Cockatrice/Magic-Spoiler
2024-02-20 08:11:59 (UTC)
https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/PIP.xml
PIP
Fallout (Spoiler)
Commander
2024-03-08
Agent Frank Horrigan
Trample
Agent Frank Horrigan has indestructible as long as it attacked this turn.
Whenever Agent Frank Horrigan enters the battlefield or attacks, proliferate twice. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there.)
BG
Legendary Creature — Mutant Warrior
Creature
7
5BG
8/6
PIP
2
Almost Perfect
Enchant creature
Enchanted creature has base power and toughness 9/10 and has indestructible.
GW
Enchantment — Aura
Enchantment
6
4GW
PIP
1
Almost Perfect
Enchant creature
Enchanted creature has base power and toughness 9/10 and has indestructible.
GW
Enchantment — Aura
Enchantment
6
4GW
PIP
1
Almost Perfect
Enchant creature
Enchanted creature has base power and toughness 9/10 and has indestructible.
GW
Enchantment — Aura
Enchantment
6
4GW
PIP
1
Almost Perfect
Enchant creature
Enchanted creature has base power and toughness 9/10 and has indestructible.
GW
Enchantment — Aura
Enchantment
6
4GW
PIP
1
Alpha Deathclaw
Menace, trample
When Alpha Deathclaw enters the battlefield or becomes monstrous, destroy target permanent.
{5}{B}{G}: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.)
BG
Creature — Lizard Mutant
Creature
6
4BG
6/6
PIP
2
Alpha Deathclaw
Menace, trample
When Alpha Deathclaw enters the battlefield or becomes monstrous, destroy target permanent.
{5}{B}{G}: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.)
BG
Creature — Lizard Mutant
Creature
6
4BG
6/6
PIP
2
Arcane Signet
{T}: Add one mana of any color in your commander's color identity.
Artifact
Artifact
2
2
PIP
1
Caesar, Legion's Emperor
Whenever you attack, you may sacrifice another creature. When you do, choose two —
• Create two 1/1 red and white Soldier creature tokens with haste that are tapped and attacking.
• You draw a card and you lose 1 life.
• Caesar, Legion's Emperor deals damage equal to the number of creature tokens you control to target opponent.
BRW
Legendary Creature — Human Soldier
Creature
4
1RWB
4/4
PIP
2
Caesar, Legion's Emperor
Whenever you attack, you may sacrifice another creature. When you do, choose two —
• Create two 1/1 red and white Soldier creature tokens with haste that are tapped and attacking.
• You draw a card and you lose 1 life.
• Caesar, Legion's Emperor deals damage equal to the number of creature tokens you control to target opponent.
BRW
Legendary Creature — Human Soldier
Creature
4
1RWB
4/4
PIP
2
Caesar, Legion's Emperor
Whenever you attack, you may sacrifice another creature. When you do, choose two —
• Create two 1/1 red and white Soldier creature tokens with haste that are tapped and attacking.
• You draw a card and you lose 1 life.
• Caesar, Legion's Emperor deals damage equal to the number of creature tokens you control to target opponent.
BRW
Legendary Creature — Human Soldier
Creature
4
1RWB
4/4
PIP
2
Caesar, Legion's Emperor
Whenever you attack, you may sacrifice another creature. When you do, choose two —
• Create two 1/1 red and white Soldier creature tokens with haste that are tapped and attacking.
• You draw a card and you lose 1 life.
• Caesar, Legion's Emperor deals damage equal to the number of creature tokens you control to target opponent.
BRW
Legendary Creature — Human Soldier
Creature
4
1RWB
4/4
PIP
2
Caesar, Legion's Emperor
Whenever you attack, you may sacrifice another creature. When you do, choose two —
• Create two 1/1 red and white Soldier creature tokens with haste that are tapped and attacking.
• You draw a card and you lose 1 life.
• Caesar, Legion's Emperor deals damage equal to the number of creature tokens you control to target opponent.
BRW
Legendary Creature — Human Soldier
Creature
4
1RWB
4/4
PIP
2
Caesar, Legion's Emperor
Whenever you attack, you may sacrifice another creature. When you do, choose two —
• Create two 1/1 red and white Soldier creature tokens with haste that are tapped and attacking.
• You draw a card and you lose 1 life.
• Caesar, Legion's Emperor deals damage equal to the number of creature tokens you control to target opponent.
