Cockatrice/Magic-Spoiler 2026-07-26 16:51:43 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/HOC.xml HOC The Hobbit Commander (Spoiler) Commander 2026-08-14 20 Andúril, Flame of the West Equipped creature gets +3/+1. Whenever equipped creature attacks, create two tapped 1/1 white Spirit creature tokens with flying. If that creature is legendary, instead create two of those tokens that are tapped and attacking. Equip {2} Legendary Artifact — Equipment Artifact 3 3 HOC 1 Andúril, Flame of the West Equipped creature gets +3/+1. Whenever equipped creature attacks, create two tapped 1/1 white Spirit creature tokens with flying. If that creature is legendary, instead create two of those tokens that are tapped and attacking. Equip {2} Legendary Artifact — Equipment Artifact 3 3 HOC 1 Andúril, Narsil Reforged Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Whenever equipped creature attacks, put a +1/+1 counter on each creature you control. If you have the city's blessing, put two +1/+1 counters on each creature you control instead. Equip {3} Legendary Artifact — Equipment Artifact 2 2 HOC 1 Andúril, Narsil Reforged Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Whenever equipped creature attacks, put a +1/+1 counter on each creature you control. If you have the city's blessing, put two +1/+1 counters on each creature you control instead. Equip {3} Legendary Artifact — Equipment Artifact 2 2 HOC 1 Aragorn and Arwen, Wed Vigilance Whenever Aragorn and Arwen enters or attacks, put a +1/+1 counter on each other creature you control. You gain 1 life for each other creature you control. GW Legendary Creature — Human Elf Noble Creature 6 4GW 3/6 HOC 2 Aragorn and Arwen, Wed Vigilance Whenever Aragorn and Arwen enters or attacks, put a +1/+1 counter on each other creature you control. You gain 1 life for each other creature you control. GW Legendary Creature — Human Elf Noble Creature 6 4GW 3/6 HOC 2 Aragorn, the Uniter Whenever you cast a white spell, create a 1/1 white Human Soldier creature token. Whenever you cast a blue spell, scry 2. Whenever you cast a red spell, Aragorn deals 3 damage to target opponent. Whenever you cast a green spell, target creature gets +4/+4 until end of turn. GRUW Legendary Creature — Human Noble Creature 4 RGWU 5/5 HOC 2 Aragorn, the Uniter Whenever you cast a white spell, create a 1/1 white Human Soldier creature token. Whenever you cast a blue spell, scry 2. Whenever you cast a red spell, Aragorn deals 3 damage to target opponent. Whenever you cast a green spell, target creature gets +4/+4 until end of turn. GRUW Legendary Creature — Human Noble Creature 4 RGWU 5/5 HOC 2 Arcane Signet {T}: Add one mana of any color in your commander's color identity. Artifact Artifact 2 2 HOC 1 Arwen, Mortal Queen Arwen enters with an indestructible counter on it. {1}, Remove an indestructible counter from Arwen: Another target creature gains indestructible until end of turn. Put a +1/+1 counter and a lifelink counter on that creature and a +1/+1 counter and a lifelink counter on Arwen. GW Legendary Creature — Elf Noble Creature 3 1GW 2/2 HOC 2 Arwen, Mortal Queen Arwen enters with an indestructible counter on it. {1}, Remove an indestructible counter from Arwen: Another target creature gains indestructible until end of turn. Put a +1/+1 counter and a lifelink counter on that creature and a +1/+1 counter and a lifelink counter on Arwen. GW Legendary Creature — Elf Noble Creature 3 1GW 2/2 HOC 2 Arwen, Weaver of Hope Each other creature you control enters with a number of additional +1/+1 counters on it equal to Arwen's toughness. G Legendary Creature — Elf Noble Creature 3 1GG 2/1 HOC 2 Bag End Banquet When this artifact enters, create three Food tokens. {T}: Add {C} for each Food you control. Artifact Artifact 6 6 HOC 1 Bilbo's Burglaring For each opponent, gain control of up to one target artifact that player controls. U Sorcery Sorcery 6 4UU HOC 3 Bilbo, Fellow Conspirator If you would create a Food token, instead create a Food token and a Treasure token. G Legendary Creature — Halfling Citizen Creature 3 2G 2/3 HOC 2 Call Forth the Tempest Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.) Call Forth the Tempest deals damage to each creature your opponents control equal to the total mana value of other spells you've cast this turn. R Sorcery Sorcery 8 5RRR HOC 3 Call Forth the Tempest Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.) Call