Cockatrice/Magic-Spoiler
2026-07-26 16:51:43 (UTC)
https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/HOC.xml
HOC
The Hobbit Commander (Spoiler)
Commander
2026-08-14
20
Andúril, Flame of the West
Equipped creature gets +3/+1.
Whenever equipped creature attacks, create two tapped 1/1 white Spirit creature tokens with flying. If that creature is legendary, instead create two of those tokens that are tapped and attacking.
Equip {2}
Legendary Artifact — Equipment
Artifact
3
3
HOC
1
Andúril, Flame of the West
Equipped creature gets +3/+1.
Whenever equipped creature attacks, create two tapped 1/1 white Spirit creature tokens with flying. If that creature is legendary, instead create two of those tokens that are tapped and attacking.
Equip {2}
Legendary Artifact — Equipment
Artifact
3
3
HOC
1
Andúril, Narsil Reforged
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Whenever equipped creature attacks, put a +1/+1 counter on each creature you control. If you have the city's blessing, put two +1/+1 counters on each creature you control instead.
Equip {3}
Legendary Artifact — Equipment
Artifact
2
2
HOC
1
Andúril, Narsil Reforged
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Whenever equipped creature attacks, put a +1/+1 counter on each creature you control. If you have the city's blessing, put two +1/+1 counters on each creature you control instead.
Equip {3}
Legendary Artifact — Equipment
Artifact
2
2
HOC
1
Aragorn and Arwen, Wed
Vigilance
Whenever Aragorn and Arwen enters or attacks, put a +1/+1 counter on each other creature you control. You gain 1 life for each other creature you control.
GW
Legendary Creature — Human Elf Noble
Creature
6
4GW
3/6
HOC
2
Aragorn and Arwen, Wed
Vigilance
Whenever Aragorn and Arwen enters or attacks, put a +1/+1 counter on each other creature you control. You gain 1 life for each other creature you control.
GW
Legendary Creature — Human Elf Noble
Creature
6
4GW
3/6
HOC
2
Aragorn, the Uniter
Whenever you cast a white spell, create a 1/1 white Human Soldier creature token.
Whenever you cast a blue spell, scry 2.
Whenever you cast a red spell, Aragorn deals 3 damage to target opponent.
Whenever you cast a green spell, target creature gets +4/+4 until end of turn.
GRUW
Legendary Creature — Human Noble
Creature
4
RGWU
5/5
HOC
2
Aragorn, the Uniter
Whenever you cast a white spell, create a 1/1 white Human Soldier creature token.
Whenever you cast a blue spell, scry 2.
Whenever you cast a red spell, Aragorn deals 3 damage to target opponent.
Whenever you cast a green spell, target creature gets +4/+4 until end of turn.
GRUW
Legendary Creature — Human Noble
Creature
4
RGWU
5/5
HOC
2
Arcane Signet
{T}: Add one mana of any color in your commander's color identity.
Artifact
Artifact
2
2
HOC
1
Arwen, Mortal Queen
Arwen enters with an indestructible counter on it.
{1}, Remove an indestructible counter from Arwen: Another target creature gains indestructible until end of turn. Put a +1/+1 counter and a lifelink counter on that creature and a +1/+1 counter and a lifelink counter on Arwen.
GW
Legendary Creature — Elf Noble
Creature
3
1GW
2/2
HOC
2
Arwen, Mortal Queen
Arwen enters with an indestructible counter on it.
{1}, Remove an indestructible counter from Arwen: Another target creature gains indestructible until end of turn. Put a +1/+1 counter and a lifelink counter on that creature and a +1/+1 counter and a lifelink counter on Arwen.
GW
Legendary Creature — Elf Noble
Creature
3
1GW
2/2
HOC
2
Arwen, Weaver of Hope
Each other creature you control enters with a number of additional +1/+1 counters on it equal to Arwen's toughness.
G
Legendary Creature — Elf Noble
Creature
3
1GG
2/1
HOC
2
Bag End Banquet
When this artifact enters, create three Food tokens.
{T}: Add {C} for each Food you control.
Artifact
Artifact
6
6
HOC
1
Bilbo's Burglaring
For each opponent, gain control of up to one target artifact that player controls.
U
Sorcery
Sorcery
6
4UU
HOC
3
Bilbo, Fellow Conspirator
If you would create a Food token, instead create a Food token and a Treasure token.
G
Legendary Creature — Halfling Citizen
Creature
3
2G
2/3
HOC
2
Call Forth the Tempest
Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.)
Call Forth the Tempest deals damage to each creature your opponents control equal to the total mana value of other spells you've cast this turn.