BRW
Legendary Creature — Human Soldier
Creature
4
1RWB
4/4
PIP
2
Command Tower
{T}: Add one mana of any color in your commander's color identity.
Land
Land
0
PIP
0
Command Tower
{T}: Add one mana of any color in your commander's color identity.
Land
Land
0
PIP
0
Command Tower
{T}: Add one mana of any color in your commander's color identity.
Land
Land
0
PIP
0
Command Tower
{T}: Add one mana of any color in your commander's color identity.
Land
Land
0
PIP
0
Crucible of Worlds
You may play lands from your graveyard.
Artifact
Artifact
3
3
PIP
1
Dogmeat, Ever Loyal
When Dogmeat enters the battlefield, mill five cards, then return an Aura or Equipment card from your graveyard to your hand.
Whenever a creature you control that's enchanted or equipped attacks, create a Junk token. (It's an artifact with "{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
GRW
Legendary Creature — Dog
Creature
3
RGW
3/3
PIP
2
Dogmeat, Ever Loyal
When Dogmeat enters the battlefield, mill five cards, then return an Aura or Equipment card from your graveyard to your hand.
Whenever a creature you control that's enchanted or equipped attacks, create a Junk token. (It's an artifact with "{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
GRW
Legendary Creature — Dog
Creature
3
RGW
3/3
PIP
2
Dogmeat, Ever Loyal
When Dogmeat enters the battlefield, mill five cards, then return an Aura or Equipment card from your graveyard to your hand.
Whenever a creature you control that's enchanted or equipped attacks, create a Junk token. (It's an artifact with "{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
GRW
Legendary Creature — Dog
Creature
3
RGW
3/3
PIP
2
Dogmeat, Ever Loyal
When Dogmeat enters the battlefield, mill five cards, then return an Aura or Equipment card from your graveyard to your hand.
Whenever a creature you control that's enchanted or equipped attacks, create a Junk token. (It's an artifact with "{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
GRW
Legendary Creature — Dog
Creature
3
RGW
3/3
PIP
2
Dogmeat, Ever Loyal
When Dogmeat enters the battlefield, mill five cards, then return an Aura or Equipment card from your graveyard to your hand.
Whenever a creature you control that's enchanted or equipped attacks, create a Junk token. (It's an artifact with "{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
GRW
Legendary Creature — Dog
Creature
3
RGW
3/3
PIP
2
Dr. Madison Li
Whenever you cast an artifact spell, you get {E} (an energy counter).
{T}, Pay {E}: Target creature gets +1/+0 and gains trample and haste until end of turn.
{T}, Pay {E}{E}{E}: Draw a card.
{T}, Pay {E}{E}{E}{E}{E}: Return target artifact card from your graveyard to the battlefield tapped.
RUW
Legendary Creature — Human Scientist
Creature
3
URW
2/3
PIP
2
Dr. Madison Li
Whenever you cast an artifact spell, you get {E} (an energy counter).
{T}, Pay {E}: Target creature gets +1/+0 and gains trample and haste until end of turn.
{T}, Pay {E}{E}{E}: Draw a card.
{T}, Pay {E}{E}{E}{E}{E}: Return target artifact card from your graveyard to the battlefield tapped.
RUW
Legendary Creature — Human Scientist
Creature
3
URW
2/3
PIP
2
Dr. Madison Li
Whenever you cast an artifact spell, you get {E} (an energy counter).
{T}, Pay {E}: Target creature gets +1/+0 and gains trample and haste until end of turn.
{T}, Pay {E}{E}{E}: Draw a card.
{T}, Pay {E}{E}{E}{E}{E}: Return target artifact card from your graveyard to the battlefield tapped.
RUW
Legendary Creature — Human Scientist
Creature
3
URW
2/3
PIP
2
Dr. Madison Li
Whenever you cast an artifact spell, you get {E} (an energy counter).
{T}, Pay {E}: Target creature gets +1/+0 and gains trample and haste until end of turn.
{T}, Pay {E}{E}{E}: Draw a card.
{T}, Pay {E}{E}{E}{E}{E}: Return target artifact card from your graveyard to the battlefield tapped.
RUW
Legendary Creature — Human Scientist
Creature
3
URW
2/3
PIP
2
Dr. Madison Li
Whenever you cast an artifact spell, you get {E} (an energy counter).
{T}, Pay {E}: Target creature gets +1/+0 and gains trample and haste until end of turn.
{T}, Pay {E}{E}{E}: Draw a card.
