of influence counters on Palantír of Orthanc, and that player loses life equal to the total mana value of those cards. Legendary Artifact Artifact 3 3 HOC~ 1 Palantír of Orthanc At the beginning of your end step, put an influence counter on Palantír of Orthanc and scry 2. Then target opponent may have you draw a card. If that player doesn't, you mill X cards, where X is the number of influence counters on Palantír of Orthanc, and that player loses life equal to the total mana value of those cards. Legendary Artifact Artifact 3 3 HOC~ 1 Pelargir Survivor {T}: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell. {5}{U}, {T}: Target player mills three cards. (They put the top three cards of their library into their graveyard.) U Creature — Human Peasant Creature 2 1U 1/3 HOC~ 2 Raise the Palisade Choose a creature type. Return all creatures that aren't of the chosen type to their owners' hands. U Sorcery Sorcery 5 4U HOC~ 3 Raise the Palisade Choose a creature type. Return all creatures that aren't of the chosen type to their owners' hands. U Sorcery Sorcery 5 4U HOC~ 3 Relic of Sauron {T}: Add two mana in any combination of {U}, {B}, and/or {R}. {3}, {T}: Draw two cards, then discard a card. Artifact Artifact 4 4 HOC~ 1 Relic of Sauron {T}: Add two mana in any combination of {U}, {B}, and/or {R}. {3}, {T}: Draw two cards, then discard a card. Artifact Artifact 4 4 HOC~ 1 Reprieve Return target spell to its owner's hand. Draw a card. W Instant Instant 2 1W HOC~ 3 Reprieve Return target spell to its owner's hand. Draw a card. W Instant Instant 2 1W HOC~ 3 Rivendell Rivendell enters tapped unless you control a legendary creature. {T}: Add {U}. {1}{U}, {T}: Scry 2. Activate only if you control a legendary creature. Legendary Land Land 0 HOC~ 0 Rivendell Rivendell enters tapped unless you control a legendary creature. {T}: Add {U}. {1}{U}, {T}: Scry 2. Activate only if you control a legendary creature. Legendary Land Land 0 HOC~ 0 Rogue's Passage {T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn. Land Land 0 HOC~ 0 Saruman of Many Colors Ward—Discard an enchantment, instant, or sorcery card. Whenever you cast your second spell each turn, each opponent mills two cards. When one or more cards are milled this way, exile target enchantment, instant, or sorcery card with equal or lesser mana value than that spell from an opponent's graveyard. Copy the exiled card. You may cast the copy without paying its mana cost. BUW Legendary Creature — Avatar Wizard Creature 6 3WUB 5/4 HOC~ 2 Saruman of Many Colors Ward—Discard an enchantment, instant, or sorcery card. Whenever you cast your second spell each turn, each opponent mills two cards. When one or more cards are milled this way, exile target enchantment, instant, or sorcery card with equal or lesser mana value than that spell from an opponent's graveyard. Copy the exiled card. You may cast the copy without paying its mana cost. BUW Legendary Creature — Avatar Wizard Creature 6 3WUB 5/4 HOC~ 2 Sauron, the Dark Lord Ward—Sacrifice a legendary artifact or legendary creature. Whenever an opponent casts a spell, amass Orcs 1. Whenever an Army you control deals combat damage to a player, the Ring tempts you. Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards. BRU Legendary Creature — Avatar Horror Creature 6 3UBR 7/6 HOC~ 2 Sauron, the Dark Lord Ward—Sacrifice a legendary artifact or legendary creature. Whenever an opponent casts a spell, amass Orcs 1. Whenever an Army you control deals combat damage to a player, the Ring tempts you. Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards. BRU Legendary Creature — Avatar Horror Creature 6 3UBR 7/6 HOC~ 2 Sauron, the Lidless Eye When Sauron enters, gain control of target creature an opponent controls until end of turn. Untap it. It gains haste until end of turn. {1}{B}{R}: Creatures you control get +2/+0 until end of turn. Each opponent loses 2 life. BR Legendary Creature — Avatar Horror Creature 5 3BR 4/4 HOC~ 2 Sauron, the Lidless Eye When Sauron enters, gain control of target creature an opponent controls until end of turn. Untap it. It gains haste until end of turn. {1}{B}{R}: Creatures you control get +2/+0 until end of turn. Each opponent loses 2 life. BR Legendary Creature — Avatar Horror Creature 5 3BR 4/4 HOC~ 2 Shadow of the Enemy Exile all creature cards from target player's graveyard. You may cast spells from among those cards for as long as they remain exiled, and mana of any type can be spent to cast them. B Sorcery Sorcery 6 3BBB HOC~ 3 Smaug the Impenetrable Flying, indestructible, haste Whenever Smaug is dealt noncombat damage, create that many Treasure tokens. BR Legendary Creature — Dragon Creature 7 5BR 8/7 HOC~ 2 Smite the Deathless Smite the Deathless deals 3 damage to target creature. That creature loses indestructible until end of turn. If that creature would die this turn, exile it instead. R Instant Instant 2 1R HOC~ 3 Soldier of the Grey Host Flash Flying When this creature enters, target creature gets +2/+0 until end of turn. W Creature — Spirit Soldier Creature 4 3W 2/2 HOC~ 2 Stern Scolding Counter target creature spell with power or toughness 2 or less. U Instant Instant 1 U HOC~ 3 The Black Gate As The Black Gate enters, you may pay 3 life. If you don't, it enters tapped. {T}: Add {B}. {1}{B}, {T}: Choose a player with the most life or tied for most life. Target creature can't be blocked by creatures that player controls this turn. Legendary Land — Gate Land 0 HOC~ 0 The Black Gate As The Black Gate enters, you may pay 3 life. If you don't, it enters tapped. {T}: Add {B}. {1}{B}, {T}: Choose a player with the most life or tied for most life. Target creature can't be blocked by creatures that player controls this turn. Legendary Land — Gate Land 0 HOC~ 0 The Gaffer At the beginning of each end step, if you gained 3 or more life this turn, draw a card. W Legendary Creature — Halfling Peasant Creature 3 2W 2/3 HOC~ 2 The Gaffer At the beginning of each end step, if you gained 3 or more life this turn, draw a card. W Legendary Creature — Halfling Peasant Creature 3 2W 2/3 HOC~ 2 The One Ring Indestructible When The One Ring enters, if you cast it, you gain protection from everything until your next turn. At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring. {T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring. Legendary Artifact Artifact 4 4 HOC~ 1 The One Ring Indestructible When The One Ring enters, if you cast it, you gain protection from everything until your next turn. At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring. {T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring. Legendary Artifact Artifact 4 4 HOC~ 1 The Reaver Cleaver Equipped creature gets +1/+1 and has trample and "Whenever this creature deals combat damage to a player or planeswalker, create that many Treasure tokens." Equip {3} R Legendary Artifact — Equipment Artifact 3 2R HOC~ 1 The Shire The Shire enters tapped unless you control a legendary creature. {T}: Add {G}. {1}{G}, {T}, Tap an untapped creature you control: Create a Food token. Legendary Land Land 0 HOC~ 0 The Shire The Shire enters tapped unless you control a legendary creature. {T}: Add {G}. {1}{G}, {T}, Tap an untapped creature you control: Create a Food token. Legendary Land Land 0 HOC~ 0 Thorin, Company's Leader Whenever a Dwarf you control deals combat damage to a player or battle, create two Treasure tokens. {10}: Creatures you control gain double strike until end of turn. R Legendary Creature — Dwarf Warrior Creature 5 4R 4/5 HOC~ 2 Thorin, King of Durin's Folk Whenever Thorin or another Dwarf you control enters, create a Treasure token. Other Dwarves you control get +1/+0 for each artifact token you control. RW Legendary Creature — Dwarf Noble Creature 5 3RW 4/4 HOC~ 2 Thranduil the Strategist Other Elves you control have "{T}: Add {G} or {U}." Landfall — Whenever a land you control enters, create a 1/1 green Elf creature token. GU Legendary Creature — Elf Noble Creature 5 3GU 4/4 HOC~ 2 Tom Bombadil As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible. Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn. BGRUW Legendary Creature — God Bard Creature 5 WUBRG 4/4 HOC~ 2 Tom Bombadil As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible. Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn. BGRUW Legendary Creature — God Bard Creature 5 WUBRG 4/4 HOC~ 2 Treasure Vault {T}: Add {C}. {X}{X}, {T}, Sacrifice this land: Create X Treasure tokens. Artifact Land Land 0 HOC~ 0 Troll of Khazad-dûm This creature can't be blocked except by three or more creatures. Swampcycling {1} ({1}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.) B Creature — Troll Creature 6 5B 6/5 HOC~ 2 Wayfarer's Bauble {2}, {T}, Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Artifact Artifact 1 1 HOC~ 1 Westfold Rider Sacrifice this creature: Destroy target artifact or enchantment. Activate only as a sorcery. W Creature — Human Knight Creature 2 1W 3/1 HOC~ 2 Willow-Wind Flying When this creature enters, scry 2. U Creature — Elemental Creature 5 4U 3/4 HOC~ 2 Witch-king of Angmar Flying Whenever one or more creatures deal combat damage to you, each opponent sacrifices a creature of their choice that dealt combat damage to you this turn. The Ring tempts you. Discard a card: Witch-king of Angmar gains indestructible until end of turn. Tap it. B Legendary Creature — Wraith Noble Creature 5 3BB 5/3 HOC~ 2 Witch-king of Angmar Flying Whenever one or more creatures deal combat damage to you, each opponent sacrifices a creature of their choice that dealt combat damage to you this turn. The Ring tempts you. Discard a card: Witch-king of Angmar gains indestructible until end of turn. Tap it. B Legendary Creature — Wraith Noble Creature 5 3BB 5/3 HOC~ 2 Witch-king, Bringer of Ruin Flying Whenever Witch-king attacks, defending player sacrifices a creature with the least power among creatures they control. B Legendary Creature — Wraith Noble Creature 6 4BB 5/3 HOC~ 2 Witch-king, Bringer of Ruin Flying Whenever Witch-king attacks, defending player sacrifices a creature with the least power among creatures they control. B Legendary Creature — Wraith Noble Creature 6 4BB 5/3 HOC~ 2 Along the Crooked Way When this enchantment enters, return target creature card from your graveyard to your hand. Whenever a creature card leaves your graveyard, amass Goblins 1. {1}{B}: Goblins and Orcs you control gain menace until end of turn. B Enchantment Enchantment 3 2B HOB~ 1 Along the Crooked Way When this enchantment enters, return target creature card from your graveyard to your hand. Whenever a creature card leaves your graveyard, amass Goblins 1. {1}{B}: Goblins and Orcs you control gain menace until end of turn. B Enchantment Enchantment 3 2B HOB~ 1 An Unexpected Party // At the Door W Enchantment // Sorcery — Adventure Sorcery 4 2WW // X2W HOB~ 3 An Unexpected Party // At the Door W Enchantment // Sorcery — Adventure Sorcery 4 2WW // X2W HOB~ 3 Azog, Moria's Ruin When Azog enters, destroy up to one other target creature. Its controller amasses Goblins X, where X is that creature's power. If you controlled that creature, draw a card. (To amass Goblins X, that player puts X +1/+1 counters on an Army they control. It's also a Goblin. If they don't control an Army, they create a 0/0 black Goblin Army creature token first.) B Legendary Creature — Goblin Soldier Creature 3 2B 1/3 HOB~ 2 Azog, Moria's Ruin When Azog enters, destroy up to one other target creature. Its controller amasses Goblins X, where X is that creature's power. If you controlled that creature, draw a card. (To amass Goblins X, that player puts X +1/+1 counters on an Army they control. It's also a Goblin. If they don't control an Army, they create a 0/0 black Goblin Army creature token first.) B Legendary Creature — Goblin Soldier Creature 3 2B 1/3 HOB~ 2 Azog, Moria's Ruin When Azog enters, destroy up to one other target creature. Its controller amasses Goblins X, where X is that creature's power. If you controlled that creature, draw a card. (To amass Goblins X, that player puts X +1/+1 counters on an Army they control. It's also a Goblin. If they don't control an Army, they create a 0/0 black Goblin Army creature token first.) B Legendary Creature — Goblin Soldier Creature 3 2B 1/3 HOB~ 2 Balin, Loremaster Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.) Whenever Balin or another Dwarf you control enters, you may discard your hand. Draw X cards, where X is the number of cards discarded this way. If you have an enduring story, Balin deals X damage to each opponent. R Legendary Creature — Dwarf Bard Creature 5 3RR 4/4 HOB~ 2 Bard the Bowman Reach Whenever you draw your second card each turn, put a +1/+1 counter on target creature. It gains lifelink until end of turn. UW Legendary Creature — Human Archer Creature 3 1WU 1/3 HOB~ 2 Bard's Company You may cast this spell as though it had flash if you control a Human. Other creatures you control get +1/+1. Whenever this creature enters or attacks, recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.) UW Creature — Human Citizen Creature 4 2WU 2/3 HOB~ 2 Bard's Company You may cast this spell as though it had flash if you control a Human. Other creatures you control get +1/+1. Whenever this creature enters or attacks, recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.) UW Creature — Human Citizen Creature 4 2WU 2/3 HOB~ 2 Bard, King of Dale Reach, vigilance If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead. If one or more tokens would be created under your control, twice that many of those tokens are created instead. UW Legendary Creature — Human Noble Archer Creature 6 4WU 3/5 HOB~ 2 Bard, King of Dale Reach, vigilance If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead. If one or more tokens would be created under your control, twice that many of those tokens are created instead. UW Legendary Creature — Human Noble Archer Creature 6 4WU 3/5 HOB~ 2 Bard, King of Dale Reach, vigilance If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead. If one or more tokens would be created under your control, twice that many of those tokens are created instead. UW Legendary Creature — Human Noble Archer Creature 6 4WU 3/5 HOB~ 2 Bejeweled Warg Trample Whenever this creature deals combat damage to a player, choose one — • Put a +1/+1 counter on target Wolf you control. • Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") G Creature — Wolf Creature 2 1G 3/2 HOB~ 2 Belladonna Took Whenever a token you control enters, you gain 1 life if this is the first time this ability has resolved this turn. If it's the second time, draw a card. If it's the third time, put a +1/+1 counter on each creature you control. W Legendary Creature — Halfling Citizen Creature 2 1W 2/2 HOB~ 2 Belladonna Took Whenever a token you control enters, you gain 1 life if this is the first time this ability has resolved this turn. If it's the second time, draw a card. If it's the third time, put a +1/+1 counter on each creature you control. W Legendary Creature — Halfling Citizen Creature 2 1W 2/2 HOB~ 2 Belladonna Took Whenever a token you control enters, you gain 1 life if this is the first time this ability has resolved this turn. If it's the second time, draw a card. If it's the third time, put a +1/+1 counter on each creature you control. W Legendary Creature — Halfling Citizen Creature 2 1W 2/2 HOB~ 2 Beorn the Fierce Trample Other Bears you control get +2/+2. At the beginning of combat on your turn, put a trample counter on up to one target creature you control. It becomes a Bear in addition to its other types. Then if you control three or more Bears, draw two cards. G Legendary Creature — Bear Shapeshifter Warrior Creature 5 3GG 6/6 HOB~ 2 Beorn the Fierce Trample Other Bears you control get +2/+2. At the beginning of combat on your turn, put a trample counter on up to one target creature you control. It becomes a Bear in addition to its other types. Then if you control three or more Bears, draw two cards. G Legendary Creature — Bear Shapeshifter Warrior Creature 5 3GG 6/6 HOB~ 2 Beorn the Fierce Trample Other Bears you control get +2/+2. At the beginning of combat on your turn, put a trample counter on up to one target creature you control. It becomes a Bear in addition to its other types. Then if you control three or more Bears, draw two cards. G Legendary Creature — Bear Shapeshifter Warrior Creature 5 3GG 6/6 HOB~ 2 Beorn's Hospitality Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature you control. {5}{G}{G}: This enchantment becomes a Bear creature in addition to its other types and gains "This creature's power and toughness are each equal to the number of lands you control." (This effect doesn't end.) G Enchantment Enchantment 2 1G HOB~ 1 Beorn, Reluctant Host // Till and Tend G Legendary Creature — Human Bear Shapeshifter // Sorcery — Adventure Creature 5 4G // 1G 5/5 HOB~ 3 Bifur, Melodic Rider Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.) Whenever Bifur enters or attacks, put a +1/+1 counter on target creature. As long as you have an enduring story, if an ability of a Dwarf you control triggers, that ability triggers an additional time. RW Legendary Creature — Dwarf Bard Creature 6 4R/WR/W 4/5 HOB~ 2 Bilbo Baggins, Burglar // Take a Glance U