R
Sorcery
Sorcery
8
5RRR
HOC
3
Call Forth the Tempest
Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.)
Call Forth the Tempest deals damage to each creature your opponents control equal to the total mana value of other spells you've cast this turn.
R
Sorcery
Sorcery
8
5RRR
HOC
3
Cavern-Hoard Dragon
This spell costs {X} less to cast, where X is the greatest number of artifacts an opponent controls.
Flying, trample, haste
Whenever this creature deals combat damage to a player, you create a Treasure token for each artifact that player controls.
R
Creature — Dragon
Creature
9
7RR
6/6
HOC
2
Cavern-Hoard Dragon
This spell costs {X} less to cast, where X is the greatest number of artifacts an opponent controls.
Flying, trample, haste
Whenever this creature deals combat damage to a player, you create a Treasure token for each artifact that player controls.
R
Creature — Dragon
Creature
9
7RR
6/6
HOC
2
Delighted Halfling
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered.
G
Creature — Halfling Citizen
Creature
1
G
1/2
HOC
2
Delighted Halfling
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered.
G
Creature — Halfling Citizen
Creature
1
G
1/2
HOC
2
Dragon's Desire
Add {R} for each artifact your opponents control.
R
Sorcery
Sorcery
4
2RR
HOC
3
Dragon-Cursed Halls
{T}: Add {C}.
{1}, {T}: Until end of turn, target creature gains "Whenever this creature deals combat damage to a player, create a Treasure token."
Land
Land
0
HOC
0
Dwarven Warriors
{T}: Target creature with power 2 or less can't be blocked this turn.
R
Creature — Dwarf Warrior
Creature
3
2R
1/1
HOC
2
Elven Chorus
You may look at the top card of your library any time.
You may cast creature spells from the top of your library.
Creatures you control have "{T}: Add one mana of any color."
G
Enchantment
Enchantment
4
3G
HOC
1
Elven Chorus
You may look at the top card of your library any time.
You may cast creature spells from the top of your library.
Creatures you control have "{T}: Add one mana of any color."
G
Enchantment
Enchantment
4
3G
HOC
1
Flame of Anor
Choose one. If you control a Wizard as you cast this spell, you may choose two instead.
• Target player draws two cards.
• Destroy target artifact.
• Flame of Anor deals 5 damage to target creature.
RU
Instant
Instant
3
1UR
HOC
3
Flame of Anor
Choose one. If you control a Wizard as you cast this spell, you may choose two instead.
• Target player draws two cards.
• Destroy target artifact.
• Flame of Anor deals 5 damage to target creature.
RU
Instant
Instant
3
1UR
HOC
3
Fíli and Kíli, Joyous
Haste
{T}: Add {R}{R}. Spend this mana only to cast Dwarf, Equipment, and Saga spells.
R
Legendary Creature — Dwarf Bard
Creature
3
2R
3/3
HOC
2
Galadriel's Dismissal
Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.)
Target creature phases out. If this spell was kicked, each creature target player controls phases out instead. (Treat phased-out creatures and anything attached to them as though they don't exist until their controller's next turn.)
W
Instant
Instant
1
W
HOC
3
Galadriel's Dismissal
Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.)
Target creature phases out. If this spell was kicked, each creature target player controls phases out instead. (Treat phased-out creatures and anything attached to them as though they don't exist until their controller's next turn.)
W
Instant
Instant
1
W
HOC
3
Gandalf, Party Guest
At the beginning of combat on your turn, you may cast an instant or sorcery spell with mana value X or less from your hand without paying its mana cost, where X is twice the number of legendary Wizards you control.
RUW
Legendary Creature — Avatar Wizard
Creature
4
1URW
3/4
HOC
2
Last March of the Ents
This spell can't be countered.
Draw cards equal to the greatest toughness among creatures you control, then put any number of creature cards from your hand onto the battlefield.
G
Sorcery
Sorcery
8
6GG
HOC
3
Long-Lost Lances
Equipped creature gets +2/+0.
During your turn, creatures you control that are equipped have first strike and vigilance.
Equip {2}
Artifact — Equipment
Artifact
2
2
HOC
1
Minas Morgul, Dark Fortress
Minas Morgul enters tapped.
{T}: Add {B}.
{3}{B}, {T}: Put a shadow counter on target creature. For as long as that creature has a shadow counter on it, it's a Wraith in addition to its other types. (A creature with shadow can block or be blocked by only creatures with shadow.)
Legendary Land
Land
0
HOC
0
Minas Morgul, Dark Fortress
Minas Morgul enters tapped.