{T}, Pay {E}{E}{E}{E}{E}: Return target artifact card from your graveyard to the battlefield tapped.
RUW
Legendary Creature — Human Scientist
Creature
3
URW
2/3
PIP
2
Feral Ghoul
Menace
Whenever another creature you control dies, put a +1/+1 counter on Feral Ghoul.
When Feral Ghoul dies, each opponent gets a number of rad counters equal to its power.
B
Creature — Zombie Mutant
Creature
3
2B
2/2
PIP
2
Feral Ghoul
Menace
Whenever another creature you control dies, put a +1/+1 counter on Feral Ghoul.
When Feral Ghoul dies, each opponent gets a number of rad counters equal to its power.
B
Creature — Zombie Mutant
Creature
3
2B
2/2
PIP
2
Feral Ghoul
Menace
Whenever another creature you control dies, put a +1/+1 counter on Feral Ghoul.
When Feral Ghoul dies, each opponent gets a number of rad counters equal to its power.
B
Creature — Zombie Mutant
Creature
3
2B
2/2
PIP
2
Feral Ghoul
Menace
Whenever another creature you control dies, put a +1/+1 counter on Feral Ghoul.
When Feral Ghoul dies, each opponent gets a number of rad counters equal to its power.
B
Creature — Zombie Mutant
Creature
3
2B
2/2
PIP
2
Forest
({T}: Add {G}.)
Basic Land — Forest
Land
0
PIP
0
Forest
({T}: Add {G}.)
Basic Land — Forest
Land
0
PIP
0
Forest
({T}: Add {G}.)
Basic Land — Forest
Land
0
PIP
0
Forest
({T}: Add {G}.)
Basic Land — Forest
Land
0
PIP
0
Gary Clone
Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)
Whenever Gary Clone attacks, each creature you control named Gary Clone gets +1/+0 until end of turn.
W
Creature — Human Citizen
Creature
2
1W
1/3
PIP
2
Gary Clone
Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)
Whenever Gary Clone attacks, each creature you control named Gary Clone gets +1/+0 until end of turn.
W
Creature — Human Citizen
Creature
2
1W
1/3
PIP
2
Idolized
Enchant creature
Enchanted creature has "Whenever this creature attacks alone, it gets +X/+X until end of turn, where X is the number of nonland permanents you control."
W
Enchantment — Aura
Enchantment
2
1W
PIP
1
Idolized
Enchant creature
Enchanted creature has "Whenever this creature attacks alone, it gets +X/+X until end of turn, where X is the number of nonland permanents you control."
W
Enchantment — Aura
Enchantment
2
1W
PIP
1
Intelligence Bobblehead
{T}: Add one mana of any color.
{5}, {T}: Draw X cards, where X is the number of Bobbleheads you control.
Artifact — Bobblehead
Artifact
3
3
PIP
1
Intelligence Bobblehead
{T}: Add one mana of any color.
{5}, {T}: Draw X cards, where X is the number of Bobbleheads you control.
Artifact — Bobblehead
Artifact
3
3
PIP
1
Intelligence Bobblehead
{T}: Add one mana of any color.
{5}, {T}: Draw X cards, where X is the number of Bobbleheads you control.
Artifact — Bobblehead
Artifact
3
3
PIP
1
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
PIP
0
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
PIP
0
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
PIP
0
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
PIP
0
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
PIP
0
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
PIP
0
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
PIP
0
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
PIP
0
Mr. House, President and CEO
Whenever you roll a 4 or higher, create a 3/3 colorless Robot artifact creature token. If you rolled 6 or higher, instead create that token and a Treasure token.
{4}, {T}: Roll a six-sided die plus an additional six-sided die for each mana from Treasures spent to activate this ability.
BRW
Legendary Artifact Creature — Human
Creature
3
RWB
0/4
PIP
2
Mr. House, President and CEO
Whenever you roll a 4 or higher, create a 3/3 colorless Robot artifact creature token. If you rolled 6 or higher, instead create that token and a Treasure token.
{4}, {T}: Roll a six-sided die plus an additional six-sided die for each mana from Treasures spent to activate this ability.
BRW
Legendary Artifact Creature — Human
Creature
3
RWB
0/4
PIP
2
Mr. House, President and CEO
Whenever you roll a 4 or higher, create a 3/3 colorless Robot artifact creature token. If you rolled 6 or higher, instead create that token and a Treasure token.