Legendary Creature — Halfling Rogue // Sorcery — Adventure Creature 3 2U // U 2/1 HOB~ 3 Bilbo's Gambit Gift a Treasure (You may promise an opponent a gift as you cast this spell. If you do, they create a Treasure token before its other effects. It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Return target spell to its owner's hand. If the gift was promised, players can't cast spells this turn. W Instant Instant 2 1W HOB~ 3 Bilbo's Gambit Gift a Treasure (You may promise an opponent a gift as you cast this spell. If you do, they create a Treasure token before its other effects. It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Return target spell to its owner's hand. If the gift was promised, players can't cast spells this turn. W Instant Instant 2 1W HOB~ 3 Bilbo, Luckwearer // Burglar's Plot U Legendary Creature — Halfling Rogue // Sorcery — Adventure Creature 2 1U // 4U 1/1 HOB~ 3 Bilbo, Luckwearer // Burglar's Plot U Legendary Creature — Halfling Rogue // Sorcery — Adventure Creature 2 1U // 4U 1/1 HOB~ 3 Bilbo, Luckwearer // Burglar's Plot U Legendary Creature — Halfling Rogue // Sorcery — Adventure Creature 2 1U // 4U 1/1 HOB~ 3 Bilbo, Thief in the Night Spells you cast from anywhere other than your hand cost {1} less to cast. Whenever Bilbo attacks, you may cast an artifact, instant, or sorcery spell from your graveyard. If an instant or sorcery spell cast this way would be put into your graveyard, exile it instead. U Legendary Creature — Halfling Rogue Creature 2 1U 2/2 HOB~ 2 Bilbo, Thief in the Night Spells you cast from anywhere other than your hand cost {1} less to cast. Whenever Bilbo attacks, you may cast an artifact, instant, or sorcery spell from your graveyard. If an instant or sorcery spell cast this way would be put into your graveyard, exile it instead. U Legendary Creature — Halfling Rogue Creature 2 1U 2/2 HOB~ 2 Bilbo, Thief in the Night Spells you cast from anywhere other than your hand cost {1} less to cast. Whenever Bilbo attacks, you may cast an artifact, instant, or sorcery spell from your graveyard. If an instant or sorcery spell cast this way would be put into your graveyard, exile it instead. U Legendary Creature — Halfling Rogue Creature 2 1U 2/2 HOB~ 2 Bolg of the North When Bolg enters, you may sacrifice another creature. When you do, Bolg deals damage equal to that creature's power to another target creature. If excess damage was dealt this way, amass Goblins X, where X is that excess damage. (Put X +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.) BR Legendary Creature — Goblin Soldier Creature 5 3BR 5/5 HOB~ 2 Bombur, Gentle Dreamer Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.) Bombur doesn't untap during your untap step unless you have an enduring story. R Legendary Creature — Dwarf Bard Creature 3 2R 5/3 HOB~ 2 Bothersome Noisemaker Whenever you cast a noncreature spell, amass Goblins 1. (Put a +1/+1 counter on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.) R Creature — Goblin Bard Creature 2 1R 2/2 HOB~ 2 Burn, Burn, Tree and Fern (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — This Saga deals 6 damage to target creature an opponent controls. II — Destroy target artifact an opponent controls. III, IV — Add {R}. R Enchantment — Saga Enchantment 4 3R HOB~ 1 Cantankerous Keepers Affinity for Elves (This spell costs {1} less to cast for each Elf you control.) When this creature enters, mill four cards, then put all Elf cards from among them into your hand. G Creature — Elf Soldier Creature 6 5G 4/3 HOB~ 2 Cantankerous Keepers Affinity for Elves (This spell costs {1} less to cast for each Elf you control.) When this creature enters, mill four cards, then put all Elf cards from among them into your hand. G Creature — Elf Soldier Creature 6 5G 4/3 HOB~ 2 Chief Warg's Company Trample This creature can't attack unless you control two or more other Wolves. At the beginning of your upkeep, create a 2/2 green Wolf creature token. BG Creature — Wolf Creature 3 1BG 5/3 HOB~ 2 Chief Warg's Company Trample This creature can't attack unless you control two or more other Wolves. At the beginning of your upkeep, create a 2/2 green Wolf creature token. BG Creature — Wolf Creature 3 1BG 5/3 HOB~ 2 Confusticate and Bebother Choose one — • Counter target spell unless its controller pays {4}. • Draw two cards, then discard a card. U Instant Instant 3 2U HOB~ 3 Crude Bent Blade When this Equipment enters, target opponent sacrifices a creature of their choice. Equipped creature gets +2/+1. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) B Artifact — Equipment Artifact 3 2B HOB~ 1 Dancing from Dark to Dawn Whenever you cast a creature spell, put X +1/+1 counters on target creature you control, where X is that spell's mana value. Landfall — Whenever a land you control enters, create a 2/2 green Bear creature token. G Enchantment Enchantment 5 3GG HOB~ 1 Dancing from Dark to Dawn Whenever you cast a creature spell, put X +1/+1 counters on target creature you control, where X is that spell's mana value. Landfall — Whenever a land you control enters, create a 2/2 green Bear creature token. G Enchantment Enchantment 5 3GG HOB~ 1 Dancing from Dark to Dawn Whenever you cast a creature spell, put X +1/+1 counters on target creature you control, where X is that spell's mana value. Landfall — Whenever a land you control enters, create a 2/2 green Bear creature token. G Enchantment Enchantment 5 3GG HOB~ 1 Desert Were-Worm This creature gets +2/+0 for each Mountain you control. Whenever you attack with creatures with total power 12 or greater for the first time each turn, untap all attacking creatures. After this phase, there is an additional combat phase. R Creature — Dragon Wurm Creature 6 4RR 0/5 HOB~ 2 Desert Were-Worm This creature gets +2/+0 for each Mountain you control. Whenever you attack with creatures with total power 12 or greater for the first time each turn, untap all attacking creatures. After this phase, there is an additional combat phase. R Creature — Dragon Wurm Creature 6 4RR 0/5 HOB~ 2 Desert Were-Worm This creature gets +2/+0 for each Mountain you control. Whenever you attack with creatures with total power 12 or greater for the first time each turn, untap all attacking creatures. After this phase, there is an additional combat phase. R Creature — Dragon Wurm Creature 6 4RR 0/5 HOB~ 2 Desolation Prowler Pay 2 life: This creature gets +2/+2 until end of turn. Activate only once each turn. B Creature — Wolf Creature 2 1B 2/2 HOB~ 2 Desolation of Smaug Desolation of Smaug deals 3 damage to each non-Dragon creature. Add four mana in any combination of colors. Spend this mana only to cast Dragon spells. R Sorcery Sorcery 4 2RR HOB~ 3 Desolation of Smaug Desolation of Smaug deals 3 damage to each non-Dragon creature. Add four mana in any combination of colors. Spend this mana only to cast Dragon spells. R Sorcery Sorcery 4 2RR HOB~ 3 Desolation of Smaug Desolation of Smaug deals 3 damage to each non-Dragon creature. Add four mana in any combination of colors. Spend this mana only to cast Dragon spells. R Sorcery Sorcery 4 2RR HOB~ 3 Dori, Bearer of Friends Trample When Dori enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") R Legendary Creature — Dwarf Warrior Creature 3 2R 3/2 HOB~ 2 Down in the Valley (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Search your library for a basic land card, reveal it, put it into your hand, then shuffle. II — This Saga gains "Landfall — Whenever a land you control enters, create a 1/1 green Elf creature token." III, IV — Elves you control get +1/+0 and gain vigilance until end of turn. G Enchantment — Saga Enchantment 3 2G HOB~ 1 Down, Down to Goblin-town (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. II — Amass Goblins 1. (Put a +1/+1 counter on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.) III, IV — Target opponent loses 1 life and you gain 1 life. B Enchantment — Saga Enchantment 3 2B HOB~ 1 Duskwatch Hunter This creature can't be blocked by tokens. When this creature enters, put a +1/+1 counter on target creature. BG Creature — Wolf Creature 3 2B/G 3/1 HOB~ 2 Dwalin, Weaponmaster First strike Whenever Dwalin enters or attacks, put a hone counter on each Equipment you control. (Each hone counter on an Equipment grants +1/+0 to equipped creature.) RW Legendary Creature — Dwarf Warrior Creature 2 1R/W 2/1 HOB~ 2 Dwarven Mattock When this Equipment enters, attach it to target Dwarf you control. Equipped creature gets +2/+2 and has ward {1}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) Artifact — Equipment Artifact 2 2 HOB~ 1 Dwarven Mauler Equip abilities you activate that target