{T}: Add {B}.
{3}{B}, {T}: Put a shadow counter on target creature. For as long as that creature has a shadow counter on it, it's a Wraith in addition to its other types. (A creature with shadow can block or be blocked by only creatures with shadow.)
Legendary Land
Land
0
HOC
0
Minas Tirith
Minas Tirith enters tapped unless you control a legendary creature.
{T}: Add {W}.
{1}{W}, {T}: Draw a card. Activate only if you attacked with two or more creatures this turn.
Legendary Land
Land
0
HOC
0
Minas Tirith
Minas Tirith enters tapped unless you control a legendary creature.
{T}: Add {W}.
{1}{W}, {T}: Draw a card. Activate only if you attacked with two or more creatures this turn.
Legendary Land
Land
0
HOC
0
Mithril Coat
Flash
Indestructible
When Mithril Coat enters, attach it to target legendary creature you control.
Equipped creature has indestructible.
Equip {3}
Legendary Artifact — Equipment
Artifact
3
3
HOC
1
Mount Doom
{T}, Pay 1 life: Add {B} or {R}.
{1}{B}{R}, {T}: Mount Doom deals 1 damage to each opponent.
{5}{B}{R}, {T}, Sacrifice Mount Doom and a legendary artifact: Choose up to two creatures, then destroy the rest. Activate only as a sorcery.
Legendary Land
Land
0
HOC
0
Mount Doom
{T}, Pay 1 life: Add {B} or {R}.
{1}{B}{R}, {T}: Mount Doom deals 1 damage to each opponent.
{5}{B}{R}, {T}, Sacrifice Mount Doom and a legendary artifact: Choose up to two creatures, then destroy the rest. Activate only as a sorcery.
Legendary Land
Land
0
HOC
0
Mox Amber
{T}: Add one mana of any color among legendary creatures and planeswalkers you control.
Legendary Artifact
Artifact
0
0
HOC
1
Necklace of Girion
Whenever you cast a green spell and whenever a Forest you control enters, put a +1/+1 counter on target creature you control.
{T}: Add {G}.
G
Legendary Artifact
Artifact
3
2G
HOC
1
Orcish Bowmasters
Flash
When this creature enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, this creature deals 1 damage to any target. Then amass Orcs 1.
B
Creature — Orc Archer
Creature
2
1B
1/1
HOC
2
Orcish Bowmasters
Flash
When this creature enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, this creature deals 1 damage to any target. Then amass Orcs 1.
B
Creature — Orc Archer
Creature
2
1B
1/1
HOC
2
Ori, Plate Stacker
When Ori enters, destroy all artifacts and enchantments your opponents control. You gain 1 life for each permanent destroyed this way.
W
Legendary Creature — Dwarf Bard
Creature
7
5WW
3/3
HOC
2
Palantír of Orthanc
At the beginning of your end step, put an influence counter on Palantír of Orthanc and scry 2. Then target opponent may have you draw a card. If that player doesn't, you mill X cards, where X is the number of influence counters on Palantír of Orthanc, and that player loses life equal to the total mana value of those cards.
Legendary Artifact
Artifact
3
3
HOC
1
Palantír of Orthanc
At the beginning of your end step, put an influence counter on Palantír of Orthanc and scry 2. Then target opponent may have you draw a card. If that player doesn't, you mill X cards, where X is the number of influence counters on Palantír of Orthanc, and that player loses life equal to the total mana value of those cards.
Legendary Artifact
Artifact
3
3
HOC
1
Reprieve
Return target spell to its owner's hand.
Draw a card.
W
Instant
Instant
2
1W
HOC
3
Reprieve
Return target spell to its owner's hand.
Draw a card.
W
Instant
Instant
2
1W
HOC
3
Rivendell
Rivendell enters tapped unless you control a legendary creature.
{T}: Add {U}.
{1}{U}, {T}: Scry 2. Activate only if you control a legendary creature.
Legendary Land
Land
0
HOC
0
Rivendell
Rivendell enters tapped unless you control a legendary creature.
{T}: Add {U}.
{1}{U}, {T}: Scry 2. Activate only if you control a legendary creature.
Legendary Land
Land
0
HOC
0
Saruman of Many Colors
Ward—Discard an enchantment, instant, or sorcery card.
Whenever you cast your second spell each turn, each opponent mills two cards. When one or more cards are milled this way, exile target enchantment, instant, or sorcery card with equal or lesser mana value than that spell from an opponent's graveyard. Copy the exiled card. You may cast the copy without paying its mana cost.