{4}, {T}: Roll a six-sided die plus an additional six-sided die for each mana from Treasures spent to activate this ability.
BRW
Legendary Artifact Creature — Human
Creature
3
RWB
0/4
PIP
2
Mr. House, President and CEO
Whenever you roll a 4 or higher, create a 3/3 colorless Robot artifact creature token. If you rolled 6 or higher, instead create that token and a Treasure token.
{4}, {T}: Roll a six-sided die plus an additional six-sided die for each mana from Treasures spent to activate this ability.
BRW
Legendary Artifact Creature — Human
Creature
3
RWB
0/4
PIP
2
Nuka-Cola Vending Machine
{1}, {T}: Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
Whenever you sacrifice a Food, create a tapped Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
Artifact
Artifact
3
3
PIP
1
Nuka-Cola Vending Machine
{1}, {T}: Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
Whenever you sacrifice a Food, create a tapped Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
Artifact
Artifact
3
3
PIP
1
Nuka-Cola Vending Machine
{1}, {T}: Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
Whenever you sacrifice a Food, create a tapped Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
Artifact
Artifact
3
3
PIP
1
Nuka-Cola Vending Machine
{1}, {T}: Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
Whenever you sacrifice a Food, create a tapped Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
Artifact
Artifact
3
3
PIP
1
Overencumbered
Enchant opponent
When Overencumbered enters the battlefield, enchanted opponent creates a Clue token, a Food token, and a Junk token.
At the beginning of combat on enchanted opponent's turn, that player may pay {1} for each artifact they control. If they don't, creatures can't attack this combat.
W
Enchantment — Aura
Enchantment
2
1W
PIP
1
Overencumbered
Enchant opponent
When Overencumbered enters the battlefield, enchanted opponent creates a Clue token, a Food token, and a Junk token.
At the beginning of combat on enchanted opponent's turn, that player may pay {1} for each artifact they control. If they don't, creatures can't attack this combat.
W
Enchantment — Aura
Enchantment
2
1W
PIP
1
Overencumbered
Enchant opponent
When Overencumbered enters the battlefield, enchanted opponent creates a Clue token, a Food token, and a Junk token.
At the beginning of combat on enchanted opponent's turn, that player may pay {1} for each artifact they control. If they don't, creatures can't attack this combat.
W
Enchantment — Aura
Enchantment
2
1W
PIP
1
Overencumbered
Enchant opponent
When Overencumbered enters the battlefield, enchanted opponent creates a Clue token, a Food token, and a Junk token.
At the beginning of combat on enchanted opponent's turn, that player may pay {1} for each artifact they control. If they don't, creatures can't attack this combat.
W
Enchantment — Aura
Enchantment
2
1W
PIP
1
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
PIP
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
PIP
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
PIP
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
PIP
0
Preston Garvey, Minuteman
At the beginning of combat on your turn, create a green Aura enchantment token named Settlement attached to up to one target land you control. It has enchant land and "Enchanted land has '{T}: Add one mana of any color.'"
Whenever Preston Garvey, Minuteman attacks, untap each enchanted permanent you control.
GRW
Legendary Creature — Human Soldier
Creature
5
2RGW
4/4
PIP
2
Radstorm
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
U
Instant
Instant
4
3U
PIP
3
Radstorm
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
U
Instant
Instant
4
3U
PIP
3
Radstorm
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
U
Instant
Instant
4
3U
PIP
3
Radstorm
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
U
Instant
Instant
4
3U
PIP
3
Rex, Cyber-Hound
Whenever Rex, Cyber-Hound deals combat damage to a player, they mill two cards and you get {E}{E} (two energy counters).
Pay {E}{E}: Choose target creature card in a graveyard. Exile it with a brain counter on it. Activate only as a sorcery.
Rex has all activated abilities of all cards in exile with brain counters on them.
UW
Legendary Artifact Creature — Robot Dog
Creature
3
1WU
2/2
PIP
2
Rex, Cyber-Hound
Whenever Rex, Cyber-Hound deals combat damage to a player, they mill two cards and you get {E}{E} (two energy counters).
Pay {E}{E}: Choose target creature card in a graveyard. Exile it with a brain counter on it. Activate only as a sorcery.
Rex has all activated abilities of all cards in exile with brain counters on them.
UW
Legendary Artifact Creature — Robot Dog
Creature
3
1WU
2/2
PIP
2
Rex, Cyber-Hound
Whenever Rex, Cyber-Hound deals combat damage to a player, they mill two cards and you get {E}{E} (two energy counters).