this creature cost {2} less to activate. R Creature — Dwarf Warrior Creature 1 R 2/1 HOB~ 2 Dáin Ironfoot When Dáin enters, create a colorless Equipment artifact token named Axe with "Equipped creature gets +1/+0" and equip {2}. When you do, attach it to target creature you control. Whenever Dáin attacks, each equipped attacking creature gains double strike until end of turn. R Legendary Creature — Dwarf Warrior Creature 3 2R 1/4 HOB~ 2 Dáin Ironfoot When Dáin enters, create a colorless Equipment artifact token named Axe with "Equipped creature gets +1/+0" and equip {2}. When you do, attach it to target creature you control. Whenever Dáin attacks, each equipped attacking creature gains double strike until end of turn. R Legendary Creature — Dwarf Warrior Creature 3 2R 1/4 HOB~ 2 Dáin's Company This creature has lifelink as long as you control another Dwarf. When this creature enters, look at the top four cards of your library. You may reveal a Dwarf or Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. RW Creature — Dwarf Warrior Creature 2 RW 2/2 HOB~ 2 Dáin's Company This creature has lifelink as long as you control another Dwarf. When this creature enters, look at the top four cards of your library. You may reveal a Dwarf or Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. RW Creature — Dwarf Warrior Creature 2 RW 2/2 HOB~ 2 Eagle of the Great Shelf Flying Whenever this creature attacks, it gets +1/+1 until end of turn for each other creature you control. W Creature — Bird Soldier Creature 5 4W 2/5 HOB~ 2 Eagle's Rescue Enchant creature Enchanted creature gets +2/+2 and has flying. {2}{W/U}{W/U}: Return this card from your graveyard to the battlefield attached to target creature you control with power 1 or less. Activate only as a sorcery. UW Enchantment — Aura Enchantment 4 2W/UW/U HOB~ 1 Elrond, Moon-Reader Whenever you activate an ability of a creature, draw a card. This ability triggers only once each turn. {5}{U}{U}: Exile up to two other target nonland permanents you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step. U Legendary Creature — Elf Noble Creature 3 2U 3/3 HOB~ 2 Elrond, Moon-Reader Whenever you activate an ability of a creature, draw a card. This ability triggers only once each turn. {5}{U}{U}: Exile up to two other target nonland permanents you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step. U Legendary Creature — Elf Noble Creature 3 2U 3/3 HOB~ 2 Elven Passage {T}, Pay 1 life, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. You may behold an Elf. If you do, untap that land. (To behold an Elf, choose an Elf you control or reveal an Elf card from your hand.) Land Land 0 HOB~ 0 Elven Passage {T}, Pay 1 life, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. You may behold an Elf. If you do, untap that land. (To behold an Elf, choose an Elf you control or reveal an Elf card from your hand.) Land Land 0 HOB~ 0 Elven Passage {T}, Pay 1 life, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. You may behold an Elf. If you do, untap that land. (To behold an Elf, choose an Elf you control or reveal an Elf card from your hand.) Land Land 0 HOB~ 0 Elven Raft-Steerer Landfall — Whenever a land you control enters, choose one — • Tap target creature an opponent controls. • Untap target creature you control. U Creature — Elf Pilot Creature 3 2U 3/2 HOB~ 2 Elvenking's Halls This land enters tapped. {T}: Add {G} or {U}. {2}{G}{U}, {T}, Sacrifice this land: Put two +1/+1 counters on target Elf you control. Activate only as a sorcery. Land Land 0 HOB~ 0 Fateful Discovery Whenever an artifact you control enters, draw a card. U Enchantment Enchantment 5 3UU HOB~ 1 Fateful Discovery Whenever an artifact you control enters, draw a card. U Enchantment Enchantment 5 3UU HOB~ 1 Fateful Discovery Whenever an artifact you control enters, draw a card. U Enchantment Enchantment 5 3UU HOB~ 1 Fearsome Goblin Pair When this creature dies, amass Goblins 4. (Put four +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.) BR Creature — Goblin Soldier Creature 3 2B/R 1/1 HOB~ 2 Forest ({T}: Add {G}.) Basic Land — Forest Land 0 HOB~ 0 Forest ({T}: Add {G}.) Basic Land — Forest Land 0 HOB~ 0 Front Porch Sentries When this creature dies, target creature an opponent controls gets -1/-1 until end of turn. B Creature — Goblin Soldier Creature 2 1B 2/2 HOB~ 2 Fíli the Pathfinder Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.) As long as you have an enduring story, creatures you control get +1/+1. Whenever Fíli or another nontoken Dwarf you control enters, create a 2/2 red Dwarf creature token. W Legendary Creature — Dwarf Scout Creature 4 3W 2/2 HOB~ 2 Galion, Elvenking's Butler Whenever Galion attacks, choose up to one other target creature you control. Its base power and toughness become equal to Galion's power and toughness until end of turn. G Legendary Creature — Elf Advisor Creature 4 2GG 4/4 HOB~ 2 Gandalf, Goblins' Bane // Flameshape R Legendary Creature — Avatar Wizard // Sorcery — Adventure Creature 3 2R // 1R 2/3 HOB~ 3 Gandalf, Goblins' Bane // Flameshape R Legendary Creature — Avatar Wizard // Sorcery — Adventure Creature 3 2R // 1R 2/3 HOB~ 3 Gandalf, Goblins' Bane // Flameshape R Legendary Creature — Avatar Wizard // Sorcery — Adventure Creature 3 2R // 1R 2/3 HOB~ 3 Gandalf, Spark Starter Reach When Gandalf enters, he deals 3 damage divided as you choose among one, two, or three targets. R Legendary Creature — Avatar Wizard Creature 6 4RR 4/3 HOB~ 2 Gandalf, Spark Starter Reach When Gandalf enters, he deals 3 damage divided as you choose among one, two, or three targets. R Legendary Creature — Avatar Wizard Creature 6 4RR 4/3 HOB~ 2 Gandalf, Wandering Wizard Ward {3} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.) {6}: Gandalf's owner shuffles him into their library and draws three cards. U Legendary Creature — Avatar Wizard Creature 5 4U 4/5 HOB~ 2 Gathering of Darkness Return up to one target creature card from your graveyard to your hand. Amass Goblins 3. (Put three +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.) B Sorcery Sorcery 4 3B HOB~ 3 Getaway Barrel When this artifact is put into a graveyard from the battlefield, reveal the top thirteen cards of your library. Put a random creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order. R Artifact Artifact 4 3R HOB~ 1 Getaway Barrel When this artifact is put into a graveyard from the battlefield, reveal the top thirteen cards of your library. Put a random creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order. R Artifact Artifact 4 3R HOB~ 1 Gigantic Big Bear This spell can't be countered. Hexproof, haste G Creature — Bear Creature 7 5GG 10/7 HOB~ 2 Gigantic Big Bear This spell can't be countered. Hexproof, haste G Creature — Bear Creature 7 5GG 10/7 HOB~ 2 Glamdring, Foe-hammer // Gleam of Death Legendary Artifact — Equipment // Sorcery — Adventure Sorcery 2 2 // 3U HOB~ 3 Gleaming Splendor Whenever an opponent draws their second card each turn, you create a Treasure token. {2}{W}: Two target players each draw a card. W Enchantment Enchantment 2 1W HOB~ 1 Glóin the Mighty // Easy Pickings R Legendary Creature — Dwarf Warrior // Sorcery — Adventure Creature 4 3R // 2R 4/3 HOB~ 3 Glóin the Mighty // Easy Pickings R Legendary Creature — Dwarf Warrior // Sorcery — Adventure Creature 4 3R // 2R 4/3 HOB~ 3 Glóin the Mighty // Easy Pickings R Legendary Creature — Dwarf Warrior // Sorcery — Adventure Creature 4 3R // 2R 4/3 HOB~ 3 Gnashing of Teeth Choose one — • Target creature gets -5/-5 until end of turn. If that creature would die this turn, exile it instead. • Creatures target player controls get -1/-1 until end of turn. B Sorcery Sorcery 3 1BB HOB~ 3 Goblin Plate Mail When this Equipment enters, amass Goblins 1, then attach this Equipment to the amassed Army. (To amass Goblins 1, put a +1/+1 counter on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.) Equipped creature gets +1/+0 and has menace. Equip {4} BR Artifact — Equipment Artifact 2 1B/R HOB~ 1 Goblin-town This land enters tapped. {T}: Add {B} or {R}. {2}{B}{R}, {T}, Sacrifice this land: Put two +1/+1 counters on target Goblin or Orc you control. Activate only as a sorcery. Land Land 0 HOB~ 0 Gollum the Abandoned Gollum can't block. When Gollum enters, exile up to one target card from an opponent's graveyard. Each opponent loses 2 life. {2}, Sacrifice an artifact or creature: Return this card from your graveyard to your hand. Activate only as a sorcery. B Legendary Creature — Halfling Horror Creature 2 1B 2/2 HOB~ 2 Gollum, Riddle Master As Gollum enters, choose odd or even. (Zero is even.) Whenever an opponent casts a spell with mana value of the chosen quality, choose one that hasn't been chosen — • Put a +1/+1 counter on Gollum. • Each opponent loses 2 life and you gain 2 life. • Draw a card. B Legendary Creature — Halfling Horror Creature 2 1B 3/1 HOB~ 2 Gollum, Riddle Master As Gollum enters, choose odd or even. (Zero is even.) Whenever an opponent casts a spell with mana value of the chosen quality, choose one that hasn't been chosen — • Put a +1/+1 counter on Gollum. • Each opponent loses 2 life and you gain 2 life. • Draw a card. B Legendary Creature — Halfling Horror Creature 2 1B 3/1 HOB~ 2 Gollum, Riddle Master As Gollum enters, choose odd or even. (Zero is even.) Whenever an opponent casts a spell with mana value of the chosen quality, choose one that hasn't been chosen — • Put a +1/+1 counter on Gollum. • Each opponent loses 2 life and you gain 2 life. • Draw a card. B Legendary Creature — Halfling Horror Creature 2 1B 3/1 HOB~ 2 Gollum, Silent Slinker // Meager Meal B Legendary Creature — Halfling Horror // Sorcery — Adventure Creature 4 3B // B 4/3 HOB~ 3 Great Gilded Boat Whenever you attack, recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.) Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) U Artifact — Vehicle Artifact 3 2U 4/4 HOB~ 1 Great Gilded Boat Whenever you attack, recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.) Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) U Artifact — Vehicle Artifact 3 2U 4/4 HOB~ 1 Great Ugly-Looking Goblin // Clap! Snap! B Creature — Goblin Soldier // Sorcery — Adventure Creature 6 5B // 1B 4/4 HOB~ 3 Great Ugly-Looking Goblin // Clap! Snap! B Creature — Goblin Soldier // Sorcery — Adventure Creature 6 5B // 1B 4/4 HOB~ 3 Great Ugly-Looking Goblin // Clap! Snap! B Creature — Goblin Soldier // Sorcery — Adventure Creature 6 5B // 1B 4/4 HOB~ 3 Head of the Hunt Flash If a creature an opponent controls would die, exile it instead. When you do, create a 2/2 green Wolf creature token. B Creature — Wolf Creature 4 2BB 4/3 HOB~ 2 Head of the Hunt Flash If a creature an opponent controls would die, exile it instead. When you do, create a 2/2 green Wolf creature token. B Creature — Wolf Creature 4 2BB 4/3 HOB~ 2 Head of the Hunt Flash If a creature an opponent controls would die, exile it instead. When you do, create a 2/2 green Wolf creature token. B Creature — Wolf Creature 4 2BB 4/3 HOB~ 2 Hobbit Hole {T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Halflingcycling {4} ({4}, Discard this card: Search your library for a Halfling card, reveal it, put it into your hand, then shuffle.) Land Land 0 HOB~ 0 Inside Information Exile the top X cards of target opponent's library. You may play those cards this turn. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost. B Sorcery Sorcery 2 XBB HOB~ 3 Inside Information Exile the top X cards of target opponent's library. You may play those cards this turn. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost. B Sorcery Sorcery 2 XBB HOB~ 3 Iron Hills This land enters tapped. {T}: Add {R} or {W}. {2}{R}{W}, {T}, Sacrifice this land: Put two +1/+1 counters on target Dwarf you control. Activate only as a sorcery. Land Land 0 HOB~ 0 Iron Hills Blacksmith Double strike When this creature enters, create a colorless Equipment artifact token named Axe with "Equipped creature gets +1/+0" and equip {2}. W Creature — Dwarf Artificer Creature 2 1W 1/1 HOB~ 2 Iron Hills Blacksmith Double strike When this creature enters, create a colorless Equipment artifact token named Axe with "Equipped creature gets +1/+0" and equip {2}. W Creature — Dwarf Artificer Creature 2 1W 1/1 HOB~ 2 Iron Hills Blacksmith Double strike When this creature enters, create a colorless Equipment artifact token named Axe with "Equipped creature gets +1/+0" and equip {2}. W Creature — Dwarf Artificer Creature 2 1W 1/1 HOB~ 2 Island ({T}: Add {U}.) Basic Land — Island Land 0 HOB~ 0 Island ({T}: Add {U}.) Basic Land — Island Land 0 HOB~ 0 Key to the Side-Door {2}, {T}: Target creature can't be blocked this turn. {1}, {T}, Discard a legendary card with the same name as a legendary permanent you control: Draw two cards. Artifact Artifact 1 1 HOB~ 1 Kíli the Resourceful Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.) As long as you have an enduring story, you may pay {0} rather than pay the equip cost of the first equip ability you activate each turn. Whenever another Dwarf or Equipment you control enters, draw a card. This ability triggers only once each turn. W Legendary Creature — Dwarf Scout Creature 2 1W 1/2 HOB~ 2 Kíli the Resourceful Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.) As long as you have an enduring story, you may pay {0} rather than pay the equip cost of the first equip ability you activate each turn. Whenever another Dwarf or Equipment you control enters, draw a card. This ability triggers only once each turn. W Legendary Creature — Dwarf Scout Creature 2 1W 1/2 HOB~ 2 Lake-town This land enters tapped. {T}: Add {W} or {U}. {2}{W}{U}, {T}, Sacrifice this land: Put two +1/+1 counters on target Human you control. Activate only as a sorcery. Land Land 0 HOB~ 0 Lake-town Mariners // Gone Fishing U Creature — Human Citizen // Instant — Adventure Creature 6 4UU // 3U 6/5 HOB~ 3 Large Bear Reach, trample, haste BG Creature — Bear Creature 5 3B/GB/G 5/5 HOB~ 2 Last Light of Durin's Day Whenever a Mountain you control enters, put a quest counter on this enchantment. If it has six or more quest counters on it, sacrifice it. If you do, search your hand and/or library for a Dragon card and put it onto the battlefield. If you search your library this way, shuffle. Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.) R Enchantment Enchantment 2 1R HOB~ 1 Last Light of Durin's Day Whenever a Mountain you control enters, put a quest counter on this enchantment. If it has six or more quest counters on it, sacrifice it. If you do, search your hand and/or library for a Dragon card and put it onto the battlefield. If you search your library this way, shuffle. Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.) R Enchantment Enchantment 2 1R HOB~ 1 Last Light of Durin's Day Whenever a Mountain you control enters, put a quest counter on this enchantment. If it has six or more quest counters on it, sacrifice it. If you do, search your hand and/or library for a Dragon card and put it onto the battlefield. If you search your library this way, shuffle. Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.) R Enchantment Enchantment 2 1R HOB~ 1 Little Bear Flash When this creature enters, untap another target creature you control. If that creature is a Bear, put a +1/+1 counter on it. G Creature — Bear Creature 3 2G 3/2 HOB~ 2 Master's Councillors Vigilance This creature gets +2/+0 for each graveyard with seven or more cards in it. Whenever you draw your second card each turn, target player mills three cards. (They put the top three cards of their library into their graveyard.) U Creature — Human Advisor Creature 2 1U 1/3 HOB~ 2 Mirkwood This land enters tapped. {T}: Add {B} or {G}. {2}{B}{G}, {T}, Sacrifice this land: Put two +1/+1 counters on target Bear, Spider, or Wolf you control. Activate only as a sorcery. Land Land 0 HOB~ 0 Mirkwood Nurturer When this creature enters, return up to one other target permanent you control to its owner's hand. If you do, put a +1/+1 counter on this creature. GU Creature — Elf Ranger Creature 3 2G/U 3/2 HOB~ 2 Mirkwood Pathmaker Mirkwood Pathmaker's power and toughness are each equal to the number of lands you control. G Creature — Elf Ranger Creature 3 2G */* HOB~ 2 Misty Mountains Raider Whenever you attack, amass Goblins 2. (Put two +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.) R Creature — Goblin Soldier Creature 5 4R 4/4 HOB~ 2 Most Decrepit Old Bird // Speak Secrets U Creature — Bird // Sorcery — Adventure Creature 1 U // 1U 1/1 HOB~ 3 Most Decrepit Old Bird // Speak Secrets U Creature — Bird // Sorcery — Adventure Creature 1 U // 1U 1/1 HOB~ 3 Most Decrepit Old Bird // Speak Secrets U Creature — Bird // Sorcery — Adventure Creature 1 U // 1U 1/1 HOB~ 3 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 HOB~ 0 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 HOB~ 0 My Precious // Allure of Power Legendary Artifact — Equipment // Instant — Adventure Instant 3 3 // 1B HOB~ 3 My Precious // Allure of Power Legendary Artifact — Equipment // Instant — Adventure Instant 3 3 // 1B HOB~ 3 My Precious // Allure of Power Legendary Artifact — Equipment // Instant — Adventure Instant 3 3 // 1B HOB~ 3 Nasty Little Rabbit Ferocious — At the beginning of combat on your turn, if you control a creature with power 4 or