Forth the Tempest deals damage to each creature your opponents control equal to the total mana value of other spells you've cast this turn. R Sorcery Sorcery 8 5RRR HOC 3 Cavern-Hoard Dragon This spell costs {X} less to cast, where X is the greatest number of artifacts an opponent controls. Flying, trample, haste Whenever this creature deals combat damage to a player, you create a Treasure token for each artifact that player controls. R Creature — Dragon Creature 9 7RR 6/6 HOC 2 Cavern-Hoard Dragon This spell costs {X} less to cast, where X is the greatest number of artifacts an opponent controls. Flying, trample, haste Whenever this creature deals combat damage to a player, you create a Treasure token for each artifact that player controls. R Creature — Dragon Creature 9 7RR 6/6 HOC 2 Delighted Halfling {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered. G Creature — Halfling Citizen Creature 1 G 1/2 HOC 2 Delighted Halfling {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered. G Creature — Halfling Citizen Creature 1 G 1/2 HOC 2 Dragon's Desire Add {R} for each artifact your opponents control. R Sorcery Sorcery 4 2RR HOC 3 Dragon-Cursed Halls {T}: Add {C}. {1}, {T}: Until end of turn, target creature gains "Whenever this creature deals combat damage to a player, create a Treasure token." Land Land 0 HOC 0 Dwarven Warriors {T}: Target creature with power 2 or less can't be blocked this turn. R Creature — Dwarf Warrior Creature 3 2R 1/1 HOC 2 Elven Chorus You may look at the top card of your library any time. You may cast creature spells from the top of your library. Creatures you control have "{T}: Add one mana of any color." G Enchantment Enchantment 4 3G HOC 1 Elven Chorus You may look at the top card of your library any time. You may cast creature spells from the top of your library. Creatures you control have "{T}: Add one mana of any color." G Enchantment Enchantment 4 3G HOC 1 Flame of Anor Choose one. If you control a Wizard as you cast this spell, you may choose two instead. • Target player draws two cards. • Destroy target artifact. • Flame of Anor deals 5 damage to target creature. RU Instant Instant 3 1UR HOC 3 Flame of Anor Choose one. If you control a Wizard as you cast this spell, you may choose two instead. • Target player draws two cards. • Destroy target artifact. • Flame of Anor deals 5 damage to target creature. RU Instant Instant 3 1UR HOC 3 Fíli and Kíli, Joyous Haste {T}: Add {R}{R}. Spend this mana only to cast Dwarf, Equipment, and Saga spells. R Legendary Creature — Dwarf Bard Creature 3 2R 3/3 HOC 2 Galadriel's Dismissal Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.) Target creature phases out. If this spell was kicked, each creature target player controls phases out instead. (Treat phased-out creatures and anything attached to them as though they don't exist until their controller's next turn.) W Instant Instant 1 W HOC 3 Galadriel's Dismissal Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.) Target creature phases out. If this spell was kicked, each creature target player controls phases out instead. (Treat phased-out creatures and anything attached to them as though they don't exist until their controller's next turn.) W Instant Instant 1 W HOC 3 Gandalf, Party Guest At the beginning of combat on your turn, you may cast an instant or sorcery spell with mana value X or less from your hand without paying its mana cost, where X is twice the number of legendary Wizards you control. RUW Legendary Creature — Avatar Wizard Creature 4 1URW 3/4 HOC 2 Last March of the Ents This spell can't be countered. Draw cards equal to the greatest toughness among creatures you control, then put any number of creature cards from your hand onto the battlefield. G Sorcery Sorcery 8 6GG HOC 3 Long-Lost Lances Equipped creature gets +2/+0. During your turn, creatures you control that are equipped have first strike and vigilance. Equip {2} Artifact — Equipment Artifact 2 2 HOC 1 Minas Morgul, Dark Fortress Minas Morgul enters tapped. {T}: Add {B}. {3}{B}, {T}: Put a shadow counter on target creature. For as long as that creature has a shadow counter on it, it's a Wraith in addition to its other types. (A creature with shadow can block or be blocked by only creatures with shadow.) Legendary Land Land 0 HOC 0 Minas Morgul, Dark Fortress Minas Morgul enters tapped. {T}: Add {B}. {3}{B}, {T}: Put a shadow counter on target creature. For as long as that creature has a shadow counter on it, it's a Wraith in addition to its other types. (A creature with shadow can block or be blocked by only creatures with shadow.) Legendary Land Land 0 HOC 0 Minas Tirith Minas Tirith enters tapped unless you control a legendary creature. {T}: Add {W}. {1}{W}, {T}: Draw a card. Activate only if you attacked with two or more creatures this turn. Legendary Land Land 0 HOC 0 Minas Tirith Minas Tirith enters tapped unless you control a legendary creature. {T}: Add {W}. {1}{W}, {T}: Draw a card. Activate only if you attacked with two or more creatures this turn. Legendary Land Land 0 HOC 0 Mithril Coat Flash Indestructible When Mithril Coat enters, attach it to target legendary creature you control. Equipped creature has indestructible. Equip {3} Legendary Artifact — Equipment Artifact 3 3 HOC 1 Mount Doom {T}, Pay 1 life: Add {B} or {R}. {1}{B}{R}, {T}: Mount Doom deals 1 damage to each opponent. {5}{B}{R}, {T}, Sacrifice Mount Doom and a legendary artifact: Choose up to two creatures, then destroy the rest. Activate only as a sorcery. Legendary Land Land 0 HOC 0 Mount Doom {T}, Pay 1 life: Add {B} or {R}. {1}{B}{R}, {T}: Mount Doom deals 1 damage to each opponent. {5}{B}{R}, {T}, Sacrifice Mount Doom and a legendary artifact: Choose up to two creatures, then destroy the rest. Activate only as a sorcery. Legendary Land Land 0 HOC 0 Mox Amber {T}: Add one mana of any color among legendary creatures and planeswalkers you control. Legendary Artifact Artifact 0 0 HOC 1 Necklace of Girion Whenever you cast a green spell and whenever a Forest you control enters, put a +1/+1 counter on target creature you control. {T}: Add {G}. G Legendary Artifact Artifact 3 2G HOC 1 Orcish Bowmasters Flash When this creature enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, this creature deals 1 damage to any target. Then amass Orcs 1. B Creature — Orc Archer Creature 2 1B 1/1 HOC 2 Orcish Bowmasters Flash When this creature enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, this creature deals 1 damage to any target. Then amass Orcs 1. B Creature — Orc Archer Creature 2 1B 1/1 HOC 2 Ori, Plate Stacker When Ori enters, destroy all artifacts and enchantments your opponents control. You gain 1 life for each permanent destroyed this way. W Legendary Creature — Dwarf Bard Creature 7 5WW 3/3 HOC 2 Palantír of Orthanc At the beginning of your end step, put an influence counter on Palantír of Orthanc and scry 2. Then target opponent may have you draw a card. If that player doesn't, you mill X cards, where X is the number of influence counters on Palantír of Orthanc, and that player loses life equal to the total mana value of those cards. Legendary Artifact Artifact 3 3 HOC 1 Palantír of Orthanc At the beginning of your end step, put an influence counter on Palantír of Orthanc and scry 2. Then target opponent may have you draw a card. If that player doesn't, you mill X cards, where X is the number of influence counters on Palantír of Orthanc, and that player loses life equal to the total mana value of those cards. Legendary Artifact Artifact 3 3 HOC 1 Reprieve Return target spell to its owner's hand. Draw a card. W Instant Instant 2 1W HOC 3 Reprieve Return target spell to its owner's hand. Draw a card. W Instant Instant 2 1W HOC 3 Rivendell Rivendell enters tapped unless you control a legendary creature. {T}: Add {U}. {1}{U}, {T}: Scry 2. Activate only if you control a legendary creature. Legendary Land Land 0 HOC 0 Rivendell Rivendell enters tapped unless you control a legendary creature. {T}: Add {U}. {1}{U}, {T}: Scry 2. Activate only if you control a legendary creature. Legendary Land Land 0 HOC 0 Saruman of Many Colors Ward—Discard an enchantment, instant, or sorcery card. Whenever you cast your second spell each turn, each opponent mills two cards. When one or more cards are milled this way, exile target enchantment, instant, or sorcery card with equal or lesser mana value than that spell from an opponent's graveyard. Copy the exiled card. You may cast the copy without paying its mana cost. BUW Legendary Creature — Avatar Wizard Creature 6 3WUB 5/4 HOC 2 Saruman of Many Colors Ward—Discard an enchantment, instant, or sorcery card. Whenever you cast your second spell each turn, each opponent mills two cards. When one or more cards are milled this way, exile target enchantment, instant, or sorcery card with equal or lesser mana value than that spell from an opponent's graveyard. Copy the exiled card. You may cast the copy without paying its mana cost. BUW Legendary Creature — Avatar Wizard Creature 6 3WUB 5/4 HOC 2 Sauron, the Dark Lord Ward—Sacrifice a legendary artifact or legendary creature. Whenever an opponent casts a spell, amass Orcs 1. Whenever an Army you control deals combat damage to a player, the Ring tempts you. Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards. BRU Legendary Creature — Avatar Horror Creature 6 3UBR 7/6 HOC 2 Sauron, the Dark Lord Ward—Sacrifice a legendary artifact or legendary creature. Whenever an opponent casts a spell, amass Orcs 1. Whenever an Army you control deals combat damage to a player, the Ring tempts you. Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards. BRU Legendary Creature — Avatar Horror Creature 6 3UBR 7/6 HOC 2 Sauron, the Lidless Eye When Sauron enters, gain control of target creature an opponent controls until end of turn. Untap it. It gains haste until end of turn. {1}{B}{R}: Creatures you control get +2/+0 until end of turn. Each opponent loses 2 life. BR Legendary Creature — Avatar Horror Creature 5 3BR 4/4 HOC 2 Sauron, the Lidless Eye When Sauron enters, gain control of target creature an opponent controls until end of turn. Untap it. It gains haste until end of turn. {1}{B}{R}: Creatures you control get +2/+0 until end of turn. Each opponent loses 2 life. BR Legendary Creature — Avatar Horror Creature 5 3BR 4/4 HOC 2 Smaug the Impenetrable Flying, indestructible, haste Whenever Smaug is dealt noncombat damage, create that many Treasure tokens. BR Legendary Creature — Dragon Creature 7 5BR 8/7 HOC 2 The Gaffer At the beginning of each end step, if you gained 3 or more life this turn, draw a card. W Legendary Creature — Halfling Peasant Creature 3 2W 2/3 HOC 2 The Gaffer At the beginning of each end step, if you gained 3 or more life this turn, draw a card. W Legendary Creature — Halfling Peasant Creature 3 2W 2/3 HOC 2 The One Ring Indestructible When The One Ring enters, if you cast it, you gain protection from everything until your next turn. At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring. {T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring. Legendary Artifact Artifact 4 4 HOC 1 The One Ring Indestructible When The One Ring enters, if you cast it, you gain protection from everything until your next turn. At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring. {T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring. Legendary Artifact Artifact 4 4 HOC 1 The Reaver Cleaver Equipped creature gets +1/+1 and has trample and "Whenever this creature deals combat damage to a player or planeswalker, create that many Treasure tokens." Equip {3} R Legendary Artifact — Equipment Artifact 3 2R HOC 1 The Shire The Shire enters tapped unless you control a legendary creature. {T}: Add {G}. {1}{G}, {T}, Tap an untapped creature you control: Create a Food token. Legendary Land Land 0 HOC 0 The Shire The Shire enters tapped unless you control a legendary creature. {T}: Add {G}. {1}{G}, {T}, Tap an untapped creature you control: Create a Food token. Legendary Land Land 0 HOC 0 Thorin, King of Durin's Folk Whenever Thorin or another Dwarf you control enters, create a Treasure token. Other Dwarves you control get +1/+0 for each artifact token you control. RW Legendary Creature — Dwarf Noble Creature 5 3RW 4/4 HOC 2 Tom Bombadil As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible. Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn. BGRUW Legendary Creature — God Bard Creature 5 WUBRG 4/4 HOC 2 Tom Bombadil As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible. Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn. BGRUW Legendary Creature — God Bard Creature 5 WUBRG 4/4 HOC 2 Treasure Vault {T}: Add {C}. {X}{X}, {T}, Sacrifice this land: Create X Treasure tokens. Artifact Land Land 0 HOC 0 Witch-king, Bringer of Ruin Flying Whenever Witch-king attacks, defending player sacrifices a creature with the least power among creatures they control. B Legendary Creature — Wraith Noble Creature 6 4BB 5/3 HOC 2 Witch-king, Bringer of Ruin Flying Whenever Witch-king attacks, defending player sacrifices a creature with the least power among creatures they control. B Legendary Creature — Wraith Noble Creature 6 4BB 5/3 HOC 2