Pay {E}{E}: Choose target creature card in a graveyard. Exile it with a brain counter on it. Activate only as a sorcery.
Rex has all activated abilities of all cards in exile with brain counters on them.
UW
Legendary Artifact Creature — Robot Dog
Creature
3
1WU
2/2
PIP
2
Rex, Cyber-Hound
Whenever Rex, Cyber-Hound deals combat damage to a player, they mill two cards and you get {E}{E} (two energy counters).
Pay {E}{E}: Choose target creature card in a graveyard. Exile it with a brain counter on it. Activate only as a sorcery.
Rex has all activated abilities of all cards in exile with brain counters on them.
UW
Legendary Artifact Creature — Robot Dog
Creature
3
1WU
2/2
PIP
2
Sol Ring
{T}: Add {C}{C}.
Artifact
Artifact
1
1
PIP
1
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
PIP
0
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
PIP
0
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
PIP
0
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
PIP
0
T-45 Power Armor
When T-45 Power Armor enters the battlefield, you get {E}{E}.
Equipped creature gets +3/+3 and doesn't untap during its controller's untap step.
At the beginning of your upkeep, you may pay {E}. If you do, untap the equipped creature and put your choice of a menace, trample or lifelink counter on it.
Equip {3}
Artifact — Equipment
Artifact
2
2
PIP
1
The Wise Mothman
Flying
Whenever The Wise Mothman enters the battlefield or attacks, each player gets a rad counter.
Whenever one or more nonland cards are milled, put a +1/+1 counter on each of up to X target creatures, where X is the number of nonland cards milled this way.
BGU
Legendary Creature — Insect Mutant
Creature
4
1BGU
3/3
PIP
2
The Wise Mothman
Flying
Whenever The Wise Mothman enters the battlefield or attacks, each player gets a rad counter.
Whenever one or more nonland cards are milled, put a +1/+1 counter on each of up to X target creatures, where X is the number of nonland cards milled this way.
BGU
Legendary Creature — Insect Mutant
Creature
4
1BGU
3/3
PIP
2
The Wise Mothman
Flying
Whenever The Wise Mothman enters the battlefield or attacks, each player gets a rad counter.
Whenever one or more nonland cards are milled, put a +1/+1 counter on each of up to X target creatures, where X is the number of nonland cards milled this way.
BGU
Legendary Creature — Insect Mutant
Creature
4
1BGU
3/3
PIP
2
The Wise Mothman
Flying
Whenever The Wise Mothman enters the battlefield or attacks, each player gets a rad counter.
Whenever one or more nonland cards are milled, put a +1/+1 counter on each of up to X target creatures, where X is the number of nonland cards milled this way.
BGU
Legendary Creature — Insect Mutant
Creature
4
1BGU
3/3
PIP
2
The Wise Mothman
Flying
Whenever The Wise Mothman enters the battlefield or attacks, each player gets a rad counter.
Whenever one or more nonland cards are milled, put a +1/+1 counter on each of up to X target creatures, where X is the number of nonland cards milled this way.
BGU
Legendary Creature — Insect Mutant
Creature
4
1BGU
3/3
PIP
2
V.A.T.S.
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Choose any number of target creatures with equal toughness. Destroy the chosen creatures.
B
Instant
Instant
4
2BB
PIP
3
V.A.T.S.
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Choose any number of target creatures with equal toughness. Destroy the chosen creatures.
B
Instant
Instant
4
2BB
PIP
3
V.A.T.S.
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Choose any number of target creatures with equal toughness. Destroy the chosen creatures.
B
Instant
Instant
4
2BB
PIP
3
V.A.T.S.
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Choose any number of target creatures with equal toughness. Destroy the chosen creatures.
B
Instant
Instant
4
2BB
PIP
3
Vault 101: Birthday Party
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create a 1/1 white Human Soldier creature token and a Food token. (A Food token is an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
II, III — You may put an Aura or Equipment card from your hand or graveyard onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature you control.
W
Enchantment — Saga
Enchantment
4
3W
PIP
1
Wasteland
{T}: Add {C}.
{T}, Sacrifice Wasteland: Destroy target nonbasic land.
Land
Land
0
PIP
0
Wasteland
{T}: Add {C}.
{T}, Sacrifice Wasteland: Destroy target nonbasic land.
Land
Land
0
PIP
0