greater, put a +1/+1 counter on this creature. G Creature — Rabbit Creature 1 G 1/2 HOB~ 2 Nighthowl Pursuer Menace (This creature can't be blocked except by two or more creatures.) Ferocious — Whenever this creature attacks while you control a creature with power 4 or greater, this creature gets +2/+2 until end of turn. B Creature — Wolf Creature 1 B 1/1 HOB~ 2 Nori, Teller of Tales Whenever Nori attacks, target attacking creature gains first strike until end of turn. RW Legendary Creature — Dwarf Bard Creature 2 1R/W 2/2 HOB~ 2 Old Fat Spider Reach This creature can't be blocked by creatures with power 2 or less. Whenever this creature becomes the target of a spell or ability an opponent controls, draw a card. G Creature — Spider Creature 6 4GG 6/7 HOB~ 2 Orcrist, Goblin-cleaver Equipped creature gets +2/+2 and has trample. Whenever equipped creature deals combat damage to a player, choose a creature type. Create a Treasure token for each creature you control of that type. Equip {3} Legendary Artifact — Equipment Artifact 3 3 HOB~ 1 Orcrist, Goblin-cleaver Equipped creature gets +2/+2 and has trample. Whenever equipped creature deals combat damage to a player, choose a creature type. Create a Treasure token for each creature you control of that type. Equip {3} Legendary Artifact — Equipment Artifact 3 3 HOB~ 1 Orcrist, Goblin-cleaver Equipped creature gets +2/+2 and has trample. Whenever equipped creature deals combat damage to a player, choose a creature type. Create a Treasure token for each creature you control of that type. Equip {3} Legendary Artifact — Equipment Artifact 3 3 HOB~ 1 Ordinary Bear G Creature — Bear Creature 4 3G 4/5 HOB~ 2 Ori, Keeper of Songs Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.) As long as you have an enduring story, Ori gets +1/+0 and has vigilance. W Legendary Creature — Dwarf Bard Creature 3 2W 3/3 HOB~ 2 Part in Friendship Whenever a nontoken creature you control dies, reveal cards from the top of your library until you reveal a creature card. If its mana value is less than or equal to the number of lands you control, put it onto the battlefield. Otherwise, put it into your hand. Put the rest on the bottom of your library in a random order. This ability triggers only once each turn. G Enchantment Enchantment 5 4G HOB~ 1 Part in Friendship Whenever a nontoken creature you control dies, reveal cards from the top of your library until you reveal a creature card. If its mana value is less than or equal to the number of lands you control, put it onto the battlefield. Otherwise, put it into your hand. Put the rest on the bottom of your library in a random order. This ability triggers only once each turn. G Enchantment Enchantment 5 4G HOB~ 1 Patient Instructor Vigilance When this creature enters, recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.) UW Creature — Human Citizen Creature 3 2W/U 2/2 HOB~ 2 Pinecone Strike Choose one or both — • Pinecone Strike deals 3 damage to target creature. If that creature would die this turn, exile it instead. • Destroy target artifact token. R Instant Instant 2 1R HOB~ 3 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 HOB~ 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 HOB~ 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 HOB~ 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 HOB~ 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 HOB~ 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 HOB~ 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 HOB~ 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 HOB~ 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 HOB~ 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 HOB~ 0 Plunder the Trollshaws Draw a card. If this spell was cast from a graveyard, draw two cards instead. Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) U Instant Instant 2 1U HOB~ 3 Quarrel Target creature you control deals damage equal to its power to target creature an opponent controls. G Instant Instant 2 1G HOB~ 3 Radagast of Rhosgobel The first creature spell you cast each turn costs {2} less to cast and can be cast as though it had flash. G Legendary Creature — Avatar Wizard Creature 4 2GG 2/5 HOB~ 2 Rage into the Valley You draw a card and lose 1 life. Amass Goblins 2. (Put two +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.) B Sorcery Sorcery 3 2B HOB~ 3 Ravenhill Flock Flying Whenever you draw a card, put a +1/+1 counter on this creature. U Creature — Bird Creature 4 3U 1/2 HOB~ 2 Rhovanion Rampager Whenever this creature attacks, you may sacrifice another creature. If you do, put a number of +1/+1 counters on this creature equal to the sacrificed creature's power. When this creature dies, amass Goblins X, where X is this creature's power. (Put X +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.) B Creature — Wolf Creature 3 2B 3/2 HOB~ 2 Rhovanion Rampager Whenever this creature attacks, you may sacrifice another creature. If you do, put a number of +1/+1 counters on this creature equal to the sacrificed creature's power. When this creature dies, amass Goblins X, where X is this creature's power. (Put X +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.) B Creature — Wolf Creature 3 2B 3/2 HOB~ 2 Riddles in the Dark Look at the top four cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one of the piles. Put that pile into your hand and the other into your graveyard. U Instant Instant 3 2U HOB~ 3 Riddles in the Dark Look at the top four cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one of the piles. Put that pile into your hand and the other into your graveyard. U Instant Instant 3 2U HOB~ 3 Roads Go Ever, Ever On (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Search your library for up to two basic Plains cards, exile them, then shuffle. You gain 2 life. II, III — Put a card exiled with this Saga into its owner's hand. IV — Whenever you attack this turn, target creature you control gets +1/+1 until end of turn for each Plains you control. W Enchantment — Saga Enchantment 2 1W HOB~ 1 Roll-Roll-Roll-Roll (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III, IV — Exile up to one target creature or land you control. If you do, return it to the battlefield under its owner's control at the beginning of the next end step. U Enchantment — Saga Enchantment 3 2U HOB~ 1 Settle the Wreckage Exile all attacking creatures target player controls. That player may search their library for that many basic land cards, put those cards onto the battlefield tapped, then shuffle. W Instant Instant 4 2WW HOB~ 3 Silvan Reveler When this creature enters, draw a card, then discard a card. If you discard a land card this way, put it from your graveyard onto the battlefield tapped. Landfall — Whenever a land you control enters, you may pay {1}{G}{U}. If you do, return this card from your graveyard to your hand. GU Creature — Elf Citizen Creature 4 2GU 3/2 HOB~ 2 Smaug the Magnificent Flying, haste Whenever Smaug attacks, he deals damage equal to the number of Treasures you control to any target. At the beginning of your upkeep, create a Treasure token. R Legendary Creature — Dragon Creature 4 2RR 4/3 HOB~ 2 Smaug the Magnificent Flying, haste Whenever Smaug attacks, he deals damage equal to the number of Treasures you control to any target. At the beginning of your upkeep, create a Treasure token. R Legendary Creature — Dragon Creature 4 2RR 4/3 HOB~ 2 Smaug the Magnificent Flying, haste Whenever Smaug attacks, he deals damage equal to the number of Treasures you control to any target. At the beginning of your upkeep, create a Treasure token. R Legendary Creature — Dragon Creature 4 2RR 4/3 HOB~ 2 Smaug the Magnificent Flying, haste Whenever Smaug attacks, he deals damage equal to the number of Treasures you control to any target. At the beginning of your upkeep, create a Treasure token. R Legendary Creature — Dragon Creature 4 2RR 4/3 HOB~ 2 Smaug, Wicked Worm Flying When Smaug enters, create X tapped Treasure tokens, where X is the number of artifacts your opponents control. Whenever you cast a spell, if mana from a Treasure was spent to cast it, you draw a card and lose 1 life. BR Legendary Creature — Dragon Creature 5 3BR 5/5 HOB~ 2 Smaug, Wicked Worm Flying When Smaug enters, create X tapped Treasure tokens, where X is the number of artifacts your opponents control. Whenever you cast a spell, if mana from a Treasure was spent to cast it, you draw a card and lose 1 life. BR Legendary Creature — Dragon Creature 5 3BR 5/5 HOB~ 2 Smaug, Wicked Worm Flying When Smaug enters, create X tapped Treasure tokens, where X is the number of artifacts your opponents control. Whenever