BUW
Legendary Creature — Avatar Wizard
Creature
6
3WUB
5/4
HOC
2
Saruman of Many Colors
Ward—Discard an enchantment, instant, or sorcery card.
Whenever you cast your second spell each turn, each opponent mills two cards. When one or more cards are milled this way, exile target enchantment, instant, or sorcery card with equal or lesser mana value than that spell from an opponent's graveyard. Copy the exiled card. You may cast the copy without paying its mana cost.
BUW
Legendary Creature — Avatar Wizard
Creature
6
3WUB
5/4
HOC
2
Sauron, the Dark Lord
Ward—Sacrifice a legendary artifact or legendary creature.
Whenever an opponent casts a spell, amass Orcs 1.
Whenever an Army you control deals combat damage to a player, the Ring tempts you.
Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards.
BRU
Legendary Creature — Avatar Horror
Creature
6
3UBR
7/6
HOC
2
Sauron, the Dark Lord
Ward—Sacrifice a legendary artifact or legendary creature.
Whenever an opponent casts a spell, amass Orcs 1.
Whenever an Army you control deals combat damage to a player, the Ring tempts you.
Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards.
BRU
Legendary Creature — Avatar Horror
Creature
6
3UBR
7/6
HOC
2
Sauron, the Lidless Eye
When Sauron enters, gain control of target creature an opponent controls until end of turn. Untap it. It gains haste until end of turn.
{1}{B}{R}: Creatures you control get +2/+0 until end of turn. Each opponent loses 2 life.
BR
Legendary Creature — Avatar Horror
Creature
5
3BR
4/4
HOC
2
Sauron, the Lidless Eye
When Sauron enters, gain control of target creature an opponent controls until end of turn. Untap it. It gains haste until end of turn.
{1}{B}{R}: Creatures you control get +2/+0 until end of turn. Each opponent loses 2 life.
BR
Legendary Creature — Avatar Horror
Creature
5
3BR
4/4
HOC
2
Smaug the Impenetrable
Flying, indestructible, haste
Whenever Smaug is dealt noncombat damage, create that many Treasure tokens.
BR
Legendary Creature — Dragon
Creature
7
5BR
8/7
HOC
2
The Gaffer
At the beginning of each end step, if you gained 3 or more life this turn, draw a card.
W
Legendary Creature — Halfling Peasant
Creature
3
2W
2/3
HOC
2
The Gaffer
At the beginning of each end step, if you gained 3 or more life this turn, draw a card.
W
Legendary Creature — Halfling Peasant
Creature
3
2W
2/3
HOC
2
The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
{T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact
Artifact
4
4
HOC
1
The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
{T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact
Artifact
4
4
HOC
1
The Reaver Cleaver
Equipped creature gets +1/+1 and has trample and "Whenever this creature deals combat damage to a player or planeswalker, create that many Treasure tokens."
Equip {3}
R
Legendary Artifact — Equipment
Artifact
3
2R
HOC
1
The Shire
The Shire enters tapped unless you control a legendary creature.
{T}: Add {G}.
{1}{G}, {T}, Tap an untapped creature you control: Create a Food token.
Legendary Land
Land
0
HOC
0
The Shire
The Shire enters tapped unless you control a legendary creature.
{T}: Add {G}.
{1}{G}, {T}, Tap an untapped creature you control: Create a Food token.
Legendary Land
Land
0
HOC
0
Thorin, King of Durin's Folk
Whenever Thorin or another Dwarf you control enters, create a Treasure token.
Other Dwarves you control get +1/+0 for each artifact token you control.
RW
Legendary Creature — Dwarf Noble
Creature
5
3RW
4/4
HOC
2
Tom Bombadil
As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible.
Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn.
BGRUW
Legendary Creature — God Bard
Creature
5
WUBRG
4/4
HOC
2
Tom Bombadil
As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible.
Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn.
BGRUW
Legendary Creature — God Bard
Creature
5
WUBRG
4/4
HOC
2
Treasure Vault
{T}: Add {C}.
{X}{X}, {T}, Sacrifice this land: Create X Treasure tokens.
Artifact Land
Land
0
HOC
0
Witch-king, Bringer of Ruin
Flying
Whenever Witch-king attacks, defending player sacrifices a creature with the least power among creatures they control.
B
Legendary Creature — Wraith Noble
Creature
6
4BB
5/3
HOC
2
Witch-king, Bringer of Ruin
Flying
Whenever Witch-king attacks, defending player sacrifices a creature with the least power among creatures they control.
B
Legendary Creature — Wraith Noble
Creature
6
4BB
5/3
HOC
2