you cast a spell, if mana from a Treasure was spent to cast it, you draw a card and lose 1 life. BR Legendary Creature — Dragon Creature 5 3BR 5/5 HOB~ 2 Sound the Trumpets Counter target spell. If that spell's mana value was 2 or less, recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.) U Instant Instant 3 1UU HOB~ 3 Sting, Bilbo's Sword Flash When Sting enters, put a hone counter on Sting for each creature target opponent controls. Attach Sting to up to one target creature you control. (Each hone counter on an Equipment grants +1/+0 to equipped creature.) Equip {3} Legendary Artifact — Equipment Artifact 2 2 HOB~ 1 Sting, Bilbo's Sword Flash When Sting enters, put a hone counter on Sting for each creature target opponent controls. Attach Sting to up to one target creature you control. (Each hone counter on an Equipment grants +1/+0 to equipped creature.) Equip {3} Legendary Artifact — Equipment Artifact 2 2 HOB~ 1 Sting, Bilbo's Sword Flash When Sting enters, put a hone counter on Sting for each creature target opponent controls. Attach Sting to up to one target creature you control. (Each hone counter on an Equipment grants +1/+0 to equipped creature.) Equip {3} Legendary Artifact — Equipment Artifact 2 2 HOB~ 1 Stone by Sunlight Choose one — • Destroy target creature with power 4 or greater. • Until end of turn, target creature becomes an artifact in addition to its other types and gains indestructible. (Damage and effects that say "destroy" don't destroy it.) W Instant Instant 2 1W HOB~ 3 Stone-Giant of High Pass Whenever this creature enters or attacks, create a 3/1 colorless Wall artifact creature token with defender named Stone Boulder. {2}{R}, Sacrifice an artifact: This creature deals 4 damage to any target. R Creature — Giant Creature 7 5RR 7/7 HOB~ 2 Supper for Spiders Put onto the battlefield under your control all creature cards in your opponents' graveyards that were put there from the battlefield this turn. They are Food artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life." (They lose all other types and subtypes.) B Instant Instant 2 1B HOB~ 3 Supper for Spiders Put onto the battlefield under your control all creature cards in your opponents' graveyards that were put there from the battlefield this turn. They are Food artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life." (They lose all other types and subtypes.) B Instant Instant 2 1B HOB~ 3 Swamp ({T}: Add {B}.) Basic Land — Swamp Land 0 HOB~ 0 Swamp ({T}: Add {B}.) Basic Land — Swamp Land 0 HOB~ 0 The Arkenstone // Seek the Heart Legendary Artifact // Sorcery — Adventure Sorcery 5 5 // 2W HOB~ 3 The Arkenstone // Seek the Heart Legendary Artifact // Sorcery — Adventure Sorcery 5 5 // 2W HOB~ 3 The Arkenstone // Seek the Heart Legendary Artifact // Sorcery — Adventure Sorcery 5 5 // 2W HOB~ 3 The Arkenstone // Seek the Heart Legendary Artifact // Sorcery — Adventure Sorcery 5 5 // 2W HOB~ 3 The Arkenstone // Seek the Heart Legendary Artifact // Sorcery — Adventure Sorcery 5 5 // 2W HOB~ 3 The Black Arrow Flash When The Black Arrow enters, it deals 1 damage to any target. If a Dragon is dealt damage this way, destroy it. Equipped creature gets +1/+1 and has reach. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) Legendary Artifact — Equipment Artifact 3 3 HOB~ 1 The Chief Warg Menace (This creature can't be blocked except by two or more creatures.) Ferocious — Whenever you attack while you control a creature with power 4 or greater, you draw a card and lose 1 life. BG Legendary Creature — Wolf Creature 4 2BG 3/3 HOB~ 2 The Eagles Are Coming! Kicker {2}{W}{W} (You may pay an additional {2}{W}{W} as you cast this spell.) Choose target creature you own. If this spell was kicked, instead choose any number of target creatures you own. Return each chosen creature to your hand. At the beginning of the next upkeep, create a 4/4 white Bird Soldier creature token with flying for each creature returned to your hand this way. W Instant Instant 2 1W HOB~ 3 The Eagles Are Coming! Kicker {2}{W}{W} (You may pay an additional {2}{W}{W} as you cast this spell.) Choose target creature you own. If this spell was kicked, instead choose any number of target creatures you own. Return each chosen creature to your hand. At the beginning of the next upkeep, create a 4/4 white Bird Soldier creature token with flying for each creature returned to your hand this way. W Instant Instant 2 1W HOB~ 3 The Great Goblin Whenever you put one or more counters on a Goblin, Orc, or Army you control, The Great Goblin deals 2 damage to target opponent. Whenever another Goblin, Orc, or Army you control dies, exile the top card of your library. You may play it until the end of your next turn. BR Legendary Creature — Goblin Noble Creature 3 1B/RB/R 3/2 HOB~ 2 The Great Goblin Whenever you put one or more counters on a Goblin, Orc, or Army you control, The Great Goblin deals 2 damage to target opponent. Whenever another Goblin, Orc, or Army you control dies, exile the top card of your library. You may play it until the end of your next turn. BR Legendary Creature — Goblin Noble Creature 3 1B/RB/R 3/2 HOB~ 2 The Lonely Mountain ({T}: Add {R}.) This land enters tapped unless you control an Equipment. {4}{R}, {T}: Create a 2/2 red Dwarf creature token. This ability costs {1} less to activate for each Equipment you control. Activate only as a sorcery. Land — Mountain Land 0 HOB~ 0 The Lonely Mountain ({T}: Add {R}.) This land enters tapped unless you control an Equipment. {4}{R}, {T}: Create a 2/2 red Dwarf creature token. This ability costs {1} less to activate for each Equipment you control. Activate only as a sorcery. Land — Mountain Land 0 HOB~ 0 The Lonely Mountain ({T}: Add {R}.) This land enters tapped unless you control an Equipment. {4}{R}, {T}: Create a 2/2 red Dwarf creature token. This ability costs {1} less to activate for each Equipment you control. Activate only as a sorcery. Land — Mountain Land 0 HOB~ 0 The Lonely Mountain ({T}: Add {R}.) This land enters tapped unless you control an Equipment. {4}{R}, {T}: Create a 2/2 red Dwarf creature token. This ability costs {1} less to activate for each Equipment you control. Activate only as a sorcery. Land — Mountain Land 0 HOB~ 0 The Lord of the Eagles Flash This spell costs {X} less to cast, where X is the total power of creatures you control with flying. Flying U Legendary Creature — Bird Noble Creature 9 7UU 8/8 HOB~ 2 The Lord of the Eagles Flash This spell costs {X} less to cast, where X is the total power of creatures you control with flying. Flying U Legendary Creature — Bird Noble Creature 9 7UU 8/8 HOB~ 2 The Lord of the Eagles Flash This spell costs {X} less to cast, where X is the total power of creatures you control with flying. Flying U Legendary Creature — Bird Noble Creature 9 7UU 8/8 HOB~ 2 The Master of Lake-town Deathtouch Whenever a player loses life, that player mills that many cards. (Damage causes loss of life.) When The Master of Lake-town dies, draw a card for each graveyard with seven or more cards in it. B Legendary Creature — Human Advisor Creature 3 1BB 3/2 HOB~ 2 The Master of Lake-town Deathtouch Whenever a player loses life, that player mills that many cards. (Damage causes loss of life.) When The Master of Lake-town dies, draw a card for each graveyard with seven or more cards in it. B Legendary Creature — Human Advisor Creature 3 1BB 3/2 HOB~ 2 The Misty Mountains Cold (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III, IV — Create a Treasure token. Then if you control four or more Treasures, sacrifice this Saga. If you do, create a 6/6 red Dragon creature token with flying. (A Treasure token is an artifact with "{T}, Sacrifice this token: Add one mana of any color.") R Enchantment — Saga Enchantment 3 2R HOB~ 1 The Misty Mountains Cold (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III, IV — Create a Treasure token. Then if you control four or more Treasures, sacrifice this Saga. If you do, create a 6/6 red Dragon creature token with flying. (A Treasure token is an artifact with "{T}, Sacrifice this token: Add one mana of any color.") R Enchantment — Saga Enchantment 3 2R HOB~ 1 The Mountain-king's Return (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.) II — Return target creature card with mana value 3 or less from your graveyard to the battlefield. III — Put a +1/+1 counter on up to one target creature. W Enchantment — Saga Enchantment 3 2W HOB~ 1 The Notary Hobbits When The Notary Hobbits enter, if they're not a token, create two tokens that are copies of them, except the tokens aren't legendary. {T}: Add {C} for each Halfling you control. G Legendary Creature — Halfling Advisor Creature 5 3GG 1/1 HOB~ 2 The Notary Hobbits When The Notary Hobbits enter, if they're not a token, create two tokens that are copies of them, except the tokens aren't legendary. {T}: Add {C} for each Halfling you control. G Legendary Creature — Halfling Advisor Creature 5 3GG 1/1 HOB~ 2 The Notary Hobbits When The Notary Hobbits enter, if they're not a token, create two tokens that are copies of them, except the tokens aren't legendary. {T}: Add {C} for each Halfling you control. G Legendary Creature — Halfling Advisor Creature 5 3GG 1/1 HOB~ 2 The Queen of Dale Whenever an opponent casts their first noncreature spell each turn, you recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.) W Legendary Creature — Human Noble Creature 2 1W 2/1 HOB~ 2 The Queen of Dale Whenever an opponent casts their first noncreature spell each turn, you recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.) W Legendary Creature — Human Noble Creature 2 1W 2/1 HOB~ 2 The Queen of Dale Whenever an opponent casts their first noncreature spell each turn, you recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.) W Legendary Creature — Human Noble Creature 2 1W 2/1 HOB~ 2 The Sackville-Bagginses When The Sackville-Bagginses enter, you may sacrifice another creature or artifact. If you do, draw a card and create a Treasure token. Whenever you sacrifice a token, target opponent loses 1 life. B Legendary Creature — Halfling Citizen Creature 2 1B 2/2 HOB~ 2 The Sackville-Bagginses When The Sackville-Bagginses enter, you may sacrifice another creature or artifact. If you do, draw a card and create a Treasure token. Whenever you sacrifice a token, target opponent loses 1 life. B Legendary Creature — Halfling Citizen Creature 2 1B 2/2 HOB~ 2 Thorin Oakenshield Trample Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.) As long as you have an enduring story, artifacts and creatures you control have ward {1}. RW Legendary Creature — Dwarf Noble Creature 2 RW 3/2 HOB~ 2 Thorin Oakenshield Trample Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.) As long as you have an enduring story, artifacts and creatures you control have ward {1}. RW Legendary Creature — Dwarf Noble Creature 2 RW 3/2 HOB~ 2 Thorin, Mountain-king Trample When Thorin enters, attach any number of target Equipment you control to target creature you control. When one or more Equipment become attached to that creature this way, that creature deals damage equal to its power to up to one target creature. R Legendary Creature — Dwarf Noble Creature 4 3R 3/4 HOB~ 2 Thorin, Mountain-king Trample When Thorin enters, attach any number of target Equipment you control to target creature you control. When one or more Equipment become attached to that creature this way, that creature deals damage equal to its power to up to one target creature. R Legendary Creature — Dwarf Noble Creature 4 3R 3/4 HOB~ 2 Thorin, Mountain-king Trample When Thorin enters, attach any number of target Equipment you control to target creature you control. When one or more Equipment become attached to that creature this way, that creature deals damage equal to its power to up to one target creature. R Legendary Creature — Dwarf Noble Creature 4 3R 3/4 HOB~ 2 Thranduil's Company As long as you control another Elf, you may play an additional land on each of your turns. Landfall — Whenever a land you control enters, put two +1/+1 counters on target creature you control. It gains vigilance until end of turn. GU Creature — Elf Soldier Creature 4 2GU 3/4 HOB~ 2 Thranduil's Company As long as you control another Elf, you may play an additional land on each of your turns. Landfall — Whenever a land you control enters, put two +1/+1 counters on target creature you control. It gains vigilance until end of turn. GU Creature — Elf Soldier Creature 4 2GU 3/4 HOB~ 2 Thranduil's Decree Counter target spell. If a permanent spell is countered this way, exile it instead of putting it into its owner's graveyard. You may cast that card without paying its mana cost for as long as it remains exiled. U Instant Instant 6 4UU HOB~ 3 Thranduil, Sindarin Liege // Silvan Rally GU Legendary Creature — Elf Noble // Sorcery — Adventure Creature 4 2G/UG/U // 1G/UG/U 2/3 HOB~ 3 Thranduil, Sindarin Liege // Silvan Rally GU Legendary Creature — Elf Noble // Sorcery — Adventure Creature 4 2G/UG/U // 1G/UG/U 2/3 HOB~ 3 Thranduil, Sindarin Liege // Silvan Rally GU Legendary Creature — Elf Noble // Sorcery — Adventure Creature 4 2G/UG/U // 1G/UG/U 2/3 HOB~ 3 Thranduil, the Elvenking Thranduil has all activated abilities of all Elf cards in your graveyard. Whenever another legendary Elf you control enters, draw two cards, then discard a card. BGU Legendary Creature — Elf Noble Creature 5 2BGU 5/6 HOB~ 2 Thranduil, the Elvenking Thranduil has all activated abilities of all Elf cards in your graveyard. Whenever another legendary Elf you control enters, draw two cards, then discard a card. BGU Legendary Creature — Elf Noble Creature 5 2BGU 5/6 HOB~ 2 Thranduil, the Elvenking Thranduil has all activated abilities of all Elf cards in your graveyard. Whenever another legendary Elf you control enters, draw two cards, then discard a card. BGU Legendary Creature — Elf Noble Creature 5 2BGU 5/6 HOB~ 2 Through the Forest Gate Look at the top twenty cards of your library, put any number of land cards from among them onto the battlefield tapped, then shuffle. You gain 8 life. G Sorcery Sorcery 8 6GG HOB~ 3 Through the Forest Gate Look at the top twenty cards of your library, put any number of land cards from among them onto the battlefield tapped, then shuffle. You gain 8 life. G Sorcery Sorcery 8 6GG HOB~ 3 Thrór's Map When Thrór's Map enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle. {2}, {T}: Draw a card, then discard a card. Legendary Artifact Artifact 2 2 HOB~ 1 Tom, Bert, and William {1}, Sacrifice another creature: Draw cards equal to the sacrificed creature's power, then discard a card. When Tom, Bert, and William die, if they were a creature, return them to the battlefield. They're an artifact. (They're no longer a creature.) BG Legendary Creature — Troll Creature 5 3BG 5/5 HOB~ 2 Tom, Bert, and William {1}, Sacrifice another creature: Draw cards equal to the sacrificed creature's power, then discard a card. When Tom, Bert, and William die, if they were a creature, return them to the battlefield. They're an artifact. (They're no longer a creature.) BG Legendary Creature — Troll Creature 5 3BG 5/5 HOB~ 2 Troll Negotiations Put two +1/+1 counters on target creature you control. Then it fights target creature an opponent controls. (Each deals damage equal to its power to the other.) G Sorcery Sorcery 4 2GG HOB~ 3 Uncover the Moon-Letters Whenever you cast a noncreature spell, you may draw X cards, where X is the amount of mana spent to cast that spell. If you do, discard two cards. U Enchantment Enchantment 4 3U HOB~ 1 Well-Worn Spatula When this Equipment enters, you gain 2 life. Equipped creature gets +1/+1. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) Artifact — Equipment Artifact 1 1 HOB~ 1 Wilderland Scrounger Ferocious — Whenever this creature attacks while you control a creature with power 4 or greater, put a +1/+1 counter on each creature you control. G Creature — Wolf Creature 5 4G 3/6 HOB~ 2 Wizard's Staff Equipped creature has prowess. (Whenever its controller casts a noncreature spell, that creature gets +1/+1 until end of turn.) If an ability of equipped creature triggers, that ability triggers an additional time. Equip Wizard {1} Equip {3} U Artifact — Equipment Artifact 2 1U HOB~ 1 Wizard's Staff Equipped creature has prowess. (Whenever its controller casts a noncreature spell, that creature gets +1/+1 until end of turn.) If an ability of equipped creature triggers, that ability triggers an additional time. Equip Wizard {1} Equip {3} U Artifact — Equipment Artifact 2 1U HOB~ 1 Wood Elves When this creature enters, search your library for a Forest card, put that card onto the battlefield, then shuffle. G Creature — Elf Scout Creature 3 2G 1/1 HOB~ 2 Woodland Weavemaster Vigilance Whenever another Elf you control enters, this creature gets +1/+1 until end of turn. {T}: Add X mana of any one color, where X is this creature's power. Spend this mana only to cast Elf spells and activate abilities of Elf sources. G Creature — Elf Druid Creature 2 1G 1/2 HOB~ 2 Óin the Brave Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.) As long as you have an enduring story, Óin gets +1/+0 and has haste. {1}, {T}, Discard a card: Draw a card. R Legendary Creature — Dwarf Warrior Creature 2 1R 1/3 HOB~ 2